STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228088 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #11616 |
V-DAY MISSION is loading |
99.9999% |
INSTRUCTIONS: IT'S VALENTINE'S DAY AND YOU STILL HAVE NO DATE! GET YOUR ACT TOGETHER AND FIND A GIRL. TO WIN SOMEONE OVER, YOU'LL HAVE TO MAKE ALL THE RIGHT CHOICES AND PROBABLY FACE A FEW OTHER CHALLENGES ALONG THE WAY. HAPPY HUNTING! |
ART: INTREPID DUSK CODING: INTREPID DUSK SOUND: FLASHKIT.COM MUSIC: NEWGROUNDS.COM EVERYTHING ELSE: INTREPID DUSK |
CHALLENGE MODE! NOW THIS GUY'S KNUCKLES ARE BIGGER THAN YOUR HEAD, SO YOU'RE GOING TO NEED A BALANCED ATTACK INCLUDING BOTH PUNCHES AND BLOCKS: |
A |
S |
D |
F |
LEFT PUNCH |
LEFT BLOCK |
RIGHT PUNCH |
RIGHT BLOCK |
FIGHT! |
FIGHT! |
YOU LOST |
IF YOU'RE HAVING TROUBLE CONENTRATING ON BOTH ARMS, ALWAYS BLOCK WITH THE LEFT, AND JUST USE THE RIGHT TO ATTACK, AND BLOCK, WHEN NECESSARY. |
CONGRATULATIONS You've won the heart of CANDI! |
CHALLENGE MODE! VIOLET SEEMS TO BE A PRETTY BIG FASHION BUFF. HELP HER PICK OUT SOME THINGS TO TRY OUT. CAREFUL THOUGH, IF YOU ASK HER TO TRY ON SOMETHING TOO REVEALING BEFORE SHE TRUSTS YOU ENOUGH, SHE'LL PROBABLY GET UPSET. CHOOSE MODESTLY AT FIRST, AND THEN EXPLORE NEW OPTIONS AS HER TRUST IN YOU GROWS (AS MONITORED BY THE BAR ON THE LEFT) |
PLAY! |
PLAY! |
TRY IT ON! |
TRY IT ON! |
I'M FINISHED |
I'M FINISHED |
T R U S T |
Ummm, I'm not sure if I'm comfortable enough around you to put that one on. I think I'll just take this sweater and these jeans, and we can call it a day. Thanks for coming along, it's been fun |
She didn't trust you enough to show herself in that revealing of an outfit. You needed as much trust as is shown by the purple bar on the left. |
RESTART GAME |
CONGRATULATIONS You've won the heart of VIOLET! |
CHALLENGE MODE! IF YOU'RE GOING TO IMPRESS THIS GIRL, YOU'LL NEED TO SINK A LOT MORE SHOTS THAN YOU MISS. MAKE YOUR SHOTS AS ACCURATE AS POSSIBLE BY PRESSING SPACE WHEN THE AIMER MOVES ACROSS THE GREEN SPACE AT THE MIDDLE. THE POINTER PLACEMENT SHOWN BELOW IS AN IDEAL SHOT |
SPACE |
SHOOT BALL |
PLAY! |
PLAY! |
SCORE! |
SCORE! |
SCORE! |
BASKETS : 99/99 |
Damn, you're good! Forget playing ball, let's find someplace private and finish this show off! |
SUCCESS! |
SUCCESS! |
CONGRATULATIONS You've won the heart of KATIE! |
REPONSE REPONSE REPONSE REPONSE REPONSE REPONSE |
::::::::::::::::::SPEAKER::::::::::::::::::::::: |
:::::::::::::::::::SPEECH:::::::::::::::::::::::: |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 6 MovieClip in Frame 1onClipEvent (enterFrame) { if (_root.getBytesLoaded() < _root.getBytesTotal()) { percent = (Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 10000) / 100) + "%"; } else { _root.gotoAndStop(3); } }Instance of Symbol 8 MovieClip in Frame 1onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }Frame 2gotoAndStop (1);Frame 3stop(); stopAllSounds();Instance of Symbol 29 MovieClip "menu" in Frame 3onClipEvent (load) { stop(); }Frame 4interest1 = 0; interest2 = 0; interest3 = 0; sCode = 0; speaker = ""; speech = "";Instance of Symbol 226 MovieClip "scn" in Frame 4onClipEvent (load) { stop(); }Instance of Symbol 229 MovieClip "cmd1" in Frame 4onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); _visible = false; _parent.cmd2._visible = false; _parent.cmd3._visible = false; _parent.cmd4._visible = false; if (_root.sCode == 0) { } else if (_root.sCode == 101) { } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }Instance of Symbol 230 MovieClip "cmd2" in Frame 4onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); _visible = false; _parent.cmd1._visible = false; _parent.cmd3._visible = false; _parent.cmd4._visible = false; if (_root.sCode == 0) { } else if (_root.sCode == 101) { _root.speaker = _root.named; } else if (_root.sCode == 104) { _root.speaker = "Candi"; _root.speech = "You can't seem to take a hint, you goof."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 107) { _root.speaker = "Candi"; _root.speech = "That sounds like a good idea!"; _root.cmd4.choice = "Let's head out."; _root.cmd4._visible = true; } else if (_root.sCode == 109) { _root.speaker = "Candi"; _root.speech = "Hmm, you're being a little forward. I think we should say goodbye before things get weird."; _root.cmd4.choice = "Oh... bye."; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 1090; } else if (_root.sCode == 141) { _root.speaker = "Candi"; _root.speech = "What are you doing?! Get away from me, you pervert!"; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 1409; } else if (_root.sCode == 203) { _root.speaker = "Candi"; _root.speech = "Yeesh, you couldn't have even sugar-coated it? I'm not sure I wanna know you."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 204) { _root.speaker = "Candi"; _root.speech = "The school is closing. I wouldn't wanna stick around, even if it wasn't."