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Anacroz Tactics.swf

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Flash #12319

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Text
<p align="center"><font face="Arial" size="10" color="#ffffff"><b>CARREGANDO...</b></font></p>

Seu líder foi derrotado...

som player
( evita export in first frame)

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>OK</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>OK</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>OK</b></font></p>

Não há fundos disponíveis!

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>CANCELAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>CANCELAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>CANCELAR</b></font></p>

Você não recrutou nenhum soldado. Tem certeza de que quer lutar apenas com o líder?

16

/

15

Soldados:

nome

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>Tropa:</b></font></p>

<p align="left"></p>

<p align="left"></p>

texto

texto

100

10

230

230

/

/

230

230

<p align="left"><font face="Arial" size="11" color="#ffffff"><b>Itens</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff"><b>Exp:</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff"><b>Nivel:</b></font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff"><b>Magias</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff"><b>PM:</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff"><b>PV:</b></font></p>

nome

<p align="left"><font face="Arial" size="11" color="#000000">Selecione qualquer soldado com o mouse e mova-o e ataque.</font></p>

<p align="left"><font face="Arial" size="11" color="#000000">Selecione o líder com o mouse para poder dar as ordens abaixo:</font></p>

<p align="left"><font face="Arial" size="11" color="#000000">Leia o tutorial para mais </font></p><p align="left"><font face="Arial" size="11" color="#000000">informações.</font></p>

<p align="left"><font face="Arial" size="11" color="#000000">Clique sobre um mago ou</font></p><p align="left"><font face="Arial" size="11" color="#000000">clérigo, e então nas magias</font></p><p align="left"><font face="Arial" size="11" color="#000000">no menu abaixo. Logo após </font></p><p align="left"><font face="Arial" size="11" color="#000000">selecione o alvo com o </font></p><p align="left"><font face="Arial" size="11" color="#000000">mouse.</font></p>

<p align="center"><font face="Arial" size="11" color="#000000"><b>Magias</b></font></p>

<p align="center"><font face="Arial" size="11" color="#000000"><b>Comandos</b></font></p>

<p align="center"><font face="Arial" size="11" color="#000000"><b>Comandos do líder</b></font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Recuar</font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Defesa</font></p>

<p align="center"><font face="Arial" size="11" color="#003366"><b>R</b></font></p>

<p align="center"><font face="Arial" size="11" color="#003366"><b>D</b></font></p>

<p align="center"><font face="Arial" size="11" color="#003366"><b>A</b></font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Movimento</font></p><p align="center"><font face="Arial" size="11" color="#003366">(hotizontal, vertical e diagonal)</font></p>

<p align="left"><font face="Arial" size="10" color="#000000">Espaço</font></p>

<p align="center"><font face="Arial" size="12" color="#000000">Jogue numa batalha aleatória.</font></p>

<p align="center"><font face="Arial" size="12" color="#000000">Criadores do jogo e agradecimentos.</font></p>

<p align="center"><font face="Arial" size="12" color="#000000">Aprenda a jogar. </font></p>

<p align="center"><font face="Arial" size="12" color="#000000">Crie uma tropa e complete os cenários.</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p>

1000

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Custo de recrutamento do líder:</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">Nível</font></p>

0

<p align="left"><font face="Arial" size="13" color="#ffffff">Moral</font></p>

5

<p align="left"><font face="Arial" size="13" color="#ffffff">Inteligência</font></p>

21

<p align="left"><font face="Arial" size="13" color="#ffffff">Agilidade</font></p>

8

<p align="left"><font face="Arial" size="13" color="#ffffff">Defesa</font></p>

12

<p align="left"><font face="Arial" size="13" color="#ffffff">Ataque</font></p>

10

<p align="left"><font face="Arial" size="13" color="#ffffff">PM</font></p>

0

<p align="left"><font face="Arial" size="13" color="#ffffff">PV</font></p>

100

<p align="left"><font face="Arial" size="13" color="#ffffff">Classe</font></p>

Guerreiro

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Atributos do líder:</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>VOLTAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>VOLTAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>VOLTAR</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Estratégia Inicial:</b></font></p>

Lider1

Tropa1

<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Nome do líder:</b></font></p>

<p align="left"><font face="Arial" size="14" color="#000000"><b>Escolha um </b><font color="#ff0000"><b>nome</b></font><b>,o</b><font color="#ff0000"><b> líder </b></font><b>e a</b><font color="#ff0000"><b> estratégia inicial</b></font><b> para <sbr />sua tropa. </b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Nome da tropa:</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">Atacar</font></p>

<p align="left"><font face="Arial" size="13" color="#00ffff">Atacar</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">Defender</font></p>

<p align="left"><font face="Arial" size="13" color="#00ffff">Defender</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">Recuar</font></p>

<p align="left"><font face="Arial" size="13" color="#00ffff">Recuar</font></p>

nome

<p align="left"><font face="Arial" size="13" color="#ffffff">Nome</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Itens</b></font></p>

?

?

<p align="left"><font face="Arial" size="13" color="#ffffff">EXP</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p>

10000

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>INVENTÓRIO</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>INVENTÓRIO</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>INVENTÓRIO</b></font></p>

Lider

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>DISPENSAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>DISPENSAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>DISPENSAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>RECRUTAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>RECRUTAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>RECRUTAR</b></font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Nível</font></p>

tropa1

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Classe</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Moral</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Inteligência</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Agilidade</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Defesa</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Ataque</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">PM</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">PV</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Atributos:</b></font></p>

<p align="left"><font face="Arial" size="14" color="#000000"><b>Escolha seus soldados clicando em </b><font color="#ff0000"><b>&quot;Recrutar&quot;</b></font><b>. </b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Caso deseje escolher soldados aleatórios, clique <sbr />em </b><font color="#ff0000"><b>&quot;Aleatório&quot;</b></font><b>.</b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Clique sobre um soldado e clique em </b><font color="#ff0000"><b>&quot;Inventório&quot;</b></font><b> <sbr />para comprar ou vender seus itens.</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ALEATÓRIO</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>ALEATÓRIO</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ALEATÓRIO</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>REMOVER</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>REMOVER</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>REMOVER</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ADICIONAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#aef5ff"><b>ADICIONAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>ADICIONAR</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>Tropa:</b></font></p>

<p align="left"><font face="Arial" size="20" color="#000000"><b>/</b></font></p>

0

<p align="left"><font face="Arial" size="18" color="#000000"><b>15</b></font></p>

<p align="left"><font face="Arial" size="14" color="#000000"><b>Selecione os soldados que deseja e os recrute <sbr />clicando em </b><font color="#ff0000"><b>&quot;Adicionar&quot;</b></font><b>. </b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Você pode recrutar no máximo </b><font color="#ff0000"><b>15 soldados</b></font><b>. </b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Para cancelar o recrutamento, clique em </b><font color="#ff0000"><b>&quot;Remover&quot;</b></font><b>.</b></font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p>

10000

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#000000"><b>-Custo total:</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#000000"><b>Clérigo</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#000000"><b>Mago</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#000000"><b>Cavaleiro</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#000000"><b>Arqueiro</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>P.O.</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#000000"><b>Guerreiro</b></font></p>

0

<p align="left"><font face="Arial" size="15" color="#ff0000"><b>x</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Recrutamento</b></font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Classe</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Moral</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Inteligência</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Agilidade</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Defesa</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">Ataque</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">PM</font></p>

?

<p align="left"><font face="Arial" size="13" color="#ffffff">PV</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff">P.0.</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff">-</font></p>

000

defesa

<p align="left"><font face="Arial" size="12" color="#ffffff">+</font></p>

000

Poção de cura

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>P.O.</b></font></p>

10000

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Inventório</b></font></p>

<p align="left"><font face="Arial" size="14" color="#000000"><b>Compre e venda itens para o soldado selecionado.</b></font></p><p align="left"><font face="Arial" size="14" color="#000000"><b>Para comprar, </b><font color="#ff0000"><b>segure e arraste</b></font><b> os itens do <sbr />inventório até o painel do soldado. &nbsp;Venda itens <sbr />arrastando-os do soldado até a caixa </b><font color="#ff0000"><b>&quot;Vender&quot;</b></font><b>;</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff"><b>Vender</b></font></p>

soldado

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>Itens:</b></font></p>

Equipar

Equipado

E

5-

A batalha de Pedegrim

A batalha de Pedegrim

4-

3-

2-

1-

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>P.O.</b></font></p>

titulo

-

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>Espólios:</b></font></p>

titulo

Um vasto campo ao sul da capital Lemendau,
repleto de arbustos e pequenas pedras.

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Cenário</b></font></p>

<p align="left"><font face="Arial" size="14" color="#000000"><b>Selecione um dos cenários para a batalha.</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Rodrigo Fenrrir</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Claudio Schneider</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-M@sTeR(Madson)</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Diogo Ramos</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Marc Abillama</font></p>

<p align="center"><font face="Arial" size="13" color="#ffffff">theanimage@gmail.com</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Wagner Tomaz</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Paulo Victor</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Igor Costa</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">&quot;Anacroz - Tactics&quot; é um jogo de estratégia desenvolvido por:</font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> &nbsp;&nbsp;&nbsp;&nbsp;</font></p><p align="left"><font face="Arial" size="13" color="#ffffff">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-Karlisson de Macêdo Bezerra</font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> &nbsp;&nbsp;&nbsp;&nbsp;-Rafael Beserra Gomes</font></p><p align="left"><font face="Arial" size="13" color="#ffffff"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Créditos</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Luciana Dutra</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Rafael Monteiro</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Daniel Gregório</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Agradecimentos ( apoio técnico )</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff">-Jonas Bezerra</font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>Próximo</b></font></p>

<p align="left"><font face="Arial" size="15" color="#000000"><b>Anterior</b></font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>-Seja bem-vindo ao tutorial de Anacroz Tactics!</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Este tutorial ensina como jogar, desde a configuração do jogo até a </font></p><p align="left"><font face="Arial" size="12" color="#000000">hora da batalha! </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Para avançar e voltar nos capítulos, clique nas setas &quot;Próximo&quot; e <sbr />&quot;Anterior&quot;, respectivamente.</font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>1-Como se joga?</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Anacroz Tactics é um jogo de estratégia em tempo real, ou seja, <sbr />não há turnos entre uma ação e outra, o jogo se desenrola com o <sbr />passar do tempo. São duas tropas que batalham entre si, cada uma <sbr />com um líder, geralmente mais forte que os demais soldados.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;O jogador controla um soldado da tropa enquanto todo o resto age <sbr />por contra própria. No início da batalha o controle é dado ao líder. <sbr /><b>Para selecionar um soldado, clique com o mouse sobre ele.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000">Após selecionado, um soldado irá obedecer ao comandos do <sbr />teclado. Os comandos estão na próxima página.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Há dois tipos de jogo em Anacroz: <b>Campanha</b> e <b>Batalha <sbr />Aleatória</b>.</font></p><p align="left"><font face="Arial" size="12" color="#000000">No primeiro, o jogador criará uma tropa e seguirá uma sequência <sbr />histórica de batalhas, e no segundo, serão criadas tropas aleatórias <sbr />para ambos os lados, numa batalha aleatória.</font></p>

<p align="left"><font face="Arial" size="11" color="#000000">A coroa ao lado do </font></p><p align="left"><font face="Arial" size="11" color="#000000">soldado indica que </font></p><p align="left"><font face="Arial" size="11" color="#000000">ele é o líder da </font></p><p align="left"><font face="Arial" size="11" color="#000000">tropa.</font></p>

<p align="left"><font face="Arial" size="11" color="#000000">A seta azul sobre o soldado indica que ele </font></p><p align="left"><font face="Arial" size="11" color="#000000">está selecionado e sob controle manual.</font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Recuar</font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Defesa</font></p>

R

D

A

<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p>

<p align="left"><font face="Arial" size="11" color="#000000">Teste os comandos do teclado com o </font></p><p align="left"><font face="Arial" size="11" color="#000000">soldado abaixo:</font></p>

<p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Para alguns tipos de unidades, há tipos de ataque diferente. <sbr />Arqueiros, quando selecionados, atacam apenas se o jogador clicar <sbr />com o mouse no alvo. O mesmo para magos, quando lançam suas <sbr />magias. Mais sobre os tipos de soldados no próximo capítulo.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Se o líder estiver selecionado, ele poderá mudar a estratégia da <sbr />tropa, que pode ser<b> &quot;Atacar&quot;, &quot;Defender&quot; </b>ou<b> &quot;Recuar&quot;, <sbr /></b>pressionando os botões:</font></p><p align="left"></p>

<p align="center"><font face="Arial" size="11" color="#003366">Ataque</font></p>

<p align="center"><font face="Arial" size="11" color="#003366">Movimento</font></p><p align="center"><font face="Arial" size="11" color="#003366">(hotizontal, vertical e diagonal)</font></p>

Espaço

<p align="left"><font face="Arial" size="13" color="#000000"><b>1-Como se joga?</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Quando selecionado, o soldado poderá se guiar por todas as <sbr />direções, norte, sul, leste, oeste e nas diagonais. </font></p><p align="left"></p>

Clicando no item, ele é usado pelo
soldado selecionado.

<p align="left"><font face="Arial" size="13" color="#000000"><b>1-Como se joga?</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Durante as batalhas, itens como poções de cura podem ser <sbr />usados para recuperar danos causados ao soldado. Para usar o <sbr />item, apenas clique nele no painel abaixo da tela. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;&nbsp;<b>Do modo semelhante, as magias podem ser usadas</b>. Para <sbr />usar uma magia, clique no símbolo na caixa no lado inferior direito e <sbr />logo após selecione o alvo.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Armas aumentam o ataque do soldado, e escudos, armaduras, <sbr />capas, etc, aumentam a sua defesa, sendo então fundamental <sbr />mandar soldados equipados para a batalha. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;&nbsp;Os itens e armas têm seus valores, assim como o valor de <sbr />recutamento de cada soldado, em P.O. ( Peças de Ouro ).</font></p><p align="left"><font face="Arial" size="12" color="#000000">No modo Campanha, a cada batalha vencida, a tropa recebe um <sbr />valor em P.O. determinado pelo cenário. São os espólios de guerra.</font></p><p align="left"><font face="Arial" size="12" color="#000000">Com eles o jogador poderá recrutar mais soldados e comprar mais <sbr />itens, se preparando para a próxima batalha.</font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>2-Classes de soldados</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;</font></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;&nbsp;Há 5 tipos de soldados, cada um com características próprias:</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>1-Guerreiro</b> - Força e defesa medianas, o soldado comum</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>2-Arqueiro</b> - Agilidade e ataque a longa distância</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>3-Cavaleiro</b> - Agilidade, grande força e defesa em ataques físicos <sbr />diretos.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>4-Mago</b> - Capaz de atingir qualquer adversário à distância através <sbr />de magias, porém vulnerável a ataques físicos</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>5-Clérigo</b> - Procura entre os feridos e os cura, e quando preciso, <sbr />ataca os inimigos, sendo, entretanto, vulnerável a ataques físicos</font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>3-Atributos</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"> </font></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;&nbsp;Cada soldado possui atributos que variam de acordo com a sua <sbr />classe. São eles:</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-PV</b>(Pontos de Vida) - É a vida do soldado. Se chegar a zero, ele é <sbr />derrotado.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-PM</b>(Pontos de Magia) - A capacidade de lançar magias, Quanto <sbr />maior, mais magias o soldado pode lançar.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-Ataque, Defesa, Agilidade</b> - Valores que definem o cálculo do <sbr />dano durante as batalhas</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-Inteligência</b>-Valor que influencia no poder das magias e na <sbr />resistência a elas</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>-Moral </b>- Influencia nas decisões dos soldados durante a batalha.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">-<b>Nível e Experiência</b>(EXP) - Quanto maior o nível, mais forte o <sbr />soldado. A cada 100 pontos de Experiência o soldado atinge um <sbr />nível a mais.</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p>

<p align="right"><font face="Arial" size="15" color="#ffff00"><b>2500</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Custo de recrutamento do líder:</b></font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff"><b>P.O.</b></font></p>

<p align="right"><font face="Arial" size="20" color="#ffff00"><b>20000</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Fundos</b></font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>4-Criação da tropa</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;Ao criar sua tropa, digite, (não obrigatoriamente) um nome para <sbr />ela na caixa de texto. Escolha a estratégia inicial, que é o <sbr />comportamento assumido pela tropa no início da batalha.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Atacar:</b> Sua tropa vai em busca do inimigo para atacar.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Defender:</b> A tropa permanece em estado defensivo, porém <sbr />atacando quando necessário.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Recuar:</b> Sua tropa se reúne junto ao líder</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Logo após escolha um líder clicando nas setas brancas, <sbr />passando os tipos de líder que podem ser recrutados. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;&nbsp;Observe o P.O. (Peças de Ouro) abaixo, representado por uma <sbr />pilha de moedas. Cada líder tem seu preço e seus atributos <sbr />avantajados em relação aos soldados comuns de batalha. </font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>INVENTÓRIO</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>RECRUTAR</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ffffff"><b>DISPENSAR</b></font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>4-Recrutamento dos soldados</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Agora o jogador pode recrutar os soldados que formarão a tropa, <sbr />clicando no botão <b>&quot;Recrutar&quot;</b>. &nbsp;Após escolhidos os soldados, itens <sbr />podem ser comprados e vendidos, clicando em <b>&quot;Inventório&quot;</b> e <sbr />soldados podem ser dispensados, devendo-se selecioná-los <sbr />primeiramente, e logo após clicando em &nbsp;<b>&quot;Dispensar&quot;</b> lembrando <sbr />que cada soldado tem seu preço de recrutamento e quando <sbr />dispensado, o valor em P.O. gasto com ele não será retornado aos <sbr />fundos de batalha.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;&nbsp;Se clicar em <b>&quot;Voltar&quot;</b> a tropa será redefinida, e uma nova tropa <sbr />poderá ser recrutada. Os fundos de batalha serão retonados ao <sbr />valor inicial e o líder poderá ser escolhido novamente. Clique em <sbr /><b>&quot;OK&quot;</b> para continuar.</font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>4-Recrutamento dos soldados</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;Na tela de recrutamento o jogador escolherá os soldados que vai <sbr />querer em sua tropa, selecionando com o mouse o soldado e <sbr />clicando em <b>&quot;Adicionar&quot;</b>, e <b>&quot;Remover&quot;</b> para aumentar ou diminuir <sbr />a quantidade de determinado soldado a ser recrutada. Clicando-se <sbr />em <b>&quot;Aleatório&quot;</b>, números de soldados são criados aleatoriamente. <sbr />Esse processo pode ser repetido indefinidamente. </font></p><p align="left"><font face="Arial" size="12" color="#000000">O valor dos soldados recrutados só será descontado dos fundos ao <sbr />se apertar <b>&quot;OK&quot;</b>. Clique em <b>&quot;Cancelar&quot;</b> para não recrutar nenhum <sbr />soldado.</font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>5-Gerenciamento de itens</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;Na tela do inventório o jogador poderá comprar, vender e equipar <sbr />itens para o soldado selecionado. Para comprar itens, arraste-os da <sbr />tabela de itens até as caixas acima. O soldado pode ter no máximo <sbr />5 itens.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">Para vender, arraste os itens das caixas até a caixa com um cifrão. <sbr />Apenas armas podem ser equipadas, e de acordo com a classe. Um <sbr />mago, por exemplo, não pode equipar espadas. Para <sbr />equipar/desequipar as armas e proteções, clique nos botões abaixo <sbr />das caixas, &nbsp;<b>&quot;Equipado/Equipar&quot;.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;Após concluído, clique em <b>&quot;OK&quot;</b> para retornar à tela de <sbr />recrutamento.</font></p>

<p align="left"><font face="Arial" size="13" color="#000000"><b>6-Cenários</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"> &nbsp;&nbsp;Anacroz possui dois modos de jogos: A batalha aleatória e o modo <sbr />Campanha. Na batalha aleatória são criados duas tropas <sbr />aleatoriamente e o jogo começa imediatamente. No modo <sbr />campanha, o jogador deverá escolher e configurar sua tropa, <sbr />avançando pelos cenários. </font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;Na tela de escolha dos cenários, os cenários disponíveis para <sbr />jogar estão marcados com um <b>&quot;V&quot;</b>. &nbsp;</font></p><p align="left"><font face="Arial" size="12" color="#000000">&nbsp;&nbsp;&nbsp;As descrições de cada cenário e o objetivo são exibidos.</font></p><p align="left"><font face="Arial" size="12" color="#000000">À medida que os cenários forem concluídos, os posteriores serão <sbr />liberados para serem jogados. Ao final dos cenários, o jogador <sbr />venceu a guerra e o jogo.</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000"><b>BOM JOGO!</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff"><b>-Tutorial</b></font></p>

