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Tubes Mix.swf

This is the info page for
Flash #11538

(Click the ID number above for more basic data on this flash file.)


Text
LOADING.....

MORE GAMES

MORE GAMES

10

SOUND ON

SOUND ON

RESTART

RESTART

NEW GAME

NEW GAME

MENU

MENU

SOUND OFF

SOUND OFF

LEVEL

TIME

300

CLICK ANY PLACE

CONTINUE

CONTINUE

HELP

HELP

MORE GAMES

MORE GAMES

REGISTER

REGISTER

EXIT

EXIT

DO YOU REALLY WANT TO

RESTART LEVEL ?

OK

CANCEL

DO YOU REALLY WANT
TO START NEW GAME ?

LEVEL COMPLETE

CONTINUE

YOU HAVE PASSED
ALL LEVELS

1 - 6

7 - 12

19 - 24

13 - 18

25 - 30

31 - 36

SELECT EPISODE

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Get full version

THIS EPISODE IS
AVAILABLE AT THE FULL
VERSION ONLY

MORE LEVELS ARE
AVAILABLE AT THE FULL
VERSION ONLY

RESTART

TIME OVER
TRY AGAIN

ActionScript [AS1/AS2]

Frame 1
if (getBytesLoaded() >= getBytesTotal()) { _quality = "BEST"; gotoAndStop (3); stop(); } else { ProgressBar._xscale = int((getBytesLoaded() / getBytesTotal()) * 100); ProgressBar._x = 113 + (((ProgressBar._xscale / 100) * 400) / 2); }
Frame 2
gotoAndPlay (1);
Frame 3
function SetDoorCommands(d1, d2, d3, d4) { DoorCommand = d1; DoorCommandParam = d2; DoorCommand2 = d3; DoorCommandParam2 = d4; } function SetDoorClosed() { DoorX = 0; DoorMode = "DoorClosed"; DoorRightSide1._visible = true; DoorLeftSide1._visible = true; DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } function SetDoorOpened() { DoorX = 370; if (IsDoorForMenu) { DoorX = 140; } DoorMode = "DoorOpened"; DoorRightSide1._visible = true; DoorLeftSide1._visible = true; DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } function SetDoorClosing() { if (_root.isSoundOn) { _root.SoundDoorClose.start(); } DoorMove = -20; DoorMode = "DoorClosing"; DoorRightSide1._visible = true; DoorLeftSide1._visible = true; DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } function SetDoorOpening() { if (_root.isSoundOn) { _root.SoundDoorOpen.start(); } DoorMove = 20; DoorMode = "DoorOpening"; DoorRightSide1._visible = true; DoorLeftSide1._visible = true; DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } function SetDoorCloseAndOpen() { if (_root.isSoundOn) { _root.SoundDoorClose.start(); } DoorMove = -20; DoorMode = "DoorCloseAndOpen"; DoorRightSide1._visible = true; DoorLeftSide1._visible = true; DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } function ProcessDoorCommand() { if (DoorCommand == "LoadLevel") { LoadLevel(DoorCommandParam); } if (DoorCommand == "HideMainMenu") { _root.WindowMainMenu1._visible = false; _root.MakeVisibleBoard(); } if (DoorCommand == "ShowMainMenu") { _root.InitMainMenu(); _root.MakeInvisibleBoard(); } } function UpdateDoors() { if (DoorMode == "DoorCloseAndOpen") { DoorX = DoorX + DoorMove; if (DoorMove < 0) { if (DoorX < 0) { if (_root.isSoundOn) { _root.SoundDoorOpen.start(); } DoorX = 1; DoorMove = DoorMove * -1; ProcessDoorCommand(); } } if (IsDoorForMenu) { if (DoorX > 140) { if (DoorMove > 0) { SetDoorOpened(); ProcessDoorCommand(); } } } else if (DoorMove > 0) { if (DoorX > 370) { SetDoorOpened(); } } DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } if (DoorMode == "DoorOpening") { DoorX = DoorX + DoorMove; if (IsDoorForMenu) { if (DoorX > 140) { SetDoorOpened(); ProcessDoorCommand(); } } else if (DoorX > 370) { SetDoorOpened(); ProcessDoorCommand(); } DoorRightSide1._x = (DoorX + 360) + 100; DoorLeftSide1._x = (-DoorX) + 360; } } function EmptyArrayNet() { var _local2 = 1; while (_local2 <= FieldSizeX) { var _local1 = 1; while (_local1 <= FieldSizeY) { SetArrayNetValue(_local2, _local1, 9999); _local1++; } _local2++; } } function GetArrayNetValue(pNetX, pNetY) { return(ArrayNet[pNetX + ((pNetY - 1) * FieldSizeX)]); } function SetArrayNetValue(pNetX, pNetY, pValue) { ArrayNet[pNetX + ((pNetY - 1) * FieldSizeX)] = pValue; } function ConvNetPosToPosX(pNetX) { return(OtstupX + (pNetX * BrickSize)); } function ConvNetPosToPosY(pNetY) { return(OtstupY + (pNetY * BrickSize)); } function ConvPosToNetPosX(pPosX) { return(Math.round((pPosX - OtstupX) / BrickSize)); } function ConvPosToNetPosY(pPosY) { return(Math.round((pPosY - OtstupY) / BrickSize)); } function FirstInit() { } function AddPodkladka(p_NetPosX, p_NetPosY) { var _local2 = NumBalls; duplicateMovieClip ("c_podkladka", "Podkladka" + _local2, _local2 + 10); this["Podkladka" + _local2]._NetPosX = p_NetPosX; this["Podkladka" + _local2]._NetPosY = p_NetPosY; this["Podkladka" + _local2]._x = ConvNetPosToPosX(p_NetPosX); this["Podkladka" + _local2]._y = ConvNetPosToPosY(p_NetPosY); this["Podkladka" + _local2]._Number = _local2; this["Podkladka" + _local2]._visible = true; SetArrayNetValue(p_NetPosX, p_NetPosY, _local2); } function AddWall(p_NetPosX, p_NetPosY) { NumWalls++; var _local2 = NumWalls; duplicateMovieClip ("c_wall", "Wall" + _local2, _local2 + 200); this["Wall" + _local2]._NetPosX = p_NetPosX; this["Wall" + _local2]._NetPosY = p_NetPosY; this["Wall" + _local2]._x = ConvNetPosToPosX(p_NetPosX); this["Wall" + _local2]._y = ConvNetPosToPosY(p_NetPosY); this["Wall" + _local2]._Number = _local2; this["Wall" + _local2]._visible = true; SetArrayNetValue(p_NetPosX, p_NetPosY, 1); } function AddTube(p_NetPosX, p_NetPosY, p_Value) { NumTubes++; var _local2 = NumTubes; var _local5 = p_Value - 30; if (p_Value < 30) { duplicateMovieClip ("c_tube" + p_Value, "Tube" + _local2, _local2 + 300); } if (p_Value >= 30) { duplicateMovieClip ("c_can" + _local5, "Tube" + _local2, _local2 + 300); } this["Tube" + _local2]._NetPosX = p_NetPosX; this["Tube" + _local2]._NetPosY = p_NetPosY; this["Tube" + _local2]._x = ConvNetPosToPosX(p_NetPosX); this["Tube" + _local2]._y = ConvNetPosToPosY(p_NetPosY); this["Tube" + _local2]._Number = _local2; this["Tube" + _local2]._Type = p_Value + 20; this["Tube" + _local2]._visible = true; SetArrayNetValue(p_NetPosX, p_NetPosY, _local2 + 300); } function AddPodkladka(p_NetPosX, p_NetPosY) { NumPodkladok++; var _local2 = NumPodkladok; duplicateMovieClip ("c_podkladka", "Podkladka" + _local2, _local2 + 10); this["Podkladka" + _local2]._x = ConvNetPosToPosX(p_NetPosX); this["Podkladka" + _local2]._y = ConvNetPosToPosY(p_NetPosY); } function LoadLevel(p_LevelNumber) { _root.WindowMainMenu1._visible = false; EmptyArrayNet(); var _local5 = 1; while (_local5 <= NumPodkladok) { removeMovieClip("Podkladka" + _local5); _local5++; } _local5 = 1; while (_local5 <= NumWalls) { removeMovieClip("Wall" + _local5); _local5++; } _local5 = 1; while (_local5 <= NumTubes) { removeMovieClip("Tube" + _local5); _local5++; } LevelNet = this["LevelNet" + p_LevelNumber]; LevelNetR = this["LevelNetR" + p_LevelNumber]; CurTime = this["MaxTime" + p_LevelNumber]; NumPodkladok = 0; NumWalls = 0; NumTubes = 0; _local5 = 1; while (_local5 <= FieldSizeX) { var _local3 = 1; while (_local3 <= FieldSizeY) { var _local4 = LevelNet[(_local5 - 1) + ((_local3 - 1) * FieldSizeX)]; if (_local4 == 1) { AddWall(_local5, _local3); } if (_local4 > 20) { AddTube(_local5, _local3, _local4 - 20); } _local3++; } _local5++; } SetupMap(); c_arrowleft1._visible = false; c_arrowright1._visible = false; c_arrowdown1._visible = false; c_arrowup1._visible = false; GameMode = "WaitForSelect"; } function WaitForSelectWork(pNetX, pNetY) { if ((((pNetX < 0) || (pNetY < 0)) || (pNetX >= FieldSizeX)) || (pNetY >= FieldSizeY)) { return(undefined); } var _local4 = GetArrayNetValue(pNetX, pNetY); if ((_local4 > 300) && (_local4 < 400)) { GameMode = "WaitForMove"; c_arrowleft1._visible = false; c_arrowright1._visible = false; c_arrowdown1._visible = false; c_arrowup1._visible = false; WorkTubeIndex = _local4 - 300; if (GetArrayNetValue(pNetX - 1, pNetY) == 9999) { c_arrowleft1._visible = true; c_arrowleft1._x = this["Tube" + WorkTubeIndex]._x - BrickSize; c_arrowleft1._y = this["Tube" + WorkTubeIndex]._y; } if (GetArrayNetValue(pNetX + 1, pNetY) == 9999) { c_arrowright1._visible = true; c_arrowright1._x = this["Tube" + WorkTubeIndex]._x + BrickSize; c_arrowright1._y = this["Tube" + WorkTubeIndex]._y; } if (GetArrayNetValue(pNetX, pNetY - 1) == 9999) { c_arrowup1._visible = true; c_arrowup1._x = this["Tube" + WorkTubeIndex]._x; c_arrowup1._y = this["Tube" + WorkTubeIndex]._y - BrickSize; } if (GetArrayNetValue(pNetX, pNetY + 1) == 9999) { c_arrowdown1._visible = true; c_arrowdown1._x = this["Tube" + WorkTubeIndex]._x; c_arrowdown1._y = this["Tube" + WorkTubeIndex]._y + BrickSize; } } } function OnMouseUp() { if (_root.DialogMode == "ShowIntro") { SetDoorOpening(); ClickAnyPlace1._visible = false; MakeVisibleBoard(); if (!IsOnlineGame) { InitMainMenu(); } _root.DialogMode = "Gaming"; } if (_root.DialogMode != "Gaming") { return(undefined); } if ((GameMode == "WaitForSelect") || (GameMode == "WaitForMove")) { var _local5 = ConvPosToNetPosX(_root._xmouse); var _local4 = ConvPosToNetPosY(_root._ymouse); if ((((_local5 >= 0) && (_local4 >= 0)) || (_local5 < FieldSizeX)) || (_local4 < FieldSizeY)) { var _local6 = GetArrayNetValue(_local5, _local4); if ((_local6 > 300) && (_local6 < 400)) { if (_root.isSoundOn) { _root.SoundClickTube.start(); } } } WaitForSelectWork(_local5, _local4); } if (GameMode == "WaitForMove") { var _local5 = ConvPosToNetPosX(_root._xmouse); var _local4 = ConvPosToNetPosY(_root._ymouse); if (GetArrayNetValue(_local5, _local4) != 9999) { return(undefined); } dirX = 0; dirY = 0; if (GetArrayNetValue(_local5 - 1, _local4) == (300 + WorkTubeIndex)) { dirX = 1; } if (GetArrayNetValue(_local5 + 1, _local4) == (300 + WorkTubeIndex)) { dirX = -1; } if (GetArrayNetValue(_local5, _local4 - 1) == (300 + WorkTubeIndex)) { dirY = 1; } if (GetArrayNetValue(_local5, _local4 + 1) == (300 + WorkTubeIndex)) { dirY = -1; } if ((dirX == 0) && (dirY == 0)) { return(undefined); } if (_root.isSoundOn) { _root.SoundClickArrow.start(); } GameMode = "Moving"; c_arrowleft1._visible = false; c_arrowright1._visible = false; c_arrowdown1._visible = false; c_arrowup1._visible = false; var _local3 = _local5; var _local2 = _local4; while (GetArrayNetValue(_local3 + dirX, _local2 + dirY) == 9999) { _local3 = _local3 + dirX; _local2 = _local2 + dirY; } MustPosX = ConvNetPosToPosX(_local3); MustPosY = ConvNetPosToPosY(_local2); } } function CalculateOffset() { FirstNetX = 0; var _local2 = 1; while (_local2 <= FieldSizeX) { var _local1 = 1; while (_local1 <= FieldSizeY) { if (FirstNetX == 0) { g_value = GetArrayNetValue(_local2, _local1); if ((g_value > 300) && (g_value < 400)) { FirstNetX = _local2; FirstNetY = _local1; } } _local1++; } _local2++; } FirstNetRX = 0; _local2 = 1; while (_local2 <= FieldSizeX) { var _local1 = 1; while (_local1 <= FieldSizeY) { if (FirstNetRX == 0) { g_value = LevelNetR[(_local2 - 1) + ((_local1 - 1) * FieldSizeX)]; if ((g_value > 20) && (g_value < 80)) { FirstNetRX = _local2; FirstNetRY = _local1; } } _local1++; } _local2++; } OffsetX = FirstNetRX - FirstNetX; OffsetY = FirstNetRY - FirstNetY; } function CheckLevelComplete() { CalculateOffset(); var _local3 = 1; while (_local3 <= FieldSizeX) { var _local2 = 1; for ( ; _local2 <= FieldSizeY ; _local2++) { g_value1 = LevelNetR[(_local3 - 1) + ((_local2 - 1) * FieldSizeX)]; if ((g_value1 > 20) && (g_value1 < 80)) { if (((((_local3 - OffsetX) > 0) && ((_local3 - OffsetX) <= FieldSizeX)) && ((_local2 - OffsetY) > 0)) && ((_local2 - OffsetY) <= FieldSizeY)) { g_value2 = GetArrayNetValue(_local3 - OffsetX, _local2 - OffsetY); if ((g_value2 > 300) && (g_value2 < 400)) { if (this["Tube" + (g_value2 - 300)]._Type != g_value1) { return(false); } continue; } return(false); } return(false); } } _local3++; } return(true); } function SetupMap() { var _local3 = 1; while (_local3 <= NumMapTubes) { removeMovieClip("MapTube" + _local3); _local3++; } NumMapTubes = 0; _local3 = 1; while (_local3 <= FieldSizeX) { var _local1 = 1; while (_local1 <= FieldSizeY) { var _local2 = LevelNetR[(_local3 - 1) + ((_local1 - 1) * FieldSizeX)]; if (_local2 > 20) { AddMapTube(_local3, _local1, _local2 - 20); } _local1++; } _local3++; } } function AddMapTube(p_NetPosX, p_NetPosY, p_Value) { NumMapTubes++; var _local2 = NumMapTubes; var _local4 = p_Value - 30; if (p_Value < 30) { duplicateMovieClip ("l_tube" + p_Value, "MapTube" + _local2, _local2 + 400); } if (p_Value >= 30) { duplicateMovieClip ("l_can" + _local4, "MapTube" + _local2, _local2 + 400); } this["MapTube" + _local2]._x = 8 + (p_NetPosX * SmallBrickSize); this["MapTube" + _local2]._y = 45 + (p_NetPosY * SmallBrickSize); this["MapTube" + _local2]._visible = true; } function MakeInvisibleBoard() { if (c_arrowleft1._visible) { IsArrowLeftVisible = true; } if (c_arrowright1._visible) { IsArrowRightVisible = true; } if (c_arrowdown1._visible) { IsArrowDownVisible = true; } if (c_arrowup1._visible) { IsArrowUpVisible = true; } var _local2 = 1; while (_local2 <= NumTubes) { this["Tube" + _local2]._visible = false; _local2++; } c_arrowleft1._visible = false; c_arrowright1._visible = false; c_arrowdown1._visible = false; c_arrowup1._visible = false; butMainMoreGames1._visible = false; butMainMenu._visible = false; butMainNewGame._visible = false; butMainRestart._visible = false; butMainSoundOn._visible = false; butMainSoundOff._visible = false; } function MakeVisibleBoard() { var _local3 = 1; while (_local3 <= NumTubes) { this["Tube" + _local3]._visible = true; _local3++; } if (!_root.IsOnlineGame) { butMainMenu._visible = true; } else { butMainMoreGames1._visible = true; } butMainNewGame._visible = true; butMainRestart._visible = true; if (isSoundOn) { butMainSoundOn._visible = true; } if (!isSoundOn) { butMainSoundOff._visible = true; } if (IsArrowLeftVisible) { c_arrowleft1._visible = true; } if (IsArrowRightVisible) { c_arrowright1._visible = true; } if (IsArrowDownVisible) { c_arrowdown1._visible = true; } if (IsArrowUpVisible) { c_arrowup1._visible = true; } IsArrowLeftVisible = false; IsArrowRightVisible = false; IsArrowDownVisible = false; IsArrowUpVisible = false; } function UpdateTimer() { CurTime = CurTime - 0.033333; if (CurTime <= 0) { CurTime = 0; ShowWindowTimeOver(); } _root.TimeText.text = Math.floor(CurTime); } function UpdateGame() { if (DialogMode == "ShowIntro") { return(undefined); } UpdateDoors(); if (_root.DialogMode != "Gaming") { return(undefined); } UpdateTimer(); if (GameMode == "Moving") { if (dirX > 0) { this["Tube" + WorkTubeIndex]._x = this["Tube" + WorkTubeIndex]._x + 6; if (this["Tube" + WorkTubeIndex]._x > MustPosX) { this["Tube" + WorkTubeIndex]._x = MustPosX; GameMode = "WaitForSelect"; } } else if (dirX < 0) { this["Tube" + WorkTubeIndex]._x = this["Tube" + WorkTubeIndex]._x - 6; if (this["Tube" + WorkTubeIndex]._x < MustPosX) { this["Tube" + WorkTubeIndex]._x = MustPosX; GameMode = "WaitForSelect"; } } else if (dirY > 0) { this["Tube" + WorkTubeIndex]._y = this["Tube" + WorkTubeIndex]._y + 6; if (this["Tube" + WorkTubeIndex]._y > MustPosY) { this["Tube" + WorkTubeIndex]._y = MustPosY; GameMode = "WaitForSelect"; } } else if (dirY < 0) { this["Tube" + WorkTubeIndex]._y = this["Tube" + WorkTubeIndex]._y - 6; if (this["Tube" + WorkTubeIndex]._y < MustPosY) { this["Tube" + WorkTubeIndex]._y = MustPosY; GameMode = "WaitForSelect"; } } if (GameMode == "WaitForSelect") { SetArrayNetValue(this["Tube" + WorkTubeIndex]._NetPosX, this["Tube" + WorkTubeIndex]._NetPosY, 9999); this["Tube" + WorkTubeIndex]._NetPosX = ConvPosToNetPosX(MustPosX); this["Tube" + WorkTubeIndex]._NetPosY = ConvPosToNetPosY(MustPosY); SetArrayNetValue(this["Tube" + WorkTubeIndex]._NetPosX, this["Tube" + WorkTubeIndex]._NetPosY, WorkTubeIndex + 300); WaitForSelectWork(this["Tube" + WorkTubeIndex]._NetPosX, this["Tube" + WorkTubeIndex]._NetPosY); if (CheckLevelComplete()) { _root.ShowLevelCompleteWindow(); } } } } function InitMainMenu() { _root.DialogMode = "Dialog"; _root.WindowMainMenu1._visible = true; } function ShowDoYouReallyWantToRestartWindow() { _root.DialogMode = "Dialog"; _root.WindowDoyouReally1._visible = true; _root.WindowDoyouReally1.text1.text = "to restart the level ?"; _root.DoYouReallyMode = "Restart"; _root.WindowDoyouReally1._Alpha = 0; } function ShowDoYouReallyWantToStartWindow() { _root.DialogMode = "Dialog"; _root.WindowDoyouReally1._visible = true; _root.WindowDoyouReally1.text1.text = "to start new game ?"; _root.DoYouReallyMode = "NewGame"; _root.WindowDoyouReally1._Alpha = 0; } function ShowDoYouReallyWantToExitWindow() { _root.DialogMode = "Dialog"; _root.WindowDoyouReally1._visible = true; _root.WindowDoyouReally1.text1.text = "to exit ?"; _root.DoYouReallyMode = "Exit"; _root.WindowDoyouReally1._Alpha = 0; } function ShowDoyouReallyNewWindow() { _root.DialogMode = "Dialog"; _root.WindowDoyouReallyNew1._visible = true; _root.WindowDoyouReallyNew1._Alpha = 0; } function ShowLevelCompleteWindow() { if (_root.isSoundOn) { _root.SoundLevelComplete.start(); } _root.DialogMode = "Dialog"; _root.WindowLevelComplete1._visible = true; _root.WindowLevelComplete1._Alpha = 0; } function ShowGameCompleteWindow() { _root.DialogMode = "Dialog"; _root.WindowGameComplete1._visible = true; _root.WindowGameComplete1._Alpha = 0; } function ShowSelectEpisodeWindow() { _root.DialogMode = "Dialog"; _root.WindowSelectEpisode1._visible = true; _root.WindowSelectEpisode1._Alpha = 0; } function