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 207) { _root.speaker = "Candi"; _root.speech = "Umm, not really. I guess I'll catch up with you later"; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -2; _root.sCode = 2069; } else if (_root.sCode == 402) { _root.speaker = "Katie"; _root.speech = "Hm, well I was supposed to play against my friend, but I'm not sure she's going to show up. I wouldn't mind if you came along."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }Instance of Symbol 231 MovieClip "cmd3" in Frame 4onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); _visible = false; _parent.cmd1._visible = false; _parent.cmd2._visible = false; _parent.cmd4._visible = false; if (_root.sCode == 0) { } else if (_root.sCode == 101) { } else if (_root.sCode == 104) { _root.speaker = "Candi"; _root.speech = "Kinda! I was actually waiting for someone to find me."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 107) { _root.speaker = "Candi"; _root.speech = "Ugh! Leave me alone."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 9999; } else if (_root.sCode == 109) { _root.speaker = "Candi"; _root.speech = "No sense of romance, haha. Let's wait around and watch the sunset!"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 141) { _root.speaker = "Candi"; _root.speech = "Oh. Thank you... we should really get out of here"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 203) { _root.speaker = "Candi"; _root.speech = "Hey, you actually kinda sound like you know what you're talking about. Well dressed, too. You wanna go someplace?"; _root.cmd2.choice = "Why don't we grab a seat right here?"; _root.cmd3.choice = "The mall is always fun, how 'bout it?"; _root.cmd4.choice = "Well, my parents aren't home right now."; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 204) { _root.speaker = "Candi"; _root.speech = "Hey, I like the sound of that. Let's go!"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 207) { _root.speaker = "Candi"; _root.speech = "You must have read my mind! Let's go try some things on."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 402) { _root.speaker = "Katie"; _root.speech = "Sorry, I'd really like to get some practice in. Maybe I'll take you up on that some other day."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest3 = -2; _root.sCode = 700; } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }Instance of Symbol 232 MovieClip "cmd4" in Frame 4onClipEvent (load) { beenUp = true; _visible = false; } onClipEvent (mouseDown) { if ((this.hitTest(_root._xmouse, _root._ymouse, true) && (beenUp == true)) && (_visible == true)) { _root.soundy = new Sound(); _root.soundy.attachSound("beepity"); _root.soundy.start(); if (choice != "Continue") { choice = ""; _visible = false; _parent.cmd1._visible = false; _parent.cmd2._visible = false; _parent.cmd3._visible = false; } beenUp = false; if (_root.sCode == 10000) { _root.cmd1._visible = false; _root.cmd2._visible = false; _root.cmd3._visible = false; _root.cmd4._visible = false; _root.speech = ""; _root.speaker = ""; _root.sCode = -1; } else if (_root.sCode == 101) { _root.speaker = _root.named; _root.speech = "It's the end of the day and I still haven't found a date for tonight. I think I give up."; } else if (_root.sCode == 102) { _root.speaker = "Candi"; _root.speech = "Hey, don't count yourself out yet. There are still a few girls looking, too."; } else if (_root.sCode == 103) { _root.speaker = _root.named; _root.speech = ""; _root.cmd2.choice = "Well, I wish them the best."; _root.cmd3.choice = "Are... you looking?"; _root.cmd4.choice = "I'll keep an eye out."; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 104) { _root.speaker = "Candi"; _root.speech = "Haha, then you must be blind. There's a girl right in front of you."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 105) { _root.speaker = _root.named; _root.speech = "Huh? So you'll give me a shot??"; } else if (_root.sCode == 106) { _root.speaker = _root.named; _root.speech = "Couldn't hurt, where do you wanna go?"; _root.cmd2.choice = "How 'bout I take you on a walk?"; _root.cmd3.choice = "How 'bout I take you out back?"; _root.cmd4.choice = "How 'bout we grab a bite to eat?"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 107) { _root.speaker = "Candi"; _root.speech = "Hmm, I'm not really hungry. It was nice talking to you though. See you around."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -1; _root.sCode = 9999; } else if (_root.sCode == 108) { _root.speaker = ""; _root.speech = "(You've been walking for a while, but haven't really made conversation. Say something!)"; _root.cmd2.choice = "Do you wanna come back to my place?"; _root.cmd3.choice = "Sunset isn't so far off. Should we call it a day?"; _root.cmd4.choice = "(Talk about school)"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; _root.scn.gotoAndStop(3); } else if (_root.sCode == 109) { _root.speaker = "Candi"; _root.speech = "Oh goodness, don't talk about school. I left for a reason."; _root.sCode--; _root.cmd2.choice = "Do you wanna come back to my place?"; _root.cmd3.choice = "Sunset isn't so far off. Should we call it a day?"