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BROKENMIRROR.swf

This is the info page for
Flash #11281

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Text
ISS Satan's Dog

Danube Runabout

According to a Cardassian friend of mine, their government is up in arms that the Earth Empire ended their occupation of this planet called Bajor. They'd like nothing more than for someone to come in and wipe those people off the map. There's nothing words than a Cardassian. Boy do they suck.

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Price/ton        Item
.1                   Romulan Ale
.1                   Prostitutes
.1                   Romulan Ale
.1                   Prostitutes
.1                   Romulan Ale
.1                   Prostitutes
.1                   Romulan Ale
.1                   Prostitutes

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Xiang II

Latinum
Deuranium
Antimatter

Local Prestige: 50%

v

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10 tons of xxx
10 tons of xxx
10 tons of xxx
10 tons of xxx
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Player Stats

Navigation Experience:
Tactical Experience:
Engineering Experience:
Away Team Experience:
Trading Experience:
Negotiation Skill Level:
Building Experience:

Galactic Prestige:
Reputation:
Planets Owned:
# Ships in Fleet:
Population of Empire:

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0%

Declarations

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RESERVE          ENGINES   WEAPONS   SHIELDS

Fleet Command Window

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Galtuch - Human Shuttle

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DISABLED

SCAN

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The Earth Empire was founded in
2125. Their thirst for power and
conquest would lead them on a two-
hundred-year enterprise of destruction
and enslavement. Within 20 years of the
birth of the Empire over a dozen races
had been annexed and set to work
building the Imperial Regime.
But revolution would send the empire
to the brink of collapse, opening the way
for the oppressed to reclaim their
independence. It was the Klingons who
built the strongest empire, swiftly
conquering over half of human territory.
Without the firm hand of the empire
the galaxy has degenerated into anarchy.
Empires rise and fall regularly. The
Humans and the Klingons are engaged in
a bloody interstellar war, while other
governments battle for what territories
they have. The galaxy awaits for a
powerful hand to rise up and restore law
and order.

error;hsb;70;71;73;74;86;87;reas;71;6;106;114;127;116;univ;71;145;146;147;148;100;hvyshp;73;37;38;35;33;4;hshp;34;36;7;6;7;5;trd;104;105;100;100;100;100;bar;51;105;100;100;100;100;wtr;52;100;100;100;100;100;ore;78;100;100;100;100;100;ksb;79;80;81;86;87;100;kshp;39;41;40;100;100;100;kvyshp;43;42;100;100;100;100;dys;82;70;80;88;84;100;maint;100;100;100;100;100;100;hab;100;100;100;100;100;100;tep;131;129;123;119;118;122;phas;100;100;100;100;100;100;torp;100;100;100;100;100;100;card;88;31;32;108;120;16;sub;89;100;100;100;100;100;romsb;90;27;28;29;109;122

Your team transports to the planet but nothing of interest happens.;2;Your away team beams down to the surface where they are greeted by the governor  of a local providence. An outbreak of a deadly virus is threatening the entire  population. Fortunately the skill of your crew enables them to quickly identify  the source of the virus and erradicate it. The governor is in your debt and awards you with a medal of honor.;
0;As you enter orbit of the planet your sensors detect a plasma trail on a rapid trajectory to the surface. Further scans indicate a small shuttlecraft has crashed. You send an away team down to the surface to investigate, only to discover the shuttle has been completely destroyed. The only occupant, the pilot, is dead.;
1;After enjoying some much needed shoreleave, your crew learns that a rare species of native bat is mysteriously disappearing. They are compelled to discover the reason for these disappearances and soon find a group of poachers who are secretly trapping these bats and selling them on the black market. Once exposed, the poachers are quickly run off the planet.;
-2;A human runs up to your away team, screaming with fear. He tells them that a Klingon is hunting him on this planet and is planning on torturing him mercilessly. You offer to take the man aboard your ship for medical treatment. Unfortunately, a group of locals see this as your team is beaming up and report that you have abducted a human. The resulting rumors are disasterous.;
-1;One of your crewmembers sleeps with a native woman on this planet. Unfortunately she was the daughter of a prestigious member of their parliament and she now claims to be pregnant. You decide to leave the crewman behind in the mess that he has made to save a little of your own respect on this world. But still, some damage to your reputation is done.;
-1;Your away team beams down to the surface only to discover that the entire city in which they beamed has been abandoned. Curious, your team begins to search for clues as to where the occupants went. Shortly after arriving however a security team arrives in the city and charges your team with violating sacred ground. They are forced to leave in shame.;
0;Your team transports to the surface and enjoys a lovely relaxing day.;
0;One of your crewmen wins the lottery during her shoreleave on the planet. She decides to buy her own ship and start her own business, and you never see her again. Its a shame because she was quite cute, too.;
1;While hiking in one of the remote forest regions of this planet, a few of your crewmembers stumble upon a primitive tribe of humans. Your first lieutenant looks exactly like their god and they begin worshipping him and lavishing them with gifts. Playing along, you promise that their god will return to them someday and they anxiously await the day.;
2;While talking with a few men in one of the bars on this planet, you mention an idea for an orbitting space restaurant. The man takes your idea and begins a chain of restaurant and he soon becomes the richest man in the galaxy. After buying a continent on this planet he gives you his thanks for the idea, but you think you would rather have his money.;
0;Your scanners malfunction and your away team is transported into a volcano.;
0;Your away team finds artifacts from an Ancient civilisation! One member places his hand on an artifact, and a white light fills the room. Suddenly the planet shakes, and the universe explodes!!! Nah, just kidding. They must be worth quite a bit, though.;
-1;You beam down, and your crew accidentally starts a massive bar fight! Your reputation is damaged, however you do manage to get some extra crewmen who are impressed with your fighting prowress.;
-1;You found an anti-matter containment facility! But it was supposed to have been dismantled by one of the planets government and a political battle erupts. The people thank you for giving them more problems.;
1;Your team beams down to the surface and discovers the wreckage of an old starship. As it turns out this vessel was one of the first warp-capable vessels that the native inhabitants of the planet build. It is placed forever in a museum with a plaque dedicated to your discovery.;
0;As your team enjoys some lovely shoreleave, they are systematically slaughtered by a local mass murderer. He is never caught, but you are sure glad you didnt bother to join your crew on that particular trip. You can always hire more help.;
1;You stumble across the remains of the ISS Enterprise. Surely this is a historic find, and many governments begin bidding on the remains. Some want to restore it, others want to display its broken hulk as a source of amusement. Unfortunately since it belongs to the planet, their leader thanks you for your time and bids you fairwell.;
2;Your crew discover a small vial of nanites left over from a long-forgotten war. The nanites are returned to the government and they are properly destroyed before any more damage can be done. The people are greatly appreciative of your services and welcome you to return any time.;
5;Your away team discovers a small town stricken with a deadly disease. Fortunately your excellent medical staff are able to find a cure and they save the entire town.;
0;Your transporter's annular confinement beam somehow excites the planet's weather system, causing a severe electrical storm. The storm ravages the entire surface, and it is only fortunate that no one can trace the source to your ship. However you cannot use your transporters to recover your crew. The away team seeks shelter in a cave formation, and are soon attacked by vicious indigenous lifeforms. By the time the storms pass, all of your away team is dead.;
1;First contact is established with the Mime Consortium. Shortly thereafter, the crew become tired of the Mimes' antics and phaser the population into a fine ash. Mass approval of this action across the quadrant leads to an great respect for your ship and your crew.;
-1;An encounter with a backwards culture on the planet leads to the ship's subspace communications network being flooded by spammy advertisements. The ship sends out a nasty computer virus in retalliation, earning the antipathy of both computer nerds and spambot-using corporations.;
0;Your crew discovers an ancient artifact on the surface. But it is learned that the chamber in which the artifact was kept had been protected with a deadly disease. They all contract it and, while begging for you to let them return to your ship for medical treatment, you decide it best to leave them there and let them die rather than risk the rest of your crew. Not to mention yourself.;
0;Interference from a storm in the atmosphere of this planet has caused your away team to be scattered across the planet in trillions of nanoparticles. Ah well, less people on the payroll.;
2;Your away team discovers a crashed prototype Neg-Var Class Warship on the surface of this planet. The Earth government quickly contacts you upon hearing of this discovery and, after the planets government negotiates for trade, they are estatic that you have helped them gain trust with the human government.;
1;Your away team discovers an ancient relic on the surface of this planet but it is protected by a powerful forcefield. They try to lower it but fail. You decide to give up since its just not worth the trouble and inform the local government. They begin studying the artifact and thank you for adding to their archaeological heritage.;
-1;A rebellious faction on this planet fires on your away team as soon as they arrive. One is killed instantly and the others defend themselves. The local security forces also begin to fire on both the rebels and your team, and in retalliation they kill several of the security officers. The rebels manage to overtake the area and slit the throats of your remaining team.;
1;While on the planet your away team comes into contact with a known Andorian smuggler. He begs not to be turned into the authorities but you do so anyway. The government is thankful for your service and your team enjoys watching his public execution before returning to the ship.;
-1;Your away team beams down into a mysterious moon orbiting the planet which is undetectable by sensors. They realize soon after from the locals that they are all holograms, including the entire planet. What's worse the device generating the hologram is old and failing. Your away team tries to return to their shuttle, but it's too late. The device fails and there is nothing left but your away team struggling to breathe in space.;
-2;The away team transports into a large field that is completely flat but for thousands of short stone slabs set in neat rows. They soon realize they are tombstones and they have disturbed an ancient and sacred burial ground.;
1;Your away team returns from the surface with a giant ice slab with a frozen creature inside. You thaw it only to realize that the creature is still alive. Despite your best efforts it breaks free from the research lab and begins eating your crew. It is eventually killed and studied and the information gained from it helps the planet below learn of a new ancient lifeform.;
-100;As you transport to the surface, you notice that a strange man is following you wherever you go. Ducking into a nearby alley, you wait to confront the person. Unfortunately in anticipation of the man coming around the corner you feel a sharp pain in the back of your head and everything goes black. You wake up a few minutes later and realize your latinum purse is gone.;
100;While on the surface you are casually exploring the area and find an interesting rock on the ground. Without much thought you take it with you into the nearest city where a shopkeeper notices it and offers you some latinum for it. Since its just a rock, you figure its a pretty good deal.;
-100;Your away team is lured into a small bar by a group of Trill slaves. After several hours of drinking they spend not only a good portion of the latinum you gave them to buy supplies on beer, but also on the Trill prostitutes themselves. You are furious, but since they brought back one of the Trills for you, you decide to forgive them.;
100;You are walking along a nature trail when you come across the corpse of a local merchant. It appears he had been hastily robbed and he is missing all of his clothing and belongings. You are about to report it when you notice a latinum purse a few feet away. Grabbing it, you count your new found latinum as you walk away and forget about the body.;

error;Steamrunner Class;A small cruiser with excellent torpedo capability.;4;4;200;250;250;50;10;18000;1;15;15;Excelsior Class;A large ship with good cargo and speed, and decent weapons.;4;4;150;200;250;50;10;12000;1;15;0;Miranda Class;An old design but very dependable. Great long-range capability.;3;6;80;45;150;60;13;10000;14;15;0;Nebula Class;An enormous cargo vessel, but its slow and uses lots of antimatter.;5;1;900;150;100;40;3;17000;1;15;0;Nova Class;A small, fast ship with excellent long range ability, but fairly weak.;2;8;60;100;120;80;15;10050;1;0;0;Saber Class;A small 5 crew ship, usually deployed for planetary defense.;1;3;20;30;50;20;20;2000;1;0;0;Danube Runabout;A small ship with minimal weapons, defenses, and cargo space.;1;4;50;50;50;35;12;3100;1;0;0;Deforest Class;This ship has good cargo, fast speed, and a strong weapons platform.;2;6;400;100;125;50;12;18050;1;0;0;Kingston Class;This dual-hull ship has good cargo and long-range capability but poor sublight manuverability.;3;8;500;80;200;32;8;19200;0;14;0;Tug Class II;An ugly, basic ship with poor manuverability but lots of cargo room.;3;4;600;50;200;35;5;14800;0;14;0;Vega Class;Essentially a warship, this is as strong as they get on the civilian market.;4;3;40;250;300;45;12;21500;9;15;0;Aries Class;A good overall vessel, well rounded for the average buyer.;3;5;200;100;100;50;10;17000;1;15;0;Mozart Class;A civilian explorer with good cargo room and long range.;3;10;200;100;250;65;8;15400;0;0;0;Centaur Class;Retired Imperial plantary defenders, obsolete by today's standards and ready for civilian purchase.;3;2;50;100;200;50;13;21000;1;15;0;Ambassador Class;Although retired from imperial duty, this ship is quite superior to most others on the civilian market.;4;2;400;300;300;45;10;24000;1;15;0;Hideki Class;A small ship, comparable to the human shuttle but a bit larger in overall mass.;1;3;40;50;50;25;10;1500;3;0;0;Ferengi Marauder;A large, well defended cargo ship with decent speed.;5;6;900;250;400;50;8;49300;3;19;0;Ferengi Shuttle;A small warp-capable shuttle with a big cargo hold, but no weapons.;1;3;35;25;50;35;10;1600;0;0;0;Ferengi Vagabond;A defensive cruiser, fast and strong but limited interstellar range.;3;2;150;250;300;65;12;31050;6;19;0;Tholian Isaac Class;Hands down the best cargo ship in the galaxy, but dang expensive.;4;7;1000;250;300;65;7;60000;1;0;0;Delpin Cruiser;A long-range defensive vessel with unique weaponry.;4;8;200;300;400;80;13;62400;2;0;0;Delpin Warship;Deceptively small, this ship has good weapons and speed.;1;3;30;350;300;60;15;71300;2;0;0;Bajoran Sailing Ship;Weak and poor cargo, but it'll go anywhere with very little antimatter.;1;30;70;50;75;50;10;34900;10;0;0;Lysian Fighter;Small, slow, weak, pathetic. Buy this ship for your grandchild.;1;1;5;25;0;15;9;500;10;0;0;Vulcan Warpship;A small cargo vessel, purely logical design.;1;3;40;50;75;50;10;3000;1;0;0;Vulcan Explorer;A huge ship with good defenses and cargo. Quite logical, for a price.;5;7;700;300;350;50;5;70200;4;17;0;Romulan Der'idex;An absolutely huge, powerful warship. Only the best command these.;5;6;400;450;750;65;4;98000;4;17;22;Romulan Norexan;A long range defensive cruiser with a good set of weapons and of course, a cloaking device.;4;6;100;250;300;50;14;43000;6;17;22;Romulan Scout;A small, weak scout with limited range and cargo.;1;3;25;25;50;35;15;5000;7;0;0;Jem'Hadar Fighter;A strong ship with unique weapons from another quadrant.;3;3;30;150;200;50;15;26090;2;16;0;Galor Class;A large powerful vessel, well rounded with cargo and weapons and speed.;4;5;600;450;500;65;7;95080;3;19;0;Keldon Class;A variant of the Galor Class, built for war.;5;3;300;500;800;40;5;130000;3;19;0;Akira Class;A battlecruiser for the Imperial fleet, with great torpedoes.;4;6;150;400;600;75;10;94000;1;16;0;Defiant Class;A small short-range warship with ablative armor.;3;2;75;500;300;80;15;62500;9;16;0;Galaxy Class;An enormous multipurpose starship, good for cargo and battle.;5;6;750;400;800;80;5;94500;1;15;0;Intrepid Class;Fast and sleek, this ship is somewhat weak but will take you far.;2;8;200;200;400;95;14;75090;1;15;0;Prometheus Class;A small warship, powerful and fast.;3;3;100;400;500;65;14;68000;1;16;0;Sovereign Class;A long-range battlecruiser with many other great qualities.;5;7;300;500;850;80;8;105000;1;16;0;B'rel Type;A tiny sublight Bird of Prey with a tiny disruptor cannon.;1;3;20;50;40;25;15;4000;7;0;0;K'Tinga Cruiser;A medium sized cruiser. With its large cargo hold they are generally cargo ships.;3;6;450;200;300;50;9;21500;3;0;0;K'Vort Type;A good medium-range Bird of Prey, excellent for territorial defense.;3;5;200;250;200;50;10;15000;6;19;22;Neg'Var Warship;The most powerful ship in the galaxy, period.;5;4;500;500;1000;75;4;130000;3;19;22;Vorcha Cruiser;A powerful assault cruiser, one of the most popular ships in the empire.;4;5;350;400;500;45;10;61000;3;19;22;Borg Cube;Resistance will be futile.;6;20;1000;5000;5000;5;1;999999;5;17;0;Akuzi Class;A small, old design ideal for exploration.;2;8;150;190;150;80;13;13050;1;15;0;New Orleans Class;This former Earth Warship has been retrofitted for civilian use.;3;5;300;200;250;50;10;17000;1;15;0;Oberth Tug;Formerly Earth's primary science ship, the Oberth is now a cheap tug.;2;6;150;100;100;45;10;6500;0;0;0;Jem'Hadar Battlecruiser;Command ships of the Jem'Hadar fleet.;5;5;800;700;900;40;7;214000;2;19;12;Galaxy Dreadnaught;Designed to combat the Klingon Neg'Var, these were simply too expensive to produce.;5;6;1000;800;950;75;8;280500;1;16;18;Sentient Lifeform;A sentient, space-faring lifeform.;6;99;600;450;0;50;13;58140;0;0;0;Delpin Luxury Liner;An enourmous ship, usually used for luxury cruises, some have been retrofitted as cargoships.;5;5;1300;200;300;35;5;68500;0;0;0;Tarellian Cruiser;This alien ship uses a quantum flux drive that requires no antimatter. It also cloaks.;3;99;800;350;200;55;10;54500;2;15;22;Reman Warbird;A secret project to free themselves from the Romulan Empire, it failed when it was discovered by the Romulans.;5;5;1200;450;850;60;10;185000;26;12;22;Tamarian Cruiser;A perfect balance between commerce and warfare, but these ships are not aging well.;3;6;550;250;350;40;8;17000;3;15;0;Alien Bioship;An alien bioship of unknown origin.;10;99;50;900;900;80;15;195050;1;19;0;Constitution Tug;As old as they get, these ships have been converted to tugs to be of any use.;3;4;450;200;200;45;10;8000;0;0;0;Constellation Tug;An old design, these ships will carry lots of cargo if they don't fall apart.;3;5;450;200;175;50;10;7800;0;0;0;Olympic Class;Primarily a support vessel, these ships rarely see combat.;3;6;650;350;250;55;10;24500;1;0;0;Vulcan C'Thia;A medium range cruiser built for defensive purposes only.;3;5;350;300;300;50;10;21000;4;0;0;Dreadnaught Class;A mammoth vessel designed with technology from across the galaxy.;6;10;20000;8000;8000;80;7;980000;2;11;18;Klingon Qonos;An enormous battleship of unthinkable strength.;6;10;20000;8000;8000;80;7;980000;3;19;18;Cardassian Behemoth;As the name implies, this is an enormous warship.;6;10;20000;8000;8000;80;7;980000;3;19;13;Vulcan Lifeform;A small, geneticly altered lifeform that used to be humanoid.;6;10;100;8000;8000;80;15;980000;8;6;11;Romulan Warhawk;A large, lumbering vessel of incredible strength.;6;10;20000;8000;8000;80;7;980000;1;17;25;Dominion Battleship;The largest, most powerful Dominion ship in the fleet.;6;10;20000;8000;8000;80;7;980000;2;11;18;Tholian Conquest;Designed by the Tholians, this is the strongest ship ever produced.;6;10;20000;8000;8000;80;7;980000;1;12;22;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;Human Starbase;An immense, tall starbase, strong both offensively and defensively. Designed by humans.;5;1;1000;1000;2000;6;x;500000;1;11;15;Human Research Lab;Designs many unique Imperial weapons and technology but is weakly defended.;3;0;100;200;500;0;x;250000;1;0;0;Vulcan University;A small university for educating a populace. Greatly increases the population of a planet, but has no defenses.;2;2;0;200;200;0;x;75000;0;0;0;Human Heavy Shipyard;Constructs large ships such as the Galaxy and Sovereign.;3;0;300;200;500;0;x;250000;1;0;0;Human Shipyard;Builds small Imperial ships such as the Defiant and Akira classes;2;0;200;200;300;0;x;150000;1;0;0;Trade Station;Commerce is essential for a population. This station will bring people and a steady income.;2;1;100;300;300;0;x;500000;0;0;0;Bar;A bar will bring some income, but will cause people to leave the system due to the seedy characters they draw.;1;-2;0;50;50;0;x;50000;0;0;0;Delpin Waterpark;This station is great entertainment and will draw a lot of people as well as generate revenue.;2;1;0;50;50;6;x;130000;0;0;0;Ore Station;Ore stations are only good in asteroid-filled regions, but they will bring in deuranium and dilithium. Minimal defenses.;2;0;100;50;0;6;x;9000;15;0;0;Klingon Starbase;A large heavily defended starbase, essential for defending territory.;2;1;1300;1000;2500;39;x;500500;3;19;12;Klingon Shipyard;Builds small ships such as Birds of Prey and K'Tingas.;2;0;200;200;150;0;x;150000;3;0;0;Klingon Heavy Shipyard;Builds large warships such as the Vorcha and NegVar types.;2;0;300;1000;1500;0;x;250000;3;0;0;Dyson Sphere;Construct a huge habitat around a star and your systems population and strength will be limitless.;50;500;10000;99999;99999;11;x;9000000;5;11;12;Maintenance Station;This station will allow you to maintain your ships with reduced latinum cost. A must for any fleet commander.;2;0;0;500;200;0;x;275050;0;0;0;Habitat Station;Increases total population of a system by allowing people to live in space.;3;2;0;200;100;0;x;12000;0;0;0;Wormhole Generator;Allows ships to travel to any point in the galaxy.;3;0;0;500;500;0;x;30000;0;0;0;Defense Platform;A stationary platform that fires a powerful Type-X phaser.;4;0;100;500;500;0;x;20000;1;0;0;Advanced Defense Platform;A stationary platform that fires photon torpedoes and other weapons.;4;0;200;500;250;0;x;25000;0;15;0;Cardassian Starbase;Arguably the most powerful starbase, it builds the Keldon and Galor Classes.;8;1;2000;2000;2000;6;x;700000;1;11;19;Subspace Comm;A relay station for communicating with distant fleets.;6;0;0;500;500;6;x;80000;0;0;0;Romulan Starbase;A large, well-defended starbase, capable of cloaking.;6;1;1800;1500;1500;6;x;105000;4;12;22;

error,Earth,Orion,Lik Prime,Alpha Centauri,Paso,New Switzerland,Trey,Epsilon,Quintus,Gorn,Rigel,Vulcan,Opusab,Ferenginar,Lysia,Nausica,Denmark,Tholia,Flash,Oce Nu,Koann,Biakisch,Delpi,Iconia,Andoria,Konael,Trill,Tepos,Blender,Remus,Romulus,Harman,Kardon,Vex,Lameu,Batos,Worf,Qonos,Xonok,Qem-Kis,Anorez,Du'Qot,Hof-Maso,Nyoabek,Hos'Ichu,Kah'Less,Bajora,Noron,Erasariel,Cardassia,Dyson

Galtuch;Miranda;Enterprise;Crazy Horse;Imperius;Marty;Flash;Alpha;Beta;Gamma;Eagle Titan;Serria;Andromeda;Nova;Intrepid;Independence;Exeter;Titan;Bellerophon;Bonestell;Buran;Chekov;Firebrand;Gage;Kyushu;Liberator;Melbourne;Roosevelt;Saratoga;Tolstoy;Yamaguchi;Dallas;Alamo;Hornet;Independence;Perry;Nautilus;Kirby;Montgomery;Lee;Jackson;Grant;Sherman;Nightstalker;Bluenose;Kep Salu;Bonaventure;Kursk;Excalibur;Pegasus;Hale;Navajo;Knox;Defender;Columbus;Hiryu;Protector;Sovereign;Liberty;Malinchi;Augusta;White Dove;Soulwolf;Fitzgerald;Renown;Fearless;MacArthur;Vigilant;Monarch;Manhattan;Ben Nevis;Phoenix;Searcher;Indiana;North Sea;Iowa;Florida;Victory;Lexington;Concordia;Sheffield;Exeter;Varsix;Advent;Titanic;Brittanica;Pike;Midnight;Ancient;Expansion;Comfort;Rememberance;Bayliss;Corser;Hodgson;Phantom;Sentra;BeoWulf;Ryder;Firehawk;Bostrom;Spectora;Maverick;Hiroshima;Procyon;Horizon;Darwin;Apocalyse;Zealot;Ultimate;Credibility;Zero;Wisdom;Caveman;Prophet;Fusion;Mistrex;Redmatrix;Gradient;Panther;Cougar;Puma;Lynx;Banshee;Wraith;Valkyrie;Phoenix;Mustang;Morduun;Civilization;Restorer;Titan;Newgrounds;Horizon;Nobunaga;Aekchi;Mouri;Takeda;Voyager B;Dublin Bay;Liverpool;London;Newcastle;New Forest;Garham;Arham;Enola Gay;Guy Gibson;Dambusters;Quicksilver;Avenger;Victory;Botany Bay;Thornley;Alberta;Charlemage;St Helens;Baker;Nova Scotia;Victoria;Vancouver;Armageddon;Annihilation;Retribution;Xentera;Desolation;Predator;Hunter;Cocoon;Brave;Commander;Tong Vey;ro'Ped;Central;Gale;Pulsar;Death;Flamberge;Chrono;Quantum;Syndrome;Dalaran;Alternate Reality;Ammendment;Denial;Imperial Ravenger;Magellan;Wiston Churchill;Queen Victoria I;King George VI;Victory;Nelson;Jerico;King Richard I;Robin Hood;West Lancashire;Parliament;Ruth;Montgomery;Desert Rat;Leviathan;Manticore;Cyclop;Sphinx;Lion;Tiger;Executor;Genocide;Pillage;Ravager;Atrocity;Mongol;Gengis Kahn;Attila Hun;Death;War;Famine;Pestilence;Botany Bay;Exeter;Ormskirk;Liverpool;Hurricane;Mosquito;Trident;Nivarna;Falklands;Harold;Teerus;Malcontent;Derringer;Capulet;Chaotica;Amarillo;Gustaf;Pretzel;Pinky;Maradin;Apatar;Oromo;Dimitrius;Applesauce;Godzilla;Infallable;Fractal;ToasterCake;FoofyBear;Resolution;Sulfade;Scotty;Bushido;Starr;Quasar;Lone Genome;Danube;Supernova;Galaxy;Sovereign;Nebula;Arika;Zeta;Delta;Explorer;Bajor;Star;Trek;Galor;Scout;Escort;Pillar of Autumn;Superior;Stardust;RedHammer;Hendrik;Lodoss;Mastery;Kaine;Anderson;Lightbringer;Darkness;Empire;King;Half;Fisher;Gatekeeper;Diablo;Aprophis;Thor;Idris;MorningStar;Bulldog;Tomahawk;Maverick;Outlaw;Asteries;Constantinople;Diligent;

Earth;1;5700;4;2;9;5;The Homeworld of the humans and the center of government for the Earth Empire. Earth's population has slowly declined as much of its people are sent to their deaths in the war with the Klingons. All of the human's resources have been spent on the war and the cities of Earth have fallen into disrepair. Even so, most humans are not willing to leave the one place they call home.;100;2;7;34;36;9;8;4:Orion;1;2200;3;5;3;3;The humans quickly annexed the planet Orion to take full advantage of the already-existing slave trade here. Though Orions are not good laborers, they do make fine administrators and secretaries. Over 80% of the beauracratic system on Earth is operated by Orion slaves. Because of their importance, Orions live a privileged life with many benefits over other slaves such as the Lysians.;20;2;6;4;3;1;7;100:Lik Prime;1;4900;9;5;5;-2;The inhabitants of Lik Prime were most surprised when they came under the rule of the Earth Empire. As a pre-warp civilization the sudden transition nearly tore their society apart. The planet is mostly desert with some tropical regions, but with frequent human strip-mining the water on this planet is toxic and they rely entirely on other sources.;75;2;1;6;100;100;100;100:Alpha Centauri;1;7000;2;6;11;3;The first planet to be colonized by humans, it remains one of the power centers of the empire. Much of Earth's administration has been moved to Alpha Centauri since Earth is under constant threat of attack. Fortunately this planet has gone relatively untouched in the war and it remains a beautiful planet with a dense population.;100;2;2;34;36;15;4;3:Paso;1;2300;12;9;0;0;A planet that was once home to a wide variety of life, it was strip-mined by the humans until it eventually became uninhabitable. Nothing can live on its surface now and it is an utterly useless planet.;50;0;100;100;100;100;100;100;0;1:New Switzerland;12;2300;1;7;6;5;Founded a few hundred years ago by passivist humans, New Switzerland has grown into a large economic center for their region of the galaxy. After the Imperial War began New Switzerland became a safe-haven for humans escaping the Klingon onslaught. The Swiss make the best laser cutters in the galaxy.;100;0;45;7;6;5;4;3:Trey;1;4300;2;9;2;-3;A prison planet for the Earth Empire. It still has several hundred thousand prisoners of various races. The planet has been ignored for the most part of the war, even though the Klingons know there are a good many Klingons still being held prisoner there. Anyone who visits this world will not be able to sleep at night, as the blood-curling screams from the prisoners being tortured by their human guards echo in the deep canyons nonstop.;25;2;1;10;100;100;100;100:Epsilon;1;4200;1;1;3;-2;A great experiment that failed, Epsilon was supposed to be a peaceful human colony. Instead, the people here continued the human tradition of malignity. It was abandoned, an only a handful of people remain trapped in a 22nd century ideal, clinging to the 'old times'.;75;2;2;3;47;56;57;100:Quintus;1;5000;3;4;4;3;Quintus has served as an Earth outpost since the beginning of the Imperial War. It supports a small population of civilians and houses many millions of soldiers who train here.;45;2;100;100;100;100;100;100;0;1:Gorn;0;0;10;4;0;0;A reptillian species that threatened Earth. Their military fleet, and indeed their entire race, was wiped out by the Earth Empire a few hundred years ago. The outer skin of the Gorn does not decompose, and it is perhaps the billions of corpses scattered across the planet that has caused this planet to go unpopulated.;100;0;100;100;100;100;100;100:Rigel;8;3000;5;6;6;0;Rigel is an independent planet inhabited by a primitive industrial society. The Andorians however lay claim to this world and are quite willing to protect it and its people. The people here are so peaceful it would be a shame to ruin them.;100;0;16;58;100;100;100;100:Vulcan;5;6000;9;5;12;6;The Vulcans were once a fierce race along side the humans. But after significant cultural reforms they retreated to their homeworld and have become primarily educators. Their universities and research facilities are top-notch. They have a small fleet of ships but have very few weapons.;100;0;25;26;16;20;13;59:Opusab;12;4300;11;3;6;0;A peaceful settlement with a variety of races. Many people from different governments get along here, even though they may be at war with each other. It is said that this might be due to the high number of Polock Flowers that bloom on the surface year-round. Its pollen has a calming affect on the average humanoid's senses. One person even claims to have seen a Klingon and a Human holding hands.;100;0;58;4;8;11;14;15:Ferenginar;7;7000;8;7;8;8;Homeworld to the Ferengi race, who are mostly traders of various goods and services. The Ferengi will sell you anything they can get their hands on, but are usually reluctant to buy. Their primary trade ship is their small cargo shuttle, but they also have large Maurauder starships that are quite combat capable.;80;0;18;19;17;24;26;14:Lysia;10;800;1;2;5;-5;The primitive Lysians were used by the humans as laborers for the strip-mining of Paso. With the onset of the war the Lysians finally found themselves free. But since their technology is so primitive, they do not dare venture out of their territory. Many regard the Lysians as children and wish no harm against them. The Lysians however are enjoying their momentary freedom and just hope no one comes along to enslave them again any time soon.;20;1;24;100;100;100;100;100:Nausica;12;3500;6;5;3;0;Once combat warriors for the Earth Empire, the Nausicans are now free. However they have no ships of their own and most are simple independent traders. Nausica itself is a fairly ugly world with ugly people. Not many people bother coming here.;50;0;1;6;8;11;24;16:Denmark;0;0;4;6;0;0;A beautiful planet with a great variety of wildlife. The waterfalls here on Denmark are some of the tallest in the galaxy. It is said that a primitive sentient race once thrived here but later died out of natural causes.;50;0;100;100;100;100;100;100:Tholia;11;4800;4;6;5;2;Tholians managed to save themselves from enslavement by being, frankly, the best ship designers the galaxy has ever known. Now that Earth has dropped its funding for Tholian technology, they produce only one class of trade ship, but it is still the most widely used ship on the civilian market.;100;0;20;54;100;100;100;100:Flash;12;3200;2;2;3;0;The Flashians are incredible computer programmers. They supply many governments with computer systems and software for the ships of their fleets and are contracted often by the Tholians and Andorians. One can only sit in wonder at the genious and pure sexiness of the Flash programmers.;100;0;14;13;12;11;10;58:Oce Nu;2;3500;1;1;2;-4;OceNu has historically been a battleground between the Klingons and the Humans, as it is equidistant between their homeworlds. The small population usually stayed unharmed and out of the way, but the constant battles raging in space limits any interstellar travel here.;50;0;1;100;100;100;100;100:Koann;2;4700;8;4;3;0;Koann was originally a shipyard for Earth's Imperial Fleet. At its peak there were 30 stations in orbit producing 180 starships a year. It was the first planet to be taken by the Klingons and has since been converted into a spy post for the Klingon Empire.;40;1;100;100;100;100;100;100:Biakisch;12;500;3;3;5;0;Home to a race of pre-industrial aliens. It is only due to their extreme insignificance that they have managed to go unnoticed by any advanced species.;50;0;100;100;100;100;100;100:Delpi;9;3500;7;3;6;8;The Delpi homeworld is over 99.8 water and is home to a highly intelligent aquatic dolphin-like race. Their technology is quite advanced but lacks any strong weapon designs. Their aquatic ships are fast and sleek and, until recently, were scientific long-range explorers for the humans. Now they enjoy the freedom to do as they please.;50;0;21;22;51;100;100;100:Iconia;0;0;9;4;0;0;The Iconians were an ancient race that no longer inhabit this planet. A war-like species, they were annihilated by their enemies thousands of years ago. Many archaeological expeditions have taken place on Iconia, and some fascinating artifacts have been found. But the decimation of their world was efficient and complete, and so very little of their society remains.;100;0;100;100;100;100;100;100;0;1:Andoria;8;7000;9;7;8;3;Primarily ship builders, Andorians of Andoria rival the Ferengi in their lust for wealth. They sell ships to just about anyone, and frequently sell to both sides of a warring party at low prices with the idea that the longer the war continues the more sales they will have. Thus, the Andorians are both hated and loved by the humans, who buy ships from them yet watch as they sell the same ships to the Klingons.;50;0;15;16;3;2;4;100:Konae;0;0;11;3;0;0;Although a reasonably pleasant planet with a few resources and life forms, none of the major governments colonized this small world.;20;0;100;100;100;100;100;100:Trill;12;3000;6;5;5;0;Trills are considered the sexiest of all the species. Trill women dominate the prostitution market second only to the Orion Slave Trade. And yes, their spots do go all the way down, and for a few slips of latinum you can find out for yourself.;100;0;6;5;9;100;100;100;0;1:Tepos;12;8000;7;2;6;0;The Teposians are weapons dealers, plain and simple. They've built their entire economy around it and are making a killing during the war. Care to buy some?;50;0;34;100;100;100;100;100;0;1:Blender;13;9000;12;9;3;0;The site of a great war between the Earth Empire and a conquering race called the Dominion. Earth destroyed the invading Dominion fleet and they were driven to this planet where a few survivors went unnoticed and are slowly rebuilding.;50;1;30;48;100;100;100;100:Remus;6;8000;2;9;6;0;One of the homeworlds of the Romulan Empire. This planet is home to the Remans, who are a slave race to the Romulans. They mine dilithium here on this planet for the profit of the Romulan Empire.;50;13;29;28;27;100;100;100:Romulus;6;9000;10;6;9;3;The primary world of the Romulan race. They are a xenophobic race who are unwilling to communicate freely with outside governments.;100;13;29;28;27;100;100;100:Harman;0;0;11;8;0;0;A planet that was home to a peaceful early-warp civilization. They were in relatively peaceful contact with their close neighbors the Romulans. But after the Vex system was destroyed, Harman soon vanished. The entire planet is now a frozen wasteland. Many say the Romulans know what happened to Harman, but they refuse to tell anyone.;60;0;100;100;100;100;100;100;1;0:Kardon;0;0;8;1;0;0;All communication was lost with Kardon shortly after the Vexxian homeworld was destroyed by a spacial anomaly. Some brave souls have ventured to this system, often with the intent to explore the Vex system. But after seeing that the entire surface of Kardon has been burned away, and knowing no ship has ever returned from the Vex system, everyone turns back at this point.;100;0;100;100;100;100;100;100;1;1:Vex;14;50000;12;9;1;0;The Vex homeworld. Once a thriving civilization, the planet is all but destroyed. Skeletons litter the ground, and you feel a strange presence here as if someone is watching you. A few broken hulls in orbit of this planet tell you that this is not the place to be.;100;6;100;100;100;100;100;100;1;0:Lameu;12;3600;10;4;4;0;This planet used to belong to the Earth Empire until it was abandoned when the Klingons began their rise to power. It was thought that since it was so close to the Klingons it would be lost anyway. Now it has its own government.;100;0;1;6;7;100;100;100:Batos;2;4000;3;9;1;0;An Earth planet that was quickly overtaken by the Klingon Empire at the beginning of the Imperial War. It serves as little but a small military outpost.;25;1;39;41;100;100;100;100:Worf;2;6000;9;5;5;3;Named after a great warrior who is said to have saved the Klingons from losing the war with his brilliant tactics and war strategies. Worf is a relatively peaceful Klingon planet, although there are frequent public human disembowelments from time to time.;80;1;41;40;100;100;100;100:Qonos;2;9500;6;5;9;5;The homeworld of the Klingon race. It is here that the first uprising began against the tyranny of the humans. The system is now heavily guarded and with the slow spread of Klingon power across the quadrant it is unlikely Earth will ever retake it.;100;1;41;43;42;100;100;100:Xonok;2;1000;12;9;0;0;A barren rock that the Klingons stripmine for resources such as duranium to build their warships. Xonok has a population of zero and cannot support any life due to the heavy toxins now in its atmosphere.;30;1;100;100;100;100;100;100:Qem-Kis;2;7000;11;6;1;0;Once a thriving metropolis planet, Qem-Kis is all but abandoned now that the Klingon Empire has extended to its borders and driven out all the humans. Now only the seething criminals and mercinaries remain.;100;1;39;40;1;8;100;100:Anorez;3;3000;4;2;3;2;A diverse world with many different species of wildlife. Many civilians come here to hunt or gather fresh food for long journeys. At night you can hear the mating call of the Praedis Monkey, who have been known to trample over hikers in their frenzy to find a female Praedis.;20;4;6;4;3;100;100;100:Du'Qot;2;5000;6;5;5;0;A Klingon world not frequently travelled in. DuQot has few services to offer anyone and as such, does not generally receive too many visitors. There are some black market ship trades here, but none that draw the attention of the Empire.;30;1;39;41;40;100;100;100;0;1:Hof-Maso;2;6000;11;8;3;0;Far from the human territory is HofMaso, the primary shipyard of the Klingon Empire. It is here that they secretly developed a massive fleet for over a 50 years to overthrow Earth's power.;50;1;34;40;36;43;100;100:Nyoabek;2;5500;1;9;1;-2;Despite numerous attempts to colonize this world by the Klingons, Nyoabek's unsuitable landscape and atmosphere have made it impossible for anyone to gain a foothold. There are some awkwardly built trade outposts on its surface, but no one is willing to live here.;85;1;41;100;100;100;100;100:Hos'Ichu;2;6000;6;1;2;-1;This planet contains one of the most heaviest Klingon populations with the exception of Qonos, despite its frequent volcanic eruptions. It is also considered to be the worst side of the empire, with many untrustworthy Klingon captains making frequent port calls here.;75;1;100;100;100;100;100;100;0;1:Kah'Less;2;8000;1;3;6;0;Named after the great Klingon Warrior Kah'Less, this world is dismal and trecherous. Many Klingon warriors are sent here to train.;60;1;43;41;39;40;100;100:Bajora;4;3000;3;5;8;0;Home to a peaceful race called the Bajorans, this planet is the ecological center of the galaxy. It is a beautiful planet with one of the cleanest atmospheres, as the Bajorans produce no pollution with their technology. Even their ships use no dilithium or deuterium to operate.;45;3;23;100;100;100;100;100:Noron;3;2000;1;1;1;0;A desert planet with little to no vegetation and primitive life forms. There are no sentient indigenous peoples here, but several colonies are scattered in various small oasises.;95;4;100;100;100;100;100;100:Erasariel;3;2000;11;8;1;0;Erasariel is so far from its sun that it is a frozen wasteland. But since it has atmosphere, many people settle here under artificial means.;100;4;100;100;100;100;100;100:Cardassia;3;6000;8;5;9;3;A once beautiful world stripped of its resources and covered on nearly 84 percent of its surface with artificial buildings. It has a population density greater than any known planet in the galaxy.;50;4;31;32;16;100;100;100;0;1:Dyson;12;15000;8;5;0;8;The original inhabitants of Dyson left their home after their population became too large. Their government, rich and advanced beyond all others, constructed a large sphere around their sun which now houses the entire population. It is rumored that the people of Dyson are related to humans.;25;0;100;100;100;100;100;100;0;0:Pirates Haven;15;1500;5;4;9;-5;Arrrg...beware matey, we pirates aren't all sunshine and pixie dust. But buy what ye wish and get out before we skin ye alive. There be nothing here but the rotting corpses of the poor traders caught in our little haven. ;100;0;100;100;100;100;100;100;0;0

51,82,100,-4000,0,0,0,82,85,110,100,100,100,The Sphere,51,85,100,4000,-2300,34,0,100,100,100,100,100,100,FHG-293-A,1,70,100,600,400,0,0,70,73,74,71,38,151,Stardock Alpha,1,71,100,670,320,0,0,130,114,120,121,126,119,Daystrom Institute,1,73,100,725,550,0,25,36,37,38,35,33,2,Utopia Planitia,1,74,100,-250,-300,0,-20,1,5,6,7,34,36,McKinley,1,83,100,1000,-2000,0,-15,106,113,100,100,100,100,Joe's Repair,1,76,100,950,-1800,0,0,104,105,100,100,100,100,Kirk's Pub,1,84,100,1130,-2100,0,20,84,100,100,100,100,100,Galaxy Living,1,89,100,-2000,-2000,0,-35,100,100,100,100,100,100,Alpha Array,1,84,100,860,-1895,0,20,100,100,100,100,100,100,The Safe Harbor,1,86,100,-577,90,0,20,100,100,100,100,100,100,PS-102,1,86,100,-421,250,0,20,100,100,100,100,100,100,PS-254,1,86,100,300,350,0,20,100,100,100,100,100,100,PS-102,1,86,100,250,150,0,20,100,100,100,100,100,100,PS-874,1,86,100,345,-250,0,20,100,100,100,100,100,100,PS-884,1,86,100,838,-2120,0,20,100,100,100,100,100,100,PS-095,1,86,100,795,360,0,20,100,100,100,100,100,100,PS-548,2,75,100,-500,300,0,20,106,105,45,46,47,100,Dabo Palace,3,84,100,1000,1500,0,0,100,100,100,100,100,100,Isla Asylum,4,70,100,-2000,-750,0,0,100,73,74,86,87,78,Stardock Prime,4,86,100,-2215,-815,0,0,100,100,100,100,100,100,PS-987,4,86,100,-1978,-989,0,0,100,100,100,100,100,100,PS-548,4,86,100,-1782,-742,0,0,100,100,100,100,100,100,PS-475,4,86,100,-1982,-561,0,0,100,100,100,100,100,100,PS-978,4,83,100,-1286,-400,0,-50,114,115,100,100,100,100,Repair Yard 1,4,73,100,1070,-795,0,0,33,38,35,37,36,1,Xiang Yard,4,74,100,1339,-440,0,-20,39,3,2,11,14,5,Beta Yard,4,87,100,1241,-572,0,0,100,100,100,100,100,100,TS-001,4,86,100,1109,-575,0,0,100,100,100,100,100,100,PS-002,4,73,100,979,-411,0,30,8,14,4,2,38,3,Alpha Yard,4,71,100,955,-161,0,0,106,109,115,111,116,113,LaForge Institute,4,84,100,-3821,1937,0,0,59,100,100,100,100,100,The Arboretum,4,86,100,-3628,1782,0,0,100,100,100,100,100,100,PS-354,4,84,100,-3491,1550,0,0,100,100,100,100,100,100,Park Place,4,75,100,-3757,1455,0,0,104,105,1,6,106,142,Nelix Station,5,78,10,-1195,1901,0,0,100,100,100,100,100,100,XR-12 (abandoned),5,78,10,214,107,0,0,100,100,100,100,100,100,XR-51 (abandoned),5,78,10,-834,4090,0,50,78,100,100,100,100,100,XR-57 (abandoned),6,84,100,-39,-89,0,25,100,100,100,100,100,100,Swiss Orbital,6,86,100,77,52,0,0,100,100,100,100,100,100,Defense 01,6,86,100,-56,76,0,25,100,100,100,100,100,100,Defense 02,6,75,100,-562,603,0,-15,104,12,11,10,116,106,Swiss Miss,6,76,100,-354,583,0,0,1,105,119,100,100,100,Kathy's Pub,6,87,100,-484,453,0,0,100,100,100,100,100,100,Defense 03,7,76,100,-168,-223,0,25,104,105,106,112,136,119,The Black Skull,9,87,100,-117,17,0,10,59,100,100,100,100,100,TS-293,9,78,100,-657,-935,0,-20,78,100,100,100,100,100,HS-29,9,86,100,-708,-732,0,35,100,100,100,100,100,100,PS-885,9,78,100,2965,1653,0,0,100,100,100,100,100,100,HS-39,9,76,100,2595,1526,0,0,100,105,100,100,100,100,The Rock,9,86,100,2753,1581,0,0,100,100,100,100,100,100,HD-22,11,86,100,-113,256,0,0,100,100,100,100,100,100,Gi'k-91,11,75,100,8,192,0,50,104,105,16,15,100,100,Ga'Ick,12,72,100,86,-157,0,0,140,145,146,100,100,100,U of Vulcan,12,74,100,-345,-6,0,50,25,26,47,100,100,100,V'Pek Tar,12,72,100,157,721,0,0,148,155,47,100,100,100,Vulcan South U,12,84,100,353,591,0,-15,100,100,100,100,100,100,VSU Dorms,12,83,100,125,135,0,0,100,100,100,100,100,100,J'lin Center,13,75,100,83,-167,0,25,104,84,100,100,100,100,Paxis Route,13,75,100,-62,163,0,-20,100,105,100,100,100,100,The Fuzzy Bunny,13,84,100,-351,-252,0,0,100,100,100,100,100,100,The Happy House,13,84,100,309,73,0,-35,100,100,100,100,100,100,Rainbow's End,14,76,100,217,-351,0,0,104,100,100,100,100,100,Sharp Tooth,14,76,100,-315,-399,0,-35,138,105,100,100,100,100,The Big Ear,14,75,100,-240,-261,0,0,157,100,100,100,100,100,Contracts End,14,75,100,-544,311,0,0,104,105,100,100,100,100,Greed Central,14,76,100,151,600,0,25,104,137,100,100,100,100,Snuff This,14,83,100,863,184,0,-35,12,18,19,40,13,47,Zek's Used Ships,15,70,10,1469,978,0,35,100,100,100,100,100,100,SB-203 (abandoned),16,76,100,32,-36,0,0,104,105,19,11,141,100,Nausica Orbital,16,86,100,-27,-146,0,35,100,100,100,100,100,100,D-37,16,86,100,-116,-86,0,35,100,100,100,100,100,100,D-87,16,87,100,-134,35,0,0,100,100,100,100,100,100,D-48,16,87,100,-94,94,0,0,100,100,100,100,100,100,D-65,16,86,100,21,114,0,0,100,100,100,100,100,100,D-82,16,86,100,120,54,0,0,100,100,100,100,100,100,D-56,18,83,100,-133,-203,0,-10,104,20,15,2,100,100,Yard 1,18,83,100,456,73,0,0,161,105,25,23,14,100,Yard 2,18,83,100,-9,281,0,25,104,138,38,36,33,37,Yard 3,19,76,100,-255,25,0,25,104,105,84,100,100,100,Newgrounds Pub,23,77,100,175,75,0,0,77,100,100,100,100,100,Splash-Planet,23,75,100,-172,-127,0,-35,104,105,106,21,22,23,Xiang Center,23,71,10,-2663,1098,0,0,100,100,100,100,100,100,Bio-Lab (abandoned),23,72,100,-80,88,0,0,145,146,147,148,72,100,Delpi State U,25,83,100,-105,309,0,0,15,10,9,52,100,100,Antenna Yard,25,87,100,-219,-160,0,0,100,100,100,100,100,100,GHD-DS,25,72,100,233,42,0,0,147,100,100,100,100,100,U of Andoria,25,77,100,-105,400,0,0,100,100,100,100,100,100,Blues Waterpark,27,75,100,-223,-57,0,0,1,9,10,47,45,100,The Spot,28,71,100,385,-351,0,-20,112,128,129,131,111,116,The Blacksmith,28,86,100,284,-463,0,0,100,100,100,100,100,100,Die,28,87,100,406,-133,0,0,100,100,100,100,100,100,Scum,28,78,100,-747,-44,0,0,78,100,100,100,100,100,Crusher,28,86,100,-888,-64,0,0,100,100,100,100,100,100,Protector 1,28,86,100,-785,64,0,0,100,100,100,100,100,100,Protector 2,28,76,100,-261,433,0,0,86,87,75,118,123,142,The Depot,28,87,100,-81,404,0,0,100,100,100,100,100,100,Protector 3,31,90,100,78,151,0,0,156,90,100,100,100,100,Praetor Center,31,86,100,-88,189,0,5,100,100,100,100,100,100,G1,31,83,100,-252,-213,0,0,27,28,109,111,112,127,Waryard,31,78,10,1871,-3731,0,0,100,100,100,100,100,100,GX1 (abandoned),31,75,100,355,-1331,0,0,104,105,100,100,100,100,Rinsu,31,76,100,-591,-1295,0,0,104,100,100,100,100,100,Tuansu,31,87,100,323,-1150,0,0,100,100,100,100,100,100,G32,31,84,100,-2869,3211,0,0,100,100,100,100,100,100,Kpec Prison,35,83,100,132,151,0,20,106,119,1,4,100,100,Gato Station,35,84,100,-1048,59,0,0,100,100,100,100,100,100,Picards Place,35,84,100,-1138,-257,0,15,100,100,100,100,100,100,Star Park,35,86,100,-1138,-126,0,0,100,100,100,100,100,100,P012,36,80,100,-197,32,0,20,40,41,12,100,100,100,K'Klep,36,86,100,-93,124,0,0,100,100,100,100,100,100,K39,36,86,100,89,86,0,0,100,100,100,100,100,100,K84,36,87,100,83,-199,0,0,100,100,100,100,100,100,K48,36,87,100,-170,-92,0,0,100,100,100,100,100,100,K74,36,86,100,-347,116,0,0,100,100,100,100,100,100,K24,37,86,100,-133,-135,0,0,100,100,100,100,100,100,K94,37,86,100,185,98,0,0,100,100,100,100,100,100,K178,37,79,100,583,-736,0,0,104,40,100,100,100,100,B'lech,37,80,100,282,-594,0,0,39,41,100,100,100,100,Tupok,37,76,100,-988,1026,0,0,104,105,100,100,100,100,Juhad,38,79,100,-143,171,0,0,104,105,111,100,100,100,Plek,38,86,100,-223,58,0,0,100,100,100,100,100,100,K38,38,89,100,-2000,-2000,0,-90,100,100,100,100,100,100,Qonos Array,38,79,100,9,-273,0,0,104,79,100,100,100,100,KTanga,38,79,100,284,-28,0,0,152,105,100,100,100,100,Kempek,38,79,100,606,1790,0,0,100,100,100,100,100,100,Flek,38,80,100,933,1861,0,0,39,40,41,111,117,112,Targ,38,81,100,842,2093,0,0,124,117,130,42,43,40,K'Jak,38,79,100,1283,1898,0,0,104,105,100,100,100,100,Praxis,38,83,100,-1061,131,0,0,100,100,100,100,100,100,Hu'kel,38,76,100,-1244,339,0,0,104,105,100,100,100,100,Tar'jel,38,84,100,-2,-1953,0,0,100,100,100,100,100,100,Plax,38,84,100,400,-1746,0,0,100,100,100,100,100,100,Plex,41,88,100,-3813,-2546,0,0,100,100,100,100,100,100,Empok Nor,42,78,100,514,520,0,0,100,100,100,100,100,100,K28,42,86,100,338,626,0,0,100,100,100,100,100,100,K384,42,78,100,-1784,-49,0,0,100,100,100,100,100,100,K93,42,86,100,-1558,-118,0,0,100,100,100,100,100,100,K283,42,75,100,5529,-3563,0,0,139,127,121,131,129,123,The Sludge,42,86,100,5476,-3738,0,0,100,100,100,100,100,100,K298,42,86,100,5369,-3577,0,0,100,100,100,100,100,100,K21,43,79,100,203,-162,0,0,100,100,100,100,100,100,KPlex,43,80,100,-1526,493,0,20,39,40,100,100,100,100,Kempek,43,81,100,-2217,494,0,0,43,42,100,100,100,100,Prax,43,80,100,-2226,794,0,-15,39,40,100,100,100,100,Fuki,43,81,100,-1807,797,0,25,106,109,111,117,100,100,Krap,43,79,100,-1914,1171,0,0,100,100,100,100,100,100,K'fort,43,79,100,1152,801,0,0,100,100,100,100,100,100,L'fort,45,78,100,-130,-219,0,0,100,100,100,100,100,100,K38,43,79,100,1152,801,0,0,100,100,100,100,100,100,L'fort,47,84,100,212,-113,0,0,100,100,100,100,100,100,Borj,47,75,100,3,-240,0,0,104,105,100,100,100,100,Tempe,47,88,100,-465,284,0,0,125,23,142,100,100,100,Terok Nor,49,84,100,-203,-54,0,-30,100,100,100,100,100,100,Iceland,50,88,100,-199,-205,0,0,88,153,100,100,100,100,Clak Nor,50,88,100,117,215,0,0,104,105,100,100,100,100,Duek Nor,50,75,100,471,-78,0,0,108,124,125,100,100,100,Pex Outpost,50,76,100,387,-290,0,0,104,105,100,100,100,100,Dukat Pub,50,88,100,-1597,989,0,0,31,32,100,100,100,100,Turok Nor,50,78,100,-1935,689,0,20,100,100,100,100,100,100,C329,50,78,100,933,-2556,0,0,100,100,100,100,100,100,C382,5,70,10,10000,10000,0,25,49,100,100,100,100,100,X-Base (abandoned),30,90,100,-6000,6000,0,25,53,100,100,100,100,100,Reman Starbase,33,85,100,5000,-5000,52,0,100,100,100,100,100,100,X-8,52,85,100,500,-500,33,0,100,100,100,100,100,100,The Slip

I hear rumors that the Romulans were close allies with a race in the Kardon sector. The planet had been utterly destroyed by some alien invader. Ever since, the Romulans haven't been outside their system. Something sure scared them.;You know, I was once contracted by the Romulans to explore the Vex system. But I took the first half of what they gave me and left. No one's dumb enough to go to Vex. But hey, they're easily tricked. They must be desperate.;According to a Cardassian friend of mine, their government is up in arms that the Earth Empire ended their occupation of this planet called Bajor. They'd like nothing more than for someone to come in and wipe those people off the map.;The Klingons won't deal with anyone unless they're enemies of Earth. Sometimes I wonder whether the galaxy would be worse off with the Klingons in charge.;Ever witnessed a Klingon public torture of a human? Its pretty common sport these days. Never thought I'd see a human skinned alive. It's a sight you don't soon forget, let me tell you.;I've been to the Vex system, yeah. Strange things go on there...like you wouldn't believe. Its your worst nightmare come true. Never even venture there. You'll be dead before you know what happened. Take it from me, kid.;The Romulans haven't spoken to anyone in a long time. I'm sure it would take a grand gesture to get them to open up to anyone. Can't imagine what you could do for them, though. They're pretty xenophobic.;Humans are so desperate. They'll sell their left arm if it means supporting their war effort. Can't say I blame them. The Klingons are brutal to those people...I guess the humans finally got what was coming to them, eh?;The Bajorans are pretty frightened of other races at the moment. They suffered a long occupation from the Cardassians, and then the Earth Empire. With Earth out of the way, they're waiting for Cardassia to claim them again. I'm sure they'd be happy to be rid of the Cardassians once and for all.;Earth is a waste dump. No use going there anymore. Try the Ferengi, they sell just about anything and you won't have to hear them whine about their stupid war.;The Jem'Hadar have been conducting raids on some outlying human colonies. Earth has let it be known that anyone to take care of this threat for them would be greatly rewarded.;I hear there's a fleet of Jem'Hadar ships in the Blender system. They're a real thorn in Earth's backside. No one would miss them, that's for sure, if you know what I mean.;There's some great territory for the taking around Denmark. With Earth preoccupied, there aren't too many governments interested in colonizing small planets.;I hear a few Klingons are selling old military ships out of the DuQot system. Illegal, sure, but you can't find a Klingon ship anywhere else. Of course, don't let any Klingons catch you owning one.;Like my ship? I just had it repainted. There's no reason to go around looking like a scum-bag, now is there?;I wish there was a land where latinum flows like water and all is peaceful and happy.;Look at my ship all bruised. I had a run-in with a Cardassian. Those people sure do know how to fight.;Go away.;You're annoying me.;I have nothing to say to you.;You're an ugly looking thing, aren't you? Was your mother a Terellian Slug?;There's a new museum on Earth that just opened up featuring a whole wing full of Klingon skulls.;If you have the time you should visit the first Delpin Water Park in the Delpi system. There's something in the water that just makes your troubles melt away.;Like my degree? I just completed a full range of courses at a Vulcan University! But I still can't find a job.;I just bought this ship from a Ferengi who told me it was a modified Klingon Neg'Var Class. I don't know, it just doesn't look like one to me. But, why would he lie?;Vulcans and Romulans both have pointed ears. Isn't that strange?;Trekkies Part 23 is coming out to a holodeck near you. Don't miss it!;I bought a Bajoran Solar Sail from a Ferengi trader, but it turned out to be painted tin foil.;Looking for some fun? Go tease some Lysians, those people are so pathetic.;Stay away from Biakisch, those people are slimy.;Ever been to Gorn? The whole planet is covered with corpses that just won't decompose. Oh, what a legacy humans have left behind.;Torture any helpless species today? You make me sick.;I am from the planet Harmon. You don't have to believe me. But never go there. The demons still lurk in the shadows and will strike any vessel in their path.;The Andorians have just perfected the design on a Dyson Sphere. I wonder if any goverments will ever bother to build one?;Did you know a Trills spots go all the way down? There's a Ferengi bar in orbit of Trill selling off Trill women. Got myself a couple just the other day.;There's some pretty smart programmers on Flash. But they're all a bunch of geeks.;It's been two weeks since I had a bath. You can't tell can you?;If you're smart you'll retire on Alpha Centauri. Its the best population nowadays.;I found some great artifacts on Iconia last time I was there. Its such a mysterious world.;There are some strange looking ships in the Blender system. I've never seen them before. But be careful if you go there, they don't hesitate to attack you.;Be careful, friend. Some Klingons will come after you just for the fact that you're ugly.;Unless you like to die slowly while surrounded by laughing and cheering spectators, I'd stay away from the Klingons if I were you.;Orion women have green skin.;Do you like my hair? I grow it myself.;Subspace comm networks are clogged with nothing but porn. What's the galaxy coming to?;You look like someone who should own a planet or something.;Trading ships is pretty big business. There are fortunes to be made, my friend.;Selling resources is a pretty big business. There are fortunes to be made, my friend.;Ever been to Paso? It's one of those human legacies. Maybe they should dig up some Lysian skeletons and piss on them just to seal the deal.;Piss off.;What the? How did you learn to...oh, wait, I mistook you for a Danubian Slime Maggot.;Did you know the Ferengi cut up their dead into little pieces and sell them?;Live long and prosper!;May the force be with you! No, wait, that's not right.;Ever seen a Delpin? Cute little dolphin-looking aliens. Smart, too.;Oh, good, another loser with a ship. Don't have enough of those already.;Why don't you beam over here so I can kick you in the tooshie?;I've never seen one of you before. You sure are ugly.;Kiss my exhaust port.;Hey there sexy, want to beam over and have some fun? I can do...oh wait, you're impotent. Nevermind.;Every few years I blow up a Lysian station and they keep rebuilding it. Hey, everyone needs a hobby.;Ferengi males don't just have big ears, if you know what I mean.;Follow the Path of the Great Leprechaun. Join the Circle of the Leprechauns and save your soul.;I could have sworn I saw an X-Wing fly by. But that kind of cross-over would never happen.;Can you believe the sixth Harry Potter book STILL  isn't out?;The seventeenth special edition Star Wars movie just came out. They replaced all the blasters with walkie talkies.;Nice ship. For me to poop on!;The Klingons won't sell anything to anyone unless they are declared enemies of Earth.;Who will win the war? No one can say, but at any rate, I'd rather it not be either the Klingons or the Humans. We're phaser-dust either way.;Are your warp nacelles folded up or are you just happy to see me?;I can't talk now, I'm transporting Orion Green Women. We're, um, busy.;I love kitty cats. Too bad the humans used them as starship saucer ornaments and they went extinct.;Pull my warp nacelle.;Can you believe Newgrounds.com took over the Internet?;I have six fingers. Its a family thing.;Like my ship? I bought it wholesale.;I just passed through the Bajoran wormhole. What a trip!;My mother told me not to talk to strangers.;Your ship looks like my poo.;May the force be with you.;You are my sunshine, my only sunshine...;Trill women have huge knockers.;Wanna make out?;Earth made atheism the official religion, and people just got confused.;Wanna buy an old CD player?;Excuse me, I'm busy watching Star Trek.;We're not all unalike, you and me.;My ship sure does use alot of fuel.;Hey, nice ship. Brand new?;Where's the rest of your fleet buddy?;The Teposians sell weapons...plain and simple.;Bajoran sailing ships suck.;Can you leave me alone please?;Can't you see I'm busy?;

error;Type X Phaser;A standard, common beam phaser design that channels energy from the warp core.;1;5;3;8;3000;Particle Beam;A powerful beam phaser that can do a great deal of damage but has a slow recharge rate.;2;5;8;13;9000;Polaron Phaser;Designed by the Klingons, this heavy dual phaser is used throughout the galaxy.;1;5;3;10;5000;Plasma Phaser;A concentrated beam of plasma, this weapon has a low yeild but a quick recharge rate at close range.;1;3;1;4;3800;Cutting Beam;An alien beam weapon, that can cut through a ship like a hot knife through butter.;4;20;5;3;30000;Disruptor Cannon;These rapid fire disruptors will cut through any ship quick, but are only forward-firing.;2;3;1;2;3000;Disruptor Canon;A single forward-firing disruptor, good for a small ship.;0;1;1;2;1500;Quantum Pulse Cannon;Developed by the Teposians, this is the most powerful cannon of its size.;1;5;4;2;2000;Dual Pulse Phasers;Concentrated pulses of normal phasers, this weapon is perfect for small fighters and warships.;1;4;2;2;7500;Phaser Cannon;The human response to the successful disruptor cannon, small and weak but rapid firing.;0;2;1;3;1300;Pulse Turrent;A top-mounted turrent that fires dual phaser pulses in any direction.;3;3;2;2;8500;Disruptor Turrent;A dual disruptor cannon attached to a 360 degree firing turrent.;3;3;3;2;7800;Gravimetric Torpedo;Although slow, the gravimetric torpedo draws itself magnetically towards a target, making it harder to avoid, and it has a fast recharge rate.;3;3;5;8;9000;Type VII Phaser;Fires a rapid succession of small phaser blasts.;2;3;2;10;1500;Photon Torpedo;A simple torpedo design using a matter/antimatter explosive device, low yield and slow reload.;1;3;3;20;2500;Quantum Torpedo;A high yield torpedo with a quantum singularity explosive charge.;3;3;3;15;6700;Plasma Torpedo;A burst of concentrated plasma energy that has devistating effects, but is slow to recharge.;3;3;6;30;7200;Transphasic Torpedo;Torpedo mega-weapons with a painfully slow recharge.;4;20;75;100;12500;Polaron Torpedo;A torpedo that utilizes a polarized explosive device.;2;3;3;15;5300;Bajoran Sail;This sail gather antimatter particles from space.;0;0;0;0;5000;Warp Core;The addition of this secondary warp core will double the power output of your ship.;2;0;0;0;12000;Cloaking Device;This device will render your ship invisible but consumes a lot of energy.;2;200;0;50;13500;Engine Disruptor;Emitting this pulse will neutralize the engines of all ships around you. Great for escaping a superior foe.;1;200;0;80;5000;Tachyon Field Generator;Emits a massive pulse that forces all nearby ships to decloak.;2;300;0;150;8000;Tractor Beam;Locks onto a target and holds it there.;1;10;0;30;3400;Thaleron Generator;Generates a cloud of thaleron radiation, highly illegal to use.;4;500;10;800;15500;Magnetorp Launcher;A special rapidfire launcher for photon torpedoes.;4;50;3;5;1200;SLOT28;DESC;MASS;CONS;BASE;RECH;COST;SLOT29;DESC;MASS;CONS;BASE;RECH;COST;SLOT30;DESC;MASS;CONS;BASE;RECH;COST;Human Holodisc;Can only be bought once, raises prestige in all human systems to 100.;0;0;0;0;500000;Trade Commission Pass;As an official trader your negotiating skills raise to max.;0;0;0;0;300000;Asteroid Miner Pass;Allows you to mine asteroids in any system without penalty.;0;0;0;0;20000;Klingon Holodisc;Can only be bought once, raises prestige in all klingon systems to 100.;0;0;0;0;700000;Public Protector Badge;Raises your prestige in all civilian systems to 100.;0;0;0;0;200000;Thaleron Test Facility;Designates your ship a weapon test facility, allowing use of Thaleron without penalty.;0;0;0;0;90000;Planetary Access;Allows you to hail planets even if your prestige is less than zero.;0;0;0;0;10000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT39;DESC;MASS;CONS;BASE;RECH;COST;Away Team Training;Train your away teams to increase your AT experience.;0;0;0;0;500;Engineering Class;Increase your engineering experience with this class.;0;0;0;0;500;Navigation Training;Improve your nav skills with this training.;0;0;0;0;500;Tactical Combat Class;Train your crew in ship combat to increase tactical experience.;0;0;0;0;500;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Earth Empire FLag;Claim planets in the name of the Earth Empire.;0;0;0;0;1000;Klingon Empire Flag;Claim planets in the name of the Klingon Empire.;0;0;0;0;1000;Cardassian Order Flag;Claim planets in the name of the Cardassian Order.;0;0;0;0;1000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Vulcan Flag;Claim planets in the name of the Vulcan Command.;0;0;0;0;1000;Romulan Empire Flag;Claim planets in the name of the Romulan Empire.;0;0;0;0;1000;Ferengi Alliance Flag;Claim planets in the name of the Ferengi Alliance.;0;0;0;0;1000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Tholian Syndicate Flag;Claim planets in the name of the Tholian Syndicate.;0;0;0;0;1000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Dominion Flag;Claim planets in the name of the Dominion.;0;0;0;0;1000;Borg Flag;Mark planets for rapid assimilation.;0;0;0;0;1000

Ship/Station Data

LOADING DATA

LOADING DATA

Mission Data

Nominal Data

Planetary Data

Communication Data

Technology Data

Station Data

Interstellar Maps

Initializing Variables...

