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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27313053?noj=FRM27313053-3DC" width="1" height="1"></div>

World Defense.swf

This is the info page for
Flash #11958

(Click the ID number above for more basic data on this flash file.)


Text
MADE BY:

GRAPHICS: KENNEY | CODING: GABRIEL | MUSIC: VARIOUS
SOUND: VARIOUS | SPONSORING: ARMORGAMES.COM

VISIT ARMORGAMES.COM WHILE YOU WAIT!

skip

PRESENTS

A TOP SECRET GAME
SPONSORED BY

Upgrades:

Super Ozon Layer
$15000

buy

rebuild

$ needed

QUIT

CONTINUE

MAGNETIC BOMB
$6500

purchased

SPAwn RADAR
$2000

Level XX Completed!

GAME PAUSED
(press P key to unpause again)

A GAME BY ARMOR STUDIOS .COM // GABRIEL & KENNEY

WYATT

NEW GAME

LOAD GAME

CREDITS

MORE GAMES

SETTINGS

HIGHSCORES

NEW GAME

X

Choose a slot:

#

Name

Score

Levels

1

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name1</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

2

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name2</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

3

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name3</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

Are you sure that you want to overwrite
this game slot?

YES

NO

Name:

<p align="center"></p>

load game

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name1</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name2</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name3</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

SETTINGS

BACK TO MENU

new game

Choose a slot:

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name1</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name2</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name3</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

#

Name

Score

Levels

Are you sure that you want to overwrite
this game slot?

<p align="center"></p>

load game

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name1</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name2</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">name3</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">10/40</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

<p align="left"><font face="SF Intellivised" size="22" color="#ffffff" letterSpacing="1.000000" kerning="0">9000000</font></p>

settings

Graphics
Level of Detail
Anti-Alias
Motion Blur

Sounds
Music:
Enviroment:
Effects:

HIGH

LOW

4X

NONE

2X

OFF  25%  50%  75%  100%

OFF

ON

Credits
Idea - Kenney Vleugels
Programming - Gabriel Ochsenhofer
Graphics - Kenney Vleugels
Musics/sounds - Shift n Shift
Sponsorship - ARMORGAMES
Copyright (c) 2006 rmorStudios, Inc.

YES

NO

It seems that you're playing World Defense for the first
time, do you want to check the Game Guide and learn
how to play?

Welcome to the World
Defense tutorial!

It's great to see that you decided to take
the tutorial, because this way you have
more fun playing the game.

Click the arrow to continue...

This is your planet.

As you can see, your planet currently have
3 buildings. You must protect them at all
costs! They're your life!
If a building gets destroyed, you lose
20% of your score.

But what if...

All the buildings get destroyed? Simple,
you lose the game and go to the Game Over
screen where you can either submit your
score, or continue the game with 60% of
your score.

Okay but how do the...

Buildings get destroyed? Evil meteors from
outer space will attack them!
However you can prevent this with a rather
simple trick, listen up...

So how do I prevent this?

Move your mouse to the planet and click 'n
hold it, like you were moving a file. Then
give it a good spin. So you basicly spin the
planet to prevent meteors from hitting
buildings!

Warning, Warning!

There's a meteor coming from the
upperleft corner! Since there's a building
right now we've to take measurements.
Let me handle this...

Watch!

There, almost done!

Phew, you've taken the tutorial and know
almost everything. With the score you can
buy power-ups in the shop between levels.
Find out what all the power-ups do!

Commands Review

P : Pause Game
SPACEBAR : Use the magnetic bomb.

Have fun!

So, now you're ready to play World Defense!
Have fun and don't forget to submit your
score!
-Gabriel & Kenney

Play!

SKIP    MAIN MENU

000000

SCORE

LEVEL

bomb  hud

bla bla bla

Congratulations!

Send score:

Game Score:

100000

x (level reached + 2)

100000

=

100000

SEND SCORE

SENDING BINARY VALUES

DATA SENT

GAME OVER

Make your choice:

Try again:

Game Score:

100000

100000

x (level reached)

