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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78263185?noj=FRM78263185-28DC" width="1" height="1"></div>

Find People.swf

This is the info page for
Flash #12022

(Click the ID number above for more basic data on this flash file.)


Text
CAN YOU SPOT THE SELECTED DESIGNER IN THE
CROWD? THEY WON'T BE SCARED OFF BY ALL THIS
HI-TECH GADGETRY! ONCE YOU FIND THEM CLICK
TO PROGRESS TO THE NEXT LEVEL. CLICK THE
WRONG AREA OR RUN OUT OF TIME AND YOU'RE
BACK TO SQUARE ONE.

LEVELS 1 - 4: N00B
LEVELS 5 - 9: AVERAGE
LEVELS 10 - 14: EAGLE EYED
LEVELS 15 - 19: HAWK EYE
LEVELS 20+ GOD LIKE

LEVEL

888

NAME

FIND!!!

HELP

ActionScript [AS1/AS2]

Frame 1
function setPeople() { rand = Math.floor(Math.random() * personNames.length); randString = "p" + rand; level = Math.floor(Math.random() * 15) + 5; k = 0; counter = 0; j = 50; while (j < 310) { rowArray[k++] = counter; i = 25; spaceNumber = Math.floor((Math.random() * level) * 2) + 5; fixedNumber = Math.floor(Math.random() * level) + 5; while (i < 300) { i = i + (Math.floor(Math.random() * spaceNumber) + fixedNumber); oldString = personString; while ((personString == oldString) || (personString == randString)) { personString = "p" + String(Math.floor(Math.random() * personNames.length)); } countString = "m" + String(counter); thisItem = _root.attachMovie(personString, countString, counter++); thisItem._y = j; thisItem._x = i; } j = j + 20; } rowArray[k] = counter; } function getPerson() { newCounter = Math.floor(Math.random() * counter); newCountString = "m" + String(newCounter); thisItem = _root[newCountString]; y = thisItem._y; x = thisItem._x; thisItem = _root.attachMovie(randString, newCountString, newCounter); thisItem._y = y; thisItem._x = x; countString = "m" + counter; thisItem = _root.attachMovie(randString, countString, counter++); thisItem._y = 335 + Math.floor(thisItem._height / 2); thisItem._x = 185; game.personName = personNames[rand]; } function startGame() { game.gameLevel = 1; gameTime = 50000; timing = new Date(); startTime = timing.getTime(); } Mouse.hide(); var counter; var i; var j; var k; var rand; var spaceNumber; var fixedNumber; var people; var level; var gameTime; var countString; var newCountString; var personString; var randString; var oldString; var thisItem; var rowArray = Array(); var personNames = ["JAMES A", "NAOKI", "DANIEL K", "JAMES K", "JIM", "EYAL", "ERIKO", "MICHELE", "BRENDAN", "JACK", "TOMOAKI", "JOE", "ALAN", "GEORGE", "DANIEL G", "TONY", "JON", "SOHUI", "MATT", "YUMIKO", "TANIA"]; thisItem = _root.attachMovie("help", "h1", 9998); thisItem._visible = 0; thisItem = _root.attachMovie("cursor", "c1", 9999);
Instance of Symbol 62 MovieClip in Frame 1
onClipEvent (load) { _root.setPeople(); _root.getPerson(); _root.startGame(); _root.c1._visible = false; var loop; var counter; var nearestRow; var percentage = 0; var pos = {x:_root._xmouse, y:_root._ymouse}; var randPos = {x:Math.floor(Math.random() * 370), y:Math.floor(Math.random() * 290)}; var col; var xChange; var loops = 0; var randLoops = Math.floor(Math.random() * 10); var changeArray = [-2, -2, -1, -1, -1, 0, 0, 0, 0, 1, 1, 1, 2, 2]; } onClipEvent (mouseMove) { _root.c1._visible = true; _root.c1._x = _root._xmouse; _root.c1._y = _root._ymouse; } onClipEvent (mouseDown) { if (_root.h1._visible == 1) { _root.h1._visible = 0; } else if (_root._ymouse < 290) { thisItem = _root[_root.newCountString]; if ((percentage < 100) && ((Math.abs(thisItem._x - _root._xmouse) + Math.abs((thisItem._y - (thisItem._height / 2)) - _root._ymouse)) < 50)) { _root.game.gameLevel++; _root.gameTime = _root.gameTime - 2500; if (_root.gameTime < 10000) { _root.gameTime = 10000; } } else { _root.game.gameLevel = 1; _root.gameTime = 50000; } timing = new Date(); _root.startTime = timing.getTime(); i = 0; while (i < _root.counter) { countString = "m" + String(i); _root[countString].removeMovieClip(); i++; } _root.setPeople(); _root.getPerson(); } else if (((((percentage == 100) && (_root._xmouse > 165)) && (_root._xmouse < 205)) && (_root._ymouse > 315)) && (_root._ymouse < 352)) { thisItem1 = _root[_root.newCountString]; i = 0; while (i < 1000) { col = Math.ceil(((thisItem1._y - (thisItem1._height / 2)) - 45) / 20) + changeArray[Math.floor(Math.random() * changeArray.length)]; if (col < 0) { col = 0; } if (col > 13) { col = 13; } counter = Math.floor((Math.random() * (_root.rowArray[col + 