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Table Hockey.swf

This is the info page for
Flash #11387

(Click the ID number above for more basic data on this flash file.)


Text
onlinegames

presents

start

help

more

created 2004 by www.neodelight.com

table hockey

TOURNAMENT

table hockey

TOURNAMENT

asdf

back

Play table hockey against 8
different computer opponents.
Each computer has his own unique
character, so no enemy is like the
one before...

choose your player

choose your player

choose your opponent

choose your opponent

Game Over

Game Over

!!! VICTORY !!!

!!! VICTORY !!!

choose your opponent

choose your opponent

vs

vs

Computer

Computer

Player

Player

choose your opponent

choose your opponent

choose your opponent

choose your opponent

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READY

!GO!

2nd half

extra time

TIME OVER

WINS THE MATCH

RED

BLUE

EXIT

EXIT

?

NO

NO

NO

YES

YES

YES

SOUND

SOUND

SILENCE

SILENCE

Computer

Player

x

x

12

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40

fps:

reset

ActionScript [AS1/AS2]

Frame 1
version = "040501";
Frame 2
if (_level0.getBytesLoaded() < _level0.getBytesTotal()) { gotoAndPlay (1); title = ("loading " + int(_level0.getBytesTotal() / 1024)) + " kbyte..."; percent = int((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100) + " %"; }
Frame 4
_global.v2d = new Object(); _global.v2d.math = new Object(); _global.v2d.math.p2pDistance = function (x1, y1, x2, y2) { var tx = (x2 - x1); var ty = (y2 - y1); return(Math.sqrt((tx * tx) + (ty * ty))); }; _global.v2d.math.squareHit = function (x1, y1, x2, y2, s) { return((Math.abs(x1 - x2) <= s) && (Math.abs(y1 - y2) <= s)); }; _global.v2d.math.rectHit = function (x1, y1, x2, y2, sx, sy) { return((Math.abs(x1 - x2) <= sx) && (Math.abs(y1 - y2) <= sy)); }; _global.v2d.math.withinRect = function (x1, y1, x2, y2, x3, y3) { return((_global.v2d.math.numBetween(x1, x3, x2) == true) && (_global.v2d.math.numBetween(y1, y3, y2) == true)); }; _global.v2d.math.r2vertSgnAngle = function (x1, y1, x2, y2) { var rad = Math.asin((x2 - x1) / _global.v2d.math.p2pDistance(x1, y1, x2, y2)); return(((y2 <= y1) ? (rad) : (Math.PI - rad))); }; _global.v2d.math.r2vertCwAngle = function (x1, y1, x2, y2) { var temp = Math.asin((x2 - x1) / _global.v2d.math.p2pDistance(x1, y1, x2, y2)); if (temp < 0) { temp = temp + (Math.PI*2); } return(temp); }; _global.v2d.math.numBetween = function (a, b, c) { if (a == c) { return(b == a); } if (c > a) { return((b > a) && (b < c)); } return((b > c) && (b < a)); }; _global.v2d.math.unify = function (v) { var l = Math.sqrt((v.x * v.x) + (v.y * v.y)); v.x = v.x / l; v.y = v.y / l; return(v); }; CPlayer = function () { this.ball = undefined; }; CPlayer.prototype.move = function () { this.ball.tx = _xmouse; this.ball.ty = _ymouse; var distance = Math.sqrt(Math.pow(this.ball.tx - this.ball.x, 2) + Math.pow(this.ball.ty - this.ball.y, 2)); if (distance > 40) { var dx = (this.ball.tx - this.ball.x); var dy = (this.ball.ty - this.ball.y); dx = dx * (40 / distance); dy = dy * (40 / distance); this.ball.tx = this.ball.x + dx; this.ball.ty = this.ball.y + dy; } }; CBot = function () { this.ball = undefined; this.a = 1.3; this.f = 0.8; this.vx = 0; this.vy = 0; this.attackZoneY1 = _root.table.y0 + (1 * (_root.table.y1 - _root.table.y0)); this.prios = new Array(); this.prios.goaly = 0; this.prios.attack = 0; this.prios.idea = 0; this.prioFade = 0.96; }; CBot.prototype.loadPreset = function (id) { this.ideaP = _root.presets[id].ideaP; this.ideaA = _root.presets[id].ideaA; this.ideaS = _root.presets[id].ideaS; this.attack = _root.presets[id].attack; this.attackA0 = _root.presets[id].attackA0; this.attackA1 = _root.presets[id].attackA1; this.goalyA = _root.presets[id].goalyA; this.goalPause = _root.presets[id].goalPause; this.defense = _root.presets[id].defense; }; CBot.prototype.collision = function (ball) { if (ball.id != 2) { return(undefined); } this.prios.goaly = this.prios.goaly + 1; }; CBot.prototype.goal = function () { if (this.ball.y > _root.table.centerY) { if (this.ball.x > _root.table.centerX) { this.ideaX = _root.table.centerX + 100; } else { this.ideaX = _root.table.centerX - 150; } this.ideaY = _root.table.centerY - 150; this.prios.idea = this.goalPause; } }; CBot.prototype.idea = function (p) { if (Math.random() <= p) { this.ideaX = _root.table.centerX + ((Math.random() - 0.5) * 80); this.ideaY = _root.table.y0 + (Math.random() * (this.attackZoneY1 - _root.table.y0)); this.prios.idea = this.prios.idea + (Math.random() * this.ideaS); } }; CBot.prototype.move = function () { _root.gstep.clear(); var ball = this.ball; var puk = _root.balls[2]; for (var i in this.prios) { _root.debugMeters[i]._height = this.prios[i] * 10; this.prios[i] = this.prios[i] * this.prioFade; } if ((puk.y < _root.table.centerY) && (puk.vy < -3)) { this.prios.goaly = this.prios.goaly + 1; } if (puk.vy > 5) { this.prios.goaly = this.prios.goaly + this.defense; } else { this.prios.attack = this.prios.attack + this.attack; } if (puk.vy > 15) { this.prios.goaly = this.prios.goaly + 1; } this.idea(this.ideaP); var strategy; for (var i in this.prios) { if (this.prios[strategy] < this.prios[i]) { strategy = i; } } var tx; var ty; switch (strategy) { case "idea" : tx = this.ideaX; ty = this.ideaY; this.a = this.ideaA; break; case "goaly" : tx = _root.table.centerX + (0.3 * (puk.x - _root.table.centerX)); var goalyY = (_root.table.y0 + ball.radius); ty = goalyY + (0.3 * (puk.y - goalyY)); this.a = this.goalyA; break; case "attack" : if (puk.y > _root.table.centerY) { var shootX; var shootY; shootX = puk.x - _root.table.centerX; shootY = puk.y - _root.table.y1; shootSum = Math.sqrt((shootX * shootX) + (shootY * shootY)); shootX = shootX * (((puk.radius + ball.radius) - 3) / shootSum); shootY = shootY * (((puk.radius + ball.radius) - 3) / shootSum); tx = puk.x + shootX; ty = puk.y + shootY; if (this.prios.goaly < 5) { ty = ty + 15; } this.a = this.attackA0; } else { tx = puk.x; ty = ((puk.y - puk.radius) - ball.radius) + 3; this.a = this.attackA1; } } var ax = (tx - ball.x); var ay = (ty - ball.y); var asum = Math.sqrt((ax * ax) + (ay * ay)); ax = ax / asum; ay = ay / asum; ax = ax * this.a; ay = ay * this.a; this.vx = (this.vx * this.f) + ax; this.vy = (this.vy * this.f) + ay; ball.tx = ball.x + this.vx; ball.ty = ball.y + this.vy; }; _root.createEmptyMovieClip("g", 100); _root.createEmptyMovieClip("gstep", 101); CBall = function (id, mc, radius, brain) { this.id = id; this.value = id; this.mc = mc; this.x = mc._x; this.y = mc._y; this.radius = radius; if (brain) { this.brain = brain; this.brain.ball = this; } this.mc.engine = this; this.mc.defaultWidth = this.radius * 2; this.mc.defaultHeight = this.radius * 2; this.reset(); }; CBall.prototype.reset = function () { this.vx = 0; this.vy = 0; this.mc._x = this.x; this.mc._y = this.y; this.mc._xscale = 100; this.mc._yscale = 100; this.mc._width = this.mc.defaultWidth; this.mc._height = this.mc.defaultHeight; this.mc._alpha = 100; this.mc._visible = true; this.potted = -1; this.spot = 0; this.mc.style.gotoAndStop(this.value + 1); }; CBall.prototype.move = function () { if (this.id < 2) { this.brain.move(); this.radius = this.radius - 4; if (this.tx < (_root.table.x0 + this.radius)) { this.tx = _root.table.x0 + this.radius; } if (this.tx > (_root.table.x1 - this.radius)) { this.tx = _root.table.x1 - this.radius; } this.radius = this.radius - 2; if (this.ty < (_root.table.y0 + this.radius)) { this.ty = _root.table.y0 + this.radius; } if (this.ty > (_root.table.y1 - this.radius)) { this.ty = _root.table.y1 - this.radius; } this.radius = this.radius + 6; this.tvx = this.tx - this.x; this.tvy = this.ty - this.y; this.vx = this.tvx / _global.dt; this.vy = this.tvy / _global.dt; } else { var vsum = Math.sqrt((this.vx * this.vx) + (this.vy * this.vy)); if (vsum > 30) { this.vx = this.vx * (30 / vsum); this.vy = this.vy * (30 / vsum); } this.tvx = this.vx * _global.dt; this.tvy = this.vy * _global.dt; this.tv = Math.sqrt((this.tvx * this.tvx) + (this.tvy * this.tvy)); this.tx = this.x + this.tvx; this.ty = this.y + this.tvy; } this.col = {pos:1, type:0, pvx:this.vx, pvy:this.vy}; this.tv = Math.sqrt((this.tvx * this.tvx) + (this.tvy * this.tvy)); if (!((this.vx == 0) && (this.vy == 0))) { var colPosTemp; for (var i in _root.table.hwalls) { if (this.id != 2) { break; } var wall = _root.table.hwalls[i]; if (((Math.min(this.y, this.ty) - this.radius) <= wall.y0) && ((Math.max(this.y, this.ty) + this.radius) >= wall.y0)) { if (((this.ty * wall.dir) <= ((wall.y0 * wall.dir) + this.radius)) && ((this.y * wall.dir) >= (((wall.y0 * wall.dir) + this.radius) - 1E-6))) { var hitX = (this.x + ((((wall.y0 + (this.radius * wall.dir)) - this.y) / this.tvy) * this.tvx)); if ((hitX >= wall.x0) && (hitX <= wall.x1)) { colPosTemp = 1 - ((this.ty - (wall.y0 + (this.radius * wall.dir))) / this.tvy); if (colPosTemp < this.col.pos) { this.col.type = 1; this.col.pos = colPosTemp; this.col.pvx = (this.tvx * _root.table.flex) / _global.dt; this.col.pvy = (Math.abs(this.tvy * _root.table.flex) * wall.dir) / _global.dt; if (this.id == 2) { _root.snd.playSound("reflect"); } } } } this.pointCollision({x:wall.x0, y:wall.y0}); this.pointCollision({x:wall.x1, y:wall.y1}); } } for (var i in _root.table.vwalls) { if (this.id != 2) { break; } var wall = _root.table.vwalls[i]; if (((Math.min(this.x, this.tx) - this.radius) <= wall.x0) && ((Math.max(this.x, this.tx) + this.radius) >= wall.x0)) { if (((this.tx * wall.dir) <= ((wall.x0 * wall.dir) + this.radius)) && ((this.x * wall.dir) >= (((wall.x0 * wall.dir) + this.radius) - 1E-6))) { var hitY = (this.y + ((((wall.x0 + (this.radius * wall.dir)) - this.x) / this.tvx) * this.tvy)); if ((hitY >= wall.y0) && (hitY <= wall.y1)) { colPosTemp = 1 - ((this.tx - (wall.x0 + (this.radius * wall.dir))) / this.tvx); if (colPosTemp < this.col.pos) { this.col.type = 1; this.col.pos = colPosTemp; this.col.pvy = this.tvy / _global.dt; this.col.pvx = (Math.abs(this.tvx * _root.table.flex) * wall.dir) / _global.dt; if (this.id == 2) { _root.snd.playSound("reflect"); } } } } this.pointCollision({x:wall.x0, y:wall.y0}); this.pointCollision({x:wall.x1, y:wall.y1}); } } if (this.colTypeHistory ne "b2b2b2") { var i = 0; while (i < _root.ballsAmount) { if ((i != this.id) && ((i == 2) || (this.id == 2))) { this.sphereCollision(_root.balls[i]); } i++; } } if (this.col.type == 1) { this.tx = this.x + (this.tvx * this.col.pos); this.ty = this.y + (this.tvy * this.col.pos); } if (this.col.type == 2) { this.colTypeHistory = ("b" + this.col.q.id) + this.colTypeHistory.substr(0, 4); } else { this.colTypeHistory = ("t" + this.col.type) + this.colTypeHistory.substr(0, 4); } if (this.tx < (_root.table.x0 + this.radius)) { this.tx = _root.table.x0 + this.radius; } if (this.tx > (_root.table.x1 - this.radius)) { this.tx = _root.table.x1 - this.radius; } this.x = this.tx; this.y = this.ty; this.vx = this.col.pvx; this.vy = this.col.pvy; if (this.col.type == 2) { this.col.q.vx = this.col.qvx; this.col.q.vy = this.col.qvy; } var f = (1 - (0.09 * (1 - (Math.min(Math.abs(this.vx) + Math.abs(this.vy), 3) * 0.33)))); f = Math.pow(f * _root.table.friction, _global.dt); this.vx = this.vx * f; this.vy = this.vy * f; if (this.y < _root.table.y0) { _root.snd.playSound("goal"); _root.balls[1].brain.goal(); _root.actScore0++; this.setPos(_root.table.centerX, _root.table.centerY); this.reset(); } else if (this.y > _root.table.y1) { _root.snd.playSound("goal"); _root.balls[1].brain.goal(); _root.actScore1++; this.setPos(_root.table.centerX, _root.table.centerY); this.reset(); } this.redraw(); } }; CBall.prototype.sphereCollision = function (ball) { if (ball.potted != -1) { return(undefined); } var a = (ball.x - this.x); var b = (ball.y - this.y); var c = (Math.pow(this.tvx, 2) + Math.pow(this.tvy, 2)); var d = (((((this.tvy * a) - (this.tvx * b)) / c) * this.tv) * -1); var j = Math.sqrt(Math.pow(this.radius + ball.radius, 2) - (d * d)); if (!isNaN(j)) { var p = (((this.tvx * a) + (this.tvy * b)) / c); p = p * (1 - (j / (p * this.tv))); if ((p < 0) && (p > -1E-6)) { p = 0; } if ((p >= 0) && (p < this.col.pos)) { var qax; var qay; var pvx; var pvy; var colvx; var colvy; var pv; var qv; this.col.pos = p; this.col.type = 2; this.tx = this.x + (this.tvx * p); this.ty = this.y + (this.tvy * p); qax = ball.x - this.tx; qay = ball.y - this.ty; pvx = qay * -1; pvy = qax; colvx = this.vx - ball.vx; colvy = this.vy - ball.vy; pv = ((colvx * qay) - (colvy * qax)) / ((pvx * qay) - (pvy * qax)); this.col.q = ball; ball.brain.collision(this); this.brain.collision(ball); qv = (colvy - (pv * qax)) / qay; if (qv eq "NaN") { this.col.qvx = this.vx; this.col.qvy = this.vy; } else { qax = qax * qv; qay = qay * qv; this.col.qvx = ball.vx + qax; this.col.qvy = ball.vy + qay; } pvx = pvx * pv; pvy = pvy * pv; this.col.pvx = pvx; this.col.pvy = pvy; _root.snd.playSound("hit"); } } }; CBall.prototype.pointCollision = function (point) { var a = (point.x - this.x); var b = (point.y - this.y); var c = (Math.pow(this.tvx, 2) + Math.pow(this.tvy, 2)); var d = (((((this.tvy * a) - (this.tvx * b)) / c) * this.tv) * -1); var j = Math.sqrt((this.radius * this.radius) - (d * d)); if (!isNaN(j)) { var p = (((this.tvx * a) + (this.tvy * b)) / c); p = p * (1 - (j / (p * this.tv))); if ((p < 0) && (p > -1E-6)) { p = 0; } if ((p >= 0) && (p < this.col.pos)) { this.col.pos = p; this.col.type = 3; this.tx = this.x + (this.tvx * p); this.ty = this.y + (this.tvy * p); var x1 = (point.x - this.x); var y1 = (point.y - this.y); var n1 = ((((((x1 * x1) + (y1 * y1)) / ((this.tvx * x1) + (this.tvy * y1))) * this.tvy) - y1) / x1); var pvx = (((y1 * n1) * -1) - x1); var pvy = ((x1 * n1) - y1); var pv = (((this.tv * _root.table.flex) / _global.dt) / Math.sqrt((pvx * pvx) + (pvy * pvy))); this.col.pvx = pvx * pv; this.col.pvy = Pvy * pv; } } }; CBall.prototype.redraw = function () { this.mc._x = this.x; this.mc._y = this.y; }; CBall.prototype.setSpeed = function (vx, vy) { this.vx = vx; this.vy = vy; }; CBall.prototype.setPos = function (x, y) { this.x = x; this.y = y; this.redraw(); }; CBall.prototype.toString = function () { return(((((((((((((((((("[CBall mc:" + this.mc) + ", x:") + this.x) + ", y:") + this.y) + ", vx:") + this.vx) + ", vy:") + this.vy) + ", tx:") + this.tx) + ", ty:") + this.ty) + ", tvx:") + this.tvx) + ", tvy:") + this.tvy) + "]"); }; ballsAmount = 3; timePerHalf = 45; timeExtension = 15; names = new Array(); names[0] = "Peter"; names[1] = "Juana"; names[2] = "M.Pac"; names[3] = "Nivette"; names[4] = "Wolfram"; names[5] = "Maceba"; names[6] = "Bartoldi"; names[7] = "Lu Bang"; _root.presets = new Array(); _root.presets[0] = {ideaP:0.02, ideaA:2, ideaS:10, attack:0.9, attackA0:2, attackA1:3, goalyA:3, goalPause:50, defense:0.2}; _root.presets[1] = {ideaP:0.03, ideaA:2, ideaS:10, attack:0.5, attackA0:4, attackA1:2, goalyA:3, goalPause:40, defense:0.2}; _root.presets[2] = {ideaP:0.02, ideaA:5, ideaS:10, attack:1.1, attackA0:4, attackA1:6, goalyA:2, goalPause:30, defense:0.2}; _root.presets[3] = {ideaP:0.02, ideaA:5, ideaS:10, attack:0.7, attackA0:2, attackA1:7, goalyA:4, goalPause:30, defense:0.2}; _root.presets[4] = {ideaP:0.005, ideaA:5, ideaS:10, attack:0.8, attackA0:8, attackA1:4, goalyA:4, goalPause:10, defense:0.2}; _root.presets[5] = {ideaP:0.02, ideaA:5, ideaS:10, attack:0.7, attackA0:7, attackA1:7, goalyA:4, goalPause:30, defense:0.2}; _root.presets[6] = {ideaP:0.015, ideaA:3, ideaS:10, attack:0.5, attackA0:5, attackA1:10, goalyA:5, goalPause:20, defense:0.2}; _root.presets[7] = {ideaP:0.01, ideaA:5, ideaS:10, attack:1.2, attackA0:12, attackA1:7, goalyA:6, goalPause:20, defense:0.2}; table = new Object(); table.flex = 0.9; table.friction = 0.978; table.x0 = 110; table.x1 = 450; table.y0 = 10; table.y1 = 440; table.centerX = table.x0 + (0.5 * (table.x1 - table.x0)); table.centerY = table.y0 + (0.5 * (table.y1 - table.y0)); table.cornerHoleSize = 10; table.centerHoleSize = 90; table.height = _height - 40; table.vwalls = new Array(); table.vwalls[0] = {y0:table.y0, y1:table.y1, x0:table.x0, x1:table.x0, dir:1}; table.vwalls[1] = {y0:table.y0, y1:table.y1, x0:table.x1, x1:table.x1, dir:-1}; table.hwalls = new Array(); table.hwalls[0] = {y0:table.y0, y1:table.y0, x0:table.x0, x1:(table.x0 + (0.5 * (table.x1 - table.x0))) - (table.centerHoleSize / 2), dir:1}; table.hwalls[1] = {y0:table.y0, y1:table.y0, x0:(table.x0 + (0.5 * (table.x1 - table.x0))) + (table.centerHoleSize / 2), x1:table.x1, dir:1}; table.hwalls[2] = {y0:table.y1, y1:table.y1, x0:table.x0, x1:(table.x0 + (0.5 * (table.x1 - table.x0))) - (table.centerHoleSize / 2), dir:-1}; table.hwalls[3] = {y0:table.y1, y1:table.y1, x0:(table.x0 + (0.5 * (table.x1 - table.x0))) + (table.centerHoleSize / 2), x1:table.x1, dir:-1}; table.holes = new Array(); ballSize = 28; lvls = new Array(); lvls[0] = new CLevel(new XML("<lvl><b y=\"164.95\" x=\"170\" id=\"0\" /><b y=\"258.95\" x=\"490.95\" id=\"1\" /><b y=\"84\" x=\"492.95\" id=\"2\" /></lvl>")); this.timer = createEmptyMovieClip("timer", 99); this.timer.running = false; timer.init = function (timeTotal) { this.timeTotal = timeTotal * 1000; this.timeStart = getTimer(); _root.timeLeft = this.timeTotal; this.running = false; }; timer.onEnterFrame = function () { _global.dt = (((getTimer() - this.timestamp) / 33) * 0.2) + (_global.dt * 0.8); this.timestamp = getTimer(); if (this.running) { _root.timeLeft = _root.timeLeft - (_global.dt * 33); } this.update(); }; timer.update = function () { _root.bg.time.clock.gotoAndStop(Math.max(Math.floor(_root.timeLeft / 1000) + 2, 1)); if ((_root.timeLeft <= -0.5) && (this.running)) { this.running = false; if (_root.onEnterFrame == stepRoll) { _root.startLevelOver(); } } }; timer.timestamp = getTimer(); initGame = function () { _root.actScore0 = 0; _root.actScore1 = 0; _root.totalScore = 0; _root.actBreak = 0; _root.actHalf = 0; _root.timeLeft = -1; _root.pointer.gotoAndStop("wait"); _root.timer.running = false; initTable(); _root.actLevel = _root.actLvl + 1; loadLevel(); _root.face0.gotoAndStop(_root.playerId0 + 1); _root.face1.gotoAndStop(_root.actLvl + 1); _root.startLevel(); }; initTable = function () { this.balls = new Array(); this.balls[0] = new CBall(0, this.b0, 20, new CPlayer()); this.balls[1] = new CBall(1, this.b1, 20, new CBot()); this.balls[1].brain.loadPreset(_root.actLvl); this.balls[2] = new CBall(2, this.b2, 10); }; loadLevel = function () { _root.balls[0].x = _root.table.x0 + (0.5 * (_root.table.x1 - _root.table.x0)); _root.balls[0].y = _root.table.y0 + (0.8 * (_root.table.y1 - _root.table.y0)); _root.balls[0].reset(); _root.balls[1].x = _root.table.x0 + (0.5 * (_root.table.x1 - _root.table.x0)); _root.balls[1].y = _root.table.y0 + (0.2 * (_root.table.y1 - _root.table.y0)); _root.balls[1].reset(); _root.balls[2].x = _root.table.x0 + (0.5 * (_root.table.x1 - _root.table.x0)); _root.balls[2].y = _root.table.y0 + (0.5 * (_root.table.y1 - _root.table.y0)); _root.balls[2].reset(); }; startLevel = function (phase, time) { this.phase = int(phase); _root.timer.init((time ? (time) : (_root.timePerHalf))); this.onEnterFrame = this.stepLevel; this.nominated = 1; }; stepLevel = function () { if (this.phaseDelay > 0) { this.phaseDelay = this.phaseDelay - _global.dt; return(undefined); } switch (this.phase) { case 0 : _root.osd.gotoAndPlay("startMatch"); _root.phase++; return; case 1 : return; case 2 : _root.timer.running = true; startRoll(); return; default : trace("stepLevel - unknown phase: " + this.phase); } }; startRoll = function () { this.onEnterFrame = this.stepRoll; }; stepRoll = function () { var i = 0; while (i < this.ballsAmount) { this.balls[i].move(); i++; } }; startLevelOver = function () { this.phase = 0; trace("half: " + _root.actHalf); if (_root.actHalf == 0) { this.phase = 10; } else if (_root.actScore0 == _root.actScore1) { this.phase = 20; } this.phaseDelay = 0; this.onEnterFrame = this.stepLevelOver; }; stepLevelOver = function () { if (this.phaseDelay > 0) { this.phaseDelay = this.phaseDelay - _global.dt; return(undefined); } switch (this.phase) { case 0 : _root.osd.gotoAndPlay("endMatch"); this.phaseDelay = 100; this.phase++; return; case 1 : _root.osd.gotoAndPlay("endMatch2"); this.phaseDelay = 20; this.phase++; return; case 2 : _root.actLvl++; _root.actLevel++; if (_root.actScore0 > _root.actScore1) { if (_root.actLvl == 8) { _root.gotoAndStop("victory"); } else { _root.gotoAndStop("chooseCpu"); } } else { _root.gotoAndStop("gameOver"); } this.onEnterFrame = undefined; return; case 10 : _root.osd.gotoAndPlay("startMatch2"); this.phaseDelay = 10; this.phase++; case 11 : _root.actHalf++; _root.loadLevel(); _root.phase++; return; case 12 : return; case 13 : _root.startLevel(2); return; case 20 : _root.osd.gotoAndPlay("startMatch3"); this.phaseDelay = 10; this.phase++; case 21 : _root.loadLevel(); _root.phase++; return; case 22 : return; case 23 : _root.startLevel(2, _root.timeExtension); return; default : trace("unknown phase: " + this.phase); } }; score = function (value) { _root.actBreak = _root.actBreak + value; _root.actScore = _root.actScore + (value * Math.floor(_root.timeLeft / 1000)); _root.totalScore = _root.totalScore + (value * Math.floor(_root.timeLeft / 1000)); trace("act score: " + _root.actScore); }; stop(); _root.actLvl = 0;
Frame 5
_root.snd.playSound("goal");
Frame 6
choosePlayer = function (id) { _root.snd.playSound("click"); _root.playerId0 = id; _root.playerName0 = _root.names[id]; if (_root.version eq "nkcheat") { _root.actLvl = id; } else { _root.actLvl = 0; } gotoAndStop (13); }; hilitePlayer = function (id) { _root.hilite.gotoAndStop(id + 2); _root.display = _root.names[id]; };
