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DNA 2 Girls Ami Karin Kotomi Tomoko Beta Version 2.3.swf

This is the info page for
Flash #11840

(Click the ID number above for more basic data on this flash file.)


Text
The Latest Simgirl is now available at the following sites

www.ebaumsworld.com
www.flashradium.com
www.newgrounds.com

Now Loading...

PLAY NOW!!

The Original Net Dating Simulator

(b2.3)

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PRESS SPACE BAR TO START

i

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 100
About Her:
For your practice
purpose
Strength: Very Weak
Speed: Very Slow
Weakness: Lower Body

N/A

N/A

N/A

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
You can see which
part you are aiming at
the bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice punches are only effective
to specific parts of body. For
example, you can  attack my head
by using Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

You should notice that
there are two bars at the
bottom. One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key of using Dragon's punch
is to do a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands off the head
and just before knock down)
This is the moment that
I am vulnerable. Try it now and
remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of coz
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defence, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the blue icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I would do it
when I am in defence mode
or while the opponent is down.
Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

(recommended)

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

DUEL
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulation
You 've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulation
You are the man!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

City Hall

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home     Fukoma High     Fight Club     Shopping Mall     Job Centre     Tomoko's home

send

Exit

Menu

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

Quit

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

Press SPACE to quit

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

Press SPACE to quit

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/200

Relationship

EXP

z

Sleep

Recharge your Hp

Leave

Leave

Back to map

Play

Play

DAY

Energy Restored!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

Hey! It's just not the time to sleep,
I still have something to do...

EXIT

Study

En -50

Raise your knowledge

Woo

Foolin around w/ chicks

Swim

Play swimming mini game

Knowledge level increased!

Knowledge +

Sorry! You don't have enough Money or Energy.
(Click the above button to go back.)

Pick the girl you want to meet!
Tomoko - 20En                       Ami - 5En                      Kotomi - 20En

Not completed

Not available
in version 2.0

Salesman

En -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

En -35

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.5

Drug Dealer

If you'r busted,
you need to pay Wage x 3.
Wage = Strength x $ 5.0

IBM

Your have earned:

$

1+1=?

Your have earned:

Your have earned:

You are busted!! You need to pay for the lawyer.
(click the above button to continue)

Drink Beer

En -20
$ -20

Raise your charm level

Train

Raise your strength

Fight

Fight for money

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Easy
Normal
Hard

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Sim_Man: Hey I haven't done this part yet! Now Get out of my property

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>N</B></FONT><B>ecklace</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips

Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

Press Space to SKIP

ZZZ...zzz...ZZZ...zzz...

What time is it now...?

Shit! 8:23... almost time for school...
I hate school man...

Well my name is...

I am an ordinary man with an ordinary life...

McDonalds, Starbucks, Coke, IKEA, Levis...
well you get the point.

I never do well in school... I am no good at any
sport and I have no girlfriend... oh what a piece
of crap!!

About a week ago, I decided that I need a
change... a big one... so I left home...

And came here ... Japan.

I don't know why I choose this country, I can
never learn the damn language... I like playing
video games... yeah... that's why I am here.

And the chicks are pretty hot too...

But they won't like me! I can't talk to them...
I am broke... God damn it!
I think I will just kill myself now...

??????????

A girl with armor and gun:   Hi there!

Hey!! Who the hell are you? What are you
doing in my... bedroom?

Girl:    I'm a DNA Operator.  ID number
D-2673FT752. I work in the shadows
manipulating  DNA...
I come from 63 years in the future.

(Am I fully awake? But this dream is so real
and the girl is cute too...)

What DNA operator? I don't know any future
shit now get out of my property!

Girl:   Calm down Mr.

You are my client. You in the future,
ask me to come back and manipulate
your DNA.

Why... why would I want to do that?

Girl:   Sorry this is confidential and I cannot
tell you but I think you know better than me.
You do want to be a better man, don't you.

Girl:   Ok sir! I don't have much time here.
This bullet contains the DCM, DNA Control
Medicine, that you will... have chosen in
the future.

Girl:   And now I am going to inject this bullet
into your body... don't worry it won't hurt and
you will wake up as if this never happen.

This is ridiculous! Wait wait wait...
I don't wanna die now... at least not like this...

! ! ! ! ! ! ! ! ! ! !

Girl:    Sir... when you wake up, your DNA will be
manipulated and your charm, knowledge and
strength will grow rapidly.

You will understand and speak every single
language in the world...

You:    Wait... I... I... didn't... get...
Will... we... meet... meet again?

Girl:   No!  Since your future has been changed we
will never meet again. Have a nice dream sir...
I am going back to the future! Take Care.

Shit! 8:28... almost time for school...
I hate school man...

Wait a sec... it's so familiar... and I feel a little
bit... unusual.

Oh Whatever... got to go!

First day in Fukoma High!

Girl :   Hi! I havent seen you before in school...
you new here ?

You :   Yeah im new!

Girl :   Very good to meet you I am Ami
School journalist and if anyone knows all the girls
and boys of our fair school its me !

Ami :   Let me show you around...

Ami :   The girl over there is Tomoko,
the Sexy Queen of Fumoko High.

Ami :   All the boyz are crazy about her...

Ami :   Don't even think about it!
She won't talk to guys like you...
Sorry... hehe.

New Girl :   Hey Ami !

Girl :   *whispers to Ami* Who's this?

Ami :   Stud I want you to meet my friend
Kotomi Takanashi

Kotomi :   Oh hi.. its really good to meet you!

Kotomi :   Sorry I'm in a hurry, see you guys later!

Ami :   She is a little bit shy but she is cute isn't it?
She is the second most popular girl in our school.

You:    By the way... who's that tall guy over
there? He doesn't look very friendly.

Ami:   Oh? That's Ryuji, the captain of the
swimming team... Rich, arrogant, handsome
and popuplar... a professional woman player.

Ami:   Although personally I find him
disgusting, almost every single girl in school
like him.

You:   No way!! He's GAY! Fucking GAY!

Ami:   Well... believe it or not, if you want to get
any hot girl he will be in your way...

Ami:   Forget about him, let's talk about
something else...

Ami:   We have different functions at the
City Hall on holidays, and those are great
chances to meet girls...

Ami:  It is important to check your To Do List
often for holidays... you don't want to miss
any big event, do you?

Ami:   Where...? Come on it's in your Palm.
Just press the To Do Key and it will show up.

You two keep talking for another 15 minutes...

Ami :   Oh I have to go too, if you have any
questions about the girls or you want any
tips and hints...ask me.

Ami :   You can treat me as your guide. Bye!

Seeya Ami !!
(Thanks God this is a good school with
lots of chicks...)

Ok It's time to go to class now...
Let's see... Japanese 100, Room 2036...
should be this one...

Oral English

! ! ! ! ! !   ! ! ! ! ! !   ! ! ! ! ! !

WOW !!!

Excuse me! Is this Room 203...

Teacher:   This is Room 2038, English 310.
Are you in the right room?

Oh yeah... I am the new student... and English...
right I need English.
(Wrong room... who cares!!)

Teacher:   Are you sure?
You speak very fluent English...

Well... I... I have a grammar problem... and
I can't spell, I can't even spell the word
... Apple, yeah... I always go like
A... P... L... E, aple.

Teacher:   Sorry this is Oral English Class, you
should take a grammar course instead...

(Damnit...!)
Oral English...? Yeah... my oral is horrible, ...
you know I have this accent, and people
here don't understand me...

so I want to learn the Japanese accent...

Teacher:   Ohh ok... I will try to help you
with your...accent.
(What an asshole!)

Teacher:   My name is Akira... maybe you
can be my assistant... if you... don't mind?

No I don't ! My pleasure...

Akira:   Oh great Thank you.  I always want an
assistant. Now please have a seat our class
will start very soon.

(Oh yeah... I LOVE school!)

Akira:   Good morning everyone!
Today I will teach you how to speak English
in a German way...

Z...Z...Z...Z...Z...Z...!!
(How come I am so tired... ? What
did I do this morning?)

Akira:   Hello? Wake up!! Class is over!

Opps... sorry... I am so sorry...
I don't feel very well this morning...

Akira:    It's ok... come and see me after school,
we will have a talk.

?????  Ok... no problem. In your office?

Akira:   Nope! Do you know the local pub?
I will be waiting for you there.

Ok... this sounds good!
(What the hell? My life is changing!)

Akira:   Ok so see you there! Bye now.

Near the pub...

(Holy shit! This place looks scary!
I can't believe that my teacher will come
to this kinda place.)

Akira:   Hey overhere! In the washroom!

(Oh my fucking God!!!)
Yeah... I am coming in!

Akira:   I want you to do me a favor...

Oh I will do anything you want...
Please tell me teacher...
(I still can't believe it...)

Akira:   ... I want you...

Oh yes!! Come on baby...

Akira:   I want you to fight me.

Haha... ? Fight... ? I am sorry my
ears are not very good...

Akira:    I said I want you to FIGHT me!!

Hahaha... fight? ... why...?

Akira:    Come on fight me!
Fight me like a man!!

It's a joke! It's a joke right...?
Haha it's funny... ... ...

Akira:   It's not a joke. Do you really think I am that
stupid? Telling me that you can't spell apple and
then slept in my class... and now you treat me
like a slut...

Hold on a sec... I didn't start the whole thing...

Akira:   Your horny face makes me sick!
You want me to teach you huh?
Now I am going to teach you a lesson!

Fuck This makes no sense at all...
I am leaving... anyway
I don't fight woman!

Hey!! I don't want to fight...
(Why am I seeing stars around me...
she's good...)

Akira:    If you do anything silly again,
I will kick your...
oh... what a wimp... can't even take one.

(Oh my head...)

(First day school... got beat up by...
an English teacher...)

......

Hello, Mr.

(Who's that !? ... who's calling my name?)

You don't know me...
but I know you very well...

Let me tell you something about your fate.

From now on, Within 100 days, you will find a girl that
truly in love with you, and you will eventually marry
her and live with her for the rest of your life.

This girl will save you from a fatal accident, which
will happen exactly 100 days later.

100 days later... that is my prom...

But due to an unexpected interference happened this
morning, your fate is not an absolute truth... you have
to determine it yourself.

This morning...? Yeah I know that something
had happened this morning...

Find your true love within these 100 days. If you and the girl
fail to fall in love with each other, we will all in trouble.

We? Why we?

One falls and the whole thing collapses.

I don't understand you... anyway who's the
girl...

You will have to find out yourself. Just follows your heart.

And before I leave, let me give you a piece of advice.

Build up your strength, knowledge and charm as soon as
possible!! Without these three qualities, you will never
get the girl.

Wait... who are you? Why are you telling
me all these?

I am just a foture teller. Remember,
One falls, the others collapse. Good Luck!

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

I am BAD

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She didn't go to school...
You'd better find out what's
going on.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the aquatic centre and see who's the
fastest man in school! Girls, please come with
us.

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150

Hot Beach

Hot Beach

$- 300

Space Trip

Space Trip

$- 5000

Blue Mountain

Blue Mountain

$ -500

Sleeping Forest

Sleeping Forest

$ -300

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200

Day

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

No idea. I should have turned it off.
(Kotomi will be mad at me...)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
My mommy goes to work everyday...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Not Available in version 2.0