Parabéns, bravo líder, as tropas inimigas foram
derrotadas e a paz reina novamente!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 17 MovieClip [carregador] in Frame 1
onClipEvent (enterFrame) { c = _root.getBytesLoaded(); d = _root.getBytesTotal(); if (c < d) { x = Math.round((c / d) * 100); gotoAndStop(x / 10); } else if (_currentframe < 11) { nextFrame(); } else { _root.play(); } }
Frame 2
function getTentativax(k, dirx, diry) { if ((dirx == 1) && (diry == 0)) { if (((k == 0) || (k == 1)) || (k == 2)) { return(1); } if ((k == 3) || (k == 4)) { return(0); } return(-1); } if ((dirx == 1) && (diry == 1)) { if (((k == 1) || (k == 2)) || (k == 4)) { return(1); } if ((k == 3) || (k == 7)) { return(0); } return(-1); } if ((dirx == 1) && (diry == -1)) { if (((k == 1) || (k == 3)) || (k == 5)) { return(1); } if ((k == 2) || (k == 7)) { return(0); } return(-1); } if ((dirx == 0) && (diry == -1)) { if (((k == 3) || (k == 5)) || (k == 7)) { return(1); } if ((k == 8) || (k == 1)) { return(0); } return(-1); } if ((dirx == 0) && (diry == 1)) { if (((k == 3) || (k == 5)) || (k == 7)) { return(1); } if ((k == 8) || (k == 1)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 1)) { if (((k == 8) || (k == 5)) || (k == 7)) { return(1); } if ((k == 6) || (k == 3)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 0)) { if (((k == 7) || (k == 8)) || (k == 6)) { return(1); } if ((k == 5) || (k == 4)) { return(0); } return(-1); } if ((dirx == -1) && (diry == -1)) { if (((k == 5) || (k == 7)) || (k == 8)) { return(1); } if ((k == 6) || (k == 3)) { return(0); } return(-1); } } function getTentativay(k, dirx, diry) { if ((dirx == 1) && (diry == 0)) { if (((k == 7) || (k == 5)) || (k == 3)) { return(1); } if ((k == 1) || (k == 8)) { return(0); } return(-1); } if ((dirx == 1) && (diry == 1)) { if (((k == 5) || (k == 3)) || (k == 1)) { return(1); } if ((k == 2) || (k == 6)) { return(0); } return(-1); } if ((dirx == 1) && (diry == -1)) { if (((k == 8) || (k == 7)) || (k == 5)) { return(1); } if ((k == 3) || (k == 6)) { return(0); } return(-1); } if ((dirx == 0) && (diry == -1)) { if (((k == 6) || (k == 8)) || (k == 7)) { return(1); } if ((k == 5) || (k == 4)) { return(0); } return(-1); } if ((dirx == 0) && (diry == 1)) { if (((k == 2) || (k == 1)) || (k == 3)) { return(1); } if ((k == 4) || (k == 5)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 1)) { if (((k == 1) || (k == 5)) || (k == 3)) { return(1); } if ((k == 7) || (k == 2)) { return(0); } return(-1); } if ((dirx == -1) && (diry == 0)) { if (((k == 2) || (k == 5)) || (k == 6)) { return(1); } if ((k == 8) || (k == 1)) { return(0); } return(-1); } if ((dirx == -1) && (diry == -1)) { if (((k == 4) || (k == 6)) || (k == 8)) { return(1); } if ((k == 7) || (k == 2)) { return(0); } return(-1); } } function atualizarPosicoes() { var _local2; var _local5; for (var _local6 in tropa1.soldados) { if (!tropa1.soldados[_local6].status) { continue; } if (tropa1.soldados[_local6].andando) { var _local4 = _root["sd" + _local6]._x != tropa1.soldados[_local6].gox; var _local3 = _root["sd" + _local6]._y != tropa1.soldados[_local6].goy; if (_local4 || (_local3)) { if ((tropa1.soldados[_local6].classe == CAV) || (tropa1.soldados[_local6].classe == ARQ)) { _local2 = 4; _local5 = 2; } else { _local2 = 2; _local5 = 1; } _root["sd" + _local6]._x = _root["sd" + _local6]._x + (_local2 * getisox(_local6)); _root["sd" + _local6]._y = _root["sd" + _local6]._y + (_local5 * getisoy(_local6)); tropa1.soldados[_local6].deslocamento = tropa1.soldados[_local6].deslocamento + _local2; } if (tropa1.soldados[_local6].deslocamento == 20) { tropa1.soldados[_local6].y = tropa1.soldados[_local6].y + tropa1.soldados[_local6].diry; tropa1.soldados[_local6].x = tropa1.soldados[_local6].x + tropa1.soldados[_local6].dirx; _root["sd" + _local6].swapDepths((nivelSoldados + 32) + getprofundidade(tropa1.soldados[_local6].x, tropa1.soldados[_local6].y)); grid[tropa1.soldados[_local6].y - tropa1.soldados[_local6].diry][tropa1.soldados[_local6].x - tropa1.soldados[_local6].dirx] = -1; } if ((!_local4) && (!_local3)) { tropa1.soldados[_local6].andando = false; } } } } function andar(i, dirx, diry) { var _local3 = tropa1.soldados[i].y + diry; var _local4 = tropa1.soldados[i].x + dirx; if ((((_local4 < 0) || (_local4 >= sizew)) || (_local3 < 0)) || (_local3 >= sizeh)) { return(false); } if ((grid[_local3][_local4] == -1) && (tropa1.soldados[i].dirx || (tropa1.soldados[i].diry))) { tropa1.soldados[i].andando = true; tropa1.soldados[i].deslocamento = 0; grid[_local3][_local4] = i; tropa1.soldados[i].gox = _root["sd" + i]._x + (dx * getisox(i)); tropa1.soldados[i].goy = _root["sd" + i]._y + (dy * getisoy(i)); return(true); } return(false); } function fuja(i) { var _local6 = false; var _local3 = -1; var _local5 = tropa1.soldados[i].x; var _local4 = tropa1.soldados[i].y; var _local2 = -1; while ((_local2 < 2) && (!_local6)) { var _local1 = -1; while ((_local1 < 2) && (!_local6)) { if (((((_local2 + _local4) < 0) || ((_local1 + _local5) < 0)) || ((_local2 + _local4) >= sizeh)) || ((_local1 + _local5) >= sizew)) { } else { _local3 = grid[_local4 + _local2][_local5 + _local1]; if (((_local3 != -1) && (_local3 != 500)) && (tropa1.soldados[_local3].tropa != tropa1.soldados[i].tropa)) { _local6 = true; } } _local1++; } _local2++; } if (_local6) { tropa1.soldados[i].alvo = _local3; } return(undefined); } function arqueiroTarefa(i) { if (tropa1.soldados[i].modo == 1) { fuja(i); } var _local9 = tropa1.soldados[i].estado; var _local8 = tropa1.soldados[i].alvo; if (_local9 == EST_PARADO) { if ((lado1 != 0) && (lado2 != 0)) { setObjetivo(i); } } var _local10 = tropa1.soldados[_local8].y - tropa1.soldados[i].y; var _local11 = tropa1.soldados[_local8].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local10 < 0) ? -1 : (((_local10 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); var _local14 = (_local10 * _local10) + (_local11 * _local11); var _local13 = 9; var _local12 = 81; var _local5 = 1; if (tropa1.soldados[i].modo != 2) { if (_local14 > _local12) { _local9 = EST_PERSEGUIR; _local5 = 1; } else if (_local14 > _local13) { _local9 = EST_ATACAROFENSIVO; } else { _local9 = EST_PERSEGUIR; _local5 = -1; } } if (_local9 == EST_PERSEGUIR) { if (!tropa1.soldados[_local8].status) { mudarEstado(i, EST_PARADO); return(undefined); } if (tropa1.soldados[i].modo == 2) { _local14 = (_local10 * _local10) + (_local11 * _local11); if (_local14 < 16) { tropa1.soldados[i].mododesejado = 1; } } var _local7 = tropa1.soldados[i].dirx; var _local6 = tropa1.soldados[i].diry; var _local2 = 1; while (_local2 < 9) { var _local4 = getTentativax(((_local5 == 1) ? (_local2) : (9 - _local2)), _local7, _local6); var _local3 = getTentativay(((_local5 == 1) ? (_local2) : (9 - _local2)), _local7, _local6); tropa1.soldados[i].dirx = _local4; tropa1.soldados[i].diry = _local3; if (andar(i, _local4, _local3)) { mudarEstado(i, EST_PERSEGUIR); break; } _local2++; } return(undefined); } if (_local9 == EST_ATACAROFENSIVO) { if (!tropa1.soldados[_local8].status) { mudarEstado(i, EST_PARADO); return(undefined); } tropa1.soldados[i].diry = ((_local10 < 0) ? -1 : (((_local10 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); if ((tropa1.soldados[i].flecha++) == 15) { mudarEstado(i, EST_ATACAROFENSIVO); var _local15 = new Flecha(tropa1.soldados[i].x, tropa1.soldados[i].y, tropa1.soldados[_local8].x, tropa1.soldados[_local8].y, flechaAtual++, i, "flecha", 20); flechas.push(_local15); tropa1.soldados[i].flecha = 0; } return(undefined); } if (_local9 == EST_PARADODEFENSIVO) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } if (_local9 == EST_FAZERRECUO) { if (!tropa1.soldados[_local8].status) { mudarEstado(i, EST_PARADORECUO); return(undefined); } _local10 = tropa1.soldados[_local8].y - tropa1.soldados[i].y; _local11 = tropa1.soldados[_local8].x - tropa1.soldados[i].x; if (!isAdjacente(_local11, _local10)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local10 < 0) ? -1 : (((_local10 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); mudarEstado(i, EST_FAZERRECUO); return(undefined); } } function guerreiroTarefa(i) { var _local13 = tropa1.soldados[i].estado; var _local3 = tropa1.soldados[i].alvo; if (_local13 == EST_PARADO) { if ((lado1 != 0) && (lado2 != 0)) { setObjetivo(i); } return(undefined); } if (_local13 == EST_PERSEGUIR) { if (!tropa1.soldados[_local3].status) { mudarEstado(i, EST_PARADO); return(undefined); } var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); if (isAdjacente(_local15, _local14)) { if (tropa1.soldados[i].modo == 0) { mudarEstado(i, EST_ATACAROFENSIVO); } return(undefined); } if (tropa1.soldados[i].modo == 2) { var _local16 = (_local14 * _local14) + (_local15 * _local15); if (_local16 < 16) { tropa1.soldados[i].mododesejado = 1; } } var _local10 = tropa1.soldados[i].dirx; var _local9 = tropa1.soldados[i].diry; var _local12; var _local11; var _local7 = 1; while (_local7 < 9) { _local12 = getTentativax(_local7, _local10, _local9); tropa1.soldados[i].dirx = _local12; _local11 = getTentativay(_local7, _local10, _local9); tropa1.soldados[i].diry = _local11; if (andar(i, _local12, _local11)) { mudarEstado(i, EST_PERSEGUIR); break; } _local7++; } return(undefined); } if (_local13 == EST_ATACAROFENSIVO) { if (!tropa1.soldados[_local3].status) { mudarEstado(i, EST_PARADO); return(undefined); } var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; if (!isAdjacente(_local15, _local14)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); if (!tropa1.soldados[i].atacando) { tropa1.soldados[i].atacando = true; atacar(i, tropa1.soldados[i].alvo); mudarEstado(i, EST_ATACAROFENSIVO); } return(undefined); } if ((_local13 == EST_ATACARDEFENSIVO) || (_local13 == EST_PARADODEFENSIVO)) { var _local5 = tropa1.soldados[i].y; var _local6 = tropa1.soldados[i].x; var _local8 = false; _local3 = -1; var _local4 = -1; while ((_local4 < 2) && (!_local8)) { var _local1 = -1; while ((_local1 < 2) && (!_local8)) { if (((((_local4 + _local5) < 0) || ((_local1 + _local6) < 0)) || ((_local4 + _local5) >= sizeh)) || ((_local1 + _local6) >= sizew)) { } else { _local3 = grid[_local5 + _local4][_local6 + _local1]; if (((_local3 != -1) && (_local3 != 500)) && (tropa1.soldados[_local3].tropa != tropa1.soldados[i].tropa)) { _local8 = true; } } _local1++; } _local4++; } if (!_local8) { mudarEstado(i, EST_PARADODEFENSIVO); tropa1.soldados[i].atacando = false; return(undefined); } tropa1.soldados[i].alvo = _local3; var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); if (!tropa1.soldados[i].atacando) { tropa1.soldados[i].atacando = true; atacar(i, tropa1.soldados[i].alvo); mudarEstado(i, EST_ATACARDEFENSIVO); } return(undefined); } if (_local13 == EST_FAZERRECUO) { if (!tropa1.soldados[_local3].status) { mudarEstado(i, EST_PARADORECUO); return(undefined); } var _local14 = tropa1.soldados[_local3].y - tropa1.soldados[i].y; var _local15 = tropa1.soldados[_local3].x - tropa1.soldados[i].x; if (!isAdjacente(_local15, _local14)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local14 < 0) ? -1 : (((_local14 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local15 < 0) ? -1 : (((_local15 > 0) ? 1 : 0))); mudarEstado(i, EST_FAZERRECUO); return(undefined); } } function clerigoTarefa(i) { if (tropa1.soldados[i].modo == 1) { fuja(i); } var _local10 = tropa1.soldados[i].estado; var _local9 = tropa1.soldados[i].alvo; if (_local10 == EST_PARADO) { if ((lado1 != 0) && (lado2 != 0)) { setObjetivo(i); } } var _local11 = tropa1.soldados[_local9].y - tropa1.soldados[i].y; var _local12 = tropa1.soldados[_local9].x - tropa1.soldados[i].x; tropa1.soldados[i].diry = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local12 < 0) ? -1 : (((_local12 > 0) ? 1 : 0))); var _local15 = (_local11 * _local11) + (_local12 * _local12); var _local14 = 9; var _local13 = 81; var _local6 = 1; if (tropa1.soldados[i].modo != 2) { if (_local15 > _local13) { _local10 = EST_PERSEGUIR; _local6 = 1; } else if (_local15 > _local14) { _local10 = EST_ATACAROFENSIVO; } else { _local10 = EST_PERSEGUIR; _local6 = -1; } } if (_local10 == EST_PERSEGUIR) { if (!tropa1.soldados[_local9].status) { mudarEstado(i, EST_PARADO); return(undefined); } if (tropa1.soldados[i].modo == 2) { _local15 = (_local11 * _local11) + (_local12 * _local12); if (_local15 < 16) { tropa1.soldados[i].mododesejado = 1; } } var _local8 = tropa1.soldados[i].dirx; var _local7 = tropa1.soldados[i].diry; var _local3 = 1; while (_local3 < 9) { var _local5 = getTentativax(((_local6 == 1) ? (_local3) : (9 - _local3)), _local8, _local7); var _local4 = getTentativay(((_local6 == 1) ? (_local3) : (9 - _local3)), _local8, _local7); tropa1.soldados[i].dirx = _local5; tropa1.soldados[i].diry = _local4; if (andar(i, _local5, _local4)) { mudarEstado(i, EST_PERSEGUIR); break; } _local3++; } return(undefined); } if (_local10 == EST_ATACAROFENSIVO) { if (!tropa1.soldados[_local9].status) { mudarEstado(i, EST_PARADO); return(undefined); } tropa1.soldados[i].diry = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local12 < 0) ? -1 : (((_local12 > 0) ? 1 : 0))); mudarEstado(i, EST_ATACAROFENSIVO); if (tropa1.soldados[i].classe == CLR) { if (Math.round(Math.random() * 20) == 0) { _root.magia(i, _local9, 2); } } else if (Math.round(Math.random() * 50) == 0) { _root.magia(i, _local9, 1); } else if (Math.round(Math.random() * 50) == 0) { _root.magia(i, _local9, 0); } return(undefined); } if (_local10 == EST_PARADODEFENSIVO) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } if (_local10 == EST_FAZERRECUO) { if (!tropa1.soldados[_local9].status) { mudarEstado(i, EST_PARADORECUO); return(undefined); } _local11 = tropa1.soldados[_local9].y - tropa1.soldados[i].y; _local12 = tropa1.soldados[_local9].x - tropa1.soldados[i].x; if (!isAdjacente(_local12, _local11)) { mudarEstado(i, EST_PERSEGUIR); return(undefined); } tropa1.soldados[i].diry = ((_local11 < 0) ? -1 : (((_local11 > 0) ? 1 : 0))); tropa1.soldados[i].dirx = ((_local12 < 0) ? -1 : (((_local12 > 0) ? 1 : 0))); mudarEstado(i, EST_FAZERRECUO); return(undefined); } } function atacar(i, j) { if (j == -1) { return(undefined); } if (!tropa1.soldados[j].status) { return(undefined); } _root.calculaDano(tropa1.soldados[i], tropa1.soldados[j], j); if (j == selecionado) { _root.painel_status.edPV = tropa1.soldados[j].getPV(); } if (tropa1.soldados[j].getPV() <= 0) { tropa1.soldados[i].atacando = false; tropa1.soldados[j].status = false; mudarEstado(j, EST_MORRER); if (tropa1.soldados[j].tropa == 1) { lado1--; _root.painel_jogo.soldados = lado1; } else { lado2--; } morri(j); mudarEstado(i, EST_PARADO); } } function magia(i, j, m) { if (j == -1) { return(undefined); } if (!tropa1.soldados[j].status) { return(undefined); } if (tropa1.soldados[i].getPM() <= 0) { return(undefined); } if (_root.mg_valores[m][3] > tropa1.soldados[i].getPM()) { return(undefined); } var _local4; _root["sd" + i].gotoAndStop(("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].play(); switch (m) { case 0 : _local4 = tropa1.soldados[i].getPM() - _root.mg_valores[m][3]; tropa1.soldados[i].setPM(_local4); if (i == selecionado) { _root.painel_status.edPM = _local4; } _root.attachMovie("fireball", "fireball" + flechaAtual, 3000 + flechaAtual); _root["fireball" + flechaAtual]._x = _root["sd" + j]._x; _root["fireball" + (flechaAtual++)]._y = _root["sd" + j]._y; _root.fx.attachSound("boladefogo"); _root.fx.start(); _root.calculaMagiaDano(tropa1.soldados[i], tropa1.soldados[j], j, m); break; case 1 : _root.attachMovie("thunder", "thunder" + flechaAtual, 3000 + flechaAtual); _root["thunder" + flechaAtual]._x = _root["sd" + j]._x; _root["thunder" + (flechaAtual++)]._y = _root["sd" + j]._y; _root.fx.attachSound("raio"); _root.fx.start(); _root.calculaMagiaDano(tropa1.soldados[i], tropa1.soldados[j], j, m); _local4 = tropa1.soldados[i].getPM() - _root.mg_valores[m][3]; tropa1.soldados[i].setPM(_local4); if (i == selecionado) { _root.painel_status.edPM = _local4; } break; case 2 : _root.attachMovie("curaleve", "curaleve" + flechaAtual, 3000 + flechaAtual); _root["curaleve" + flechaAtual]._x = _root["sd" + j]._x; _root["curaleve" + (flechaAtual++)]._y = _root["sd" + j]._y - 90; _root.fx.attachSound("cura"); _root.fx.start(); _root.curar(i, j); } if (tropa1.soldados[j].getPV() <= 0) { tropa1.soldados[i].atacando = false; tropa1.soldados[j].status = false; mudarEstado(j, EST_MORRER); if (tropa1.soldados[j].tropa == 1) { _root.painel_jogo.soldados = --lado1; } else { lado2--; } morri(j); mudarEstado(i, EST_PARADO); } } function curar(i, j) { if (j == -1) { return(undefined); } if (!tropa1.soldados[j].status) { return(undefined); } if (tropa1.soldados[i].getPM() <= 0) { return(undefined); } _root["sd" + j].msg_dano.valor = ("<font size='13' color='#006600'><b>+" + _root.mg_valores[2][2]) + "</b></font>"; _root["sd" + j].msg_dano.gotoAndPlay(1); tropa1.soldados[i].setPM(tropa1.soldados[i].getPM() - _root.mg_valores[2][3]); if (i == selecionado) { _root.painel_status.edPM = tropa1.soldados[i].getPM(); } if (tropa1.soldados[j].getPV() < tropa1.soldados[j].getMaxPV()) { if ((tropa1.soldados[j].getPV() + _root.mg_valores[2][2]) > tropa1.soldados[j].getMaxPV()) { tropa1.soldados[j].setPV(tropa1.soldados[j].getMaxPV()); } else { tropa1.soldados[j].setPV(tropa1.soldados[j].getPV() + _root.mg_valores[2][2]); } if (j == selecionado) { _root.painel_status.edPV = tropa1.soldados[j].getPV(); } } } function flechadano(i, x, y, id) { var _local2 = grid[y][x]; if (_local2 == -1) { return(undefined); } if (!tropa1.soldados[_local2].status) { return(undefined); } _root.calculaDano(tropa1.soldados[id], tropa1.soldados[_local2], _local2); if (_local2 == selecionado) { _root.painel_status.edPV = tropa1.soldados[_local2].getPV(); } if (tropa1.soldados[_local2].getPV() <= 0) { tropa1.soldados[_local2].status = false; tropa1.soldados[i].atacando = false; mudarEstado(_local2, EST_MORRER); if (tropa1.soldados[_local2].tropa == 1) { lado1--; _root.painel_jogo.soldados--; } else { lado2--; } morri(_local2); mudarEstado(i, EST_PARADO); } } function morri(i) { var _local4 = tropa1.soldados[i].x; var _local3 = tropa1.soldados[i].y; grid[_local3][_local4] = -1; if (tropa1.soldados[i].deslocamento < 20) { grid[_local3 + tropa1.soldados[i].diry][_local4 + tropa1.soldados[i].dirx] = -1; } _root["sd" + i].swapDepths((nivelSoldados + (nivelAtual[(_local3 - _local4) + sizew]++)) + getprofundidade(_local4, _local3)); _root["sd" + i].barra._visible = false; if (i == selecionado) { removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } if (tropa1.soldados[i].isLeader() && (tropa1.soldados[i].tropa == 1)) { _root.showMessage(2); return(undefined); } if (lado2 == 0) { _root.showMessage(1); } else if (lado1 == 0) { _root.showMessage(2); } } function atualizarTarefa() { for (var _local1 in tropa1.soldados) { if ((tropa1.soldados[_local1].andando || (!tropa1.soldados[_local1].status)) || (_local1 == selecionado)) { continue; } if (tropa1.soldados[_local1].modo != tropa1.soldados[_local1].mododesejado) { if (tropa1.soldados[_local1].mododesejado == 0) { mudarEstado(_local1, EST_PARADO); } else if (tropa1.soldados[_local1].mododesejado == 1) { mudarEstado(_local1, EST_PARADODEFENSIVO); } else if (tropa1.soldados[_local1].mododesejado == 2) { tropa1.soldados[_local1].alvo = tropa1.idlider; mudarEstado(_local1, EST_FAZERRECUO); } tropa1.soldados[_local1].modo = tropa1.soldados[_local1].mododesejado; } if (tropa1.soldados[_local1].classe == ARQ) { arqueiroTarefa(_local1); } else if (tropa1.soldados[_local1].classe == MAG) { clerigoTarefa(_local1); } else if (tropa1.soldados[_local1].classe == CLR) { clerigoTarefa(_local1); } else if (tropa1.soldados[_local1].classe == GRR) { guerreiroTarefa(_local1); } else if (tropa1.soldados[_local1].classe == CAV) { guerreiroTarefa(_local1); } } } function mudarEstado(i, estado) { tropa1.soldados[i].estado = estado; if ((((estado == EST_ATACAROFENSIVO) || (estado == EST_ATACARDEFENSIVO)) || (estado == EST_CURAR)) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("ataca" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].play(); } else if ((estado == EST_PERSEGUIR) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].play(); } else if (estado == EST_MORRER) { _root["sd" + i].gotoAndStop("morre"); _root["sd" + i].morre.play(); } else if ((estado == EST_PARADODEFENSIVO) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); _root["sd" + i][("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry].stop(); } else if ((estado == EST_PARADO) && (tropa1.soldados[i].status)) { _root["sd" + i].gotoAndStop(1); _root["sd" + i]["move-11"].stop(); } } function setObjetivo(i) { if ((lado1 == 0) || (lado2 == 0)) { mudarEstado(i, EST_PARADO); tropa1.soldados[i].alvo = -1; return(undefined); } if (tropa1.soldados[i].classe == CLR) { mudarEstado(i, EST_PERSEGUIR); var _local6 = -1; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if (((tropa1.soldados[_local9].tropa != tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) || (tropa1.soldados[_local9].classe == CLR)) { continue; } if ((tropa1.soldados[_local9].getMaxPV() - tropa1.soldados[_local9].PV) < 60) { continue; } if ((_local6 == -1) || (tropa1.soldados[_local9].PV < tropa1.soldados[_local6].PV)) { _local6 = _local9; } } if (_local6 != -1) { tropa1.soldados[i].alvo = _local6; } else { mudarEstado(i, EST_PARADO); } return(undefined); } if (tropa1.soldados[i].classe == MAG) { mudarEstado(i, EST_PERSEGUIR); var _local6 = -1; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if ((tropa1.soldados[_local9].tropa == tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) { continue; } if ((_local6 == -1) || (tropa1.soldados[_local9].getPV() < tropa1.soldados[_local6].getPV())) { _local6 = _local9; } } tropa1.soldados[i].alvo = _local6; return(undefined); } if (tropa1.soldados[i].classe == ARQ) { mudarEstado(i, EST_PERSEGUIR); var _local5 = -1; var _local8; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if ((tropa1.soldados[_local9].tropa == tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) { continue; } _local8 = _local9; if ((_local5 == -1) || (!tropa1.soldados[_local9].andando)) { _local5 = _local9; break; } } tropa1.soldados[i].alvo = ((_local5 == -1) ? (_local8) : (_local5)); return(undefined); } if ((tropa1.soldados[i].classe == CAV) || (tropa1.soldados[i].classe == GRR)) { mudarEstado(i, EST_PERSEGUIR); var _local6 = -1; var _local7 = 0; for (var _local9 in tropa1.soldados) { if (i == _local9) { continue; } if ((tropa1.soldados[_local9].tropa == tropa1.soldados[i].tropa) || (!tropa1.soldados[_local9].status)) { continue; } var _local4 = tropa1.soldados[_local9].x - tropa1.soldados[i].x; var _local3 = tropa1.soldados[_local9].y - tropa1.soldados[i].y; var _local2 = (_local4 * _local4) + (_local3 * _local3); if ((_local6 == -1) || (_local2 < _local7)) { _local7 = _local2; _local6 = _local9; } } tropa1.soldados[i].alvo = _local6; return(undefined); } } function atualizarObjetivo() { var _local2 = tropa1.soldados.length; var _local1 = 0; while (_local1 < _local2) { setObjetivo(_local1); _local1++; } } function isAdjacente(deltax, deltay) { return((((Math.abs(deltax) + Math.abs(deltay)) <= 2) && (Math.abs(deltax) != 2)) && (Math.abs(deltay) != 2)); } function randomBattle() { tropa1.soldados = new Array(); lado1 = (lado2 = 0); tropa1.addSoldado(Math.round(Math.random() * 4)); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; tropa1.soldados[tropa1.soldados.length - 1].lider = true; tropa1.soldados[tropa1.soldados.length - 1].addNivel(2); tropa1.setLider(tropa1.soldados[tropa1.soldados.length - 1]); tropa1.setNome("Anacroz"); lado1++; tropa1.addSoldado(Math.round(Math.random() * 4)); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; tropa1.soldados[tropa1.soldados.length - 1].lider = true; lado2++; var _local1 = 0; while (_local1 < 4) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 3) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 3) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 2) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } _local1 = 0; while (_local1 < 2) { if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 1; lado1++; } if (Math.round(Math.random() * 2)) { tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _local1++; } tropa1.setEstrategia(0); } function clock() { atualizarFlecha(); atualizarTarefa(); atualizarPosicoes(); } function inicializaCenario(fase) { var _local4 = (sizeh + sizew) - 1; var _local3 = 0; while (_local3 < _local4) { nivelAtual[_local3] = 0; _local3++; } flechaAtual = 0; grid = new Array(sizeh); _local3 = 0; while (_local3 < sizeh) { grid[_local3] = new Array(sizew); _local3++; } _local3 = 0; while (_local3 < sizeh) { var _local2 = 0; while (_local2 < sizew) { grid[_local3][_local2] = ((grid_tmp[_local3][_local2] == 0) ? -1 : 500); _local2++; } _local3++; } _root.posicionarSoldados(tropa1); lado1 = (lado2 = 0); for (_local3 in tropa1.soldados) { tropa1.soldados[_local3].atacando = false; tropa1.soldados[_local3].andando = false; if (tropa1.soldados[_local3].tropa == 1) { tropa1.soldados[_local3].mododesejado = tropa1.getEstrategia(); tropa1.soldados[_local3].modo = 4; } else { tropa1.soldados[_local3].modo = 0; } if (!tropa1.soldados[_local3].status) { continue; } if (tropa1.soldados[_local3].tropa == 0) { lado2++; } else { lado1++; } if (tropa1.soldados[_local3].isLeader() && (tropa1.soldados[_local3].tropa == 1)) { tropa1.idlider = _local3; } } _root.attachMovie("painel_jogo", "painel_jogo", nivelPaineis); _root.painel_jogo._x = 3.5; _root.painel_jogo._y = 3.1; _root.painel_jogo.edTropa = tropa1.getNome(); _root.painel_jogo.soldados = lado1; _root.attachMovie("painel_status", "painel_status", nivelPaineis + 1); _root.painel_status._x = 4; _root.painel_status._y = 506; _root.painel_status.alert._visible = false; var _local5 = tropa1.soldados.length; _local3 = 0; while (_local3 < _local5) { if (tropa1.soldados[_local3].isLeader() && (tropa1.soldados[_local3].tropa == 1)) { _root["sd" + _local3].setaSelecao._visible = true; _root.pressSoldado(_local3); } else { _root["sd" + _local3].setaSelecao._visible = false; } _local3++; } _root.attachMovie("dica", "dica_dia", nivelMensagens); _root.dica_dia._x = 125; _root.dica_dia._y = 85; } function showMessage(n) { switch (n) { case 0 : _root.attachMovie("msg_batalha", "msg", nivelMensagens); _root.msg._x = 28; _root.msg._y = 230; break; case 1 : stopAllSounds(); clearInterval(_root.tarefa); _root.fx.attachSound("vitoria"); _root.fx.start(); _root.attachMovie("msg_vitoria", "msg", nivelMensagens); _root.msg._x = 222.5; _root.msg._y = 250; break; case 2 : stopAllSounds(); clearInterval(_root.tarefa); _root.fx.attachSound("derrota"); _root.fx.start(); _root.attachMovie("msg_derrota", "msg", nivelMensagens); _root.msg._x = 84.5; _root.msg._y = 248.6; } } function finalizaCenario(x) { var _local3; _root.sd_sel = -1; removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); removeMovieClip("_root.painel_jogo"); removeMovieClip("_root.painel_status"); removeMovieClip("_root.cenario"); var _local2 = 0; while (_local2 < tropa1.soldados.length) { removeMovieClip("_root.sd" + _local2); _local2++; } lado2 = 0; selecionado = -1; _quality = "MEDIUM"; for (_local2 in flechas) { removeMovieClip("_root.f1" + flechas[_local2].id); } flechaAtual = 0; flechas = new Array(); if (x == 1) { if (tropa1.cenario == 4) { _root.gotoAndStop("zera"); tropa1.setCenario(0); } else if (_root.modoCampanha) { tropa1.setFundos(tropa1.getFundos() + _root.cenarios[tropa1.cenario++][4]); _local2 = tropa1.soldados.length - 1; while (_local2 >= 0) { tropa1.soldados[_local2].andando = false; tropa1.soldados[_local2].atacando = false; tropa1.soldados[_local2].alvo = -1; tropa1.soldados[_local2].setPV(tropa1.soldados[_local2].getMaxPV()); tropa1.soldados[_local2].setPM(tropa1.soldados[_local2].getMaxPM()); if (tropa1.soldados[_local2].isLeader()) { lado1--; tropa1.soldados.splice(_local2, 1); } else if ((tropa1.soldados[_local2].tropa == 0) || (tropa1.soldados[_local2].status == false)) { tropa1.soldados.splice(_local2, 1); } _local2--; } _root.fx.attachSound("entrada"); _root.fx.start(); _root.destino = "soldados"; _root.gotoAndPlay(_root.destino); } else { lado1 = (lado2 = 0); _root.fx.attachSound("entrada"); _root.fx.start(); _root.gotoAndPlay("entrada"); _root.modoCampanha = true; } } else { lado1 = (lado2 = 0); tropa1.setCenario(0); _root.fx.attachSound("entrada"); _root.fx.start(); _root.gotoAndPlay("entrada"); _root.modoCampanha = true; } } function showAlert(str) { _root.attachMovie("aviso", "wd_aviso", _root.getNextHighestDepth()); _root.wd_aviso.texto = str; _root.wd_aviso._x = 209; _root.wd_aviso._y = 229; _root.bt_ok.enabled = false; _root.bt_aleatorio.enabled = false; _root.bt_inventorio.enabled = false; _root.bt_cancelar.enabled = false; _root.bt_recrutar.enabled = false; _root.bt_voltar.enabled = false; _root.bt_dispensar.enabled = false; _root.bt_ajuda.enabled = false; _root.bt_adicionar.enabled = false; _root.bt_remover.enabled = false; } function hideAlert() { removeMovieClip("wd_aviso"); _root.bt_ok.enabled = true; _root.bt_aleatorio.enabled = true; _root.bt_inventorio.enabled = true; _root.bt_cancelar.enabled = true; _root.bt_recrutar.enabled = true; _root.bt_voltar.enabled = true; _root.bt_dispensar.enabled = true; _root.bt_ajuda.enabled = true; _root.bt_adicionar.enabled = true; _root.bt_remover.enabled = true; } function showConfirm(str) { _root.attachMovie("confirma", "wd_confirma", _root.getNextHighestDepth()); _root.wd_confirma.texto = str; _root.wd_confirma._x = 145; _root.wd_confirma._y = 225; _root.bt_ok.enabled = false; _root.bt_aleatorio.enabled = false; _root.bt_inventorio.enabled = false; _root.bt_cancelar.enabled = false; _root.bt_recrutar.enabled = false; _root.bt_voltar.enabled = false; _root.bt_dispensar.enabled = false; _root.bt_ajuda.enabled = false; _root.bt_adicionar.enabled = false; _root.bt_remover.enabled = false; } function hideConfirm() { removeMovieClip("wd_confirma"); _root.bt_ok.enabled = true; _root.bt_aleatorio.enabled = true; _root.bt_inventorio.enabled = true; _root.bt_cancelar.enabled = true; _root.bt_recrutar.enabled = true; _root.bt_voltar.enabled = true; _root.bt_dispensar.enabled = true; _root.bt_ajuda.enabled = true; _root.bt_adicionar.enabled = true; _root.bt_remover.enabled = true; } function aviso(str) { _root.painel_status.alert.texto = str; _root.painel_status.alert._visible = true; _root.painel_status.alert.gotoAndPlay(1); } function callConfirmOption(opt) { var _local2 = 1; switch (opt) { case 1 : _root.destino = "cenario"; _root.play(); break; case 2 : tropa1.soldados.splice(_root.sd_sel - 1, 1); tropa1.soldados.sortOn(["classe", "nome"], Array.DESCENDING | Array.UNIQUESORT); _root.sd_sel = -1; lado1--; while (_local2 <= 5) { _root.mini_item["item" + (_local2++)].gotoAndStop(1); } _local2 = 1; while (_local2 <= 15) { if (tropa1.soldados[_local2 - 1] == undefined) { _root["s" + _local2].gotoAndStop(1); _root["s" + _local2].nome = ""; } else { _root["s" + _local2].gotoAndStop(tropa1.soldados[_local2 - 1].getClasse() + 2); _root["s" + _local2].nome = tropa1.soldados[_local2 - 1].getNome(); } _root["s" + _local2].selecionado._visible = false; _local2++; } break; case 3 : _root.destino = "tropa"; _root.play(); tropa1.soldados = undefined; tropa1.soldados = new Array(); tropa1.setCenario(0); while (_local2 < 16) { _root["s" + (_local2++)].selecionado._visible = false; } lado1 = 0; _root.sd_sel = 0; _root.edFundos = _root.fundo_inicial; break; case 4 : _root.sd_sel = -1; lado2 = 0; selecionado = -1; stopAllSounds(); _quality = "MEDIUM"; for (_local2 in flechas) { removeMovieClip("_root.f1" + flechas[_local2].id); } flechaAtual = 0; flechas = new Array(); _root.fx.attachSound("entrada"); _root.fx.start(); for (_local2 in tropa1.soldados) { removeMovieClip(_root["sd" + _local2]); } clearInterval(_root.tarefa); removeMovieClip("painel_jogo"); removeMovieClip("painel_status"); removeMovieClip("cenario"); _local2 = tropa1.soldados.length - 1; while (_local2 >= 0) { tropa1.soldados[_local2].andando = false; tropa1.soldados[_local2].alvo = -1; tropa1.soldados[_local2].setPV(tropa1.soldados[_local2].getMaxPV()); if (tropa1.soldados[_local2].isLeader()) { lado1--; tropa1.soldados.splice(_local2, 1); } else if ((tropa1.soldados[_local2].tropa == 0) || (tropa1.soldados[_local2].status == false)) { tropa1.soldados.splice(_local2, 1); } _local2--; } if (_root.modoCampanha) { _root.sd_sel = 0; _root.destino = "soldados"; _root.gotoAndPlay(_root.destino); } else { _root.gotoAndPlay("entrada"); _root.modoCampanha = true; } } _root.hideConfirm(); _root.edSoldado = (_root.edClasse = (_root.edNivel = (_root.edPV = (_root.edPM = "?")))); _root.edEXP = (_root.edATQ = (_root.edDEF = (_root.edAGL = "?"))); _root.edINT = (_root.edMRL = (_root.edCusto = "?")); } function getprofundidade(x, y) { var _local1 = ((y - x) + sizew) - 1; var _local2 = (((_local1 * _local1) + _local1) / 2) + (32 * _local1); return((_local2 + y) + 1); } function getisox(i) { return(tropa1.soldados[i].diry + tropa1.soldados[i].dirx); } function getisoy(i) { return(tropa1.soldados[i].diry - tropa1.soldados[i].dirx); } function posicionarSoldados(tr) { var _local7 = tr.soldados.length; var _local2 = 0; while (_local2 < _local7) { var _local3; var _local4; var _local5 = tr.soldados[_local2].tropa; do { _local4 = Math.round(Math.random() * (sizeh - 1)); _local3 = Math.round(Math.random() * (sizew - 1)); // unexpected jump // unexpected jump } while (grid[_local4][_local3] >= 0); if (_local5 == 1) { _root.attachMovie("soldado" + tr.soldados[_local2].getClasse(), "sd" + _local2, nivelSoldados + getprofundidade(_local3, _local4)); } else { _root.attachMovie("inimigo" + tr.soldados[_local2].getClasse(), "sd" + _local2, nivelSoldados + getprofundidade(_local3, _local4)); } _root["sd" + _local2]._x = (x0 + dx) + ((_local3 + _local4) * dx); _root["sd" + _local2]._y = y0 + ((_local4 - _local3) * dy); tr.soldados[_local2].x = _local3; tr.soldados[_local2].y = _local4; if (tr.soldados[_local2].isLeader()) { _root["sd" + _local2].coroa._visible = true; } else { _root["sd" + _local2].coroa._visible = false; } if (_local5 == 0) { _root["sd" + _local2].gotoAndStop("move-10"); } else { _root["sd" + _local2].gotoAndStop("move10"); } grid[_local4][_local3] = _local2; _local2++; } } function randSoldado() { var _local3 = 1; var _local4; var _local2; var _local5; _local4 = 0; _root.edCustoTotal = _local4; while (_local3 <= 5) { _root["rc_" + (_local3++)].qtd = 0; } _local3 = 1; _local5 = _root.sd_num_max - _root.rc_total_tmp; _root.rc_total = _root.rc_total_tmp; while (_local3 <= _local5) { _local2 = Math.round(Math.random() * 5) + 1; if ((_local4 + Number(_root["rc_" + _local2].custo)) < _root.edFundos) { _root["rc_" + _local2].qtd = Number(_root["rc_" + _local2].qtd) + 1; _local4 = _local4 + Number(_root["rc_" + _local2].custo); _root.rc_total++; } _local3++; } if (!_local4) { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para recrutar mais soldados!"); } _root.edCustoTotal = _local4; } function createLider(tipo) { var sd = new Soldado(); switch (tipo) { case 1 : with (sd) { setClasse(CAV); setMaxPV(_root.sd_valores[CAV][PV]); setMaxPM(_root.sd_valores[CAV][PM]); setPV(_root.sd_valores[CAV][PV]); setPM(_root.sd_valores[CAV][PM]); setATQ(_root.sd_valores[CAV][ATQ]); setDEF(_root.sd_valores[CAV][DEF]); setAGL(_root.sd_valores[CAV][AGL]); setINT(_root.sd_valores[CAV][INT]); setMRL(_root.sd_valores[CAV][MRL]); setCusto(_root.sd_valores[CAV][VALOR]); setAlcance(_root.sd_valores[CAV][ALCANCE]); addNivel(1); itens.push(_root.createItem(7)); itens[0].equip(); setDano(itens[0].getPoder() + getATQ()); itens.push(_root.createItem(13)); itens[1].equip(); setDefesa(itens[1].getPoder() + getDEF()); itens.push(_root.createItem(11)); itens[2].equip(); setDefesa(itens[2].getPoder() + getDefesa()); } break; case 2 : with (sd) { setClasse(MAG); setMaxPV(_root.sd_valores[MAG][PV]); setMaxPM(_root.sd_valores[MAG][PM]); setPV(_root.sd_valores[MAG][PV]); setPM(_root.sd_valores[MAG][PM]); setATQ(_root.sd_valores[MAG][ATQ]); setDEF(_root.sd_valores[MAG][DEF]); setAGL(_root.sd_valores[MAG][AGL]); setINT(_root.sd_valores[MAG][INT]); setMRL(_root.sd_valores[MAG][MRL]); setCusto(_root.sd_valores[MAG][VALOR]); setAlcance(_root.sd_valores[MAG][ALCANCE]); addNivel(2); itens.push(_root.createItem(9)); itens[0].equip(); setDano(itens[0].getPoder() + getATQ()); itens.push(_root.createItem(15)); itens[1].equip(); setDefesa(itens[1].getPoder() + getDEF()); magias.push(0); magias.push(1); } } return(sd); } function createItem(x) { var _local3; var _local4; var _local6; var _local7; var _local8; var _local5; _local4 = _root.it_valores[x][0]; _local8 = _root.it_valores[x][1]; _local6 = _root.it_valores[x][2]; _local5 = _root.it_valores[x][3]; _local7 = _root.it_valores[x][4]; _local3 = new Item(_local4, _local8, _local6, _local5, _local7); return(_local3); } function checkItem(sd, it) { var _local2 = _root.it_valores[it][0]; switch (sd.getClasse()) { case 0 : if ((((_local2 >= 4) && (_local2 <= 9)) || (_local2 == 14)) || (_local2 == 15)) { return(false); } break; case 1 : if ((((_local2 >= 6) && (_local2 <= 13)) || (_local2 == 2)) || (_local2 == 3)) { return(false); } break; case 2 : if ((((((_local2 >= 2) && (_local2 <= 5)) || (_local2 == 8)) || (_local2 == 9)) || (_local2 == 14)) || (_local2 == 15)) { return(false); } break; case 3 : case 4 : if (!(((_local2 >= 2) && (_local2 <= 7)) || ((_local2 >= 10) && (_local2 <= 13)))) { break; } return(false); } return(true); } function selecionar(ids) { if (selecionado != -1) { _root["sd" + selecionado].setaSelecao._visible = false; } selecionado = ids; _root["sd" + selecionado].setaSelecao._visible = true; } function inicializa(id) { _root.onEnterFrame = function () { if (Key.isDown(65)) { if (id == tropa1.idlider) { for (var _local2 in tropa1.soldados) { if (tropa1.soldados[_local2].tropa == 1) { tropa1.soldados[_local2].mododesejado = 0; } } } tropa1.soldados[id].mododesejado = 0; _root.aviso("MODO DE ATAQUE"); } if (Key.isDown(68)) { if (id == tropa1.idlider) { for (var _local2 in tropa1.soldados) { if (tropa1.soldados[_local2].tropa == 1) { tropa1.soldados[_local2].mododesejado = 1; } } } tropa1.soldados[id].mododesejado = 1; _root.aviso("MODO DE DEFESA"); } if (Key.isDown(82)) { if (id == tropa1.idlider) { for (var _local2 in tropa1.soldados) { if (tropa1.soldados[_local2].tropa == 1) { tropa1.soldados[_local2].mododesejado = 2; } } } tropa1.soldados[id].mododesejado = 2; _root.aviso("MODO DE RECUO"); } if (tropa1.soldados[id].andando) { return(undefined); } if (tropa1.soldados[id].atacando) { return(undefined); } if (Key.isDown(32)) { if (!tropa1.soldados[id].atacando) { mudarEstado(id, EST_ATACAROFENSIVO); tropa1.soldados[id].atacando = true; if (id != grid[tropa1.soldados[id].y + tropa1.soldados[id].diry][tropa1.soldados[id].x + tropa1.soldados[id].dirx]) { atacar(id, grid[tropa1.soldados[id].y + tropa1.soldados[id].diry][tropa1.soldados[id].x + tropa1.soldados[id].dirx]); } } } else if (Key.isDown(38)) { if (Key.isDown(39)) { tropa1.soldados[id].dirx = 1; tropa1.soldados[id].diry = 0; mudarEstado(id, EST_PERSEGUIR); andar(id, 1, 0); } else if (Key.isDown(37)) { tropa1.soldados[id].dirx = 0; tropa1.soldados[id].diry = -1; mudarEstado(id, EST_PERSEGUIR); andar(id, 0, -1); } else { tropa1.soldados[id].dirx = 1; tropa1.soldados[id].diry = -1; mudarEstado(id, EST_PERSEGUIR); andar(id, 1, -1); } } else if (Key.isDown(40)) { if (Key.isDown(39)) { tropa1.soldados[id].dirx = 0; tropa1.soldados[id].diry = 1; mudarEstado(id, EST_PERSEGUIR); andar(id, 0, 1); } else if (Key.isDown(37)) { tropa1.soldados[id].dirx = -1; tropa1.soldados[id].diry = 0; mudarEstado(id, EST_PERSEGUIR); andar(id, -1, 0); } else { tropa1.soldados[id].dirx = -1; tropa1.soldados[id].diry = 1; mudarEstado(id, EST_PERSEGUIR); andar(id, -1, 1); } } else if (Key.isDown(37)) { tropa1.soldados[id].dirx = -1; tropa1.soldados[id].diry = -1; mudarEstado(id, EST_PERSEGUIR); andar(id, -1, -1); } else if (Key.isDown(39)) { tropa1.soldados[id].dirx = 1; tropa1.soldados[id].diry = 1; mudarEstado(id, EST_PERSEGUIR); andar(id, 1, 1); } }; } function pressSoldado(num) { if (!tropa1.soldados[num].status) { return(undefined); } var _local2 = 0; _root.fx.attachSound("accept"); _root.fx.start(); tropa1.soldados[num].alvo = -1; tropa1.soldados[num].modo = 3; delete _root.onEnterFrame; _root.selecionar(num); _root.painel_status.edNome = tropa1.soldados[num].getNome(); _root.painel_status.edPV = tropa1.soldados[num].getPV(); _root.painel_status.edPM = tropa1.soldados[num].getPM(); _root.painel_status.edMaxPV = tropa1.soldados[num].getMaxPV(); _root.painel_status.edMaxPM = tropa1.soldados[num].getMaxPM(); _root.painel_status.edNivel = tropa1.soldados[num].getNivel(); _root.painel_status.edEXP = tropa1.soldados[num].getEXP(); _root.painel_status.rosto.gotoAndStop(tropa1.soldados[num].getClasse() + 2); while (_local2 < 6) { if (tropa1.soldados[num].itens[_local2]) { var _local4 = tropa1.soldados[num].itens[_local2].getCod(); _root.painel_status["item" + (_local2 + 1)].useHandCursor = _local4 < 2; _root.painel_status["item" + (_local2 + 1)].gotoAndStop(tropa1.soldados[num].itens[_local2].getCod() + 2); } else { _root.painel_status["item" + (_local2 + 1)].useHandCursor = false; _root.painel_status["item" + (_local2 + 1)].gotoAndStop(1); } _local2++; } _root.painel_status.magia1.useHandCursor = false; _root.painel_status.magia1.gotoAndStop(1); _root.painel_status.magia2.useHandCursor = false; _root.painel_status.magia2.gotoAndStop(1); if (tropa1.soldados[num].getClasse() == 3) { _root.painel_status.magia1.useHandCursor = true; _root.painel_status.magia1.gotoAndStop(2); _root.painel_status.magia2.useHandCursor = true; _root.painel_status.magia2.gotoAndStop(3); } if (tropa1.soldados[num].getClasse() == 4) { _root.painel_status.magia1.useHandCursor = true; _root.painel_status.magia1.gotoAndStop(4); _root.painel_status.magia2.useHandCursor = false; _root.painel_status.magia2.gotoAndStop(1); } _root.inicializa(num); } function calculaDano(s1, s2, j) { var _local6; var _local9; var _local12; var _local3; var _local13; var _local4; var _local5; var _local8; var _local7; switch (s1.getClasse()) { case 0 : _root.fx.attachSound("guerreiro"); _root.fx.start(); break; case 2 : _root.fx.attachSound("cavaleiro"); _root.fx.start(); break; case 3 : case 4 : _root.fx.attachSound("mago"); _root.fx.start(); } _local4 = s1.getDano(); _local7 = s1.getAGL(); _local8 = s2.getPV(); _local13 = s2.getMaxPV(); _local5 = s2.getDefesa(); _local6 = Math.round(Math.random() * _local7); if ((_local5 + _local6) > _local4) { _local3 = 0; } else { _local3 = (_local4 - _local5) + _local6; } s2.setPV(_local8 - _local3); _local12 = 40; _local9 = Math.round((s2.getPV() * 100) / _local13); _root["sd" + j].barra._width = (_local12 * _local9) / 100; _root["sd" + j].msg_dano.valor = ("<font size='13' color='#FFFFFF'><b>" + _local3) + "</b></font>"; _root["sd" + j].msg_dano.gotoAndPlay(1); } function calculaMagiaDano(s1, s2, j, m) { var _local4; var _local7; var _local11; var _local3; var _local12; var _local9; var _local5; var _local8; var _local6; _local5 = s2.getPV(); _local12 = s2.getMaxPV(); _local9 = s2.getDefesa(); _local8 = s1.getINT(); _local6 = s2.getINT(); _local4 = Math.round(Math.random() * _local8); _local3 = _root.mg_valores[m][2] + _local4; _local4 = Math.round(Math.random() * _local6); if ((_local9 + _local4) > _local3) { _local3 = 0; } s2.setPV(_local5 - _local3); _local11 = 40; _local7 = Math.round((s2.getPV() * 100) / _local12); _root["sd" + j].barra._width = (_local11 * _local7) / 100; _root["sd" + j].msg_dano.valor = ("<font size='13' color='#FFFFFF'><b>" + _local3) + "</b></font>"; _root["sd" + j].msg_dano.gotoAndPlay(1); } function atualizarFlecha() { var _local2 = flechas.length; var _local1 = _local2 - 1; while (_local1 >= 0) { if (!flechas[_local1].ativa) { flechas.splice(_local1, 1); } else { flechas[_local1].atualizar(); } _local1--; } } function parei(i) { if (tropa1.soldados[i].getClasse() == ARQ) { _root.fx.attachSound("arqueiro"); _root.fx.start(); } tropa1.soldados[i].atacando = false; _root["sd" + i].gotoAndStop(("move" + tropa1.soldados[i].dirx) + tropa1.soldados[i].diry); } System.useCodepage = true; Stage.showMenu = false; _quality = "MEDIUM"; _global.flechas = new Array(); _global.GRR = 0; _global.ARQ = 1; _global.CAV = 2; _global.MAG = 3; _global.CLR = 4; _global.CLASSE = 0; _global.PV = 1; _global.PM = 2; _global.ATQ = 3; _global.DEF = 4; _global.AGL = 5; _global.INT = 6; _global.MRL = 7; _global.VALOR = 8; _global.ALCANCE = 9; var destino = "entrada"; var modoCampanha = true; var espolios; var rc_sel = 0; var sd_sel = 0; var opt_confirm = 1; var sd_num_max = 15; var sd_item_sel; var it_selx; var it_sely; var it_depth; var ld_sel = 0; var rc_total_tmp; var client; var magiaAtiva = false; var magia_sel; var fundo_inicial = 15000; var tarefa1; var tarefa2; var tarefa3; var fx = new Sound(); var cenarios = new Array(new Array(0, 1, "O Primeiro Confronto", "O rei de G\u00E1rdia o convocou a reunir suas tropas e enfrentar o ex\u00E9rcitos de Lemendau. Enfrente as tropas que defendem a fronteira do territ\u00F3rio inimigo!", 6000), new Array(1, 1, "A Batalha de Pedegrim", "Suas tropas movem-se aos extensos campos de Pedegrim, onde muitas batalhas j\u00E1 foram travadas. Tropas inimigas esperam pela sua chegada para mais um confronto!", 8000), new Array(2, 1, "O Cerco da Floresta", "Um cerco se fechou contra sua tropa na densa Floresta Espi\u00E3. Escape dos arqueiros da tropa inimiga! Derrote todos os inimigos!", 10000), new Array(3, 1, "A Travessia do Deserto", "A travessia do deserto prepara confrontos com tropas inimigas acampadas nos o\u00E1sis. Prepare suas tropas para batalhar nas areias!!!", 15000), new Array(4, 0, "A Fortaleza da Bruma", "Seu objetivo final se aproxima.\nO l\u00EDder do ex\u00E9rcito inimigo, La Brum, protege a fortaleza da Bruma! Derrote-o e ven\u00E7a a guerra!", 18000)); var nomes = new Array("Adriano", "Karlisson", "Rafael", "Daniel", "Rick", "Valentin", "Igor", "Claudio", "Carlos", "Richard", "Kevin", "Allan", "Nicholas", "Fred", "Andrew", "Goku", "Master", "Saulo", "Marcel", "Lawrence", "Brian", "Willian", "Peter", "David", "Ghandi", "Madson", "Geraldo", "Matt", "Christian", "James", "Stephen", "Karl", "Alan", "Napole\u00E3o", "M@sTeR", "Blair", "Brandon", "Paul", "Mike", "Bob", "John", "George", "James", "Bart", "Kirotawa", "Osama", "Dennis", "Roberto", "Ronaldo", "Marc", "Hugo", "Bruce", "Reno", "Homer", "Guin\u00E9", "Saddan", "Johnson", "Kaio", "Dulmare", "Yoda", "Cicero", "Paulo", "Mateus", "Elvis", "Mario", "Hittler", "Jedd", "Ashtar", "Acacio", "Ricardo", "Rodrigo", "Wagner", "Helder", "Greg\u00F3rio", "Bush", "Jefferson", "Martin", "Kull", "Vader", "Anakin", "Kenobi", "Felipe", "Vicente", "Yoshi", "Lula", "Pedro", "Victor", "Rafael", "Lucas", "Aldrim", "Darwin", "Piccolo", "Zeck", "Geovanio", "Theo", "Paulo", "Flavio", "Artur", "Luis", "Vinicius", "Eduardo", "Edwin", "Aladin", "Gilson", "Lucas", "Isaac", "Helder", "Hugo", "Phillips", "Tyson", "Gorgon", "Axl", "Leon", "Sidney", "Glauber", "Stallman", "Bill", "Bozo", "Alex", "Eberton", "Morrisey", "Hagar", "Brown", "Dick", "Alberto", "Tux", "Mauricio", "Arthur", "Silvio"); var sd_valores = new Array(new Array("Guerreiro", 900, 0, 10, 4, 6, 4, 3, 1000, 1), new Array("Arqueiro", 895, 0, 9, 3, 6, 6, 3, 800, 10), new Array("Cavaleiro", 910, 0, 13, 5, 6, 5, 4, 2000, 1), new Array("Mago", 880, 150, 7, 3, 5, 20, 6, 1100, 1), new Array("Cl\u00E9rigo", 878, 60, 6, 2, 5, 16, 7, 900, 1)); var it_valores = new Array(new Array(0, "Po\u00E7\u00E3o de cura", 100, "PV", 50), new Array(1, "Po\u00E7\u00E3o de magia", 40, "PM", 40), new Array(2, "Espada curta", 14, "Ataque", 80), new Array(3, "Espada larga", 20, "Ataque", 130), new Array(4, "Arco curto", 22, "Ataque", 90), new Array(5, "Arco Longo", 30, "Ataque", 170), new Array(6, "Lan\u00E7a curta", 16, "Ataque", 120), new Array(7, "Lan\u00E7a de guerra", 22, "Ataque", 140), new Array(8, "Cajado", 13, "Ataque", 60), new Array(9, "Cetro", 20, "Ataque", 110), new Array(10, "Escudo de ferro", 5, "Defesa", 80), new Array(11, "Escudo de guerra", 10, "Defesa", 160), new Array(12, "Armadura de ferro", 6, "Defesa", 90), new Array(13, "Armadura de a\u00E7o", 10, "Defesa", 170), new Array(14, "Manto", 2, "Defesa", 20), new Array(15, "Robe", 6, "Defesa", 40)); var mg_valores = new Array(new Array(0, "Fogo", 40, 20), new Array(1, "Raio", 60, 30), new Array(2, "Cura", 100, 5)); var ld1 = _root.createLider(1); var ld2 = _root.createLider(2); _global.tropa1 = new Tropa(); _global.grid; _global.flechas = new Array(); _global.sizew = 18; _global.sizeh = 14; _global.x0 = -265; _global.y0 = 320; _global.dx = 40; _global.dy = 20; _global.vx = 2; _global.vy = 1; _global.EST_PARADO = 1; _global.EST_MORRER = 2; _global.EST_ATACAROFENSIVO = 3; _global.EST_ATACARDEFENSIVO = 4; _global.EST_PARADODEFENSIVO = 10; _global.EST_DEFENDER = 5; _global.EST_PERSEGUIR = 6; _global.EST_RECUAR = 7; _global.EST_OCIOSO = 8; _global.EST_CURAR = 9; _global.EST_PARADORECUO = 11; _global.EST_FAZERRECUO = 12; _global.selecionado; _global.lado1 = 0; _global.lado2 = 0; _global.flechaAtual = 0; _global.nivelSoldados = 1000; _global.nivelFlechas = 3000; _global.nivelCenarios = 50000; _global.nivelPaineis = 60000; _global.nivelMensagens = 70000 /* 0x011170 */; var niveis = ((sizeh + sizew) - 1); _global.nivelAtual = new Array(niveis); var i = 0; while (i < niveis) { nivelAtual[i] = 0; i++; }
Frame 5
stop();
Frame 7
gotoAndPlay(destino);
Frame 8
tropa1.soldados = new Array(); tropa1.setFundos(_root.fundo_inicial); tropa1.setCenario(0); tropa1.setEstrategia(0); tropa1.cod = 0; _root.edFundos = tropa1.getFundos(); if (tropa1.getEstrategia() == 1) { est_defender.gotoAndStop(2); } else if (tropa1.getEstrategia() == 3) { est_recuar.gotoAndStop(2); } else { est_atacar.gotoAndStop(2); }
Instance of Symbol 1696 MovieClip "est_atacar" in Frame 8
on (press) { _root.fx.attachSound("select"); _root.fx.start(); gotoAndStop (2); _root.est_defender.gotoAndStop(1); _root.est_recuar.gotoAndStop(1); tropa1.setEstrategia(0); }
Instance of Symbol 1700 MovieClip "est_defender" in Frame 8
on (press) { _root.fx.attachSound("select"); _root.fx.start(); gotoAndStop (2); _root.est_atacar.gotoAndStop(1); _root.est_recuar.gotoAndStop(1); tropa1.setEstrategia(1); }
Instance of Symbol 1704 MovieClip "est_recuar" in Frame 8
on (press) { _root.fx.attachSound("select"); _root.fx.start(); gotoAndStop (2); _root.est_defender.gotoAndStop(1); _root.est_atacar.gotoAndStop(1); tropa1.setEstrategia(2); }
Frame 10
stop();
Frame 12
gotoAndPlay(destino);
Frame 13
var i = 0; _root.s0.gotoAndStop(_root.ld_sel); tropa1.soldados.sortOn(["classe", "nome"], Array.DESCENDING | Array.UNIQUESORT); var i = 1; while (i <= 15) { if (tropa1.soldados[i - 1] == undefined) { _root["s" + i].gotoAndStop(1); _root["s" + i].nome = ""; } else { _root["s" + i].gotoAndStop(tropa1.soldados[i - 1].getClasse() + 2); _root["s" + i].nome = tropa1.soldados[i - 1].getNome(); } _root["s" + i].selecionado._visible = false; i++; } _root.s1.selecionado._visible = false; _root["s" + _root.sd_sel].selecionado._visible = true; _root.edFundos = tropa1.getFundos(); if (_root.sd_sel == 0) { var i = 1; _root.edSoldado = tropa1.getLider().getNome(); _root.edClasse = _root.sd_valores[tropa1.getLider().getClasse()][CLASSE]; _root.edNivel = tropa1.getLider().getNivel(); _root.edEXP = tropa1.getLider().getEXP(); _root.edPV = tropa1.getLider().getMaxPV(); _root.edPM = tropa1.getLider().getMaxPM(); _root.edATQ = tropa1.getLider().getATQ(); _root.edDEF = tropa1.getLider().getDEF(); _root.edAGL = tropa1.getLider().getAGL(); _root.edINT = tropa1.getLider().getINT(); _root.edMRL = tropa1.getLider().getMRL(); _root.edCusto = tropa1.getLider().getCusto(); while (i < 6) { _root.mini_item["item" + i].useHandCursor = false; if (tropa1.getLider().itens[i - 1]) { _root.mini_item["item" + i].gotoAndStop(tropa1.getLider().itens[i - 1].getCod() + 2); } else { _root.mini_item["item" + i].gotoAndStop(1); } i++; } } else { var i = 1; while (i < 6) { _root.mini_item["item" + i].useHandCursor = false; if (tropa1.soldados[_root.sd_sel - 1].itens[i - 1]) { _root.mini_item["item" + i].gotoAndStop(tropa1.soldados[_root.sd_sel - 1].itens[i - 1].getCod() + 2); } else { _root.mini_item["item" + i].gotoAndStop(1); } i++; } _root.s0.selecionado._visible = false; }
Frame 15
stop();
Frame 17
gotoAndPlay(destino);
Frame 18
var i = 0; _root.rc_sel = 1; _root.rc_1.gotoAndStop(2); _root.edClasse2 = _root.sd_valores[GRR][CLASSE]; _root.edPV2 = _root.sd_valores[GRR][PV]; _root.edPM2 = _root.sd_valores[GRR][PM]; _root.edATQ2 = _root.sd_valores[GRR][ATQ]; _root.edDEF2 = _root.sd_valores[GRR][DEF]; _root.edAGL2 = _root.sd_valores[GRR][AGL]; _root.edINT2 = _root.sd_valores[GRR][INT]; _root.edMRL2 = _root.sd_valores[GRR][MRL]; _root.rc_total = (_root.edCustoTotal = 0); i = 0; while (i < 16) { if (tropa1.soldados[i] != undefined) { _root.rc_total++; } i++; } i = 1; while (i <= 6) { _root["rc_" + i].custo = _root.sd_valores[i - 1][VALOR]; i++; } _root.rc_total_tmp = _root.rc_total; delete i;
Instance of Symbol 1827 MovieClip "rc_5" in Frame 18
on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[CLR][CLASSE]; _root.edPV2 = _root.sd_valores[CLR][PV]; _root.edPM2 = _root.sd_valores[CLR][PM]; _root.edATQ2 = _root.sd_valores[CLR][ATQ]; _root.edDEF2 = _root.sd_valores[CLR][DEF]; _root.edAGL2 = _root.sd_valores[CLR][AGL]; _root.edINT2 = _root.sd_valores[CLR][INT]; _root.edMRL2 = _root.sd_valores[CLR][MRL]; _root.rc_sel = 5; gotoAndStop (2); while (i < 7) { if (i != (CLR + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }
Instance of Symbol 1834 MovieClip "rc_4" in Frame 18
on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[MAG][CLASSE]; _root.edPV2 = _root.sd_valores[MAG][PV]; _root.edPM2 = _root.sd_valores[MAG][PM]; _root.edATQ2 = _root.sd_valores[MAG][ATQ]; _root.edDEF2 = _root.sd_valores[MAG][DEF]; _root.edAGL2 = _root.sd_valores[MAG][AGL]; _root.edINT2 = _root.sd_valores[MAG][INT]; _root.edMRL2 = _root.sd_valores[MAG][MRL]; _root.rc_sel = 4; gotoAndStop (2); while (i < 7) { if (i != (MAG + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }
Instance of Symbol 1841 MovieClip "rc_3" in Frame 18
on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[CAV][CLASSE]; _root.edPV2 = _root.sd_valores[CAV][PV]; _root.edPM2 = _root.sd_valores[CAV][PM]; _root.edATQ2 = _root.sd_valores[CAV][ATQ]; _root.edDEF2 = _root.sd_valores[CAV][DEF]; _root.edAGL2 = _root.sd_valores[CAV][AGL]; _root.edINT2 = _root.sd_valores[CAV][INT]; _root.edMRL2 = _root.sd_valores[CAV][MRL]; _root.rc_sel = 3; gotoAndStop (2); while (i < 7) { if (i != (CAV + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }
Instance of Symbol 1848 MovieClip "rc_2" in Frame 18
on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[ARQ][CLASSE]; _root.edPV2 = _root.sd_valores[ARQ][PV]; _root.edPM2 = _root.sd_valores[ARQ][PM]; _root.edATQ2 = _root.sd_valores[ARQ][ATQ]; _root.edDEF2 = _root.sd_valores[ARQ][DEF]; _root.edAGL2 = _root.sd_valores[ARQ][AGL]; _root.edINT2 = _root.sd_valores[ARQ][INT]; _root.edMRL2 = _root.sd_valores[ARQ][MRL]; _root.rc_sel = 2; gotoAndStop (2); while (i < 7) { if (i != (ARQ + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }
Instance of Symbol 1855 MovieClip "rc_1" in Frame 18
on (press) { var i = 1; _root.fx.attachSound("select"); _root.fx.start(); _root.edClasse2 = _root.sd_valores[GRR][CLASSE]; _root.edPV2 = _root.sd_valores[GRR][PV]; _root.edPM2 = _root.sd_valores[GRR][PM]; _root.edATQ2 = _root.sd_valores[GRR][ATQ]; _root.edDEF2 = _root.sd_valores[GRR][DEF]; _root.edAGL2 = _root.sd_valores[GRR][AGL]; _root.edINT2 = _root.sd_valores[GRR][INT]; _root.edMRL2 = _root.sd_valores[GRR][MRL]; gotoAndStop (2); _root.rc_sel = 1; while (i < 7) { if (i != (GRR + 1)) { _root["rc_" + (i++)].gotoAndStop(1); } else { i++; } } }
Frame 20
stop();
Frame 22
gotoAndPlay(destino);
Frame 23
var i; _root.sd_item.gotoAndStop(_root.sd_item_sel); i = 1; while (i <= 16) { with (_root["it_desc" + i]) { nome = _root.it_valores[i - 1][1]; poder = _root.it_valores[i - 1][2]; tipo = _root.it_valores[i - 1][3]; valor = _root.it_valores[i - 1][4]; } _root["it" + i].gotoAndStop(i + 1); i++; } if (_root.sd_sel == 0) { _root.client = tropa1.getLider(); } else { _root.client = tropa1.soldados[_root.sd_sel - 1]; } i = 1; while (i < 6) { if (_root.client.itens[i - 1]) { if (_root.client.itens[i - 1].isEquiped()) { _root["item" + i].equip.gotoAndStop(2); _root.equip_total++; } else { _root["item" + i].equip.gotoAndStop(1); } _root["item" + i].item.gotoAndStop(_root.client.itens[i - 1].getCod() + 2); _root["item" + i].item.useHandCursor = true; } else { _root["item" + i].item.useHandCursor = false; _root["item" + i].item.gotoAndStop(1); _root["item" + i].equip.gotoAndStop(1); } i++; } delete i;
Frame 25
stop();
Frame 27
gotoAndPlay(destino);
Frame 28
var i = 0; while (i < 5) { _root["cena" + i].titulo = _root.cenarios[i][2]; if (i == tropa1.getCenario()) { _root["cena" + i].ok._visible = true; _root["cena" + i].gotoAndStop(2); _root["cena" + i].useHandCursor = true; } else { _root["cena" + i].ok._visible = false; _root["cena" + i].useHandCursor = false; } i++; } _root.ex_cenario.titulo = _root.cenarios[tropa1.getCenario()][2]; _root.ex_cenario.descricao = _root.cenarios[tropa1.getCenario()][3]; _root.ex_cenario.edEspolios = _root.cenarios[tropa1.getCenario()][4];
Instance of Symbol 1923 MovieClip "cena4" in Frame 28
on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena2.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena4.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[4][3]; _root.ex_cenario.gotoAndStop(5); _root.ex_cenario.titulo = _root.cenarios[4][2]; _root.ex_cenario.edEspolios = _root.cenarios[4][4]; } }
Instance of Symbol 1923 MovieClip "cena3" in Frame 28
on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena2.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[3][3]; _root.ex_cenario.gotoAndStop(4); _root.ex_cenario.titulo = _root.cenarios[3][2]; _root.ex_cenario.edEspolios = _root.cenarios[3][4]; } }
Instance of Symbol 1923 MovieClip "cena2" in Frame 28
on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena2.gotoAndStop(1); _root.cena4.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[2][3]; _root.ex_cenario.gotoAndStop(3); _root.ex_cenario.titulo = _root.cenarios[2][2]; _root.ex_cenario.edEspolios = _root.cenarios[2][4]; } }
Instance of Symbol 1923 MovieClip "cena1" in Frame 28
on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena1.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena4.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[1][3]; _root.ex_cenario.gotoAndStop(2); _root.ex_cenario.titulo = _root.cenarios[1][2]; _root.ex_cenario.edEspolios = _root.cenarios[1][4]; } }
Instance of Symbol 1923 MovieClip "cena0" in Frame 28
on (press) { _root.fx.attachSound("accept"); if (ok._visible) { _root.cena2.gotoAndStop(1); _root.cena3.gotoAndStop(1); _root.cena4.gotoAndStop(1); _root.cena5.gotoAndStop(1); if (_currentframe == 1) { gotoAndStop (2); } _root.fx.start(); _root.ex_cenario.descricao = _root.cenarios[0][3]; _root.ex_cenario.gotoAndStop(1); _root.ex_cenario.titulo = _root.cenarios[0][2]; _root.ex_cenario.edEspolios = _root.cenarios[0][4]; } }
Frame 30
stop();
Frame 32
gotoAndPlay(destino);
Frame 35
stop();
Frame 37
gotoAndPlay(destino);
Frame 40
stop();
Frame 42
gotoAndPlay(destino);
Frame 43
stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(1); _root.attachMovie("cenario_det1", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 348;
Frame 44
stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(2); _root.attachMovie("cenario_det1", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 348;
Frame 45
stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(3); _root.attachMovie("cenario_det2", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 372;
Frame 46
stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; } _root.inicializaCenario(4);
Frame 47
stop(); var grid_tmp = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1)); if (_root.modoCampanha) { tropa1.soldados.push(tropa1.getLider()); lado1++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(GRR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(MAG); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CLR); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; lado2++; tropa1.addSoldado(CAV); tropa1.soldados[tropa1.soldados.length - 1].tropa = 0; tropa1.soldados[tropa1.soldados.length - 1].lider = true; tropa1.soldados[tropa1.soldados.length - 1].addNivel(3); lado2++; } _root.inicializaCenario(5); _root.attachMovie("cenario_det3", "cenario", nivelCenarios); _root.cenario._x = 0; _root.cenario._y = 358;
Frame 48
stop();
Symbol 17 MovieClip [carregador] Frame 1
stop();
Symbol 17 MovieClip [carregador] Frame 2
stop();
Symbol 17 MovieClip [carregador] Frame 3
stop();
Symbol 17 MovieClip [carregador] Frame 4
stop();
Symbol 17 MovieClip [carregador] Frame 5
stop();
Symbol 17 MovieClip [carregador] Frame 6
stop();
Symbol 17 MovieClip [carregador] Frame 7
stop();
Symbol 17 MovieClip [carregador] Frame 8
stop();
Symbol 17 MovieClip [carregador] Frame 9
stop();
Symbol 17 MovieClip [carregador] Frame 10
stop();
Symbol 17 MovieClip [carregador] Frame 11
stop();
Symbol 2071 MovieClip [__Packages.Sprite] Frame 0
class Sprite { function Sprite () { } var dirx = 0; var diry = 0; var auto = true; var andando = false; var atacando = false; }
Symbol 2072 MovieClip [__Packages.Soldado] Frame 0
class Soldado extends Sprite { var nivel, EXP, lider, status, itens, magias, flecha, deslocamento, mododesejado, nome, classe, tropa, modo, custo, alcance, PV, PM, maxPV, maxPM, ATQ, DEF, AGL, INT, MRL, dano, defesa; function Soldado () { super(); nivel = 1; EXP = 0; lider = false; status = true; itens = new Array(); magias = new Array(); flecha = 14; deslocamento = 0; mododesejado = 0; } function isLeader() { return(lider); } function setNome(nome) { this.nome = nome; } function setClasse(classe) { this.classe = classe; } function setTropa(tropa) { this.tropa = tropa; } function setModo(modo) { this.modo = modo; } function setCusto(c) { custo = c; } function setAlcance(al) { alcance = al; } function setNivel(nivel) { this.nivel = nivel; } function setEXP(EXP) { this.EXP = EXP; } function setPV(pv) { PV = ((pv < 0) ? 0 : (pv)); } function setPM(pm) { PM = pm; } function setMaxPV(pv) { maxPV = pv; } function setMaxPM(pm) { maxPM = pm; } function setATQ(atq) { ATQ = atq; } function setDEF(def) { DEF = def; } function setAGL(agl) { AGL = agl; } function setINT(int) { INT = int; } function setMRL(mrl) { MRL = mrl; } function setDano(dano) { this.dano = dano; } function setDefesa(def) { defesa = def; } function getNome() { return(nome); } function getClasse() { return(classe); } function getTropa() { return(tropa); } function getModo() { return(modo); } function getCusto() { return(custo); } function getAlcance() { return(alcance); } function getNivel() { return(nivel); } function getEXP() { return(EXP); } function getMaxPV() { return(maxPV); } function getMaxPM() { return(maxPM); } function getPV() { return(PV); } function getPM() { return(PM); } function getATQ() { return(ATQ); } function getDEF() { return(DEF); } function getAGL() { return(AGL); } function getINT() { return(INT); } function getMRL() { return(MRL); } function getDano() { return(dano); } function getDefesa() { return(defesa); } function addNivel(n) { nivel = nivel + n; maxPV = maxPV + (30 * n); maxPM = maxPM + ((maxPM > 0) ? (10 * n) : 0); PV = maxPV; PM = maxPM; ATQ = ATQ + (3 * n); DEF = DEF + (2 * n); AGL = AGL + (1 * n); INT = INT + ((INT > 0) ? (2 * n) : 0); MRL = MRL + n; custo = custo * (n + 1); } function addItem(x) { var _local3 = 1; itens.push(_root.createItem(x)); itens.sortOn(["valor", "tipo"], Array.RETURNINDEXEDARRAY); while (_local3 < 6) { if (itens[_local3 - 1]) { if (itens[_local3 - 1].isEquiped()) { _root["item" + _local3].equip.gotoAndStop(2); } else { _root["item" + _local3].equip.gotoAndStop(1); } _root["item" + _local3].item.gotoAndStop(itens[_local3 - 1].getCod() + 2); _root["item" + _local3].item.useHandCursor = true; } else { _root["item" + _local3].item.useHandCursor = false; _root["item" + _local3].item.gotoAndStop(1); _root["item" + _local3].equip.gotoAndStop(1); } _local3++; } } function removeItem(x) { var _local3 = 1; itens.splice(x, 1); itens.sortOn(["valor", "tipo"], Array.RETURNINDEXEDARRAY); while (_local3 < 6) { if (itens[_local3 - 1]) { if (itens[_local3 - 1].isEquiped()) { _root["item" + _local3].equip.gotoAndStop(2); } else { _root["item" + _local3].equip.gotoAndStop(1); } _root["item" + _local3].item.gotoAndStop(itens[_local3 - 1].getCod() + 2); _root["item" + _local3].item.useHandCursor = true; } else { _root["item" + _local3].item.useHandCursor = false; _root["item" + _local3].item.gotoAndStop(1); _root["item" + _local3].equip.gotoAndStop(1); } _local3++; } } }
Symbol 2073 MovieClip [__Packages.Item] Frame 0
class Item { var cod, nome, poder, tipo, valor, equipado; function Item (cd, n, p, t, v) { cod = cd; nome = n; poder = p; tipo = t; valor = v; equipado = false; } function equip() { equipado = true; } function unEquip() { equipado = false; } function getCod() { return(cod); } function getNome() { return(nome); } function getPoder() { return(poder); } function getValor() { return(valor); } function getTipo() { return(tipo); } function isEquiped() { return(equipado); } }
Symbol 2074 MovieClip [__Packages.Flecha] Frame 0
class Flecha { var ativa, destinox, destinoy, cz, fx, ft, fy, t, id, forca, quem, cx, cy; function Flecha (tilex0, tiley0, tilex1, tiley1, id, quem, mcnome, forca) { ativa = true; var _local5 = ((destinox = tilex1)) - tilex0; var _local4 = ((destinoy = tiley1)) - tiley0; cz = -24; fx = (40 * (_local5 + _local4)) / ((ft = Math.sqrt((_local5 * _local5) + (_local4 * _local4)) * 4)); fy = (20 * (((tiley1 - tilex1) + tilex0) - tiley0)) / ft; t = ((12 * ft) - Math.sqrt(((144 * ft) * ft) - (1152 * ft))) / 24; this.id = id; this.forca = forca; this.quem = quem; _root.attachMovie(mcnome, "f1" + id, 3000 + id); _root["f1" + id]._visible = false; _root["f1" + id]._x = (cx = (40 * (tilex0 + tiley0)) - 240); _root["f1" + id]._y = (cy = 305 + ((tiley0 - tilex0) * 20)); } function atualizar() { cz = (forca * (((-ft) * t) + (t * t))) / ft; if (cz > 0) { ativa = false; _root.flechadano(id, destinox, destinoy, quem); removeMovieClip(_root["f1" + id]); return(undefined); } _root["f1" + id]._rotation = (180 * Math.atan2(fy + ((forca * (((2 * t) + 1) - ft)) / ft), fx)) / Math.PI; _root["f1" + id]._x = (cx = cx + fx); _root["f1" + id]._y = ((cy = cy + fy)) + cz; _root["f1" + id]._visible = true; t++; } }
Symbol 2075 MovieClip [__Packages.Tropa] Frame 0
class Tropa { var soldados, cenario, nome, fundos, lider, estrategia; function Tropa () { soldados = new Array(); cenario = 0; } function setNome(nome) { this.nome = nome; } function setFundos(fundos) { this.fundos = fundos; } function setLider(lider) { this.lider = lider; } function setEstrategia(est) { estrategia = est; } function setCenario(cen) { cenario = cen; } function getNome() { return(nome); } function getFundos() { return(fundos); } function getLider() { return(lider); } function getEstrategia() { return(estrategia); } function getCenario() { return(cenario); } function getLastID() { return(soldados.length); } function addSoldado(opt) { var sd = new Soldado(); with (sd) { setNome(_root.nomes[Math.round(Math.random() * (_root.nomes.length - 1))]); setClasse(opt); setMaxPV(_root.sd_valores[opt][_global.PV]); setMaxPM(_root.sd_valores[opt][_global.PM]); setPV(_root.sd_valores[opt][_global.PV]); setPM(_root.sd_valores[opt][_global.PM]); setATQ(_root.sd_valores[opt][_global.ATQ]); setDEF(_root.sd_valores[opt][_global.DEF]); setAGL(_root.sd_valores[opt][_global.AGL]); setINT(_root.sd_valores[opt][_global.INT]); setMRL(_root.sd_valores[opt][_global.MRL]); setCusto(_root.sd_valores[opt][_global.VALOR]); setAlcance(_root.sd_valores[opt][_global.ALCANCE]); } switch (opt) { case 0 : sd.itens.push(_root.createItem(2)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(12)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.itens.push(_root.createItem(10)); sd.itens[2].equip(); sd.setDefesa(sd.getDefesa() + sd.itens[2].getPoder()); break; case 1 : sd.itens.push(_root.createItem(4)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(14)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); break; case 2 : sd.itens.push(_root.createItem(6)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(12)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.itens.push(_root.createItem(10)); sd.itens[2].equip(); sd.setDefesa(sd.getDefesa() + sd.itens[2].getPoder()); break; case 3 : sd.itens.push(_root.createItem(8)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(14)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.magias.push(0); sd.magias.push(1); break; case 4 : sd.itens.push(_root.createItem(8)); sd.itens[0].equip(); sd.setDano(sd.itens[0].getPoder() + sd.getATQ()); sd.itens.push(_root.createItem(14)); sd.itens[1].equip(); sd.setDefesa(sd.itens[1].getPoder() + sd.getDEF()); sd.magias.push(2); } soldados.push(sd); } }
Symbol 21 MovieClip [msg_vitoria] Frame 70
_root.finalizaCenario(1); removeMovieClip(this);
Symbol 27 MovieClip [msg_derrota] Frame 70
_root.finalizaCenario(2); removeMovieClip(this);
Symbol 31 MovieClip [msg_batalha] Frame 15
removeMovieClip(this);
Symbol 35 MovieClip [curaleve] Frame 10
removeMovieClip(this);
Symbol 54 MovieClip Frame 1
stop();
Symbol 61 Button
on (press, keyPress "<Enter>") { _root.hideAlert(); }
Symbol 71 Button
on (press, keyPress "<Escape>") { _root.hideConfirm(); }
Symbol 72 Button
on (press, keyPress "<Enter>") { _root.callConfirmOption(_root.opt_confirm); _root.hideConfirm(); }
Symbol 84 Button
on (press) { _root.opt_confirm = 4; _root.showConfirm("Deseja cancelar o jogo?"); }
Symbol 92 MovieClip Frame 10
stop(); valor = "";
Symbol 189 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 194 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 199 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 204 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 209 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 214 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 219 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 224 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 231 MovieClip Frame 5
stop();
Symbol 232 MovieClip [inimigo3] Frame 1
if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();
Symbol 232 MovieClip [inimigo3] Frame 2
stop();
Symbol 232 MovieClip [inimigo3] Frame 3
stop();
Symbol 232 MovieClip [inimigo3] Frame 4
stop();
Symbol 232 MovieClip [inimigo3] Frame 5
stop();
Symbol 232 MovieClip [inimigo3] Frame 6
stop();
Symbol 232 MovieClip [inimigo3] Frame 7
stop();
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stop();
Symbol 232 MovieClip [inimigo3] Frame 10
stop();
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stop();
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stop();
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stop();
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stop();
Symbol 232 MovieClip [inimigo3] Frame 15
stop();
Symbol 232 MovieClip [inimigo3] Frame 16
stop();
Symbol 232 MovieClip [inimigo3] Frame 17
stop();
Symbol 232 MovieClip [inimigo3] Frame 19
stop();
Symbol 327 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 334 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 341 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 348 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 355 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 362 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 369 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 376 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 383 MovieClip Frame 5
stop();
Symbol 384 MovieClip [inimigo0] Frame 1
if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();
Symbol 384 MovieClip [inimigo0] Frame 2
stop();
Symbol 384 MovieClip [inimigo0] Frame 3
stop();
Symbol 384 MovieClip [inimigo0] Frame 4
stop();
Symbol 384 MovieClip [inimigo0] Frame 5
stop();
Symbol 384 MovieClip [inimigo0] Frame 6
stop();
Symbol 384 MovieClip [inimigo0] Frame 7
stop();
Symbol 384 MovieClip [inimigo0] Frame 8
stop();
Symbol 384 MovieClip [inimigo0] Frame 10
stop();
Symbol 384 MovieClip [inimigo0] Frame 11
stop();
Symbol 384 MovieClip [inimigo0] Frame 12
stop();
Symbol 384 MovieClip [inimigo0] Frame 13
stop();
Symbol 384 MovieClip [inimigo0] Frame 14
stop();
Symbol 384 MovieClip [inimigo0] Frame 15
stop();
Symbol 384 MovieClip [inimigo0] Frame 16
stop();
Symbol 384 MovieClip [inimigo0] Frame 17
stop();
Symbol 384 MovieClip [inimigo0] Frame 19
stop();
Symbol 479 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 486 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 493 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 500 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 507 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 514 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 521 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 528 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 535 MovieClip Frame 5
stop();
Symbol 536 MovieClip [inimigo1] Frame 1
if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();
Symbol 536 MovieClip [inimigo1] Frame 2
stop();
Symbol 536 MovieClip [inimigo1] Frame 3
stop();
Symbol 536 MovieClip [inimigo1] Frame 4
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 536 MovieClip [inimigo1] Frame 12
stop();
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stop();
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stop();
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stop();
Symbol 536 MovieClip [inimigo1] Frame 16
stop();
Symbol 536 MovieClip [inimigo1] Frame 17
stop();
Symbol 536 MovieClip [inimigo1] Frame 19
stop();
Symbol 599 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 606 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 613 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 620 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 627 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 634 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 641 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 648 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 655 MovieClip Frame 5
stop();
Symbol 656 MovieClip [inimigo2] Frame 1
if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();
Symbol 656 MovieClip [inimigo2] Frame 2
stop();
Symbol 656 MovieClip [inimigo2] Frame 3
stop();
Symbol 656 MovieClip [inimigo2] Frame 4
stop();
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stop();
Symbol 656 MovieClip [inimigo2] Frame 6
stop();
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stop();
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stop();
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stop();
Symbol 656 MovieClip [inimigo2] Frame 11
stop();
Symbol 656 MovieClip [inimigo2] Frame 12
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 656 MovieClip [inimigo2] Frame 19
stop();
Symbol 749 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 754 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 759 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 764 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 769 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 774 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 779 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 784 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 791 MovieClip Frame 5
stop();
Symbol 792 MovieClip [inimigo4] Frame 1
if (onPress == undefined) { onPress = function () { if (_root.magiaAtiva) { _root.magia(_root.selecionado, _name.substr(2), _root.magia_sel); } removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); }; } stop();
Symbol 792 MovieClip [inimigo4] Frame 2
stop();
Symbol 792 MovieClip [inimigo4] Frame 3
stop();
Symbol 792 MovieClip [inimigo4] Frame 4
stop();
Symbol 792 MovieClip [inimigo4] Frame 5
stop();
Symbol 792 MovieClip [inimigo4] Frame 6
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 792 MovieClip [inimigo4] Frame 19
stop();
Symbol 893 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 900 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 907 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 914 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 921 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 928 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 935 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 942 MovieClip Frame 5
stop(); _root.parei(_parent._name.substr(2));
Symbol 949 MovieClip Frame 5
stop();
Symbol 950 MovieClip [soldado0] Frame 1
area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();
Symbol 950 MovieClip [soldado0] Frame 2
stop();
Symbol 950 MovieClip [soldado0] Frame 3
stop();
Symbol 950 MovieClip [soldado0] Frame 4
stop();
Symbol 950 MovieClip [soldado0] Frame 5
stop();
Symbol 950 MovieClip [soldado0] Frame 6
stop();
Symbol 950 MovieClip [soldado0] Frame 7
stop();
Symbol 950 MovieClip [soldado0] Frame 8
stop();
Symbol 950 MovieClip [soldado0] Frame 10
stop();
Symbol 950 MovieClip [soldado0] Frame 11
stop();
Symbol 950 MovieClip [soldado0] Frame 12
stop();
Symbol 950 MovieClip [soldado0] Frame 13
stop();
Symbol 950 MovieClip [soldado0] Frame 14
stop();
Symbol 950 MovieClip [soldado0] Frame 15
stop();
Symbol 950 MovieClip [soldado0] Frame 16
stop();
Symbol 950 MovieClip [soldado0] Frame 17
stop();
Symbol 950 MovieClip [soldado0] Frame 19
stop();
Symbol 1045 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1052 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1059 MovieClip Frame 10
stop(); _root.parei(_parent._name.substr(2));
Symbol 1066 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1073 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1080 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1087 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1094 MovieClip Frame 12
stop(); _root.parei(_parent._name.substr(2));
Symbol 1101 MovieClip Frame 5
stop();
Symbol 1102 MovieClip [soldado1] Frame 1
area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();
Symbol 1102 MovieClip [soldado1] Frame 2
stop();
Symbol 1102 MovieClip [soldado1] Frame 3
stop();
Symbol 1102 MovieClip [soldado1] Frame 4
stop();
Symbol 1102 MovieClip [soldado1] Frame 5
stop();
Symbol 1102 MovieClip [soldado1] Frame 6
stop();
Symbol 1102 MovieClip [soldado1] Frame 7
stop();
Symbol 1102 MovieClip [soldado1] Frame 8
stop();
Symbol 1102 MovieClip [soldado1] Frame 10
stop();
Symbol 1102 MovieClip [soldado1] Frame 11
stop();
Symbol 1102 MovieClip [soldado1] Frame 12
stop();
Symbol 1102 MovieClip [soldado1] Frame 13
stop();
Symbol 1102 MovieClip [soldado1] Frame 14
stop();
Symbol 1102 MovieClip [soldado1] Frame 15
stop();
Symbol 1102 MovieClip [soldado1] Frame 16
stop();
Symbol 1102 MovieClip [soldado1] Frame 17
stop();
Symbol 1102 MovieClip [soldado1] Frame 19
stop();
Symbol 1165 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1172 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1179 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1186 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1193 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1200 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1207 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1214 MovieClip Frame 7
stop(); _root.parei(_parent._name.substr(2));
Symbol 1221 MovieClip Frame 6
stop();
Symbol 1222 MovieClip [soldado2] Frame 1
area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();
Symbol 1222 MovieClip [soldado2] Frame 2
stop();
Symbol 1222 MovieClip [soldado2] Frame 3
stop();
Symbol 1222 MovieClip [soldado2] Frame 4
stop();
Symbol 1222 MovieClip [soldado2] Frame 5
stop();
Symbol 1222 MovieClip [soldado2] Frame 6
stop();
Symbol 1222 MovieClip [soldado2] Frame 7
stop();
Symbol 1222 MovieClip [soldado2] Frame 8
stop();
Symbol 1222 MovieClip [soldado2] Frame 10
stop();
Symbol 1222 MovieClip [soldado2] Frame 11
stop();
Symbol 1222 MovieClip [soldado2] Frame 12
stop();
Symbol 1222 MovieClip [soldado2] Frame 13
stop();
Symbol 1222 MovieClip [soldado2] Frame 14
stop();
Symbol 1222 MovieClip [soldado2] Frame 15
stop();
Symbol 1222 MovieClip [soldado2] Frame 16
stop();
