STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228109
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89938658?noj=FRM89938658-8DC" width="1" height="1"></div>

435120874.swf

This is the info page for
Flash #12104

(Click the ID number above for more basic data on this flash file.)


Text
Power up!

<p align="center"><font face="_sans" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

© 2006 Corus™ Entertainment Inc. All rights reserved.

Lantern
JACK

in:

Play

Instructions

enter code

Enter Code

SOUND ON/OFF

Instructions

It's time for our annual Zombie Pumpkin
fight. Help me, Lantern Jack, Defeat the
marauding horde of 1000 or so Zombies!

Hold the Mouse key down to
increase pumpkin power, let
the button go to throw the
pumpkin.

Keep an eye open for the
special power pumpkins as
they roll by. Hit them to
get special abilities!

ENTER
Code:

<p align="center"></p>

Submit

Back

Not
A VAlid
Code!

Code
Accepted!

Level
Completed!

continue

zombies down
Zombies to go!

<p align="right"><font face="Twelve Ton Goldfish" size="40" color="#ffffcc" letterSpacing="0.000000" kerning="1">0</font></p>

MIssion
Completed!

Play Again

They Never Stood a Chance
against Lantern JACK!

That's         ZOMBIES!

1000

zombies!

Final Score:

You can do it Jack!

HEALTH

score

<p align="center"><font face="Showcard Gothic" size="25" color="#ffffcc" letterSpacing="0.000000" kerning="1">999999</font></p>

<p align="right"><font face="Showcard Gothic" size="20" color="#ffffcc" letterSpacing="0.000000" kerning="1">999999</font></p>

<p align="right"><font face="Showcard Gothic" size="20" color="#ffffcc" letterSpacing="0.000000" kerning="1">03</font></p>

Level

<p align="center"><font face="Showcard Gothic" size="25" color="#ffffcc" letterSpacing="0.000000" kerning="1">999</font></p>

ActionScript [AS1/AS2]

