STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228138
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/46842222?noj=FRM46842222-17DC" width="1" height="1"></div>

Ichi.swf

This is the info page for
Flash #11359

(Click the ID number above for more basic data on this flash file.)


Text
BIG BULLETS!

Spread

Bomb

Rapid
Fire

Start

Start

Instructions

Instructions

ICHI

ver 1.11

Play more games!

Play more games!

GO!!

Use the ARROW KEYS or WASD to move.
Use the MOUSE to aim and shoot.
100,000 points earns you a new life.

Quality is set to medium
Increasing quality may drop frame rate

HIGH

HIGH

MEDIUM

MEDIUM

LOW

LOW

www.thatvideogamesite.com

S

SCORE :

<p align="left"><font face="Arial" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial" size="12" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>FPS:</b></font></p>

<p align="left"><font face="Arial" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

X

Back to Menu

Back to Menu

EXTRA LIFE!

Multiplier X

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; var resizeL = new Object(); resizeL.onResize = function () { trace((("Stage size is now " + Stage.width) + " by ") + Stage.height); trace(_root.button_inst._root.btn_hit_mc._width); }; Stage.addListener(resizeL);
Frame 180
_quality = "MEDIUM"; stop(); var goMCX = goMC._x; var instructionsBtnX = go2MC._x; Mouse.show(); startBtn.onRollOver = function () { var _local1 = new Sound(); _local1.attachSound("rolloverWav"); _local1.start(0, 0); var _local2 = new mx.transitions.Tween(goMC, "_x", mx.transitions.easing.Elastic.easeOut, goMC._x, goMCX + 60, 1, true); }; startBtn.onRollOut = function () { var _local1 = new mx.transitions.Tween(goMC, "_x", mx.transitions.easing.Regular.easeOut, goMC._x, goMCX, 1, true); }; startBtn.onRelease = function () { nextFrame(); }; instructionsBtn.onRollOver = function () { var _local1 = new Sound(); _local1.attachSound("rolloverWav"); _local1.start(0, 0); var _local2 = new mx.transitions.Tween(go2MC, "_x", mx.transitions.easing.Elastic.easeOut, go2MC._x, instructionsBtnX + 130, 1, true); }; instructionsBtn.onRollOut = function () { var _local1 = new mx.transitions.Tween(go2MC, "_x", mx.transitions.easing.Regular.easeOut, go2MC._x, instructionsBtnX, 1, true); }; playMoreBtn.onRollOver = function () { var _local1 = new Sound(); _local1.attachSound("rolloverWav"); _local1.start(0, 0); var _local2 = new mx.transitions.Tween(go3MC, "_x", mx.transitions.easing.Elastic.easeOut, go3MC._x, playMoreBtn._x + 135, 1, true); }; playMoreBtn.onRollOut = function () { var _local1 = new mx.transitions.Tween(go3MC, "_x", mx.transitions.easing.Regular.easeOut, go3MC._x, playMoreBtn._x, 1, true); }; playMoreBtn.onRelease = function () { getURL ("http://www.thatvideogamesite.com", "blank"); }; gf = new flash.filters.GlowFilter(255, 100, 8, 8, 8, 1, false, false); var gfBX = (new mx.transitions.Tween(gf, "blurX", mx.transitions.easing.Regular.easeOut, 5, 15, 2, true)); var gfBY = (new mx.transitions.Tween(gf, "blurY", mx.transitions.easing.Regular.easeOut, 5, 15, 2, true)); ichiBan.filters = [gf]; blurFilter = new flash.filters.BlurFilter(8, 8, 1); ichiBan.filters = [blurFilter, gf]; gfBX.onMotionChanged = function () { ichiBan.filters = [blurFilter, gf]; }; gfBX.onMotionFinished = function () { this.yoyo(); }; gfBY.onMotionFinished = function () { this.yoyo(); }; gf2 = new flash.filters.GlowFilter(16711680, 100, 2, 2, 8, 3, true, true); var gfBX2 = (new mx.transitions.Tween(gf2, "blurX", mx.transitions.easing.Regular.easeInOut, 0, 8, 2, true)); var gfBY2 = (new mx.transitions.Tween(gf2, "blurY", mx.transitions.easing.Regular.easeInOut, 0, 8, 2, true)); ichiGo.filters = [gf2]; blurFilter2 = new flash.filters.BlurFilter(4, 4, 1); ichiGo.filters = [blurFilter2, gf2]; gfBX2.onMotionChanged = function () { ichiGo.filters = [blurFilter, gf2]; }; gfBX2.onMotionFinished = function () { this.yoyo(); }; gfBY2.onMotionFinished = function () { this.yoyo(); }; instructionsBtn.onRelease = function () { instructionsMC._visible = !instructionsMC._visible; }; instructionsMC._visible = false; clip = this; instructionsMC.highBtn.onRelease = function () { clip._quality = "HIGH"; }; instructionsMC.mediumBtn.onRelease = function () { clip._quality = "MEDIUM"; }; instructionsMC.lowBtn.onRelease = function () { clip._quality = "LOW"; };
Frame 181
Mouse.hide(); var engine = new Engine(); var player = new PlayerShip(player_mc, this); engine.setPlayer(player); bg_mc.onMouseDown = player.OnMousePress; _root.useHandCursor = false; var frames = 0; var lastSecond = getTimer(); onMouseUp = function () { player.CanWeFire = false; }; onEnterFrame = function () { player.Update(); engine.Update(); }; var numRows = 9; var numCols = 7; var gap = 80; var i = 0; while (i < numRows) { var j = 0; while (j < numCols) { stars1.attachMovie("node", "node" + ((i * numCols) + j), stars1.getNextHighestDepth()); stars1["node" + ((i * numCols) + j)]._x = (i * gap) + 80; stars1["node" + ((i * numCols) + j)]._y = (j * gap) + 60; stars1["node" + ((i * numCols) + j)].origX = stars1["node" + ((i * numCols) + j)]._x; stars1["node" + ((i * numCols) + j)].origY = stars1["node" + ((i * numCols) + j)]._y; j++; } i++; } backBtn._visible = false; backBtn.onRelease = function () { removeMovieClip(cursor_mc); removeMovieClip(score_mc); _root.prevFrame(); }; engine.StartGameEffect();
Symbol 25 MovieClip [explosion] Frame 13
removeMovieClip(this);
Symbol 86 Button
on (release) { getURL ("http://www.thatvideogamesite.com/", "_blank"); }
Symbol 158 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 159 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 160 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 161 MovieClip [__Packages.mx.transitions.easing.Elastic] Frame 0
class mx.transitions.easing.Elastic { function Elastic () { } static function easeIn(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } t = t - 1; return((-((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b); } static function easeOut(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) + c) + b); } static function easeInOut(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / (d / 2); if (t == 2) { return(b + c); } if (!p) { p = d * 0.45; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } if (t < 1) { t = t - 1; return((-0.5 * ((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b); } t = t - 1; return(((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) * 0.5) + c) + b); } static var version = "1.1.0.52"; }
Symbol 162 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }
Symbol 163 MovieClip [__Packages.PlayerShip] Frame 0
class PlayerShip { var MainMC, mc, enabled, gf, blurFilter, cursorMC, BulletNumber, bullets, weapon, dx, dy, SPEED, FRICTION, CurState, NumTweens, TotalKills, KillGoal, gridWarpID, fireTimer, fireRate, CanWeFire, BulletSpeed, lives, RADTODEG; function PlayerShip (MC, MMC) { MainMC = MMC; mc = MC; enabled = true; gf = new flash.filters.GlowFilter(255, 100, 8, 8, 8, 1, false, false); var _local2 = this; blurFilter = new flash.filters.BlurFilter(8, 8, 1); mc.filters = [blurFilter, gf]; MainMC.attachMovie("cursor", "cursor_mc", MainMC.getNextHighestDepth()); cursorMC = MainMC.cursor_mc; cursorMC.cacheAsBitmap = true; BulletNumber = 0; bullets = new Array(); weapon = "lazer"; dx = (dy = 0); SPEED = 1; FRICTION = 0.25; CurState = "IDLE"; NumTweens = 0; TotalKills = 0; KillGoal = 10; gridWarpID = -1; fireTimer = getTimer(); fireRate = 140; CanWeFire = false; BulletSpeed = 15; lives = 3; RADTODEG = 57.29577951; MainMC.playerLives.text = lives; } function Update() { MouseUpdate(); KeyBoardUpdate(); UpdateBullets(); } function MouseUpdate() { cursorMC._x = MainMC._xmouse; cursorMC._y = MainMC._ymouse; var _local2 = MainMC._xmouse - mc._x; var _local3 = MainMC._ymouse - mc._y; var _local7 = Math.sqrt(Math.pow(_local2, 2) + Math.pow(_local3, 2)); _local2 = _local2 / _local7; _local3 = _local3 / _local7; var _local4 = 1; if (_local3 > 0) { _local2 = _local2 * -1; _local4 = -1; if (mc._xscale > 0) { mc._yscale = mc._yscale * -1; mc._xscale = mc._xscale * -1; } } else if (mc._xscale < 0) { mc._yscale = mc._yscale * -1; mc._xscale = mc._xscale * -1; } mc._rotation = _local2 * 90; cursorMC.swapDepths(MainMC.getNextHighestDepth()); mc.swapDepths(MainMC.getNextHighestDepth()); if (!enabled) { return(undefined); } if (CanWeFire) { if ((getTimer() - fireTimer) > fireRate) { fireTimer = getTimer(); switch (weapon) { case "lazer" : var _local6 = new Sound(); _local6.attachSound("lazerWav"); _local6.start(0, 0); var _local5 = new CBullet(mc, _level, BulletNumber++, BulletSpeed, _local2 * 8, _local3 * 8, weapon); _local5.MC._yscale = _local5.MC._yscale * _local4; _local5.MC._rotation = _local2 * 90; mc._rotation = _local5.MC._rotation; var _local8 = new flash.filters.GlowFilter(255, 70, 16, 16, 2, 2, false, false); _local5.MC.filters = [_local8]; bullets.push(_local5); break; case "spread" : _local6 = new Sound(); _local6.attachSound("spreadWav"); _local6.start(0, 0); _local5 = new CBullet(mc, _level, BulletNumber++, BulletSpeed, _local2 * 8, _local3 * 8, weapon); _local5.MC._yscale = _local5.MC._yscale * _local4; _local5.MC._rotation = _local2 * 90; mc._rotation = _local5.MC._rotation; bullets.push(_local5); _local5 = new CBullet(mc, _level, BulletNumber++, BulletSpeed, _local2 * 8, _local3 * 8, weapon); _local5.MC._yscale = _local5.MC._yscale * _local4; _local5.MC._rotation = _local2 * 90; mc._rotation = _local5.MC._rotation; bullets.push(_local5); _local5 = new CBullet(mc, _level, BulletNumber++, BulletSpeed, _local2 * 8, _local3 * 8, weapon); _local5.MC._yscale = _local5.MC._yscale * _local4; _local5.MC._rotation = _local2 * 90; mc._rotation = _local5.MC._rotation; bullets.push(_local5); break; case "rapidFire" : _local6 = new Sound(); _local6.attachSound("rapidFireWav"); _local6.start(0, 0); _local5 = new CBullet(mc, _level, BulletNumber++, BulletSpeed, _local2 * 8, _local3 * 8, weapon); _local5.MC._yscale = _local5.MC._yscale * _local4; _local5.MC._rotation = _local2 * 90; mc._rotation = _local5.MC._rotation; _local8 = new flash.filters.GlowFilter(16776960, 70, 16, 16, 2, 2, false, false); _local5.MC.filters = [_local8]; bullets.push(_local5); } } } } function OnMousePress() { _level.player.CanWeFire = true; } function UpdateBullets() { var _local2 = 0; while (_local2 < bullets.length) { if (bullets[_local2].Update()) { bullets.splice(_local2, 1); } _local2++; } GridWarping(); } function KeyBoardUpdate() { if (!enabled) { return(undefined); } var _local3 = true; if (Key.isDown(37) || (Key.isDown(65))) { CurState = "MOVE"; dx = dx - SPEED; if (dx < -5) { dx = -5; } _local3 = false; } else if (Key.isDown(39) || (Key.isDown(68))) { CurState = "MOVE"; dx = dx + SPEED; if (dx > 5) { dx = 5; } _local3 = false; } var _local2 = true; if (Key.isDown(38) || (Key.isDown(87))) { CurState = "MOVE"; dy = dy - SPEED; if (dy < -5) { dy = -5; } _local2 = false; } else if (Key.isDown(40) || (Key.isDown(83))) { CurState = "MOVE"; dy = dy + SPEED; if (dy > 5) { dy = 5; } _local2 = false; } if (_local3) { CurState = "IDLE"; if (dx < 0) { dx = dx + (SPEED * FRICTION); } else if (dx > 0) { dx = dx - (SPEED * FRICTION); } } if (_local2) { CurState = "IDLE"; if (dy < 0) { dy = dy + (SPEED * FRICTION); } else if (dy > 0) { dy = dy - (SPEED * FRICTION); } } blurFilter.blurX = Math.abs(dx * 1); blurFilter.blurY = Math.abs(dy * 1); mc.filters = [blurFilter, gf]; if (((mc._x + dx) > 0) && ((mc._x + dx) < 550)) { mc._x = mc._x + dx; MainMC.stars1._x = MainMC.stars1._x - (dx * 0.1); MainMC.stars2._x = MainMC.stars2._x - (dx * 0.075); MainMC.stars3._x = MainMC.stars3._x - (dx * 0.01); } if (((mc._y + dy) > 0) && ((mc._y + dy) < 400)) { mc._y = mc._y + dy; MainMC.stars1._y = MainMC.stars1._y - (dy * 0.1); MainMC.stars2._y = MainMC.stars2._y - (dy * 0.075); MainMC.stars3._y = MainMC.stars3._y - (dy * 0.01); } } function GridWarping() { if (gridWarpID == -1) { var thisMC = this; gridWarpID = setInterval(function () { if (thisMC.NumTweens < 40) { var _local7 = 1; if (thisMC.weapon == "lazer") { _local7 = 2; } if (thisMC.weapon == "spread") { _local7 = 8; } if (thisMC.weapon == "rapidFire") { _local7 = 8; } var _local3 = 0; while (_local3 < thisMC.bullets.length) { var _local2 = 0; while (_local2 < (thisMC.MainMC.numRows * thisMC.MainMC.numCols)) { if (thisMC.MainMC.stars1["node" + _local2].hitTest(thisMC.bullets[_local3].MC)) { var _local4 = new mx.transitions.Tween(thisMC.MainMC.stars1["node" + _local2], "_x", mx.transitions.easing.Bounce.easeOut, thisMC.MainMC.stars1["node" + _local2]._x + ((thisMC.bullets[_local3].dx * 40) * thisMC.MainMC.engine.BulletSize), thisMC.MainMC.stars1["node" + _local2].origX, 1 * thisMC.MainMC.engine.EnemySPEED, true); var _local5 = new mx.transitions.Tween(thisMC.MainMC.stars1["node" + _local2], "_y", mx.transitions.easing.Bounce.easeOut, thisMC.MainMC.stars1["node" + _local2]._y + ((thisMC.bullets[_local3].dy * 40) * thisMC.MainMC.engine.BulletSize), thisMC.MainMC.stars1["node" + _local2].origY, 1 * thisMC.MainMC.engine.EnemySPEED, true); thisMC.NumTweens++; var _local6 = this; _local4.onMotionFinished = function () { thisMC.NumTweens--; }; } _local2++; } _local3 = _local3 + _local7; } } }, 150); } } }
Symbol 164 MovieClip [__Packages.CBullet] Frame 0
class CBullet { var PlayerMC, MainMC, MC, dx, dy, SPEED; function CBullet (PMC, MMC, number, speed, xOffset, yOffset, Type) { PlayerMC = PMC; MainMC = MMC; MainMC.attachMovie(Type, "Bullet" + number, MainMC.getNextHighestDepth()); MC = MainMC["Bullet" + number]; MC.cacheAsBitmap = true; MC._x = PlayerMC._x + xOffset; MC._y = PlayerMC._y + yOffset; dx = MainMC._xmouse - PlayerMC._x; dy = MainMC._ymouse - PlayerMC._y; var _local2 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); dx = dx / _local2; dy = dy / _local2; if (Type == "spread") { dx = dx + ((random(100) - 50) * 0.01); dy = dy + ((random(100) - 50) * 0.01); } MC._xscale = MC._xscale * MainMC.engine.BulletSize; MC._yscale = MC._yscale * MainMC.engine.BulletSize; MC._x = MC._x - dx; MC._y = MC._y - dy; SPEED = speed; } function Update() { MC._x = MC._x + (dx * SPEED); MC._y = MC._y + (dy * SPEED); if ((((MC._x > (550 + MC._width)) || (MC._x < (-MC._width))) || (MC._y < (-MC._height))) || (MC._y > (400 + MC._height))) { removeMovieClip(MC); return(true); } return(false); } }
Symbol 165 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 166 MovieClip [__Packages.Engine] Frame 0
class Engine { var watch, GreenBaddys, Loners, Blinkys, Breakables, Snakes, Particles, EnemySPEED, StartWaveID, waveComplete, NumGreenBaddys, NumLoners, NumBlinkys, NumSnakes, NumBreakables, Multiplyer, GREENSCORE, LONERSCORE, BLINKYSCORE, BREAKABLESCORE, SNAKESCORE, PwrUpNumber, BulletSize, MainMC, Drawing, PowerUpLife, DEG2RAD, Difficulty, DifficultyNum, DifficultySpeed, DifficultyTimer, DifficultySpawn, StartTime, ExtraLifeCounter, eDeathSound, PlayerRef; function Engine () { watch("waveComplete", function () { this.StartWaveID = -1; }); GreenBaddys = new Array(); Loners = new Array(); Blinkys = new Array(); Breakables = new Array(); Snakes = new Array(); Particles = new Array(); EnemySPEED = 1; StartWaveID = 0; waveComplete = false; NumGreenBaddys = (NumLoners = (NumBlinkys = (NumSnakes = (NumBreakables = 0)))); Multiplyer = 1; GREENSCORE = 50; LONERSCORE = 50; BLINKYSCORE = 75; BREAKABLESCORE = 75; SNAKESCORE = 100; PwrUpNumber = 10; BulletSize = 1; MainMC = _level; MainMC.stars1.createEmptyMovieClip("drawin", MainMC.getNextHighestDepth()); Drawing = MainMC.stars1.drawin; var _local3 = new flash.filters.GlowFilter(65535, 100, 8, 8, 8, 1, false, false); PowerUpLife = 10000; DEG2RAD = 0.01745329; Difficulty = 1; DifficultyNum = 1; DifficultySpeed = 1; DifficultyTimer = getTimer(); DifficultySpawn = 0; StartTime = getTimer(); ExtraLifeCounter = 100000 /* 0x0186A0 */; eDeathSound = new Sound(); eDeathSound.attachSound("enemyDeathWav"); var _local2 = new Sound(); _local2.attachSound("playerSpawnWav"); _local2.start(0, 0); } function StartGameEffect() { var _local2 = 0; while (_local2 < (MainMC.numRows * MainMC.numCols)) { var _local3 = new mx.transitions.Tween(MainMC.stars1["node" + _local2], "_x", mx.transitions.easing.Bounce.easeOut, 400, MainMC.stars1["node" + _local2].origX, 3, true); var _local4 = new mx.transitions.Tween(MainMC.stars1["node" + _local2], "_y", mx.transitions.easing.Bounce.easeOut, 300, MainMC.stars1["node" + _local2].origY, 3, true); _local2++; } } function setPlayer(p) { PlayerRef = p; } function Update() { if ((getTimer() - DifficultyTimer) > 6000) { if (Difficulty <= 120) { Difficulty++; } if (DifficultyNum < 9) { DifficultyNum = DifficultyNum + 0.2; } if (DifficultySpeed < 5.75) { DifficultySpeed = DifficultySpeed + 0.04; } if (DifficultySpawn < 4.5) { DifficultySpawn = DifficultySpawn + 0.09; } DifficultyTimer = getTimer(); trace("NumSpawns: " + Difficulty); trace("WaveTypeAllowed: " + DifficultyNum); trace("EnemySpeed: " + DifficultySpeed); trace("MinimumWaveType: " + DifficultySpawn); trace("Seconds Played: " + ((getTimer() - StartTime) / 1000)); trace("Score Multiplyer: " + Multiplyer); } DrawLevel(); GreenBaddyUpdate(); LonerUpdate(); BlinkyUpdate(); BreakableUpdate(); SnakeUpdate(); ParticleUpdate(); if (StartWaveID == -1) { SpawnWave(); } } function SpawnWave() { var _local2 = random(DifficultyNum) + Math.floor(DifficultySpawn); if (_local2 > 15) { _local2 = 15; } switch (_local2) { case 0 : switch (random(6)) { case 0 : var _local8 = new Wave("Loner", "MaryGoRoundSlow", this); break; case 1 : var _local7 = new Wave("Loner", "FourCornersSlowSpawn", this, Difficulty); break; case 2 : var _local6 = new Wave("Loner", "FourCornersRapidSpawn", this, Difficulty * 2); break; case 3 : var _local5 = new Wave("Loner", "FourCornersSmallSpawn", this); break; case 4 : var _local4 = new Wave("Loner", "DeathSpawnFast", this, Difficulty * 2); break; case 5 : var _local3 = new Wave("Loner", "DeathSpawnSlow", this, Difficulty); } break; case 1 : switch (random(6)) { case 1 : _local8 = new Wave("GreenBaddy", "MaryGoRoundSlow", this); break; case 2 : _local7 = new Wave("GreenBaddy", "FourCornersSlowSpawn", this, Difficulty); break; case 3 : _local6 = new Wave("GreenBaddy", "FourCornersRapidSpawn", this, Difficulty * 2); break; case 4 : _local5 = new Wave("GreenBaddy", "FourCornersSmallSpawn", this); break; case 5 : _local4 = new Wave("GreenBaddy", "DeathSpawnFast", this, Difficulty * 2); break; case 0 : _local3 = new Wave("GreenBaddy", "DeathSpawnSlow", this, Difficulty); } break; case 2 : switch (random(2)) { case 0 : var _local9 = new Wave("Blinky", "MaryGoRoundSlow", this); break; case 1 : _local7 = new Wave("Blinky", "FourCornersSmallSpawn", this); } break; case 3 : switch (random(4)) { case 0 : _local9 = new Wave("Breakable", "MaryGoRoundSlow", this); break; case 1 : _local8 = new Wave("Breakable", "FourCornersSlowSpawn", this, Difficulty); break; case 2 : _local7 = new Wave("Breakable", "FourCornersSmallSpawn", this); break; case 3 : _local6 = new Wave("Breakable", "DeathSpawnSlow", this, Difficulty); } break; case 4 : switch (random(5)) { case 0 : _local9 = new Wave("Snake", "MaryGoRoundSlow", this); break; case 1 : _local9 = new Wave("Snake", "MaryGoRoundFast", this); break; case 2 : _local8 = new Wave("Snake", "FourCornersSlowSpawn", this, Difficulty / 2); break; case 3 : _local7 = new Wave("Snake", "FourCornersSmallSpawn", this); break; case 4 : _local6 = new Wave("Snake", "DeathSpawnSlow", this, Difficulty / 2); } break; case 5 : switch (random(5)) { case 0 : _local9 = new Wave("GreenBaddy/Loner", "FourCornersRapidSpawn", this, Difficulty * 2); break; case 1 : _local8 = new Wave("GreenBaddy/Loner", "FourCornersSlowSpawn", this, Difficulty); break; case 2 : _local7 = new Wave("GreenBaddy/Loner", "FourCornersSmallSpawn", this); break; case 3 : _local6 = new Wave("GreenBaddy/Loner", "DeathSpawnFast", this, Difficulty * 2); break; case 4 : _local5 = new Wave("GreenBaddy/Loner", "DeathSpawnSlow", this, Difficulty); } break; case 6 : switch (random(3)) { case 0 : _local8 = new Wave("GreenBaddy/Breakable", "FourCornersSmallSpawn", this); break; case 1 : _local7 = new Wave("GreenBaddy/Breakable", "DeathSpawnSlow", this, Difficulty); break; case 2 : _local7 = new Wave("GreenBaddy/Breakable", "DeathSpawnFast", this, Difficulty * 2); } break; case 7 : switch (random(2)) { case 0 : _local8 = new Wave("Blinky/Loner", "FourCornersSmallSpawn", this); break; case 1 : _local7 = new Wave("Blinky/Loner", "DeathSpawnFast", this, Difficulty * 2); } break; case 8 : switch (random(2)) { case 0 : _local8 = new Wave("Blinky/GreenBaddy", "FourCornersSmallSpawn", this); break; case 1 : _local7 = new Wave("Blinky/GreenBaddy", "DeathSpawnFast", this, Difficulty); } break; case 9 : switch (random(3)) { case 0 : _local8 = new Wave("Snake/GreenBaddy", "FourCornersSmallSpawn", this); break; case 1 : _local7 = new Wave("Snake/GreenBaddy", "DeathSpawnSlow", this, Difficulty); break; case 2 : _local7 = new Wave("Snake/GreenBaddy", "DeathSpawnFast", this, Difficulty); } break; case 10 : switch (random(2)) { case 0 : _local6 = new Wave("GreenBaddy", "FourCornersRapidSpawn", this, Difficulty); break; case 1 : _local4 = new Wave("GreenBaddy", "DeathSpawnFast", this, Difficulty); } break; case 11 : switch (random(3)) { case 0 : _local9 = new Wave("Snake/GreenBaddy/Loner", "FourCornersRapidSpawn", this, Difficulty); break; case 1 : _local8 = new Wave("Snake/GreenBaddy/Loner", "FourCornersSmallSpawn", this); break; case 2 : _local7 = new Wave("Snake/GreenBaddy/Loner", "DeathSpawnFast", this, Difficulty); } break; case 12 : switch (random(3)) { case 0 : _local9 = new Wave("Snake/GreenBaddy/Blinky/Loner", "FourCornersRapidSpawn", this, Difficulty); break; case 1 : _local8 = new Wave("Snake/GreenBaddy/Blinky/Loner", "FourCornersSmallSpawn", this); break; case 2 : _local7 = new Wave("Snake/GreenBaddy/Blinky/Loner", "DeathSpawnFast", this, Difficulty); } break; case 13 : switch (random(3)) { case 0 : _local9 = new Wave("Snake/GreenBaddy/Breakable", "FourCornersRapidSpawn", this, Difficulty); break; case 1 : _local8 = new Wave("Snake/GreenBaddy/Breakable", "FourCornersSmallSpawn", this); break; case 2 : _local7 = new Wave("Snake/GreenBaddy/Breakable", "DeathSpawnFast", this, Difficulty); } break; case 14 : switch (random(2)) { case 0 : _local9 = new Wave("Snake/GreenBaddy/Breakable/Blinky/Loner", "FourCornersRapidSpawn", this, Difficulty); break; case 1 : _local7 = new Wave("Snake/GreenBaddy/Breakable/Blinky/Loner", "DeathSpawnFast", this, Difficulty); } break; case 15 : switch (random(3)) { case 0 : _local9 = new Wave("GreenBaddy", "UberDeath", this, Difficulty / 2); break; case 1 : _local9 = new Wave("Breakable", "UberDeath", this, Difficulty / 2); break; case 2 : _local9 = new Wave("Loner", "UberDeath", this, Difficulty / 2); } } StartWaveID = 0; } function CreateBlinky() { var _local1 = new Blinky(_level.player.mc, _level, _level.engine.NumBlinkys++, 3, random(10)); if (_local1.MC) { _level.engine.Blinkys.push(_local1); } else { trace("ERROR CREATING BLINKY"); } } function CreateLoner() { var _local1 = new Loner(_level.player.mc, _level, _level.engine.NumLoners++, 2.5, random(10)); if (_local1.MC) { _level.engine.Loners.push(_local1); } else { trace("ERROR CREATING LONER"); } } function CreateGreenBaddy() { var _local1 = new GreenBaddy(_level.player.mc, _level, _level.engine.NumGreenBaddys++, 2.5, random(10)); if (_local1.MC) { _level.engine.GreenBaddys.push(_local1); } else { trace("ERROR CREATING GREENY"); } } function DrawLevel() { _level.player_mc.swapDepths(_level.getNextHighestDepth()); _level.score_mc.swapDepths(_level.getNextHighestDepth()); Drawing.clear(); Drawing.lineStyle(8, 65535); var _local5 = _level.numRows; var _local2 = _level.numCols; var _local3 = 0; while (_local3 < _local5) { Drawing.moveTo(MainMC.stars1["node" + (_local3 * _local2)]._x, MainMC.stars1["node" + (_local3 * _local2)]._y); var _local4 = 1; while (_local4 < _local2) { Drawing.lineTo(MainMC.stars1["node" + ((_local3 * _local2) + _local4)]._x, MainMC.stars1["node" + ((_local3 * _local2) + _local4)]._y); _local4++; } _local3++; } var _local4 = 0; while (_local4 < _local2) { Drawing.moveTo(MainMC.stars1["node" + _local4]._x, MainMC.stars1["node" + _local4]._y); _local3 = 1; while (_local3 < _local5) { Drawing.lineTo(MainMC.stars1["node" + ((_local3 * _local2) + _local4)]._x, MainMC.stars1["node" + ((_local3 * _local2) + _local4)]._y); _local3++; } _local4++; } } function GreenBaddyUpdate() { var _local3 = 0; while (_local3 < GreenBaddys.length) { GreenBaddys[_local3].Update(EnemySPEED); if (PlayerRef.mc._visible && (GreenBaddys[_local3].MC.hitTest(PlayerRef.mc.collisionBox))) { KillPlayer(); KillAll(); } var _local2 = 0; while (_local2 < PlayerRef.bullets.length) { if (GreenBaddys[_local3].MC.hitTest(PlayerRef.bullets[_local2].MC)) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (GREENSCORE * Multiplyer)); PowerUPLovin(); KillEnemy(GreenBaddys, 65280, _local3); if (BulletSize == 1) { removeMovieClip(PlayerRef.bullets[_local2].MC); PlayerRef.bullets.splice(_local2--, 1); } } _local2++; } _local3++; } } function LonerUpdate() { var _local3 = 0; while (_local3 < Loners.length) { Loners[_local3].Update(EnemySPEED); if (PlayerRef.mc._visible && (Loners[_local3].MC.hitTest(PlayerRef.mc.collisionBox))) { KillPlayer(); KillAll(); } var _local2 = 0; while (_local2 < PlayerRef.bullets.length) { if (Loners[_local3].MC.hitTest(PlayerRef.bullets[_local2].MC)) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (LONERSCORE * Multiplyer)); PowerUPLovin(); KillEnemy(Loners, 16711935, _local3); if (BulletSize == 1) { removeMovieClip(PlayerRef.bullets[_local2].MC); PlayerRef.bullets.splice(_local2--, 1); } } _local2++; } _local3++; } } function BlinkyUpdate() { var _local3 = 0; while (_local3 < Blinkys.length) { Blinkys[_local3].Update(EnemySPEED); if (PlayerRef.mc._visible && (Blinkys[_local3].MC.hitTest(PlayerRef.mc.collisionBox))) { KillPlayer(); KillAll(); } var _local2 = 0; while (_local2 < PlayerRef.bullets.length) { if (Blinkys[_local3].MC.hitTest(PlayerRef.bullets[_local2].MC)) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (BLINKYSCORE * Multiplyer)); PowerUPLovin(); KillEnemy(Blinkys, 255, _local3); if (BulletSize == 1) { removeMovieClip(PlayerRef.bullets[_local2].MC); PlayerRef.bullets.splice(_local2--, 1); } } _local2++; } _local3++; } } function BreakableUpdate() { var _local2 = 0; while (_local2 < Breakables.length) { Breakables[_local2].Update(EnemySPEED); if (PlayerRef.mc._visible && (Breakables[_local2].MC.hitTest(PlayerRef.mc.collisionBox))) { KillPlayer(); KillAll(); } var _local5 = 0; while (_local5 < PlayerRef.bullets.length) { if (Breakables[_local2].MC.hitTest(PlayerRef.bullets[_local5].MC)) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (BREAKABLESCORE * Multiplyer)); PowerUPLovin(); while (Breakables[_local2].Size > 1) { Breakables[_local2].Size--; var _local4 = 0; while (_local4 < 4) { var _local3 = new Breakable(MainMC.player.mc, MainMC, NumBreakables++, 2.5, null, Breakables[_local2].Size, Breakables[_local2].MC); if (_local3.MC) { Breakables.push(_local3); } _local4++; } } KillEnemy(Breakables, 11141290, _local2); if (BulletSize == 1) { removeMovieClip(PlayerRef.bullets[_local5].MC); PlayerRef.bullets.splice(_local5--, 1); } } _local5++; } _local2++; } } function SnakeUpdate() { var _local6 = 0; var _local2 = 0; while (_local2 < Snakes.length) { if (Snakes[_local2].MC == null) { } else { Snakes[_local2].Update(EnemySPEED); if (PlayerRef.mc._visible && (Snakes[_local2].MC.hitTest(PlayerRef.mc.collisionBox))) { KillPlayer(); KillAll(); return(undefined); } var _local5 = 2; while (_local5 < Snakes[_local2].Tail.length) { if (PlayerRef.mc._visible && (Snakes[_local2].Tail[_local5].hitTest(PlayerRef.mc.collisionBox))) { KillPlayer(); KillAll(); return(undefined); } _local5++; } var _local3 = 0; while (_local3 < PlayerRef.bullets.length) { var _local4 = 2; while (_local4 <= Snakes[_local2].Tail.length) { if (Snakes[_local2].Tail[_local4].hitTest(PlayerRef.bullets[_local3].MC)) { removeMovieClip(PlayerRef.bullets[_local3].MC); PlayerRef.bullets.splice(_local3, 1); return(undefined); } _local4++; } if (Snakes[_local2].MC.hitTest(PlayerRef.bullets[_local3].MC)) { _local4 = 1; while (_local4 <= Snakes[_local2].Tail.length) { removeMovieClip(Snakes[_local2].Tail[_local4]); _local4++; } Snakes[_local2].Tail = null; _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (SNAKESCORE * Multiplyer)); PowerUPLovin(); KillEnemy(Snakes, 16777215, _local2); if (BulletSize == 1) { removeMovieClip(PlayerRef.bullets[_local3].MC); PlayerRef.bullets.splice(_local3, 1); } return(undefined); } _local3++; } } _local2++; } } function PowerUPLovin() { if (PlayerRef.TotalKills >= PwrUpNumber) { var _local2 = random(1000); PwrUpNumber = PwrUpNumber + (random(20) + 80); if (_local2 > 600) { var _local3 = new PowerUp("slowdown"); return(undefined); } if (_local2 > 250) { var _local3 = new PowerUp("bigBullet"); return(undefined); } if (_local2 > 0) { var _local3 = new PowerUp("bigBomb"); return(undefined); } } } function KillEnemy(ArrayToDeleteFrom, ExplosionColor, WhichOneToKill) { var _local9 = _level.getNextHighestDepth(); _level.attachMovie("explosion", "explosion" + _local9, _local9); _level["explosion" + _local9].cacheAsBitmap = true; _level["explosion" + _local9]._x = ArrayToDeleteFrom[WhichOneToKill].MC._x + MainMC.stars1._x; _level["explosion" + _local9]._y = ArrayToDeleteFrom[WhichOneToKill].MC._y + MainMC.stars1._y; _level["explosion" + _local9].cacheAsBitmap = true; if (Particles.length < 50) { var _local13 = new flash.filters.GlowFilter(ExplosionColor, 100, 32, 32, 2, 2, false, false); _level["explosion" + _local9].filters = [_local13]; } eDeathSound.start(0, 0); var _local8 = Particles.length; ((_local8 < 5) ? (_local8 = 5) : null); var _local2 = _local8 * 4; while (_local2 <= 360) { var _local4 = _local2 * DEG2RAD; var _local3 = new Particle("particle", ArrayToDeleteFrom[WhichOneToKill].MC._x + MainMC.stars1._x, ArrayToDeleteFrom[WhichOneToKill].MC._y + MainMC.stars1._y, ExplosionColor, Math.cos(_local4), Math.sin(_local4)); var _local5 = _local2; _local3.mc._rotation = _local5; Particles.push(_local3); _local2 = _local2 + (_local8 * 4); } removeMovieClip(ArrayToDeleteFrom[WhichOneToKill].MC); ArrayToDeleteFrom.splice(WhichOneToKill, 1); if (PlayerRef.enabled) { PlayerRef.TotalKills++; if ((PlayerRef.TotalKills % 100) == 0) { if ((PlayerRef.weapon == "lazer") || (PlayerRef.weapon == "rapidFire")) { var _local14 = new PowerUp("spreadPwrUp"); } else { var _local14 = new PowerUp("rapidFirePwrUp"); } } } if (PlayerRef.TotalKills >= PlayerRef.KillGoal) { PlayerRef.KillGoal = PlayerRef.KillGoal * 3; trace("TotalKills" + PlayerRef.TotalKills); Multiplyer++; MainMC.multiplyer_mc.nextFrame(); MainMC.multiplyer_mc.scoreM.text = Multiplyer; var _local11 = new Sound(); _local11.attachSound("scoreWav"); _local11.start(0, 0); MainMC.multiplyer_mc.play(); } if (Number(_level.score_mc.score.text) >= ExtraLifeCounter) { ExtraLifeCounter = ExtraLifeCounter + 100000; PlayerRef.lives++; MainMC.playerLives.text = PlayerRef.lives; var _local12 = new Sound(); _local12.attachSound("lifeUp"); _local12.start(0, 0); MainMC.extraLife_mc.play(); } } function ParticleUpdate() { var _local2 = 0; while (_local2 < Particles.length) { if (Particles[_local2].Update()) { removeMovieClip(Particles[_local2].mc); Particles.splice(_local2, 1); } _local2++; } } function KillAll() { var _local2 = 0; while (_local2 != GreenBaddys.length) { KillEnemy(GreenBaddys, 65280, _local2); if (PlayerRef.enabled) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (GREENSCORE * Multiplyer)); } } _local2 = 0; while (_local2 != Loners.length) { KillEnemy(Loners, 16711935, _local2); if (PlayerRef.enabled) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (LONERSCORE * Multiplyer)); } } _local2 = 0; while (_local2 != Blinkys.length) { KillEnemy(Blinkys, 255, _local2); if (PlayerRef.enabled) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (BLINKYSCORE * Multiplyer)); } } _local2 = 0; while (_local2 != Breakables.length) { KillEnemy(_level.engine.Breakables, 65535, _local2); if (PlayerRef.enabled) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (BREAKABLESCORE * Multiplyer)); } } _local2 = 0; while (_local2 != Snakes.length) { var _local3 = 1; while (_local3 <= Snakes[_local2].Tail.length) { removeMovieClip(Snakes[_local2].Tail[_local3]); _local3++; } KillEnemy(Snakes, 16777215, _local2); if (PlayerRef.enabled) { _level.score_mc.score.text = Number(Number(_level.score_mc.score.text) + (SNAKESCORE * Multiplyer)); } } } function KillPlayer() { Multiplyer = 1; MainMC.multiplyer_mc.scoreM.text = Multiplyer; PlayerRef.TotalKills = 0; PlayerRef.KillGoal = 10; PlayerRef.mc._visible = false; PlayerRef.lives--; PlayerRef.enabled = false; var _local2 = _level.getNextHighestDepth(); _level.attachMovie("explosion", "explosion" + _local2, _local2); _level["explosion" + _local2].cacheAsBitmap = true; _level["explosion" + _local2]._x = PlayerRef.mc._x; _level["explosion" + _local2]._y = PlayerRef.mc._y; var _local5 = new flash.filters.GlowFilter(16711680, 100, 32, 32, 16, 2, false, false); _level["explosion" + _local2].filters = [_local5]; PlayerRef.mc._x = 270; PlayerRef.mc._y = 180; PlayerRef.dx = 0; PlayerRef.dy = 0; MainMC.playerLives.text = PlayerRef.lives; var ref = this; var setPlayerAlive = setInterval(function () { if (ref.PlayerRef.lives > 0) { ref.PlayerRef.enabled = true; ref.PlayerRef.mc._visible = true; ref.StartGameEffect(); var _local1 = new Sound(); _local1.attachSound("playerSpawnWav"); _local1.start(0, 0); } else { ref.MainMC.backBtn._visible = true; var _local2 = new Sound(); _local2.attachSound("gameOverWav"); _local2.start(0, 0); } clearInterval(setPlayerAlive); }, 2000); } }
