STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228102 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #12557 |
IS BEZIG MET LADEN |
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IS BEZIG MET LADEN |
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FPS |
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G |
STICHTING JOB PRESENTEERT: |
HIGHSCORES |
HIGHSCORES |
Word nummer 1 en maak kans op leuke prijzen! |
Word nummer 1 en maak kans op leuke prijzen! |
1 2 3 4 5 6 7 |
1 2 3 4 5 6 7 |
Je hebt het helemaal gehad met je MBO opleiding. Het is er maar een slecht geregelde warboel, maar je weet niet hoe je dat zou kunnen verhelpen. Je hebt wel gehoord van de Jongeren Organisatie Beroepsonderwijs, maar weet er weinig vanaf. |
Je hebt het helemaal gehad met je MBO opleiding. Het is er maar een slecht geregelde warboel, maar je weet niet hoe je dat zou kunnen verhelpen. Je hebt wel gehoord van de Jongeren Organisatie Beroepsonderwijs, maar weet er weinig vanaf. |
DOEL: Probeer in het multimedialokaal zoveel mogelijk informatie te verzamelen. Dit doe je door zo lang mogelijk achter een computer te blijven en door files te downloaden. Hoe meer informatie, des te hoger je score. |
DOEL: Probeer in het multimedialokaal zoveel mogelijk informatie te verzamelen. Dit doe je door zo lang mogelijk achter een computer te blijven en door files te downloaden. Hoe meer informatie, des te hoger je score. |
BESTURING: Loop door het lokaal met behulp van de pijltjestoetsen op het toetsenbord. Loop tegen een lege stoel aan om te gaan zitten bij de computer. |
BESTURING: Loop door het lokaal met behulp van de pijltjestoetsen op het toetsenbord. Loop tegen een lege stoel aan om te gaan zitten bij de computer. |
BESTURING: Wanneer je achter een computer zit vliegen er files in het rond. Klik met je muis op een file om hem te downloaden. |
BESTURING: Wanneer je achter een computer zit vliegen er files in het rond. Klik met je muis op een file om hem te downloaden. |
BESTURING: Wanneer jij of een klasgenoot een computer probeert te gebruiken die al bezet is volgt er een conflict. Als jij betrokken bent bij dit conflict verschijnen er pijlen op het scherm. Druk zo snel mogelijk op de corresponderende pijl op het toetsenbord voordat je energie op is. |
BESTURING: Wanneer jij of een klasgenoot een computer probeert te gebruiken die al bezet is volgt er een conflict. Als jij betrokken bent bij dit conflict verschijnen er pijlen op het scherm. Druk zo snel mogelijk op de corresponderende pijl op het toetsenbord voordat je energie op is. |
Terug naar titelscherm |
Terug naar titelscherm |
Selecteer je speler |
BATTLE ! |
0 |
2:00 |
2:00 |
0 |
00000000 |
2:00 |
2:00 |
2:00 |
2:00 |
00000000 |
Probeer het nog een keer |
Probeer het nog een keer |
Bekijk de Highscores |
Bekijk de Highscores |
Bezoek de JOB website |
Bezoek de JOB website |
Vul je roepnaam en E-mail adres* in en maak kans op vette prijzen. |
Vul je roepnaam en E-mail adres* in en maak kans op vette prijzen. |
* E-mail adres wordt enkel gebruikt om contact op te nemen bij het winnen van een prijs. Het adres zal niet aan derden worden verstrekt. |
Naam: |
E-mail: |
Verstuur! |
0 |
0 |
Score: Je hebt een plaats in de highscores verdiend! |
Score: Je hebt een plaats in de highscores verdiend! |
Bezig met versturen... |
Jouw score is verstuurd. |
Score: Je hebt niet genoeg informatie kunnen downloaden! |
Score: Je hebt niet genoeg informatie kunnen downloaden! |
0 |
0 |
Heb jij ook problemen op het MBO? Bezoek JOB, en we lossen het samen op. |
Heb jij ook problemen op het MBO? Bezoek JOB, en we lossen het samen op. |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowScale", "false"); fscommand ("fullscreen", "yes"); stop();Instance of Symbol 34 MovieClip in Frame 1onClipEvent (load) { fps = 30; ticker = getTimer(); TMPfps = 0; qual = 1; _quality = "MEDIUM"; } onClipEvent (enterFrame) { TMPfps++; if (_parent._currentframe eq 5) { if ((getTimer() - 1000) > ticker) { fps = TMPfps; ticker = getTimer(); if ((TMPfps < 25) and (qual > 1)) { qual = 1; _quality = "MEDIUM"; } else if ((TMPfps < 20) and (qual > 0)) { qual = 0; _quality = "LOW"; } else if ((TMPfps > 20) and (qual eq 0)) { qual = 1; _quality = "MEDIUM"; } TMPfps = 0; } } else { _quality = "HIGH"; qual = 2; } }Frame 2stop();Instance of Symbol 139 MovieClip "hiscoreclip" in Frame 2onClipEvent (load) { url = "http://www.jose-andrade.nl/job/scores.php"; filename = "job.sco"; sending = false; score_1 = 0; score_2 = 0; score_3 = 0; score_4 = 0; score_5 = 0; score_6 = 0; score_7 = 0; naam_1 = "loading"; naam_2 = "loading"; naam_3 = "loading"; naam_4 = "loading"; naam_5 = "loading"; naam_6 = "loading"; naam_7 = "loading"; this.loadVariables(url, "POST"); } onClipEvent (enterFrame) { if (!sending) { if (_parent._currentframe ne 8) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } }Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Symbol 7 MovieClip Frame 1stop();Symbol 7 MovieClip Frame 9_parent.finished = true; stop();Symbol 13 MovieClip [parentArrow] Frame 4gotoAndStop(arrow);Symbol 13 MovieClip [parentArrow] Frame 5stop();Symbol 13 MovieClip [parentArrow] Frame 6stop();Symbol 13 MovieClip [parentArrow] Frame 7stop();Symbol 13 MovieClip [parentArrow] Frame 8stop();Symbol 13 MovieClip [parentArrow] Frame 13stop(); removeMovieClip(this);Symbol 30 MovieClip Frame 1loaderBar._xscale = 0; loadmessage = " ";Symbol 30 MovieClip Frame 3loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); loaderBar._xscale = (loaded / total) * 100; loadmessage = ((Math.floor(loaded / 1024) + " KB / ") + Math.floor(total / 1024)) + " KB"; if (loaded < total) { gotoAndPlay(_currentframe - 1); }Symbol 30 MovieClip Frame 11_parent.play(); stop();Symbol 34 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 2stop();Symbol 46 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 2stop();Symbol 46 MovieClip Frame 3stop();Symbol 46 MovieClip Frame 4stop();Symbol 62 MovieClip Frame 1stop();Symbol 62 MovieClip Frame 2stop();Symbol 62 MovieClip Frame 3stop();Symbol 62 MovieClip Frame 4stop();Symbol 62 MovieClip Frame 5stop();Symbol 62 MovieClip Frame 6stop();Symbol 62 MovieClip Frame 7stop();Symbol 62 MovieClip Frame 8stop();Symbol 62 MovieClip Frame 9stop();Symbol 62 MovieClip Frame 10stop();Symbol 62 MovieClip Frame 11stop();Symbol 62 MovieClip Frame 12stop();Symbol 67 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 2stop();Symbol 67 MovieClip Frame 3stop();Symbol 67 MovieClip Frame 4stop();Symbol 74 MovieClip Frame 1stop();Symbol 74 MovieClip Frame 2stop();Symbol 74 MovieClip Frame 3stop();Symbol 74 MovieClip Frame 4stop();Symbol 74 MovieClip Frame 5stop();Symbol 74 MovieClip Frame 6stop();Symbol 74 MovieClip Frame 7stop();Symbol 74 MovieClip Frame 8stop();Symbol 74 MovieClip Frame 9stop();Symbol 74 MovieClip Frame 10stop();Symbol 74 MovieClip Frame 11stop();Symbol 74 MovieClip Frame 12stop();Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 2stop();Symbol 82 MovieClip Frame 3stop();Symbol 82 MovieClip Frame 4stop();Symbol 82 MovieClip Frame 5stop();Symbol 82 MovieClip Frame 6stop();Instance of Symbol 82 MovieClip "iris" in Symbol 83 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent._parent.eyesID); }Symbol 96 MovieClip Frame 1stop();Symbol 96 MovieClip Frame 2stop();Symbol 96 MovieClip Frame 3stop();Symbol 96 MovieClip Frame 4stop();Symbol 96 MovieClip Frame 5stop();Symbol 96 MovieClip Frame 6stop();Symbol 96 MovieClip Frame 7stop();Symbol 96 MovieClip Frame 8stop();Symbol 96 MovieClip Frame 9stop();Symbol 96 MovieClip Frame 10stop();Symbol 96 MovieClip Frame 11stop();Symbol 96 MovieClip Frame 12stop();Instance of Symbol 46 MovieClip "arm_2" in Symbol 100 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 62 MovieClip "body" in Symbol 100 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.bodyID); }Instance of Symbol 67 MovieClip "face" in Symbol 100 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 74 MovieClip "eyebrows" in Symbol 100 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Instance of Symbol 46 MovieClip "arm_1" in Symbol 100 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 96 MovieClip "hair" in Symbol 100 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Symbol 111 Buttonon (release) { _parent._parent.gotoAndStop("chooseChar"); }Symbol 112 Buttonon (release) { _parent._parent.gotoAndStop("spelUitleg"); }Symbol 113 Buttonon (release) { stopAllSounds(); _parent._parent.gotoAndStop("highscore"); }Symbol 115 MovieClip Frame 14stop();Symbol 116 MovieClip Frame 1stop();Symbol 139 MovieClip Frame 1score = 0; naam = ""; email = ""; this.loadVariables(url, "POST"); stop();Symbol 139 MovieClip Frame 2score = 0; naam = ""; email = ""; this.loadVariables(url, "POST"); stop();Symbol 139 MovieClip Frame 3sending = true; score = _parent.score; naam = _parent.naam; email = _parent.email; trace((((("Posting: " + score) + " - ") + naam) + " - ") + email); scode = 1; this.loadVariables(url, "POST");Symbol 139 MovieClip Frame 6trace("scode = " + scode); if (scode eq 1) { this.gotoAndPlay(this._currentframe - 1); }Symbol 139 MovieClip Frame 8trace("done"); _parent.gameover1.gotoAndStop(4); sending = false; this.gotoAndStop(1);Symbol 141 MovieClip Frame 10_parent.play(); stop();Symbol 154 Buttonon (release) { this.play(); }Symbol 159 Buttonon (release) { this.gotoAndPlay(_currentframe - 1); }Symbol 166 MovieClip Frame 1stop();Symbol 166 MovieClip Frame 2stop();Symbol 166 MovieClip Frame 3stop();Symbol 166 MovieClip Frame 4stop();Symbol 166 MovieClip Frame 5stop();Symbol 166 MovieClip Frame 6stop();Symbol 172 Buttonon (release) { gotoAndStop (2); }Symbol 176 MovieClip Frame 8stop();Symbol 181 Buttonon (release) { _parent.choosePlayer = 4; play(); }Symbol 182 Buttonon (release) { _parent.choosePlayer = 5; play(); }Symbol 183 Buttonon (release) { _parent.choosePlayer = 6; play(); }Symbol 184 Buttonon (release) { _parent.choosePlayer = 7; play(); }Symbol 185 Buttonon (release) { _parent.choosePlayer = 0; play(); }Symbol 186 Buttonon (release) { _parent.choosePlayer = 1; play(); }Symbol 187 Buttonon (release) { _parent.choosePlayer = 2; play(); }Symbol 188 Buttonon (release) { _parent.choosePlayer = 3; play(); }Symbol 189 Buttonon (release) { _parent.choosePlayer = "ninja"; play(); }Symbol 190 MovieClip Frame 6stop();Symbol 190 MovieClip Frame 10_parent.play(); stop();Symbol 199 MovieClip Frame 1stop();Symbol 199 MovieClip Frame 2stop();Symbol 208 MovieClip Frame 