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Alien Clones.swf

This is the info page for
Flash #12141

(Click the ID number above for more basic data on this flash file.)


Text
00000

00000

000

000K

/

LOADING

PLAY >>

GAME OVER

LEVEL

00

YOU WIN . . . FOR NOW

HOW TO PLAY

PLAY NOW

www.adrianlafond.com

PLAY MORE GAMES

FREE GAMES BY EMAIL

DOWNLOAD

0000000

TOGGLE WEAPONS: SPACEBAR

BAD
GUYS:

GOOD
GUY:

Use your mouse / input devive to move
and shoot. If your shooting is sharp, you
can earn extra points for shooting
enemy mines (   ) -- the further away,
the higher your score.
Shells (  ) are more powerful than
lasers (  ). Pick up extra shells (       )
and batteries (       ).
If your batteries run out, you die.

<P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P>

<P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P>

ActionScript [AS1/AS2]

Frame 98
gotoAndStop (99);
Frame 99
fscommand ("allowscale", "false"); _quality = "medium"; stop();
Instance of Symbol 105 MovieClip "bigbutton" in Frame 99
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 112 MovieClip "loader" in Frame 99
onClipEvent (load) { function return_k(bytes) { return(Math.round(bytes / 1024)); } loading_k = "0 K"; total_k = return_k(_root.getBytesTotal()) + " K"; } onClipEvent (enterFrame) { loading_k = return_k(_root.getBytesLoaded()); if (_root.getBytesLoaded() >= _root.getBytesTotal()) { this.nextFrame(); _parent.bigbutton._visible = 1; } }
Frame 100
stop();
Instance of Symbol 142 MovieClip "bots" in Frame 100
onClipEvent (load) { function game_over() { pause = 1; _root.gameover.gotoAndPlay(2); } function you_win() { pause = 1; _root.you_win.gotoAndPlay(2); } function angle_between_two_points(x1, y1, x2, y2) { if (x1 == 0) { return(undefined); } angle = Math.atan((y2 - y1) / (x2 - x1)); if (x1 < x2) { angle = angle + Math.PI; } angle = angle * 57.2957795130823; return(angle); } function add_mine_score(name, score_level, x, y, score) { this.attachMovie("score_mine", name, score_level); this[name]._x = x; this[name]._y = y; this[name].score.score_black = score; this[name].score.score_white = score; } function add_explode(x, y) { explode_num++; explosions.attachMovie("explosion", "explosion" + explode_num, explode_num); var e = explosions["explosion" + explode_num]; e._rotation = Math.round(Math.random() * 360); e._x = explosions._x + x; e._y = explosions._y + y; } function faster(sd, ss) { main_bot.step_distance = main_bot.step_distance + sd; _root.controls.step_distance = main_bot.step_distance; main_bot.step_speed = main_bot.step_speed + ss; _root.controls.step_speed = main_bot.step_speed; main_bot.step_increment = main_bot.step_distance / main_bot.step_speed; } function level_control() { bad_guy_control(); bad_guy_control(); if (((((level_control.level == 1) || (level_control.level == 5)) || (level_control.level == 9)) || (level_control.level == 13)) || (level_control.level == 17)) { _root.bg.gotoAndStop(1); level_control.global_light_angle = 45; } else if (((((level_control.level == 2) || (level_control.level == 6)) || (level_control.level == 10)) || (level_control.level == 14)) || (level_control.level == 18)) { _root.bg.gotoAndStop(2); level_control.global_light_angle = 135; } else if (((((level_control.level == 3) || (level_control.level == 7)) || (level_control.level == 11)) || (level_control.level == 15)) || (level_control.level == 19)) { _root.bg.gotoAndStop(3); level_control.global_light_angle = 225; } else if (((((level_control.level == 4) || (level_control.level == 8)) || (level_control.level == 12)) || (level_control.level == 16)) || (level_control.level == 20)) { _root.bg.gotoAndStop(4); level_control.global_light_angle = 300; } level_control.global_light_radians = (level_control.global_light_angle * Math.PI) / 180; if (level_control.level == 1) { main_bot.n._visible = 1; } else if (level_control.level == 2) { faster(2, -1); } else if (level_control.level == 3) { faster(4, -1); } else if (level_control.level == 4) { faster(4, -1); } else if (level_control.level == 5) { faster(1, 0); enemy_mine.mine_speed = enemy_mine.mine_speed + 0.5; } else if (level_control.level == 6) { faster(1, 0); } else if (level_control.level == 7) { faster(1, 0); } else if (level_control.level == 8) { faster(1, 0); enemy_mine.mine_speed = enemy_mine.mine_speed + 0.5; } else if (level_control.level == 9) { faster(1, 0); } else if (level_control.level == 10) { faster(2, -1); } else if (level_control.level == 11) { faster(1, 0); enemy_mine.interval_seconds = 18; enemy_mine.mine_speed = enemy_mine.mine_speed + 0.5; } else if (level_control.level == 12) { enemy_mine.interval_seconds = 16; } else if (level_control.level == 13) { _root.bg.gotoAndStop(2); enemy_mine.interval_seconds = 14; } else if (level_control.level == 14) { enemy_mine.interval_seconds = 10; enemy_mine.mine_speed = enemy_mine.mine_speed + 1; } else if (level_control.level == 15) { enemy_mine.interval_seconds = 6; enemy_mine.mine_speed = enemy_mine.mine_speed + 1; } if ((1 < level_control.level) && (level_control.level < 11)) { xtra_time(); } else if ((level_control.level >= 11) && (level_control.level < 16)) { xtra_time(); xtra_time(); } else if (level_control.level >= 16) { xtra_time(); xtra_time(); xtra_time(); } pause = 0; } function next_level() { main_bot.kills = 0; pause = 1; attach_bad_guy.count = 100; level_control.level++; if (level_control.level < 21) { _root.level_txt.gotoAndPlay(2); } else { you_win(); } } function xtra_time() { xtra_set_down("xtra_shells"); xtra_set_down("xtra_batteries"); } function xtra_set_down(what) { xtra_set_down.xtra_num++; this.attachMovie(what, what + xtra_set_down.xtra_num, xtra_set_down.xtra_num); this[what + xtra_set_down.xtra_num]._x = random(500) + 50; this[what + xtra_set_down.xtra_num]._y = random(500) + 10; xtras[xtra_set_down.xtra_num - 1] = this[what + xtra_set_down.xtra_num]; if (20 < xtra_set_down.xtra_num) { xtra_set_down.xtra_num = 0; } } function Bot_Object(n, claw_num, targetX, targetY, height, step_distance, step_speed) { this.n = n; this.turret = this.n.turret; this.barrell = this.n.turret.barrell; this.claw = new Array(); this.claw_shadow = new Array(); this.leg = new Array(); i = 0; while (i < claw_num) { this.claw[i] = this.n["claw" + i]; this.claw_shadow[i] = this.n["claw_shadow" + i]; this.leg[i] = this.n["leg" + i]; i++; } this.barrell = this.n.turret.barrell; this.shadow = this.n.turret.shadow; this.height = height; this.leg_length = this.height * 3; this.step_distance = step_distance; this.step_speed = step_speed; this.step = "left"; this.step_increment = this.step_distance / this.step_speed; this.angle_increment = this.step_increment * 2; this.step_count = 0; this.targetX = targetX; this.targetY = targetY; this.init_bot = init_bot; this.point_barrell = point_barrell; this.draw_legs = draw_legs; this.draw_shadow = draw_shadow; this.angle_left = angle_left; this.angle_right = angle_right; this.move_turret = move_turret; this.turret_height = turret_height; this.scale_claws = scale_claws; this.scale_claws_back = scale_claws_back; this.init_bot(); } function draw_legs() { i = 0; while (i < this.leg.length) { L = this.leg[i]; C = this.claw[i]; T = this.turret; L._x = (C._x + T._x) / 2; L._y = (C._y + T._y) / 2; L._xscale = C._x - T._x; L._yscale = C._y - T._y; i++; } } function draw_shadow() { this.shadow._x = Math.cos(global_light_angle) * this.height; this.shadow._y = Math.sin(global_light_angle) * this.height; } function point_barrell() { this.barrell._rotation = angle_between_two_points(this.targetX(), this.targetY(), this.turret._x, this.turret._y); } function angle_left() { ideal_angle = this.barrell._rotation - (this.claw_degrees / 2); if (ideal_angle < this.left_start) { this.left_start = this.left_start - this.angle_increment; } else { this.left_start = this.left_start + this.angle_increment; } i = 0; while (i < (this.claw.length / 2)) { this.claw[i]._x = (Math.cos(((this.left_start - (this.claw_degrees * i)) * Math.PI) / 180) * this.leg_length) + this.turret._x; this.claw[i]._y = (Math.sin(((this.left_start - (this.claw_degrees * i)) * Math.PI) / 180) * this.leg_length) + this.turret._y; i++; } } function angle_right() { ideal_angle = (180 + this.barrell._rotation) + (this.claw_degrees / 2); if (ideal_angle < this.right_start) { this.right_start = this.right_start - this.angle_increment; } else { this.right_start = this.right_start + this.angle_increment; } i = this.claw.length / 2; while (i < this.claw.length) { this.claw[i]._x = (Math.cos(((this.right_start + (this.claw_degrees * i)) * Math.PI) / 180) * this.leg_length) + this.turret._x; this.claw[i]._y = (Math.sin(((this.right_start + (this.claw_degrees * i)) * Math.PI) / 180) * this.leg_length) + this.turret._y; i++; } } function move_turret() { angle = this.barrell._rotation; angle = angle % 360; angle = -angle; radians = (angle * Math.PI) / 180; this.turret._x = this.turret._x + (Math.cos(radians) * this.step_increment); this.turret._y = this.turret._y + (Math.sin(radians) * (-this.step_increment)); } function turret_height() { shadow_increment = (this.height / this.step_speed) * 4; if (this.step_count == 0) { this.turret._xscale = 100; this.turret._yscale = 100; } else if (this.step_count < (this.step_speed / 2)) { this.turret._xscale = this.turret._xscale + shadow_increment; this.turret._yscale = this.turret._yscale + shadow_increment; } else { this.turret._xscale = this.turret._xscale - shadow_increment; this.turret._yscale = this.turret._yscale - shadow_increment; } this.shadow._x = Math.cos(level_control.global_light_radians) * (((this.turret._xscale - 100) / 4) + this.height); this.shadow._y = Math.sin(level_control.global_light_radians) * (((this.turret._yscale - 100) / 4) + this.height); } function scale_claws() { scale_increment = (10 / this.step_speed) * 2; if (this.step == "left") { i_add = 0; } else { i_add = this.claw.length / 2; } i = 0; while (i < (this.claw.length / 2)) { if (this.step_count < (this.step_speed / 2)) { this.claw[i + i_add]._xscale = this.claw[i + i_add]._xscale + scale_increment; this.claw[i + i_add]._yscale = this.claw[i + i_add]._yscale + scale_increment; } else { this.claw[i + i_add]._xscale = this.claw[i + i_add]._xscale - scale_increment; this.claw[i + i_add]._yscale = this.claw[i + i_add]._yscale - scale_increment; } this.claw_shadow[i + i_add]._x = this.claw[i + i_add]._x + ((Math.cos(level_control.global_light_radians) * (this.claw[i + i_add]._xscale - 100)) * 2); this.claw_shadow[i + i_add]._y = this.claw[i + i_add]._y + ((Math.sin(level_control.global_light_radians) * (this.claw[i + i_add]._yscale - 100)) * 2); i++; } } function scale_claws_back() { i = 0; while (i < this.claw.length) { this.claw[i]._xscale = 100; this.claw[i]._yscale = 100; this.claw_shadow[i]._x = this.claw[i]._x; this.claw_shadow[i]._y = this.claw[i]._y; i++; } } function init_bot() { this.point_barrell(); this.claw_degrees = 360 / this.claw.length; this.left_start = this.claw_degrees / 2; this.right_start = 360 - this.left_start; i = 0; while (i < this.claw.length) { this.claw[i]._x = this.turret._x; this.claw[i]._y = this.turret._y; this.claw_shadow[i]._x = this.claw[i]._x; this.claw_shadow[i]._y = this.claw[i]._y; i++; } this.draw_legs(); this.draw_shadow(); this.scale_claws_back(); } function main_bot_xmouse() { return(this.n._xmouse); } function main_bot_ymouse() { return(this.n._ymouse); } function energy_spin() { this.energy._rotation = this.energy._rotation + (this.energy_level / 2); } function fire_gun() { if (main_bot.weapon_choice == main_bot.shell) { if (0 >= main_bot.shells) { main_bot.weapon_choice = main_bot.laser; _root.controls.weapon.gotoAndStop(1); } else { main_bot.shells--; _root.controls.shells--; } } if (main_bot.weapon_choice == main_bot.shell) { cannon_sound.gotoAndPlay(2); } else { laser_sound.gotoAndPlay(2); } radians = (this.barrell._rotation * Math.PI) / 180; this.barrell._x = Math.cos(radians) * -6; this.barrell._y = Math.sin(radians) * -6; this.weapon_choice._rotation = this.barrell._rotation; this.fired = this.weapon_choice; this.fire_radians = radians; this.fire = 1; } function reset_gun() { this.barrell._x = this.barrell._x + ((-this.barrell._x) / 16); this.barrell._y = this.barrell._y + ((-this.barrell._y) / 16); } function shot_travel(weapon, speed) { hit = 0; i = 0; while (i < bad_guys.length) { if (weapon.hitTest(bad_guys[i].turret)) { if (weapon == this.laser) { bad_guys[i].hits = bad_guys[i].hits + 1; } if (weapon == this.shell) { bad_guys[i].hits = bad_guys[i].hits + 2; } if (bad_guys[i].hits == 1) { bad_guys[i].turret.gotoAndStop(2); } else if (bad_guys[i].hits >= 2) { add_explode(bad_guys[i].turret._x, bad_guys[i].turret._y); _root.controls.score = _root.controls.score + bad_guys[i].score; removeMovieClip(bad_guys[i].n); bad_guys.splice(i, 1); main_bot.kills++; bad_guy_control(i); } hit = 1; break; } i++; } i = 0; while (i < enemy_mine_obj.length) { if (weapon.hitTest(enemy_mine_obj[i].n.mine.turret)) { add_score = Math.round(10 * Math.sqrt(((this.turret._x - enemy_mine_obj[i].n._x) * (this.turret._x - enemy_mine_obj[i].n._x)) + ((this.turret._y - enemy_mine_obj[i].n._y) * (this.turret._y - enemy_mine_obj[i].n._y)))); _root.controls.score = _root.controls.score + add_score; old_name = enemy_mine_obj[i].n._name; add_mine_score(enemy_mine_obj[i].n._name + "score", enemy_mine_obj[i].score_level, Math.round(enemy_mine_obj[i].n._x), Math.round(enemy_mine_obj[i].n._y), add_score); removeMovieClip(enemy_mine_obj[i].n); enemy_mine_obj.splice(i, 1); hit = 1; break; } i++; } weapon._x = weapon._x + (Math.cos(this.fire_radians) * speed); weapon._y = weapon._y + (Math.sin(this.fire_radians) * speed); if (hit || (300 < Math.sqrt((weapon._x * weapon._x) + (weapon._y * weapon._y)))) { weapon._x = 0; weapon._y = 0; this.fire = 0; } } function xtras_check() { i = 0; while (i < xtras.length) { if (this.barrell.hitTest(xtras[i])) { if (-1 < xtras[i]._name.indexOf("shells")) { this.shells = this.shells + 20; _root.controls.shells = _root.controls.shells + 20; } else if (-1 < xtras[i]._name.indexOf("batteries")) { if (100 < (this.energy_level + 20)) { this.energy_level = 100; _root.controls.energy_level.gotoAndStop(100); } else { this.energy_level = this.energy_level + 20; _root.controls.energy_level.gotoAndStop(Math.ceil(this.energy_level)); } } removeMovieClip(xtras[i]); xtras.splice(i, 1); return; } i++; } } function target_main_botX() { return(main_bot.n._x + main_bot.turret._x); } function target_main_botY() { return(main_bot.n._y + main_bot.turret._y); } function collision_test() { i = 0; while (bad_guys.length >= i) { if (i == bad_guys.length) { bg = main_bot; } else { bg = bad_guys[i]; } if (bg != this) { if (this.turret.hitTest(bg.turret)) { angle = angle_between_two_points(this.turret._x, this.turret._y, bg.turret._x, bg.turret._y); angle = angle % 360; angle = -angle; radians = (angle * Math.PI) / 180; this.turret._x = this.turret._x + (Math.cos(radians) * 10); this.turret._y = this.turret._y + (Math.sin(radians) * 10); return(undefined); } } i++; } } function bad_buzz() { pt1x = (main_bot.n._x + main_bot.turret._x) - this.turret._x; pt1y = (main_bot.n._y + main_bot.turret._y) - this.turret._y; pt2x = this.barrell._x; pt2y = this.barrell._y; this.buzz._x = (pt1x + pt2x) / 2; this.buzz._y = (pt1y + pt2y) / 2; this.buzz._xscale = pt1x - pt2x; this.buzz._yscale = pt1y - pt2y; main_bot.energy_level = main_bot.energy_level - this.buzz_rate; adjust_mainbot_energy(); } function adjust_mainbot_energy() { if (100 < Math.ceiling(main_bot.energy_level)) { _root.controls.energy_level.gotoAndStop(100); } else { _root.controls.energy_level.gotoAndStop(Math.ceil(main_bot.energy_level)); } if (0 >= main_bot.energy_level) { main_bot.energy_level = 0; _root.controls.energy_level.gotoAndStop(1); game_over(); } } function bad_guy_control() { if (main_bot.kills == level_stats[level_control.level][7]) { next_level(); } else if (main_bot.kills < (level_stats[level_control.level][7] - 1)) { attach_bad_guy(level_stats[level_control.level][0], level_stats[level_control.level][1], level_stats[level_control.level][2], level_stats[level_control.level][3], level_stats[level_control.level][4], level_stats[level_control.level][5], level_stats[level_control.level][6]); } } function attach_bad_guy(mc, height, step_distance, step_speed, buzz_rate, bad_score, buzz_distance) { bad = null; bad_claw.length = 0; bad_claw_shadow.length = 0; bad_legs.length = 0; attach_bad_guy.count++; this.attachMovie(mc, "two_legs" + attach_bad_guy.count, attach_bad_guy.count); bad = this["two_legs" + attach_bad_guy.count]; bad._x = 0; bad._y = 0; random_spot = (random(360) * Math.PI) / 180; bad.turret._x = (Math.cos(random_spot) * 360) + 300; bad.turret._y = (Math.sin(random_spot) * 360) + 300; bad_guys.push(new Bot_Object(bad, 2, target_main_botX, target_main_botY, height, step_distance, step_speed)); bad_guys[bad_guys.length - 1].hits = 0; bad_guys[bad_guys.length - 1].collision_test = collision_test; bad_guys[bad_guys.length - 1].buzz = bad_guys[bad_guys.length - 1].turret.buzz; bad_guys[bad_guys.length - 1].buzz_rate = buzz_rate; bad_guys[bad_guys.length - 1].score = bad_score; bad_guys[bad_guys.length - 1].buzz_distance = buzz_distance; bad_guys[bad_guys.length - 1].bad_buzz = bad_buzz; } function EnemyMine_Object(n) { this.n = n; this.radius = random(150) + 100; this.angle = random(360); this.angle_speed = enemy_mine.mine_speed; direction = random(2); if (!direction) { this.angle_speed = this.angle_speed * -1; } this.total_angle = 0; this.rotate = mine_rotate; this.rotate(); } function mine_rotate() { this.total_angle = this.total_angle + this.angle_speed; if (Math.abs(this.total_angle) >= 360) { this.n.play(); return(undefined); } this.angle = this.angle + this.angle_speed; this.angle = this.angle % 360; this.radians = (this.angle * Math.PI) / 180; this.x = Math.cos(this.radians) * this.radius; this.y = Math.sin(this.radians) * this.radius; this.n._x = Math.round(this.x) + 300; this.n._y = Math.round(this.y) + 270; } function mine_cycle_spin() { this.cycle._rotation = this.cycle._rotation + 50; } function kill_mine(mc) { i = 0; while (i < enemy_mine_obj.length) { if (enemy_mine_obj[i].n == mc) { enemy_mine_obj.splice(i, 1); removeMovieClip(mc); } i++; } } function enemy_mine() { this.attachMovie("enemy_mine", "enemy_mine" + enemy_mine.mine_count, enemy_mine.mine_count); enemy_mine_obj.push(new EnemyMine_Object(this["enemy_mine" + enemy_mine.mine_count])); enemy_mine_obj[enemy_mine_obj.length - 1].cycle = enemy_mine_obj[enemy_mine_obj.length - 1].n.mine.cycle; enemy_mine_obj[enemy_mine_obj.length - 1].cycle_spin = mine_cycle_spin; enemy_mine_obj[enemy_mine_obj.length - 1].turret = enemy_mine_obj[enemy_mine_obj.length - 1].n; enemy_mine_obj[enemy_mine_obj.length - 1].barrell = enemy_mine_obj[enemy_mine_obj.length - 1].n.mine; enemy_mine_obj[enemy_mine_obj.length - 1].buzz = enemy_mine_obj[enemy_mine_obj.length - 1].n.mine.buzz; enemy_mine_obj[enemy_mine_obj.length - 1].buzz_rate = 0.05; enemy_mine_obj[enemy_mine_obj.length - 1].bad_buzz = bad_buzz; enemy_mine_obj[enemy_mine_obj.length - 1].score_level = (3000 + enemy_mine_obj.length) - 1; enemy_mine.mine_count++; if (99 < enemy_mine.mine_count) { enemy_mine.mine_count = 50; } } _quality = "MEDIUM"; var pause = 1; var explode_num = 0; var level = 1; var level_stats = new Array(); level_stats[1] = new Array("two_legsA", 6, 22, 8, 0.1, 50, 100, 20); level_stats[2] = new Array("two_legsB", 6, 24, 7, 0.1, 50, 100, 20); level_stats[3] = new Array("two_legsC", 6, 26, 6, 0.15, 50, 100, 25); level_stats[4] = new Array("two_legsD", 6, 28, 5, 0.15, 50, 100, 25); level_stats[5] = new Array("two_legsA", 6, 24, 6, 0.2, 60, 110, 25); level_stats[6] = new Array("two_legsB", 6, 26, 