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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52458800?noj=FRM52458800-16DC" width="1" height="1"></div>

Final Fortress.swf

This is the info page for
Flash #12655

(Click the ID number above for more basic data on this flash file.)


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your page.

MINICLIP.COM INTRO COMPONENT v1.6

Free Games AND ShowS

The game is loading (0%)

The game is loading (0%)

Play 10 levels in two
different phases...
Defend the city against
all enemy attacks.

An overview of how the
game is played.
Which buttons you
need and how it all
works.

If you like the game,
you can get the full
version. It contains
30 levels in 6 different
phases.
Lots of  upgrades and
enemy units.

Final Fortress has
detected a previously
saved game on your
system.
Select "Load Mission" to
resume this mission.

(can be duds)
(can be duds)

shortcut is "B" key

shortcut is "R" key

When your Canon or units are hit you will need to repair.  Click the Repair units top right to repair all units:
With the Spacebar you can repair individually or sell the units.

- Needed for Canon upgrades
- Faster movement and shooting
- Automatically repairs the canon

- Air Defence
- Ground Defence
- Ground / Sea Defence
- Ground / Sea Defence
- Ground Defence
- Sea Defence

Canon upgrades:
Energy / Nuclear Plant
Hydraulic upgrade
Repair Shop

In Field units
SAM Site
Gun Turret
Grenade Launcher
Bio Launcher
Mines
Sea Mines

Every level you will earn cash.
With this cash you can buy units.
Click the Build Unit button on the right top
of the screen:
Select the unit you want to buy. A colored area
indicates the location were you can place it.

This is your Canon, The WTDX 4224 .
Controls are simple:
Aim with your mouse and left click to shoot.
Hold Down left button to keep on shooting!!

EXTREME COOL Mayhem version

The battle continues and
intensifies offline... Faster stand
alone version with level save ability
More units, upgrades and enemies

Design your own LEVEL
Select your Map, Income, and enemies...
Place your sand bags, anti tank blocks, wooden
crates and barbwire!
Then go for the ULTIMATE MAYHEM!!!!!

CLICK BUTTON AND :

Phase III

Phase IV

Phase V

Phase VI

More  Phase Maps

Sea Enemies
Submarines
Aircraft Carriers
with Fighters

Air Enemies
Blimps
LBM Missiles

Campaign with 30 Levels in 6 different Phases and fully customisable MAYHEM version

- Needed for Canon upgrades
- Even faster movement and shooting
- Better repairs of the canon and units

Canon upgrades:
Nuclear Plant
Hydraulic upgrade
Repair Shop

Full version is faster better and more intense

<p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">Air Defence</font></p><p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">In-Field upgrade</font></p>

<p align="left"><font face="Impact" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1">$ 250</font></p>

<p align="left"><font face="Impact" size="14" color="#4687f1" letterSpacing="0.000000" kerning="1">SAM Turret</font></p>

Click this Button to Build Units (key "B")

Click this Button to Repair all Units
(key "R")    Use SpaceBar to sell
or repair  units individually

%

DONT SPEND ALL YOUR MONEY AT ONCE, SAVE SOME FOR REPAIRS!!!

<p align="center"><font face="impact" size="14" color="#ff6600" letterSpacing="0.300000" kerning="0">Great Job. Stay alert, &nbsp;new enemy attack wave approaching.</font></p>

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">23542</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">423</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">58</font></p>

Overall Score:

Level Score:

Shots Fired:

Accuracy:

<p align="center"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">Phase 1 - Level 1 Accomplished</font></p>

%

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

Overall Accuracy:

<p align="center"><font face="impact" size="14" color="#ff6600" letterSpacing="0.300000" kerning="0">Great Job. Stay alert, &nbsp;new enemy attack wave approaching.</font></p>

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">23542</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">423</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">58</font></p>

Total Shots Fired:

<p align="center"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">Phase 1 - Level 1 Accomplished</font></p>

Are you sure
you want to exit?

Canon Upgrades

Mines

In Field Upgrades

<p align="left"><font face="Impact" size="17" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>PHASE 01</b></font></p>

<p align="right"><font face="Impact" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 01</font></p>

<p align="center"><font face="Impact" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Mission: DEFEND NUCLEAR PLANT</font></p>

<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">450</font></p>

AT END OF THIS LEVEL

Income:

Cash:

CASH

<p align="right"><font face="Impact" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">450</font></p>

<p align="center"></p>

<p align="center"></p>

PRODUCED BY

Welcome to your first mission. You are ranked Sergeant.
The enemy is approaching our city and there is little time left.  They are now aiming for our nuclear
reactor if they succeed in destroying it will be a disaster.  They will come in 5 waves of attack.
We have little support on this side of the river so basically you're on your own.

You must save the reactor... Stand your Ground

PHASE 01

Nuclear Plant

This is your Canon...
A WTDX 4224
It's standard equiped.
With the right funds
coming from the city
you will be able to
upgrade.
Aim with your
mouse and
Left click to
shoot.

This is your Canon...
A WTDX 4224
Its standard equipped.
With the right funds
coming from the city
you will be able to
upgrade.
Aim with
your mouse
and left click
to shoot.

Congratulations with your victory and your promotion... Lieutenant
You've won the mission, but not the war.
The enemy is deploying simple naval units to test our defences.  With your promotions comes more
income so you will be able to build more in-field units.
Use them wisely lieutenant.  Defend the shores... Stand your Ground

PHASE 02

Be careful of this Heavy
Bomber unit. It will not
attack your canon, but
it will drop its bombs
on the city. This will
decrease your income!
A good defence is the
Rocket Turret. Deploy
it in field and it will
shoot automatically
at all air units.

