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472589144.swf

This is the info page for
Flash #12021

(Click the ID number above for more basic data on this flash file.)


Text
BATTLE OF BRITAIN

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OPTIONS

OPTIONS

DIFFICULTY

DIFFICULTY

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PUT THIS GAME ON YOUR WEBSITE OR BLOG

GAME OPTIONS

MUSIC                     SOUND                   QUALITY

ON  /  OFF

ON  /  OFF

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

UP
DOWN
LEFT
RIGHT

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Press a key......</font></p>

SHOOT
JUMP
GRENADE

KEYBOARD ONLY
KEYBOARD AND MOUSE

SHOOT
GRENADE

LEFT MOUSE

JUMP
CROUCH
LEFT
RIGHT

KEYBOARD ONLY
KEYBOARD AND MOUSE

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<p align="left"><font face="tahoma_10pt_st" size="10" color="#333333" letterSpacing="0.000000" kerning="1">&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;</font></p><p align="left"><font face="tahoma_10pt_st" size="10" color="#333333" letterSpacing="0.000000" kerning="1">&lt;param name=&quot;movie&quot; value=&quot;http://www.miniclip.com/swfcontent/freegames/commando.swf&quot; /&gt;</font></p><p align="left"><font face="tahoma_10pt_st" size="10" color="#333333" letterSpacing="0.000000" kerning="1">&lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt;</font></p><p align="left"><font face="tahoma_10pt_st" size="10" color="#333333" letterSpacing="0.000000" kerning="1">&lt;embed src=&quot;http://www.miniclip.com/swfcontent/freegames/commando.swf&quot; quality=&quot;high&quot; width=&quot;400&quot; height=&quot;300&quot; align=&quot;middle&quot; type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; /&gt;</font></p><p align="left"><font face="tahoma_10pt_st" size="10" color="#333333" letterSpacing="0.000000" kerning="1">&lt;/object&gt;</font></p>

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Conditions

GAME DIFFICULTY

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

Mission 1

The Germans needed to have
control of the skies over the English
Channel in order to mount a
successful invasion of the British
Isles.
From July 1940 the Luftwaffe
attacked shipping convoys in the
channel and Radar stations along
the south coast.