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (7905) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 200
gotoAndPlay (1346);
Frame 210
gotoAndPlay (201);
Frame 226
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 227
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 228
stop(); _quality = "MEDIUM"; stop();
Frame 230
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 231
gotoAndPlay (230);
Frame 232
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 233
gotoAndPlay (232);
Frame 235
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 236
gotoAndPlay (235);
Frame 237
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 238
gotoAndPlay (237);
Frame 240
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 246
gotoAndPlay (240);
Frame 247
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 253
gotoAndPlay (247);
Frame 258
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 264
gotoAndPlay (258);
Frame 267
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 272
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 279
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 287
gotoAndPlay (267);
Frame 289
_quality = "MEDIUM"; stop();
Frame 290
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 292
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 294
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 298
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 300
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 302
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 305
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 307
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 308
gotoAndPlay (290);
Frame 341
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 408
stop();
Frame 455
stop();
Frame 457
_quality = "MEDIUM"; stop();
Frame 458
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 460
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 462
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 466
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 468
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 470
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 473
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 475
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 476
gotoAndPlay (458);
Frame 509
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 576
stop();
Frame 623
stop();
Frame 625
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 637
stop();
Frame 638
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 685
if (choice == 0) { gotoAndPlay (688); } else { gotoAndPlay (686); }
Frame 686
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (699); } if (x1 >= 585) { gotoAndPlay (729); } if (x2 >= 548) { gotoAndPlay (729); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 687
gotoAndPlay (686);
Frame 688
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (699); } if (x1 >= 585) { gotoAndPlay (729); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 689
gotoAndPlay (688);
Frame 728
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; ch = ch + chadd; stadd = 5; st = st + stadd; gotoAndStop (760); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; ch = ch + chadd; stadd = 6; st = st + stadd; gotoAndStop (760); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; ch = ch + chadd; stadd = 7; st = st + stadd; gotoAndStop (760); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; ch = ch + chadd; stadd = 8; st = st + stadd; gotoAndStop (760); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; ch = ch + chadd; stadd = 10; st = st + stadd; gotoAndStop (760); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (762); }
Frame 759
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (763); } else { chadd = 5; ch = ch - chadd; stadd = 5; st = st + stadd; gotoAndStop (761); }
Frame 771
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (787); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 786
gotoAndStop (771);
Frame 859
if (luck == 0) { gotoAndStop (907); } if (luck == 1) { gotoAndStop (906); }
Frame 899
gotoAndStop (860);
Frame 906
ship2 = ship2 - 50;
Frame 907
ship = ship - 50;
Frame 913
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 925
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 948
if (day >= 100) { gotoAndStop (949); } else { gotoAndStop (771); }
Frame 981
gotoAndStop (952);
Frame 1021
gotoAndStop (992);
Frame 1051
gotoAndStop (992);
Frame 1081
gotoAndStop (992);
Frame 1113
gotoAndStop (1084);
Frame 1144
gotoAndStop (1084);
Frame 1159
gotoAndStop (1150);
Frame 1162
gotoAndStop (1160);
Frame 1164
gotoAndStop (1160);
Frame 1166
gotoAndStop (1160);
Frame 1168
gotoAndStop (1160);
Frame 1170
gotoAndStop (1160);
Frame 1172
gotoAndStop (1160);
Frame 1174
gotoAndStop (1160);
Frame 1176
gotoAndStop (1160);
Frame 1178
gotoAndStop (1160);
Frame 1180
gotoAndStop (1160);
Frame 1182
gotoAndStop (1160);
Frame 1184
gotoAndStop (1160);
Frame 1186
gotoAndStop (1160);
Frame 1188
gotoAndStop (1160);
Frame 1190
gotoAndStop (1160);
Frame 1198
gotoAndStop (1192);
Frame 1256
stop();
Frame 1263
gotoAndStop (1192);
Frame 1265
gotoAndStop (1192);
Frame 1275
gotoAndStop (1269);
Frame 1333
stop();
Frame 1340
gotoAndStop (1269);
Frame 1342
gotoAndStop (1269);
Frame 1380
stop();
Frame 1458
stop();
Frame 1513
stop();
Frame 1561
stop();
Frame 1566
stop();
Frame 1644
stop();
Frame 1661
stop();
Frame 1668
gotoAndStop (771);
Frame 1691
tellTarget ("/badgirl") { gotoAndPlay ("attack"); };
Frame 1696
stop();
Frame 1965
stop();
Frame 2068
school = 1; gotoAndStop (771);
Frame 2069
school = 2; stop();
Frame 2099
var school = 1; gotoAndStop (952);
Frame 2106
gotoAndStop (2100);
Frame 2164
stop();
Frame 2169
gotoAndStop (2100);
Frame 2171
gotoAndStop (2100);
Frame 2173
gotoAndStop (2100);
Frame 2177
gotoAndStop (2100);
Frame 2200
gotoAndStop (2175);
Frame 2225
gotoAndStop (2175);
Frame 2250
gotoAndStop (2175);
Frame 2264
gotoAndStop (2251);
Frame 2270
gotoAndStop (2251);
Frame 2272
gotoAndStop (2251);
Frame 2330
stop();
Frame 2335
gotoAndStop (2251);
Frame 2337
gotoAndStop (2251);
Frame 2339
gotoAndStop (2251);
Frame 2343
gotoAndStop (2251);
Frame 2366
gotoAndStop (2341);
Frame 2391
gotoAndStop (2341);
Frame 2416
gotoAndStop (2341);
Frame 2423
gotoAndStop (2417);
Frame 2427
gotoAndStop (2417);
Frame 2430
gotoAndStop (2417);
Frame 2436
gotoAndStop (2417);
Frame 2438
gotoAndStop (2417);
Frame 2440
gotoAndStop (2417);
Frame 2442
gotoAndStop (2417);
Frame 2444
gotoAndStop (2417);
Frame 2510
gotoAndStop (2417);
Frame 2532
gotoAndStop (2507);
Frame 2557
gotoAndStop (2507);
Frame 2582
gotoAndStop (2507);
Frame 2584
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2590
gotoAndStop (2584);
Frame 2595
gotoAndStop (2584);
Frame 2597
gotoAndStop (2584);
Frame 2603
gotoAndStop (2584);
Frame 2605
gotoAndStop (2584);
Frame 2607
gotoAndStop (2584);
Frame 2609
gotoAndStop (2584);
Frame 2611
gotoAndStop (2584);
Frame 2613
gotoAndStop (2584);
Frame 2617
gotoAndStop (2584);
Frame 2638
stop();
Frame 2639
gotoAndStop (2584);
Frame 2677
gotoAndStop (2584);
Frame 2699
gotoAndStop (2674);
Frame 2724
gotoAndStop (2674);
Frame 2749
gotoAndStop (2674);
Frame 2757
gotoAndStop (2751);
Frame 2815
stop();
Frame 2820
gotoAndStop (2751);
Frame 2822
gotoAndStop (2751);
Frame 2824
gotoAndStop (2751);
Frame 2828
gotoAndStop (2751);
Frame 2851
gotoAndStop (2826);
Frame 2876
gotoAndStop (2826);
Frame 2901
gotoAndStop (2826);
Frame 2915
gotoAndStop (2902);
Frame 2921
gotoAndStop (2902);
Frame 2923
gotoAndStop (2902);
Frame 2981
stop();
Frame 2986
gotoAndStop (2902);
Frame 2988
gotoAndStop (2902);
Frame 2990
gotoAndStop (2902);
Frame 2994
gotoAndStop (2902);
Frame 3017
gotoAndStop (2992);
Frame 3042
gotoAndStop (2992);
Frame 3067
gotoAndStop (2992);
Frame 3074
gotoAndStop (3068);
Frame 3078
gotoAndStop (3068);
Frame 3081
gotoAndStop (3068);
Frame 3087
gotoAndStop (3068);
Frame 3089
gotoAndStop (3068);
Frame 3091
gotoAndStop (3068);
Frame 3093
gotoAndStop (3068);
Frame 3095
gotoAndStop (3068);
Frame 3161
gotoAndStop (3068);
Frame 3183
gotoAndStop (3158);
Frame 3208
gotoAndStop (3158);
Frame 3233
gotoAndStop (3158);
Frame 3235
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 3241
gotoAndStop (3235);
Frame 3246
gotoAndStop (3235);
Frame 3248
gotoAndStop (3235);
Frame 3254
gotoAndStop (3235);
Frame 3256
gotoAndStop (3235);
Frame 3258
gotoAndStop (3235);
Frame 3260
gotoAndStop (3235);
Frame 3262
gotoAndStop (3235);
Frame 3264
gotoAndStop (3235);
Frame 3268
gotoAndStop (3235);
Frame 3289
stop();
Frame 3290
gotoAndStop (3235);
Frame 3328
gotoAndStop (3235);
Frame 3350
gotoAndStop (3325);
Frame 3375
gotoAndStop (3325);
Frame 3400
gotoAndStop (3325);
Frame 3411
gotoAndStop (3407);
Frame 3413
gotoAndStop (3407);
Frame 3566
gotoAndStop (3407);
Frame 3593
stopAllSounds();
Frame 3594
stopAllSounds();
Frame 3595
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3611
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3618
stop();
Frame 3644
stopAllSounds();
Frame 3794
if (kiss == 1) { gotoAndPlay (3795); } else { gotoAndStop (3595); }
Frame 3854
stop();
Frame 3863
gotoAndStop (3595);
Frame 3885
gotoAndStop (3611);
Frame 3910
gotoAndStop (3611);
Frame 3935
gotoAndStop (3611);
Frame 3936
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3952
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3959
stop();
Frame 3985
stopAllSounds();
Frame 4135
if (kiss == 1) { gotoAndPlay (4136); } else { gotoAndStop (3936); }
Frame 4195
stop();
Frame 4204
gotoAndStop (3936);
Frame 4226
gotoAndStop (3952);
Frame 4251
gotoAndStop (3952);
Frame 4276
gotoAndStop (3952);
Frame 4290
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4313
stop();
Frame 4339
stopAllSounds();
Frame 4489
if (kiss == 1) { gotoAndPlay (4490); } else { gotoAndStop (4290); }
Frame 4549
stop();
Frame 4558
gotoAndStop (4290);
Frame 4580
gotoAndStop (4306);
Frame 4605
gotoAndStop (4306);
Frame 4630
gotoAndStop (4306);
Frame 4643
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4666
stop();
Frame 4692
stopAllSounds();
Frame 4842
if (kiss == 1) { gotoAndPlay (4843); } else { gotoAndStop (4643); }
Frame 4902
stop();
Frame 4911
gotoAndStop (4643);
Frame 4933
gotoAndStop (4659);
Frame 4958
gotoAndStop (4659);
Frame 4983
gotoAndStop (4659);
Frame 4996
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5019
stop();
Frame 5045
stopAllSounds();
Frame 5195
if (kiss == 1) { gotoAndPlay (5196); } else { gotoAndStop (4996); }
Frame 5255
stop();
Frame 5264
gotoAndStop (4996);
Frame 5286
gotoAndStop (5012);
Frame 5311
gotoAndStop (5012);
Frame 5336
gotoAndStop (5012);
Frame 5349
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5372
stop();
Frame 5398
stopAllSounds();
Frame 5548
if (kiss == 1) { gotoAndPlay (5549); } else { gotoAndStop (5349); }
Frame 5608
stop();
Frame 5617
gotoAndStop (5349);
Frame 5639
gotoAndStop (5365);
Frame 5664
gotoAndStop (5365);
Frame 5689
gotoAndStop (5365);
Frame 5703
stopAllSounds();
Frame 5704
stopAllSounds();
Frame 5705
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5721
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5728
stop();
Frame 5754
stopAllSounds();
Frame 5904
if (kiss2 == 1) { gotoAndPlay (5905); } else { gotoAndStop (5705); }
Frame 5964
stop();
Frame 5973
gotoAndStop (5705);
Frame 5995
gotoAndStop (5721);
Frame 6020
gotoAndStop (5721);
Frame 6045
gotoAndStop (5721);
Frame 6058
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6074
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6081
stop();
Frame 6107
stopAllSounds();
Frame 6257
if (kiss2 == 1) { gotoAndPlay (6258); } else { gotoAndStop (6058); }
Frame 6317
stop();
Frame 6326
gotoAndStop (6058);
Frame 6348
gotoAndStop (6074);
Frame 6373
gotoAndStop (6074);
Frame 6398
gotoAndStop (6074);
Frame 6411
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6427
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6434
stop();
Frame 6460
stopAllSounds();
Frame 6610
if (kiss2 == 1) { gotoAndPlay (6611); } else { gotoAndStop (6411); }
Frame 6670
stop();
Frame 6679
gotoAndStop (6411);
Frame 6701
gotoAndStop (6427);
Frame 6726
gotoAndStop (6427);
Frame 6751
gotoAndStop (6427);
Frame 6764
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6780
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6787
stop();
Frame 6813
stopAllSounds();
Frame 6963
if (kiss2 == 1) { gotoAndPlay (6964); } else { gotoAndStop (6764); }
Frame 7023
stop();
Frame 7032
gotoAndStop (6764);
Frame 7054
gotoAndStop (6780);
Frame 7079
gotoAndStop (6780);
Frame 7104
gotoAndStop (6780);
Frame 7117
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (7317); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7127
gotoAndStop (7117);
Frame 7140
stop();
Frame 7166
stopAllSounds();
Frame 7316
stopAllSounds(); gotoAndStop (7117);
Frame 7376
stop();
Frame 7377
gotoAndStop (7117);
Frame 7385
gotoAndStop (7117);
Frame 7407
gotoAndStop (7133);
Frame 7432
gotoAndStop (7133);
Frame 7457
gotoAndStop (7133);
Frame 7471
gotoAndStop (3572);
Frame 7481
gotoAndStop (3572);
Frame 7491
gotoAndStop (3572);
Frame 7501
gotoAndStop (3572);
Frame 7512
gotoAndStop (3581);
Frame 7522
gotoAndStop (3581);
Frame 7532
gotoAndStop (3581);
Frame 7543
gotoAndStop (3581);
Frame 7552
gotoAndStop (3575);
Frame 7562
gotoAndStop (3575);
Frame 7572
gotoAndStop (3575);
Frame 7582
gotoAndStop (3575);
Frame 7641
gotoAndStop (3578);
Frame 7701
gotoAndStop (3578);
Frame 7761
gotoAndStop (3578);
Frame 7822
gotoAndStop (3578);
Frame 7902
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 7903
stop();
Frame 7907
gotoAndStop (7906);
Frame 7953
gotoAndStop (7954);
Frame 7955
gotoAndStop (7954);
Frame 7963
gotoAndStop (7964);
Frame 7965
gotoAndStop (7964);
Frame 7983
gotoAndStop (7984);
Frame 7985
gotoAndStop (7984);
Frame 7993
gotoAndStop (7994);
Frame 7995
gotoAndStop (7994);
Frame 8003
gotoAndStop (8004);
Frame 8006
gotoAndStop (8005);
Frame 8013
gotoAndStop (8014);
Frame 8015
gotoAndStop (8014);
Frame 8023
gotoAndStop (8024);
Frame 8025
gotoAndStop (8024);
Frame 8033
gotoAndStop (8034);
Frame 8035
gotoAndStop (8034);
Symbol 8 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=50364", "_top"); }
Symbol 11 Button
on (release) { getURL ("http://www.flashradium.com/Htmdocs/Games/game.cfm?GID=203", "_top"); }
Symbol 14 Button
on (release) { getURL ("http://www.ebaumsworld.com/simgame.shtml", "_top"); }
Symbol 29 Button
on (release) { gotoAndPlay (201); }
Symbol 53 MovieClip Frame 129
gotoAndPlay (29);
Symbol 56 Button
on (keyPress "<Space>") { gotoAndStop (211); }
Symbol 57 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (771); }
Symbol 71 Button
on (release) { style = 1; gotoAndStop (226); }
Symbol 73 Button
on (release) { style = 2; gotoAndStop (226); }
Symbol 74 Button
on (release) { style = 3; gotoAndStop (226); }
Symbol 75 Button
on (release) { style = 4; gotoAndStop (226); }
Symbol 100 MovieClip Frame 20
gotoAndPlay (1);
Symbol 100 MovieClip Frame 24
gotoAndPlay (1);
Symbol 100 MovieClip Frame 70
gotoAndPlay (1);
Symbol 100 MovieClip Frame 74
gotoAndPlay (1);
Symbol 100 MovieClip Frame 78
gotoAndPlay (1);
Symbol 100 MovieClip Frame 100
gotoAndPlay (1);
Symbol 100 MovieClip Frame 162
stop();
Symbol 101 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (289); }
Symbol 103 Button
on (release) { if (money >= 100) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; } gotoAndStop (457); }
Symbol 120 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 1; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stopAllSounds(); gotoAndPlay (7); } }
Symbol 124 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; } stopAllSounds(); gotoAndPlay (1517); }
Symbol 127 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 132 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 134 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 135 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 136 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 137 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 168 MovieClip Frame 19
gotoAndPlay (1);
Symbol 168 MovieClip Frame 39
gotoAndPlay (1);
Symbol 168 MovieClip Frame 43
gotoAndPlay (1);
Symbol 168 MovieClip Frame 49
gotoAndPlay (1);
Symbol 168 MovieClip Frame 75
gotoAndPlay (1);
Symbol 168 MovieClip Frame 81
gotoAndPlay (1);
Symbol 168 MovieClip Frame 83
gotoAndPlay (1);
Symbol 168 MovieClip Frame 85
gotoAndPlay (1);
Symbol 168 MovieClip Frame 87
gotoAndPlay (1);
Symbol 168 MovieClip Frame 111
gotoAndPlay (1);
Symbol 168 MovieClip Frame 136
gotoAndPlay (1);
Symbol 168 MovieClip Frame 141
gotoAndPlay (1);
Symbol 168 MovieClip Frame 146
gotoAndPlay (1);
Symbol 168 MovieClip Frame 151
gotoAndPlay (1);
Symbol 168 MovieClip Frame 161
gotoAndPlay (1);
Symbol 170 Button
on (release) { _quality = "HIGH"; }
Symbol 172 Button
on (release) { _quality = "MEDIUM"; }
Symbol 173 Button
on (release) { _quality = "LOW"; }
Symbol 175 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 185 Button
on (release) { stopAllSounds(); lemon = 3; pill = 3; enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 188 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 189 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 190 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 192 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 194 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 195 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 209 Button
on (release) { gotoAndPlay (230); }
Symbol 213 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 214 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 215 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 222 Button
on (release) { enemyhp = 3000; gotoAndPlay (232); }
Symbol 223 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 233 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (234); }