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = false; } else if (_root.sCode == 110) { _root.speaker = "Candi"; _root.speech = "Sure thing, let's grab that bench over there."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 111) { _root.speaker = ""; _root.speech = "(You wait a while, and a talk a little. Suddenly, there's a rustling in the bushes behind the bench.)"; } else if (_root.sCode == 112) { _root.speaker = ""; _root.speech = "(Someone's trying to take your date! And they're not being very polite about it. Show them what you're made of!)"; _root.cmd4.choice = "FIGHT!"; _root.cmd4._visible = true; } else if (_root.sCode == 113) { _root.speech = ""; _root.cmd4._visible = false; _root.scn.gotoAndStop(4); } else if (_root.sCode == 1091) { _root.cmd1._visible = false; _root.cmd2._visible = false; _root.cmd3._visible = false; _root.cmd4._visible = false; _root.speech = ""; _root.speaker = ""; _root.sCode = -1; _root.scn.gotoAndStop(2); } else if (_root.sCode == 140) { _root.speaker = ""; _root.speech = "(She seems to be coming around after a lapse of shock)"; _root.cmd2.choice = "(Help her cover herself with your arms)"; _root.cmd3.choice = "(Give her your jacket)"; _root.cmd4.choice = "(Escape the scene of the crime)"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 141) { _root.speaker = _root.named; _root.speech = "Yeesh, I don't wanna get blamed for this."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest1 = -2; _root.sCode = 1409; } else if (_root.sCode == 1410) { _root.speaker = ""; _root.speech = ""; _root.scn.gotoAndStop(2); _root.sCode = -1; } else if (_root.sCode == 142) { _root.speaker = ""; _root.speech = "(You walk her home, and she stops on her front stair)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; _root.scn.gotoAndStop(11); } else if (_root.sCode == 143) { _root.speaker = _root.named; _root.speech = "I'm really sorry about what happened tonight."; } else if (_root.sCode == 144) { _root.speaker = "Candi"; _root.speech = "It's not your fault... it would've been much worse if you hadn't been there. I - I was surprised."; } else if (_root.sCode == 145) { _root.speaker = _root.named; _root.speech = "You thought I was gonna get clobbered?"; } else if (_root.sCode == 146) { _root.speaker = "Candi"; _root.speech = "To be perfectly honest, yes."; } else if (_root.sCode == 147) { _root.speaker = _root.named; _root.speech = "Well, so did I. Let's just both be glad that I wasn't"; } else if (_root.sCode == 148) { _root.speaker = "Candi"; _root.speech = "Yeah. Listen, if you ever wanna come over some time, I'd be happy to have you."; } else if (_root.sCode == 149) { _root.speaker = _root.named; _root.speech = "And-"; } else if (_root.sCode == 150) { _root.speaker = "Candi"; _root.speech = "Haha, and yeah, you can consider me your valentine, goof."; _root.cmd4.choice = "SUCCESS!"; _root.cmd4._visible = true; } else if (_root.sCode == 151) { _root.speaker = ""; _root.speech = ""; _root.speaker = ""; _root.speech = ""; _root.tb._visible = false; _root.scn.gotoAndStop(10); } else if (_root.sCode == 201) { _root.speaker = _root.named; _root.speech = "Of course!"; } else if (_root.sCode == 202) { _root.speaker = "Violet"; _root.speech = "How do you feel about the outfit I'm wearing today?"; _root.cmd2.choice = "I can't say I like it."; _root.cmd3.choice = "A little tacky, but consistent."; _root.cmd4.choice = "It looks fantastic!"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 203) { _root.speaker = "Candi"; _root.speech = "That sounded a lot more like mindless praise than a credible opinion."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 204) { _root.speaker = "Candi"; _root.speech = "Well that's charming. See you around, Romeo."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -1; _root.sCode = 9999; } else if (_root.sCode == 205) { _root.speaker = ""; _root.speech = "(The mall isn't very busy today. You can go pretty much anywhere you please without waiting)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; _root.scn.gotoAndStop(12); } else if (_root.sCode == 206) { _root.speaker = "Candi"; _root.speech = "So, what do you feel like doing?"; _root.cmd2.choice = "I'm pretty hungry, how about you?"; _root.cmd3.choice = "I think there's a big clothing sale going on."; _root.cmd4.choice = "Shall we make a trip to the music store?"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 207) { _root.speaker = "Candi"; _root.speech = "Umm, well, you do that. I'll catch up with you."