Symbol 1222 MovieClip [soldado2] Frame 17
stop();
Symbol 1222 MovieClip [soldado2] Frame 19
stop();
Symbol 1315 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1320 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1325 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1330 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1335 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1340 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1345 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1350 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1357 MovieClip Frame 6
stop();
Symbol 1358 MovieClip [soldado3] Frame 1
area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();
Symbol 1358 MovieClip [soldado3] Frame 2
stop();
Symbol 1358 MovieClip [soldado3] Frame 3
stop();
Symbol 1358 MovieClip [soldado3] Frame 4
stop();
Symbol 1358 MovieClip [soldado3] Frame 5
stop();
Symbol 1358 MovieClip [soldado3] Frame 6
stop();
Symbol 1358 MovieClip [soldado3] Frame 7
stop();
Symbol 1358 MovieClip [soldado3] Frame 8
stop();
Symbol 1358 MovieClip [soldado3] Frame 10
stop();
Symbol 1358 MovieClip [soldado3] Frame 11
stop();
Symbol 1358 MovieClip [soldado3] Frame 12
stop();
Symbol 1358 MovieClip [soldado3] Frame 13
stop();
Symbol 1358 MovieClip [soldado3] Frame 14
stop();
Symbol 1358 MovieClip [soldado3] Frame 15
stop();
Symbol 1358 MovieClip [soldado3] Frame 16
stop();
Symbol 1358 MovieClip [soldado3] Frame 17
stop();
Symbol 1358 MovieClip [soldado3] Frame 19
stop();
Symbol 1451 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1456 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1461 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1466 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1471 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1476 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1481 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1486 MovieClip Frame 6
stop(); _root.parei(_parent._name.substr(2));
Symbol 1493 MovieClip Frame 6
stop();
Symbol 1494 MovieClip [soldado4] Frame 1
area.onPress = function () { num = Number(_name.substr(2)); if (!_root.magiaAtiva) { _root.pressSoldado(num); } else { _root.magia(_root.selecionado, num, _root.magia_sel); removeMovieClip("_root.alvo2"); _root.alvo2.stopDrag(); _root.magiaAtiva = false; Mouse.show(); } }; stop();
Symbol 1494 MovieClip [soldado4] Frame 2
stop();
Symbol 1494 MovieClip [soldado4] Frame 3
stop();
Symbol 1494 MovieClip [soldado4] Frame 4
stop();
Symbol 1494 MovieClip [soldado4] Frame 5
stop();
Symbol 1494 MovieClip [soldado4] Frame 6
stop();
Symbol 1494 MovieClip [soldado4] Frame 7
stop();
Symbol 1494 MovieClip [soldado4] Frame 8
stop();
Symbol 1494 MovieClip [soldado4] Frame 10
stop();
Symbol 1494 MovieClip [soldado4] Frame 11
stop();
Symbol 1494 MovieClip [soldado4] Frame 12
stop();
Symbol 1494 MovieClip [soldado4] Frame 13
stop();
Symbol 1494 MovieClip [soldado4] Frame 14
stop();
Symbol 1494 MovieClip [soldado4] Frame 15
stop();
Symbol 1494 MovieClip [soldado4] Frame 16
stop();
Symbol 1494 MovieClip [soldado4] Frame 17
stop();
Symbol 1494 MovieClip [soldado4] Frame 19
stop();
Symbol 1498 MovieClip [thunder] Frame 6
removeMovieClip(this);
Symbol 1502 MovieClip [fireball] Frame 7
removeMovieClip(this);
Symbol 1506 MovieClip Frame 16
stop(); this._visible = false;
Symbol 1542 MovieClip Frame 1
stop(); onPress = function () { if ((_currentframe > 1) && (_currentframe < 4)) { if (_currentframe == 2) { var _local6 = tropa1.soldados[_root.selecionado].getPV(); var _local7 = tropa1.soldados[_root.selecionado].getMaxPV(); var _local3 = _root.it_valores[0][2]; if ((_local6 + _local3) > _local7) { tropa1.soldados[_root.selecionado].setPV(_local7); } else { tropa1.soldados[_root.selecionado].setPV(_local6 + _local3); } _root["sd" + _root.selecionado].msg_dano.valor = ("<font size='15' color='#006699'><b>+" + _local3) + "</b></font>"; _root["sd" + _root.selecionado].msg_dano.gotoAndPlay(1); _root.painel_status.edPV = tropa1.soldados[_root.selecionado].getPV(); } else { var _local4 = tropa1.soldados[_root.selecionado].getPM(); var _local5 = tropa1.soldados[_root.selecionado].getMaxPM(); var _local3 = _root.it_valores[1][2]; if ((_local4 + _local3) > _local5) { tropa1.soldados[_root.selecionado].setPM(_local5); } else { tropa1.soldados[_root.selecionado].setPM(_local4 + _local3); } _root["sd" + _root.selecionado].msg_dano.valor = ("<font size='15' color='#006600'><b>+" + _local3) + "</b></font>"; _root["sd" + _root.selecionado].msg_dano.gotoAndPlay(1); _root.painel_status.edPM = tropa1.soldados[_root.selecionado].getPM(); } _root.fx.attachSound("item_use"); _root.fx.start(); tropa1.soldados[_root.selecionado].itens.splice(_name.substr(4) - 1, 1); tropa1.soldados[_root.selecionado].itens.sortOn(["valor", "tipo"], Array.RETURNINDEXEDARRAY); this.gotoAndStop(1); this.useHandCursor = false; } };
Symbol 1542 MovieClip Frame 2
stop();
Symbol 1542 MovieClip Frame 3
stop();
Symbol 1542 MovieClip Frame 4
stop();
Symbol 1542 MovieClip Frame 5
stop();
Symbol 1542 MovieClip Frame 6
stop();
Symbol 1542 MovieClip Frame 7
stop();
Symbol 1542 MovieClip Frame 8
stop();
Symbol 1542 MovieClip Frame 9
stop();
Symbol 1542 MovieClip Frame 10
stop();
Symbol 1542 MovieClip Frame 11
stop();
Symbol 1542 MovieClip Frame 12
stop();
Symbol 1542 MovieClip Frame 13
stop();
Symbol 1542 MovieClip Frame 14
stop();
Symbol 1542 MovieClip Frame 15
stop();
Symbol 1542 MovieClip Frame 16
stop();
Symbol 1542 MovieClip Frame 17
stop();
Symbol 1549 MovieClip Frame 1
if (this.onPress == undefined) { this.onPress = function () { if (tropa1.soldados[_root.selecionado].getPM() >= _root.mg_valores[_currentframe - 2][3]) { if (!_root.magiaAtiva) { _root.attachMovie("alvo", "alvo2", 1000000); _root.alvo2.startDrag(true, 10, 70, 740, 500); Mouse.hide(); _root.magiaAtiva = true; _root.magia_sel = _currentframe - 2; } else { _root.aviso("N\u00E3o h\u00E1 PM suficiente!"); } } }; } stop();
Symbol 1549 MovieClip Frame 2
stop();
Symbol 1549 MovieClip Frame 3
stop();
Symbol 1549 MovieClip Frame 4
stop();
Symbol 1556 MovieClip Frame 1
stop();
Symbol 1556 MovieClip Frame 2
stop();
Symbol 1556 MovieClip Frame 3
stop();
Symbol 1556 MovieClip Frame 4
stop();
Symbol 1556 MovieClip Frame 5
stop();
Symbol 1556 MovieClip Frame 6
stop();
Symbol 1609 Button
on (press) { _root.atualizarObjetivo(); _root.tarefa = setInterval(_root.clock, 50); _root.showMessage(0); removeMovieClip(_root.dica_dia); }
Symbol 1618 Button
on (press) { var x = (1 + Math.round(Math.random() * 4)); stopAllSounds(); _root.destino = "cenario" + x; _root.gotoAndStop(_root.destino); _root.modoCampanha = false; _root.randomBattle(); }
Symbol 1623 Button
on (press) { destino = "sobre"; play(); }
Symbol 1628 Button
on (press) { destino = "ajuda"; _root.play(); }
Symbol 1633 Button
on (press) { destino = "tropa"; _root.play(); }
Symbol 1671 Button
on (press) { destino = "entrada"; play(); }
Symbol 1672 Button
on (press) { tropa1.setNome(((_root.edTropaNome == "") ? "Tropa1" : (_root.edTropaNome))); if (_root.est_atacar._currentframe == 2) { tropa1.setEstrategia(0); } else if (_root.est_defender._currentframe == 2) { tropa1.setEstrategia(1); } else if (_root.est_recuar._currentframe == 2) { tropa1.setEstrategia(2); } tropa1.setLider(_root.createLider(_root.seletor_lider._currentframe)); tropa1.getLider().setNome(((_root.edLider == "") ? "Lider1" : (_root.edLider))); tropa1.getLider().lider = true; tropa1.getLider().tropa = 1; tropa1.setFundos(_root.edFundos - _root.edLCusto); _root.ld_sel = _root.seletor_lider._currentframe; _root.edFundos = tropa1.getFundos(); _root.sd_sel = 0; _root.destino = "soldados"; play(); }
Symbol 1676 Button
on (press) { if (_root.seletor_lider._currentframe == 1) { _root.seletor_lider.gotoAndStop(_root.seletor_lider._totalframes); } else { _root.seletor_lider.prevFrame(); } }
Symbol 1677 Button
on (press) { if (_root.seletor_lider._currentframe == _root.seletor_lider._totalframes) { _root.seletor_lider.gotoAndStop(1); } else { _root.seletor_lider.nextFrame(); } }
Symbol 1681 MovieClip Frame 1
stop(); _root.edLClasse = _root.sd_valores[_root.ld1.getClasse()][CLASSE]; _root.edLNivel = _root.ld1.getNivel(); _root.edLPV = _root.ld1.getMaxPV(); _root.edLPM = _root.ld1.getMaxPM(); _root.edLATQ = _root.ld1.getATQ(); _root.edLDEF = _root.ld1.getDEF(); _root.edLAGL = _root.ld1.getAGL(); _root.edLINT = _root.ld1.getINT(); _root.edLMRL = _root.ld1.getMRL(); _root.edLCusto = _root.ld1.getCusto();
Symbol 1681 MovieClip Frame 2
stop(); _root.edLClasse = _root.sd_valores[_root.ld2.getClasse()][CLASSE]; _root.edLNivel = _root.ld2.getNivel(); _root.edLPV = _root.ld2.getMaxPV(); _root.edLPM = _root.ld2.getMaxPM(); _root.edLATQ = _root.ld2.getATQ(); _root.edLDEF = _root.ld2.getDEF(); _root.edLAGL = _root.ld2.getAGL(); _root.edLINT = _root.ld2.getINT(); _root.edLMRL = _root.ld2.getMRL(); _root.edLCusto = _root.ld2.getCusto();
Symbol 1696 MovieClip Frame 1
stop();
Symbol 1696 MovieClip Frame 2
stop();
Symbol 1700 MovieClip Frame 1
stop();
Symbol 1700 MovieClip Frame 2
stop();
Symbol 1704 MovieClip Frame 1
stop();
Symbol 1704 MovieClip Frame 2
stop();
Symbol 1719 MovieClip Frame 1
stop(); if (onPress == undefined) { onPress = function () { var _local2 = 1; _root.fx.attachSound("select"); _root.fx.start(); _root["s" + _root.sd_sel].selecionado._visible = false; _root.sd_sel = Number(_name.substr(1)); selecionado._visible = true; _root.edClasse = _root.sd_valores[tropa1.soldados[_root.sd_sel - 1].getClasse()][CLASSE]; _root.edSoldado = tropa1.soldados[_root.sd_sel - 1].getNome(); _root.edNivel = tropa1.soldados[_root.sd_sel - 1].getNivel(); _root.edEXP = tropa1.soldados[_root.sd_sel - 1].getEXP(); _root.edPV = tropa1.soldados[_root.sd_sel - 1].getMaxPV(); _root.edPM = tropa1.soldados[_root.sd_sel - 1].getMaxPM(); _root.edATQ = tropa1.soldados[_root.sd_sel - 1].getATQ(); _root.edDEF = tropa1.soldados[_root.sd_sel - 1].getDEF(); _root.edAGL = tropa1.soldados[_root.sd_sel - 1].getAGL(); _root.edINT = tropa1.soldados[_root.sd_sel - 1].getINT(); _root.edMRL = tropa1.soldados[_root.sd_sel - 1].getMRL(); while (_local2 < 6) { _root.mini_item["item" + _local2].useHandCursor = false; if (tropa1.soldados[_root.sd_sel - 1].itens[_local2 - 1]) { _root.mini_item["item" + _local2].gotoAndStop(tropa1.soldados[_root.sd_sel - 1].itens[_local2 - 1].getCod() + 2); } else { _root.mini_item["item" + _local2].gotoAndStop(1); } _local2++; } }; }
Symbol 1719 MovieClip Frame 2
stop();
Symbol 1719 MovieClip Frame 3
stop();
Symbol 1719 MovieClip Frame 4
stop();
Symbol 1719 MovieClip Frame 5
stop();
Symbol 1719 MovieClip Frame 6
stop();
Symbol 1731 MovieClip Frame 1
stop(); if (onPress == undefined) { onPress = function () { _root.it_selx = _x; _root.it_sely = _y; if (_name == "item") { if (_currentframe > 1) { this.useHandCursor = true; _root.it_depth = _parent.getDepth(); _parent.swapDepths(_root.getNextHighestDepth()); startDrag (this, false, -1 * _parent._x, -50, 560 - _parent._x, 60); } } else if (_name.length <= 4) { _root.it_depth = this.getDepth(); this.swapDepths(_root.getNextHighestDepth()); startDrag (this, false, 20, 170, 690, 450); } }; onReleaseOutside = function () { stopDrag(); if (_name == "item") { _parent.swapDepths(_root.it_depth); this.useHandCursor = false; } else { this.swapDepths(_root.it_depth); } _x = _root.it_selx; _y = _root.it_sely; }; onRelease = function () { _root.fx.attachSound("pagamento"); if (_name == "item") { _parent.swapDepths(_root.it_depth); if (this.hitTest(_root.venda)) { var _local4 = _parent._name.substr(4); _root.edFundos = Number(_root.edFundos) + Math.round(_root.it_valores[this._currentframe - 2][4] * 0.8); _root.client.removeItem(_local4 - 1); _root.fx.start(); _root.venda.play(); } } else { this.swapDepths(_root.it_depth); if (this.hitTest(_root.item1)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item1.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item2)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item2.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item3)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item3.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item4)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item4.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } else if (this.hitTest(_root.item5)) { if (_root.checkItem(_root.client, this._currentframe - 2)) { if (_root.item5.item._currentframe == 1) { if (_root.it_valores[this._currentframe - 2][4] <= _root.edFundos) { _root.client.addItem(_name.substr(2) - 1); _root.edFundos = _root.edFundos - _root.it_valores[this._currentframe - 2][4]; _root.fx.start(); } else { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para comprar este item!"); } } } else { _root.showAlert("Este soldado n\u00E3o pode usar este tipo de item!"); } } } stopDrag(); _x = _root.it_selx; _y = _root.it_sely; }; }
Symbol 1731 MovieClip Frame 2
stop();
Symbol 1731 MovieClip Frame 3
stop();
Symbol 1731 MovieClip Frame 4
stop();
Symbol 1731 MovieClip Frame 5
stop();
Symbol 1731 MovieClip Frame 6
stop();
Symbol 1731 MovieClip Frame 7
stop();
Symbol 1731 MovieClip Frame 8
stop();
Symbol 1731 MovieClip Frame 9
stop();
Symbol 1731 MovieClip Frame 10
stop();
Symbol 1731 MovieClip Frame 11
stop();
Symbol 1731 MovieClip Frame 12
stop();
Symbol 1731 MovieClip Frame 13
stop();
Symbol 1731 MovieClip Frame 14
stop();
Symbol 1731 MovieClip Frame 15
stop();
Symbol 1731 MovieClip Frame 16
stop();
Symbol 1731 MovieClip Frame 17
stop();
Symbol 1746 Button
on (press) { if (_root.sd_sel >= 0) { if (_root["s" + _root.sd_sel]._currentframe == 7) { _root.showAlert("Catapultas n\u00E3o podem carregar itens!"); } else { if (_root.sd_sel == 0) { _root.sd_item_sel = _root["s" + _root.sd_sel]._currentframe + 6; } else { _root.sd_item_sel = _root["s" + _root.sd_sel]._currentframe; } _root.destino = "itens"; play(); } } else { _root.showAlert("Selecione algum soldado!"); } }
Symbol 1750 MovieClip Frame 1
stop(); if (onPress == undefined) { var tmp; onPress = function () { var _local3 = 1; _root.fx.attachSound("select"); _root.fx.start(); _root["s" + _root.sd_sel].selecionado._visible = false; this.selecionado._visible = true; _root.sd_sel = 0; tmp = tropa1.getLider(); _root.edSoldado = tmp.getNome(); _root.edClasse = _root.sd_valores[tmp.getClasse()][CLASSE]; _root.edNivel = tmp.getNivel(); _root.edEXP = tmp.getEXP(); _root.edPV = tmp.getMaxPV(); _root.edPM = tmp.getMaxPM(); _root.edATQ = tmp.getATQ(); _root.edDEF = tmp.getDEF(); _root.edAGL = tmp.getAGL(); _root.edINT = tmp.getINT(); _root.edMRL = tmp.getMRL(); _root.edCusto = tmp.getCusto(); while (_local3 < 6) { _root.mini_item["item" + _local3].useHandCursor = false; if (tropa1.getLider().itens[_local3 - 1]) { _root.mini_item["item" + _local3].gotoAndStop(tropa1.getLider().itens[_local3 - 1].getCod() + 2); } else { _root.mini_item["item" + _local3].gotoAndStop(1); } _local3++; } }; }
Symbol 1750 MovieClip Frame 2
stop();
Symbol 1756 Button
on (press) { if (_root.sd_sel == 0) { _root.showAlert("O l\u00EDder n\u00E3o pode ser dispensado!"); } else if (_root["s" + _root.sd_sel]._currentframe > 1) { _root.opt_confirm = 2; _root.showConfirm("Voc\u00EA tem certeza que quer dispensar esse soldado?"); } else { _root.showAlert("Selecione o soldado a ser dispensado!"); } }
Symbol 1762 Button
on (press) { if (_root.edFundos == 0) { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para recrutar soldados!"); } else if (_root.s15._currentframe > 1) { _root.showAlert("N\u00E3o \u00E9 poss\u00EDvel recrutar mais soldados!"); } else { destino = "recrutamento"; play(); } }
Symbol 1784 Button
on (press) { _root.opt_confirm = 3; _root.showConfirm("\tSe voc\u00EA voltar, sua tropa ser\u00E1 dispensada e seus fundos ser\u00E3o retornados.\n\t Deseja continuar?"); }
Symbol 1785 Button
on (press) { var i = 1; if (_root.s1._currentframe == 1) { _root.opt_confirm = 1; _root.showConfirm("Voc\u00EA n\u00E3o recrutou nenhum soldado. Tem certeza de que quer lutar apenas com o l\u00EDder?"); } else { _root.destino = "cenario"; _root.play(); } _root.edSoldado = "?"; _root.edClasse = "?"; _root.edNivel = "?"; _root.edEXP = "?"; _root.edPV = "?"; _root.edPM = "?"; _root.edATQ = "?"; _root.edDEF = "?"; _root.edAGL = "?"; _root.edINT = "?"; _root.edMRL = "?"; }
Symbol 1796 Button
on (press) { _root.randSoldado(); }
Symbol 1801 Button
on (press) { var limite = false; switch (_root.rc_sel) { case 1 : if (_root.rc_1.qtd > 0) { _root.rc_1.qtd = Number(_root.rc_1.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[GRR][VALOR]; _root.rc_total--; } else { limite = true; } break; case 2 : if (_root.rc_2.qtd > 0) { _root.rc_2.qtd = Number(_root.rc_2.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[ARQ][VALOR]; _root.rc_total--; } else { limite = true; } break; case 3 : if (_root.rc_3.qtd > 0) { _root.rc_3.qtd = Number(_root.rc_3.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[CAV][VALOR]; _root.rc_total--; } else { limite = true; } break; case 4 : if (_root.rc_4.qtd > 0) { _root.rc_4.qtd = Number(_root.rc_4.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[MAG][VALOR]; _root.rc_total--; } else { limite = true; } break; case 5 : if (_root.rc_5.qtd > 0) { _root.rc_5.qtd = Number(_root.rc_5.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[CLR][VALOR]; _root.rc_total--; } else { limite = true; } break; case 6 : if (_root.rc_6.qtd > 0) { _root.rc_6.qtd = Number(_root.rc_6.qtd) - 1; _root.edCustoTotal = Number(_root.edCustoTotal) - _root.sd_valores[CAT][VALOR]; _root.rc_total--; } else { limite = true; } } if (limite) { _root.showAlert("N\u00E3o h\u00E1 soldados a serem dispensados!"); } }
Symbol 1806 Button
on (press) { var limite = false; switch (_root.rc_sel) { case 1 : if ((_root.edCustoTotal + _root.sd_valores[GRR][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_1.qtd = Number(_root.rc_1.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[GRR][VALOR]; } else { limite = true; } break; case 2 : if ((_root.edCustoTotal + _root.sd_valores[ARQ][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_2.qtd = Number(_root.rc_2.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[ARQ][VALOR]; } else { limite = true; } break; case 3 : if ((_root.edCustoTotal + _root.sd_valores[CAV][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_3.qtd = Number(_root.rc_3.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[CAV][VALOR]; } else { limite = true; } break; case 4 : if ((_root.edCustoTotal + _root.sd_valores[MAG][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_4.qtd = Number(_root.rc_4.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[MAG][VALOR]; } else { limite = true; } break; case 5 : if ((_root.edCustoTotal + _root.sd_valores[CLR][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_5.qtd = Number(_root.rc_5.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[CLR][VALOR]; } else { limite = true; } break; case 6 : if ((_root.edCustoTotal + _root.sd_valores[CAT][VALOR]) > _root.edFundos) { _root.showAlert("O valor de recrutamento desse soldado ultrapassa o limite de gastos!"); } else if (_root.rc_total < _root.sd_num_max) { _root.rc_6.qtd = Number(_root.rc_6.qtd) + 1; _root.rc_total++; _root.edCustoTotal = Number(_root.edCustoTotal) + _root.sd_valores[CAT][VALOR]; } else { limite = true; } } if (limite) { _root.showAlert("M\u00E1ximo de 15 soldados atingido!"); } }
Symbol 1809 Button
on (press) { var i = 1; _root.destino = "soldados"; play(); _root["rc_" + _root.rc_sel].gotoAndStop(1); _root.rc_sel = (_root.rc_total = (_root.count = 0)); _root.edClasse2 = (_root.edPV2 = (_root.edPM2 = (_root.edATQ2 = (_root.edDEF2 = "?")))); _root.edAGL2 = (_root.edINT2 = (_root.edMRL2 = "?")); }
Symbol 1827 MovieClip Frame 1
stop();
Symbol 1827 MovieClip Frame 2
stop();
Symbol 1834 MovieClip Frame 1
stop();
Symbol 1834 MovieClip Frame 2
stop();
Symbol 1841 MovieClip Frame 1
stop();
Symbol 1841 MovieClip Frame 2
stop();
Symbol 1848 MovieClip Frame 1
stop();
Symbol 1848 MovieClip Frame 2
sto();
Symbol 1855 MovieClip Frame 1
stop();
Symbol 1855 MovieClip Frame 2
stop();
Symbol 1857 Button
on (press) { if (Number(_root.edCustoTotal) > Number(_root.edFundos)) { _root.showAlert("N\u00E3o h\u00E1 fundos suficientes para recrutar todos os soldados!"); } else { var i = 1; while (i <= rc_1.qtd) { tropa1.addSoldado(GRR); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_2.qtd) { tropa1.addSoldado(ARQ); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_3.qtd) { tropa1.addSoldado(CAV); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_4.qtd) { tropa1.addSoldado(MAG); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } i = 1; while (i <= rc_5.qtd) { tropa1.addSoldado(CLR); tropa1.soldados[tropa1.getLastID() - 1].tropa = 1; lado1++; i++; } tropa1.soldados.sortOn(["classe", "nome"], Array.DESCENDING | Array.UNIQUESORT); _root.destino = "soldados"; play(); _root.sd_sel = -1; _root.edSoldado = (_root.edClasse = (_root.edNivel = (_root.edPV = (_root.edPM = "?")))); _root.edEXP = (_root.edATQ = (_root.edDEF = (_root.edAGL = "?"))); _root.edINT = (_root.edMRL = (_root.edCusto = "?")); _root.edFundos = Number(_root.edFundos) - Number(_root.edCustoTotal); tropa1.setFundos(_root.edFundos); } }
Symbol 1887 Button
on (press) { destino = "soldados"; play(); _root.equip_total = 0; tropa1.setFundos(_root.edFundos); }
Symbol 1902 MovieClip Frame 1
stop();
Symbol 1902 MovieClip Frame 2
stop();
Symbol 1902 MovieClip Frame 3
stop();
Symbol 1902 MovieClip Frame 4
stop();
Symbol 1902 MovieClip Frame 5
stop();
Symbol 1902 MovieClip Frame 6
stop();
Symbol 1902 MovieClip Frame 7
stop();
Symbol 1902 MovieClip Frame 8
stop();
Symbol 1908 MovieClip Frame 1
stop();
Symbol 1908 MovieClip Frame 2
stop();
Instance of Symbol 1908 MovieClip "equip" in Symbol 1910 MovieClip Frame 1
on (press) { var index = _parent._name.substr(4); _root.fx.attachSound("equipa"); if (_currentframe == _totalframes) { if (_root.client.itens[index - 1].getTipo() == "Ataque") { _root.client.setDano(_root.client.getDano() - _root.client.itens[index - 1].getPoder()); } else if (_root.client.itens[index - 1].getTipo() == "Defesa") { _root.client.setDefesa(_root.client.getDefesa() - _root.client.itens[index - 1].getPoder()); } _root.client.itens[index - 1].unEquip(); gotoAndStop (1); _root.fx.start(); } else if (_parent.item._currentframe > 1) { if ((_root.client.itens[index - 1].getTipo() == "Ataque") || (_root.client.itens[index - 1].getTipo() == "Defesa")) { var aq; var dq; var cq; var i; aq = (dq = (cq = (i = 0))); while (i < 5) { if (_root.client.itens[i].isEquiped()) { if (_root.client.itens[i].getTipo() == "Ataque") { aq++; } else if (_root.client.itens[i].getTipo() == "Defesa") { if ((_root.client.itens[i].getCod() == 10) || (_root.client.itens[i].getCod() == 11)) { cq++; } else { dq++; } } } i++; } if ((aq == 1) && (_root.client.itens[index - 1].getTipo() == "Ataque")) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhuma arma!"); } else if (((_root.client.getClasse() == 1) || (_root.client.getClasse() == 3)) || (_root.client.getClasse() == 4)) { if ((dq == 1) && (_root.client.itens[index - 1].getTipo() == "Defesa")) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhum item de defesa!"); } else { if (_root.client.itens[index - 1].getTipo() == "Ataque") { _root.client.setDano(_root.client.getDano() + _root.client.itens[index - 1].getPoder()); } else if (_root.client.itens[index - 1].getTipo() == "Defesa") { _root.client.setDefesa(_root.client.getDefesa() + _root.client.itens[index - 1].getPoder()); } _root.fx.start(); _root.client.itens[index - 1].equip(); gotoAndStop (2); } } else if ((dq == 1) && ((_root.client.itens[index - 1].getCod() == 12) || (_root.client.itens[index - 1].getCod() == 13))) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhuma armadura"); } else if ((cq == 1) && ((_root.client.itens[index - 1].getCod() == 10) || (_root.client.itens[index - 1].getCod() == 11))) { _root.showAlert("Voc\u00EA n\u00E3o pode equipar mais nenhum escudo!"); } else { if (_root.client.itens[index - 1].getTipo() == "Ataque") { _root.client.setDano(_root.client.getDano() + _root.client.itens[index - 1].getPoder()); } else if (_root.client.itens[index - 1].getTipo() == "Defesa") { _root.client.setDefesa(_root.client.getDefesa() + _root.client.itens[index - 1].getPoder()); } _root.fx.start(); _root.client.itens[index - 1].equip(); gotoAndStop (2); } } else { _root.showAlert("Este item n\u00E3o pode ser equipado!"); } } else { _root.showAlert("N\u00E3o h\u00E1 item para ser equipado!"); } }
Symbol 1914 MovieClip Frame 1
stop();
Symbol 1923 MovieClip Frame 1
stop();
Symbol 1923 MovieClip Frame 2
stop();
Symbol 1943 MovieClip Frame 1
stop();
Symbol 1943 MovieClip Frame 2
stop();
Symbol 1943 MovieClip Frame 3
stop();
Symbol 1943 MovieClip Frame 4
stop();
Symbol 1943 MovieClip Frame 5
stop();
Symbol 1945 Button
on (press) { destino = "soldados"; play(); }
Symbol 1946 Button
on (press) { _root.destino = "cenario" + _root.ex_cenario._currentframe; stopAllSounds(); play(); }
Symbol 1968 Button
on (press) { destino = "entrada"; play(); }
Symbol 1974 Button
on (press) { _root.tutorial.nextFrame(); }
Symbol 1980 Button
on (press) { _root.tutorial.prevFrame(); }
Symbol 2041 MovieClip Frame 1
stop();
Symbol 2041 MovieClip Frame 2
stop();
Symbol 2041 MovieClip Frame 3
stop();
Instance of Symbol 950 MovieClip [soldado0] in Symbol 2041 MovieClip Frame 3
onClipEvent (load) { var dirx; var diry; dirx = -1; diry = 1; } onClipEvent (enterFrame) { if (Key.isDown(32)) { gotoAndStop(("ataca" + dirx) + diry); this[("ataca" + dirx) + diry].play(); } else if (Key.isDown(38)) { if (Key.isDown(39)) { gotoAndStop ("move10"); this.move10.play(); dirx = 1; diry = 0; } else if (Key.isDown(37)) { gotoAndStop ("move0-1"); this["move0-1"].play(); dirx = 0; diry = -1; } else { gotoAndStop ("move1-1"); this["move1-1"].play(); dirx = 1; diry = -1; } } else if (Key.isDown(40)) { if (Key.isDown(39)) { gotoAndStop ("move01"); this.move01.play(); dirx = 0; diry = 1; } else if (Key.isDown(37)) { gotoAndStop ("move-10"); this["move-10"].play(); dirx = -1; diry = 0; } else { gotoAndStop ("move-11"); this["move-11"].play(); dirx = -1; diry = 1; } } else if (Key.isDown(37)) { gotoAndStop ("move-1-1"); this["move-1-1"].play(); dirx = -1; diry = -1; } else if (Key.isDown(39)) { gotoAndStop ("move11"); this.move11.play(); dirx = 1; diry = 1; } else { for (x in this) { this[x].gotoAndStop(1); } } }
Symbol 2041 MovieClip Frame 4
stop();
Symbol 2041 MovieClip Frame 5
stop();
Symbol 2041 MovieClip Frame 6
stop();
Symbol 2041 MovieClip Frame 7
stop();
Symbol 2041 MovieClip Frame 8
stop();
Symbol 2041 MovieClip Frame 9
stop();
Symbol 2041 MovieClip Frame 10
stop();
Symbol 2041 MovieClip Frame 11
stop();
Symbol 2048 MovieClip Frame 1
Symbol 2068 Button
on (press) { stopAllSounds(); _root.destino = "entrada"; _root.gotoAndPlay(_root.destino); }