Symbol 243 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (235); }
Symbol 246 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 254 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (237); }
Symbol 255 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 265 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (239); }
Symbol 275 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (240); }
Symbol 280 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (247); }
Symbol 284 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 291 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (254); }
Symbol 301 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 312 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (258); }
Symbol 314 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 324 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (265); }
Symbol 335 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (267); }
Symbol 336 Button
on (release) { if (pill >= 1) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 339 Button
on (release) { if (lemon >= 1) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 347 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (771); }
Symbol 353 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 354 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 355 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 356 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 357 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 358 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 359 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } } else { youren = 0; } }
Symbol 360 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 363 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 364 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 371 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 372 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 374 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 384 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 393 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 406 MovieClip Frame 9
gotoAndPlay (1);
Symbol 406 MovieClip Frame 14
gotoAndPlay (1);
Symbol 406 MovieClip Frame 59
gotoAndPlay (1);
Symbol 406 MovieClip Frame 63
gotoAndPlay (1);
Symbol 406 MovieClip Frame 67
gotoAndPlay (1);
Symbol 406 MovieClip Frame 91
gotoAndPlay (1);
Symbol 406 MovieClip Frame 150
stop();
Symbol 407 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 408 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 409 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 410 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 411 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 412 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 413 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } } else { youren = 0; } }
Symbol 414 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 417 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 425 Button
on (release) { ship = ship + wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 432 Button
on (release) { ship = ship - wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 443 MovieClip Frame 1
stop();
Symbol 446 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (639); }
Symbol 447 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (639); }
Symbol 448 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (639); }
Symbol 449 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (639); }
Symbol 450 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (639); }
Symbol 458 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (639); }
Symbol 472 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 476 Button
on (release) { gotoAndPlay (640); }
Symbol 497 MovieClip Frame 8
gotoAndPlay (1);
Symbol 497 MovieClip Frame 14
gotoAndPlay (1);
Symbol 497 MovieClip Frame 21
gotoAndPlay (1);
Symbol 497 MovieClip Frame 30
gotoAndPlay (1);
Symbol 497 MovieClip Frame 38
gotoAndPlay (31);
Symbol 497 MovieClip Frame 66
stop();
Symbol 508 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 510 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 511 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 512 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 518 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 539 Button
on (release) { gotoAndStop (771); }
Symbol 551 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (914); }
Symbol 556 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) or (day == 17)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1147); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (3404); } else { gotoAndStop (952); } }
Symbol 562 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (1160); } else { gotoAndStop (1150); } } else { gotoAndStop (1150); } }
Symbol 567 Button
on (release, keyPress "t") { stopAllSounds(); if (state == 4) { gotoAndStop (3407); } else if (state == 9) { gotoAndStop (3567); } else { gotoAndStop (1148); } }
Symbol 574 Button
on (release, keyPress "f") { stopAllSounds(); if (school == 0) { gotoAndStop (1673); } else { gotoAndStop (1084); } }
Symbol 579 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 17) && (school == 1)) { gotoAndStop (2069); } else { gotoAndStop (992); } }
Symbol 596 Button
on (release) { gotoAndStop (908); }
Symbol 615 Button
on (release) { gotoAndStop (860); }
Symbol 617 Button
on (release) { if (luck == 0) { gotoAndStop (905); } if (luck == 1) { gotoAndStop (904); } }
Symbol 628 Button
on (release) { gotoAndStop (771); }
Symbol 630 Button
on (release) { gotoAndStop (861); }
Symbol 640 Button
on (release) { if (state >= 2) { gotoAndStop (864); } else { gotoAndStop (865); } }
Symbol 642 Button
on (release) { if (state2 >= 2) { gotoAndStop (863); } else { gotoAndStop (865); } }
Symbol 644 Button
on (release) { gotoAndStop (865); }
Symbol 646 Button
on (release) { gotoAndStop (860); }
Symbol 649 Button
on (release) { gotoAndStop (861); }
Symbol 651 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (869); } else { gotoAndStop (866); } }
Symbol 665 MovieClip Frame 1
stop();
Symbol 666 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (869); } else { gotoAndStop (866); } }
Symbol 678 MovieClip Frame 1
stop();
Symbol 688 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (870); }
Symbol 694 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 695 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (869); }
Symbol 696 Button
on (release) { stopAllSounds(); gotoAndStop (907); }
Symbol 704 Button
on (press) { gotoAndStop (913); }
Symbol 705 Button
on (release) { gotoAndStop (1146); }
Symbol 712 Button
on (press) { gotoAndStop (909); }
Symbol 714 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 758 Button
on (release) { nextFrame(); }
Symbol 795 Button
on (release) { prevFrame(); }
Symbol 873 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 895 Button
on (release, keyPress "s") { if (school == 0) { gotoAndStop (951); } else { hp = "100"; special = 0; gotoAndPlay (915); } }
Symbol 902 Button
on (release, keyPress "e") { gotoAndStop (771); }
Symbol 906 Button
on (release, keyPress "p") { gotoAndStop (950); }
Symbol 919 Button
on (release) { stopAllSounds(); gotoAndStop (7905); }
Symbol 922 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (914); } else { gotoAndPlay (7902); } }
Symbol 924 Button
on (release) { gotoAndStop (914); }
Symbol 931 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 3 + random(3); kn = kn + knadd; } else if (style == 3) { knadd = 11 + random(4); kn = kn + knadd; } else { knadd = 7 + random(3); kn = kn + knadd; } if (200 < kn) { kn = 200; } gotoAndPlay (953); } } else { gotoAndStop (982); } }
Symbol 934 Button
on (release, keyPress "w") { gotoAndStop (991); }
Symbol 938 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (625); } else { gotoAndStop (982); } }
Symbol 951 Button
on (release) { gotoAndStop (952); }
Symbol 953 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); luck = random(100); if (state2 == 0) { gotoAndStop (1192); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (3405); ship2 = ship2 - 5; } else { gotoAndStop (2751); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (3405); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (2902); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (3405); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (3068); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (3235); } else if (luck >= 85) { gotoAndStop (3405); ship = ship - 200; } else { gotoAndStop (3235); } } else if (state2 == 9) { gotoAndStop (3402); } } else { gotoAndStop (982); } }
Symbol 955 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1192); } else if (state == 1) { if (luck >= 85) { gotoAndStop (3403); ship = ship - 5; } else { gotoAndStop (2100); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (3403); ship = ship - 25; } else { luck = random(14); gotoAndStop (2251); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (3403); ship = ship - 120; } else { luck = random(14); gotoAndStop (2417); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (3402); } else if (luck >= 85) { gotoAndStop (3403); ship = ship - 300; } else { gotoAndStop (2584); } } else if (state == 9) { gotoAndStop (3402); } } else { gotoAndStop (982); } }
Symbol 957 Button
on (release, keyPress "e") { gotoAndStop (952); }
Symbol 965 Button
on (release, keyPress "s") { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (993); } else { gotoAndStop (1082); } }
Symbol 972 Button
on (release, keyPress "t") { if (hp >= 35) { wage = Number(kn * 2.5); money = money + wage; hp = hp - 35; gotoAndPlay (1022); } else { gotoAndStop (1082); } }
Symbol 977 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 50) { if (luck < 20) { gotoAndStop (1083); } else { wage = Number(st * 5); money = money + wage; hp = hp - 50; gotoAndPlay (1052); } } else { gotoAndStop (1082); } }
Symbol 1002 Button
on (release) { gotoAndStop (992); }
Symbol 1003 Button
on (release) { wage = Number(st * 5); money = money - (wage * 3); hp = 0; gotoAndStop (771); }
Symbol 1013 Button
on (release, keyPress "d") { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 5 + random(4); ch = ch + chadd; } else { chadd = 3 + random(3); ch = ch + chadd; } if (200 < ch) { ch = 200; } gotoAndPlay (1085); } } else { gotoAndStop (1114); } }
Symbol 1017 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { stadd = 11 + random(4); st = st + stadd; } else if (style == 3) { stadd = 3 + random(3); st = st + stadd; } else { stadd = 7 + random(3); st = st + stadd; } if (200 < st) { st = 200; } gotoAndPlay (1115); } } else { gotoAndStop (1114); } }
Symbol 1020 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (1145); } else { gotoAndStop (1114); } }
Symbol 1030 Button
on (release) { gotoAndStop (1084); }
Symbol 1038 Button
on (release) { gotoAndStop (225); }
Symbol 1039 Button
on (release) { gotoAndStop (228); }
Symbol 1045 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 1047 Button
on (release) { gotoAndStop (771); }
Symbol 1056 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1152); } else { gotoAndStop (1151); } }
Symbol 1060 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1152); } else { gotoAndStop (1151); } }
Symbol 1064 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1152); } else { gotoAndStop (1151); } }
Symbol 1069 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1152); } else { gotoAndStop (1151); } }
Symbol 1073 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1152); } else { gotoAndStop (1151); } }
Symbol 1079 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1152); } else { gotoAndStop (1151); } }
Symbol 1083 Button
on (release) { gotoAndStop (1150); }
Symbol 1089 Button
on (release, keyPress "t") { gotoAndStop (1163); }
Symbol 1090 Button
on (release, keyPress "e") { gotoAndStop (1150); }
Symbol 1096 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 1098 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (1183); } else { gotoAndStop (1175); } }
Symbol 1099 Button
on (release) { if (state == 1) { gotoAndStop (1183); } else { gotoAndStop (1177); } }
Symbol 1100 Button
on (release) { if (2 >= state) { gotoAndStop (1183); } else { gotoAndStop (1177); } }
Symbol 1102 Button
on (release) { gotoAndStop (1181); }
Symbol 1103 Button
on (release) { gotoAndStop (1179); }
Symbol 1106 Button
on (release) { gotoAndStop (1169); }
Symbol 1107 Button
on (release) { gotoAndStop (1183); }
Symbol 1112 Button
on (release) { gotoAndStop (1171); }
Symbol 1115 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (1173); } else { gotoAndStop (1185); } }
Symbol 1118 Button
on (release) { if (state >= 3) { gotoAndStop (1187); } else { gotoAndStop (1189); } }
Symbol 1120 Button
on (release) { gotoAndStop (1165); }
Symbol 1123 Button
on (release) { if (state == 1) { gotoAndStop (1191); } else { gotoAndStop (1167); } }
Symbol 1125 Button
on (release) { gotoAndStop (1150); }
Symbol 1130 Button
on (release) { gotoAndStop (1173); }
Symbol 1131 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (1150); }
Symbol 1135 Button
on (release, keyPress "d") { gotoAndStop (3592); }
Symbol 1138 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (1150); }
Symbol 1144 Button
on (release, keyPress "a") { gotoAndStop (1197); }
Symbol 1145 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1193); } else if (ship < 12) { gotoAndStop (1194); } else if (ship < 20) { gotoAndStop (1195); } else { gotoAndStop (1196); } }
Symbol 1149 Button
on (release, keyPress "g") { gotoAndStop (1267); }
Symbol 1150 Button
on (release, keyPress "d") { gotoAndStop (1268); }
Symbol 1159 Button
on (release) { if (ship >= 20) { gotoAndStop (1264); } else { gotoAndStop (1266); } }
Symbol 1163 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (2100); }
Symbol 1167 Button
on (release) { stopAllSounds(); gotoAndPlay (1199); }
Symbol 1169 Button
on (release) { gotoAndStop (1192); }
Symbol 1172 Button
on (release, keyPress "a") { gotoAndStop (1274); }
Symbol 1173 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1270); } else if (ship < 12) { gotoAndStop (1271); } else if (ship < 20) { gotoAndStop (1272); } else { gotoAndStop (1273); } }
Symbol 1174 Button
on (release, keyPress "g") { gotoAndStop (1344); }
Symbol 1175 Button
on (release, keyPress "d") { gotoAndStop (1345); }
Symbol 1180 Button
on (release) { if (ship >= 20) { gotoAndStop (1341); } else { gotoAndStop (1343); } }
Symbol 1184 Button
on (release) { stopAllSounds(); gotoAndPlay (1276); }
Symbol 1186 Button
on (release) { gotoAndStop (1269); }
Symbol 1190 Button
on (keyPress "<Space>") { gotoAndStop (227); }
Symbol 1191 Button
on (release) { nextFrame(); }
Symbol 1205 Button
on (release) { gotoAndPlay (1392); }
Symbol 1221 Button
on (release) { gotoAndPlay (1469); }
Symbol 1228 Button
on (release) { gotoAndStop (227); }
Symbol 1229 Button
on (keyPress "<Space>") { gotoAndStop (1566); }
Symbol 1232 Button
on (release) { gotoAndStop (1566); }
Symbol 1235 Button
on (keyPress "<Space>") { gotoAndStop (771); }
Symbol 1283 Button
on (release) { gotoAndPlay (1609); }
Symbol 1286 Button
on (release) { play(); }
Symbol 1296 Button
on (keyPress "<Space>") { school = 1; gotoAndStop (771); }
Symbol 1370 Button
on (release) { gotoAndStop (2097); ship = ship + 100; }
Symbol 1371 Button
on (release) { gotoAndStop (2093); ship3 = ship3 + 100; }
Symbol 1372 Button
on (release) { gotoAndStop (2095); ship2 = ship2 + 100; }
Symbol 1380 Button
on (release, keyPress "a") { gotoAndStop (2105); }
Symbol 1381 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (2101); } else if (ship < 45) { gotoAndStop (2102); } else if (ship < 65) { gotoAndStop (2103); } else { gotoAndStop (2104); } }
Symbol 1382 Button
on (release, keyPress "g") { gotoAndStop (2174); }
Symbol 1383 Button
on (release, keyPress "d") { gotoAndStop (2176); }
Symbol 1391 Button
on (release) { if (ship >= 65) { gotoAndStop (2170); } else { gotoAndStop (2172); } }
Symbol 1393 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (2251); }
Symbol 1395 Button
on (release) { stopAllSounds(); gotoAndPlay (2107); }
Symbol 1397 Button
on (release) { gotoAndStop (2100); }
Symbol 1398 Button
on (release) { gotoAndStop (2100); }
Symbol 1405 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2204); } }
Symbol 1408 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2229); } }
Symbol 1409 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2179); } }
Symbol 1414 MovieClip Frame 20
stop();
Symbol 1418 MovieClip Frame 20
stop();
Symbol 1421 MovieClip Frame 20
stop();
Symbol 1422 Button
on (release, keyPress "a") { gotoAndStop (2271); }
Symbol 1423 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2261); } else if (luck == 0) { gotoAndStop (2252); } else if (luck == 1) { gotoAndStop (2253); } else if (luck == 2) { gotoAndStop (2254); } else if (luck == 3) { gotoAndStop (2255); } else if (luck == 4) { gotoAndStop (2256); } else if (luck == 5) { gotoAndStop (2257); } else if (luck == 6) { gotoAndStop (2258); } else if (luck == 7) { gotoAndStop (2259); } else if (luck == 8) { gotoAndStop (2260); } else if (luck == 9) { gotoAndStop (2255); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2265); } else { gotoAndStop (2267); } }
Symbol 1424 Button
on (release, keyPress "g") { gotoAndStop (2340); }
Symbol 1425 Button
on (release, keyPress "d") { gotoAndStop (2342); }
Symbol 1440 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (2266); }
Symbol 1441 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (2266); }
Symbol 1442 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (2266); }
Symbol 1446 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (2268); }