Attention
Rockfall

CLICK HERE TO PLAY THE FULL
VERSION FOR FREE

ONLY ON MINICLIP.COM

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
_root.controlScheme = "mouse"; function loadingAction() { this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = getBytesTotal(); var _local2 = int((_local4 / _local3) * 100) * 2; this.text_loading.text = _local2 + "% Loaded"; if (this._framesloaded >= 35) { delete this.onEnterFrame; gotoAndStop ("game_start"); } }; } loadingAction(); stop();
Frame 10
function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999999); } } } } function set_key_data(how) { control_method = how; if (how == "keyboard") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 74); Kcode = (org_Kcode = 75); Lcode = (org_Lcode = 76); } else if (how == "mouse") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 1); Kcode = (org_Kcode = 87); Lcode = (org_Lcode = 32); } } function set_keyAction(code) { var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { clip.wcode.order = 1; clip.scode.order = 2; clip.acode.order = 3; clip.dcode.order = 4; clip.jcode.order = 5; clip.kcode.order = 6; clip.lcode.order = 7; clip.wcode.what = set_keyAction(Wcode); clip.wcode.gotoAndStop(1); clip.scode.what = set_keyAction(Scode); clip.scode.gotoAndStop(1); clip.acode.what = set_keyAction(Acode); clip.acode.gotoAndStop(1); clip.dcode.what = set_keyAction(Dcode); clip.dcode.gotoAndStop(1); clip.jcode.what = set_keyAction(Jcode); clip.jcode.gotoAndStop(1); clip.kcode.what = set_keyAction(Kcode); clip.kcode.gotoAndStop(1); clip.lcode.what = set_keyAction(Lcode); clip.lcode.gotoAndStop(1); end_set_key(); } function reset_org_key() { Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; set_current_key(); } function start_set_key(which) { play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.gotoAndPlay(2); key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode(), which); }; keyListener.onKeyUp = function () { end_set_key(); }; Key.addListener(keyListener); } function end_set_key() { Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { if (!key_set_pressed) { if (which.order == 1) { Wcode = code; } else if (which.order == 2) { Scode = code; } else if (which.order == 3) { Acode = code; } else if (which.order == 4) { Dcode = code; } else if (which.order == 5) { Jcode = code; } else if (which.order == 6) { Kcode = code; } else if (which.order == 7) { Lcode = code; } which.gotoAndStop(1); which.what = set_keyAction(code); key_set_pressed = true; } } function check_correct() { if (clip.wcode.what == "Wrong key") { start_set_key(_root.clip.wcode); return("wrong"); } if (clip.scode.what == "Wrong key") { start_set_key(_root.clip.scode); return("wrong"); } if (clip.acode.what == "Wrong key") { start_set_key(_root.clip.acode); return("wrong"); } if (clip.dcode.what == "Wrong key") { start_set_key(_root.clip.dcode); return("wrong"); } if (clip.jcode.what == "Wrong key") { start_set_key(_root.clip.jcode); return("wrong"); } if (clip.kcode.what == "Wrong key") { start_set_key(_root.clip.kcode); return("wrong"); } if (clip.lcode.what == "Wrong key") { start_set_key(_root.clip.lcode); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local5 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (_root.clip[_local5[_local2]] != undefined) { start_set_key(_root.clip[_local5[_local2]]); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { clip.music.order = 1; clip.sound.order = 2; clip.qua.order = 3; clip.diff.order = 4; clip.music.gotoAndStop(game_music); clip.sound.gotoAndStop(game_sounds); clip.qua.gotoAndStop(game_quality); clip.diff.gotoAndStop(game_level); } function set_options(which, dataVal) { play_soundAction("\u8865\u5145\u5F39\u836F"); var _local1 = which.order; if (_local1 == 1) { if (game_music) { game_music = false; clip.music.gotoAndStop(2); } else { game_music = true; clip.music.gotoAndStop(1); } } else if (_local1 == 2) { if (game_sounds) { game_sounds = false; clip.sound.gotoAndStop(2); } else { game_sounds = true; clip.sound.gotoAndStop(1); } } else if (_local1 == 3) { if (game_quality == 1) { game_quality = 2; _quality = "MEDIUM"; } else if (game_quality == 2) { game_quality = 3; _quality = "HIGH"; } else if (game_quality == 3) { game_quality = 1; _quality = "LOW"; } clip.qua.gotoAndStop(game_quality); } else if (_local1 == 4) { game_level = dataVal; clip.diff.gotoAndStop(game_level); } } function moveAction(who, speed) { speed = Math.round(speed); var _local15 = get_map_point(who); var _local14 = _local15[0]; var _local16 = _local15[1]; if (((_local14 + speed) > 10) and ((_local14 + speed) < 390)) { var _local7 = false; var _local8 = who._x + main._x; var _local9 = (who._y + main._y) - who.org_height; var _local5 = false; var _local11 = (who._x + main._x) + speed; var _local10 = (who._y + main._y) - who.g._height; var _local1 = false; var _local4 = (who._x + main._x) + speed; var _local3 = (who._y + main._y) - Math.round(who.g._height / 3); do { if ((in main.bg) == null) { break; } var _local12 = in main.bg; if (main.bg[_local12].g.hitTest(_local8, _local9, true)) { _local7 = true; } if (main.bg[_local12].g.hitTest(_local11, _local10, true)) { _local5 = true; } if (main.bg[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; } } while (!(_local5 | _local1)); do { } while (() != null); for (_local12 in main.objects) { if (main.objects[_local12].can_block) { if (main.objects[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } for (var _local13 in main.enemies) { if (main.enemies[_local13].can_block) { if (main.enemies[_local13].g != undefined) { if (main.enemies[_local13].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } } who.stand_hit_head = _local7; who.hit_head = _local5; who.hit_ground = _local1; if ((!_local1) and (!_local5)) { if (speed > 0) { if ((player_max_x == undefined) or ((who._x + speed) < player_max_x)) { who._x = who._x + speed; } } else if (speed < 0) { if ((player_min_x == undefined) or ((who._x + speed) > player_min_x)) { who._x = who._x + speed; } } } } else if (Math.abs(_local14 - 200) > 200) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete who.up.onEnterFrame; delete who.down.onEnterFrame; } adjustAction1(who); } function adjustAction1(who) { var _local3 = who._x + main._x; if (who.y_speed == undefined) { var _local2 = who._y + main._y; } else { var _local2 = (who._y + main._y) + who.y_speed; } for (var _local4 in main.enemies) { if (main.enemies[_local4].hitTest(_local3, _local2, true)) { if (main.enemies[_local4].g != undefined) { if (main.enemies[_local4].can_stand) { adjustAction2(who, main.enemies[_local4].g); if (main.enemies[_local4].can_jump) { who.force_jump_speed = 10; justFrame(who, "down", "jump"); return(undefined); } return(undefined); } } } } for (var _local5 in main.objects) { if (main.objects[_local5].hitTest(_local3, _local2, true)) { if (main.objects[_local5].g != undefined) { adjustAction2(who, main.objects[_local5].g); return(undefined); } } } for (var _local5 in main.bg) { if (main.bg[_local5].hitTest(_local3, _local2, true)) { if (main.bg[_local5].d.hitTest(_local3, _local2, true)) { player_die(who, main.bg[_local5].d.type, 100); return(undefined); } if (main.bg[_local5].g != undefined) { adjustAction2(who, main.bg[_local5].g); return(undefined); } } } if (who.states != "jump") { forceFrame(who, "down", "fall"); } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { var _local2 = (who.updown + "_") + who.lright; if (who.frame != _local2) { who.gotoAndPlay(_local2); } var _local4 = get_map_point(who)[0]; var _local3 = get_map_point(who)[1]; if ((_local4 >= (20 - speedx)) and (_local4 <= (380 - speedx))) { who._x = who._x + speedx; } if ((_local3 > (20 - speedy)) and (_local3 < (290 - speedy))) { who._y = who._y + speedy; } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function remove_objects() { for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } } function add_object(what, temp_x, temp_y) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2); _local1._x = temp_x; _local1._y = temp_y; return(_local1); } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (var _local1 in effect_clip) { effect_clip[_local1].remove_me(); } } } function change_color(target_mc, color) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "gun") { gameControl03(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; } else if (Key.isDown(32)) { } else if (Key.isDown(90)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 1; } } else if (Key.isDown(88)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (KeyisDownWcode()) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else if (Key.isDown(Acode)) { key_AD_Action3(1); } else if (Key.isDown(Dcode)) { key_AD_Action3(-1); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function KeyisDownWcode() { if (control_method == "keyboard") { if (Key.isDown(Wcode)) { return(true); } return(false); } if (control_method == "mouse") { if (main._ymouse < (main.player._y - 80)) { return(true); } return(false); } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { forceFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!KeyisDownWcode()) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!KeyisDownWcode()) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!KeyisDownWcode()) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (var _local3 in main.enemies) { if (main.enemies[_local3].can_kill) { if (main.enemies[_local3].g.hitTest(who)) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else if (who.near_type) { forceFrame(who, "up", "attack_stand1"); who.near_type = false; } else { forceFrame(who, "up", "attack_stand2"); who.near_type = true; } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 4) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 5) { if (main["shoot" + (slug_left + 3)] != undefined) { _local2 = false; } } else if (who.gun == 6) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 7) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; if (updown == "up") { if (who.lright == "NA") { roll_gun(who, -90); } else if (who.lright == "front") { roll_gun(who, -45); } else if (who.lright == "back") { roll_gun(who, -135); } } else if (updown == "down") { if (who.lright == "NA") { roll_gun(who, 90); } else if (who.lright == "front") { roll_gun(who, 45); } else if (who.lright == "back") { roll_gun(who, 135); } } } function key_AD_Action2(who, lright) { who.lright = lright; if (lright == "front") { if (who.updown == "NA") { roll_gun(who, 0); } else if (who.updown == "up") { roll_gun(who, -45); } else if (who.updown == "down") { roll_gun(who, 45); } } else if (lright == "back") { if (who.updown == "NA") { roll_gun(who, 180); } else if (who.updown == "up") { roll_gun(who, -135); } else if (who.updown == "down") { roll_gun(who, 135); } } } function roll_gun(who, where) { var _local3 = who.mgun._rotation + 360; var _local2 = Number(where) + 360; var _local1 = 10; if (_local3 > _local2) { if ((_local3 - _local2) <= 180) { who.mgun._rotation = who.mgun._rotation - _local1; } else { who.mgun._rotation = who.mgun._rotation + _local1; } } else if (_local3 < _local2) { if ((_local2 - _local3) <= 180) { who.mgun._rotation = who.mgun._rotation + _local1; } else { who.mgun._rotation = who.mgun._rotation - _local1; } } } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { if ((who.mgun.fire <= 1) or (who.mgun.fire == undefined)) { who.mgun.delay = 3; who.mgun.fire = 3; who.mgun.onEnterFrame = function () { if ((--who.mgun.delay) == 0) { who.mgun.delay = 3; key_J_Action2_action(who); if ((--who.mgun.fire) == 0) { delete this.onEnterFrame; } } }; } play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } function key_J_Action2_action(who) { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "shoot" + _local6, _local6); _local4._x = get_shoot_point(who.mgun.point)[0] + active_object_speed; _local4._y = get_shoot_point(who.mgun.point)[1]; _local4._rotation = (who.mgun._rotation + random(8)) - random(8); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (400 - main._x))) and ((this._y > (-main._y)) and (this._y < (300 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(who.mgun.point)[0] + _local5; this._y = get_shoot_point(who.mgun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_S_Action3() { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; if (key_gun_point > 8) { key_gun_point--; } else if (key_gun_point < 8) { key_gun_point++; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; } } function key_AD_Action3(directions) { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; var _local1 = key_gun_point + directions; if ((_local1 >= 0) and (_local1 <= 16)) { key_gun_point = key_gun_point + directions; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; if (key_gun_point != 8) { main.player._xscale = (100 * Math.abs(key_gun_point - 8)) / (key_gun_point - 8); } } } function key_J_Action3() { if ((active_map_drawer.gun.fire <= 1) or (active_map_drawer.gun.fire == undefined)) { active_map_drawer.gun.delay = 3; active_map_drawer.gun.fire = 3; active_map_drawer.gun.onEnterFrame = function () { if ((--active_map_drawer.gun.delay) == 0) { active_map_drawer.gun.delay = 3; key_J_Action3_action(); if ((--active_map_drawer.gun.fire) == 0) { delete this.onEnterFrame; } } }; play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } } function key_J_Action3_action() { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "\u4E3B\u89D2_\u5B50\u5F391" + _local6, _local6); _local4._x = get_shoot_point(active_map_drawer.gun.point)[0] + active_object_speed; _local4._y = get_shoot_point(active_map_drawer.gun.point)[1]; var _local8 = [-180, -170, -157, -141, -132, -123, -113, -96, -90, -82, -67, -55, -42, -37, -24, -10, 0]; _local4._rotation = (_local8[key_gun_point] + random(5)) - random(5); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(active_map_drawer.gun.point)[0] + _local5; this._y = get_shoot_point(active_map_drawer.gun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_K_Action3() { _root.main.player._visible = 1; _root.main.player.my_type = "man"; justFrame(main.player, "up", main.player.gun_type + "_jump"); justFrame(main.player, "down", "jump"); unbreakAction(main.player); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 6; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 5; main.player.speed_rate = 1; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; adjust_amr(slug_left); adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.my_type = what; main.player.dead = false; main.player.org_height = main.player.g._height; main.player.unbreak = false; main.player.near = false; main.player.can_with = true; control_able = true; return(main.player); } function unbreakAction(who) { who.unbreak = true; who.unbreak_start = 0; who.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._alpha = 60; } else { this._alpha = 100; } if (this.unbreak_start > 70) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; who.unbreak = false; } }; } function player_die(who, how, much) { if (!boss_killed) { if ((!who.dead) and (!who.unbreak)) { life_left = life_left - Math.round((much * game_level) / 2); if (life_left <= 0) { life = 0; if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die02"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die01"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } } else { shot_shine(game_UI.life, "red"); unbreakAction(who); } adjust_life(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (!player_paused) { if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 330) { control_able = false; this._parent.dead = true; this._parent.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete this.onEnterFrame; } if (this.y_speed <= 0) { var _local3 = this._parent._x + main._x; var _local2 = (this._parent._y + main._y) - this.y_speed; for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(_local3, _local2, true)) { if (main.enemies[_local4].can_stand) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } if (main.enemies[_local4].can_jump) { adjustAction2(this._parent, main.enemies[_local4].g); this._parent.force_jump_speed = 12; forceFrame(this._parent, "up", this._parent.gun_type + "_jump"); justFrame(this._parent, "down", "jump"); return(undefined); } } } for (var _local5 in main.objects) { if (main.objects[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); main.objects[_local5].startAction(); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } for (var _local5 in main.bg) { if (main.bg[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; delete who.force_jump_speed; } function player_born() { delete this.onEnterFrame; if ((--chance_left) > 0) { shot_shine(_root, "white"); var _local4 = stages; var _local3 = stages_section; play_game(_local4, _local3); } else { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); } } function get_shoot_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } } function get_map_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x; _local2[1] = _local1.y; return(_local2); } } function get_distance(a, b) { var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function attackAction(which) { var _local4 = false; for (var _local5 in main.enemies) { if (main.enemies[_local5].can_kill) { if (main.enemies[_local5].g.hitTest(which)) { _local4 = true; main.enemies[_local5].to_die("kill", 5); game_score = game_score + 350; adjust_score(game_UI); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(which)[0]; _local2._y = get_shoot_point(which)[1]; _local2._xscale = (Math.abs(which._xscale) / which._xscale) * 100; } } } if (_local4) { play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } function shootAction() { if (slug_left > 0) { var _local14 = main.player.gun; if (_local14 == 3) { _local14 = 1; } var _local3 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + _local14, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local15 = Math.abs(main.player._xscale) / main.player._xscale; var _local10 = main.player.gun_direction; if (_local10 == "straight") { _local3._rotation = Math.abs(_local15 - 1) * 90; } else if (_local10 == "up") { _local3._rotation = -90; } else if (_local10 == "down") { _local3._rotation = 90; } else if (_local15 == 1) { if (_local10 > 0) { _local3._rotation = _local10; } else if (_local10 < 0) { _local3._rotation = _local10; } } else if (_local15 == -1) { if (_local10 > 0) { _local3._rotation = 180 - _local10; } else if (_local10 < 0) { _local3._rotation = -180 - _local10; } } if (main.player.gun == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); _local3.kill_num = 1; if (game_powerup) { _local3.kill_num = _local3.kill_num * 50; } } else if (main.player.gun == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); _local3.kill_num = 1; } else if (main.player.gun == 3) { play_soundAction("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); _local3.kill_num = 5; } else if (main.player.gun == 4) { play_soundAction("S\u5F39\u53D1\u5C04"); shot_shine(_root, "white"); _local3.kill_num = 25; } else { play_soundAction("R\u5F39\u53D1\u5C04"); var _local17 = main.getNextHighestDepth(); var _local11 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE" + _local17, _local17); _local11._x = _local3._x; _local11._y = _local3._y; _local11._rotation = _local3._rotation; _local11.onEnterFrame = function () { this._x = this._x + active_object_speed; }; if (main.player.gun == 2) { _local3.kill_num = 0; _local3.single_power = 10; _local3.total_power = 40; } else if (main.player.gun == 5) { _local3.kill_num = 0; _local3.single_power = 15; _local3.total_power = 45; } else if (main.player.gun == 6) { _local3.kill_num = 10; _local3.single_power = 10; _local3.total_power = 30; } else if (main.player.gun == 7) { _local3.kill_num = 10; _local3.single_power = 25; _local3.total_power = 75; } _local3.exploding = function () { this.rotater.removeMovieClip(); this._rotation = 0; for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", this.single_power); this.total_power = this.total_power - this.single_power; game_score = game_score + 150; adjust_score(game_UI); if (this.total_power <= 0) { break; } } } }; } _local3.onEnterFrame = function () { var _local10 = active_object_speed; var _local4 = get_map_point(this); if ((Math.abs(_local4[0] - 200) < 200) and (Math.abs(_local4[1] - 150) < 150)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local10); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.speed_up) { this.speed++; } if (this.y_trace) { if ((this.trace_target == undefined) or (this.trace_target == null)) { for (var _local8 in main.enemies) { if (main.enemies[_local8] != undefined) { _local4 = get_map_point(main.enemies[_local8]); if ((Math.abs(_local4[0] - 150) < 150) and (Math.abs(_local4[1] - 150) < 150)) { this.trace_target = main.enemies[_local8]; break; } } } } if ((this.trace_target != undefined) and (this.trace_target != null)) { if ((this.trace_target._y - this._y) > 15) { this._y = this._y + ((Math.abs(this.trace_target._y - this._y) / (this.trace_target._y - this._y)) * 5); } } } } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local10; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local7 = false; if (this.type != 4) { for (var _local9 in main.bg) { if (main.bg[_local9].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this._rotation = 0; this.gotoAndStop(main.bg[_local9].d.type); _local7 = true; delete this.onEnterFrame; return(undefined); } if (main.bg[_local9].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this.gotoAndPlay("fired"); _local7 = true; delete this.onEnterFrame; } } } var _local2 = false; if (!