1] - _root.rowArray[col])) + _root.rowArray[col]); if (counter != _root.newCounter) { _root.countString = "m" + String(counter); thisItem = _root[_root.countString]; xChange = ((thisItem._x > thisItem1._x) * 2) - 1; if (((Math.abs(thisItem._x - thisItem1._x) < (Math.random() * 100)) && ((thisItem._x + xChange) > 20)) && ((thisItem._x + xChange) < 350)) { thisItem._x = thisItem._x + xChange; } } i++; } } else if ((((_root._xmouse > 320) && (_root._xmouse < 360)) && (_root._ymouse > 315)) && (_root._ymouse < 352)) { _root.h1._visible = 1; } } onClipEvent (enterFrame) { timing = new Date(); thisTime = timing.getTime(); percentage = (100 * (thisTime - _root.startTime)) / _root.gameTime; if (percentage > 100) { percentage = 100; } _root.game.bar._x = percentage - 50; if ((pos.x == _root._xmouse) && (pos.y == _root._ymouse)) { if (loops > 0) { loops--; } } else { Mouse.hide(); loops = 50; } pos.x = _root._xmouse; pos.y = _root._ymouse; if (loops > 0) { loop = 0; while (loop < loops) { col = Math.ceil((pos.y - 45) / 20) + changeArray[Math.floor(Math.random() * changeArray.length)]; if (col < 0) { col = 0; } if (col > 13) { col = 13; } counter = Math.floor((Math.random() * (_root.rowArray[col + 1] - _root.rowArray[col])) + _root.rowArray[col]); if (counter != _root.newCounter) { _root.countString = "m" + String(counter); thisItem = _root[_root.countString]; xChange = ((thisItem._x > pos.x) * 2) - 1; if (((Math.abs(thisItem._x - pos.x) < (Math.random() * 100)) && ((thisItem._x + xChange) > 20)) && ((thisItem._x + xChange) < 350)) { thisItem._x = thisItem._x + xChange; } } loop++; } } else { if (randLoops == 0) { if (Math.random() > 0.95) { randLoops = Math.floor(Math.random() * 20) + 1; randPos.x = Math.floor(Math.random() * 370); randPos.y = Math.floor(Math.random() * 290); } } if (randLoops > 0) { if (Math.random() > 0.95) { randLoops--; col = Math.ceil((randPos.y - 45) / 20) + changeArray[Math.floor(Math.random() * changeArray.length)]; if (col < 0) { col = 0; } if (col > 13) { col = 13; } counter = Math.floor((Math.random() * (_root.rowArray[col + 1] - _root.rowArray[col])) + _root.rowArray[col]); if (counter != _root.newCounter) { _root.countString = "m" + String(counter); thisItem = _root[_root.countString]; xChange = ((thisItem._x > randPos.x) * 2) - 1; if (((Math.abs(thisItem._x - randPos.x) < (Math.random() * 100)) && ((thisItem._x + xChange) > 20)) && ((thisItem._x + xChange) < 350)) { thisItem._x = thisItem._x + xChange; } } } } } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [p0]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [p1]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [p2]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [p3]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [p4]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [p5]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [p6]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [p7]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [p8]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [p19]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [p18]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [p17]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [p16]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [p15]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [p14]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [p13]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [p12]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [p11]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [p10]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [p9]Uses:39
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [cursor]Uses:41 42
Symbol 44 GraphicUsed by:48
Symbol 45 FontUsed by:46 47 54 55 64
Symbol 46 TextUses:45Used by:48
Symbol 47 TextUses:45Used by:48
Symbol 48 MovieClip [help]Uses:44 46 47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [p20]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [bar]Uses:51Used by:61
Symbol 53 GraphicUsed by:61
Symbol 54 TextUses:45Used by:61
Symbol 55 EditableTextUses:45Used by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 FontUsed by:59 60
Symbol 59 EditableTextUses:58Used by:61
Symbol 60 TextUses:58Used by:61
Symbol 61 MovieClip [game]Uses:53 54 55 56 57 52 59 60Used by:Timeline
Symbol 62 MovieClipUsed by:Timeline
Symbol 63 GraphicUsed by:65
Symbol 64 TextUses:45Used by:65
Symbol 65 MovieClipUses:63 64Used by:Timeline

