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Archived flashes:
228102
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/46510491?noj=FRM46510491-7DC" width="1" height="1"></div>

548753986.swf

This is the info page for
Flash #12557

(Click the ID number above for more basic data on this flash file.)


Text
IS BEZIG MET LADEN

##############

IS BEZIG MET LADEN

##############

FPS

###

G

STICHTING JOB PRESENTEERT:

HIGHSCORES

HIGHSCORES

Word nummer 1 en maak kans op leuke prijzen!

Word nummer 1 en maak kans op leuke prijzen!

1
2
3
4
5
6
7

1
2
3
4
5
6
7

Je hebt het helemaal gehad met je MBO opleiding.
Het is er maar een slecht geregelde warboel, maar je
weet niet hoe je dat zou kunnen verhelpen.
Je hebt wel gehoord van de Jongeren Organisatie
Beroepsonderwijs, maar weet er weinig vanaf.

Je hebt het helemaal gehad met je MBO opleiding.
Het is er maar een slecht geregelde warboel, maar je
weet niet hoe je dat zou kunnen verhelpen.
Je hebt wel gehoord van de Jongeren Organisatie
Beroepsonderwijs, maar weet er weinig vanaf.

DOEL:
Probeer in het multimedialokaal zoveel mogelijk informatie te
verzamelen. Dit doe je door zo lang mogelijk achter een
computer te blijven en door files te downloaden.
Hoe meer informatie, des te hoger je score.

DOEL:
Probeer in het multimedialokaal zoveel mogelijk informatie te
verzamelen. Dit doe je door zo lang mogelijk achter een
computer te blijven en door files te downloaden.
Hoe meer informatie, des te hoger je score.

BESTURING:
Loop door het lokaal met behulp van
de pijltjestoetsen op het toetsenbord.
Loop tegen een lege stoel aan om te
gaan zitten bij de computer.

BESTURING:
Loop door het lokaal met behulp van
de pijltjestoetsen op het toetsenbord.
Loop tegen een lege stoel aan om te
gaan zitten bij de computer.

BESTURING:
Wanneer je achter een computer zit
vliegen er files in het rond.
Klik met je muis op een file om hem te downloaden.

BESTURING:
Wanneer je achter een computer zit
vliegen er files in het rond.
Klik met je muis op een file om hem te downloaden.

BESTURING:
Wanneer jij of een klasgenoot een computer probeert
te gebruiken die al bezet is volgt er een conflict.
Als jij betrokken bent bij dit conflict verschijnen er pijlen op
het scherm. Druk zo snel mogelijk op de corresponderende pijl
op het toetsenbord voordat je energie op is.

BESTURING:
Wanneer jij of een klasgenoot een computer probeert
te gebruiken die al bezet is volgt er een conflict.
Als jij betrokken bent bij dit conflict verschijnen er pijlen op
het scherm. Druk zo snel mogelijk op de corresponderende pijl
op het toetsenbord voordat je energie op is.

Terug naar titelscherm

Terug naar titelscherm

Selecteer je speler

BATTLE !

0

2:00

2:00

0

00000000

2:00

2:00

2:00

2:00

00000000

Probeer het nog een keer

Probeer het nog een keer

Bekijk de Highscores

Bekijk de Highscores

Bezoek de JOB website

Bezoek de JOB website

Vul je roepnaam en E-mail adres* in en
maak kans op vette prijzen.

Vul je roepnaam en E-mail adres* in en
maak kans op vette prijzen.

* E-mail adres wordt enkel gebruikt om contact op te nemen bij het winnen
van een prijs. Het adres zal niet aan derden worden verstrekt.

Naam:

E-mail:

Verstuur!

0

0

Score:
Je hebt een plaats in de
highscores verdiend!

Score:
Je hebt een plaats in de
highscores verdiend!

Bezig met versturen...

Jouw score is verstuurd.

Score:
Je hebt niet genoeg informatie
kunnen downloaden!

Score:
Je hebt niet genoeg informatie
kunnen downloaden!

0

0

Heb jij ook problemen op het MBO?
Bezoek JOB, en we lossen het samen op.

Heb jij ook problemen op het MBO?
Bezoek JOB, en we lossen het samen op.

