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swfchan turned sixteen years old yesterday! (5may2024)

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Drive And Dodge.swf

This is the info page for
Flash #11613

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADING

Play

Play

Play

Instructions

Instructions

Instructions

Credits

Credits

Credits

Drive
Dodge

and

Play More Games

Play More Games

Put This On Your Site

Put This On Your Site

Talk About Games

Talk About Games

Get Cheats

Get Cheats

instructions

back

Back

Back

In this game, you control a car, driving anti-clockwise,
which has to pick up all flags. The movement of the car
is restricted. It cannot turn, and can only switch lanes
inwards or outwards at open spaces, up to two lanes at
a time using ARROW keys on your keyboard. To switch to a
specific lane, you have to push the UP,DOWN,LEFT or RIGHT
ARROW key for the direction you want to go. The car can
also switch between two speeds using the SPACE key on
your keyboard. Switching is deliberately restricted to one
lane at a time when driving fast. Driving in clockwise
direction are one or two enemy cars, which try to ram
you. These can only switch one lane at a time.

DESIGNED AND DEVELOPED BY

LEVEL

0

Score

0

GO

GO

GO

restart

Restart

Restart

game over

game over

wt

ActionScript [AS1/AS2]

Frame 4
tb = getBytesTotal(); lb = getBytesLoaded(); v = int((lb / tb) * 100); _preloader.bar._xscale = v; _preloader._pretxtPercent.text = v + "%"; if (lb < tb) { gotoAndPlay(_currentframe - 1); } else { play(); }
Frame 7
stop();
Frame 16
var lives = 4; var score = 0; var level = 1;
Frame 18
function updatePanel() { txtScore.text = score; txtLevel.text = level; lives_mc.gotoAndStop(lives + 1); } function crashed() { e_sound.stop(); h_sound.start(); lives--; updatePanel(); if (lives == 0) { restart_mc._visible = true; restart_mc.gotoAndPlay(1); } else { waiter.gotoAndPlay(2); } } function goBack() { gotoAndPlay ("backframe"); } function createGrid() { var _local3 = 0; while (_local3 < game.xTiles) { var _local2 = 0; while (_local2 < game.yTiles) { var _local1 = (("t_" + _local3) + "_") + _local2; game[_local1] = new Object(); game[_local1].x = _local3; game[_local1].y = _local2; game.clip.attachMovie("Tile", _local1, (_local3 * 1000) + (_local2 * 2)); game.clip[_local1]._x = _local3 * game.tileH; game.clip[_local1]._y = _local2 * game.tileW; game.clip[_local1]._visible = true; if ((_local3 == game.pathx) || (_local2 == game.pathy)) { game.clip[_local1].flag._visible = false; } game.clip[_local1].tup._visible = false; game.clip[_local1].tdown._visible = false; game.clip[_local1].tleft._visible = false; game.clip[_local1].tright._visible = false; _local2++; } _local3++; } var _local2 = 0; while (_local2 < Math.ceil(game.yTiles / 2)) { _local3 = 0 + _local2; while (_local3 < (game.xTiles - _local2)) { if (_local3 != game.pathx) { game.clip[(("t_" + _local3) + "_") + _local2].tup._visible = true; game.clip[(("t_" + _local3) + "_") + ((game.yTiles - 1) - _local2)].tdown._visible = true; } _local3++; } _local2++; } _local3 = 0; while (_local3 < Math.ceil(game.xTiles / 2)) { _local2 = 0 + _local3; while (_local2 < (game.yTiles - _local3)) { if (_local2 != game.pathy) { game.clip[(("t_" + _local3) + "_") + _local2].tleft._visible = true; game.clip[(("t_" + ((game.xTiles - 1) - _local3)) + "_") + _local2].tright._visible = true; } _local2++; } _local3++; } game.clip["t_0_" + game.pathy].tleft._visible = true; game.clip[(("t_" + (game.xTiles - 1)) + "_") + game.pathy].tright._visible = true; game.clip[("t_" + game.pathx) + "_0"].tup._visible = true; game.clip[(("t_" + game.pathx) + "_") + (game.yTiles - 1)].tdown._visible = true; } function rotateDirection(plr) { var _local1 = plr; switch (_local1.direction) { case "up" : _local1.clip._rotation = 0; return; case "right" : _local1.clip._rotation = 90; return; case "down" : _local1.clip._rotation = 180; return; case "left" : _local1.clip._rotation = 270; } } function getX(xtile) { return((xtile * game.tileW) + (game.tileW / 2)); } function getY(ytile) { return((ytile * game.tileH) + (game.tileH / 2)); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.xtile = Math.floor(_local3 / game.tileW); _local1.ytile = Math.floor(_local2 / game.tileH); _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; } function getOrbit(x, y) { var _local2 = Math.abs(game.pathx - x); var _local1 = Math.abs(game.pathy - y); if (_local2 > _local1) { return(game.pathx - _local2); } return(game.pathy - _local1); } function go() { if (!gameon) { return(undefined); } if (Key.isDown(32)) { game.player.speed = 15; e_sound.setVolume(50); if ((game.player.smokes > 0) && (game.player.smokelock == false)) { removeMovieClip(game.clip["smoke" + game.player.smokes]); game.clip.attachMovie("smoke", "smoke" + game.player.smokes, 10000000 + game.player.smokes); game.clip["smoke" + game.player.smokes].player = game.player; game.clip["smoke" + game.player.smokes]._visible = true; game.clip["smoke" + game.player.smokes]._x = game.player.x + random(10); game.clip["smoke" + game.player.smokes]._y = game.player.y + random(10); game.player.smokes--; if (game.player.smokes == 0) { game.player.smokelock = true; } } } else { e_sound.setVolume(30); game.player.smokelock = false; game.player.smokes = 10; game.player.speed = 10; } moveIt(game.player); moveIt(game.player2); if (nocpus == 2) { moveIt(game.player3); } } function moveIt(p) { var _local1 = p; if (!_local1.inTransition) { if (_local1.number == 0) { getMyCorners(_local1.x, _local1.y, _local1); if (game.clip[(("t_" + _local1.xtile) + "_") + _local1.ytile].flag._visible == true) { tx = getX(_local1.xtile); ty = getY(_local1.ytile); if ((Math.abs(_local1.x - tx) < 25) && (Math.abs(_local1.y - ty) < 25)) { game.clip[(("t_" + _local1.xtile) + "_") + _local1.ytile].flag._visible = false; d_sound.start(); score++; toeat--; updatePanel(); if (toeat == 0) { gameon = false; level++; e_sound.stop(); updatePanel(); waiter.gotoAndPlay(2); } } } tx = getX(_local1.xtile); ty = getY(_local1.ytile); } if (_local1.direction == "up") { _local1.x = _local1.x; _local1.y = _local1.y - _local1.speed; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.xtile, _local1.upY)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "right"; _local1.clip._rotation = 90; } else { _local1.direction = "left"; _local1.clip._rotation = 270; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.direction == "left") { _local1.x = _local1.x - _local1.speed; _local1.y = _local1.y; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.leftX, _local1.ytile)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "up"; _local1.clip._rotation = 0; } else { _local1.direction = "down"; _local1.clip._rotation = 180; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.direction == "down") { _local1.x = _local1.x; _local1.y = _local1.y + _local1.speed; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.xtile, _local1.downY)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "left"; _local1.clip._rotation = 270; } else { _local1.direction = "right"; _local1.clip._rotation = 90; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.direction == "right") { _local1.x = _local1.x + _local1.speed; _local1.y = _local1.y; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.rightX, _local1.ytile)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "down"; _local1.clip._rotation = 180; } else { _local1.direction = "up"; _local1.clip._rotation = 0; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.number != 0) { if (_local1.orbit == game.player.orbit) { if ((Math.abs(_local1.x - game.player.x) < 50) && (Math.abs(_local1.y - game.player.y) < 50)) { if (_local1.clip.hitTest(game.player.clip)) { game.clip.attachMovie("crash", "crash", 130000000); game.clip.crash._x = (_local1.x + game.player.x) / 2; game.clip.crash._y = (_local1.y + game.player.y) / 2; game.clip.crash._visible = true; game.clip.crash.gotoAndPlay(1); _local1.clip._rotation = _local1.clip._rotation + (-50 + random(100)); game.player.clip._rotation = game.player.clip._rotation + (-50 + random(100)); crashed(); gameon = false; return; } } } } if (_local1.type == "user") { if (_local1.direction == "up") { tocheck = _local1.upY; } else if (_local1.direction == "down") { tocheck = _local1.downY; } else if (_local1.direction == "left") { tocheck = _local1.leftX; } else if (_local1.direction == "right") { tocheck = _local1.rightX; } if ((((tocheck == game.pathy) && (Key.isDown(37))) && (_local1.ytile == game.pathy)) && ((_local1.xtile > 0) && (_local1.xtile != (game.pathx + 1)))) { _local1.inTransition = true; _local1.dx = -7; if (_local1.direction == "up") { _local1.dy = -(_local1.speed / 5); } else { _local1.dy = _local1.speed / 5; } _local1.targettype = "x"; _local1.targetvalue = _local1.xtile - 1; } else if ((((tocheck == game.pathy) && (Key.isDown(39))) && (_local1.ytile == game.pathy)) && ((_local1.xtile < (game.xTiles - 1)) && (_local1.xtile != (game.pathx - 1)))) { _local1.inTransition = true; _local1.dx = 7; if (_local1.direction == "up") { _local1.dy = -(_local1.speed / 5); } else { _local1.dy = _local1.speed / 5; } _local1.targettype = "x"; _local1.targetvalue = _local1.xtile + 1; } else if ((((tocheck == game.pathx) && (Key.isDown(38))) && (_local1.xtile == game.pathx)) && ((_local1.ytile > 0) && (_local1.ytile != (game.pathy + 1)))) { _local1.inTransition = true; _local1.dy = -7; if (_local1.direction == "left") { _local1.dx = -(_local1.speed / 5); } else { _local1.dx = _local1.speed / 5; } _local1.targettype = "y"; _local1.targetvalue = _local1.ytile - 1; } else if ((((tocheck == game.pathx) && (Key.isDown(40))) && (_local1.xtile == game.pathx)) && ((_local1.ytile < (game.yTiles - 1)) && (_local1.ytile != (game.pathy - 1)))) { _local1.inTransition = true; _local1.dy = 7; if (_local1.direction == "left") { _local1.dx = -(_local1.speed / 5); } else { _local1.dx = _local1.speed / 5; } _local1.targettype = "y"; _local1.targetvalue = _local1.ytile + 1; } if ((_local1.number == 0) && (_local1.inTransition == true)) { s_sound.start(0, 1); } } else { if (_local1.direction == "up") { tocheck = _local1.ytile; } else if (_local1.direction == "down") { tocheck = _local1.ytile; } else if (_local1.direction == "left") { tocheck = _local1.xtile; } else if (_local1.direction == "right") { tocheck = _local1.xtile; } if (game.player.orbit != _local1.orbit) { tomoveorbit = ((game.player.orbit > _local1.orbit) ? 1 : -1); destorbit = _local1.orbit + tomoveorbit; othercpuflag = false; if (nocpus == 2) { if (_local1.number == 1) { if (game.player3.orbit == destorbit) { othercpuflag = true; } } else if (_local1.number == 2) { if (game.player2.orbit == destorbit) { othercpuflag = true; } } } randomno = random(7); if ((othercpuflag == false) && (randomno == 1)) { if (((_local1.direction == "left") && (tocheck == game.pathx)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dy = -7; _local1.targetvalue = _local1.ytile - 1; } else { _local1.dy = 7; _local1.targetvalue = _local1.ytile + 1; } _local1.dx = -(_local1.speed / 5); _local1.targettype = "y"; } else if (((_local1.direction == "right") && (tocheck == game.pathx)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dy = 7; _local1.targetvalue = _local1.ytile + 1; } else { _local1.dy = -7; _local1.targetvalue = _local1.ytile - 1; } _local1.dx = _local1.speed / 5; _local1.targettype = "y"; } else if (((_local1.direction == "up") && (tocheck == game.pathy)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dx = 7; _local1.targetvalue = _local1.xtile + 1; } else { _local1.dx = -7; _local1.targetvalue = _local1.xtile - 1; } _local1.dy = -(_local1.speed / 5); _local1.targettype = "x"; } else if (((_local1.direction == "down") && (tocheck == game.pathy)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dx = -7; _local1.targetvalue = _local1.xtile - 1; } else { _local1.dx = 7; _local1.targetvalue = _local1.xtile + 1; } _local1.dy = _local1.speed / 5; _local1.targettype = "x"; } } } } } else { _local1.x = _local1.x + _local1.dx; _local1.y = _local1.y + _local1.dy; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.targettype == "x") { v = Math.abs(_local1.x - getX(_local1.targetvalue)); if ((v < 30) && (_local1.targetvalue == _local1.xtile)) { _local1.inTransition = false; _local1.x = getX(_local1.xtile); _local1.orbit = getOrbit(_local1.xtile, _local1.ytile); } } else if (_local1.targettype == "y") { v = Math.abs(_local1.y - getY(_local1.targetvalue)); if ((v < 30) && (_local1.targetvalue == _local1.ytile)) { _local1.inTransition = false; _local1.y = getY(_local1.ytile); _local1.orbit = getOrbit(_local1.xtile, _local1.ytile); } } if (_local1.number != 0) { if ((Math.abs(_local1.x - game.player.x) < 50) && (Math.abs(_local1.y - game.player.y) < 50)) { if (_local1.clip.hitTest(game.player.clip)) { game.clip.attachMovie("crash", "crash", 130000000); game.clip.crash._x = (_local1.x + game.player.x) / 2; game.clip.crash._y = (_local1.y + game.player.y) / 2; game.clip.crash._visible = true; game.clip.crash.gotoAndPlay(1); _local1.clip._rotation = _local1.clip._rotation + (-50 + random(100)); game.player.clip._rotation = game.player.clip._rotation + (-50 + random(100)); crashed(); gameon = false; return; } } } else { _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } } } updatePanel(); e_sound = new Sound(); e_sound.attachSound("vrooms"); e_sound.setVolume(30); s_sound = new Sound(); s_sound.attachSound("screech"); s_sound.setVolume(70); h_sound = new Sound(); h_sound.attachSound("hithard"); h_sound.setVolume(70); d_sound = new Sound(); d_sound.attachSound("ding"); d_sound.setVolume(70); restart_mc._visible = false; var vlevel = level; var gameon = false; var game = new Object(); var toeat = 100; game_mc._x = 10; game_mc._y = 10; game_mc._visible = true; game_mc._xscale = 70; game_mc._yscale = 70; game.clip = game_mc; game.tileH = 50; game.tileW = 50; switch (vlevel) { case 1 : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 1; var cpu1speed = 5; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; break; case 2 : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 1; var cpu1speed = 10; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; break; case 3 : case 4 : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 2; var cpu1speed = 5; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; var cpu2speed = 5; var cpu2xtile = (game.pathx + 1); var cpu2ytile = 0; var cpu2direction = "right"; break; default : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 2; var cpu1speed = 10; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; var cpu2speed = 10; var cpu2xtile = 0; var cpu2ytile = 0; var cpu2direction = "right"; } createGrid(); game.player = new Object(); game.player.number = 0; game.player.type = "user"; game.player.xtile = game.xTiles - 1; game.player.ytile = game.yTiles - 1; game.player.x = getX(game.player.xtile); game.player.y = getY(game.player.ytile); game.clip.attachMovie("player", "player", 100000); game.player.clip = game.clip.player; game.player.clip.gotoAndStop(2); game.player.clip._visible = true; game.player.clip._x = game.player.x; game.player.clip._y = game.player.y; game.player.direction = "up"; game.player.clock = false; game.player.passed = 0; game.player.afterpasses = 0; game.player.speed = 10; game.player.orbit = getOrbit(game.player.xtile, game.player.ytile); game.player.inTransition = false; game.player.targettype = ""; game.player.targetvalue = 0; game.player.dx = 0; game.player.dy = 0; game.player.height = 25; game.player.width = 25; game.player.smokes = 10; game.player.smokelock = false; rotateDirection(game.player); game.player2 = new Object(); game.player2.number = 1; game.player2.type = "cpu"; game.player2.xtile = cpu1xtile; game.player2.ytile = cpu1ytile; game.player2.x = getX(game.player2.xtile); game.player2.y = getY(game.player2.ytile); game.clip.attachMovie("player", "player2", 110000); game.player2.clip = game.clip.player2; game.player2.clip._visible = true; game.player2.clip._x = game.player2.x; game.player2.clip._y = game.player2.y; game.player2.direction = cpu1direction; game.player2.clock = true; game.player2.passed = ""; game.player2.afterpasses = 0; game.player2.speed = cpu1speed; game.player2.orbit = getOrbit(game.player2.xtile, game.player2.ytile); game.player2.inTransition = false; game.player2.targettype = ""; game.player2.targetvalue = 0; game.player2.dx = 0; game.player2.dy = 0; game.player2.height = 25; game.player2.width = 25; rotateDirection(game.player2); if (nocpus == 2) { game.player3 = new Object(); game.player3.number = 2; game.player3.type = "cpu"; game.player3.xtile = cpu2xtile; game.player3.ytile = cpu2ytile; game.player3.x = getX(game.player3.xtile); game.player3.y = getY(game.player3.ytile); game.clip.attachMovie("player", "player3", 120000); game.player3.clip = game.clip.player3; game.player3.clip._visible = true; game.player3.clip._x = game.player3.x; game.player3.clip._y = game.player3.y; game.player3.direction = cpu2direction; game.player3.clock = true; game.player3.passed = 0; game.player3.afterpasses = 0; game.player3.speed = cpu2speed; game.player3.orbit = getOrbit(game.player3.xtile, game.player3.ytile); game.player3.inTransition = false; game.player3.targettype = ""; game.player3.targetvalue = 0; game.player3.dx = 0; game.player3.dy = 0; game.player3.height = 25; game.player3.width = 25; rotateDirection(game.player3); } stop();
Instance of Symbol 79 MovieClip in Frame 18
onClipEvent (enterFrame) { _parent.go(); }
Symbol 8 MovieClip [player] Frame 3
stop();
Symbol 16 MovieClip [smoke] Frame 17
this.player.smokes++; stop();
Symbol 18 MovieClip [crash] Frame 10
stop();
Symbol 38 Button
on (release, keyPress "<Space>") { gotoAndPlay ("game"); }
Symbol 43 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 48 Button
on (release) { gotoAndStop ("credits"); }
Symbol 55 Button
on (release) { getURL ("http://www.urgames.com", "_self"); }
Symbol 59 Button
on (release) { getURL ("http://www.gamesforyourwebsite.com", "_self"); }
Symbol 63 Button
on (release) { getURL ("http://www.urgames.com/forums", "_self"); }
Symbol 67 Button
on (release) { getURL ("http://www.urgames.com/cheats", "_self"); }
Symbol 73 Button
on (release) { gotoAndStop ("title"); }
Symbol 78 Button
on (release) { getURL ("http://www.quickflashgames.com/", "_blank"); }
Symbol 91 Button
on (release, keyPress "<Space>") { if (_parent.gameon == false) { gotoAndPlay ("goout"); _parent.gameon = true; _parent.e_sound.start(0, 5000000); } }
Symbol 92 MovieClip Frame 10
stop();
Symbol 92 MovieClip Frame 22
stop();
Symbol 98 Button
on (release, keyPress "<Space>") { gotoAndPlay ("goout"); _parent.gotoAndStop("title"); }
Symbol 101 MovieClip Frame 10
stop();
Symbol 101 MovieClip Frame 22
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 30
_parent.goBack();

