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Robo Slug.swf

This is the info page for
Flash #12493

(Click the ID number above for more basic data on this flash file.)


Text
R

E

G

N

A

D

R

E

G

N

A

D

PLAY GAME

VIEW HIGH SCORES

DOWNLOAD GAME

PLAY MORE GAMES

CREDITS

OPTIONS

GET GAME FOR YOUR SITE

MAIN MENU

GRAPHICS QUALITY: HIGH

GRAPHICS QUALITY: HIGH

CHOOSE CONTROLS SET:

Production BigWig Media:
Josh, Fawad, Mikhail
Music by Reone662

SKIP

Robo-Slug!
Someone has hacked into
the military robots and
they've gone haywire!

We need to destroy the
underground networking
robot to cut off the hacker.
Good Luck!

QUIT GAME

RESUME GAME

SWITCH SOUND OFF

SWITCH SOUND OFF

press T to see these tips again

0

GO

GO

>

>

>>

>>

>>>

>>>

BOSS ENERGY

ENERGY

X

10

PAUSE / MENU

HEALTH GET

SINGLE SHOT

GRENADES

BULLET TYPE

SCORE

Well done Robo-Slug!
You've disabled the
networking robot!

We now have control over
90% of our military robots.
We are assembling a team
to track down the hacker
and...

... destroy his hideout.
Remain on stand-by until
we contact you with further
details.