_local7) { if (!this.got_enemy) { for (var _local8 in main.enemies) { if (this.type <= 1) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("shoot", this.kill_num); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 3) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 4) { if (main.enemies[_local8].g.hitTest(this.g)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; game_score = game_score + 200; adjust_score(game_UI); } } else if (this.type == 6) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); this.got_enemy = true; var _local6 = this.createEmptyMovieClip("rotater", this.getNextHighestDepth()); _local6.onEnterFrame = function () { if ((this._parent._rotation >= 0) and (this._parent._rotation < 90)) { this._parent._rotation = this._parent._rotation + 10; } else if ((this._parent._rotation >= 90) and (this._parent._rotation <= 180)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation >= -180) and (this._parent._rotation < -90)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation > -90) and (this._parent._rotation < 0)) { this._parent._rotation = this._parent._rotation + 10; } else if (this._parent._rotation == 90) { this._parent.removeMovieClip(); } }; break; } } else if (this.type == 7) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (main.enemies[_local8].can_kill) { play_soundAction("\u6253\u51FB\u58F0\u97F3"); main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5); _local3._x = this._x; _local3._y = this._y; _local3._xscale = this._xscale; } else { _local2 = true; this.gotoAndStop("hit"); break; } } } else if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local2 = true; this.gotoAndStop("hit"); break; } } } } if (_local2 or _local7) { if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } else if (this.type == 3) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else { play_soundAction("\u624B\u96F7\u7206\u70B8"); } delete this.onEnterFrame; } } }; adjust_amr(--slug_left); } } function throwAction() { if (bomb_left > 0) { var _local3 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F701", "bomb01" + bomb_left, main.getNextHighestDepth()); _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; _local3.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local3.x_direciton * active_object_speed) > 0) { var _local8 = active_object_speed; } else { var _local8 = -active_object_speed; } _local3.x_speed = (9 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local8; _local3.y_speed = -15; _local3.y_add = 3; _local3.jumped = 0; _local3.power = 60; _local3.exploding = function () { do { if ((in main.enemies) == null) { break; } var _local2 = in main.enemies; if (main.enemies[_local2].g.hitTest(this.point)) { this.power = this.power - 20; main.enemies[_local2].to_die("blow", 20); game_score = game_score + 200; adjust_score(game_UI); } } while (this.power > 0); do { } while ("exploding" != null); }; _local3.onEnterFrame = function () { var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 200) < 200) and (Math.abs(_local6[1] - 150) < 150)) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local2 = false; for (var _local5 in main.bg) { if (main.bg[_local5].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[_local5].d); this._rotation = 0; this.gotoAndStop(main.bg[_local5].d.type); _local2 = true; delete this.onEnterFrame; break; } if (main.bg[_local5].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[_local5].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[_local5].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } } var _local3 = false; if (!_local2) { for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function initial_data() { stopAllSounds(); now_music = ""; stages = 1; player_paused = false; life_left = 100; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; modify_XY_array1_3 = [[-2706, 80, false], [-3080, 100, false], [-3600, 50, false], [-3735, 30, false], [-4200, 0, false]]; allow_area_array_1_1 = -2400; allow_area_array_1_2 = -1600; allow_area_array_1_3 = -5600; if (_root.miniclipDemo == true) { stg_array_1 = 2; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 1, 300, 380); } else { stg_array_1 = 3; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 7, 2400, 380); get_map_infor(1, 3, "man", 1, [24, 240], 15, 5600, 380); } stg1_1_map_xy[8] = [0, -300]; stg1_1_map_xy[9] = [0, -300]; stg1_1_map_xy[10] = [0, -300]; allow_next_map_1_1 = 7; modify_XY_array2_1 = [[-1240, 70, false], [-1420, 135, false], [-1650, 195, false], [-1920, 270, false], [-2200, 300, false], [-3550, 375, false], [-3750, 478, false]]; allow_area_array_2_1 = -17200; allow_area_array_2_2 = -4400; allow_area_array_2_3 = -4400; allow_area_array_2_4 = -800; stg_array_2 = 4; get_map_infor(2, 1, "man", 1, [0, 0], 44, 17200, 360); get_map_infor(2, 2, "man", 1, [20, 252], 12, 4400, 380); get_map_infor(2, 3, "man", 1, [20, 240], 12, 4400, 380); get_map_infor(2, 4, "man", 1, [20, 282], 3, 800, 380); stg2_1_map_xy[6] = [400, -127]; stg2_1_map_xy[7] = [400, -173]; stg2_1_map_xy[12] = [400, -178]; modify_XY_array3_1 = []; allow_area_array_3_1 = -800; allow_area_array_3_2 = -3200; allow_area_array_3_3 = -5200; allow_area_array_3_4 = -400; allow_area_array_3_5 = 0; allow_area_array_3_6 = -4000; stg_array_3 = 6; get_map_infor(3, 1, "man", 1, [0, 0], 3, 800, 360); get_map_infor(3, 2, "plane", 1, [50, 150], 9, 3200, 380); get_map_infor(3, 3, "plane", 1, [50, 150], 14, 5200, 380); get_map_infor(3, 4, "plane", 1, [50, 150], 2, 400, 200); get_map_infor(3, 5, "man", 1, [100, 50], 5, 1600, 380); get_map_infor(3, 6, "man", 1, [20, 280], 11, 4000, 380); stg3_3_map_xy[13] = [400, 300]; stg3_5_map_xy[2] = [400, 600]; modify_XY_array4_2 = [[-1460, 60, false], [-1830, 150, false], [-2130, 230, false], [-2410, 280, false], [-2660, 345, false], [-2780, 455, false], [-2990, 535, false]]; allow_area_array_4_1 = -3200; allow_area_array_4_2 = -5200; allow_area_array_4_3 = -600; allow_area_array_4_4 = -3600; allow_area_array_4_5 = -400; stg_array_4 = 5; get_map_infor(4, 1, "man", 1, [0, 0], 9, 3200, 380); get_map_infor(4, 2, "man", 1, [20, 279], 14, 5200, 380); get_map_infor(4, 3, "plane", 1, [50, 150], 3, 600, 380); get_map_infor(4, 4, "man", 1, [20, 237], 35, 7200, 380); get_map_infor(4, 5, "man", 1, [20, 269], 2, 400, 380); stg4_2_map_xy[8] = [400, -228]; stg4_2_map_xy[9] = [400, -72]; stg4_2_map_xy[10] = [400, -128]; stg4_2_map_xy[14] = [400, 128]; stg4_4_map_xy[11] = [0, -300]; stg4_4_map_xy[12] = [0, -300]; stg4_4_map_xy[13] = [0, -300]; stg4_4_map_xy[14] = [0, -300]; stg4_4_map_xy[15] = [0, -300]; stg4_4_map_xy[16] = [-400, 0]; stg4_4_map_xy[17] = [-400, 0]; stg4_4_map_xy[18] = [-400, 0]; stg4_4_map_xy[19] = [0, -300]; stg4_4_map_xy[20] = [0, -300]; stg4_4_map_xy[21] = [0, -300]; stg4_4_map_xy[22] = [0, -300]; stg4_4_map_xy[23] = [0, -300]; allow_next_map_4_4 = 10; stopAllSounds(); } function get_map_infor(stg, sec, type, direct, start_point, array, wide, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = wide; this[(("stg_end_" + stg) + "_") + sec] = end; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = 500; } function draw_map_start(stg, sec) { clean_stage(); var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); main._x = 0; main._y = 0; } function change_scene(how) { if (stages_section != this["stg_array_" + stages]) { if (this.game_intro == undefined) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); if (how == 0) { if ((stages == 3) and (stages_section == 4)) { if (main.player.my_type == "plane") { control_able = false; main.player.gotoAndPlay("jump"); main.player._name = "plane"; stg_end_3_4 = 380; _local2.removeMovieClip(); } else if (main.player.my_type == "man") { _local2.gotoAndStop("level_pass"); } } else { _local2.gotoAndStop("level_pass"); } } else if (how == 1) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "up"; _local2.onEnterFrame = function () { main._y = main._y + 4; main.player._y = main.player._y - 4; }; } else if (how == 2) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "down"; _local2.onEnterFrame = function () { main._y = main._y - 4; main.player._y = main.player._y + 4; }; } active_object_speed = 0; active_map_drawer = "main.player"; } } } function draw_map(stg, sec, par, which) { if (stg == 1) { if ((sec == 2) and (main._x <= -1900)) { active_object_speed = 10; draw_map03(active_object_speed, 7, 21); } else { draw_map01(which); } } else if (stg == 2) { if ((sec == 4) and (main._x <= -800)) { active_object_speed = 15; draw_map03(active_object_speed, 3, 71); } else { draw_map01(which); } } else if (stg == 3) { if ((sec == 2) or (sec == 3)) { draw_map02(4); } else { draw_map01(which); } } else if (stg == 4) { if (sec == 3) { if (main._x >= -780) { draw_map02(8); } else { active_object_speed = 8; draw_map03(active_object_speed, 3, 26); } } else { draw_map01(which); } } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function move_maps(temp, temp_area) { if (active_map_drawer == "main.player") { var _local1 = (main.player.player_speed * main.player.speed_rate) * temp; if (_local1 == 0) { _local1 = 5 * temp; } } else { var _local1 = active_object_speed; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area - _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area - _local1)) { main._x = temp_area; } } } function draw_map01(which) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local4 = get_map_point(which)[0]; var _local9 = get_map_point(which)[1]; var _local2 = this[(("allow_area_array_" + stages) + "_") + stages_section]; var _local5 = -this[(("stg_width_" + stages) + "_") + stages_section]; var _local7 = this[(("stg_end_" + stages) + "_") + stages_section]; var _local6 = this[(("stg_array_" + stages) + "_") + stages_section]; if (_local3 == 1) { if (_local4 >= 130) { if (main._x > _local5) { if (main._x > _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 > _local7) { change_scene(0); } } } } } else if (_local3 == -1) { if (_local4 <= 270) { if (main._x < _local5) { if (main._x < _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 < _local7) { change_scene(0); } } } } } draw_game_maps(); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local5 in main.tools) { if (!main.tools[_local5].cant_with) { main.tools[_local5]._x = main.tools[_local5]._x + speed; } } for (var _local3 in main.objects) { if (!main.objects[_local3].cant_with) { main.objects[_local3]._x = main.objects[_local3]._x + speed; } } for (var _local4 in main.enemies) { if (!main.enemies[_local4].cant_with) { main.enemies[_local4]._x = main.enemies[_local4]._x + speed; } } var _local6 = -this[(("stg_width_" + stages) + "_") + stages_section]; if (main._x < (_local6 + 350)) { if (stages == 3) { if (stages_section == 2) { change_scene(1); } else if (stages_section == 3) { change_scene(2); } } } draw_game_maps(); } function draw_map03(speed, part, frame) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local12 in main.tools) { if (!main.tools[_local12].cant_with) { main.tools[_local12]._x = main.tools[_local12]._x + speed; } } for (var _local8 in main.objects) { if (!main.objects[_local8].cant_with) { main.objects[_local8]._x = main.objects[_local8]._x + speed; } } for (var _local9 in main.enemies) { if (!main.enemies[_local9].cant_with) { main.enemies[_local9]._x = main.enemies[_local9]._x + speed; } } for (var _local11 in main.bg) { var _local3 = get_map_point(main.bg[_local11])[0]; var _local2 = get_map_point(main.bg[_local11])[1]; if (adjust_map(_local3, _local2) == 1) { var _local1 = Number(_local11.slice(2)) + 1; if (main.bg["bg" + _local1] == undefined) { var _local6 = main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local1, main.bg.getNextHighestDepth()); main.bg["bg" + _local1]._x = main.bg["bg" + (_local1 - 1)]._x + 400; if (((_local1 - part) % 2) == 1) { main.bg["bg" + _local1].gotoAndStop(frame - 1); } else { main.bg["bg" + _local1].gotoAndStop(frame); } break; } } else if (adjust_map(_local3, _local2) == 0) { var _local4 = main.bg["bg" + (Number(_local11.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); break; } } } } function draw_game_maps() { do { if ((in main.bg) == null) { break; } var _local3 = in main.bg; var _local2 = get_map_point(main.bg[_local3])[0]; var _local1 = get_map_point(main.bg[_local3])[1]; } while (!draw_next_map(_local2, _local1, _local3)); do { } while (() != null); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -25) { return(0); } if (poz_x < 25) { return(1); } } else if (_local2 == -1) { if (poz_x > 25) { return(0); } if (poz_x > -25) { return(1); } } else if (_local2 == 2) { if (poz_y < -25) { return(0); } if (poz_y < 25) { return(1); } } else if (_local2 == -2) { if (poz_y > 25) { return(0); } if (poz_y > -25) { return(1); } } return(2); } function draw_next_map(poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > stages_part) { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); var _local3 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local3 == undefined) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 400; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local3[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local3[1]; } main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); return(true); } } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local4 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); return(true); } } return(false); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { _local3[_local2][2] = true; main_move_Y(0, _local3[_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 3) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { if (this.targetX != 0) { this._x = this.targetX; } this._y = this.targetY; effect_clip._y = this.targetY; delete this.onEnterFrame; } }; } function blocksAction(my_name, x, y, blood) { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local4, _local4); _local2.blood = game_level * blood; _local2.org_blood = _local2.blood; _local2._x = x; _local2._y = y; _local2.can_kill = false; _local2.can_block = true; _local2.can_stand = true; _local2.level = 1; if (my_name == "\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61") { _local2.level = 2; _local2.gotoAndStop("normal1"); _local2.can_stand = true; } else { _local2.stop(); } _local2.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 20); } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "red"); if (this.level > 1) { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / this.level; var _local2 = Math.floor(_local4 / _local3) + 1; if (this.frame != ("normal" + _local2)) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("normal" + _local2); } } } }; return(_local2); } function adjust_score(where) { var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } function adjust_life() { game_UI.life.onEnterFrame = function () { var _local2 = 101 - life_left; if ((this._currentframe < _local2) and (this._currentframe < this._totalframes)) { this.nextFrame(); } else if ((this._currentframe > _local2) and (this._currentframe > 1)) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { game_UI.amr.gotoAndStop("very"); } else { game_UI.amr.gotoAndStop("some"); var _local1 = 1000 + my_slug_left; var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.amr.amr1.gotoAndStop(_local4); game_UI.amr.amr10.gotoAndStop(_local3); game_UI.amr.amr100.gotoAndStop(_local2); } } function adjust_bomb(my_bomb_left) { var _local1 = 100 + my_bomb_left; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.bomb.bomb1.gotoAndStop(_local3); game_UI.bomb.bomb10.gotoAndStop(_local2); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.main.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; } function play_game(stg, sec) { initial_data(); stages = stg; game_start(sec - 1); if (stages_section == 1) { main.attachMovie("mission_start", "mission_start", main.getNextHighestDepth()); } else { level_start(); } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); game_mask.gotoAndStop("white"); this.main.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); stages_section = section; next_scene(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player("man", 127, 263); } else if (stages == 2) { add_player("man", 75, 263).swapDepths(main.mission_start); main.mission_start.onEnterFrame = function () { if (main._x <= -400) { this.removeMovieClip(); } }; } else if (stages == 3) { } else if (stages == 4) { add_player("man", 61, 268); } active_object_speed = 0; active_map_drawer = "main.player"; } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, stages_part, eval (active_map_drawer)); }; adjust_score(game_UI); adjust_life(); } function next_scene() { clean_stage(); stages_section++; stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local4 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local3 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } main.player._x = _local4; main.player._y = _local3; main.player._xscale = 100; main.player._visible = 1; } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], _local4, _local3); } } delete _root.player_min_x; delete _root.player_max_x; } function clean_stage() { for (var _local1 in effect_clip) { effect_clip[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.tools) { main.tools[_local1].removeMovieClip(); } boss_killed = false; } function game_over() { delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; } function restart_game() { recover_all(); play_game(stages, stages_section); } function shot_shine(who, shine) { who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); if (shine == "white") { _local3.setTransform(shine_Transform2); } else if (shine == "red") { _local3.setTransform(shine_Transform3); } who.shine_mc.onEnterFrame = function () { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform1); this.removeMovieClip(); }; } function enemy_shake(mc, speed, dir, with_me) { if (mc.y_speed == undefined) { mc.y_speed = speed; mc.y_dir = dir; mc.with_me = with_me; mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.onEnterFrame = function () { if (this._parent.y_dir == -1) { if (this._parent.y_speed < 1) { this._parent.y_speed = this._parent.y_speed + 0.1; } else { this._parent.y_dir = 1; } } else if (this._parent.y_dir == 1) { if (this._parent.y_speed > -1) { this._parent.y_speed = this._parent.y_speed - 0.1; } else { this._parent.y_dir = -1; } } if (this._parent.y_dir != 0) { this._parent._y = this._parent._y + this._parent.y_speed; } if (this._parent.with_me) { for (var _local3 in main.enemies) { var _local2 = main.enemies[_local3]; if (this._parent.g.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this._parent.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { if (who.g == undefined) { var _local13 = who._height; } else { var _local13 = who.g._height; } var _local5 = who._x + main._x; var _local3 = (who._y + main._y) + 15; var _local4 = (who._x + main._x) + xspeed; var _local9 = (who._y + main._y) - (_local13 / 3); var _local8 = (who._y + main._y) - _local13; if (who.yspeed == undefined) { who.yspeed = yspeed; } var _local2 = false; if (who.yspeed >= 0) { for (var _local10 in main.objects) { if (!main.objects[_local10].without_enemy) { if (main.objects[_local10].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.objects[_local10].g); break; } } } if (!_local2) { for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.bg[_local11].g); break; } } } } if (_local2 and (who.yspeed >= 0)) { if (who.type != undefined) { if (who.states == "jump") { if (who.dead == false) { if (Math.abs(xspeed) < Math.abs(who.speed)) { who.gotoAndStop("walk"); } else { who.gotoAndStop("run" + who.type); } } } } who.states = "stand"; delete who.yspeed; delete who.drop; delete who.fly; } if ((!_local2) or (who.yspeed < 0)) { if (who.type != undefined) { if (who.states == "stand") { if (who.dead == false) { if (who.fly) { who.gotoAndStop("fall"); } else { who.gotoAndStop("jump"); } } } } who.yspeed = who.yspeed + 0.75; if (who.fly) { if (who.yspeed > 3) { who.yspeed = 3; } } who._y = who._y + who.yspeed; if ((who._y + main._y) > 400) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } var _local6 = false; var _local7 = false; for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local4, _local9, true)) { _local6 = true; break; } if (main.bg[_local11].g.hitTest(_local4, _local8, true)) { _local7 = true; break; } } if (_local6) { if (who.dead == false) { who.get_blocked(); } } else if (_local7) { if (who.dead == false) { who.stand(); } } else if (who.states == "jump") { who._x = who._x + (xspeed / 2); } else { who._x = who._x + xspeed; } return(_local2); } function kill_boss() { if (stages_section == this["stg_array_" + stages]) { if (stages_part == this[(("stg_array_" + stages) + "_") + stages_section]) { _root["Mission_pictrue_" + stages] = new flash.display.BitmapData(400, 300); _root["Mission_pictrue_" + stages].draw(_root); boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); play_music("\u80CC\u666F\u97F3\u4E50_10", false); play_soundAction("\u5927\u7206\u70B8"); shot_shine(_root, "white"); } } } function show_kill_boss(where) { var _local4 = 1; while (_local4 <= 4) { var _local3 = where.createEmptyMovieClip("pic" + _local4, where.getNextHighestDepth()); _local3._x = (_local3.org_x = 15); _local3._y = (_local3.org_y = 15 + (53 * (_local4 - 1))); _local3.attachBitmap(_root["Mission_pictrue_" + _local4], _local3.getNextHighestDepth()); _local3._xscale = 16; _local3._yscale = 16; _local3.useHandCursor = false; _local3.onPress = function () { this.swapDepths(this._parent.getNextHighestDepth()); if (this._xscale == 16) { this._x = 0; this._y = 0; this._xscale = 100; this._yscale = 100; } else { this._x = this.org_x; this._y = this.org_y; this._xscale = 16; this._yscale = 16; } }; delete _root["Mission_pictrue_" + _local4]; _local4++; } } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_dir = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (temp_dir >= 0) { target_rotation = temp_dir - 180; } else { target_rotation = temp_dir + 180; } if (Math.abs(target_rotation - this._rotation) > 10) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } var temp_array = get_map_point(this); if ((Math.abs(temp_array[1] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 15); this.get_blocked(); } } }; } function enemy_add_items(where) { if (game_level == 3) { if (!random(30)) { var _local2 = ["B", "M", "R", "E", "F", "P", "S", "D"]; add_weapon(where, _local2[random(8)]); } else if (!random(10)) { add_present(where, "pre" + (random(6) + 1)); } } else if (game_level == 2) { if (!random(30)) { var _local2 = ["B", "M", "R", "E"]; add_weapon(where, _local2[random(4)]); } else if (!random(10)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } else if (game_level == 1) { if (!random(15)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } } function enemy_npc(who, x, y, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc._xscale = xscale; this_mc.speed = -10; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.gotoAndStop("stand"); this_mc.check_player = function () { this.target = eval (this.targeter); this.onEnterFrame = function () { if (this.target != undefined) { if (Math.abs(this.target._y - this._y) < 100) { var _local2 = get_distance(this, this.target); if (_local2 < 200) { if (this.target._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } this.gotoAndPlay("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); delete this.onEnterFrame; } } } }; }; this_mc.run_away = function () { if (this.target._x > this._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 210) > 210) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; this_mc.check_player(); return(this_mc); } function enemy_object01(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.dead = false; _local2.enemies = 5; _local2.stop(); _local2.to_die = function (how, much) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come_out = function (e_x, e_y) { if ((this.enemies--) > 0) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", e_x, e_y, 15, -1, 100).drop = true; } }; return(_local2); } function enemy_object02(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.fall = false; this_mc.to_die = function (how, much) { if (!this.fall) { this.fall = true; this.gotoAndPlay("up"); } else { this.player_big_jump(); this.gotoAndPlay("fly"); } }; this_mc.player_big_jump = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.jump.hitTest(this.target._x + main._x, this.target._y + main._y, true)) { this.target.force_jump_speed = 20; forceFrame(this.target, "up", this.target.gun_type + "_jump"); justFrame(this.target, "down", "jump"); play_soundAction("\u5927\u8DF3\u8DC3"); } } }; this_mc.check_player = function () { }; return(this_mc); } function enemy_object03(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 15; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.can_stand = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; return(_local3); } function enemy_object04(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.to_die("blow", 20); } } for (var object in main.objects) { if (main.objects[object].player_in) { if (main.objects[object].g.hitTest(this.g)) { this.to_die("blow", 20); break; } } } }; }; this_mc.to_die = function (how, much) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.exploding(); this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; this_mc.exploding = function () { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 50); } for (var _local2 in main.objects) { if (main.objects[_local2].player_in) { if (main.objects[_local2].g.hitTest(this.g)) { main.objects[_local2].to_die(10); } } } }; this_mc.start_shoot(); return(this_mc); } function enemy_object05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.can_kill = true; this_mc.blood = _root.game_level; this_mc.targeter = "_root.main.player"; this_mc.enemies = 2; this_mc.