6, 0.2, 60, 110, 30); level_stats[7] = new Array("two_legsC", 6, 28, 5, 0.25, 60, 110, 35); level_stats[8] = new Array("two_legsD", 6, 30, 5, 0.25, 60, 110, 35); level_stats[9] = new Array("two_legsA", 8, 26, 6, 0.3, 70, 120, 35); level_stats[10] = new Array("two_legsB", 8, 28, 5, 0.3, 70, 120, 35); level_stats[11] = new Array("two_legsC", 8, 30, 4, 0.4, 70, 120, 40); level_stats[12] = new Array("two_legsD", 8, 32, 4, 0.4, 70, 120, 40); level_stats[13] = new Array("two_legsA", 6, 30, 4, 0.4, 80, 130, 40); level_stats[14] = new Array("two_legsB", 6, 30, 4, 0.4, 80, 130, 40); level_stats[15] = new Array("two_legsC", 6, 32, 4, 0.4, 80, 130, 40); level_stats[16] = new Array("two_legsD", 6, 32, 4, 0.4, 80, 130, 40); level_stats[17] = new Array("two_legsA", 6, 32, 4, 0.5, 100, 150, 40); level_stats[18] = new Array("two_legsB", 6, 32, 4, 0.5, 100, 150, 45); level_stats[19] = new Array("two_legsC", 6, 32, 4, 0.8, 100, 150, 45); level_stats[20] = new Array("two_legsD", 6, 36, 4, 0.8, 100, 150, 50); level_control.level = 1; level_control.global_light_angle = 45; level_control.global_light_radians = (level_control.global_light_angle * Math.PI) / 180; var xtras = new Array(); xtra_set_down.xtra_num = 0; this.main_bot._visible = 0; var n = this.main_bot; var t = n.turret; var b = t.barrell; var s = t.shadow; var height = 12; var step_distance = 24; var step_speed = 12; t._x = 300; t._y = 250; var main_bot = new Bot_Object(n, 4, main_bot_xmouse, main_bot_ymouse, height, step_distance, step_speed); main_bot._x = 0; main_bot._y = 0; main_bot.energy = t.energy; main_bot.energy_level = 100; main_bot.energy_spin = energy_spin; main_bot.laser = main_bot.turret.laser; main_bot.shell = main_bot.turret.shell; main_bot.weapon_choice = main_bot.laser; main_bot.fire_laser = 0; main_bot.fire_shell = 0; main_bot.fire = 0; main_bot.fire_gun = fire_gun; main_bot.reset_gun = reset_gun; main_bot.shot_travel = shot_travel; main_bot.kills = 0; main_bot.shells = 0; main_bot.xtras_check = xtras_check; main_bot.n.swapDepths(2000); _root.controls.energy_level.gotoAndStop(100); _root.controls.shells = main_bot.shells; _root.controls.score = 0; var bad_guys = new Array(); var bad = null; attach_bad_guy.count = 100; var mine_time = getTimer(); var elapsed_mine_time = 0; enemy_mine.interval_seconds = 20; var cue_mine_time = (enemy_mine.interval_seconds * 1000); var enemy_mine_obj = new Array(); enemy_mine.mine_count = 50; enemy_mine.mine_speed = 2; } onClipEvent (enterFrame) { if (!pause) { if (1 < Math.sqrt((main_bot.turret._xmouse * main_bot.turret._xmouse) + (main_bot.turret._ymouse * main_bot.turret._ymouse))) { main_bot.point_barrell(); main_bot.move_turret(); } main_bot.turret_height(); main_bot.step_count++; if (main_bot.step == "left") { if (main_bot.step_speed < main_bot.step_count) { main_bot.scale_claws_back(); main_bot.step = "right"; main_bot.step_count = 0; } else { main_bot.angle_left(); } } else if (main_bot.step_speed < main_bot.step_count) { main_bot.scale_claws_back(); main_bot.step = "left"; main_bot.step_count = 0; } else { main_bot.angle_right(); } main_bot.scale_claws(); main_bot.draw_legs(); main_bot.energy_spin(); main_bot.xtras_check(); b = 0; while (b < bad_guys.length) { bad_guys[b].collision_test(); dis_to_target = Math.sqrt(((bad_guys[b].targetX() - bad_guys[b].turret._x) * (bad_guys[b].targetX() - bad_guys[b].turret._x)) + ((bad_guys[b].targetY() - bad_guys[b].turret._y) * (bad_guys[b].targetY() - bad_guys[b].turret._y))); if (bad_guys[b].buzz_distance < dis_to_target) { bad_guys[b].move_turret(); bad_guys[b].buzz.gotoAndStop(1); } else { if (bad_guys[b].buzz._currentframe == 1) { bad_guys[b].buzz.gotoAndPlay(2); } bad_guys[b].bad_buzz(); } bad_guys[b].point_barrell(); bad_guys[b].turret_height(); bad_guys[b].step_count++; if (bad_guys[b].step == "left") { if (bad_guys[b].step_speed < bad_guys[b].step_count) { bad_guys[b].scale_claws_back(); bad_guys[b].step = "right"; bad_guys[b].step_count = 0; } else { bad_guys[b].angle_left(); } } else if (bad_guys[b].step_speed < bad_guys[b].step_count) { bad_guys[b].scale_claws_back(); bad_guys[b].step = "left"; bad_guys[b].step_count = 0; } else { bad_guys[b].angle_right(); } bad_guys[b].scale_claws(); bad_guys[b].draw_legs(); b++; } if (main_bot.fire) { if (main_bot.fired == main_bot.laser) { main_bot.shot_travel(main_bot.laser, 30); } else if (main_bot.fired == main_bot.shell) { main_bot.shot_travel(main_bot.shell, 20); } } if ((main_bot.barrell._x != 0) || (main_bot.barrell._y != 0)) { main_bot.reset_gun(); } elapsed_mine_time = getTimer(); if (cue_mine_time < (elapsed_mine_time - mine_time)) { mine_time = getTimer(); enemy_mine(); } m = 0; while (m < enemy_mine_obj.length) { if (enemy_mine_obj[m].n.setup) { if (enemy_mine_obj[m].buzz._currentframe == 1) { enemy_mine_obj[m].buzz.gotoAndPlay(2); } enemy_mine_obj[m].bad_buzz(); enemy_mine_obj[m].cycle_spin(); enemy_mine_obj[m].rotate(); } m++; } } } onClipEvent (mouseUp) { if ((!main_bot.fire) && (!pause)) { main_bot.fire_gun(); } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (main_bot.weapon_choice == main_bot.laser) { if (0 < main_bot.shells) { main_bot.weapon_choice = main_bot.shell; _root.controls.weapon.gotoAndStop(2); } } else { main_bot.weapon_choice = main_bot.laser; _root.controls.weapon.gotoAndStop(1); } } else if (Key.getCode() == 80) { if (pause) { pause = 0; } else { pause = 1; } } }