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest2 = -2; _root.sCode = 2069; } else if (_root.sCode == 2070) { _root.speaker = ""; _root.speech = ""; _root.sCode = -1; _root.scn.gotoAndStop(1); } else if (_root.sCode == 208) { _root.speaker = ""; _root.speech = ""; _visible = false; _root.tb._visible = false; _root.scn.gotoAndStop(13); } else if (_root.sCode == 401) { _root.speaker = "Katie"; _root.speech = "I was just changing shoes, getting ready to play some basketball in the gym."; _root.cmd2.choice = "Ya mind if I tag along?"; _root.cmd3.choice = "Why don't you come with me someplace instead?"; _root.cmd4.choice = "Oh, well have fun!"; _root.cmd2._visible = true; _root.cmd3._visible = true; _root.cmd4._visible = true; } else if (_root.sCode == 402) { _root.speaker = "Katie"; _root.speech = "I sure will. See you around."; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; _root.interest3 = -2; _root.sCode = 4019; } else if (_root.sCode == 4020) { _root.speaker = ""; _root.speech = ""; _root.sCode = -1; _root.scn.gotoAndStop(2); } else if (_root.sCode == 403) { _root.speaker = _root.named; _root.speech = "Sounds like fun. Hey, go easy on me, though. Haha."; } else if (_root.sCode == 404) { _root.speaker = "Katie"; _root.speech = "Haha, alright. Head into the gym and get warmed up. I need to finish chnaging."; } else if (_root.sCode == 405) { _root.speaker = _root.named; _root.speech = "See ya soon."; _root.cmd4.choice = "(Go to Gym)"; _root.cmd4._visible = true; } else if (_root.sCode == 406) { _root.scn.gotoAndStop(17); _root.speaker = _root.named; _root.speech = "I haven't shot hoops in a long time. Better take a couple of practice shots."; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else if (_root.sCode == 407) { _root.scn.gotoAndStop(18); _root.speaker = ""; _root.speech = ""; _root.tb._visible = false; _root.cmd4._visible = false; } else if (_root.sCode == 501) { _root.speaker = _root.named; _root.speech = "(Crap, I didn't get a chance to practice. This could be bad.)"; } else if (_root.sCode == 502) { _root.speaker = _root.named; _root.speech = "Oh, hey! I'm a little rusty, you'll have to bear with me."; } else if (_root.sCode == 503) { _root.speaker = "Katie"; _root.speech = "Well I'll have none of that. I want a challenge. I'll wait a little while and let you practice shots."; } else if (_root.sCode == 504) { _root.speaker = _root.named; _root.speech = "Well alright."; } else if (_root.sCode == 505) { _root.speaker = "Katie"; _root.speech = "Tell ya what, I'll give you some added motivation. For every 2 baskets you sink, I'll take off an article of clothing."; } else if (_root.sCode == 506) { _root.speaker = _root.named; _root.speech = "You serious? You're not worried about someone coming in here?"; } else if (_root.sCode == 507) { _root.speaker = "Katie"; _root.speech = "School is dismissed now. Next to no one's around. Just in case, we'll stop when I get down to my under"; } else if (_root.sCode == 508) { _root.speaker = _root.named; _root.speech = "Wow, this seems to good to be true."; } else if (_root.sCode == 509) { _root.speaker = "Katie"; _root.speech = "Don't get ahead of yourself. If, at any point, you have 10 more misses than baskets sunk, I'm gonna put everything back on and find someone decent to play."; } else if (_root.sCode == 510) { _root.speaker = _root.named; _root.speech = "Then I'll make sure that doesn't happen!"; } else if (_root.sCode == 511) { _root.speaker = "Katie"; _root.speech = "Prove it."; } else if (_root.sCode == 512) { _root.scn.nextFrame(); _root.speaker = ""; _root.speech = ""; _root.tb._visible = false; _root.cmd4._visible = false; } else if (_root.sCode == 701) { _root.speaker = ""; _root.speech = ""; _root.sCode = -1; } _root.sCode++; } } onClipEvent (mouseUp) { beenUp = true; }Symbol 12 Buttonon (release) { gotoAndStop (4); }Symbol 15 Buttonon (rollOver) { menu.gotoAndStop(2); } on (rollOut) { if (menu._currentframe == 2) { menu.gotoAndStop(1); } }Symbol 18 Buttonon (rollOver) { menu.gotoAndStop(3); } on (rollOut) { if (menu._currentframe == 3) { menu.gotoAndStop(1); } }Symbol 20 Buttonon (release) { if (_root.sCode == 0) { _root.sCode = 701; _root.speaker = _root.named; _root.speech = "(She won't even acknowledge my presence)"; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true; } }Symbol 23 Buttonon (release) { if (_root.sCode == 0) { if (_root.interest1 >= 0) { _root.sCode = 101; _root.speaker = "Candi"; _root.speech = "Hey there, lonesome. What are you moping about?"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else { _root.sCode = 10000; _root.speaker = ""; _root.speech = "(She seems to have lost interest in you)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } } }Symbol 41 Buttonon (release) { if (_root.sCode == 0) { _root.scn.gotoAndStop(2); } }Symbol 44 Buttonon (release) { if (_root.sCode == 0) { if (_root.interest2 >= 0) { _root.sCode = 201; _root.speaker = "Violet"; _root.speech = "Hi there, can I ask your opinion on something?"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else { _root.sCode = 10000; _root.speaker = ""; _root.speech = "(She seems to have lost interest in you)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } } }Symbol 49 Buttonon (release) { if (_root.sCode == 0) { _root.scn.gotoAndStop(1); } }Symbol 54 Buttonon (release) { if (_root.sCode == 0) { if (_root.interest3 >= 0) { _root.sCode = 401; _root.speaker = _root.named; _root.speech = "What are you doing in socks?"