Frame 1
function initialMusic() { music = {}; music.currentMusic = "none"; music.menuLoop = new Sound(); music.menuLoop.attachSound("musicLoopMenu"); music.gameLoop = new Sound(); music.gameLoop.attachSound("musicLoopGame"); } function initialSFX() { sfx = {}; sfx.hit0 = new Sound(); sfx.hit0.attachSound("sfxHit0"); sfx.hit1 = new Sound(); sfx.hit1.attachSound("sfxHit1"); sfx.die = new Sound(); sfx.die.attachSound("sfxDie"); sfx.powerUpRollDown = new Sound(); sfx.powerUpRollDown.attachSound("sfxpowerUpRollDown"); sfx.powerUp = new Sound(); sfx.powerUp.attachSound("sfxPowerUp"); sfx.bound = new Sound(); sfx.bound.attachSound("sfxBound"); } function playMusic(name) { if (world.soundOn) { if (music.currentMusic != "none") { stopMusic(music.currentMusic); } music.currentMusic = name; var _local1 = music[name]; _local1.start(); _local1.onSoundComplete = function () { playMusic(music.currentMusic); }; } } function stopMusic(name) { music.currentMusic = "none"; var _local1 = music[name]; _local1.stop(); } function playSFX(name) { if (world.soundOn) { var _local1 = sfx[name]; _local1.start(); } } function stopSFX(name) { trace("stop sfx"); var _local1 = sfx[name]; _local1.stop(); } ako.ako.text = String(22); function initialVariables() { world = {}; world.startlives = 3; world.lives = world.startlives; world.score = 0; world.totalEnemiesKilled = 1000; world.enemiesKilled = 0; world.totalLevels = 25; world.startLevel = 1; world.currentLevel = world.startLevel; world.speedUp = false; world.extraHealth = false; world.shootFaster = false; world.soundOn = true; } funcHITBOX = function (arString) { getURL (("javascript:_hbPageView ('/gamepad/play/games/1000zombies/game/" + arString) + "', '/')"); }; initialVariables(); initialMusic(); initialSFX();
Frame 2
function initialTitleButtons() { play_btn.onRelease = function () { world.enemiesKilled = 0; _root.funcHITBOX("Play_game"); gotoAndPlay ("game"); }; instructions_btn.onRelease = function () { _root.funcHITBOX("Instructions"); gotoAndPlay ("instructions"); }; enterCode_btn.onRelease = function () { gotoAndPlay ("enterCode"); }; soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("menuLoop"); this.gotoAndStop("on"); } }; } function updateTitleMusic() { if (music.currentMusic != "menuLoop") { playMusic("menuLoop"); } } main = this; Selection.setFocus("startLevel_txt"); updateTitleMusic(); initialTitleButtons();
Frame 10
stop();
Frame 11
function initialInstructionsButtons() { play_btn.onRelease = function () { world.enemiesKilled = 0; _root.funcHITBOX("Play_from_Instructions"); gotoAndPlay ("game"); }; soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("menuLoop"); this.gotoAndStop("on"); } }; } initialInstructionsButtons();
Frame 20
stop();
Frame 21
function checkCheatCode(cheatCode) { if (cheatCode == "pixiedust") { world.speedUp = true; world.extraHealth = false; world.shootFaster = false; _root.funcHITBOX("Code_pixiedust"); gotoAndPlay ("goodCode"); } else if (cheatCode == "superseeds") { world.speedUp = false; world.extraHealth = true; world.shootFaster = false; _root.funcHITBOX("Code_superseeds"); gotoAndPlay ("goodCode"); } else if (cheatCode == "tothemoon") { world.speedUp = false; world.extraHealth = false; world.shootFaster = true; _root.funcHITBOX("Code_tothemoon"); gotoAndPlay ("goodCode"); } else { world.speedUp = false; world.extraHealth = false; world.shootFaster = false; gotoAndPlay ("badCode"); } } function initialEnterCodeButtons() { submit_btn.onRelease = function () { var _local1 = cheatCode_txt.text.toLowerCase(); checkCheatCode(_local1); }; back_btn.onRelease = function () { gotoAndPlay ("title"); }; soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("menuLoop"); this.gotoAndStop("on"); } }; } Selection.setFocus("cheatCode_txt"); initialEnterCodeButtons();
Frame 30
stop();
Frame 40
gotoAndPlay ("enterCode");
Frame 50
gotoAndPlay ("game");
Frame 51
function initialLevelCompleteButtons() { nextLevel_btn.onRelease = function () { gotoAndPlay ("game"); }; soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("gameLoop"); this.gotoAndStop("on"); } }; } function showLevelCompleteStats() { ako.ako.text = String(world.enemiesKilled); bko.ako.text = String(world.totalEnemiesKilled - world.enemiesKilled); } initialLevelCompleteButtons(); showLevelCompleteStats();
Frame 60
stop();
Frame 61
function initialGameWinButtons() { playAgain_btn.onRelease = function () { _root.funcHITBOX("play_again"); world.score = 0; world.enemiesKilled = 0; world.lives = world.startlives; world.currentLevel = world.startLevel; world.speedUp = false; world.extraHealth = false; world.shootFaster = false; gotoAndPlay ("title"); }; soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("gameLoop"); this.gotoAndStop("on"); } }; } initialGameWinButtons();
Frame 70
stop();
Frame 71
function initialGameOverButtons() { playAgain_btn.onRelease = function () { _root.funcHITBOX("play_again"); world.score = 0; world.enemiesKilled = 0; world.lives = world.startlives; world.currentLevel = world.startLevel; world.speedUp = false; world.extraHealth = false; world.shootFaster = false; gotoAndPlay ("title"); }; soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("gameLoop"); this.gotoAndStop("on"); } }; } function showGameOverStats() { trace(world.enemiesKilled); if ((world.enemiesKilled == 0) || (world.enemiesKilled == undefined)) { cko.ako.text = "0"; } else { cko.ako.text = String(world.enemiesKilled); } } initialGameOverButtons(); showGameOverStats();
Frame 80
stop();
Frame 81
function initialIsoWorld() { iso = {}; iso.alpha = 0; iso.theta = 45; iso.alphaRad = (iso.alpha * Math.PI) / 180; iso.thetaRad = (iso.theta * Math.PI) / 180; iso.sinAlpha = Math.sin(iso.alphaRad); iso.cosAlpha = Math.cos(iso.alphaRad); iso.sinTheta = Math.sin(iso.thetaRad); iso.cosTheta = Math.cos(iso.thetaRad); } function mapToScreen(xpp, ypp, zpp) { var _local4 = iso.sinTheta; var _local6 = iso.cosTheta; var _local1 = iso.sinAlpha; var _local2 = iso.cosAlpha; var _local5 = ypp; var _local7 = (xpp * _local2) + (zpp * _local1); var _local3 = (zpp * _local2) - (xpp * _local1); var _local9 = _local7; var _local8 = (_local5 * _local6) - (_local3 * _local4); return([_local9, _local8]); } function mapToIsoWorld(screenX, screenY) { var _local4 = iso.sinTheta; var _local7 = iso.cosTheta; var _local1 = iso.sinAlpha; var _local2 = iso.cosAlpha; var _local3 = ((screenX / _local2) - (screenY / (_local1 * _local4))) * (1 / ((_local2 / _local1) + (_local1 / _local2))); var _local5 = (1 / _local2) * (screenX - (_local3 * _local1)); return([_local5, _local3]); } function rearrangeItemClipsDepth() { var _local1 = []; var _local3 = player; _local1.push(_local3); var _local2 = 0; while (_local2 < ball.item_array.length) { _local3 = ball.item_array[_local2]; _local1.push(_local3); _local2++; } _local2 = 0; while (_local2 < enemy.item_array.length) { _local3 = enemy.item_array[_local2]; _local1.push(_local3); _local2++; } _local2 = 0; while (_local2 < game.friends) { _local3 = main["friend" + _local2]; _local1.push(_local3); _local2++; } _local3 = player; _local1.push(_local3); _local1.sortOn("z", Array.DESCENDING | Array.NUMERIC); _local2 = 0; while (_local2 < _local1.length) { _local3 = _local1[_local2]; _local3.clipDepth = depth.itemMin + _local2; _local2++; } _local2 = 0; while (_local2 < _local1.length) { _local3 = _local1[_local2]; _local3.clip.swapDepths(_local3.clipDepth); _local2++; } } function checkCollision() { checkBallsEnemiesCollision(); checkBallsPlayerCollision(); checkBallsPowerUpCollision(); } function checkBallsEnemiesCollision() { var _local8 = 0; while (_local8 < ball.item_array.length) { var _local1 = ball.item_array[_local8]; var _local5 = _local1.radius; if (_local1.status == "fly") { if (_local1.xmov > 0) { var _local3 = 0; while (_local3 < enemy.item_array.length) { var _local2 = enemy.item_array[_local3]; if (((_local2.status == "normal") || (_local2.status == "readyThrow")) || (_local2.status == "throw")) { var _local6 = Math.abs(_local1.x - _local2.x); if (_local6 < _local5) { var _local7 = Math.abs(_local1.z - _local2.z); if (_local7 < _local5) { var _local4 = random(1); playSFX("hit" + _local4); reduceEnemyHealth(_local2.id, _local1.strength, _local1); explodeBall(_local1.id); } } } _local3++; } world.score = world.score + _local1.score; } } _local8++; } } function checkBallsPlayerCollision() { var _local2 = 0; while (_local2 < ball.item_array.length) { var _local1 = ball.item_array[_local2]; var _local3 = _local1.radius; if (_local1.status == "fly") { if (_local1.xmov < 0) { if (((player.status == "normal") || (player.status == "readyToThrow")) || (player.status == "throw")) { var _local5 = Math.abs(_local1.x - player.x); if (_local5 < _local3) { var _local6 = Math.abs(_local1.z - player.z); if (_local6 < _local3) { if (player.powerUpType == "shield") { playSFX("bound"); playerReflectBall(_local1.id); } else { var _local4 = random(1); playSFX("hit" + _local4); explodeBall(_local1.id); reducePlayerHealth(_local1.strength); } } } } } } _local2++; } } function checkBallsPowerUpCollision() { var _local2 = 0; while (_local2 < ball.item_array.length) { var _local1 = ball.item_array[_local2]; if (_local1.xmov > 0) { if (powerUp.status == "roll") { var _local3 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local3[0]; _local1.flashy = _local3[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; _local3 = mapToScreen(powerUp.x, powerUp.y, powerUp.z); powerUp.flashx = _local3[0]; powerUp.flashy = _local3[1]; powerUp.clip._x = powerUp.flashx; powerUp.clip._y = powerUp.flashy; var _local6 = Math.abs(_local1.flashx - powerUp.flashx); if (_local6 < powerUp.ballCollisionRadius) { var _local5 = Math.abs(_local1.flashy - powerUp.flashy); if (_local5 < powerUp.ballCollisionRadius) { var _local4 = random(1); playSFX("hit" + _local4); playSFX("powerUp"); explodeBall(_local1.id); explodePowerUp(); playerPowerUp(); } } } } _local2++; } } function initialEnemyType() { enemyType1 = {}; var _local1 = enemyType1; _local1.type = 1; _local1.shootType = "normal"; _local1.score = 5; _local1.health = 5; _local1.strength = 10; _local1.speed = 2; _local1.minX = 380; _local1.maxX = 480; _local1.minZ = -500; _local1.maxZ = -170; _local1.initX = 550; _local1.initY = 0; _local1.minFramesChangeDirection = 48; _local1.maxFramesChangeDirection = 168; _local1.clipNormalLastFrame = 22; _local1.clipReadyThrowLastFrame = 38; _local1.clipThrowLastFrame = 42; _local1.clipMoveLastFrame = 56; _local1.clipDownLastFrame = 85; _local1.clipDeadLastFrame = 90; _local1.minFramesPerThrow = 60; _local1.maxFramesPerThrow = 120; _local1.minThrowSpeed = 12; _local1.maxThrowSpeed = 24; _local1.minZThrowSpeed = 0; _local1.maxZThrowSpeed = 0; _local1.initThrowYSpeed = -1; _local1.throwHeight = 60; _local1.ballRadius = 35; _local1.ballClipScale = 60; enemyType2 = {}; _local1 = enemyType2; _local1.shootType = "angle"; _local1.type = 2; _local1.score = 10; _local1.health = 5; _local1.strength = 10; _local1.speed = 1.5; _local1.minX = 420; _local1.maxX = 480; _local1.minZ = -500; _local1.maxZ = -170; _local1.initX = 550; _local1.initY = 0; _local1.minFramesChangeDirection = 48; _local1.maxFramesChangeDirection = 168; _local1.clipNormalLastFrame = 20; _local1.clipReadyThrowLastFrame = 36; _local1.clipThrowLastFrame = 40; _local1.clipMoveLastFrame = 54; _local1.clipDownLastFrame = 83; _local1.clipDeadLastFrame = 88; _local1.minFramesPerThrow = 36; _local1.maxFramesPerThrow = 48; _local1.minThrowSpeed = 20; _local1.maxThrowSpeed = 18; _local1.minZThrowSpeed = -5; _local1.maxZThrowSpeed = 5; _local1.initThrowYSpeed = -2; _local1.throwHeight = 40; _local1.ballRadius = 35; _local1.ballClipScale = 50; enemyType3 = {}; _local1 = enemyType3; _local1.type = 3; _local1.shootType = "normal"; _local1.score = 15; _local1.health = 5; _local1.strength = 20; _local1.speed = 4; _local1.minX = 380; _local1.maxX = 480; _local1.minZ = -500; _local1.maxZ = -170; _local1.initX = 550; _local1.initY = 0; _local1.minFramesChangeDirection = 48; _local1.maxFramesChangeDirection = 168; _local1.clipNormalLastFrame = 22; _local1.clipReadyThrowLastFrame = 38; _local1.clipThrowLastFrame = 42; _local1.clipMoveLastFrame = 56; _local1.clipDownLastFrame = 85; _local1.clipDeadLastFrame = 90; _local1.minFramesPerThrow = 36; _local1.maxFramesPerThrow = 72; _local1.minThrowSpeed = 18; _local1.maxThrowSpeed = 30; _local1.minZThrowSpeed = 0; _local1.maxZThrowSpeed = 0; _local1.initThrowYSpeed = -1; _local1.throwHeight = 60; _local1.ballRadius = 35; _local1.ballClipScale = 60; enemyType4 = {}; _local1 = enemyType4; _local1.type = 4; _local1.shootType = "double"; _local1.score = 20; _local1.health = 5; _local1.strength = 10; _local1.speed = 2; _local1.minX = 380; _local1.maxX = 480; _local1.minZ = -480; _local1.maxZ = -170; _local1.initX = 550; _local1.initY = 0; _local1.minFramesChangeDirection = 48; _local1.maxFramesChangeDirection = 168; _local1.clipNormalLastFrame = 22; _local1.clipReadyThrowLastFrame = 38; _local1.clipThrowLastFrame = 42; _local1.clipMoveLastFrame = 56; _local1.clipDownLastFrame = 85; _local1.clipDeadLastFrame = 90; _local1.minFramesPerThrow = 60; _local1.maxFramesPerThrow = 120; _local1.minThrowSpeed = 12; _local1.maxThrowSpeed = 24; _local1.minZThrowSpeed = -5; _local1.maxZThrowSpeed = 5; _local1.initThrowYSpeed = -1; _local1.throwHeight = 60; _local1.ballRadius = 35; _local1.ballClipScale = 60; } function loadEnemies(level) { var _local8 = main["level" + level]; var _local2 = 0; while (_local2 < _local8.enemy_array.length) { var _local3 = _local8.enemy_array[_local2]; var _local1 = main["enemyType" + _local3.type]; var _local9 = Math.round(_local1.maxX - _local1.minX); var _local4 = Math.round(_local1.maxZ - _local1.minZ); var _local7 = _local1.initX; var _local6 = _local1.initY; var _local5 = _local1.minZ + random(_local4); createEnemy(_local7, _local6, _local5, _local3.type); _local2++; } } function checkCreateEnemies() { var _local4 = main["level" + world.currentLevel]; var _local2 = 0; while (_local2 < _local4.enemy_array.length) { var _local3 = _local4.enemy_array[_local2]; if (game.frames >= _local3.frame) { var _local5 = enemy.item_array.length; if (_local5 < _local4.maxZombiesOnScreen) { var _local1 = main["enemyType" + _local3.type]; var _local10 = Math.round(_local1.maxX - _local1.minX); var _local6 = Math.round(_local1.maxZ - _local1.minZ); var _local9 = _local1.initX; var _local8 = _local1.initY; var _local7 = _local1.minZ + random(_local6); createEnemy(_local9, _local8, _local7, _local3.type); _local4.enemy_array.splice(_local2, 1); } } _local2++; } } function createEnemy(x, y, z, type) { var _local3 = enemy.currentId; var _local2 = main["enemyType" + type]; var _local1 = {}; _local1.id = _local3; _local1.shootType = _local2.shootType; _local1.score = _local2.score; _local1.minX = _local2.minX; _local1.maxX = _local2.maxX; _local1.minZ = _local2.minZ; _local1.maxZ = _local2.maxZ; _local1.speed = _local2.speed; _local1.health = _local2.health; _local1.minFramesChangeDirection = _local2.minFramesChangeDirection; _local1.maxFramesChangeDirection = _local2.maxFramesChangeDirection; _local1.clipReadyThrowLastFrame = _local2.clipReadyThrowLastFrame; _local1.clipThrowLastFrame = _local2.clipThrowLastFrame; _local1.clipDownLastFrame = _local2.clipDownLastFrame; _local1.clipDeadLastFrame = _local2.clipDeadLastFrame; _local1.minFramesPerThrow = _local2.minFramesPerThrow; _local1.maxFramesPerThrow = _local2.maxFramesPerThrow; _local1.minThrowSpeed = _local2.minThrowSpeed; _local1.maxThrowSpeed = _local2.maxThrowSpeed; _local1.minZThrowSpeed = _local2.minZThrowSpeed; _local1.maxZThrowSpeed = _local2.maxZThrowSpeed; _local1.initThrowYSpeed = _local2.initThrowYSpeed; _local1.throwHeight = _local2.throwHeight; _local1.strength = _local2.strength; _local1.ballRadius = _local2.ballRadius; _local1.ballClipScale = _local2.ballClipScale; _local1.targetx = x; _local1.targetz = z; _local1.xmov = 0; _local1.ymov = 0; _local1.zmov = 0; _local1.x = x; _local1.y = y; _local1.z = z; enmey_obj.clipDepth = depth.itemInit; _local1.nextMoveFrame = 0; _local1.nextThrowFrame = 0; _local1.type = type; _local1.status = "normal"; _local1.moveStatus = "rest"; _local1.nextClipLabel = "normal"; var _local6 = "enemy" + type; var _local7 = ("enemy" + _local3) + "_mc"; var _local4 = depth.itemInit; _local1.clip = field.clip.attachMovie(_local6, _local7, _local4); _local1.animationClip = _local1.clip.animation_mc; enmey_obj.clipDepth = _local4; var _local5 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local5[0]; _local1.flashy = _local5[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; enemy.item_array.push(_local1); setNextThrowFrame(_local3); setEnemyNewTarget(_local3); enemy.currentId++; if (enemy.currentId > enemy.maxId) { enemy.currentId = 0; } rearrangeItemClipsDepth(); } function readyToRemoveEnemy(id) { var _local1 = 0; while (_local1 < enemy.item_array.length) { var _local2 = enemy.item_array[_local1]; if (_local2.id == id) { _local2.status = "readyToRemoved"; } _local1++; } } function removeAllEnemies() { var _local1 = 0; while (_local1 < enemy.item_array.length) { removeEnemy(_local1); _local1++; } } function removeEnemy(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { _local1.status = "removed"; _local1.clip.removeMovieClip(); enemy.item_array.splice(_local2, 1); _local1 = {}; } _local2++; } } function setNextThrowFrame(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { var _local3 = _local1.maxFramesPerThrow - _local1.minFramesPerThrow; _local1.nextThrowFrame = game.frames + random(_local3); } _local2++; } } function setEnemyNextMoveFrame(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { var _local3 = _local1.maxFramesChangeDirection - _local1.minFramesChangeDirection; var _local4 = _local1.minFramesChangeDirection + random(_local3); _local1.nextMoveFrame = game.frames + _local4; } _local2++; } } function setEnemyNewTarget(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { var _local3 = Math.round(_local1.maxX - _local1.minX); var _local5 = _local1.minX + random(_local3); var _local6 = Math.round(_local1.maxZ - _local1.minZ); var _local4 = _local1.minZ + random(_local6); _local1.targetx = _local5; _local1.targetz = _local4; } _local2++; } } function enemyMoveToTarget(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { var _local3 = _local1.targetx - _local1.x; var _local4 = _local1.targetz - _local1.z; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); _local1.xmov = (_local3 / _local5) * _local1.speed; _local1.zmov = (_local4 / _local5) * _local1.speed; _local1.moveStatus = "move"; if (_local1.xmov <= 0) { _local1.clip._xscale = 100; } else { _local1.clip._xscale = -100; } _local1.nextClipLabel = "move"; } _local2++; } } function reduceEnemyHealth(id, damage, ball_obj) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { _local1.health = _local1.health - damage; if (_local1.health <= 0) { playSFX("die"); world.enemiesKilled++; game.levelEnemiesKilled++; ball_obj.score = ball_obj.score + (ball_obj.score + _local1.score); _local1.status = "dead"; _local1.nextClipLabel = "dead"; } else { _local1.status = "down"; _local1.nextClipLabel = "down"; } } _local2++; } } function enemyStop(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { _local1.xmov = 0; _local1.zmov = 0; _local1.moveStatus = "rest"; _local1.nextClipLabel = "normal"; } _local2++; } } function enemyBackToNormal(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { _local1.status = "normal"; _local1.nextClipLabel = "normal"; } _local2++; } } function enemyReadyThrowBall(id) { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.id == id) { _local1.status = "readyThrow"; _local1.clip._xscale = 100; _local1.nextClipLabel = "readyToThrow"; } _local2++; } } function enemyThrowBall(id) { var _local7 = 0; while (_local7 < enemy.item_array.length) { var _local1 = enemy.item_array[_local7]; if (_local1.id == id) { var _local5 = _local1.x; var _local3 = _local1.y - _local1.throwHeight; var _local2 = _local1.z; var _local10 = _local1.maxThrowSpeed - _local1.minThrowSpeed; var _local4 = -(_local1.minThrowSpeed + random(_local10)); var _local6 = _local1.initThrowYSpeed; _local1.status = "throw"; _local1.nextClipLabel = "throw"; if (_local1.shootType == "normal") { var _local12 = 0; createBall(_local5, _local3, _local2, _local4, _local6, 0, _local1.strength, _local1.ballRadius, _local1.ballClipScale, 1); } else if (_local1.shootType == "angle") { var _local11 = _local1.maxZThrowSpeed - _local1.minZThrowSpeed; var _local12 = _local1.minZThrowSpeed + random(_local11); createBall(_local5, _local3, _local2, _local4, _local6, _local12, _local1.strength, _local1.ballRadius, _local1.ballClipScale, 1); } else if (_local1.shootType == "double") { var _local12 = 0; createBall(_local5, _local3, _local2, _local4, _local6, 0, _local1.strength, _local1.ballRadius, _local1.ballClipScale, 1); var _local9 = _local1.maxZThrowSpeed - _local1.minZThrowSpeed; var _local8 = _local1.minZThrowSpeed + random(_local9); createBall(_local5, _local3, _local2, _local4, _local6, _local8, _local1.strength, _local1.ballRadius, _local1.ballClipScale, 1); } } _local7++; } } function checkRemoveEnemies() { var _local1 = 0; while (_local1 < enemy.item_array.length) { var _local2 = enemy.item_array[_local1]; if (_local2.status == "readyToRemoved") { removeEnemy(_local2.id); } _local1++; } } function isNoEnemiesLeft() { var _local1 = main["level" + world.currentLevel]; _local1.enemy_array; return((_local1.enemy_array.length == 0) && (enemy.item_array.length == 0)); } function updateEnemies() { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; if (_local1.status == "normal") { if (_local1.moveStatus == "rest") { if (game.frames > _local1.nextMoveFrame) { setEnemyNewTarget(_local1.id); enemyMoveToTarget(_local1.id); } else if (game.frames > _local1.nextThrowFrame) { enemyReadyThrowBall(_local1.id); } } else if (_local1.moveStatus == "move") { _local1.x = _local1.x + _local1.xmov; _local1.y = _local1.y + _local1.ymov; _local1.z = _local1.z + _local1.zmov; if (_local1.xmov == 0) { if (_local1.zmov == 0) { enemyStop(_local1.id); setEnemyNextMoveFrame(_local1.id); } else if (_local1.zmov > 0) { if (_local1.z > _local1.targetz) { enemyStop(_local1.id); setEnemyNextMoveFrame(_local1.id); } } else if (_local1.z < _local1.targetz) { enemyStop(_local1.id); setEnemyNextMoveFrame(_local1.id); } } else if (_local1.xmov > 0) { if (_local1.x > _local1.targetx) { _local1.x = _local1.targetx; enemyStop(_local1.id); setEnemyNextMoveFrame(_local1.id); } } else if (_local1.x < _local1.targetx) { _local1.x = _local1.targetx; enemyStop(_local1.id); setEnemyNextMoveFrame(_local1.id); } var _local3 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local3[0]; _local1.flashy = _local3[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; } } else if (_local1.status == "readyThrow") { if (_local1.animationClip._currentframe == _local1.clipReadyThrowLastFrame) { enemyThrowBall(_local1.id); } } else if (_local1.status == "throw") { if (_local1.animationClip._currentframe == _local1.clipThrowLastFrame) { enemyBackToNormal(_local1.id); setNextThrowFrame(_local1.id); } } else if (_local1.status == "down") { if (_local1.animationClip._currentframe == _local1.clipDownLastFrame) { enemyBackToNormal(_local1.id); setNextThrowFrame(_local1.id); } } else if (_local1.status == "dead") { if (_local1.animationClip._currentframe == _local1.clipDeadLastFrame) { readyToRemoveEnemy(_local1.id); } } _local2++; } } function updateEnemiesClip() { var _local2 = 0; while (_local2 < enemy.item_array.length) { var _local1 = enemy.item_array[_local2]; var _local3 = _local1.nextClipLabel; if (_local3 != "none") { _local1.animationClip.gotoAndPlay(_local3); _local1.nextClipLabel = "none"; } _local2++; } } function initialFriends() { friend = {}; friend.clipShowLastFrame = 10; friend.clipReadyThrowLastFrame = 36; friend.clipThrowLastFrame = 47; friend0 = {}; var _local1 = friend0; _local1.id = 0; _local1.clip = ""; _local1.animationClip = ""; _local1.throwHeight = 35; _local1.strength = 10; _local1.ballRadius = 35; _local1.ballClipScale = 80; _local1.minThrowXSpeed = 24; _local1.maxThrowXSpeed = 32; _local1.throwYSpeed = -1; _local1.minThrowZSpeed = -6; _local1.maxThrowZSpeed = 6; _local1.framesPerThrow = 24; _local1.nextThrowFrame = 0; _local1.initx = 75; _local1.inity = 0; _local1.initz = -250; _local1.x = 0; _local1.y = 0; _local1.z = 0; _local1.status = "hide"; friend1 = {}; _local1 = friend1; _local1.id = 1; _local1.clip = ""; _local1.animationClip = ""; _local1.throwHeight = 35; _local1.strength = 10; _local1.ballRadius = 35; _local1.ballClipScale = 80; _local1.minThrowXSpeed = 24; _local1.maxThrowXSpeed = 32; _local1.throwYSpeed = -1; _local1.minThrowZSpeed = -6; _local1.maxThrowZSpeed = 2; _local1.framesPerThrow = 24; _local1.nextThrowFrame = 0; _local1.initx = 75; _local1.inity = 0; _local1.initz = -450; _local1.x = 0; _local1.y = 0; _local1.z = 0; _local1.status = "hide"; } function friendThrowBall(id) { var _local1 = main["friend" + id]; var _local8 = _local1.x; var _local6 = _local1.y - _local1.throwHeight; var _local5 = _local1.z; var _local2 = _local1.maxThrowXSpeed - _local1.minThrowXSpeed; var _local7 = _local1.minThrowXSpeed + random(_local2); var _local9 = _local1.throwYSpeed; var _local3 = _local1.maxThrowZSpeed - _local1.minThrowZSpeed; var _local4 = _local1.minThrowZSpeed + random(_local3); _local1.status = "throw"; _local1.nextClipLabel = "throw"; _local1.animationClip.gotoAndPlay("throw"); createBall(_local8, _local6, _local5, _local7, _local9, _local4, _local1.strength, _local1.ballRadius, _local1.ballClipScale, 0); } function loadFriends() { var _local2 = 0; while (_local2 < game.friends) { var _local1 = main["friend" + _local2]; var _local5 = "friend"; var _local6 = ("friend" + _local2) + "_mc"; var _local4 = 3000 + _local2; _local1.clip = field.clip.attachMovie(_local5, _local6, _local4); _local1.animationClip = _local1.clip.animation_mc; _local1.x = _local1.initx; _local1.y = _local1.inity; _local1.z = _local1.initz; var _local3 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local3[0]; _local1.flashy = _local3[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; _local1.animationClip.stop(); _local1.status = "hide"; _local2++; } } function showFriends() { var _local1 = 0; while (_local1 < game.friends) { showFriend(_local1); _local1++; } } function hideFriends() { var _local1 = 0; while (_local1 < game.friends) { hideFriend(_local1); _local1++; } } function showFriend(id) { var _local1 = main["friend" + id]; _local1.animationClip.gotoAndPlay("show"); _local1.status = "show"; } function hideFriend(id) { var _local1 = main["friend" + id]; _local1.animationClip.gotoAndPlay("hide"); _local1.status = "hide"; } function updateFriends() { var _local2 = 0; while (_local2 < game.friends) { var _local1 = main["friend" + _local2]; if (_local2 == 0) { } if (_local1.status == "show") { if (_local1.animationClip._currentframe == friend.clipShowLastFrame) { _local1.clip.gotoAndPlay("normal"); _local1.status = "normal"; } } else if (_local1.status == "normal") { if (game.frames >= _local1.nextThrowFrame) { _local1.animationClip.gotoAndPlay("readyToThrow"); _local1.status = "readyToThrow"; } } else if (_local1.status == "readyToThrow") { if (_local1.animationClip._currentframe == friend.clipReadyThrowLastFrame) { friendThrowBall(_local2); _local1.nextThrowFrame = game.frames + _local1.framesPerThrow; _local1.status = "throw"; } } else if (_local1.status == "throw") { if (_local1.animationClip._currentframe == friend.clipThrowLastFrame) { _local1.animationClip.gotoAndPlay("normal"); _local1.status = "normal"; } } _local2++; } } function loadPlayer() { if (world.speedUp) { player.speed = player.extraSpeed; } if (world.extraHealth) { player.healthMax = player.extraHealthMax; } if (world.shootFaster) { player.throwSpeedMax = 40; player.throwSpeedMin = player.throwSpeedMax * player.throwSpeedMinRatio; } player.health = player.healthMax; player.tempx = player.initx; player.tempy = player.initx; player.tempz = player.initz; player.x = player.initx; player.y = player.inity; player.z = player.initz; player.clipDepth = depth.itemInit; var _local3 = "player"; var _local4 = "player_mc"; var _local2 = depth.itemInit; player.clip = field.clip.attachMovie(_local3, _local4, _local2); player.animationClip = player.clip.animation_mc; player.headClip = player.animationClip.head_mc; player.clip.meterClip = player.clip.meter_mc; player.clip.meterClip._visible = false; var _local1 = mapToScreen(player.x, player.y, player.z); player.flashx = _local1[0]; player.flashy = _local1[1]; player.clip._x = player.flashx; player.clip._y = player.flashy; player.nextClipLabel = "none"; player.status = "dead"; player.moveStatus = "rest"; player.lastMoveStatus = "rest"; rearrangeItemClipsDepth(); } function showPlayer() { player.tempx = player.initx; player.tempy = player.initx; player.tempz = player.initz; player.x = player.initx; player.y = player.inity; player.z = player.initz; player.clip.meterClip._visible = false; player.toNormalFrame = game.frames + player.framesShowToNormal; player.nextClipLabel = "show"; player.status = "show"; } function resetPlayerStatus() { player.health = player.healthMax; player.status = "dead"; player.moveStatus = "rest"; player.lastMoveStatus = "rest"; player.powerUpType = "none"; } function captureKeys() { player.lastMoveStatus = player.moveStatus; var _local3 = Key.isDown(65); var _local1 = Key.isDown(68); var _local2 = Key.isDown(87); var _local4 = Key.isDown(83); if ((!_local3) && (!_local1)) { player.xmov = 0; } else if (_local3) { player.xmov = -player.speed; } else if (_local1) { player.xmov = player.speed; } if ((!_local2) && (!