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); fscommand ("showmenu", false);
Frame 98
StartMenu_mc.show(); stop();
Frame 107
StartMenu_mc._visible = false; Mission_mc.Player_mc.nextLevel(); stop();
Symbol 3 MovieClip [Wire] Frame 1
#initclip 105 Object.registerClass("Wire", xm.Obstacles.Wire); #endinitclip stop();
Symbol 6 MovieClip [Barn] Frame 1
#initclip 98 Object.registerClass("Barn", xm.Obstacles.Barn); #endinitclip stop();
Symbol 9 MovieClip [Crates] Frame 1
#initclip 99 Object.registerClass("Crates", xm.Obstacles.Crates); #endinitclip stop();
Symbol 10 MovieClip [Obstacles] Frame 1
#initclip 100 Object.registerClass("Obstacles", xm.Obstacles.Obstacles); #endinitclip
Symbol 13 MovieClip [SandBag] Frame 1
#initclip 101 Object.registerClass("SandBag", xm.Obstacles.SandBag); #endinitclip stop();
Symbol 16 MovieClip [RoadBlock] Frame 1
#initclip 102 Object.registerClass("RoadBlock", xm.Obstacles.RoadBlock); #endinitclip stop();
Symbol 23 MovieClip [ZoneWater] Frame 1
#initclip 103 Object.registerClass("ZoneWater", xm.ZoneDefinition.ZoneWater); #endinitclip stop();
Symbol 23 MovieClip [ZoneWater] Frame 2
stop();
Symbol 23 MovieClip [ZoneWater] Frame 3
stop();
Symbol 23 MovieClip [ZoneWater] Frame 4
stop();
Symbol 23 MovieClip [ZoneWater] Frame 5
stop();
Symbol 23 MovieClip [ZoneWater] Frame 6
stop();
Symbol 30 MovieClip [ZoneLand] Frame 1
#initclip 104 Object.registerClass("ZoneLand", xm.ZoneDefinition.ZoneLand); #endinitclip stop();
Symbol 30 MovieClip [ZoneLand] Frame 2
stop();
Symbol 30 MovieClip [ZoneLand] Frame 3
stop();
Symbol 30 MovieClip [ZoneLand] Frame 4
stop();
Symbol 30 MovieClip [ZoneLand] Frame 5
stop();
Symbol 30 MovieClip [ZoneLand] Frame 6
stop();
Symbol 33 MovieClip [AmmoTank] Frame 1
stop();
Symbol 1382 MovieClip [__Packages.xm.BaseClip] Frame 0
class xm.BaseClip extends MovieClip { var events; function BaseClip () { super(); init(); } function init() { } function addEventListener(evt, listener) { if (events == undefined) { events = new mx.events.EventDispatcher(); } events.addEventListener(evt, listener); } function removeEventListener(evt, listener) { events.removeEventListener(evt, listener); } }
Symbol 1383 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 1384 MovieClip [__Packages.xm.Obstacles.Obstacle] Frame 0
class xm.Obstacles.Obstacle extends xm.BaseClip { function Obstacle () { super(); } function init() { } }
Symbol 1385 MovieClip [__Packages.xm.Obstacles.Barn] Frame 0
class xm.Obstacles.Barn extends xm.Obstacles.Obstacle { var id, dFeel; function Barn () { super(); init(); } function init() { id = "Barn"; super.init(); dFeel = 50; } }
Symbol 1386 MovieClip [__Packages.xm.Obstacles.Crates] Frame 0
class xm.Obstacles.Crates extends xm.Obstacles.Obstacle { var id, dFeel; function Crates () { super(); init(); } function init() { id = "Crates"; super.init(); dFeel = 10; } }
Symbol 1387 MovieClip [__Packages.xm.Obstacles.Obstacles] Frame 0
class xm.Obstacles.Obstacles extends xm.BaseClip { var _parent, _obstacleRefs, _nrObstacles, events, attachMovie, getNextHighestDepth; function Obstacles () { super(); } function init() { _parent.Timer_mc.addEventListener("onTimerTick", this); } function initLevel() { for (var _local2 in this) { if (this[_local2] instanceof xm.Obstacles.Obstacle) { this[_local2].removeMovieClip(); } } _obstacleRefs = []; _nrObstacles = 0; events.dispatchEvent({type:"onInitLevel", target:this}); } function addObstacle(obs) { _nrObstacles++; attachMovie(obs.id, "Obstacle" + _nrObstacles, getNextHighestDepth(), {_x:obs._x, _y:obs._y, _rotation:obs._rotation}); _obstacleRefs.push(_nrObstacles); } function onTimerTick() { var _local10 = getTimer(); for (var _local8 in _obstacleRefs) { var _local3 = this["Obstacle" + _obstacleRefs[_local8]]; for (var _local7 in _parent.Enemy_mc.units) { if (_parent.Enemy_mc.units[_local7].unitType != "GroundUnit") { continue; } if (_parent.Enemy_mc.units[_local7].isDead) { continue; } if (!_parent.Enemy_mc.units[_local7].isMoving) { continue; } var _local2 = _parent.Enemy_mc.units[_local7]; var _local4 = xm.Config.getValue(_local2.id, "obstacles"); var _local5 = false; for (var _local6 in _local4) { if (_local4[_local6].toString() == _local3.id) { _local5 = true; break; } } if (!_local5) { continue; } if (xm.Utils.getDistance(_parent.Enemy_mc[_local2.mov]._x, _parent.Enemy_mc[_local2.mov]._y, _local3._x, _local3._y) > (_local2.dFeel + _local3.dFeel)) { continue; } if (xm.HitTest.isShapeHit(_parent.Enemy_mc[_local2.mov], _local3)) { if (_local2.dTar > xm.Utils.getDistance(_local2.tarX, _local2.tarY, _local3._x, _local3._y)) { if (!_local2.isWithdrawing) { _parent.Enemy_mc.unitSetWithdraw(_local2); } } else if (_local2.isWithdrawing) { _local2.isWithdrawing = false; } } } } var _local9 = getTimer(); } function ammoCheckObstacleHit(ammo, obstacleType, isDestructive) { var _local2; for (var _local6 in _obstacleRefs) { if (_obstacleRefs[_local6] == undefined) { continue; } _local2 = this["Obstacle" + _obstacleRefs[_local6]]; if (_local2.id != obstacleType) { continue; } _ammoHitPoint.x = ammo.hitPointX; _ammoHitPoint.y = ammo.hitPointY; _parent.AmmoContainer_mc[ammo.mov].localToGlobal(_ammoHitPoint); if (_local2.hitTest(_ammoHitPoint.x, _ammoHitPoint.y, true)) { if (isDestructive) { _obstacleRefs.splice(_local6, 1); _local2.removeMovieClip(); } return(true); } } return(false); } function unitCheckObstacleCollision(u, obstacleType) { var _local2; for (var _local5 in _obstacleRefs) { if (_obstacleRefs[_local5] == undefined) { continue; } _local2 = this["Obstacle" + _obstacleRefs[_local5]]; if (_local2.id != obstacleType) { continue; } if (xm.Utils.getDistance(_parent.Enemy_mc[u.mov]._x, _parent.Enemy_mc[u.mov]._y, _local2._x, _local2._y) > (u.dFeel + _local2.dFeel)) { continue; } if (xm.HitTest.isShapeHit(_parent.Enemy_mc[u.mov], _local2)) { return(_local2); } } return(null); } function checkObstaclesPresent(objId, confKey) { var _local2; var _local4 = []; var _local3 = []; var _local7 = xm.Config.getValue(objId, confKey); if (_local7 != undefined) { _local3 = _local7; } for (var _local6 in _local3) { for (var _local5 in _obstacleRefs) { _local2 = this["Obstacle" + _obstacleRefs[_local5]]; if (_local2.id == _local3[_local6].toString()) { _local4.push(_local2.id); break; } } } return(_local4); } var _ammoHitPoint = {}; var _feelerPoint = {}; }
Symbol 1388 MovieClip [__Packages.xm.Config] Frame 0
class xm.Config { function Config () { } static function getValue(id, key) { if (key == "isFullVersion") { return(false); } if (key == "startZone") { return(1); } if (key == "startLevel") { return(1); } if (key == "startCash") { return(200); } if (key == "maxMines") { return(20); } if (key == "maxInFields") { return(10); } switch (id) { case "Canon" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(150); case "ammoType" : return("AmmoCanon"); case "shootingInterval" : return(200); case "price" : return(200); switch (key) { case "price1" : return(250); case "price2" : return(500); case "price3" : return(900); switch (key) { case "price1" : return(600); case "price2" : return(900); case "price3" : return(1250); case "rotationUpgrade1" : return(10); case "rotationUpgrade2" : return(20); case "rotationUpgrade3" : return(30); switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "EnergyPlant" : switch (key) { case "price1" : return(250); case "price2" : return(500); case "price3" : return(900); switch (key) { case "price1" : return(600); case "price2" : return(900); case "price3" : return(1250); case "rotationUpgrade1" : return(10); case "rotationUpgrade2" : return(20); case "rotationUpgrade3" : return(30); switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "HydrolicPlant" : switch (key) { case "price1" : return(600); case "price2" : return(900); case "price3" : return(1250); case "rotationUpgrade1" : return(10); case "rotationUpgrade2" : return(20); case "rotationUpgrade3" : return(30); switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "RepairShop" : switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "SamTurret" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "GrenadeLauncher" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "GunTurret" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "BioCanon" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "Mines" : switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "HeavyMines" : switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "SeaMines" : switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } case "GruntSoldier" : switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } case "Jeep" : switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } case "Tank" : switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } case "BombTruck" : switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } case "Artillery" : switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } case "Chopper" : switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } case "Fighter" : switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } case "Bomber" : switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } case "HeavyBomber" : switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } case "RubberBoat" : switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } case "PatrolBoat" : switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } case "BattleShip" : switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } case "AllAmmo" : return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); case "AmmoCanon" : switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } case "AmmoSamTurret" : switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } case "AmmoGunTurret" : switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } case "AmmoBioCanon" : switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } case "AmmoGrenadeLauncher" : switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } case "AmmoGruntSoldier" : switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } case "AmmoJeep" : switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } case "AmmoTank" : switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } case "AmmoArtillery" : switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } case "Tomahawk" : switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } case "AmmoBomber" : switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } case "AmmoRubberBoat" : switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } case "AmmoBattleShip" : switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } case "AmmoPatrolBoat" : switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } }
Symbol 1389 MovieClip [__Packages.xm.Utils] Frame 0
class xm.Utils { function Utils () { } static function scrambleArray(arr) { var _local2 = []; while (arr.length > 0) { _local2.push(arr.splice(Math.round(Math.random() * (arr.length - 1)), 1)); } return(_local2); } static function isChanceHit(perc) { if (Math.random() < (perc / 100)) { return(true); } return(false); } static function getDistance(x1, y1, x2, y2) { var _local1 = Math.abs(x1 - x2); var _local2 = Math.abs(y1 - y2); return(Math.sqrt(Math.pow(_local1, 2) + Math.pow(_local2, 2))); } static function rotateToClip(objectToRotate, targetX, targetY, correction) { var _local1 = {x:objectToRotate._x, y:objectToRotate._y}; objectToRotate.localToGlobal(_local1); var _local4; var _local3; _local4 = targetX - _local1.x; _local3 = targetY - _local1.y; objectToRotate._rotation = (((180 * Math.atan2(_local3, _local4)) / Math.PI) - correction) + 180; } static function extraPolate(perc, x1, y1, x2, y2) { var _local1 = new Object(); var _local2 = (getDistance(x1, y1, x2, y2) * perc) / 100; var _local3 = (180 * Math.atan2(y2 - y1, x2 - x1)) / Math.PI; _local1.x = Math.round(x1 + (_local2 * Math.cos((_local3 * Math.PI) / 180))); _local1.y = Math.round(y1 + (_local2 * Math.sin((_local3 * Math.PI) / 180))); return(_local1); } static function drawPoint(x, y) { _root.Point.removeMovieClip(); var _local2 = _root.createEmptyMovieClip("Point", _root.getNextHighestDepth()); _local2.attachMovie("dot2", "dot", _local2.getNextHighestDepth(), {_x:x, _y:y}); } static function drawUnitControlPoint(uRef) { _root["UCP" + uRef.refId].removeMovieClip(); var _local3 = _root.createEmptyMovieClip("UCP" + uRef.refId, _root.getNextHighestDepth()); _local3.attachMovie("dot2", "dot", _local3.getNextHighestDepth(), {_x:uRef.cX, _y:uRef.cY}); } static function drawPointsOnRadius(radius) { _root.RadiusPoints.removeMovieClip(); var _local3 = _root.createEmptyMovieClip("RadiusPoints", _root.getNextHighestDepth()); var _local2 = 15; while (_local2 <= 95) { _local3.attachMovie("dot", "dot", _local3.getNextHighestDepth(), {_x:64 + (radius * Math.cos((_local2 * Math.PI) / 180)), _y:434 - (radius * Math.sin((_local2 * Math.PI) / 180))}); _local2++; } } static function removeUnitDrawings(unit) { _root["UnitPath" + unit._name].removeMovieClip(); _root["UnitMovePoints" + unit._name].removeMovieClip(); _root["UnitControlPoint" + unit._name].removeMovieClip(); _root["UnitSpline" + unit._name].removeMovieClip(); _root["Path" + unit._name].removeMovieClip(); } static function drawPath(uRef, unitPath) { _root["Path" + uRef.mov].removeMovieClip(); var _local4 = _root.createEmptyMovieClip("Path" + uRef.mov, _root.getNextHighestDepth()); var _local2 = 0; while (_local2 < unitPath.__get__pathLength()) { _local4.attachMovie("dot", "dot", _local4.getNextHighestDepth(), {_x:unitPath.getPoint(_local2, true)._x, _y:unitPath.getPoint(_local2, true)._y}); _local2 = _local2 + uRef.speed; } } static function drawFeeler(mov, radius, isFeeling) { mov.Feeler_mc.removeMovieClip(); var _local3 = mov.createEmptyMovieClip("Feeler_mc", mov.getNextHighestDepth()); if (isFeeling) { _local3.lineStyle(1, 16711680, 100); } else { _local3.lineStyle(1, 0, 100); } _local3.moveTo(radius, 0); var _local1 = 0; while (_local1 <= 360) { _local3.lineTo(radius * Math.cos((_local1 * Math.PI) / 180), radius * Math.sin((_local1 * Math.PI) / 180)); _local1 = _local1 + 10; } } static function formatAngle(ang) { if (ang > 0) { return(ang - 360); } if (ang < -360) { return(ang + 360); } return(ang); } static function getUniqueName() { var _local3 = ""; var _local2 = 1; while (_local2 <= 4) { var _local1 = 1; while (_local1 <= 8) { _local3 = _local3 + getRandomChar(); _local1++; } if (_local2 < 4) { _local3 = _local3 + "-"; } _local2++; } return(_local3); } static function getRandomChar() { switch (Math.round(Math.random() + 1)) { case 1 : return(String.fromCharCode(Math.round(Math.random() * 25) + 65)); case 2 : return(String.fromCharCode(Math.round(Math.random() * 25) + 97)); } } }
Symbol 1390 MovieClip [__Packages.xm.Enemy.EnemyPath] Frame 0
class xm.Enemy.EnemyPath { var _pathLength, _segments, _lnArray, len, ff, ln, f, p0, p1, p2, e, ee, b, fn_o, fn_a1, fn_a2, fn_a3, fn_a4, fn_a, fn_b, fn_c, fn_e, fn_i, fn_st, fn_f_l, fn_t_l, fn_max_i, fn_d, fn_sa, fn_a2i; function EnemyPath () { } function get pathPoints() { return(_pathPoints); } function get pathLength() { return(_pathLength); } function get segments() { return(_segments); } function init() { var _local4 = ((typeof(arguments[0]) == "number") ? arguments : (arguments[0])); _pathPoints = _local4.toString(); _pathLength = 0; _segments = 0; _lnArray = []; var _local27 = 0; var _local11 = _local4[0] || 0; var _local10 = _local4[1] || 0; var _local13; var _local12; var _local9; var _local8; var _local15; var _local5; var _local19; var _local18; var _local17; var _local16; var _local7; var _local6; var _local14; var _local22; var _local21; var _local23; var _local20; var _local3 = 0; var _local24 = _local4.length; _local3 = 2; while (_local3 < _local24) { _local13 = _local4[_local3] || 0; _local12 = _local4[_local3 + 1] || 0; ((_local3 == (_local24 - 2)) ? (_local9 = (_local4[_local3 + 2] ? (_local4[_local3 + 2]) : (_local4[0] || 0))_local8 = (_local4[_local3 + 3] ? (_local4[_local3 + 3]) : (_local4[1] || 0))) : (_local9 = _local4[_local3 + 2] || 0_local8 = _local4[_local3 + 3] || 0)); _local15 = (_lnArray[_local27++] = [{_y:_local10, _x:_local11}, {_y:_local12, _x:_local13}, {_y:_local8, _x:_local9}]); _local5 = (_local15[3] = {}); _local19 = (_local5.a1 = (_local11 - (2 * _local13)) + _local9); _local18 = (_local5.a2 = (_local10 - (2 * _local12)) + _local8); _local17 = (_local5.a3 = _local11 - _local13); _local16 = (_local5.a4 = _local10 - _local12); _local7 = (_local5.a = 4 * ((_local19 * _local19) + (_local18 * _local18))); _local6 = (_local5.b = -8 * ((_local19 * _local17) + (_local18 * _local16))); _local14 = (_local5.c = 4 * ((_local17 * _local17) + (_local16 * _local16))); _local21 = (_local5.e = Math.sqrt(_local14)); _local22 = Math.sqrt((_local14 + _local6) + _local7); _local20 = Math.sqrt(_local7); _local23 = _local7 * 2; _local15[4] = (((2 * _local20) * ((_local22 * (_local6 + _local23)) - (_local21 * _local6))) + (((_local6 * _local6) - ((4 * _local7) * _local14)) * (Math.log((2 * _local21) + (_local6 / _local20)) - Math.log((2 * _local22) + ((_local6 + _local23) / _local20))))) / (8 * Math.pow(_local7, 1.5)); _pathLength = _pathLength + Math.round(_local15[4]); _local11 = _local9; _local10 = _local8; _local3 = _local3 + 4; } _segments = _local27--; } function getPoint(targetPoz, omit_rotation) { var _local3 = targetPoz % _pathLength; ((_local3 < 0) ? (_local3 = _local3 + _pathLength) : ""); if (_segments < 1) { return(false); } var _local2 = 0; len = 0; ff = 0; while (_local2 <= _segments) { ln = _lnArray[_local2]; len = len + ln[4]; if (len > _local3) { ff = (_local3 - (len - ln[4])) / ln[4]; break; } _local2++; } f = fn(ff); p0 = ln[0]; p1 = ln[1]; p2 = ln[2]; e = 1 - f; ee = e * e; ff = f * f; b = (2 * f) * e; if (omit_rotation) { return({_x:((p2._x * ff) + (p1._x * b)) + (p0._x * ee), _y:((p2._y * ff) + (p1._y * b)) + (p0._y * ee)}); } return({_x:((p2._x * ff) + (p1._x * b)) + (p0._x * ee), _y:((p2._y * ff) + (p1._y * b)) + (p0._y * ee), _rotation:Math.atan2((p0._y - p1._y) + ((((2 * p1._y) - p0._y) - p2._y) * f), (p0._x - p1._x) + ((((2 * p1._x) - p0._x) - p2._x) * f)) / (Math.PI/180)}); } function fn(fn_ff) { fn_o = ln[3]; fn_a1 = fn_o.a1; fn_a2 = fn_o.a2; fn_a3 = fn_o.a3; fn_a4 = fn_o.a4; fn_a = fn_o.a; fn_b = fn_o.b; fn_c = fn_o.c; fn_e = fn_o.e; fn_i = 1; fn_st = 1; fn_f_l = ln[4]; fn_t_l = fn_ff * fn_f_l; fn_max_i = 100; while (fn_max_i--) { fn_d = Math.sqrt(fn_c + (fn_i * (fn_b + (fn_a * fn_i)))); fn_sa = Math.sqrt(fn_a); fn_a2i = (fn_a * 2) * fn_i; fn_f_l = (((2 * fn_sa) * ((fn_d * (fn_b + fn_a2i)) - (fn_e * fn_b))) + (((fn_b * fn_b) - ((4 * fn_a) * fn_c)) * (Math.log((2 * fn_e) + (fn_b / fn_sa)) - Math.log((2 * fn_d) + ((fn_b + fn_a2i) / fn_sa))))) / (8 * Math.pow(fn_a, 1.5)); if (Math.abs(fn_f_l - fn_t_l) < 1E-6) { return(fn_i); } fn_st = fn_st / 2; fn_i = fn_i + ((fn_f_l < fn_t_l) ? (fn_st) : (((fn_f_l > fn_t_l) ? (-fn_st) : 0))); } return(fn_i); } var _pathPoints = ""; }
Symbol 1391 MovieClip [__Packages.xm.HitTest] Frame 0
class xm.HitTest { function HitTest () { } static function isShapeHit(p_clip1, p_clip2, p_alphaTolerance, p_scope) { if (p_alphaTolerance == undefined) { p_alphaTolerance = 0; } if (p_scope == undefined) { p_scope = _root; } var _local4 = p_clip1.getBounds(p_scope); var _local3 = p_clip2.getBounds(p_scope); if (((_local4.xMax < _local3.xMin) || (_local3.xMax < _local4.xMin)) || ((_local4.yMax < _local3.yMin) || (_local3.yMax < _local4.yMin))) { return(null); } var _local2 = {}; _local2.xMin = Math.max(_local4.xMin, _local3.xMin); _local2.xMax = Math.min(_local4.xMax, _local3.xMax); _local2.yMin = Math.max(_local4.yMin, _local3.yMin); _local2.yMax = Math.min(_local4.yMax, _local3.yMax); var _local7 = new flash.display.BitmapData(_local2.xMax - _local2.xMin, _local2.yMax - _local2.yMin, false); var _local6 = p_clip1.transform.matrix; var _local5 = {x:0, y:0}; p_clip1.localToGlobal(_local5); _local6.tx = _local5.x - _local2.xMin; _local6.ty = _local5.y - _local2.yMin; _local7.draw(p_clip1, _local6, new flash.geom.ColorTransform(1, 1, 1, 1, 255, -255, -255, p_alphaTolerance)); _local6 = p_clip2.transform.matrix; _local5 = {x:0, y:0}; p_clip2.localToGlobal(_local5); _local6.tx = _local5.x - _local2.xMin; _local6.ty = _local5.y - _local2.yMin; _local7.draw(p_clip2, _local6, new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 255, p_alphaTolerance), "difference"); var _local11 = _local7.getColorBoundsRect(4294967295, 4278255615); if ((_local11.width > 0) || (_local11.height > 0)) { return(true); } return(false); } static function drawBounds(bounds, bname, col) { _root["bounds" + bname].removeMovieClip(); _root.createEmptyMovieClip("bounds" + bname, _root.getNextHighestDepth()); with (_root["bounds" + bname]) { lineStyle(1, col, 100); moveTo(bounds.xMin, bounds.yMin); lineTo(bounds.xMax, bounds.yMin); lineTo(bounds.xMax, bounds.yMax); lineTo(bounds.xMin, bounds.yMax); lineTo(bounds.xMin, bounds.yMin); } } static function drawRectangle(rect, bounds) { _root.rect.removeMovieClip(); _root.createEmptyMovieClip("rect", _root.getNextHighestDepth(), {_x:bounds.xMin, _y:bounds.yMin}); _root.rect.lineStyle(1, 39168, 100); _root.rect.moveTo(rect.x, rect.y); _root.rect.lineTo(rect.x + rect.width, rect.y); _root.rect.lineTo(rect.x + rect.width, rect.y + rect.height); _root.rect.lineTo(rect.x, rect.y + rect.height); _root.rect.lineTo(rect.x, rect.y); } }
Symbol 1392 MovieClip [__Packages.xm.Ammunition.Ammunition] Frame 0
class xm.Ammunition.Ammunition { var range, id, speed, damage, isMoving, isDestroyed; function Ammunition () { } function init() { if (range == undefined) { range = xm.Config.getValue(id, "range"); } speed = xm.Config.getValue(id, "speed"); damage = xm.Config.getValue(id, "damage"); isMoving = true; isDestroyed = false; } }
Symbol 1393 MovieClip [__Packages.xm.Enemy.EnemyUnit] Frame 0
class xm.Enemy.EnemyUnit { var moveMode, id, ammoType, ammoSounds, dShoot, ivalShoot, dStop, killLevel, explDamage, explRad, damage, speed, dWd, path, isMoving, isPaused, isShooting, isWithdrawing, isDead, wasOnField, udDir, lrFeel, pp, cWd; function EnemyUnit () { } function init() { moveMode = xm.Config.getValue(id, "moveMode"); ammoType = xm.Config.getValue(id, "ammoType"); ammoSounds = xm.Config.getValue(ammoType, "sounds"); dShoot = xm.Config.getValue(id, "shootingDistance"); ivalShoot = xm.Config.getValue(id, "shootingInterval"); dStop = xm.Config.getValue(id, "stoppingDistance"); killLevel = xm.Config.getValue(id, "killLevel"); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); damage = 0; speed = xm.Config.getValue(id, "speed"); dWd = xm.Config.getValue(id, "withdrawDistance"); if (moveMode == "curve") { path = new xm.Enemy.EnemyPath(); } isMoving = true; isPaused = false; isShooting = false; isWithdrawing = false; isDead = false; wasOnField = false; udDir = ((Math.random() < 0.5) ? 1 : -1); lrFeel = 1; pp = 0; cWd = 0; } }
Symbol 1394 MovieClip [__Packages.xm.Obstacles.SandBag] Frame 0
class xm.Obstacles.SandBag extends xm.Obstacles.Obstacle { var id, dFeel; function SandBag () { super(); init(); } function init() { id = "SandBag"; dFeel = 17; super.init(); } }
Symbol 1395 MovieClip [__Packages.xm.Obstacles.RoadBlock] Frame 0
class xm.Obstacles.RoadBlock extends xm.Obstacles.Obstacle { var id, dFeel; function RoadBlock () { super(); init(); } function init() { id = "RoadBlock"; super.init(); dFeel = 12; } }
Symbol 1396 MovieClip [__Packages.xm.ZoneDefinition.ZoneWater] Frame 0
class xm.ZoneDefinition.ZoneWater extends xm.BaseClip { var _parent, _fp, hitTest; function ZoneWater () { super(); } function init() { _parent._parent.Timer_mc.addEventListener("onTimerTick", this); } function onTimerTick() { var _local7 = getTimer(); var _local2; for (var _local5 in _parent._parent.Enemy_mc.units) { _local2 = _parent._parent.Enemy_mc.units[_local5]; if (_local2 == undefined) { continue; } if (_local2.unitType != "GroundUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } _fp = (_local2.isWithdrawing ? ({x:_local2.dFeel + _local2.speed, y:0}) : ({x:(-_local2.dFeel) - _local2.speed, y:0})); _parent._parent.Enemy_mc[_local2.mov].localToGlobal(_fp); if (hitTest(_fp.x, _fp.y, true)) { if (_local2.isWithdrawing) { _local2.isWithdrawing = false; } else { _fp = {x:(-_local2.dFeel) - _local2.speed, y:-5}; _parent._parent.Enemy_mc[_local2.mov].localToGlobal(_fp); _local2.udDir = (hitTest(_fp.x, _fp.y, true) ? -1 : 1); _local2.cWd = 0; _parent._parent.Enemy_mc.unitSetWithdraw(_local2); } } } var _local6 = getTimer(); } }
Symbol 1397 MovieClip [__Packages.xm.ZoneDefinition.ZoneLand] Frame 0