Frame 7
play(); this.wait = 150; _root.snd.playSound("gameover");
Frame 9
if ((this.wait--) > 0) { gotoAndPlay (8); } else { gotoAndStop (4); }
Frame 10
play(); this.wait = 150;
Frame 12
if ((this.wait--) > 0) { gotoAndPlay (11); } else { gotoAndStop (4); }
Frame 13
_root.playerName1 = _root.names[_root.actLvl]; face0.gotoAndStop(_root.playerId0 + 1); face1.gotoAndStop(_root.actLvl + 1); display = "Round " + (_root.actLvl + 1); _root.snd.playSound("match"); play(); this.wait = 110;
Frame 15
if ((this.wait--) > 0) { gotoAndPlay (14); }
Frame 16
stop(); initGame();
Symbol 5 MovieClip [ball] Frame 1
stop();
Symbol 7 MovieClip Frame 1
stop();
Symbol 13 Button
on (release) { getURL (("http://www.neodelight.com?ref=" + _root.game) + "&ref_loc=intro", "_BLANK"); }
Symbol 25 MovieClip Frame 1
startFrame = _parent._currentframe;
Symbol 25 MovieClip Frame 2
vol = (1 - ((_parent._currentFrame - startFrame) / (_parent._totalFrames - startFrame))) * 100; if (vol < 0) { vol = 0; } _parent.snd.setVolume(vol);
Symbol 25 MovieClip Frame 3
gotoAndPlay (2);
Symbol 26 MovieClip Frame 1
snd = new Sound(this); snd.setVolume(100); _parent.stop();
Symbol 26 MovieClip Frame 123
stop(); _parent.play();
Symbol 32 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (6); }
Symbol 34 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (5); }
Symbol 36 Button
on (release) { _root.snd.playSound("click"); getURL ("http://www.neodelight.com?ref=hockey&ref_loc=moregames&ref_ver=" + _root.version, "_BLANK"); }
Symbol 40 Button
on (release) { _root.snd.playSound("click"); getURL ("http://www.neodelight.com?ref=hockey&ref_loc=moregames&ref_ver=" + _root.version, "_BLANK"); }
Symbol 52 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
this.active = 1; playSound = function (name) { if (this.active) { this[name].gotoAndPlay(2); } };
Symbol 72 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (4); }
Symbol 87 MovieClip Frame 1
stop();
Symbol 91 Button
on (release) { choosePlayer(0); } on (rollOver) { hilitePlayer(0); }
Symbol 92 Button
on (release) { choosePlayer(1); } on (rollOver) { hilitePlayer(1); }
Symbol 93 Button
on (release) { choosePlayer(2); } on (rollOver) { hilitePlayer(2); }
Symbol 94 Button
on (release) { choosePlayer(3); } on (rollOver) { hilitePlayer(3); }
Symbol 95 Button
on (release) { choosePlayer(7); } on (rollOver) { hilitePlayer(7); }
Symbol 96 Button
on (release) { choosePlayer(6); } on (rollOver) { hilitePlayer(6); }
Symbol 97 Button
on (release) { choosePlayer(5); } on (rollOver) { hilitePlayer(5); }
Symbol 98 Button
on (release) { choosePlayer(4); } on (rollOver) { hilitePlayer(4); }
Symbol 227 MovieClip Frame 1
_parent.gotoAndStop("default");
Symbol 227 MovieClip Frame 2
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 3
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 4
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 5
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 6
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 7
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 8
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 9
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 10
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 11
_parent.gotoAndPlay("hurry");
Symbol 227 MovieClip Frame 12
_parent.gotoAndPlay("hurry");
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 12
gotoAndStop (1);
Symbol 228 MovieClip Frame 16
gotoAndStop (1);
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 2
play();
Symbol 229 MovieClip Frame 9
_root.timer.init(_root.timePerLevel);
Symbol 229 MovieClip Frame 17
_root.phase++;
Symbol 245 MovieClip Frame 1
if (_root.actScore0 > _root.actScore1) { name = _root.playerName0.toUpperCase(); _root.snd.playSound("won"); stop(); } else { _root.snd.playSound("lost"); name = _root.playerName1.toUpperCase(); }
Symbol 245 MovieClip Frame 2
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 19
_root.snd.playSound("half");
Symbol 246 MovieClip Frame 104
stop(); _root.phase++;
Symbol 246 MovieClip Frame 124
_root.snd.playSound("half");
Symbol 246 MovieClip Frame 209
stop(); _root.phase++;
Symbol 246 MovieClip Frame 228
_root.snd.playSound("half");
Symbol 246 MovieClip Frame 313
stop(); _root.phase++;
Symbol 246 MovieClip Frame 315
stop(); play();
Symbol 246 MovieClip Frame 333
stop();
Symbol 246 MovieClip Frame 343
stop();
Symbol 250 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (2); }
Symbol 256 Button
on (release) { _root.snd.playSound("click"); prevFrame(); }
Symbol 260 Button
on (release) { _root.snd.playSound("click"); _root.onEnterFrame = undefined; _root.gotoAndStop("menu"); }
Symbol 261 MovieClip Frame 1
stop();
Symbol 264 Button
on (release) { _root.snd.active = 0; nextFrame(); }
Symbol 267 Button
on (release) { _root.snd.active = 1; _root.snd.playSound("click"); prevFrame(); }
Symbol 268 MovieClip Frame 1
stop();
Symbol 280 Button
on (release) { this.init(); }
Symbol 281 MovieClip Frame 1
this.init = function () { this.time0 = getTimer(); this.frames = 0; }; init();
Symbol 281 MovieClip Frame 2
stop(); this.onEnterFrame = function () { this.frames++; this.time1 = getTimer(); this.dtime = this.time1 - this.time0; this.display_fps = int((this.frames * 1000) / this.dtime); };

