STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228095 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #12319 |
<p align="center"><font face="Arial" size="10" color="#ffffff"><b>CARREGANDO...</b></font></p> |
Seu líder foi derrotado... |
som player ( evita export in first frame) |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>OK</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>OK</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>OK</b></font></p> |
Não há fundos disponíveis! |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>CANCELAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>CANCELAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>CANCELAR</b></font></p> |
Você não recrutou nenhum soldado. Tem certeza de que quer lutar apenas com o líder? |
16 |
/ |
15 |
Soldados: |
nome |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>Tropa:</b></font></p> |
<p align="left"></p> |
<p align="left"></p> |
texto |
texto |
100 |
10 |
230 |
230 |
/ |
/ |
230 |
230 |
<p align="left"><font face="Arial" size="11" color="#ffffff"><b>Itens</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff"><b>Exp:</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff"><b>Nivel:</b></font></p> |
<p align="left"><font face="Arial" size="11" color="#ffffff"><b>Magias</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff"><b>PM:</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff"><b>PV:</b></font></p> |
nome |
<p align="left"><font face="Arial" size="11" color="#000000">Selecione qualquer soldado com o mouse e mova-o e ataque.</font></p> |
<p align="left"><font face="Arial" size="11" color="#000000">Selecione o líder com o mouse para poder dar as ordens abaixo:</font></p> |
<p align="left"><font face="Arial" size="11" color="#000000">Leia o tutorial para mais </font></p><p align="left"><font face="Arial" size="11" color="#000000">informações.</font></p> |
<p align="left"><font face="Arial" size="11" color="#000000">Clique sobre um mago ou</font></p><p align="left"><font face="Arial" size="11" color="#000000">clérigo, e então nas magias</font></p><p align="left"><font face="Arial" size="11" color="#000000">no menu abaixo. Logo após </font></p><p align="left"><font face="Arial" size="11" color="#000000">selecione o alvo com o </font></p><p align="left"><font face="Arial" size="11" color="#000000">mouse.</font></p> |
<p align="center"><font face="Arial" size="11" color="#000000"><b>Magias</b></font></p> |
<p align="center"><font face="Arial" size="11" color="#000000"><b>Comandos</b></font></p> |
<p align="center"><font face="Arial" size="11" color="#000000"><b>Comandos do líder</b></font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Recuar</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Defesa</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366"><b>R</b></font></p> |
<p align="center"><font face="Arial" size="11" color="#003366"><b>D</b></font></p> |
<p align="center"><font face="Arial" size="11" color="#003366"><b>A</b></font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Movimento</font></p><p align="center"><font face="Arial" size="11" color="#003366">(hotizontal, vertical e diagonal)</font></p> |
<p align="left"><font face="Arial" size="10" color="#000000">Espaço</font></p> |
<p align="center"><font face="Arial" size="12" color="#000000">Jogue numa batalha aleatória.</font></p> |
<p align="center"><font face="Arial" size="12" color="#000000">Criadores do jogo e agradecimentos.</font></p> |
<p align="center"><font face="Arial" size="12" color="#000000">Aprenda a jogar. </font></p> |
<p align="center"><font face="Arial" size="12" color="#000000">Crie uma tropa e complete os cenários.</font></p> |
<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p> |
1000 |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Custo de recrutamento do líder:</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">Nível</font></p> |
0 |
<p align="left"><font face="Arial" size="13" color="#ffffff">Moral</font></p> |
5 |
<p align="left"><font face="Arial" size="13" color="#ffffff">Inteligência</font></p> |
21 |
<p align="left"><font face="Arial" size="13" color="#ffffff">Agilidade</font></p> |
8 |
<p align="left"><font face="Arial" size="13" color="#ffffff">Defesa</font></p> |
12 |
<p align="left"><font face="Arial" size="13" color="#ffffff">Ataque</font></p> |
10 |
<p align="left"><font face="Arial" size="13" color="#ffffff">PM</font></p> |
0 |
<p align="left"><font face="Arial" size="13" color="#ffffff">PV</font></p> |
100 |
<p align="left"><font face="Arial" size="13" color="#ffffff">Classe</font></p> |
Guerreiro |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Atributos do líder:</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>VOLTAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>VOLTAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>VOLTAR</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Estratégia Inicial:</b></font></p> |
Lider1 |
Tropa1 |
<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Nome do líder:</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#000000"><b>Escolha um </b><font color="#ff0000"><b>nome</b></font><b>,o</b><font color="#ff0000"><b> líder </b></font><b>e a</b><font color="#ff0000"><b> estratégia inicial</b></font><b> para <sbr />sua tropa. </b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Nome da tropa:</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">Atacar</font></p> |
<p align="left"><font face="Arial" size="13" color="#00ffff">Atacar</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">Defender</font></p> |
<p align="left"><font face="Arial" size="13" color="#00ffff">Defender</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">Recuar</font></p> |
<p align="left"><font face="Arial" size="13" color="#00ffff">Recuar</font></p> |
nome |
<p align="left"><font face="Arial" size="13" color="#ffffff">Nome</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Itens</b></font></p> |
? |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">EXP</font></p> |
<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p> |
10000 |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>INVENTÓRIO</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>INVENTÓRIO</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>INVENTÓRIO</b></font></p> |
Lider |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>DISPENSAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>DISPENSAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>DISPENSAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>RECRUTAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>RECRUTAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>RECRUTAR</b></font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Nível</font></p> |
tropa1 |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Classe</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Moral</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Inteligência</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Agilidade</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Defesa</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Ataque</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">PM</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">PV</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Atributos:</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#000000"><b>Escolha seus soldados clicando em </b><font color="#ff0000"><b>"Recrutar"</b></font><b>. </b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Caso deseje escolher soldados aleatórios, clique <sbr />em </b><font color="#ff0000"><b>"Aleatório"</b></font><b>.</b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Clique sobre um soldado e clique em </b><font color="#ff0000"><b>"Inventório"</b></font><b> <sbr />para comprar ou vender seus itens.</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ALEATÓRIO</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>ALEATÓRIO</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ALEATÓRIO</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>REMOVER</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>REMOVER</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>REMOVER</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ADICIONAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>ADICIONAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ADICIONAR</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Tropa:</b></font></p> |
<p align="left"><font face="Arial" size="20" color="#000000"><b>/</b></font></p> |
0 |
<p align="left"><font face="Arial" size="18" color="#000000"><b>15</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#000000"><b>Selecione os soldados que deseja e os recrute <sbr />clicando em </b><font color="#ff0000"><b>"Adicionar"</b></font><b>. </b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Você pode recrutar no máximo </b><font color="#ff0000"><b>15 soldados</b></font><b>. </b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Para cancelar o recrutamento, clique em </b><font color="#ff0000"><b>"Remover"</b></font><b>.</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p> |
10000 |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#000000"><b>-Custo total:</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Clérigo</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Mago</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Cavaleiro</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Arqueiro</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Guerreiro</b></font></p> |
0 |
<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Recrutamento</b></font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Classe</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Moral</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Inteligência</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Agilidade</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Defesa</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">Ataque</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">PM</font></p> |
? |
<p align="left"><font face="Arial" size="13" color="#ffffff">PV</font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff">P.0.</font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff">-</font></p> |
000 |
defesa |
<p align="left"><font face="Arial" size="12" color="#ffffff">+</font></p> |
000 |
Poção de cura |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>P.O.</b></font></p> |
10000 |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Inventório</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#000000"><b>Compre e venda itens para o soldado selecionado.</b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Para comprar, </b><font color="#ff0000"><b>segure e arraste</b></font><b> os itens do <sbr />inventório até o painel do soldado. Venda itens <sbr />arrastando-os do soldado até a caixa </b><font color="#ff0000"><b>"Vender"</b></font><b>;</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff"><b>Vender</b></font></p> |
soldado |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>Itens:</b></font></p> |
Equipar |
Equipado |
E |
5- |
A batalha de Pedegrim |
A batalha de Pedegrim |
4- |
3- |
2- |
1- |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>P.O.</b></font></p> |
titulo |
- |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>Espólios:</b></font></p> |
titulo |
Um vasto campo ao sul da capital Lemendau, repleto de arbustos e pequenas pedras. |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Cenário</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#000000"><b>Selecione um dos cenários para a batalha.</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Rodrigo Fenrrir</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Claudio Schneider</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-M@sTeR(Madson)</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Diogo Ramos</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Marc Abillama</font></p> |
<p align="center"><font face="Arial" size="13" color="#ffffff">theanimage@gmail.com</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Wagner Tomaz</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Paulo Victor</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Igor Costa</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">"Anacroz - Tactics" é um jogo de estratégia desenvolvido por:</font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> </font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> -Karlisson de Macêdo Bezerra</font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> -Rafael Beserra Gomes</font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> </font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Créditos</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Luciana Dutra</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Rafael Monteiro</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Daniel Gregório</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Agradecimentos ( apoio técnico )</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff">-Jonas Bezerra</font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Próximo</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#000000"><b>Anterior</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>-Seja bem-vindo ao tutorial de Anacroz Tactics!</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Este tutorial ensina como jogar, desde a configuração do jogo até a </font></p><p align="left"><font face="Arial" size="12" color="#000000">hora da batalha! </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Para avançar e voltar nos capítulos, clique nas setas "Próximo" e <sbr />"Anterior", respectivamente.</font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>1-Como se joga?</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Anacroz Tactics é um jogo de estratégia em tempo real, ou seja, <sbr />não há turnos entre uma ação e outra, o jogo se desenrola com o <sbr />passar do tempo. São duas tropas que batalham entre si, cada uma <sbr />com um líder, geralmente mais forte que os demais soldados.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> O jogador controla um soldado da tropa enquanto todo o resto age <sbr />por contra própria. No início da batalha o controle é dado ao líder. <sbr /><b>Para selecionar um soldado, clique com o mouse sobre ele.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000">Após selecionado, um soldado irá obedecer ao comandos do <sbr />teclado. Os comandos estão na próxima página.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Há dois tipos de jogo em Anacroz: <b>Campanha</b> e <b>Batalha <sbr />Aleatória</b>.</font></p><p align="left"><font face="Arial" size="12" color="#000000">No primeiro, o jogador criará uma tropa e seguirá uma sequência <sbr />histórica de batalhas, e no segundo, serão criadas tropas aleatórias <sbr />para ambos os lados, numa batalha aleatória.</font></p> |
<p align="left"><font face="Arial" size="11" color="#000000">A coroa ao lado do </font></p><p align="left"><font face="Arial" size="11" color="#000000">soldado indica que </font></p><p align="left"><font face="Arial" size="11" color="#000000">ele é o líder da </font></p><p align="left"><font face="Arial" size="11" color="#000000">tropa.</font></p> |
<p align="left"><font face="Arial" size="11" color="#000000">A seta azul sobre o soldado indica que ele </font></p><p align="left"><font face="Arial" size="11" color="#000000">está selecionado e sob controle manual.</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Recuar</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Defesa</font></p> |
R |
D |
A |
<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p> |
<p align="left"><font face="Arial" size="11" color="#000000">Teste os comandos do teclado com o </font></p><p align="left"><font face="Arial" size="11" color="#000000">soldado abaixo:</font></p> |
<p align="left"><font face="Arial" size="12" color="#000000"> Para alguns tipos de unidades, há tipos de ataque diferente. <sbr />Arqueiros, quando selecionados, atacam apenas se o jogador clicar <sbr />com o mouse no alvo. O mesmo para magos, quando lançam suas <sbr />magias. Mais sobre os tipos de soldados no próximo capítulo.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Se o líder estiver selecionado, ele poderá mudar a estratégia da <sbr />tropa, que pode ser<b> "Atacar", "Defender" </b>ou<b> "Recuar", <sbr /></b>pressionando os botões:</font></p><p align="left"></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p> |
<p align="center"><font face="Arial" size="11" color="#003366">Movimento</font></p><p align="center"><font face="Arial" size="11" color="#003366">(hotizontal, vertical e diagonal)</font></p> |
Espaço |
<p align="left"><font face="Arial" size="13" color="#000000"><b>1-Como se joga?</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Quando selecionado, o soldado poderá se guiar por todas as <sbr />direções, norte, sul, leste, oeste e nas diagonais. </font></p><p align="left"></p> |
Clicando no item, ele é usado pelo soldado selecionado. |
<p align="left"><font face="Arial" size="13" color="#000000"><b>1-Como se joga?</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Durante as batalhas, itens como poções de cura podem ser <sbr />usados para recuperar danos causados ao soldado. Para usar o <sbr />item, apenas clique nele no painel abaixo da tela. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> <b>Do modo semelhante, as magias podem ser usadas</b>. Para <sbr />usar uma magia, clique no símbolo na caixa no lado inferior direito e <sbr />logo após selecione o alvo.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Armas aumentam o ataque do soldado, e escudos, armaduras, <sbr />capas, etc, aumentam a sua defesa, sendo então fundamental <sbr />mandar soldados equipados para a batalha. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Os itens e armas têm seus valores, assim como o valor de <sbr />recutamento de cada soldado, em P.O. ( Peças de Ouro ).</font></p><p align="left"><font face="Arial" size="12" color="#000000">No modo Campanha, a cada batalha vencida, a tropa recebe um <sbr />valor em P.O. determinado pelo cenário. São os espólios de guerra.</font></p><p align="left"><font face="Arial" size="12" color="#000000">Com eles o jogador poderá recrutar mais soldados e comprar mais <sbr />itens, se preparando para a próxima batalha.</font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>2-Classes de soldados</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"> </font></p><p align="left"><font face="Arial" size="12" color="#000000"> Há 5 tipos de soldados, cada um com características próprias:</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>1-Guerreiro</b> - Força e defesa medianas, o soldado comum</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>2-Arqueiro</b> - Agilidade e ataque a longa distância</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>3-Cavaleiro</b> - Agilidade, grande força e defesa em ataques físicos <sbr />diretos.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>4-Mago</b> - Capaz de atingir qualquer adversário à distância através <sbr />de magias, porém vulnerável a ataques físicos</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>5-Clérigo</b> - Procura entre os feridos e os cura, e quando preciso, <sbr />ataca os inimigos, sendo, entretanto, vulnerável a ataques físicos</font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>3-Atributos</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"> </font></p><p align="left"><font face="Arial" size="12" color="#000000"> Cada soldado possui atributos que variam de acordo com a sua <sbr />classe. São eles:</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-PV</b>(Pontos de Vida) - É a vida do soldado. Se chegar a zero, ele é <sbr />derrotado.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-PM</b>(Pontos de Magia) - A capacidade de lançar magias, Quanto <sbr />maior, mais magias o soldado pode lançar.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-Ataque, Defesa, Agilidade</b> - Valores que definem o cálculo do <sbr />dano durante as batalhas</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-Inteligência</b>-Valor que influencia no poder das magias e na <sbr />resistência a elas</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-Moral </b>- Influencia nas decisões dos soldados durante a batalha.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">-<b>Nível e Experiência</b>(EXP) - Quanto maior o nível, mais forte o <sbr />soldado. A cada 100 pontos de Experiência o soldado atinge um <sbr />nível a mais.</font></p> |
<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p> |
<p align="right"><font face="Arial" size="15" color="#ffff00"><b>2500</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Custo de recrutamento do líder:</b></font></p> |
<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p> |
<p align="right"><font face="Arial" size="20" color="#ffff00"><b>20000</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>4-Criação da tropa</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Ao criar sua tropa, digite, (não obrigatoriamente) um nome para <sbr />ela na caixa de texto. Escolha a estratégia inicial, que é o <sbr />comportamento assumido pela tropa no início da batalha.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Atacar:</b> Sua tropa vai em busca do inimigo para atacar.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Defender:</b> A tropa permanece em estado defensivo, porém <sbr />atacando quando necessário.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Recuar:</b> Sua tropa se reúne junto ao líder</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Logo após escolha um líder clicando nas setas brancas, <sbr />passando os tipos de líder que podem ser recrutados. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Observe o P.O. (Peças de Ouro) abaixo, representado por uma <sbr />pilha de moedas. Cada líder tem seu preço e seus atributos <sbr />avantajados em relação aos soldados comuns de batalha. </font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>INVENTÓRIO</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>RECRUTAR</b></font></p> |
<p align="left"><font face="Arial" size="14" color="#ffffff"><b>DISPENSAR</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>4-Recrutamento dos soldados</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Agora o jogador pode recrutar os soldados que formarão a tropa, <sbr />clicando no botão <b>"Recrutar"</b>. Após escolhidos os soldados, itens <sbr />podem ser comprados e vendidos, clicando em <b>"Inventório"</b> e <sbr />soldados podem ser dispensados, devendo-se selecioná-los <sbr />primeiramente, e logo após clicando em <b>"Dispensar"</b> lembrando <sbr />que cada soldado tem seu preço de recrutamento e quando <sbr />dispensado, o valor em P.O. gasto com ele não será retornado aos <sbr />fundos de batalha.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Se clicar em <b>"Voltar"</b> a tropa será redefinida, e uma nova tropa <sbr />poderá ser recrutada. Os fundos de batalha serão retonados ao <sbr />valor inicial e o líder poderá ser escolhido novamente. Clique em <sbr /><b>"OK"</b> para continuar.</font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>4-Recrutamento dos soldados</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Na tela de recrutamento o jogador escolherá os soldados que vai <sbr />querer em sua tropa, selecionando com o mouse o soldado e <sbr />clicando em <b>"Adicionar"</b>, e <b>"Remover"</b> para aumentar ou diminuir <sbr />a quantidade de determinado soldado a ser recrutada. Clicando-se <sbr />em <b>"Aleatório"</b>, números de soldados são criados aleatoriamente. <sbr />Esse processo pode ser repetido indefinidamente. </font></p><p align="left"><font face="Arial" size="12" color="#000000">O valor dos soldados recrutados só será descontado dos fundos ao <sbr />se apertar <b>"OK"</b>. Clique em <b>"Cancelar"</b> para não recrutar nenhum <sbr />soldado.</font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>5-Gerenciamento de itens</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Na tela do inventório o jogador poderá comprar, vender e equipar <sbr />itens para o soldado selecionado. Para comprar itens, arraste-os da <sbr />tabela de itens até as caixas acima. O soldado pode ter no máximo <sbr />5 itens.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Para vender, arraste os itens das caixas até a caixa com um cifrão. <sbr />Apenas armas podem ser equipadas, e de acordo com a classe. Um <sbr />mago, por exemplo, não pode equipar espadas. Para <sbr />equipar/desequipar as armas e proteções, clique nos botões abaixo <sbr />das caixas, <b>"Equipado/Equipar".</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Após concluído, clique em <b>"OK"</b> para retornar à tela de <sbr />recrutamento.</font></p> |
<p align="left"><font face="Arial" size="13" color="#000000"><b>6-Cenários</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Anacroz possui dois modos de jogos: A batalha aleatória e o modo <sbr />Campanha. Na batalha aleatória são criados duas tropas <sbr />aleatoriamente e o jogo começa imediatamente. No modo <sbr />campanha, o jogador deverá escolher e configurar sua tropa, <sbr />avançando pelos cenários. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> Na tela de escolha dos cenários, os cenários disponíveis para <sbr />jogar estão marcados com um <b>"V"</b>. </font></p><p align="left"><font face="Arial" size="12" color="#000000"> As descrições de cada cenário e o objetivo são exibidos.</font></p><p align="left"><font face="Arial" size="12" color="#000000">À medida que os cenários forem concluídos, os posteriores serão <sbr />liberados para serem jogados. Ao final dos cenários, o jogador <sbr />venceu a guerra e o jogo.</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>BOM JOGO!</b></font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Tutorial</b></font></p> |
Parabéns, bravo líder, as tropas inimigas foram derrotadas e a paz reina novamente! |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 17 MovieClip [carregador] in Frame 1onClipEvent (enterFrame) { c = _root.getBytesLoaded(); d = _root.getBytesTotal(); if (c < d) { x = Math.round((c / d) * 100); gotoAndStop(x / 10); } else if (_currentframe < 11) { nextFrame(); } else { _root.play(); } }Frame 2function getTentativax(k, dirx, diry) { if ((dirx == 1) && (diry == 0)) { if (((k == 0) || (k == 1)) || (k == 2)) { return(1); } if ((k == 3) || (k == 4)) { return(0); } return(-1); } if ((dirx == 1) && (diry == 1)) { if (((k == 1) || (k == 2)) || (k == 4)) { return(1); } if ((k == 3) || (k == 7)) { return(0); } return(-1); } if ((dirx == 1) && (diry == -1)) { if (((k == 1) || (k == 3)) || (k == 5)) { return(1); } if ((k == 2) || (k == 7)) { return(0); } return(-1); } if ((dirx == 0) && (diry == -1)) { if (((k == 3) || (k == 5)) || (k == 7)) { return(1); } if ((k == 8) || (k == 1)) { return(0); } return(-1); } if ((dirx == 0) && (diry == 1)) { if (((k == 3) || (k == 5)) || (k == 7)) { return(1); } if ((k == 8) || (k == 1)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 1)) { if (((k == 8) || (k == 5)) || (k == 7)) { return(1); } if ((k == 6) || (k == 3)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 0)) { if (((k == 7) || (k == 8)) || (k == 6)) { return(1); } if ((k == 5) || (k == 4)) { return(0); } return(-1); } if ((dirx == -1) && (diry == -1)) { if (((k == 5) || (k == 7)) || (k == 8)) { return(1); } if ((k == 6) || (k == 3)) { return(0); } return(-1); } } function getTentativay(k, dirx, diry) { if ((dirx == 1) && (diry == 0)) { if (((k == 7) || (k == 5)) || (k == 3)) { return(1); } if ((k == 1) || (k == 8)) { return(0); } return(-1); } if ((dirx == 1) && (diry == 1)) { if (((k == 5) || (k == 3)) || (k == 1)) { return(1); } if ((k == 2) || (k == 6)) { return(0); } return(-1); } if ((dirx == 1) && (diry == -1)) { if (((k == 8) || (k == 7)) || (k == 5)) { return(1); } if ((k == 3) || (k == 6)) { return(0); } return(-1); } if ((dirx == 0) && (diry == -1)) { if (((k == 6) || (k == 8)) || (k == 7)) { return(1); } if ((k == 5) || (k == 4)) { return(0); } return(-1); } if ((dirx == 0) && (diry == 1)) { if (((k == 2) || (k == 1)) || (k == 3)) { return(1); } if ((k == 4) || (k == 5)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 1)) { if (((k == 1) || (k == 5)) || (k == 3)) { return(1); } if ((k == 7) || (k == 2)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 0)) { if (((k == 2) || (k == 5)) || (k == 6)) { return(1); } if ((k == 8) || (k == 1)) { return(0); } return(-1); } if ((dirx == -1) && (diry == -1)) { if (((k == 4) || (k == 6)) || (k == 8)) { return(1); } if ((k == 7) || (k == 2)) { return(0); } return(-1); } } function atualizarPosicoes() { var _local2; var _local5; for (var _local6 in tropa1.soldados) { if (!tropa1.soldados[_local6].status) { continue; } if (tropa1.soldados[_local6].andando) { var _local4 = _root["sd" + _local6]._x != tropa1.soldados[_local6].gox; var _local3 = _root["sd" + _local6]._y != tropa1.soldados[_local6].goy; if (_local4 || (_local3)) { if ((tropa1.soldados[_local6].classe == CAV) || (tropa1.soldados[_local6].classe == ARQ)) { _local2 = 4; _local5 = 2; } else { _local2 = 2; _local5 = 1; } _root["sd" + _local6]._x = _root["sd" + _local6]._x + (_local2 * getisox(_local6)); _root["sd" + _local6]._y = _root["sd" + _local6]._y + (_local5 * getisoy(_local6)); tropa1.soldados[_local6].deslocamento = tropa1.soldados[_local6].deslocamento + _local2; } if (tropa1.soldados[_local6].deslocamento == 20) { tropa1.soldados[_local6].y = tropa1.soldados[_local6].y + tropa1.soldados[_local6].diry; tropa1.soldados[_local6].x = tropa1.soldados[_local6].x + tropa1.soldados[_local6].dirx; _root["sd" + _local6].swapDepths((nivelSoldados + 32) + getprofundidade(tropa1.soldados[_local6].x, tropa1.soldados[_local6].y)); grid[tropa1.soldados[_local6].y - tropa1.soldados[_local6].diry][tropa1.soldados[_local6].x - tropa1.soldados[_local6].dirx] = -1; } if ((!_local4) && (!_local3)) { tropa1.soldados[_local6].andando = false; } } } } function andar(i, dirx, diry) { var _local3 = tropa1.soldados[i].y + diry; var _local4 = tropa1.soldados[i].x + dirx; if ((((_local4 < 0) || (_local4 >= sizew)) || (_local3 < 0)) || (_local3 >= sizeh)) { return(false); } if ((grid[_local3][_local4] == -1) && (tropa1.soldados[i].dirx || (tropa1.soldados[i].diry))) { tropa1.soldados[i].andando = true; tropa1.soldados[i].deslocamento = 0; grid[_local3][_local4] = i; tropa1.soldados[i].gox = _root["sd" + i]._x + (dx * getisox(i)); tropa1.soldados[i].goy = _root["sd" + i]._y + (dy * getisoy(i)); return(true); } return(false); } function fuja(i) { var _local6 = false; var _local3 = -1; var _local5 = tropa1.soldados[i].x; var _local4 = tropa1.soldados[i].y; var _local2 = -1; while ((_local2 < 2) && (!_local6)) { var _local1 = -1; while ((_local1 < 2) && (!_local6)) { if (((((_local2 + _local4) < 0) || ((_local1 + _local5) < 0)) || ((_local2 + _local4) >= sizeh)) || ((_local1 + _local5) >= sizew)) { } else { _local3 = grid[_local4 + _local2][_local5 + _local1]; if (((_local3 != -1) && (_local3 != 500)) && (tropa1.soldados[_local3].tropa != tropa1.soldados[i].tropa)) { _local6 = true; } } _local1++; } _local2++; } if (_local6) { tropa1.soldados[i].alvo = _local3; } return(undefined); } function arqueiroTarefa(i) { if (tropa1.soldados[i].modo == 1) { fuja(i); } var _local9 = tropa1.soldados[i].estado; var _local8 = tropa1.soldados[i].alvo; if (_local9 == EST_PARADO) { if ((lado1 != 0) && (lado2 != 0)) { setObjetivo(i); } } var _local10 = tropa1.soldados[_local8].y - tropa1.soldados[i].y; var _local11 = tropa1.soldados[_local8].