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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51027981?noj=FRM51027981-15DC" width="1" height="1"></div>

Funny Buttons.swf

This is the info page for
Flash #11649

(Click the ID number above for more basic data on this flash file.)


Text
level 1

level 1

cancel

quit

finish current game

CANCEL

Instructions

ok

ok

<p align="left"><font face="Action Man" size="16" color="#000000"> &nbsp;<b>&nbsp;Game objective</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">To win you must touch as many blue and grey buttons as you can.</font></p><p align="left"><font face="Action Man" size="16" color="#000000">But note that touching red or pink buttons decreases your lifetime.</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Don&apos;t touch them.</font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000"> &nbsp;&nbsp;<b>Gameplay</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">The method of playing is very easy. Just move the green button with</font></p><p align="left"><font face="Action Man" size="16" color="#000000">your mouse in exact way to touch a maximal number of blue/grey buttons</font></p><p align="left"><font face="Action Man" size="16" color="#000000">and avoid touching red/pink buttons.</font></p><p align="left"><font face="Action Man" size="16" color="#000000">To pause or unpause the game press the spacebar. </font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000">&nbsp;&nbsp;&nbsp;<b>Buttons</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">Small &amp; Big Blue buttons - collect and get points (1 or 2 points)</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Red buttons (big or small) harmful buttons! they decrease your life</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Purple square button - all the buttons change the direction of their movement </font></p><p align="left"><font face="Action Man" size="16" color="#000000">Yellow square button - all the buttons start to move from one side making a wall</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Big Yellow button - makes your button bigger</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Small Yellow button - makes your button smaller</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Red square - makes all the rest buttons red</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Blue square - makes all buttons blue</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Green square - makes you invinsible for some time, no button can hurt you</font></p><p align="left"><font face="Action Man" size="16" color="#000000">A pair of buttons (blue square and pink circle) - makes all the buttons go in pairs</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Pink square - speeds up all the buttons for some time</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Grey square - slows down all the buttons for some time</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Heart-shaped button - adds life</font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000">Changing button - it can be any of the above. Be careful with those.</font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000"> &nbsp;&nbsp;<b>Scoring</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">You get the points for touching blue buttons. </font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000">&nbsp;&nbsp;&nbsp;<b>Gameover</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">When time is up, the game is over.</font></p>

<p align="left"><font face="Action Man" size="16" color="#000000"><a href="http://www.doublegames.com/?fr=funnybuttonsof" target = "_blank">copyrighted by DoubleGames.com</a></font></p>

hiscores

sample2222

sample2222

sample

sample

sample

sample

sample

sample

sample

sample2222

00000

00000

00000

00000

00000

00000

00000

00000

00000

00000

1

2

3

4

5

6

7

8

9

10

clear

clear

level :

scores :

time :

0

0

0

pause

bonus

Press spacebar to

play

play

scores

scores

help

help

<p align="left"><font face="Action Man" size="16" color="#000000"><a href="http://www.doublegames.com/?fr=funnybuttonson" target = "_blank">get more games on DoubleGames.com</a></font></p>

n

o

i

s

r

e

V

l

f

O

F

d

a

w

D

game over

level:

scores:

bonus:

total:

play again

menu

menu

hiscores

hiscores

1

00000

00000

00000

Unfortunately your score isn't
enough to get to
HighScores table

<p align="left"><font face="Action Man" size="16" color="#000000"> &nbsp;<b>&nbsp;Game objective</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">To win you must touch as many blue and grey buttons as you can.</font></p><p align="left"><font face="Action Man" size="16" color="#000000">But note that touching red or pink buttons decreases your lifetime.</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Don&apos;t touch them.</font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000"> &nbsp;&nbsp;<b>Gameplay</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">The method of playing is very easy. Just move the green button with</font></p><p align="left"><font face="Action Man" size="16" color="#000000">your mouse in exact way to touch a maximal number of blue/grey buttons</font></p><p align="left"><font face="Action Man" size="16" color="#000000">and avoid touching red/pink buttons.</font></p><p align="left"><font face="Action Man" size="16" color="#000000">To pause or unpause the game press the spacebar. </font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000">&nbsp;&nbsp;&nbsp;<b>Buttons</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">Small &amp; Big Blue buttons - collect and get points (1 or 2 points)</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Red buttons (big or small) harmful buttons! they decrease your life</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Purple square button - all the buttons change the direction of their movement </font></p><p align="left"><font face="Action Man" size="16" color="#000000">Yellow square button - all the buttons start to move from one side making a wall</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Big Yellow button - makes your button bigger</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Small Yellow button - makes your button smaller</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Red square - makes all the rest buttons red</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Blue square - makes all buttons blue</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Green square - makes you invinsible for some time, no button can hurt you</font></p><p align="left"><font face="Action Man" size="16" color="#000000">A pair of buttons (blue square and pink circle) - makes all the buttons go in pairs</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Pink square - speeds up all the buttons for some time</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Grey square - slows down all the buttons for some time</font></p><p align="left"><font face="Action Man" size="16" color="#000000">Heart-shaped button - adds life</font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000">Changing button - it can be any of the above. Be careful with those.</font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000"> &nbsp;&nbsp;<b>Scoring</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">You get the points for touching blue buttons. </font></p><p align="left"></p><p align="left"><font face="Action Man" size="16" color="#000000">&nbsp;&nbsp;&nbsp;<b>Gameover</b></font></p><p align="left"><font face="Action Man" size="16" color="#000000">When time is up, the game is over.</font></p>

<p align="left"><font face="Action Man" size="16" color="#000000"><a href="http://www.doublegames.com/?fr=funnybuttonson" target = "_blank">copyrighted by DoubleGames.com</a></font></p>

?

?

ActionScript [AS1/AS2]