Library Items

Symbol 1 Sound [neodelight_music]
Symbol 2 Sound [goal]
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClip [ball]Uses:4Used by:8
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClip [ballSprite]Uses:5 7Used by:Timeline
Symbol 9 FontUsed by:10 11 50 276 277 279
Symbol 10 EditableTextUses:9Used by:Timeline
Symbol 11 EditableTextUses:9Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 ButtonUses:12Used by:26
Symbol 14 BitmapUsed by:16
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:14 15Used by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:16 17 19Used by:26
Symbol 21 SoundUsed by:26
Symbol 22 FontUsed by:23 24
Symbol 23 TextUses:22Used by:26
Symbol 24 TextUses:22Used by:26
Symbol 25 MovieClipUsed by:26
Symbol 26 MovieClipUses:13 20 21 23 24 25Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:32 34 36 72
Symbol 29 FontUsed by:30 33 35 44 46 71 73 74 75 88 89 99 100 101 102 104 105 106 107 109 110 111 112 113 114 115 116 251 252 253 254 257 258 259 269 270 271 272
Symbol 30 TextUses:29Used by:32
Symbol 31 GraphicUsed by:32 34 36 72
Symbol 32 ButtonUses:28 30 31Used by:Timeline
Symbol 33 TextUses:29Used by:34
Symbol 34 ButtonUses:28 33 31Used by:Timeline
Symbol 35 TextUses:29Used by:36
Symbol 36 ButtonUses:28 35 31Used by:Timeline
Symbol 37 FontUsed by:38
Symbol 38 TextUses:37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:38 39Used by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 FontUsed by:43 45 247 248 262 263 265 266
Symbol 43 TextUses:42Used by:48
Symbol 44 TextUses:29Used by:48
Symbol 45 TextUses:42Used by:48
Symbol 46 TextUses:29Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:43 44 45 46 47Used by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 EditableTextUses:9Used by:Timeline
Symbol 51 SoundUsed by:52
Symbol 52 MovieClipUses:51Used by:70
Symbol 53 SoundUsed by:54
Symbol 54 MovieClipUses:53Used by:70
Symbol 55 SoundUsed by:56
Symbol 56 MovieClipUses:55Used by:70
Symbol 57 SoundUsed by:58
Symbol 58 MovieClipUses:57Used by:70
Symbol 59 SoundUsed by:60
Symbol 60 MovieClipUses:59Used by:70
Symbol 61 SoundUsed by:62
Symbol 62 MovieClipUses:61Used by:70
Symbol 63 MovieClipUsed by:70
Symbol 64 SoundUsed by:65
Symbol 65 MovieClipUses:64Used by:70
Symbol 66 SoundUsed by:67
Symbol 67 MovieClipUses:66Used by:70
Symbol 68 SoundUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:52 54 56 58 60 62 63 65 67 69Used by:Timeline
Symbol 71 TextUses:29Used by:72
Symbol 72 ButtonUses:28 71 31Used by:Timeline
Symbol 73 TextUses:29Used by:Timeline
Symbol 74 TextUses:29Used by:Timeline
Symbol 75 TextUses:29Used by:Timeline
Symbol 76 GraphicUsed by:108  Timeline
Symbol 77 GraphicUsed by:108  Timeline
Symbol 78 GraphicUsed by:108  Timeline
Symbol 79 GraphicUsed by:108  Timeline
Symbol 80 GraphicUsed by:108  Timeline
Symbol 81 GraphicUsed by:108  Timeline
Symbol 82 GraphicUsed by:108  Timeline
Symbol 83 GraphicUsed by:108  Timeline
Symbol 84 GraphicUsed by:108  Timeline
Symbol 85 GraphicUsed by:108  Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 EditableTextUses:29Used by:Timeline
Symbol 89 EditableTextUses:29Used by:Timeline
Symbol 90 GraphicUsed by:91 92 93 94 95 96 97 98
Symbol 91 ButtonUses:90Used by:Timeline
Symbol 92 ButtonUses:90Used by:Timeline
Symbol 93 ButtonUses:90Used by:Timeline
Symbol 94 ButtonUses:90Used by:Timeline
Symbol 95 ButtonUses:90Used by:Timeline
Symbol 96 ButtonUses:90Used by:Timeline
Symbol 97 ButtonUses:90Used by:Timeline
Symbol 98 ButtonUses:90Used by:Timeline
Symbol 99 TextUses:29Used by:Timeline
Symbol 100 TextUses:29Used by:Timeline
Symbol 101 TextUses:29Used by:Timeline
Symbol 102 TextUses:29Used by:Timeline
Symbol 103 GraphicUsed by:Timeline
Symbol 104 EditableTextUses:29Used by:Timeline
Symbol 105 EditableTextUses:29Used by:Timeline
Symbol 106 TextUses:29Used by:Timeline
Symbol 107 TextUses:29Used by:Timeline
Symbol 108 MovieClipUses:76 77 78 79 80 81 82 83 84 85Used by:Timeline
Symbol 109 EditableTextUses:29Used by:Timeline
Symbol 110 EditableTextUses:29Used by:Timeline
Symbol 111 EditableTextUses:29Used by:Timeline
Symbol 112 EditableTextUses:29Used by:Timeline
Symbol 113 EditableTextUses:29Used by:Timeline
Symbol 114 EditableTextUses:29Used by:Timeline
Symbol 115 EditableTextUses:29Used by:Timeline
Symbol 116 EditableTextUses:29Used by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:229
Symbol 119 GraphicUsed by:229
Symbol 120 GraphicUsed by:229
Symbol 121 GraphicUsed by:229
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:122 123Used by:229
Symbol 125 GraphicUsed by:229
Symbol 126 FontUsed by:127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 273 274
Symbol 127 TextUses:126Used by:227
Symbol 128 TextUses:126Used by:227
Symbol 129 TextUses:126Used by:227
Symbol 130 TextUses:126Used by:227
Symbol 131 TextUses:126Used by:227
Symbol 132 TextUses:126Used by:227
Symbol 133 TextUses:126Used by:227
Symbol 134 TextUses:126Used by:227
Symbol 135 TextUses:126Used by:227
Symbol 136 TextUses:126Used by:227
Symbol 137 TextUses:126Used by:227
Symbol 138 TextUses:126Used by:227
Symbol 139 TextUses:126Used by:227
Symbol 140 TextUses:126Used by:227
Symbol 141 TextUses:126Used by:227
Symbol 142 TextUses:126Used by:227