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stop();
Symbol 383 MovieClip Frame 1
function updateStamina() { if (ring.move) { ring._x = staminabar._x - staminabar._width; } if (ring2.move) { ring2._x = staminabar2._x + staminabar2._width; } if (player eq 1) { stamina = stamina - (difficulty / 10); stamina2 = stamina2 - (difficulty / 15); } else if (player eq 2) { stamina = stamina - (difficulty / 15); stamina2 = stamina2 - (difficulty / 10); } if (stamina < 0) { stamina = 0; } if (stamina2 < 0) { stamina2 = 0; } staminabar._xscale = stamina; staminabar.gotoAndStop(Math.ceil(51 - (stamina / 2))); staminabar2._xscale = stamina2; staminabar2.gotoAndStop(Math.ceil(51 - (stamina2 / 2))); if (stamina < 1) { gameOver = true; gotoAndPlay (16); } else if (stamina2 < 1) { gameOver = true; gotoAndPlay (21); } } function createArrowArray() { paused = false; trace("Generating new Arrow sequence"); numberOfArrows = 2 + difficulty; if (numberOfArrows > 8) { numberOfArrows = 8; } arrowArray = new Array(); var i = 0; while (i < numberOfArrows) { arrowArray.push(5 + random(4)); i++; } } function createArrows() { trace("Creating new Arrows"); var i = 0; while (i < arrowArray.length) { base_x = (8 - arrowArray.length) * 25; this.attachMovie("parentArrow", "arrow_" + i, i); this["arrow_" + i]._x = (base_x + 25) + (50 * i); this["arrow_" + i]._y = 25; this["arrow_" + i].arrow = arrowArray[i]; i++; } pointer._x = this.arrow_0._x; } function checkKey(keydir) { var keydir; trace((("Keycheck(" + keydir) + ") -> ") + arrowArray[currentArrow]); if (arrowArray[currentArrow] eq keydir) { this["arrow_" + currentArrow].goedfout.gotoAndPlay("goed"); currentArrow++; if (currentArrow < arrowArray.length) { pointer._x = pointer._x + 50; } } else { this["arrow_" + currentArrow].goedfout.gotoAndPlay("fout"); if (player eq 1) { stamina = stamina - (difficulty * 2); ring.move = false; ring.gotoAndPlay("expand"); } else if (player eq 2) { stamina2 = stamina2 - (difficulty * 2); ring2.move = false; ring2.gotoAndPlay("expand"); } updateStamina(); } if (currentArrow >= arrowArray.length) { pointer.play(); if (player eq 1) { stamina2 = stamina2 - (difficulty * 3); ring2.move = false; ring2.gotoAndPlay("expand"); } else if (player eq 2) { stamina = stamina - (difficulty * 3); ring.move = false; ring.gotoAndPlay("expand"); } updateStamina(); paused = true; } } function destroyArrows() { trace("Destroying Arrows"); var i = 0; while (i < arrowArray.length) { this["arrow_" + i].gotoAndPlay("destroy"); i++; } currentArrow = 0; delete arrowArray; difficulty++; if (!gameOver) { pauze = 10; this.gotoAndPlay("reset"); } } player = _parent.player; difficulty = 1; currentArrow = 0; stamina = _parent._parent[_parent.actor].stamina; stamina2 = _parent._parent[_parent.actor2].stamina; gameOver = false; pauze = 50; updateStamina();
Symbol 383 MovieClip Frame 7
if (pauze > 0) { pauze--; gotoAndPlay(_currentframe - 1); }
Symbol 383 MovieClip Frame 9
createArrowArray(); createArrows();
Instance of Symbol 381 MovieClip in Symbol 383 MovieClip Frame 10
onClipEvent (enterFrame) { if (!_parent.paused) { _parent.updateStamina(); } if (_parent.paused) { if (_parent["arrow_" + (_parent.currentArrow - 1)].finished) { _parent.destroyArrows(); } } if (!_parent.gameOver) { if (Key.isDown(37) and (!keyPressed)) { keyPressed = true; _parent.checkKey(5); this.gotoAndStop(2); } else if (Key.isDown(39) and (!keyPressed)) { keyPressed = true; _parent.checkKey(7); this.gotoAndStop(2); } else if (Key.isDown(38) and (!keyPressed)) { keyPressed = true; _parent.checkKey(6); this.gotoAndStop(2); } else if (Key.isDown(40) and (!keyPressed)) { keyPressed = true; _parent.checkKey(8); this.gotoAndStop(2); } else if ((((!Key.isDown(37)) and (!Key.isDown(38))) and (!Key.isDown(39))) and (!Key.isDown(40))) { keyPressed = false; this.gotoAndStop(1); } } }
Symbol 383 MovieClip Frame 15
stop();
Symbol 383 MovieClip Frame 16
destroyArrows(); _parent._parent[_parent.actor].stamina = stamina; _parent._parent[_parent.actor2].stamina = stamina2; _parent.battlechar1.gotoAndPlay("side_fall"); _parent.battlechar2.gotoAndStop("side_sit_stop"); _parent.chairTaken = false;
Symbol 383 MovieClip Frame 20
stop();
Instance of Symbol 382 MovieClip in Symbol 383 MovieClip Frame 20
onClipEvent (load) { ticker = getTimer(); delay = 2000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent._parent.gotoAndPlay("battle_exit"); } }
Symbol 383 MovieClip Frame 21
destroyArrows(); _parent._parent[_parent.actor].stamina = stamina; _parent._parent[_parent.actor2].stamina = stamina2; _parent.battlechar1.gotoAndPlay("side_sitdown"); _parent.battlechar2.gotoAndPlay("side_fall"); _parent.chairTaken = true;
Symbol 383 MovieClip Frame 25
stop();
Instance of Symbol 382 MovieClip in Symbol 383 MovieClip Frame 25
onClipEvent (load) { ticker = getTimer(); delay = 2000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent._parent.gotoAndPlay("battle_exit"); } }
Symbol 385 MovieClip Frame 7
stop();
Symbol 386 MovieClip Frame 1
chairTaken = false; stop();
Symbol 386 MovieClip Frame 3
stop();
Instance of Symbol 372 MovieClip "battlechar2" in Symbol 386 MovieClip Frame 3
onClipEvent (load) { hairID = _parent.hairID2; bodyID = _parent.bodyID2; eyesID = _parent.eyesID2; skinID = _parent.skinID2; this.gotoAndPlay("side_sit"); }
Instance of Symbol 372 MovieClip "battlechar1" in Symbol 386 MovieClip Frame 3
onClipEvent (load) { hairID = _parent.hairID1; bodyID = _parent.bodyID1; eyesID = _parent.eyesID1; skinID = _parent.skinID1; this.gotoAndPlay("side_push"); }
Symbol 386 MovieClip Frame 6
_parent.battleResult(actor, actor2, chair, chairTaken); gotoAndStop (1);
Symbol 392 MovieClip Frame 60
_parent.play();
Symbol 400 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 1
stopAllSounds();
Instance of Symbol 203 MovieClip "tafel" in Symbol 402 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1000); }
Instance of Symbol 212 MovieClip "computer_4" in Symbol 402 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1004); }
Instance of Symbol 215 MovieClip "computer_8" in Symbol 402 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1005); }
Instance of Symbol 221 MovieClip "computer_1" in Symbol 402 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1001); }
Instance of Symbol 221 MovieClip "computer_2" in Symbol 402 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1002); }
Instance of Symbol 221 MovieClip "computer_3" in Symbol 402 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1003); }
Symbol 402 MovieClip Frame 2
function resetMap() { map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 0], [0, 1, 1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 0], [0, 1, 1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 0], [0, 1, 1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 0], [0, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]]; } function spawnJOBFile() { filedupes++; var name = ("jobfile_" + filedupes); jobfile.duplicateMovieClip(name, charTopDepth + filedupes); this[name]._x = this["computer_" + player.myChair.substr(-1, 1)]._x; this[name]._y = this["computer_" + player.myChair.substr(-1, 1)]._y; } function gameOverMan() { gameOver = true; if (score > _parent.hiscoreclip.score_7) { _parent.score = score; _parent.gotoAndStop("gameOver1"); } else { _parent.score = score; _parent.gotoAndStop("gameOver2"); } } function updateMap(actor) { resetMap(); var i = 0; while (i < actorArray.length) { if (actorArray[i] ne actor) { map[this[actorArray[i]].pos_y][this[actorArray[i]].pos_x] = 12; } i++; } upmap = map; } function updatePos(actor) { var actor; this[actor].pos_x = Math.floor(this[actor]._x / tileWidth); this[actor].pos_y = Math.floor(this[actor]._y / tileHeight); } function primeComputer() { if (chairArray.length > 1) { var victim = random(chairArray.length); if (!battle) { if (!this[chairArray[victim]].battle) { explodeComputer(chairArray[victim]); chairArray.splice(victim, 1); } else { trace(("Queueing " + chairArray[victim]) + " to explode later."); explodeFridge.push(chairArray[victim]); chairArray.splice(victim, 1); } } else { trace(("Queueing " + chairArray[victim]) + " to explode later."); explodeFridge.push(chairArray[victim]); chairArray.splice(victim, 1); } } spamChair = chairArray; } function explodeComputer(victim) { var