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Dragon Ball Z.swf

This is the info page for
Flash #12047

(Click the ID number above for more basic data on this flash file.)


Text
v1.01

Press A to special attack, Press S to kick, Press D to punch, Press
F to toggle fly or use keys, Press W while jumping to kick, Press E
to power up, Press space bar to jump, Use Arrow keys to move...

loading...

easy

easy

easy

medium

medium

medium

hard

hard

hard

fight

fight

fight

You

Cpu

Choose your character

Choose your Enemy

pause

pause

pause

help

help

help

You Won.

You Lose.

restart

restart

restart

controls

information

return

return

return

Jump (Space)

Movement (keys)

Special Attack (A)

Kick (S)

Punch (D)

Toggle Fly (F)

Power Up (E)

Jump Kick (W)

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); Set("/:MoveToShow", false);
Frame 2
if (_root.getBytesLoaded() != _root.getBytesTotal()) { gotoAndPlay (1); } else { Set("/:Player1", ""); Set("/:Player2", ""); Set("/:Difficulty", ""); }
Frame 10
if (/:MoveToShow == false) { gotoAndPlay(_currentframe - 1); }
Frame 13
Count = 0; Set("/:GameRunning", true); Set("/:Controls", true); Set("/:Flying", false); Set("/:Crouch", false); Set("/:Jump", false); Set("/:JumpKick", false); Set("/:Movement", ""); Set("/:PowerUp", false); Set("/:EnemyPowerUp", false); Set("/:KnockBack", false); Set("/:KnockBack2", false); Set("/:Attacked", false); Set("/:AttackedTarget", false); Set("/:P1_HP", 100); Set("/:P1_MaxHP", 100); Set("/:P2_HP", 100); Set("/:P2_MaxHP", 100); Set("/:P1_MP", 800); Set("/:P1_MaxMP", 5000); Set("/:P2_MP", 1000); Set("/:P2_MaxMP", 5000); Set("/:P1Attack", false); Set("/:P1AttackID", 0); Set("/:P2AttackID", 0); Set("/:P2Attack", false); Set("/:MoveToShow", false); Set("/:ReturnToGround", false); Set("/:GroundLevel", getProperty(_root.Goku, _y));
Frame 14
if (/:GameRunning == false) { stop(); } else { play(); } player_y = getProperty(_root.Goku, _y); if (0 >= /:P1_HP) { gotoAndPlay (26); } if (0 >= /:P2_HP) { gotoAndPlay (19); } if (/:P1_HP < 0) { Set("/:P1_HP", 0); } else if (/:P1_MaxHP < /:P1_HP) { Set("/:P1_HP", /:P1_MaxHP); } if (/:P2_HP < 0) { Set("/:P2_HP", 0); } else if (/:P2_MaxHP < /:P2_HP) { Set("/:P2_HP", /:P2_MaxHP); } if (/:P1_MP < 0) { Set("/:P1_MP", 0); } else if (/:P1_MaxMP < /:P1_MP) { Set("/:P1_MP", /:P1_MaxMP); } if (/:P2_MP < 0) { Set("/:P2_MP", 0); } else if (/:P2_MaxMP < /:P2_MP) { Set("/:P2_MP", /:P2_MaxMP); } if (/:PowerUp == true) { if (/:P1_MP < /:P1_MaxMP) { Set("/:P1_MP", /:P1_MP + 100); } } if (/:EnemyPowerUp == true) { if (/:P2_MP < /:P2_MaxMP) { Set("/:P2_MP", /:P2_MP + 100); } } if (_root.Goku.hitTest(_root.Orb)) { if ((/:P1Attack == true) and (/:Attacked == true)) { if (/:P1AttackID == 1) { Set("/:P2_HP", /:P2_HP - 4); } else if (/:P1AttackID == 2) { Set("/:P2_HP", /:P2_HP - 2); } else if (/:P1AttackID == 4) { Set("/:P2_HP", /:P2_HP - 8); } Set("/:KnockBack", true); Set("/:P1Attack", false); Set("/:P1AttackID", 0); } } if (/:P2AttackID == 3) { fireball_x = getProperty(_root.Fireball, _x); new_x = fireball_x - 40; if (new_x >= -100) { setProperty(_root.Fireball, _x , new_x); } else { Set("/:P2Attack", false); Set("/:P2AttackID", 0); } } if ((/:P1AttackID == 3) and (/:Attacked == true)) { kame_x = getProperty(_root.Kamehameha, _x); new_x = kame_x + 75; if (800 >= new_x) { setProperty(_root.Kamehameha, _x , new_x); setProperty(_root.Kamehameha, _alpha , _alpha - 20); } else { Set("/:P1Attack", false); Set("/:P1AttackID", 0); } } unit1_y = getProperty(_root.Goku, _y); unit2_y = getProperty(_root.Orb, _y); attack_y = getProperty(_root.Kamehameha, _y); if (/:Flying == true) { if ((Count >= 0) and (10 >= Count)) { Count = Count + 1; setProperty(_root.Goku, _y , unit1_y - 1); setProperty(_root.Orb, _y , unit2_y - 1); setProperty(_root.Kamehameha, _y , attack_y - 1); } else { Count = Count + 1; setProperty(_root.Goku, _y , unit1_y + 1); setProperty(_root.Orb, _y , unit2_y - 1); setProperty(_root.Kamehameha, _y , attack_y + 1); if (Count >= 21) { Count = 0; } } } if (/:ReturnToGround == true) { if (player_y < /:GroundLevel) { setProperty(_root.Goku, _y , player_y + 15); } else { ReturnToGround = false; tellTarget (_root.Goku) { Action = 0; FlyMode = false; gotoAndPlay ("Stance"); }; } }
Frame 15
gotoAndPlay(_currentframe - 1);
Frame 23
stopAllSounds(); Set("/:GameRunning", false);
Frame 24
if (getProperty(_root.Fader.Black, _alpha) >= 90) { gotoAndPlay (33); }
Frame 25
gotoAndPlay(_currentframe - 1);
Frame 30
stopAllSounds(); Set("/:GameRunning", false);
Frame 31
if (getProperty(_root.Fader.Black, _alpha) >= 90) { gotoAndPlay (33); }
Frame 32
gotoAndPlay(_currentframe - 1);
Frame 37
stop();
Frame 39
stop();
Symbol 22 MovieClip Frame 42
stop();
Symbol 30 Button
on (release) { Set("/:Difficulty", "Easy"); }
Symbol 37 Button
on (release) { Set("/:Difficulty", "Medium"); }
Symbol 43 Button
on (release) { Set("/:Difficulty", "Hard"); }
Symbol 51 Button
on (release) { Set("/:MoveToShow", true); }
Symbol 52 MovieClip Frame 2
if (((/:Player1 == "") or (/:Player2 == "")) or (/:Difficulty == "")) { gotoAndPlay(_currentframe - 1); }
Symbol 52 MovieClip Frame 3
stop();
Symbol 61 Button
on (release) { Set("/:Player1", "Goku"); }
Symbol 70 Button
on (release) { Set("/:Player2", "Android 18"); }
Symbol 151 MovieClip Frame 1
FlyMode = false;
Symbol 151 MovieClip Frame 2
function DeathCheck(Health) { if (0 >= Health) { gotoAndPlay (75); } } if (/:KnockBack2 == true) { Set("/:KnockBack2", false); gotoAndPlay (8); } DeathCheck(/:P1_HP); Set("/:Controls", true); Set("/:Jump", false); if (Action == 1) { Action = 0; gotoAndPlay (14); } else if (Action == 2) { Action = 0; gotoAndPlay (27); } else if (Action == 3) { Action = 0; gotoAndPlay (32); } else if (Action == 4) { if (FlyMode == false) { Action = 0; FlyMode = true; gotoAndPlay (37); } } else if (Action == 5) { Action = 0; gotoAndPlay (41); } else if (Action == 6) { Action = 0; gotoAndPlay (51); }
Symbol 151 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 151 MovieClip Frame 13
if (FlyMode == false) { gotoAndPlay (2); } else { gotoAndPlay (37); }
Symbol 151 MovieClip Frame 14
DeathCheck(/:P1_HP); Set("/:Controls", false);
Symbol 151 MovieClip Frame 15
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 16
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 17
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 18
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 19
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 20
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 21
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 22
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 23
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 24
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 25
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 26
DeathCheck(/:P1_HP); Set("/:PowerUp", false); if (FlyMode == false) { gotoAndPlay (2); } else { gotoAndPlay (37); }
Symbol 151 MovieClip Frame 27
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 28
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 29
DeathCheck(/:P1_HP); if (/:KnockBack2 == true) { Set("/:KnockBack2", false); gotoAndPlay (8); } Set("/:Attacked", true); if (FlyMode == false) { gotoAndPlay (2); } else { gotoAndPlay (37); }
