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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/80057620?noj=FRM80057620-15DC" width="1" height="1"></div>

Cyber Mice Party.swf

This is the info page for
Flash #11603

(Click the ID number above for more basic data on this flash file.)


Text
API
1.01

...loading...

version 1.1

onlinegames

presents

Cyber
Mice
Party

START

HELP

LEVELCODE

GET MORE LEVELS

GET MORE GAMES

QUIT

version 1.43

Your aim is to rescue all the cybermice by showing them the
way to the big cheese . You can lead your mice by putting
obstacles in their way.
But watch out! If you don't pay attention, they might fall into
a bottomless hole or die in a brutal moustrap...

BACK

more traps, more riddles, more dangers, more fun

The adventure has just begun!

Get the Deluxe Version of
Cybermice Classic NOW
and enjoy all the

or get the Cybermice Funpack with

39 LEVELS

click here

GET IT NOW

GET IT NOW

89 LEVELS

Get the Cybermice Funpack
now and enjoy all
bursting of adventures

PLAY FREE DEMO

GO!

exit

mice:

0

time:

0

level:

0

saved:

0

need:

0

give up

0

0

0

0

0

finish

0

0

0

0

0

loose

Code

Time

Mice

Level

:

:

:

:

ActionScript [AS1/AS2]

Frame 1
ready = false; _root.version = "20040825"; game = "cybermice"; shopUrl = "https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=1465&PRODUCTID=14650001&AID=" + aid; shopUrl2 = "https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=1465&PRODUCTID=14650004&AID=" + aid; moreGamesUrl = "http://www.neodelight.com";
Frame 3
_root.api.config.read("config.txt", _root, "medusa");
Frame 4
ready = true; name = new Array(); mice = new Array(); need = new Array(); time = new Array(); codes = new Array(); name[0] = "The first bite of cheese."; mice[0] = 20; need[0] = 10; time[0] = 120; codes[0] = "first"; name[1] = "The color of blood."; mice[1] = 20; need[1] = 10; time[1] = 120; codes[1] = "blood"; name[2] = "Time DOES matter."; mice[2] = 20; need[2] = 10; time[2] = 20; codes[2] = "time"; name[3] = "North and South"; mice[3] = 20; need[3] = 10; time[3] = 120; codes[3] = "south"; name[4] = "Snakes and Serpents"; mice[4] = 10; need[4] = 7; time[4] = 360; codes[4] = "snakes"; name[5] = "Cats ain't cool."; mice[5] = 5; need[5] = 4; time[5] = 120; codes[5] = "thecat"; name[6] = "If only I survive!"; mice[6] = 5; need[6] = 2; time[6] = 120; codes[6] = "survive"; name[7] = "The trick with the ace..."; mice[7] = 20; need[7] = 7; time[7] = 120; codes[7] = "ace"; name[8] = "Build quickly!"; mice[8] = 10; need[8] = 8; time[8] = 240; codes[8] = "buildquickly"; name[9] = "Cement Factory"; mice[9] = 5; need[9] = 3; time[9] = 120; codes[9] = "cement";
Frame 38
stop();
Frame 46
_root.api.config.read("config.txt", _root, "medusa");
Frame 53
if (_root.nagIntro == true) { gotoAndStop (64); }
Frame 60
stop(); beam = 0; _root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip();
Frame 62
result = ""; Selection.setFocus("levelcode");
Frame 63
_root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip(); stop();
Frame 64
_root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip(); stop();
Frame 65
stop();
Frame 66
stop(); _root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); gotoAndStop (63);
Symbol 8 MovieClip [fire] Frame 24
this.removeMovieClip(); stop();
Symbol 12 MovieClip Frame 1