x

0.6

100000

100000

100000

TRY AGAIN

REBUILDING GALAXIES

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
Stage.showMenu = false; stop();
Frame 4
function rotateWorld() { if (w_grabbed) { if (_root._xmouse < world._x) { yw_speed = w_oldY - _root._ymouse; } else if (_root._xmouse > world._x) { yw_speed = _root._ymouse - w_oldY; } if (_root._ymouse > world._y) { xw_speed = w_oldX - _root._xmouse; } else if (_root._ymouse < world._y) { xw_speed = _root._xmouse - w_oldX; } w_speed = (yw_speed + xw_speed) / (11 - w_vy); w_oldY = _root._ymouse; w_oldX = _root._xmouse; } else { w_speed = w_speed - (w_speed / 12); } if (_global.worlddefense.data.motionblur) { var _local3 = new flash.filters.BlurFilter(Math.abs(w_speed / 4), Math.abs(w_speed / 4), 1); if (_global.worlddefense.data.levelofdetail == 100) { _root.worldfilters[2] = _local3; } else { _root.worldfilters[0] = _local3; } _root.world.filters = _root.worldfilters; } if ((Math.abs(w_speed) > 30) && (_root.djmode != 4)) { _root.djplay.stop(); _root.djplay = new Sound("s_dj"); _root.djplay.attachSound("scratch_intense_loop"); _root.djplay.start(0, 9999); _root.djplay.setVolume(_global.worlddefense.data.sound_dj); _root.djmode = 4; } else if (((Math.abs(w_speed) > 15) && (Math.abs(w_speed) <= 30)) && (_root.djmode != 3)) { _root.djplay.stop(); _root.djplay = new Sound("s_dj"); _root.djplay.attachSound("scratch_hi_loop"); _root.djplay.start(0, 9999); _root.djplay.setVolume(_global.worlddefense.data.sound_dj); _root.djmode = 3; } else if (((Math.abs(w_speed) > 5) && (Math.abs(w_speed) <= 15)) && (_root.djmode != 2)) { _root.djplay.stop(); _root.djplay = new Sound("s_dj"); _root.djplay.attachSound("scratch_med_loop"); _root.djplay.start(0, 9999); _root.djplay.setVolume(_global.worlddefense.data.sound_dj); _root.djmode = 2; } else if (((Math.abs(w_speed) > 0.2) && (Math.abs(w_speed) <= 5)) && (_root.djmode != 1)) { _root.djplay.stop(); _root.djplay = new Sound("s_dj"); _root.djplay.attachSound("scratch_low_loop"); _root.djplay.start(0, 9999); _root.djplay.setVolume(_global.worlddefense.data.sound_dj); _root.djmode = 1; } else if ((Math.abs(w_speed) <= 0.2) && (_root.djmode != 0)) { _root.djplay.stop(); _root.djplay = new Sound("s_dj"); _root.djplay.attachSound("wind"); _root.djplay.start(0, 9999); _root.djplay.setVolume(_global.worlddefense.data.sound_dj / 2); _root.djmode = 0; } _global.worlddefense.data.sound_dj; world._rotation = world._rotation + w_speed; } function randomMeteor() { if (((clevel.meteors_small > 0) && (clevel.meteors_medium > 0)) && (clevel.meteors_big > 0)) { random_meteor = random(3); } else if (((clevel.meteors_small > 0) && (clevel.meteors_medium > 0)) && (clevel.meteors_big <= 0)) { random_meteor = random(2); } else if (((clevel.meteors_small > 0) && (clevel.meteors_medium <= 0)) && (clevel.meteors_big <= 0)) { random_meteor = 0; } else if (((clevel.meteors_small <= 0) && (clevel.meteors_medium > 0)) && (clevel.meteors_big > 0)) { random_meteor = 1 + random(2); } else if (((clevel.meteors_small <= 0) && (clevel.meteors_medium <= 0)) && (clevel.meteors_big > 0)) { random_meteor = 2; } else if (((clevel.meteors_small <= 0) && (clevel.meteors_medium > 0)) && (clevel.meteors_big <= 0)) { random_meteor = 1; } else if ((((clevel.meteors_small <= 0) && (clevel.meteors_medium <= 0)) && (clevel.meteors_big <= 0)) && (clevel.meteors_bigbang > 0)) { random_meteor = 3; } } function calcPan(minx, maxx, curx) { nowPan = ((200 * (curx - minx)) / (maxx - minx)) - 100; return(nowPan); } function shakeAll(power) { _root.shakePow = power; _root.shakeEverything = true; } function slideScreen() { var _local3 = new flash.display.BitmapData(700, 500); _local3.draw(_root); var _local2 = _root.getNextHighestDepth(); _root.attachMovie("slider_mc", "slider_" + _local2, _local2); _root["slider_" + _local2].um.sshot.attachBitmap(_local3, 1); _root["slider_" + _local2].lm.sshot.attachBitmap(_local3, 1); } function atenuator_menu() { menuSound.setVolume(_global.worlddefense.data.sound_music * 0.5); } function NOatenuator_menu() { menuSound.setVolume(_global.worlddefense.data.sound_music); } _global.menuOn = false; _global.gamelevels = new Array(); z = new Object(); z.name = "Falling Stars"; z.minspeed = 0.6; z.maxspeed = 1.2; z.meteors_small = 7; z.meteors_medium = 1; z.meteors_big = 0; z.meteors_bigbang = 0; z.mindelay = 1; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "Meteor Dance"; z.minspeed = 0.7; z.maxspeed = 1.5; z.meteors_small = 8; z.meteors_medium = 5; z.meteors_big = 0; z.meteors_bigbang = 0; z.mindelay = 0.8; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "OMG Meteors"; z.minspeed = 1.2; z.maxspeed = 2; z.meteors_small = 10; z.meteors_medium = 5; z.meteors_big = 2; z.meteors_bigbang = 0; z.mindelay = 0.7; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "Playing with Fire"; z.minspeed = 1.3; z.maxspeed = 2.5; z.meteors_small = 15; z.meteors_medium = 8; z.meteors_big = 5; z.meteors_bigbang = 0; z.mindelay = 0.7; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "Burn"; z.minspeed = 1.5; z.maxspeed = 2.5; z.meteors_small = 18; z.meteors_medium = 10; z.meteors_big = 6; z.meteors_bigbang = 0; z.mindelay = 0.7; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "Workd Killa"; z.minspeed = 1.61; z.maxspeed = 2.8; z.meteors_small = 20; z.meteors_medium = 16; z.meteors_big = 8; z.meteors_bigbang = 0; z.mindelay = 0.6; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "Punkd Earth"; z.minspeed = 1.8; z.maxspeed = 3; z.meteors_small = 22; z.meteors_medium = 10; z.meteors_big = 16; z.meteors_bigbang = 0; z.mindelay = 0.6; z.maxdelay = 2; _global.gamelevels.push(z); z = new Object(); z.name = "BIG BANG!!!"; z.minspeed = 2; z.maxspeed = 4; z.meteors_small = 35; z.meteors_medium = 10; z.meteors_big = 12; z.meteors_bigbang = 1; z.mindelay = 0.5; z.maxdelay = 1.8; _global.gamelevels.push(z); z = new Object(); z.name = "Tod"; z.minspeed = 2; z.maxspeed = 4; z.meteors_small = 16; z.meteors_medium = 20; z.meteors_big = 13; z.meteors_bigbang = 1; z.mindelay = 0.6; z.maxdelay = 1.4; _global.gamelevels.push(z); z = new Object(); z.name = "la mort"; z.minspeed = 3; z.maxspeed = 5; z.meteors_small = 10; z.meteors_medium = 35; z.meteors_big = 20; z.meteors_bigbang = 0; z.mindelay = 0.5; z.maxdelay = 1; _global.gamelevels.push(z); z = new Object(); z.name = "OverStrike"; z.minspeed = 3.2; z.maxspeed = 6; z.meteors_small = 10; z.meteors_medium = 30; z.meteors_big = 25; z.meteors_bigbang = 1; z.mindelay = 0.5; z.maxdelay = 0.9; _global.gamelevels.push(z); z = new Object(); z.name = "OverHelm"; z.minspeed = 3.5; z.maxspeed = 6; z.meteors_small = 10; z.meteors_medium = 33; z.meteors_big = 30; z.meteors_bigbang = 1; z.mindelay = 0.4; z.maxdelay = 0.8; _global.gamelevels.push(z); z = new Object(); z.name = "Supernova"; z.minspeed = 3.6; z.maxspeed = 6.2; z.meteors_small = 13; z.meteors_medium = 37; z.meteors_big = 33; z.meteors_bigbang = 1; z.mindelay = 0.3; z.maxdelay = 0.8; _global.gamelevels.push(z); z = new Object(); z.name = "Doomsday"; z.minspeed = 3.6; z.maxspeed = 6.2; z.meteors_small = 10; z.meteors_medium = 20; z.meteors_big = 50; z.meteors_bigbang = 1; z.mindelay = 0.3; z.maxdelay = 0.8; _global.gamelevels.push(z); z = new Object(); z.name = "Milkshake"; z.minspeed = 3.6; z.maxspeed = 6.5; z.meteors_small = 10; z.meteors_medium = 15; z.meteors_big = 55; z.meteors_bigbang = 1; z.mindelay = 0.25; z.maxdelay = 0.7; _global.gamelevels.push(z); z = new Object(); z.name = "Roll me fast"; z.minspeed = 3.6; z.maxspeed = 6.5; z.meteors_small = 5; z.meteors_medium = 10; z.meteors_big = 65; z.meteors_bigbang = 0; z.mindelay = 0.25; z.maxdelay = 0.7; _global.gamelevels.push(z); z = new Object(); z.name = "Roll me faster"; z.minspeed = 4; z.maxspeed = 8; z.meteors_small = 0; z.meteors_medium = 10; z.meteors_big = 70; z.meteors_bigbang = 1; z.mindelay = 0.25; z.maxdelay = 0.7; _global.gamelevels.push(z); z = new Object(); z.name = "Madness"; z.minspeed = 4; z.maxspeed = 8; z.meteors_small = 1; z.meteors_medium = 15; z.meteors_big = 80; z.meteors_bigbang = 1; z.mindelay = 0.25; z.maxdelay = 0.7; _global.gamelevels.push(z); z = new Object(); z.name = "Renevolations"; z.minspeed = 4.5; z.maxspeed = 9; z.meteors_small = 1; z.meteors_medium = 15; z.meteors_big = 80; z.meteors_bigbang = 1; z.mindelay = 0.2; z.maxdelay = 0.7; _global.gamelevels.push(z); z = new Object(); z.name = "GUN"; z.minspeed = 4.9; z.maxspeed = 9; z.meteors_small = 10; z.meteors_medium = 10; z.meteors_big = 100; z.meteors_bigbang = 1; z.mindelay = 0.15; z.maxdelay = 0.6; _global.gamelevels.push(z); z = new Object(); z.name = "Armaggedom"; z.minspeed = 6; z.maxspeed = 8; z.meteors_small = 14; z.meteors_medium = 20; z.meteors_big = 115; z.meteors_bigbang = 1; z.mindelay = 0.15; z.maxdelay = 