Reduce Graphic Quality

Use Plug-In Folder (type URL)

http://www.yourserver.com/directory/

Return

X

Show Normal Cursor

Background Graphics On

Click to Load Plug-Ins

Turn off for slower computers

Turn on for slower computers

Select Your Race

Select

Select Your Race

Select a race above...

Engage

Noname

Noname

Ship Name:

Player Name:

Gov't Name:

Noname

Unnamed

Unnamed

Hover mouse over a set key and press a key to change...

left

Control Keys
Rotate Ship Left
Rotate Ship Right
Accelerate Ship
Decelerate Ship
Fire Weapon 1
Fire Weapon 2
Fire Weapon 3
Toggle Auto-Targetting

Shortcut Keys
Select Closest Target
Deselect Target
Transport (beam)
Open Map
Open Player Control Panel
Open Cargo Panel
Hail Selected Target

right

up

down

space

z

x

~

=

-

t

m

p

c

h

Select a Previously Saved Game and Load to Begin...

Play Saved

delete

Loaded...

Main Menu

Welcome to the Broken Mirror Tutorial...
This tutorial will take you through all of the aspects of gameplay. It will
start with the basics of surviving, including navigation, trading, interacting
with other starships and planets, and combat.
It is recommended that you brief over at least the first few sections of
the tutorial in order to gain an understanding of basic ship operations.
Here are some helpful shortcut keys. Most of these functions are
available on screen via panels, but these are helpful (you might wanna
write them down).

Shortcut Keys
[1] Order ships to follow you
[2] Order ships to attack your target
[3] Order ships to Seek and Destroy
[4] Order ships to the planet
[5] Order auxiliary craft to launch
[6] Recall auxiliary craft
[7] Order all ships to explore
[8] Order all ships to trade
[space] Fire weapon in slot 1
[z] Fire weapon in slot 2
[x] Fire weapon in slot 3
[q] Close any open window
[c] Open cargo panel

[<] Zoom out
[>
] Zoom in
[+] Select closest ship
[-] Deselect target
[~] Toggle auto-target
[F8] Open dialog box
[h] Hail target
[a] Buy antimatter (with planet comm open)
[d] Buy deuranium (with planet comm open)
[arrowkeys] move starship
[p] Open player control panel
[t] Transport

Familiarize yourself with the on-screen elements. Other panels and
windows will appear throughout the game, but we'll discuss those later.

Mouse Arrow

Resources:
Deuranium
Antimatter
Latinum
-Used for building,
interstellar travel,
and buying things.

Loaded weapons
(up to 3)

A station

Your ship

Planet

The in-system
sensor map

Player quick-readout

The player quick-readout shows your energy level, shield strength, hull strength,
and recharge status of your 3 weapons. It also displays messages and info.
The sensor panel will show the planet (a blue circle), your position (a yellow dot),
and the positions of neutral, allied, or hostile ships (gray, green, red dots) in the
current system you are in.

Move your mouse over the player quick-readout (or click your ship or press "p")
and you will open your player control panel. This panel allows you to use your
transporter, build stations, open the interstellar map, load weapons, manage fleets,
manage your shuttlebays, micro-manage ship power distributions, manage your
cargo hold, and view your player stats. Each menu will be explained as they are
needed in this tutorial. For now, familiarize yourself with the various functions.

Your local prestige level (determines how
the system behaves towards you)

Transport button

Build Station button

Open Map button

Open Fleet Panel

Open Distribution Panel

Open Cargo Panel

Open Stats Panel

Load a weapon into slots 1, 2, & 3

Your ship name
and class

Player's name

Your born race

Antimatter stores

Cargo hold space

First let's interact with the planet. Fly your ship to the planet and click on it, or press
"h" for hail. The planet communications window will then open. Here you can buy
resources (press "a" to buy antimatter or click it - you can hold "d" to buy lots of deuranium
without clicking.
If the system you are in is hostile against you (if your local prestige is < 0%) you will not
get this window and you will get a brief scan of the planet instead that contains the basic
system info. To buy a ship, antimatter, or deuranium you need latinum. You can also sell things.
Click "sell" and you will get a panel with an option to sell your resources (antimatter/deuranium),
weapons, any technology you have, or ships you own that are in that system.
But first you need to make money. The easiest way to do this at first is to go on trade
missions. Hover the mouse over the 'trade' button and it will display a trade mission. Click it
to accept and the cargo will be loaded into your cargohold.

System info

Description

Buy resources

Buy a ship

Exit window

Repair your ship

Sell something

Accept a trade mission

Option to dump
this cargo

Dump all cargo

% cargo hold is full

Description of cargo hold status

Description of this cargo

Click the cargo management button in the player control panel or press "c" to open that
panel. There are 2 types of cargo, the one we just purchased was a trade mission. It can
only be delivered at its destination. Hover the mouse over cargo description to see its
destination. The second type is "commodity" cargo. This is bought at merchant shops at
various stations. It can be sold anywhere by the ton, and can even be bought and sold
in bulk with other starships. In fact, if you have commodities in your cargo hold that another
ship wants, they will hail you and request it. Commodity trading can be very profitable.
For now, we are going to deliver this cargo to its destination. In order to do that, we will
need to travel between systems.

First, hail the planet and make sure to buy up a full load of antimatter. You'll need it for the
trip.
Open the player control panel and click the map button (or press "m") to open the
interstellar map. This allows you to travel between systems. When you go to a system you
will have more information about it. Hovering the mouse over the system will give you some
basic info. To travel to a planet, just click it. You can travel to any planet so long as you have
enough antimatter for the trip. Antimatter is calculated in days and it will tell you how many
days it will take to travel from your system to the desired system. (To see how many days your
antimatter is good for, open the player control panel and hover the mouse over the antimatter
storage bar).

Some systems have nebulas
and you cannot go to them
until you have lots of
navigational experience.

The legend on the right tells
you the status of the planet.

Once in the desired system, fly to the planet and transport to it. You cargo will be
automatically transported to the surface. Transport can also be used to send an away team
down to the surface, where they will conduct a mission and result in an increase or decrease
in your local prestige. It will also increase your away team experience, which is necessary
for colonizing planets.
Transport is also used for boarding disabled ships. When a ship is disabled, select it and
click transport and your team will beam aboard and attempt to either steal latinum from it,
steal technology / weapons from it, or capture the whole ship.
That being said, on to the basics of combat.

To engage a target, first click on it or press "=" to select the closest target. Then you can
use your firing weapons (space, z, x) to fire any weapon you have loaded. There are many
different types of weapons; beam weapons, pulse weapons, torpedoes, and special weapons
like engine disruptors and tractor beams.
When you attack a target a target window will appear in the lower left corner. It displays the
target image, the direction of the target, and its strength as a red bar. There is also a scan
button where you can scan the ship to learn what kind of weapons it has. Useful before
attacking a ship class you have never seen before. A good rule of thumb is that if the ship is
bigger than you are, its stronger than you are. A blinking red circle will appear around the
target you have selected and any hostile ship will appear red on your sensor map.

Although not necessary, you may find it useful in combat to adjust the Power Distribution
settings for your ship. Open the Player Control Panel and click the Distribution Control panel
(OPS). You can then adjust how much power is given to each system. "Reserve" refers to
how fast your energy will recharge, good if you are using a high fire rate weapon that
consumes a lot of energy.

Engines will determine how fast you will be able to travel given the amount of damage
you have. As your damage increases, your top speed decreases. Weapons increases the
amount of energy to the weapons, so each shot will deliver a bigger punch. Shields will
increase the rate that your shields recharge at.
It is useful in non-combat situations as well, such as when using a cloaking device,
setting the "Reserve" to maximum will allow you to remain cloaked without energy loss.

Now lets look at your player stats. This will tell you your experience levels, your galactic
prestige, your reputation, and how many planets, ships, and people are in your empire. In
the beginning of course you are insignificant and have nothing. As you play the game, various
actions will increase your experience (example; beaming away teams to planets will increase
away team experience, etc).
Galactic prestige is just an average of all the local prestiges in
the game. Reptuation will depend on what kind of actions you do most and how the galaxy
views you, as a trader, an explorer, a pirate, etc. There is a button "Declarations" which will
show you what governments have either Declarations of War against you or Allied Treaties
with you. Useful, as any government with a declaration of war against you may attack any
system you colonize, and any allied govt may help defend it. At the bottom the row of icons
will display any technologies or special items you have.

That should get you started with the basic aspects of gameplay. There are several strategy
guides and tips available at www.vexxiang.com for the more complicated aspects of the game.
Everything from building your own empire, creating an efficient star system with useful stations
for fleet expansion, and engaging in the political arena to gain favor with governments (including
helping them conquer the galaxy), to complex merchant trading and fleet micromanagement.
Explore the galaxy and see what happens. The game is far more dynamic and expansive
than this tutorial can describe. A full game manual, with instructions on exploring all of the
various features, is available for download in .doc format at www.vexxiang.com.
Enjoy the game.