Library Items

Symbol 1 Font [Arial]
Symbol 2 GraphicUsed by:17  Timeline
Symbol 3 FontUsed by:4 25 57 58 59 67 68 69 79 80 81 82 83 85 91 1503 1505 1559 1560 1561 1562 1563 1564 1565 1566 1567 1569 1570 1571 1572 1573 1574 1595 1596 1597 1600 1601 1602 1642 1643 1644 1647 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1669 1670 1673 1687 1688 1689 1690 1691 1692 1713 1733 1734 1735 1738 1739 1740 1742 1743 1744 1747 1748 1751 1753 1754 1758 1759 1760 1763 1765 1767 1769 1771 1773 1775 1777 1779 1781 1783 1786 1792 1793 1794 1798 1799 1800 1803 1804 1805 1808 1810 1811 1812 1813 1815 1816 1817 1818 1819 1820 1822 1823 1824 1825 1826 1829 1830 1831 1832 1833 1836 1837 1838 1839 1840 1843 1844 1845 1846 1847 1850 1851 1852 1853 1854 1856 1859 1861 1863 1865 1867 1869 1871 1873 1889 1890 1891 1892 1893 1894 1895 1896 1903 1905 1906 1928 1929 1930 1931 1932 1944 1947 1962 1966 1972 1975 1977 1981 1990 1991 1992 2003 2008 2010 2012 2014 2015 2016 2018 2019 2020 2023 2025 2026 2028 2031 2032 2035 2039 2042 2069
Symbol 4 EditableTextUses:3Used by:17
Symbol 5 GraphicUsed by:17
Symbol 6 GraphicUsed by:17
Symbol 7 GraphicUsed by:17
Symbol 8 GraphicUsed by:17
Symbol 9 GraphicUsed by:17
Symbol 10 GraphicUsed by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [carregador]Uses:2 4 5 6 7 8 9 10 11 12 13 14 15 16Used by:Timeline
Symbol 2071 MovieClip [__Packages.Sprite]
Symbol 2072 MovieClip [__Packages.Soldado]
Symbol 2073 MovieClip [__Packages.Item]
Symbol 2074 MovieClip [__Packages.Flecha]
Symbol 2075 MovieClip [__Packages.Tropa]
Symbol 18 BitmapUsed by:19 20
Symbol 19 GraphicUses:18Used by:21
Symbol 20 GraphicUses:18Used by:21
Symbol 21 MovieClip [msg_vitoria]Uses:19 20Used by:Timeline
Symbol 22 BitmapUsed by:23 24
Symbol 23 GraphicUses:22Used by:27
Symbol 24 GraphicUses:22Used by:27
Symbol 25 TextUses:3Used by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [msg_derrota]Uses:23 24 25 26Used by:Timeline
Symbol 28 BitmapUsed by:29 30
Symbol 29 GraphicUses:28Used by:31
Symbol 30 GraphicUses:28Used by:31
Symbol 31 MovieClip [msg_batalha]Uses:29 30Used by:Timeline
Symbol 32 ShapeTweeningUsed by:35
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [curaleve]Uses:32 33 34Used by:Timeline
Symbol 36 FontUsed by:37 62 73 90 1591 1592 1593 1594 1598 1599 1603 1605 1606 1607 1617 1622 1627 1632 1646 1649 1651 1653 1655 1657 1659 1661 1663 1682 1684 1693 1695 1697 1699 1701 1703 1721 1736 1764 1768 1770 1772 1774 1776 1778 1780 1782 1860 1862 1864 1866 1868 1870 1872 1874 1878 1879 1880 1881 1882 1883 1884 1918 1921 1922 1924 1925 1926 1927 1934 1951 1952 1953 1954 1955 1956 1957 1958 1959 1961 1963 1964 1965 1967 1982 1984 1988 1989 1993 1995 1998 1999 2000 2001 2005
Symbol 37 TextUses:36Used by:54
Symbol 38 GraphicUsed by:54  Timeline
Symbol 39 Sound [item_use]Used by:54
Symbol 40 Sound [equipa]Used by:54
Symbol 41 Sound [accept]Used by:54 61 72 1609 1618 1623 1628 1633 1672 1746 1762 1785 1796 1806 1857 1887 1946
Symbol 42 Sound [select]Used by:54
Symbol 43 Sound [pagamento]Used by:54
Symbol 44 Sound [arqueiro]Used by:54
Symbol 45 Sound [cura]Used by:54
Symbol 46 Sound [raio]Used by:54
Symbol 47 Sound [cavaleiro]Used by:54
Symbol 48 Sound [entrada]Used by:54  Timeline
Symbol 49 Sound [guerreiro]Used by:54
Symbol 50 Sound [vitoria]Used by:54
Symbol 51 Sound [boladefogo]Used by:54
Symbol 52 Sound [mago]Used by:54
Symbol 53 Sound [derrota]Used by:54
Symbol 54 MovieClipUses:37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53Used by:Timeline
Symbol 55 BitmapUsed by:56 1919
Symbol 56 GraphicUses:55Used by:61 72 1609 1672 1785 1857 1887 1946
Symbol 57 EditableTextUses:3Used by:61 72 1609 1672 1785 1857 1887 1946
Symbol 58 EditableTextUses:3Used by:61 72 1609 1672 1785 1857 1887 1946
Symbol 59 EditableTextUses:3Used by:61 72 1609 1672 1785 1857 1887 1946
Symbol 60 GraphicUsed by:61 71 72 84 1609 1671 1672 1784 1785 1809 1857 1887 1945 1946 1968 2068
Symbol 61 ButtonUses:56 57 58 59 60 41Used by:64
Symbol 62 EditableTextUses:36Used by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [aviso]Uses:61 62 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:71 84 1809
Symbol 67 EditableTextUses:3Used by:71 84 1809
Symbol 68 EditableTextUses:3Used by:71 84 1809
Symbol 69 EditableTextUses:3Used by:71 84 1809
Symbol 70 SoundUsed by:71 84 1671 1756 1784 1801 1809 1945 1968 2068
Symbol 71 ButtonUses:66 67 68 69 60 70Used by:75
Symbol 72 ButtonUses:56 57 58 59 60 41Used by:75
Symbol 73 EditableTextUses:36Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [confirma]Uses:71 72 73 74Used by:Timeline
Symbol 76 BitmapUsed by:78
Symbol 77 BitmapUsed by:78 1665
Symbol 78 GraphicUses:76 77Used by:87
Symbol 79 TextUses:3Used by:87
Symbol 80 TextUses:3Used by:87
Symbol 81 EditableTextUses:3Used by:87
Symbol 82 TextUses:3Used by:87
Symbol 83 EditableTextUses:3Used by:87
Symbol 84 ButtonUses:66 67 68 69 60 70Used by:87
Symbol 85 EditableTextUses:3Used by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [painel_jogo]Uses:78 79 80 81 82 83 84 85 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [alvo]Uses:88Used by:Timeline
Symbol 90 EditableTextUses:36Used by:92
Symbol 91 EditableTextUses:3Used by:92
Symbol 92 MovieClipUses:90 91Used by:232 384 536 656 792 950 1102 1222 1358 1494
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:232 384 536 656 792 950 1102 1222 1358 1494
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:232 384 536 656 792 950 1102 1222 1358 1494
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:107 189
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:107
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:107
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Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
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Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:118
Symbol 112 BitmapUsed by:113
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Symbol 115 GraphicUses:114Used by:118
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:109 111 113 115 117Used by:232
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Symbol 121 BitmapUsed by:122
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Symbol 124 GraphicUses:123Used by:129
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:120 122 124 126 128Used by:232
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:140 204
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:140
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:140
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClipUses:131 133 135 137 139Used by:232
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:151 209
Symbol 143 BitmapUsed by:144
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Symbol 151 MovieClipUses:142 144 146 148 150Used by:232
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:162 214
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:162
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:162
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:162
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClipUses:153 155 157 159 161Used by:232
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:173 219
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:173
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:173
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Symbol 170 GraphicUses:169Used by:173
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:164 166 168 170 172Used by:232
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Symbol 175 GraphicUses:174Used by:184 224
Symbol 176 BitmapUsed by:177
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Symbol 180 BitmapUsed by:181
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Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:175 177 179 181 183Used by:232
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Symbol 189 MovieClipUses:98 186 188Used by:232
Symbol 190 BitmapUsed by:191
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Symbol 192 BitmapUsed by:193
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Symbol 194 MovieClipUses:109 191 193Used by:232
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:199
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:120 196 198Used by:232
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:204
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClipUses:131 201 203Used by:232
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:209
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:209
Symbol 209 MovieClipUses:142 206 208Used by:232
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:214
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Symbol 214 MovieClipUses:153 211 213Used by:232
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Symbol 216 GraphicUses:215Used by:219
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:164 216 218Used by:232
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:224
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
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Symbol 1873 EditableTextUses:3Used by:Timeline
Symbol 1874 EditableTextUses:36Used by:Timeline
Symbol 1875 GraphicUses:1678Used by:Timeline
Symbol 1876 ShapeTweeningUsed by:Timeline
Symbol 1877 ShapeTweeningUsed by:Timeline
Symbol 1878 EditableTextUses:36Used by:1886
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Symbol 1880 EditableTextUses:36Used by:1886
Symbol 1881 EditableTextUses:36Used by:1886
Symbol 1882 EditableTextUses:36Used by:1886
Symbol 1883 EditableTextUses:36Used by:1886
Symbol 1884 EditableTextUses:36Used by:1886
Symbol 1885 GraphicUsed by:1886
Symbol 1886 MovieClipUses:1878 1879 1880 1881 1882 1883 1884 1885Used by:Timeline
Symbol 1887 ButtonUses:56 57 58 59 60 41Used by:Timeline
Symbol 1888 GraphicUses:1685Used by:Timeline
Symbol 1889 EditableTextUses:3Used by:Timeline
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Symbol 1897 GraphicUses:799Used by:1902
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Symbol 1901 GraphicUses:1300Used by:1902
Symbol 1902 MovieClipUses:1711 1897 1029 1153 1898 1899 1900 1901Used by:Timeline
Symbol 1903 TextUses:3Used by:1908
Symbol 1904 GraphicUsed by:1908
Symbol 1905 TextUses:3Used by:1908
Symbol 1906 TextUses:3Used by:1908
Symbol 1907 GraphicUsed by:1908
Symbol 1908 MovieClipUses:1903 1904 1905 1906 1907Used by:1910
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClipUses:1731 1908 1909Used by:Timeline
Symbol 1911 GraphicUsed by:1914
Symbol 1912 GraphicUsed by:1914
Symbol 1913 ShapeTweeningUsed by:1914
Symbol 1914 MovieClipUses:1911 1912 1913Used by:2041  Timeline
Symbol 1915 GraphicUsed by:Timeline
Symbol 1916 ShapeTweeningUsed by:Timeline
Symbol 1917 ShapeTweeningUsed by:Timeline
Symbol 1918 TextUses:36Used by:Timeline
Symbol 1919 GraphicUses:55Used by:1920
Symbol 1920 MovieClipUses:1919Used by:1923
Symbol 1921 EditableTextUses:36Used by:1923
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Symbol 1923 MovieClipUses:1920 1921 1922Used by:Timeline
Symbol 1924 TextUses:36Used by:Timeline
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Symbol 1926 TextUses:36Used by:Timeline
Symbol 1927 TextUses:36Used by:Timeline
Symbol 1928 EditableTextUses:3Used by:1943
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Symbol 1930 TextUses:3Used by:1943
Symbol 1931 EditableTextUses:3Used by:1943
Symbol 1932 EditableTextUses:3Used by:1943
Symbol 1933 GraphicUsed by:1943
Symbol 1934 EditableTextUses:36Used by:1943
Symbol 1935 BitmapUsed by:1936 2040
Symbol 1936 GraphicUses:1935Used by:1943
Symbol 1937 BitmapUsed by:1938
Symbol 1938 GraphicUses:1937Used by:1943
Symbol 1939 BitmapUsed by:1940 2040
Symbol 1940 GraphicUses:1939Used by:1943
Symbol 1941 BitmapUsed by:1942
Symbol 1942 GraphicUses:1941Used by:1943
Symbol 1943 MovieClipUses:1928 1929 1930 1931 1932 1933 1934 1936 1938 1940 1942Used by:Timeline
Symbol 1944 EditableTextUses:3Used by:Timeline
Symbol 1945 ButtonUses:1667 1668 1669 1670 60 70Used by:Timeline
Symbol 1946 ButtonUses:56 57 58 59 60 41Used by:Timeline
Symbol 1947 EditableTextUses:3Used by:Timeline
Symbol 1948 GraphicUsed by:Timeline
Symbol 1949 ShapeTweeningUsed by:Timeline
Symbol 1950 ShapeTweeningUsed by:Timeline
Symbol 1951 EditableTextUses:36Used by:Timeline
Symbol 1952 EditableTextUses:36Used by:Timeline
Symbol 1953 EditableTextUses:36Used by:Timeline
Symbol 1954 EditableTextUses:36Used by:Timeline
Symbol 1955 EditableTextUses:36Used by:Timeline
Symbol 1956 EditableTextUses:36Used by:Timeline
Symbol 1957 EditableTextUses:36Used by:Timeline
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Symbol 1960 GraphicUsed by:Timeline
Symbol 1961 EditableTextUses:36Used by:Timeline
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Symbol 1964 EditableTextUses:36Used by:Timeline
Symbol 1965 EditableTextUses:36Used by:Timeline
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Symbol 1967 EditableTextUses:36Used by:Timeline
Symbol 1968 ButtonUses:1667 1668 1669 1670 60 70Used by:Timeline
Symbol 1969 GraphicUses:1610Used by:Timeline
Symbol 1970 ShapeTweeningUsed by:Timeline
Symbol 1971 ShapeTweeningUsed by:Timeline
Symbol 1972 EditableTextUses:3Used by:1974 2038
Symbol 1973 GraphicUsed by:1974 1976 1980 2038
Symbol 1974 ButtonUses:1972 1645 1973Used by:2041
Symbol 1975 EditableTextUses:3Used by:1976 1980
Symbol 1976 ButtonUses:1975 1645 1973Used by:2041
Symbol 1977 EditableTextUses:3Used by:2041
Symbol 1978 GraphicUses:1636Used by:2041
Symbol 1979 GraphicUsed by:2041
Symbol 1980 ButtonUses:1975 1645 1973Used by:2041
Symbol 1981 EditableTextUses:3Used by:2041
Symbol 1982 EditableTextUses:36Used by:2041
Symbol 1983 GraphicUsed by:2041
Symbol 1984 EditableTextUses:36Used by:2041
Symbol 1985 GraphicUsed by:2041
Symbol 1986 BitmapUsed by:1987 2058
Symbol 1987 GraphicUses:1986Used by:2041
Symbol 1988 EditableTextUses:36Used by:2041
Symbol 1989 EditableTextUses:36Used by:2041
Symbol 1990 TextUses:3Used by:2041
Symbol 1991 TextUses:3Used by:2041
Symbol 1992 TextUses:3Used by:2041
Symbol 1993 EditableTextUses:36Used by:2041
Symbol 1994 GraphicUsed by:2041
Symbol 1995 EditableTextUses:36Used by:2041
Symbol 1996 GraphicUsed by:2041
Symbol 1997 GraphicUsed by:2041
Symbol 1998 EditableTextUses:36Used by:2041
Symbol 1999 EditableTextUses:36Used by:2041
Symbol 2000 EditableTextUses:36Used by:2041
Symbol 2001 TextUses:36Used by:2041
Symbol 2002 GraphicUsed by:2041
Symbol 2003 EditableTextUses:3Used by:2041
Symbol 2004 GraphicUsed by:2041
Symbol 2005 TextUses:36Used by:2041
Symbol 2006 BitmapUsed by:2007
Symbol 2007 GraphicUses:2006Used by:2041
Symbol 2008 EditableTextUses:3Used by:2041
Symbol 2009 GraphicUses:1300 876 1436 1152 1028Used by:2041
Symbol 2010 EditableTextUses:3Used by:2041
Symbol 2011 GraphicUsed by:2041
Symbol 2012 EditableTextUses:3Used by:2041
Symbol 2013 GraphicUses:1636Used by:2041
Symbol 2014 EditableTextUses:3Used by:2041
Symbol 2015 EditableTextUses:3Used by:2041
Symbol 2016 EditableTextUses:3Used by:2041
Symbol 2017 GraphicUses:1685Used by:2041
Symbol 2018 EditableTextUses:3Used by:2041
Symbol 2019 EditableTextUses:3Used by:2041
Symbol 2020 EditableTextUses:3Used by:2041
Symbol 2021 BitmapUsed by:2022
Symbol 2022 GraphicUses:2021Used by:2041
Symbol 2023 EditableTextUses:3Used by:2041
Symbol 2024 GraphicUsed by:2041
Symbol 2025 EditableTextUses:3Used by:2041
Symbol 2026 EditableTextUses:3Used by:2041
Symbol 2027 GraphicUsed by:2041
Symbol 2028 EditableTextUses:3Used by:2041
Symbol 2029 BitmapUsed by:2030
Symbol 2030 GraphicUses:2029Used by:2041
Symbol 2031 EditableTextUses:3Used by:2041
Symbol 2032 EditableTextUses:3Used by:2041
Symbol 2033 BitmapUsed by:2034
Symbol 2034 GraphicUses:2033Used by:2041
Symbol 2035 EditableTextUses:3Used by:2041
Symbol 2036 BitmapUsed by:2037
Symbol 2037 GraphicUses:2036Used by:2041
Symbol 2038 ButtonUses:1972 1645 1973Used by:2041
Symbol 2039 EditableTextUses:3Used by:2041
Symbol 2040 GraphicUses:1939 1935Used by:2041
Symbol 2041 MovieClipUses:1634 1974 1976 886 1977 1978 1979 1980 1981 1222 1982 1983 1984 1985 950 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 1681 2022 2023 2024 2025 1741 2026 2027 2028 2030 2031 2032 2034 2035 1914 2037 2038 2039 2040Used by:Timeline
Symbol 2042 EditableTextUses:3Used by:Timeline
Symbol 2043 GraphicUsed by:Timeline
Symbol 2044 ShapeTweeningUsed by:Timeline
Symbol 2045 GraphicUsed by:Timeline
Symbol 2046 GraphicUsed by:Timeline
Symbol 2047 GraphicUsed by:2048
Symbol 2048 MovieClipUses:2047Used by:Timeline
Symbol 2049 BitmapUsed by:2050
Symbol 2050 GraphicUses:2049Used by:Timeline
Symbol 2051 SoundUsed by:Timeline
Symbol 2052 GraphicUsed by:Timeline
Symbol 2053 SoundUsed by:Timeline
Symbol 2054 BitmapUsed by:2055
Symbol 2055 GraphicUses:2054Used by:Timeline
Symbol 2056 GraphicUsed by:Timeline
Symbol 2057 GraphicUses:1588Used by:Timeline
Symbol 2058 GraphicUses:1986Used by:Timeline
Symbol 2059 SoundUsed by:Timeline
Symbol 2060 BitmapUsed by:2061 2064
Symbol 2061 GraphicUses:2060Used by:Timeline
Symbol 2062 GraphicUsed by:Timeline
Symbol 2063 BitmapUsed by:2064
Symbol 2064 GraphicUses:2060 2063Used by:Timeline
Symbol 2065 GraphicUses:1585Used by:Timeline
Symbol 2066 GraphicUses:1585Used by:Timeline
Symbol 2067 GraphicUses:1678Used by:Timeline
Symbol 2068 ButtonUses:1667 1668 1669 1670 60 70Used by:Timeline
Symbol 2069 TextUses:3Used by:Timeline
Symbol 2070 GraphicUses:1610Used by:Timeline

