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Urban Wizard.swf

This is the info page for
Flash #12324

(Click the ID number above for more basic data on this flash file.)


Text
L

M

H

LOADING

Press Space

Controls
Click - Shoot
Move Right - Right
Move Left - Left
Change gun - Control
Sword Attack - Down
Jump - Up

Gun - TAC - S

Ammo

level

1

150

/

150

Gun - MAK - 10

1

250

250

Gun - Shot Gun

1

60

60

Gun - UZI

1

350

350

Gun - F 50 Grenade Launcher

FULL

10

10

Melee Level -

Vitality

/

25000

25000

armorClass -

Score

Kills

Cash

Day

The One Game Site To Rule Them all

Opening Music - Soil (Halo)

999999999

999999999

0

Tutorial - Heres How the game works , play as the urban
wizard , who rather than casting geeky spells , shots his enemies up.
Toggle Guns - Control         Sword Melee - Down
Jump - Up                         Shoot - Click
To complete the tutorial , killl 11 enemies.

Tutorial - Notice how your ammunition drops when shooting
once your gun runs out of ammo , you cannot use it , Try switching
guns    ( the stronger the gun the less ammo it holds )
TAC - S - Basic gun .                  Mak 10 - Strong rapid fire
Shot Gun - Powerful Shot            Uzi - Weak rapid fire

Tutorial - Charging up powerful melee strikes can be done
by holding the down key for long periods of time. The longer
you hold it the stronger the strike is
Melee Strike - Down    Charge melee - hold Down

Tutorial - Upgrading your guns levels is done by buying gun mods
making your guns stronger. You can also buy new armor , giving you
better health (vitality) along with stronger swords.

You are Dead

Game over

Tac-S - Standard weapon and  all around good gun
To give Stronger shots upgrade

UZI - Fastest fiering gun , has weaker smaller bullets
To Give stronger shots Upgrade

MAK - 10  - Faster fiering gun , has medium sized bullets
To Give stronger shots Upgrade

Shot Gun  - Strongest gun , Shorter range
and less ammunition compacity.
To Give stronger shots Upgrade

Sword/melee level  -upgrade your sword
and your armor class

Artillery Shop

350

500

700

700

Cost

$ Cash $

350

350

350

350

350

350

Melee Level

armor Level

1000

1000

press space
to continue

UPGRADE

UPGRADE

The One Bling to Rule Them All

A long time ago in the middle coast , lived a wise wizard .
He created the most powerful blingage known to man , including the one bling.
The One bling had no real power but was really pimp , and shiney .
One Day in the night of middle coast , some thug monks stole the one bling.
And it was retrieved by The "Urban Wizard" He pwned the thugs with pure
skizzles and poped a cap in the ass of evil.
Now The monks are back and its up to you to guard the One Bling.
I know you can do it Urban Wizard
Also , while your out can you get some more Kraff dinner , we appear to be out
your  main dawg gandolf.                                     Press Space to continue

