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346065418.swf

This is the info page for
Flash #12236

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PRISON BREAK!

WALK
RUN
REACH UP
CROUCH OR CLIMB DOWN
JUMP

Make your way through tunnels and secret rooms to ultimately steal
across the yard and over the wall.  Sneak up behind guards to knock
them out. But be careful, they'll hear you if you run. Avoid search
lights by hiding in the shadows.

0.00

Time

You Made It

CONTINUE

CONTINUE

PLAY

PLAY

TIME:

BEST:

ESCAPE AGAIN

ESCAPE AGAIN

12345676543

12345676543

ActionScript [AS1/AS2]

Frame 1
restart = [0, 1, 3, 1]; myFadeColor = new Color(this); myFadeTransform = new Object(); fade = function (destination) { locked = true; Mouse.show(); clearPopups(); gameActive = false; fader.focuser = null; fader.destination = destination; competedMessage._visible = false; fader.gotoAndPlay(2); }; _quality = "BEST";
Frame 2
ifFrameLoaded (42) { gotoAndStop (4); }
Frame 3
gotoAndPlay (2);
Frame 4
best = 10000; musicPlaying = false; fade("back");
Frame 25
onEnterFrame = function () { if (game.discovered) { bit = bit + (dir * 40); if (bit > 255) { bit = 255; dir = dir * -1; } if (bit < 0) { bi = 0; dir = dir * -1; } myColorTransform.rb = bit; myColor.setTransform(myColorTransform); myColor2.setTransform(myColorTransform); } }; player = 1; building = 1; buildingList = []; buildingList[1] = "Level 1: Infiltrate the Parking Garage"; buildingList[2] = "Level 2: Infiltrate the Main Office"; buildingList[3] = "Level 3: Infiltrate the Executive Suites"; playAgain.label = buildingList[building]; dir = 1; bit = 0; var myColor = new Color(background); var myColor2 = new Color(game); var myColorTransform = new Object(); myColorTransform.ra = 100; myColorTransform.rb = 0; myColorTransform.ga = 100; myColorTransform.gb = 0; myColorTransform.ba = 100; myColorTransform.bb = 0; myColorTransform.aa = 100; myColorTransform.ab = 0; myColor.setTransform(myColorTransform); myColor2.setTransform(myColorTransform); stop();
Frame 35
fade("back");
Frame 42
_root.sounds.music.stop();
Symbol 4 MovieClip Frame 1
total = _root.getBytesTotal();
Symbol 4 MovieClip Frame 2
percent = _root.getBytesLoaded() / total; bar._xscale = percent * 100;
Symbol 4 MovieClip Frame 3
gotoAndPlay (2);
Symbol 12 MovieClip Frame 1
changeColor = function (percent) { _parent.myFadeTransform.rb = 3 * percent; _parent.myFadeTransform.gb = 3 * percent; _parent.myFadeTransform.bb = 2.55 * percent; _parent.myFadeColor.setTransform(_parent.myFadeTransform); }; changeColor(0); stop();
Symbol 12 MovieClip Frame 2
changeColor(20); play();
Symbol 12 MovieClip Frame 3
changeColor(40); _root.sounds.fx.window.start();
Symbol 12 MovieClip Frame 4
changeColor(60);
Symbol 12 MovieClip Frame 5
changeColor(60);
Symbol 12 MovieClip Frame 6
changeColor(100); _parent.gotoAndStop(destination);
Symbol 12 MovieClip Frame 8
changeColor(80);
Symbol 12 MovieClip Frame 10
changeColor(60);
Symbol 12 MovieClip Frame 12
changeColor(40);
Symbol 12 MovieClip Frame 14
changeColor(20);
Symbol 12 MovieClip Frame 16
changeColor(0);
Symbol 12 MovieClip Frame 18
changeColor(20);
Symbol 12 MovieClip Frame 20
changeColor(40);
Symbol 12 MovieClip Frame 22
play(); changeColor(60);
Symbol 12 MovieClip Frame 24
changeColor(80);
Symbol 12 MovieClip Frame 26
changeColor(100);
Symbol 12 MovieClip Frame 27
changeColor(80);
Symbol 12 MovieClip Frame 28
changeColor(60);
Symbol 12 MovieClip Frame 29
changeColor(40);
Symbol 12 MovieClip Frame 30
changeColor(20);
Symbol 20 Button
on (release) { _parent.fade("back"); }
Symbol 24 Button
on (release) { _parent.fade("help"); }
Symbol 30 Button
on (release) { _parent.fade("game"); }
Symbol 42 MovieClip Frame 1
gotoAndStop(_parent.building);
Symbol 86 MovieClip Frame 1
_visible = false;
Symbol 97 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 10
_root.sounds.win.start();
Symbol 104 MovieClip Frame 15
_root.sounds.music.stop();
Symbol 107 MovieClip Frame 1
gotoAndPlay(14 + random(14));
Symbol 107 MovieClip Frame 34
gotoAndPlay (12);
Symbol 110 MovieClip Frame 1
play();
Symbol 110 MovieClip Frame 11
stop();
Symbol 111 MovieClip Frame 1
gotoAndPlay(random(18) + 2);
Symbol 111 MovieClip Frame 22
gotoAndPlay (2);
Symbol 111 MovieClip Frame 23
_root.sounds.music.stop(); _root.sounds.explode.start();
Symbol 113 MovieClip Frame 1
onEnterFrame = function () { if (hitTest(_parent._parent._parent._parent.detector)) { _parent._parent._parent._parent.detected(); } }; _visible = false;
Symbol 152 MovieClip Frame 1
onEnterframe = function () { if (hitTest(_parent._parent._parent.detector)) { } };
Symbol 153 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
wall = new Array(); floor = new Array(); wall[0] = new Array(); wall[1] = new Array(); wall[2] = new Array(); wall[3] = new Array(); wall[4] = new Array(); wall[5] = new Array(); floor[0] = new Array(); floor[1] = new Array(); floor[2] = new Array(); floor[3] = new Array(); floor[4] = new Array(); floor[5] = new Array(); n = 0; while (n < floor.length) { m = 0; while (m <= 14) { duplicateMovieClip ("floorKing", ("floor" + m) + n, (m * 300) + n); floor[n].push(eval (("floor" + m) + n)); floor[n][m]._x = (m * _parent.spacing) + 25; floor[n][m]._y = (n * _parent.level_spacing) - 5; floor[n][m].gotoAndStop(_parent.floor[n][m] + 1); duplicateMovieClip ("wallKing", ("wall" + m) + n, ((m * 300) + n) + 45); wall[n].push(eval (("wall" + m) + n)); wall[n][m]._x = (m * _parent.spacing) + 25; wall[n][m]._y = (n * _parent.level_spacing) - 5; wall[n][m].gotoAndStop(_parent.wall[n][m] + 2); m++; } n++; }
Symbol 156 MovieClip Frame 1
onEnterFrame = function () { _parent._parent._parent.detector = this; _parent._parent._parent._parent.detector = this; }; _visible = false;
Symbol 177 MovieClip Frame 3
_root.sounds.steps.start("walk");
Symbol 177 MovieClip Frame 7
_root.sounds.steps.start("walk");
Symbol 178 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 10
_root.sounds.thud.start();
Symbol 221 MovieClip Frame 4