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 350) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; this_mc.come = function () { if ((this.enemies--) > 0) { this.gotoAndPlay("come"); } else { this.stop(); } }; this_mc.stand = function () { this.dead = false; this.blood = _root.game_level; this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(30)) { this.shoot(); delete this.onEnterFrame; } }; }; this_mc.shoot = function () { this.target = eval (this.targeter); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._xscale = this._xscale; } }; this_mc.check_dis(); return(this_mc); } function enemy_object06(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.enemies = 2; _local2.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 300) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; _local2.come_out = function (e_x, e_y) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + this.e_x, this._y + this.e_y, 15, -1, 100).drop = true; }; _local2.stand = function () { this.gotoAndStop("stand"); if ((this.enemies--) > 0) { this.come_count = 0; this.onEnterFrame = function () { if ((++this.come_count) == 30) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; } }; _local2.check_dis(); return(_local2); } function enemy_object07(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + _local4, _local4); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.stand = function () { this_mc.gotoAndStop("stand"); this_mc.onEnterFrame = function () { if (get_map_point(this)[0] < -100) { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; this_mc.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].can_kill) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 99999); } } } if (main.player.g.hitTest(this)) { player_die(main.player, "shoot", 99999); } }; this_mc.stand(); return(this_mc); } function enemy_object08(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 30; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this.bg, "red"); } }; return(_local3); } function enemysAction01(who, x, y, atk, typ, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; if (moves == -3) { this_mc.drop = true; this_mc.fly = true; this_mc.ballute = true; } this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 50; _local2._xscale = this._xscale; _local2.can_go = true; } }; this_mc.drop_weapon = function () { if (this.type >= 2) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(this.type + 1); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 > 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { if (this.type == 3) { if (this.grovel) { this.gotoAndStop((("stand" + this.type) + "_") + 2); } else { this.gotoAndStop((("stand" + this.type) + "_") + 1); } } else { this.gotoAndStop("stand" + this.type); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 > 40) and (_local2 < 150)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 40) { if (random(2)) { this.attack(); } else if (Math.abs(this.moves) == 1) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("talk1"); } else if (this.moves == 51) { this.gotoAndStop("talk2"); } else if (this.moves == 52) { this.gotoAndStop("stand2"); } else if (this.moves == 53) { this.gotoAndStop("stand3_1"); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { this.get_shocked(); } } } }; } } }; this_mc.get_shocked = function () { if (this.type <= 2) { delete this.onEnterFrame; this._xscale = 100; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = random(2) + 1; } else { this.stand(); } }; this_mc.get_blocked = function () { if (this.type <= 2) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; this_mc.attack = function () { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; this.gotoAndStop("kill"); } else { this.run_away(); } }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill", 30); play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 40) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.drop) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else { this.gotoAndStop("jump"); this.move_speed = this.speed / 4; } } else if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if (!this.drop) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } var _local4 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.moves == -3) { if (_local4) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { var _local5 = get_map_point(this)[1]; var _local3 = Math.floor(_local5 / 50) + 1; if (this.clip._currentframe != _local3) { this.clip.gotoAndStop(_local3 * 5); } } } }; } } }; this_mc.fear = function () { if (this.type <= 2) { this.gotoAndStop("fear"); this.onEnterFrame = function () { if (enemy_move(this, (3 * Math.abs(this._xscale)) / this._xscale, 0)) { if (!random(25)) { this.stand(); } } }; } else { this.move_me(); } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 200) < 200) and (Math.abs(_local2[1] - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type <= 1) { this.gotoAndStop("shoot" + this.type); } else if (this.type == 2) { if (random(2)) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } else if (this.type == 3) { if (!this.grovel) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 0) { var weapon_name = "\u654C\u4EBA_\u624B\u96F7"; } else if (this.type == 1) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { var weapon_name = "\u654C\u4EBA_\u706B\u7BAD\u70AE"; play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie(weapon_name, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { if (this.type == 0) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this._x = this._x + active_object_speed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); } }; } else if (how == "fly") { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local5 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local5 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local5 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local5 = 0; } this.yspeed = _local5; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); this.get_ballute(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 225) > 225) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction02(who, x, y) { var _local5 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local5, _local5); _local3.blood = game_level * 30; _local3._x = x; _local3._y = y; _local3.dead = false; _local3.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; _local3.have_droped = 0; _local3.child_number = 50; _local3.moves = function () { this.gotoAndStop("move"); this.attack_where = 150 + random(100); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -200) { this._x = this._x - 6; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 600) { this._x = this._x + 6; } else { this._xscale = 100; } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 6) { this.drop_enemy(); } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, main.player._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; }; _local3.drop_enemy = function () { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y, 5, 0, -(random(2) + 1), this._xscale); _local2.drop = true; _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local3.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; _local3.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local3.moves(); return(_local3); } function enemysAction03(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 300; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(25)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } if (!random(35)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, this._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction04(who, x, y, enemies, xscale, allow) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc._xscale = xscale; this_mc.speed = (-xscale) / 20; this_mc.enemies = enemies; this_mc.allow = allow; this_mc.child_number = 30; this_mc.check_dis = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (get_distance(this, this.target) < 360) { if (this.allow) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } this.moves(); } } }; }; this_mc.moves = function () { play_soundAction("\u5361\u8F66\u5239\u8F66"); this.onEnterFrame = function () { this._x = this._x + this.speed; var _local2 = 18 * this.speed; this.w1._rotation = this.w1._rotation + _local2; this.w2._rotation = this.w2._rotation + _local2; this.w3._rotation = this.w3._rotation + _local2; this.w4._rotation = this.w4._rotation + _local2; this.w5._rotation = this.w5._rotation + _local2; this.w6._rotation = this.w6._rotation + _local2; if (this._xscale == 100) { if (get_map_point(this)[0] < 370) { this.speed = this.speed * 0.9; } } else if (this._xscale == -100) { if (get_map_point(this)[0] > 30) { this.speed = this.speed * 0.9; } } if (Math.floor(Math.abs(this.speed)) == 2) { this.comes(); delete this.onEnterFrame; } else if (Math.floor(Math.abs(this.speed)) == 0) { this.w1._rotation = 0; this.w2._rotation = 0; this.w3._rotation = 0; this.w4._rotation = 0; this.w5._rotation = 0; this.w6._rotation = 0; delete this.onEnterFrame; } }; }; this_mc.comes = function () { if (this.enemy_driver == undefined) { var _local3 = this.createEmptyMovieClip("enemy_driver", this.getNextHighestDepth()); _local3.count = -1; _local3.enemies = this.enemies; _local3.child_number = this.child_number; _local3.onEnterFrame = function () { this.count++; var _local2 = false; if (this.count == 0) { _local2 = true; } else if (this.count == 15) { _local2 = true; } else if (this.count == 30) { _local2 = true; } else if (this.count == 80) { this.count = -1; this.enemies--; } if (_local2) { if (this.enemies > 0) { var _local5 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 70); var _local4 = this._parent._y - 20; var _local3 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, _local4, 5, 0, -1, this._parent._xscale); _local3.drop = true; _local3.swapDepths(this._parent); } else if ((--this.child_number) > 0) { if (random(2)) { var _local7 = this._parent._x + ((Math.abs(this._parent._xscale) / this._parent._xscale) * 80); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), this._parent._xscale); } else { var _local7 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 400); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), -this._parent._xscale); } } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.enemy_driver.removeMovieClip(); delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.allow) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 35; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.count = 0; this_mc.all_count = random(20) + 40; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.count) == this.all_count) { this.count = 0; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); delete this.onEnterFrame; } var _local2 = get_map_point(this); if (_local2[0] < 0) { this.removeMovieClip(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 160; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.fall(); } }; }; this_mc.fall = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > 80) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 100)) { play_soundAction("R\u5F39\u53D1\u5C04"); play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } } }; }; this_mc.machinegun = function (where, rotate) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where)[0]; shoot_mc._y = get_shoot_point(where)[1]; shoot_mc.targeter = this.targeter; if (where._parent._name == "gun1") { shoot_mc._rotation = rotate; } else { shoot_mc._rotation = (-rotate) - 180; } shoot_mc.mother = this; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3); _local1._x = get_shoot_point(where)[0]; _local1._y = get_shoot_point(where)[1]; _local1._rotation = -90; var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = 90; tracerAction(_local1, "_root.main.player", 6, 2); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction07(who, x, y, atk, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level * 3; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.patrol_max_x = x + 80; this_mc.patrol_min_x = x - 80; this_mc.drop_weapon = function () { if (!this.captain) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(3); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this.gotoAndStop("turn"); } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this.gotoAndStop("turn"); } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 >= 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.check_discoverd = function () { }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { this.turn(); this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 150) { if (!random(20)) { this.shoot(); } } } }; } else { this.move_me(); } } } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.turn(); this.moves = 1; this.check_discoverd(); this.shoot(); }; this_mc.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 100) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (((this.target._x - this._x) * this._xscale) <= 0) { if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { if (this.target.states != "crouch") { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } else if (_local2 < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } } } } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } } } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 200) < 200) and (Math.abs(_local2 - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (game_level <= 1) { this.gotoAndStop("shoot_1"); } else if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } } else { this.run_away(); } } } }; this_mc.shootAction = function () { play_soundAction("\u624B\u67AA\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); var tempxspeed = -1; shoot_mc.xspeed = tempxspeed; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u67AA\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; if (how != "kill") { this.check_discoverd(); } delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die1"); } }; } else if (how == "fly") { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local6 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local6 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local6 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local6 = 0; } this.yspeed = _local6; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { this.check_discoverd(); this.turn(); if (this.moves == -2) { this.moves = -1; } this.move_me(); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 225) > 225) or (Math.abs(_local2 - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 320; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(50)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; if (random(4)) { this.gotoAndPlay("shoot_1"); } else { this.gotoAndPlay("shoot_2"); } } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", _local3, this._y, 15, -1, -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction1 = function () { play_soundAction("\u5766\u514B\u5C04\u51FB"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shootAction3 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = (get_shoot_point(this.point)[1] + random(5)) - random(5); shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction4 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - 180) < 180) { this._x = this._x - (this._xscale / 20); } else { this.stand(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 250; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.org_x = 108; this_mc.org_y = 10; this_mc.shoot_count = 0; this_mc.shoot_all = 30; this_mc.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > this.org_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 150)) { play_soundAction("R\u5F39\u53D1\u5C04"); this.shoot_tracer(); } this.target = eval (this.targeter); var temp_array = get_map_point(this.target); if (temp_array[0] > 263) { this.gotoAndPlay("shoot2"); delete this.onEnterFrame; } else { this.swordAction1(); } } }; }; this_mc.swordAction1 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < 145) { this._x = this._x - 2; this._y = this._y + 4; } else { this.gotoAndPlay("shoot1"); delete this.onEnterFrame; } }; }; this_mc.swordAction2 = function () { this.onEnterFrame = function () { var this_array = get_map_point(this); if (this_array[0] < 500) { this._x = this._x + 10; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.shooter)) { player_die(this.target, "shoot", 25); play_soundAction("\u6253\u51FB\u58F0\u97F3"); } } } else { this._x = (-main._x) + 108; this._y = (-main._y) - 200; this.yspeed = 3; this.fall(); } }; }; this_mc.machinegun = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = (-145 + random(35)) - random(35); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function () { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local4, _local4); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -134; var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5); _local3._x = _local2._x; _local3._y = _local2._y; _local3._rotation = 56; tracerAction(_local2, "_root.main.player", 6, 5); }; this_mc.to_die = function (how, much) { var _local2 = get_map_point(this); this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.fall(); return(this_mc); } function enemysAction10(who, x, y, xscale) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 5; _local2._x = x; _local2._y = y; _local2.speed = -3; _local2._xscale = xscale; _local2.dead = false; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local2.