0.5; _global.gamelevels.push(z); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/"); var gameversion = 0.9138; if ((gameData.data.profile == undefined) || (gameData.data.version != gameversion)) { gameData.data.profile = new Array(); gameData.data.profile[0] = ""; gameData.data.profile[1] = new Object(); gameData.data.profile[1].name = "empty1"; gameData.data.profile[1].score = 0; gameData.data.profile[1].currentlevel = 0; gameData.data.profile[1].layer = false; gameData.data.profile[1].layerdots = new Array(); gameData.data.profile[1].bomb = false; gameData.data.profile[1].radar = false; gameData.data.profile[2] = new Object(); gameData.data.profile[2].name = "empty2"; gameData.data.profile[2].score = 0; gameData.data.profile[2].currentlevel = 0; gameData.data.profile[2].layer = false; gameData.data.profile[2].layerdots = new Array(); gameData.data.profile[2].bomb = false; gameData.data.profile[2].radar = false; gameData.data.profile[3] = new Object(); gameData.data.profile[3].name = "empty3"; gameData.data.profile[3].score = 0; gameData.data.profile[3].currentlevel = 0; gameData.data.profile[3].layer = false; gameData.data.profile[3].layerdots = new Array(); gameData.data.profile[3].bomb = false; gameData.data.profile[3].radar = false; } if (gameData.data.sound_efx == undefined) { gameData.data.sound_efx = 100; } if (gameData.data.sound_music == undefined) { gameData.data.sound_music = 75; } if (gameData.data.sound_dj == undefined) { gameData.data.sound_dj = 100; } if (gameData.data.quality == undefined) { gameData.data.quality = "HIGH"; } if (gameData.data.levelofdetail == undefined) { gameData.data.levelofdetail = 100; } if (gameData.data.motionblur == undefined) { gameData.data.motionblur = true; } if (gameData.data.version != gameversion) { gameData.data.version = gameversion; } _global.sound_efx = gameData.data.sound_efx; _global.sound_music = gameData.data.sound_music; gameData.flush(); _global.worlddefense = gameData;
Frame 5
stopAllSounds();
Frame 6
stopAllSounds();
Frame 7
stopAllSounds();
Frame 8
stopAllSounds();
Frame 9
stopAllSounds();
Frame 10
stop(); if (!_global.menuOn) { var menuSound = new Sound("sounds_music"); menuSound.attachSound("NG1749.wav"); menuSound.start(0, 9999); menuSound.setVolume(_global.worlddefense.data.sound_music); _global.menuOn = true; var noiseSound = new Sound("sounds_efx"); noiseSound.attachSound("startNoise"); noiseSound.start(0, 0); noiseSound.setVolume(_global.worlddefense.data.sound_efx); } var clickbuttons = true; _global.menuframe = this._currentframe; _root._quality = "HIGH";
Instance of Symbol 69 MovieClip in Frame 10
onClipEvent (enterFrame) { _rotation = (_rotation + 1); }
Instance of Symbol 47 MovieClip in Frame 10
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Frame 11
stop(); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/"); _root.atenuator_menu(); i = 1; while (i < 4) { trace(i); trace(gameData.data.profile[i].name); this["n" + i].text = gameData.data.profile[i].name; this["l" + i].text = (gameData.data.profile[i].currentlevel + "/") + _global.gamelevels.length; this["s" + i].text = gameData.data.profile[i].score; i++; }
Instance of Symbol 291 MovieClip in Frame 11
onClipEvent (load) { _visible = false; }
Frame 12
stop(); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/");
Frame 13
stop(); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/"); trace("profile = " + _global.profile); gameData.data.profile[_global.profile].name = "noname"; gameData.data.profile[_global.profile].score = 0; gameData.data.profile[_global.profile].currentlevel = 1; gameData.flush(); nname.restrict = "a-z A-Z 0-9";
Frame 14
stop(); _root.atenuator_menu(); i = 1; while (i < 4) { this["n" + i].text = _global.worlddefense.data.profile[i].name; this["l" + i].text = (_global.worlddefense.data.profile[i].currentlevel + "/") + _global.gamelevels.length; this["s" + i].text = _global.worlddefense.data.profile[i].score; i++; }
Instance of Symbol 291 MovieClip in Frame 14
onClipEvent (load) { _visible = false; }
Frame 15
function settings_update() { switch (_global.worlddefense.data.levelofdetail) { case 100 : r1._x = dt2._x; r1._y = dt2._y; break; case 50 : r1._x = dt1._x; r1._y = dt1._y; break; } switch (_global.worlddefense.data.motionblur) { case true : r6._x = blur2._x; r6._y = blur2._y; break; case false : r6._x = blur1._x; r6._y = blur1._y; break; } switch (_global.worlddefense.data.quality) { case "HIGH" : r2._x = qt3._x; r2._y = qt3._y; break; case "MEDIUM" : r2._x = qt2._x; r2._y = qt2._y; break; case "LOW" : r2._x = qt1._x; r2._y = qt1._y; break; } switch (_global.worlddefense.data.sound_music) { case 100 : r3._x = mm5._x; r3._y = mm5._y; break; case 75 : r3._x = mm4._x; r3._y = mm4._y; break; case 50 : r3._x = mm3._x; r3._y = mm3._y; break; case 25 : r3._x = mm2._x; r3._y = mm2._y; break; case 0 : r3._x = mm1._x; r3._y = mm1._y; break; } switch (_global.worlddefense.data.sound_dj) { case 100 : r4._x = mv5._x; r4._y = mv5._y; break; case 75 : r4._x = mv4._x; r4._y = mv4._y; break; case 50 : r4._x = mv3._x; r4._y = mv3._y; break; case 25 : r4._x = mv2._x; r4._y = mv2._y; break; case 0 : r4._x = mv1._x; r4._y = mv1._y; break; } switch (_global.worlddefense.data.sound_efx) { case 100 : r5._x = me5._x; r5._y = me5._y; break; case 75 : r5._x = me4._x; r5._y = me4._y; break; case 50 : r5._x = me3._x; r5._y = me3._y; break; case 25 : r5._x = me2._x; r5._y = me2._y; break; case 0 : r5._x = me1._x; r5._y = me1._y; break; } } stop(); settings_update(); trace(menuSound.type); stop();
Frame 16
stop();
Frame 17
stop(); _global.menuOn = false; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 1) { _global.currentlevel = _global.worlddefense.data.profile[_global.profile].currentlevel; _global.currentscore = _global.worlddefense.data.profile[_global.profile].score; gotoAndPlay (20); } else { _root._quality = "HIGH"; cvol = 0; maxvol = _global.worlddefense.data.sound_music; var tutSong = new Sound("sounds_music"); tutSong.attachSound("tut1"); tutSong.setVolume(cvol); tutSong.start(0, 9999); } var yuframe = _root._currentframe; _root.onEnterFrame = function () { if (_root.yuframe == _root._currentframe) { if (cvol < maxvol) { cvol = cvol + 0.5; tutSong.setVolume(cvol); } } };
Frame 18
stop();
Frame 19
stop(); _global.currentlevel = _global.worlddefense.data.profile[_global.profile].currentlevel; _global.currentscore = _global.worlddefense.data.profile[_global.profile].score; tutSong.stop(); gotoAndPlay (20);
Frame 20
var randsong = 1; var gameSong = new Sound("s_music"); if (_global.gamelevels.length >= (_global.currentlevel + 1)) { gameSong.attachSound("music" + randsong); } else { gameSong.attachSound("dishwasher"); } gameSong.setVolume(_global.worlddefense.data.sound_music); gameSong.start(0, 9999); _root._quality = _global.worlddefense.data.quality; var worldfilters = new Array(); if (_global.worlddefense.data.levelofdetail == 100) { var filter_shadow = (new flash.filters.DropShadowFilter(2, 45, 0, 0.3, 2, 2, 1, 3, false, false, false)); var filter_border = (new flash.filters.GlowFilter(16777215, 1, 2, 2, 10, 3, false, false)); worldfilters.push(filter_border); worldfilters.push(filter_shadow); world.filters = worldfilters; } _root.djmode = 10; var zframe = _root._currentframe; stop(); var radius = 420; var gameStart = true; var gamePaused = false; var shakeEverything = false; var shakesteps = 0; var wyattonwater = 0; var w_grabbed = false; var w_vy = 7; var gravity = 0.15; var minSoundX = (world._x - 130); var maxSoundX = (world._x + 130); var buildings = 0; var clevel = _global.gamelevels[_global.currentlevel - 1]; world.buildings.gotoAndStop(100); world.buildings.gotoAndStop(_global.currentlevel); clevel.totalmeteors = ((clevel.meteors_small + clevel.meteors_medium) + clevel.meteors_big) + clevel.meteors_bigbang; var cdelay = (clevel.mindelay * 35); var delay = cdelay; var mi = 0; var maski = 0; var maski2 = 0; maski2 = _global.worlddefense.data.profile[_global.profile].layerdots.length; if (_global.worlddefense.data.profile[_global.profile].layer && (_root.pwups.pwup_layer._x == undefined)) { _root.pwups.attachMovie("pwup_layer", "pwup_layer", 1, {_x:_root.world._x, _y:_root.world._y}); } u = 0; while (u < _global.worlddefense.data.profile[_global.profile].layerdots.length) { _root.pwups.pwup_layer.inside.mask.attachMovie(_global.worlddefense.data.profile[_global.profile].layerdots[u][2], "msk" + (u + 1), u + 1, {_x:_global.worlddefense.data.profile[_global.profile].layerdots[u][0], _y:_global.worlddefense.data.profile[_global.profile].layerdots[u][1]}); u++; } leveldisplay.text = (("LEVEL " + _global.currentlevel) + "/") + _global.gamelevels.length; var maxmeteors = clevel.totalmeteors; var metcount = 0; var mets_scaleround = 0; var mets_scale = ((metcount / maxmeteors) * 100); levelscale._xscale = mets_scaleround; _root.currentscore = _global.currentscore; if (_global.gamelevels.length >= (_global.currentlevel + 1)) { bgbg.gotoAndStop(1); } else { bgbg.gotoAndStop(2); } if (_global.worlddefense.data.profile[_global.profile].radar && (_root.pwups2.radar._x == undefined)) { _root.pwups2.attachMovie("radar", "radar", 2, {_x:20, _y:20}); } var pkeyd = false; _root.onEnterFrame = function () { if (mets_scaleround < mets_scale) { mets_scaleround = mets_scaleround + 0.25; } mets_scale = (metcount / maxmeteors) * 100; levelscale._xscale = mets_scaleround; if (((!gamePaused) && (Key.isDown(80))) && (!pkeyd)) { _root.pwups2.attachMovie("pausepause", "pause", 3); gamePaused = true; pkeyd = true; } else if ((gamePaused && (Key.isDown(80))) && (!pkeyd)) { _root.pwups2.pause.removeMovieClip(); gamePaused = false; pkeyd = true; } else if (!Key.isDown(80)) { pkeyd = false; } if (((_root._currentframe == zframe) && (!gamePaused)) && (gameStart)) { rotateWorld(); if (Key.isDown(32) && (_global.worlddefense.data.profile[_global.profile].bomb)) { novaS = new Sound(_root.s_efx); novaS.attachSound("supernova"); novaS.setVolume(_global.worlddefense.data.sound_efx); novaS.setPan(0); novaS.start(0, 0); _root.pwups2.attachMovie("pwup_flash", "bomb", 1); _global.worlddefense.data.profile[_global.profile].bomb = false; _global.worlddefense.flush(); } delay--; if ((delay <= 0) && (clevel.totalmeteors > 0)) { randomMeteor(); mi++; randAng = 1 + random(360); meteorX = (Math.cos((randAng * Math.PI) / 180) * radius) + world._x; meteorY = (Math.sin((randAng * Math.PI) / 180) * radius) + world._y; offsetN = random(13) - random(13); targAng = Math.atan2(world._y - meteorY, world._x - meteorX) + ((offsetN * Math.PI) / 180); meteorspeed = clevel.minspeed + (Math.random() * (clevel.maxspeed - clevel.minspeed)); mt_speedX = meteorspeed * Math.cos(targAng); mt_speedY = meteorspeed * Math.sin(targAng); randRot = (Math.random() * 2) - (Math.random() * 2); if (random_meteor == 0) { if (_global.worlddefense.data.levelofdetail == 100) { meteorname = "meteor_small"; } else { meteorname = "meteor_small2"; } meteordestroy_shape = "meteor_small2"; meteordamage = 22; meteor_s_vol = 0.3; shakepower = 0.8; clevel.meteors_small--; meteorscore = 19; explosionscale = 100; if (_global.worlddefense.data.profile[_global.profile].radar) { rddddp = _root.pwups2.radar.dplacer.getNextHighestDepth(); _root.pwups2.radar.dplacer.attachMovie("radar_small", "m" + rddddp, rddddp, {_x:Math.cos((randAng * Math.PI) / 180) * 40, _y:Math.sin((randAng * Math.PI) / 180) * 40}); } } else if (random_meteor == 1) { if (_global.worlddefense.data.levelofdetail == 100) { meteorname = "meteor_medium"; } else { meteorname = "meteor_medium2"; } meteordestroy_shape = "meteor_medium2"; meteordamage = 100; meteor_s_vol = 0.55; shakepower = 2.1; clevel.meteors_medium--; meteorscore = 67; explosionscale = 200; if (_global.worlddefense.data.profile[_global.profile].radar) { rddddp = _root.pwups2.radar.dplacer.getNextHighestDepth(); _root.pwups2.radar.dplacer.attachMovie("radar_medium", "m" + rddddp, rddddp, {_x:Math.cos((randAng * Math.PI) / 180) * 40, _y:Math.sin((randAng * Math.PI) / 180) * 40}); } } else if (random_meteor == 2) { if (_global.worlddefense.data.levelofdetail == 100) { meteorname = "meteor_big"; } else { meteorname = "meteor_big2"; } meteordestroy_shape = "meteor_big2"; meteordamage = 350; meteor_s_vol = 1; shakepower = 4.6; clevel.meteors_big--; meteorscore = 240; explosionscale = 300; if (_global.worlddefense.data.profile[_global.profile].radar) { rddddp = _root.pwups2.radar.dplacer.getNextHighestDepth(); _root.pwups2.radar.dplacer.attachMovie("radar_big", "m" + rddddp, rddddp, {_x:Math.cos((randAng * Math.PI) / 180) * 40, _y:Math.sin((randAng * Math.PI) / 180) * 40}); } } else if (random_meteor == 3) { if (_global.worlddefense.data.levelofdetail == 100) { meteorname = "meteor_bigbang"; } else { meteorname = "meteor_bigbang2"; } meteordestroy_shape = "meteor_bigbang2"; meteordamage = 1000; meteor_s_vol = 1.1; shakepower = 8; clevel.meteors_bigbang--; meteorscore = 987; explosionscale = 700; if (_global.worlddefense.data.profile[_global.profile].radar) { rddddp = _root.pwups2.radar.dplacer.getNextHighestDepth(); _root.pwups2.radar.dplacer.attachMovie("radar_big", "m" + rddddp, rddddp, {_x:Math.cos((randAng * Math.PI) / 180) * 40, _y:Math.sin((randAng * Math.PI) / 180) * 40, _xscale:150, _yscale:150}); } } _root.meteors.attachMovie(meteorname, "m" + mi, mi, {_x:meteorX, _y:meteorY, speedX:mt_speedX, speedY:mt_speedY, rot:randRot, dshape:meteordestroy_shape, damage:meteordamage, dly:5, walkon:false, svol:meteor_s_vol, shaker:shakepower, givescore:meteorscore, explscale:explosionscale}); wyattonwater++; _root.meteors["m" + mi].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.speedX; this._y = this._y + this.speedY; this._rotation = this._rotation + this.rot; this.dly--; if (this.dly <= 0) { this.ndist = Math.sqrt(((this._x - _root.world._x) * (this._x - _root.world._x)) + ((this._y - _root.world._y) * (this._y - _root.world._y))); if (this.ndist < 250) { this.walkon = true; } else { this.walkon = false; } this.dly = 15; } if (this.walkon) { this.ntA = Math.atan2(world._y - this._y, world._x - this._x); this.ntA2 = Math.atan2(this._y - world._y, this._x - world._x); this.speedX = this.speedX + (_root.gravity * Math.cos(this.ntA)); this.speedY = this.speedY + (_root.gravity * Math.sin(this.ntA)); if (_root.world.buildings.hitTest(this._x, this._y, true)) { this.i = 1; while (this.i < 6) { if (_root.world.buildings["b" + this.i].gfx.hitTest(this._x, this._y, true)) { _root.world.buildings["b" + this.i].health = _root.world.buildings["b" + this.i].health - this.damage; _root.world.buildings["b" + this.i].hbar._alpha = 100; this.tS = new Sound(_root.s_efx); this.tS.attachSound("boom" + (1 + random(3))); this.tS.setVolume(this.svol * _global.worlddefense.data.sound_efx); this.tS.setPan(calcPan(_root.minSoundX, _root.maxSoundX, this._x)); this.tS.start(0, 0); _root.mi++; _root.meteors.attachMovie("EXPLOSION", "expl" + _root.mi, _root.mi, {_xscale:this.explscale, _yscale:this.explscale, _x:this._x, _y:this._y}); shakeAll(this.shaker); delete this.tS; _root.metcount++; _root.wyattonwater--; this.cary = random(5); if ((this.cary == 5) && (_root.messenger.delay <= 0)) { _root.messenger.delay = 130; _root.messenger.delay.gotoAndStop(3 + random(10)); } this.removeMovieClip(); } this.i++; } } else if (_root.world.ground.hitTest(this._x, this._y, true) && (!_root.world.ground.inside.hitTest(this._x, this._y, true))) { this.tS = new Sound(_root.s_efx); this.tS.attachSound("boom" + (1 + random(3))); this.tS.setVolume(this.svol * _global.worlddefense.data.sound_efx); this.tS.setPan(calcPan(_root.minSoundX, _root.maxSoundX, this._x)); this.tS.start(0, 0); this.maskX = this._x - _root.world._x; this.maskY = this._y - _root.world._y; this.gripmask = Math.sqrt((this.maskX * this.maskX) + (this.maskY * this.maskY)); this.maskX = this.gripmask * Math.cos(this.ntA2 - ((_root.world._rotation * Math.PI) / 180)); this.maskY = this.gripmask * Math.sin(this.ntA2 - ((_root.world._rotation * Math.PI) / 180)); _root.maski++; _root.world.ground.inside.mask.attachMovie(this.dshape, "msk" + _root.maski, _root.maski, {_x:this.maskX, _y:this.maskY, _rotation:this._rotation}); _root.mi++; _root.meteors.attachMovie("EXPLOSION", "expl" + _root.mi, _root.mi, {_xscale:this.explscale, _yscale:this.explscale, _x:this._x, _y:this._y}); shakeAll(this.shaker); delete this.tS; _root.wyattonwater--; _root.metcount++; _root.currentscore = _root.currentscore + this.givescore; this.cary = random(5); if ((this.cary == 5) && (_root.messenger.delay <= 0)) { _root.messenger.delay = 130; _root.messenger.delay.gotoAndStop(3 + random(10)); } this.removeMovieClip(); } else if (_root.pwups.pwup_layer.valve.hitTest(this._x, this._y, true) && (!_root.pwups.pwup_layer.inside.mask.hitTest(this._x, this._y, true))) { this.tS = new Sound(_root.s_efx); this.tS.attachSound("sboom"); this.tS.setVolume(this.svol * _global.worlddefense.data.sound_efx); this.tS.setPan(calcPan(_root.minSoundX, _root.maxSoundX, this._x)); this.tS.start(0, 0); this.maskX = this._x - _root.pwups.pwup_layer._x; this.maskY = this._y - _root.pwups.pwup_layer._y; this.gripmask = Math.sqrt((this.maskX * this.maskX) + (this.maskY * this.maskY)); this.maskX = this.gripmask * Math.cos(this.ntA2 - ((_root.pwups.pwup_layer._rotation * Math.PI) / 180)); this.maskY = this.gripmask * Math.sin(this.ntA2 - ((_root.pwups.pwup_layer._rotation * Math.PI) / 180)); _root.maski2++; _root.pwups.pwup_layer.inside.mask.attachMovie(this.dshape, "msk" + _root.maski2, _root.maski2, {_x:this.maskX, _y:this.maskY, _rotation:this._rotation}); this.mkkar = [this.maskX, this.maskY, this.dshape]; _global.worlddefense.data.profile[_global.profile].layerdots.push(this.mkkar); if (_root.maski2 > 35) { _global.worlddefense.data.profile[_global.profile].layer = false; _global.worlddefense.data.profile[_global.profile].layerdots = new Array(); _global.worlddefense.flush(); _root.maski2 = 0; _root.mi++; _root.meteors.attachMovie("pwup_layerNEON", "dieneon", _root.mi, {_x:_root.pwups.pwup_layer._x, _y:_root.pwups.pwup_layer._y}); _root.pwups.pwup_layer.removeMovieClip(); _root.meteors.dieneon.