function setDirection(rad, delta) { var r = ((Math.random() * 0.1) + 0.95); direction = rad - (delta * r); speed_x = Math.sin(direction) * speed; speed_y = (Math.cos(direction) * speed) * -1; rotation = (direction / Math.PI) * 180; } function newSensor(x, y) { var newSensor = new Object(); newSensor.x = x; newSensor.y = y; sensor.push(newSensor); } function init() { if (init_flag != true) { speed = 4; actspeed = 1; acc = 0.1; rotspeed = 0.2; decision = 0; setDirection((_rotation / 180) * Math.PI); sensor = new Array(); newSensor(6, -9); newSensor(-6, -9); newSensor(0, -15); newSensor(0, 0); init_flag = true; } } function getDirection(x1, y1, x2, y2) { var dx = (x1 - x2); var dy = (y1 - y2); with (Math) { var sina = (dy / sqrt((dx * dx) + (dy * dy))); if (dx < 0) { if (sina < 0) { var alpha = ((-1 * PI) - asin(sina)); } else { var alpha = (PI - asin(sina)); } } else { var alpha = asin(sina); } } return(alpha); } function move() { if (_parent.go == true) { var go_x = speed_x; var go_y = speed_y; checkDead(); hit_0 = checkHitpoint(0); hit_1 = checkHitpoint(1); hit_2 = checkHitpoint(2); if (((hit_0 == true) && (hit_1 == true)) || ((hit_2 == true) && (decision != 0))) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); go_x = 0; go_y = 0; } else if (hit_2 == true) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); } else if (hit_0 == true) { decision = 0; setDirection(direction, rotspeed); go_x = 0; go_y = 0; } else if (hit_1 == true) { decision = 0; setDirection(direction, rotspeed * -1); go_x = 0; go_y = 0; } else { decision = 0; } _x = (_x + go_x); _y = (_y + go_y); _rotation = rotation; } } function checkHitPoint(i) { var hitPoint = new Object(); hitPoint.x = sensor[i].x; hitPoint.y = sensor[i].y; localToGlobal(hitPoint); return(_root.world.hitTest(hitPoint.x, hitPoint.y, true)); } function checkDead() { var hitPoint = new Object(); hitPoint.x = 0; hitPoint.y = -5; localToGlobal(hitPoint); if (_root.obstacles.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (7); } if (_root.goal.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (8); } }
Symbol 12 MovieClip Frame 3
if (_parent.go == true) { init(); gotoAndPlay (5); } else { gotoAndPlay (2); }
Symbol 12 MovieClip Frame 5
move();
Symbol 12 MovieClip Frame 6
gotoAndPlay (5);
Symbol 12 MovieClip Frame 7
_root.master.die(); hitPoint = new Object(); _root.bloodandgold.attachMovie("blood", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 12 MovieClip Frame 8
_root.master.win(); hitPoint = new Object(); _root.bloodandgold.attachMovie("gold", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 14 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 17 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 20 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 23 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 26 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 29 Button
on (press) { trace("hallo"); this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 32 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 35 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 39 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 47 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); nextFrame(); }
Symbol 49 MovieClip Frame 1
stop();
Symbol 50 MovieClip [world] Frame 1
gotoAndStop(_root.master.actLevel + 1);
Symbol 63 MovieClip [obstacles] Frame 1
gotoAndStop(_root.master.actLevel + 1);
Symbol 66 MovieClip [goal] Frame 1
gotoAndStop(_root.master.actLevel + 1);
Symbol 69 MovieClip [gold] Frame 24
stop();
Symbol 72 MovieClip [blood] Frame 10