Instance Names

"msg_vitoria"Frame 2Symbol 21 MovieClip [msg_vitoria]
"msg_derrota"Frame 2Symbol 27 MovieClip [msg_derrota]
"msg_batalha"Frame 2Symbol 31 MovieClip [msg_batalha]
"seletor_lider"Frame 8Symbol 1681 MovieClip
"est_atacar"Frame 8Symbol 1696 MovieClip
"est_defender"Frame 8Symbol 1700 MovieClip
"est_recuar"Frame 8Symbol 1704 MovieClip
"s15"Frame 13Symbol 1719 MovieClip
"s14"Frame 13Symbol 1719 MovieClip
"s13"Frame 13Symbol 1719 MovieClip
"s12"Frame 13Symbol 1719 MovieClip
"s10"Frame 13Symbol 1719 MovieClip
"s9"Frame 13Symbol 1719 MovieClip
"s8"Frame 13Symbol 1719 MovieClip
"s7"Frame 13Symbol 1719 MovieClip
"s5"Frame 13Symbol 1719 MovieClip
"s4"Frame 13Symbol 1719 MovieClip
"s3"Frame 13Symbol 1719 MovieClip
"s2"Frame 13Symbol 1719 MovieClip
"mini_item"Frame 13Symbol 1732 MovieClip
"s11"Frame 13Symbol 1719 MovieClip
"s6"Frame 13Symbol 1719 MovieClip
"bt_inventorio"Frame 13Symbol 1746 Button
"s0"Frame 13Symbol 1750 MovieClip
"bt_dispensar"Frame 13Symbol 1756 Button
"bt_recrutar"Frame 13Symbol 1762 Button
"bt_cancelar"Frame 13Symbol 1784 Button
"bt_ok"Frame 13Symbol 1785 Button
"s1"Frame 13Symbol 1719 MovieClip
"bt_aleatorio"Frame 18Symbol 1796 Button
"bt_remover"Frame 18Symbol 1801 Button
"bt_adicionar"Frame 18Symbol 1806 Button
"bt_cancelar"Frame 18Symbol 1809 Button
"rc_5"Frame 18Symbol 1827 MovieClip
"rc_4"Frame 18Symbol 1834 MovieClip
"rc_3"Frame 18Symbol 1841 MovieClip
"rc_2"Frame 18Symbol 1848 MovieClip
"rc_1"Frame 18Symbol 1855 MovieClip
"bt_ok"Frame 18Symbol 1857 Button
"it16"Frame 23Symbol 1731 MovieClip
"it12"Frame 23Symbol 1731 MovieClip
"it8"Frame 23Symbol 1731 MovieClip
"it4"Frame 23Symbol 1731 MovieClip
"it_desc16"Frame 23Symbol 1886 MovieClip
"it_desc12"Frame 23Symbol 1886 MovieClip
"it_desc8"Frame 23Symbol 1886 MovieClip
"it_desc4"Frame 23Symbol 1886 MovieClip
"it15"Frame 23Symbol 1731 MovieClip
"it11"Frame 23Symbol 1731 MovieClip
"it7"Frame 23Symbol 1731 MovieClip
"it3"Frame 23Symbol 1731 MovieClip
"it_desc15"Frame 23Symbol 1886 MovieClip
"it_desc11"Frame 23Symbol 1886 MovieClip
"it_desc7"Frame 23Symbol 1886 MovieClip
"it_desc3"Frame 23Symbol 1886 MovieClip
"it13"Frame 23Symbol 1731 MovieClip
"it9"Frame 23Symbol 1731 MovieClip
"it5"Frame 23Symbol 1731 MovieClip
"it1"Frame 23Symbol 1731 MovieClip
"it_desc13"Frame 23Symbol 1886 MovieClip
"it_desc9"Frame 23Symbol 1886 MovieClip
"it_desc5"Frame 23Symbol 1886 MovieClip
"it_desc1"Frame 23Symbol 1886 MovieClip
"it14"Frame 23Symbol 1731 MovieClip
"it10"Frame 23Symbol 1731 MovieClip
"it6"Frame 23Symbol 1731 MovieClip
"it2"Frame 23Symbol 1731 MovieClip
"it_desc14"Frame 23Symbol 1886 MovieClip
"it_desc10"Frame 23Symbol 1886 MovieClip
"it_desc6"Frame 23Symbol 1886 MovieClip
"it_desc2"Frame 23Symbol 1886 MovieClip
"bt_ok"Frame 23Symbol 1887 Button
"sd_item"Frame 23Symbol 1902 MovieClip
"item5"Frame 23Symbol 1910 MovieClip
"item4"Frame 23Symbol 1910 MovieClip
"item3"Frame 23Symbol 1910 MovieClip
"item2"Frame 23Symbol 1910 MovieClip
"item1"Frame 23Symbol 1910 MovieClip
"venda"Frame 23Symbol 1914 MovieClip
"cena4"Frame 28Symbol 1923 MovieClip
"cena3"Frame 28Symbol 1923 MovieClip
"cena2"Frame 28Symbol 1923 MovieClip
"cena1"Frame 28Symbol 1923 MovieClip
"cena0"Frame 28Symbol 1923 MovieClip
"ex_cenario"Frame 28Symbol 1943 MovieClip
"tutorial"Frame 38Symbol 2041 MovieClip
"gride"Frame 43Symbol 2048 MovieClip
"msg_dano"Symbol 232 MovieClip [inimigo3] Frame 1Symbol 92 MovieClip
"coroa"Symbol 232 MovieClip [inimigo3] Frame 1Symbol 94 MovieClip
"barra"Symbol 232 MovieClip [inimigo3] Frame 1Symbol 96 MovieClip
"move-11"Symbol 232 MovieClip [inimigo3] Frame 1Symbol 107 MovieClip
"move01"Symbol 232 MovieClip [inimigo3] Frame 2Symbol 118 MovieClip
"move11"Symbol 232 MovieClip [inimigo3] Frame 3Symbol 129 MovieClip
"move10"Symbol 232 MovieClip [inimigo3] Frame 4Symbol 140 MovieClip
"move1-1"Symbol 232 MovieClip [inimigo3] Frame 5Symbol 151 MovieClip
"move0-1"Symbol 232 MovieClip [inimigo3] Frame 6Symbol 162 MovieClip
"move-1-1"Symbol 232 MovieClip [inimigo3] Frame 7Symbol 173 MovieClip
"move-10"Symbol 232 MovieClip [inimigo3] Frame 8Symbol 184 MovieClip
"ataca-11"Symbol 232 MovieClip [inimigo3] Frame 10Symbol 189 MovieClip
"ataca01"Symbol 232 MovieClip [inimigo3] Frame 11Symbol 194 MovieClip
"ataca11"Symbol 232 MovieClip [inimigo3] Frame 12Symbol 199 MovieClip
"ataca10"Symbol 232 MovieClip [inimigo3] Frame 13Symbol 204 MovieClip
"ataca1-1"Symbol 232 MovieClip [inimigo3] Frame 14Symbol 209 MovieClip
"ataca0-1"Symbol 232 MovieClip [inimigo3] Frame 15Symbol 214 MovieClip
"ataca-1-1"Symbol 232 MovieClip [inimigo3] Frame 16Symbol 219 MovieClip
"ataca-10"Symbol 232 MovieClip [inimigo3] Frame 17Symbol 224 MovieClip
"morre"Symbol 232 MovieClip [inimigo3] Frame 19Symbol 231 MovieClip
"coroa"Symbol 384 MovieClip [inimigo0] Frame 1Symbol 94 MovieClip
"msg_dano"Symbol 384 MovieClip [inimigo0] Frame 1Symbol 92 MovieClip
"barra"Symbol 384 MovieClip [inimigo0] Frame 1Symbol 96 MovieClip
"move-11"Symbol 384 MovieClip [inimigo0] Frame 1Symbol 243 MovieClip
"move01"Symbol 384 MovieClip [inimigo0] Frame 2Symbol 254 MovieClip
"move11"Symbol 384 MovieClip [inimigo0] Frame 3Symbol 265 MovieClip
"move10"Symbol 384 MovieClip [inimigo0] Frame 4Symbol 276 MovieClip
"move1-1"Symbol 384 MovieClip [inimigo0] Frame 5Symbol 287 MovieClip
"move0-1"Symbol 384 MovieClip [inimigo0] Frame 6Symbol 298 MovieClip
"move-1-1"Symbol 384 MovieClip [inimigo0] Frame 7Symbol 309 MovieClip
"move-10"Symbol 384 MovieClip [inimigo0] Frame 8Symbol 320 MovieClip
"ataca-11"Symbol 384 MovieClip [inimigo0] Frame 10Symbol 327 MovieClip
"ataca01"Symbol 384 MovieClip [inimigo0] Frame 11Symbol 334 MovieClip
"ataca11"Symbol 384 MovieClip [inimigo0] Frame 12Symbol 341 MovieClip
"ataca10"Symbol 384 MovieClip [inimigo0] Frame 13Symbol 348 MovieClip
"ataca1-1"Symbol 384 MovieClip [inimigo0] Frame 14Symbol 355 MovieClip
"ataca0-1"Symbol 384 MovieClip [inimigo0] Frame 15Symbol 362 MovieClip
"ataca-1-1"Symbol 384 MovieClip [inimigo0] Frame 16Symbol 369 MovieClip
"ataca-10"Symbol 384 MovieClip [inimigo0] Frame 17Symbol 376 MovieClip
"morre"Symbol 384 MovieClip [inimigo0] Frame 19Symbol 383 MovieClip
"coroa"Symbol 536 MovieClip [inimigo1] Frame 1Symbol 94 MovieClip
"msg_dano"Symbol 536 MovieClip [inimigo1] Frame 1Symbol 92 MovieClip
"barra"Symbol 536 MovieClip [inimigo1] Frame 1Symbol 96 MovieClip
"move-11"Symbol 536 MovieClip [inimigo1] Frame 1Symbol 395 MovieClip
"move01"Symbol 536 MovieClip [inimigo1] Frame 2Symbol 406 MovieClip
"move11"Symbol 536 MovieClip [inimigo1] Frame 3Symbol 417 MovieClip
"move10"Symbol 536 MovieClip [inimigo1] Frame 4Symbol 428 MovieClip
"move1-1"Symbol 536 MovieClip [inimigo1] Frame 5Symbol 439 MovieClip
"move0-1"Symbol 536 MovieClip [inimigo1] Frame 6Symbol 450 MovieClip
"move-1-1"Symbol 536 MovieClip [inimigo1] Frame 7Symbol 461 MovieClip
"move-10"Symbol 536 MovieClip [inimigo1] Frame 8Symbol 472 MovieClip
"ataca-11"Symbol 536 MovieClip [inimigo1] Frame 10Symbol 479 MovieClip
"ataca01"Symbol 536 MovieClip [inimigo1] Frame 11Symbol 486 MovieClip
"ataca11"Symbol 536 MovieClip [inimigo1] Frame 12Symbol 493 MovieClip
"ataca10"Symbol 536 MovieClip [inimigo1] Frame 13Symbol 500 MovieClip
"ataca1-1"Symbol 536 MovieClip [inimigo1] Frame 14Symbol 507 MovieClip
"ataca0-1"Symbol 536 MovieClip [inimigo1] Frame 15Symbol 514 MovieClip
"ataca-1-1"Symbol 536 MovieClip [inimigo1] Frame 16Symbol 521 MovieClip
"ataca-10"Symbol 536 MovieClip [inimigo1] Frame 17Symbol 528 MovieClip
"morre"Symbol 536 MovieClip [inimigo1] Frame 19Symbol 535 MovieClip
"msg_dano"Symbol 656 MovieClip [inimigo2] Frame 1Symbol 92 MovieClip
"coroa"Symbol 656 MovieClip [inimigo2] Frame 1Symbol 94 MovieClip
"barra"Symbol 656 MovieClip [inimigo2] Frame 1Symbol 96 MovieClip
"move-11"Symbol 656 MovieClip [inimigo2] Frame 1Symbol 543 MovieClip
"move01"Symbol 656 MovieClip [inimigo2] Frame 2Symbol 550 MovieClip
"move11"Symbol 656 MovieClip [inimigo2] Frame 3Symbol 557 MovieClip
"move10"Symbol 656 MovieClip [inimigo2] Frame 4Symbol 564 MovieClip
"move1-1"Symbol 656 MovieClip [inimigo2] Frame 5Symbol 571 MovieClip
"move0-1"Symbol 656 MovieClip [inimigo2] Frame 6Symbol 578 MovieClip
"move-1-1"Symbol 656 MovieClip [inimigo2] Frame 7Symbol 585 MovieClip
"move-10"Symbol 656 MovieClip [inimigo2] Frame 8Symbol 592 MovieClip
"ataca-11"Symbol 656 MovieClip [inimigo2] Frame 10Symbol 599 MovieClip
"ataca01"Symbol 656 MovieClip [inimigo2] Frame 11Symbol 606 MovieClip
"ataca11"Symbol 656 MovieClip [inimigo2] Frame 12Symbol 613 MovieClip
"ataca10"Symbol 656 MovieClip [inimigo2] Frame 13Symbol 620 MovieClip
"ataca1-1"Symbol 656 MovieClip [inimigo2] Frame 14Symbol 627 MovieClip
"ataca0-1"Symbol 656 MovieClip [inimigo2] Frame 15Symbol 634 MovieClip
"ataca-1-1"Symbol 656 MovieClip [inimigo2] Frame 16Symbol 641 MovieClip
"ataca-10"Symbol 656 MovieClip [inimigo2] Frame 17Symbol 648 MovieClip
"morre_S"Symbol 656 MovieClip [inimigo2] Frame 19Symbol 655 MovieClip
"coroa"Symbol 792 MovieClip [inimigo4] Frame 1Symbol 94 MovieClip
"msg_dano"Symbol 792 MovieClip [inimigo4] Frame 1Symbol 92 MovieClip
"barra"Symbol 792 MovieClip [inimigo4] Frame 1Symbol 96 MovieClip
"move-11"Symbol 792 MovieClip [inimigo4] Frame 1Symbol 667 MovieClip
"move01"Symbol 792 MovieClip [inimigo4] Frame 2Symbol 678 MovieClip
"move11"Symbol 792 MovieClip [inimigo4] Frame 3Symbol 689 MovieClip
"move10"Symbol 792 MovieClip [inimigo4] Frame 4Symbol 700 MovieClip
"move1-1"Symbol 792 MovieClip [inimigo4] Frame 5Symbol 711 MovieClip
"move0-1"Symbol 792 MovieClip [inimigo4] Frame 6Symbol 722 MovieClip
"move-1-1"Symbol 792 MovieClip [inimigo4] Frame 7Symbol 733 MovieClip
"move-10"Symbol 792 MovieClip [inimigo4] Frame 8Symbol 744 MovieClip
"ataca-11"Symbol 792 MovieClip [inimigo4] Frame 10Symbol 749 MovieClip
"ataca01"Symbol 792 MovieClip [inimigo4] Frame 11Symbol 754 MovieClip
"ataca11"Symbol 792 MovieClip [inimigo4] Frame 12Symbol 759 MovieClip
"ataca10"Symbol 792 MovieClip [inimigo4] Frame 13Symbol 764 MovieClip
"ataca1-1"Symbol 792 MovieClip [inimigo4] Frame 14Symbol 769 MovieClip
"ataca0-1"Symbol 792 MovieClip [inimigo4] Frame 15Symbol 774 MovieClip
"ataca-1-1"Symbol 792 MovieClip [inimigo4] Frame 16Symbol 779 MovieClip
"ataca-10"Symbol 792 MovieClip [inimigo4] Frame 17Symbol 784 MovieClip
"morre"Symbol 792 MovieClip [inimigo4] Frame 19Symbol 791 MovieClip
"coroa"Symbol 950 MovieClip [soldado0] Frame 1Symbol 94 MovieClip
"msg_dano"Symbol 950 MovieClip [soldado0] Frame 1Symbol 92 MovieClip
"barra"Symbol 950 MovieClip [soldado0] Frame 1Symbol 96 MovieClip
"area"Symbol 950 MovieClip [soldado0] Frame 1Symbol 794 MovieClip
"setaSelecao"Symbol 950 MovieClip [soldado0] Frame 1Symbol 798 MovieClip
"move-11"Symbol 950 MovieClip [soldado0] Frame 1Symbol 809 MovieClip
"move01"Symbol 950 MovieClip [soldado0] Frame 2Symbol 820 MovieClip
"move11"Symbol 950 MovieClip [soldado0] Frame 3Symbol 831 MovieClip
"move10"Symbol 950 MovieClip [soldado0] Frame 4Symbol 842 MovieClip
"move1-1"Symbol 950 MovieClip [soldado0] Frame 5Symbol 853 MovieClip
"move0-1"Symbol 950 MovieClip [soldado0] Frame 6Symbol 864 MovieClip
"move-1-1"Symbol 950 MovieClip [soldado0] Frame 7Symbol 875 MovieClip
"move-10"Symbol 950 MovieClip [soldado0] Frame 8Symbol 886 MovieClip
"ataca-11"Symbol 950 MovieClip [soldado0] Frame 10Symbol 893 MovieClip
"ataca01"Symbol 950 MovieClip [soldado0] Frame 11Symbol 900 MovieClip
"ataca11"Symbol 950 MovieClip [soldado0] Frame 12Symbol 907 MovieClip
"ataca10"Symbol 950 MovieClip [soldado0] Frame 13Symbol 914 MovieClip
"ataca1-1"Symbol 950 MovieClip [soldado0] Frame 14Symbol 921 MovieClip
"ataca0-1"Symbol 950 MovieClip [soldado0] Frame 15Symbol 928 MovieClip
"ataca-1-1"Symbol 950 MovieClip [soldado0] Frame 16Symbol 935 MovieClip
"ataca-10"Symbol 950 MovieClip [soldado0] Frame 17Symbol 942 MovieClip
"morre"Symbol 950 MovieClip [soldado0] Frame 19Symbol 949 MovieClip
"coroa"Symbol 1102 MovieClip [soldado1] Frame 1Symbol 94 MovieClip
"msg_dano"Symbol 1102 MovieClip [soldado1] Frame 1Symbol 92 MovieClip
"barra"Symbol 1102 MovieClip [soldado1] Frame 1Symbol 96 MovieClip
"area"Symbol 1102 MovieClip [soldado1] Frame 1Symbol 794 MovieClip
"setaSelecao"Symbol 1102 MovieClip [soldado1] Frame 1Symbol 798 MovieClip
"move-11"Symbol 1102 MovieClip [soldado1] Frame 1Symbol 961 MovieClip
"move01"Symbol 1102 MovieClip [soldado1] Frame 2Symbol 972 MovieClip
"move11"Symbol 1102 MovieClip [soldado1] Frame 3Symbol 983 MovieClip
"move10"Symbol 1102 MovieClip [soldado1] Frame 4Symbol 994 MovieClip
"move1-1"Symbol 1102 MovieClip [soldado1] Frame 5Symbol 1005 MovieClip
"move0-1"Symbol 1102 MovieClip [soldado1] Frame 6Symbol 1016 MovieClip
"move-1-1"Symbol 1102 MovieClip [soldado1] Frame 7Symbol 1027 MovieClip
"move-10"Symbol 1102 MovieClip [soldado1] Frame 8Symbol 1038 MovieClip
"ataca-11"Symbol 1102 MovieClip [soldado1] Frame 10Symbol 1045 MovieClip
"ataca01"Symbol 1102 MovieClip [soldado1] Frame 11Symbol 1052 MovieClip
"ataca11"Symbol 1102 MovieClip [soldado1] Frame 12Symbol 1059 MovieClip
"ataca10"Symbol 1102 MovieClip [soldado1] Frame 13Symbol 1066 MovieClip
"ataca1-1"Symbol 1102 MovieClip [soldado1] Frame 14Symbol 1073 MovieClip
"ataca0-1"Symbol 1102 MovieClip [soldado1] Frame 15Symbol 1080 MovieClip
"ataca-1-1"Symbol 1102 MovieClip [soldado1] Frame 16Symbol 1087 MovieClip
"ataca-10"Symbol 1102 MovieClip [soldado1] Frame 17Symbol 1094 MovieClip
"morre"Symbol 1102 MovieClip [soldado1] Frame 19Symbol 1101 MovieClip
"msg_dano"Symbol 1222 MovieClip [soldado2] Frame 1Symbol 92 MovieClip
"barra"Symbol 1222 MovieClip [soldado2] Frame 1Symbol 96 MovieClip
"area"Symbol 1222 MovieClip [soldado2] Frame 1Symbol 794 MovieClip
"coroa"Symbol 1222 MovieClip [soldado2] Frame 1Symbol 94 MovieClip
"setaSelecao"Symbol 1222 MovieClip [soldado2] Frame 1Symbol 798 MovieClip
"move-11"Symbol 1222 MovieClip [soldado2] Frame 1Symbol 1109 MovieClip
"move01"Symbol 1222 MovieClip [soldado2] Frame 2Symbol 1116 MovieClip
"move11"Symbol 1222 MovieClip [soldado2] Frame 3Symbol 1123 MovieClip
"move10"Symbol 1222 MovieClip [soldado2] Frame 4Symbol 1130 MovieClip
"move1-1"Symbol 1222 MovieClip [soldado2] Frame 5Symbol 1137 MovieClip
"move0-1"Symbol 1222 MovieClip [soldado2] Frame 6Symbol 1144 MovieClip
"move-1-1"Symbol 1222 MovieClip [soldado2] Frame 7Symbol 1151 MovieClip
"move-10"Symbol 1222 MovieClip [soldado2] Frame 8Symbol 1158 MovieClip
"ataca-11"Symbol 1222 MovieClip [soldado2] Frame 10Symbol 1165 MovieClip
"ataca01"Symbol 1222 MovieClip [soldado2] Frame 11Symbol 1172 MovieClip
"ataca11"Symbol 1222 MovieClip [soldado2] Frame 12Symbol 1179 MovieClip
"ataca10"Symbol 1222 MovieClip [soldado2] Frame 13Symbol 1186 MovieClip
"ataca1-1"Symbol 1222 MovieClip [soldado2] Frame 14Symbol 1193 MovieClip
"ataca0-1"Symbol 1222 MovieClip [soldado2] Frame 15Symbol 1200 MovieClip
"ataca-1-1"Symbol 1222 MovieClip [soldado2] Frame 16Symbol 1207 MovieClip
"ataca-10"Symbol 1222 MovieClip [soldado2] Frame 17Symbol 1214 MovieClip
"morre"Symbol 1222 MovieClip [soldado2] Frame 19Symbol 1221 MovieClip
"msg_dano"Symbol 1358 MovieClip [soldado3] Frame 1Symbol 92 MovieClip
"area"Symbol 1358 MovieClip [soldado3] Frame 1Symbol 794 MovieClip
"setaSelecao"Symbol 1358 MovieClip [soldado3] Frame 1Symbol 798 MovieClip
"barra"Symbol 1358 MovieClip [soldado3] Frame 1Symbol 96 MovieClip
"coroa"Symbol 1358 MovieClip [soldado3] Frame 1Symbol 94 MovieClip
"move-11"Symbol 1358 MovieClip [soldado3] Frame 1Symbol 1233 MovieClip
"move01"Symbol 1358 MovieClip [soldado3] Frame 2Symbol 1244 MovieClip
"move11"Symbol 1358 MovieClip [soldado3] Frame 3Symbol 1255 MovieClip
"move10"Symbol 1358 MovieClip [soldado3] Frame 4Symbol 1266 MovieClip
"move1-1"Symbol 1358 MovieClip [soldado3] Frame 5Symbol 1277 MovieClip
"move0-1"Symbol 1358 MovieClip [soldado3] Frame 6Symbol 1288 MovieClip
"move-1-1"Symbol 1358 MovieClip [soldado3] Frame 7Symbol 1299 MovieClip
"move-10"Symbol 1358 MovieClip [soldado3] Frame 8Symbol 1310 MovieClip
"ataca-11"Symbol 1358 MovieClip [soldado3] Frame 10Symbol 1315 MovieClip
"ataca01"Symbol 1358 MovieClip [soldado3] Frame 11Symbol 1320 MovieClip
"ataca11"Symbol 1358 MovieClip [soldado3] Frame 12Symbol 1325 MovieClip
"ataca10"Symbol 1358 MovieClip [soldado3] Frame 13Symbol 1330 MovieClip
"ataca1-1"Symbol 1358 MovieClip [soldado3] Frame 14Symbol 1335 MovieClip
"ataca0-1"Symbol 1358 MovieClip [soldado3] Frame 15Symbol 1340 MovieClip
"ataca-1-1"Symbol 1358 MovieClip [soldado3] Frame 16Symbol 1345 MovieClip
"ataca-10"Symbol 1358 MovieClip [soldado3] Frame 17Symbol 1350 MovieClip
"morre"Symbol 1358 MovieClip [soldado3] Frame 19Symbol 1357 MovieClip
"coroa"Symbol 1494 MovieClip [soldado4] Frame 1Symbol 94 MovieClip
"msg_dano"Symbol 1494 MovieClip [soldado4] Frame 1Symbol 92 MovieClip
"barra"Symbol 1494 MovieClip [soldado4] Frame 1Symbol 96 MovieClip
"area"Symbol 1494 MovieClip [soldado4] Frame 1Symbol 794 MovieClip
"setaSelecao"Symbol 1494 MovieClip [soldado4] Frame 1Symbol 798 MovieClip
"move-11"Symbol 1494 MovieClip [soldado4] Frame 1Symbol 1369 MovieClip
"move01"Symbol 1494 MovieClip [soldado4] Frame 2Symbol 1380 MovieClip
"move11"Symbol 1494 MovieClip [soldado4] Frame 3Symbol 1391 MovieClip
"move10"Symbol 1494 MovieClip [soldado4] Frame 4Symbol 1402 MovieClip
"move1-1"Symbol 1494 MovieClip [soldado4] Frame 5Symbol 1413 MovieClip
"move0-1"Symbol 1494 MovieClip [soldado4] Frame 6Symbol 1424 MovieClip
"move-1-1"Symbol 1494 MovieClip [soldado4] Frame 7Symbol 1435 MovieClip
"move-10"Symbol 1494 MovieClip [soldado4] Frame 8Symbol 1446 MovieClip
"ataca-11"Symbol 1494 MovieClip [soldado4] Frame 10Symbol 1451 MovieClip
"ataca01"Symbol 1494 MovieClip [soldado4] Frame 11Symbol 1456 MovieClip
"ataca11"Symbol 1494 MovieClip [soldado4] Frame 12Symbol 1461 MovieClip
"ataca10"Symbol 1494 MovieClip [soldado4] Frame 13Symbol 1466 MovieClip
"ataca1-1"Symbol 1494 MovieClip [soldado4] Frame 14Symbol 1471 MovieClip
"ataca0-1"Symbol 1494 MovieClip [soldado4] Frame 15Symbol 1476 MovieClip
"ataca-1-1"Symbol 1494 MovieClip [soldado4] Frame 16Symbol 1481 MovieClip
"ataca-10"Symbol 1494 MovieClip [soldado4] Frame 17Symbol 1486 MovieClip
"morre"Symbol 1494 MovieClip [soldado4] Frame 19Symbol 1493 MovieClip
"alert"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1506 MovieClip
"item5"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1542 MovieClip
"item4"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1542 MovieClip
"item3"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1542 MovieClip
"item2"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1542 MovieClip
"item1"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1542 MovieClip
"magia2"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1549 MovieClip
"magia1"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1549 MovieClip
"rosto"Symbol 1576 MovieClip [painel_status] Frame 1Symbol 1556 MovieClip
"seta_esquerda"Symbol 1681 MovieClip Frame 1Symbol 1676 Button
"seta_direita"Symbol 1681 MovieClip Frame 1Symbol 1677 Button
"selecionado"Symbol 1719 MovieClip Frame 1Symbol 1711 MovieClip
"item5"Symbol 1732 MovieClip Frame 1Symbol 1731 MovieClip
"item4"Symbol 1732 MovieClip Frame 1Symbol 1731 MovieClip
"item3"Symbol 1732 MovieClip Frame 1Symbol 1731 MovieClip
"item2"Symbol 1732 MovieClip Frame 1Symbol 1731 MovieClip
"item1"Symbol 1732 MovieClip Frame 1Symbol 1731 MovieClip
"selecionado"Symbol 1750 MovieClip Frame 1Symbol 1711 MovieClip
"selecionado"Symbol 1902 MovieClip Frame 1Symbol 1711 MovieClip
"item"Symbol 1910 MovieClip Frame 1Symbol 1731 MovieClip
"equip"Symbol 1910 MovieClip Frame 1Symbol 1908 MovieClip
"ok"Symbol 1923 MovieClip Frame 1Symbol 1920 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 17 as "carregador"
ExportAssets (56)Timeline Frame 1Symbol 2071 as "__Packages.Sprite"
ExportAssets (56)Timeline Frame 1Symbol 2072 as "__Packages.Soldado"
ExportAssets (56)Timeline Frame 1Symbol 2073 as "__Packages.Item"
ExportAssets (56)Timeline Frame 1Symbol 2074 as "__Packages.Flecha"
ExportAssets (56)Timeline Frame 1Symbol 2075 as "__Packages.Tropa"
ExportAssets (56)Timeline Frame 2Symbol 21 as "msg_vitoria"
ExportAssets (56)Timeline Frame 2Symbol 27 as "msg_derrota"
ExportAssets (56)Timeline Frame 2Symbol 31 as "msg_batalha"
ExportAssets (56)Timeline Frame 2Symbol 35 as "curaleve"
ExportAssets (56)Timeline Frame 2Symbol 39 as "item_use"
ExportAssets (56)Timeline Frame 2Symbol 40 as "equipa"
ExportAssets (56)Timeline Frame 2Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 2Symbol 42 as "select"
ExportAssets (56)Timeline Frame 2Symbol 43 as "pagamento"
ExportAssets (56)Timeline Frame 2Symbol 44 as "arqueiro"
ExportAssets (56)Timeline Frame 2Symbol 45 as "cura"
ExportAssets (56)Timeline Frame 2Symbol 46 as "raio"
ExportAssets (56)Timeline Frame 2Symbol 47 as "cavaleiro"
ExportAssets (56)Timeline Frame 2Symbol 48 as "entrada"
ExportAssets (56)Timeline Frame 2Symbol 46 as "raio"
ExportAssets (56)Timeline Frame 2Symbol 49 as "guerreiro"
ExportAssets (56)Timeline Frame 2Symbol 50 as "vitoria"
ExportAssets (56)Timeline Frame 2Symbol 51 as "boladefogo"
ExportAssets (56)Timeline Frame 2Symbol 52 as "mago"
ExportAssets (56)Timeline Frame 2Symbol 53 as "derrota"
ExportAssets (56)Timeline Frame 2Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 2Symbol 64 as "aviso"
ExportAssets (56)Timeline Frame 2Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 2Symbol 75 as "confirma"
ExportAssets (56)Timeline Frame 2Symbol 87 as "painel_jogo"
ExportAssets (56)Timeline Frame 2Symbol 89 as "alvo"
ExportAssets (56)Timeline Frame 2Symbol 232 as "inimigo3"
ExportAssets (56)Timeline Frame 2Symbol 384 as "inimigo0"
ExportAssets (56)Timeline Frame 2Symbol 536 as "inimigo1"
ExportAssets (56)Timeline Frame 2Symbol 656 as "inimigo2"
ExportAssets (56)Timeline Frame 2Symbol 792 as "inimigo4"
ExportAssets (56)Timeline Frame 2Symbol 950 as "soldado0"
ExportAssets (56)Timeline Frame 2Symbol 1102 as "soldado1"
ExportAssets (56)Timeline Frame 2Symbol 1222 as "soldado2"
ExportAssets (56)Timeline Frame 2Symbol 1358 as "soldado3"
ExportAssets (56)Timeline Frame 2Symbol 1494 as "soldado4"
ExportAssets (56)Timeline Frame 2Symbol 1498 as "thunder"
ExportAssets (56)Timeline Frame 2Symbol 1502 as "fireball"
ExportAssets (56)Timeline Frame 2Symbol 1576 as "painel_status"
ExportAssets (56)Timeline Frame 2Symbol 1582 as "cenario_det1"
ExportAssets (56)Timeline Frame 2Symbol 1584 as "flecha"
ExportAssets (56)Timeline Frame 2Symbol 1587 as "cenario_det3"
ExportAssets (56)Timeline Frame 2Symbol 1590 as "cenario_det2"
ExportAssets (56)Timeline Frame 2Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 2Symbol 1612 as "dica"
ExportAssets (56)Timeline Frame 2Symbol 48 as "entrada"
ExportAssets (56)Timeline Frame 3Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 3Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 3Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 3Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 8Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 13Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 13Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 13Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 18Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 18Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 18Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 23Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 28Symbol 41 as "accept"
ExportAssets (56)Timeline Frame 38Symbol 1222 as "soldado2"
ExportAssets (56)Timeline Frame 38Symbol 950 as "soldado0"
ExportAssets (56)Timeline Frame 38Symbol 950 as "soldado0"
ExportAssets (56)Timeline Frame 48Symbol 48 as "entrada"