ShowNotAvailableWindow() { _root.WindowSelectEpisode1._visible = false; _root.DialogMode = "Dialog"; _root.WindowNotAvailable1._visible = true; _root.WindowNotAvailable1._Alpha = 0; } function ShowWindowNoLevelsUnregistered() { _root.DialogMode = "Dialog"; _root.WindowNoLevelsUnregistered1._visible = true; _root.WindowNoLevelsUnregistered1._Alpha = 0; } function ShowWindowTimeOver() { _root.DialogMode = "Dialog"; _root.WindowTimeOver1._visible = true; _root.WindowTimeOver1._Alpha = 0; } function ClickButRestartMainPage() { if (_root.DialogMode != "Gaming") { return(undefined); } if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.ShowDoYouReallyWantToRestartWindow(); } function ClickButNextMainPage() { if (_root.DialogMode != "Gaming") { return(undefined); } if (_root.isSoundOn) { _root.SoundButtonClick.start(); } CurLevel++; if (CurLevel > TotalNumLevels) { CurLevel = 1; } IsDoorForMenu = false; SetDoorCommands("LoadLevel", CurLevel, "Nothing", 0); SetDoorCloseAndOpen(); } function ClickButNewGameMainPage() { if (_root.DialogMode != "Gaming") { return(undefined); } if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (IsOnlineGame) { _root.ShowDoyouReallyNewWindow(); } else { _root.ShowSelectEpisodeWindow(); } } function ClickButSoundMainPage() { if (_root.DialogMode != "Gaming") { return(undefined); } if (_root.isSoundOn) { _root.SoundButtonClick.start(); } isSoundOn = !isSoundOn; butMainSoundOn._visible = false; butMainSoundOff._visible = false; if (isSoundOn) { butMainSoundOn._visible = true; } if (!isSoundOn) { butMainSoundOff._visible = true; } } function ClickButGoToMainMenu() { if (_root.DialogMode != "Gaming") { return(undefined); } if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Dialog"; IsDoorForMenu = true; SetDoorCommands("ShowMainMenu", 0, "Nothing", 0); SetDoorCloseAndOpen(); } function ClickButMainNewGame() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } CurLevel = 1; _root.DialogMode = "Gaming"; IsDoorForMenu = false; SetDoorCommands("LoadLevel", CurLevel, "Nothing", 0); SetDoorCloseAndOpen(); } function ClickButMainContinue() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; IsDoorForMenu = false; SetDoorCommands("HideMainMenu", 0, "Nothing", 0); SetDoorCloseAndOpen(); } function ClickButMainExit() { fscommand ("Quit"); } function ButOkWindowDoYouReaaly() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowDoyouReally1._visible = false; if (DoYouReallyMode == "Restart") { IsDoorForMenu = false; SetDoorCommands("LoadLevel", CurLevel, "Nothing", 0); SetDoorCloseAndOpen(); } if (DoYouReallyMode == "NewGame") { } if (DoYouReallyMode == "Exit") { } } function ButCancelWindowDoYouReaaly() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowDoyouReally1._visible = false; } function ButOkWindowDoYouReallyNew() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowDoyouReallyNew1._visible = false; if (IsOnlineGame) { CurLevel = 1; IsDoorForMenu = false; SetDoorCommands("LoadLevel", CurLevel, "Nothing", 0); SetDoorCloseAndOpen(); } } function ButCancelWindowDoYouReallyNew() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowDoyouReallyNew1._visible = false; } function ButContinueWindowLevelComplete() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowLevelComplete1._visible = false; CurLevel++; if (CurLevel > TotalNumLevels) { CurLevel = 1; _root.ShowGameCompleteWindow(); } else if (IsOnlineGame && (CurLevel > NumLevelsUnreg)) { ShowWindowNoLevelsUnregistered(); } else { LoadLevel(CurLevel); } } function ButOkWindowGameComplete() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } CurLevel = 1; LoadLevel(CurLevel); _root.WindowGameComplete1._visible = false; ShowSelectLevelWindow(); } function ButOkWindowGameComplete() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; CurLevel = 1; LoadLevel(CurLevel); _root.WindowGameComplete1._visible = false; } function ButEpisode1WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowSelectEpisode1._visible = false; _root.Score = 0; CurLevel = 1; LoadLevel(CurLevel); } function ButEpisode2WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (!Registered) { ShowNotAvailableWindow(); return(undefined); } _root.DialogMode = "Gaming"; _root.WindowSelectEpisode1._visible = false; CurLevel = 7; LoadLevel(CurLevel); } function ButEpisode3WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (!Registered) { ShowNotAvailableWindow(); return(undefined); } _root.DialogMode = "Gaming"; _root.WindowSelectLevel1._visible = false; CurLevel = 13; LoadLevel(CurLevel); } function ButEpisode4WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (!Registered) { ShowNotAvailableWindow(); return(undefined); } _root.DialogMode = "Gaming"; _root.WindowSelectLevel1._visible = false; CurLevel = 19; LoadLevel(CurLevel); } function ButEpisode5WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (!Registered) { ShowNotAvailableWindow(); return(undefined); } _root.DialogMode = "Gaming"; _root.WindowSelectLevel1._visible = false; CurLevel = 25; LoadLevel(CurLevel); } function ButEpisode6WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (!Registered) { ShowNotAvailableWindow(); return(undefined); } _root.DialogMode = "Gaming"; _root.WindowSelectLevel1._visible = false; CurLevel = 31; LoadLevel(CurLevel); } function ButEpisode7WindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (!Registered) { ShowNotAvailableWindow(); return(undefined); } _root.DialogMode = "Gaming"; _root.WindowSelectLevel1._visible = false; CurLevel = 37; LoadLevel(CurLevel); } function ButCancelWindowSelectEpisode() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.DialogMode = "Gaming"; _root.WindowSelectEpisode1._visible = false; } function ButCancelWindowNotAvailable() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.WindowNotAvailable1._visible = false; ShowSelectEpisodeWindow(); } function ButOkWindowNotAvailable() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } _root.WindowNotAvailable1._visible = false; ShowSelectEpisodeWindow(); getURL (_root.LinkBuyNow, "_blank"); } function ButOkWindowNoLevelsUnregistered() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } CurLevel = 1; LoadLevel(CurLevel); _root.DialogMode = "Gaming"; _root.WindowNoLevelsUnregistered1._visible = false; getURL (_root.LinkBuyNow, "_blank"); } function ButMoreGamesBoard() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } if (_root.DialogMode != "Gaming") { return(undefined); } getURL (_root.LinkMoreGames, "_blank"); } function ButOkWindowTimeOver() { if (_root.isSoundOn) { _root.SoundButtonClick.start(); } LoadLevel(CurLevel); _root.DialogMode = "Gaming"; _root.WindowTimeOver1._visible = false; } movieClip.prototype.NetPosX; movieClip.prototype.NetPosY; movieClip.prototype.Number; movieClip.prototype.Type; var FieldSizeX = 10; var FieldSizeY = 12; var ArrayNet = new Array((FieldSizeX * FieldSizeY) * 2); var OtstupX = 270; var OtstupY = 62; var BrickSize = 32; var SmallBrickSize = 24; var NumWalls = 0; var NumPodkladok = 0; var NumTubes = 0; var NumMapTubes = 0; var WorkTubeIndex = 0; var GameMode = "WaitForSelect"; var CurLevel = 1; var isSoundOn = true; var DoYouReallyMode = "Restart"; var DialogMode = "Gaming"; var Registered = false; var IsOnlineGame = true; var CurTime = 30; var IsArrowLeftVisible = false; var IsArrowRightVisible = false; var IsArrowUpVisible = false; var IsArrowDownVisible = false; var LinkBuyNow = "http://splinegames.com"; var LinkMoreGames = "http://splinegames.com"; var MustPosX; var MustPosY; var dirX; var dirY; var LevelNetR; var FirstNetX; var FirstNetY; var FirstNetRX; var FirstNetRY; var OffsetX; var OffsetY; c_tube1._visible = false; c_tube2._visible = false; c_tube3._visible = false; c_tube4._visible = false; c_tube5._visible = false; c_tube6._visible = false; c_tube7._visible = false; c_tube8._visible = false; c_tube9._visible = false; c_tube10._visible = false; c_tube11._visible = false; c_tube12._visible = false; c_tube13._visible = false; c_tube14._visible = false; c_tube15._visible = false; l_tube1._visible = false; l_tube2._visible = false; l_tube3._visible = false; l_tube4._visible = false; l_tube5._visible = false; l_tube6._visible = false; l_tube7._visible = false; l_tube8._visible = false; l_tube9._visible = false; l_tube10._visible = false; l_tube11._visible = false; l_tube12._visible = false; l_tube13._visible = false; l_tube14._visible = false; l_tube15._visible = false; c_can0._visible = false; c_can1._visible = false; c_can2._visible = false; c_can3._visible = false; c_can4._visible = false; c_can5._visible = false; c_can6._visible = false; c_can7._visible = false; c_can8._visible = false; c_can9._visible = false; c_can10._visible = false; c_can11._visible = false; l_can0._visible = false; l_can1._visible = false; l_can2._visible = false; l_can3._visible = false; l_can4._visible = false; l_can5._visible = false; l_can6._visible = false; l_can7._visible = false; l_can8._visible = false; l_can9._visible = false; l_can10._visible = false; l_can11._visible = false; butMainSoundOff._visible = false; duplicateMovieClip ("c_arrowup", "c_arrowup1", 901); c_arrowup._visible = false; c_arrowup1._visible = false; duplicateMovieClip ("c_arrowdown", "c_arrowdown1", 902); c_arrowdown._visible = false; c_arrowdown1._visible = false; duplicateMovieClip ("c_arrowleft", "c_arrowleft1", 903); c_arrowleft._visible = false; c_arrowleft1._visible = false; duplicateMovieClip ("c_arrowright", "c_arrowright1", 904); c_arrowright._visible = false; c_arrowright1._visible = false; c_podkladka._visible = false; c_wall._visible = false; duplicateMovieClip ("WindowMainMenu", "WindowMainMenu1", 1001); WindowMainMenu._visible = false; WindowMainMenu1._visible = false; duplicateMovieClip ("WindowDoyouReally", "WindowDoyouReally1", 1002); WindowDoyouReally._visible = false; WindowDoyouReally1._visible = false; duplicateMovieClip ("WindowLevelComplete", "WindowLevelComplete1", 1003); WindowLevelComplete._visible = false; WindowLevelComplete1._visible = false; duplicateMovieClip ("WindowGameComplete", "WindowGameComplete1", 1004); WindowGameComplete._visible = false; WindowGameComplete1._visible = false; duplicateMovieClip ("WindowSelectEpisode", "WindowSelectEpisode1", 1005); WindowSelectEpisode._visible = false; WindowSelectEpisode1._visible = false; duplicateMovieClip ("WindowNotAvailable", "WindowNotAvailable1", 1006); WindowNotAvailable._visible = false; WindowNotAvailable1._visible = false; duplicateMovieClip ("WindowDoyouReallyNew", "WindowDoyouReallyNew1", 1007); WindowDoyouReallyNew._visible = false; WindowDoyouReallyNew1._visible = false; duplicateMovieClip ("WindowNoLevelsUnregistered", "WindowNoLevelsUnregistered1", 1008); WindowNoLevelsUnregistered._visible = false; WindowNoLevelsUnregistered1._visible = false; duplicateMovieClip ("WindowTimeOver", "WindowTimeOver1", 1009); WindowTimeOver._visible = false; WindowTimeOver1._visible = false; duplicateMovieClip ("DoorRightSide", "DoorRightSide1", 2001); DoorRightSide._visible = false; DoorRightSide1._visible = false; duplicateMovieClip ("DoorLeftSide", "DoorLeftSide1", 2002); DoorLeftSide._visible = false; DoorLeftSide1._visible = false; duplicateMovieClip ("ClickAnyPlace", "ClickAnyPlace1", 2003); ClickAnyPlace._visible = false; ClickAnyPlace1._visible = true; duplicateMovieClip ("Obrezka", "Obrezka1", 3000); Obrezka._visible = false; Obrezka1._visible = true; SoundIntro = new Sound(); SoundIntro.attachSound("load_intro"); SoundLevelComplete = new Sound(); SoundLevelComplete.attachSound("level_complete"); SoundButtonClick = new Sound(); SoundButtonClick.attachSound("button_click"); SoundClickTube = new Sound(); SoundClickTube.attachSound("click_tube"); SoundClickArrow = new Sound(); SoundClickArrow.attachSound("click_arrow"); SoundDoorOpen = new Sound(); SoundDoorOpen.attachSound("door_open"); SoundDoorClose = new Sound(); SoundDoorClose.attachSound("door_close"); var DoorMode = "DoorOpen"; var DoorX = 0; var DoorMove = 0; var DoorCommand = "Nothing"; var DoorCommandParam = 0; var DoorCommand2 = "Nothing"; var DoorCommandParam2 = 0; var TotalNumLevels = 37; var NumLevelsUnreg = 6; LevelNet1 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 0, 1, 0, 0, 0, 25, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 24, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR1 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 21, 0, 0, 0, 0, 1, 1, 0, 0, 24, 25, 23, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 29, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 21, 0, 0, 0, 0, 0, 1, 31, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 22, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 21, 0, 0, 0, 0, 1, 1, 0, 0, 29, 31, 0, 0, 0, 0, 1, 1, 0, 0, 22, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet3 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 30, 1, 0, 0, 0, 34, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 22, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 24, 0, 1, 0, 1, 1, 0, 0, 34, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR3 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 24, 30, 0, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 0, 22, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet4 = new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 24, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 30, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 32, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 23, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 33, 0, 1, 1, 1, 0, 0, 33, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1); LevelNetR4 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 24, 33, 30, 0, 0, 0, 0, 1, 1, 0, 0, 0, 32, 33, 23, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet5 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 0, 0, 50, 61, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 51, 0, 0, 0, 0, 1, 1, 1, 1, 57, 0, 0, 0, 59, 54, 1, 1, 1, 1, 58, 0, 60, 0, 0, 52, 1, 1, 1, 1, 0, 53, 55, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR5 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 56, 57, 58, 0, 0, 0, 1, 1, 0, 0, 59, 60, 61, 0, 0, 0, 1, 1, 0, 0, 50, 51, 52, 0, 0, 0, 1, 1, 0, 0, 53, 54, 55, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet6 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 27, 0, 0, 0, 1, 23, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 33, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 24, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 33, 1, 0, 0, 22, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR6 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 24, 33, 33, 27, 23, 0, 1, 1, 0, 0, 0, 0, 0, 22, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet7 = new Array(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 33, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 23, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 34, 0, 0, 0, 1, 27, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 22, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 24, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); LevelNetR7 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 24, 27, 33, 23, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 0, 0, 22, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet8 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 32, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 23, 1, 1, 21, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 24, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 34, 1, 0, 0, 1, 0, 28, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR8 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 21, 0, 0, 0, 0, 1, 1, 0, 0, 24, 28, 0, 0, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 0, 0, 32, 23, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet9 = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 21, 0, 0, 1, 1, 33, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 31, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 27, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 34, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 22, 1, 24, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0); LevelNetR9 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 21, 0, 0, 1, 1, 0, 0, 24, 27, 33, 31, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 0, 0, 22, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet10 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 51, 0, 0, 0, 56, 0, 1, 0, 0, 1, 0, 0, 0, 0, 55, 60, 1, 0, 0, 1, 0, 61, 0, 0, 0, 0, 1, 0, 0, 1, 50, 0, 0, 0, 0, 59, 1, 0, 0, 1, 0, 0, 0, 53, 0, 57, 1, 0, 0, 1, 58, 0, 52, 54, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR10 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 56, 59, 50, 53, 0, 0, 1, 1, 0, 0, 57, 60, 51, 54, 0, 0, 1, 1, 0, 0, 58, 61, 52, 55, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet11 = new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 33, 31, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 21, 0, 0, 1, 1, 32, 0, 0, 0, 0, 0, 0, 33, 1, 1, 21, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 31, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR11 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 