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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34637602?noj=FRM34637602-11DC" width="1" height="1"></div>

1203737524.swf

This is the info page for
Flash #11864

(Click the ID number above for more basic data on this flash file.)


Text
www.ultimatearcade.com

p

r

e

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<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#000000"><A HREF="http://www.ultimatearcade.com" target = "_blank"><B>Game Created by: UltimateArcade.com</B></A></FONT></P>

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PLAY

how to play

how to play

x

The object of this game is to quickly align 3
or more objects horizontally or vertically by
simply clicking with your mouse.
You have 5 minutes to collect as many
points as you can.  Think fast!

+100

888888

25000

score:

00

time:

Play again

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); current_bytes = this.getBytesLoaded(); tot_bytes = this.getBytesTotal(); percent = int((current_bytes / tot_bytes) * 100) + "% "; if (current_bytes >= tot_bytes) { gotoAndStop (18); }
Frame 3
this.gotoAndPlay("loader");
Frame 10
stop();
Frame 18
c1 = _url.indexOf("://") + 3; c2 = _url.indexOf("/", c1); domain = _url.substring(c1, c2); if (((domain == "www.dreamarcade.com") || (domain == "216.55.181.4")) || (domain == "www.ultimatearcade.com")) { gotoAndStop (24); } else { gotoAndStop (24); }
Frame 24
bg = new Sound(); bg.attachSound("bg"); bg.start(1, 999); score = 0; stop();
Frame 25
bg.stop(); timeForLevel = 300000 /* 0x0493E0 */; checkscore = 1; _root.realscore.realscore = 0; cell._visible = false; game = {}; game.board = _root.gameBoard; game.board.game = game; game.width = 8; game.height = 8; game.middle = Math.ceil(game.width / 2); game.pixelwidth = 350; game.pixelheight = 350; game.xspacing = game.pixelwidth / game.width; game.yspacing = game.pixelheight / game.height; game.types = 5; game.depth = 100; game.speed = 8; game.selected = []; game.selectItem = function (xm, ym) { var x = Math.ceil(xm / this.xspacing); var y = Math.ceil(ym / this.yspacing); var cellClicked = ((("cell" + x) + "_") + y); var cell = this[cellClicked]; if (!this.locked) { if ((this.selected[0].x == x) && (this.selected[0].y == y)) { this.selected[0].clip.select._visible = false; this.selected = []; return(undefined); } cell.clip.select._visible = true; this.selected.push(cell); if (this.selected.length == 2) { this.locked = true; this.swapPlaces(); } } }; game.doneSlidingBack = function () { this.slid++; if (this.slid == 2) { this.locked = false; } }; game.addNewItems = function () { delete this.matched; this.totalMoving = 0; this.totalDoneMoving = 0; var tempFunction = function () { if (!this.game.pause) { this._x = this._x + this.speed; this.x = (this.me.x - 0.5) * this.game.xspacing; if (Math.abs(this._x - this.x) <= Math.abs(this.speed)) { this._x = this.x; this.game.doneMoving(); this.onEnterFrame = null; } } }; if (this.left.length > 0) { this.left.sortOn("x"); var temp = []; var i = 0; while (i < this.left.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.left[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } this.totalmoving++; temp[j].push(this.left[i]); var keepGoing = false; } j++; } i++; } var i = 0; while (i < temp.length) { var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { var ob = temp[i].pop(); var nextHole = temp[i][temp[i].length - xshift]; var beginX = (ob.x - 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x + xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].unshift(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x > 1) { x--; xshift++; var nextHole = temp[i][temp[i].length - xshift]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = n; var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewLeftClip(this[name], numToAdd); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } if (this.right.length > 0) { this.right.sortOn("x"); var temp = []; var i = 0; while (i < this.right.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.right[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } temp[j].push(this.right[i]); this.totalmoving++; var keepGoing = false; } j++; } i++; } now = getTimer(); var i = 0; while (i < temp.length) { if ((getTimer() - now) > 2000) { trace("break 1"); break; } var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { if ((getTimer() - now) > 2000) { trace("break 2"); break; } var ob = temp[i].shift(); var nextHole = temp[i][xshift - 1]; var beginX = (ob.x + 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { if ((getTimer() - now) > 2000) { trace("break 3"); break; } var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x - xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = -this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].push(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x < this.width) { x++; xshift++; var nextHole = temp[i][xshift - 1]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = ((this.width - n) + 1); var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewRightClip(this[name], (rowTotal - n) + 0.5); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } delete this.right; delete