Labels

"entrada"Frame 3
"tropa"Frame 8
"soldados"Frame 13
"recrutamento"Frame 18
"itens"Frame 23
"cenario"Frame 28
"sobre"Frame 33
"ajuda"Frame 38
"cenario1"Frame 43
"cenario2"Frame 44
"cenario3"Frame 45
"cenario4"Frame 46
"cenario5"Frame 47
"zera"Frame 48
"move-11"Symbol 232 MovieClip [inimigo3] Frame 1
"move01"Symbol 232 MovieClip [inimigo3] Frame 2
"move11"Symbol 232 MovieClip [inimigo3] Frame 3
"move10"Symbol 232 MovieClip [inimigo3] Frame 4
"move1-1"Symbol 232 MovieClip [inimigo3] Frame 5
"move0-1"Symbol 232 MovieClip [inimigo3] Frame 6
"move-1-1"Symbol 232 MovieClip [inimigo3] Frame 7
"move-10"Symbol 232 MovieClip [inimigo3] Frame 8
"ataca-11"Symbol 232 MovieClip [inimigo3] Frame 10
"ataca01"Symbol 232 MovieClip [inimigo3] Frame 11
"ataca11"Symbol 232 MovieClip [inimigo3] Frame 12
"ataca10"Symbol 232 MovieClip [inimigo3] Frame 13
"ataca1-1"Symbol 232 MovieClip [inimigo3] Frame 14
"ataca0-1"Symbol 232 MovieClip [inimigo3] Frame 15
"ataca-1-1"Symbol 232 MovieClip [inimigo3] Frame 16
"ataca-10"Symbol 232 MovieClip [inimigo3] Frame 17
"morre"Symbol 232 MovieClip [inimigo3] Frame 19
"move-11"Symbol 384 MovieClip [inimigo0] Frame 1
"move01"Symbol 384 MovieClip [inimigo0] Frame 2
"move11"Symbol 384 MovieClip [inimigo0] Frame 3
"move10"Symbol 384 MovieClip [inimigo0] Frame 4
"move1-1"Symbol 384 MovieClip [inimigo0] Frame 5
"move0-1"Symbol 384 MovieClip [inimigo0] Frame 6
"move-1-1"Symbol 384 MovieClip [inimigo0] Frame 7
"move-10"Symbol 384 MovieClip [inimigo0] Frame 8
"ataca-11"Symbol 384 MovieClip [inimigo0] Frame 10
"ataca01"Symbol 384 MovieClip [inimigo0] Frame 11
"ataca11"Symbol 384 MovieClip [inimigo0] Frame 12
"ataca10"Symbol 384 MovieClip [inimigo0] Frame 13
"ataca1-1"Symbol 384 MovieClip [inimigo0] Frame 14
"ataca0-1"Symbol 384 MovieClip [inimigo0] Frame 15
"ataca-1-1"Symbol 384 MovieClip [inimigo0] Frame 16
"ataca-10"Symbol 384 MovieClip [inimigo0] Frame 17
"morre"Symbol 384 MovieClip [inimigo0] Frame 19
"move-11"Symbol 536 MovieClip [inimigo1] Frame 1
"move01"Symbol 536 MovieClip [inimigo1] Frame 2
"move11"Symbol 536 MovieClip [inimigo1] Frame 3
"move10"Symbol 536 MovieClip [inimigo1] Frame 4
"move1-1"Symbol 536 MovieClip [inimigo1] Frame 5
"move0-1"Symbol 536 MovieClip [inimigo1] Frame 6
"move-1-1"Symbol 536 MovieClip [inimigo1] Frame 7
"move-10"Symbol 536 MovieClip [inimigo1] Frame 8
"ataca-11"Symbol 536 MovieClip [inimigo1] Frame 10
"ataca01"Symbol 536 MovieClip [inimigo1] Frame 11
"ataca11"Symbol 536 MovieClip [inimigo1] Frame 12
"ataca10"Symbol 536 MovieClip [inimigo1] Frame 13
"ataca1-1"Symbol 536 MovieClip [inimigo1] Frame 14
"ataca0-1"Symbol 536 MovieClip [inimigo1] Frame 15
"ataca-1-1"Symbol 536 MovieClip [inimigo1] Frame 16
"ataca-10"Symbol 536 MovieClip [inimigo1] Frame 17
"morre"Symbol 536 MovieClip [inimigo1] Frame 19
"move-11"Symbol 656 MovieClip [inimigo2] Frame 1
"move01"Symbol 656 MovieClip [inimigo2] Frame 2
"move11"Symbol 656 MovieClip [inimigo2] Frame 3
"move10"Symbol 656 MovieClip [inimigo2] Frame 4
"move1-1"Symbol 656 MovieClip [inimigo2] Frame 5
"move0-1"Symbol 656 MovieClip [inimigo2] Frame 6
"move-1-1"Symbol 656 MovieClip [inimigo2] Frame 7
"move-10"Symbol 656 MovieClip [inimigo2] Frame 8
"ataca-11"Symbol 656 MovieClip [inimigo2] Frame 10
"ataca01"Symbol 656 MovieClip [inimigo2] Frame 11
"ataca11"Symbol 656 MovieClip [inimigo2] Frame 12
"ataca10"Symbol 656 MovieClip [inimigo2] Frame 13
"ataca1-1"Symbol 656 MovieClip [inimigo2] Frame 14
"ataca0-1"Symbol 656 MovieClip [inimigo2] Frame 15
"ataca-1-1"Symbol 656 MovieClip [inimigo2] Frame 16
"ataca-10"Symbol 656 MovieClip [inimigo2] Frame 17
"morre"Symbol 656 MovieClip [inimigo2] Frame 19
"move-11"Symbol 792 MovieClip [inimigo4] Frame 1
"move01"Symbol 792 MovieClip [inimigo4] Frame 2
"move11"Symbol 792 MovieClip [inimigo4] Frame 3
"move10"Symbol 792 MovieClip [inimigo4] Frame 4
"move1-1"Symbol 792 MovieClip [inimigo4] Frame 5
"move0-1"Symbol 792 MovieClip [inimigo4] Frame 6
"move-1-1"Symbol 792 MovieClip [inimigo4] Frame 7
"move-10"Symbol 792 MovieClip [inimigo4] Frame 8
"ataca-11"Symbol 792 MovieClip [inimigo4] Frame 10
"ataca01"Symbol 792 MovieClip [inimigo4] Frame 11
"ataca11"Symbol 792 MovieClip [inimigo4] Frame 12
"ataca10"Symbol 792 MovieClip [inimigo4] Frame 13
"ataca1-1"Symbol 792 MovieClip [inimigo4] Frame 14
"ataca0-1"Symbol 792 MovieClip [inimigo4] Frame 15
"ataca-1-1"Symbol 792 MovieClip [inimigo4] Frame 16
"ataca-10"Symbol 792 MovieClip [inimigo4] Frame 17
"morre"Symbol 792 MovieClip [inimigo4] Frame 19
"move-11"Symbol 950 MovieClip [soldado0] Frame 1
"move01"Symbol 950 MovieClip [soldado0] Frame 2
"move11"Symbol 950 MovieClip [soldado0] Frame 3
"move10"Symbol 950 MovieClip [soldado0] Frame 4
"move1-1"Symbol 950 MovieClip [soldado0] Frame 5
"move0-1"Symbol 950 MovieClip [soldado0] Frame 6
"move-1-1"Symbol 950 MovieClip [soldado0] Frame 7
"move-10"Symbol 950 MovieClip [soldado0] Frame 8
"ataca-11"Symbol 950 MovieClip [soldado0] Frame 10
"ataca01"Symbol 950 MovieClip [soldado0] Frame 11
"ataca11"Symbol 950 MovieClip [soldado0] Frame 12
"ataca10"Symbol 950 MovieClip [soldado0] Frame 13
"ataca1-1"Symbol 950 MovieClip [soldado0] Frame 14
"ataca0-1"Symbol 950 MovieClip [soldado0] Frame 15
"ataca-1-1"Symbol 950 MovieClip [soldado0] Frame 16
"ataca-10"Symbol 950 MovieClip [soldado0] Frame 17
"morre"Symbol 950 MovieClip [soldado0] Frame 19
"move-11"Symbol 1102 MovieClip [soldado1] Frame 1
"move01"Symbol 1102 MovieClip [soldado1] Frame 2
"move11"Symbol 1102 MovieClip [soldado1] Frame 3
"move10"Symbol 1102 MovieClip [soldado1] Frame 4
"move1-1"Symbol 1102 MovieClip [soldado1] Frame 5
"move0-1"Symbol 1102 MovieClip [soldado1] Frame 6
"move-1-1"Symbol 1102 MovieClip [soldado1] Frame 7
"move-10"Symbol 1102 MovieClip [soldado1] Frame 8
"ataca-11"Symbol 1102 MovieClip [soldado1] Frame 10
"ataca01"Symbol 1102 MovieClip [soldado1] Frame 11
"ataca11"Symbol 1102 MovieClip [soldado1] Frame 12
"ataca10"Symbol 1102 MovieClip [soldado1] Frame 13
"ataca1-1"Symbol 1102 MovieClip [soldado1] Frame 14
"ataca0-1"Symbol 1102 MovieClip [soldado1] Frame 15
"ataca-1-1"Symbol 1102 MovieClip [soldado1] Frame 16
"ataca-10"Symbol 1102 MovieClip [soldado1] Frame 17
"morre"Symbol 1102 MovieClip [soldado1] Frame 19
"move-11"Symbol 1222 MovieClip [soldado2] Frame 1
"move01"Symbol 1222 MovieClip [soldado2] Frame 2
"move11"Symbol 1222 MovieClip [soldado2] Frame 3
"move10"Symbol 1222 MovieClip [soldado2] Frame 4
"move1-1"Symbol 1222 MovieClip [soldado2] Frame 5
"move0-1"Symbol 1222 MovieClip [soldado2] Frame 6
"move-1-1"Symbol 1222 MovieClip [soldado2] Frame 7
"move-10"Symbol 1222 MovieClip [soldado2] Frame 8
"ataca-11"Symbol 1222 MovieClip [soldado2] Frame 10
"ataca01"Symbol 1222 MovieClip [soldado2] Frame 11
"ataca11"Symbol 1222 MovieClip [soldado2] Frame 12
"ataca10"Symbol 1222 MovieClip [soldado2] Frame 13
"ataca1-1"Symbol 1222 MovieClip [soldado2] Frame 14
"ataca0-1"Symbol 1222 MovieClip [soldado2] Frame 15
"ataca-1-1"Symbol 1222 MovieClip [soldado2] Frame 16
"ataca-10"Symbol 1222 MovieClip [soldado2] Frame 17
"morre"Symbol 1222 MovieClip [soldado2] Frame 19
"move-11"Symbol 1358 MovieClip [soldado3] Frame 1
"move01"Symbol 1358 MovieClip [soldado3] Frame 2
"move11"Symbol 1358 MovieClip [soldado3] Frame 3
"move10"Symbol 1358 MovieClip [soldado3] Frame 4
"move1-1"Symbol 1358 MovieClip [soldado3] Frame 5
"move0-1"Symbol 1358 MovieClip [soldado3] Frame 6
"move-1-1"Symbol 1358 MovieClip [soldado3] Frame 7
"move-10"Symbol 1358 MovieClip [soldado3] Frame 8
"ataca-11"Symbol 1358 MovieClip [soldado3] Frame 10
"ataca01"Symbol 1358 MovieClip [soldado3] Frame 11
"ataca11"Symbol 1358 MovieClip [soldado3] Frame 12
"ataca10"Symbol 1358 MovieClip [soldado3] Frame 13
"ataca1-1"Symbol 1358 MovieClip [soldado3] Frame 14
"ataca0-1"Symbol 1358 MovieClip [soldado3] Frame 15
"ataca-1-1"Symbol 1358 MovieClip [soldado3] Frame 16
"ataca-10"Symbol 1358 MovieClip [soldado3] Frame 17
"morre"Symbol 1358 MovieClip [soldado3] Frame 19
"move-11"Symbol 1494 MovieClip [soldado4] Frame 1
"move01"Symbol 1494 MovieClip [soldado4] Frame 2
"move11"Symbol 1494 MovieClip [soldado4] Frame 3
"move10"Symbol 1494 MovieClip [soldado4] Frame 4
"move1-1"Symbol 1494 MovieClip [soldado4] Frame 5
"move0-1"Symbol 1494 MovieClip [soldado4] Frame 6
"move-1-1"Symbol 1494 MovieClip [soldado4] Frame 7
"move-10"Symbol 1494 MovieClip [soldado4] Frame 8
"ataca-11"Symbol 1494 MovieClip [soldado4] Frame 10
"ataca01"Symbol 1494 MovieClip [soldado4] Frame 11
"ataca11"Symbol 1494 MovieClip [soldado4] Frame 12
"ataca10"Symbol 1494 MovieClip [soldado4] Frame 13
"ataca1-1"Symbol 1494 MovieClip [soldado4] Frame 14
"ataca0-1"Symbol 1494 MovieClip [soldado4] Frame 15
"ataca-1-1"Symbol 1494 MovieClip [soldado4] Frame 16
"ataca-10"Symbol 1494 MovieClip [soldado4] Frame 17
"morre"Symbol 1494 MovieClip [soldado4] Frame 19
"1"Symbol 1681 MovieClip Frame 1
"2"Symbol 1681 MovieClip Frame 2

Dynamic Text Variables

textoSymbol 62 EditableText"Não há fundos disponíveis!"
textoSymbol 73 EditableText"Você não recrutou nenhum soldado. Tem certeza de que quer lutar apenas com o líder?"
soldadosSymbol 81 EditableText"15"
edTropaSymbol 83 EditableText"nome"
valorSymbol 90 EditableText"<p align="left"></p>"
valorSymbol 91 EditableText"<p align="left"></p>"
textoSymbol 1503 EditableText"texto"
textoSymbol 1505 EditableText"texto"
edEXPSymbol 1559 EditableText"100"
edNivelSymbol 1560 EditableText"10"
edMaxPMSymbol 1561 EditableText"230"
edMaxPVSymbol 1562 EditableText"230"
edPMSymbol 1565 EditableText"230"
edPVSymbol 1566 EditableText"230"
edNomeSymbol 1574 EditableText"nome"
edLCustoSymbol 1643 EditableText"1000"
edLNivelSymbol 1647 EditableText"0"
edLMRLSymbol 1650 EditableText"5"
edLINTSymbol 1652 EditableText"21"
edLAGLSymbol 1654 EditableText"8"
edLDEFSymbol 1656 EditableText"12"
edLATQSymbol 1658 EditableText"10"
edLPMSymbol 1660 EditableText"0"
edLPVSymbol 1662 EditableText"100"
edLClasseSymbol 1664 EditableText"Guerreiro"
edLiderSymbol 1682 EditableText"Lider1"
edTropaNomeSymbol 1684 EditableText"Tropa1"
edFundosSymbol 1688 EditableText"0"
nomeSymbol 1713 EditableText"nome"
edSoldadoSymbol 1734 EditableText"?"
edEXPSymbol 1735 EditableText"?"
edFundosSymbol 1739 EditableText"10000"
edLiderSymbol 1747 EditableText"Lider"
edNivelSymbol 1763 EditableText"?"
edTropaNomeSymbol 1765 EditableText"tropa1"
edClasseSymbol 1767 EditableText"?"
edMRLSymbol 1769 EditableText"?"
edINTSymbol 1771 EditableText"?"
edAGLSymbol 1773 EditableText"?"
edDEFSymbol 1775 EditableText"?"
edATQSymbol 1777 EditableText"?"
edPMSymbol 1779 EditableText"?"
edPVSymbol 1781 EditableText"?"
rc_totalSymbol 1811 EditableText"0"
edFundosSymbol 1816 EditableText"10000"
edCustoTotalSymbol 1819 EditableText"0"
custoSymbol 1823 EditableText"0"
qtdSymbol 1825 EditableText"0"
custoSymbol 1830 EditableText"0"
qtdSymbol 1832 EditableText"0"
custoSymbol 1837 EditableText"0"
qtdSymbol 1839 EditableText"0"
custoSymbol 1844 EditableText"0"
qtdSymbol 1846 EditableText"0"
custoSymbol 1851 EditableText"0"
qtdSymbol 1853 EditableText"0"
edClasse2Symbol 1859 EditableText"?"
edMRL2Symbol 1861 EditableText"?"
edINT2Symbol 1863 EditableText"?"
edAGL2Symbol 1865 EditableText"?"
edDEF2Symbol 1867 EditableText"?"
edATQ2Symbol 1869 EditableText"?"
edPM2Symbol 1871 EditableText"?"
edPV2Symbol 1873 EditableText"?"
valorSymbol 1880 EditableText"000"
tipoSymbol 1881 EditableText"defesa"
poderSymbol 1883 EditableText"000"
nomeSymbol 1884 EditableText"Poção de cura"
edFundosSymbol 1890 EditableText"10000"
edSoldadoSymbol 1895 EditableText"soldado"
tituloSymbol 1921 EditableText"A batalha de Pedegrim"
tituloSymbol 1922 EditableText"A batalha de Pedegrim"
edEspoliosSymbol 1929 EditableText"titulo"
tituloSymbol 1932 EditableText"titulo"
descricaoSymbol 1934 EditableText"Um vasto campo ao sul da capital Lemendau, repleto de arbustos e pequenas pedras."




http://swfchan.com/3/12319/info.shtml
Created: 6/6 -2019 04:50:30 Last modified: 6/6 -2019 04:50:30 Server time: 05/05 -2024 17:36:48