Frame 1
function init() { com.itpremium.games.Process.start(main, [], 1, 0); com.itpremium.games.State.set(com.itpremium.games.State.NONE); initMusic(); com.itpremium.games.CWindow.nBtnDefaultY = 30; com.itpremium.games.CWindow.nBtnIndent = 5; CWindow1.nBtnDefaultY = 30; CWindow1.nBtnIndent = 5; loadScores(); showMenuW(); fmusic = true; fsound = true; } function showMenuW() { com.itpremium.games.State.set(com.itpremium.games.State.NEW_GAME); w_instructions._visible = false; w_curWindow.destroy(); w_curWindow1.destroy(); w_pregame._visible = true; w_quitingame._visible = false; pause_btn._visible = true; bDelOld = true; _root.showMenuW._visible = true; btnexit._visible = false; } function showGameOver() { scores = numEaten; w_gameOver.level_lbl.text = level + 1; w_gameOver.scores_lbl.text = scores; w_gameOver.bonus_lbl.text = bonusScores; w_gameOver.total_lbl.text = scores + bonusScores; w_gameOver._visible = true; w_quitingame._visible = false; checkScores(); saveScores(); } function showNextLevel() { Mouse.show(); ignoreuser = true; var _local1 = new Array(); _local1 = [{title:"Ok", cbfunc:initLevel}]; w_curWindow = new com.itpremium.games.CWindow("Level " add (level + 1), ("Click ok to start level " add (level + 1)) add ".", _local1, bDelOld); w_quitingame._visible = false; } function showBonusLevel() { Mouse.show(); ignoreuser = true; var _local1 = new Array(); _local1 = [{title:"Ok", cbfunc:initLevel}]; w_curWindow1 = new CWindow1("Bonus level!!!", ("Click ok to start level " add (level + 1)) add ".", _local1, bDelOld); w_quitingame._visible = false; } function playAgain() { w_pregame._visible = false; w_quitingame._visible = false; btnexit._visible = true; initGame(); } function initGame() { life1 = 2; timeLine._width = 0; bonusText.txt.text = ""; level = 0; numDifObjs = 4; bonusScores = 0; numEaten = 0; w_bonus._visible = false; w_quitingame._visible = false; player._xscale = 100; player._yscale = 100; life = 3; lifeLine._height = lifeLineHeight; bDelOld = true; showNextLevel(); } function main() { if (com.itpremium.games.State.get() != com.itpremium.games.State.RUNNING) { return(undefined); } var _local2 = 0; while (_local2 < numObjs) { objs[_local2].move(); objs[_local2].checkHit(); if (objs[_local2].kind == cSquare.KILL) { var _local3 = objs[_local2].speed; objs[_local2].destroy(); objs[_local2] = createObj(_local2); objs[_local2].speed = _local3; } _local2++; } checkTime(); if (!debug) { if ((((_root._ymouse < (37 + (player._height / 2))) || (_root._xmouse < (9 + (player._width / 2)))) || (_root._xmouse > (792 - (player._width / 2)))) || (_root._ymouse > (575 - (player._height / 2)))) { stopPlayer(); } else { startPlayer(); } } } function checkTime() { _root.elapsed = getTimer() - _root.startTime; timer_lbl.text = ((((((level + 1) % 5) == 0) && ((level + 1) > 0)) ? (bonusLevelTimeAmount) : (levelTimeAmount)) * countAmount) - Math.floor(_root.elapsed / 1000); if ((Math.floor(_root.elapsed / 1000) % _root.countAmount) == 0) { if (!fchange) { levelUp(); } } else { fchange = false; flevelup = false; } if (timeLine._width > 1) { bonusElapsed = getTimer() - bonusStart; if (bonusElapsed < bonusTime) { timeLine._width = timeLineWidth - ((bonusElapsed / bonusTime) * timeLineWidth); if (timeLine._width < (timeLineWidth / 3)) { timeLine.txt.text = ""; } } else { timeLine._width = 0; motionTab.txt.text = ""; countDown.destroy(); } } else { timeLine._width = 0; motionTab.txt.text = ""; } if (bonusText.txt.length > 1) { bonusElapsed = getTimer() - bonusStart; if (bonusElapsed > 2000) { bonusText.txt.text = ""; } } } function exit() { fscommand ("quit"); } function showInstructions() { w_instructions._visible = true; w_pregame._visible = false; pause_btn._visible = false; w_quitingame._visible = false; } function pause() { trace("State.get() = " add com.itpremium.games.State.get()); trace("_root.State.get()" add _root.State.get()); if (com.itpremium.games.State.get() == com.itpremium.games.State.RUNNING) { if (_root.elapsed > 1) { _root.tempTime = elapsed; } com.itpremium.games.State.set(com.itpremium.games.State.PAUSE); stopPlayer(); countDown.pause(); arrBtns = [{title:"Ok", cbfunc:pause}]; w_curWindow = new com.itpremium.games.CWindow("pause", "Click ok to unpause the game.", arrBtns, false); } else if (com.itpremium.games.State.get() == com.itpremium.games.State.PAUSE) { com.itpremium.games.State.set(com.itpremium.games.State.RUNNING); startPlayer(); countDown.resume(); _root.startTime = getTimer() - _root.tempTime; w_curWindow.destroy(); w_curWindow1.destroy(); } } function getStat() { return(com.itpremium.games.State.get()); } function pause1() { if (com.itpremium.games.State.get() == com.itpremium.games.State.RUNNING) { if (_root.elapsed > 1) { _root.tempTime = elapsed; } com.itpremium.games.State.set(com.itpremium.games.State.PAUSE); stopPlayer(); countDown.pause(); } else if (com.itpremium.games.State.get() == com.itpremium.games.State.PAUSE) { com.itpremium.games.State.set(com.itpremium.games.State.RUNNING); startPlayer(); countDown.resume(); _root.startTime = getTimer() - _root.tempTime; } } function stopPlayer() { player.stopDrag(); player.stop(); Mouse.show(); } function startPlayer() { if (com.itpremium.games.State.get() != com.itpremium.games.State.RUNNING) { return(undefined); } player.startDrag(true); player.play(); Mouse.hide(); } function unSelect() { var _local2 = 0; while (_local2 < _root.numHiScores) { _root.w_scores["pname" add _local2].selectable = false; _root.w_scores["pscores" add _local2].selectable = false; _local2++; } timer_lbl.selectable = false; level_lbl.selectable = false; scores_lbl.selectable = false; } function initMusic() { var _local2 = _root.MusicEng.addStream("mus_gameplay"); _root.MusicEng.play(_local2); _root.MusicEng.soundOff(); fmusic = false; musicOnOff(); } function musicOnOff() { fmusic = !fmusic; if (fmusic) { _root.MusicEng.soundOn(); } else { _root.MusicEng.soundOff(); } defineMusicBtn(); } function defineMusicBtn() { if (fmusic) { music_btn.gotoAndStop(1); } else { music_btn.gotoAndStop(2); } } function soundOnOff() { fsound = !fsound; defineSoundBtn(); } function defineSoundBtn() { if (fsound) { sound_btn.gotoAndStop(1); } else { sound_btn.gotoAndStop(2); } } function playSound(snd) { if (fsound) { var _local2 = _root.SoundEng.addStream(snd); _root.SoundEng.play(_local2); } } function showConfirm(_text, fn) { function cb() { ignoreuser = false; w_curWindow.destroy(); w_curWindow1.destroy(); fn(); } ignoreuser = true; var _local1 = new Array(); _local1 = [{title:"Ok", cbfunc:cb}, {title:"Cancel", cbfunc:hideConfirm}]; w_curWindow = new com.itpremium.games.CWindow("", _text, _local1, bDelOld); bDelOld = true; } function hideConfirm() { trace("hideConfirm ()"); w_curWindow.destroy(); w_curWindow1.destroy(); ignoreuser = false; if (fexit) { fexit = false; pause(); } } function clearHiScores() { _root.clearScores(); _root.loadScores(); _root.showScores(); } function exit() { fscommand ("quit"); } function isLose() { return(com.itpremium.games.State.is(com.itpremium.games.State.LOSE)); } function showHiScores() { com.itpremium.games.State.set(com.itpremium.games.State.NEW_GAME); showScores(); } function initLevel() { numObjs = ((level < 15) ? (7 + level) : (22 + Math.round((level - 15) / 2))); w_curWindow.destroy(); w_curWindow1.destroy(); ignoreuser = false; player.invincible = false; com.itpremium.games.State.set(com.itpremium.games.State.RUNNING); objs = new Array(); var _local1 = 0; while (_local1 < numObjs) { objs.push(createObj(_local1)); _local1++; } startPlayer(); startTime = getTimer(); elapsed = 0; curLevel = 0; bonusStart = 0; bonusElapsed = 0; tempTime = 0; fBonusSpeed = 0; fspeedBonus = false; arCountDown = new Array(); fchange = false; level_lbl.text = level + 1; timeLine._width = 0; bonusText.txt.text = ""; w_bonus._visible = false; w_quitingame._visible = false; } function randomKind() { if (numDifObjs == 1) { return(random(2)); } var _local1; if (level < 6) { _local1 = Math.round(Math.random() * 10) % (9 - level); } else { _local1 = Math.round(Math.random() * 10) % 4; } if (_local1 != 0) { return(_local1 % 3); } return((Math.round(Math.random() * 100) % (numDifObjs - 1)) + 2); } function createObj(index) { var _local2 = randomKind(); var _local8 = Math.round(Math.random() * 100) % 4; var _local6; var _local4; var _local3; var _local5 = ((Math.round(Math.random() * 100) % startSpeed) + (level * 1)) + 1; if ((_local2 == cSquare.KILLING) && ((index % 2) == 0)) { _local3 = ("object" add _local2) add "_"; } else { _local3 = "object" add _local2; } _local4 = attachMovie(_local3, "obj" add index, _root.getNextHighestDepth()); _local6 = new cSquare(_local4, _local2, _local5); return(_local6); } function levelUp() { trace("lvelUp()"); var _local1 = 0; while (_local1 < numObjs) { objs[_local1].speed++; _local1++; } fchange = true; if ((((level + 1) % 5) == 0) && ((level + 1) > 0)) { trace("bonus curLevel=" add curLevel); trace("bonusLevelTimeAmount = " add bonusLevelTimeAmount); if (curLevel == bonusLevelTimeAmount) { nextLevel(); } } else { trace("nobonus curLevel=" add curLevel); if (curLevel == levelTimeAmount) { nextLevel(); } } curLevel++; } function gameOver() { com.itpremium.games.State.set(com.itpremium.games.State.LOSE); playSound("snd_gameover"); countDown.stop(); countDown.destructor(); lifeLine._height = 0; clearField(); showGameOver(); } function nextLevel() { playSound("snd_nextLevel"); countDown.stop(); countDown.destructor(); clearField(); bTime = 0; level++; trace("level " add level); if ((((level + 1) % 5) == 0) && ((level + 1) > 0)) { trace("1!!!"); numDifObjs = 1; } else { trace("2!!!"); if ((level >= 2) || (level < 6)) { numDifObjs = 7; } else if (level < 9) { numDifObjs = 10; } else { numDifObjs = 13; } } levelSpeed++; com.itpremium.games.State.set(com.itpremium.games.State.NEW_GAME); if ((((level + 1) % 5) == 0) && ((level + 1) > 0)) { showBonusLevel(); } else { showNextLevel(); } } function changeDirection() { playSound("snd_bonusPos"); startTimeLine("turn around", 4, 5); numEaten = numEaten + 5; var _local1 = 0; while (_local1 < numObjs) { objs[_local1].changeDir(); _local1++; } } function makeWall() { playSound("snd_bonusPos"); startTimeLine("make one wall", 4, 5); numEaten = numEaten + 5; var _local2 = Math.round(Math.random() * 100) % 4; var _local1 = 0; while (_local1 < numObjs) { objs[_local1].makeBrick(_local2); _local1++; } } function