13stop();Symbol 211 MovieClip Frame 9_xscale = (_xscale * -1);Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 6stop();Symbol 215 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 6stop();Symbol 218 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 6stop();Symbol 221 MovieClip Frame 1stop();Symbol 221 MovieClip Frame 6stop();Symbol 233 MovieClip Frame 1stop();Symbol 233 MovieClip Frame 2stop();Symbol 233 MovieClip Frame 3stop();Symbol 233 MovieClip Frame 4stop();Symbol 247 MovieClip Frame 1stop();Symbol 247 MovieClip Frame 2stop();Symbol 247 MovieClip Frame 3stop();Symbol 247 MovieClip Frame 4stop();Symbol 247 MovieClip Frame 5stop();Symbol 247 MovieClip Frame 6stop();Symbol 247 MovieClip Frame 7stop();Symbol 247 MovieClip Frame 8stop();Symbol 247 MovieClip Frame 9stop();Symbol 247 MovieClip Frame 10stop();Symbol 247 MovieClip Frame 11stop();Symbol 247 MovieClip Frame 12stop();Symbol 252 MovieClip Frame 1stop();Symbol 252 MovieClip Frame 2stop();Symbol 252 MovieClip Frame 3stop();Symbol 252 MovieClip Frame 4stop();Symbol 260 MovieClip Frame 1stop();Symbol 260 MovieClip Frame 2stop();Symbol 260 MovieClip Frame 3stop();Symbol 260 MovieClip Frame 4stop();Symbol 260 MovieClip Frame 5stop();Symbol 260 MovieClip Frame 6stop();Symbol 260 MovieClip Frame 7stop();Symbol 260 MovieClip Frame 8stop();Symbol 260 MovieClip Frame 9stop();Symbol 260 MovieClip Frame 10stop();Symbol 260 MovieClip Frame 11stop();Symbol 260 MovieClip Frame 12stop();Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 2stop();Symbol 273 MovieClip Frame 3stop();Symbol 273 MovieClip Frame 4stop();Symbol 273 MovieClip Frame 5stop();Symbol 273 MovieClip Frame 6stop();Symbol 273 MovieClip Frame 7stop();Symbol 273 MovieClip Frame 8stop();Symbol 273 MovieClip Frame 9stop();Symbol 273 MovieClip Frame 10stop();Symbol 273 MovieClip Frame 11stop();Symbol 273 MovieClip Frame 12stop();Symbol 276 MovieClip Frame 1stop();Symbol 282 MovieClip Frame 10stop();Symbol 289 MovieClip Frame 1stop();Symbol 289 MovieClip Frame 2stop();Symbol 289 MovieClip Frame 3stop();Symbol 289 MovieClip Frame 4stop();Symbol 298 MovieClip Frame 1stop();Symbol 298 MovieClip Frame 2stop();Symbol 298 MovieClip Frame 3stop();Symbol 298 MovieClip Frame 4stop();Symbol 310 MovieClip Frame 8stop();Symbol 317 MovieClip Frame 1stop();Symbol 317 MovieClip Frame 2stop();Symbol 317 MovieClip Frame 3stop();Symbol 317 MovieClip Frame 4stop();Symbol 330 MovieClip Frame 1stop();Symbol 330 MovieClip Frame 2stop();Symbol 330 MovieClip Frame 3stop();Symbol 330 MovieClip Frame 4stop();Symbol 330 MovieClip Frame 5stop();Symbol 330 MovieClip Frame 6stop();Symbol 330 MovieClip Frame 7stop();Symbol 330 MovieClip Frame 8stop();Symbol 330 MovieClip Frame 9stop();Symbol 330 MovieClip Frame 10stop();Symbol 330 MovieClip Frame 11stop();Symbol 330 MovieClip Frame 12stop();Symbol 343 MovieClip Frame 1stop();Symbol 343 MovieClip Frame 2stop();Symbol 343 MovieClip Frame 3stop();Symbol 343 MovieClip Frame 4stop();Symbol 343 MovieClip Frame 5stop();Symbol 343 MovieClip Frame 6stop();Symbol 343 MovieClip Frame 7stop();Symbol 343 MovieClip Frame 8stop();Symbol 343 MovieClip Frame 9stop();Symbol 343 MovieClip Frame 10stop();Symbol 343 MovieClip Frame 11stop();Symbol 343 MovieClip Frame 12stop();Symbol 349 MovieClip Frame 10stop();Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 247 MovieClip "body" in Symbol 355 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.bodyID); }Instance of Symbol 252 MovieClip "face" in Symbol 355 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 260 MovieClip "eyebrows" in Symbol 355 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Instance of Symbol 273 MovieClip "hair" in Symbol 355 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Instance of Symbol 277 MovieClip in Symbol 355 MovieClip Frame 1onClipEvent (enterFrame) { if (_parent._xscale eq _parent.scale) { _xscale = 100; } else if (_parent._xscale ne _parent.scale) { _xscale = -100; } staminabar._xscale = _parent.stamina / 2; staminabar.gotoAndStop(Math.ceil(51 - (_parent.stamina / 2))); if (((_parent.stamina < 100) and ((_parent.task eq "idle") or (_parent.task eq "sit"))) and (!_parent.simulateBattle)) { _parent.stamina = _parent.stamina + 0.5; } if (((_parent.stamina < 100) and (_parent.task eq "walk")) and (!_parent.simulateBattle)) { _parent.stamina = _parent.stamina + 0.1; } }Symbol 355 MovieClip Frame 2stop();Symbol 355 MovieClip Frame 3play();Symbol 355 MovieClip Frame 5stop();Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 11onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 11onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 19this.gotoAndPlay((direction + "_") + task);Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 20onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 20onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 26stop();Instance of Symbol 283 MovieClip in Symbol 355 MovieClip Frame 26onClipEvent (load) { ticker = getTimer(); delay = 3000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent.play(); } }Symbol 355 MovieClip Frame 27canMove = true; task = "idle"; this.gotoAndPlay(direction + "_idle"); _parent.checkStuckInside(_name);Symbol 355 MovieClip Frame 29play();Instance of Symbol 289 MovieClip "arm_2" in Symbol 355 MovieClip Frame 29onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 32onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 289 MovieClip "arm_1" in Symbol 355 MovieClip Frame 35onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 38onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 40if (walking) { this.gotoAndPlay(direction + "_walk"); } else { this.gotoAndPlay((direction + "_") + task); }Instance of Symbol 62 MovieClip "body" in Symbol 355 MovieClip Frame 51onClipEvent (load) { this.gotoAndStop(_parent.bodyID); }Instance of Symbol 67 MovieClip "face" in Symbol 355 MovieClip Frame 51onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 74 MovieClip "eyebrows" in Symbol 355 MovieClip Frame 51onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Instance of Symbol 298 MovieClip "arm_1" in Symbol 355 MovieClip Frame 51onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 96 MovieClip "hair" in Symbol 355 MovieClip Frame 51onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Symbol 355 MovieClip Frame 52stop();Symbol 355 MovieClip Frame 53play();Symbol 355 MovieClip Frame 55stop();Symbol 355 MovieClip Frame 68this.gotoAndPlay((direction + "_") + task);Instance of Symbol 298 MovieClip "arm_1" in Symbol 355 MovieClip Frame 71onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 75stop();Instance of Symbol 298 MovieClip "arm_2" in Symbol 355 MovieClip Frame 75onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 283 MovieClip in Symbol 355 MovieClip Frame 75onClipEvent (load) { ticker = getTimer(); delay = 3000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent.play(); } }Symbol 355 MovieClip Frame 76canMove = true; task = "idle"; this.gotoAndPlay(direction + "_idle"); _parent.checkStuckInside(_name);Symbol 355 MovieClip Frame 78play();Instance of Symbol 46 MovieClip "arm_2" in Symbol 355 MovieClip Frame 78onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 46 MovieClip "arm_1" in Symbol 355 MovieClip Frame 78onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 89if (walking) { this.gotoAndPlay(direction + "_walk"); } else { this.gotoAndPlay((direction + "_") + task); }Instance of Symbol 317 MovieClip "head" in Symbol 355 MovieClip Frame 98onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 98onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 98onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 330 MovieClip "body" in Symbol 355 MovieClip Frame 98onClipEvent (load) { this.gotoAndStop(_parent.bodyID); }Instance of Symbol 343 MovieClip "hair" in Symbol 355 MovieClip Frame 98onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Symbol 355 MovieClip Frame 99stop();Symbol 355 MovieClip Frame 100play();Instance of Symbol 317 MovieClip "head" in Symbol 355 MovieClip Frame 100onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 102stop();Symbol 355 MovieClip Frame 116this.gotoAndPlay((direction + "_") + task);Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 117onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 117onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 123stop();Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 123onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 123onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 283 MovieClip in Symbol 355 MovieClip Frame 123onClipEvent (load) { ticker = getTimer(); delay = 3000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent.play(); } }Symbol 355 MovieClip Frame 124canMove = true; task = "idle"; this.gotoAndPlay(direction + "_idle"); _parent.checkStuckInside(_name);Symbol 355 MovieClip Frame 126play();Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 126onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_2" in Symbol 355 MovieClip Frame 129onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 233 MovieClip "arm_1" in Symbol 355 MovieClip Frame 135onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 355 MovieClip Frame 137if (walking) { this.gotoAndPlay(direction + "_walk"); } else { this.gotoAndPlay((direction + "_") + task); }Symbol 359 Buttonon (release) { this.gotoAndPlay("gepakt"); dead = true; _parent.gameController.score = _parent.gameController.score + (difficulty * 25); }Symbol 362 MovieClip Frame 10stop();Symbol 362 MovieClip Frame 16removeMovieClip(this); _visible = false; stop();Symbol 362 MovieClip Frame 24removeMovieClip(this); stop();Symbol 364 MovieClip Frame 29if (repeat < 5) { repeat++; this.gotoAndPlay(2); }Symbol 364 MovieClip Frame 30_visible = false; stop();Instance of Symbol 62 MovieClip "body" in Symbol 372 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.bodyID); }Instance of Symbol 67 MovieClip "face" in Symbol 372 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 74 MovieClip "eyebrows" in Symbol 372 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Instance of Symbol 298 MovieClip "arm_1" in Symbol 372 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Instance of Symbol 96 MovieClip "hair" in Symbol 372 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(_parent.hairID); }Symbol 372 MovieClip Frame 2stop();Symbol 372 MovieClip Frame 12stop();Symbol 372 MovieClip Frame 14play();Symbol 372 MovieClip Frame 22gotoAndPlay (13);Symbol 372 MovieClip Frame 32if (walking) { this.gotoAndPlay("side_push"); } else { this.gotoAndPlay("side_push"); }Instance of Symbol 298 MovieClip "arm_1" in Symbol 372 MovieClip Frame 35onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 372 MovieClip Frame 39stop();Instance of Symbol 298 MovieClip "arm_2" in Symbol 372 MovieClip Frame 39onClipEvent (load) { this.gotoAndStop(_parent.skinID); }Symbol 372 MovieClip Frame 40canMove = true; task = "idle"; this.gotoAndPlay(direction + "_idle");Symbol 376 MovieClip Frame 1move = true; stop();Symbol 380 MovieClip Frame 5stop();Symbol 380 MovieClip Frame 10stop();Symbol 381 MovieClip Frame 1stop();Symbol 381 MovieClip Frame 2stop();Symbol 383 MovieClip Frame 1function updateStamina() { if (ring.move) { ring._x = staminabar._x - staminabar._width; } if (ring2.move) { ring2._x = staminabar2._x + staminabar2._width; } if (player eq 1) { stamina = stamina - (difficulty / 10); stamina2 = stamina2 - (difficulty / 15); } else if (player eq 2) { stamina = stamina - (difficulty / 15); stamina2 = stamina2 - (difficulty / 10); } if (stamina < 0) { stamina = 0; } if (stamina2 < 0) { stamina2 = 0; } staminabar._xscale = stamina; staminabar.gotoAndStop(Math.ceil(51 - (stamina / 2))); staminabar2._xscale = stamina2; staminabar2.gotoAndStop(Math.ceil(51 - (stamina2 / 2))); if (stamina < 1) { gameOver = true; gotoAndPlay (16); } else if (stamina2 < 1) { gameOver = true; gotoAndPlay (21); } } function createArrowArray() { paused = false; trace("Generating new Arrow sequence"); numberOfArrows = 2 + difficulty; if (numberOfArrows > 8) { numberOfArrows = 8; } arrowArray = new Array(); var i = 0; while (i < numberOfArrows) { arrowArray.push(5 + random(4)); i++; } } function createArrows() { trace("Creating new Arrows"); var i = 0; while (i < arrowArray.length) { base_x = (8 - arrowArray.length) * 25; this.attachMovie("parentArrow", "arrow_" + i, i); this["arrow_" + i]._x = (base_x + 25) + (50 * i); this["arrow_" + i]._y = 25; this["arrow_" + i].arrow = arrowArray[i]; i++; } pointer._x = this.arrow_0._x; } function checkKey(keydir) { var keydir; trace((("Keycheck(" + keydir) + ") -> ") + arrowArray[currentArrow]); if (arrowArray[currentArrow] eq keydir) { this["arrow_" + currentArrow].goedfout.gotoAndPlay("goed"); currentArrow++; if (currentArrow < arrowArray.length) { pointer._x = pointer._x + 50; } } else { this["arrow_" + currentArrow].goedfout.gotoAndPlay("fout"); if (player eq 1) { stamina = stamina - (difficulty * 2); ring.move = false; ring.gotoAndPlay("expand"); } else if (player eq 2) { stamina2 = stamina2 - (difficulty * 2); ring2.move = false; ring2.gotoAndPlay("expand"); } updateStamina(); } if (currentArrow >= arrowArray.length) { pointer.play(); if (player eq 1) { stamina2 = stamina2 - (difficulty * 3); ring2.move = false; ring2.gotoAndPlay("expand"); } else if (player eq 2) { stamina = stamina - (difficulty * 3); ring.move = false; ring.gotoAndPlay("expand"); } updateStamina(); paused = true; } } function destroyArrows() { trace("Destroying Arrows"); var i = 0; while (i < arrowArray.length) { this["arrow_" + i].gotoAndPlay("destroy"); i++; } currentArrow = 0; delete arrowArray; difficulty++; if (!gameOver) { pauze = 10; this.gotoAndPlay("reset"); } } player = _parent.player; difficulty = 1; currentArrow = 0; stamina = _parent._parent[_parent.actor].stamina; stamina2 = _parent._parent[_parent.actor2].stamina; gameOver = false; pauze = 50; updateStamina();Symbol 383 MovieClip Frame 7if (pauze > 0) { pauze--; gotoAndPlay(_currentframe - 1); }Symbol 383 MovieClip Frame 9createArrowArray(); createArrows();Instance of Symbol 381 MovieClip in Symbol 383 MovieClip Frame 10onClipEvent (enterFrame) { if (!_parent.paused) { _parent.updateStamina(); } if (_parent.paused) { if (_parent["arrow_" + (_parent.currentArrow - 1)].finished) { _parent.destroyArrows(); } } if (!_parent.gameOver) { if (Key.isDown(37) and (!keyPressed)) { keyPressed = true; _parent.checkKey(5); this.gotoAndStop(2); } else if (Key.isDown(39) and (!keyPressed)) { keyPressed = true; _parent.checkKey(7); this.gotoAndStop(2); } else if (Key.isDown(38) and (!keyPressed)) { keyPressed = true; _parent.checkKey(6); this.gotoAndStop(2); } else if (Key.isDown(40) and (!keyPressed)) { keyPressed = true; _parent.checkKey(8); this.gotoAndStop(2); } else if ((((!Key.isDown(37)) and (!Key.isDown(38))) and (!Key.isDown(39))) and (!Key.isDown(40))) { keyPressed = false; this.gotoAndStop(1); } } }Symbol 383 MovieClip Frame 15stop();Symbol 383 MovieClip Frame 16destroyArrows(); _parent._parent[_parent.actor].stamina = stamina; _parent._parent[_parent.actor2].stamina = stamina2; _parent.battlechar1.gotoAndPlay("side_fall"); _parent.battlechar2.gotoAndStop("side_sit_stop"); _parent.chairTaken = false;Symbol 383 MovieClip Frame 20stop();Instance of Symbol 382 MovieClip in Symbol 383 MovieClip Frame 20onClipEvent (load) { ticker = getTimer(); delay = 2000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent._parent.gotoAndPlay("battle_exit"); } }Symbol 383 MovieClip Frame 21destroyArrows(); _parent._parent[_parent.actor].stamina = stamina; _parent._parent[_parent.actor2].stamina = stamina2; _parent.battlechar1.gotoAndPlay("side_sitdown"); _parent.battlechar2.gotoAndPlay("side_fall"); _parent.chairTaken = true;Symbol 383 MovieClip Frame 25stop();Instance of Symbol 382 MovieClip in Symbol 383 MovieClip Frame 25onClipEvent (load) { ticker = getTimer(); delay = 2000; } onClipEvent (enterFrame) { if ((getTimer() - delay) > ticker) { _parent._parent.gotoAndPlay("battle_exit"); } }Symbol 385 MovieClip Frame 7stop();Symbol 386 MovieClip Frame 1chairTaken = false; stop();Symbol 386 MovieClip Frame 3stop();Instance of Symbol 372 MovieClip "battlechar2" in Symbol 386 MovieClip Frame 3onClipEvent (load) { hairID = _parent.hairID2; bodyID = _parent.bodyID2; eyesID = _parent.eyesID2; skinID = _parent.skinID2; this.gotoAndPlay("side_sit"); }Instance of Symbol 372 MovieClip "battlechar1" in Symbol 386 MovieClip Frame 3onClipEvent (load) { hairID = _parent.hairID1; bodyID = _parent.bodyID1; eyesID = _parent.eyesID1; skinID = _parent.skinID1; this.gotoAndPlay("side_push"); }Symbol 386 MovieClip Frame 6_parent.battleResult(actor, actor2, chair, chairTaken); gotoAndStop (1);Symbol 392 MovieClip Frame 60_parent.play();Symbol 400 MovieClip Frame 1stop();Symbol 402 MovieClip Frame 1stopAllSounds();Instance of Symbol 203 MovieClip "tafel" in Symbol 402 MovieClip Frame 1onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1000); }Instance of Symbol 212 MovieClip "computer_4" in Symbol 402 MovieClip Frame 1onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1004); }Instance of Symbol 215 MovieClip "computer_8" in Symbol 402 MovieClip Frame 1onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1005); }Instance of Symbol 221 MovieClip "computer_1" in Symbol 402 MovieClip Frame 1onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1001); }Instance of Symbol 221 MovieClip "computer_2" in Symbol 402 MovieClip Frame 1onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1002); }Instance of Symbol 221 MovieClip "computer_3" in Symbol 402 MovieClip Frame 1onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1003); }Symbol 402 MovieClip Frame 2function resetMap() { map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 0], [0, 1, 1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 0], [0, 1, 1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 0], [0, 1, 1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 0], [0, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]]; } function spawnJOBFile() { filedupes++; var name = ("jobfile_" + filedupes); jobfile.duplicateMovieClip(name, charTopDepth + filedupes); this[name]._x = this["computer_" + player.myChair.substr(-1, 1)]._x; this[name]._y = this["computer_" + player.myChair.substr(-1, 1)]._y; } function gameOverMan() { gameOver = true; if (score > _parent.hiscoreclip.score_7) { _parent.score = score; _parent.gotoAndStop("gameOver1"); } else { _parent.score = score; _parent.gotoAndStop("gameOver2"); } } function updateMap(actor) { resetMap(); var i = 0; while (i < actorArray.length) { if (actorArray[i] ne actor) { map[this[actorArray[i]].pos_y][this[actorArray[i]].pos_x] = 12; } i++; } upmap = map; } function updatePos(actor) { var actor; this[actor].pos_x = Math.floor(this[actor]._x / tileWidth); this[actor].pos_y = Math.floor(this[actor]._y / tileHeight); } function primeComputer() { if (chairArray.length > 1) { var victim = random(chairArray.length); if (!battle) { if (!this[chairArray[victim]].battle) { explodeComputer(chairArray[victim]); chairArray.splice(victim, 1); } else { trace(("Queueing " + chairArray[victim]) + " to explode later."); explodeFridge.push(chairArray[victim]); chairArray.splice(victim, 1); } } else { trace(("Queueing " + chairArray[victim]) + " to explode later."); explodeFridge.push(chairArray[victim]); chairArray.splice(victim, 1); } } spamChair = chairArray; } function explodeComputer(victim) { var victim; trace("Exploding " + victim); if (this[victim].taken) { eject(victim); } this[victim].gotoAndStop(2); this["computer_" + victim.substr(-1, 1)].gotoAndPlay(2); delete this[victim].myOwner; } function eject(chair) { var chair; var actor = this[chair].myOwner; delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; delete this[actor].myChair; delete this[chair].myOwner; rndExit = random(this[chair].exit.length); this[actor]._x = (this[chair].exit[rndExit][1] * tileWidth) + (tileWidth / 2); this[actor]._y = (this[chair].exit[rndExit][0] * tileHeight) + (tileHeight / 2); updatePos(actor); this[actor].sitting = false; this[actor].walking = false; this[actor].canMove = false; this[actor].task = "fall"; this[actor].gotoAndPlay(this[actor].direction + "_fall"); } function findNearestChair(actor) { var actor; var distance; var nearestChair = null; var nearestPrey = null; var nearestDistance = 999999; var nearestPreyDistance = 999999; var i = 0; while (i < chairArray.length) { var actor2 = chairArray[i]; if (!this[actor2].taken) { if ((actor2 ne this[actor].lastTarget) or (chairArray.length eq 1)) { distance = Math.round(Math.sqrt(((this[actor]._x - this[actor2]._x) * (this[actor]._x - this[actor2]._x)) + ((this[actor]._y - this[actor2]._y) * (this[actor]._y - this[actor2]._y)))); if (distance < nearestDistance) { nearestDistance = distance; nearestChair = actor2; } } } else if (this[actor2].taken) { if ((actor2 ne this[actor].lastTarget) or (chairArray.length eq 1)) { distance = Math.round(Math.sqrt(((this[actor]._x - this[actor2]._x) * (this[actor]._x - this[actor2]._x)) + ((this[actor]._y - this[actor2]._y) * (this[actor]._y - this[actor2]._y)))); if (distance < nearestPreyDistance) { nearestPreyDistance = distance; nearestPrey = actor2; } } } i++; } if (nearestChair != null) { var i = random(this[nearestChair].pos.length); this[actor].end_y = this[nearestChair].pos[i][0]; this[actor].end_x = this[nearestChair].pos[i][1]; this[actor].lastTarget = nearestChair; } else if (nearestChair eq null) { var i = random(this[nearestPrey].pos.length); this[actor].end_y = this[nearestPrey].pos[i][0]; this[actor].end_x = this[nearestPrey].pos[i][1]; this[actor].lastTarget = nearestPrey; } } function startCPUBattle(actor, actor2, chair) { var actor; var chair; var actor2; this[chair].battle = true; this[actor].walking = false; this[actor].canMove = false; this[actor].simulateBattle = true; this[actor].battling = actor2; this[actor].attacking = true; this[actor2].simulateBattle = true; this[actor2].battling = actor; this[actor2].attacking = false; this[actor].task = "push"; this[actor].gotoAndPlay(this[actor].direction + "_push"); } function CPUBattleResult(actor, actor2, chairTaken) { var chair = this[actor2].myChair; var actor; var actor2; var chairTaken; this[actor].battling = null; this[actor].attacking = null; this[actor].simulateBattle = false; this[actor2].battling = null; this[actor2].attacking = null; this[actor2].simulateBattle = false; if (chairTaken) { pushActor(actor, actor2, chair); } else { delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; this[actor]._x = (this[chair].exit[random(this[chair].exit.length())][1] * tileWidth) + (tileWidth / 2); this[actor]._y = (this[chair].exit[random(this[chair].exit.length())][0] * tileHeight) + (tileHeight / 2); updatePos(actor); this[actor].sitting = false; this[actor].walking = false; this[actor].canMove = false; this[actor].task = "fall"; this[actor].gotoAndPlay(this[actor].direction + "_fall"); } this[chair].battle = false; } function startBattle(actor, actor2, chair) { var actor; var chair; var actor2; this[chair].battle = true; if (actor eq "player") { player.task = "push"; player.canMove = false; player.walking = false; player.gotoAndPlay(player.direction + "_push"); battlescreen.player = 1; } else { battlescreen.player = 2; } battlescreen.actor = actor; battlescreen.actor2 = actor2; battlescreen.chair = chair; battlescreen.hairID1 = this[actor].hairID; battlescreen.bodyID1 = this[actor].bodyID; battlescreen.eyesID1 = this[actor].eyesID; battlescreen.skinID1 = this[actor].skinID; battlescreen.hairID2 = this[actor2].hairID; battlescreen.bodyID2 = this[actor2].bodyID; battlescreen.eyesID2 = this[actor2].eyesID; battlescreen.skinID2 = this[actor2].skinID; battle = true; battlescreen.gotoAndPlay("on"); } function battleResult(actor, actor2, chair, chairTaken) { var actor; var chair; var actor2; var chairTaken; if (chairTaken) { pushActor(actor, actor2, chair); } else { this[actor]._x = (this[chair].exit[random(this[chair].exit.length())][1] * tileWidth) + (tileWidth / 2); this[actor]._y = (this[chair].exit[random(this[chair].exit.length())][0] * tileHeight) + (tileHeight / 2); this[actor].pos_x = Math.floor(this[actor]._x / tileWidth); this[actor].pos_y = Math.floor(this[actor]._y / tileHeight); this[actor].sitting = false; this[actor].walking = false; this[actor].canMove = false; this[actor].task = "fall"; this[actor].gotoAndPlay(this[actor].direction + "_fall"); } battle = false; this[chair].battle = false; } function checkChair(actor) { var actor; var chair; var i = 0; while (i < chairArray.length) { chair = chairArray[i]; if (this[actor].hitbox.hitTest(this[chair].hitbox)) { if (!this[chair].taken) { this[chair].taken = true; this[actor].sitting = true; this[actor].myChair = chair; this[chair].myOwner = actor; return(true); } if (!this[chair].battle) { if ((actor eq "player") or (this[chair].myOwner eq "player")) { this[chair].battle = true; startBattle(actor, this[chair].myOwner, chair); return(true); } this[chair].battle = true; startCPUBattle(actor, this[chair].myOwner, chair); return(true); } this[actor].blocked = true; return(true); } i++; } return(false); } function updateDepth(actor) { var actor; var newDepth = ((charBaseDepth + this[actor]._y) + random(7)); this[actor].swapDepths(newDepth); if (newDepth > charTopDepth) { charTopDepth = newDepth; } } function updateMassDepth() { var i = 0; while (i < actorArray.length) { var actor = actorArray[i]; var newDepth = ((charBaseDepth + this[actor]._y) + random(7)); this[actor].swapDepths(newDepth); if (newDepth > charTopDepth) { charTopDepth = newDepth; } i++; } } function pushActor(actor, actor2, chair) { var actor; var actor2; var chair; this[actor]._x = this[actor2]._x; this[actor]._y = this[actor2]._y; this[actor].direction = this[actor2].direction; this[actor].myChair = chair; this[chair].myOwner = actor; sitDown(actor, chair); updatePos(actor); updateDepth(actor); delete this[actor2].myPath; delete this[actor].target_x; delete this[actor].target_y; this[actor2]._x = (this[chair].exit[random(this[chair].exit.length())][1] * tileWidth) + (tileWidth / 2); this[actor2]._y = (this[chair].exit[random(this[chair].exit.length())][0] * tileHeight) + (tileHeight / 2); updatePos(actor2); this[actor2].canMove = false; this[actor2].sitting = false; this[actor2].task = "fall"; this[actor2].gotoAndPlay(this[actor2].direction + "_fall"); updateDepth(actor2); this[chair].battle = false; } function sitDown(actor, chair) { var actor; var chair; delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; this[actor].task = "sit"; this[actor].direction = this[chair].direction; this[actor].canMove = false; this[actor].walking = false; this[actor].sitting = true; this[actor]._xscale = this[actor].scale * this[chair].scale; this[actor]._x = this[chair]._x; this[actor]._y = this[chair]._y; this[actor].gotoAndPlay(this[chair].direction + "_sit"); updatePos(actor); } function checkStuckInside(actor) { var actor; var actor2; var i = 0; while (i < actorArray.length) { actor2 = actorArray[i]; if (((actor ne actor2) and (this[actor].pos_x eq this[actor2].pos_x)) and (this[actor].pos_y eq this[actor2].pos_y)) { delete this[actor].myPath; delete this[actor].target_x; delete this[actor].target_y; if (this[actor].direction eq "front") { this[actor].pos_x = this[actor].pos_x + (-1 + random(3)); } else if (this[actor].direction eq "back") { this[actor].pos_x = this[actor].pos_x + (-1 + random(3)); } else if (this[actor].direction eq "side") { this[actor].pos_y = this[actor].pos_y + (-1 + random(3)); } this[actor]._x = (this[actor].pos_x * tileWidth) + (tileWidth / 2); this[actor]._y = (this[actor].pos_y * tileHeight) + (tileHeight / 2); updatePos(actor); checkStuckInside(actor); return(true); } i++; } return(false); } function checkCollision(actor) { var actor; var actor2; var i = 0; while (i < actorArray.length) { actor2 = this[actorArray[i]].hitbox; if (this[actor].hitbox.hitTest(actor2) and (actor != actorArray[i])) { return(true); } i++; } return(false); } function checkCorners(actor, x, y) { var d = Math.floor(((y + (tileHeight / 2)) - 1) / tileHeight); var u = Math.floor((y - (tileHeight / 2)) / tileHeight); var l = Math.floor((x - (tileHeight / 2)) / tileWidth); var r = Math.floor(((x + (tileHeight / 2)) - 1) / tileWidth); this[actor].upleft = tileHolder[(("t_" + u) + "_") + l].walkable; this[actor].downleft = tileHolder[(("t_" + d) + "_") + l].walkable; this[actor].upright = tileHolder[(("t_" + u) + "_") + r].walkable; this[actor].downright = tileHolder[(("t_" + d) + "_") + r].walkable; } function moveActor(actor, xdir, ydir, dir, scale) { var actor; var xdir; var ydir; var dir; var scale; if (this[actor].task != "walk") { this[actor].task = "walk"; this[actor].walking = false; } if (this[actor].direction ne dir) { this[actor].direction = dir; this[actor].walking = false; } if ((scale ne 0) and (scale ne this[actor]._xscale)) { this[actor]._xscale = scale; this[actor].walking = false; } this[actor].pos_x = Math.floor(this[actor]._x / tileWidth); this[actor].pos_y = Math.floor(this[actor]._y / tileHeight); this[actor].old_y = this[actor]._y; this[actor].old_x = this[actor]._x; this[actor]._y = this[actor]._y + (this[actor].speed * ydir); this[actor]._x = this[actor]._x + (this[actor].speed * xdir); if (checkCollision(actor)) { this[actor]._y = this[actor]._y - (this[actor].speed * ydir); this[actor]._x = this[actor]._x - (this[actor].speed * xdir); this[actor].walking = false; this[actor].task = "idle"; this[actor].gotoAndStop((this[actor].direction + "_") + this[actor].task); } else if (checkChair(actor)) { if (this[actor].sitting) { sitDown(actor, this[actor].myChair); } else if (this[actor].blocked) { this[actor].blocked = false; this[actor]._y = this[actor]._y - (this[actor].speed * ydir); this[actor]._x = this[actor]._x - (this[actor].speed * xdir); this[actor].walking = false; this[actor].task = "idle"; this[actor].gotoAndStop((this[actor].direction + "_") + this[actor].task); } } else { checkCorners(actor, this[actor]._x, this[actor]._y + (this[actor].speed * ydir)); if (ydir eq -1) { if (this[actor].upleft and this[actor].upright) { } else { this[actor]._y = (this[actor].pos_y * tileHeight) + (tileHeight / 2); } } if (ydir eq 1) { if (this[actor].downleft and this[actor].downright) { } else { this[actor]._y = (this[actor].pos_y * tileHeight) + (tileHeight / 2); } } checkCorners(actor, this[actor]._x + (this[actor].speed * xdir), this[actor]._y); if (xdir eq -1) { if (this[actor].upleft and this[actor].downleft) { } else { this[actor]._x = (this[actor].pos_x * tileWidth) + (tileWidth / 2); } } if (xdir eq 1) { if (this[actor].upright and this[actor].downright) { } else { this[actor]._x = (this[actor].pos_x * tileWidth) + (tileWidth / 2); } } if ((!this[actor].walking) and (!this[actor].sitting)) { this[actor].gotoAndPlay(dir + "_walk"); this[actor].walking = true; } } updatePos(actor); } function buildMap(map) { this.attachMovie("empty", "tileHolder", 1); this.tileHolder._x = 0; this.tileHolder._y = 0; this.tileHolder._alpha = 100; this.tileHolder._visible = false; var depth = 0; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { depth++; var name = ((("t_" + i) + "_") + j); this.tileHolder.attachMovie("tile", name, depth); this.tileHolder[name]._y = i * tileHeight; this.tileHolder[name]._x = j * tileWidth; this.tileHolder[name].y = i; this.tileHolder[name].x = j; this.tileHolder[name].gotoAndStop(map[i][j] + 1); if (map[i][j] eq 0) { this.tileHolder[name].walkable = false; } else { this.tileHolder[name].walkable = true; } j++; } i++; } } function createChars() { dupes = 0; while (dupes <= numOfNPCs) { if ((choosePlayer eq "ninja") and (dupes eq 7)) { var name = "player"; } else if (dupes eq choosePlayer) { var name = "player"; } else { var name = ("npc_" + dupes); npc.duplicateMovieClip("npc_" + dupes, charBaseDepth + dupes); } this[name]._x = this.tileHolder[(("t_" + npcPositions[0][0]) + "_") + npcPositions[0][1]]._x + (tileWidth / 2); this[name]._y = this.tileHolder[(("t_" + npcPositions[0][0]) + "_") + npcPositions[0][1]]._y + (tileHeight / 2); this[name].myPath = [[this["chair_" + (dupes + 1)].pos[0][0], this["chair_" + (dupes + 1)].pos[0][1]]]; this[name].swapDepths((charBaseDepth + this["npc_" + dupes]._y) + dupes); this[name].hairID = npcAppearances[dupes][0]; this[name].bodyID = npcAppearances[dupes][1]; this[name].eyesID = npcAppearances[dupes][2]; this[name].skinID = npcAppearances[dupes][3]; this[name].stamina = 100; if ((choosePlayer eq "ninja") and (name eq "player")) { this[name].hairID = 10; this[name].bodyID = 10; this[name].eyesID = 6; this[name].skinID = 2; } updateChar(name); actorArray.push(name); npcPositions.shift(); dupes++; } npc._visible = false; } function updateChar(actor) { var actor; this[actor].hair.gotoAndStop(this[actor].hairID); this[actor].eyebrows.gotoAndStop(this[actor].hairID); this[actor].body.gotoAndStop(this[actor].bodyID); this[actor].eye_1.iris.gotoAndStop(this[actor].eyesID); this[actor].eye_2.iris.gotoAndStop(this[actor].eyesID); this[actor].face.gotoAndStop(this[actor].skinID); this[actor].arm_1.gotoAndStop(this[actor].skinID); this[actor].arm_2.gotoAndStop(this[actor].skinID); } function resetGame() { score = 0; chairArray = new Array(); var i = 1; while (i < 9) { chairArray.push("chair_" + i); this["chair_" + i].taken = false; this["chair_" + i].battle = false; i++; } chair_1.direction = (chair_2.direction = (chair_3.direction = "front")); chair_4.direction = (chair_8.direction = "side"); chair_5.direction = (chair_6.direction = (chair_7.direction = "back")); chair_1.scale = (chair_2.scale = (chair_3.scale = (chair_5.scale = (chair_6.scale = (chair_7.scale = (chair_8.scale = "1")))))); chair_4.scale = "-1"; chair_1.pos = [[6, 6], [6, 7]]; chair_1.exit = [[5, 6], [5, 7]]; chair_2.pos = [[6, 9], [6, 10]]; chair_2.exit = [[5, 9], [5, 10]]; chair_3.pos = [[6, 12], [6, 13]]; chair_3.exit = [[5, 12], [5, 13]]; chair_4.pos = [[8, 15]]; chair_4.exit = [[8, 16], [9, 16]]; chair_5.pos = [[10, 12], [10, 13]]; chair_5.exit = [[11, 12], [11, 13]]; chair_6.pos = [[10, 9], [10, 10]]; chair_6.exit = [[11, 9], [11, 10]]; chair_7.pos = [[10, 6], [10, 7]]; chair_7.exit = [[11, 6], [11, 7]]; chair_8.pos = [[8, 4]]; (chair_8.exit = [[7, 3], [8, 3]]); [9, 3]; resetMap(); buildMap(map); createChars(); } gameOver = true; choosePlayer = _parent.choosePlayer; numOfNPCs = 7; pfQueue = new array(); explodeFridge = new array(); pfTicker = 0; charBaseDepth = 300; charTopDepth = 300; tileWidth = 32; tileHeight = 32; fileDupes = 1250; actorArray = []; npcPositions = [[4, 6], [4, 9], [4, 12], [8, 17], [12, 12], [12, 9], [12, 6], [8, 3]]; npcAppearances = [[1, 1, 1, 1], [5, 5, 5, 1], [3, 3, 3, 1], [9, 9, 5, 2], [7, 7, 3, 1], [11, 11, 3, 3], [6, 6, 6, 1], [12, 12, 4, 4]]; _global.findPath = function (map, actor, startY, startX, endY, endX) { updateMap(actor); map = upmap; var HV_COST = 10; var D_COST = 14; var ALLOW_DIAGONAL = false; var ALLOW_DIAGONAL_CORNERING = false; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var minimum = 999999; var indexFound = 0; var thisF = undefined; var thisSquare = undefined; var i = openList.length; while ((i--) > 0) { thisSquare = mapStatus[openList[i][0]][openList[i][1]]; thisF = thisSquare.heuristic + thisSquare.movementCost; if (thisF <= minimum) { minimum = thisF; indexFound = i; } } return(indexFound); }; closeSquare = function (y, x) { var len = openList.length; var i = 0; while (i < len) { if (openList[i][0] == y) { if (openList[i][1] == x) { openList.splice(i, 1); break; } } i++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var mapH = map.length; var mapW = map[0].length; var mapStatus = new Array(); var i = 0; while (i < mapH) { mapStatus[i] = new Array(); i++; } if ((startY == undefined) || (startX == undefined)) { return(null); } if ((endY == undefined) || (endX == undefined)) { return(null); } var openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { var i = nearerSquare(); var nowY = openList[i][0]; var nowX = openList[i][1]; closeSquare(nowY, nowX); var j = (nowY - 1); while (j < (nowY + 2)) { var k = (nowX - 1); while (k < (nowX + 2)) { if (((((((j >= 0) && (j < mapH)) && (k >= 0)) && (k < mapW)) && (!((j == nowY) && (k == nowX)))) && ((ALLOW_DIAGONAL || (j == nowY)) || (k == nowX))) && (((ALLOW_DIAGONAL_CORNERING || (j == nowY)) || (k == nowX)) || ((map[j][nowX] != 0) && (map[nowY][k])))) { if (map[j][k] != 0) { if (!isClosed(j, k)) { var movementCost = (mapStatus[nowY][nowX].movementCost + ((((j == nowY) || (k == nowX)) ? (HV_COST) : (D_COST)) * map[j][k])); if (isOpen(j, k)) { if (movementCost < mapStatus[j][k].movementCost) { openSquare(j, k, [nowY, nowX], movementCost, undefined, true); } } else { var heuristic = ((Math.abs(j - endY) + Math.abs(k - endX)) * 10); openSquare(j, k, [nowY, nowX], movementCost, heuristic, false); } } } } k++; } j++; } } var pFound = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; if (pFound) { var returnPath = new Array(); var nowY = endY; var nowX = endX; while ((nowY != startY) || (nowX != startX)) { returnPath.push([nowY, nowX]); var newY = mapStatus[nowY][nowX].parent[0]; var newX = mapStatus[nowY][nowX].parent[1]; nowY = newY; nowX = newX; } returnPath.reverse(); returnPath.push([startY, startX]); resetMap(); return(returnPath); } trace("No path found!"); resetMap(); return(null); }; ASSetPropFlags(_global, "findPath", 1, 0); resetGame(); stop();Instance of Symbol 355 MovieClip "npc" in Symbol 402 MovieClip Frame 2onClipEvent (load) { canMove = true; speed = 8; battleSimTicker = 0; stamina = 100; pfTicker = random(5); idleCheck = 0; direction = "front"; task = "idle"; scale = _xscale; pos_x = Math.floor(_x / _parent.tileWidth); pos_y = Math.floor(_y / _parent.tileHeight); pos = (pos_y + "-") + pos_x; } onClipEvent (enterFrame) { if (_name eq "npc") { } else { if ((((!_parent.gameOver) and canMove) and (!_parent.battle)) and (stamina > 95)) { if ((check_x eq _x) and (check_y eq _y)) { idleCheck++; if (idleCheck > 50) { trace("Idle for too long"); idleCheck = 0; if (_parent.pfQueue.length < 5) { _parent.pfQueue.push(_name); } } } else { check_x = _x; check_y = _y; idleCheck = 0; } if (myPath.length > 0) { target_y = (myPath[0][0] * _parent.tileHeight) + (_parent.tileHeight / 2); target_x = (myPath[0][1] * _parent.tileWidth) + (_parent.tileWidth / 2); if (_y < target_y) { _parent.moveActor(_name, 0, 1, "front", scale); } else if (_y > target_y) { _parent.moveActor(_name, 0, -1, "back", scale); } else if (_x < target_x) { _parent.moveActor(_name, 1, 0, "side", scale); } else if (_x > target_x) { _parent.moveActor(_name, -1, 0, "side", -scale); } if (((((_y + speed) > target_y) and ((_y - speed) < target_y)) and ((_x + speed) > target_x)) and ((_x - speed) < target_x)) { _parent.tileHolder[(("t_" + myPath[0][0]) + "_") + myPath[0][1]].color.gotoAndStop(5); myPath.shift(); } } } if (_parent.battle) { if (!freeze) { this.gotoAndStop(_currentframe); freeze = true; } } if (!_parent.battle) { if (freeze) { this.gotoAndPlay((direction + "_") + task); freeze = false; } } if (simulateBattle) { if (battleSimTicker <= 0) { battleSimTicker = 10 + random(25); stamina = stamina - random(15); } stamina--; battleSimTicker--; if (stamina <= 0) { stamina = 1; simulateBattle = false; battleSimTicker = 0; _parent[battling].simulateBattle = false; _parent[battling].battleSimTicker = 0; if (attacking) { _parent.CPUBattleResult(_name, battling, false); } else if (!attacking) { _parent.CPUBattleResult(battling, _name, true); } } } } }Instance of Symbol 362 MovieClip "jobfile" in Symbol 402 MovieClip Frame 2onClipEvent (load) { _yscale = 0; _xscale = 0; xmove = -5 + random(10); ymove = 8 + random(5); dead = false; momentum = 10; difficulty = 1 + random(3); poof = 8 * ymove; } onClipEvent (enterFrame) { if ((_name eq "jobfile") and _visible) { this.stop(); _visible = false; } else { if (_xscale < 75) { _xscale = (_xscale + (5 * difficulty)); } if (_yscale < 75) { _yscale = (_yscale + (5 * difficulty)); } _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - (difficulty / 5); poof = poof - difficulty; if ((poof <= 0) and (!dead)) { dead = true; this.gotoAndPlay("destroy"); } } }Instance of Symbol 364 MovieClip in Symbol 402 MovieClip Frame 2onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1006); repeat = 0; } onClipEvent (enterFrame) { if (_visible) { _x = _parent.player._x; _y = (_parent.player._y - 90); } }Instance of Symbol 386 MovieClip "battlescreen" in Symbol 402 MovieClip Frame 2onClipEvent (load) { this.swapDepths(_parent.charTopDepth + 1010); }Instance of Symbol 381 MovieClip "gamecontroller" in Symbol 402 MovieClip Frame 2onClipEvent (load) { _parent._parent.score = 0; _parent.score = 0; fileTicker = 0; _parent.battle = false; _parent.player.stamina = 100; _parent.explodeFridge = new Array(); _parent.player.canMove = true; _parent.player.sitting = false; _parent.player.speed = (playerspeed = 8); _parent.player.task = "idle"; _parent.player.direction = "front"; _parent.player.scale = _parent.player._xscale; _parent.player.walking = false; up = 38; down = 40; left = 37; right = 39; action = 16; } onClipEvent (enterFrame) { if (!gameOver) { if (_parent.player.sitting and (!_parent.battle)) { fileTicker++; if (fileTicker >= 20) { fileTicker = -random(5); _parent.spawnJOBFile(); } } if (_parent.explodeFridge.length > 0) { if (!_parent.battle) { if (!_parent[_parent.explodeFridge[0]].battle) { trace(("Explosion Queue sez: DIE " + _parent.explodeFridge[0]) + " !!!"); _parent.explodeComputer(_parent.explodeFridge[0]); _parent.explodeFridge.shift(); } } } spam++; _parent.pfTicker++; if (spam >= 5) { _parent.updateMassDepth(); spam = 0; } if ((_parent.pfTicker >= 10) and (_parent.pfQueue.length > 0)) { _parent.pfTicker = 0; var whee = _parent.pfQueue[0]; _parent.findNearestChair(whee); _parent[whee].myPath = findPath(_parent.map, whee, _parent[whee].pos_y, _parent[whee].pos_x, _parent[whee].end_y, _parent[whee].end_x); _parent.pfQueue.shift(); } if (_parent.player.sitting) { _parent.score++; } if (_parent.player.canMove and (!