Current Track

toggle - Shift

Artist                               Song

Turmion katilot             VolvotUlvooKuunSavuun

Turmion katilot             Verta ja Lihaa

SoilWork                       Follow the Hollow

Franz ferdinand             take me out

Dope                          Motivation

2

End Of

DAY

350

500

700

700

350

350

350

350

350

350

1000

1000

Total Results

Kills
Score
Days alive

342

342

342

High Scores

gameover

press space to restart

You Lose

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = false; _root.Health._visible = false;
Instance of Symbol 88 MovieClip "ammunition" in Frame 1
onClipEvent (load) { this.level1 = 1; this.level2 = 1; this.level3 = 1; this.level4 = 1; _root.Health.swordlevel = 1; _root.Health.armor = 1; } onClipEvent (enterFrame) { _root.gunlevel = this.level1; _root.gunlevel2 = this.level2; _root.gunlevel3 = this.level3; _root.gunlevel4 = this.level4; _root.Swordlevel = _root.Health.SwordLevel; _root.armorlevel = _root.Health.armor; }
Frame 2
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = true; _root.Health._visible = true;
Frame 3
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = true; _root.Health._visible = true;
Instance of Symbol 180 MovieClip "player" in Frame 3
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; friction = 0; motion = 8; _root.score = 0; _root.ammunition.AMMO1 = 150; _root.ammunition.AMMO2 = 250; _root.ammunition.AMMO3 = 60; _root.ammunition.AMMO4 = 350; _root.ammunition.AMMO5 = 10; _root.kills = 0; _root.power = 0; _root.Health.vitality = 300 + (100 * _root.Health.armor); _root.Health.VPFULL = 300 + (100 * _root.Health.armor); } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; jump == 0; } this._y = this._y - jump; this._y = this._y + falling; falling = falling + hangtime; damage = damage - friction; this.power._alpha = _root.power; } onClipEvent (enterFrame) { if ((this._y > 360) && (falling > 2)) { falling = 0; hangtime = 0; jump = 0; this._y = 355; } if (damage < 0) { damage = 0; friction = 0; } } onClipEvent (enterFrame) { if (key.IsDown(38) && (jump == 0)) { jump = 30; hangtime = 2; } } onClipEvent (enterFrame) { if (key.IsDown(39) && (_root.Health.vitality > 0)) { this._x = this._x + motion; _xscale = 100; _root.guns._xscale = 100; aim = 1; this.play(); } else if (key.IsDown(37) && (_root.Health.vitality > 0)) { this._x = this._x - motion; _xscale = -100; aim = -1; _root.guns._xscale = -100; this.play(); } if (key.IsDown(17) && (_root.Health.vitality > 0)) { _root.ammunition.play(); } else if (key.IsDown(40) && (_root.Health.vitality > 0)) { this.gotoAndPlay("sword"); _root.power = _root.power + 1.5; } } onClipEvent (enterFrame) { if (aim > 0) { _root.guns._x = this._x + 10; _root.guns._y = this._y; } else if (aim < 0) { _root.guns._x = this._x - 10; _root.guns._y = this._y; } } onClipEvent (mouseDown) { _root.guns.GUN.play(); _root.guns.GUN2.play(); _root.guns.GUN3.play(); _root.guns.GUN4.play(); _root.guns.GUN5.play(); } onClipEvent (mouseMove) { _root.guns.sword.play(); } onClipEvent (enterFrame) { if (_root.ammunition.AMMO1 == 0) { _root.ammunition.AMMO1 = 0; _root.guns.GUN.gotoAndStop("disable"); } else if (_root.ammunition.AMMO2 == 0) { _root.ammunition.AMMO2 = 0; _root.guns.GUN2.gotoAndStop("disable"); } else if (_root.ammunition.AMMO3 == 0) { _root.ammunition.AMMO3 = 0; _root.guns.GUN3.gotoAndStop("disable"); } else if (_root.ammunition.AMMO4 == 0) { _root.ammunition.AMMO4 = 0; _root.guns.GUN4.gotoAndStop("disable"); } else if (_root.ammunition.AMMO5 == 0) { _root.ammunition.AMMO5 = 0; _root.guns.GUN5.gotoAndStop("disable"); } } onClipEvent (enterFrame) { if (_root.Health.swordlevel == 1) { _root.ammunition.sword.gotoAndStop(1); this.sword.gotoAndStop(1); _root.Health.sword.gotoAndStop(1); } else if (_root.meter.swordlevel == 2) { _root.ammunition.sword.gotoAndStop(2); this.sword.gotoAndStop(2); _root.Health.sword.gotoAndStop(2); } else if (_root.meter.swordlevel == 3) { _root.ammunition.sword.gotoAndStop(3); this.sword.gotoAndStop(3); _root.Health.sword.gotoAndStop(3); } else if (_root.meter.swordlevel == 4) { _root.ammunition.sword.gotoAndStop(4); this.sword.gotoAndStop(4); _root.Health.sword.gotoAndStop(4); } else if (_root.meter.swordlevel == 5) { _root.ammunition.sword.gotoAndStop(5); this.sword.gotoAndStop(5); _root.Health.sword.gotoAndStop(5); } if (_root.Health.vitality < 0) { this.gotoAndStop("dead"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.SWORD.blade.hitBox)) { this.gotoAndPlay("hurt"); damage = 15; friction = 2; motion = 0; _root.Health.vitality = _root.Health.vitality - 40; _root.Health.vitality = _root.Health.vitality - (_root.date * 20); } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.GUN.shoot.hitBox)) { this.gotoAndPlay("hurt"); jump = 8; hangtime = 1; damage = 2; friction = 1; _root.Health.vitality = _root.Health.vitality - 1; _root.Health.vitality = _root.Health.vitality - _root.date; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; motion = 0; } if (_root.Health.vitality < 1) { this.motion = 0; this.gotoAndStop("dead"); _root.Health.vitality = 0; _y = 355; _root.guns._visible = false; _root.ENEMY.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.GUN.gotoAndStop(1); motion = 0; } if (damage < 0) { damage = 0; } if (damage == 0) { motion = 8; } if (_root.kills == 1) { _root.tutorial.gotoAndStop(2); } if (_root.kills == 2) { _root.tutorial.gotoAndStop(3); } if (_root.kills == 3) { _root.tutorial.gotoAndStop(4); } if (_root.kills > 3) { _root.tutorial.gotoAndStop(5); _root.tutorial._visible = false; } if (_root.kills > 10) { _root.tutorial.gotoAndStop(6); _root.tutorial._visible = false; } if (this._x > 595) { this._x = 594; } else if (this._x < 5) { this._x = 4; } } onClipEvent (keyUp) { _root.pause._visible = false; }
Instance of Symbol 196 MovieClip "Guns" in Frame 3
onClipEvent (enterFrame) { _root.ANGLE._visible = false; ANGLE_x = int(_root.ANGLE._x - this._x); ANGLE_y = int(_root.ANGLE._y - this._y); if ((ANGLE_x > 0) && (ANGLE_y > 0)) { quadrante = Number(4); } if ((ANGLE_x < 0) && (ANGLE_y > 0)) { quadrante = Number(1); } if ((ANGLE_x < 0) && (ANGLE_y < 0)) { quadrante = Number(2); } if ((ANGLE_x > 0) && (ANGLE_y < 0)) { quadrante = Number(3); } abs_x = Math.abs(ANGLE_x); abs_y = Math.abs(ANGLE_y); tg = abs_y / abs_x; _root.navy2 = (Math.atan(tg) * Number(180)) / Math.PI; if (quadrante == 1) { ANGLE = Number(90) - Number(_root.navy2); } if (quadrante == 2) { ANGLE = Number(90) + Number(_root.navy2); } if (quadrante == 3) { ANGLE = Number(270) - Number(_root.navy2); } if (quadrante == 4) { ANGLE = Number(270) + Number(_root.navy2); } setProperty(_navy, _rotation , ANGLE); }