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } else { _root.sCode = 10000; _root.speaker = ""; _root.speech = "(She seems to have lost interest in you)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true; } } }Symbol 73 Buttonon (release) { gotoAndStop (5); }Symbol 88 MovieClip Frame 2if (Math.random() < 0.98) { gotoAndPlay (1); }Symbol 88 MovieClip Frame 20if ((left && (_parent.fist1._currentframe != 2)) || ((!left) && (_parent.fist2._currentframe != 2))) { _parent.hpP = _parent.hpP - 25; }Symbol 90 MovieClip Frame 2if (Math.random() < 0.98) { gotoAndPlay (1); }Symbol 90 MovieClip Frame 20if ((left && (_parent.fist1._currentframe != 2)) || ((!left) && (_parent.fist2._currentframe != 2))) { _parent.hpP = _parent.hpP - 25; }Symbol 93 MovieClip Frame 6if ((_parent.left && (Key.isDown(115) || (Key.isDown(83)))) || ((!_parent.left) && (Key.isDown(100) || (Key.isDown(68))))) { gotoAndPlay (5); }Symbol 93 MovieClip Frame 13_parent.gotoAndStop(1);Symbol 95 MovieClip Frame 6_parent._parent.hpB = _parent._parent.hpB - 4;Symbol 95 MovieClip Frame 10_parent.gotoAndStop(1);Symbol 117 Buttonon (release) { nextFrame(); }Symbol 128 MovieClip Frame 1trustReq = 4;Symbol 128 MovieClip Frame 2trustReq = 20;Symbol 128 MovieClip Frame 3trustReq = 14;Symbol 128 MovieClip Frame 4trustReq = 16;Symbol 128 MovieClip Frame 5trustReq = 24;Symbol 128 MovieClip Frame 6trustReq = 28;Symbol 128 MovieClip Frame 7trustReq = 30;Symbol 128 MovieClip Frame 8trustReq = 33;Symbol 134 MovieClip Frame 1trustReq = 3;Symbol 134 MovieClip Frame 2trustReq = 14;Symbol 134 MovieClip Frame 3trustReq = 25;Symbol 134 MovieClip Frame 4trustReq = 30;Symbol 134 MovieClip Frame 5trustReq = 30;Symbol 141 MovieClip Frame 1trustReq = 2;Symbol 141 MovieClip Frame 2trustReq = 30;Symbol 141 MovieClip Frame 3trustReq = 10;Symbol 141 MovieClip Frame 4trustReq = 25;Symbol 141 MovieClip Frame 5trustReq = 16;Symbol 141 MovieClip Frame 6trustReq = 16;Symbol 141 MovieClip Frame 7trustReq = 35;Symbol 143 Buttonon (release) { shirtp.nextFrame(); }Symbol 144 Buttonon (release) { shirtp.prevFrame(); }Symbol 145 Buttonon (release) { pantiesp.nextFrame(); }Symbol 146 Buttonon (release) { pantiesp.prevFrame(); }Symbol 147 Buttonon (release) { pantsp.prevFrame(); }Symbol 148 Buttonon (release) { pantsp.nextFrame(); }Symbol 152 Buttonon (release) { if (_parent.dup._currentframe == 1) { _parent.dup.play(); } _visible = false; }Symbol 157 Buttonon (release) { _root.scn.gotoAndStop(16); }Symbol 163 MovieClip Frame 1if (_parent.trust >= ((_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq)) { pants.gotoAndStop(_parent.pantsp._currentframe); panties.gotoAndStop(_parent.pantiesp._currentframe); shirt.gotoAndStop(_parent.shirtp._currentframe); if (_parent.trust < (((_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq) + 14)) { _parent.trust = ((_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq) + 14; } if (100 < _parent.trust) { _parent.trust = 100; _parent.fini._visible = true; } _parent.tryBut._visible = true; } else { pants.gotoAndStop(1); panties.gotoAndStop(1); shirt.gotoAndStop(1); _parent.trustNeeded._yscale = (_parent.pantsp.trustReq + _parent.pantiesp.trustReq) + _parent.shirtp.trustReq; _parent.gotoAndStop(15); } stop();Instance of Symbol 134 MovieClip "panties" in Symbol 163 MovieClip Frame 1onClipEvent (load) { stop(); }Instance of Symbol 141 MovieClip "pants" in Symbol 163 MovieClip Frame 1onClipEvent (load) { stop(); }Instance of Symbol 128 MovieClip "shirt" in Symbol 163 MovieClip Frame 1onClipEvent (load) { stop(); }Symbol 174 Buttonon (release) { _root.gotoAndStop(3); }Symbol 186 Buttonon (release) { nextFrame(); }Symbol 202 MovieClip Frame 1stop();Symbol 202 MovieClip Frame 8stop();Symbol 202 MovieClip Frame 15stop();Symbol 202 MovieClip Frame 22stop();Symbol 202 MovieClip Frame 27stop();Symbol 202 MovieClip Frame 31stop();Symbol 202 MovieClip Frame 43_parent.nextFrame();Instance of Symbol 209 MovieClip in Symbol 210 MovieClip Frame 1onClipEvent (enterFrame) { if (active) { _x = (_x + speed); if (120 < Math.abs(_x + speed)) { speed = speed * -1; } } if (Key.isDown(KEY.SPACE)) { if (_x < -20) { _parent._parent.gotoAndPlay(49); } else if (20 < _x) { _parent._parent._xscale = -100; _parent._parent.gotoAndPlay(49); } else { _parent._parent.gotoAndPlay(2); } } } onClipEvent (load) { active = true; speed = 15 + _parent._parent._parent.sunk; _x = (random(80) - 40); }Symbol 214 MovieClip Frame 18_parent.sunk++; _parent.missed++; _parent.baskets = (("Baskets : " + _parent.sunk) + "/") + _parent.missed; if ((_parent.sunk % 2) == 0) { _parent.clothes.play(); }Symbol 214 MovieClip Frame 48gotoAndStop (1);Symbol 214 MovieClip Frame 63_parent.missed++; _parent.baskets = (("Baskets : " + _parent.sunk) + "/") + _parent.missed; if ((_parent.missed - _parent.sunk) >= 10) { _root.interest3 = -2; _parent.gotoAndStop(23); }Symbol 214 MovieClip Frame 95_xscale = 100; gotoAndStop (1);Symbol 222 Buttonon (release) { nextFrame(); }Instance of Symbol 46 MovieClip in Symbol 226 MovieClip Frame 1onClipEvent (load) { if (_root.interest2 >= 0) { gotoAndStop (1); } else if (_root.interest2 == -1) { gotoAndStop (2); } else { gotoAndStop (3); } }Instance of Symbol 52 MovieClip in Symbol 226 MovieClip Frame 2onClipEvent (load) { if (_root.interest1 >= 0) { gotoAndStop (1); } else if (_root.interest1 == -1) { gotoAndStop (2); } else { gotoAndStop (3); } }Instance of Symbol 55 MovieClip in Symbol 226 MovieClip Frame 2onClipEvent (load) { if (_root.interest3 >= 0) { gotoAndStop (1); } else { gotoAndStop (2); } }Symbol 226 MovieClip Frame 4_root.tb._visible = false;Symbol 226 MovieClip Frame 5hpP = 100; hpB = 100;Instance of Symbol 90 MovieClip in Symbol 226 MovieClip Frame 5onClipEvent (load) { left = true; }Instance of Symbol 96 MovieClip "fist1" in Symbol 226 MovieClip Frame 5onClipEvent (load) { left = true; stop(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && (Key.isDown(115) || (Key.isDown(83)))) { gotoAndStop (2); } else if ((_currentframe == 1) && (Key.isDown(97) || (Key.isDown(65)))) { gotoAndStop (3); } }Instance of Symbol 97 MovieClip "fist2" in Symbol 226 MovieClip Frame 5onClipEvent (load) { left = false; stop(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && (Key.isDown(100) || (Key.isDown(68)))) { gotoAndStop (2); } else if ((_currentframe == 1) && (Key.isDown(102) || (Key.isDown(70)))) { gotoAndStop (3); } }Instance of Symbol 99 MovieClip in Symbol 226 MovieClip Frame 5onClipEvent (enterFrame) { if (0 >= _parent.hpP) { _parent.gotoAndPlay(6); } else { _yscale = _parent.hpP; } }Instance of Symbol 101 MovieClip in Symbol 226 MovieClip Frame 5onClipEvent (enterFrame) { if (0 >= _parent.hpB) { _parent.gotoAndPlay(8); } else { _yscale = _parent.hpB; } }Symbol 226 MovieClip Frame 7stop();Symbol 226 MovieClip Frame 9stop(); _root.sCode = 140; _root.tb._visible = true; _root.speaker = ""; _root.speech = "(She seems to be coming around after a lapse of shock)"; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true;Instance of Symbol 128 MovieClip "shirtp" in Symbol 226 MovieClip Frame 14onClipEvent (load) { stop(); }Instance of Symbol 134 MovieClip "pantiesp" in Symbol 226 MovieClip Frame 14onClipEvent (load) { stop(); }Instance of Symbol 141 MovieClip "pantsp" in Symbol 226 MovieClip Frame 14onClipEvent (load) { stop(); }Instance of Symbol 158 MovieClip "fini" in Symbol 226 MovieClip Frame 14onClipEvent (load) { _visible = false; }Instance of Symbol 165 MovieClip "trustNeeded" in Symbol 226 MovieClip Frame 14onClipEvent (load) { _yscale = 1; }Instance of Symbol 166 MovieClip "trust" in Symbol 226 MovieClip Frame 14onClipEvent (load) { _parent.trust = 28; } onClipEvent (enterFrame) { _yscale = _parent.trust; }Symbol 226 MovieClip Frame 19_root.tb._visible = true; _root.speaker = "Katie"; _root.speech = "Okay! I'm ready."; _root.sCode = 501; _root.cmd4.choice = "Continue"; _root.cmd4._visible = true;Instance of Symbol 214 MovieClip "shooter" in Symbol 226 MovieClip Frame 20onClipEvent (load) { stop(); _parent.sunk = 0; _parent.missed = 0; _parent.baskets = (("Baskets : " + _parent.sunk) + "/") + _parent.missed; }Symbol 226 MovieClip Frame 23_root.tb._visible = true; _root.speaker = "Katie"; _root.speech = "... I guess I'll have to find someone else. Thanks for trying."; _root.sCode = 4020; _root.cmd4.choice = "Leave"; _root.cmd4._visible = true;
Library Items
Symbol 1 Sound [beepity] | ||
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 Font | Used by:4 5 26 28 59 61 63 64 65 66 67 68 69 70 71 105 106 109 113 114 115 149 150 154 155 168 170 171 172 176 179 181 182 183 184 211 212 213 215 218 219 220 224 228 235 236 | |
Symbol 4 Text | Uses:3 | Used by:Timeline |
Symbol 5 EditableText | Uses:3 | Used by:6 |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 15 18 | |
Symbol 12 Button | Uses:9 10 11 | Used by:Timeline |
Symbol 13 Graphic | Used by:15 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 Button | Uses:13 14 11 | Used by:Timeline |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 Button | Uses:16 17 11 | Used by:Timeline |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 Button | Uses:19 | Used by:226 Timeline |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 Button | Uses:22 | Used by:52 Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Text | Uses:3 | Used by:29 |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Text | Uses:3 | Used by:29 |
Symbol 29 MovieClip | Uses:25 26 27 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:38 | |
Symbol 32 Graphic | Used by:38 | |
Symbol 33 Graphic | Used by:38 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:31 32 33 34 35 36 37 | Used by:Timeline |
Symbol 39 Graphic | Used by:226 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 Button | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:226 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 Button | Uses:43 | Used by:46 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:44 45 | Used by:226 |
