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1047738691.swf

This is the info page for
Flash #11838

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

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Cannon Blast

Cannon Blast

instructions

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Help Pirate Pete defeat the invading Armada by firing
canonballs and sinking all the enemy ships.

Control Pete using the Left & Right
arrow keys - when Pete is near a
cannon a ring will indicate that you
can control and fire that cannon.

Use the Up & Down arrow keys to set the angle of the
cannon and the Space Bar to fire.

back

next

If you let the ships sail across
too far then they will fire back at
you and cause your ship some
damage. Check your damage by
the number of skull and
crossbones that are red - 8 hits
and Pete's ship will sink and it's
game over.

Look out for the treasure chests that bob up
after you sink a ship - hit these to repair
some of the damage to Pete's ship.

000

23230

score

00

Level 0

Level 0

00000

High scores

play again

Well Played!

Well Played!

Bad Luck!

Bad Luck!

LOADING HIGHSCORES...

MINICLIP.COM HIGHSCORE COMPONENT v1.24

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.

DAILY

WEEKLY

MONTHLY

THE HIGHSCORES ARE EXCLUSIVELY
AVAILABLE ON MINICLIP.COM

PLAY THIS GAME WITH HIGHSCORES!

PLAY THIS GAME WITH HIGHSCORES!

HIGHSCORES

ActionScript [AS1/AS2]