_parent.battle)) { if (Key.isDown(up)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", 0, -1, "back", _parent.player.scale); } else if (Key.isDown(down)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", 0, 1, "front", _parent.player.scale); } else if (Key.isDown(left)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", -1, 0, "side", -_parent.player.scale); } else if (Key.isDown(right)) { if (this._currentframe != 2) { this.gotoAndStop(2); } _parent.moveActor("player", 1, 0, "side", _parent.player.scale); } else if ((((!Key.isDown(right)) and (!Key.isDown(left))) and (!Key.isDown(up))) and (!Key.isDown(down))) { if (this._currentframe != 1) { this.gotoAndStop(1); _parent.player.walking = false; _parent.player.task = "idle"; _parent.player.gotoAndPlay(_parent.player.direction + "_idle"); } } } } }Symbol 402 MovieClip Frame 3gameOver = false; stop();Instance of Symbol 400 MovieClip "clock" in Symbol 402 MovieClip Frame 3onClipEvent (load) { detonation = 5; minutes = 2; seconds = 0; display = "2:00"; tick = getTimer(); } onClipEvent (enterFrame) { if (tick < (getTimer() - 1000)) { tick = getTimer(); if (seconds > 0) { seconds--; if ((seconds < 10) and (minutes eq 0)) { this.play(); } } else if (minutes > 0) { minutes--; seconds = 59; } else if (minutes <= 0) { _parent.gameOverMan(); } detonation++; if (detonation >= 18) { detonation = 0; _parent.primeComputer(); } if (seconds < 10) { display = (minutes + ":0") + seconds; } else { display = (minutes + ":") + seconds; } } }Symbol 405 Buttonon (release) { stopAllSounds(); _parent.gotoAndStop("game"); }Symbol 408 Buttonon (release) { stopAllSounds(); _parent.gotoAndStop("highscore"); }Symbol 411 Buttonon (release) { stopAllSounds(); getURL ("http://www.job-site.nl", "_blank"); }Symbol 422 Buttonon (release) { if (naam.length < 1) { error = "Vul je naam in."; } else if (email.length < 1) { error = "Vul je E-mail adres in."; } else if (!pushed) { pushed = true; _parent.naam = naam; _parent.email = email; _parent.hiscoreclip.gotoAndPlay("post"); this.play(); } }Symbol 434 MovieClip Frame 1stop();Symbol 434 MovieClip Frame 2pushed = false; stop();Symbol 434 MovieClip Frame 3stop();Symbol 434 MovieClip Frame 4stop();Symbol 442 MovieClip Frame 1stop();Symbol 442 MovieClip Frame 2stop();
Library Items
Symbol 1 Graphic | Used by:13 | |
Symbol 2 Sound | Used by:13 141 190 | |
Symbol 3 Graphic | Used by:7 | |
Symbol 4 Sound | Used by:7 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Sound | Used by:7 | |
Symbol 7 MovieClip | Uses:3 4 5 6 | Used by:13 |
Symbol 8 Graphic | Used by:13 | |
Symbol 9 Graphic | Used by:13 | |
Symbol 10 Graphic | Used by:13 | |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Sound | Used by:13 | |
Symbol 13 MovieClip [parentArrow] | Uses:1 2 7 8 9 10 11 12 | |
Symbol 14 MovieClip [tile] | ||
Symbol 15 MovieClip [empty] | ||
Symbol 16 Graphic | Used by:Timeline | |
Symbol 17 Graphic | Used by:30 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:30 |
Symbol 20 Graphic | Used by:30 | |
Symbol 21 Font | Used by:22 28 120 121 122 123 124 125 126 127 128 129 130 131 132 133 377 388 389 390 391 394 395 396 397 398 401 423 424 438 439 | |
Symbol 22 EditableText | Uses:21 | Used by:30 |
Symbol 23 Font | Used by:24 29 32 33 | |
Symbol 24 EditableText | Uses:23 | Used by:30 |
Symbol 25 Graphic | Used by:30 | |
Symbol 26 Graphic | Used by:30 116 | |
Symbol 27 Graphic | Used by:30 | |
Symbol 28 EditableText | Uses:21 | Used by:30 |
Symbol 29 EditableText | Uses:23 | Used by:30 |
Symbol 30 MovieClip | Uses:17 19 20 22 24 25 26 27 28 29 | Used by:Timeline |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 EditableText | Uses:23 | Used by:34 |
Symbol 33 EditableText | Uses:23 | Used by:34 |
Symbol 34 MovieClip | Uses:31 32 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:Timeline | |
Symbol 37 Graphic | Used by:116 | |
Symbol 38 Graphic | Used by:100 355 372 | |
Symbol 39 Graphic | Used by:100 | |
Symbol 40 Graphic | Used by:100 | |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Graphic | Used by:46 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:41 42 43 44 45 | Used by:100 355 |
Symbol 47 Graphic | Used by:62 | |
Symbol 48 Graphic | Used by:62 | |
Symbol 49 Graphic | Used by:62 | |
Symbol 50 Graphic | Used by:62 | |
Symbol 51 Graphic | Used by:62 | |
Symbol 52 Graphic | Used by:62 | |
Symbol 53 Graphic | Used by:62 | |
Symbol 54 Graphic | Used by:62 | |
Symbol 55 Graphic | Used by:62 | |
Symbol 56 Font | Used by:57 | |
Symbol 57 Text | Uses:56 | Used by:62 |
Symbol 58 Graphic | Used by:62 | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:47 48 49 50 51 52 53 54 55 57 58 59 60 61 | Used by:100 355 372 |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:63 64 65 66 | Used by:100 355 372 |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:68 69 70 71 72 73 | Used by:100 355 372 |
Symbol 75 Graphic | Used by:83 | |
Symbol 76 Graphic | Used by:82 | |
Symbol 77 Graphic | Used by:82 | |
Symbol 78 Graphic | Used by:82 | |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Graphic | Used by:82 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:76 77 78 79 80 81 | Used by:83 |
Symbol 83 MovieClip | Uses:75 82 | Used by:100 166 355 372 |
Symbol 84 Graphic | Used by:96 | |
Symbol 85 Graphic | Used by:96 | |
Symbol 86 Graphic | Used by:96 | |
Symbol 87 Graphic | Used by:96 | |
Symbol 88 Graphic | Used by:96 | |
Symbol 89 Graphic | Used by:96 | |
Symbol 90 Graphic | Used by:96 | |
Symbol 91 Graphic | Used by:96 | |
Symbol 92 Graphic | Used by:96 | |
Symbol 93 Graphic | Used by:96 | |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:84 85 86 87 88 89 90 91 92 93 94 95 | Used by:100 355 372 |
Symbol 97 Graphic | Used by:100 355 372 | |
Symbol 98 Graphic | Used by:100 355 | |
Symbol 99 Graphic | Used by:100 355 | |
Symbol 100 MovieClip | Uses:38 39 40 46 62 67 74 83 96 97 98 99 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:116 |
Symbol 102 Graphic | Used by:116 | |
Symbol 103 Graphic | Used by:116 | |
Symbol 104 Font | Used by:105 | |
Symbol 105 Text | Uses:104 | Used by:116 |
Symbol 106 Graphic | Used by:115 | |
Symbol 107 Graphic | Used by:111 112 113 | |
Symbol 108 Graphic | Used by:111 112 113 | |
Symbol 109 Sound | Used by:111 112 113 154 159 172 | |
Symbol 110 Sound | Used by:111 112 113 154 159 172 362 | |
Symbol 111 Button | Uses:107 108 109 110 | Used by:115 |
Symbol 112 Button | Uses:107 108 109 110 | Used by:115 |
Symbol 113 Button | Uses:107 108 109 110 | Used by:115 |
Symbol 114 Sound | Used by:115 | |
Symbol 115 MovieClip | Uses:106 111 112 113 114 | Used by:116 |
Symbol 116 MovieClip | Uses:37 101 102 26 103 105 115 | Used by:Timeline |
Symbol 117 Graphic | Used by:139 | |
Symbol 118 Font | Used by:119 134 135 136 137 138 150 151 157 158 160 161 162 163 164 165 168 169 173 403 404 406 407 409 410 413 414 415 425 426 436 437 440 441 | |
Symbol 119 Text | Uses:118 | Used by:139 |
Symbol 120 EditableText | Uses:21 | Used by:139 |
Symbol 121 EditableText | Uses:21 | Used by:139 |
Symbol 122 EditableText | Uses:21 | Used by:139 |
Symbol 123 EditableText | Uses:21 | Used by:139 |
Symbol 124 EditableText | Uses:21 | Used by:139 |
Symbol 125 EditableText | Uses:21 | Used by:139 |
Symbol 126 EditableText | Uses:21 | Used by:139 |
Symbol 127 EditableText | Uses:21 | Used by:139 |
Symbol 128 EditableText | Uses:21 | Used by:139 |
Symbol 129 EditableText | Uses:21 | Used by:139 |
Symbol 130 EditableText | Uses:21 | Used by:139 |
Symbol 131 EditableText | Uses:21 | Used by:139 |
Symbol 132 EditableText | Uses:21 | Used by:139 |
Symbol 133 EditableText | Uses:21 | Used by:139 |
Symbol 134 Text | Uses:118 | Used by:139 |
Symbol 135 Text | Uses:118 | Used by:139 |
Symbol 136 Text | Uses:118 | Used by:139 |
Symbol 137 Text | Uses:118 | Used by:139 |
Symbol 138 Text | Uses:118 | Used by:139 |
Symbol 139 MovieClip | Uses:117 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | Used by:Timeline |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 2 | Used by:166 434 442 |
Symbol 142 Graphic | Used by:166 | |
Symbol 143 Graphic | Used by:166 | |
Symbol 144 Graphic | Used by:166 | |
Symbol 145 Graphic | Used by:166 402 | |
Symbol 146 Graphic | Used by:166 | |
Symbol 147 Graphic | Used by:166 | |
Symbol 148 Graphic | Used by:166 | |
Symbol 149 Graphic | Used by:166 | |
Symbol 150 Text | Uses:118 | Used by:166 |
Symbol 151 Text | Uses:118 | Used by:166 |
Symbol 152 Graphic | Used by:154 159 | |
Symbol 153 Graphic | Used by:154 159 | |
Symbol 154 Button | Uses:152 153 109 110 | Used by:166 |
Symbol 155 Graphic | Used by:166 | |
Symbol 156 Graphic | Used by:166 | |
Symbol 157 Text | Uses:118 | Used by:166 |
Symbol 158 Text | Uses:118 | Used by:166 |
Symbol 159 Button | Uses:152 153 109 110 | Used by:166 |
Symbol 160 Text | Uses:118 | Used by:166 |
Symbol 161 Text | Uses:118 | Used by:166 |
Symbol 162 Text | Uses:118 | Used by:166 |
Symbol 163 Text | Uses:118 | Used by:166 |
Symbol 164 Text | Uses:118 | Used by:166 |
Symbol 165 Text | Uses:118 | Used by:166 |
Symbol 166 MovieClip | Uses:141 142 143 144 145 146 147 148 149 150 151 154 155 83 156 157 158 159 160 161 162 163 164 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:172 | |
Symbol 168 Text | Uses:118 | Used by:172 |
Symbol 169 Text | Uses:118 | Used by:172 |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 Button | Uses:167 168 169 170 171 109 110 | Used by:Timeline |
Symbol 173 Text | Uses:118 | Used by:190 |
Symbol 174 Graphic | Used by:190 | |
Symbol 175 Graphic | Used by:176 181 182 183 184 185 186 187 188 189 | |
Symbol 176 MovieClip | Uses:175 | Used by:190 |
Symbol 177 Graphic | Used by:190 | |
Symbol 178 Graphic | Used by:181 182 183 184 185 186 187 188 189 | |
Symbol 179 Sound | Used by:181 182 183 184 185 186 187 188 189 | |
Symbol 180 Sound | Used by:181 182 183 184 185 186 187 188 189 376 | |
Symbol 181 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 182 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 183 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 184 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 185 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 186 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 187 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 188 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 189 Button | Uses:178 175 179 180 | Used by:190 |
