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371362151.swf

This is the info page for
Flash #12008

(Click the ID number above for more basic data on this flash file.)


Text
You Won!!!

Send Your Results?

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="18" COLOR="#FFFFFF">Ok</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="18" COLOR="#FFFFFF">Cancel</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="14" COLOR="#FFFFFF">Get PC Version</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="14" COLOR="#FFFFFF">Try Online Yet</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="19" COLOR="#FF0000">You Can Got...</FONT></P>

Game Over

Send Your Result?

Total Score:

Level Score:

Speed Bonus:

Tail Bonus:

Game Loading ...

<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">New Game</FONT></P>

Score:

0

Lives:

0

Level:

0

Sound On

Food:

0

Time:

0

ActionScript [AS1/AS2]

Frame 1
tellTarget ("_level0") { lbLoadingGame = ""; };
Frame 3
if (_framesloaded >= _totalframes) { sound_flag = true; gotoAndPlay (4); } else { gotoAndPlay (2); }
Frame 4
level1 = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 0, 4, 0, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 4, 0, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 0, 3, 2, 2, 2, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 0, 4, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; level3 = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 0, 8, 0, 8, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 0, 8, 8, 8, 0, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 8, 0, 8, 0, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 8, 0, 8, 0, 8, 8, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 8, 8, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 8, 8, 8, 0, 0, 0, 8, 0, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 0, 3, 2, 2, 2, 0, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; level6 = [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 0, 0, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 0, 0, 3, 2, 2, 2, 0, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]; level7 = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 10, 0, 10, 0, 10, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 10, 10, 10, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 3, 2, 2, 2, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 10, 10, 10, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; level4 = [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 0, 0, 11, 0, 0, 0, 11, 11, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 11, 11, 11, 11, 0, 11, 11, 11, 11, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 0, 0, 11, 0, 0, 0, 0, 0, 11, 0, 0, 0, 11, 0, 11, 11, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 11, 11, 0, 11, 0, 0, 0, 0, 0, 3, 2, 2, 2, 0, 0, 0, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]; level2 = [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 0, 12, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 12, 0, 12, 12, 0, 12, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 12, 12, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 12, 12, 0, 3, 2, 2, 2, 12, 12, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 12, 0, 12, 12, 12, 0, 12, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 12, 12, 0, 12, 12, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12]; level5 = [13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 0, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 13, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 0, 0, 13, 0, 0, 13, 0, 13, 0, 13, 0, 0, 13, 0, 0, 0, 13, 13, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 13, 13, 13, 0, 13, 0, 0, 13, 0, 0, 13, 0, 0, 13, 0, 0, 13, 0, 13, 13, 13, 13, 0, 13, 13, 0, 0, 13, 0, 0, 0, 13, 0, 0, 13, 13, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 0, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 0, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 0, 