_local4)) { player.zmov = 0; } else if (_local2) { player.zmov = player.speed; } else if (_local4) { player.zmov = -player.speed; } field.clip.onMouseDown = function () { if (field.clip._ymouse > 40) { if (player.status == "normal") { player.throwSpeed = player.throwSpeedMin; player.moveStatus = "rest"; playerReadyToThrow(); } } }; field.clip.onMouseUp = function () { if (player.status == "readyToThrow") { playerThrowBall(); } }; } function captureMouse() { var _local1 = 10; var _local3 = field.clip._xmouse - player.flashx; var _local2 = field.clip._ymouse - player.flashy; if (Math.abs(_local3) < _local1) { player.xmov = 0; } else if (_local3 > 0) { player.xmov = player.speed; } else { player.xmov = -player.speed; } if (Math.abs(_local2) < _local1) { player.zmov = 0; } else if (_local2 > 0) { player.zmov = -player.speed; } else { player.zmov = player.speed; } field.clip.onMouseDown = function () { if (field.clip._ymouse > 40) { if (player.status == "normal") { player.throwSpeed = player.throwSpeedMin; player.moveStatus = "rest"; playerReadyToThrow(); } } }; field.clip.onMouseUp = function () { if (player.status == "readyToThrow") { playerThrowBall(); } }; } function playerReadyToThrow() { player.throwSpeed = player.throwSpeedMin; var _local1 = Math.round(((player.throwSpeed - player.throwSpeedMin) / (player.throwSpeedMax - player.throwSpeedMin)) * 100) + 1; player.clip.meterClip.gotoAndStop(_local1); player.clip.meterClip._visible = true; player.status = "readyToThrow"; player.nextClipLabel = "readyToThrow"; } function playerStartMove() { player.nextClipLabel = "move"; player.moveStatus = "move"; } function playerStartReadyThrowMove() { player.nextClipLabel = "readyToThrowMove"; player.moveStatus = "move"; } function playerStop() { player.nextClipLabel = "normal"; player.moveStatus = "rest"; } function playerReadyThrowStop() { player.nextClipLabel = "readyToThrowLast"; player.moveStatus = "rest"; } function playerChargeThrowSpeed() { var _local2 = player.throwSpeedMax / player.framesMaxThrowSpeed; player.throwSpeed = player.throwSpeed + _local2; if (player.throwSpeed > player.throwSpeedMax) { player.throwSpeed = player.throwSpeedMax; } var _local1 = Math.round(((player.throwSpeed - player.throwSpeedMin) / (player.throwSpeedMax - player.throwSpeedMin)) * 100) + 1; trace((player.clip.meterClip + " ") + _local1); player.clip.meterClip.gotoAndStop(_local1); } function playerThrowBall() { var _local3 = player.x; var _local2 = player.y - player.throwHeight; var _local1 = player.z; player.clip.meterClip._visible = false; player.nextClipLabel = "throw"; player.status = "throw"; createBall(_local3, _local2, _local1, player.throwSpeed, 0, 0, player.strength, player.ballRadius, player.ballClipScale, 0); if (player.powerUpType == "threeWay") { createBall(_local3, _local2, _local1, player.throwSpeed, 0, -player.powerUpThrowZSpeed, player.strength, player.ballRadius, player.ballClipScale, 0); createBall(_local3, _local2, _local1, player.throwSpeed, 0, player.powerUpThrowZSpeed, player.strength, player.ballRadius, player.ballClipScale, 0); player.threeWayShotsLeft--; if (player.threeWayShotsLeft <= 0) { player.powerUpType = "none"; } } player.nextThrowFrame = game.frames + player.framesPerThrow; } function playerBackToNormal() { player.status = "normal"; player.nextClipLabel = "normal"; } function reducePlayerHealth(damage) { player.health = player.health - damage; if (player.health <= 0) { playerDead(); } else { playerDown(); } } function playerShootMultiBalls() { var _local6 = powerUp.x; var _local5 = powerUp.y - 40; var _local4 = powerUp.z; var _local2 = 30; var _local1 = 60; var _local3 = 1; createBall(_local6, _local5, _local4, 13, -2, 0, 10, _local2, _local1, _local3); createBall(_local6, _local5, _local4, 10, -1, 0, 10, _local2, _local1, _local3); createBall(_local6, _local5, _local4, 8, 0, 0, 10, _local2, _local1, _local3); createBall(_local6, _local5, _local4, 13, -2, -5, 10, _local2, _local1, _local3); createBall(_local6, _local5, _local4, 8, 0, -5, 10, _local2, _local1, _local3); createBall(_local6, _local5, _local4, 13, -2, 5, 10, _local2, _local1, _local3); createBall(_local6, _local5, _local4, 8, 0, 5, 10, _local2, _local1, _local3); } function playerReflectBall(id) { var _local2 = 0; while (_local2 < ball.item_array.length) { var _local1 = ball.item_array[_local2]; if (_local1.id == id) { _local1.xmov = _local1.xmov * -1; _local1.ymov = _local1.ymov * -1; } _local2++; } player.nextClipLabel = "down"; } function playerPowerUp() { var _local2 = powerUp.item_array[powerUp.id]; var _local1 = _local2.type; var _local3 = _local2.frameLast; if (_local1 == "multiBalls") { playerShootMultiBalls(); player.powerUpType = "none"; } else if (_local1 == "threeWay") { player.powerUpType = _local1; player.threeWayShotsLeft = powerUp.threeWayShots; } else if (_local1 == "friends") { showFriends(); player.powerUpType = _local1; player.powerUpEndFrame = game.frames + _local3; playerFaceGlow(); } else if (_local1 == "shield") { player.powerUpType = _local1; player.powerUpEndFrame = game.frames + _local3; playerFaceGlow(); } } function playerToNormal() { player.status = "normal"; } function playerDown() { player.backToNormalFrame = game.frames + player.framesDown; player.clip.meterClip._visible = false; player.status = "down"; player.nextClipLabel = "down"; } function playerDead() { player.status = "dead"; player.nextClipLabel = "dead"; player.quitFrame = game.frames + player.framesDead; if (player.powerUpType == "friends") { player.powerUpType = "none"; playerFaceStopGlow(); hideFriends(); } else if (player.powerUpType == "shield") { playerFaceStopGlow(); player.powerUpType = "none"; } } function playerQuit() { player.status = "quited"; } function playerFaceGlow() { trace("player face glow" + player.headClip); player.headClip.gotoAndPlay("glow"); } function playerFaceStopGlow() { player.headClip.gotoAndStop("Normal"); } function removePlayer() { player.status = "removed"; player.clip.removeMovieClip(); } function playerAtRest() { return((player.xmov == 0) && (player.zmov == 0)); } function preUpdatePlayer() { if (player.status == "show") { if (game.frames > player.toNormalFrame) { playerToNormal(); } } else if (player.status == "normal") { if (player.moveStatus == "rest") { if (!playerAtRest()) { playerStartMove(); } } else if (player.moveStatus == "move") { if (playerAtRest()) { playerStop(); } } } else if (player.status == "readyToThrow") { playerChargeThrowSpeed(); if (player.moveStatus == "rest") { if (!playerAtRest()) { playerStartReadyThrowMove(); } } else if (player.moveStatus == "move") { if (playerAtRest()) { playerReadyThrowStop(); } } } else if (player.status == "throw") { if (game.frames > player.nextThrowFrame) { playerBackToNormal(); } } else if (player.status == "down") { if (game.frames > player.backToNormalFrame) { playerBackToNormal(); } } else if (player.status == "dead") { if (game.frames > player.quitFrame) { playerQuit(); } } player.tempx = player.x + player.xmov; player.tempy = player.y + player.ymov; player.tempz = player.z + player.zmov; if (player.tempx < player.minX) { player.tempx = player.minX; } else if (player.tempx > player.maxX) { player.tempx = player.maxX; } if (player.tempz < player.minZ) { player.tempz = player.minZ; } else if (player.tempz > player.maxZ) { player.tempz = player.maxZ; } } function updatePlayerPowerUp() { player.powerUpEndFrame; if (player.powerUpType == "friends") { if (game.frames > player.powerUpEndFrame) { player.powerUpType = "none"; playerFaceStopGlow(); hideFriends(); } } else if (player.powerUpType == "shield") { if (game.frames > player.powerUpEndFrame) { playerFaceStopGlow(); player.powerUpType = "none"; } } } function updatePlayerAnimation() { if (player.nextClipLabel != "none") { var _local1 = player.nextClipLabel; player.animationClip.gotoAndPlay(_local1); player.nextClipLabel = "none"; } } function updatePlayer() { player.x = player.tempx; player.y = player.tempy; player.z = player.tempz; var _local1 = mapToScreen(player.x, player.y, player.z); player.flashx = _local1[0]; player.flashy = _local1[1]; player.clip._x = player.flashx; player.clip._y = player.flashy; updatePlayerPowerUp(); updatePlayerAnimation(); } function createBall(x, y, z, xmov, ymov, zmov, strength, radius, clipScale, type) { var _local2 = ball.currentId; var _local1 = {}; _local1.id = _local2; _local1.x = x; _local1.y = y; _local1.z = z; _local1.xmov = xmov; _local1.ymov = ymov; _local1.zmov = zmov; _local1.strength = strength; _local1.radius = radius; _local1.clipScale = clipScale; _local1.score = 0; _local1.type = type; _local1.status = "fly"; _local1.clipDepth = depth.itemInit; var _local5 = "ball" + type; var _local9 = ("ball" + _local2) + "_mc"; var _local4 = depth.itemInit; _local1.clip = field.clip.attachMovie(_local5, _local9, _local4); var _local3 = mapToScreen(_local1.x, _local1.y, _local1.z); var _local8 = _local3[0]; var _local7 = _local3[1]; _local1.clip._x = _local8; _local1.clip._y = _local7; _local1.clip._xscale = clipScale; _local1.clip._yscale = clipScale; _local5 = "ballShadow"; _local9 = ("ballShadow" + _local2) + "_mc"; _local4 = depth.ballShadowMin + _local2; _local1.shadowClip = field.clip.attachMovie(_local5, _local9, _local4); _local3 = mapToScreen(_local1.x, 0, _local1.z); _local8 = _local3[0]; _local7 = _local3[1]; _local1.shadowClip._x = _local8; _local1.shadowClip._y = _local7; ball.item_array.push(_local1); ball.currentId++; if (ball.currentId > ball.maxId) { ball.currentId = 0; } rearrangeItemClipsDepth(); } function explodeBall(id) { var _local2 = 0; while (_local2 < ball.item_array.length) { var _local1 = ball.item_array[_local2]; if (_local1.id == id) { _local1.status = "explode"; _local1.clip.gotoAndPlay("explode"); _local1.clip.score = _local1.score; _local1.shadowClip.removeMovieClip(); } _local2++; } } function removeAllBalls() { var _local1 = 0; while (_local1 < ball.item_array.length) { var _local2 = ball.item_array[_local1]; removeBall(_local1); _local1++; } } function removeBall(id) { var _local2 = 0; while (_local2 < ball.item_array.length) { var _local1 = ball.item_array[_local2]; if (_local1.id == id) { ball.item_array.splice(_local2, 1); _local1.status = "removed"; _local1.clip.removeMovieClip(); _local1 = {}; } _local2++; } } function updateBalls() { var _local2 = 0; while (_local2 < ball.item_array.length) { var _local1 = ball.item_array[_local2]; if (_local1.status == "fly") { _local1.ymov = _local1.ymov + game.gravity; _local1.x = _local1.x + _local1.xmov; _local1.y = _local1.y + _local1.ymov; _local1.z = _local1.z + _local1.zmov; var _local5 = (-_local1.radius) / 2; if (_local1.y > _local5) { var _local4 = random(1); playSFX("hit" + _local4); explodeBall(_local1.id); } else if (_local1.xmov > 0) { if (_local1.x > ball.maxX) { removeBall(_local1.id); } } else if (_local1.x < ball.minX) { removeBall(_local1.id); } var _local3 = mapToScreen(_local1.x, _local1.y, _local1.z); var _local7 = _local3[0]; var _local6 = _local3[1]; _local1.clip._x = _local7; _local1.clip._y = _local6; _local3 = mapToScreen(_local1.x, 0, _local1.z); _local7 = _local3[0]; _local6 = _local3[1]; _local1.shadowClip._x = _local7; _local1.shadowClip._y = _local6; } else if (_local1.status == "explode") { if (_local1.clip._currentframe == _local1.clip._totalframes) { removeBall(_local1.id); } } _local2++; } } function initialPowerUp() { powerUp = {}; powerUp.clip = ""; powerUp.id = 0; powerUp.item_array = [{type:"multiBalls", frameLast:0}, {type:"threeWay", frameLast:0}, {type:"friends", frameLast:192}, {type:"shield", frameLast:192}]; powerUp.ballCollisionRadius = 30; powerUp.threeWayShots = 3; powerUp.zmov = -10; powerUp.initx = 250; powerUp.inity = 0; powerUp.initz = 0; powerUp.minZ = -600; powerUp.x = 0; powerUp.y = 0; powerUp.z = 0; powerUp.flashx = 0; powerUp.flashy = 0; powerUp.radius = 60; powerUp.status = "removed"; } function checkCreatePowerUp() { if ((player.powerUpType == "none") && (powerUp.status == "removed")) { var _local1 = main["level" + game.currentLevel]; if (_local1.powerUp_array.length > 0) { if (game.frames > game.nextPowerUpCreateFrame) { var _local3 = random(_local1.powerUp_array.length); var _local2 = _local1.powerUp_array[_local3]; createPowerUp(_local2); game.nextPowerUpCreateFrame = game.frames + _local1.framesPowerUpCreate; playSFX("powerUpRollDown"); } } } } function createPowerUp(id) { powerUp.id = id; powerUp.x = powerUp.initx; powerUp.y = powerUp.inity; powerUp.z = powerUp.initz; var _local1 = mapToScreen(powerUp.x, powerUp.y, powerUp.z); powerUp.flashx = _local1[0]; powerUp.flashy = _local1[1]; powerUp.status = "roll"; var _local4 = "powerUp" + id; var _local5 = ("powerUp" + id) + "_mc"; var _local2 = depth.powerUp; powerUp.clip = field.clip.attachMovie(_local4, _local5, _local2); powerUp.clip._x = powerUp.flashx; powerUp.clip._y = powerUp.flashy; } function explodePowerUp() { powerUp.clip.gotoAndPlay("explode"); powerUp.status = "explode"; } function removePowerUp() { powerUp.clip.removeMovieClip(); powerUp.status = "removed"; } function updatePowerUp() { if (powerUp.status == "roll") { powerUp.z = powerUp.z + powerUp.zmov; var _local1 = mapToScreen(powerUp.x, powerUp.y, powerUp.z); powerUp.flashx = _local1[0]; powerUp.flashy = _local1[1]; powerUp.clip._x = powerUp.flashx; powerUp.clip._y = powerUp.flashy; if (powerUp.z < powerUp.minZ) { removePowerUp(); } } else if (powerUp.status == "explode") { if (powerUp.clip._currentframe == powerUp.clip._totalframes) { removePowerUp(); } } } function playGameMusicLoop() { if (music.currentMusic != "none") { stopMusic(music.currentMusic); } playMusic("gameLoop"); } function initialLevels() { level1 = {}; var _local2 = level1; _local2.enemy_array = [{frame:0, type:1}, {frame:144, type:1}, {frame:145, type:1}, {frame:288, type:1}, {frame:289, type:1}]; _local2.powerUp_array = []; _local2.framesPowerUpCreate = 999999 /* 0x0F423F */; _local2.maxZombiesOnScreen = 3; _local2.mapId = 0; level2 = {}; _local2 = level2; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:1}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:1}, {frame:432, type:1}, {frame:433, type:1}]; _local2.powerUp_array = []; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 5; _local2.mapId = 0; level3 = {}; _local2 = level3; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:1}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:1}, {frame:432, type:2}, {frame:433, type:2}]; _local2.powerUp_array = [0]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 6; _local2.mapId = 0; level4 = {}; _local2 = level4; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:2}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:2}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:2}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:2}]; _local2.powerUp_array = [0]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 7; _local2.mapId = 0; level5 = {}; _local2 = level5; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:144, type:2}, {frame:145, type:2}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:1}, {frame:432, type:2}, {frame:433, type:2}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:2}, {frame:579, type:2}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:723, type:2}]; _local2.powerUp_array = [2]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 8; _local2.mapId = 0; level6 = {}; _local2 = level6; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:2}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:1}, {frame:147, type:1}, {frame:288, type:2}, {frame:289, type:2}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:1}, {frame:435, type:1}, {frame:576, type:2}, {frame:577, type:2}, {frame:578, type:2}, {frame:720, type:2}, {frame:721, type:2}]; _local2.powerUp_array = [2]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 8; _local2.mapId = 0; level7 = {}; _local2 = level7; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:3, type:1}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:2}, {frame:147, type:2}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:1}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:2}, {frame:576, type:1}, {frame:577, type:2}, {frame:578, type:2}, {frame:720, type:1}, {frame:721, type:2}, {frame:722, type:2}]; _local2.powerUp_array = [0, 2]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 9; _local2.mapId = 0; level8 = {}; _local2 = level8; _local2.enemy_array = [{frame:0, type:2}, {frame:1, type:2}, {frame:2, type:2}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:2}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:2}, {frame:291, type:2}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:2}, {frame:435, type:2}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:2}, {frame:579, type:2}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:2}, {frame:867, type:2}]; _local2.powerUp_array = [0, 2]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 9; _local2.mapId = 0; level9 = {}; _local2 = level9; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:3, type:1}, {frame:4, type:1}, {frame:144, type:3}, {frame:145, type:3}, {frame:288, type:2}, {frame:289, type:2}, {frame:290, type:2}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:1}, {frame:435, type:1}, {frame:576, type:2}, {frame:577, type:2}, {frame:578, type:2}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:3}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:3}, {frame:867, type:3}]; _local2.powerUp_array = [1]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level10 = {}; _local2 = level10; _local2.enemy_array = [{frame:0, type:3}, {frame:1, type:3}, {frame:144, type:1}, {frame:145, type:2}, {frame:146, type:3}, {frame:288, type:1}, {frame:289, type:2}, {frame:290, type:3}, {frame:432, type:1}, {frame:433, type:2}, {frame:434, type:3}, {frame:576, type:1}, {frame:577, type:2}, {frame:578, type:3}, {frame:720, type:1}, {frame:721, type:2}, {frame:722, type:3}, {frame:864, type:1}, {frame:865, type:2}, {frame:866, type:3}, {frame:1008, type:1}, {frame:1009, type:2}, {frame:1010, type:3}]; _local2.powerUp_array = [0, 1, 2]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level11 = {}; _local2 = level11; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:3, type:2}, {frame:4, type:2}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:2}, {frame:147, type:2}, {frame:288, type:2}, {frame:289, type:2}, {frame:290, type:3}, {frame:291, type:3}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:2}, {frame:435, type:2}, {frame:576, type:2}, {frame:577, type:2}, {frame:578, type:3}, {frame:579, type:3}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:723, type:2}, {frame:864, type:2}, {frame:865, type:2}, {frame:866, type:3}, {frame:867, type:3}, {frame:1008, type:1}, {frame:1009, type:1}, {frame:1010, type:1}, {frame:1011, type:3}, {frame:1012, type:3}]; _local2.powerUp_array = [0, 1, 2]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level12 = {}; _local2 = level12; _local2.enemy_array = [{frame:0, type:2}, {frame:1, type:2}, {frame:2, type:2}, {frame:3, type:2}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:1}, {frame:147, type:1}, {frame:288, type:3}, {frame:289, type:3}, {frame:290, type:3}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:2}, {frame:435, type:2}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:3}, {frame:579, type:3}, {frame:720, type:2}, {frame:721, type:2}, {frame:722, type:3}, {frame:723, type:3}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:2}, {frame:867, type:2}, {frame:868, type:3}, {frame:1008, type:1}, {frame:1009, type:2}, {frame:1010, type:3}, {frame:1152, type:3}, {frame:1153, type:3}, {frame:1154, type:3}, {frame:1155, type:3}]; _local2.powerUp_array = [3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level13 = {}; _local2 = level13; _local2.enemy_array = [{frame:0, type:3}, {frame:1, type:3}, {frame:2, type:3}, {frame:144, type:3}, {frame:145, type:3}, {frame:146, type:3}, {frame:288, type:3}, {frame:289, type:3}, {frame:290, type:3}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:3}, {frame:435, type:3}, {frame:576, type:2}, {frame:577, type:2}, {frame:578, type:3}, {frame:579, type:3}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:723, type:2}, {frame:724, type:3}, {frame:864, type:1}, {frame:865, type:2}, {frame:866, type:3}, {frame:867, type:3}, {frame:1008, type:3}, {frame:1009, type:3}, {frame:1010, type:3}, {frame:1011, type:4}, {frame:1152, type:3}, {frame:1153, type:3}, {frame:1154, type:4}, {frame:1155, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level14 = {}; _local2 = level14; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:2}, {frame:3, type:2}, {frame:4, type:3}, {frame:144, type:2}, {frame:145, type:3}, {frame:146, type:4}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:2}, {frame:291, type:2}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:1}, {frame:435, type:1}, {frame:576, type:2}, {frame:577, type:2}, {frame:578, type:2}, {frame:579, type:2}, {frame:720, type:3}, {frame:721, type:3}, {frame:722, type:3}, {frame:723, type:3}, {frame:864, type:3}, {frame:865, type:3}, {frame:866, type:3}, {frame:1008, type:1}, {frame:1009, type:1}, {frame:1010, type:1}, {frame:1011, type:1}, {frame:1012, type:2}, {frame:1152, type:1}, {frame:1153, type:1}, {frame:1154, type:1}, {frame:1155, type:1}, {frame:1156, type:3}, {frame:1296, type:1}, {frame:1297, type:1}, {frame:1298, type:1}, {frame:1299, type:1}, {frame:1300, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level15 = {}; _local2 = level15; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:2}, {frame:2, type:3}, {frame:3, type:4}, {frame:144, type:1}, {frame:145, type:2}, {frame:146, type:3}, {frame:147, type:4}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:2}, {frame:291, type:3}, {frame:292, type:4}, {frame:432, type:1}, {frame:433, type:2}, {frame:434, type:2}, {frame:435, type:3}, {frame:436, type:4}, {frame:576, type:1}, {frame:577, type:2}, {frame:578, type:3}, {frame:579, type:3}, {frame:580, type:4}, {frame:720, type:1}, {frame:721, type:2}, {frame:722, type:3}, {frame:723, type:4}, {frame:724, type:4}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:2}, {frame:867, type:3}, {frame:868, type:4}, {frame:1008, type:1}, {frame:1009, type:2}, {frame:1010, type:2}, {frame:1011, type:3}, {frame:1012, type:4}, {frame:1152, type:1}, {frame:1153, type:2}, {frame:1154, type:3}, {frame:1155, type:3}, {frame:1156, type:4}, {frame:1296, type:1}, {frame:1297, type:2}, {frame:1298, type:3}, {frame:1299, type:4}, {frame:1300, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; level16 = {}; _local2 = level16; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:3, type:1}, {frame:144, type:2}, {frame:145, type:2}, {frame:146, type:2}, {frame:147, type:2}, {frame:288, type:3}, {frame:289, type:3}, {frame:290, type:3}, {frame:291, type:3}, {frame:432, type:1}, {frame:433, type:4}, {frame:434, type:4}, {frame:435, type:4}, {frame:436, type:4}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:1}, {frame:579, type:1}, {frame:720, type:1}, {frame:721, type:2}, {frame:722, type:2}, {frame:723, type:2}, {frame:724, type:2}, {frame:864, type:3}, {frame:865, type:3}, {frame:866, type:3}, {frame:867, type:3}, {frame:1008, type:1}, {frame:1009, type:4}, {frame:1010, type:4}, {frame:1011, type:4}, {frame:1012, type:4}, {frame:1152, type:1}, {frame:1153, type:3}, {frame:1154, type:3}, {frame:1155, type:4}, {frame:1156, type:4}, {frame:1296, type:1}, {frame:1297, type:3}, {frame:1298, type:3}, {frame:1299, type:4}, {frame:1300, type:4}, {frame:1440, type:2}, {frame:1441, type:3}, {frame:1442, type:3}, {frame:1443, type:4}, {frame:1444, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level17 = {}; _local2 = level17; _local2.enemy_array = [{frame:0, type:4}, {frame:1, type:4}, {frame:2, type:4}, {frame:144, type:4}, {frame:145, type:4}, {frame:146, type:4}, {frame:288, type:4}, {frame:289, type:4}, {frame:290, type:4}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:2}, {frame:435, type:2}, {frame:436, type:2}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:2}, {frame:579, type:2}, {frame:580, type:2}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:723, type:2}, {frame:724, type:2}, {frame:864, type:2}, {frame:865, type:2}, {frame:866, type:3}, {frame:867, type:3}, {frame:868, type:3}, {frame:1008, type:2}, {frame:1009, type:2}, {frame:1010, type:3}, {frame:1011, type:3}, {frame:1012, type:3}, {frame:1152, type:2}, {frame:1153, type:2}, {frame:1154, type:3}, {frame:1155, type:3}, {frame:1156, type:3}, {frame:1296, type:3}, {frame:1297, type:3}, {frame:1298, type:4}, {frame:1299, type:4}, {frame:1300, type:4}, {frame:1440, type:3}, {frame:1441, type:3}, {frame:1442, type:4}, {frame:1443, type:4}, {frame:1444, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level18 = {}; _local2 = level18; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:3, type:1}, {frame:4, type:1}, {frame:144, type:3}, {frame:145, type:3}, {frame:146, type:4}, {frame:147, type:4}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:1}, {frame:291, type:1}, {frame:292, type:1}, {frame:432, type:3}, {frame:433, type:3}, {frame:434, type:4}, {frame:435, type:4}, {frame:576, type:2}, {frame:577, type:2}, {frame:578, type:3}, {frame:579, type:3}, {frame:580, type:3}, {frame:720, type:2}, {frame:721, type:2}, {frame:722, type:3}, {frame:723, type:3}, {frame:724, type:3}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:1}, {frame:867, type:4}, {frame:868, type:4}, {frame:1008, type:3}, {frame:1009, type:3}, {frame:1010, type:4}, {frame:1011, type:4}, {frame:1012, type:4}, {frame:1152, type:1}, {frame:1153, type:1}, {frame:1154, type:1}, {frame:1155, type:4}, {frame:1156, type:4}, {frame:1296, type:3}, {frame:1297, type:3}, {frame:1298, type:4}, {frame:1299, type:4}, {frame:1300, type:4}, {frame:1440, type:1}, {frame:1441, type:1}, {frame:1442, type:1}, {frame:1443, type:4}, {frame:1444, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level19 = {}; _local2 = level19; _local2.enemy_array = [{frame:0, type:4}, {frame:1, type:4}, {frame:2, type:4}, {frame:144, type:4}, {frame:145, type:4}, {frame:146, type:4}, {frame:147, type:4}, {frame:288, type:4}, {frame:289, type:4}, {frame:290, type:4}, {frame:291, type:4}, {frame:432, type:1}, {frame:433, type:1}, {frame:434, type:1}, {frame:435, type:1}, {frame:436, type:4}, {frame:437, type:4}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:1}, {frame:579, type:1}, {frame:580, type:2}, {frame:581, type:2}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:1}, {frame:723, type:1}, {frame:864, type:2}, {frame:865, type:2}, {frame:866, type:2}, {frame:867, type:2}, {frame:868, type:3}, {frame:869, type:3}, {frame:1008, type:2}, {frame:1009, type:2}, {frame:1010, type:2}, {frame:1011, type:2}, {frame:1012, type:3}, {frame:1013, type:3}, {frame:1152, type:2}, {frame:1153, type:2}, {frame:1154, type:2}, {frame:1155, type:2}, {frame:1296, type:2}, {frame:1297, type:2}, {frame:1298, type:3}, {frame:1299, type:3}, {frame:1300, type:3}, {frame:1301, type:3}, {frame:1440, type:2}, {frame:1441, type:2}, {frame:1442, type:3}, {frame:1443, type:3}, {frame:1444, type:3}, {frame:1445, type:3}, {frame:1584, type:2}, {frame:1585, type:2}, {frame:1586, type:2}, {frame:1587, type:2}, {frame:1588, type:4}, {frame:1589, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level20 = {}; _local2 = level20; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:1}, {frame:3, type:1}, {frame:4, type:1}, {frame:144, type:1}, {frame:145, type:1}, {frame:146, type:1}, {frame:147, type:1}, {frame:148, type:1}, {frame:288, type:2}, {frame:289, type:2}, {frame:290, type:2}, {frame:291, type:2}, {frame:432, type:2}, {frame:433, type:2}, {frame:434, type:2}, {frame:435, type:2}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:3}, {frame:579, type:3}, {frame:580, type:3}, {frame:581, type:3}, {frame:720, type:3}, {frame:721, type:3}, {frame:722, type:3}, {frame:723, type:3}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:3}, {frame:867, type:3}, {frame:868, type:3}, {frame:869, type:3}, {frame:1008, type:4}, {frame:1009, type:4}, {frame:1010, type:4}, {frame:1011, type:4}, {frame:1152, type:1}, {frame:1153, type:1}, {frame:1154, type:1}, {frame:1155, type:2}, {frame:1156, type:2}, {frame:1157, type:2}, {frame:1296, type:1}, {frame:1297, type:1}, {frame:1298, type:1}, {frame:1299, type:2}, {frame:1300, type:2}, {frame:1301, type:2}, {frame:1440, type:1}, {frame:1441, type:1}, {frame:1442, type:3}, {frame:1443, type:3}, {frame:1444, type:4}, {frame:1445, type:4}, {frame:1584, type:1}, {frame:1585, type:1}, {frame:1586, type:3}, {frame:1587, type:3}, {frame:1588, type:4}, {frame:1589, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level21 = {}; _local2 = level21; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:1}, {frame:2, type:2}, {frame:3, type:3}, {frame:4, type:4}, {frame:144, type:1}, {frame:145, type:2}, {frame:146, type:2}, {frame:147, type:3}, {frame:148, type:4}, {frame:288, type:1}, {frame:289, type:2}, {frame:290, type:3}, {frame:291, type:3}, {frame:292, type:4}, {frame:432, type:1}, {frame:433, type:2}, {frame:434, type:3}, {frame:435, type:4}, {frame:436, type:4}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:2}, {frame:579, type:2}, {frame:580, type:2}, {frame:720, type:2}, {frame:721, type:2}, {frame:722, type:3}, {frame:723, type:3}, {frame:724, type:3}, {frame:864, type:3}, {frame:865, type:3}, {frame:866, type:4}, {frame:867, type:4}, {frame:868, type:4}, {frame:1008, type:1}, {frame:1009, type:3}, {frame:1010, type:3}, {frame:1011, type:4}, {frame:1012, type:4}, {frame:1152, type:2}, {frame:1153, type:2}, {frame:1154, type:3}, {frame:1155, type:3}, {frame:1156, type:4}, {frame:1296, type:3}, {frame:1297, type:3}, {frame:1298, type:3}, {frame:1299, type:4}, {frame:1300, type:4}, {frame:1440, type:2}, {frame:1441, type:2}, {frame:1442, type:2}, {frame:1443, type:4}, {frame:1444, type:4}, {frame:1445, type:4}, {frame:1584, type:2}, {frame:1585, type:2}, {frame:1586, type:2}, {frame:1587, type:4}, {frame:1588, type:4}, {frame:1589, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level22 = {}; _local2 = level22; _local2.enemy_array = [{frame:0, type:4}, {frame:1, type:4}, {frame:2, type:4}, {frame:3, type:4}, {frame:144, type:4}, {frame:145, type:4}, {frame:146, type:4}, {frame:147, type:4}, {frame:288, type:2}, {frame:289, type:2}, {frame:290, type:3}, {frame:291, type:3}, {frame:432, type:2}, {frame:433, type:2}, {frame:434, type:3}, {frame:435, type:3}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:1}, {frame:579, type:1}, {frame:580, type:1}, {frame:720, type:2}, {frame:721, type:2}, {frame:722, type:2}, {frame:723, type:2}, {frame:724, type:2}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:4}, {frame:867, type:4}, {frame:868, type:4}, {frame:1008, type:2}, {frame:1009, type:2}, {frame:1010, type:4}, {frame:1011, type:4}, {frame:1012, type:4}, {frame:1152, type:3}, {frame:1153, type:3}, {frame:1154, type:4}, {frame:1155, type:4}, {frame:1156, type:4}, {frame:1296, type:1}, {frame:1297, type:1}, {frame:1298, type:1}, {frame:1299, type:1}, {frame:1300, type:2}, {frame:1301, type:2}, {frame:1440, type:1}, {frame:1441, type:1}, {frame:1442, type:3}, {frame:1443, type:3}, {frame:1444, type:4}, {frame:1445, type:4}, {frame:1446, type:4}, {frame:1584, type:1}, {frame:1585, type:1}, {frame:1586, type:3}, {frame:1587, type:3}, {frame:1588, type:4}, {frame:1589, type:4}, {frame:1728, type:1}, {frame:1729, type:1}, {frame:1730, type:3}, {frame:1731, type:3}, {frame:1732, type:3}, {frame:1733, type:4}, {frame:1734, type:4}, {frame:1735, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level23 = {}; _local2 = level23; _local2.enemy_array = [{frame:0, type:2}, {frame:1, type:2}, {frame:2, type:2}, {frame:3, type:2}, {frame:144, type:4}, {frame:145, type:4}, {frame:146, type:4}, {frame:288, type:1}, {frame:289, type:1}, {frame:290, type:1}, {frame:291, type:1}, {frame:292, type:1}, {frame:432, type:4}, {frame:433, type:4}, {frame:434, type:4}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:1}, {frame:579, type:1}, {frame:580, type:1}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:723, type:2}, {frame:724, type:3}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:2}, {frame:867, type:2}, {frame:868, type:3}, {frame:1008, type:3}, {frame:1009, type:3}, {frame:1010, type:4}, {frame:1011, type:4}, {frame:1012, type:4}, {frame:1152, type:1}, {frame:1153, type:3}, {frame:1154, type:3}, {frame:1155, type:4}, {frame:1156, type:4}, {frame:1296, type:2}, {frame:1297, type:2}, {frame:1298, type:3}, {frame:1299, type:4}, {frame:1300, type:4}, {frame:1440, type:2}, {frame:1441, type:2}, {frame:1442, type:3}, {frame:1443, type:4}, {frame:1444, type:4}, {frame:1584, type:1}, {frame:1585, type:2}, {frame:1586, type:3}, {frame:1587, type:4}, {frame:1588, type:4}, {frame:1728, type:1}, {frame:1729, type:2}, {frame:1730, type:2}, {frame:1731, type:3}, {frame:1732, type:4}, {frame:1733, type:4}, {frame:1872, type:2}, {frame:1873, type:2}, {frame:1874, type:3}, {frame:1875, type:3}, {frame:1876, type:4}, {frame:1877, type:4}, {frame:1878, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level24 = {}; _local2 = level24; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:2}, {frame:2, type:2}, {frame:3, type:3}, {frame:4, type:3}, {frame:144, type:1}, {frame:145, type:2}, {frame:146, type:2}, {frame:147, type:3}, {frame:148, type:3}, {frame:288, type:1}, {frame:289, type:2}, {frame:290, type:2}, {frame:291, type:3}, {frame:292, type:3}, {frame:432, type:1}, {frame:433, type:2}, {frame:434, type:2}, {frame:435, type:4}, {frame:436, type:4}, {frame:576, type:1}, {frame:577, type:3}, {frame:578, type:3}, {frame:579, type:4}, {frame:580, type:4}, {frame:720, type:2}, {frame:721, type:3}, {frame:722, type:3}, {frame:723, type:4}, {frame:724, type:4}, {frame:864, type:2}, {frame:865, type:2}, {frame:866, type:3}, {frame:867, type:3}, {frame:1008, type:1}, {frame:1009, type:1}, {frame:1010, type:1}, {frame:1011, type:1}, {frame:1012, type:1}, {frame:1152, type:2}, {frame:1153, type:2}, {frame:1154, type:2}, {frame:1155, type:2}, {frame:1156, type:2}, {frame:1296, type:3}, {frame:1297, type:3}, {frame:1298, type:3}, {frame:1299, type:3}, {frame:1300, type:3}, {frame:1301, type:3}, {frame:1440, type:1}, {frame:1441, type:1}, {frame:1442, type:3}, {frame:1443, type:3}, {frame:1444, type:4}, {frame:1445, type:4}, {frame:1584, type:2}, {frame:1585, type:2}, {frame:1586, type:3}, {frame:1587, type:3}, {frame:1588, type:4}, {frame:1589, type:4}, {frame:1728, type:1}, {frame:1729, type:1}, {frame:1730, type:2}, {frame:1731, type:2}, {frame:1732, type:4}, {frame:1733, type:4}, {frame:1872, type:2}, {frame:1873, type:2}, {frame:1874, type:3}, {frame:1875, type:3}, {frame:1876, type:4}, {frame:1877, type:4}, {frame:1878, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level25 = {}; _local2 = level25; _local2.enemy_array = [{frame:0, type:2}, {frame:1, type:2}, {frame:2, type:3}, {frame:3, type:3}, {frame:4, type:4}, {frame:5, type:4}, {frame:144, type:2}, {frame:145, type:2}, {frame:146, type:3}, {frame:147, type:3}, {frame:148, type:4}, {frame:149, type:4}, {frame:288, type:1}, {frame:289, type:2}, {frame:290, type:3}, {frame:291, type:3}, {frame:292, type:4}, {frame:293, type:4}, {frame:432, type:1}, {frame:433, type:2}, {frame:434, type:3}, {frame:435, type:4}, {frame:576, type:1}, {frame:577, type:1}, {frame:578, type:2}, {frame:579, type:2}, {frame:580, type:3}, {frame:581, type:3}, {frame:720, type:1}, {frame:721, type:1}, {frame:722, type:2}, {frame:723, type:2}, {frame:724, type:3}, {frame:725, type:3}, {frame:864, type:1}, {frame:865, type:1}, {frame:866, type:2}, {frame:867, type:2}, {frame:868, type:3}, {frame:869, type:3}, {frame:1008, type:1}, {frame:1009, type:1}, {frame:1010, type:2}, {frame:1011, type:2}, {frame:1012, type:3}, {frame:1013, type:4}, {frame:1152, type:1}, {frame:1153, type:1}, {frame:1154, type:1}, {frame:1155, type:2}, {frame:1156, type:2}, {frame:1157, type:2}, {frame:1296, type:1}, {frame:1297, type:1}, {frame:1298, type:1}, {frame:1299, type:2}, {frame:1300, type:2}, {frame:1301, type:2}, {frame:1440, type:3}, {frame:1441, type:3}, {frame:1442, type:3}, {frame:1443, type:4}, {frame:1444, type:4}, {frame:1445, type:4}, {frame:1584, type:3}, {frame:1585, type:3}, {frame:1586, type:3}, {frame:1587, type:4}, {frame:1588, type:4}, {frame:1589, type:4}, {frame:1728, type:1}, {frame:1729, type:1}, {frame:1730, type:2}, {frame:1731, type:2}, {frame:1732, type:3}, {frame:1733, type:3}, {frame:1872, type:2}, {frame:1873, type:2}, {frame:1874, type:3}, {frame:1875, type:3}, {frame:1876, type:4}, {frame:1877, type:4}, {frame:2016, type:1}, {frame:2017, type:1}, {frame:2018, type:2}, {frame:2019, type:2}, {frame:2020, type:3}, {frame:2021, type:3}, {frame:2022, type:4}, {frame:2023, type:4}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 360; _local2.maxZombiesOnScreen = 11; _local2.mapId = 0; level88 = {}; _local2 = level88; _local2.enemy_array = [{frame:0, type:1}, {frame:1, type:2}, {frame:2, type:3}]; _local2.powerUp_array = [0, 1, 2, 3]; _local2.framesPowerUpCreate = 100; _local2.maxZombiesOnScreen = 10; _local2.mapId = 0; var _local3 = 0; var _local1 = 1; while (_local1 <= 25) { _local2 = main["level" + _local1]; _local3 = _local3 + _local2.enemy_array.length; trace((("Level " + _local1) + " ") + _local2.enemy_array.length); _local1++; } trace("total zombies " + _local3); } function initialGameVariables() { depth = {}; depth.action = 1; depth.mapBG = 100; depth.powerUp = 500; depth.ballShadowMin = 1000; depth.itemInit = 2000; depth.itemMin = 2001; game = {}; game.actionClip = ""; game.gravity = 0.25; game.startLevel = 1; game.currentLevel = world.currentLevel; game.levelEnemiesTotal = 0; game.levelEnemiesKilled = 0; game.friends = 2; game.nextPowerUpCreateFrame = 0; game.status = "ready"; game.frames = 0; field = {}; field.clip = field_mc; field.bgClip = ""; field.maxZ = -200; player = {}; player.clip = ""; player.clip.meterClip = ""; player.clip.meterBarClip = ""; player.minX = 20; player.maxX = 110; player.minZ = -510; player.maxZ = -170; player.height = 56; player.healthMax = 45; player.extraHealthMax = 60; player.health = 0; player.framesPerThrow = 4; player.framesMaxThrowSpeed = 24; player.powerUpThrowZSpeed = 10; player.framesDown = 1; player.backToNormalFrame = 0; player.framesShowToNormal = 24; player.toNormalFrame = 0; player.framesDead = 20; player.quitFrame = 0; player.nextThrowFrame = 0; player.threeWayShotsLeft = 0; player.throwHeight = 70; player.speed = 10; player.extraSpeed = 15; player.strength = 10; player.throwSpeedMinRatio = 0.25; player.throwSpeedMax = 30; player.throwSpeedMin = player.throwSpeedMax * player.throwSpeedMinRatio; player.throwSpeed = 0; player.ballRadius = 40; player.ballClipScale = 100; player.initx = 80; player.inity = 0; player.initz = -350; player.xmov = 0; player.ymov = 0; player.zmov = 0; player.tempx = 0; player.tempy = 0; player.tempz = 0; player.x = 0; player.y = 0; player.z = 0; player.flashx = 0; player.flashy = 0; player.powerUpType = "none"; player.nextClipLabel = "none"; player.status = "dead"; player.moveStatus = "rest"; player.lastMoveStatus = "rest"; enemy = {}; enemy.item_array = []; enemy.currentId = 0; enemy.maxId = 100; ball = {}; ball.minX = -50; ball.maxX = 600; ball.item_array = []; ball.currentId = 0; ball.maxId = 500; } function initialGameButtons() { soundControl_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; stopMusic(music.currentMusic); this.gotoAndStop("off"); } else { world.soundOn = true; playMusic("gameLoop"); this.gotoAndStop("on"); } }; } function initialMaps() { map0 = []; map_obj = map0; map_obj.id = 0; map_obj.minX = 0; map_obj.maxX = 400; map_obj.minY = 0; map_obj.maxY = 350; } function loadLevel(level) { game.currentLevel = level; var _local1 = main["level" + level]; var _local2 = _local1.mapId; game.nextPowerUpCreateFrame = game.frames + _local1.framesPowerUpCreate; game.levelEnemiesKilled = 0; game.levelEnemiesTotal = _local1.enemy_array.length; loadMap(_local2); loadPlayer(); showPlayer(); } function loadMap(id) { var _local3 = main["map" + id]; var _local2 = "mapBG" + _local3.id; var _local4 = "mapBG_mc"; var _local1 = depth.mapBG; field.bgClip = field.clip.attachMovie(_local2, _local4, _local1); field.bgClip._x = 0; field.bgClip._y = 0; } function startGame() { playMusic("gameLoop"); loadLevel(game.currentLevel); loadFriends(); updateStats(); createActionControl(); game.status = "play"; } function gameOver() { game.status = "over"; game.actionClip.onEnterFrame = undefined; game.actionClip.removeMovieClip(); gotoAndPlay ("gameOver"); } function updateStats() { playerx_txt.text = player.x; playery_txt.text = player.y; playerz_txt.text = player.z; playerFlashx_txt.text = player.flashx; playerFlashy_txt.text = player.flashy; var _local1 = 101 - Math.round((player.health / player.healthMax) * 100); playerHealthMeter_mc.gotoAndStop(_local1); playerLives_txt.text = world.lives; gameScore_txt.text = world.score; enemiesKilledRatio_txt.text = (game.levelEnemiesKilled + "/") + game.levelEnemiesTotal; currentLevel_txt.text = game.currentLevel; } function updateLevel() { if (isNoEnemiesLeft()) { game.status = "nextLevel"; game.actionClip.onEnterFrame = undefined; game.actionClip.removeMovieClip(); world.currentLevel++; if (world.currentLevel > world.totalLevels) { gotoAndPlay ("gameWin"); } else { gotoAndPlay ("levelComplete"); } } else if (player.status == "quited") { world.lives--; if (world.lives <= 0) { removePlayer(); gameOver(); } else { resetPlayerStatus(); showPlayer(); } } } function createActionControl() { var _local2 = "action_mc"; var _local1 = depth.action; game.actionClip = createEmptyMovieClip("action_mc", _local1); game.actionClip.onEnterFrame = function () { captureMouse(); preUpdatePlayer(); updatePowerUp(); updateBalls(); updateEnemies(); checkCollision(); updateFriends(); updatePlayer(); checkRemoveEnemies(); checkCreateEnemies(); checkCreatePowerUp(); updateEnemiesClip(); rearrangeItemClipsDepth(); updateStats(); updateLevel(); game.frames++; }; } stop(); main = this; initialGameVariables(); initialGameButtons(); initialIsoWorld(); initialMaps(); initialLevels(); initialEnemyType(); initialFriends(); initialPowerUp(); startGame();
Symbol 24 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 11
stop();
Symbol 24 MovieClip Frame 19
Symbol 26 MovieClip Frame 30
gotoAndPlay ("normal");
Symbol 26 MovieClip Frame 36
stop();
Symbol 26 MovieClip Frame 54
gotoAndPlay ("readyToThrowMove");
Symbol 26 MovieClip Frame 65
gotoAndPlay ("normal");
Symbol 26 MovieClip Frame 66
Symbol 26 MovieClip Frame 83
gotoAndPlay ("move");
Symbol 26 MovieClip Frame 88
gotoAndPlay ("normal");
Symbol 26 MovieClip Frame 105
stop();
Symbol 61 MovieClip Frame 22
gotoAndPlay ("normal");
Symbol 61 MovieClip Frame 56
gotoAndPlay ("move");
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 30
gotoAndPlay ("normal");
Symbol 65 MovieClip Frame 36
Symbol 65 MovieClip Frame 47
gotoAndPlay ("normal");
Symbol 65 MovieClip Frame 48
Symbol 65 MovieClip Frame 65
gotoAndPlay ("move");
Symbol 65 MovieClip Frame 70
gotoAndPlay ("normal");
Symbol 74 MovieClip [powerUp0] Frame 7
gotoAndPlay ("roll");
Symbol 74 MovieClip [powerUp0] Frame 15
stop();
Symbol 75 MovieClip [powerUp1] Frame 7
gotoAndPlay ("roll");
Symbol 75 MovieClip [powerUp1] Frame 15
stop();
Symbol 76 MovieClip [powerUp3] Frame 7
gotoAndPlay ("roll");
Symbol 76 MovieClip [powerUp3] Frame 15
stop();
Symbol 77 MovieClip [powerUp2] Frame 7
gotoAndPlay ("roll");
Symbol 77 MovieClip [powerUp2] Frame 15
stop();
Symbol 86 MovieClip Frame 20
gotoAndPlay ("normal");
Symbol 86 MovieClip Frame 54
gotoAndPlay ("move");
Symbol 91 MovieClip Frame 22
gotoAndPlay ("normal");
Symbol 91 MovieClip Frame 56
gotoAndPlay ("move");
Symbol 97 MovieClip [ball0] Frame 61
if (this.score == 0) { score_mc.score_txt.text = ""; } else { score_mc.score_txt.text = this.score; }
Symbol 97 MovieClip [ball0] Frame 62
if (this.score == 0) { score_mc.score_txt.text = ""; } else { score_mc.score_txt.text = this.score; }
Symbol 97 MovieClip [ball0] Frame 63
if (this.score == 0) { score_mc.score_txt.text = ""; } else { score_mc.score_txt.text = this.score; }
Symbol 97 MovieClip [ball0] Frame 75
stop();
Symbol 100 MovieClip Frame 22
gotoAndPlay ("normal");
Symbol 100 MovieClip Frame 56
gotoAndPlay ("move");
Symbol 105 MovieClip [ball1] Frame 61
if (this.score == 0) { score_mc.score_txt.text = ""; } else { score_mc.score_txt.text = this.score; }
Symbol 105 MovieClip [ball1] Frame 62
if (this.score == 0) { score_mc.score_txt.text = ""; } else { score_mc.score_txt.text = this.score; }
Symbol 105 MovieClip [ball1] Frame 63
if (this.score == 0) { score_mc.score_txt.text = ""; } else { score_mc.score_txt.text = this.score; }
Symbol 105 MovieClip [ball1] Frame 75
stop();
Symbol 132 MovieClip Frame 1
Symbol 132 MovieClip Frame 10
this.gotoAndPlay("default");
Symbol 132 MovieClip Frame 15
this.gotoAndPlay("default");
Symbol 132 MovieClip Frame 16
Symbol 132 MovieClip Frame 23
this.gotoAndPlay("move");
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 11
stop();
Symbol 173 MovieClip Frame 7
gotoAndPlay ("powerUp0");
Symbol 173 MovieClip Frame 14
gotoAndPlay ("powerUp1");
Symbol 173 MovieClip Frame 21
gotoAndPlay ("powerUp2");
Symbol 173 MovieClip Frame 29
stop();
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 19
trace("BACKKKKKKKKKKKKK"); this.gotoAndPlay("glow");