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local10 < 0) ? -1 : (((_local10 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); var _local14 = (_local10 * _local10) + (_local11 * _local11); var _local13 = 9; var _local12 = 81; var _local5 = 1; if (tropa1.soldados[i].modo != 2) { if (_local14 > _local12) { _local9 = EST_PERSEGUIR; _local5 = 1; } else if (_local14 > _local13) { _local9 = EST_ATACAROFENSIVO; } else { _local9 = EST_PERSEGUIR; _local5 = -1; } } if (_local9 == EST_PERSEGUIR) { if (!tropa1.soldados[_local8].status) { mudarEstado(i, EST_PARADO); return(undefined); } if (tropa1.soldados[i].modo == 2) { _local14 = (_local10 * _local10) + (_local11 * _local11); if (_local14 < 16) { tropa1.soldados[i].mododesejado = 1; } } var _local7 = tropa1.soldados[i].dirx; var _local6 = tropa1.soldados[i].diry; var _local2 = 1; while (_local2 < 9) { var _local4 = getTentativax(((_local5 == 1) ? (_local2) : (9 - _local2)), _local7, _local6); var _local3 = getTentativay(((_local5 == 1) ? (_local2) : (9 - _local2)), _local7, _local6); tropa1.soldados[i].dirx = _local4; tropa1.soldados[i].diry = _local3; if (andar(i, _local4, _local3)) { mudarEstado(i, EST_PERSEGUIR); break; } _local2++; } return(undefined); } if (_local9 == EST_ATACAROFENSIVO) { if (!tropa1.soldados[_local8].status) { mudarEstado(i, EST_PARADO); return(undefined); } tropa1.soldados[i].diry = ((_local10 < 0) ? -1 : (((_local10 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); if ((tropa1.soldados[i].flecha++) == 15) { mudarEstado(i, EST_ATACAROFENSIVO); var _local15 = new Flecha(tropa1.soldados[i].x, tropa1.soldados[i].y, tropa1.soldados[_local8].x, tropa1.soldados[_local8].y, flechaAtual++, i, "flecha", 20); flechas.push(_local15); tropa1.soldados[i].flecha = 0; } return(undefined); } if (_local9 == EST_PARADODEFENSIVO) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } if (_local9 == EST_FAZERRECUO) { if (!tropa1.soldados[_local8].status) { mudarEstado(i, EST_PARADORECUO); return(undefined); } _local10 = tropa1.soldados[_local8].y - tropa1.soldados[i].y; _local11 = tropa1.soldados[_local8].x - tropa1.soldados[i].x; if (!isAdjacente(_local11, _local10)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local10 < 0) ? -1 : (((_local10 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); mudarEstado(i, EST_FAZERRECUO); return(undefined); } } function guerreiroTarefa(i) { var _local13 = tropa1.soldados[i].estado; var _local3 = tropa1.soldados[i].alvo; if (_local13 == EST_PARADO) { if ((lado1 != 0) && (lado2 != 0)) { setObjetivo(i); } return(undefined); } if (_local13 == EST_PERSEGUIR) { if (!tropa1.soldados[_local3].status) { mudarEstado(i, EST_PARADO); return(undefined); } var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); if (isAdjacente(_local15, _local14)) { if (tropa1.soldados[i].modo == 0) { mudarEstado(i, EST_ATACAROFENSIVO); } return(undefined); } if (tropa1.soldados[i].modo == 2) { var _local16 = (_local14 * _local14) + (_local15 * _local15); if (_local16 < 16) { tropa1.soldados[i].mododesejado = 1; } } var _local10 = tropa1.soldados[i].dirx; var _local9 = tropa1.soldados[i].diry; var _local12; var _local11; var _local7 = 1; while (_local7 < 9) { _local12 = getTentativax(_local7, _local10, _local9); tropa1.soldados[i].dirx = _local12; _local11 = getTentativay(_local7, _local10, _local9); tropa1.soldados[i].diry = _local11; if (andar(i, _local12, _local11)) { mudarEstado(i, EST_PERSEGUIR); break; } _local7++; } return(undefined); } if (_local13 == EST_ATACAROFENSIVO) { if (!tropa1.soldados[_local3].status) { mudarEstado(i, EST_PARADO); return(undefined); } var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; if (!isAdjacente(_local15, _local14)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); if (!tropa1.soldados[i].atacando) { tropa1.soldados[i].atacando = true; atacar(i, tropa1.soldados[i].alvo); mudarEstado(i, EST_ATACAROFENSIVO); } return(undefined); } if ((_local13 == EST_ATACARDEFENSIVO) || (_local13 == EST_PARADODEFENSIVO)) { var _local5 = tropa1.soldados[i].y; var _local6 = tropa1.soldados[i].x; var _local8 = false; _local3 = -1; var _local4 = -1; while ((_local4 < 2) && (!_local8)) { var _local1 = -1; while ((_local1 < 2) && (!_local8)) { if (((((_local4 + _local5) < 0) || ((_local1 + _local6) < 0)) || ((_local4 + _local5) >= sizeh)) || ((_local1 + _local6) >= sizew)) { } else { _local3 = grid[_local5 + _local4][_local6 + _local1]; if (((_local3 != -1) && (_local3 != 500)) && (tropa1.soldados[_local3].tropa != tropa1.soldados[i].tropa)) { _local8 = true; } } _local1++; } _local4++; } if (!_local8) { mudarEstado(i, EST_PARADODEFENSIVO); tropa1.soldados[i].atacando = false; return(undefined); } tropa1.soldados[i].alvo = _local3; var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); if (!tropa1.soldados[i].atacando) { tropa1.soldados[i].atacando = true; atacar(i, tropa1.soldados[i].alvo); mudarEstado(i, EST_ATACARDEFENSIVO); } return(undefined); } if (_local13 == EST_FAZERRECUO) { if (!tropa1.soldados[_local3].status) { mudarEstado(i, EST_PARADORECUO); return(undefined); } var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; if (!isAdjacente(_local15, _local14)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); mudarEstado(i, EST_FAZERRECUO); return(undefined); } } function clerigoTarefa(i) { if (tropa1.soldados[i].modo == 1) { fuja(i); } var _local10 = tropa1.soldados[i].estado; var _local9 = tropa1.soldados[i].alvo; if (_local10 == EST_PARADO) { if ((lado1 != 0) && (lado2 != 0)) { setObjetivo(i); } } var _local11 = tropa1.soldados[_local9].y - tropa1.soldados[i].y; var _local12 = tropa1.soldados[_local9].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local12 < 0) ? -1 : (((_local12 > 0) ? 1 : 0))); var _local15 = (_local11 * _local11) + (_local12 * _local12); var _local14 = 9; var _local13 = 81; var _local6 = 1; if (tropa1.soldados[i].modo != 2) { if (_local15 > _local13) { _local10 = EST_PERSEGUIR; _local6 = 1; } else if (_local15 > _local14) { _local10 = EST_ATACAROFENSIVO; } else { _local10 = EST_PERSEGUIR; _local6 = -1; } } if (_local10 == EST_PERSEGUIR) { if (!tropa1.soldados[_local9].status) { mudarEstado(i, EST_PARADO); return(undefined); } if (tropa1.soldados[i].modo == 2) { _local15 = (_local11 * _local11) + (_local12 * _local12); if (_local15 < 16) { tropa1.soldados[i].mododesejado = 1; } } var _local8 = tropa1.soldados[i].dirx; var _local7 = tropa1.soldados[i].diry; var _local3 = 1; while (_local3 < 9) { var _local5 = getTentativax(((_local6 == 1) ? (_local3) : (9 - _local3)), _local8, _local7); var _local4 = getTentativay(((_local6 == 1) ? (_local3) : (9 - _local3)), _local8, _local7); tropa1.soldados[i].dirx = _local5; tropa1.soldados[i].diry = _local4; if (andar(i, _local5, _local4)) { mudarEstado(i, EST_PERSEGUIR); break; } _local3++; } return(undefined); } if (_local10 == EST_ATACAROFENSIVO) { if (!tropa1.soldados[_local9].status) { mudarEstado(i, EST_PARADO); return(undefined); } tropa1.soldados[i].diry = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local12 < 0) ? -1 : (((_local12 > 0) ? 1 : 0))); mudarEstado(i, EST_ATACAROFENSIVO); if (tropa1.soldados[i].classe == CLR) { if (Math.round(Math.random() * 20) == 0) { _root.magia(i, _local9, 2); } } else if (Math.round(Math.random() * 50) == 0) { _root.magia(i, _local9, 1); } else if (Math.round(Math.random() * 50) == 0) { _root.magia(i, _local9, 0); } return(undefined); } if (_local10 == EST_PARADODEFENSIVO) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } if (_local10 == EST_FAZERRECUO) { if (!tropa1.soldados[_local9].status) { mudarEstado(i, EST_PARADORECUO); return(undefined); } _local11 = tropa1.soldados[_local9].y - tropa1.soldados[i].y; _local12 = tropa1.soldados[_local9].x - tropa1.soldados[i].x; if (!isAdjacente(_local12, _local11)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local12 < 0) ? -1 : (((_local12 > 0) ? 1 : 0))); mudarEstado(i, EST_FAZERRECUO); return(undefined); } } function atacar(i, j) { if (j == -1) { return(undefined); } if (!tropa1.soldados[j].status) { return(undefined); } _root.calculaDano(tropa1.soldados[i], tropa1.soldados[j], j); if (j == selecionado) { _root.painel_status.edPV = tropa1.soldados[j].getPV(); } if (tropa1.soldados[j].getPV() <= 0) { tropa1.soldados[i].atacando = false; tropa1.soldados[j].status = false; mudarEstado(j, EST_MORRER); if (tropa1.soldados[j].tropa == 1) { lado1--; _root.painel_jogo.soldados = lado1; } else { lado2--; } morri(j); mudarEstado(i, EST_PARADO); } } function magia(i, j, m) { if (j == -1) { return(undefined); } if (!tropa1.soldados[j].status) { return(undefined); } if (tropa1.soldados[i].getPM() <= 0) { return(undefined); } if (_root.mg_valores[m][3] > tropa1.soldados[i].getPM()) { return(undefined); } var _local4; _root["sd" + i].gotoAndStop(("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].play(); switch (m) { case 0 : _local4 = tropa1.soldados[i].getPM() - _root.mg_valores[m][3]; tropa1.soldados[i].setPM(_local4); if (i == selecionado) { _root.painel_status.edPM = _local4; } _root.attachMovie("fireball", "fireball" + flechaAtual, 3000 + flechaAtual); _root["fireball" + flechaAtual]._x = _root["sd" + j]._x; _root["fireball" + (flechaAtual++)]._y = _root["sd" + j]._y; _root.fx.attachSound("boladefogo"); _root.fx.start(); _root.calculaMagiaDano(tropa1.soldados[i], tropa1.soldados[j], j, m); break; case 1 : _root.attachMovie("thunder", "thunder" + flechaAtual, 3000 + flechaAtual); _root["thunder" + flechaAtual]._x = _root["sd" + j]._x; _root["thunder" + (flechaAtual++)]._y = _root["sd" + j]._y; _root.fx.attachSound("raio"); _root.fx.start(); _root.calculaMagiaDano(tropa1.soldados[i], tropa1.soldados[j], j, m); _local4 = tropa1.soldados[i].getPM() - _root.mg_valores[m][3]; tropa1.soldados[i].setPM(_local4); if (i == selecionado) { _root.painel_status.edPM = _local4; } break; case 2 : _root.attachMovie("curaleve", "curaleve" + flechaAtual, 3000 + flechaAtual); _root["curaleve" + flechaAtual]._x = _root["sd" + j]._x; _root["curaleve" + (flechaAtual++)]._y = _root["sd" + j]._y - 90; _root.fx.attachSound("cura"); _root.fx.start(); _root.curar(i, j); } if (tropa1.soldados[j].getPV() <= 0) { tropa1.soldados[i].atacando = false; tropa1.soldados[j].status = false; mudarEstado(j, EST_MORRER); if (tropa1.soldados[j].tropa == 1) { _root.painel_jogo.soldados = --lado1; } else { lado2--; } morri(j); mudarEstado(i, EST_PARADO); } } function curar(i, j) { if (j == -1) { return(undefined); } if (!tropa1.soldados[j].status) { return(undefined); } if (tropa1.soldados[i].getPM() <= 0) { return(undefined); } _root["sd" + j].msg_dano.valor = ("<font size='13' color='#006600'><b>+" + _root.mg_valores[2][2]) + "</b></font>"; _root["sd" + j].msg_dano.gotoAndPlay(1); tropa1.soldados[i].setPM(tropa1.soldados[i].getPM() - _root.mg_valores[2][3]); if (i == selecionado) { _root.painel_status.edPM = tropa1.soldados[i].getPM(); } if (tropa1.soldados[j].getPV() < tropa1.soldados[j].getMaxPV()) { if ((tropa1.soldados[j].getPV() + _root.mg_valores[2][2]) > tropa1.soldados[j].getMaxPV()) { tropa1.soldados[j].setPV(tropa1.soldados[j].getMaxPV()); } else { tropa1.soldados[j].setPV(tropa1.soldados[j].getPV() + _root.mg_valores[2][2]); } if (j == selecionado) { _root.painel_status.edPV = tropa1.soldados[j].getPV(); } } } function flechadano(i, x, y, id) { var _local2 = grid[y][x]; if (_local2 == -1) { return(undefined); } if (!tropa1.soldados[_local2].status) { return(undefined); } _root.calculaDano(tropa1.soldados[id], tropa1.soldados[_local2], _local2); if (_local2 == selecionado) { _root.painel_status.edPV = tropa1.soldados[_local2].getPV(); } if (tropa1.soldados[_local2].getPV() <= 0) { tropa1.soldados[_local2].status = false; tropa1.soldados[i].atacando = false; mudarEstado(_local2, EST_MORRER); if (tropa1.soldados[_local2].tropa == 1) { lado1--; _root.painel_jogo.soldados--; } else { lado2--; } morri(_local2); mudarEstado(i, EST_PARADO); } } function morri(i) { var _local4 = tropa1.soldados[i].x; var _local3 = tropa1.soldados[i].y; grid[_local3][_local4] = -1; if (tropa1.soldados[i].deslocamento < 20) { grid[_local3 + tropa1.soldados[i].diry][_local4 + tropa1.soldados[i].dirx] = -1; } _root["sd" + i].swapDepths((nivelSoldados + (nivelAtual[(_local3 - _local4) + sizew]++)) + getprofundidade(_local4, _local3)); _root["sd" + i].barra._visible = false; if (i == selecionado) { removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } if (tropa1.soldados[i].isLeader() && (tropa1.soldados[i].tropa == 1)) { _root.showMessage(2); return(undefined); } if (lado2 == 0) { _root.showMessage(1); } else if (lado1 == 0) { _root.showMessage(2); } } function atualizarTarefa() { for (var _local1 in tropa1.soldados) { if ((tropa1.soldados[_local1].andando || (!tropa1.soldados[_local1].status)) || (_local1 == selecionado)) { continue; } if (tropa1.soldados[_local1].modo != tropa1.soldados[_local1].mododesejado) { if (tropa1.soldados[_local1].mododesejado == 0) { mudarEstado(_local1, EST_PARADO); } else if (tropa1.soldados[_local1].mododesejado == 1) { mudarEstado(_local1, EST_PARADODEFENSIVO); } else if (tropa1.soldados[_local1].mododesejado == 2) { tropa1.soldados[_local1].alvo = tropa1.idlider; mudarEstado(_local1, EST_FAZERRECUO); } tropa1.soldados[_local1].modo = tropa1.soldados[_local1].mododesejado; } if (tropa1.soldados[_local1].classe == ARQ) { arqueiroTarefa(_local1); } else if (tropa1.soldados[_local1].classe == MAG) { clerigoTarefa(_local1); } else if (tropa1.soldados[_local1].classe == CLR) { clerigoTarefa(_local1); } else if (tropa1.soldados[_local1].classe == GRR) { guerreiroTarefa(_local1); } else if (tropa1.soldados[_local1].classe == CAV) { guerreiroTarefa(_local1); } } } function mudarEstado(i, estado) { tropa1.soldados[i].estado = estado; if ((((estado == EST_ATACAROFENSIVO) || (estado == EST_ATACARDEFENSIVO)) || (estado == EST_CURAR)) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].play(); } else if ((estado == EST_PERSEGUIR) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].play(); } else if (estado == EST_MORRER) { _root["sd" + i].gotoAndStop("morre"); _root["sd" + i].morre.play(); } else if ((estado == EST_PARADODEFENSIVO) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].stop(); } else if ((estado == EST_PARADO) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(1); _root["sd" + i]["move-11"].stop(); } } function setObjetivo(i) { if ((lado1 == 0) || (lado2 == 0)) { mudarEstado(i, EST_PARADO); tropa1.soldados[i].alvo = -1; return(undefined); } if (tropa1.soldados[i].classe == CLR) { mudarEstado(i, EST_PERSEGUIR); var _local6 = -1; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if (((tropa1.soldados[_local9].tropa != tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) || (tropa1.soldados[_local9].classe == CLR)) { continue; } if ((tropa1.soldados[_local9].getMaxPV() - tropa1.soldados[_local9].PV) < 60) { continue; } if ((_local6 == -1) || (tropa1.soldados[_local9].PV < tropa1.soldados[_local6].PV)) { _local6 = _local9; } } if (_local6 != -1) { tropa1.soldados[i].alvo = _local6; } else { mudarEstado(i, EST_PARADO); } return(undefined); } if (tropa1.soldados[i].classe == MAG) { mudarEstado(i, EST_PERSEGUIR); var _local6 = -1; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if ((tropa1.soldados[_local9].tropa == tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) { continue; } if ((_local6 == -1) || (tropa1.soldados[_local9].getPV() < tropa1.soldados[_local6].getPV())) { _local6 = _local9; } } tropa1.soldados[i].alvo = _local6; return(undefined); } if (tropa1.soldados[i].classe == ARQ) { mudarEstado(i, EST_PERSEGUIR); var _local5 = -1; var _local8; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if ((tropa1.soldados[_local9].tropa == tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) { continue; } _local8 = _local9; if ((_local5 == -1) || (!tropa1.soldados[_local9].andando)) { _local5 = _local9; break; } } tropa1.soldados[i].alvo = ((_local5 == -1) ? (_local8) : (_local5)); return(undefined); } if ((tropa1.soldados[i].classe == CAV) || (tropa1.soldados[i].classe == GRR)) { mudarEstado(i, EST_PERSEGUIR); var _local6 = -1; var _local7 = 0; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if ((tropa1.soldados[_local9].tropa == tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) { continue; } var _local4 = tropa1.soldados[_local9].x - tropa1.soldados[i].x; var _local3 = tropa1.soldados[_local9].y - tropa1.soldados[i].y; var _local2 = (_local4 * _local4) + (_local3 * _local3); if ((_local6 == -1) || (_local2 < _local7)) { _local7 = _local2; _local6 = _local9; } } tropa1.soldados[i].alvo = _local6; return(undefined); } } function atualizarObjetivo() { var _local2 = tropa1.soldados.length; var _local1 = 0; while (_local1 < _local2) { setObjetivo(_local1); _local1++; } } function isAdjacente(deltax, deltay) { return((((Math.abs(deltax) + Math.abs(deltay)) <= 2) && (Math.abs(deltax) != 2)) && (Math.abs(deltay) != 2)); } function randomBattle() { tropa1.soldados = new Array(); lado1 = (lado2 = 0); tropa1.addSoldado(Math.round(Math.random() * 4)); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; tropa1.soldados[tropa1.soldados.length - 1].lider = true; tropa1.soldados[tropa1.soldados.length - 1].addNivel(2); tropa1.setLider(tropa1.soldados[tropa1.soldados.length - 1]); tropa1.setNome("Anacroz"); lado1++; tropa1.addSoldado(Math.round(Math.random() * 4)); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; tropa1.soldados[tropa1.soldados.length - 1].lider = true; lado2++; var _local1 = 0; while (_local1 < 4) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 3) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 3) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 2) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 2) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } tropa1.setEstrategia(0); } function clock() { atualizarFlecha(); atualizarTarefa(); atualizarPosicoes(); } function inicializaCenario(fase) { var _local4 = (sizeh + sizew) - 1; var _local3 = 0; while (_local3 < _local4) { nivelAtual[_local3] = 0; _local3++; } flechaAtual = 0; grid = new Array(sizeh); _local3 = 0; while (_local3 < sizeh) { grid[_local3] = new Array(sizew); _local3++; } _local3 = 0; while (_local3 < sizeh) { var _local2 = 0; while (_local2 < sizew) { grid[_local3][_local2] = ((grid_tmp[_local3][_local2] == 0) ? -1 : 500); _local2++; } _local3++; } _root.posicionarSoldados(tropa1); lado1 = (lado2 = 0); for (_local3 in tropa1.soldados) { tropa1.soldados[_local3].atacando = false; tropa1.soldados[_local3].andando = false; if (tropa1.soldados[_local3].tropa == 1) { tropa1.soldados[_local3].mododesejado = tropa1.getEstrategia(); tropa1.soldados[_local3].modo = 4; } else { tropa1.soldados[_local3].modo = 0; } if (!tropa1.soldados[_local3].status) { continue; } if (tropa1.soldados[_local3].tropa == 0) { lado2++; } else { lado1++; } if (tropa1.soldados[_local3].isLeader() && (tropa1.soldados[_local3].tropa == 1)) { tropa1.idlider = _local3; } } _root.attachMovie("painel_jogo", "painel_jogo", nivelPaineis); _root.painel_jogo._x = 3.5; _root.painel_jogo._y = 3.1; _root.painel_jogo.edTropa = tropa1.getNome(); _root.painel_jogo.soldados = lado1; _root.attachMovie("painel_status", "painel_status", nivelPaineis + 1); _root.painel_status._x = 4; _root.painel_status._y = 506; _root.painel_status.alert._visible = false; var _local5 = tropa1.soldados.length; _local3 = 0; while (_local3 < _local5) { if (tropa1.soldados[_local3].isLeader() && (tropa1.soldados[_local3].tropa == 1)) { _root["sd" + _local3].setaSelecao._visible = true; _root.pressSoldado(_local3); } else { _root["sd" + _local3].setaSelecao._visible = false; } _local3++; } _root.attachMovie("dica", "dica_dia", nivelMensagens); _root.dica_dia._x = 125; _root.dica_dia._y = 85; } function showMessage(n) { switch (n) { case 0 : _root.attachMovie("msg_batalha", "msg", nivelMensagens); _root.msg._x = 28; _root.msg._y = 230; break; case 1 : stopAllSounds(); clearInterval(_root.tarefa); _root.fx.attachSound("vitoria"); _root.fx.start(); _root.attachMovie("msg_vitoria", "msg", nivelMensagens); _root.msg._x = 222.5; _root.msg._y = 250; break; case 2 : stopAllSounds(); clearInterval(_root.tarefa); _root.fx.attachSound("derrota"); _root.fx.start(); _root.attachMovie("msg_derrota", "msg", nivelMensagens); _root.msg._x = 84.5; _root.msg._y = 248.6; } } function finalizaCenario(x) { var _local3; _root.sd_sel = -1; removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); removeMovieClip("_root.painel_jogo"); removeMovieClip("_root.painel_status"); removeMovieClip("_root.cenario"); var _local2 = 0; while (_local2 < tropa1.soldados.length) { removeMovieClip("_root.sd" + _local2); _local2++; } lado2 = 0; selecionado = -1; _quality = "MEDIUM"; for (_local2 in flechas) { removeMovieClip("_root.f1" + flechas[_local2].id); } flechaAtual = 0; flechas = new Array(); if (x == 1) { if (tropa1.cenario == 4) { _root.gotoAndStop("zera"); tropa1.setCenario(0); } else if (_root.modoCampanha) { tropa1.setFundos(tropa1.getFundos() + _root.cenarios[tropa1.cenario++][4]); _local2 = tropa1.soldados.length - 1; while (_local2 >= 0) { tropa1.soldados[_local2].andando = false; tropa1.soldados[_local2].atacando = false; tropa1.soldados[_local2].alvo = -1; tropa1.soldados[_local2].setPV(tropa1.soldados[_local2].getMaxPV()); tropa1.soldados[_local2].setPM(tropa1.soldados[_local2].getMaxPM()); if (tropa1.soldados[_local2].isLeader()) { lado1--; tropa1.soldados.splice(_local2, 1); } else if ((tropa1.soldados[_local2].tropa == 0) || (tropa1.soldados[_local2].status == false)) { tropa1.soldados.splice(_local2, 1); } _local2--; } _root.fx.attachSound("entrada"); _root.fx.start(); _root.destino = "soldados"; _root.gotoAndPlay(_root.destino); } else { lado1 = (lado2 = 0); _root.fx.attachSound("entrada"); _root.fx.start(); _root.gotoAndPlay("entrada"); _root.modoCampanha = true; } } else { lado1 = (lado2 = 0); tropa1.setCenario(0); _root.fx.attachSound("entrada"); _root.fx.start(); _root.gotoAndPlay("entrada"); _root.modoCampanha = true; } } function showAlert(str) { _root.attachMovie("aviso", "wd_aviso", _root.getNextHighestDepth()); _root.wd_aviso.texto = str; _root.wd_aviso._x = 209; _root.wd_aviso._y = 229; _root.bt_ok.enabled = false; _root.bt_aleatorio.enabled = false; _root.bt_inventorio.enabled = false; _root.bt_cancelar.enabled = false; _root.bt_recrutar.enabled = false; _root.bt_voltar.enabled = false; _root.bt_dispensar.enabled = false; _root.bt_ajuda.enabled = false; _root.bt_adicionar.enabled = false; _root.bt_remover.enabled = false; } function hideAlert() { removeMovieClip("wd_aviso"); _root.bt_ok.enabled = true; _root.bt_aleatorio.enabled = true; _root.bt_inventorio.enabled = true; _root.bt_cancelar.enabled = true; _root.bt_recrutar.enabled = true; _root.bt_voltar.enabled = true; _root.bt_dispensar.enabled = true; _root.bt_ajuda.enabled = true; _root.bt_adicionar.enabled = true; _root.bt_remover.enabled = true; } function showConfirm(str) { _root.attachMovie("confirma", "wd_confirma", _root.getNextHighestDepth()); _root.wd_confirma.texto = str; _root.wd_confirma._x = 145; _root.wd_confirma._y = 225; _root.bt_ok.enabled = false; _root.bt_aleatorio.enabled = false; _root.bt_inventorio.enabled = false; _root.bt_cancelar.enabled = false; _root.bt_recrutar.enabled = false; _root.bt_voltar.enabled = false; _root.bt_dispensar.enabled = false; _root.bt_ajuda.enabled = false; _root.bt_adicionar.enabled = false; _root.bt_remover.enabled = false; } function hideConfirm() { removeMovieClip("wd_confirma"); _root.bt_ok.enabled = true; _root.bt_aleatorio.enabled = true; _root.bt_inventorio.enabled = true; _root.bt_cancelar.enabled = true; _root.bt_recrutar.enabled = true; _root.bt_voltar.enabled = true; _root.bt_dispensar.enabled = true; _root.bt_ajuda.enabled = true; _root.bt_adicionar.enabled = true; _root.bt_remover.enabled = true; } function aviso(str) { _root.painel_status.alert.texto = str; _root.painel_status.alert._visible = true; _root.painel_status.alert.gotoAndPlay(1); } function callConfirmOption(opt) { var _local2 = 1; switch (opt) { case 1 : _root.destino = "cenario"; _root.play(); break; case 2 : tropa1.soldados.splice(_root.sd_sel - 1, 1); tropa1.soldados.sortOn(["classe", "nome"], Array.DESCENDING | Array.UNIQUESORT); _root.sd_sel = -1; lado1--; while (_local2 <= 5) { _root.mini_item["item" + (_local2++)].gotoAndStop(1); } _local2 = 1; while (_local2 <= 15) { if (tropa1.soldados[_local2 - 1] == undefined) { _root["s" + _local2].gotoAndStop(1); _root["s" + _local2].nome = ""; } else { _root["s" + _local2].gotoAndStop(tropa1.soldados[_local2 - 1].getClasse() + 2); _root["s" + _local2].nome = tropa1.soldados[_local2 - 1].getNome(); } _root["s" + _local2].selecionado._visible = false; _local2++; } break; case 3 : _root.destino = "tropa"; _root.play(); tropa1.soldados = undefined; tropa1.soldados = new Array(); tropa1.setCenario(0); while (_local2 < 16) { _root["s" + (_local2++)].selecionado._visible = false; } lado1 = 0; _root.sd_sel = 0; _root.edFundos = _root.fundo_inicial; break; case 4 : _root.sd_sel = -1; lado2 = 0; selecionado = -1; stopAllSounds(); _quality = "MEDIUM"; for (_local2 in flechas) { removeMovieClip("_root.f1" + flechas[_local2].id); } flechaAtual = 0; flechas = new Array(); _root.fx.attachSound("entrada"); _root.fx.start(); for (_local2 in tropa1.soldados) { removeMovieClip(_root["sd" + _local2]); } clearInterval(_root.tarefa); removeMovieClip("painel_jogo"); removeMovieClip("painel_status"); removeMovieClip("cenario"); _local2 = tropa1.soldados.length - 1; while (_local2 >= 0) { tropa1.soldados[_local2].andando = false; tropa1.soldados[_local2].alvo = -1; tropa1.soldados[_local2].setPV(tropa1.soldados[_local2].getMaxPV()); if (tropa1.soldados[_local2].isLeader()) { lado1--; tropa1.soldados.splice(_local2, 1); } else if ((tropa1.soldados[_local2].tropa == 0) || (tropa1.soldados[_local2].status == false)) { tropa1.soldados.splice(_local2, 1); } _local2--; } if (_root.modoCampanha) { _root.sd_sel = 0; _root.destino = "soldados"; _root.gotoAndPlay(_root.destino); } else { _root.gotoAndPlay("entrada"); _root.modoCampanha = true; } } _root.hideConfirm(); _root.edSoldado = (_root.edClasse = (_root.edNivel = (_root.edPV = (_root.edPM = "?")))); _root.edEXP = (_root.edATQ = (_root.edDEF = (_root.edAGL = "?"))); _root.edINT = (_root.edMRL = (_root.edCusto = "?")); } function getprofundidade(x, y) { var _local1 = ((y - x) + sizew) - 1; var _local2 = (((_local1 * _local1) + _local1) / 2) + (32 * _local1); return((_local2 + y) + 1); } function getisox(i) { return(tropa1.soldados[i].diry + tropa1.soldados[i].dirx); } function getisoy(i) { return(tropa1.soldados[i].diry - tropa1.soldados[i].dirx); } function posicionarSoldados(tr) { var _local7 = tr.soldados.length; var _local2 = 0; while (_local2 < _local7) { var _local3; var _local4; var _local5 = tr.soldados[_local2].tropa; do { _local4 = Math.round(Math.random() * (sizeh - 1)); _local3 = Math.round(Math.random() * (sizew - 1)); // unexpected jump // unexpected jump } while (grid[_local4][_local3] >= 0); if (_local5 == 1) { _root.attachMovie("soldado" + tr.soldados[_local2].getClasse(), "sd" + _local2, nivelSoldados + getprofundidade(_local3, _local4)); } else { _root.attachMovie("inimigo" + tr.soldados[_local2].getClasse(), "sd" + _local2, nivelSoldados + getprofundidade(_local3, _local4)); } _root["sd" + _local2]._x = (x0 + dx) + ((_local3 + _local4) * dx); _root["sd" + _local2]._y = y0 + ((_local4 - _local3) * dy); tr.soldados[_local2].x = _local3; tr.soldados[_local2].y = _local4; if (tr.soldados[_local2].isLeader()) { _root["sd" + _local2].coroa._visible = true; } else { _root["sd" + _local2].coroa._visible = false; } if (_local5 == 0) { _root["sd" + _local2].gotoAndStop("move-10"); } else { _root["sd" + _local2].gotoAndStop("move10"); } grid[_local4][_local3] = _local2; _local2++; } } function randSoldado() { var _local3 = 1; var _local4; var _local2; var _local5; _local4 = 0; _root.edCustoTotal = _local4; while (_local3 <= 5) { _root["rc_" + (_local3++)].qtd = 0; } _local3 = 1; _local5 = _root.sd_num_max - _root.rc_total_tmp; _root.rc_total = _root.rc_total_tmp; while (_local3 <= _local5) { _local2 = Math.round(Math.random() * 5) + 1; if ((_local4 + Number(_root["rc_" + _local2].custo)) < _root.edFundos) { _root["rc_" + _local2].qtd = Number(_root["rc_" + _local2].qtd) + 1; _local4 = _local4 + Number(_root["rc_" + _local2].custo); _root.rc_total++; } _local3++; } if (!_local4) { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para recrutar mais soldados!"); } _root.edCustoTotal = _local4; } function createLider(tipo) { var sd = new Soldado(); switch (tipo) { case 1 : with (sd) { setClasse(CAV); setMaxPV(_root.sd_valores[CAV][PV]); setMaxPM(_root.sd_valores[CAV][PM]); setPV(_root.sd_valores[CAV][PV]); setPM(_root.sd_valores[CAV][PM]); setATQ(_root.sd_valores[CAV][ATQ]); setDEF(_root.sd_valores[CAV][DEF]); setAGL(_root.sd_valores[CAV][AGL]); setINT(_root.sd_valores[CAV][INT]); setMRL(_root.sd_valores[CAV][MRL]); setCusto(_root.sd_valores[CAV][VALOR]); setAlcance(_root.sd_valores[CAV][ALCANCE]); addNivel(1); itens.push(_root.createItem(7)); itens[0].equip(); setDano(itens[0].getPoder() + getATQ()); itens.push(_root.createItem(13)); itens[1].equip(); setDefesa(itens[1].getPoder() + getDEF()); itens.push(_root.createItem(11)); itens[2].equip(); setDefesa(itens[2].getPoder() + getDefesa()); } break; case 2 : with (sd) { setClasse(MAG); setMaxPV(_root.sd_valores[MAG][PV]); setMaxPM(_root.sd_valores[MAG][PM]); setPV(_root.sd_valores[MAG][PV]); setPM(_root.sd_valores[MAG][PM]); setATQ(_root.sd_valores[MAG][ATQ]); setDEF(_root.sd_valores[MAG][DEF]); setAGL(_root.sd_valores[MAG][AGL]); setINT(_root.sd_valores[MAG][INT]); setMRL(_root.sd_valores[MAG][MRL]); setCusto(_root.sd_valores[MAG][VALOR]); setAlcance(_root.sd_valores[MAG][ALCANCE]); addNivel(2); itens.push(_root.createItem(9)); itens[0].equip(); setDano(itens[0].getPoder() + getATQ()); itens.push(_root.createItem(15)); itens[1].equip(); setDefesa(itens[1].getPoder() + getDEF()); magias.push(0); magias.push(1); } } return(sd); } function createItem(x) { var _local3; var _local4; var _local6; var _local7; var _local8; var _local5; _local4 = _root.it_valores[x][0]; _local8 = _root.it_valores[x][1]; _local6 = _root.it_valores[x][2]; _local5 = _root.it_valores[x][3]; _local7 = _root.it_valores[x][4]; _local3 = new Item(_local4, _local8, _local6, _local5, _local7); return(_local3); } function checkItem(sd, it) { var _local2 = _root.it_valores[it][0]; switch (sd.getClasse()) { case 0 : if ((((_local2 >= 4) && (_local2 <= 9)) || (_local2 == 14)) || (_local2 == 15)) { return(false); } break; case 1 : if ((((_local2 >= 6) && (_local2 <= 13)) || (_local2 == 2)) || (_local2 == 3)) { return(false); } break; case 2 : if ((((((_local2 >= 2) && (_local2 <= 5)) || (_local2 == 8)) || (_local2 == 9)) || (_local2 == 14)) || (_local2 == 15)) { return(false); } break; case 3 : case 4 : if (!