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921048068.swf

This is the info page for
Flash #12431

(Click the ID number above for more basic data on this flash file.)


Text
maeda path

a game of eye | hand coordination

original game concept:  John Maeda

design and code:  Jared Tarbell

loading

more information                           to play

carefully guide your cursor within the
moving path.

enter the blue circle to begin the level.

once the path has begun to move, avoid
touching the walls.

for greater success, try keeping the cursor
as still as possible.  flow with the path.

level 0

ActionScript [AS1/AS2]

Frame 41
if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndPlay (43); } else { ratio = Math.floor((_root.getBytesLoaded() * 100) / _root.getBytesTotal()); setProperty("_root.bar", _xscale , ratio); }
Frame 42
gotoAndPlay(_currentframe - 1);
Frame 90
info.gotoAndPlay(2); stop();
Frame 131
gotoAndPlay (132);
Frame 132
function deadhit(dx, dy) { if (detecton) { erasepath(this.currentpad); detecton = false; level.dr = 0.9; level.gridfield.dead.swapDepths(100); level.gridfield.dead._x = dx; level.gridfield.dead._y = dy; level.gridfield.dead.gotoAndPlay(2); level.gotoAndPlay("deadhit"); } } function erasepath(dn) { n = 39; while (dn < n) { level.gridfield["pad" + String(n)]._alpha = 30; n--; } level.gridfield.endpad._alpha = 30; } function startgame() { if (oktogo) { detecton = true; level.gotoAndPlay("play"); } } function endgame() { detecton = false; level.dr = 0.9; } function newlevel() { gotoAndPlay (192); } function newgame() { gotoAndPlay (227); } play(); var lvl; var score; var currentpad; lvl = 0; score = 0; noteList = new Array("am1", "am2", "am3", "am4", "cm1", "cm2", "cm3", "cm4", "gm1", "gm2", "gm3", "gm4", "e1", "e2", "e3", "e4");
Frame 133
detecton = false; lvl++;
Frame 134
level.x = 3; level.pathy = 3; level.rate = 1 + (lvl / 100); level.dr = 1 + (lvl / 2000); level.gotoAndPlay(2); oktogo = false;
Frame 151
oktogo = true;
Frame 191
stop();
Frame 226
gotoAndPlay (133);
Frame 247
gotoAndPlay (132);
Symbol 30 MovieClip Frame 1
stop();
Symbol 32 Button
on (rollOver) { _root.deadhit(_parent._xmouse, _parent._ymouse); }
Symbol 35 Button
on (rollOver) { if (_root.detecton) { bar.gotoAndStop(this.index + 1); _root.currentpad = this.index; guitar.gotoAndPlay(this.note); } }
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 5
gotoAndStop (1);
Symbol 52 MovieClip Frame 10
gotoAndStop (1);
Symbol 52 MovieClip Frame 15
gotoAndStop (1);
Symbol 52 MovieClip Frame 20
gotoAndStop (1);
Symbol 52 MovieClip Frame 25
gotoAndStop (1);
Symbol 52 MovieClip Frame 30
gotoAndStop (1);
Symbol 52 MovieClip Frame 35
gotoAndStop (1);
Symbol 52 MovieClip Frame 40
gotoAndStop (1);
Symbol 52 MovieClip Frame 45
gotoAndStop (1);
Symbol 52 MovieClip Frame 50
gotoAndStop (1);
Symbol 52 MovieClip Frame 55
gotoAndStop (1);
Symbol 52 MovieClip Frame 60
gotoAndStop (1);
Symbol 52 MovieClip Frame 65
gotoAndStop (1);
Symbol 52 MovieClip Frame 70
gotoAndStop (1);
Symbol 52 MovieClip Frame 75
gotoAndStop (1);
Symbol 52 MovieClip Frame 80
gotoAndStop (1);
Symbol 53 MovieClip [pad] Frame 1
stop();
Symbol 66 Button
on (press) { _root.gotoAndPlay("getready"); }
Symbol 67 Button
on (press) { info.gotoAndPlay(info._currentframe + 1); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 15
stop();
Symbol 74 MovieClip Frame 45
stop();
Symbol 74 MovieClip Frame 75
stop();
Symbol 74 MovieClip Frame 105
stop();
Symbol 74 MovieClip Frame 120
gotoAndPlay (2);
Symbol 77 Button
on (rollOver) { _root.startgame(); }
Symbol 80 Button
on (rollOver) { if (_root.detecton) { _root.endgame(); this.gotoAndStop(2); } }
Symbol 81 Button
on (press) { _root.newlevel(); }
Symbol 83 MovieClip Frame 1
stop();
Symbol 86 Button
on (press) { _root.newgame(); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 30
stop();
Symbol 91 MovieClip Frame 1
gridfield._x = 0; gridfield.dead._y = 650; stop();
Symbol 91 MovieClip Frame 2
lvltext = "level " + String(_root.lvl); x = 4; while (39 >= x) { if (x == 39) { pathdy = 3; } else if (x % 3) { pathdy = pathy; } else { pathdy = (pathy + random((_parent.lvl * 2) + 1)) - _parent.lvl; if (pathdy < 0) { pathdy = 0; } else if (5 < pathdy) { pathdy = 5; } } newpad = "pad" + String(x); gridfield.attachMovie("pad", newpad, x); gridfield[newpad]._x = x * 30; if (pathdy >= pathy) { gridfield[newpad]._y = pathy * 30; gridfield[newpad].gotoAndStop((pathdy - pathy) + 1); } else { gridfield[newpad]._y = pathdy * 30; gridfield[newpad].gotoAndStop((pathy - pathdy) + 1); } gridfield[newpad].index = x; ni = _root.lvl * 4; if (15 < ni) { ni = 15; } gridfield[newpad].note = _root.noteList[random(ni)]; pathy = pathdy; x++; }
Symbol 91 MovieClip Frame 3
stop();
Symbol 91 MovieClip Frame 8
gridfield._x = gridfield._x - rate; rate = rate * dr; if (rate < 0.05) { rate = 0; _root.detecton = false; stop(); }
Symbol 91 MovieClip Frame 9
gotoAndPlay(_currentframe - 1);