Symbol 143 TextUses:126Used by:227
Symbol 144 TextUses:126Used by:227
Symbol 145 TextUses:126Used by:227
Symbol 146 TextUses:126Used by:227
Symbol 147 TextUses:126Used by:227
Symbol 148 TextUses:126Used by:227
Symbol 149 TextUses:126Used by:227
Symbol 150 TextUses:126Used by:227
Symbol 151 TextUses:126Used by:227
Symbol 152 TextUses:126Used by:227
Symbol 153 TextUses:126Used by:227
Symbol 154 TextUses:126Used by:227
Symbol 155 TextUses:126Used by:227
Symbol 156 TextUses:126Used by:227
Symbol 157 TextUses:126Used by:227
Symbol 158 TextUses:126Used by:227
Symbol 159 TextUses:126Used by:227
Symbol 160 TextUses:126Used by:227
Symbol 161 TextUses:126Used by:227
Symbol 162 TextUses:126Used by:227
Symbol 163 TextUses:126Used by:227
Symbol 164 TextUses:126Used by:227
Symbol 165 TextUses:126Used by:227
Symbol 166 TextUses:126Used by:227
Symbol 167 TextUses:126Used by:227
Symbol 168 TextUses:126Used by:227
Symbol 169 TextUses:126Used by:227
Symbol 170 TextUses:126Used by:227
Symbol 171 TextUses:126Used by:227
Symbol 172 TextUses:126Used by:227
Symbol 173 TextUses:126Used by:227
Symbol 174 TextUses:126Used by:227
Symbol 175 TextUses:126Used by:227
Symbol 176 TextUses:126Used by:227
Symbol 177 TextUses:126Used by:227
Symbol 178 TextUses:126Used by:227
Symbol 179 TextUses:126Used by:227
Symbol 180 TextUses:126Used by:227
Symbol 181 TextUses:126Used by:227
Symbol 182 TextUses:126Used by:227
Symbol 183 TextUses:126Used by:227
Symbol 184 TextUses:126Used by:227
Symbol 185 TextUses:126Used by:227
Symbol 186 TextUses:126Used by:227
Symbol 187 TextUses:126Used by:227
Symbol 188 TextUses:126Used by:227
Symbol 189 TextUses:126Used by:227
Symbol 190 TextUses:126Used by:227
Symbol 191 TextUses:126Used by:227
Symbol 192 TextUses:126Used by:227
Symbol 193 TextUses:126Used by:227
Symbol 194 TextUses:126Used by:227
Symbol 195 TextUses:126Used by:227
Symbol 196 TextUses:126Used by:227
Symbol 197 TextUses:126Used by:227
Symbol 198 TextUses:126Used by:227
Symbol 199 TextUses:126Used by:227
Symbol 200 TextUses:126Used by:227
Symbol 201 TextUses:126Used by:227
Symbol 202 TextUses:126Used by:227
Symbol 203 TextUses:126Used by:227
Symbol 204 TextUses:126Used by:227
Symbol 205 TextUses:126Used by:227
Symbol 206 TextUses:126Used by:227
Symbol 207 TextUses:126Used by:227
Symbol 208 TextUses:126Used by:227
Symbol 209 TextUses:126Used by:227
Symbol 210 TextUses:126Used by:227
Symbol 211 TextUses:126Used by:227
Symbol 212 TextUses:126Used by:227
Symbol 213 TextUses:126Used by:227
Symbol 214 TextUses:126Used by:227
Symbol 215 TextUses:126Used by:227
Symbol 216 TextUses:126Used by:227
Symbol 217 TextUses:126Used by:227
Symbol 218 TextUses:126Used by:227
Symbol 219 TextUses:126Used by:227
Symbol 220 TextUses:126Used by:227
Symbol 221 TextUses:126Used by:227
Symbol 222 TextUses:126Used by:227
Symbol 223 TextUses:126Used by:227
Symbol 224 TextUses:126Used by:227
Symbol 225 TextUses:126Used by:227
Symbol 226 TextUses:126Used by:227
Symbol 227 MovieClipUses:127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226Used by:228
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClipUses:118 119 120 121 124 125 228Used by:Timeline
Symbol 230 GraphicUsed by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:246
Symbol 233 FontUsed by:234 236 238 240 242 243 244
Symbol 234 TextUses:233Used by:235
Symbol 235 MovieClipUses:234Used by:246
Symbol 236 TextUses:233Used by:237
Symbol 237 MovieClipUses:236Used by:246
Symbol 238 TextUses:233Used by:239
Symbol 239 MovieClipUses:238Used by:246
Symbol 240 TextUses:233Used by:241
Symbol 241 MovieClipUses:240Used by:246
Symbol 242 TextUses:233Used by:245
Symbol 243 TextUses:233Used by:245
Symbol 244 TextUses:233Used by:245
Symbol 245 MovieClipUses:242 243 244Used by:246
Symbol 246 MovieClipUses:232 235 237 239 241 245Used by:Timeline
Symbol 247 TextUses:42Used by:250
Symbol 248 TextUses:42Used by:250
Symbol 249 GraphicUsed by:250 264 267
Symbol 250 ButtonUses:247 248 249Used by:261
Symbol 251 TextUses:29Used by:261
Symbol 252 TextUses:29Used by:256
Symbol 253 TextUses:29Used by:256
Symbol 254 TextUses:29Used by:256
Symbol 255 GraphicUsed by:256 260
Symbol 256 ButtonUses:252 253 254 255Used by:261
Symbol 257 TextUses:29Used by:260
Symbol 258 TextUses:29Used by:260
Symbol 259 TextUses:29Used by:260
Symbol 260 ButtonUses:257 258 259 255Used by:261
Symbol 261 MovieClipUses:250 251 256 260Used by:Timeline
Symbol 262 TextUses:42Used by:264
Symbol 263 TextUses:42Used by:264
Symbol 264 ButtonUses:262 263 249Used by:268
Symbol 265 TextUses:42Used by:267
Symbol 266 TextUses:42Used by:267
Symbol 267 ButtonUses:265 266 249Used by:268
Symbol 268 MovieClipUses:264 267Used by:Timeline
Symbol 269 TextUses:29Used by:Timeline
Symbol 270 TextUses:29Used by:Timeline
Symbol 271 EditableTextUses:29Used by:Timeline
Symbol 272 EditableTextUses:29Used by:Timeline
Symbol 273 EditableTextUses:126Used by:Timeline
Symbol 274 EditableTextUses:126Used by:Timeline
Symbol 275 GraphicUsed by:281
Symbol 276 EditableTextUses:9Used by:281
Symbol 277 EditableTextUses:9Used by:281
Symbol 278 GraphicUsed by:280
Symbol 279 EditableTextUses:9Used by:280
Symbol 280 ButtonUses:278 279Used by:281
Symbol 281 MovieClipUses:275 276 277 280Used by:Timeline