_root.sounds.steps.start("run");
Symbol 221 MovieClip Frame 8
_root.sounds.steps.start("run");
Symbol 240 MovieClip Frame 7
_root.sounds.thud.start();
Symbol 241 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 5
_root.sounds.thud.start();
Symbol 246 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 11
_root.sounds.thud.start();
Symbol 258 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 22
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 4
_root.sounds.thud.start();
Symbol 290 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
_root.sounds.thud.start();
Symbol 340 MovieClip Frame 4
_root.sounds.thud.start();
Symbol 380 MovieClip Frame 5
stop();
Symbol 392 MovieClip Frame 4
_root.sounds.thud.start();
Symbol 392 MovieClip Frame 6
stop();
Symbol 394 MovieClip Frame 1
withGuard = function () { whacking = false; for (var _local2 in _parent.guardList[_parent.currentRoom]) { if (((_parent.guardList[_parent.currentRoom][_local2].clip._visible and (_parent.guardList[_parent.currentRoom][_local2].clip.position == position)) and (!_parent.guardList[_parent.currentRoom][_local2].clip.dead)) and (_parent.guardList[_parent.currentRoom][_local2].clip.level == level)) { victim = _parent.guardList[_parent.currentRoom][_local2].clip; whacking = true; } } if (whacking) { gotoAndPlay ("whack"); } }; withGuard(); hanging = false; if (wasDiscovered) { gotoAndPlay ("discover"); } smacktest = function (where, high) { tamp = where + facing; temp = eval (("_parent.wall" + tamp) + high); place = _parent.enviro.wall[high][where + facing]; return(_parent.wall[high][where + facing]); }; if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (_parent.floor[level][position] == 0) { action = "fall"; } if (action == "walk_left") { if (facing == -1) { gotoAndPlay ("walk"); } else { gotoAndPlay ("spin"); } } if (action == "walk_right") { if (facing == 1) { gotoAndPlay ("walk"); } else { gotoAndPlay ("spin"); } } if (action == "run_left") { if (facing == -1) { gotoAndPlay ("run"); } else { gotoAndPlay ("spin"); } } if (action == "run_right") { if (facing == 1) { gotoAndPlay ("run"); } else { gotoAndPlay ("spin"); } } if (action == "jump") { gotoAndPlay ("jump"); } if (action == "runjump") { gotoAndPlay ("runjump"); } if (action == "fall") { gotoAndPlay ("fall"); } if (action == "reach") { gotoAndPlay ("reach"); } if (action == "down") { gotoAndPlay ("lower"); } if (action == "scattle") { gotoAndPlay ("scattle"); } if (_parent.wall[level][position] == -1) { place = _parent.enviro.wall[level][position]; gotoAndPlay ("enter"); }
Symbol 394 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 12
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } } withGuard();
Symbol 394 MovieClip Frame 14
position = position + facing; if (smacktest(position, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } if (_parent.floor[level][position] == 0) { action = "fall"; } if ((action == "walk_right") and (facing == -1)) { gotoAndPlay ("spin"); } else if ((action == "walk_left") and (facing == 1)) { gotoAndPlay ("spin"); } else if ((action != "walk_left") and (action != "walk_right")) { gotoAndPlay ("stand"); } withGuard();
Symbol 394 MovieClip Frame 16
if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } whacking = false; for (var i in _parent.guardList[_parent.currentRoom]) { if (((_parent.guardList[_parent.currentRoom][i].clip._visible and (_parent.guardList[_parent.currentRoom][i].clip.position == (position + facing))) and (!_parent.guardList[_parent.currentRoom][i].clip.dead)) and (_parent.guardList[_parent.currentRoom][i].clip.level == level)) { victim = _parent.guardList[_parent.currentRoom][i].clip; whacking = true; } } if (whacking) { gotoAndPlay ("whack"); } } withGuard();
Symbol 394 MovieClip Frame 18
position = position + facing; if (smacktest(position, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } if (_parent.floor[level][position] == 0) { action = "fall"; } if ((action == "walk_right") and (facing == -1)) { gotoAndPlay ("spin"); } else if ((action == "walk_left") and (facing == 1)) { gotoAndPlay ("spin"); } else if ((action != "walk_left") and (action != "walk_right")) { gotoAndPlay ("stand"); } withGuard();
Symbol 394 MovieClip Frame 20
if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } whacking = false; for (var i in _parent.guardList[_parent.currentRoom]) { if (((_parent.guardList[_parent.currentRoom][i].clip._visible and (_parent.guardList[_parent.currentRoom][i].clip.position == (position + facing))) and (!_parent.guardList[_parent.currentRoom][i].clip.dead)) and (_parent.guardList[_parent.currentRoom][i].clip.level == level)) { victim = _parent.guardList[_parent.currentRoom][i].clip; whacking = true; } } if (whacking) { gotoAndPlay ("whack"); } else { gotoAndPlay ("walk"); } } withGuard();
Symbol 394 MovieClip Frame 23
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 26
facing = -facing; if (wasDiscovered) { gotoAndPlay ("discover"); } else { gotoAndPlay ("stand"); }
Symbol 394 MovieClip Frame 32
wasDiscovered = false; if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); }
Symbol 394 MovieClip Frame 36
if (smacktest(position, level) == 2) { wasDiscovered = true; }
Symbol 394 MovieClip Frame 37
if (smacktest(position + facing, level) == 1) { position = position + facing; action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position + facing, level) == 8) { position = position + facing; action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position + facing, level) == 2) { wasDiscovered = true; }
Symbol 394 MovieClip Frame 39
temp = position + (3 * facing); if (smacktest(position + (facing * 2), level) == 2) { wasDiscovered = true; gotoAndPlay ("discover"); } if (_parent.floor[level][temp] == 0) { position = temp; action = "fall"; gotoAndPlay ("fall"); } else if (smacktest(position + (2 * facing), level) == 1) { position = position + (facing * 2); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (2 * facing), level) == 8) { position = position + (facing * 2); action = "stand"; gotoAndPlay ("stumble"); }