0

0

0

Continue

Reincarnate

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (175) { fscommand ("showmenu", "false"); gotoAndPlay (4); } x = 1090;
Frame 3
gotoAndPlay (1);
Frame 10
soundbeep = new Sound(this); soundbeep.attachSound("musicintro"); cloaksound = new Sound(this); cloaksound.attachSound("cloak"); soundbeep.start(0, 999);
Frame 11
x = x - 1; setProperty("introtext", _y , x); if (x < -10) { gotoAndPlay (16); } if (Key.isDown(32) or Key.isDown(13)) { gotoAndPlay (16); }
Frame 12
gotoAndPlay (11);
Frame 13
gotoAndPlay (11);
Frame 16
stopAllSounds(); cloaksound.start();
Frame 59
attachMovie("arrow", "arrow", 10000); Mouse.hide(); startDrag ("arrow", true); stopAllSounds();
Frame 60
expneg = undefined; expat = undefined; expeng = undefined; exptac = undefined; exptrade = undefined; expbuild = undefined; expnav = undefined; asteroidpass = undefined; planetpass = undefined; weaponpass = undefined; bajoransail = undefined; warpcore = undefined; playership = undefined; weapon1 = undefined; weapon2 = undefined; weapon3 = undefined; opsreserves = undefined; opsengines = undefined; opsweapons = undefined; opsshields = undefined; planetGovts = undefined; planetPops = undefined; planetStrengths = undefined; mylatinum = undefined; mydeuranium = undefined; myantimatter = undefined; planetGovtArray = undefined; localprestige = undefined; stationDataArray = undefined; myshields = undefined; myhull = undefined; myfleet = undefined; myweapons = undefined; mytech = undefined; mybuild = undefined; myplanet = undefined; race = undefined; myname = undefined; myshipname = undefined; mygovtname = undefined;
Frame 86
_global.mapnamesArray = mapnames.split(","); stationtypes = "none,Earth Starbase,Earth Research,Vulcan University,Earth Heavy Shipyard,Earth Shipyard,Trade Station,Bar,Delpin Waterpark,Ore Station,Klingon Starbase,Klingon Shipyard,Klingon Heavy Shipyard,Dyson Sphere,Maintenance Station,Habitat Station,Wormhole Generator,Defense Platform,Advanced Defense Platform,Cardassian Starbase,Subspace Comm Station,Romulan Starbase"; stationtypesArray = stationtypes.split(","); cargobay = "error,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x,0,Nothing,x,x"; cargoArray = cargobay.split(","); var i = 1; while (i <= 10) { cargoArray[((i - 1) * 4) + 3] = undefined; i++; } govttype = "None,Earth Empire,Klingon Empire,Cardassian Order,Bajoran,Vulcan Command,Romulan Empire,Ferengi Alliance,Andorian,Delpin,Lysian,Tholian Syndicate,Independent,Dominion,Borg,Pirates,player,Thaeton Empire,Koonn Alliance,Deish,Odelu Empire,Ailde Empire,Ryngh Federation,Vaunn Order,Smees Empire,Eunto Space,Lerth Empire,Iryny Order,Thot Alliance,Cheurt Alliance,Meph Empire,Seaph Alliance,Utona Syndicate,Yori Empire,Naenn Command,Vir Union,Atano Union,Zeeld Union,Truin Kingdom,Zhourr Nation,Udari Empire,Aosi Empire,Schoew Order,Olyeo Sovereignty,Keis Empire"; govtArray = govttype.split(","); ATArray = missions.split(";"); itemdescArray = itemtext.split(";"); weaponstats = weaponinfo.split(";"); orders = "none,escort your starship at Alert Green,explore on its own at Alert Yellow,gather at the planet at Alert Yellow,attack your selected target,seek out and destroy any enemy targets in the area,escort and defend your starship at Alert Red."; orders = orders.split(","); stationnames = "Alpha,Beta,Gamma,Omega,Delta,Zeta,Pypa,PS,T,G,X,RL,STL,FBM,SYS,POL,SB,Station,KF,CF"; stationnames = stationnames.split(","); myhull = undefined; myshields = undefined; myweapons = undefined; planetDataArray = planetData.split(":"); planetGovts = new Array(); var i = 1; while (i <= 55) { x = planetDataArray[i - 1].split(";"); planetGovts[i] = x[1]; planetGovts[i + 55] = x[9]; i++; } stationdefaults = stationdefaults.split(";"); planetgovt = "error,2,2,2,2,2,4,2,2,2,6,4,4,4,4,4,4,6,4,4,4,1,4,4,6,4,6,4,4,5,4,4,5,5,5,4,1,1,1,1,1,4,1,1,1,1,1,4,4,4,4,12"; var i = 1; planetgovtArray = new Array(); while (i <= 55) { planetgovtArray[i] = 7; i++; } planets = mapnames.split(","); planetsArray = mapnames.split(","); tradegoodsArray = "Medical Supplies,Beer,Romulan Ale,Food Stuffs,Hyposprays,Tricorders,Orion Slaves,Mugs,Warp Coils,Computers,Art,Old Paintings,Xiang's Brand Vodka,Dead Cats,Pencils,Beetlesnuff,Grey Paint,PADDs,Feminine Products,Staplers,Historic Books,Magazines,Clocks,Fertilizer,Corpses,Prostitutes,Ramscoops,Warp Cores,Impulse Engines,Equipment,Metal,Dilithium,Deuranium,Raw Latinum,Rare Birds,Korean Dogs,Dinner Napkins,Isolinear Chips,Magnets,Flags,Old Photos,Pillows,15 Yr Old Scotch"; tradegoodsArray = tradegoodsArray.split(","); myshields = 100; stationdataArray = stationdata.split(","); shipnamesArray = shipnames.split(";"); trdTxtArray = trdTxt.split(";"); planetStrengths = new Array(); planetPops = new Array(); rep = "error,0,0,0,0,0,0,Trader,Merchant,Pirate,Mercinary,Explorer,Pioneer"; rep = rep.split(","); shipdefaults = "error;2,33,34,35,36,37,38,6;3,39,40,41,42,43;7,16,31,32;1,23;6,25,26,59;5,28,29,27;4,17,18,19;1,10;1,21,22,51;1,24;1,20;1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,45,46,47,50,51,52,54,55,56,57,58;1,30;1,44;8"; shipdefaults = shipdefaults.split(";"); mytech = new Array(); myfleet = new Array(); mybuild = new Array(); selectedfleet = new Array(); weapontypes = "none,2,5,8,11,14,12,14,16,20,22,20,12,18,24,2,4,6,8,10"; weapontypes = weapontypes.split(","); combat = "none,Harmless,Good,Decent,Fair,Average,Above Average,Deadly,Infinite"; combat = combat.split(","); expnav = 0; exptac = 0; expeng = 0; expat = 0; exptrade = 0; expneg = 0; expbuild = 0; stardate1 = 2903; stardate2 = 3; enterwarp = new Sound(this); enterwarp.attachSound("enterwarp"); torpedo = new Sound(this); torpedo.attachSound("torp2"); etorpedo = new Sound(this); etorpedo.attachSound("torp1"); beamphaser = new Sound(this); beamphaser.attachSound("beamphaser"); ebeamphaser = new Sound(this); ebeamphaser.attachSound("beamphaser"); disruptor = new Sound(this); disruptor.attachSound("disruptor"); edisruptor = new Sound(this); edisruptor.attachSound("disruptor"); beam = new Sound(this); beam.attachSound("beam"); launch = new Sound(this); launch.attachSound("launch"); shiplaunch = new Sound(this); shiplaunch.attachSound("shiplaunch"); alert = new Sound(this); alert.attachSound("alert"); comm = new Sound(this); comm.attachSound("comm"); tractor = new Sound(this); tractor.attachSound("tractorbeam"); wormholeopen = new Sound(this); wormholeopen.attachSound("wormholeopen"); romtorp = new Sound(this); romtorp.attachSound("romtorp"); romphas = new Sound(this); romphas.attachSound("romphas"); pulse = new Sound(this); pulse.attachSound("pulse"); pulse2 = new Sound(this); pulse2.attachSound("pulse2"); polbeam = new Sound(this); polbeam.attachSound("polbeam"); domphas = new Sound(this); domphas.attachSound("domphas"); powerfail = new Sound(this); powerfail.attachSound("powerfail"); cuttingbeam = new Sound(this); cuttingbeam.attachSound("cuttingbeam"); energywave = new Sound(this); energywave.attachSound("energywave"); typevii = new Sound(this); typevii.attachSound("typevii"); comp1 = new Sound(this); comp1.attachSound("comp1"); comp2 = new Sound(this); comp2.attachSound("comp2"); comp3 = new Sound(this); comp3.attachSound("comp3"); explode = new Sound(this); explode.attachSound("explode"); quantum = new Sound(this); quantum.attachSound("quantum"); fedpulse = new Sound(this); fedpulse.attachSound("rompulse"); rompulse = new Sound(this); rompulse.attachSound("rompulse"); music = new Sound(this); music.attachSound("music2");
Frame 89
gotoAndPlay (95);
Frame 95
soundbeep = new Sound(this); soundbeep.attachSound("menumusic"); soundbeep.start(0, 999);
Frame 106
stop();
Frame 108
desc = "Non-Aligned Humanoid\r\r Since the separation of the Vulcans from the Earth Empire, many more species have been defecting to independent planets and forming their own neutral governments. Some fear the fall of the Empire and persecution by the Klingons, and others finally feel free enough to protest the historically immoral Imperial policies.\r You begin your journey as an insignificant someone who has saved enough latinum to buy a personal runabout. Most races will leave you alone as you are a neutral party. Consider it a clean slate. But while neutrality may save your skin in the beginning, it will take some tough work to impress any major governments to purchase any serious hardware."; race = 1; race1._alpha = 0; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; _root.mytech[1] = undefined; localprestige = "x,25,25,20,25,25,100,25,25,25,10,25,50,25,35,10,10,50,50,75,25,25,20,50,10,50,25,25,25,-50,25,25,-50,-50,-100,25,25,25,25,25,25,25,100,25,25,25,25,25,25,25,25,25,0"; localprestige = localprestige.split(","); playership = 7; myplanet = 6; mydeuranium = 5; myantimatter = 6; mylatinum = 2500;
Frame 110
gotoAndStop (106);
Frame 111
gotoAndPlay (154);
Frame 130
gotoAndPlay (154);
Frame 133
function loadsaved() { local_data = SharedObject.getLocal(gamename); expneg = local_data.data.experience[0]; expat = local_data.data.experience[1]; expeng = local_data.data.experience[2]; exptac = local_data.data.experience[3]; exptrade = local_data.data.experience[4]; expbuild = local_data.data.experience[5]; expnav = local_data.data.experience[6]; asteroidpass = local_data.data.passes[0]; planetpass = local_data.data.passes[1]; weaponpass = local_data.data.passes[2]; bajoransail = local_data.data.passes[3]; warpcore = local_data.data.passes[4]; playership = local_data.data.playership; weapon1 = local_data.data.weapons[0]; weapon2 = local_data.data.weapons[1]; weapon3 = local_data.data.weapons[2]; opsreserves = local_data.data.ops[0]; opsengines = local_data.data.ops[1]; opsweapons = local_data.data.ops[2]; opsshields = local_data.data.ops[3]; planetGovts = local_data.data.govts; planetPops = local_data.data.pops; planetStrengths = local_data.data.planetstrengths; mylatinum = local_data.data.resources[0]; mydeuranium = local_data.data.resources[1]; myantimatter = local_data.data.resources[2]; planetGovtArray = local_data.data.govtarray; localprestige = local_data.data.prestige; stationDataArray = local_data.data.stationdata; myfleet = local_data.data.myfleet; myweapons = local_data.data.myweapons; mytech = local_data.data.mytech; mybuild = local_data.data.mybuild; myplanet = local_data.data.myplanet; race = local_data.data.race; myname = local_data.data.names[0]; rep = local_data.data.rep; myshipname = local_data.data.names[1]; mygovtname = local_data.data.names[2]; } function export(i) { var x = undefined; var local_data = SharedObject.getLocal("gameslot" add i); x = x + (local_data.data.experience[0] + ","); x = x + (local_data.data.experience[1] + ","); x = x + (local_data.data.experience[2] + ","); x = x + (local_data.data.experience[3] + ","); x = x + (local_data.data.experience[4] + ","); x = x + (local_data.data.experience[5] + ":"); x = x + (local_data.data.passes[0] + ","); x = x + (local_data.data.passes[1] + ","); x = x + (local_data.data.passes[2] + ","); x = x + (local_data.data.passes[3] + ","); x = x + (local_data.data.passes[4] + ":"); x = x + (local_data.data.weapons[0] + ","); x = x + (local_data.data.weapons[0] + ","); x = x + (local_data.data.weapons[0] + ":"); x = x + (local_data.data.playership + ":"); x = x + (local_data.data.ops[0] + ","); x = x + (local_data.data.ops[1] + ","); x = x + (local_data.data.ops[2] + ","); x = x + (local_data.data.ops[3] + ":"); x = x + (local_data.data.govts + ":"); x = x + (local_data.data.pops + ":"); x = x + (local_data.data.planetstrengths + ":"); x = x + (local_data.data.resources[0] + ","); x = x + (local_data.data.resources[1] + ","); x = x + (local_data.data.resources[2] + ":"); x = x + (local_data.data.govtarray + ":"); x = x + (local_data.data.prestige + ":"); x = x + (local_data.data.stationdata + ":"); x = x + (local_data.data.myfleet + ":"); x = x + (local_data.data.myweapons + ":"); x = x + (local_data.data.mytech + ":"); x = x + (local_data.data.mybuild + ":"); x = x + (local_data.data.myplanet + ":"); x = x + (local_data.data.race + ":"); x = x + local_data.data.names[0]; x = x + local_data.data.names[1]; x = x + local_data.data.names[2]; external = x; } var i = 1; while (i <= 6) { var x = SharedObject.getLocal("gameslot" add i); if (x.data.names == undefined) { trace("Empty"); Set("save" add i, "Empty"); } else { trace(x.data.names); Set("save" add i, x.data.names); } i++; }
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Frame 154
function loadplayer() { removeMovieClip("player"); antimatteruse = Number(itemdescArray[((playership - 1) * 13) + 4]); totcargo = Number(itemdescArray[((playership - 1) * 13) + 5]); tothull = Number(itemdescArray[((playership - 1) * 13) + 6]); totshields = Number(itemdescArray[((playership - 1) * 13) + 7]); totenergy = Number(itemdescArray[((playership - 1) * 13) + 5]) * 5; if (myshields == undefined) { myshields = totshields; myhull = tothull; } if (myshields >= totshields) { myshields = totshields; } if ((myhull >= tothull) or (myhull == undefined)) { myhull = tothull; } if (myenergy == undefined) { myenergy = totenergy; opsreserves = 50; opsengines = 50; opsweapons = 50; opsshields = 50; } totspeed = Number(itemdescArray[((playership - 1) * 13) + 8]); totturn = Number(itemdescArray[((playership - 1) * 13) + 9]); attachMovie("player", "player", 300); setProperty("player", _x , 298.6); setProperty("player", _y , 195.5); if (playership == 44) { setProperty("player", _xscale , 50); setProperty("player", _yscale , 50); } Set("player:mytype", playership); Set("player:shipplayertype:cloak", 0); attachMovie("playerpanel", "playerpanel", 9998); setProperty("playerpanel", _x , 300); setProperty("playerpanel", _y , 416.6); attachMovie("targetwindow", "tacpanel", 9997); setProperty("tacpanel", _x , 90); setProperty("tacpanel", _y , 500); setProperty("player", _xscale , getProperty("player", _xscale) / zoom); setProperty("player", _yscale , getProperty("player", _yscale) / zoom); if (weapon1 == undefined) { weapon1 = -5; } if (weapon2 == undefined) { weapon2 = -5; } if (weapon3 == undefined) { weapon3 = -5; } if (myweapons == undefined) { autot = 0; myweapons = new Array(); if (Number(itemdescArray[((playership - 1) * 13) + 11]) > 0) { myweapons[1] = Number(itemdescArray[((playership - 1) * 13) + 11]); weapon1 = myweapons[1]; } if (Number(itemdescArray[((playership - 1) * 13) + 12]) > 0) { myweapons[2] = Number(itemdescArray[((playership - 1) * 13) + 12]); weapon2 = myweapons[2]; } if (Number(itemdescArray[((playership - 1) * 13) + 13]) > 0) { myweapons[3] = Number(itemdescArray[((playership - 1) * 13) + 13]); weapon3 = myweapons[3]; } } i = 1; while (i <= 9) { if (_root.myweapons[i] == 20) { bajoransail = 1; } if (_root.myweapons[i] == 21) { warpcore = 1; } i++; } myx = getProperty("player", _x); myy = getProperty("player", _y); targetx = getProperty("planet", _x); targety = getProperty("planet", _y); myRadians = Math.atan2(targety - myy, targetx - mxx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees + 90; setProperty("player", _rotation , rotation); updatemenu(); } function setplanet() { planetArray = planetDataArray[myplanet - 1].split(";"); if (planetStrengths[myplanet] == undefined) { planetStrengths[myplanet] = planetArray[2]; } if (planetPops[myplanet] == undefined) { planetPops[myplanet] = planetArray[5]; } planetgovtarray[myplanet] = 4; if (planetgovts[myplanet] == 16) { planetgovtarray[myplanet] = 3; } else { if (localprestige[myplanet] < 0) { planetgovtarray[myplanet] = 1; } if (localprestige[myplanet] >= 100) { planetgovtarray[myplanet] = 2; } if ((planetpops[myplanet] <= 0) and (planetstrengths[myplanet] <= 0)) { planetgovtarray[myplanet] = 6; } if ((((myplanet == 32) or (myplanet == 33)) or (myplanet == 34)) or (myplanet == 29)) { planetgovtarray[myplanet] == 5; } } Set("planet:myType", planetArray[3]); setProperty("planet", _xscale , planetArray[8]); setProperty("planet", _yscale , planetArray[8]); loadsystem(); } function loadsystem() { if (planetArray[16] == 1) { attachMovie("nebula", "nebula", 9999); setProperty("nebula", _x , 0); setProperty("nebula", _y , 0); setProperty("nebula", _alpha , 25); } else { removeMovieClip("nebula"); } if ((myplanet == 47) or (myplanet == 51)) { createwormhole(); } loadplayer(); } function atwarp() { gotoAndPlay (155); } function updatemenu() { setProperty("playerpanel:weapbut1", _alpha , 0); setProperty("playerpanel:weapbut2", _alpha , 0); setProperty("playerpanel:weapbut3", _alpha , 0); Set("playerpanel:playerresources", ((((((((((((("Latinum: " + _root.mylatinum) + " bars") + newline) + "Deuranium: ") + _root.mydeuranium) + " units") + newline) + "Matter/Antimatter: ") + _root.myantimatter) + " units") + newline) + " ") + ((_root.myantimatter * 2) * _root.antimatteruse)) + " days of fuel."); hudlatinum = _root.mylatinum; hudantimatter = _root.myantimatter; huddeuranium = _root.mydeuranium; setProperty("playerpanel:fuelbar", _xscale , 100 - ((((_root.myantimatter * 2) * _root.antimatteruse) / Number(itemdescArray[((playership - 1) * 13) + 3] * 100)) * 100)); _root.mycargo = 0; i = 1; while (i <= 10) { _root.mycargo = _root.mycargo + Number(_root.cargoArray[((i - 1) * 4) + 1]); i++; } i = 1; totalprestige = 0; while (i <= 55) { totalprestige = totalprestige + Number(localprestige[i]); i++; } mylatinum = Math.floor(mylatinum); totalprestige = Math.floor(totalprestige / 55); Set("weap1:mytype", weapon1 + 105); Set("weap2:mytype", weapon2 + 105); Set("weap3:mytype", weapon3 + 105); setProperty("playerpanel:cargobar", _xscale , 100 - ((_root.mycargo / _root.totcargo) * 100)); Set("playerpanel:playership", (myshipname + ", ") + itemdescArray[((playership - 1) * 13) + 1]); Set("playerpanel:localprestige", ("Local Prestige: " + Math.floor(_root.localprestige[myplanet])) + "%"); Set("playerpanel:playername", myname); updatebars(); } function updatebars() { setProperty("playerpanel:shieldsbar", _xscale , 100 - ((myshields / totshields) * 100)); setProperty("playerpanel:hullbar", _xscale , 100 - ((myhull / tothull) * 100)); setProperty("playerpanel:energybar", _xscale , 100 - ((myenergy / totenergy) * 100)); setProperty("playerpanel:cargobar", _xscale , 100 - ((_root.mycargo / _root.totcargo) * 100)); } function repairship() { x = Math.floor(_root.tothull - (_root.myhull / 2)); mylatinum = mylatinum - x; _root.launch.start(); _root.expeng = _root.expeng + ((random(2) + 1) * 0.5); Set("player:playershiptype:repair", 1); attachMovie("repairmodule", "repairmodule", _root.level); _root.level++; setProperty("repairmodule", _x , player._x); setProperty("repairmodule", _y , player._y); updatemenu(); } function selectobject() { _root.comp1.start(); removeMovieClip("commpanel"); removeMovieClip("selecttool"); attachMovie("selecttool", "selecttool", _root.level); Set(_root.myselect add ":myselect", 1); Set("selecttool:mytarget", _root.myselect); Set("tacpanel:mymenu", 1); _root.level++; } function deselectobject() { removeMovieClip("selecttool"); Set("tacpanel:mymenu", 0); Set(_root.myselect add ":myselect", 0); _root.myselect = undefined; } function loadcomm() { _root.comp3.start(); removeMovieClip("commpanel"); attachMovie("commpanel", "commpanel", 9996); _root.level++; setProperty("commpanel", _x , 303); setProperty("commpanel", _y , 110); setProperty("commpanel", _xscale , 0); setProperty("commpanel", _yscale , 0); } function firephaser() { _root.exptac = _root.exptac + ((random(2) + 1) * 0.01); var targetx = getProperty(_root.myselect, _x); var targety = getProperty(_root.myselect, _y); if ((Math.abs(296 - targetx) < (300 / _root.zoom)) and (Math.abs(191 - targety) < (300 / _root.zoom))) { attachMovie("phaser", "phaser" add _root.level, _root.level); Set(("phaser" add _root.level) add ":mytype", weapontypes[weapontype]); Set(("phaser" add _root.level) add ":mytarget", _root.myselect); Set(("phaser" add _root.level) add ":myorigin", "player"); Set(("phaser" add _root.level) add ":power", Number(_root.weaponstats[((weapontype - 1) * 7) + 5]) * Number(_root.itemdescArray[((playership - 1) * 13) + 3])); _root.level++; _root.updatebars(); Set(_root.myselect add ":mytarget", "player"); Set(_root.myselect add ":alert", 3); } } function firedisruptor() { _root.attachMovie("torpedo", "torp" add _root.level, _root.level); Set(("torp" add _root.level) add ":mytarget", _root.myselect); _root.exptac = _root.exptac + ((random(2) + 1) * 0.01); if (_root.myselect == undefined) { Set(("torp" add _root.level) add ":mytarget", "none"); } Set(("torp" add _root.level) add ":speed", Math.abs(_root.speed)); setProperty("torp" add _root.level, _x , getProperty("player", _x)); setProperty("torp" add _root.level, _y , getProperty("player", _y)); setProperty("torp" add _root.level, _rotation , getProperty("player", _rotation)); Set(("torp" add _root.level) add ":power", Number(_root.weaponstats[((weapontype - 1) * 7) + 5]) * Number(_root.itemdescArray[((playership - 1) * 13) + 3])); Set(("torp" add _root.level) add ":myself", "torp" add _root.level); Set(("torp" add _root.level) add ":mytype", weapontypes[weapontype]); _root.updatebars(); Set(_root.myselect add ":mytarget", "player"); Set(_root.myselect add ":alert", 3); _root.level++; } function firetorpedo() { _root.exptac = _root.exptac + (random(2) * 0.01); var myx = getProperty("player", _x); var myy = getProperty("player", _y); var targetx = getProperty(_root.myselect, _x); var targety = getProperty(_root.myselect, _y); _root.updatebars(); _root.attachMovie("torpedo", "torp" add _root.level, _root.level); Set(("torp" add _root.level) add ":mytarget", _root.myselect); Set(("torp" add _root.level) add ":speed", Math.abs(_root.speed)); Set(("torp" add _root.level) add ":power", Number(_root.weaponstats[((weapontype - 1) * 7) + 5]) * Number(_root.itemdescArray[((playership - 1) * 13) + 3])); setProperty("torp" add _root.level, _x , myx); setProperty("torp" add _root.level, _y , myy); var myRadians = Math.atan2(targety - myy, targetx - myx); var myDegrees = Math.round((myRadians * 180) / Math.PI); var rotation = (myDegrees + 90); setProperty("torp" add _root.level, _rotation , rotation); Set(("torp" add _root.level) add ":myself", "torp" add _root.level); Set(("torp" add _root.level) add ":mytype", weapontypes[weapontype]); Set(_root.myselect add ":mytarget", "player"); Set(_root.myselect add ":alert", 3); _root.level++; } function setstations() { x = 0; px = getProperty("planet", _x); py = getProperty("planet", _y); while (x > -1) { if (stationdataArray[x] == undefined) { x = -99; break; } if ((stationdataArray[x] == myplanet) and (stationdataArray[x + 2] != 0)) { if (Number(stationdataArray[2 + x]) > 0) { attachMovie("othership", "station" add s, _root.xarray0); } if (Number(stationdataArray[2 + x]) < 0) { attachMovie("stationconstruct", "station" add s, _root.xarray0); Set(("station" add s) add ":buildtime", Number(stationdataArray[2 + x])); } _root.level++; duplicateMovieClip ("planetblip", "blip" add s, _root.level); _root.level++; Set(("blip" add s) add ":mytarget", "station" add s); Set(("blip" add s) add ":mydist", 9); Set(("station" add s) add ":myblip", "blip" add s); setProperty("station" add s, _x , Number(stationdataArray[3 + x]) + px); setProperty("station" add s, _y , Number(stationdataArray[4 + x]) + py); Set(("station" add s) add ":mytype", stationdataArray[1 + x]); Set(("station" add s) add ":myself", "station" add s); otherships[_root.xarray0] = "station" add s; shipsgovt[_root.xarray0] = planetGovts[myplanet]; Set(("station" add s) add ":myslot", _root.xarray0); _root.xarray0++; if (stationdataArray[2 + x] == 10) { Set(("station" add s) add ":mystrength", 10); } else { Set(("station" add s) add ":mystrength", Number(itemdescArray[((stationdataArray[1 + x] - 1) * 13) + 6]) + Number(itemdescArray[((stationdataArray[1 + x] - 1) * 13) + 7])); } Set(("station" add s) add ":totstrength", Number(itemdescArray[((stationdataArray[1 + x] - 1) * 13) + 6]) + Number(itemdescArray[((stationdataArray[1 + x] - 1) * 13) + 7])); Set(("station" add s) add ":myname", stationdataArray[13 + x]); Set((("station" add s) add ":shiptype") add ":mydest", Number(stationdataArray[5 + x])); Set((("station" add s) add ":shiptype") add ":item1", Number(stationdataArray[7 + x])); Set((("station" add s) add ":shiptype") add ":item2", Number(stationdataArray[8 + x])); Set((("station" add s) add ":shiptype") add ":item3", Number(stationdataArray[9 + x])); Set((("station" add s) add ":shiptype") add ":item4", Number(stationdataArray[10 + x])); Set((("station" add s) add ":shiptype") add ":item5", Number(stationdataArray[11 + x])); Set((("station" add s) add ":shiptype") add ":item6", Number(stationdataArray[12 + x])); setProperty(("station" add s) add ":shiptype", _rotation , Number(stationdataArray[6 + x])); Set(("station" add s) add ":myselect", 0); Set(("station" add s) add ":alert", 1); Set(("station" add s) add ":mytarget", "planet"); setProperty("station" add s, _xscale , getProperty("station" add s, _xscale) / zoom); setProperty("station" add s, _yscale , getProperty("station" add s, _yscale) / zoom); s++; } x = x + 14; } numstations = _root.xarray0; i = 0; var x = ((planetPops[myplanet] * 2) + 1); if (x > 20) { x = 20; } while (i < x) { if (random(2) == 1) { mygovt = undefined; createship(); } i++; } if (((random(5) == 1) and (planetPops[myplanet] > 0)) and (planetGovts[myplanet + 55] != 0)) { i = 0; i2 = random(10) + 1; while (i < i2) { mygovt = 1; createship(); i++; } } i = 1; while (myfleet[((i - 1) * 4) + 1] != undefined) { if (myfleet[((i - 1) * 4) + 1] == myplanet) { createalliedship(myfleet[((i - 1) * 4) + 2], myfleet[((i - 1) * 4) + 3]); } i++; } } function createship() { attachMovie("othership", "station" add s, _root.xarray0); _root.level++; duplicateMovieClip ("planetblip", "blip" add s, _root.level); _root.level++; if (mygovt == undefined) { mygovt = 12; newtype = random(20); if ((newtype >= 0) and (newtype <= 3)) { settype = random(14) + 1; setrace = 1; mygovt = 12; } if (newtype == 4) { setenemy(); mygovt = planetGovts[myplanet + 55]; } if (newtype >= 10) { setallied(); mygovt = planetGovts[myplanet]; if (planetGovts[myplanet] == 16) { mygovt = 12; } } if (((newtype == 5) or (newtype == 6)) or (planetGovts[myplanet] == 16)) { settype = random(15) + 1; setrace = 1; mygovt = 12; } else if (((newtype >= 7) or (newtype <= 9)) and (planetArray[5] < 2)) { settype = random(15) + 1; setrace = 8; mygovt = 15; } } else if (mygovt == 1) { setenemy(); mygovt = planetGovts[myplanet + 55]; } else if (mygovt == -1) { setallied(); mygovt = planetGovts[myplanet]; if (planetGovts[myplanet] == 16) { mygovt = 12; } } Set(("blip" add s) add ":mydist", 6); if (mygovt == 0) { mygovt = 12; } Set(("station" add s) add ":mytype", settype); Set(("station" add s) add ":myrace", setrace); setname = shipnamesArray[random(219) + 1]; if (setrace == 2) { setname = "ISS " + setname; } if (setrace == 3) { setname = "IKC " + setname; } if (setrace == 5) { setname = "RES " + setname; } Set(("station" add s) add ":myname", setname); Set(("blip" add s) add ":mytarget", "station" add s); Set(("station" add s) add ":myblip", "blip" add s); Set(("station" add s) add ":mystrength", Number(itemdescArray[((settype - 1) * 13) + 6]) + Number(itemdescArray[((settype - 1) * 13) + 7])); Set(("station" add s) add ":totstrength", Number(itemdescArray[((settype - 1) * 13) + 6]) + Number(itemdescArray[((settype - 1) * 13) + 7])); Set(("station" add s) add ":totspeed", Number(itemdescArray[((settype - 1) * 13) + 8])); Set(("station" add s) add ":totturn", Number(itemdescArray[((settype - 1) * 13) + 9])); setProperty("station" add s, _x , random(5000) - random(5000)); setProperty("station" add s, _y , random(5000) - random(5000)); if (mygovt == 16) { setProperty("station" add s, _x , random(200) - random(200)); setProperty("station" add s, _y , random(200) - random(200)); } Set(("station" add s) add ":myorders", 1); Set(("station" add s) add ":myself", "station" add s); Set(("station" add s) add ":myslot", _root.xarray0); Set(("station" add s) add ":mygovt", mygovt); otherships[_root.xarray0] = "station" add s; shipsgovt[_root.xarray0] = mygovt; _root.xarray0++; Set(("station" add s) add ":myselect", 0); Set(("station" add s) add ":alert", 1); if ((random(2) == 1) and (numstations > 0)) { Set(("station" add s) add ":mytarget", otherships[random(numstations)]); } else { Set(("station" add s) add ":mytarget", "planet"); } setProperty("station" add s, _xscale , getProperty("station" add s, _xscale) / zoom); setProperty("station" add s, _yscale , getProperty("station" add s, _yscale) / zoom); s++; mygovt = undefined; } function createalliedship(buyshiptype, buyshipname) { attachMovie("othership", "station" add s, _root.xarray0); _root.level++; duplicateMovieClip ("planetblip", "blip" add s, _root.level); _root.level++; Set(("blip" add s) add ":mydist", 8); Set(("station" add s) add ":mytype", buyshiptype); Set(("station" add s) add ":myrace", myrace); Set(("station" add s) add ":myname", buyshipname); Set(("blip" add s) add ":mytarget", "station" add s); Set(("station" add s) add ":myblip", "blip" add s); Set(("station" add s) add ":mystrength", Number(itemdescArray[((buyshiptype - 1) * 13) + 6]) + Number(itemdescArray[((buyshiptype - 1) * 13) + 7])); Set(("station" add s) add ":totstrength", Number(itemdescArray[((buyshiptype - 1) * 13) + 6]) + Number(itemdescArray[((buyshiptype - 1) * 13) + 7])); Set(("station" add s) add ":totspeed", Number(itemdescArray[((buyshiptype - 1) * 13) + 8])); Set(("station" add s) add ":totturn", Number(itemdescArray[((buyshiptype - 1) * 13) + 9])); setProperty("station" add s, _x , (298 + random(200)) - random(200)); setProperty("station" add s, _y , (195 + random(200)) - random(200)); Set(("station" add s) add ":myorders", 1); Set(("station" add s) add ":myself", "station" add s); Set(("station" add s) add ":myslot", _root.xarray0); Set(("station" add s) add ":mygovt", 16); otherships[_root.xarray0] = "station" add s; shipsgovt[_root.xarray0] = 16; _root.xarray0++; Set(("station" add s) add ":myselect", 0); Set(("station" add s) add ":alert", 1); Set(("station" add s) add ":mytarget", "player"); s++; } function mapclick() { _root.comp2.start(); if ((((planetclick == 33) or (planetclick == 32)) or (planetclick == 34)) and (expnav < 100)) { loadcomm(); Set("commpanel:mytype", 13); Set("commpanel:event", "You do not have enough navigational experience to enter a nebula. 100+ experience needed."); } else { x = getProperty("planet", _x); y = getProperty("planet", _y); newdate = Math.floor(_root.dist); if (newdate < ((myantimatter * 2) * antimatteruse)) { advancestardate(); deselectobject(); removeMovieClip("playerpanel"); removeMovieClip("nebula"); removeMovieClip("commpanel"); removeMovieClip("tacpanel"); Set("player:warp", 3); enterwarp.setVolume(100); enterwarp.start(); tripuse = Math.floor((newdate / antimatteruse) / 3); _root.myantimatter = _root.myantimatter - tripuse; _root.expnav = _root.expnav + ((random(2) + 1) * 0.1); _root.rep[5] = Number(_root.rep[5]) + 0.5; i = _root.numstations + 1; while (i <= _root.xArray0) { if ((_root.shipsgovt[i] == 16) and (eval (otherships[i] add ".orders") == 1)) { i2 = 1; while (_root.myfleet[((i2 - 1) * 4) + 1] != undefined) { if ((_root.myfleet[((i2 - 1) * 4) + 2] == eval (otherships[i] add ".mytype")) and (_root.myfleet[((i2 - 1) * 4) + 3] == eval (otherships[i] add ".myname"))) { _root.myfleet[((i2 - 1) * 4) + 1] = planetclick; break; } i2++; } } i++; } } else { Set("commpanel:maptext", "You have insufficient antimatter resources to travel to this system..."); } } } function makeasteroid() { attachMovie("asteroid", "asteroid" add _root.level, _root.level); Set(("asteroid" add _root.level) add ":mytarget", "asteroid" add _root.level); x = getProperty("player", _rotation); s = random(75) + 26; setProperty("asteroid" add _root.level, _xscale , s); setProperty("asteroid" add _root.level, _yscale , s); Set(("asteroid" add _root.level) add ":mytype", random(3) + 1); x = random(3); if (x == 0) { setProperty("asteroid" add _root.level, _x , random(600)); setProperty("asteroid" add _root.level, _y , -50); } if (x == 1) { setProperty("asteroid" add _root.level, _x , 620); setProperty("asteroid" add _root.level, _y , random(450)); } if (x == 2) { setProperty("asteroid" add _root.level, _x , -50); setProperty("asteroid" add _root.level, _y , random(450)); } if (x == 3) { setProperty("asteroid" add _root.level, _x , random(600)); setProperty("asteroid" add _root.level, _y , 480); } _root.level++; } function createwormhole() { attachMovie("wormhole", "wormhole", _root.level); _root.level++; px = getProperty("planet", _x); py = getProperty("planet", _y); setProperty("wormhole", _x , -3000 + px); setProperty("wormhole", _y , -3000 + py); duplicateMovieClip ("planetblip", "wormholeblip", _root.level); _root.level++; Set("wormholeblip:mytarget", "wormhole"); Set("wormholeblip:mydist", 10); } function setallied() { var shipdeftypes = shipdefaults[planetGovts[myplanet]].split(","); setrace = shipdeftypes[0]; var i = 1; while (shipdeftypes[i + 1] != undefined) { i++; } settype = shipdeftypes[random(i) + 1]; if ((settype == undefined) or (settype <= 0)) { settype = random(23) + 1; setrace = 1; } } function setenemy() { var shipdeftypes = shipdefaults[planetGovts[myplanet + 55]].split(","); setrace = shipdeftypes[0]; var i = 1; while (shipdeftypes[i + 1] != undefined) { i++; } settype = shipdeftypes[random(i) + 1]; if ((settype == undefined) or (settype <= 0)) { settype = random(23) + 1; setrace = 1; } } function removeallships() { _root.xarray2 = 0; while (_root.xarray2 <= _root.xarray0) { removeMovieClip(otherships[_root.xarray2]); otherships[_root.xarray2] = undefined; shipsgovt[_root.xarray2] = undefined; _root.xarray2++; } removeMovieClip("wormhole"); removeMovieClip("nebula"); } function dead() { _root.removeallships(); stopAllSounds(); removeMovieClip("commpanel"); removeMovieClip("playerpanel"); removeMovieClip("tacpanel"); gotoAndPlay (157); } function advancestardate() { stardate2 = stardate2 + newdate; if (stardate2 > 99) { stardate2 = stardate2 - 99; stardate1 = stardate1 + 1; } } function board(pilaged, w) { if (eval (_root.myselect add ".mytype") < 70) { loadcomm(); Set("commpanel:mytype", 13); x = random(6); _root.rep[3] = Number(_root.rep[3]) + 1; if (x < 3) { mylatinum = mylatinum + pilaged; updatemenu(); Set("commpanel:event", (" Your away team transports to the ship and takes what latinum they can find. They narrowly return as the ship self-destructs. You happily count the " + pilaged) + " bars of latinum you have stolen from this vessel."); Set(_root.myselect add ":hit", 1); Set(_root.myselect add ":mystrength", -1); } else { w = Number(_root.itemdescArray[((w - 1) * 13) + (random(2) + 11)]); if ((w != 0) and (random(3) < 2)) { Set("commpanel:event", (" Your away team salvages a " + _root.weaponstats[((w - 1) * 7) + 1]) + " from this ship just before it self-destructs."); Set(_root.myselect add ":hit", 1); Set(_root.myselect add ":mystrength", -1); if (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3] >= Number(_root.weaponstats[((w - 1) * 7) + 3]))) { i = 1; while (i <= 9) { if (_root.myweapons[i] == undefined) { _root.myweapons[i] = w; _root.updatemenu(); break; } i++; } } else { Set("commpanel:event", ("Your away team tries to salvage a " + _root.weaponstats[((w - 1) * 7) + 1]) + " from this ship but your ship is too small. The ship explodes from the attempt."); Set(_root.myselect add ":hit", 1); Set(_root.myselect add ":mystrength", -1); } } else if (((Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3]) >= Number(_root.itemdescArray[((eval (_root.myselect add ".mytype") - 1) * 13) + 3])) and (expat >= 100)) and (expeng >= 100)) { i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { i++; } buyshipname = _root.shipnamesArray[random(219) + 1]; _root.myfleet[((i - 1) * 4) + 1] = _root.myplanet; _root.myfleet[((i - 1) * 4) + 2] = eval (_root.myselect add ".mytype"); _root.myfleet[((i - 1) * 4) + 3] = eval (_root.myselect add ".myname"); _root.myfleet[((i - 1) * 4) + 4] = undefined; _root.shipsgovt[eval (_root.myselect add ".myslot")] = 16; Set("commpanel:event", "Your away team manages to capture the enemy vessel and has taken it to the planet for repairs."); } else { Set("commpanel:event", "Your away team attempts to capture this ship, but their lack of experience causes them to trigger the self-destruct. 100+ Engineering and 100+ Away Team experience required."); Set(_root.myselect add ":hit", 1); Set(_root.myselect add ":mystrength", -1); if (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3]) < Number(_root.itemdescArray[((eval (_root.myselect add ".mytype") - 1) * 13) + 3])) { Set("commpanel:event", "Your away team tries to capture this ship but its crew overpowers them and activates the self destruct. You needed a larger ship with more crew to capture a ship of this size."); } } } } } function openmap() { if ((_root.myplanet <= 50) and (player.playershiptype.repair != 1)) { loadcomm(); Set("commpanel:mytype", 7); Set("playerpanel:mymenu", 0); updatemap(); Set("commpanel:maptext", ("You are currently in the " + _root.planetArray[0]) + " system."); i = 1; while (i <= 55) { Set("commpanel:planet" add i, mapnamesArray[i]); i++; } Set("playerpanel:mymenu", 0); Set("playerpanel:cargopanel", 1); updatemenu(); } } function fireweapon() { if (autot == 1) { autotarget(); } if (_root.myenergy > Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4])) { if (((weapontype == 25) and (_root.myselect != undefined)) and (player.playershiptype.cloak != 1)) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); _root.engagetractor(); } if (((_root.weapontype <= 5) and (_root.weapontype > 0)) and (player.playershiptype.cloak != 1)) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); _root.firephaser(); } if (((_root.weapontype >= 6) and (_root.weapontype <= 10)) and (player.playershiptype.cloak != 1)) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); _root.firedisruptor(); } if (((_root.weapontype >= 11) and (_root.weapontype <= 19)) and (player.playershiptype.cloak != 1)) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); _root.firetorpedo(); } if ((_root.weapontype == 26) and (player.playershiptype.cloak != 1)) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); _root.firetorpedo(); } if (((_root.weapontype >= 23) and (_root.weapontype != 25)) and (player.playershiptype.cloak != 1)) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); _root.firespecial(); } } if (_root.weapontype == 22) { if (player.playershiptype.cloak != 1) { _root.myenergy = _root.myenergy - Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 4]); } _root.cloak(); } } function firespecial() { if (weapontype == 23) { _root.energywave.start(); attachMovie("shockwave", "shockwave" add _root.level, _root.level); setProperty("shockwave" add _root.level, _x , 298); setProperty("shockwave" add _root.level, _y , 195); setProperty("shockwave" add _root.level, _xscale , 1); setProperty("shockwave" add _root.level, _yscale , 1); _root.level++; _root.updatebars(); } if (weapontype == 26) { _root.energywave.start(); attachMovie("thaleron", "thaleron" add _root.level, _root.level); setProperty("thaleron" add _root.level, _x , 298); setProperty("thaleron" add _root.level, _y , 195); setProperty("thaleron" add _root.level, _xscale , 1); setProperty("thaleron" add _root.level, _yscale , 1); _root.level++; _root.updatebars(); } if (weapontype == 24) { _root.energywave.start(); attachMovie("tachyon", "tachyon" add _root.level, _root.level); setProperty("tachyon" add _root.level, _x , 298); setProperty("tachyon" add _root.level, _y , 195); setProperty("tachyon" add _root.level, _xscale , 1); setProperty("tachyon" add _root.level, _yscale , 1); _root.level++; _root.updatebars(); } } function engagetractor() { _root.exptac = _root.exptac + ((random(5) + 1) * 0.01); targetx = getProperty(_root.myselect, _x); targety = getProperty(_root.myselect, _y); if ((Math.abs(296 - targetx) < 300) and (Math.abs(191 - targety) < 300)) { attachMovie("phaser", "phaser" add _root.level, _root.level); Set(("phaser" add _root.level) add ":mytype", 17); Set(("phaser" add _root.level) add ":mytarget", _root.myselect); Set(("phaser" add _root.level) add ":myorigin", "player"); _root.level++; _root.updatebars(); if (random(10) == 1) { Set(_root.myselect add ":mytarget", "player"); Set(_root.myselect add ":alert", 3); } } } function cloak() { _root.cloaksound.start(); if (player.playershiptype.cloak != 1) { Set("player:playershiptype:cloak", 1); } else { Set("player:playershiptype:cloak", 0); } } function savemyfleet() { i = 0; i2 = 0; while (i < _root.xArray0) { if (shipsgovt[i] == 16) { myfleet[i2] = otherships[i2]; i2++; } i++; } } function transport() { _root.comp2.start(); var x = 0; if (planet.hitTest(player)) { i = 1; while (i < 10) { if (_root.cargoArray[((i - 1) * 4) + 3] == _root.planetArray[0]) { _root.loadcomm(); _root.exptrade = _root.exptrade + ((random(2) + 1) * 0.5); Set("commpanel:mytype", 13); Set("commpanel:event", (((((" You transport " + _root.cargoArray[((i - 1) * 4) + 1]) + " tons of ") + _root.cargoArray[((i - 1) * 4) + 2]) + " to the surface. ") + Number(_root.cargoArray[((i - 1) * 4) + 4])) + " bars of latinum are beamed to your ship."); if (planetPops[myplanet] < 0) { Set("commpanel:event", (((((" You transport " + _root.cargoArray[((i - 1) * 4) + 1]) + " tons of ") + _root.cargoArray[((i - 1) * 4) + 2]) + " to a transport container in orbit of the planet. ") + Number(_root.cargoArray[((i - 1) * 4) + 4])) + " bars of latinum are beamed to your ship."); var x = 1; } _root.mylatinum = _root.mylatinum + Number(_root.cargoArray[((i - 1) * 4) + 4]); _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 4] = 0; _root.beam.start(); i = 100; } i++; } if ((i < 100) and (planetPops[myplanet] > 0)) { Set("playerpanel:mymenu", 0); _root.beam.start(); _root.loadcomm(); Set("commpanel:mytype", 13); x = _root.ATmission; _root.ATmission = 0; Set("commpanel:event", (((" " + _root.ATArray[x * 2]) + " Prestige adjusts ") + Number(_root.ATArray[(x * 2) - 1])) + "%."); if (_root.ATArray[(x * 2) - 1] != 0) { _root.expat = _root.expat + ((random(2) + 1) * 0.5); } _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] + Number(_root.ATArray[(x * 2) - 1]); if (localprestige[myplanet] > 100) { var x = 0; var i = 1; while (i <= 50) { if ((planetGovts[i] == planetGovts[myplanet]) and (localprestige[i] < 100)) { x = 1; } i++; } var i = 1; while (i <= 50) { if (planetGovts[i] == planetGovts[myplanet + 55]) { x = 1; } i++; } if (x == 0) { Set("commpanel:event", ("As you beam down you are unexpectedly greeted by a mob of people. They exhault your triumphs for having destroyed the " + govtArray[planetGovts[myplanet + 55]]) + " and aided their government so. In a grand ceremony the people crown you emperor of their world. As you depart you smile as a statue of you is erected in the world capitol."); _root.planetgovtArray[_root.myplanet] = 3; _root.planetGovts[_root.myplanet] = 16; _root.localprestige[_root.myplanet] = 100; _root.rep[6] = Number(_root.rep[6]) + 20; } } } _root.updatemenu(); } if (_root.wormhole.hitTest(_root.player)) { Set("playerpanel:mymenu", 0); _root.beam.start(); _root.loadcomm(); Set("commpanel:mytype", 13); Set("commpanel:event", "You transport an away team into the wormhole. Their last communication is their screams as they emerge from the other side into open space."); } if (((_root.planet.hitTest(_root.player) and (_root.planetPops[myplanet] <= 0)) and (_root.planetStrengths[myplanet] <= 0)) and (x != 1)) { _root.loadcomm(); _root.beam.start(); Set("commpanel:mytype", 13); if (_root.planetgovtArray[_root.myplanet] == 5) { Set("commpanel:event", "You beam your colonization team to this barren, uninhabitable world and they die seconds later due to the lack of atmosphere. Your crew thinks you have lost your mind."); } else if (expat < 100) { Set("commpanel:event", "You beam a colonization team to the surface of this unpopulated world and claim it. Unfortunately because of your lack of away team experience they die within days and the planet remains unpopulated."); } else { Set("commpanel:event", "You have just made claim to an uninhabited planet, congradulations. Be sure to leave a fleet here or build defense stations to protect it. You may now begin building a civilization here."); _root.planetgovtArray[_root.myplanet] = 3; _root.planetGovts[_root.myplanet] = 16; _root.planetpops[_root.myplanet] = 3; _root.planetStrengths[_root.myplanet] = 500; _root.localprestige[_root.myplanet] = 100; _root.rep[6] = Number(_root.rep[6]) + 20; var i = 1; while (i <= 9) { if (((_root.mytech[i] + 105) >= 151) and ((_root.mytech[i] + 105) <= 164)) { Set("commpanel:event", ("You have claimed this planet in the name of the " + govtArray[(_root.mytech[i] + 105) - 150]) + "."); _root.planetgovtArray[_root.myplanet] = 4; _root.planetpops[_root.myplanet] = 3; _root.planetStrengths[_root.myplanet] = 500; _root.planetGovts[_root.myplanet] = (_root.mytech[i] + 105) - 150; _root.localprestige[_root.myplanet] = 100; _root.rep[6] = Number(_root.rep[6]) + 20; var i2 = (random(5) + 1); while (i2 > 0) { randomstation(_root.myplanet); i2--; } } i++; } checkforwin(); } } x1 = getProperty(_root.myselect, _x); y1 = getProperty(_root.myselect, _y); if ((Math.abs(x1 - 298) < 20) and (Math.abs(y1 - 195) < 20)) { mymenu = 0; _root.loadcomm(); _root.beam.start(); Set("commpanel:mytype", 13); Set("commpanel:event", "Your team beams over to the disabled ship. Burned corpses litter the decks and they pilage what valuables they can find."); } Set(_root.myselect add ":board", 1); } function hail() { if ((_root.myselect == undefined) and planet.hitTest(player)) { if ((_root.localPrestige[_root.myplanet] > 0) or (_root.planetpass == 1)) { _root.loadcomm(); _root.comm.start(); Set("commpanel:mytype", 4); Set("commpanel:tradetons", planet.tradetons); Set("commpanel:tradegoods", planet.tradegoods); Set("commpanel:hazardpay", planet.hazardpay); Set("commpanel:tradeplanet", planet.tradeplanet); Set("commpanel:tradeplanetnum", planet.p); Set("commpanel:tradecost", planet.tradecost); Set("commpanel:priceadjust", _root.priceadjust); } else { _root.loadcomm(); Set("commpanel:mytype", 13); var x = "This planet refuses to answer hails. A scan has revealed the following data...\r"; x = x + ((((((((((("Planet Name: " + planetArray[0]) + newline) + "Government: ") + govtArray[planetGovts[myplanet]]) + newline) + "Population: ") + planetPops[myplanet]) + " billion") + newline) + "Strength: ") + planetStrengths[myplanet]); Set("commpanel:event", x); Set("playerpanel:infotext", "No Response..."); } } if (_root.myselect != undefined) { _root.loadcomm(); if (eval (_root.myselect add ".mytype") == 85) { _root.dist = 0; _root.planetclick = eval (_root.myselect add ".shiptype.mydest"); _root.mapclick(); } if (eval (_root.myselect add ".mytype") <= 69) { Set("commpanel:shipclass", _root.itemdescArray[((eval (_root.myselect add ".mytype") - 1) * 13) + 1]); Set("commpanel:shiptype", eval (_root.myselect add ".mytype")); Set("commpanel:shipname", eval (_root.myselect add ".myname")); Set("commpanel:myrace", eval (_root.myselect add ".myrace")); Set("commpanel:sellgoods", eval (_root.myselect add ".shiptype.sellgoods")); Set("commpanel:sellcost", eval (_root.myselect add ".shiptype.sellcost")); Set("commpanel:selltons", eval (_root.myselect add ".shiptype.selltons")); Set("commpanel:buygoods", eval (_root.myselect add ".shiptype.buygoods")); Set("commpanel:buycost", eval (_root.myselect add ".shiptype.buycost")); Set("commpanel:buytons", eval (_root.myselect add ".shiptype.buytons")); if (eval (_root.myselect add ".alert") == 3) { Set((_root.myselect add ":shiptype") add ":myText", "zzzzsssshhhhhh...."); if (eval (_root.myselect add ".mytarget") == "player") { Set("commpanel:sell", "Apologize"); Set("commpanel:buy", ""); } } Set("commpanel:shiptext", eval (_root.myselect add ".shiptype.myText")); Set("commpanel:mytype", 2); if (shipsgovt[eval (_root.myselect add ".myslot")] == 16) { removeMovieClip("commpanel"); addselectship(); } } if (((eval (_root.myselect add ".mytype") >= 70) and (eval (_root.myselect add ".mytarget") != "player")) and (eval (_root.myselect add ".mytype") != 85)) { Set("commpanel:stationname", (eval (_root.myselect add ".myname") + " - ") + _root.stationtypesArray[eval (_root.myselect add ".mytype") - 69]); if (eval (_root.myselect add ".mytype") == 89) { Set("commpanel:mytype", 25); } else { Set("commpanel:mytype", 9); } Set("commpanel:stationpic", eval (_root.myselect add ".mytype")); Set("commpanel:myself", eval (_root.myselect add ".myself")); Set("commpanel:priceadjust", _root.priceadjust); if (eval (_root.myselect add ".shiptype.tradetons") > 0) { Set("commpanel:tradegoods", eval (_root.myselect add ".shiptype.tradegoods")); Set("commpanel:tradetons", eval (_root.myselect add ".shiptype.tradetons")); Set("commpanel:tradeplanet", eval (_root.myselect add ".shiptype.tradeplanet")); Set("commpanel:tradecost", eval (_root.myselect add ".shiptype.tradecost")); Set("commpanel:tradeplanetnum", eval (_root.myselect add ".shiptype.p")); Set("commpanel:cargotext", ((((((((eval (_root.myselect add ".shiptype.tradetons") + " tons of ") + eval (_root.myselect add ".shiptype.tradegoods")) + newline) + newline) + "Transport this cargo to ") + eval (_root.myselect add ".shiptype.tradeplanet")) + ". You will be paid ") + eval (_root.myselect add ".shiptype.tradecost")) + " bars of latinum per ton of cargo you can deliver."); } else { Set("commpanel:cargotext", "There are no trade offers here."); } Set("commpanel:merchanttext", eval (_root.myselect add ".shiptype.merchanttext")); Set("commpanel:merchantData", eval (_root.myselect add ".shiptype.merchantData")); Set("commpanel:item1", eval (_root.myselect add ".shiptype.item1")); Set("commpanel:item2", eval (_root.myselect add ".shiptype.item2")); Set("commpanel:item3", eval (_root.myselect add ".shiptype.item3")); Set("commpanel:item4", eval (_root.myselect add ".shiptype.item4")); Set("commpanel:item5", eval (_root.myselect add ".shiptype.item5")); Set("commpanel:item6", eval (_root.myselect add ".shiptype.item6")); } if (eval (_root.myselect add ".alert") == 3) { Set("playerpanel:infotext", "No Response"); } } } function buyantimatter() { if (_root.planetPops[_root.myplanet] > 0) { while ((_root.mylatinum >= 3) and ((100 - ((((_root.myantimatter * 2) * _root.antimatteruse) / Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3] * 100)) * 100)) > 0)) { _root.mylatinum = _root.mylatinum - 3; _root.myantimatter = _root.myantimatter + 1; _root.updatemenu(); } } else { Set("commpanel:itemdesc", "There is no Antimatter available here."); } if ((100 - ((((_root.myantimatter * 2) * _root.antimatteruse) / Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3] * 100)) * 100)) <= 0) { Set("playerpanel:infotext", "Your antimatter stores are full..."); } } function buydeuranium() { if (_root.planetPops[_root.myplanet] > 0) { if (_root.mylatinum >= 1000) { _root.mylatinum = Number(_root.mylatinum) - 1000; _root.mydeuranium = _root.mydeuranium + 1000; _root.updatemenu(); Set("playerpanel:infotext", "You buy 10 units of deuranium..."); } else { Set("playerpanel:infotext", "You do not have enough latinum..."); } } else { Set("commpanel:itemdesc", "There is no deuranium available here."); } } function autotarget() { var xArray = 0; var xtarget = 0; while (xArray < _root.xArray0) { xArray++; var x1 = getProperty(_root.otherships[xtarget], _x); var y1 = getProperty(_root.otherships[xtarget], _y); var x2 = getProperty(_root.otherships[xArray], _x); var y2 = getProperty(_root.otherships[xArray], _y); if ((((Math.abs(x2 - 298) + Math.abs(y2 - 195)) < (Math.abs(x1 - 195) + Math.abs(y1 - 195))) and (x2 != undefined)) and (x2 != 0)) { if (((_root.shipsgovt[xArray] != 16) and (autot == 1)) or (autot == 0)) { var xtarget = xArray; } } } if ((_root.otherships[xtarget] != _root.myselect) and (_root.otherships[xtarget] != undefined)) { _root.deselectobject(); _root.myselect = _root.otherships[xtarget]; _root.selectobject(); Set(_root.otherships[xtarget] add ":myselect", 1); } } function scanship() { _root.loadcomm(); Set("commpanel:mytype", 13); events = "...Scan complete...\r"; events = events + (("Primary weapon: " + weaponstats[((itemdescArray[((eval (_root.myselect add ".mytype") - 1) * 13) + 11] - 1) * 7) + 1]) + newline); events = events + (("Secondary weapon: " + weaponstats[((itemdescArray[((eval (_root.myselect add ".mytype") - 1) * 13) + 12] - 1) * 7) + 1]) + newline); events = events + (("Special: " + weaponstats[((itemdescArray[((eval (_root.myselect add ".mytype") - 1) * 13) + 13] - 1) * 7) + 1]) + newline); events = events + (((("Cargo Aboard: " + eval (_root.myselect add ".shiptype.buytons")) + " tons of ") + eval (_root.myselect add ".shiptype.buygoods")) + newline); events = events + (("Government: " + govtArray[shipsgovt[eval (_root.myselect add ".myslot")]]) + newline); var x = eval (_root.myselect add ".totstrength"); x = Math.floor(x / 62); if (x > 7) { x = 7; } events = events + (("Combat Rating: " + combat[x]) + newline); if (eval (_root.myselect add ".mytype") == 85) { events = events + ("Destination: " + _global.mapnamesarray[eval (_root.myselect add ".shiptype.mydest")]); } Set("commpanel:event", events); } function passtrain(buytype) { if (buytype == 136) { var i = 1; while (i <= 55) { if (planetGovts[i] == 1) { localprestige[i] = 100; } i++; } } if (buytype == 137) { _root.expneg = _root.expneg + 50; } if (buytype == 138) { asteroidpass = 1; } if (buytype == 139) { var i = 1; while (i <= 55) { if (planetGovts[i] == 2) { localprestige[i] = 100; } i++; } } if (buytype == 140) { var i = 1; while (i <= 55) { if (planetGovts[i] == 12) { localprestige[i] = 100; } i++; } } if (buytype == 142) { planetpass = 1; } if (buytype == 141) { weaponpass = 1; } if (buytype == 145) { expat = expat + 10; } if (buytype == 146) { expeng = expeng + 10; } if (buytype == 147) { expnav = expnav + 10; } if (buytype == 148) { exptac = exptac + 20; } } function addselectship() { i = 0; i2 = 0; while (i <= 10) { if (selectedfleet[i] == myselect) { i2 = 11; } i++; } while (i2 <= 10) { if (selectedfleet[i2] == undefined) { selectedfleet[i2] = myselect; i2 = 11; } i2++; } Set("playerpanel:shiptype", mytype); Set("playerpanel:mymenu", 2); Set("playerpanel:cargopanel", 9); _root.updatemenu(); } function explosionwave(maxsize, x, y) { attachMovie("explosionwave", "explosionwave" add _root.level, _root.level); setProperty("explosionwave" add _root.level, _x , x); setProperty("explosionwave" add _root.level, _y , y); setProperty("explosionwave" add _root.level, _xscale , 20); setProperty("explosionwave" add _root.level, _yscale , 20); Set("explosionwave:maxsize", maxsize); _root.level++; } function randomstation(planet) { _root.gamedata2 = planet; if (planet != undefined) { var p = 1; while (_root.stationdataArray[p] != undefined) { p++; } buildtype = random(40) + 70; _root.stationdataArray[p + 0] = planet; _root.stationdataArray[p + 1] = buildtype; _root.stationdataArray[p + 2] = Number(_root.itemdescArray[((buildtype - 1) * 13) + 3]) * -100; _root.stationdataArray[p + 3] = random(1000) - random(1000); _root.stationdataArray[p + 4] = random(1000) - random(1000); _root.stationdataArray[p + 5] = 0; _root.stationdataArray[p + 6] = random(360); _root.stationdataArray[p + 7] = _root.stationdefaults[((buildtype - 70) * 7) + 2]; _root.stationdataArray[p + 8] = _root.stationdefaults[((buildtype - 70) * 7) + 3]; _root.stationdataArray[p + 9] = _root.stationdefaults[((buildtype - 70) * 7) + 4]; _root.stationdataArray[p + 10] = _root.stationdefaults[((buildtype - 70) * 7) + 5]; _root.stationdataArray[p + 11] = _root.stationdefaults[((buildtype - 70) * 7) + 6]; _root.stationdataArray[p + 12] = _root.stationdefaults[((buildtype - 70) * 7) + 7]; _root.stationdataArray[p + 13] = "S-" add random(1000); } } function zoomout() { zoom = zoom * 2; setProperty("player", _xscale , getProperty("player", _xscale) / 2); setProperty("player", _yscale , getProperty("player", _yscale) / 2); setProperty("planet", _xscale , getProperty("planet", _xscale) / 2); setProperty("planet", _yscale , getProperty("planet", _yscale) / 2); setProperty("repairmodule", _xscale , getProperty("repair", _xscale) / 2); setProperty("repairmodule", _yscale , getProperty("repair", _yscale) / 2); var x = ((298 - getProperty("planet", _x)) / 2); var y = ((195 - getProperty("planet", _y)) / 2); setProperty("planet", _x , 298 - x); setProperty("planet", _y , 195 - y); var i = 1; while (i <= _root.xArray0) { if (otherships[i] != undefined) { setProperty(otherships[i], _xscale , getProperty(otherships[i], _xscale) / 2); setProperty(otherships[i], _yscale , getProperty(otherships[i], _yscale) / 2); var x = ((298 - getProperty(otherships[i], _x)) / 2); var y = ((195 - getProperty(otherships[i], _y)) / 2); setProperty(otherships[i], _x , 298 - x); setProperty(otherships[i], _y , 195 - y); } i++; } } function zoomin() { zoom = zoom / 2; setProperty("player", _xscale , getProperty("player", _xscale) * 2); setProperty("player", _yscale , getProperty("player", _yscale) * 2); setProperty("planet", _xscale , getProperty("planet", _xscale) * 2); setProperty("planet", _yscale , getProperty("planet", _yscale) * 2); setProperty("repairmodule", _xscale , getProperty("repair", _xscale) * 2); setProperty("repairmodule", _yscale , getProperty("repair", _yscale) * 2); var x = ((298 - getProperty("planet", _x)) * 2); var y = ((195 - getProperty("planet", _y)) * 2); setProperty("planet", _x , 298 - x); setProperty("planet", _y , 195 - y); var i = 1; while (i <= _root.xArray0) { if (otherships[i] != undefined) { setProperty(otherships[i], _xscale , getProperty(otherships[i], _xscale) * 2); setProperty(otherships[i], _yscale , getProperty(otherships[i], _yscale) * 2); var x = ((298 - getProperty(otherships[i], _x)) * 2); var y = ((195 - getProperty(otherships[i], _y)) * 2); setProperty(otherships[i], _x , 298 - x); setProperty(otherships[i], _y , 195 - y); } i++; } } function findclosest(me, govt) { var xArray = 0; var xtarget = 0; while (xArray < _root.xArray0) { xArray++; var myx = getProperty(me, _x); var myy = getProperty(me, _y); var x1 = getProperty(_root.otherships[xtarget], _x); var y1 = getProperty(_root.otherships[xtarget], _y); var x2 = getProperty(_root.otherships[xArray], _x); var y2 = getProperty(_root.otherships[xArray], _y); if ((((Math.abs(x2 - myx) < Math.abs(x1 - myx)) or (Math.abs(y2 - myy) < Math.abs(y1 - myy))) and (x2 != undefined)) and (x2 != 0)) { if (_root.shipsgovt[xArray] == govt) { var xtarget = xArray; } } } return(xtarget); } function savegame() { local_data = SharedObject.getLocal(gamename); local_data.data.experience = [expneg, expat, expeng, exptac, exptrade, expbuild, expnav]; local_data.data.passes = [asteroidpass, planetpass, weaponpass, bajoransail, warpcore]; local_data.data.playership = playership; local_data.data.weapons = [weapon1, weapon2, weapon3]; local_data.data.ops = [opsreserves, opsengines, opsweapons, opsshields]; local_data.data.govts = planetGovts; local_data.data.pops = planetPops; local_data.data.planetstrengths = planetStrengths; local_data.data.resources = [mylatinum, mydeuranium, myantimatter]; local_data.data.govtarray = planetGovtArray; local_data.data.prestige = localprestige; local_data.data.stationdata = stationDataArray; local_data.data.myfleet = myfleet; local_data.data.myweapons = myweapons; local_data.data.mytech = mytech; local_data.data.race = race; local_data.data.mybuild = mybuild; local_data.data.myplanet = myplanet; local_data.data.rep = rep; local_data.data.names = [myname, myshipname, mygovtname]; local_data.flush(); } function loadgame() { local_data = SharedObject.getLocal(gamename); expneg = local_data.data.experience[0]; expat = local_data.data.experience[1]; expeng = local_data.data.experience[2]; exptac = local_data.data.experience[3]; exptrade = local_data.data.experience[4]; expbuild = local_data.data.experience[5]; expnav = local_data.data.experience[6]; asteroidpass = local_data.data.passes[0]; planetpass = local_data.data.passes[1]; weaponpass = local_data.data.passes[2]; bajoransail = local_data.data.passes[3]; warpcore = local_data.data.passes[4]; playership = local_data.data.playership; weapon1 = local_data.data.weapons[0]; weapon2 = local_data.data.weapons[1]; weapon3 = local_data.data.weapons[2]; opsreserves = local_data.data.ops[0]; opsengines = local_data.data.ops[1]; opsweapons = local_data.data.ops[2]; opsshields = local_data.data.ops[3]; planetGovts = local_data.data.govts; planetPops = local_data.data.pops; planetStrengths = local_data.data.planetstrengths; mylatinum = local_data.data.resources[0]; mydeuranium = local_data.data.resources[1]; myantimatter = local_data.data.resources[2]; planetGovtArray = local_data.data.govtarray; localprestige = local_data.data.prestige; stationDataArray = local_data.data.stationdata; myfleet = local_data.data.myfleet; myweapons = local_data.data.myweapons; mytech = local_data.data.mytech; mybuild = local_data.data.mybuild; myplanet = local_data.data.myplanet; race = local_data.data.race; rep = local_data.data.rep; myname = local_data.data.names[0]; myshipname = local_data.data.names[1]; mygovtname = local_data.data.names[2]; } function checkforwin() { var syscheck = new Array(); var sys = 1; while (sys <= 16) { var w = 1; while (w <= 50) { if (planetGovts[w] == sys) { syscheck[sys]++; } w++; } sys++; } var w = 0; var newship = undefined; if (syscheck[1] > 45) { w = 1; newship = 60; events = "The Earth Empire has dominated the galaxy, thanks to your efforts. Congradulations. As reward, you have been promoted to Fleet Commander and have been given command of the new Dreadnaught Class Warship."; } if (syscheck[2] > 45) { w = 1; newship = 61; events = "The Klingon Empire has dominated the galaxy, thanks to your efforts. Qa'Pla! As reward, you are promoted to Supreme Commander, and given command of the fleet flagship, a Fek'Lhr Class Warship."; } if (syscheck[3] > 45) { w = 1; newship = 62; events = "The Cardassian Union has dominated the galaxy, thanks to your efforts. Well done! As reward, you are promoted to Imperial Gul, and given command of the newest Keplar Class Warship."; } if (syscheck[5] > 45) { w = 1; newship = 63; events = "The Vulcan Command has taken control of the galaxy, spreading logic and peace throughout the land. As thanks for your valiant efforts, the Vulcans have genetically re-engineered your body into a space-dwelling lifeform."; } if (syscheck[6] > 45) { w = 1; newship = 64; events = "The Romulan Empire has conquered the galaxy and driven out the barbarian races. You are promoted to Imperial Commander and given command of the new BLANK Warbird."; } if (syscheck[7] > 45) { w = 1; events = "The Ferengi Alliance now controls the greater part of the galaxy. Although you were mostly responsible for this effort, the Grand Nagus takes all of the credit and greedily shows you to the door. You should never have trusted the Ferengi."; } if (syscheck[13] > 45) { w = 1; newship = 65; events = "After years of struggle the Dominion have claimed ownership of the galaxy. The humans are crushed, and all fall to the power of the Dominion. A new grand battleship is constructed, and you are assigned to command it."; } if (syscheck[16] > 45) { w = 1; newship = 66; events = "After years of stuggle you finally seat yourself on the imperial throne of your home planet. You are emperor of the galaxy. With you vast wealth and resources you construct a warship more powerful than anything the galaxy has seen."; } if (w == 1) { _root.loadcomm(); Set("commpanel:mytype", 13); Set("commpanel:event", events); } if (newship != undefined) { _root.playership = newship; _root.myantimatter = 10; _root.myenergy = undefined; _root.myweapons = undefined; _root.weapon1 = undefined; _root.weapon2 = undefined; _root.weapon3 = undefined; _root.myshields = undefined; _root.loadplayer(); _root.shiplaunch.start(); } } stop(); _root.govtArray[16] = mygovtname; music.start(0, 999); _root.level = 301; otherships = new Array(); shipsgovt = new Array(); _root.maxwarp = 5; _root.xarray0 = 1; zoom = 1; s = 1; Set("../playerpanel:mymenu", 0); Set("../playerpanel:cargopanel", 1); _root.updatemenu(); mytype = 1; setplanet(); setstations();
Instance of Symbol 1263 MovieClip in Frame 154
onClipEvent (load) { _x = ((random(300) - random(300)) + 300); _y = ((random(300) - random(300)) + 300); }
Instance of Symbol 1265 MovieClip "star1" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 4)); _y = (_y + (_root.locy / 4)); _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 4)); _y = (_y + (_root.locy / 4)); _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star2" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 2)); _y = (_y + (_root.locy / 2)); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star2" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 2)); _y = (_y + (_root.locy / 2)); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star1" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star1" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star1" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); if ((_root.speed < -25) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= -25) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star1" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star1" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 4)); _y = (_y + (_root.locy / 4)); _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 4)); _y = (_y + (_root.locy / 4)); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 4)); _y = (_y + (_root.locy / 4)); if ((_root.speed < -25) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= -25) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 2)); _y = (_y + (_root.locy / 2)); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 2)); _y = (_y + (_root.locy / 2)); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1267 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 2)); _y = (_y + (_root.locy / 2)); if ((_root.speed < (-25 / _root.zoom)) and (_yscale != 3000)) { _yscale = 3000; } if ((_root.speed >= (-25 / _root.zoom)) and (_yscale != 100)) { _yscale = 100; } _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1265 MovieClip "star3" in Frame 154
onClipEvent (enterFrame) { if (_root.speed != 0) { _x = (_x + (_root.locx / 4)); _y = (_y + (_root.locy / 4)); _rotation = getProperty("../player", _rotation); } if (_x < 0) { _x = 600; _y = random(450); } if (_x > 600) { _x = 0; _y = random(450); } if (_y < 0) { _x = random(600); _y = 450; } if (_y > 450) { _x = random(600); _y = 0; } }
Instance of Symbol 1292 MovieClip "planet" in Frame 154
onClipEvent (load) { tradetons = random(500) + 20; tradegoods = _root.tradegoodsArray[random(42)]; p = random(50) + 1; tradeplanet = _root.planetsArray[p]; tradecost = Number((random(100) + 20) * 0.2); if (_root.localprestige[p] < 0) { hazardpay = random(10) + 1; } else { hazardpay = 0; } _root.priceadjust = random(Math.abs(Number(_root.planetArray[6])) + 1); if (Number(_root.planetArray[6]) > 0) { _root.priceadjust = _root.priceadjust * 100; } if (Number(_root.planetArray[6]) < 0) { _root.priceadjust = _root.priceadjust * -100; } _root.priceadjust = _root.priceadjust + (random(50) - random(50)); _root.ATmission = random(31) + 1; } on (release) { _root.deselectobject(); _root.hail(); } on (rollOver) { Set("../playerpanel:infotext", "Click to hail the planet " + _root.planetArray[0]); } on (rollOut) { Set("../playerpanel:infotext", ""); } onClipEvent (enterFrame) { if (random(1000) == 1) { Set("../playerpanel:infotext", "Sensors indicate a ship has just entered this system..."); i = _root.numstations + 1; while (i <= 100) { if (_root.otherships[i] == undefined) { _root.xArray = i; } i = 101; } _root.mygovt = undefined; _root.createship(); } if (Key.isDown(188) and (_root.zoom < 4)) { _root.zoomout(); } if (Key.isDown(190) and (_root.zoom > 1)) { _root.zoomin(); } if (Key.isDown(17) and (../player.playershiptype.hitkey <= 0)) { Set("../player:playershiptype:hitkey", 20); _root.gamedata2 = ../player.playershiptype.hitkey; if (_root.myselect == undefined) { var i = 1; while (i < _root.xArray0) { if (_root.otherships[i] != undefined) { _root.deselectobject(); _root.myselect = _root.otherships[i]; _root.selectobject(); i = 9999; break; } i++; } } else { var i = 1; while (i < _root.xArray0) { if (_root.myselect == _root.otherships[i]) { _root.deselectobject(); _root.myselect = _root.otherships[i + 1]; _root.selectobject(); i = 9999; break; } i++; } } } }
Instance of Symbol 360 MovieClip in Frame 154
onClipEvent (load) { myrace = _root.race; }
Instance of Symbol 1305 MovieClip "planetblip" in Frame 154
onClipEvent (load) { fade = 0; } onClipEvent (enterFrame) { if ((mytarget == _root.myselect) and (fade == 0)) { fade = 1; } if ((mytarget != _root.myselect) and (fade > 0)) { fade = 0; } if (fade == 1) { _alpha = (_alpha - 20); if (_alpha < 10) { fade = 0; } } if (fade == 2) { _alpha = (_alpha + 20); if (_alpha > 90) { fade = 1; } } if ((fade == 0) and (_alpha < 100)) { _alpha = 100; } if (eval (("../" add mytarget) add ".cloak") == 1) { _alpha = 0; } x = 544; y = 403; me_x = getProperty("../" add mytarget, _x); me_y = getProperty("../" add mytarget, _y); if (mytarget == undefined) { mytarget = "planet"; } if (me_x == undefined) { removeMovieClip(""); } if (mydist == undefined) { mydist = 1; } if (y > me_y) { ydist = y - ((y - me_y) / 100); } if (y < me_y) { ydist = y + ((me_y - y) / 100); } if (x > me_x) { xdist = x - ((x - me_x) / 100); } if (x < me_x) { xdist = x + ((me_x - x) / 100); } if (mydist < 6) { mydist = 1; if (xdist < 494) { xdist = 494; mydist = 5; } if (ydist < 372) { ydist = 372; mydist = 2; } if (xdist > 590) { xdist = 590; mydist = 3; } if (ydist > 440) { ydist = 440; mydist = 4; } } _y = ydist; _x = xdist; }
Frame 155
