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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

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battlepong.swf

This is the info page for
Flash #11914

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

Quit

Quit

HEALTH

WEAPONS

1

2

3

Score:

0

Good Job!

Try again?

Submit score

Paused

THE NEW GENERATION OF PONG

beginner

Actions

1 player

PLAY MORE GAMES

PLAY MORE GAMES

GET GAMES BY EMAIL

GET GAMES BY EMAIL

New Game

New Game

Instructions

Instructions

options

options

controls

controls

Play highscore Version!

Play highscore Version

The point of this game is to destroy the opponent. to do so, you must hit the shield
behind your opponent while protecting your shield.The position the ball hits your
paddle will determine the angle of the ball.

POWER-UPS

Receive power-ups by hitting the blue panels on the side walls. Use these weapons
by pressing the fire button of the weapon slot. You can shoot any of these power-
ups while holding the launch button (Default: left) and pressing the corresponding
fire button.

increases paddle size

decreases paddle size

increases paddle speed

decreases paddle speed

reverse the ball's
vertical direction

reverse the ball's
horizontal direction

Fires a bullet

Fires 3 bullets

Fires homing bullet

Reverse the paddle
direction

back

back

Player 1

CONTROLS - Click to Change Keys

Player 2

up:

down:

launch:

weapon 1:

weapon 2:

weapon 3:

up

down

left

J

k

l

pause/unpause:

music on/off:

Q

A

S

x

c

v

P

O

diFFiculty:

Mode:

sounds

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop(); _root.nofw = 10; _root.gameplay = false; _root.pause = false; _root.mode = "1 player"; _root.difficulty = "beginner"; _root.depth = 1; _root.smallerxval = 6; _root.menubtn.enabled = false; _root.score = 0; _root.thump = new Sound(thump); _root.thump.attachSound("thump"); _root.thump.setVolume(150); _root.sidehit = new Sound(sidehit); _root.sidehit.attachSound("sidehit"); _root.fire = new Sound(fire); _root.fire.attachSound("fire"); _root.power = new Sound(power); _root.power.attachSound("power"); _root.phit = new Sound(phit); _root.phit.attachSound("phit"); _root.rover = new Sound(rover); _root.rover.attachSound("rover"); _root.rover2 = new Sound(rover2); _root.rover2.attachSound("rover2"); _root.loop = new Sound(loop); _root.loop.attachSound("loop"); _root.loop.start(); _root.loop.onSoundComplete = function () { _root.loop.start(); }; _root.globalsoundcontrol = "play"; _root.fade = "in"; _root.weaponarray = new Array("bigger", "smaller", "yswitch", "xswitch", "faster", "slower", "gun", "triple", "homing", "pychange"); _root.rweaponarray = new Array("none", "none", "none"); _root.lweaponarray = new Array("none", "none", "none"); _root.bulletarray = new Array(); _root.upkey1 = 38; _root.downkey1 = 40; _root.launchkey1 = 37; _root.w1key1 = 74; _root.w2key1 = 75; _root.w3key1 = 76; _root.upkey2 = 81; _root.downkey2 = 65; _root.launchkey2 = 83; _root.w1key2 = 88; _root.w2key2 = 67; _root.w3key2 = 86; _root.pausekey = 80; _root.musickey = 79; _root.topBorder = (_root.stage._y - (_root.stage._height / 2)) + 8; _root.bottomBorder = _root.stage._y + ((_root.stage._height / 2) - 8); _root.leftborder = (_root.stage._x - (_root.stage._width / 2)) + 25; _root.rightBorder = (_root.stage._x + (_root.stage._width / 2)) - 25; _root.bulletmovement = function () { var _local1 = _root; i = 0; while (i < _local1.bulletarray.length) { _local1.bulletarray[i]._x = _local1.bulletarray[i]._x + _local1.bulletarray[i].xvalue; _local1.bulletarray[i]._y = _local1.bulletarray[i]._y + _local1.bulletarray[i].yvalue; if ((_local1.bulletarray[i]._x < (_local1.leftborder - _local1.bulletarray[i]._width)) or (_local1.bulletarray[i]._x > (_local1.rightborder + _local1.bulletarray[i]._width))) { _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i, 1); } if (_local1.bulletarray[i].movement == "homing") { if (_local1.bulletarray[i].xvalue > 0) { _local1.bulletarray[i]._y = _local1.bulletarray[i]._y + ((_local1.rpaddle._y - _local1.bulletarray[i]._y) / 10); } else if (_local1.bulletarray[i].xvalue < 0) { _local1.bulletarray[i]._y = _local1.bulletarray[i]._y + ((_local1.lpaddle._y - _local1.bulletarray[i]._y) / 10); } } if (_local1.bulletarray[i].xvalue < 0) { if (_local1.bulletarray[i].hitTest(_local1.lpaddle)) { _local1.phit.stop(); _local1.phit.start(); if (_local1.bulletarray[i].shottype == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.bulletarray[i].shottype == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.bulletarray[i].shottype == "gun") { _local1.lhealth = _local1.lhealth - 3; _local1.life1.mask._xscale = (_local1.lhealth / _local1.ltotalhealth) * 100; } else if (_local1.bulletarray[i].shottype == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i, 1); } } if (_local1.bulletarray[i].xvalue > 0) { if (_local1.bulletarray[i].hitTest(_local1.rpaddle)) { _local1.phit.stop(); _local1.phit.start(); if (_local1.bulletarray[i].shottype == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.bulletarray[i].shottype == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.bulletarray[i].shottype == "gun") { _local1.rhealth = _local1.rhealth - 3; _local1.life2.mask._xscale = (_local1.rhealth / _local1.rtotalhealth) * 100; } else if (_local1.bulletarray[i].shottype == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i, 1); } } i++; } }; _root.reset = function () { var _local1 = _root; _local1.gameplay = false; _local1.gamedisplay.gotoAndStop("blank"); if (_local1.mode == "1 player") { _local1.lplayer = "Computer"; _local1.rplayer = "Player 1"; } else if (_local1.mode == "2 player") { _local1.lplayer = "Player 2"; _local1.rplayer = "Player 1"; } _local1.speed = 12; _local1.angle = random(30); _local1.xdir = 1; _local1.ydir = 1; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.ball._x = _local1.stage._x; _local1.ball._y = _local1.stage._y; _local1.rpspeed = 12; _local1.lpspeed = _local1.ailevel; _local1.lpspeedcounter = 0; _local1.ltotalhealth = (_local1.rtotalhealth = (_local1.lhealth = (_local1.rhealth = 30))); _local1.life1.mask._xscale = (_local1.lhealth / _local1.ltotalhealth) * 100; _local1.life2.mask._xscale = (_local1.rhealth / _local1.rtotalhealth) * 100; _local1.rpaddle.paddle._yscale = 100; _local1.lpaddle.paddle._yscale = 100; _local1.rpaddle._y = _local1.stage._y; _local1.lpaddle._y = _local1.stage._y; _local1.rweaponarray = new Array("none", "none", "none"); _local1.lweaponarray = new Array("none", "none", "none"); _local1.lw1.gotoAndStop("blank"); _local1.lw2.gotoAndStop("blank"); _local1.lw3.gotoAndStop("blank"); _local1.rw1.gotoAndStop("blank"); _local1.rw2.gotoAndStop("blank"); _local1.rw3.gotoAndStop("blank"); i = _local1.bulletarray.length - 1; while (i >= 0) { _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i); i--; } }; _root.beginnerai = function () { var _local1 = _root; if (_local1.lpspeed < 0) { _local1.lpspeedcounter++; if (_local1.lpspeedcounter == 75) { _local1.lpspeedcounter = 0; _local1.lpspeed = -_local1.lpspeed; } } if (_local1.xdir == -1) { if (_local1.choose == true) { randangle = random(140) - 70; trace(randangle); _local1.choose = false; } desty = (randangle / _local1.ck) + _local1.ball._y; if (_local1.lpaddle._y < desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } } else if (_local1.lpaddle._y > desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.xdir == 1) { if (Math.abs(_local1.lpaddle._y - _local1.topborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y + (_local1.lpspeed / 2); } else if (Math.abs(_local1.lpaddle._y - _local1.bottomborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y - (_local1.lpspeed / 2); } } if (_local1.lweaponarray[0] != "none") { if (_local1.lweaponarray[0] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[0] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } }; _root.normalai = function () { var _local1 = _root; if (_local1.lpspeed < 0) { _local1.lpspeedcounter++; if (_local1.lpspeedcounter == 50) { _local1.lpspeedcounter = 0; _local1.lpspeed = -_local1.lpspeed; } } if (_local1.xdir == -1) { if (_local1.choose == true) { randdesty = random(6); if (randdesty == 0) { bdestx = _local1.pu1._x; bdesty = _local1.pu1._y; } else if (randdesty == 1) { bdestx = _local1.pu2._x; bdesty = _local1.pu2._y; } else if (randdesty == 2) { bdestx = _local1.pu3._x; bdesty = _local1.pu3._y; } else if (randdesty == 3) { bdestx = _local1.pu4._x; bdesty = _local1.pu4._y; } else if (randdesty == 4) { bdesty = _local1.topborder; bdestx = _local1.rightborder; } else if (randdesty == 5) { bdesty = _local1.bottomborder; bdestx = _local1.rightborder; } _local1.choose = false; } randangle = (Math.atan2(diffy, diffx) * 180) / Math.PI; if ((randangle >= 90) and (randangle <= 180)) { randangle = -1 * (randangle - 180); } else if ((randangle <= -90) and (randangle > -180)) { randangle = -1 * (180 + randangle); } desty = (randangle / _local1.ck) + _local1.ball._y; if (_local1.lpaddle._y < desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } } else if (_local1.lpaddle._y > desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.xdir == 1) { if (Math.abs(_local1.lpaddle._y - _local1.topborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y + (_local1.lpspeed / 2); } else if (Math.abs(_local1.lpaddle._y - _local1.bottomborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y - (_local1.lpspeed / 2); } } if (_local1.lweaponarray[0] != "none") { if (_local1.lweaponarray[0] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } }; _root.expertai = function () { var _local1 = _root; if (_local1.lpspeed < 0) { _local1.lpspeedcounter++; if (_local1.lpspeedcounter == 50) { _local1.lpspeedcounter = 0; _local1.lpspeed = -_local1.lpspeed; } } if (_local1.xdir == -1) { if (_local1.choose == true) { _local1.movedelay = 0; randdesty = random(6); if (randdesty == 0) { bdestx = _local1.pu1._x; bdesty = _local1.pu1._y; } else if (randdesty == 1) { bdestx = _local1.pu2._x; bdesty = _local1.pu2._y; } else if (randdesty == 2) { bdestx = _local1.pu3._x; bdesty = _local1.pu3._y; } else if (randdesty == 3) { bdestx = _local1.pu4._x; bdesty = _local1.pu4._y; } else if (randdesty == 4) { bdesty = _local1.topborder; bdestx = _local1.rightborder; } else if (randdesty == 5) { bdesty = _local1.bottomborder; bdestx = _local1.rightborder; } _local1.choose = false; } diffx = _local1.ball._x - bdestx; diffy = _local1.ball._y - bdesty; randangle = (Math.atan2(diffy, diffx) * 180) / Math.PI; if ((randangle >= 90) and (randangle <= 180)) { randangle = -1 * (randangle - 180); } else if ((randangle <= -90) and (randangle > -180)) { randangle = -1 * (180 + randangle); } desty = (randangle / _local1.ck) + _local1.ball._y; if (_local1.lpaddle._y < desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } } else if (_local1.lpaddle._y > desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.xdir == 1) { _local1.avoidnumber = 0; if (_local1.movedelay < 5) { _local1.movedelay++; } if (_local1.bulletarray.length > 0) { i = _local1.bulletarray.length - 1; while (i >= 0) { if (_local1.bulletarray[i].xvalue < 0) { _local1.avoidy = _local1.bulletarray[i]._y; _local1.avoidx = _local1.bulletarray[i]._x; _local1.avoidh = _local1.bulletarray[i]._height; _local1.avoidnumber++; _local1.avoidtype = _local1.bulletarray[i].movement; } i--; } } if (_local1.avoidnumber > 0) { if (_local1.avoidtype != "homing") { if ((_local1.avoidy - _local1.stage._y) >= 0) { if ((((_local1.lpaddle._y + (_local1.lpaddle._height / 2)) + (_local1.avoidh / 2)) + 30) > _local1.avoidy) { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } else if ((((_local1.lpaddle._y - (_local1.lpaddle._height / 2)) - (_local1.avoidh / 2)) - 30) < _local1.avoidy) { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } else if ((_local1.avoidx - _local1.lpaddle._x) < 150) { if ((_local1.bottomborder - _local1.lpaddle._y) > _local1.stage.heigth) { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.movedelay >= 5) { if (_local1.lpaddle._y < _local1.stage._y) { if ((_local1.stage._y - _local1.lpaddle._y) >= _local1.lpspeed) { _local1.lpaddle._y = _local1.lpaddle._y + (_local1.lpspeed / 3); } else { _local1.lpaddle._y = _local1.stage._y; } } else if (_local1.lpaddle._y > _local1.stage._y) { if ((_local1.lpaddle._y - _local1.stage._y) >= _local1.lpspeed) { _local1.lpaddle._y = _local1.lpaddle._y - (_local1.lpspeed / 3); } else { _local1.lpaddle._y = _local1.stage._y; } } } } if (_local1.lweaponarray[0] != "none") { if (_local1.lweaponarray[0] == "bigger") { if (_local1.lpaddle._yscale < 180) { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "smaller") { if (_local1.lpaddle._yscale < 180) { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "yswitch") { if (((_local1.rightborder - _local1.ball._x) < 80) and (_local1.xdir == 1)) { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "xswitch") { if (((_local1.rightborder - _local1.ball._x) > 100) and (_local1.xdir == -1)) { _local1.xdir = -1 * _local1.xdir; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "triple") { if (Math.abs(_local1.lpaddle._y - _local1.stage._y) < 50) { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "pychange") { if (_local1.lpspeed > 0) { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else { _local1.lpspeed = -_local1.lpspeed; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } } if (_local1.lweaponarray[1] != "none") { if (_local1.lweaponarray[1] == "bigger") { if (_local1.lpaddle._yscale < 180) { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "smaller") { if (_local1.lpaddle._yscale < 180) { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "yswitch") { if (((_local1.rightborder - _local1.ball._x) < 80) and (_local1.xdir == 1)) { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "xswitch") { if (((_local1.rightborder - _local1.ball._x) > 100) and (_local1.xdir == -1)) { _local1.xdir = -1 * _local1.xdir; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "triple") { if (Math.abs(_local1.lpaddle._y - _local1.stage._y) < 50) { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "pychange") { if (_local1.lpspeed > 0) { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else { _local1.lpspeed = -_local1.lpspeed; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } } if (_local1.lweaponarray[2] != "none") { if (_local1.lweaponarray[2] == "bigger") { if (_local1.lpaddle._yscale < 180) { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "smaller") { if (_local1.lpaddle._yscale < 180) { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "yswitch") { if (((_local1.rightborder - _local1.ball._x) < 80) and (_local1.xdir == 1)) { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "xswitch") { if (((_local1.rightborder - _local1.ball._x) > 100) and (_local1.xdir == -1)) { _local1.xdir = -1 * _local1.xdir; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "triple") { if (Math.abs(_local1.lpaddle._y - _local1.stage._y) < 50) { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "pychange") { if (_local1.lpspeed > 0) { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else { _local1.lpspeed = -_local1.lpspeed; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } } }; _root.rpfire1 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey1)) { if (_local1.rweaponarray[0] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.rpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.rpaddle._y; _local1["bigger" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.rpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.rpaddle._y; _local1["smaller" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[0] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.rpaddle._x; _local1["faster" + _local1.depth]._y = _local1.rpaddle._y; _local1["faster" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.rpaddle._x; _local1["slower" + _local1.depth]._y = _local1.rpaddle._y; _local1["slower" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.rpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.rpaddle._y; _local1["pychange" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.rweaponarray[0] == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[0] == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[0] == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.rweaponarray[0] == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.rweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.rweaponarray[0] = "none"; _local1.rw1.gotoAndStop("blank"); }; _root.rpfire2 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey1)) { if (_local1.rweaponarray[1] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.rpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.rpaddle._y; _local1["bigger" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.rpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.rpaddle._y; _local1["smaller" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[1] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.rpaddle._x; _local1["faster" + _local1.depth]._y = _local1.rpaddle._y; _local1["faster" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.rpaddle._x; _local1["slower" + _local1.depth]._y = _local1.rpaddle._y; _local1["slower" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.rpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.rpaddle._y; _local1["pychange" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.rweaponarray[1] == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[1] == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[1] == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.rweaponarray[1] == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.rweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.rweaponarray[1] = "none"; _local1.rw2.gotoAndStop("blank"); }; _root.rpfire3 