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.speed = -9; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.moves = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { var temp_array = get_map_point(this); if (temp_array[0] < -200) { this.removeMovieClip(); } else { this._x = this._x + this.speed; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { this.to_die("shoot", 100); player_die(this.target, "shoot", 30); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.moves(); return(this_mc); } function enemysAction12(who, x, y, start_pos) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 20; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.speed = 5; this_mc.dead = false; this_mc.random_pos1 = [60, 50]; this_mc.random_pos2 = [300, 50]; this_mc.random_pos3 = [100, 250]; this_mc.random_pos4 = [260, 250]; this_mc.random_pos5 = [-200, -200]; this_mc.start_pos = start_pos; this_mc.attack_times = 0; this_mc.move_me = function () { this.gotoAndStop("move"); this.targetX = this["random_pos" + this.start_pos][0]; this.targetY = this["random_pos" + this.start_pos][1]; this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - this.targetX) > 3) { this._x = this._x + ((this.targetX - _local2[0]) / 20); this._y = this._y + ((this.targetY - _local2[1]) / 20); if (_local2[0] < -150) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else { this.shoot(); } }; }; this_mc.shoot = function () { this.attack_times++; delete this.onEnterFrame; play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u9AD8\u901F\u98DE\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); if (this.target != undefined) { shoot_mc.speed = (2 * Math.abs(this.target._x - this._x)) / (this.target._x - this._x); } else { shoot_mc.speed = 2; } shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 15); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this); if (Math.abs(_local2[1] - 160) > 160) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } } else { shot_shine(this, "white"); } }; this_mc.move_me(); return(this_mc); } function enemysAction13(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.yspeed = 4 + Math.floor(_root.game_level); shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; var temp_array = get_map_point(this); for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(temp_array[0], temp_array[1], true)) { if (!main.bg[grounds].g.hitTest(temp_array[0], temp_array[1] - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.get_blocked(); hit_ground = true; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.get_blocked(); hit_enemys = true; player_die(this.target, "shoot", 30); } } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction14(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 350; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.xspeed = -3; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 50; this_mc.position_changed = false; this_mc.check_dis = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 550) { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 375) { this.stand(); } }; } }; }; this_mc.next_position = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.position_changed = true; this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 270) { this.stand(); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.target = eval (this.targeter); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (!this.position_changed) { if (this.blood > (_root.game_level * 400)) { this.shootAction1(); } else { this.next_position(); } } else { this.shootAction1(); } } }; }; this_mc.shootAction1 = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot1"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function (temp_dis) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS3_\u70AE\u5F39", "\u654C\u4EBA_BOSS3_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = ((-(shoot_mc._x - this.target._x)) / 64) + temp_dis; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this._rotation > -90) { this._rotation = this._rotation - 2; } this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.15; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.missleAction = function () { play_soundAction("R\u5F39\u53D1\u5C04"); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_BOSS3_\u706B\u7BAD", "\u654C\u4EBA_BOSS3_\u706B\u7BAD" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = 76; tracerAction(_local2, "_root.main.player", -6, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction15(who, x, y, attack_where) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = 8; this_mc.attack_where = attack_where; this_mc.shot = false; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -100) { this._x = this._x - this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 500) { this._x = this._x + this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; this_mc.shoot = function () { play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction16(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 150 * game_level; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = -2; this_mc.shoot_count = 0; this_mc.shoot_all = 120; this_mc.shoot_order = true; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (get_map_point(this)[0] > 30) { this._x = this._x + this.speed; } else if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; delete this.onEnterFrame; shot_shine(_root, "white"); play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("shoot"); } }; }; this_mc.shootAction = function () { if (this.shoot_order) { where = -25; } else { where = 25; } this.shootAction2(-where); this.shootAction2(50 - where); this.shootAction2(100 - where); this.shootAction2(150 - where); this.shootAction2(200 - where); this.shootAction2(250 - where); this.shootAction2(300 - where); this.shoot_order = !this.shoot_order; }; this_mc.shootAction2 = function (where) { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = -100; shoot_mc._x = (-200 - random(150)) - main._x; shoot_mc._y = where - main._y; shoot_mc.targeter = this.targeter; shoot_mc.blood = game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if (temp_array[0] < 500) { this._x = this._x - this.speed; } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("open"); } } else { shot_shine(this.bg, "white"); } }; this_mc.find_player = function () { control_able = false; main.player.unbreak = true; this.onEnterFrame = function () { var _local4 = this._x + 301; var _local3 = this._y - 19; _root.main.player._x = _root.main.player._x + ((_local4 - _root.main.player._x) / 20); _root.main.player._y = _root.main.player._y + ((_local3 - _root.main.player._y) / 20); if ((Math.abs(_local4 - _root.main.player._x) < 5) and (Math.abs(_local3 - _root.main.player._Y) < 5)) { _root.main.player.gotoAndPlay("jump"); this.gotoAndPlay("come_in"); delete this.onEnterFrame; } }; }; this_mc.moves(); return(this_mc); } function enemysAction17(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 3; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = random(20) + 40; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - 5; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 400) { this._x = this._x + 5; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; play_soundAction("H\u5F39\u53D1\u5C04"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = -90 + (60 * (this._xscale / 100)); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction18(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 1500; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.child_killed = 0; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.play(); delete this.onEnterFrame; } }; }; this_mc.head_out = function () { play_soundAction("\u98DE\u673A\u8FDB\u5165"); this.gotoAndPlay("head_out"); }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_x = get_map_point(this.target)[0]; if (temp_x < 80) { if (this.head.frame != "l") { this.head.gotoAndStop("l"); } } else if ((temp_x >= 80) and (temp_x < 160)) { if (this.head.frame != "dl") { this.head.gotoAndStop("dl"); } } else if ((temp_x >= 160) and (temp_x < 240)) { if (this.head.frame != "d") { this.head.gotoAndStop("d"); } } else if ((temp_x >= 240) and (temp_x < 320)) { if (this.head.frame != "dr") { this.head.gotoAndStop("dr"); } } else if (temp_x >= 320) { if (this.head.frame != "r") { this.head.gotoAndStop("r"); } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.headShoot(); if (this.blood < (_root.game_level * 700)) { this["rain" + random(2)].play(); } } } }; }; this_mc.headShoot = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS4_\u70AE\u5F39", "\u654C\u4EBA_BOSS4_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.head.point)[0]; shoot_mc._y = get_shoot_point(this.head.point)[1]; play_soundAction("\u624B\u96F7\u7206\u70B8"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = this.head.my_rotation; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_rain = function (where, dis) { if (where._name == "rain1") { dis = dis + 40; } play_soundAction("R\u5F39\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u70B8\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where.point)[0]; shoot_mc._y = get_shoot_point(where.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = (-(shoot_mc._x - (dis - main._x))) / 49; shoot_mc.yspeed = 0; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.2; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this.head, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction18_a(who, x, y, count) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 200; this_mc._x = x; this_mc._y = y; this_mc.org_x = x; this_mc.org_y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = count; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.swordAction(); } }; }; this_mc.swordAction = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] > -150) { this._x = this._x - (this._xscale / 50); this._y = this._y - 10; } else { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < this.org_y) { this._x = this._x + (this._xscale / 50); this._y = this._y + 10; } else { this._y = this.org_y; delete this.onEnterFrame; this.gotoAndPlay("hit"); } }; } }; }; this_mc.swordExplode = function () { play_soundAction("\u5927\u7206\u70B8"); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { player_die(this.target, "shoot", 25); } } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction18_b(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.org_x = x; _local2.org_y = y; _local2.dead = false; _local2.shoot_count = random(100); _local2.shoot_all = 180; _local2.can_block = true; _local2.can_stand = true; _local2.stand = function () { this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this._y == this.org_y) { this.onEnterFrame = function () { this._y = this._y - 2; if (this._y <= (this.org_y - 80)) { this._y = this.org_y - 80; this.stand(); } }; } else if (this._y == (this.org_y - 80)) { this.onEnterFrame = function () { this._y = this._y + 2; if (this._y >= this.org_y) { this._y = this.org_y; this.stand(); } }; } } }; }; _local2.to_die = function (how, much) { }; _local2.stand(); return(_local2); } function enemysAction18_c(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 30; _local2._x = x; _local2._y = y; _local2.dead = false; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; _local2.stand(); return(_local2); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.my_type == "man") { if (player.dead == false) { if (this.hitTest(player.g)) { if (this.type == "B") { bomb_left = bomb_left + 10; if (bomb_left > 99) { bomb_left = 99; } adjust_bomb(bomb_left); } else { if (this.type == "M") { temp_type = 1; temp_number = 200; player.gun_type = "machinegun"; player.gun_shoot = "running"; } else if (this.type == "R") { temp_type = 2; temp_number = 30; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "E") { temp_type = 5; temp_number = 20; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "F") { temp_type = 6; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "P") { temp_type = 3; temp_number = 40; player.gun_type = "pistol"; player.gun_shoot = "single"; } else if (this.type == "S") { temp_type = 4; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "D") { temp_type = 7; temp_number = 25; player.gun_type = "machinegun"; player.gun_shoot = "single"; } if (player.gun != temp_type) { slug_left = temp_number; } else { slug_left = slug_left + temp_number; if (slug_left > 999) { slug_left = 999; } } player.gun = temp_type; adjust_amr(slug_left); } player.shooting = false; player.ready = true; this.gotoAndPlay("go"); play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; } } } } }; }; this_mc.come_out(); } function add_food(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { this.add_life(); this.gotoAndPlay("go"); play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; } } } }; }; this_mc.add_life = function () { life_left = life_left + this.numbers; if (life_left > 100) { life_left = 100; } adjust_life(); }; this_mc.come_out(); } function add_present(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(game_UI); this.gotoAndStop("score"); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; } } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; this_mc.come_out(); } Set("\u5C0F\u520001", new Sound()); \u5C0F\u520001.attachSound("\u5C0F\u520001"); Set("\u5C0F\u520002", new Sound()); \u5C0F\u520002.attachSound("\u5C0F\u520002"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04", new Sound()); \u624B\u67AA\u6D88\u97F3\u53D1\u5C04.attachSound("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u673A\u68B0\u5F00\u673A\u67AA", new Sound()); \u673A\u68B0\u5F00\u673A\u67AA.attachSound("\u673A\u68B0\u5F00\u673A\u67AA"); Set("\u6253\u51FB\u58F0\u97F3", new Sound()); \u6253\u51FB\u58F0\u97F3.attachSound("\u6253\u51FB\u58F0\u97F3"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u5927\u8DF3\u8DC3", new Sound()); \u5927\u8DF3\u8DC3.attachSound("\u5927\u8DF3\u8DC3"); Set("\u98DE\u673A\u8FDB\u5165", new Sound()); \u98DE\u673A\u8FDB\u5165.attachSound("\u98DE\u673A\u8FDB\u5165"); Set("\u98DE\u673A\u8DF3\u51FA", new Sound()); \u98DE\u673A\u8DF3\u51FA.attachSound("\u98DE\u673A\u8DF3\u51FA"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u98DE\u673A\u98DE\u8FC7", new Sound()); \u98DE\u673A\u98DE\u8FC7.attachSound("\u98DE\u673A\u98DE\u8FC7"); Set("\u5927\u578B\u673A\u67AA\u53D1\u5C04", new Sound()); \u5927\u578B\u673A\u67AA\u53D1\u5C04.attachSound("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); stop(); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["Number 0", 96], ["Number 1", 97], ["Number 2", 98], ["Number 3", 99], ["Number 4", 100], ["Number 5", 101], ["Number 6", 102], ["Number 7", 103], ["Number 8", 104], ["Number 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["Space", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; game_music = true; game_sounds = true; game_quality = 1; game_level = 1; chance_left = 3; game_score = 0; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_testing = false; game_powerup = false; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; key_gun_buffer = 2; key_gun_point = 8; shine_Transform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform3 = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0};
Frame 20
stop();
Frame 28
play_game(1, 1);
Frame 36
stop();
Symbol 16 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 21 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 21 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 21 MovieClip Frame 12
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 100
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 35 MovieClip Frame 1
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 35 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 100 MovieClip Frame 4
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 105 MovieClip Frame 1
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 105 MovieClip Frame 2
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 122 MovieClip Frame 36
stop();
Symbol 127 MovieClip Frame 1
_root.play_soundAction("\u98DE\u673A\u98DE\u8FC7");
Symbol 127 MovieClip Frame 147
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 127 MovieClip Frame 169
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 127 MovieClip Frame 243
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 127 MovieClip Frame 249
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 127 MovieClip Frame 299
_parent._parent.gotoAndStop("index");
Symbol 132 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 133 MovieClip Frame 1
function remove_function() { stopAllSounds(); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); _parent.gotoAndStop("index"); } var keyListener = new Object(); keyListener.onKeyDown = function () { remove_function(); }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { remove_function(); }; Mouse.addListener(mouseListener);
Symbol 140 Button
on (release) { getURL ("http://www.miniclip.com", "_top"); }
Symbol 170 MovieClip Frame 1
btn.onPress = function () { _root.set_options(this._parent); }; stop();
Symbol 174 MovieClip Frame 1
function set_options() { _root.set_options(this); } btn.onPress = function () { set_options(); }; stop();
Symbol 178 MovieClip Frame 1
btn.onPress = function () { _root.start_set_key(this._parent); }; stop();
Symbol 178 MovieClip Frame 16
gotoAndPlay (2);
Symbol 229 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 230 MovieClip [敌人_火箭炮] Frame 1
speed = -5 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 230 MovieClip [敌人_火箭炮] Frame 7
stop();
Symbol 237 MovieClip [game_mask] Frame 1
stop();
Symbol 237 MovieClip [game_mask] Frame 15
gotoAndStop (1);
Symbol 237 MovieClip [game_mask] Frame 31
stop();
Symbol 253 Button
on (release) { getURL ("http://www.miniclip.com/games/en/terms-and-conditions.php", "_blank"); }
Symbol 259 MovieClip Frame 1
function set_options(buttonValue) { _root.set_options(this, buttonValue); } btn1.onPress = function () { set_options(1); }; btn2.onPress = function () { set_options(2); }; btn3.onPress = function () { set_options(3); }; stop();
Symbol 262 MovieClip Frame 1
_root.control_able = false;
Symbol 262 MovieClip Frame 13
_root.next_scene();
Symbol 262 MovieClip Frame 25
_root.control_able = true; _parent.removeMovieClip();
Symbol 268 MovieClip [天空_云] Frame 1
gotoAndPlay(_parent.wind_dir);
Symbol 268 MovieClip [天空_云] Frame 53
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 268 MovieClip [天空_云] Frame 69
_parent.removeMovieClip();
Symbol 268 MovieClip [天空_云] Frame 123
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 268 MovieClip [天空_云] Frame 138
_parent.removeMovieClip();
Symbol 289 MovieClip Frame 160
if (_root.stages < 4) { _root.gotoAndStop(("m" + (_root.stages + 1)) + "_intro"); _root.recover_all(); } else if (_root.stages == 4) { _root.clean_fire(); _parent.gotoAndStop("win_game"); }
Symbol 317 MovieClip Frame 1
stop();
Symbol 321 MovieClip Frame 1
_root.adjust_score(this);
Symbol 331 Button
on (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; getURL (gameURL, "_blank"); }
Symbol 333 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 1
temp_shine = [3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 0, 0, 0, 1, 0]; temp_black = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; _root.change_color(_root.main, temp_shine);
Symbol 334 MovieClip Frame 4
_root.change_color(_root.main, temp_black); _root.main.setMask(null); _root.game_mask.removeMovieClip(); _root.camera_it(_root.main, this.movie); _root.clean_fire();
Symbol 334 MovieClip Frame 76
_root.play_music("\u80CC\u666F\u97F3\u4E50_09", false);
Instance of Symbol 333 MovieClip "comHighscores" in Symbol 334 MovieClip Frame 90
//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 334 MovieClip Frame 103
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); };
Symbol 334 MovieClip Frame 110
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 342 MovieClip Frame 1
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 342 MovieClip Frame 28
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); }; _root.show_kill_boss(this);
Symbol 342 MovieClip Frame 35
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 348 MovieClip [game_intro] Frame 2
stop(); if (_root.skipIntro == true) { gotoAndStop ("index"); }
Symbol 348 MovieClip [game_intro] Frame 11
stop(); btn.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); if (_root.controlScheme == "mouse") { gotoAndStop ("c_mouse"); } else { gotoAndStop ("c_key"); } }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); getURL ("javascript:urchinTracker('/commando/playGameWebmaster');"); _root.gotoAndStop("m1_intro"); } }; btn3.onPress = function () { getURL ("javascript:urchinTracker('/commando/playMoreGames');"); getURL ("http://www.miniclip.com", "_top"); }; btn4.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("website"); }; btn2.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_difficulty"); }; diff.order = 4; _root.set_key_data(_root.controlScheme); _root.set_current_options(); _root.set_current_key(); _root.play_music("menuMusic", true);
Symbol 348 MovieClip [game_intro] Frame 21
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; btn4.onPress = function () { gotoAndStop ("index"); }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_mouse"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("keyboard"); _root.controlScheme = "keyboard"; _root.set_current_options(); _root.set_current_key();
Symbol 348 MovieClip [game_intro] Frame 31
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_key"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("mouse"); _root.controlScheme = "mouse"; _root.set_current_options(); _root.set_current_key();
Symbol 348 MovieClip [game_intro] Frame 41
function selectAll() { Selection.setFocus(webcode); Selection.setSelection(500, 0); clearInterval(ivSelectAll); } stop(); btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); }; this.onMouseDown = function () { if ((((_xmouse >= webcode._x) && (_xmouse <= (webcode._x + webcode._width))) && (_ymouse >= webcode._y)) && (_ymouse <= (webcode._y + webcode._height))) { ivSelectAll = setInterval(selectAll, 100); } };
Symbol 348 MovieClip [game_intro] Frame 51
diff.order = 4; btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };
Symbol 348 MovieClip [game_intro] Frame 61
stop();
Symbol 348 MovieClip [game_intro] Frame 81
stop(); shine.gotoAndPlay("black");
Symbol 348 MovieClip [game_intro] Frame 91
stop();
Symbol 348 MovieClip [game_intro] Frame 101
stop();
Symbol 348 MovieClip [game_intro] Frame 111
btn1.onPress = function () { stopAllSounds(); _root.skipIntro = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.gotoAndStop("game_start"); _root.recover_all(); }; stop();
Instance of Symbol 333 MovieClip "comHighscores" in Symbol 348 MovieClip [game_intro] Frame 111
//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 363 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 27) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 363 MovieClip Frame 15
stop();
Symbol 363 MovieClip Frame 30
_parent.gotoAndStop("m1_game");
Symbol 511 MovieClip Frame 1
if (_name == "life") { this.gotoAndStop(_root.chance_left); } else { stop(); }
Symbol 515 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 29
level.gotoAndStop(20 + _root.stages);
Symbol 535 MovieClip Frame 80
stop();
Symbol 542 MovieClip Frame 2
w1._rotation = w1._rotation + 80; w2._rotation = w2._rotation + 80; w3._rotation = w3._rotation + 80; w4._rotation = w4._rotation + 80; w5._rotation = w5._rotation + 80; w6._rotation = w6._rotation + 80;
Symbol 735 MovieClip Frame 1
stop();
Symbol 736 MovieClip [交通工具_快艇] Frame 1