Symbol 190 MovieClip | Uses:173 174 2 176 177 181 182 183 184 185 186 187 188 189 | Used by:Timeline |
Symbol 191 Graphic | Used by:402 | |
Symbol 192 Graphic | Used by:402 | |
Symbol 193 Graphic | Used by:402 | |
Symbol 194 Graphic | Used by:402 | |
Symbol 195 Graphic | Used by:199 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:199 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:195 197 198 | Used by:402 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:402 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:402 |
Symbol 204 Graphic | Used by:212 | |
Symbol 205 Graphic | Used by:212 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Sound | Used by:208 | |
Symbol 208 MovieClip | Uses:206 207 | Used by:212 215 218 221 |
Symbol 209 Sound | Used by:212 215 218 221 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:212 215 218 221 |
Symbol 212 MovieClip | Uses:204 205 208 209 211 | Used by:402 |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:213 214 211 208 209 | Used by:402 |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:216 217 211 208 209 | Used by:402 |
Symbol 219 Graphic | Used by:221 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:219 220 211 208 209 | Used by:402 |
Symbol 222 Graphic | Used by:355 372 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:355 |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:355 |
Symbol 227 Graphic | Used by:355 | |
Symbol 228 Graphic | Used by:233 | |
Symbol 229 Graphic | Used by:233 | |
Symbol 230 Graphic | Used by:233 | |
Symbol 231 Graphic | Used by:233 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:228 229 230 231 232 | Used by:355 |
Symbol 234 Graphic | Used by:247 | |
Symbol 235 Graphic | Used by:247 | |
Symbol 236 Graphic | Used by:247 | |
Symbol 237 Graphic | Used by:247 | |
Symbol 238 Graphic | Used by:247 | |
Symbol 239 Graphic | Used by:247 | |
Symbol 240 Graphic | Used by:247 | |
Symbol 241 Graphic | Used by:247 | |
Symbol 242 Graphic | Used by:247 | |
Symbol 243 Graphic | Used by:247 | |
Symbol 244 Graphic | Used by:247 | |
Symbol 245 Graphic | Used by:247 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:234 235 236 237 238 239 240 241 242 243 244 245 246 | Used by:355 |
Symbol 248 Graphic | Used by:252 | |
Symbol 249 Graphic | Used by:252 | |
Symbol 250 Graphic | Used by:252 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:248 249 250 251 | Used by:355 |
Symbol 253 Graphic | Used by:260 | |
Symbol 254 Graphic | Used by:260 | |
Symbol 255 Graphic | Used by:260 | |
Symbol 256 Graphic | Used by:260 | |
Symbol 257 Graphic | Used by:260 | |
Symbol 258 Graphic | Used by:260 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:253 254 255 256 257 258 259 | Used by:355 |
Symbol 261 Graphic | Used by:273 | |
Symbol 262 Graphic | Used by:273 | |
Symbol 263 Graphic | Used by:273 | |
Symbol 264 Graphic | Used by:273 | |
Symbol 265 Graphic | Used by:273 | |
Symbol 266 Graphic | Used by:273 | |
Symbol 267 Graphic | Used by:273 | |
Symbol 268 Graphic | Used by:273 | |
Symbol 269 Graphic | Used by:273 | |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:261 262 263 264 265 266 267 268 269 270 271 272 | Used by:355 |
Symbol 274 Graphic | Used by:277 | |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:277 383 |
Symbol 277 MovieClip | Uses:274 276 | Used by:355 |
Symbol 278 Graphic | Used by:355 | |
Symbol 279 Graphic | Used by:355 | |
Symbol 280 Graphic | Used by:355 372 | |
Symbol 281 Graphic | Used by:282 310 | |
Symbol 282 MovieClip | Uses:281 | Used by:355 |
Symbol 283 MovieClip | Used by:355 | |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:289 | |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:284 285 286 287 288 | Used by:355 |
Symbol 290 Sound | Used by:355 | |
Symbol 291 Sound | Used by:355 | |
Symbol 292 Graphic | Used by:355 372 | |
Symbol 293 Graphic | Used by:298 | |
Symbol 294 Graphic | Used by:298 | |
Symbol 295 Graphic | Used by:298 | |
Symbol 296 Graphic | Used by:298 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:293 294 295 296 297 | Used by:355 372 |
Symbol 299 Graphic | Used by:355 372 | |
Symbol 300 Graphic | Used by:355 372 | |
Symbol 301 Graphic | Used by:355 372 | |
Symbol 302 Graphic | Used by:355 372 | |
Symbol 303 Graphic | Used by:355 372 | |
Symbol 304 Graphic | Used by:355 372 | |
Symbol 305 Graphic | Used by:355 372 | |
Symbol 306 Graphic | Used by:355 372 | |
Symbol 307 Graphic | Used by:355 | |
Symbol 308 Graphic | Used by:355 | |
Symbol 309 Graphic | Used by:355 372 | |
Symbol 310 MovieClip | Uses:281 | Used by:355 372 |
Symbol 311 Graphic | Used by:355 | |
Symbol 312 Graphic | Used by:355 | |
Symbol 313 Graphic | Used by:317 | |
Symbol 314 Graphic | Used by:317 | |
Symbol 315 Graphic | Used by:317 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:313 314 315 316 | Used by:355 |
Symbol 318 Graphic | Used by:330 | |
Symbol 319 Graphic | Used by:330 | |
Symbol 320 Graphic | Used by:330 | |
Symbol 321 Graphic | Used by:330 | |
Symbol 322 Graphic | Used by:330 | |
Symbol 323 Graphic | Used by:330 | |
Symbol 324 Graphic | Used by:330 | |
Symbol 325 Graphic | Used by:330 | |
Symbol 326 Graphic | Used by:330 | |
Symbol 327 Graphic | Used by:330 | |
Symbol 328 Graphic | Used by:330 | |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:318 319 320 321 322 323 324 325 326 327 328 329 | Used by:355 |
Symbol 331 Graphic | Used by:343 | |
Symbol 332 Graphic | Used by:343 | |
Symbol 333 Graphic | Used by:343 | |
Symbol 334 Graphic | Used by:343 | |
Symbol 335 Graphic | Used by:343 | |
Symbol 336 Graphic | Used by:343 | |
Symbol 337 Graphic | Used by:343 | |
Symbol 338 Graphic | Used by:343 | |
Symbol 339 Graphic | Used by:343 | |
Symbol 340 Graphic | Used by:343 | |
Symbol 341 Graphic | Used by:343 | |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:331 332 333 334 335 336 337 338 339 340 341 342 | Used by:355 |
Symbol 344 Graphic | Used by:355 | |
Symbol 345 Graphic | Used by:355 | |
Symbol 346 Graphic | Used by:355 | |
Symbol 347 Graphic | Used by:355 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:355 |
Symbol 350 Graphic | Used by:355 | |
Symbol 351 Graphic | Used by:355 | |
Symbol 352 Graphic | Used by:355 | |
Symbol 353 Graphic | Used by:355 | |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:222 224 226 227 233 247 252 260 83 273 277 278 279 280 282 283 289 290 291 38 97 292 62 67 74 298 96 299 300 301 302 303 304 305 306 307 308 309 310 311 312 46 98 99 317 330 343 344 345 346 347 349 350 351 352 353 354 | Used by:402 |
Symbol 356 Graphic | Used by:362 | |
Symbol 357 Sound | Used by:362 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 Button | Uses:358 | Used by:362 |
Symbol 360 Graphic | Used by:362 | |
Symbol 361 Sound | Used by:362 | |
Symbol 362 MovieClip | Uses:356 357 359 360 361 110 | Used by:402 |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:363 | Used by:402 |
Symbol 365 Graphic | Used by:386 | |
Symbol 366 Graphic | Used by:386 | |
Symbol 367 Graphic | Used by:372 | |
Symbol 368 Graphic | Used by:372 | |
Symbol 369 Graphic | Used by:372 | |
Symbol 370 Graphic | Used by:372 | |
Symbol 371 Sound | Used by:372 | |
Symbol 372 MovieClip | Uses:367 38 97 368 62 67 74 83 298 96 292 369 370 299 300 301 302 303 280 304 305 306 222 371 309 310 | Used by:386 |
Symbol 373 Graphic | Used by:386 | |
Symbol 374 Graphic | Used by:383 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 180 | Used by:383 |
Symbol 377 EditableText | Uses:21 | Used by:383 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:380 |
Symbol 380 MovieClip | Uses:379 | Used by:383 |
Symbol 381 MovieClip | Used by:383 402 | |
Symbol 382 MovieClip | Used by:383 | |
Symbol 383 MovieClip | Uses:374 276 376 377 380 381 382 | Used by:386 |
Symbol 384 Graphic | Used by:385 405 408 411 | |
Symbol 385 MovieClip | Uses:384 | Used by:386 |
Symbol 386 MovieClip | Uses:365 366 372 373 383 385 | Used by:402 |
Symbol 387 Graphic | Used by:392 402 | |
Symbol 388 EditableText | Uses:21 | Used by:392 |
Symbol 389 EditableText | Uses:21 | Used by:392 |
Symbol 390 EditableText | Uses:21 | Used by:392 |
Symbol 391 EditableText | Uses:21 | Used by:392 |
Symbol 392 MovieClip | Uses:387 388 389 390 391 | Used by:402 |
Symbol 393 Sound | Used by:402 | |
Symbol 394 EditableText | Uses:21 | Used by:402 |
Symbol 395 EditableText | Uses:21 | Used by:400 |
Symbol 396 EditableText | Uses:21 | Used by:400 |
Symbol 397 EditableText | Uses:21 | Used by:400 |
Symbol 398 EditableText | Uses:21 | Used by:400 |
Symbol 399 Sound | Used by:400 | |
Symbol 400 MovieClip | Uses:395 396 397 398 399 | Used by:402 |
Symbol 401 EditableText | Uses:21 | Used by:402 |
Symbol 402 MovieClip | Uses:191 192 145 193 194 199 201 203 212 215 218 221 355 362 364 386 381 392 393 387 394 400 401 | Used by:Timeline |
Symbol 403 Text | Uses:118 | Used by:405 |
Symbol 404 Text | Uses:118 | Used by:405 |
Symbol 405 Button | Uses:403 404 384 | Used by:434 442 |
Symbol 406 Text | Uses:118 | Used by:408 |
Symbol 407 Text | Uses:118 | Used by:408 |
Symbol 408 Button | Uses:406 407 384 | Used by:434 442 |
Symbol 409 Text | Uses:118 | Used by:411 |
Symbol 410 Text | Uses:118 | Used by:411 |
Symbol 411 Button | Uses:409 410 384 | Used by:434 442 |
Symbol 412 Graphic | Used by:434 | |
Symbol 413 Text | Uses:118 | Used by:434 |
Symbol 414 Text | Uses:118 | Used by:434 |
Symbol 415 Text | Uses:118 | Used by:434 |
Symbol 416 Graphic | Used by:434 | |
Symbol 417 Font | Used by:418 419 421 427 428 429 431 433 | |
Symbol 418 Text | Uses:417 | Used by:434 |
Symbol 419 Text | Uses:417 | Used by:434 |
Symbol 420 Graphic | Used by:422 | |
Symbol 421 Text | Uses:417 | Used by:422 |
Symbol 422 Button | Uses:420 421 | Used by:434 |
Symbol 423 EditableText | Uses:21 | Used by:434 |
Symbol 424 EditableText | Uses:21 | Used by:434 |
Symbol 425 Text | Uses:118 | Used by:434 |
Symbol 426 Text | Uses:118 | Used by:434 |
Symbol 427 EditableText | Uses:417 | Used by:434 |
Symbol 428 EditableText | Uses:417 | Used by:434 |
Symbol 429 EditableText | Uses:417 | Used by:434 |
Symbol 430 Sound | Used by:434 442 | |
Symbol 431 Text | Uses:417 | Used by:432 |
Symbol 432 MovieClip | Uses:431 | Used by:434 |
Symbol 433 Text | Uses:417 | Used by:434 |
Symbol 434 MovieClip | Uses:141 405 408 411 412 413 414 415 416 418 419 422 423 424 425 426 427 428 429 430 432 433 | Used by:Timeline |