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey1)) { if (_local1.rweaponarray[2] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.rpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.rpaddle._y; _local1["bigger" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.rpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.rpaddle._y; _local1["smaller" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[2] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.rpaddle._x; _local1["faster" + _local1.depth]._y = _local1.rpaddle._y; _local1["faster" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.rpaddle._x; _local1["slower" + _local1.depth]._y = _local1.rpaddle._y; _local1["slower" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.rpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.rpaddle._y; _local1["pychange" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.rweaponarray[2] == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[2] == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[2] == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.rweaponarray[2] == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.rweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.rweaponarray[2] = "none"; _local1.rw3.gotoAndStop("blank"); }; _root.lpfire1 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey2)) { if (_local1.lweaponarray[0] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.lpaddle._x; _local1["faster" + _local1.depth]._y = _local1.lpaddle._y; _local1["faster" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.lweaponarray[0] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[0] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); }; _root.lpfire2 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey2)) { if (_local1.lweaponarray[1] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[1] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.lpaddle._x; _local1["faster" + _local1.depth]._y = _local1.lpaddle._y; _local1["faster" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.lweaponarray[1] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[1] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[1] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[1] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); }; _root.lpfire3 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey2)) { if (_local1.lweaponarray[2] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[2] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.lpaddle._x; _local1["faster" + _local1.depth]._y = _local1.lpaddle._y; _local1["faster" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.lweaponarray[2] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[2] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[2] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[2] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); };
Instance of Symbol 98 MovieClip in Frame 2
onClipEvent (load) { _root.lastside = "none"; } onClipEvent (keyDown) { if (Key.isDown(_root.musickey)) { if (_root.globalsoundcontrol == "play") { _root.globalsoundcontrol = "stop"; _root.fade = "out"; } else if (_root.globalsoundcontrol == "stop") { _root.globalsoundcontrol = "play"; _root.fade = "in"; } } if (_root.gameplay == true) { if (Key.isDown(_root.pausekey)) { if (_root.pause == false) { _root.pause = true; _root.gamedisplay.gotoAndPlay("pause"); _root.fade = "out"; } else if (_root.pause == true) { _root.pause = false; _root.gamedisplay.gotoAndPlay("unpause"); if (_root.globalsoundcontrol == "play") { _root.fade = "in"; } } } else if (Key.isDown(_root.w1key1)) { _root.rpfire1(); } else if (Key.isDown(_root.w2key1)) { _root.rpfire2(); } else if (Key.isDown(_root.w3key1)) { _root.rpfire3(); } else if (_root.mode == "2 player") { if (Key.isDown(_root.w1key2)) { _root.lpfire1(); } else if (Key.isDown(_root.w2key2)) { _root.lpfire2(); } else if (Key.isDown(_root.w3key2)) { _root.lpfire3(); } } } } onClipEvent (enterFrame) { if (_root.fade == "in") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 8; _root.loop.setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root.loop.setVolume(_root.loopvolume); } } else if (_root.fade == "out") { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 20; _root.loop.setVolume(_root.loopvolume); } else if (_root.loopvolume < 0) { _root.loopvolume = 0; _root.loop.setVolume(_root.loopvolume); } } if ((_root.gameplay == true) and (_root.pause == false)) { if ((((_root.speed * Math.cos((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._x - _root.lpaddle._x)) and (_root.xdir == -1)) and (Math.abs(_root.lpaddle._y - _root.ball._y) < (_root.lpaddle._height / 2))) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._x - _root.lpaddle._x) / Math.cos((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else if ((((_root.speed * Math.cos((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._x - _root.rpaddle._x)) and (_root.xdir == 1)) and (Math.abs(_root.rpaddle._y - _root.ball._y) < (_root.rpaddle._height / 2))) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._x - _root.rpaddle._x) / Math.cos((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else if (((_root.speed * Math.sin((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._y - _root.topborder)) and (_root.ydir == -1)) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._y - _root.topborder) / Math.sin((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else if (((_root.speed * Math.sin((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._y - _root.bottomborder)) and (_root.ydir == 1)) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._y - _root.bottomborder) / Math.sin((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else { _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.speed + 0.01; } if (_root.ball._y < (_root.topBorder + (_root.ball._height / 2))) { _root.ydir = 1; currentside = "top"; if (_root.lastside != currentside) { if (_root.ball.hitTest(_root.pu3) or _root.ball.hitTest(_root.pu4)) { if (_root.xdir == -1) { trace("HIT!!!"); if (_root.rweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[0] = _root.weaponarray[randomweapon]; _root.rw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[1] = _root.weaponarray[randomweapon]; _root.rw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[2] = _root.weaponarray[randomweapon]; _root.rw3.gotoAndStop(_root.weaponarray[randomweapon]); } } else if (_root.xdir == 1) { if (_root.lweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[0] = _root.weaponarray[randomweapon]; _root.lw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[1] = _root.weaponarray[randomweapon]; _root.lw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[2] = _root.weaponarray[randomweapon]; _root.lw3.gotoAndStop(_root.weaponarray[randomweapon]); } } _root.power.stop(); _root.power.start(); } else { _root.thump.stop(); _root.thump.start(); } } _root.lastside = "top"; } else if (_root.ball._y > (_root.bottomBorder - (_root.ball._height / 2))) { _root.ydir = -1; currentside = "bottom"; if (_root.lastside != currentside) { if (_root.ball.hitTest(_root.pu1) or _root.ball.hitTest(_root.pu2)) { if (_root.xdir == -1) { trace("HIT!!!"); if (_root.rweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[0] = _root.weaponarray[randomweapon]; _root.rw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[1] = _root.weaponarray[randomweapon]; _root.rw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[2] = _root.weaponarray[randomweapon]; _root.rw3.gotoAndStop(_root.weaponarray[randomweapon]); } } else if (_root.xdir == 1) { if (_root.lweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[0] = _root.weaponarray[randomweapon]; _root.lw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[1] = _root.weaponarray[randomweapon]; _root.lw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[2] = _root.weaponarray[randomweapon]; _root.lw3.gotoAndStop(_root.weaponarray[randomweapon]); } } _root.power.stop(); _root.power.start(); } else { _root.thump.stop(); _root.thump.start(); } } _root.lastside = "bottom"; } if (_root.ball._x < _root.leftborder) { _root.xdir = 1; _root.lhealth = _root.lhealth - 5; _root.life1.mask._xscale = (_root.lhealth / _root.ltotalhealth) * 100; _root.lastside = "none"; _root.stage.lhit.gotoAndPlay("hit"); _root.sidehit.stop(); _root.sidehit.start(); } if (_root.ball._x > _root.rightborder) { _root.xdir = -1; _root.rhealth = _root.rhealth - 5; _root.life2.mask._xscale = (_root.rhealth / _root.rtotalhealth) * 100; _root.lastside = "none"; _root.stage.rhit.gotoAndPlay("hit"); _root.sidehit.stop(); _root.sidehit.start(); _root.choose = true; } if (_root.ball.hitTest(_root.rpaddle)) { if ((_root.ball._y > (_root.topborder + (_root.ball._height / 2))) and (_root.ball._y < (_root.bottomborder - (_root.ball._height / 2)))) { if ((_root.rpaddle._y - _root.ball._y) > 0) { _root.ydir = -1; } else if ((_root.rpaddle._y - _root.ball._y) < 0) { _root.ydir = 1; } _root.angle = _root.k * Math.abs(_root.rpaddle._y - _root.ball._y); } _root.choose = true; _root.xdir = -1; _root.lastside = "none"; _root.thump.stop(); _root.thump.start(); } if (_root.ball.hitTest(_root.lpaddle)) { if ((_root.ball._y > (_root.topborder + (_root.ball._height / 2))) and (_root.ball._y < (_root.bottomborder - (_root.ball._height / 2)))) { if ((_root.lpaddle._y - _root.ball._y) > 0) { _root.ydir = -1; } else if ((_root.lpaddle._y - _root.ball._y) < 0) { _root.ydir = 1; } _root.angle = _root.ck * Math.abs(_root.lpaddle._y - _root.ball._y); } _root.xdir = 1; _root.lastside = "none"; _root.thump.stop(); _root.thump.start(); } if (Key.isDown(_root.upkey1)) { _root.rpaddle._y = _root.rpaddle._y - _root.rpspeed; } else if (Key.isDown(_root.downkey1)) { _root.rpaddle._y = _root.rpaddle._y + _root.rpspeed; } if ((_root.rpaddle._y - (_root.rpaddle._height / 2)) < _root.topborder) { _root.rpaddle._y = (_root.rpaddle._height / 2) + _root.topborder; } else if ((_root.rpaddle._y + (_root.rpaddle._height / 2)) > _root.bottomborder) { _root.rpaddle._y = _root.bottomborder - (_root.rpaddle._height / 2); } if (_root.mode == "1 player") { if (_root.difficulty == "beginner") { _root.beginnerai(); } else if (_root.difficulty == "normal") { _root.normalai(); } else if (_root.difficulty == "expert") { _root.expertai(); } } else if (_root.mode == "2 player") { if (Key.isDown(_root.upkey2)) { _root.lpaddle._y = _root.lpaddle._y - _root.lpspeed; } else if (Key.isDown(_root.downkey2)) { _root.lpaddle._y = _root.lpaddle._y + _root.lpspeed; } if ((_root.lpaddle._y - (_root.lpaddle._height / 2)) < _root.topborder) { _root.lpaddle._y = (_root.lpaddle._height / 2) + _root.topborder; } else if ((_root.lpaddle._y + (_root.lpaddle._height / 2)) > _root.bottomborder) { _root.lpaddle._y = _root.bottomborder - (_root.lpaddle._height / 2); } } if ((_root.lpaddle._y - (_root.lpaddle._height / 2)) < _root.topborder) { _root.lpaddle._y = (_root.lpaddle._height / 2) + _root.topborder; } else if ((_root.lpaddle._y + (_root.lpaddle._height / 2)) > _root.bottomborder) { _root.lpaddle._y = _root.bottomborder - (_root.lpaddle._height / 2); } if (_root.mode == "1 player") { if (_root.lhealth <= 0) { _root.ailevel = _root.ailevel + 1; _root.reset(); if (_root.difficulty == "beginner") { _root.addition = 100; } else if (_root.difficulty == "normal") { _root.addition = 200; } else if (_root.difficulty == "expert") { _root.addition = 300; } _root.gamedisplay.gotoAndPlay("gj"); } if (_root.rhealth <= 0) { _root.reset(); _root.subtract = 100; _root.gamedisplay.gotoAndPlay("ta"); } } else if (_root.mode == "2 player") { if (_root.lhealth <= 0) { _root.reset(); _root.gamedisplay.gotoAndPlay("gj"); _root.winplayer = "Player 1"; _root.player1win++; _root.scoretxt = ((" " + _root.player2win) + " - ") + _root.player1win; } if (_root.rhealth <= 0) { _root.reset(); _root.gamedisplay.gotoAndPlay("gj"); _root.winplayer = "Player 2"; _root.player2win++; _root.scoretxt = ((" " + _root.player2win) + " - ") + _root.player1win; } } if (_root.bulletarray.length > 0) { _root.bulletmovement(); } } }
Symbol 26 MovieClip Frame 99
_root.play(); stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 2
stop();
Symbol 37 MovieClip Frame 3
stop();
Symbol 37 MovieClip Frame 4
stop();
Symbol 37 MovieClip Frame 5
stop();
Symbol 37 MovieClip Frame 6
stop();
Symbol 37 MovieClip Frame 7
stop();
Symbol 37 MovieClip Frame 8
stop();
Symbol 37 MovieClip Frame 9
stop();
Symbol 37 MovieClip Frame 10
stop();
Symbol 37 MovieClip Frame 11
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 51 Button
on (rollOver) { _root.rover.stop(); _root.rover.start(); } on (release) { _root.reset(); _root.maindisplay.gotoAndStop("title"); _root.menubtn.enabled = false; _root.pause = false; if (_root.globalsoundcontrol == "play") { _root.fade = "in"; } }
Symbol 70 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 79 Button
on (release) { _root.gamedisplay.gotoAndPlay("tayes"); _root.score = _root.score - 100; _root.scoretxt = _root.score; }
Symbol 80 Button
on (release) { _root.gamedisplay.gotoAndStop("blank"); _root.maindisplay.gotoAndStop("submit"); }
Symbol 85 MovieClip Frame 1
stop(); _root.number = "3";
Symbol 85 MovieClip Frame 2
if (_root.mode == "1 player") { good.txt = ("+" + _root.addition) + " Points"; if (_root.difficulty == "beginner") { _root.score = _root.score + 100; _root.scoretxt = _root.score; } else if (_root.difficulty == "normal") { _root.score = _root.score + 200; _root.scoretxt = _root.score; } else if (_root.difficulty == "expert") { _root.score = _root.score + 300; _root.scoretxt = _root.score; } } else { good.txt = _root.winplayer; }
Symbol 85 MovieClip Frame 30
_root.gamedisplay.gotoAndStop("blank"); _root.gameplay = true;
Symbol 85 MovieClip Frame 31
tryagain.txt = ("-" + _root.subtract) + " Points";
Symbol 85 MovieClip Frame 43
stop();
Symbol 85 MovieClip Frame 58
_root.gamedisplay.gotoAndStop("blank"); _root.gameplay = true;
Symbol 85 MovieClip Frame 59
countdown.txt = _root.number;
Symbol 85 MovieClip Frame 70
if (_root.number == "3") { _root.number = "2"; _root.gamedisplay.gotoAndPlay("cd"); } else if (_root.number == "2") { _root.number = "1"; _root.gamedisplay.gotoAndPlay("cd"); } else if (_root.number == "1") { _root.number = "GO!"; _root.gamedisplay.gotoAndPlay("cd"); } else if (_root.number == "GO!") { _root.gamedisplay.gotoAndPlay("blank"); _root.gameplay = true; }
Symbol 85 MovieClip Frame 79
stop();
Symbol 85 MovieClip Frame 86
_root.gamedisplay.gotoAndStop("blank");
Symbol 99 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 99 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.diffdir == "forward") { if (_root.maindisplay.difficulty._currentframe < _root.maindisplay.difficulty._totalframes) { _root.maindisplay.difficulty.nextFrame(); } else { _root.maindisplay.difficulty.gotoAndStop(1); _root.maindisplay.difficulty.text1.first = _root.maindisplay.difficulty.text2.first; _root.diffdir = "hold"; } } else if (_root.diffdir == "back") { if (_root.maindisplay.difficulty._currentframe > 1) { _root.maindisplay.difficulty.prevFrame(); } else { _root.maindisplay.difficulty.gotoAndStop(1); _root.maindisplay.difficulty.text2.first = _root.maindisplay.difficulty.text1.first; _root.diffdir = "hold"; } } }
Symbol 103 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.modedir == "forward") { if (_root.maindisplay.mode._currentframe < _root.maindisplay.mode._totalframes) { _root.maindisplay.mode.nextFrame(); } else { _root.maindisplay.mode.gotoAndStop(1); _root.maindisplay.mode.text1.first = _root.maindisplay.mode.text2.first; _root.modedir = "hold"; } } else if (_root.modedir == "back") { if (_root.maindisplay.mode._currentframe > 1) { _root.maindisplay.mode.prevFrame(); } else { _root.maindisplay.mode.gotoAndStop(1); _root.maindisplay.mode.text2.first = _root.maindisplay.mode.text1.first; _root.modedir = "hold"; } } }
