STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228088
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/87941893?noj=FRM87941893-3DC" width="1" height="1"></div>

sim-valentine.swf

This is the info page for
Flash #11616

(Click the ID number above for more basic data on this flash file.)


Text
V-DAY MISSION
is loading

99.9999%

INSTRUCTIONS:
IT'S VALENTINE'S DAY AND
YOU STILL HAVE NO DATE!
GET YOUR ACT TOGETHER
AND FIND A GIRL. TO WIN
SOMEONE OVER, YOU'LL
HAVE TO MAKE ALL THE
RIGHT CHOICES AND
PROBABLY FACE A FEW
OTHER CHALLENGES ALONG
THE WAY.
HAPPY HUNTING!

ART: INTREPID DUSK
CODING: INTREPID DUSK
SOUND: FLASHKIT.COM
MUSIC: NEWGROUNDS.COM
EVERYTHING ELSE:
INTREPID DUSK

CHALLENGE MODE!
NOW THIS GUY'S KNUCKLES ARE
BIGGER THAN YOUR HEAD, SO
YOU'RE GOING TO NEED A
BALANCED ATTACK INCLUDING
BOTH PUNCHES AND BLOCKS:

A

S

D

F

LEFT PUNCH

LEFT BLOCK

RIGHT PUNCH

RIGHT BLOCK

FIGHT!

FIGHT!

YOU LOST

IF YOU'RE HAVING TROUBLE
CONENTRATING ON BOTH ARMS,
ALWAYS BLOCK WITH THE LEFT,
AND JUST USE THE RIGHT TO
ATTACK, AND BLOCK, WHEN
NECESSARY.

CONGRATULATIONS
You've won the heart of
CANDI!

CHALLENGE MODE!
VIOLET SEEMS TO BE A PRETTY
BIG FASHION BUFF. HELP HER
PICK OUT SOME THINGS TO TRY
OUT. CAREFUL THOUGH, IF YOU
ASK HER TO TRY ON SOMETHING
TOO REVEALING BEFORE SHE
TRUSTS YOU ENOUGH, SHE'LL
PROBABLY GET UPSET. CHOOSE
MODESTLY AT FIRST, AND THEN
EXPLORE NEW OPTIONS AS HER
TRUST IN YOU GROWS (AS
MONITORED BY THE BAR ON THE
LEFT)

PLAY!

PLAY!

TRY IT ON!

TRY IT ON!

I'M FINISHED

I'M FINISHED

T
R
U
S
T

Ummm, I'm not sure if I'm comfortable
enough around you to put that one on.
I think I'll just take this sweater and
these jeans, and we can call it a day.
Thanks for coming along, it's been fun

She didn't trust you enough to show
herself in that revealing of an outfit.
You needed as much trust as is shown by
the purple bar on the left.

RESTART GAME

CONGRATULATIONS
You've won the heart of
VIOLET!

CHALLENGE MODE!
IF YOU'RE GOING TO IMPRESS
THIS GIRL, YOU'LL NEED TO SINK
A LOT MORE SHOTS THAN YOU
MISS. MAKE YOUR SHOTS AS
ACCURATE AS POSSIBLE BY
PRESSING SPACE WHEN THE
AIMER MOVES ACROSS THE
GREEN SPACE AT THE MIDDLE.
THE POINTER PLACEMENT
SHOWN BELOW IS AN IDEAL SHOT

SPACE

SHOOT BALL

PLAY!

PLAY!

SCORE!

SCORE!

SCORE!

BASKETS : 99/99

Damn, you're good!
Forget playing ball,
let's find someplace
private and finish
this show off!

SUCCESS!

SUCCESS!

CONGRATULATIONS
You've won the heart of
KATIE!

REPONSE REPONSE REPONSE REPONSE REPONSE REPONSE

::::::::::::::::::SPEAKER:::::::::::::::::::::::

:::::::::::::::::::SPEECH::::::::::::::::::::::::