Instance of Symbol 178 MovieClip "controls" in Frame 100
onClipEvent (load) { score = 0; reset._visible = 1; }
Frame 102
gotoAndStop (100);
Symbol 15 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 2
play();
Symbol 15 MovieClip Frame 3
gotoAndPlay (2);
Symbol 16 MovieClip Frame 1
stop();
Symbol 16 MovieClip Frame 2
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 4
gotoAndPlay (2);
Symbol 34 MovieClip [enemy_mine] Frame 1
var setup = 0;
Symbol 34 MovieClip [enemy_mine] Frame 6
setup = 1; stop();
Symbol 34 MovieClip [enemy_mine] Frame 7
setup = 0; play();
Symbol 34 MovieClip [enemy_mine] Frame 11
_parent.kill_mine(this);
Symbol 39 MovieClip [score_mine] Frame 36
removeMovieClip(this);
Symbol 52 MovieClip [explosion] Frame 8
removeMovieClip(this);
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
play();
Symbol 64 MovieClip Frame 3
gotoAndPlay (2);
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
play();
Symbol 82 MovieClip Frame 3
gotoAndPlay (2);
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 2
stop();
Symbol 102 MovieClip Frame 99
stop();
Symbol 104 Button
on (release) { _root.nextFrame(); }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 114 Button
on (release) { getURL ("http://www.miniclip.com/Homepage.htm", "_blank"); }
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 2
stop();
Symbol 127 MovieClip Frame 3
stop();
Symbol 127 MovieClip Frame 4
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
_root.gotoAndStop("gamemid"); play();
Symbol 146 MovieClip Frame 35
stop(); _root.miniclip.gotoAndStop("live"); _root.controls.admin_buttons._visible = 1;
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 2
level_output = ""; level_output = _root.bots.level_control.level.toString(); if (level_output == undefined) { level_output = "01"; } if (level_output.length < 2) { level_output = "0" + level_output; } play();
Symbol 150 MovieClip Frame 50
_root.bots.level_control(); gotoAndStop (1);
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
_root.gotoAndStop("gamemid"); play();
Symbol 153 MovieClip Frame 80
stop(); _root.miniclip.gotoAndStop("live"); _root.controls.admin_buttons._visible = 1;
Symbol 155 Button
on (release) { _root.gameover.gotoAndStop(1); _root.you_win.gotoAndStop(1); _root.admin.gotoAndStop("how_to"); _root.splash._visible = 0; }
Symbol 157 Button
on (release) { _root.splash._visible = 0; _root.admin.gotoAndStop(1); _root.gameover.gotoAndStop(1); _root.you_win.gotoAndStop(1); _root.bots.level_control.level = 1; _root.level_txt.gotoAndPlay(2); _root.miniclip.gotoAndStop("dead"); this._visible = 0; _root.gotoAndStop("gameend"); }
Symbol 160 Button
on (release) { getURL ("http://www.adrianlafond.com/", "_blank"); }
Symbol 161 Button
on (release) { getURL ("http://www.miniclip.com/Homepage.htm"); }
Symbol 162 Button
on (release) { getURL ("http://www.miniclip.com/signup.htm"); }
Symbol 163 Button
on (release) { getURL ("http://www.miniclip.com/download_bots.htm"); }
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 178 MovieClip Frame 1
function configure_main_bot() { m = _parent.bots.main_bot; m.step_increment = m.step_distance / m.step_speed; m.angle_increment = m.step_increment * 2; m.leg_length = m.height * 3; }
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 2
stop();
Instance of Symbol 183 MovieClip in Symbol 187 MovieClip Frame 2
onClipEvent (load) { function display(bot, legs) { var i = 0; while (i < legs) { L = bot["leg" + i]; C = bot["claw" + i]; T = bot.turret; L._x = (C._x + T._x) / 2; L._y = (C._y + T._y) / 2; L._xscale = C._x - T._x; L._yscale = C._y - T._y; i++; } bot.turret.barrell._rotation = -90; } function set_claws(bot, claws) { var i = 0; while (i < claws) { bot["claw" + i]._y = 0; i++; } } display(good, 4); set_claws(bad1, 2); set_claws(bad2, 2); set_claws(bad3, 2); display(bad1, 2); display(bad2, 2); display(bad3, 2); }
Symbol 187 MovieClip Frame 3
stop();
Instance of Symbol 186 MovieClip in Symbol 187 MovieClip Frame 3
onClipEvent (load) { function display_scores(xml, num) { names = names + (xml.firstChild.childNodes[num].attributes.name + "<br>"); scores = scores + (xml.firstChild.childNodes[num].attributes.pts + "<br>"); if (num == 19) { scores = scores + "</p>"; } } names = ""; scores = "<p align='right'>"; _root.hi_scores_xml.gotoAndPlay(2); var scores_count = 0; } onClipEvent (enterFrame) { if ((scores_count < 20) && (_root.hi_scores_xml.xml_check)) { display_scores(_root.hi_scores_xml.scoresXML, scores_count); scores_count++; } }