Symbol 108 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 111 Button
on (release) { getURL ("http://www.miniclip.com/signup2.htm", "_blank"); }
Symbol 114 Button
on (rollOver) { _root.rover.stop(); _root.rover.start(); } on (release) { if (_root.difficulty == "beginner") { _root.pu1._xscale = (_root.pu2._xscale = (_root.pu3._xscale = (_root.pu4._xscale = 140))); _root.ailevel = 8; } else if (_root.difficulty == "normal") { _root.pu1._xscale = (_root.pu2._xscale = (_root.pu3._xscale = (_root.pu4._xscale = 100))); _root.ailevel = 9; } else if (_root.difficulty == "expert") { _root.pu1._xscale = (_root.pu2._xscale = (_root.pu3._xscale = (_root.pu4._xscale = 70))); _root.ailevel = 10; } _root.reset(); _root.maindisplay.gotoAndStop("blank"); _root.gamedisplay.gotoAndPlay("cd"); if (_root.mode == "1 player") { _root.scoretxt = (_root.score = 0); trace("RESET SCORE"); } else if (_root.mode == "2 player") { _root.player1win = (_root.player2win = 0); _root.scoretxt = ((" " + _root.player2win) + " - ") + _root.player1win; } _root.menubtn.enabled = true; }
Symbol 118 Button
on (release) { _root.maindisplay.gotoAndStop("instructions"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 122 Button
on (release) { _root.maindisplay.gotoAndStop("options"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 126 Button
on (release) { _root.maindisplay.gotoAndStop("controls"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 130 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 148 Button
on (release) { _root.maindisplay.gotoAndStop("title"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 174 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "upkey1"; _root.maindisplay.upkey1 = ""; }
Symbol 176 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "downkey1"; _root.maindisplay.downkey1 = ""; }
Symbol 177 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "launchkey1"; _root.maindisplay.launchkey1 = ""; }
Symbol 178 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w1key1"; _root.maindisplay.w1key1 = ""; }
Symbol 179 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w2key1"; _root.maindisplay.w2key1 = ""; }
Symbol 180 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w3key1"; _root.maindisplay.w3key1 = ""; }
Symbol 181 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "upkey2"; _root.maindisplay.upkey2 = ""; }
Symbol 182 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "downkey2"; _root.maindisplay.downkey2 = ""; }
Symbol 183 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "launchkey2"; _root.maindisplay.launchkey2 = ""; }
Symbol 184 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w1key2"; _root.maindisplay.w1key2 = ""; }
Symbol 185 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w2key2"; _root.maindisplay.w2key2 = ""; }
Symbol 186 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w3key2"; _root.maindisplay.w3key2 = ""; }
Symbol 187 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "pausekey"; _root.maindisplay.pausekey = ""; }
Symbol 188 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "musickey"; _root.maindisplay.musickey = ""; }
Symbol 194 Button
on (release) { if (_root.maindisplay.difficulty.text2.first == "beginner") { _root.maindisplay.difficulty.text1.first = "expert"; _root.difficulty = "expert"; } else if (_root.maindisplay.difficulty.text2.first == "expert") { _root.maindisplay.difficulty.text1.first = "normal"; _root.difficulty = "normal"; } else if (_root.maindisplay.difficulty.text2.first == "normal") { _root.maindisplay.difficulty.text1.first = "beginner"; _root.difficulty = "beginner"; } _root.diffdir = "back"; _root.maindisplay.difficulty.gotoAndStop("last"); } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 195 Button
on (release) { if (_root.maindisplay.difficulty.text1.first == "beginner") { _root.maindisplay.difficulty.text2.first = "normal"; _root.difficulty = "normal"; } else if (_root.maindisplay.difficulty.text1.first == "normal") { _root.maindisplay.difficulty.text2.first = "expert"; _root.difficulty = "expert"; } else if (_root.maindisplay.difficulty.text1.first == "expert") { _root.maindisplay.difficulty.text2.first = "beginner"; _root.difficulty = "beginner"; } _root.diffdir = "forward"; } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 196 Button
on (release) { if (_root.maindisplay.mode.text2.first == "1 player") { _root.maindisplay.mode.text1.first = "2 player"; _root.mode = "2 player"; } else if (_root.maindisplay.mode.text2.first == "2 player") { _root.maindisplay.mode.text1.first = "1 player"; _root.mode = "1 player"; } _root.modedir = "back"; _root.maindisplay.mode.gotoAndStop("last"); } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 197 Button
on (release) { if (_root.maindisplay.mode.text1.first == "1 player") { _root.maindisplay.mode.text2.first = "2 player"; _root.mode = "2 player"; } else if (_root.maindisplay.mode.text1.first == "2 player") { _root.maindisplay.mode.text2.first = "1 player"; _root.mode = "1 player"; } _root.modedir = "forward"; } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 198 Button
on (release) { getURL ("http://www.miniclip.com/battlepong.htm", "_blank"); }
Symbol 199 MovieClip Frame 1
stop(); _root.maindisplay.difficulty._visible = false; _root.maindisplay.mode._visible = false;
Symbol 199 MovieClip Frame 2
stop();
Symbol 199 MovieClip Frame 3
stop();
Instance of Symbol 98 MovieClip in Symbol 199 MovieClip Frame 3
onClipEvent (load) { letterkeys = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"); numberkeys = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9"); numpadkeys = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "*", "+", "Enter", "-", ".", "/"); functionkeys = new Array("F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12"); otherkeys = new Array("Space", "Page Up", "Page Down", "End", "Home", "Left", "Up", "Right", "Down"); } onClipEvent (keyDown) { if (_root.selectkey == true) { _root.selectkey = false; _root.customcontrols = true; pressed = Key.getCode(); trace(pressed); _root[_root.whichkey] = pressed; if ((pressed >= 65) and (pressed <= 90)) { _root.maindisplay[_root.whichkey] = letterkeys[pressed - 65]; } if ((pressed >= 48) and (pressed <= 57)) { _root.maindisplay[_root.whichkey] = numberkeys[pressed - 48]; } if ((pressed >= 96) and (pressed <= 111)) { _root.maindisplay[_root.whichkey] = numpadkeys[pressed - 96]; } if ((pressed >= 112) and (pressed <= 123)) { _root.maindisplay[_root.whichkey] = functionkeys[pressed - 112]; } if ((pressed >= 32) and (pressed <= 40)) { _root.maindisplay[_root.whichkey] = otherkeys[pressed - 32]; } if (pressed == 8) { _root.maindisplay[_root.whichkey] = "BackSpace"; } if (pressed == 9) { _root.maindisplay[_root.whichkey] = "Tab"; } if (pressed == 12) { _root.maindisplay[_root.whichkey] = "Clear"; } if (pressed == 13) { _root.maindisplay[_root.whichkey] = "Enter"; } if (pressed == 16) { _root.maindisplay[_root.whichkey] = "Shift"; } if (pressed == 17) { _root.maindisplay[_root.whichkey] = "Control"; } if (pressed == 18) { _root.maindisplay[_root.whichkey] = "Alt"; } if (pressed == 20) { _root.maindisplay[_root.whichkey] = "Caps Lock"; } if (pressed == 27) { _root.maindisplay[_root.whichkey] = "Esc"; } if (pressed == 45) { _root.maindisplay[_root.whichkey] = "Insert"; } if (pressed == 46) { _root.maindisplay[_root.whichkey] = "Delete"; } if (pressed == 47) { _root.maindisplay[_root.whichkey] = "help"; } if (pressed == 144) { _root.maindisplay[_root.whichkey] = "Num Lock"; } if (pressed == 186) { _root.maindisplay[_root.whichkey] = ";:"; } if (pressed == 187) { _root.maindisplay[_root.whichkey] = "=+"; } if (pressed == 189) { _root.maindisplay[_root.whichkey] = "-_"; } if (pressed == 191) { _root.maindisplay[_root.whichkey] = "/?"; } if (pressed == 192) { _root.maindisplay[_root.whichkey] = "'@"; } if (pressed == 219) { _root.maindisplay[_root.whichkey] = "[{"; } if (pressed == 220) { _root.maindisplay[_root.whichkey] = "\\|"; } if (pressed == 221) { _root.maindisplay[_root.whichkey] = "]}"; } } }