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 6 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.getBytesLoaded() < _root.getBytesTotal()) { percent = (Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 10000) / 100) + "%"; } else { _root.gotoAndStop(3); } }
Instance of Symbol 8 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Frame 2
gotoAndStop (1);
Frame 3
stop(); stopAllSounds();
Instance of Symbol 29 MovieClip "menu" in Frame 3
onClipEvent (load) { stop(); }
Frame 4
interest1 = 0; interest2 = 0; interest3 = 0; sCode = 0; speaker = ""; speech = "";
Instance of Symbol 226 MovieClip "scn" in Frame 4
onClipEvent (load) { stop(); }
Instance of Symbol 229 MovieClip "cmd1" in Frame 4
onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); _visible = false; _parent.cmd2._visible = false; _parent.cmd3._visible = false; _parent.cmd4._visible = false; if (_root.sCode == 0) { } else if (_root.sCode == 101) { } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }
Instance of Symbol 230 MovieClip "cmd2" in Frame 4
onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); _visible = false; _parent.cmd1._visible = false; _parent.cmd3._visible = false; _parent.cmd4._visible = false; if (_root.sCode == 0) { } else if (_root.sCode == 101) { _root.speaker = _root.named; } else if (_root.sCode == 104) { _root.speaker = "Candi"; _root.speech = "You can't seem to take a hint, you goof."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 107) { _root.speaker = "Candi"; _root.speech = "That sounds like a good idea!"; _root.cmd4.choice = "Let's head out."; _root.cmd4._visible = true; } else if (_root.sCode == 109) { _root.speaker = "Candi"; _root.speech = "Hmm, you're being a little forward. I think we should say goodbye before things get weird."; _root.cmd4.choice = "Oh... bye."; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 1090; } else if (_root.sCode == 141) { _root.speaker = "Candi"; _root.speech = "What are you doing?! Get away from me, you pervert!"; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 1409; } else if (_root.sCode == 203) { _root.speaker = "Candi"; _root.speech = "Yeesh, you couldn't have even sugar-coated it? I'm not sure I wanna know you."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 204) { _root.speaker = "Candi"; _root.speech = "The school is closing. I wouldn't wanna stick around, even if it wasn't."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 207) { _root.speaker = "Candi"; _root.speech = "Umm, not really. I guess I'll catch up with you later"; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -2; _root.sCode = 2069; } else if (_root.sCode == 402) { _root.speaker = "Katie"; _root.speech = "Hm, well I was supposed to play against my friend, but I'm not sure she's going to show up. I wouldn't mind if you came along."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }
Instance of Symbol 231 MovieClip "cmd3" in Frame 4
onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); _visible = false; _parent.cmd1._visible = false; _parent.cmd2._visible = false; _parent.cmd4._visible = false; if (_root.sCode == 0) { } else if (_root.sCode == 101) { } else if (_root.sCode == 104) { _root.speaker = "Candi"; _root.speech = "Kinda! I was actually waiting for someone to find me."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 107) { _root.speaker = "Candi"; _root.speech = "Ugh! Leave me alone."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 9999; } else if (_root.sCode == 109) { _root.speaker = "Candi"; _root.speech = "No sense of romance, haha. Let's wait around and watch the sunset!"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 141) { _root.speaker = "Candi"; _root.speech = "Oh. Thank you... we should really get out of here"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 203) { _root.speaker = "Candi"; _root.speech = "Hey, you actually kinda sound like you know what you're talking about. Well dressed, too. You wanna go someplace?"; _root.cmd2.choice = "Why don't we grab a seat right here?"; _root.cmd3.choice = "The mall is always fun, how 'bout it?"; _root.cmd4.choice = "Well, my parents aren't home right now."; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 204) { _root.speaker = "Candi"; _root.speech = "Hey, I like the sound of that. Let's go!"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 207) { _root.speaker = "Candi"; _root.speech = "You must have read my mind! Let's go try some things on."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 402) { _root.speaker = "Katie"; _root.speech = "Sorry, I'd really like to get some practice in. Maybe I'll take you up on that some other day."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest3 = -2; _root.sCode = 700; } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }
Instance of Symbol 232 MovieClip "cmd4" in Frame 4
onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if ((this.hitTest(_root._xmouse, _root._ymouse, true) && (beenUp == true)) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); if (choice != "Continue") { choice = ""; _visible = false; _parent.cmd1._visible = false; _parent.cmd2._visible = false; _parent.cmd3._visible = false; } beenUp = false; if (_root.sCode == 10000) { _root.cmd1._visible = false; _root.cmd2._visible = false; _root.cmd3._visible = false; _root.cmd4._visible = false; _root.speech = ""; _root.speaker = ""; _root.sCode = -1; } else if (_root.sCode == 101) { _root.speaker = _root.named; _root.speech = "It's the end of the day and I still haven't found a date for tonight. I think I give up."; } else if (_root.sCode == 102) { _root.speaker = "Candi"; _root.speech = "Hey, don't count yourself out yet. There are still a few girls looking, too."; } else if (_root.sCode == 103) { _root.speaker = _root.named; _root.speech = ""; _root.cmd2.choice = "Well, I wish them the best."; _root.cmd3.choice = "Are... you looking?"; _root.cmd4.choice = "I'll keep an eye out."; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 104) { _root.speaker = "Candi"; _root.speech = "Haha, then you must be blind. There's a girl right in front of you."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 105) { _root.speaker = _root.named; _root.speech = "Huh? So you'll give me a shot??"; } else if (_root.sCode == 106) { _root.speaker = _root.named; _root.speech = "Couldn't hurt, where do you wanna go?"; _root.cmd2.choice = "How 'bout I take you on a walk?"; _root.cmd3.choice = "How 'bout I take you out back?"; _root.cmd4.choice = "How 'bout we grab a bite to eat?"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 107) { _root.speaker = "Candi"; _root.speech = "Hmm, I'm not really hungry. It was nice talking to you though. See you around."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 9999; } else if (_root.sCode == 108) { _root.speaker = ""; _root.speech = "(You've been walking for a while, but haven't really made conversation. Say something!)"; _root.cmd2.choice = "Do you wanna come back to my place?"; _root.cmd3.choice = "Sunset isn't so far off. Should we call it a day?"; _root.cmd4.choice = "(Talk about school)"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; _root.scn.gotoAndStop(3); } else if (_root.sCode == 109) { _root.speaker = "Candi"; _root.speech = "Oh goodness, don't talk about school. I left for a reason."; _root.sCode--; _root.cmd2.choice = "Do you wanna come back to my place?"; _root.cmd3.choice = "Sunset isn't so far off. Should we call it a day?"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = false; } else if (_root.sCode == 110) { _root.speaker = "Candi"; _root.speech = "Sure thing, let's grab that bench over there."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 111) { _root.speaker = ""; _root.speech = "(You wait a while, and a talk a little. Suddenly, there's a rustling in the bushes behind the bench.)"; } else if (_root.sCode == 112) { _root.speaker = ""; _root.speech = "(Someone's trying to take your date! And they're not being very polite about it. Show them what you're made of!)"; _root.cmd4.choice = "FIGHT!"; _root.cmd4._visible = true; } else if (_root.sCode == 113) { _root.speech = ""; _root.cmd4._visible = false; _root.scn.gotoAndStop(4); } else if (_root.sCode == 1091) { _root.cmd1._visible = false; _root.cmd2._visible = false; _root.cmd3._visible = false; _root.cmd4._visible = false; _root.speech = ""; _root.speaker = ""; _root.sCode = -1; _root.scn.gotoAndStop(2); } else if (_root.sCode == 140) { _root.speaker = ""; _root.speech = "(She seems to be coming around after a lapse of shock)"; _root.cmd2.choice = "(Help her cover herself with your arms)"; _root.cmd3.choice = "(Give her your jacket)"; _root.cmd4.choice = "(Escape the scene of the crime)"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 141) { _root.speaker = _root.named; _root.speech = "Yeesh, I don't wanna get blamed for this."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -2; _root.sCode = 1409; } else if (_root.sCode == 1410) { _root.speaker = ""; _root.speech = ""; _root.scn.gotoAndStop(2); _root.sCode = -1; } else if (_root.sCode == 142) { _root.speaker = ""; _root.speech = "(You walk her home, and she stops on her front stair)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; _root.scn.gotoAndStop(11); } else if (_root.sCode == 143) { _root.speaker = _root.named; _root.speech = "I'm really sorry about what happened tonight."; } else if (_root.sCode == 144) { _root.speaker = "Candi"; _root.speech = "It's not your fault... it would've been much worse if you hadn't been there. I - I was surprised."; } else if (_root.sCode == 145) { _root.speaker = _root.named; _root.speech = "You thought I was gonna get clobbered?"; } else if (_root.sCode == 146) { _root.speaker = "Candi"; _root.speech = "To be perfectly honest, yes."; } else if (_root.sCode == 147) { _root.speaker = _root.named; _root.speech = "Well, so did I. Let's just both be glad that I wasn't"; } else if (_root.sCode == 148) { _root.speaker = "Candi"; _root.speech = "Yeah. Listen, if you ever wanna come over some time, I'd be happy to have you."; } else if (_root.sCode == 149) { _root.speaker = _root.named; _root.speech = "And-"; } else if (_root.sCode == 150) { _root.speaker = "Candi"; _root.speech = "Haha, and yeah, you can consider me your valentine, goof."; _root.cmd4.choice = "SUCCESS!"; _root.cmd4._visible = true; } else if (_root.sCode == 151) { _root.speaker = ""; _root.speech = ""; _root.speaker = ""; _root.speech = ""; _root.tb._visible = false; _root.scn.gotoAndStop(10); } else if (_root.sCode == 201) { _root.speaker = _root.named; _root.speech = "Of course!"; } else if (_root.sCode == 202) { _root.speaker = "Violet"; _root.speech = "How do you feel about the outfit I'm wearing today?"; _root.cmd2.choice = "I can't say I like it."; _root.cmd3.choice = "A little tacky, but consistent."; _root.cmd4.choice = "It looks fantastic!"