changeSize(koeff) { playSound("snd_bonusPos"); if (koeff > 0) { startTimeLine("big button", 4, 0); } else { startTimeLine("mini button", 4, 0); } if (player._width > 25) { player._xscale = player._xscale + (koeff * 30); player._yscale = player._yscale + (koeff * 30); if (player._xscale > 250) { player._xscale = 250; player._yscale = 250; } if (player._xscale < 70) { player._xscale = 70; player._yscale = 70; } } } function makeAll(kind) { if (kind == cSquare.EATABLE_L) { var _local1 = 0; while (_local1 < Math.floor(numObjs / 2)) { objs[_local1].changeKind(kind); objs[_local1 + 1].changeKind(kind + 1); _local1++; } } else { var _local1 = 0; while (_local1 < numObjs) { objs[_local1].changeKind(kind); _local1++; } } } function pairUp() { playSound("snd_bonusPos"); startTimeLine("pair up!", 4, 10); numEaten = numEaten + 10; var _local1 = 0; while (_local1 < Math.floor(numObjs / 2)) { objs[_local1].makePair(objs[_local1 + Math.floor(numObjs / 2)]); _local1++; } } function changeSpeed(fast) { timeLine._width = timeLineWidth; if (fast) { playSound("snd_bonusNeg"); var _local2 = new com.itpremium.utils.CountDown(bonusTime, _root.CD_lbl._name, endSpeedUp); arCounDown.push(_local2); startTimeLine("speed up!", 2, 0); speedUp(); _local2.start(); } else { playSound("snd_bonusPos"); var _local2 = new com.itpremium.utils.CountDown(bonusTime, _root.CD_lbl._name, endSlowDown); arCounDown.push(_local2); startTimeLine("slow motion", 1, 0); slowDown(); _local2.start(); } } function speedUp() { fBonusSpeed++; var _local1 = 0; while (_local1 < numObjs) { objs[_local1].speed = objs[_local1].speed + 5; _local1++; } } function endSpeedUp() { slowDown(); if (arCountDown.length > 0) { var _local1 = arCountDown.splice(0, 1); } _local1.destructor(); } function slowDown() { fBonusSpeed--; var _local1 = 0; while (_local1 < numObjs) { objs[_local1].speed = objs[_local1].speed - 5; _local1++; } } function endSlowDown() { speedUp(); if (arCountDown.length > 0) { var _local1 = arCountDown.splice(0, 1); } _local1.destructor(); } function makeInvincible() { playSound("snd_bonusPos"); numEaten = numEaten + 10; player.invincible = true; countDown.destructor(); countDown = new com.itpremium.utils.CountDown(bonusTime, _root.CD_lbl._name, unmakeInv); startTimeLine("invincible", 3, 10); countDown.start(); } function unmakeInv() { player.invincible = false; } function clearField() { stopPlayer(); var _local1 = 0; while (_local1 < numObjs) { objs[_local1].destroy(); _local1++; } objs = null; } function startTimeLine(_text, numFrame, pts) { bonusStart = getTimer(); bonusScores = bonusScores + pts; if (pts > 0) { w_bonus.pts.text = pts; w_bonus.gotoAndPlay(1); w_bonus._visible = true; } if (numFrame == 4) { bonusText.txt.text = _text; } else { timeLine._width = timeLineWidth; timeLine.gotoAndStop(numFrame); motionTab.txt.text = _text; } } function decLife() { playSound("snd_killing"); life--; com.itpremium.games.Process.kill(changeLife, 3); com.itpremium.games.Process.start(changeLife, [(life * lifeLineHeight) / 3], 3, 0); if (life < 0) { life1 = Number(life1) - 1; player._xscale = 100; player._yscale = 100; life = 3; lifeLine._height = lifeLineHeight; com.itpremium.games.Process.kill(changeLife, 3); playSound("snd_lifeover"); if (Number(life1) < 0) { life1 = 0; gameOver(); } } } function changeLife(endSize) { if (lifeLine._height > (endSize + 1)) { lifeLine._height = lifeLine._height - 2; } else if (lifeLine._height < (endSize - 1)) { lifeLine._height = lifeLine._height + 2; } else { lifeLine._height = endSize; return(com.itpremium.games.Process.KILL); } } function incLife() { playSound("snd_life"); startTimeLine("bonus life", 4, 0); life++; com.itpremium.games.Process.start(changeLife, [(life * lifeLineHeight) / 3], 3, 0); } function showScores() { _root.w_pregame._visible = false; _root.pause_btn._visible = false; _root.w_curWindow.destroy(); _root.w_scores._visible = true; _root.w_gameOver._visible = false; var _local2 = 0; while (_local2 < _root.numHiScores) { _root.w_scores["name" add _local2].text = _root.hiScores[_local2][0]; _root.w_scores["name" add _local2].maxChars = 10; _root.w_scores["scores" add _local2].text = _root.hiScores[_local2][1]; _local2++; } } function checkScores() { pos = 0; var _local2 = 0; while (_local2 < _root.numHiScores) { if ((_root.scores > _root.hiScores[_local2][1]) || (_root.hiScores[_local2][0] == "undefined")) { pos = _local2; askName(pos); _local2 = _root.numHiScores; } _local2++; } w_unfortune._visible = Boolean(pos == 0); } function askName(pos) { trace("pos = " add pos); _root.w_curWindow.destroy(); _root.hiScores.splice(pos, 0, new Array("unnamed", _root.scores)); if (_root.hiScores.length >= _root.numHiScores) { _root.hiScores.splice(_root.numHiScores, 1); } showScores(); _root.w_scores["name" add pos].text = "unnamed"; _root.w_scores["name" add pos].type = "input"; _root.w_scores["name" add pos].selectable = true; Selection.setFocus(_root.w_scores["name" add pos]); Selection.setSelection(0, _root.w_scores["name" add pos].length); _root.w_scores["name" add pos].onKillFocus = function (newFocus) { if ((_root.w_scores["name" add pos].type == "input") && (_root.w_scores["name" add pos].text != "unnamed")) { _root.w_scores["name" add pos].type = "dynamic"; saveName(_root.w_scores["name" add pos].text, pos); _root.w_scores["name" add pos].selectable = false; } }; } function saveName(_text, pos) { _root.hiScores[pos][0] = _text; _root.saveScores(); } function loadScores() { if (settings.data.firstLoad == undefined) { _root.clearScores(); settings.data.firstLoad = 1; clearScores(); } _root.hiScores = new Array(); var _local2 = 0; while (_local2 < _root.numHiScores) { _root.hiScores.push(new Array(settings.data["pname" add _local2], settings.data["pscores" add _local2])); _local2++; } } function saveScores() { var _local2 = 0; while (_local2 < _root.numHiScores) { settings.data["pname" add _local2] = _root.hiScores[_local2][0]; settings.data["pscores" add _local2] = _root.hiScores[_local2][1]; _local2++; } } function clearScores() { var _local2 = 0; while (_local2 < _root.numHiScores) { settings.data["pname" add _local2] = defUsers[_local2][0]; settings.data["pscores" add _local2] = defUsers[_local2][1]; _local2++; } } debug = false; var bonusTime = 5000; var startSpeed = 5; var normalSize = 33; var countAmount = 10; var levelTimeAmount = 6; var bonusLevelTimeAmount = 1; var bonusLevelEach = 5; var numHiScores = 10; var online = false; var linkOf = "http://www.doublegames.com/?fr=funnybuttonsof"; var linkOn = "http://www.doublegames.com/?fr=funnybuttonson"; var game = (new com.itpremium.games.Game()); game.cWindows = new game.cWindows(); var objs; var scores; var numEaten; var arCountDown; var w_curWindow; var w_menu; var bDelOld = false; var level = 0; var curLevel; var startTime; var elapsed; var fchange; var numDifObjs; var fBonusSpeed = 0; var timeLineWidth = timeLine._width; var lifeLineHeight = lifeLine._height; var bonusElapsed; var bonusStart; var hiScores; var bonusScores; var fmusic = true; var fsound = true; var life; var ignoreuser; var fspeedBonus; var fexit = false; var stageX = 800; var stageY = 600; var SoundEng = (new com.itpremium.utils.WaveEngine(1)); var MusicEng = (new com.itpremium.utils.WaveEngine(2)); MusicEng.setAllVolume(50); game.cKeyboard.addCombination("space", pause, [], "UP"); var defUsers = [["Jack", 321], ["Smith", 298], ["Tom", 240], ["Tracy", 209], ["Jane", 158], ["Kyle", 105], ["Stane", 88], ["Cole", 87], ["Larry", 79], ["John", 56]]; settings = SharedObject.getLocal("funny_buttons_v0.0"); var defUsers = [["Jack", 321], ["Smith", 298], ["Tom", 240], ["Tracy", 209], ["Jane", 158], ["Kyle", 105], ["Stane", 88], ["Cole", 87], ["Larry", 79], ["John", 56]]; w_scores._visible = false; w_pregame._visible = false; w_instructions._visible = false; w_gameOver._visible = false; w_bonus._visible = false; w_unfortune._visible = false; w_quitingame._visible = false; unSelect(); init();
Instance of Symbol 279 MovieClip "sound_btn" in Frame 1
on (press) { _root.soundOnOff(); }
Instance of Symbol 282 MovieClip "music_btn" in Frame 1
on (press) { _root.musicOnOff(); }
Frame 2
stop();
Frame 3
gotoAndPlay ("game");
Symbol 48 MovieClip [btnTpl] Frame 1
stop(); onRollOver = function () { gotoAndStop (2); };
Symbol 48 MovieClip [btnTpl] Frame 2
stop(); onRollOut = function () { gotoAndStop (1); };
Symbol 64 Button
on (release) { _root.hideConfirm(); _root.gameOver(); this.removeMovieClip(); }
Symbol 72 Button
on (release) { if (_root.ignoreuser) { return(undefined); } _root.pause(); _root.fexit = true; this.removeMovieClip(); }
Instance of Symbol 55 MovieClip in Symbol 73 MovieClip [wnd_quitingame] Frame 1
onClipEvent (load) { bg_btn.useHandCursor = false; }
Symbol 84 Button
on (press) { _root.playSound("std"); } on (press) { if (_root.ignoreuser) { return(undefined); } _root.pause(); _root.fexit = true; this.removeMovieClip(); }
Symbol 92 Button
on (press) { _root.playSound("snd_click"); mouse_down = true; } on (release, releaseOutside) { mouse_down = false; }
Symbol 98 Button
on (press) { _root.playSound("snd_click"); mouse_down = true; } on (release, releaseOutside) { mouse_down = false; }
Symbol 104 Button
on (press) { dragging = true; } on (release, releaseOutside) { dragging = false; }
Symbol 106 MovieClip Frame 1
function drag() { if ((_ymouse > line._y) && (_ymouse < (line._y + line._height))) { scroller._y = _ymouse; var _local1 = (_ymouse - line._y) / line._height; field.scroll = int(_local1 * field.maxscroll); if (field.scroll >= field.maxscroll) { field.scroll = field.maxscroll; } } else if (_ymouse <= line._y) { setPos(1); } else if (_ymouse >= (line._y + line._height)) { setPos(field.maxscroll); } } function setPos(num) { var _local1 = ((((num == 1) ? 0 : (num)) * line._height) / field.maxscroll) + line._y; scroller._y = _local1; field.scroll = num; } function init() { if (field.scroll == field.maxscroll) { scroller._visible = false; } else { scroller._visible = true; } }
Instance of Symbol 105 MovieClip "scroller" in Symbol 106 MovieClip Frame 1
onClipEvent (mouseMove) { if (dragging) { this._parent.drag(); updateAfterEvent(mouseMove); } }
Instance of Symbol 93 MovieClip in Symbol 107 MovieClip [wnd_instr1] Frame 1
onClipEvent (load) { var scroller = this._parent.inst_scr; } onClipEvent (enterFrame) { if (mouse_down && (!this.scroller.scroller.dragging)) { this.scroller.field.scroll = this.scroller.field.scroll - 1; this.scroller.setPos(this.scroller.field.scroll); } }