Symbol 394 MovieClip Frame 42
position = position + (3 * facing); if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stand"); } gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 44
if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } trace(smacktest(position, level)); if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } if (_parent.wall[level][position] == -1) { gotoAndPlay ("enter"); } }
Symbol 394 MovieClip Frame 45
if (action == "runjump") { gotoAndPlay ("runjump"); }
Symbol 394 MovieClip Frame 46
tromp = position + facing; trace(smacktest(position, level)); if (_parent.floor[level][temp] == 0) { action = "fall"; position = temp; gotoAndPlay ("fall"); } else if (smacktest(position + facing, level) == 1) { position = position + facing; action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + facing, level) == 8) { position = position + facing; action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position, level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); } else if (smacktest(position, level) == 3) { position = position + facing; action = "stand"; gotoAndPlay ("explode"); } else if (action == "runjump") { position = tromp; gotoAndPlay ("runjump"); } if (_parent.wall[level][position + facing] == -1) { position = position + facing; gotoAndPlay ("enter"); }
Symbol 394 MovieClip Frame 47
if (action == "runjump") { position = position + facing; gotoAndPlay ("runjump"); }
Symbol 394 MovieClip Frame 48
position = position + (2 * facing); if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (_parent.wall[level][position] == -1) { gotoAndPlay ("enter"); } if (_parent.floor[level][position] == 0) { action = "fall"; gotoAndPlay ("fall"); } else if (action == "runjump") { gotoAndPlay ("runjump"); } else if ((action == "run_right") and (facing == 1)) { gotoAndPlay ("run"); } else if ((action == "run_left") and (facing == -1)) { gotoAndPlay ("run"); } else { action = stand; gotoAndPlay ("stand"); } }
Symbol 394 MovieClip Frame 52
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stumble"); } if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stumble"); }
Symbol 394 MovieClip Frame 54
temp = position + facing; if (_parent.floor[level][temp] == 0) { action = "fall"; position = temp; gotoAndPlay ("fall"); } else if (smacktest(position + facing, level) == 1) { position = position + facing; action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + facing, level) == 8) { position = position + facing; action = "stand"; gotoAndPlay ("stumble"); }
Symbol 394 MovieClip Frame 56
position = position + (2 * facing); if (_parent.floor[level][position] == 0) { level--; action = "fall"; gotoAndPlay ("fall"); } gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 60
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (_parent.floor[level][position] == 0) { action = "fall"; position = temp; gotoAndPlay ("fall"); }
Symbol 394 MovieClip Frame 61
if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position, level) == 8) { action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position - facing, level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); }
Symbol 394 MovieClip Frame 62
if (smacktest(position + facing, level) == 1) { position = position + (facing * 1); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + facing, level) == 8) { position = position + (facing * 1); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position, level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); } temp = level - 1; tamp = position + (facing * 1); tump = position + (facing * 2); if ((_parent.floor[temp][tamp] == 2) and (_parent.floor[temp][tump] == 1)) { position = tamp; _x = (_x + (_parent.spacing * 1)); gotoAndPlay ("hang"); }
Symbol 394 MovieClip Frame 63
if (smacktest(position + (2 * facing), level) == 1) { position = position + (facing * 2); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (2 * facing), level) == 8) { position = position + (facing * 2); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + facing, level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); } temp = level - 1; tamp = position + (facing * 2); tump = position + (facing * 3); if ((_parent.floor[temp][tamp] == 2) and (_parent.floor[temp][tump] == 1)) { position = tamp; _x = (_x + (_parent.spacing * 2)); gotoAndPlay ("hang"); }
Symbol 394 MovieClip Frame 64
if (smacktest(position + (3 * facing), level) == 1) { position = position + (facing * 3); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (3 * facing), level) == 8) { position = position + (facing * 3); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (facing * 2), level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); } temp = level - 1; tamp = position + (facing * 3); tump = position + (facing * 4); if ((_parent.floor[temp][tamp] == 2) and (_parent.floor[temp][tump] == 1)) { position = tamp; _x = (_x + (_parent.spacing * 3)); gotoAndPlay ("hang"); }
Symbol 394 MovieClip Frame 65
if (smacktest(position + (4 * facing), level) == 1) { position = position + (facing * 4); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (4 * facing), level) == 8) { position = position + (facing * 4); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (facing * 3), level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); } temp = level - 1; tamp = position + (facing * 4); tump = position + (facing * 5); if ((_parent.floor[temp][tamp] == 2) and (_parent.floor[temp][tump] == 1)) { position = tamp; _x = (_x + (_parent.spacing * 4)); gotoAndPlay ("hang"); }
Symbol 394 MovieClip Frame 66
temp = position + (5 * facing); if (_parent.floor[level][temp] == 0) { position = temp; action = "fall"; gotoAndPlay ("fall"); } else if (smacktest(position + (4 * facing), level) == 1) { position = position + (facing * 4); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (4 * facing), level) == 8) { position = position + (facing * 4); action = "stand"; gotoAndPlay ("stumble"); } else if (smacktest(position + (4 * facing), level) == 2) { position = position + facing; action = "stand"; gotoAndPlay ("discover"); } else if (smacktest(position + (4 * facing), level) == 3) { position = position + facing; action = "stand"; gotoAndPlay ("explode"); }