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Symbol 181 FontUsed by:182
Symbol 182 TextUses:181Used by:183
Symbol 183 MovieClipUses:143 179 84 75 66 33 180 136 88 182 55 56 54Used by:187
Symbol 184 EditableTextUses:35Used by:186
Symbol 185 EditableTextUses:35Used by:186
Symbol 186 MovieClipUses:143 184 185Used by:187
Symbol 187 MovieClipUses:183 186Used by:Timeline

Instance Names

"bigbutton"Frame 99Symbol 105 MovieClip
"loader"Frame 99Symbol 112 MovieClip
"miniclip"Frame 99Symbol 116 MovieClip
"splash"Frame 99Symbol 118 MovieClip
"bg"Frame 100Symbol 127 MovieClip
"bots"Frame 100Symbol 142 MovieClip
"gameover"Frame 100Symbol 146 MovieClip
"level_txt"Frame 100Symbol 150 MovieClip
"you_win"Frame 100Symbol 153 MovieClip
"controls"Frame 100Symbol 178 MovieClip
"admin"Frame 100Symbol 187 MovieClip
"shadow"Symbol 16 MovieClip Frame 1Symbol 9 MovieClip
"barrell"Symbol 16 MovieClip Frame 1Symbol 12 MovieClip
"buzz"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"claw_shadow0"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 3 MovieClip
"claw_shadow1"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 3 MovieClip
"claw1"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 5 MovieClip
"claw0"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 5 MovieClip
"leg0"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 7 MovieClip [leg]
"leg1"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 7 MovieClip [leg]
"turret"Symbol 17 MovieClip [two_legsD] Frame 1Symbol 16 MovieClip
"buzz"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"turret"Symbol 33 MovieClip Frame 1Symbol 27 MovieClip
"cycle"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"mine"Symbol 34 MovieClip [enemy_mine] Frame 1Symbol 33 MovieClip
"mine"Symbol 34 MovieClip [enemy_mine] Frame 6Symbol 33 MovieClip
"mine"Symbol 34 MovieClip [enemy_mine] Frame 7Symbol 33 MovieClip
"mine"Symbol 34 MovieClip [enemy_mine] Frame 11Symbol 33 MovieClip
"score"Symbol 39 MovieClip [score_mine] Frame 1Symbol 38 MovieClip
"shadow"Symbol 65 MovieClip Frame 1Symbol 9 MovieClip
"barrell"Symbol 65 MovieClip Frame 1Symbol 61 MovieClip
"buzz"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"claw_shadow0"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 3 MovieClip
"claw_shadow1"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 3 MovieClip
"claw1"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 58 MovieClip
"claw0"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 58 MovieClip
"leg0"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 7 MovieClip [leg]
"leg1"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 7 MovieClip [leg]
"turret"Symbol 66 MovieClip [two_legsC] Frame 1Symbol 65 MovieClip
"shadow"Symbol 74 MovieClip Frame 1Symbol 9 MovieClip
"barrell"Symbol 74 MovieClip Frame 1Symbol 71 MovieClip
"buzz"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"claw_shadow0"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 3 MovieClip
"claw_shadow1"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 3 MovieClip
"claw1"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 68 MovieClip
"claw0"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 68 MovieClip
"leg0"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 7 MovieClip [leg]
"leg1"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 7 MovieClip [leg]
"turret"Symbol 75 MovieClip [two_legsB] Frame 1Symbol 74 MovieClip
"shadow"Symbol 83 MovieClip Frame 1Symbol 9 MovieClip
"barrell"Symbol 83 MovieClip Frame 1Symbol 79 MovieClip
"buzz"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"claw_shadow0"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 3 MovieClip
"claw_shadow1"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 3 MovieClip
"claw0"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 77 MovieClip
"claw1"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 77 MovieClip
"leg0"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 7 MovieClip [leg]
"leg1"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 7 MovieClip [leg]
"turret"Symbol 84 MovieClip [two_legsA] Frame 1Symbol 83 MovieClip
"shadow"Symbol 135 MovieClip Frame 1Symbol 129 MovieClip