Symbol 1447 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (2269); }
Symbol 1451 Button
on (release) { if (ship >= 350) { gotoAndStop (2336); } else { gotoAndStop (2338); } }
Symbol 1453 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (2417); }
Symbol 1455 Button
on (release) { stopAllSounds(); gotoAndPlay (2273); }
Symbol 1457 Button
on (release) { gotoAndStop (2251); }
Symbol 1458 Button
on (release) { gotoAndStop (2251); }
Symbol 1462 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2370); } }
Symbol 1463 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2395); } }
Symbol 1464 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2345); } }
Symbol 1467 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2437); } else if (5 >= luck) { gotoAndStop (2439); } else if (8 >= luck) { gotoAndStop (2441); } else if (11 >= luck) { gotoAndStop (2443); } else { gotoAndStop (2445); } }
Symbol 1468 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2428); } else if (luck == 0) { gotoAndStop (2418); } else if (luck == 1) { gotoAndStop (2419); } else if (luck == 2) { gotoAndStop (2420); } else if (luck == 3) { gotoAndStop (2421); } else if (luck == 4) { gotoAndStop (2422); } else if (luck == 5) { gotoAndStop (2429); } else if (luck == 6) { gotoAndStop (2424); } else if (luck == 7) { gotoAndStop (2425); } else if (luck == 8) { gotoAndStop (2426); } else if (luck == 9) { gotoAndStop (2421); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2431); } else { gotoAndStop (2433); } }
Symbol 1469 Button
on (release, keyPress "g") { gotoAndStop (2506); }
Symbol 1470 Button
on (release, keyPress "d") { gotoAndStop (2508); }
Symbol 1485 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (2432); }
Symbol 1486 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (2432); }
Symbol 1487 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2432); }
Symbol 1491 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (2435); }
Symbol 1492 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2434); }
Symbol 1499 Button
on (release) { gotoAndStop (2417); }
Symbol 1503 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2536); } }
Symbol 1504 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2561); } }
Symbol 1505 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2511); } }
Symbol 1507 Button
on (release) { gotoAndStop (2417); }
Symbol 1509 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3592); } else { gotoAndStop (2509); } }
Symbol 1513 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2604); } else if (luck < 30) { gotoAndStop (2606); } else if (luck < 45) { gotoAndStop (2608); } else if (luck < 60) { gotoAndStop (2610); } else if (luck < 75) { gotoAndStop (2612); } else { gotoAndStop (2614); } }
Symbol 1514 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2585); } else if (luck < 14) { gotoAndStop (2586); } else if (luck < 21) { gotoAndStop (2587); } else if (luck < 28) { gotoAndStop (2588); } else if (luck < 35) { gotoAndStop (2589); } else if (luck < 42) { gotoAndStop (2596); } else if (luck < 49) { gotoAndStop (2591); } else if (luck < 56) { gotoAndStop (2592); } else if (luck < 63) { gotoAndStop (2593); } else if (luck < 70) { gotoAndStop (2588); } else if (luck < 85) { gotoAndStop (2598); } else { gotoAndStop (2600); } }
Symbol 1515 Button
on (release, keyPress "g") { gotoAndStop (2673); }
Symbol 1516 Button
on (release, keyPress "d") { gotoAndStop (2675); }
Symbol 1520 Button
on (release) { if (mind == 1) { gotoAndPlay (2618); } }
Symbol 1534 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (2599); }
Symbol 1535 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2599); }
Symbol 1536 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2599); }
Symbol 1539 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2601); }
Symbol 1540 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2601); }
Symbol 1541 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (2601); }
Symbol 1554 Button
on (release, keyPress "x") { gotoAndStop (2584); }
Symbol 1558 Button
on (release) { gotoAndStop (2584); }
Symbol 1562 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2703); } }
Symbol 1563 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2728); } }
Symbol 1564 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2678); } }
Symbol 1566 Button
on (release) { gotoAndStop (2584); }
Symbol 1567 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3592); } else { gotoAndStop (2676); } }
Symbol 1570 Button
on (release, keyPress "a") { gotoAndStop (2756); }
Symbol 1571 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (2752); } else if (ship2 < 45) { gotoAndStop (2753); } else if (ship2 < 65) { gotoAndStop (2754); } else { gotoAndStop (2755); } }
Symbol 1572 Button
on (release, keyPress "g") { gotoAndStop (2825); }
Symbol 1573 Button
on (release, keyPress "d") { gotoAndStop (2827); }
Symbol 1580 Button
on (release) { if (ship2 >= 65) { gotoAndStop (2821); } else { gotoAndStop (2823); } }
Symbol 1581 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (2902); }
Symbol 1583 Button
on (release) { stopAllSounds(); gotoAndPlay (2758); }
Symbol 1585 Button
on (release) { gotoAndStop (2751); }
Symbol 1586 Button
on (release) { gotoAndStop (2751); }
Symbol 1590 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (2855); } }
Symbol 1591 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (2880); } }
Symbol 1592 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2830); } }
Symbol 1595 Button
on (release, keyPress "a") { gotoAndStop (2922); }
Symbol 1596 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2912); } else if (luck == 0) { gotoAndStop (2903); } else if (luck == 1) { gotoAndStop (2904); } else if (luck == 2) { gotoAndStop (2905); } else if (luck == 3) { gotoAndStop (2906); } else if (luck == 4) { gotoAndStop (2907); } else if (luck == 5) { gotoAndStop (2908); } else if (luck == 6) { gotoAndStop (2909); } else if (luck == 7) { gotoAndStop (2910); } else if (luck == 8) { gotoAndStop (2911); } else if (luck == 9) { gotoAndStop (2906); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2916); } else { gotoAndStop (2918); } }
Symbol 1597 Button
on (release, keyPress "g") { gotoAndStop (2991); }
Symbol 1598 Button
on (release, keyPress "d") { gotoAndStop (2993); }
Symbol 1611 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (2917); }
Symbol 1612 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (2917); }
Symbol 1613 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2917); }
Symbol 1616 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2919); }
Symbol 1617 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (2920); }
Symbol 1620 Button
on (release) { if (ship2 >= 350) { gotoAndStop (2987); } else { gotoAndStop (2989); } }
Symbol 1621 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (3068); }
Symbol 1623 Button
on (release) { stopAllSounds(); gotoAndPlay (2924); }
Symbol 1625 Button
on (release) { gotoAndStop (2902); }
Symbol 1626 Button
on (release) { gotoAndStop (2902); }
Symbol 1630 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3021); } }
Symbol 1631 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3046); } }
Symbol 1632 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2996); } }
Symbol 1635 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (3088); } else if (5 >= luck) { gotoAndStop (3090); } else if (8 >= luck) { gotoAndStop (3092); } else if (11 >= luck) { gotoAndStop (3094); } else { gotoAndStop (3096); } }
Symbol 1636 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (3079); } else if (luck == 0) { gotoAndStop (3069); } else if (luck == 1) { gotoAndStop (3070); } else if (luck == 2) { gotoAndStop (3071); } else if (luck == 3) { gotoAndStop (3072); } else if (luck == 4) { gotoAndStop (3073); } else if (luck == 5) { gotoAndStop (3080); } else if (luck == 6) { gotoAndStop (3075); } else if (luck == 7) { gotoAndStop (3076); } else if (luck == 8) { gotoAndStop (3077); } else if (luck == 9) { gotoAndStop (3072); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3082); } else { gotoAndStop (3084); } }
Symbol 1637 Button
on (release, keyPress "g") { gotoAndStop (3157); }
Symbol 1638 Button
on (release, keyPress "d") { gotoAndStop (3159); }
Symbol 1651 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (3083); }
Symbol 1652 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (3083); }
Symbol 1653 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (3083); }
Symbol 1655 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (3085); }
Symbol 1656 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (3086); }
Symbol 1664 Button
on (release) { gotoAndStop (3068); }
Symbol 1668 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3187); } }
Symbol 1669 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3212); } }
Symbol 1670 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3162); } }
Symbol 1672 Button
on (release) { gotoAndStop (3068); }
Symbol 1673 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5702); } else { gotoAndStop (3160); } }
Symbol 1677 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (3255); } else if (luck < 30) { gotoAndStop (3257); } else if (luck < 45) { gotoAndStop (3259); } else if (luck < 60) { gotoAndStop (3261); } else if (luck < 75) { gotoAndStop (3263); } else { gotoAndStop (3265); } }
Symbol 1678 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (3236); } else if (luck < 14) { gotoAndStop (3237); } else if (luck < 21) { gotoAndStop (3238); } else if (luck < 28) { gotoAndStop (3239); } else if (luck < 35) { gotoAndStop (3240); } else if (luck < 42) { gotoAndStop (3247); } else if (luck < 49) { gotoAndStop (3242); } else if (luck < 56) { gotoAndStop (3243); } else if (luck < 63) { gotoAndStop (3244); } else if (luck < 70) { gotoAndStop (3239); } else if (luck < 85) { gotoAndStop (3249); } else { gotoAndStop (3251); } }
Symbol 1679 Button
on (release, keyPress "g") { gotoAndStop (3324); }
Symbol 1680 Button
on (release, keyPress "d") { gotoAndStop (3326); }
Symbol 1683 Button
on (release) { if (mind == 1) { gotoAndPlay (3269); } }
Symbol 1692 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3250); }
Symbol 1693 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3250); }
Symbol 1694 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (3250); }
Symbol 1695 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3252); }
Symbol 1696 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3252); }
Symbol 1697 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (3252); }
Symbol 1709 Button
on (release, keyPress "x") { gotoAndStop (3235); }
Symbol 1712 Button
on (release) { gotoAndStop (3235); }
Symbol 1716 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3354); } }
Symbol 1717 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3379); } }
Symbol 1718 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3329); } }
Symbol 1720 Button
on (release) { gotoAndStop (3235); }
Symbol 1721 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5702); } else { gotoAndStop (3327); } }
Symbol 1731 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (638); } else { gotoAndStop (3406); } }
Symbol 1740 Button
on (release, keyPress "a") { gotoAndStop (3408); }
Symbol 1744 Button
on (release, keyPress "k") { gotoAndPlay (3416); }
Symbol 1745 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (771); }
Symbol 1749 Button
on (release, keyPress "m") { gotoAndStop (3409); }
Symbol 1750 Button
on (release, keyPress "p") { gotoAndStop (3569); }
Symbol 1752 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (3412); } else { gotoAndStop (3410); } }
Symbol 1753 Button
on (release) { gotoAndStop (7823); }
Symbol 1755 Button
on (release) { gotoAndStop (7853); }
Symbol 1756 Button
on (release) { gotoAndStop (3407); }
Symbol 1758 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (7117); }
Symbol 1768 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (3571); } else if (luck == 2) { gotoAndStop (3574); } else if (luck == 3) { gotoAndStop (3577); } else if (luck == 0) { gotoAndStop (3580); } }
Symbol 1769 Button
on (release) { state = 4; gotoAndStop (3407); }
Symbol 1771 Button
on (release, keyPress "e") { gotoAndStop (3407); }
Symbol 1773 Button
on (release) { gotoAndStop (3570); }
Symbol 1775 Button
on (release) { gotoAndStop (3569); }
Symbol 1778 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1781 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1784 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1787 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1791 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1794 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1797 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1800 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1803 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1806 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1809 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 1811 Button
on (release) { gotoAndStop (7459); }
Symbol 1813 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 1816 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 1819 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 1822 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 1825 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 1828 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 1831 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 1834 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 1836 Button
on (release) { gotoAndStop (7460); }
Symbol 1838 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 1841 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 1844 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 1847 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 1850 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 1852 Button
on (release) { gotoAndStop (7461); }
Symbol 1854 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 1857 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 1860 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 1863 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 1866 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 1868 Button
on (release) { gotoAndStop (7462); }
Symbol 1869 Button
on (release) { gotoAndStop (7458); }
Symbol 1871 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (3407); } else if (state == 9) { gotoAndStop (3567); } }
Symbol 1873 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7463); } else if (luck == 2) { gotoAndPlay (7473); } else if (luck == 3) { gotoAndPlay (7483); } else if (luck == 0) { gotoAndPlay (7493); } } }
Symbol 1876 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7463); } else if (luck == 2) { gotoAndPlay (7473); } else if (luck == 3) { gotoAndPlay (7483); } else if (luck == 0) { gotoAndPlay (7493); } } }
Symbol 1877 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7463); } else if (luck == 2) { gotoAndPlay (7473); } else if (luck == 3) { gotoAndPlay (7483); } else if (luck == 0) { gotoAndPlay (7493); } } }
Symbol 1880 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3573); }
Symbol 1882 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3573); }
Symbol 1883 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3573); }
Symbol 1885 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3573); }
Symbol 1888 Button
on (release) { if (luck == 1) { gotoAndStop (7463); } else if (luck == 2) { gotoAndStop (7472); } else if (luck == 3) { gotoAndStop (7482); } else if (luck == 0) { gotoAndStop (7492); } }
Symbol 1889 Button
on (release) { if (state == 4) { gotoAndStop (3407); } else if (state == 9) { gotoAndStop (3567); } }
Symbol 1890 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7544); } else if (luck == 2) { gotoAndPlay (7554); } else if (luck == 3) { gotoAndPlay (7564); } else if (luck == 0) { gotoAndPlay (7574); } } }
Symbol 1892 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7544); } else if (luck == 2) { gotoAndPlay (7554); } else if (luck == 3) { gotoAndPlay (7564); } else if (luck == 0) { gotoAndPlay (7574); } } }
Symbol 1893 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7544); } else if (luck == 2) { gotoAndPlay (7554); } else if (luck == 3) { gotoAndPlay (7564); } else if (luck == 0) { gotoAndPlay (7574); } } }
Symbol 1895 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3576); }
Symbol 1897 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3576); }
Symbol 1898 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3576); }
Symbol 1899 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3576); }
Symbol 1900 Button
on (release) { if (luck == 1) { gotoAndStop (7544); } else if (luck == 2) { gotoAndStop (7553); } else if (luck == 3) { gotoAndStop (7563); } else if (luck == 0) { gotoAndStop (7573); } }
Symbol 1901 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7583); } else if (luck == 2) { gotoAndPlay (7643); } else if (luck == 3) { gotoAndPlay (7703); } else if (luck == 0) { gotoAndPlay (7763); } } }
Symbol 1903 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7583); } else if (luck == 2) { gotoAndPlay (7643); } else if (luck == 3) { gotoAndPlay (7703); } else if (luck == 0) { gotoAndPlay (7763); } } }
Symbol 1904 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7583); } else if (luck == 2) { gotoAndPlay (7643); } else if (luck == 3) { gotoAndPlay (7703); } else if (luck == 0) { gotoAndPlay (7763); } } }
Symbol 1908 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (3579); }
Symbol 1910 Button
on (release) { if (luck == 1) { gotoAndStop (7583); } else if (luck == 2) { gotoAndStop (7643); } else if (luck == 3) { gotoAndStop (7703); } else if (luck == 0) { gotoAndStop (7763); } }