(((_local2 >= 2) && (_local2 <= 7)) || ((_local2 >= 10) && (_local2 <= 13)))) { break; } return(false); } return(true); } function selecionar(ids) { if (selecionado != -1) { _root["sd" + selecionado].setaSelecao._visible = false; } selecionado = ids; _root["sd" + selecionado].setaSelecao._visible = true; } function inicializa(id) { _root.onEnterFrame = function () { if (Key.isDown(65)) { if (id == tropa1.idlider) { for (var _local2 in tropa1.soldados) { if (tropa1.soldados[_local2].tropa == 1) { tropa1.soldados[_local2].mododesejado = 0; } } } tropa1.soldados[id].mododesejado = 0; _root.aviso("MODO DE ATAQUE"); } if (Key.isDown(68)) { if (id == tropa1.idlider) { for (var _local2 in tropa1.soldados) { if (tropa1.soldados[_local2].tropa == 1) { tropa1.soldados[_local2].mododesejado = 1; } } } tropa1.soldados[id].mododesejado = 1; _root.aviso("MODO DE DEFESA"); } if (Key.isDown(82)) { if (id == tropa1.idlider) { for (var _local2 in tropa1.soldados) { if (tropa1.soldados[_local2].tropa == 1) { tropa1.soldados[_local2].mododesejado = 2; } } } tropa1.soldados[id].mododesejado = 2; _root.aviso("MODO DE RECUO"); } if (tropa1.soldados[id].andando) { return(undefined); } if (tropa1.soldados[id].atacando) { return(undefined); } if (Key.isDown(32)) { if (!tropa1.soldados[id].atacando) { mudarEstado(id, EST_ATACAROFENSIVO); tropa1.soldados[id].atacando = true; if (id != grid[tropa1.soldados[id].y + tropa1.soldados[id].diry][tropa1.soldados[id].x + tropa1.soldados[id].dirx]) { atacar(id, grid[tropa1.soldados[id].y + tropa1.soldados[id].diry][tropa1.soldados[id].x + tropa1.soldados[id].dirx]); } } } else if (Key.isDown(38)) { if (Key.isDown(39)) { tropa1.soldados[id].dirx = 1; tropa1.soldados[id].diry = 0; mudarEstado(id, EST_PERSEGUIR); andar(id, 1, 0); } else if (Key.isDown(37)) { tropa1.soldados[id].dirx = 0; tropa1.soldados[id].diry = -1; mudarEstado(id, EST_PERSEGUIR); andar(id, 0, -1); } else { tropa1.soldados[id].dirx = 1; tropa1.soldados[id].diry = -1; mudarEstado(id, EST_PERSEGUIR); andar(id, 1, -1); } } else if (Key.isDown(40)) { if (Key.isDown(39)) { tropa1.soldados[id].dirx = 0; tropa1.soldados[id].diry = 1; mudarEstado(id, EST_PERSEGUIR); andar(id, 0, 1); } else if (Key.isDown(37)) { tropa1.soldados[id].dirx = -1; tropa1.soldados[id].diry = 0; mudarEstado(id, EST_PERSEGUIR); andar(id, -1, 0); } else { tropa1.soldados[id].dirx = -1; tropa1.soldados[id].diry = 1; mudarEstado(id, EST_PERSEGUIR); andar(id, -1, 1); } } else if (Key.isDown(37)) { tropa1.soldados[id].dirx = -1; tropa1.soldados[id].diry = -1; mudarEstado(id, EST_PERSEGUIR); andar(id, -1, -1); } else if (Key.isDown(39)) { tropa1.soldados[id].dirx = 1; tropa1.soldados[id].diry = 1; mudarEstado(id, EST_PERSEGUIR); andar(id, 1, 1); } }; } function pressSoldado(num) { if (!tropa1.soldados[num].status) { return(undefined); } var _local2 = 0; _root.fx.attachSound("accept"); _root.fx.start(); tropa1.soldados[num].alvo = -1; tropa1.soldados[num].modo = 3; delete _root.onEnterFrame; _root.selecionar(num); _root.painel_status.edNome = tropa1.soldados[num].getNome(); _root.painel_status.edPV = tropa1.soldados[num].getPV(); _root.painel_status.edPM = tropa1.soldados[num].getPM(); _root.painel_status.edMaxPV = tropa1.soldados[num].getMaxPV(); _root.painel_status.edMaxPM = tropa1.soldados[num].getMaxPM(); _root.painel_status.edNivel = tropa1.soldados[num].getNivel(); _root.painel_status.edEXP = tropa1.soldados[num].getEXP(); _root.painel_status.rosto.gotoAndStop(tropa1.soldados[num].getClasse() + 2); while (_local2 < 6) { if (tropa1.soldados[num].itens[_local2]) { var _local4 = tropa1.soldados[num].itens[_local2].getCod(); _root.painel_status["item" + (_local2 + 1)].useHandCursor = _local4 < 2; _root.painel_status["item" + (_local2 + 1)].gotoAndStop(tropa1.soldados[num].itens[_local2].getCod() + 2); } else { _root.painel_status["item" + (_local2 + 1)].useHandCursor = false; _root.painel_status["item" + (_local2 + 1)].gotoAndStop(1); } _local2++; } _root.painel_status.magia1.useHandCursor = false; _root.painel_status.magia1.gotoAndStop(1); _root.painel_status.magia2.useHandCursor = false; _root.painel_status.magia2.gotoAndStop(1); if (tropa1.soldados[num].getClasse() == 3) { _root.painel_status.magia1.useHandCursor = true; _root.painel_status.magia1.gotoAndStop(2); _root.painel_status.magia2.useHandCursor = true; _root.painel_status.magia2.gotoAndStop(3); } if (tropa1.soldados[num].getClasse() == 4) { _root.painel_status.magia1.useHandCursor = true; _root.painel_status.magia1.gotoAndStop(4); _root.painel_status.magia2.useHandCursor = false; _root.painel_status.magia2.gotoAndStop(1); } _root.inicializa(num); } function calculaDano(s1, s2, j) { var _local6; var _local9; var _local12; var _local3; var _local13; var _local4; var _local5; var _local8; var _local7; switch (s1.getClasse()) { case 0 : _root.fx.attachSound("guerreiro"); _root.fx.start(); break; case 2 : _root.fx.attachSound("cavaleiro"); _root.fx.start(); break; case 3 : case 4 : _root.fx.attachSound("mago"); _root.fx.start(); } _local4 = s1.getDano(); _local7 = s1.getAGL(); _local8 = s2.getPV(); _local13 = s2.getMaxPV(); _local5 = s2.getDefesa(); _local6 = Math.round(Math.random() * _local7); if ((_local5 + _local6) > _local4) { _local3 = 0; } else { _local3 = (_local4 - _local5) + _local6; } s2.setPV(_local8 - _local3); _local12 = 40; _local9 = Math.round((s2.getPV() * 100) / _local13); _root["sd" + j].barra._width = (_local12 * _local9) / 100; _root["sd" + j].msg_dano.valor = ("<font size='13' color='#FFFFFF'><b>" + _local3) + "</b></font>"; _root["sd" + j].msg_dano.gotoAndPlay(1); } function calculaMagiaDano(s1, s2, j, m) { var _local4; var _local7; var _local11; var _local3; var _local12; var _local9; var _local5; var _local8; var _local6; _local5 = s2.getPV(); _local12 = s2.getMaxPV(); _local9 = s2.getDefesa(); _local8 = s1.getINT(); _local6 = s2.getINT(); _local4 = Math.round(Math.random() * _local8); _local3 = _root.mg_valores[m][2] + _local4; _local4 = Math.round(Math.random() * _local6); if ((_local9 + _local4) > _local3) { _local3 = 0; } s2.setPV(_local5 - _local3); _local11 = 40; _local7 = Math.round((s2.getPV() * 100) / _local12); _root["sd" + j].barra._width = (_local11 * _local7) / 100; _root["sd" + j].msg_dano.valor = ("<font size='13' color='#FFFFFF'><b>" + _local3) + "</b></font>"; _root["sd" + j].msg_dano.gotoAndPlay(1); } function atualizarFlecha() { var _local2 = flechas.length; var _local1 = _local2 - 1; while (_local1 >= 0) { if (!flechas[_local1].ativa) { flechas.splice(_local1, 1); } else { flechas[_local1].atualizar(); } _local1--; } } function parei(i) { if (tropa1.soldados[i].getClasse() == ARQ) { _root.fx.attachSound("arqueiro"); _root.fx.start(); } tropa1.soldados[i].atacando = false; _root["sd" + i].gotoAndStop(("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); } System.useCodepage = true; Stage.showMenu = false; _quality = "MEDIUM"; _global.flechas = new Array(); _global.GRR = 0; _global.ARQ = 1; _global.CAV = 2; _global.MAG = 3; _global.CLR = 4; _global.CLASSE = 0; _global.PV = 1; _global.PM = 2; _global.ATQ = 3; _global.DEF = 4; _global.AGL = 5; _global.INT = 6; _global.MRL = 7; _global.VALOR = 8; _global.ALCANCE = 9; var destino = "entrada"; var modoCampanha = true; var espolios; var rc_sel = 0; var sd_sel = 0; var opt_confirm = 1; var sd_num_max = 15; var sd_item_sel; var it_selx; var it_sely; var it_depth; var ld_sel = 0; var rc_total_tmp; var client; var magiaAtiva = false; var magia_sel; var fundo_inicial = 15000; var tarefa1; var tarefa2; var tarefa3; var fx = new Sound(); var cenarios = new Array(new Array(0, 1, "O Primeiro Confronto", "O rei de G\u00E1rdia o convocou a reunir suas tropas e enfrentar o ex\u00E9rcitos de Lemendau. Enfrente as tropas que defendem a fronteira do territ\u00F3rio inimigo!", 6000), new Array(1, 1, "A Batalha de Pedegrim", "Suas tropas movem-se aos extensos campos de Pedegrim, onde muitas batalhas j\u00E1 foram travadas. Tropas inimigas esperam pela sua chegada para mais um confronto!", 8000), new Array(2, 1, "O Cerco da Floresta", "Um cerco se fechou contra sua tropa na densa Floresta Espi\u00E3. Escape dos arqueiros da tropa inimiga! Derrote todos os inimigos!", 10000), new Array(3, 1, "A Travessia do Deserto", "A travessia do deserto prepara confrontos com tropas inimigas acampadas nos o\u00E1sis. Prepare suas tropas para batalhar nas areias!!!", 15000), new Array(4, 0, "A Fortaleza da Bruma", "Seu objetivo final se aproxima.\nO l\u00EDder do ex\u00E9rcito inimigo, La Brum, protege a fortaleza da Bruma! Derrote-o e ven\u00E7a a guerra!", 18000)); var nomes = new Array("Adriano", "Karlisson", "Rafael", "Daniel", "Rick", "Valentin", "Igor", "Claudio", "Carlos", "Richard", "Kevin", "Allan", "Nicholas", "Fred", "Andrew", "Goku", "Master", "Saulo", "Marcel", "Lawrence", "Brian", "Willian", "Peter", "David", "Ghandi", "Madson", "Geraldo", "Matt", "Christian", "James", "Stephen", "Karl", "Alan", "Napole\u00E3o", "M@sTeR", "Blair", "Brandon", "Paul", "Mike", "Bob", "John", "George", "James", "Bart", "Kirotawa", "Osama", "Dennis", "Roberto", "Ronaldo", "Marc", "Hugo", "Bruce", "Reno", "Homer", "Guin\u00E9", "Saddan", "Johnson", "Kaio", "Dulmare", "Yoda", "Cicero", "Paulo", "Mateus", "Elvis", "Mario", "Hittler", "Jedd", "Ashtar", "Acacio", "Ricardo", "Rodrigo", "Wagner", "Helder", "Greg\u00F3rio", "Bush", "Jefferson", "Martin", "Kull", "Vader", "Anakin", "Kenobi", "Felipe", "Vicente", "Yoshi", "Lula", "Pedro", "Victor", "Rafael", "Lucas", "Aldrim", "Darwin", "Piccolo", "Zeck", "Geovanio", "Theo", "Paulo", "Flavio", "Artur", "Luis", "Vinicius", "Eduardo", "Edwin", "Aladin", "Gilson", "Lucas", "Isaac", "Helder", "Hugo", "Phillips", "Tyson", "Gorgon", "Axl", "Leon", "Sidney", "Glauber", "Stallman", "Bill", "Bozo", "Alex", "Eberton", "Morrisey", "Hagar", "Brown", "Dick", "Alberto", "Tux", "Mauricio", "Arthur", "Silvio"); var sd_valores = new Array(new Array("Guerreiro", 900, 0, 10, 4, 6, 4, 3, 1000, 1), new Array("Arqueiro", 895, 0, 9, 3, 6, 6, 3, 800, 10), new Array("Cavaleiro", 910, 0, 13, 5, 6, 5, 4, 2000, 1), new Array("Mago", 880, 150, 7, 3, 5, 20, 6, 1100, 1), new Array("Cl\u00E9rigo", 878, 60, 6, 2, 5, 16, 7, 900, 1)); var it_valores = new Array(new Array(0, "Po\u00E7\u00E3o de cura", 100, "PV", 50), new Array(1, "Po\u00E7\u00E3o de magia", 40, "PM", 40), new Array(2, "Espada curta", 14, "Ataque", 80), new Array(3, "Espada larga", 20, "Ataque", 130), new Array(4, "Arco curto", 22, "Ataque", 90), new Array(5, "Arco Longo", 30, "Ataque", 170), new Array(6, "Lan\u00E7a curta", 16, "Ataque", 120), new Array(7, "Lan\u00E7a de guerra", 22, "Ataque", 140), new Array(8, "Cajado", 13, "Ataque", 60), new Array(9, "Cetro", 20, "Ataque", 110), new Array(10, "Escudo de ferro", 5, "Defesa", 80), new Array(11, "Escudo de guerra", 10, "Defesa", 160), new Array(12, "Armadura de ferro", 6, "Defesa", 90), new Array(13, "Armadura de a\u00E7o", 10, "Defesa", 170), new Array(14, "Manto", 2, "Defesa", 20), new Array(15, "Robe", 6, "Defesa", 40)); var mg_valores = new Array(new Array(0, "Fogo", 40, 20), new Array(1, "Raio", 60, 30), new Array(2, "Cura", 100, 5)); var ld1 = _root.createLider(1); var ld2 = _root.createLider(2); _global.tropa1 = new Tropa(); _global.grid; _global.flechas = new Array(); _global.sizew = 18; _global.sizeh = 14; _global.x0 = -265; _global.y0 = 320; _global.dx = 40; _global.dy = 20; _global.vx = 2; _global.vy = 1; _global.EST_PARADO = 1; _global.EST_MORRER = 2; _global.EST_ATACAROFENSIVO = 3; _global.EST_ATACARDEFENSIVO = 4; _global.EST_PARADODEFENSIVO = 10; _global.EST_DEFENDER = 5; _global.EST_PERSEGUIR = 6; _global.EST_RECUAR = 7; _global.EST_OCIOSO = 8; _global.EST_CURAR = 9; _global.EST_PARADORECUO = 11; _global.EST_FAZERRECUO = 12; _global.selecionado; _global.lado1 = 0; _global.lado2 = 0; _global.flechaAtual = 0; _global.nivelSoldados = 1000; _global.nivelFlechas = 3000; _global.nivelCenarios = 50000; _global.nivelPaineis = 60000; _global.nivelMensagens = 70000 /* 0x011170 */; var niveis = ((sizeh + sizew) - 1); _global.nivelAtual = new Array(niveis); var i = 0; while (i < niveis) { nivelAtual[i] = 0; i++; }Frame 5stop();Frame 7gotoAndPlay(destino);Frame 8tropa1.soldados = new Array(); tropa1.setFundos(_root.fundo_inicial); tropa1.setCenario(0); tropa1.setEstrategia(0); tropa1.cod = 0; _root.edFundos = tropa1.getFundos(); if (tropa1.getEstrategia() == 1) { est_defender.gotoAndStop(2); } else if (tropa1.getEstrategia() == 3) { est_recuar.gotoAndStop(2); } else { est_atacar.gotoAndStop(2); }Instance of Symbol 1696 MovieClip "est_atacar" in Frame 8on (press) { _root.fx.attachSound("select"); _root.fx.start(); gotoAndStop (2); _root.est_defender.gotoAndStop(1); _root.est_recuar.gotoAndStop(1); tropa1.setEstrategia(0); }Instance of Symbol 1700 MovieClip "est_defender" in Frame 8on (press) { _root.fx.attachSound("select"); _root.fx.start(); gotoAndStop (2); _root.est_atacar.gotoAndStop(1); _root.est_recuar.gotoAndStop(1); tropa1.setEstrategia(1); }Instance of Symbol 1704 MovieClip "est_recuar" in Frame 8on (press) { _root.fx.attachSound("select"); _root.fx.start(); gotoAndStop (2); _root.est_defender.gotoAndStop(1); _root.est_atacar.gotoAndStop(1); tropa1.setEstrategia(2); }Frame 10stop();Frame 12gotoAndPlay(destino);Frame 13var i = 0; _root.s0.gotoAndStop(_root.ld_sel); tropa1.soldados.sortOn(["classe", "nome"], Array.DESCENDING | Array.UNIQUESORT); var i = 1; while (i <= 15) { if (tropa1.soldados[i - 1] == undefined) { _root["s" + i].gotoAndStop(1); _root["s" + i].nome = ""; } else { _root["s" + i].gotoAndStop(tropa1.soldados[i - 1].getClasse() + 2); _root["s" + i].nome = tropa1.soldados[i - 1].getNome(); } _root["s" + i].selecionado._visible = false; i++; } _root.s1.selecionado._visible = false; _root["s" + _root.sd_sel].selecionado._visible = true; _root.edFundos = tropa1.getFundos(); if (_root.sd_sel == 0) { var i = 1; _root.edSoldado = tropa1.getLider().getNome(); _root.edClasse = _root.sd_valores[tropa1.getLider().getClasse()][CLASSE]; _root.edNivel = tropa1.getLider().getNivel(); _root.edEXP = tropa1.getLider().getEXP(); _root.edPV = tropa1.getLider().getMaxPV(); _root.edPM = tropa1.getLider().getMaxPM(); _root.edATQ = tropa1.getLider().getATQ(); _root.edDEF = tropa1.getLider().getDEF(); _root.edAGL = tropa1.getLider().getAGL(); _root.edINT = tropa1.getLider().getINT(); _root.edMRL = tropa1.getLider().getMRL(); _root.edCusto = tropa1.getLider().getCusto(); while (i < 6) { _root.mini_item["item" + i].useHandCursor = false; if (tropa1.getLider().itens[i - 1]) { _root.mini_item["item" + i].gotoAndStop(tropa1.getLider().itens[i - 1].getCod() + 2); } else { _root.mini_item["item" + i].gotoAndStop(1); } i++; } } else { var i = 1; while (i < 6) { _root.mini_item["item" + i].useHandCursor = false; if (tropa1.soldados[_root.sd_sel - 1].itens[i - 1]) { _root.mini_item["item" + i].gotoAndStop(tropa1.soldados[_root.sd_sel - 1].itens[i - 1].getCod() + 2); } else { _root.mini_item["item" + i].gotoAndStop(1); } i++; } _root.s0.selecionado._visible = false; }Frame 15stop();Frame 17gotoAndPlay(destino);Frame 18var i = 0; _root.rc_sel = 1; _root.rc_1.gotoAndStop(2); _root.edClasse2 = _root.sd_valores[GRR][CLASSE]; _root.edPV2 = _root.sd_valores[GRR][PV]; _root.edPM2 = _root.sd_valores[GRR][PM]; _root.edATQ2 = _root.sd_valores[GRR][ATQ]; _root.edDEF2 = _root.sd_valores[GRR][DEF]; _root.edAGL2 = _root.sd_valores[GRR][AGL]; _root.edINT2 = _root.sd_valores[GRR][INT]; _root.edMRL2 = _root.sd_valores[GRR][MRL]; _root.rc_total = (_root.edCustoTotal = 0); i = 0; while (i < 16) { if (tropa1.soldados[i] != undefined) { _root.rc_total++; } i++; } i = 1; while (i <= 6) { _root["rc_" + i].custo = _root.sd_valores[i - 1][VALOR]; i++; } _root.rc_total_tmp = _root.rc_total; delete i;Instance of Symbol 1827 MovieClip "rc_5" in Frame 18on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[CLR][CLASSE]; _root.edPV2 = _root.sd_valores[CLR][PV]; _root.edPM2 = _root.sd_valores[CLR][PM]; _root.edATQ2 = _root.sd_valores[CLR][ATQ]; _root.edDEF2 = _root.sd_valores[CLR][DEF]; _root.edAGL2 = _root.sd_valores[CLR][AGL]; _root.edINT2 = _root.sd_valores[CLR][INT]; _root.edMRL2 = _root.sd_valores[CLR][MRL]; _root.rc_sel = 5; gotoAndStop (2); while (i < 7) { if (i != (CLR + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }Instance of Symbol 1834 MovieClip "rc_4" in Frame 18on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[MAG][CLASSE]; _root.edPV2 = _root.sd_valores[MAG][PV]; _root.edPM2 = _root.sd_valores[MAG][PM]; _root.edATQ2 = _root.sd_valores[MAG][ATQ]; _root.edDEF2 = _root.sd_valores[MAG][DEF]; _root.edAGL2 = _root.sd_valores[MAG][AGL]; _root.edINT2 = _root.sd_valores[MAG][INT]; _root.edMRL2 = _root.sd_valores[MAG][MRL]; _root.rc_sel = 4; gotoAndStop (2); while (i < 7) { if (i != (MAG + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }Instance of Symbol 1841 MovieClip "rc_3" in Frame 18on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[CAV][CLASSE]; _root.edPV2 = _root.sd_valores[CAV][PV]; _root.edPM2 = _root.sd_valores[CAV][PM]; _root.edATQ2 = _root.sd_valores[CAV][ATQ]; _root.edDEF2 = _root.sd_valores[CAV][DEF]; _root.edAGL2 = _root.sd_valores[CAV][AGL]; _root.edINT2 = _root.sd_valores[CAV][INT]; _root.edMRL2 = _root.sd_valores[CAV][MRL]; _root.rc_sel = 3; gotoAndStop (2); while (i < 7) { if (i != (CAV + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }Instance of Symbol 1848 MovieClip "rc_2" in Frame 18on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[ARQ][CLASSE]; _root.edPV2 = _root.sd_valores[ARQ][PV]; _root.edPM2 = _root.sd_valores[ARQ][PM]; _root.edATQ2 = _root.sd_valores[ARQ][ATQ]; _root.edDEF2 = _root.sd_valores[ARQ][DEF]; _root.edAGL2 = _root.sd_valores[ARQ][AGL]; _root.edINT2 = _root.sd_valores[ARQ][INT]; _root.edMRL2 = _root.sd_valores[ARQ][MRL]; _root.rc_sel = 2; gotoAndStop (2); while (i < 7) { if (i != (ARQ + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }Instance of Symbol 1855 MovieClip "rc_1" in Frame 18on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[GRR][CLASSE]; _root.edPV2 = _root.sd_valores[GRR][PV]; _root.edPM2 = _root.sd_valores[GRR][PM]; _root.edATQ2 = _root.sd_valores[GRR][ATQ]; _root.edDEF2 = _root.sd_valores[GRR][DEF]; _root.edAGL2 = _root.sd_valores[GRR][AGL]; _root.edINT2 = _root.sd_valores[GRR][INT]; _root.edMRL2 = _root.sd_valores[GRR][MRL]; gotoAndStop (2); _root.rc_sel = 1; while (i < 7) { if (i != (GRR + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }Frame 20stop();Frame 22gotoAndPlay(destino);Frame 23var i; _root.sd_item.gotoAndStop(_root.sd_item_sel); i = 1; while (i <= 16) { with (_root["it_desc" + i]) { nome = _root.it_valores[i - 1][1]; poder = _root.it_valores[i - 1][2]; tipo = _root.it_valores[i - 1][3]; valor = _root.it_valores[i - 1][4]; } _root["it" + i].gotoAndStop(i + 1); i++; } if (_root.sd_sel == 0) { _root.client = tropa1.getLider(); } else { _root.client = tropa1.soldados[_root.sd_sel - 1]; } i = 1; while (i < 6) { if (_root.client.itens[i - 1]) { if (_root.client.itens[i - 1].isEquiped()) { _root["item" + i].equip.gotoAndStop(2); _root.equip_total++; } else { _root["item" + i].equip.gotoAndStop(1); } _root["item" + i].item.gotoAndStop(_root.client.itens[i - 1].getCod() + 2); _root["item" + i].item.useHandCursor = true; } else { _root["item" + i].item.useHandCursor = false; _root["item" + i].item.gotoAndStop(1); _root["item" + i].equip.gotoAndStop(1); } i++; } delete i;Frame 25stop();Frame 27gotoAndPlay(destino);Frame 28var i = 0; while (i < 5) { _root["cena" + i].titulo = _root.cenarios[i][2]; if (i == tropa1.getCenario()) { _root["cena" + i].ok._visible = true; _root["cena" + i].gotoAndStop(2); _root["cena" + i].useHandCursor = true; } else { _root["cena" + i].ok._visible = false; _root["cena" + i].useHandCursor = false; } i++; } _root.ex_cenario.titulo = _root.cenarios[tropa1.getCenario()][2]; _root.ex_cenario.descricao = _root.cenarios[tropa1.getCenario()][3]; _root.ex_cenario.edEspolios = _root.cenarios[tropa1.getCenario()][4];Instance of Symbol 1923 MovieClip "cena4" in Frame 28on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena2.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena4.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[4][3]; _root.ex_cenario.gotoAndStop(5); _root.ex_cenario.titulo = _root.cenarios[4][2]; _root.ex_cenario.edEspolios = _root.cenarios[4][4]; } }Instance of Symbol 1923 MovieClip "cena3" in Frame 28on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena2.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[3][3]; _root.ex_cenario.gotoAndStop(4); _root.ex_cenario.titulo = _root.cenarios[3][2]; _root.ex_cenario.edEspolios = _root.cenarios[3][4]; } }Instance of Symbol 1923 MovieClip "cena2" in Frame 28on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena2.gotoAndStop(1); _root.cena4.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[2][3]; _root.ex_cenario.gotoAndStop(3); _root.ex_cenario.titulo = _root.cenarios[2][2]; _root.ex_cenario.edEspolios = _root.cenarios[2][4]; } }Instance of Symbol 1923 MovieClip "cena1" in Frame 28on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena4.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[1][3]; _root.ex_cenario.gotoAndStop(2); _root.ex_cenario.titulo = _root.cenarios[1][2]; _root.ex_cenario.edEspolios = _root.cenarios[1][4]; } }Instance of Symbol 1923 MovieClip "cena0" in Frame 28on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena2.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena4.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[0][3]; _root.ex_cenario.gotoAndStop(1); _root.ex_cenario.titulo = _root.cenarios[0][2]; _root.ex_cenario.edEspolios = _root.cenarios[0][4]; } }Frame 30stop();Frame 32gotoAndPlay(destino);Frame 35stop();Frame 37gotoAndPlay(destino);Frame 40stop();Frame 42gotoAndPlay(destino);Frame 43stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(1); _root.attachMovie("cenario_det1", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 348;Frame 44stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(2); _root.attachMovie("cenario_det1", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 348;Frame 45stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(3); _root.attachMovie("cenario_det2", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 372;Frame 46stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(4);Frame 47stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; tropa1.soldados[tropa1.soldados.length - 1].lider = true; tropa1.soldados[tropa1.soldados.length - 1].addNivel(3); lado2++; } _root.inicializaCenario(5); _root.attachMovie("cenario_det3", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 358;Frame 48stop();Symbol 17 MovieClip [carregador] Frame 1stop();Symbol 17 MovieClip [carregador] Frame 2stop();Symbol 17 MovieClip [carregador] Frame 3stop();Symbol 17 MovieClip [carregador] Frame 4stop();Symbol 17 MovieClip [carregador] Frame 5stop();Symbol 17 MovieClip [carregador] Frame 6stop();Symbol 17 MovieClip [carregador] Frame 7stop();Symbol 17 MovieClip [carregador] Frame 8stop();Symbol 17 MovieClip [carregador] Frame 9stop();Symbol 17 MovieClip [carregador] Frame 10stop();Symbol 17 MovieClip [carregador] Frame 11stop();Symbol 2071 MovieClip [__Packages.Sprite] Frame 0class Sprite { function Sprite () { } var dirx = 0; var diry = 0; var auto = true; var andando = false; var atacando = false; }Symbol 2072 MovieClip [__Packages.Soldado] Frame 0class Soldado extends Sprite { var nivel, EXP, lider, status, itens, magias, flecha, deslocamento, mododesejado, nome, classe, tropa, modo, custo, alcance, PV, PM, maxPV, maxPM, ATQ, DEF, AGL, INT, MRL, dano, defesa; function Soldado () { super(); nivel = 1; EXP = 0; lider = false; status = true; itens = new Array(); magias = new Array(); flecha = 14; deslocamento = 0; mododesejado = 0; } function isLeader() { return(lider); } function setNome(nome) { this.nome = nome; } function setClasse(classe) { this.classe = classe; } function setTropa(tropa) { this.tropa = tropa; } function setModo(modo) { this.modo = modo; } function setCusto(c) { custo = c; } function setAlcance(al) { alcance = al; } function setNivel(nivel) { this.nivel = nivel; } function setEXP(EXP) { this.EXP = EXP; } function setPV(pv) { PV = ((pv < 0) ? 0 : (pv)); } function setPM(pm) { PM = pm; } function setMaxPV(pv) { maxPV = pv; } function setMaxPM(pm) { maxPM = pm; } function setATQ(atq) { ATQ = atq; } function setDEF(def) { DEF = def; } function setAGL(agl) { AGL = agl; } function setINT(int) { INT = int; } function setMRL(mrl) { MRL = mrl; } function setDano(dano) { this.dano = dano; } function setDefesa(def) { defesa = def; } function getNome() { return(nome); } function getClasse() { return(classe); } function getTropa() { return(tropa); } function getModo() { return(modo); } function getCusto() { return(custo); } function getAlcance() { return(alcance); } function getNivel() { return(nivel); } function getEXP() { return(EXP); } function getMaxPV() { return(maxPV); } function getMaxPM() { return(maxPM); } function getPV() { return(PV); } function getPM() { return(PM); } function getATQ() { return(ATQ); } function getDEF() { return(DEF); } function getAGL() { return(AGL); } function getINT() { return(INT); } function getMRL() { return(MRL); } function getDano() { return(dano); } function getDefesa() { return(defesa); } function addNivel(n) { nivel = nivel + n; maxPV = maxPV + (30 * n); maxPM = maxPM + ((maxPM > 0) ? (10 * n) : 0); PV = maxPV; PM = maxPM; ATQ = ATQ + (3 * n); DEF = DEF + (2 * n); AGL = AGL + (1 * n); INT = INT + ((INT > 0) ? (2 * n) : 0); MRL = MRL + n; custo = custo * (n + 1); } function addItem(x) { var _local3 = 1; itens.push(_root.createItem(x)); itens.sortOn(["valor", "tipo"], Array.RETURNINDEXEDARRAY); while (_local3 < 6) { if (itens[_local3 - 1]) { if (itens[_local3 - 1].isEquiped()) { _root["item" + _local3].equip.gotoAndStop(2); } else { _root["item" + _local3].equip.gotoAndStop(1); } _root["item" + _local3].item.gotoAndStop(itens[_local3 - 1].getCod() + 2); _root["item" + _local3].item.useHandCursor = true; } else { _root["item" + _local3].item.useHandCursor = false; _root["item" + _local3].item.gotoAndStop(1); _root["item" + _local3].equip.gotoAndStop(1); } _local3++; } } function removeItem(x) { var _local3 = 1; itens.splice(x, 1); itens.sortOn(["valor", "tipo"], Array.RETURNINDEXEDARRAY); while (_local3 < 6) { if (itens[_local3 - 1]) { if (itens[_local3 - 1].isEquiped()) { _root["item" + _local3].equip.gotoAndStop(2); } else { _root["item" + _local3].equip.gotoAndStop(1); } _root["item" + _local3].item.gotoAndStop(itens[_local3 - 1].getCod() + 2); _root["item" + _local3].item.useHandCursor = true; } else { _root["item" + _local3].item.useHandCursor = false; _root["item" + _local3].item.gotoAndStop(1); _root["item" + _local3].equip.gotoAndStop(1); } _local3++; } } }Symbol 2073 MovieClip [__Packages.Item] Frame 0class Item { var cod, nome, poder, tipo, valor, equipado; function Item (cd, n, p, t, v) { cod = cd; nome = n; poder = p; tipo = t; valor = v; equipado = false; } function equip() { equipado = true; } function unEquip() { equipado = false; } function getCod() { return(cod); } function getNome() { return(nome); } function getPoder() { return(poder); } function getValor() { return(valor); } function getTipo() { return(tipo); } function isEquiped() { return(equipado); } }Symbol 2074 MovieClip [__Packages.Flecha] Frame 0class Flecha { var ativa, destinox, destinoy, cz, fx, ft, fy, t, id, forca, quem, cx, cy; function Flecha (tilex0, tiley0, tilex1, tiley1, id, quem, mcnome, forca) { ativa = true; var _local5 = ((destinox = tilex1)) - tilex0; var _local4 = ((destinoy = tiley1)) - tiley0; cz = -24; fx = (40 * (_local5 + _local4)) / ((ft = Math.sqrt((_local5 * _local5) + (_local4 * _local4)) * 4)); fy = (20 * (((tiley1 - tilex1) + tilex0) - tiley0)) / ft; t = ((12 * ft) - Math.sqrt(((144 * ft) * ft) - (1152 * ft))) / 24; this.id = id; this.forca = forca; this.quem = quem; _root.attachMovie(mcnome, "f1" + id, 3000 + id); _root["f1" + id]._visible = false; _root["f1" + id]._x = (cx = (40 * (tilex0 + tiley0)) - 240); _root["f1" + id]._y = (cy = 305 + ((tiley0 - tilex0) * 20)); } function atualizar() { cz = (forca * (((-ft) * t) + (t * t))) / ft; if (cz > 0) { ativa = false; _root.flechadano(id, destinox, destinoy, quem); removeMovieClip(_root["f1" + id]); return(undefined); } _root["f1" + id]._rotation = (180 * Math.atan2(fy + ((forca * (((2 * t) + 1) - ft)) / ft), fx)) / Math.PI; _root["f1" + id]._x = (cx = cx + fx); _root["f1" + id]._y = ((cy = cy + fy)) + cz; _root["f1" + id]._visible = true; t++; } }Symbol 2075 MovieClip [__Packages.Tropa] Frame 0class Tropa { var soldados, cenario, nome, fundos, lider, estrategia; function Tropa () { soldados = new Array(); cenario = 0; } function setNome(nome) { this.nome = nome; } function setFundos(fundos) { this.fundos = fundos; } function setLider(lider) { this.lider = lider; } function setEstrategia(est) { estrategia = est; } function setCenario(cen) { cenario = cen; } function getNome() { return(nome); } function getFundos() { return(fundos); } function getLider() { return(lider); } function getEstrategia() { return(estrategia); } function getCenario() { return(cenario); } function getLastID() { return(soldados.length); } function addSoldado(opt) { var sd = new Soldado(); with (sd) { setNome(_root.nomes[Math.round(Math.random() * (_root.nomes.length - 1))]); setClasse(opt); setMaxPV(_root.sd_valores[opt][_global.PV]); setMaxPM(_root.sd_valores[opt][_global.PM]); setPV(_root.sd_valores[opt][_global.PV]); setPM(_root.sd_valores[opt][_global.PM]); setATQ(_root.sd_valores[opt][_global.ATQ]); setDEF(_root.sd_valores[opt][_global.DEF]); setAGL(_root.sd_valores[opt][_global.AGL]); setINT(_root.sd_valores[opt][_global.INT]); setMRL(_root.sd_valores[opt][_global.MRL]); setCusto(_root.sd_valores[opt][_global.VALOR]); setAlcance(_root.sd_valores[opt][_global.ALCANCE]); } switch (opt) { case 0 : sd.itens.push(_root.createItem(2)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(12)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.itens.push(_root.createItem(10)); sd.itens[2].equip(); sd.setDefesa(sd.getDefesa() + sd.itens[2].getPoder()); break; case 1 : sd.itens.push(_root.createItem(4)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(14)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); break; case 2 : sd.itens.push(_root.createItem(6)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(12)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.itens.push(_root.createItem(10)); sd.itens[2].equip(); sd.setDefesa(sd.getDefesa() + sd.itens[2].getPoder()); break; case 3 : sd.itens.push(_root.createItem(8)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(14)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.magias.push(0); sd.magias.push(1); break; case 4 : sd.itens.push(_root.createItem(8)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(14)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.magias.push(2); } soldados.push(sd); } }Symbol 21 MovieClip [msg_vitoria] Frame 70_root.finalizaCenario(1); removeMovieClip(this);Symbol 27 MovieClip [msg_derrota] Frame 70_root.finalizaCenario(2); removeMovieClip(this);Symbol 31 MovieClip [msg_batalha] Frame 15removeMovieClip(this);Symbol 35 MovieClip [curaleve] Frame 10removeMovieClip(this);Symbol 54 MovieClip Frame 1stop();Symbol 61 Buttonon (press, keyPress "<Enter>") { _root.hideAlert(); }Symbol 71 Buttonon (press, keyPress "<Escape>") { _root.hideConfirm(); }Symbol 72 Buttonon (press, keyPress "<Enter>") { _root.callConfirmOption(_root.opt_confirm); _root.hideConfirm(); }Symbol 84 Buttonon (press) { _root.opt_confirm = 4; _root.showConfirm("Deseja cancelar o jogo?"); }Symbol 92 MovieClip Frame 10stop(); valor = "";Symbol 189 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 194 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 199 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 204 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 209 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 214 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 219 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 224 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 231 MovieClip Frame 5stop();Symbol 232 MovieClip [inimigo3] Frame 1if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();Symbol 232 MovieClip [inimigo3] Frame 2stop();Symbol 232 MovieClip [inimigo3] Frame 3stop();Symbol 232 MovieClip [inimigo3] Frame 4stop();Symbol 232 MovieClip [inimigo3] Frame 5stop();Symbol 232 MovieClip [inimigo3] Frame 6stop();Symbol 232 MovieClip [inimigo3] Frame 7stop();Symbol 232 MovieClip [inimigo3] Frame 8stop();Symbol 232 MovieClip [inimigo3] Frame 10stop();Symbol 232 MovieClip [inimigo3] Frame 11stop();Symbol 232 MovieClip [inimigo3] Frame 12stop();Symbol 232 MovieClip [inimigo3] Frame 13stop();Symbol 232 MovieClip [inimigo3] Frame 14stop();Symbol 232 MovieClip [inimigo3] Frame 15stop();Symbol 232 MovieClip [inimigo3] Frame 16stop();Symbol 232 MovieClip [inimigo3] Frame 17stop();Symbol 232 MovieClip [inimigo3] Frame 19stop();Symbol 327 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 334 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 341 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 348 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 355 