class xm.ZoneDefinition.ZoneLand extends xm.BaseClip { var _parent, hitTest; function ZoneLand () { super(); } function init() { _parent._parent.Timer_mc.addEventListener("onTimerTick", this); } function onTimerTick() { var _local8 = getTimer(); var _local2; for (var _local6 in _parent._parent.Enemy_mc.units) { _local2 = _parent._parent.Enemy_mc.units[_local6]; if (_local2 == undefined) { continue; } if (_local2.unitType != "MarineUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } _local2.lrFeel = -_local2.lrFeel; var _local3 = ((_local2.id == "RubberBoat") ? ({x:-3 * (_local2.dFeel + _local2.speed), y:_local2.lrFeel * _local2.dFeel}) : ({x:-2 * (_local2.dFeel + _local2.speed), y:(_local2.lrFeel * _local2.dFeel) / 2})); _parent._parent.Enemy_mc[_local2.mov].localToGlobal(_local3); if (hitTest(_local3.x, _local3.y, true)) { _local2.udDir = _local2.lrFeel; if (xm.HitTest.isShapeHit(_parent._parent.Enemy_mc[_local2.mov], this)) { if (!_local2.isWithdrawing) { _parent._parent.Enemy_mc.unitSetWithdraw(_local2); } } else { _parent._parent.Enemy_mc.unitSetDeflect(_local2, "deflect"); } } } var _local7 = getTimer(); } }
Symbol 1398 MovieClip [__Packages.xm.Obstacles.Wire] Frame 0
class xm.Obstacles.Wire extends xm.Obstacles.Obstacle { var id, dFeel; function Wire () { super(); } function init() { id = "Wire"; dFeel = 12; super.init(); } }
Symbol 1399 MovieClip [__Packages.xm.ZoneDefinition.PathArea] Frame 0
class xm.ZoneDefinition.PathArea extends xm.BaseClip { var _visible, _areaType, _unitType, _forceToControlArea, _forceToTargetArea, _forceToLandingArea; function PathArea () { super(); } function init() { _visible = false; } function get areaType() { return(_areaType); } function set areaType(value) { _areaType = value; //return(areaType); } function get unitType() { return(_unitType); } function set unitType(value) { _unitType = value; //return(unitType); } function get forceToControlArea() { return(_forceToControlArea); } function set forceToControlArea(value) { _forceToControlArea = value; //return(forceToControlArea); } function get forceToTargetArea() { return(_forceToTargetArea); } function set forceToTargetArea(value) { _forceToTargetArea = value; //return(forceToTargetArea); } function get forceToLandingArea() { return(_forceToLandingArea); } function set forceToLandingArea(value) { _forceToLandingArea = value; //return(forceToLandingArea); } }
Symbol 1400 MovieClip [__Packages.xm.ZoneDefinition.UnitStartArea] Frame 0
class xm.ZoneDefinition.UnitStartArea extends xm.BaseClip { var _visible, _unitType; function UnitStartArea () { super(); } function init() { _visible = false; } function get unitType() { return(_unitType); } function set unitType(value) { _unitType = value; //return(unitType); } }
Symbol 1401 MovieClip [__Packages.xm.Player.PlayerMenuItem] Frame 0
class xm.Player.PlayerMenuItem extends xm.BaseClip { var _playerMC, _parent, Disabled_mc, _y, _x, Title_txt, Price_txt, Description_txt, _upgradeLevel, _enabled, _price, _title, _description, Image_mc, _visible, _strPrice, _alpha, id, gotoAndStop; function PlayerMenuItem () { super(); } function init() { _playerMC = _parent._parent._parent.Player_mc; Disabled_mc = _parent.Disabled_mc.attachMovie("Disabled", "Disabled" + itemId, _parent.Disabled_mc.getNextHighestDepth(), {_x:_x, _y:_y + 30, _visible:false}); Title_txt.autoSize = true; Price_txt.autoSize = true; Description_txt.autoSize = true; _upgradeLevel = 1; _enabled = true; _price = xm.Config.getValue(itemId, "price"); switch (itemId) { case "SamTurret" : _title = "SAM Turret"; _description = "Long range air defence\rIn-Field upgrade"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "GrenadeLauncher" : _title = "Grenade Launcher"; _description = "Ground-Sea Defence unit\rLong distance"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "GunTurret" : _title = "GUN Turret"; _description = "Ground Defence\rShort distance"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "BioCanon" : _title = "BIO Cannon"; _description = "Ground-Sea Defence\rLonger distance"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "Mines" : _title = "Mines"; _description = "Ground Defence\rIn-Field deployment"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxMinesReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "HeavyMines" : _title = "Heavy Mines"; _description = "Ground Defence\rHeavy Explosion"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxMinesReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "SeaMines" : _title = "Sea Mines"; _description = "Sea Defence\rHeavy Explosion"; Image_mc.gotoAndStop(itemId); if ((_playerMC.level.zoneId == 1) || (_playerMC.level.zoneId == 3)) { _enabled = false; Disabled_mc.gotoAndStop("flNoWater"); Disabled_mc._visible = true; } else if (_playerMC.maxMinesReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "EnergyPlant" : _title = "Energy Plant"; _description = "Needed for building\rHydrolic and Repair"; _upgradeLevel = _playerMC.EnergyPlant_mc.upgradeLevel + 1; if ((!_playerMC.isFullVersion) && (_playerMC.EnergyPlant_mc.upgradeLevel > 0)) { _visible = false; return(undefined); } if (_upgradeLevel > 3) { _visible = false; return(undefined); } _price = xm.Config.getValue(itemId, "price" + _upgradeLevel); Image_mc.gotoAndStop(itemId + _upgradeLevel); break; case "RepairShop" : _title = "RepairShop"; _description = "Repairs your cannon\rAuto and Cost free "; _upgradeLevel = _playerMC.RepairShop_mc.upgradeLevel + 1; if ((!_playerMC.isFullVersion) && (_playerMC.RepairShop_mc.upgradeLevel > 0)) { _visible = false; return(undefined); } if (_upgradeLevel > 3) { _visible = false; return(undefined); } if ((_playerMC.EnergyPlant_mc.upgradeLevel == 0) || (_playerMC.EnergyPlant_mc.upgradeLevel < _upgradeLevel)) { _enabled = false; Disabled_mc.gotoAndStop("flNoEnergy" + (_playerMC.EnergyPlant_mc.upgradeLevel + 1)); Disabled_mc._visible = true; } _price = xm.Config.getValue(itemId, "price" + _upgradeLevel); Image_mc.gotoAndStop(itemId + _upgradeLevel); break; case "HydrolicPlant" : _title = "Hydraulic Plant"; _description = "Faster cannon movement\rand faster shooting"; _upgradeLevel = _playerMC.HydrolicPlant_mc.upgradeLevel + 1; if ((!_playerMC.isFullVersion) && (_playerMC.HydrolicPlant_mc.upgradeLevel > 0)) { _visible = false; return(undefined); } if (_upgradeLevel > 3) { _visible = false; return(undefined); } if ((_playerMC.EnergyPlant_mc.upgradeLevel == 0) || (_playerMC.EnergyPlant_mc.upgradeLevel < _upgradeLevel)) { _enabled = false; Disabled_mc.gotoAndStop("flNoEnergy" + (_playerMC.EnergyPlant_mc.upgradeLevel + 1)); Disabled_mc._visible = true; } _price = xm.Config.getValue(itemId, "price" + _upgradeLevel); Image_mc.gotoAndStop(itemId + _upgradeLevel); } if (_parent._parent.CashBox_mc._visible) { _strPrice = "$ " + _price; } else { _strPrice = "Free"; } Image_mc.onRollOver = xm.Delegate.create(this, setRollOver); Image_mc.onRollOut = xm.Delegate.create(this, setRollOut); Image_mc.onPress = xm.Delegate.create(this, deploy); if (_enabled && (_playerMC.cash < _price)) { if (_parent._parent.CashBox_mc._visible) { _enabled = false; Disabled_mc.gotoAndStop("flNoCash"); Disabled_mc._visible = true; } } _alpha = (_enabled ? 100 : 30); } function get itemId() { return(id); } function set itemId(value) { id = value; //return(itemId); } function setRollOver() { (gotoAndStop("over"));// not popped } function setRollOut() { (gotoAndStop("out"));// not popped } function deploy() { if (_enabled) { if (((itemId != "Mines") && (itemId != "HeavyMines")) && (itemId != "SeaMines")) { _playerMC.addCash(-_price); } switch (itemId) { case "EnergyPlant" : _playerMC.EnergyPlant_mc.doUpgrade(); _parent._parent.closeResume(); return(undefined); case "RepairShop" : _playerMC.RepairShop_mc.doUpgrade(); _parent._parent.closeResume(); return(undefined); case "HydrolicPlant" : _playerMC.HydrolicPlant_mc.doUpgrade(); _parent._parent.closeResume(); return(undefined); } _parent._parent.addUpgrade(itemId); } } }
Symbol 1402 MovieClip [__Packages.xm.Delegate] Frame 0
class xm.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; arguments=arguments.callee.arguments;//parameter overwritten arguments.callee.arguments; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; arguments.splice(0, 2); _local2.arguments = arguments; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } static function createDelayed(obj, func, ival, funcArgs) { var _local3 = new Object(); _local3.f = function () { clearInterval(this.i); var _local3 = arguments.callee.target; var _local5 = arguments.callee.func; var _local4 = arguments.callee.funcArgs; return(this.func.apply(this.target, this.funcArgs)); }; _local3.target = obj; _local3.func = func; _local3.funcArgs = funcArgs; _local3.i = setInterval(_local3, "f", ival, obj, func, funcArgs); } static function callDelayed(obj, func, ival) { arguments.splice(0, 3); var _local3 = new Object(); _local3.f = function () { clearInterval(this.i); var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; arguments=arguments.callee.arguments;//parameter overwritten arguments.callee.arguments; return(this.func.apply(this.target, this.arguments)); }; _local3.target = obj; _local3.func = func; _local3.arguments = arguments; _local3.i = setInterval(_local3, "f", ival); } }
Symbol 1403 MovieClip [__Packages.xm.Player.Player] Frame 0
class xm.Player.Player extends xm.BaseClip { var weapons, mines, seamines, _isFullVersion, cash, _gameMode, totalShotsFired, totalShotsHit, _gameOver, _gameLost, createEmptyMovieClip, getNextHighestDepth, _currentZoneId, _currentLevelId, _parent, Canon_mc, income, EnergyPlant_mc, HydrolicPlant_mc, RepairShop_mc, attachMovie, level, events; function Player () { super(); } function init() { weapons = ["Canon_mc"]; mines = []; seamines = []; _isFullVersion = xm.Config.getValue("", "isFullVersion"); cash = ((_gameMode == "Mission") ? (xm.Config.getValue("", "startCash")) : 0); totalShotsFired = (totalShotsHit = 0); _gameOver = false; _gameLost = false; createEmptyMovieClip("InFieldArea_mc", getNextHighestDepth()); } function get gameMode() { return(_gameMode); } function set gameMode(value) { _gameMode = value; //return(gameMode); } function get currentZoneId() { return(_currentZoneId); } function get currentLevelId() { return(_currentLevelId); } function get isFullVersion() { return(_isFullVersion); } function get gameOver() { return(_gameOver); } function get gameLost() { return(_gameLost); } function get maxMinesReached() { return((mines.length + seamines.length) >= xm.Config.getValue("", "maxMines")); } function get maxInFieldsReached() { return((weapons.length - 1) >= xm.Config.getValue("", "maxInFields")); } function nextLevel() { _parent.Timer_mc.stop(); _parent.Aim_mc.hide(); Canon_mc.hideDestructionWarning(); if (_parent.AmmoContainer_mc.ammoCanonCount != undefined) { totalShotsFired = totalShotsFired + _parent.AmmoContainer_mc.ammoCanonCount; totalShotsHit = totalShotsHit + _parent.AmmoContainer_mc.ammoCanonHit; } if (_gameMode == "Mayhem") { _parent.PlayerMenu_mc._visible = false; if (_currentZoneId != undefined) { _gameOver = true; _parent.Aim_mc.hide(); _parent.PlayerMenu_mc._visible = true; _parent.PlayerMenu_mc.LevelResult_mc.show(); } return(undefined); } if (income != undefined) { addCash(income); } if (_currentLevelId == undefined) { if (_parent._parent.StartMenu_mc.playLoadedGame && (_parent._parent.StartMenu_mc.isValidGame)) { initLoadedGame(); } else { _currentZoneId = xm.Config.getValue("", "startZone"); _currentLevelId = xm.Config.getValue("", "startLevel"); } _parent.PlayerMenu_mc._visible = false; _parent.ZoneMaps_mc.gotoAndPlay("mission" + _currentZoneId); _parent.ZoneMaps_mc._visible = true; _parent._parent.StartMenu_mc.playTheme(); } else if (_currentLevelId == 5) { if ((!isFullVersion) && (_currentZoneId == 2)) { _gameOver = true; } else if (_currentZoneId == 6) { _gameOver = true; } else { _currentZoneId++; _currentLevelId = 1; } removeAllWeapons(); weapons = ["Canon_mc"]; mines = []; seamines = []; _parent.Aim_mc.hide(); _parent.PlayerMenu_mc.LevelResult_mc.show(); } else { _currentLevelId++; _parent.Aim_mc.hide(); _parent.PlayerMenu_mc.LevelResult_mc.show(); } } function initLoadedGame() { var _local2 = _parent._parent.StartMenu_mc.loadedGame.data; _currentZoneId = _local2.zoneId; _currentLevelId = _local2.levelId; _parent.PlayerMenu_mc.LevelResult_mc.overallScore = _local2.score; cash = _local2.cash; totalShotsFired = _local2.totalShotsFired; totalShotsHit = _local2.totalShotsHit; Canon_mc.damage = _local2.canonDamage; Canon_mc.setDamageEffect(); Canon_mc.Menu_mc.updateDamage(); if (_local2.energyPlantLevel > 0) { EnergyPlant_mc.upgradeLevel = _local2.energyPlantLevel - 1; EnergyPlant_mc.doUpgrade(); } if (_local2.hydrolicPlantLevel > 0) { HydrolicPlant_mc.upgradeLevel = _local2.hydrolicPlantLevel - 1; HydrolicPlant_mc.doUpgrade(); } if (_local2.repairShopLevel > 0) { RepairShop_mc.upgradeLevel = _local2.repairShopLevel - 1; RepairShop_mc.doUpgrade(); } for (var _local11 in _local2.inFields) { var _local3 = _local2.inFields[_local11]; var _local9 = attachMovie(_local3.id, xm.Utils.getUniqueName(), getNextHighestDepth(), {isFromLoadedGame:true, _x:_local3.x, _y:_local3.y, damage:_local3.damage}); } for (var _local10 in _local2.mines) { var _local4 = _local2.mines[_local10]; attachMovie(_local4.id, xm.Utils.getUniqueName(), getNextHighestDepth(), {isFromLoadedGame:true, _x:_local4.x, _y:_local4.y}); } } function initMayhemLevel() { _currentZoneId = _parent.MayhemMenu_mc.phaseId; _currentLevelId = 1; cash = _parent.MayhemMenu_mc.cash; if (cash == 0) { _parent.PlayerMenu_mc.CashBox_mc._visible = false; } level = xm.Levels.get(_currentZoneId, _currentLevelId); level.enemies = _parent.MayhemMenu_mc.enemies; Canon_mc.initLevel(); _parent.ZoneDef_mc.gotoAndStop("Zone" + _currentZoneId); _parent.ZoneDef_mc.Land_mc.gotoAndStop(_currentZoneId); _parent.ZoneDef_mc.Water_mc.gotoAndStop(_currentZoneId); } function initLevel() { if (_gameMode == "Mission") { level = xm.Levels.get(_currentZoneId, _currentLevelId); } income = level.income; _parent.PlayerMenu_mc._visible = true; _parent.Timer_mc.addEventListener("onTimerTick", this); _parent.Obstacles_mc.addEventListener("onInitLevel", this); _parent.ZoneDef_mc.addEventListener("onInitLevel", this); _parent.Enemy_mc.addEventListener("onInitLevel", this); _parent.AmmoContainer_mc.addEventListener("onInitLevel", this); _parent.PlayerMenu_mc.addEventListener("onInitLevel", this); _parent.Obstacles_mc.initLevel(); } function onInitLevel(evtObj) { switch (evtObj.target) { case _parent.Obstacles_mc : _parent.ZoneDef_mc.initLevel(); break; case _parent.ZoneDef_mc : _parent.Enemy_mc.initLevel(); break; case _parent.Enemy_mc : _parent.AmmoContainer_mc.initLevel(); break; case _parent.AmmoContainer_mc : _parent.PlayerMenu_mc.initLevel(); break; case _parent.PlayerMenu_mc : Canon_mc.initLevel(); EnergyPlant_mc.initLevel(); HydrolicPlant_mc.initLevel(); RepairShop_mc.initLevel(); xm.Delegate.callDelayed(this, startLevel, 300); } } function continuePhase() { if (_currentLevelId == 1) { _parent.PlayerMenu_mc._visible = false; _parent.ZoneMaps_mc.gotoAndPlay("mission" + _currentZoneId); _parent.ZoneMaps_mc._visible = true; _parent._parent.StartMenu_mc.playTheme(); } else { initLevel(); } } function startLevel() { _parent._parent.StartMenu_mc.stopTheme(); _parent.ZoneMaps_mc.gotoAndStop("playing"); _parent.ZoneMaps_mc._visible = false; _parent.Aim_mc.show(); _parent.Enemy_mc.startLevel(); _parent.Timer_mc.start(); if (_gameMode == "Mission") { if (_currentZoneId == 1) { if (_currentLevelId == 1) { _parent.PlayerMenu_mc.FirstPhaseAlerts_mc.showBuild(); } if (_currentLevelId == 2) { _parent.PlayerMenu_mc.FirstPhaseAlerts_mc.showRepair(); } } } } function onTimerTick() { var _local4 = getTimer(); if (EnergyPlant_mc.upgradeLevel > 0) { RepairShop_mc.work(); } for (var _local2 in weapons) { this[weapons[_local2]].aimAtTarget(); this[weapons[_local2]].checkUnitCollision(); } for (var _local2 in mines) { this[mines[_local2]].checkHit(); } for (var _local2 in seamines) { this[seamines[_local2]].checkHit(); } var _local3 = getTimer(); } function getRandomWeapon() { var _local2; while (_local2.id == undefined) { _local2 = this[weapons[Math.round(Math.random() * (weapons.length - 1))]]; } return(_local2); } function removeWeapon(wp) { for (var _local6 in weapons) { if (weapons[_local6] == wp._name) { var _local3 = wp._name; weapons.splice(_local6, 1); wp.Menu_mc.removeMovieClip(); wp.removeMovieClip(); events.dispatchEvent({type:"onPlayerWeaponRemoved", target:_local3}); return(undefined); } } } function removeMine(m) { for (var _local4 in mines) { if (mines[_local4] == m._name) { mines.splice(_local4, 1); m.removeMovieClip(); return(undefined); } } for (var _local3 in seamines) { if (seamines[_local3] == m._name) { seamines.splice(_local3, 1); m.removeMovieClip(); return(undefined); } } } function addIncome(pAmount) { income = income + Math.round(pAmount); if (income < 0) { income = 0; } events.dispatchEvent({type:"onIncomeChanged", target:this}); } function addCash(pCash) { cash = cash + Math.round(pCash); if (cash < 0) { cash = 0; } events.dispatchEvent({type:"onCashAdded", target:this}); } function onPlayerWeaponHit(evtObj) { events.dispatchEvent({type:"onPlayerWeaponHit", target:evtObj.target}); } function repairAllWeapons() { if (!_parent.PlayerMenu_mc.CashBox_mc._visible) { for (var _local4 in weapons) { this[weapons[_local4]].repair(); } return(undefined); } if (cash == 0) { _parent.PlayerMenu_mc.MessageBox_mc.addMessage("NO CASH"); return(undefined); } var _local2 = 0; var _local3 = 1; for (var _local4 in weapons) { _local2 = _local2 + ((this[weapons[_local4]].price * this[weapons[_local4]].damage) / this[weapons[_local4]].killLevel); } if (_local2 == 0) { return(undefined); } if (_local2 > cash) { _local3 = cash / _local2; } for (var _local4 in weapons) { this[weapons[_local4]].repair(_local3); } addCash(-_local2); _parent.PlayerMenu_mc.MessageBox_mc.addMessage("UNITS REPAIRED"); } function removeAllWeapons() { var _local2 = 0; for (var _local3 in this) { if (this[_local3] instanceof xm.Player.PlayerWeapon) { if (this[_local3] != Canon_mc) { _local2 = _local2 + (this[_local3].price * (1 - (this[_local3].damage / this[_local3].killLevel))); this[_local3].removeMovieClip(); } } if (this[_local3] instanceof xm.Player.Mine) { _local2 = _local2 + this[_local3].price; this[_local3].removeMovieClip(); } } _parent.PlayerMenu_mc.removeAllWeaponMenus(); addCash(_local2); Canon_mc.repair(); } function lose() { if (_gameOver) { return(undefined); } _gameOver = true; _gameLost = true; _parent.Timer_mc.stop(); _parent.Enemy_mc.endGame(); Canon_mc._visible = false; _parent.CanonExplosion_mc.explode(); } }
Symbol 1404 MovieClip [__Packages.xm.Levels] Frame 0
class xm.Levels { function Levels () { } static function get(zoneId, levelId) { var _local1 = new Object(); switch (zoneId) { case 1 : _local1.zoneId = 1; _local1.canonPosition = "leftbottom"; _local1.mission = "defend nuclear plant"; _local1.maxEnemiesOnField = 15; switch (levelId) { case 1 : _local1.levelId = 1; _local1.enemies = [["GruntSoldier", 30], ["Jeep", 10], ["Tank", 1]]; _local1.enemyInterval = 1500; _local1.income = 400; break; case 2 : _local1.levelId = 2; _local1.enemies = [["GruntSoldier", 20], ["Jeep", 15], ["Tank", 8], ["BombTruck", 4]]; _local1.enemyInterval = 1500; _local1.income = 450; break; case 3 : _local1.levelId = 3; _local1.enemies = [["GruntSoldier", 20], ["Jeep", 10], ["Tank", 15], ["BombTruck", 5], ["Chopper", 1]]; _local1.enemyInterval = 1500; _local1.income = 475; break; case 4 : _local1.levelId = 4; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 20], ["Tank", 10], ["BombTruck", 6], ["Chopper", 4]]; _local1.enemyInterval = 1500; _local1.income = 500; break; case 5 : _local1.levelId = 5; _local1.enemies = [["GruntSoldier", 30], ["Jeep", 25], ["Tank", 15], ["BombTruck", 8], ["Chopper", 6], ["HeavyBomber", 1]]; _local1.enemyInterval = 1500; _local1.income = 1550; } break; case 2 : _local1.zoneId = 2; _local1.canonPosition = "lefttop"; _local1.mission = "defend coastline"; _local1.maxEnemiesOnField = 10; switch (levelId) { case 1 : _local1.levelId = 1; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 15], ["Tank", 10], ["BombTruck", 5], ["Artillery", 1], ["Chopper", 4], ["Bomber", 1], ["RubberBoat", 5]]; _local1.enemyInterval = 1500; _local1.income = 700; break; case 2 : _local1.levelId = 2; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 15], ["Tank", 8], ["BombTruck", 6], ["Artillery", 3], ["Chopper", 6], ["Fighter", 1], ["Bomber", 2], ["RubberBoat", 6]]; _local1.enemyInterval = 1500; _local1.income = 750; break; case 3 : _local1.levelId = 3; _local1.enemies = [["GruntSoldier", 15], ["Jeep", 15], ["Tank", 10], ["BombTruck", 6], ["Artillery", 4], ["Chopper", 5], ["Fighter", 3], ["RubberBoat", 7]]; _local1.enemyInterval = 1500; _local1.income = 800; break; case 4 : _local1.levelId = 4; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 20], ["Tank", 10], ["BombTruck", 5], ["Artillery", 4], ["Chopper", 3], ["Fighter", 2], ["HeavyBomber", 2], ["Bomber", 2], ["RubberBoat", 7], ["PatrolBoat", 1]]; _local1.enemyInterval = 1500; _local1.income = 850; break; case 5 : _local1.levelId = 5; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 15], ["Tank", 10], ["BombTruck", 5], ["Artillery", 6], ["Chopper", 6], ["Fighter", 3], ["HeavyBomber", 2], ["Bomber", 2], ["RubberBoat", 6], ["PatrolBoat", 3], ["BattleShip", 1]]; _local1.enemyInterval = 1500; _local1.income = 2000; } } return(_local1); } }
Symbol 1405 MovieClip [__Packages.xm.Player.PlayerWeapon] Frame 0
class xm.Player.PlayerWeapon extends xm.BaseClip { var damage, killLevel, id, price, ammoType, _trans, hitRef, _redBlink, _startPoint, _ivalShoot, _range, _rangeOrig, _rangeMin, _sounds, addEventListener, _parent, Menu_mc, _name, dFeel, _x, _y, aimTarget, _targetAngle, _newAngle, rotRef, _rotationSpeed, _tShoot, events, explodeRef, _rotSpeedOrig; function PlayerWeapon () { super(); } function init() { if (damage == undefined) { damage = 0; } killLevel = xm.Config.getValue(id, "killLevel"); price = xm.Config.getValue(id, "price"); ammoType = xm.Config.getValue(id, "ammoType"); _trans = new flash.geom.Transform(hitRef); _redBlink = new flash.geom.ColorTransform(); _startPoint = {}; _ivalShoot = xm.Config.getValue(id, "shootingInterval"); _range = (_rangeOrig = xm.Config.getValue(ammoType, "range")); _rangeMin = xm.Config.getValue(ammoType, "minimumRange"); _sounds = xm.Config.getValue(ammoType, "sounds"); setRotationSpeed(); addEventListener("onPlayerWeaponHit", _parent); Menu_mc = _parent._parent.PlayerMenu_mc.WeaponMenus_mc.attachMovie("PlayerWeaponMenu", "Menu_mc" + _name, _parent._parent.PlayerMenu_mc.WeaponMenus_mc.getNextHighestDepth(), {_visible:false, parentWeapon:this}); } function checkUnitCollision() { if (dFeel == undefined) { return(undefined); } for (var _local3 in _parent._parent.Enemy_mc.units) { var _local2 = _parent._parent.Enemy_mc.units[_local3]; if (_local2.unitType != "GroundUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } if (xm.Utils.getDistance(_parent._parent.Enemy_mc[_local2.mov]._x, _parent._parent.Enemy_mc[_local2.mov]._y, _x, _y) <= (_local2.dFeel + dFeel)) { if (_local2.id == "BombTruck") { _parent._parent.Enemy_mc.unitDie(_local2); } if (_local2.dTar > xm.Utils.getDistance(_local2.tarX, _local2.tarY, _x, _y)) { if (!_local2.isWithdrawing) { _parent._parent.unitSetWithdraw(_local2); } } else if (_local2.isWithdrawing) { _local2.isWithdrawing = false; } } } } function aimAtTarget() { var _local3; var _local2; _local3 = aimTarget._x - _x; _local2 = aimTarget._y - _y; _targetAngle = (180 * Math.atan2(_local2, _local3)) / Math.PI; _newAngle = (rotRef._rotation + 360) % 360; _targetAngle = (_targetAngle + 360) % 360; if ((_targetAngle - _newAngle) > 180) { _targetAngle = _targetAngle - 360; } else if ((_targetAngle - _newAngle) < -180) { _targetAngle = _targetAngle + 360; } _newAngle = _newAngle + ((_rotationSpeed * (_targetAngle - _newAngle)) / 100); rotRef._rotation = _newAngle; _tShoot = _tShoot + 40; updateAfterEvent(); } function takeShot(dist) { if (_tShoot < _ivalShoot) { return(undefined); } _tShoot = 0; _shotsFired++; _startPoint.x = rotRef.Nozzle_mc._x; _startPoint.y = rotRef.Nozzle_mc._y; rotRef.Nozzle_mc.localToGlobal(_startPoint); rotRef.gotoAndPlay("flShoot"); if ((dist != undefined) && (_range > dist)) { _range = dist; } _parent._parent.AmmoContainer_mc.addAmmo(ammoType, "PlayerWeapon", _sounds, "", _startPoint.x, _startPoint.y, rotRef._rotation + 90, _range); if (id == "GunTurret") { var _local2 = xm.Config.getValue(id, "shootingInterval"); var _local3 = xm.Config.getValue(id, "shootingInterval2"); _ivalShoot = ((_ivalShoot == _local2) ? (_local3) : (_local2)); } } function addDamage(dmg) { if (dmg == undefined) { return(undefined); } damage = damage + dmg; if (damage < 0) { damage = 0; } setDamageEffect(); Menu_mc.updateDamage(); if (dmg < 0) { return(undefined); } if (dmg >= 5) { _redBlink.redMultiplier = 5; } else { _redBlink.redMultiplier = dmg; } _trans.colorTransform = _redBlink; events.dispatchEvent({type:"onPlayerWeaponHit", target:this}); xm.Delegate.createDelayed(this, resetBlink, 100); } function setDamageEffect() { if (id == "Canon") { if (damage > (killLevel * 0.8)) { xm.Player.Canon(this).showDestructionWarning(); } else { xm.Player.Canon(this).hideDestructionWarning(); } } if (damage >= killLevel) { damage = killLevel; if (id == "Canon") { _parent.lose(); return(undefined); } if (explodeRef != undefined) { explodeRef.gotoAndPlay("flExplode"); } _range = _rangeMin; } else { _rotationSpeed = Math.round(_rotSpeedOrig * (1 - (damage / killLevel))); if (_rotationSpeed < 10) { _rotationSpeed = 10; } _range = _rangeOrig * (1 - (damage / killLevel)); if (_range < _rangeMin) { _range = _rangeMin; } } } function resetBlink() { _redBlink.redMultiplier = 1; _trans.colorTransform = _redBlink; } function repair(factor) { if (!_parent._parent.PlayerMenu_mc.CashBox_mc._visible) { damage = 0; setDamageEffect(); Menu_mc.updateDamage(); _parent._parent.Sounds_mc.playSound("Repair_sound"); return(undefined); } if (damage == 0) { return(undefined); } if (_parent.cash == 0) { _parent._parent.PlayerMenu_mc.MessageBox_mc.addMessage("NO CASH"); return(undefined); } if (factor == undefined) { var _local2 = (price * damage) / killLevel; factor = 1; if (_local2 > _parent.cash) { factor = _parent.cash / _local2; } _local2 = factor * _local2; _parent.addCash(-_local2); _parent._parent.PlayerMenu_mc.MessageBox_mc.addMessage("UNIT REPAIRED"); } damage = damage - Math.round(factor * damage); setDamageEffect(); Menu_mc.updateDamage(); _parent._parent.Sounds_mc.playSound("Repair_sound"); } function sell() { if (id == "Canon") { return(undefined); } var _local2 = Math.round((price * 2) / 3); _parent.addCash(_local2); _parent.removeWeapon(this); } function setRotationSpeed() { _rotSpeedOrig = xm.Config.getValue(id, "rotationSpeed"); if (_parent.HydrolicPlant_mc.upgradeLevel > 0) { _rotSpeedOrig = _rotSpeedOrig + _parent.HydrolicPlant_mc.rotationUpgrade; } _rotationSpeed = _rotSpeedOrig; } var _shotsFired = 0; }