Instance of Symbol 198 MovieClip "ANGLE" in Frame 3
onClipEvent (load) { startDrag ("", true); }
Instance of Symbol 299 MovieClip "ENEMY" in Frame 3
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; blast = 0; friction = 0; Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; } this._y = this._y + falling; falling = falling + hangtime; this._y = this._y - blast; damage = damage - friction; this.core._visible = false; } onClipEvent (enterFrame) { if ((this._y > 370) && (falling > 2)) { falling = 0; hangtime = 0; blast = 0; _rotation = 0; this._y = 365; } if (this._y > 345) { _rotation = 0; } } onClipEvent (enterFrame) { if (_root.player._x > (_x + 80)) { this._x = this._x + 4; this.SWORD.gotoAndStop(2); this._xscale = -100; } if (_root.player._x > (_x + 130)) { this._x = this._x - 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = -100; } else if (_root.player._x > _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x > _x) { this._x = this._x - damage; this._rotation = this._rotation + (damage / 5); } } onClipEvent (enterFrame) { if (_root.player._x < (_x - 80)) { this._x = this._x - 4; this.SWORD.gotoAndStop(2); this._xscale = 100; } if (_root.player._x < (_x - 130)) { this._x = this._x + 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = 100; } else if (_root.player._x < _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x < _x) { this._x = this._x + damage; this._rotation = this._rotation - (damage / 5); } } onClipEvent (enterFrame) { if (this.core.hitTest(_root.guns.GUN.hitbox)) { this.gotoAndPlay("shot"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 3; Health = Health - (20 * _root.ammunition.level1); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN2.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (20 * _root.ammunition.level2); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN3.hitbox)) { this.gotoAndPlay("bam"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 1; Health = Health - (100 * _root.ammunition.level3); _root.score = _root.score + 50; _root.cash = _root.cash + 50; } else if (this.core.hitTest(_root.guns.GUN4.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 1; _root.cash = _root.cash + 1; } else if (this.core.hitTest(_root.guns.GUN5.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 300; _root.cash = _root.cash + 500; autospawn = 0; _root.kills = _root.kills + 1; rebirth = 2; Health = Health - 3000; this.gotoAndPlay("death3"); } else if (this.core.hitTest(_root.player.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; damage = 0.7 * _root.power; falling = 2; friction = 0.05 * _root.power; Health = Health - (HELL * _root.Health.swordlevel); _root.score = _root.score + 200; _root.cash = _root.cash + 100; } if (damage < 0) { damage = 0; friction = 0; } else if (this.core.hitTest(_root.player.hitbox) && (Health < 0)) { this.gotoAndPlay("death1"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1100; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN4.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN3.hitbox) && (Health < 0)) { this.gotoAndPlay("death3"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1000; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN2.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } if (autospawn > 150) { this.Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; hangtime = 3; this.gotoAndStop(1); } autospawn = autospawn + rebirth; } onClipEvent (enterFrame) { if (autospawn > 100) { _y = -100; } _root.Auto = this.Autospawn; _root.Healther = this.Health; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (this._x > 701) { this._x = 700; } else if (this._x < -141) { this._x = -140; } _root.overkill._x = _x; _root.overkill._y = _y; if (Health < -40) { _root.overkill.play(); } else { _root.overkill.gotoAndStop(1); } }
Frame 4
stop(); Stage.ShowMenu = eval (false)();
Frame 5
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 372 MovieClip in Frame 5
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.exit.play(); } }
Frame 6
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 180 MovieClip "player" in Frame 6
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; friction = 0; motion = 8; _root.ammunition.AMMO1 = 150; _root.ammunition.AMMO2 = 250; _root.ammunition.AMMO3 = 60; _root.ammunition.AMMO4 = 350; _root.ammunition.AMMO5 = 10; _root.date = _root.date + 1; _root.power = 0; _root.Health.vitality = 300 + (100 * _root.Health.armor); _root.Health.VPFULL = 300 + (100 * _root.Health.armor); } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; jump == 0; } this._y = this._y - jump; this._y = this._y + falling; falling = falling + hangtime; damage = damage - friction; this.power._alpha = _root.power; } onClipEvent (enterFrame) { if ((this._y > 360) && (falling > 2)) { falling = 0; hangtime = 0; jump = 0; this._y = 355; } if (damage < 0) { damage = 0; friction = 0; } } onClipEvent (enterFrame) { if (key.IsDown(38) && (jump == 0)) { jump = 30; hangtime = 2; } } onClipEvent (enterFrame) { if (key.IsDown(39) && (_root.Health.vitality > 0)) { this._x = this._x + motion; _xscale = 100; _root.guns._xscale = 100; aim = 1; this.play(); } else if (key.IsDown(37) && (_root.Health.vitality > 0)) { this._x = this._x - motion; _xscale = -100; aim = -1; _root.guns._xscale = -100; this.play(); } if (key.IsDown(17) && (_root.Health.vitality > 0)) { _root.ammunition.play(); } else if (key.IsDown(40) && (_root.Health.vitality > 0)) { this.gotoAndPlay("sword"); _root.power = _root.power + 1.5; } else if (key.IsDown(16) && (_root.Health.vitality > 0)) { _root.playlist.play(); } } onClipEvent (enterFrame) { if (aim > 0) { _root.guns._x = this._x + 10; _root.guns._y = this._y; } else if (aim < 0) { _root.guns._x = this._x - 10; _root.guns._y = this._y; } } onClipEvent (mouseDown) { _root.guns.GUN.play(); _root.guns.GUN2.play(); _root.guns.GUN3.play(); _root.guns.GUN4.play(); _root.guns.GUN5.play(); } onClipEvent (mouseMove) { _root.guns.sword.play(); } onClipEvent (enterFrame) { if (_root.ammunition.AMMO1 == 0) { _root.ammunition.AMMO1 = 0; _root.guns.GUN.gotoAndStop("disable"); } else if (_root.ammunition.AMMO2 == 0) { _root.ammunition.AMMO2 = 0; _root.guns.GUN2.gotoAndStop("disable"); } else if (_root.ammunition.AMMO3 == 0) { _root.ammunition.AMMO3 = 0; _root.guns.GUN3.gotoAndStop("disable"); } else if (_root.ammunition.AMMO4 == 0) { _root.ammunition.AMMO4 = 0; _root.guns.GUN4.gotoAndStop("disable"); } else