Symbol 167 MovieClip [__Packages.PowerUp] Frame 0
class PowerUp { var Type, Death, startTime, mc, ID; function PowerUp (thisR) { Type = thisR; if (((Type == "spreadPwrUp") || (Type == "rapidFirePwrUp")) || (Type == "bigBomb")) { Death = 10000; } else { Death = 6000; } startTime = getTimer(); var _local3 = _level.getNextHighestDepth(); _level.stars1.attachMovie(Type, "thisR" + _level.getNextHighestDepth(), _level.getNextHighestDepth()); mc = _level.stars1["thisR" + _local3]; mc.cacheAsBitmap = true; mc._x = random(400) + 100; mc._y = random(300) + 100; thisR = this; ID = setInterval(function () { if ((getTimer() - thisR.startTime) > thisR.Death) { removeMovieClip(thisR.mc); delete thisR; clearInterval(thisR.ID); return(undefined); } if (thisR.mc.hitTest(_level.player.mc)) { switch (thisR.Type) { case "slowdown" : var _local1 = new Sound(); _local1.attachSound("slowDownWav"); _local1.start(0, 0); _level.engine.EnemySPEED = 3; var resetEnemySpeedID = setInterval(function () { _level.engine.EnemySPEED = 1; clearInterval(resetEnemySpeedID); }, _level.engine.PowerUpLife); break; case "bigBullet" : _level.engine.BulletSize = 3; var resetBulletSizeID = setInterval(function () { _level.engine.BulletSize = 1; clearInterval(resetBulletSizeID); }, _level.engine.PowerUpLife); break; case "bigBomb" : _level.engine.KillAll(); break; case "spreadPwrUp" : _level.engine.PlayerRef.weapon = "spread"; _level.engine.PlayerRef.BulletSpeed = 13; _level.engine.PlayerRef.fireRate = 200; break; case "rapidFirePwrUp" : _level.engine.PlayerRef.weapon = "rapidFire"; _level.engine.PlayerRef.BulletSpeed = 18; _level.engine.PlayerRef.fireRate = 40; } removeMovieClip(thisR.mc); delete thisR; clearInterval(thisR.ID); } }, 200); } }
Symbol 168 MovieClip [__Packages.Wave] Frame 0
class Wave { var EngineRef, StartSpawnTime, EnemyType, SpawnType; function Wave (EType, SType, ERef, numSpawns) { EngineRef = ERef; StartSpawnTime = getTimer(); EnemyType = EType; SpawnType = SType; switch (SpawnType) { case "FourCornersRapidSpawn" : trace("FourCornersRapidSpawn"); var NumSpawns = 0; var MaxSpawns = numSpawns; var thisRef = this; var fastSpawnID = setInterval(function () { if (NumSpawns >= MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local5 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, _local1); if (_local5.MC) { thisRef.EngineRef.Loners.push(_local5); NumSpawns++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local4 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, _local1); if (_local4.MC) { thisRef.EngineRef.GreenBaddys.push(_local4); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local2 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2, _local1); if (_local2.MC) { thisRef.EngineRef.Blinkys.push(_local2); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local3 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, _local1, 2, null); if (_local3.MC) { thisRef.EngineRef.Breakables.push(_local3); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local6 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, _local1); if (_local6.MC) { thisRef.EngineRef.Snakes.push(_local6); NumSpawns++; } } }, 250); break; case "FourCornersSmallSpawn" : trace("FourCornersSmallSpawn"); var thisRef = this; var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local2 = 0; while (_local2 < 4) { var spawnPlace = _local2; ((spawnPlace == 1) ? ((spawnPlace = 5)) : null); var _local8 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, spawnPlace); if (_local8.MC) { thisRef.EngineRef.Loners.push(_local8); } _local2++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local2 = 0; while (_local2 < 4) { var spawnPlace = _local2; ((spawnPlace == 1) ? ((spawnPlace = 5)) : null); var _local3 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, spawnPlace); if (_local3.MC) { thisRef.EngineRef.GreenBaddys.push(_local3); } _local2++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local2 = 0; while (_local2 < 4) { var spawnPlace = _local2; ((spawnPlace == 1) ? ((spawnPlace = 5)) : null); var _local5 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2, spawnPlace); if (_local5.MC) { thisRef.EngineRef.Blinkys.push(_local5); } _local2++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { var _local2 = 0; while (_local2 < 4) { var spawnPlace = _local2; ((spawnPlace == 1) ? ((spawnPlace = 5)) : null); var _local6 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, spawnPlace, 2, null); if (_local6.MC) { thisRef.EngineRef.Breakables.push(_local6); } _local2++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local2 = 0; while (_local2 < 4) { var spawnPlace = _local2; ((spawnPlace == 1) ? ((spawnPlace = 5)) : null); var _local9 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, spawnPlace); if (_local9.MC) { thisRef.EngineRef.Snakes.push(_local9); } _local2++; } } break; case "FourCornersSlowSpawn" : trace("FourCornersSlowSpawn"); var NumSpawns = 0; var MaxSpawns = numSpawns; var thisRef = this; var fastSpawnID = setInterval(function () { if (NumSpawns > MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); return(undefined); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local5 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, _local1); if (_local5.MC) { thisRef.EngineRef.Loners.push(_local5); NumSpawns++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local4 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, _local1); if (_local4.MC) { thisRef.EngineRef.GreenBaddys.push(_local4); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local2 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2, _local1); if (_local2.MC) { thisRef.EngineRef.Blinkys.push(_local2); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local3 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, _local1, 2, null); if (_local3.MC) { thisRef.EngineRef.Breakables.push(_local3); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local1 = random(4); ((_local1 == 1) ? (_local1 = 5) : null); var _local6 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, _local1); if (_local6.MC) { thisRef.EngineRef.Snakes.push(_local6); NumSpawns++; } } }, 600); break; case "DeathSpawnFast" : trace("DeathSpawnFast"); var NumSpawns = 0; var MaxSpawns = numSpawns; var thisRef = this; var fastSpawnID = setInterval(function () { if (NumSpawns >= MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local6 = random(10); var _local4 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, _local6); if (_local4.MC) { thisRef.EngineRef.Loners.push(_local4); NumSpawns++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local6 = random(10); var _local3 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, _local6); if (_local3.MC) { thisRef.EngineRef.GreenBaddys.push(_local3); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local6 = random(10); var _local1 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2.5, _local6); if (_local1.MC) { thisRef.EngineRef.Blinkys.push(_local1); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local6 = random(10); var _local2 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, _local6, 2, null); if (_local2.MC) { thisRef.EngineRef.Breakables.push(_local2); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local6 = random(10); var _local5 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, _local6); if (_local5.MC) { thisRef.EngineRef.Snakes.push(_local5); NumSpawns++; } } }, 150); break; case "DeathSpawnSlow" : trace("DeathSpawnSlow"); var NumSpawns = 0; var MaxSpawns = numSpawns; var thisRef = this; var fastSpawnID = setInterval(function () { if (NumSpawns >= MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local6 = random(10); var _local4 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, _local6); if (_local4.MC) { thisRef.EngineRef.Loners.push(_local4); NumSpawns++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local6 = random(10); var _local3 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, _local6); if (_local3.MC) { thisRef.EngineRef.GreenBaddys.push(_local3); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local6 = random(10); var _local1 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2, _local6); if (_local1.MC) { thisRef.EngineRef.Blinkys.push(_local1); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local6 = random(10); var _local2 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, _local6, 2, null); if (_local2.MC) { thisRef.EngineRef.Breakables.push(_local2); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local6 = random(10); var _local5 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, _local6); if (_local5.MC) { thisRef.EngineRef.Snakes.push(_local5); NumSpawns++; } } }, 600); break; case "MaryGoRoundFast" : trace("MaryGoRoundFast"); var NumSpawns = 0; var MaxSpawns = 10; var thisRef = this; var spawnPlace = 0; var fastSpawnID = setInterval(function () { if (spawnPlace > MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); return(undefined); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local4 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, spawnPlace); if (_local4.MC) { thisRef.EngineRef.Loners.push(_local4); spawnPlace++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local3 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, spawnPlace); if (_local3.MC) { thisRef.EngineRef.GreenBaddys.push(_local3); spawnPlace++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local1 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2.5, spawnPlace); if (_local1.MC) { thisRef.EngineRef.Blinkys.push(_local1); spawnPlace++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local2 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, spawnPlace, 2, null); if (_local2.MC) { thisRef.EngineRef.Breakables.push(_local2); spawnPlace++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local5 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, spawnPlace); if (_local5.MC) { thisRef.EngineRef.Snakes.push(_local5); spawnPlace++; } } }, 100); break; case "MaryGoRoundSlow" : trace("MaryGoRoundSlow"); var NumSpawns = 0; var MaxSpawns = 10; var thisRef = this; var spawnPlace = 0; var fastSpawnID = setInterval(function () { if (spawnPlace > MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); return(undefined); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local4 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 2.5, spawnPlace); if (_local4.MC) { thisRef.EngineRef.Loners.push(_local4); spawnPlace++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local3 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 2.5, spawnPlace); if (_local3.MC) { thisRef.EngineRef.GreenBaddys.push(_local3); spawnPlace++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local1 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 2.5, spawnPlace); if (_local1.MC) { thisRef.EngineRef.Blinkys.push(_local1); spawnPlace++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local2 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 2.5, spawnPlace, 2, null); if (_local2.MC) { thisRef.EngineRef.Breakables.push(_local2); spawnPlace++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local5 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 2.5, spawnPlace); if (_local5.MC) { thisRef.EngineRef.Snakes.push(_local5); spawnPlace++; } } }, 500); break; case "UberDeath" : trace("UberDeath"); var NumSpawns = 0; var MaxSpawns = numSpawns; var thisRef = this; var fastSpawnID = setInterval(function () { if (NumSpawns >= MaxSpawns) { var yetAnotherRef = thisRef.EngineRef; var AnotherID = setInterval(function () { yetAnotherRef.waveComplete = true; clearInterval(AnotherID); }, 5000); clearInterval(fastSpawnID); } if (thisRef.EnemyType.indexOf("Loner", 0) != -1) { var _local6 = random(10); var _local4 = new Loner(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumLoners++, 3, _local6); if (_local4.MC) { thisRef.EngineRef.Loners.push(_local4); NumSpawns++; } } if (thisRef.EnemyType.indexOf("GreenBaddy", 0) != -1) { var _local6 = random(10); var _local3 = new GreenBaddy(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumGreenBaddys++, 3, _local6); if (_local3.MC) { thisRef.EngineRef.GreenBaddys.push(_local3); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Blinky", 0) != -1) { var _local6 = random(10); var _local1 = new Blinky(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBlinkys++, 3, _local6); if (_local1.MC) { thisRef.EngineRef.Blinkys.push(_local1); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Breakable", 0) != -1) { if (thisRef.EngineRef.Breakables.length > 12) { return(undefined); } var _local6 = random(10); var _local2 = new Breakable(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumBreakables++, 3, _local6, 2, null); if (_local2.MC) { thisRef.EngineRef.Breakables.push(_local2); NumSpawns++; } } if (thisRef.EnemyType.indexOf("Snake", 0) != -1) { var _local6 = random(10); var _local5 = new Snake(thisRef.EngineRef.MainMC.player.mc, thisRef.EngineRef.MainMC, thisRef.EngineRef.NumSnakes++, 3, _local6); if (_local5.MC) { thisRef.EngineRef.Snakes.push(_local5); NumSpawns++; } } }, 50); } } }
Symbol 169 MovieClip [__Packages.Loner] Frame 0
class Loner { var PlayerMC, MainMC, MC, dx, dy, SPEED, LocX, LocY; function Loner (PMC, MMC, number, speed, spawnNum) { PlayerMC = PMC; MainMC = MMC; MainMC.stars1.attachMovie("Loner", "Loner" + number, MainMC.stars1.getNextHighestDepth()); MC = MainMC.stars1["Loner" + number]; MC.cacheAsBitmap = true; MC._x = MMC.stars1["spawnPoint" + spawnNum]._x; MC._y = MMC.stars1["spawnPoint" + spawnNum]._y; dx = MainMC._xmouse - PlayerMC._x; dy = MainMC._ymouse - PlayerMC._y; var _local3 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); dx = dx / _local3; dy = dy / _local3; SPEED = (speed + MMC.engine.DifficultySpeed) + 1; LocX = random(725); LocY = random(525); } function Update(SPEEDMOD) { if (MC.hitTest(LocX + MainMC.stars1._x, LocY + MainMC.stars1._y)) { LocX = random(725); LocY = random(525); } dx = LocX - MC._x; dy = LocY - MC._y; var _local2 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); if (_local2 == 0) { _local2 = 1E-5; } dx = dx / _local2; dy = dy / _local2; MC._x = MC._x + ((dx * SPEED) / SPEEDMOD); MC._y = MC._y + ((dy * SPEED) / SPEEDMOD); } }
Symbol 170 MovieClip [__Packages.GreenBaddy] Frame 0
class GreenBaddy { var PlayerMC, MainMC, MC, dx, dy, SPEED; function GreenBaddy (PMC, MMC, number, speed, spawnNum) { PlayerMC = PMC; MainMC = MMC; MainMC.stars1.attachMovie("GreenBaddy", "GreenBaddy" + number, MainMC.stars1.getNextHighestDepth()); MC = MainMC.stars1["GreenBaddy" + number]; MC.cacheAsBitmap = true; MC._x = MMC.stars1["spawnPoint" + spawnNum]._x; MC._y = MMC.stars1["spawnPoint" + spawnNum]._y; if (MMC.engine.GreenBaddys.length < 10) { var _local4 = new flash.filters.BlurFilter(2, 2, 1); MC.filters = [_local4]; } dx = MainMC._xmouse - PlayerMC._x; dy = MainMC._ymouse - PlayerMC._y; var _local3 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); dx = dx / _local3; dy = dy / _local3; SPEED = (speed + MMC.engine.DifficultySpeed) + ((random(5) - 2.5) * 0.1); } function Update(SPEEDMOD) { dx = (PlayerMC._x - MainMC.stars1._x) - MC._x; dy = (PlayerMC._y - MainMC.stars1._y) - MC._y; var _local2 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); if (_local2 == 0) { _local2 = 1E-5; } dx = dx / _local2; dy = dy / _local2; MC._x = MC._x + ((dx * SPEED) / SPEEDMOD); MC._y = MC._y + ((dy * SPEED) / SPEEDMOD); } }
Symbol 171 MovieClip [__Packages.Blinky] Frame 0
class Blinky { var PlayerMC, MainMC, MC, dx, dy, SPEED; function Blinky (PMC, MMC, number, speed, spawnNum) { if (MMC.engine.Blinkys.length > 5) { MMC.engine.NumBlinkys--; return; } PlayerMC = PMC; MainMC = MMC; MainMC.stars1.attachMovie("Blinky", "Blinky" + number, MainMC.stars1.getNextHighestDepth()); MC = MainMC.stars1["Blinky" + number]; MC._x = MMC.stars1["spawnPoint" + spawnNum]._x; MC._y = MMC.stars1["spawnPoint" + spawnNum]._y; dx = (PlayerMC._x - MainMC.stars1._x) - MC._x; dy = (PlayerMC._y - MainMC.stars1._y) - MC._y; MC.cacheAsBitmap = true; var _local3 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); dx = dx / _local3; dy = dy / _local3; SPEED = speed; var _local7 = this; var _local4 = new mx.transitions.Tween(MC, "_alpha", mx.transitions.easing.Regular.easeInOut, 100, 0, 2, true); _local7 = this; _local4.onMotionFinished = function () { this.yoyo(); }; } function Update(SPEEDMOD) { dx = (PlayerMC._x - MainMC.stars1._x) - MC._x; dy = (PlayerMC._y - MainMC.stars1._y) - MC._y; var _local2 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); if (_local2 == 0) { _local2 = 1E-5; } dx = dx / _local2; dy = dy / _local2; MC._x = MC._x + ((dx * SPEED) / SPEEDMOD); MC._y = MC._y + ((dy * SPEED) / SPEEDMOD); } }
Symbol 172 MovieClip [__Packages.Breakable] Frame 0