Symbol 1406 MovieClip [__Packages.xm.Player.Canon] Frame 0
class xm.Player.Canon extends xm.Player.PlayerWeapon { var id, destructionWarningPlaying, aimTarget, _parent, rotRef, Barrel_mc, hitRef, explodeRef, _tShoot, _x, _y, Menu_mc, isShooting, takeShot; function Canon () { super(); } function init() { id = "Canon"; destructionWarningPlaying = false; aimTarget = _parent._parent.Aim_mc; rotRef = Barrel_mc; hitRef = Barrel_mc; explodeRef = this; _tShoot = 0; super.init(); } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = 35; _y = 35; break; case "leftmiddle" : _x = 35; _y = 240; break; case "leftbottom" : _x = 35; _y = 445; } Menu_mc._x = _x + 10; Menu_mc._y = _y + 10; } function aimAtTarget() { super.aimAtTarget(); if (isShooting) { takeShot(); } } function onStartShoot() { isShooting = true; } function onStopShoot() { isShooting = false; } function showDestructionWarning() { if (!destructionWarningPlaying) { destructionWarningPlaying = true; _parent._parent.Sounds_mc.playSound("Siren_sound", 100); _parent._parent.PlayerMenu_mc.MessageBox_mc.addMessage("CANON ALMOST DESTROYED!"); _parent._parent.PlayerMenu_mc.MessageBox2_mc.addMessage("CANON ALMOST DESTROYED!"); } } function hideDestructionWarning() { if (destructionWarningPlaying) { destructionWarningPlaying = false; _parent._parent.Sounds_mc.stopSound("Siren_sound"); _parent._parent.PlayerMenu_mc.MessageBox_mc.clearMessage(); _parent._parent.PlayerMenu_mc.MessageBox2_mc.clearMessage(); } } var _shotsFired = 0; var _startPoint = {}; }
Symbol 1407 MovieClip [__Packages.xm.Player.Mine] Frame 0
class xm.Player.Mine extends xm.BaseClip { var activated, hasExploded, price, id, isFromLoadedGame, _parent, _name, _dPlacement, _alpha, startDrag, onMouseMove, onPress, stopDrag, upgradeId, dFeel, _x, _y, gotoAndPlay, removeMovieClip; function Mine () { super(); } function init() { activated = (hasExploded = false); price = xm.Config.getValue(id, "price"); if (isFromLoadedGame) { if (id == "SeaMines") { _parent.seamines.push(_name); } else { _parent.mines.push(_name); } return(undefined); } _dPlacement = xm.Config.getValue(id, "placementDistance"); _alpha = 50; startDrag(true); _parent._parent.PlayerMenu_mc.addEventListener("onMinesDone", this); drawInFieldArea(); onMouseMove = xm.Delegate.create(this, checkPosition); } function drawInFieldArea() { _parent.InFieldArea_mc._visible = false; var _local8 = 16416; var _local3 = 160; var _local6; var _local5; var _local4; var _local7; switch (_parent.level.canonPosition) { case "lefttop" : _local6 = 0; _local5 = 0; _local4 = 0; _local7 = -90; break; case "leftmiddle" : _local6 = 0; _local5 = 240; _local4 = 90; _local7 = -90; break; case "leftbottom" : _local6 = 0; _local5 = 480; _local4 = 90; _local7 = 0; } _parent.InFieldArea_mc.clear(); _parent.InFieldArea_mc.beginFill(_local8, 100); _parent.InFieldArea_mc.lineStyle(1, 0, 100); _parent.InFieldArea_mc.moveTo(_local6 + (_local3 * Math.cos((_local4 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local4 * Math.PI) / 180))); _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local4 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local4 * Math.PI) / 180))); var _local2 = _local4; while (_local2 >= _local7) { _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local2 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local2 * Math.PI) / 180))); _local2--; } _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local7 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local7 * Math.PI) / 180))); _local2 = _local7; while (_local2 <= _local4) { _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local2 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local2 * Math.PI) / 180))); _local2++; } _parent.InFieldArea_mc.endFill(); _parent.InFieldArea_mc._alpha = 20; _parent.InFieldArea_mc._visible = true; } function checkPosition() { var _local2 = false; var _local4 = ((id == "SeaMines") ? (_parent._parent.ZoneDef_mc.Water_mc) : (_parent._parent.ZoneDef_mc.Land_mc)); if (_parent.InFieldArea_mc.hitTest(_parent._xmouse, _parent._ymouse, true) && (_local4.hitTest(_parent._xmouse, _parent._ymouse, true))) { _local2 = true; for (var _local3 in _parent.weapons) { if (xm.HitTest.isShapeHit(_parent[_parent.weapons[_local3]], this)) { _local2 = false; break; } } } if (_local2) { _parent.InFieldArea_mc._alpha = 50; onPress = xm.Delegate.create(this, activate); } else { _parent.InFieldArea_mc._alpha = 20; delete onPress; } updateAfterEvent(); } function activate() { _parent._parent.PlayerMenu_mc.removeEventListener("onMinesDone", this); _parent.addCash(-price); if (id == "SeaMines") { _parent.seamines.push(_name); } else { _parent.mines.push(_name); } activated = true; stopDrag(); delete onPress; delete onMouseMove; _alpha = 100; if ((((_parent.cash < price) && (_parent._parent.PlayerMenu_mc.CashBox_mc._visible)) || (_parent.maxMinesReached)) || (isFromLoadedGame)) { onMinesDone(); _parent._parent.PlayerMenu_mc.Done_btn._visible = false; } else { _parent.attachMovie(id, ((id + "_") + upgradeId) + 1, _parent.getNextHighestDepth(), {upgradeId:upgradeId + 1}); } } function checkHit() { if (hasExploded) { return(undefined); } for (var _local3 in _parent._parent.Enemy_mc.units) { var _local2 = _parent._parent.Enemy_mc.units[_local3]; if (id == "SeaMines") { if (_local2.unitType != "MarineUnit") { continue; } } else if (_local2.unitType != "GroundUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } _local2 = _parent._parent.Enemy_mc.units[_local3]; if (xm.Utils.getDistance(_parent._parent.Enemy_mc[_local2.mov]._x, _parent._parent.Enemy_mc[_local2.mov]._y, _x, _y) <= (_local2.dFeel + dFeel)) { if (xm.HitTest.isShapeHit(_parent._parent.Enemy_mc[_local2.mov], this)) { explode(); return(undefined); } } } } function explode() { hasExploded = true; var _local3; for (var _local5 in _parent._parent.Enemy_mc.units) { _local3 = _parent._parent.Enemy_mc[_parent._parent.Enemy_mc.units[_local5].mov]; var _local2 = xm.Utils.getDistance(_x, _y, _local3._x, _local3._y); var _local4 = Math.round(xm.Config.getValue(id, "explosionDamage") / (1 + (_local2 / 25))); if (_local2 < xm.Config.getValue(id, "explosionRadius")) { _parent._parent.Enemy_mc.unitAddDamage(_parent._parent.Enemy_mc.units[_local5], _local4); } } gotoAndPlay("flExplode"); _parent._parent.Sounds_mc.playSound(xm.Config.getValue(id, "sound")); } function onMinesDone() { _parent._parent.PlayerMenu_mc.isOpen = false; _parent._parent.Aim_mc.show(); _parent.InFieldArea_mc._visible = false; _parent._parent.Timer_mc.resume(); if (!activated) { removeMovieClip(); } } }
Symbol 1408 MovieClip [__Packages.xm.ZoneDefinition.UnitControlArea] Frame 0
class xm.ZoneDefinition.UnitControlArea extends xm.BaseClip { var _visible, _unitType; function UnitControlArea () { super(); } function init() { _visible = false; } function get unitType() { return(_unitType); } function set unitType(value) { _unitType = value; //return(unitType); } }
Symbol 1409 MovieClip [__Packages.xm.ZoneDefinition.ZoneDefinition] Frame 0
class xm.ZoneDefinition.ZoneDefinition extends xm.BaseClip { var isBusy, _arrStartAreaGroundUnit, _arrStartAreaAirUnit, _arrStartAreaMarineUnit, _arrControlAreaGroundUnit, _arrControlAreaAirUnit, _arrControlAreaMarineUnit, _arrTargetAreaGroundUnit, _arrTargetAreaAirUnit, _arrTargetAreaMarineUnit, _arrLandingArea, _arrSubmarineArea, gotoAndStop, _parent, Land_mc, Water_mc, events, attachMovie, getNextHighestDepth, selectedObstacle; function ZoneDefinition () { super(); } function init() { isBusy = false; } function initLevel() { _arrStartAreaGroundUnit = []; _arrStartAreaAirUnit = []; _arrStartAreaMarineUnit = []; _arrControlAreaGroundUnit = []; _arrControlAreaAirUnit = []; _arrControlAreaMarineUnit = []; _arrTargetAreaGroundUnit = []; _arrTargetAreaAirUnit = []; _arrTargetAreaMarineUnit = []; _arrLandingArea = []; _arrSubmarineArea = []; gotoAndStop((5 * (_parent.Player_mc.level.zoneId - 1)) + _parent.Player_mc.level.levelId); Land_mc.gotoAndStop(_parent.Player_mc.level.zoneId); Water_mc.gotoAndStop(_parent.Player_mc.level.zoneId); xm.Delegate.createDelayed(this, initComponents, 50); } function initComponents() { for (var _local2 in this) { if (this[_local2] instanceof xm.Obstacles.Obstacle) { _parent.Obstacles_mc.addObstacle(this[_local2]); this[_local2]._visible = false; } if (this[_local2] instanceof xm.Obstacles.ObstacleDef) { _parent.Obstacles_mc.addObstacle(this[_local2]); this[_local2].removeMovieClip(); } if (this[_local2] instanceof xm.ZoneDefinition.PathArea) { if (this[_local2].areaType == "LandingArea") { _arrLandingArea.push(this[_local2]._name); } else if (this[_local2].areaType == "SubmarineArea") { _arrSubmarineArea.push(this[_local2]._name); } else { this[("_arr" + this[_local2].areaType) + this[_local2].unitType].push(this[_local2]._name); } } } events.dispatchEvent({type:"onInitLevel", target:this}); } function setUnitPathPoints(u) { var _local4; var _local9; var _local5; var _local6; var _local12; var _local3; _local4 = this[this["_arrStartArea" + u.unitType][Math.round(Math.random() * (this["_arrStartArea" + u.unitType].length - 1))]]; _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local4.Def_mc.localToGlobal(_local3); u.stX = _local3.x; u.stY = _local3.y; if (((((u.id == "Fighter") || (u.id == "Bomber")) || (u.id == "Blimp")) || (u.id == "HeavyBomber")) || (u.id == "AircraftFighter")) { var _local8 = ((u.id == "Blimp") ? 150 : 200); var _local7 = xm.Utils.extraPolate(_local8, u.stX, u.stY, u.tarX, u.tarY); u.tarX = _local7.x; u.tarY = _local7.y; if ((u.id == "AircraftFighter") && (!xm.Enemy.AircraftFighter(u).hasStarted)) { u.stX = _parent.Enemy_mc[u.mov]._x; u.stY = _parent.Enemy_mc[u.mov]._y; } } if (u.moveMode == "curve") { _local9 = this[this["_arrControlArea" + u.unitType][Math.round(Math.random() * (this["_arrControlArea" + u.unitType].length - 1))]]; _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local9.Def_mc.localToGlobal(_local3); u.cX = _local3.x; u.cY = _local3.y; } if (u.unitType == "MarineUnit") { if (u.id == "RubberBoat") { if (_local4.forceToLandingArea != undefined) { _local6 = this[_local4.forceToLandingArea]; } else { _local6 = this[_arrLandingArea[Math.round(Math.random() * (_arrLandingArea.length - 1))]]; } _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local6.Def_mc.localToGlobal(_local3); u.tarX = _local3.x; u.tarY = _local3.y; } else { if (_local4.forceToTargetArea != undefined) { _local5 = this[_local4.forceToTargetArea]; } else { _local5 = this[this["_arrTargetArea" + u.unitType][Math.round(Math.random() * (this["_arrTargetArea" + u.unitType].length - 1))]]; } _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local5.Def_mc.localToGlobal(_local3); u.tarX = _local3.x; u.tarY = _local3.y; } } } function addObstacle(obsId) { var _local2 = attachMovie(obsId + "Def", xm.Utils.getUniqueName(), getNextHighestDepth()); isBusy = true; } function setSelectedObstacle(obs) { for (var _local2 in this) { if (this[_local2] instanceof xm.Obstacles.ObstacleDef) { this[_local2].deselect(); } } selectedObstacle = obs; } }
Symbol 1410 MovieClip [__Packages.xm.Obstacles.ObstacleDef] Frame 0
class xm.Obstacles.ObstacleDef extends xm.BaseClip { var _parent, _dPlacement, id, Handle_mc, _alpha, startDrag, onMouseMove, _inFieldArea, onPress, stopDrag, _x, _y, _rotation, _selected; function ObstacleDef () { super(); } function init() { _parent._parent.MayhemMenu_mc.disable(); _dPlacement = xm.ConfigMayhem.getValue(id, "placementDistance"); select(); Handle_mc._visible = false; _alpha = 50; startDrag(true); drawInFieldArea(); onMouseMove = xm.Delegate.create(this, checkPosition); } function drawInFieldArea() { _inFieldArea = _parent._parent.Player_mc.InFieldArea_mc; _inFieldArea._visible = false; var _local8 = 16416; var _local3 = 160; var _local6; var _local5; var _local4; var _local7; switch (_parent._parent.Player_mc.level.canonPosition) { case "lefttop" : _local6 = 0; _local5 = 0; _local4 = 0; _local7 = -90; break; case "leftmiddle" : _local6 = 0; _local5 = 240; _local4 = 90; _local7 = -90; break; case "leftbottom" : _local6 = 0; _local5 = 480; _local4 = 90; _local7 = 0; } _inFieldArea.clear(); _inFieldArea.beginFill(_local8, 100); _inFieldArea.lineStyle(1, 0, 100); _inFieldArea.moveTo(_local6 + (_local3 * Math.cos((_local4 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local4 * Math.PI) / 180))); _inFieldArea.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local4 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local4 * Math.PI) / 180))); var _local2 = _local4; while (_local2 >= _local7) { _inFieldArea.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local2 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local2 * Math.PI) / 180))); _local2--; } _inFieldArea.lineTo(_local6 + (_local3 * Math.cos((_local7 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local7 * Math.PI) / 180))); _local2 = _local7; while (_local2 <= _local4) { _inFieldArea.lineTo(_local6 + (_local3 * Math.cos((_local2 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local2 * Math.PI) / 180))); _local2++; } _inFieldArea.endFill(); _inFieldArea._alpha = 20; _inFieldArea._visible = true; } function checkPosition() { var _local2 = false; if (_inFieldArea.hitTest(_parent._xmouse, _parent._ymouse, true) && (_parent.Land_mc.hitTest(_parent._xmouse, _parent._ymouse, true))) { _local2 = true; for (var _local3 in _parent) { if (_parent[_local3] == this) { continue; } if (_parent[_local3] instanceof xm.Obstacles.ObstacleDef) { if (xm.HitTest.isShapeHit(_parent[_local3], this)) { _local2 = false; break; } } } } if (_local2) { _inFieldArea._alpha = 50; onPress = xm.Delegate.create(this, activate); } else { _inFieldArea._alpha = 20; delete onPress; } updateAfterEvent(); } function activate() { stopDrag(); delete onPress; delete onMouseMove; _parent.isBusy = false; _alpha = 100; _inFieldArea._visible = false; _parent._parent.MayhemMenu_mc.enable(); Handle_mc._visible = true; Handle_mc.Rotate_btn.onPress = xm.Delegate.create(this, startRotate); Handle_mc.Rotate_btn.onRelease = (Handle_mc.Rotate_btn.onReleaseOutside = xm.Delegate.create(this, stopRotate)); } function startRotate() { onMouseMove = xm.Delegate.create(this, doRotate); } function stopRotate() { delete onMouseMove; } function doRotate() { var _local3; var _local2; _local3 = _parent._xmouse - _x; _local2 = _parent._ymouse - _y; _rotation = (180 * Math.atan2(_local2, _local3)) / Math.PI; } function select() { if (_parent.isBusy) { return(undefined); } _parent.setSelectedObstacle(this); _selected = true; Handle_mc._visible = true; delete onPress; } function deselect() { _selected = false; Handle_mc._visible = false; onPress = xm.Delegate.create(this, select); } }
Symbol 1411 MovieClip [__Packages.xm.ConfigMayhem] Frame 0
class xm.ConfigMayhem { function ConfigMayhem () { } static function getValue(id, key) { if (key == "maxObstacles") { return(9); } switch (id) { case "RoadBlock" : if (!(key === "placementDistance")) { break; } return(200); case "SandBag" : if (!(key === "placementDistance")) { } else { return(200); if (!(key === "placementDistance")) { } else { return(200); if (!(key === "placementDistance")) { } else { return(200); } } } case "Wire" : if (!(key === "placementDistance")) { } else { return(200); if (!(key === "placementDistance")) { } else { return(200); } } case "Crates" : if (!(key === "placementDistance")) { } else { return(200); } } } }
Symbol 1412 MovieClip [__Packages.xm.Enemy.AirUnit] Frame 0
class xm.Enemy.AirUnit extends xm.Enemy.EnemyUnit { var unitType, altitude, id; function AirUnit () { super(); } function init() { unitType = "AirUnit"; altitude = xm.Config.getValue(id, "altitude"); super.init(); } }
Symbol 1413 MovieClip [__Packages.xm.Enemy.AircraftFighter] Frame 0
class xm.Enemy.AircraftFighter extends xm.Enemy.AirUnit { var id, dStart, isSoundPlaying, hasStarted, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function AircraftFighter () { super(); init(); } function init() { id = "AircraftFighter"; super.init(); dStart = xm.Config.getValue(id, "startDistance"); isSoundPlaying = false; hasStarted = false; rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1414 MovieClip [__Packages.xm.Sounds] Frame 0
class xm.Sounds extends MovieClip { var _parent; function Sounds () { super(); init(); } function init() { _parent.Enemy_mc.addEventListener("onUnitStart", this); _parent.Enemy_mc.addEventListener("onUnitDie", this); } function playSound(soundId, repeat) { if (repeat == undefined) { repeat = 1; } if (soundId == undefined) { return(undefined); } if (this[soundId] == undefined) { this[soundId] = new Sound(this); this[soundId].attachSound(soundId); } this[soundId].start(0, repeat); } function stopSound(soundId) { if (soundId == undefined) { return(undefined); } this[soundId].stop(); } function onUnitStart(evtObj) { var _local4 = 500; var _local3 = evtObj.target; if ((_local3.id == "Fighter") || (_local3.id == "LBM")) { return(undefined); } if (_local3.id == "AircraftFighter") { _local4 = 1; } var _local2 = xm.Config.getValue(_local3.id, "sound"); if (_local2 == undefined) { return(undefined); } if (this[_local2] == undefined) { this[_local2] = new Sound(this); this[_local2].attachSound(_local2); } this[_local2].start(0, _local4); } function onUnitDie(evtObj) { var _local4 = evtObj.target; var _local6 = xm.Config.getValue(_local4.id, "deadSound"); var _local3 = xm.Config.getValue(_local4.id, "sound"); if (_local6 != undefined) { playSound(_local6); } if (_local3 == undefined) { return(undefined); } for (var _local5 in _parent.Enemy_mc.units) { var _local2 = xm.Config.getValue(_parent.Enemy_mc.units[_local5].id, "sound"); if (_local2 == _local3) { if (_parent.Enemy_mc.units[_local5] != _local4) { if (!_parent.Enemy_mc.units[_local5].isDead) { return(undefined); } } } } this[_local3].stop(_local3); } function stopAll() { for (var _local2 in this) { if (this[_local2] instanceof Sound) { this[_local2].stop(); } } } }
Symbol 1415 MovieClip [__Packages.xm.Player.StartMenu] Frame 0
class xm.Player.StartMenu extends xm.BaseClip { var isValidGame, gameDetected, isLoaded, _themeSound, _isThemePlaying, _visible, playLoadedGame, loadedGame, gotoAndPlay; function StartMenu () { super(); } function init() { isValidGame = false; gameDetected = false; isLoaded = false; _themeSound = new Sound(this); _themeSound.attachSound("Theme_sound"); _isThemePlaying = false; } function show() { if (isLoaded) { _visible = true; playTheme(); checkLoadedMission(); } } function checkLoadedMission() { isValidGame = false; gameDetected = false; playLoadedGame = false; loadedGame = SharedObject.getLocal("FinalFortressMission"); if ((((loadedGame == undefined) || (loadedGame.data.score == undefined)) || (loadedGame.data.totalShotsFired == undefined)) || (loadedGame.data.totalShotsHit == undefined)) { isValidGame = false; } else if (((loadedGame.data.zoneId == undefined) || (loadedGame.data.levelId == undefined)) || (loadedGame.data.cash == undefined)) { isValidGame = false; } else if (((loadedGame.data.energyPlantLevel == undefined) || (loadedGame.data.hydrolicPlantLevel == undefined)) || (loadedGame.data.repairShopLevel == undefined)) { isValidGame = false; } else if (((loadedGame.data.canonDamage == undefined) || (loadedGame.data.inFields == undefined)) || (loadedGame.data.mines == undefined)) { } else { isValidGame = true; gameDetected = true; } (gotoAndPlay(2));// not popped } function onLoad() { isLoaded = true; show(); } function playTheme() { if (!_isThemePlaying) { _isThemePlaying = true; _themeSound.start(0, 10); } } function stopTheme() { if (_isThemePlaying) { _themeSound.stop(); _isThemePlaying = false; } } }
Symbol 1416 MovieClip [__Packages.xm.Player.FirstPhaseAlerts] Frame 0
class xm.Player.FirstPhaseAlerts extends MovieClip { var gotoAndStop; function FirstPhaseAlerts () { super(); init(); } function init() { } function showBuild() { gotoAndStop("BuildUnits"); xm.Delegate.callDelayed(this, reset, 6000); } function showRepair() { gotoAndStop("RepairUnits"); xm.Delegate.callDelayed(this, reset, 6000); } function reset() { gotoAndStop(1); } }
Symbol 1417 MovieClip [__Packages.xm.Player.LevelResult] Frame 0
class xm.Player.LevelResult extends MovieClip { var overallScore, _visible, Message_txt, GameOver_mc, _parent, Save_btn, gotoAndStop, TotalShots_txt, OverallAccuracy_txt, Level_txt, SaveMoney_mc, ShotsFired_txt, Accuracy_txt, LevelScore_txt, OverallScore_txt; function LevelResult () { super(); init(); } function init() { overallScore = 0; _visible = false; Message_txt.autoSize = true; GameOver_mc._visible = false; } function show() { _parent.isOpen = true; _parent._parent.Aim_mc.hide(); if ((_parent._parent.Player_mc.gameMode == "Mayhem") || (_parent._parent.Player_mc.gameOver)) { Save_btn._visible = false; } var _local8 = " Accomplished"; var _local4 = _parent._parent.Player_mc.level.zoneId; var _local3 = _parent._parent.Player_mc.level.levelId; if (_parent._parent.Player_mc.gameMode == "Mission") { if (_parent._parent.Player_mc.gameOver && (!_parent._parent.Player_mc.gameLost)) { (gotoAndStop(2));// not popped var _local5; if (_parent._parent.Player_mc.totalShotsFired == 0) { _local5 = 100; } else if (_parent._parent.Player_mc.totalShotsHit == 0) { _local5 = 0; } else { _local5 = Math.round((100 * _parent._parent.Player_mc.totalShotsHit) / _parent._parent.Player_mc.totalShotsFired); } TotalShots_txt.text = _parent._parent.Player_mc.totalShotsFired; OverallAccuracy_txt.text = _local5; } } if (_local4 < 10) { Level_txt.text = "Phase 0" + _local4; } else { Level_txt.text = "Phase " + _local4; } if (_local3 < 10) { Level_txt.text = Level_txt.text + (" - Level 0" + _local3); } else { Level_txt.text = Level_txt.text + (" - Level " + _local3); } if (_parent._parent.Player_mc.gameOver) { SaveMoney_mc._visible = false; if (_parent._parent.Player_mc.gameLost) { GameOver_mc.gotoAndStop("flLost"); _local8 = " Failed"; Save_btn._visible = false; } GameOver_mc._visible = true; } Level_txt.text = Level_txt.text + _local8; var _local2; var _local7 = _parent._parent.AmmoContainer_mc.ammoCanonCount; var _local9 = _parent._parent.AmmoContainer_mc.ammoCanonHit; if (_local7 == 0) { _local2 = 100; } else if (_local9 == 0) { _local2 = 0; } else { _local2 = Math.round((100 * _local9) / _local7); } ShotsFired_txt.text = _parent._parent.AmmoContainer_mc.ammoCanonCount; Accuracy_txt.text = _local2; if (_parent._parent.Player_mc.gameOver) { if (_parent._parent.Player_mc.gameLost) { Message_txt.text = "You have failed to save the city, it has been completely destroyed."; } else { Message_txt.text = "You have beaten the enemy, you're the city's saviour."; } } else if (_local2 <= 20) { Message_txt.text = "You\u2019re aiming is not too great, don\u2019t hold down the mouse button all the time."; } else if (_local2 <= 40) { Message_txt.text = "Try to aim more accurate, you will receive more points."; } else if (_local2 <= 60) { Message_txt.text = "Not too bad! But you have to try harder."; } else if (_local2 <= 80) { Message_txt.text = "Great Job. Stay alert, new enemy attack wave approaching."; } else { Message_txt.text = "Excellent!! The city is in good hands, keep up the good work."; } var _local6 = Math.round(_parent._parent.Enemy_mc.unitKillPoints * _local2); overallScore = overallScore + _local6; if (_parent._parent.Player_mc.gameOver) { if (_parent._parent.Player_mc.gameMode == "Mayhem") { if (_parent.CashBox_mc._visible) { Message_txt.text = Message_txt.text + "\rOverall Score has been divided by startcash."; overallScore = Math.round(overallScore / _parent._parent.MayhemMenu_mc.cash); } else { Message_txt.text = Message_txt.text + "\rYou had unlimited cash, so... NO SCORE."; overallScore = 0; } } } LevelScore_txt.text = _local6; OverallScore_txt.text = overallScore; _visible = true; _parent._parent._parent.StartMenu_mc.playTheme(); } function hide() { _parent._parent.Sounds_mc.playSound("Menu_button_sound"); if (_parent._parent.Player_mc.gameOver) { if (!_parent._parent.Player_mc.isFullVersion) { _parent._parent._parent.StartMenu_mc.gotoAndPlay("fullversion"); } _parent._parent._parent.gotoAndPlay("startmenu"); } else { _parent._parent._parent.StartMenu_mc.stopTheme(); _parent._parent.Player_mc.continuePhase(); _visible = false; _parent.isOpen = false; } } function saveMission() { var _local3 = _parent._parent._parent.StartMenu_mc.loadedGame; if (_local3 == undefined) { _local3 = SharedObject.getLocal("FinalFortressMission"); } _local3.data.zoneId = _parent._parent.Player_mc.currentZoneId; _local3.data.levelId = _parent._parent.Player_mc.currentLevelId; _local3.data.score = overallScore; _local3.data.cash = _parent._parent.Player_mc.cash; _local3.data.canonDamage = _parent._parent.Player_mc.Canon_mc.damage; _local3.data.energyPlantLevel = _parent._parent.Player_mc.EnergyPlant_mc.upgradeLevel; _local3.data.hydrolicPlantLevel = _parent._parent.Player_mc.HydrolicPlant_mc.upgradeLevel; _local3.data.repairShopLevel = _parent._parent.Player_mc.RepairShop_mc.upgradeLevel; _local3.data.totalShotsFired = _parent._parent.Player_mc.totalShotsFired; _local3.data.totalShotsHit = _parent._parent.Player_mc.totalShotsHit; _local3.data.inFields = []; for (var _local12 in _parent._parent.Player_mc.weapons) { var _local2 = _parent._parent.Player_mc[_parent._parent.Player_mc.weapons[_local12]]; if (_local2.id != "Canon") { _local3.data.inFields.push({id:_local2.id, x:_local2._x, y:_local2._y, damage:_local2.damage}); } } _local3.data.mines = []; for (var _local11 in _parent._parent.Player_mc.mines) { var _local5 = _parent._parent.Player_mc[_parent._parent.Player_mc.mines[_local11]]; _local3.data.mines.push({id:_local5.id, x:_local5._x, y:_local5._y}); } for (var _local10 in _parent._parent.Player_mc.seamines) { var _local4 = _parent._parent.Player_mc[_parent._parent.Player_mc.seamines[_local10]]; _local3.data.mines.push({id:_local4.id, x:_local4._x, y:_local4._y}); } var _local13 = _local3.flush(); if (_local13 == false) { Level_txt.text = "Not able to save mission."; } else if (_local13 == "pending") { Level_txt.text = "Not enough disk space to save mission."; } else if (_local13 == true) { _parent._parent.Sounds_mc.playSound("Menu_button_sound"); Level_txt.text = "Mission saved."; _parent._parent._parent.StartMenu_mc.checkLoadedMission(); } } }