if (_root.ammunition.AMMO5 == 0) { _root.ammunition.AMMO5 = 0; _root.guns.GUN5.gotoAndStop("disable"); } } onClipEvent (enterFrame) { if (_root.Health.swordlevel == 1) { _root.ammunition.sword.gotoAndStop(1); this.sword.gotoAndStop(1); _root.Health.sword.gotoAndStop(1); } else if (_root.meter.swordlevel == 2) { _root.ammunition.sword.gotoAndStop(2); this.sword.gotoAndStop(2); _root.Health.sword.gotoAndStop(2); } else if (_root.meter.swordlevel == 3) { _root.ammunition.sword.gotoAndStop(3); this.sword.gotoAndStop(3); _root.Health.sword.gotoAndStop(3); } else if (_root.meter.swordlevel == 4) { _root.ammunition.sword.gotoAndStop(4); this.sword.gotoAndStop(4); _root.Health.sword.gotoAndStop(4); } else if (_root.meter.swordlevel == 5) { _root.ammunition.sword.gotoAndStop(5); this.sword.gotoAndStop(5); _root.Health.sword.gotoAndStop(5); } if (_root.Health.vitality < 0) { this.gotoAndStop("dead"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.SWORD.blade.hitBox)) { this.gotoAndPlay("hurt"); damage = 15; friction = 2; motion = 0; _root.Health.vitality = _root.Health.vitality - 40; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.GUN.shoot.hitBox)) { this.gotoAndPlay("hurt"); jump = 8; hangtime = 1; damage = 2; friction = 1; _root.Health.vitality = _root.Health.vitality - 1; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; motion = 0; } if (_root.Health.vitality < 1) { this.motion = 0; this.gotoAndStop("dead"); _root.Health.vitality = 0; _y = 355; _root.guns._visible = false; _root.ENEMY.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.GUN.gotoAndStop(1); motion = 0; } if (damage < 0) { damage = 0; } if (damage == 0) { motion = 8; } if (_root.kills == 1) { _root.tutorial.gotoAndStop(2); } if (_root.kills == 2) { _root.tutorial.gotoAndStop(3); } if (_root.kills == 3) { _root.tutorial.gotoAndStop(4); } if (_root.kills > 3) { _root.tutorial.gotoAndStop(5); _root.tutorial._visible = false; } if (_root.kills > 10) { _root.tutorial.gotoAndStop(6); _root.tutorial._visible = false; } if (this._x > 595) { this._x = 594; } else if (this._x < 5) { this._x = 4; } } onClipEvent (keyUp) { _root.pause._visible = false; }
Instance of Symbol 196 MovieClip "Guns" in Frame 6
onClipEvent (enterFrame) { _root.ANGLE._visible = false; ANGLE_x = int(_root.ANGLE._x - this._x); ANGLE_y = int(_root.ANGLE._y - this._y); if ((ANGLE_x > 0) && (ANGLE_y > 0)) { quadrante = Number(4); } if ((ANGLE_x < 0) && (ANGLE_y > 0)) { quadrante = Number(1); } if ((ANGLE_x < 0) && (ANGLE_y < 0)) { quadrante = Number(2); } if ((ANGLE_x > 0) && (ANGLE_y < 0)) { quadrante = Number(3); } abs_x = Math.abs(ANGLE_x); abs_y = Math.abs(ANGLE_y); tg = abs_y / abs_x; _root.navy2 = (Math.atan(tg) * Number(180)) / Math.PI; if (quadrante == 1) { ANGLE = Number(90) - Number(_root.navy2); } if (quadrante == 2) { ANGLE = Number(90) + Number(_root.navy2); } if (quadrante == 3) { ANGLE = Number(270) - Number(_root.navy2); } if (quadrante == 4) { ANGLE = Number(270) + Number(_root.navy2); } setProperty(_navy, _rotation , ANGLE); }
Instance of Symbol 198 MovieClip "ANGLE" in Frame 6
onClipEvent (load) { startDrag ("", true); }
Instance of Symbol 299 MovieClip "ENEMY" in Frame 6
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; blast = 0; friction = 0; Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; } this._y = this._y + falling; falling = falling + hangtime; this._y = this._y - blast; damage = damage - friction; this.core._visible = false; } onClipEvent (enterFrame) { if ((this._y > 370) && (falling > 2)) { falling = 0; hangtime = 0; blast = 0; _rotation = 0; this._y = 365; } if (this._y > 345) { _rotation = 0; } } onClipEvent (enterFrame) { if (_root.player._x > (_x + 80)) { this._x = this._x + 4; this.SWORD.gotoAndStop(2); this._xscale = -100; } if (_root.player._x > (_x + 130)) { this._x = this._x - 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = -100; } else if (_root.player._x > _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x > _x) { this._x = this._x - damage; this._rotation = this._rotation + (damage / 5); } } onClipEvent (enterFrame) { if (_root.player._x < (_x - 80)) { this._x = this._x - 4; this.SWORD.gotoAndStop(2); this._xscale = 100; } if (_root.player._x < (_x - 130)) { this._x = this._x + 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = 100; } else if (_root.player._x < _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x < _x) { this._x = this._x + damage; this._rotation = this._rotation - (damage / 5); } } onClipEvent (enterFrame) { if (this.core.hitTest(_root.guns.GUN.hitbox)) { this.gotoAndPlay("shot"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 3; Health = Health - (20 * _root.ammunition.level1); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN2.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (20 * _root.ammunition.level2); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN3.hitbox)) { this.gotoAndPlay("bam"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 1; Health = Health - (100 * _root.ammunition.level3); _root.score = _root.score + 50; _root.cash = _root.cash + 50; } else if (this.core.hitTest(_root.guns.GUN4.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 1; _root.cash = _root.cash + 1; } else if (this.core.hitTest(_root.guns.GUN5.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 300; _root.cash = _root.cash + 500; autospawn = 0; _root.kills = _root.kills + 1; rebirth = 2; Health = Health - 3000; this.gotoAndPlay("death3"); } else if (this.core.hitTest(_root.player.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; damage = 0.7 * _root.power; falling = 2; friction = 0.05 * _root.power; Health = Health - (HELL * _root.Health.swordlevel); _root.score = _root.score + 200; _root.cash = _root.cash + 100; } if (damage < 0) { damage = 0; friction = 0; } else if (this.core.hitTest(_root.player.hitbox) && (Health < 0)) { this.gotoAndPlay("death1"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1100; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN4.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN3.hitbox) && (Health < 0)) { this.gotoAndPlay("death3"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1000; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN2.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } if (autospawn > 150) { this.Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; hangtime = 3; this.gotoAndStop(1); } autospawn = autospawn + rebirth; } onClipEvent (enterFrame) { if (autospawn > 100) { _y = -100; } _root.Auto = this.Autospawn; _root.Healther = this.Health; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (this._x > 701) { this._x = 700; } else if (this._x < -141) { this._x = -140; } _root.overkill._x = _x; _root.overkill._y = _y; if (Health < -40) { _root.overkill.play(); } else { _root.overkill.gotoAndStop(1); } }