GAME OVER

SUBMIT YOUR SCORE

PLAY AGAIN

YOUR SCORE

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Stage.scaleMode = "noScale"; _root.setSounds(100); _root.keySet = 1; _quality = "HIGH"; _root.gameID_str = "1424"; _root.get_game_link = "http://www.2DPlay.com/freecontent.htm"; _root.main_link = "http://www.2DPlay.com/index.php?gameid=" + gameID_str; _root.scores_link = ("http://www.2Dplay.com/highscores.php?gameid=" + gameID_str) + "&hiscore="; _root.viewscores_link = "http://www.2dplay.com/showscores.php?gameid=" + gameID_str; _root.download_link = "http://www.2DPlay.com/downloadgame.php?gameid=1424";
Frame 2
function SetButtonStr() { switch (_quality) { case "HIGH" : _root.quality_str = "GRAPHICS QUALITY: HIGH"; break; case "MEDIUM" : _root.quality_str = "GRAPHICS QUALITY: MEDIUM"; break; case "LOW" : _root.quality_str = "GRAPHICS QUALITY: LOW"; } switch (_root.keySet) { case 1 : _root.controls_set_str = "Left: A\rRight: D\rUp: W\rDown: S\rShoot: J Jump: K Grenade:L"; break; case 2 : _root.controls_set_str = "Left: A\rRight: D\rUp: W\rDown: S\rShoot: J Jump: SPACE Grenade:K"; break; case 3 : _root.controls_set_str = "Left: LEFT\rRight: RIGHT\rUp: UP\rDown: DOWN\rShoot: S Jump: A Grenade:SPACE"; } } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_vm_test() { return(hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(Array(_local4, _local3, _local2, _local1)); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_hmac_md5(key, data) { var _local2 = str2binl(key); if (_local2.length > 16) { _local2 = core_md5(_local2, key.length * chrsz); } var _local3 = Array(16); var _local4 = Array(16); var _local1 = 0; while (_local1 < 16) { _local3[_local1] = _local2[_local1] ^ 909522486; _local4[_local1] = _local2[_local1] ^ 1549556828; _local1++; } var _local5 = core_md5(_local3.concat(str2binl(data)), 512 + (data.length * chrsz)); return(core_md5(_local4.concat(_local5), 640)); } function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local3 = Array(); var _local4 = (1 << chrsz) - 1; var _local1 = 0; while (_local1 < (str.length * chrsz)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / chrsz) & _local4) << (_local1 % 32)); _local1 = _local1 + chrsz; } return(_local3); } function binl2str(bin) { var _local3 = ""; var _local4 = (1 << chrsz) - 1; var _local1 = 0; while (_local1 < (bin.length * 32)) { _local3 = _local3 + String.fromCharCode((bin[_local1 >> 5] >>> (_local1 % 32)) & _local4); _local1 = _local1 + chrsz; } return(_local3); } function binl2hex(binarray) { var _local3 = (hexcase ? "0123456789ABCDEF" : "0123456789abcdef"); var _local4 = ""; var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } function binl2b64(binarray) { var _local6 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local4 = ""; var _local2 = 0; while (_local2 < (binarray.length * 4)) { var _local5 = ((((binarray[_local2 >> 2] >> (8 * (_local2 % 4))) & 255) << 16) | (((binarray[(_local2 + 1) >> 2] >> (8 * ((_local2 + 1) % 4))) & 255) << 8)) | ((binarray[(_local2 + 2) >> 2] >> (8 * ((_local2 + 2) % 4))) & 255); var _local1 = 0; while (_local1 < 4) { if (((_local2 * 8) + (_local1 * 6)) > (binarray.length * 32)) { _local4 = _local4 + b64pad; } else { _local4 = _local4 + _local6.charAt((_local5 >> (6 * (3 - _local1))) & 63); } _local1++; } _local2 = _local2 + 3; } return(_local4); } var hexcase = 0; var b64pad = ""; var chrsz = 8; stop();
Frame 3
_root.splash_music = new Sound(); _root.splash_music.attachSound("NG42681mainslow"); _root.splash_music.setVolume(100); _root.splash_music.start(0, 9999);
Frame 4
stop();
Instance of Symbol 954 MovieClip in Frame 4
onClipEvent (enterFrame) { var xm = _root._xmouse; var ym = _root._ymouse; var x1 = _root.box3._x; var x2 = (_root.box3._x + 167.7); var y1 = _root.box3._y; var y2 = (_root.box3._y + 176); if ((((xm > x1) and (xm < x2)) and (ym > y1)) and (ym < y2)) { } }
Frame 5
_root.SetButtonStr(); stop();
Instance of Symbol 954 MovieClip in Frame 5
onClipEvent (enterFrame) { var xm = _root._xmouse; var ym = _root._ymouse; var x1 = _root.box3._x; var x2 = (_root.box3._x + 167.7); var y1 = _root.box3._y; var y2 = (_root.box3._y + 176); if ((((xm > x1) and (xm < x2)) and (ym > y1)) and (ym < y2)) { _root.box3._alpha = 100; } else { _root.box3._alpha = 50; } }
Frame 6
stop();
Frame 7
function movieTime() { _root.play(); clearInterval(movieTimer); } stop(); movieTimer = setInterval(this, "movieTime", 2000);
Frame 12
function movieTime() { _root.play(); clearInterval(movieTimer); } stop(); movieTimer = setInterval(this, "movieTime", 1000);
Frame 174
stop();
Frame 183
_root.splash_music.stop(); _root.setSounds(100);
Frame 184
function flame() { if (Key.isDown(38)) { _root.thing.shotType = "FLAME THROWER"; _root.thing.itemget.hp = "FLAME THROWER PICKUP"; _root.thing.itemget.play(); char.bulletStrength = 0.25; char.bulletType = 2; char.shootspeed = 50; char.bulletEffect = 2; char.pulse = true; char.spray = false; char.doubleShot = false; _root.thing.bullType.gotoAndStop(3); _root.rs_reload.start(); } } function setUpSounds() { _root.rs_ugh = new Sound(this); _root.rs_ugh.attachSound("rs_ugh"); _root.rs_jump = new Sound(this); _root.rs_jump.attachSound("rs_jump"); _root.rs_punch = new Sound(this); _root.rs_punch.attachSound("rs_punch"); _root.rs_lazer1 = new Sound(this); _root.rs_lazer1.attachSound("rs_lazer1"); _root.rs_lazer2 = new Sound(this); _root.rs_lazer2.attachSound("rs_lazer2"); _root.rs_bombcharge = new Sound(this); _root.rs_bombcharge.attachSound("rs_bombcharge"); _root.rs_bombdrop = new Sound(this); _root.rs_bombdrop.attachSound("rs_bombdrop"); _root.rs_explosion1 = new Sound(this); _root.rs_explosion1.attachSound("rs_explosion1"); _root.rs_explosion2 = new Sound(this); _root.rs_explosion2.attachSound("rs_explosion2"); _root.rs_explosion3 = new Sound(this); _root.rs_explosion3.attachSound("rs_explosion3"); _root.rs_explosion4 = new Sound(this); _root.rs_explosion4.attachSound("rs_explosion4"); _root.rs_explosion5 = new Sound(this); _root.rs_explosion5.attachSound("rs_explosion5"); _root.rs_fire1 = new Sound(this); _root.rs_fire1.attachSound("rs_fire1"); _root.rs_flamethrower = new Sound(this); _root.rs_flamethrower.attachSound("rs_flamethrower"); _root.rs_hotair = new Sound(this); _root.rs_hotair.attachSound("rs_hotair"); _root.rs_heat = new Sound(this); _root.rs_heat.attachSound("rs_heat"); _root.rs_helicopter = new Sound(this); _root.rs_helicopter.attachSound("rs_helicopter"); _root.rs_metalhit1 = new Sound(this); _root.rs_metalhit1.attachSound("rs_metalhit1"); _root.rs_metalhit2 = new Sound(this); _root.rs_metalhit2.attachSound("rs_metalhit2"); _root.rs_metalhit3 = new Sound(this); _root.rs_metalhit3.attachSound("rs_metalhit3"); _root.rs_dirt = new Sound(this); _root.rs_dirt.attachSound("rs_dirt"); _root.rs_electricity = new Sound(this); _root.rs_electricity.attachSound("rs_electricity"); _root.rs_collectstuf = new Sound(this); _root.rs_collectstuf.attachSound("rs_collectstuf"); _root.rs_reload = new Sound(this); _root.rs_reload.attachSound("rs_reload"); _root.rs_wormbust = new Sound(this); _root.rs_wormbust.attachSound("rs_wormbust"); _root.rs_wormscream1 = new Sound(this); _root.rs_wormscream1.attachSound("rs_wormscream1"); _root.rs_wormscream2 = new Sound(this); _root.rs_wormscream2.attachSound("rs_wormscream2"); _root.rs_wormscream2b = new Sound(this); _root.rs_wormscream2b.attachSound("rs_wormscream2b"); _root.rs_laserbig = new Sound(this); _root.rs_laserbig.attachSound("rs_laserbig"); _root.rs_alarm1 = new Sound(this); _root.rs_alarm1.attachSound("rs_alarm1"); } function setSounds(vol) { _root.rs_ugh.setVolume(vol); _root.rs_punch.setVolume(vol); _root.rs_lazer1.setVolume(vol); _root.rs_lazer2.setVolume(vol); _root.rs_bombcharge.setVolume(vol); _root.rs_bombdrop.setVolume(vol); _root.rs_explosion1.setVolume(vol); _root.rs_explosion2.setVolume(vol); _root.rs_explosion3.setVolume(vol); _root.rs_explosion4.setVolume(vol); _root.rs_explosion5.setVolume(vol); _root.rs_fire1.setVolume(vol); _root.rs_flamethrower.setVolume(vol); _root.rs_hotair.setVolume(vol); _root.rs_heat.setVolume(vol); _root.rs_helicopter.setVolume(vol); _root.rs_metalhit1.setVolume(vol); _root.rs_metalhit2.setVolume(vol); _root.rs_metalhit3.setVolume(vol); _root.rs_dirt.setVolume(vol); _root.rs_electricity.setVolume(vol); _root.rs_collectstuf.setVolume(vol); _root.rs_reload.setVolume(vol); _root.rs_wormbust.setVolume(vol); _root.rs_wormscream1.setVolume(vol); _root.rs_wormscream2.setVolume(vol); _root.rs_wormscream2b.setVolume(vol); _root.rs_laserbig.setVolume(vol); _root.rs_alarm1.setVolume(vol); } function metalHit() { r = random(2) + 1; var _local2 = "_root.rs_metalhit" + r; _root["rs_metalhit" + r].start(); } function gogoTime() { if (game.scrolling and (gg == 0)) { gg = 1; ggx = firstx; } else if ((game.scrolling and (gg == 1)) and (!_root.paws)) { gg = 0; if (ggx == firstx) { _root.thing.go.play(); } } } function menuButton() { if (_root.thing.menuButton.selected) { trace("DD"); } } function checkLevel() { if (game.level == 1) { if (_root.screen.char._y > 1000) { game.level = 2; setUpLevel2(); } } else if (game.level == 2) { if (_root.screen.char._y > 1000) { game.level = 3; game.quota = game.quota + 2; game.triggerFingers = game.triggerFingers - 5; game.scrolling = true; setUpLevel3(); } } else if (game.level == 3) { if (_root.screen.char._y > 1000) { game.level = 4; game.quota = game.quota + 2; game.triggerFingers = game.triggerFingers - 5; game.scrolling = true; setUpLevel4(); } } else if (game.level == 4) { if (_root.screen.char._y > 1000) { game.level = 5; game.quota = game.quota + 2; game.triggerFingers = game.triggerFingers - 5; game.scrolling = true; setUpLevel5(); } } } function setUpLevel5() { clearInterval(gogoTimer); game.boulderExist = false; game.Enemy1.prototype.score = 125; game.level = 5; _root.screen.level4testy.removeMovieClip(); _root.screen.hitBox.removeMovieClip(); _root.screen.removeMovieClip(); _root.flee = false; game.scrolling = false; _root.thing._x = 52.5; _root._x = 0; _root._y = 0; _root.attachMovie("empty", "screen", 10000, {_x:0, _y:-50}); _root.attachMovie("maskbig", "maskbig", 106001); _root.screen.setMask(_root.maskbig); _root.screen.attachMovie("empty", "hitBox", 10); _root.screen.attachMovie("level5testy", "level5test", 20, {_x:0, _y:50}); _root.screen.attachMovie("player", "char", 20000, {_x:180, _y:50}); mx = -20; _root.screen.hitBox.attachMovie("level5mask", "level5mask", 10001, {_x:mx, _y:100}); firstx = null; delete firstx; secondx = null; delete secondx; inv = 0; inv2 = 0; firstx = 0; secondx = 550; scrollx = 500; scrolli = 1; var _local3 = 0; while (_local3 < 5) { var _local2 = "enemy" + _local3; game[_local2] = new game.Enemy1(); _root.screen.attachMovie("enemy", _local2, 16001 + _local3); game[_local2].clip = game.clip[_local2]; game[_local2].clip._x = random(100) + 550; game[_local2].clip._y = random(150); game[_local2].clip.gotoAndStop(3); _local3++; } game.enemies = 5; game.item = false; flee = true; _root.screen.attachMovie("octopus", "octopus", 1650, {_x:500, _y:336}); char.falling = true; char.jump = true; char.punch = false; _root.screen.attachMovie("danger", "danger", 20002, {_x:0, _y:100}); _root.thing.boss._visible = true; _root.rs_alarm1.start(); _root.rs_wormbust.start(); game.bossNRG = 100; _root.thing.boss.nrg._xscale = game.bossNRG; _root.worm = true; _root.wormattack = false; _root.wormphase = 1; _root.bossScore = 5000; } function setUpLevel4() { game.bigquota = 0; game.boulderExist = false; game.Enemy2.prototype.score = 125; game.level = 4; _root.screen.level3testy.removeMovieClip(); _root.screen.hitBox.removeMovieClip(); _root.screen.removeMovieClip(); _root.flee = false; game.scrolling = true; _root.thing._x = 52.5; _root._x = 0; _root._y = 0; _root.attachMovie("empty", "screen", 10000, {_x:0, _y:-50}); _root.attachMovie("maskbig", "maskbig", 106001); _root.screen.setMask(_root.maskbig); _root.screen.attachMovie("empty", "hitBox", 10); _root.screen.attachMovie("level4testy", "level4test", 20, {_x:0, _y:50}); _root.screen.attachMovie("player", "char", 20000, {_x:180, _y:50}); var _local7 = 0; var _local4 = 1; while (_local4 < 6) { var _local3 = "level4mask" + _local4; _root.screen.hitBox.attachMovie(_local3, _local3, 10000 + _local4, {_x:_local7, _y:100}); _local7 = _local7 + 250; _local4++; } firstx = null; delete firstx; secondx = null; delete secondx; inv = 0; inv2 = 0; firstx = 0; secondx = 550; scrollx = 500; scrolli = 1; _root.screen.attachMovie("electric", "electric", 27, {_x:4494, _y:60}); game.electricPos = 1; electricTimer = setInterval(this, "electricity", 600); _local4 = 1; while (_local4 < 6) { var _local3 = "drum"; if (_local4 == 1) { var _local6 = 3100; var _local5 = 327; } if (_local4 == 2) { var _local6 = 3150; var _local5 = 327; } if (_local4 == 3) { var _local6 = 3200; var _local5 = 327; } if (_local4 == 4) { var _local6 = 3250; var _local5 = 327; } if (_local4 == 5) { var _local6 = 3300; var _local5 = 327; } _root.screen.attachMovie(_local3, _local3 + _local4, 20 + _local4, {_x:_local6, _y:_local5}); _local4++; } _local4 = 0; while (_local4 < 5) { var _local3 = "enemy" + _local4; game[_local3] = new game.Enemy2(); _root.screen.attachMovie("enemy2", _local3, 16001 + _local4); game[_local3].clip = game.clip[_local3]; game[_local3].clip._x = random(100) + 850; game[_local3].clip._y = random(150); game[_local3].clip.gotoAndStop(3); _local4++; } game.Enemy2.prototype.strength = 3; game.Enemy2.prototype.resetstrength = 3; game.enemies = 5; game.item = false; game.flee = false; char.falling = true; char.jump = true; char.punch = false; } function setUpLevel3() { game.bigquota = 0; game.boulderExist = false; game.level = 3; _root.screen.level2testy.removeMovieClip(); _root.screen.hitBox.removeMovieClip(); _root.screen.removeMovieClip(); _root.flee = false; game.scrolling = true; _root.thing._x = 52.5; _root._x = 0; _root._y = 0; _root.attachMovie("empty", "screen", 10000, {_x:0, _y:-50}); _root.attachMovie("maskbig", "maskbig", 106001); _root.screen.setMask(_root.maskbig); _root.screen.attachMovie("empty", "hitBox", 10); _root.screen.attachMovie("level3testy", "level3test", 20, {_x:0, _y:50}); _root.screen.attachMovie("player", "char", 20000, {_x:180, _y:50}); var _local7 = -10; var _local4 = 1; while (_local4 < 6) { var _local3 = "level3mask" + _local4; _root.screen.hitBox.attachMovie(_local3, _local3, 10000 + _local4, {_x:_local7, _y:100}); _local7 = _local7 + 250; _local4++; } firstx = null; delete firstx; secondx = null; delete secondx; inv = 0; inv2 = 0; firstx = 0; secondx = 550; scrollx = 500; scrolli = 1; _root.screen.attachMovie("electric", "electric", 27, {_x:4379, _y:60}); game.electricPos = 1; electricTimer = setInterval(this, "electricity", 600); _local4 = 1; while (_local4 < 6) { var _local3 = "drum"; if (_local4 == 1) { var _local6 = 3100; var _local5 = 327; } if (_local4 == 2) { var _local6 = 3150; var _local5 = 327; } if (_local4 == 3) { var _local6 = 3200; var _local5 = 327; } if (_local4 == 4) { var _local6 = 3250; var _local5 = 327; } if (_local4 == 5) { var _local6 = 3300; var _local5 = 327; } _root.screen.attachMovie(_local3, _local3 + _local4, 20 + _local4, {_x:_local6, _y:_local5}); _local4++; } _local4 = 0; while (_local4 < 5) { var _local3 = "enemy" + _local4; game[_local3] = new game.Enemy2(); _root.screen.attachMovie("enemy2", _local3, 16001 + _local4); game[_local3].clip = game.clip[_local3]; game[_local3].clip._x = random(100) + 850; game[_local3].clip._y = random(150); game[_local3].clip.gotoAndStop(3); _local4++; } game.enemies = 5; game.item = false; game.flee = false; char.falling = true; char.jump = true; char.punch = false; bgo = 3; } function checkElectricity() { if (_root.screen.char.hitBox.hitTest(_root.screen.electric.hitBox) and (!char.invincible)) { _root.screen.char.elec.gotoAndPlay(1); char.nrg = char.nrg - 15; _root.rs_ugh.start(); _root.thing.nrg._xscale = char.nrg; char.invincible = true; if (char.nrg < 1) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); } } var _local2 = 0; while (_local2 < game.enemies) { var _local4 = "enemy" + _local2; var _local3 = game[_local4]; if (_local3.clip.hitBox.hitTest(_root.screen.electric) and (!