Frame 1
gameOn = false; stop();
Instance of Symbol 26 MovieClip in Frame 2
onClipEvent (enterFrame) { percentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.gotoAndStop(percentLoaded); }
Frame 4
stop();
Frame 5
function newGame() { skillLevel = 0; shipZ = new Array(0, 7, 8, 9); shipLevels = new Array(0, 0, 0, 0); score = 0; damage = 0; newLevel(); } function newLevel() { skillLevel++; shipsLeft = 10 + (skillLevel * 5); gameOn = true; } function gameOver(winlose) { gameOn = false; pirate.active = false; if (winlose == "lose") { pirate.gotoAndPlay("lose"); } else { pirate.gotoAndPlay("win"); } } function fire() { ballX = -75 + (canonActive * 175); ball._x = ballX; ball.shotNum = canonFrame; ball.gotoAndPlay("shot" + canonFrame); } function setShipDepth() { j = 1; while (j <= 3) { ship1 = eval ("s" + j); i = 1; while (i <= 2) { k = j + i; if (k > 3) { k = k - 3; } ship2 = eval ("s" + k); if ((shipLevels[j] > shipLevels[k]) && (shipZ[j] < shipZ[k])) { ship1.swapDepths(ship2); temp = shipZ[k]; shipZ[k] = shipZ[j]; shipZ[j] = temp; } i++; } j++; } } if (!gameOn) { newGame(); } stop();
Instance of Symbol 101 MovieClip "s1" in Frame 5
onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }
Instance of Symbol 101 MovieClip "s2" in Frame 5
onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }
Instance of Symbol 101 MovieClip "s3" in Frame 5
onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }
Instance of Symbol 111 MovieClip "ball" in Frame 5
onClipEvent (load) { function hitCheck() { i = 1; while (i <= 3) { if (_parent.shipLevels[i] > 0) { ship = eval ("_parent.s" + i); shipWidth = ship._width * 0.7; dX = Math.abs(_x - ship._x) * 2; dN = Math.abs(shotNum - _parent.shipLevels[i]); if ((dN <= 1) && (dX < shipWidth)) { if (ship.chest) { ship.chest = false; ship.gotoAndPlay("chestExplode"); } else { _parent.scoreDisplay._x = ship._x; _parent.scoreDisplay._y = ship._y; _parent.scoreDisplay.score = ship.shipScore; _parent.scoreDisplay.gotoAndPlay(2); _parent.score = _parent.score + ship.shipScore; ship.gotoAndPlay("sink"); } } } i++; } this.gotoAndPlay("boom"); } _y = 265.4; }
Instance of Symbol 112 MovieClip "c2" in Frame 5
onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }
Instance of Symbol 112 MovieClip "c3" in Frame 5
onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }
Instance of Symbol 112 MovieClip "c1" in Frame 5
onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }
Instance of Symbol 171 MovieClip "pirate" in Frame 5
onClipEvent (load) { function fire() { var _local1 = _parent; boomX = -75 + (canonActive * 175); boomY = 270 + (cFrame * 3.4); _local1.boom._x = boomX; _local1.boom._y = boomY; _local1.boom.gotoAndPlay(2); } active = true; action = "still"; dx = 0; dir = "left"; this.gotoAndPlay("still"); } onClipEvent (enterFrame) { if (_parent.gameOn && (active)) { if (Key.isDown(37)) { dir = "left"; this._xscale = 100; dx = -5; if (action == "still") { this.play(); action = "walk"; } } else if (Key.isDown(39)) { dir = "right"; this._xscale = -100; dx = 5; if (action == "still") { this.play(); action = "walk"; } } else if (action != "still") { dx = 0; action = "still"; this.gotoAndPlay("still"); } _x = (_x + dx); if (_x < 0) { _x = 0; } else if (_x > 550) { _x = 550; } canonActive = 0; i = 1; while (i <= 3) { if (dir == "left") { cMin = (175 * i) - 25; } else { cMin = 175 * (i - 1); } cMax = cMin + 50; if ((_x > cMin) && (_x < cMax)) { canonActive = i; break; } i++; } _parent.canonActive = canonActive; if (canonActive > 0) { canonMC = eval ("_parent.c" + canonActive); cFrame = canonMC._currentframe; _parent.canonFrame = cFrame; if (Key.isDown(38)) { if (cFrame > 1) { canonMC.prevFrame(); } } else if (Key.isDown(40)) { if (cFrame < 10) { canonMC.nextFrame(); } } else if (Key.isDown(32)) { active = false; this.gotoAndPlay("swipe"); action = "swipe"; } } } }
Instance of Symbol 176 MovieClip "damageMC" in Frame 5
onClipEvent (enterFrame) { if (_parent.gameOn) { if (_parent.damage >= 8) { _parent.gameOver("lose"); } else if (_parent.shipsLeft <= 0) { allGone = true; i = 1; while (i <= 3) { if (_parent.shipLevels[i] > 0) { allGone = false; } i++; } if (allGone) { if (_parent.skillLevel == 5) { _parent.gameOver("win"); } else { _parent.gotoAndStop("newlevel"); } } } this.gotoAndStop(_parent.damage + 1); } }
Frame 9
levelInfo = "Level " + (skillLevel + 1); stop();
Frame 14
gameOn = false; stopAllSounds(); stop();
Frame 19
gameOn = false; stopAllSounds(); stop();
Instance of Symbol 227 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { scoreLocation = "_root.score"; gamename = "cannonblast"; saveScore = true; scoreIsTime = false; scoreReversed = false; }
Symbol 15 MovieClip Frame 99
_root.gotoAndPlay("Loading"); stop();
Symbol 25 Button
on (release) { stopAllSounds(); _parent.play(); }
Symbol 26 MovieClip Frame 1
stop();
Symbol 29 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 43 Button
on (release) { nextFrame(); }
Symbol 45 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 47 Button
on (release) { getURL ("http://www.miniclip.com/download_cannonblast.htm", "_blank"); }
Symbol 49 Button
on (release) { getURL ("http://www.miniclip.com/signup2.htm", "_blank"); }
Symbol 77 Button
on (release) { prevFrame(); }
Symbol 79 Button
on (release) { nextFrame(); }
Symbol 86 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 1
play();
Symbol 89 MovieClip Frame 149
gotoAndPlay (1);
Symbol 101 MovieClip Frame 1
play();
Symbol 101 MovieClip Frame 9
if ((!sinkin) && (!shootin)) { gotoAndPlay ("loop"); }
Symbol 101 MovieClip Frame 10
temp = _parent.shipLevels[num]; _parent.shipLevels[num] = 0; sinkin = true;
Symbol 101 MovieClip Frame 21
if (random(6) == 0) { chest = true; _parent.shipLevels[num] = temp; gotoAndPlay ("chest"); } else { reset(); }
Symbol 101 MovieClip Frame 22
play();
Symbol 101 MovieClip Frame 42
_parent.damage++; _parent.bigboom.gotoAndPlay(2); shootin = false; gotoAndPlay ("loop");
Symbol 101 MovieClip Frame 51
loopcount = 3; play();
Symbol 101 MovieClip Frame 79
if ((loopcount > 0) && (chest)) { gotoAndPlay ("chestloop"); } loopcount--;
Symbol 101 MovieClip Frame 89
reset();
Symbol 101 MovieClip Frame 90
play();
Symbol 101 MovieClip Frame 95
if (_parent.damage > 0) { _parent.damage--; }
Symbol 101 MovieClip Frame 125
reset();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
play();
Symbol 104 MovieClip Frame 30
gotoAndStop (1);
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
play();
Symbol 107 MovieClip Frame 30
_parent.gotoAndStop("gameoverLose"); stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
play();
Symbol 109 MovieClip Frame 4
_parent.fire();
Symbol 109 MovieClip Frame 11
gotoAndStop (1);
Symbol 111 MovieClip Frame 1
boomY = new Array(0, -214.9, -187.1, -160.7, -134.3, -104.9, -78.5, -49.1, -21.2, 5.2, 28.6); stop();
Symbol 111 MovieClip Frame 19
hitCheck();
Symbol 111 MovieClip Frame 33
hitCheck();
Symbol 111 MovieClip Frame 47
hitCheck();
Symbol 111 MovieClip Frame 57
hitCheck();
Symbol 111 MovieClip Frame 66
hitCheck();
Symbol 111 MovieClip Frame 75
hitCheck();
Symbol 111 MovieClip Frame 84
hitCheck();
Symbol 111 MovieClip Frame 93
hitCheck();
Symbol 111 MovieClip Frame 102
hitCheck();
Symbol 111 MovieClip Frame 111
hitCheck();
Symbol 111 MovieClip Frame 115
explosion._y = boomY[shotNum]; explosion.gotoAndPlay(2); play();
Symbol 111 MovieClip Frame 122
gotoAndStop (1);
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 12
play();
Symbol 112 MovieClip Frame 40
stop();
Symbol 171 MovieClip Frame 11
play();
Symbol 171 MovieClip Frame 19
fire();
Symbol 171 MovieClip Frame 28
active = true; action = "still"; gotoAndPlay ("still");
Symbol 171 MovieClip Frame 49
if (active) { gotoAndPlay(action); }
Symbol 171 MovieClip Frame 53
if (action == "still") { stop(); }
Symbol 171 MovieClip Frame 55
if (active) { gotoAndPlay(action); }
Symbol 171 MovieClip Frame 60
play();
Symbol 171 MovieClip Frame 166
_parent.gotoAndStop("gameoverWin"); stop();
Symbol 171 MovieClip Frame 170
play();
Symbol 171 MovieClip Frame 270
_parent.deck.gotoAndPlay("sink"); _parent.c1.gotoAndPlay("sink"); _parent.c2.gotoAndPlay("sink"); _parent.c3.gotoAndPlay("sink"); stop();
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
play();
Symbol 173 MovieClip Frame 11
gotoAndStop (1);
Symbol 176 MovieClip Frame 1
stop();
Symbol 185 Button
on (release) { newLevel(); gotoAndStop ("game"); }
Symbol 190 Button
on (release) { gotoAndStop ("HighScores"); }
Symbol 192 Button
on (release) { gotoAndStop ("ready"); }
Symbol 206 MovieClip Frame 1
this._visible = false;
Symbol 221 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 206 MovieClip "mcHighscores" in Symbol 227 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 227 MovieClip Frame 2
if (((_url.slice(0, 23) != "http://www.miniclip.com") and (_url.slice(0, 19) != "http://miniclip.com")) and (_url.slice(0, 20) != "http://66.132.254.49")) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?" + noCache); stop(); }
Symbol 227 MovieClip Frame 3
stop();