stop();
Symbol 76 MovieClip Frame 1
_root.api = new Object(); _root.api.debug = new Object(); _root.api.debug.describe = function (o) { var d = (("[DESCRIBE: " + o.toString()) + "]"); d = d + "\n---------------------------DESC-START"; for (var i in o) { d = d + (((newline + i) + ": ") + o[i]); } d = d + "\n---------------------------DESC-STOP"; return(d); }; _root.api.snd = new Object(); _root.api.snd.lib = new Object(); _root.api.snd.load = function (name, url) { var s = new Sound(); if (url eq "") { s.attachSound(name); } else { s.loadSound(url); } _root.api.snd.lib[name] = s; }; _root.api.snd.play = function (name) { _root.snd[name].gotoAndPlay(1); }; _root.api.crypt = new Object(); _root.api.crypt.charTable = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz%"; _root.api.crypt.cryptTable = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_"; _root.api.crypt.init = function () { this.session = ""; while (this.session.length < 20) { this.session = this.session + this.charTable.charAt(Math.round(Math.random() * (this.charTable.length - 1))); } this.charTableIndex = new Array(); var i = 0; while (i < this.charTable.length) { this.charTableIndex[this.charTable.charCodeAt(i)] = i; i++; } this.cryptTableIndex = new Array(); var i = 0; while (i < this.cryptTable.length) { this.cryptTableIndex[this.cryptTable.charCodeAt(i)] = i; i++; } }; _root.api.crypt.init(); _root.api.crypt.encrypt = function (text, pKey) { text = escape(text); var crypt = ""; var checkSum = 0; var shift; var code; var i = 0; while (i < text.length) { char = this.charTableIndex[text.charCodeAt(i)]; shift = this.charTableIndex[pKey.charCodeAt(i % pKey.length)]; code = (char + shift) + checkSum; code = code % this.charTable.length; crypt = crypt + this.cryptTable.charAt(code); checkSum = checkSum + code; i++; } checkSum = checkSum % this.charTable.length; return((crypt + "") + this.cryptTable.charAt(checkSum)); }; _root.api.crypt.decrypt = function (crypt, pKey) { var text = ""; var checkSum = 0; var shift; var code; var i = 0; while (i < (crypt.length - 1)) { char = this.cryptTableIndex[crypt.charCodeAt(i)]; shift = this.cryptTableIndex[pKey.charCodeAt(i % pKey.length)]; code = (char - shift) - checkSum; while (code < 0) { code = code + this.charTable.length; } code = code % this.charTable.length; text = text + this.charTable.charAt(code); checkSum = checkSum + char; i++; } var checkSumEncode = this.cryptTableIndex[crypt.charCodeAt(crypt.length - 1)]; var checkSumDecode = (checkSum % this.charTable.length); if (checkSumEncode == checkSumDecode) { return(unescape(text)); } trace((("#ERROR: can't decrypt: " + crypt) + " key: ") + pKey); return(false); }; _root.api.config = new Object(); _root.api.config.read = function (pFile, pTarget, pKey) { this.xmlObject.load(pFile); this.xmlTarget = pTarget; this.xmlKey = pKey; }; _root.api.config.parse = function (pXml, pTarget) { if (pXml.firstChild.nodeName eq "cconfig") { pXml = new XML(_root.api.crypt.decrypt(pXml.childNodes[0].attributes.d, this.xmlKey)); } for (attribute in pXml/childNodes/0:attributes) { var value = pXml.childNodes[0].attributes[attribute]; if (String(Number(value)) eq value) { value = Number(value); } pTarget[attribute] = value; } }; _root.api.config.onLoadConfig = function (success) { if (success) { _root.api.config.parse(_root.api.config.xmlObject, _root.api.config.xmlTarget); } else { trace("#ERROR: xml error while parsing xml config"); } }; _root.api.config.xmlObject = new XML(); _root.api.config.xmlObject.onLoad = _root.api.config.onLoadConfig; _visible = false;