_local3.death)) { _local3.clip.elec.gotoAndPlay(1); } _local2++; } } function electricity() { if (game.level == 3) { if (game.electricPos == 1) { elex = 4268; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 2) { elex = 4167; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 3) { elex = 2103; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 4) { elex = 2002; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 5) { elex = 1901; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 6) { elex = 656; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 7) { elex = 555; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 8) { elex = 454; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 9) { elex = 4369; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos = 1; } } if (game.level == 4) { if (game.electricPos == 1) { elex = 2672; _root.screen.attachMovie("electric2", "electric", 27, {_x:elex, _y:314}); game.electricPos++; } else if (game.electricPos == 2) { elex = 4293; _root.screen.attachMovie("electric2", "electric", 27, {_x:elex, _y:314}); game.electricPos++; } else if (game.electricPos == 3) { elex = 2672; _root.screen.attachMovie("electric2", "electric", 27, {_x:elex, _y:314}); game.electricPos++; } else if (game.electricPos == 4) { elex = 1308; _root.screen.attachMovie("electric2", "electric", 27, {_x:elex, _y:314}); game.electricPos++; } else if (game.electricPos == 5) { elex = 439; _root.screen.attachMovie("electric2", "electric", 27, {_x:elex, _y:314}); game.electricPos++; } else if (game.electricPos == 6) { elex = 1454; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 7) { elex = 2392; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 8) { elex = 4384; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos++; } else if (game.electricPos == 9) { elex = 4494; _root.screen.attachMovie("electric", "electric", 27, {_x:elex, _y:60}); game.electricPos = 1; } } if (((_root.screen.electric._x + 50) > firstx) and ((_root.screen.electric._x - 50) < secondx)) { _root.rs_electricity.start(); } _root.screen.electric.gotoAndPlay(1); } function setUpLevel2() { game.bigquota = 0; game.boulderExist = false; game.Enemy1.prototype.score = 75; _root.thing.boss._visible = false; game.level = 2; _root.screen.level1testy.removeMovieClip(); _root.screen.hitBox.removeMovieClip(); _root.screen.arrow.removeMovieClip(); _root.screen.worm.removeMovieClip(); _root.screen.removeMovieClip(); _root.flee = false; game.scrolling = true; _root.thing._x = 52.5; _root._x = 0; _root._y = 0; _root.attachMovie("empty", "screen", 10000, {_x:0, _y:-50}); _root.attachMovie("maskbig", "maskbig", 106001); _root.screen.setMask(_root.maskbig); _root.screen.attachMovie("empty", "hitBox", 10); _root.screen.attachMovie("level2testy", "level2test", 20, {_x:0, _y:50}); _root.screen.attachMovie("player", "char", 20000, {_x:180, _y:50}); var _local6 = 0; var _local3 = 1; while (_local3 < 6) { var _local2 = "mask2_" + _local3; _root.screen.hitBox.attachMovie(_local2, _local2, 10000 + _local3, {_x:_local6, _y:100}); _local6 = _local6 + 250; _local3++; } firstx = null; delete firstx; secondx = null; delete secondx; inv = 0; inv2 = 0; firstx = 0; secondx = 550; scrollx = 500; scrolli = 1; _local3 = 1; while (_local3 < 6) { var _local2 = "drum"; if (_local3 == 1) { var _local5 = 3100; var _local4 = 327; } if (_local3 == 2) { var _local5 = 3150; var _local4 = 327; } if (_local3 == 3) { var _local5 = 3200; var _local4 = 327; } if (_local3 == 4) { var _local5 = 3250; var _local4 = 327; } if (_local3 == 5) { var _local5 = 3300; var _local4 = 327; } _root.screen.attachMovie(_local2, _local2 + _local3, 20 + _local3, {_x:_local5, _y:_local4}); _local3++; } _local3 = 0; while (_local3 < 5) { var _local2 = "enemy" + _local3; game[_local2] = new game.Enemy1(); _root.screen.attachMovie("enemy", _local2, 16001 + _local3); game[_local2].clip = game.clip[_local2]; game[_local2].clip._x = random(100) + 850; game[_local2].clip._y = random(150); game[_local2].clip.gotoAndStop(3); _local3++; } game.enemies = 5; game.item = false; } function setUpLevel1() { game.bigquota = 0; game.boulderExist = false; _root.attachMovie("empty", "screen", 10000, {_x:0, _y:-50}); _root.attachMovie("maskbig", "maskbig", 106001); _root.screen.setMask(_root.maskbig); _root.screen.attachMovie("empty", "hitBox", 10); _root.screen.attachMovie("level1testy", "level1test", 20, {_x:0, _y:50}); _root.screen.attachMovie("player", "char", 20000, {_x:180, _y:50}); var _local6 = 0; var _local2 = 1; while (_local2 < 6) { var _local3 = "mask" + _local2; _root.screen.hitBox.attachMovie(_local3, _local3, 10000 + _local2, {_x:_local6, _y:100}); _local6 = _local6 + 250; _local2++; } _local2 = 1; while (_local2 < 6) { var _local3 = "drum"; if (_local2 == 1) { var _local5 = 880; var _local4 = 284; } if (_local2 == 2) { var _local5 = 916; var _local4 = 284; } if (_local2 == 3) { var _local5 = 2996; var _local4 = 300; } if (_local2 == 4) { var _local5 = 3048; var _local4 = 275; } if (_local2 == 5) { var _local5 = 4676; var _local4 = 327; } _root.screen.attachMovie(_local3, _local3 + _local2, 20 + _local2, {_x:_local5, _y:_local4}); _local2++; } } function invincible() { inv++; inv2++; if (inv == 2) { char.clip._visible = false; } if (inv == 3) { char.clip._visible = true; inv = 0; if (inv2 > 60) { char.invincible = false; inv2 = 0; } } } function setKeys() { if (_root.keySet == 1) { var _local5 = Key.isDown(68); var _local7 = Key.isDown(65); var _local2 = Key.isDown(87); var _local3 = Key.isDown(83); var _local4 = Key.isDown(74); var _local8 = Key.isDown(75); var _local6 = Key.isDown(76); } if (numb == 2) { var _local5 = Key.isDown(68); var _local7 = Key.isDown(65); var _local2 = Key.isDown(87); var _local3 = Key.isDown(83); var _local4 = Key.isDown(74); var _local8 = Key.isDown(32); var _local6 = Key.isDown(75); } if (numb == 3) { var _local5 = Key.isDown(39); var _local7 = Key.isDown(37); var _local2 = Key.isDown(38); var _local3 = Key.isDown(40); var _local4 = Key.isDown(74); var _local8 = Key.isDown(75); var _local6 = Key.isDown(32); } } function checkScroll() { _root._x = _root._x - 2; _root.thing._x = _root.thing._x + 2; firstx = firstx + 2; secondx = firstx + 500; _root.maskbig._x = _root.maskbig._x + 2; if (_root.screen.char._x < (firstx + mainx)) { game.scrollCheck = false; } } function checkRockWall() { if (!rockWall) { rockWall = true; } if (rockWall) { } } function checkKeys(ob) { if (char.nrg < 0) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); _root.maskbig.removeMovieClip(); } if (Key.isDown(84)) { _root.thing.tips.gotoAndStop(1); } if (Key.isDown(187)) { skipLevels(); } if (game.scrollCheck) { checkScroll(); } _root.thing.depth1 = _root._xmouse; _root.thing.depth2 = _root._ymouse; _root.thing.obxx = _root.screen.char._x; _root.thing.obyy = _root.screen.char._y; _root.thing.firstxx = firstx; _root.thing.secondxx = secondx; _root.thing.boulder = game.boulderStrength; if (char.invincible) { invincible(); } ob = char; if (_root.keySet == 1) { var _local9 = Key.isDown(68); var _local10 = Key.isDown(65); var _local11 = Key.isDown(87); var _local8 = Key.isDown(83); var _local15 = Key.isDown(74); var _local14 = Key.isDown(75); var _local18 = Key.isDown(76); _root.kup = "W"; _root.kdown = "S"; _root.kleft = "A"; _root.kright = "D"; _root.SHOOT = "J"; _root.JUMP = "K"; _root.GRENADE = "L"; } if (_root.keySet == 2) { var _local9 = Key.isDown(68); var _local10 = Key.isDown(65); var _local11 = Key.isDown(87); var _local8 = Key.isDown(83); var _local15 = Key.isDown(74); var _local14 = Key.isDown(32); var _local18 = Key.isDown(75); _root.kup = "W"; _root.kdown = "S"; _root.kleft = "A"; _root.kright = "D"; _root.SHOOT = "J"; _root.JUMP = "SPACE"; _root.GRENADE = "K"; } if (_root.keySet == 3) { var _local9 = Key.isDown(39); var _local10 = Key.isDown(37); var _local11 = Key.isDown(38); var _local8 = Key.isDown(40); var _local15 = Key.isDown(83); var _local14 = Key.isDown(65); var _local18 = Key.isDown(32); _root.kup = "UP ARROW"; _root.kdown = "DOWN ARROW"; _root.kleft = "LEFT ARROW"; _root.kright = "RIGHT ARROW"; _root.SHOOT = "S"; _root.JUMP = "A"; _root.GRENADE = "SPACE"; } if (((_local11 and (!_local9)) and (!_local10)) and (!_local8)) { ob.clip.chartop.gotoAndStop(3); } else if ((_local11 and (!_local8)) and (_local9 or _local10)) { ob.clip.chartop.gotoAndStop(2); } else if ((_local8 and (!_local11)) and (_local9 or _local10)) { ob.clip.chartop.gotoAndStop(4); } else if (((((!_local11) and (!_local9)) and (!_local10)) and _local8) and ob.jump) { ob.clip.chartop.gotoAndStop(5); } else if ((!_local11) and (!_local8)) { ob.clip.chartop.gotoAndStop(1); } else if (((((!_local11) and (!_local9)) and (!_local10)) and _local8) and (!ob.jump)) { ob.clip.chartop.gotoAndStop(4); } if (((((!_local9) and (!_local10)) and (!ob.jump)) and (!ob.shooting)) and (!ob.punch)) { ob.clip.gotoAndStop(1); } if (((ob.jump and (!ob.shooting)) and ob.falling) and (!ob.punch)) { ob.clip.gotoAndStop(4); } if ((_local9 and (!_local10)) and (!ob.punch)) { char.clip._xscale = 100; if (!ob.jump) { char.clip.gotoAndStop(2); } ob.dirx = 1; moveChar(char, 1, 0, 0); } else if (((!_local9) and _local10) and (!ob.punch)) { char.clip._xscale = -100; if (!ob.jump) { char.clip.gotoAndStop(2); } ob.dirx = -1; moveChar(char, -1, 0, 0); } if (((!ob.jumpRelease) and (!_local14)) and (!ob.jump)) { ob.jumpRelease = true; } var _local13 = _root.screen.hitBox; if (((_local14 and _local8) and (!ob.jump)) and ob.jumpRelease) { var _local5 = 6; while (_local5 < 24) { if (!_local13.hitTest(char.clip._x, char.clip._y + _local5, true)) { ob.jumpspeed = 16; char.clip._y = char.clip._y + _local5; ob.jump = true; ob.falling = true; ob.jumpRelease = false; } if (ob.jump) { break; } _local5++; } } if (((_local14 and (!ob.jump)) and ob.jumpRelease) and (!ob.punch)) { ob.jump = true; ob.jumpRelease = false; ob.jumpspeed = ob.jumpstart; ob.plat = false; ob.wallhit = false; ob.falling = false; char.clip.gotoAndStop(3); } if (ob.jump) { if (_local14) { var _local19 = ob.gravity; } else { var _local19 = ob.gravity + 1; } jump(ob, ob.jumpspeed, _local19); } if ((!ob.shootRelease) and (!_local15)) { ob.shootRelease = true; ob.shoot = true; } if (((((_local15 and ob.shoot) and ob.plat) and ob.shootRelease) and (!ob.pulse)) and (!ob.jump)) { var _local6 = 0; while (_local6 < 5) { var _local7 = "enemy" + _local6; var _local4 = game[_local7]; if ((_local4.clip.hitBox.hitTest(_root.screen.char.hitBox) and (!_local4.death)) and _local4.plat) { if (((_local4.clip._x > ob.clip._x) and (ob.dirx == 1)) or ((_local4.clip._x < ob.clip._x) and (ob.dirx == -1))) { _root.rs_punch.start(); ob.punch = true; ob.shootRelease = false; ob.shoot = false; _root.screen.char.gotoAndStop(5); _local4.clip.gotoAndStop(8); _local4.death = true; _local4.shooting = false; game.kills++; game.tempKills++; if (_local4.score <= 0) { _local4.score = 5; } score = ("+" + _local4.score) + " pts"; attachPoints(_local4.clip._x, _local4.clip._y, score, 0); game.score = game.score + _local4.score; _root.thing.obx = game.score; scrollFunction(); break; } } _local6++; } } if ((_local15 and (!ob.shooting)) and (ob.shootRelease or ob.pulse)) { if (!ob.pulse) { ob.shootRelease = false; _root.rs_lazer1.start(); } else { _root.rs_heat.start(); } ob.shooting = true; shootTimer = setInterval(this, "shootTime", ob.shootspeed); var _local17 = 0; var _local16 = 0; var _local12 = 1; if (((_local11 and (!_local9)) and (!_local10)) and (!_local8)) { _local16 = -1; _local12 = 3; } else if ((_local11 and (!_local8)) and (_local9 or _local10)) { _local17 = ob.dirx; _local16 = -1; _local12 = 2; } else if ((_local8 and (!_local11)) and (_local9 or _local10)) { _local17 = ob.dirx; _local16 = 1; _local12 = 4; } else if ((!_local11) and (!_local8)) { _local17 = ob.dirx; _local16 = 0; _local12 = 1; } else if (_local8 and ob.jump) { _local16 = 1; _local12 = 3; } else if (_local8 and (!ob.jump)) { _local17 = ob.dirx; _local16 = 1; _local12 = 1; } if (!ob.pulse) { ob.clip.chartop.chartop.play(); } shoot(ob, ob.clip._x, ob.clip._y, _local17, _local16); if (ob.doubleShot) { shoot(ob, ob.clip._x + (ob.dirx * 15), ob.clip._y, _local17, _local16); } } if ((!ob.bombShootRelease) and (!_local18)) { var _local17 = 0; var _local16 = 0; xspeed = _root.bombspeed; _local17 = ob.dirx; _local16 = -1; bombs(ob, ob.clip._x, ob.clip._y, _local17, _local16, xspeed); ob.bombShootRelease = true; ob.bombShoot = true; bombShootTime(); } if (((_local18 and (!ob.bombShooting)) and ob.bombShootRelease) and (char.bombs > 0)) { _root.bombspeed = 4; ob.bombShooting = true; ob.bombShootRelease = false; bombTimer = setInterval(this, "bombTime", 200); } moveBullets(); moveBombs(); movePoints(); itemBrain(); checkLevel(); if (game.level == 1) { wormAttack(); } if ((game.level == 1) or (game.level == 5)) { bombAttack(); } if (game.level == 5) { octoAttack(); } enemyBrain(); enemyMoveBullets(); if ((game.level == 3) or (game.level == 4)) { checkElectricity(); } } function itemBrain() { if (game.item) { _root.screen.item._y = _root.screen.item._y - 1; if (_root.screen.char._x > (_root.screen.item._x + 15)) { var _local3 = 1; } else if (_root.screen.char._x < (_root.screen.item._x - 15)) { var _local3 = -1; } _root.screen.item._x = _root.screen.item._x + _local3; if ((_root.screen.item._y < -50) or (_root.screen.item._x < (firstx - 50))) { game.item = false; } if (_root.screen.char.hitBox.hitTest(_root.screen.item.hitBox)) { game.item = false; var _local2 = "fx"; if (game.itemchoice == 1) { _root.screen.attachMovie("smokegunhit", _local2, 30001, {_x:_root.screen.item._x, _y:_root.screen.item._y}); _root.screen.fx.gotoAndStop(8); _root.thing.shotType = "SINGLE SHOT"; _root.thing.itemget.hp = "SINGLE SHOT PICKUP"; _root.thing.itemget.play(); char.bulletStrength = 1; char.bulletType = 1; char.shootspeed = 100; char.bulletEffect = 1; char.pulse = false; char.spray = false; char.doubleShot = false; _root.thing.bullType.gotoAndStop(1); _root.rs_reload.start(); } if (game.itemchoice == 2) { _root.screen.attachMovie("smokegunhit", _local2, 30001, {_x:_root.screen.item._x, _y:_root.screen.item._y}); _root.screen.fx.gotoAndStop(8); _root.thing.shotType = "DOUBLE SHOT"; _root.thing.itemget.hp = "DOUBLE SHOT PICKUP"; _root.thing.itemget.play(); char.bulletStrength = 1; char.bulletType = 1; char.shootspeed = 200; char.bulletEffect = 1; char.pulse = false; char.spray = false; char.doubleShot = true; _root.thing.bullType.gotoAndStop(2); _root.rs_reload.start(); } if (game.itemchoice == 3) { _root.screen.attachMovie("smokegunhit", _local2, 30001, {_x:_root.screen.item._x, _y:_root.screen.item._y}); _root.screen.fx.gotoAndStop(8); _root.thing.shotType = "FLAME THROWER"; _root.thing.itemget.hp = "FLAME THROWER PICKUP"; _root.thing.itemget.play(); char.bulletStrength = 0.5; char.bulletType = 2; char.shootspeed = 50; char.bulletEffect = 2; char.pulse = true; char.spray = false; char.doubleShot = false; _root.thing.bullType.gotoAndStop(3); _root.rs_reload.start(); } if (game.itemchoice == 4) { _root.screen.attachMovie("smokegunhit", _local2, 30001, {_x:_root.screen.item._x, _y:_root.screen.item._y}); _root.screen.fx.gotoAndStop(7); _root.thing.itemget.hp = "GRENADE PICKUP"; _root.thing.itemget.play(); char.bombs = char.bombs + 3; _root.thing.bombs = char.bombs; _root.rs_reload.start(); } if (game.itemchoice == 5) { _root.screen.attachMovie("smokegunhit", _local2, 30001, {_x:_root.screen.item._x, _y:_root.screen.item._y}); _root.screen.fx.gotoAndStop(8); _root.thing.shotType = "PLASMA BLAST"; _root.thing.itemget.hp = "PLASMA BLAST PICKUP"; _root.thing.itemget.play(); char.bulletStrength = 3; char.bulletType = 5; char.shootspeed = 300; char.bulletEffect = 6; char.pulse = false; char.spray = false; char.doubleShot = false; _root.thing.bullType.gotoAndStop(4); _root.rs_reload.start(); } if (game.itemchoice == 6) { _root.screen.attachMovie("smokegunhit", _local2, 30001, {_x:_root.screen.item._x, _y:_root.screen.item._y}); _root.screen.fx.gotoAndStop(9); _root.thing.itemget.hp = "HEALTH PICKUP"; _root.thing.itemget.play(); char.nrg = char.nrg + 20; _root.rs_collectstuf.start(); if (char.nrg > 100) { char.nrg = 100; } _root.thing.nrg._xscale = char.nrg; } _root.screen.item._y = -50; } } } function enemyBrain() { var _local4 = 0; while (_local4 < game.enemies) { var _local5 = "enemy" + _local4; var _local2 = game[_local5]; if (flee) { _local2.dirx = -1; _local2.clip._xscale = -100; _local2.clip.ex.play(); if (_local2.clip._x < (firstx - 50)) { _local2.death = true; _root.screen[_local5].removeMovieClip(); } } if ((_local2.death and (!flee)) and (game.bigquota < 71)) { if (_local2.jump) { jump(_local2, _local2.jumpspeed, _local2.gravity); } _local2.resurrect++; if (_local2.resurrect >= 100) { _local2.strength = _local2.resetstrength; _local2.resurrect = 0; _local2.clip._x = firstx + random(500); _local2.clip._y = 0; _local2.jump = true; _local2.falling = true; _local2.death = false; _local2.clip.gotoAndStop(4); if (game.level == 1) { _local2.score = 50; } if (game.level == 2) { _local2.score = 75; } if (game.level == 3) { _local2.score = 100; } if ((game.level == 4) or (game.level == 5)) { _local2.score = 125; } } } if (!_local2.death) { var _local3 = _local2.dirx; if (_local2.jump) { jump(_local2, _local2.jumpspeed, _local2.gravity); if (_local2.falling) { _local2.clip.gotoAndStop(4); } else { _local2.clip.gotoAndStop(3); } } if (!_local2.jump) { _local2.clip.gotoAndStop(2); } checkWallHit(_local2, _local2.clip._x + (_local2.speed * _local3), _local2.clip._y - 10, _local2.plat); checkPlatforms(_local2, _local2.clip._x + (_local2.speed * _local3), _local2.clip._y, _local2.plat); if (!_local2.wallhit) { _local2.clip._x = _local2.clip._x + (_local2.speed * _local3); if ((((_local2.dirx == 1) and (_local2.clip._x > (char.clip._x + 150))) and (!_local2.jump)) and (!flee)) { _local2.clip._xscale = _local2.clip._xscale * -1; _local2.dirx = _local2.dirx * -1; } if ((((_local2.dirx == -1) and (_local2.clip._x < (char.clip._x - 150))) and (!_local2.jump)) and (!flee)) { _local2.clip._xscale = _local2.clip._xscale * -1; _local2.dirx = _local2.dirx * -1; } if (_local2.clip._x < (firstx - 25)) { _local2.clip._x = secondx; _local2.clip._y = 0; _local2.dirx = -1; _local2.clip._xscale = -100; _local2.jump = true; _local2.falling = true; } if ((((_local2.dirx == 1) and (_local2.clip._x > (char.clip._x + 650))) and (!_local2.jump)) and (!flee)) { _local2.resurrect = 102; _local2.death = true; } if ((((_local2.dirx == -1) and (!_local2.jump)) and (_local2.clip._x < (char.clip._x - 230))) and (!flee)) { if (game.scrolling) { _local2.resurrect = 102; _local2.death = true; } else if (_local2.clip._x < (char.clip._x - 650)) { _local2.resurrect = 102; _local2.death = true; } } if (((_local3 == 1) and (_local2.clip._y > 400)) and (!flee)) { _local2.resurrect = 102; _local2.death = true; } } if (_local2.wallhit and (!_local2.jump)) { var _local6 = random(100); checkWallHit(_local2, _local2.clip._x + (_local2.speed * _local3), _local2.clip._y - 150, _local2.plat); if (((_local6 > 30) and (!_local2.wallhit)) or flee) { _local2.jump = true; _local2.jumpRelease = false; _local2.jumpspeed = -22; _local2.plat = false; _local2.wallhit = false; _local2.falling = false; _local2.clip.gotoAndStop(3); } else { _local2.clip._xscale = _local2.clip._xscale * -1; _local2.dirx = _local2.dirx * -1; } } } if (((_local3 == 1) and (char.clip._x > _local2.clip._x)) or ((_local3 == -1) and (char.clip._x < _local2.clip._x))) { if ((char.clip._y > (_local2.clip._y - 50)) and (char.clip._y < (_local2.clip._y + 50))) { gundiry = 0; _local2.clip.chartop.gotoAndStop(1); } else if (char.clip._y < (_local2.clip._y - 50)) { gundiry = -1; _local2.clip.chartop.gotoAndStop(2); } else if (char.clip._y > (_local2.clip._y + 50)) { gundiry = 1; _local2.clip.chartop.gotoAndStop(4); } else { gundiry = 0; _local2.clip.chartop.gotoAndStop(1); } } if ((!_local2.shooting) and (!