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 203) { _root.speaker = "Candi"; _root.speech = "That sounded a lot more like mindless praise than a credible opinion."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 204) { _root.speaker = "Candi"; _root.speech = "Well that's charming. See you around, Romeo."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 205) { _root.speaker = ""; _root.speech = "(The mall isn't very busy today. You can go pretty much anywhere you please without waiting)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; _root.scn.gotoAndStop(12); } else if (_root.sCode == 206) { _root.speaker = "Candi"; _root.speech = "So, what do you feel like doing?"; _root.cmd2.choice = "I'm pretty hungry, how about you?"; _root.cmd3.choice = "I think there's a big clothing sale going on."; _root.cmd4.choice = "Shall we make a trip to the music store?"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 207) { _root.speaker = "Candi"; _root.speech = "Umm, well, you do that. I'll catch up with you."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -2; _root.sCode = 2069; } else if (_root.sCode == 2070) { _root.speaker = ""; _root.speech = ""; _root.sCode = -1; _root.scn.gotoAndStop(1); } else if (_root.sCode == 208) { _root.speaker = ""; _root.speech = ""; _visible = false; _root.tb._visible = false; _root.scn.gotoAndStop(13); } else if (_root.sCode == 401) { _root.speaker = "Katie"; _root.speech = "I was just changing shoes, getting ready to play some basketball in the gym."; _root.cmd2.choice = "Ya mind if I tag along?"; _root.cmd3.choice = "Why don't you come with me someplace instead?"; _root.cmd4.choice = "Oh, well have fun!"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 402) { _root.speaker = "Katie"; _root.speech = "I sure will. See you around."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest3 = -2; _root.sCode = 4019; } else if (_root.sCode == 4020) { _root.speaker = ""; _root.speech = ""; _root.sCode = -1; _root.scn.gotoAndStop(2); } else if (_root.sCode == 403) { _root.speaker = _root.named; _root.speech = "Sounds like fun. Hey, go easy on me, though. Haha."; } else if (_root.sCode == 404) { _root.speaker = "Katie"; _root.speech = "Haha, alright. Head into the gym and get warmed up. I need to finish chnaging."; } else if (_root.sCode == 405) { _root.speaker = _root.named; _root.speech = "See ya soon."; _root.cmd4.choice = "(Go to Gym)"; _root.cmd4._visible = true; } else if (_root.sCode == 406) { _root.scn.gotoAndStop(17); _root.speaker = _root.named; _root.speech = "I haven't shot hoops in a long time. Better take a couple of practice shots."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 407) { _root.scn.gotoAndStop(18); _root.speaker = ""; _root.speech = ""; _root.tb._visible = false; _root.cmd4._visible = false; } else if (_root.sCode == 501) { _root.speaker = _root.named; _root.speech = "(Crap, I didn't get a chance to practice. This could be bad.)"; } else if (_root.sCode == 502) { _root.speaker = _root.named; _root.speech = "Oh, hey! I'm a little rusty, you'll have to bear with me."; } else if (_root.sCode == 503) { _root.speaker = "Katie"; _root.speech = "Well I'll have none of that. I want a challenge. I'll wait a little while and let you practice shots."; } else if (_root.sCode == 504) { _root.speaker = _root.named; _root.speech = "Well alright."; } else if (_root.sCode == 505) { _root.speaker = "Katie"; _root.speech = "Tell ya what, I'll give you some added motivation. For every 2 baskets you sink, I'll take off an article of clothing."; } else if (_root.sCode == 506) { _root.speaker = _root.named; _root.speech = "You serious? You're not worried about someone coming in here?"; } else if (_root.sCode == 507) { _root.speaker = "Katie"; _root.speech = "School is dismissed now. Next to no one's around. Just in case, we'll stop when I get down to my under"; } else if (_root.sCode == 508) { _root.speaker = _root.named; _root.speech = "Wow, this seems to good to be true."; } else if (_root.sCode == 509) { _root.speaker = "Katie"; _root.speech = "Don't get ahead of yourself. If, at any point, you have 10 more misses than baskets sunk, I'm gonna put everything back on and find someone decent to play."; } else if (_root.sCode == 510) { _root.speaker = _root.named; _root.speech = "Then I'll make sure that doesn't happen!"; } else if (_root.sCode == 511) { _root.speaker = "Katie"; _root.speech = "Prove it."; } else if (_root.sCode == 512) { _root.scn.nextFrame(); _root.speaker = ""; _root.speech = ""; _root.tb._visible = false; _root.cmd4._visible = false; } else if (_root.sCode == 701) { _root.speaker = ""; _root.speech = ""; _root.sCode = -1; } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }
Symbol 12 Button
on (release) { gotoAndStop (4); }
Symbol 15 Button
on (rollOver) { menu.gotoAndStop(2); } on (rollOut) { if (menu._currentframe == 2) { menu.gotoAndStop(1); } }
Symbol 18 Button
on (rollOver) { menu.gotoAndStop(3); } on (rollOut) { if (menu._currentframe == 3) { menu.gotoAndStop(1); } }
Symbol 20 Button
on (release) { if (_root.sCode == 0) { _root.sCode = 701; _root.speaker = _root.named; _root.speech = "(She won't even acknowledge my presence)"; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; } }
Symbol 23 Button
on (release) { if (_root.sCode == 0) { if (_root.interest1 >= 0) { _root.sCode = 101; _root.speaker = "Candi"; _root.speech = "Hey there, lonesome. What are you moping about?"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else { _root.sCode = 10000; _root.speaker = ""; _root.speech = "(She seems to have lost interest in you)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } } }
Symbol 41 Button
on (release) { if (_root.sCode == 0) { _root.scn.gotoAndStop(2); } }
Symbol 44 Button
on (release) { if (_root.sCode == 0) { if (_root.interest2 >= 0) { _root.sCode = 201; _root.speaker = "Violet"; _root.speech = "Hi there, can I ask your opinion on something?"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else { _root.sCode = 10000; _root.speaker = ""; _root.speech = "(She seems to have lost interest in you)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } } }
Symbol 49 Button
on (release) { if (_root.sCode == 0) { _root.scn.gotoAndStop(1); } }
Symbol 54 Button
on (release) { if (_root.sCode == 0) { if (_root.interest3 >= 0) { _root.sCode = 401; _root.speaker = _root.named; _root.speech = "What are you doing in socks?"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else { _root.sCode = 10000; _root.speaker = ""; _root.speech = "(She seems to have lost interest in you)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } } }
Symbol 73 Button
on (release) { gotoAndStop (5); }
Symbol 88 MovieClip Frame 2
if (Math.random() < 0.98) { gotoAndPlay (1); }
Symbol 88 MovieClip Frame 20
if ((left && (_parent.fist1._currentframe != 2)) || ((!left) && (_parent.fist2._currentframe != 2))) { _parent.hpP = _parent.hpP - 25; }
Symbol 90 MovieClip Frame 2
if (Math.random() < 0.98) { gotoAndPlay (1); }
Symbol 90 MovieClip Frame 20
if ((left && (_parent.fist1._currentframe != 2)) || ((!left) && (_parent.fist2._currentframe != 2))) { _parent.hpP = _parent.hpP - 25; }
Symbol 93 MovieClip Frame 6
if ((_parent.left && (Key.isDown(115) || (Key.isDown(83)))) || ((!_parent.left) && (Key.isDown(100) || (Key.isDown(68))))) { gotoAndPlay (5); }
Symbol 93 MovieClip Frame 13
_parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 6
_parent._parent.hpB = _parent._parent.hpB - 4;
Symbol 95 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 117 Button
on (release) { nextFrame(); }
Symbol 128 MovieClip Frame 1
trustReq = 4;
Symbol 128 MovieClip Frame 2
trustReq = 20;
Symbol 128 MovieClip Frame 3
trustReq = 14;
Symbol 128 MovieClip Frame 4
trustReq = 16;
Symbol 128 MovieClip Frame 5
trustReq = 24;
Symbol 128 MovieClip Frame 6
trustReq = 28;
Symbol 128 MovieClip Frame 7
trustReq = 30;
Symbol 128 MovieClip Frame 8
trustReq = 33;
Symbol 134 MovieClip Frame 1
trustReq = 3;
Symbol 134 MovieClip Frame 2
trustReq = 14;
Symbol 134 MovieClip Frame 3
trustReq = 25;
Symbol 134 MovieClip Frame 4
trustReq = 30;
Symbol 134 MovieClip Frame 5
trustReq = 30;
Symbol 141 MovieClip Frame 1
trustReq = 2;
Symbol 141 MovieClip Frame 2
trustReq = 30;
Symbol 141 MovieClip Frame 3
trustReq = 10;
Symbol 141 MovieClip Frame 4
trustReq = 25;
Symbol 141 MovieClip Frame 5
trustReq = 16;
Symbol 141 MovieClip Frame 6
trustReq = 16;
Symbol 141 MovieClip Frame 7
trustReq = 35;
Symbol 143 Button
on (release) { shirtp.nextFrame(); }
Symbol 144 Button
on (release) { shirtp.prevFrame(); }
Symbol 145 Button
on (release) { pantiesp.nextFrame(); }
Symbol 146 Button
on (release) { pantiesp.prevFrame(); }
Symbol 147 Button
on (release) { pantsp.prevFrame(); }
Symbol 148 Button
on (release) { pantsp.nextFrame(); }
Symbol 152 Button
on (release) { if (_parent.dup._currentframe == 1) { _parent.dup.play(); } _visible = false; }
Symbol 157 Button
on (release) { _root.scn.gotoAndStop(16); }
Symbol 163 MovieClip Frame 1
if (_parent.trust >= ((_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq)) { pants.gotoAndStop(_parent.pantsp._currentframe); panties.gotoAndStop(_parent.pantiesp._currentframe); shirt.gotoAndStop(_parent.shirtp._currentframe); if (_parent.trust < (((_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq) + 14)) { _parent.trust = ((_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq) + 14; } if (100 < _parent.trust) { _parent.trust = 100; _parent.fini._visible = true; } _parent.tryBut._visible = true; } else { pants.gotoAndStop(1); panties.gotoAndStop(1); shirt.gotoAndStop(1); _parent.trustNeeded._yscale = (_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq; _parent.gotoAndStop(15); } stop();