Symbol 1418 MovieClip [__Packages.xm.Player.MessageBox2] Frame 0
class xm.Player.MessageBox2 extends xm.BaseClip { var blinkCount, Message_txt, gotoAndStop, gotoAndPlay; function MessageBox2 () { super(); } function init() { blinkCount = 0; Message_txt.text = ""; Message_txt.autoSize = "center"; gotoAndStop(1); } function addMessage(m) { if ((m == undefined) || (m == "")) { clearMessage(); return(undefined); } Message_txt.text = m.toUpperCase(); gotoAndPlay(2); } function clearMessage() { blinkCount = 0; gotoAndStop(1); Message_txt.text = ""; } }
Symbol 1419 MovieClip [__Packages.xm.Player.MessageBox] Frame 0
class xm.Player.MessageBox extends xm.BaseClip { var blinkCount, Message_txt, _chopperCount, _heavyBomberCount, _artilleryCount, _canonHitCount, _infieldHitCount, gotoAndStop, _parent, addEventListener, gotoAndPlay; function MessageBox () { super(); } function init() { blinkCount = 0; Message_txt.text = ""; Message_txt.autoSize = "center"; _chopperCount = (_heavyBomberCount = (_artilleryCount = (_canonHitCount = (_infieldHitCount = 0)))); gotoAndStop(1); xm.Delegate.callDelayed(_parent._parent.Player_mc, addEventListener, 100, "onPlayerWeaponHit", this); xm.Delegate.callDelayed(_parent._parent.Enemy_mc, addEventListener, 100, "onUnitStart", this); } function addMessage(m) { if ((m == undefined) || (m == "")) { trace("undefined or empty"); clearMessage(); return(undefined); } Message_txt.text = m.toUpperCase(); gotoAndPlay(2); } function clearMessage() { blinkCount = 0; gotoAndStop(1); Message_txt.text = ""; } function onUnitStart(evtObj) { var _local2 = evtObj.target; switch (_local2.id) { case "Chopper" : if (_chopperCount < 3) { addMessage("AIR UNIT APPROACHING BUILD SAM SITE"); _chopperCount++; } break; case "HeavyBomber" : if (_heavyBomberCount < 3) { addMessage("BOMBER ATTACKS CITY SHOOT IT OR LOOSE CASH"); _heavyBomberCount++; } break; case "Artillery" : if (_artilleryCount >= 3) { break; } addMessage("ARTILLERY HITS CITY SHOOT IT OR LOOSE CASH"); _artilleryCount++; } } function onPlayerWeaponHit(evtObj) { var _local2 = evtObj.target; switch (_local2.id) { case "Canon" : if (_canonHitCount < 10) { addMessage("CANON IS SHOT CLICK REPAIR UNITS BUTTON"); _canonHitCount++; } break; default : if (_infieldHitCount >= 10) { break; } addMessage("IN FIELD UNIT SHOT CLICK REPAIR UNITS BUTTON"); _infieldHitCount++; } } }
Symbol 1420 MovieClip [__Packages.xm.Player.PlayerMenu] Frame 0
class xm.Player.PlayerMenu extends xm.BaseClip { var isOpen, _nrUpgrades, Exit_mc, Done_btn, _parent, addEventListener, txtMission, txtPhase, txtLevel, txtIncome, txtCash, CashBox_mc, events, Upgrade_btn, Repair_btn, WeaponMenus_mc, Upgrade_mc, Close_btn; function PlayerMenu () { super(); } function init() { isOpen = false; _nrUpgrades = 0; Exit_mc._visible = false; Done_btn._visible = false; Key.addListener(this); xm.Delegate.callDelayed(_parent.Player_mc, addEventListener, 100, "onIncomeChanged", this); xm.Delegate.callDelayed(_parent.Player_mc, addEventListener, 100, "onCashAdded", this); } function initLevel() { var _local3 = _parent.Player_mc.level.zoneId; var _local2 = _parent.Player_mc.level.levelId; txtMission = "Mission: " + _parent.Player_mc.level.mission.toUpperCase(); if (_local3 < 10) { txtPhase = "PHASE 0" + _local3; } else { txtPhase = "PHASE " + _local3; } if (_local2 < 10) { txtLevel = "Level 0" + _local2; } else { txtLevel = "Level " + _local2; } txtIncome = _parent.Player_mc.income.toString(); txtCash = _parent.Player_mc.cash.toString(); CashBox_mc.Cash_txt.text = _parent.Player_mc.cash.toString(); events.dispatchEvent({type:"onInitLevel", target:this}); } function onKeyDown() { if (Key.getCode() == 66) { setRollOver(); onButtonPress(Upgrade_btn); } if (Key.getCode() == 82) { onButtonPress(Repair_btn); } } function onButtonPress(but) { for (var _local2 in WeaponMenus_mc) { WeaponMenus_mc[_local2]._visible = false; } switch (but) { case Upgrade_btn : if (isOpen) { return(undefined); } _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Timer_mc.pause(); isOpen = true; Upgrade_mc.gotoAndPlay("open"); _parent.Sounds_mc.playSound("Menu_open_sound"); break; case Repair_btn : if (isOpen) { return(undefined); } _parent.Player_mc.repairAllWeapons(); break; case Close_btn : if (isOpen) { return(undefined); } _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Timer_mc.pause(); isOpen = true; Exit_mc._visible = true; break; case Exit_mc.No_btn : _parent.Sounds_mc.playSound("Menu_button_sound"); Exit_mc._visible = false; _parent.Timer_mc.resume(); isOpen = false; setRollOut(); break; case Exit_mc.Yes_btn : _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Timer_mc.stop(); _parent.Sounds_mc.stopAll(); _parent._parent.gotoAndPlay("startmenu"); break; case Upgrade_mc.CancelUpgrade_btn : closeResume(); break; case Done_btn : _parent.Sounds_mc.playSound("Menu_button_sound"); events.dispatchEvent({type:"onMinesDone", target:this}); Done_btn._visible = false; } } function close() { _parent.Sounds_mc.playSound("Menu_open_sound"); Upgrade_mc.gotoAndPlay("close"); } function closeResume() { _parent.Timer_mc.resume(); close(); isOpen = false; setRollOut(); } function addUpgrade(upgrade) { _nrUpgrades++; _parent.Player_mc.attachMovie(upgrade, (upgrade + "_") + _nrUpgrades, _parent.Player_mc.getNextHighestDepth(), {upgradeId:_nrUpgrades}); close(); if (((upgrade == "Mines") || (upgrade == "HeavyMines")) || (upgrade == "SeaMines")) { Done_btn._visible = true; } } function setRollOver() { _parent.Aim_mc.hide(); } function setRollOut() { if (!isOpen) { _parent.Aim_mc.show(); } } function onIncomeChanged() { txtIncome = _parent.Player_mc.income.toString(); } function onCashAdded() { txtCash = _parent.Player_mc.cash.toString(); CashBox_mc.Cash_txt.text = _parent.Player_mc.cash.toString(); } function removeAllWeaponMenus() { for (var _local2 in WeaponMenus_mc) { if (WeaponMenus_mc[_local2] instanceof xm.Player.PlayerWeaponMenu) { if (WeaponMenus_mc[_local2].parentWeapon != _parent.Player_mc.Canon_mc) { WeaponMenus_mc[_local2].removeMovieClip(); } } } } }
Symbol 1421 MovieClip [__Packages.xm.Player.PlayerWeaponMenu] Frame 0
class xm.Player.PlayerWeaponMenu extends xm.BaseClip { var Damage_mc, _parent, parentWeapon, Sell_btn, _isKeyDown, Repair_btn, _visible; function PlayerWeaponMenu () { super(); } function init() { Damage_mc._visible = false; if (parentWeapon == _parent._parent._parent.Player_mc.Canon_mc) { Sell_btn._visible = false; } _isKeyDown = false; Key.addListener(this); Repair_btn.onRollOver = (Sell_btn.onRollOver = xm.Delegate.create(_parent._parent._parent.Aim_mc, _parent._parent._parent.Aim_mc.hide)); Repair_btn.onRollOut = (Sell_btn.onRollOut = xm.Delegate.create(_parent._parent._parent.Aim_mc, _parent._parent._parent.Aim_mc.show)); Repair_btn.onReleaseOutside = (Sell_btn.onReleaseOutside = xm.Delegate.create(_parent._parent._parent.Aim_mc, _parent._parent._parent.Aim_mc.show)); Repair_btn.onPress = xm.Delegate.create(this, onButtonPress, Repair_btn); Sell_btn.onPress = xm.Delegate.create(this, onButtonPress, Sell_btn); } function updateDamage() { if (parentWeapon.damage == 0) { Damage_mc._visible = false; } else { Damage_mc._width = (52 * parentWeapon.damage) / parentWeapon.killLevel; Damage_mc._visible = true; } } function onKeyDown() { if (_parent._parent.isOpen) { return(undefined); } if (!_isKeyDown) { if (Key.getCode() == 32) { _isKeyDown = true; _visible = true; } } } function onKeyUp() { if (_parent._parent.isOpen) { return(undefined); } if (_isKeyDown) { if (Key.getCode() == 32) { _isKeyDown = false; _parent._parent._parent.Aim_mc.show(); _visible = false; } } } function onButtonPress(btn) { switch (btn) { case Repair_btn : parentWeapon.repair(); break; case Sell_btn : parentWeapon.sell(); } } }
Symbol 1422 MovieClip [__Packages.xm.Player.SeaMines] Frame 0
class xm.Player.SeaMines extends xm.Player.Mine { var id, dFeel; function SeaMines () { super(); } function init() { id = "SeaMines"; super.init(); dFeel = 10; } }
Symbol 1423 MovieClip [__Packages.xm.Player.InFieldWeapon] Frame 0
class xm.Player.InFieldWeapon extends xm.Player.PlayerWeapon { var _hasTarget, _targets, id, _dShoot, _dPlacement, _ivalShoot, isFromLoadedGame, _alpha, startDrag, onMouseMove, _parent, _name, _x, Menu_mc, _y, setDamageEffect, onPress, stopDrag, _tarUnit, aimTarget, _dTarget, isShooting, _tShoot, ammoType, takeShot; function InFieldWeapon () { super(); } function init() { _hasTarget = false; _targets = xm.Config.getValue(id, "targets"); _dShoot = xm.Config.getValue(id, "shootingDistance"); _dPlacement = xm.Config.getValue(id, "placementDistance"); _ivalShoot = xm.Config.getValue(id, "shootingInterval"); super.init(); if (isFromLoadedGame) { xm.Delegate.callDelayed(this, initLoaded, 200); return(undefined); } _alpha = 50; startDrag(true); drawInFieldArea(); onMouseMove = xm.Delegate.create(this, checkPosition); } function initLoaded() { _parent.weapons.push(_name); Menu_mc._x = _x + 10; Menu_mc._y = _y + 10; if (_y > 445) { Menu_mc._y = 455; } setDamageEffect(); Menu_mc.updateDamage(); _parent._parent.Enemy_mc.addEventListener("onUnitStart", this); _parent._parent.Enemy_mc.addEventListener("onUnitDie", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineDive", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineSurface", this); } function drawInFieldArea() { _parent.InFieldArea_mc._visible = false; var _local8 = 16416; var _local3 = 160; var _local6; var _local5; var _local4; var _local7; switch (_parent.level.canonPosition) { case "lefttop" : _local6 = 0; _local5 = 0; _local4 = 0; _local7 = -90; break; case "leftmiddle" : _local6 = 0; _local5 = 240; _local4 = 90; _local7 = -90; break; case "leftbottom" : _local6 = 0; _local5 = 480; _local4 = 90; _local7 = 0; } _parent.InFieldArea_mc.clear(); _parent.InFieldArea_mc.beginFill(_local8, 100); _parent.InFieldArea_mc.lineStyle(1, 0, 100); _parent.InFieldArea_mc.moveTo(_local6 + (_local3 * Math.cos((_local4 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local4 * Math.PI) / 180))); _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local4 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local4 * Math.PI) / 180))); var _local2 = _local4; while (_local2 >= _local7) { _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local2 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local2 * Math.PI) / 180))); _local2--; } _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local7 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local7 * Math.PI) / 180))); _local2 = _local7; while (_local2 <= _local4) { _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local2 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local2 * Math.PI) / 180))); _local2++; } _parent.InFieldArea_mc.endFill(); _parent.InFieldArea_mc._alpha = 20; _parent.InFieldArea_mc._visible = true; } function checkPosition() { var _local2 = false; if (_parent.InFieldArea_mc.hitTest(_parent._xmouse, _parent._ymouse, true) && (_parent._parent.ZoneDef_mc.Land_mc.hitTest(_parent._xmouse, _parent._ymouse, true))) { _local2 = true; for (var _local3 in _parent.weapons) { if (xm.HitTest.isShapeHit(_parent[_parent.weapons[_local3]], this)) { _local2 = false; break; } } } if (_local2) { _parent.InFieldArea_mc._alpha = 50; onPress = xm.Delegate.create(this, activate); } else { _parent.InFieldArea_mc._alpha = 20; delete onPress; } updateAfterEvent(); } function activate() { _parent.weapons.push(_name); stopDrag(); delete onPress; delete onMouseMove; _parent._parent.PlayerMenu_mc.isOpen = false; _parent._parent.Aim_mc.show(); _alpha = 100; _parent.InFieldArea_mc._visible = false; _parent._parent.Timer_mc.resume(); Menu_mc._x = _x + 10; Menu_mc._y = _y + 10; if (_y > 445) { Menu_mc._y = 455; } checkTargetPresent(); _parent._parent.Enemy_mc.addEventListener("onUnitStart", this); _parent._parent.Enemy_mc.addEventListener("onUnitDie", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineDive", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineSurface", this); } function checkTargetPresent() { var _local3 = []; for (var _local5 in _parent._parent.Enemy_mc.units) { _local3.push(_local5); } _local3 = xm.Utils.scrambleArray(_local3); for (var _local5 in _targets) { for (var _local4 in _local3) { var _local2 = _parent._parent.Enemy_mc.units[_local3[_local4]]; if (_local2 == undefined) { continue; } if (_local2.isDead) { continue; } if ((_local2.id == "Submarine") && (!xm.Enemy.Submarine(_local2).isOnSurface)) { continue; } if ((_local2.id == _targets[_local5].toString()) || (_local2.unitType == _targets[_local5].toString())) { _tarUnit = _local2; aimTarget = _parent._parent.Enemy_mc[_tarUnit.mov]; if (aimTarget != undefined) { _hasTarget = true; return(undefined); } } } } } function aimAtTarget() { if (!_hasTarget) { return(undefined); } super.aimAtTarget(); _dTarget = xm.Utils.getDistance(_x, _y, aimTarget._x, aimTarget._y); if (_dTarget <= _dShoot) { if (!isShooting) { isShooting = true; _tShoot = 0; } } else { isShooting = false; } if (isShooting) { var _local3; if ((id == "GrenadeLauncher") || (id == "BioCanon")) { _local3 = Math.round((xm.Config.getValue(ammoType, "speed") * _dTarget) / (_tarUnit.speed + xm.Config.getValue(ammoType, "speed"))); } takeShot(_local3); } } function onUnitStart(evtObj) { if (!_hasTarget) { checkTargetPresent(); } } function onUnitDie(evtObj) { if (evtObj.target == _tarUnit) { _hasTarget = false; isShooting = false; } if (!_hasTarget) { checkTargetPresent(); } } function onSubmarineDive(evtObj) { if (evtObj.target == _tarUnit) { _hasTarget = false; isShooting = false; } if (!_hasTarget) { checkTargetPresent(); } } function onSubmarineSurface(evtObj) { if (!_hasTarget) { checkTargetPresent(); } } }
Symbol 1424 MovieClip [__Packages.xm.Enemy.MarineUnit] Frame 0
class xm.Enemy.MarineUnit extends xm.Enemy.EnemyUnit { var unitType, isTrailing; function MarineUnit () { super(); } function init() { unitType = "MarineUnit"; isTrailing = false; super.init(); } }
Symbol 1425 MovieClip [__Packages.xm.Enemy.Submarine] Frame 0
class xm.Enemy.Submarine extends xm.Enemy.MarineUnit { var id, nozzleRef, isOnSurface, tDive, ivalDive, dFeel; function Submarine () { super(); init(); } function init() { id = "Submarine"; super.init(); nozzleRef = "Base_mc"; isOnSurface = false; tDive = 0; ivalDive = xm.Config.getValue(id, "diveInterval"); dFeel = 63; } }
Symbol 1426 MovieClip [__Packages.xm.Player.SamTurret] Frame 0
class xm.Player.SamTurret extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function SamTurret () { super(); } function init() { id = "SamTurret"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 15; super.init(); } }
Symbol 1427 MovieClip [__Packages.xm.Player.RepairShop] Frame 0
class xm.Player.RepairShop extends xm.BaseClip { var id, _visible, upgradeLevel, _ivalRepair, _tRepair, _parent, _x, _y, gotoAndStop, _repairStep; function RepairShop () { super(); } function init() { id = "RepairShop"; _visible = false; upgradeLevel = 0; _ivalRepair = xm.Config.getValue(id, "repairInterval"); _tRepair = 0; } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = 59; _y = 11; break; case "leftmiddle" : _x = 59; _y = 216; break; case "leftbottom" : _x = 59; _y = 421; } } function doUpgrade() { if (upgradeLevel < 3) { upgradeLevel++; gotoAndStop(upgradeLevel); _visible = true; } _repairStep = xm.Config.getValue(id, "repairStep" + upgradeLevel); } function work() { _tRepair = _tRepair + 40; if (upgradeLevel == 0) { return(undefined); } if (_tRepair >= _ivalRepair) { _tRepair = 0; for (var _local2 in _parent.weapons) { _parent[_parent.weapons[_local2]].addDamage(-_repairStep); } } } }
Symbol 1428 MovieClip [__Packages.xm.Player.Mines] Frame 0
class xm.Player.Mines extends xm.Player.Mine { var id, dFeel; function Mines () { super(); } function init() { id = "Mines"; super.init(); dFeel = 5; } }
Symbol 1429 MovieClip [__Packages.xm.Player.HydrolicPlant] Frame 0
class xm.Player.HydrolicPlant extends xm.BaseClip { var id, _visible, upgradeLevel, rotationUpgrade, _parent, _x, _y, gotoAndStop; function HydrolicPlant () { super(); } function init() { id = "HydrolicPlant"; _visible = false; upgradeLevel = 0; rotationUpgrade = 0; } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = -7; _y = -5; break; case "leftmiddle" : _x = -7; _y = 200; break; case "leftbottom" : _x = -7; _y = 405; } } function doUpgrade() { if (upgradeLevel < 3) { upgradeLevel++; gotoAndStop(upgradeLevel + 1); _visible = true; } rotationUpgrade = xm.Config.getValue(id, "rotationUpgrade" + upgradeLevel); for (var _local2 in _parent.weapons) { _parent[_parent.weapons[_local2]].setRotationSpeed(); } } }
Symbol 1430 MovieClip [__Packages.xm.Player.HeavyMines] Frame 0
class xm.Player.HeavyMines extends xm.Player.Mine { var id, dFeel; function HeavyMines () { super(); } function init() { id = "HeavyMines"; super.init(); dFeel = 5; } }
Symbol 1431 MovieClip [__Packages.xm.Player.GunTurret] Frame 0
class xm.Player.GunTurret extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function GunTurret () { super(); } function init() { id = "GunTurret"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 26; super.init(); } }
Symbol 1432 MovieClip [__Packages.xm.Player.GrenadeLauncher] Frame 0
class xm.Player.GrenadeLauncher extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function GrenadeLauncher () { super(); } function init() { id = "GrenadeLauncher"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 18; super.init(); } }
Symbol 1433 MovieClip [__Packages.xm.Player.EnergyPlant] Frame 0
class xm.Player.EnergyPlant extends xm.BaseClip { var id, _visible, upgradeLevel, _parent, _x, _y, gotoAndStop; function EnergyPlant () { super(); } function init() { id = "EnergyPlant"; _visible = false; upgradeLevel = 0; } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = 31; _y = 58; break; case "leftmiddle" : _x = 31; _y = 263; break; case "leftbottom" : _x = 31; _y = 468; } } function doUpgrade() { if (upgradeLevel < 3) { upgradeLevel++; gotoAndStop(upgradeLevel); _visible = true; } } }
Symbol 1434 MovieClip [__Packages.xm.Player.CanonExplosion] Frame 0
class xm.Player.CanonExplosion extends MovieClip { var _visible, Bottom_mc, Middle_mc, Top_mc, _parent, _explodeMC; function CanonExplosion () { super(); init(); } function init() { _visible = false; Top_mc._visible = (Middle_mc._visible = (Bottom_mc._visible = false)); } function explode() { switch (_parent.Player_mc.level.canonPosition) { case "lefttop" : _explodeMC = Top_mc; break; case "leftmiddle" : _explodeMC = Middle_mc; break; case "leftbottom" : _explodeMC = Bottom_mc; } _visible = true; _explodeMC._visible = true; _explodeMC.onEnterFrame = xm.Delegate.create(this, finish); _parent.Aim_mc.hide(); _parent.Timer_mc.stop(); _parent.Sounds_mc.playSound("explode02_sound"); xm.Delegate.callDelayed(_parent.Sounds_mc, _parent.Sounds_mc.playSound, 200, "explode03_sound"); _explodeMC.gotoAndPlay(2); } function finish() { if (_explodeMC._currentlabel != "finish") { return(undefined); } delete _explodeMC.onEnterFrame; _explodeMC._currentlabel = null; _parent.Sounds_mc.stopAll(); _parent.PlayerMenu_mc.LevelResult_mc.show(); } }
Symbol 1435 MovieClip [__Packages.xm.Player.BioCanon] Frame 0
class xm.Player.BioCanon extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function BioCanon () { super(); } function init() { id = "BioCanon"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 26; super.init(); } }
Symbol 1436 MovieClip [__Packages.xm.Player.Aim] Frame 0
class xm.Player.Aim extends xm.BaseClip { var startDrag, onMouseDown, onMouseUp, _events, _parent, _visible; function Aim () { super(); } function init() { startDrag(true); onMouseDown = xm.Delegate.create(this, startShoot); onMouseUp = xm.Delegate.create(this, stopShoot); _events = new mx.events.EventDispatcher(); _events.addEventListener("onStartShoot", _parent.Player_mc.Canon_mc); _events.addEventListener("onStopShoot", _parent.Player_mc.Canon_mc); _parent.Timer_mc.addEventListener("onTimerPaused", this); _parent.Timer_mc.addEventListener("onTimerResumed", this); } function startShoot() { if (_visible) { _events.dispatchEvent({type:"onStartShoot", target:this}); } } function stopShoot() { if (_visible) { _events.dispatchEvent({type:"onStopShoot", target:this}); } } function onTimerPaused() { _events.removeEventListener("onStartShoot", _parent.Player_mc.Canon_mc); _events.removeEventListener("onStopShoot", _parent.Player_mc.Canon_mc); } function onTimerResumed() { _events.addEventListener("onStartShoot", _parent.Player_mc.Canon_mc); _events.addEventListener("onStopShoot", _parent.Player_mc.Canon_mc); } function show() { _visible = true; Mouse.hide(); startDrag(true); } function hide() { stopShoot(); _visible = false; Mouse.show(); } }
Symbol 1437 MovieClip [__Packages.xm.Timer] Frame 0
class xm.Timer extends MovieClip { var _tickTime, _ivalTimer, _events; function Timer () { super(); init(); } function init() { _tickTime = 40; } function get tickTime() { return(_tickTime); } function get isPaused() { return(_isPaused); } function start(ival) { if (ival != undefined) { _tickTime = ival; } clearInterval(_ivalTimer); _ivalTimer = setInterval(this, "broadCastTimeTick", _tickTime); } function stop() { clearInterval(_ivalTimer); } function pause() { stop(); _isPaused = true; _events.dispatchEvent({type:"onTimerPaused", target:this}); } function resume() { start(_tickTime); _isPaused = false; _events.dispatchEvent({type:"onTimerResumed", target:this}); } function broadCastTimeTick() { _events.dispatchEvent({type:"onTimerTick", target:this}); } function addEventListener(evt, listener) { if (_events == undefined) { _events = new mx.events.EventDispatcher(); } _events.addEventListener(evt, listener); } function removeEventListener(evt, listener) { _events.removeEventListener(evt, listener); } var _isPaused = false; }
Symbol 1438 MovieClip [__Packages.xm.Obstacles.WireDef] Frame 0
class xm.Obstacles.WireDef extends xm.Obstacles.ObstacleDef { var id; function WireDef () { super(); } function init() { id = "Wire"; super.init(); } }
Symbol 1439 MovieClip [__Packages.xm.Obstacles.SandBagDef] Frame 0