21, 0, 0, 21, 0, 0, 1, 1, 0, 0, 32, 33, 33, 31, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet12 = new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 21, 0, 21, 1, 1, 0, 0, 0, 0, 32, 33, 33, 31, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); LevelNetR12 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 21, 0, 0, 21, 0, 0, 1, 1, 0, 0, 32, 33, 33, 31, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet13 = new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 21, 1, 1, 0, 1, 1, 0, 0, 1, 1, 21, 1, 1, 0, 0, 0, 0, 1, 1, 1, 32, 33, 33, 31, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR13 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 21, 0, 0, 21, 0, 0, 1, 1, 0, 0, 32, 33, 33, 31, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet14 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 23, 24, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, 33, 33, 33, 22, 1, 1, 1, 1, 0, 0, 1, 1, 1, 30, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR14 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 24, 33, 33, 33, 30, 0, 0, 1, 1, 0, 0, 0, 0, 0, 22, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet15 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 61, 59, 56, 1, 0, 0, 0, 0, 0, 1, 60, 0, 59, 1, 0, 0, 0, 0, 0, 1, 60, 0, 61, 1, 0, 0, 0, 0, 0, 1, 56, 0, 56, 1, 0, 0, 0, 0, 0, 1, 58, 58, 56, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR15 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 58, 56, 59, 0, 0, 0, 1, 1, 0, 0, 61, 56, 60, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 58, 56, 59, 0, 0, 0, 1, 1, 0, 0, 61, 56, 60, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet16 = new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 21, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 33, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 23, 0, 0, 0, 34, 1, 1, 0, 24, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR16 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 21, 0, 0, 0, 0, 0, 1, 1, 0, 0, 34, 0, 0, 0, 0, 0, 1, 1, 0, 24, 25, 33, 23, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet17 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 33, 0, 0, 0, 0, 33, 23, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 29, 30, 1, 1, 0, 0, 0, 0, 0, 1, 32, 31, 1, 1, 24, 23, 1, 1, 0, 1, 1, 1, 1, 1, 24, 23, 1, 0, 0, 1, 0, 0, 0, 1, 24, 23, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 26, 28, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0); LevelNetR17 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 29, 30, 0, 0, 0, 1, 1, 0, 24, 33, 28, 26, 33, 23, 0, 1, 1, 0, 0, 0, 32, 31, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet18 = new Array(0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 28, 34, 24, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 29, 30, 1, 0, 0, 0, 0, 0, 0, 1, 32, 31, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0); LevelNetR18 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 29, 30, 0, 0, 0, 1, 1, 0, 0, 24, 28, 34, 0, 0, 0, 1, 1, 0, 0, 0, 32, 31, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet19 = new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 34, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 28, 0, 31, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 21, 1, 0, 1, 1, 34, 0, 1, 24, 1, 0, 0, 22, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 29, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR19 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 21, 0, 0, 1, 1, 0, 0, 0, 0, 0, 34, 0, 0, 1, 1, 0, 0, 0, 0, 29, 31, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 24, 28, 0, 0, 0, 1, 1, 0, 0, 0, 0, 22, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet20 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 54, 55, 1, 0, 1, 1, 0, 0, 0, 1, 53, 54, 54, 0, 0, 1, 0, 0, 0, 1, 55, 55, 53, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR20 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 55, 54, 0, 0, 0, 0, 1, 1, 0, 0, 55, 54, 53, 0, 0, 0, 1, 1, 0, 0, 55, 54, 53, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet21 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 34, 0, 1, 0, 1, 1, 0, 1, 24, 1, 0, 0, 0, 22, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 33, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 34, 0, 0, 27, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 21, 1, 31, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR21 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 21, 0, 0, 1, 1, 0, 0, 24, 33, 27, 31, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 0, 22, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet22 = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 32, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 23, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 23, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 24, 0, 0, 0, 0, 34, 1, 1, 27, 1, 1, 1, 0, 1, 34, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0); LevelNetR22 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 24, 27, 23, 0, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 0, 0, 32, 23, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet23 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 33, 27, 1, 1, 1, 25, 0, 0, 1, 0, 34, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 21, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 34, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 24, 1, 0, 0, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR23 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 21, 0, 0, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 24, 33, 25, 27, 23, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 0, 22, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet24 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 23, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 0, 1, 0, 33, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 32, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 30, 0, 1, 1, 34, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 29, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR24 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 29, 30, 0, 0, 0, 0, 1, 1, 0, 0, 34, 32, 33, 23, 0, 0, 1, 1, 0, 0, 22, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet25 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 55, 0, 55, 0, 0, 1, 0, 0, 0, 1, 58, 0, 54, 58, 58, 1, 0, 0, 0, 1, 58, 1, 1, 1, 58, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR25 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 58, 58, 58, 58, 58, 0, 0, 1, 1, 0, 55, 0, 54, 0, 55, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet26 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 33, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 21, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 25, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 33, 0, 0, 0, 23, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 24, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR26 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 21, 0, 0, 0, 1, 1, 0, 24, 33, 33, 25, 23, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet27 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 29, 0, 1, 23, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 24, 1, 0, 0, 0, 1, 0, 33, 1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 28, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 32, 1, 1, 0, 1, 23, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR27 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 29, 23, 0, 0, 1, 1, 0, 0, 24, 33, 28, 0, 0, 0, 1, 1, 0, 0, 0, 0, 32, 23, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet28 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 30, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 22, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 33, 1, 0, 1, 0, 21, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 33, 1, 0, 0, 1, 32, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR28 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 21, 0, 0, 0, 0, 0, 1, 1, 0, 0, 32, 33, 33, 30, 0, 0, 1, 1, 0, 0, 0, 0, 0, 22, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet29 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 34, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 24, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 28, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 22, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 23, 1, 0, 0, 29, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR29 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 