Symbol 199 MovieClip Frame 4
stop(); _root.maindisplay.difficulty._visible = true; _root.maindisplay.mode._visible = true;
Symbol 199 MovieClip Frame 5
stop();
Symbol 199 MovieClip Frame 6
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [pychange]Uses:1Used by:37 199
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [homing]Uses:3Used by:37 199
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [gun]Uses:5Used by:37 199
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [speed]Uses:7Used by:37 199
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [smaller]Uses:9Used by:37 199
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [bigger]Uses:11Used by:37 199
Symbol 13 GraphicUsed by:26
Symbol 14 ShapeTweeningUsed by:26
Symbol 15 GraphicUsed by:26
Symbol 16 SoundUsed by:26
Symbol 17 GraphicUsed by:26
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 SoundUsed by:26
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:26
Symbol 26 MovieClipUses:13 14 15 16 17 19 20 21 22 23 25Used by:Timeline
Symbol 27 GraphicUsed by:114  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35  Timeline
Symbol 35 MovieClipUses:32 34Used by:37 199
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:30 12 31 10 35 8 6 4 36 2Used by:Timeline
Symbol 38 GraphicUsed by:39 99 103
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 GraphicUsed by:46
Symbol 42 ShapeTweeningUsed by:45
Symbol 43 ShapeTweeningUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:42 43 44Used by:46
Symbol 46 MovieClipUses:41 45Used by:Timeline
Symbol 47 FontUsed by:48 49 52 57 61 62 63 64 65 66 71 72 74 75 76 81 83 92 93 100 105 106 109 110 112 113 116 117 120 121 124 125 128 129 136 137 138 139 140 141 142 143 144 145 146 147 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 189 190
Symbol 48 TextUses:47Used by:51
Symbol 49 TextUses:47Used by:51
Symbol 50 GraphicUsed by:51 114 118 122 126 130 198
Symbol 51 ButtonUses:48 49 50Used by:Timeline
Symbol 52 EditableTextUses:47Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:54 55Used by:Timeline
Symbol 57 EditableTextUses:47Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 FontUsed by:60 134
Symbol 60 TextUses:59Used by:Timeline
Symbol 61 TextUses:47Used by:Timeline
Symbol 62 TextUses:47Used by:Timeline
Symbol 63 TextUses:47Used by:Timeline
Symbol 64 TextUses:47Used by:Timeline
Symbol 65 TextUses:47Used by:Timeline
Symbol 66 EditableTextUses:47Used by:Timeline
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:67 68 69Used by:199  Timeline
Symbol 71 TextUses:47Used by:73
Symbol 72 EditableTextUses:47Used by:73
Symbol 73 MovieClipUses:71 72Used by:85
Symbol 74 TextUses:47Used by:77
Symbol 75 EditableTextUses:47Used by:77
Symbol 76 TextUses:47Used by:77
Symbol 77 MovieClipUses:74 75 76Used by:85
Symbol 78 GraphicUsed by:79 80 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
Symbol 79 ButtonUses:78Used by:85
Symbol 80 ButtonUses:78Used by:85
Symbol 81 EditableTextUses:47Used by:82
Symbol 82 MovieClipUses:81Used by:85
Symbol 83 TextUses:47Used by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:73 77 79 80 82 84Used by:Timeline
Symbol 86 GraphicUsed by:199
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:199
Symbol 89 GraphicUsed by:199
Symbol 90 GraphicUsed by:199
Symbol 91 GraphicUsed by:199
Symbol 92 TextUses:47Used by:199
Symbol 93 EditableTextUses:47Used by:94
Symbol 94 MovieClipUses:93Used by:99
Symbol 95 GraphicUsed by:99
Symbol 96 FontUsed by:97 201
Symbol 97 EditableTextUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:99 103 199  Timeline
Symbol 99 MovieClipUses:38 94 95 98Used by:199
Symbol 100 EditableTextUses:47Used by:101
Symbol 101 MovieClipUses:100Used by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:38 101 102 98Used by:199
Symbol 104 GraphicUsed by:199
Symbol 105 TextUses:47Used by:108
Symbol 106 TextUses:47Used by:108
Symbol 107 GraphicUsed by:108 111 148
Symbol 108 ButtonUses:105 106 107Used by:199
Symbol 109 TextUses:47Used by:111
Symbol 110 TextUses:47Used by:111
Symbol 111 ButtonUses:109 110 107Used by:199
Symbol 112 TextUses:47Used by:114
Symbol 113 TextUses:47Used by:114
Symbol 114 ButtonUses:27 112 113 50Used by:199
Symbol 115 GraphicUsed by:118
Symbol 116 TextUses:47Used by:118
Symbol 117 TextUses:47Used by:118 199
Symbol 118 ButtonUses:115 116 117 50Used by:199
Symbol 119 GraphicUsed by:122
Symbol 120 TextUses:47Used by:122
Symbol 121 TextUses:47Used by:122 199
Symbol 122 ButtonUses:119 120 121 50Used by:199
Symbol 123 GraphicUsed by:126
Symbol 124 TextUses:47Used by:126
Symbol 125 TextUses:47Used by:126
Symbol 126 ButtonUses:123 124 125 50Used by:199
Symbol 127 GraphicUsed by:130 198
Symbol 128 TextUses:47Used by:130 198
Symbol 129 TextUses:47Used by:130 198
Symbol 130 ButtonUses:127 128 129 50Used by:199
Symbol 131 GraphicUsed by:199
Symbol 132 FontUsed by:133 135
Symbol 133 TextUses:132Used by:199
Symbol 134 TextUses:59Used by:199
Symbol 135 TextUses:132Used by:199
Symbol 136 TextUses:47Used by:199
Symbol 137 TextUses:47Used by:199
Symbol 138 TextUses:47Used by:199
Symbol 139 TextUses:47Used by:199
Symbol 140 TextUses:47Used by:199
Symbol 141 TextUses:47Used by:199
Symbol 142 TextUses:47Used by:199
Symbol 143 TextUses:47Used by:199
Symbol 144 TextUses:47Used by:199
Symbol 145 TextUses:47Used by:199
Symbol 146 TextUses:47Used by:148
Symbol 147 TextUses:47Used by:148
Symbol 148 ButtonUses:146 147 107Used by:199
Symbol 149 TextUses:47Used by:199
Symbol 150 TextUses:47Used by:199
Symbol 151 TextUses:47Used by:199
Symbol 152 TextUses:47Used by:199
Symbol 153 TextUses:47Used by:199
Symbol 154 TextUses:47Used by:199
Symbol 155 TextUses:47Used by:199
Symbol 156 TextUses:47Used by:199
Symbol 157 TextUses:47Used by:199
Symbol 158 EditableTextUses:47Used by:199
Symbol 159 EditableTextUses:47Used by:199
Symbol 160 EditableTextUses:47Used by:199
Symbol 161 EditableTextUses:47Used by:199
Symbol 162 EditableTextUses:47Used by:199
Symbol 163 EditableTextUses:47Used by:199
Symbol 164 TextUses:47Used by:199
Symbol 165 TextUses:47Used by:199
Symbol 166 EditableTextUses:47Used by:199
Symbol 167 EditableTextUses:47Used by:199
Symbol 168 EditableTextUses:47Used by:199
Symbol 169 EditableTextUses:47Used by:199
Symbol 170 EditableTextUses:47Used by:199
Symbol 171 EditableTextUses:47Used by:199
Symbol 172 EditableTextUses:47Used by:199
Symbol 173 EditableTextUses:47Used by:199
Symbol 174 ButtonUses:78Used by:199
Symbol 175 ButtonUses:78Used by:199
Symbol 176 ButtonUses:78Used by:199
Symbol 177 ButtonUses:78Used by:199
Symbol 178 ButtonUses:78Used by:199
Symbol 179 ButtonUses:78Used by:199
Symbol 180 ButtonUses:78Used by:199
Symbol 181 ButtonUses:78Used by:199
Symbol 182 ButtonUses:78Used by:199
Symbol 183 ButtonUses:78Used by:199
Symbol 184 ButtonUses:78Used by:199
Symbol 185 ButtonUses:78Used by:199
Symbol 186 ButtonUses:78Used by:199
Symbol 187 ButtonUses:78Used by:199
Symbol 188 ButtonUses:78Used by:199
Symbol 189 TextUses:47Used by:199
Symbol 190 TextUses:47Used by:199
Symbol 191 GraphicUsed by:194 195 196 197
Symbol 192 GraphicUsed by:194 195 196 197
Symbol 193 GraphicUsed by:194 195 196 197
Symbol 194 ButtonUses:191 192 193Used by:199
Symbol 195 ButtonUses:191 192 193Used by:199
Symbol 196 ButtonUses:191 192 193Used by:199
Symbol 197 ButtonUses:191 192 193Used by:199
Symbol 198 ButtonUses:127 128 129 50Used by:199
Symbol 199 MovieClipUses:86 88 89 90 70 91 92 99 103 104 108 111 114 118 122 126 130 131 117 133 134 135 12 136 10 137 8 138 139 35 140 141 6 142 143 4 144 145 2 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 98 189 190 121 194 195 196 197 198Used by:Timeline
Symbol 200 MovieClipUsed by:Timeline
Symbol 201 EditableTextUses:96Used by:Timeline
Symbol 202 GraphicUsed by:Timeline