Symbol 87 MovieClip Frame 2
this.display.gotoAndStop(int(((_root.getBytesLoaded() / _root.getBytesTotal()) * 40) + 1)); if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.play(); }
Symbol 89 MovieClip Frame 1
go = true;
Symbol 91 Button
on (release) { getURL (((("http://www.neodelight.com?ref=" + _root.game) + "&ref_ver=") + _root.version) + "&ref_loc=intro", "_BLANK"); }
Symbol 102 MovieClip Frame 1
startFrame = _parent._currentframe;
Symbol 102 MovieClip Frame 2
vol = (1 - ((_parent._currentFrame - startFrame) / (_parent._totalFrames - startFrame))) * 100; if (vol < 0) { vol = 0; } _parent.snd.setVolume(vol);
Symbol 102 MovieClip Frame 3
gotoAndPlay (2);
Symbol 103 MovieClip Frame 1
snd = new Sound(this); snd.setVolume(100); _parent.stop();
Symbol 103 MovieClip Frame 123
stop(); _parent.play();
Symbol 110 Button
on (release) { gotoAndStop (65); }
Symbol 112 Button
on (release) { gotoAndStop (61); }
Symbol 114 Button
on (release) { gotoAndStop (62); }
Symbol 117 Button
on (release) { gotoAndStop (63); }
Symbol 120 Button
on (release) { trace(_root.moreGamesUrl); getURL (_root.moreGamesUrl, "_blank"); }
Symbol 122 Button
on (release, keyPress "<Escape>") { fscommand ("quit"); play(); }
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 15
getURL (_root.moreGamesUrl, "_top");
Symbol 126 Button
on (release) { getURL ((("http://www.neodelight.com?ref=cybermice_trial&ref_ver=" + _root.version) + "&ref_brand=") + _root.branding, "_blank"); }
Symbol 134 Button
on (release, keyPress "<Escape>") { gotoAndStop (60); }
Symbol 138 Button
on (press, keyPress "<Enter>") { var result = false; trace("checking " + codes.length); if (levelcode.substr(0, 3) eq "lvl") { result = "the cheat was deactivated"; } else { var i = 0; while (i < codes.length) { if (codes[i] eq levelcode) { beam = i; result = true; break; } i++; } } if (result == false) { result = "bad passwort!"; levelcode = ""; Selection.setSelection("levelcode"); } else { result = "beam to level " + i; gotoAndStop (65); } }
Symbol 181 Button
on (release) { getURL (_root.shopUrl, "_blank"); }
Symbol 183 Button
on (release) { getURL (_root.shopUrl2, "_blank"); }
Symbol 185 MovieClip Frame 1
stop(); if (_root.funpackOnly eq "true") { gotoAndStop (2); }
Symbol 188 Button
on (release, keyPress "<Enter>") { gotoAndPlay (54); }
Symbol 190 MovieClip Frame 2
this.unloadMovie();
Symbol 192 MovieClip Frame 1
this.swapDepths(110);
Symbol 195 Button
on (keyPress "<Escape>") { _root.gotoAndStop("startscreen"); }
Symbol 199 Button
on (release) { startLevel(); }
Symbol 202 Button
on (release) { _root.gotoAndStop("startscreen"); }
Symbol 214 Button
on (release) { _root.world.go = false; gotoAndStop (75); }
Symbol 222 Button
on (release) { gotoAndStop (46); }
Symbol 230 Button
on (release) { gotoAndStop (66); }
Symbol 231 Button
on (release) { gotoAndPlay (2); }
Symbol 232 MovieClip Frame 1