Symbol 151 MovieClip Frame 32
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 33
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 34
DeathCheck(/:P1_HP); if (/:KnockBack2 == true) { Set("/:KnockBack2", false); gotoAndPlay (8); } Set("/:Attacked", true); if (FlyMode == false) { gotoAndPlay (2); } else { gotoAndPlay (37); }
Symbol 151 MovieClip Frame 37
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 38
DeathCheck(/:P1_HP); Set("/:Controls", true); if (Action == 1) { Action = 0; gotoAndPlay (14); } else if (Action == 2) { Action = 0; gotoAndPlay (27); } else if (Action == 3) { Action = 0; gotoAndPlay (32); } else if (Action == 5) { Action = 0; gotoAndPlay (41); }
Symbol 151 MovieClip Frame 39
gotoAndPlay(_currentframe - 1);
Symbol 151 MovieClip Frame 41
DeathCheck(/:P1_HP); Set("/:Controls", false); KameCount = 0;
Symbol 151 MovieClip Frame 42
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 43
DeathCheck(/:P1_HP); Delay = 0;
Symbol 151 MovieClip Frame 44
DeathCheck(/:P1_HP); if (Delay < 20) { Delay = Delay + 1; Set("/:P1_MP", /:P1_MP - 25); } else { gotoAndPlay(_currentframe + 3); }
Symbol 151 MovieClip Frame 46
gotoAndPlay(_currentframe - 2);
Symbol 151 MovieClip Frame 47
DeathCheck(/:P1_HP); Set("/:Attacked", true); current_x = getProperty(this, _x); new_x = current_x + 50; setProperty(_root.Kamehameha, _x , new_x);
Symbol 151 MovieClip Frame 48
DeathCheck(/:P1_HP); if (15 >= KameCount) { if (_root.Orb.hitTest(_root.Kamehameha)) { Set("/:P2_HP", /:P2_HP - 15); Set("/:AttackedTarget", true); Set("/:P1Attack", false); Set("/:P1AttackID", 0); Set("/:Attacked", false); setProperty(_root.Kamehameha, _x , -250); if (FlyMode == false) { gotoAndPlay (2); } else { gotoAndPlay (37); } } KameCount = KameCount + 1; } else { Set("/:P1Attack", false); Set("/:P1AttackID", 0); Set("/:Attacked", false); setProperty(_root.Kamehameha, _x , -250); if (FlyMode == false) { gotoAndPlay (2); } else { gotoAndPlay (37); } }
Symbol 151 MovieClip Frame 49
gotoAndPlay(_currentframe - 1);
Symbol 151 MovieClip Frame 51
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 52
DeathCheck(/:P1_HP); function JumpMove(type, amount) { current_y = getProperty(this, _y); if (type == "up") { new_y = current_y - amount; if (new_y >= 60) { setProperty(this, _y , new_y); } } else { new_y = current_y + amount; if (/:GroundLevel >= new_y) { setProperty(this, _y , new_y); } } } function Jump(direction) { if (direction == "right") { player_x = getProperty(this, _x); new_x = player_x + 25; if (640 >= new_x) { setProperty(this, _x , new_x); } } else { player_x = getProperty(this, _x); new_x = player_x - 25; if (new_x >= 60) { setProperty(this, _x , new_x); } } } function CheckForKick() { if (/:JumpKick == true) { gotoAndPlay (69); } } function CheckForMovement() { if (/:Movement == "forward") { gotoAndPlay (56); } else if (/:Movement == "backward") { gotoAndPlay (59); } else if (/:Movement == "") { gotoAndPlay (62); } } CheckForMovement();
Symbol 151 MovieClip Frame 56
DeathCheck(/:P1_HP); JumpMove("up", 10); Jump("right"); CheckForKick();
Symbol 151 MovieClip Frame 57
DeathCheck(/:P1_HP); JumpMove("up", 10); Jump("right"); CheckForKick();
Symbol 151 MovieClip Frame 58
DeathCheck(/:P1_HP); JumpMove("up", 10); Jump("right"); CheckForKick(); gotoAndPlay (65);
Symbol 151 MovieClip Frame 59
DeathCheck(/:P1_HP); JumpMove("up", 10); Jump("left"); CheckForKick();
Symbol 151 MovieClip Frame 60
DeathCheck(/:P1_HP); JumpMove("up", 10); Jump("left"); CheckForKick();
Symbol 151 MovieClip Frame 61
DeathCheck(/:P1_HP); JumpMove("up", 10); Jump("left"); CheckForKick(); gotoAndPlay (65);
Symbol 151 MovieClip Frame 62