Symbol 1911 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7504); } else if (luck == 2) { gotoAndPlay (7514); } else if (luck == 3) { gotoAndPlay (7524); } else if (luck == 0) { gotoAndPlay (7534); } } }
Symbol 1913 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7504); } else if (luck == 2) { gotoAndPlay (7514); } else if (luck == 3) { gotoAndPlay (7524); } else if (luck == 0) { gotoAndPlay (7534); } } }
Symbol 1914 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7504); } else if (luck == 2) { gotoAndPlay (7514); } else if (luck == 3) { gotoAndPlay (7524); } else if (luck == 0) { gotoAndPlay (7534); } } }
Symbol 1917 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3582); }
Symbol 1918 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3582); }
Symbol 1919 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3582); }
Symbol 1920 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3582); }
Symbol 1921 Button
on (release) { if (luck == 1) { gotoAndStop (7505); } else if (luck == 2) { gotoAndStop (7515); } else if (luck == 3) { gotoAndStop (7525); } else if (luck == 0) { gotoAndStop (7535); } }
Symbol 1924 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (3407); } else if (state == 9) { gotoAndStop (3568); } }
Symbol 1928 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (3407); } else if (state == 9) { gotoAndStop (3567); } }
Symbol 1939 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3595); } else { gotoAndStop (3594); } }
Symbol 1944 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4643); } else { gotoAndStop (3594); } } else { gotoAndStop (3593); } }
Symbol 1950 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5349); } else { gotoAndStop (3594); } } else { gotoAndStop (3593); } }
Symbol 1956 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4996); } else { gotoAndStop (3594); } } else { gotoAndStop (3593); } }
Symbol 1962 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4290); } else { gotoAndStop (3594); } }
Symbol 1975 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3936); } else { gotoAndStop (3594); } }
Symbol 1979 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (2417); } else if (state == 4) { gotoAndStop (2584); } }
Symbol 1981 Button
on (release) { gotoAndStop (3592); }
Symbol 1986 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3855); } else { gotoAndStop (3856); } }
Symbol 1987 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3596); } else if (luck == 1) { gotoAndStop (3597); } else if (luck == 2) { gotoAndStop (3598); } else if (luck == 3) { gotoAndStop (3599); } else if (luck == 4) { gotoAndStop (3600); } else if (luck == 5) { gotoAndStop (3601); } else if (luck == 6) { gotoAndStop (3602); } else if (luck == 7) { gotoAndStop (3603); } else if (state2 >= 2) { gotoAndStop (3604); } else { gotoAndStop (3603); } } else { gotoAndStop (3621); } }
Symbol 1988 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3644); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3620); } } else { gotoAndStop (3621); } }
Symbol 1989 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3610); } else { gotoAndStop (3612); } }
Symbol 1993 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (3613); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3620); } } else { gotoAndStop (3621); } }
Symbol 1997 Button
on (release, keyPress "u") { gotoAndStop (3607); }
Symbol 2004 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3595); }
Symbol 2011 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3595); }
Symbol 2015 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3595); }
Symbol 2019 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3595); }
Symbol 2029 Button
on (release) { stopAllSounds(); gotoAndStop (3606); }
Symbol 2030 Button
on (release) { stopAllSounds(); gotoAndStop (3605); }
Symbol 2034 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (3595); }
Symbol 2035 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3605); }
Symbol 2039 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3595); }
Symbol 2044 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3608); } else { gotoAndStop (3609); } } else { gotoAndStop (3612); } }
Symbol 2045 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3608); } else { gotoAndStop (3609); } } else { gotoAndStop (3612); } }
Symbol 2046 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3608); } else { gotoAndStop (3609); } } else { gotoAndStop (3612); } }
Symbol 2048 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3595); }
Symbol 2050 Button
on (release) { gotoAndStop (3595); }
Symbol 2054 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3889); } else { gotoAndStop (3612); } }
Symbol 2055 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3914); } else { gotoAndStop (3612); } }
Symbol 2056 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3864); } else { gotoAndStop (3612); } }
Symbol 2059 Button
on (release) { countt = 1; gotoAndStop (3595); }
Symbol 2066 Button
on (release) { stopAllSounds(); gotoAndStop (3794); }
Symbol 2068 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3595); }
Symbol 2070 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (3857); } }
Symbol 2073 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (3857); } }
Symbol 2076 Button
on (release) { gotoAndStop (457); }
Symbol 2078 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4196); } else { gotoAndStop (4197); } }
Symbol 2079 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3937); } else if (luck == 1) { gotoAndStop (3938); } else if (luck == 2) { gotoAndStop (3939); } else if (luck == 3) { gotoAndStop (3940); } else if (luck == 4) { gotoAndStop (3941); } else if (luck == 5) { gotoAndStop (3942); } else if (luck == 6) { gotoAndStop (3943); } else if (luck == 7) { gotoAndStop (3944); } else if (state2 >= 2) { gotoAndStop (3945); } else { gotoAndStop (3944); } } else { gotoAndStop (3962); } }
Symbol 2080 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3985); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3961); } } else { gotoAndStop (3962); } }
Symbol 2081 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3951); } else { gotoAndStop (3953); } }
Symbol 2082 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (3954); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3961); } } else { gotoAndStop (3962); } }
Symbol 2083 Button
on (release, keyPress "u") { gotoAndStop (3948); }
Symbol 2085 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3936); }
Symbol 2088 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3936); }
Symbol 2090 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3936); }
Symbol 2092 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3936); }
Symbol 2096 Button
on (release) { stopAllSounds(); gotoAndStop (3947); }
Symbol 2097 Button
on (release) { stopAllSounds(); gotoAndStop (3946); }
Symbol 2099 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3936); }
Symbol 2100 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3946); }
Symbol 2102 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3936); }
Symbol 2106 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3949); } else { gotoAndStop (3950); } } else { gotoAndStop (3953); } }
Symbol 2107 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3949); } else { gotoAndStop (3950); } } else { gotoAndStop (3953); } }
Symbol 2108 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3949); } else { gotoAndStop (3950); } } else { gotoAndStop (3953); } }
Symbol 2109 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3936); }
Symbol 2110 Button
on (release) { gotoAndStop (3936); }
Symbol 2114 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4230); } else { gotoAndStop (3953); } }
Symbol 2115 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4255); } else { gotoAndStop (3953); } }
Symbol 2116 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4205); } else { gotoAndStop (3953); } }
Symbol 2117 Button
on (release) { countt = 1; gotoAndStop (3936); }
Symbol 2118 Button
on (release) { stopAllSounds(); gotoAndStop (4135); }
Symbol 2119 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3936); }
Symbol 2121 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (4198); } }
Symbol 2122 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4198); } }
Symbol 2126 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4550); } else { gotoAndStop (4551); } }
Symbol 2127 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4291); } else if (luck == 1) { gotoAndStop (4292); } else if (luck == 2) { gotoAndStop (4293); } else if (luck == 3) { gotoAndStop (4294); } else if (luck == 4) { gotoAndStop (4295); } else if (luck == 5) { gotoAndStop (4296); } else if (luck == 6) { gotoAndStop (4297); } else if (luck == 7) { gotoAndStop (4298); } else if (state2 >= 2) { gotoAndStop (4299); } else { gotoAndStop (4298); } } else { gotoAndStop (4316); } }
Symbol 2128 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4339); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4315); } } else { gotoAndStop (4316); } }
Symbol 2129 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4305); } else { gotoAndStop (4307); } }
Symbol 2130 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (4308); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4315); } } else { gotoAndStop (4316); } }
Symbol 2131 Button
on (release, keyPress "u") { gotoAndStop (4302); }
Symbol 2133 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4290); }
Symbol 2136 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4290); }
Symbol 2138 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4290); }
Symbol 2140 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4290); }
Symbol 2144 Button
on (release) { stopAllSounds(); gotoAndStop (4301); }
Symbol 2145 Button
on (release) { stopAllSounds(); gotoAndStop (4300); }
Symbol 2147 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4290); }
Symbol 2148 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4300); }
Symbol 2150 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4290); }
Symbol 2154 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4303); } else { gotoAndStop (4304); } } else { gotoAndStop (4307); } }
Symbol 2155 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4303); } else { gotoAndStop (4304); } } else { gotoAndStop (4307); } }
Symbol 2156 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4303); } else { gotoAndStop (4304); } } else { gotoAndStop (4307); } }
Symbol 2157 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4290); }
Symbol 2158 Button
on (release) { gotoAndStop (4290); }
Symbol 2162 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4584); } else { gotoAndStop (4307); } }
Symbol 2163 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4609); } else { gotoAndStop (4307); } }
Symbol 2164 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4559); } else { gotoAndStop (4307); } }
Symbol 2165 Button
on (release) { countt = 1; gotoAndStop (4290); }
Symbol 2166 Button
on (release) { stopAllSounds(); gotoAndStop (4489); }
Symbol 2167 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4290); }
Symbol 2169 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (4552); } }
Symbol 2170 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4552); } }
Symbol 2173 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4903); } else { gotoAndStop (4904); } }
Symbol 2174 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4644); } else if (luck == 1) { gotoAndStop (4645); } else if (luck == 2) { gotoAndStop (4646); } else if (luck == 3) { gotoAndStop (4647); } else if (luck == 4) { gotoAndStop (4648); } else if (luck == 5) { gotoAndStop (4649); } else if (luck == 6) { gotoAndStop (4650); } else if (luck == 7) { gotoAndStop (4651); } else if (state2 >= 2) { gotoAndStop (4652); } else { gotoAndStop (4651); } } else { gotoAndStop (4669); } }
Symbol 2175 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4692); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4668); } } else { gotoAndStop (4669); } }
Symbol 2176 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4658); } else { gotoAndStop (4660); } }
Symbol 2177 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (4661); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4668); } } else { gotoAndStop (4669); } }
Symbol 2178 Button
on (release, keyPress "u") { gotoAndStop (4655); }
Symbol 2182 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4643); }
Symbol 2186 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4643); }
Symbol 2195 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4643); }
Symbol 2202 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4643); }
Symbol 2207 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4643); }
Symbol 2208 Button
on (release) { stopAllSounds(); gotoAndStop (4654); }
Symbol 2209 Button
on (release) { stopAllSounds(); gotoAndStop (4653); }
Symbol 2211 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4643); }
Symbol 2212 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4653); }
Symbol 2214 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4643); }
Symbol 2218 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4656); } else { gotoAndStop (4657); } } else { gotoAndStop (4660); } }
Symbol 2219 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4656); } else { gotoAndStop (4657); } } else { gotoAndStop (4660); } }
Symbol 2220 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4656); } else { gotoAndStop (4657); } } else { gotoAndStop (4660); } }
Symbol 2221 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4643); }
Symbol 2222 Button
on (release) { gotoAndStop (4643); }
Symbol 2226 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4937); } else { gotoAndStop (4660); } }
Symbol 2227 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4962); } else { gotoAndStop (4660); } }
Symbol 2228 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (4912); } else { gotoAndStop (4660); } }
Symbol 2229 Button
on (release) { countt = 1; gotoAndStop (4643); }
Symbol 2231 Button
on (release) { stopAllSounds(); gotoAndStop (4842); }
Symbol 2233 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4643); }
Symbol 2235 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (4905); } }
Symbol 2236 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4905); } }
Symbol 2239 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5256); } else { gotoAndStop (5257); } }
Symbol 2240 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4997); } else if (luck == 1) { gotoAndStop (4998); } else if (luck == 2) { gotoAndStop (4999); } else if (luck == 3) { gotoAndStop (5000); } else if (luck == 4) { gotoAndStop (5001); } else if (luck == 5) { gotoAndStop (5002); } else if (luck == 6) { gotoAndStop (5003); } else if (luck == 7) { gotoAndStop (5004); } else if (state2 >= 2) { gotoAndStop (5005); } else { gotoAndStop (5004); } } else { gotoAndStop (5022); } }
Symbol 2241 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5045); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5021); } } else { gotoAndStop (5022); } }
Symbol 2242 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5011); } else { gotoAndStop (5013); } }
Symbol 2243 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (5014); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5021); } } else { gotoAndStop (5022); } }
Symbol 2244 Button
on (release, keyPress "u") { gotoAndStop (5008); }
Symbol 2246 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4996); }
Symbol 2248 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4996); }
Symbol 2252 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4996); }
Symbol 2255 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4996); }
Symbol 2257 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4996); }
Symbol 2258 Button
on (release) { stopAllSounds(); gotoAndStop (5007); }
Symbol 2259 Button
on (release) { stopAllSounds(); gotoAndStop (5006); }
Symbol 2261 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4996); }
Symbol 2262 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5006); }
Symbol 2264 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4996); }
Symbol 2268 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5009); } else { gotoAndStop (5010); } } else { gotoAndStop (5013); } }
Symbol 2269 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5009); } else { gotoAndStop (5010); } } else { gotoAndStop (5013); } }
Symbol 2270 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5009); } else { gotoAndStop (5010); } } else { gotoAndStop (5013); } }
Symbol 2271 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4996); }
Symbol 2272 Button
on (release) { gotoAndStop (4996); }
Symbol 2276 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5290); } else { gotoAndStop (5013); } }
Symbol 2277 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5315); } else { gotoAndStop (5013); } }
Symbol 2278 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5265); } else { gotoAndStop (5013); } }
Symbol 2279 Button
on (release) { countt = 1; gotoAndStop (4996); }
Symbol 2280 Button
on (release) { stopAllSounds(); gotoAndStop (5195); }
Symbol 2281 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4996); }
Symbol 2283 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (5258); } }
Symbol 2284 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5258); } }
Symbol 2288 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5609); } else { gotoAndStop (5610); } }