Instance of Symbol 99 MovieClip in Symbol 107 MovieClip [wnd_instr1] Frame 1
onClipEvent (load) { var scroller = this._parent.inst_scr; } onClipEvent (enterFrame) { if (mouse_down && (!this.scroller.scroller.dragging)) { this.scroller.field.scroll = this.scroller.field.scroll + 1; this.scroller.setPos(this.scroller.field.scroll); } }
Instance of Symbol 106 MovieClip "inst_scr" in Symbol 107 MovieClip [wnd_instr1] Frame 1
onClipEvent (load) { field = this._parent.instructions; }
Symbol 155 Button
on (press) { _root.playSound("std"); } on (press) { _root.showConfirm("Do you really want to clear hiscores?", _root.clearHiScores); }
Symbol 156 Button
on (press) { _root.playSound("std"); } on (press) { if (_root.ignoreuser) { return(undefined); } _root.w_scores._visible = false; _root.pause_btn._visible = true; if (!_root.isLose()) { _root.showMenuW(); } else { _root.w_gameOver._visible = true; } }
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 3
stop();
Symbol 174 MovieClip Frame 4
stop();
Symbol 193 Button
on (press) { _root.playSound("std"); } on (press) { _root.pause(); }
Symbol 199 MovieClip Frame 40
this._visible = false; stop();
Symbol 207 Button
on (press) { _root.playSound("std"); } on (press) { _root.playAgain(); }
Symbol 210 Button
on (press) { _root.playSound("std"); } on (press) { _root.showScores(); }
Symbol 213 Button
on (press) { _root.playSound("std"); } on (press) { _root.showInstructions(); }
Symbol 232 Button
on (press) { getURL ("http://www.doublegames.com/funnybuttons.html?fr=funnybuttonson", "_blank"); }
Symbol 246 Button
on (press) { _root.playSound("std"); } on (press) { _root.w_gameOver._visible = false; _root.playAgain(); }
Symbol 254 Button
on (press) { _root.playSound("std"); } on (press) { _root.w_gameOver._visible = false; _root.showMenuW(); }
Symbol 262 Button
on (press) { _root.playSound("std"); } on (press) { _root.w_gameOver._visible = false; _root.showHiScores(); }
Symbol 269 Button
on (press) { _root.playSound("std"); } on (press) { _visible = false; }
Instance of Symbol 55 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { bg_btn.useHandCursor = false; }
Symbol 272 Button
on (press) { _root.playSound("std"); } on (press) { _root.showMenuW(); }
Instance of Symbol 93 MovieClip in Symbol 275 MovieClip Frame 1
onClipEvent (load) { var scroller = this._parent.inst_scr; } onClipEvent (enterFrame) { if (mouse_down && (!this.scroller.scroller.dragging)) { this.scroller.field.scroll = this.scroller.field.scroll - 1; this.scroller.setPos(this.scroller.field.scroll); } }
Instance of Symbol 99 MovieClip in Symbol 275 MovieClip Frame 1
onClipEvent (load) { var scroller = this._parent.inst_scr; } onClipEvent (enterFrame) { if (mouse_down && (!this.scroller.scroller.dragging)) { this.scroller.field.scroll = this.scroller.field.scroll + 1; this.scroller.setPos(this.scroller.field.scroll); } }
Instance of Symbol 106 MovieClip "inst_scr" in Symbol 275 MovieClip Frame 1
onClipEvent (load) { field = this._parent.instructions; }
Symbol 279 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 289 Button
on (press) { if (_root.ignoreuser) { return(undefined); } _root.pause(); _root.fexit = true; _root.attachMovie("wnd_instr1", "pwnd_instr1", 954231, {_x:400, _y:300}); }
Symbol 290 Button
on (press) { if (_root.ignoreuser) { return(undefined); } _root.pause(); _root.fexit = true; trace("_root.getStat() = " add _root.getStat()); if (_root.getStat() == 16) { _root.attachMovie("wnd_quitingame", "pwnd_quitingame", 823455, {_x:400, _y:300}); } else if (_root.getStat() != 4) { _root.showConfirm("Do you really want quit the game?", _root.exit); } }
Symbol 291 MovieClip [__Packages.cSquare] Frame 0
class cSquare { var mc, kind, speed, sizeX, sizeY, state, dy, dx; function cSquare (_mc, _kind, _speed) { mc = _mc; mc.onPress = tracing; kind = _kind; speed = _speed; sizeX = _root.stageX; sizeY = _root.stageY; var _local3 = Math.round(Math.random() * 100) % 15; if (_local3 == 0) { state = CHANGABLE; } else { state = NORMAL; } changeDir(); setPos(); } function move() { var _local3 = 0; while (_local3 < speed) { mc._y = mc._y + dy; mc._x = mc._x + dx; _local3++; } if (state == CHANGABLE) { var _local4 = Math.round(Math.random() * 100) % 10; if (_local4 == 0) { changeKind(_root.randomKind()); } } if ((((((dx > 0) && (mc._x > (sizeX - offsetX))) || ((dy > 0) && (mc._y > (sizeY - offsetY)))) || ((dx < 0) && (mc._x < offsetX))) || ((dy < 0) && (mc._y < (offsetY + 5)))) && (kind != KILL)) { kind = KILL; } } function destroy() { mc.removeMovieClip(); } function tracing() { trace((("dy " add _y) add " dx ") add _x); } function checkHit() { if (!mc.hitTest(_root.player)) { return(undefined); } switch (kind) { case EATABLE_L : _root.numEaten = _root.numEaten + 2; _root.playSound("snd_eatable"); break; case EATABLE_S : _root.numEaten++; _root.playSound("snd_eatable"); break; case KILLING : if (_root.player.invincible) { return(undefined); } _root.decLife(); break; case CHDIR : _root.changeDirection(); break; case WALL : _root.makeWall(); break; case BIGSQUARE : _root.changeSize(1); break; case MINISQUARE : _root.changeSize(-1); break; case ALLBAD : _root.makeAll(KILLING); break; case ALLEATABLE : _root.makeAll(EATABLE_L); break; case DOUBLE : _root.pairUp(); break; case SPEEDUP : _root.changeSpeed(true); break; case SLOWDOWN : _root.changeSpeed(false); break; case INVINCIBLE : _root.makeInvincible(); break; case HEART : if (_root.life >= 3) { break; } _root.incLife(); } kind = KILL; } function setPos() { switch (true) { case dx > 0 : mc._x = offsetX; mc._y = Math.round(Math.random() * (sizeY - (offsetY * 2))) + offsetY; break; case dx < 0 : mc._x = sizeX - offsetX; mc._y = Math.round(Math.random() * (sizeY - (offsetY * 2))) + offsetY; break; case dy > 0 : mc._y = offsetY + 5; mc._x = Math.round(Math.random() * (sizeX - (offsetX * 2))) + offsetX; break; case dy < 0 : mc._y = sizeY - offsetY; mc._x = Math.round(Math.random() * (sizeX - (offsetX * 2))) + offsetX; } } function changeDir() { var _local2 = Math.round(Math.random() * 100) % 4; switch (_local2) { case 0 : dx = 0; dy = 1; break; case 1 : dx = 0; dy = -1; break; case 2 : dx = 1; dy = 0; break; case 3 : dx = -1; dy = 0; } } function makeBrick(dir) { switch (dir) { case 0 : dx = 0; dy = 1; break; case 1 : dx = 0; dy = -1; break; case 2 : dx = 1; dy = 0; break; case 3 : dx = -1; dy = 0; } setPos(); } function changeKind(_kind) { kind = _kind; var _local3 = mc._name; var _local5 = mc._x; var _local4 = mc._y; destroy(); mc = _root.attachMovie("object" add kind, _local3, _root.getNextHighestDepth()); mc._x = _local5; mc._y = _local4; } function makePair(other) { other.mc._x = mc._x + 10; other.mc._y = mc._y + 10; other.speed = speed; other.dx = dx; other.dy = dy; } var offsetX = 30; var offsetY = 50; static var KILL = -1; static var EATABLE_L = 0; static var EATABLE_S = 1; static var KILLING = 2; static var SPEEDUP = 3; static var SLOWDOWN = 4; static var HEART = 5; static var BIGSQUARE = 6; static var MINISQUARE = 7; static var CHDIR = 8; static var WALL = 9; static var DOUBLE = 10; static var ALLBAD = 11; static var ALLEATABLE = 12; static var INVINCIBLE = 13; static var NORMAL = 0; static var CHANGABLE = 1; }
Symbol 292 MovieClip [__Packages.com.itpremium.utils.CountDown] Frame 0
class com.itpremium.utils.CountDown { var textField, afterStop, wh, mc; function CountDown (_time, _textField, _afterStop) { time = _time; textField = _textField; afterStop = _afterStop; copyNumber++; wh = getTimer(); mc = _root.createEmptyMovieClip("CountDown_" + copyNumber, _root.getNextHighestDepth()); trace("CountDown init."); } function destructor() { trace(("CountDown it is destroyed. Time of a life - " + (getTimer() - wh)) + " ms."); mc.removeMovieClip(); } function stop() { mc._stop = true; afterStop(); } function start() { mc.restTime = time; mc._stop = false; mc.lastTime = getTimer(); mc.onEnterFrame = mx.utils.Delegate.create(this, onEnterFrame); } function pause() { mc._stop = true; } function resume() { mc._stop = false; mc.lastTime = getTimer(); } function getLeftTime() { return(mc.restTime); } function onEnterFrame() { if (mc._stop) { return(0); } var now = getTimer(); var diff = (now - mc.lastTime); if (mc.restTime > 0) { if (eval (this.textField) != undefined) { var nSec = int(mc.restTime / 1000); var nMin = int(nSec / 60); nSec = nSec - (nMin * 60); var sTime = ((nMin + ":") + ((nSec < 10) ? ("0" + nSec) : (nSec))); eval (this.textField).text = sTime; } mc.restTime = mc.restTime - diff; } else if (mc.restTime <= 0) { mc._stop = true; afterStop(); } mc.lastTime = now; } var time = 0; static var copyNumber = 0; }
Symbol 293 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 294 MovieClip [__Packages.CWindow1] Frame 0
class CWindow1 { static var wndOld; var mcWnd, amcBtn, cBanner, cCountDown; function CWindow1 (sHeader, sMsg, aoBtn, bDelOld) { if (bDelOld && (wndOld != undefined)) { wndOld.destroy(); } wndOld = this; mcWnd = _root.attachMovie(sWndTplName, "wnd_CWindow_" + (nWndNum++), _root.getNextHighestDepth()); mcWnd._x = nCenterX; mcWnd._y = nCenterY; setMessage(sMsg); setHeader(sHeader); amcBtn = new Array(); if ((aoBtn != undefined) && (aoBtn.length > 0)) { addBtns(aoBtn); } } function createBanner(sUrlMc, sUrlClick, nX, nY) { mcWnd.msg._visible = false; mcWnd.header._visible = false; var _local2 = mcWnd.attachMovie("bannerT", "banner", mcWnd.getNextHighestDepth()); _local2._x = ((nX == undefined) ? 0 : (nX)); _local2._y = ((nY == undefined) ? 0 : (nY)); cBanner = new com.itpremium.utils.BannerLoader(sUrlMc, sUrlClick, _local2.banner.container); cBanner.show(); return(_local2); } function createCountDown(nTime, cbF, nX, nY) { var _local2 = mcWnd.attachMovie("countDownT", "countDown", mcWnd.getNextHighestDepth()); _local2._x = ((nX == undefined) ? 0 : (nX)); _local2._y = ((nY == undefined) ? 80 : (nY)); cCountDown = new com.itpremium.utils.CountDown(nTime, _local2 + ".seconds_txt", cbF); cCountDown.start(); } function setMessage(sMsg) { mcWnd.msg.text = sMsg; } function setHeader(sHeader) { mcWnd.header.text = sHeader; } function addBtns(aoBtn) { var _local2 = 0; while (_local2 < aoBtn.length) { addBtn(aoBtn[_local2]); _local2++; } alignBtns(); } function addBtn(oBtn) { var _local2; _local2 = mcWnd.attachMovie(sBtnTplName, "btn" + amcBtn.length, mcWnd.getNextHighestDepth()); amcBtn.push(_local2); _local2.fDelegate = mx.utils.Delegate.create(this, onRelease); _local2.fCb = oBtn.cbfunc; _local2.onRelease = function () { this.fDelegate(this.fCb); }; _local2.title.text = oBtn.title; _local2._y = nBtnDefaultY; } function destroy() { cCountDown.destructor(); cBanner.destructor(); removeMovieClip(mcWnd); } function onRelease(fCb) { var _local2 = fCb(); if (_local2 == KILL) { destroy(); } } function alignBtns() { if (amcBtn.length == 0) { return(false); } var _local3 = ((-((amcBtn.length * amcBtn[0]._width) + ((amcBtn.length - 1) * nBtnIndent))) / 2) + (amcBtn[0]._width / 2); var _local2 = 0; while (_local2 < amcBtn.length) { amcBtn[_local2]._x = (_local3 + (_local2 * amcBtn[0]._width)) + (_local2 * nBtnIndent); _local2++; } } static var KILL = 0; static var nWndNum = 0; static var nBtnDefaultY = 130; static var nBtnIndent = 10; static var nCenterX = Stage.width / 2; static var nCenterY = Stage.height / 2; var sWndTplName = "wndTpl1"; var sBtnTplName = "btnTpl"; }