this.left; }; game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.playSquish(); this.removeItems(); } else { this.selected = []; this.locked = false; this.displayPatch(); } } }; game.displayPatch = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var ob = this[name]; ob.clip._x = (ob.x - 0.5) * this.xspacing; ob.clip._y = (ob.y - 0.5) * this.yspacing; ob.clip.onEnterFrame = null; j++; } i++; } }; game.addNewRightClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; var a = (this.width + num); var placex = (a * this.xspacing); who.clip.me = who; who.clip.dir = "right"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = placex; who.clip._y = tempy; who.clip.speed = -this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.addNewLeftClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var placex = ((((num + 1) - who.x) - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; who.clip.me = who; who.clip.dir = "left"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = -placex; who.clip._y = tempy; who.clip.speed = this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.premove = function () { this.left = []; this.right = []; var i = 0; while (i < this.matched.length) { if (this.matched[i].x <= this.middle) { this.left.push(this.matched[i]); } else { this.right.push(this.matched[i]); } i++; } this.addNewItems(); }; game.removed = function (who) { who.removeMovieClip(); this.removedSoFar++; if (this.removedSoFar == this.itemsToRemove) { this.premove(); } }; game.removeItems = function () { this.itemsToRemove = this.matched.length; this.removedSoFar = 0; var i = 0; while (i < this.matched.length) { this.matched[i].clip.fruit.game = this; this.matched[i].clip.fruit.play(); i++; } }; game.playSquish = function () { _root.squish = new Sound(); _root.squish.attachSound("squish"); _root.squish.start(); }; game.playNo = function () { _root.No = new Sound(); _root.No.attachSound("No"); _root.No.start(); }; game.doneSliding = function () { this.slid++; if (this.slid == 2) { var valid = this.verifySelections(); if (valid) { this.playSquish(); this.removeItems(); } else { this.swapBack(); this.selected = []; this.playNo(); } } }; game.swapBack = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; var tempFunction = function () { this.xmov = (this.homex - this._x) * this.k; this.ymov = (this.homey - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.homex; this._y = this.homey; this.game.doneSlidingBack(); this.onEnterFrame = null; } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.swapPlaces = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; cell1.clip.select._visible = false; cell2.clip.select._visible = false; cell1.clip.x = cell2.clip._x; cell1.clip.homex = cell1.clip._x; cell2.clip.homex = cell2.clip._x; cell1.clip.homey = cell1.clip._y; cell2.clip.homey = cell2.clip._y; cell1.clip.y = cell2.clip._y; cell1.clip.k = 0.3; cell2.clip.k = 0.3; cell2.clip.x = cell1.clip._x; cell2.clip.y = cell1.clip._y; cell1.clip.go = true; cell2.clip.go = true; cell1.clip.game = this; cell2.clip.game = this; var tempFunction = function () { if (this.go) { this.xmov = (this.x - this._x) * this.k; this.ymov = (this.y - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.x; this._y = this.y; this.game.doneSliding(); this.go = false; } } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.addToMatch = function (which) { var okToInsert = true; var tempCell = which; var n = 0; while (n < this.matched.length) { if ((this.matched[n].x == tempCell.x) && (this.matched[n].y == tempCell.y)) { var okToInsert = false; } n++; } if (okToInsert) { this.matched.push(which); } }; game.checkForMatches = function () { var returnVal = false; this.matched = []; var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var matchFound = false; var cell = this[(("cell" + i) + "_") + j]; var rightCell1 = this[(("cell" + (i + 1)) + "_") + j]; var rightCell2 = this[(("cell" + (i + 2)) + "_") + j]; var rightCell3 = this[(("cell" + (i + 3)) + "_") + j]; var rightCell4 = this[(("cell" + (i + 4)) + "_") + j]; var bottomCell1 = this[(("cell" + i) + "_") + (j + 1)]; var bottomCell2 = this[(("cell" + i) + "_") + (j + 2)]; var bottomCell3 = this[(("cell" + i) + "_") + (j + 3)]; var bottomCell4 = this[(("cell" + i) + "_") + (j + 4)]; if ((cell.type == rightCell1.type) && (cell.type == rightCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(rightCell1); this.addToMatch(rightCell2); if (cell.type == rightCell3.type) { this.addToMatch(rightCell3); } if ((cell.type == rightCell3.type) && (cell.type == rightCell4.type)) { this.addToMatch(rightCell4); } returnVal = true; } if ((cell.type == bottomCell1.type) && (cell.type == bottomCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(bottomCell1); this.addToMatch(bottomCell2); if (cell.type == bottomCell3.type) { this.addToMatch(bottomCell3); } if ((cell.type == bottomCell3.type) && (cell.type == bottomCell4.type)) { this.addToMatch(bottomCell4); } returnVal = true; } j++; } i++; } return(returnVal); }; game.areThereMatches = function () { var valid = false; var b = 0; while (b < 2) { var m = 1; while (m <= this.height) { var n = 1; while (n <= this.width) { if (b == 0) { var tempx1 = n; var tempy1 = m; var tempx2 = (tempx1 + 1); var tempy2 = tempy1; } else { var tempx1 = n; var tempy1 = m; var tempx2 = tempx1; var tempy2 = (tempy1 + 1); } var cell1 = this[(("cell" + tempx1) + "_") + tempy1]; var cell2 = this[(("cell" + tempx2) + "_") + tempy2]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; if (valid) { break; } n++; } if (valid) { break; } m++; } if (valid) { break; } b++; } trace(valid); if (valid) { trace("x1=" + tempx1); trace("y1=" + tempy1); trace("x2=" + tempx2); trace("y2=" + tempy2); } }; game.verifySelections = function () { var cell1 = this.selected[0]; var cell2 = this.selected[1]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if (!valid) { this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; cell1.clip.select._visible = false; cell2.clip.select._visible = false; } else { var x1 = this[cell1Name].x; var y1 = this[cell1Name].y; var x2 = this[cell2Name].x; var y2 = this[cell2Name].y; this[cell1Name].x = x2; this[cell1Name].y = y2; this[cell2Name].x = x1; this[cell2Name].y = y1; this[cell1Name].name = cell1Name; this[cell2Name].name = cell2Name; } return(valid); }; game.board.onMouseDown = function () { if (this.hitTest(this._parent._xmouse, this._parent._ymouse)) { this.game.selectItem(this._xmouse, this._ymouse); } }; game.addClip = function (who) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); who.clip = this.board[clip]; who.clip._x = (who.x - 0.5) * this.xspacing; who.clip._y = (who.y - 0.5) * this.yspacing; who.clip.gotoAndStop(who.type); }; game.generateBoard = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var leftCell = ((("cell" + (i - 1)) + "_") + j); var farLeftCell = ((("cell" + (i - 2)) + "_") + j); var topCell = ((("cell" + i) + "_") + (j - 1)); var farTopCell = ((("cell" + i) + "_") + (j - 2)); var keepLooking = true; while (keepLooking) { var keepLooking = false; var type = (random(this.types) + 1); if (((this[leftCell].type == type) && (this[farLeftCell].type == type)) || ((this[topCell].type == type) && (this[farTopCell].type == type))) { var keepLooking = true; } } this[name] = {x:i, y:j, name:name, type:type}; this.addClip(this[name]); j++; } i++; } }; game.generateBoard();
Instance of Symbol 158 MovieClip "realscore" in Frame 25
onClipEvent (load) { bonus = new sound(); bonus.attachSound("bonus"); } onClipEvent (enterFrame) { if (_root.score != _root.realscore.realscore) { _root.realscore.realscore = _root.realscore.realscore + 50; bonus.setVolume(20); bonus.start(); } }
Instance of Symbol 163 MovieClip in Frame 25
onClipEvent (load) { maxTime = _root.timeForLevel; timeStart = getTimer(); } onClipEvent (enterFrame) { timeElapsed = maxTime - (getTimer() - timeStart); timeRealSeconds = Math.floor(timeElapsed / 1000); timeMinutes = Math.floor(timeRealSeconds / 60); trace(timeMinutes); timeSeconds = timeRealSeconds - (timeMinutes * 60); if (timeSeconds < 10) { timeseconds = String("0" + timeseconds); } _root.timer = (timeMinutes + ":") + timeSeconds; _root.timeScore = timeRealSeconds; if ((timeSeconds <= 0) && (timeMinutes <= 0)) { _root.gotoAndStop("label_gameover"); } if ((timeSeconds == 10) && (timeMinutes <= 0)) { _root.count.gotoAndStop(2); } if ((timeSeconds == 9) && (timeMinutes <= 0)) { _root.count.gotoAndStop(5); } if ((timeSeconds == 8) && (timeMinutes <= 0)) { _root.count.gotoAndStop(10); } if ((timeSeconds == 7) && (timeMinutes <= 0)) { _root.count.gotoAndStop(15); } if ((timeSeconds == 6) && (timeMinutes <= 0)) { _root.count.gotoAndStop(20); } if ((timeSeconds == 5) && (timeMinutes <= 0)) { _root.count.gotoAndStop(25); } if ((timeSeconds == 4) && (timeMinutes <= 0)) { _root.count.gotoAndStop(30); } if ((timeSeconds == 3) && (timeMinutes <= 0)) { _root.count.gotoAndStop(35); } if ((timeSeconds == 2) && (timeMinutes <= 0)) { _root.count.gotoAndStop(40); } if ((timeSeconds == 1) && (timeMinutes <= 0)) { _root.count.gotoAndStop(45); } }
Frame 29
bg.start(1, 999); bg.setVolume(100); for (var x in this.gameBoard) { if (typeof(this.gameBoard[x]) == "movieclip") { this.gameBoard[x].removeMovieClip(); } } stop(); game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.locked = true; } else { this.locked = true; } } };
Instance of Symbol 166 MovieClip in Frame 29
onClipEvent (enterFrame) { _root.checkscore = 2; }
Instance of Symbol 168 MovieClip in Frame 29
onClipEvent (enterFrame) { this.depth = 125; }
Symbol 32 MovieClip Frame 112
_root.gotoAndStop("loader");
Symbol 75 MovieClip Frame 10
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 45
stop();
Symbol 86 Button
on (release) { getURL ("http://www.ultimatearcade.com/", "_blank"); }
Symbol 87 Button
on (release) { getURL ("http://www.ultimatearcade.com/downloads/", "_blank"); }
Symbol 88 Button
on (release) { getURL ("http://www.ultimatearcade.com/maillist/signup.html", "_blank"); }
Symbol 97 Button
on (release) { nextFrame(); }
Symbol 103 Button
on (release) { gotoAndStop (2); }
Symbol 105 Button
on (release) { gotoAndStop (1); }
Symbol 109 Button
on (release) { gotoAndStop (1); }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 121 MovieClip Frame 9
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 152 MovieClip [fruit] Frame 1
stop(); select._visible = false;
Symbol 154 Button
on (release) { game.areThereMatches(); }
Symbol 169 Button
on (release) { _root.bg.stop(); _root.gotoAndStop("good"); }