Library Items

Symbol 1 GraphicUsed by:30
Symbol 2 GraphicUsed by:30
Symbol 3 GraphicUsed by:30
Symbol 4 GraphicUsed by:30
Symbol 5 GraphicUsed by:30
Symbol 6 GraphicUsed by:30
Symbol 7 GraphicUsed by:30
Symbol 8 GraphicUsed by:30
Symbol 9 GraphicUsed by:30
Symbol 10 GraphicUsed by:30
Symbol 11 GraphicUsed by:30
Symbol 12 GraphicUsed by:30
Symbol 13 GraphicUsed by:30
Symbol 14 GraphicUsed by:30
Symbol 15 GraphicUsed by:30
Symbol 16 GraphicUsed by:30
Symbol 17 GraphicUsed by:30
Symbol 18 GraphicUsed by:30
Symbol 19 GraphicUsed by:30
Symbol 20 GraphicUsed by:30
Symbol 21 GraphicUsed by:30
Symbol 22 GraphicUsed by:30
Symbol 23 GraphicUsed by:30
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29Used by:53
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:31Used by:53
Symbol 33 GraphicUsed by:35 77 80
Symbol 34 GraphicUsed by:35 77 80 91
Symbol 35 ButtonUses:33 34Used by:53
Symbol 36 SoundUsed by:52
Symbol 37 SoundUsed by:52
Symbol 38 SoundUsed by:52
Symbol 39 SoundUsed by:52
Symbol 40 SoundUsed by:52
Symbol 41 SoundUsed by:52
Symbol 42 SoundUsed by:52
Symbol 43 SoundUsed by:52
Symbol 44 SoundUsed by:52
Symbol 45 SoundUsed by:52
Symbol 46 SoundUsed by:52
Symbol 47 SoundUsed by:52
Symbol 48 SoundUsed by:52
Symbol 49 SoundUsed by:52
Symbol 50 SoundUsed by:52
Symbol 51 SoundUsed by:52
Symbol 52 MovieClipUses:36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51Used by:53
Symbol 53 MovieClip [pad]Uses:30 32 35 52
Symbol 54 FontUsed by:55 56 57 58 62 69 70 71 72 73 90
Symbol 55 TextUses:54Used by:Timeline
Symbol 56 TextUses:54Used by:Timeline
Symbol 57 TextUses:54Used by:Timeline
Symbol 58 TextUses:54Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 TextUses:54Used by:Timeline
Symbol 63 GraphicUsed by:66 67 81 86
Symbol 64 GraphicUsed by:66 67 81 86
Symbol 65 GraphicUsed by:66 67 81 86
Symbol 66 ButtonUses:63 64 65Used by:Timeline
Symbol 67 ButtonUses:63 64 65Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 TextUses:54Used by:Timeline
Symbol 70 TextUses:54Used by:74
Symbol 71 TextUses:54Used by:74
Symbol 72 TextUses:54Used by:74
Symbol 73 TextUses:54Used by:74
Symbol 74 MovieClipUses:70 71 72 73Used by:Timeline
Symbol 75 GraphicUsed by:89
Symbol 76 GraphicUsed by:78
Symbol 77 ButtonUses:33 34Used by:78
Symbol 78 MovieClipUses:76 77Used by:89
Symbol 79 GraphicUsed by:83
Symbol 80 ButtonUses:33 34Used by:83
Symbol 81 ButtonUses:63 64 65Used by:83
Symbol 82 SoundUsed by:83
Symbol 83 MovieClipUses:79 80 81 82Used by:89
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 ButtonUses:63 64 65Used by:88
Symbol 87 SoundUsed by:88
Symbol 88 MovieClipUses:84 85 86 87Used by:89
Symbol 89 MovieClipUses:75 78 83 88Used by:91
Symbol 90 EditableTextUses:54Used by:91
Symbol 91 MovieClipUses:34 89 90Used by:Timeline