Symbol 2289 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5350); } else if (luck == 1) { gotoAndStop (5351); } else if (luck == 2) { gotoAndStop (5352); } else if (luck == 3) { gotoAndStop (5353); } else if (luck == 4) { gotoAndStop (5354); } else if (luck == 5) { gotoAndStop (5355); } else if (luck == 6) { gotoAndStop (5356); } else if (luck == 7) { gotoAndStop (5357); } else if (state2 >= 2) { gotoAndStop (5358); } else { gotoAndStop (5357); } } else { gotoAndStop (5375); } }
Symbol 2290 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5398); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5374); } } else { gotoAndStop (5375); } }
Symbol 2291 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5364); } else { gotoAndStop (5366); } }
Symbol 2292 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5367); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5374); } } else { gotoAndStop (5375); } }
Symbol 2293 Button
on (release, keyPress "u") { gotoAndStop (5361); }
Symbol 2295 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5349); }
Symbol 2297 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5349); }
Symbol 2302 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5349); }
Symbol 2305 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5349); }
Symbol 2307 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5349); }
Symbol 2308 Button
on (release) { stopAllSounds(); gotoAndStop (5360); }
Symbol 2309 Button
on (release) { stopAllSounds(); gotoAndStop (5359); }
Symbol 2311 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5349); }
Symbol 2312 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5359); }
Symbol 2314 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5349); }
Symbol 2318 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5362); } else { gotoAndStop (5363); } } else { gotoAndStop (5366); } }
Symbol 2319 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5362); } else { gotoAndStop (5363); } } else { gotoAndStop (5366); } }
Symbol 2320 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5362); } else { gotoAndStop (5363); } } else { gotoAndStop (5366); } }
Symbol 2321 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5349); }
Symbol 2322 Button
on (release) { gotoAndStop (5349); }
Symbol 2326 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5643); } else { gotoAndStop (5366); } }
Symbol 2327 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5668); } else { gotoAndStop (5366); } }
Symbol 2328 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5618); } else { gotoAndStop (5366); } }
Symbol 2329 Button
on (release) { countt = 1; gotoAndStop (5349); }
Symbol 2330 Button
on (release) { stopAllSounds(); gotoAndStop (5548); }
Symbol 2331 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5349); }
Symbol 2333 Button
on (release) { pic1 = 1; gotoAndStop (5611); }
Symbol 2334 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5611); } }
Symbol 2336 Button
on (release) { mind = 1; gotoAndStop (771); }
Symbol 2339 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3595); } else { gotoAndStop (5704); } }
Symbol 2340 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6411); } else { gotoAndStop (5704); } } else { gotoAndStop (5703); } }
Symbol 2341 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5349); } else { gotoAndStop (5704); } } else { gotoAndStop (5703); } }
Symbol 2342 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6764); } else { gotoAndStop (5704); } } else { gotoAndStop (5703); } }
Symbol 2343 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6058); } else { gotoAndStop (5704); } }
Symbol 2346 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (3068); } else if (state2 == 4) { gotoAndStop (3235); } }
Symbol 2347 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5705); } else { gotoAndStop (5704); } }
Symbol 2349 Button
on (release) { gotoAndStop (5702); }
Symbol 2350 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5965); } else { gotoAndStop (5966); } }
Symbol 2351 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5706); } else if (luck == 1) { gotoAndStop (5707); } else if (luck == 2) { gotoAndStop (5708); } else if (luck == 3) { gotoAndStop (5709); } else if (luck == 4) { gotoAndStop (5710); } else if (luck == 5) { gotoAndStop (5711); } else if (luck == 6) { gotoAndStop (5712); } else if (luck == 7) { gotoAndStop (5713); } else if (state >= 2) { gotoAndStop (5714); } else { gotoAndStop (5713); } } else { gotoAndStop (5731); } }
Symbol 2352 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5754); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5730); } } else { gotoAndStop (5731); } }
Symbol 2353 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5720); } else { gotoAndStop (5722); } }
Symbol 2354 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5723); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5730); } } else { gotoAndStop (5731); } }
Symbol 2355 Button
on (release, keyPress "u") { gotoAndStop (5717); }
Symbol 2358 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5705); }
Symbol 2361 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5705); }
Symbol 2364 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5705); }
Symbol 2367 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5705); }
Symbol 2372 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5705); }
Symbol 2376 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5705); }
Symbol 2379 Button
on (release) { stopAllSounds(); gotoAndStop (5716); }
Symbol 2380 Button
on (release) { stopAllSounds(); gotoAndStop (5715); }
Symbol 2382 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5705); }
Symbol 2383 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5715); }
Symbol 2387 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5705); }
Symbol 2391 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5718); } else { gotoAndStop (5719); } } else { gotoAndStop (5722); } }
Symbol 2392 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5718); } else { gotoAndStop (5719); } } else { gotoAndStop (5722); } }
Symbol 2393 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5718); } else { gotoAndStop (5719); } } else { gotoAndStop (5722); } }
Symbol 2395 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5705); }
Symbol 2397 Button
on (release) { gotoAndStop (5705); }
Symbol 2401 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5999); } else { gotoAndStop (5722); } }
Symbol 2402 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (6024); } else { gotoAndStop (5722); } }
Symbol 2403 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (5974); } else { gotoAndStop (5722); } }
Symbol 2406 Button
on (release) { countt = 1; gotoAndStop (5705); }
Symbol 2413 Button
on (release) { stopAllSounds(); gotoAndStop (5904); }
Symbol 2415 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5705); }
Symbol 2416 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (5967); } }
Symbol 2419 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5967); } }
Symbol 2422 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6318); } else { gotoAndStop (6319); } }
Symbol 2423 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6059); } else if (luck == 1) { gotoAndStop (6060); } else if (luck == 2) { gotoAndStop (6061); } else if (luck == 3) { gotoAndStop (6062); } else if (luck == 4) { gotoAndStop (6063); } else if (luck == 5) { gotoAndStop (6064); } else if (luck == 6) { gotoAndStop (6065); } else if (luck == 7) { gotoAndStop (6066); } else if (state >= 2) { gotoAndStop (6067); } else { gotoAndStop (6066); } } else { gotoAndStop (6084); } }
Symbol 2424 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6107); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6083); } } else { gotoAndStop (6084); } }
Symbol 2425 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6073); } else { gotoAndStop (6075); } }
Symbol 2426 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6076); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6083); } } else { gotoAndStop (6084); } }
Symbol 2427 Button
on (release, keyPress "u") { gotoAndStop (6070); }
Symbol 2429 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6058); }
Symbol 2431 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6058); }
Symbol 2433 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6058); }
Symbol 2435 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6058); }
Symbol 2438 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6058); }
Symbol 2440 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6058); }
Symbol 2442 Button
on (release) { stopAllSounds(); gotoAndStop (6069); }
Symbol 2443 Button
on (release) { stopAllSounds(); gotoAndStop (6068); }
Symbol 2445 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6058); }
Symbol 2446 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6068); }
Symbol 2447 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6058); }
Symbol 2451 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6071); } else { gotoAndStop (6072); } } else { gotoAndStop (6075); } }
Symbol 2452 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6071); } else { gotoAndStop (6072); } } else { gotoAndStop (6075); } }
Symbol 2453 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6071); } else { gotoAndStop (6072); } } else { gotoAndStop (6075); } }
Symbol 2454 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6058); }
Symbol 2455 Button
on (release) { gotoAndStop (6058); }
Symbol 2459 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6352); } else { gotoAndStop (6075); } }
Symbol 2460 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6377); } else { gotoAndStop (6075); } }
Symbol 2461 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6327); } else { gotoAndStop (6075); } }
Symbol 2462 Button
on (release) { countt = 1; gotoAndStop (6058); }
Symbol 2463 Button
on (release) { stopAllSounds(); gotoAndStop (6257); }
Symbol 2464 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6058); }
Symbol 2465 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6320); } }
Symbol 2466 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6320); } }
Symbol 2468 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6671); } else { gotoAndStop (6672); } }
Symbol 2469 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6412); } else if (luck == 1) { gotoAndStop (6413); } else if (luck == 2) { gotoAndStop (6414); } else if (luck == 3) { gotoAndStop (6415); } else if (luck == 4) { gotoAndStop (6416); } else if (luck == 5) { gotoAndStop (6417); } else if (luck == 6) { gotoAndStop (6418); } else if (luck == 7) { gotoAndStop (6419); } else if (state >= 2) { gotoAndStop (6420); } else { gotoAndStop (6419); } } else { gotoAndStop (6437); } }
Symbol 2470 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6460); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6436); } } else { gotoAndStop (6437); } }
Symbol 2471 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6426); } else { gotoAndStop (6428); } }
Symbol 2472 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6429); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6436); } } else { gotoAndStop (6437); } }
Symbol 2473 Button
on (release, keyPress "u") { gotoAndStop (6423); }
Symbol 2475 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6411); }
Symbol 2478 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6411); }
Symbol 2482 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6411); }
Symbol 2486 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6411); }
Symbol 2490 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6411); }
Symbol 2500 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6411); }
Symbol 2502 Button
on (release) { stopAllSounds(); gotoAndStop (6422); }
Symbol 2503 Button
on (release) { stopAllSounds(); gotoAndStop (6421); }
Symbol 2505 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6411); }
Symbol 2506 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6421); }
Symbol 2507 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6411); }
Symbol 2511 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6424); } else { gotoAndStop (6425); } } else { gotoAndStop (6428); } }
Symbol 2512 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6424); } else { gotoAndStop (6425); } } else { gotoAndStop (6428); } }
Symbol 2513 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6424); } else { gotoAndStop (6425); } } else { gotoAndStop (6428); } }
Symbol 2514 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6411); }
Symbol 2515 Button
on (release) { gotoAndStop (6411); }
Symbol 2519 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (6705); } else { gotoAndStop (6428); } }
Symbol 2520 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6730); } else { gotoAndStop (6428); } }
Symbol 2521 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (6680); } else { gotoAndStop (6428); } }
Symbol 2522 Button
on (release) { countt = 1; gotoAndStop (6411); }
Symbol 2523 Button
on (release) { stopAllSounds(); gotoAndStop (6610); }
Symbol 2524 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6411); }
Symbol 2525 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6673); } }
Symbol 2526 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6673); } }
Symbol 2530 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7024); } else { gotoAndStop (7025); } }
Symbol 2531 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6765); } else if (luck == 1) { gotoAndStop (6766); } else if (luck == 2) { gotoAndStop (6767); } else if (luck == 3) { gotoAndStop (6768); } else if (luck == 4) { gotoAndStop (6769); } else if (luck == 5) { gotoAndStop (6770); } else if (luck == 6) { gotoAndStop (6771); } else if (luck == 7) { gotoAndStop (6772); } else if (state >= 2) { gotoAndStop (6773); } else { gotoAndStop (6772); } } else { gotoAndStop (6790); } }
Symbol 2532 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6813); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6789); } } else { gotoAndStop (6790); } }
Symbol 2533 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6779); } else { gotoAndStop (6781); } }
Symbol 2534 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6782); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6789); } } else { gotoAndStop (6790); } }
Symbol 2535 Button
on (release, keyPress "u") { gotoAndStop (6776); }
Symbol 2537 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6764); }
Symbol 2539 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6764); }
Symbol 2541 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6764); }
Symbol 2543 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6764); }
Symbol 2545 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6764); }
Symbol 2549 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6764); }
Symbol 2550 Button
on (release) { stopAllSounds(); gotoAndStop (6775); }
Symbol 2551 Button
on (release) { stopAllSounds(); gotoAndStop (6774); }
Symbol 2553 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6764); }
Symbol 2554 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6774); }
Symbol 2555 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6764); }
Symbol 2559 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6777); } else { gotoAndStop (6778); } } else { gotoAndStop (6781); } }
Symbol 2560 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6777); } else { gotoAndStop (6778); } } else { gotoAndStop (6781); } }
Symbol 2561 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6777); } else { gotoAndStop (6778); } } else { gotoAndStop (6781); } }
Symbol 2562 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6764); }
Symbol 2563 Button
on (release) { gotoAndStop (6764); }
Symbol 2567 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (7058); } else { gotoAndStop (6781); } }
Symbol 2568 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (7083); } else { gotoAndStop (6781); } }
Symbol 2569 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (7033); } else { gotoAndStop (6781); } }
Symbol 2570 Button
on (release) { countt = 1; gotoAndStop (6764); }
Symbol 2571 Button
on (release) { stopAllSounds(); gotoAndStop (6963); }
Symbol 2572 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6764); }
Symbol 2573 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (7026); } }
Symbol 2574 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (7026); } }
Symbol 2577 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (7378); }
Symbol 2578 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (7118); } else if (luck == 1) { gotoAndStop (7119); } else if (luck == 2) { gotoAndStop (7120); } else if (luck == 3) { gotoAndStop (7121); } else if (luck == 4) { gotoAndStop (7122); } else if (luck == 5) { gotoAndStop (7123); } else if (luck == 6) { gotoAndStop (7124); } else { gotoAndStop (7126); } } else if (count == 7) { gotoAndStop (7125); } else { gotoAndStop (7143); } }
Symbol 2579 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7166); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7142); } } else { gotoAndStop (7143); } }
Symbol 2580 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7132); } else { gotoAndStop (7134); } }
Symbol 2581 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (7135); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7142); } } else { gotoAndStop (7143); } }
Symbol 2582 Button
on (release, keyPress "u") { gotoAndStop (7129); }
Symbol 2584 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7117); }
Symbol 2586 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7117); }
Symbol 2590 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7117); }
Symbol 2593 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7117); }
Symbol 2595 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7117); }