Library Items

Symbol 1 Sound [squish]
Symbol 2 Sound [bg]
Symbol 3 Sound [bonus]
Symbol 4 Sound [No]Used by:97
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:32
Symbol 7 GraphicUsed by:12
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:7 9 11Used by:15
Symbol 13 FontUsed by:14 16 19 21 23 26 28
Symbol 14 TextUses:13Used by:15
Symbol 15 MovieClipUses:12 14Used by:32
Symbol 16 TextUses:13Used by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:31
Symbol 19 TextUses:13Used by:20
Symbol 20 MovieClipUses:19Used by:31
Symbol 21 TextUses:13Used by:22 25
Symbol 22 MovieClipUses:21Used by:31
Symbol 23 TextUses:13Used by:24 30
Symbol 24 MovieClipUses:23Used by:31
Symbol 25 MovieClipUses:21Used by:31
Symbol 26 TextUses:13Used by:27
Symbol 27 MovieClipUses:26Used by:31
Symbol 28 TextUses:13Used by:29
Symbol 29 MovieClipUses:28Used by:31
Symbol 30 MovieClipUses:23Used by:31
Symbol 31 MovieClipUses:18 20 22 24 25 27 29 30Used by:32
Symbol 32 MovieClipUses:6 15 31Used by:Timeline
Symbol 33 GraphicUsed by:36
Symbol 34 FontUsed by:35 60
Symbol 35 EditableTextUses:34Used by:36
Symbol 36 MovieClipUses:33 35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 FontUsed by:42
Symbol 42 EditableTextUses:41Used by:Timeline
Symbol 43 GraphicUsed by:Timeline
Symbol 44 FontUsed by:45 50 155
Symbol 45 TextUses:44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 FontUsed by:49
Symbol 49 EditableTextUses:48Used by:Timeline
Symbol 50 TextUses:44Used by:Timeline
Symbol 51 GraphicUsed by:58
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:52 53 54 55 56Used by:58
Symbol 58 MovieClipUses:51 57Used by:59  Timeline
Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 EditableTextUses:34Used by:Timeline
Symbol 61 GraphicUsed by:76
Symbol 62 GraphicUsed by:75 76
Symbol 63 GraphicUsed by:76
Symbol 64 SoundUsed by:76
Symbol 65 GraphicUsed by:76
Symbol 66 GraphicUsed by:76
Symbol 67 GraphicUsed by:76
Symbol 68 GraphicUsed by:76
Symbol 69 GraphicUsed by:76
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:76
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClipUses:62 74Used by:76
Symbol 76 MovieClipUses:61 62 63 64 65 66 67 68 69 70 71 72 75Used by:Timeline
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:78 79Used by:81
Symbol 81 MovieClipUses:77 80Used by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 GraphicUsed by:86 87 88 169
Symbol 84 GraphicUsed by:86 87 88 169
Symbol 85 SoundUsed by:86 87 88 169
Symbol 86 ButtonUses:83 84 85Used by:Timeline
Symbol 87 ButtonUses:83 84 85Used by:Timeline
Symbol 88 ButtonUses:83 84 85Used by:Timeline
Symbol 89 FontUsed by:90 91 92 93 94 95 170
Symbol 90 TextUses:89Used by:Timeline
Symbol 91 TextUses:89Used by:Timeline
Symbol 92 TextUses:89Used by:Timeline
Symbol 93 TextUses:89Used by:97
Symbol 94 TextUses:89Used by:97
Symbol 95 TextUses:89Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:93 94 95 96 4Used by:Timeline
Symbol 98 FontUsed by:99 100 106 159 160 161
Symbol 99 TextUses:98Used by:103 105
Symbol 100 TextUses:98Used by:103 105
Symbol 101 GraphicUsed by:103 105
Symbol 102 SoundUsed by:103 105
Symbol 103 ButtonUses:99 100 101 102Used by:112
Symbol 104 GraphicUsed by:112
Symbol 105 ButtonUses:99 100 101 102Used by:112
Symbol 106 TextUses:98Used by:109
Symbol 107 GraphicUsed by:109
Symbol 108 SoundUsed by:109
Symbol 109 ButtonUses:106 107 108Used by:112
Symbol 110 FontUsed by:111
Symbol 111 TextUses:110Used by:112
Symbol 112 MovieClipUses:103 104 105 109 111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 GraphicUsed by:124
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:124
Symbol 118 FontUsed by:119