victim; trace("Exploding " + victim); if (this[victim].taken) { eject(victim); } this[victim].gotoAndStop(2); this["computer_" + victim.substr(-1, 1)].gotoAndPlay(2); delete this[victim].myOwner; } function eject(chair) { var chair; var actor = this[chair].myOwner; delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; delete this[actor].myChair; delete this[chair].myOwner; rndExit = random(this[chair].exit.length); this[actor]._x = (this[chair].exit[rndExit][1] * tileWidth) + (tileWidth / 2); this[actor]._y = (this[chair].exit[rndExit][0] * tileHeight) + (tileHeight / 2); updatePos(actor); this[actor].sitting = false; this[actor].walking = false; this[actor].canMove = false; this[actor].task = "fall"; this[actor].gotoAndPlay(this[actor].direction + "_fall"); } function findNearestChair(actor) { var actor; var distance; var nearestChair = null; var nearestPrey = null; var nearestDistance = 999999; var nearestPreyDistance = 999999; var i = 0; while (i < chairArray.length) { var actor2 = chairArray[i]; if (!this[actor2].taken) { if ((actor2 ne this[actor].lastTarget) or (chairArray.length eq 1)) { distance = Math.round(Math.sqrt(((this[actor]._x - this[actor2]._x) * (this[actor]._x - this[actor2]._x)) + ((this[actor]._y - this[actor2]._y) * (this[actor]._y - this[actor2]._y)))); if (distance < nearestDistance) { nearestDistance = distance; nearestChair = actor2; } } } else if (this[actor2].taken) { if ((actor2 ne this[actor].lastTarget) or (chairArray.length eq 1)) { distance = Math.round(Math.sqrt(((this[actor]._x - this[actor2]._x) * (this[actor]._x - this[actor2]._x)) + ((this[actor]._y - this[actor2]._y) * (this[actor]._y - this[actor2]._y)))); if (distance < nearestPreyDistance) { nearestPreyDistance = distance; nearestPrey = actor2; } } } i++; } if (nearestChair != null) { var i = random(this[nearestChair].pos.length); this[actor].end_y = this[nearestChair].pos[i][0]; this[actor].end_x = this[nearestChair].pos[i][1]; this[actor].lastTarget = nearestChair; } else if (nearestChair eq null) { var i = random(this[nearestPrey].pos.length); this[actor].end_y = this[nearestPrey].pos[i][0]; this[actor].end_x = this[nearestPrey].pos[i][1]; this[actor].lastTarget = nearestPrey; } } function startCPUBattle(actor, actor2, chair) { var actor; var chair; var actor2; this[chair].battle = true; this[actor].walking = false; this[actor].canMove = false; this[actor].simulateBattle = true; this[actor].battling = actor2; this[actor].attacking = true; this[actor2].simulateBattle = true; this[actor2].battling = actor; this[actor2].attacking = false; this[actor].task = "push"; this[actor].gotoAndPlay(this[actor].direction + "_push"); } function CPUBattleResult(actor, actor2, chairTaken) { var chair = this[actor2].myChair; var actor; var actor2; var chairTaken; this[actor].battling = null; this[actor].attacking = null; this[actor].simulateBattle = false; this[actor2].battling = null; this[actor2].attacking = null; this[actor2].simulateBattle = false; if (chairTaken) { pushActor(actor, actor2, chair); } else { delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; this[actor]._x = (this[chair].exit[random(this[chair].exit.length())][1] * tileWidth) + (tileWidth / 2); this[actor]._y = (this[chair].exit[random(this[chair].exit.length())][0] * tileHeight) + (tileHeight / 2); updatePos(actor); this[actor].sitting = false; this[actor].walking = false; this[actor].canMove = false; this[actor].task = "fall"; this[actor].gotoAndPlay(this[actor].direction + "_fall"); } this[chair].battle = false; } function startBattle(actor, actor2, chair) { var actor; var chair; var actor2; this[chair].battle = true; if (actor eq "player") { player.task = "push"; player.canMove = false; player.walking = false; player.gotoAndPlay(player.direction + "_push"); battlescreen.player = 1; } else { battlescreen.player = 2; } battlescreen.actor = actor; battlescreen.actor2 = actor2; battlescreen.chair = chair; battlescreen.hairID1 = this[actor].hairID; battlescreen.bodyID1 = this[actor].bodyID; battlescreen.eyesID1 = this[actor].eyesID; battlescreen.skinID1 = this[actor].skinID; battlescreen.hairID2 = this[actor2].hairID; battlescreen.bodyID2 = this[actor2].bodyID; battlescreen.eyesID2 = this[actor2].eyesID; battlescreen.skinID2 = this[actor2].skinID; battle = true; battlescreen.gotoAndPlay("on"); } function battleResult(actor, actor2, chair, chairTaken) { var actor; var chair; var actor2; var chairTaken; if (chairTaken) { pushActor(actor, actor2, chair); } else { this[actor]._x = (this[chair].exit[random(this[chair].exit.length())][1] * tileWidth) + (tileWidth / 2); this[actor]._y = (this[chair].exit[random(this[chair].exit.length())][0] * tileHeight) + (tileHeight / 2); this[actor].pos_x = Math.floor(this[actor]._x / tileWidth); this[actor].pos_y = Math.floor(this[actor]._y / tileHeight); this[actor].sitting = false; this[actor].walking = false; this[actor].canMove = false; this[actor].task = "fall"; this[actor].gotoAndPlay(this[actor].direction + "_fall"); } battle = false; this[chair].battle = false; } function checkChair(actor) { var actor; var chair; var i = 0; while (i < chairArray.length) { chair = chairArray[i]; if (this[actor].hitbox.hitTest(this[chair].hitbox)) { if (!this[chair].taken) { this[chair].taken = true; this[actor].sitting = true; this[actor].myChair = chair; this[chair].myOwner = actor; return(true); } if (!this[chair].battle) { if ((actor eq "player") or (this[chair].myOwner eq "player")) { this[chair].battle = true; startBattle(actor, this[chair].myOwner, chair); return(true); } this[chair].battle = true; startCPUBattle(actor, this[chair].myOwner, chair); return(true); } this[actor].blocked = true; return(true); } i++; } return(false); } function updateDepth(actor) { var actor; var newDepth = ((charBaseDepth + this[actor]._y) + random(7)); this[actor].swapDepths(newDepth); if (newDepth > charTopDepth) { charTopDepth = newDepth; } } function updateMassDepth() { var i = 0; while (i < actorArray.length) { var actor = actorArray[i]; var newDepth = ((charBaseDepth + this[actor]._y) + random(7)); this[actor].swapDepths(newDepth); if (newDepth > charTopDepth) { charTopDepth = newDepth; } i++; } } function pushActor(actor, actor2, chair) { var actor; var actor2; var chair; this[actor]._x = this[actor2]._x; this[actor]._y = this[actor2]._y; this[actor].direction = this[actor2].direction; this[actor].myChair = chair; this[chair].myOwner = actor; sitDown(actor, chair); updatePos(actor); updateDepth(actor); delete this[actor2].myPath; delete this[actor].target_x; delete this[actor].target_y; this[actor2]._x = (this[chair].exit[random(this[chair].exit.length())][1] * tileWidth) + (tileWidth / 2); this[actor2]._y = (this[chair].exit[random(this[chair].exit.length())][0] * tileHeight) + (tileHeight / 2); updatePos(actor2); this[actor2].canMove = false; this[actor2].sitting = false; this[actor2].task = "fall"; this[actor2].gotoAndPlay(this[actor2].direction + "_fall"); updateDepth(actor2); this[chair].battle = false; } function sitDown(actor, chair) { var actor; var chair; delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; this[actor].task = "sit"; this[actor].direction = this[chair].direction; this[actor].canMove = false; this[actor].walking = false; this[actor].sitting = true; this[actor]._xscale = this[actor].scale * this[chair].scale; this[actor]._x = this[chair]._x; this[actor]._y = this[chair]._y; this[actor].gotoAndPlay(this[chair].direction + "_sit"); updatePos(actor); } function checkStuckInside(actor) { var actor; var actor2; var i = 0; while (i < actorArray.length) { actor2 = actorArray[i]; if (((actor ne actor2) and (this[actor].pos_x eq this[actor2].pos_x)) and (this[actor].pos_y eq this[actor2].pos_y)) { delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; if (this[actor].direction eq "front") { this[actor].pos_x = this[actor].pos_x + (-1 + random(3)); } else if (this[actor].direction eq "back") { this[actor].pos_x = this[actor].pos_x + (-1 + random(3)); } else if (this[actor].direction eq "side") { this[actor].pos_y = this[actor].pos_y + (-1 + random(3)); } this[actor]._x = (this[actor].pos_x * tileWidth) + (tileWidth / 2); this[actor]._y = (this[actor].pos_y * tileHeight) + (tileHeight / 2); updatePos(actor); checkStuckInside(actor); return(true); } i++; } return(false); } function