29, 23, 0, 0, 0, 1, 1, 0, 0, 24, 28, 0, 0, 0, 0, 1, 1, 0, 0, 0, 34, 0, 0, 0, 0, 1, 1, 0, 0, 0, 22, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet30 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 56, 0, 57, 0, 0, 1, 0, 0, 1, 57, 0, 0, 51, 61, 59, 1, 0, 0, 1, 0, 60, 58, 0, 0, 50, 1, 0, 0, 1, 0, 60, 53, 0, 56, 0, 1, 0, 0, 1, 59, 51, 0, 0, 55, 50, 1, 0, 0, 1, 53, 54, 52, 0, 0, 54, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR30 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 56, 57, 58, 57, 56, 0, 0, 1, 1, 0, 59, 60, 61, 60, 59, 0, 0, 1, 1, 0, 50, 51, 52, 51, 50, 0, 0, 1, 1, 0, 53, 54, 55, 54, 53, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet31 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 34, 31, 33, 33, 33, 1, 0, 0, 0, 1, 24, 1, 1, 1, 32, 1, 0, 0, 0, 1, 0, 28, 34, 34, 34, 1, 0, 0, 0, 1, 0, 1, 1, 1, 29, 1, 0, 0, 0, 1, 34, 30, 33, 33, 33, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR31 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 29, 33, 33, 33, 30, 0, 0, 1, 1, 0, 34, 0, 0, 0, 34, 0, 0, 1, 1, 0, 34, 0, 0, 24, 28, 0, 0, 1, 1, 0, 34, 0, 0, 0, 34, 0, 0, 1, 1, 0, 32, 33, 33, 33, 31, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet32 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 33, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 34, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 34, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 34, 1, 21, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 29, 0, 0, 0, 28, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 22, 0, 1, 0, 1, 34, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR32 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 21, 0, 0, 1, 1, 0, 0, 0, 0, 0, 34, 0, 0, 1, 1, 0, 0, 0, 29, 33, 28, 0, 0, 1, 1, 0, 0, 0, 34, 0, 34, 0, 0, 1, 1, 0, 0, 0, 34, 0, 22, 0, 0, 1, 1, 0, 0, 0, 22, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet33 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 33, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 29, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 32, 0, 0, 0, 33, 1, 1, 28, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 23, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 33, 1, 1, 23, 1, 21, 0, 32, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR33 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 21, 0, 29, 33, 33, 23, 0, 1, 1, 0, 32, 33, 28, 0, 0, 0, 0, 1, 1, 0, 0, 0, 32, 23, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet34 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 0, 1, 0, 0, 0, 0, 29, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 22, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 28, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 34, 0, 0, 0, 1, 33, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 31, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 24, 1, 0, 0, 21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR34 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 21, 0, 0, 1, 1, 0, 0, 29, 33, 33, 31, 0, 0, 1, 1, 0, 24, 28, 0, 0, 0, 0, 0, 1, 1, 0, 0, 34, 0, 0, 0, 0, 0, 1, 1, 0, 0, 22, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet35 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 60, 0, 53, 0, 52, 1, 0, 0, 1, 57, 57, 0, 0, 56, 59, 1, 0, 0, 1, 0, 0, 50, 54, 55, 0, 1, 0, 0, 1, 0, 58, 51, 0, 0, 59, 1, 0, 0, 1, 56, 61, 0, 0, 0, 53, 1, 0, 0, 1, 0, 60, 50, 54, 51, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR35 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 56, 59, 50, 53, 0, 0, 1, 1, 0, 0, 57, 60, 51, 54, 0, 0, 1, 1, 0, 0, 58, 61, 52, 55, 0, 0, 1, 1, 0, 0, 57, 60, 51, 54, 0, 0, 1, 1, 0, 0, 56, 59, 50, 53, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet36 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 23, 0, 0, 1, 1, 33, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 32, 1, 1, 1, 29, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 34, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 30, 0, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNetR36 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 29, 33, 30, 0, 0, 0, 1, 1, 0, 0, 22, 0, 34, 0, 0, 0, 1, 1, 0, 0, 0, 0, 32, 23, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet37 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 21, 1, 1, 1, 1, 1, 1, 0, 30, 1, 0, 0, 1, 0, 34, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 22, 1, 1, 33, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 24, 1, 0, 0, 25, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LevelNetR37 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 21, 0, 0, 0, 1, 1, 0, 0, 0, 0, 34, 0, 0, 0, 1, 1, 0, 0, 24, 33, 25, 30, 0, 0, 1, 1, 0, 0, 0, 0, 0, 22, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); MaxTime1 = 400; MaxTime2 = 400; MaxTime3 = 500; MaxTime4 = 500; MaxTime5 = 350; MaxTime6 = 450; MaxTime7 = 450; MaxTime8 = 500; MaxTime9 = 500; MaxTime10 = 400; MaxTime11 = 500; MaxTime12 = 500; MaxTime13 = 500; MaxTime14 = 500; MaxTime15 = 350; MaxTime16 = 450; MaxTime17 = 450; MaxTime18 = 450; MaxTime19 = 450; MaxTime20 = 300; MaxTime21 = 400; MaxTime22 = 400; MaxTime23 = 400; MaxTime24 = 400; MaxTime25 = 350; MaxTime26 = 350; MaxTime27 = 350; MaxTime28 = 350; MaxTime29 = 350; MaxTime30 = 300; MaxTime31 = 350; MaxTime32 = 350; MaxTime33 = 350; MaxTime34 = 350; MaxTime35 = 250; MaxTime36 = 350; MaxTime37 = 350; someListener = new Object(); someListener.onMouseUp = function () { OnMouseUp(); }; Mouse.addListener(someListener); FirstInit(); LoadLevel(1); if (_root.isSoundOn) { _root.SoundIntro.start(); } SetDoorClosed(); if (IsOnlineGame) { IsDoorForMenu = false; MakeInvisibleBoard(); } else { MakeInvisibleBoard(); IsDoorForMenu = true; } DialogMode = "ShowIntro"; var key_pause = 10; _root.onEnterFrame = function () { UpdateGame(); };
Instance of Symbol 266 MovieClip "WindowDoyouReally" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 270 MovieClip "WindowDoyouReallyNew" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 278 MovieClip "WindowLevelComplete" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 281 MovieClip "WindowGameComplete" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 296 MovieClip "WindowSelectEpisode" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 302 MovieClip "WindowNotAvailable" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 305 MovieClip "WindowNoLevelsUnregistered" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Instance of Symbol 309 MovieClip "WindowTimeOver" in Frame 3
onClipEvent (enterFrame) { _alpha = (_alpha + 15); if (_alpha > 255) { _alpha = 255; } }
Symbol 207 Button
on (release) { _root.ButMoreGamesBoard(); }
Symbol 211 Button
on (release) { _root.ClickButSoundMainPage(); }
Symbol 214 Button
on (release) { _root.ClickButRestartMainPage(); }
Symbol 217 Button
on (release) { _root.ClickButNewGameMainPage(); }
Symbol 220 Button
on (release) { _root.ClickButGoToMainMenu(); }
Symbol 223 Button
on (release) { _root.ClickButSoundMainPage(); }
Symbol 228 MovieClip Frame 13
gotoAndPlay (1);
Symbol 234 Button
on (release) { _root.ClickButMainContinue(); }
Symbol 237 Button
on (release) { _root.ClickButMainHelp(); }
Symbol 240 Button
on (release) { _root.ClickButMainMoreGames(); }
Symbol 243 Button
on (release) { _root.ClickButMainRegister(); }
Symbol 246 Button
on (release) { _root.ClickButMainExit(); }
Symbol 263 Button
on (release) { _root.ButOkWindowDoYouReaaly(); }
Symbol 265 Button
on (release) { _root.ButCancelWindowDoYouReaaly(); }
Symbol 267 Button
on (release) { _root.ButOkWindowDoYouReallyNew(); }
Symbol 268 Button
on (release) { _root.ButCancelWindowDoYouReallyNew(); }
Symbol 277 Button
on (release) { _root.ButContinueWindowLevelComplete(); }
Symbol 279 Button
on (release) { _root.ButOkWindowGameComplete(); }
Symbol 282 Button
on (release) { _root.ButCancelWindowSelectEpisode(); }
Symbol 284 Button
on (release) { _root.ButEpisode1WindowSelectEpisode(); }
Symbol 286 Button
on (release) { _root.ButEpisode2WindowSelectEpisode(); }
Symbol 288 Button
on (release) { _root.ButEpisode3WindowSelectEpisode(); }
Symbol 290 Button
on (release) { _root.ButEpisode4WindowSelectEpisode(); }
Symbol 292 Button
on (release) { _root.ButEpisode5WindowSelectEpisode(); }
Symbol 294 Button
on (release) { _root.ButEpisode6WindowSelectEpisode(); }
Symbol 298 Button
on (release) { _root.ButCancelWindowNotAvailable(); }
Symbol 300 Button
on (release) { _root.ButOkWindowNotAvailable(); }
Symbol 303 Button
on (release) { _root.ButOkWindowNoLevelsUnregistered(); }
Symbol 307 Button
on (release) { _root.ButOkWindowTimeOver(); }