_local2.death)) { var _local6 = random(game.triggerFingers); if (((_local6 == 4) and (_local2.clip._x < secondx)) and (_local2.clip._x > firstx)) { if (((_local2.dirx == -1) and (char.clip._x > (_local2.clip._x - 250))) and (char.clip._x < (_local2.clip._x - 30))) { gundirx = _local3; if ((_local2.clip._x > firstx) and (_local2.clip._x < secondx)) { _root.rs_lazer2.start(); } enemyShoot(_local2, _local2.clip._x, _local2.clip._y, gundirx, gundiry); } if (((_local2.dirx == 1) and (char.clip._x < (_local2.clip._x + 250))) and (char.clip._x > (_local2.clip._x + 30))) { gundirx = _local3; if ((_local2.clip._x > firstx) and (_local2.clip._x < secondx)) { _root.rs_lazer2.start(); } enemyShoot(_local2, _local2.clip._x, _local2.clip._y, gundirx, gundiry); } } } _local4++; } } function enemyScoreCountdown() { var _local2 = 0; while (_local2 < game.enemies) { var _local3 = "enemy" + _local2; var _local4 = game[_local3]; _local4.score = _local4.score - 5; _local2++; } _root.bossScore = _root.bossScore - 5; } function shootTime() { _root.char.shoot = true; _root.char.shooting = false; clearInterval(shootTimer); } function bombTime() { _root.bombspeed = _root.bombspeed + 1; if (_root.bombspeed >= 16) { _root.bombspeed = 16; clearInterval(bombTimer); } } function bombShootTime() { _root.char.bombShoot = true; _root.char.bombShooting = false; clearInterval(bombShootTimer); } function movePoints() { i = 0; while (i < 13) { name = "points" + i; if (_root.screen[name]._y > -5) { _root.screen[name]._y = _root.screen[name]._y - 4; } i++; } } function attachPoints(x, y, w, n) { name = "points" + n; _root.screen.attachMovie("points", name, 25000 + n, {_x:x, _y:y}); _root.screen[name].points = w; } function shoot(ob, obx, oby, dirx, diry) { game.bulletcounter++; if (game.bulletcounter > 12) { game.bulletcounter = 0; } var _local1 = "bullet" + game.bulletcounter; game[_local1] = new game.Bullet(); game[_local1].alive = true; game[_local1].id = game.bulletcounter; game[_local1].bulletEffect = ob.bulletEffect; game[_local1].bullSpeed = 19; if (dirx or diry) { game[_local1].dirx = dirx; game[_local1].diry = diry; } if (diry == 1) { if (!ob.pulse) { if (!dirx) { ob.jumpspeed = ob.jumpspeed - ob.gravity; } else { ob.jumpspeed = ob.jumpspeed - (ob.gravity / 2); } } else if (!dirx) { ob.jumpspeed = ob.jumpspeed - (ob.gravity / 2); } else { ob.jumpspeed = ob.jumpspeed - (ob.gravity / 3); } } if (ob.pulse) { var _local3 = random(10) - 5; } else { var _local3 = 0; } game.clip.attachMovie("bullet1", _local1, 10100 + game.bulletcounter, {_x:obx + _local3, _y:(oby - (charHeight / 2)) + _local3}); game.clip[_local1].gotoAndStop(ob.bulletType); game[_local1].clip = game.clip[_local1]; } function moveBullets() { var _local2 = 0; while (_local2 < 13) { var _local9 = "bullet" + _local2; if (game[_local9].alive) { _root.screen["bullet" + _local2]._x = _root.screen["bullet" + _local2]._x + (19 * game["bullet" + _local2].dirx); _root.screen["bullet" + _local2]._y = _root.screen["bullet" + _local2]._y + (19 * game["bullet" + _local2].diry); var _local15 = _root.screen.hitBox; if (_local15.hitTest(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y, true)) { var _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); var _local14 = _local2 - 1; _root.screen[_local7].gotoAndStop(game[_local9].bulletEffect); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } if (((_root.screen["bullet" + _local2]._y < -35) or (_root.screen["bullet" + _local2]._x < (firstx - 30))) or (_root.screen["bullet" + _local2]._x > (secondx + 60))) { _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } var _local4 = 0; while (_local4 < game.enemies) { var _local7 = "enemy" + _local4; var _local3 = game[_local7]; if (_local3.clip.hitBox.hitTest(_root.screen["bullet" + _local2]) and (!_local3.death)) { metalHit(); _local3.clip.hit.play(); _local3.strength = _local3.strength - char.bulletStrength; _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); var _local14 = _local2 - 1; var _local5 = 0; if (game[_local9].bulletEffect == 1) { _local5 = 5; } if (game[_local9].bulletEffect == 2) { _local5 = 6; } if (game[_local9].bulletEffect == 6) { _local5 = 7; } _root.screen[_local7].gotoAndStop(4); if (_local3.strength <= 0) { game.kills++; game.bigquota++; game.tempKills++; if (_local3.score <= 0) { _local3.score = 5; } score = ("+" + _local3.score) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + _local3.score; _root.thing.obx = game.score; scrollFunction(); _local7 = "item"; r = random(8); if ((!game.item) and (r == 4)) { _root.screen.attachMovie("item", _local7, 10800, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); game.item = true; game.itemjump = true; game.itemjumpspeed = -10; } _local3.clip.gotoAndStop(_local5); _local3.death = true; _local3.shooting = false; } _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } _local4++; } if (game.bomby) { if (_root.screen.bomby.hit.hitBox.hitTest(_root.screen["bullet" + _local2])) { metalHit(); game.bombyStrength = game.bombyStrength - char.bulletStrength; sc = 15; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.screen.bomby.hit.play(); if (game.bombyStrength <= 0) { sc = 50; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.screen.bomby.gotoAndStop(3); game.bomby = false; game.bombyCreate = false; _root.rs_helicopter.stop(); _root.rs_explosion1.start(); scrollFunction(); } var _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } } if (game.bombydrop) { if (_root.screen.bomb.hitTest(_root.screen["bullet" + _local2])) { metalHit(); sc = 35; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; game.bombStrength = game.bombStrength - char.bulletStrength; if (game.bombStrength <= 0) { _root.screen.bomb.removeMovieClip(); game.bombydrop = false; game.bombStrength = 2; _root.rs_explosion2.start(); _root.screen.attachMovie("smallExplode", "smallExplode", 10600, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); } var _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } } if (_root.screen.octopus.octo.head.hitBox.hitTest(_root.screen["bullet" + _local2]) and (game.level == 5)) { metalHit(); sc = 10; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.screen.octopus.octo.head.play(); game.bossNRG = game.bossNRG - char.bulletStrength; _root.thing.boss.nrg._xscale = game.bossNRG; if ((game.bossNRG < 20) and (_root.wormphase < 7)) { _root.screen.octopus.gotoAndStop(3); _root.wormphase = 8; } if ((game.bossNRG < 0) and (_root.wormphase == 8)) { r = 0; while (r < 3000) { game.bossNRG = game.bossNRG + 0.01; _root.thing.boss.nrg._xscale = game.bossNRG; r++; } _root.wormphase = 9; _root.screen.octopus.gotoAndStop(4); game.score = game.score + 500; _root.thing.obx = game.score; } if ((game.bossNRG < 0) and (_root.wormphase == 9)) { _root.rs_helicopter.stop(); _root.rs_explosion1.start(); _root.rs_wormscream2b.start(); _root.screen.octopus.gotoAndStop(5); _root.wormphase = 10; if (_root.bossScore <= 0) { _root.bossScore = 50; } score = ("+" + _root.bossScore) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 80, score, _local2); game.score = game.score + _root.bossScore; _root.thing.obx = game.score; _root.rs_wormscream2b.start(); } var _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } var _local6 = 1; while (_local6 < 6) { var _local7 = "drum" + _local6; if (_root.screen[_local7].hitTest(_root.screen["bullet" + _local2])) { metalHit(); sc = 20; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; var _local11 = _root.screen[_local7]._x; var _local10 = _root.screen[_local7]._y; _root.screen[_local7].removeMovieClip(); _local7 = "drumexplode"; _root.screen.attachMovie(_local7, _local7, 20 + _local6, {_x:_local11, _y:_local10}); _root.rs_explosion2.start(); _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } _local6++; } if (game.boulderExist and _root.screen.bigrock.hitBox.hitTest(_root.screen["bullet" + _local2])) { metalHit(); _root.screen.bigrock.play(); game.boulderStrength = game.boulderStrength - char.bulletStrength; sc = 5; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; if (game.boulderStrength < 0) { _root.rs_explosion2.start(); _root.screen.bigrock.gotoAndPlay(4); if (game.level == 2) { mask = "mask2_22"; } else if (game.level == 3) { mask = "level3mask22"; } else if (game.level == 4) { mask = "level4mask22"; } _root.screen.hitBox[mask].trapDoor._x = 7000; } var _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } if (worm) { if (((((!wormy.leg1) and (!wormy.leg2)) and (!wormy.leg3)) and (!wormy.leg4)) and wormy.head) { if (_root.screen.worm.worm.head.hitBox.hitTest(_root.screen["bullet" + _local2])) { metalHit(); wormy.headhits = wormy.headhits + char.bulletStrength; game.score = game.score + 15; _root.thing.obx = game.score; if (wormy.headhits > 6) { _root.rs_explosion1.start(); game.bossNRG = 0; _root.thing.boss.nrg._xscale = game.bossNRG; if (_root.bossScore <= 0) { _root.bossScore = 50; } trace(_root.bossScore); score = ("+" + _root.bossScore) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 80, score, _local2); game.score = game.score + _root.bossScore; _root.thing.obx = game.score; _root.screen.worm.worm.head.gotoAndStop(6); _root.screen.worm.gotoAndStop(7); wormy.head = false; _root.worm = false; _root.screen.attachMovie("arrow", "arrow", 200001, {_x:_root.screen.worm._x, _y:_root.screen.worm._y}); _root.screen.hitBox.mask22.trapDoor._x = _root.screen.hitBox.mask22.trapDoor._x + 200; _root.rs_wormscream2b.start(); } _root.screen.worm.worm.head.play(); var _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } } _local4 = 0; while (_local4 < 5) { var _local7 = "leg" + _local4; if (_root.screen.worm.worm[_local7].hitBox.hitTest(_root.screen["bullet" + _local2])) { metalHit(); var _local8 = "leghits" + _local4; wormy[_local8] = wormy[_local8] + char.bulletStrength; sc = 15; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bullet" + _local2]._x, _root.screen["bullet" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; if ((wormy[_local8] > wormy.legdamage) and wormy[_local7]) { game.bossNRG = game.bossNRG - 20; _root.thing.boss.nrg._xscale = game.bossNRG; _root.screen.worm.worm[_local7].gotoAndStop(6); wormy[_local7] = false; game.score = game.score + 50; _root.thing.obx = game.score; _root.rs_wormscream2.start(); } _root.screen.worm.worm[_local7].play(); _local7 = "smoke" + _local2; _local9 = "bullet" + _local2; _root.screen.attachMovie("smokegunhit", _local7, 10500 + _local2, {_x:_root.screen["bullet" + _local2]._x, _y:_root.screen["bullet" + _local2]._y}); _root.screen[_local7].gotoAndStop(4); _root.screen["bullet" + _local2].removeMovieClip(); game[_local9].alive = false; } _local4++; } } } _local2++; } } function enemyShoot(ob, obx, oby, dirx, diry) { game.enemyBulletcounter++; if (game.enemyBulletcounter > 9) { game.enemyBulletcounter = 0; } var _local1 = "ebullet" + game.enemyBulletcounter; game[_local1] = new game.Bullet(); game[_local1].alive = true; game[_local1].id = game.enemyBulletcounter; game[_local1].bulletEffect = ob.bulletEffect; if (dirx or diry) { game[_local1].dirx = dirx; game[_local1].diry = diry; } r = 0; game.clip.attachMovie("bullet1", _local1, 20120 + game.enemyBulletcounter, {_x:(obx + ((charWidth / 2) * dirx)) + r, _y:(oby - (charHeight / 2)) + r}); game.clip[_local1].gotoAndStop(ob.bulletType); game[_local1].clip = game.clip[_local1]; ob.clip.chartop.chartop.play(); } function enemyMoveBullets() { var _local2 = 0; while (_local2 < 10) { var _local3 = "ebullet" + _local2; if (game[_local3].alive) { _root.screen["ebullet" + _local2]._x = _root.screen["ebullet" + _local2]._x + (5 * game["ebullet" + _local2].dirx); _root.screen["ebullet" + _local2]._y = _root.screen["ebullet" + _local2]._y + (5 * game["ebullet" + _local2].diry); var _local6 = _root.screen.hitBox; if (_local6.hitTest(_root.screen["ebullet" + _local2]._x, _root.screen["ebullet" + _local2]._y, true)) { var _local4 = "esmoke" + _local2; _local3 = "ebullet" + _local2; _root.screen.attachMovie("smokegunhit", _local4, 10520 + _local2, {_x:_root.screen["ebullet" + _local2]._x, _y:_root.screen["ebullet" + _local2]._y}); var _local10 = _local2 - 1; _root.screen[_local4].gotoAndStop(game[_local3].bulletEffect); _root.screen["ebullet" + _local2].removeMovieClip(); game[_local3].alive = false; } if (((_root.screen["ebullet" + _local2]._y < -35) or (_root.screen["ebullet" + _local2]._x < (firstx - 30))) or (_root.screen["ebullet" + _local2]._x > (secondx + 60))) { var _local10 = _local2 - 1; _root.screen["ebullet" + _local2].removeMovieClip(); game[_local3].alive = false; } var _local7 = char.invincible; if ((char.clip.hitBox.hitTest(_root.screen["ebullet" + _local2]) and (!char.death)) and (!_local7)) { _root.rs_ugh.start(); char.clip.hit.play(); var _local4 = "esmoke" + _local2; _local3 = "ebullet" + _local2; _root.screen.attachMovie("smokegunhit", _local4, 10500 + _local2, {_x:_root.screen["ebullet" + _local2]._x, _y:_root.screen["ebullet" + _local2]._y}); var _local5 = 0; if (game[_local3].bulletEffect == 1) { _local5 = 5; } if (game[_local3].bulletEffect == 2) { _local5 = 6; } _root.screen[_local4].gotoAndStop(4); _root.screen["ebullet" + _local2].removeMovieClip(); game[_local3].alive = false; char.nrg = char.nrg - 5; if (char.nrg < 1) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); } _root.thing.nrg._xscale = char.nrg; char.invincible = true; } } _local2++; } } function bombs(ob, obx, oby, dirx, diry, xspeed) { game.bombcounter++; _root.rs_bombcharge.start(); if (game.bombcounter > 6) { game.bombcounter = 0; } var _local2 = "bomb" + game.bombcounter; game[_local2] = new game.Bomb(); game[_local2].alive = true; game[_local2].id = game.bombcounter; game[_local2].bulletEffect = 3; game[_local2].bombSpeedx = xspeed; game[_local2].bombSpeedy = 25; if (dirx or ob.diry) { game[_local2].dirx = dirx; game[_local2].diry = diry; } game.clip.attachMovie("bullet1", _local2, 10300 + game.bombcounter, {_x:obx + ((charWidth / 2) * dirx), _y:oby - charHeight}); game.clip[_local2].gotoAndStop(3); game[_local2].clip = game.clip[_local2]; char.bombs--; _root.thing.bombs = char.bombs; } function moveBombs() { var _local2 = 0; while (_local2 < 7) { var _local7 = "bomb" + _local2; if (game[_local7].alive) { if (game["bomb" + _local2].bombSpeedy < 30) { game["bomb" + _local2].bombSpeedy = game["bomb" + _local2].bombSpeedy - 3; } _root.screen["bomb" + _local2]._x = _root.screen["bomb" + _local2]._x + (game["bomb" + _local2].bombSpeedx * game["bomb" + _local2].dirx); _root.screen["bomb" + _local2]._y = _root.screen["bomb" + _local2]._y + (game["bomb" + _local2].bombSpeedy * game["bomb" + _local2].diry); var _local13 = _root.screen.hitBox; if (_local13.hitTest(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y, true)) { scrollFunction(); var _local6 = "bombsmoke" + _local2; _local7 = "bomb" + _local2; _root.rs_explosion2.start(); _root.screen.attachMovie("smokegunhit", _local6, 10300 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen.attachMovie("bombFlash", "bombFlash", 30, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); var _local14 = _local2 - 1; _root.screen[_local6].gotoAndStop(game[_local7].bulletEffect); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } var _local4 = 0; while (_local4 < game.enemies) { var _local6 = "enemy" + _local4; var _local3 = game[_local6]; if (_local3.clip.hitBox.hitTest(_root.screen["bomb" + _local2]) and (!_local3.death)) { xplode = true; _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); } else if (_local3.clip.hitBox.hitTest(_root.screen.bombFlash) and (!