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527148274.swf

This is the info page for
Flash #12310

(Click the ID number above for more basic data on this flash file.)


Text
GamesReloaded.com

www.GamesReloaded.com

New Game

Options

Options

Play More Games

Play More Games

Back

Controls:

Arrow Keys - Movement
Mouse - Aim and Shoot

Be Patient
Use your shelter

Hints:

Skip

Hurry up soldiers

Brother, Wait!

its hard to keep up

Hurry UP!

Awww...

Surrender now

or DIE!

Go to Hell!

Help....(DIE)

Noooooooooooo

Leave him to suffer, boys

YOU WILL PAY!

Presents

One Soldier

GamesReloaded.com

Stage 1

Next Stage

2

3

4

Final

Kill

I have avenged you brother

I hope you rest in peace.

(cry) I...wanna..say..more..

but...my...coder is to...lazy...

but...my...coder is to...lazy

I hope you enjoyed it... My wrist hurts (owww)

Please visit my site :)

Replay?

ActionScript [AS1/AS2]

Frame 1
bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(3); }
Frame 2
gotoAndPlay (1);
Frame 152
stop();
Frame 822
stopAllSounds();
Frame 1153
stop(); _global.stagenumber = 1; Mouse.hide();
Instance of Symbol 86 MovieClip in Frame 1153
onClipEvent (enterFrame) { mousex = _root._xmouse; mousey = _root._ymouse; _root.aim._x = mousex; _root.aim._y = mousey; }
Instance of Symbol 99 MovieClip "player_mc" in Frame 1154
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 106 MovieClip "shot_mc" in Frame 1154
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 110 MovieClip "enemyshot_mc" in Frame 1154
onClipEvent (load) { speed = 5; damageMin = 10; damageMax = 20; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 118 MovieClip in Frame 1154
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1154
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1154
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 120 MovieClip in Frame 1154
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage2"); } }
Frame 1155
_global.stagenumber = 2;
Instance of Symbol 106 MovieClip "shot_mc" in Frame 1156
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 110 MovieClip "enemyshot_mc" in Frame 1156
onClipEvent (load) { speed = 5; damageMin = 10; damageMax = 15; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 99 MovieClip "player_mc" in Frame 1156
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 132 MovieClip in Frame 1156
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage3"); } }
Frame 1157
_global.stagenumber = 3;
Instance of Symbol 106 MovieClip "shot_mc" in Frame 1158
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 110 MovieClip "enemyshot_mc" in Frame 1158
onClipEvent (load) { speed = 5; damageMin = 5; damageMax = 10; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 99 MovieClip "player_mc" in Frame 1158
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 132 MovieClip in Frame 1158
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage4"); } }
Frame 1159
_global.stagenumber = 4;
Instance of Symbol 106 MovieClip "shot_mc" in Frame 1160
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 110 MovieClip "enemyshot_mc" in Frame 1160
onClipEvent (load) { speed = 5; damageMin = 5; damageMax = 10; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 99 MovieClip "player_mc" in Frame 1160
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack2)) { _root.cover2._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack3)) { _root.cover3._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); _root.cover6._alpha = 80; with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack5)) { _root.cover5._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack)) { _root.cover1._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack4)) { _root.cover4._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack7)) { _root.cover8._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack6)) { _root.cover7._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 132 MovieClip in Frame 1160
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage5"); } }
Frame 1161
_global.stagenumber = 5;
Frame 1162
_global.enemylose = 0;
Instance of Symbol 106 MovieClip "shot_mc" in Frame 1162
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 110 MovieClip "enemyshot_mc" in Frame 1162
onClipEvent (load) { speed = 5; damageMin = 8; damageMax = 18; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 99 MovieClip "player_mc" in Frame 1162
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); _root.cover6._alpha = 80; with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack5)) { _root.cover5._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack)) { _root.cover1._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } } onClipEvent (enterFrame) { if (health <= 0) { stopAllSounds(); _root.gotoAndPlay("final"); _global.enemylose = 1; trace(_global.enemylose); this.gotoAndPlay("death"); death = true; } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 118 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 86 MovieClip in Frame 1193
onClipEvent (enterFrame) { mousex = _root._xmouse; mousey = _root._ymouse; _root.aim._x = mousex; _root.aim._y = mousey; }
Frame 1660
stop();
Symbol 14 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 21 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 24 MovieClip Frame 20
stop();
Symbol 25 Button
on (release) { stopAllSounds(); gotoAndPlay (154); }
Symbol 28 MovieClip Frame 20
stop();
Symbol 30 Button
on (release) { gotoAndStop (153); }
Symbol 33 MovieClip Frame 20
stop();
Symbol 35 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 38 Button
on (release) { gotoAndStop (152); }
Symbol 50 Button
on (release) { gotoAndStop (1153); }
Symbol 78 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 82 Button
on (release) { stopAllSounds(); gotoAndStop ("play1"); }
Symbol 93 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 101
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 25
stop(); if (_global.stagenumber == 1) { _root.gotoAndStop("stage1"); } else if (_global.stagenumber == 2) { _root.gotoAndStop("stage2"); } else if (_global.stagenumber == 3) { _root.gotoAndStop("stage3"); } else if (_global.stagenumber == 4) { _root.gotoAndStop("stage4"); } else if (_global.stagenumber == 5) { _root.gotoAndStop("stage5"); }
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 11
stop(); this.removeMovieClip();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 7
stop(); this.removeMovieClip();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 7
stop();
Symbol 126 MovieClip Frame 20
stop();
Symbol 127 Button
on (release) { gotoAndStop ("play2"); }
Symbol 133 Button
on (release) { gotoAndStop ("play3"); }
Symbol 140 Button
on (release) { gotoAndStop ("play4"); }
Symbol 147 Button
on (release) { gotoAndStop ("play5"); }
Symbol 157 MovieClip Frame 109
stop();
Symbol 173 Button
on (release) { stopAllSounds(); gotoAndPlay (4); }
Symbol 174 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }

Library Items

Symbol 1 Sound [bulletbody]Used by:99
Symbol 2 Sound [gunshot]Used by:Timeline
Symbol 3 FontUsed by:4
Symbol 4 EditableTextUses:3Used by:Timeline
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Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
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Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:11
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Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:14 50 127 133 140 147 174  Timeline
Symbol 14 ButtonUses:13Used by:Timeline
Symbol 15 SoundUsed by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:Timeline
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Symbol 19 TextUses:18Used by:21
Symbol 20 GraphicUsed by:21
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Symbol 22 TextUses:18Used by:24 25
Symbol 23 MovieClipUses:5Used by:24 28 33
Symbol 24 MovieClipUses:23 22Used by:25
Symbol 25 ButtonUses:22 24 5Used by:Timeline
Symbol 26 TextUses:18Used by:30
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Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:26 28 29 5 27Used by:Timeline
Symbol 31 TextUses:18Used by:35
Symbol 32 TextUses:18Used by:33 35
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Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:31 33 34 5 32Used by:Timeline
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Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:36 37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 TextUses:18Used by:Timeline
Symbol 42 TextUses:18Used by:Timeline
Symbol 43 TextUses:18Used by:Timeline
Symbol 44 TextUses:18Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
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Symbol 51 GraphicUsed by:Timeline
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Symbol 53 GraphicUsed by:Timeline
Symbol 54 TextUses:48Used by:Timeline
Symbol 55 TextUses:48Used by:Timeline
Symbol 56 TextUses:48Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 TextUses:48Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 SoundUsed by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 TextUses:48Used by:Timeline
Symbol 64 TextUses:48Used by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 TextUses:48Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 TextUses:48Used by:Timeline
Symbol 69 TextUses:48Used by:Timeline
Symbol 70 TextUses:48Used by:Timeline
Symbol 71 SoundUsed by:Timeline
Symbol 72 TextUses:48Used by:Timeline
Symbol 73 TextUses:48Used by:Timeline
Symbol 74 TextUses:18Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:Timeline
Symbol 77 TextUses:18Used by:78
Symbol 78 ButtonUses:77 5Used by:Timeline
Symbol 79 GraphicUsed by:82
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Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:79 80 81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 GraphicUsed by:99
Symbol 90 GraphicUsed by:93
Symbol 91 ShapeTweeningUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:90 91 92Used by:99
Symbol 94 GraphicUsed by:99
Symbol 95 ShapeTweeningUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:95 96Used by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:89 93 94 97 98 1Used by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:106
Symbol 104 ShapeTweeningUsed by:106
Symbol 105 ShapeTweeningUsed by:106
Symbol 106 MovieClipUses:101 103 104 105Used by:Timeline
Symbol 107 GraphicUsed by:110
Symbol 108 ShapeTweeningUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:107 108 109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:113 115 117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 SoundUsed by:Timeline
Symbol 122 GraphicUsed by:127 133 140 147
Symbol 123 TextUses:18Used by:126 127 133 140 147
Symbol 124 GraphicUsed by:125 127 133 140 147
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:123 125Used by:127 133 140 147
Symbol 127 ButtonUses:122 123 126 13 124Used by:Timeline