Instance of Symbol 134 MovieClip "panties" in Symbol 163 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 141 MovieClip "pants" in Symbol 163 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 128 MovieClip "shirt" in Symbol 163 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 174 Button
on (release) { _root.gotoAndStop(3); }
Symbol 186 Button
on (release) { nextFrame(); }
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 8
stop();
Symbol 202 MovieClip Frame 15
stop();
Symbol 202 MovieClip Frame 22
stop();
Symbol 202 MovieClip Frame 27
stop();
Symbol 202 MovieClip Frame 31
stop();
Symbol 202 MovieClip Frame 43
_parent.nextFrame();
Instance of Symbol 209 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { if (active) { _x = (_x + speed); if (120 < Math.abs(_x + speed)) { speed = speed * -1; } } if (Key.isDown(KEY.SPACE)) { if (_x < -20) { _parent._parent.gotoAndPlay(49); } else if (20 < _x) { _parent._parent._xscale = -100; _parent._parent.gotoAndPlay(49); } else { _parent._parent.gotoAndPlay(2); } } } onClipEvent (load) { active = true; speed = 15 + _parent._parent._parent.sunk; _x = (random(80) - 40); }
Symbol 214 MovieClip Frame 18
_parent.sunk++; _parent.missed++; _parent.baskets = (("Baskets : " + _parent.sunk) + "/") + _parent.missed; if ((_parent.sunk % 2) == 0) { _parent.clothes.play(); }
Symbol 214 MovieClip Frame 48
gotoAndStop (1);
Symbol 214 MovieClip Frame 63
_parent.missed++; _parent.baskets = (("Baskets : " + _parent.sunk) + "/") + _parent.missed; if ((_parent.missed - _parent.sunk) >= 10) { _root.interest3 = -2; _parent.gotoAndStop(23); }
Symbol 214 MovieClip Frame 95
_xscale = 100; gotoAndStop (1);
Symbol 222 Button
on (release) { nextFrame(); }
Instance of Symbol 46 MovieClip in Symbol 226 MovieClip Frame 1
onClipEvent (load) { if (_root.interest2 >= 0) { gotoAndStop (1); } else if (_root.interest2 == -1) { gotoAndStop (2); } else { gotoAndStop (3); } }
Instance of Symbol 52 MovieClip in Symbol 226 MovieClip Frame 2
onClipEvent (load) { if (_root.interest1 >= 0) { gotoAndStop (1); } else if (_root.interest1 == -1) { gotoAndStop (2); } else { gotoAndStop (3); } }
Instance of Symbol 55 MovieClip in Symbol 226 MovieClip Frame 2
onClipEvent (load) { if (_root.interest3 >= 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 226 MovieClip Frame 4
_root.tb._visible = false;
Symbol 226 MovieClip Frame 5
hpP = 100; hpB = 100;
Instance of Symbol 90 MovieClip in Symbol 226 MovieClip Frame 5
onClipEvent (load) { left = true; }
Instance of Symbol 96 MovieClip "fist1" in Symbol 226 MovieClip Frame 5
onClipEvent (load) { left = true; stop(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && (Key.isDown(115) || (Key.isDown(83)))) { gotoAndStop (2); } else if ((_currentframe == 1) && (Key.isDown(97) || (Key.isDown(65)))) { gotoAndStop (3); } }
Instance of Symbol 97 MovieClip "fist2" in Symbol 226 MovieClip Frame 5
onClipEvent (load) { left = false; stop(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && (Key.isDown(100) || (Key.isDown(68)))) { gotoAndStop (2); } else if ((_currentframe == 1) && (Key.isDown(102) || (Key.isDown(70)))) { gotoAndStop (3); } }
Instance of Symbol 99 MovieClip in Symbol 226 MovieClip Frame 5
onClipEvent (enterFrame) { if (0 >= _parent.hpP) { _parent.gotoAndPlay(6); } else { _yscale = _parent.hpP; } }
Instance of Symbol 101 MovieClip in Symbol 226 MovieClip Frame 5
onClipEvent (enterFrame) { if (0 >= _parent.hpB) { _parent.gotoAndPlay(8); } else { _yscale = _parent.hpB; } }
Symbol 226 MovieClip Frame 7
stop();
Symbol 226 MovieClip Frame 9
stop(); _root.sCode = 140; _root.tb._visible = true; _root.speaker = ""; _root.speech = "(She seems to be coming around after a lapse of shock)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true;
Instance of Symbol 128 MovieClip "shirtp" in Symbol 226 MovieClip Frame 14
onClipEvent (load) { stop(); }
Instance of Symbol 134 MovieClip "pantiesp" in Symbol 226 MovieClip Frame 14
onClipEvent (load) { stop(); }
Instance of Symbol 141 MovieClip "pantsp" in Symbol 226 MovieClip Frame 14
onClipEvent (load) { stop(); }
Instance of Symbol 158 MovieClip "fini" in Symbol 226 MovieClip Frame 14
onClipEvent (load) { _visible = false; }
Instance of Symbol 165 MovieClip "trustNeeded" in Symbol 226 MovieClip Frame 14
onClipEvent (load) { _yscale = 1; }
Instance of Symbol 166 MovieClip "trust" in Symbol 226 MovieClip Frame 14
onClipEvent (load) { _parent.trust = 28; } onClipEvent (enterFrame) { _yscale = _parent.trust; }
Symbol 226 MovieClip Frame 19
_root.tb._visible = true; _root.speaker = "Katie"; _root.speech = "Okay! I'm ready."; _root.sCode = 501; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true;
Instance of Symbol 214 MovieClip "shooter" in Symbol 226 MovieClip Frame 20
onClipEvent (load) { stop(); _parent.sunk = 0; _parent.missed = 0; _parent.baskets = (("Baskets : " + _parent.sunk) + "/") + _parent.missed; }
Symbol 226 MovieClip Frame 23
_root.tb._visible = true; _root.speaker = "Katie"; _root.speech = "... I guess I'll have to find someone else. Thanks for trying."; _root.sCode = 4020; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true;