13, 13, 0, 0, 13, 13, 13, 13, 13, 0, 0, 13, 13, 0, 13, 13, 13, 13, 0, 13, 0, 0, 13, 0, 3, 2, 2, 2, 13, 0, 0, 13, 0, 13, 13, 13, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 13, 13, 0, 0, 0, 13, 0, 0, 13, 0, 13, 0, 13, 0, 0, 13, 0, 0, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 13, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 0, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13]; function load_level(number) { removeMovieClip("EndLev"); first_flag = true; timer_flag = false; numb = number % max_level; rotation = -90; if (numb == 0) { numb = max_level; } i = 0; while (i < 361) { current_level[i] = eval ("level" + numb)[i]; i++; } boax = [8, 9, 10, 11, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boay = [12, 12, 12, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boalength = 4; to_collect = 10 + (number * 10); i = 0; while (i < to_collect) { do { tempx = random(19); tempy = random(19); } while (field(tempx, tempy) != 0); set_field(tempx, tempy, 100 + level); i++; } dx = 0; dy = 0; last_pressed = 0; collected = 0; } function field(fx, fy) { if ((((fx < 0) || (19 < fx)) || (fy < 0)) || (19 < fy)) { return(0); } return(current_level[(19 * fy) + fx]); } function set_field(fx, fy, fvalue) { current_level[(19 * fy) + fx] = fvalue; } function draw_field() { i = 0; while (i < 19) { j = 0; while (j < 19) { removeMovieClip((("x" + i) + "y") + j); j++; } i++; } i = 0; while (i < 19) { j = 0; while (j < 19) { if (0 < field(i, j)) { attachMovie("image" + field(i, j), (("x" + i) + "y") + j, (666 + i) + (19 * j)); tellTarget ((("x" + i) + "y") + j) { _width = 20; _height = 20; _x = (20 + (20 * _parent.i)); _y = (20 + (20 * _parent.j)); }; } j++; } i++; } tellTarget ((("x" + boax[0]) + "y") + boay[0]) { _rotation = _parent.rotation; }; } function move_boa(dx, dy) { x = boax[0]; y = boay[0]; if ((dx != 0) || (dy != 0)) { sux_flag = false; } if (field(x + dx, y + dy) == 0) { removeMovieClip((("x" + x) + "y") + y); removeMovieClip((("x" + boax[boalength - 1]) + "y") + boay[boalength - 1]); attachMovie("image3", (("x" + (x + dx)) + "y") + (y + dy), (666 + (x + dx)) + (19 * (y + dy))); tellTarget ((("x" + (x + dx)) + "y") + (y + dy)) { _width = 20; _height = 20; _x = (20 + (20 * (_parent.x + _parent.dx))); _y = (20 + (20 * (_parent.y + _parent.dy))); _rotation = _parent.rotation; }; attachMovie("image2", (("x" + x) + "y") + y, (666 + x) + (19 * y)); tellTarget ((("x" + x) + "y") + y) { _width = 20; _height = 20; _x = (20 + (20 * _parent.x)); _y = (20 + (20 * _parent.y)); }; set_field(x + dx, y + dy, 3); set_field(x, y, 2); set_field(boax[boalength - 1], boay[boalength - 1], 0); i = boalength - 1; while (0 < i) { boax[i] = boax[i - 1]; boay[i] = boay[i - 1]; i--; } boax[0] = x + dx; boay[0] = y + dy; } else if (100 < field(x + dx, y + dy)) { removeMovieClip((("x" + x) + "y") + y); removeMovieClip((("x" + (x + dx)) + "y") + (y + dy)); attachMovie("image3", (("x" + (x + dx)) + "y") + (y + dy), (666 + (x + dx)) + (19 * (y + dy))); tellTarget ((("x" + (x + dx)) + "y") + (y + dy)) { _width = 20; _height = 20; _x = (20 + (20 * (_parent.x + _parent.dx))); _y = (20 + (20 * (_parent.y + _parent.dy))); _rotation = _parent.rotation; }; attachMovie("image2", (("x" + x) + "y") + y, (666 + x) + (19 * y)); tellTarget ((("x" + x) + "y") + y) { _width = 20; _height = 20; _x = (20 + (20 * _parent.x)); _y = (20 + (20 * _parent.y)); }; set_field(x + dx, y + dy, 3); set_field(x, y, 2); boalength++; i = boalength - 1; while (0 < i) { boax[i] = boax[i - 1]; boay[i] = boay[i - 1]; i--; } boax[0] = x + dx; boay[0] = y + dy; tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); stop(); }; sux_flag = true; if (sound_flag) { Sound1.start(); } score = score + 10; level_score = level_score + 10; collected++; if (collected >= to_collect) { if (sound_flag) { Sound2.start(); } remove_flag = true; dx = 0; dy = 0; last_pressed = 0; go_flag = false; time_bonus = int((level * 100) / help_time) * 100; score = score + time_bonus; scores = score; attachMovie("EndLevel", "EndLev", 