Symbol 2597 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7117); }
Symbol 2601 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7130); } else { gotoAndStop (7131); } } else { gotoAndStop (7134); } }
Symbol 2602 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7130); } else { gotoAndStop (7131); } } else { gotoAndStop (7134); } }
Symbol 2603 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7130); } else { gotoAndStop (7131); } } else { gotoAndStop (7134); } }
Symbol 2604 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7117); }
Symbol 2605 Button
on (release) { gotoAndStop (7117); }
Symbol 2609 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (7411); } else { gotoAndStop (7134); } }
Symbol 2610 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (7436); } else { gotoAndStop (7134); } }
Symbol 2611 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (7386); } else { gotoAndStop (7134); } }
Symbol 2612 Button
on (release) { countt = 1; gotoAndStop (7117); }
Symbol 2613 Button
on (release) { stopAllSounds(); gotoAndStop (7316); }
Symbol 2615 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (7905); }
Symbol 2618 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2621 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2624 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2626 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2628 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2630 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2633 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2635 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2638 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2641 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2644 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2646 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2649 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2652 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2655 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2658 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2661 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2664 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2667 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2670 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2673 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2675 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2678 Button
on (release, keyPress "x") { gotoAndStop (3570); }
Symbol 2679 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (3590); } else if (count == 0) { gotoAndStop (3591); } }
Symbol 2682 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2683 Button
on (release, keyPress "x") { gotoAndStop (3407); }
Symbol 2684 Button
on (release, keyPress "b") { gotoAndStop (7823); }
Symbol 2686 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (7835); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (7837); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7831); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7833); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7839); } else if ((space == 1) or (space == 3)) { gotoAndStop (7841); } }
Symbol 2687 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (7833); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7839); } else if ((space == 1) or (space == 3)) { gotoAndStop (7841); } }
Symbol 2688 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (7839); } else if ((space == 1) or (space == 3)) { gotoAndStop (7841); } }
Symbol 2689 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (7837); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7831); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7833); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7839); } else if ((space == 1) or (space == 3)) { gotoAndStop (7841); } }
Symbol 2691 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (7831); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7833); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7839); } else if ((space == 1) or (space == 3)) { gotoAndStop (7841); } }
Symbol 2692 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (7841); } }
Symbol 2693 Button
on (release, keyPress "<Space>") { gotoAndStop (7823); }
Symbol 2694 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2695 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2700 Button
on (release, keyPress "<Space>") { gotoAndStop (7853); }
Symbol 2704 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2706 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2708 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2710 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2712 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2714 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2717 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (914); }
Symbol 2730 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2741 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (8005); } else if (3 >= state) { gotoAndStop (7954); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (7964); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (7984); } } else if ((state == 5) and (count != 6)) { gotoAndStop (7994); } else if ((state == 5) and (count == 6)) { gotoAndStop (8004); } }
Symbol 2742 Button
on (release) { prevFrame(); }
Symbol 2745 Button
on (release) { gotoAndStop (8005); }
Symbol 2750 Button
on (release) { gotoAndStop (8014); }
Symbol 2752 Button
on (release) { gotoAndStop (8024); }
Symbol 2754 Button
on (release) { gotoAndStop (8034); }
Symbol 2764 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:1764  Timeline
Symbol 3 FontUsed by:4 5 30 72 102 106 110 121 143 145 146 169 171 177 178 186 206 349 373 375 376 377 378 383 385 386 424 426 427 428 431 433 434 509 592 757
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 TextUses:3Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 ButtonUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 ButtonUses:10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 ButtonUses:13Used by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:18  Timeline
Symbol 18 MovieClipUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 FontUsed by:21 42 47 76 77 78 79 105 119 123 616 856 857 1037 1189 1550 1551 1552 1553 1556 1705 1706 1707 1708
Symbol 21 TextUses:20Used by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 EditableTextUses:22Used by:Timeline
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Symbol 31 SoundUsed by:Timeline
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Symbol 34 ShapeTweeningUsed by:Timeline
Symbol 35 GraphicUsed by:Timeline
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Symbol 38 ShapeTweeningUsed by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 BitmapUsed by:41 589
Symbol 41 GraphicUses:40Used by:Timeline
Symbol 42 TextUses:20Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 TextUses:43Used by:Timeline
Symbol 45 FontUsed by:46
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 TextUses:20Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 FontUsed by:51 55
Symbol 51 TextUses:50Used by:Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:1110 1347  Timeline
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Symbol 56 ButtonUses:54 55 28Used by:Timeline
Symbol 57 ButtonUses:54 55 28Used by:Timeline
Symbol 58 SoundUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:Timeline
Symbol 67 GraphicUsed by:68
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Symbol 1417 GraphicUsed by:1418
Symbol 1418 MovieClipUses:1415 1416 1417Used by:Timeline
Symbol 1419 GraphicUsed by:1421
Symbol 1420 GraphicUsed by:1421
Symbol 1421 MovieClipUses:1419 1420Used by:Timeline
Symbol 1422 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1423 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1424 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1425 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1426 EditableTextUses:114Used by:Timeline
Symbol 1427 EditableTextUses:114Used by:Timeline
Symbol 1428 TextUses:207Used by:Timeline
Symbol 1429 TextUses:207Used by:Timeline
Symbol 1430 TextUses:207Used by:Timeline
Symbol 1431 TextUses:207Used by:Timeline
Symbol 1432 TextUses:207Used by:Timeline
Symbol 1433 TextUses:207Used by:Timeline
Symbol 1434 TextUses:207Used by:Timeline
Symbol 1435 TextUses:207Used by:Timeline
Symbol 1436 TextUses:207Used by:Timeline
Symbol 1437 TextUses:207Used by:Timeline
Symbol 1438 TextUses:207Used by:Timeline
Symbol 1439 TextUses:207Used by:Timeline
Symbol 1440 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1441 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1442 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1443 TextUses:207Used by:Timeline
Symbol 1444 TextUses:207Used by:Timeline
Symbol 1445 TextUses:207Used by:Timeline
Symbol 1446 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1447 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1448 TextUses:207Used by:Timeline
Symbol 1449 TextUses:207Used by:Timeline
Symbol 1450 TextUses:141Used by:Timeline
Symbol 1451 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1452 TextUses:581Used by:Timeline
Symbol 1453 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1454 TextUses:207Used by:Timeline
Symbol 1455 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1456 TextUses:207Used by:Timeline
Symbol 1457 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1458 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1459 EditableTextUses:114Used by:Timeline
Symbol 1460 EditableTextUses:114Used by:Timeline
Symbol 1461 EditableTextUses:114Used by:Timeline
Symbol 1462 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1463 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1464 ButtonUses:32 875 990Used by:Timeline
Symbol 1465 TextUses:207Used by:Timeline
Symbol 1466 TextUses:207Used by:Timeline
Symbol 1467 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1468 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1469 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1470 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1471 EditableTextUses:114Used by:Timeline
Symbol 1472 EditableTextUses:114Used by:Timeline
Symbol 1473 TextUses:207Used by:Timeline
Symbol 1474 TextUses:207Used by:Timeline
Symbol 1475 TextUses:207Used by:Timeline
Symbol 1476 TextUses:207Used by:Timeline
Symbol 1477 TextUses:207Used by:Timeline
Symbol 1478 TextUses:207Used by:Timeline
Symbol 1479 TextUses:207Used by:Timeline
Symbol 1480 EditableTextUses:207Used by:Timeline
Symbol 1481 TextUses:207Used by:Timeline
Symbol 1482 EditableTextUses:207Used by:Timeline
Symbol 1483 TextUses:207Used by:Timeline
Symbol 1484 TextUses:207Used by:Timeline
Symbol 1485 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1486 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1487 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1488 TextUses:207Used by:Timeline
Symbol 1489 TextUses:207Used by:Timeline
Symbol 1490 TextUses:207Used by:Timeline
Symbol 1491 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1492 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1493 TextUses:207Used by:Timeline
Symbol 1494 TextUses:207Used by:Timeline
Symbol 1495 TextUses:207Used by:Timeline
Symbol 1496 TextUses:207Used by:Timeline
Symbol 1497 TextUses:207Used by:Timeline
Symbol 1498 TextUses:207Used by:Timeline
Symbol 1499 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1500 EditableTextUses:114Used by:Timeline
Symbol 1501 EditableTextUses:114Used by:Timeline
Symbol 1502 EditableTextUses:114Used by:Timeline
Symbol 1503 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1504 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1505 ButtonUses:32 875 990Used by:Timeline
Symbol 1506 TextUses:207Used by:Timeline
Symbol 1507 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1508 EditableTextUses:207Used by:Timeline
Symbol 1509 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1510 EditableTextUses:207Used by:Timeline
Symbol 1511 TextUses:207Used by:Timeline
Symbol 1512 TextUses:207Used by:Timeline
Symbol 1513 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1514 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1515 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1516 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1517 EditableTextUses:114Used by:Timeline
Symbol 1518 EditableTextUses:114Used by:Timeline
Symbol 1519 GraphicUsed by:1520 1683 2336 2675
Symbol 1520 ButtonUses:1519Used by:Timeline
Symbol 1521 GraphicUsed by:1522
Symbol 1522 MovieClipUses:1521Used by:Timeline
Symbol 1523 TextUses:207Used by:Timeline
Symbol 1524 TextUses:207Used by:Timeline
Symbol 1525 TextUses:207Used by:Timeline
Symbol 1526 TextUses:207Used by:Timeline
Symbol 1527 TextUses:207Used by:Timeline
Symbol 1528 TextUses:207Used by:Timeline
Symbol 1529 TextUses:207Used by:Timeline
Symbol 1530 TextUses:207Used by:Timeline
Symbol 1531 EditableTextUses:207Used by:Timeline
Symbol 1532 TextUses:207Used by:Timeline
Symbol 1533 TextUses:207Used by:Timeline
Symbol 1534 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1535 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1536 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1537 TextUses:207Used by:Timeline
Symbol 1538 TextUses:207Used by:Timeline
Symbol 1539 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1540 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1541 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1542 TextUses:207Used by:Timeline
Symbol 1543 TextUses:207Used by:Timeline
Symbol 1544 TextUses:207Used by:Timeline
Symbol 1545 TextUses:207Used by:Timeline
Symbol 1546 TextUses:207Used by:Timeline
Symbol 1547 TextUses:207Used by:Timeline
Symbol 1548 TextUses:207Used by:Timeline
Symbol 1549 GraphicUsed by:Timeline
Symbol 1550 TextUses:20Used by:Timeline
Symbol 1551 TextUses:20Used by:Timeline
Symbol 1552 TextUses:20Used by:Timeline
Symbol 1553 TextUses:20Used by:Timeline
Symbol 1554 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1555 TextUses:36Used by:Timeline
Symbol 1556 TextUses:20Used by:Timeline
Symbol 1557 EditableTextUses:36Used by:Timeline
Symbol 1558 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1559 EditableTextUses:114Used by:Timeline
Symbol 1560 EditableTextUses:114Used by:Timeline
Symbol 1561 EditableTextUses:114Used by:Timeline
Symbol 1562 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1563 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1564 ButtonUses:32 875 990Used by:Timeline
Symbol 1565 TextUses:207Used by:Timeline
Symbol 1566 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1567 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1568 EditableTextUses:207Used by:Timeline
Symbol 1569 EditableTextUses:207Used by:Timeline
Symbol 1570 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1571 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1572 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1573 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1574 EditableTextUses:114Used by:Timeline
Symbol 1575 EditableTextUses:114Used by:Timeline
Symbol 1576 TextUses:207Used by:Timeline
Symbol 1577 TextUses:207Used by:Timeline
Symbol 1578 TextUses:207Used by:Timeline
Symbol 1579 TextUses:207Used by:Timeline
Symbol 1580 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1581 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1582 TextUses:207Used by:Timeline
Symbol 1583 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1584 TextUses:207Used by:Timeline
Symbol 1585 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1586 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1587 EditableTextUses:114Used by:Timeline
Symbol 1588 EditableTextUses:114Used by:Timeline
Symbol 1589 EditableTextUses:114Used by:Timeline
Symbol 1590 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1591 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1592 ButtonUses:32 875 990Used by:Timeline
Symbol 1593 TextUses:207Used by:Timeline
Symbol 1594 TextUses:207Used by:Timeline
Symbol 1595 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1596 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1597 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1598 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1599 EditableTextUses:114Used by:Timeline
Symbol 1600 EditableTextUses:114Used by:Timeline
Symbol 1601 TextUses:207Used by:Timeline
Symbol 1602 TextUses:207Used by:Timeline
Symbol 1603 TextUses:207Used by:Timeline
Symbol 1604 TextUses:207Used by:Timeline
Symbol 1605 TextUses:207Used by:Timeline
Symbol 1606 TextUses:207Used by:Timeline
Symbol 1607 TextUses:207Used by:Timeline
Symbol 1608 TextUses:207Used by:Timeline
Symbol 1609 TextUses:207Used by:Timeline
Symbol 1610 TextUses:207Used by:Timeline
Symbol 1611 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1612 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1613 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1614 TextUses:207Used by:Timeline
Symbol 1615 TextUses:207Used by:Timeline
Symbol 1616 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1617 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1618 TextUses:207Used by:Timeline
Symbol 1619 TextUses:207Used by:Timeline
Symbol 1620 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1621 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1622 TextUses:207Used by:Timeline
Symbol 1623 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1624 TextUses:207Used by:Timeline
Symbol 1625 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1626 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1627 EditableTextUses:114Used by:Timeline
Symbol 1628 EditableTextUses:114Used by:Timeline