_local3.death)) { xplode = true; } else { xplode = false; } if (xplode) { game.kills++; game.tempKills++; if (_local3.score <= 0) { _local3.score = 5; } score = ("+" + _local3.score) + " pts"; attachPoints(_local3.clip._x, _local3.clip._y + 20, score, _local2); game.score = game.score + _local3.score; _root.thing.obx = game.score; _root.rs_explosion2.start(); _local6 = "bombsmoke" + _local2; _local7 = "bomb" + _local2; _root.screen.attachMovie("smokegunhit", _local6, 10400 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; _local3.clip.gotoAndStop(5); _local3.death = true; } _local4++; } if (_root.screen.octopus.octo.head.hitBox.hitTest(_root.screen["bomb" + _local2]) and (game.level == 5)) { metalHit(); sc = 10; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.screen.octopus.octo.head.play(); game.bossNRG = game.bossNRG - game.Bomb.Strength; _root.thing.boss.nrg._xscale = game.bossNRG; if ((game.bossNRG < 20) and (_root.wormphase < 7)) { _root.screen.octopus.gotoAndStop(3); _root.wormphase = 8; } if ((game.bossNRG < 0) and (_root.wormphase == 8)) { game.bossNRG = 0; r = 0; while (r < 3000) { game.bossNRG = game.bossNRG + 0.01; _root.thing.boss.nrg._xscale = game.bossNRG; r++; } _root.wormphase = 9; _root.screen.octopus.gotoAndStop(4); game.score = game.score + 500; _root.thing.obx = game.score; } if ((game.bossNRG < 0) and (_root.wormphase == 9)) { _root.rs_helicopter.stop(); _root.rs_explosion1.start(); _root.screen.octopus.gotoAndStop(5); _root.wormphase = 10; if (_root.bossScore <= 0) { _root.bossScore = 50; } score = ("+" + _root.bossScore) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 80, score, _local2); game.score = game.score + _root.bossScore; _root.thing.obx = game.score; _root.rs_wormscream2b.start(); } var _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.rs_explosion2.start(); _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; game[_local7].alive = false; } if (game.bomby) { if (_root.screen.bomby.hit.hitBox.hitTest(_root.screen["bomb" + _local2]) or _local3.clip.hitBox.hitTest(_root.screen.bombFlash)) { game.bombyStrength = game.bombyStrength - game.Bomb.Strength; sc = 15; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.screen.bomby.hit.play(); if (game.bombyStrength <= 0) { _root.screen.bomby.gotoAndStop(3); game.bomby = false; game.bombyCreate = false; _root.rs_helicopter.stop(); _root.rs_explosion1.start(); } var _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.rs_explosion2.start(); _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } } if (game.bombydrop) { if (_root.screen.bomb.hitTest(_root.screen["bomb" + _local2]) or _local3.clip.hitBox.hitTest(_root.screen.bombFlash)) { sc = 35; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; game.bombStrength = game.bombStrength - game.Bomb.Strength; if (game.bombStrength <= 0) { _root.screen.bomb.removeMovieClip(); game.bombydrop = false; game.bombStrength = 2; _root.rs_explosion2.start(); _root.screen.attachMovie("smallExplode", "smallExplode", 10600, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); } var _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } } var _local5 = 1; while (_local5 < 6) { var _local6 = "drum" + _local5; if (_root.screen[_local6].hitTest(_root.screen["bomb" + _local2])) { sc = 20; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; var _local9 = _root.screen[_local6]._x; var _local8 = _root.screen[_local6]._y; _root.screen[_local6].removeMovieClip(); _local6 = "drumexplode"; _root.rs_explosion2.start(); _root.screen.attachMovie(_local6, _local6, 20 + _local5, {_x:_local9, _y:_local8}); _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } _local5++; } if (game.boulderExist and _root.screen.bigrock.hitBox.hitTest(_root.screen["bomb" + _local2])) { metalHit(); sc = 5; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.screen.bigrock.play(); game.boulderStrength = game.boulderStrength - game.Bomb.Strength; if (game.boulderStrength < 0) { _root.rs_explosion2.start(); _root.screen.bigrock.gotoAndPlay(4); if (game.level == 2) { mask = "mask2_22"; } else if (game.level == 3) { mask = "level3mask22"; } else if (game.level == 4) { mask = "level4mask22"; } _root.screen.hitBox[mask].trapDoor._x = 7000; } var _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } if (worm) { if (((((!wormy.leg1) and (!wormy.leg2)) and (!wormy.leg3)) and (!wormy.leg4)) and wormy.head) { if (_root.screen.worm.worm.head.hitBox.hitTest(_root.screen["bomb" + _local2]) or _local3.clip.hitBox.hitTest(_root.screen.bombFlash)) { _root.rs_wormscream2b.start(); _root.rs_explosion2.start(); wormy.headhits = wormy.headhits + game.Bomb.Strength; game.score = game.score + 15; _root.thing.obx = game.score; if (wormy.headhits > 6) { game.bossNRG = 0; _root.thing.boss.nrg._xscale = game.bossNRG; if (_root.bossScore <= 0) { _root.bossScore = 50; } score = ("+" + _root.bossScore) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 80, score, _local2); game.score = game.score + _root.bossScore; _root.thing.obx = game.score; _root.screen.worm.worm.head.gotoAndStop(6); _root.screen.worm.gotoAndStop(7); wormy.head = false; _root.worm = false; _root.screen.attachMovie("arrow", "arrow", 200001, {_x:_root.screen.worm._x, _y:_root.screen.worm._y}); _root.screen.hitBox.mask22.trapDoor._x = _root.screen.hitBox.mask22.trapDoor._x + 200; } _root.screen.worm.worm.head.play(); var _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } } _local4 = 0; while (_local4 < 5) { var _local6 = "leg" + _local4; if (_root.screen.worm.worm[_local6].hitBox.hitTest(_root.screen["bomb" + _local2]) or _local3.clip.hitBox.hitTest(_root.screen.bombFlash)) { _root.rs_explosion2.start(); var _local10 = "leghits" + _local4; sc = 15; score = ("+" + sc) + " pts"; attachPoints(_root.screen["bomb" + _local2]._x, _root.screen["bomb" + _local2]._y + 20, score, _local2); game.score = game.score + sc; _root.thing.obx = game.score; _root.thing.obx = game.score; if (wormy[_local10] > wormy.legdamage) { game.bossNRG = game.bossNRG - 20; _root.thing.boss.nrg._xscale = game.bossNRG; _root.screen.worm.worm[_local6].gotoAndStop(6); wormy[_local6] = false; game.score = game.score + 50; _root.thing.obx = game.score; _root.rs_wormscream2.start(); } _root.screen.worm.worm[_local6].play(); _local6 = "smoke" + _local2; _local7 = "bomb" + _local2; _root.screen.attachMovie("smokegunhit", _local6, 10500 + _local2, {_x:_root.screen["bomb" + _local2]._x, _y:_root.screen["bomb" + _local2]._y}); _root.screen[_local6].gotoAndStop(5); _root.screen.attachMovie("bombFlash", "bombFlash", 100500, {_x:_root.screen["bombsmoke" + _local2]._x, _y:_root.screen["bombsmoke" + _local2]._y}); _root.screen["bomb" + _local2].removeMovieClip(); game[_local7].alive = false; } _local4++; } } } _local2++; } } function moveChar(ob, dirx, diry, jump) { checkWallHit(ob, ob.clip._x + (ob.speed * dirx), ob.clip._y - 10, ob.plat); checkPlatforms(ob, ob.clip._x + (ob.speed * dirx), ob.clip._y, ob.plat); if (!ob.wallhit) { if (ob != char) { ob.clip._x = ob.clip._x + (ob.speed * dirx); } if (ob == char) { if ((dirx == 1) and (ob.clip._x < secondx)) { ob.clip._x = ob.clip._x + (ob.speed * dirx); if ((ob.clip._x > (firstx + mainx)) and game.scrolling) { _root._x = _root._x - (ob.speed * dirx); _root.thing._x = _root.thing._x + (ob.speed * dirx); _root.maskbig._x = _root.maskbig._x + (ob.speed * dirx); firstx = firstx + (ob.speed * dirx); secondx = firstx + 500; scrollFunction(); } } if ((dirx == -1) and (ob.clip._x > (firstx + 40))) { ob.clip._x = ob.clip._x + (ob.speed * dirx); } } } } function scrollFunction() { if (game.level == 1) { mask = "mask"; } else if (game.level == 2) { mask = "mask2_"; } else if (game.level == 3) { mask = "level3mask"; } else if (game.level == 4) { mask = "level4mask"; } if (firstx > scrollx) { _root.screen.hitBox[mask + scrolli].removeMovieClip(); var _local2 = mask + (scrolli + 5); _root.screen.hitBox.attachMovie(_local2, _local2, 10000 + scrolli, {_x:scrollx + 750, _y:100}); if ((game.level > 1) and ((scrolli + 5) == 22)) { if (game.level == 2) { bx = 5352; by = 350; } if (game.level == 3) { bx = 5332; by = 350; } if (game.level == 4) { bx = 5372; by = 350; } _local2 = "bigrock"; _root.screen.attachMovie(_local2, _local2, 29, {_x:bx, _y:by}); game.boulderExist = true; game.boulderStrength = 25; } scrolli++; scrollx = scrollx + 250; } if (game.scrolling) { if ((game.scrollScene == 1) and (_root.screen.char._x > 840)) { game.scrolling = false; game.tempKills = 0; game.bomby = true; } if ((game.scrollScene == 2) and (_root.screen.char._x > 2245)) { game.scrolling = false; game.tempKills = 0; game.bomby = true; bgo = 0; } if ((game.scrollScene == 3) and (_root.screen.char._x > 3865)) { game.scrolling = false; game.tempKills = 0; game.bomby = true; } if ((game.scrollScene == 4) and (_root.screen.char._x > 5130)) { game.scrolling = false; game.tempKills = 0; } if ((game.level == 2) and (_root.screen.char._x > 5130)) { game.scrolling = false; game.tempKills = 0; } if ((game.level == 3) and (_root.screen.char._x > 5130)) { game.scrolling = false; game.tempKills = 0; } if ((game.level == 4) and (_root.screen.char._x > 5120)) { game.scrolling = false; game.tempKills = 0; } } var _local3 = false; if (game.bigquota > 70) { game.tempKills = 200; } if ((((!game.scrolling) and (game.tempKills > game.quota)) and (game.scrollScene < 4)) and (!game.bomby)) { game.tempKills = 0; game.scrollScene++; game.quota = game.quota + 2; game.enemies++; game.scrolling = true; game.triggerFingers = game.triggerFingers - 5; _root.thing.go.play(); game.scrollCheck = true; } if (((!game.scrolling) and (game.tempKills > game.quota)) and (game.scrollScene == 4)) { flee = true; game.scrollScene++; _root.screen.attachMovie("danger", "danger", 20002, {_x:4900, _y:100}); var _local2 = "worm"; _root.screen.attachMovie("worm", _local2, 9100, {_x:5390, _y:320}); _root.thing.boss._visible = true; _root.rs_alarm1.start(); _root.rs_wormbust.start(); } } function jump(ob, speed, gravity) { if (ob.jumpspeed < 16) { ob.jumpspeed = ob.jumpspeed + gravity; } else { ob.jumpspeed = 16; } ob.clip._y = ob.clip._y + ob.jumpspeed; checkPlatforms(ob, ob.clip._x, ob.clip._y, ob.plat); if (((ob.jumpspeed >= 0) and (!ob.falling)) and (!ob.death)) { ob.clip.gotoAndStop(4); ob.falling = true; } } function checkPlatforms(ob, obx, oby, plat) { var _local4 = _root.screen.hitBox; if (ob.plat) { if (_local4.hitTest(ob.clip._x, ob.clip._y, true)) { var _local3 = 0; while (_local3 < 10) { if (!_local4.hitTest(ob.clip._x, ob.clip._y - _local3, true)) { break; } _local3++; } ob.walkfall = false; ob.jump = false; ob.plat = true; ob.clip._y = ob.clip._y - _local3; } if (!_local4.hitTest(ob.clip._x, ob.clip._y, true)) { ob.clip._y = ob.clip._y + 2; ob.walkfall = true; if (!_local4.hitTest(ob.clip._x, ob.clip._y, true)) { var _local5 = random(100); if (((((((_local5 > 70) and (!ob.wallhit)) and (ob != char)) and (!ob.jump)) and (!ob.falling)) and ob.plat) or ob.patrol) { if (ob.patrol) { p = -15; } else { p = -10; } ob.jump = true; ob.jumpRelease = false; ob.jumpspeed = p; ob.plat = false; ob.wallhit = false; ob.falling = false; ob.clip.gotoAndStop(3); } else { ob.jumpspeed = 6; ob.jump = true; ob.falling = true; } } } } if (_local4.hitTest(ob.clip._x, ob.clip._y + ob.jumpspeed, true) and ob.falling) { var _local3 = 0; while (_local3 < ob.jumpspeed) { if (_local4.hitTest(ob.clip._x, ob.clip._y + _local3, true)) { break; } _local3++; } ob.clip._y = ob.clip._y + _local3; ob.falling = false; ob.jump = false; ob.plat = true; if (!ob.death) { ob.clip.gotoAndStop(1); } } } function checkWallHit(ob, obx, oby, plat) { var _local2 = _root.screen.hitBox; if (_local2.hitTest(obx, oby, true)) { ob.wallhit = true; } else { ob.wallhit = false; } } function octoAttack() { var _local2 = char.invincible; if (char.clip.hitBox.hitTest(_root.screen.worm.worm.hitBox) and (!_local2)) { char.clip.hit.play(); _root.rs_ugh.start(); char.nrg = char.nrg - 15; if (char.nrg < 1) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); } _root.thing.nrg._xscale = char.nrg; char.invincible = true; } var _local4 = random(25); if ((char.clip._x > _root.screen.octopus._x) and (_root.wormphase < 7)) { _root.rs_explosion3.start(); _root.screen.attachMovie("boulderbreak", "boulderbreak", 30001, {_x:_root.screen.boulderspin._x, _y:336}); _root.screen.boulderspin.removeMovieClip(); _root.wormphase = 1; _root.octox = -1; _root.rs_explosion3.start(); _root.rs_wormscream2.start(); } if (_local4 == 4) { if ((_root.wormphase > 0) and (_root.wormphase < 5)) { _root.wormphase++; if ((_root.wormphase == 5) and (game.bossNRG > 80)) { _root.wormphase = 1; } _root.screen.octopus.gotoAndStop(1); _root.wormshoot = true; _root.rs_wormscream1.start(); var _local3 = game[name]; var name = "enemy1"; _local3 = game[name]; var _local7 = game.worm; _root.screen.octopus.spark.play(); if (_root.wormphase < 3) { var _local6 = 1; } else { var _local6 = 0; } enemyShoot(_local3, _root.screen.octopus._x - 100, _root.screen.octopus._y - 100, -1, _local6); _root.rs_lazer2.start(); } else if (_root.wormphase == 5) { _root.screen.octopus.gotoAndStop(2); } else if (_root.wormphase == 6) { } } if (_root.wormphase == 6) { var _local5 = _root.screen.char._x; _root.screen.attachMovie("boulderspin", "boulderspin", 30000, {_x:_local5, _y:-10}); _root.wormphase = 7; _root.rs_wormscream2.start(); } if (_root.wormphase > 6) { _root.screen.boulderspin._y = _root.screen.boulderspin._y + 8; _local2 = char.invincible; if (_root.screen.boulderspin.hitBox.hitTest(_root.screen.char.hitBox) and (!_local2)) { _root.rs_ugh.start(); char.nrg = char.nrg - 10; if (char.nrg < 1) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); } _root.thing.nrg._xscale = char.nrg; char.invincible = true; } if (_root.screen.boulderspin._y > 336) { _root.rs_explosion3.start(); _root.screen.attachMovie("boulderbreak", "boulderbreak", 30001, {_x:_root.screen.boulderspin._x, _y:336}); _root.screen.boulderspin.removeMovieClip(); _root.wormphase = 1; _root.octox = -1; _root.rs_explosion3.start(); } } if (_root.wormphase == 9) { if (_local4 == 4) { var name = "enemy1"; var _local3 = game[name]; var _local7 = game.worm; _root.screen.octopus.spark.play(); _root.rs_lazer2.start(); if (_root.octox == -1) { enemyShoot(_local3, _root.screen.octopus._x - 90, _root.screen.octopus._y - 120, -1, 1); } else { enemyShoot(_local3, _root.screen.octopus._x + 90, _root.screen.octopus._y - 120, 1, 1); } } if (_root.octox == -1) { _root.screen.octopus._x = _root.screen.octopus._x - 6; _root.screen.octopus._xscale = 100; if (_root.screen.octopus._x < firstx) { _root.octox = 1; _root.rs_wormscream1.start(); } } if (_root.octox == 1) { _root.screen.octopus._x = _root.screen.octopus._x + 6; _root.screen.octopus._xscale = -100; if (_root.screen.octopus._x > secondx) { _root.octox = -1; _root.rs_wormscream1.start(); } } _root.u = 0; } if (_root.wormphase == 10) { _root.u++; if (_root.u > 200) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root.maskbig.removeMovieClip(); _root.play(); } } } function wormAttack() { var _local5 = char.invincible; if (char.clip.hitBox.hitTest(_root.screen.worm.worm.hitBox) and (!_local5)) { char.clip.hit.play(); _root.rs_ugh.start(); char.nrg = char.nrg - 15; if (char.nrg < 1) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); } _root.thing.nrg._xscale = char.nrg; char.invincible = true; } if (worm and (!wormattack)) { if (wormshoot) { var _local3 = "enemy1"; var _local4 = game[_local3]; var _local6 = game.worm; wormshoot = false; enemyShoot(_local4, (_root.screen.worm._x - (_root.screen.worm._width / 2)) + 35, _root.screen.worm._y - 210, -1, 1); } var _local2 = random(25); if (char.clip._x > (_root.screen.worm._x - 100)) { _root.wormattack = true; _root.screen.worm.gotoAndStop(6); _root.rs_laserbig.start(); _local2 = 0; } if (_local2 == 4) { if (_root.wormphase == 1) { _root.wormattack = true; _root.wormphase = 2; _root.screen.worm.gotoAndStop(3); _root.wormshoot = true; _root.rs_wormscream1.start(); } else if (_root.wormphase == 2) { _root.wormattack = true; _root.wormphase = 3; _root.screen.worm.gotoAndStop(3); _root.wormshoot = true; } else if (_root.wormphase == 3) { _root.wormattack = true; _root.wormphase = 4; _root.screen.worm.gotoAndStop(5); _root.rs_laserbig.start(); } else if (_root.wormphase == 4) { _root.wormattack = true; _root.wormphase = 5; _root.screen.worm.gotoAndStop(3); _root.wormshoot = true; } else if (_root.wormphase == 5) { _root.wormattack = true; _root.wormphase = 6; _root.screen.worm.gotoAndStop(3); _root.wormshoot = true; } else if (_root.wormphase == 6) { _root.wormattack = true; _root.wormphase = 1; _root.screen.worm.gotoAndStop(4); _root.rs_laserbig.start(); } } } } function bombAttack() { if (game.bomby) { if (!game.bombyCreate) { var _local6 = firstx; var _local5 = secondx; game.bombyCreate = true; game.bombyStrength = 5; game.bombyx = -1; game.bombydrop = false; game.bombStrength = 2; _root.screen.bomby.gotoAndStop(1); var _local3 = "bomby"; _root.screen.attachMovie("copter", _local3, 9100, {_x:secondx + 100, _y:150}); _root.rs_helicopter.start(0, 1000); } _root.screen.bomby._x = _root.screen.bomby._x + (5 * game.bombyx); if (_root.screen.bomby._x < firstx) { game.bombyx = 1; } if (_root.screen.bomby._x > secondx) { game.bombyx = -1; } if ((_root.screen.bomby._x < (_root.screen.char._x + 10)) and (_root.screen.bomby._x > (_root.screen.char._x - 10))) { if (!game.bombydrop) { _root.rs_bombdrop.start(); _root.screen.bomby.gotoAndStop(2); game.bombydrop = true; _root.screen.attachMovie("bomb", "bomb", 9099, {_x:_root.screen.bomby._x, _y:_root.screen.bomby._y}); } } } if (game.bombydrop) { _root.screen.bomb._y = _root.screen.bomb._y + 6; var _local2 = _root.screen.bomb._y + _root.screen.bomb._height; if (_root.screen.hitBox.hitTest(_root.screen.bomb._x, _local2, true)) { game.bombydrop = false; game.bombStrength = 2; _root.rs_explosion2.start(); _root.screen.attachMovie("smallExplode", "smallExplode", 9098, {_x:_root.screen.bomb._x, _y:_local2}); _root.screen.bomb.removeMovieClip(); } var _local4 = char.invincible; if ((char.clip.hitBox.hitTest(_root.screen.bomb) and (!char.death)) and (!_local4)) { _root.rs_ugh.start(); char.clip.hit.play(); char.nrg = char.nrg - 9; if (char.nrg < 1) { _root.screen.removeMovieClip(); _root.thing.removeMovieClip(); _root._x = 0; _root.maskbig.removeMovieClip(); _root.gotoAndPlay("dying"); } game.bombydrop = false; game.bombStrength = 2; _root.rs_explosion2.start(); _root.screen.attachMovie("smallExplode", "smallExplode", 9099, {_x:_root.screen.bomb._x, _y:_local2}); _root.screen.bomb.removeMovieClip(); _root.thing.nrg._xscale = char.nrg; char.invincible = true; } } } killsTotal = 0; setUpSounds(); setUpLevel1(); _root.bd = false; enemyScoreCountdownTimer = setInterval(this, "enemyScoreCountdown", 1000); gogoTimer = setInterval(this, "gogoTime", 5000); gg = 0; _root.thing.itemget.play(); rockWall = false; _root.sound = "ON"; _root.scrolledX = 4; _root.thing.boss._visible = false; var paws = false; stop(); char = {speed:4, jumpstart:-22, gravity:1.5, dirx:1, jump:true, plat:true, falling:true, bombShooting:false, bombShoot:true, shooting:false, shoot:true, shootspeed:100, bulletType:1, pulse:false, spray:false, bombRelease:true, shootRelease:true, jumpRelease:true}; char.clip = _root.screen.char; char.x = char.clip._x; char.y = char.clip._y; _root.thing.shotType = "SINGLE SHOT"; char.bulletType = 1; char.bulletStrength = 1; char.bombStrength = 5; char.shootspeed = 100; char.bulletEffect = 1; char.pulse = false; char.spray = false; char.genesis = 1; char.death = false; char.nrg = 100; char.bombs = 10; char.invincible = false; char.jump = true; char.falling = true; char.bombShootRelease = true; var inv = 0; var inv2 = 0; var mainx = char.clip._x; var firstx = 0; var secondx = 550; var scrollx = 500; var scrolli = 1; var charWidth = _root.screen.char._width; var charHeight = _root.screen.char._height; game = {bulletcounter:0, enemyBulletcounter:0, bombcounter:0, scrolling:true, scrollScene:1, kills:0, tempKills:0, quota:5, triggerFingers:75}; game.clip = _root.screen; game.score = 0; game.item = false; game.itemchoice = 0; game.bigquota = 0; game.boulderDashed = false; game.boulderx = 0; game.bouldery = 0; game.boulderCount = 0; game.dash = 0; game.enemies = 2; game.scrollCheck = false; game.bomby = false; game.bombyCreate = false; game.bombyStrength = 5; game.bombyx = -1; game.bombStrength = 2; game.Bullet = function () { }; game.Bullet.prototype.speed = 18; game.Bullet.prototype.alive = false; game.Bomb = function () { }; game.Bomb.prototype.speed = 10; game.Bomb.prototype.dirx = 0; game.Bomb.prototype.diry = -1; game.Bomb.prototype.alive = false; game.Bomb.Strength = 10; game.Enemy1 = function () { }; game.Enemy1.prototype.speed = 3; game.Enemy1.prototype.bulletType = 1; game.Enemy1.prototype.pulse = false; game.Enemy1.prototype.jump = true; game.Enemy1.prototype.falling = true; game.Enemy1.prototype.jumpStart = -22; game.Enemy1.prototype.jumpspeed = -5; game.Enemy1.prototype.gravity = 1.5; game.Enemy1.prototype.patrol = false; game.Enemy1.prototype.dirx = 1; game.Enemy1.prototype.jumpPos = false; game.Enemy1.prototype.death = false; game.Enemy1.prototype.resurrect = 0; game.Enemy1.prototype.shoot = true; game.Enemy1.prototype.shooting = false; game.Enemy1.prototype.bulletType = 4; game.Enemy1.prototype.strength = 1; game.Enemy1.prototype.resetstrength = 1; game.Enemy1.prototype.score = 50; game.Enemy2 = function () { }; game.Enemy2.prototype.speed = 3.5; game.Enemy2.prototype.bulletType = 1; game.Enemy2.prototype.pulse = false; game.Enemy2.prototype.jump = true; game.Enemy2.prototype.falling = true; game.Enemy2.prototype.jumpStart = -22; game.Enemy2.prototype.jumpspeed = -5; game.Enemy2.prototype.gravity = 1.4; game.Enemy2.prototype.patrol = true; game.Enemy2.prototype.dirx = 1; game.Enemy2.prototype.jumpPos = false; game.Enemy2.prototype.death = false; game.Enemy2.prototype.resurrect = 0; game.Enemy2.prototype.shoot = true; game.Enemy2.prototype.shooting = false; game.Enemy2.prototype.bulletType = 4; game.Enemy2.prototype.strength = 2; game.Enemy2.prototype.resetstrength = 2; game.Enemy2.prototype.score = 100; var flee = false; game.bossNRG = 100; wormy = {leg1:true, leg2:true, leg3:true, leg4:true, head:true}; _root.wormy.leghits1 = 0; _root.wormy.leghits2 = 0; _root.wormy.leghits3 = 0; _root.wormy.leghits4 = 0; _root.wormy.headhits = 0; _root.wormy.legdamage = 10; _root.worm = false; _root.wormattack = false; _root.wormphase = 0; _root.wormshoot = false; var i = 0; while (i < 5) { var name = ("enemy" + i); game[name] = new game.Enemy1(); _root.screen.attachMovie("enemy", name, 16001 + i); game[name].clip = game.clip[name]; if (i < 1) { game[name].clip._x = random(100) + 550; game[name].clip._y = random(150); } else { game[name].clip._x = random(5000); game[name].clip._y = -50; } game[name].clip.gotoAndStop(3); game.level = 1; bgo = 0; i++; }