9999); tellTarget ("EndLev") { _x = 275; _y = 200; LevelScoretext = _parent.level_score; SpeadBonusText = _parent.time_bonus; TailBonusText = _parent.tail_bonus; TotalScoreText = _parent.score; }; } } else if (field(x + dx, y + dy) == 2) { if (((x + dx) != boax[1]) || ((y + dy) != boay[1])) { if (((x + dx) == boax[boalength - 1]) && ((y + dy) == boay[boalength - 1])) { removeMovieClip((("x" + x) + "y") + y); removeMovieClip((("x" + (x + dx)) + "y") + (y + dy)); attachMovie("image3", (("x" + (x + dx)) + "y") + (y + dy), (666 + (x + dx)) + (19 * (y + dy))); tellTarget ((("x" + (x + dx)) + "y") + (y + dy)) { _width = 20; _height = 20; _x = (20 + (20 * (_parent.x + _parent.dx))); _y = (20 + (20 * (_parent.y + _parent.dy))); _rotation = _parent.rotation; }; attachMovie("image2", (("x" + x) + "y") + y, (666 + x) + (19 * y)); tellTarget ((("x" + x) + "y") + y) { _width = 20; _height = 20; _x = (20 + (20 * _parent.x)); _y = (20 + (20 * _parent.y)); }; set_field(x + dx, y + dy, 3); set_field(x, y, 2); boalength--; removeMovieClip((("x" + boax[boalength - 1]) + "y") + boay[boalength - 1]); set_field(boax[boalength - 1], boay[boalength - 1], 0); i = boalength - 1; while (0 < i) { boax[i] = boax[i - 1]; boay[i] = boay[i - 1]; i--; } boax[0] = x + dx; boay[0] = y + dy; score = score + 500; tail_bonus = tail_bonus + 500; tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); }; if (sound_flag) { Sound1.start(); } } else if (!first_flag) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); }; if (sound_flag) { Sound3.start(); } life--; if (life >= 0) { dx = 0; dy = 0; last_pressed = 0; load_level(level); sux_flag = true; draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); stop(); }; gotoAndPlay (5); } else { if (sound_flag) { Sound4.start(); } gotoAndPlay (7); } } } } if (((100 < field(x + (2 * dx), y + (2 * dy))) || (100 < field(x + (3 * dx), y + (3 * dy)))) && ((dx != 0) || (dy != 0))) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); stop(); }; } else { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (1); stop(); }; } } function Delay(time) { timer1 = getTimer(); timer2 = getTimer(); while ((timer2 - timer1) < time) { timer2 = getTimer(); } } function Crypto(st) { var sum1 = 0; var sum2 = 0; var i = 0; while (i < st.length) { sum1 = sum1 + st.charCodeAt(i); sum2 = sum2 + (st.charCodeAt(i) ^ 175); i++; } sum1 = sum1 % 256; sum2 = sum2 % 256; st = (String.fromCharCode(sum1) + String.fromCharCode(sum2)) + st; var cryptSt = ""; var b0 = 193; var i = 0; while (i < st.length) { var b = st.charCodeAt(i); var CryptB = (b ^ b0); CryptB = CryptB ^ HtmlMask[i % 10]; CryptB = CryptB.toString(); var len = CryptB.length; var j = 0; while (j < (3 - len)) { CryptB = "0" + CryptB; j++; } cryptSt = cryptSt + CryptB; b0 = b; i++; } return(cryptSt); } fscommand ("showmenu", false); removeMovieClip("gms"); levels_apples = [20, 30, 40, 50, 60, 70]; current_level = new Array(361); boax = [8, 9, 10, 11, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boay = [12, 12, 12, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boalength = 4; first_time = 0; to_collect = 0; collected = 0; counter = 0; go_flag = false; remove_flag = false; timer_flag = false; last_pressed = 0; max_level = 5; level = 1; life = 3; score = 0; tail_bonus = 0; time_bonus = 0; level_score = 0; dx = 0; dy = 0; rotation = -90; sux_flag = false; Sound1 = new Sound(); Sound1.attachSound("sound1"); Sound2 = new Sound(); Sound2.attachSound("sound2"); Sound3 = new Sound(); Sound3.attachSound("sound3"); Sound4 = new Sound(); Sound4.attachSound("sound4"); Sound5 = new Sound(); Sound5.attachSound("sound5"); load_level(level); draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { _rotation = 270; }; if (sound_flag) { Sound5.start(); } HtmlMask = [15, 114, 125, 100, 45, 134, 145, 20, 170, 14];
Instance of Symbol 98 MovieClip in Frame 5