Symbol 394 MovieClip Frame 68
position = position + (5 * facing); if (_parent.floor[level][position] == 0) { action = "fall"; position = temp; gotoAndPlay ("fall"); } else { gotoAndPlay ("slow"); }
Symbol 394 MovieClip Frame 76
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } temp = position + facing; level++; _y = (_y + 240); if (_parent.floor[level][temp] == 1) { }
Symbol 394 MovieClip Frame 78
temp = position + facing; tamp = level - 1; if (_parent.floor[tamp][temp] == 2) { trace("he should be hanging"); position = position + facing; gotoAndPlay ("hang"); } else { trace("he shouldn't be hanging"); }
Symbol 394 MovieClip Frame 80
temp = position + facing; if (_parent.floor[level][temp] == 0) { position = temp; action = "fall"; guy.inside.gotoAndPlay(1); gotoAndPlay ("fall"); } withGuard();
Symbol 394 MovieClip Frame 86
position = position + (1 * facing); gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 88
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (smacktest(position - facing, level) == -1) { action = "enter"; gotoAndPlay ("enter"); }
Symbol 394 MovieClip Frame 93
if ((_parent.floor[level - 1][position] == 2) and (_parent.floor[level - 1][position + facing] == 1)) { gotoAndPlay ("hang"); } if ((_parent.floor[level - 1][position + facing] == 2) and (_parent.floor[level - 1][position + (facing * 2)] == 1)) { _x = (_x + (spacing * facing)); position = position + facing; gotoAndPlay ("hang"); }
Symbol 394 MovieClip Frame 100
gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 102
hanging = true; if (action == "reach") { gotoAndPlay ("pullup"); } if (action == "runjump") { gotoAndPlay ("pullup"); } if (action == "down") { gotoAndPlay ("drop"); } if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (smacktest(position - facing, level) == 2) { hanging = false; wasDiscovered = true; action = "down"; gotoAndPlay ("drop"); }
Symbol 394 MovieClip Frame 103
if (wasDiscovered) { gotoAndPlay ("discover"); } else { gotoAndPlay ("hang"); }
Symbol 394 MovieClip Frame 110
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 116
hanging = false; level--;
Symbol 394 MovieClip Frame 118
withGuard();
Symbol 394 MovieClip Frame 119
withGuard();
Symbol 394 MovieClip Frame 120
chump = smacktest(position - facing, level); trace("chump is " + chump); if (chump == 8) { state = "crouchd"; gotoAndPlay ("crouched"); } else { withGuard(); }
Symbol 394 MovieClip Frame 121
withGuard();
Symbol 394 MovieClip Frame 122
gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 125
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 128
if (_parent.floor[level][position] == 0) { hanging = false; level++; guy.inside.gotoAndPlay(1); gotoAndPlay ("drop"); }
Symbol 394 MovieClip Frame 132
action = "stand"; gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 135
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } tamp = position + facing; lookright = _parent.floor[level][tamp]; if ((_parent.floor[level][position] != 2) or (lookright != 1)) { gotoAndPlay ("crouch"); }
Symbol 394 MovieClip Frame 141
level = level + 1; hanging = true;
Symbol 394 MovieClip Frame 147
gotoAndPlay ("hang");
Symbol 394 MovieClip Frame 150
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 151
gotoAndPlay ("crouched");
Symbol 394 MovieClip Frame 155
state = "crouched"; if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } if (_parent.floor[level][position] == 0) { action = "fall"; state = "falling"; gotoAndPlay ("fall"); } if ((action == "walk_left") or (action == "run_left")) { if (facing == -1) { gotoAndPlay ("scattle"); } else { gotoAndPlay ("crouchspin"); } } if ((action == "walk_right") or (action == "run_right")) { if (facing == 1) { gotoAndPlay ("scattle"); } else { gotoAndPlay ("crouchspin"); } } if (action == "down") { tamp = position + facing; lookright = _parent.floor[level][tamp]; if (_parent.floor[level][position] == 2) { if (lookright != 1) { facing = facing * -1; } gotoAndPlay ("lower"); } } chump = smacktest(position - facing, level); if (((action == "reach") or (action == "runjump")) and (chump != 8)) { state = "standing"; gotoAndPlay ("uncrouch"); }
Symbol 394 MovieClip Frame 156
if (wasDiscovered) { gotoAndPlay ("discover"); } else { gotoAndPlay ("crouched"); }
Symbol 394 MovieClip Frame 163
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 165
action = "stand"; gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 172
facing = -facing; gotoAndPlay ("crouched");
Symbol 394 MovieClip Frame 180
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (smacktest(position, level) == 1) { action = "stand"; gotoAndPlay ("stand"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); }
Symbol 394 MovieClip Frame 185
position = position + facing; if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (_parent.floor[level][position] == 0) { action = "fall"; } if ((action == "walk_right") and (facing == -1)) { gotoAndPlay ("crouchspin"); } else if ((action == "walk_left") and (facing == 1)) { gotoAndPlay ("crouchspin"); } else if ((action != "walk_left") and (action != "walk_right")) { gotoAndPlay ("crouched"); } if (action == "scattle") { gotoAndPlay ("scattle"); } else { gotoAndPlay ("crouched"); } }
Symbol 394 MovieClip Frame 190
position = position + facing; if (wasDiscovered) { gotoAndPlay ("discover"); } else { if (_parent.floor[level][position] == 0) { action = "fall"; } if ((action == "walk_right") and (facing == -1)) { gotoAndPlay ("crouchspin"); } else if ((action == "walk_left") and (facing == 1)) { gotoAndPlay ("crouchspin"); } else if ((action != "walk_left") and (action != "walk_right")) { gotoAndPlay ("crouched"); } if (action == "scattle") { } else { gotoAndPlay ("crouched"); } }