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 362 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 369 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 376 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 383 MovieClip Frame 5stop();Symbol 384 MovieClip [inimigo0] Frame 1if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();Symbol 384 MovieClip [inimigo0] Frame 2stop();Symbol 384 MovieClip [inimigo0] Frame 3stop();Symbol 384 MovieClip [inimigo0] Frame 4stop();Symbol 384 MovieClip [inimigo0] Frame 5stop();Symbol 384 MovieClip [inimigo0] Frame 6stop();Symbol 384 MovieClip [inimigo0] Frame 7stop();Symbol 384 MovieClip [inimigo0] Frame 8stop();Symbol 384 MovieClip [inimigo0] Frame 10stop();Symbol 384 MovieClip [inimigo0] Frame 11stop();Symbol 384 MovieClip [inimigo0] Frame 12stop();Symbol 384 MovieClip [inimigo0] Frame 13stop();Symbol 384 MovieClip [inimigo0] Frame 14stop();Symbol 384 MovieClip [inimigo0] Frame 15stop();Symbol 384 MovieClip [inimigo0] Frame 16stop();Symbol 384 MovieClip [inimigo0] Frame 17stop();Symbol 384 MovieClip [inimigo0] Frame 19stop();Symbol 479 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 486 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 493 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 500 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 507 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 514 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 521 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 528 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 535 MovieClip Frame 5stop();Symbol 536 MovieClip [inimigo1] Frame 1if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();Symbol 536 MovieClip [inimigo1] Frame 2stop();Symbol 536 MovieClip [inimigo1] Frame 3stop();Symbol 536 MovieClip [inimigo1] Frame 4stop();Symbol 536 MovieClip [inimigo1] Frame 5stop();Symbol 536 MovieClip [inimigo1] Frame 6stop();Symbol 536 MovieClip [inimigo1] Frame 7stop();Symbol 536 MovieClip [inimigo1] Frame 8stop();Symbol 536 MovieClip [inimigo1] Frame 10stop();Symbol 536 MovieClip [inimigo1] Frame 11stop();Symbol 536 MovieClip [inimigo1] Frame 12stop();Symbol 536 MovieClip [inimigo1] Frame 13stop();Symbol 536 MovieClip [inimigo1] Frame 14stop();Symbol 536 MovieClip [inimigo1] Frame 15stop();Symbol 536 MovieClip [inimigo1] Frame 16stop();Symbol 536 MovieClip [inimigo1] Frame 17stop();Symbol 536 MovieClip [inimigo1] Frame 19stop();Symbol 599 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 606 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 613 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 620 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 627 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 634 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 641 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 648 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 655 MovieClip Frame 5stop();Symbol 656 MovieClip [inimigo2] Frame 1if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();Symbol 656 MovieClip [inimigo2] Frame 2stop();Symbol 656 MovieClip [inimigo2] Frame 3stop();Symbol 656 MovieClip [inimigo2] Frame 4stop();Symbol 656 MovieClip [inimigo2] Frame 5stop();Symbol 656 MovieClip [inimigo2] Frame 6stop();Symbol 656 MovieClip [inimigo2] Frame 7stop();Symbol 656 MovieClip [inimigo2] Frame 8stop();Symbol 656 MovieClip [inimigo2] Frame 10stop();Symbol 656 MovieClip [inimigo2] Frame 11stop();Symbol 656 MovieClip [inimigo2] Frame 12stop();Symbol 656 MovieClip [inimigo2] Frame 13stop();Symbol 656 MovieClip [inimigo2] Frame 14stop();Symbol 656 MovieClip [inimigo2] Frame 15stop();Symbol 656 MovieClip [inimigo2] Frame 16stop();Symbol 656 MovieClip [inimigo2] Frame 17stop();Symbol 656 MovieClip [inimigo2] Frame 19stop();Symbol 749 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 754 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 759 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 764 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 769 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 774 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 779 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 784 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 791 MovieClip Frame 5stop();Symbol 792 MovieClip [inimigo4] Frame 1if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();Symbol 792 MovieClip [inimigo4] Frame 2stop();Symbol 792 MovieClip [inimigo4] Frame 3stop();Symbol 792 MovieClip [inimigo4] Frame 4stop();Symbol 792 MovieClip [inimigo4] Frame 5stop();Symbol 792 MovieClip [inimigo4] Frame 6stop();Symbol 792 MovieClip [inimigo4] Frame 7stop();Symbol 792 MovieClip [inimigo4] Frame 8stop();Symbol 792 MovieClip [inimigo4] Frame 10stop();Symbol 792 MovieClip [inimigo4] Frame 11stop();Symbol 792 MovieClip [inimigo4] Frame 12stop();Symbol 792 MovieClip [inimigo4] Frame 13stop();Symbol 792 MovieClip [inimigo4] Frame 14stop();Symbol 792 MovieClip [inimigo4] Frame 15stop();Symbol 792 MovieClip [inimigo4] Frame 16stop();Symbol 792 MovieClip [inimigo4] Frame 17stop();Symbol 792 MovieClip [inimigo4] Frame 19stop();Symbol 893 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 900 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 907 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 914 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 921 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 928 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 935 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 942 MovieClip Frame 5stop(); _root.parei(_parent._name.substr(2));Symbol 949 MovieClip Frame 5stop();Symbol 950 MovieClip [soldado0] Frame 1area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();Symbol 950 MovieClip [soldado0] Frame 2stop();Symbol 950 MovieClip [soldado0] Frame 3stop();Symbol 950 MovieClip [soldado0] Frame 4stop();Symbol 950 MovieClip [soldado0] Frame 5stop();Symbol 950 MovieClip [soldado0] Frame 6stop();Symbol 950 MovieClip [soldado0] Frame 7stop();Symbol 950 MovieClip [soldado0] Frame 8stop();Symbol 950 MovieClip [soldado0] Frame 10stop();Symbol 950 MovieClip [soldado0] Frame 11stop();Symbol 950 MovieClip [soldado0] Frame 12stop();Symbol 950 MovieClip [soldado0] Frame 13stop();Symbol 950 MovieClip [soldado0] Frame 14stop();Symbol 950 MovieClip [soldado0] Frame 15stop();Symbol 950 MovieClip [soldado0] Frame 16stop();Symbol 950 MovieClip [soldado0] Frame 17stop();Symbol 950 MovieClip [soldado0] Frame 19stop();Symbol 1045 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1052 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1059 MovieClip Frame 10stop(); _root.parei(_parent._name.substr(2));Symbol 1066 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1073 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1080 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1087 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1094 MovieClip Frame 12stop(); _root.parei(_parent._name.substr(2));Symbol 1101 MovieClip Frame 5stop();Symbol 1102 MovieClip [soldado1] Frame 1area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();Symbol 1102 MovieClip [soldado1] Frame 2stop();Symbol 1102 MovieClip [soldado1] Frame 3stop();Symbol 1102 MovieClip [soldado1] Frame 4stop();Symbol 1102 MovieClip [soldado1] Frame 5stop();Symbol 1102 MovieClip [soldado1] Frame 6stop();Symbol 1102 MovieClip [soldado1] Frame 7stop();Symbol 1102 MovieClip [soldado1] Frame 8stop();Symbol 1102 MovieClip [soldado1] Frame 10stop();Symbol 1102 MovieClip [soldado1] Frame 11stop();Symbol 1102 MovieClip [soldado1] Frame 12stop();Symbol 1102 MovieClip [soldado1] Frame 13stop();Symbol 1102 MovieClip [soldado1] Frame 14stop();Symbol 1102 MovieClip [soldado1] Frame 15stop();Symbol 1102 MovieClip [soldado1] Frame 16stop();Symbol 1102 MovieClip [soldado1] Frame 17stop();Symbol 1102 MovieClip [soldado1] Frame 19stop();Symbol 1165 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1172 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1179 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1186 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1193 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1200 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1207 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1214 MovieClip Frame 7stop(); _root.parei(_parent._name.substr(2));Symbol 1221 MovieClip Frame 6stop();Symbol 1222 MovieClip [soldado2] Frame 1area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();Symbol 1222 MovieClip [soldado2] Frame 2stop();Symbol 1222 MovieClip [soldado2] Frame 3stop();Symbol 1222 MovieClip [soldado2] Frame 4stop();Symbol 1222 MovieClip [soldado2] Frame 5stop();Symbol 1222 MovieClip [soldado2] Frame 6stop();Symbol 1222 MovieClip [soldado2] Frame 7stop();Symbol 1222 MovieClip [soldado2] Frame 8stop();Symbol 1222 MovieClip [soldado2] Frame 10stop();Symbol 1222 MovieClip [soldado2] Frame 11stop();Symbol 1222 MovieClip [soldado2] Frame 12stop();Symbol 1222 MovieClip [soldado2] Frame 13stop();Symbol 1222 MovieClip [soldado2] Frame 14stop();Symbol 1222 MovieClip [soldado2] Frame 15stop();Symbol 1222 MovieClip [soldado2] Frame 16stop();Symbol 1222 MovieClip [soldado2] Frame 17stop();Symbol 1222 MovieClip [soldado2] Frame 19stop();Symbol 1315 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1320 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1325 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1330 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1335 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1340 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1345 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1350 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1357 MovieClip Frame 6stop();Symbol 1358 MovieClip [soldado3] Frame 1area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();Symbol 1358 MovieClip [soldado3] Frame 2stop();Symbol 1358 MovieClip [soldado3] Frame 3stop();Symbol 1358 MovieClip [soldado3] Frame 4stop();Symbol 1358 MovieClip [soldado3] Frame 5stop();Symbol 1358 MovieClip [soldado3] Frame 6stop();Symbol 1358 MovieClip [soldado3] Frame 7stop();Symbol 1358 MovieClip [soldado3] Frame 8stop();Symbol 1358 MovieClip [soldado3] Frame 10stop();Symbol 1358 MovieClip [soldado3] Frame 11stop();Symbol 1358 MovieClip [soldado3] Frame 12stop();Symbol 1358 MovieClip [soldado3] Frame 13stop();Symbol 1358 MovieClip [soldado3] Frame 14stop();Symbol 1358 MovieClip [soldado3] Frame 15stop();Symbol 1358 MovieClip [soldado3] Frame 16stop();Symbol 1358 MovieClip [soldado3] Frame 17stop();Symbol 1358 MovieClip [soldado3] Frame 19stop();Symbol 1451 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1456 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1461 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1466 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1471 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1476 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1481 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1486 MovieClip Frame 6stop(); _root.parei(_parent._name.substr(2));Symbol 1493 MovieClip Frame 6stop();Symbol 1494 MovieClip [soldado4] Frame 1area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();Symbol 1494 MovieClip [soldado4] Frame 2stop();Symbol 1494 MovieClip [soldado4] Frame 3stop();Symbol 1494 MovieClip [soldado4] Frame 4stop();Symbol 1494 MovieClip [soldado4] Frame 5stop();Symbol 1494 MovieClip [soldado4] Frame 6stop();Symbol 1494 MovieClip [soldado4] Frame 7stop();Symbol 1494 MovieClip [soldado4] Frame 8stop();Symbol 1494 MovieClip [soldado4] Frame 10stop();Symbol 1494 MovieClip [soldado4] Frame 11stop();Symbol 1494 MovieClip [soldado4] Frame 12stop();Symbol 1494 MovieClip [soldado4] Frame 13stop();Symbol 1494 MovieClip [soldado4] Frame 14stop();Symbol 1494 MovieClip [soldado4] Frame 15stop();Symbol 1494 MovieClip [soldado4] Frame 16stop();Symbol 1494 MovieClip [soldado4] Frame 17stop();Symbol 1494 MovieClip [soldado4] Frame 19stop();Symbol 1498 MovieClip [thunder] Frame 6removeMovieClip(this);Symbol 1502 MovieClip [fireball] Frame 7removeMovieClip(this);Symbol 1506 MovieClip Frame 16stop(); this._visible = false;Symbol 1542 MovieClip Frame 1stop(); onPress = function () { if ((_currentframe > 1) && (_currentframe < 4)) { if (_currentframe == 2) { var _local6 = tropa1.soldados[_root.selecionado].getPV(); var _local7 = tropa1.soldados[_root.selecionado].getMaxPV(); var _local3 = _root.it_valores[0][2]; if ((_local6 + _local3) > _local7) { tropa1.soldados[_root.selecionado].setPV(_local7); } else { tropa1.soldados[_root.selecionado].setPV(_local6 + _local3); } _root["sd" + _root.selecionado].msg_dano.valor = ("<font size='15' color='#006699'><b>+" + _local3) + "</b></font>"; _root["sd" + _root.selecionado].msg_dano.gotoAndPlay(1); _root.painel_status.edPV = tropa1.soldados[_root.selecionado].getPV(); } else { var _local4 = tropa1.soldados[_root.selecionado].getPM(); var _local5 = tropa1.soldados[_root.selecionado].getMaxPM(); var _local3 = _root.it_valores[1][2]; if ((_local4 + _local3) > _local5) { tropa1.soldados[_root.selecionado].setPM(_local5); } else { tropa1.soldados[_root.selecionado].setPM(_local4 + _local3); } _root["sd" + _root.selecionado].msg_dano.valor = ("<font size='15' color='#006600'><b>+" + _local3) + "</b></font>"; _root["sd" + _root.selecionado].msg_dano.gotoAndPlay(1); _root.painel_status.edPM = tropa1.soldados[_root.selecionado].getPM(); } _root.fx.attachSound("item_use"); _root.fx.start(); tropa1.soldados[_root.selecionado].itens.splice(_name.substr(4) - 1, 1); tropa1.soldados[_root.selecionado].itens.sortOn(["valor", "tipo"], Array.RETURNINDEXEDARRAY); this.gotoAndStop(1); this.useHandCursor = false; } };Symbol 1542 MovieClip Frame 2stop();Symbol 1542 MovieClip Frame 3stop();Symbol 1542 MovieClip Frame 4stop();Symbol 1542 MovieClip Frame 5stop();Symbol 1542 MovieClip Frame 6stop();Symbol 1542 MovieClip Frame 7stop();Symbol 1542 MovieClip Frame 8stop();Symbol 1542 MovieClip Frame 9stop();Symbol 1542 MovieClip Frame 10stop();Symbol 1542 MovieClip Frame 11stop();Symbol 1542 MovieClip Frame 12stop();Symbol 1542 MovieClip Frame 13stop();Symbol 1542 MovieClip Frame 14stop();Symbol 1542 MovieClip Frame 15stop();Symbol 1542 MovieClip Frame 16stop();Symbol 1542 MovieClip Frame 17stop();Symbol 1549 MovieClip Frame 1if (this.onPress == undefined) { this.onPress = function () { if (tropa1.soldados[_root.selecionado].getPM() >= _root.mg_valores[_currentframe - 2][3]) { if (!_root.magiaAtiva) { _root.attachMovie("alvo", "alvo2", 1000000); _root.alvo2.startDrag(true, 10, 70, 740, 500); Mouse.hide(); _root.magiaAtiva = true; _root.magia_sel = _currentframe - 2; } else { _root.aviso("N\u00E3o h\u00E1 PM suficiente!"); } } }; } stop();Symbol 1549 MovieClip Frame 2stop();Symbol 1549 MovieClip Frame 3stop();Symbol 1549 MovieClip Frame 4stop();Symbol 1556 MovieClip Frame 1stop();Symbol 1556 MovieClip Frame 2stop();Symbol 1556 MovieClip Frame 3stop();Symbol 1556 MovieClip Frame 4stop();Symbol 1556 MovieClip Frame 5stop();Symbol 1556 MovieClip Frame 6stop();Symbol 1609 Buttonon (press) { _root.atualizarObjetivo(); _root.tarefa = setInterval(_root.clock, 50); _root.showMessage(0); removeMovieClip(_root.dica_dia); }Symbol 1618 Buttonon (press) { var x = (1 + Math.round(Math.random() * 4)); stopAllSounds(); _root.destino = "cenario" + x; _root.gotoAndStop(_root.destino); _root.modoCampanha = false; _root.randomBattle(); }Symbol 1623 Buttonon (press) { destino = "sobre"; play(); }Symbol 1628 Buttonon (press) { destino = "ajuda"; _root.play(); }Symbol 1633 Buttonon (press) { destino = "tropa"; _root.play(); }Symbol 1671 Buttonon (press) { destino = "entrada"; play(); }Symbol 1672 Buttonon (press) { tropa1.setNome(((_root.edTropaNome == "") ? "Tropa1" : (_root.edTropaNome))); if (_root.est_atacar._currentframe == 2) { tropa1.setEstrategia(0); } else if (_root.est_defender._currentframe == 2) { tropa1.setEstrategia(1); } else if (_root.est_recuar._currentframe == 2) { tropa1.setEstrategia(2); } tropa1.setLider(_root.createLider(_root.seletor_lider._currentframe)); tropa1.getLider().setNome(((_root.edLider == "") ? "Lider1" : (_root.edLider))); tropa1.getLider().lider = true; tropa1.getLider().tropa = 1; tropa1.setFundos(_root.edFundos - _root.edLCusto); _root.ld_sel = _root.seletor_lider._currentframe; _root.edFundos = tropa1.getFundos(); _root.sd_sel = 0; _root.destino = "soldados"; play(); }Symbol 1676 Buttonon (press) { if (_root.seletor_lider._currentframe == 1) { _root.seletor_lider.gotoAndStop(_root.seletor_lider._totalframes); } else { _root.seletor_lider.prevFrame(); } }Symbol 1677 Buttonon (press) { if (_root.seletor_lider._currentframe == _root.seletor_lider._totalframes) { _root.seletor_lider.gotoAndStop(1); } else { _root.seletor_lider.nextFrame(); } }Symbol 1681 MovieClip Frame 1stop(); _root.edLClasse = _root.sd_valores[_root.ld1.getClasse()][CLASSE]; _root.edLNivel = _root.ld1.getNivel(); _root.edLPV = _root.ld1.getMaxPV(); _root.edLPM = _root.ld1.getMaxPM(); _root.edLATQ = _root.ld1.getATQ(); _root.edLDEF = _root.ld1.getDEF(); _root.edLAGL = _root.ld1.getAGL(); _root.edLINT = _root.ld1.getINT(); _root.edLMRL = _root.ld1.getMRL(); _root.edLCusto = _root.ld1.getCusto();Symbol 1681 MovieClip Frame 2stop(); _root.edLClasse = _root.sd_valores[_root.ld2.getClasse()][CLASSE]; _root.edLNivel = _root.ld2.getNivel(); _root.edLPV = _root.ld2.getMaxPV(); _root.edLPM = _root.ld2.getMaxPM(); _root.edLATQ = _root.ld2.getATQ(); _root.edLDEF = _root.ld2.getDEF(); _root.edLAGL = _root.ld2.getAGL(); _root.edLINT = _root.ld2.getINT(); _root.edLMRL = _root.ld2.getMRL(); _root.edLCusto = _root.ld2.getCusto();Symbol 1696 MovieClip Frame 1stop();Symbol 1696 MovieClip Frame 2stop();Symbol 1700 MovieClip Frame 1stop();Symbol 1700 MovieClip Frame 2stop();Symbol 1704 MovieClip Frame 1stop();Symbol 1704 MovieClip Frame 2stop();Symbol 1719 MovieClip Frame 1stop(); if (onPress == undefined) { onPress = function () { var _local2 = 1; _root.fx.attachSound("select"); _root.fx.start(); _root["s" + _root.sd_sel].selecionado._visible = false; _root.sd_sel = Number(_name.substr(1)); selecionado._visible = true; _root.edClasse = _root.sd_valores[tropa1.soldados[_root.sd_sel - 1].getClasse()][CLASSE]; _root.edSoldado = tropa1.soldados[_root.sd_sel - 1].getNome(); _root.edNivel = tropa1.soldados[_root.sd_sel - 1].getNivel(); _root.edEXP = tropa1.soldados[_root.sd_sel - 1].getEXP(); _root.edPV = tropa1.soldados[_root.sd_sel - 1].getMaxPV(); _root.edPM = tropa1.soldados[_root.sd_sel - 1].getMaxPM(); _root.edATQ = tropa1.soldados[_root.sd_sel - 1].getATQ(); _root.edDEF = tropa1.soldados[_root.sd_sel - 1].getDEF(); _root.edAGL = tropa1.soldados[_root.sd_sel - 1].getAGL(); _root.edINT = tropa1.soldados[_root.sd_sel - 1].getINT(); _root.edMRL = tropa1.soldados[_root.sd_sel - 1].getMRL(); while (_local2 < 6) { _root.mini_item["item" + _local2].useHandCursor = false; if (tropa1.soldados[_root.sd_sel - 1].itens[_local2 - 1]) { _root.mini_item["item" + _local2].gotoAndStop(tropa1.soldados[_root.sd_sel - 1].itens[_local2 - 1].getCod() + 2); } else { _root.mini_item["item" + _local2].gotoAndStop(1); } _local2++; } }; }Symbol 1719 MovieClip Frame 2stop();Symbol 1719 MovieClip Frame 3stop();Symbol 1719 MovieClip Frame 4stop();Symbol 1719 MovieClip Frame 5stop();Symbol 1719 MovieClip Frame 6stop();Symbol 1731 MovieClip Frame 1stop(); if (onPress == undefined) { onPress = function () { _root.it_selx = _x; _root.it_sely = _y; if (_name == "item") { if (_currentframe > 1) { this.useHandCursor = true; _root.it_depth = _parent.getDepth(); _parent.swapDepths(_root.getNextHighestDepth()); startDrag (this, false, -1 * _parent._x, -50, 560 - _parent._x, 60); } } else if (_name.length <= 4) { _root.it_depth = this.getDepth(); this.swapDepths(_root.getNextHighestDepth()); startDrag (this, false, 20, 170, 690, 450); } }; onReleaseOutside = function () { stopDrag(); if (_name == "item") { _parent.swapDepths(_root.it_depth); this.useHandCursor = false; } else { this.swapDepths(_root.it_depth); } _x = _root.it_selx; _y = _root.it_sely; }; onRelease = function () { _root.fx.attachSound("pagamento"); if (_name == "item") { _parent.swapDepths(_root.it_depth); if (this.hitTest(_root.venda)) { var _local4 = _parent._name.substr(4); _root.edFundos = Number(_root.edFundos) + Math.round(_root.it_valores[this._currentframe - 2][4] * 0.8); _root.client.removeItem(_local4 - 1); _root.fx.start(); _root.venda.play(); } } else { this.swapDepths(_root.it_depth); if (this.hitTest(_root.item1)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item1.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item2)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item2.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item3)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item3.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item4)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item4.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item5)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item5.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } } stopDrag(); _x = _root.it_selx; _y = _root.it_sely; }; }Symbol 1731 MovieClip Frame 2stop();Symbol 1731 MovieClip Frame 3stop();Symbol 1731 MovieClip Frame 4stop();Symbol 1731 MovieClip Frame 5stop();Symbol 1731 MovieClip Frame 6stop();Symbol 1731 MovieClip Frame 7stop();Symbol 1731 MovieClip Frame 8stop();Symbol 1731 MovieClip Frame 9stop();Symbol 1731 MovieClip Frame 10stop();Symbol 1731 MovieClip Frame 11stop();Symbol 1731 MovieClip Frame 12stop();Symbol 1731 MovieClip Frame 13stop();Symbol 1731 MovieClip Frame 14stop();Symbol 1731 MovieClip Frame 15stop();Symbol 1731 MovieClip Frame 16stop();Symbol 1731 MovieClip Frame 17stop();Symbol 1746 Buttonon (press) { if (_root.sd_sel >= 0) { if (_root["s" + _root.sd_sel]._currentframe == 7) { _root.showAlert("Catapultas n\u00E3o podem carregar itens!"); } else { if (_root.sd_sel == 0) { _root.sd_item_sel = _root["s" + _root.sd_sel]._currentframe + 6; } else { _root.sd_item_sel = _root["s" + _root.sd_sel]._currentframe; } _root.destino = "itens"; play(); } } else { _root.showAlert("Selecione algum soldado!"); } }Symbol 1750 MovieClip Frame 1stop(); if (onPress == undefined) { var tmp; onPress = function () { var _local3 = 1; _root.fx.attachSound("select"); _root.fx.start(); _root["s" + _root.sd_sel].selecionado._visible = false; this.selecionado._visible = true; _root.sd_sel = 0; tmp = tropa1.getLider(); _root.edSoldado = tmp.getNome(); _root.edClasse = _root.sd_valores[tmp.getClasse()][CLASSE]; _root.edNivel = tmp.getNivel(); _root.edEXP = tmp.getEXP(); _root.edPV = tmp.getMaxPV(); _root.edPM = tmp.getMaxPM(); _root.edATQ = tmp.getATQ(); _root.edDEF = tmp.getDEF(); _root.edAGL = tmp.getAGL(); _root.edINT = tmp.getINT(); _root.edMRL = tmp.getMRL(); _root.edCusto = tmp.getCusto(); while (_local3 < 6) { _root.mini_item["item" + _local3].useHandCursor = false; if (tropa1.getLider().itens[_local3 - 1]) { _root.mini_item["item" + _local3].gotoAndStop(tropa1.getLider().itens[_local3 - 1].getCod() + 2); } else { _root.mini_item["item" + _local3].gotoAndStop(1); } _local3++; } }; }Symbol 1750 MovieClip Frame 2stop();Symbol 1756 Buttonon (press) { if (_root.sd_sel == 0) { _root.showAlert("O l\u00EDder n\u00E3o pode ser dispensado!"); } else if (_root["s" + _root.sd_sel]._currentframe > 1) { _root.opt_confirm = 2; _root.showConfirm("Voc\u00EA tem certeza que quer dispensar esse soldado?"); } else { _root.showAlert("Selecione o soldado a ser dispensado!"); } }Symbol 1762 Buttonon (press) { if (_root.edFundos == 0) { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para recrutar soldados!"); } else if (_root.s15._currentframe > 1) { _root.showAlert("N\u00E3o \u00E9 poss\u00EDvel recrutar mais soldados!"); } else { destino = "recrutamento"; play(); } }Symbol 1784 Buttonon (press) { _root.opt_confirm = 3; _root.showConfirm("\tSe voc\u00EA voltar, sua tropa ser\u00E1 dispensada e seus fundos ser\u00E3o retornados.\n\t Deseja continuar?"); }Symbol 1785 Buttonon (press) { var i = 1; if (_root.s1._currentframe == 1) { _root.opt_confirm = 1; _root.showConfirm("Voc\u00EA n\u00E3o recrutou nenhum soldado. Tem certeza de que quer lutar apenas com o l\u00EDder?"); } else { _root.destino = "cenario"; _root.play(); } _root.edSoldado = "?"; _root.edClasse = "?"; _root.edNivel = "?"; _root.edEXP = "?"; _root.edPV = "?"; _root.edPM = "?"; _root.edATQ = "?"; _root.edDEF = "?"; _root.edAGL = "?"; _root.edINT = "?"; _root.edMRL = "?"; }Symbol 1796 Buttonon (press) { _root.randSoldado(); }Symbol 1801 Buttonon (press) { var limite = false; switch (_root.rc_sel) { case 1 : if (_root.rc_1.qtd > 0) { _root.rc_1.qtd = Number(_root.rc_1.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[GRR][VALOR]; _root.rc_total--; } else { limite = true; } break; case 2 : if (_root.rc_2.qtd > 0) { _root.rc_2.qtd = Number(_root.rc_2.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[ARQ][VALOR]; _root.rc_total--; } else { limite = true; } break; case 3 : if (_root.rc_3.qtd > 0) { _root.rc_3.qtd = Number(_root.rc_3.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[CAV][VALOR]; _root.rc_total--; } else { limite = true; } break; case 4 : if (_root.rc_4.qtd > 0) { _root.rc_4.qtd = Number(_root.rc_4.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[MAG][VALOR]; _root.rc_total--; } else { limite = true; } break; case 5 : if (_root.rc_5.qtd > 0) { _root.rc_5.qtd = Number(_root.rc_5.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[CLR][VALOR]; _root.rc_total--; } else { limite = true; } break; case 6 : if (_root.rc_6.qtd > 0) { _root.rc_6.qtd = Number(_root.rc_6.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[CAT][VALOR]; _root.rc_total--; } else { limite = true; } } if (limite) { _root.showAlert("N\u00E3o h\u00E1 soldados a serem dispensados!"); } }Symbol 1806 Buttonon (press) { var limite = false; switch (_root.rc_sel) { case 1 : if ((_root.edCustoTotal + _root.sd_valores[GRR][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_1.qtd = Number(_root.rc_1.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[GRR][VALOR]; } else { limite = true; } break; case 2 : if ((_root.edCustoTotal + _root.sd_valores[ARQ][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_2.qtd = Number(_root.rc_2.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[ARQ][VALOR]; } else { limite = true; } break; case 3 : if ((_root.edCustoTotal + _root.sd_valores[CAV][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_3.qtd = Number(_root.rc_3.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[CAV][VALOR]; } else { limite = true; } break; case 4 : if ((_root.edCustoTotal + _root.sd_valores[MAG][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_4.qtd = Number(_root.rc_4.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[MAG][VALOR]; } else { limite = true; } break; case 5 : if ((_root.edCustoTotal + _root.sd_valores[CLR][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_5.qtd = Number(_root.rc_5.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[CLR][VALOR]; } else { limite = true; } break; case 6 : if ((_root.edCustoTotal + _root.sd_valores[CAT][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_6.qtd = Number(_root.rc_6.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[CAT][VALOR]; } else { limite = true; } } if (limite) { _root.showAlert("M\u00E1ximo de 15 soldados atingido!"); } }Symbol 1809 Buttonon (press) { var i = 1; _root.destino = "soldados"; play(); _root["rc_" + _root.rc_sel].gotoAndStop(1); _root.rc_sel = (_root.rc_total = (_root.count = 0)); _root.edClasse2 = (_root.edPV2 = (_root.edPM2 = (_root.edATQ2 = (_root.edDEF2 = "?")))); _root.edAGL2 = (_root.edINT2 = (_root.edMRL2 = "?")); }Symbol 1827 MovieClip Frame 1stop();Symbol 1827 MovieClip Frame 2stop();Symbol 1834 MovieClip Frame 1stop();Symbol 1834 MovieClip Frame 2stop();Symbol 1841 MovieClip Frame 1stop();Symbol 1841 MovieClip Frame 2stop();Symbol 1848 MovieClip Frame 1stop();Symbol 1848 MovieClip Frame 2sto();Symbol 1855 MovieClip Frame 1stop();Symbol 1855 MovieClip Frame 2stop();Symbol 1857 Buttonon (press) { if (Number(_root.edCustoTotal) > Number(_root.edFundos)) { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para recrutar todos os soldados!"); } else { var i = 1; while (i <= rc_1.qtd) { tropa1.addSoldado(GRR); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_2.qtd) { tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_3.qtd) { tropa1.addSoldado(CAV); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_4.qtd) { tropa1.addSoldado(MAG); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_5.qtd) { tropa1.addSoldado(CLR); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } tropa1.soldados.sortOn(["classe", "nome"], Array.DESCENDING | Array.UNIQUESORT); _root.destino = "soldados"; play(); _root.sd_sel = -1; _root.edSoldado = (_root.edClasse = (_root.edNivel = (_root.edPV = (_root.edPM = "?")))); _root.edEXP = (_root.edATQ = (_root.edDEF = (_root.edAGL = "?"))); _root.edINT = (_root.edMRL = (_root.edCusto = "?")); _root.edFundos = Number(_root.edFundos) - Number(_root.edCustoTotal); tropa1.setFundos(_root.edFundos); } }Symbol 1887 Buttonon (press) { destino = "soldados"; play(); _root.equip_total = 0; tropa1.setFundos(_root.edFundos); }Symbol 1902 MovieClip Frame 1stop();Symbol 1902 MovieClip Frame 2stop();Symbol 1902 MovieClip Frame 3stop();Symbol 1902 MovieClip Frame 4stop();Symbol 1902 MovieClip Frame 5stop();Symbol 1902 MovieClip Frame 6stop();Symbol 1902 MovieClip Frame 7stop();Symbol 1902 MovieClip Frame 8stop();Symbol 1908 MovieClip Frame 1stop();Symbol 1908 MovieClip Frame 2stop();Instance of Symbol 1908 MovieClip "equip" in Symbol 1910 MovieClip Frame 1on (press) { var index = _parent._name.substr(4); _root.fx.attachSound("equipa"); if (_currentframe == _totalframes) { if (_root.client.itens[index - 1].getTipo() == "Ataque") { _root.client.setDano(_root.client.getDano() - _root.client.itens[index - 1].getPoder()); } else if (_root.client.itens[index - 1].getTipo() == "Defesa") { _root.client.setDefesa(_root.client.getDefesa() - _root.client.itens[index - 1].getPoder()); } _root.client.itens[index - 1].unEquip(); gotoAndStop (1); _root.fx.start(); } else if (_parent.item._currentframe > 1) { if ((_root.client.itens[index - 1].getTipo() == "Ataque") || (_root.client.itens[index - 1].getTipo() == "Defesa")) { var aq; var dq; var cq; var i; aq = (dq = (cq = (i = 0))); while (i < 5) { if (_root.client.itens[i].isEquiped()) { if (_root.client.itens[i].getTipo() == "Ataque") { aq++; } else if (_root.client.itens[i].getTipo() == "Defesa") { if ((_root.client.itens[i].getCod() == 10) || (_root.client.itens[i].getCod() == 11)) { cq++; } else { dq++; } } } i++; } if ((aq == 1) && (_root.client.itens[index - 1].getTipo() == "Ataque")) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhuma arma!"); } else if (((_root.client.getClasse() == 1) || (_root.client.getClasse() == 3)) || (_root.client.getClasse() == 4)) { if ((dq == 1) && (_root.client.itens[index - 1].getTipo() == "Defesa")) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhum item de defesa!"); } else { if (_root.client.itens[index - 1].getTipo() == "Ataque") { _root.client.setDano(_root.client.getDano() + _root.client.itens[index - 1].getPoder()); } else if (_root.client.itens[index - 1].getTipo() == "Defesa") { _root.client.setDefesa(_root.client.getDefesa() + _root.client.itens[index - 1].getPoder()); } _root.fx.start(); _root.client.itens[index - 1].equip(); gotoAndStop (2); } } else if ((dq == 1) && ((_root.client.itens[index - 1].getCod() == 12) || (_root.client.itens[index - 1].getCod() == 13))) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhuma armadura"); } else if ((cq == 1) && ((_root.client.itens[index - 1].getCod() == 10) || (_root.client.itens[index - 1].getCod() == 11))) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhum escudo!"); } else { if (_root.client.itens[index - 1].getTipo() == "Ataque") { _root.client.setDano(_root.client.getDano() + _root.client.itens[index - 1].getPoder()); } else if (_root.client.itens[index - 1].getTipo() == "Defesa") { _root.client.setDefesa(_root.client.getDefesa() + _root.client.itens[index - 1].getPoder()); } _root.fx.start(); _root.client.itens[index - 1].equip(); gotoAndStop (2); } } else { _root.showAlert("Este item n\u00E3o pode ser equipado!"); } } else { _root.showAlert("N\u00E3o h\u00E1 item para ser equipado!"); } }Symbol 1914 MovieClip Frame 1stop();Symbol 1923 MovieClip Frame 1stop();Symbol 1923 MovieClip Frame 2stop();Symbol 1943 MovieClip Frame 1stop();Symbol 1943 MovieClip Frame 2stop();Symbol 1943 MovieClip Frame 3stop();Symbol 1943 MovieClip Frame 4stop();Symbol 1943 MovieClip Frame 5stop();Symbol 1945 Buttonon (press) { destino = "soldados"; play(); }Symbol 1946 Buttonon (press) { _root.destino = "cenario" + _root.ex_cenario._currentframe; stopAllSounds(); play(); }Symbol 1968 Buttonon (press) { destino = "entrada"; play(); }Symbol 1974 Buttonon (press) { _root.tutorial.nextFrame(); }Symbol 1980 Buttonon (press) { _root.tutorial.prevFrame(); }Symbol 2041 MovieClip Frame 1stop();Symbol 2041 MovieClip Frame 2stop();Symbol 2041 MovieClip Frame 3stop();Instance of Symbol 950 MovieClip [soldado0] in Symbol 2041 MovieClip Frame 3onClipEvent (load) { var dirx; var diry; dirx = -1; diry = 1; } onClipEvent (enterFrame) { if (Key.isDown(32)) { gotoAndStop(("ataca" + dirx) + diry); this[("ataca" + dirx) + diry].play(); } else if (Key.isDown(38)) { if (Key.isDown(39)) { gotoAndStop ("move10"); this.move10.play(); dirx = 1; diry = 0; } else if (Key.isDown(37)) { gotoAndStop ("move0-1"); this["move0-1"].play(); dirx = 0; diry = -1; } else { gotoAndStop ("move1-1"); this["move1-1"].play(); dirx = 1; diry = -1; } } else if (Key.isDown(40)) { if (Key.isDown(39)) { gotoAndStop ("move01"); this.move01.play(); dirx = 0; diry = 1; } else if (Key.isDown(37)) { gotoAndStop ("move-10"); this["move-10"].play(); dirx = -1; diry = 0; } else { gotoAndStop ("move-11"); this["move-11"].play(); dirx = -1; diry = 1; } } else if (Key.isDown(37)) { gotoAndStop ("move-1-1"); this["move-1-1"].play(); dirx = -1; diry = -1; } else if (Key.isDown(39)) { gotoAndStop ("move11"); this.move11.play(); dirx = 1; diry = 1; } else { for (x in this) { this[x].gotoAndStop(1); } } }Symbol 2041 MovieClip Frame 4stop();Symbol 2041 MovieClip Frame 5stop();Symbol 2041 MovieClip Frame 6stop();Symbol 2041 MovieClip Frame 7stop();Symbol 2041 MovieClip Frame 8stop();Symbol 2041 MovieClip Frame 9stop();Symbol 2041 MovieClip Frame 10stop();Symbol 2041 MovieClip Frame 11stop();Symbol 2048 MovieClip Frame 1Symbol 2068 Buttonon (press) { stopAllSounds(); _root.destino = "entrada"; _root.gotoAndPlay(_root.destino); }