Symbol 128 TextUses:18Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 MovieClipUses:5Used by:Timeline
Symbol 133 ButtonUses:122 123 126 13 124Used by:Timeline
Symbol 134 TextUses:18Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 ButtonUses:122 123 126 13 124Used by:Timeline
Symbol 141 TextUses:18Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 ButtonUses:122 123 126 13 124Used by:Timeline
Symbol 148 TextUses:18Used by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 GraphicUsed by:156
Symbol 155 TextUses:48Used by:156
Symbol 156 MovieClipUses:154 155Used by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 TextUses:48Used by:Timeline
Symbol 162 TextUses:48Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 TextUses:48Used by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 TextUses:48Used by:Timeline
Symbol 167 TextUses:48Used by:Timeline
Symbol 168 TextUses:48Used by:Timeline
Symbol 169 TextUses:48Used by:Timeline
Symbol 170 MovieClipUses:11Used by:Timeline
Symbol 171 TextUses:48Used by:172 173
Symbol 172 ButtonUses:171Used by:Timeline
Symbol 173 ButtonUses:171Used by:Timeline
Symbol 174 ButtonUses:13Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 6 MovieClip
"aim"Frame 1153Symbol 84 MovieClip
"player_mc"Frame 1154Symbol 99 MovieClip
"shot_mc"Frame 1154Symbol 106 MovieClip
"enemyshot_mc"Frame 1154Symbol 110 MovieClip
"level_mc"Frame 1154Symbol 112 MovieClip
"shot_mc"Frame 1156Symbol 106 MovieClip
"enemyshot_mc"Frame 1156Symbol 110 MovieClip
"level_mc"Frame 1156Symbol 131 MovieClip
"player_mc"Frame 1156Symbol 99 MovieClip
"shot_mc"Frame 1158Symbol 106 MovieClip
"enemyshot_mc"Frame 1158Symbol 110 MovieClip
"level_mc"Frame 1158Symbol 137 MovieClip
"player_mc"Frame 1158Symbol 99 MovieClip
"shot_mc"Frame 1160Symbol 106 MovieClip
"enemyshot_mc"Frame 1160Symbol 110 MovieClip
"level_mc"Frame 1160Symbol 144 MovieClip
"player_mc"Frame 1160Symbol 99 MovieClip
"cover1"Frame 1160Symbol 139 MovieClip
"cover2"Frame 1160Symbol 139 MovieClip
"cover3"Frame 1160Symbol 139 MovieClip
"cover7"Frame 1160Symbol 139 MovieClip
"cover5"Frame 1160Symbol 139 MovieClip
"cover4"Frame 1160Symbol 139 MovieClip
"cover8"Frame 1160Symbol 139 MovieClip
"enemyattack"Frame 1160Symbol 146 MovieClip
"enemyattack2"Frame 1160Symbol 146 MovieClip
"enemyattack3"Frame 1160Symbol 146 MovieClip
"enemyattack4"Frame 1160Symbol 146 MovieClip
"enemyattack5"Frame 1160Symbol 146 MovieClip
"enemyattack6"Frame 1160Symbol 146 MovieClip
"enemyattack7"Frame 1160Symbol 146 MovieClip
"shot_mc"Frame 1162Symbol 106 MovieClip
"enemyshot_mc"Frame 1162Symbol 110 MovieClip
"level_mc"Frame 1162Symbol 151 MovieClip
"player_mc"Frame 1162Symbol 99 MovieClip
"enemyattack7"Frame 1162Symbol 146 MovieClip
"enemyattack3"Frame 1162Symbol 146 MovieClip
"enemyattack2"Frame 1162Symbol 146 MovieClip
"aim"Frame 1193Symbol 159 MovieClip
"turret_mc"Symbol 99 MovieClip Frame 1Symbol 93 MovieClip
"playerhealth"Symbol 99 MovieClip Frame 1Symbol 97 MovieClip
"turret_mc"Symbol 118 MovieClip Frame 1Symbol 115 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "bulletbody"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gunshot"
ExportAssets (56)Timeline Frame 650Symbol 2 as "gunshot"
ExportAssets (56)Timeline Frame 1154Symbol 1 as "bulletbody"

Labels

"stage1"Frame 1153
"play1"Frame 1154
"stage2"Frame 1155
"play2"Frame 1156
"stage3"Frame 1157
"play3"Frame 1158
"stage4"Frame 1159
"play4"Frame 1160
"stage5"Frame 1161
"play5"Frame 1162
"final"Frame 1163
"normal"Symbol 93 MovieClip Frame 1
"shoot"Symbol 93 MovieClip Frame 2
"normal"Symbol 99 MovieClip Frame 1
"death"Symbol 99 MovieClip Frame 2
"normal"Symbol 106 MovieClip Frame 1
"hit"Symbol 106 MovieClip Frame 2
"normal"Symbol 110 MovieClip Frame 1
"hit"Symbol 110 MovieClip Frame 2
"normal"Symbol 118 MovieClip Frame 1
"death"Symbol 118 MovieClip Frame 2

Dynamic Text Variables

loadTextSymbol 4 EditableText""




http://swfchan.com/3/12310/info.shtml
Created: 6/6 -2019 05:01:47 Last modified: 6/6 -2019 05:01:47 Server time: 12/05 -2024 08:47:35