Symbol 394 MovieClip Frame 194
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 200
position = position - facing; gotoAndPlay ("sitting");
Symbol 394 MovieClip Frame 204
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (_parent.floor[level][position] == 0) { action = "fall"; gotoAndPlay ("fall"); } if (action == "reach") { gotoAndPlay ("getup"); }
Symbol 394 MovieClip Frame 205
gotoAndPlay ("sitting");
Symbol 394 MovieClip Frame 210
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 223
gotoAndPlay ("stand");
Symbol 394 MovieClip Frame 246
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 247
_parent.doDiscovered();
Symbol 394 MovieClip Frame 258
_parent.doLose(); stop();
Symbol 394 MovieClip Frame 260
trace("whack!!"); if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); }
Symbol 394 MovieClip Frame 263
victim.gotoAndStop("collapse"); victim.dead = true;
Symbol 394 MovieClip Frame 266
victim = null; gotoAndPlay ("stand");
Symbol 424 MovieClip Frame 1
stop();
Symbol 440 MovieClip Frame 5
stop();
Symbol 456 MovieClip Frame 8
stop();
Symbol 458 MovieClip Frame 1
if (wasDiscovered) { gotoAndPlay ("discover"); } smacktest = function (where, high) { tamp = where + facing; temp = eval (("_parent.wall" + tamp) + high); return(_parent.wall[high][where + facing]); }; if (smacktest(position - facing, level) == 2) { action = "stand"; gotoAndPlay ("discover"); } if (smacktest(position - facing, level) == 3) { action = "stand"; gotoAndPlay ("explode"); } if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (_parent.floor[level][position] == 0) { action = "fall"; } if (action == "walk_left") { if (facing == -1) { gotoAndPlay ("walk"); } else { gotoAndPlay ("spin"); } } if (action == "walk_right") { if (facing == 1) { gotoAndPlay ("walk"); } else { gotoAndPlay ("spin"); } } if (action == "run_left") { if (facing == -1) { gotoAndPlay ("run"); } else { gotoAndPlay ("spin"); } } if (action == "run_right") { if (facing == 1) { gotoAndPlay ("run"); } else { gotoAndPlay ("spin"); } }
Symbol 458 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 458 MovieClip Frame 12
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } if (_parent.discoverd) { gotoAndStop ("shoot"); }
Symbol 458 MovieClip Frame 15
position = position + facing; if (level == _parent.hero.level) { if (((((!_parent.inShadow) and (facing < 0)) and (_parent.hero.position < position)) and _visible) and (room == _parent.currentRoom)) { if (Math.abs(position - _parent.hero.position) < 6) { trace("go to shoot, you moron"); gotoAndStop ("shoot"); _parent.hero.wasDiscovered = true; } } if (((((!_parent.inShadow) and (facing > 0)) and (_parent.hero.position > position)) and _visible) and (room == _parent.currentRoom)) { if (Math.abs(position - _parent.hero.position) < 6) { trace("go to shoot, you moron"); gotoAndStop ("shoot"); _parent.hero.wasDiscovered = true; } } if ((((!_parent.inShadow) and _visible) and (room == _parent.currentRoom)) and ((_parent.hero.action == "run_left") or (_parent.hero.action == "run_right"))) { if (Math.abs(position - _parent.hero.position) < 6) { _parent.hero.wasDiscovered = true; if (((facing == -1) and (_parent.hero.position > position)) or ((facing == 1) and (_parent.hero.position < position))) { facing = facing * -1; gotoAndPlay ("spinshoot"); } else { gotoAndStop ("shoot"); } } } } if (_parent.discoverd) { gotoAndStop ("shoot"); }
Symbol 458 MovieClip Frame 18
if (level == _parent.hero.level) { if (((((!_parent.inShadow) and (facing < 0)) and (_parent.hero.position < position)) and _visible) and (room == _parent.currentRoom)) { if (Math.abs(position - _parent.hero.position) < 6) { trace("go to shoot, you moron"); gotoAndStop ("shoot"); _parent.hero.wasDiscovered = true; } } if (((((!_parent.inShadow) and (facing > 0)) and (_parent.hero.position > position)) and _visible) and (room == _parent.currentRoom)) { if (Math.abs(position - _parent.hero.position) < 6) { gotoAndStop ("shoot"); _parent.hero.wasDiscovered = true; } } if ((((!_parent.inShadow) and _visible) and (room == _parent.currentRoom)) and ((_parent.hero.action == "run_left") or (_parent.hero.action == "run_right"))) { if (Math.abs(position - _parent.hero.position) < 6) { _parent.hero.wasDiscovered = true; if (((facing == -1) and (_parent.hero.position > position)) or ((facing == 1) and (_parent.hero.position < position))) { facing = facing * -1; gotoAndPlay ("spinshoot"); } else { gotoAndStop ("shoot"); } } } } if (!_parent.hero.wasDiscovered) { if (((position + facing) >= right) and (action == "walk_right")) { action = "walk_left"; gotoAndPlay ("spin"); trace("spinning to the left"); } else if (((position - facing) <= left) and (action == "walk_left")) { action = "walk_right"; gotoAndPlay ("spin"); trace("spinning to the right"); } else { gotoAndPlay ("walk"); } } else { trace("going to shoot"); action = "stand"; gotoAndStop ("shoot"); }
Symbol 458 MovieClip Frame 23
if (_parent.discoverd) { gotoAndStop ("shoot"); }
Symbol 458 MovieClip Frame 24
facing = -facing; gotoAndPlay ("stand");
Symbol 458 MovieClip Frame 34
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } stop();
Symbol 458 MovieClip Frame 42
if (facing == -1) { guy.gotoAndStop(2); } else { guy.gotoAndStop(1); } stop();
Symbol 459 MovieClip Frame 1