stop(); removeallships(); removeMovieClip("commpanel"); _root.myplanet = _root.planetclick; var events = (((((_root.dist + " days have passed. The current stardate is now ") + _root.stardate1) + ".") + _root.stardate2) + "."); events = events + newline; events = events + (("\rYour ship has consumed " + tripuse) + " tons of antimatter"); var i = 1; var lat = 0; while (i <= 55) { _root.planetArray = _root.planetDataArray[i - 1].split(";"); if (((random(20) == 1) and (_root.planetGovts[i + 55] != 0)) and (_root.planetPops[i] > 0)) { events = events + (((("\rReports coming in of an attack on " + _global.mapnamesArray[i]) + " by the ") + _root.govtArray[_root.planetGovts[i + 55]]) + "."); var i2 = 1; while (stationdataArray[((i2 - 1) * 14) + 0] != undefined) { if ((Number(stationdataArray[((i2 - 1) * 14) + 0]) == i) and (random(100) == 1)) { stationdataArray[((i2 - 1) * 14) + 0] = stationdataArray[((i2 - 1) * 14) + 0] * -1; events = events + (((((("\rReports coming in that station " + stationdataArray[((i2 - 1) * 14) + 13]) + " in the ") + _global.mapnamesArray[i]) + " system has been destroyed by a ") + _root.govtArray[_root.planetGovts[i + 55]]) + " attack fleet."); } i2++; } } if ((_root.planetStrengths[i] <= 0) and (_root.planetPops[i] > 0)) { _root.planetStrengths[i] = 0; evac = random(2) + 1; events = events + (((("\rReports coming in that " + evac) + " billion people have evacuated the planet ") + _root.planetArray[0]) + " due to lack of protection."); _root.planetPops[i] = Number(_root.planetPops[i]) - evac; if (((_root.planetgovtArray[i] != 6) and (_root.planetStrengths[i] <= 0)) and (_root.planetPops[i] <= 0)) { _root.planetPops[i] = 0; _root.planetGovts[i] = 0; _root.planetGovts[i + 55] = 0; events = events + (("\rReports indicate the planet " + _global.mapnamesArray[i]) + " is now completely uninhabited."); } } if ((((((_root.planetStrengths[i] <= 0) and (_root.planetStrengths[i] != undefined)) and (_root.planetPops[i] <= 0)) and (random(100) == 1)) and (_root.planetgovtArray[i] != 5)) and (_root.planetGovts[i] == 0)) { _root.planetPops[i] = 2; _root.planetStrengths[i] = 500; _root.planetGovts[i] = random(28) + 17; _root.planetGovts[i + 55] = random(44) + 1; _root.randomstation(i); events = events + (((("\rThe " + govtArray[_root.planetGovts[i]]) + " has risen on the planet ") + _global.mapnamesArray[i]) + "."); events = events + (((("\rThe " + govtArray[_root.planetGovts[i + 55]]) + " has declared war on the planet ") + _global.mapnamesArray[i]) + "."); } if ((_root.planetGovts[i] > 16) and (random(200) == 1)) { var x = random(3); if (x == 0) { events = events + (((((("\rThe " + govtArray[_root.planetGovts[i]]) + " has been destroyed by the ") + _root.planetGovts[i + 55]) + " on the planet ") + _global.mapnamesArray[i]) + "."); } if (x == 1) { events = events + (((("\rThe " + govtArray[_root.planetGovts[i]]) + " has collapsed as poverty and disease decimated its population on ") + _global.mapnamesArray[i]) + "."); } if (x == 2) { events = events + (((("\rThe " + govtArray[_root.planetGovts[i]]) + " leader has been assassinated on ") + _global.mapnamesArray[i]) + ", resulting the governments collapse."); } var i2 = 1; while (_root.stationdataArray[i2] != undefined) { if (_root.stationdataArray[i2 + 0] == i) { _root.stationdataArray[i2 + 0] = 0; } i2++; } _root.planetPops[i] = 0; _root.planetStrengths[i] = 0; _root.planetGovts[i] = 0; _root.planetGovts[i + 55] = 0; } if ((_root.planetgovtArray[i] == 3) and (_root.planetPops[i] > 0)) { lat = lat + (((random(30) + 20) * _root.planetPops[i]) * Math.floor(_root.dist)); var x1 = 1; while (x1 <= 11) { var x2 = 1; var x = 0; var dec = 0; while (x2 <= 55) { if (_root.planetGovts[x2] == x1) { dec = dec + Number(_root.localprestige[x2]); x++; } x2++; } dec = Math.floor(dec / x); if ((dec < 0) and (random(100) == 1)) { _root.planetGovts[i + 55] = x1; events = events + (((("\rThe " + govtArray[x1]) + " has declared war on your planet ") + _global.mapnamesArray[i]) + "."); } x1++; } } i++; } var shipscost = 0; var i = 1; while (stationdataArray[((i - 1) * 14) + 0] != undefined) { if (Number(stationdataArray[((i - 1) * 14) + 2]) < 0) { stationdataArray[((i - 1) * 14) + 2] = Number(stationdataArray[((i - 1) * 14) + 2]) + Number(_root.dist); if (Number(stationdataArray[((i - 1) * 14) + 2]) >= 0) { stationdataArray[((i - 1) * 14) + 2] = 100; events = events + (((((("\rStation " + stationdataArray[((i - 1) * 14) + 13]) + ", a ") + _root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 1]) + " in the ") + _global.mapnamesArray[Number(stationdataArray[((i - 1) * 14) + 0])]) + " system has completed construction."); _root.planetPops[Number(stationdataArray[((i - 1) * 14) + 0])] = Number(_root.planetPops[Number(stationdataArray[((i - 1) * 14) + 0])]) + Number(_root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 4]); events = events + (((("\rPopulation has increased on the planet " + _global.mapnamesArray[Number(stationdataArray[((i - 1) * 14) + 0])]) + " by ") + _root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 4]) + " billion."); _root.planetStrengths[Number(stationdataArray[((i - 1) * 14) + 0])] = Number(_root.planetStrengths[Number(stationdataArray[((i - 1) * 14) + 0])]) + Number(_root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 5]); events = events + (((("\rStrength has increased on the planet " + _global.mapnamesArray[Number(stationdataArray[((i - 1) * 14) + 0])]) + " by ") + _root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 5]) + "."); var ore = 0; if (stationdataArray[((i - 1) * 14) + 1] == 78) { var p = _root.planetDataArray[stationdataArray[((i - 1) * 14) + 1] - 1].split(";"); if (p[17] == 1) { ore = ore + random(100); } else { ore = ore + random(5); } } if (((stationdataArray[((i - 1) * 14) + 1] == 75) or (stationdataArray[((i - 1) * 14) + 1] == 77)) or (stationdataArray[((i - 1) * 14) + 1] == 50)) { lat = lat + random(20); } if (stationdataArray[((i - 1) * 14) + 1] == 83) { stationcost = stationcost - 500; } } } if (((Number(stationdataArray[((i - 1) * 14) + 0]) < 0) and ((_root.planetStrengths[stationdataArray[((i - 1) * 14) + 0]] * -1) > 1000)) and (random(50) == 1)) { stationdataArray[((i - 1) * 14) + 0] = stationdataArray[((i - 1) * 14) + 0] * -1; events = events + (((("\rThe " + _global.mapnamesArray[Number(stationdataArray[((i - 1) * 14) + 0])]) + " system has rebuilt station ") + stationdataArray[((i - 1) * 14) + 13]) + "."); _root.planetPops[Number(stationdataArray[((i - 1) * 14) + 0])] = Number(_root.planetPops[Number(stationdataArray[((i - 1) * 14) + 0])]) + Number(_root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 4]); events = events + (((("\rPopulation has increased on the planet " + _global.mapnamesArray[Number(stationdataArray[((i - 1) * 14) + 0])]) + " by ") + _root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 4]) + " billion."); _root.planetStrengths[Number(stationdataArray[((i - 1) * 14) + 0])] = Number(_root.planetStrengths[Number(stationdataArray[((i - 1) * 14) + 0])]) + Number(_root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 5]); events = events + (((("\rStrength has increased on the planet " + _global.mapnamesArray[Number(stationdataArray[((i - 1) * 14) + 0])]) + " by ") + _root.itemdescArray[((stationdataArray[((i - 1) * 14) + 1] - 1) * 13) + 5]) + "."); } i++; } var i = 1; while (myfleet[((i - 1) * 4) + 1] != undefined) { if ((myfleet[((i - 1) * 4) + 1] != 0) and (myfleet[((i - 1) * 4) + 1] != -1)) { if (_root.mylatinum > 20) { shipscost = shipscost + (Number(_root.itemdescArray[((_root.myfleet[((i - 1) * 4) + 2] - 1) * 13) + 3]) * Math.floor(_root.dist)); } else { events = events + (((("\rThe " + myfleet[((i - 1) * 4) + 3]) + " in the ") + _global.mapnamesArray[myfleet[((i - 1) * 4) + 1]]) + " system has defected due to lack of maintenance."); _root.myfleet[((i - 1) * 4) + 1] = 0; } if (_root.localprestige[myfleet[((i - 1) * 4) + 1]] < 0) { if (random(10) == 1) { events = events + (((("\rThe " + myfleet[((i - 1) * 4) + 3]) + " in the ") + _global.mapnamesArray[myfleet[((i - 1) * 4) + 1]]) + " system was attacked and sustained minor damage."); } if (random(10) == 1) { events = events + (((("\rThe " + myfleet[((i - 1) * 4) + 3]) + " in the ") + _global.mapnamesArray[myfleet[((i - 1) * 4) + 1]]) + " system engaged and destroyed an enemy vessel there."); var i2 = 1; var x = 0; while (stationdataArray[((i2 - 1) * 14) + 0] != undefined) { if (Number(stationdataArray[((i2 - 1) * 14) + 0]) == myfleet[((i - 1) * 4) + 1]) { x++; } i2++; } if (x == 0) { _root.planetStrengths[Number(myfleet[((i - 1) * 4) + 1])] = _root.planetStrengths[Number(myfleet[((i - 1) * 4) + 1])] - random(20); } } if (random(40) == 1) { events = events + (((("\rThe " + myfleet[((i - 1) * 4) + 3]) + " in the ") + _global.mapnamesArray[myfleet[((i - 1) * 4) + 1]]) + " system was destroyed by an enemy vessel."); _root.myfleet[((i - 1) * 4) + 1] = 0; } } if ((myfleet[((i - 1) * 4) + 4] == 1) and (random(10) == 1)) { var x = (random(Number(_root.itemdescArray[((_root.myfleet[((i - 1) * 4) + 2] - 1) * 13) + 5])) * (random(10) + 1)); _root.mylatinum = Number(_root.mylatinum) + Number(x); myfleet[((i - 1) * 4) + 1] = random(50) + 1; events = events + (((((("\rThe " + myfleet[((i - 1) * 4) + 3]) + " reports profit of ") + x) + " bars of latinum from a trade mission to the ") + _global.mapnamesArray[myfleet[((i - 1) * 4) + 1]]) + " system."); } if ((myfleet[((i - 1) * 4) + 4] == 2) and (random(10) == 1)) { myfleet[((i - 1) * 4) + 1] = random(50) + 1; if (_root.planetStrengths[myfleet[((i - 1) * 4) + 1]] == undefined) { var p = _root.planetDataArray[myfleet[((i - 1) * 4) + 1]].split(";"); _root.planetPops[myfleet[((i - 1) * 4) + 1]] = p[5]; _root.planetStrengths[myfleet[((i - 1) * 4) + 1]] = p[2]; _root.planetGovts[myfleet[((i - 1) * 4) + 1]] = p[1]; _root.planetGovts[myfleet[((i - 1) * 4) + 1] + 55] = p[9]; planetgovtarray[myfleet[((i - 1) * 4) + 1]] = 4; if (planetgovts[myfleet[((i - 1) * 4) + 1]] == 16) { planetgovtarray[myfleet[((i - 1) * 4) + 1]] = 3; } else { if (localprestige[myfleet[((i - 1) * 4) + 1]] < 0) { planetgovtarray[myfleet[((i - 1) * 4) + 1]] = 1; } if (localprestige[myfleet[((i - 1) * 4) + 1]] >= 100) { planetgovtarray[myfleet[((i - 1) * 4) + 1]] = 2; } if ((planetpops[myfleet[((i - 1) * 4) + 1]] <= 0) and (planetstrengths[myfleet[((i - 1) * 4) + 1]] <= 0)) { planetgovtarray[myfleet[((i - 1) * 4) + 1]] = 6; } if ((((myfleet[((i - 1) * 4) + 1] == 32) or (myfleet[((i - 1) * 4) + 1] == 33)) or (myfleet[((i - 1) * 4) + 1] == 34)) or (myfleet[((i - 1) * 4) + 1] == 29)) { planetgovtarray[myfleet[((i - 1) * 4) + 1]] == 5; } } } events = events + (((("\rThe " + myfleet[((i - 1) * 4) + 3]) + " reports it is currently exploring the ") + _global.mapnamesArray[myfleet[((i - 1) * 4) + 1]]) + " system."); } } i++; } if (shipscost > 0) { events = events + (("\rYour fleet has cost you " + shipscost) + " bars of latinum in maintenance."); _root.mylatinum = Number(_root.mylatinum) - Number(shipscost); } if (lat > 0) { _root.mylatinum = Number(_root.mylatinum) + Number(lat); events = events + (("\rYour empire has generated " + lat) + " bars of latinum."); } if (ore > 0) { events = events + (("\rYour ore stations have processed " + ore) + " tons of deuranium."); _root.mydeuranium = Number(_root.mydeuranium) + Number(ore); } events = events + "\rNo other events have occured."; _root.savegame();
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 20); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (locx > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 1265 MovieClip in Frame 155
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 600) { _x = 0; _y = random(450); } }
Instance of Symbol 36 MovieClip [FScrollBarSymbol] in Frame 155
//component parameters onClipEvent (initialize) { _targetInstanceName = "events"; horizontal = false; }
Frame 156
_root.speed = _root.totspeed * -1; gotoAndPlay (154); x = random(3); if (x == 0) { setProperty("planet", _x , -1500); setProperty("planet", _y , -1500); } if (x == 1) { setProperty("planet", _x , 1500); setProperty("planet", _y , -1500); } if (x == 2) { setProperty("planet", _x , -1500); setProperty("planet", _y , 1500); } if (x == 3) { setProperty("planet", _x , 1500); setProperty("planet", _y , 1500); }
Frame 182
stop();
Frame 183
gotoAndPlay (182);
Frame 197
gotoAndPlay (60);
Symbol 35 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 36 MovieClip [FScrollBarSymbol] Frame 1
#initclip 2 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var tmp = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; tmp = Math.min(tmp, this.maxPos); this.setScrollPosition(Math.max(tmp, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var wasEnabled = this.enable; if (enabledFlag && (!wasEnabled)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (wasEnabled)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var delt = this.smallScroll; if (inc != "one") { delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var newPos = (this.getScrollPosition() + (mode * delt)); if (newPos > this.maxPos) { newPos = this.maxPos; } else if (newPos < this.minPos) { newPos = this.minPos; } this.setScrollPosition(newPos); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var c = this.controller; c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var pos = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(pos, this.textField.maxhscroll)); } else { var pos = this.textField.scroll; var pageSize = (this.textField.bottomScroll - this.textField.scroll); this.setScrollProperties(pageSize, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(pos, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 40 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 40 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1
#initclip 3 function FScrollPaneClass() { function boolToString(str) { if (str == "false") { return(false); } if (str == "true") { return(true); } return(str); } this.init(); this.width = this._width; this.height = this._height; this._xscale = (this._yscale = 100); this.contentWidth = (this.contentHeight = 0); if (this.hScroll == undefined) { this.hScroll = (this.vScroll = "auto"); this.dragContent = false; } this.offset = new Object(); this.vScroll = boolToString(this.vScroll); this.hScroll = boolToString(this.hScroll); this.attachMovie("FScrollBarSymbol", "hScrollBar_mc", 100, {hostStyle:this.styleTable}); this.hScrollBar_mc.setHorizontal(true); this.hScrollBar_mc.setSmallScroll(5); this.hScrollBar_mc.setChangeHandler("onScroll", this); this.attachMovie("FScrollBarSymbol", "vScrollBar_mc", 99, {hostStyle:this.styleTable}); this.vScrollBar_mc.setSmallScroll(5); this.vScrollBar_mc.setChangeHandler("onScroll", this); this.setSize(this.width, this.height); if (this.scrollContent != "") { this.setScrollContent(this.scrollContent); } this.setDragContent(this.dragContent); } FScrollPaneClass.prototype = new FUIComponentClass(); Object.registerClass("FScrollPaneSymbol", FScrollPaneClass); FScrollPaneClass.prototype.getScrollContent = function () { return(this.content_mc); }; FScrollPaneClass.prototype.getPaneWidth = function () { return(this.width); }; FScrollPaneClass.prototype.getPaneHeight = function () { return(this.height); }; FScrollPaneClass.prototype.getScrollPosition = function () { var xPos = ((this.hScrollBar_mc == undefined) ? 0 : (this.hScrollBar_mc.getScrollPosition())); var yPos = ((this.vScrollBar_mc == undefined) ? 0 : (this.vScrollBar_mc.getScrollPosition())); return({x:xPos, y:yPos}); }; FScrollPaneClass.prototype.setScrollContent = function (target) { this.offset.x = 0; this.offset.y = 0; if (this.content_mc != undefined) { if (target != this.content_mc) { this.content_mc._visible = false; this.content_mc.removeMovieClip(); this.content_mc.unloadMovie(); } } if (typeof(target) == "string") { this.attachMovie(target, "tmp_mc", 3); this.content_mc = this.tmp_mc; } else if (target == undefined) { this.content_mc.unloadMovie(); } else { this.content_mc = target; } this.localToGlobal(this.offset); this.content_mc._parent.globalToLocal(this.offset); this.content_mc._x = this.offset.x; this.content_mc._y = this.offset.y; var contentBounds = this.content_mc.getBounds(this); this.offset.x = -contentBounds.xMin; this.offset.y = -contentBounds.yMin; this.localToGlobal(this.offset); this.content_mc._parent.globalToLocal(this.offset); this.content_mc._x = this.offset.x; this.content_mc._y = this.offset.y; this.contentWidth = this.content_mc._width; this.contentHeight = this.content_mc._height; this.content_mc.setMask(this.mask_mc); this.setSize(this.width, this.height); }; FScrollPaneClass.prototype.setSize = function (w, h) { if (((arguments.length < 2) || (isNaN(w))) || (isNaN(h))) { return(undefined); } super.setSize(w, h); this.width = Math.max(w, 60); this.height = Math.max(h, 60); this.boundingBox_mc._xscale = 100; this.boundingBox_mc._yscale = 100; this.boundingBox_mc._width = this.width; this.boundingBox_mc._height = this.height; this.setHandV(); this.initScrollBars(); if (this.mask_mc == undefined) { this.attachMovie("FBoundingBoxSymbol", "mask_mc", 3000); } this.mask_mc._xscale = 100; this.mask_mc._yscale = 100; this.mask_mc._width = this.hWidth; this.mask_mc._height = this.vHeight; this.mask_mc._alpha = 0; }; FScrollPaneClass.prototype.setScrollPosition = function (x, y) { x = Math.max(this.hScrollBar_mc.minPos, x); x = Math.min(this.hScrollBar_mc.maxPos, x); y = Math.max(this.vScrollBar_mc.minPos, y); y = Math.min(this.vScrollBar_mc.maxPos, y); this.hScrollBar_mc.setScrollPosition(x); this.vScrollBar_mc.setScrollPosition(y); }; FScrollPaneClass.prototype.refreshPane = function () { this.setScrollContent(this.content_mc); }; FScrollPaneClass.prototype.loadScrollContent = function (url, handler, location) { this.content_mc.removeMovieClip(); this.content_mc.unloadMovie(); this.content_mc._visible = 0; this.loadContent.duplicateMovieClip("loadTemp", 3); this.dupeFlag = true; this.contentLoaded = function () { this.loadReady = false; this.content_mc = this.loadTemp; this.refreshPane(); this.executeCallBack(); }; this.setChangeHandler(handler, location); this.loadTemp.loadMovie(url); }; FScrollPaneClass.prototype.setHScroll = function (prop) { this.hScroll = prop; this.setSize(this.width, this.height); }; FScrollPaneClass.prototype.setVScroll = function (prop) { this.vScroll = prop; this.setSize(this.width, this.height); }; FScrollPaneClass.prototype.setDragContent = function (dragFlag) { if (dragFlag) { this.boundingBox_mc.useHandCursor = true; this.boundingBox_mc.onPress = function () { this._parent.startDragLoop(); }; this.boundingBox_mc.tabEnabled = false; this.boundingBox_mc.onRelease = (this.boundingBox_mc.onReleaseOutside = function () { this._parent.pressFocus(); this._parent.onMouseMove = null; }); } else { delete this.boundingBox_mc.onPress; this.boundingBox_mc.useHandCursor = false; } }; FScrollPaneClass.prototype.setSmallScroll = function (x, y) { this.hScrollBar_mc.setSmallScroll(x); this.vScrollBar_mc.setSmallScroll(y); }; FScrollPaneClass.prototype.setHandV = function () { if ((((this.contentHeight - this.height) > 2) && (this.vScroll != false)) || (this.vScroll == true)) { this.hWidth = this.width - this.vScrollBar_mc._width; } else { this.hWidth = this.width; } if ((((this.contentWidth - this.width) > 2) && (this.hScroll != false)) || (this.hScroll == true)) { this.vHeight = this.height - this.hScrollBar_mc._height; } else { this.vHeight = this.height; } }; FScrollPaneClass.prototype.startDragLoop = function () { this.tabFocused = false; this.myOnSetFocus(); this.lastX = this._xmouse; this.lastY = this._ymouse; this.onMouseMove = function () { this.scrollXMove = this.lastX - this._xmouse; this.scrollYMove = this.lastY - this._ymouse; this.scrollXMove = this.scrollXMove + this.hScrollBar_mc.getScrollPosition(); this.scrollYMove = this.scrollYMove + this.vScrollBar_mc.getScrollPosition(); this.setScrollPosition(this.scrollXMove, this.scrollYMove); if ((this.scrollXMove < this.hScrollBar_mc.maxPos) && (this.scrollXMove > this.hScrollBar_mc.minPos)) { this.lastX = this._xmouse; } if ((this.scrollYMove < this.vScrollBar_mc.maxPos) && (this.scrollYMove > this.vScrollBar_mc.minPos)) { this.lastY = this._ymouse; } this.updateAfterEvent(); }; }; FScrollPaneClass.prototype.initScrollBars = function () { this.hScrollBar_mc._y = this.height - this.hScrollBar_mc._height; this.hScrollBar_mc.setSize(this.hWidth); this.hScrollBar_mc.setScrollProperties(this.hWidth, 0, this.contentWidth - this.hWidth); this.vScrollBar_mc._visible = ((this.hWidth == this.width) ? false : true); this.vScrollBar_mc._x = this.width - this.vScrollBar_mc._width; this.vScrollBar_mc.setSize(this.vHeight); this.vScrollBar_mc.setScrollProperties(this.vHeight, 0, this.contentHeight - this.vHeight); this.hScrollBar_mc._visible = ((this.vHeight == this.height) ? false : true); }; FScrollPaneClass.prototype.onScroll = function (component) { var pos = component.getScrollPosition(); var XorY = ((component._name == "hScrollBar_mc") ? "x" : "y"); if (component._name == "hScrollBar_mc") { this.content_mc._x = (-pos) + this.offset.x; } else { this.content_mc._y = (-pos) + this.offset.y; } }; FScrollPaneClass.prototype.myOnKeyDown = function () { var posX = this.hScrollBar_mc.getScrollPosition(); var posY = this.vScrollBar_mc.getScrollPosition(); if (this.hScrollBar_mc.maxPos > this.hScrollBar_mc.minPos) { if (Key.isDown(37)) { this.setScrollPosition(posX - 3, posY); } else if (Key.isDown(39)) { this.setScrollPosition(posX + 3, posY); } } if (this.vScrollBar_mc.maxPos > this.vScrollBar_mc.minPos) { if (Key.isDown(38)) { this.setScrollPosition(posX, posY - 3); } else if (Key.isDown(40)) { this.setScrollPosition(posX, posY + 3); } else if (Key.isDown(34)) { this.setScrollPosition(posX, posY + this.vScrollBar_mc.pageSize); } else if (Key.isDown(33)) { this.setScrollPosition(posX, posY - this.vScrollBar_mc.pageSize); } } }; #endinitclip this.deadPreview._visible = false;
Instance of Symbol 36 MovieClip [FScrollBarSymbol] "scrollBarAsset" in Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1
//component parameters onClipEvent (initialize) { _targetInstanceName = ""; horizontal = false; }
Instance of Symbol 41 MovieClip "loadContent" in Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1
onClipEvent (load) { if (this._parent.loadReady) { this._parent.contentLoaded(); delete this._parent.loadReady; } else if (this._name != "loadContent") { this._parent.loadReady = true; } }
Symbol 58 MovieClip [phaser] Frame 1
_yscale = (_yscale / _root.zoom); gotoAndPlay(mytype);
Symbol 58 MovieClip [phaser] Frame 2
if (xshift == undefined) { xshift = (random(20) - random(20)) / _root.zoom; yshift = (random(20) - random(20)) / _root.zoom; } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI); if (fire == undefined) { _root.attachMovie("explosionmini", "explosion" add _root.level, _root.level); Set(("../explosion" add _root.level) add ":mytarget", mytarget); Set(("../explosion" add _root.level) add ":xshift", xshift); Set(("../explosion" add _root.level) add ":yshift", yshift); fire = 1; _root.level++; }
Symbol 58 MovieClip [phaser] Frame 3
targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 4
if (timer == undefined) { Set(("../" add mytarget) add ":hit", 0.1); Set(("../" add mytarget) add ":mystrength", eval (("../" add mytarget) add ".mystrength") - power); timer = 3; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.beamphaser.start(); } } timer = timer - 1; gotoAndPlay(mytype); if (timer < 0) { removeMovieClip(""); }
Symbol 58 MovieClip [phaser] Frame 5
if (xshift == undefined) { xshift = (random(20) - random(20)) / _root.zoom; yshift = (random(20) - random(20)) / _root.zoom; } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI); if (fire == undefined) { _root.attachMovie("explosionmini", "explosion" add _root.level, _root.level); Set(("../explosion" add _root.level) add ":mytarget", mytarget); Set(("../explosion" add _root.level) add ":xshift", xshift); Set(("../explosion" add _root.level) add ":yshift", yshift); fire = 1; _root.level++; }
Symbol 58 MovieClip [phaser] Frame 6
targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 7
if (timer == undefined) { timer = 3; Set(("../" add mytarget) add ":hit", 0.1); Set(("../" add mytarget) add ":mystrength", eval (("../" add mytarget) add ".mystrength") - power); if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.domphas.start(); } } timer = timer - 1; gotoAndPlay(mytype); if (timer < 0) { removeMovieClip(""); }
Symbol 58 MovieClip [phaser] Frame 8
if (xshift == undefined) { xshift = (random(20) - random(20)) / _root.zoom; yshift = (random(20) - random(20)) / _root.zoom; } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI); if (fire == undefined) { _root.attachMovie("explosionmini", "explosion" add _root.level, _root.level); Set(("../explosion" add _root.level) add ":mytarget", mytarget); Set(("../explosion" add _root.level) add ":xshift", xshift); Set(("../explosion" add _root.level) add ":yshift", yshift); fire = 1; _root.level++; }
Symbol 58 MovieClip [phaser] Frame 9
targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 10
if (timer == undefined) { timer = 3; Set(("../" add mytarget) add ":hit", 0.1); Set(("../" add mytarget) add ":mystrength", eval (("../" add mytarget) add ".mystrength") - power); if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.polbeam.start(); } } timer = timer - 1; gotoAndPlay(mytype); if (timer < 0) { removeMovieClip(""); }
Symbol 58 MovieClip [phaser] Frame 11
if (xshift == undefined) { xshift = (random(20) - random(20)) / _root.zoom; yshift = (random(20) - random(20)) / _root.zoom; } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI); if (fire == undefined) { _root.attachMovie("explosionmini", "explosion" add _root.level, _root.level); Set(("../explosion" add _root.level) add ":mytarget", mytarget); Set(("../explosion" add _root.level) add ":xshift", xshift); Set(("../explosion" add _root.level) add ":yshift", yshift); fire = 1; _root.level++; }
Symbol 58 MovieClip [phaser] Frame 12
targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 13
if (timer == undefined) { timer = 3; Set(("../" add mytarget) add ":hit", 0.1); Set(("../" add mytarget) add ":mystrength", eval (("../" add mytarget) add ".mystrength") - power); if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.romphas.start(); } } timer = timer - 1; gotoAndPlay(mytype); if (timer < 0) { removeMovieClip(""); }
Symbol 58 MovieClip [phaser] Frame 14
if (xshift == undefined) { xshift = (random(20) - random(20)) / _root.zoom; yshift = (random(20) - random(20)) / _root.zoom; } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI); if (fire == undefined) { _root.attachMovie("explosionmini", "explosion" add _root.level, _root.level); Set(("../explosion" add _root.level) add ":mytarget", mytarget); Set(("../explosion" add _root.level) add ":xshift", xshift); Set(("../explosion" add _root.level) add ":yshift", yshift); fire = 1; _root.level++; }
Symbol 58 MovieClip [phaser] Frame 15
targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 16
if (timer == undefined) { timer = 2; Set(("../" add mytarget) add ":hit", 0.1); Set(("../" add mytarget) add ":mystrength", eval (("../" add mytarget) add ".mystrength") - power); if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.cuttingbeam.start(); } } timer = timer - 1; gotoAndPlay(mytype); if (timer < 0) { removeMovieClip(""); }
Symbol 58 MovieClip [phaser] Frame 17
if (xshift == undefined) { xshift = (random(20) - random(20)) / _root.zoom; yshift = (random(20) - random(20)) / _root.zoom; } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 18
if (timer > 0) { Set(("../" add mytarget) add ":speed", 0); } if (xshift == undefined) { xshift = random(20) - random(20); yshift = random(20) - random(20); } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI);
Symbol 58 MovieClip [phaser] Frame 19
if (timer == undefined) { timer = 30; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.tractor.start(); } } timer = timer - 1; if (timer > 0) { Set(("../" add mytarget) add ":speed", 0); } _root.level++; if (xshift == undefined) { xshift = random(20) - random(20); yshift = random(20) - random(20); } targetx = getProperty("../" add mytarget, _x) + xshift; targety = getProperty("../" add mytarget, _y) + yshift; _x = getProperty("../" add myorigin, _x); _y = getProperty("../" add myorigin, _y); a = Math.abs(_x - targetx); b = Math.abs(_y - targety); _xscale = Math.sqrt((a * a) + (b * b)); dx = targetx - _x; dy = targety - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } _rotation = ((angle * 180) / Math.PI); gotoAndPlay(mytype); if (timer < 0) { removeMovieClip(""); }
Symbol 59 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 72 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 82 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 91 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 92 MovieClip [UpArrow] Frame 1
stop();
Symbol 92 MovieClip [UpArrow] Frame 2
stop();
Symbol 92 MovieClip [UpArrow] Frame 3
stop();
Symbol 99 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 106 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 111 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 112 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 120 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 128 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 136 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 137 MovieClip [DownArrow] Frame 1
stop();
Symbol 137 MovieClip [DownArrow] Frame 2
stop();
Symbol 137 MovieClip [DownArrow] Frame 3
stop();
Symbol 143 MovieClip Frame 1
var x = (((_root.myhull / _root.tothull) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 143 MovieClip Frame 2
var x = (((_root.myhull / _root.tothull) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 143 MovieClip Frame 3
var x = (((_root.myhull / _root.tothull) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 143 MovieClip Frame 4
var x = (((_root.myhull / _root.tothull) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 143 MovieClip Frame 5
var x = (((_root.myhull / _root.tothull) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 315 MovieClip Frame 1
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 2
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 3
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 4
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 6
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 7
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 8
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gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 10
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 11
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gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 13
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 14
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 15
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 16
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 17
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 18
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 19
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 20
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 21
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 22
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 23
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 24
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 25
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 26
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 27
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 28
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 29
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 30
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 31
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 32
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 33
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 34
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 35
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 36
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 37
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 38
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 39
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 40
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 41
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 42
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 43
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 44
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 45
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 46
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 47
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 48
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 49
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 50
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 51
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 52
gotoAndPlay(mytype);
Symbol 315 MovieClip Frame 53
gotoAndPlay(mytype);
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Symbol 316 MovieClip Frame 1
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Symbol 331 MovieClip [player] Frame 1
if (warp == undefined) { warp = 1; } if (_root.myhull <= 0) { _root.myhull = 0; gotoAndPlay (21); } if (((_root.myhull / _root.tothull) < 0.4) and (random(10 - ((_root.myhull / _root.tothull) * 10)) == 1)) { _root.attachMovie("damagemini", "damage" add _root.level, _root.level); setProperty("../damage" add _root.level, _x , (_parent._x + random(20)) - random(20)); setProperty("../damage" add _root.level, _y , (_parent._y + random(20)) - random(20)); _root.level++; } Set("playershiptype:mytype", mytype); Set("shields:mytype", mytype); if (damagepic._width != playershiptype._width) { damagepic._width = playershiptype._width + 10; damagepic._height = playershiptype._height + 10; }
Instance of Symbol 143 MovieClip "damagepic" in Symbol 331 MovieClip [player] Frame 1
/* no clip actions */
Instance of Symbol 315 MovieClip "playershiptype" in Symbol 331 MovieClip [player] Frame 1
onClipEvent (load) { _root.weapon1timer = 0; _root.weapon2timer = 0; _root.weapon3timer = 0; _parent.mystrength = 0; _root.weapon1timer = Number(_root.weaponstats[((_root.weapon1 - 1) * 7) + 6]); _root.totweapon1timer = _root.weapon1timer; _root.weapon2timer = Number(_root.weaponstats[((_root.weapon2 - 1) * 7) + 6]); _root.totweapon2timer = _root.weapon2timer; _root.weapon3timer = Number(_root.weaponstats[((_root.weapon3 - 1) * 7) + 6]); _root.totweapon3timer = _root.weapon3timer; } on (release) { Set("../../playerpanel:shiptype", mytype); Set("../../playerpanel:mymenu", 1); Set("../../playerpanel:cargopanel", 1); _root.updatemenu(); } onClipEvent (enterFrame) { rotation = getProperty("../", _rotation); if (_root.speed < (-25 / _root.zoom)) { _root.myenergy = _root.myenergy - 0.5; _root.updatebars(); } if (cloak == 1) { _root.myenergy = _root.myenergy - 1; _root.updatebars(); } if (_root.myenergy < _root.totenergy) { x = (_root.opsreserves * 0.01) * Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3]); if (_root.warpcore == 1) { x = x * 2; } _root.myenergy = _root.myenergy + x; _root.updatebars(); } if (_root.myenergy < 0) { _root.myenergy = 0; _root.updatebars(); _root.speed = -1 / _root.zoom; cloak = 0; _root.powerfail.start(); Set("../../playerpanel:infotext", "Warning: Power Failure."); } if (((_root.bajoransail == 1) and (random(10) == 1)) and ((100 - ((((_root.myantimatter * 2) * _root.antimatteruse) / Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3] * 100)) * 100)) > 0)) { _root.myantimatter = _root.myantimatter + 1; _root.updatemenu(); } if ((_root.myshields < _root.totshields) and (_root.myshields > 0)) { _root.myshields = _root.myshields + ((_root.opsshields / 10) * 0.01); _root.updatebars(); } if (((Key.isDown(38) and (((_root.speed / _root.zoom) * -1) < (_root.totspeed / _root.zoom))) and (_root.myenergy > 0)) and (repair != 1)) { _root.speed = _root.speed - 2; if (_root.speed < (-25 / _root.zoom)) { _root.speed = _root.speed - (5 / _root.zoom); } if (_root.speed < (-100 / _root.zoom)) { _root.speed = -100 / _root.zoom; } } if (Key.isDown(40) and (repair != 1)) { _root.speed = _root.speed + (1 / _root.zoom); if (_root.speed < (-25 / _root.zoom)) { _root.speed = _root.speed + (5 / _root.zoom); } if (_root.speed > 0) { _root.speed = 0; } } if (Key.isDown(37) and (repair != 1)) { if (_root.speed < (-25 / _root.zoom)) { setProperty("../", _rotation , rotation - (_root.totturn / 2)); } if (_root.speed >= (-25 / _root.zoom)) { setProperty("../", _rotation , rotation - _root.totturn); } } if (Key.isDown(39) and (repair != 1)) { if (_root.speed < (-25 / _root.zoom)) { setProperty("../", _rotation , rotation + (_root.totturn / 2)); } if (_root.speed >= (-25 / _root.zoom)) { setProperty("../", _rotation , rotation + _root.totturn); } } if ((_root.speed >= (-25 / _root.zoom)) and (repair != 1)) { if ((Key.isDown(32) and (_root.weapon1timer <= 0)) and (_root.speed >= (-25 / _root.zoom))) { _root.weapontype = _root.weapon1; _root.weapon1timer = Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 6]) * (6 - Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3])); _root.totweapon1timer = _root.weapon1timer; _root.fireweapon(); } if (Key.isDown(90) and (_root.weapon2timer <= 0)) { _root.weapontype = _root.weapon2; _root.weapon2timer = Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 6]) * (6 - Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3])); _root.totweapon2timer = _root.weapon2timer; _root.fireweapon(); } if (Key.isDown(88) and (_root.weapon3timer <= 0)) { _root.weapontype = _root.weapon3; _root.weapon3timer = Number(_root.weaponstats[((_root.weapontype - 1) * 7) + 6]) * (6 - Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3])); _root.totweapon3timer = _root.weapon3timer; _root.fireweapon(); } } if (Key.isDown(187)) { _root.autotarget(); } if (Key.isDown(189)) { _root.deselectobject(); } if (Key.isDown(84) and (hitkey <= 0)) { hitkey = 20; _root.transport(); } if (Key.isDown(77) and (hitkey <= 0)) { hitkey = 20; _root.openmap(); } if (Key.isDown(119) and (hitkey <= 0)) { hitkey = 100; _root.loadcomm(); Set("../../commpanel:mytype", 27); } if (Key.isDown(72) and (hitkey <= 0)) { hitkey = 20; _root.hail(); } if (Key.isDown(67) and (hitkey <= 0)) { hitkey = 20; Set("../../playerpanel:shiptype", mytype); Set("../../playerpanel:mymenu", 1); Set("../../playerpanel:cargopanel", 3); _root.updatemenu(); } if (Key.isDown(192) and (hitkey <= 0)) { hitkey = 20; if (_root.autot == 0) { Set("../../playerpanel:infotext", "Auto Target On..."); _root.autot = 1; } else { Set("../../playerpanel:infotext", "Auto Target Off..."); _root.autot = 0; } } if ((Key.isDown(49) or Key.isDown(97)) and (hitkey <= 0)) { hitkey = 20; var i = (_root.numstations + 1); while (i <= _root.xArray0) { Set("../../playerpanel:infotext", "Fleet ordered to follow you under green alert..."); if (_root.shipsgovt[i] == 16) { Set(("../../" add _root.otherships[i]) add ":alert", 1); Set(("../../" add _root.otherships[i]) add ":mytarget", "player"); Set(("../../" add _root.otherships[i]) add ":orders", 1); } i++; } } if ((Key.isDown(50) or Key.isDown(98)) and (hitkey <= 0)) { hitkey = 20; var i = (_root.numstations + 1); while (i <= _root.xArray0) { Set("../../playerpanel:infotext", "Fleet ordered to attack your selected target..."); if (_root.shipsgovt[i] == 16) { Set(("../../" add _root.otherships[i]) add ":orders", 4); Set(("../../" add _root.otherships[i]) add ":alert", 3); Set(("../../" add _root.otherships[i]) add ":mytarget", _root.myselect); } i++; } } if ((Key.isDown(51) or Key.isDown(99)) and (hitkey <= 0)) { hitkey = 20; var i = (_root.numstations + 1); while (i <= _root.xArray0) { Set("../../playerpanel:infotext", "Fleet ordered to Seek and Destroy enemy targets..."); if (_root.shipsgovt[i] == 16) { Set(("../../" add _root.otherships[i]) add ":orders", 4); Set(("../../" add _root.otherships[i]) add ":alert", 3); Set(("../../" add _root.otherships[i]) add ":mytarget", _root.myselect); } i++; } } if ((Key.isDown(52) or Key.isDown(100)) and (hitkey <= 0)) { hitkey = 20; var i = (_root.numstations + 1); while (i <= _root.xArray0) { Set("../../playerpanel:infotext", "Fleet ordered to Seek and Destroy enemy targets..."); if (_root.shipsgovt[i] == 16) { Set(("../../" add _root.otherships[i]) add ":alert", 1); Set(("../../" add _root.otherships[i]) add ":orders", 2); Set(("../../" add _root.otherships[i]) add ":mytarget", "planet"); } i++; } } if ((Key.isDown(53) or Key.isDown(101)) and (hitkey <= 0)) { hitkey = 20; var i = 1; Set("../../playerpanel:infotext", "Launching all auxiliary craft..."); while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (_root.myfleet[((i - 1) * 4) + 1] == -1) { _root.myfleet[((i - 1) * 4) + 1] = _root.myplanet; _root.createalliedship(_root.myfleet[((i - 1) * 4) + 2], _root.myfleet[((i - 1) * 4) + 3]); } i++; } } if (((Key.isDown(54) or Key.isDown(102)) and (hitkey <= 0)) and (_root.itemdescArray[((_root.playership - 1) * 13) + 3] >= 5)) { hitkey = 20; var i = 1; Set("../../playerpanel:infotext", "All nearby auxiliary craft loaded into shuttlebay..."); while (i <= _root.xArray0) { if (_root.shipsgovt[i] == 16) { i2 = 1; while (_root.myfleet[((i2 - 1) * 4) + 1] != undefined) { var xloc = getProperty("../../" add _root.otherships[i], _x); var yloc = getProperty("../../" add _root.otherships[i], _y); if (((_root.myfleet[((i2 - 1) * 4) + 2] == eval (("../../" add _root.otherships[i]) add ".mytype")) and (_root.myfleet[((i2 - 1) * 4) + 3] == eval (("../../" add _root.otherships[i]) add ".myname"))) and (_root.myfleet[((i2 - 1) * 4) + 1] == _root.myplanet)) { if (((((xloc < 650) and (xloc > 0)) and (yloc < 500)) and (yloc > 0)) and (_root.itemdescArray[((_root.myfleet[((i2 - 1) * 4) + 2] - 1) * 13) + 3] <= 1)) { _root.myfleet[((i2 - 1) * 4) + 1] = -1; removeMovieClip("../../" add _root.otherships[i]); _root.shipsgovt[i] = undefined; _root.otherships[i] = undefined; } } i2++; } } i++; } } if ((Key.isDown(55) or Key.isDown(103)) and (hitkey <= 0)) { hitkey = 20; var i = 1; Set("../../playerpanel:infotext", "All ships in this system ordered to explore the galaxy..."); while (i <= _root.xArray0) { if (_root.shipsgovt[i] == 16) { i2 = 1; while (_root.myfleet[((i2 - 1) * 4) + 1] != undefined) { var xloc = getProperty("../../" add _root.otherships[i], _x); var yloc = getProperty("../../" add _root.otherships[i], _y); if (((_root.myfleet[((i2 - 1) * 4) + 2] == eval (("../../" add _root.otherships[i]) add ".mytype")) and (_root.myfleet[((i2 - 1) * 4) + 3] == eval (("../../" add _root.otherships[i]) add ".myname"))) and (_root.myfleet[((i2 - 1) * 4) + 1] == _root.myplanet)) { _root.myfleet[((i2 - 1) * 4) + 4] = 2; } i2++; } } i++; } } if ((Key.isDown(56) or Key.isDown(104)) and (hitkey <= 0)) { hitkey = 20; var i = 1; Set("../../playerpanel:infotext", "All ships in this system ordered to conduct trade missions..."); while (i <= _root.xArray0) { if (_root.shipsgovt[i] == 16) { i2 = 1; while (_root.myfleet[((i2 - 1) * 4) + 1] != undefined) { var xloc = getProperty("../../" add _root.otherships[i], _x); var yloc = getProperty("../../" add _root.otherships[i], _y); if (((_root.myfleet[((i2 - 1) * 4) + 2] == eval (("../../" add _root.otherships[i]) add ".mytype")) and (_root.myfleet[((i2 - 1) * 4) + 3] == eval (("../../" add _root.otherships[i]) add ".myname"))) and (_root.myfleet[((i2 - 1) * 4) + 1] == _root.myplanet)) { _root.myfleet[((i2 - 1) * 4) + 4] = 1; } i2++; } } i++; } } if (hitkey > 0) { hitkey = hitkey - 1; } rotation = getProperty("../../player", _rotation); x = Math.sin(rotation * (Math.PI/180)) * _root.speed; y = (Math.cos(rotation * (Math.PI/180)) * _root.speed) * -1; if (_root.speed < 0) { r = 20 - Math.abs(_root.speed); if (r < 3) { r = 3; } if ((random(r) == 1) and (_root.planetArray[17] == 1)) { _root.makeasteroid(); } } if (_root.speed != 0) { _root.locx = (Math.sin(rotation * (Math.PI/180)) * _root.speed) / _root.zoom; _root.locy = ((Math.cos(rotation * (Math.PI/180)) * _root.speed) * -1) / _root.zoom; } if (_root.weapon1timer > 0) { _root.weapon1timer = _root.weapon1timer - 1; setProperty("../../playerpanel:weapon1bar", _xscale , (_root.weapon1timer / _root.totweapon1timer) * 100); } if (_root.weapon2timer > 0) { _root.weapon2timer = _root.weapon2timer - 1; setProperty("../../playerpanel:weapon2bar", _xscale , (_root.weapon2timer / _root.totweapon2timer) * 100); } if (_root.weapon3timer > 0) { _root.weapon3timer = _root.weapon3timer - 1; setProperty("../../playerpanel:weapon3bar", _xscale , (_root.weapon3timer / _root.totweapon3timer) * 100); } if (_root.level > 9500) { _root.level = 500; } if (repair == 1) { _root.myhull = _root.myhull + 5; _root.myshields = _root.myshields + 5; if (_root.myhull >= _root.tothull) { _root.myhull = _root.tothull; } if (_root.myshields >= _root.totshields) { _root.myshields = _root.totshields; } if ((_root.myhull >= _root.tothull) and (_root.myshields >= _root.totshields)) { removeMovieClip("../../repairmodule"); repair = undefined; Set("../../playerpanel:infotext", "Repairs complete..."); } _root.updatemenu(); } if ((cloak == 1) and (_alpha >= 50)) { _alpha = (_alpha - 5); } if ((cloak == 0) and (_alpha < 100)) { _alpha = (_alpha + 5); } if (_parent.hit > 0) { _parent.mystrength = _parent.mystrength * -1; if (_root.myshields > 0) { _root.myshields = _root.myshields - _parent.mystrength; Set("../shields:fade", 1); } else if (_root.myshields == 0) { _root.myhull = _root.myhull - _parent.mystrength; } if (_root.myshields < 0) { _root.myhull = _root.myhull - (_root.myshields * -1); _root.myshields = 0; } if (_root.myhull < 0) { _root.myhull = 0; } _root.updatebars(); _parent.hit = 0; _parent.mystrength = 0; _parent.hit = 0; } }
Instance of Symbol 316 MovieClip "shields" in Symbol 331 MovieClip [player] Frame 1
onClipEvent (load) { fade = 0; } onClipEvent (enterFrame) { if (fade == 1) { _alpha = 50; fade = 2; } if (fade == 2) { _alpha = (_alpha - 10); if (_alpha <= 0) { fade = 0; } } }
Symbol 331 MovieClip [player] Frame 2
gotoAndPlay(warp);
Symbol 331 MovieClip [player] Frame 3
if (warp == undefined) { warp = 1; } Set("playershiptype:mytype", mytype);
Symbol 331 MovieClip [player] Frame 20
_root.atwarp(); warp = 1; removeMovieClip("");
Instance of Symbol 315 MovieClip "playershiptype" in Symbol 331 MovieClip [player] Frame 21
onClipEvent (load) { _root.weapon1timer = 0; _root.weapon2timer = 0; _root.weapon3timer = 0; } on (release) { Set("../../playerpanel:shiptype", mytype); Set("../../playerpanel:mymenu", 1); _root.updatemenu(); } onClipEvent (enterFrame) { rotation = getProperty("../", _rotation); if (Key.isDown(38) and ((_root.speed * -1) < _root.totspeed)) { _root.speed = _root.speed - 2; if (_root.speed < -25) { _root.speed = _root.speed - 5; } if (_root.speed < -100) { _root.speed = -100; } } if (Key.isDown(40)) { _root.speed = _root.speed + 1; if (_root.speed < -25) { _root.speed = _root.speed + 5; } if (_root.speed > 0) { _root.speed = 0; } } if (Key.isDown(37)) { if (_root.speed < -25) { setProperty("../", _rotation , rotation - (_root.totturn / 2)); } if (_root.speed >= -25) { setProperty("../", _rotation , rotation - _root.totturn); } } if (Key.isDown(39)) { if (_root.speed < -25) { setProperty("../", _rotation , rotation + (_root.totturn / 2)); } if (_root.speed >= -25) { setProperty("../", _rotation , rotation + _root.totturn); } } if (((Key.isDown(32) and (_root.weapon1timer <= 0)) and (_root.speed >= -25)) and (_root.myselect != undefined)) { w = Number(_root.itemdescArray[((mytype - 1) * 13) + 11]); _root.weapontype = _root.weapontypes[w]; if (w <= 5) { _root.firephaser(); } if (w >= 6) { _root.firedisruptor(); } } if ((Key.isDown(20) and (_root.weapon2timer <= 0)) and (_root.myselect != undefined)) { _root.firetorpedo(); } if (hit > 0) { if (_root.myshields > 0) { _root.myshields = _root.myshields - hit; } else if (_root.myshields == 0) { _root.myhull = _root.myhull - hit; } if (_root.myshields < 0) { _root.myshields = 0; } if (_root.myhull < 0) { _root.myhull = 0; _root.dead(); } _root.updatebars(); hit = 0; Set("../:hit", 0); } if (Key.isDown(13)) { if (Key.isDown(16)) { _root.deselectobject(); } else { xArray = 0; xtarget = 0; while (_root.otherships[xArray] != undefined) { xArray++; x1 = getProperty("../../" add _root.otherships[xtarget], _x); y1 = getProperty("../../" add _root.otherships[xtarget], _y); x2 = getProperty("../../" add _root.otherships[xArray], _x); y2 = getProperty("../../" add _root.otherships[xArray], _y); if ((Math.abs(x2 - 298) < Math.abs(x1 - 298)) and (Math.abs(y2 - 195) < Math.abs(y1 - 195))) { xtarget = xArray; } } _root.deselectobject(); _root.gamedata2 = xtarget; _root.myselect = _root.otherships[xtarget]; _root.selectobject(); Set(("../../" add _root.otherships[xtarget]) add ":myselect", 1); Set("../../playerpanel:infotext", "Closest ship selected. Press Shift-Enter to deselect..."); } } rotation = getProperty("../../player", _rotation); x = Math.sin(rotation * (Math.PI/180)) * _root.speed; y = (Math.cos(rotation * (Math.PI/180)) * _root.speed) * -1; if (_root.speed < 0) { r = 40 - Math.abs(_root.speed); if (r < 3) { r = 3; } if ((random(r) == 1) and (_root.planetArray[17] == 1)) { _root.makeasteroid(); } } if (_root.speed != 0) { _root.locx = Math.sin(rotation * (Math.PI/180)) * _root.speed; _root.locy = (Math.cos(rotation * (Math.PI/180)) * _root.speed) * -1; } if (_root.weapon1timer > 0) { _root.weapon1timer = _root.weapon1timer - 1; setProperty("../../playerpanel:weapon1bar", _xscale , (_root.weapon1timer / _root.totweapon1timer) * 100); } if (_root.weapon2timer > 0) { _root.weapon2timer = _root.weapon2timer - 1; setProperty("../../playerpanel:weapon2bar", _xscale , (_root.weapon2timer / _root.totweapon2timer) * 100); } if (_root.weapon3timer > 0) { _root.weapon3timer = _root.weapon3timer - 1; } }
Symbol 331 MovieClip [player] Frame 27
removeMovieClip(""); _root.dead();
Symbol 343 Button
on (release) { removeMovieClip(""); }
Symbol 360 MovieClip Frame 1
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 2
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 3
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 4
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 5
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 6
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 7
gotoAndPlay(myrace);
Symbol 360 MovieClip Frame 8
gotoAndPlay(myrace);
Symbol 361 Button
on (release) { if (sell == "Sell Goods") { i = 1; while (i <= 10) { if ((sellgoods == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { x = 0; while (_root.cargoArray[((i - 1) * 4) + 1] > 0) { x++; _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + (Number(sellcost) * x); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", (("You sell " + x) + " tons of your ") + sellgoods); removeMovieClip(""); } } } i++; } _root.updatemenu(); } else if (eval (("../" add _root.myselect) add ".blamedeath") == 1) { shiptext = "Apology not accepted. I'm going to enjoy destroying your ship."; } else { shiptext = "Apology accepted...do not let it happen again."; Set(("../" add _root.myselect) add ":mytarget", "planet"); } } on (rollOver) { if (sell == "Sell Goods") { shiptext = ((((("I am in the market for up to " + selltons) + " tons of ") + sellgoods) + ". If you have some I'll gladly buy them for ") + sellcost) + " bars per ton."; } else { shiptext = "What do you want?"; } } on (rollOut) { if (sell == "Sell Goods") { shiptext = "Are we done here? I am on a busy schedule."; } }
Symbol 362 Button
on (release) { if (buy == "Buy Goods") { if ((Number(_root.mylatinum) >= buycost) and (_root.mycargo < _root.totcargo)) { counter = 1; while (counter <= buytons) { i = 1; x = 0; while (i <= 10) { if (buygoods == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(buycost); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = buygoods; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(buycost); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } counter++; } Set("../playerpanel:infotext", "Cargo transfer complete..."); _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } } } on (rollOver) { if (buy == "Buy Goods") { shiptext = ((((("I have " + buytons) + " tons of ") + buygoods) + " if you're interested. Price is firm at ") + buycost) + " per ton."; } } on (rollOut) { if (buy == "Buy Goods") { shiptext = "Are we done here? I am on a busy schedule."; } }
Symbol 377 Button
on (release) { removeMovieClip(""); }
Symbol 396 MovieClip Frame 1
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 2
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 3
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 4
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 5
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 6
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 7
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 8
gotoAndPlay(mytype);
Symbol 396 MovieClip Frame 9
gotoAndPlay(mytype);
Symbol 397 Button
on (release) { if (_root.planetPops[_root.myplanet] > 0) { mytype = 11; } else { itemdesc = "There is no one to sell anything to here."; } }
Symbol 576 MovieClip Frame 1
if (mytype == undefined) { mytype = 100; } gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 2
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 3
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 4
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 5
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 6
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 7
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 8
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 10
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 11
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 12
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 15
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 16
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 17
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 18
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 19
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 20
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 21
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 22
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 23
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 24
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 25
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 29
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 34
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 35
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 36
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 38
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 39
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 44
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 45
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 49
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 50
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 51
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 52
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 53
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 54
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 55
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 56
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 57
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 58
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 59
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 60
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 61
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 62
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 63
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 64
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 65
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 66
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 67
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 68
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 69
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 70
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 71
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 72
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 73
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 74
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 75
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 76
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 77
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 78
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 79
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 80
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 81
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 82
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 83
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 84
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 85
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 86
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 87
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 88
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 89
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 90
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 91
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 92
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 93
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 94
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 95
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 96
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 97
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 98
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 99
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 100
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 101
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 102
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 103
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 104
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 105
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 106
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 107
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 109
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 110
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 111
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 112
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 113
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 114
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 115
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 116
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 117
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 118
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 119
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 120
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 121
gotoAndPlay(mytype);
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gotoAndPlay(mytype);
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gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 124
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 125
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 126
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 127
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 128
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 129
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 130
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 131
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 132
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 133
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 134
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 135
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 136
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 137
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 138
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 139
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 140
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 141
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 142
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 143
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 144
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 145
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 146
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 147
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 148
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 149
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 150
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 151
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 152
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 153
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 154
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 155
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 156
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 157
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 158
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 159
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 160
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 161
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 162
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 163
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 164
gotoAndPlay(mytype);
Symbol 576 MovieClip Frame 165
gotoAndPlay(mytype);
Symbol 577 Button
on (release) { i = 1; while (i < 99) { if (((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (tradetons != undefined)) and (_root.mycargo < _root.totcargo)) { if ((_root.totcargo - _root.mycargo) < tradetons) { tradetons = _root.totcargo - _root.mycargo; } _root.rep[1] = Number(_root.rep[1]) + 1; _root.cargoArray[((i - 1) * 4) + 1] = tradetons; _root.cargoArray[((i - 1) * 4) + 2] = tradegoods; _root.cargoArray[((i - 1) * 4) + 3] = tradeplanet; tradetons = undefined; Set("../planet:tradetons", undefined); itemdesc = ((_root.cargoArray[((i - 1) * 4) + 1] + " tons of this cargo has been loaded onto your ship. Payment upon arrival will be ") + Math.floor((tradecost + hazardpay) * Number(_root.cargoArray[((i - 1) * 4) + 1]))) + "."; _root.cargoArray[((i - 1) * 4) + 4] = Math.floor((tradecost + hazardpay) * Number(_root.cargoArray[((i - 1) * 4) + 1])); i = 100; if (_root.planetStrengths[tradeplanetnum] == undefined) { x = _root.planetDataArray[tradeplanetnum - 1].split(";"); _root.planetStrengths[tradeplanetnum] = x[2]; } } if ((i >= 10) and (i < 100)) { i = 100; itemdesc = "You have no more cargo pods to place this cargo into. Dump some cargo."; } i++; } if (_root.mycargo == _root.totcargo) { itemdesc = "You have no cargo room to accept. Dump some cargo."; } } on (rollOver) { if (_root.planetArray[5] > 0) { itemname = (tradetons + " tons of ") + tradegoods; itemdesc = ((("Transport this cargo to " + tradeplanet) + ". You will be paid ") + tradecost) + " bars of latinum per ton of cargo you can deliver"; if (hazardpay > 0) { itemdesc = itemdesc + ((" + " + hazardpay) + " bars per ton in hazard pay"); } itemdesc = itemdesc + "."; Set("../playerpanel:infotext", "Click to accept and beam cargo aboard your ship..."); } else { itemdesc = "There is no one to trade with here."; } if (tradetons == undefined) { itemname = ""; itemdesc = "No trade offers here."; } } on (rollOut) { itemname = ""; itemdesc = ""; Set("../playerpanel:infotext", ""); }
Symbol 578 Button
on (release) { if (_root.planetPops[_root.myplanet] > 0) { _root.repairship(); removeMovieClip(""); } else { itemdesc = "There are no facilities to repair your ship here."; } } on (rollOver) { if (_root.myhull < _root.tothull) { itemname = "Repair Yard"; x = Math.floor(_root.tothull - (_root.myhull / 2)); itemdesc = ("This facility will charge you " + x) + " bars of latinum for repairs."; } else { itemname = "Repair Yard"; itemdesc = "Your ship doesn't require any repairs."; } } on (rollOut) { itemdesc = ""; itemname = ""; }
Symbol 580 Button
on (release) { _root.buyantimatter(); } on (rollOver) { itemname = "(Anti)Matter - 3 bars per unit"; itemdesc = "Required for warp travel. Fills your ship to capacity."; } on (rollOut) { itemname = ""; itemdesc = ""; }
Symbol 582 Button
on (release) { _root.buydeuranium(); } on (rollOver) { itemname = "Deuranium - 1 bar per unit"; itemdesc = "Required to build stations and starships. Sells in packages of 1000 units only."; } on (rollOut) { itemname = ""; itemdesc = ""; }
Symbol 596 MovieClip Frame 1
gotoAndPlay(mytype);
Symbol 596 MovieClip Frame 2
gotoAndPlay(mytype);
Symbol 596 MovieClip Frame 3
gotoAndPlay(mytype);
Symbol 596 MovieClip Frame 4
gotoAndPlay(mytype);
Symbol 596 MovieClip Frame 5
gotoAndPlay(mytype);
Symbol 596 MovieClip Frame 6
gotoAndPlay(mytype);
Symbol 596 MovieClip Frame 7
gotoAndPlay(mytype);
Symbol 649 Button
on (release) { removeMovieClip(""); }
Symbol 659 Button
on (release) { _root.deselectobject(); removeMovieClip(""); }
Symbol 669 Button
on (release) { i = 1; while (i <= 10) { Set(("item" add i) add ":mytype", 100); i++; } i2 = 1; i = _root.numstations + 1; while (i <= _root.xArray0) { if (_root.shipsgovt[i] == 16) { Set(("item" add i2) add ":mytype", eval (("../" add _root.otherships[i]) add ".mytype")); Set(("item" add i2) add ":shipslot", i); i2++; } i++; } }
Symbol 670 Button
on (release) { i = 1; while (i <= 10) { Set(("item" add i) add ":mytype", 100); i++; } i = 1; i2 = 1; while (i <= 10) { if ((((_root.mytech[i] != undefined) and (_root.mytech[i] != 0)) and (_root.mytech[i] >= 20)) and (_root.mytech[i] <= 30)) { Set(("item" add i2) add ":mytype", Number(_root.mytech[i]) + 105); i2++; } i++; } i = 1; while (i <= 10) { if (((_root.myweapons[i] != undefined) and (_root.myweapons[i] != 0)) and (_root.myweapons[i] >= 20)) { Set(("item" add i2) add ":mytype", Number(_root.myweapons[i]) + 105); i2++; } i++; } }
Symbol 671 Button
on (release) { i = 1; while (i <= 10) { Set(("item" add i) add ":mytype", 100); i++; } i = 1; i2 = 1; while (i <= 9) { if ((((_root.myweapons[i] != undefined) and (_root.myweapons[i] != 0)) and (_root.myweapons[i] >= 1)) and (_root.myweapons[i] <= 19)) { Set(("item" add i2) add ":mytype", Number(_root.myweapons[i]) + 105); i2++; } i++; } }
Symbol 672 Button
on (release) { i = 1; while (i <= 10) { Set(("item" add i) add ":mytype", 100); i++; } Set("item1:mytype", 101); Set("item2:mytype", 103); }
Symbol 673 Button
on (release) { mytype = 4; }
Symbol 678 Button
on (release) { removeMovieClip(""); }
Symbol 684 Button
on (release) { buildstation(); }
Symbol 687 Button
on (release) { loc = loc - 1; if (loc < 1) { loc = 55; } if (_global.mapnamesArray[loc] == undefined) { loc = 1; } loctext = _global.mapnamesArray[loc]; }
Symbol 689 Button
on (release) { loc = loc + 1; if (loc > 55) { loc = 1; } if (_global.mapnamesArray[loc] == undefined) { loc = 1; } loctext = _global.mapnamesArray[loc]; }
Symbol 692 Button
on (release) { if ((tradetons > 0) and (neg == undefined)) { _root.expneg = _root.expneg + ((random(2) + 1) * 0.1); _root.rep[2] = Number(_root.rep[2]) + 1; neg = Math.floor(_root.expneg); if (neg > 1) { neg = 1; } if (random(10 - neg) == 1) { tradecost = tradecost + Number(random(20) + 1); cargotext = ((((((((("You skillfully negotiate a better price for this cargo run.\r\r" + tradetons) + " tons of ") + tradegoods) + newline) + newline) + "Transport this cargo to ") + tradeplanet) + ". You will be paid ") + tradecost) + " bars of latinum per ton of cargo you can deliver."; } else { cargotext = "You demand more latinum for the cargo run, but they just shake their heads and show you to the door. Your greed has lost you this opportunity."; Set((("../" add myself) add ":shiptype") add ":tradetons", 0); tradetons = 0; } } neg = 1; }
Symbol 693 Button
on (release) { i = 1; while (i < 99) { if ((((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (tradetons != undefined)) and (_root.mycargo < _root.totcargo)) and (tradetons > 0)) { if ((_root.totcargo - _root.mycargo) < tradetons) { tradetons = _root.totcargo - _root.mycargo; } _root.cargoArray[((i - 1) * 4) + 1] = tradetons; _root.cargoArray[((i - 1) * 4) + 2] = tradegoods; _root.cargoArray[((i - 1) * 4) + 3] = tradeplanet; tradetons = undefined; Set("../planet:tradetons", undefined); cargotext = ((_root.cargoArray[((i - 1) * 4) + 1] + " tons of this cargo has been loaded onto your ship. Payment upon arrival will be ") + Math.floor(tradecost * Number(_root.cargoArray[((i - 1) * 4) + 1]))) + "."; _root.cargoArray[((i - 1) * 4) + 4] = Math.floor(tradecost * Number(_root.cargoArray[((i - 1) * 4) + 1])); i = 100; Set((("../" add myself) add ":shiptype") add ":tradetons", 0); tradetons = 0; if (_root.planetStrengths[tradeplanetnum] == undefined) { x = _root.planetDataArray[tradeplanetnum - 1].split(";"); _root.planetStrengths[tradeplanetnum] = x[2]; } } if ((i >= 10) and (i < 100)) { i = 100; itemdesc = "You have no more cargo pods to place this cargo into. Dump some cargo."; } i++; } if (_root.mycargo == _root.totcargo) { itemdesc = "You have no cargo room to accept. Dump some cargo."; } }
Symbol 698 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[1])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[2] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[1]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[2]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[1]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 699 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[2] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[1]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 700 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[3])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[4] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[3]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[4]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[3]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 701 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[4] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[3]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 702 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[5])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[6] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[5]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[6]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[5]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 703 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[6] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[5]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 704 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[7])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[8] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[7]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[8]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[7]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 705 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[8] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[7]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 706 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[9])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[10] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[9]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[10]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[9]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 707 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[10] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[9]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 708 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[11])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[12] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[11]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[12]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[11]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 709 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[12] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[11]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 710 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[13])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[14] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[13]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[14]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[13]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 711 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[14] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[13]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 712 Button