Library Items

Symbol 1 Sound [beepity]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 5 26 28 59 61 63 64 65 66 67 68 69 70 71 105 106 109 113 114 115 149 150 154 155 168 170 171 172 176 179 181 182 183 184 211 212 213 215 218 219 220 224 228 235 236
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 EditableTextUses:3Used by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12 15 18
Symbol 12 ButtonUses:9 10 11Used by:Timeline
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 ButtonUses:13 14 11Used by:Timeline
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 ButtonUses:16 17 11Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:19Used by:226  Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:22Used by:52  Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 GraphicUsed by:29
Symbol 26 TextUses:3Used by:29
Symbol 27 GraphicUsed by:29
Symbol 28 TextUses:3Used by:29
Symbol 29 MovieClipUses:25 26 27 28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:31 32 33 34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:226
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:226
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:43Used by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:44 45Used by:226
Symbol 47 GraphicUsed by:226
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:226
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:23 51Used by:226
Symbol 53 GraphicUsed by:54
Symbol 54 ButtonUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:226
Symbol 56 GraphicUsed by:226
Symbol 57 GraphicUsed by:226
Symbol 58 GraphicUsed by:226
Symbol 59 TextUses:3Used by:226
Symbol 60 GraphicUsed by:226
Symbol 61 TextUses:3Used by:226
Symbol 62 GraphicUsed by:226
Symbol 63 TextUses:3Used by:226
Symbol 64 TextUses:3Used by:226
Symbol 65 TextUses:3Used by:226
Symbol 66 TextUses:3Used by:226
Symbol 67 TextUses:3Used by:226
Symbol 68 TextUses:3Used by:226
Symbol 69 TextUses:3Used by:226
Symbol 70 TextUses:3Used by:73
Symbol 71 TextUses:3Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 ButtonUses:70 71 72Used by:226
Symbol 74 GraphicUsed by:226
Symbol 75 GraphicUsed by:88 90
Symbol 76 GraphicUsed by:88 90
Symbol 77 GraphicUsed by:88 90
Symbol 78 GraphicUsed by:88 90
Symbol 79 GraphicUsed by:88 90
Symbol 80 GraphicUsed by:88 90
Symbol 81 GraphicUsed by:88 90
Symbol 82 GraphicUsed by:88 90
Symbol 83 GraphicUsed by:88 90
Symbol 84 GraphicUsed by:88 90
Symbol 85 SoundUsed by:88 90 95
Symbol 86 GraphicUsed by:88 90
Symbol 87 GraphicUsed by:88 90
Symbol 88 MovieClipUses:75 76 77 78 79 80 81 82 83 84 85 86 87Used by:226
Symbol 89 GraphicUsed by:226
Symbol 90 MovieClipUses:75 76 77 78 79 80 81 82 83 84 85 86 87Used by:226
Symbol 91 GraphicUsed by:92 93 95
Symbol 92 MovieClipUses:91Used by:96 97
Symbol 93 MovieClipUses:91Used by:96 97
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:91 94 85Used by:96 97
Symbol 96 MovieClipUses:92 93 95Used by:226
Symbol 97 MovieClipUses:92 93 95Used by:226
Symbol 98 GraphicUsed by:99 101
Symbol 99 MovieClipUses:98Used by:226
Symbol 100 GraphicUsed by:226
Symbol 101 MovieClipUses:98Used by:226
Symbol 102 GraphicUsed by:226
Symbol 103 GraphicUsed by:226
Symbol 104 GraphicUsed by:226
Symbol 105 TextUses:3Used by:226
Symbol 106 TextUses:3Used by:226
Symbol 107 GraphicUsed by:226
Symbol 108 GraphicUsed by:226
Symbol 109 TextUses:3Used by:226
Symbol 110 GraphicUsed by:226
Symbol 111 GraphicUsed by:226
Symbol 112 GraphicUsed by:226
Symbol 113 TextUses:3Used by:226
Symbol 114 TextUses:3Used by:117
Symbol 115 TextUses:3Used by:117
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:114 115 116Used by:226
Symbol 118 GraphicUsed by:226
Symbol 119 GraphicUsed by:226
Symbol 120 GraphicUsed by:128
Symbol 121 GraphicUsed by:128
Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:120 121 122 123 124 125 126 127Used by:163 226
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:129 130 131 132 133Used by:163 226
Symbol 135 GraphicUsed by:141
Symbol 136 GraphicUsed by:141
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:135 136 137 138 139 140Used by:163 226
Symbol 142 GraphicUsed by:143 144 145 146 147 148
Symbol 143 ButtonUses:142Used by:226
Symbol 144 ButtonUses:142Used by:226
Symbol 145 ButtonUses:142Used by:226
Symbol 146 ButtonUses:142Used by:226
Symbol 147 ButtonUses:142Used by:226
Symbol 148 ButtonUses:142Used by:226
Symbol 149 TextUses:3Used by:152
Symbol 150 TextUses:3Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:149 150 151Used by:153
Symbol 153 MovieClipUses:152Used by:226
Symbol 154 TextUses:3Used by:157
Symbol 155 TextUses:3Used by:157
Symbol 156 GraphicUsed by:157
Symbol 157 ButtonUses:154 155 156Used by:158
Symbol 158 MovieClipUses:157Used by:226
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:159 134 141 128 160 161 162Used by:226
Symbol 164 GraphicUsed by:165 166
Symbol 165 MovieClipUses:164Used by:226
Symbol 166 MovieClipUses:164Used by:226
Symbol 167 GraphicUsed by:226
Symbol 168 TextUses:3Used by:226
Symbol 169 GraphicUsed by:226
Symbol 170 TextUses:3Used by:226
Symbol 171 TextUses:3Used by:226
Symbol 172 TextUses:3Used by:174
Symbol 173 GraphicUsed by:174
Symbol 174 ButtonUses:172 173Used by:226
Symbol 175 GraphicUsed by:226
Symbol 176 TextUses:3Used by:226
Symbol 177 GraphicUsed by:226
Symbol 178 GraphicUsed by:226
Symbol 179 TextUses:3Used by:226
Symbol 180 GraphicUsed by:226
Symbol 181 TextUses:3Used by:226
Symbol 182 TextUses:3Used by:226
Symbol 183 TextUses:3Used by:186
Symbol 184 TextUses:3Used by:186
Symbol 185 GraphicUsed by:186
Symbol 186 ButtonUses:183 184 185Used by:226
Symbol 187 GraphicUsed by:226
Symbol 188 GraphicUsed by:226
Symbol 189 GraphicUsed by:202
Symbol 190 GraphicUsed by:202
Symbol 191 GraphicUsed by:202
Symbol 192 GraphicUsed by:202
Symbol 193 GraphicUsed by:202
Symbol 194 GraphicUsed by:202
Symbol 195 GraphicUsed by:202
Symbol 196 GraphicUsed by:202
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:189 190 191 192 193 194 195 196 197 198 199 200 201Used by:226
Symbol 203 GraphicUsed by:226
Symbol 204 GraphicUsed by:226
Symbol 205 GraphicUsed by:214
Symbol 206 GraphicUsed by:214
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 MovieClipUses:207 209Used by:214
Symbol 211 TextUses:3Used by:214
Symbol 212 TextUses:3Used by:214
Symbol 213 TextUses:3Used by:214
Symbol 214 MovieClipUses:205 206 210 211 212 213Used by:226
Symbol 215 EditableTextUses:3Used by:226
Symbol 216 GraphicUsed by:226
Symbol 217 GraphicUsed by:226
Symbol 218 TextUses:3Used by:226
Symbol 219 TextUses:3Used by:222
Symbol 220 TextUses:3Used by:222
Symbol 221 GraphicUsed by:222
Symbol 222 ButtonUses:219 220 221Used by:226
Symbol 223 GraphicUsed by:226
Symbol 224 TextUses:3Used by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:39 42 46 20 47 50 52 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 73 74 88 89 90 96 97 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 117 118 119 128 134 141 143 144 145 146 147 148 153 158 163 165 166 167 168 169 170 171 174 175 176 177 178 179 180 181 182 186 187 188 202 203 204 214 215 216 217 218 222 223 224 225Used by:Timeline
Symbol 227 GraphicUsed by:229 230 231 232
Symbol 228 EditableTextUses:3Used by:229 230 231 232
Symbol 229 MovieClipUses:227 228Used by:Timeline
Symbol 230 MovieClipUses:227 228Used by:Timeline
Symbol 231 MovieClipUses:227 228Used by:Timeline
Symbol 232 MovieClipUses:227 228Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:Timeline
Symbol 235 EditableTextUses:3Used by:Timeline
Symbol 236 EditableTextUses:3Used by:Timeline
Symbol 237 SoundUsed by:Timeline