checkCollision(actor) { var actor; var actor2; var i = 0; while (i < actorArray.length) { actor2 = this[actorArray[i]].hitbox; if (this[actor].hitbox.hitTest(actor2) and (actor != actorArray[i])) { return(true); } i++; } return(false); } function checkCorners(actor, x, y) { var d = Math.floor(((y + (tileHeight / 2)) - 1) / tileHeight); var u = Math.floor((y - (tileHeight / 2)) / tileHeight); var l = Math.floor((x - (tileHeight / 2)) / tileWidth); var r = Math.floor(((x + (tileHeight / 2)) - 1) / tileWidth); this[actor].upleft = tileHolder[(("t_" + u) + "_") + l].walkable; this[actor].downleft = tileHolder[(("t_" + d) + "_") + l].walkable; this[actor].upright = tileHolder[(("t_" + u) + "_") + r].walkable; this[actor].downright = tileHolder[(("t_" + d) + "_") + r].walkable; } function moveActor(actor, xdir, ydir, dir, scale) { var actor; var xdir; var ydir; var dir; var scale; if (this[actor].task != "walk") { this[actor].task = "walk"; this[actor].walking = false; } if (this[actor].direction ne dir) { this[actor].direction = dir; this[actor].walking = false; } if ((scale ne 0) and (scale ne this[actor]._xscale)) { this[actor]._xscale = scale; this[actor].walking = false; } this[actor].pos_x = Math.floor(this[actor]._x / tileWidth); this[actor].pos_y = Math.floor(this[actor]._y / tileHeight); this[actor].old_y = this[actor]._y; this[actor].old_x = this[actor]._x; this[actor]._y = this[actor]._y + (this[actor].speed * ydir); this[actor]._x = this[actor]._x + (this[actor].speed * xdir); if (checkCollision(actor)) { this[actor]._y = this[actor]._y - (this[actor].speed * ydir); this[actor]._x = this[actor]._x - (this[actor].speed * xdir); this[actor].walking = false; this[actor].task = "idle"; this[actor].gotoAndStop((this[actor].direction + "_") + this[actor].task); } else if (checkChair(actor)) { if (this[actor].sitting) { sitDown(actor, this[actor].myChair); } else if (this[actor].blocked) { this[actor].blocked = false; this[actor]._y = this[actor]._y - (this[actor].speed * ydir); this[actor]._x = this[actor]._x - (this[actor].speed * xdir); this[actor].walking = false; this[actor].task = "idle"; this[actor].gotoAndStop((this[actor].direction + "_") + this[actor].task); } } else { checkCorners(actor, this[actor]._x, this[actor]._y + (this[actor].speed * ydir)); if (ydir eq -1) { if (this[actor].upleft and this[actor].upright) { } else { this[actor]._y = (this[actor].pos_y * tileHeight) + (tileHeight / 2); } } if (ydir eq 1) { if (this[actor].downleft and this[actor].downright) { } else { this[actor]._y = (this[actor].pos_y * tileHeight) + (tileHeight / 2); } } checkCorners(actor, this[actor]._x + (this[actor].speed * xdir), this[actor]._y); if (xdir eq -1) { if (this[actor].upleft and this[actor].downleft) { } else { this[actor]._x = (this[actor].pos_x * tileWidth) + (tileWidth / 2); } } if (xdir eq 1) { if (this[actor].upright and this[actor].downright) { } else { this[actor]._x = (this[actor].pos_x * tileWidth) + (tileWidth / 2); } } if ((!this[actor].walking) and (!this[actor].sitting)) { this[actor].gotoAndPlay(dir + "_walk"); this[actor].walking = true; } } updatePos(actor); } function buildMap(map) { this.attachMovie("empty", "tileHolder", 1); this.tileHolder._x = 0; this.tileHolder._y = 0; this.tileHolder._alpha = 100; this.tileHolder._visible = false; var depth = 0; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { depth++; var name = ((("t_" + i) + "_") + j); this.tileHolder.attachMovie("tile", name, depth); this.tileHolder[name]._y = i * tileHeight; this.tileHolder[name]._x = j * tileWidth; this.tileHolder[name].y = i; this.tileHolder[name].x = j; this.tileHolder[name].gotoAndStop(map[i][j] + 1); if (map[i][j] eq 0) { this.tileHolder[name].walkable = false; } else { this.tileHolder[name].walkable = true; } j++; } i++; } } function createChars() { dupes = 0; while (dupes <= numOfNPCs) { if ((choosePlayer eq "ninja") and (dupes eq 7)) { var name = "player"; } else if (dupes eq choosePlayer) { var name = "player"; } else { var name = ("npc_" + dupes); npc.duplicateMovieClip("npc_" + dupes, charBaseDepth + dupes); } this[name]._x = this.tileHolder[(("t_" + npcPositions[0][0]) + "_") + npcPositions[0][1]]._x + (tileWidth / 2); this[name]._y = this.tileHolder[(("t_" + npcPositions[0][0]) + "_") + npcPositions[0][1]]._y + (tileHeight / 2); this[name].myPath = [[this["chair_" + (dupes + 1)].pos[0][0], this["chair_" + (dupes + 1)].pos[0][1]]]; this[name].swapDepths((charBaseDepth + this["npc_" + dupes]._y) + dupes); this[name].hairID = npcAppearances[dupes][0]; this[name].bodyID = npcAppearances[dupes][1]; this[name].eyesID = npcAppearances[dupes][2]; this[name].skinID = npcAppearances[dupes][3]; this[name].stamina = 100; if ((choosePlayer eq "ninja") and (name eq "player")) { this[name].hairID = 10; this[name].bodyID = 10; this[name].eyesID = 6; this[name].skinID = 2; } updateChar(name); actorArray.push(name); npcPositions.shift(); dupes++; } npc._visible = false; } function updateChar(actor) { var actor; this[actor].hair.gotoAndStop(this[actor].hairID); this[actor].eyebrows.gotoAndStop(this[actor].hairID); this[actor].body.gotoAndStop(this[actor].bodyID); this[actor].eye_1.iris.gotoAndStop(this[actor].eyesID); this[actor].eye_2.iris.gotoAndStop(this[actor].eyesID); this[actor].face.gotoAndStop(this[actor].skinID); this[actor].arm_1.gotoAndStop(this[actor].skinID); this[actor].arm_2.gotoAndStop(this[actor].skinID); } function resetGame() { score = 0; chairArray = new Array(); var i = 1; while (i < 9) { chairArray.push("chair_" + i); this["chair_" + i].taken = false; this["chair_" + i].battle = false; i++; } chair_1.direction = (chair_2.direction = (chair_3.direction = "front")); chair_4.direction = (chair_8.direction = "side"); chair_5.direction = (chair_6.direction = (chair_7.direction = "back")); chair_1.scale = (chair_2.scale = (chair_3.scale = (chair_5.scale = (chair_6.scale = (chair_7.scale = (chair_8.scale = "1")))))); chair_4.scale = "-1"; chair_1.pos = [[6, 6], [6, 7]]; chair_1.exit = [[5, 6], [5, 7]]; chair_2.pos = [[6, 9], [6, 10]]; chair_2.exit = [[5, 9], [5, 10]]; chair_3.pos = [[6, 12], [6, 13]]; chair_3.exit = [[5, 12], [5, 13]]; chair_4.pos = [[8, 15]]; chair_4.exit = [[8, 16], [9, 16]]; chair_5.pos = [[10, 12], [10, 13]]; chair_5.exit = [[11, 12], [11, 13]]; chair_6.pos = [[10, 9], [10, 10]]; chair_6.exit = [[11, 9], [11, 10]]; chair_7.pos = [[10, 6], [10, 7]]; chair_7.exit = [[11, 6], [11, 7]]; chair_8.pos = [[8, 4]]; (chair_8.exit = [[7, 3], [8, 3]]); [9, 3]; resetMap(); buildMap(map); createChars(); } gameOver = true; choosePlayer = _parent.choosePlayer; numOfNPCs = 7; pfQueue = new array(); explodeFridge = new array(); pfTicker = 0; charBaseDepth = 300; charTopDepth = 300; tileWidth = 32; tileHeight = 32; fileDupes = 1250; actorArray = []; npcPositions = [[4, 6], [4, 9], [4, 12], [8, 17], [12, 12], [12, 9], [12, 6], [8, 3]]; npcAppearances = [[1, 1, 1, 1], [5, 5, 5, 1], [3, 3, 3, 1], [9, 9, 5, 2], [7, 7, 3, 1], [11, 11, 3, 3], [6, 6, 6, 1], [12, 12, 4, 4]]; _global.findPath = function (map, actor, startY, startX, endY, endX) { updateMap(actor); map = upmap; var HV_COST = 10; var D_COST = 14; var ALLOW_DIAGONAL = false; var ALLOW_DIAGONAL_CORNERING = false; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var minimum = 999999; var indexFound = 0; var thisF = undefined; var thisSquare = undefined; var i = openList.length; while ((i--) > 0) { thisSquare = mapStatus[openList[i][0]][openList[i][1]]; thisF = thisSquare.heuristic + thisSquare.movementCost; if (thisF <= minimum) { minimum = thisF; indexFound = i; } } return(indexFound); }; closeSquare = function (y, x) { var len = openList.length; var i = 0; while (i < len) { if (openList[i][0] == y) { if (openList[i][1] == x) { openList.splice(i, 1); break; } } i++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var mapH = map.length; var mapW = map[0].length; var mapStatus = new Array(); var i = 0; while (i < mapH) { mapStatus[i] = new Array(); i++; } if ((startY == undefined) || (startX == undefined)) { return(null); } if ((endY == undefined) || (endX == undefined)) { return(null); } var openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { var i = nearerSquare(); var nowY = openList[i][0]; var nowX = openList[i][1]; closeSquare(nowY, nowX); var j = (nowY - 1); while (j < (nowY + 2)) { var k = (nowX - 1); while (k < (nowX + 2)) { if (((((((j >= 0) && (j < mapH)) && (k >= 0)) && (k < mapW)) && (!