on (release) { if ((Number(_root.mylatinum) >= Number(merchantArray[15])) and (_root.mycargo < _root.totcargo)) { i = 1; x = 0; while (i <= 10) { if (merchantArray[16] == _root.cargoArray[((i - 1) * 4) + 2]) { _root.cargoArray[((i - 1) * 4) + 1] = _root.cargoArray[((i - 1) * 4) + 1] + 1; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[15]); Set("../playerpanel:infotext", "You buy an additional 1 ton of this item."); x = 1; } i++; } if (x == 0) { i = 1; while (i < 99) { if ((Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) + 1; _root.cargoArray[((i - 1) * 4) + 2] = merchantArray[16]; _root.cargoArray[((i - 1) * 4) + 3] = undefined; _root.mylatinum = Number(_root.mylatinum) - Number(merchantArray[15]); Set("../playerpanel:infotext", "You place 1 ton of a new item in a cargo pod."); i = 100; } if ((i >= 10) and (i < 100)) { i = 100; cargotext = "You have no more cargo pods to place this cargo into."; } i++; } } _root.updatemenu(); } else { Set("../playerpanel:infotext", "You do not have enough latinum."); if (_root.mycargo >= _root.totcargo) { Set("../playerpanel:infotext", "You do not have enough cargo space."); } } }
Symbol 713 Button
on (release) { i = 1; while (i <= 10) { if ((merchantArray[16] == _root.cargoArray[((i - 1) * 4) + 2]) and (_root.cargoArray[((i - 1) * 4) + 3] == undefined)) { _root.cargoArray[((i - 1) * 4) + 1] = Number(_root.cargoArray[((i - 1) * 4) + 1]) - 1; _root.mylatinum = Number(_root.mylatinum) + Number(merchantArray[15]); Set("../playerpanel:infotext", "You have sold 1 ton of this item."); if (Number(_root.cargoArray[((i - 1) * 4) + 1]) == 0) { _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; Set("../playerpanel:infotext", "You sell your last ton of this item."); } } i++; } _root.updatemenu(); }
Symbol 737 Button
on (release) { if (mytype == 23) { mytype = 9; } if (mytype == 21) { mytype = 4; } }
Symbol 741 Button
on (release) { if (((_root.mylatinum >= (Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust))) and (_root.planetGovts[_root.myplanet] != 16)) or ((_root.mydeuranium >= (Number(_root.itemdescArray[((_root.buyshiptype - 1) * 13) + 10]) / 4)) and (_root.planetGovts[_root.myplanet] == 16))) { var i = 1; var pop = 0; while (i <= 51) { if (_root.planetGovts[i] == 16) { pop = pop + _root.planetPops[i]; } i++; } var ships = 1; var i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (_root.myfleet[((i - 1) * 4) + 1] > 0) { ships++; } i++; } if (ships <= (10 + (pop * 10))) { if (_root.planetGovts[_root.myplanet] == 16) { _root.mydeuranium = Number(_root.mydeuranium) - (Number(_root.itemdescArray[((_root.buyshiptype - 1) * 13) + 10]) / 4); } else { _root.mylatinum = Number(_root.mylatinum) - (Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust)); } i = _root.numstations + 1; while (i <= 100) { if (otherships[i] == undefined) { _root.xArray = i; i = 101; } i++; } i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { i++; } buyshipname = _root.shipnamesArray[random(219) + 1]; _root.myfleet[((i - 1) * 4) + 1] = _root.myplanet; _root.myfleet[((i - 1) * 4) + 2] = buyshiptype; _root.myfleet[((i - 1) * 4) + 3] = buyshipname; _root.myfleet[((i - 1) * 4) + 4] = undefined; _root.createalliedship(buyshiptype, buyshipname); _root.updatemenu(); _root.shiplaunch.start(); removeMovieClip(""); } else { Set("../commpanel:itemdesc", "You do not have a sufficient population in your empire to staff another ship."); } } else { Set("../commpanel:itemdesc", "You do not have enough latinum to buy this ship."); } } on (rollOver) { if (_root.planetGovts[_root.myplanet] == 16) { price = Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) / 4; } else { price = Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust); } }
Symbol 742 Button
on (release) { if (((_root.mylatinum >= ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust)) - (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) + Number(_root.priceadjust)))) and (_root.planetGovts[_root.myplanet] != 16)) or ((_root.mydeuranium >= (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) / 4)) and (_root.planetGovts[_root.myplanet] == 16))) { if (_root.planetGovts[_root.myplanet] != 16) { var x = ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust)) - (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) + Number(_root.priceadjust))); if (x <= 0) { x = 0; } _root.mylatinum = Number(_root.mylatinum) - Number(x); } if (_root.planetGovts[_root.myplanet] == 16) { var x = ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) / 4) - (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) / 4)); if (x <= 0) { x = 0; } _root.mydeuranium = Number(_root.mydeuranium) - Number(x); } _root.playership = buyshiptype; _root.myantimatter = 10; _root.myenergy = undefined; _root.myweapons = undefined; _root.weapon1 = undefined; _root.weapon2 = undefined; _root.weapon3 = undefined; _root.myshields = undefined; _root.loadplayer(); _root.shiplaunch.start(); Set("../playerpanel:infotext", "You have just made a purchase..."); removeMovieClip(""); } else { Set("../../commpanel:itemdesc", "You do not have enough latinum to buy this ship."); } } on (rollOver) { if (_root.planetGovts[_root.myplanet] == 16) { price = ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) / 4) + newline) + "-"; price = price + ((((Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) / 4) + "(trade)") + newline) + "="); var x = ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) / 4) - (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) / 4)); if (x < 0) { x = 0; } price = price + x; } else { price = ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust)) + newline) + "-"; price = price + ((((Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) + Number(_root.priceadjust)) + "(trade)") + newline) + "="); var x = ((Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 10]) + Number(_root.priceadjust)) - (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 10]) + Number(_root.priceadjust))); if (x < 0) { x = 0; } price = price + x; } } on (rollOut) { price = ""; }
Symbol 746 Button
on (release) { if (_root.myfleet[(i * 4) + 1] != undefined) { i = i + 1; while (_root.myfleet[((i - 1) * 4) + 1] == 0) { i = i + 1; } } displayship(); }
Symbol 749 Button
on (release) { if (i > 1) { if (_root.myfleet[((i - 1) * 4) + 1] != 0) { i = i - 1; while (_root.myfleet[((i - 1) * 4) + 1] == 0) { i = i - 1; } } } displayship(); }
Symbol 751 Button
on (release) { removeMovieClip(""); }
Symbol 752 Button
on (release) { loc = loc - 1; if (loc < 1) { loc = 50; } loctext = _global.mapnamesArray[loc]; }
Symbol 754 Button
on (release) { loc = loc + 1; if (loc > 50) { loc = 1; } loctext = _global.mapnamesArray[loc]; }
Symbol 758 Button
on (release) { _root.myfleet[((i - 1) * 4) + 1] = loc; displayship(); } on (rollOver) { Set("../playerpanel:infotext", "Send ship to designated system..."); } on (rollOut) { Set("../playerpanel:infotext", ""); }
Symbol 759 Button
on (release) { _root.myfleet[((i - 1) * 4) + 1] = 0; displayship(); } on (rollOver) { Set("../playerpanel:infotext", "Decommission this ship...CANNOT BE UNDONE!"); } on (rollOut) { Set("../playerpanel:infotext", ""); }
Symbol 760 Button
on (release) { _root.myfleet[((i - 1) * 4) + 4] = 1; displayship(); } on (rollOver) { Set("../playerpanel:infotext", "Order to conduct trading missions..."); } on (rollOut) { Set("../playerpanel:infotext", ""); }
Symbol 761 Button
on (release) { _root.myfleet[((i - 1) * 4) + 4] = 2; displayship(); } on (rollOver) { Set("../playerpanel:infotext", "Order to patrol the galaxy..."); } on (rollOut) { Set("../playerpanel:infotext", ""); }
Symbol 763 Button
on (release) { if (cheattext == "maxlat") { _root.mylatinum = 999999 /* 0x0F423F */; } if (cheattext == "inclat") { _root.mylatinum = _root.mylatinum + 1000; } if (cheattext == "maxdur") { _root.mydeuranium = 999999 /* 0x0F423F */; } if (cheattext == "imgood") { _root.localPrestige[_root.myplanet] = 100; } if (cheattext == "imbad") { _root.localPrestige[_root.myplanet] = -100; } if (cheattext == "youhateme") { var i = 1; while (i <= 51) { _root.localPrestige[i] = -100; i++; } } if (cheattext == "ilovetocheat") { _root.localPrestige[_root.myplanet] = 100; _root.expnav = 1000; _root.expat = 1000; _root.expeng = 1000; _root.exptac = 1000; _root.mylatinum = 999999 /* 0x0F423F */; _root.mydeuranium = 999999 /* 0x0F423F */; } if (cheattext == "getinthebooth") { var i = 1; while (i <= 50) { _root.planetGovts[i] = 1; i++; } } if (cheattext == "youloveme") { var i = 1; while (i <= 51) { _root.localPrestige[i] = 100; i++; } } if (cheattext == "urmine") { _root.planetGovts[_root.myplanet] = 16; } if (cheattext == "allknowing") { _root.expnav = 1000; _root.expat = 1000; _root.expeng = 1000; _root.exptac = 1000; } if (cheattext == "byebyeklingons") { var i = 1; while (i <= 50) { if (_root.planetGovts[i] == 2) { _root.planetgovtArray[i] = 6; _root.planetGovts[i] = 0; _root.localprestige[i] = 0; } i++; } } if (cheattext == "everyonelovesme") { var i = 1; while (i <= 50) { _root.localprestige[i] = 110; i++; } } if (cheattext == "earthownsall") { var i = 1; while (i <= 50) { _root.planetgovtArray[i] = 2; _root.planetGovts[i] = 1; _root.localprestige[i] = 110; i++; } _root.planetgovtArray[17] = 6; _root.planetGovts[17] = 0; } removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 1
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if ((mytype == 2) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 2
Set("shippic:mytype", shiptype); Set("racepic:myrace", myrace); if ((mytype == 2) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); } if (Key.isDown(81)) { removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 3
gotoAndPlay(mytype); if ((mytype == 2) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 4
function buyitem(buytype) { if (buytype <= 69) { if (_root.localprestige[_root.myplanet] >= (Number(_root.itemdescArray[((buytype - 1) * 13) + 3]) * 15)) { buyshiptype = buytype; mytype = 21; } else { mytype = 13; event = "You inquire about this item, but several security guards rush in and stop the transaction. Apparently the government does not want you buying this."; } } if (buytype >= 70) { i = 1; while (i <= 9) { if (_root.mybuild[i] == undefined) { _root.mybuild[i] = buytype; _root.updatemenu(); removeMovieClip(""); return; } i++; } } } function rolloveritem(buytype) { itemname = ((_root.itemdescArray[((buytype - 1) * 13) + 1] + " - ") + (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) + Number(_root.priceadjust))) + " bars"; itemdesc = _root.itemdescArray[((buytype - 1) * 13) + 2]; } Set("surfacetype:mytype", _root.planetArray[4]); Set("item1:mytype", _root.planetArray[10]); Set("item2:mytype", _root.planetArray[11]); Set("item3:mytype", _root.planetArray[12]); Set("item4:mytype", _root.planetArray[13]); Set("item5:mytype", _root.planetArray[14]); Set("item6:mytype", _root.planetArray[15]); govttype = _root.govtArray[_root.planetGovts[_root.myplanet]]; commname = _root.planetArray[0]; commtext = _root.planetArray[7]; population = ("Population: " + _root.planetPops[_root.myplanet]) + " bil"; strength = "Strength: " + _root.planetStrengths[_root.myplanet]; x = getProperty("../planet", _x); y = getProperty("../planet", _y); if ((((x < -50) or (x > 700)) or (y < -50)) or (y > 450)) { removeMovieClip(""); } if ((mytype == 4) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); } if (Key.isDown(82)) { if (_root.planetPops[_root.myplanet] > 0) { _root.repairship(); removeMovieClip(""); } else { itemdesc = "There are no facilities to repair your ship here."; } } if (Key.isDown(65)) { _root.buyantimatter(); } if (Key.isDown(68)) { _root.buydeuranium(); } if (Key.isDown(81)) { removeMovieClip(""); }
Instance of Symbol 576 MovieClip "item1" in Symbol 766 MovieClip [commpanel] Frame 4
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item2" in Symbol 766 MovieClip [commpanel] Frame 4
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item4" in Symbol 766 MovieClip [commpanel] Frame 4
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item3" in Symbol 766 MovieClip [commpanel] Frame 4
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item5" in Symbol 766 MovieClip [commpanel] Frame 4
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item6" in Symbol 766 MovieClip [commpanel] Frame 4
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Symbol 766 MovieClip [commpanel] Frame 5
gotoAndPlay(mytype); if ((mytype == 4) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 6
gotoAndPlay(mytype); if ((mytype == 4) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 7
function systeminfo(system) { x1 = getProperty("planet" add system, _x); y1 = getProperty("planet" add system, _y); x2 = getProperty("selected", _x); y2 = getProperty("selected", _y); if ((x1 == x2) and (y1 == y2)) { disttext = "You are currently in this system."; } else { _root.dist = (Math.abs(x1 - x2) + Math.abs(y1 - y2)) / _root.maxwarp; disttext = ("It will take you " + _root.dist) + " days to reach this destination."; } if (_root.planetStrengths[system] == undefined) { disttext = disttext + " You have not visited this system, no data is on file."; } else { disttext = disttext + (((((" Government: " + _root.govtArray[_root.planetGovts[system]]) + ", Population: ") + _root.planetPops[system]) + " billion, Strength: ") + _root.planetStrengths[system]); if (_root.planetgovtarray[system] == 3) { disttext = disttext + ". You currently own this system."; } else if (_root.localPrestige[system] >= 100) { disttext = disttext + ". You have an Allied Treaty with this system."; } else if (_root.localPrestige[system] <= 0) { disttext = disttext + ". You have an Declaration of War against this system."; } else { disttext = disttext + ". This system considers you a neutral party."; } } maptext = disttext; } function gotosystem(system) { x1 = getProperty("planet" add system, _x); y1 = getProperty("planet" add system, _y); x2 = getProperty("selected", _x); y2 = getProperty("selected", _y); if ((x1 != x2) and (y1 != y2)) { _root.planetclick = system; _root.mapclick(); } else { maptext = "NAVIGATIONAL ERROR: You are already in this system..."; } } function currentinfo() { maptext = ("You are currently in the " + _root.planetArray[0]) + " system."; } function locateships() { i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (_root.myfleet[((i - 1) * 4) + 1] > 0) { attachMovie("shipblip", "shipblip" add _root.myfleet[((i - 1) * 4) + 1], _root.level); setProperty("shipblip" add _root.myfleet[((i - 1) * 4) + 1], _x , getProperty("planet" add _root.myfleet[((i - 1) * 4) + 1], _x)); setProperty("shipblip" add _root.myfleet[((i - 1) * 4) + 1], _y , getProperty("planet" add _root.myfleet[((i - 1) * 4) + 1], _y)); } i++; _root.level++; } } if ((mytype == 7) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); } if ((_xscale == 100) and (x == undefined)) { x = 1; locateships(); } if (Key.isDown(81)) { removeMovieClip(""); }
Instance of Symbol 588 MovieClip "selected" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (load) { fade = 1; } onClipEvent (enterFrame) { _rotation = (_rotation + 20); if (fade == 1) { _alpha = (_alpha - 10); if (_alpha < 50) { fade = 0; } } if (fade == 0) { _alpha = (_alpha + 10); if (_alpha > 100) { fade = 1; } } _x = getProperty("../planet" add _root.myplanet, _x); _y = getProperty("../planet" add _root.myplanet, _y); }
Instance of Symbol 596 MovieClip "planet37" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[37]; } on (release) { _parent.gotosystem(37); } on (rollOver) { _parent.systeminfo(37); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet36" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[36]; } on (release) { _parent.gotosystem(36); } on (rollOver) { _parent.systeminfo(36); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet35" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[35]; } on (release) { _parent.gotosystem(35); } on (rollOver) { _parent.systeminfo(35); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet39" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[39]; } on (release) { _parent.gotosystem(39); } on (rollOver) { _parent.systeminfo(39); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet38" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[38]; } on (release) { _parent.gotosystem(38); } on (rollOver) { _parent.systeminfo(38); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet42" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[42]; } on (release) { _parent.gotosystem(42); } on (rollOver) { _parent.systeminfo(42); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet44" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[44]; } on (release) { _parent.gotosystem(44); } on (rollOver) { _parent.systeminfo(44); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet43" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[43]; } on (release) { _parent.gotosystem(43); } on (rollOver) { _parent.systeminfo(43); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet45" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[45]; } on (release) { _parent.gotosystem(45); } on (rollOver) { _parent.systeminfo(45); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet46" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[46]; } on (release) { _parent.gotosystem(46); } on (rollOver) { _parent.systeminfo(46); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet40" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[40]; } on (release) { _parent.gotosystem(40); } on (rollOver) { _parent.systeminfo(40); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet21" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[21]; } on (release) { _parent.gotosystem(21); } on (rollOver) { _parent.systeminfo(21); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet47" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[47]; } on (release) { _parent.gotosystem(47); } on (rollOver) { _parent.systeminfo(47); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet48" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[48]; } on (release) { _parent.gotosystem(48); } on (rollOver) { _parent.systeminfo(48); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet49" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[49]; } on (release) { _parent.gotosystem(49); } on (rollOver) { _parent.systeminfo(49); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet50" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[50]; } on (release) { _parent.gotosystem(50); } on (rollOver) { _parent.systeminfo(50); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet41" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[41]; } on (release) { _parent.gotosystem(41); } on (rollOver) { _parent.systeminfo(41); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet22" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[22]; } on (release) { _parent.gotosystem(22); } on (rollOver) { _parent.systeminfo(22); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet10" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[10]; } on (release) { _parent.gotosystem(10); } on (rollOver) { _parent.systeminfo(10); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet23" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[23]; } on (release) { _parent.gotosystem(23); } on (rollOver) { _parent.systeminfo(23); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet11" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[11]; } on (release) { _parent.gotosystem(11); } on (rollOver) { _parent.systeminfo(11); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet9" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[9]; } on (release) { _parent.gotosystem(9); } on (rollOver) { _parent.systeminfo(9); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet8" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[8]; } on (release) { _parent.gotosystem(8); } on (rollOver) { _parent.systeminfo(8); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet2" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[2]; } on (release) { _parent.gotosystem(2); } on (rollOver) { _parent.systeminfo(2); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet7" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[7]; } on (release) { _parent.gotosystem(7); } on (rollOver) { _parent.systeminfo(7); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet1" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[1]; } on (release) { _parent.gotosystem(1); } on (rollOver) { _parent.systeminfo(1); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet4" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[4]; } on (release) { _parent.gotosystem(4); } on (rollOver) { _parent.systeminfo(4); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet5" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[5]; } on (release) { _parent.gotosystem(5); } on (rollOver) { _parent.systeminfo(5); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet3" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[3]; } on (release) { _parent.gotosystem(3); } on (rollOver) { _parent.systeminfo(3); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet12" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[12]; } on (release) { _parent.gotosystem(12); } on (rollOver) { _parent.systeminfo(12); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet25" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[25]; } on (release) { _parent.gotosystem(25); } on (rollOver) { _parent.systeminfo(25); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet24" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[24]; } on (release) { _parent.gotosystem(24); } on (rollOver) { _parent.systeminfo(24); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet26" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[26]; } on (release) { _parent.gotosystem(26); } on (rollOver) { _parent.systeminfo(26); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet27" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[27]; } on (release) { _parent.gotosystem(27); } on (rollOver) { _parent.systeminfo(27); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet28" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[28]; } on (release) { _parent.gotosystem(28); } on (rollOver) { _parent.systeminfo(28); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet13" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[13]; } on (release) { _parent.gotosystem(13); } on (rollOver) { _parent.systeminfo(13); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet30" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[30]; } on (release) { _parent.gotosystem(30); } on (rollOver) { _parent.systeminfo(30); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet14" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[14]; } on (release) { _parent.gotosystem(14); } on (rollOver) { _parent.systeminfo(14); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet15" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[15]; } on (release) { _parent.gotosystem(15); } on (rollOver) { _parent.systeminfo(15); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet16" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[16]; } on (release) { _parent.gotosystem(16); } on (rollOver) { _parent.systeminfo(16); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet31" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[31]; } on (release) { _parent.gotosystem(31); } on (rollOver) { _parent.systeminfo(31); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet29" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[29]; } on (release) { _parent.gotosystem(29); } on (rollOver) { _parent.systeminfo(29); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet32" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[32]; } on (release) { _parent.gotosystem(32); } on (rollOver) { _parent.systeminfo(32); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet33" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[33]; } on (release) { _parent.gotosystem(33); } on (rollOver) { _parent.systeminfo(33); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet34" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[34]; } on (release) { _parent.gotosystem(34); } on (rollOver) { _parent.systeminfo(34); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet6" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[6]; } on (release) { _parent.gotosystem(6); } on (rollOver) { _parent.systeminfo(6); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet17" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[17]; } on (release) { _parent.gotosystem(17); } on (rollOver) { _parent.systeminfo(17); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet18" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[18]; } on (release) { _parent.gotosystem(18); } on (rollOver) { _parent.systeminfo(18); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet19" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[19]; } on (release) { _parent.gotosystem(19); } on (rollOver) { _parent.systeminfo(19); } on (rollOut) { _parent.currentinfo(); }
Instance of Symbol 596 MovieClip "planet20" in Symbol 766 MovieClip [commpanel] Frame 7
onClipEvent (enterFrame) { mytype = _root.planetgovtArray[20]; } on (release) { _parent.gotosystem(20); } on (rollOver) { _parent.systeminfo(20); } on (rollOut) { _parent.currentinfo(); }
Symbol 766 MovieClip [commpanel] Frame 8
gotoAndPlay(mytype); if ((mytype == 7) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 9
function buyitem(buytype) { if (buytype == 104) { mytype = 17; } if (buytype == 105) { mytype = 19; } if (buytype <= 69) { if (_root.localprestige[_root.myplanet] >= (Number(_root.itemdescArray[((buytype - 1) * 13) + 3]) * 15)) { buyshiptype = buytype; mytype = 23; } else { mytype = 13; event = "You inquire about this item, but several security guards rush in and stop the transaction. Apparently the government does not want you buying this."; } } if ((buytype >= 70) and (buytype < 100)) { i = 1; while (i <= 9) { if ((_root.mybuild[i] == undefined) and (_root.mylatinum >= (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) + Number(_root.priceadjust)))) { _root.mybuild[i] = buytype; _root.mylatinum = Number(_root.mylatinum) - (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) + Number(_root.priceadjust)); _root.updatemenu(); Set("../playerpanel:infotext", "You have just purchased a station plan..."); removeMovieClip(""); break; } i++; } } if (buytype >= 106) { if (Number(_root.itemdescArray[((_root.playership - 1) * 13) + 3] >= Number(_root.weaponstats[(((buytype - 105) - 1) * 7) + 3]))) { if (((_root.planetGovts[_root.myplanet] != 16) and (_root.mylatinum >= (Number(_root.weaponstats[(((buytype - 105) - 1) * 7) + 7]) + Number(_root.priceadjust / 2)))) or ((_root.planetGovts[_root.myplanet] == 16) and (_root.mydeuranium >= (Number(_root.weaponstats[(((buytype - 105) - 1) * 7) + 7]) / 4)))) { if (((buytype == 125) or (buytype == 126)) or (buytype > 135)) { var c = -9; while (c <= 0) { if (_root.mytech[c + 10] == (buytype - 105)) { var c = 99; Set("../playerpanel:infotext", "You already have this."); itemdesc = "You already have this."; break; } c++; } if (buytype >= 151) { var i2 = 1; while (i2 <= 10) { if (((_root.mytech[i2] + 105) >= 151) and ((_root.mytech[i2] + 105) != buytype)) { _root.mytech[i2] = undefined; } i2++; } } if ((buytype > 135) and (buytype < 151)) { _root.passtrain(buytype); _root.updatemenu(); _root.mylatinum = (Number(_root.mylatinum) - Number(_root.weaponstats[(((buytype - 105) - 1) * 7) + 7])) + Number(_root.priceadjust / 2); removeMovieClip(""); } if ((buytype < 145) or (buytype > 150)) { while (c <= 9) { if (_root.mytech[c] == undefined) { if (_root.planetGovts[_root.myplanet] == 16) { _root.mydeuranium = Number(_root.mydeuranium) - (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) / 4); } else { _root.mylatinum = (Number(_root.mylatinum) - Number(_root.weaponstats[(((buytype - 105) - 1) * 7) + 7])) + Number(_root.priceadjust / 2); } _root.mytech[c] = buytype - 105; _root.updatemenu(); removeMovieClip(""); break; } c++; } } } else { var i = 1; while (i <= 9) { if (_root.myweapons[i] == undefined) { if (_root.planetGovts[_root.myplanet] == 16) { _root.mydeuranium = Number(_root.mydeuranium) - (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) / 4); } else { _root.mylatinum = (Number(_root.mylatinum) - Number(_root.weaponstats[(((buytype - 105) - 1) * 7) + 7])) + Number(_root.priceadjust / 2); } _root.myweapons[i] = buytype - 105; _root.updatemenu(); removeMovieClip(""); break; } i++; } } } else { itemdesc = "You do not have enough latinum to buy this."; } } else { itemdesc = "Your ship is too small to fit this."; } } } function rolloveritem(buytype) { if (buytype < 100) { if (_root.planetGovts[_root.myplanet] != 16) { itemname = ((_root.itemdescArray[((buytype - 1) * 13) + 1] + " - ") + (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) + Number(priceadjust))) + " bars"; } else { itemname = ((_root.itemdescArray[((buytype - 1) * 13) + 1] + " - ") + (Number(_root.itemdescArray[((buytype - 1) * 13) + 10]) / 4)) + " units of deuranium"; } itemdesc = _root.itemdescArray[((buytype - 1) * 13) + 2]; } if (buytype >= 106) { if (_root.planetGovts[_root.myplanet] == 16) { itemname = ((_root.weaponstats[((buytype - 106) * 7) + 1] + " - ") + (Number(_root.weaponstats[((buytype - 106) * 7) + 7]) / 4)) + " units of deuranium"; } else { itemname = ((_root.weaponstats[((buytype - 106) * 7) + 1] + " - ") + (Number(_root.weaponstats[((buytype - 106) * 7) + 7]) + Number(priceadjust))) + " bars"; } itemdesc = _root.weaponstats[((buytype - 106) * 7) + 2]; } if (buytype == 104) { itemname = "Trade Offer"; itemdesc = "This station has a trade post offering cargo runs."; } if (buytype == 105) { itemname = "Merchant"; itemdesc = "This station has merchant shops."; } } Set("item1:mytype", item1); Set("item2:mytype", item2); Set("item3:mytype", item3); Set("item4:mytype", item4); Set("item5:mytype", item5); Set("item6:mytype", item6); Set("item1:priceadjust", priceadjust); Set("item2:priceadjust", priceadjust); Set("item3:priceadjust", priceadjust); Set("item4:priceadjust", priceadjust); Set("item5:priceadjust", priceadjust); Set("item6:priceadjust", priceadjust); Set("stationpic:mytype", stationpic); if ((mytype == 9) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); } if (Key.isDown(81)) { removeMovieClip(""); }
Instance of Symbol 576 MovieClip "item1" in Symbol 766 MovieClip [commpanel] Frame 9
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item2" in Symbol 766 MovieClip [commpanel] Frame 9
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item3" in Symbol 766 MovieClip [commpanel] Frame 9
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item4" in Symbol 766 MovieClip [commpanel] Frame 9
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item6" in Symbol 766 MovieClip [commpanel] Frame 9
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item5" in Symbol 766 MovieClip [commpanel] Frame 9
on (release) { _parent.buyitem(mytype); } on (rollOver) { _parent.rolloveritem(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Symbol 766 MovieClip [commpanel] Frame 10
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 11
function sellitem(mytype, x, shipslot) { if (mytype < 100) { var type = eval (("../" add _root.otherships[shipslot]) add ".mytype"); var name = eval (("../" add _root.otherships[shipslot]) add ".myname"); var i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (((_root.myfleet[((i - 1) * 4) + 1] == _root.myplanet) and (_root.myfleet[((i - 1) * 4) + 2] == type)) and (_root.myfleet[((i - 1) * 4) + 3] == name)) { _root.myfleet[((i - 1) * 4) + 1] = 0; _root.mylatinum = _root.mylatinum + Number(_root.itemdescArray[((mytype - 1) * 13) + 10]); Set(("item" add x) add ":mytype", 100); _root.shipsgovt[shipslot] = 12; Set(("../" add _root.otherships[shipslot]) add ".mytarget", "planet"); _root.updatemenu(); } i++; } } if (mytype == 101) { if (_root.myantimatter > 5) { _root.mylatinum = _root.mylatinum + 5; _root.myantimatter = _root.myantimatter - 5; _root.updatemenu(); Set("../playerpanel:infotext", "You sell 5 units of antimatter..."); } else { Set("../playerpanel:infotext", "You have no antimatter to sell..."); } } if (mytype == 103) { if (_root.mydeuranium >= 10) { if (Key.isDown(16)) { Set("../playerpanel:infotext", ("You sell " + _root.mydeuranium) + " tons of deuranium..."); _root.mylatinum = _root.mylatinum + _root.mydeuranium; _root.mydeuranium = 0; _root.updatemenu(); } else { _root.mylatinum = _root.mylatinum + 1; _root.mydeuranium = _root.mydeuranium - 1; _root.updatemenu(); Set("../playerpanel:infotext", "You sell 1 ton of deuranium..."); } } else { Set("../playerpanel:infotext", "You have no deuranium to sell..."); } } if (mytype >= 106) { i = -9; while (i <= 0) { if (_root.myweapons[i + 10] == (mytype - 105)) { _root.mylatinum = Number(_root.mylatinum) + Number(Number(_root.weaponstats[(((mytype - 105) - 1) * 7) + 7]) - Number(_root.priceadjust / 2)); _root.myweapons[i + 10] = undefined; if ((mytype - 105) == _root.weapon1) { _root.weapon1 = undefined; } if ((mytype - 105) == _root.weapon2) { _root.weapon2 = undefined; } if ((mytype - 105) == _root.weapon3) { _root.weapon3 = undefined; } itemname = "You have sold this..."; i = 10; Set(("item" add x) add ":mytype", 100); return; } i++; } } } function rolloversell(mytype) { if (mytype < 100) { itemname = ((_root.itemdescArray[((mytype - 1) * 13) + 1] + " - ") + _root.itemdescArray[((mytype - 1) * 13) + 10]) + " bars"; } if (mytype == 101) { itemname = "Click to sell 5 units of antimatter..."; } if (mytype == 103) { itemname = "Click to sell 1 unit...Shift-Click to sell all your deuranium."; } if (mytype >= 106) { itemname = ((("Your " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " sells for ") + (Number(_root.weaponstats[(((mytype - 105) - 1) * 7) + 7]) - Number(_root.priceadjust / 2))) + " bars."; } } if (open == undefined) { open = 1; Set("item1:mytype", 100); Set("item2:mytype", 100); Set("item3:mytype", 100); Set("item4:mytype", 100); Set("item5:mytype", 100); Set("item6:mytype", 100); Set("item7:mytype", 100); Set("item8:mytype", 100); Set("item9:mytype", 100); Set("item10:mytype", 100); } x = getProperty("../planet", _x); y = getProperty("../planet", _y); if ((((x < -50) or (x > 700)) or (y < -50)) or (y > 450)) { removeMovieClip(""); } if (Key.isDown(81)) { removeMovieClip(""); }
Instance of Symbol 576 MovieClip "item1" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 1; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item2" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 2; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item3" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 3; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item4" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 4; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item5" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 5; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item10" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 10; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item9" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 9; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item8" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 8; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item7" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 7; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Instance of Symbol 576 MovieClip "item6" in Symbol 766 MovieClip [commpanel] Frame 11
on (release) { x = 6; _parent.sellitem(mytype, x, shipslot); } on (rollOver) { _parent.rolloversell(mytype); } on (rollOut) { Set("../../commpanel:itemname", ""); Set("../../commpanel:itemdesc", ""); }
Symbol 766 MovieClip [commpanel] Frame 12
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 13
if ((mytype == 13) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); } if (Key.isDown(81)) { removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 14
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 15
function buildstation() { if (_root.planetGovts[_root.myplanet] != 0) { if (_root.mydeuranium >= (Number(_root.itemdescArray[((buildtype - 1) * 13) + 10]) / 10)) { i = 1; while (_root.stationdataArray[i] != undefined) { i++; } _root.mydeuranium = _root.mydeuranium - (Number(_root.itemdescArray[((buildtype - 1) * 13) + 10]) / 10); _root.stationdataArray[i + 0] = _root.myplanet; _root.stationdataArray[i + 1] = buildtype; _root.stationdataArray[i + 2] = Number(_root.itemdescArray[((buildtype - 1) * 13) + 3]) * -100; _root.stationdataArray[i + 3] = getProperty("../player", _x) - getProperty("../planet", _x); _root.stationdataArray[i + 4] = getProperty("../player", _y) - getProperty("../planet", _y); _root.stationdataArray[i + 5] = 0; _root.stationdataArray[i + 6] = random(360); _root.stationdataArray[i + 7] = _root.stationdefaults[((buildtype - 70) * 7) + 2]; _root.stationdataArray[i + 8] = _root.stationdefaults[((buildtype - 70) * 7) + 3]; _root.stationdataArray[i + 9] = _root.stationdefaults[((buildtype - 70) * 7) + 4]; _root.stationdataArray[i + 10] = _root.stationdefaults[((buildtype - 70) * 7) + 5]; _root.stationdataArray[i + 11] = _root.stationdefaults[((buildtype - 70) * 7) + 6]; _root.stationdataArray[i + 12] = _root.stationdefaults[((buildtype - 70) * 7) + 7]; _root.stationdataArray[i + 13] = name; if (buildtype == 85) { _root.stationdataArray[i + 5] = loc; } _root.attachMovie("stationconstruct", "station" add _root.s, _root.xarray0); Set(("../station" add _root.s) add ":buildtime", _root.stationdataArray[i + 2]); _root.otherships[_root.xarray0] = "station" add _root.s; _root.shipsgovt[_root.xarray0] = 16; setProperty("../station" add _root.s, _x , getProperty("../player", _x)); setProperty("../station" add _root.s, _y , getProperty("../player", _y)); _root.xarray0++; _root.s++; if (_root.planetGovts[_root.myplanet] == 16) { mytype = 13; event = "Construction of your station has begun."; } else { mytype = 13; var x = (2 * Number(_root.itemdescArray[((buildtype - 1) * 13) + 3])); _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] + x; event = ("You build a station in this system for this government and they are extremely thankful. Prestige increases by " + x) + "%."; } } else { Set("../playerpanel:infotext", "You do not have sufficient deuranium to build this..."); } } else { mytype = 13; event = "You cannot build a station in a system that is not claimed by a government."; } } if ((mytype == 15) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); } if ((name == undefined) or (name == "")) { name = (_root.stationnames[random(20)] + "-") + random(50); if (buildtype == 85) { setProperty("dest", _alpha , 0); loc = 1; loctext = _global.mapnamesArray[loc]; } else { setProperty("dest", _alpha , 100); } } Set("stationtype:mytype", buildtype); if (Key.isDown(81)) { removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 16
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 17
gotoAndPlay(mytype); if (Key.isDown(81)) { removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 18
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 19
merchantArray = merchantData.split(","); i = 1; merchanttext = "Price/ton Item"; while (i <= 8) { merchanttext = merchanttext + ((newline + merchantArray[((i - 1) * 2) + 1]) + " "); merchanttext = merchanttext + merchantArray[((i - 1) * 2) + 2]; i++; } if (Key.isDown(81)) { removeMovieClip(""); } stop();
Symbol 766 MovieClip [commpanel] Frame 20
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 21
itemname = _root.itemdescArray[((buyshiptype - 1) * 13) + 1]; itemdesc = ("Hull: " + _root.itemdescArray[((buyshiptype - 1) * 13) + 6]) + newline; itemdesc = itemdesc + (("Shields: " + _root.itemdescArray[((buyshiptype - 1) * 13) + 7]) + newline); if (Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 8]) > 25) { itemdesc = itemdesc + "Propulsion: Warp Drive\r"; } else { itemdesc = itemdesc + "Propulsion: Impulse Drive\r"; } itemdesc = itemdesc + ((("Mass: " + (Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 3]) * 1500)) + " tons") + newline); itemdesc = itemdesc + ((("Cargo Capacity: " + _root.itemdescArray[((buyshiptype - 1) * 13) + 5]) + " tons") + newline); Set("buyshippic:mytype", buyshiptype); x = getProperty("../planet", _x); y = getProperty("../planet", _y); if ((((x < -50) or (x > 700)) or (y < -50)) or (y > 450)) { removeMovieClip(""); } if (Key.isDown(81)) { removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 22
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 23
itemname = _root.itemdescArray[((buyshiptype - 1) * 13) + 1]; itemdesc = ("Hull: " + _root.itemdescArray[((buyshiptype - 1) * 13) + 6]) + newline; itemdesc = itemdesc + (("Shields: " + _root.itemdescArray[((buyshiptype - 1) * 13) + 7]) + newline); if (Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 8]) > 25) { itemdesc = itemdesc + "Propulsion: Warp Drive\r"; } else { itemdesc = itemdesc + "Propulsion: Impulse Drive\r"; } itemdesc = itemdesc + ((("Mass: " + (Number(_root.itemdescArray[((buyshiptype - 1) * 13) + 3]) * 1500)) + " tons") + newline); itemdesc = itemdesc + ((("Cargo Capacity: " + _root.itemdescArray[((buyshiptype - 1) * 13) + 5]) + " tons") + newline); Set("buyshippic:mytype", buyshiptype); if (Key.isDown(81)) { removeMovieClip(""); }
Symbol 766 MovieClip [commpanel] Frame 24
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 25
function displayship() { if ((_root.myfleet[((i - 1) * 4) + 1] != undefined) and (_root.myfleet[((i - 1) * 4) + 1] != 0)) { Set(buyshippic add ":mytype", _root.myfleet[((i - 1) * 4) + 2]); itemname = _global.mapnamesArray[_root.myfleet[((i - 1) * 4) + 1]]; itemdesc = ("Name: " + _root.myfleet[((i - 1) * 4) + 3]) + newline; itemdesc = itemdesc + (("Class: " + _root.itemdescArray[((_root.myfleet[((i - 1) * 4) + 2] - 1) * 13) + 1]) + newline); loc = _root.myfleet[((i - 1) * 4) + 1]; loctext = _global.mapnamesArray[_root.myfleet[((i - 1) * 4) + 1]]; itemdesc = itemdesc + (("Location: " + _global.mapnamesArray[_root.myfleet[((i - 1) * 4) + 1]]) + newline); itemdesc = itemdesc + ((("Daily Maint. Cost: " + _root.itemdescArray[((_root.myfleet[((i - 1) * 4) + 2] - 1) * 13) + 3]) + " bars") + newline); if (_root.localPrestige[_root.myfleet[((i - 1) * 4) + 1]] >= 0) { itemdesc = itemdesc + "Status: In Friendly Territory (Green Alert); "; } else { itemdesc = itemdesc + "Status: In Enemy Territory (Red Alert); "; } if (_root.myfleet[((i - 1) * 4) + 4] == 1) { itemdesc = itemdesc + "This ship is conducting trade missions.\r"; } else if (_root.myfleet[((i - 1) * 4) + 4] == 2) { itemdesc = itemdesc + "This ship is patrolling the galaxy.\r"; } else { itemdesc = itemdesc + "This ship has no orders.\r"; } itemdesc = itemdesc + "\rComm channel open..."; } else { itemdesc = "No ship to display..."; } } if ((x = undefined)) { i = 1; displayship(); x = 0; } if ((mytype == 25) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 26
gotoAndPlay(mytype);
Symbol 766 MovieClip [commpanel] Frame 27
if ((mytype == 27) and (_xscale < 100)) { _xscale = (_xscale + 20); _yscale = (_yscale + 20); }
Symbol 766 MovieClip [commpanel] Frame 28
gotoAndPlay(mytype);
Symbol 767 Button
on (rollOver) { if (../playerpanel.mymenu == 0) { _root.comp2.start(); Set("../playerpanel:mymenu", 1); Set("../playerpanel:cargopanel", 1); _root.updatemenu(); } } on (rollOut) { if ((((_xmouse < -160) or (_xmouse > 160)) or (_ymouse < 5)) and (../playerpanel.mymenu != 0)) { _root.comp1.start(); Set("../playerpanel:mymenu", 0); Set("../playerpanel:cargopanel", 1); _root.updatemenu(); } }
Symbol 777 Button
on (release) { _root.openmap(); } on (rollOver) { infotext = "Open interstellar map..."; } on (rollOut) { infotext = ""; }
Symbol 778 Button
on (release) { _root.transport(); } on (rollOver) { infotext = "Transport..."; } on (rollOut) { infotext = ""; }
Symbol 779 Button
on (release) { _root.updatemenu(); mymenu = 2; setProperty("weapbut1", _alpha , 0); setProperty("weapbut2", _alpha , 75); setProperty("weapbut3", _alpha , 75); i = 1; while (i <= 9) { Set(("item" add i) add ":mytype", Number(_root.myweapons[i]) + 105); if ((_root.myweapons[i] == undefined) or (_root.myweapons[i] == 0)) { Set(("item" add i) add ":mytype", 100); } Set(("item" add i) add ":slot", 1); i++; } } on (rollOver) { infotext = "Load weapon into slot 1..."; } on (rollOut) { infotext = ""; }
Symbol 780 Button
on (release) { _root.updatemenu(); mymenu = 2; setProperty("weapbut1", _alpha , 75); setProperty("weapbut2", _alpha , 0); setProperty("weapbut3", _alpha , 75); i = 1; while (i <= 9) { Set(("item" add i) add ":mytype", Number(_root.myweapons[i]) + 105); if ((_root.myweapons[i] == undefined) or (_root.myweapons[i] == 0)) { Set(("item" add i) add ":mytype", 100); } Set(("item" add i) add ":slot", 2); i++; } } on (rollOver) { infotext = "Load weapon into slot 2..."; } on (rollOut) { infotext = ""; }
Symbol 781 Button
on (release) { _root.updatemenu(); mymenu = 2; setProperty("weapbut1", _alpha , 75); setProperty("weapbut2", _alpha , 75); setProperty("weapbut3", _alpha , 0); i = 1; while (i <= 9) { Set(("item" add i) add ":mytype", Number(_root.myweapons[i]) + 105); if ((_root.myweapons[i] == undefined) or (_root.myweapons[i] == 0)) { Set(("item" add i) add ":mytype", 100); } Set(("item" add i) add ":slot", 3); i++; } } on (rollOver) { infotext = "Load weapon into slot 3..."; } on (rollOut) { infotext = ""; }
Symbol 784 Button
on (rollOver) { infotext = ((("Cargo hold " + Math.floor(100 - getProperty("cargobar", _xscale))) + "% full with ") + (_root.totcargo - _root.mycargo)) + " tons remaining."; } on (rollOut) { infotext = ""; }
Symbol 787 Button
on (release) { _root.updatemenu(); mymenu = 2; i = 1; while (i <= 9) { Set(("item" add i) add ":mytype", _root.mybuild[i]); if (_root.mybuild[i] == undefined) { Set(("item" add i) add ":mytype", 100); } i++; } } on (rollOver) { infotext = "Build a station..."; } on (rollOut) { infotext = ""; }
Symbol 788 Button
on (release) { mymenu = 1; cargopanel = 3; _root.comp1.start(); } on (rollOver) { infotext = "Cargo Hold Management Panel..."; } on (rollOut) { infotext = ""; }
Symbol 789 Button
on (release) { mymenu = 2; cargopanel = 5; _root.updatemenu(); _root.comp1.start(); } on (rollOver) { infotext = "Player Statistics Window..."; } on (rollOut) { infotext = ""; }
Symbol 790 Button
on (release) { mymenu = 1; _root.comp1.start(); cargopanel = 7; } on (rollOver) { infotext = "Power Distribution Control Panel..."; } on (rollOut) { infotext = ""; }
Symbol 792 Button
on (release) { mymenu = 2; cargopanel = 9; _root.comp1.start(); } on (rollOver) { infotext = "Fleet Control Panel..."; } on (rollOut) { infotext = ""; }
Symbol 794 Button
on (release) { if (Number(_root.cargoArray[1]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[1] = 0; _root.cargoArray[2] = "Nothing"; _root.cargoArray[3] = undefined; }
Symbol 795 Button
on (release) { if (Number(_root.cargoArray[4]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[5] = 0; _root.cargoArray[6] = "Nothing"; _root.cargoArray[7] = undefined; }
Symbol 796 Button
on (release) { if (Number(_root.cargoArray[7]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[9] = 0; _root.cargoArray[10] = "Nothing"; _root.cargoArray[11] = undefined; }
Symbol 797 Button
on (release) { if (Number(_root.cargoArray[10]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[13] = 0; _root.cargoArray[14] = "Nothing"; _root.cargoArray[15] = undefined; }
Symbol 798 Button
on (release) { if (Number(_root.cargoArray[13]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[17] = 0; _root.cargoArray[18] = "Nothing"; _root.cargoArray[19] = undefined; }
Symbol 799 Button
on (release) { if (Number(_root.cargoArray[16]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[21] = 0; _root.cargoArray[22] = "Nothing"; _root.cargoArray[23] = undefined; }
Symbol 800 Button
on (release) { if (Number(_root.cargoArray[19]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[25] = 0; _root.cargoArray[26] = "Nothing"; _root.cargoArray[27] = undefined; }
Symbol 801 Button
on (release) { if (Number(_root.cargoArray[22]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[29] = 0; _root.cargoArray[30] = "Nothing"; _root.cargoArray[31] = undefined; }
Symbol 802 Button
on (release) { if (Number(_root.cargoArray[25]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[33] = 0; _root.cargoArray[34] = "Nothing"; _root.cargoArray[35] = undefined; }
Symbol 803 Button
on (release) { if (Number(_root.cargoArray[28]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[37] = 0; _root.cargoArray[38] = "Nothing"; _root.cargoArray[39] = undefined; }
Symbol 805 Button
on (release) { _root.updatemenu(); cargopanel = 1; }
Symbol 807 Button
on (release) { i = 1; while (i <= 10) { if (Number(_root.cargoArray[((i - 1) * 4) + 1]) != 0) { _root.attachMovie("cargopod", "cargopod" add _root.level, _root.level); setProperty("../cargopod" add _root.level, _x , 298); setProperty("../cargopod" add _root.level, _y , 195); } _root.cargoArray[((i - 1) * 4) + 1] = 0; _root.cargoArray[((i - 1) * 4) + 2] = "Nothing"; _root.cargoArray[((i - 1) * 4) + 3] = undefined; i++; } }
Symbol 812 Button
on (rollOver) { if (_root.cargoArray[3] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[3]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[1] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 813 Button
on (rollOver) { if (_root.cargoArray[7] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[7]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[5] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 814 Button
on (rollOver) { if (_root.cargoArray[11] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[11]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[9] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 815 Button
on (rollOver) { if (_root.cargoArray[15] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[15]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[13] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 816 Button
on (rollOver) { if (_root.cargoArray[19] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[19]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[17] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 817 Button
on (rollOver) { if (_root.cargoArray[23] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[23]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[21] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 818 Button
on (rollOver) { if (_root.cargoArray[27] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[27]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[25] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 819 Button
on (rollOver) { if (_root.cargoArray[31] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[31]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[29] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 820 Button
on (rollOver) { if (_root.cargoArray[35] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[35]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[33] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 821 Button
on (rollOver) { if (_root.cargoArray[39] != undefined) { infotext = ("This cargo is destined for the planet " + _root.cargoArray[39]) + "."; } else { infotext = "This cargo is personal assets that you currently own."; } if (_root.cargoArray[37] == 0) { infotext = ""; } } on (rollOut) { infotext = ""; }
Symbol 824 Button
on (release) { _root.updatemenu(); cargopanel = 1; mymenu = 1; }
Symbol 829 Button
on (release) { _root.loadcomm(); Set("../commpanel:mytype", 13); i = 1; dec = new Array(); while (i <= 11) { i2 = 1; x = 0; while (i2 <= 50) { if (_root.planetGovts[i2] == i) { dec[i] = dec[i] + Number(_root.localprestige[i2]); x++; } i2++; } dec[i] = Math.floor(dec[i] / x); if (dec[i] >= 75) { dec[i] = (_root.govtArray[i] + ": Allied Treaty") + newline; } if ((dec[i] < 75) and (dec[i] >= 0)) { dec[i] = undefined; } if (dec[i] < 0) { dec[i] = (_root.govtArray[i] + ": War Declared") + newline; } i++; } i = 1; events = ""; while (i <= 11) { events = events + dec[i]; i++; } Set("../commpanel:event", events); }
Symbol 833 Button
on (release) { _root.updatemenu(); cargopanel = 1; }
Symbol 837 Button
on (release) { _root.opsreserves = Math.floor(100 - (((_ymouse - 46) / 58) * 100)); while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) > 200) { _root.opsengines = _root.opsengines - 1; _root.opsweapons = _root.opsweapons - 1; _root.opsshields = _root.opsshields - 1; } while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) < 190) { _root.opsengines = _root.opsengines + 1; _root.opsweapons = _root.opsweapons + 1; _root.opsshields = _root.opsshields + 1; } }
Symbol 838 Button
on (release) { _root.opsengines = Math.floor(100 - (((_ymouse - 46) / 58) * 100)); while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) > 200) { _root.opsreserves = _root.opsreserves - 1; _root.opsweapons = _root.opsweapons - 1; _root.opsshields = _root.opsshields - 1; } while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) < 190) { _root.opsreserves = _root.opsreserves + 1; _root.opsweapons = _root.opsweapons + 1; _root.opsshields = _root.opsshields + 1; } }
Symbol 839 Button
on (release) { _root.opsweapons = Math.floor(100 - (((_ymouse - 46) / 58) * 100)); while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) > 200) { _root.opsreserves = _root.opsreserves - 1; _root.opsengines = _root.opsengines - 1; _root.opsshields = _root.opsshields - 1; } while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) < 180) { _root.opsreserves = _root.opsreserves + 1; _root.opsengines = _root.opsengines + 1; _root.opsshields = _root.opsshields + 1; } }
Symbol 840 Button
on (release) { _root.opsshields = Math.floor(100 - (((_ymouse - 46) / 58) * 100)); while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) > 200) { _root.opsreserves = _root.opsreserves - 1; _root.opsengines = _root.opsengines - 1; _root.opsweapons = _root.opsweapons - 1; } while ((((_root.opsreserves + _root.opsengines) + _root.opsweapons) + _root.opsshields) <= 190) { _root.opsreserves = _root.opsreserves + 1; _root.opsengines = _root.opsengines + 1; _root.opsweapons = _root.opsweapons + 1; } }
Symbol 847 Button
on (release) { i = 0; while (i <= 10) { if (_root.selectedfleet[i] != undefined) { Set(("../" add _root.selectedfleet[i]) add ":orders", 3); Set(("../" add _root.selectedfleet[i]) add ":alert", 1); Set(("../" add _root.selectedfleet[i]) add ":mytarget", "planet"); } i++; } infotext = "Orders confirmed..."; } on (rollOver) { infotext = "Seek and destroy enemy targets..."; } on (rollOut) { infotext = ""; }
Symbol 848 Button
on (release) { i = 0; while (i <= 10) { if (_root.selectedfleet[i] != undefined) { Set(("../" add _root.selectedfleet[i]) add ":alert", 1); Set(("../" add _root.selectedfleet[i]) add ":orders", 2); Set(("../" add _root.selectedfleet[i]) add ":mytarget", "planet"); } i++; } infotext = "Orders confirmed..."; } on (rollOver) { infotext = "Order to gather at planetary body..."; } on (rollOut) { infotext = ""; }
Symbol 849 Button
on (release) { i = 0; while (i <= 10) { if (_root.selectedfleet[i] != undefined) { Set(("../" add _root.selectedfleet[i]) add ":alert", 1); Set(("../" add _root.selectedfleet[i]) add ":mytarget", "player"); Set(("../" add _root.selectedfleet[i]) add ":orders", 1); } i++; } infotext = "Orders confirmed..."; } on (rollOver) { infotext = "Order to escort under green alert..."; } on (rollOut) { infotext = ""; }
Symbol 850 Button
on (release) { i = 0; while (i <= 10) { if (_root.selectedfleet[i] != undefined) { Set(("../" add _root.selectedfleet[i]) add ":orders", 4); Set(("../" add _root.selectedfleet[i]) add ":alert", 3); Set(("../" add _root.selectedfleet[i]) add ":mytarget", _root.myselect); } i++; } infotext = "Orders confirmed..."; } on (rollOver) { infotext = "Order to attack your selected target..."; } on (rollOut) { infotext = ""; }
Symbol 851 Button
on (release) { if (_root.itemdescArray[((_root.playership - 1) * 13) + 3] >= 5) { i = 0; while (i <= 10) { if (_root.selectedfleet[i] != undefined) { i2 = 1; while (_root.myfleet[((i2 - 1) * 4) + 1] != undefined) { var xloc = getProperty("../" add _root.selectedfleet[i], _x); var yloc = getProperty("../" add _root.selectedfleet[i], _y); if (((_root.myfleet[((i2 - 1) * 4) + 2] == eval (("../" add _root.selectedfleet[i]) add ".mytype")) and (_root.myfleet[((i2 - 1) * 4) + 3] == eval (("../" add _root.selectedfleet[i]) add ".myname"))) and (_root.myfleet[((i2 - 1) * 4) + 1] == _root.myplanet)) { if (((((xloc < 650) and (xloc > 0)) and (yloc < 500)) and (yloc > 0)) and (_root.itemdescArray[((_root.myfleet[((i2 - 1) * 4) + 2] - 1) * 13) + 3] <= 1)) { _root.myfleet[((i2 - 1) * 4) + 1] = -1; _root.shipsgovt[eval (("../" add _root.selectedfleet[i]) add ".myslot")] = undefined; _root.otherships[eval (("../" add _root.selectedfleet[i]) add ".myslot")] = undefined; removeMovieClip("../" add _root.selectedfleet[i]); } } i2++; } } i++; } i = 0; while (i <= 10) { _root.selectedfleet[i] = undefined; i++; infotext = "Auxiliary craft loaded and secured..."; } } else { infotext = "This ship is too small to carry auxiliary craft..."; } } on (rollOver) { infotext = "Recall all nearby auxiliary craft to shuttlebays..."; } on (rollOut) { infotext = ""; }
Symbol 855 Button
on (release) { i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (_root.myfleet[((i - 1) * 4) + 1] == -1) { _root.myfleet[((i - 1) * 4) + 1] = _root.myplanet; _root.createalliedship(_root.myfleet[((i - 1) * 4) + 2], _root.myfleet[((i - 1) * 4) + 3]); } i++; } infotext = "Auxiliary craft deployed..."; } on (rollOver) { infotext = "Launch all auxilliary craft in shuttlebays..."; } on (rollOut) { infotext = ""; }
Symbol 857 Button
on (release) { i = 0; while (i <= 10) { _root.selectedfleet[i] = undefined; i++; } i = _root.numstations + 1; while (i <= _root.xArray0) { x = getProperty("../" add _root.otherships[i], _x); y = getProperty("../" add _root.otherships[i], _y); if (((((_root.shipsgovt[i] == 16) and (x < 650)) and (x > 0)) and (y < 400)) and (y > 0)) { i2 = 0; while (i2 <= 10) { if (_root.selectedfleet[i2] == undefined) { _root.selectedfleet[i2] = _root.otherships[i]; i2 = 11; } i2++; } } i++; } } on (rollOver) { infotext = "Select only ships in visual range..."; } on (rollOut) { infotext = ""; }
Symbol 858 Button
on (release) { i = 0; while (i <= 10) { _root.selectedfleet[i] = undefined; i++; } i = _root.numstations + 1; while (i <= _root.xArray0) { if (_root.shipsgovt[i] == 16) { i2 = 0; while (i2 <= 10) { if (_root.selectedfleet[i2] == undefined) { _root.selectedfleet[i2] = _root.otherships[i]; i2 = 11; } i2++; } } i++; } } on (rollOver) { infotext = "Select all ships in this system..."; } on (rollOut) { infotext = ""; }
Symbol 859 Button
on (release) { i = 0; while (i <= 10) { _root.selectedfleet[i] = undefined; i++; } } on (rollOver) { infotext = "Deselect all ships..."; } on (rollOut) { infotext = ""; }
Symbol 860 Button
on (release) { _root.loadcomm(); Set("../commpanel:mytype", 13); var event = "Craft stored in shuttlebay...\r\r "; var i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (_root.myfleet[((i - 1) * 4) + 1] == -1) { event = event + (((_root.myfleet[((i - 1) * 4) + 3] + "(") + _root.itemdescArray[((_root.myfleet[((i - 1) * 4) + 2] - 1) * 13) + 1]) + "); "); } i++; } Set("../commpanel:event", event); } on (rollOver) { infotext = "View craft in shuttlebays..."; } on (rollOut) { infotext = ""; }
Symbol 861 MovieClip [playerpanel] Frame 1
function loadweapon(weaptype, slot, x) { if (Key.isDown(16) and (weaptype >= 70)) { _root.mybuild[x] = undefined; Set(("item" add x) add ":mytype", 100); infotext = "Station plan deleted..."; } else { i = 1; count = 0; while (i <= 9) { if (_root.myweapons[i] == (weaptype - 105)) { count++; } i++; } count2 = 0; if (_root.weapon1 == _root.myweapons[x]) { count2++; } if (_root.weapon2 == _root.myweapons[x]) { count2++; } if (_root.weapon3 == _root.myweapons[x]) { count2++; } _root.gamedata2 = (count + ", ") + count2; if ((weaptype >= 70) and (weaptype < 100)) { _root.loadcomm(); Set("../commpanel:mytype", 15); Set("../commpanel:buildtype", weaptype); Set("../commpanel:buildslot", 1); Set("../commpanel:buildcost", ((((("Needs " + (Number(_root.itemdescArray[((weaptype - 1) * 13) + 10]) / 10)) + " units of deuranium.") + newline) + "Construction will take ") + (Number(_root.itemdescArray[((weaptype - 1) * 13) + 3]) * 100)) + " days."); } else { if (count <= count2) { i = 1; if ((_root.weapon1 == _root.myweapons[x]) and (i == 1)) { _root.weapon1 = 100; i = 2; } if ((_root.weapon2 == _root.myweapons[x]) and (i == 1)) { _root.weapon2 = 100; i = 2; } if ((_root.weapon3 == _root.myweapons[x]) and (i == 1)) { _root.weapon3 = 100; i = 2; } } if (slot == 1) { _root.weapon1 = _root.myweapons[x]; _root.weapon1timer = Number(_root.weaponstats[((_root.weapon1 - 1) * 7) + 6]); _root.totweapon1timer = _root.weapon1timer; } if (slot == 2) { _root.weapon2 = _root.myweapons[x]; _root.weapon2timer = Number(_root.weaponstats[((_root.weapon2 - 1) * 7) + 6]); _root.totweapon2timer = _root.weapon2timer; } if (slot == 3) { _root.weapon3 = _root.myweapons[x]; _root.weapon3timer = Number(_root.weaponstats[((_root.weapon3 - 1) * 7) + 6]); _root.totweapon3timer = _root.weapon3timer; } mymenu = 1; infotext = "Weapon loaded..."; } } } Set("panelclass:mytype", shiptype); if (mymenu == undefined) { mymenu = 0; cargopanel = 1; } if ((mymenu == 1) and (_y > 321)) { _y = (_y - 20); } if ((mymenu == 2) and (_y > 282)) { _y = (_y - 20); } if ((mymenu == 0) and (_y < 415)) { _y = (_y + 20); } if ((_y < 321) and (mymenu == 1)) { _y = 321; } if ((_y < 282) and (mymenu == 2)) { _y = 282; } if ((_y > 415) and (mymenu == 0)) { _y = 415; } if ((infotext != undefined) or (infotext != "")) { timer = 40; } if (Key.isDown(81)) { mymenu = 0; cargopanel = 1; } if (Key.isDown(80)) { mymenu = 1; cargopanel = 1; }
Instance of Symbol 360 MovieClip in Symbol 861 MovieClip [playerpanel] Frame 1
onClipEvent (load) { myrace = _root.race; }
Instance of Symbol 576 MovieClip "item1" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 1; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item2" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 2; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item3" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 3; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item4" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 4; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item5" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 5; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item6" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 6; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item7" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 7; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item8" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 8; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item9" in Symbol 861 MovieClip [playerpanel] Frame 1
on (release) { x = 9; _parent.loadweapon(mytype, slot, x); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); if ((mytype >= 70) and (mytype < 100)) { Set("../../playerpanel:infotext", ("Build a " + _root.itemdescArray[((mytype - 1) * 13) + 1]) + " at this location. Shift-Click to delete this plan."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Symbol 861 MovieClip [playerpanel] Frame 2
Set("panelclass:mytype", shiptype); if (mymenu == undefined) { mymenu = 0; } if ((mymenu == 1) and (_y > 321)) { _y = (_y - 20); } if ((mymenu == 2) and (_y > 282)) { _y = (_y - 20); } if ((mymenu == 0) and (_y < 415)) { _y = (_y + 20); } if ((_y < 321) and (mymenu == 1)) { _y = 321; } if ((_y < 282) and (mymenu == 2)) { _y = 282; } if ((_y > 415) and (mymenu == 0)) { _y = 415; } gotoAndPlay(cargopanel);
Symbol 861 MovieClip [playerpanel] Frame 3
if (Number(_root.cargoArray[1]) == 0) { cargo1 = newline; } else { cargo1 = ((Number(_root.cargoArray[1]) + " tons of ") + _root.cargoArray[2]) + newline; } if (Number(_root.cargoArray[5]) == 0) { cargo1 = cargo1 + newline; } else { cargo1 = cargo1 + (((Number(_root.cargoArray[5]) + " tons of ") + _root.cargoArray[6]) + newline); } if (Number(_root.cargoArray[9]) == 0) { cargo1 = cargo1 + newline; } else { cargo1 = cargo1 + (((Number(_root.cargoArray[9]) + " tons of ") + _root.cargoArray[10]) + newline); } if (Number(_root.cargoArray[13]) == 0) { cargo1 = cargo1 + newline; } else { cargo1 = cargo1 + (((Number(_root.cargoArray[13]) + " tons of ") + _root.cargoArray[14]) + newline); } if (Number(_root.cargoArray[17]) == 0) { cargo1 = cargo1 + newline; } else { cargo1 = cargo1 + (((Number(_root.cargoArray[17]) + " tons of ") + _root.cargoArray[18]) + newline); } if (Number(_root.cargoArray[21]) == 0) { cargo2 = newline; } else { cargo2 = ((Number(_root.cargoArray[21]) + " tons of ") + _root.cargoArray[22]) + newline; } if (Number(_root.cargoArray[25]) == 0) { cargo2 = cargo2 + newline; } else { cargo2 = cargo2 + (((Number(_root.cargoArray[25]) + " tons of ") + _root.cargoArray[26]) + newline); } if (Number(_root.cargoArray[29]) == 0) { cargo2 = cargo2 + newline; } else { cargo2 = cargo2 + (((Number(_root.cargoArray[29]) + " tons of ") + _root.cargoArray[30]) + newline); } if (Number(_root.cargoArray[33]) == 0) { cargo2 = cargo2 + newline; } else { cargo2 = cargo2 + (((Number(_root.cargoArray[33]) + " tons of ") + _root.cargoArray[34]) + newline); } if (Number(_root.cargoArray[37]) == 0) { cargo2 = cargo2 + newline; } else { cargo2 = cargo2 + (((Number(_root.cargoArray[37]) + " tons of ") + _root.cargoArray[38]) + newline); } cargotext = ((("Cargo hold " + Math.floor(100 - getProperty("cargobar", _xscale))) + "% full with ") + (_root.totcargo - _root.mycargo)) + " tons remaining."; if (mymenu == 2) { _y = (_y - 20); cargopanel = 1; } if ((mymenu == 1) and (_y > 321)) { _y = (_y - 20); } if (mymenu == 0) { _y = (_y + 20); cargopanel = 1; } if (Key.isDown(81)) { mymenu = 0; cargopanel = 1; }
Symbol 861 MovieClip [playerpanel] Frame 4
gotoAndPlay(cargopanel); _root.updatebars();
Symbol 861 MovieClip [playerpanel] Frame 5
if ((mymenu == 2) and (_y > 282)) { _y = (_y - 20); } if (mymenu == 0) { _y = (_y + 20); cargopanel = 1; } if (Key.isDown(81)) { mymenu = 0; cargopanel = 1; } exp1 = (((((((((((Math.floor(_root.expnav) + newline) + Math.floor(_root.exptac)) + newline) + Math.floor(_root.expeng)) + newline) + Math.floor(_root.expat)) + newline) + Math.floor(_root.exptrade)) + newline) + Math.floor(_root.expneg)) + newline) + Math.floor(_root.expbuild); exp2 = (_root.totalprestige + "%") + newline; if ((((((_root.rep[1] > 10) or (_root.rep[2] > 10)) or (_root.rep[3] > 10)) or (_root.rep[4] > 10)) or (_root.rep[5] > 10)) or (_root.rep[6] > 10)) { var i = 1; var x = 1; while (i <= 6) { if (_root.rep[i] > _root.rep[x]) { x = i; } i++; } var exp = _root.rep[x + 6]; } else { var exp = "Insignificant"; } var i = 1; var pop = 0; while (i <= 51) { if (_root.planetGovts[i] == 16) { pop = pop + _root.planetPops[i]; } i++; } if (_root.totalprestige > 100) { var exp = "Galactic Hero"; } if (_root.totalprestige < 0) { var exp = "Galactic Criminal"; } if ((pop > 5) and (pop < 15)) { var exp = "Colonist"; } if ((pop >= 15) and (pop < 25)) { var exp = "Leader"; } if ((pop >= 25) and (pop < 35)) { var exp = "Governor"; } if ((pop >= 35) and (pop < 45)) { var exp = "Head of State"; } if ((pop >= 45) and (pop < 55)) { var exp = "Emperor"; } if (pop >= 55) { var exp = "Galactic Emperor"; } exp2 = exp2 + (exp + newline); var i = 1; var x = 0; while (i <= 51) { if (_root.planetGovts[i] == 16) { x++; } i++; } exp2 = exp2 + (x + newline); var i = 1; var x = 0; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if (_root.myfleet[((i - 1) * 4) + 1] != 0) { x++; } i++; } exp2 = exp2 + (x + newline); exp2 = exp2 + ((pop + " billion") + newline); var x = 0; var i = 1; while (i <= 9) { if ((_root.mytech[i] == undefined) or (_root.mytech[i] == 0)) { Set(("item" add i) add ":mytype", 100); } else { Set(("item" add i) add ":mytype", Number(_root.mytech[i]) + 105); } i++; }
Instance of Symbol 576 MovieClip "item1" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[1] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item2" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[2] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item3" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[3] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item4" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[4] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item5" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[5] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item6" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[6] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item7" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[7] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item8" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[8] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item9" in Symbol 861 MovieClip [playerpanel] Frame 5