Symbol 295 MovieClip [__Packages.com.itpremium.utils.BannerLoader] Frame 0
class com.itpremium.utils.BannerLoader { var bTemplate, container, wh; function BannerLoader (_urlMC, _urlClick, _bTemplate) { urlMC = _urlMC; urlClick = _urlClick; bTemplate = _bTemplate.duplicateMovieClip("bannerLoader_" + copyNumber, _bTemplate._parent.getNextHighestDepth()); container = bTemplate.createEmptyMovieClip("container_mc", bTemplate.getNextHighestDepth()); bTemplate.onRelease = mx.utils.Delegate.create(this, onRelease); _bTemplate._visible = false; copyNumber++; wh = getTimer(); trace("BannerLoader init."); } function destructor() { trace(("BannerLoader it is destroyed. Time of a life - " + (getTimer() - wh)) + " ms."); container.unloadMovie(); bTemplate.removeMovieClip(); } function show() { var _local2 = bTemplate._parent; bTemplate._visible = true; container.loadMovie(urlMC); } function hide() { destructor(); } function onRelease() { getURL (urlClick, "_blank"); } var urlMC = new String(); var urlClick = new String(); static var copyNumber = 0; }
Symbol 296 MovieClip [__Packages.com.itpremium.games.Game] Frame 0
class com.itpremium.games.Game { var cKeyboard, cSound, cMusic; function Game () { cKeyboard = new com.itpremium.games.Keyboard(); cSound = new com.itpremium.utils.WaveEngine(1); cMusic = new com.itpremium.utils.WaveEngine(2); } function toString() { return("[class Game]"); } }
Symbol 297 MovieClip [__Packages.com.itpremium.games.Keyboard] Frame 0
class com.itpremium.games.Keyboard { var stack; function Keyboard () { initPrototype(); createGameProcess(); stack = new Array(); Key.addListener(this); } function createGameProcess() { var _local3 = _root.createEmptyMovieClip("Keyboard_" + (nCount++), _root.getNextHighestDepth()); _local3.onEnterFrame = function () { com.itpremium.games.Process.main(); }; com.itpremium.games.Process.start(mx.utils.Delegate.create(this, process), [], 999, 0); } function process() { if ((arrKeysDown.length == 0) && (arrKeysUp.length == 0)) { return(undefined); } onKeyDown(); } function initPrototype() { Array.prototype.find = function () { var _local4 = arguments[0]; var _local5 = arguments[1]; if (typeof(_local5) == "function") { var _local6 = arguments[2]; var _local3 = 0; while (_local3 < this.length) { if (_local5(this[_local3], _local4)) { return(_local3); } _local3++; } return(_local6); } var _local6 = arguments[1]; var _local3 = 0; while (_local3 < this.length) { if (_local4 == this[_local3]) { return(_local3); } _local3++; } return(_local6); }; } function onKeyDown() { var _local2 = 0; while (_local2 < 150) { if (Key.isDown(_local2) && (arrKeysDown.find(_local2, -1) == -1)) { arrKeysDown.push(_local2); } _local2++; } checkCombinatons("DOWN"); var _local3 = Key.getCode(); if ((((_local3 == 17) || (_local3 == 16)) || (_local3 == 18)) && (arrKeysDown.length == 0)) { arrKeysUp = new Array(); return(undefined); } } function onKeyUp() { var _local2 = 0; while (_local2 < 150) { var _local3 = arrKeysDown.find(_local2, -1); if ((!Key.isDown(_local2)) && (_local3 != -1)) { arrKeysDown.splice(_local3, 1); if (arrKeysUp.find(_local2, -1) == -1) { arrKeysUp.push(_local2); } } _local2++; } var _local4 = Key.getCode(); if ((((_local4 == 17) || (_local4 == 16)) || (_local4 == 18)) && (arrKeysDown.length == 0)) { arrKeysUp = new Array(); return(undefined); } checkCombinatons("UP"); arrKeysUp = new Array(); } function checkCombinatons(sOrient) { var _local4 = 0; while (_local4 < stack.length) { if (stack[_local4].orient != sOrient) { } else { var _local5 = true; var _local3 = stack[_local4].codes; var _local6 = ((sOrient == "UP") ? (arrKeysUp) : (arrKeysDown)); var _local2 = 0; while (_local2 < _local3.length) { if ((((_local3[_local2] == 17) && (Key.isDown(17))) || ((_local3[_local2] == 16) && (Key.isDown(16)))) || ((_local3[_local2] == 18) && (Key.isDown(18)))) { } else { if (_local6.find(_local3[_local2], -1) == -1) { _local5 = false; } if (!_local5) { break; } } _local2++; } if (_local5) { doCallBack(_local4); } } _local4++; } } function doCallBack(nComb) { var _local3 = stack[nComb].f.apply(null, stack[nComb].arg); if (_local3 == KILL) { deleteId(nComb); } } function addCombination(_comb, _function, _arg, _orient) { _orient = ((_orient == undefined) ? "UP" : (_orient)); var _local3 = getKeyCombination(_comb); if (!_local3) { return(-1); } return(stack.push({codes:_local3, f:_function, arg:_arg, orient:_orient.toUpperCase()}) - 1); } function getKeyCombination(_comb) { _comb = _comb.toUpperCase(); var _local5 = _comb.split("+"); var _local6 = new Array(); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2]; var _local4 = checkKeyName(_local3); if (_local4 == undefined) { trace("You enter wrong key " + _local3); return(false); } _local6.push(_local4); _local2++; } return(_local6); } function checkKeyName(_keyName) { var keyCode = -1; if (typeof(eval (_keyName)) == "number") { return(eval (_keyName)); } if (_keyName.length > 1) { keyCode = ((exchangeString[_keyName] == undefined) ? (Key[_keyName]) : (exchangeString[_keyName])); } else { keyCode = mbord(_keyName); } return(keyCode); } function deleteCombination(_comb, _orient) { _orient = ((_orient == undefined) ? "UP" : (_orient)); var _local2 = getKeyCombination(_comb); if (!_local2) { return(false); } for (var _local4 in stack) { if ((stack[_local4].codes.join(" ") == _local2.join(" ")) && (_orient == stack[_local4].orient)) { stack.splice(_local4, 1); return(true); } } } function deleteId(_id) { var _local4 = typeof(_id); if (_local4 == "number") { stack.splice(_id, 1); } else if (_local4 == "object") { var _local2 = 0; if (_local2 < _id.length) { stack.splice(_id[_local2], 1); return(true); } } return(false); } function toString() { return("[class Keyboard]"); } static var KILL = 0; var exchangeString = {CTRL:17, ALT:18, ESC:27, PAGEUP:33, PAGEDOWN:34, DELETE:46}; static var arrKeysDown = new Array(); static var arrKeysUp = new Array(); var isCtrl = false; static var nCount = 0; }
Symbol 298 MovieClip [__Packages.com.itpremium.games.Process] Frame 0
class com.itpremium.games.Process { function Process () { } static function main() { var _local1 = 0; while (_local1 < PROCESSES.length) { var _local2 = PROCESSES[_local1][0].apply(null, PROCESSES[_local1][1]); if (_local2 == KILL) { kill(PROCESSES[_local1][0], PROCESSES[_local1][2]); } else if (_local2 == HOLD) { return(undefined); } _local1++; } } static function start(ps, args, id, priority) { id = ((id == undefined) ? -1 : (id)); if (priority == undefined) { PROCESSES.push([ps, args, id]); } else { PROCESSES.splice(priority, 0, [ps, args, id]); } } static function kill(ps, id) { id = ((id == undefined) ? -1 : (id)); var _local1 = 0; while (_local1 < PROCESSES.length) { if (((PROCESSES[_local1][0] == ps) || ((PROCESSES[_local1][0].func == ps.func) && (ps.func != undefined))) && (PROCESSES[_local1][2] == id)) { PROCESSES.splice(_local1--, 1); } _local1++; } } static function killAll() { PROCESSES = new Array(); } static function is(ps, id) { id = ((id == undefined) ? -1 : (id)); var _local1 = 0; while (_local1 < PROCESSES.length) { if (((PROCESSES[_local1][0] == ps) || (PROCESSES[_local1][0].func == ps.func)) && (PROCESSES[_local1][2] == id)) { return(true); } _local1++; } return(false); } static function toString() { return("[com.itpremium.games.Process]"); } static function keepId() { return(lastId++); } static var PROCESSES = new Array(); static var lastId = 1; static var KILL = 0; static var HOLD = -1; }
Symbol 299 MovieClip [__Packages.com.itpremium.utils.WaveEngine] Frame 0
class com.itpremium.utils.WaveEngine { var type, stack, debugOn, mute, _mc; function WaveEngine (type, debugOn) { this.type = ((type == undefined) ? 1 : (type)); stack = new Object(); this.debugOn = ((type == undefined) ? false : (debugOn)); mute = false; init(); } function init() { _numClass++; _mc = _root.createEmptyMovieClip((("WaveEngine_" + _numClass) + "_") + type, _root.getNextHighestDepth()); } function soundOff() { if (!mute) { debug("soundOff()"); for (var _local2 in stack) { stack[_local2]._oldVolume = stack[_local2].getVolume(); setVolume(_local2, 0); } mute = true; } } function soundOn() { if (mute) { mute = false; debug("soundOn()"); for (var _local3 in stack) { var _local2 = ((stack[_local3]._oldVolume == undefined) ? 100 : (stack[_local3]._oldVolume)); setVolume(_local3, _local2); } } } function getSoundStatus() { return(!mute); } function play(id, secondsOffset, loops, autoDelete) { if ((id == undefined) || (stack[id] == undefined)) { return(0); } if (type == 2) { stopAll(); } secondsOffset = ((secondsOffset == undefined) ? 0 : (secondsOffset)); loops = ((loops == undefined) ? 1 : (loops)); autoDelete = ((autoDelete == undefined) ? true : (autoDelete)); var _local3 = stack[id]; if (mute) { _local3.setVolume(0); } else { _local3.setVolume(_volume); } if (type == 2) { loops = 65536; } _local3.start(secondsOffset, loops); debug(((((("play(" + _local3.__link) + ", ") + secondsOffset) + ", ") + loops) + ")"); } function playAll(secondsOffset, loops, autoDelete) { for (var _local5 in stack) { play(_local5, secondsOffset, loops, autoDelete); } } function addStream(link_name, autoDelete) { if (link_name == undefined) { return(0); } autoDelete = ((autoDelete == undefined) ? true : (autoDelete)); var _local4 = _mc.createEmptyMovieClip("attachS_" + (++_numSound), _mc.getNextHighestDepth()); var _local2 = new Sound(_local4); _local2.attachSound(link_name); _local2.__parent = this; _local2.__link = link_name; _local2.