Library Items

Symbol 1 Sound [sfxpowerUpRollDown]
Symbol 2 Sound [sfxPowerUp]
Symbol 3 Sound [sfxHit1]
Symbol 4 Sound [sfxHit0]
Symbol 5 Sound [sfxDie]
Symbol 6 Sound [sfxBound]
Symbol 7 Sound [musicLoopMenu]
Symbol 8 Sound [musicLoopGame]
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:25 26 65 218
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:25 26 65 161 201 218
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:26 65 161 201 218
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:26 218
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:24 61 67 86 91 100 105 132 218 230
Symbol 19 GraphicUsed by:24 230
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:24
Symbol 24 MovieClipUses:18 19 23Used by:26 65 97
Symbol 25 MovieClipUses:10 12Used by:26
Symbol 26 MovieClipUses:10 12 14 16 24 25Used by:32
Symbol 27 GraphicUsed by:31 222
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:31 222
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:27 29 30Used by:32
Symbol 32 MovieClip [player]Uses:26 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:61 91 100 132
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:61 91 100 132
Symbol 37 GraphicUsed by:61 100 132
Symbol 38 GraphicUsed by:39 194
Symbol 39 MovieClipUses:38Used by:61 100 132 194
Symbol 40 GraphicUsed by:41 194
Symbol 41 MovieClipUses:40Used by:61 100 132 194
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:61
Symbol 44 GraphicUsed by:45 194
Symbol 45 MovieClipUses:44Used by:46 83 90
Symbol 46 MovieClipUses:45Used by:61 100 132
Symbol 47 GraphicUsed by:48 194
Symbol 48 MovieClipUses:47Used by:61 86 91 100 132 194
Symbol 49 GraphicUsed by:50 194
Symbol 50 MovieClipUses:49Used by:61 86 91 100 132 194 226
Symbol 51 GraphicUsed by:52 194
Symbol 52 MovieClipUses:51Used by:61 86 91 100 132 194 226
Symbol 53 GraphicUsed by:54 194
Symbol 54 MovieClipUses:53Used by:61 100 132 194
Symbol 55 GraphicUsed by:56 194
Symbol 56 MovieClipUses:55Used by:61 100 132 194
Symbol 57 GraphicUsed by:61 78 100 132 194
Symbol 58 GraphicUsed by:61 100 132
Symbol 59 GraphicUsed by:61 100
Symbol 60 GraphicUsed by:61 86 91 100 132
Symbol 61 MovieClipUses:34 36 37 39 41 43 46 48 50 52 54 56 18 57 58 59 60Used by:62
Symbol 62 MovieClip [enemy4]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:10 12 14 64 24Used by:66
Symbol 66 MovieClip [friend]Uses:65
Symbol 67 MovieClipUses:18Used by:68
Symbol 68 MovieClipUses:67Used by:74 75 76 77 173
Symbol 69 GraphicUsed by:74 75 76 77 173
Symbol 70 FontUsed by:71 94 137
Symbol 71 EditableTextUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:74 75 76 77 173
Symbol 73 GraphicUsed by:74 75 76 77 173
Symbol 74 MovieClip [powerUp0]Uses:68 69 72 73
Symbol 75 MovieClip [powerUp1]Uses:68 69 72 73
Symbol 76 MovieClip [powerUp3]Uses:68 69 72 73
Symbol 77 MovieClip [powerUp2]Uses:68 69 72 73
Symbol 78 MovieClipUses:57Used by:86 91 194
Symbol 79 GraphicUsed by:80 194
Symbol 80 MovieClipUses:79Used by:86 91 194
Symbol 81 GraphicUsed by:82 194
Symbol 82 MovieClipUses:81Used by:86 91 194
Symbol 83 MovieClipUses:45Used by:86 194
Symbol 84 GraphicUsed by:85 194
Symbol 85 MovieClipUses:84Used by:86 91 194 226
Symbol 86 MovieClipUses:78 80 82 83 48 50 85 52 18 60Used by:87 133
Symbol 87 MovieClip [enemy2]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:91
Symbol 90 MovieClipUses:45Used by:91 194
Symbol 91 MovieClipUses:78 80 34 36 89 82 90 48 50 85 52 18 60Used by:92 133
Symbol 92 MovieClip [enemy3]Uses:91
Symbol 93 GraphicUsed by:97
Symbol 94 EditableTextUses:70Used by:95
Symbol 95 MovieClipUses:94Used by:97 105
Symbol 96 GraphicUsed by:97 105
Symbol 97 MovieClip [ball0]Uses:24 93 95 96
Symbol 98 GraphicUsed by:99 194
Symbol 99 MovieClipUses:98Used by:100 132 194
Symbol 100 MovieClipUses:34 36 37 39 41 99 46 48 50 52 54 56 18 57 58 59 60Used by:101
Symbol 101 MovieClip [enemy1]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [ballShadow]Uses:102
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [ball1]Uses:18 104 95 96
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [wall]Uses:106
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [mapBG2]Uses:108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [mapBG1]Uses:110
Symbol 112 GraphicUsed by:129
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:129
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:129
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:128 129  Timeline
Symbol 119 GraphicUsed by:128
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:128
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:128  Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:128
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128  Timeline
Symbol 128 MovieClipUses:119 118 121 123 125 127Used by:129
Symbol 129 MovieClip [mapBG0]Uses:112 114 116 118 128
Symbol 130 GraphicUsed by:Timeline
Symbol 131 GraphicUsed by:133
Symbol 132 MovieClipUses:34 36 37 39 41 99 46 48 50 52 54 56 18 57 58 60Used by:133
Symbol 133 MovieClipUses:131 132 91 86Used by:Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 TextUses:70Used by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 FontUsed by:140 144 147 150 152 153 163 168 184 187 189 197 198 206 207 223 224 225 227 231 232 233
Symbol 140 TextUses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 TextUses:139Used by:Timeline
Symbol 145 GraphicUsed by:146 149 151 154 188 190 199 208
Symbol 146 MovieClipUses:145Used by:149 151 154 188 190 199 208
Symbol 147 TextUses:139Used by:149
Symbol 148 GraphicUsed by:149 151 154 188 190 199 208
Symbol 149 ButtonUses:146 147 145 148Used by:Timeline
Symbol 150 TextUses:139Used by:151
Symbol 151 ButtonUses:146 150 145 148Used by:Timeline
Symbol 152 TextUses:139Used by:154
Symbol 153 TextUses:139Used by:154
Symbol 154 ButtonUses:146 152 153 145 148Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:161 201 218
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:161 201
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161 201
Symbol 161 MovieClipUses:156 12 14 158 160Used by:Timeline
Symbol 162 GraphicUsed by:164
Symbol 163 TextUses:139Used by:164
Symbol 164 MovieClipUses:162 163Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 TextUses:139Used by:Timeline
Symbol 169 FontUsed by:170 171 172 200 203 209 210 211 215 216 217
Symbol 170 TextUses:169Used by:Timeline
Symbol 171 TextUses:169Used by:Timeline
Symbol 172 TextUses:169Used by:Timeline
Symbol 173 MovieClipUses:68 69 72 73Used by:Timeline
Symbol 174 GraphicUsed by:181
Symbol 175 GraphicUsed by:181
Symbol 176 GraphicUsed by:181
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:177 178Used by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:174 175 176 179 180Used by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 TextUses:139Used by:Timeline
Symbol 185 FontUsed by:186 192 193
Symbol 186 EditableTextUses:185Used by:Timeline
Symbol 187 TextUses:139Used by:188
Symbol 188 ButtonUses:146 187 145 148Used by:Timeline
Symbol 189 TextUses:139Used by:190
Symbol 190 ButtonUses:146 189 145 148Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 TextUses:185Used by:Timeline
Symbol 193 TextUses:185Used by:Timeline
Symbol 194 ButtonUses:39 41 99 48 56 50 52 54 90 78 80 82 83 85 38 40 98 47 55 49 51 53 44 57 79 81 84Used by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 TextUses:139Used by:Timeline
Symbol 198 TextUses:139Used by:199
Symbol 199 ButtonUses:146 198 145 148Used by:Timeline
Symbol 200 TextUses:169Used by:Timeline
Symbol 201 MovieClipUses:156 12 14 158 160Used by:Timeline
Symbol 202 FontUsed by:203
Symbol 203 EditableTextUses:169 202Used by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 TextUses:139Used by:Timeline
Symbol 207 TextUses:139Used by:208
Symbol 208 ButtonUses:146 207 145 148Used by:Timeline
Symbol 209 TextUses:169Used by:Timeline
Symbol 210 TextUses:169Used by:Timeline
Symbol 211 TextUses:169Used by:Timeline
Symbol 212 GraphicUsed by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 TextUses:169Used by:Timeline
Symbol 216 TextUses:169Used by:Timeline
Symbol 217 TextUses:169Used by:Timeline
Symbol 218 MovieClipUses:10 12 156 14 18 16Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221 29 27Used by:Timeline
Symbol 223 TextUses:139Used by:Timeline
Symbol 224 TextUses:139Used by:Timeline
Symbol 225 EditableTextUses:139Used by:Timeline
Symbol 226 MovieClipUses:50 85 52Used by:Timeline
Symbol 227 EditableTextUses:139Used by:Timeline
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:18 19 228 229Used by:Timeline
Symbol 231 EditableTextUses:139Used by:Timeline
Symbol 232 TextUses:139Used by:Timeline
Symbol 233 EditableTextUses:139Used by:Timeline