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; } _root.mi++; _root.meteors.attachMovie("EXPLOSION", "expl" + _root.mi, _root.mi, {_xscale:this.explscale, _yscale:this.explscale, _x:this._x, _y:this._y}); shakeAll(this.shaker); delete this.tS; _root.wyattonwater--; _root.metcount++; _root.currentscore = _root.currentscore + this.givescore; this.removeMovieClip(); } else if (_root.pwups2.bomb.mesh.hitTest(this._x, this._y, true)) { _root.mi++; _root.meteors.attachMovie("EXPLOSION", "expl" + _root.mi, _root.mi, {_xscale:this.explscale, _yscale:this.explscale, _x:this._x, _y:this._y}); delete this.tS; _root.wyattonwater--; _root.metcount++; _root.currentscore = _root.currentscore + this.givescore; this.removeMovieClip(); } } else if (_root.pwups2.bomb.mesh.hitTest(this._x, this._y, true)) { _root.mi++; _root.meteors.attachMovie("EXPLOSION", "expl" + _root.mi, _root.mi, {_xscale:this.explscale, _yscale:this.explscale, _x:this._x, _y:this._y}); delete this.tS; _root.wyattonwater--; _root.metcount++; _root.currentscore = _root.currentscore + this.givescore; this.removeMovieClip(); } else if ((((this._x < -300) || (this._x > 1000)) || (this._y > 1000)) || (this._y < -300)) { _root.wyattonwater--; _root.metcount++; _root.currentscore = _root.currentscore + this.givescore; this.removeMovieClip(); } } }; clevel.totalmeteors--; delay = (clevel.mindelay + (Math.random() * (clevel.maxdelay - clevel.mindelay))) * 35; } if ((buildings <= 0) && (gameStart)) { gameStart = false; lastview = new flash.display.BitmapData(700, 500); lastview.draw(_root); _global.lastmemory = lastview; for (d in _root) { _root[d].removeMovieClip(); } _global.lastscore = Math.round(_root.currentscore + (_root.currentscore * 0.2)); _global.continuescore = Math.round(_global.lastscore * 0.6); _global.worlddefense.data.profile[_global.profile].score = _global.continuescore; _global.worlddefense.flush(); gotoAndPlay (106); } if (((clevel.totalmeteors <= 0) && (wyattonwater <= 0)) && (gameStart)) { gameStart = false; _root.attachMovie("propwindow", "propwindow", 10, {_x:350, _y:250}); _root.propwindow.gotoAndStop("won"); _root.propwindow._alpha = 0; _root.propwindow.lvtitle.text = ("Level \"" + clevel.name) + "\" COMPLETED!"; if (_global.gamelevels.length >= (_global.currentlevel + 1)) { _global.currentlevel++; } else { stopAllSounds(); for (d in _root) { _root[d].removeMovieClip(); } _global.lastscore = Math.round(_root.currentscore + (_root.currentscore * 0.2)); _global.continuescore = Math.round(_global.lastscore * 0.6); _global.worlddefense.data.profile[_global.profile].score = _global.lastscore; _global.worlddefense.flush(); gotoAndPlay (21); } _global.currentscore = _root.currentscore; _global.worlddefense.data.profile[_global.profile].currentlevel = _global.currentlevel; _global.worlddefense.data.profile[_global.profile].score = _global.currentscore; _global.worlddefense.flush(); } } if ((_root._currentframe == zframe) && (!gamePaused)) { if (shakeEverything) { _root.shakesteps = 10; shakeEverything = false; } if (shakesteps > 0) { _root._x = _root._x + ((_root.shakePow * Math.random()) - (_root.shakePow * Math.random())); _root._y = _root._y + ((_root.shakePow * Math.random()) - (_root.shakePow * Math.random())); if (_root._x > 5) { _root._x--; } if (_root._y > 5) { _root._y--; } if (_root._x < -5) { _root._x++; } if (_root._y < -5) { _root._y++; } shakesteps--; } else if ((shakesteps <= 0) && ((_root._x != 0) || (_root._y != 0))) { if (_root._x < 0) { _root._x = _root._x + 0.1; } if (_root._x > 0) { _root._x = _root._x - 0.1; } if (_root._y < 0) { _root._y = _root._y + 0.1; } if (_root._y > 0) { _root._y = _root._y - 0.1; } if (Math.abs(_root._x) < 0.2) { _root._x = 0; } if (Math.abs(_root._y) < 0.2) { _root._y = 0; } } } }; world.onPress = function () { if (((_root._currentframe == _root.zframe) && (!_root.gamePaused)) && (_root.gameStart)) { _root.w_grabbed = true; _root.w_oldY = _root._ymouse; _root.w_oldX = _root._xmouse; } }; world.onMouseUp = function () { if (((_root._currentframe == _root.zframe) && (!_root.gamePaused)) && (_root.gameStart)) { _root.w_grabbed = false; } };
Frame 21
stopAllSounds(); mem_.attachBitmap(_global.lastmemory, 1); stop(); _root._quality = "HIGH"; var gwonSound = new Sound("s_music"); gwonSound.attachSound("wongamesound"); gwonSound.setVolume(_global.worlddefense.data.sound_music); gwonSound.start(0, 9999); var gamescore = _global.lastscore; var totalscore2 = _global.continuescore; var gamelevel = (_global.worlddefense.data.profile[_global.profile].currentlevel + 2); var totalscore1 = (gamescore * gamelevel); mem_.onEnterFrame = function () { if (this._alpha > 0) { this._alpha--; } };
Frame 22
ab20_09 = new LoadVars(); ab20_09.z = _global.worlddefense.data.profile[_global.profile].name; ab20_09.x = totalscore1; ab20_09.c = 320; ab20_09.v = "ZSYNLQ"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _global.worlddefense.data.profile[_global.profile].name = "empty1"; _global.worlddefense.data.profile[_global.profile].score = 0; _global.worlddefense.data.profile[_global.profile].currentlevel = 0; _global.worlddefense.data.profile[_global.profile].layer = false; _global.worlddefense.data.profile[_global.profile].layerdots = new Array(); _global.worlddefense.flush();
Frame 105
stopAllSounds(); gotoAndPlay (10);
Frame 106
stopAllSounds(); mem_.attachBitmap(_global.lastmemory, 1); stop(); _root._quality = "HIGH"; var goverSound = new Sound("s_music"); goverSound.attachSound("gameover"); goverSound.setVolume(_global.worlddefense.data.sound_music); goverSound.start(0, 0); var gamescore = _global.lastscore; var totalscore2 = _global.continuescore; var gamelevel = _global.worlddefense.data.profile[_global.profile].currentlevel; var totalscore1 = (gamescore * gamelevel);
Frame 107
ab20_09 = new LoadVars(); ab20_09.z = _global.worlddefense.data.profile[_global.profile].name; ab20_09.x = totalscore1; ab20_09.c = 320; ab20_09.v = "ZSYNLQ"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _global.worlddefense.data.profile[_global.profile].name = "empty1"; _global.worlddefense.data.profile[_global.profile].score = 0; _global.worlddefense.data.profile[_global.profile].currentlevel = 0; _global.worlddefense.data.profile[_global.profile].layer = false; _global.worlddefense.data.profile[_global.profile].layerdots = new Array(); _global.worlddefense.flush();
Frame 195
stopAllSounds(); gotoAndPlay (10);
Symbol 35 Button
on (press) { getURL ("http://www.armorstudios.com", "_blank"); }
Symbol 41 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 41 MovieClip Frame 2
gotoAndPlay (1);
Symbol 41 MovieClip Frame 3
stop(); _root.nextFrame();
Symbol 54 MovieClip Frame 345
_root.play();
Symbol 59 Button
on (release) { play(); }
Symbol 72 MovieClip Frame 185
_root.play();
Symbol 87 MovieClip [EXPLOSION] Frame 17
stop(); this.removeMovieClip();
Symbol 99 Button
on (release) { if (_root.currentscore >= 15000) { _root.pwups.attachMovie("pwup_layer", "pwup_layer", 1, {_x:_root.world._x, _y:_root.world._y}); _root.currentscore = _root.currentscore - 15000; _global.currentscore = _global.currentscore - 15000; _global.worlddefense.data.profile[_global.profile].score = _root.currentscore; _global.worlddefense.data.profile[_global.profile].layer = true; _global.worlddefense.data.profile[_global.profile].layerdots = new Array(); _global.worlddefense.flush(); buybt._visible = false; } }
Symbol 103 Button
on (release) { if (_root.currentscore >= 15000) { _root.pwups.attachMovie("pwup_layer", "pwup_layer", 1, {_x:_root.world._x, _y:_root.world._y}); _root.currentscore = _root.currentscore - 15000; _global.currentscore = _global.currentscore - 15000; _global.worlddefense.data.profile[_global.profile].score = _root.currentscore; _global.worlddefense.data.profile[_global.profile].layer = true; _global.worlddefense.data.profile[_global.profile].layerdots = new Array(); _global.worlddefense.flush(); buybt._visible = false; } }
Symbol 105 MovieClip Frame 1
stop(); if (_root.currentscore < 15000) { gotoAndStop (3); } if (_root.pwups.pwup_layer._x != undefined) { gotoAndStop (2); }
Symbol 109 Button