__num = _numSound; _local2.__mc = _local4; _local2.__autoDelete = autoDelete; _local2.onSoundComplete = function () { if (this.__autoDelete) { this.__parent.deleteSound(this.__num); } }; debug(("addStream(" + link_name) + ")"); stack[_numSound] = _local2; return(_local2.__num); } function deleteSound(id) { if ((id == undefined) || (stack[id] == undefined)) { return(0); } var _local2 = stack[id]; debug("Stack deletes a " + _local2.__link); delete stack[id]; removeMovieClip(_local2.__mc); } function deleteAllSound() { debug("deleteAllSound()"); for (var _local2 in stack) { deleteSound(_local2); } } function stop(id) { if ((id == undefined) || (stack[id] == undefined)) { return(0); } var _local3 = stack[id]; _local3.stop(); debug(("stop(" + _local3.__link) + ")"); if (_local3.__autoDelete) { if ((id != _numSound) || (type != 2)) { deleteSound(id); } } } function stopAll() { debug("stopAll()"); for (var _local2 in stack) { stop(_local2); } } function setVolume(id, volume) { if (((id == undefined) || (volume == undefined)) || (stack[id] == undefined)) { return(0); } var _local2 = stack[id]; if (mute) { _local2._oldVolume = volume; return(0); } debug(((("setVolume(" + _local2.__link) + ", ") + volume) + ")"); if (_local2 != undefined) { _local2.setVolume(volume); } } function setAllVolume(volume) { for (var _local3 in stack) { setVolume(_local3, volume); } _volume = volume; } function debug(msg) { if (debugOn) { trace((type + " ") + msg); } } function toString() { return(("[class WaveEngine::" + ((type == 1) ? "Sound" : "Music")) + "]"); } var _numSound = 0; var _volume = 100; static var _numClass = 0; }
Symbol 300 MovieClip [__Packages.com.itpremium.games.State] Frame 0
class com.itpremium.games.State { function State () { } static function set(_status) { if (_status == undefined) { return(false); } current = _status; return(true); } static function addState(_value) { if (_value == undefined) { return(false); } current = current | _value; } static function deleteState(_value) { if ((_value == undefined) || (!is(_value))) { return(false); } current = current - _value; } static function get() { return(current); } static function is(_value) { return((((current & _value) != 0) ? true : false)); } static function addNew(_statuses) { _defLen = getLastState(); var _local1 = 0; while (_local1 < _statuses.length) { com.itpremium.games.State[_statuses[_local1]] = 1 << ((_defLen + _local1) + 1); _local1++; } _defLen = _defLen + _statuses.length; } static function getLastState() { var _local1 = 0; for (var _local2 in com.itpremium.games.State) { _local1 = (((com.itpremium.games.State[_local2] > _local1) && (typeof(com.itpremium.games.State[_local2]) == "number")) ? (com.itpremium.games.State[_local2]) : (_local1)); } return(com.itpremium.math.Bit.countBits(_local1)); } static function getStateName(_value) { for (var _local2 in com.itpremium.games.State) { if (((typeof(com.itpremium.games.State[_local2]) == "number") && (com.itpremium.games.State[_local2] == _value)) && (_local2 != "current")) { return(_local2); } } } function toString() { return("[class State]"); } static var NONE = 1; static var NEW_GAME = 2; static var RUNNING = 4; static var WAIT = 8; static var PAUSE = 16; static var PLAY_AGAIN = 32; static var WIN = 64; static var LOSE = 128; static var _defOffset = 0; static var _defLen = 7; static var current = 0; }
Symbol 301 MovieClip [__Packages.com.itpremium.utils.Debugging] Frame 0
class com.itpremium.utils.Debugging { var onUpdate; function Debugging () { addInfo(this, "Start"); } function initKey() { Key.addListener(this); } function onKeyDown() { if (Key.isDown(17) && (Key.getCode() == 68)) { show(); onUpdate(historyList); } } function addInfo(target, message) { var _local2 = _add(6, target, message); return(_local2); } function addError(target, message) { var _local2 = _add(3, target, message); return(_local2); } function addNotice(target, message) { var _local2 = _add(5, target, message); return(_local2); } function addWarning(target, message) { var _local2 = _add(4, target, message); return(_local2); } function addDebug(target, message) { var _local2 = _add(7, target, message); return(_local2); } function _add(type, target, message) { var _local3 = new Date(); var _local2 = historyList.push({date:_local3, type:type, target:target, message:message}); onUpdate(historyList); return(_local2); } function manualUpdate() { onUpdate(historyList); } function show() { trace("---Show Debug Info---"); var _local2 = 0; while (_local2 < historyList.length) { traceMsg(_local2); _local2++; } trace("---End---"); } function traceMsg(_id) { var _local2 = historyList[_id]; var _local3 = ((((((((_id + " : ") + _local2.date.getTime()) + " [") + priority[_local2.type]) + "] ObjectName = '") + _local2.target) + "' Message = '") + _local2.message) + "'"; trace(_local3); if (typeof(_local2.message) == "object") { trace("***[Message contain object]***"); trace(Utilits.object2xml(_local2.target, _local2.message, " ", "\t")); trace("***[End trace object]***"); } } function getAsArray() { return(historyList); } function toString() { return("[com.ITPremium.utilits.Debugging]"); } var historyList = new Array(); var priority = new Array("emergency", "alert", "critical", "error", "warning", "notice", "info", "debug"); var debugKeyListener = new Object(); }
Symbol 302 MovieClip [__Packages.Utilits] Frame 0
class Utilits { function Utilits () { } static function object2xml(rootname, data, lc, blc) { blc = ((blc == undefined) ? "" : (blc)); if ((typeof(data) == "object") || (typeof(data) == "movieclip")) { var _local1 = new String(); var _local3 = outLevel(data, blc + lc); _local1 = _local1 + (((blc + "<") + rootname) + _local3[0]); if (_local3[1] != "") { _local1 = _local1 + (((((">\n" + _local3[1]) + blc) + "</") + rootname) + ">"); } else { _local1 = _local1 + "/>"; } return(_local1); } } static function outLevel(data, lc) { var output = new String(); var attributes = new String(); for (var key in data) { if (typeof(data[key]) != "object") { var o = eval (data[key]); if (typeof(o) == "movieclip") { output = output + reqMovieClip(data, key, lc); } else { var quote = ""; if ((typeof(data[key]) == "string") || (typeof(data[key]) == "undefined")) { quote = "\""; } attributes = attributes + (((((" " + key) + "=") + quote) + data[key]) + quote); } } else { var sub_output = ""; var ret_arr = outLevel(data[key], lc + lc); sub_output = sub_output + (((lc + "<") + key) + ret_arr[0]); if (ret_arr[1] != "") { sub_output = sub_output + (((((">\n" + ret_arr[1]) + lc) + "</") + key) + ">\n"); } else { sub_output = sub_output + "/>\n"; } output = output + sub_output; } } return(new Array(attributes, output)); } static function reqMovieClip(data, key, lc) { var sub_output = new String(); var o = eval (data[key]); sub_output = sub_output + (((lc + "<") + key) + ">\n"); sub_output = sub_output + ((((lc + lc) + "<") + data[key]) + ">\n"); sub_output = sub_output + outLevel(o, (lc + lc) + lc); sub_output = sub_output + ((((lc + lc) + "</") + data[key]) + ">\n"); sub_output = sub_output + (((lc + "</") + key) + ">\n"); return(sub_output); } }
Symbol 303 MovieClip [__Packages.com.itpremium.math.Bit] Frame 0
class com.itpremium.math.Bit { function Bit () { } static function getBits(value, st, len) { return((((value >>> st) >>> len) << len) ^ (value >>> st)); } static function setBits(value, val, st, len) { var _local3 = getBits(value, st, len); var _local2 = value ^ (_local3 << st); var _local1 = val << st; return(_local2 ^ _local1); } static function countBits(value) { return(Math.ceil(Math.log(value) / Math.LN2)); } static function bit2bin(a, b) { return(a | (b << 16)); } static function bin2bit(value) { return({b:value >>> 16, a:value ^ ((value >>> 16) << 16)}); } }
Symbol 304 MovieClip [__Packages.com.itpremium.games.CWindow] Frame 0
class com.itpremium.games.CWindow { static var wndOld; var mcWnd, amcBtn, cBanner, cCountDown; function CWindow (sHeader, sMsg, aoBtn, bDelOld) { if (bDelOld && (wndOld != undefined)) { wndOld.destroy(); } wndOld = this; mcWnd = _root.attachMovie(sWndTplName, "wnd_CWindow_" + (nWndNum++), _root.getNextHighestDepth()); mcWnd._x = nCenterX; mcWnd._y = nCenterY; setMessage(sMsg); setHeader(sHeader); amcBtn = new Array(); if ((aoBtn != undefined) && (aoBtn.length > 0)) { addBtns(aoBtn); } } function createBanner(sUrlMc, sUrlClick, nX, nY) { mcWnd.msg._visible = false; mcWnd.header._visible = false; var _local2 = mcWnd.attachMovie("bannerT", "banner", mcWnd.getNextHighestDepth()); _local2._x = ((nX == undefined) ? 0 : (nX)); _local2._y = ((nY == undefined) ? 0 : (nY)); cBanner = new com.itpremium.utils.BannerLoader(sUrlMc, sUrlClick, _local2.banner.container); cBanner.show(); return(_local2); } function createCountDown(nTime, cbF, nX, nY) { var _local2 = mcWnd.attachMovie("countDownT", "countDown", mcWnd.getNextHighestDepth()); _local2._x = ((nX == undefined) ? 0 : (nX)); _local2._y = ((nY == undefined) ? 80 : (nY)); cCountDown = new com.itpremium.utils.CountDown(nTime, _local2 + ".seconds_txt", cbF); cCountDown.start(); } function setMessage(sMsg) { mcWnd.msg.text = sMsg; } function setHeader(sHeader) { mcWnd.header.text = sHeader; } function addBtns(aoBtn) { var _local2 = 0; while (_local2 < aoBtn.length) { addBtn(aoBtn[_local2]); _local2++; } alignBtns(); } function addBtn(oBtn) { var _local2; _local2 = mcWnd.attachMovie(sBtnTplName, "btn" + amcBtn.length, mcWnd.getNextHighestDepth()); amcBtn.push(_local2); _local2.fDelegate = mx.utils.Delegate.create(this, onRelease); _local2.fCb = oBtn.cbfunc; _local2.onRelease = function () { this.fDelegate(this.fCb); }; _local2.title.text = oBtn.title; _local2._y = nBtnDefaultY; } function destroy() { cCountDown.destructor(); cBanner.destructor(); removeMovieClip(mcWnd); } function onRelease(fCb) { var _local2 = fCb(); if (_local2 == KILL) { destroy(); } } function alignBtns() { if (amcBtn.length == 0) { return(false); } var _local3 = ((-((amcBtn.length * amcBtn[0]._width) + ((amcBtn.length - 1) * nBtnIndent))) / 2) + (amcBtn[0]._width / 2); var _local2 = 0; while (_local2 < amcBtn.length) { amcBtn[_local2]._x = (_local3 + (_local2 * amcBtn[0]._width)) + (_local2 * nBtnIndent); _local2++; } } static var KILL = 0; static var nWndNum = 0; static var nBtnDefaultY = 130; static var nBtnIndent = 10; static var nCenterX = Stage.width / 2; static var nCenterY = Stage.height / 2; var sWndTplName = "wndTpl"; var sBtnTplName = "btnTpl"; }