Library Items

Symbol 1 Sound [load_intro]
Symbol 2 Sound [level_complete]
Symbol 3 Sound [door_open]
Symbol 4 Sound [door_close]
Symbol 5 Sound [click_tube]
Symbol 6 Sound [click_arrow]
Symbol 7 Sound [button_click]
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 FontUsed by:13 208 226 306 308
Symbol 13 EditableTextUses:12Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 MovieClipUsed by:Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 ButtonUses:67 69Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 ButtonUses:72 74Used by:Timeline
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 ButtonUses:77 79Used by:Timeline
Symbol 81 BitmapUsed by:82
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Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 ButtonUses:82 84Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 BitmapUsed by:93
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Symbol 94 MovieClipUses:93Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 BitmapUsed by:111
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Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 BitmapUsed by:114
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Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 BitmapUsed by:123
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Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 BitmapUsed by:129
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Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 BitmapUsed by:141
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Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClipUses:144Used by:Timeline
Symbol 146 BitmapUsed by:147
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Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 BitmapUsed by:150
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Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:Timeline
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:177Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:Timeline
Symbol 188 BitmapUsed by:189
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Symbol 190 MovieClipUses:189Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:Timeline
Symbol 203 GraphicUsed by:207 211 214 217 220 223 234 237 240 243 246
Symbol 204 FontUsed by:205 206 209 210 212 213 215 216 218 219 221 222 224 225 227 232 233 235 236 238 239 241 242 244 245 256 257 260 264 269 271 274 280 283 285 287 289 291 293 295 297 299 301 304
Symbol 205 TextUses:204Used by:207
Symbol 206 TextUses:204Used by:207
Symbol 207 ButtonUses:203 205 206Used by:Timeline
Symbol 208 EditableTextUses:12Used by:Timeline
Symbol 209 TextUses:204Used by:211
Symbol 210 TextUses:204Used by:211
Symbol 211 ButtonUses:203 209 210Used by:Timeline
Symbol 212 TextUses:204Used by:214
Symbol 213 TextUses:204Used by:214
Symbol 214 ButtonUses:203 212 213Used by:Timeline
Symbol 215 TextUses:204Used by:217
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Symbol 217 ButtonUses:203 215 216Used by:Timeline
Symbol 218 TextUses:204Used by:220
Symbol 219 TextUses:204Used by:220
Symbol 220 ButtonUses:203 218 219Used by:Timeline
Symbol 221 TextUses:204Used by:223
Symbol 222 TextUses:204Used by:223
Symbol 223 ButtonUses:203 221 222Used by:Timeline
Symbol 224 TextUses:204Used by:Timeline
Symbol 225 TextUses:204Used by:Timeline
Symbol 226 EditableTextUses:12Used by:Timeline
Symbol 227 TextUses:204Used by:228
Symbol 228 MovieClipUses:227Used by:Timeline
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:247
Symbol 231 GraphicUsed by:234
Symbol 232 TextUses:204Used by:234
Symbol 233 TextUses:204Used by:234
Symbol 234 ButtonUses:231 232 203 233Used by:247
Symbol 235 TextUses:204Used by:237
Symbol 236 TextUses:204Used by:237
Symbol 237 ButtonUses:203 235 236Used by:247
Symbol 238 TextUses:204Used by:240
Symbol 239 TextUses:204Used by:240
Symbol 240 ButtonUses:203 238 239Used by:247
Symbol 241 TextUses:204Used by:243
Symbol 242 TextUses:204Used by:243
Symbol 243 ButtonUses:203 241 242Used by:247
Symbol 244 TextUses:204Used by:246
Symbol 245 TextUses:204Used by:246
Symbol 246 ButtonUses:203 244 245Used by:247
Symbol 247 MovieClipUses:230 234 237 240 243 246Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClipUses:249Used by:Timeline
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:252Used by:Timeline
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:266 270 278 281 296 302 305 309
Symbol 256 TextUses:204Used by:266
Symbol 257 TextUses:204Used by:266
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:263 265 267 268 279 282 284 286 288 290 292 294 307
Symbol 260 TextUses:204Used by:263 267 279
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263 265 267 268 279 282 307
Symbol 263 ButtonUses:259 260 262Used by:266
Symbol 264 TextUses:204Used by:265 268 282
Symbol 265 ButtonUses:259 264 262Used by:266
Symbol 266 MovieClipUses:255 256 257 263 265Used by:Timeline
Symbol 267 ButtonUses:259 260 262Used by:270
Symbol 268 ButtonUses:259 264 262Used by:270
Symbol 269 TextUses:204Used by:270
Symbol 270 MovieClipUses:255 267 268 269Used by:Timeline
Symbol 271 TextUses:204Used by:278
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:277 298 300 303
Symbol 274 TextUses:204Used by:277
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277 300 303
Symbol 277 ButtonUses:273 274 276Used by:278
Symbol 278 MovieClipUses:255 271 277Used by:Timeline
Symbol 279 ButtonUses:259 260 262Used by:281
Symbol 280 TextUses:204Used by:281
Symbol 281 MovieClipUses:255 279 280Used by:Timeline
Symbol 282 ButtonUses:259 264 262Used by:296
Symbol 283 TextUses:204Used by:284
Symbol 284 ButtonUses:259 283Used by:296
Symbol 285 TextUses:204Used by:286
Symbol 286 ButtonUses:259 285Used by:296
Symbol 287 TextUses:204Used by:288
Symbol 288 ButtonUses:259 287Used by:296
Symbol 289 TextUses:204Used by:290
Symbol 290 ButtonUses:259 289Used by:296
Symbol 291 TextUses:204Used by:292
Symbol 292 ButtonUses:259 291Used by:296
Symbol 293 TextUses:204Used by:294
Symbol 294 ButtonUses:259 293Used by:296
Symbol 295 TextUses:204Used by:296
Symbol 296 MovieClipUses:255 282 284 286 288 290 292 294 295Used by:Timeline
Symbol 297 TextUses:204Used by:298
Symbol 298 ButtonUses:273 297Used by:302
Symbol 299 TextUses:204Used by:300 303
Symbol 300 ButtonUses:273 299 276Used by:302
Symbol 301 TextUses:204Used by:302
Symbol 302 MovieClipUses:255 298 300 301Used by:Timeline
Symbol 303 ButtonUses:273 299 276Used by:305
Symbol 304 TextUses:204Used by:305
Symbol 305 MovieClipUses:255 303 304Used by:Timeline
Symbol 306 TextUses:12Used by:307
Symbol 307 ButtonUses:259 306 262Used by:309
Symbol 308 TextUses:12Used by:309
Symbol 309 MovieClipUses:255 307 308Used by:Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:Timeline