Instance Names

"snd"Frame 4Symbol 70 MovieClip
"hilite"Frame 6Symbol 87 MovieClip
"face0"Frame 13Symbol 108 MovieClip
"face1"Frame 13Symbol 108 MovieClip
"bg"Frame 16Symbol 229 MovieClip
"b2"Frame 16Symbol 8 MovieClip [ballSprite]
"b1"Frame 16Symbol 8 MovieClip [ballSprite]
"b0"Frame 16Symbol 8 MovieClip [ballSprite]
"osd"Frame 16Symbol 246 MovieClip
"face0"Frame 16Symbol 108 MovieClip
"face1"Frame 16Symbol 108 MovieClip
"fps"Frame 16Symbol 281 MovieClip
"mc"Symbol 5 MovieClip [ball] Frame 1Symbol 4 MovieClip
"style"Symbol 8 MovieClip [ballSprite] Frame 1Symbol 5 MovieClip [ball]
"marker"Symbol 8 MovieClip [ballSprite] Frame 1Symbol 7 MovieClip
"goal"Symbol 70 MovieClip Frame 1Symbol 52 MovieClip
"lost"Symbol 70 MovieClip Frame 1Symbol 54 MovieClip
"gameover"Symbol 70 MovieClip Frame 1Symbol 56 MovieClip
"won"Symbol 70 MovieClip Frame 1Symbol 58 MovieClip
"victory"Symbol 70 MovieClip Frame 1Symbol 60 MovieClip
"hit"Symbol 70 MovieClip Frame 1Symbol 62 MovieClip
"reflect"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"click"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"match"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"half"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"clock"Symbol 228 MovieClip Frame 1Symbol 227 MovieClip
"time"Symbol 229 MovieClip Frame 1Symbol 228 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "neodelight_music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "goal"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ballSprite"
ExportAssets (56)Timeline Frame 16Symbol 8 as "ballSprite"
ExportAssets (56)Timeline Frame 16Symbol 8 as "ballSprite"
ExportAssets (56)Timeline Frame 16Symbol 8 as "ballSprite"

Labels

"menu"Frame 4
"help"Frame 5
"choosePlayer"Frame 6
"gameOver"Frame 7
"gameOverWait"Frame 8
"victory"Frame 10
"victoryWait"Frame 11
"chooseCpu"Frame 13
"chooseCpuWait"Frame 14
"game"Frame 16
"active"Symbol 7 MovieClip Frame 2
"vanish"Symbol 7 MovieClip Frame 80
"loop"Symbol 25 MovieClip Frame 2
"default"Symbol 228 MovieClip Frame 1
"hit"Symbol 228 MovieClip Frame 8
"hurry"Symbol 228 MovieClip Frame 14
"level"Symbol 229 MovieClip Frame 2
"startmatch"Symbol 246 MovieClip Frame 2
"startmatch2"Symbol 246 MovieClip Frame 107
"startmatch3"Symbol 246 MovieClip Frame 211
"endMatch"Symbol 246 MovieClip Frame 315
"endMatch2"Symbol 246 MovieClip Frame 334
"really"Symbol 261 MovieClip Frame 2

Dynamic Text Variables

titleSymbol 10 EditableText""
percentSymbol 11 EditableText""
versionSymbol 50 EditableText"asdf"
_root.displaySymbol 88 EditableText"choose your opponent"
_root.displaySymbol 89 EditableText"choose your opponent"
_root.displaySymbol 104 EditableText"choose your opponent"
_root.displaySymbol 105 EditableText"choose your opponent"
_root.playerName0Symbol 113 EditableText"choose your opponent"
_root.playerName0Symbol 114 EditableText"choose your opponent"
_root.playerName1Symbol 115 EditableText"choose your opponent"
_root.playerName1Symbol 116 EditableText"choose your opponent"
_root.playerName1Symbol 271 EditableText"x"
_root.playerName0Symbol 272 EditableText"x"
_root.actScore0Symbol 273 EditableText"12"
_root.actScore1Symbol 274 EditableText"23"
display_fpsSymbol 276 EditableText"40"




http://swfchan.com/3/11387/info.shtml
Created: 7/6 -2019 09:00:22 Last modified: 7/6 -2019 09:00:22 Server time: 17/05 -2024 16:00:06