Symbol 435 Graphic | Used by:442 | |
Symbol 436 Text | Uses:118 | Used by:442 |
Symbol 437 Text | Uses:118 | Used by:442 |
Symbol 438 EditableText | Uses:21 | Used by:442 |
Symbol 439 EditableText | Uses:21 | Used by:442 |
Symbol 440 Text | Uses:118 | Used by:442 |
Symbol 441 Text | Uses:118 | Used by:442 |
Symbol 442 MovieClip | Uses:141 435 436 437 438 439 440 441 405 408 411 430 | Used by:Timeline |
Instance Names
"dk" | Frame 1 | Symbol 30 MovieClip |
"hiscoreclip" | Frame 2 | Symbol 139 MovieClip |
"gameover1" | Frame 6 | Symbol 434 MovieClip |
"goedfout" | Symbol 13 MovieClip [parentArrow] Frame 5 | Symbol 7 MovieClip |
"loaderBar" | Symbol 30 MovieClip Frame 1 | Symbol 19 MovieClip |
"iris" | Symbol 83 MovieClip Frame 1 | Symbol 82 MovieClip |
"arm_2" | Symbol 100 MovieClip Frame 1 | Symbol 46 MovieClip |
"body" | Symbol 100 MovieClip Frame 1 | Symbol 62 MovieClip |
"face" | Symbol 100 MovieClip Frame 1 | Symbol 67 MovieClip |
"eyebrows" | Symbol 100 MovieClip Frame 1 | Symbol 74 MovieClip |
"eye_1" | Symbol 100 MovieClip Frame 1 | Symbol 83 MovieClip |
"arm_1" | Symbol 100 MovieClip Frame 1 | Symbol 46 MovieClip |
"hair" | Symbol 100 MovieClip Frame 1 | Symbol 96 MovieClip |
"eye_1" | Symbol 166 MovieClip Frame 3 | Symbol 83 MovieClip |
"hitbox" | Symbol 199 MovieClip Frame 1 | Symbol 197 MovieClip |
"staminabar" | Symbol 277 MovieClip Frame 1 | Symbol 276 MovieClip |
"hitbox" | Symbol 355 MovieClip Frame 1 | Symbol 224 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 1 | Symbol 233 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 1 | Symbol 233 MovieClip |
"body" | Symbol 355 MovieClip Frame 1 | Symbol 247 MovieClip |
"face" | Symbol 355 MovieClip Frame 1 | Symbol 252 MovieClip |
"eyebrows" | Symbol 355 MovieClip Frame 1 | Symbol 260 MovieClip |
"eye_1" | Symbol 355 MovieClip Frame 1 | Symbol 83 MovieClip |
"eye_2" | Symbol 355 MovieClip Frame 1 | Symbol 83 MovieClip |
"hair" | Symbol 355 MovieClip Frame 1 | Symbol 273 MovieClip |
"hitbox" | Symbol 355 MovieClip Frame 11 | Symbol 224 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 11 | Symbol 233 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 11 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 20 | Symbol 233 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 20 | Symbol 233 MovieClip |
"eye_1" | Symbol 355 MovieClip Frame 20 | Symbol 83 MovieClip |
"eye_2" | Symbol 355 MovieClip Frame 20 | Symbol 83 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 29 | Symbol 289 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 32 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 35 | Symbol 289 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 38 | Symbol 233 MovieClip |
"body" | Symbol 355 MovieClip Frame 51 | Symbol 62 MovieClip |
"face" | Symbol 355 MovieClip Frame 51 | Symbol 67 MovieClip |
"eyebrows" | Symbol 355 MovieClip Frame 51 | Symbol 74 MovieClip |
"eye_1" | Symbol 355 MovieClip Frame 51 | Symbol 83 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 51 | Symbol 298 MovieClip |
"hair" | Symbol 355 MovieClip Frame 51 | Symbol 96 MovieClip |
"hitbox" | Symbol 355 MovieClip Frame 59 | Symbol 224 MovieClip |
"eye_1" | Symbol 355 MovieClip Frame 69 | Symbol 83 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 71 | Symbol 298 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 75 | Symbol 298 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 78 | Symbol 46 MovieClip |
"eye_1" | Symbol 355 MovieClip Frame 78 | Symbol 83 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 78 | Symbol 46 MovieClip |
"head" | Symbol 355 MovieClip Frame 98 | Symbol 317 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 98 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 98 | Symbol 233 MovieClip |
"body" | Symbol 355 MovieClip Frame 98 | Symbol 330 MovieClip |
"hair" | Symbol 355 MovieClip Frame 98 | Symbol 343 MovieClip |
"head" | Symbol 355 MovieClip Frame 100 | Symbol 317 MovieClip |
"hitbox" | Symbol 355 MovieClip Frame 107 | Symbol 224 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 117 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 117 | Symbol 233 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 123 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 123 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 126 | Symbol 233 MovieClip |
"arm_2" | Symbol 355 MovieClip Frame 129 | Symbol 233 MovieClip |
"arm_1" | Symbol 355 MovieClip Frame 135 | Symbol 233 MovieClip |
"body" | Symbol 372 MovieClip Frame 1 | Symbol 62 MovieClip |
"face" | Symbol 372 MovieClip Frame 1 | Symbol 67 MovieClip |
"eyebrows" | Symbol 372 MovieClip Frame 1 | Symbol 74 MovieClip |
"eye_1" | Symbol 372 MovieClip Frame 1 | Symbol 83 MovieClip |
"arm_1" | Symbol 372 MovieClip Frame 1 | Symbol 298 MovieClip |
"hair" | Symbol 372 MovieClip Frame 1 | Symbol 96 MovieClip |
"eye_1" | Symbol 372 MovieClip Frame 33 | Symbol 83 MovieClip |
"arm_1" | Symbol 372 MovieClip Frame 35 | Symbol 298 MovieClip |
"arm_2" | Symbol 372 MovieClip Frame 39 | Symbol 298 MovieClip |
"staminabar2" | Symbol 383 MovieClip Frame 1 | Symbol 276 MovieClip |
"staminabar" | Symbol 383 MovieClip Frame 1 | Symbol 276 MovieClip |
"ring" | Symbol 383 MovieClip Frame 1 | Symbol 376 MovieClip |
"ring2" | Symbol 383 MovieClip Frame 1 | Symbol 376 MovieClip |
"pointer" | Symbol 383 MovieClip Frame 9 | Symbol 380 MovieClip |
"battlechar2" | Symbol 386 MovieClip Frame 3 | Symbol 372 MovieClip |
"battlechar1" | Symbol 386 MovieClip Frame 3 | Symbol 372 MovieClip |
"chair_1" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_2" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_3" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_4" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_8" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_7" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_6" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"chair_5" | Symbol 402 MovieClip Frame 1 | Symbol 199 MovieClip |
"tafel" | Symbol 402 MovieClip Frame 1 | Symbol 203 MovieClip |
"computer_4" | Symbol 402 MovieClip Frame 1 | Symbol 212 MovieClip |
"computer_8" | Symbol 402 MovieClip Frame 1 | Symbol 215 MovieClip |
"computer_7" | Symbol 402 MovieClip Frame 1 | Symbol 218 MovieClip |
"computer_1" | Symbol 402 MovieClip Frame 1 | Symbol 221 MovieClip |
"computer_6" | Symbol 402 MovieClip Frame 1 | Symbol 218 MovieClip |
"computer_5" | Symbol 402 MovieClip Frame 1 | Symbol 218 MovieClip |
"computer_2" | Symbol 402 MovieClip Frame 1 | Symbol 221 MovieClip |
"computer_3" | Symbol 402 MovieClip Frame 1 | Symbol 221 MovieClip |
"player" | Symbol 402 MovieClip Frame 2 | Symbol 355 MovieClip |
"npc" | Symbol 402 MovieClip Frame 2 | Symbol 355 MovieClip |
"jobfile" | Symbol 402 MovieClip Frame 2 | Symbol 362 MovieClip |
"battlescreen" | Symbol 402 MovieClip Frame 2 | Symbol 386 MovieClip |
"gamecontroller" | Symbol 402 MovieClip Frame 2 | Symbol 381 MovieClip |
"clock" | Symbol 402 MovieClip Frame 3 | Symbol 400 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Cf$/v2U.RUn5aLWHnAdb1GwY.." |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "parentArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "empty" |
Labels
"preloader" | Frame 1 |
"titelscherm" | Frame 2 |
"spelUitleg" | Frame 3 |
"chooseChar" | Frame 4 |
"game" | Frame 5 |
"gameOver1" | Frame 6 |
"gameOver2" | Frame 7 |
"highscore" | Frame 8 |
"goed" | Symbol 7 MovieClip Frame 2 |
"fout" | Symbol 7 MovieClip Frame 10 |
"destroy" | Symbol 13 MovieClip [parentArrow] Frame 9 |
"update" | Symbol 139 MovieClip Frame 1 |
"show" | Symbol 139 MovieClip Frame 2 |
"post" | Symbol 139 MovieClip Frame 3 |
"destroy" | Symbol 199 MovieClip Frame 2 |
"front_idle" | Symbol 355 MovieClip Frame 1 |
"front_sit" | Symbol 355 MovieClip Frame 3 |
"front_push" | Symbol 355 MovieClip Frame 11 |
"front_fall" | Symbol 355 MovieClip Frame 20 |
"front_walk" | Symbol 355 MovieClip Frame 29 |
"side_idle" | Symbol 355 MovieClip Frame 51 |
"side_sit" | Symbol 355 MovieClip Frame 53 |
"side_push" | Symbol 355 MovieClip Frame 59 |
"side_fall" | Symbol 355 MovieClip Frame 69 |
"side_walk" | Symbol 355 MovieClip Frame 78 |
"back_idle" | Symbol 355 MovieClip Frame 98 |
"back_sit" | Symbol 355 MovieClip Frame 100 |
"back_push" | Symbol 355 MovieClip Frame 107 |
"back_fall" | Symbol 355 MovieClip Frame 117 |
"back_walk" | Symbol 355 MovieClip Frame 126 |
"destroy" | Symbol 362 MovieClip Frame 11 |
"gepakt" | Symbol 362 MovieClip Frame 17 |
"side_idle" | Symbol 372 MovieClip Frame 1 |
"side_sitdown" | Symbol 372 MovieClip Frame 3 |
"side_sit" | Symbol 372 MovieClip Frame 13 |
"side_sit_stop" | Symbol 372 MovieClip Frame 19 |
"side_push" | Symbol 372 MovieClip Frame 23 |
"side_fall" | Symbol 372 MovieClip Frame 33 |
"expand" | Symbol 376 MovieClip Frame 5 |
"init" | Symbol 383 MovieClip Frame 1 |
"reset" | Symbol 383 MovieClip Frame 5 |
"play" | Symbol 383 MovieClip Frame 10 |
"lose1" | Symbol 383 MovieClip Frame 16 |
"lose2" | Symbol 383 MovieClip Frame 21 |
"off" | Symbol 386 MovieClip Frame 1 |
"on" | Symbol 386 MovieClip Frame 3 |
"battle_exit" | Symbol 386 MovieClip Frame 6 |
Dynamic Text Variables
loadmessage | Symbol 24 EditableText | "##############" |
loadmessage | Symbol 29 EditableText | "##############" |
fps | Symbol 33 EditableText | "###" |
naam_7 | Symbol 120 EditableText | "" |
score_7 | Symbol 121 EditableText | " " |
naam_1 | Symbol 122 EditableText | " " |
score_1 | Symbol 123 EditableText | " " |
naam_2 | Symbol 124 EditableText | " " |
score_2 | Symbol 125 EditableText | " " |
naam_3 | Symbol 126 EditableText | " " |
score_3 | Symbol 127 EditableText | " " |
naam_4 | Symbol 128 EditableText | " " |
score_4 | Symbol 129 EditableText | " " |
naam_5 | Symbol 130 EditableText | " " |
score_5 | Symbol 131 EditableText | " " |
naam_6 | Symbol 132 EditableText | " " |
score_6 | Symbol 133 EditableText | " " |
score | Symbol 394 EditableText | "00000000" |
display | Symbol 395 EditableText | "2:00" |
display | Symbol 396 EditableText | "2:00" |
display | Symbol 397 EditableText | "2:00" |
display | Symbol 398 EditableText | "2:00" |
score | Symbol 401 EditableText | "00000000" |
_parent.score | Symbol 423 EditableText | "0" |
_parent.score | Symbol 424 EditableText | "0" |
naam | Symbol 427 EditableText | "" |
Symbol 428 EditableText | "" | |
error | Symbol 429 EditableText | "" |
_parent.score | Symbol 438 EditableText | "0" |
_parent.score | Symbol 439 EditableText | "0" |
|