DeathCheck(/:P1_HP); JumpMove("up", 10); CheckForKick();
Symbol 151 MovieClip Frame 63
DeathCheck(/:P1_HP); JumpMove("up", 10); CheckForKick();
Symbol 151 MovieClip Frame 64
DeathCheck(/:P1_HP); JumpMove("up", 10); CheckForKick(); gotoAndPlay (65);
Symbol 151 MovieClip Frame 65
DeathCheck(/:P1_HP); JumpMove("down", 10); CheckForKick();
Symbol 151 MovieClip Frame 66
DeathCheck(/:P1_HP); JumpMove("down", 10); CheckForKick();
Symbol 151 MovieClip Frame 67
DeathCheck(/:P1_HP); JumpMove("down", 10); CheckForKick();
Symbol 151 MovieClip Frame 68
DeathCheck(/:P1_HP); gotoAndPlay (2);
Symbol 151 MovieClip Frame 69
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 70
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 71
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 72
DeathCheck(/:P1_HP); Set("/:Attacked", true);
Symbol 151 MovieClip Frame 73
DeathCheck(/:P1_HP);
Symbol 151 MovieClip Frame 74
DeathCheck(/:P1_HP); Set("/:JumpKick", false); gotoAndPlay (2);
Symbol 151 MovieClip Frame 75
Set("/:Controls", false);
Symbol 151 MovieClip Frame 76
current_y = getProperty(this, _y); if (current_y < /:GroundLevel) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe + 3); }
Symbol 151 MovieClip Frame 77
current_y = getProperty(this, _y); if (current_y < (/:GroundLevel - 15)) { setProperty(this, _y , current_y + 15); } else { gotoAndPlay(_currentframe + 2); }
Symbol 151 MovieClip Frame 78
gotoAndPlay(_currentframe - 1);
Symbol 151 MovieClip Frame 79
stop();
Symbol 153 Button
on (keyPress "e") { if ((/:GameRunning == true) and (/:Controls == true)) { tellTarget (_root.Goku) { Action = 1; Set("/:PowerUp", true); }; } } on (keyPress "s") { if ((/:GameRunning == true) and (/:Controls == true)) { tellTarget (_root.Goku) { Set("/:P1Attack", true); Set("/:P1AttackID", 1); Action = 2; }; } } on (keyPress "w") { if ((/:GameRunning == true) and (/:Controls == true)) { tellTarget (_root.Goku) { if (/:JumpKick == false) { Set("/:P1Attack", true); Set("/:P1AttackID", 4); Set("/:JumpKick", true); } else { Set("/:JumpKicK", false); } }; } } on (keyPress "d") { if ((/:GameRunning == true) and (/:Controls == true)) { tellTarget (_root.Goku) { Set("/:P1Attack", true); Set("/:P1AttackID", 2); Action = 3; }; } } on (keyPress "a") { if ((/:GameRunning == true) and (/:Controls == true)) { tellTarget (_root.Goku) { if (/:P1_MP >= 500) { Set("/:Attacked", false); Set("/:P1Attack", true); Set("/:P1AttackID", 3); Action = 5; } }; } } on (keyPress "<Space>") { if ((/:GameRunning == true) and (/:Controls == true)) { tellTarget (_root.Goku) { Action = 6; Set("/:Jump", true); }; } } on (keyPress "f") { if (/:GameRunning == true) { tellTarget (_root.Goku) { if (/:Flying == false) { Set("/:Flying", true); Action = 4; player_y = getProperty(_root.Goku, _y); setProperty(_root.Goku, _y , player_y - 50); } else { Set("/:Flying", false); Set("/:ReturnToGround", true); setProperty(_root.Goku, _rotation , 0); } }; } } on (keyPress "<Up>") { if (/:GameRunning == true) { if (/:Flying == true) { tellTarget (_root.Goku) { player_y = getProperty(_root.Goku, _y); setProperty(_root.Goku, _rotation , 0); new_y = player_y - 15; if (new_y >= 60) { setProperty(_root.Goku, _y , new_y); } }; } else { tellTarget (_root.Goku) { Set("/:Flying", true); Action = 4; player_y = getProperty(_root.Goku, _y); setProperty(_root.Goku, _y , player_y - 50); }; } } } on (keyPress "<Down>") { if (/:GameRunning == true) { Set("/:Movement", ""); if (/:Flying == true) { tellTarget (_root.Goku) { player_y = getProperty(_root.Goku, _y); setProperty(_root.Goku, _rotation , 0); new_y = player_y + 15; if (235 >= new_y) { setProperty(_root.Goku, _y , new_y); } else { Set("/:Flying", false); Set("/:ReturnToGround", true); setProperty(_root.Goku, _rotation , 0); } }; } } } on (keyPress "<Left>") { if (/:GameRunning == true) { tellTarget (_root.Goku) { player_x = getProperty(_root.Goku, _x); if (/:Flying == false) { setProperty(_root.Goku, _rotation , 0); new_x = player_x - 20; Set("/:Movement", "backward"); } else { setProperty(_root.Goku, _rotation , 345); new_x = player_x - 35; } if (new_x >= 60) { setProperty(_root.Goku, _x , new_x); } }; } } on (keyPress "<Right>") { if (/:GameRunning == true) { tellTarget (_root.Goku) { player_x = getProperty(_root.Goku, _x); if (/:Flying == false) { setProperty(_root.Goku, _rotation , 0); new_x = player_x + 20; Set("/:Movement", "forward"); } else { setProperty(_root.Goku, _rotation , 15); new_x = player_x + 35; } if (640 >= new_x) { setProperty(_root.Goku, _x , new_x); } }; } }
Symbol 194 MovieClip Frame 1
Count = 0; BCount = 0; Direction = ""; BlownAway = false; QuickStrike = false; JumpHeight = 40; if (/:Difficulty == "Easy") { PunchDamage = 3; KickDamage = 5; FBDamage = 5; FBChance = 30; MS_Min = 1; MS_Max = 12; QS_Min = 25; QS_Max = 30; FB_Min = 50; FB_Max = 75; } if (/:Difficulty == "Medium") { PunchDamage = 6; KickDamage = 8; FBDamage = 7; FBChance = 20; MS_Min = 12; MS_Max = 23; QS_Min = 20; QS_Max = 25; FB_Min = 25; FB_Max = 50; } if (/:Difficulty == "Hard") { PunchDamage = 9; KickDamage = 11; FBDamage = 9; FBChance = 10; MS_Min = 23; MS_Max = 34; QS_Min = 15; QS_Max = 20; FB_Min = 0; FB_Max = 1; }
Symbol 194 MovieClip Frame 2
function RunChecks() { DeathCheck(/:P2_HP); PausedGame(); OffScreen(); } function DeathCheck(Health) { if (0 >= Health) { gotoAndPlay (42); } } function PausedGame() { if (/:GameRunning == false) { stop(); } else { play(); } } function OffScreen() { if (700 < getProperty(this, _x)) { setProperty(this, _x , 640); } } RunChecks(); enemy_y = getProperty(_root.Goku, _y); setProperty(this, _y , enemy_y); current_x = getProperty(this, _x); enemy_x = getProperty(_root.Goku, _x); enemy_y = getProperty(_root.Goku, _y); MoveSpeed = Math.round((Math.random() * (MS_Max - MS_Min)) + MS_Min); if ((((enemy_x + 60) >= current_x) and (current_x >= (enemy_x - 60))) and (enemy_x >= 300)) { Set("/:EnemyPowerUp", true); gotoAndPlay (7); } if ((/:P2_MP - 250) < 0) { gotoAndPlay (7); } if ((Direction == "") and (Count == 0)) { MoveType = Math.round((Math.random() * 1) + 1); } if (Direction == "") { if (((MoveType == 1) and (QuickStrike == false)) and (BlownAway == false)) { Direction = "LEFT"; } else { Direction = "RIGHT"; } } if (Direction == "LEFT") { Count = Count + 1; new_x = current_x - MoveSpeed; if (((enemy_x + 25) < new_x) and (new_x >= 350)) { setProperty(this, _x , new_x); } else { setProperty(this, _x , _x + 50); Count = 0; Direction = ""; } } else if (Direction == "RIGHT") { Count = Count + 1; new_x = current_x + MoveSpeed; if (640 >= new_x) { setProperty(this, _x , new_x); } else { Count = 0; Direction = ""; } } if (QuickStrike == false) { QS_Number = Math.round((Math.random() * 99) + 1); } QS_Range = Math.round((Math.random() * (QS_Max - QS_Min)) + QS_Min); FB_Range = Math.round((Math.random() * (FB_Max - FB_Min)) + FB_Min); Random4 = Math.round((Math.random() * 99) + 1); if ((((QS_Number >= QS_Range) and (32 >= QS_Number)) and (QuickStrike == false)) and (BlownAway == false)) { if (((/:P1AttackID == 1) or (/:P1AttackID == 2)) or (/:P1AttackID == 4)) { if (((Random4 >= FB_Range) and (100 >= Random4)) and (/:P2_MP >= 250)) { gotoAndPlay (27); } } else { QuickStrike = true; } } FBChoice = Math.round((Math.random() * (FBChance - 1)) + 1); DoFireball = Math.round((Math.random() * (FBChance - 