Instance Names

"menu"Frame 3Symbol 29 MovieClip
"scn"Frame 4Symbol 226 MovieClip
"cmd1"Frame 4Symbol 229 MovieClip
"cmd2"Frame 4Symbol 230 MovieClip
"cmd3"Frame 4Symbol 231 MovieClip
"cmd4"Frame 4Symbol 232 MovieClip
"tb"Frame 4Symbol 234 MovieClip
"panties"Symbol 163 MovieClip Frame 1Symbol 134 MovieClip
"pants"Symbol 163 MovieClip Frame 1Symbol 141 MovieClip
"shirt"Symbol 163 MovieClip Frame 1Symbol 128 MovieClip
"b1"Symbol 226 MovieClip Frame 1Symbol 42 MovieClip
"b1"Symbol 226 MovieClip Frame 2Symbol 50 MovieClip
"fist1"Symbol 226 MovieClip Frame 5Symbol 96 MovieClip
"fist2"Symbol 226 MovieClip Frame 5Symbol 97 MovieClip
"shirtp"Symbol 226 MovieClip Frame 14Symbol 128 MovieClip
"pantiesp"Symbol 226 MovieClip Frame 14Symbol 134 MovieClip
"pantsp"Symbol 226 MovieClip Frame 14Symbol 141 MovieClip
"tryBut"Symbol 226 MovieClip Frame 14Symbol 153 MovieClip
"fini"Symbol 226 MovieClip Frame 14Symbol 158 MovieClip
"dup"Symbol 226 MovieClip Frame 14Symbol 163 MovieClip
"trustNeeded"Symbol 226 MovieClip Frame 14Symbol 165 MovieClip
"trust"Symbol 226 MovieClip Frame 14Symbol 166 MovieClip
"clothes"Symbol 226 MovieClip Frame 19Symbol 202 MovieClip
"shooter"Symbol 226 MovieClip Frame 20Symbol 214 MovieClip
"clothes"Symbol 226 MovieClip Frame 23Symbol 202 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "beepity"

Dynamic Text Variables

percentSymbol 5 EditableText"99.9999%"
basketsSymbol 215 EditableText"BASKETS : 99/99"
choiceSymbol 228 EditableText"REPONSE REPONSE REPONSE REPONSE REPONSE REPONSE "
speakerSymbol 235 EditableText"::::::::::::::::::SPEAKER:::::::::::::::::::::::"
speechSymbol 236 EditableText":::::::::::::::::::SPEECH::::::::::::::::::::::::"




http://swfchan.com/3/11616/info.shtml
Created: 7/6 -2019 01:23:55 Last modified: 7/6 -2019 01:23:55 Server time: 03/05 -2024 11:54:17