playing = false; firstTime = [true, true, true, true, true, true]; guardList = []; restart = []; if (_parent.building == 1) { restart[0] = [[0, 2, 2, 1], [0, 0, 2, 1], [0, 0, 2, 1], [0, 0, 2, 1]]; restart[1] = [[0, 2, 2, 1], [0, 0, 2, 1], [0, 0, 2, 1], [0, 0, 2, 1]]; restart[2] = [[2, 2, 13, -1], [2, 2, 13, -1], [2, 3, 2, 1], [2, 3, 2, 1]]; restart[3] = [[2, 2, 13, -1], [2, 2, 13, -1], [2, 3, 2, 1], [2, 3, 2, 1]]; restart[4] = [[0, 5, 2, 1], [0, 5, 2, 1], [0, 5, 2, 1], [2, 3, 2, 1]]; restart[5] = [[0, 5, 2, 1], [0, 5, 2, 1], [0, 5, 2, 1], [0, 5, 2, 1]]; } Guard = function (level, position, room, facing) { guardCount++; duplicateMovieClip ("guardKing", "guard" + guardCount, guardCount + 1000); this.clip = eval ("guard" + guardCount); this.clip.facing = facing; this.clip.level = level; this.clip.room = room; this.clip.position = position; this.clip.dead = false; this.clip.left = 2; this.clip.right = 14; if (this.clip.facing == 1) { this.clip.action = "walk_right"; } else { this.clip.action = "walk_left"; } }; findGuardBoundaries = function () { for (var _local2 in guardList[currentRoom]) { g = guardList[currentRoom][_local2].clip; good = g.position; var _local1 = g.position; while (_local1 > 0) { if ((floor[g.level][_local1 - 1] > 0) and ((wall[g.level][_local1 - 1] == 0) or (wall[g.level][_local1 - 1] > 3))) { good = _local1; } else { break; } _local1--; } g.left = good; good = g.position; _local1 = g.position; while (_local1 < 16) { if ((floor[g.level][_local1 - 1] > 0) and ((wall[g.level][_local1 - 1] == 0) or (wall[g.level][_local1 - 1] > 3))) { good = _local1; } else { break; } _local1++; } g.right = good; } }; layoutRoom = function (x, y) { clearGuards(); trace("the big x is " + x); scenery.gotoAndStop(x + 1); currentRoom = x; resetGuards(); guardCreate = []; if (x == 0) { wall[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5]; floor[0] = [0, 2, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1]; wall[1] = [0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0]; floor[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; wall[2] = [0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1]; floor[2] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wall[3] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8]; floor[3] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wall[4] = [1, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 1]; floor[4] = [1, 2, 0, 0, 2, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1]; wall[5] = [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; floor[5] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; guardCreate = [3, 2, 3, -1, 2, 4, 1, 2, 7, 1]; } if (x == 1) { wall[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; floor[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0]; wall[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; floor[1] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wall[2] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1]; floor[2] = [1, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1, 0, 0, 2, 1]; wall[3] = [8, 8, 8, 8, 8, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0]; floor[3] = [1, 1, 2, 0, 0, 1, 2, 0, 0, 2, 1, 1, 1, 1, 1]; wall[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0]; floor[4] = [1, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1, 1, 1, 1, 1]; wall[5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; floor[5] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; guardCreate = [1, 5, 4, 1]; } if (x == 2) { wall[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; floor[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wall[1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 5, 5]; floor[1] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wall[2] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; floor[2] = [1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1, 1, 1, 1]; wall[3] = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0]; floor[3] = [1, 2, 0, 2, 1, 1, 1, 2, 0, 0, 2, 1, 1, 1, 1]; wall[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 1]; floor[4] = [1, 1, 2, 0, 0, 2, 1, 1, 1, 1, 2, 0, 0, 2, 1]; wall[5] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; floor[5] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; guardCreate = [1, 2, 12, 1]; } if (x == 3) { wall[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; floor[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; wall[1] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 1]; floor[1] = [1, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1, 1, 1, 1, 1]; wall[2] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; floor[2] = [1, 2, 0, 2, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1, 1]; wall[3] = [0, 0, 0, 0, 8, 8, 8, 1, 1, 0, 0, 0, 0, 0, 1]; floor[3] = [1, 1, 1, 2, 0, 0, 2, 1, 1, 2, 0, 0, 2, 1, 1]; wall[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; floor[4] = [1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 1]; wall[5] = [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; floor[5] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; guardCreate = [3, 1, 11, 1, 5, 7, 1, 5, 10, -1]; } if (firstTime[x]) { if (guardCreate.length > 0) { guardList[x] = []; var _local4 = guardCreate[0]; var _local1 = 0; while (_local1 < _local4) { var _local3 = (_local1 * 3) + 1; guardList[x][_local1] = new Guard(guardCreate[_local3], guardCreate[_local3 + 1], x, guardCreate[_local3 + 2]); _local1++; } findGuardBoundaries(); firstTime[x] = false; } } else { for (var _local5 in guardList[x]) { guardList[x][_local5].clip._visible = true; } } }; detected = function () { if (!inShadow) { hero.wasDiscovered = true; } }; clearGuards = function () { for (var _local1 in guardList[currentRoom]) { guardList[currentRoom][_local1].clip._visible = false; } }; resetGuards = function () { for (var _local1 in guardList[currentRoom]) { if (guardList[currentRoom][_local1].clip.facing == 1) { guardList[currentRoom][_local1].clip.action = "walk_right"; } else { guardList[currentRoom][_local1].clip.action = "walk_left"; } } }; redraw = function (roomx, roomy) { trace("the room is " + roomy); wall = new Array(); floor = new Array(); layoutRoom(roomx, roomy); k = 0; while (k <= wall.length) { i = 0; while (i <= 14) { trace("wah fah"); enviro.floor[k][i].gotoAndStop(floor[k][i] + 1); if (k == 0) { enviro.floor[k][i].gotoAndStop(1); } enviro.wall[k][i].gotoAndStop(wall[k][i] + 2); i++; } k++; } if ((enviro.wall[0][12]._currentframe == 6) and (currentRoom == 1)) { enviro.wall[0][12].inside.gotoAndPlay(44); } }; beginRound = function () { if (!playing) { _root.musicPlaying = true; _root.sounds.music.start(); playing = true; } }; doKeys = function () { if ((Key.isDown(32) and Key.isDown(16)) and (Key.isDown(37) or Key.isDown(39))) { beginRound(); trace("should be doing a run jump"); hero.action = "runjump"; } else if (Key.isDown(32)) { beginRound(); hero.action = "jump"; } else if (Key.isDown(38)) { beginRound(); hero.action = "reach"; } else if (Key.isDown(40) and (Key.isDown(37) or Key.isDown(39))) { beginRound(); hero.action = "scattle"; } else if (Key.isDown(40)) { beginRound(); hero.action = "down"; } else if (Key.isDown(39)) { if (Key.isDown(16)) { beginRound(); hero.action = "run_right"; } else { beginRound(); hero.action = "walk_right"; } } else if (Key.isDown(37)) { if (Key.isDown(16)) { beginRound(); hero.action = "run_left"; } else { beginRound(); hero.action = "walk_left"; } } else { hero.action = "stand"; } }; redrawRoom = function () { if (hero.position > 14) { hero.position = hero.position - 15; roomx = roomx + 1; redraw(roomx, roomy); } if (hero.position < 0) { hero.position = hero.position + 15; roomx = roomx - 1; redraw(roomx, roomy); } underground = hero.level - 1; if (hero.hanging) { underground--; } underground = Math.min(wall.length - 3, underground); }; moveGuards = function () { for (var _local1 in guardList[currentRoom]) { guardList[currentRoom][_local1].clip._x = ((guardList[currentRoom][_local1].clip.position * spacing) + 25) - 375; guardList[currentRoom][_local1].clip._y = ((guardList[currentRoom][_local1].clip.level * level_spacing) - 5) - 250; } }; moveHero = function () { hero._x = ((hero.position * spacing) + 25) - 375; hero._y = ((hero.level * level_spacing) - 5) - 250; _y = (inity - (underground * level_spacing)); }; doDisplay = function () { framecount++; time = framecount / 18; if (time == 0) { displayTime = "0.00"; } else { displayTime = int(time * 100) / 100; } }; doWin = function () { _parent.score = displayTime; playing = false; gameOver = true; _parent.fade("leveler"); }; doLose = function () { _parent.restart = restart[hero.level][currentRoom]; playing = false; gameOver = true; _parent.ender.gotoAndStop(3); }; init = function () { time = 0; displayTime = "0.0"; scenery.init = scenery._y; guardCount = 0; inShadow = false; gameOver = false; framecount = 0; playing = false; hanging = false; time = 0; displayTime = "0.00"; hero.facing = 1; hero.position = 4; hero.level = 3; inity = _y; level_spacing = 240; spacing = 50; roomx = 0; roomy = 2; redraw(roomx, roomy); count = 0; victory = false; }; findLocation = function () { location = enviro.wall[hero.level][hero.position]._currentframe; inShadow = location == 7; }; doDiscovered = function () { _root.sounds.music.stop(); _root.sounds.alert.start(); discovered = true; }; begin = function () { _root.sounds.music.start(); playing = true; }; doTime = function () { if (playing) { time++; var _local1 = (int((time / 18) * 100) * 0.01) + (random(10) * 0.01); displayTime = _local1; } }; onEnterFrame = function () { doTime(); findLocation(); if ((!gameOver) and (!victory)) { doKeys(); } else { hero.action = "stand"; } redrawRoom(); moveHero(); moveGuards(); if (playing) { doDisplay(); } findLocation(); scenery._y = (scenery.init + 240) + (1 * level_spacing); blah = scenery._y; if (hero.guy.hitter.hitTest(scenery.victory) and (!victory)) { _root.time = displayTime; victory = true; _root.fade("victory"); } }; init(); createBall();
Symbol 468 Button
on (release) { _parent.gotoAndStop("transition"); }
Symbol 470 MovieClip Frame 30
_parent._parent.fade("back");
Symbol 471 MovieClip Frame 1
stop();
Symbol 475 Button
on (release) { _visible = false; _parent.game.begin(); } on (rollOver) { overlay.gotoAndPlay("over"); } on (rollOut, releaseOutside) { overlay.gotoAndStop(1); }
Symbol 476 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 482 Button
on (release) { if (goals[0] == 100) { goals[0] = 0; } else { goals[0] = 100; } }
Symbol 486 MovieClip Frame 1
function start() { gotoAndPlay (2); } stop();
Symbol 488 MovieClip Frame 1
function start(input) { steps++; if (steps > 3) { steps = 1; } frame = input + steps; gotoAndPlay(frame); } stop();
Symbol 488 MovieClip Frame 9
stop();
Symbol 488 MovieClip Frame 18
stop();
Symbol 488 MovieClip Frame 26
function start(input) { steps++; if (steps > 3) { steps = 1; } frame = input + steps; gotoAndPlay(frame); } stop();
Symbol 488 MovieClip Frame 33
stop();
Symbol 488 MovieClip Frame 42
stop();
Symbol 491 MovieClip Frame 1
function start() { _parent.volumes[1] = 100; _parent.goals[1] = 100; gotoAndPlay("start" + _parent._parent.building); } function stop() { gotoAndPlay("stop" + _parent._parent.building); } stop();
Symbol 491 MovieClip Frame 3
stop();
Symbol 491 MovieClip Frame 15
stop();
Symbol 491 MovieClip Frame 18
play();
Symbol 493 MovieClip Frame 1
function start() { gotoAndPlay (2); } stop();
Symbol 495 MovieClip Frame 1
function start() { gotoAndPlay (2); } stop();
Symbol 498 MovieClip Frame 1
function start() { gotoAndPlay (2); } stop();
Symbol 500 MovieClip Frame 1
function start() { gotoAndPlay (2); } stop();
Symbol 501 MovieClip Frame 1
instance = new Array(); soundbutton.tabEnabled = false; names = ["this", "music", "drop", "buzzer"]; goals = [100, 100, 100, 100, 100, 0]; volumes = [100, 100, 100, 100, 100, 0]; adjustments = [5, 5, 4, 5, 10, 10]; i = 0; while (i < names.length) { instance[i] = new Sound(eval (names[i])); instance[i].setVolume(volumes[i]); i++; } onEnterFrame = function () { i = 0; while (i < names.length) { if (goals[i] < volumes[i]) { volumes[i] = volumes[i] - adjustments[i]; } else if (goals[i] > volumes[i]) { volumes[i] = volumes[i] + adjustments[i]; } if (Math.abs(goals[i] - volumes[i]) < adjustments[i]) { volumes[i] - goals[i]; } instance[i].setVolume(volumes[i]); i++; } frame = int(volumes[0] / 10) + 1; speaker.gotoAndStop(frame); };
Symbol 501 MovieClip Frame 2
stop();
Symbol 509 MovieClip Frame 1
if (_root.best == 10000) { _visible = false; }
Symbol 516 Button
on (release) { _parent.fade("back"); }
Symbol 519 MovieClip Frame 1
if (_root.time < _root.best) { _root.best = _root.time; }