((j == nowY) && (k == nowX)))) && ((ALLOW_DIAGONAL || (j == nowY)) || (k == nowX))) && (((ALLOW_DIAGONAL_CORNERING || (j == nowY)) || (k == nowX)) || ((map[j][nowX] != 0) && (map[nowY][k])))) { if (map[j][k] != 0) { if (!isClosed(j, k)) { var movementCost = (mapStatus[nowY][nowX].movementCost + ((((j == nowY) || (k == nowX)) ? (HV_COST) : (D_COST)) * map[j][k])); if (isOpen(j, k)) { if (movementCost < mapStatus[j][k].movementCost) { openSquare(j, k, [nowY, nowX], movementCost, undefined, true); } } else { var heuristic = ((Math.abs(j - endY) + Math.abs(k - endX)) * 10); openSquare(j, k, [nowY, nowX], movementCost, heuristic, false); } } } } k++; } j++; } } var pFound = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; if (pFound) { var returnPath = new Array(); var nowY = endY; var nowX = endX; while ((nowY != startY) || (nowX != startX)) { returnPath.push([nowY, nowX]); var newY = mapStatus[nowY][nowX].parent[0]; var newX = mapStatus[nowY][nowX].parent[1]; nowY = newY; nowX = newX; } returnPath.reverse(); returnPath.push([startY, startX]); resetMap(); return(returnPath); } trace("No path found!"); resetMap(); return(null); }; ASSetPropFlags(_global, "findPath", 1, 0); resetGame(); stop();
Instance of Symbol 355 MovieClip "npc" in Symbol 402 MovieClip Frame 2
onClipEvent (load) { canMove = true; speed = 8; battleSimTicker = 0; stamina = 100; pfTicker = random(5); idleCheck = 0; direction = "front"; task = "idle"; scale = _xscale; pos_x = Math.floor(_x / _parent.tileWidth); pos_y = Math.floor(_y / _parent.tileHeight); pos = (pos_y + "-") + pos_x; } onClipEvent (enterFrame) { if (_name eq "npc") { } else { if ((((!_parent.gameOver) and canMove) and (!_parent.battle)) and (stamina > 95)) { if ((check_x eq _x) and (check_y eq _y)) { idleCheck++; if (idleCheck > 50) { trace("Idle for too long"); idleCheck = 0; if (_parent.pfQueue.length < 5) { _parent.pfQueue.push(_name); } } } else { check_x = _x; check_y = _y; idleCheck = 0; } if (myPath.length > 0) { target_y = (myPath[0][0] * _parent.tileHeight) + (_parent.tileHeight / 2); target_x = (myPath[0][1] * _parent.tileWidth) + (_parent.tileWidth / 2); if (_y < target_y) { _parent.moveActor(_name, 0, 1, "front", scale); } else if (_y > target_y) { _parent.moveActor(_name, 0, -1, "back", scale); } else if (_x < target_x) { _parent.moveActor(_name, 1, 0, "side", scale); } else if (_x > target_x) { _parent.moveActor(_name, -1, 0, "side", -scale); } if (((((_y + speed) > target_y) and ((_y - speed) < target_y)) and ((_x + speed) > target_x)) and ((_x - speed) < target_x)) { _parent.tileHolder[(("t_" + myPath[0][0]) + "_") + myPath[0][1]].color.gotoAndStop(5); myPath.shift(); } } } if (_parent.battle) { if (!freeze) { this.gotoAndStop(_currentframe); freeze = true; } } if (!_parent.battle) { if (freeze) { this.gotoAndPlay((direction + "_") + task); freeze = false; } } if (simulateBattle) { if (battleSimTicker <= 0) { battleSimTicker = 10 + random(25); stamina = stamina - random(15); } stamina--; battleSimTicker--; if (stamina <= 0) { stamina = 1; simulateBattle = false; battleSimTicker = 0; _parent[battling].simulateBattle = false; _parent[battling].battleSimTicker = 0; if (attacking) { _parent.CPUBattleResult(_name, battling, false); } else if (!attacking) { _parent.CPUBattleResult(battling, _name, true); } } } } }
Instance of Symbol 362 MovieClip "jobfile" in Symbol 402 MovieClip Frame 2
onClipEvent (load) { _yscale = 0; _xscale = 0; xmove = -5 + random(10); ymove = 8 + random(5); dead = false; momentum = 10; difficulty = 1 + random(3); poof = 8 * ymove; } onClipEvent (enterFrame) { if ((_name eq "jobfile") and _visible) { this.stop(); _visible = false; } else { if (_xscale < 75) { _xscale = (_xscale + (5 * difficulty)); } if (_yscale < 75) { _yscale = (_yscale + (5 * difficulty)); } _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - (difficulty / 5); poof = poof - difficulty; if ((poof <= 0) and (!dead)) { dead = true; this.gotoAndPlay("destroy"); } } }
Instance of Symbol 364 MovieClip in Symbol 402 MovieClip Frame 2
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1006); repeat = 0; } onClipEvent (enterFrame) { if (_visible) { _x = _parent.player._x; _y = (_parent.player._y - 90); } }
Instance of Symbol 386 MovieClip "battlescreen" in Symbol 402 MovieClip Frame 2
onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1010); }
Instance of Symbol 381 MovieClip "gamecontroller" in Symbol 402 MovieClip Frame 2
onClipEvent (load) { _parent._parent.score = 0; _parent.score = 0; fileTicker = 0; _parent.battle = false; _parent.player.stamina = 100; _parent.explodeFridge = new Array(); _parent.player.canMove = true; _parent.player.sitting = false; _parent.player.speed = (playerspeed = 8); _parent.player.task = "idle"; _parent.player.direction = "front"; _parent.player.scale = _parent.player._xscale; _parent.player.walking = false; up = 38; down = 40; left = 37; right = 39; action = 16; } onClipEvent (enterFrame) { if (!gameOver) { if (_parent.player.sitting and (!_parent.battle)) { fileTicker++; if (fileTicker >= 20) { fileTicker = -random(5); _parent.spawnJOBFile(); } } if (_parent.explodeFridge.length > 0) { if (!_parent.battle) { if (!_parent[_parent.explodeFridge[0]].battle) { trace(("Explosion Queue sez: DIE " + _parent.explodeFridge[0]) + " !!!"); _parent.explodeComputer(_parent.explodeFridge[0]); _parent.explodeFridge.shift(); } } } spam++; _parent.pfTicker++; if (spam >= 5) { _parent.updateMassDepth(); spam = 0; } if ((_parent.pfTicker >= 10) and (_parent.pfQueue.length > 0)) { _parent.pfTicker = 0; var whee = _parent.pfQueue[0]; _parent.findNearestChair(whee); _parent[whee].myPath = findPath(_parent.map, whee, _parent[whee].pos_y, _parent[whee].pos_x, _parent[whee].end_y, _parent[whee].end_x); _parent.pfQueue.shift(); } if (_parent.player.sitting) { _parent.score++; } if (_parent.player.canMove and (!_parent.battle)) { if (Key.isDown(up)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", 0, -1, "back", _parent.player.scale); } else if (Key.isDown(down)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", 0, 1, "front", _parent.player.scale); } else if (Key.isDown(left)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", -1, 0, "side", -_parent.player.scale); } else if (Key.isDown(right)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", 1, 0, "side", _parent.player.scale); } else if ((((!Key.isDown(right)) and (!Key.isDown(left))) and (!Key.isDown(up))) and (!Key.isDown(down))) { if (this._currentframe != 1) { this.gotoAndStop(1); _parent.player.walking = false; _parent.player.task = "idle"; _parent.player.gotoAndPlay(_parent.player.direction + "_idle"); } } } } }
Symbol 402 MovieClip Frame 3
gameOver = false; stop();
Instance of Symbol 400 MovieClip "clock" in Symbol 402 MovieClip Frame 3
onClipEvent (load) { detonation = 5; minutes = 2; seconds = 0; display = "2:00"; tick = getTimer(); } onClipEvent (enterFrame) { if (tick < (getTimer() - 1000)) { tick = getTimer(); if (seconds > 0) { seconds--; if ((seconds < 10) and (minutes eq 0)) { this.play(); } } else if (minutes > 0) { minutes--; seconds = 59; } else if (minutes <= 0) { _parent.gameOverMan(); } detonation++; if (detonation >= 18) { detonation = 0; _parent.primeComputer(); } if (seconds < 10) { display = (minutes + ":0") + seconds; } else { display = (minutes + ":") + seconds; } } }
Symbol 405 Button
on (release) { stopAllSounds(); _parent.gotoAndStop("game"); }
Symbol 408 Button
on (release) { stopAllSounds(); _parent.gotoAndStop("highscore"); }
Symbol 411 Button
on (release) { stopAllSounds(); getURL ("http://www.job-site.nl", "_blank"); }
Symbol 422 Button
on (release) { if (naam.length < 1) { error = "Vul je naam in."; } else if (email.length < 1) { error = "Vul je E-mail adres in."; } else if (!pushed) { pushed = true; _parent.naam = naam; _parent.email = email; _parent.hiscoreclip.gotoAndPlay("post"); this.play(); } }
Symbol 434 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 2
pushed = false; stop();
Symbol 434 MovieClip Frame 3
stop();
Symbol 434 MovieClip Frame 4
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 2
stop();