class xm.Obstacles.SandBagDef extends xm.Obstacles.ObstacleDef { var id; function SandBagDef () { super(); init(); } function init() { id = "SandBag"; super.init(); } }
Symbol 1440 MovieClip [__Packages.xm.Obstacles.RoadBlockDef] Frame 0
class xm.Obstacles.RoadBlockDef extends xm.Obstacles.ObstacleDef { var id; function RoadBlockDef () { super(); init(); } function init() { id = "RoadBlock"; super.init(); } }
Symbol 1441 MovieClip [__Packages.xm.Obstacles.CratesDef] Frame 0
class xm.Obstacles.CratesDef extends xm.Obstacles.ObstacleDef { var id; function CratesDef () { super(); init(); } function init() { id = "Crates"; super.init(); } }
Symbol 1442 MovieClip [__Packages.xm.Obstacles.BarnDef] Frame 0
class xm.Obstacles.BarnDef extends xm.Obstacles.ObstacleDef { var id; function BarnDef () { super(); init(); } function init() { id = "Barn"; super.init(); } }
Symbol 1443 MovieClip [__Packages.xm.Enemy.Enemy] Frame 0
class xm.Enemy.Enemy extends xm.BaseClip { var _parent, addEventListener, events, _uammsp, _upp, _ulwp, _nrstart, _nrdestr, unitKillPoints, units, _uids, _tstart, _nrtot, attachMovie; function Enemy () { super(); } function init() { _parent.Timer_mc.addEventListener("onTimerTick", this); xm.Delegate.callDelayed(_parent.Player_mc, addEventListener, 100, "onPlayerWeaponRemoved", this); } function initLevel() { for (var _local2 in this) { if (typeof(this[_local2]) == "movieclip") { this[_local2].removeMovieClip(); } if (typeof(this[_local2]) == "object") { if (this[_local2] != events) { delete this[_local2]; } } } _uammsp = new Object(); _upp = new Object(); _ulwp = new Object(); _nrstart = 0; _nrdestr = 0; unitKillPoints = 0; units = []; _uids = []; units = []; addUnits(); } function startLevel() { _tstart = 0; } function endGame() { _tstart = undefined; } function addUnits() { var _local4 = _parent.Player_mc.level.enemies.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = 0; while (_local2 < _parent.Player_mc.level.enemies[_local3][1]) { _uids.push(_parent.Player_mc.level.enemies[_local3][0]); _local2++; } _local3++; } _nrtot = _uids.length; setUnitTypeArrays(); _uids = xm.Utils.scrambleArray(_uids); events.dispatchEvent({type:"onInitLevel", target:this}); } function setUnitTypeArrays() { for (var _local3 in _uids) { var _local2 = _uids[_local3]; if (this["arrObs_" + _local2] == undefined) { this["arrObs_" + _local2] = _parent.Obstacles_mc.checkObstaclesPresent(_local2, "obstacles"); } } for (var _local3 in _uids) { var _local2 = _uids[_local3]; if (this["arrObs_" + _local2].length == 0) { delete this["arrObs_" + _local2]; } } } function checkUnitsPresent(objId, confKey) { var _local3 = []; var _local2 = xm.Config.getValue(objId, confKey); if (_local2 != undefined) { for (var _local5 in _local2) { if (((_local2[_local5] == "GroundUnit") || (_local2[_local5] == "AirUnit")) || (_local2[_local5] == "MarineUnit")) { _local3.push(_local2[_local5]); continue; } for (var _local4 in _uids) { if (_uids[_local4].toString() == _local2[_local5].toString()) { _local3.push(_uids[_local4]); break; } } } } return(_local3); } function startUnit() { if (_parent.Timer_mc.isPaused) { return(undefined); } if (units.length >= _parent.Player_mc.level.maxEnemiesOnField) { return(undefined); } _tstart = 0; var _local3; var _local2; var _local8; _nrstart++; if (_uids.length > 0) { _local3 = _uids.shift(); var _local4 = attachMovie(_local3, "Unit" + _nrstart, xm.Config.getValue(_local3.toString(), "baseDepth") + _nrstart, {refId:_nrstart}); _local2 = xm.Enemy.EnemyUtils.createUnit(_local3, _nrstart, _local4._name); units.push(_local2); unitSetPath(_local2); events.dispatchEvent({type:"onUnitStart", target:_local2}); } else { _tstart = undefined; } } function onTimerTick() { var _local5 = getTimer(); if (_tstart != undefined) { _tstart = _tstart + 40; if (_tstart >= _parent.Player_mc.level.enemyInterval) { startUnit(); } } for (var _local3 in units) { if (units[_local3] == undefined) { continue; } var _local2 = units[_local3]; if (_local2.unitType == "GroundUnit") { checkGroundUnitCollision(xm.Enemy.GroundUnit(_local2)); } if (_local2.unitType == "MarineUnit") { checkMarineUnitCollision(xm.Enemy.MarineUnit(_local2)); } unitMoveOnPath(_local2); unitAfterMove(_local2); unitCheckShooting(_local2); updateAfterEvent(); } var _local4 = getTimer(); } function unitMoveOnPath(u) { if (!u.isMoving) { if (u.isPaused) { u.tPause = u.tPause + 40; if (u.tPause >= 1500) { unitSetPause(u, false); } } return(undefined); } var _local7 = this[u.mov]._x; var _local5 = this[u.mov]._y; if (u.isWithdrawing) { if (u.id == "GruntSoldier") { this[u.mov]._x = this[u.mov]._x - ((Math.cos((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); this[u.mov]._y = this[u.mov]._y - ((Math.sin((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); } else { this[u.mov]._x = this[u.mov]._x + ((Math.cos((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); this[u.mov]._y = this[u.mov]._y + ((Math.sin((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); } u.tWd = u.tWd - (u.speed / 2); if (u.tWd < 0) { u.isWithdrawing = false; if (u.unitType == "GroundUnit") { unitSetCircumvent(u); } } } else { if (u.moveMode == "line") { this[u.mov]._x = this[u.mov]._x - (Math.cos((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed); this[u.mov]._y = this[u.mov]._y - (Math.sin((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed); if ((u.id == "AircraftFighter") && (!xm.Enemy.AircraftFighter(u).hasStarted)) { if (xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.stX, u.stY) > xm.Enemy.AircraftFighter(u).dStart) { xm.Enemy.AircraftFighter(u).hasStarted = true; var _local3 = {x:0, y:150}; this[u.mov].localToGlobal(_local3); u.udDir = 1; u.circX = _local3.x; u.circY = _local3.y; unitSetCircumvent(u); } } else { unitGetRotRef(u)._rotation = ((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; } } if (((u.moveMode == "circ") || (u.moveMode == "deflect")) || (u.moveMode == "reflect")) { u.cAng = u.cAng + (u.udDir * u.cAngStep); u.cAng = xm.Utils.formatAngle(u.cAng); this[u.mov]._x = u.circX + (u.cRad * Math.cos((u.cAng * Math.PI) / 180)); this[u.mov]._y = u.circY - (u.cRad * Math.sin((u.cAng * Math.PI) / 180)); if (u.id == "Chopper") { if (((this[u.mov]._x < -100) || (this[u.mov]._y < -100)) || (this[u.mov]._y > 580)) { u.udDir = -u.udDir; } } else { unitGetRotRef(u)._rotation = (-u.cAng) + 90; if (u.udDir == -1) { unitGetRotRef(u)._rotation = unitGetRotRef(u)._rotation + 180; } var _local4 = xm.Utils.formatAngle(unitGetRotRef(u)._rotation); if ((u.moveMode == "circ") || (u.moveMode == "reflect")) { var _local6 = xm.Utils.formatAngle(Math.round((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180); if (Math.abs(Math.abs(_local4) - Math.abs(_local6)) < Math.abs(u.cAngStep)) { unitGetRotRef(u)._rotation = Math.round((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; u.moveMode = "line"; u.speed = xm.Config.getValue(u.id, "speed"); } } if (u.moveMode == "deflect") { if (Math.abs(Math.abs(_local4) - Math.abs(u.cTarRot)) < Math.abs(u.cAngStep)) { unitSetDeflect(u, "reflect"); return(undefined); } } } } if (u.moveMode == "curve") { if (u.path == undefined) { return(undefined); } u.pp = u.pp + u.speed; if (u.pp < 0) { unitGetRotRef(u)._rotation = Math.round((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; u.moveMode = "line"; return(undefined); } _upp = u.path.getPoint(u.pp, false); unitGetRotRef(u)._rotation = _upp._rotation; this[u.mov]._x = _upp._x; this[u.mov]._y = _upp._y; } } u.hDir = ((this[u.mov]._x < _local7) ? "left" : "right"); u.vDir = ((this[u.mov]._y < _local5) ? "up" : "down"); if ((u.unitType == "MarineUnit") && (u.hDir == "right")) { u.moveMode = "line"; } u.dTar = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarX, u.tarY); u.dTarWeap = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarWeapX, u.tarWeapY); u.outOfBounds = (((((this[u.mov]._x < 0) || (this[u.mov]._x > 640)) || (this[u.mov]._y < 0)) || (this[u.mov]._y > 480)) ? true : false); if (u.id == "BattleShip") { xm.Enemy.BattleShip(u).dTarWeap1 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.BattleShip(u).tarWeap1X, xm.Enemy.BattleShip(u).tarWeap1Y); xm.Enemy.BattleShip(u).dTarWeap2 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.BattleShip(u).tarWeap2X, xm.Enemy.BattleShip(u).tarWeap2Y); xm.Enemy.BattleShip(u).dTarWeap3 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.BattleShip(u).tarWeap3X, xm.Enemy.BattleShip(u).tarWeap3Y); } if (u.id == "PatrolBoat") { xm.Enemy.PatrolBoat(u).dTarWeap1 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.PatrolBoat(u).tarWeap1X, xm.Enemy.PatrolBoat(u).tarWeap1Y); xm.Enemy.PatrolBoat(u).dTarWeap2 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.PatrolBoat(u).tarWeap2X, xm.Enemy.PatrolBoat(u).tarWeap2Y); } if (!u.wasOnField) { if (!u.outOfBounds) { u.wasOnField = true; } } } function unitAfterMove(u) { if (u.dTar <= u.dStop) { u.isMoving = false; } if (u.unitType == "GroundUnit") { if (u.outOfBounds) { if (u.isWithdrawing) { u.isWithdrawing = false; } } if (u.isMoving) { switch (u.id) { case "Jeep" : case "Tank" : this[u.mov].Barrel_mc._rotation = ((180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI) - this[u.mov]._rotation; } } return(undefined); } if (u.unitType == "AirUnit") { if (u.isMoving) { if (u.shadowRef != undefined) { var _local4 = {x:this[u.mov]._x + xm.Enemy.AirUnit(u).altitude, y:this[u.mov]._y + xm.Enemy.AirUnit(u).altitude}; this[u.mov].globalToLocal(_local4); this[u.mov][u.shadowRef]._x = _local4.x; this[u.mov][u.shadowRef]._y = _local4.y; this[u.mov][u.shadowRef]._rotation = unitGetRotRef(u)._rotation; } switch (u.id) { case "Fighter" : if (u.dTarWeap <= xm.Enemy.Fighter(u).dDive) { if (!xm.Enemy.Fighter(u).isSoundPlaying) { _parent.Sounds_mc.playSound(xm.Config.getValue(u.id, "sound")); xm.Enemy.Fighter(u).isSoundPlaying = true; } if (xm.Enemy.AirUnit(u).altitude > 30) { xm.Enemy.AirUnit(u).altitude = xm.Enemy.AirUnit(u).altitude - xm.Enemy.Fighter(u).sDive; } } break; case "LBM" : if (u.dTarWeap <= xm.Enemy.LBM(u).dSound) { if (!xm.Enemy.LBM(u).isSoundPlaying) { _parent.Sounds_mc.playSound(xm.Config.getValue(u.id, "sound")); xm.Enemy.LBM(u).isSoundPlaying = true; } } break; case "Chopper" : unitGetRotRef(u)._rotation = (this[u.mov][u.shadowRef]._rotation = (180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI); } } else { switch (u.id) { case "Chopper" : if (u.moveMode != "circ") { u.speed = u.speed / 2; unitSetCircumvent(u); u.dStop = 1; u.isMoving = true; } break; case "HeavyBomber" : if (xm.Utils.isChanceHit(xm.Enemy.HeavyBomber(u).hitChance)) { _parent.Player_mc.addIncome(-xm.Enemy.HeavyBomber(u).incomeDamage); _parent.PlayerMenu_mc.MessageBox2_mc.addMessage(("Bomber attack successfull ( -" + xm.Enemy.HeavyBomber(u).incomeDamage) + " income )"); } case "Fighter" : xm.Enemy.Fighter(u).isSoundPlaying = false; case "AircraftFighter" : xm.Enemy.AircraftFighter(u).isSoundPlaying = false; case "Bomber" : case "Blimp" : unitSetPath(u); xm.Enemy.AirUnit(u).altitude = xm.Config.getValue(u.id, "altitude"); } } } if (u.unitType == "MarineUnit") { if (u.isPaused) { return(undefined); } if (this[u.mov]._x < (-this[u.mov]._width)) { u.isMoving = false; } if (u.outOfBounds) { if (u.isWithdrawing) { u.isWithdrawing = false; } } if (u.id == "Submarine") { xm.Enemy.Submarine(u).tDive = xm.Enemy.Submarine(u).tDive + 40; if (xm.Enemy.Submarine(u).tDive >= xm.Enemy.Submarine(u).ivalDive) { xm.Enemy.Submarine(u).tDive = 0; if (xm.Enemy.Submarine(u).isOnSurface) { this[u.mov].Base_mc.gotoAndPlay("flDive"); xm.Enemy.Submarine(u).isOnSurface = false; events.dispatchEvent({type:"onSubmarineDive", target:u}); } else { this[u.mov].Base_mc.gotoAndPlay("flSurface"); xm.Enemy.Submarine(u).isOnSurface = true; events.dispatchEvent({type:"onSubmarineSurface", target:u}); u.tShoot = 0; } } } if (u.id == "RubberBoat") { this[u.mov].Shooting_mc._rotation = ((180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI) - this[u.mov]._rotation; } if (u.id == "BattleShip") { var _local3 = 1; while (_local3 <= 3) { this[u.mov][("Barrel" + _local3) + "_mc"]._rotation = ((180 * Math.atan2(this[u.mov]._y - u[("tarWeap" + _local3) + "Y"], this[u.mov]._x - u[("tarWeap" + _local3) + "X"])) / Math.PI) - this[u.mov]._rotation; _local3++; } } if (u.id == "PatrolBoat") { var _local3 = 1; while (_local3 <= 2) { this[u.mov][("Barrel" + _local3) + "_mc"]._rotation = ((180 * Math.atan2(this[u.mov]._y - u[("tarWeap" + _local3) + "Y"], this[u.mov]._x - u[("tarWeap" + _local3) + "X"])) / Math.PI) - this[u.mov]._rotation; _local3++; } } if (!u.isMoving) { unitSetPath(u); } } } function unitCheckShooting(u) { if (u.isDead) { return(undefined); } if (u.id == "Submarine") { if (!xm.Enemy.Submarine(u).isOnSurface) { return(undefined); } } if (u.dShoot == undefined) { if (u.id == "BattleShip") { if (!u.isShooting) { if ((((xm.Enemy.BattleShip(u).dTarWeap1 <= xm.Enemy.BattleShip(u).dShoot1) || (xm.Enemy.BattleShip(u).dTarWeap2 <= xm.Enemy.BattleShip(u).dShoot2)) || (xm.Enemy.BattleShip(u).dTarWeap3 <= xm.Enemy.BattleShip(u).dShoot3)) && (!u.outOfBounds)) { u.isShooting = true; unitTakeShot(u); } } else { if ((((xm.Enemy.BattleShip(u).dTarWeap1 > xm.Enemy.BattleShip(u).dShoot1) && (xm.Enemy.BattleShip(u).dTarWeap2 > xm.Enemy.BattleShip(u).dShoot2)) && (xm.Enemy.BattleShip(u).dTarWeap3 > xm.Enemy.BattleShip(u).dShoot3)) || (u.outOfBounds)) { u.isShooting = false; } if (u.isShooting) { var _local3 = 1; while (_local3 <= 3) { if (u["tShoot" + _local3] >= u["ivalShoot" + _local3]) { u["tShoot" + _local3] = 0; u["takeShot" + _local3] = true; } else { u["tShoot" + _local3] = u["tShoot" + _local3] + 40; u["takeShot" + _local3] = false; } _local3++; } if ((xm.Enemy.BattleShip(u).takeShot1 || (xm.Enemy.BattleShip(u).takeShot2)) || (xm.Enemy.BattleShip(u).takeShot3)) { unitTakeShot(u); } } } } if (u.id == "PatrolBoat") { if (!u.isShooting) { if (((xm.Enemy.PatrolBoat(u).dTarWeap1 <= xm.Enemy.PatrolBoat(u).dShoot1) || (xm.Enemy.PatrolBoat(u).dTarWeap2 <= xm.Enemy.PatrolBoat(u).dShoot2)) && (!u.outOfBounds)) { u.isShooting = true; unitTakeShot(u); } } else { if (((xm.Enemy.PatrolBoat(u).dTarWeap1 > xm.Enemy.PatrolBoat(u).dShoot1) && (xm.Enemy.PatrolBoat(u).dTarWeap2 > xm.Enemy.PatrolBoat(u).dShoot2)) || (u.outOfBounds)) { u.isShooting = false; } if (u.isShooting) { var _local3 = 1; while (_local3 <= 2) { if (u["tShoot" + _local3] >= u["ivalShoot" + _local3]) { u["tShoot" + _local3] = 0; u["takeShot" + _local3] = true; } else { u["tShoot" + _local3] = u["tShoot" + _local3] + 40; u["takeShot" + _local3] = false; } _local3++; } if (xm.Enemy.PatrolBoat(u).takeShot1 || (xm.Enemy.PatrolBoat(u).takeShot2)) { unitTakeShot(u); } } } } return(undefined); } if (!u.isShooting) { if ((u.dTarWeap <= u.dShoot) && (!u.outOfBounds)) { u.isShooting = true; if (u.id == "LBM") { if (!u.isDead) { unitDie(u); } } if (u.id == "GruntSoldier") { this[u.mov].Walking_mc._visible = false; this[u.mov].Shooting_mc._visible = true; } unitTakeShot(u); } } else { if ((u.dTarWeap > u.dShoot) || (u.outOfBounds)) { u.isShooting = false; if (u.id == "GruntSoldier") { this[u.mov].Walking_mc._visible = true; this[u.mov].Shooting_mc._visible = false; } } if (u.isShooting) { if (u.tShoot >= u.ivalShoot) { unitTakeShot(u); } else { u.tShoot = u.tShoot + 40; } } } } function unitTakeShot(u) { var _local5; var _local3; var _local6; if (u.id == "BombTruck") { unitDie(u); return(undefined); } if (u.id == "GruntSoldier") { unitGetRotRef(u)._rotation = (180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI; } if (u.id == "Artillery") { if (this[u.mov]._currentlabel == "flNeutral") { this[u.mov].gotoAndPlay("flPrepareShot"); return(undefined); } if (this[u.mov]._currentlabel != "flShotPrepared") { return(undefined); } } if (u.id == "BattleShip") { var _local4 = 1; while (_local4 <= 3) { if (!u["takeShot" + _local4]) { } else { _local6 = this[u.mov][("Barrel" + _local4) + "_mc"]; _local3 = _local6; _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local6.gotoAndPlay("flShoot"); _local5 = (this[u.mov]._rotation + _local3._rotation) - 90; _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5); } _local4++; } return(undefined); } if (u.id == "PatrolBoat") { var _local4 = 1; while (_local4 <= 2) { if (!u["takeShot" + _local4]) { } else { _local6 = this[u.mov][("Barrel" + _local4) + "_mc"]; _local3 = _local6; _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local6.gotoAndPlay("flShoot"); _local5 = (this[u.mov]._rotation + _local3._rotation) - 90; _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5); } _local4++; } return(undefined); } if (u.id == "AircraftCarrier") { u.tShoot = 0; if (this[u.mov]._currentlabel == "flNeutral") { this[u.mov].gotoAndPlay("flPrepareShot"); return(undefined); } return(undefined); } if (u.id == "Submarine") { u.tShoot = 0; _local3 = this[u.mov].Base_mc; if (_local3.Nozzle_mc == undefined) { return(undefined); } _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local5 = ((180 * Math.atan2(_uammsp.y - u.tarWeapY, _uammsp.x - u.tarWeapX)) / Math.PI) - 90; var _local7 = u.dTarWeap; _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5, _local7); return(undefined); } u.tShoot = 0; _local3 = this[u.mov]; if (u.nozzleRef != undefined) { _local3 = this[u.mov][u.nozzleRef]; } _local6 = this[u.mov]; if (u.shotRef != undefined) { _local6 = this[u.mov][u.shotRef]; } _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local6.gotoAndPlay("flShoot"); if (_local3 == this[u.mov]) { _local5 = _local3._rotation - 90; } else { _local5 = (this[u.mov]._rotation + _local3._rotation) - 90; } _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5); } function airCraftCarrierTakeShot(mov) { var _local2; for (var _local4 in units) { if (units[_local4].mov == mov._name) { _local2 = xm.Enemy.AircraftCarrier(units[_local4]); break; } } this[_local2.mov].gotoAndPlay("flShoot"); _uammsp.x = this[_local2.mov].Nozzle_mc._x; _uammsp.y = this[_local2.mov].Nozzle_mc._y; this[_local2.mov].localToGlobal(_uammsp); _nrstart++; _nrtot++; var _local6 = attachMovie("AircraftFighter", "Unit" + _nrstart, xm.Config.getValue("AircraftFighter", "baseDepth") + _nrstart, {refId:_nrstart, _x:_uammsp.x, _y:_uammsp.y}); _local6.Base_mc._rotation = this[_local2.mov]._rotation - 10; var _local5 = xm.Enemy.EnemyUtils.createUnit("AircraftFighter", _nrstart, _local6._name); units.push(_local5); unitSetPath(_local5); events.dispatchEvent({type:"onUnitStart", target:_local5}); } function checkGroundUnitCollision(u) { if (u.isDead) { return(undefined); } var _local3 = 0; if (u.isMoving) { } if (u.id != "GruntSoldier") { for (var _local4 in units) { if (units[_local4] == undefined) { continue; } if (units[_local4].unitType != u.unitType) { continue; } if (u == units[_local4]) { continue; } if (!u.isMoving) { if (units[_local4].id != "GruntSoldier") { continue; } } if (units[_local4].isDead) { continue; } if (xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, this[units[_local4].mov]._x, this[units[_local4].mov]._y) > (u.dFeel + units[_local4].dFeel)) { continue; } if (!xm.HitTest.isShapeHit(this[u.mov], this[units[_local4].mov])) { continue; } if (units[_local4].id == "GruntSoldier") { if (u.isMoving) { if (units[_local4].isWithdrawing || (!units[_local4].isMoving)) { _parent.Sounds_mc.playSound(xm.Config.getValue(units[_local4].id, "deadSound2")); unitDie(units[_local4]); continue; } } if (units[_local4].outOfBounds) { units[_local4].isWithdrawing = false; unitSetPause(units[_local4]); continue; } unitSetWithdraw(units[_local4]); continue; } _local3++; if (this[u.mov]._y > this[units[_local4].mov]._y) { u.udDir = -1; units[_local4].udDir = 1; } else { u.udDir = 1; units[_local4].udDir = -1; } u.cWd = (units[_local4].cWd = 0); if (u.dTar > xm.Utils.getDistance(u.tarX, u.tarY, this[units[_local4].mov]._x, this[units[_local4].mov]._y)) { if (u.outOfBounds) { unitSetPause(u); continue; } unitSetWithdraw(u); if (units[_local4].isWithdrawing) { units[_local4].isWithdrawing = false; } } else { if (units[_local4].outOfBounds) { unitSetPause(units[_local4]); continue; } unitSetWithdraw(units[_local4]); if (u.isWithdrawing) { u.isWithdrawing = false; } } } if (_local3 > 1) { unitSetPause(u, true); } } } function checkMarineUnitCollision(u) { if (u.isDead) { return(undefined); } var _local4 = 0; u.isTrailing = false; for (var _local5 in units) { if (units[_local5] == undefined) { continue; } if (units[_local5].unitType != u.unitType) { continue; } if (u == units[_local5]) { continue; } if (units[_local5].isDead) { continue; } var _local3 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, this[units[_local5].mov]._x, this[units[_local5].mov]._y); if (_local3 > ((u.dFeel + units[_local5].dFeel) + 20)) { continue; } if (u.id == "RubberBoat") { if (xm.HitTest.isShapeHit(this[u.mov], this[units[_local5].mov])) { if (units[_local5].id == "RubberBoat") { if (!units[_local5].isMoving) { unitSetWithdraw(u); } if (xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarX, u.tarY) > xm.Utils.getDistance(this[units[_local5].mov]._x, this[units[_local5].mov]._y, u.tarX, u.tarY)) { if (u.outOfBounds) { unitSetPause(u); continue; } unitSetWithdraw(u); if (units[_local5].isWithdrawing) { units[_local5].isWithdrawing = false; } } else { if (units[_local5].outOfBounds) { unitSetPause(units[_local5]); continue; } unitSetWithdraw(units[_local5]); if (u.isWithdrawing) { u.isWithdrawing = false; } } } else { if (u.isWithdrawing || (!u.isMoving)) { _parent.Sounds_mc.playSound(xm.Config.getValue(u.id, "deadSound2")); unitDie(u); continue; } unitSetWithdraw(u); } } continue; } if (units[_local5].id != "RubberBoat") { _local4++; if (this[u.mov]._x > this[units[_local5].mov]._x) { u.speed = units[_local5].speed / 3; u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); u.isTrailing = true; if (_local3 < ((u.dFeel + units[_local5].dFeel) + 5)) { unitSetPause(u, true); } } } } if (!u.isTrailing) { u.speed = xm.Config.getValue(u.id, "speed"); u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); } } function unitSetPath(u) { if (u.isDead) { destroyUnit(this[u.mov]); return(undefined); } u.moveMode = xm.Config.getValue(u.id, "moveMode"); var _local3; if (u.id == "BattleShip") { var _local4 = 1; while (_local4 <= 3) { _local3 = _parent.Player_mc.getRandomWeapon(); u["tarWeap" + _local4] = _local3._name; u[("tarWeap" + _local4) + "X"] = _local3._x; u[("tarWeap" + _local4) + "Y"] = _local3._y; _local4++; } } else if (u.id == "PatrolBoat") { var _local4 = 1; while (_local4 <= 2) { _local3 = _parent.Player_mc.getRandomWeapon(); u["tarWeap" + _local4] = _local3._name; u[("tarWeap" + _local4) + "X"] = _local3._x; u[("tarWeap" + _local4) + "Y"] = _local3._y; _local4++; } } else if ((((u.id == "Blimp") || (u.id == "HeavyBomber")) || (u.id == "Artillery")) || (u.id == "LBM")) { _local3 = _parent.Player_mc.Canon_mc; } else { _local3 = _parent.Player_mc.getRandomWeapon(); } u.tarWeap = _local3._name; u.tarWeapX = _local3._x; u.tarWeapY = _local3._y; u.tarX = u.tarWeapX; u.tarY = u.tarWeapY; _parent.ZoneDef_mc.setUnitPathPoints(u); if ((u.id != "AircraftFighter") || (xm.Enemy.AircraftFighter(u).hasStarted)) { this[u.mov]._x = u.stX; this[u.mov]._y = u.stY; } if (u.moveMode == "curve") { u.pp = 0; u.path.init(u.stX, u.stY, u.cX, u.cY, u.tarX, u.tarY); } if (u.moveMode == "line") { if (u.id != "AircraftFighter") { unitGetRotRef(u)._rotation = ((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; } } u.dTar = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarX, u.tarY); u.outOfBounds = true; u.isMoving = true; } function unitSetWithdraw(u) { if (u.isWithdrawing) { return(undefined); } u.cWd++; u.moveMode = "line"; u.tWd = u.dWd; u.circX = this[u.mov]._x; u.circY = this[u.mov]._y; if (u.cWd > 4) { u.cWd = 0; u.udDir = -u.udDir; } if (u.id == "GruntSoldier") { unitGetRotRef(u)._rotation = unitGetRotRef(u)._rotation + 180; } u.isWithdrawing = true; } function unitSetCircumvent(u) { if (u.id == "Chopper") { u.circX = u.tarWeapX; u.circY = u.tarWeapY; } u.cAng = xm.Utils.formatAngle(Math.round((Math.atan2(-1 * (this[u.mov]._y - u.circY), this[u.mov]._x - u.circX) / Math.PI) * 180)); u.cRad = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.circX, u.circY); u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); u.moveMode = "circ"; } function unitSetDeflect(u, deflectType) { var _local3 = ((u.id == "RubberBoat") ? ({x:0, y:((-u.udDir) * u.dFeel) * 3}) : ({x:0, y:((-u.udDir) * u.dFeel) * 2})); this[u.mov].localToGlobal(_local3); u.udDir = -u.udDir; u.circX = _local3.x; u.circY = _local3.y; var _local4 = ((u.id == "RubberBoat") ? 40 : 30); u.cTarRot = xm.Utils.formatAngle(unitGetRotRef(u)._rotation - (u.udDir * _local4)); u.cStartAng = (u.cAng = xm.Utils.formatAngle(Math.round((Math.atan2(-1 * (this[u.mov]._y - u.circY), this[u.mov]._x - u.circX) / Math.PI) * 180))); u.cRad = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.circX, u.circY); u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); u.moveMode = deflectType; } function unitSetPause(u, bPause) { if (bPause) { u.isMoving = false; u.tPause = 0; } else { u.isMoving = true; } u.isPaused = bPause; } function unitAddDamage(u, damage) { u.damage = u.damage + damage; if (u.damage >= u.killLevel) { if (!u.isDead) { unitDie(u); } } } function unitDie(u) { if (u.isDead) { return(undefined); } u.isDead = true; u.speed = u.speed / 2; unitKillPoints = unitKillPoints + u.killLevel; events.dispatchEvent({type:"onUnitDie", target:u}); if ((u.id == "BombTruck") || (u.id == "LBM")) { for (var _local6 in units) { if (units[_local6].refId != u.refId) { var _local4 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, this[units[_local6].mov]._x, this[units[_local6].mov]._y); var _local5 = Math.round(u.explDamage / (1 + (_local4 / 25))); if (_local4 < u.explRad) { xm.Delegate.callDelayed(this, unitAddDamage, 500, units[_local6], _local5); } } } for (var _local6 in _parent.Player_mc.weapons) { var _local3 = _parent.Player_mc.weapons[_local6]; if (u.dTarWeap <= u.dShoot) { if (_local3 == u.tarWeap) { _parent.Player_mc[_local3].addDamage(u.explDamage); continue; } } var _local4 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, _parent.Player_mc[_local3]._x, _parent.Player_mc[_local3]._y); var _local5 = Math.round(u.explDamage / (1 + (_local4 / 25))); if (_local4 < u.explRad) { _parent.Player_mc[_local3].addDamage(_local5); } } } var _local7 = this[u.mov]; if (u.explodeRef != undefined) { _local7 = this[u.mov][u.explodeRef]; } this[u.mov][u.shadowRef]._visible = false; _local7.gotoAndPlay("flExplode"); xm.Delegate.callDelayed(this, destroyUnit, 5000, this[u.mov]); } function destroyUnit(mov) { var _local2 = false; for (var _local4 in units) { if (units[_local4].mov == mov._name) { _local2 = true; units.splice(_local4, 1); break; } } if (!_local2) { trace("destroy: undefined"); return(undefined); } mov.removeMovieClip(); _nrdestr++; if (_nrdestr == _nrtot) { _parent.Player_mc.nextLevel(); } } function onPlayerWeaponRemoved(evtObj) { for (var _local4 in units) { if (units[_local4].tarWeap == evtObj.target) { if (((units[_local4].unitType == "GroundUnit") || (units[_local4].unitType == "MarineUnit")) || (units[_local4].id == "Chopper")) { var _local2 = _parent.Player_mc.getRandomWeapon(); units[_local4].tarWeap = _local2._name; units[_local4].tarWeapX = (units[_local4].tarX = _local2._x); units[_local4].tarWeapY = (units[_local4].tarY = _local2._y); } if ((units[_local4].unitType == "GroundUnit") || (units[_local4].id == "Chopper")) { units[_local4].speed = xm.Config.getValue(units[_local4].id, "speed"); units[_local4].dStop = xm.Config.getValue(units[_local4].id, "stoppingDistance"); units[_local4].moveMode = "line"; units[_local4].isMoving = true; } } } } function unitGetRotRef(u) { if (u.rotRef == undefined) { return(this[u.mov]); } return(this[u.mov][u.rotRef]); } function getRandomUnit() { return(units[Math.round(Math.random() * (units.length - 1))]); } }