Instance Names

"control"Frame 1Symbol 65 MovieClip
"game"Frame 1Symbol 61 MovieClip [game]
"bar"Symbol 61 MovieClip [game] Frame 1Symbol 52 MovieClip [bar]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "p0"
ExportAssets (56)Timeline Frame 1Symbol 4 as "p1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "p2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "p3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "p4"
ExportAssets (56)Timeline Frame 1Symbol 12 as "p5"
ExportAssets (56)Timeline Frame 1Symbol 14 as "p6"
ExportAssets (56)Timeline Frame 1Symbol 16 as "p7"
ExportAssets (56)Timeline Frame 1Symbol 18 as "p8"
ExportAssets (56)Timeline Frame 1Symbol 20 as "p19"
ExportAssets (56)Timeline Frame 1Symbol 22 as "p18"
ExportAssets (56)Timeline Frame 1Symbol 24 as "p17"
ExportAssets (56)Timeline Frame 1Symbol 26 as "p16"
ExportAssets (56)Timeline Frame 1Symbol 28 as "p15"
ExportAssets (56)Timeline Frame 1Symbol 30 as "p14"
ExportAssets (56)Timeline Frame 1Symbol 32 as "p13"
ExportAssets (56)Timeline Frame 1Symbol 34 as "p12"
ExportAssets (56)Timeline Frame 1Symbol 36 as "p11"
ExportAssets (56)Timeline Frame 1Symbol 38 as "p10"
ExportAssets (56)Timeline Frame 1Symbol 40 as "p9"
ExportAssets (56)Timeline Frame 1Symbol 43 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 48 as "help"
ExportAssets (56)Timeline Frame 1Symbol 50 as "p20"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 61 as "game"
ExportAssets (56)Timeline Frame 1Symbol 61 as "game"

Dynamic Text Variables

gameLevelSymbol 55 EditableText"888"
personNameSymbol 59 EditableText"NAME"




http://swfchan.com/3/12022/info.shtml
Created: 6/6 -2019 12:56:50 Last modified: 6/6 -2019 12:56:50 Server time: 28/04 -2024 18:50:14