Instance of Symbol 739 MovieClip [empty] in Frame 184
onClipEvent (enterFrame) { if (!_root.paws) { _root.checkKeys(); } }
Instance of Symbol 1153 MovieClip "thing" in Frame 184
onClipEvent (load) { this.swapDepths(10001); }
Instance of Symbol 1155 MovieClip "music" in Frame 184
onClipEvent (load) { this.play(); }
Frame 185
stop();
Frame 186
stopAllSounds(); _root.play();
Frame 187
_root._x = 0; score = game.score; stop();
Instance of Symbol 972 MovieClip in Frame 187
onClipEvent (load) { score = _root.game.score; clearInterval(gogoTimer); }
Frame 188
stopAllSounds();
Frame 189
_root._x = 0;
Frame 288
_root.rs_helicopter.stop(); gotoAndStop ("gameover");
Symbol 24 MovieClip Frame 1
stop();
Instance of Symbol 5 MovieClip "hitBox" in Symbol 24 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Symbol 24 MovieClip Frame 5
gotoAndStop (1);
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 5
gotoAndStop (1);
Symbol 35 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
_root._y = _root._y + 5;
Symbol 53 MovieClip Frame 3
_root._y = _root._y - 10; _root.rs_wormbust.start(); _root.rs_punch.start();
Symbol 53 MovieClip Frame 5
_root._y = _root._y + 10;
Symbol 53 MovieClip Frame 7
_root._y = _root._y - 10;
Symbol 53 MovieClip Frame 8
_root.rs_punch.start();
Symbol 53 MovieClip Frame 9
_root._y = _root._y + 10;
Symbol 53 MovieClip Frame 11
_root._y = _root._y - 5;
Symbol 53 MovieClip Frame 15
_root.wormphase = 6; _root.screen.octopus.gotoAndStop(1);
Symbol 72 MovieClip [smallExplode] Frame 23
stop();
Symbol 73 MovieClip Frame 1
_root.rs_explosion3.start(); _root.rs_wormscream2.start();
Instance of Symbol 5 MovieClip "hitBox" in Symbol 73 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 5 MovieClip "hitBox" in Symbol 73 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 5 MovieClip "hitBox" in Symbol 73 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 5 MovieClip "hitBox" in Symbol 73 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 5 MovieClip "hitBox" in Symbol 73 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 5 MovieClip "hitBox" in Symbol 73 MovieClip Frame 1
onClipEvent (load) { if (!wormy.leg1) { this.gotoAndStop(7); } }
Symbol 73 MovieClip Frame 5
_root.rs_explosion3.start();
Symbol 73 MovieClip Frame 10
_root.rs_explosion3.start();
Symbol 73 MovieClip Frame 15
_root.rs_explosion3.start();
Symbol 73 MovieClip Frame 20
_root.rs_explosion3.start(); _root.game.tempKills = 0; _root.game.bomby = true; _root.game.bombyCreate = false;
Symbol 73 MovieClip Frame 45
gotoAndPlay (40);
Symbol 98 MovieClip [explodemc] Frame 23
stop();
Symbol 99 MovieClip [octopus] Frame 1
stop();
Symbol 99 MovieClip [octopus] Frame 5
stop();
Symbol 149 MovieClip [mask2_21] Frame 1
stop();
Symbol 203 MovieClip Frame 46
_root._y = _root._y + 5;
Symbol 203 MovieClip Frame 48
_root._y = _root._y - 10;
Symbol 203 MovieClip Frame 50
_root._y = _root._y + 10;
Symbol 203 MovieClip Frame 52
_root._y = _root._y - 10;
Symbol 203 MovieClip Frame 54
_root._y = _root._y + 10;
Symbol 203 MovieClip Frame 56
_root._y = _root._y - 10;
Symbol 203 MovieClip Frame 58
_root._y = _root._y + 10;
Symbol 203 MovieClip Frame 60
_root._y = _root._y - 10;
Symbol 203 MovieClip Frame 62
_root._y = _root._y + 10;
Symbol 203 MovieClip Frame 64
_root._y = _root._y - 10;
Symbol 203 MovieClip Frame 66
_root._y = _root._y + 10;
Symbol 203 MovieClip Frame 68
_root._y = _root._y - 5;
Symbol 203 MovieClip Frame 176
_root.worm = true; _root.wormattack = false; _root.wormphase = 1; _root.bossScore = 1000; _parent.nextFrame();
Instance of Symbol 24 MovieClip "leg1" in Symbol 204 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg2" in Symbol 204 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg2) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg3" in Symbol 204 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg3) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg4" in Symbol 204 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg4) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg1" in Symbol 211 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg2" in Symbol 211 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg2) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg3" in Symbol 211 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg3) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg4" in Symbol 211 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg4) { this.gotoAndStop(7); } }
Symbol 211 MovieClip Frame 4
Symbol 211 MovieClip Frame 9
_root.rs_lazer2.start();
Symbol 211 MovieClip Frame 16
_root.wormattack = false; _root.screen.worm.gotoAndStop(2);
Symbol 220 MovieClip Frame 5
stop();
Instance of Symbol 24 MovieClip "leg1" in Symbol 228 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg2" in Symbol 228 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg2) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg3" in Symbol 228 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg3) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg4" in Symbol 228 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg4) { this.gotoAndStop(7); } }
Symbol 228 MovieClip Frame 69
_root.wormattack = false; _root.screen.worm.gotoAndStop(2);
Instance of Symbol 24 MovieClip "leg1" in Symbol 231 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg2" in Symbol 231 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg2) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg3" in Symbol 231 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg3) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg4" in Symbol 231 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg4) { this.gotoAndStop(7); } }
Symbol 231 MovieClip Frame 70
_root.wormattack = false; _root.screen.worm.gotoAndStop(2);
Instance of Symbol 24 MovieClip "leg1" in Symbol 239 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg1) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg2" in Symbol 239 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg2) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg3" in Symbol 239 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg3) { this.gotoAndStop(7); } }
Instance of Symbol 24 MovieClip "leg4" in Symbol 239 MovieClip Frame 1
onClipEvent (load) { if (!_root.wormy.leg4) { this.gotoAndStop(7); } }
Symbol 239 MovieClip Frame 45
_root.wormattack = false; _root.screen.worm.gotoAndStop(2);
Symbol 240 MovieClip Frame 65
stop();
Symbol 254 MovieClip Frame 70
stop();
Symbol 255 MovieClip Frame 170
stop();
Symbol 256 MovieClip [worm] Frame 1
stop();
Symbol 256 MovieClip [worm] Frame 6
stop();
Symbol 258 MovieClip [bombFlash] Frame 3
stop(); removeMovieClip(_root.screen.bombFlash);
Symbol 308 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 30
stop();
Symbol 434 MovieClip Frame 1
_root.rs_fire1.start();
Symbol 434 MovieClip Frame 40
_root.rs_explosion5.start();
Symbol 438 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 30
stop();
Symbol 462 MovieClip Frame 30
stop();
Symbol 463 MovieClip [enemy2] Frame 1
stop();
Symbol 463 MovieClip [enemy2] Frame 5
_root.rs_explosion5.start();
Symbol 463 MovieClip [enemy2] Frame 7
_root.rs_explosion5.start();
Symbol 463 MovieClip [enemy2] Frame 8
_root.rs_explosion3.start();
Symbol 471 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 30
stop();
Symbol 536 MovieClip Frame 1
_root.rs_fire1.start();
Symbol 536 MovieClip Frame 55
_root.rs_explosion5.start();
Symbol 536 MovieClip Frame 80
stop();
Symbol 555 MovieClip Frame 30
stop();
Symbol 558 MovieClip Frame 30
stop();
Symbol 559 MovieClip [enemy] Frame 1
stop();
Symbol 559 MovieClip [enemy] Frame 5
_root.rs_explosion5.start();
Symbol 559 MovieClip [enemy] Frame 7
_root.rs_explosion5.start();
Symbol 559 MovieClip [enemy] Frame 8
_root.rs_explosion3.start();
Symbol 570 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 1
stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 17
_root.char.punch = false; _parent.gotoAndStop(1);
Symbol 590 MovieClip [player] Frame 1
stop();
Symbol 590 MovieClip [player] Frame 5
stop();
Symbol 597 MovieClip Frame 5
stop();
Symbol 607 MovieClip Frame 17
stop();
Symbol 620 MovieClip [bullet1] Frame 1
stop();
Symbol 632 MovieClip Frame 22
stop();
Symbol 644 MovieClip Frame 31
stop();
Symbol 658 MovieClip Frame 24
stop();
Symbol 660 MovieClip Frame 19
stop();
Symbol 668 MovieClip Frame 24
stop();
Symbol 683 MovieClip Frame 22
stop();
Symbol 701 MovieClip Frame 21
stop();
Symbol 702 MovieClip [smokegunhit] Frame 1
stop();
Symbol 702 MovieClip [smokegunhit] Frame 3
stop();
Symbol 702 MovieClip [smokegunhit] Frame 4
stop();
Symbol 702 MovieClip [smokegunhit] Frame 5
stop();
Symbol 706 MovieClip [smoke] Frame 22
stop();
Symbol 710 MovieClip [item] Frame 1
_root.game.itemchoice = 1;
Symbol 710 MovieClip [item] Frame 12
_root.game.itemchoice = 2;
Symbol 710 MovieClip [item] Frame 23
_root.game.itemchoice = 3;
Symbol 710 MovieClip [item] Frame 34
_root.game.itemchoice = 4;
Symbol 710 MovieClip [item] Frame 45
_root.game.itemchoice = 5;
Symbol 710 MovieClip [item] Frame 56
_root.game.itemchoice = 6;
Symbol 711 MovieClip [arrow] Frame 35
stop();
Symbol 728 MovieClip [danger] Frame 101
stop();
Symbol 731 MovieClip Frame 1
stop();
Instance of Symbol 739 MovieClip [empty] in Symbol 755 MovieClip Frame 1
onClipEvent (enterFrame) { _root.screen.bomby._y = _root.screen.bomby._y + 4; }
Symbol 755 MovieClip Frame 29
stop(); _root.screen.bomby.removeMovieClip();
Symbol 756 MovieClip [copter] Frame 1
stop();
Symbol 787 MovieClip [drumexplode] Frame 20
stop();
Symbol 841 MovieClip [electric2] Frame 22
stop();
Symbol 848 MovieClip [electric] Frame 22
stop();
Symbol 850 MovieClip [blackout1] Frame 56
_root.bd = true; _root.screen.blackOut.removeMovieClip();
Symbol 851 MovieClip [blackOut] Frame 24
_root.screen.blackOut.removeMovieClip();
Symbol 860 MovieClip [bigrock] Frame 1
stop();
Symbol 860 MovieClip [bigrock] Frame 3
gotoAndStop (1);
Symbol 860 MovieClip [bigrock] Frame 4
play();
Instance of Symbol 859 MovieClip in Symbol 860 MovieClip [bigrock] Frame 4
onClipEvent (enterFrame) { play(); }
Symbol 860 MovieClip [bigrock] Frame 28
stop();
Symbol 863 MovieClip [boulderbreak] Frame 16
_root.screen.boulderbreak.removeMovieClip();
Symbol 878 MovieClip Frame 1
var gameBytesTotal = 0; var gameBytesLoaded = 0; var percent = 0;
Symbol 878 MovieClip Frame 3
gameBytesTotal = _root.getBytesTotal(); gameBytesLoaded = _root.getBytesLoaded(); percent = Math.round((gameBytesLoaded / gameBytesTotal) * 100); bar.loadbar._xscale = percent; if (((gameBytesLoaded >= gameBytesTotal) && (gameBytesTotal > 0)) && (_root.logo._currentframe >= _root.logo._totalframes)) { _root.gotoAndPlay("vt_game_start"); stop(); } else { gotoAndPlay ("preload"); }
Symbol 881 Button
on (release) { getURL (_root.main_link, "_blank"); }
Symbol 951 MovieClip Frame 1
_root.loading._visible = false;
Symbol 951 MovieClip Frame 207
_root.loading._visible = true; stop();
Symbol 977 Button
on (release) { getURL (_root.main_link, "_blank"); }
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1016 Button
on (release) { _root.setSounds(100); _root.gotoAndPlay("intro_start"); }
Symbol 1018 Button
on (release) { getURL (_root.viewscores_link, "_blank"); }
Symbol 1020 Button
on (release) { getURL (_root.download_link, "_blank"); }
Symbol 1022 Button
on (release) { getURL (_root.main_link, "_blank"); }
Symbol 1024 Button
on (release) { _root.gotoAndPlay("credits"); }
Symbol 1026 Button
on (release) { _root.gotoAndPlay("options"); }
Symbol 1028 Button
on (release) { getURL (_root.get_game_link, "_blank"); }
Symbol 1029 Button
on (release) { getURL (_root.download_link, "_blank"); }
Symbol 1031 Button
on (release) { _root.gotoAndPlay("startgame"); }
Symbol 1034 Button
on (release) { switch (_quality) { case "HIGH" : _quality = "LOW"; break; case "MEDIUM" : _quality = "HIGH"; break; case "LOW" : _quality = "MEDIUM"; } _root.SetButtonStr(); }
Symbol 1037 Button
on (release) { _root.keySet = ((_root.keySet == 3) ? 1 : (_root.keySet + 1)); _root.SetButtonStr(); }
Symbol 1051 Button
on (release) { clearInterval(movieTimer); _root.gotoAndPlay("gamestart"); }
Symbol 1086 Button
on (release) { gotoAndStop (2); }
Symbol 1088 Button
on (release) { _root.play(); }
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1096 Button
on (release) { _root.gotoAndPlay("gamestart"); }
Symbol 1102 Button
on (release) { stopAllSounds(); _root.music.gotoAndStop(1); _root.setSounds(100); removeMovieClip(_root.screen); removeMovieClip(_root.thing); removeMovieClip(_root.maskbig); _root._x = 0; _root.gotoAndPlay("vt_game_start"); }
Symbol 1104 Button
on (release) { _root.paws = false; _root.thing.menu.gotoAndStop(1); }
Symbol 1107 Button
on (release) { if (_root.sound == "ON") { _root.sound_str = "SWITCH SOUND ON"; _root.sound = "OFF"; stopAllSounds(); _root.music.gotoAndStop(1); _root.setSounds(0); } else if (_root.sound == "OFF") { _root.sound_str = "SWITCH SOUND OFF"; _root.sound = "ON"; _root.setSounds(100); _root.music.play(); } sound = _root.sound; }
Symbol 1108 MovieClip Frame 1
stop();
Symbol 1108 MovieClip Frame 2
_root.SetButtonStr(); qual = _root._quality; sound = _root.sound; if (_root.sound == "ON") { _root.sound_str = "SWITCH SOUND OFF"; } else { _root.sound_str = "SWITCH SOUND ON"; }
Symbol 1114 MovieClip Frame 1
function tipTime() { _root.thing.tips.nextFrame(); } tip = ((((((("Use " + _root.kup) + ",") + _root.kleft) + ",") + _root.kdown) + ",") + _root.kright) + ", to move and direct your weapon (combine keys for diagonal fire)"; tipTimer = setInterval(this, "tipTime", 5000); stop();
Symbol 1114 MovieClip Frame 2
tip = ("Use " + _root.SHOOT) + " to fire"; stop();
Symbol 1114 MovieClip Frame 3
tip = ("Use " + _root.GRENADE) + " for Grenades. The longer you hold it the further it will go"; stop();
Symbol 1114 MovieClip Frame 4
tip = ("Use " + _root.JUMP) + " for Jump"; stop();
Symbol 1114 MovieClip Frame 5
stop();
Symbol 1114 MovieClip Frame 6
play(); clearInterval(tipTimer);
Symbol 1114 MovieClip Frame 15
stop();
Symbol 1120 MovieClip Frame 1
stop();
Symbol 1130 MovieClip Frame 1
stop();
Symbol 1140 Button
on (release) { if (_root.paws) { _root.paws = false; _root.thing.menu.gotoAndStop(1); } else { _root.paws = true; _root.thing.menu.gotoAndStop(2); } }
Symbol 1147 MovieClip Frame 1
stop();
Symbol 1148 Button
on (release) { getURL (_root.main_link, "_blank"); }
Instance of Symbol 1108 MovieClip "menu" in Symbol 1153 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1114 MovieClip "tips" in Symbol 1153 MovieClip Frame 1
onClipEvent (load) { if (_root.keySet == 1) { _root.kup = "W"; _root.kdown = "S"; _root.kleft = "A"; _root.kright = "D"; _root.SHOOT = "J"; _root.JUMP = "K"; _root.GRENADE = "L"; } if (_root.keySet == 2) { _root.kup = "W"; _root.kdown = "S"; _root.kleft = "A"; _root.kright = "D"; _root.SHOOT = "J"; _root.JUMP = "SPACE"; _root.GRENADE = "K"; } if (_root.keySet == 3) { _root.kup = "UP ARROW"; _root.kdown = "DOWN ARROW"; _root.kleft = "LEFT ARROW"; _root.kright = "RIGHT ARROW"; _root.SHOOT = "S"; _root.JUMP = "A"; _root.GRENADE = "SPACE"; } }
Symbol 1155 MovieClip Frame 1
if (_root.sound == "ON") { play(); } else { stop(); }
Symbol 1155 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1158 Button
on (release) { gotoAndStop (2); }
Symbol 1160 Button
on (release) { gotoAndStop (3); }
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1172 Button
on (release) { var hashkey = _root.hex_md5(((("gameid=" + _root.gameID_str) + "&hiscore=") + score) + "2DPlay.com/"); getURL (String(((_root.scores_link + score) + "&hash=") + hashkey), "_blank"); }
Symbol 1173 Button
on (release) { stopAllSounds(); _root.music.gotoAndStop(1); _root.gotoAndPlay("vt_game_start"); }
Symbol 1175 Button
on (release) { stopAllSounds(); _root.music.gotoAndStop(1); _root.setSounds(0); _root.gotoAndPlay("gamestart"); }
Symbol 1191 MovieClip Frame 56
_root.play();
Symbol 1191 MovieClip Frame 60
stop();