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Symbol 196 TextUses:20Used by:Timeline
Symbol 197 GraphicUsed by:200
Symbol 198 FontUsed by:199 202 203 204 205 215 217 220
Symbol 199 TextUses:198Used by:200
Symbol 200 MovieClipUses:197 199Used by:227
Symbol 201 GraphicUsed by:206
Symbol 202 TextUses:198Used by:206
Symbol 203 TextUses:198Used by:206
Symbol 204 TextUses:198Used by:206
Symbol 205 TextUses:198Used by:206
Symbol 206 MovieClipUses:201 202 203 204 205Used by:227
Symbol 207 GraphicUsed by:227
Symbol 208 FontUsed by:209 211 213 222
Symbol 209 TextUses:208Used by:227
Symbol 210 GraphicUsed by:227
Symbol 211 TextUses:208Used by:227
Symbol 212 GraphicUsed by:227
Symbol 213 TextUses:208Used by:227
Symbol 214 GraphicUsed by:227
Symbol 215 TextUses:198Used by:227
Symbol 216 GraphicUsed by:221
Symbol 217 TextUses:198Used by:221
Symbol 218 GraphicUsed by:221
Symbol 219 GraphicUsed by:221
Symbol 220 TextUses:198Used by:221
Symbol 221 ButtonUses:216 217 218 219 220 6Used by:227
Symbol 222 TextUses:208Used by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:200 206 207 209 210 211 212 213 214 215 221 222 223 225 226Used by:Timeline