Library Items

Symbol 1 Sound [std]
Symbol 2 Sound [snd_life]
Symbol 3 Sound [snd_gameover]
Symbol 4 Sound [mus_gameplay]
Symbol 5 Sound [snd_bonusPos]
Symbol 6 Sound [snd_killing]
Symbol 7 Sound [snd_bonusNeg]
Symbol 8 Sound [snd_nextLevel]
Symbol 9 Sound [snd_eatable]
Symbol 10 Sound [snd_lifeover]
Symbol 11 GraphicUsed by:15
Symbol 12 FontUsed by:13 14 42 43 46 54 57 66 75 79 81 86 87 115 149 152 169 176 180 184 185 186 187 188 189 191 197 198 200 204 206 208 209 211 212 214 235 236 238 239 241 248 250 256 258 263 264 265 266 268 273 274 287 288
Symbol 13 EditableTextUses:12Used by:15
Symbol 14 EditableTextUses:12Used by:15
Symbol 15 MovieClip [wndTpl1]Uses:11 13 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [object1]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [object0]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [object2]Uses:20
Symbol 22 GraphicUsed by:24 161
Symbol 23 ShapeTweeningUsed by:24 161
Symbol 24 MovieClip [player]Uses:22 23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [object8]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [object9]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [object6]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [object11]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [object7]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [object12]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [object10]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [object4]Uses:39
Symbol 41 GraphicUsed by:44
Symbol 42 EditableTextUses:12Used by:44
Symbol 43 EditableTextUses:12Used by:44
Symbol 44 MovieClip [wndTpl]Uses:41 42 43
Symbol 45 GraphicUsed by:48
Symbol 46 EditableTextUses:12Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [btnTpl]Uses:45 46 47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [object13]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:51Used by:55 73 107 275
Symbol 53 GraphicUsed by:73 270
Symbol 54 TextUses:12Used by:73
Symbol 55 MovieClipUses:52Used by:73 270
Symbol 56 GraphicUsed by:64
Symbol 57 TextUses:12Used by:64
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:56 57 58 59 60 61 62 63Used by:73
Symbol 65 GraphicUsed by:72
Symbol 66 TextUses:12Used by:72
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72 155
Symbol 72 ButtonUses:65 66 67 68 69 70 71Used by:73
Symbol 73 MovieClip [wnd_quitingame]Uses:52 53 54 55 64 72
Symbol 74 GraphicUsed by:107
Symbol 75 TextUses:12Used by:107 275
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:107 275
Symbol 78 GraphicUsed by:84 156 269 272
Symbol 79 TextUses:12Used by:84 156 269 272
Symbol 80 GraphicUsed by:84 156 269 272
Symbol 81 TextUses:12Used by:84 156 269 272
Symbol 82 GraphicUsed by:84 156 269 272
Symbol 83 GraphicUsed by:84 156 269 272
Symbol 84 ButtonUses:78 79 80 81 82 83Used by:107
Symbol 85 FontUsed by:86 87 116 117 118 119 120 121 122 123 124 125 127 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 214 237 238 239 273 274
Symbol 86 EditableTextUses:12 85Used by:107
Symbol 87 EditableTextUses:12 85Used by:107
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:88 89 90 91Used by:93
Symbol 93 MovieClipUses:92Used by:107 275
Symbol 94 GraphicUsed by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 ButtonUses:94 95 96 97Used by:99
Symbol 99 MovieClipUses:98Used by:107 275
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:106
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:101 102 105Used by:107 275
Symbol 107 MovieClip [wnd_instr1]Uses:52 74 75 77 84 86 87 93 99 106
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [object5]Uses:108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [object2_]Uses:110
Symbol 112 GraphicUsed by:157
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:157
Symbol 115 TextUses:12Used by:157
Symbol 116 EditableTextUses:85Used by:157
Symbol 117 EditableTextUses:85Used by:157
Symbol 118 EditableTextUses:85Used by:157
Symbol 119 EditableTextUses:85Used by:157
Symbol 120 EditableTextUses:85Used by:157
Symbol 121 EditableTextUses:85Used by:157
Symbol 122 EditableTextUses:85Used by:157
Symbol 123 EditableTextUses:85Used by:157
Symbol 124 EditableTextUses:85Used by:157
Symbol 125 EditableTextUses:85Used by:157
Symbol 126 GraphicUsed by:157 267
Symbol 127 EditableTextUses:85Used by:157
Symbol 128 GraphicUsed by:157
Symbol 129 EditableTextUses:85Used by:157
Symbol 130 EditableTextUses:85Used by:157
Symbol 131 EditableTextUses:85Used by:157
Symbol 132 EditableTextUses:85Used by:157
Symbol 133 EditableTextUses:85Used by:157
Symbol 134 EditableTextUses:85Used by:157
Symbol 135 EditableTextUses:85Used by:157
Symbol 136 EditableTextUses:85Used by:157
Symbol 137 EditableTextUses:85Used by:157
Symbol 138 TextUses:85Used by:157
Symbol 139 TextUses:85Used by:157
Symbol 140 TextUses:85Used by:157
Symbol 141 TextUses:85Used by:157
Symbol 142 TextUses:85Used by:157
Symbol 143 TextUses:85Used by:157
Symbol 144 TextUses:85Used by:157
Symbol 145 TextUses:85Used by:157
Symbol 146 TextUses:85Used by:157
Symbol 147 TextUses:85Used by:157
Symbol 148 GraphicUsed by:155
Symbol 149 TextUses:12Used by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 TextUses:12Used by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 ButtonUses:148 149 150 151 152 153 154 71Used by:157
Symbol 156 ButtonUses:78 79 80 81 82 83Used by:157
Symbol 157 MovieClip [wnd_scores]Uses:112 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 155 156Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:Timeline
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:22 23 160Used by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:161 162Used by:Timeline
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [object3]Uses:164Used by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 EditableTextUses:12Used by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:171 172 173Used by:Timeline
Symbol 175 GraphicUsed by:178
Symbol 176 EditableTextUses:12Used by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:175 176 177Used by:Timeline
Symbol 179 GraphicUsed by:182
Symbol 180 EditableTextUses:12Used by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:179 180 181Used by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 TextUses:12Used by:Timeline
Symbol 185 TextUses:12Used by:Timeline
Symbol 186 TextUses:12Used by:Timeline
Symbol 187 EditableTextUses:12Used by:Timeline
Symbol 188 EditableTextUses:12Used by:Timeline
Symbol 189 EditableTextUses:12Used by:Timeline
Symbol 190 GraphicUsed by:193
Symbol 191 TextUses:12Used by:193
Symbol 192 GraphicUsed by:193
Symbol 193 ButtonUses:190 191 192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:199
Symbol 197 TextUses:12Used by:199
Symbol 198 EditableTextUses:12Used by:199
Symbol 199 MovieClipUses:196 197 198Used by:Timeline
Symbol 200 TextUses:12Used by:Timeline
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:233
Symbol 203 GraphicUsed by:207 210 213 289
Symbol 204 TextUses:12Used by:207
Symbol 205 GraphicUsed by:207 210 213
Symbol 206 TextUses:12Used by:207
Symbol 207 ButtonUses:203 204 205 206Used by:233
Symbol 208 TextUses:12Used by:210
Symbol 209 TextUses:12Used by:210
Symbol 210 ButtonUses:203 208 205 209Used by:233
Symbol 211 TextUses:12Used by:213
Symbol 212 TextUses:12Used by:213
Symbol 213 ButtonUses:203 211 205 212Used by:233
Symbol 214 EditableTextUses:12 85Used by:233
Symbol 215 FontUsed by:216 217 218 219 220 221 222 223 224 225 226 227 228 229 230
Symbol 216 TextUses:215Used by:233
Symbol 217 TextUses:215Used by:233
Symbol 218 TextUses:215Used by:233
Symbol 219 TextUses:215Used by:233
Symbol 220 TextUses:215Used by:233
Symbol 221 TextUses:215Used by:233
Symbol 222 TextUses:215Used by:233
Symbol 223 TextUses:215Used by:233
Symbol 224 TextUses:215Used by:233
Symbol 225 TextUses:215Used by:233
Symbol 226 TextUses:215Used by:233
Symbol 227 TextUses:215Used by:233
Symbol 228 TextUses:215Used by:233
Symbol 229 TextUses:215Used by:233
Symbol 230 TextUses:215Used by:233
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:231Used by:233
Symbol 233 MovieClipUses:202 207 210 213 214 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 232Used by:Timeline
Symbol 234 GraphicUsed by:267
Symbol 235 TextUses:12Used by:267 270
Symbol 236 TextUses:12Used by:267
Symbol 237 TextUses:85Used by:267
Symbol 238 TextUses:85 12Used by:267
Symbol 239 TextUses:85 12Used by:267
Symbol 240 GraphicUsed by:246
Symbol 241 TextUses:12Used by:246
Symbol 242 GraphicUsed by:246
Symbol 243 GraphicUsed by:246
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 ButtonUses:240 241 242 243 244 245Used by:267
Symbol 247 GraphicUsed by:254
Symbol 248 TextUses:12Used by:254
Symbol 249 GraphicUsed by:254
Symbol 250 TextUses:12Used by:254
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 ButtonUses:247 248 249 250 251 252 253Used by:267
Symbol 255 GraphicUsed by:262
Symbol 256 TextUses:12Used by:262
Symbol 257 GraphicUsed by:262
Symbol 258 TextUses:12Used by:262
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 ButtonUses:255 256 257 258 259 260 261Used by:267
Symbol 263 EditableTextUses:12Used by:267
Symbol 264 EditableTextUses:12Used by:267
Symbol 265 EditableTextUses:12Used by:267
Symbol 266 EditableTextUses:12Used by:267
Symbol 267 MovieClipUses:234 235 236 126 237 238 239 246 254 262 263 264 265 266Used by:Timeline
Symbol 268 TextUses:12Used by:270
Symbol 269 ButtonUses:78 79 80 81 82 83Used by:270
Symbol 270 MovieClipUses:53 235 268 55 269Used by:Timeline
Symbol 271 GraphicUsed by:275
Symbol 272 ButtonUses:78 79 80 81 82 83Used by:275
Symbol 273 EditableTextUses:12 85Used by:275
Symbol 274 EditableTextUses:12 85Used by:275
Symbol 275 MovieClipUses:52 271 75 77 272 273 274 93 99 106Used by:Timeline
Symbol 276 GraphicUsed by:279 282
Symbol 277 GraphicUsed by:279
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:276 277 278Used by:Timeline
Symbol 280 GraphicUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:276 280 281Used by:Timeline
Symbol 283 GraphicUsed by:286 290
Symbol 284 GraphicUsed by:286 290
Symbol 285 GraphicUsed by:286 290
Symbol 286 ButtonUses:283 284 285Used by:Timeline
Symbol 287 TextUses:12Used by:289
Symbol 288 TextUses:12Used by:289
Symbol 289 ButtonUses:287 288 203Used by:Timeline
Symbol 290 ButtonUses:283 284 285Used by:Timeline
Symbol 291 MovieClip [__Packages.cSquare]
Symbol 292 MovieClip [__Packages.com.itpremium.utils.CountDown]
Symbol 293 MovieClip [__Packages.mx.utils.Delegate]
Symbol 294 MovieClip [__Packages.CWindow1]
Symbol 295 MovieClip [__Packages.com.itpremium.utils.BannerLoader]
Symbol 296 MovieClip [__Packages.com.itpremium.games.Game]
Symbol 297 MovieClip [__Packages.com.itpremium.games.Keyboard]
Symbol 298 MovieClip [__Packages.com.itpremium.games.Process]
Symbol 299 MovieClip [__Packages.com.itpremium.utils.WaveEngine]
Symbol 300 MovieClip [__Packages.com.itpremium.games.State]
Symbol 301 MovieClip [__Packages.com.itpremium.utils.Debugging]
Symbol 302 MovieClip [__Packages.Utilits]
Symbol 303 MovieClip [__Packages.com.itpremium.math.Bit]
Symbol 304 MovieClip [__Packages.com.itpremium.games.CWindow]