Library Items
Symbol 1 Font [Arial] | ||
Symbol 2 Graphic | Used by:17 Timeline | |
Symbol 3 Font | Used by:4 25 57 58 59 67 68 69 79 80 81 82 83 85 91 1503 1505 1559 1560 1561 1562 1563 1564 1565 1566 1567 1569 1570 1571 1572 1573 1574 1595 1596 1597 1600 1601 1602 1642 1643 1644 1647 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1669 1670 1673 1687 1688 1689 1690 1691 1692 1713 1733 1734 1735 1738 1739 1740 1742 1743 1744 1747 1748 1751 1753 1754 1758 1759 1760 1763 1765 1767 1769 1771 1773 1775 1777 1779 1781 1783 1786 1792 1793 1794 1798 1799 1800 1803 1804 1805 1808 1810 1811 1812 1813 1815 1816 1817 1818 1819 1820 1822 1823 1824 1825 1826 1829 1830 1831 1832 1833 1836 1837 1838 1839 1840 1843 1844 1845 1846 1847 1850 1851 1852 1853 1854 1856 1859 1861 1863 1865 1867 1869 1871 1873 1889 1890 1891 1892 1893 1894 1895 1896 1903 1905 1906 1928 1929 1930 1931 1932 1944 1947 1962 1966 1972 1975 1977 1981 1990 1991 1992 2003 2008 2010 2012 2014 2015 2016 2018 2019 2020 2023 2025 2026 2028 2031 2032 2035 2039 2042 2069 | |
Symbol 4 EditableText | Uses:3 | Used by:17 |
Symbol 5 Graphic | Used by:17 | |
Symbol 6 Graphic | Used by:17 | |
Symbol 7 Graphic | Used by:17 | |
Symbol 8 Graphic | Used by:17 | |
Symbol 9 Graphic | Used by:17 | |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [carregador] | Uses:2 4 5 6 7 8 9 10 11 12 13 14 15 16 | Used by:Timeline |
Symbol 2071 MovieClip [__Packages.Sprite] | ||
Symbol 2072 MovieClip [__Packages.Soldado] | ||
Symbol 2073 MovieClip [__Packages.Item] | ||
Symbol 2074 MovieClip [__Packages.Flecha] | ||
Symbol 2075 MovieClip [__Packages.Tropa] | ||
Symbol 18 Bitmap | Used by:19 20 | |
Symbol 19 Graphic | Uses:18 | Used by:21 |
Symbol 20 Graphic | Uses:18 | Used by:21 |
Symbol 21 MovieClip [msg_vitoria] | Uses:19 20 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 24 | |
Symbol 23 Graphic | Uses:22 | Used by:27 |
Symbol 24 Graphic | Uses:22 | Used by:27 |
Symbol 25 Text | Uses:3 | Used by:27 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [msg_derrota] | Uses:23 24 25 26 | Used by:Timeline |
Symbol 28 Bitmap | Used by:29 30 | |
Symbol 29 Graphic | Uses:28 | Used by:31 |
Symbol 30 Graphic | Uses:28 | Used by:31 |
Symbol 31 MovieClip [msg_batalha] | Uses:29 30 | Used by:Timeline |
Symbol 32 ShapeTweening | Used by:35 | |
Symbol 33 ShapeTweening | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip [curaleve] | Uses:32 33 34 | Used by:Timeline |
Symbol 36 Font | Used by:37 62 73 90 1591 1592 1593 1594 1598 1599 1603 1605 1606 1607 1617 1622 1627 1632 1646 1649 1651 1653 1655 1657 1659 1661 1663 1682 1684 1693 1695 1697 1699 1701 1703 1721 1736 1764 1768 1770 1772 1774 1776 1778 1780 1782 1860 1862 1864 1866 1868 1870 1872 1874 1878 1879 1880 1881 1882 1883 1884 1918 1921 1922 1924 1925 1926 1927 1934 1951 1952 1953 1954 1955 1956 1957 1958 1959 1961 1963 1964 1965 1967 1982 1984 1988 1989 1993 1995 1998 1999 2000 2001 2005 | |
Symbol 37 Text | Uses:36 | Used by:54 |
Symbol 38 Graphic | Used by:54 Timeline | |
Symbol 39 Sound [item_use] | Used by:54 | |
Symbol 40 Sound [equipa] | Used by:54 | |
Symbol 41 Sound [accept] | Used by:54 61 72 1609 1618 1623 1628 1633 1672 1746 1762 1785 1796 1806 1857 1887 1946 | |
Symbol 42 Sound [select] | Used by:54 | |
Symbol 43 Sound [pagamento] | Used by:54 | |
Symbol 44 Sound [arqueiro] | Used by:54 | |
Symbol 45 Sound [cura] | Used by:54 | |
Symbol 46 Sound [raio] | Used by:54 | |
Symbol 47 Sound [cavaleiro] | Used by:54 | |
Symbol 48 Sound [entrada] | Used by:54 Timeline | |
Symbol 49 Sound [guerreiro] | Used by:54 | |
Symbol 50 Sound [vitoria] | Used by:54 | |
Symbol 51 Sound [boladefogo] | Used by:54 | |
Symbol 52 Sound [mago] | Used by:54 | |
Symbol 53 Sound [derrota] | Used by:54 | |
Symbol 54 MovieClip | Uses:37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | Used by:Timeline |
Symbol 55 Bitmap | Used by:56 1919 | |
Symbol 56 Graphic | Uses:55 | Used by:61 72 1609 1672 1785 1857 1887 1946 |
Symbol 57 EditableText | Uses:3 | Used by:61 72 1609 1672 1785 1857 1887 1946 |
Symbol 58 EditableText | Uses:3 | Used by:61 72 1609 1672 1785 1857 1887 1946 |
Symbol 59 EditableText | Uses:3 | Used by:61 72 1609 1672 1785 1857 1887 1946 |
Symbol 60 Graphic | Used by:61 71 72 84 1609 1671 1672 1784 1785 1809 1857 1887 1945 1946 1968 2068 | |
Symbol 61 Button | Uses:56 57 58 59 60 41 | Used by:64 |
Symbol 62 EditableText | Uses:36 | Used by:64 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip [aviso] | Uses:61 62 63 | Used by:Timeline |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:71 84 1809 |
Symbol 67 EditableText | Uses:3 | Used by:71 84 1809 |
Symbol 68 EditableText | Uses:3 | Used by:71 84 1809 |
Symbol 69 EditableText | Uses:3 | Used by:71 84 1809 |
Symbol 70 Sound | Used by:71 84 1671 1756 1784 1801 1809 1945 1968 2068 | |
Symbol 71 Button | Uses:66 67 68 69 60 70 | Used by:75 |
Symbol 72 Button | Uses:56 57 58 59 60 41 | Used by:75 |
Symbol 73 EditableText | Uses:36 | Used by:75 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip [confirma] | Uses:71 72 73 74 | Used by:Timeline |
Symbol 76 Bitmap | Used by:78 | |
Symbol 77 Bitmap | Used by:78 1665 | |
Symbol 78 Graphic | Uses:76 77 | Used by:87 |
Symbol 79 Text | Uses:3 | Used by:87 |
Symbol 80 Text | Uses:3 | Used by:87 |
Symbol 81 EditableText | Uses:3 | Used by:87 |
Symbol 82 Text | Uses:3 | Used by:87 |
Symbol 83 EditableText | Uses:3 | Used by:87 |
Symbol 84 Button | Uses:66 67 68 69 60 70 | Used by:87 |
Symbol 85 EditableText | Uses:3 | Used by:87 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip [painel_jogo] | Uses:78 79 80 81 82 83 84 85 86 | Used by:Timeline |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [alvo] | Uses:88 | Used by:Timeline |
Symbol 90 EditableText | Uses:36 | Used by:92 |
Symbol 91 EditableText | Uses:3 | Used by:92 |
Symbol 92 MovieClip | Uses:90 91 | Used by:232 384 536 656 792 950 1102 1222 1358 1494 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:232 384 536 656 792 950 1102 1222 1358 1494 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:232 384 536 656 792 950 1102 1222 1358 1494 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:107 189 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:107 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:107 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:107 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:98 100 102 104 106 | Used by:232 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:118 194 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:118 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:118 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:118 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:118 |
Symbol 118 MovieClip | Uses:109 111 113 115 117 | Used by:232 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:129 199 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:129 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:129 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:129 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:120 122 124 126 128 | Used by:232 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:140 204 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:140 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:140 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:131 133 135 137 139 | Used by:232 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:151 209 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:151 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:151 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:151 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:151 |
Symbol 151 MovieClip | Uses:142 144 146 148 150 | Used by:232 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:162 214 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:162 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:162 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:162 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:153 155 157 159 161 | Used by:232 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:173 219 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:173 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:173 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:173 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:173 |
Symbol 173 MovieClip | Uses:164 166 168 170 172 | Used by:232 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:184 224 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:184 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:184 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:184 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:175 177 179 181 183 | Used by:232 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:189 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:189 |
Symbol 189 MovieClip | Uses:98 186 188 | Used by:232 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:194 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:194 |
Symbol 194 MovieClip | Uses:109 191 193 | Used by:232 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:199 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:199 |
Symbol 199 MovieClip | Uses:120 196 198 | Used by:232 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:204 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:131 201 203 | Used by:232 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:209 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 |
Symbol 209 MovieClip | Uses:142 206 208 | Used by:232 |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:214 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:214 |
Symbol 214 MovieClip | Uses:153 211 213 | Used by:232 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:219 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:164 216 218 | Used by:232 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:224 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:224 |
Symbol 224 MovieClip | Uses:175 221 223 | Used by:232 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:231 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:231 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 |
Symbol 231 MovieClip | Uses:226 228 230 | Used by:232 |
Symbol 232 MovieClip [inimigo3] | Uses:92 94 96 107 118 129 140 151 162 173 184 189 194 199 204 209 214 219 224 231 | Used by:Timeline |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:243 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:243 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:243 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:243 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:243 |
Symbol 243 MovieClip | Uses:234 236 238 240 242 | Used by:384 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:254 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:254 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:254 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:254 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:254 |
Symbol 254 MovieClip | Uses:245 247 249 251 253 | Used by:384 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:265 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:265 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:265 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:265 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:256 258 260 262 264 | Used by:384 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:276 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:276 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:276 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:276 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:267 269 271 273 275 | Used by:384 |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:287 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:287 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:287 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:287 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:278 280 282 284 286 | Used by:384 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:298 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:298 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:298 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:298 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:298 |
Symbol 298 MovieClip | Uses:289 291 293 295 297 | Used by:384 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:309 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:309 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:309 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:309 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:309 |
Symbol 309 MovieClip | Uses:300 302 304 306 308 | Used by:384 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:320 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:320 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:320 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:320 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:320 |
Symbol 320 MovieClip | Uses:311 313 315 317 319 | Used by:384 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:327 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:327 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:327 |
Symbol 327 MovieClip | Uses:322 324 326 | Used by:384 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:334 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:334 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:334 |
Symbol 334 MovieClip | Uses:329 331 333 | Used by:384 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:341 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:341 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:341 |
Symbol 341 MovieClip | Uses:336 338 340 | Used by:384 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:348 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:348 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:348 |
Symbol 348 MovieClip | Uses:343 345 347 | Used by:384 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:355 |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:355 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:355 |
Symbol 355 MovieClip | Uses:350 352 354 | Used by:384 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:362 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:362 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:362 |
Symbol 362 MovieClip | Uses:357 359 361 | Used by:384 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:369 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:369 |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:369 |
Symbol 369 MovieClip | Uses:364 366 368 | Used by:384 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:376 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:376 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:376 |
Symbol 376 MovieClip | Uses:371 373 375 | Used by:384 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:383 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:383 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:383 |
Symbol 383 MovieClip | Uses:378 380 382 | Used by:384 |
Symbol 384 MovieClip [inimigo0] | Uses:94 92 96 243 254 265 276 287 298 309 320 327 334 341 348 355 362 369 376 383 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:395 479 |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:395 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:395 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:395 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:395 |
Symbol 395 MovieClip | Uses:386 388 390 392 394 | Used by:536 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:406 486 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:406 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:406 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:406 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:406 |
Symbol 406 MovieClip | Uses:397 399 401 403 405 | Used by:536 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:417 493 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:417 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:417 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:417 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:417 |
Symbol 417 MovieClip | Uses:408 410 412 414 416 | Used by:536 |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:428 500 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:428 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:428 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:428 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:428 |
Symbol 428 MovieClip | Uses:419 421 423 425 427 | Used by:536 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:439 507 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:439 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:439 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:439 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:439 |
Symbol 439 MovieClip | Uses:430 432 434 436 438 | Used by:536 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:450 514 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:450 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:450 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:450 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:450 |
Symbol 450 MovieClip | Uses:441 443 445 447 449 | Used by:536 |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:461 521 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:461 |
Symbol 455 Bitmap | Used by:456 | |
Symbol 456 Graphic | Uses:455 | Used by:461 |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:461 |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:461 |
Symbol 461 MovieClip | Uses:452 454 456 458 460 | Used by:536 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:472 528 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:472 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:472 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:472 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:463 465 467 469 471 | Used by:536 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:479 |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:479 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:479 |
Symbol 479 MovieClip | Uses:474 476 478 386 | Used by:536 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:486 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:486 |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:486 |
Symbol 486 MovieClip | Uses:481 483 485 397 | Used by:536 |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:493 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:493 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:493 |
Symbol 493 MovieClip | Uses:488 490 492 408 | Used by:536 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:500 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:500 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:500 |
Symbol 500 MovieClip | Uses:495 497 499 419 | Used by:536 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:507 |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:507 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:507 |
Symbol 507 MovieClip | Uses:502 504 506 430 | Used by:536 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:514 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:514 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:514 |
Symbol 514 MovieClip | Uses:509 511 513 441 | Used by:536 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:521 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:521 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:521 |
Symbol 521 MovieClip | Uses:516 518 520 452 | Used by:536 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:528 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:528 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:528 |
Symbol 528 MovieClip | Uses:523 525 527 463 | Used by:536 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:535 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:535 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:535 |
Symbol 535 MovieClip | Uses:530 532 534 | Used by:536 |
Symbol 536 MovieClip [inimigo1] | Uses:94 92 96 395 406 417 428 439 450 461 472 479 486 493 500 507 514 521 528 535 | Used by:Timeline |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:543 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:543 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:543 |
Symbol 543 MovieClip | Uses:538 540 542 | Used by:656 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:550 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:550 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:550 |
Symbol 550 MovieClip | Uses:545 547 549 | Used by:656 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:557 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:557 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip | Uses:552 554 556 | Used by:656 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:564 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:564 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:564 |
Symbol 564 MovieClip | Uses:559 561 563 | Used by:656 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:571 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:571 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:571 |
Symbol 571 MovieClip | Uses:566 568 570 | Used by:656 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:578 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:578 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:578 |
Symbol 578 MovieClip | Uses:573 575 577 | Used by:656 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:585 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:585 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:585 |
Symbol 585 MovieClip | Uses:580 582 584 | Used by:656 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:592 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:592 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:592 |
Symbol 592 MovieClip | Uses:587 589 591 | Used by:656 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:599 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:599 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:599 |
Symbol 599 MovieClip | Uses:594 596 598 | Used by:656 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:606 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:606 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:606 |
Symbol 606 MovieClip | Uses:601 603 605 | Used by:656 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:613 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:613 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:613 |
Symbol 613 MovieClip | Uses:608 610 612 | Used by:656 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:620 |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:620 |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:620 |
Symbol 620 MovieClip | Uses:615 617 619 | Used by:656 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:627 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:627 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:627 |
Symbol 627 MovieClip | Uses:622 624 626 | Used by:656 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:634 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:634 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:634 |
Symbol 634 MovieClip | Uses:629 631 633 | Used by:656 |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:641 |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:641 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:641 |
Symbol 641 MovieClip | Uses:636 638 640 | Used by:656 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:648 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:648 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:648 |
Symbol 648 MovieClip | Uses:643 645 647 | Used by:656 |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:655 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:655 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:655 |
Symbol 655 MovieClip | Uses:650 652 654 | Used by:656 |
Symbol 656 MovieClip [inimigo2] | Uses:92 94 96 543 550 557 564 571 578 585 592 599 606 613 620 627 634 641 648 655 | Used by:Timeline |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:667 749 |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:667 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:667 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:667 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:667 |
Symbol 667 MovieClip | Uses:658 660 662 664 666 | Used by:792 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:678 754 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:678 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:678 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:678 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:678 |
Symbol 678 MovieClip | Uses:669 671 673 675 677 | Used by:792 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:689 759 |
Symbol 681 Bitmap | Used by:682 | |
Symbol 682 Graphic | Uses:681 | Used by:689 |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:689 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:689 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:689 |
Symbol 689 MovieClip | Uses:680 682 684 686 688 | Used by:792 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:700 764 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:700 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:700 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:700 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:700 |
Symbol 700 MovieClip | Uses:691 693 695 697 699 | Used by:792 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:711 769 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:711 |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:711 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:711 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:711 |
Symbol 711 MovieClip | Uses:702 704 706 708 710 | Used by:792 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:722 774 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:722 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:722 |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:722 |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:722 |
Symbol 722 MovieClip | Uses:713 715 717 719 721 | Used by:792 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:733 779 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:733 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:733 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:733 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:733 |
Symbol 733 MovieClip | Uses:724 726 728 730 732 | Used by:792 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:744 784 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:744 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:744 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:744 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:744 |
Symbol 744 MovieClip | Uses:735 737 739 741 743 | Used by:792 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:749 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:749 |
Symbol 749 MovieClip | Uses:658 746 748 | Used by:792 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:754 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:754 |
Symbol 754 MovieClip | Uses:669 751 753 | Used by:792 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:759 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:759 |
Symbol 759 MovieClip | Uses:680 756 758 | Used by:792 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:764 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:764 |
Symbol 764 MovieClip | Uses:691 761 763 | Used by:792 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:769 |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:767 | Used by:769 |
Symbol 769 MovieClip | Uses:702 766 768 | Used by:792 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:774 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:774 |
Symbol 774 MovieClip | Uses:713 771 773 | Used by:792 |
Symbol 775 Bitmap | Used by:776 | |
Symbol 776 Graphic | Uses:775 | Used by:779 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:779 |
Symbol 779 MovieClip | Uses:724 776 778 | Used by:792 |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:784 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:784 |
Symbol 784 MovieClip | Uses:735 781 783 | Used by:792 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:791 |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:791 |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:791 |
Symbol 791 MovieClip | Uses:786 788 790 | Used by:792 |
Symbol 792 MovieClip [inimigo4] | Uses:94 92 96 667 678 689 700 711 722 733 744 749 754 759 764 769 774 779 784 791 | Used by:Timeline |
Symbol 793 Graphic | Used by:794 | |
Symbol 794 MovieClip | Uses:793 | Used by:950 1102 1222 1358 1494 |
Symbol 795 ShapeTweening | Used by:798 | |
Symbol 796 ShapeTweening | Used by:798 | |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:795 796 797 | Used by:950 1102 1222 1358 1494 |