1)) + 1); if ((DoFireball == FBChoice) and (/:P2_MP >= 250)) { gotoAndPlay (27); } if ((QuickStrike == true) and (BlownAway == false)) { if (current_x < Enemy_x) { new_x = current_x + 18; if (640 >= new_x) { setProperty(this, _x , new_x); } else { QuickStrike = false; } } else { new_x = current_x - 18; if (new_x >= 60) { setProperty(this, _x , new_x); } else { QuickStrike = false; } } if ((current_x >= (enemy_x + 25)) and ((enemy_x + 75) >= current_x)) { if (/:PowerUp == true) { BlownAway = true; } else { gotoAndPlay (22); } } } if (/:Flying == false) { JumpType = ""; if (/:P1AttackID == 3) { JumpType = "HIGH"; JumpCount = 0; JumpTimer = Math.round((Math.random() * 9) + 1); gotoAndPlay (33); } DoJump = Math.round((Math.random() * 19) + 1); if (DoJump == 4) { JumpType = "NORMAL"; gotoAndPlay (33); } } if (/:KnockBack == true) { Set("/:KnockBack", false); gotoAndPlay (17); } if (_root.Goku.hitTest(this)) { if (/:AttackedTarget == true) { BlownAway = true; Set("/:AttackedTarget", false); } } else if (/:AttackedTarget == true) { BlownAway = true; Set("/:AttackedTarget", false); } if ((enemy_x >= (current_x - 25)) and ((current_x + 25) >= enemy_x)) { if (/:PowerUp == true) { BlownAway = true; } } current_x = getProperty(this, _x); if (BlownAway == true) { BCount = BCount + 1; new_x = current_x + 100; if (640 >= new_x) { setProperty(this, _x , new_x); } if (BCount >= 15) { BCount = 0; Set("/:P2_HP", /:P2_HP - 5); Set("/:P2_MP", /:P2_MP - 5); BlownAway = false; } }
Symbol 194 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 194 MovieClip Frame 7
RunChecks(); function MoveEnemy() { enemy_x = getProperty(_root.Goku, _x); new_x = enemy_x - 100; if (new_x >= 60) { setProperty(_root.Goku, _x , new_x); } } Set("/:EnemyPowerUp", true);
Symbol 194 MovieClip Frame 8
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 9
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 10
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 11
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 12
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 13
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 14
RunChecks(); MoveEnemy();
Symbol 194 MovieClip Frame 15
RunChecks();
Symbol 194 MovieClip Frame 16
RunChecks(); Set("/:EnemyPowerUp", false); gotoAndPlay (2);
Symbol 194 MovieClip Frame 17
RunChecks(); function KnockBack(amount) { orb_x = getProperty(this, _x); new_x = orb_x + amount; if (640 >= new_x) { setProperty(this, _x , new_x); } }
Symbol 194 MovieClip Frame 18
RunChecks(); KnockBack(10);
Symbol 194 MovieClip Frame 19
RunChecks(); KnockBack(20);
Symbol 194 MovieClip Frame 20
RunChecks(); KnockBack(30);
Symbol 194 MovieClip Frame 21
RunChecks(); enemy_x = getProperty(_root.Goku, _x); DoPowerUp = Math.round((Math.random() * 1) + 1); if (enemy_x >= 550) { if (DoPowerUp == 1) { gotoAndPlay (7); } } else if (enemy_x >= 610) { gotoAndPlay (7); } QuickStrike = false; gotoAndPlay (2);
Symbol 194 MovieClip Frame 22
RunChecks();
Symbol 194 MovieClip Frame 23
RunChecks();
Symbol 194 MovieClip Frame 24
RunChecks();
Symbol 194 MovieClip Frame 25
RunChecks(); Set("/:P1_HP", /:P1_HP - PunchDamage); Set("/:P1_MP", /:P1_MP - Math.floor(PunchDamage / 2)); Set("/:KnockBack2", true); current_x = getProperty(this, _x); new_x = current_x + 100; if (640 >= new_x) { setProperty(this, _x , new_x); } else { setProperty(this, _x , 640); } QuickStrike = false; gotoAndPlay (2);
Symbol 194 MovieClip Frame 26
RunChecks();
Symbol 194 MovieClip Frame 27
RunChecks(); KnockBack(50); Set("/:P2_MP", /:P2_MP - 250);
Symbol 194 MovieClip Frame 28
RunChecks(); KnockBack(50);
Symbol 194 MovieClip Frame 29
RunChecks(); KnockBack(50);