function loadLevel() { totaltime = _root.time[actLevel]; resttime = totaltime; needmice = _root.need[actLevel]; levelname = _root.name[actLevel]; levelnum = actLevel + 1; totalmice = _root.mice[actLevel]; levelcode = _root.codes[actLevel]; _root.attachMovie("world", "world", 100); _root.attachMovie("goal", "goal", 50); _root.attachMovie("obstacles", "obstacles", 20); _root.info.gotoAndStop("levelinfo"); } function startLevel() { running = totalmice; needcounter = needmice; saved = 0; dead = 0; _root.info.gotoAndStop("invisible"); _root.world.go = true; gotoAndPlay (12); starttime = getTimer(); } function die() { _root.master.dead++; _root.master.running--; if (_root.master.running == 0) { if (_root.master.saved >= _root.master.needmice) { _root.master.gotoAndStop("win"); } else { _root.master.gotoAndStop("loose"); } } else if (_root.master.needcounter == (_root.master.running + 1)) { _root.master.looseSound.start(); _root.master.gotoAndPlay("gameover"); } } function win() { _root.master.saved++; _root.master.running--; if (0 < _root.master.needcounter) { _root.master.needcounter--; } if (_root.master.running == 0) { if (_root.master.saved >= _root.master.needmice) { _root.master.gotoAndStop("win"); } else { _root.master.gotoAndStop("loose"); } } else if (_root.master.saved == _root.master.needmice) { _root.master.winSound.start(); _root.master.gotoAndPlay("gamedone"); } } function evilwin() { if (0 < _root.master.saved) { _root.master.saved--; } if (0 < _root.master.needcounter) { _root.master.needcounter++; } if (_root.master.needcounter == (_root.master.running + 1)) { _root.master.looseSound.start(); _root.master.gotoAndPlay("gameover"); } } actLevel = Number(_root.beam); looseSound = new Sound(this); looseSound.attachSound("dog"); looseSound.setVolume(90); winSound = new Sound(this); winSound.attachSound("horn"); winSound.setVolume(90);
Symbol 232 MovieClip Frame 2
loadLevel(); stop();
Symbol 232 MovieClip Frame 12
resttime = totaltime - int((getTimer() - starttime) / 1000);
Symbol 232 MovieClip Frame 13
if (0 >= resttime) { gotoAndStop (59); } else { gotoAndPlay (12); }
Symbol 232 MovieClip Frame 22
resttime = totaltime - int((getTimer() - starttime) / 1000); play();
Symbol 232 MovieClip Frame 23
if (0 >= resttime) { trace("win"); gotoAndStop (46); } else { gotoAndPlay (22); }
Symbol 232 MovieClip Frame 34
resttime = totaltime - int((getTimer() - starttime) / 1000); play();
Symbol 232 MovieClip Frame 35
if (0 >= resttime) { gotoAndStop (66); } else { gotoAndPlay (34); }
Symbol 232 MovieClip Frame 46
_root.world.go = false; actLevel++; if (9 < levelnum) { _root.gotoAndStop("shop"); trace("lastlevel done"); } else { trace("lastlevel not done - now: " + actLevel); if (actLevel == name.length) { actLevel = 0; _root.info.message = "Wow! You did it! Saved all the mice! Survived alle the levels!\nWhat now? Hope for new levels?"; } else { _root.info.message = "Congratulations! You did a fine job! Will you survive the next level as well?"; } _root.info.gotoAndStop("message"); }
Symbol 232 MovieClip Frame 59
_root.world.go = false; _root.info.message = "Time out! You should hurry up a little bit, if you want to become a mouse-hero!"; _root.info.gotoAndStop("message");
Symbol 232 MovieClip Frame 66
_root.world.go = false; _root.info.message = ((((("Oh boy! You saved only " + saved) + " of ") + totalmice) + " mice, but you need ") + needmice) + " to go on...keep on trying!"; _root.info.gotoAndStop("message");
Symbol 232 MovieClip Frame 75
_root.world.go = false; _root.info.message = "You left your mice in the lurch! You gotta make up for that!"; _root.info.gotoAndStop("message");
Symbol 253 MovieClip Frame 1
stop(); this.swapDepths(130);
Symbol 253 MovieClip Frame 2
rescue = ((("You have to rescue " + _root.master.needmice) + " of ") + _root.master.totalmice) + " mice."; level = (_root.master.levelnum + " - ") + _root.master.levelname;