on (release) { if (mytype >= 151) { _root.mytech[9] = undefined; mytype = 100; } } on (rollOver) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "..."); if (mytype >= 151) { Set("../../playerpanel:infotext", _root.weaponstats[(((mytype - 105) - 1) * 7) + 1] + "...click to drop it."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Symbol 861 MovieClip [playerpanel] Frame 6
gotoAndPlay(cargopanel);
Symbol 861 MovieClip [playerpanel] Frame 7
if (mymenu == 2) { _y = (_y - 20); cargopanel = 1; } if (mymenu == 0) { _y = (_y + 20); cargopanel = 1; } if (Key.isDown(81)) { mymenu = 0; cargopanel = 1; } setProperty("opsreservesbar", _yscale , 100 - _root.opsreserves); setProperty("opsenginesbar", _yscale , 100 - _root.opsengines); setProperty("opsweaponsbar", _yscale , 100 - _root.opsweapons); setProperty("opsshieldsbar", _yscale , 100 - _root.opsshields); if (_root.opsreserves > 100) { _root.opsreserves = 100; } if (_root.opsengines > 100) { _root.opsengines = 100; } if (_root.opsshields > 100) { _root.opsshields = 100; } if (_root.opsweapons > 100) { _root.opsweapons = 100; } if (_root.opsreserves < 0) { _root.opsreserves = 0; } if (_root.opsengines < 0) { _root.opsengines = 0; } if (_root.opsshields < 0) { _root.opsshields = 0; } if (_root.opsweapons < 0) { _root.opsweapons = 0; }
Symbol 861 MovieClip [playerpanel] Frame 8
gotoAndPlay(cargopanel);
Symbol 861 MovieClip [playerpanel] Frame 9
function showstats(slot) { Set("../playerpanel:selectedname", eval (("../" + _root.selectedfleet[slot]) + ".myname")); Set("../playerpanel:selected:mytype", eval (("../" + _root.selectedfleet[slot]) + ".mytype")); x = eval (("../" + _root.selectedfleet[slot]) + ".orders"); Set("../playerpanel:selecteddesc", "This ship has orders to " add _root.orders[x]); setProperty("../playerpanel:healthbar", _xscale , 100 - ((eval (("../" + _root.myselect) + ".mystrength") / eval (("../" + _root.myselect) + ".totstrength")) * 100)); } function selectship(slot) { _root.deselectobject(); _root.myselect = _root.selectedfleet[slot]; _root.selectobject(); i = 0; while (i <= 10) { if (i != slot) { _root.selectedfleet[i] = undefined; } i++; } } function updateselecteddesc() { i = _root.numstations + 1; x = 0; while (i <= _root.xArray0) { if (_root.shipsgovt[i] == 16) { x++; } i++; } selecteddesc = "Local Fleet: " + x; } Set("panelclass:mytype", shiptype); if (Key.isDown(81)) { mymenu = 0; cargopanel = 1; } if (mymenu == undefined) { mymenu = 0; cargopanel = 1; } if ((mymenu == 1) and (_y > 321)) { _y = (_y - 20); } if ((mymenu == 2) and (_y > 282)) { _y = (_y - 20); } if ((mymenu == 0) and (_y < 415)) { _y = (_y + 20); } if ((_y < 321) and (mymenu == 1)) { _y = 321; } if ((_y < 282) and (mymenu == 2)) { _y = 282; } if ((_y > 415) and (mymenu == 0)) { _y = 415; } if ((infotext != undefined) or (infotext != "")) { timer = 40; } i = 0; while (i <= 10) { Set(("item" add (i + 1)) add ":mytype", eval (("../" + _root.selectedfleet[i]) + ".mytype")); if (_root.selectedfleet[i] == undefined) { Set(("item" add (i + 1)) add ":mytype", 100); } i++; }
Instance of Symbol 576 MovieClip "item1" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { slot = 0; _parent.selectship(slot); } on (rollOver) { slot = 0; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item2" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { slot = 1; _parent.selectship(slot); } on (rollOver) { slot = 1; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item3" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 2; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item4" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 3; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item5" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 4; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item6" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 5; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item7" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 6; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item8" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 7; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "item9" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { } on (rollOver) { slot = 8; _parent.showstats(slot); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Instance of Symbol 576 MovieClip "selected" in Symbol 861 MovieClip [playerpanel] Frame 9
on (release) { if (slot == 1) { _root.weapon1 = _root.myweapons[1]; } if (slot == 2) { _root.weapon2 = _root.myweapons[1]; } if (slot == 3) { _root.weapon3 = _root.myweapons[1]; } Set("../../playerpanel:mymenu", 1); Set("../../playerpanel:infotext", "Weapon loaded..."); } on (rollOver) { Set("../../playerpanel:infotext", ((("Load " + _root.weaponstats[(((mytype - 105) - 1) * 7) + 1]) + " into firing slot ") + slot) + "..."); } on (rollOut) { Set("../../playerpanel:infotext", ""); }
Symbol 861 MovieClip [playerpanel] Frame 10
Set("panelclass:mytype", shiptype); if (mymenu == undefined) { mymenu = 0; } if ((mymenu == 1) and (_y > 321)) { _y = (_y - 20); } if ((mymenu == 2) and (_y > 282)) { _y = (_y - 20); } if ((mymenu == 0) and (_y < 415)) { _y = (_y + 20); } if ((_y < 321) and (mymenu == 1)) { _y = 321; } if ((_y < 282) and (mymenu == 2)) { _y = 282; } if ((_y > 415) and (mymenu == 0)) { _y = 415; } gotoAndPlay(cargopanel);
Symbol 867 MovieClip Frame 1
var x = (((_parent.mystrength / _parent.totstrength) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 867 MovieClip Frame 2
var x = (((_parent.mystrength / _parent.totstrength) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 867 MovieClip Frame 3
var x = (((_parent.mystrength / _parent.totstrength) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 867 MovieClip Frame 4
var x = (((_parent.mystrength / _parent.totstrength) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 867 MovieClip Frame 5
var x = (((_parent.mystrength / _parent.totstrength) * 100) / 20); x = Math.floor(6 - x); gotoAndPlay(x);
Symbol 868 MovieClip [othership] Frame 1
Set("shields:mytype", mytype); Set("shiptype:mytype", mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (speed == undefined) { var speed = 0; var enginefail = 0; } if (((random(5000) == 1) and (mytype <= 69)) and (_root.shipsgovt[myslot] != 16)) { if ((((myx > -50) and (myy > -50)) and (myy < 550)) and (myx < 700)) { _root.enterwarp.start(); } gotoAndPlay (14); } var myx = getProperty("../" add myself, _x); var myy = getProperty("../" add myself, _y); if (xArray2 == undefined) { var xArray2 = 0; } if (xArray2 > _root.xArray0) { var xArray2 = 0; var ex = getProperty("../player", _x); var ey = getProperty("../player", _y); if (((Math.abs(ex - myx) < (500 / _root.zoom)) and (Math.abs(ey - myy) < (500 / _root.zoom))) and (hailplayer == 1)) { Set("../playerpanel:infotext", ("The " + myname) + " is hailing you..."); _root.comm.start(); var hailplayer = 2; } if ((_root.shipsgovt[myslot] == 15) and (_root.player.playershiptype.cloak != 1)) { mytarget = "player"; Set(("../" add myblip) add ":mydist", 7); alert = 3; } if ((((((Math.abs(ex - myx) < (1000 / _root.zoom)) and (Math.abs(ey - myy) < (1000 / _root.zoom))) and (_root.localprestige[_root.myplanet] < 0)) and (mytarget != "player")) and (_root.shipsgovt[myslot] == _root.planetArray[1])) and (_root.player.playershiptype.cloak != 1)) { mytarget = "player"; Set(("../" add myblip) add ":mydist", 7); alert = 3; } } var ex = getProperty(_root.otherships[xArray2], _x); var ey = getProperty(_root.otherships[xArray2], _y); if (myself != _root.otherships[xArray2]) { if (((((_root.shipsgovt[xArray2] == _root.planetGovts[_root.myplanet + 55]) and (_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet])) or ((_root.shipsgovt[xArray2] == _root.planetGovts[_root.myplanet]) and (_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet + 55]))) or (((eval (("../" add _root.otherships[xArray2]) add ".mytarget") == "player") and (_root.shipsgovt[xArray2] != 16)) and (_root.shipsgovt[myslot] == 16))) or ((_root.shipsgovt[xArray2] == 15) and (_root.shipsgovt[myslot] != 15))) { if ((Math.abs(ex - myx) < 800) and (Math.abs(ey - myy) < 800)) { Set("../playerpanel:infotext", "Sensors detect weapons fire in this system..."); mytarget = _root.otherships[xArray2]; Set(("../" add _root.otherships[xArray2]) add ":mytarget", myself); alert = 3; Set(("../" add _root.otherships[xArray2]) add ":alert", 3); } } } xArray2++; if (random(50) == 1) { x = (random(500) - random(500)) / _root.zoom; y = (random(500) - random(500)) / _root.zoom; } if (mytarget != undefined) { var targetx = (getProperty("../" add mytarget, _x) + x); var targety = (getProperty("../" add mytarget, _y) + y); } if ((mytype <= 69) and (enginefail < 1)) { var myRadians = Math.atan2(targety - _y, targetx - _x); var myDegrees = Math.round((myRadians * 180) / Math.PI); var rotation = myDegrees; var r1 = 0; var r2 = (Math.abs(rotation - _rotation) + 90); if (r2 > 360) { r2 = r2 - 360; } if ((r2 > 180) and ((Math.abs(r2 - 180) > 10) and ((r2 > 10) and (r2 < 350)))) { _rotation = (_rotation - totturn); } else if ((r2 < 180) and ((Math.abs(r2 - 180) > 10) and ((r2 > 10) and (r2 < 350)))) { _rotation = (_rotation + totturn); } if ((r2 > 120) and (r2 < 200)) { setspeed = 5 / _root.zoom; } if ((Math.abs(myx - targetx) < (1000 / _root.zoom)) and (Math.abs(myy - targety) < (1000 / _root.zoom))) { setspeed = Math.abs(myx - targetx) / 40; } if ((Math.abs(myx - targetx) > (500 / _root.zoom)) and (Math.abs(myy - targety) > (500 / _root.zoom))) { setspeed = totspeed / _root.zoom; } if ((speed < 0) or (setspeed < 0)) { setspeed = 0; speed = 0; } if (speed < setspeed) { speed = speed + (3 / _root.zoom); } if (speed > setspeed) { speed = speed - (3 / _root.zoom); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * (speed / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * (speed / _root.zoom)) * -1)); } if (Number(_root.itemdescArray[((mytype - 1) * 13) + 13]) == 22) { if (random(100) == 1) { cloak = 1; } if (random(5000) == 1) { cloak = 0; } } if ((cloak == 1) and (((_alpha >= 5) and (_root.shipsgovt[myslot] != 16)) or ((_alpha > 25) and (_root.shipsgovt[myslot] == 16)))) { _alpha = (_alpha - 5); setProperty("../" add myblip, _alpha , _alpha); } if ((cloak == 0) and (_alpha < 100)) { _alpha = (_alpha + 5); setProperty("../" add myblip, _alpha , _alpha); } if (enginefail > 0) { enginefail = enginefail - 1; }
Instance of Symbol 867 MovieClip "damagepic" in Symbol 868 MovieClip [othership] Frame 1
/* no clip actions */
Instance of Symbol 315 MovieClip "shiptype" in Symbol 868 MovieClip [othership] Frame 1
onClipEvent (load) { myText = _root.trdTxtArray[random(73)]; myName = _root.shipnamesArray[0]; if (mytype <= 69) { sellgoods = _root.tradegoodsArray[random(42)]; selltons = random(50) + 2; sellcost = Number(random(20) + 1); buygoods = _root.tradegoodsArray[random(42)]; buytons = random(50) + 2; buycost = Number(random(3) + 1); } if (mytype >= 70) { tradetons = random(100) + 20; tradegoods = _root.tradegoodsArray[random(42)]; p = random(50) + 1; tradeplanet = _root.planetsArray[p]; tradecost = Number((random(200) + 20) * 0.2); merchantArray = new Array(); i = 1; merchantData = "x"; while (i <= 8) { merchantArray[((i - 1) * 2) + 1] = random(10) + 1; merchantArray[((i - 1) * 2) + 2] = _root.tradegoodsArray[random(42)]; merchantData = merchantData + ((("," + merchantArray[((i - 1) * 2) + 1]) + ",") + merchantArray[((i - 1) * 2) + 2]); i++; } i = 1; merchanttext = "Price/ton Item"; while (i <= 8) { merchanttext = merchanttext + ((newline + merchantArray[((i - 1) * 2) + 1]) + " "); merchanttext = merchanttext + merchantArray[((i - 1) * 2) + 2]; i++; } } if (mytype <= 69) { i = 1; while (i <= 10) { if (sellgoods == _root.cargoArray[((i - 1) * 4) + 2]) { Set(("../../" add _parent.myself) add ":hailplayer", 1); myText = ("My scans indicate you have some " + sellgoods) + " in your cargo hold. Would you like to sell some?"; } i++; } } } on (rollOver) { if (_parent.cloak != 1) { Set("../../playerpanel:infotext", ("Click to select the " + _parent.myname) + "...double-click to hail."); if (_parent.myselect == 1) { Set("../../playerpanel:infotext", ("Shift and Click to deselect the " + _parent.myname) + "."); } } } on (rollOut) { Set("../../playerpanel:infotext", ""); } on (release) { if (_parent.cloak != 1) { if (_parent.myselect == 0) { if (eval (("../../" add _parent.mytarget) add ".cloak") != 1) { _root.deselectobject(); _root.myselect = _parent.myself; _root.selectobject(); Set("../:myselect", 1); } } else if (_parent.myselect == 1) { if (Key.isDown(16)) { _root.deselectobject(); Set("../:myselect", 0); } else { _root.comm.start(); _root.hail(); } } } } onClipEvent (enterFrame) { if (_parent.myselect == 1) { Set("../../tacpanel:pic:mytype", mytype); } }
Instance of Symbol 316 MovieClip "shields" in Symbol 868 MovieClip [othership] Frame 1
onClipEvent (load) { fade = 0; } onClipEvent (enterFrame) { if (fade == 1) { _alpha = 50; fade = 2; } if (fade == 2) { _alpha = (_alpha - 10); if (_alpha <= 0) { fade = 0; } } }
Symbol 868 MovieClip [othership] Frame 2
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if ((size == undefined) and (mytype != undefined)) { size = 1; damagepic._width = shiptype._width + 15; damagepic._height = shiptype._height + 15; } gotoAndPlay(alert);
Symbol 868 MovieClip [othership] Frame 3
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if ((((mystrength / totstrength) * 100) < 30) and (random(10) == 1)) { _root.attachMovie("damagemini", "damage" add _root.level, _root.level); setProperty("../damage" add _root.level, _x , (_x + random(20)) - random(20)); setProperty("../damage" add _root.level, _y , (_y + random(20)) - random(20)); _root.level++; } if (_alpha < 100) { cloak = 0; _alpha = (_alpha + 5); setProperty("../" add myblip, _alpha , _alpha); } var myx = getProperty("../" add myself, _x); var myy = getProperty("../" add myself, _y); if (xArray2 > _root.xArray0) { var xArray2 = 0; var ex = getProperty("../player", _x); var ey = getProperty("../player", _y); if ((((((Math.abs(ex - myx) < (1000 / _root.zoom)) and (Math.abs(ey - myy) < (1000 / _root.zoom))) and (_root.localprestige[_root.myplanet] < 0)) and (mytarget != "player")) and (_root.shipsgovt[myslot] == _root.planetArray[1])) and (_root.player.playershiptype.cloak != 1)) { mytarget = "player"; Set(("../" add myblip) add ":mydist", 7); alert = 3; } } var ex = getProperty(_root.otherships[xArray2], _x); var ey = getProperty(_root.otherships[xArray2], _y); if (myself != _root.otherships[xArray2]) { if (((((_root.shipsgovt[xArray2] == _root.planetGovts[_root.myplanet + 55]) and (_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet])) or ((_root.shipsgovt[xArray2] == _root.planetGovts[_root.myplanet]) and (_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet + 55]))) or (((eval (("../" add _root.otherships[xArray2]) add ".mytarget") == "player") and (_root.shipsgovt[xArray2] != 16)) and (_root.shipsgovt[myslot] == 16))) or ((_root.shipsgovt[xArray2] == 15) and (_root.shipsgovt[myslot] != 15))) { if ((Math.abs(ex - myx) < (800 / _root.zoom)) and (Math.abs(ey - myy) < (800 / _root.zoom))) { mytarget = _root.otherships[xArray2]; Set(("../" add _root.otherships[xArray2]) add ":mytarget", myself); Set(("../" add _root.otherships[xArray2]) add ":alert", 3); } } } xArray2++; if (_root.shipsgovt[myslot] == 16) { if (((orders == 4) and (random(10) == 1)) and (_root.shipsgovt[eval (("../" add _root.myselect) add ".myslot")] != 16)) { mytarget = _root.myselect; _root.gamedata2 = _root.shipsgovt[eval (("../" add _root.myselect) add ".myslot")]; } if ((orders == 3) and (((mytarget == undefined) or (mytarget == "player")) or (mytarget == "planet"))) { var i = 1; while (i < _root.xArray0) { if (((_root.shipsgovt[i] == _root.planetGovts[_root.myplanet]) and (_root.localprestige[_root.myplanet] < 0)) and (_root.otherships[i] != undefined)) { mytarget = _root.otherships[i]; } if (((_root.shipsgovt[i] == _root.planetGovts[_root.myplanet + 55]) and (_root.localprestige[_root.myplanet] > 50)) and (_root.otherships[i] != undefined)) { mytarget = _root.otherships[i]; } if ((_root.shipsgovt[i] == 15) and (_root.otherships[i] != undefined)) { mytarget = _root.otherships[i]; } i++; } } if (mytarget == undefined) { mytarget = "planet"; alert = 1; } } if (mytarget == "player") { if (_root.player.playershiptype.cloak == 1) { mytarget = "planet"; alert = 1; } if (_root.shipsgovt[myslot] == 16) { Set("../playerpanel:infotext", "Captain, what are you doing?!?!?"); alert = 1; } else { Set(("../" add myblip) add ":mydist", 7); } } if ((_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet]) or (_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet + 55])) { if (xArray3 == undefined) { var xArray3 = 0; } var ex = getProperty("../" add _root.otherships[xArray3], _x); var ey = getProperty("../" add _root.otherships[xArray3], _y); if (myself != _root.otherships[xArray3]) { if (((((_root.shipsgovt[xArray3] == _root.shipsgovt[myslot]) and (ex > 0)) and (ey > 0)) and (ex < 600)) and (ey < 450)) { Set(("../" add _root.otherships[xArray3]) add ":mytarget", mytarget); Set(("../" add _root.otherships[xArray3]) add ":alert", 3); } } xArray3++; if (xArray3 > _root.xArray0) { var xArray3 = 0; } } if ((((mystrength / totstrength) * 100) >= 5) and (enginefail < 1)) { if (random(50) == 1) { x = (random(800) - random(800)) / _root.zoom; y = (random(800) - random(800)) / _root.zoom; } if (random(100) == 1) { x = 0; y = 0; } if (weapon1timer > 0) { weapon1timer = weapon1timer - 1; } if (weapon2timer > 0) { weapon2timer = weapon2timer - 1; } if (speed == undefined) { var speed = 0; } var myx = getProperty("../" add myself, _x); var myy = getProperty("../" add myself, _y); var targetx = getProperty("../" add mytarget, _x); var targety = getProperty("../" add mytarget, _y); if ((targetx == undefined) or (mytarget == "planet")) { if (random(2) == 1) { mytarget = _root.otherships[random(_root.numstations)]; } else { mytarget = "planet"; } mytarget = "planet"; alert = 1; } if (random(10) == 1) { Set(("../" add mytarget) add ":mytarget", myself); Set(("../" add mytarget) add ":alert", 3); } if ((random(20) == 1) and (_root.shipsgovt[myslot] == 16)) { Set(("../" add mytarget) add ":mytarget", myself); Set(("../" add mytarget) add ":alert", 3); } if (mytarget != undefined) { var targetx2 = (getProperty("../" add mytarget, _x) + x); var targety2 = (getProperty("../" add mytarget, _y) + y); } if ((weapon1timer <= 0) or (weapon1timer == undefined)) { if ((Math.abs(myx - targetx) < (300 / _root.zoom)) and (Math.abs(myy - targety) < (300 / _root.zoom))) { var w = Number(_root.itemdescArray[((mytype - 1) * 13) + 11]); if ((((random(200) == 1) and (mytype <= 69)) and (_root.shipsgovt[myslot] != 16)) and (w == 0)) { if ((((myx > -50) and (myy > -50)) and (myy < 550)) and (myx < 700)) { _root.enterwarp.start(); } gotoAndPlay (14); } if (((w == 0) and (mytype >= 70)) and (wx == undefined)) { var wx = 1; var w = (random(13) + 1); } weapontype = _root.weapontypes[w]; var x = Number(_root.itemdescArray[((mytype - 1) * 13) + 3]); if (x >= 6) { var x = 1; } weapon1timer = Number(_root.weaponstats[((w - 1) * 7) + 6]) * (6 - x); if ((w <= 5) and (w != 0)) { _root.attachMovie("phaser", "phaser" add _root.level, _root.level); Set(("../phaser" add _root.level) add ":mytarget", mytarget); Set(("../phaser" add _root.level) add ":power", Number(_root.weaponstats[((w - 1) * 7) + 5]) * Number(_root.itemdescArray[((mytype - 1) * 13) + 3])); Set(("../phaser" add _root.level) add ":myorigin", myself); Set(("../phaser" add _root.level) add ":mytype", weapontype); _root.level++; } if (w >= 6) { var x = 0; var y = 0; var straffe = 1; _root.attachMovie("torpedo", "torp" add _root.level, _root.level); Set(("../torp" add _root.level) add ":mytarget", mytarget); Set(("../torp" add _root.level) add ":speed", speed); setProperty("../torp" add _root.level, _x , myx); Set(("../torp" add _root.level) add ":power", Number(_root.weaponstats[((w - 1) * 7) + 5]) * Number(_root.itemdescArray[((mytype - 1) * 13) + 3])); setProperty("../torp" add _root.level, _y , myy); setProperty("../torp" add _root.level, _rotation , (_rotation + random(20)) - random(20)); if (mytype >= 70) { var myRadians = Math.atan2(targety - _y, targetx - _x); var myDegrees = Math.round((myRadians * 180) / Math.PI); var trotation = (myDegrees + 90); setProperty("../torp" add _root.level, _rotation , trotation); } Set(("../torp" add _root.level) add ":myself", "torp" add _root.level); Set(("../torp" add _root.level) add ":mytype", weapontype); _root.level++; } } } if ((weapon2timer <= 0) or (weapon2timer == undefined)) { var w = Number(_root.itemdescArray[((mytype - 1) * 13) + 12]); var weapontype = _root.weapontypes[w]; var x = Number(_root.itemdescArray[((mytype - 1) * 13) + 3]); if (x >= 6) { x = 1; } var weapon2timer = (Number(_root.weaponstats[((w - 1) * 7) + 6]) * (6 - x)); if (((Math.abs(myx - targetx) < (2000 / _root.zoom)) and (Math.abs(myy - targety) < (2000 / _root.zoom))) and (w != 0)) { _root.attachMovie("torpedo", "torp" add _root.level, _root.level); Set(("../torp" add _root.level) add ":mytarget", mytarget); Set(("../torp" add _root.level) add ":speed", speed); Set(("../torp" add _root.level) add ":power", Number(_root.weaponstats[((w - 1) * 7) + 5]) * Number(_root.itemdescArray[((mytype - 1) * 13) + 3])); setProperty("../torp" add _root.level, _x , myx); setProperty("../torp" add _root.level, _y , myy); myRadians = Math.atan2(targety - _y, targetx - _x); myDegrees = Math.round((myRadians * 180) / Math.PI); trotation = myDegrees + 90; setProperty("../torp" add _root.level, _rotation , trotation); Set(("../torp" add _root.level) add ":myself", "torp" add _root.level); Set(("../torp" add _root.level) add ":mytype", weapontype); _root.level++; } } if (mytype <= 69) { var myRadians = Math.atan2(targety2 - _y, targetx2 - _x); var myDegrees = Math.round((myRadians * 180) / Math.PI); var rotation = myDegrees; var r1 = 0; var r2 = (Math.abs(rotation - _rotation) + 90); if (r2 > 360) { r2 = r2 - 360; } if ((r2 > 180) and ((Math.abs(r2 - 180) > 10) and ((r2 > 10) and (r2 < 350)))) { _rotation = (_rotation - totturn); } else if ((r2 < 180) and ((Math.abs(r2 - 180) > 10) and ((r2 > 10) and (r2 < 350)))) { _rotation = (_rotation + totturn); } if ((r2 > 120) and (r2 < 200)) { var setspeed = (5 / _root.zoom); } if ((Math.abs(myx - targetx) > (3000 / _root.zoom)) and (Math.abs(myy - targety) > (3000 / _root.zoom))) { _rotation = (((rotation + 90) + random(10)) - random(10)); } if ((Math.abs(myx - targetx) < (400 / _root.zoom)) and (Math.abs(myy - targety) < (400 / _root.zoom))) { var setspeed = (Math.abs(myx - targetx) / 25); } if ((Math.abs(myx - targetx) > (400 / _root.zoom)) and (Math.abs(myy - targety) > (400 / _root.zoom))) { var setspeed = (totspeed / _root.zoom); } if ((Math.abs(myx - targetx) < (200 / _root.zoom)) and (Math.abs(myy - targety) < (200 / _root.zoom))) { var setspeed = (1 / _root.zoom); } if ((straffe == 1) and (setspeed < (20 / _root.zoom))) { var setspeed = (20 / _root.zoom); } if (speed < setspeed) { speed = speed + (5 / _root.zoom); } if (speed > setspeed) { speed = speed - (2 / _root.zoom); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * (speed / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * (speed / _root.zoom)) * -1)); } } else { _rotation = (_rotation + 1); } if (hit > 0) { if ((random(5) == 1) and (mytarget == "player")) { blamedeath = 1; } if (mystrength <= 0) { gotoAndPlay (7); } if (((mystrength / totstrength) * 100) > 50) { Set("shields:fade", 1); } var hit = 0; } if (board > 0) { var board = 0; if ((this.hitTest("../player") and (((mystrength / totstrength) * 100) < 5)) and (mytype <= 69)) { if ((_root.shipsgovt[myslot] == 12) or (_root.shipsgovt[myslot] == _root.planetArray[1])) { _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] - random(5); } if (_root.shipsgovt[myslot] == _root.planetArray[9]) { _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] + random(5); } var pilaged = (random(500) + Number(_root.itemdescArray[((mytype - 1) * 13) + 3] * 20)); _root.board(pilaged, mytype); } } if (enginefail > 0) { enginefail = enginefail - 1; }
Symbol 868 MovieClip [othership] Frame 4
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if ((alert == 3) and (_root.shipsgovt[myslot] == 16)) { } gotoAndPlay(alert);
Symbol 868 MovieClip [othership] Frame 7
_root.explode.start(); if ((mytarget == "player") or ((blamedeath == 1) and (_root.planetGovts[_root.myplanet] != 16))) { if ((_root.shipsgovt[myslot] == 12) or (_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet])) { _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] - Number(_root.itemdescArray[((mytype - 1) * 13) + 3] * random(5)); } if ((_root.shipsgovt[myslot] == _root.planetGovts[_root.myplanet + 55]) or (_root.shipsgovt[myslot] == 15)) { _root.rep[4] = Number(_root.rep[4]) + 1; _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] + Number(_root.itemdescArray[((mytype - 1) * 13) + 3] * random(5)); } var i = 1; while (i <= 55) { if (((_root.shipsgovt[myslot] == _root.planetGovts[i]) and (_root.shipsgovt[myslot] != 16)) and (_root.shipsgovt[myslot] != 12)) { _root.localprestige[i] = _root.localprestige[i] - 1; } i++; } } if (_root.shipsgovt[myslot] == 16) { i = 1; while (_root.myfleet[((i - 1) * 4) + 1] != undefined) { if ((_root.myfleet[((i - 1) * 4) + 2] == mytype) and (_root.myfleet[((i - 1) * 4) + 3] == myname)) { _root.myfleet[((i - 1) * 4) + 1] = 0; break; } i++; } } if (mytype >= 70) { i = 1; while (_root.stationdataArray[((i - 1) * 14) + 0] != undefined) { if (_root.stationdataArray[((i - 1) * 14) + 13] == myname) { _root.stationdataArray[((i - 1) * 14) + 0] = _root.stationdataArray[((i - 1) * 14) + 0] * -1; } i++; } if (((blamedeath == 1) and (_root.localprestige[_root.myplanet] >= 0)) and (_root.planetGovts[_root.myplanet] != 16)) { _root.localprestige[_root.myplanet] = -1; } } i = 1; while (_root.stationdataArray[((i - 1) * 14) + 0] != undefined) { if (_root.stationdataArray[((i - 1) * 14) + 0] == _root.myplanet) { var empty = 1; } i++; } if ((empty != 1) and (_root.planetGovts[_root.myplanet] != 16)) { _root.planetStrengths[_root.myplanet] = _root.planetStrengths[_root.myplanet] - Number(_root.itemdescArray[((mytype - 1) * 13) + 3] * 10); if (mytype >= 70) { _root.loadcomm(); Set("../commpanel:mytype", 13); Set("../commpanel:event", "Sensors detect a large fleet entering this system..."); i = 1; while (i <= 10) { _root.mygovt = -1; _root.createship(); i++; } } } if ((_root.shipsgovt[myslot] == _root.planetArray[1]) and (_root.planetStrengths[_root.myplanet] > 0)) { _root.mygovt = -1; _root.createship(); } var maxsize = ((shiptype._width + shiptype._height) / 2); _root.explosionwave(maxsize, _x, _y);
Symbol 868 MovieClip [othership] Frame 13
Set("../playerpanel:infotext", "Sensors have detected a large explosion in this system..."); _root.shipsgovt[myslot] = undefined; _root.otherships[myslot] = undefined; removeMovieClip("");
Symbol 868 MovieClip [othership] Frame 14
Set("shiptype:mytype", mytype);
Symbol 868 MovieClip [othership] Frame 19
Set("shiptype:mytype", mytype);
Symbol 868 MovieClip [othership] Frame 30
Set("../playerpanel:infotext", "Sensors indicate a ship has left this system..."); _root.shipsgovt[myslot] = undefined; _root.otherships[myslot] = undefined; removeMovieClip("");
Symbol 870 MovieClip [selecttool] Frame 1
setProperty("../selecttool", _x , getProperty("../" add mytarget, _x)); setProperty("../selecttool", _y , getProperty("../" add mytarget, _y)); if (size == undefined) { size = (getProperty("../" add mytarget, _width) + getProperty("../" add mytarget, _height)) / 2; _width = size; _height = size; } if (fade == undefined) { fade = 1; } if (fade == 1) { _alpha = (_alpha - 10); if (_alpha < 10) { fade = 0; } } if (fade == 0) { _alpha = (_alpha + 10); if (_alpha > 90) { fade = 1; } }
Symbol 870 MovieClip [selecttool] Frame 2
setProperty("../selecttool", _x , getProperty("../" add mytarget, _x)); setProperty("../selecttool", _y , getProperty("../" add mytarget, _y)); if (getProperty("../" add mytarget, _x) == undefined) { _root.deselectobject; removeMovieClip(""); } if (fade == undefined) { fade = 1; } if (fade == 1) { _alpha = (_alpha - 10); if (_alpha < 10) { fade = 0; } } if (fade == 0) { _alpha = (_alpha + 10); if (_alpha > 90) { fade = 1; } }
Symbol 880 MovieClip Frame 1
gotoAndPlay(mytype);
Symbol 880 MovieClip Frame 2
gotoAndPlay(mytype);
Symbol 880 MovieClip Frame 3
gotoAndPlay(mytype);
Symbol 880 MovieClip Frame 4
gotoAndPlay(mytype);
Symbol 883 MovieClip [asteroid] Frame 1
Set("asteroid:mytype", mytype); if (r == undefined) { r = random(5) + 1; } _rotation = (_rotation + r); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if ((((_x > 800) or (_x < -200)) or (_y > 650)) or (_y < -200)) { removeMovieClip(""); }
Instance of Symbol 880 MovieClip "asteroid" in Symbol 883 MovieClip [asteroid] Frame 1
onClipEvent (load) { x = 0; } on (release) { if (getProperty("../", _xscale) > 75) { Set("../../playerpanel:infotext", "Unable to transport such a large mass..."); } else if (x == 0) { x = 1; gain = Math.floor(getProperty("../", _xscale) / 10); if ((_root.mycargo + gain) > _root.totcargo) { gain = _root.totcargo - _root.mycargo; } if (gain == 0) { Set("../../playerpanel:infotext", "Cargo hold is full...unable to transport."); } else { _root.beam.start(); _root.mydeuranium = _root.mydeuranium + gain; if ((((_root.planetStrengths[_root.myplanet] > 0) or (_root.planetPops[_root.myplanet] > 0)) and (_root.planetGovts[_root.myplanet] != 16)) and (_root.asteroidpass != 1)) { _root.localprestige[_root.myplanet] = _root.localprestige[_root.myplanet] - 1; } Set("../../playerpanel:infotext", ("You transport " + gain) + " tons of deuranium aboard."); _root.updatemenu(); _parent.gotoAndPlay(3); } } }
Symbol 883 MovieClip [asteroid] Frame 2
if (r == undefined) { r = random(5) + 1; } _rotation = (_rotation + r); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } gotoAndPlay (1);
Symbol 883 MovieClip [asteroid] Frame 16
removeMovieClip("../" add mytarget);
Symbol 884 MovieClip [explosion] Frame 7
removeMovieClip("");
Symbol 891 MovieClip [damagemini] Frame 1
_x = (_x + _root.locx); _y = (_y + _root.locy);
Symbol 891 MovieClip [damagemini] Frame 2
_x = (_x + _root.locx); _y = (_y + _root.locy);
Symbol 891 MovieClip [damagemini] Frame 3
_x = (_x + _root.locx); _y = (_y + _root.locy);
Symbol 891 MovieClip [damagemini] Frame 4
_x = (_x + _root.locx); _y = (_y + _root.locy);
Symbol 891 MovieClip [damagemini] Frame 5
_x = (_x + _root.locx); _y = (_y + _root.locy);
Symbol 891 MovieClip [damagemini] Frame 6
_x = (_x + _root.locx); _y = (_y + _root.locy);
Symbol 891 MovieClip [damagemini] Frame 7
removeMovieClip("");
Symbol 895 MovieClip [explosionmini] Frame 1
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift);
Symbol 895 MovieClip [explosionmini] Frame 2
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift);
Symbol 895 MovieClip [explosionmini] Frame 3
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift);
Symbol 895 MovieClip [explosionmini] Frame 4
removeMovieClip("");
Symbol 904 MovieClip [explosionshield] Frame 1
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift);
Symbol 904 MovieClip [explosionshield] Frame 2
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 3
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 4
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 5
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 6
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 7
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 8
_x = (getProperty("../" add mytarget, _x) + xshift); _y = (getProperty("../" add mytarget, _y) + yshift); _alpha = (_alpha - 10);
Symbol 904 MovieClip [explosionshield] Frame 9
removeMovieClip("");
Symbol 930 MovieClip [torpedo] Frame 1
_xscale = (_xscale / _root.zoom); _yscale = (_yscale / _root.zoom); gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 2
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.etorpedo.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 0) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } myx = getProperty("../" add myself, _x); myy = getProperty("../" add myself, _y); targetx = getProperty("../" add mytarget, _x); targety = getProperty("../" add mytarget, _y); myRadians = Math.atan2(targety - myy, targetx - myx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees; r1 = 0; r2 = Math.abs(rotation - _rotation) + 90; if (r2 > 360) { r2 = r2 - 360; } if (r2 > 180) { _rotation = (_rotation - 3); } if (r2 < 180) { _rotation = (_rotation + 3); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 3
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 4
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.quantum.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 0) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } myx = getProperty("../" add myself, _x); myy = getProperty("../" add myself, _y); targetx = getProperty("../" add mytarget, _x); targety = getProperty("../" add mytarget, _y); myRadians = Math.atan2(targety - myy, targetx - myx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees; r1 = 0; r2 = Math.abs(rotation - _rotation) + 90; if (r2 > 360) { r2 = r2 - 360; } if (r2 > 180) { _rotation = (_rotation - 3); } if (r2 < 180) { _rotation = (_rotation + 3); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 5
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 6
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.romtorp.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 0) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } myx = getProperty("../" add myself, _x); myy = getProperty("../" add myself, _y); targetx = getProperty("../" add mytarget, _x); targety = getProperty("../" add mytarget, _y); myRadians = Math.atan2(targety - myy, targetx - myx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees; r1 = 0; r2 = Math.abs(rotation - _rotation) + 90; if (r2 > 360) { r2 = r2 - 360; } if (r2 > 180) { _rotation = (_rotation - 3); } if (r2 < 180) { _rotation = (_rotation + 3); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 7
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 8
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.etorpedo.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 0) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } myx = getProperty("../" add myself, _x); myy = getProperty("../" add myself, _y); targetx = getProperty("../" add mytarget, _x); targety = getProperty("../" add mytarget, _y); myRadians = Math.atan2(targety - myy, targetx - myx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees; r1 = 0; r2 = Math.abs(rotation - _rotation) + 90; if (r2 > 360) { r2 = r2 - 360; } if (r2 > 180) { _rotation = (_rotation - 3); } if (r2 < 180) { _rotation = (_rotation + 3); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 9
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 10
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.etorpedo.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 0) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } myx = getProperty("../" add myself, _x); myy = getProperty("../" add myself, _y); targetx = getProperty("../" add mytarget, _x); targety = getProperty("../" add mytarget, _y); myRadians = Math.atan2(targety - myy, targetx - myx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees; r1 = 0; r2 = Math.abs(rotation - _rotation) + 90; if (r2 > 360) { r2 = r2 - 360; } if (r2 > 180) { _rotation = (_rotation - 3); } if (r2 < 180) { _rotation = (_rotation + 3); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 11
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 12
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.rompulse.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 25) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 13
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 14
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.disruptor.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 20) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 15
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 16
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.pulse2.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 20) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 17
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 18
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.etorpedo.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 0) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } myx = getProperty("../" add myself, _x); myy = getProperty("../" add myself, _y); targetx = getProperty("../" add mytarget, _x); targety = getProperty("../" add mytarget, _y); myRadians = Math.atan2(targety - myy, targetx - myx); myDegrees = Math.round((myRadians * 180) / Math.PI); rotation = myDegrees; r1 = 0; r2 = Math.abs(rotation - _rotation) + 90; if (r2 > 360) { r2 = r2 - 360; } if (r2 > 180) { _rotation = (_rotation - 10); } if (r2 < 180) { _rotation = (_rotation + 10); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((5 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((5 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 19
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 20
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.pulse.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 20) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 21
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 22
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.fedpulse.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 20) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((30 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 23
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 24
if (timer == undefined) { timer = 100; if ((((_x > -50) and (_y > -50)) and (_y < 550)) and (_x < 700)) { _root.typevii.start(); } } if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } timer = timer - 1; if (timer < 20) { removeMovieClip(""); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } _x = (_x + (Math.sin(_rotation * (Math.PI/180)) * ((50 + speed) / _root.zoom))); _y = (_y + ((Math.cos(_rotation * (Math.PI/180)) * ((50 + speed) / _root.zoom)) * -1));
Symbol 930 MovieClip [torpedo] Frame 25
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } if (this.hitTest("../" add mytarget)) { gotoAndPlay (29); } gotoAndPlay(mytype);
Symbol 930 MovieClip [torpedo] Frame 30
Set(("../" add mytarget) add ":hit", 1); Set(("../" add mytarget) add ":mystrength", eval (("../" add mytarget) add ".mystrength") - power);
Symbol 930 MovieClip [torpedo] Frame 31
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 930 MovieClip [torpedo] Frame 32
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 930 MovieClip [torpedo] Frame 33
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 930 MovieClip [torpedo] Frame 34
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 930 MovieClip [torpedo] Frame 35
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 930 MovieClip [torpedo] Frame 36
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 930 MovieClip [torpedo] Frame 37
removeMovieClip("");
Symbol 936 MovieClip [wormhole] Frame 1
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Instance of Symbol 933 MovieClip in Symbol 936 MovieClip [wormhole] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 5); }
Instance of Symbol 933 MovieClip in Symbol 936 MovieClip [wormhole] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 935 MovieClip in Symbol 936 MovieClip [wormhole] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 8); if ((_parent.hitTest("../player") == true) and (getProperty("../", _xscale) < 100)) { if (getProperty("../", _xscale) == 20) { _root.wormholeopen.start(); } setProperty("../", _xscale , getProperty("../", _xscale) + 10); setProperty("../", _yscale , getProperty("../", _yscale) + 10); } else if ((_parent.hitTest("../player") == false) and (getProperty("../", _xscale) > 20)) { setProperty("../", _xscale , getProperty("../", _xscale) - 10); setProperty("../", _yscale , getProperty("../", _yscale) - 10); } } on (release) { if (_root.expnav < 200) { _root.loadcomm(); Set("../../commpanel:mytype", 13); Set("../../commpanel:event", "You do not have enough navigational experience to survive the trip through this wormhole. 200+ experience needed."); } else if (_parent._xscale > 50) { _root.dist = 0; if (_root.myplanet == 47) { _root.planetclick = 51; } if (_root.myplanet == 51) { _root.planetclick = 47; } _root.mapclick(); } } on (rollOver) { if (_parent._xscale > 50) { Set("../../playerpanel:infotext", "Click to enter this wormhole..."); } else { Set("../../playerpanel:infotext", "This wormhole is closed..."); } } on (rollOut) { Set("../../playerpanel:infotext", ""); } on (release) { if (_parent._xscale > 50) { } }
Symbol 936 MovieClip [wormhole] Frame 2
gotoAndPlay (1);
Symbol 942 Button
on (release) { _root.scanship(); }
Symbol 946 MovieClip [targetwindow] Frame 1
if (mymenu == undefined) { mymenu = 0; } if ((mymenu == 1) and (_y > 410)) { _y = (_y - 20); } if ((mymenu == 0) and (_y < 500)) { _y = (_y + 20); } if ((_y < 410) and (mymenu == 1)) { _y = 410; } if ((_y > 500) and (mymenu == 0)) { _y = 500; } setProperty("strengthbar", _xscale , 100 - ((eval (("../" + _root.myselect) + ".mystrength") / eval (("../" + _root.myselect) + ".totstrength")) * 100)); if (((eval (("../" + _root.myselect) + ".mystrength") / eval (("../" + _root.myselect) + ".totstrength")) * 100) < 5) { disabled = "DISABLED"; } else { disabled = ""; } originx = getProperty("../player", _x); originy = getProperty("../player", _y); targetx = getProperty("../" add _root.myselect, _x); targety = getProperty("../" add _root.myselect, _y); myRadians = Math.atan2(targety - originy, targetx - originx); myDegrees = Math.round((myRadians * 180) / Math.PI); setProperty("arrowtarget", _rotation , myDegrees + 90); if (targetx == undefined) { _root.deselect(); mymenu = 0; }
Symbol 946 MovieClip [targetwindow] Frame 2
if (mymenu == undefined) { mymenu = 0; } if ((mymenu == 1) and (_y > 410)) { _y = (_y - 20); } if ((mymenu == 0) and (_y < 500)) { _y = (_y + 20); } if ((_y < 410) and (mymenu == 1)) { _y = 410; } if ((_y > 500) and (mymenu == 0)) { _y = 500; }
Symbol 949 MovieClip [cargopod] Frame 1
if (x == undefined) { x = random(2) - random(2); y = random(2) - random(2); } _rotation = (_rotation + 10); _alpha = (_alpha - 1); if (_alpha <= 0) { removeMovieClip(""); } _x = ((_x + _root.locx) + y); _y = ((_y + _root.locy) + y);
Symbol 949 MovieClip [cargopod] Frame 2
_rotation = (_rotation + 10); _alpha = (_alpha - 1); if (_alpha <= 0) { removeMovieClip(""); } _x = ((_x + _root.locx) + y); _y = ((_y + _root.locy) + y);
Symbol 953 Button
on (release) { Set("../player:playershiptype:repair", 0); removeMovieClip(""); }
Symbol 954 MovieClip [repairmodule] Frame 1
size = (getProperty("../player", _width) + getProperty("../player", _height)) / 2; _width = size; _height = size; _root.gamedata2 = (_width + " ") + _height; _rotation = getProperty("../player", _rotation);
Symbol 954 MovieClip [repairmodule] Frame 27
stop();
Symbol 968 Button
on (release) { _root.loadcomm(); Set("../commpanel:mytype", 13); events = "...Scan complete...\r\r"; events = events + ("This incomplete station is a " + _root.itemdescArray[((mytype - 1) * 13) + 1]); events = events + (("...construction will be complete in " + (buildtime * -1)) + " days."); Set("../commpanel:event", events); }
Symbol 969 MovieClip [stationconstruct] Frame 1
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 969 MovieClip [stationconstruct] Frame 2
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } gotoAndPlay (1);
Symbol 981 MovieClip [cloud] Frame 1
_xscale = (_xscale + 0.5); _yscale = (_yscale + 0.5); _alpha = (_alpha - 0.5); if (_alpha <= 5) { removeMovieClip(""); }
Instance of Symbol 977 MovieClip in Symbol 981 MovieClip [cloud] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 5); }
Instance of Symbol 980 MovieClip in Symbol 981 MovieClip [cloud] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 982 MovieClip [thaleron] Frame 1
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } _xscale = (_xscale + 0.5); _yscale = (_yscale + 0.5); if (_xscale > 150) { _alpha = (_alpha - 20); } if (_alpha < 1) { removeMovieClip(""); } if (((x == undefined) or (x > _root.xArray0)) and (_xscale > 20)) { x = 1; } i = 1; while (i < 10) { if (this.hitTest("../" add _root.otherships[x])) { Set(("../" add _root.otherships[x]) add ":hit", 100); _root.localPrestige[_root.myplanet] = _root.localPrestige[_root.myplanet] - 1; } if (this.hitTest("../player")) { Set("../player:hit", 10); } x++; i++; }
Symbol 982 MovieClip [thaleron] Frame 2
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } gotoAndPlay (1);
Symbol 985 MovieClip [tachyon] Frame 1
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } _xscale = (_xscale + 5); _yscale = (_yscale + 5); if (_xscale > 100) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(""); } if ((x == undefined) or (x > _root.xArray0)) { x = 1; } if (this.hitTest("../" add _root.otherships[x])) { Set(("../" add _root.otherships[x]) add ":cloak", 0); } x++;
Symbol 985 MovieClip [tachyon] Frame 2
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } gotoAndPlay (1);
Symbol 988 MovieClip [explosionwave] Frame 1
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } _xscale = (_xscale + 10); _yscale = (_yscale + 10); if (_xscale > maxsize) { _alpha = (_alpha - 10); } if (_alpha < 10) { removeMovieClip(""); }
Symbol 988 MovieClip [explosionwave] Frame 2
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } gotoAndPlay (1);
Symbol 991 MovieClip [shockwave] Frame 1
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } _xscale = (_xscale + 2); _yscale = (_yscale + 2); if (_xscale > 100) { _alpha = (_alpha - 3); } if (_alpha < 10) { removeMovieClip(""); } if ((x == undefined) or (x > _root.xArray0)) { x = _root.numstations + 1; } if (this.hitTest("../" add _root.otherships[x])) { Set(("../" add _root.otherships[x]) add ":enginefail", 200); } x++;
Symbol 991 MovieClip [shockwave] Frame 2
if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); } gotoAndPlay (1);
Symbol 993 MovieClip [shipblip] Frame 1
if ((_x == 0) or (_x == undefined)) { _x = -10000; } if (fade == undefined) { fade = 1; } if (fade == 1) { _alpha = (_alpha - 10); if (_alpha < 10) { fade = 0; } } if (fade == 0) { _alpha = (_alpha + 10); if (_alpha > 90) { fade = 1; } }
Symbol 993 MovieClip [shipblip] Frame 2
if (fade == undefined) { fade = 1; } if (fade == 1) { _alpha = (_alpha - 10); if (_alpha < 10) { fade = 0; } } if (fade == 0) { _alpha = (_alpha + 10); if (_alpha > 90) { fade = 1; } }
Symbol 1016 Button
on (release) { gotoAndPlay (16); }
Symbol 1047 Button
on (release) { gotoAndPlay (1); }
Symbol 1054 Button
on (release) { gotoAndStop (108); comp1.start(); }
Symbol 1059 Button
on (release) { gotoAndStop (107); comp1.start(); }
Symbol 1064 Button
on (release) { gotoAndStop (139); comp1.start(); }
Symbol 1069 Button
on (release) { gotoAndStop (133); comp1.start(); }
Symbol 1076 Button
on (release) { stopAllSounds(); gotoAndPlay (60); comm1.start(); }
Symbol 1078 Button
on (release) { gotoAndStop (131); }
Symbol 1084 Button
on (release) { if (backgroundbutton == "X") { backgroundbutton = ""; _global.background = 0; } else { backgroundbutton = "X"; _global.background = 1; } }
Symbol 1086 Button
on (release) { if (cursorbutton == "") { cursorbutton = "X"; removeMovieClip("arrow"); Mouse.show(); } else { attachMovie("arrow", "arrow", 10000); Mouse.hide(); startDrag ("arrow", true); cursorbutton = ""; _global.background = 1; } }
Symbol 1088 Button
on (release) { Set("plugresult:loadedplugs", "LOADING PLEASE WAIT..."); loadVariablesNum (plugin add "trdtxt.fbm", 0); loadVariablesNum (plugin add "shipnames.fbm", 0); loadVariablesNum (plugin add "itemtext.fbm", 0); loadVariablesNum (plugin add "stations.fbm", 0); loadVariablesNum (plugin add "planetnames.fbm", 0); loadVariablesNum (plugin add "missions.fbm", 0); loadVariablesNum (plugin add "weapons.fbm", 0); loadVariablesNum (plugin add "planets.fbm", 0); loadVariablesNum (plugin add "defaults.fbm", 0); }
Symbol 1090 MovieClip Frame 1
Set("plugresult:loadedplugs", "LOADING PLEASE WAIT..."); if (_root.plugtrdtxt != undefined) { _root.trdtxt = _root.plugtrdtxt; _root.plugtrdtxt = undefined; loadedplugs = loadedplugs + "\rComm Plug Loaded"; } if (_root.plugshipnames != undefined) { _root.shipnames = _root.plugshipnames; _root.plugshipnames = undefined; loadedplugs = loadedplugs + "\rNames Plug Loaded"; } if (_root.plugitemtext != undefined) { _root.itemtext = _root.plugitemtext; _root.plugitemtext = undefined; loadedplugs = loadedplugs + "\rObject Data Plug Loaded"; } if (_root.plugstationdata != undefined) { _root.stationdata = _root.plugstationdata; _root.plugstationdata = undefined; loadedplugs = loadedplugs + "\rStation Plug Loaded"; } if (_root.plugmapnames != undefined) { _root.mapnames = _root.plugmapnames; _root.plugmapnames = undefined; loadedplugs = loadedplugs + "\rMap Plug Loaded"; } if (_root.plugmissions != undefined) { _root.missions = _root.plugmissions; _root.plugmissions = undefined; loadedplugs = loadedplugs + "\rMission Plug Loaded"; } if (_root.plugweaponinfo != undefined) { _root.weaponinfo = _root.plugweaponinfo; _root.plugweaponinfo = undefined; loadedplugs = loadedplugs + "\rWeapon Plug Loaded"; } if (_root.plugmapnames != undefined) { _root.mapnames = _root.plugmapnames; _root.plugmapnames = undefined; loadedplugs = loadedplugs + "\rMap Plug Loaded"; } if (_root.plugplanetData != undefined) { _root.planetData = _root.plugplanetData; _root.plugplanetData = undefined; loadedplugs = loadedplugs + "\rPlanet Plug Loaded"; } if (_root.plugdefaults != undefined) { _root.defaults = _root.plugdefaults; _root.plugdefaults = undefined; loadedplugs = loadedplugs + "\rConstruction Plug Loaded"; }
Symbol 1092 Button
on (release) { if (qualitybutton == "X") { qualitybutton = ""; _quality = "High"; } else { qualitybutton = "X"; _quality = "Medium"; } }
Symbol 1098 Button
on (release) { i = 1; while (i <= 51) { localprestige[i] = Number(localprestige[i]); i++; } gotoAndStop (109); itemname = "" + _root.itemdescArray[((playership - 1) * 13) + 1]; itemdesc = ("Hull: " + _root.itemdescArray[((playership - 1) * 13) + 6]) + newline; itemdesc = itemdesc + (("Shields: " + _root.itemdescArray[((playership - 1) * 13) + 7]) + newline); if (Number(_root.itemdescArray[((playership - 1) * 13) + 8]) > 25) { itemdesc = itemdesc + "Propulsion: Warp Drive\r"; } else { itemdesc = itemdesc + "Propulsion: Impulse Drive\r"; } itemdesc = itemdesc + ((("Mass: " + (Number(_root.itemdescArray[((playership - 1) * 13) + 3]) * 1500)) + " tons") + newline); itemdesc = itemdesc + ((("Cargo Capacity: " + _root.itemdescArray[((playership - 1) * 13) + 5]) + " tons") + newline); Set("shiptype:mytype", playership); resources = ((((((((("Latinum: " + mylatinum) + newline) + "Deuranium: ") + mydeuranium) + newline) + "Antimatter: ") + myantimatter) + newline) + "Dilithium: ") + mydilithium; comp3.start(); }
Symbol 1102 Button
on (release) { gotoAndStop (106); comp1.start(); }
Symbol 1103 Button
on (release) { desc = "Non-Aligned Humanoid\r\r Since the separation of the Vulcans from the Earth Empire, many more species have been defecting to independent planets and forming their own neutral governments. Some fear the fall of the Empire and persecution by the Klingons, and others finally feel free enough to protest the historically immoral Imperial policies.\r You begin your journey as an insignificant someone who has saved enough latinum to buy a personal runabout. Most races will leave you alone as you are a neutral party. Consider it a clean slate. But while neutrality may save your skin in the beginning, it will take some tough work to impress any major governments to purchase any serious hardware.\r\r"; race = 1; race1._alpha = 0; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; _root.mytech[i] = undefined; localprestige = "x,25,25,20,25,25,100,25,25,25,10,25,50,25,35,10,10,50,50,75,25,25,20,50,10,50,25,25,25,-50,25,25,-50,-50,-100,25,25,25,25,25,25,25,100,25,25,25,25,25,25,25,25,25,0"; localprestige = localprestige.split(","); playership = 7; myplanet = 6; mydeuranium = 0; myantimatter = 6; mylatinum = 2500; comp2.start(); }
Symbol 1104 Button
on (release) { desc = "Earth Officer\r\r The humans have long been a tyrannical force in the galaxy. Their unyeilding thirst for planetary domination led them to conquer half the quadrant and enslave the population. That was, of course, before the end of the 22nd Century. New reforms in public policy and a government overthrow in 2252 weakened the Empire considerably. To make matters worse their strongest member, the Vulcans, were also in the midst of a social rebellion. Countless internal conflicts arose and the Vulcans were cast out from the Empire in 2307.\r The human civilization soon came under attack by other governments determined to reseat themselves as the number one galactic power. With 8 years of war now behind them, half their territory now lost to the Klingon Empire, the humans are utterly desperate to survive. No longer is it a matter of sustaining their imperial reign, but it is now a struggle to escape total enslavement of their race.\r A lowly officer in a small Sabre Class, your duty is to protect the Empire and establish human dominance."; race = 2; race1._alpha = 50; race2._alpha = 0; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; playership = 6; mytech[1] = 46; localprestige = "x,100,75,75,75,75,25,75,75,75,0,25,10,25,25,-50,25,50,50,45,-50,-50,10,15,0,50,25,25,50,-100,25,25,-50,-50,-100,-50,-50,-50,-100,-50,-45,25,100,-50,-50,-50,-100,75,50,50,50,25,0"; localprestige = localprestige.split(","); myplanet = 1; mydeuranium = 0; myantimatter = 5; mylatinum = 1500; comp2.start(); }
Symbol 1105 Button
on (release) { desc = "Klingon Warrior\r\r For centuries the Klingons were slaves to the Earth Empire. As a Warrior Class, the Klingons were primarily a soldier force for Earth's military. Well into the 22nd century the honor-bound race was using all of its resources to support the Empire. In 2252 however, upon the overthrow of the Earth government and a systematic destabilization of their beauracracy, the Klingons seized the opportunity to begin secretly building an armed force for a massive rebellion. In 2357 they launched the first attack, the first of several successful battles.\r The Klingons are a dangerous group, furious from their human oppression and determined to eliminate every last one of them from the galaxy. You are an unknown but determined captain ready to bring glory to the Klingon name. In a small B'Rel Bird of Prey you set out into the galaxy to begin your adventure."; race = 3; race1._alpha = 50; race2._alpha = 50; race3._alpha = 0; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; _root.mytech[1] = 47; localprestige = "x,-100,-50,-50,-50,-50,-50,-50,-50,0,-25,25,25,75,50,75,50,75,25,0,75,25,50,0,75,25,25,75,-25,0,0,-50,-50,-100,75,75,75,75,75,75,0,100,100,75,75,75,10,75,75,75,25,0"; localprestige = localprestige.split(","); playership = 39; myplanet = 43; mydeuranium = 0; myantimatter = 10; mylatinum = 1600; comp2.start(); }
Symbol 1106 Button
on (release) { desc = "Ferengi Merchant\r\r For centuries the Ferengi have held one thing above all. Profit. Having been successful traders, the Ferengi managed to maintain a distant relationship with the Earth Empire by providing to them goods that no one else could. This allowed them to be free of threat of enslavement and thusly when the Empire began to fall at the sudden emergence of the Klingon military, they only saw a decline in business opportunity as a result.\r Although comparatively a poor Ferengi, you are captain of your own small shuttlecraft. You have a good amount of savings and a knack for sniffing out a good bargain. Your ship is weak and unarmed, but has a considerable cargo hold and durable warp drive for those long trade runs."; race = 4; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 0; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; _root.mytech[1] = 52; playership = 18; localprestige = "x,25,25,25,25,25,50,25,25,25,0,25,50,25,100,50,25,50,-50,25,25,25,25,50,0,-25,25,25,25,-25,25,25,-50,-50,-100,25,25,25,25,25,25,25,100,25,25,25,25,25,50,0,50,25,0"; localprestige = localprestige.split(","); myplanet = 14; mydeuranium = 0; myantimatter = 2; mylatinum = 2800; comp2.start(); }
Symbol 1107 Button
on (release) { desc = "Romulan Soldier\r\r The Romulans have been notoriously xenophobic since the dawn of time. They have kept out of the political and military problems in the galaxy. Generally they were left alone by the humans, and have no interest in how the war ends. They have very little in the way of ships or power and are considered inconsequential by most. Rumors persist of Ferengi traders who have seen massive, powerful ships in Romulan space...but of course no one pays serious attention to rumors.\r As a Romulan you are weary of other races. But you also feel that the isolationism that your fellow people have kept for so long has grown old and tiresome. You long to explore the galaxy and see what you can make of yourself. So with a small Scout you set off into the unknown, ready to make a name for your people."; race = 5; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 0; race6._alpha = 50; race7._alpha = 50; playership = 29; _root.mytech[1] = 51; localprestige = "x,25,25,25,25,25,25,25,25,25,0,20,50,25,75,75,10,50,75,50,0,10,25,25,0,75,25,25,25,-50,75,100,-50,-50,-100,25,25,25,25,25,25,50,25,100,25,25,25,25,50,25,25,25,25,0"; localprestige = localprestige.split(","); myplanet = 31; mydeuranium = 0; myantimatter = 2; mylatinum = 1800; comp2.start(); }
Symbol 1108 Button
on (release) { desc = "Vulcan Explorer\r\r The Vulcans have long been the close allies of the humans. In 2125 they helped found the Earth Empire, choosing in their logic to remain equals in power but subordinates in military might. However all of Vulcan changed considerably when a new faction emerged, one that emphasized peace and passivity. This new philosophy spread quickly, and a new age was declared. This infuriated the humans, who although had just gone through a serious change in government still wanted power and control above all else. For this reason the Vulcans were exiled from Earth Empire's territory. The Vulcans chose to disarm completely and isolate themselves on their homeworld. Though they are heavily involved in galactic diplomacy and education, they do not equip their ships or their stations with weapons of any kind. Even so, there are many neighboring species who consider the Vulcans as allies and will protect them if the need arose.\r While not well armed, the large Vulcan starship you command is fast and sleek. You are somewhat poor, since Vulcans have little interest in money, but you do have substantial resources."; race = 6; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 0; race7._alpha = 50; playership = 25; _root.mytech[1] = 50; localprestige = "x,10,15,15,15,15,75,15,15,15,0,15,100,50,75,100,25,50,75,50,25,25,25,75,25,100,25,25,0,-20,-25,-25,-50,-50,-100,20,25,25,25,25,25,25,100,25,25,25,25,100,25,25,20,25,0"; localprestige = localprestige.split(","); myplanet = 12; mydeuranium = 0; myantimatter = 10; mylatinum = 1500; comp2.start(); }
Symbol 1109 Button
on (release) { desc = "Cardassian Minion\r\r The Cardassians were involved in a massive arms race with the Klingons to overthrow the Earth Empire. For some unknown reason however the Cardassians stopped their campaign and allowed the Klingons to attack the humans on their own. Since then the Cardassians have kept to themselves with little interest in the war, a very suspicious position considering their hatred for the humans. You are a pathetic minion of the Cardassian Order, but you have earned enough latinum to buy yourself a promotion to Hideki Gul, the lowest of ship captains."; race = 7; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 0; _root.mytech[1] = 48; localprestige = "x,25,25,20,25,25,50,25,25,25,10,25,50,25,35,10,10,50,50,75,25,25,20,50,10,50,25,25,25,-50,25,25,-50,-50,-100,25,25,25,25,25,25,25,25,25,25,25,25,-50,100,100,100,25"; localprestige = localprestige.split(","); playership = 16; myplanet = 50; mydeuranium = 0; myantimatter = 10; mylatinum = 2100; comp2.start(); }
Symbol 1110 Button
on (release) { if (Key.isDown(16)) { desc = "Cardassian Gul\r\r The Cardassians were involved in a massive arms race with the Klingons to overthrow the Earth Empire. For some unknown reason however the Cardassians stopped their campaign and allowed the Klingons to attack the humans on their own. Since then the Cardassians have kept to themselves with little interest in the war, a very suspicious position considering their hatred for the humans. You are a Gul, in command of a powerful Galor Class warship."; race = 1; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; localprestige = "x,25,25,20,25,25,50,25,25,25,10,25,50,25,35,10,10,50,50,75,25,25,20,50,10,50,25,25,25,-50,25,25,-50,-50,-100,25,25,25,25,25,25,25,25,25,25,25,25,-50,100,100,100,25"; localprestige = localprestige.split(","); playership = 31; myplanet = 50; mydeuranium = 500; myantimatter = 15; mylatinum = 10000; } }
Symbol 1111 Button
on (release) { if (Key.isDown(16)) { desc = "Dominion Soldier\r\r Years ago the Dominion attempted to take over the Alpha Quadrant, sending its fleet through the Bajoran Wormhole from the Gamma Quadrant. However their plan failed as they were no match for the superior arms of the Earth Empire. The Dominion fleet was driven to a small uninhabited system called 'Blender', where a few survivors remain attempting to regain their strength. You are in command of a small Jem'Haddar fighter, the only ship type remaining after the devistation from the humans. The entire galaxy loathes you. Good luck."; race = 1; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; localprestige = "x,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,100,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,100,100,100,-50"; localprestige = localprestige.split(","); playership = 30; myplanet = 29; mydeuranium = 500; myantimatter = 15; mylatinum = 10000; } }
Symbol 1112 Button
on (release) { if (Key.isDown(16)) { desc = "...\r\r Resistance is Futile."; race = 8; race1._alpha = 50; race2._alpha = 50; race3._alpha = 50; race4._alpha = 50; race5._alpha = 50; race6._alpha = 50; race7._alpha = 50; localprestige = "x,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-100,-100,100,-50"; localprestige = localprestige.split(","); playership = 44; myplanet = 34; mydeuranium = 999999 /* 0x0F423F */; myantimatter = 50; mylatinum = 999999 /* 0x0F423F */; } }
Symbol 1115 Button
on (release) { stopAllSounds(); _root.govtArray[16] = mygovtname; var i = 1; while (i <= 6) { var x = SharedObject.getLocal("gameslot" add i); if (x.data.names == undefined) { _root.gamename = "gameslot" add i; i = 10; } i++; } if (i >= 10) { gotoAndPlay (111); comp2.start(); } else { itemdesc = "Error: No Open Game Slots. Go to 'Play Saved' menu and erase a saved game slot, then you can begin a new game."; } }
Symbol 1117 Button
on (release) { gotoAndStop (108); comp2.start(); }
Symbol 1131 Button
on (release) { gotoAndStop (107); }
Symbol 1156 Button
on (release) { if (save1 != "Empty") { var x = SharedObject.getLocal("gameslot1"); _root.gamename = "gameslot1"; loaded = x.data.names; } } on (rollOver) { infotext = "Click to load this game...then click 'Play Saved' to play it."; } on (rollOut) { infotext = ""; }
Symbol 1158 Button
on (release) { stopAllSounds(); loadsaved(); gotoAndPlay (111); comp2.start(); }
Symbol 1159 Button
on (release) { gotoAndStop (106); }
Symbol 1161 Button
on (release) { if ((save1 != "Empty") and Key.isDown(16)) { var x = SharedObject.getLocal("gameslot1"); x.data.names = undefined; x.flush(); var x = SharedObject.getLocal("gameslot1"); if (x.data.names == undefined) { save1 = "Empty"; } } } on (rollOver) { infotext = "Hold Shift and Click to delete this game..."; } on (rollOut) { infotext = ""; }
Symbol 1166 Button
on (release) { if (save2 != "Empty") { var x = SharedObject.getLocal("gameslot2"); _root.gamename = "gameslot2"; loaded = x.data.names; } } on (rollOver) { infotext = "Click to load this game...then click 'Play Saved' to play it."; } on (rollOut) { infotext = ""; }
Symbol 1167 Button
on (release) { if ((save2 != "Empty") and Key.isDown(16)) { var x = SharedObject.getLocal("gameslot2"); x.data.names = undefined; x.flush(); var x = SharedObject.getLocal("gameslot2"); if (x.data.names == undefined) { save2 = "Empty"; } } } on (rollOver) { infotext = "Hold Shift and Click to delete this game..."; } on (rollOut) { infotext = ""; }
Symbol 1168 Button
on (release) { if ((save3 != "Empty") and Key.isDown(16)) { var x = SharedObject.getLocal("gameslot3"); x.data.names = undefined; x.flush(); var x = SharedObject.getLocal("gameslot3"); if (x.data.names == undefined) { save3 = "Empty"; } } } on (rollOver) { infotext = "Hold Shift and Click to delete this game..."; } on (rollOut) { infotext = ""; }
Symbol 1169 Button
on (release) { if ((save4 != "Empty") and Key.isDown(16)) { var x = SharedObject.getLocal("gameslot4"); x.data.names = undefined; x.flush(); var x = SharedObject.getLocal("gameslot4"); if (x.data.names == undefined) { save4 = "Empty"; } } } on (rollOver) { infotext = "Hold Shift and Click to delete this game..."; } on (rollOut) { infotext = ""; }
Symbol 1170 Button
on (release) { if ((save5 != "Empty") and Key.isDown(16)) { var x = SharedObject.getLocal("gameslot5"); x.data.names = undefined; x.flush(); var x = SharedObject.getLocal("gameslot5"); if (x.data.names == undefined) { save5 = "Empty"; } } } on (rollOver) { infotext = "Hold Shift and Click to delete this game..."; } on (rollOut) { infotext = ""; }
Symbol 1171 Button
on (release) { if ((save6 != "Empty") and Key.isDown(16)) { var x = SharedObject.getLocal("gameslot6"); x.data.names = undefined; x.flush(); var x = SharedObject.getLocal("gameslot6"); if (x.data.names == undefined) { save6 = "Empty"; } } } on (rollOver) { infotext = "Hold Shift and Click to delete this game..."; } on (rollOut) { infotext = ""; }
Symbol 1172 Button
on (release) { if (save3 != "Empty") { var x = SharedObject.getLocal("gameslot3"); _root.gamename = "gameslot3"; loaded = x.data.names; } } on (rollOver) { infotext = "Click to load this game...then click 'Play Saved' to play it."; } on (rollOut) { infotext = ""; }
Symbol 1173 Button
on (release) { if (save4 != "Empty") { var x = SharedObject.getLocal("gameslot4"); _root.gamename = "gameslot4"; loaded = x.data.names; } } on (rollOver) { infotext = "Click to load this game...then click 'Play Saved' to play it."; } on (rollOut) { infotext = ""; }
Symbol 1174 Button
on (release) { if (save5 != "Empty") { var x = SharedObject.getLocal("gameslot5"); _root.gamename = "gameslot5"; loaded = x.data.names; } } on (rollOver) { infotext = "Click to load this game...then click 'Play Saved' to play it."; } on (rollOut) { infotext = ""; }
Symbol 1175 Button
on (release) { if (save6 != "Empty") { var x = SharedObject.getLocal("gameslot6"); _root.gamename = "gameslot6"; loaded = x.data.names; } } on (rollOver) { infotext = "Click to load this game...then click 'Play Saved' to play it."; } on (rollOut) { infotext = ""; }
Symbol 1178 Button
on (release) { nextFrame(); }
Symbol 1179 Button
on (release) { gotoAndStop (106); comp1.start(); }
Symbol 1184 Button
on (release) { prevFrame(); }
Symbol 1185 Button
on (release) { nextFrame(); }
Symbol 1260 MovieClip Frame 1
if (mytype == undefined) { mytype = 2; if (_root.myplanet < 20) { mytype = 2; } if ((_root.myplanet >= 20) and (_root.myplanet < 40)) { mytype = 3; } if ((_root.myplanet >= 40) and (_root.myplanet < 50)) { mytype = 4; } if (_root.myplanet >= 50) { mytype = 5; } } if (_global.background == 0) { mytype = 1; gotoAndStop(mytype); } gotoAndStop(mytype);
Symbol 1260 MovieClip Frame 2
gotoAndStop(mytype);
Symbol 1260 MovieClip Frame 3
gotoAndStop(mytype);
Symbol 1260 MovieClip Frame 4
gotoAndStop(mytype);
Symbol 1260 MovieClip Frame 5
gotoAndStop(mytype);
Symbol 1263 MovieClip Frame 1
if (_root.speed != 0) { _x = (_x + (_root.locx / 20)); _y = (_y + (_root.locy / 20)); } if (mytype == undefined) { mytype = 1; } if (_global.background == 0) { mytype = 2; gotoAndStop(mytype); } gotoAndPlay(mytype);
Symbol 1263 MovieClip Frame 2
gotoAndPlay(mytype);
Symbol 1292 MovieClip Frame 1
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 2
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 3
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 4
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 5
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 6
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 7
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 8
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 9
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 10
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 11
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1292 MovieClip Frame 12
if (mytype == undefined) { mytype = 1; } gotoAndPlay(mytype); if (_root.speed != 0) { _x = (_x + _root.locx); _y = (_y + _root.locy); }
Symbol 1305 MovieClip Frame 1
gotoAndPlay(mydist);
Symbol 1305 MovieClip Frame 2
gotoAndPlay(mydist);
Symbol 1305 MovieClip Frame 3
gotoAndPlay(mydist);
Symbol 1305 MovieClip Frame 4
gotoAndPlay(mydist);
Symbol 1305 MovieClip Frame 5
gotoAndPlay(mydist);
Symbol 1305 MovieClip Frame 6
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1305 MovieClip Frame 7
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1305 MovieClip Frame 8
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1305 MovieClip Frame 9
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1305 MovieClip Frame 10
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1305 MovieClip Frame 11
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1305 MovieClip Frame 13
if ((((xdist < 494) or (ydist < 372)) or (xdist > 590)) or (ydist > 440)) { gotoAndPlay (12); } else { gotoAndPlay(mydist); }
Symbol 1314 Button
on (release) { gotoAndPlay (156); }
Symbol 1321 Button
on (release) { gotoAndPlay (184); } on (rollOver) { reincarnate._alpha = 0; } on (rollOut) { reincarnate._alpha = 50; }