Symbol 799 Bitmap | Used by:800 1551 1897 | |
Symbol 800 Graphic | Uses:799 | Used by:809 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:809 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:809 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:809 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:809 |
Symbol 809 MovieClip | Uses:800 802 804 806 808 | Used by:950 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:820 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:820 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:820 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:820 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:820 |
Symbol 820 MovieClip | Uses:811 813 815 817 819 | Used by:950 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:831 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:831 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:831 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:831 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:831 |
Symbol 831 MovieClip | Uses:822 824 826 828 830 | Used by:950 |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:842 |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:842 |
Symbol 836 Bitmap | Used by:837 | |
Symbol 837 Graphic | Uses:836 | Used by:842 |
Symbol 838 Bitmap | Used by:839 | |
Symbol 839 Graphic | Uses:838 | Used by:842 |
Symbol 840 Bitmap | Used by:841 | |
Symbol 841 Graphic | Uses:840 | Used by:842 |
Symbol 842 MovieClip | Uses:833 835 837 839 841 | Used by:950 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:853 |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:853 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:853 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:853 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:853 |
Symbol 853 MovieClip | Uses:844 846 848 850 852 | Used by:950 |
Symbol 854 Bitmap | Used by:855 | |
Symbol 855 Graphic | Uses:854 | Used by:864 |
Symbol 856 Bitmap | Used by:857 | |
Symbol 857 Graphic | Uses:856 | Used by:864 |
Symbol 858 Bitmap | Used by:859 | |
Symbol 859 Graphic | Uses:858 | Used by:864 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:864 |
Symbol 862 Bitmap | Used by:863 | |
Symbol 863 Graphic | Uses:862 | Used by:864 |
Symbol 864 MovieClip | Uses:855 857 859 861 863 | Used by:950 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:875 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:875 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:875 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:875 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:875 |
Symbol 875 MovieClip | Uses:866 868 870 872 874 | Used by:950 |
Symbol 876 Bitmap | Used by:877 1712 1849 2009 | |
Symbol 877 Graphic | Uses:876 | Used by:886 |
Symbol 878 Bitmap | Used by:879 | |
Symbol 879 Graphic | Uses:878 | Used by:886 |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:886 |
Symbol 882 Bitmap | Used by:883 | |
Symbol 883 Graphic | Uses:882 | Used by:886 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:886 |
Symbol 886 MovieClip | Uses:877 879 881 883 885 | Used by:950 2041 Timeline |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:893 |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:889 | Used by:893 |
Symbol 891 Bitmap | Used by:892 | |
Symbol 892 Graphic | Uses:891 | Used by:893 |
Symbol 893 MovieClip | Uses:888 890 892 | Used by:950 |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:900 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:900 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:900 |
Symbol 900 MovieClip | Uses:895 897 899 | Used by:950 |
Symbol 901 Bitmap | Used by:902 | |
Symbol 902 Graphic | Uses:901 | Used by:907 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:907 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:907 |
Symbol 907 MovieClip | Uses:902 904 906 | Used by:950 |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:908 | Used by:914 |
Symbol 910 Bitmap | Used by:911 | |
Symbol 911 Graphic | Uses:910 | Used by:914 |
Symbol 912 Bitmap | Used by:913 | |
Symbol 913 Graphic | Uses:912 | Used by:914 |
Symbol 914 MovieClip | Uses:909 911 913 | Used by:950 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:921 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:921 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:921 |
Symbol 921 MovieClip | Uses:916 918 920 | Used by:950 |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:928 |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:924 | Used by:928 |
Symbol 926 Bitmap | Used by:927 | |
Symbol 927 Graphic | Uses:926 | Used by:928 |
Symbol 928 MovieClip | Uses:923 925 927 | Used by:950 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:935 |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:935 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:935 |
Symbol 935 MovieClip | Uses:930 932 934 | Used by:950 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:942 |
Symbol 938 Bitmap | Used by:939 | |
Symbol 939 Graphic | Uses:938 | Used by:942 |
Symbol 940 Bitmap | Used by:941 | |
Symbol 941 Graphic | Uses:940 | Used by:942 |
Symbol 942 MovieClip | Uses:937 939 941 | Used by:950 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:949 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:949 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:949 |
Symbol 949 MovieClip | Uses:944 946 948 | Used by:950 |
Symbol 950 MovieClip [soldado0] | Uses:94 92 96 794 798 809 820 831 842 853 864 875 886 893 900 907 914 921 928 935 942 949 | Used by:2041 Timeline |
Symbol 951 Bitmap | Used by:952 1552 | |
Symbol 952 Graphic | Uses:951 | Used by:961 1045 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:961 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:961 |
Symbol 957 Bitmap | Used by:958 | |
Symbol 958 Graphic | Uses:957 | Used by:961 |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:961 |
Symbol 961 MovieClip | Uses:952 954 956 958 960 | Used by:1102 |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:972 1052 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:972 |
Symbol 966 Bitmap | Used by:967 | |
Symbol 967 Graphic | Uses:966 | Used by:972 |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:972 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:972 |
Symbol 972 MovieClip | Uses:963 965 967 969 971 | Used by:1102 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:983 1059 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:983 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:983 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:983 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:983 |
Symbol 983 MovieClip | Uses:974 976 978 980 982 | Used by:1102 |
Symbol 984 Bitmap | Used by:985 | |
Symbol 985 Graphic | Uses:984 | Used by:994 1066 |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:994 |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:994 |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:994 |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:994 |
Symbol 994 MovieClip | Uses:985 987 989 991 993 | Used by:1102 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1005 1073 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1005 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1005 |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1005 |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:1005 |
Symbol 1005 MovieClip | Uses:996 998 1000 1002 1004 | Used by:1102 |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:1016 1080 |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1016 |
Symbol 1010 Bitmap | Used by:1011 | |
Symbol 1011 Graphic | Uses:1010 | Used by:1016 |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:1016 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1016 |
Symbol 1016 MovieClip | Uses:1007 1009 1011 1013 1015 | Used by:1102 |
Symbol 1017 Bitmap | Used by:1018 | |
Symbol 1018 Graphic | Uses:1017 | Used by:1027 1087 |
Symbol 1019 Bitmap | Used by:1020 | |
Symbol 1020 Graphic | Uses:1019 | Used by:1027 |
Symbol 1021 Bitmap | Used by:1022 | |
Symbol 1022 Graphic | Uses:1021 | Used by:1027 |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1027 |
Symbol 1025 Bitmap | Used by:1026 | |
Symbol 1026 Graphic | Uses:1025 | Used by:1027 |
Symbol 1027 MovieClip | Uses:1018 1020 1022 1024 1026 | Used by:1102 |
Symbol 1028 Bitmap | Used by:1029 1715 1842 2009 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1038 1094 1902 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1038 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1038 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1038 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1038 |
Symbol 1038 MovieClip | Uses:1029 1031 1033 1035 1037 | Used by:1102 |
Symbol 1039 Bitmap | Used by:1040 | |
Symbol 1040 Graphic | Uses:1039 | Used by:1045 |
Symbol 1041 Bitmap | Used by:1042 | |
Symbol 1042 Graphic | Uses:1041 | Used by:1045 |
Symbol 1043 Bitmap | Used by:1044 | |
Symbol 1044 Graphic | Uses:1043 | Used by:1045 |
Symbol 1045 MovieClip | Uses:1040 1042 1044 952 | Used by:1102 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1052 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1052 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1052 |
Symbol 1052 MovieClip | Uses:1047 1049 1051 963 | Used by:1102 |
Symbol 1053 Bitmap | Used by:1054 | |
Symbol 1054 Graphic | Uses:1053 | Used by:1059 |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1059 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1059 |
Symbol 1059 MovieClip | Uses:1054 1056 1058 974 | Used by:1102 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1066 |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:1066 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1066 |
Symbol 1066 MovieClip | Uses:1061 1063 1065 985 | Used by:1102 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1073 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1073 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1073 |
Symbol 1073 MovieClip | Uses:1068 1070 1072 996 | Used by:1102 |
Symbol 1074 Bitmap | Used by:1075 | |
Symbol 1075 Graphic | Uses:1074 | Used by:1080 |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1080 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 | Used by:1080 |
Symbol 1080 MovieClip | Uses:1075 1077 1079 1007 | Used by:1102 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1087 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1087 |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1087 |
Symbol 1087 MovieClip | Uses:1082 1084 1086 1018 | Used by:1102 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1094 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1094 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1094 |
Symbol 1094 MovieClip | Uses:1089 1091 1093 1029 | Used by:1102 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1101 |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1101 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1101 |
Symbol 1101 MovieClip | Uses:1096 1098 1100 | Used by:1102 |
Symbol 1102 MovieClip [soldado1] | Uses:94 92 96 794 798 961 972 983 994 1005 1016 1027 1038 1045 1052 1059 1066 1073 1080 1087 1094 1101 | Used by:Timeline |
Symbol 1103 Bitmap | Used by:1104 1553 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1109 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1109 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1109 |
Symbol 1109 MovieClip | Uses:1104 1106 1108 | Used by:1222 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1116 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1116 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1116 |
Symbol 1116 MovieClip | Uses:1111 1113 1115 | Used by:1222 |
Symbol 1117 Bitmap | Used by:1118 | |
Symbol 1118 Graphic | Uses:1117 | Used by:1123 |
Symbol 1119 Bitmap | Used by:1120 | |
Symbol 1120 Graphic | Uses:1119 | Used by:1123 |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1123 |
Symbol 1123 MovieClip | Uses:1118 1120 1122 | Used by:1222 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1130 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1130 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1130 |
Symbol 1130 MovieClip | Uses:1125 1127 1129 | Used by:1222 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1137 |
Symbol 1133 Bitmap | Used by:1134 | |
Symbol 1134 Graphic | Uses:1133 | Used by:1137 |
Symbol 1135 Bitmap | Used by:1136 | |
Symbol 1136 Graphic | Uses:1135 | Used by:1137 |
Symbol 1137 MovieClip | Uses:1132 1134 1136 | Used by:1222 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1144 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1144 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1144 |
Symbol 1144 MovieClip | Uses:1139 1141 1143 | Used by:1222 |
Symbol 1145 Bitmap | Used by:1146 | |
Symbol 1146 Graphic | Uses:1145 | Used by:1151 |
Symbol 1147 Bitmap | Used by:1148 | |
Symbol 1148 Graphic | Uses:1147 | Used by:1151 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1151 |
Symbol 1151 MovieClip | Uses:1146 1148 1150 | Used by:1222 |
Symbol 1152 Bitmap | Used by:1153 1716 1835 1900 2009 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1158 1681 1750 1902 |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1158 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1158 |
Symbol 1158 MovieClip | Uses:1153 1155 1157 | Used by:1222 |
Symbol 1159 Bitmap | Used by:1160 | |
Symbol 1160 Graphic | Uses:1159 | Used by:1165 |
Symbol 1161 Bitmap | Used by:1162 | |
Symbol 1162 Graphic | Uses:1161 | Used by:1165 |
Symbol 1163 Bitmap | Used by:1164 | |
Symbol 1164 Graphic | Uses:1163 | Used by:1165 |
Symbol 1165 MovieClip | Uses:1160 1162 1164 | Used by:1222 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1172 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1172 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1172 |
Symbol 1172 MovieClip | Uses:1167 1169 1171 | Used by:1222 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1179 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1179 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1179 |
Symbol 1179 MovieClip | Uses:1174 1176 1178 | Used by:1222 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1186 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1186 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1186 |
Symbol 1186 MovieClip | Uses:1181 1183 1185 | Used by:1222 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1193 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1193 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1193 |
Symbol 1193 MovieClip | Uses:1188 1190 1192 | Used by:1222 |
Symbol 1194 Bitmap | Used by:1195 | |
Symbol 1195 Graphic | Uses:1194 | Used by:1200 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1200 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1200 |
Symbol 1200 MovieClip | Uses:1195 1197 1199 | Used by:1222 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1207 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1207 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1207 |
Symbol 1207 MovieClip | Uses:1202 1204 1206 | Used by:1222 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1214 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1214 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1214 |
Symbol 1214 MovieClip | Uses:1209 1211 1213 | Used by:1222 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1221 |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1221 |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1219 | Used by:1221 |
Symbol 1221 MovieClip | Uses:1216 1218 1220 | Used by:1222 |
Symbol 1222 MovieClip [soldado2] | Uses:92 96 794 94 798 1109 1116 1123 1130 1137 1144 1151 1158 1165 1172 1179 1186 1193 1200 1207 1214 1221 | Used by:2041 Timeline |
Symbol 1223 Bitmap | Used by:1224 1554 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1233 1315 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1233 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1233 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1233 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1233 |
Symbol 1233 MovieClip | Uses:1224 1226 1228 1230 1232 | Used by:1358 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1244 1320 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1244 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1244 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1244 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1244 |
Symbol 1244 MovieClip | Uses:1235 1237 1239 1241 1243 | Used by:1358 |
Symbol 1245 Bitmap | Used by:1246 | |
Symbol 1246 Graphic | Uses:1245 | Used by:1255 1325 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1255 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1255 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1255 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1255 |
Symbol 1255 MovieClip | Uses:1246 1248 1250 1252 1254 | Used by:1358 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1266 1330 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1266 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1266 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1266 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1266 |
Symbol 1266 MovieClip | Uses:1257 1259 1261 1263 1265 | Used by:1358 |
Symbol 1267 Bitmap | Used by:1268 | |
Symbol 1268 Graphic | Uses:1267 | Used by:1277 1335 |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1277 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1277 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1277 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1277 |
Symbol 1277 MovieClip | Uses:1268 1270 1272 1274 1276 | Used by:1358 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1288 1340 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1288 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1288 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1288 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1288 |
Symbol 1288 MovieClip | Uses:1279 1281 1283 1285 1287 | Used by:1358 |
Symbol 1289 Bitmap | Used by:1290 | |
Symbol 1290 Graphic | Uses:1289 | Used by:1299 1345 |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:1299 |
Symbol 1293 Bitmap | Used by:1294 | |
Symbol 1294 Graphic | Uses:1293 | Used by:1299 |
Symbol 1295 Bitmap | Used by:1296 | |
Symbol 1296 Graphic | Uses:1295 | Used by:1299 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1299 |
Symbol 1299 MovieClip | Uses:1290 1292 1294 1296 1298 | Used by:1358 |
Symbol 1300 Bitmap | Used by:1301 1680 1717 1749 1828 1898 1901 2009 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1310 1350 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1310 |
Symbol 1304 Bitmap | Used by:1305 | |
Symbol 1305 Graphic | Uses:1304 | Used by:1310 |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1310 |
Symbol 1308 Bitmap | Used by:1309 | |
Symbol 1309 Graphic | Uses:1308 | Used by:1310 |
Symbol 1310 MovieClip | Uses:1301 1303 1305 1307 1309 | Used by:1358 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1315 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1315 |
Symbol 1315 MovieClip | Uses:1224 1312 1314 | Used by:1358 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1320 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1320 |
Symbol 1320 MovieClip | Uses:1235 1317 1319 | Used by:1358 |
Symbol 1321 Bitmap | Used by:1322 | |
Symbol 1322 Graphic | Uses:1321 | Used by:1325 |
Symbol 1323 Bitmap | Used by:1324 | |
Symbol 1324 Graphic | Uses:1323 | Used by:1325 |
Symbol 1325 MovieClip | Uses:1246 1322 1324 | Used by:1358 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1330 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1330 |
Symbol 1330 MovieClip | Uses:1257 1327 1329 | Used by:1358 |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1331 | Used by:1335 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1335 |
Symbol 1335 MovieClip | Uses:1268 1332 1334 | Used by:1358 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1340 |
Symbol 1338 Bitmap | Used by:1339 | |
Symbol 1339 Graphic | Uses:1338 | Used by:1340 |
Symbol 1340 MovieClip | Uses:1279 1337 1339 | Used by:1358 |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:1345 |
Symbol 1343 Bitmap | Used by:1344 | |
Symbol 1344 Graphic | Uses:1343 | Used by:1345 |
Symbol 1345 MovieClip | Uses:1290 1342 1344 | Used by:1358 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1350 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1350 |
Symbol 1350 MovieClip | Uses:1301 1347 1349 | Used by:1358 |
Symbol 1351 Bitmap | Used by:1352 | |
Symbol 1352 Graphic | Uses:1351 | Used by:1357 |
Symbol 1353 Bitmap | Used by:1354 | |
Symbol 1354 Graphic | Uses:1353 | Used by:1357 |
Symbol 1355 Bitmap | Used by:1356 | |
Symbol 1356 Graphic | Uses:1355 | Used by:1357 |
Symbol 1357 MovieClip | Uses:1352 1354 1356 | Used by:1358 |
Symbol 1358 MovieClip [soldado3] | Uses:92 794 798 96 94 1233 1244 1255 1266 1277 1288 1299 1310 1315 1320 1325 1330 1335 1340 1345 1350 1357 | Used by:Timeline |
Symbol 1359 Bitmap | Used by:1360 1555 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1369 1451 |
Symbol 1361 Bitmap | Used by:1362 | |
Symbol 1362 Graphic | Uses:1361 | Used by:1369 |
Symbol 1363 Bitmap | Used by:1364 | |
Symbol 1364 Graphic | Uses:1363 | Used by:1369 |
Symbol 1365 Bitmap | Used by:1366 | |
Symbol 1366 Graphic | Uses:1365 | Used by:1369 |
Symbol 1367 Bitmap | Used by:1368 | |
Symbol 1368 Graphic | Uses:1367 | Used by:1369 |
Symbol 1369 MovieClip | Uses:1360 1362 1364 1366 1368 | Used by:1494 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1380 1456 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1380 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1380 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1380 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1380 |
Symbol 1380 MovieClip | Uses:1371 1373 1375 1377 1379 | Used by:1494 |
Symbol 1381 Bitmap | Used by:1382 | |
Symbol 1382 Graphic | Uses:1381 | Used by:1391 1461 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1391 |
Symbol 1385 Bitmap | Used by:1386 | |
Symbol 1386 Graphic | Uses:1385 | Used by:1391 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1391 |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1389 | Used by:1391 |
Symbol 1391 MovieClip | Uses:1382 1384 1386 1388 1390 | Used by:1494 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1402 1466 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1402 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1402 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1402 |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1402 |
Symbol 1402 MovieClip | Uses:1393 1395 1397 1399 1401 | Used by:1494 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1413 1471 |
Symbol 1405 Bitmap | Used by:1406 | |
Symbol 1406 Graphic | Uses:1405 | Used by:1413 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1413 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1413 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1413 |
Symbol 1413 MovieClip | Uses:1404 1406 1408 1410 1412 | Used by:1494 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1424 1476 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1424 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1424 |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1424 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1424 |
Symbol 1424 MovieClip | Uses:1415 1417 1419 1421 1423 | Used by:1494 |
Symbol 1425 Bitmap | Used by:1426 | |
Symbol 1426 Graphic | Uses:1425 | Used by:1435 1481 |
Symbol 1427 Bitmap | Used by:1428 | |
Symbol 1428 Graphic | Uses:1427 | Used by:1435 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1435 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1435 |
Symbol 1433 Bitmap | Used by:1434 | |
Symbol 1434 Graphic | Uses:1433 | Used by:1435 |
Symbol 1435 MovieClip | Uses:1426 1428 1430 1432 1434 | Used by:1494 |
Symbol 1436 Bitmap | Used by:1437 1718 1821 1899 2009 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1446 1486 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1446 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1446 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1446 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1446 |
Symbol 1446 MovieClip | Uses:1437 1439 1441 1443 1445 | Used by:1494 |
Symbol 1447 Bitmap | Used by:1448 | |
Symbol 1448 Graphic | Uses:1447 | Used by:1451 |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1451 |
Symbol 1451 MovieClip | Uses:1360 1448 1450 | Used by:1494 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1456 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1456 |
Symbol 1456 MovieClip | Uses:1371 1453 1455 | Used by:1494 |
Symbol 1457 Bitmap | Used by:1458 | |
Symbol 1458 Graphic | Uses:1457 | Used by:1461 |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:1461 |
Symbol 1461 MovieClip | Uses:1382 1458 1460 | Used by:1494 |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1466 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1466 |
Symbol 1466 MovieClip | Uses:1393 1463 1465 | Used by:1494 |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1471 |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:1471 |
Symbol 1471 MovieClip | Uses:1404 1468 1470 | Used by:1494 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1476 |
Symbol 1474 Bitmap | Used by:1475 | |
Symbol 1475 Graphic | Uses:1474 | Used by:1476 |
Symbol 1476 MovieClip | Uses:1415 1473 1475 | Used by:1494 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1481 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1481 |
Symbol 1481 MovieClip | Uses:1426 1478 1480 | Used by:1494 |
Symbol 1482 Bitmap | Used by:1483 | |
Symbol 1483 Graphic | Uses:1482 | Used by:1486 |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:1486 |
Symbol 1486 MovieClip | Uses:1437 1483 1485 | Used by:1494 |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:1493 |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:1493 |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:1493 |
Symbol 1493 MovieClip | Uses:1488 1490 1492 | Used by:1494 |
Symbol 1494 MovieClip [soldado4] | Uses:94 92 96 794 798 1369 1380 1391 1402 1413 1424 1435 1446 1451 1456 1461 1466 1471 1476 1481 1486 1493 | Used by:Timeline |
Symbol 1495 Graphic | Used by:1498 | |
Symbol 1496 ShapeTweening | Used by:1498 | |
Symbol 1497 Graphic | Used by:1498 | |
Symbol 1498 MovieClip [thunder] | Uses:1495 1496 1497 | Used by:Timeline |
Symbol 1499 Graphic | Used by:1502 | |
Symbol 1500 Graphic | Used by:1502 | |
Symbol 1501 Graphic | Used by:1502 | |
Symbol 1502 MovieClip [fireball] | Uses:1499 1500 1501 | Used by:Timeline |
Symbol 1503 EditableText | Uses:3 | Used by:1506 |
Symbol 1504 Graphic | Used by:1506 | |
Symbol 1505 EditableText | Uses:3 | Used by:1506 |
Symbol 1506 MovieClip | Uses:1503 1504 1505 | Used by:1576 |
Symbol 1507 Bitmap | Used by:1508 1741 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1576 |
Symbol 1509 Graphic | Used by:1542 1549 | |
Symbol 1510 Bitmap | Used by:1511 | |
Symbol 1511 Graphic | Uses:1510 | Used by:1542 1731 |
Symbol 1512 Bitmap | Used by:1513 | |
Symbol 1513 Graphic | Uses:1512 | Used by:1542 1731 |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1542 1731 |
Symbol 1516 Bitmap | Used by:1517 | |
Symbol 1517 Graphic | Uses:1516 | Used by:1542 1731 |
Symbol 1518 Bitmap | Used by:1519 1723 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1542 |
Symbol 1520 Bitmap | Used by:1521 1724 | |
Symbol 1521 Graphic | Uses:1520 | Used by:1542 |
Symbol 1522 Bitmap | Used by:1523 1725 | |
Symbol 1523 Graphic | Uses:1522 | Used by:1542 |
Symbol 1524 Bitmap | Used by:1525 1726 | |
Symbol 1525 Graphic | Uses:1524 | Used by:1542 |
Symbol 1526 Bitmap | Used by:1527 1727 | |
Symbol 1527 Graphic | Uses:1526 | Used by:1542 |
Symbol 1528 Bitmap | Used by:1529 1728 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1542 |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1542 1731 |
Symbol 1532 Bitmap | Used by:1533 | |
Symbol 1533 Graphic | Uses:1532 | Used by:1542 1731 |
Symbol 1534 Bitmap | Used by:1535 | |
Symbol 1535 Graphic | Uses:1534 | Used by:1542 1731 |
Symbol 1536 Bitmap | Used by:1537 | |
Symbol 1537 Graphic | Uses:1536 | Used by:1542 1731 |
Symbol 1538 Bitmap | Used by:1539 1729 | |
Symbol 1539 Graphic | Uses:1538 | Used by:1542 |
Symbol 1540 Bitmap | Used by:1541 1730 | |
Symbol 1541 Graphic | Uses:1540 | Used by:1542 |
Symbol 1542 MovieClip | Uses:1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535 1537 1539 1541 | Used by:1576 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1549 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1549 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1549 |
Symbol 1549 MovieClip | Uses:1509 1544 1546 1548 | Used by:1576 |
Symbol 1550 Graphic | Used by:1556 | |
Symbol 1551 Graphic | Uses:799 | Used by:1556 |
Symbol 1552 Graphic | Uses:951 | Used by:1556 |
Symbol 1553 Graphic | Uses:1103 | Used by:1556 |
Symbol 1554 Graphic | Uses:1223 | Used by:1556 |
Symbol 1555 Graphic | Uses:1359 | Used by:1556 |
Symbol 1556 MovieClip | Uses:1550 1551 1552 1553 1554 1555 | Used by:1576 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1576 |
Symbol 1559 EditableText | Uses:3 | Used by:1576 |
Symbol 1560 EditableText | Uses:3 | Used by:1576 |
Symbol 1561 EditableText | Uses:3 | Used by:1576 |
Symbol 1562 EditableText | Uses:3 | Used by:1576 |
Symbol 1563 Text | Uses:3 | Used by:1576 |
Symbol 1564 Text | Uses:3 | Used by:1576 |
Symbol 1565 EditableText | Uses:3 | Used by:1576 |
Symbol 1566 EditableText | Uses:3 | Used by:1576 |
Symbol 1567 EditableText | Uses:3 | Used by:1576 |
Symbol 1568 Graphic | Used by:1576 | |
Symbol 1569 EditableText | Uses:3 | Used by:1576 |
Symbol 1570 EditableText | Uses:3 | Used by:1576 |
Symbol 1571 EditableText | Uses:3 | Used by:1576 |
Symbol 1572 EditableText | Uses:3 | Used by:1576 |
Symbol 1573 EditableText | Uses:3 | Used by:1576 |
Symbol 1574 EditableText | Uses:3 | Used by:1576 |
Symbol 1575 Graphic | Used by:1576 | |
Symbol 1576 MovieClip [painel_status] | Uses:1506 1508 1542 1549 1556 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 | Used by:Timeline |
Symbol 1577 Bitmap | Used by:1578 | |
Symbol 1578 Graphic | Uses:1577 | Used by:1582 Timeline |
Symbol 1579 Bitmap | Used by:1580 | |
Symbol 1580 Graphic | Uses:1579 | Used by:1582 Timeline |
Symbol 1581 Graphic | Used by:1582 | |
Symbol 1582 MovieClip [cenario_det1] | Uses:1578 1580 1581 | Used by:Timeline |
Symbol 1583 Graphic | Used by:1584 | |
Symbol 1584 MovieClip [flecha] | Uses:1583 | Used by:Timeline |
Symbol 1585 Bitmap | Used by:1586 2065 2066 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1587 |
Symbol 1587 MovieClip [cenario_det3] | Uses:1586 | Used by:Timeline |
Symbol 1588 Bitmap | Used by:1589 2057 | |
Symbol 1589 Graphic | Uses:1588 | Used by:1590 |
Symbol 1590 MovieClip [cenario_det2] | Uses:1589 | Used by:Timeline |
Symbol 1591 EditableText | Uses:36 | Used by:1612 |
Symbol 1592 EditableText | Uses:36 | Used by:1612 |
Symbol 1593 EditableText | Uses:36 | Used by:1612 |
Symbol 1594 EditableText | Uses:36 | Used by:1612 |
Symbol 1595 EditableText | Uses:3 | Used by:1612 |
Symbol 1596 EditableText | Uses:3 | Used by:1612 |
Symbol 1597 EditableText | Uses:3 | Used by:1612 |
Symbol 1598 EditableText | Uses:36 | Used by:1612 |
Symbol 1599 EditableText | Uses:36 | Used by:1612 |
Symbol 1600 EditableText | Uses:3 | Used by:1612 |
Symbol 1601 EditableText | Uses:3 | Used by:1612 |
Symbol 1602 EditableText | Uses:3 | Used by:1612 |
Symbol 1603 EditableText | Uses:36 | Used by:1612 |
Symbol 1604 Graphic | Used by:1612 | |
Symbol 1605 EditableText | Uses:36 | Used by:1612 |
Symbol 1606 EditableText | Uses:36 | Used by:1612 |
Symbol 1607 EditableText | Uses:36 | Used by:1612 |
Symbol 1608 Graphic | Used by:1612 | |
Symbol 1609 Button | Uses:56 57 58 59 60 41 | Used by:1612 |
Symbol 1610 Bitmap | Used by:1611 1634 1706 1969 2070 | |