Instance Names

"player"Frame 1Symbol 163 MovieClip
"timeLine"Frame 1Symbol 174 MovieClip
"motionTab"Frame 1Symbol 178 MovieClip
"bonusText"Frame 1Symbol 182 MovieClip
"level_lbl"Frame 1Symbol 187 EditableText
"scores_lbl"Frame 1Symbol 188 EditableText
"timer_lbl"Frame 1Symbol 189 EditableText
"pause_btn"Frame 1Symbol 193 Button
"lifeLine"Frame 1Symbol 195 MovieClip
"w_bonus"Frame 1Symbol 199 MovieClip
"w_pregame"Frame 1Symbol 233 MovieClip
"w_gameOver"Frame 1Symbol 267 MovieClip
"w_unfortune"Frame 1Symbol 270 MovieClip
"w_scores"Frame 1Symbol 157 MovieClip [wnd_scores]
"w_instructions"Frame 1Symbol 275 MovieClip
"sound_btn"Frame 1Symbol 279 MovieClip
"music_btn"Frame 1Symbol 282 MovieClip
"quesbtn"Frame 1Symbol 289 Button
"btnexit"Frame 1Symbol 290 Button
"header"Symbol 15 MovieClip [wndTpl1] Frame 1Symbol 13 EditableText
"msg"Symbol 15 MovieClip [wndTpl1] Frame 1Symbol 14 EditableText
"header"Symbol 44 MovieClip [wndTpl] Frame 1Symbol 42 EditableText
"msg"Symbol 44 MovieClip [wndTpl] Frame 1Symbol 43 EditableText
"title"Symbol 48 MovieClip [btnTpl] Frame 1Symbol 46 EditableText
"bg_btn"Symbol 55 MovieClip Frame 1Symbol 52 Button
"line"Symbol 106 MovieClip Frame 1Symbol 101 MovieClip
"scroller"Symbol 106 MovieClip Frame 1Symbol 105 MovieClip
"instructions"Symbol 107 MovieClip [wnd_instr1] Frame 1Symbol 86 EditableText
"inst_scr"Symbol 107 MovieClip [wnd_instr1] Frame 1Symbol 106 MovieClip
"name0"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 116 EditableText
"name1"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 117 EditableText
"name2"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 118 EditableText
"name3"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 119 EditableText
"name4"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 120 EditableText
"name5"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 121 EditableText
"name6"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 122 EditableText
"name7"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 123 EditableText
"name8"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 124 EditableText
"name9"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 125 EditableText
"scores0"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 127 EditableText
"scores1"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 129 EditableText
"scores2"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 130 EditableText
"scores3"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 131 EditableText
"scores4"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 132 EditableText
"scores5"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 133 EditableText
"scores6"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 134 EditableText
"scores7"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 135 EditableText
"scores8"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 136 EditableText
"scores9"Symbol 157 MovieClip [wnd_scores] Frame 1Symbol 137 EditableText
"txt"Symbol 178 MovieClip Frame 1Symbol 176 EditableText
"txt"Symbol 182 MovieClip Frame 1Symbol 180 EditableText
"pts"Symbol 199 MovieClip Frame 1Symbol 198 EditableText
"level_lbl"Symbol 267 MovieClip Frame 1Symbol 263 EditableText
"scores_lbl"Symbol 267 MovieClip Frame 1Symbol 264 EditableText
"bonus_lbl"Symbol 267 MovieClip Frame 1Symbol 265 EditableText
"total_lbl"Symbol 267 MovieClip Frame 1Symbol 266 EditableText
"instructions"Symbol 275 MovieClip Frame 1Symbol 273 EditableText
"inst_scr"Symbol 275 MovieClip Frame 1Symbol 106 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "std"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_life"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snd_gameover"
ExportAssets (56)Timeline Frame 1Symbol 4 as "mus_gameplay"
ExportAssets (56)Timeline Frame 1Symbol 5 as "snd_bonusPos"
ExportAssets (56)Timeline Frame 1Symbol 6 as "snd_killing"
ExportAssets (56)Timeline Frame 1Symbol 7 as "snd_bonusNeg"
ExportAssets (56)Timeline Frame 1Symbol 8 as "snd_nextLevel"
ExportAssets (56)Timeline Frame 1Symbol 9 as "snd_eatable"
ExportAssets (56)Timeline Frame 1Symbol 10 as "snd_lifeover"
ExportAssets (56)Timeline Frame 1Symbol 15 as "wndTpl1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "object1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "object0"
ExportAssets (56)Timeline Frame 1Symbol 21 as "object2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "player"
ExportAssets (56)Timeline Frame 1Symbol 26 as "object8"
ExportAssets (56)Timeline Frame 1Symbol 28 as "object9"
ExportAssets (56)Timeline Frame 1Symbol 30 as "object6"
ExportAssets (56)Timeline Frame 1Symbol 32 as "object11"
ExportAssets (56)Timeline Frame 1Symbol 34 as "object7"
ExportAssets (56)Timeline Frame 1Symbol 36 as "object12"
ExportAssets (56)Timeline Frame 1Symbol 38 as "object10"
ExportAssets (56)Timeline Frame 1Symbol 40 as "object4"
ExportAssets (56)Timeline Frame 1Symbol 44 as "wndTpl"
ExportAssets (56)Timeline Frame 1Symbol 48 as "btnTpl"
ExportAssets (56)Timeline Frame 1Symbol 50 as "object13"
ExportAssets (56)Timeline Frame 1Symbol 73 as "wnd_quitingame"
ExportAssets (56)Timeline Frame 1Symbol 107 as "wnd_instr1"
ExportAssets (56)Timeline Frame 1Symbol 109 as "object5"
ExportAssets (56)Timeline Frame 1Symbol 111 as "object2_"
ExportAssets (56)Timeline Frame 1Symbol 157 as "wnd_scores"
ExportAssets (56)Timeline Frame 1Symbol 165 as "object3"
ExportAssets (56)Timeline Frame 1Symbol 157 as "wnd_scores"
ExportAssets (56)Timeline Frame 1Symbol 291 as "__Packages.cSquare"
ExportAssets (56)Timeline Frame 1Symbol 292 as "__Packages.com.itpremium.utils.CountDown"
ExportAssets (56)Timeline Frame 1Symbol 293 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 294 as "__Packages.CWindow1"
ExportAssets (56)Timeline Frame 1Symbol 295 as "__Packages.com.itpremium.utils.BannerLoader"
ExportAssets (56)Timeline Frame 1Symbol 296 as "__Packages.com.itpremium.games.Game"
ExportAssets (56)Timeline Frame 1Symbol 297 as "__Packages.com.itpremium.games.Keyboard"
ExportAssets (56)Timeline Frame 1Symbol 298 as "__Packages.com.itpremium.games.Process"
ExportAssets (56)Timeline Frame 1Symbol 299 as "__Packages.com.itpremium.utils.WaveEngine"
ExportAssets (56)Timeline Frame 1Symbol 300 as "__Packages.com.itpremium.games.State"
ExportAssets (56)Timeline Frame 1Symbol 301 as "__Packages.com.itpremium.utils.Debugging"
ExportAssets (56)Timeline Frame 1Symbol 302 as "__Packages.Utilits"
ExportAssets (56)Timeline Frame 1Symbol 303 as "__Packages.com.itpremium.math.Bit"
ExportAssets (56)Timeline Frame 1Symbol 304 as "__Packages.com.itpremium.games.CWindow"
ExportAssets (56)Timeline Frame 2Symbol 165 as "object3"
ExportAssets (56)Timeline Frame 2Symbol 157 as "wnd_scores"
ExportAssets (56)Timeline Frame 3Symbol 165 as "object3"
ExportAssets (56)Timeline Frame 3Symbol 157 as "wnd_scores"

Labels

"init"Frame 1
"game"Frame 2
"cycle"Frame 3

Dynamic Text Variables

life1Symbol 169 EditableText""
numEatenSymbol 188 EditableText"0"




http://swfchan.com/3/11649/info.shtml
Created: 7/6 -2019 00:39:39 Last modified: 7/6 -2019 00:39:39 Server time: 15/05 -2024 09:04:23