Symbol 47 Graphic | Used by:226 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 Button | Uses:48 | Used by:50 |
Symbol 50 MovieClip | Uses:49 | Used by:226 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:23 51 | Used by:226 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 Button | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:54 | Used by:226 |
Symbol 56 Graphic | Used by:226 | |
Symbol 57 Graphic | Used by:226 | |
Symbol 58 Graphic | Used by:226 | |
Symbol 59 Text | Uses:3 | Used by:226 |
Symbol 60 Graphic | Used by:226 | |
Symbol 61 Text | Uses:3 | Used by:226 |
Symbol 62 Graphic | Used by:226 | |
Symbol 63 Text | Uses:3 | Used by:226 |
Symbol 64 Text | Uses:3 | Used by:226 |
Symbol 65 Text | Uses:3 | Used by:226 |
Symbol 66 Text | Uses:3 | Used by:226 |
Symbol 67 Text | Uses:3 | Used by:226 |
Symbol 68 Text | Uses:3 | Used by:226 |
Symbol 69 Text | Uses:3 | Used by:226 |
Symbol 70 Text | Uses:3 | Used by:73 |
Symbol 71 Text | Uses:3 | Used by:73 |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 Button | Uses:70 71 72 | Used by:226 |
Symbol 74 Graphic | Used by:226 | |
Symbol 75 Graphic | Used by:88 90 | |
Symbol 76 Graphic | Used by:88 90 | |
Symbol 77 Graphic | Used by:88 90 | |
Symbol 78 Graphic | Used by:88 90 | |
Symbol 79 Graphic | Used by:88 90 | |
Symbol 80 Graphic | Used by:88 90 | |
Symbol 81 Graphic | Used by:88 90 | |
Symbol 82 Graphic | Used by:88 90 | |
Symbol 83 Graphic | Used by:88 90 | |
Symbol 84 Graphic | Used by:88 90 | |
Symbol 85 Sound | Used by:88 90 95 | |
Symbol 86 Graphic | Used by:88 90 | |
Symbol 87 Graphic | Used by:88 90 | |
Symbol 88 MovieClip | Uses:75 76 77 78 79 80 81 82 83 84 85 86 87 | Used by:226 |
Symbol 89 Graphic | Used by:226 | |
Symbol 90 MovieClip | Uses:75 76 77 78 79 80 81 82 83 84 85 86 87 | Used by:226 |
Symbol 91 Graphic | Used by:92 93 95 | |
Symbol 92 MovieClip | Uses:91 | Used by:96 97 |
Symbol 93 MovieClip | Uses:91 | Used by:96 97 |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:91 94 85 | Used by:96 97 |
Symbol 96 MovieClip | Uses:92 93 95 | Used by:226 |
Symbol 97 MovieClip | Uses:92 93 95 | Used by:226 |
Symbol 98 Graphic | Used by:99 101 | |
Symbol 99 MovieClip | Uses:98 | Used by:226 |
Symbol 100 Graphic | Used by:226 | |
Symbol 101 MovieClip | Uses:98 | Used by:226 |
Symbol 102 Graphic | Used by:226 | |
Symbol 103 Graphic | Used by:226 | |
Symbol 104 Graphic | Used by:226 | |
Symbol 105 Text | Uses:3 | Used by:226 |
Symbol 106 Text | Uses:3 | Used by:226 |
Symbol 107 Graphic | Used by:226 | |
Symbol 108 Graphic | Used by:226 | |
Symbol 109 Text | Uses:3 | Used by:226 |
Symbol 110 Graphic | Used by:226 | |
Symbol 111 Graphic | Used by:226 | |
Symbol 112 Graphic | Used by:226 | |
Symbol 113 Text | Uses:3 | Used by:226 |
Symbol 114 Text | Uses:3 | Used by:117 |
Symbol 115 Text | Uses:3 | Used by:117 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 Button | Uses:114 115 116 | Used by:226 |
Symbol 118 Graphic | Used by:226 | |
Symbol 119 Graphic | Used by:226 | |
Symbol 120 Graphic | Used by:128 | |
Symbol 121 Graphic | Used by:128 | |
Symbol 122 Graphic | Used by:128 | |
Symbol 123 Graphic | Used by:128 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:120 121 122 123 124 125 126 127 | Used by:163 226 |
Symbol 129 Graphic | Used by:134 | |
Symbol 130 Graphic | Used by:134 | |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:129 130 131 132 133 | Used by:163 226 |
Symbol 135 Graphic | Used by:141 | |
Symbol 136 Graphic | Used by:141 | |
Symbol 137 Graphic | Used by:141 | |
Symbol 138 Graphic | Used by:141 | |
Symbol 139 Graphic | Used by:141 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:135 136 137 138 139 140 | Used by:163 226 |
Symbol 142 Graphic | Used by:143 144 145 146 147 148 | |
Symbol 143 Button | Uses:142 | Used by:226 |
Symbol 144 Button | Uses:142 | Used by:226 |
Symbol 145 Button | Uses:142 | Used by:226 |
Symbol 146 Button | Uses:142 | Used by:226 |
Symbol 147 Button | Uses:142 | Used by:226 |
Symbol 148 Button | Uses:142 | Used by:226 |
Symbol 149 Text | Uses:3 | Used by:152 |
Symbol 150 Text | Uses:3 | Used by:152 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 Button | Uses:149 150 151 | Used by:153 |
Symbol 153 MovieClip | Uses:152 | Used by:226 |
Symbol 154 Text | Uses:3 | Used by:157 |
Symbol 155 Text | Uses:3 | Used by:157 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 Button | Uses:154 155 156 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:226 |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:159 134 141 128 160 161 162 | Used by:226 |
Symbol 164 Graphic | Used by:165 166 | |
Symbol 165 MovieClip | Uses:164 | Used by:226 |
Symbol 166 MovieClip | Uses:164 | Used by:226 |
Symbol 167 Graphic | Used by:226 | |
Symbol 168 Text | Uses:3 | Used by:226 |
Symbol 169 Graphic | Used by:226 | |
Symbol 170 Text | Uses:3 | Used by:226 |