Library Items

Symbol 1 Sound [neodelight_music]
Symbol 2 Sound [horn]
Symbol 3 Sound [dog]
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:4 5Used by:8
Symbol 7 SoundUsed by:8
Symbol 8 MovieClip [fire]Uses:6 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:50
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:50 89
Symbol 13 GraphicUsed by:14
Symbol 14 ButtonUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:50
Symbol 16 GraphicUsed by:17 154
Symbol 17 ButtonUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:50 154
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:50
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:50
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:50 154
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:50
Symbol 31 GraphicUsed by:32 154
Symbol 32 ButtonUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:50
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:50
Symbol 37 GraphicUsed by:50
Symbol 38 GraphicUsed by:39
Symbol 39 ButtonUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:50
Symbol 41 GraphicUsed by:42 43
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:41 42Used by:50
Symbol 44 GraphicUsed by:50
Symbol 45 GraphicUsed by:47 154
Symbol 46 GraphicUsed by:47 49 154
Symbol 47 ButtonUses:45 46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:47 48 46Used by:50
Symbol 50 MovieClip [world]Uses:10 12 15 18 21 24 27 30 33 36 37 40 43 44 49
Symbol 51 GraphicUsed by:63
Symbol 52 GraphicUsed by:63
Symbol 53 GraphicUsed by:63
Symbol 54 GraphicUsed by:63
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClip [obstacles]Uses:51 52 53 54 56 57 59 60 62
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [goal]Uses:64 65
Symbol 67 GraphicUsed by:69
Symbol 68 SoundUsed by:69
Symbol 69 MovieClip [gold]Uses:67 68
Symbol 70 GraphicUsed by:72
Symbol 71 SoundUsed by:72
Symbol 72 MovieClip [blood]Uses:70 71
Symbol 73 GraphicUsed by:76
Symbol 74 FontUsed by:75 84 124
Symbol 75 EditableTextUses:74Used by:76
Symbol 76 MovieClipUses:73 75Used by:Timeline
Symbol 77 FontUsed by:78 105
Symbol 78 TextUses:77Used by:Timeline
Symbol 79 GraphicUsed by:87
Symbol 80 GraphicUsed by:87
Symbol 81 GraphicUsed by:87
Symbol 82 GraphicUsed by:86 87
Symbol 83 GraphicUsed by:87
Symbol 84 EditableTextUses:74Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:82 85Used by:87
Symbol 87 MovieClipUses:79 80 81 82 83 84 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88 12Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:90Used by:103
Symbol 92 BitmapUsed by:94
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:92 93Used by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:94 95 97Used by:103 127
Symbol 99 FontUsed by:100 101
Symbol 100 TextUses:99Used by:103
Symbol 101 TextUses:99Used by:103
Symbol 102 MovieClipUsed by:103
Symbol 103 MovieClipUses:91 98 100 101 102 SS1Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 TextUses:77Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 GraphicUsed by:110 112 114 122
Symbol 108 FontUsed by:109 111 113 116 119 121 131 133 137 139 161 162 176 184 187 235 236 237 238 239 240 241 242 243 244 245 246 247 252
Symbol 109 TextUses:108Used by:110
Symbol 110 ButtonUses:107 109Used by:Timeline
Symbol 111 TextUses:108Used by:112
Symbol 112 ButtonUses:107 111Used by:Timeline
Symbol 113 TextUses:108Used by:114
Symbol 114 ButtonUses:107 113Used by:Timeline
Symbol 115 GraphicUsed by:117
Symbol 116 TextUses:108Used by:117
Symbol 117 ButtonUses:115 116Used by:Timeline
Symbol 118 GraphicUsed by:120
Symbol 119 TextUses:108Used by:120
Symbol 120 ButtonUses:118 119Used by:Timeline
Symbol 121 TextUses:108Used by:122
Symbol 122 ButtonUses:107 121Used by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 EditableTextUses:74Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 ButtonUses:125Used by:127
Symbol 127 MovieClipUses:126 98Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 GraphicUsed by:190  Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 TextUses:108Used by:Timeline
Symbol 132 GraphicUsed by:134
Symbol 133 TextUses:108Used by:134
Symbol 134 ButtonUses:132 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 EditableTextUses:108Used by:Timeline
Symbol 138 ButtonUsed by:Timeline
Symbol 139 EditableTextUses:108Used by:Timeline
Symbol 140 GraphicUsed by:154
Symbol 141 GraphicUsed by:154