Instance Names

"s1"Frame 5Symbol 101 MovieClip
"s2"Frame 5Symbol 101 MovieClip
"s3"Frame 5Symbol 101 MovieClip
"scoreDisplay"Frame 5Symbol 104 MovieClip
"deck"Frame 5Symbol 107 MovieClip
"ball"Frame 5Symbol 111 MovieClip
"boom"Frame 5Symbol 109 MovieClip
"c2"Frame 5Symbol 112 MovieClip
"c3"Frame 5Symbol 112 MovieClip
"c1"Frame 5Symbol 112 MovieClip
"pirate"Frame 5Symbol 171 MovieClip
"bigboom"Frame 5Symbol 173 MovieClip
"damageMC"Frame 5Symbol 176 MovieClip
"light"Symbol 86 MovieClip Frame 2Symbol 67 MovieClip
"light"Symbol 86 MovieClip Frame 2Symbol 67 MovieClip
"light"Symbol 86 MovieClip Frame 2Symbol 67 MovieClip
"explosion"Symbol 111 MovieClip Frame 115Symbol 109 MovieClip
"light"Symbol 112 MovieClip Frame 1Symbol 67 MovieClip
"mcLoading"Symbol 227 MovieClip Frame 1Symbol 200 MovieClip
"mcHighscores"Symbol 227 MovieClip Frame 1Symbol 206 MovieClip
"mcTarget"Symbol 227 MovieClip Frame 2Symbol 200 MovieClip
"mcHighScoreData"Symbol 227 MovieClip Frame 3Symbol 225 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Loading"Frame 2
"ready"Frame 4
"game"Frame 5
"newlevel"Frame 9
"gameoverWin"Frame 14
"gameoverLose"Frame 19
"HighScores"Frame 30
"loop"Symbol 101 MovieClip Frame 1
"sink"Symbol 101 MovieClip Frame 10
"shoot"Symbol 101 MovieClip Frame 22
"chest"Symbol 101 MovieClip Frame 51
"chestloop"Symbol 101 MovieClip Frame 62
"chestExplode"Symbol 101 MovieClip Frame 90
"sink"Symbol 107 MovieClip Frame 2
"shot1"Symbol 111 MovieClip Frame 10
"shot2"Symbol 111 MovieClip Frame 24
"shot3"Symbol 111 MovieClip Frame 39
"shot4"Symbol 111 MovieClip Frame 49
"shot5"Symbol 111 MovieClip Frame 59
"shot6"Symbol 111 MovieClip Frame 69
"shot7"Symbol 111 MovieClip Frame 79
"shot8"Symbol 111 MovieClip Frame 89
"shot9"Symbol 111 MovieClip Frame 99
"shot10"Symbol 111 MovieClip Frame 109
"boom"Symbol 111 MovieClip Frame 115
"up and down"Symbol 112 MovieClip Frame 1
"sink"Symbol 112 MovieClip Frame 12
"swordswipe"Symbol 171 MovieClip Frame 1
"swipe"Symbol 171 MovieClip Frame 11
"walk"Symbol 171 MovieClip Frame 31
"still"Symbol 171 MovieClip Frame 50
"win"Symbol 171 MovieClip Frame 60
"lose"Symbol 171 MovieClip Frame 170

Dynamic Text Variables

_parent.scoreSymbol 102 EditableText"000"
_parent.scoreSymbol 178 EditableText"23230"
_parent.shipsLeftSymbol 181 EditableText"00"
levelInfoSymbol 186 EditableText"Level 0"
levelInfoSymbol 187 EditableText"Level 0"
scoreSymbol 188 EditableText"00000"




http://swfchan.com/3/11838/info.shtml
Created: 6/6 -2019 18:20:02 Last modified: 6/6 -2019 18:20:02 Server time: 05/05 -2024 12:53:40