Library Items

Symbol 1 Sound [wormholeopen]
Symbol 2 Sound [typevii]
Symbol 3 Sound [tractorbeam]
Symbol 4 Sound [torp2]
Symbol 5 Sound [torp1]
Symbol 6 Sound [shiplaunch]
Symbol 7 Sound [romtorp]
Symbol 8 Sound [rompulse]
Symbol 9 Sound [romphas]
Symbol 10 Sound [pulse2]
Symbol 11 Sound [pulse]
Symbol 12 Sound [powerfail]
Symbol 13 Sound [polbeam]
Symbol 14 Sound [beamphaser]
Symbol 15 Sound [menumusic]
Symbol 16 Sound [launch]
Symbol 17 Sound [alert]
Symbol 18 Sound [musicintro]
Symbol 19 Sound [fedpulse]
Symbol 20 Sound [enterwarp]
Symbol 21 Sound [energywave]
Symbol 22 Sound [domphas]
Symbol 23 Sound [disruptor]
Symbol 24 Sound [comp3]
Symbol 25 Sound [comp2]
Symbol 26 Sound [comp1]
Symbol 27 Sound [comm]
Symbol 28 Sound [cloak]
Symbol 29 Sound [cuttingbeam]
Symbol 30 Sound [beam]
Symbol 31 Sound [quantum]
Symbol 32 Sound [explode]
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip [FScrollBarSymbol]Uses:35Used by:44  Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [FBoundingBoxSymbol]Uses:38 39Used by:44
Symbol 41 MovieClipUsed by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClip [FScrollPaneSymbol]Uses:36 40 41 43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:58
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:58
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:58
Symbol 51 BitmapUsed by:52 53 54
Symbol 52 GraphicUses:51Used by:58
Symbol 53 GraphicUses:51Used by:58
Symbol 54 GraphicUses:51Used by:58
Symbol 55 BitmapUsed by:56 57
Symbol 56 GraphicUses:55Used by:58
Symbol 57 GraphicUses:55Used by:58
Symbol 58 MovieClip [phaser]Uses:46 48 50 52 53 54 56 57
Symbol 59 MovieClip [FUIComponentSymbol]
Symbol 60 GraphicUsed by:61 79 97 98 104 105 107 113 125
Symbol 61 MovieClipUses:60Used by:72
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:72
Symbol 64 GraphicUsed by:65 85 116 131
Symbol 65 MovieClipUses:64Used by:72
Symbol 66 GraphicUsed by:67 86 117 132
Symbol 67 MovieClipUses:66Used by:72
Symbol 68 GraphicUsed by:69 74 84 118 122 130
Symbol 69 MovieClipUses:68Used by:72
Symbol 70 GraphicUsed by:71 73 83 119 121 129
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:61 63 65 67 69 71Used by:92
Symbol 73 MovieClipUses:70Used by:82
Symbol 74 MovieClipUses:68Used by:82
Symbol 75 GraphicUsed by:76 123
Symbol 76 MovieClipUses:75Used by:82
Symbol 77 GraphicUsed by:78 124
Symbol 78 MovieClipUses:77Used by:82
Symbol 79 MovieClipUses:60Used by:82
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:73 74 76 78 79 81Used by:92
Symbol 83 MovieClipUses:70Used by:91
Symbol 84 MovieClipUses:68Used by:91
Symbol 85 MovieClipUses:64Used by:91
Symbol 86 MovieClipUses:66Used by:91
Symbol 87 GraphicUsed by:88 133
Symbol 88 MovieClipUses:87Used by:91
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:83 84 85 86 88 90Used by:92
Symbol 92 MovieClip [UpArrow]Uses:72 82 91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:99
Symbol 95 GraphicUsed by:96 100 101 110
Symbol 96 MovieClipUses:95Used by:99
Symbol 97 MovieClipUses:60Used by:99
Symbol 98 MovieClipUses:60Used by:99
Symbol 99 MovieClipUses:94 96 97 98Used by:112
Symbol 100 MovieClipUses:95Used by:106
Symbol 101 MovieClipUses:95Used by:106
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:106
Symbol 104 MovieClipUses:60Used by:106
Symbol 105 MovieClipUses:60Used by:106
Symbol 106 MovieClipUses:100 101 103 104 105Used by:112
Symbol 107 MovieClipUses:60Used by:111
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:111
Symbol 110 MovieClipUses:95Used by:111
Symbol 111 MovieClipUses:107 109 110Used by:112
Symbol 112 MovieClip [ScrollThumb]Uses:99 106 111
Symbol 113 MovieClipUses:60Used by:120
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:120
Symbol 116 MovieClipUses:64Used by:120
Symbol 117 MovieClipUses:66Used by:120
Symbol 118 MovieClipUses:68Used by:120
Symbol 119 MovieClipUses:70Used by:120
Symbol 120 MovieClipUses:113 115 116 117 118 119Used by:137
Symbol 121 MovieClipUses:70Used by:128
Symbol 122 MovieClipUses:68Used by:128
Symbol 123 MovieClipUses:75Used by:128
Symbol 124 MovieClipUses:77Used by:128
Symbol 125 MovieClipUses:60Used by:128
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:121 122 123 124 125 127Used by:137
Symbol 129 MovieClipUses:70Used by:136
Symbol 130 MovieClipUses:68Used by:136
Symbol 131 MovieClipUses:64Used by:136
Symbol 132 MovieClipUses:66Used by:136
Symbol 133 MovieClipUses:87Used by:136
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClipUses:129 130 131 132 133 135Used by:137
Symbol 137 MovieClip [DownArrow]Uses:120 128 136
Symbol 138 GraphicUsed by:143
Symbol 139 GraphicUsed by:143
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:138 139 140 141 142Used by:331
Symbol 144 BitmapUsed by:145 398
Symbol 145 GraphicUses:144Used by:315 316
Symbol 146 BitmapUsed by:147 399
Symbol 147 GraphicUses:146Used by:315 316
Symbol 148 BitmapUsed by:149 400
Symbol 149 GraphicUses:148Used by:315 316
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:315 316 576
Symbol 152 BitmapUsed by:153 401
Symbol 153 GraphicUses:152Used by:315 316
Symbol 154 BitmapUsed by:155 402
Symbol 155 GraphicUses:154Used by:315 316
Symbol 156 BitmapUsed by:157 403
Symbol 157 GraphicUses:156Used by:315 316
Symbol 158 BitmapUsed by:159 404
Symbol 159 GraphicUses:158Used by:315 316
Symbol 160 BitmapUsed by:161 405
Symbol 161 GraphicUses:160Used by:315 316
Symbol 162 BitmapUsed by:163 406
Symbol 163 GraphicUses:162Used by:315 316
Symbol 164 BitmapUsed by:165 407
Symbol 165 GraphicUses:164Used by:315 316
Symbol 166 BitmapUsed by:167 408
Symbol 167 GraphicUses:166Used by:315 316
Symbol 168 BitmapUsed by:169 409
Symbol 169 GraphicUses:168Used by:315 316
Symbol 170 BitmapUsed by:171 410
Symbol 171 GraphicUses:170Used by:315 316
Symbol 172 BitmapUsed by:173 411
Symbol 173 GraphicUses:172Used by:315 316
Symbol 174 BitmapUsed by:175 412
Symbol 175 GraphicUses:174Used by:315 316
Symbol 176 BitmapUsed by:177 413
Symbol 177 GraphicUses:176Used by:315 316
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:315 316 576
Symbol 180 BitmapUsed by:181 414
Symbol 181 GraphicUses:180Used by:315 316
Symbol 182 BitmapUsed by:183 415
Symbol 183 GraphicUses:182Used by:315 316
Symbol 184 BitmapUsed by:185 416
Symbol 185 GraphicUses:184Used by:315 316
Symbol 186 BitmapUsed by:187 417
Symbol 187 GraphicUses:186Used by:315 316
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:315 316 576
Symbol 190 BitmapUsed by:191 418
Symbol 191 GraphicUses:190Used by:315 316
Symbol 192 BitmapUsed by:193 419
Symbol 193 GraphicUses:192Used by:315 316
Symbol 194 BitmapUsed by:195 420
Symbol 195 GraphicUses:194Used by:315 316
Symbol 196 BitmapUsed by:197 267 421 456
Symbol 197 GraphicUses:196Used by:315 316
Symbol 198 BitmapUsed by:199 422
Symbol 199 GraphicUses:198Used by:315 316
Symbol 200 BitmapUsed by:201 423
Symbol 201 GraphicUses:200Used by:315 316
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:315 316 576
Symbol 204 BitmapUsed by:205 424
Symbol 205 GraphicUses:204Used by:315 316
Symbol 206 BitmapUsed by:207 266 425 454
Symbol 207 GraphicUses:206Used by:315 316
Symbol 208 BitmapUsed by:209 426
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Symbol 210 BitmapUsed by:211 427
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Symbol 212 BitmapUsed by:213 428
Symbol 213 GraphicUses:212Used by:315 316
Symbol 214 BitmapUsed by:215 429
Symbol 215 GraphicUses:214Used by:315 316
Symbol 216 BitmapUsed by:217 430
Symbol 217 GraphicUses:216Used by:315 316
Symbol 218 BitmapUsed by:219 431
Symbol 219 GraphicUses:218Used by:315 316
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:315 316 576
Symbol 222 BitmapUsed by:223 432
Symbol 223 GraphicUses:222Used by:315 316
Symbol 224 BitmapUsed by:225 433
Symbol 225 GraphicUses:224Used by:315 316
Symbol 226 BitmapUsed by:227 434
Symbol 227 GraphicUses:226Used by:315 316
Symbol 228 BitmapUsed by:229 435
Symbol 229 GraphicUses:228Used by:315 316
Symbol 230 BitmapUsed by:231 436
Symbol 231 GraphicUses:230Used by:315 316
Symbol 232 BitmapUsed by:233 437
Symbol 233 GraphicUses:232Used by:315 316
Symbol 234 BitmapUsed by:235 438
Symbol 235 GraphicUses:234Used by:315 316
Symbol 236 BitmapUsed by:237 439
Symbol 237 GraphicUses:236Used by:315 316
Symbol 238 BitmapUsed by:239 440
Symbol 239 GraphicUses:238Used by:315 316
Symbol 240 BitmapUsed by:241 441
Symbol 241 GraphicUses:240Used by:315 316
Symbol 242 BitmapUsed by:243 442 455
Symbol 243 GraphicUses:242Used by:315
Symbol 244 BitmapUsed by:245 443
Symbol 245 GraphicUses:244Used by:315 316
Symbol 246 BitmapUsed by:247 444
Symbol 247 GraphicUses:246Used by:315 316
Symbol 248 BitmapUsed by:249 445
Symbol 249 GraphicUses:248Used by:315 316
Symbol 250 BitmapUsed by:251 446
Symbol 251 GraphicUses:250Used by:315 316
Symbol 252 BitmapUsed by:253 447
Symbol 253 GraphicUses:252Used by:315 316
Symbol 254 BitmapUsed by:255 448
Symbol 255 GraphicUses:254Used by:315 316
Symbol 256 BitmapUsed by:257 449
Symbol 257 GraphicUses:256Used by:315 316
Symbol 258 BitmapUsed by:259 450
Symbol 259 GraphicUses:258Used by:315 316
Symbol 260 BitmapUsed by:261 451
Symbol 261 GraphicUses:260Used by:315 316
Symbol 262 BitmapUsed by:263 452
Symbol 263 GraphicUses:262Used by:315 316
Symbol 264 BitmapUsed by:265 453
Symbol 265 GraphicUses:264Used by:315 316
Symbol 266 GraphicUses:206Used by:315 316
Symbol 267 GraphicUses:196Used by:315 316
Symbol 268 BitmapUsed by:269 457
Symbol 269 GraphicUses:268Used by:315 316
Symbol 270 BitmapUsed by:271 458
Symbol 271 GraphicUses:270Used by:315 316
Symbol 272 BitmapUsed by:273 459
Symbol 273 GraphicUses:272Used by:315
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:315 576
Symbol 276 BitmapUsed by:277 460
Symbol 277 GraphicUses:276Used by:315
Symbol 278 BitmapUsed by:279 461
Symbol 279 GraphicUses:278Used by:315
Symbol 280 BitmapUsed by:281 462
Symbol 281 GraphicUses:280Used by:315
Symbol 282 BitmapUsed by:283 463
Symbol 283 GraphicUses:282Used by:315
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:315 576
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:315 576
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:315 576
Symbol 290 BitmapUsed by:291 464
Symbol 291 GraphicUses:290Used by:315
Symbol 292 BitmapUsed by:293 465
Symbol 293 GraphicUses:292Used by:315
Symbol 294 BitmapUsed by:295 466
Symbol 295 GraphicUses:294Used by:315
Symbol 296 BitmapUsed by:297 467
Symbol 297 GraphicUses:296Used by:315
Symbol 298 BitmapUsed by:299 468
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Symbol 300 BitmapUsed by:301 469
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Symbol 302 BitmapUsed by:304 470
Symbol 303 BitmapUsed by:304 470 934
Symbol 304 GraphicUses:302 303Used by:315
Symbol 305 BitmapUsed by:306 471
Symbol 306 GraphicUses:305Used by:315
Symbol 307 BitmapUsed by:308 472
Symbol 308 GraphicUses:307Used by:315
Symbol 309 BitmapUsed by:310 473
Symbol 310 GraphicUses:309Used by:315
Symbol 311 BitmapUsed by:312 474
Symbol 312 GraphicUses:311Used by:315
Symbol 313 BitmapUsed by:314 475
Symbol 314 GraphicUses:313Used by:315
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Symbol 316 MovieClipUses:145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 266 245 247 249 251 253 255 257 259 261 263 265 267 269 271Used by:331 868
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:331 868
Symbol 319 BitmapUsed by:320 885 892 926
Symbol 320 GraphicUses:319Used by:331 868 884
Symbol 321 BitmapUsed by:322 886 893
Symbol 322 GraphicUses:321Used by:331 868 884
Symbol 323 BitmapUsed by:324 887 927
Symbol 324 GraphicUses:323Used by:331 868 884
Symbol 325 BitmapUsed by:326 888
Symbol 326 GraphicUses:325Used by:331 868 884
Symbol 327 BitmapUsed by:328 889 928
Symbol 328 GraphicUses:327Used by:331 868 884
Symbol 329 BitmapUsed by:330 890 894 929
Symbol 330 GraphicUses:329Used by:331 868 884
Symbol 331 MovieClip [player]Uses:143 315 316 318 320 322 324 326 328 330
Symbol 332 GraphicUsed by:333 343 361 362 377 397 576 577 578 580 582 659 669 670 671 672 673 678 684 691 737 741 742 746 749 751 758 759 760 761 766 767 777 778 779 780 781 782 783 784 787 788 789 790 792 812 813 814 815 816 817 818 819 820 821 836 837 838 839 840 847 848 849 850 851 855 857 858 859 860 939 953 968 1016 1047 1078 1084 1086 1088 1092 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1156 1166 1172 1173 1174 1175 1321  Timeline
Symbol 333 ButtonUses:332Used by:766  Timeline
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:766
Symbol 336 FontUsed by:337 338 339 340 341 342 365 366 367 368 369 370 371 372 373 374 375 376 586 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 650 651 652 655 656 657 658 663 664 665 666 667 668 676 677 681 682 683 685 686 688 690 694 695 696 697 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 734 735 736 738 739 740 744 745 747 748 750 753 755 765 770 771 772 773 791 804 806 808 809 810 811 823 825 826 827 828 830 832 841 842 843 844 856 1024 1025 1026 1027 1028 1029 1030 1031 1032 1034 1039 1040 1041 1042 1043 1044 1045 1046 1101 1118 1119 1120 1124 1125 1126 1129 1130 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1150 1151 1152 1153 1154 1155 1157 1164 1165 1181 1182 1183 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1218 1219 1220 1221 1222 1223 1224 1225 1226 1229 1230 1231 1232 1233 1234 1237 1238 1239 1240 1243 1246 1247 1250 1251
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Symbol 338 EditableTextUses:336Used by:766
Symbol 339 EditableTextUses:336Used by:766
Symbol 340 EditableTextUses:336Used by:766
Symbol 341 EditableTextUses:336Used by:766
Symbol 342 EditableTextUses:336Used by:766
Symbol 343 ButtonUses:332Used by:766
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:360
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:360
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:360
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:360
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:360
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:360
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:360
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClipUses:345 347 349 351 353 355 357 359Used by:766 861  Timeline
Symbol 361 ButtonUses:332Used by:766
Symbol 362 ButtonUses:332Used by:766
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:660 766
Symbol 365 EditableTextUses:336Used by:766
Symbol 366 EditableTextUses:336Used by:766
Symbol 367 EditableTextUses:336Used by:766
Symbol 368 EditableTextUses:336Used by:766
Symbol 369 EditableTextUses:336Used by:766
Symbol 370 EditableTextUses:336Used by:766
Symbol 371 EditableTextUses:336Used by:766
Symbol 372 EditableTextUses:336Used by:766
Symbol 373 EditableTextUses:336Used by:766
Symbol 374 EditableTextUses:336Used by:766
Symbol 375 EditableTextUses:336Used by:766
Symbol 376 EditableTextUses:336Used by:766
Symbol 377 ButtonUses:332Used by:766
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:396
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:396
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:396
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:396
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:396
Symbol 388 BitmapUsed by:389
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Symbol 390 BitmapUsed by:391
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Symbol 468 GraphicUses:298Used by:576
Symbol 469 GraphicUses:300Used by:576
Symbol 470 GraphicUses:302 303Used by:576
Symbol 471 GraphicUses:305Used by:576
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Symbol 478 BitmapUsed by:479 786 1311
Symbol 479 GraphicUses:478Used by:576
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Symbol 481 GraphicUses:480Used by:576
Symbol 482 BitmapUsed by:483
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Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:576
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:576
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:576
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Symbol 492 BitmapUsed by:493
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Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:576
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:576
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:576
Symbol 502 BitmapUsed by:503
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Symbol 504 BitmapUsed by:505
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Symbol 506 BitmapUsed by:507
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Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:576
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:576
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:576
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:576
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:576
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:576
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:576
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:576
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:576
Symbol 526 BitmapUsed by:527
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Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:576
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:576
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:576
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:576
Symbol 536 BitmapUsed by:537
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Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:576
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:576
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:576
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:576
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:576
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:576
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:576
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:576
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:576
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:576
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:576
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:576
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:576
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:576
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:576
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:576
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:576
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:576
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:576
Symbol 576 MovieClipUses:332 398 399 400 151 401 402 403 404 405 406 407 408 409 410 411 412 413 179 414 415 416 417 189 418 419 420 421 422 423 203 424 425 426 427 428 429 430 431 221 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 275 460 461 462 463 285 287 289 464 465 466 467 468 469 470 471 472 473 474 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567 569 571 573 575Used by:766 861 946  Timeline
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Symbol 578 ButtonUses:332Used by:766
Symbol 579 GraphicUses:476Used by:766
Symbol 580 ButtonUses:332Used by:766
Symbol 581 GraphicUses:480Used by:766
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Symbol 583 BitmapUsed by:585
Symbol 584 BitmapUsed by:585
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Symbol 586 EditableTextUses:336Used by:766
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:587Used by:766
Symbol 589 GraphicUsed by:596
Symbol 590 GraphicUsed by:596
Symbol 591 GraphicUsed by:596
Symbol 592 GraphicUsed by:596
Symbol 593 GraphicUsed by:596
Symbol 594 GraphicUsed by:596
Symbol 595 GraphicUsed by:596
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Symbol 597 EditableTextUses:336Used by:766
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Symbol 599 EditableTextUses:336Used by:766
Symbol 600 EditableTextUses:336Used by:766
Symbol 601 EditableTextUses:336Used by:766
Symbol 602 EditableTextUses:336Used by:766
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Symbol 604 EditableTextUses:336Used by:766
Symbol 605 EditableTextUses:336Used by:766
Symbol 606 EditableTextUses:336Used by:766
Symbol 607 EditableTextUses:336Used by:766
Symbol 608 EditableTextUses:336Used by:766
Symbol 609 EditableTextUses:336Used by:766
Symbol 610 EditableTextUses:336Used by:766
Symbol 611 EditableTextUses:336Used by:766
Symbol 612 EditableTextUses:336Used by:766
Symbol 613 EditableTextUses:336Used by:766
Symbol 614 EditableTextUses:336Used by:766
Symbol 615 EditableTextUses:336Used by:766
Symbol 616 EditableTextUses:336Used by:766
Symbol 617 EditableTextUses:336Used by:766
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Symbol 622 EditableTextUses:336Used by:766
Symbol 623 EditableTextUses:336Used by:766
Symbol 624 EditableTextUses:336Used by:766
Symbol 625 EditableTextUses:336Used by:766
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Symbol 627 EditableTextUses:336Used by:766
Symbol 628 EditableTextUses:336Used by:766
Symbol 629 EditableTextUses:336Used by:766
Symbol 630 EditableTextUses:336Used by:766
Symbol 631 EditableTextUses:336Used by:766
Symbol 632 EditableTextUses:336Used by:766
Symbol 633 EditableTextUses:336Used by:766
Symbol 634 EditableTextUses:336Used by:766
Symbol 635 EditableTextUses:336Used by:766
Symbol 636 EditableTextUses:336Used by:766
Symbol 637 EditableTextUses:336Used by:766
Symbol 638 EditableTextUses:336Used by:766
Symbol 639 EditableTextUses:336Used by:766
Symbol 640 EditableTextUses:336Used by:766
Symbol 641 EditableTextUses:336Used by:766
Symbol 642 EditableTextUses:336Used by:766
Symbol 643 EditableTextUses:336Used by:766
Symbol 644 EditableTextUses:336Used by:766
Symbol 645 EditableTextUses:336Used by:766
Symbol 646 EditableTextUses:336Used by:766
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:649 687 689 692 693 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 752 754 763 794 795 796 797 798 799 800 801 802 803 805 807 824 829 833 942 1076 1098 1102 1115 1117 1131 1158 1159 1161 1167 1168 1169 1170 1171 1179 1314
Symbol 649 ButtonUses:648Used by:766
Symbol 650 TextUses:336Used by:766
Symbol 651 TextUses:336Used by:766
Symbol 652 TextUses:336Used by:766
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:743 766
Symbol 655 EditableTextUses:336Used by:766
Symbol 656 EditableTextUses:336Used by:766
Symbol 657 EditableTextUses:336Used by:766
Symbol 658 EditableTextUses:336Used by:766
Symbol 659 ButtonUses:332Used by:766
Symbol 660 MovieClipUses:364Used by:766
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:766
Symbol 663 EditableTextUses:336Used by:766
Symbol 664 EditableTextUses:336Used by:766
Symbol 665 EditableTextUses:336Used by:766
Symbol 666 EditableTextUses:336Used by:766
Symbol 667 EditableTextUses:336Used by:766
Symbol 668 EditableTextUses:336Used by:766
Symbol 669 ButtonUses:332Used by:766
Symbol 670 ButtonUses:332Used by:766
Symbol 671 ButtonUses:332Used by:766
Symbol 672 ButtonUses:332Used by:766
Symbol 673 ButtonUses:332Used by:766
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:766
Symbol 676 EditableTextUses:336Used by:766
Symbol 677 EditableTextUses:336Used by:766
Symbol 678 ButtonUses:332Used by:766
Symbol 679 BitmapUsed by:680 733
Symbol 680 GraphicUses:679Used by:766
Symbol 681 EditableTextUses:336Used by:766
Symbol 682 EditableTextUses:336Used by:766
Symbol 683 EditableTextUses:336Used by:766
Symbol 684 ButtonUses:332Used by:766
Symbol 685 EditableTextUses:336Used by:766
Symbol 686 EditableTextUses:336Used by:766
Symbol 687 ButtonUses:648Used by:766
Symbol 688 EditableTextUses:336Used by:766
Symbol 689 ButtonUses:648Used by:766
Symbol 690 EditableTextUses:336Used by:766
Symbol 691 MovieClip [blockgraphic]Uses:332Used by:766
Symbol 692 ButtonUses:648Used by:766
Symbol 693 ButtonUses:648Used by:766
Symbol 694 EditableTextUses:336Used by:766
Symbol 695 EditableTextUses:336Used by:766
Symbol 696 EditableTextUses:336Used by:766
Symbol 697 EditableTextUses:336Used by:766
Symbol 698 ButtonUses:648Used by:766
Symbol 699 ButtonUses:648Used by:766
Symbol 700 ButtonUses:648Used by:766
Symbol 701 ButtonUses:648Used by:766
Symbol 702 ButtonUses:648Used by:766
Symbol 703 ButtonUses:648Used by:766
Symbol 704 ButtonUses:648Used by:766
Symbol 705 ButtonUses:648Used by:766
Symbol 706 ButtonUses:648Used by:766
Symbol 707 ButtonUses:648Used by:766
Symbol 708 ButtonUses:648Used by:766
Symbol 709 ButtonUses:648Used by:766
Symbol 710 ButtonUses:648Used by:766
Symbol 711 ButtonUses:648Used by:766
Symbol 712 ButtonUses:648Used by:766
Symbol 713 ButtonUses:648Used by:766
Symbol 714 GraphicUsed by:766
Symbol 715 EditableTextUses:336Used by:766
Symbol 716 EditableTextUses:336Used by:766
Symbol 717 EditableTextUses:336Used by:766
Symbol 718 EditableTextUses:336Used by:766
Symbol 719 EditableTextUses:336Used by:766
Symbol 720 EditableTextUses:336Used by:766
Symbol 721 EditableTextUses:336Used by:766
Symbol 722 EditableTextUses:336Used by:766
Symbol 723 EditableTextUses:336Used by:766
Symbol 724 EditableTextUses:336Used by:766
Symbol 725 EditableTextUses:336Used by:766
Symbol 726 EditableTextUses:336Used by:766
Symbol 727 EditableTextUses:336Used by:766
Symbol 728 EditableTextUses:336Used by:766
Symbol 729 EditableTextUses:336Used by:766
Symbol 730 EditableTextUses:336Used by:766
Symbol 731 EditableTextUses:336Used by:766
Symbol 732 EditableTextUses:336Used by:766
Symbol 733 GraphicUses:679Used by:766
Symbol 734 EditableTextUses:336Used by:766
Symbol 735 EditableTextUses:336Used by:766
Symbol 736 EditableTextUses:336Used by:766
Symbol 737 ButtonUses:332Used by:766
Symbol 738 EditableTextUses:336Used by:766
Symbol 739 EditableTextUses:336Used by:766
Symbol 740 EditableTextUses:336Used by:766
Symbol 741 ButtonUses:332Used by:766
Symbol 742 ButtonUses:332Used by:766
Symbol 743 MovieClipUses:654Used by:766
Symbol 744 EditableTextUses:336Used by:766
Symbol 745 EditableTextUses:336Used by:766
Symbol 746 ButtonUses:332Used by:766
Symbol 747 EditableTextUses:336Used by:766
Symbol 748 EditableTextUses:336Used by:766
Symbol 749 ButtonUses:332Used by:766
Symbol 750 EditableTextUses:336Used by:766
Symbol 751 ButtonUses:332Used by:766
Symbol 752 ButtonUses:648Used by:766
Symbol 753 EditableTextUses:336Used by:766
Symbol 754 ButtonUses:648Used by:766
Symbol 755 EditableTextUses:336Used by:766
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:766
Symbol 758 ButtonUses:332Used by:766
Symbol 759 ButtonUses:332Used by:766
Symbol 760 ButtonUses:332Used by:766
Symbol 761 ButtonUses:332Used by:766
Symbol 762 GraphicUsed by:766
Symbol 763 ButtonUses:648Used by:766
Symbol 764 GraphicUsed by:766
Symbol 765 EditableTextUses:336Used by:766
Symbol 766 MovieClip [commpanel]Uses:333 335 337 338 339 340 341 342 343 360 361 362 364 365 366 367 368 369 370 371 372 373 374 375 376 377 396 397 576 577 578 579 580 581 582 332 585 586 588 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 649 650 651 652 654 655 656 657 658 659 660 662 663 664 665 666 667 668 669 670 671 672 673 675 676 677 678 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 757 758 759 760 761 762 763 764 765
Symbol 767 ButtonUses:332Used by:861
Symbol 768 BitmapUsed by:769 793 822 831
Symbol 769 GraphicUses:768Used by:861
Symbol 770 EditableTextUses:336Used by:861
Symbol 771 EditableTextUses:336Used by:861
Symbol 772 EditableTextUses:336Used by:861
Symbol 773 EditableTextUses:336Used by:861
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:776
Symbol 776 MovieClipUses:775Used by:861
Symbol 777 ButtonUses:332Used by:861
Symbol 778 ButtonUses:332Used by:861
Symbol 779 ButtonUses:332Used by:861
Symbol 780 ButtonUses:332Used by:861
Symbol 781 ButtonUses:332Used by:861
Symbol 782 MovieClipUses:332Used by:861
Symbol 783 MovieClipUses:332Used by:861
Symbol 784 ButtonUses:332Used by:861
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:480 478 476 785Used by:861
Symbol 787 ButtonUses:332Used by:861
Symbol 788 ButtonUses:332Used by:861
Symbol 789 ButtonUses:332Used by:861
Symbol 790 ButtonUses:332Used by:861
Symbol 791 EditableTextUses:336Used by:861
Symbol 792 ButtonUses:332Used by:861
Symbol 793 GraphicUses:768Used by:861
Symbol 794 ButtonUses:648Used by:861
Symbol 795 ButtonUses:648Used by:861
Symbol 796 ButtonUses:648Used by:861
Symbol 797 ButtonUses:648Used by:861
Symbol 798 ButtonUses:648Used by:861
Symbol 799 ButtonUses:648Used by:861
Symbol 800 ButtonUses:648Used by:861
Symbol 801 ButtonUses:648Used by:861
Symbol 802 ButtonUses:648Used by:861
Symbol 803 ButtonUses:648Used by:861
Symbol 804 EditableTextUses:336Used by:861
Symbol 805 ButtonUses:648Used by:861
Symbol 806 TextUses:336Used by:861
Symbol 807 ButtonUses:648Used by:861
Symbol 808 TextUses:336Used by:861
Symbol 809 EditableTextUses:336Used by:861
Symbol 810 TextUses:336Used by:861
Symbol 811 EditableTextUses:336Used by:861
Symbol 812 ButtonUses:332Used by:861
Symbol 813 ButtonUses:332Used by:861
Symbol 814 ButtonUses:332Used by:861
Symbol 815 ButtonUses:332Used by:861
Symbol 816 ButtonUses:332Used by:861
Symbol 817 ButtonUses:332Used by:861
Symbol 818 ButtonUses:332Used by:861
Symbol 819 ButtonUses:332Used by:861
Symbol 820 ButtonUses:332Used by:861
Symbol 821 ButtonUses:332Used by:861
Symbol 822 GraphicUses:768Used by:861
Symbol 823 TextUses:336Used by:861
Symbol 824 ButtonUses:648Used by:861
Symbol 825 TextUses:336Used by:861
Symbol 826 TextUses:336Used by:861
Symbol 827 EditableTextUses:336Used by:861
Symbol 828 EditableTextUses:336Used by:861
Symbol 829 ButtonUses:648Used by:861
Symbol 830 TextUses:336Used by:861
Symbol 831 GraphicUses:768Used by:861
Symbol 832 TextUses:336Used by:861
Symbol 833 ButtonUses:648Used by:861
Symbol 834 FontUsed by:835 943 1182 1308 1309 1310
Symbol 835 TextUses:834Used by:861
Symbol 836 MovieClipUses:332Used by:861
Symbol 837 ButtonUses:332Used by:861
Symbol 838 ButtonUses:332Used by:861
Symbol 839 ButtonUses:332Used by:861
Symbol 840 ButtonUses:332Used by:861
Symbol 841 TextUses:336Used by:861
Symbol 842 EditableTextUses:336Used by:861
Symbol 843 TextUses:336Used by:861
Symbol 844 EditableTextUses:336Used by:861
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:861
Symbol 847 ButtonUses:332Used by:861
Symbol 848 ButtonUses:332Used by:861
Symbol 849 ButtonUses:332Used by:861
Symbol 850 ButtonUses:332Used by:861
Symbol 851 ButtonUses:332Used by:861
Symbol 852 BitmapUsed by:854
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:852 853Used by:861
Symbol 855 ButtonUses:332Used by:861
Symbol 856 EditableTextUses:336Used by:861
Symbol 857 ButtonUses:332Used by:861
Symbol 858 ButtonUses:332Used by:861
Symbol 859 ButtonUses:332Used by:861
Symbol 860 ButtonUses:332Used by:861
Symbol 861 MovieClip [playerpanel]Uses:767 769 360 770 771 772 773 776 576 777 778 779 780 781 782 783 784 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 835 836 837 838 839 840 841 842 843 844 846 847 848 849 850 851 854 855 856 857 858 859 860
Symbol 862 GraphicUsed by:867
Symbol 863 GraphicUsed by:867
Symbol 864 GraphicUsed by:867
Symbol 865 GraphicUsed by:867
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClipUses:862 863 864 865 866Used by:868
Symbol 868 MovieClip [othership]Uses:867 315 316 320 322 324 326 328 330 318
Symbol 869 GraphicUsed by:870
Symbol 870 MovieClip [selecttool]Uses:869
Symbol 871 GraphicUsed by:872
Symbol 872 MovieClip [nebula]Uses:871
Symbol 873 BitmapUsed by:874 877
Symbol 874 GraphicUses:873Used by:880
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:880
Symbol 877 GraphicUses:873Used by:880
Symbol 878 BitmapUsed by:879
Symbol 879 GraphicUses:878Used by:880
Symbol 880 MovieClipUses:874 876 877 879Used by:883
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:883
Symbol 883 MovieClip [asteroid]Uses:880 882
Symbol 884 MovieClip [explosion]Uses:320 322 324 326 328 330
Symbol 885 GraphicUses:319Used by:891
Symbol 886 GraphicUses:321Used by:891
Symbol 887 GraphicUses:323Used by:891
Symbol 888 GraphicUses:325Used by:891
Symbol 889 GraphicUses:327Used by:891
Symbol 890 GraphicUses:329Used by:891
Symbol 891 MovieClip [damagemini]Uses:885 886 887 888 889 890
Symbol 892 GraphicUses:319Used by:895
Symbol 893 GraphicUses:321Used by:895
Symbol 894 GraphicUses:329Used by:895
Symbol 895 MovieClip [explosionmini]Uses:892 893 894
Symbol 896 GraphicUsed by:904
Symbol 897 GraphicUsed by:904
Symbol 898 GraphicUsed by:904
Symbol 899 GraphicUsed by:904
Symbol 900 GraphicUsed by:904
Symbol 901 GraphicUsed by:904
Symbol 902 GraphicUsed by:904
Symbol 903 GraphicUsed by:904
Symbol 904 MovieClip [explosionshield]Uses:896 897 898 899 900 901 902 903
Symbol 905 BitmapUsed by:906
Symbol 906 GraphicUses:905Used by:930
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:930
Symbol 909 BitmapUsed by:910
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Symbol 911 BitmapUsed by:912
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Symbol 922 BitmapUsed by:923 924 925
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Symbol 925 GraphicUses:922Used by:930
Symbol 926 GraphicUses:319Used by:930
Symbol 927 GraphicUses:323Used by:930
Symbol 928 GraphicUses:327Used by:930
Symbol 929 GraphicUses:329Used by:930
Symbol 930 MovieClip [torpedo]Uses:906 908 910 912 914 916 917 919 921 923 924 925 926 927 928 929
Symbol 931 BitmapUsed by:932
Symbol 932 GraphicUses:931Used by:933
Symbol 933 MovieClipUses:932Used by:936
Symbol 934 GraphicUses:303Used by:935
Symbol 935 MovieClipUses:934Used by:936
Symbol 936 MovieClip [wormhole]Uses:933 935
Symbol 937 BitmapUsed by:938
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Symbol 939 MovieClipUses:332Used by:946
Symbol 940 FontUsed by:941
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Symbol 945 MovieClipUses:944Used by:946
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Symbol 952 GraphicUsed by:954
Symbol 953 ButtonUses:332Used by:954
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Symbol 969 MovieClip [stationconstruct]Uses:967 968
Symbol 970 BitmapUsed by:971
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Symbol 972 MovieClip [arrow]Uses:971
Symbol 973 MovieClip [HUD]
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Symbol 976 GraphicUses:975Used by:977
Symbol 977 MovieClipUses:976Used by:981
Symbol 978 BitmapUsed by:979
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Symbol 980 MovieClipUses:979Used by:981
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Symbol 982 MovieClip [thaleron]Uses:981
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Symbol 985 MovieClip [tachyon]Uses:984
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Symbol 1079 FontUsed by:1080 1081 1085 1091
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Symbol 1176 GraphicUsed by:Timeline
Symbol 1177 GraphicUsed by:1178 1184 1185
Symbol 1178 ButtonUses:1177Used by:Timeline
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Symbol 1252 BitmapUsed by:1253
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Symbol 1267 MovieClipUses:1266Used by:Timeline
Symbol 1268 BitmapUsed by:1269
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Symbol 1295 GraphicUsed by:1305
Symbol 1296 GraphicUsed by:1305
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Symbol 1298 GraphicUsed by:1305
Symbol 1299 GraphicUsed by:1305
Symbol 1300 GraphicUsed by:1305
Symbol 1301 GraphicUsed by:1305
Symbol 1302 GraphicUsed by:1305
Symbol 1303 GraphicUsed by:1305
Symbol 1304 GraphicUsed by:1305
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Symbol 1308 EditableTextUses:834Used by:Timeline
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Symbol 1310 EditableTextUses:834Used by:Timeline
Symbol 1311 GraphicUses:478 480 476Used by:Timeline
Symbol 1312 GraphicUsed by:Timeline
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Instance Names

"introtext"Frame 11Symbol 1020 MovieClip
"menu1"Frame 106Symbol 1054 Button
"menu4"Frame 106Symbol 1059 Button
"menu2"Frame 106Symbol 1064 Button
"menu3"Frame 106Symbol 1069 Button
"plugresult"Frame 107Symbol 1090 MovieClip
"race1"Frame 108Symbol 1103 Button
"race2"Frame 108Symbol 1104 Button
"race3"Frame 108Symbol 1105 Button
"race4"Frame 108Symbol 1106 Button
"race5"Frame 108Symbol 1107 Button
"race6"Frame 108Symbol 1108 Button
"race7"Frame 108Symbol 1109 Button
"race1"Frame 108Symbol 1110 Button
"race1"Frame 108Symbol 1111 Button
"race1"Frame 108Symbol 1112 Button
"shiptype"Frame 109Symbol 576 MovieClip
"background"Frame 154Symbol 1260 MovieClip
"star1"Frame 154Symbol 1265 MovieClip
"star3"Frame 154Symbol 1265 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star2"Frame 154Symbol 1265 MovieClip
"star2"Frame 154Symbol 1265 MovieClip
"star1"Frame 154Symbol 1265 MovieClip
"star1"Frame 154Symbol 1265 MovieClip
"star1"Frame 154Symbol 1265 MovieClip
"star1"Frame 154Symbol 1265 MovieClip
"star1"Frame 154Symbol 1265 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star3"Frame 154Symbol 1267 MovieClip
"star3"Frame 154Symbol 1265 MovieClip
"planet"Frame 154Symbol 1292 MovieClip
"planetblip"Frame 154Symbol 1305 MovieClip
"weap3"Frame 154Symbol 576 MovieClip
"weap2"Frame 154Symbol 576 MovieClip
"weap1"Frame 154Symbol 576 MovieClip
"events"Frame 155Symbol 1316 EditableText
"reincarnate"Frame 182Symbol 1321 Button
"track_mc"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip
"scrollTrack_mc"Symbol 36 MovieClip [FScrollBarSymbol] Frame 1Symbol 35 MovieClip
"boundingBox"Symbol 40 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 38 MovieClip
"boundingBox2"Symbol 40 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 38 MovieClip
"scrollBarAsset"Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1Symbol 36 MovieClip [FScrollBarSymbol]
"boundingBox_mc"Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1Symbol 40 MovieClip [FBoundingBoxSymbol]
"loadContent"Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1Symbol 41 MovieClip
"deadPreview"Symbol 44 MovieClip [FScrollPaneSymbol] Frame 1Symbol 43 MovieClip
"face_mc"Symbol 72 MovieClip Frame 1Symbol 61 MovieClip
"arrow_mc"Symbol 72 MovieClip Frame 1Symbol 63 MovieClip
"highlight_mc"Symbol 72 MovieClip Frame 1Symbol 65 MovieClip
"shadow_mc"Symbol 72 MovieClip Frame 1Symbol 67 MovieClip
"darkshadow_mc"Symbol 72 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"darkshadow_mc"Symbol 82 MovieClip Frame 1Symbol 73 MovieClip
"highlight3D_mc"Symbol 82 MovieClip Frame 1Symbol 74 MovieClip
"highlight_mc"Symbol 82 MovieClip Frame 1Symbol 76 MovieClip
"shadow_mc"Symbol 82 MovieClip Frame 1Symbol 78 MovieClip
"face_mc"Symbol 82 MovieClip Frame 1Symbol 79 MovieClip
"arrow_mc"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"highlight3D_mc"Symbol 91 MovieClip Frame 1Symbol 83 MovieClip
"darkshadow_mc"Symbol 91 MovieClip Frame 1Symbol 84 MovieClip
"highlight_mc"Symbol 91 MovieClip Frame 1Symbol 85 MovieClip
"shadow_mc"Symbol 91 MovieClip Frame 1Symbol 86 MovieClip
"face_mc"Symbol 91 MovieClip Frame 1Symbol 88 MovieClip
"arrow_mc"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"up"Symbol 92 MovieClip [UpArrow] Frame 1Symbol 72 MovieClip
"down"Symbol 92 MovieClip [UpArrow] Frame 2Symbol 82 MovieClip
"disabled"Symbol 92 MovieClip [UpArrow] Frame 3Symbol 91 MovieClip
"highlight3D_mc"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"darkshadow_mc"Symbol 99 MovieClip Frame 1Symbol 96 MovieClip
"highlight_mc"Symbol 99 MovieClip Frame 1Symbol 97 MovieClip
"shadow_mc"Symbol 99 MovieClip Frame 1Symbol 98 MovieClip
"highlight3D_mc"Symbol 106 MovieClip Frame 1Symbol 100 MovieClip
"darkshadow_mc"Symbol 106 MovieClip Frame 1Symbol 101 MovieClip
"shadow_mc"Symbol 106 MovieClip Frame 1Symbol 103 MovieClip
"face_mc"Symbol 106 MovieClip Frame 1Symbol 104 MovieClip
"highlight_mc"Symbol 106 MovieClip Frame 1Symbol 105 MovieClip
"shadow_mc"Symbol 111 MovieClip Frame 1Symbol 107 MovieClip
"darkshadow_mc"Symbol 111 MovieClip Frame 1Symbol 109 MovieClip
"highlight3D_mc"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"mc_sliderTop"Symbol 112 MovieClip [ScrollThumb] Frame 1Symbol 99 MovieClip
"mc_sliderMid"Symbol 112 MovieClip [ScrollThumb] Frame 1Symbol 106 MovieClip
"mc_sliderBot"Symbol 112 MovieClip [ScrollThumb] Frame 1Symbol 111 MovieClip
"face_mc"Symbol 120 MovieClip Frame 1Symbol 113 MovieClip
"arrow_mc"Symbol 120 MovieClip Frame 1Symbol 115 MovieClip
"highlight_mc"Symbol 120 MovieClip Frame 1Symbol 116 MovieClip
"shadow_mc"Symbol 120 MovieClip Frame 1Symbol 117 MovieClip
"darkshadow_mc"Symbol 120 MovieClip Frame 1Symbol 118 MovieClip
"highlight3D_mc"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"darkshadow_mc"Symbol 128 MovieClip Frame 1Symbol 121 MovieClip
"highlight3D_mc"Symbol 128 MovieClip Frame 1Symbol 122 MovieClip
"highlight_mc"Symbol 128 MovieClip Frame 1Symbol 123 MovieClip
"shadow_mc"Symbol 128 MovieClip Frame 1Symbol 124 MovieClip
"face_mc"Symbol 128 MovieClip Frame 1Symbol 125 MovieClip
"arrow_mc"Symbol 128 MovieClip Frame 1Symbol 127 MovieClip
"highlight3D_mc"Symbol 136 MovieClip Frame 1Symbol 129 MovieClip
"darkshadow_mc"Symbol 136 MovieClip Frame 1Symbol 130 MovieClip
"highlight_mc"Symbol 136 MovieClip Frame 1Symbol 131 MovieClip
"shadow_mc"Symbol 136 MovieClip Frame 1Symbol 132 MovieClip
"face_mc"Symbol 136 MovieClip Frame 1Symbol 133 MovieClip
"arrow_mc"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"up"Symbol 137 MovieClip [DownArrow] Frame 1Symbol 120 MovieClip
"down"Symbol 137 MovieClip [DownArrow] Frame 2Symbol 128 MovieClip
"disabled"Symbol 137 MovieClip [DownArrow] Frame 3Symbol 136 MovieClip
"damagepic"Symbol 331 MovieClip [player] Frame 1Symbol 143 MovieClip
"playershiptype"Symbol 331 MovieClip [player] Frame 1Symbol 315 MovieClip
"shields"Symbol 331 MovieClip [player] Frame 1Symbol 316 MovieClip
"playershiptype"Symbol 331 MovieClip [player] Frame 3Symbol 315 MovieClip
"playershiptype"Symbol 331 MovieClip [player] Frame 21Symbol 315 MovieClip
"commname"Symbol 766 MovieClip [commpanel] Frame 2Symbol 337 EditableText
"commclass"Symbol 766 MovieClip [commpanel] Frame 2Symbol 338 EditableText
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"commname"Symbol 766 MovieClip [commpanel] Frame 2Symbol 341 EditableText
"commname"Symbol 766 MovieClip [commpanel] Frame 2Symbol 342 EditableText
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"commname"Symbol 766 MovieClip [commpanel] Frame 4Symbol 370 EditableText
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"commname"Symbol 766 MovieClip [commpanel] Frame 4Symbol 372 EditableText
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"commname"Symbol 766 MovieClip [commpanel] Frame 4Symbol 375 EditableText
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"item3"Symbol 766 MovieClip [commpanel] Frame 11Symbol 576 MovieClip
"item4"Symbol 766 MovieClip [commpanel] Frame 11Symbol 576 MovieClip
"item5"Symbol 766 MovieClip [commpanel] Frame 11Symbol 576 MovieClip
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"commname"Symbol 766 MovieClip [commpanel] Frame 25Symbol 750 EditableText
"commname"Symbol 766 MovieClip [commpanel] Frame 25Symbol 753 EditableText
"commname"Symbol 766 MovieClip [commpanel] Frame 25Symbol 755 EditableText
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"playerx"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 771 EditableText
"infotext"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 772 EditableText
"infotext"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 773 EditableText
"item1"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item2"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item3"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item4"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item5"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item6"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item7"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item8"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"item9"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 576 MovieClip
"weapbut1"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 779 Button
"weapbut2"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 780 Button
"weapbut3"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 781 Button
"cargobar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 782 MovieClip
"fuelbar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 782 MovieClip
"energybar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 783 MovieClip
"shieldsbar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 783 MovieClip
"hullbar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 783 MovieClip
"weapon1bar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 783 MovieClip
"weapon3bar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 783 MovieClip
"weapon2bar"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 783 MovieClip
"weapbut1"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 787 Button
"infotext"Symbol 861 MovieClip [playerpanel] Frame 1Symbol 791 EditableText
"infotext"Symbol 861 MovieClip [playerpanel] Frame 3Symbol 804 EditableText
"infotext"Symbol 861 MovieClip [playerpanel] Frame 3Symbol 809 EditableText
"infotext"Symbol 861 MovieClip [playerpanel] Frame 3Symbol 811 EditableText
"cargobar"Symbol 861 MovieClip [playerpanel] Frame 3Symbol 782 MovieClip
"item1"Symbol 861 MovieClip [playerpanel] Frame 5Symbol 576 MovieClip
"item2"Symbol 861 MovieClip [playerpanel] Frame 5Symbol 576 MovieClip
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"infotext"Symbol 861 MovieClip [playerpanel] Frame 5Symbol 827 EditableText
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"opsweaponsbar"Symbol 861 MovieClip [playerpanel] Frame 7Symbol 836 MovieClip
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"opsreservesbar"Symbol 861 MovieClip [playerpanel] Frame 7Symbol 836 MovieClip
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"item1"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 576 MovieClip
"item2"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 576 MovieClip
"item3"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 576 MovieClip
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"item8"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 576 MovieClip
"item9"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 576 MovieClip
"selected"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 576 MovieClip
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"energybar"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 783 MovieClip
"shieldsbar"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 783 MovieClip
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"weapon2bar"Symbol 861 MovieClip [playerpanel] Frame 9Symbol 783 MovieClip
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"shields"Symbol 868 MovieClip [othership] Frame 1Symbol 316 MovieClip
"shiptype"Symbol 868 MovieClip [othership] Frame 14Symbol 315 MovieClip
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"strengthbar"Symbol 946 MovieClip [targetwindow] Frame 1Symbol 939 MovieClip
"arrowtarget"Symbol 946 MovieClip [targetwindow] Frame 1Symbol 945 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "wormholeopen"
ExportAssets (56)Timeline Frame 1Symbol 2 as "typevii"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tractorbeam"
ExportAssets (56)Timeline Frame 1Symbol 4 as "torp2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "torp1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "shiplaunch"
ExportAssets (56)Timeline Frame 1Symbol 7 as "romtorp"
ExportAssets (56)Timeline Frame 1Symbol 8 as "rompulse"
ExportAssets (56)Timeline Frame 1Symbol 9 as "romphas"
ExportAssets (56)Timeline Frame 1Symbol 10 as "pulse2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "pulse"
ExportAssets (56)Timeline Frame 1Symbol 12 as "powerfail"
ExportAssets (56)Timeline Frame 1Symbol 13 as "polbeam"
ExportAssets (56)Timeline Frame 1Symbol 14 as "beamphaser"
ExportAssets (56)Timeline Frame 1Symbol 15 as "menumusic"
ExportAssets (56)Timeline Frame 1Symbol 16 as "launch"
ExportAssets (56)Timeline Frame 1Symbol 17 as "alert"
ExportAssets (56)Timeline Frame 1Symbol 18 as "musicintro"
ExportAssets (56)Timeline Frame 1Symbol 19 as "fedpulse"
ExportAssets (56)Timeline Frame 1Symbol 20 as "enterwarp"
ExportAssets (56)Timeline Frame 1Symbol 21 as "energywave"
ExportAssets (56)Timeline Frame 1Symbol 22 as "domphas"
ExportAssets (56)Timeline Frame 1Symbol 23 as "disruptor"
ExportAssets (56)Timeline Frame 1Symbol 24 as "comp3"
ExportAssets (56)Timeline Frame 1Symbol 25 as "comp2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "comp1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "comm"
ExportAssets (56)Timeline Frame 1Symbol 28 as "cloak"
ExportAssets (56)Timeline Frame 1Symbol 29 as "cuttingbeam"
ExportAssets (56)Timeline Frame 1Symbol 30 as "beam"
ExportAssets (56)Timeline Frame 1Symbol 31 as "quantum"
ExportAssets (56)Timeline Frame 1Symbol 32 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 36 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 40 as "FBoundingBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 44 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 1Symbol 58 as "phaser"
ExportAssets (56)Timeline Frame 1Symbol 59 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 92 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 112 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 137 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 331 as "player"
ExportAssets (56)Timeline Frame 1Symbol 691 as "blockgraphic"
ExportAssets (56)Timeline Frame 1Symbol 691 as "blockgraphic"
ExportAssets (56)Timeline Frame 1Symbol 766 as "commpanel"
ExportAssets (56)Timeline Frame 1Symbol 861 as "playerpanel"
ExportAssets (56)Timeline Frame 1Symbol 868 as "othership"
ExportAssets (56)Timeline Frame 1Symbol 870 as "selecttool"
ExportAssets (56)Timeline Frame 1Symbol 872 as "nebula"
ExportAssets (56)Timeline Frame 1Symbol 883 as "asteroid"
ExportAssets (56)Timeline Frame 1Symbol 884 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 891 as "damagemini"
ExportAssets (56)Timeline Frame 1Symbol 895 as "explosionmini"
ExportAssets (56)Timeline Frame 1Symbol 904 as "explosionshield"
ExportAssets (56)Timeline Frame 1Symbol 930 as "torpedo"
ExportAssets (56)Timeline Frame 1Symbol 936 as "wormhole"
ExportAssets (56)Timeline Frame 1Symbol 946 as "targetwindow"
ExportAssets (56)Timeline Frame 1Symbol 949 as "cargopod"
ExportAssets (56)Timeline Frame 1Symbol 954 as "repairmodule"
ExportAssets (56)Timeline Frame 1Symbol 969 as "stationconstruct"
ExportAssets (56)Timeline Frame 1Symbol 972 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 973 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 974 as "wormholestation"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "blockgraphic"
ExportAssets (56)Timeline Frame 1Symbol 691 as "blockgraphic"
ExportAssets (56)Timeline Frame 1Symbol 981 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 981 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 981 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 982 as "thaleron"
ExportAssets (56)Timeline Frame 1Symbol 985 as "tachyon"
ExportAssets (56)Timeline Frame 1Symbol 988 as "explosionwave"
ExportAssets (56)Timeline Frame 1Symbol 991 as "shockwave"
ExportAssets (56)Timeline Frame 1Symbol 993 as "shipblip"
ExportAssets (56)Timeline Frame 1Symbol 36 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 155Symbol 36 as "FScrollBarSymbol"

Labels

"enabled"Symbol 40 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 40 MovieClip [FBoundingBoxSymbol] Frame 2
"Symbol_36"Symbol 59 MovieClip [FUIComponentSymbol] Frame 1