Symbol 1611 Graphic | Uses:1610 | Used by:1612 |
Symbol 1612 MovieClip [dica] | Uses:1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1611 | Used by:Timeline |
Symbol 1613 ShapeTweening | Used by:Timeline | |
Symbol 1614 Bitmap | Used by:1615 | |
Symbol 1615 Graphic | Uses:1614 | Used by:1618 |
Symbol 1616 Graphic | Used by:1618 | |
Symbol 1617 EditableText | Uses:36 | Used by:1618 |
Symbol 1618 Button | Uses:1615 1616 1617 41 | Used by:Timeline |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1623 |
Symbol 1621 Graphic | Used by:1623 | |
Symbol 1622 EditableText | Uses:36 | Used by:1623 |
Symbol 1623 Button | Uses:1620 1621 1622 41 | Used by:Timeline |
Symbol 1624 Bitmap | Used by:1625 | |
Symbol 1625 Graphic | Uses:1624 | Used by:1628 |
Symbol 1626 Graphic | Used by:1628 | |
Symbol 1627 EditableText | Uses:36 | Used by:1628 |
Symbol 1628 Button | Uses:1625 1626 1627 41 | Used by:Timeline |
Symbol 1629 Bitmap | Used by:1630 | |
Symbol 1630 Graphic | Uses:1629 | Used by:1633 |
Symbol 1631 Graphic | Used by:1633 | |
Symbol 1632 EditableText | Uses:36 | Used by:1633 |
Symbol 1633 Button | Uses:1630 1631 1632 41 | Used by:Timeline |
Symbol 1634 Graphic | Uses:1610 | Used by:2041 Timeline |
Symbol 1635 Graphic | Used by:Timeline | |
Symbol 1636 Bitmap | Used by:1637 1978 2013 | |
Symbol 1637 Graphic | Uses:1636 | Used by:Timeline |
Symbol 1638 ShapeTweening | Used by:Timeline | |
Symbol 1639 Graphic | Used by:Timeline | |
Symbol 1640 ShapeTweening | Used by:Timeline | |
Symbol 1641 Graphic | Used by:Timeline | |
Symbol 1642 EditableText | Uses:3 | Used by:Timeline |
Symbol 1643 EditableText | Uses:3 | Used by:Timeline |
Symbol 1644 EditableText | Uses:3 | Used by:Timeline |
Symbol 1645 Graphic | Used by:1676 1677 1696 1700 1704 1974 1976 1980 2038 Timeline | |
Symbol 1646 EditableText | Uses:36 | Used by:Timeline |
Symbol 1647 EditableText | Uses:3 | Used by:Timeline |
Symbol 1648 Graphic | Used by:Timeline | |
Symbol 1649 EditableText | Uses:36 | Used by:Timeline |
Symbol 1650 EditableText | Uses:3 | Used by:Timeline |
Symbol 1651 EditableText | Uses:36 | Used by:Timeline |
Symbol 1652 EditableText | Uses:3 | Used by:Timeline |
Symbol 1653 EditableText | Uses:36 | Used by:Timeline |
Symbol 1654 EditableText | Uses:3 | Used by:Timeline |
Symbol 1655 EditableText | Uses:36 | Used by:Timeline |
Symbol 1656 EditableText | Uses:3 | Used by:Timeline |
Symbol 1657 EditableText | Uses:36 | Used by:Timeline |
Symbol 1658 EditableText | Uses:3 | Used by:Timeline |
Symbol 1659 EditableText | Uses:36 | Used by:Timeline |
Symbol 1660 EditableText | Uses:3 | Used by:Timeline |
Symbol 1661 EditableText | Uses:36 | Used by:Timeline |
Symbol 1662 EditableText | Uses:3 | Used by:Timeline |
Symbol 1663 EditableText | Uses:36 | Used by:Timeline |
Symbol 1664 EditableText | Uses:3 | Used by:Timeline |
Symbol 1665 Graphic | Uses:77 | Used by:Timeline |
Symbol 1666 EditableText | Uses:3 | Used by:Timeline |
Symbol 1667 Graphic | Used by:1671 1784 1945 1968 2068 | |
Symbol 1668 EditableText | Uses:3 | Used by:1671 1784 1945 1968 2068 |
Symbol 1669 EditableText | Uses:3 | Used by:1671 1784 1945 1968 2068 |
Symbol 1670 EditableText | Uses:3 | Used by:1671 1784 1945 1968 2068 |
Symbol 1671 Button | Uses:1667 1668 1669 1670 60 70 | Used by:Timeline |
Symbol 1672 Button | Uses:56 57 58 59 60 41 | Used by:Timeline |
Symbol 1673 EditableText | Uses:3 | Used by:Timeline |
Symbol 1674 Graphic | Used by:1676 1677 | |
Symbol 1675 Graphic | Used by:1676 1677 | |
Symbol 1676 Button | Uses:1645 1674 1675 | Used by:1681 |
Symbol 1677 Button | Uses:1645 1674 1675 | Used by:1681 |
Symbol 1678 Bitmap | Used by:1679 1787 1875 2067 | |
Symbol 1679 Graphic | Uses:1678 | Used by:1681 |
Symbol 1680 Graphic | Uses:1300 | Used by:1681 |
Symbol 1681 MovieClip | Uses:1153 1676 1677 1679 1680 | Used by:2041 Timeline |
Symbol 1682 EditableText | Uses:36 | Used by:Timeline |
Symbol 1683 Graphic | Used by:Timeline | |
Symbol 1684 EditableText | Uses:36 | Used by:Timeline |
Symbol 1685 Bitmap | Used by:1686 1737 1814 1888 2017 | |
Symbol 1686 Graphic | Uses:1685 | Used by:Timeline |
Symbol 1687 EditableText | Uses:3 | Used by:Timeline |
Symbol 1688 EditableText | Uses:3 | Used by:Timeline |
Symbol 1689 EditableText | Uses:3 | Used by:Timeline |
Symbol 1690 EditableText | Uses:3 | Used by:Timeline |
Symbol 1691 EditableText | Uses:3 | Used by:Timeline |
Symbol 1692 EditableText | Uses:3 | Used by:Timeline |
Symbol 1693 EditableText | Uses:36 | Used by:1696 |
Symbol 1694 Graphic | Used by:1696 | |
Symbol 1695 EditableText | Uses:36 | Used by:1696 |
Symbol 1696 MovieClip | Uses:1693 1694 1695 1645 | Used by:Timeline |
Symbol 1697 EditableText | Uses:36 | Used by:1700 |
Symbol 1698 Graphic | Used by:1700 | |
Symbol 1699 EditableText | Uses:36 | Used by:1700 |
Symbol 1700 MovieClip | Uses:1697 1698 1699 1645 | Used by:Timeline |
Symbol 1701 EditableText | Uses:36 | Used by:1704 |
Symbol 1702 Graphic | Used by:1704 | |
Symbol 1703 EditableText | Uses:36 | Used by:1704 |
Symbol 1704 MovieClip | Uses:1701 1702 1703 1645 | Used by:Timeline |
Symbol 1705 Graphic | Used by:Timeline | |
Symbol 1706 Graphic | Uses:1610 | Used by:Timeline |
Symbol 1707 ShapeTweening | Used by:Timeline | |
Symbol 1708 ShapeTweening | Used by:Timeline | |
Symbol 1709 Graphic | Used by:1711 | |
Symbol 1710 Graphic | Used by:1711 | |
Symbol 1711 MovieClip | Uses:1709 1710 | Used by:1719 1750 1827 1834 1841 1848 1855 1902 |
Symbol 1712 Graphic | Uses:876 | Used by:1719 |
Symbol 1713 EditableText | Uses:3 | Used by:1719 |
Symbol 1714 Graphic | Used by:1719 | |
Symbol 1715 Graphic | Uses:1028 | Used by:1719 |
Symbol 1716 Graphic | Uses:1152 | Used by:1719 |
Symbol 1717 Graphic | Uses:1300 | Used by:1719 |
Symbol 1718 Graphic | Uses:1436 | Used by:1719 |
Symbol 1719 MovieClip | Uses:1711 1712 1713 1714 1715 1716 1717 1718 | Used by:Timeline |
Symbol 1720 Graphic | Used by:Timeline | |
Symbol 1721 EditableText | Uses:36 | Used by:Timeline |
Symbol 1722 Graphic | Used by:1731 | |
Symbol 1723 Graphic | Uses:1518 | Used by:1731 |
Symbol 1724 Graphic | Uses:1520 | Used by:1731 |
Symbol 1725 Graphic | Uses:1522 | Used by:1731 |
Symbol 1726 Graphic | Uses:1524 | Used by:1731 |
Symbol 1727 Graphic | Uses:1526 | Used by:1731 |
Symbol 1728 Graphic | Uses:1528 | Used by:1731 |
Symbol 1729 Graphic | Uses:1538 | Used by:1731 |
Symbol 1730 Graphic | Uses:1540 | Used by:1731 |
Symbol 1731 MovieClip | Uses:1722 1511 1513 1515 1517 1723 1724 1725 1726 1727 1728 1531 1533 1535 1537 1729 1730 | Used by:1732 1910 Timeline |
Symbol 1732 MovieClip | Uses:1731 | Used by:Timeline |
Symbol 1733 EditableText | Uses:3 | Used by:Timeline |
Symbol 1734 EditableText | Uses:3 | Used by:Timeline |
Symbol 1735 EditableText | Uses:3 | Used by:Timeline |
Symbol 1736 EditableText | Uses:36 | Used by:Timeline |
Symbol 1737 Graphic | Uses:1685 | Used by:Timeline |
Symbol 1738 EditableText | Uses:3 | Used by:Timeline |
Symbol 1739 EditableText | Uses:3 | Used by:Timeline |
Symbol 1740 EditableText | Uses:3 | Used by:Timeline |
Symbol 1741 Graphic | Uses:1507 | Used by:1746 2041 |
Symbol 1742 EditableText | Uses:3 | Used by:1746 |
Symbol 1743 EditableText | Uses:3 | Used by:1746 |
Symbol 1744 EditableText | Uses:3 | Used by:1746 |
Symbol 1745 Graphic | Used by:1746 | |
Symbol 1746 Button | Uses:1741 1742 1743 1744 1745 41 | Used by:Timeline |
Symbol 1747 EditableText | Uses:3 | Used by:Timeline |
Symbol 1748 EditableText | Uses:3 | Used by:Timeline |
Symbol 1749 Graphic | Uses:1300 | Used by:1750 |
Symbol 1750 MovieClip | Uses:1153 1711 1749 | Used by:Timeline |
Symbol 1751 EditableText | Uses:3 | Used by:1756 |
Symbol 1752 Graphic | Used by:1756 | |
Symbol 1753 EditableText | Uses:3 | Used by:1756 |
Symbol 1754 EditableText | Uses:3 | Used by:1756 |
Symbol 1755 Graphic | Used by:1756 1801 | |
Symbol 1756 Button | Uses:1751 1752 1753 1754 1755 70 | Used by:Timeline |
Symbol 1757 Graphic | Used by:1762 | |
Symbol 1758 EditableText | Uses:3 | Used by:1762 |
Symbol 1759 EditableText | Uses:3 | Used by:1762 |
Symbol 1760 EditableText | Uses:3 | Used by:1762 |
Symbol 1761 Graphic | Used by:1762 1806 | |
Symbol 1762 Button | Uses:1757 1758 1759 1760 1761 41 | Used by:Timeline |
Symbol 1763 EditableText | Uses:3 | Used by:Timeline |
Symbol 1764 EditableText | Uses:36 | Used by:Timeline |
Symbol 1765 EditableText | Uses:3 | Used by:Timeline |
Symbol 1766 Graphic | Used by:Timeline | |
Symbol 1767 EditableText | Uses:3 | Used by:Timeline |
Symbol 1768 EditableText | Uses:36 | Used by:Timeline |
Symbol 1769 EditableText | Uses:3 | Used by:Timeline |
Symbol 1770 EditableText | Uses:36 | Used by:Timeline |
Symbol 1771 EditableText | Uses:3 | Used by:Timeline |
Symbol 1772 EditableText | Uses:36 | Used by:Timeline |
Symbol 1773 EditableText | Uses:3 | Used by:Timeline |
Symbol 1774 EditableText | Uses:36 | Used by:Timeline |
Symbol 1775 EditableText | Uses:3 | Used by:Timeline |
Symbol 1776 EditableText | Uses:36 | Used by:Timeline |
Symbol 1777 EditableText | Uses:3 | Used by:Timeline |
Symbol 1778 EditableText | Uses:36 | Used by:Timeline |
Symbol 1779 EditableText | Uses:3 | Used by:Timeline |
Symbol 1780 EditableText | Uses:36 | Used by:Timeline |
Symbol 1781 EditableText | Uses:3 | Used by:Timeline |
Symbol 1782 EditableText | Uses:36 | Used by:Timeline |
Symbol 1783 EditableText | Uses:3 | Used by:Timeline |
Symbol 1784 Button | Uses:1667 1668 1669 1670 60 70 | Used by:Timeline |
Symbol 1785 Button | Uses:56 57 58 59 60 41 | Used by:Timeline |
Symbol 1786 EditableText | Uses:3 | Used by:Timeline |
Symbol 1787 Graphic | Uses:1678 | Used by:Timeline |
Symbol 1788 ShapeTweening | Used by:Timeline | |
Symbol 1789 ShapeTweening | Used by:Timeline | |
Symbol 1790 Bitmap | Used by:1791 | |
Symbol 1791 Graphic | Uses:1790 | Used by:1796 |
Symbol 1792 EditableText | Uses:3 | Used by:1796 |
Symbol 1793 EditableText | Uses:3 | Used by:1796 |
Symbol 1794 EditableText | Uses:3 | Used by:1796 |
Symbol 1795 Graphic | Used by:1796 | |
Symbol 1796 Button | Uses:1791 1792 1793 1794 1795 41 | Used by:Timeline |
Symbol 1797 Graphic | Used by:1801 | |
Symbol 1798 EditableText | Uses:3 | Used by:1801 |
Symbol 1799 EditableText | Uses:3 | Used by:1801 |
Symbol 1800 EditableText | Uses:3 | Used by:1801 |
Symbol 1801 Button | Uses:1797 1798 1799 1800 1755 70 | Used by:Timeline |
Symbol 1802 Graphic | Used by:1806 | |
Symbol 1803 EditableText | Uses:3 | Used by:1806 |
Symbol 1804 EditableText | Uses:3 | Used by:1806 |
Symbol 1805 EditableText | Uses:3 | Used by:1806 |
Symbol 1806 Button | Uses:1802 1803 1804 1805 1761 41 | Used by:Timeline |
Symbol 1807 Graphic | Used by:Timeline | |
Symbol 1808 EditableText | Uses:3 | Used by:Timeline |
Symbol 1809 Button | Uses:66 67 68 69 60 70 | Used by:Timeline |
Symbol 1810 EditableText | Uses:3 | Used by:Timeline |
Symbol 1811 EditableText | Uses:3 | Used by:Timeline |
Symbol 1812 EditableText | Uses:3 | Used by:Timeline |
Symbol 1813 EditableText | Uses:3 | Used by:Timeline |
Symbol 1814 Graphic | Uses:1685 | Used by:Timeline |
Symbol 1815 EditableText | Uses:3 | Used by:Timeline |
Symbol 1816 EditableText | Uses:3 | Used by:Timeline |
Symbol 1817 EditableText | Uses:3 | Used by:Timeline |
Symbol 1818 EditableText | Uses:3 | Used by:Timeline |
Symbol 1819 EditableText | Uses:3 | Used by:Timeline |
Symbol 1820 EditableText | Uses:3 | Used by:Timeline |
Symbol 1821 Graphic | Uses:1436 | Used by:1827 |
Symbol 1822 EditableText | Uses:3 | Used by:1827 |
Symbol 1823 EditableText | Uses:3 | Used by:1827 |
Symbol 1824 EditableText | Uses:3 | Used by:1827 |
Symbol 1825 EditableText | Uses:3 | Used by:1827 |
Symbol 1826 EditableText | Uses:3 | Used by:1827 |
Symbol 1827 MovieClip | Uses:1821 1822 1823 1824 1825 1826 1711 | Used by:Timeline |
Symbol 1828 Graphic | Uses:1300 | Used by:1834 |
Symbol 1829 EditableText | Uses:3 | Used by:1834 |
Symbol 1830 EditableText | Uses:3 | Used by:1834 |
Symbol 1831 EditableText | Uses:3 | Used by:1834 |
Symbol 1832 EditableText | Uses:3 | Used by:1834 |
Symbol 1833 EditableText | Uses:3 | Used by:1834 |
Symbol 1834 MovieClip | Uses:1828 1829 1830 1831 1832 1833 1711 | Used by:Timeline |
Symbol 1835 Graphic | Uses:1152 | Used by:1841 |
Symbol 1836 EditableText | Uses:3 | Used by:1841 |
Symbol 1837 EditableText | Uses:3 | Used by:1841 |
Symbol 1838 EditableText | Uses:3 | Used by:1841 |
Symbol 1839 EditableText | Uses:3 | Used by:1841 |
Symbol 1840 EditableText | Uses:3 | Used by:1841 |
Symbol 1841 MovieClip | Uses:1835 1836 1837 1838 1839 1840 1711 | Used by:Timeline |
Symbol 1842 Graphic | Uses:1028 | Used by:1848 |
Symbol 1843 EditableText | Uses:3 | Used by:1848 |
Symbol 1844 EditableText | Uses:3 | Used by:1848 |
Symbol 1845 EditableText | Uses:3 | Used by:1848 |
Symbol 1846 EditableText | Uses:3 | Used by:1848 |
Symbol 1847 EditableText | Uses:3 | Used by:1848 |
Symbol 1848 MovieClip | Uses:1842 1843 1844 1845 1846 1847 1711 | Used by:Timeline |
Symbol 1849 Graphic | Uses:876 | Used by:1855 |
Symbol 1850 EditableText | Uses:3 | Used by:1855 |
Symbol 1851 EditableText | Uses:3 | Used by:1855 |
Symbol 1852 EditableText | Uses:3 | Used by:1855 |
Symbol 1853 EditableText | Uses:3 | Used by:1855 |
Symbol 1854 EditableText | Uses:3 | Used by:1855 |
Symbol 1855 MovieClip | Uses:1849 1850 1851 1852 1853 1854 1711 | Used by:Timeline |
Symbol 1856 EditableText | Uses:3 | Used by:Timeline |
Symbol 1857 Button | Uses:56 57 58 59 60 41 | Used by:Timeline |
Symbol 1858 Graphic | Used by:Timeline | |
Symbol 1859 EditableText | Uses:3 | Used by:Timeline |
Symbol 1860 EditableText | Uses:36 | Used by:Timeline |
Symbol 1861 EditableText | Uses:3 | Used by:Timeline |
Symbol 1862 EditableText | Uses:36 | Used by:Timeline |
Symbol 1863 EditableText | Uses:3 | Used by:Timeline |
Symbol 1864 EditableText | Uses:36 | Used by:Timeline |
Symbol 1865 EditableText | Uses:3 | Used by:Timeline |
Symbol 1866 EditableText | Uses:36 | Used by:Timeline |
Symbol 1867 EditableText | Uses:3 | Used by:Timeline |
Symbol 1868 EditableText | Uses:36 | Used by:Timeline |
Symbol 1869 EditableText | Uses:3 | Used by:Timeline |
Symbol 1870 EditableText | Uses:36 | Used by:Timeline |
Symbol 1871 EditableText | Uses:3 | Used by:Timeline |
Symbol 1872 EditableText | Uses:36 | Used by:Timeline |
Symbol 1873 EditableText | Uses:3 | Used by:Timeline |
Symbol 1874 EditableText | Uses:36 | Used by:Timeline |
Symbol 1875 Graphic | Uses:1678 | Used by:Timeline |
Symbol 1876 ShapeTweening | Used by:Timeline | |
Symbol 1877 ShapeTweening | Used by:Timeline | |
Symbol 1878 EditableText | Uses:36 | Used by:1886 |
Symbol 1879 EditableText | Uses:36 | Used by:1886 |
Symbol 1880 EditableText | Uses:36 | Used by:1886 |
Symbol 1881 EditableText | Uses:36 | Used by:1886 |
Symbol 1882 EditableText | Uses:36 | Used by:1886 |
Symbol 1883 EditableText | Uses:36 | Used by:1886 |
Symbol 1884 EditableText | Uses:36 | Used by:1886 |
Symbol 1885 Graphic | Used by:1886 | |
Symbol 1886 MovieClip | Uses:1878 1879 1880 1881 1882 1883 1884 1885 | Used by:Timeline |
Symbol 1887 Button | Uses:56 57 58 59 60 41 | Used by:Timeline |
Symbol 1888 Graphic | Uses:1685 | Used by:Timeline |
Symbol 1889 EditableText | Uses:3 | Used by:Timeline |
Symbol 1890 EditableText | Uses:3 | Used by:Timeline |
Symbol 1891 EditableText | Uses:3 | Used by:Timeline |
Symbol 1892 EditableText | Uses:3 | Used by:Timeline |
Symbol 1893 EditableText | Uses:3 | Used by:Timeline |
Symbol 1894 EditableText | Uses:3 | Used by:Timeline |
Symbol 1895 EditableText | Uses:3 | Used by:Timeline |
Symbol 1896 EditableText | Uses:3 | Used by:Timeline |
Symbol 1897 Graphic | Uses:799 | Used by:1902 |
Symbol 1898 Graphic | Uses:1300 | Used by:1902 |
Symbol 1899 Graphic | Uses:1436 | Used by:1902 |
Symbol 1900 Graphic | Uses:1152 | Used by:1902 |
Symbol 1901 Graphic | Uses:1300 | Used by:1902 |
Symbol 1902 MovieClip | Uses:1711 1897 1029 1153 1898 1899 1900 1901 | Used by:Timeline |
Symbol 1903 Text | Uses:3 | Used by:1908 |
Symbol 1904 Graphic | Used by:1908 | |
Symbol 1905 Text | Uses:3 | Used by:1908 |
Symbol 1906 Text | Uses:3 | Used by:1908 |
Symbol 1907 Graphic | Used by:1908 | |
Symbol 1908 MovieClip | Uses:1903 1904 1905 1906 1907 | Used by:1910 |
Symbol 1909 Graphic | Used by:1910 | |
Symbol 1910 MovieClip | Uses:1731 1908 1909 | Used by:Timeline |
Symbol 1911 Graphic | Used by:1914 | |
Symbol 1912 Graphic | Used by:1914 | |
Symbol 1913 ShapeTweening | Used by:1914 | |
Symbol 1914 MovieClip | Uses:1911 1912 1913 | Used by:2041 Timeline |
Symbol 1915 Graphic | Used by:Timeline | |
Symbol 1916 ShapeTweening | Used by:Timeline | |
Symbol 1917 ShapeTweening | Used by:Timeline | |
Symbol 1918 Text | Uses:36 | Used by:Timeline |
Symbol 1919 Graphic | Uses:55 | Used by:1920 |
Symbol 1920 MovieClip | Uses:1919 | Used by:1923 |
Symbol 1921 EditableText | Uses:36 | Used by:1923 |
Symbol 1922 EditableText | Uses:36 | Used by:1923 |
Symbol 1923 MovieClip | Uses:1920 1921 1922 | Used by:Timeline |
Symbol 1924 Text | Uses:36 | Used by:Timeline |
Symbol 1925 Text | Uses:36 | Used by:Timeline |
Symbol 1926 Text | Uses:36 | Used by:Timeline |
Symbol 1927 Text | Uses:36 | Used by:Timeline |
Symbol 1928 EditableText | Uses:3 | Used by:1943 |
Symbol 1929 EditableText | Uses:3 | Used by:1943 |
Symbol 1930 Text | Uses:3 | Used by:1943 |
Symbol 1931 EditableText | Uses:3 | Used by:1943 |
Symbol 1932 EditableText | Uses:3 | Used by:1943 |
Symbol 1933 Graphic | Used by:1943 | |
Symbol 1934 EditableText | Uses:36 | Used by:1943 |
Symbol 1935 Bitmap | Used by:1936 2040 | |
Symbol 1936 Graphic | Uses:1935 | Used by:1943 |
Symbol 1937 Bitmap | Used by:1938 | |
Symbol 1938 Graphic | Uses:1937 | Used by:1943 |
Symbol 1939 Bitmap | Used by:1940 2040 | |
Symbol 1940 Graphic | Uses:1939 | Used by:1943 |
Symbol 1941 Bitmap | Used by:1942 | |
Symbol 1942 Graphic | Uses:1941 | Used by:1943 |
Symbol 1943 MovieClip | Uses:1928 1929 1930 1931 1932 1933 1934 1936 1938 1940 1942 | Used by:Timeline |
Symbol 1944 EditableText | Uses:3 | Used by:Timeline |
Symbol 1945 Button | Uses:1667 1668 1669 1670 60 70 | Used by:Timeline |
Symbol 1946 Button | Uses:56 57 58 59 60 41 | Used by:Timeline |
Symbol 1947 EditableText | Uses:3 | Used by:Timeline |
Symbol 1948 Graphic | Used by:Timeline | |
Symbol 1949 ShapeTweening | Used by:Timeline | |
Symbol 1950 ShapeTweening | Used by:Timeline | |
Symbol 1951 EditableText | Uses:36 | Used by:Timeline |
Symbol 1952 EditableText | Uses:36 | Used by:Timeline |
Symbol 1953 EditableText | Uses:36 | Used by:Timeline |
Symbol 1954 EditableText | Uses:36 | Used by:Timeline |
Symbol 1955 EditableText | Uses:36 | Used by:Timeline |
Symbol 1956 EditableText | Uses:36 | Used by:Timeline |
Symbol 1957 EditableText | Uses:36 | Used by:Timeline |
Symbol 1958 EditableText | Uses:36 | Used by:Timeline |
Symbol 1959 EditableText | Uses:36 | Used by:Timeline |
Symbol 1960 Graphic | Used by:Timeline | |
Symbol 1961 EditableText | Uses:36 | Used by:Timeline |
Symbol 1962 EditableText | Uses:3 | Used by:Timeline |
Symbol 1963 EditableText | Uses:36 | Used by:Timeline |
Symbol 1964 EditableText | Uses:36 | Used by:Timeline |
Symbol 1965 EditableText | Uses:36 | Used by:Timeline |
Symbol 1966 EditableText | Uses:3 | Used by:Timeline |
Symbol 1967 EditableText | Uses:36 | Used by:Timeline |
Symbol 1968 Button | Uses:1667 1668 1669 1670 60 70 | Used by:Timeline |
Symbol 1969 Graphic | Uses:1610 | Used by:Timeline |
Symbol 1970 ShapeTweening | Used by:Timeline | |
Symbol 1971 ShapeTweening | Used by:Timeline | |
Symbol 1972 EditableText | Uses:3 | Used by:1974 2038 |
Symbol 1973 Graphic | Used by:1974 1976 1980 2038 | |
Symbol 1974 Button | Uses:1972 1645 1973 | Used by:2041 |
Symbol 1975 EditableText | Uses:3 | Used by:1976 1980 |
Symbol 1976 Button | Uses:1975 1645 1973 | Used by:2041 |
Symbol 1977 EditableText | Uses:3 | Used by:2041 |
Symbol 1978 Graphic | Uses:1636 | Used by:2041 |
Symbol 1979 Graphic | Used by:2041 | |
Symbol 1980 Button | Uses:1975 1645 1973 | Used by:2041 |
Symbol 1981 EditableText | Uses:3 | Used by:2041 |
Symbol 1982 EditableText | Uses:36 | Used by:2041 |
Symbol 1983 Graphic | Used by:2041 | |
Symbol 1984 EditableText | Uses:36 | Used by:2041 |
Symbol 1985 Graphic | Used by:2041 | |
Symbol 1986 Bitmap | Used by:1987 2058 | |
Symbol 1987 Graphic | Uses:1986 | Used by:2041 |
Symbol 1988 EditableText | Uses:36 | Used by:2041 |
Symbol 1989 EditableText | Uses:36 | Used by:2041 |
Symbol 1990 Text | Uses:3 | Used by:2041 |
Symbol 1991 Text | Uses:3 | Used by:2041 |
Symbol 1992 Text | Uses:3 | Used by:2041 |
Symbol 1993 EditableText | Uses:36 | Used by:2041 |
Symbol 1994 Graphic | Used by:2041 | |
Symbol 1995 EditableText | Uses:36 | Used by:2041 |
Symbol 1996 Graphic | Used by:2041 | |
Symbol 1997 Graphic | Used by:2041 | |
Symbol 1998 EditableText | Uses:36 | Used by:2041 |
Symbol 1999 EditableText | Uses:36 | Used by:2041 |
Symbol 2000 EditableText | Uses:36 | Used by:2041 |
Symbol 2001 Text | Uses:36 | Used by:2041 |
Symbol 2002 Graphic | Used by:2041 | |
Symbol 2003 EditableText | Uses:3 | Used by:2041 |
Symbol 2004 Graphic | Used by:2041 | |
Symbol 2005 Text | Uses:36 | Used by:2041 |
Symbol 2006 Bitmap | Used by:2007 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2041 |
Symbol 2008 EditableText | Uses:3 | Used by:2041 |
Symbol 2009 Graphic | Uses:1300 876 1436 1152 1028 | Used by:2041 |
Symbol 2010 EditableText | Uses:3 | Used by:2041 |
Symbol 2011 Graphic | Used by:2041 | |
Symbol 2012 EditableText | Uses:3 | Used by:2041 |
Symbol 2013 Graphic | Uses:1636 | Used by:2041 |
Symbol 2014 EditableText | Uses:3 | Used by:2041 |
Symbol 2015 EditableText | Uses:3 | Used by:2041 |
Symbol 2016 EditableText | Uses:3 | Used by:2041 |
Symbol 2017 Graphic | Uses:1685 | Used by:2041 |
Symbol 2018 EditableText | Uses:3 | Used by:2041 |
Symbol 2019 EditableText | Uses:3 | Used by:2041 |
Symbol 2020 EditableText | Uses:3 | Used by:2041 |
Symbol 2021 Bitmap | Used by:2022 | |
Symbol 2022 Graphic | Uses:2021 | Used by:2041 |
Symbol 2023 EditableText | Uses:3 | Used by:2041 |
Symbol 2024 Graphic | Used by:2041 | |
Symbol 2025 EditableText | Uses:3 | Used by:2041 |
Symbol 2026 EditableText | Uses:3 | Used by:2041 |
Symbol 2027 Graphic | Used by:2041 | |
Symbol 2028 EditableText | Uses:3 | Used by:2041 |
Symbol 2029 Bitmap | Used by:2030 | |
Symbol 2030 Graphic | Uses:2029 | Used by:2041 |
Symbol 2031 EditableText | Uses:3 | Used by:2041 |
Symbol 2032 EditableText | Uses:3 | Used by:2041 |
Symbol 2033 Bitmap | Used by:2034 | |
Symbol 2034 Graphic | Uses:2033 | Used by:2041 |
Symbol 2035 EditableText | Uses:3 | Used by:2041 |
Symbol 2036 Bitmap | Used by:2037 | |
Symbol 2037 Graphic | Uses:2036 | Used by:2041 |
Symbol 2038 Button | Uses:1972 1645 1973 | Used by:2041 |
Symbol 2039 EditableText | Uses:3 | Used by:2041 |
Symbol 2040 Graphic | Uses:1939 1935 | Used by:2041 |
Symbol 2041 MovieClip | Uses:1634 1974 1976 886 1977 1978 1979 1980 1981 1222 1982 1983 1984 1985 950 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 1681 2022 2023 2024 2025 1741 2026 2027 2028 2030 2031 2032 2034 2035 1914 2037 2038 2039 2040 | Used by:Timeline |
Symbol 2042 EditableText | Uses:3 | Used by:Timeline |
Symbol 2043 Graphic | Used by:Timeline | |
Symbol 2044 ShapeTweening | Used by:Timeline | |
Symbol 2045 Graphic | Used by:Timeline | |
Symbol 2046 Graphic | Used by:Timeline | |
Symbol 2047 Graphic | Used by:2048 | |
Symbol 2048 MovieClip | Uses:2047 | Used by:Timeline |
Symbol 2049 Bitmap | Used by:2050 | |
Symbol 2050 Graphic | Uses:2049 | Used by:Timeline |
Symbol 2051 Sound | Used by:Timeline | |
Symbol 2052 Graphic | Used by:Timeline | |
Symbol 2053 Sound | Used by:Timeline | |
Symbol 2054 Bitmap | Used by:2055 | |
Symbol 2055 Graphic | Uses:2054 | Used by:Timeline |
Symbol 2056 Graphic | Used by:Timeline | |
Symbol 2057 Graphic | Uses:1588 | Used by:Timeline |
Symbol 2058 Graphic | Uses:1986 | Used by:Timeline |
Symbol 2059 Sound | Used by:Timeline | |
Symbol 2060 Bitmap | Used by:2061 2064 | |
Symbol 2061 Graphic | Uses:2060 | Used by:Timeline |
Symbol 2062 Graphic | Used by:Timeline | |
Symbol 2063 Bitmap | Used by:2064 | |
Symbol 2064 Graphic | Uses:2060 2063 | Used by:Timeline |
Symbol 2065 Graphic | Uses:1585 | Used by:Timeline |
Symbol 2066 Graphic | Uses:1585 | Used by:Timeline |
Symbol 2067 Graphic | Uses:1678 | Used by:Timeline |
Symbol 2068 Button | Uses:1667 1668 1669 1670 60 70 | Used by:Timeline |
Symbol 2069 Text | Uses:3 | Used by:Timeline |
Symbol 2070 Graphic | Uses:1610 | Used by:Timeline |
Instance Names
"msg_vitoria" | Frame 2 | Symbol 21 MovieClip [msg_vitoria] |
"msg_derrota" | Frame 2 | Symbol 27 MovieClip [msg_derrota] |
"msg_batalha" | Frame 2 | Symbol 31 MovieClip [msg_batalha] |
"seletor_lider" | Frame 8 | Symbol 1681 MovieClip |
"est_atacar" | Frame 8 | Symbol 1696 MovieClip |
"est_defender" | Frame 8 | Symbol 1700 MovieClip |
"est_recuar" | Frame 8 | Symbol 1704 MovieClip |
"s15" | Frame 13 | Symbol 1719 MovieClip |
"s14" | Frame 13 | Symbol 1719 MovieClip |
"s13" | Frame 13 | Symbol 1719 MovieClip |
"s12" | Frame 13 | Symbol 1719 MovieClip |
"s10" | Frame 13 | Symbol 1719 MovieClip |
"s9" | Frame 13 | Symbol 1719 MovieClip |
"s8" | Frame 13 | Symbol 1719 MovieClip |
"s7" | Frame 13 | Symbol 1719 MovieClip |
"s5" | Frame 13 | Symbol 1719 MovieClip |
"s4" | Frame 13 | Symbol 1719 MovieClip |
"s3" | Frame 13 | Symbol 1719 MovieClip |
"s2" | Frame 13 | Symbol 1719 MovieClip |
"mini_item" | Frame 13 | Symbol 1732 MovieClip |
"s11" | Frame 13 | Symbol 1719 MovieClip |
"s6" | Frame 13 | Symbol 1719 MovieClip |
"bt_inventorio" | Frame 13 | Symbol 1746 Button |
"s0" | Frame 13 | Symbol 1750 MovieClip |
"bt_dispensar" | Frame 13 | Symbol 1756 Button |
"bt_recrutar" | Frame 13 | Symbol 1762 Button |
"bt_cancelar" | Frame 13 | Symbol 1784 Button |
"bt_ok" | Frame 13 | Symbol 1785 Button |
"s1" | Frame 13 | Symbol 1719 MovieClip |
"bt_aleatorio" | Frame 18 | Symbol 1796 Button |
"bt_remover" | Frame 18 | Symbol 1801 Button |
"bt_adicionar" | Frame 18 | Symbol 1806 Button |
"bt_cancelar" | Frame 18 | Symbol 1809 Button |
"rc_5" | Frame 18 | Symbol 1827 MovieClip |
"rc_4" | Frame 18 | Symbol 1834 MovieClip |
"rc_3" | Frame 18 | Symbol 1841 MovieClip |
"rc_2" | Frame 18 | Symbol 1848 MovieClip |
"rc_1" | Frame 18 | Symbol 1855 MovieClip |
"bt_ok" | Frame 18 | Symbol 1857 Button |
"it16" | Frame 23 | Symbol 1731 MovieClip |
"it12" | Frame 23 | Symbol 1731 MovieClip |
"it8" | Frame 23 | Symbol 1731 MovieClip |
"it4" | Frame 23 | Symbol 1731 MovieClip |
"it_desc16" | Frame 23 | Symbol 1886 MovieClip |
"it_desc12" | Frame 23 | Symbol 1886 MovieClip |
"it_desc8" | Frame 23 | Symbol 1886 MovieClip |
"it_desc4" | Frame 23 | Symbol 1886 MovieClip |
"it15" | Frame 23 | Symbol 1731 MovieClip |
"it11" | Frame 23 | Symbol 1731 MovieClip |
"it7" | Frame 23 | Symbol 1731 MovieClip |
"it3" | Frame 23 | Symbol 1731 MovieClip |
"it_desc15" | Frame 23 | Symbol 1886 MovieClip |
"it_desc11" | Frame 23 | Symbol 1886 MovieClip |
"it_desc7" | Frame 23 | Symbol 1886 MovieClip |
"it_desc3" | Frame 23 | Symbol 1886 MovieClip |
"it13" | Frame 23 | Symbol 1731 MovieClip |
"it9" | Frame 23 | Symbol 1731 MovieClip |
"it5" | Frame 23 | Symbol 1731 MovieClip |
"it1" | Frame 23 | Symbol 1731 MovieClip |
"it_desc13" | Frame 23 | Symbol 1886 MovieClip |
"it_desc9" | Frame 23 | Symbol 1886 MovieClip |
"it_desc5" | Frame 23 | Symbol 1886 MovieClip |
"it_desc1" | Frame 23 | Symbol 1886 MovieClip |
"it14" | Frame 23 | Symbol 1731 MovieClip |
"it10" | Frame 23 | Symbol 1731 MovieClip |
"it6" | Frame 23 | Symbol 1731 MovieClip |
"it2" | Frame 23 | Symbol 1731 MovieClip |
"it_desc14" | Frame 23 | Symbol 1886 MovieClip |
"it_desc10" | Frame 23 | Symbol 1886 MovieClip |
"it_desc6" | Frame 23 | Symbol 1886 MovieClip |
"it_desc2" | Frame 23 | Symbol 1886 MovieClip |
"bt_ok" | Frame 23 | Symbol 1887 Button |
"sd_item" | Frame 23 | Symbol 1902 MovieClip |
"item5" | Frame 23 | Symbol 1910 MovieClip |
"item4" | Frame 23 | Symbol 1910 MovieClip |
"item3" | Frame 23 | Symbol 1910 MovieClip |
"item2" | Frame 23 | Symbol 1910 MovieClip |
"item1" | Frame 23 | Symbol 1910 MovieClip |
"venda" | Frame 23 | Symbol 1914 MovieClip |
"cena4" | Frame 28 | Symbol 1923 MovieClip |
"cena3" | Frame 28 | Symbol 1923 MovieClip |
"cena2" | Frame 28 | Symbol 1923 MovieClip |
"cena1" | Frame 28 | Symbol 1923 MovieClip |
"cena0" | Frame 28 | Symbol 1923 MovieClip |
"ex_cenario" | Frame 28 | Symbol 1943 MovieClip |
"tutorial" | Frame 38 | Symbol 2041 MovieClip |
"gride" | Frame 43 | Symbol 2048 MovieClip |
"msg_dano" | Symbol 232 MovieClip [inimigo3] Frame 1 | Symbol 92 MovieClip |
"coroa" | Symbol 232 MovieClip [inimigo3] Frame 1 | Symbol 94 MovieClip |
"barra" | Symbol 232 MovieClip [inimigo3] Frame 1 | Symbol 96 MovieClip |
"move-11" | Symbol 232 MovieClip [inimigo3] Frame 1 | Symbol 107 MovieClip |
"move01" | Symbol 232 MovieClip [inimigo3] Frame 2 | Symbol 118 MovieClip |
"move11" | Symbol 232 MovieClip [inimigo3] Frame 3 | Symbol 129 MovieClip |
"move10" | Symbol 232 MovieClip [inimigo3] Frame 4 | Symbol 140 MovieClip |
"move1-1" | Symbol 232 MovieClip [inimigo3] Frame 5 | Symbol 151 MovieClip |
"move0-1" | Symbol 232 MovieClip [inimigo3] Frame 6 | Symbol 162 MovieClip |
"move-1-1" | Symbol 232 MovieClip [inimigo3] Frame 7 | Symbol 173 MovieClip |
"move-10" | Symbol 232 MovieClip [inimigo3] Frame 8 | Symbol 184 MovieClip |
"ataca-11" | Symbol 232 MovieClip [inimigo3] Frame 10 | Symbol 189 MovieClip |
"ataca01" | Symbol 232 MovieClip [inimigo3] Frame 11 | Symbol 194 MovieClip |
"ataca11" | Symbol 232 MovieClip [inimigo3] Frame 12 | Symbol 199 MovieClip |
"ataca10" | Symbol 232 MovieClip [inimigo3] Frame 13 | Symbol 204 MovieClip |
"ataca1-1" | Symbol 232 MovieClip [inimigo3] Frame 14 | Symbol 209 MovieClip |
"ataca0-1" | Symbol 232 MovieClip [inimigo3] Frame 15 | Symbol 214 MovieClip |
"ataca-1-1" | Symbol 232 MovieClip [inimigo3] Frame 16 | Symbol 219 MovieClip |
"ataca-10" | Symbol 232 MovieClip [inimigo3] Frame 17 | Symbol 224 MovieClip |
"morre" | Symbol 232 MovieClip [inimigo3] Frame 19 | Symbol 231 MovieClip |
"coroa" | Symbol 384 MovieClip [inimigo0] Frame 1 | Symbol 94 MovieClip |
"msg_dano" | Symbol 384 MovieClip [inimigo0] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 384 MovieClip [inimigo0] Frame 1 | Symbol 96 MovieClip |
"move-11" | Symbol 384 MovieClip [inimigo0] Frame 1 | Symbol 243 MovieClip |
"move01" | Symbol 384 MovieClip [inimigo0] Frame 2 | Symbol 254 MovieClip |
"move11" | Symbol 384 MovieClip [inimigo0] Frame 3 | Symbol 265 MovieClip |
"move10" | Symbol 384 MovieClip [inimigo0] Frame 4 | Symbol 276 MovieClip |
"move1-1" | Symbol 384 MovieClip [inimigo0] Frame 5 | Symbol 287 MovieClip |
"move0-1" | Symbol 384 MovieClip [inimigo0] Frame 6 | Symbol 298 MovieClip |
"move-1-1" | Symbol 384 MovieClip [inimigo0] Frame 7 | Symbol 309 MovieClip |
"move-10" | Symbol 384 MovieClip [inimigo0] Frame 8 | Symbol 320 MovieClip |
"ataca-11" | Symbol 384 MovieClip [inimigo0] Frame 10 | Symbol 327 MovieClip |
"ataca01" | Symbol 384 MovieClip [inimigo0] Frame 11 | Symbol 334 MovieClip |
"ataca11" | Symbol 384 MovieClip [inimigo0] Frame 12 | Symbol 341 MovieClip |
"ataca10" | Symbol 384 MovieClip [inimigo0] Frame 13 | Symbol 348 MovieClip |
"ataca1-1" | Symbol 384 MovieClip [inimigo0] Frame 14 | Symbol 355 MovieClip |
"ataca0-1" | Symbol 384 MovieClip [inimigo0] Frame 15 | Symbol 362 MovieClip |
"ataca-1-1" | Symbol 384 MovieClip [inimigo0] Frame 16 | Symbol 369 MovieClip |
"ataca-10" | Symbol 384 MovieClip [inimigo0] Frame 17 | Symbol 376 MovieClip |
"morre" | Symbol 384 MovieClip [inimigo0] Frame 19 | Symbol 383 MovieClip |
"coroa" | Symbol 536 MovieClip [inimigo1] Frame 1 | Symbol 94 MovieClip |
"msg_dano" | Symbol 536 MovieClip [inimigo1] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 536 MovieClip [inimigo1] Frame 1 | Symbol 96 MovieClip |
"move-11" | Symbol 536 MovieClip [inimigo1] Frame 1 | Symbol 395 MovieClip |
"move01" | Symbol 536 MovieClip [inimigo1] Frame 2 | Symbol 406 MovieClip |
"move11" | Symbol 536 MovieClip [inimigo1] Frame 3 | Symbol 417 MovieClip |
"move10" | Symbol 536 MovieClip [inimigo1] Frame 4 | Symbol 428 MovieClip |