Symbol 1444 MovieClip [__Packages.xm.Enemy.EnemyUtils] Frame 0
class xm.Enemy.EnemyUtils { function EnemyUtils () { } static function createUnit(unitId, refId, mov) { var _local1; switch (unitId.toString()) { case "GruntSoldier" : _local1 = new xm.Enemy.GruntSoldier(); break; case "Jeep" : _local1 = new xm.Enemy.Jeep(); break; case "Tank" : _local1 = new xm.Enemy.Tank(); break; case "BombTruck" : _local1 = new xm.Enemy.BombTruck(); break; case "Artillery" : _local1 = new xm.Enemy.Artillery(); break; case "LBM" : _local1 = new xm.Enemy.LBM(); break; case "Fighter" : _local1 = new xm.Enemy.Fighter(); break; case "AircraftFighter" : _local1 = new xm.Enemy.AircraftFighter(); break; case "Blimp" : _local1 = new xm.Enemy.Blimp(); break; case "HeavyBomber" : _local1 = new xm.Enemy.HeavyBomber(); break; case "Bomber" : _local1 = new xm.Enemy.Bomber(); break; case "Chopper" : _local1 = new xm.Enemy.Chopper(); break; case "BattleShip" : _local1 = new xm.Enemy.BattleShip(); break; case "PatrolBoat" : _local1 = new xm.Enemy.PatrolBoat(); break; case "AircraftCarrier" : _local1 = new xm.Enemy.AircraftCarrier(); break; case "RubberBoat" : _local1 = new xm.Enemy.RubberBoat(); break; case "Submarine" : _local1 = new xm.Enemy.Submarine(); } _local1.refId = refId; _local1.mov = mov; return(_local1); } }
Symbol 1445 MovieClip [__Packages.xm.Enemy.GroundUnit] Frame 0
class xm.Enemy.GroundUnit extends xm.Enemy.EnemyUnit { var unitType; function GroundUnit () { super(); } function init() { unitType = "GroundUnit"; super.init(); } }
Symbol 1446 MovieClip [__Packages.xm.Enemy.GruntSoldier] Frame 0
class xm.Enemy.GruntSoldier extends xm.Enemy.GroundUnit { var id, shotRef, nozzleRef, dFeel; function GruntSoldier () { super(); init(); } function init() { id = "GruntSoldier"; super.init(); shotRef = "Shooting_mc"; nozzleRef = "Shooting_mc"; dFeel = 8; } }
Symbol 1447 MovieClip [__Packages.xm.Enemy.Jeep] Frame 0
class xm.Enemy.Jeep extends xm.Enemy.GroundUnit { var id, shotRef, nozzleRef, hitRef, dFeel; function Jeep () { super(); init(); } function init() { id = "Jeep"; super.init(); shotRef = "Barrel_mc"; nozzleRef = "Barrel_mc"; hitRef = "Base_mc"; dFeel = 15; } }
Symbol 1448 MovieClip [__Packages.xm.Enemy.Tank] Frame 0
class xm.Enemy.Tank extends xm.Enemy.GroundUnit { var id, shotRef, nozzleRef, hitRef, dFeel; function Tank () { super(); init(); } function init() { id = "Tank"; super.init(); shotRef = "Barrel_mc"; nozzleRef = "Barrel_mc"; hitRef = "Base_mc"; dFeel = 21; } }
Symbol 1449 MovieClip [__Packages.xm.Enemy.BombTruck] Frame 0
class xm.Enemy.BombTruck extends xm.Enemy.GroundUnit { var id, dFeel; function BombTruck () { super(); init(); } function init() { id = "BombTruck"; super.init(); dFeel = 30; } }
Symbol 1450 MovieClip [__Packages.xm.Enemy.Artillery] Frame 0
class xm.Enemy.Artillery extends xm.Enemy.GroundUnit { var id, dFeel; function Artillery () { super(); init(); } function init() { id = "Artillery"; super.init(); dFeel = 33; } }
Symbol 1451 MovieClip [__Packages.xm.Enemy.LBM] Frame 0
class xm.Enemy.LBM extends xm.Enemy.AirUnit { var id, dSound, isSoundPlaying, rotRef, shadowRef, hitRef, explodeRef; function LBM () { super(); init(); } function init() { id = "LBM"; super.init(); dSound = xm.Config.getValue(id, "soundDistance"); isSoundPlaying = false; rotRef = "Base_mc"; shadowRef = "Shadow_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1452 MovieClip [__Packages.xm.Enemy.Fighter] Frame 0
class xm.Enemy.Fighter extends xm.Enemy.AirUnit { var id, dDive, sDive, isSoundPlaying, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function Fighter () { super(); init(); } function init() { id = "Fighter"; super.init(); dDive = xm.Config.getValue(id, "divingDistance"); sDive = xm.Config.getValue(id, "divingSpeed"); isSoundPlaying = false; rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1453 MovieClip [__Packages.xm.Enemy.Blimp] Frame 0
class xm.Enemy.Blimp extends xm.Enemy.AirUnit { var id, rotRef, shadowRef, nozzleRef, hitRef, explodeRef; function Blimp () { super(); init(); } function init() { id = "Blimp"; super.init(); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1454 MovieClip [__Packages.xm.Enemy.HeavyBomber] Frame 0
class xm.Enemy.HeavyBomber extends xm.Enemy.AirUnit { var id, hitChance, incomeDamage, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function HeavyBomber () { super(); init(); } function init() { id = "HeavyBomber"; super.init(); hitChance = xm.Config.getValue(id, "hitChance"); incomeDamage = xm.Config.getValue(id, "incomeDamage"); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1455 MovieClip [__Packages.xm.Enemy.Bomber] Frame 0
class xm.Enemy.Bomber extends xm.Enemy.AirUnit { var id, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function Bomber () { super(); init(); } function init() { id = "Bomber"; super.init(); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1456 MovieClip [__Packages.xm.Enemy.Chopper] Frame 0
class xm.Enemy.Chopper extends xm.Enemy.AirUnit { var id, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function Chopper () { super(); init(); } function init() { id = "Chopper"; super.init(); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1457 MovieClip [__Packages.xm.Enemy.BattleShip] Frame 0
class xm.Enemy.BattleShip extends xm.Enemy.MarineUnit { var id, dShoot1, ivalShoot1, dShoot2, ivalShoot2, dShoot3, ivalShoot3, dFeel; function BattleShip () { super(); init(); } function init() { id = "BattleShip"; super.init(); dShoot1 = xm.Config.getValue(id, "shootingDistance1"); ivalShoot1 = xm.Config.getValue(id, "shootingInterval1"); dShoot2 = xm.Config.getValue(id, "shootingDistance2"); ivalShoot2 = xm.Config.getValue(id, "shootingInterval2"); dShoot3 = xm.Config.getValue(id, "shootingDistance2"); ivalShoot3 = xm.Config.getValue(id, "shootingInterval3"); dFeel = 55; } }
Symbol 1458 MovieClip [__Packages.xm.Enemy.PatrolBoat] Frame 0
class xm.Enemy.PatrolBoat extends xm.Enemy.MarineUnit { var id, dShoot1, ivalShoot1, dShoot2, ivalShoot2, dFeel; function PatrolBoat () { super(); init(); } function init() { id = "PatrolBoat"; super.init(); dShoot1 = xm.Config.getValue(id, "shootingDistance1"); ivalShoot1 = xm.Config.getValue(id, "shootingInterval1"); dShoot2 = xm.Config.getValue(id, "shootingDistance2"); ivalShoot2 = xm.Config.getValue(id, "shootingInterval2"); dFeel = 48; } }
Symbol 1459 MovieClip [__Packages.xm.Enemy.AircraftCarrier] Frame 0
class xm.Enemy.AircraftCarrier extends xm.Enemy.MarineUnit { var id, dFeel; function AircraftCarrier () { super(); init(); } function init() { id = "AircraftCarrier"; super.init(); dFeel = 63; } }
Symbol 1460 MovieClip [__Packages.xm.Enemy.RubberBoat] Frame 0
class xm.Enemy.RubberBoat extends xm.Enemy.MarineUnit { var id, shotRef, nozzleRef, dFeel; function RubberBoat () { super(); init(); } function init() { id = "RubberBoat"; super.init(); shotRef = "Shooting_mc"; nozzleRef = "Shooting_mc"; dFeel = 16; } }
Symbol 1461 MovieClip [__Packages.xm.Ammunition.AmmoContainer] Frame 0
class xm.Ammunition.AmmoContainer extends xm.BaseClip { var _parent, ammo, _ammoCount, ammoCanonCount, ammoCanonHit, _ammhp, events, attachMovie, getNextHighestDepth, _curAmmo; function AmmoContainer () { super(); } function init() { _parent.Timer_mc.addEventListener("onTimerTick", this); } function initLevel() { for (var _local4 in this) { if (typeof(this[_local4]) == "movieclip") { this[_local4].removeMovieClip(); } } ammo = []; _ammoCount = 0; ammoCanonCount = (ammoCanonHit = 0); _ammhp = new Object(); var _local3 = xm.Config.getValue("AllAmmo", ""); for (var _local4 in _local3) { var _local2 = _local3[_local4].toString(); this["arrAmmObs_" + _local2] = _parent.Obstacles_mc.checkObstaclesPresent(_local2, "obstacles"); this["arrAmmObsTar_" + _local2] = _parent.Obstacles_mc.checkObstaclesPresent(_local2, "targets"); this["arrAmmUnitTar_" + _local2] = _parent.Enemy_mc.checkUnitsPresent(_local2, "targets"); } events.dispatchEvent({type:"onInitLevel", target:this}); } function addAmmo(ammoId, origin, sounds, tarWeapon, startX, startY, rot, range) { _ammoCount++; if (ammoId == "AmmoCanon") { ammoCanonCount++; } if ((ammoId == "AmmoBomber") || (ammoId == "AmmoBlimp")) { rot = 0; } var _local6 = attachMovie(ammoId, "Amm" + _ammoCount, getNextHighestDepth(), {_x:startX, _y:startY, _rotation:rot}); var _local5 = xm.Ammunition.AmmoUtils.createAmmo(ammoId, _local6._name, {startX:startX, startY:startY, rot:rot, origin:origin, tarWeapon:tarWeapon, range:range}); ammo.push(_local5); var _local4 = ((sounds.length > 1) ? (sounds[Math.round(Math.random() * (sounds.length - 1))]) : (sounds[0])); _parent.Sounds_mc.playSound(_local4); } function onTimerTick() { var _local4 = getTimer(); for (var _local2 in ammo) { if (ammo[_local2] == undefined) { continue; } _curAmmo = ammo[_local2]; if ((_curAmmo.id == "AmmoBomber") || (_curAmmo.id == "AmmoBlimp")) { continue; } if (xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _curAmmo.startX, _curAmmo.startY) >= _curAmmo.range) { if ((((_curAmmo.id == "AmmoCanon") || (_curAmmo.id == "AmmoGrenadeLauncher")) || (_curAmmo.id == "AmmoBioCanon")) || (_curAmmo.id == "AmmoSubmarine")) { if (_curAmmo.isMoving) { ammoExplode(); } } else { _curAmmo.isDestroyed = true; if (_curAmmo.id == "AmmoArtillery") { if (xm.Utils.isChanceHit(xm.Ammunition.AmmoArtillery(_curAmmo).hitChance)) { _parent.Player_mc.addIncome(-xm.Ammunition.AmmoArtillery(_curAmmo).incomeDamage); _parent.PlayerMenu_mc.MessageBox2_mc.addMessage(("Artillery attack successfull ( -" + xm.Ammunition.AmmoArtillery(_curAmmo).incomeDamage) + " income )"); } } } } else if (ammoObstacleHit()) { _curAmmo.isDestroyed = true; } else if (ammoTargetHit()) { if (_curAmmo.id == "AmmoCanon") { ammoCanonHit++; } _curAmmo.isDestroyed = true; } if (_curAmmo.isDestroyed) { this[_curAmmo.mov].removeMovieClip(); ammo.splice(_local2, 1); _local2--; } if (_curAmmo.isMoving) { this[_curAmmo.mov]._y = this[_curAmmo.mov]._y - (_curAmmo.speed * Math.cos(0.017453 * _curAmmo.rot)); this[_curAmmo.mov]._x = this[_curAmmo.mov]._x + (_curAmmo.speed * Math.sin(0.017453 * _curAmmo.rot)); } updateAfterEvent(); } var _local3 = getTimer(); } function ammoObstacleHit() { if (!_curAmmo.isMoving) { return(false); } if (this["arrAmmObs_" + _curAmmo.id] == undefined) { this["arrAmmObs_" + _curAmmo.id] = _parent.Obstacles_mc.checkObstaclesPresent(_curAmmo.id, "obstacles"); } for (var _local2 in this["arrAmmObs_" + _curAmmo.id]) { if (_parent.Obstacles_mc.ammoCheckObstacleHit(_curAmmo, this["arrAmmObs_" + _curAmmo.id][_local2], false)) { return(true); } } return(false); } function ammoTargetHit() { if (!_curAmmo.isMoving) { return(false); } if (_curAmmo.id == "AmmoArtillery") { return(false); } for (var _local6 in this["arrAmmObsTar_" + _curAmmo.id]) { if (_parent.Obstacles_mc.ammoCheckObstacleHit(_curAmmo, this["arrAmmObsTar_" + _curAmmo.id][_local6], true)) { return(true); } } if ((_curAmmo.origin != "PlayerWeapon") && (_curAmmo.id != "AmmoSubmarine")) { _ammhp.x = _curAmmo.hitPointX; _ammhp.y = _curAmmo.hitPointY; this[_curAmmo.mov].localToGlobal(_ammhp); if (_curAmmo.origin == "AirUnit") { var _local7 = _parent.Player_mc[_curAmmo.tarWeapon]; if (_local7.hitRef.hitTest(_ammhp.x, _ammhp.y, true)) { _local7.addDamage(_curAmmo.damage); return(true); } return(false); } for (var _local5 in _parent.Player_mc.weapons) { if (_parent.Player_mc.weapons[_local5] == undefined) { continue; } if (_parent.Player_mc[_parent.Player_mc.weapons[_local5]].hitRef.hitTest(_ammhp.x, _ammhp.y, true)) { _parent.Player_mc[_parent.Player_mc.weapons[_local5]].addDamage(_curAmmo.damage); return(true); } } } if ((_curAmmo.origin == "GroundUnit") || (_curAmmo.origin == "PlayerWeapon")) { var _local4; var _local2; for (var _local6 in this["arrAmmUnitTar_" + _curAmmo.id]) { _ammhp.x = _curAmmo.hitPointX; _ammhp.y = _curAmmo.hitPointY; this[_curAmmo.mov].localToGlobal(_ammhp); for (var _local5 in _parent.Enemy_mc.units) { if (_parent.Enemy_mc.units[_local5] == undefined) { continue; } if (_parent.Enemy_mc.units[_local5].isDead) { continue; } _local4 = this["arrAmmUnitTar_" + _curAmmo.id][_local6].toString(); if (_parent.Enemy_mc.units[_local5].id != _local4) { if (_parent.Enemy_mc.units[_local5].unitType != _local4) { continue; } } _local2 = _parent.Enemy_mc[_parent.Enemy_mc.units[_local5].mov]; if (xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _local2._x, _local2._y) > ((_curAmmo.speed + _parent.Enemy_mc.units[_local5].speed) + _parent.Enemy_mc.units[_local5].dFeel)) { continue; } var _local3 = _local2; if (_parent.Enemy_mc.units[_local5].hitRef != undefined) { _local3 = _parent.Enemy_mc[_parent.Enemy_mc.units[_local5].mov][_parent.Enemy_mc.units[_local5].hitRef]; } if (_local3.hitTest(_ammhp.x, _ammhp.y, true)) { _parent.Enemy_mc.unitAddDamage(_parent.Enemy_mc.units[_local5], _curAmmo.damage); return(true); } } } } return(false); } function ammoExplode() { _curAmmo.isMoving = false; if ((_curAmmo.id == "AmmoGrenadeLauncher") || (_curAmmo.id == "AmmoBioCanon")) { var _local2; for (var _local7 in _parent.Enemy_mc.units) { for (var _local6 in this["arrAmmUnitTar_" + _curAmmo.id]) { if ((_parent.Enemy_mc.units[_local7].id == this["arrAmmUnitTar_" + _curAmmo.id][_local6].toString()) || (_parent.Enemy_mc.units[_local7].unitType == this["arrAmmUnitTar_" + _curAmmo.id][_local6].toString())) { _local2 = _parent.Enemy_mc[_parent.Enemy_mc.units[_local7].mov]; var _local4 = xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _local2._x, _local2._y); var _local5 = Math.round(_curAmmo.explDamage / (1 + (_local4 / 25))); if (_local4 < _curAmmo.explRad) { _parent.Enemy_mc.unitAddDamage(_parent.Enemy_mc.units[_local7], _local5); } } } } } if (_curAmmo.id == "AmmoSubmarine") { var _local3; for (var _local7 in _parent.Player_mc.weapons) { _local3 = _parent.Player_mc[_parent.Player_mc.weapons[_local7]]; var _local4 = xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _local3._x, _local3._y); var _local5 = Math.round(_curAmmo.explDamage / (1 + (_local4 / 25))); if (_local4 < _curAmmo.explRad) { _local3.addDamage(_local5); } } } var _local8 = this[_curAmmo.mov]; if (_curAmmo.explodeRef != undefined) { _local8 = this[_curAmmo.mov][_curAmmo.explodeRef]; } _local8.gotoAndPlay("flExplode"); _parent.Sounds_mc.playSound(xm.Config.getValue(_curAmmo.id, "deadSound")); } function ammoDestroy(mov) { for (var _local3 in ammo) { if (ammo[_local3].mov == mov._name) { ammo[_local3].isDestroyed = true; break; } } } function bombsExplode(mov) { var _local2; var _local5; for (_local5 in ammo) { if (ammo[_local5].mov == mov._name) { _local2 = ammo[_local5]; break; } } if (_local2 == undefined) { return(undefined); } for (var _local7 in _parent.Player_mc.weapons) { var _local3 = _parent.Player_mc.weapons[_local7]; var _local4 = xm.Utils.getDistance(this[_local2.mov]._x, this[_local2.mov]._y, _parent.Player_mc[_local3]._x, _parent.Player_mc[_local3]._y); var _local6 = Math.round(_local2.explDamage / (1 + (_local4 / 25))); if (_local4 < _local2.explRad) { _parent.Player_mc[_local3].addDamage(_local6); } } this[_local2.mov].removeMovieClip(); ammo.splice(_local5, 1); _local5--; } }
Symbol 1462 MovieClip [__Packages.xm.Ammunition.AmmoUtils] Frame 0
class xm.Ammunition.AmmoUtils { function AmmoUtils () { } static function createAmmo(ammoId, mov, initObj) { var _local1; switch (ammoId.toString()) { case "AmmoCanon" : _local1 = new xm.Ammunition.AmmoCanon(); break; case "AmmoBioCanon" : _local1 = new xm.Ammunition.AmmoBioCanon(); break; case "AmmoGrenadeLauncher" : _local1 = new xm.Ammunition.AmmoGrenadeLauncher(); break; case "AmmoSamTurret" : _local1 = new xm.Ammunition.AmmoSamTurret(); break; case "AmmoGunTurret" : _local1 = new xm.Ammunition.AmmoGunTurret(); break; case "AmmoGruntSoldier" : _local1 = new xm.Ammunition.AmmoGruntSoldier(); break; case "AmmoJeep" : _local1 = new xm.Ammunition.AmmoJeep(); break; case "AmmoTank" : _local1 = new xm.Ammunition.AmmoTank(); break; case "AmmoArtillery" : _local1 = new xm.Ammunition.AmmoArtillery(); break; case "AmmoBomber" : _local1 = new xm.Ammunition.AmmoBomber(); break; case "AmmoBlimp" : _local1 = new xm.Ammunition.AmmoBlimp(); break; case "Tomahawk" : _local1 = new xm.Ammunition.Tomahawk(); break; case "AmmoRubberBoat" : _local1 = new xm.Ammunition.AmmoRubberBoat(); break; case "AmmoBattleShip" : _local1 = new xm.Ammunition.AmmoBattleShip(); break; case "AmmoPatrolBoat" : _local1 = new xm.Ammunition.AmmoPatrolBoat(); break; case "AmmoSubmarine" : _local1 = new xm.Ammunition.AmmoSubmarine(); } _local1.mov = mov; _local1.startX = initObj.startX; _local1.startY = initObj.startY; _local1.rot = initObj.rot; _local1.origin = initObj.origin; _local1.tarWeapon = initObj.tarWeapon; _local1.range = initObj.range; _local1.init(); return(_local1); } }
Symbol 1463 MovieClip [__Packages.xm.Ammunition.AmmoCanon] Frame 0
class xm.Ammunition.AmmoCanon extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoCanon () { super(); } function init() { id = "AmmoCanon"; super.init(); hitPointX = 0; hitPointY = -7.5; } }
Symbol 1464 MovieClip [__Packages.xm.Ammunition.AmmoBioCanon] Frame 0
class xm.Ammunition.AmmoBioCanon extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoBioCanon () { super(); } function init() { id = "AmmoBioCanon"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1465 MovieClip [__Packages.xm.Ammunition.AmmoGrenadeLauncher] Frame 0
class xm.Ammunition.AmmoGrenadeLauncher extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoGrenadeLauncher () { super(); } function init() { id = "AmmoGrenadeLauncher"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1466 MovieClip [__Packages.xm.Ammunition.AmmoSamTurret] Frame 0
class xm.Ammunition.AmmoSamTurret extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoSamTurret () { super(); } function init() { id = "AmmoSamTurret"; super.init(); hitPointX = 0; hitPointY = -19.5; } }
Symbol 1467 MovieClip [__Packages.xm.Ammunition.AmmoGunTurret] Frame 0
class xm.Ammunition.AmmoGunTurret extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoGunTurret () { super(); } function init() { id = "AmmoGunTurret"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1468 MovieClip [__Packages.xm.Ammunition.AmmoGruntSoldier] Frame 0
class xm.Ammunition.AmmoGruntSoldier extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoGruntSoldier () { super(); } function init() { id = "AmmoGruntSoldier"; super.init(); hitPointX = 0; hitPointY = -2.5; } }
Symbol 1469 MovieClip [__Packages.xm.Ammunition.AmmoJeep] Frame 0
class xm.Ammunition.AmmoJeep extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoJeep () { super(); } function init() { id = "AmmoJeep"; super.init(); hitPointX = 0; hitPointY = -3.5; } }
Symbol 1470 MovieClip [__Packages.xm.Ammunition.AmmoTank] Frame 0
class xm.Ammunition.AmmoTank extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoTank () { super(); } function init() { id = "AmmoTank"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1471 MovieClip [__Packages.xm.Ammunition.AmmoArtillery] Frame 0
class xm.Ammunition.AmmoArtillery extends xm.Ammunition.Ammunition { var id, hitChance, incomeDamage; function AmmoArtillery () { super(); } function init() { id = "AmmoArtillery"; super.init(); hitChance = xm.Config.getValue(id, "hitChance"); incomeDamage = xm.Config.getValue(id, "incomeDamage"); } }
Symbol 1472 MovieClip [__Packages.xm.Ammunition.AmmoBomber] Frame 0
class xm.Ammunition.AmmoBomber extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoBomber () { super(); } function init() { id = "AmmoBomber"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1473 MovieClip [__Packages.xm.Ammunition.AmmoBlimp] Frame 0
class xm.Ammunition.AmmoBlimp extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoBlimp () { super(); } function init() { id = "AmmoBlimp"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1474 MovieClip [__Packages.xm.Ammunition.Tomahawk] Frame 0
class xm.Ammunition.Tomahawk extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function Tomahawk () { super(); } function init() { id = "Tomahawk"; super.init(); hitPointX = 0; hitPointY = -19.5; } }
Symbol 1475 MovieClip [__Packages.xm.Ammunition.AmmoRubberBoat] Frame 0
class xm.Ammunition.AmmoRubberBoat extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoRubberBoat () { super(); } function init() { id = "AmmoRubberBoat"; super.init(); hitPointX = 0; hitPointY = -2.5; } }
Symbol 1476 MovieClip [__Packages.xm.Ammunition.AmmoBattleShip] Frame 0
class xm.Ammunition.AmmoBattleShip extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoBattleShip () { super(); } function init() { id = "AmmoBattleShip"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1477 MovieClip [__Packages.xm.Ammunition.AmmoPatrolBoat] Frame 0
class xm.Ammunition.AmmoPatrolBoat extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoPatrolBoat () { super(); } function init() { id = "AmmoPatrolBoat"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1478 MovieClip [__Packages.xm.Ammunition.AmmoSubmarine] Frame 0
class xm.Ammunition.AmmoSubmarine extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoSubmarine () { super(); } function init() { id = "AmmoSubmarine"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 38 MovieClip Frame 1
this._visible = false;
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 60
Symbol 54 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 56 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 59 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 59 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 73 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 73 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 73 MovieClip Frame 12
stop();
Symbol 77 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 100
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 83 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 38 MovieClip "mcIntro" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 83 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 82 MovieClip "mcLoadingAnimated" in Symbol 83 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 83 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 83 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 87 MovieClip [PathArea] Frame 1