Symbol 171 Text | Uses:3 | Used by:226 |
Symbol 172 Text | Uses:3 | Used by:174 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 Button | Uses:172 173 | Used by:226 |
Symbol 175 Graphic | Used by:226 | |
Symbol 176 Text | Uses:3 | Used by:226 |
Symbol 177 Graphic | Used by:226 | |
Symbol 178 Graphic | Used by:226 | |
Symbol 179 Text | Uses:3 | Used by:226 |
Symbol 180 Graphic | Used by:226 | |
Symbol 181 Text | Uses:3 | Used by:226 |
Symbol 182 Text | Uses:3 | Used by:226 |
Symbol 183 Text | Uses:3 | Used by:186 |
Symbol 184 Text | Uses:3 | Used by:186 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 Button | Uses:183 184 185 | Used by:226 |
Symbol 187 Graphic | Used by:226 | |
Symbol 188 Graphic | Used by:226 | |
Symbol 189 Graphic | Used by:202 | |
Symbol 190 Graphic | Used by:202 | |
Symbol 191 Graphic | Used by:202 | |
Symbol 192 Graphic | Used by:202 | |
Symbol 193 Graphic | Used by:202 | |
Symbol 194 Graphic | Used by:202 | |
Symbol 195 Graphic | Used by:202 | |
Symbol 196 Graphic | Used by:202 | |
Symbol 197 Graphic | Used by:202 | |
Symbol 198 Graphic | Used by:202 | |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:189 190 191 192 193 194 195 196 197 198 199 200 201 | Used by:226 |
Symbol 203 Graphic | Used by:226 | |
Symbol 204 Graphic | Used by:226 | |
Symbol 205 Graphic | Used by:214 | |
Symbol 206 Graphic | Used by:214 | |
Symbol 207 Graphic | Used by:210 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:210 |
Symbol 210 MovieClip | Uses:207 209 | Used by:214 |
Symbol 211 Text | Uses:3 | Used by:214 |
Symbol 212 Text | Uses:3 | Used by:214 |
Symbol 213 Text | Uses:3 | Used by:214 |
Symbol 214 MovieClip | Uses:205 206 210 211 212 213 | Used by:226 |
Symbol 215 EditableText | Uses:3 | Used by:226 |
Symbol 216 Graphic | Used by:226 | |
Symbol 217 Graphic | Used by:226 | |
Symbol 218 Text | Uses:3 | Used by:226 |
Symbol 219 Text | Uses:3 | Used by:222 |
Symbol 220 Text | Uses:3 | Used by:222 |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 Button | Uses:219 220 221 | Used by:226 |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Text | Uses:3 | Used by:226 |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:39 42 46 20 47 50 52 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 73 74 88 89 90 96 97 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 117 118 119 128 134 141 143 144 145 146 147 148 153 158 163 165 166 167 168 169 170 171 174 175 176 177 178 179 180 181 182 186 187 188 202 203 204 214 215 216 217 218 222 223 224 225 | Used by:Timeline |
Symbol 227 Graphic | Used by:229 230 231 232 | |
Symbol 228 EditableText | Uses:3 | Used by:229 230 231 232 |
Symbol 229 MovieClip | Uses:227 228 | Used by:Timeline |
Symbol 230 MovieClip | Uses:227 228 | Used by:Timeline |
Symbol 231 MovieClip | Uses:227 228 | Used by:Timeline |
Symbol 232 MovieClip | Uses:227 228 | Used by:Timeline |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:Timeline |
Symbol 235 EditableText | Uses:3 | Used by:Timeline |
Symbol 236 EditableText | Uses:3 | Used by:Timeline |
Symbol 237 Sound | Used by:Timeline |
Instance Names
"menu" | Frame 3 | Symbol 29 MovieClip |
"scn" | Frame 4 | Symbol 226 MovieClip |
"cmd1" | Frame 4 | Symbol 229 MovieClip |
"cmd2" | Frame 4 | Symbol 230 MovieClip |
"cmd3" | Frame 4 | Symbol 231 MovieClip |
"cmd4" | Frame 4 | Symbol 232 MovieClip |
"tb" | Frame 4 | Symbol 234 MovieClip |
"panties" | Symbol 163 MovieClip Frame 1 | Symbol 134 MovieClip |
"pants" | Symbol 163 MovieClip Frame 1 | Symbol 141 MovieClip |
"shirt" | Symbol 163 MovieClip Frame 1 | Symbol 128 MovieClip |
"b1" | Symbol 226 MovieClip Frame 1 | Symbol 42 MovieClip |
"b1" | Symbol 226 MovieClip Frame 2 | Symbol 50 MovieClip |
"fist1" | Symbol 226 MovieClip Frame 5 | Symbol 96 MovieClip |
"fist2" | Symbol 226 MovieClip Frame 5 | Symbol 97 MovieClip |
"shirtp" | Symbol 226 MovieClip Frame 14 | Symbol 128 MovieClip |
"pantiesp" | Symbol 226 MovieClip Frame 14 | Symbol 134 MovieClip |
"pantsp" | Symbol 226 MovieClip Frame 14 | Symbol 141 MovieClip |
"tryBut" | Symbol 226 MovieClip Frame 14 | Symbol 153 MovieClip |
"fini" | Symbol 226 MovieClip Frame 14 | Symbol 158 MovieClip |
"dup" | Symbol 226 MovieClip Frame 14 | Symbol 163 MovieClip |
"trustNeeded" | Symbol 226 MovieClip Frame 14 | Symbol 165 MovieClip |
"trust" | Symbol 226 MovieClip Frame 14 | Symbol 166 MovieClip |
"clothes" | Symbol 226 MovieClip Frame 19 | Symbol 202 MovieClip |
"shooter" | Symbol 226 MovieClip Frame 20 | Symbol 214 MovieClip |
"clothes" | Symbol 226 MovieClip Frame 23 | Symbol 202 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "beepity" |
Dynamic Text Variables
percent | Symbol 5 EditableText | "99.9999%" |
baskets | Symbol 215 EditableText | "BASKETS : 99/99" |
choice | Symbol 228 EditableText | "REPONSE REPONSE REPONSE REPONSE REPONSE REPONSE " |
speaker | Symbol 235 EditableText | "::::::::::::::::::SPEAKER:::::::::::::::::::::::" |
speech | Symbol 236 EditableText | ":::::::::::::::::::SPEECH::::::::::::::::::::::::" |
|