"move1-1" | Symbol 536 MovieClip [inimigo1] Frame 5 | Symbol 439 MovieClip |
"move0-1" | Symbol 536 MovieClip [inimigo1] Frame 6 | Symbol 450 MovieClip |
"move-1-1" | Symbol 536 MovieClip [inimigo1] Frame 7 | Symbol 461 MovieClip |
"move-10" | Symbol 536 MovieClip [inimigo1] Frame 8 | Symbol 472 MovieClip |
"ataca-11" | Symbol 536 MovieClip [inimigo1] Frame 10 | Symbol 479 MovieClip |
"ataca01" | Symbol 536 MovieClip [inimigo1] Frame 11 | Symbol 486 MovieClip |
"ataca11" | Symbol 536 MovieClip [inimigo1] Frame 12 | Symbol 493 MovieClip |
"ataca10" | Symbol 536 MovieClip [inimigo1] Frame 13 | Symbol 500 MovieClip |
"ataca1-1" | Symbol 536 MovieClip [inimigo1] Frame 14 | Symbol 507 MovieClip |
"ataca0-1" | Symbol 536 MovieClip [inimigo1] Frame 15 | Symbol 514 MovieClip |
"ataca-1-1" | Symbol 536 MovieClip [inimigo1] Frame 16 | Symbol 521 MovieClip |
"ataca-10" | Symbol 536 MovieClip [inimigo1] Frame 17 | Symbol 528 MovieClip |
"morre" | Symbol 536 MovieClip [inimigo1] Frame 19 | Symbol 535 MovieClip |
"msg_dano" | Symbol 656 MovieClip [inimigo2] Frame 1 | Symbol 92 MovieClip |
"coroa" | Symbol 656 MovieClip [inimigo2] Frame 1 | Symbol 94 MovieClip |
"barra" | Symbol 656 MovieClip [inimigo2] Frame 1 | Symbol 96 MovieClip |
"move-11" | Symbol 656 MovieClip [inimigo2] Frame 1 | Symbol 543 MovieClip |
"move01" | Symbol 656 MovieClip [inimigo2] Frame 2 | Symbol 550 MovieClip |
"move11" | Symbol 656 MovieClip [inimigo2] Frame 3 | Symbol 557 MovieClip |
"move10" | Symbol 656 MovieClip [inimigo2] Frame 4 | Symbol 564 MovieClip |
"move1-1" | Symbol 656 MovieClip [inimigo2] Frame 5 | Symbol 571 MovieClip |
"move0-1" | Symbol 656 MovieClip [inimigo2] Frame 6 | Symbol 578 MovieClip |
"move-1-1" | Symbol 656 MovieClip [inimigo2] Frame 7 | Symbol 585 MovieClip |
"move-10" | Symbol 656 MovieClip [inimigo2] Frame 8 | Symbol 592 MovieClip |
"ataca-11" | Symbol 656 MovieClip [inimigo2] Frame 10 | Symbol 599 MovieClip |
"ataca01" | Symbol 656 MovieClip [inimigo2] Frame 11 | Symbol 606 MovieClip |
"ataca11" | Symbol 656 MovieClip [inimigo2] Frame 12 | Symbol 613 MovieClip |
"ataca10" | Symbol 656 MovieClip [inimigo2] Frame 13 | Symbol 620 MovieClip |
"ataca1-1" | Symbol 656 MovieClip [inimigo2] Frame 14 | Symbol 627 MovieClip |
"ataca0-1" | Symbol 656 MovieClip [inimigo2] Frame 15 | Symbol 634 MovieClip |
"ataca-1-1" | Symbol 656 MovieClip [inimigo2] Frame 16 | Symbol 641 MovieClip |
"ataca-10" | Symbol 656 MovieClip [inimigo2] Frame 17 | Symbol 648 MovieClip |
"morre_S" | Symbol 656 MovieClip [inimigo2] Frame 19 | Symbol 655 MovieClip |
"coroa" | Symbol 792 MovieClip [inimigo4] Frame 1 | Symbol 94 MovieClip |
"msg_dano" | Symbol 792 MovieClip [inimigo4] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 792 MovieClip [inimigo4] Frame 1 | Symbol 96 MovieClip |
"move-11" | Symbol 792 MovieClip [inimigo4] Frame 1 | Symbol 667 MovieClip |
"move01" | Symbol 792 MovieClip [inimigo4] Frame 2 | Symbol 678 MovieClip |
"move11" | Symbol 792 MovieClip [inimigo4] Frame 3 | Symbol 689 MovieClip |
"move10" | Symbol 792 MovieClip [inimigo4] Frame 4 | Symbol 700 MovieClip |
"move1-1" | Symbol 792 MovieClip [inimigo4] Frame 5 | Symbol 711 MovieClip |
"move0-1" | Symbol 792 MovieClip [inimigo4] Frame 6 | Symbol 722 MovieClip |
"move-1-1" | Symbol 792 MovieClip [inimigo4] Frame 7 | Symbol 733 MovieClip |
"move-10" | Symbol 792 MovieClip [inimigo4] Frame 8 | Symbol 744 MovieClip |
"ataca-11" | Symbol 792 MovieClip [inimigo4] Frame 10 | Symbol 749 MovieClip |
"ataca01" | Symbol 792 MovieClip [inimigo4] Frame 11 | Symbol 754 MovieClip |
"ataca11" | Symbol 792 MovieClip [inimigo4] Frame 12 | Symbol 759 MovieClip |
"ataca10" | Symbol 792 MovieClip [inimigo4] Frame 13 | Symbol 764 MovieClip |
"ataca1-1" | Symbol 792 MovieClip [inimigo4] Frame 14 | Symbol 769 MovieClip |
"ataca0-1" | Symbol 792 MovieClip [inimigo4] Frame 15 | Symbol 774 MovieClip |
"ataca-1-1" | Symbol 792 MovieClip [inimigo4] Frame 16 | Symbol 779 MovieClip |
"ataca-10" | Symbol 792 MovieClip [inimigo4] Frame 17 | Symbol 784 MovieClip |
"morre" | Symbol 792 MovieClip [inimigo4] Frame 19 | Symbol 791 MovieClip |
"coroa" | Symbol 950 MovieClip [soldado0] Frame 1 | Symbol 94 MovieClip |
"msg_dano" | Symbol 950 MovieClip [soldado0] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 950 MovieClip [soldado0] Frame 1 | Symbol 96 MovieClip |
"area" | Symbol 950 MovieClip [soldado0] Frame 1 | Symbol 794 MovieClip |
"setaSelecao" | Symbol 950 MovieClip [soldado0] Frame 1 | Symbol 798 MovieClip |
"move-11" | Symbol 950 MovieClip [soldado0] Frame 1 | Symbol 809 MovieClip |
"move01" | Symbol 950 MovieClip [soldado0] Frame 2 | Symbol 820 MovieClip |
"move11" | Symbol 950 MovieClip [soldado0] Frame 3 | Symbol 831 MovieClip |
"move10" | Symbol 950 MovieClip [soldado0] Frame 4 | Symbol 842 MovieClip |
"move1-1" | Symbol 950 MovieClip [soldado0] Frame 5 | Symbol 853 MovieClip |
"move0-1" | Symbol 950 MovieClip [soldado0] Frame 6 | Symbol 864 MovieClip |
"move-1-1" | Symbol 950 MovieClip [soldado0] Frame 7 | Symbol 875 MovieClip |
"move-10" | Symbol 950 MovieClip [soldado0] Frame 8 | Symbol 886 MovieClip |
"ataca-11" | Symbol 950 MovieClip [soldado0] Frame 10 | Symbol 893 MovieClip |
"ataca01" | Symbol 950 MovieClip [soldado0] Frame 11 | Symbol 900 MovieClip |
"ataca11" | Symbol 950 MovieClip [soldado0] Frame 12 | Symbol 907 MovieClip |
"ataca10" | Symbol 950 MovieClip [soldado0] Frame 13 | Symbol 914 MovieClip |
"ataca1-1" | Symbol 950 MovieClip [soldado0] Frame 14 | Symbol 921 MovieClip |
"ataca0-1" | Symbol 950 MovieClip [soldado0] Frame 15 | Symbol 928 MovieClip |
"ataca-1-1" | Symbol 950 MovieClip [soldado0] Frame 16 | Symbol 935 MovieClip |
"ataca-10" | Symbol 950 MovieClip [soldado0] Frame 17 | Symbol 942 MovieClip |
"morre" | Symbol 950 MovieClip [soldado0] Frame 19 | Symbol 949 MovieClip |
"coroa" | Symbol 1102 MovieClip [soldado1] Frame 1 | Symbol 94 MovieClip |
"msg_dano" | Symbol 1102 MovieClip [soldado1] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 1102 MovieClip [soldado1] Frame 1 | Symbol 96 MovieClip |
"area" | Symbol 1102 MovieClip [soldado1] Frame 1 | Symbol 794 MovieClip |
"setaSelecao" | Symbol 1102 MovieClip [soldado1] Frame 1 | Symbol 798 MovieClip |
"move-11" | Symbol 1102 MovieClip [soldado1] Frame 1 | Symbol 961 MovieClip |
"move01" | Symbol 1102 MovieClip [soldado1] Frame 2 | Symbol 972 MovieClip |
"move11" | Symbol 1102 MovieClip [soldado1] Frame 3 | Symbol 983 MovieClip |
"move10" | Symbol 1102 MovieClip [soldado1] Frame 4 | Symbol 994 MovieClip |
"move1-1" | Symbol 1102 MovieClip [soldado1] Frame 5 | Symbol 1005 MovieClip |
"move0-1" | Symbol 1102 MovieClip [soldado1] Frame 6 | Symbol 1016 MovieClip |
"move-1-1" | Symbol 1102 MovieClip [soldado1] Frame 7 | Symbol 1027 MovieClip |
"move-10" | Symbol 1102 MovieClip [soldado1] Frame 8 | Symbol 1038 MovieClip |
"ataca-11" | Symbol 1102 MovieClip [soldado1] Frame 10 | Symbol 1045 MovieClip |
"ataca01" | Symbol 1102 MovieClip [soldado1] Frame 11 | Symbol 1052 MovieClip |
"ataca11" | Symbol 1102 MovieClip [soldado1] Frame 12 | Symbol 1059 MovieClip |
"ataca10" | Symbol 1102 MovieClip [soldado1] Frame 13 | Symbol 1066 MovieClip |
"ataca1-1" | Symbol 1102 MovieClip [soldado1] Frame 14 | Symbol 1073 MovieClip |
"ataca0-1" | Symbol 1102 MovieClip [soldado1] Frame 15 | Symbol 1080 MovieClip |
"ataca-1-1" | Symbol 1102 MovieClip [soldado1] Frame 16 | Symbol 1087 MovieClip |
"ataca-10" | Symbol 1102 MovieClip [soldado1] Frame 17 | Symbol 1094 MovieClip |
"morre" | Symbol 1102 MovieClip [soldado1] Frame 19 | Symbol 1101 MovieClip |
"msg_dano" | Symbol 1222 MovieClip [soldado2] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 1222 MovieClip [soldado2] Frame 1 | Symbol 96 MovieClip |
"area" | Symbol 1222 MovieClip [soldado2] Frame 1 | Symbol 794 MovieClip |
"coroa" | Symbol 1222 MovieClip [soldado2] Frame 1 | Symbol 94 MovieClip |
"setaSelecao" | Symbol 1222 MovieClip [soldado2] Frame 1 | Symbol 798 MovieClip |
"move-11" | Symbol 1222 MovieClip [soldado2] Frame 1 | Symbol 1109 MovieClip |
"move01" | Symbol 1222 MovieClip [soldado2] Frame 2 | Symbol 1116 MovieClip |
"move11" | Symbol 1222 MovieClip [soldado2] Frame 3 | Symbol 1123 MovieClip |
"move10" | Symbol 1222 MovieClip [soldado2] Frame 4 | Symbol 1130 MovieClip |
"move1-1" | Symbol 1222 MovieClip [soldado2] Frame 5 | Symbol 1137 MovieClip |
"move0-1" | Symbol 1222 MovieClip [soldado2] Frame 6 | Symbol 1144 MovieClip |
"move-1-1" | Symbol 1222 MovieClip [soldado2] Frame 7 | Symbol 1151 MovieClip |
"move-10" | Symbol 1222 MovieClip [soldado2] Frame 8 | Symbol 1158 MovieClip |
"ataca-11" | Symbol 1222 MovieClip [soldado2] Frame 10 | Symbol 1165 MovieClip |
"ataca01" | Symbol 1222 MovieClip [soldado2] Frame 11 | Symbol 1172 MovieClip |
"ataca11" | Symbol 1222 MovieClip [soldado2] Frame 12 | Symbol 1179 MovieClip |
"ataca10" | Symbol 1222 MovieClip [soldado2] Frame 13 | Symbol 1186 MovieClip |
"ataca1-1" | Symbol 1222 MovieClip [soldado2] Frame 14 | Symbol 1193 MovieClip |
"ataca0-1" | Symbol 1222 MovieClip [soldado2] Frame 15 | Symbol 1200 MovieClip |
"ataca-1-1" | Symbol 1222 MovieClip [soldado2] Frame 16 | Symbol 1207 MovieClip |
"ataca-10" | Symbol 1222 MovieClip [soldado2] Frame 17 | Symbol 1214 MovieClip |
"morre" | Symbol 1222 MovieClip [soldado2] Frame 19 | Symbol 1221 MovieClip |
"msg_dano" | Symbol 1358 MovieClip [soldado3] Frame 1 | Symbol 92 MovieClip |
"area" | Symbol 1358 MovieClip [soldado3] Frame 1 | Symbol 794 MovieClip |
"setaSelecao" | Symbol 1358 MovieClip [soldado3] Frame 1 | Symbol 798 MovieClip |
"barra" | Symbol 1358 MovieClip [soldado3] Frame 1 | Symbol 96 MovieClip |
"coroa" | Symbol 1358 MovieClip [soldado3] Frame 1 | Symbol 94 MovieClip |
"move-11" | Symbol 1358 MovieClip [soldado3] Frame 1 | Symbol 1233 MovieClip |
"move01" | Symbol 1358 MovieClip [soldado3] Frame 2 | Symbol 1244 MovieClip |
"move11" | Symbol 1358 MovieClip [soldado3] Frame 3 | Symbol 1255 MovieClip |
"move10" | Symbol 1358 MovieClip [soldado3] Frame 4 | Symbol 1266 MovieClip |
"move1-1" | Symbol 1358 MovieClip [soldado3] Frame 5 | Symbol 1277 MovieClip |
"move0-1" | Symbol 1358 MovieClip [soldado3] Frame 6 | Symbol 1288 MovieClip |
"move-1-1" | Symbol 1358 MovieClip [soldado3] Frame 7 | Symbol 1299 MovieClip |
"move-10" | Symbol 1358 MovieClip [soldado3] Frame 8 | Symbol 1310 MovieClip |
"ataca-11" | Symbol 1358 MovieClip [soldado3] Frame 10 | Symbol 1315 MovieClip |
"ataca01" | Symbol 1358 MovieClip [soldado3] Frame 11 | Symbol 1320 MovieClip |
"ataca11" | Symbol 1358 MovieClip [soldado3] Frame 12 | Symbol 1325 MovieClip |
"ataca10" | Symbol 1358 MovieClip [soldado3] Frame 13 | Symbol 1330 MovieClip |
"ataca1-1" | Symbol 1358 MovieClip [soldado3] Frame 14 | Symbol 1335 MovieClip |
"ataca0-1" | Symbol 1358 MovieClip [soldado3] Frame 15 | Symbol 1340 MovieClip |
"ataca-1-1" | Symbol 1358 MovieClip [soldado3] Frame 16 | Symbol 1345 MovieClip |
"ataca-10" | Symbol 1358 MovieClip [soldado3] Frame 17 | Symbol 1350 MovieClip |
"morre" | Symbol 1358 MovieClip [soldado3] Frame 19 | Symbol 1357 MovieClip |
"coroa" | Symbol 1494 MovieClip [soldado4] Frame 1 | Symbol 94 MovieClip |
"msg_dano" | Symbol 1494 MovieClip [soldado4] Frame 1 | Symbol 92 MovieClip |
"barra" | Symbol 1494 MovieClip [soldado4] Frame 1 | Symbol 96 MovieClip |
"area" | Symbol 1494 MovieClip [soldado4] Frame 1 | Symbol 794 MovieClip |
"setaSelecao" | Symbol 1494 MovieClip [soldado4] Frame 1 | Symbol 798 MovieClip |
"move-11" | Symbol 1494 MovieClip [soldado4] Frame 1 | Symbol 1369 MovieClip |
"move01" | Symbol 1494 MovieClip [soldado4] Frame 2 | Symbol 1380 MovieClip |
"move11" | Symbol 1494 MovieClip [soldado4] Frame 3 | Symbol 1391 MovieClip |
"move10" | Symbol 1494 MovieClip [soldado4] Frame 4 | Symbol 1402 MovieClip |
"move1-1" | Symbol 1494 MovieClip [soldado4] Frame 5 | Symbol 1413 MovieClip |
"move0-1" | Symbol 1494 MovieClip [soldado4] Frame 6 | Symbol 1424 MovieClip |
"move-1-1" | Symbol 1494 MovieClip [soldado4] Frame 7 | Symbol 1435 MovieClip |
"move-10" | Symbol 1494 MovieClip [soldado4] Frame 8 | Symbol 1446 MovieClip |
"ataca-11" | Symbol 1494 MovieClip [soldado4] Frame 10 | Symbol 1451 MovieClip |
"ataca01" | Symbol 1494 MovieClip [soldado4] Frame 11 | Symbol 1456 MovieClip |
"ataca11" | Symbol 1494 MovieClip [soldado4] Frame 12 | Symbol 1461 MovieClip |
"ataca10" | Symbol 1494 MovieClip [soldado4] Frame 13 | Symbol 1466 MovieClip |
"ataca1-1" | Symbol 1494 MovieClip [soldado4] Frame 14 | Symbol 1471 MovieClip |
"ataca0-1" | Symbol 1494 MovieClip [soldado4] Frame 15 | Symbol 1476 MovieClip |
"ataca-1-1" | Symbol 1494 MovieClip [soldado4] Frame 16 | Symbol 1481 MovieClip |
"ataca-10" | Symbol 1494 MovieClip [soldado4] Frame 17 | Symbol 1486 MovieClip |
"morre" | Symbol 1494 MovieClip [soldado4] Frame 19 | Symbol 1493 MovieClip |
"alert" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1506 MovieClip |
"item5" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1542 MovieClip |
"item4" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1542 MovieClip |
"item3" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1542 MovieClip |
"item2" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1542 MovieClip |
"item1" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1542 MovieClip |
"magia2" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1549 MovieClip |
"magia1" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1549 MovieClip |
"rosto" | Symbol 1576 MovieClip [painel_status] Frame 1 | Symbol 1556 MovieClip |
"seta_esquerda" | Symbol 1681 MovieClip Frame 1 | Symbol 1676 Button |
"seta_direita" | Symbol 1681 MovieClip Frame 1 | Symbol 1677 Button |
"selecionado" | Symbol 1719 MovieClip Frame 1 | Symbol 1711 MovieClip |
"item5" | Symbol 1732 MovieClip Frame 1 | Symbol 1731 MovieClip |
"item4" | Symbol 1732 MovieClip Frame 1 | Symbol 1731 MovieClip |
"item3" | Symbol 1732 MovieClip Frame 1 | Symbol 1731 MovieClip |
"item2" | Symbol 1732 MovieClip Frame 1 | Symbol 1731 MovieClip |
"item1" | Symbol 1732 MovieClip Frame 1 | Symbol 1731 MovieClip |
"selecionado" | Symbol 1750 MovieClip Frame 1 | Symbol 1711 MovieClip |
"selecionado" | Symbol 1902 MovieClip Frame 1 | Symbol 1711 MovieClip |
"item" | Symbol 1910 MovieClip Frame 1 | Symbol 1731 MovieClip |
"equip" | Symbol 1910 MovieClip Frame 1 | Symbol 1908 MovieClip |
"ok" | Symbol 1923 MovieClip Frame 1 | Symbol 1920 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "carregador" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2071 as "__Packages.Sprite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2072 as "__Packages.Soldado" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2073 as "__Packages.Item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2074 as "__Packages.Flecha" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2075 as "__Packages.Tropa" |
ExportAssets (56) | Timeline Frame 2 | Symbol 21 as "msg_vitoria" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "msg_derrota" |
ExportAssets (56) | Timeline Frame 2 | Symbol 31 as "msg_batalha" |
ExportAssets (56) | Timeline Frame 2 | Symbol 35 as "curaleve" |
ExportAssets (56) | Timeline Frame 2 | Symbol 39 as "item_use" |
ExportAssets (56) | Timeline Frame 2 | Symbol 40 as "equipa" |
ExportAssets (56) | Timeline Frame 2 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 2 | Symbol 42 as "select" |
ExportAssets (56) | Timeline Frame 2 | Symbol 43 as "pagamento" |
ExportAssets (56) | Timeline Frame 2 | Symbol 44 as "arqueiro" |
ExportAssets (56) | Timeline Frame 2 | Symbol 45 as "cura" |
ExportAssets (56) | Timeline Frame 2 | Symbol 46 as "raio" |
ExportAssets (56) | Timeline Frame 2 | Symbol 47 as "cavaleiro" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "entrada" |
ExportAssets (56) | Timeline Frame 2 | Symbol 46 as "raio" |
ExportAssets (56) | Timeline Frame 2 | Symbol 49 as "guerreiro" |
ExportAssets (56) | Timeline Frame 2 | Symbol 50 as "vitoria" |
ExportAssets (56) | Timeline Frame 2 | Symbol 51 as "boladefogo" |
ExportAssets (56) | Timeline Frame 2 | Symbol 52 as "mago" |
ExportAssets (56) | Timeline Frame 2 | Symbol 53 as "derrota" |
ExportAssets (56) | Timeline Frame 2 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 2 | Symbol 64 as "aviso" |
ExportAssets (56) | Timeline Frame 2 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 2 | Symbol 75 as "confirma" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "painel_jogo" |
ExportAssets (56) | Timeline Frame 2 | Symbol 89 as "alvo" |
ExportAssets (56) | Timeline Frame 2 | Symbol 232 as "inimigo3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 384 as "inimigo0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 536 as "inimigo1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 656 as "inimigo2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 792 as "inimigo4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 950 as "soldado0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1102 as "soldado1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1222 as "soldado2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1358 as "soldado3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1494 as "soldado4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1498 as "thunder" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1502 as "fireball" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1576 as "painel_status" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1582 as "cenario_det1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1584 as "flecha" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1587 as "cenario_det3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1590 as "cenario_det2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1612 as "dica" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "entrada" |
ExportAssets (56) | Timeline Frame 3 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 3 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 3 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 3 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 8 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 13 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 13 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 13 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 18 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 18 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 18 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 23 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 28 | Symbol 41 as "accept" |
ExportAssets (56) | Timeline Frame 38 | Symbol 1222 as "soldado2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 950 as "soldado0" |
ExportAssets (56) | Timeline Frame 38 | Symbol 950 as "soldado0" |
ExportAssets (56) | Timeline Frame 48 | Symbol 48 as "entrada" |
Labels
"entrada" | Frame 3 |
"tropa" | Frame 8 |
"soldados" | Frame 13 |
"recrutamento" | Frame 18 |
"itens" | Frame 23 |
"cenario" | Frame 28 |
"sobre" | Frame 33 |
"ajuda" | Frame 38 |
"cenario1" | Frame 43 |
"cenario2" | Frame 44 |
"cenario3" | Frame 45 |
"cenario4" | Frame 46 |
"cenario5" | Frame 47 |
"zera" | Frame 48 |
"move-11" | Symbol 232 MovieClip [inimigo3] Frame 1 |
"move01" | Symbol 232 MovieClip [inimigo3] Frame 2 |
"move11" | Symbol 232 MovieClip [inimigo3] Frame 3 |
"move10" | Symbol 232 MovieClip [inimigo3] Frame 4 |
"move1-1" | Symbol 232 MovieClip [inimigo3] Frame 5 |
"move0-1" | Symbol 232 MovieClip [inimigo3] Frame 6 |
"move-1-1" | Symbol 232 MovieClip [inimigo3] Frame 7 |
"move-10" | Symbol 232 MovieClip [inimigo3] Frame 8 |
"ataca-11" | Symbol 232 MovieClip [inimigo3] Frame 10 |
"ataca01" | Symbol 232 MovieClip [inimigo3] Frame 11 |
"ataca11" | Symbol 232 MovieClip [inimigo3] Frame 12 |
"ataca10" | Symbol 232 MovieClip [inimigo3] Frame 13 |
"ataca1-1" | Symbol 232 MovieClip [inimigo3] Frame 14 |
"ataca0-1" | Symbol 232 MovieClip [inimigo3] Frame 15 |
"ataca-1-1" | Symbol 232 MovieClip [inimigo3] Frame 16 |
"ataca-10" | Symbol 232 MovieClip [inimigo3] Frame 17 |
"morre" | Symbol 232 MovieClip [inimigo3] Frame 19 |
"move-11" | Symbol 384 MovieClip [inimigo0] Frame 1 |
"move01" | Symbol 384 MovieClip [inimigo0] Frame 2 |
"move11" | Symbol 384 MovieClip [inimigo0] Frame 3 |
"move10" | Symbol 384 MovieClip [inimigo0] Frame 4 |
"move1-1" | Symbol 384 MovieClip [inimigo0] Frame 5 |
"move0-1" | Symbol 384 MovieClip [inimigo0] Frame 6 |
"move-1-1" | Symbol 384 MovieClip [inimigo0] Frame 7 |
"move-10" | Symbol 384 MovieClip [inimigo0] Frame 8 |
"ataca-11" | Symbol 384 MovieClip [inimigo0] Frame 10 |
"ataca01" | Symbol 384 MovieClip [inimigo0] Frame 11 |
"ataca11" | Symbol 384 MovieClip [inimigo0] Frame 12 |
"ataca10" | Symbol 384 MovieClip [inimigo0] Frame 13 |
"ataca1-1" | Symbol 384 MovieClip [inimigo0] Frame 14 |
"ataca0-1" | Symbol 384 MovieClip [inimigo0] Frame 15 |
"ataca-1-1" | Symbol 384 MovieClip [inimigo0] Frame 16 |
"ataca-10" | Symbol 384 MovieClip [inimigo0] Frame 17 |
"morre" | Symbol 384 MovieClip [inimigo0] Frame 19 |
"move-11" | Symbol 536 MovieClip [inimigo1] Frame 1 |
"move01" | Symbol 536 MovieClip [inimigo1] Frame 2 |
"move11" | Symbol 536 MovieClip [inimigo1] Frame 3 |
"move10" | Symbol 536 MovieClip [inimigo1] Frame 4 |
"move1-1" | Symbol 536 MovieClip [inimigo1] Frame 5 |
"move0-1" | Symbol 536 MovieClip [inimigo1] Frame 6 |
"move-1-1" | Symbol 536 MovieClip [inimigo1] Frame 7 |
"move-10" | Symbol 536 MovieClip [inimigo1] Frame 8 |
"ataca-11" | Symbol 536 MovieClip [inimigo1] Frame 10 |
"ataca01" | Symbol 536 MovieClip [inimigo1] Frame 11 |
"ataca11" | Symbol 536 MovieClip [inimigo1] Frame 12 |
"ataca10" | Symbol 536 MovieClip [inimigo1] Frame 13 |
"ataca1-1" | Symbol 536 MovieClip [inimigo1] Frame 14 |
"ataca0-1" | Symbol 536 MovieClip [inimigo1] Frame 15 |
"ataca-1-1" | Symbol 536 MovieClip [inimigo1] Frame 16 |
"ataca-10" | Symbol 536 MovieClip [inimigo1] Frame 17 |
"morre" | Symbol 536 MovieClip [inimigo1] Frame 19 |
"move-11" | Symbol 656 MovieClip [inimigo2] Frame 1 |
"move01" | Symbol 656 MovieClip [inimigo2] Frame 2 |
"move11" | Symbol 656 MovieClip [inimigo2] Frame 3 |
"move10" | Symbol 656 MovieClip [inimigo2] Frame 4 |
"move1-1" | Symbol 656 MovieClip [inimigo2] Frame 5 |
"move0-1" | Symbol 656 MovieClip [inimigo2] Frame 6 |
"move-1-1" | Symbol 656 MovieClip [inimigo2] Frame 7 |
"move-10" | Symbol 656 MovieClip [inimigo2] Frame 8 |
"ataca-11" | Symbol 656 MovieClip [inimigo2] Frame 10 |
"ataca01" | Symbol 656 MovieClip [inimigo2] Frame 11 |
"ataca11" | Symbol 656 MovieClip [inimigo2] Frame 12 |
"ataca10" | Symbol 656 MovieClip [inimigo2] Frame 13 |
"ataca1-1" | Symbol 656 MovieClip [inimigo2] Frame 14 |
"ataca0-1" | Symbol 656 MovieClip [inimigo2] Frame 15 |
"ataca-1-1" | Symbol 656 MovieClip [inimigo2] Frame 16 |
"ataca-10" | Symbol 656 MovieClip [inimigo2] Frame 17 |
"morre" | Symbol 656 MovieClip [inimigo2] Frame 19 |
"move-11" | Symbol 792 MovieClip [inimigo4] Frame 1 |
"move01" | Symbol 792 MovieClip [inimigo4] Frame 2 |
"move11" | Symbol 792 MovieClip [inimigo4] Frame 3 |
"move10" | Symbol 792 MovieClip [inimigo4] Frame 4 |
"move1-1" | Symbol 792 MovieClip [inimigo4] Frame 5 |
"move0-1" | Symbol 792 MovieClip [inimigo4] Frame 6 |
"move-1-1" | Symbol 792 MovieClip [inimigo4] Frame 7 |
"move-10" | Symbol 792 MovieClip [inimigo4] Frame 8 |
"ataca-11" | Symbol 792 MovieClip [inimigo4] Frame 10 |
"ataca01" | Symbol 792 MovieClip [inimigo4] Frame 11 |
"ataca11" | Symbol 792 MovieClip [inimigo4] Frame 12 |
"ataca10" | Symbol 792 MovieClip [inimigo4] Frame 13 |
"ataca1-1" | Symbol 792 MovieClip [inimigo4] Frame 14 |
"ataca0-1" | Symbol 792 MovieClip [inimigo4] Frame 15 |
"ataca-1-1" | Symbol 792 MovieClip [inimigo4] Frame 16 |
"ataca-10" | Symbol 792 MovieClip [inimigo4] Frame 17 |
"morre" | Symbol 792 MovieClip [inimigo4] Frame 19 |
"move-11" | Symbol 950 MovieClip [soldado0] Frame 1 |
"move01" | Symbol 950 MovieClip [soldado0] Frame 2 |
"move11" | Symbol 950 MovieClip [soldado0] Frame 3 |
"move10" | Symbol 950 MovieClip [soldado0] Frame 4 |
"move1-1" | Symbol 950 MovieClip [soldado0] Frame 5 |
"move0-1" | Symbol 950 MovieClip [soldado0] Frame 6 |
"move-1-1" | Symbol 950 MovieClip [soldado0] Frame 7 |
"move-10" | Symbol 950 MovieClip [soldado0] Frame 8 |
"ataca-11" | Symbol 950 MovieClip [soldado0] Frame 10 |
"ataca01" | Symbol 950 MovieClip [soldado0] Frame 11 |
"ataca11" | Symbol 950 MovieClip [soldado0] Frame 12 |
"ataca10" | Symbol 950 MovieClip [soldado0] Frame 13 |
"ataca1-1" | Symbol 950 MovieClip [soldado0] Frame 14 |
"ataca0-1" | Symbol 950 MovieClip [soldado0] Frame 15 |
"ataca-1-1" | Symbol 950 MovieClip [soldado0] Frame 16 |
"ataca-10" | Symbol 950 MovieClip [soldado0] Frame 17 |
"morre" | Symbol 950 MovieClip [soldado0] Frame 19 |
"move-11" | Symbol 1102 MovieClip [soldado1] Frame 1 |
"move01" | Symbol 1102 MovieClip [soldado1] Frame 2 |
"move11" | Symbol 1102 MovieClip [soldado1] Frame 3 |
"move10" | Symbol 1102 MovieClip [soldado1] Frame 4 |
"move1-1" | Symbol 1102 MovieClip [soldado1] Frame 5 |
"move0-1" | Symbol 1102 MovieClip [soldado1] Frame 6 |
"move-1-1" | Symbol 1102 MovieClip [soldado1] Frame 7 |
"move-10" | Symbol 1102 MovieClip [soldado1] Frame 8 |
"ataca-11" | Symbol 1102 MovieClip [soldado1] Frame 10 |
"ataca01" | Symbol 1102 MovieClip [soldado1] Frame 11 |
"ataca11" | Symbol 1102 MovieClip [soldado1] Frame 12 |
"ataca10" | Symbol 1102 MovieClip [soldado1] Frame 13 |
"ataca1-1" | Symbol 1102 MovieClip [soldado1] Frame 14 |
"ataca0-1" | Symbol 1102 MovieClip [soldado1] Frame 15 |
"ataca-1-1" | Symbol 1102 MovieClip [soldado1] Frame 16 |
"ataca-10" | Symbol 1102 MovieClip [soldado1] Frame 17 |
"morre" | Symbol 1102 MovieClip [soldado1] Frame 19 |
"move-11" | Symbol 1222 MovieClip [soldado2] Frame 1 |
"move01" | Symbol 1222 MovieClip [soldado2] Frame 2 |
"move11" | Symbol 1222 MovieClip [soldado2] Frame 3 |
"move10" | Symbol 1222 MovieClip [soldado2] Frame 4 |
"move1-1" | Symbol 1222 MovieClip [soldado2] Frame 5 |
"move0-1" | Symbol 1222 MovieClip [soldado2] Frame 6 |
"move-1-1" | Symbol 1222 MovieClip [soldado2] Frame 7 |
"move-10" | Symbol 1222 MovieClip [soldado2] Frame 8 |
"ataca-11" | Symbol 1222 MovieClip [soldado2] Frame 10 |
"ataca01" | Symbol 1222 MovieClip [soldado2] Frame 11 |
"ataca11" | Symbol 1222 MovieClip [soldado2] Frame 12 |
"ataca10" | Symbol 1222 MovieClip [soldado2] Frame 13 |
"ataca1-1" | Symbol 1222 MovieClip [soldado2] Frame 14 |
"ataca0-1" | Symbol 1222 MovieClip [soldado2] Frame 15 |
"ataca-1-1" | Symbol 1222 MovieClip [soldado2] Frame 16 |
"ataca-10" | Symbol 1222 MovieClip [soldado2] Frame 17 |
"morre" | Symbol 1222 MovieClip [soldado2] Frame 19 |
"move-11" | Symbol 1358 MovieClip [soldado3] Frame 1 |
"move01" | Symbol 1358 MovieClip [soldado3] Frame 2 |
"move11" | Symbol 1358 MovieClip [soldado3] Frame 3 |
"move10" | Symbol 1358 MovieClip [soldado3] Frame 4 |
"move1-1" | Symbol 1358 MovieClip [soldado3] Frame 5 |
"move0-1" | Symbol 1358 MovieClip [soldado3] Frame 6 |
"move-1-1" | Symbol 1358 MovieClip [soldado3] Frame 7 |
"move-10" | Symbol 1358 MovieClip [soldado3] Frame 8 |
"ataca-11" | Symbol 1358 MovieClip [soldado3] Frame 10 |
"ataca01" | Symbol 1358 MovieClip [soldado3] Frame 11 |
"ataca11" | Symbol 1358 MovieClip [soldado3] Frame 12 |
"ataca10" | Symbol 1358 MovieClip [soldado3] Frame 13 |
"ataca1-1" | Symbol 1358 MovieClip [soldado3] Frame 14 |
"ataca0-1" | Symbol 1358 MovieClip [soldado3] Frame 15 |
"ataca-1-1" | Symbol 1358 MovieClip [soldado3] Frame 16 |
"ataca-10" | Symbol 1358 MovieClip [soldado3] Frame 17 |
"morre" | Symbol 1358 MovieClip [soldado3] Frame 19 |
"move-11" | Symbol 1494 MovieClip [soldado4] Frame 1 |
"move01" | Symbol 1494 MovieClip [soldado4] Frame 2 |
"move11" | Symbol 1494 MovieClip [soldado4] Frame 3 |
"move10" | Symbol 1494 MovieClip [soldado4] Frame 4 |
"move1-1" | Symbol 1494 MovieClip [soldado4] Frame 5 |
"move0-1" | Symbol 1494 MovieClip [soldado4] Frame 6 |
"move-1-1" | Symbol 1494 MovieClip [soldado4] Frame 7 |
"move-10" | Symbol 1494 MovieClip [soldado4] Frame 8 |
"ataca-11" | Symbol 1494 MovieClip [soldado4] Frame 10 |
"ataca01" | Symbol 1494 MovieClip [soldado4] Frame 11 |
"ataca11" | Symbol 1494 MovieClip [soldado4] Frame 12 |
"ataca10" | Symbol 1494 MovieClip [soldado4] Frame 13 |
"ataca1-1" | Symbol 1494 MovieClip [soldado4] Frame 14 |
"ataca0-1" | Symbol 1494 MovieClip [soldado4] Frame 15 |
"ataca-1-1" | Symbol 1494 MovieClip [soldado4] Frame 16 |
"ataca-10" | Symbol 1494 MovieClip [soldado4] Frame 17 |
"morre" | Symbol 1494 MovieClip [soldado4] Frame 19 |
"1" | Symbol 1681 MovieClip Frame 1 |
"2" | Symbol 1681 MovieClip Frame 2 |
Dynamic Text Variables
texto | Symbol 62 EditableText | "Não há fundos disponíveis!" |
texto | Symbol 73 EditableText | "Você não recrutou nenhum soldado. Tem certeza de que quer lutar apenas com o líder?" |
soldados | Symbol 81 EditableText | "15" |
edTropa | Symbol 83 EditableText | "nome" |
valor | Symbol 90 EditableText | "<p align="left"></p>" |
valor | Symbol 91 EditableText | "<p align="left"></p>" |
texto | Symbol 1503 EditableText | "texto" |
texto | Symbol 1505 EditableText | "texto" |
edEXP | Symbol 1559 EditableText | "100" |
edNivel | Symbol 1560 EditableText | "10" |
edMaxPM | Symbol 1561 EditableText | "230" |
edMaxPV | Symbol 1562 EditableText | "230" |
edPM | Symbol 1565 EditableText | "230" |
edPV | Symbol 1566 EditableText | "230" |
edNome | Symbol 1574 EditableText | "nome" |
edLCusto | Symbol 1643 EditableText | "1000" |
edLNivel | Symbol 1647 EditableText | "0" |
edLMRL | Symbol 1650 EditableText | "5" |
edLINT | Symbol 1652 EditableText | "21" |
edLAGL | Symbol 1654 EditableText | "8" |
edLDEF | Symbol 1656 EditableText | "12" |
edLATQ | Symbol 1658 EditableText | "10" |
edLPM | Symbol 1660 EditableText | "0" |
edLPV | Symbol 1662 EditableText | "100" |
edLClasse | Symbol 1664 EditableText | "Guerreiro" |
edLider | Symbol 1682 EditableText | "Lider1" |
edTropaNome | Symbol 1684 EditableText | "Tropa1" |
edFundos | Symbol 1688 EditableText | "0" |
nome | Symbol 1713 EditableText | "nome" |
edSoldado | Symbol 1734 EditableText | "?" |
edEXP | Symbol 1735 EditableText | "?" |
edFundos | Symbol 1739 EditableText | "10000" |
edLider | Symbol 1747 EditableText | "Lider" |
edNivel | Symbol 1763 EditableText | "?" |
edTropaNome | Symbol 1765 EditableText | "tropa1" |
edClasse | Symbol 1767 EditableText | "?" |
edMRL | Symbol 1769 EditableText | "?" |
edINT | Symbol 1771 EditableText | "?" |
edAGL | Symbol 1773 EditableText | "?" |
edDEF | Symbol 1775 EditableText | "?" |
edATQ | Symbol 1777 EditableText | "?" |
edPM | Symbol 1779 EditableText | "?" |
edPV | Symbol 1781 EditableText | "?" |
rc_total | Symbol 1811 EditableText | "0" |
edFundos | Symbol 1816 EditableText | "10000" |
edCustoTotal | Symbol 1819 EditableText | "0" |
custo | Symbol 1823 EditableText | "0" |
qtd | Symbol 1825 EditableText | "0" |
custo | Symbol 1830 EditableText | "0" |
qtd | Symbol 1832 EditableText | "0" |
custo | Symbol 1837 EditableText | "0" |
qtd | Symbol 1839 EditableText | "0" |
custo | Symbol 1844 EditableText | "0" |
qtd | Symbol 1846 EditableText | "0" |
custo | Symbol 1851 EditableText | "0" |
qtd | Symbol 1853 EditableText | "0" |
edClasse2 | Symbol 1859 EditableText | "?" |
edMRL2 | Symbol 1861 EditableText | "?" |
edINT2 | Symbol 1863 EditableText | "?" |
edAGL2 | Symbol 1865 EditableText | "?" |
edDEF2 | Symbol 1867 EditableText | "?" |
edATQ2 | Symbol 1869 EditableText | "?" |
edPM2 | Symbol 1871 EditableText | "?" |
edPV2 | Symbol 1873 EditableText | "?" |
valor | Symbol 1880 EditableText | "000" |
tipo | Symbol 1881 EditableText | "defesa" |
poder | Symbol 1883 EditableText | "000" |
nome | Symbol 1884 EditableText | "Poção de cura" |
edFundos | Symbol 1890 EditableText | "10000" |
edSoldado | Symbol 1895 EditableText | "soldado" |
titulo | Symbol 1921 EditableText | "A batalha de Pedegrim" |
titulo | Symbol 1922 EditableText | "A batalha de Pedegrim" |
edEspolios | Symbol 1929 EditableText | "titulo" |
titulo | Symbol 1932 EditableText | "titulo" |
descricao | Symbol 1934 EditableText | "Um vasto campo ao sul da capital Lemendau, repleto de arbustos e pequenas pedras." |
|