Instance Names

"info"Frame 43Symbol 74 MovieClip
"level"Frame 134Symbol 91 MovieClip
"bar"Symbol 53 MovieClip [pad] Frame 1Symbol 30 MovieClip
"guitar"Symbol 53 MovieClip [pad] Frame 1Symbol 52 MovieClip
"startpad"Symbol 89 MovieClip Frame 1Symbol 78 MovieClip
"endpad"Symbol 89 MovieClip Frame 1Symbol 83 MovieClip
"dead"Symbol 89 MovieClip Frame 1Symbol 88 MovieClip
"gridfield"Symbol 91 MovieClip Frame 1Symbol 89 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 53 as "pad"

Labels

"loaded"Frame 43
"getready"Frame 91
"functions"Frame 132
"newlvl"Frame 133
"ok"Frame 151
"advance"Frame 192
"endgame"Frame 227
"am1"Symbol 52 MovieClip Frame 2
"am2"Symbol 52 MovieClip Frame 6
"am3"Symbol 52 MovieClip Frame 11
"am4"Symbol 52 MovieClip Frame 16
"cm1"Symbol 52 MovieClip Frame 21
"cm2"Symbol 52 MovieClip Frame 26
"cm3"Symbol 52 MovieClip Frame 31
"cm4"Symbol 52 MovieClip Frame 36
"gm1"Symbol 52 MovieClip Frame 41
"gm2"Symbol 52 MovieClip Frame 46
"gm3"Symbol 52 MovieClip Frame 51
"gm4"Symbol 52 MovieClip Frame 56
"e1"Symbol 52 MovieClip Frame 61
"e2"Symbol 52 MovieClip Frame 66
"e3"Symbol 52 MovieClip Frame 71
"e4"Symbol 52 MovieClip Frame 76
"build"Symbol 91 MovieClip Frame 2
"wait"Symbol 91 MovieClip Frame 3
"play"Symbol 91 MovieClip Frame 9

Dynamic Text Variables

lvltextSymbol 90 EditableText"level 0"




http://swfchan.com/3/12431/info.shtml
Created: 6/6 -2019 00:45:30 Last modified: 6/6 -2019 00:45:30 Server time: 13/05 -2024 02:50:16