Symbol 194 MovieClip Frame 30
RunChecks(); current_x = getProperty(this, _x); current_y = getProperty(this, _y); setProperty(_root.Fireball, _x , current_x - 30); setProperty(_root.Fireball, _y , current_y - 20); Set("/:P2Attack", true); Set("/:P2AttackID", 3);
Symbol 194 MovieClip Frame 31
RunChecks(); if (/:P2AttackID == 0) { gotoAndPlay (2); } if (_root.Goku.hitTest(_root.Fireball)) { Set("/:P1_HP", /:P1_HP - FBDamage); Set("/:KnockBack2", true); Set("/:P2Attack", false); Set("/:P2AttackID", 0); setProperty(_root.Fireball, _x , 730); }
Symbol 194 MovieClip Frame 32
gotoAndPlay(_currentframe - 1);
Symbol 194 MovieClip Frame 33
RunChecks(); function Jump(amount) { current_y = getProperty(this, _y); new_y = current_y - amount; if (new_y >= 60) { setProperty(this, _y , new_y); } } function ReturnToGround(amount) { current_y = getProperty(this, _y); new_y = current_y + amount; if (/:GroundLevel >= new_y) { setProperty(this, _y , new_y); } else { JumpFBChoice = Math.round((Math.random() * ((FBChance / 3) - 1)) + 1); JumpFireball = Math.round((Math.random() * ((FBChance / 3) - 1)) + 1); if ((JumpType == "HIGH") and (JumpFireball == JumpFBChoice)) { gotoAndPlay (27); } else { gotoAndPlay (2); } } } if (JumpType == "") { gotoAndPlay (1); } if (JumpType == "HIGH") { JumpUp = JumpHeight; if (JumpCount >= JumpTimer) { gotoAndPlay(_currentframe + 2); } else { JumpCount = JumpCount + 1; } } else { JumpUp = JumpHeight / 2; gotoAndPlay(_currentframe + 2); }
Symbol 194 MovieClip Frame 34
RunChecks(); gotoAndPlay(_currentframe - 1);
Symbol 194 MovieClip Frame 35
RunChecks(); Jump(JumpUp);
Symbol 194 MovieClip Frame 36
RunChecks(); Jump(JumpUp);
Symbol 194 MovieClip Frame 37
RunChecks(); Jump(JumpUp);
Symbol 194 MovieClip Frame 38
RunChecks(); Jump(JumpUp);
Symbol 194 MovieClip Frame 39
RunChecks(); Jump(JumpUp);
Symbol 194 MovieClip Frame 40
RunChecks(); ReturnToGround(JumpUp);
Symbol 194 MovieClip Frame 41
gotoAndPlay(_currentframe - 1);
Symbol 194 MovieClip Frame 44
current_y = getProperty(this, _y); if (current_y < /:GroundLevel) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe + 3); }
Symbol 194 MovieClip Frame 45
current_y = getProperty(this, _y); if (current_y < (/:GroundLevel - 15)) { setProperty(this, _y , current_y + 15); } else { gotoAndPlay(_currentframe + 2); }
Symbol 194 MovieClip Frame 46
gotoAndPlay(_currentframe - 1);
Symbol 194 MovieClip Frame 47
stop();
Symbol 203 MovieClip Frame 1
current_y = getProperty(_root.Goku, _y); setProperty(this, _y , current_y - 14);
Symbol 203 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 209 MovieClip Frame 1
tellTarget (this.Bar1) { frame = (/:P1_HP / /:P1_MaxHP) * 100; gotoAndStop(frame); };
Symbol 209 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 213 MovieClip Frame 1
tellTarget (this.Bar2) { frame = (/:P2_HP / /:P2_MaxHP) * 100; gotoAndStop(frame); };
Symbol 213 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 225 Button
on (release) { if (/:GameRunning == true) { Set("/:GameRunning", false); } else { Set("/:GameRunning", true); gotoAndPlay (14); tellTarget (_root.Goku.ForceField) { gotoAndPlay ("Main"); }; tellTarget (_root.Orb) { gotoAndPlay ("Main"); }; } }
Symbol 231 Button
on (release) { Set("/:GameRunning", false); gotoAndPlay (39); }
Symbol 234 MovieClip Frame 1
current_alpha = getProperty(_root.Fader.Black, _alpha); new_alpha = current_alpha + 2; if (100 >= new_alpha) { setProperty(_root.Fader.Black, _alpha , new_alpha); }
Symbol 234 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 242 Button
on (release) { gotoAndPlay (3); }
Symbol 251 Button
on (release) { Set("/:GameRunning", true); gotoAndPlay (14); }