function add_enemies() { if ((++count) == 50) { count = 0; if (this.have_droped < 3) { this.have_droped++; var _local4 = random(140); var _local5 = ((-_root.main._x) + 220) + _local4; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, -random(50), 500, 3, -3, 100); _local3.min_area_x = 210 + random(_local4); _local3.max_area_x = 380; _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } } function startAction() { if (!started) { started = true; _root.play_music("\u80CC\u666F\u97F3\u4E50_05", true); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemy_shake(this, -1, -1, true); _root.active_map_drawer = this; _root.active_object_speed = 0; this.onEnterFrame = function () { if (!enemy_added) { if (_root.main._x <= -2500) { enemy_added = true; _root.add_object("\u654C\u4EBA_\u5FEB\u8247", this._x - 600, 300); } } else { add_enemies(); } }; } else if (this.gun.stand.hitTest(_root.main.player._x + _root.main._x, _root.main.player._y + _root.main._y, true)) { _root.main.player._visible = 0; _root.main.player.my_type = "gun"; _root.main.player._x = _root.get_shoot_point(this.gun.stand)[0]; _root.main.player._y = _root.get_shoot_point(this.gun.stand)[1]; _root.justFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); this.gun.gotoAndStop("dir_" + _root.key_gun_point); } } started = false; if (!_parent.animation) { this.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = (-_root.get_shoot_point(this)[0]) + 350; } enemy_added = false; count = 0; have_droped = 0;
Symbol 817 MovieClip [轰炸炸弹] Frame 1
stop();
Symbol 817 MovieClip [轰炸炸弹] Frame 37
this.removeMovieClip();
Symbol 876 MovieClip [德军_战斗机3] Frame 1
stop();
Symbol 876 MovieClip [德军_战斗机3] Frame 25
this.shootAction();
Symbol 876 MovieClip [德军_战斗机3] Frame 30
this.check_point();
Symbol 876 MovieClip [德军_战斗机3] Frame 64
stop();
Symbol 876 MovieClip [德军_战斗机3] Frame 98
this.removeMovieClip();
Symbol 921 MovieClip [mission_start] Frame 49
animation = true; gotoAndPlay("s" + _root.stages);
Symbol 921 MovieClip [mission_start] Frame 50
_root.play_soundAction("\u5361\u8F66\u5F00\u52A8");
Symbol 921 MovieClip [mission_start] Frame 73
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 921 MovieClip [mission_start] Frame 94
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true); _root.play_soundAction("\u5927\u7206\u70B8");
Symbol 921 MovieClip [mission_start] Frame 132
this.removeMovieClip();
Symbol 921 MovieClip [mission_start] Frame 205
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); stop();
Symbol 921 MovieClip [mission_start] Frame 267
_root.play_soundAction("\u98DE\u673A\u8FDB\u5165");
Symbol 921 MovieClip [mission_start] Frame 299
_root.level_start(); _root.active_map_drawer = this.player; _root.active_object_speed = 15; this.onEnterFrame = function () { this._x = this._x + 15; };
Symbol 921 MovieClip [mission_start] Frame 370
this.removeMovieClip();
Symbol 921 MovieClip [mission_start] Frame 399
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 921 MovieClip [mission_start] Frame 471
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 921 MovieClip [mission_start] Frame 494
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true);
Symbol 921 MovieClip [mission_start] Frame 548
_root.play_soundAction("\u8865\u5145\u5F39\u836F");
Symbol 921 MovieClip [mission_start] Frame 553
_root.level_start(); this.removeMovieClip();
Symbol 936 MovieClip Frame 1
stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 936 MovieClip Frame 8
stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 936 MovieClip Frame 15
stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 936 MovieClip Frame 22
stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 936 MovieClip Frame 29
stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 936 MovieClip Frame 37
stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; if (_parent.force_jump_speed == undefined) { y_speed = 18; } else { y_speed = _parent.force_jump_speed; } _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 936 MovieClip Frame 45
stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 936 MovieClip Frame 52
stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;
Symbol 936 MovieClip Frame 58
stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;
Symbol 950 MovieClip Frame 5
stop();
Symbol 957 MovieClip Frame 5
stop();
Symbol 996 MovieClip Frame 4
stop();
Symbol 1003 MovieClip Frame 3
stop();
Symbol 1023 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1023 MovieClip Frame 18
_parent._parent.ready = true; _parent._parent.shooting = false;
Symbol 1024 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1024 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1028 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1028 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1032 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1032 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1036 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1036 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1049 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1049 MovieClip Frame 3
_root.attackAction(point);
Symbol 1049 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1049 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1068 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1068 MovieClip Frame 3
_root.attackAction(point);
Symbol 1068 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1068 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1081 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1081 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1081 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1094 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1094 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1094 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1109 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1109 MovieClip Frame 2
_parent._parent.ready = true;
Symbol 1109 MovieClip Frame 9
_parent._parent.shooting = false;
Symbol 1122 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1122 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1122 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1122 MovieClip Frame 9
stop();
Symbol 1135 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1135 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1135 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1140 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1140 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1140 MovieClip Frame 9
_root.shootAction();
Symbol 1140 MovieClip Frame 12
_parent._parent.shooting = false;
Symbol 1155 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1155 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1155 MovieClip Frame 17
_parent._parent.shooting = false;
Symbol 1155 MovieClip Frame 18
stop();
Symbol 1160 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1160 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1160 MovieClip Frame 9
_root.shootAction();
Symbol 1160 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1165 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1165 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1165 MovieClip Frame 5
_parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1165 MovieClip Frame 7
_parent.gotoAndStop("machinegun_up_running");
Symbol 1166 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1166 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1166 MovieClip Frame 5
_parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1166 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1171 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1171 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1171 MovieClip Frame 5
_parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1171 MovieClip Frame 7
_parent.gotoAndStop("machinegun_down_running");
Symbol 1172 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1172 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1172 MovieClip Frame 5
_parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1172 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1177 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1177 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1177 MovieClip Frame 7
_parent._parent.shooting = false;
Symbol 1182 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1182 MovieClip Frame 6
_parent._parent.ready = true;
Symbol 1182 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1183 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1183 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1183 MovieClip Frame 9
_root.shootAction();
Symbol 1183 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1194 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1194 MovieClip Frame 3
_root.attackAction(point);
Symbol 1194 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1194 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1209 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1209 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1209 MovieClip Frame 9
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1214 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1214 MovieClip Frame 5
_parent._parent.ready = true; _root.shootAction();
Symbol 1214 MovieClip Frame 9
_root.shootAction();
Symbol 1214 MovieClip Frame 12
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1227 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1227 MovieClip Frame 4
_parent._parent.ready = true;
Symbol 1227 MovieClip Frame 15
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1240 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1240 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1240 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1253 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1253 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1253 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1268 MovieClip Frame 23
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1268 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1289 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 47
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 50
_parent._visible = !_parent._visible;
Symbol 1289 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1311 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1312 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1313 MovieClip Frame 1
stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 9
stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 17
stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";
Symbol 1313 MovieClip Frame 25
stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";
Symbol 1313 MovieClip Frame 34
stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 42
stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 50
stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 58
stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 66
stop(); frame = "pistol_down"; _parent.gun_direction = "down";
Symbol 1313 MovieClip Frame 77
stop(); frame = "machinegun_down"; _parent.gun_direction = "down";
Symbol 1313 MovieClip Frame 87
stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 95
stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 103
stop(); frame = "get_pistol"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 110
stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 118
stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 126
stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 134
stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 158
stop(); frame = "go_05"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 166
stop(); frame = "go_06"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 174
stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 185
stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 196
stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 207
stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";
Symbol 1313 MovieClip Frame 219
stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 231
stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 244
stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";
Symbol 1313 MovieClip Frame 256
stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";
Symbol 1313 MovieClip Frame 268
stop(); frame = "s_to_u"; changing = true;
Symbol 1313 MovieClip Frame 279
stop(); frame = "u_to_s"; changing = true;
Symbol 1313 MovieClip Frame 290
stop(); frame = "s_to_d"; changing = true;
Symbol 1313 MovieClip Frame 301
stop(); frame = "d_to_s"; changing = true;
Symbol 1313 MovieClip Frame 328
stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";
Symbol 1313 MovieClip Frame 339
stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";
Symbol 1313 MovieClip Frame 350
stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";
Symbol 1313 MovieClip Frame 380
stop(); frame = "go_20"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 388
stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 399
stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 410
stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 421
stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 432
stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 450
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1313 MovieClip Frame 460
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1313 MovieClip Frame 470
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1313 MovieClip Frame 480
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1350 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 1351 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 1352 MovieClip [主角_子弹0] Frame 1
speed = 0;
Symbol 1352 MovieClip [主角_子弹0] Frame 2
can_go = true;
Symbol 1352 MovieClip [主角_子弹0] Frame 3
speed = 25;
Symbol 1352 MovieClip [主角_子弹0] Frame 4
stop();
Symbol 1352 MovieClip [主角_子弹0] Frame 10
can_go = false; play();
Symbol 1352 MovieClip [主角_子弹0] Frame 19
this.removeMovieClip();
Symbol 1352 MovieClip [主角_子弹0] Frame 25
stop();
Symbol 1352 MovieClip [主角_子弹0] Frame 30
stop();
Symbol 1352 MovieClip [主角_子弹0] Frame 37
stop();
Symbol 1363 MovieClip [小刀砍人_效果] Frame 11
this.removeMovieClip();
Symbol 1367 MovieClip Frame 27
_parent.removeMovieClip();
Symbol 1368 MovieClip [主角_手雷01] Frame 1
stop();
Symbol 1368 MovieClip [主角_手雷01] Frame 2
stop(); this.exploding();
Symbol 1368 MovieClip [主角_手雷01] Frame 3
stop();
Symbol 1368 MovieClip [主角_手雷01] Frame 4
stop();
Symbol 1387 MovieClip [主角_子弹1] Frame 1
speed = 0;
Symbol 1387 MovieClip [主角_子弹1] Frame 2
_y = (_y + (random(10) * ((random(2) * 2) - 1))); _x = (_x + (random(10) * ((random(2) * 2) - 1))); can_go = true;
Symbol 1387 MovieClip [主角_子弹1] Frame 3
speed = 25;
Symbol 1387 MovieClip [主角_子弹1] Frame 4
stop();
Symbol 1387 MovieClip [主角_子弹1] Frame 10
can_go = false; play();
Symbol 1387 MovieClip [主角_子弹1] Frame 15
this.removeMovieClip();
Symbol 1387 MovieClip [主角_子弹1] Frame 21
stop();
Symbol 1387 MovieClip [主角_子弹1] Frame 26
stop();
Symbol 1387 MovieClip [主角_子弹1] Frame 33
stop();
Symbol 1455 MovieClip Frame 17
_parent.numbers = 10;
Symbol 1455 MovieClip Frame 18
_parent.numbers = 20;
Symbol 1455 MovieClip Frame 19
_parent.numbers = 30;
Symbol 1455 MovieClip Frame 20
_parent.numbers = 40;
Symbol 1455 MovieClip Frame 21
_parent.numbers = 50;
Symbol 1455 MovieClip Frame 22
_parent.numbers = 60;
Symbol 1455 MovieClip Frame 23
_parent.numbers = 70;
Symbol 1455 MovieClip Frame 27
_parent.numbers = 500;
Symbol 1455 MovieClip Frame 28
_parent.numbers = 1000;
Symbol 1455 MovieClip Frame 29
_parent.numbers = 3000;
Symbol 1455 MovieClip Frame 30
_parent.numbers = 5000;
Symbol 1455 MovieClip Frame 31
_parent.numbers = 10000;
Symbol 1455 MovieClip Frame 32
_parent.numbers = 30000;
Symbol 1476 MovieClip Frame 1
stop();
Symbol 1477 MovieClip Frame 1
_parent.show_score(5);
Symbol 1477 MovieClip Frame 4
_parent.show_score(4);
Symbol 1477 MovieClip Frame 7
_parent.show_score(3);
Symbol 1477 MovieClip Frame 10
_parent.show_score(2);
Symbol 1477 MovieClip Frame 13
_parent.show_score(1);
Symbol 1477 MovieClip Frame 66
_parent.removeMovieClip();
Symbol 1478 MovieClip [各种奖励] Frame 7
this.check_item();
Symbol 1478 MovieClip [各种奖励] Frame 13
stop(); ready = true;
Symbol 1478 MovieClip [各种奖励] Frame 23
this.removeMovieClip();
Symbol 1481 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 1482 MovieClip [主角_子弹2] Frame 1
stop(); speed = 20; can_go = true;
Symbol 1482 MovieClip [主角_子弹2] Frame 7
stop(); this.exploding();
Symbol 1482 MovieClip [主角_子弹2] Frame 13
stop(); this.exploding();
Symbol 1482 MovieClip [主角_子弹2] Frame 18
stop();
Symbol 1482 MovieClip [主角_子弹2] Frame 25
stop();
Symbol 1485 MovieClip [主角_子弹5] Frame 1
stop(); speed = 10; can_go = true; speed_up = true; y_trace = true;
Symbol 1485 MovieClip [主角_子弹5] Frame 7
stop(); this.exploding();
Symbol 1485 MovieClip [主角_子弹5] Frame 13
stop(); this.exploding();
Symbol 1485 MovieClip [主角_子弹5] Frame 18
stop();
Symbol 1485 MovieClip [主角_子弹5] Frame 25
stop();
Symbol 1512 MovieClip [主角_子弹4] Frame 1
speed = 2; can_go = false;
Symbol 1512 MovieClip [主角_子弹4] Frame 3
can_go = true;
Symbol 1512 MovieClip [主角_子弹4] Frame 23
this.removeMovieClip();
Symbol 1515 MovieClip Frame 1
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1515 MovieClip Frame 5
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1515 MovieClip Frame 10
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1515 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 1516 MovieClip [主角_子弹6] Frame 1
stop(); speed = 15; can_go = true;
Symbol 1516 MovieClip [主角_子弹6] Frame 7
stop();
Symbol 1516 MovieClip [主角_子弹6] Frame 13
stop();
Symbol 1516 MovieClip [主角_子弹6] Frame 18
stop();
Symbol 1516 MovieClip [主角_子弹6] Frame 25
stop();
Symbol 1519 MovieClip [主角_子弹7] Frame 1
stop(); speed = 20; speed_up = true; can_go = true;
Symbol 1519 MovieClip [主角_子弹7] Frame 7
stop(); this.exploding();
Symbol 1519 MovieClip [主角_子弹7] Frame 14
stop(); this.exploding();
Symbol 1519 MovieClip [主角_子弹7] Frame 19
stop();
Symbol 1519 MovieClip [主角_子弹7] Frame 26
stop();
Symbol 1542 MovieClip [主角_导弹烟雾] Frame 23
this.removeMovieClip();
Symbol 1543 MovieClip [player] Frame 1
stop();
Symbol 1543 MovieClip [player] Frame 8
stop();
Symbol 1562 MovieClip [1-01-台阶01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = -2; _root.allow_next_map_1_1 = 10; _root.main_move_Y(-2400, 165); play(); } } stop(); re = 0; can_block = false; g._visible = 0; started = false;
Symbol 1562 MovieClip [1-01-台阶01] Frame 11
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1562 MovieClip [1-01-台阶01] Frame 13
g._visible = 0;
Symbol 1562 MovieClip [1-01-台阶01] Frame 45
stop();
Symbol 1593 MovieClip [1-01-台阶02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 340); play(); } } stop(); replay = false; can_block = false; started = false;
Symbol 1593 MovieClip [1-01-台阶02] Frame 6
if (replay) { play(); } else { replay = true; gotoAndPlay(_currentframe - 7); }
Symbol 1593 MovieClip [1-01-台阶02] Frame 123
this.removeMovieClip();
Symbol 1596 MovieClip [1-01-台阶04] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 705); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1596 MovieClip [1-01-台阶04] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1596 MovieClip [1-01-台阶04] Frame 31
this.removeMovieClip();
Symbol 1599 MovieClip [1-01-台阶05] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 780); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1599 MovieClip [1-01-台阶05] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1599 MovieClip [1-01-台阶05] Frame 34
this.removeMovieClip();
Symbol 1602 MovieClip [1-01-台阶06] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 790); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1602 MovieClip [1-01-台阶06] Frame 12
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1602 MovieClip [1-01-台阶06] Frame 36
this.removeMovieClip();
Symbol 1605 MovieClip [1-01-台阶03] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 495); } } can_block = false; started = false;
Symbol 1607 MovieClip [1-01-台阶08] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = 1; _root.allow_next_map_1_1 = 14; _root.allow_area_array_1_1 = -4000; } } can_block = false; started = false;
Symbol 1621 MovieClip Frame 45
temp_array = _root.get_shoot_point(this); temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_array[0], temp_array[1], 3, random(2), (-random(2)) - 1, 100); temp_mc.drop = true;
Symbol 1621 MovieClip Frame 55
this.checkAction();
Symbol 1624 MovieClip [第一关_潜艇] Frame 1
function startAction() { if (!started) { started = true; open1.play(); } } open1.stop(); open1.enemies = 2; open2.stop(); open2.enemies = 2; open3.stop(); open4.stop(); open1.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); open2.play(); } }; open2.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); } }; started = false;
Symbol 1627 MovieClip [1-01-台阶07] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, 900); } } can_block = false; started = false;
Symbol 1678 MovieClip [敌人_普通士兵_伞] Frame 1
stop(); if (can_go) { play(); }
Symbol 1678 MovieClip [敌人_普通士兵_伞] Frame 29
stop(); this.removeMovieClip();
Symbol 1747 MovieClip Frame 18
_parent.stand();
Symbol 1785 MovieClip Frame 20
_parent.shootAction();
Symbol 1785 MovieClip Frame 31
_parent.stand();
Symbol 1804 MovieClip Frame 13
_parent.shootAction();
Symbol 1804 MovieClip Frame 41
_parent.stand();
Symbol 1819 MovieClip Frame 10
_parent.shootAction();
Symbol 1819 MovieClip Frame 25
_parent.stand();
Symbol 1828 MovieClip Frame 3
_parent.shootAction();
Symbol 1828 MovieClip Frame 15
_parent.stand();
Symbol 1839 MovieClip Frame 6
_parent.shootAction();
Symbol 1839 MovieClip Frame 23
_parent.stand();
Symbol 1846 MovieClip Frame 7
_parent.shootAction();
Symbol 1846 MovieClip Frame 25
_parent.stand();
Symbol 1861 MovieClip Frame 19
_parent.attackAction();
Symbol 1861 MovieClip Frame 47
_parent.stand();
Symbol 1891 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (13); }
Symbol 1891 MovieClip Frame 52
_parent.removeMovieClip();
Symbol 1904 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 1904 MovieClip Frame 48
_parent.removeMovieClip();
Symbol 1927 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (18); }
Symbol 1927 MovieClip Frame 56
_parent.removeMovieClip();
Symbol 1944 MovieClip [敌人_枪械子弹] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 1944 MovieClip [敌人_枪械子弹] Frame 6
stop(); can_go = true;
Symbol 1944 MovieClip [敌人_枪械子弹] Frame 12
stop(); can_go = false;
Symbol 1945 MovieClip [敌人_手雷] Frame 1
can_go = true; stop();
Symbol 1945 MovieClip [敌人_手雷] Frame 9
stop();
Symbol 1946 MovieClip [敌人_普通士兵] Frame 236
quick_death = true;