Frame 7
stop(); Stage.ShowMenu = eval (false)();
Frame 8
stop(); Stage.ShowMenu = eval (false)();
Frame 9
gotoAndStop (6); stop(); Stage.ShowMenu = eval (false)();
Frame 10
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 427 MovieClip in Frame 10
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.exit.play(); } }
Symbol 7 Button
on (release) { _quality = "Low"; }
Symbol 8 Button
on (release) { _quality = "Medium"; }
Symbol 9 Button
on (release) { _quality = "High"; }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 2
_root.ammunition.AMMO2 = _root.ammunition.AMMO2 - 1;
Symbol 22 MovieClip Frame 3
gotoAndStop (1); gotoAndStop (1);
Symbol 40 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 40 MovieClip Frame 2
gotoAndPlay (1);
Instance of Symbol 39 MovieClip in Symbol 40 MovieClip Frame 3
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.exit.play(); } }
Symbol 49 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); }
Symbol 53 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 88 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 1
onClipEvent (enterFrame) { _root.guns.gotoAndStop(1); }
Symbol 88 MovieClip Frame 6
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 6
onClipEvent (enterFrame) { _root.guns.gotoAndStop(2); }
Symbol 88 MovieClip Frame 11
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 11
onClipEvent (enterFrame) { _root.guns.gotoAndStop(3); }
Symbol 88 MovieClip Frame 16
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 16
onClipEvent (enterFrame) { _root.guns.gotoAndStop(4); }
Symbol 88 MovieClip Frame 22
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 22
onClipEvent (enterFrame) { _root.guns.gotoAndStop(5); }
Symbol 109 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 35
stopAllSounds();
Symbol 112 MovieClip Frame 36
_root.play();
Symbol 152 MovieClip Frame 1
stopAllSounds();
Symbol 152 MovieClip Frame 224
stop(); _root.play();
Symbol 179 MovieClip Frame 49
_root.death.play();
Symbol 179 MovieClip Frame 50
stop();
Symbol 180 MovieClip Frame 2
_root.power = 0;
Symbol 180 MovieClip Frame 20
gotoAndPlay (2);
Symbol 180 MovieClip Frame 31
_root.power = 0;
Symbol 180 MovieClip Frame 32
gotoAndPlay (2);
Symbol 180 MovieClip Frame 39
gotoAndPlay (2);
Symbol 180 MovieClip Frame 40
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 2
_root.ammunition.AMMO1 = _root.ammunition.AMMO1 - 1;
Symbol 185 MovieClip Frame 8
gotoAndStop (1);
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
_root.ammunition.AMMO3 = _root.ammunition.AMMO3 - 1;
Symbol 188 MovieClip Frame 19
gotoAndStop (1);
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 2
_root.ammunition.AMMO4 = _root.ammunition.AMMO4 - 1;
Symbol 192 MovieClip Frame 3
gotoAndStop (1);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 2
_root.ammunition.AMMO5 = _root.ammunition.AMMO5 - 1;
Symbol 195 MovieClip Frame 28
gotoAndStop (1);
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 2
stop();
Symbol 196 MovieClip Frame 3
stop();
Symbol 196 MovieClip Frame 4
stop();
Symbol 196 MovieClip Frame 5
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 2
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 6
gotoAndStop (1);
Symbol 299 MovieClip Frame 29
gotoAndStop (1);
Symbol 299 MovieClip Frame 73
gotoAndStop (149); stop();
Symbol 299 MovieClip Frame 118
gotoAndStop (149); stop();
Symbol 299 MovieClip Frame 148
gotoAndStop (149); stop();
Symbol 299 MovieClip Frame 149
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 3
stop();
Symbol 315 MovieClip Frame 4
stop();
Symbol 315 MovieClip Frame 5
stop();
Symbol 315 MovieClip Frame 6
stop(); _root.exit.play();
Symbol 318 MovieClip Frame 25
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stopAllSounds();
Symbol 325 MovieClip Frame 150
stop(); _root.gotoAndStop("result");
Symbol 331 MovieClip Frame 1
stopAllSounds();
Symbol 331 MovieClip Frame 2
stop();
Symbol 362 Button
on (release) { if (_root.cash > _root.UPGRADE1) { _root.cashsound.play(); _root.ammunition.level1 = _root.ammunition.level1 + 1; _root.cash = _root.cash - UPGRADE1; _root.UPGRADE1 = _root.UPGRADE1 * 2; } }
Symbol 363 Button
on (release) { if (_root.cash > _root.UPGRADE2) { _root.cashsound.play(); _root.ammunition.level2 = _root.ammunition.level2 + 1; _root.cash = _root.cash - UPGRADE2; _root.UPGRADE2 = _root.UPGRADE2 * 2; } }
Symbol 364 Button
on (release) { if (_root.cash > _root.UPGRADE3) { _root.cashsound.play(); _root.ammunition.level3 = _root.ammunition.level3 + 1; _root.cash = _root.cash - UPGRADE3; _root.UPGRADE3 = _root.UPGRADE3 * 2; } }
Symbol 365 Button
on (release) { if (_root.cash > _root.UPGRADE4) { _root.cashsound.play(); _root.ammunition.level4 = _root.ammunition.level4 + 1; _root.cash = _root.cash - UPGRADE4; _root.UPGRADE4 = _root.UPGRADE4 * 2; } }
Symbol 366 Button
on (release) { if (_root.cash > _root.UPGRADE6) { _root.cashsound.play(); _root.Health.armor = _root.Health.armor + 1; _root.cash = _root.cash - UPGRADE6; _root.UPGRADE6 = _root.UPGRADE6 * 2; _root.Health.VPfull = _root.Health.VPfull + 100; _root.Health.vitality = _root.Health.vitality + 100; } }
Symbol 367 Button
on (release) { if (_root.cash > _root.UPGRADE5) { _root.cashsound.play(); _root.Health.Swordlevel = _root.Health.Swordlevel + 1; _root.cash = _root.cash - UPGRADE5; _root.UPGRADE5 = _root.UPGRADE5 * 2; } }
Symbol 368 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); } on (keyPress "<Space>") { _root.exit.play(); }
Symbol 375 MovieClip Frame 51
stop();
Symbol 384 MovieClip Frame 3145
stop(); _root.exit.play();
Symbol 398 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 2
stopAllSounds();
Symbol 398 MovieClip Frame 6
stop();
Symbol 398 MovieClip Frame 7
stopAllSounds();
Symbol 398 MovieClip Frame 11
stop();
Symbol 398 MovieClip Frame 12
stopAllSounds();
Symbol 398 MovieClip Frame 16
stop();
Symbol 398 MovieClip Frame 17
stopAllSounds();
Symbol 398 MovieClip Frame 21
stop();
Symbol 398 MovieClip Frame 22
stopAllSounds();
Symbol 403 MovieClip Frame 45
stop(); _root.play();
Symbol 433 MovieClip Frame 1
stopAllSounds();
Symbol 433 MovieClip Frame 2
stopAllSounds();
Symbol 433 MovieClip Frame 3
stopAllSounds();
Symbol 433 MovieClip Frame 4
stopAllSounds();
Symbol 433 MovieClip Frame 31
stop();