Symbol 142 GraphicUsed by:154
Symbol 143 GraphicUsed by:154
Symbol 144 GraphicUsed by:154 185
Symbol 145 GraphicUsed by:154
Symbol 146 GraphicUsed by:154
Symbol 147 GraphicUsed by:154
Symbol 148 GraphicUsed by:154
Symbol 149 GraphicUsed by:154
Symbol 150 GraphicUsed by:154
Symbol 151 GraphicUsed by:154
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:140 141 142 143 144 145 146 16 147 148 149 150 31 151 152 45 46 153 18 27Used by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 FontUsed by:157
Symbol 157 TextUses:156Used by:Timeline
Symbol 158 FontUsed by:159 175 177 178 182 203 204 205 206 207 208 209 210 211 212 215 216 217 218 219 223 224 225 226 227
Symbol 159 TextUses:158Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 TextUses:108Used by:185
Symbol 162 TextUses:108Used by:185
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:185
Symbol 166 GraphicUsed by:174 181 183
Symbol 167 GraphicUsed by:174 181 183
Symbol 168 GraphicUsed by:174 181 183
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:166 167 168 169 170 171 172 173Used by:181 183
Symbol 175 TextUses:158Used by:181
Symbol 176 TextUses:108Used by:181 183
Symbol 177 TextUses:158Used by:181 183
Symbol 178 TextUses:158Used by:181 183
Symbol 179 SoundUsed by:181 183
Symbol 180 SoundUsed by:181 183
Symbol 181 ButtonUses:174 175 176 177 178 166 167 168 179 180Used by:185
Symbol 182 TextUses:158Used by:183
Symbol 183 ButtonUses:174 182 176 177 178 166 167 168 179 180Used by:185
Symbol 184 TextUses:108Used by:185
Symbol 185 MovieClipUses:144 161 162 165 181 183 184Used by:Timeline
Symbol 186 GraphicUsed by:188
Symbol 187 TextUses:108Used by:188
Symbol 188 ButtonUses:186 187Used by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 MovieClipUses:129Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 MovieClipUsed by:Timeline
Symbol 193 GraphicUsed by:232
Symbol 194 GraphicUsed by:195
Symbol 195 ButtonUses:194Used by:232
Symbol 196 GraphicUsed by:199 231
Symbol 197 FontUsed by:198 201 213 221 229
Symbol 198 TextUses:197Used by:199 231
Symbol 199 ButtonUses:196 198Used by:232
Symbol 200 GraphicUsed by:202 214
Symbol 201 TextUses:197Used by:202
Symbol 202 ButtonUses:200 201Used by:232
Symbol 203 TextUses:158Used by:232
Symbol 204 EditableTextUses:158Used by:232
Symbol 205 TextUses:158Used by:232
Symbol 206 EditableTextUses:158Used by:232
Symbol 207 TextUses:158Used by:232
Symbol 208 EditableTextUses:158Used by:232
Symbol 209 TextUses:158Used by:232
Symbol 210 EditableTextUses:158Used by:232
Symbol 211 TextUses:158Used by:232
Symbol 212 EditableTextUses:158Used by:232
Symbol 213 TextUses:197Used by:214
Symbol 214 ButtonUses:200 213Used by:232
Symbol 215 EditableTextUses:158Used by:232
Symbol 216 EditableTextUses:158Used by:232
Symbol 217 EditableTextUses:158Used by:232
Symbol 218 EditableTextUses:158Used by:232
Symbol 219 EditableTextUses:158Used by:232
Symbol 220 GraphicUsed by:222
Symbol 221 TextUses:197Used by:222
Symbol 222 ButtonUses:220 221Used by:232
Symbol 223 EditableTextUses:158Used by:232
Symbol 224 EditableTextUses:158Used by:232
Symbol 225 EditableTextUses:158Used by:232
Symbol 226 EditableTextUses:158Used by:232
Symbol 227 EditableTextUses:158Used by:232
Symbol 228 GraphicUsed by:230
Symbol 229 TextUses:197Used by:230
Symbol 230 ButtonUses:228 229Used by:232
Symbol 231 ButtonUses:196 198Used by:232
Symbol 232 MovieClipUses:193 195 199 202 203 204 205 206 207 208 209 210 211 212 214 215 216 217 218 219 222 223 224 225 226 227 230 231Used by:Timeline
Symbol 233 GraphicUsed by:Timeline
Symbol 234 GraphicUsed by:253
Symbol 235 EditableTextUses:108Used by:253
Symbol 236 TextUses:108Used by:253
Symbol 237 EditableTextUses:108Used by:253
Symbol 238 TextUses:108Used by:253
Symbol 239 EditableTextUses:108Used by:253
Symbol 240 TextUses:108Used by:253
Symbol 241 EditableTextUses:108Used by:253
Symbol 242 TextUses:108Used by:253
Symbol 243 EditableTextUses:108Used by:253
Symbol 244 TextUses:108Used by:253
Symbol 245 TextUses:108Used by:253
Symbol 246 TextUses:108Used by:253
Symbol 247 TextUses:108Used by:253
Symbol 248 GraphicUsed by:249
Symbol 249 ButtonUses:248Used by:250
Symbol 250 MovieClipUses:249Used by:253
Symbol 251 GraphicUsed by:253
Symbol 252 EditableTextUses:108Used by:253
Symbol 253 MovieClipUses:234 235 236 237 238 239 240 241 242 243 244 245 246 247 250 251 252Used by:Timeline
Streaming Sound 1Used by:Symbol 103 MovieClip