Instance Names

"ProgressBar"Frame 1Symbol 11 MovieClip
"c_wall"Frame 3Symbol 19 MovieClip
"c_podkladka"Frame 3Symbol 20 MovieClip
"c_tube1"Frame 3Symbol 23 MovieClip
"c_tube2"Frame 3Symbol 26 MovieClip
"c_tube3"Frame 3Symbol 29 MovieClip
"c_tube4"Frame 3Symbol 32 MovieClip
"c_tube5"Frame 3Symbol 35 MovieClip
"c_tube6"Frame 3Symbol 38 MovieClip
"c_tube7"Frame 3Symbol 41 MovieClip
"c_tube8"Frame 3Symbol 44 MovieClip
"c_tube9"Frame 3Symbol 47 MovieClip
"c_tube10"Frame 3Symbol 50 MovieClip
"c_tube11"Frame 3Symbol 53 MovieClip
"c_tube12"Frame 3Symbol 56 MovieClip
"c_tube13"Frame 3Symbol 59 MovieClip
"c_tube14"Frame 3Symbol 62 MovieClip
"c_tube15"Frame 3Symbol 65 MovieClip
"c_arrowdown"Frame 3Symbol 70 Button
"c_arrowleft"Frame 3Symbol 75 Button
"c_arrowright"Frame 3Symbol 80 Button
"c_arrowup"Frame 3Symbol 85 Button
"l_tube1"Frame 3Symbol 88 MovieClip
"l_tube2"Frame 3Symbol 91 MovieClip
"l_tube3"Frame 3Symbol 94 MovieClip
"l_tube4"Frame 3Symbol 97 MovieClip
"l_tube5"Frame 3Symbol 100 MovieClip
"l_tube6"Frame 3Symbol 103 MovieClip
"l_tube7"Frame 3Symbol 106 MovieClip
"l_tube8"Frame 3Symbol 109 MovieClip
"l_tube9"Frame 3Symbol 112 MovieClip
"l_tube10"Frame 3Symbol 115 MovieClip
"l_tube11"Frame 3Symbol 118 MovieClip
"l_tube12"Frame 3Symbol 121 MovieClip
"l_tube13"Frame 3Symbol 124 MovieClip
"l_tube14"Frame 3Symbol 127 MovieClip
"l_tube15"Frame 3Symbol 130 MovieClip
"c_can0"Frame 3Symbol 133 MovieClip
"c_can1"Frame 3Symbol 136 MovieClip
"c_can2"Frame 3Symbol 139 MovieClip
"c_can3"Frame 3Symbol 142 MovieClip
"c_can4"Frame 3Symbol 145 MovieClip
"c_can5"Frame 3Symbol 148 MovieClip
"c_can6"Frame 3Symbol 151 MovieClip
"c_can7"Frame 3Symbol 154 MovieClip
"c_can8"Frame 3Symbol 157 MovieClip
"c_can9"Frame 3Symbol 160 MovieClip
"c_can10"Frame 3Symbol 163 MovieClip
"c_can11"Frame 3Symbol 166 MovieClip
"l_can0"Frame 3Symbol 169 MovieClip
"l_can1"Frame 3Symbol 172 MovieClip
"l_can2"Frame 3Symbol 175 MovieClip
"l_can5"Frame 3Symbol 178 MovieClip
"l_can4"Frame 3Symbol 181 MovieClip
"l_can3"Frame 3Symbol 184 MovieClip
"l_can8"Frame 3Symbol 187 MovieClip
"l_can7"Frame 3Symbol 190 MovieClip
"l_can6"Frame 3Symbol 193 MovieClip
"l_can11"Frame 3Symbol 196 MovieClip
"l_can10"Frame 3Symbol 199 MovieClip
"l_can9"Frame 3Symbol 202 MovieClip
"butMainMoreGames1"Frame 3Symbol 207 Button
"LevelText"Frame 3Symbol 208 EditableText
"butMainSoundOn"Frame 3Symbol 211 Button
"butMainRestart"Frame 3Symbol 214 Button
"butMainNewGame"Frame 3Symbol 217 Button
"butMainMenu"Frame 3Symbol 220 Button
"butMainSoundOff"Frame 3Symbol 223 Button
"TimeText"Frame 3Symbol 226 EditableText
"ClickAnyPlace"Frame 3Symbol 228 MovieClip
"WindowMainMenu"Frame 3Symbol 247 MovieClip
"DoorLeftSide"Frame 3Symbol 250 MovieClip
"DoorRightSide"Frame 3Symbol 253 MovieClip
"WindowDoyouReally"Frame 3Symbol 266 MovieClip
"WindowDoyouReallyNew"Frame 3Symbol 270 MovieClip
"WindowLevelComplete"Frame 3Symbol 278 MovieClip
"WindowGameComplete"Frame 3Symbol 281 MovieClip
"WindowSelectEpisode"Frame 3Symbol 296 MovieClip
"WindowNotAvailable"Frame 3Symbol 302 MovieClip
"WindowNoLevelsUnregistered"Frame 3Symbol 305 MovieClip
"WindowTimeOver"Frame 3Symbol 309 MovieClip
"Obrezka"Frame 3Symbol 311 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "load_intro"
ExportAssets (56)Timeline Frame 1Symbol 2 as "level_complete"
ExportAssets (56)Timeline Frame 1Symbol 3 as "door_open"
ExportAssets (56)Timeline Frame 1Symbol 4 as "door_close"
ExportAssets (56)Timeline Frame 1Symbol 5 as "click_tube"
ExportAssets (56)Timeline Frame 1Symbol 6 as "click_arrow"
ExportAssets (56)Timeline Frame 1Symbol 7 as "button_click"

Dynamic Text Variables

_root.CurLevelSymbol 208 EditableText"10"




http://swfchan.com/3/11538/info.shtml
Created: 7/6 -2019 04:19:13 Last modified: 7/6 -2019 04:19:13 Server time: 25/04 -2024 09:17:11