onClipEvent (keyDown) { if (_parent.remove_flag) { _parent.removeMovieClip("EndLev"); _parent.remove_flag = false; _parent.go_flag = true; _parent.gotoAndPlay(5); } else { if (!_parent.timer_flag) { _parent.timer_flag = true; _parent.first_time = getTimer(); } if ((Key.getCode() == Key.UP) && (_parent.dy != 1)) { _parent.last_pressed = 1; _parent.first_flag = false; } else if ((Key.getCode() == Key.DOWN) && (_parent.dy != -1)) { _parent.last_pressed = 2; _parent.first_flag = false; } else if (((Key.getCode() == Key.RIGHT) && (_parent.dx != -1)) && (!_parent.first_flag)) { _parent.last_pressed = 3; } else if ((Key.getCode() == Key.LEFT) && (_parent.dx != 1)) { _parent.last_pressed = 4; _parent.first_flag = false; } } }
Frame 6
if (sux_flag) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); stop(); }; sux_flag = false; } scores = score; levels = level; lives = life; to_eats = to_collect - collected; if (timer_flag) { help_time = int((getTimer() - first_time) / 1000); times = int(help_time / 60) + ":"; if (times.length == 2) { times = "0" + times; } if (String(help_time % 60).length == 1) { times = times + "0"; } times = times + (help_time % 60); } else { first_time - getTimer(); times = "00:00"; } if (remove_flag) { stop(); } if (go_flag) { go_flag = false; if (level < max_level) { level++; dx = 0; dy = 0; last_pressed = 0; tail_bonus = 0; time_bonus = 0; level_score = 0; load_level(level); draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { _rotation = 270; }; } else { gotoAndPlay (7); } } x = boax[0]; y = boay[0]; if (counter == 2) { if ((last_pressed == 1) && ((field(x, y - 1) < 4) || (100 < field(x, y - 1)))) { dx = 0; dy = -1; last_pressed = 0; rotation = 0; } else if ((last_pressed == 2) && ((field(x, y + 1) < 4) || (100 < field(x, y + 1)))) { dx = 0; dy = 1; last_pressed = 0; rotation = 180; } else if ((last_pressed == 3) && ((field(x + 1, y) < 4) || (100 < field(x + 1, y)))) { dx = 1; dy = 0; last_pressed = 0; rotation = 90; } else if ((last_pressed == 4) && ((field(x - 1, y) < 4) || (100 < field(x - 1, y)))) { dx = -1; dy = 0; last_pressed = 0; rotation = 270; } x = boax[0]; y = boay[0]; if (((((((x + dx) != boax[boalength - 1]) || ((y + dy) != boay[boalength - 1])) && ((0 < field(x + 1, y)) && (field(x + 1, y) < 99))) && ((0 < field(x - 1, y)) && (field(x - 1, y) < 99))) && ((0 < field(x, y + 1)) && (field(x, y + 1) < 99))) && ((0 < field(x, y - 1)) && (field(x, y - 1) < 99))) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); }; if (sound_flag) { Sound3.start(); } life--; if (life >= 0) { dx = 0; dy = 0; last_pressed = 0; load_level(level); sux_flag = true; draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); stop(); }; gotoAndPlay (5); } else { if (sound_flag) { Sound4.start(); } gotoAndPlay (7); } } move_boa(dx, dy); counter = 0; } else { counter++; } if (!remove_flag) { gotoAndPlay (5); } else { stop(); }
Frame 7
draw_field(); removeMovieClip("EndLev"); if (life < 0) { attachMovie("GameOverSymbol", "gms", 999); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); }; } else { attachMovie("WinSymbol", "gms", 999); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); }; } tellTarget ("gms") { _x = 275; _y = 200; }; stop();
Frame 8
removeMovieClip("gms"); attachMovie("BGame", "gms", 999); tellTarget ("gms") { _x = 275; _y = 200; }; stop();
Symbol 30 MovieClip [image3] Frame 1
stop();
Symbol 30 MovieClip [image3] Frame 2
stop();
Symbol 30 MovieClip [image3] Frame 3
stop();
Symbol 62 Button
on (release) { _parent.gotoAndPlay(8); }
Symbol 65 Button
on (release) { _parent.gotoAndPlay(8); }
Symbol 72 Button
on (release) { _parent.gotoAndPlay(4); }
Symbol 74 Button
on (release) { _parent.gotoAndPlay(4); }
Symbol 80 Button
on (release) { var stSend = ((((((((_root.score + "\t") + 0) + "\t") + stName) + "\t") + "boa") + "\t") + "web"); getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=boa&e=" + _root.Crypto(stSend), "_top"); _parent.gotoAndPlay(4); }
Symbol 103 Button
on (release) { gotoAndPlay (4); }
Symbol 114 Button
on (release) { sound_flag = !sound_flag; if (sound_flag) { soundout = "Sound On"; } else { soundout = "Sound Off"; } }