Symbol 1951 MovieClip [敌人_轰炸机] Frame 41
stop();
Symbol 1951 MovieClip [敌人_轰炸机] Frame 75
this.removeMovieClip();
Symbol 2013 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2014 MovieClip [坦克_炮弹] Frame 1
stop();
Symbol 2015 MovieClip [德军_坦克1] Frame 37
this.stand();
Symbol 2015 MovieClip [德军_坦克1] Frame 61
this.shootAction();
Symbol 2015 MovieClip [德军_坦克1] Frame 87
this.stand();
Symbol 2015 MovieClip [德军_坦克1] Frame 169
this.removeMovieClip();
Symbol 2017 MovieClip [敌人_运输卡车] Frame 80
this.removeMovieClip();
Symbol 2019 MovieClip [敌人_快艇] Frame 1
function add_enemies() { if ((++count) == 40) { count = 0; if (enemies > 0) { if (have_droped < 3) { enemies--; have_droped++; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y - 34, 5, random(4), -1, -100); _local3.max_area_x = 30 + random(70); _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } else if ((have_droped == 0) and (!played)) { played = true; play(); } } } function moveAction() { _root.enemy_shake(this, 1, 1, true); this.onEnterFrame = function () { var _local3 = _root.get_map_point(this)[0]; if (_local3 < -20) { if (speed < 3) { speed = speed + 1; } } else if (speed > 0) { speed = speed - 1; } if (speed != 0) { this._x = this._x + speed; } add_enemies(); }; } stop(); speed = 0; count = 0; have_droped = 0; enemies = 30; this.moveAction();
Symbol 2019 MovieClip [敌人_快艇] Frame 3
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2019 MovieClip [敌人_快艇] Frame 17
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2019 MovieClip [敌人_快艇] Frame 33
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2019 MovieClip [敌人_快艇] Frame 44
cant_with = true;
Symbol 2019 MovieClip [敌人_快艇] Frame 95
stop(); if (_root.main.player.dead == false) { _root.main.player.my_type = "man"; _root.change_scene(0); }
Symbol 2024 MovieClip [1-03-航母踏板] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 1
frame = "normal1";
Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 9
stop();
Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 11
frame = "normal2";
Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 41
stop();
Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 43
frame = "explode";
Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 73
this.removeMovieClip();
Symbol 2035 MovieClip [德军驱逐舰_小炮1] Frame 9
this.shootAction();
Symbol 2035 MovieClip [德军驱逐舰_小炮1] Frame 35
this.stand();
Symbol 2035 MovieClip [德军驱逐舰_小炮1] Frame 105
this.removeMovieClip();
Symbol 2056 MovieClip Frame 1
stop();
Symbol 2056 MovieClip Frame 13
_parent.machinegun(this.point, -154);
Symbol 2056 MovieClip Frame 17
_parent.machinegun(this.point, -136);
Symbol 2056 MovieClip Frame 21
_parent.machinegun(this.point, -121);
Symbol 2056 MovieClip Frame 25
_parent.machinegun(this.point, -90);
Symbol 2056 MovieClip Frame 29
_parent.machinegun(this.point, -63);
Symbol 2056 MovieClip Frame 33
_parent.machinegun(this.point, -46);
Symbol 2056 MovieClip Frame 37
_parent.machinegun(this.point, -28);
Symbol 2059 MovieClip [德军_巨型轰炸机] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2059 MovieClip [德军_巨型轰炸机] Frame 93
this.removeMovieClip();
Symbol 2062 MovieClip [场景_木箱] Frame 38
this.removeMovieClip();
Symbol 2067 MovieClip [stage1_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2067 MovieClip [stage1_bg] Frame 2
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 442, 228, 5, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 223, 5, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 667, 199, 500, 0, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 654, 263, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2067 MovieClip [stage1_bg] Frame 3
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 893, 257, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 939, 246, 2, 1, 51, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 4
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1338, 56); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 153, this._y + 198, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 210, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 270, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2067 MovieClip [stage1_bg] Frame 5
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1633, 190, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1680, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1730, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1830, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1910, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1860, 271, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 271, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1940, 271, 2, 0, 1, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 6
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2125, 191, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2164, 191, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2207, 192, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2127, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2130, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2216, 270, 2, 0, 1, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 7
_root.add_object("1-01-\u53F0\u963601", 2559, 79); temp_mc = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 2316, -5, -1); temp_mc.fly = true; temp_mc.dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2751, 66, 3, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2787, 49, 3, 1, 1, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 8
_root.add_object("1-01-\u53F0\u963602", 2646, -32); _root.add_object("1-01-\u53F0\u963603", 2382, -300); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2442, -221, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2462, -221, 3, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2631, -262, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2621, -80, 3, 0, 2, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2534, -129, 3, 0, 1, -100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 2783, -262, 5).dieEvents = function () { _root.add_food(this, "food4"); };
Symbol 2067 MovieClip [stage1_bg] Frame 9
_root.add_object("1-01-\u53F0\u963604", 2548, -437); _root.add_object("1-01-\u53F0\u963605", 2377, -472); _root.add_object("1-01-\u53F0\u963606", 2400, -572); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2779, -368, 500, 0, 0, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 10
_root.add_object("1-01-\u53F0\u963607", 2460, -670); _root.add_object("1-01-\u53F0\u963608", 2717, -640); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2495, -646, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2539, -637, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2581, -627, 500, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 2750, -634, 42);
Symbol 2067 MovieClip [stage1_bg] Frame 12
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", 3540, -635, 2, 100, true).dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 2067 MovieClip [stage1_bg] Frame 13
var temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3803, -777, 500, 0, 0, 100); var temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3838, -763, 500, 0, 0, 100); var temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3870, -749, 500, 0, 0, 100); var temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3913, -729, 500, 0, 0, 100); var temp_mc5 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3937, -716, 500, 0, 0, 100); _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3808, -638, 0).dieEvents = function () { temp_mc1.moves = random(2) + 1; temp_mc2.moves = random(2) + 1; temp_mc3.moves = random(2) + 1; temp_mc4.moves = random(2) + 1; temp_mc5.moves = random(2) + 1; };
Symbol 2067 MovieClip [stage1_bg] Frame 15
_root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2067 MovieClip [stage1_bg] Frame 16
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 17
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 18
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 19
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1674, 30).dieEvents = function () { _root.add_food(this, "food1"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1900, 255, 500, 1, 1, 100).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1919, 255, 500, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1949, 255, 500, 1, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u5FEB\u8247", 2250, 300); _root[(("allow_area_array_" + stages) + "_") + stages_section] = -2400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2153, 263, 500, 1, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2203, 261, 500, 1, 0, 100); };
Symbol 2067 MovieClip [stage1_bg] Frame 22
_root.active_object_speed = 0; _root.active_map_drawer = "main.player"; _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2067 MovieClip [stage1_bg] Frame 23
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(250) + 400, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2067 MovieClip [stage1_bg] Frame 25
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(350) + 1150, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2067 MovieClip [stage1_bg] Frame 27
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(390) + 1900, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2067 MovieClip [stage1_bg] Frame 28
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2651, 134, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2690, 136, 2, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2530, 251, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2584, 252, 5, 0, 1, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 29
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2929, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2973, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3051, 137, 5, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3114, 137, 5, 1, 1, 100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3200, 136, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3252, 134, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3300, 133, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2067 MovieClip [stage1_bg] Frame 30
temp_mc1 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3370, 100); temp_mc2 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3459, 59); temp_mc3 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3550, 30); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "M"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3205;
Symbol 2067 MovieClip [stage1_bg] Frame 31
_root.add_object("1-03-\u822A\u6BCD\u8E0F\u677F", 3843, 69); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3818, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3866, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3889, 103, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3944, 99, 500, 0, 0, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 32
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4021, 96, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4095, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4165, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4250, 95, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4138, 182, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4213, 181, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4253, 181, 3, 0, 1, 100);
Symbol 2067 MovieClip [stage1_bg] Frame 33
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4610, 227, 0, 1, 49, 100); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4645, 227, 9999, 0, 0, 100); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4700, 158, 9999, 2, 0, 100); temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { _root.change_color(this["temp_mc" + i], temp_color); this["temp_mc" + i].blood = this["temp_mc" + i].blood * 30; this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.remove_objects(); _root.add_object("\u7B2C\u4E00\u5173_\u6F5C\u8247", 4845, 38); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5188, 126, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5306, 195, 500, 0, 0, 100); _root.add_weapon(this, "B"); } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -4443; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 118, this._y + 183, 5).dieEvents = function () { _root.add_food(this, "food5"); };
Symbol 2067 MovieClip [stage1_bg] Frame 36
_root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", 5800, -40);
Symbol 2073 Button
on (release) { getURL ("http://www.miniclip.com/games/commando/en/"); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClipUses:3Used by:127 348  Timeline
Symbol 5 GraphicUsed by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 FontUsed by:9
Symbol 9 TextUses:8Used by:10
Symbol 10 MovieClipUses:5 7 9Used by:127 348  Timeline
Symbol 11 ShapeTweeningUsed by:34
Symbol 12 GraphicUsed by:32
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16 150 154 157 160 198 253 683
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Symbol 17 GraphicUsed by:21
Symbol 18 GraphicUsed by:19
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Symbol 22 GraphicUsed by:32
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Symbol 26 GraphicUsed by:32
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Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
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Symbol 40 Sound [小刀01]Used by:78
Symbol 41 Sound [小刀02]Used by:78
Symbol 42 Sound [手枪发射]Used by:78
Symbol 43 Sound [手枪消音发射]Used by:78
Symbol 44 Sound [手枪击中]Used by:78
Symbol 45 Sound [H弹发射]Used by:78
Symbol 46 Sound [H弹击中]Used by:78
Symbol 47 Sound [R弹发射]Used by:78
Symbol 48 Sound [R弹爆炸]Used by:78
Symbol 49 Sound [S弹发射]Used by:78
Symbol 50 Sound [机械开机枪]Used by:78
Symbol 51 Sound [打击声音]Used by:78
Symbol 52 Sound [补充弹药]Used by:78
Symbol 53 Sound [手枪上子弹]Used by:78
Symbol 54 Sound [手雷爆炸]Used by:78
Symbol 55 Sound [主角死亡]Used by:78
Symbol 56 Sound [出水]Used by:78
Symbol 57 Sound [落水]Used by:78
Symbol 58 Sound [大爆炸]Used by:78
Symbol 59 Sound [电网]Used by:78
Symbol 60 Sound [坦克射击]Used by:78
Symbol 61 Sound [坦克运行]Used by:78
Symbol 62 Sound [卡车开动]Used by:78
Symbol 63 Sound [卡车刹车]Used by:78
Symbol 64 Sound [大跳跃]Used by:78
Symbol 65 Sound [飞机进入]Used by:78
Symbol 66 Sound [飞机跳出]Used by:78
Symbol 67 Sound [轰炸机落弹]Used by:78
Symbol 68 Sound [飞机飞过]Used by:78
Symbol 69 Sound [大型机枪发射]Used by:78
Symbol 70 Sound [记分音效]Used by:78
Symbol 71 Sound [捡到分数]Used by:78
Symbol 72 Sound [敌兵死亡01]Used by:78
Symbol 73 Sound [敌兵死亡02]Used by:78
Symbol 74 Sound [敌兵死亡03]Used by:78
Symbol 75 Sound [敌兵死亡04]Used by:78
Symbol 76 Sound [士兵受惊]Used by:78
Symbol 77 Sound [menuMusic]Used by:78
Symbol 78 MovieClipUses:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77Used by:Timeline
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Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:127
Symbol 82 GraphicUsed by:127
Symbol 83 GraphicUsed by:84
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Symbol 85 MovieClipUses:84Used by:127
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Symbol 87 GraphicUses:86Used by:100
Symbol 88 BitmapUsed by:89
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Symbol 90 BitmapUsed by:91
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Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100 1944
Symbol 100 MovieClipUses:87 89 91 93 95 97 99Used by:127
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Symbol 105 MovieClipUses:102 104Used by:127
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Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:111 113 115 117 119 121Used by:123
Symbol 123 MovieClipUses:109 122Used by:127
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Symbol 1828 MovieClipUses:1821 710 1823 1825 1827Used by:1946
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Symbol 1927 MovieClipUses:1906 1908 1910 1912 1914 1916 1918 1920 1922 1924 1926Used by:1946
Symbol 1928 GraphicUses:1764Used by:1933
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Symbol 1933 MovieClipUses:1928 1930 1932Used by:1938 1945
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1938
Symbol 1936 BitmapUsed by:1937
Symbol 1937 GraphicUses:1936Used by:1938
Symbol 1938 MovieClip [敌人_士兵_武器群]Uses:1933 1935 1937Used by:1946
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Symbol 1940 GraphicUses:1939Used by:1943
Symbol 1941 BitmapUsed by:1942
Symbol 1942 GraphicUses:1941Used by:1943
Symbol 1943 MovieClipUses:1940 1942Used by:1944
Symbol 1944 MovieClip [敌人_枪械子弹]Uses:89 93 95 97 99 1943 1350Used by:1946
Symbol 1945 MovieClip [敌人_手雷]Uses:1933 229Used by:1946
Symbol 1946 MovieClip [敌人_普通士兵]Uses:1632 198 1637 1642 1644 1655 1678 1699 1700 1620 1711 1722 1733 1740 1747 1756 1763 1785 1804 1819 1828 1839 1846 1861 1872 1891 1904 1927 79 1938 1944 1945 230Used by:2067
Symbol 1947 BitmapUsed by:1948
Symbol 1948 GraphicUses:1947Used by:1951
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Symbol 1950 GraphicUses:1949Used by:1951
Symbol 1951 MovieClip [敌人_轰炸机]Uses:195 1948 198 819 821 823 827 1950 829 831 833 835 837 839 841 843 845 847 849 588 851 586 594 853 592 600 855 598 606 857 604 612 859 610 618 861 616 624 863 622 630 865 628 636 867 634 642 869 640 648 871 646 654 873 652 660 875 658 664 666 668 670Used by:2067
Symbol 1952 BitmapUsed by:1957 1959 1972 1980 1983 1989
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Symbol 1978 BitmapUsed by:1979
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Symbol 1980 GraphicUses:1952 1953 1954 1955 1958Used by:2015
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Symbol 1983 GraphicUses:1952 1953 1954 1955 1956Used by:2015
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Symbol 1990 BitmapUsed by:1991
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Symbol 2008 BitmapUsed by:2009
Symbol 2009 GraphicUses:2008Used by:2012
Symbol 2010 BitmapUsed by:2011
Symbol 2011 GraphicUses:2010Used by:2012
Symbol 2012 MovieClipUses:2009 2011Used by:2014
Symbol 2013 MovieClipUses:576 582 588 594 600 606 612 618 624 630 636 642 648 654 660Used by:2014
Symbol 2014 MovieClip [坦克_炮弹]Uses:2012 198 2013Used by:2015
Symbol 2015 MovieClip [德军_坦克1]Uses:1960 1657 1962 1964 1966 1659 1968 1661 1663 1665 1667 1669 1671 1673 1675 1677 1970 1975 1957 1977 710 1979 1980 1982 1983 1985 1987 1988 1989 1991 1993 1995 1997 1999 2001 2003 2005 574 576 578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 2007 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 878 880 851 853 855 857 859 861 863 865 867 869 871 873 875 2014Used by:2067
Symbol 2016 GraphicUses:368Used by:2017
Symbol 2017 MovieClip [敌人_运输卡车]Uses:538 541 198 878 574 880 580 851 586 853 592 855 598 857 604 859 610 861 616 863 622 865 628 867 634 2016 869 640 871 646 873 652 875 658 664 666 668 670 578 576 584 582 590 588 596 594 602 600 608 606 614 612 620 618 626 624 632 630 638 636 644 642 650 648 656 654 662 660Used by:2067
Symbol 2018 MovieClipUses:671Used by:2019
Symbol 2019 MovieClip [敌人_快艇]Uses:366 2018 367 680 578 584 590 596 602 608 614 620 626 632 638 644 650 656 662Used by:2067
Symbol 2020 BitmapUsed by:2021
Symbol 2021 GraphicUses:2020Used by:2024
Symbol 2022 GraphicUsed by:2023
Symbol 2023 MovieClipUses:2022Used by:2024
Symbol 2024 MovieClip [1-03-航母踏板]Uses:367 2021 2023Used by:2067
Symbol 2025 GraphicUses:481Used by:2026
Symbol 2026 MovieClipUses:2025Used by:2027
Symbol 2027 MovieClip [敌人_箱子阻拦1]Uses:2026 198 576 582 588 594 600 606 612 618 624 630 636 642 648 654 660Used by:2067
Symbol 2028 BitmapUsed by:2029
Symbol 2029 GraphicUses:2028Used by:2035
Symbol 2030 BitmapUsed by:2031
Symbol 2031 GraphicUses:2030Used by:2032
Symbol 2032 MovieClipUses:2031Used by:2035
Symbol 2033 BitmapUsed by:2034
Symbol 2034 GraphicUses:2033Used by:2035
Symbol 2035 MovieClip [德军驱逐舰_小炮1]Uses:2029 366 2032 198 1977 710 1979 1982 1985 1987 1991 1993 1995 1997 1999 2001 2003 2005 578 584 590 596 602 608 614 2034 620 626 632 638 644 650 656 662 878 880 851 853 855 857 859 861 863 865 867 869 871 873 875Used by:2067
Symbol 2036 BitmapUsed by:2037
Symbol 2037 GraphicUses:2036Used by:2059
Symbol 2038 BitmapUsed by:2039
Symbol 2039 GraphicUses:2038Used by:2040
Symbol 2040 MovieClipUses:2039Used by:2041
Symbol 2041 MovieClipUses:2040Used by:2059
Symbol 2042 BitmapUsed by:2043
Symbol 2043 GraphicUses:2042Used by:2056
Symbol 2044 BitmapUsed by:2045
Symbol 2045 GraphicUses:2044Used by:2056
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Symbol 2047 GraphicUses:2046Used by:2056
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Symbol 2049 GraphicUses:2048Used by:2056
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Symbol 2051 GraphicUses:2050Used by:2056
Symbol 2052 BitmapUsed by:2053
Symbol 2053 GraphicUses:2052Used by:2056
Symbol 2054 BitmapUsed by:2055
Symbol 2055 GraphicUses:2054Used by:2056
Symbol 2056 MovieClipUses:2043 2045 2047 2049 710 2051 2053 2055Used by:2059
Symbol 2057 BitmapUsed by:2058
Symbol 2058 GraphicUses:2057Used by:2059
Symbol 2059 MovieClip [德军_巨型轰炸机]Uses:195 2037 2041 2056 198 710 878 819 578 880 821 584 851 823 590 853 827 596 2058 855 829 602 857 831 608 859 833 614 861 835 620 863 837 626 865 839 632 867 841 638 869 843 644 871 845 650 873 847 656 875 849 662Used by:2067
Symbol 2060 BitmapUsed by:2061
Symbol 2061 GraphicUses:2060Used by:2062
Symbol 2062 MovieClip [场景_木箱]Uses:2061 198 578 584 590 596 602 608 614 620 626 632 638 644 650 656 662Used by:2067
Symbol 2063 Sound [背景音乐_01]Used by:2067
Symbol 2064 Sound [背景音乐_05]Used by:2067
Symbol 2065 Sound [背景音乐_09]Used by:2067
Symbol 2066 Sound [背景音乐_10]Used by:2067
Symbol 2067 MovieClip [stage1_bg]Uses:365 367 370 372 374 376 378 380 382 384 386 388 392 393 395 397 399 401 403 405 407 409 411 413 415 417 419 421 423 425 427 429 432 434 436 438 440 442 444 446 448 450 452 454 456 458 460 462 464 466 468 470 472 474 476 478 480 483 485 521 921 1543 1562 1593 1596 1599 1602 1605 1607 736 1624 1627 1946 1951 2015 2017 2019 2024 2027 2035 2059 2062 2063 2064 2065 2066Used by:Timeline
Symbol 2068 BitmapUsed by:2069
Symbol 2069 GraphicUses:2068Used by:Timeline
Symbol 2070 TextUses:147Used by:Timeline
Symbol 2071 MovieClipUses:143Used by:Timeline
Symbol 2072 TextUses:147Used by:Timeline
Symbol 2073 ButtonUses:141Used by:Timeline