class Breakable { var PlayerMC, MainMC, Size, dx, dy, MC, SPEED; function Breakable (PMC, MMC, number, speed, spawnNum, sz, SpawnHere) { PlayerMC = PMC; MainMC = MMC; Size = sz; dx = 0; dy = 0; MainMC.stars1.attachMovie("Breakable" + Size, "Breakable" + number, MainMC.stars1.getNextHighestDepth()); MC = MainMC.stars1["Breakable" + number]; MC.cacheAsBitmap = true; if (SpawnHere) { MC._x = SpawnHere._x; MC._y = SpawnHere._y; dx = random(8) - 4; dy = random(8) - 4; } else { MC._x = MMC.stars1["spawnPoint" + spawnNum]._x; MC._y = MMC.stars1["spawnPoint" + spawnNum]._y; } if (MMC.engine.Breakables.length < 10) { var _local4 = new flash.filters.BlurFilter(4, 4, 1); MC.filters = [_local4]; } SPEED = (speed + MMC.engine.DifficultySpeed) - 1; } function Update(SPEEDMOD) { if (MC._x > (PlayerMC._x - MainMC.stars1._x)) { if (dx > -1) { dx = dx - 0.1; } else { dx = dx + 0.1; } } else if (MC._x < (PlayerMC._x - MainMC.stars1._x)) { if (dx < 1) { dx = dx + 0.1; } else { dx = dx - 0.1; } } if (MC._y > (PlayerMC._y - MainMC.stars1._y)) { if (dy > -1) { dy = dy - 0.1; } else { dy = dy + 0.1; } } else if (MC._y < (PlayerMC._y - MainMC.stars1._y)) { if (dy < 1) { dy = dy + 0.1; } else { dy = dy - 0.1; } } MC._x = MC._x + ((dx * SPEED) / SPEEDMOD); MC._y = MC._y + ((dy * SPEED) / SPEEDMOD); } }
Symbol 173 MovieClip [__Packages.Snake] Frame 0
class Snake { var PlayerMC, MainMC, Tail, MC, SPEED, dx, dy, LocX, LocY; function Snake (PMC, MMC, number, speed, spawnNum) { if (MMC.engine.Snakes.length > 5) { return; } PlayerMC = PMC; MainMC = MMC; Tail = new Array(); MainMC.stars1.attachMovie("Snake", "Snake" + number, MainMC.stars1.getNextHighestDepth()); MC = MainMC.stars1["Snake" + number]; MC.cacheAsBitmap = true; MC._x = MMC.stars1["spawnPoint" + spawnNum]._x; MC._y = MMC.stars1["spawnPoint" + spawnNum]._y; SPEED = speed + MMC.engine.DifficultySpeed; dx = (PlayerMC._x - MainMC.stars1._x) - MC._x; dy = (PlayerMC._y - MainMC.stars1._y) - MC._y; var _local7 = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); dx = dx / _local7; dy = dy / _local7; var _local2 = 1; while (_local2 <= 6) { var _local3 = new MovieClip(); MainMC.stars1.attachMovie("SnakeTail", (("Snake" + number) + "TailNumber") + _local2, MainMC.stars1.getNextHighestDepth()); _local3 = MainMC.stars1[(("Snake" + number) + "TailNumber") + _local2]; _local3._x = MMC.stars1["spawnPoint" + spawnNum]._x - ((dx * 15) * _local2); _local3._y = MMC.stars1["spawnPoint" + spawnNum]._y - ((dy * 15) * _local2); Tail[_local2] = _local3; _local2++; } Tail[1]._visible = false; LocX = random(725); LocY = random(525); } function Update(SPEEDMOD) { var _local2 = 6; while (_local2 > 1) { if (Tail[_local2]) { var _local4 = Tail[_local2 - 1]._x - Tail[_local2]._x; var _local3 = Tail[_local2 - 1]._y - Tail[_local2]._y; var _local5 = Math.sqrt(Math.pow(_local4, 2) + Math.pow(_local3, 2)); _local4 = _local4 / _local5; _local3 = _local3 / _local5; Tail[_local2]._x = Tail[_local2 - 1]._x - (_local4 * 15); Tail[_local2]._y = Tail[_local2 - 1]._y - (_local3 * 15); } _local2--; } Tail[1]._x = MC._x; Tail[1]._y = MC._y; if (MC.hitTest(LocX + MainMC.stars1._x, LocY + MainMC.stars1._y)) { LocX = random(725); LocY = random(525); } if (MC._x > LocX) { if (dx > -1) { dx = dx - 0.1; } else { dx = dx + 0.1; } } else if (MC._x < LocX) { if (dx < 1) { dx = dx + 0.1; } else { dx = dx - 0.1; } } if (MC._y > LocY) { if (dy > -1) { dy = dy - 0.1; } else { dy = dy + 0.1; } } else if (MC._y < LocY) { if (dy < 1) { dy = dy + 0.1; } else { dy = dy - 0.1; } } MC._x = MC._x + ((dx * SPEED) / SPEEDMOD); MC._y = MC._y + ((dy * SPEED) / SPEEDMOD); } }
Symbol 174 MovieClip [__Packages.Particle] Frame 0
class Particle { var mc, colorRef, dx, dy, done; function Particle (MC, xLoc, yLoc, colorR, changeInX, changeInY) { var _local2 = _level.getNextHighestDepth(); _level.attachMovie("particle", "particle" + _local2, _local2); mc = _level["particle" + _local2]; mc.cacheAsBitmap = true; mc._x = xLoc; mc._y = yLoc; var gf = (new flash.filters.GlowFilter(colorR, 100, 4, 4, 10, 10, false, false)); var blurFilter = (new flash.filters.BlurFilter(2, 2, 1)); var _local3 = new mx.transitions.Tween(blurFilter, "blurX", mx.transitions.easing.Regular.easeIn, 2, 60, 2 * _level.engine.EnemySPEED, true); var _local5 = new mx.transitions.Tween(blurFilter, "blurY", mx.transitions.easing.Regular.easeIn, 2, 60, 2 * _level.engine.EnemySPEED, true); mc.filters = [blurFilter]; var thisR = this; _local3.onMotionChanged = function () { thisR.mc.filters = [gf, blurFilter]; }; _local3.onMotionFinished = function () { thisR.done = true; }; var _local4 = random(20) / 10; mc._xscale = mc._xscale * _local4; mc._yscale = mc._yscale * _local4; mc.filters = [gf]; colorRef = colorR; dx = changeInX * 10; dy = changeInY * 10; done = false; } function Update() { if (done) { return(true); } mc._x = mc._x + (dx / _level.engine.EnemySPEED); mc._y = mc._y + (dy / _level.engine.EnemySPEED); ((dx < 0) ? ((dx = dx + 0.05)) : ((dx = dx - 0.05))); ((dy < 0) ? ((dy = dy + 0.05)) : ((dy = dy - 0.05))); if (mc._x > 550) { mc._x = 550; dx = dx * -1; if (mc._rotation != 0) { if ((mc._rotation + 90) <= 180) { mc._rotation = mc._rotation + 90; } else { mc._rotation = mc._rotation - 90; } } } else if (mc._x < 0) { mc._x = 0; dx = dx * -1; if (mc._rotation != 180) { if ((mc._rotation + 90) <= 180) { mc._rotation = mc._rotation + 90; } else { mc._rotation = mc._rotation - 90; } } } if (mc._y > 400) { mc._y = 400; dy = dy * -1; if (mc._rotation != 90) { if ((mc._rotation + 90) <= 180) { mc._rotation = mc._rotation + 90; } else { mc._rotation = mc._rotation - 90; } } } else if (mc._y < 0) { mc._y = 0; dy = dy * -1; if (mc._rotation != -90) { if ((mc._rotation + 90) <= 180) { mc._rotation = mc._rotation + 90; } else { mc._rotation = mc._rotation - 90; } } } return(false); } }
Symbol 103 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
var starCounter = 0; while ((starCounter++) < 100) { this.attachMovie("star", "star" + starCounter, this.getNextHighestDepth()); this["star" + starCounter]._x = random(800); this["star" + starCounter]._y = random(600); var scaling = (random(10) + 5); this["star" + starCounter]._xscale = scaling; this["star" + starCounter]._yscale = scaling; this["star" + starCounter]._alpha = random(50) + 20; var gf = (new flash.filters.GlowFilter(16777215, 50, scaling + 20, scaling + 20, 8, 2, false, false)); this["star" + starCounter].filters = [gf]; }
Symbol 134 MovieClip Frame 1
Symbol 139 MovieClip Frame 1
_visible = false;
Symbol 154 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [spreadWav]
Symbol 2 Sound [slowDownWav]
Symbol 3 Sound [scoreWav]
Symbol 4 Sound [rolloverWav]
Symbol 5 Sound [rapidFireWav]
Symbol 6 Sound [playerSpawnWav]
Symbol 7 Sound [lazerWav]
Symbol 8 Sound [gameOverWav]
Symbol 9 Sound [lifeUp]
Symbol 10 Sound [enemyDeathWav]
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [cursor]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [spread]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Blinky]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [GreenBaddy]Uses:17
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [explosion]Uses:19 20 21 22 23 24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [node]Uses:27
Symbol 29 GraphicUsed by:32
Symbol 30 FontUsed by:31 38
Symbol 31 TextUses:30Used by:32
Symbol 32 MovieClip [bigBullet]Uses:29 31
Symbol 33 GraphicUsed by:36
Symbol 34 FontUsed by:35 104 105 112
Symbol 35 TextUses:34Used by:36
Symbol 36 MovieClip [spreadPwrUp]Uses:33 35
Symbol 37 GraphicUsed by:39
Symbol 38 TextUses:30Used by:39
Symbol 39 MovieClip [bigBomb]Uses:37 38
Symbol 40 GraphicUsed by:43
Symbol 41 FontUsed by:42 149 150
Symbol 42 TextUses:41Used by:43
Symbol 43 MovieClip [rapidFirePwrUp]Uses:40 42
Symbol 44 GraphicUsed by:52
Symbol 45 GraphicUsed by:52
Symbol 46 GraphicUsed by:52
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [slowdown]Uses:44 45 46 47 48 49 50 51
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClip [loner]Uses:53 55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [particle]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [star]Uses:59
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [lazer]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [rapidFire]Uses:63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [Breakable2]Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [Breakable1]Uses:67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [SnakeTail]Uses:69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [Snake]Uses:71