Library Items

Symbol 1 Sound [sound5]
Symbol 2 Sound [sound2]
Symbol 3 Sound [sound3]
Symbol 4 Sound [sound1]
Symbol 5 Sound [sound4]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [image110]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [image109]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [image108]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [image107]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [image106]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [image105]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [image104]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [image2]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [image103]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [image101]Uses:24
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [image3]Uses:26 28 29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [image13]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [image12]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [image11]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [image10]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [image9]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [image8]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [image7]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [image6]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [image5]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [image4]Uses:49
Symbol 51 GraphicUsed by:66 81
Symbol 52 FontUsed by:53 77
Symbol 53 TextUses:52Used by:66
Symbol 54 FontUsed by:55 56 58 64 69 73 75 78 79 85 86 87 88 89 90 91 92 100 104 105 106 107 108 109 111 115 116 117 118
Symbol 55 TextUses:54Used by:66
Symbol 56 EditableTextUses:54Used by:66
Symbol 57 GraphicUsed by:62 80
Symbol 58 EditableTextUses:54Used by:62 80
Symbol 59 GraphicUsed by:62 65 80
Symbol 60 GraphicUsed by:62 65 80
Symbol 61 GraphicUsed by:62 65 72 74 80 103 114
Symbol 62 ButtonUses:57 58 59 60 61Used by:66
Symbol 63 GraphicUsed by:65
Symbol 64 EditableTextUses:54Used by:65
Symbol 65 ButtonUses:63 64 59 60 61Used by:66 81
Symbol 66 MovieClip [WinSymbol]Uses:51 53 55 56 62 65
Symbol 67 GraphicUsed by:76
Symbol 68 GraphicUsed by:72 74
Symbol 69 EditableTextUses:54Used by:72
Symbol 70 GraphicUsed by:72 74
Symbol 71 GraphicUsed by:72 74
Symbol 72 ButtonUses:68 69 70 71 61Used by:76
Symbol 73 EditableTextUses:54Used by:74
Symbol 74 ButtonUses:68 73 70 71 61Used by:76
Symbol 75 EditableTextUses:54Used by:76
Symbol 76 MovieClip [BGame]Uses:67 72 74 75
Symbol 77 TextUses:52Used by:81
Symbol 78 TextUses:54Used by:81
Symbol 79 EditableTextUses:54Used by:81
Symbol 80 ButtonUses:57 58 59 60 61Used by:81
Symbol 81 MovieClip [GameOverSymbol]Uses:51 77 78 79 80 65
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [image102]Uses:82
Symbol 84 GraphicUsed by:93
Symbol 85 TextUses:54Used by:93
Symbol 86 EditableTextUses:54Used by:93
Symbol 87 TextUses:54Used by:93
Symbol 88 TextUses:54Used by:93
Symbol 89 TextUses:54Used by:93
Symbol 90 EditableTextUses:54Used by:93
Symbol 91 EditableTextUses:54Used by:93
Symbol 92 EditableTextUses:54Used by:93
Symbol 93 MovieClip [EndLevel]Uses:84 85 86 87 88 89 90 91 92
Symbol 94 GraphicUsed by:97
Symbol 95 FontUsed by:96
Symbol 96 TextUses:95Used by:97
Symbol 97 MovieClipUses:94 96Used by:Timeline
Symbol 98 MovieClipUsed by:Timeline
Symbol 99 GraphicUsed by:103
Symbol 100 EditableTextUses:54Used by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:99 100 101 102 61Used by:Timeline
Symbol 104 TextUses:54Used by:Timeline
Symbol 105 EditableTextUses:54Used by:Timeline
Symbol 106 TextUses:54Used by:Timeline
Symbol 107 EditableTextUses:54Used by:Timeline
Symbol 108 TextUses:54Used by:Timeline
Symbol 109 EditableTextUses:54Used by:Timeline
Symbol 110 GraphicUsed by:114
Symbol 111 EditableTextUses:54Used by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:110 111 112 113 61Used by:Timeline
Symbol 115 TextUses:54Used by:Timeline
Symbol 116 EditableTextUses:54Used by:Timeline
Symbol 117 TextUses:54Used by:Timeline
Symbol 118 EditableTextUses:54Used by:Timeline