Symbol 119 TextUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:124 132 136 140 145
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124 132 136 140 145
Symbol 124 MovieClipUses:115 117 121 122 123Used by:152
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:152
Symbol 128 GraphicUsed by:132 136 140
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:128 130 121 131 123Used by:152
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:128 134 121 135 123Used by:152
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:128 138 121 139 123Used by:152
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:141 143 121 144 123Used by:152
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:146 147Used by:152
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:149 150Used by:152
Symbol 152 MovieClip [fruit]Uses:124 127 132 136 140 145 148 151Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 ButtonUses:153Used by:Timeline
Symbol 155 EditableTextUses:44Used by:Timeline
Symbol 156 FontUsed by:157
Symbol 157 EditableTextUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 TextUses:98Used by:Timeline
Symbol 160 EditableTextUses:98Used by:Timeline
Symbol 161 TextUses:98Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:Timeline
Symbol 164 SoundUsed by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 ButtonUses:83 84 85Used by:171
Symbol 170 TextUses:89Used by:171
Symbol 171 MovieClipUses:169 170Used by:Timeline
Symbol 172 SoundUsed by:Timeline

Instance Names

"gameBoard"Frame 2Symbol 38 MovieClip
"count"Frame 24Symbol 76 MovieClip
"cell"Frame 25Symbol 152 MovieClip [fruit]
"realscore"Frame 25Symbol 158 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 1Symbol 124 MovieClip
"select"Symbol 152 MovieClip [fruit] Frame 1Symbol 127 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 2Symbol 132 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 3Symbol 136 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 4Symbol 140 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 5Symbol 145 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 6Symbol 148 MovieClip
"fruit"Symbol 152 MovieClip [fruit] Frame 7Symbol 151 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "squish"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 4 as "No"
ExportAssets (56)Timeline Frame 24Symbol 4 as "No"
ExportAssets (56)Timeline Frame 25Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 26Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 27Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 28Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 29Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 30Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 31Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 32Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 33Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 34Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 35Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 36Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 37Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 38Symbol 152 as "fruit"
ExportAssets (56)Timeline Frame 39Symbol 152 as "fruit"

Labels

"loader"Frame 2
"stolen"Frame 10
"check"Frame 18
"good"Frame 24
"play"Frame 25
"label_gameover"Frame 29

Dynamic Text Variables

view_scoresSymbol 42 EditableText""
percentSymbol 49 EditableText"11%"
checkscoreSymbol 60 EditableText"0"
scoreSymbol 155 EditableText"888888"
realscoreSymbol 157 EditableText"25000"
timerSymbol 160 EditableText"00"




http://swfchan.com/3/11864/info.shtml
Created: 6/6 -2019 17:16:55 Last modified: 6/6 -2019 17:16:55 Server time: 11/05 -2024 18:22:11