Library Items

Symbol 1 Sound [NG42681mainslow]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:24 73
Symbol 4 GraphicUsed by:5 149 228 231 1140  Timeline
Symbol 5 MovieClipUses:4Used by:24 31 35 73 103 147 228 231 239 260 463 559 590 710 731 789 841 848 860 864  Timeline
Symbol 6 GraphicUsed by:24
Symbol 7 GraphicUsed by:24
Symbol 8 GraphicUsed by:24
Symbol 9 GraphicUsed by:24 73 82 83 240
Symbol 10 GraphicUsed by:23 381 434 462 490 536 558 1191
Symbol 11 GraphicUsed by:23 860
Symbol 12 GraphicUsed by:23 860
Symbol 13 GraphicUsed by:23 490 860 1191
Symbol 14 GraphicUsed by:23 860
Symbol 15 GraphicUsed by:23 860
Symbol 16 GraphicUsed by:23 381 459 490 555 860 1191
Symbol 17 GraphicUsed by:23 381 459 462 490 555 558 860 1191
Symbol 18 GraphicUsed by:23 381 459 462 490 555 558 860 1191
Symbol 19 GraphicUsed by:23 462 558 860
Symbol 20 GraphicUsed by:23 462 558 860
Symbol 21 GraphicUsed by:23 462 558 860
Symbol 22 GraphicUsed by:23 434 462 536 558 860
Symbol 23 MovieClipUses:10 11 12 13 14 15 16 17 18 19 20 21 22Used by:24 31 73 75 77 82 83 240
Symbol 24 MovieClipUses:3 5 6 7 8 9 23Used by:32 41 202 204 211 228 231 239
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:31 73
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31 73 82 83 240
Symbol 31 MovieClipUses:26 5 27 28 29 30 23Used by:32 41 202 204 211 228 231 239
Symbol 32 MovieClipUses:24 31Used by:47 53
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:33 5 34Used by:47 53 73 81 84
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:37 38 39Used by:47 53
Symbol 41 MovieClipUses:24 31Used by:47 53
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:46 79
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46 79
Symbol 46 MovieClipUses:43 45Used by:47 53 73 84
Symbol 47 MovieClipUses:32 35 40 41 46Used by:99
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:48 49Used by:99
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:32 35 40 41 46 51 52Used by:99
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:54 55Used by:73 81 84
Symbol 57 GraphicUsed by:72
Symbol 58 GraphicUsed by:72
Symbol 59 GraphicUsed by:72
Symbol 60 GraphicUsed by:72
Symbol 61 GraphicUsed by:72
Symbol 62 GraphicUsed by:72
Symbol 63 GraphicUsed by:72
Symbol 64 GraphicUsed by:72
Symbol 65 GraphicUsed by:72
Symbol 66 GraphicUsed by:72
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72 98 658 668 755 860
Symbol 71 GraphicUsed by:72 98 658 668 755 860
Symbol 72 MovieClip [smallExplode]Uses:57 58 59 60 61 62 63 64 65 66 67 68 69 70 71Used by:73
Symbol 73 MovieClipUses:9 23 3 5 26 35 56 46 72 30Used by:99
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74 23Used by:78 80
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76 23Used by:78 80
Symbol 78 MovieClipUses:75 77Used by:81
Symbol 79 MovieClipUses:43 45Used by:81
Symbol 80 MovieClipUses:75 77Used by:81
Symbol 81 MovieClipUses:78 35 56 79 80Used by:99
Symbol 82 MovieClipUses:9 23 30Used by:84
Symbol 83 MovieClipUses:9 23 30Used by:84
Symbol 84 MovieClipUses:82 35 56 83 46Used by:99  Timeline
Symbol 85 GraphicUsed by:98 658 668 860
Symbol 86 GraphicUsed by:98 658 668 860
Symbol 87 GraphicUsed by:98 658 668 860
Symbol 88 GraphicUsed by:98 658 668 860
Symbol 89 GraphicUsed by:98 658 668 860
Symbol 90 GraphicUsed by:98 658 668 860
Symbol 91 GraphicUsed by:98 658 668 860
Symbol 92 GraphicUsed by:98 658 668 860
Symbol 93 GraphicUsed by:98 658 668 860
Symbol 94 GraphicUsed by:98 658 668 860
Symbol 95 GraphicUsed by:98 658 668 860
Symbol 96 GraphicUsed by:98 658 668 860
Symbol 97 GraphicUsed by:98 658 668 860
Symbol 98 MovieClip [explodemc]Uses:85 86 87 88 89 90 91 92 93 94 95 96 97 70 71Used by:99 711 787  Timeline
Symbol 99 MovieClip [octopus]Uses:47 50 53 73 81 84 98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [level5mask]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [level4mask22]Uses:102 5
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [level4mask21]Uses:104
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [level4mask20]Uses:106
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [level4mask19]Uses:108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [level4mask18]Uses:110
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [level4mask17]Uses:112
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [level4mask16]Uses:114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [level4mask15]Uses:116
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [level4mask14]Uses:118
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [level4mask13]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [level4mask12]Uses:122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [level4mask11]Uses:124
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [level4mask10]Uses:126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [level4mask9]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [level4mask8]Uses:130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [level4mask7]Uses:132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [level4mask6]Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [level4mask5]Uses:136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [level4mask4]Uses:138
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [level4mask3]Uses:140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [level4mask2]Uses:142
Symbol 144 GraphicUsed by:145 830
Symbol 145 MovieClip [level4mask1]Uses:144
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [mask2_22]Uses:146 5
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [mask2_21]Uses:4 148
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [mask2_20]Uses:150
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [mask2_19]Uses:152
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [mask2_18]Uses:154
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [mask2_17]Uses:156
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip [mask2_16]Uses:158
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [mask2_15]Uses:160
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [mask2_14]Uses:162
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [mask2_13]Uses:164
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [mask2_12]Uses:166
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [mask2_11]Uses:168
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [mask2_10]Uses:170
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [mask2_9]Uses:172
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [mask2_8]Uses:174
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [mask2_7]Uses:176
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [mask2_6]Uses:178
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [mask2_5]Uses:180
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [mask2_4]Uses:182
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [mask2_3]Uses:184
Symbol 186 GraphicUsed by:187 297 298
Symbol 187 MovieClip [mask2_2]Uses:186
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [mask2_1]Uses:188
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:191Used by:203
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:203
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:203 256 711
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClipUses:200Used by:203 256 711
Symbol 202 MovieClipUses:24 31Used by:203
Symbol 203 MovieClipUses:192 195 198 201 202Used by:256
Symbol 204 MovieClipUses:24 31Used by:256
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:24 31 205 206 207 208 209 210Used by:256
Symbol 212 GraphicUsed by:228 231 239
Symbol 213 GraphicUsed by:228 231 239
Symbol 214 GraphicUsed by:228 231 239
Symbol 215 GraphicUsed by:228 231 239
Symbol 216 GraphicUsed by:228 231 239
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220 231 239
Symbol 220 MovieClipUses:217 218 219Used by:228 239
Symbol 221 GraphicUsed by:228
Symbol 222 GraphicUsed by:228 231
Symbol 223 GraphicUsed by:228 231
Symbol 224 GraphicUsed by:228 231
Symbol 225 GraphicUsed by:228 231
Symbol 226 GraphicUsed by:228 231
Symbol 227 GraphicUsed by:228 231
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Symbol 814 GraphicUsed by:815
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Symbol 816 GraphicUsed by:817
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Symbol 820 GraphicUsed by:821
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Symbol 828 GraphicUsed by:829
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Symbol 858 GraphicUses:857Used by:859 860
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Symbol 861 GraphicUsed by:863
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Symbol 870 GraphicUsed by:871  Timeline
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Symbol 874 MovieClipUses:873Used by:877
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Symbol 952 GraphicUsed by:1108  Timeline
Symbol 953 GraphicUsed by:954
Symbol 954 MovieClipUses:953Used by:Timeline
Symbol 955 BitmapUsed by:956 1115
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Symbol 957 MovieClipUses:956Used by:Timeline
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Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:962
Symbol 962 MovieClipUses:961Used by:963 1098 1100
Symbol 963 MovieClipUses:959 962Used by:1108  Timeline
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Symbol 965 MovieClipUses:964Used by:Timeline
Symbol 966 GraphicUsed by:969
Symbol 967 GraphicUsed by:968
Symbol 968 MovieClipUses:967Used by:969
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Symbol 970 GraphicUsed by:971
Symbol 971 MovieClipUses:970Used by:972
Symbol 972 MovieClipUses:971Used by:1108 1114  Timeline
Symbol 973 BitmapUsed by:974
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Symbol 975 MovieClipUses:879 880 938 942 944 945 941 940 948 943 946 947Used by:977 1148
Symbol 976 GraphicUsed by:977 1148
Symbol 977 ButtonUses:975 976Used by:Timeline
Symbol 978 GraphicUsed by:1013
Symbol 979 Sound [rs_ugh]Used by:1013
Symbol 980 Sound [rs_jump]Used by:1013
Symbol 981 Sound [rs_alarm1]Used by:1013  Timeline
Symbol 982 Sound [rs_bombdrop]Used by:1013
Symbol 983 Sound [rs_bombcharge]Used by:1013
Symbol 984 Sound [rs_jump_land]Used by:1013
Symbol 985 Sound [rs_lazer1]Used by:1013
Symbol 986 Sound [rs_lazer2]Used by:1013
Symbol 987 Sound [rs_electricity]Used by:1013
Symbol 988 Sound [rs_explosion1]Used by:1013
Symbol 989 Sound [rs_explosion2]Used by:1013  Timeline
Symbol 990 Sound [rs_explosion3]Used by:1013
Symbol 991 Sound [rs_explosion4]Used by:1013
Symbol 992 Sound [rs_explosion5]Used by:1013
Symbol 993 Sound [rs_fire1]Used by:1013
Symbol 994 Sound [rs_helicopter]Used by:1013
Symbol 995 Sound [rs_short_circuit]Used by:1013
Symbol 996 Sound [rs_flamethrower]Used by:1013
Symbol 997 Sound [rs_hotair]Used by:1013
Symbol 998 Sound [rs_metalhit1]Used by:1013
Symbol 999 Sound [rs_metalhit2]Used by:1013
Symbol 1000 Sound [rs_metalhit3]Used by:1013
Symbol 1001 Sound [rs_dirt]Used by:1013
Symbol 1002 Sound [rs_jump_land2]Used by:1013
Symbol 1003 SoundUsed by:1013 1155
Symbol 1004 Sound [rs_collectstuf]Used by:1013
Symbol 1005 Sound [rs_laserbig]Used by:1013
Symbol 1006 Sound [rs_reload]Used by:1013
Symbol 1007 Sound [rs_wormscream1]Used by:1013
Symbol 1008 Sound [rs_wormscream2]Used by:1013
Symbol 1009 Sound [rs_wormscream2b]Used by:1013
Symbol 1010 Sound [rs_wormbust]Used by:1013
Symbol 1011 Sound [rs_punch]Used by:1013
Symbol 1012 Sound [rs_heat]Used by:1013
Symbol 1013 MovieClipUses:978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012Used by:Timeline
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Symbol 1021 TextUses:1014Used by:1022
Symbol 1022 ButtonUses:1021 849Used by:1108  Timeline
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Symbol 1025 TextUses:1014Used by:1026
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Symbol 1027 TextUses:1014Used by:1028
Symbol 1028 ButtonUses:1027 849Used by:1108  Timeline
Symbol 1029 ButtonUses:1019 849Used by:1108  Timeline
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Symbol 1032 EditableTextUses:1014Used by:1034
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Symbol 1034 ButtonUses:1032 1033 849Used by:1108  Timeline
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Symbol 1043 EditableTextUses:713Used by:Timeline
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Symbol 1049 TextUses:1014Used by:1051 1096
Symbol 1050 GraphicUsed by:1051 1096
Symbol 1051 ButtonUses:1049 1050Used by:Timeline
Symbol 1052 GraphicUsed by:1053  Timeline
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Symbol 1054 GraphicUsed by:Timeline
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Symbol 1057 MovieClipUses:1056Used by:Timeline
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Symbol 1075 GraphicUsed by:1079
Symbol 1076 GraphicUsed by:1078
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Symbol 1082 GraphicUsed by:1083 1086 1088 1158 1160
Symbol 1083 MovieClipUses:1082Used by:1086 1088 1158 1160
Symbol 1084 SoundUsed by:1086 1088 1158 1160
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Symbol 1096 ButtonUses:1049 1050Used by:Timeline
Symbol 1097 GraphicUsed by:1098
Symbol 1098 MovieClipUses:1097 962Used by:Timeline
Symbol 1099 GraphicUsed by:1100
Symbol 1100 MovieClipUses:1099 962Used by:Timeline
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Symbol 1115 GraphicUses:955Used by:1116
Symbol 1116 MovieClipUses:1115Used by:1153
Symbol 1117 EditableTextUses:713Used by:1153
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1118Used by:1134 1153
Symbol 1120 MovieClipUses:707 591 592 597 619Used by:1153
Symbol 1121 TextUses:713Used by:1130
Symbol 1122 TextUses:713Used by:1130
Symbol 1123 GraphicUsed by:1130
Symbol 1124 TextUses:713Used by:1130
Symbol 1125 TextUses:713Used by:1130
Symbol 1126 TextUses:713Used by:1130
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Symbol 1131 GraphicUsed by:1132
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Symbol 1136 FontUsed by:1137 1150 1151 1152
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Symbol 1138 EditableTextUses:713Used by:1153
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Symbol 1168 EditableTextUses:713Used by:Timeline
Symbol 1169 FontUsed by:1170
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Symbol 1175 ButtonUses:1174 849Used by:Timeline
Symbol 1176 TextUses:713Used by:Timeline
Symbol 1177 EditableTextUses:713Used by:Timeline
Symbol 1178 GraphicUsed by:Timeline
Symbol 1179 GraphicUsed by:1191
Symbol 1180 GraphicUsed by:1191
Symbol 1181 GraphicUsed by:1191
Symbol 1182 GraphicUsed by:1191
Symbol 1183 GraphicUsed by:1191
Symbol 1184 GraphicUsed by:1191
Symbol 1185 GraphicUsed by:1191
Symbol 1186 GraphicUsed by:1191
Symbol 1187 GraphicUsed by:1191
Symbol 1188 GraphicUsed by:1191
Symbol 1189 GraphicUsed by:1191
Symbol 1190 GraphicUsed by:1191
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Symbol 1196 EditableTextUses:713Used by:Timeline
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Streaming Sound 1Used by:Symbol 951 MovieClip