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:85Used by:Timeline
Symbol 158 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 159 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 160 MovieClip [__Packages.mx.transitions.Tween]
Symbol 161 MovieClip [__Packages.mx.transitions.easing.Elastic]
Symbol 162 MovieClip [__Packages.mx.transitions.easing.Regular]
Symbol 163 MovieClip [__Packages.PlayerShip]
Symbol 164 MovieClip [__Packages.CBullet]
Symbol 165 MovieClip [__Packages.mx.transitions.easing.Bounce]
Symbol 166 MovieClip [__Packages.Engine]
Symbol 167 MovieClip [__Packages.PowerUp]
Symbol 168 MovieClip [__Packages.Wave]
Symbol 169 MovieClip [__Packages.Loner]
Symbol 170 MovieClip [__Packages.GreenBaddy]
Symbol 171 MovieClip [__Packages.Blinky]
Symbol 172 MovieClip [__Packages.Breakable]
Symbol 173 MovieClip [__Packages.Snake]
Symbol 174 MovieClip [__Packages.Particle]
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 FontUsed by:90 91 94 95 99
Symbol 90 TextUses:89Used by:93
Symbol 91 TextUses:89Used by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:90 91 92Used by:Timeline
Symbol 94 TextUses:89Used by:97
Symbol 95 TextUses:89Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:94 95 96Used by:Timeline
Symbol 98 GraphicUsed by:100
Symbol 99 TextUses:89Used by:100
Symbol 100 MovieClipUses:98 99Used by:Timeline
Symbol 101 FontUsed by:102 113 114 115 118 119 122 123 143
Symbol 102 TextUses:101Used by:Timeline
Symbol 103 MovieClipUsed by:Timeline
Symbol 104 TextUses:34Used by:107
Symbol 105 TextUses:34Used by:107
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:104 105 106Used by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 FontUsed by:110
Symbol 110 TextUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 TextUses:34Used by:126
Symbol 113 TextUses:101Used by:126
Symbol 114 TextUses:101Used by:117
Symbol 115 TextUses:101Used by:117
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:114 115 116Used by:126
Symbol 118 TextUses:101Used by:121
Symbol 119 TextUses:101Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 ButtonUses:118 119 120Used by:126
Symbol 122 TextUses:101Used by:125
Symbol 123 TextUses:101Used by:125
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:122 123 124Used by:126
Symbol 126 MovieClipUses:112 113 117 121 125Used by:Timeline
Symbol 127 FontUsed by:128
Symbol 128 TextUses:127Used by:Timeline
Symbol 129 MovieClipUsed by:Timeline
Symbol 130 GraphicUsed by:133
Symbol 131 FontUsed by:132
Symbol 132 TextUses:131Used by:133
Symbol 133 MovieClipUses:130 132Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 GraphicUsed by:140 146
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClipUses:137 139Used by:Timeline
Symbol 141 FontUsed by:142 145 147 148 153 155 156
Symbol 142 TextUses:141Used by:144
Symbol 143 EditableTextUses:101Used by:144
Symbol 144 MovieClipUses:142 143Used by:Timeline
Symbol 145 EditableTextUses:141Used by:Timeline
Symbol 146 MovieClipUses:137Used by:Timeline
Symbol 147 EditableTextUses:141Used by:Timeline
Symbol 148 TextUses:141Used by:Timeline
Symbol 149 TextUses:41Used by:152
Symbol 150 TextUses:41Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:149 150 151Used by:Timeline
Symbol 153 TextUses:141Used by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 TextUses:141Used by:157
Symbol 156 EditableTextUses:141Used by:157
Symbol 157 MovieClipUses:155 156Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"th"Frame 1Symbol 76 MovieClip
"si"Frame 1Symbol 84 MovieClip
"button_inst"Frame 1Symbol 86 Button
"ichiBan"Frame 180Symbol 88 MovieClip
"startBtn"Frame 180Symbol 93 Button
"instructionsBtn"Frame 180Symbol 97 Button
"ichiGo"Frame 180Symbol 100 MovieClip
"instructions_mc"Frame 180Symbol 103 MovieClip
"playMoreBtn"Frame 180Symbol 107 Button
"goMC"Frame 180Symbol 111 MovieClip
"go2MC"Frame 180Symbol 111 MovieClip
"go3MC"Frame 180Symbol 111 MovieClip
"instructionsMC"Frame 180Symbol 126 MovieClip
"stars2"Frame 181Symbol 129 MovieClip
"stars3"Frame 181Symbol 129 MovieClip
"stars1"Frame 181Symbol 134 MovieClip
"bg_mc"Frame 181Symbol 136 MovieClip
"player_mc"Frame 181Symbol 140 MovieClip
"score_mc"Frame 181Symbol 144 MovieClip
"fpsCounter"Frame 181Symbol 145 EditableText
"playerLives"Frame 181Symbol 147 EditableText
"backBtn"Frame 181Symbol 152 Button
"extraLife_mc"Frame 181Symbol 154 MovieClip
"multiplyer_mc"Frame 181Symbol 157 MovieClip
"highBtn"Symbol 126 MovieClip Frame 1Symbol 117 Button
"mediumBtn"Symbol 126 MovieClip Frame 1Symbol 121 Button
"lowBtn"Symbol 126 MovieClip Frame 1Symbol 125 Button
"spawnPoint0"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint1"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint2"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint3"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint4"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint5"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint7"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint8"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint9"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"spawnPoint6"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"collisionBox"Symbol 140 MovieClip Frame 1Symbol 139 MovieClip
"score"Symbol 144 MovieClip Frame 1Symbol 143 EditableText
"scoreM"Symbol 157 MovieClip Frame 2Symbol 156 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "spreadWav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "slowDownWav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "scoreWav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rolloverWav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rapidFireWav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "playerSpawnWav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "lazerWav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "gameOverWav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "lifeUp"
ExportAssets (56)Timeline Frame 1Symbol 10 as "enemyDeathWav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 14 as "spread"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Blinky"
ExportAssets (56)Timeline Frame 1Symbol 18 as "GreenBaddy"
ExportAssets (56)Timeline Frame 1Symbol 25 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 28 as "node"
ExportAssets (56)Timeline Frame 1Symbol 32 as "bigBullet"
ExportAssets (56)Timeline Frame 1Symbol 36 as "spreadPwrUp"
ExportAssets (56)Timeline Frame 1Symbol 39 as "bigBomb"
ExportAssets (56)Timeline Frame 1Symbol 43 as "rapidFirePwrUp"
ExportAssets (56)Timeline Frame 1Symbol 52 as "slowdown"
ExportAssets (56)Timeline Frame 1Symbol 56 as "loner"
ExportAssets (56)Timeline Frame 1Symbol 58 as "particle"
ExportAssets (56)Timeline Frame 1Symbol 60 as "star"
ExportAssets (56)Timeline Frame 1Symbol 62 as "lazer"
ExportAssets (56)Timeline Frame 1Symbol 64 as "rapidFire"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Breakable2"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Breakable1"
ExportAssets (56)Timeline Frame 1Symbol 70 as "SnakeTail"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Snake"
ExportAssets (56)Timeline Frame 1Symbol 158 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 159 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 160 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 161 as "__Packages.mx.transitions.easing.Elastic"
ExportAssets (56)Timeline Frame 1Symbol 162 as "__Packages.mx.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 163 as "__Packages.PlayerShip"
ExportAssets (56)Timeline Frame 1Symbol 164 as "__Packages.CBullet"
ExportAssets (56)Timeline Frame 1Symbol 165 as "__Packages.mx.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 1Symbol 166 as "__Packages.Engine"
ExportAssets (56)Timeline Frame 1Symbol 167 as "__Packages.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 168 as "__Packages.Wave"
ExportAssets (56)Timeline Frame 1Symbol 169 as "__Packages.Loner"
ExportAssets (56)Timeline Frame 1Symbol 170 as "__Packages.GreenBaddy"
ExportAssets (56)Timeline Frame 1Symbol 171 as "__Packages.Blinky"
ExportAssets (56)Timeline Frame 1Symbol 172 as "__Packages.Breakable"
ExportAssets (56)Timeline Frame 1Symbol 173 as "__Packages.Snake"
ExportAssets (56)Timeline Frame 1Symbol 174 as "__Packages.Particle"

Labels

"th"Frame 1




http://swfchan.com/3/11359/info.shtml
Created: 7/6 -2019 09:46:23 Last modified: 7/6 -2019 09:46:23 Server time: 17/05 -2024 15:59:11