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Symbol 302 MovieClipUses:301Used by:Timeline
Symbol 303 EditableTextUses:41Used by:Timeline
Symbol 304 EditableTextUses:41Used by:Timeline
Symbol 305 EditableTextUses:41Used by:Timeline
Symbol 306 EditableTextUses:41Used by:Timeline
Symbol 307 EditableTextUses:41Used by:Timeline
Symbol 308 EditableTextUses:41Used by:Timeline
Symbol 309 EditableTextUses:41Used by:Timeline
Symbol 310 GraphicUsed by:315
Symbol 311 TextUses:10 41Used by:315
Symbol 312 TextUses:10 41Used by:315
Symbol 313 TextUses:10 41Used by:315
Symbol 314 TextUses:10 41Used by:315
Symbol 315 MovieClipUses:310 311 312 313 314Used by:Timeline
Symbol 316 ShapeTweeningUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:316 317Used by:Timeline
Symbol 319 ShapeTweeningUsed by:325
Symbol 320 SoundUsed by:325
Symbol 321 GraphicUsed by:325
Symbol 322 TextUses:10Used by:324
Symbol 323 TextUses:41Used by:324
Symbol 324 MovieClipUses:322 323Used by:325
Symbol 325 MovieClipUses:319 320 321 324Used by:Timeline
Symbol 326 SoundUsed by:398  Timeline
Symbol 327 EditableTextUses:41Used by:Timeline
Symbol 328 GraphicUsed by:331
Symbol 329 GraphicUsed by:331
Symbol 330 SoundUsed by:331
Symbol 331 MovieClipUses:328 30 329 330Used by:Timeline
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:Timeline
Symbol 334 GraphicUsed by:Timeline
Symbol 335 TextUses:10 41Used by:Timeline
Symbol 336 TextUses:10 41Used by:Timeline
Symbol 337 TextUses:10 41Used by:Timeline
Symbol 338 TextUses:10 41Used by:Timeline
Symbol 339 TextUses:10 41Used by:Timeline
Symbol 340 TextUses:10Used by:Timeline
Symbol 341 EditableTextUses:41Used by:Timeline
Symbol 342 EditableTextUses:41Used by:Timeline
Symbol 343 EditableTextUses:41Used by:Timeline
Symbol 344 EditableTextUses:41Used by:Timeline
Symbol 345 TextUses:10Used by:Timeline
Symbol 346 EditableTextUses:41Used by:Timeline
Symbol 347 TextUses:10Used by:Timeline
Symbol 348 EditableTextUses:41Used by:Timeline
Symbol 349 EditableTextUses:41Used by:Timeline
Symbol 350 EditableTextUses:41Used by:Timeline
Symbol 351 EditableTextUses:41Used by:Timeline
Symbol 352 EditableTextUses:41Used by:Timeline
Symbol 353 EditableTextUses:41Used by:Timeline
Symbol 354 TextUses:10Used by:Timeline
Symbol 355 TextUses:10Used by:Timeline
Symbol 356 EditableTextUses:41Used by:Timeline
Symbol 357 EditableTextUses:41Used by:Timeline
Symbol 358 TextUses:10Used by:Timeline
Symbol 359 GraphicUsed by:362 363 364 365 366 367
Symbol 360 TextUses:10Used by:362 363 364 365 366 367
Symbol 361 TextUses:10Used by:362 363 364 365 366 367
Symbol 362 ButtonUses:359 360 361Used by:Timeline
Symbol 363 ButtonUses:359 360 361Used by:Timeline
Symbol 364 ButtonUses:359 360 361Used by:Timeline
Symbol 365 ButtonUses:359 360 361Used by:Timeline
Symbol 366 ButtonUses:359 360 361Used by:Timeline
Symbol 367 ButtonUses:359 360 361Used by:Timeline
Symbol 368 ButtonUses:48 43 45 47Used by:Timeline
Symbol 369 GraphicUsed by:372
Symbol 370 TextUses:10Used by:372
Symbol 371 TextUses:41Used by:372
Symbol 372 MovieClipUses:369 370 371Used by:Timeline
Symbol 373 ShapeTweeningUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:373 374Used by:Timeline
Symbol 376 SoundUsed by:Timeline
Symbol 377 ShapeTweeningUsed by:384
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:384
Symbol 380 ShapeTweeningUsed by:384
Symbol 381 ShapeTweeningUsed by:384
Symbol 382 ShapeTweeningUsed by:384
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:377 379 380 381 382 383Used by:Timeline
Symbol 385 GraphicUsed by:398
Symbol 386 TextUses:10Used by:398
Symbol 387 TextUses:10Used by:398
Symbol 388 TextUses:10Used by:398
Symbol 389 TextUses:41Used by:398
Symbol 390 SoundUsed by:398
Symbol 391 TextUses:41Used by:398
Symbol 392 TextUses:41Used by:398
Symbol 393 SoundUsed by:398
Symbol 394 TextUses:41Used by:398
Symbol 395 SoundUsed by:398
Symbol 396 TextUses:41Used by:398
Symbol 397 SoundUsed by:398
Symbol 398 MovieClipUses:385 386 387 388 389 390 391 326 392 393 394 395 396 397Used by:Timeline
Symbol 399 GraphicUsed by:Timeline
Symbol 400 EditableTextUses:41Used by:Timeline
Symbol 401 TextUses:41Used by:Timeline
Symbol 402 TextUses:10Used by:403
Symbol 403 MovieClipUses:402Used by:Timeline
Symbol 404 GraphicUsed by:Timeline
Symbol 405 EditableTextUses:41Used by:Timeline
Symbol 406 EditableTextUses:41Used by:Timeline
Symbol 407 EditableTextUses:41Used by:Timeline
Symbol 408 EditableTextUses:41Used by:Timeline
Symbol 409 EditableTextUses:41Used by:Timeline
Symbol 410 EditableTextUses:41Used by:Timeline
Symbol 411 EditableTextUses:41Used by:Timeline
Symbol 412 EditableTextUses:41Used by:Timeline
Symbol 413 EditableTextUses:41Used by:Timeline
Symbol 414 EditableTextUses:41Used by:Timeline
Symbol 415 EditableTextUses:41Used by:Timeline
Symbol 416 EditableTextUses:41Used by:Timeline
Symbol 417 EditableTextUses:41Used by:Timeline
Symbol 418 GraphicUses:29Used by:Timeline
Symbol 419 TextUses:10Used by:Timeline
Symbol 420 TextUses:10Used by:Timeline
Symbol 421 EditableTextUses:41Used by:Timeline
Symbol 422 EditableTextUses:41Used by:Timeline
Symbol 423 EditableTextUses:41Used by:Timeline
Symbol 424 TextUses:41Used by:Timeline
Symbol 425 TextUses:41Used by:Timeline
Symbol 426 TextUses:41Used by:427
Symbol 427 MovieClipUses:426Used by:Timeline
Symbol 428 TextUses:10Used by:429
Symbol 429 MovieClipUses:428Used by:Timeline
Symbol 430 ShapeTweeningUsed by:433
Symbol 431 GraphicUsed by:433
Symbol 432 SoundUsed by:433
Symbol 433 MovieClipUses:430 431 432Used by:Timeline
Streaming Sound 1Used by:Symbol 152 MovieClip
Streaming Sound 2Used by:Symbol 180 MovieClip