Dynamic Text Variables

shipnameSymbol 337 EditableText"ISS Satan's Dog"
shipclassSymbol 338 EditableText"Danube Runabout"
shiptextSymbol 339 EditableText"According to a Cardassian friend of mine, their government is up in arms that the Earth Empire ended their occupation of this planet called Bajor. They'd like nothing more than for someone to come in and wipe those people off the map. There's nothing words than a Cardassian. Boy do they suck. "
buySymbol 341 EditableText"Buy Goods"
sellSymbol 342 EditableText"Sell Goods"
commnameSymbol 365 EditableText""
commtextSymbol 366 EditableText""
populationSymbol 367 EditableText""
govttypeSymbol 368 EditableText""
strengthSymbol 369 EditableText""
itemnameSymbol 371 EditableText""
itemdescSymbol 372 EditableText""
maptextSymbol 586 EditableText""
planet1Symbol 597 EditableText"Earth"
planet2Symbol 598 EditableText"Earth"
planet3Symbol 599 EditableText"Earth"
planet4Symbol 600 EditableText"Earth"
planet5Symbol 601 EditableText"Earth"
planet6Symbol 602 EditableText"Earth"
planet7Symbol 603 EditableText"Earth"
planet8Symbol 604 EditableText"Earth"
planet9Symbol 605 EditableText"Earth"
planet10Symbol 606 EditableText"Earth"
planet11Symbol 607 EditableText"Earth"
planet12Symbol 608 EditableText"Earth"
planet13Symbol 609 EditableText"Earth"
planet14Symbol 610 EditableText"Earth"
planet15Symbol 611 EditableText"Earth"
planet16Symbol 612 EditableText"Earth"
planet17Symbol 613 EditableText"Earth"
planet18Symbol 614 EditableText"Earth"
planet19Symbol 615 EditableText"Earth"
planet20Symbol 616 EditableText"Earth"
planet21Symbol 617 EditableText"Earth"
planet22Symbol 618 EditableText"Earth"
planet23Symbol 619 EditableText"Earth"
planet24Symbol 620 EditableText"Earth"
planet25Symbol 621 EditableText"Earth"
planet26Symbol 622 EditableText"Earth"
planet27Symbol 623 EditableText"Earth"
planet29Symbol 624 EditableText"Earth"
planet28Symbol 625 EditableText"Earth"
planet30Symbol 626 EditableText"Earth"
planet31Symbol 627 EditableText"Earth"
planet32Symbol 628 EditableText"Earth"
planet33Symbol 629 EditableText"Earth"
planet34Symbol 630 EditableText"Earth"
planet35Symbol 631 EditableText"Earth"
planet36Symbol 632 EditableText"Earth"
planet37Symbol 633 EditableText"Earth"
planet38Symbol 634 EditableText"Earth"
planet39Symbol 635 EditableText"Earth"
planet40Symbol 636 EditableText"Earth"
planet42Symbol 637 EditableText"Earth"
planet43Symbol 638 EditableText"Earth"
planet45Symbol 639 EditableText"Earth"
planet41Symbol 640 EditableText"Earth"
planet44Symbol 641 EditableText"Earth"
planet46Symbol 642 EditableText"Earth"
planet47Symbol 643 EditableText"Earth"
planet48Symbol 644 EditableText"Earth"
planet49Symbol 645 EditableText"Earth"
planet50Symbol 646 EditableText"Earth"
itemnameSymbol 655 EditableText""
itemdescSymbol 656 EditableText""
stationnameSymbol 657 EditableText""
itemnameSymbol 668 EditableText""
eventSymbol 676 EditableText""
nameSymbol 681 EditableText""
buildcostSymbol 685 EditableText""
loctextSymbol 686 EditableText""
cargotextSymbol 694 EditableText""
merchanttextSymbol 715 EditableText"Price/ton        Item .1                   Romulan Ale .1                   Prostitutes .1                   Romulan Ale .1                   Prostitutes .1                   Romulan Ale .1                   Prostitutes .1                   Romulan Ale .1                   Prostitutes"
itemnameSymbol 734 EditableText""
priceSymbol 735 EditableText""
itemdescSymbol 738 EditableText""
loctextSymbol 744 EditableText""
itemdescSymbol 747 EditableText""
cheattextSymbol 765 EditableText""
playernameSymbol 770 EditableText"Xiang II"
playerresourcesSymbol 771 EditableText"Latinum Deuranium Antimatter"
localprestigeSymbol 772 EditableText"Local Prestige: 50%"
playershipSymbol 773 EditableText"v"
infotextSymbol 791 EditableText"Comm channel open..."
cargotextSymbol 804 EditableText"Cargo Management"
cargo1Symbol 809 EditableText"10 tons of xxx 10 tons of xxx 10 tons of xxx 10 tons of xxx 10 tons of xxx"
cargo2Symbol 811 EditableText"10 tons of xxx 10 tons of xxx 10 tons of xxx 10 tons of xxx 10 tons of xxx"
exp1Symbol 827 EditableText"0 0 0 0 0 0 0"
exp2Symbol 828 EditableText"0%"
selecteddescSymbol 842 EditableText""
selectednameSymbol 844 EditableText"Galtuch - Human Shuttle"
infotextSymbol 856 EditableText"Comm channel open..."
disabledSymbol 941 EditableText"DISABLED"
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missionsSymbol 1025 EditableText"Your team transports to the planet but nothing of interest happens.;2;Your away team beams down to the surface where they are greeted by the governor  of a local providence. An outbreak of a deadly virus is threatening the entire  population. Fortunately the skill of your crew enables them to quickly identify  the source of the virus and erradicate it. The governor is in your debt and awards you with a medal of honor.; 0;As you enter orbit of the planet your sensors detect a plasma trail on a rapid trajectory to the surface. Further scans indicate a small shuttlecraft has crashed. You send an away team down to the surface to investigate, only to discover the shuttle has been completely destroyed. The only occupant, the pilot, is dead.; 1;After enjoying some much needed shoreleave, your crew learns that a rare species of native bat is mysteriously disappearing. They are compelled to discover the reason for these disappearances and soon find a group of poachers who are secretly trapping these bats and selling them on the black market. Once exposed, the poachers are quickly run off the planet.; -2;A human runs up to your away team, screaming with fear. He tells them that a Klingon is hunting him on this planet and is planning on torturing him mercilessly. You offer to take the man aboard your ship for medical treatment. Unfortunately, a group of locals see this as your team is beaming up and report that you have abducted a human. The resulting rumors are disasterous.; -1;One of your crewmembers sleeps with a native woman on this planet. Unfortunately she was the daughter of a prestigious member of their parliament and she now claims to be pregnant. You decide to leave the crewman behind in the mess that he has made to save a little of your own respect on this world. But still, some damage to your reputation is done.; -1;Your away team beams down to the surface only to discover that the entire city in which they beamed has been abandoned. Curious, your team begins to search for clues as to where the occupants went. Shortly after arriving however a security team arrives in the city and charges your team with violating sacred ground. They are forced to leave in shame.; 0;Your team transports to the surface and enjoys a lovely relaxing day.; 0;One of your crewmen wins the lottery during her shoreleave on the planet. She decides to buy her own ship and start her own business, and you never see her again. Its a shame because she was quite cute, too.; 1;While hiking in one of the remote forest regions of this planet, a few of your crewmembers stumble upon a primitive tribe of humans. Your first lieutenant looks exactly like their god and they begin worshipping him and lavishing them with gifts. Playing along, you promise that their god will return to them someday and they anxiously await the day.; 2;While talking with a few men in one of the bars on this planet, you mention an idea for an orbitting space restaurant. The man takes your idea and begins a chain of restaurant and he soon becomes the richest man in the galaxy. After buying a continent on this planet he gives you his thanks for the idea, but you think you would rather have his money.; 0;Your scanners malfunction and your away team is transported into a volcano.; 0;Your away team finds artifacts from an Ancient civilisation! One member places his hand on an artifact, and a white light fills the room. Suddenly the planet shakes, and the universe explodes!!! Nah, just kidding. They must be worth quite a bit, though.; -1;You beam down, and your crew accidentally starts a massive bar fight! Your reputation is damaged, however you do manage to get some extra crewmen who are impressed with your fighting prowress.; -1;You found an anti-matter containment facility! But it was supposed to have been dismantled by one of the planets government and a political battle erupts. The people thank you for giving them more problems.; 1;Your team beams down to the surface and discovers the wreckage of an old starship. As it turns out this vessel was one of the first warp-capable vessels that the native inhabitants of the planet build. It is placed forever in a museum with a plaque dedicated to your discovery.; 0;As your team enjoys some lovely shoreleave, they are systematically slaughtered by a local mass murderer. He is never caught, but you are sure glad you didnt bother to join your crew on that particular trip. You can always hire more help.; 1;You stumble across the remains of the ISS Enterprise. Surely this is a historic find, and many governments begin bidding on the remains. Some want to restore it, others want to display its broken hulk as a source of amusement. Unfortunately since it belongs to the planet, their leader thanks you for your time and bids you fairwell.; 2;Your crew discover a small vial of nanites left over from a long-forgotten war. The nanites are returned to the government and they are properly destroyed before any more damage can be done. The people are greatly appreciative of your services and welcome you to return any time.; 5;Your away team discovers a small town stricken with a deadly disease. Fortunately your excellent medical staff are able to find a cure and they save the entire town.; 0;Your transporter's annular confinement beam somehow excites the planet's weather system, causing a severe electrical storm. The storm ravages the entire surface, and it is only fortunate that no one can trace the source to your ship. However you cannot use your transporters to recover your crew. The away team seeks shelter in a cave formation, and are soon attacked by vicious indigenous lifeforms. By the time the storms pass, all of your away team is dead.; 1;First contact is established with the Mime Consortium. Shortly thereafter, the crew become tired of the Mimes' antics and phaser the population into a fine ash. Mass approval of this action across the quadrant leads to an great respect for your ship and your crew.; -1;An encounter with a backwards culture on the planet leads to the ship's subspace communications network being flooded by spammy advertisements. The ship sends out a nasty computer virus in retalliation, earning the antipathy of both computer nerds and spambot-using corporations.; 0;Your crew discovers an ancient artifact on the surface. But it is learned that the chamber in which the artifact was kept had been protected with a deadly disease. They all contract it and, while begging for you to let them return to your ship for medical treatment, you decide it best to leave them there and let them die rather than risk the rest of your crew. Not to mention yourself.; 0;Interference from a storm in the atmosphere of this planet has caused your away team to be scattered across the planet in trillions of nanoparticles. Ah well, less people on the payroll.; 2;Your away team discovers a crashed prototype Neg-Var Class Warship on the surface of this planet. The Earth government quickly contacts you upon hearing of this discovery and, after the planets government negotiates for trade, they are estatic that you have helped them gain trust with the human government.; 1;Your away team discovers an ancient relic on the surface of this planet but it is protected by a powerful forcefield. They try to lower it but fail. You decide to give up since its just not worth the trouble and inform the local government. They begin studying the artifact and thank you for adding to their archaeological heritage.; -1;A rebellious faction on this planet fires on your away team as soon as they arrive. One is killed instantly and the others defend themselves. The local security forces also begin to fire on both the rebels and your team, and in retalliation they kill several of the security officers. The rebels manage to overtake the area and slit the throats of your remaining team.; 1;While on the planet your away team comes into contact with a known Andorian smuggler. He begs not to be turned into the authorities but you do so anyway. The government is thankful for your service and your team enjoys watching his public execution before returning to the ship.; -1;Your away team beams down into a mysterious moon orbiting the planet which is undetectable by sensors. They realize soon after from the locals that they are all holograms, including the entire planet. What's worse the device generating the hologram is old and failing. Your away team tries to return to their shuttle, but it's too late. The device fails and there is nothing left but your away team struggling to breathe in space.; -2;The away team transports into a large field that is completely flat but for thousands of short stone slabs set in neat rows. They soon realize they are tombstones and they have disturbed an ancient and sacred burial ground.; 1;Your away team returns from the surface with a giant ice slab with a frozen creature inside. You thaw it only to realize that the creature is still alive. Despite your best efforts it breaks free from the research lab and begins eating your crew. It is eventually killed and studied and the information gained from it helps the planet below learn of a new ancient lifeform.; -100;As you transport to the surface, you notice that a strange man is following you wherever you go. Ducking into a nearby alley, you wait to confront the person. Unfortunately in anticipation of the man coming around the corner you feel a sharp pain in the back of your head and everything goes black. You wake up a few minutes later and realize your latinum purse is gone.; 100;While on the surface you are casually exploring the area and find an interesting rock on the ground. Without much thought you take it with you into the nearest city where a shopkeeper notices it and offers you some latinum for it. Since its just a rock, you figure its a pretty good deal.; -100;Your away team is lured into a small bar by a group of Trill slaves. After several hours of drinking they spend not only a good portion of the latinum you gave them to buy supplies on beer, but also on the Trill prostitutes themselves. You are furious, but since they brought back one of the Trills for you, you decide to forgive them.; 100;You are walking along a nature trail when you come across the corpse of a local merchant. It appears he had been hastily robbed and he is missing all of his clothing and belongings. You are about to report it when you notice a latinum purse a few feet away. Grabbing it, you count your new found latinum as you walk away and forget about the body.;"
itemtextSymbol 1026 EditableText"error;Steamrunner Class;A small cruiser with excellent torpedo capability.;4;4;200;250;250;50;10;18000;1;15;15;Excelsior Class;A large ship with good cargo and speed, and decent weapons.;4;4;150;200;250;50;10;12000;1;15;0;Miranda Class;An old design but very dependable. Great long-range capability.;3;6;80;45;150;60;13;10000;14;15;0;Nebula Class;An enormous cargo vessel, but its slow and uses lots of antimatter.;5;1;900;150;100;40;3;17000;1;15;0;Nova Class;A small, fast ship with excellent long range ability, but fairly weak.;2;8;60;100;120;80;15;10050;1;0;0;Saber Class;A small 5 crew ship, usually deployed for planetary defense.;1;3;20;30;50;20;20;2000;1;0;0;Danube Runabout;A small ship with minimal weapons, defenses, and cargo space.;1;4;50;50;50;35;12;3100;1;0;0;Deforest Class;This ship has good cargo, fast speed, and a strong weapons platform.;2;6;400;100;125;50;12;18050;1;0;0;Kingston Class;This dual-hull ship has good cargo and long-range capability but poor sublight manuverability.;3;8;500;80;200;32;8;19200;0;14;0;Tug Class II;An ugly, basic ship with poor manuverability but lots of cargo room.;3;4;600;50;200;35;5;14800;0;14;0;Vega Class;Essentially a warship, this is as strong as they get on the civilian market.;4;3;40;250;300;45;12;21500;9;15;0;Aries Class;A good overall vessel, well rounded for the average buyer.;3;5;200;100;100;50;10;17000;1;15;0;Mozart Class;A civilian explorer with good cargo room and long range.;3;10;200;100;250;65;8;15400;0;0;0;Centaur Class;Retired Imperial plantary defenders, obsolete by today's standards and ready for civilian purchase.;3;2;50;100;200;50;13;21000;1;15;0;Ambassador Class;Although retired from imperial duty, this ship is quite superior to most others on the civilian market.;4;2;400;300;300;45;10;24000;1;15;0;Hideki Class;A small ship, comparable to the human shuttle but a bit larger in overall mass.;1;3;40;50;50;25;10;1500;3;0;0;Ferengi Marauder;A large, well defended cargo ship with decent speed.;5;6;900;250;400;50;8;49300;3;19;0;Ferengi Shuttle;A small warp-capable shuttle with a big cargo hold, but no weapons.;1;3;35;25;50;35;10;1600;0;0;0;Ferengi Vagabond;A defensive cruiser, fast and strong but limited interstellar range.;3;2;150;250;300;65;12;31050;6;19;0;Tholian Isaac Class;Hands down the best cargo ship in the galaxy, but dang expensive.;4;7;1000;250;300;65;7;60000;1;0;0;Delpin Cruiser;A long-range defensive vessel with unique weaponry.;4;8;200;300;400;80;13;62400;2;0;0;Delpin Warship;Deceptively small, this ship has good weapons and speed.;1;3;30;350;300;60;15;71300;2;0;0;Bajoran Sailing Ship;Weak and poor cargo, but it'll go anywhere with very little antimatter.;1;30;70;50;75;50;10;34900;10;0;0;Lysian Fighter;Small, slow, weak, pathetic. Buy this ship for your grandchild.;1;1;5;25;0;15;9;500;10;0;0;Vulcan Warpship;A small cargo vessel, purely logical design.;1;3;40;50;75;50;10;3000;1;0;0;Vulcan Explorer;A huge ship with good defenses and cargo. Quite logical, for a price.;5;7;700;300;350;50;5;70200;4;17;0;Romulan Der'idex;An absolutely huge, powerful warship. Only the best command these.;5;6;400;450;750;65;4;98000;4;17;22;Romulan Norexan;A long range defensive cruiser with a good set of weapons and of course, a cloaking device.;4;6;100;250;300;50;14;43000;6;17;22;Romulan Scout;A small, weak scout with limited range and cargo.;1;3;25;25;50;35;15;5000;7;0;0;Jem'Hadar Fighter;A strong ship with unique weapons from another quadrant.;3;3;30;150;200;50;15;26090;2;16;0;Galor Class;A large powerful vessel, well rounded with cargo and weapons and speed.;4;5;600;450;500;65;7;95080;3;19;0;Keldon Class;A variant of the Galor Class, built for war.;5;3;300;500;800;40;5;130000;3;19;0;Akira Class;A battlecruiser for the Imperial fleet, with great torpedoes.;4;6;150;400;600;75;10;94000;1;16;0;Defiant Class;A small short-range warship with ablative armor.;3;2;75;500;300;80;15;62500;9;16;0;Galaxy Class;An enormous multipurpose starship, good for cargo and battle.;5;6;750;400;800;80;5;94500;1;15;0;Intrepid Class;Fast and sleek, this ship is somewhat weak but will take you far.;2;8;200;200;400;95;14;75090;1;15;0;Prometheus Class;A small warship, powerful and fast.;3;3;100;400;500;65;14;68000;1;16;0;Sovereign Class;A long-range battlecruiser with many other great qualities.;5;7;300;500;850;80;8;105000;1;16;0;B'rel Type;A tiny sublight Bird of Prey with a tiny disruptor cannon.;1;3;20;50;40;25;15;4000;7;0;0;K'Tinga Cruiser;A medium sized cruiser. With its large cargo hold they are generally cargo ships.;3;6;450;200;300;50;9;21500;3;0;0;K'Vort Type;A good medium-range Bird of Prey, excellent for territorial defense.;3;5;200;250;200;50;10;15000;6;19;22;Neg'Var Warship;The most powerful ship in the galaxy, period.;5;4;500;500;1000;75;4;130000;3;19;22;Vorcha Cruiser;A powerful assault cruiser, one of the most popular ships in the empire.;4;5;350;400;500;45;10;61000;3;19;22;Borg Cube;Resistance will be futile.;6;20;1000;5000;5000;5;1;999999;5;17;0;Akuzi Class;A small, old design ideal for exploration.;2;8;150;190;150;80;13;13050;1;15;0;New Orleans Class;This former Earth Warship has been retrofitted for civilian use.;3;5;300;200;250;50;10;17000;1;15;0;Oberth Tug;Formerly Earth's primary science ship, the Oberth is now a cheap tug.;2;6;150;100;100;45;10;6500;0;0;0;Jem'Hadar Battlecruiser;Command ships of the Jem'Hadar fleet.;5;5;800;700;900;40;7;214000;2;19;12;Galaxy Dreadnaught;Designed to combat the Klingon Neg'Var, these were simply too expensive to produce.;5;6;1000;800;950;75;8;280500;1;16;18;Sentient Lifeform;A sentient, space-faring lifeform.;6;99;600;450;0;50;13;58140;0;0;0;Delpin Luxury Liner;An enourmous ship, usually used for luxury cruises, some have been retrofitted as cargoships.;5;5;1300;200;300;35;5;68500;0;0;0;Tarellian Cruiser;This alien ship uses a quantum flux drive that requires no antimatter. It also cloaks.;3;99;800;350;200;55;10;54500;2;15;22;Reman Warbird;A secret project to free themselves from the Romulan Empire, it failed when it was discovered by the Romulans.;5;5;1200;450;850;60;10;185000;26;12;22;Tamarian Cruiser;A perfect balance between commerce and warfare, but these ships are not aging well.;3;6;550;250;350;40;8;17000;3;15;0;Alien Bioship;An alien bioship of unknown origin.;10;99;50;900;900;80;15;195050;1;19;0;Constitution Tug;As old as they get, these ships have been converted to tugs to be of any use.;3;4;450;200;200;45;10;8000;0;0;0;Constellation Tug;An old design, these ships will carry lots of cargo if they don't fall apart.;3;5;450;200;175;50;10;7800;0;0;0;Olympic Class;Primarily a support vessel, these ships rarely see combat.;3;6;650;350;250;55;10;24500;1;0;0;Vulcan C'Thia;A medium range cruiser built for defensive purposes only.;3;5;350;300;300;50;10;21000;4;0;0;Dreadnaught Class;A mammoth vessel designed with technology from across the galaxy.;6;10;20000;8000;8000;80;7;980000;2;11;18;Klingon Qonos;An enormous battleship of unthinkable strength.;6;10;20000;8000;8000;80;7;980000;3;19;18;Cardassian Behemoth;As the name implies, this is an enormous warship.;6;10;20000;8000;8000;80;7;980000;3;19;13;Vulcan Lifeform;A small, geneticly altered lifeform that used to be humanoid.;6;10;100;8000;8000;80;15;980000;8;6;11;Romulan Warhawk;A large, lumbering vessel of incredible strength.;6;10;20000;8000;8000;80;7;980000;1;17;25;Dominion Battleship;The largest, most powerful Dominion ship in the fleet.;6;10;20000;8000;8000;80;7;980000;2;11;18;Tholian Conquest;Designed by the Tholians, this is the strongest ship ever produced.;6;10;20000;8000;8000;80;7;980000;1;12;22;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;Human Starbase;An immense, tall starbase, strong both offensively and defensively. Designed by humans.;5;1;1000;1000;2000;6;x;500000;1;11;15;Human Research Lab;Designs many unique Imperial weapons and technology but is weakly defended.;3;0;100;200;500;0;x;250000;1;0;0;Vulcan University;A small university for educating a populace. Greatly increases the population of a planet, but has no defenses.;2;2;0;200;200;0;x;75000;0;0;0;Human Heavy Shipyard;Constructs large ships such as the Galaxy and Sovereign.;3;0;300;200;500;0;x;250000;1;0;0;Human Shipyard;Builds small Imperial ships such as the Defiant and Akira classes;2;0;200;200;300;0;x;150000;1;0;0;Trade Station;Commerce is essential for a population. This station will bring people and a steady income.;2;1;100;300;300;0;x;500000;0;0;0;Bar;A bar will bring some income, but will cause people to leave the system due to the seedy characters they draw.;1;-2;0;50;50;0;x;50000;0;0;0;Delpin Waterpark;This station is great entertainment and will draw a lot of people as well as generate revenue.;2;1;0;50;50;6;x;130000;0;0;0;Ore Station;Ore stations are only good in asteroid-filled regions, but they will bring in deuranium and dilithium. Minimal defenses.;2;0;100;50;0;6;x;9000;15;0;0;Klingon Starbase;A large heavily defended starbase, essential for defending territory.;2;1;1300;1000;2500;39;x;500500;3;19;12;Klingon Shipyard;Builds small ships such as Birds of Prey and K'Tingas.;2;0;200;200;150;0;x;150000;3;0;0;Klingon Heavy Shipyard;Builds large warships such as the Vorcha and NegVar types.;2;0;300;1000;1500;0;x;250000;3;0;0;Dyson Sphere;Construct a huge habitat around a star and your systems population and strength will be limitless.;50;500;10000;99999;99999;11;x;9000000;5;11;12;Maintenance Station;This station will allow you to maintain your ships with reduced latinum cost. A must for any fleet commander.;2;0;0;500;200;0;x;275050;0;0;0;Habitat Station;Increases total population of a system by allowing people to live in space.;3;2;0;200;100;0;x;12000;0;0;0;Wormhole Generator;Allows ships to travel to any point in the galaxy.;3;0;0;500;500;0;x;30000;0;0;0;Defense Platform;A stationary platform that fires a powerful Type-X phaser.;4;0;100;500;500;0;x;20000;1;0;0;Advanced Defense Platform;A stationary platform that fires photon torpedoes and other weapons.;4;0;200;500;250;0;x;25000;0;15;0;Cardassian Starbase;Arguably the most powerful starbase, it builds the Keldon and Galor Classes.;8;1;2000;2000;2000;6;x;700000;1;11;19;Subspace Comm;A relay station for communicating with distant fleets.;6;0;0;500;500;6;x;80000;0;0;0;Romulan Starbase;A large, well-defended starbase, capable of cloaking.;6;1;1800;1500;1500;6;x;105000;4;12;22;"
mapnamesSymbol 1027 EditableText"error,Earth,Orion,Lik Prime,Alpha Centauri,Paso,New Switzerland,Trey,Epsilon,Quintus,Gorn,Rigel,Vulcan,Opusab,Ferenginar,Lysia,Nausica,Denmark,Tholia,Flash,Oce Nu,Koann,Biakisch,Delpi,Iconia,Andoria,Konael,Trill,Tepos,Blender,Remus,Romulus,Harman,Kardon,Vex,Lameu,Batos,Worf,Qonos,Xonok,Qem-Kis,Anorez,Du'Qot,Hof-Maso,Nyoabek,Hos'Ichu,Kah'Less,Bajora,Noron,Erasariel,Cardassia,Dyson"
shipnamesSymbol 1028 EditableText"Galtuch;Miranda;Enterprise;Crazy Horse;Imperius;Marty;Flash;Alpha;Beta;Gamma;Eagle Titan;Serria;Andromeda;Nova;Intrepid;Independence;Exeter;Titan;Bellerophon;Bonestell;Buran;Chekov;Firebrand;Gage;Kyushu;Liberator;Melbourne;Roosevelt;Saratoga;Tolstoy;Yamaguchi;Dallas;Alamo;Hornet;Independence;Perry;Nautilus;Kirby;Montgomery;Lee;Jackson;Grant;Sherman;Nightstalker;Bluenose;Kep Salu;Bonaventure;Kursk;Excalibur;Pegasus;Hale;Navajo;Knox;Defender;Columbus;Hiryu;Protector;Sovereign;Liberty;Malinchi;Augusta;White Dove;Soulwolf;Fitzgerald;Renown;Fearless;MacArthur;Vigilant;Monarch;Manhattan;Ben Nevis;Phoenix;Searcher;Indiana;North Sea;Iowa;Florida;Victory;Lexington;Concordia;Sheffield;Exeter;Varsix;Advent;Titanic;Brittanica;Pike;Midnight;Ancient;Expansion;Comfort;Rememberance;Bayliss;Corser;Hodgson;Phantom;Sentra;BeoWulf;Ryder;Firehawk;Bostrom;Spectora;Maverick;Hiroshima;Procyon;Horizon;Darwin;Apocalyse;Zealot;Ultimate;Credibility;Zero;Wisdom;Caveman;Prophet;Fusion;Mistrex;Redmatrix;Gradient;Panther;Cougar;Puma;Lynx;Banshee;Wraith;Valkyrie;Phoenix;Mustang;Morduun;Civilization;Restorer;Titan;Newgrounds;Horizon;Nobunaga;Aekchi;Mouri;Takeda;Voyager B;Dublin Bay;Liverpool;London;Newcastle;New Forest;Garham;Arham;Enola Gay;Guy Gibson;Dambusters;Quicksilver;Avenger;Victory;Botany Bay;Thornley;Alberta;Charlemage;St Helens;Baker;Nova Scotia;Victoria;Vancouver;Armageddon;Annihilation;Retribution;Xentera;Desolation;Predator;Hunter;Cocoon;Brave;Commander;Tong Vey;ro'Ped;Central;Gale;Pulsar;Death;Flamberge;Chrono;Quantum;Syndrome;Dalaran;Alternate Reality;Ammendment;Denial;Imperial Ravenger;Magellan;Wiston Churchill;Queen Victoria I;King George VI;Victory;Nelson;Jerico;King Richard I;Robin Hood;West Lancashire;Parliament;Ruth;Montgomery;Desert Rat;Leviathan;Manticore;Cyclop;Sphinx;Lion;Tiger;Executor;Genocide;Pillage;Ravager;Atrocity;Mongol;Gengis Kahn;Attila Hun;Death;War;Famine;Pestilence;Botany Bay;Exeter;Ormskirk;Liverpool;Hurricane;Mosquito;Trident;Nivarna;Falklands;Harold;Teerus;Malcontent;Derringer;Capulet;Chaotica;Amarillo;Gustaf;Pretzel;Pinky;Maradin;Apatar;Oromo;Dimitrius;Applesauce;Godzilla;Infallable;Fractal;ToasterCake;FoofyBear;Resolution;Sulfade;Scotty;Bushido;Starr;Quasar;Lone Genome;Danube;Supernova;Galaxy;Sovereign;Nebula;Arika;Zeta;Delta;Explorer;Bajor;Star;Trek;Galor;Scout;Escort;Pillar of Autumn;Superior;Stardust;RedHammer;Hendrik;Lodoss;Mastery;Kaine;Anderson;Lightbringer;Darkness;Empire;King;Half;Fisher;Gatekeeper;Diablo;Aprophis;Thor;Idris;MorningStar;Bulldog;Tomahawk;Maverick;Outlaw;Asteries;Constantinople;Diligent;"
planetDataSymbol 1029 EditableText"Earth;1;5700;4;2;9;5;The Homeworld of the humans and the center of government for the Earth Empire. Earth's population has slowly declined as much of its people are sent to their deaths in the war with the Klingons. All of the human's resources have been spent on the war and the cities of Earth have fallen into disrepair. Even so, most humans are not willing to leave the one place they call home.;100;2;7;34;36;9;8;4:Orion;1;2200;3;5;3;3;The humans quickly annexed the planet Orion to take full advantage of the already-existing slave trade here. Though Orions are not good laborers, they do make fine administrators and secretaries. Over 80% of the beauracratic system on Earth is operated by Orion slaves. Because of their importance, Orions live a privileged life with many benefits over other slaves such as the Lysians.;20;2;6;4;3;1;7;100:Lik Prime;1;4900;9;5;5;-2;The inhabitants of Lik Prime were most surprised when they came under the rule of the Earth Empire. As a pre-warp civilization the sudden transition nearly tore their society apart. The planet is mostly desert with some tropical regions, but with frequent human strip-mining the water on this planet is toxic and they rely entirely on other sources.;75;2;1;6;100;100;100;100:Alpha Centauri;1;7000;2;6;11;3;The first planet to be colonized by humans, it remains one of the power centers of the empire. Much of Earth's administration has been moved to Alpha Centauri since Earth is under constant threat of attack. Fortunately this planet has gone relatively untouched in the war and it remains a beautiful planet with a dense population.;100;2;2;34;36;15;4;3:Paso;1;2300;12;9;0;0;A planet that was once home to a wide variety of life, it was strip-mined by the humans until it eventually became uninhabitable. Nothing can live on its surface now and it is an utterly useless planet.;50;0;100;100;100;100;100;100;0;1:New Switzerland;12;2300;1;7;6;5;Founded a few hundred years ago by passivist humans, New Switzerland has grown into a large economic center for their region of the galaxy. After the Imperial War began New Switzerland became a safe-haven for humans escaping the Klingon onslaught. The Swiss make the best laser cutters in the galaxy.;100;0;45;7;6;5;4;3:Trey;1;4300;2;9;2;-3;A prison planet for the Earth Empire. It still has several hundred thousand prisoners of various races. The planet has been ignored for the most part of the war, even though the Klingons know there are a good many Klingons still being held prisoner there. Anyone who visits this world will not be able to sleep at night, as the blood-curling screams from the prisoners being tortured by their human guards echo in the deep canyons nonstop.;25;2;1;10;100;100;100;100:Epsilon;1;4200;1;1;3;-2;A great experiment that failed, Epsilon was supposed to be a peaceful human colony. Instead, the people here continued the human tradition of malignity. It was abandoned, an only a handful of people remain trapped in a 22nd century ideal, clinging to the 'old times'.;75;2;2;3;47;56;57;100:Quintus;1;5000;3;4;4;3;Quintus has served as an Earth outpost since the beginning of the Imperial War. It supports a small population of civilians and houses many millions of soldiers who train here.;45;2;100;100;100;100;100;100;0;1:Gorn;0;0;10;4;0;0;A reptillian species that threatened Earth. Their military fleet, and indeed their entire race, was wiped out by the Earth Empire a few hundred years ago. The outer skin of the Gorn does not decompose, and it is perhaps the billions of corpses scattered across the planet that has caused this planet to go unpopulated.;100;0;100;100;100;100;100;100:Rigel;8;3000;5;6;6;0;Rigel is an independent planet inhabited by a primitive industrial society. The Andorians however lay claim to this world and are quite willing to protect it and its people. The people here are so peaceful it would be a shame to ruin them.;100;0;16;58;100;100;100;100:Vulcan;5;6000;9;5;12;6;The Vulcans were once a fierce race along side the humans. But after significant cultural reforms they retreated to their homeworld and have become primarily educators. Their universities and research facilities are top-notch. They have a small fleet of ships but have very few weapons.;100;0;25;26;16;20;13;59:Opusab;12;4300;11;3;6;0;A peaceful settlement with a variety of races. Many people from different governments get along here, even though they may be at war with each other. It is said that this might be due to the high number of Polock Flowers that bloom on the surface year-round. Its pollen has a calming affect on the average humanoid's senses. One person even claims to have seen a Klingon and a Human holding hands.;100;0;58;4;8;11;14;15:Ferenginar;7;7000;8;7;8;8;Homeworld to the Ferengi race, who are mostly traders of various goods and services. The Ferengi will sell you anything they can get their hands on, but are usually reluctant to buy. Their primary trade ship is their small cargo shuttle, but they also have large Maurauder starships that are quite combat capable.;80;0;18;19;17;24;26;14:Lysia;10;800;1;2;5;-5;The primitive Lysians were used by the humans as laborers for the strip-mining of Paso. With the onset of the war the Lysians finally found themselves free. But since their technology is so primitive, they do not dare venture out of their territory. Many regard the Lysians as children and wish no harm against them. The Lysians however are enjoying their momentary freedom and just hope no one comes along to enslave them again any time soon.;20;1;24;100;100;100;100;100:Nausica;12;3500;6;5;3;0;Once combat warriors for the Earth Empire, the Nausicans are now free. However they have no ships of their own and most are simple independent traders. Nausica itself is a fairly ugly world with ugly people. Not many people bother coming here.;50;0;1;6;8;11;24;16:Denmark;0;0;4;6;0;0;A beautiful planet with a great variety of wildlife. The waterfalls here on Denmark are some of the tallest in the galaxy. It is said that a primitive sentient race once thrived here but later died out of natural causes.;50;0;100;100;100;100;100;100:Tholia;11;4800;4;6;5;2;Tholians managed to save themselves from enslavement by being, frankly, the best ship designers the galaxy has ever known. Now that Earth has dropped its funding for Tholian technology, they produce only one class of trade ship, but it is still the most widely used ship on the civilian market.;100;0;20;54;100;100;100;100:Flash;12;3200;2;2;3;0;The Flashians are incredible computer programmers. They supply many governments with computer systems and software for the ships of their fleets and are contracted often by the Tholians and Andorians. One can only sit in wonder at the genious and pure sexiness of the Flash programmers.;100;0;14;13;12;11;10;58:Oce Nu;2;3500;1;1;2;-4;OceNu has historically been a battleground between the Klingons and the Humans, as it is equidistant between their homeworlds. The small population usually stayed unharmed and out of the way, but the constant battles raging in space limits any interstellar travel here.;50;0;1;100;100;100;100;100:Koann;2;4700;8;4;3;0;Koann was originally a shipyard for Earth's Imperial Fleet. At its peak there were 30 stations in orbit producing 180 starships a year. It was the first planet to be taken by the Klingons and has since been converted into a spy post for the Klingon Empire.;40;1;100;100;100;100;100;100:Biakisch;12;500;3;3;5;0;Home to a race of pre-industrial aliens. It is only due to their extreme insignificance that they have managed to go unnoticed by any advanced species.;50;0;100;100;100;100;100;100:Delpi;9;3500;7;3;6;8;The Delpi homeworld is over 99.8 water and is home to a highly intelligent aquatic dolphin-like race. Their technology is quite advanced but lacks any strong weapon designs. Their aquatic ships are fast and sleek and, until recently, were scientific long-range explorers for the humans. Now they enjoy the freedom to do as they please.;50;0;21;22;51;100;100;100:Iconia;0;0;9;4;0;0;The Iconians were an ancient race that no longer inhabit this planet. A war-like species, they were annihilated by their enemies thousands of years ago. Many archaeological expeditions have taken place on Iconia, and some fascinating artifacts have been found. But the decimation of their world was efficient and complete, and so very little of their society remains.;100;0;100;100;100;100;100;100;0;1:Andoria;8;7000;9;7;8;3;Primarily ship builders, Andorians of Andoria rival the Ferengi in their lust for wealth. They sell ships to just about anyone, and frequently sell to both sides of a warring party at low prices with the idea that the longer the war continues the more sales they will have. Thus, the Andorians are both hated and loved by the humans, who buy ships from them yet watch as they sell the same ships to the Klingons.;50;0;15;16;3;2;4;100:Konae;0;0;11;3;0;0;Although a reasonably pleasant planet with a few resources and life forms, none of the major governments colonized this small world.;20;0;100;100;100;100;100;100:Trill;12;3000;6;5;5;0;Trills are considered the sexiest of all the species. Trill women dominate the prostitution market second only to the Orion Slave Trade. And yes, their spots do go all the way down, and for a few slips of latinum you can find out for yourself.;100;0;6;5;9;100;100;100;0;1:Tepos;12;8000;7;2;6;0;The Teposians are weapons dealers, plain and simple. They've built their entire economy around it and are making a killing during the war. Care to buy some?;50;0;34;100;100;100;100;100;0;1:Blender;13;9000;12;9;3;0;The site of a great war between the Earth Empire and a conquering race called the Dominion. Earth destroyed the invading Dominion fleet and they were driven to this planet where a few survivors went unnoticed and are slowly rebuilding.;50;1;30;48;100;100;100;100:Remus;6;8000;2;9;6;0;One of the homeworlds of the Romulan Empire. This planet is home to the Remans, who are a slave race to the Romulans. They mine dilithium here on this planet for the profit of the Romulan Empire.;50;13;29;28;27;100;100;100:Romulus;6;9000;10;6;9;3;The primary world of the Romulan race. They are a xenophobic race who are unwilling to communicate freely with outside governments.;100;13;29;28;27;100;100;100:Harman;0;0;11;8;0;0;A planet that was home to a peaceful early-warp civilization. They were in relatively peaceful contact with their close neighbors the Romulans. But after the Vex system was destroyed, Harman soon vanished. The entire planet is now a frozen wasteland. Many say the Romulans know what happened to Harman, but they refuse to tell anyone.;60;0;100;100;100;100;100;100;1;0:Kardon;0;0;8;1;0;0;All communication was lost with Kardon shortly after the Vexxian homeworld was destroyed by a spacial anomaly. Some brave souls have ventured to this system, often with the intent to explore the Vex system. But after seeing that the entire surface of Kardon has been burned away, and knowing no ship has ever returned from the Vex system, everyone turns back at this point.;100;0;100;100;100;100;100;100;1;1:Vex;14;50000;12;9;1;0;The Vex homeworld. Once a thriving civilization, the planet is all but destroyed. Skeletons litter the ground, and you feel a strange presence here as if someone is watching you. A few broken hulls in orbit of this planet tell you that this is not the place to be.;100;6;100;100;100;100;100;100;1;0:Lameu;12;3600;10;4;4;0;This planet used to belong to the Earth Empire until it was abandoned when the Klingons began their rise to power. It was thought that since it was so close to the Klingons it would be lost anyway. Now it has its own government.;100;0;1;6;7;100;100;100:Batos;2;4000;3;9;1;0;An Earth planet that was quickly overtaken by the Klingon Empire at the beginning of the Imperial War. It serves as little but a small military outpost.;25;1;39;41;100;100;100;100:Worf;2;6000;9;5;5;3;Named after a great warrior who is said to have saved the Klingons from losing the war with his brilliant tactics and war strategies. Worf is a relatively peaceful Klingon planet, although there are frequent public human disembowelments from time to time.;80;1;41;40;100;100;100;100:Qonos;2;9500;6;5;9;5;The homeworld of the Klingon race. It is here that the first uprising began against the tyranny of the humans. The system is now heavily guarded and with the slow spread of Klingon power across the quadrant it is unlikely Earth will ever retake it.;100;1;41;43;42;100;100;100:Xonok;2;1000;12;9;0;0;A barren rock that the Klingons stripmine for resources such as duranium to build their warships. Xonok has a population of zero and cannot support any life due to the heavy toxins now in its atmosphere.;30;1;100;100;100;100;100;100:Qem-Kis;2;7000;11;6;1;0;Once a thriving metropolis planet, Qem-Kis is all but abandoned now that the Klingon Empire has extended to its borders and driven out all the humans. Now only the seething criminals and mercinaries remain.;100;1;39;40;1;8;100;100:Anorez;3;3000;4;2;3;2;A diverse world with many different species of wildlife. Many civilians come here to hunt or gather fresh food for long journeys. At night you can hear the mating call of the Praedis Monkey, who have been known to trample over hikers in their frenzy to find a female Praedis.;20;4;6;4;3;100;100;100:Du'Qot;2;5000;6;5;5;0;A Klingon world not frequently travelled in. DuQot has few services to offer anyone and as such, does not generally receive too many visitors. There are some black market ship trades here, but none that draw the attention of the Empire.;30;1;39;41;40;100;100;100;0;1:Hof-Maso;2;6000;11;8;3;0;Far from the human territory is HofMaso, the primary shipyard of the Klingon Empire. It is here that they secretly developed a massive fleet for over a 50 years to overthrow Earth's power.;50;1;34;40;36;43;100;100:Nyoabek;2;5500;1;9;1;-2;Despite numerous attempts to colonize this world by the Klingons, Nyoabek's unsuitable landscape and atmosphere have made it impossible for anyone to gain a foothold. There are some awkwardly built trade outposts on its surface, but no one is willing to live here.;85;1;41;100;100;100;100;100:Hos'Ichu;2;6000;6;1;2;-1;This planet contains one of the most heaviest Klingon populations with the exception of Qonos, despite its frequent volcanic eruptions. It is also considered to be the worst side of the empire, with many untrustworthy Klingon captains making frequent port calls here.;75;1;100;100;100;100;100;100;0;1:Kah'Less;2;8000;1;3;6;0;Named after the great Klingon Warrior Kah'Less, this world is dismal and trecherous. Many Klingon warriors are sent here to train.;60;1;43;41;39;40;100;100:Bajora;4;3000;3;5;8;0;Home to a peaceful race called the Bajorans, this planet is the ecological center of the galaxy. It is a beautiful planet with one of the cleanest atmospheres, as the Bajorans produce no pollution with their technology. Even their ships use no dilithium or deuterium to operate.;45;3;23;100;100;100;100;100:Noron;3;2000;1;1;1;0;A desert planet with little to no vegetation and primitive life forms. There are no sentient indigenous peoples here, but several colonies are scattered in various small oasises.;95;4;100;100;100;100;100;100:Erasariel;3;2000;11;8;1;0;Erasariel is so far from its sun that it is a frozen wasteland. But since it has atmosphere, many people settle here under artificial means.;100;4;100;100;100;100;100;100:Cardassia;3;6000;8;5;9;3;A once beautiful world stripped of its resources and covered on nearly 84 percent of its surface with artificial buildings. It has a population density greater than any known planet in the galaxy.;50;4;31;32;16;100;100;100;0;1:Dyson;12;15000;8;5;0;8;The original inhabitants of Dyson left their home after their population became too large. Their government, rich and advanced beyond all others, constructed a large sphere around their sun which now houses the entire population. It is rumored that the people of Dyson are related to humans.;25;0;100;100;100;100;100;100;0;0:Pirates Haven;15;1500;5;4;9;-5;Arrrg...beware matey, we pirates aren't all sunshine and pixie dust. But buy what ye wish and get out before we skin ye alive. There be nothing here but the rotting corpses of the poor traders caught in our little haven. ;100;0;100;100;100;100;100;100;0;0"
stationdataSymbol 1030 EditableText"51,82,100,-4000,0,0,0,82,85,110,100,100,100,The Sphere,51,85,100,4000,-2300,34,0,100,100,100,100,100,100,FHG-293-A,1,70,100,600,400,0,0,70,73,74,71,38,151,Stardock Alpha,1,71,100,670,320,0,0,130,114,120,121,126,119,Daystrom Institute,1,73,100,725,550,0,25,36,37,38,35,33,2,Utopia Planitia,1,74,100,-250,-300,0,-20,1,5,6,7,34,36,McKinley,1,83,100,1000,-2000,0,-15,106,113,100,100,100,100,Joe's Repair,1,76,100,950,-1800,0,0,104,105,100,100,100,100,Kirk's Pub,1,84,100,1130,-2100,0,20,84,100,100,100,100,100,Galaxy Living,1,89,100,-2000,-2000,0,-35,100,100,100,100,100,100,Alpha Array,1,84,100,860,-1895,0,20,100,100,100,100,100,100,The Safe Harbor,1,86,100,-577,90,0,20,100,100,100,100,100,100,PS-102,1,86,100,-421,250,0,20,100,100,100,100,100,100,PS-254,1,86,100,300,350,0,20,100,100,100,100,100,100,PS-102,1,86,100,250,150,0,20,100,100,100,100,100,100,PS-874,1,86,100,345,-250,0,20,100,100,100,100,100,100,PS-884,1,86,100,838,-2120,0,20,100,100,100,100,100,100,PS-095,1,86,100,795,360,0,20,100,100,100,100,100,100,PS-548,2,75,100,-500,300,0,20,106,105,45,46,47,100,Dabo Palace,3,84,100,1000,1500,0,0,100,100,100,100,100,100,Isla Asylum,4,70,100,-2000,-750,0,0,100,73,74,86,87,78,Stardock Prime,4,86,100,-2215,-815,0,0,100,100,100,100,100,100,PS-987,4,86,100,-1978,-989,0,0,100,100,100,100,100,100,PS-548,4,86,100,-1782,-742,0,0,100,100,100,100,100,100,PS-475,4,86,100,-1982,-561,0,0,100,100,100,100,100,100,PS-978,4,83,100,-1286,-400,0,-50,114,115,100,100,100,100,Repair Yard 1,4,73,100,1070,-795,0,0,33,38,35,37,36,1,Xiang Yard,4,74,100,1339,-440,0,-20,39,3,2,11,14,5,Beta 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03,7,76,100,-168,-223,0,25,104,105,106,112,136,119,The Black Skull,9,87,100,-117,17,0,10,59,100,100,100,100,100,TS-293,9,78,100,-657,-935,0,-20,78,100,100,100,100,100,HS-29,9,86,100,-708,-732,0,35,100,100,100,100,100,100,PS-885,9,78,100,2965,1653,0,0,100,100,100,100,100,100,HS-39,9,76,100,2595,1526,0,0,100,105,100,100,100,100,The Rock,9,86,100,2753,1581,0,0,100,100,100,100,100,100,HD-22,11,86,100,-113,256,0,0,100,100,100,100,100,100,Gi'k-91,11,75,100,8,192,0,50,104,105,16,15,100,100,Ga'Ick,12,72,100,86,-157,0,0,140,145,146,100,100,100,U of Vulcan,12,74,100,-345,-6,0,50,25,26,47,100,100,100,V'Pek Tar,12,72,100,157,721,0,0,148,155,47,100,100,100,Vulcan South U,12,84,100,353,591,0,-15,100,100,100,100,100,100,VSU Dorms,12,83,100,125,135,0,0,100,100,100,100,100,100,J'lin Center,13,75,100,83,-167,0,25,104,84,100,100,100,100,Paxis Route,13,75,100,-62,163,0,-20,100,105,100,100,100,100,The Fuzzy Bunny,13,84,100,-351,-252,0,0,100,100,100,100,100,100,The Happy House,13,84,100,309,73,0,-35,100,100,100,100,100,100,Rainbow's End,14,76,100,217,-351,0,0,104,100,100,100,100,100,Sharp Tooth,14,76,100,-315,-399,0,-35,138,105,100,100,100,100,The Big Ear,14,75,100,-240,-261,0,0,157,100,100,100,100,100,Contracts End,14,75,100,-544,311,0,0,104,105,100,100,100,100,Greed Central,14,76,100,151,600,0,25,104,137,100,100,100,100,Snuff This,14,83,100,863,184,0,-35,12,18,19,40,13,47,Zek's Used Ships,15,70,10,1469,978,0,35,100,100,100,100,100,100,SB-203 (abandoned),16,76,100,32,-36,0,0,104,105,19,11,141,100,Nausica Orbital,16,86,100,-27,-146,0,35,100,100,100,100,100,100,D-37,16,86,100,-116,-86,0,35,100,100,100,100,100,100,D-87,16,87,100,-134,35,0,0,100,100,100,100,100,100,D-48,16,87,100,-94,94,0,0,100,100,100,100,100,100,D-65,16,86,100,21,114,0,0,100,100,100,100,100,100,D-82,16,86,100,120,54,0,0,100,100,100,100,100,100,D-56,18,83,100,-133,-203,0,-10,104,20,15,2,100,100,Yard 1,18,83,100,456,73,0,0,161,105,25,23,14,100,Yard 2,18,83,100,-9,281,0,25,104,138,38,36,33,37,Yard 3,19,76,100,-255,25,0,25,104,105,84,100,100,100,Newgrounds Pub,23,77,100,175,75,0,0,77,100,100,100,100,100,Splash-Planet,23,75,100,-172,-127,0,-35,104,105,106,21,22,23,Xiang Center,23,71,10,-2663,1098,0,0,100,100,100,100,100,100,Bio-Lab (abandoned),23,72,100,-80,88,0,0,145,146,147,148,72,100,Delpi State U,25,83,100,-105,309,0,0,15,10,9,52,100,100,Antenna Yard,25,87,100,-219,-160,0,0,100,100,100,100,100,100,GHD-DS,25,72,100,233,42,0,0,147,100,100,100,100,100,U of Andoria,25,77,100,-105,400,0,0,100,100,100,100,100,100,Blues Waterpark,27,75,100,-223,-57,0,0,1,9,10,47,45,100,The Spot,28,71,100,385,-351,0,-20,112,128,129,131,111,116,The Blacksmith,28,86,100,284,-463,0,0,100,100,100,100,100,100,Die,28,87,100,406,-133,0,0,100,100,100,100,100,100,Scum,28,78,100,-747,-44,0,0,78,100,100,100,100,100,Crusher,28,86,100,-888,-64,0,0,100,100,100,100,100,100,Protector 1,28,86,100,-785,64,0,0,100,100,100,100,100,100,Protector 2,28,76,100,-261,433,0,0,86,87,75,118,123,142,The Depot,28,87,100,-81,404,0,0,100,100,100,100,100,100,Protector 3,31,90,100,78,151,0,0,156,90,100,100,100,100,Praetor Center,31,86,100,-88,189,0,5,100,100,100,100,100,100,G1,31,83,100,-252,-213,0,0,27,28,109,111,112,127,Waryard,31,78,10,1871,-3731,0,0,100,100,100,100,100,100,GX1 (abandoned),31,75,100,355,-1331,0,0,104,105,100,100,100,100,Rinsu,31,76,100,-591,-1295,0,0,104,100,100,100,100,100,Tuansu,31,87,100,323,-1150,0,0,100,100,100,100,100,100,G32,31,84,100,-2869,3211,0,0,100,100,100,100,100,100,Kpec Prison,35,83,100,132,151,0,20,106,119,1,4,100,100,Gato Station,35,84,100,-1048,59,0,0,100,100,100,100,100,100,Picards Place,35,84,100,-1138,-257,0,15,100,100,100,100,100,100,Star Park,35,86,100,-1138,-126,0,0,100,100,100,100,100,100,P012,36,80,100,-197,32,0,20,40,41,12,100,100,100,K'Klep,36,86,100,-93,124,0,0,100,100,100,100,100,100,K39,36,86,100,89,86,0,0,100,100,100,100,100,100,K84,36,87,100,83,-199,0,0,100,100,100,100,100,100,K48,36,87,100,-170,-92,0,0,100,100,100,100,100,100,K74,36,86,100,-347,116,0,0,100,100,100,100,100,100,K24,37,86,100,-133,-135,0,0,100,100,100,100,100,100,K94,37,86,100,185,98,0,0,100,100,100,100,100,100,K178,37,79,100,583,-736,0,0,104,40,100,100,100,100,B'lech,37,80,100,282,-594,0,0,39,41,100,100,100,100,Tupok,37,76,100,-988,1026,0,0,104,105,100,100,100,100,Juhad,38,79,100,-143,171,0,0,104,105,111,100,100,100,Plek,38,86,100,-223,58,0,0,100,100,100,100,100,100,K38,38,89,100,-2000,-2000,0,-90,100,100,100,100,100,100,Qonos Array,38,79,100,9,-273,0,0,104,79,100,100,100,100,KTanga,38,79,100,284,-28,0,0,152,105,100,100,100,100,Kempek,38,79,100,606,1790,0,0,100,100,100,100,100,100,Flek,38,80,100,933,1861,0,0,39,40,41,111,117,112,Targ,38,81,100,842,2093,0,0,124,117,130,42,43,40,K'Jak,38,79,100,1283,1898,0,0,104,105,100,100,100,100,Praxis,38,83,100,-1061,131,0,0,100,100,100,100,100,100,Hu'kel,38,76,100,-1244,339,0,0,104,105,100,100,100,100,Tar'jel,38,84,100,-2,-1953,0,0,100,100,100,100,100,100,Plax,38,84,100,400,-1746,0,0,100,100,100,100,100,100,Plex,41,88,100,-3813,-2546,0,0,100,100,100,100,100,100,Empok Nor,42,78,100,514,520,0,0,100,100,100,100,100,100,K28,42,86,100,338,626,0,0,100,100,100,100,100,100,K384,42,78,100,-1784,-49,0,0,100,100,100,100,100,100,K93,42,86,100,-1558,-118,0,0,100,100,100,100,100,100,K283,42,75,100,5529,-3563,0,0,139,127,121,131,129,123,The Sludge,42,86,100,5476,-3738,0,0,100,100,100,100,100,100,K298,42,86,100,5369,-3577,0,0,100,100,100,100,100,100,K21,43,79,100,203,-162,0,0,100,100,100,100,100,100,KPlex,43,80,100,-1526,493,0,20,39,40,100,100,100,100,Kempek,43,81,100,-2217,494,0,0,43,42,100,100,100,100,Prax,43,80,100,-2226,794,0,-15,39,40,100,100,100,100,Fuki,43,81,100,-1807,797,0,25,106,109,111,117,100,100,Krap,43,79,100,-1914,1171,0,0,100,100,100,100,100,100,K'fort,43,79,100,1152,801,0,0,100,100,100,100,100,100,L'fort,45,78,100,-130,-219,0,0,100,100,100,100,100,100,K38,43,79,100,1152,801,0,0,100,100,100,100,100,100,L'fort,47,84,100,212,-113,0,0,100,100,100,100,100,100,Borj,47,75,100,3,-240,0,0,104,105,100,100,100,100,Tempe,47,88,100,-465,284,0,0,125,23,142,100,100,100,Terok Nor,49,84,100,-203,-54,0,-30,100,100,100,100,100,100,Iceland,50,88,100,-199,-205,0,0,88,153,100,100,100,100,Clak Nor,50,88,100,117,215,0,0,104,105,100,100,100,100,Duek Nor,50,75,100,471,-78,0,0,108,124,125,100,100,100,Pex Outpost,50,76,100,387,-290,0,0,104,105,100,100,100,100,Dukat Pub,50,88,100,-1597,989,0,0,31,32,100,100,100,100,Turok Nor,50,78,100,-1935,689,0,20,100,100,100,100,100,100,C329,50,78,100,933,-2556,0,0,100,100,100,100,100,100,C382,5,70,10,10000,10000,0,25,49,100,100,100,100,100,X-Base (abandoned),30,90,100,-6000,6000,0,25,53,100,100,100,100,100,Reman Starbase,33,85,100,5000,-5000,52,0,100,100,100,100,100,100,X-8,52,85,100,500,-500,33,0,100,100,100,100,100,100,The Slip"
trdtxtSymbol 1031 EditableText"I hear rumors that the Romulans were close allies with a race in the Kardon sector. The planet had been utterly destroyed by some alien invader. Ever since, the Romulans haven't been outside their system. Something sure scared them.;You know, I was once contracted by the Romulans to explore the Vex system. But I took the first half of what they gave me and left. No one's dumb enough to go to Vex. But hey, they're easily tricked. They must be desperate.;According to a Cardassian friend of mine, their government is up in arms that the Earth Empire ended their occupation of this planet called Bajor. They'd like nothing more than for someone to come in and wipe those people off the map.;The Klingons won't deal with anyone unless they're enemies of Earth. Sometimes I wonder whether the galaxy would be worse off with the Klingons in charge.;Ever witnessed a Klingon public torture of a human? Its pretty common sport these days. Never thought I'd see a human skinned alive. It's a sight you don't soon forget, let me tell you.;I've been to the Vex system, yeah. Strange things go on there...like you wouldn't believe. Its your worst nightmare come true. Never even venture there. You'll be dead before you know what happened. Take it from me, kid.;The Romulans haven't spoken to anyone in a long time. I'm sure it would take a grand gesture to get them to open up to anyone. Can't imagine what you could do for them, though. They're pretty xenophobic.;Humans are so desperate. They'll sell their left arm if it means supporting their war effort. Can't say I blame them. The Klingons are brutal to those people...I guess the humans finally got what was coming to them, eh?;The Bajorans are pretty frightened of other races at the moment. They suffered a long occupation from the Cardassians, and then the Earth Empire. With Earth out of the way, they're waiting for Cardassia to claim them again. I'm sure they'd be happy to be rid of the Cardassians once and for all.;Earth is a waste dump. No use going there anymore. Try the Ferengi, they sell just about anything and you won't have to hear them whine about their stupid war.;The Jem'Hadar have been conducting raids on some outlying human colonies. Earth has let it be known that anyone to take care of this threat for them would be greatly rewarded.;I hear there's a fleet of Jem'Hadar ships in the Blender system. They're a real thorn in Earth's backside. No one would miss them, that's for sure, if you know what I mean.;There's some great territory for the taking around Denmark. With Earth preoccupied, there aren't too many governments interested in colonizing small planets.;I hear a few Klingons are selling old military ships out of the DuQot system. Illegal, sure, but you can't find a Klingon ship anywhere else. Of course, don't let any Klingons catch you owning one.;Like my ship? I just had it repainted. There's no reason to go around looking like a scum-bag, now is there?;I wish there was a land where latinum flows like water and all is peaceful and happy.;Look at my ship all bruised. I had a run-in with a Cardassian. Those people sure do know how to fight.;Go away.;You're annoying me.;I have nothing to say to you.;You're an ugly looking thing, aren't you? Was your mother a Terellian Slug?;There's a new museum on Earth that just opened up featuring a whole wing full of Klingon skulls.;If you have the time you should visit the first Delpin Water Park in the Delpi system. There's something in the water that just makes your troubles melt away.;Like my degree? I just completed a full range of courses at a Vulcan University! But I still can't find a job.;I just bought this ship from a Ferengi who told me it was a modified Klingon Neg'Var Class. I don't know, it just doesn't look like one to me. But, why would he lie?;Vulcans and Romulans both have pointed ears. Isn't that strange?;Trekkies Part 23 is coming out to a holodeck near you. Don't miss it!;I bought a Bajoran Solar Sail from a Ferengi trader, but it turned out to be painted tin foil.;Looking for some fun? Go tease some Lysians, those people are so pathetic.;Stay away from Biakisch, those people are slimy.;Ever been to Gorn? The whole planet is covered with corpses that just won't decompose. Oh, what a legacy humans have left behind.;Torture any helpless species today? You make me sick.;I am from the planet Harmon. You don't have to believe me. But never go there. The demons still lurk in the shadows and will strike any vessel in their path.;The Andorians have just perfected the design on a Dyson Sphere. I wonder if any goverments will ever bother to build one?;Did you know a Trills spots go all the way down? There's a Ferengi bar in orbit of Trill selling off Trill women. Got myself a couple just the other day.;There's some pretty smart programmers on Flash. But they're all a bunch of geeks.;It's been two weeks since I had a bath. You can't tell can you?;If you're smart you'll retire on Alpha Centauri. Its the best population nowadays.;I found some great artifacts on Iconia last time I was there. Its such a mysterious world.;There are some strange looking ships in the Blender system. I've never seen them before. But be careful if you go there, they don't hesitate to attack you.;Be careful, friend. Some Klingons will come after you just for the fact that you're ugly.;Unless you like to die slowly while surrounded by laughing and cheering spectators, I'd stay away from the Klingons if I were you.;Orion women have green skin.;Do you like my hair? I grow it myself.;Subspace comm networks are clogged with nothing but porn. What's the galaxy coming to?;You look like someone who should own a planet or something.;Trading ships is pretty big business. There are fortunes to be made, my friend.;Selling resources is a pretty big business. There are fortunes to be made, my friend.;Ever been to Paso? It's one of those human legacies. Maybe they should dig up some Lysian skeletons and piss on them just to seal the deal.;Piss off.;What the? How did you learn to...oh, wait, I mistook you for a Danubian Slime Maggot.;Did you know the Ferengi cut up their dead into little pieces and sell them?;Live long and prosper!;May the force be with you! No, wait, that's not right.;Ever seen a Delpin? Cute little dolphin-looking aliens. Smart, too.;Oh, good, another loser with a ship. Don't have enough of those already.;Why don't you beam over here so I can kick you in the tooshie?;I've never seen one of you before. You sure are ugly.;Kiss my exhaust port.;Hey there sexy, want to beam over and have some fun? I can do...oh wait, you're impotent. Nevermind.;Every few years I blow up a Lysian station and they keep rebuilding it. Hey, everyone needs a hobby.;Ferengi males don't just have big ears, if you know what I mean.;Follow the Path of the Great Leprechaun. Join the Circle of the Leprechauns and save your soul.;I could have sworn I saw an X-Wing fly by. But that kind of cross-over would never happen.;Can you believe the sixth Harry Potter book STILL  isn't out?;The seventeenth special edition Star Wars movie just came out. They replaced all the blasters with walkie talkies.;Nice ship. For me to poop on!;The Klingons won't sell anything to anyone unless they are declared enemies of Earth.;Who will win the war? No one can say, but at any rate, I'd rather it not be either the Klingons or the Humans. We're phaser-dust either way.;Are your warp nacelles folded up or are you just happy to see me?;I can't talk now, I'm transporting Orion Green Women. We're, um, busy.;I love kitty cats. Too bad the humans used them as starship saucer ornaments and they went extinct.;Pull my warp nacelle.;Can you believe Newgrounds.com took over the Internet?;I have six fingers. Its a family thing.;Like my ship? I bought it wholesale.;I just passed through the Bajoran wormhole. What a trip!;My mother told me not to talk to strangers.;Your ship looks like my poo.;May the force be with you.;You are my sunshine, my only sunshine...;Trill women have huge knockers.;Wanna make out?;Earth made atheism the official religion, and people just got confused.;Wanna buy an old CD player?;Excuse me, I'm busy watching Star Trek.;We're not all unalike, you and me.;My ship sure does use alot of fuel.;Hey, nice ship. Brand new?;Where's the rest of your fleet buddy?;The Teposians sell weapons...plain and simple.;Bajoran sailing ships suck.;Can you leave me alone please?;Can't you see I'm busy?;"
weaponinfoSymbol 1032 EditableText"error;Type X Phaser;A standard, common beam phaser design that channels energy from the warp core.;1;5;3;8;3000;Particle Beam;A powerful beam phaser that can do a great deal of damage but has a slow recharge rate.;2;5;8;13;9000;Polaron Phaser;Designed by the Klingons, this heavy dual phaser is used throughout the galaxy.;1;5;3;10;5000;Plasma Phaser;A concentrated beam of plasma, this weapon has a low yeild but a quick recharge rate at close range.;1;3;1;4;3800;Cutting Beam;An alien beam weapon, that can cut through a ship like a hot knife through butter.;4;20;5;3;30000;Disruptor Cannon;These rapid fire disruptors will cut through any ship quick, but are only forward-firing.;2;3;1;2;3000;Disruptor Canon;A single forward-firing disruptor, good for a small ship.;0;1;1;2;1500;Quantum Pulse Cannon;Developed by the Teposians, this is the most powerful cannon of its size.;1;5;4;2;2000;Dual Pulse Phasers;Concentrated pulses of normal phasers, this weapon is perfect for small fighters and warships.;1;4;2;2;7500;Phaser Cannon;The human response to the successful disruptor cannon, small and weak but rapid firing.;0;2;1;3;1300;Pulse Turrent;A top-mounted turrent that fires dual phaser pulses in any direction.;3;3;2;2;8500;Disruptor Turrent;A dual disruptor cannon attached to a 360 degree firing turrent.;3;3;3;2;7800;Gravimetric Torpedo;Although slow, the gravimetric torpedo draws itself magnetically towards a target, making it harder to avoid, and it has a fast recharge rate.;3;3;5;8;9000;Type VII Phaser;Fires a rapid succession of small phaser blasts.;2;3;2;10;1500;Photon Torpedo;A simple torpedo design using a matter/antimatter explosive device, low yield and slow reload.;1;3;3;20;2500;Quantum Torpedo;A high yield torpedo with a quantum singularity explosive charge.;3;3;3;15;6700;Plasma Torpedo;A burst of concentrated plasma energy that has devistating effects, but is slow to recharge.;3;3;6;30;7200;Transphasic Torpedo;Torpedo mega-weapons with a painfully slow recharge.;4;20;75;100;12500;Polaron Torpedo;A torpedo that utilizes a polarized explosive device.;2;3;3;15;5300;Bajoran Sail;This sail gather antimatter particles from space.;0;0;0;0;5000;Warp Core;The addition of this secondary warp core will double the power output of your ship.;2;0;0;0;12000;Cloaking Device;This device will render your ship invisible but consumes a lot of energy.;2;200;0;50;13500;Engine Disruptor;Emitting this pulse will neutralize the engines of all ships around you. Great for escaping a superior foe.;1;200;0;80;5000;Tachyon Field Generator;Emits a massive pulse that forces all nearby ships to decloak.;2;300;0;150;8000;Tractor Beam;Locks onto a target and holds it there.;1;10;0;30;3400;Thaleron Generator;Generates a cloud of thaleron radiation, highly illegal to use.;4;500;10;800;15500;Magnetorp Launcher;A special rapidfire launcher for photon torpedoes.;4;50;3;5;1200;SLOT28;DESC;MASS;CONS;BASE;RECH;COST;SLOT29;DESC;MASS;CONS;BASE;RECH;COST;SLOT30;DESC;MASS;CONS;BASE;RECH;COST;Human Holodisc;Can only be bought once, raises prestige in all human systems to 100.;0;0;0;0;500000;Trade Commission Pass;As an official trader your negotiating skills raise to max.;0;0;0;0;300000;Asteroid Miner Pass;Allows you to mine asteroids in any system without penalty.;0;0;0;0;20000;Klingon Holodisc;Can only be bought once, raises prestige in all klingon systems to 100.;0;0;0;0;700000;Public Protector Badge;Raises your prestige in all civilian systems to 100.;0;0;0;0;200000;Thaleron Test Facility;Designates your ship a weapon test facility, allowing use of Thaleron without penalty.;0;0;0;0;90000;Planetary Access;Allows you to hail planets even if your prestige is less than zero.;0;0;0;0;10000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT39;DESC;MASS;CONS;BASE;RECH;COST;Away Team Training;Train your away teams to increase your AT experience.;0;0;0;0;500;Engineering Class;Increase your engineering experience with this class.;0;0;0;0;500;Navigation Training;Improve your nav skills with this training.;0;0;0;0;500;Tactical Combat Class;Train your crew in ship combat to increase tactical experience.;0;0;0;0;500;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Earth Empire FLag;Claim planets in the name of the Earth Empire.;0;0;0;0;1000;Klingon Empire Flag;Claim planets in the name of the Klingon Empire.;0;0;0;0;1000;Cardassian Order Flag;Claim planets in the name of the Cardassian Order.;0;0;0;0;1000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Vulcan Flag;Claim planets in the name of the Vulcan Command.;0;0;0;0;1000;Romulan Empire Flag;Claim planets in the name of the Romulan Empire.;0;0;0;0;1000;Ferengi Alliance Flag;Claim planets in the name of the Ferengi Alliance.;0;0;0;0;1000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Tholian Syndicate Flag;Claim planets in the name of the Tholian Syndicate.;0;0;0;0;1000;SLOT38;DESC;MASS;CONS;BASE;RECH;COST;Dominion Flag;Claim planets in the name of the Dominion.;0;0;0;0;1000;Borg Flag;Mark planets for rapid assimilation.;0;0;0;0;1000"
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http://swfchan.com/3/11281/info.shtml
Created: 7/6 -2019 11:47:38 Last modified: 7/6 -2019 11:47:38 Server time: 29/04 -2024 07:30:47