Instance Names

"loading"Frame 26Symbol 87 MovieClip
"world"Frame 26Symbol 89 MovieClip
"loading"Frame 38Symbol 87 MovieClip
"world"Frame 38Symbol 89 MovieClip
"loading"Frame 44Symbol 87 MovieClip
"world"Frame 44Symbol 89 MovieClip
"bloodandgold"Frame 65Symbol 192 MovieClip
"master"Frame 65Symbol 232 MovieClip
"info"Frame 65Symbol 253 MovieClip
"wall"Symbol 50 MovieClip [world] Frame 1Symbol 10 MovieClip
"display"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$7Z$S18vdiFCnv0uabf.Vdjp8/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "neodelight_music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "horn"
ExportAssets (56)Timeline Frame 1Symbol 3 as "dog"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 50 as "world"
ExportAssets (56)Timeline Frame 1Symbol 63 as "obstacles"
ExportAssets (56)Timeline Frame 1Symbol 66 as "goal"
ExportAssets (56)Timeline Frame 1Symbol 69 as "gold"
ExportAssets (56)Timeline Frame 1Symbol 72 as "blood"

Labels

"start"Frame 54
"startscreen"Frame 60
"help"Frame 61
"enter_code"Frame 62
"shop"Frame 63
"shop_intro"Frame 64
"game"Frame 65
"congratulations"Frame 66
"wait"Symbol 12 MovieClip Frame 2
"loop"Symbol 12 MovieClip Frame 5
"dead"Symbol 12 MovieClip Frame 7
"win"Symbol 12 MovieClip Frame 8
"loop"Symbol 102 MovieClip Frame 2
"start"Symbol 232 MovieClip Frame 2
"game"Symbol 232 MovieClip Frame 12
"gamedone"Symbol 232 MovieClip Frame 22
"gameover"Symbol 232 MovieClip Frame 34
"win"Symbol 232 MovieClip Frame 46
"timeout"Symbol 232 MovieClip Frame 59
"loose"Symbol 232 MovieClip Frame 66
"giveup"Symbol 232 MovieClip Frame 75
"invisible"Symbol 253 MovieClip Frame 1
"levelinfo"Symbol 253 MovieClip Frame 2
"message"Symbol 253 MovieClip Frame 3

Dynamic Text Variables

versionSymbol 124 EditableText"version 1.43"
levelcodeSymbol 137 EditableText""
resultSymbol 139 EditableText""
runningSymbol 204 EditableText"0"
resttimeSymbol 206 EditableText"0"
levelnumSymbol 208 EditableText"0"
savedSymbol 210 EditableText"0"
needcounterSymbol 212 EditableText"0"
runningSymbol 215 EditableText"0"
resttimeSymbol 216 EditableText"0"
levelnumSymbol 217 EditableText"0"
savedSymbol 218 EditableText"0"
needcounterSymbol 219 EditableText"0"
runningSymbol 223 EditableText"0"
resttimeSymbol 224 EditableText"0"
levelnumSymbol 225 EditableText"0"
savedSymbol 226 EditableText"0"
needcounterSymbol 227 EditableText"0"
rescueSymbol 235 EditableText""
_root.master.levelcodeSymbol 237 EditableText""
_root.master.totaltimeSymbol 239 EditableText""
_root.master.totalmiceSymbol 241 EditableText""
levelSymbol 243 EditableText""
messageSymbol 252 EditableText""




http://swfchan.com/3/11603/info.shtml
Created: 7/6 -2019 01:45:51 Last modified: 7/6 -2019 01:45:51 Server time: 15/05 -2024 08:00:14