on (release) { with (_root) { var zframe = _root._currentframe; stop(); var radius = 420; var gameStart = true; var gamePaused = false; var shakeEverything = false; var shakesteps = 0; var wyattonwater = 0; var w_grabbed = false; var w_vy = 7; var gravity = 0.15; var minSoundX = (world._x - 130); var maxSoundX = (world._x + 130); var buildings = 0; var clevel = _global.gamelevels[_global.currentlevel - 1]; world.buildings.gotoAndStop(100); world.buildings.gotoAndStop(_global.currentlevel); clevel.totalmeteors = ((clevel.meteors_small + clevel.meteors_medium) + clevel.meteors_big) + clevel.meteors_bigbang; var cdelay = (clevel.mindelay * 35); var delay = cdelay; var mi = 0; var maski = 0; leveldisplay.text = (("LEVEL " + _global.currentlevel) + "/") + _global.gamelevels.length; if (_global.worlddefense.data.profile[_global.profile].radar && (_root.pwups2.radar._x == undefined)) { _root.pwups2.attachMovie("radar", "radar", 2, {_x:20, _y:20}); } var maxmeteors = clevel.totalmeteors; var metcount = 0; var mets_scaleround = 0; var mets_scale = ((metcount / maxmeteors) * 100); levelscale._xscale = mets_scaleround; _root.currentscore = _global.currentscore; if (_global.gamelevels.length >= (_global.currentlevel + 1)) { bgbg.gotoAndStop(1); } else { bgbg.gotoAndStop(2); gameSong.stop(); stopAllSounds(); _root.gameSong2 = new Sound("s_music"); _root.gameSong2.attachSound("dishwasher"); _root.gameSong2.setVolume(_global.worlddefense.data.sound_music); _root.gameSong2.start(0, 9999); } } for (d in _root.world.ground.inside.mask) { _root.world.ground.inside.mask[d].removeMovieClip(); } this.removeMovieClip(); }
Symbol 110 Button
on (release) { stopAllSounds(); _root.gotoAndPlay(_global.menuframe); this.removeMovieClip(); }
Symbol 115 Button
on (release) { if (_root.currentscore >= 6500) { _root.currentscore = _root.currentscore - 6500; _global.currentscore = _global.currentscore - 6500; _global.worlddefense.data.profile[_global.profile].score = _root.currentscore; _global.worlddefense.data.profile[_global.profile].bomb = true; _global.worlddefense.flush(); buybt._visible = false; } }
Symbol 117 MovieClip Frame 1
stop(); if ((_root.currentscore < 6500) && (!_global.worlddefense.data.profile[_global.profile].bomb)) { gotoAndStop (3); } else if (_global.worlddefense.data.profile[_global.profile].bomb) { gotoAndStop (2); }
Instance of Symbol 122 MovieClip in Symbol 124 MovieClip [radar] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 1); }
Symbol 126 Button
on (release) { if (_root.currentscore >= 2000) { _root.currentscore = _root.currentscore - 2000; _global.currentscore = _global.currentscore - 2000; _global.worlddefense.data.profile[_global.profile].score = _root.currentscore; _global.worlddefense.data.profile[_global.profile].radar = true; _global.worlddefense.flush(); buybt._visible = false; } }
Symbol 127 MovieClip Frame 1
stop(); if ((_root.currentscore < 2000) && (!_global.worlddefense.data.profile[_global.profile].radar)) { gotoAndStop (3); } else if (_global.worlddefense.data.profile[_global.profile].radar) { gotoAndStop (2); }
Symbol 129 MovieClip [propwindow] Frame 1
stop(); this.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 2; } };
Symbol 139 MovieClip Frame 1
this.setMask(mask); i = 0;
Symbol 163 MovieClip [pwup_flash] Frame 60
stop(); this.removeMovieClip();
Symbol 167 MovieClip [radar_big] Frame 65
this.removeMovieClip();
Symbol 170 MovieClip [radar_medium] Frame 60
this.removeMovieClip();
Symbol 172 MovieClip [radar_small] Frame 50
this.removeMovieClip();
Symbol 180 MovieClip Frame 45
stop();
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); }
Symbol 196 MovieClip Frame 1
onEnterFrame = function () { _rotation = (_rotation + 0.3); };
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); } onClipEvent (load) { this.name = "KENNEY"; }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); } onClipEvent (load) { this.name = "GABRIEL"; }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); } onClipEvent (load) { this.name = "WYATT"; }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); } onClipEvent (load) { this.name = "TYLER GLAIEL"; }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.3); } onClipEvent (load) { this.name = "NICOLAY EDIN"; }
Symbol 201 Button
on (press) { gotoAndStop ("startgame"); }
Symbol 202 Button
on (press) { gotoAndStop ("loadgame"); }
Symbol 203 Button
on (press) { gotoAndStop ("settings"); }
Symbol 204 Button
on (press) { gotoAndStop ("credits"); }
Symbol 205 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 206 Button
on (press) { getURL ("http://www.armorbot.com/mytable/?id=320", "_blank"); }
Symbol 214 MovieClip Frame 20
stop();
Symbol 223 Button
on (release) { _root.clickbuttons = true; _root.menuSound.setVolume(_global.sound_music); gotoAndStop (1); }
Symbol 238 Button
on (release) { _global.profile = 1; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { gotoAndPlay (3); } else { gotoAndPlay (4); } }
Symbol 242 Button
on (release) { _global.profile = 2; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { gotoAndPlay (3); } else { gotoAndPlay (4); } }
Symbol 246 Button
on (release) { _global.profile = 3; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { gotoAndPlay (3); } else { gotoAndPlay (4); } }
Symbol 250 Button
on (release) { gotoAndPlay (4); }
Symbol 252 Button
on (release) { gotoAndPlay (2); }
Symbol 257 MovieClip Frame 21
stop();
Symbol 260 Button
on (release) { if (nname.text != "") { gameData.data.profile[_global.profile].name = nname.text; gameData.flush(); trace(_global.profile); _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); _root.gotoAndPlay(5); } }
Symbol 261 MovieClip Frame 1
stop(); _root.NOatenuator_menu();
Symbol 261 MovieClip Frame 2
stop(); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/"); _root.atenuator_menu(); i = 1; while (i < 4) { trace(i); trace(gameData.data.profile[i].name); this["n" + i].text = gameData.data.profile[i].name; this["l" + i].text = (gameData.data.profile[i].currentlevel + "/") + _global.gamelevels.length; this["s" + i].text = gameData.data.profile[i].score; i++; }
Symbol 261 MovieClip Frame 3
stop(); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/");
Symbol 261 MovieClip Frame 4
stop(); var gameData = SharedObject.getLocal("wdefense_armorstudios", "/"); trace("profile = " + _global.profile); gameData.data.profile[_global.profile].name = "noname"; gameData.data.profile[_global.profile].score = 0; gameData.data.profile[_global.profile].currentlevel = 1; gameData.flush(); nname.restrict = "a-z A-Z 0-9";
Symbol 267 Button
on (release) { _root.clickbuttons = true; _root.NOatenuator_menu(); gotoAndStop (1); }
Symbol 272 Button
on (release) { _global.profile = 1; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); _root.gotoAndPlay(5); } }
Symbol 275 Button
on (release) { _global.profile = 2; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); _root.gotoAndPlay(5); } }
Symbol 278 Button
on (release) { _global.profile = 3; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); _root.gotoAndPlay(5); } }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop(); _root.atenuator_menu(); i = 1; while (i < 4) { this["n" + i].text = _global.worlddefense.data.profile[i].name; this["l" + i].text = (_global.worlddefense.data.profile[i].currentlevel + "/") + _global.gamelevels.length; this["s" + i].text = _global.worlddefense.data.profile[i].score; i++; }
Symbol 283 Button
on (release) { _root.clickbuttons = true; _root.NOatenuator_menu(); gotoAndStop (1); }
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 2
stop(); _root.atenuator_menu(); trace(_global.sound_music * 0.5); with (_root) { trace(menuSound.getVolume()); }
Symbol 288 Button
on (press) { gotoAndStop ("menu"); }
Symbol 300 Button
on (release) { _global.profile = 1; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { gotoAndPlay (12); } else { gotoAndPlay (13); } }
Symbol 303 Button
on (release) { _global.profile = 2; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { gotoAndPlay (12); } else { gotoAndPlay (13); } }
Symbol 306 Button
on (release) { _global.profile = 3; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { gotoAndPlay (12); } else { gotoAndPlay (13); } }
Symbol 315 Button
on (release) { gotoAndPlay (13); }
Symbol 316 Button
on (release) { gotoAndPlay (11); }
Symbol 318 Button
on (release) { if (nname.text != "") { gameData.data.profile[_global.profile].name = nname.text; gameData.flush(); trace(_global.profile); _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); gotoAndPlay (17); } }
Symbol 325 Button
on (release) { _global.profile = 1; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); gotoAndPlay (17); } }
Symbol 328 Button
on (release) { _global.profile = 2; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); gotoAndPlay (17); } }
Symbol 331 Button
on (release) { _global.profile = 3; if (_global.worlddefense.data.profile[_global.profile].currentlevel > 0) { _root.clickbuttons = true; _root.menuSound.stop(); stopAllSounds(); _root.slideScreen(); gotoAndPlay (17); } }
Symbol 351 Button