Instance Names

"text_loading"Frame 2Symbol 37 EditableText
"clip"Frame 10Symbol 348 MovieClip [game_intro]
"mcAd"Symbol 21 MovieClip Frame 1Symbol 19 MovieClip
"mcLoading"Symbol 34 MovieClip Frame 1Symbol 32 MovieClip
"mcLoading"Symbol 34 MovieClip Frame 11Symbol 32 MovieClip
"mcLoadingAnimated"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip
"btn"Symbol 170 MovieClip Frame 1Symbol 168 Button
"btn"Symbol 174 MovieClip Frame 1Symbol 168 Button
"btn"Symbol 178 MovieClip Frame 1Symbol 168 Button
"g"Symbol 230 MovieClip [敌人_火箭炮] Frame 1Symbol 198 MovieClip
"btn1"Symbol 259 MovieClip Frame 1Symbol 168 Button
"btn2"Symbol 259 MovieClip Frame 1Symbol 168 Button
"btn3"Symbol 259 MovieClip Frame 1Symbol 168 Button
"num10000000"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num1000000"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num100000"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num10000"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num1000"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num100"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num10"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"num1"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"scorepad"Symbol 321 MovieClip Frame 1Symbol 318 MovieClip
"mcTarget"Symbol 333 MovieClip Frame 1Symbol 322 MovieClip
"movie"Symbol 334 MovieClip Frame 1Symbol 237 MovieClip [game_mask]
"btn02"Symbol 334 MovieClip Frame 90Symbol 296 Button
"comHighscores"Symbol 334 MovieClip Frame 90Symbol 333 MovieClip
"btn01"Symbol 342 MovieClip Frame 15Symbol 341 Button
"btn02"Symbol 342 MovieClip Frame 15Symbol 296 Button
"btn1"Symbol 348 MovieClip [game_intro] Frame 11Symbol 146 Button
"btn3"Symbol 348 MovieClip [game_intro] Frame 11Symbol 150 Button
"btn"Symbol 348 MovieClip [game_intro] Frame 11Symbol 154 Button
"btn2"Symbol 348 MovieClip [game_intro] Frame 11Symbol 157 Button
"btn4"Symbol 348 MovieClip [game_intro] Frame 11Symbol 160 Button
"music"Symbol 348 MovieClip [game_intro] Frame 21Symbol 170 MovieClip
"qua"Symbol 348 MovieClip [game_intro] Frame 21Symbol 174 MovieClip
"sound"Symbol 348 MovieClip [game_intro] Frame 21Symbol 170 MovieClip
"wcode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"scode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"acode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"dcode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"jcode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"kcode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"lcode"Symbol 348 MovieClip [game_intro] Frame 21Symbol 178 MovieClip
"control"Symbol 348 MovieClip [game_intro] Frame 21Symbol 180 Button
"btn0"Symbol 348 MovieClip [game_intro] Frame 21Symbol 185 Button
"btn1"Symbol 348 MovieClip [game_intro] Frame 21Symbol 190 Button
"control"Symbol 348 MovieClip [game_intro] Frame 21Symbol 230 MovieClip [敌人_火箭炮]
"shine"Symbol 348 MovieClip [game_intro] Frame 21Symbol 237 MovieClip [game_mask]
"lcode"Symbol 348 MovieClip [game_intro] Frame 31Symbol 178 MovieClip
"kcode"Symbol 348 MovieClip [game_intro] Frame 31Symbol 178 MovieClip
"scode"Symbol 348 MovieClip [game_intro] Frame 31Symbol 178 MovieClip
"acode"Symbol 348 MovieClip [game_intro] Frame 31Symbol 178 MovieClip
"dcode"Symbol 348 MovieClip [game_intro] Frame 31Symbol 178 MovieClip
"control"Symbol 348 MovieClip [game_intro] Frame 31Symbol 180 Button
"btn0"Symbol 348 MovieClip [game_intro] Frame 31Symbol 185 Button
"btn1"Symbol 348 MovieClip [game_intro] Frame 31Symbol 190 Button
"shine"Symbol 348 MovieClip [game_intro] Frame 31Symbol 237 MovieClip [game_mask]
"webcode"Symbol 348 MovieClip [game_intro] Frame 40Symbol 247 EditableText
"btn1"Symbol 348 MovieClip [game_intro] Frame 51Symbol 190 Button
"diff"Symbol 348 MovieClip [game_intro] Frame 51Symbol 259 MovieClip
"comHighscores"Symbol 348 MovieClip [game_intro] Frame 111Symbol 333 MovieClip
"btn1"Symbol 348 MovieClip [game_intro] Frame 111Symbol 347 Button
"btn"Symbol 363 MovieClip Frame 1Symbol 356 Button
"loading"Symbol 363 MovieClip Frame 1Symbol 362 MovieClip
"life"Symbol 515 MovieClip Frame 1Symbol 511 MovieClip
"amr100"Symbol 518 MovieClip Frame 1Symbol 511 MovieClip
"amr10"Symbol 518 MovieClip Frame 1Symbol 511 MovieClip
"amr1"Symbol 518 MovieClip Frame 1Symbol 511 MovieClip
"bomb10"Symbol 519 MovieClip Frame 1Symbol 511 MovieClip
"bomb1"Symbol 519 MovieClip Frame 1Symbol 511 MovieClip
"life"Symbol 521 MovieClip [game_UI] Frame 1Symbol 515 MovieClip
"amr"Symbol 521 MovieClip [game_UI] Frame 1Symbol 518 MovieClip
"bomb"Symbol 521 MovieClip [game_UI] Frame 1Symbol 519 MovieClip
"scorepad"Symbol 521 MovieClip [game_UI] Frame 1Symbol 318 MovieClip
"level"Symbol 535 MovieClip Frame 29Symbol 534 MovieClip
"w4"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"w5"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"w6"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"w3"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"w2"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"w1"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"stand"Symbol 735 MovieClip Frame 1Symbol 683 MovieClip
"stand"Symbol 735 MovieClip Frame 7Symbol 683 MovieClip
"g"Symbol 735 MovieClip Frame 30Symbol 683 MovieClip
"stand"Symbol 735 MovieClip Frame 34Symbol 683 MovieClip
"g"Symbol 735 MovieClip Frame 61Symbol 683 MovieClip
"point"Symbol 735 MovieClip Frame 61Symbol 710 MovieClip
"g"Symbol 735 MovieClip Frame 67Symbol 683 MovieClip
"point"Symbol 735 MovieClip Frame 67Symbol 710 MovieClip
"g"Symbol 735 MovieClip Frame 94Symbol 683 MovieClip
"point"Symbol 735 MovieClip Frame 94Symbol 710 MovieClip
"gun"Symbol 736 MovieClip [交通工具_快艇] Frame 1Symbol 735 MovieClip
"g"Symbol 736 MovieClip [交通工具_快艇] Frame 1Symbol 367 MovieClip
"g"Symbol 876 MovieClip [德军_战斗机3] Frame 1Symbol 198 MovieClip
"point"Symbol 876 MovieClip [德军_战斗机3] Frame 10Symbol 817 MovieClip [轰炸炸弹]
"point"Symbol 883 MovieClip Frame 1Symbol 710 MovieClip
"mgun"Symbol 884 MovieClip Frame 1Symbol 883 MovieClip
"player"Symbol 921 MovieClip [mission_start] Frame 211Symbol 754 MovieClip
"point"Symbol 1049 MovieClip Frame 1Symbol 683 MovieClip
"point"Symbol 1068 MovieClip Frame 1Symbol 683 MovieClip
"point"Symbol 1081 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1094 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1109 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1122 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1135 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1140 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1155 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1160 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1165 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1166 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1171 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1172 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1177 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1182 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1183 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1194 MovieClip Frame 1Symbol 683 MovieClip
"point"Symbol 1209 MovieClip Frame 1Symbol 710 MovieClip
"point"Symbol 1214 MovieClip Frame 1Symbol 710 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$X/$zJYYYaPfz8mjKGYWKwyOd.."
ExportAssets (56)Timeline Frame 6Symbol 40 as "小刀01"
ExportAssets (56)Timeline Frame 6Symbol 41 as "小刀02"
ExportAssets (56)Timeline Frame 6Symbol 42 as "手枪发射"
ExportAssets (56)Timeline Frame 6Symbol 43 as "手枪消音发射"
ExportAssets (56)Timeline Frame 6Symbol 44 as "手枪击中"
ExportAssets (56)Timeline Frame 6Symbol 45 as "H弹发射"
ExportAssets (56)Timeline Frame 6Symbol 46 as "H弹击中"
ExportAssets (56)Timeline Frame 6Symbol 47 as "R弹发射"
ExportAssets (56)Timeline Frame 6Symbol 48 as "R弹爆炸"
ExportAssets (56)Timeline Frame 6Symbol 49 as "S弹发射"
ExportAssets (56)Timeline Frame 6Symbol 50 as "机械开机枪"
ExportAssets (56)Timeline Frame 6Symbol 51 as "打击声音"
ExportAssets (56)Timeline Frame 6Symbol 52 as "补充弹药"
ExportAssets (56)Timeline Frame 6Symbol 53 as "手枪上子弹"
ExportAssets (56)Timeline Frame 6Symbol 54 as "手雷爆炸"
ExportAssets (56)Timeline Frame 6Symbol 55 as "主角死亡"
ExportAssets (56)Timeline Frame 6Symbol 56 as "出水"
ExportAssets (56)Timeline Frame 6Symbol 57 as "落水"
ExportAssets (56)Timeline Frame 6Symbol 58 as "大爆炸"
ExportAssets (56)Timeline Frame 6Symbol 59 as "电网"
ExportAssets (56)Timeline Frame 6Symbol 60 as "坦克射击"
ExportAssets (56)Timeline Frame 6Symbol 61 as "坦克运行"
ExportAssets (56)Timeline Frame 6Symbol 62 as "卡车开动"
ExportAssets (56)Timeline Frame 6Symbol 63 as "卡车刹车"
ExportAssets (56)Timeline Frame 6Symbol 64 as "大跳跃"
ExportAssets (56)Timeline Frame 6Symbol 65 as "飞机进入"
ExportAssets (56)Timeline Frame 6Symbol 66 as "飞机跳出"
ExportAssets (56)Timeline Frame 6Symbol 67 as "轰炸机落弹"
ExportAssets (56)Timeline Frame 6Symbol 68 as "飞机飞过"
ExportAssets (56)Timeline Frame 6Symbol 69 as "大型机枪发射"
ExportAssets (56)Timeline Frame 6Symbol 70 as "记分音效"
ExportAssets (56)Timeline Frame 6Symbol 71 as "捡到分数"
ExportAssets (56)Timeline Frame 6Symbol 72 as "敌兵死亡01"
ExportAssets (56)Timeline Frame 6Symbol 73 as "敌兵死亡02"
ExportAssets (56)Timeline Frame 6Symbol 74 as "敌兵死亡03"
ExportAssets (56)Timeline Frame 6Symbol 75 as "敌兵死亡04"
ExportAssets (56)Timeline Frame 6Symbol 76 as "士兵受惊"
ExportAssets (56)Timeline Frame 6Symbol 77 as "menuMusic"
ExportAssets (56)Timeline Frame 10Symbol 230 as "敌人_火箭炮"
ExportAssets (56)Timeline Frame 10Symbol 237 as "game_mask"
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Labels

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"s_to_d"Symbol 1313 MovieClip Frame 290
"d_to_s"Symbol 1313 MovieClip Frame 301
"pistol_down_single"Symbol 1313 MovieClip Frame 328
"machinegun_down_single"Symbol 1313 MovieClip Frame 339
"machinegun_down_running"Symbol 1313 MovieClip Frame 350
"attack_crouch1"Symbol 1313 MovieClip Frame 380
"pistol_crouch_single"Symbol 1313 MovieClip Frame 388
"machinegun_crouch_running"Symbol 1313 MovieClip Frame 399
"machinegun_crouch_single"Symbol 1313 MovieClip Frame 410
"pistol_crouch_bomb"Symbol 1313 MovieClip Frame 421
"machinegun_crouch_bomb"Symbol 1313 MovieClip Frame 432
"die01"Symbol 1313 MovieClip Frame 450
"die02"Symbol 1313 MovieClip Frame 460
"die03"Symbol 1313 MovieClip Frame 470
"die04"Symbol 1313 MovieClip Frame 480
"fired"Symbol 1352 MovieClip [主角_子弹0] Frame 10
"hit"Symbol 1352 MovieClip [主角_子弹0] Frame 25
"water"Symbol 1352 MovieClip [主角_子弹0] Frame 30
"h2so4"Symbol 1352 MovieClip [主角_子弹0] Frame 37
"explode"Symbol 1368 MovieClip [主角_手雷01] Frame 2
"water"Symbol 1368 MovieClip [主角_手雷01] Frame 3
"h2so4"Symbol 1368 MovieClip [主角_手雷01] Frame 4
"fired"Symbol 1387 MovieClip [主角_子弹1] Frame 10
"hit"Symbol 1387 MovieClip [主角_子弹1] Frame 21
"water"Symbol 1387 MovieClip [主角_子弹1] Frame 26
"h2so4"Symbol 1387 MovieClip [主角_子弹1] Frame 33
"A"Symbol 1455 MovieClip Frame 1
"D"Symbol 1455 MovieClip Frame 2
"E"Symbol 1455 MovieClip Frame 3
"F"Symbol 1455 MovieClip Frame 4
"G"Symbol 1455 MovieClip Frame 5
"H"Symbol 1455 MovieClip Frame 6
"L"Symbol 1455 MovieClip Frame 7
"M"Symbol 1455 MovieClip Frame 8
"P"Symbol 1455 MovieClip Frame 9
"R"Symbol 1455 MovieClip Frame 10
"S"Symbol 1455 MovieClip Frame 11
"T"Symbol 1455 MovieClip Frame 12
"B"Symbol 1455 MovieClip Frame 13
"food1"Symbol 1455 MovieClip Frame 17
"food2"Symbol 1455 MovieClip Frame 18
"food3"Symbol 1455 MovieClip Frame 19
"food4"Symbol 1455 MovieClip Frame 20
"food5"Symbol 1455 MovieClip Frame 21
"food6"Symbol 1455 MovieClip Frame 22
"food7"Symbol 1455 MovieClip Frame 23
"pre1"Symbol 1455 MovieClip Frame 27
"pre2"Symbol 1455 MovieClip Frame 28
"pre3"Symbol 1455 MovieClip Frame 29
"pre4"Symbol 1455 MovieClip Frame 30
"pre5"Symbol 1455 MovieClip Frame 31
"pre6"Symbol 1455 MovieClip Frame 32
"come"Symbol 1478 MovieClip [各种奖励] Frame 1
"go"Symbol 1478 MovieClip [各种奖励] Frame 17
"score"Symbol 1478 MovieClip [各种奖励] Frame 27
"fired"Symbol 1482 MovieClip [主角_子弹2] Frame 7
"hit"Symbol 1482 MovieClip [主角_子弹2] Frame 13
"water"Symbol 1482 MovieClip [主角_子弹2] Frame 18
"h2so4"Symbol 1482 MovieClip [主角_子弹2] Frame 25
"fired"Symbol 1485 MovieClip [主角_子弹5] Frame 7
"hit"Symbol 1485 MovieClip [主角_子弹5] Frame 13
"water"Symbol 1485 MovieClip [主角_子弹5] Frame 18
"h2so4"Symbol 1485 MovieClip [主角_子弹5] Frame 25
"fired"Symbol 1516 MovieClip [主角_子弹6] Frame 7
"hit"Symbol 1516 MovieClip [主角_子弹6] Frame 13
"water"Symbol 1516 MovieClip [主角_子弹6] Frame 18
"h2so4"Symbol 1516 MovieClip [主角_子弹6] Frame 25
"fired"Symbol 1519 MovieClip [主角_子弹7] Frame 7
"hit"Symbol 1519 MovieClip [主角_子弹7] Frame 14
"water"Symbol 1519 MovieClip [主角_子弹7] Frame 19
"h2so4"Symbol 1519 MovieClip [主角_子弹7] Frame 26
"out"Symbol 1621 MovieClip Frame 19
"hit"Symbol 1944 MovieClip [敌人_枪械子弹] Frame 12
"hit"Symbol 1945 MovieClip [敌人_手雷] Frame 9
"stand0"Symbol 1946 MovieClip [敌人_普通士兵] Frame 1
"stand1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 9
"stand2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 17
"stand3_1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 25
"stand3_2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 35
"fall"Symbol 1946 MovieClip [敌人_普通士兵] Frame 50
"walk"Symbol 1946 MovieClip [敌人_普通士兵] Frame 63
"fear"Symbol 1946 MovieClip [敌人_普通士兵] Frame 70
"jump"Symbol 1946 MovieClip [敌人_普通士兵] Frame 81
"run0"Symbol 1946 MovieClip [敌人_普通士兵] Frame 93
"run1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 101
"run2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 109
"run3"Symbol 1946 MovieClip [敌人_普通士兵] Frame 116
"blocked"Symbol 1946 MovieClip [敌人_普通士兵] Frame 128
"shocked"Symbol 1946 MovieClip [敌人_普通士兵] Frame 136
"talk1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 145
"talk2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 153
"shoot0"Symbol 1946 MovieClip [敌人_普通士兵] Frame 166
"shoot1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 174
"shoot2_1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 182
"shoot2_2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 192
"shoot3_1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 202
"shoot3_2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 212
"kill"Symbol 1946 MovieClip [敌人_普通士兵] Frame 228
"die0"Symbol 1946 MovieClip [敌人_普通士兵] Frame 236
"die1"Symbol 1946 MovieClip [敌人_普通士兵] Frame 244
"die2"Symbol 1946 MovieClip [敌人_普通士兵] Frame 252
"die3"Symbol 1946 MovieClip [敌人_普通士兵] Frame 260
"move"Symbol 1951 MovieClip [敌人_轰炸机] Frame 1
"explode1"Symbol 1951 MovieClip [敌人_轰炸机] Frame 9
"explode2"Symbol 1951 MovieClip [敌人_轰炸机] Frame 42
"stand"Symbol 2014 MovieClip [坦克_炮弹] Frame 1
"hit"Symbol 2014 MovieClip [坦克_炮弹] Frame 8
"fall"Symbol 2015 MovieClip [德军_坦克1] Frame 1
"land"Symbol 2015 MovieClip [德军_坦克1] Frame 10
"stand"Symbol 2015 MovieClip [德军_坦克1] Frame 43
"move"Symbol 2015 MovieClip [德军_坦克1] Frame 53
"shoot"Symbol 2015 MovieClip [德军_坦克1] Frame 61
"explode"Symbol 2015 MovieClip [德军_坦克1] Frame 89
"move"Symbol 2017 MovieClip [敌人_运输卡车] Frame 1
"explode"Symbol 2017 MovieClip [敌人_运输卡车] Frame 11
"normal1"Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 1
"normal2"Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 11
"explode"Symbol 2027 MovieClip [敌人_箱子阻拦1] Frame 43
"stand"Symbol 2035 MovieClip [德军驱逐舰_小炮1] Frame 1
"shoot"Symbol 2035 MovieClip [德军驱逐舰_小炮1] Frame 9
"explode"Symbol 2035 MovieClip [德军驱逐舰_小炮1] Frame 37
"move"Symbol 2059 MovieClip [德军_巨型轰炸机] Frame 1
"explode"Symbol 2059 MovieClip [德军_巨型轰炸机] Frame 9
"stand"Symbol 2062 MovieClip [场景_木箱] Frame 1
"explode"Symbol 2062 MovieClip [场景_木箱] Frame 8
"s1"Symbol 2067 MovieClip [stage1_bg] Frame 1
"s2"Symbol 2067 MovieClip [stage1_bg] Frame 15
"s3"Symbol 2067 MovieClip [stage1_bg] Frame 22

Dynamic Text Variables

txtPercentLoaded2Symbol 24 EditableText"The ecard is loading (0%)"
txtPercentLoaded2Symbol 27 EditableText"The ecard is loading (0%)"
whatSymbol 176 EditableText"<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>"




http://swfchan.com/3/12021/info.shtml
Created: 6/6 -2019 12:59:17 Last modified: 6/6 -2019 12:59:17 Server time: 28/04 -2024 17:21:51