Instance Names

"ammunition"Frame 1Symbol 88 MovieClip
"Health"Frame 1Symbol 106 MovieClip
"cashsound"Frame 1Symbol 109 MovieClip
"exit"Frame 1Symbol 112 MovieClip
"player"Frame 3Symbol 180 MovieClip
"Guns"Frame 3Symbol 196 MovieClip
"ANGLE"Frame 3Symbol 198 MovieClip
"ENEMY"Frame 3Symbol 299 MovieClip
"overkill"Frame 3Symbol 302 MovieClip
"tutorial"Frame 3Symbol 315 MovieClip
"exit"Frame 3Symbol 112 MovieClip
"death"Frame 3Symbol 325 MovieClip
"sword"Frame 4Symbol 15 MovieClip
"player"Frame 6Symbol 180 MovieClip
"Guns"Frame 6Symbol 196 MovieClip
"ANGLE"Frame 6Symbol 198 MovieClip
"ENEMY"Frame 6Symbol 299 MovieClip
"overkill"Frame 6Symbol 302 MovieClip
"playlist"Frame 6Symbol 398 MovieClip
"death"Frame 6Symbol 325 MovieClip
"sword"Frame 8Symbol 15 MovieClip
"exit"Frame 8Symbol 112 MovieClip
"exit"Frame 10Symbol 112 MovieClip
"hitbox"Symbol 22 MovieClip Frame 2Symbol 20 MovieClip
"bar"Symbol 40 MovieClip Frame 1Symbol 34 MovieClip
"sword"Symbol 88 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 6Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 11Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 16Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 22Symbol 15 MovieClip
"sword"Symbol 106 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 179 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 180 MovieClip Frame 1Symbol 15 MovieClip
"power"Symbol 180 MovieClip Frame 22Symbol 161 MovieClip
"hitbox"Symbol 180 MovieClip Frame 25Symbol 20 MovieClip
"power"Symbol 180 MovieClip Frame 25Symbol 168 MovieClip
"hitbox"Symbol 185 MovieClip Frame 3Symbol 20 MovieClip
"hitbox"Symbol 188 MovieClip Frame 3Symbol 20 MovieClip
"hitbox"Symbol 192 MovieClip Frame 2Symbol 20 MovieClip
"hitbox"Symbol 195 MovieClip Frame 2Symbol 20 MovieClip
"GUN"Symbol 196 MovieClip Frame 1Symbol 185 MovieClip
"GUN2"Symbol 196 MovieClip Frame 2Symbol 22 MovieClip
"GUN3"Symbol 196 MovieClip Frame 3Symbol 188 MovieClip
"GUN4"Symbol 196 MovieClip Frame 4Symbol 192 MovieClip
"GUN5"Symbol 196 MovieClip Frame 5Symbol 195 MovieClip
"hitbox"Symbol 212 MovieClip Frame 8Symbol 205 MovieClip
"blade"Symbol 213 MovieClip Frame 2Symbol 212 MovieClip
"hitbox"Symbol 242 MovieClip Frame 25Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 27Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 29Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 31Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 33Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 35Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 37Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 39Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 41Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 43Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 45Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 47Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 49Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 51Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 53Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 55Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 57Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 59Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 61Symbol 222 MovieClip
"hitbox"Symbol 242 MovieClip Frame 63Symbol 222 MovieClip
"shoot"Symbol 243 MovieClip Frame 2Symbol 242 MovieClip
"SWORD"Symbol 247 MovieClip Frame 1Symbol 213 MovieClip
"SWORD"Symbol 263 MovieClip Frame 1Symbol 213 MovieClip
"SWORD"Symbol 299 MovieClip Frame 1Symbol 213 MovieClip
"GUN"Symbol 299 MovieClip Frame 1Symbol 243 MovieClip
"core"Symbol 299 MovieClip Frame 1Symbol 245 MovieClip
"SWORD"Symbol 299 MovieClip Frame 7Symbol 213 MovieClip