on (release) { _global.worlddefense.data.levelofdetail = 50; _global.worlddefense.flush(); settings_update(); }
Symbol 352 Button
on (release) { _global.worlddefense.data.levelofdetail = 100; _global.worlddefense.flush(); settings_update(); }
Symbol 353 Button
on (release) { _global.worlddefense.data.quality = "LOW"; _global.worlddefense.flush(); settings_update(); }
Symbol 354 Button
on (release) { _global.worlddefense.data.quality = "MEDIUM"; _global.worlddefense.flush(); settings_update(); }
Symbol 355 Button
on (release) { _global.worlddefense.data.quality = "HIGH"; _global.worlddefense.flush(); settings_update(); }
Symbol 356 Button
on (release) { _global.worlddefense.data.sound_music = 25; _global.worlddefense.flush(); settings_update(); menuSound.setVolume(_global.worlddefense.data.sound_music); }
Symbol 357 Button
on (release) { _global.worlddefense.data.sound_music = 50; _global.worlddefense.flush(); settings_update(); menuSound.setVolume(_global.worlddefense.data.sound_music); }
Symbol 358 Button
on (release) { _global.worlddefense.data.sound_music = 100; _global.worlddefense.flush(); settings_update(); menuSound.setVolume(_global.worlddefense.data.sound_music); }
Symbol 359 Button
on (release) { _global.worlddefense.data.sound_music = 75; _global.worlddefense.flush(); settings_update(); menuSound.setVolume(_global.worlddefense.data.sound_music); }
Symbol 360 Button
on (release) { _global.worlddefense.data.sound_music = 0; _global.worlddefense.flush(); settings_update(); menuSound.setVolume(_global.worlddefense.data.sound_music); }
Symbol 361 Button
on (release) { _global.worlddefense.data.sound_efx = 25; _global.worlddefense.flush(); settings_update(); }
Symbol 362 Button
on (release) { _global.worlddefense.data.sound_efx = 50; _global.worlddefense.flush(); settings_update(); }
Symbol 363 Button
on (release) { _global.worlddefense.data.sound_efx = 100; _global.worlddefense.flush(); settings_update(); }
Symbol 364 Button
on (release) { _global.worlddefense.data.sound_efx = 75; _global.worlddefense.flush(); settings_update(); }
Symbol 365 Button
on (release) { _global.worlddefense.data.sound_efx = 0; _global.worlddefense.flush(); settings_update(); }
Symbol 366 Button
on (release) { _global.worlddefense.data.sound_dj = 25; _global.worlddefense.flush(); settings_update(); }
Symbol 367 Button
on (release) { _global.worlddefense.data.sound_dj = 50; _global.worlddefense.flush(); settings_update(); }
Symbol 368 Button
on (release) { _global.worlddefense.data.sound_dj = 100; _global.worlddefense.flush(); settings_update(); }
Symbol 369 Button
on (release) { _global.worlddefense.data.sound_dj = 75; _global.worlddefense.flush(); settings_update(); }
Symbol 370 Button
on (release) { _global.worlddefense.data.sound_dj = 0; _global.worlddefense.flush(); settings_update(); }
Symbol 373 Button
on (release) { _global.worlddefense.data.motionblur = false; _global.worlddefense.flush(); settings_update(); }
Symbol 374 Button
on (release) { _global.worlddefense.data.motionblur = true; _global.worlddefense.flush(); settings_update(); }
Symbol 379 Button
on (release) { _global.currentlevel = _global.worlddefense.data.profile[_global.profile].currentlevel; _global.currentscore = _global.worlddefense.data.profile[_global.profile].score; tutSong.stop(); gotoAndPlay (20); }
Symbol 380 Button
on (release) { gotoAndPlay (18); }
Symbol 401 Button
on (press) { nextFrame(); }
Symbol 404 Button
on (press) { prevFrame(); }
Symbol 416 MovieClip Frame 25
stop();
Symbol 437 Button
on (release) { _root.play(); }
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 2
stop();
Symbol 438 MovieClip Frame 3
stop();
Symbol 438 MovieClip Frame 4
stop();
Symbol 438 MovieClip Frame 5
stop();
Symbol 438 MovieClip Frame 6
stop();
Symbol 438 MovieClip Frame 7
stop();
Symbol 438 MovieClip Frame 8
stop();
Symbol 438 MovieClip Frame 9
stop();
Symbol 438 MovieClip Frame 10
stop();
Symbol 440 Button
on (release) { _global.currentlevel = _global.worlddefense.data.profile[_global.profile].currentlevel; _global.currentscore = _global.worlddefense.data.profile[_global.profile].score; tutSong.stop(); gotoAndPlay (20); }
Symbol 441 Button
on (release) { stopAllSounds(); gotoAndPlay (10); }
Symbol 444 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 453 MovieClip Frame 1
this.onEnterFrame = function () { this.nscale = (_parent.health / _parent.healthmax) * 100; if (this.nscale < 0) { this.nscale = 0; } this.mesh._xscale = this.nscale; };
Symbol 454 MovieClip Frame 1
this.health = 250; this.healthmax = 250; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 460 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 1
this.health = 300; this.healthmax = 300; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 466 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 1
this.health = 310; this.healthmax = 310; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 470 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 1
this.health = 310; this.healthmax = 310; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 475 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 1
this.health = 400; this.healthmax = 400; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 480 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 1
this.health = 700; this.healthmax = 700; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 485 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 1
this.health = 750; this.healthmax = 750; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 490 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 1
this.health = 1000; this.healthmax = 1000; _root.buildings++; this.dead = false; this.hbar._alpha = 0; this.onEnterFrame = function () { if (!this.dead) { if (this.health < (this.healthmax / 4)) { this.gfx.gotoAndStop(3); } else if (this.health < (this.healthmax / 2)) { this.gfx.gotoAndStop(2); } else { this.gfx.gotoAndStop(1); } if (this.health <= 0) { _root.buildings--; this.gfx.gotoAndStop(4); _root.currentscore = Math.round(_root.currentscore * 0.8); this.dead = true; } } if (this.hbar._alpha > 0) { this.hbar._alpha = this.hbar._alpha - 1; } };
Symbol 492 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 1
this.setMask(mask); i = 0;
Symbol 519 MovieClip Frame 1
this.onEnterFrame = function () { if (_global.worlddefense.data.profile[_global.profile].bomb) { this.gotoAndStop(2); } else { this.gotoAndStop(3); } };
Symbol 544 MovieClip Frame 1
delay = 0; maxdelay = 135; stop(); this.onEnterFrame = function () { if (delay <= 0) { this.gotoAndStop(2); } if (this._currentframe > 2) { if (splat.text != mytext) { if (tstart < tarray.length) { splat.text = splat.text + tarray[tstart]; tstart++; } } } };
Symbol 544 MovieClip Frame 2
stop();
Symbol 544 MovieClip Frame 3
mytext = "I pity the fool that's destroying my earth!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 4
mytext = "Arrrr, who tries to bomb my ship?"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 5
mytext = "Yoyoyo whut's goin' on in da hood brovas?!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 6
mytext = "Those meteors are disturbing my donutbreak..."; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 7
mytext = "I hear boom...Americans coming? Everyone hide! AMERICANS!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 8
mytext = "Who disturbes my roundhouse-kick training?!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 9
mytext = "*Phew* Am I lucky I'm dead!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 10
mytext = "D'oh!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 11
mytext = "Ping ping ping pong pong ping ping ping pong!"; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 544 MovieClip Frame 12
mytext = "Ha! My nuclear bombs work! W-what? Meteors? Oh..."; splat.text = ""; tarray = mytext.split(""); tstart = 0;
Symbol 545 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 565 Button
on (release) { gotoAndPlay (22); }
Symbol 572 MovieClip Frame 35
stop();
Symbol 587 Button
on (release) { gotoAndPlay (107); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:25
Symbol 3 GraphicUsed by:23
Symbol 4 GraphicUsed by:23
Symbol 5 GraphicUsed by:23
Symbol 6 GraphicUsed by:23
Symbol 7 GraphicUsed by:23
Symbol 8 GraphicUsed by:23
Symbol 9 GraphicUsed by:23
Symbol 10 GraphicUsed by:23
Symbol 11 GraphicUsed by:23
Symbol 12 GraphicUsed by:23
Symbol 13 GraphicUsed by:23
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Symbol 582 TextUses:512Used by:Timeline
Symbol 583 EditableTextUses:512Used by:Timeline
Symbol 584 EditableTextUses:512Used by:Timeline
Symbol 585 EditableTextUses:512Used by:Timeline
Symbol 586 TextUses:563Used by:Timeline
Symbol 587 ButtonUses:57 58Used by:Timeline
Symbol 588 TextUses:566Used by:Timeline
Streaming Sound 1Used by:Symbol 54 MovieClip