Library Items

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Symbol 2 SoundUsed by:13 141 190
Symbol 3 GraphicUsed by:7
Symbol 4 SoundUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 SoundUsed by:7
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Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
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Symbol 14 MovieClip [tile]
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Symbol 20 GraphicUsed by:30
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Symbol 32 EditableTextUses:23Used by:34
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Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
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Symbol 39 GraphicUsed by:100
Symbol 40 GraphicUsed by:100
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:41 42 43 44 45Used by:100 355
Symbol 47 GraphicUsed by:62
Symbol 48 GraphicUsed by:62
Symbol 49 GraphicUsed by:62
Symbol 50 GraphicUsed by:62
Symbol 51 GraphicUsed by:62
Symbol 52 GraphicUsed by:62
Symbol 53 GraphicUsed by:62
Symbol 54 GraphicUsed by:62
Symbol 55 GraphicUsed by:62
Symbol 56 FontUsed by:57
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Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
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Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
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Symbol 99 GraphicUsed by:100 355
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Symbol 108 GraphicUsed by:111 112 113
Symbol 109 SoundUsed by:111 112 113 154 159 172
Symbol 110 SoundUsed by:111 112 113 154 159 172 362
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Symbol 230 GraphicUsed by:233
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Symbol 253 GraphicUsed by:260
Symbol 254 GraphicUsed by:260
Symbol 255 GraphicUsed by:260
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:253 254 255 256 257 258 259Used by:355
Symbol 261 GraphicUsed by:273
Symbol 262 GraphicUsed by:273
Symbol 263 GraphicUsed by:273
Symbol 264 GraphicUsed by:273
Symbol 265 GraphicUsed by:273
Symbol 266 GraphicUsed by:273
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Symbol 269 GraphicUsed by:273
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Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:261 262 263 264 265 266 267 268 269 270 271 272Used by:355
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:277 383
Symbol 277 MovieClipUses:274 276Used by:355
Symbol 278 GraphicUsed by:355
Symbol 279 GraphicUsed by:355
Symbol 280 GraphicUsed by:355 372
Symbol 281 GraphicUsed by:282 310
Symbol 282 MovieClipUses:281Used by:355
Symbol 283 MovieClipUsed by:355
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:289
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:289
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:284 285 286 287 288Used by:355
Symbol 290 SoundUsed by:355
Symbol 291 SoundUsed by:355
Symbol 292 GraphicUsed by:355 372
Symbol 293 GraphicUsed by:298
Symbol 294 GraphicUsed by:298
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:293 294 295 296 297Used by:355 372
Symbol 299 GraphicUsed by:355 372
Symbol 300 GraphicUsed by:355 372
Symbol 301 GraphicUsed by:355 372
Symbol 302 GraphicUsed by:355 372
Symbol 303 GraphicUsed by:355 372
Symbol 304 GraphicUsed by:355 372
Symbol 305 GraphicUsed by:355 372
Symbol 306 GraphicUsed by:355 372
Symbol 307 GraphicUsed by:355
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Symbol 309 GraphicUsed by:355 372
Symbol 310 MovieClipUses:281Used by:355 372
Symbol 311 GraphicUsed by:355
Symbol 312 GraphicUsed by:355
Symbol 313 GraphicUsed by:317
Symbol 314 GraphicUsed by:317
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Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:313 314 315 316Used by:355
Symbol 318 GraphicUsed by:330
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Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:318 319 320 321 322 323 324 325 326 327 328 329Used by:355
Symbol 331 GraphicUsed by:343
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Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:331 332 333 334 335 336 337 338 339 340 341 342Used by:355
Symbol 344 GraphicUsed by:355
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Symbol 355 MovieClipUses:222 224 226 227 233 247 252 260 83 273 277 278 279 280 282 283 289 290 291 38 97 292 62 67 74 298 96 299 300 301 302 303 304 305 306 307 308 309 310 311 312 46 98 99 317 330 343 344 345 346 347 349 350 351 352 353 354Used by:402
Symbol 356 GraphicUsed by:362
Symbol 357 SoundUsed by:362
Symbol 358 GraphicUsed by:359
Symbol 359 ButtonUses:358Used by:362
Symbol 360 GraphicUsed by:362
Symbol 361 SoundUsed by:362
Symbol 362 MovieClipUses:356 357 359 360 361 110Used by:402
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:402
Symbol 365 GraphicUsed by:386
Symbol 366 GraphicUsed by:386
Symbol 367 GraphicUsed by:372
Symbol 368 GraphicUsed by:372
Symbol 369 GraphicUsed by:372
Symbol 370 GraphicUsed by:372
Symbol 371 SoundUsed by:372
Symbol 372 MovieClipUses:367 38 97 368 62 67 74 83 298 96 292 369 370 299 300 301 302 303 280 304 305 306 222 371 309 310Used by:386
Symbol 373 GraphicUsed by:386
Symbol 374 GraphicUsed by:383
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375 180Used by:383
Symbol 377 EditableTextUses:21Used by:383
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:380
Symbol 380 MovieClipUses:379Used by:383
Symbol 381 MovieClipUsed by:383 402
Symbol 382 MovieClipUsed by:383
Symbol 383 MovieClipUses:374 276 376 377 380 381 382Used by:386
Symbol 384 GraphicUsed by:385 405 408 411
Symbol 385 MovieClipUses:384Used by:386
Symbol 386 MovieClipUses:365 366 372 373 383 385Used by:402
Symbol 387 GraphicUsed by:392 402
Symbol 388 EditableTextUses:21Used by:392
Symbol 389 EditableTextUses:21Used by:392
Symbol 390 EditableTextUses:21Used by:392
Symbol 391 EditableTextUses:21Used by:392
Symbol 392 MovieClipUses:387 388 389 390 391Used by:402
Symbol 393 SoundUsed by:402
Symbol 394 EditableTextUses:21Used by:402
Symbol 395 EditableTextUses:21Used by:400
Symbol 396 EditableTextUses:21Used by:400
Symbol 397 EditableTextUses:21Used by:400
Symbol 398 EditableTextUses:21Used by:400
Symbol 399 SoundUsed by:400
Symbol 400 MovieClipUses:395 396 397 398 399Used by:402
Symbol 401 EditableTextUses:21Used by:402
Symbol 402 MovieClipUses:191 192 145 193 194 199 201 203 212 215 218 221 355 362 364 386 381 392 393 387 394 400 401Used by:Timeline
Symbol 403 TextUses:118Used by:405
Symbol 404 TextUses:118Used by:405
Symbol 405 ButtonUses:403 404 384Used by:434 442
Symbol 406 TextUses:118Used by:408
Symbol 407 TextUses:118Used by:408
Symbol 408 ButtonUses:406 407 384Used by:434 442
Symbol 409 TextUses:118Used by:411
Symbol 410 TextUses:118Used by:411
Symbol 411 ButtonUses:409 410 384Used by:434 442
Symbol 412 GraphicUsed by:434
Symbol 413 TextUses:118Used by:434
Symbol 414 TextUses:118Used by:434
Symbol 415 TextUses:118Used by:434
Symbol 416 GraphicUsed by:434
Symbol 417 FontUsed by:418 419 421 427 428 429 431 433
Symbol 418 TextUses:417Used by:434
Symbol 419 TextUses:417Used by:434
Symbol 420 GraphicUsed by:422
Symbol 421 TextUses:417Used by:422
Symbol 422 ButtonUses:420 421Used by:434
Symbol 423 EditableTextUses:21Used by:434
Symbol 424 EditableTextUses:21Used by:434
Symbol 425 TextUses:118Used by:434
Symbol 426 TextUses:118Used by:434
Symbol 427 EditableTextUses:417Used by:434
Symbol 428 EditableTextUses:417Used by:434
Symbol 429 EditableTextUses:417Used by:434
Symbol 430 SoundUsed by:434 442
Symbol 431 TextUses:417Used by:432
Symbol 432 MovieClipUses:431Used by:434
Symbol 433 TextUses:417Used by:434
Symbol 434 MovieClipUses:141 405 408 411 412 413 414 415 416 418 419 422 423 424 425 426 427 428 429 430 432 433Used by:Timeline
Symbol 435 GraphicUsed by:442
Symbol 436 TextUses:118Used by:442
Symbol 437 TextUses:118Used by:442
Symbol 438 EditableTextUses:21Used by:442
Symbol 439 EditableTextUses:21Used by:442
Symbol 440 TextUses:118Used by:442
Symbol 441 TextUses:118Used by:442
Symbol 442 MovieClipUses:141 435 436 437 438 439 440 441 405 408 411 430Used by:Timeline