Library Items

Symbol 1 Sound [vrooms]
Symbol 2 Sound [screech]
Symbol 3 Sound [hithard]
Symbol 4 Sound [ding]
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8 85
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [player]Uses:5 6 7
Symbol 9 GraphicUsed by:14
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip [Tile]Uses:9 11 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [smoke]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [crash]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [thegame]Uses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 FontUsed by:26 27 52 53 56 57 60 61 64 65 75
Symbol 26 TextUses:25Used by:28
Symbol 27 EditableTextUses:25Used by:28
Symbol 28 MovieClipUses:22 24 26 27Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:Timeline
Symbol 33 FontUsed by:34 35 36 39 40 41 44 45 46 49 50 69 70 71 72 74 81 82 83 84 86 87 88 93 94 95 99 100 102
Symbol 34 TextUses:33Used by:38
Symbol 35 TextUses:33Used by:38
Symbol 36 TextUses:33Used by:38
Symbol 37 GraphicUsed by:38 73
Symbol 38 ButtonUses:34 35 36 37Used by:Timeline
Symbol 39 TextUses:33Used by:43
Symbol 40 TextUses:33Used by:43
Symbol 41 TextUses:33Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:39 40 41 42Used by:Timeline
Symbol 44 TextUses:33Used by:48
Symbol 45 TextUses:33Used by:48
Symbol 46 TextUses:33Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:44 45 46 47Used by:Timeline
Symbol 49 TextUses:33Used by:Timeline
Symbol 50 TextUses:33Used by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 TextUses:25Used by:55
Symbol 53 TextUses:25Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:52 53 54Used by:Timeline
Symbol 56 TextUses:25Used by:59
Symbol 57 TextUses:25Used by:59
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:56 57 58Used by:Timeline
Symbol 60 TextUses:25Used by:63
Symbol 61 TextUses:25Used by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:60 61 62Used by:Timeline
Symbol 64 TextUses:25Used by:67
Symbol 65 TextUses:25Used by:67
Symbol 66 GraphicUsed by:67
Symbol 67 ButtonUses:64 65 66Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 TextUses:33Used by:Timeline
Symbol 70 TextUses:33Used by:73
Symbol 71 TextUses:33Used by:73
Symbol 72 TextUses:33Used by:73
Symbol 73 ButtonUses:70 71 72 37Used by:Timeline
Symbol 74 TextUses:33Used by:Timeline
Symbol 75 TextUses:25Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:77Used by:Timeline
Symbol 79 MovieClipUsed by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 TextUses:33Used by:Timeline
Symbol 82 EditableTextUses:33Used by:Timeline
Symbol 83 TextUses:33Used by:Timeline
Symbol 84 EditableTextUses:33Used by:Timeline
Symbol 85 MovieClipUses:6Used by:Timeline
Symbol 86 TextUses:33Used by:90 91
Symbol 87 TextUses:33Used by:90 91
Symbol 88 TextUses:33Used by:90 91
Symbol 89 GraphicUsed by:90 91
Symbol 90 ButtonUses:86 87 88 89Used by:92
Symbol 91 ButtonUses:86 87 88 89Used by:92
Symbol 92 MovieClipUses:90 91Used by:Timeline
Symbol 93 TextUses:33Used by:97 98
Symbol 94 TextUses:33Used by:97 98
Symbol 95 TextUses:33Used by:97 98
Symbol 96 GraphicUsed by:97 98
Symbol 97 ButtonUses:93 94 95 96Used by:101
Symbol 98 ButtonUses:93 94 95 96Used by:101
Symbol 99 TextUses:33Used by:101
Symbol 100 TextUses:33Used by:101
Symbol 101 MovieClipUses:97 98 99 100Used by:Timeline
Symbol 102 TextUses:33Used by:103
Symbol 103 MovieClipUses:102Used by:Timeline

Instance Names

"_preloader"Frame 1Symbol 28 MovieClip
"game_mc"Frame 18Symbol 20 MovieClip [thegame]
"txtLevel"Frame 18Symbol 82 EditableText
"txtScore"Frame 18Symbol 84 EditableText
"lives_mc"Frame 18Symbol 85 MovieClip
"btngo"Frame 18Symbol 92 MovieClip
"restart_mc"Frame 18Symbol 101 MovieClip
"waiter"Frame 18Symbol 103 MovieClip
"tup"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"tright"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"tdown"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"tleft"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"flag"Symbol 14 MovieClip [Tile] Frame 1Symbol 13 MovieClip
"bar"Symbol 28 MovieClip Frame 1Symbol 24 MovieClip
"_pretxtPercent"Symbol 28 MovieClip Frame 1Symbol 27 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "vrooms"
ExportAssets (56)Timeline Frame 1Symbol 2 as "screech"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hithard"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ding"
ExportAssets (56)Timeline Frame 1Symbol 8 as "player"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 16 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 18 as "crash"
ExportAssets (56)Timeline Frame 1Symbol 20 as "thegame"
ExportAssets (56)Timeline Frame 18Symbol 20 as "thegame"

Labels

"title"Frame 7
"instructions"Frame 8
"credits"Frame 9
"game"Frame 16
"backframe"Frame 17
"goin"Symbol 92 MovieClip Frame 1
"goout"Symbol 92 MovieClip Frame 11
"goin"Symbol 101 MovieClip Frame 1
"goout"Symbol 101 MovieClip Frame 11




http://swfchan.com/3/11613/info.shtml
Created: 7/6 -2019 01:30:30 Last modified: 7/6 -2019 01:30:30 Server time: 06/05 -2024 06:16:49