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClipUses:1 3Used by:Timeline
Symbol 5 FontUsed by:6 34 35 513 514 517 518
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:Timeline
Symbol 9 GraphicUsed by:12
Symbol 10 VideoUsed by:12
Symbol 11 SoundUsed by:12
Symbol 12 MovieClipUses:9 10 11Used by:Timeline
Symbol 13 FontUsed by:14
Symbol 14 TextUses:13Used by:21
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:20 24
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:20 24
Symbol 19 GraphicUsed by:20 24
Symbol 20 ButtonUses:16 18 19Used by:21
Symbol 21 MovieClipUses:14 20Used by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:31
Symbol 24 ButtonUses:16 18 19Used by:31
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:30
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:26 28 29Used by:31 38
Symbol 31 MovieClipUses:23 24 30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:38
Symbol 34 TextUses:5Used by:38
Symbol 35 TextUses:5Used by:38
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:33 34 35 37 30Used by:Timeline
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Instance Names

"fader"Frame 1Symbol 12 MovieClip
"background"Frame 25Symbol 42 MovieClip
"game"Frame 25Symbol 459 MovieClip
"ender"Frame 25Symbol 471 MovieClip
"playAgain"Frame 25Symbol 476 MovieClip
"sounds"Frame 25Symbol 501 MovieClip
"bar"Symbol 4 MovieClip Frame 1Symbol 3 MovieClip
"victory"Symbol 97 MovieClip Frame 1Symbol 86 MovieClip
"explosion"Symbol 111 MovieClip Frame 23Symbol 110 MovieClip
"elevator"Symbol 153 MovieClip Frame 1Symbol 104 MovieClip
"mine"Symbol 153 MovieClip Frame 5Symbol 111 MovieClip
"inside"Symbol 153 MovieClip Frame 6Symbol 151 MovieClip
"floorKing"Symbol 154 MovieClip Frame 1Symbol 101 MovieClip
"wallKing"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"hitter"Symbol 160 MovieClip Frame 1Symbol 156 MovieClip
"guy"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"guy"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"body"Symbol 204 MovieClip Frame 1Symbol 203 MovieClip
"inside"Symbol 246 MovieClip Frame 1Symbol 245 MovieClip
"inside"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip
"body"Symbol 381 MovieClip Frame 1Symbol 380 MovieClip
"body"Symbol 393 MovieClip Frame 1Symbol 392 MovieClip
"guy"Symbol 394 MovieClip Frame 1Symbol 160 MovieClip
"guy"Symbol 394 MovieClip Frame 12Symbol 178 MovieClip
"guy"Symbol 394 MovieClip Frame 23Symbol 186 MovieClip
"guy"Symbol 394 MovieClip Frame 32Symbol 204 MovieClip
"guy"Symbol 394 MovieClip Frame 44Symbol 222 MovieClip
"guy"Symbol 394 MovieClip Frame 52Symbol 227 MovieClip
"guy"Symbol 394 MovieClip Frame 60Symbol 241 MovieClip
"guy"Symbol 394 MovieClip Frame 76Symbol 246 MovieClip
"guy"Symbol 394 MovieClip Frame 88Symbol 258 MovieClip
"guy"Symbol 394 MovieClip Frame 102Symbol 262 MovieClip
"guy"Symbol 394 MovieClip Frame 110Symbol 288 MovieClip
"guy"Symbol 394 MovieClip Frame 125Symbol 290 MovieClip
"guy"Symbol 394 MovieClip Frame 135Symbol 292 MovieClip
"guy"Symbol 394 MovieClip Frame 150Symbol 298 MovieClip
"guy"Symbol 394 MovieClip Frame 155Symbol 302 MovieClip
"guy"Symbol 394 MovieClip Frame 163Symbol 304 MovieClip
"guy"Symbol 394 MovieClip Frame 171Symbol 305 MovieClip
"guy"Symbol 394 MovieClip Frame 180Symbol 325 MovieClip
"guy"Symbol 394 MovieClip Frame 194Symbol 341 MovieClip
"guy"Symbol 394 MovieClip Frame 204Symbol 343 MovieClip
"guy"Symbol 394 MovieClip Frame 210Symbol 371 MovieClip
"guy"Symbol 394 MovieClip Frame 246Symbol 381 MovieClip
"guy"Symbol 394 MovieClip Frame 260Symbol 393 MovieClip
"guy"Symbol 424 MovieClip Frame 1Symbol 423 MovieClip
"guy"Symbol 458 MovieClip Frame 1Symbol 398 MovieClip
"guy"Symbol 458 MovieClip Frame 12Symbol 424 MovieClip
"guy"Symbol 458 MovieClip Frame 34Symbol 441 MovieClip
"guy"Symbol 458 MovieClip Frame 42Symbol 457 MovieClip
"scenery"Symbol 459 MovieClip Frame 1Symbol 97 MovieClip
"enviro"Symbol 459 MovieClip Frame 1Symbol 154 MovieClip
"hero"Symbol 459 MovieClip Frame 1Symbol 394 MovieClip
"guardKing"Symbol 459 MovieClip Frame 1Symbol 458 MovieClip
"speaker"Symbol 501 MovieClip Frame 1Symbol 480 MovieClip
"soundbutton"Symbol 501 MovieClip Frame 1Symbol 482 Button
"win"Symbol 501 MovieClip Frame 1Symbol 486 MovieClip
"steps"Symbol 501 MovieClip Frame 1Symbol 488 MovieClip
"music"Symbol 501 MovieClip Frame 1Symbol 491 MovieClip
"alert"Symbol 501 MovieClip Frame 1Symbol 493 MovieClip
"thud"Symbol 501 MovieClip Frame 1Symbol 495 MovieClip
"explode"Symbol 501 MovieClip Frame 1Symbol 498 MovieClip
"gunshot"Symbol 501 MovieClip Frame 1Symbol 500 MovieClip
"bester"Symbol 510 MovieClip Frame 1Symbol 509 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"title"Frame 6
"back"Frame 12
"help"Frame 19
"game"Frame 25
"doOver"Frame 35
"victory"Frame 42
"explode"Symbol 111 MovieClip Frame 23
"stand"Symbol 394 MovieClip Frame 1
"walk"Symbol 394 MovieClip Frame 12
"spin"Symbol 394 MovieClip Frame 23
"jump"Symbol 394 MovieClip Frame 32
"run"Symbol 394 MovieClip Frame 44
"slow"Symbol 394 MovieClip Frame 52
"runjump"Symbol 394 MovieClip Frame 60
"fall"Symbol 394 MovieClip Frame 76
"reach"Symbol 394 MovieClip Frame 88
"hang"Symbol 394 MovieClip Frame 102
"pullup"Symbol 394 MovieClip Frame 110
"drop"Symbol 394 MovieClip Frame 125
"lower"Symbol 394 MovieClip Frame 135
"crouch"Symbol 394 MovieClip Frame 150
"crouched"Symbol 394 MovieClip Frame 155
"crouchloop"Symbol 394 MovieClip Frame 156
"uncrouch"Symbol 394 MovieClip Frame 163
"crouchspin"Symbol 394 MovieClip Frame 171
"scattle"Symbol 394 MovieClip Frame 180
"stumble"Symbol 394 MovieClip Frame 194
"sitting"Symbol 394 MovieClip Frame 204
"getup"Symbol 394 MovieClip Frame 210
"discover"Symbol 394 MovieClip Frame 246
"whack"Symbol 394 MovieClip Frame 260
"stand"Symbol 458 MovieClip Frame 1
"walk"Symbol 458 MovieClip Frame 12
"spin"Symbol 458 MovieClip Frame 23
"spinshoot"Symbol 458 MovieClip Frame 33
"shoot"Symbol 458 MovieClip Frame 34
"collapse"Symbol 458 MovieClip Frame 42
"walk1"Symbol 488 MovieClip Frame 2
"walk2"Symbol 488 MovieClip Frame 10
"walk3"Symbol 488 MovieClip Frame 19
"run1"Symbol 488 MovieClip Frame 26
"run2"Symbol 488 MovieClip Frame 34
"run3"Symbol 488 MovieClip Frame 43
"start1"Symbol 491 MovieClip Frame 2
"stop1"Symbol 491 MovieClip Frame 16

Dynamic Text Variables

game.displayTimeSymbol 461 EditableText"0.00"
_parent.game.displayTimeSymbol 505 EditableText""
_root.bestSymbol 507 EditableText""
_root.timeSymbol 517 EditableText"12345676543"
_root.bestSymbol 518 EditableText"12345676543"




http://swfchan.com/3/12236/info.shtml
Created: 6/6 -2019 07:30:20 Last modified: 6/6 -2019 07:30:20 Server time: 13/05 -2024 15:47:18