Instance Names

"dk"Frame 1Symbol 30 MovieClip
"hiscoreclip"Frame 2Symbol 139 MovieClip
"gameover1"Frame 6Symbol 434 MovieClip
"goedfout"Symbol 13 MovieClip [parentArrow] Frame 5Symbol 7 MovieClip
"loaderBar"Symbol 30 MovieClip Frame 1Symbol 19 MovieClip
"iris"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"arm_2"Symbol 100 MovieClip Frame 1Symbol 46 MovieClip
"body"Symbol 100 MovieClip Frame 1Symbol 62 MovieClip
"face"Symbol 100 MovieClip Frame 1Symbol 67 MovieClip
"eyebrows"Symbol 100 MovieClip Frame 1Symbol 74 MovieClip
"eye_1"Symbol 100 MovieClip Frame 1Symbol 83 MovieClip
"arm_1"Symbol 100 MovieClip Frame 1Symbol 46 MovieClip
"hair"Symbol 100 MovieClip Frame 1Symbol 96 MovieClip
"eye_1"Symbol 166 MovieClip Frame 3Symbol 83 MovieClip
"hitbox"Symbol 199 MovieClip Frame 1Symbol 197 MovieClip
"staminabar"Symbol 277 MovieClip Frame 1Symbol 276 MovieClip
"hitbox"Symbol 355 MovieClip Frame 1Symbol 224 MovieClip
"arm_1"Symbol 355 MovieClip Frame 1Symbol 233 MovieClip
"arm_2"Symbol 355 MovieClip Frame 1Symbol 233 MovieClip
"body"Symbol 355 MovieClip Frame 1Symbol 247 MovieClip
"face"Symbol 355 MovieClip Frame 1Symbol 252 MovieClip
"eyebrows"Symbol 355 MovieClip Frame 1Symbol 260 MovieClip
"eye_1"Symbol 355 MovieClip Frame 1Symbol 83 MovieClip
"eye_2"Symbol 355 MovieClip Frame 1Symbol 83 MovieClip
"hair"Symbol 355 MovieClip Frame 1Symbol 273 MovieClip
"hitbox"Symbol 355 MovieClip Frame 11Symbol 224 MovieClip
"arm_1"Symbol 355 MovieClip Frame 11Symbol 233 MovieClip
"arm_2"Symbol 355 MovieClip Frame 11Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 20Symbol 233 MovieClip
"arm_2"Symbol 355 MovieClip Frame 20Symbol 233 MovieClip
"eye_1"Symbol 355 MovieClip Frame 20Symbol 83 MovieClip
"eye_2"Symbol 355 MovieClip Frame 20Symbol 83 MovieClip
"arm_2"Symbol 355 MovieClip Frame 29Symbol 289 MovieClip
"arm_2"Symbol 355 MovieClip Frame 32Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 35Symbol 289 MovieClip
"arm_1"Symbol 355 MovieClip Frame 38Symbol 233 MovieClip
"body"Symbol 355 MovieClip Frame 51Symbol 62 MovieClip
"face"Symbol 355 MovieClip Frame 51Symbol 67 MovieClip
"eyebrows"Symbol 355 MovieClip Frame 51Symbol 74 MovieClip
"eye_1"Symbol 355 MovieClip Frame 51Symbol 83 MovieClip
"arm_1"Symbol 355 MovieClip Frame 51Symbol 298 MovieClip
"hair"Symbol 355 MovieClip Frame 51Symbol 96 MovieClip
"hitbox"Symbol 355 MovieClip Frame 59Symbol 224 MovieClip
"eye_1"Symbol 355 MovieClip Frame 69Symbol 83 MovieClip
"arm_1"Symbol 355 MovieClip Frame 71Symbol 298 MovieClip
"arm_2"Symbol 355 MovieClip Frame 75Symbol 298 MovieClip
"arm_2"Symbol 355 MovieClip Frame 78Symbol 46 MovieClip
"eye_1"Symbol 355 MovieClip Frame 78Symbol 83 MovieClip
"arm_1"Symbol 355 MovieClip Frame 78Symbol 46 MovieClip
"head"Symbol 355 MovieClip Frame 98Symbol 317 MovieClip
"arm_2"Symbol 355 MovieClip Frame 98Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 98Symbol 233 MovieClip
"body"Symbol 355 MovieClip Frame 98Symbol 330 MovieClip
"hair"Symbol 355 MovieClip Frame 98Symbol 343 MovieClip
"head"Symbol 355 MovieClip Frame 100Symbol 317 MovieClip
"hitbox"Symbol 355 MovieClip Frame 107Symbol 224 MovieClip
"arm_2"Symbol 355 MovieClip Frame 117Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 117Symbol 233 MovieClip
"arm_2"Symbol 355 MovieClip Frame 123Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 123Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 126Symbol 233 MovieClip
"arm_2"Symbol 355 MovieClip Frame 129Symbol 233 MovieClip
"arm_1"Symbol 355 MovieClip Frame 135Symbol 233 MovieClip
"body"Symbol 372 MovieClip Frame 1Symbol 62 MovieClip
"face"Symbol 372 MovieClip Frame 1Symbol 67 MovieClip
"eyebrows"Symbol 372 MovieClip Frame 1Symbol 74 MovieClip
"eye_1"Symbol 372 MovieClip Frame 1Symbol 83 MovieClip
"arm_1"Symbol 372 MovieClip Frame 1Symbol 298 MovieClip
"hair"Symbol 372 MovieClip Frame 1Symbol 96 MovieClip
"eye_1"Symbol 372 MovieClip Frame 33Symbol 83 MovieClip
"arm_1"Symbol 372 MovieClip Frame 35Symbol 298 MovieClip
"arm_2"Symbol 372 MovieClip Frame 39Symbol 298 MovieClip
"staminabar2"Symbol 383 MovieClip Frame 1Symbol 276 MovieClip
"staminabar"Symbol 383 MovieClip Frame 1Symbol 276 MovieClip
"ring"Symbol 383 MovieClip Frame 1Symbol 376 MovieClip
"ring2"Symbol 383 MovieClip Frame 1Symbol 376 MovieClip
"pointer"Symbol 383 MovieClip Frame 9Symbol 380 MovieClip
"battlechar2"Symbol 386 MovieClip Frame 3Symbol 372 MovieClip
"battlechar1"Symbol 386 MovieClip Frame 3Symbol 372 MovieClip
"chair_1"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_2"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_3"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_4"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_8"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_7"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_6"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"chair_5"Symbol 402 MovieClip Frame 1Symbol 199 MovieClip
"tafel"Symbol 402 MovieClip Frame 1Symbol 203 MovieClip
"computer_4"Symbol 402 MovieClip Frame 1Symbol 212 MovieClip
"computer_8"Symbol 402 MovieClip Frame 1Symbol 215 MovieClip
"computer_7"Symbol 402 MovieClip Frame 1Symbol 218 MovieClip
"computer_1"Symbol 402 MovieClip Frame 1Symbol 221 MovieClip
"computer_6"Symbol 402 MovieClip Frame 1Symbol 218 MovieClip
"computer_5"Symbol 402 MovieClip Frame 1Symbol 218 MovieClip
"computer_2"Symbol 402 MovieClip Frame 1Symbol 221 MovieClip
"computer_3"Symbol 402 MovieClip Frame 1Symbol 221 MovieClip
"player"Symbol 402 MovieClip Frame 2Symbol 355 MovieClip
"npc"Symbol 402 MovieClip Frame 2Symbol 355 MovieClip
"jobfile"Symbol 402 MovieClip Frame 2Symbol 362 MovieClip
"battlescreen"Symbol 402 MovieClip Frame 2Symbol 386 MovieClip
"gamecontroller"Symbol 402 MovieClip Frame 2Symbol 381 MovieClip
"clock"Symbol 402 MovieClip Frame 3Symbol 400 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Cf$/v2U.RUn5aLWHnAdb1GwY.."
ExportAssets (56)Timeline Frame 1Symbol 13 as "parentArrow"
ExportAssets (56)Timeline Frame 1Symbol 14 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 15 as "empty"