Library Items

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Symbol 151 MovieClipUses:83 85 87 89 91 92 93 95 97 99 101 103 105 106 108 110 111 113 115 117 118 120 122 124 126 129 131 133 135 137 139 141 143 145 147 148 150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 ButtonUses:152Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:194
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:194
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Symbol 159 GraphicUses:158Used by:194 200
Symbol 160 BitmapUsed by:161
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Symbol 194 MovieClipUses:155 157 97 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193Used by:Timeline
Symbol 195 FontUsed by:196 197 235 236
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Symbol 201 BitmapUsed by:202
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Symbol 205 GraphicUsed by:209
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Symbol 207 GraphicUsed by:208
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Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:206 211Used by:213
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Symbol 214 EditableTextUses:1Used by:Timeline
Symbol 215 EditableTextUses:1Used by:Timeline
Symbol 216 EditableTextUses:1Used by:Timeline
Symbol 217 EditableTextUses:1Used by:Timeline
Symbol 218 GraphicUsed by:225 231
Symbol 219 FontUsed by:220 222 224 226 228 230
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Symbol 221 GraphicUsed by:225
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Symbol 223 GraphicUsed by:225
Symbol 224 TextUses:219Used by:225
Symbol 225 ButtonUses:218 220 221 222 223 224Used by:Timeline
Symbol 226 TextUses:219Used by:231
Symbol 227 GraphicUsed by:231
Symbol 228 TextUses:219Used by:231
Symbol 229 GraphicUsed by:231
Symbol 230 TextUses:219Used by:231
Symbol 231 ButtonUses:218 226 227 228 229 230Used by:Timeline
Symbol 232 GraphicUsed by:234
Symbol 233 MovieClipUses:31Used by:234
Symbol 234 MovieClipUses:232 233Used by:Timeline
Symbol 235 TextUses:195Used by:Timeline
Symbol 236 TextUses:195Used by:Timeline
Symbol 237 TextUses:6Used by:242
Symbol 238 GraphicUsed by:242
Symbol 239 TextUses:6Used by:242
Symbol 240 GraphicUsed by:242
Symbol 241 TextUses:6Used by:242
Symbol 242 ButtonUses:31 237 238 239 240 241Used by:Timeline
Symbol 243 GraphicUsed by:Timeline
Symbol 244 TextUses:6Used by:Timeline
Symbol 245 TextUses:6Used by:Timeline
Symbol 246 TextUses:6Used by:251
Symbol 247 GraphicUsed by:251
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Symbol 250 TextUses:6Used by:251
Symbol 251 ButtonUses:31 246 247 248 249 250Used by:Timeline
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Symbol 255 TextUses:1Used by:Timeline
Symbol 256 TextUses:1Used by:Timeline
Symbol 257 TextUses:1Used by:Timeline
Symbol 258 TextUses:1Used by:Timeline
Symbol 259 TextUses:1Used by:Timeline
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:Timeline

Instance Names

"Goku"Frame 13Symbol 151 MovieClip
"Orb"Frame 13Symbol 194 MovieClip
"Fireball"Frame 13Symbol 200 MovieClip
"Kamehameha"Frame 13Symbol 203 MovieClip
"HealthBar1"Frame 13Symbol 209 MovieClip
"HealthBar2"Frame 13Symbol 213 MovieClip
"Fader"Frame 19Symbol 234 MovieClip
"Bar1"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"Bar2"Symbol 213 MovieClip Frame 1Symbol 212 MovieClip
"Black"Symbol 234 MovieClip Frame 1Symbol 233 MovieClip

Labels

"Begin"Frame 3
"Start"Frame 13
"Main"Frame 14
"Win"Frame 19
"Lose"Frame 26
"Restart"Frame 33
"Help"Frame 39
"Stance"Symbol 151 MovieClip Frame 2
"Hit"Symbol 151 MovieClip Frame 8
"Power Up"Symbol 151 MovieClip Frame 14
"Kick1"Symbol 151 MovieClip Frame 27
"Punch"Symbol 151 MovieClip Frame 32
"Fly"Symbol 151 MovieClip Frame 37
"Kamehameha"Symbol 151 MovieClip Frame 41
"Jump"Symbol 151 MovieClip Frame 51
"R"Symbol 151 MovieClip Frame 56
"L"Symbol 151 MovieClip Frame 59
"Up"Symbol 151 MovieClip Frame 62
"Land"Symbol 151 MovieClip Frame 65
"Kick"Symbol 151 MovieClip Frame 69
"Dead"Symbol 151 MovieClip Frame 75
"Main"Symbol 194 MovieClip Frame 2
"Power Up"Symbol 194 MovieClip Frame 7
"Hit"Symbol 194 MovieClip Frame 17
"Punch"Symbol 194 MovieClip Frame 22
"Fireball"Symbol 194 MovieClip Frame 27
"Jump"Symbol 194 MovieClip Frame 33
"Dead"Symbol 194 MovieClip Frame 42

Dynamic Text Variables

/:Player1Symbol 57 EditableText""
/:Player2Symbol 58 EditableText""
/:Player1Symbol 196 EditableText""
/:Player2Symbol 197 EditableText""
/:P2_HPSymbol 214 EditableText""
/:P1_HPSymbol 215 EditableText""
/:P1_MPSymbol 216 EditableText""
/:P2_MPSymbol 217 EditableText""




http://swfchan.com/3/12047/info.shtml
Created: 6/6 -2019 12:29:57 Last modified: 6/6 -2019 12:29:57 Server time: 28/04 -2024 13:10:47