Instance Names

"loading"Frame 2Symbol 878 MovieClip
"logo"Frame 2Symbol 951 MovieClip
"arrow"Frame 4Symbol 969 MovieClip
"arrow"Frame 7Symbol 969 MovieClip
"arrow"Frame 174Symbol 969 MovieClip
"thing"Frame 184Symbol 1153 MovieClip
"music"Frame 184Symbol 1155 MovieClip
"arrow"Frame 185Symbol 969 MovieClip
"arrow"Frame 187Symbol 969 MovieClip
"hitBox"Symbol 24 MovieClip Frame 1Symbol 5 MovieClip
"hitBox"Symbol 31 MovieClip Frame 1Symbol 5 MovieClip
"h"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"hitBox"Symbol 35 MovieClip Frame 1Symbol 5 MovieClip
"leg1"Symbol 47 MovieClip Frame 1Symbol 32 MovieClip
"head"Symbol 47 MovieClip Frame 1Symbol 35 MovieClip
"leg2"Symbol 47 MovieClip Frame 1Symbol 41 MovieClip
"head"Symbol 53 MovieClip Frame 1Symbol 35 MovieClip
"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"head"Symbol 73 MovieClip Frame 1Symbol 35 MovieClip
"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
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"hitBox"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"head"Symbol 81 MovieClip Frame 1Symbol 35 MovieClip
"head"Symbol 84 MovieClip Frame 1Symbol 35 MovieClip
"octo"Symbol 99 MovieClip [octopus] Frame 1Symbol 47 MovieClip
"spark"Symbol 99 MovieClip [octopus] Frame 1Symbol 50 MovieClip
"octo"Symbol 99 MovieClip [octopus] Frame 3Symbol 73 MovieClip
"octo"Symbol 99 MovieClip [octopus] Frame 4Symbol 81 MovieClip
"spark"Symbol 99 MovieClip [octopus] Frame 4Symbol 50 MovieClip
"trapDoor"Symbol 103 MovieClip [level4mask22] Frame 1Symbol 5 MovieClip
"trapDoor"Symbol 147 MovieClip [mask2_22] Frame 1Symbol 5 MovieClip
"leg1"Symbol 202 MovieClip Frame 1Symbol 24 MovieClip
"leg2"Symbol 202 MovieClip Frame 1Symbol 24 MovieClip
"leg3"Symbol 202 MovieClip Frame 1Symbol 24 MovieClip
"leg4"Symbol 202 MovieClip Frame 1Symbol 24 MovieClip
"head"Symbol 202 MovieClip Frame 1Symbol 31 MovieClip
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"leg3"Symbol 204 MovieClip Frame 1Symbol 24 MovieClip
"leg4"Symbol 204 MovieClip Frame 1Symbol 24 MovieClip
"head"Symbol 204 MovieClip Frame 1Symbol 31 MovieClip
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"leg3"Symbol 211 MovieClip Frame 1Symbol 24 MovieClip
"leg4"Symbol 211 MovieClip Frame 1Symbol 24 MovieClip
"head"Symbol 211 MovieClip Frame 1Symbol 31 MovieClip
"leg1"Symbol 228 MovieClip Frame 1Symbol 24 MovieClip
"leg2"Symbol 228 MovieClip Frame 1Symbol 24 MovieClip
"leg3"Symbol 228 MovieClip Frame 1Symbol 24 MovieClip
"leg4"Symbol 228 MovieClip Frame 1Symbol 24 MovieClip
"head"Symbol 228 MovieClip Frame 1Symbol 31 MovieClip
"hitBox"Symbol 228 MovieClip Frame 34Symbol 5 MovieClip
"head"Symbol 228 MovieClip Frame 69Symbol 31 MovieClip
"leg1"Symbol 231 MovieClip Frame 1Symbol 24 MovieClip
"leg2"Symbol 231 MovieClip Frame 1Symbol 24 MovieClip
"leg3"Symbol 231 MovieClip Frame 1Symbol 24 MovieClip
"leg4"Symbol 231 MovieClip Frame 1Symbol 24 MovieClip
"head"Symbol 231 MovieClip Frame 1Symbol 31 MovieClip
"hitBox"Symbol 231 MovieClip Frame 34Symbol 5 MovieClip
"head"Symbol 231 MovieClip Frame 70Symbol 31 MovieClip
"leg1"Symbol 239 MovieClip Frame 1Symbol 24 MovieClip
"leg2"Symbol 239 MovieClip Frame 1Symbol 24 MovieClip
"leg3"Symbol 239 MovieClip Frame 1Symbol 24 MovieClip
"leg4"Symbol 239 MovieClip Frame 1Symbol 24 MovieClip
"head"Symbol 239 MovieClip Frame 1Symbol 31 MovieClip
"head"Symbol 239 MovieClip Frame 29Symbol 220 MovieClip
"hitBox"Symbol 239 MovieClip Frame 31Symbol 5 MovieClip
"worm"Symbol 256 MovieClip [worm] Frame 2Symbol 204 MovieClip
"worm"Symbol 256 MovieClip [worm] Frame 3Symbol 211 MovieClip
"worm"Symbol 256 MovieClip [worm] Frame 4Symbol 228 MovieClip
"worm"Symbol 256 MovieClip [worm] Frame 5Symbol 231 MovieClip
"worm"Symbol 256 MovieClip [worm] Frame 6Symbol 239 MovieClip
"trapDoor"Symbol 260 MovieClip [mask22] Frame 1Symbol 5 MovieClip
"chartop"Symbol 328 MovieClip Frame 1Symbol 316 MovieClip
"chartop"Symbol 328 MovieClip Frame 2Symbol 319 MovieClip
"chartop"Symbol 328 MovieClip Frame 3Symbol 322 MovieClip
"chartop"Symbol 328 MovieClip Frame 4Symbol 325 MovieClip
"chartop"Symbol 328 MovieClip Frame 5Symbol 327 MovieClip
"chartop"Symbol 463 MovieClip [enemy2] Frame 1Symbol 328 MovieClip
"hitBox"Symbol 463 MovieClip [enemy2] Frame 1Symbol 5 MovieClip
"elec"Symbol 463 MovieClip [enemy2] Frame 1Symbol 337 MovieClip
"ex"Symbol 463 MovieClip [enemy2] Frame 1Symbol 339 MovieClip
"hit"Symbol 463 MovieClip [enemy2] Frame 1Symbol 343 MovieClip
"chartop"Symbol 476 MovieClip Frame 1Symbol 471 MovieClip
"chartop"Symbol 476 MovieClip Frame 2Symbol 472 MovieClip
"chartop"Symbol 476 MovieClip Frame 3Symbol 473 MovieClip
"chartop"Symbol 476 MovieClip Frame 4Symbol 474 MovieClip
"chartop"Symbol 476 MovieClip Frame 5Symbol 475 MovieClip
"chartop"Symbol 559 MovieClip [enemy] Frame 1Symbol 476 MovieClip
"hitBox"Symbol 559 MovieClip [enemy] Frame 1Symbol 5 MovieClip
"ex"Symbol 559 MovieClip [enemy] Frame 1Symbol 339 MovieClip
"hit"Symbol 559 MovieClip [enemy] Frame 1Symbol 343 MovieClip
"chartop"Symbol 579 MovieClip Frame 1Symbol 570 MovieClip
"chartop"Symbol 579 MovieClip Frame 2Symbol 572 MovieClip
"chartop"Symbol 579 MovieClip Frame 3Symbol 574 MovieClip
"chartop"Symbol 579 MovieClip Frame 4Symbol 576 MovieClip
"chartop"Symbol 579 MovieClip Frame 5Symbol 578 MovieClip
"chartop"Symbol 590 MovieClip [player] Frame 1Symbol 579 MovieClip
"hit"Symbol 590 MovieClip [player] Frame 1Symbol 343 MovieClip
"elec"Symbol 590 MovieClip [player] Frame 1Symbol 337 MovieClip
"hitBox"Symbol 590 MovieClip [player] Frame 1Symbol 5 MovieClip
"hitBox"Symbol 710 MovieClip [item] Frame 1Symbol 5 MovieClip
"hitBox"Symbol 731 MovieClip Frame 1Symbol 5 MovieClip
"hit"Symbol 756 MovieClip [copter] Frame 1Symbol 731 MovieClip
"trapDoor"Symbol 789 MovieClip [level3mask22] Frame 1Symbol 5 MovieClip
"hitBox"Symbol 841 MovieClip [electric2] Frame 5Symbol 5 MovieClip
"hitBox"Symbol 848 MovieClip [electric] Frame 5Symbol 5 MovieClip
"hitBox"Symbol 860 MovieClip [bigrock] Frame 1Symbol 5 MovieClip
"hitBox"Symbol 864 MovieClip [boulderspin] Frame 1Symbol 5 MovieClip
"loadbar"Symbol 877 MovieClip Frame 1Symbol 876 MovieClip
"bar"Symbol 878 MovieClip Frame 2Symbol 877 MovieClip
"nrg"Symbol 1134 MovieClip Frame 1Symbol 1132 MovieClip
"menu"Symbol 1153 MovieClip Frame 1Symbol 1108 MovieClip
"tips"Symbol 1153 MovieClip Frame 1Symbol 1114 MovieClip
"bullType"Symbol 1153 MovieClip Frame 1Symbol 1120 MovieClip
"nrg"Symbol 1153 MovieClip Frame 1Symbol 1119 MovieClip
"go"Symbol 1153 MovieClip Frame 1Symbol 1130 MovieClip
"boss"Symbol 1153 MovieClip Frame 1Symbol 1134 MovieClip
"menuButton"Symbol 1153 MovieClip Frame 1Symbol 1140 Button
"itemget"Symbol 1153 MovieClip Frame 1Symbol 1147 MovieClip
"2dplay"Symbol 1153 MovieClip Frame 1Symbol 1148 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "NG42681mainslow"
ExportAssets (56)Timeline Frame 1Symbol 72 as "smallExplode"
ExportAssets (56)Timeline Frame 1Symbol 98 as "explodemc"
ExportAssets (56)Timeline Frame 1Symbol 99 as "octopus"
ExportAssets (56)Timeline Frame 1Symbol 101 as "level5mask"
ExportAssets (56)Timeline Frame 1Symbol 103 as "level4mask22"
ExportAssets (56)Timeline Frame 1Symbol 105 as "level4mask21"
ExportAssets (56)Timeline Frame 1Symbol 107 as "level4mask20"
ExportAssets (56)Timeline Frame 1Symbol 109 as "level4mask19"
ExportAssets (56)Timeline Frame 1Symbol 111 as "level4mask18"
ExportAssets (56)Timeline Frame 1Symbol 113 as "level4mask17"
ExportAssets (56)Timeline Frame 1Symbol 115 as "level4mask16"
ExportAssets (56)Timeline Frame 1Symbol 117 as "level4mask15"
ExportAssets (56)Timeline Frame 1Symbol 119 as "level4mask14"
ExportAssets (56)Timeline Frame 1Symbol 121 as "level4mask13"
ExportAssets (56)Timeline Frame 1Symbol 123 as "level4mask12"
ExportAssets (56)Timeline Frame 1Symbol 125 as "level4mask11"
ExportAssets (56)Timeline Frame 1Symbol 127 as "level4mask10"
ExportAssets (56)Timeline Frame 1Symbol 129 as "level4mask9"
ExportAssets (56)Timeline Frame 1Symbol 131 as "level4mask8"
ExportAssets (56)Timeline Frame 1Symbol 133 as "level4mask7"
ExportAssets (56)Timeline Frame 1Symbol 135 as "level4mask6"
ExportAssets (56)Timeline Frame 1Symbol 137 as "level4mask5"
ExportAssets (56)Timeline Frame 1Symbol 139 as "level4mask4"
ExportAssets (56)Timeline Frame 1Symbol 141 as "level4mask3"
ExportAssets (56)Timeline Frame 1Symbol 143 as "level4mask2"
ExportAssets (56)Timeline Frame 1Symbol 145 as "level4mask1"
ExportAssets (56)Timeline Frame 1Symbol 147 as "mask2_22"
ExportAssets (56)Timeline Frame 1Symbol 149 as "mask2_21"
ExportAssets (56)Timeline Frame 1Symbol 151 as "mask2_20"
ExportAssets (56)Timeline Frame 1Symbol 153 as "mask2_19"
ExportAssets (56)Timeline Frame 1Symbol 155 as "mask2_18"
ExportAssets (56)Timeline Frame 1Symbol 157 as "mask2_17"
ExportAssets (56)Timeline Frame 1Symbol 159 as "mask2_16"
ExportAssets (56)Timeline Frame 1Symbol 161 as "mask2_15"
ExportAssets (56)Timeline Frame 1Symbol 163 as "mask2_14"
ExportAssets (56)Timeline Frame 1Symbol 165 as "mask2_13"
ExportAssets (56)Timeline Frame 1Symbol 167 as "mask2_12"
ExportAssets (56)Timeline Frame 1Symbol 169 as "mask2_11"
ExportAssets (56)Timeline Frame 1Symbol 171 as "mask2_10"
ExportAssets (56)Timeline Frame 1Symbol 173 as "mask2_9"
ExportAssets (56)Timeline Frame 1Symbol 175 as "mask2_8"
ExportAssets (56)Timeline Frame 1Symbol 177 as "mask2_7"
ExportAssets (56)Timeline Frame 1Symbol 179 as "mask2_6"
ExportAssets (56)Timeline Frame 1Symbol 181 as "mask2_5"
ExportAssets (56)Timeline Frame 1Symbol 183 as "mask2_4"
ExportAssets (56)Timeline Frame 1Symbol 185 as "mask2_3"
ExportAssets (56)Timeline Frame 1Symbol 187 as "mask2_2"
ExportAssets (56)Timeline Frame 1Symbol 189 as "mask2_1"
ExportAssets (56)Timeline Frame 1Symbol 256 as "worm"
ExportAssets (56)Timeline Frame 1Symbol 258 as "bombFlash"
ExportAssets (56)Timeline Frame 1Symbol 260 as "mask22"
ExportAssets (56)Timeline Frame 1Symbol 262 as "mask21"
ExportAssets (56)Timeline Frame 1Symbol 264 as "mask20"
ExportAssets (56)Timeline Frame 1Symbol 266 as "mask19"
ExportAssets (56)Timeline Frame 1Symbol 268 as "mask18"
ExportAssets (56)Timeline Frame 1Symbol 270 as "mask17"
ExportAssets (56)Timeline Frame 1Symbol 272 as "mask16"
ExportAssets (56)Timeline Frame 1Symbol 274 as "mask15"
ExportAssets (56)Timeline Frame 1Symbol 276 as "mask14"
ExportAssets (56)Timeline Frame 1Symbol 278 as "mask13"
ExportAssets (56)Timeline Frame 1Symbol 280 as "mask12"
ExportAssets (56)Timeline Frame 1Symbol 282 as "mask11"
ExportAssets (56)Timeline Frame 1Symbol 284 as "mask10"
ExportAssets (56)Timeline Frame 1Symbol 286 as "mask9"
ExportAssets (56)Timeline Frame 1Symbol 288 as "mask8"
ExportAssets (56)Timeline Frame 1Symbol 290 as "mask7"
ExportAssets (56)Timeline Frame 1Symbol 292 as "mask6"
ExportAssets (56)Timeline Frame 1Symbol 294 as "mask5"
ExportAssets (56)Timeline Frame 1Symbol 296 as "mask4"
ExportAssets (56)Timeline Frame 1Symbol 297 as "mask3"
ExportAssets (56)Timeline Frame 1Symbol 298 as "mask2"
ExportAssets (56)Timeline Frame 1Symbol 300 as "mask1"
ExportAssets (56)Timeline Frame 1Symbol 463 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 559 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 590 as "player"
ExportAssets (56)Timeline Frame 1Symbol 620 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 702 as "smokegunhit"
ExportAssets (56)Timeline Frame 1Symbol 706 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 710 as "item"
ExportAssets (56)Timeline Frame 1Symbol 711 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 728 as "danger"
ExportAssets (56)Timeline Frame 1Symbol 739 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 756 as "copter"
ExportAssets (56)Timeline Frame 1Symbol 759 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 762 as "level5testy"
ExportAssets (56)Timeline Frame 1Symbol 765 as "level4testy"
ExportAssets (56)Timeline Frame 1Symbol 768 as "level3testy"
ExportAssets (56)Timeline Frame 1Symbol 771 as "level2testy"
ExportAssets (56)Timeline Frame 1Symbol 774 as "level1testy"
ExportAssets (56)Timeline Frame 1Symbol 778 as "drum"
ExportAssets (56)Timeline Frame 1Symbol 787 as "drumexplode"
ExportAssets (56)Timeline Frame 1Symbol 789 as "level3mask22"
ExportAssets (56)Timeline Frame 1Symbol 791 as "level3mask21"
ExportAssets (56)Timeline Frame 1Symbol 793 as "level3mask20"
ExportAssets (56)Timeline Frame 1Symbol 795 as "level3mask19"
ExportAssets (56)Timeline Frame 1Symbol 797 as "level3mask18"
ExportAssets (56)Timeline Frame 1Symbol 799 as "level3mask17"
ExportAssets (56)Timeline Frame 1Symbol 801 as "level3mask16"
ExportAssets (56)Timeline Frame 1Symbol 803 as "level3mask15"
ExportAssets (56)Timeline Frame 1Symbol 805 as "level3mask14"
ExportAssets (56)Timeline Frame 1Symbol 807 as "level3mask13"
ExportAssets (56)Timeline Frame 1Symbol 809 as "level3mask12"
ExportAssets (56)Timeline Frame 1Symbol 811 as "level3mask11"
ExportAssets (56)Timeline Frame 1Symbol 813 as "level3mask10"
ExportAssets (56)Timeline Frame 1Symbol 815 as "level3mask9"
ExportAssets (56)Timeline Frame 1Symbol 817 as "level3mask8"
ExportAssets (56)Timeline Frame 1Symbol 819 as "level3mask7"
ExportAssets (56)Timeline Frame 1Symbol 821 as "level3mask6"
ExportAssets (56)Timeline Frame 1Symbol 823 as "level3mask5"
ExportAssets (56)Timeline Frame 1Symbol 825 as "level3mask4"
ExportAssets (56)Timeline Frame 1Symbol 827 as "level3mask3"
ExportAssets (56)Timeline Frame 1Symbol 829 as "level3mask2"
ExportAssets (56)Timeline Frame 1Symbol 830 as "level3mask1"
ExportAssets (56)Timeline Frame 1Symbol 841 as "electric2"
ExportAssets (56)Timeline Frame 1Symbol 848 as "electric"
ExportAssets (56)Timeline Frame 1Symbol 850 as "blackout1"
ExportAssets (56)Timeline Frame 1Symbol 851 as "blackOut"
ExportAssets (56)Timeline Frame 1Symbol 854 as "rockwallmc2"
ExportAssets (56)Timeline Frame 1Symbol 856 as "rockwall"
ExportAssets (56)Timeline Frame 1Symbol 860 as "bigrock"
ExportAssets (56)Timeline Frame 1Symbol 863 as "boulderbreak"
ExportAssets (56)Timeline Frame 1Symbol 864 as "boulderspin"
ExportAssets (56)Timeline Frame 1Symbol 869 as "points"
ExportAssets (56)Timeline Frame 1Symbol 871 as "maskbig"
ExportAssets (56)Timeline Frame 4Symbol 979 as "rs_ugh"
ExportAssets (56)Timeline Frame 4Symbol 980 as "rs_jump"
ExportAssets (56)Timeline Frame 4Symbol 981 as "rs_alarm1"
ExportAssets (56)Timeline Frame 4Symbol 982 as "rs_bombdrop"
ExportAssets (56)Timeline Frame 4Symbol 983 as "rs_bombcharge"
ExportAssets (56)Timeline Frame 4Symbol 984 as "rs_jump_land"
ExportAssets (56)Timeline Frame 4Symbol 985 as "rs_lazer1"
ExportAssets (56)Timeline Frame 4Symbol 986 as "rs_lazer2"
ExportAssets (56)Timeline Frame 4Symbol 987 as "rs_electricity"
ExportAssets (56)Timeline Frame 4Symbol 988 as "rs_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 989 as "rs_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 990 as "rs_explosion3"
ExportAssets (56)Timeline Frame 4Symbol 991 as "rs_explosion4"
ExportAssets (56)Timeline Frame 4Symbol 992 as "rs_explosion5"
ExportAssets (56)Timeline Frame 4Symbol 993 as "rs_fire1"
ExportAssets (56)Timeline Frame 4Symbol 994 as "rs_helicopter"
ExportAssets (56)Timeline Frame 4Symbol 995 as "rs_short_circuit"
ExportAssets (56)Timeline Frame 4Symbol 996 as "rs_flamethrower"
ExportAssets (56)Timeline Frame 4Symbol 997 as "rs_hotair"
ExportAssets (56)Timeline Frame 4Symbol 998 as "rs_metalhit1"
ExportAssets (56)Timeline Frame 4Symbol 999 as "rs_metalhit2"
ExportAssets (56)Timeline Frame 4Symbol 1000 as "rs_metalhit3"
ExportAssets (56)Timeline Frame 4Symbol 1001 as "rs_dirt"
ExportAssets (56)Timeline Frame 4Symbol 1002 as "rs_jump_land2"
ExportAssets (56)Timeline Frame 4Symbol 1004 as "rs_collectstuf"
ExportAssets (56)Timeline Frame 4Symbol 1005 as "rs_laserbig"
ExportAssets (56)Timeline Frame 4Symbol 1006 as "rs_reload"
ExportAssets (56)Timeline Frame 4Symbol 1007 as "rs_wormscream1"
ExportAssets (56)Timeline Frame 4Symbol 1008 as "rs_wormscream2"
ExportAssets (56)Timeline Frame 4Symbol 1009 as "rs_wormscream2b"
ExportAssets (56)Timeline Frame 4Symbol 1010 as "rs_wormbust"
ExportAssets (56)Timeline Frame 4Symbol 1011 as "rs_punch"
ExportAssets (56)Timeline Frame 4Symbol 1012 as "rs_heat"
ExportAssets (56)Timeline Frame 174Symbol 1085 as "rs_menuswitch"

Labels

"vstart"Frame 1
"vt_game_start"Frame 3
"startgame"Frame 4
"options"Frame 5
"credits"Frame 6
"intro_start"Frame 7
"gamestart"Frame 183
"gameover"Frame 187
"dying"Frame 189
"preload"Symbol 878 MovieClip Frame 2

Dynamic Text Variables

pointsSymbol 865 EditableText""
pointsSymbol 866 EditableText""
pointsSymbol 867 EditableText""
pointsSymbol 868 EditableText""
_root.quality_strSymbol 1032 EditableText"GRAPHICS QUALITY: HIGH"
_root.quality_strSymbol 1033 EditableText"GRAPHICS QUALITY: HIGH"
_root.controls_set_strSymbol 1035 EditableText""
obxxSymbol 1043 EditableText""
obyySymbol 1044 EditableText""
firstxxSymbol 1045 EditableText""
secondxxSymbol 1046 EditableText""
depth1Symbol 1047 EditableText""
depth2Symbol 1048 EditableText""
obxxSymbol 1069 EditableText""
obyySymbol 1070 EditableText""
firstxxSymbol 1071 EditableText""
secondxxSymbol 1072 EditableText""
depth1Symbol 1073 EditableText""
depth2Symbol 1074 EditableText""
obxxSymbol 1090 EditableText""
obyySymbol 1091 EditableText""
firstxxSymbol 1092 EditableText""
secondxxSymbol 1093 EditableText""
depth1Symbol 1094 EditableText""
depth2Symbol 1095 EditableText""
_root.sound_strSymbol 1105 EditableText"SWITCH SOUND OFF"
_root.sound_strSymbol 1106 EditableText"SWITCH SOUND OFF"
tipSymbol 1109 EditableText""
tipSymbol 1110 EditableText""
tipSymbol 1111 EditableText""
tipSymbol 1112 EditableText""
obxSymbol 1117 EditableText"0"
bombsSymbol 1138 EditableText"10"
hpSymbol 1141 EditableText""
hpSymbol 1142 EditableText"HEALTH GET"
hpSymbol 1143 EditableText""
hpSymbol 1144 EditableText""
hpSymbol 1145 EditableText""
hpSymbol 1146 EditableText""
shotTypeSymbol 1149 EditableText"SINGLE SHOT"
obxxSymbol 1163 EditableText""
obyySymbol 1164 EditableText""
firstxxSymbol 1165 EditableText""
secondxxSymbol 1166 EditableText""
depth1Symbol 1167 EditableText""
depth2Symbol 1168 EditableText""
scoreSymbol 1177 EditableText""
obxxSymbol 1192 EditableText""
obyySymbol 1193 EditableText""
firstxxSymbol 1194 EditableText""
secondxxSymbol 1195 EditableText""
depth1Symbol 1196 EditableText""
depth2Symbol 1197 EditableText""




http://swfchan.com/3/12493/info.shtml
Created: 5/6 -2019 23:13:49 Last modified: 5/6 -2019 23:13:49 Server time: 08/05 -2024 13:13:24