Instance Names

"Main"Frame 1Symbol 142 MovieClip
"play_btn"Frame 1Symbol 149 Button
"instructions_btn"Frame 1Symbol 151 Button
"enterCode_btn"Frame 1Symbol 154 Button
"soundControl_btn"Frame 1Symbol 164 MovieClip
"cheatCode_txt"Frame 21Symbol 186 EditableText
"submit_btn"Frame 21Symbol 188 Button
"back_btn"Frame 21Symbol 190 Button
"nextLevel_btn"Frame 51Symbol 199 Button
"ako"Frame 51Symbol 204 MovieClip
"bko"Frame 51Symbol 204 MovieClip
"playAgain_btn"Frame 61Symbol 208 Button
"cko"Frame 71Symbol 204 MovieClip
"field_mc"Frame 81Symbol 220 MovieClip
"playerHealthMeter_mc"Frame 81Symbol 222 MovieClip
"gameScore_txt"Frame 81Symbol 225 EditableText
"enemiesKilledRatio_txt"Frame 81Symbol 227 EditableText
"playerLives_txt"Frame 81Symbol 231 EditableText
"currentLevel_txt"Frame 81Symbol 233 EditableText
"head_mc"Symbol 26 MovieClip Frame 1Symbol 24 MovieClip
"animation_mc"Symbol 32 MovieClip [player] Frame 1Symbol 26 MovieClip
"meter_mc"Symbol 32 MovieClip [player] Frame 1Symbol 31 MovieClip
"animation_mc"Symbol 62 MovieClip [enemy4] Frame 1Symbol 61 MovieClip
"animation_mc"Symbol 66 MovieClip [friend] Frame 1Symbol 65 MovieClip
"animation_mc"Symbol 87 MovieClip [enemy2] Frame 1Symbol 86 MovieClip
"animation_mc"Symbol 92 MovieClip [enemy3] Frame 1Symbol 91 MovieClip
"score_txt"Symbol 95 MovieClip Frame 1Symbol 94 EditableText
"score_txt"Symbol 97 MovieClip [ball0] Frame 61Symbol 95 MovieClip
"score_mc"Symbol 97 MovieClip [ball0] Frame 63Symbol 95 MovieClip
"score_txt"Symbol 97 MovieClip [ball0] Frame 75Symbol 95 MovieClip
"animation_mc"Symbol 101 MovieClip [enemy1] Frame 1Symbol 100 MovieClip
"score_txt"Symbol 105 MovieClip [ball1] Frame 61Symbol 95 MovieClip
"score_mc"Symbol 105 MovieClip [ball1] Frame 63Symbol 95 MovieClip
"score_txt"Symbol 105 MovieClip [ball1] Frame 75Symbol 95 MovieClip
"ako"Symbol 204 MovieClip Frame 1Symbol 203 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfxpowerUpRollDown"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfxPowerUp"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfxHit1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfxHit0"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfxDie"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sfxBound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "musicLoopMenu"
ExportAssets (56)Timeline Frame 1Symbol 8 as "musicLoopGame"
ExportAssets (56)Timeline Frame 1Symbol 32 as "player"
ExportAssets (56)Timeline Frame 1Symbol 62 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 66 as "friend"
ExportAssets (56)Timeline Frame 1Symbol 74 as "powerUp0"
ExportAssets (56)Timeline Frame 1Symbol 75 as "powerUp1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "powerUp3"
ExportAssets (56)Timeline Frame 1Symbol 77 as "powerUp2"
ExportAssets (56)Timeline Frame 1Symbol 87 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 92 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 97 as "ball0"
ExportAssets (56)Timeline Frame 1Symbol 101 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 103 as "ballShadow"
ExportAssets (56)Timeline Frame 1Symbol 105 as "ball1"
ExportAssets (56)Timeline Frame 1Symbol 107 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 109 as "mapBG2"
ExportAssets (56)Timeline Frame 1Symbol 111 as "mapBG1"
ExportAssets (56)Timeline Frame 1Symbol 129 as "mapBG0"

Labels

"title"Frame 2
"instructions"Frame 11
"enterCode"Frame 21
"badCode"Frame 31
"goodCode"Frame 41
"levelComplete"Frame 51
"gameWin"Frame 61
"gameOver"Frame 71
"game"Frame 81
"normal"Symbol 24 MovieClip Frame 1
"glow"Symbol 24 MovieClip Frame 11
"glowLast"Symbol 24 MovieClip Frame 19
"show"Symbol 26 MovieClip Frame 1
"normal"Symbol 26 MovieClip Frame 11
"readyToThrow"Symbol 26 MovieClip Frame 31
"readyToThrowLast"Symbol 26 MovieClip Frame 36
"readyToThrowMove"Symbol 26 MovieClip Frame 37
"throw"Symbol 26 MovieClip Frame 55
"move"Symbol 26 MovieClip Frame 66
"down"Symbol 26 MovieClip Frame 84
"dead"Symbol 26 MovieClip Frame 89
"normal"Symbol 61 MovieClip Frame 1
"readyToThrow"Symbol 61 MovieClip Frame 23
"throw"Symbol 61 MovieClip Frame 39
"move"Symbol 61 MovieClip Frame 43
"down"Symbol 61 MovieClip Frame 57
"dead"Symbol 61 MovieClip Frame 86
"show"Symbol 65 MovieClip Frame 1
"normal"Symbol 65 MovieClip Frame 11
"readyToThrow"Symbol 65 MovieClip Frame 31
"readyToThrowLast"Symbol 65 MovieClip Frame 36
"throw"Symbol 65 MovieClip Frame 37
"move"Symbol 65 MovieClip Frame 48
"down"Symbol 65 MovieClip Frame 66
"hide"Symbol 65 MovieClip Frame 71
"roll"Symbol 74 MovieClip [powerUp0] Frame 1
"explode"Symbol 74 MovieClip [powerUp0] Frame 8
"roll"Symbol 75 MovieClip [powerUp1] Frame 1
"explode"Symbol 75 MovieClip [powerUp1] Frame 8
"roll"Symbol 76 MovieClip [powerUp3] Frame 1
"explode"Symbol 76 MovieClip [powerUp3] Frame 8
"roll"Symbol 77 MovieClip [powerUp2] Frame 1
"explode"Symbol 77 MovieClip [powerUp2] Frame 8
"normal"Symbol 86 MovieClip Frame 1
"readyToThrow"Symbol 86 MovieClip Frame 21
"throw"Symbol 86 MovieClip Frame 37
"move"Symbol 86 MovieClip Frame 41
"down"Symbol 86 MovieClip Frame 55
"dead"Symbol 86 MovieClip Frame 84
"normal"Symbol 91 MovieClip Frame 1
"readyToThrow"Symbol 91 MovieClip Frame 23
"throw"Symbol 91 MovieClip Frame 39
"move"Symbol 91 MovieClip Frame 43
"down"Symbol 91 MovieClip Frame 57
"dead"Symbol 91 MovieClip Frame 86
"air"Symbol 97 MovieClip [ball0] Frame 1
"explode"Symbol 97 MovieClip [ball0] Frame 61
"normal"Symbol 100 MovieClip Frame 1
"readyToThrow"Symbol 100 MovieClip Frame 23
"throw"Symbol 100 MovieClip Frame 39
"move"Symbol 100 MovieClip Frame 43
"down"Symbol 100 MovieClip Frame 57
"dead"Symbol 100 MovieClip Frame 86
"air"Symbol 105 MovieClip [ball1] Frame 1
"explode"Symbol 105 MovieClip [ball1] Frame 61
"default"Symbol 132 MovieClip Frame 1
"throw"Symbol 132 MovieClip Frame 11
"move"Symbol 132 MovieClip Frame 16
"Hit"Symbol 132 MovieClip Frame 24
"on"Symbol 164 MovieClip Frame 1
"off"Symbol 164 MovieClip Frame 11
"powerUp0"Symbol 173 MovieClip Frame 1
"powerUp1"Symbol 173 MovieClip Frame 8
"powerUp2"Symbol 173 MovieClip Frame 15
"explode"Symbol 173 MovieClip Frame 22
"normal"Symbol 230 MovieClip Frame 1
"glow"Symbol 230 MovieClip Frame 11




http://swfchan.com/3/12104/info.shtml
Created: 6/6 -2019 10:38:12 Last modified: 6/6 -2019 10:38:12 Server time: 08/05 -2024 22:20:46