Labels

"menu"Frame 1
"tutorial"Frame 3
"levelone"Frame 6
"store"Frame 8
"result"Frame 10
"disable"Symbol 22 MovieClip Frame 4
"loaded"Symbol 40 MovieClip Frame 3
"tacs"Symbol 88 MovieClip Frame 1
"mak10"Symbol 88 MovieClip Frame 6
"AK47"Symbol 88 MovieClip Frame 11
"uzi"Symbol 88 MovieClip Frame 16
"grenade launcher"Symbol 88 MovieClip Frame 22
"sword"Symbol 180 MovieClip Frame 22
"hurt"Symbol 180 MovieClip Frame 33
"dead"Symbol 180 MovieClip Frame 40
"disable"Symbol 185 MovieClip Frame 9
"disable"Symbol 188 MovieClip Frame 20
"disable"Symbol 192 MovieClip Frame 4
"disable"Symbol 195 MovieClip Frame 29
"shot"Symbol 299 MovieClip Frame 2
"bam"Symbol 299 MovieClip Frame 7
"death1"Symbol 299 MovieClip Frame 30
"death2"Symbol 299 MovieClip Frame 74
"death3"Symbol 299 MovieClip Frame 119
"dead"Symbol 299 MovieClip Frame 149

Dynamic Text Variables

level1Symbol 60 EditableText"1"
AMMO1Symbol 61 EditableText"150"
fullammo1Symbol 63 EditableText"150"
level2Symbol 67 EditableText"1"
AMMO2Symbol 68 EditableText"250"
fullammo2Symbol 69 EditableText"250"
level3Symbol 74 EditableText"1"
AMMO3Symbol 75 EditableText"60"
fullammo3Symbol 76 EditableText"60"
level4Symbol 79 EditableText"1"
AMMO4Symbol 80 EditableText"350"
fullammo4Symbol 81 EditableText"350"
AMMO5Symbol 86 EditableText"10"
swordlevelSymbol 95 EditableText""
VPFULLSymbol 98 EditableText"25000"
vitalitySymbol 99 EditableText"25000"
armorSymbol 101 EditableText""
scoreSymbol 303 EditableText"999999999"
killsSymbol 304 EditableText"999999999"
cashSymbol 305 EditableText""
quotaSymbol 306 EditableText""
battlesSymbol 307 EditableText""
enemieserSymbol 308 EditableText""
daySymbol 309 EditableText"0"
dateSymbol 327 EditableText""
UPGRADE1Symbol 341 EditableText"350"
UPGRADE2Symbol 342 EditableText"500"
UPGRADE3Symbol 343 EditableText"700"
UPGRADE4Symbol 344 EditableText"700"
cashSymbol 346 EditableText""
gunlevelSymbol 348 EditableText"350"
gunlevel3Symbol 349 EditableText"350"
gunlevel2Symbol 350 EditableText"350"
gunlevel4Symbol 351 EditableText"350"
swordlevelSymbol 352 EditableText"350"
armorlevelSymbol 353 EditableText"350"
UPGRADE6Symbol 356 EditableText"1000"
UPGRADE5Symbol 357 EditableText"1000"
dateSymbol 400 EditableText"2"
UPGRADE1Symbol 405 EditableText"350"
UPGRADE2Symbol 406 EditableText"500"
UPGRADE3Symbol 407 EditableText"700"
UPGRADE4Symbol 408 EditableText"700"
cashSymbol 409 EditableText""
gunlevelSymbol 410 EditableText"350"
gunlevel3Symbol 411 EditableText"350"
gunlevel2Symbol 412 EditableText"350"
gunlevel4Symbol 413 EditableText"350"
swordlevelSymbol 414 EditableText"350"
armorlevelSymbol 415 EditableText"350"
UPGRADE6Symbol 416 EditableText"1000"
UPGRADE5Symbol 417 EditableText"1000"
killsSymbol 421 EditableText"342"
scoreSymbol 422 EditableText"342"
dateSymbol 423 EditableText"342"




http://swfchan.com/3/12324/info.shtml
Created: 6/6 -2019 04:44:02 Last modified: 6/6 -2019 04:44:02 Server time: 12/05 -2024 03:46:04