Instance Names

"menu_startgame"Frame 10Symbol 261 MovieClip
"menu_loadgame"Frame 10Symbol 281 MovieClip
"menu_settings"Frame 10Symbol 284 MovieClip
"sounds_music"Frame 10Symbol 28 MovieClip [empty]
"sounds_efx"Frame 10Symbol 28 MovieClip [empty]
"n1"Frame 11Symbol 297 EditableText
"s1"Frame 11Symbol 298 EditableText
"l1"Frame 11Symbol 299 EditableText
"n2"Frame 11Symbol 301 EditableText
"l2"Frame 11Symbol 302 EditableText
"n3"Frame 11Symbol 304 EditableText
"l3"Frame 11Symbol 305 EditableText
"s2"Frame 11Symbol 307 EditableText
"s3"Frame 11Symbol 308 EditableText
"nname"Frame 13Symbol 317 EditableText
"n1"Frame 14Symbol 322 EditableText
"s1"Frame 14Symbol 323 EditableText
"l1"Frame 14Symbol 324 EditableText
"n2"Frame 14Symbol 326 EditableText
"l2"Frame 14Symbol 327 EditableText
"n3"Frame 14Symbol 329 EditableText
"l3"Frame 14Symbol 330 EditableText
"s2"Frame 14Symbol 332 EditableText
"s3"Frame 14Symbol 333 EditableText
"r1"Frame 15Symbol 348 MovieClip
"r2"Frame 15Symbol 348 MovieClip
"r3"Frame 15Symbol 348 MovieClip
"r4"Frame 15Symbol 348 MovieClip
"r5"Frame 15Symbol 348 MovieClip
"dt1"Frame 15Symbol 351 Button
"dt2"Frame 15Symbol 352 Button
"qt1"Frame 15Symbol 353 Button
"qt2"Frame 15Symbol 354 Button
"qt3"Frame 15Symbol 355 Button
"mm2"Frame 15Symbol 356 Button
"mm3"Frame 15Symbol 357 Button
"mm5"Frame 15Symbol 358 Button
"mm4"Frame 15Symbol 359 Button
"mm1"Frame 15Symbol 360 Button
"me2"Frame 15Symbol 361 Button
"me3"Frame 15Symbol 362 Button
"me5"Frame 15Symbol 363 Button
"me4"Frame 15Symbol 364 Button
"me1"Frame 15Symbol 365 Button
"mv2"Frame 15Symbol 366 Button
"mv3"Frame 15Symbol 367 Button
"mv5"Frame 15Symbol 368 Button
"mv4"Frame 15Symbol 369 Button
"mv1"Frame 15Symbol 370 Button
"blur1"Frame 15Symbol 373 Button
"blur2"Frame 15Symbol 374 Button
"r6"Frame 15Symbol 348 MovieClip
"sounds_music"Frame 17Symbol 28 MovieClip [empty]
"bgbg"Frame 20Symbol 444 MovieClip
"pwups"Frame 20Symbol 28 MovieClip [empty]
"world"Frame 20Symbol 505 MovieClip
"meteors"Frame 20Symbol 28 MovieClip [empty]
"pwups2"Frame 20Symbol 28 MovieClip [empty]
"levelscale"Frame 20Symbol 511 MovieClip
"leveldisplay"Frame 20Symbol 513 EditableText
"messenger"Frame 20Symbol 544 MovieClip
"s_efx"Frame 20Symbol 28 MovieClip [empty]
"s_dj"Frame 20Symbol 28 MovieClip [empty]
"s_music"Frame 20Symbol 28 MovieClip [empty]
"mem_"Frame 21Symbol 28 MovieClip [empty]
"s_music"Frame 21Symbol 28 MovieClip [empty]
"mem_"Frame 106Symbol 28 MovieClip [empty]
"s_music"Frame 106Symbol 28 MovieClip [empty]
"gge"Symbol 25 MovieClip [GG earth v100] Frame 1Symbol 23 MovieClip
"bar"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"buybt"Symbol 105 MovieClip Frame 1Symbol 99 Button
"buybt"Symbol 105 MovieClip Frame 2Symbol 103 Button
"buybt"Symbol 117 MovieClip Frame 1Symbol 115 Button
"dplacer"Symbol 124 MovieClip [radar] Frame 1Symbol 28 MovieClip [empty]
"buybt"Symbol 127 MovieClip Frame 1Symbol 126 Button
"lvtitle"Symbol 129 MovieClip [propwindow] Frame 1Symbol 128 EditableText
"mask"Symbol 139 MovieClip Frame 1Symbol 28 MovieClip [empty]
"valve"Symbol 140 MovieClip [pwup_layer] Frame 1Symbol 137 MovieClip
"inside"Symbol 140 MovieClip [pwup_layer] Frame 1Symbol 139 MovieClip
"mesh"Symbol 163 MovieClip [pwup_flash] Frame 1Symbol 159 MovieClip
"n1"Symbol 261 MovieClip Frame 2Symbol 232 EditableText
"s1"Symbol 261 MovieClip Frame 2Symbol 233 EditableText
"l1"Symbol 261 MovieClip Frame 2Symbol 234 EditableText
"n2"Symbol 261 MovieClip Frame 2Symbol 240 EditableText
"l2"Symbol 261 MovieClip Frame 2Symbol 241 EditableText
"n3"Symbol 261 MovieClip Frame 2Symbol 244 EditableText
"l3"Symbol 261 MovieClip Frame 2Symbol 245 EditableText
"s2"Symbol 261 MovieClip Frame 2Symbol 247 EditableText
"s3"Symbol 261 MovieClip Frame 2Symbol 248 EditableText
"nname"Symbol 261 MovieClip Frame 4Symbol 259 EditableText
"n1"Symbol 281 MovieClip Frame 2Symbol 269 EditableText
"s1"Symbol 281 MovieClip Frame 2Symbol 270 EditableText
"l1"Symbol 281 MovieClip Frame 2Symbol 271 EditableText
"n2"Symbol 281 MovieClip Frame 2Symbol 273 EditableText
"l2"Symbol 281 MovieClip Frame 2Symbol 274 EditableText
"n3"Symbol 281 MovieClip Frame 2Symbol 276 EditableText
"l3"Symbol 281 MovieClip Frame 2Symbol 277 EditableText
"s2"Symbol 281 MovieClip Frame 2Symbol 279 EditableText
"s3"Symbol 281 MovieClip Frame 2Symbol 280 EditableText
"mesh"Symbol 453 MovieClip Frame 1Symbol 451 MovieClip
"gfx"Symbol 454 MovieClip Frame 1Symbol 448 MovieClip
"hbar"Symbol 454 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 461 MovieClip Frame 1Symbol 460 MovieClip
"hbar"Symbol 461 MovieClip Frame 1Symbol 453 MovieClip
"hbar"Symbol 467 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 467 MovieClip Frame 1Symbol 466 MovieClip
"hbar"Symbol 471 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 471 MovieClip Frame 1Symbol 470 MovieClip
"hbar"Symbol 476 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 476 MovieClip Frame 1Symbol 475 MovieClip
"hbar"Symbol 481 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 481 MovieClip Frame 1Symbol 480 MovieClip
"hbar"Symbol 486 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 486 MovieClip Frame 1Symbol 485 MovieClip
"hbar"Symbol 491 MovieClip Frame 1Symbol 453 MovieClip
"gfx"Symbol 491 MovieClip Frame 1Symbol 490 MovieClip
"b1"Symbol 492 MovieClip Frame 1Symbol 454 MovieClip
"b2"Symbol 492 MovieClip Frame 1Symbol 461 MovieClip
"b3"Symbol 492 MovieClip Frame 3Symbol 467 MovieClip
"b1"Symbol 492 MovieClip Frame 4Symbol 454 MovieClip
"b4"Symbol 492 MovieClip Frame 5Symbol 471 MovieClip
"b2"Symbol 492 MovieClip Frame 6Symbol 461 MovieClip
"b1"Symbol 492 MovieClip Frame 8Symbol 454 MovieClip
"b5"Symbol 492 MovieClip Frame 8Symbol 476 MovieClip
"b3"Symbol 492 MovieClip Frame 9Symbol 467 MovieClip
"b4"Symbol 492 MovieClip Frame 9Symbol 471 MovieClip
"b1"Symbol 492 MovieClip Frame 11Symbol 476 MovieClip
"b2"Symbol 492 MovieClip Frame 11Symbol 481 MovieClip
"b3"Symbol 492 MovieClip Frame 12Symbol 454 MovieClip
"b1"Symbol 492 MovieClip Frame 14Symbol 486 MovieClip
"b4"Symbol 492 MovieClip Frame 16Symbol 491 MovieClip
"b5"Symbol 492 MovieClip Frame 17Symbol 486 MovieClip
"b4"Symbol 492 MovieClip Frame 19Symbol 491 MovieClip
"b3"Symbol 492 MovieClip Frame 20Symbol 467 MovieClip
"b2"Symbol 492 MovieClip Frame 20Symbol 467 MovieClip
"mask"Symbol 503 MovieClip Frame 1Symbol 28 MovieClip [empty]
"mask"Symbol 504 MovieClip Frame 1Symbol 28 MovieClip [empty]
"inside"Symbol 504 MovieClip Frame 1Symbol 503 MovieClip
"buildings"Symbol 505 MovieClip Frame 1Symbol 492 MovieClip
"ground"Symbol 505 MovieClip Frame 1Symbol 504 MovieClip
"splat"Symbol 544 MovieClip Frame 3Symbol 523 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 25 as "GG earth v100"
ExportAssets (56)Timeline Frame 1Symbol 27 as "meteor_bigbang2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "empty"
ExportAssets (56)Timeline Frame 4Symbol 75 as "meteor_big"
ExportAssets (56)Timeline Frame 4Symbol 78 as "meteor_medium"
ExportAssets (56)Timeline Frame 4Symbol 81 as "meteor_small"
ExportAssets (56)Timeline Frame 4Symbol 84 as "meteor_bigbang"
ExportAssets (56)Timeline Frame 4Symbol 87 as "EXPLOSION"
ExportAssets (56)Timeline Frame 4Symbol 124 as "radar"
ExportAssets (56)Timeline Frame 4Symbol 129 as "propwindow"
ExportAssets (56)Timeline Frame 4Symbol 131 as "meteor_big2"
ExportAssets (56)Timeline Frame 4Symbol 133 as "meteor_medium2"
ExportAssets (56)Timeline Frame 4Symbol 135 as "meteor_small2"
ExportAssets (56)Timeline Frame 4Symbol 140 as "pwup_layer"
ExportAssets (56)Timeline Frame 4Symbol 142 as "pwup_layerNEON"
ExportAssets (56)Timeline Frame 4Symbol 143 as "sboom"
ExportAssets (56)Timeline Frame 4Symbol 144 as "tut1"
ExportAssets (56)Timeline Frame 4Symbol 145 as "music1"
ExportAssets (56)Timeline Frame 4Symbol 146 as "wind"
ExportAssets (56)Timeline Frame 4Symbol 147 as "scratch_med_loop"
ExportAssets (56)Timeline Frame 4Symbol 148 as "scratch_low_loop"
ExportAssets (56)Timeline Frame 4Symbol 149 as "scratch_intense_loop"
ExportAssets (56)Timeline Frame 4Symbol 150 as "scratch_hi_loop"
ExportAssets (56)Timeline Frame 4Symbol 151 as "startNoise"
ExportAssets (56)Timeline Frame 4Symbol 152 as "NG1749.wav"
ExportAssets (56)Timeline Frame 4Symbol 153 as "boom1"
ExportAssets (56)Timeline Frame 4Symbol 154 as "boom2"
ExportAssets (56)Timeline Frame 4Symbol 155 as "boom3"
ExportAssets (56)Timeline Frame 5Symbol 156 as "dishwasher"
ExportAssets (56)Timeline Frame 6Symbol 157 as "gameover"
ExportAssets (56)Timeline Frame 7Symbol 163 as "pwup_flash"
ExportAssets (56)Timeline Frame 7Symbol 164 as "wongamesound"
ExportAssets (56)Timeline Frame 8Symbol 167 as "radar_big"
ExportAssets (56)Timeline Frame 8Symbol 170 as "radar_medium"
ExportAssets (56)Timeline Frame 8Symbol 172 as "radar_small"
ExportAssets (56)Timeline Frame 8Symbol 173 as "supernova"
ExportAssets (56)Timeline Frame 9Symbol 176 as "pausepause"
ExportAssets (56)Timeline Frame 9Symbol 177 as "plop"

Labels

"loading"Frame 1
"menu"Frame 10
"startgame"Frame 11
"loadgame"Frame 14
"settings"Frame 15
"credits"Frame 16
"loaded"Symbol 41 MovieClip Frame 3
"won"Symbol 129 MovieClip [propwindow] Frame 1

Dynamic Text Variables

nameSymbol 193 EditableText"WYATT"
currentscoreSymbol 508 EditableText"000000"
gamescoreSymbol 558 EditableText"100000"
gamelevelSymbol 560 EditableText"100000"
totalscore1Symbol 562 EditableText"100000"
gamescoreSymbol 578 EditableText"100000"
gamescoreSymbol 579 EditableText"100000"
gamelevelSymbol 583 EditableText"100000"
totalscore1Symbol 584 EditableText"100000"
totalscore2Symbol 585 EditableText"100000"




http://swfchan.com/3/11958/info.shtml
Created: 6/6 -2019 14:38:22 Last modified: 6/6 -2019 14:38:22 Server time: 03/05 -2024 02:38:09