Labels

"preloader"Frame 1
"titelscherm"Frame 2
"spelUitleg"Frame 3
"chooseChar"Frame 4
"game"Frame 5
"gameOver1"Frame 6
"gameOver2"Frame 7
"highscore"Frame 8
"goed"Symbol 7 MovieClip Frame 2
"fout"Symbol 7 MovieClip Frame 10
"destroy"Symbol 13 MovieClip [parentArrow] Frame 9
"update"Symbol 139 MovieClip Frame 1
"show"Symbol 139 MovieClip Frame 2
"post"Symbol 139 MovieClip Frame 3
"destroy"Symbol 199 MovieClip Frame 2
"front_idle"Symbol 355 MovieClip Frame 1
"front_sit"Symbol 355 MovieClip Frame 3
"front_push"Symbol 355 MovieClip Frame 11
"front_fall"Symbol 355 MovieClip Frame 20
"front_walk"Symbol 355 MovieClip Frame 29
"side_idle"Symbol 355 MovieClip Frame 51
"side_sit"Symbol 355 MovieClip Frame 53
"side_push"Symbol 355 MovieClip Frame 59
"side_fall"Symbol 355 MovieClip Frame 69
"side_walk"Symbol 355 MovieClip Frame 78
"back_idle"Symbol 355 MovieClip Frame 98
"back_sit"Symbol 355 MovieClip Frame 100
"back_push"Symbol 355 MovieClip Frame 107
"back_fall"Symbol 355 MovieClip Frame 117
"back_walk"Symbol 355 MovieClip Frame 126
"destroy"Symbol 362 MovieClip Frame 11
"gepakt"Symbol 362 MovieClip Frame 17
"side_idle"Symbol 372 MovieClip Frame 1
"side_sitdown"Symbol 372 MovieClip Frame 3
"side_sit"Symbol 372 MovieClip Frame 13
"side_sit_stop"Symbol 372 MovieClip Frame 19
"side_push"Symbol 372 MovieClip Frame 23
"side_fall"Symbol 372 MovieClip Frame 33
"expand"Symbol 376 MovieClip Frame 5
"init"Symbol 383 MovieClip Frame 1
"reset"Symbol 383 MovieClip Frame 5
"play"Symbol 383 MovieClip Frame 10
"lose1"Symbol 383 MovieClip Frame 16
"lose2"Symbol 383 MovieClip Frame 21
"off"Symbol 386 MovieClip Frame 1
"on"Symbol 386 MovieClip Frame 3
"battle_exit"Symbol 386 MovieClip Frame 6

Dynamic Text Variables

loadmessageSymbol 24 EditableText"##############"
loadmessageSymbol 29 EditableText"##############"
fpsSymbol 33 EditableText"###"
naam_7Symbol 120 EditableText""
score_7Symbol 121 EditableText"                       "
naam_1Symbol 122 EditableText"                       "
score_1Symbol 123 EditableText"                      "
naam_2Symbol 124 EditableText"                       "
score_2Symbol 125 EditableText"                       "
naam_3Symbol 126 EditableText"                       "
score_3Symbol 127 EditableText"                       "
naam_4Symbol 128 EditableText"                       "
score_4Symbol 129 EditableText"                       "
naam_5Symbol 130 EditableText"                       "
score_5Symbol 131 EditableText"                       "
naam_6Symbol 132 EditableText"                       "
score_6Symbol 133 EditableText"                       "
scoreSymbol 394 EditableText"00000000"
displaySymbol 395 EditableText"2:00"
displaySymbol 396 EditableText"2:00"
displaySymbol 397 EditableText"2:00"
displaySymbol 398 EditableText"2:00"
scoreSymbol 401 EditableText"00000000"
_parent.scoreSymbol 423 EditableText"0"
_parent.scoreSymbol 424 EditableText"0"
naamSymbol 427 EditableText""
emailSymbol 428 EditableText""
errorSymbol 429 EditableText""
_parent.scoreSymbol 438 EditableText"0"
_parent.scoreSymbol 439 EditableText"0"




http://swfchan.com/3/12557/info.shtml
Created: 5/6 -2019 21:03:45 Last modified: 5/6 -2019 21:03:45 Server time: 07/05 -2024 05:16:04