Instance Names

"pu1"Frame 2Symbol 29 MovieClip
"pu2"Frame 2Symbol 29 MovieClip
"pu3"Frame 2Symbol 29 MovieClip
"pu4"Frame 2Symbol 29 MovieClip
"lw1"Frame 2Symbol 37 MovieClip
"lw2"Frame 2Symbol 37 MovieClip
"lw3"Frame 2Symbol 37 MovieClip
"rw1"Frame 2Symbol 37 MovieClip
"rw2"Frame 2Symbol 37 MovieClip
"rw3"Frame 2Symbol 37 MovieClip
"lpaddle"Frame 2Symbol 40 MovieClip
"rpaddle"Frame 2Symbol 40 MovieClip
"ball"Frame 2Symbol 34 MovieClip
"stage"Frame 2Symbol 46 MovieClip
"menubtn"Frame 2Symbol 51 Button
"life1"Frame 2Symbol 56 MovieClip
"life2"Frame 2Symbol 56 MovieClip
"gamedisplay"Frame 2Symbol 85 MovieClip
"maindisplay"Frame 2Symbol 199 MovieClip
"thump"Frame 2Symbol 200 MovieClip
"sidehit"Frame 2Symbol 200 MovieClip
"fire"Frame 2Symbol 200 MovieClip
"power"Frame 2Symbol 200 MovieClip
"phit"Frame 2Symbol 200 MovieClip
"rover"Frame 2Symbol 200 MovieClip
"rover2"Frame 2Symbol 200 MovieClip
"loop"Frame 2Symbol 200 MovieClip
"paddle"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"lhit"Symbol 46 MovieClip Frame 1Symbol 45 MovieClip
"rhit"Symbol 46 MovieClip Frame 1Symbol 45 MovieClip
"mask"Symbol 56 MovieClip Frame 1Symbol 54 MovieClip
"good"Symbol 85 MovieClip Frame 2Symbol 73 MovieClip
"tryagain"Symbol 85 MovieClip Frame 31Symbol 77 MovieClip
"tabtn"Symbol 85 MovieClip Frame 43Symbol 79 Button
"countdown"Symbol 85 MovieClip Frame 59Symbol 82 MovieClip
"text2"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"text1"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"text2"Symbol 103 MovieClip Frame 1Symbol 101 MovieClip
"text1"Symbol 103 MovieClip Frame 1Symbol 101 MovieClip
"difficulty"Symbol 199 MovieClip Frame 1Symbol 99 MovieClip
"mode"Symbol 199 MovieClip Frame 1Symbol 103 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "pychange"
ExportAssets (56)Timeline Frame 1Symbol 4 as "homing"
ExportAssets (56)Timeline Frame 1Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 8 as "speed"
ExportAssets (56)Timeline Frame 1Symbol 10 as "smaller"
ExportAssets (56)Timeline Frame 1Symbol 12 as "bigger"
ExportAssets (56)Timeline Frame 2Symbol 12 as "bigger"
ExportAssets (56)Timeline Frame 2Symbol 10 as "smaller"
ExportAssets (56)Timeline Frame 2Symbol 8 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 8 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 4 as "homing"
ExportAssets (56)Timeline Frame 2Symbol 2 as "pychange"
ExportAssets (56)Timeline Frame 2Symbol 12 as "bigger"
ExportAssets (56)Timeline Frame 2Symbol 10 as "smaller"
ExportAssets (56)Timeline Frame 2Symbol 8 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 8 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 6 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 4 as "homing"
ExportAssets (56)Timeline Frame 2Symbol 2 as "pychange"

Labels

"game"Frame 2
"blank"Symbol 37 MovieClip Frame 1
"bigger"Symbol 37 MovieClip Frame 2
"smaller"Symbol 37 MovieClip Frame 3
"yswitch"Symbol 37 MovieClip Frame 4
"xswitch"Symbol 37 MovieClip Frame 5
"faster"Symbol 37 MovieClip Frame 6
"slower"Symbol 37 MovieClip Frame 7
"gun"Symbol 37 MovieClip Frame 8
"triple"Symbol 37 MovieClip Frame 9
"homing"Symbol 37 MovieClip Frame 10
"pychange"Symbol 37 MovieClip Frame 11
"hit"Symbol 45 MovieClip Frame 2
"blank"Symbol 85 MovieClip Frame 1
"gj"Symbol 85 MovieClip Frame 2
"ta"Symbol 85 MovieClip Frame 31
"tayes"Symbol 85 MovieClip Frame 44
"cd"Symbol 85 MovieClip Frame 59
"pause"Symbol 85 MovieClip Frame 71
"unpause"Symbol 85 MovieClip Frame 80
"last"Symbol 99 MovieClip Frame 18
"last"Symbol 103 MovieClip Frame 18
"title"Symbol 199 MovieClip Frame 1
"instructions"Symbol 199 MovieClip Frame 2
"controls"Symbol 199 MovieClip Frame 3
"options"Symbol 199 MovieClip Frame 4
"blank"Symbol 199 MovieClip Frame 5
"submit"Symbol 199 MovieClip Frame 6

Dynamic Text Variables

lplayerSymbol 52 EditableText""
rplayerSymbol 57 EditableText""
scoretxtSymbol 66 EditableText"0"
txtSymbol 72 EditableText""
txtSymbol 75 EditableText""
txtSymbol 81 EditableText""
firstSymbol 93 EditableText"beginner"
firstSymbol 100 EditableText"1 player"
upkey1Symbol 158 EditableText"up"
downkey1Symbol 159 EditableText"down"
launchkey1Symbol 160 EditableText"left"
w1key1Symbol 161 EditableText"J"
w2key1Symbol 162 EditableText"k"
w3key1Symbol 163 EditableText"l"
upkey2Symbol 166 EditableText"Q"
downkey2Symbol 167 EditableText"A"
launchkey2Symbol 168 EditableText"S"
w1key2Symbol 169 EditableText"x"
w2key2Symbol 170 EditableText"c"
w3key2Symbol 171 EditableText"v"
pausekeySymbol 172 EditableText"P"
musickeySymbol 173 EditableText"O"




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Created: 6/6 -2019 15:30:35 Last modified: 6/6 -2019 15:30:35 Server time: 28/04 -2024 05:28:22