"laser"Symbol 135 MovieClip Frame 1Symbol 88 MovieClip [laser]
"shell"Symbol 135 MovieClip Frame 1Symbol 86 MovieClip [shell]
"barrell"Symbol 135 MovieClip Frame 1Symbol 131 MovieClip
"energy"Symbol 135 MovieClip Frame 1Symbol 30 MovieClip
"claw_shadow2"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw_shadow3"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw_shadow0"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw_shadow1"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw2"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw3"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw0"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"claw1"Symbol 136 MovieClip Frame 1Symbol 3 MovieClip
"leg1"Symbol 136 MovieClip Frame 1Symbol 7 MovieClip [leg]
"leg2"Symbol 136 MovieClip Frame 1Symbol 7 MovieClip [leg]
"leg3"Symbol 136 MovieClip Frame 1Symbol 7 MovieClip [leg]
"leg0"Symbol 136 MovieClip Frame 1Symbol 7 MovieClip [leg]
"turret"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"main_bot"Symbol 142 MovieClip Frame 1Symbol 136 MovieClip
"cannon_sound"Symbol 142 MovieClip Frame 1Symbol 138 MovieClip
"laser_sound"Symbol 142 MovieClip Frame 1Symbol 140 MovieClip
"explosions"Symbol 142 MovieClip Frame 1Symbol 141 MovieClip
"admin_buttons"Symbol 178 MovieClip Frame 1Symbol 167 MovieClip
"weapon"Symbol 178 MovieClip Frame 1Symbol 173 MovieClip
"energy_level"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"bad1"Symbol 183 MovieClip Frame 1Symbol 84 MovieClip [two_legsA]
"bad2"Symbol 183 MovieClip Frame 1Symbol 75 MovieClip [two_legsB]
"bad3"Symbol 183 MovieClip Frame 1Symbol 66 MovieClip [two_legsC]
"good"Symbol 183 MovieClip Frame 1Symbol 136 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "arial bold"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 17 as "two_legsD"
ExportAssets (56)Timeline Frame 1Symbol 22 as "xtra_parts"
ExportAssets (56)Timeline Frame 1Symbol 34 as "enemy_mine"
ExportAssets (56)Timeline Frame 1Symbol 39 as "score_mine"
ExportAssets (56)Timeline Frame 1Symbol 52 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 54 as "xtra_batteries"
ExportAssets (56)Timeline Frame 1Symbol 56 as "xtra_shells"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 66 as "two_legsC"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 75 as "two_legsB"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 84 as "two_legsA"
ExportAssets (56)Timeline Frame 1Symbol 86 as "shell"
ExportAssets (56)Timeline Frame 1Symbol 88 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 100Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 100Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 100Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 100Symbol 7 as "leg"
ExportAssets (56)Timeline Frame 100Symbol 88 as "laser"
ExportAssets (56)Timeline Frame 100Symbol 86 as "shell"
ExportAssets (56)Timeline Frame 100Symbol 84 as "two_legsA"
ExportAssets (56)Timeline Frame 100Symbol 75 as "two_legsB"
ExportAssets (56)Timeline Frame 100Symbol 66 as "two_legsC"
ExportAssets (56)Timeline Frame 100Symbol 88 as "laser"
ExportAssets (56)Timeline Frame 100Symbol 56 as "xtra_shells"
ExportAssets (56)Timeline Frame 100Symbol 54 as "xtra_batteries"

Labels

"loading"Frame 99
"gamestart"Frame 100
"gamemid"Frame 101
"gameend"Frame 102
"live"Symbol 116 MovieClip Frame 1
"dead"Symbol 116 MovieClip Frame 2
"how_to"Symbol 187 MovieClip Frame 2
"hi_scores"Symbol 187 MovieClip Frame 3

Dynamic Text Variables

score_whiteSymbol 36 EditableText"00000"
score_blackSymbol 37 EditableText"00000"
loading_kSymbol 107 EditableText"000"
total_kSymbol 108 EditableText"000K"
level_outputSymbol 149 EditableText"00"
scoreSymbol 169 EditableText"0000000"
shellsSymbol 170 EditableText""
scoresSymbol 184 EditableText"<P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P><P ALIGN="RIGHT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">0000000</FONT></P>"
namesSymbol 185 EditableText"<P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P><P ALIGN="LEFT"><FONT FACE="hooge 05_56" SIZE="16" COLOR="#CCFF00">SOMEBODY NAME</FONT></P>"




http://swfchan.com/3/12141/info.shtml
Created: 6/6 -2019 09:33:54 Last modified: 6/6 -2019 09:33:54 Server time: 28/04 -2024 07:36:45