Symbol 1629 EditableTextUses:114Used by:Timeline
Symbol 1630 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1631 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1632 ButtonUses:32 875 990Used by:Timeline
Symbol 1633 TextUses:207Used by:Timeline
Symbol 1634 TextUses:207Used by:Timeline
Symbol 1635 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1636 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1637 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1638 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1639 EditableTextUses:114Used by:Timeline
Symbol 1640 EditableTextUses:114Used by:Timeline
Symbol 1641 TextUses:207Used by:Timeline
Symbol 1642 TextUses:207Used by:Timeline
Symbol 1643 TextUses:207Used by:Timeline
Symbol 1644 TextUses:207Used by:Timeline
Symbol 1645 TextUses:207Used by:Timeline
Symbol 1646 TextUses:207Used by:Timeline
Symbol 1647 TextUses:207Used by:Timeline
Symbol 1648 EditableTextUses:207Used by:Timeline
Symbol 1649 TextUses:207Used by:Timeline
Symbol 1650 EditableTextUses:207Used by:Timeline
Symbol 1651 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1652 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1653 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1654 TextUses:207Used by:Timeline
Symbol 1655 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1656 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1657 TextUses:207Used by:Timeline
Symbol 1658 TextUses:207Used by:Timeline
Symbol 1659 TextUses:207Used by:Timeline
Symbol 1660 TextUses:207Used by:Timeline
Symbol 1661 TextUses:207Used by:Timeline
Symbol 1662 TextUses:207Used by:Timeline
Symbol 1663 TextUses:207Used by:Timeline
Symbol 1664 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1665 EditableTextUses:114Used by:Timeline
Symbol 1666 EditableTextUses:114Used by:Timeline
Symbol 1667 EditableTextUses:114Used by:Timeline
Symbol 1668 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1669 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1670 ButtonUses:32 875 990Used by:Timeline
Symbol 1671 TextUses:207Used by:Timeline
Symbol 1672 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1673 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1674 EditableTextUses:207Used by:Timeline
Symbol 1675 EditableTextUses:207Used by:Timeline
Symbol 1676 TextUses:207Used by:Timeline
Symbol 1677 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1678 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 1679 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 1680 ButtonUses:32 1132 1133 1134Used by:Timeline
Symbol 1681 EditableTextUses:114Used by:Timeline
Symbol 1682 EditableTextUses:114Used by:Timeline
Symbol 1683 ButtonUses:1519Used by:Timeline
Symbol 1684 TextUses:207Used by:Timeline
Symbol 1685 TextUses:207Used by:Timeline
Symbol 1686 TextUses:207Used by:Timeline
Symbol 1687 TextUses:207Used by:Timeline
Symbol 1688 TextUses:207Used by:Timeline
Symbol 1689 TextUses:207Used by:Timeline
Symbol 1690 TextUses:207Used by:Timeline
Symbol 1691 EditableTextUses:207Used by:Timeline
Symbol 1692 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1693 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1694 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1695 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1696 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1697 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1698 TextUses:207Used by:Timeline
Symbol 1699 TextUses:207Used by:Timeline
Symbol 1700 TextUses:207Used by:Timeline
Symbol 1701 TextUses:207Used by:Timeline
Symbol 1702 TextUses:207Used by:Timeline
Symbol 1703 TextUses:207Used by:Timeline
Symbol 1704 TextUses:207Used by:Timeline
Symbol 1705 TextUses:20Used by:Timeline
Symbol 1706 TextUses:20Used by:Timeline
Symbol 1707 TextUses:20Used by:Timeline
Symbol 1708 TextUses:20Used by:Timeline
Symbol 1709 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1710 TextUses:36Used by:Timeline
Symbol 1711 EditableTextUses:36Used by:Timeline
Symbol 1712 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1713 EditableTextUses:114Used by:Timeline
Symbol 1714 EditableTextUses:114Used by:Timeline
Symbol 1715 EditableTextUses:114Used by:Timeline
Symbol 1716 ButtonUses:32 33 1403 1404 990Used by:Timeline
Symbol 1717 ButtonUses:32 874 1406 1407 990Used by:Timeline
Symbol 1718 ButtonUses:32 875 990Used by:Timeline
Symbol 1719 TextUses:207Used by:Timeline
Symbol 1720 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1721 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1722 EditableTextUses:207Used by:Timeline
Symbol 1723 EditableTextUses:207Used by:Timeline
Symbol 1724 TextUses:207Used by:Timeline
Symbol 1725 EditableTextUses:114Used by:Timeline
Symbol 1726 EditableTextUses:114Used by:Timeline
Symbol 1727 TextUses:207Used by:Timeline
Symbol 1728 EditableTextUses:114Used by:Timeline
Symbol 1729 EditableTextUses:114Used by:Timeline
Symbol 1730 TextUses:207Used by:Timeline
Symbol 1731 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1732 TextUses:207Used by:Timeline
Symbol 1733 EditableTextUses:114Used by:Timeline
Symbol 1734 EditableTextUses:114Used by:Timeline
Symbol 1735 TextUses:207Used by:Timeline
Symbol 1736 GraphicUsed by:Timeline
Symbol 1737 GraphicUsed by:1764  Timeline
Symbol 1738 GraphicUsed by:1739
Symbol 1739 MovieClipUses:1738Used by:Timeline
Symbol 1740 ButtonUses:32 1140 1142 1143Used by:Timeline
Symbol 1741 TextUses:80Used by:1744 1988 2080 2128 2175 2241 2290 2352 2424 2470 2532 2579
Symbol 1742 GraphicUsed by:1744 1988 2080 2128 2175 2241 2290 2352 2424 2470 2532 2579
Symbol 1743 TextUses:80Used by:1744 1988 2080 2128 2175 2241 2290 2352 2424 2470 2532 2579
Symbol 1744 ButtonUses:32 1741 1742 1743 550Used by:Timeline
Symbol 1745 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1746 TextUses:80Used by:1749
Symbol 1747 GraphicUsed by:1749
Symbol 1748 TextUses:80Used by:1749
Symbol 1749 ButtonUses:32 1746 1747 1748 929 550Used by:Timeline
Symbol 1750 ButtonUses:32 903 904 905 550Used by:Timeline
Symbol 1751 TextUses:80Used by:Timeline
Symbol 1752 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1753 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1754 TextUses:207Used by:Timeline
Symbol 1755 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1756 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1757 TextUses:207Used by:Timeline
Symbol 1758 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1759 TextUses:590 581Used by:Timeline
Symbol 1760 TextUses:207Used by:Timeline
Symbol 1761 GraphicUsed by:1764 2065
Symbol 1762 GraphicUsed by:1764 2065
Symbol 1763 GraphicUsed by:1764 2065 2412
Symbol 1764 MovieClipUses:1761 1762 1763 2 1737Used by:Timeline
Symbol 1765 GraphicUsed by:1766
Symbol 1766 MovieClipUses:1765Used by:Timeline
Symbol 1767 TextUses:207Used by:Timeline
Symbol 1768 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1769 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1770 TextUses:207Used by:Timeline
Symbol 1771 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1772 TextUses:207Used by:Timeline
Symbol 1773 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1774 TextUses:207Used by:Timeline
Symbol 1775 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1776 TextUses:207Used by:Timeline
Symbol 1777 GraphicUsed by:1778 1918
Symbol 1778 ButtonUses:1777Used by:1779 1811 1836
Symbol 1779 MovieClipUses:1778Used by:1811 1836  Timeline
Symbol 1780 GraphicUsed by:1781
Symbol 1781 ButtonUses:1780Used by:1782
Symbol 1782 MovieClipUses:1781Used by:1811  Timeline
Symbol 1783 GraphicUsed by:1784
Symbol 1784 ButtonUses:1783Used by:1785 1811
Symbol 1785 MovieClipUses:1784Used by:1811  Timeline
Symbol 1786 GraphicUsed by:1787
Symbol 1787 ButtonUses:1786Used by:1788 1811
Symbol 1788 MovieClipUses:1787Used by:1811  Timeline
Symbol 1789 GraphicUsed by:1791
Symbol 1790 GraphicUsed by:1791
Symbol 1791 ButtonUses:1789 1790Used by:1792
Symbol 1792 MovieClipUses:1791Used by:1811  Timeline
Symbol 1793 GraphicUsed by:1794 1883
Symbol 1794 ButtonUses:1793Used by:1795 1811 1852
Symbol 1795 MovieClipUses:1794Used by:1811 1852  Timeline
Symbol 1796 GraphicUsed by:1797 1899
Symbol 1797 ButtonUses:1796Used by:1798 1811
Symbol 1798 MovieClipUses:1797Used by:1811  Timeline
Symbol 1799 GraphicUsed by:1800
Symbol 1800 ButtonUses:1799Used by:1801 1811
Symbol 1801 MovieClipUses:1800Used by:1811 1852  Timeline
Symbol 1802 GraphicUsed by:1803
Symbol 1803 ButtonUses:1802Used by:1804 1811
Symbol 1804 MovieClipUses:1803Used by:1811  Timeline
Symbol 1805 GraphicUsed by:1806
Symbol 1806 ButtonUses:1805Used by:1807
Symbol 1807 MovieClipUses:1806Used by:1811 1836 1868  Timeline
Symbol 1808 GraphicUsed by:1809
Symbol 1809 ButtonUses:1808Used by:1810
Symbol 1810 MovieClipUses:1809Used by:1811  Timeline
Symbol 1811 ButtonUses:54 1093 1094 1779 1782 1785 1788 1792 1795 1798 1801 1804 1807 1810 1778 1784 1787 1794 1797 1800 1803 550Used by:Timeline
Symbol 1812 GraphicUsed by:1813 1895
Symbol 1813 ButtonUses:1812Used by:1814 1836
Symbol 1814 MovieClipUses:1813Used by:1836  Timeline
Symbol 1815 GraphicUsed by:1816 1919
Symbol 1816 ButtonUses:1815Used by:1817 1836
Symbol 1817 MovieClipUses:1816Used by:1836  Timeline
Symbol 1818 GraphicUsed by:1819
Symbol 1819 ButtonUses:1818Used by:1820
Symbol 1820 MovieClipUses:1819Used by:1836  Timeline
Symbol 1821 GraphicUsed by:1822
Symbol 1822 ButtonUses:1821Used by:1823
Symbol 1823 MovieClipUses:1822Used by:1836  Timeline
Symbol 1824 GraphicUsed by:1825
Symbol 1825 ButtonUses:1824Used by:1826 1836
Symbol 1826 MovieClipUses:1825Used by:1836  Timeline
Symbol 1827 GraphicUsed by:1828
Symbol 1828 ButtonUses:1827Used by:1829 1836
Symbol 1829 MovieClipUses:1828Used by:1836  Timeline
Symbol 1830 GraphicUsed by:1831
Symbol 1831 ButtonUses:1830Used by:1832
Symbol 1832 MovieClipUses:1831Used by:1836  Timeline
Symbol 1833 GraphicUsed by:1834
Symbol 1834 ButtonUses:1833Used by:1835 1836
Symbol 1835 MovieClipUses:1834Used by:1836  Timeline
Symbol 1836 ButtonUses:54 1093 1094 1814 1817 1820 1823 1826 1829 1779 1832 1835 1807 1813 1816 1825 1828 1778 1834 550Used by:Timeline
Symbol 1837 GraphicUsed by:1838
Symbol 1838 ButtonUses:1837Used by:1839 1852
Symbol 1839 MovieClipUses:1838Used by:1852  Timeline
Symbol 1840 GraphicUsed by:1841 1898
Symbol 1841 ButtonUses:1840Used by:1842 1852
Symbol 1842 MovieClipUses:1841Used by:1852  Timeline
Symbol 1843 GraphicUsed by:1844
Symbol 1844 ButtonUses:1843Used by:1845 1852
Symbol 1845 MovieClipUses:1844Used by:1852  Timeline
Symbol 1846 GraphicUsed by:1847
Symbol 1847 ButtonUses:1846Used by:1848 1852
Symbol 1848 MovieClipUses:1847Used by:1852  Timeline
Symbol 1849 GraphicUsed by:1850
Symbol 1850 ButtonUses:1849Used by:1851 1852
Symbol 1851 MovieClipUses:1850Used by:1852  Timeline
Symbol 1852 ButtonUses:54 1093 1094 1839 1842 1845 1848 1801 1851 1795 1838 1841 1844 1847 1794 1850 550Used by:Timeline
Symbol 1853 GraphicUsed by:1854
Symbol 1854 ButtonUses:1853Used by:1855 1868
Symbol 1855 MovieClipUses:1854Used by:1868  Timeline
Symbol 1856 GraphicUsed by:1857 1920
Symbol 1857 ButtonUses:1856Used by:1858 1868
Symbol 1858 MovieClipUses:1857Used by:1868  Timeline
Symbol 1859 GraphicUsed by:1860
Symbol 1860 ButtonUses:1859Used by:1861
Symbol 1861 MovieClipUses:1860Used by:1868  Timeline
Symbol 1862 GraphicUsed by:1863
Symbol 1863 ButtonUses:1862Used by:1864
Symbol 1864 MovieClipUses:1863Used by:1868  Timeline
Symbol 1865 GraphicUsed by:1866
Symbol 1866 ButtonUses:1865Used by:1867 1868
Symbol 1867 MovieClipUses:1866Used by:1868  Timeline
Symbol 1868 ButtonUses:54 1093 1094 1855 1858 1861 1807 1864 1867 1854 1857 1866 550Used by:Timeline
Symbol 1869 ButtonUses:54 1093 1094 1097 1096 550Used by:Timeline
Symbol 1870 TextUses:207Used by:Timeline
Symbol 1871 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 1872 TextUses:207Used by:Timeline
Symbol 1873 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1874 TextUses:207Used by:Timeline
Symbol 1875 EditableTextUses:141Used by:Timeline
Symbol 1876 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1877 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 1878 TextUses:207Used by:Timeline
Symbol 1879 GraphicUsed by:1880 2628
Symbol 1880 ButtonUses:1879Used by:Timeline
Symbol 1881 GraphicUsed by:1882 2630
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Symbol 2349 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 2350 ButtonUses:32 896 897 898 899 900 901 550Used by:Timeline
Symbol 2351 ButtonUses:32 1086 1087 1088Used by:Timeline
Symbol 2352 ButtonUses:32 1741 1742 1743 550Used by:Timeline
Symbol 2353 ButtonUses:32 1146 1147 1148Used by:Timeline
Symbol 2354 ButtonUses:32 1990 1991 1992Used by:Timeline
Symbol 2355 ButtonUses:32 1994 1995 1996Used by:Timeline
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Symbol 2364 ButtonUses:24 25 26 27 28Used by:Timeline
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Symbol 2368 TextUses:207Used by:Timeline
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Symbol 2373 TextUses:207Used by:Timeline
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Symbol 2379 ButtonUses:692 693Used by:Timeline
Symbol 2380 ButtonUses:621 622 623 28Used by:Timeline
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Symbol 2383 ButtonUses:621 622 623 28Used by:Timeline
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Symbol 2390 EditableTextUses:114Used by:Timeline
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Symbol 2393 ButtonUses:32 174Used by:Timeline
Symbol 2394 TextUses:207Used by:Timeline
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Symbol 2401 ButtonUses:32 33 1403 1404 990Used by:Timeline
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Symbol 2411 GraphicUsed by:2412
Symbol 2412 MovieClipUses:2410 2411 1763Used by:Timeline
Symbol 2413 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 2414 TextUses:581Used by:Timeline
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Symbol 2416 ButtonUses:2120Used by:Timeline
Symbol 2417 TextUses:581Used by:Timeline
Symbol 2418 TextUses:207Used by:Timeline
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Symbol 2421 GraphicUsed by:Timeline
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Symbol 2535 ButtonUses:32 1994 1995 1996Used by:Timeline
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Symbol 2550 ButtonUses:692 693Used by:Timeline
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Symbol 2573 ButtonUses:2120Used by:Timeline
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Symbol 2576 MovieClipUses:2575Used by:Timeline
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Symbol 2582 ButtonUses:32 1994 1995 1996Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 18 MovieClip
"badguy"Frame 225Symbol 100 MovieClip
"man4"Frame 226Symbol 68 MovieClip
"man3"Frame 226Symbol 66 MovieClip
"man2"Frame 226Symbol 64 MovieClip
"man1"Frame 226Symbol 62 MovieClip
"man4"Frame 227Symbol 68 MovieClip
"man3"Frame 227Symbol 66 MovieClip
"man2"Frame 227Symbol 64 MovieClip
"man1"Frame 227Symbol 62 MovieClip
"lock"Frame 228Symbol 168 MovieClip
"badguy"Frame 229Symbol 100 MovieClip
"hp"Frame 229Symbol 18 MovieClip
"yourhp"Frame 229Symbol 18 MovieClip
"youren"Frame 229Symbol 18 MovieClip
"hp"Frame 230Symbol 18 MovieClip
"lock"Frame 289Symbol 168 MovieClip
"badguy"Frame 290Symbol 100 MovieClip
"hp"Frame 290Symbol 18 MovieClip
"yourhp"Frame 290Symbol 18 MovieClip
"youren"Frame 290Symbol 18 MovieClip
"badguy"Frame 341Symbol 100 MovieClip
"lock"Frame 341Symbol 168 MovieClip
"lock"Frame 409Symbol 168 MovieClip
"lock"Frame 457Symbol 168 MovieClip
"badguy"Frame 458Symbol 406 MovieClip
"hp"Frame 458Symbol 18 MovieClip
"yourhp"Frame 458Symbol 18 MovieClip
"youren"Frame 458Symbol 18 MovieClip
"badguy"Frame 509Symbol 406 MovieClip
"lock"Frame 509Symbol 168 MovieClip
"lock"Frame 577Symbol 168 MovieClip
"cheer"Frame 625Symbol 443 MovieClip
"cheer"Frame 639Symbol 443 MovieClip
"fog"Frame 639Symbol 18 MovieClip
"you"Frame 686Symbol 497 MovieClip
"swim01"Frame 686Symbol 502 MovieClip
"swim02"Frame 686Symbol 507 MovieClip
"hp"Frame 686Symbol 18 MovieClip
"fog"Frame 686Symbol 18 MovieClip
"swim03"Frame 688Symbol 524 MovieClip
"blood"Frame 771Symbol 18 MovieClip
"man4"Frame 913Symbol 68 MovieClip
"man3"Frame 913Symbol 66 MovieClip
"man2"Frame 913Symbol 64 MovieClip
"man1"Frame 913Symbol 62 MovieClip
"blood"Frame 913Symbol 18 MovieClip
"badgirl"Frame 1685Symbol 100 MovieClip
"cross"Frame 2584Symbol 1522 MovieClip
"cross"Frame 3235Symbol 1522 MovieClip
"facial"Frame 3595Symbol 678 MovieClip
"blood"Frame 3595Symbol 18 MovieClip
"facial"Frame 3936Symbol 678 MovieClip
"blood"Frame 3936Symbol 18 MovieClip
"facial"Frame 4290Symbol 678 MovieClip
"blood"Frame 4290Symbol 18 MovieClip
"facial"Frame 4643Symbol 678 MovieClip
"blood"Frame 4643Symbol 18 MovieClip
"facial"Frame 4996Symbol 678 MovieClip
"blood"Frame 4996Symbol 18 MovieClip
"facial"Frame 5349Symbol 678 MovieClip
"blood"Frame 5349Symbol 18 MovieClip
"facial2"Frame 5705Symbol 665 MovieClip
"blood"Frame 5705Symbol 18 MovieClip
"facial2"Frame 6058Symbol 665 MovieClip
"blood"Frame 6058Symbol 18 MovieClip
"facial2"Frame 6411Symbol 665 MovieClip
"blood"Frame 6411Symbol 18 MovieClip
"facial2"Frame 6764Symbol 665 MovieClip
"blood"Frame 6764Symbol 18 MovieClip
"facial"Frame 7117Symbol 678 MovieClip
"blood"Frame 7117Symbol 18 MovieClip
"Astock"Frame 7458Symbol 2619 MovieClip
"Astock2"Frame 7458Symbol 1829 MovieClip
"Bstock"Frame 7458Symbol 2622 MovieClip
"Bstock2"Frame 7458Symbol 1864 MovieClip
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Protect (24)Timeline Frame 131 bytes "..$1$MM$EmTm0oWq7SNmIkFh//jp71."

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Created: 16/3 -2019 10:11:59 Last modified: 16/3 -2019 10:11:59 Server time: 05/05 -2024 10:34:16