Special Tags

Protect (24)Timeline Frame 10 bytes ""
EnableDebugger (58)Timeline Frame 131 bytes "..$1$PJ$5X7bffv1FRCG2UgkbQ.38.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sound5"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "image110"
ExportAssets (56)Timeline Frame 1Symbol 9 as "image109"
ExportAssets (56)Timeline Frame 1Symbol 11 as "image108"
ExportAssets (56)Timeline Frame 1Symbol 13 as "image107"
ExportAssets (56)Timeline Frame 1Symbol 15 as "image106"
ExportAssets (56)Timeline Frame 1Symbol 17 as "image105"
ExportAssets (56)Timeline Frame 1Symbol 19 as "image104"
ExportAssets (56)Timeline Frame 1Symbol 21 as "image2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "image103"
ExportAssets (56)Timeline Frame 1Symbol 25 as "image101"
ExportAssets (56)Timeline Frame 1Symbol 30 as "image3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "image13"
ExportAssets (56)Timeline Frame 1Symbol 34 as "image12"
ExportAssets (56)Timeline Frame 1Symbol 36 as "image11"
ExportAssets (56)Timeline Frame 1Symbol 38 as "image10"
ExportAssets (56)Timeline Frame 1Symbol 40 as "image9"
ExportAssets (56)Timeline Frame 1Symbol 42 as "image8"
ExportAssets (56)Timeline Frame 1Symbol 44 as "image7"
ExportAssets (56)Timeline Frame 1Symbol 46 as "image6"
ExportAssets (56)Timeline Frame 1Symbol 48 as "image5"
ExportAssets (56)Timeline Frame 1Symbol 50 as "image4"
ExportAssets (56)Timeline Frame 1Symbol 66 as "WinSymbol"
ExportAssets (56)Timeline Frame 1Symbol 76 as "BGame"
ExportAssets (56)Timeline Frame 1Symbol 81 as "GameOverSymbol"
ExportAssets (56)Timeline Frame 1Symbol 83 as "image102"
ExportAssets (56)Timeline Frame 1Symbol 93 as "EndLevel"

Dynamic Text Variables

nameSymbol 56 EditableText""
stNameSymbol 79 EditableText""
TotalScoreTextSymbol 86 EditableText""
LevelScoreTextSymbol 90 EditableText""
SpeadBonusTextSymbol 91 EditableText""
TailBonusTextSymbol 92 EditableText""
scoresSymbol 105 EditableText"0 "
livesSymbol 107 EditableText"0 "
levelsSymbol 109 EditableText"0 "
SoundOutSymbol 111 EditableText"Sound On"
to_eatsSymbol 116 EditableText"0 "
timesSymbol 118 EditableText"0 "




http://swfchan.com/3/12008/info.shtml
Created: 6/6 -2019 13:23:01 Last modified: 6/6 -2019 13:23:01 Server time: 28/04 -2024 11:25:47