#initclip 141 Object.registerClass("PathArea", xm.ZoneDefinition.PathArea); #endinitclip stop();
Symbol 88 MovieClip [UnitControlArea] Frame 1
#initclip 106 Object.registerClass("UnitControlArea", xm.ZoneDefinition.UnitControlArea); #endinitclip stop();
Symbol 90 MovieClip [UnitStartArea] Frame 1
#initclip 107 Object.registerClass("UnitStartArea", xm.ZoneDefinition.UnitStartArea); #endinitclip stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 1
#initclip 108 Object.registerClass("ZoneDefinition", xm.ZoneDefinition.ZoneDefinition); #endinitclip stop();
Instance of Symbol 87 MovieClip [PathArea] "GroundControl1" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl1" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl2" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundControl2" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart2" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart1" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart2" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart1" in Symbol 95 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 95 MovieClip [ZoneDefinition] Frame 2
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 3
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 4
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 5
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 6
stop();
Instance of Symbol 87 MovieClip [PathArea] "Submarine2" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "Submarine1" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineLanding1" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineStart1" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineTarget1" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineStart2" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundControl1" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart2" in Symbol 95 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Symbol 95 MovieClip [ZoneDefinition] Frame 7
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 8
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 9
stop();
Symbol 95 MovieClip [ZoneDefinition] Frame 10
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
#initclip 109 Object.registerClass("ZoneDefinitionMayhem", xm.ZoneDefinition.ZoneDefinition); #endinitclip stop();
Instance of Symbol 87 MovieClip [PathArea] "GroundControl1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundControl2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 2
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 3
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 4
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 5
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
stop();
Instance of Symbol 87 MovieClip [PathArea] "Submarine2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "Submarine1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineLanding1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineTarget1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundControl1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 7
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 8
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 9
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 10
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
stop();
Instance of Symbol 87 MovieClip [PathArea] "AirControl1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundControl2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 12
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 13
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 14
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 15
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
stop();
Instance of Symbol 87 MovieClip [PathArea] "MarineStart3" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineLanding1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineTarget1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundControl1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 17
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 18
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 19
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 20
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 21
stop();
Instance of Symbol 87 MovieClip [PathArea] "MarineLanding1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 21
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "MarineTarget1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 21
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 22
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 23
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 24
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 25
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
stop();
Instance of Symbol 87 MovieClip [PathArea] "MarineStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirControl2" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "AirStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 87 MovieClip [PathArea] "GroundStart1" in Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 27
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 28
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 29
stop();
Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 30
stop();
Symbol 97 MovieClip [Sounds] Frame 1
#initclip 110 Object.registerClass("Sounds", xm.Sounds); #endinitclip stop();
Symbol 107 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 129 Button
on (press) { Sounds_mc.playSound("Menu_button_sound"); this.playLoadedGame = false; _parent.gotoAndPlay("mission"); }
Symbol 130 Button
on (press) { Sounds_mc.playSound("Canon_fire1_sound"); gotoAndPlay ("instructions"); }
Symbol 131 Button
on (press) { Sounds_mc.playSound("Canon_fire1_sound"); gotoAndPlay ("fullversion"); }
Symbol 132 Button
on (press) { Sounds_mc.playSound("Menu_button_sound"); this.playLoadedGame = true; _parent.gotoAndPlay("mission"); }
Symbol 144 Button
on (press) { Sounds_mc.playSound("Menu_button_sound"); gotoAndPlay ("startmenu"); }
Symbol 187 Button
on (press) { getURL ("http://www.miniclip.com/buy_finalfortress.htm"); }
Symbol 216 MovieClip [StartMenu] Frame 1
#initclip 111 Object.registerClass("StartMenu", xm.Player.StartMenu); #endinitclip stop();
Symbol 216 MovieClip [StartMenu] Frame 27
LoadMission_btn._visible = gameDetected;
Symbol 216 MovieClip [StartMenu] Frame 32
LoadMission_btn._visible = gameDetected; LoadMission_btn._visible = gameDetected;
Symbol 216 MovieClip [StartMenu] Frame 33
stop();
Symbol 216 MovieClip [StartMenu] Frame 55
stop();
Symbol 216 MovieClip [StartMenu] Frame 75
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 254 MovieClip [PlayerMenuItem] Frame 1
#initclip 112 Object.registerClass("PlayerMenuItem", xm.Player.PlayerMenuItem); #endinitclip stop();
Symbol 263 MovieClip [FirstPhaseAlerts] Frame 1
#initclip 113 Object.registerClass("FirstPhaseAlerts", xm.Player.FirstPhaseAlerts); #endinitclip stop();
Symbol 263 MovieClip [FirstPhaseAlerts] Frame 8
stop();
Symbol 263 MovieClip [FirstPhaseAlerts] Frame 17
stop();
Symbol 268 Button
on (press) { saveMission(); }
Symbol 269 Button
on (press) { hide(); }
Symbol 289 MovieClip Frame 1
stop();
Symbol 302 MovieClip [LevelResult] Frame 1
#initclip 114 Object.registerClass("LevelResult", xm.Player.LevelResult); #endinitclip _visible = false; stop();
Symbol 302 MovieClip [LevelResult] Frame 2
stop();
Symbol 306 Button
on (press) { _parent.onButtonPress(Yes_btn); }
Symbol 309 Button
on (press) { _parent.onButtonPress(No_btn); }
Symbol 312 MovieClip Frame 1
stop();
Symbol 324 Button
on (rollOver) { _parent.setRollOver(); } on (rollOut) { _parent.setRollOut(); } on (press) { _parent.onButtonPress(CancelUpgrade_btn); }
Symbol 345 MovieClip Frame 1
stop();
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "HydrolicPlant"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "RepairShop"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "SeaMines"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "Mines"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "GunTurret"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "GrenadeLauncher"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "EnergyPlant"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "HeavyMines"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "BioCanon"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 345 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "SamTurret"; }
Symbol 345 MovieClip Frame 9
stop();
Symbol 348 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Close_btn); } on (release) { setRollOut(); } on (releaseOutside) { setRollOut(); }
Symbol 352 MovieClip Frame 1
stop();
Symbol 355 MovieClip [MessageBox2] Frame 1
#initclip 115 Object.registerClass("MessageBox2", xm.Player.MessageBox2); #endinitclip Message_txt._visible = false; stop();
Symbol 355 MovieClip [MessageBox2] Frame 2
Message_txt._visible = true;
Symbol 355 MovieClip [MessageBox2] Frame 11
Message_txt._visible = false;
Symbol 355 MovieClip [MessageBox2] Frame 16
Message_txt._visible = true; blinkCount++; if (blinkCount > 6) { clearMessage(); } else { gotoAndPlay (2); }
Symbol 358 MovieClip [MessageBox] Frame 1
#initclip 116 Object.registerClass("MessageBox", xm.Player.MessageBox); #endinitclip Message_txt._visible = false; stop();
Symbol 358 MovieClip [MessageBox] Frame 2
Message_txt._visible = true;
Symbol 358 MovieClip [MessageBox] Frame 11
Message_txt._visible = false;
Symbol 358 MovieClip [MessageBox] Frame 16
Message_txt._visible = true; blinkCount++; if (blinkCount > 6) { clearMessage(); } else { gotoAndPlay (2); }
Symbol 363 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Done_btn); } on (release) { setRollOut(); } on (releaseOutside) { setRollOut(); }
Symbol 365 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Upgrade_btn); } on (release) { setRollOut(); } on (releaseOutside) { setRollOut(); }
Symbol 367 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Repair_btn); } on (releaseOutside) { setRollOut(); }
Symbol 368 MovieClip [PlayerMenu] Frame 1
#initclip 117 Object.registerClass("PlayerMenu", xm.Player.PlayerMenu); #endinitclip
Symbol 375 MovieClip [Disabled] Frame 1
stop();
Symbol 464 MovieClip Frame 17
stop();
Symbol 465 MovieClip [SeaMines] Frame 1
#initclip 118 Object.registerClass("SeaMines", xm.Player.SeaMines); #endinitclip stop();
Symbol 465 MovieClip [SeaMines] Frame 17
_parent.removeMine(this); stop();
Symbol 468 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 23
stop();
Symbol 515 MovieClip Frame 17
stop();
Symbol 516 MovieClip [SamTurret] Frame 1
#initclip 119 Object.registerClass("SamTurret", xm.Player.SamTurret); #endinitclip stop();
Symbol 516 MovieClip [SamTurret] Frame 21
_parent.removeWeapon(this); stop();
Symbol 520 MovieClip [RepairShop] Frame 1
#initclip 120 Object.registerClass("RepairShop", xm.Player.RepairShop); #endinitclip stop();
Symbol 520 MovieClip [RepairShop] Frame 2
stop();
Symbol 520 MovieClip [RepairShop] Frame 3
stop();
Symbol 534 MovieClip [PlayerWeaponMenu] Frame 1
#initclip 121 Object.registerClass("PlayerWeaponMenu", xm.Player.PlayerWeaponMenu); #endinitclip stop();
Symbol 551 MovieClip Frame 11
stop();
Symbol 552 MovieClip [Mines] Frame 1
#initclip 122 Object.registerClass("Mines", xm.Player.Mines); #endinitclip stop();
Symbol 552 MovieClip [Mines] Frame 17
_parent.removeMine(this); stop();
Symbol 601 MovieClip [HydrolicPlant] Frame 1
#initclip 123 Object.registerClass("HydrolicPlant", xm.Player.HydrolicPlant); #endinitclip stop();
Symbol 601 MovieClip [HydrolicPlant] Frame 2
stop();
Symbol 601 MovieClip [HydrolicPlant] Frame 3
stop();
Symbol 601 MovieClip [HydrolicPlant] Frame 4
stop();
Symbol 604 MovieClip [HeavyMines] Frame 1
#initclip 124 Object.registerClass("HeavyMines", xm.Player.HeavyMines); #endinitclip stop();
Symbol 604 MovieClip [HeavyMines] Frame 17
_parent.removeMine(this); stop();
Symbol 610 MovieClip Frame 1
stop();
Symbol 613 MovieClip [GunTurret] Frame 1
#initclip 125 Object.registerClass("GunTurret", xm.Player.GunTurret); #endinitclip stop();
Symbol 613 MovieClip [GunTurret] Frame 26
_parent.removeWeapon(this); stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
stop();
Symbol 654 MovieClip Frame 13
stop();
Symbol 655 MovieClip [GrenadeLauncher] Frame 1
#initclip 126 Object.registerClass("GrenadeLauncher", xm.Player.GrenadeLauncher); #endinitclip stop();
Symbol 655 MovieClip [GrenadeLauncher] Frame 22
_parent.removeWeapon(this); stop();
Symbol 659 MovieClip [EnergyPlant] Frame 1
#initclip 127 Object.registerClass("EnergyPlant", xm.Player.EnergyPlant); #endinitclip stop();
Symbol 659 MovieClip [EnergyPlant] Frame 2
stop();
Symbol 659 MovieClip [EnergyPlant] Frame 3
stop();
Symbol 664 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 1
stop();
Symbol 673 MovieClip [Canon] Frame 1
#initclip 128 Object.registerClass("Canon", xm.Player.Canon); #endinitclip
Symbol 698 MovieClip Frame 13
stop();
Symbol 711 MovieClip Frame 13
stop();
Symbol 720 MovieClip Frame 17
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 31
this._currentlabel = "finish"; stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 31
this._currentlabel = "finish"; stop();
Symbol 753 MovieClip Frame 1
stop();
Symbol 753 MovieClip Frame 31
this._currentlabel = "finish"; stop();
Symbol 754 MovieClip [CanonExplosion] Frame 1
#initclip 129 Object.registerClass("CanonExplosion", xm.Player.CanonExplosion); #endinitclip stop();
Symbol 762 MovieClip Frame 1
stop();
Symbol 801 MovieClip Frame 22
stop();
Symbol 802 MovieClip [BioCanon] Frame 1
#initclip 130 Object.registerClass("BioCanon", xm.Player.BioCanon); #endinitclip stop();
Symbol 802 MovieClip [BioCanon] Frame 27
_parent.removeWeapon(this); stop();
Symbol 803 MovieClip [Player] Frame 1
#initclip 131 Object.registerClass("Player", xm.Player.Player); #endinitclip stop();
Symbol 806 MovieClip [Aim] Frame 1
#initclip 132 Object.registerClass("Aim", xm.Player.Aim); #endinitclip stop();
Symbol 807 MovieClip [Timer] Frame 1
#initclip 133 Object.registerClass("Timer", xm.Timer); #endinitclip stop();
Symbol 809 MovieClip [dot2] Frame 1
stop();
Symbol 811 MovieClip [dot] Frame 1
stop();
Symbol 818 MovieClip [WireDef] Frame 1
#initclip 134 Object.registerClass("WireDef", xm.Obstacles.WireDef); #endinitclip stop();
Symbol 821 MovieClip [SandBagDef] Frame 1
#initclip 135 Object.registerClass("SandBagDef", xm.Obstacles.SandBagDef); #endinitclip stop();
Symbol 824 MovieClip [RoadBlockDef] Frame 1
#initclip 136 Object.registerClass("RoadBlockDef", xm.Obstacles.RoadBlockDef); #endinitclip stop();
Symbol 827 MovieClip [CratesDef] Frame 1
#initclip 137 Object.registerClass("CratesDef", xm.Obstacles.CratesDef); #endinitclip stop();
Symbol 830 MovieClip [BarnDef] Frame 1
#initclip 138 Object.registerClass("BarnDef", xm.Obstacles.BarnDef); #endinitclip stop();
Symbol 837 MovieClip Frame 1
stop();
Symbol 840 MovieClip Frame 1
stop();
Symbol 843 MovieClip Frame 1
stop();
Symbol 844 MovieClip [Tank] Frame 1
stop();
Symbol 844 MovieClip [Tank] Frame 28
_parent.destroyUnit(this); stop();
Symbol 849 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 11
stop();
Symbol 853 MovieClip [RubberBoat] Frame 1
stop();
Symbol 853 MovieClip [RubberBoat] Frame 34
_parent.destroyUnit(this); stop();
Symbol 895 MovieClip Frame 19
stop();
Symbol 896 MovieClip [PatrolBoat] Frame 1
stop();
Symbol 896 MovieClip [PatrolBoat] Frame 34
_parent.destroyUnit(this); stop();
Symbol 899 MovieClip Frame 1
stop();
Symbol 904 MovieClip Frame 1
stop();
Symbol 907 MovieClip Frame 1
stop();
Symbol 908 MovieClip [Jeep] Frame 1
stop();
Symbol 908 MovieClip [Jeep] Frame 17
_parent.destroyUnit(this); stop();
Symbol 940 MovieClip Frame 13
stop();
Symbol 941 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 28
_parent._parent.destroyUnit(_parent); stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 945 MovieClip [HeavyBomber] Frame 1
stop();
Symbol 948 MovieClip [GruntSoldierDead] Frame 1
stop();
Symbol 975 MovieClip [GruntSoldier] Frame 1
Shooting_mc._visible = false; stop();
Symbol 975 MovieClip [GruntSoldier] Frame 9
_parent.destroyUnit(this); stop();
Symbol 985 MovieClip Frame 1
stop();
Symbol 985 MovieClip Frame 28
_parent._parent.destroyUnit(_parent); stop();
Symbol 988 MovieClip Frame 1
stop();
Symbol 989 MovieClip [Fighter] Frame 1
stop();
Symbol 997 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 20
_parent._parent.destroyUnit(_parent); stop();
Symbol 1000 MovieClip Frame 1
stop();
Symbol 1001 MovieClip [Chopper] Frame 1
stop();
Symbol 1004 MovieClip [BombTruck] Frame 1
stop();
Symbol 1004 MovieClip [BombTruck] Frame 15
_parent.destroyUnit(this); stop();
Symbol 1012 MovieClip Frame 1
stop();
Symbol 1012 MovieClip Frame 28
_parent._parent.destroyUnit(_parent); stop();
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1016 MovieClip [Bomber] Frame 1
stop();
Symbol 1022 MovieClip [Battleship] Frame 1
stop();
Symbol 1022 MovieClip [Battleship] Frame 43
_parent.destroyUnit(this); stop();
Symbol 1075 MovieClip [Artillery] Frame 1
this._currentlabel = "flNeutral"; stop();
Symbol 1075 MovieClip [Artillery] Frame 2
this._currentlabel = null;
Symbol 1075 MovieClip [Artillery] Frame 29
this._currentlabel = "flShotPrepared"; stop();
Symbol 1075 MovieClip [Artillery] Frame 30
this._currentlabel = null;
Symbol 1075 MovieClip [Artillery] Frame 55
gotoAndStop (1); stop();
Symbol 1075 MovieClip [Artillery] Frame 72
_parent.destroyUnit(this); stop();
Symbol 1076 MovieClip [Enemy] Frame 1
#initclip 139 Object.registerClass("Enemy", xm.Enemy.Enemy); #endinitclip stop();
Symbol 1079 MovieClip [Tomahawk] Frame 1
stop();
Symbol 1082 MovieClip [AmmoSubmarine] Frame 1
stop();
Symbol 1082 MovieClip [AmmoSubmarine] Frame 27
this._currentlabel = "flDestroy"; stop();
Symbol 1083 MovieClip [AmmoSamTurret] Frame 1
stop();
Symbol 1084 MovieClip [AmmoRubberBoat] Frame 1
stop();
Symbol 1085 MovieClip [AmmoPatrolBoat] Frame 1
stop();
Symbol 1086 MovieClip [AmmoJeep] Frame 1
stop();
Symbol 1093 MovieClip [AmmoImpact] Frame 4
stop();
Symbol 1094 MovieClip [AmmoGunTurret] Frame 1
stop();
Symbol 1095 MovieClip [AmmoGruntSoldier] Frame 1
stop();
Symbol 1096 MovieClip [AmmoGrenadeLauncher] Frame 1
stop();
Symbol 1096 MovieClip [AmmoGrenadeLauncher] Frame 27
this._currentlabel = "flDestroy"; stop();
Symbol 1097 MovieClip [AmmoContainer] Frame 1
#initclip 140 Object.registerClass("AmmoContainer", xm.Ammunition.AmmoContainer); #endinitclip stop();
Symbol 1103 MovieClip [AmmoCanon] Frame 1
stop();
Symbol 1103 MovieClip [AmmoCanon] Frame 5
this._currentlabel = "flDestroy"; stop();
Symbol 1152 MovieClip [AmmoBomber] Frame 14
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1152 MovieClip [AmmoBomber] Frame 19
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1152 MovieClip [AmmoBomber] Frame 22
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1152 MovieClip [AmmoBomber] Frame 40
this._currentlabel = "flDestroy"; stop();
Symbol 1153 MovieClip [AmmoBlimp] Frame 14
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1153 MovieClip [AmmoBlimp] Frame 19
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1153 MovieClip [AmmoBlimp] Frame 22
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1153 MovieClip [AmmoBlimp] Frame 40
this._currentlabel = "flDestroy"; stop();
Symbol 1154 MovieClip [AmmoBioCanon] Frame 1
stop();
Symbol 1154 MovieClip [AmmoBioCanon] Frame 27
this._currentlabel = "flDestroy"; stop();
Symbol 1155 MovieClip [AmmoBattleShip] Frame 1
stop();
Symbol 1207 MovieClip Frame 1
stop();
Instance of Symbol 87 MovieClip [PathArea] in Symbol 1207 MovieClip Frame 2
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 88 MovieClip [UnitControlArea] in Symbol 1207 MovieClip Frame 2
//component parameters onClipEvent (construct) { unitType = "GroundUnit"; }
Instance of Symbol 90 MovieClip [UnitStartArea] in Symbol 1207 MovieClip Frame 2
//component parameters onClipEvent (construct) { unitType = "GroundUnit"; }
Instance of Symbol 254 MovieClip [PlayerMenuItem] in Symbol 1207 MovieClip Frame 2
//component parameters onClipEvent (construct) { itemId = "SamTurret"; }
Instance of Symbol 803 MovieClip [Player] in Symbol 1207 MovieClip Frame 2
//component parameters onClipEvent (construct) { gameMode = "Mission"; }
Symbol 1218 Button
on (press) { _parent.Sounds_mc.playSound("Menu_button_sound"); gotoAndPlay ("mission1_2"); }
Symbol 1298 Button
on (press) { _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Player_mc.initLevel(); }
Symbol 1309 Button
on (press) { _parent.Sounds_mc.playSound("Menu_button_sound"); gotoAndPlay ("mission2_2"); }
Symbol 1380 MovieClip Frame 47
stop();
Symbol 1380 MovieClip Frame 79
stop();
Symbol 1380 MovieClip Frame 133
stop();
Symbol 1380 MovieClip Frame 175
stop();
Symbol 1380 MovieClip Frame 176
stop();
Instance of Symbol 803 MovieClip [Player] "Player_mc" in Symbol 1381 MovieClip Frame 1
//component parameters onClipEvent (construct) { gameMode = "Mission"; }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [Wire]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [Barn]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [Crates]Uses:8
Symbol 10 MovieClip [Obstacles]Used by:1381
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClip [SandBag]Uses:12Used by:95
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClip [RoadBlock]Uses:15Used by:95
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [ZoneWater]Uses:17 18 19 20 21 22Used by:95 96
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [ZoneLand]Uses:24 25 26 27 28 29Used by:95 96
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33 1084 1085 1086 1094 1095 1155
Symbol 33 MovieClip [AmmoTank]Uses:32Used by:1207
Symbol 1382 MovieClip [__Packages.xm.BaseClip]
Symbol 1383 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 1384 MovieClip [__Packages.xm.Obstacles.Obstacle]
Symbol 1385 MovieClip [__Packages.xm.Obstacles.Barn]
Symbol 1386 MovieClip [__Packages.xm.Obstacles.Crates]
Symbol 1387 MovieClip [__Packages.xm.Obstacles.Obstacles]
Symbol 1388 MovieClip [__Packages.xm.Config]
Symbol 1389 MovieClip [__Packages.xm.Utils]
Symbol 1390 MovieClip [__Packages.xm.Enemy.EnemyPath]
Symbol 1391 MovieClip [__Packages.xm.HitTest]
Symbol 1392 MovieClip [__Packages.xm.Ammunition.Ammunition]
Symbol 1393 MovieClip [__Packages.xm.Enemy.EnemyUnit]
Symbol 1394 MovieClip [__Packages.xm.Obstacles.SandBag]
Symbol 1395 MovieClip [__Packages.xm.Obstacles.RoadBlock]
Symbol 1396 MovieClip [__Packages.xm.ZoneDefinition.ZoneWater]
Symbol 1397 MovieClip [__Packages.xm.ZoneDefinition.ZoneLand]
Symbol 1398 MovieClip [__Packages.xm.Obstacles.Wire]
Symbol 1399 MovieClip [__Packages.xm.ZoneDefinition.PathArea]
Symbol 1400 MovieClip [__Packages.xm.ZoneDefinition.UnitStartArea]
Symbol 1401 MovieClip [__Packages.xm.Player.PlayerMenuItem]
Symbol 1402 MovieClip [__Packages.xm.Delegate]
Symbol 1403 MovieClip [__Packages.xm.Player.Player]
Symbol 1404 MovieClip [__Packages.xm.Levels]
Symbol 1405 MovieClip [__Packages.xm.Player.PlayerWeapon]
Symbol 1406 MovieClip [__Packages.xm.Player.Canon]
Symbol 1407 MovieClip [__Packages.xm.Player.Mine]
Symbol 1408 MovieClip [__Packages.xm.ZoneDefinition.UnitControlArea]
Symbol 1409 MovieClip [__Packages.xm.ZoneDefinition.ZoneDefinition]
Symbol 1410 MovieClip [__Packages.xm.Obstacles.ObstacleDef]
Symbol 1411 MovieClip [__Packages.xm.ConfigMayhem]
Symbol 1412 MovieClip [__Packages.xm.Enemy.AirUnit]
Symbol 1413 MovieClip [__Packages.xm.Enemy.AircraftFighter]
Symbol 1414 MovieClip [__Packages.xm.Sounds]
Symbol 1415 MovieClip [__Packages.xm.Player.StartMenu]
Symbol 1416 MovieClip [__Packages.xm.Player.FirstPhaseAlerts]
Symbol 1417 MovieClip [__Packages.xm.Player.LevelResult]
Symbol 1418 MovieClip [__Packages.xm.Player.MessageBox2]
Symbol 1419 MovieClip [__Packages.xm.Player.MessageBox]
Symbol 1420 MovieClip [__Packages.xm.Player.PlayerMenu]
Symbol 1421 MovieClip [__Packages.xm.Player.PlayerWeaponMenu]
Symbol 1422 MovieClip [__Packages.xm.Player.SeaMines]
Symbol 1423 MovieClip [__Packages.xm.Player.InFieldWeapon]
Symbol 1424 MovieClip [__Packages.xm.Enemy.MarineUnit]
Symbol 1425 MovieClip [__Packages.xm.Enemy.Submarine]
Symbol 1426 MovieClip [__Packages.xm.Player.SamTurret]
Symbol 1427 MovieClip [__Packages.xm.Player.RepairShop]
Symbol 1428 MovieClip [__Packages.xm.Player.Mines]
Symbol 1429 MovieClip [__Packages.xm.Player.HydrolicPlant]
Symbol 1430 MovieClip [__Packages.xm.Player.HeavyMines]
Symbol 1431 MovieClip [__Packages.xm.Player.GunTurret]
Symbol 1432 MovieClip [__Packages.xm.Player.GrenadeLauncher]
Symbol 1433 MovieClip [__Packages.xm.Player.EnergyPlant]
Symbol 1434 MovieClip [__Packages.xm.Player.CanonExplosion]
Symbol 1435 MovieClip [__Packages.xm.Player.BioCanon]
Symbol 1436 MovieClip [__Packages.xm.Player.Aim]
Symbol 1437 MovieClip [__Packages.xm.Timer]
Symbol 1438 MovieClip [__Packages.xm.Obstacles.WireDef]
Symbol 1439 MovieClip [__Packages.xm.Obstacles.SandBagDef]
Symbol 1440 MovieClip [__Packages.xm.Obstacles.RoadBlockDef]
Symbol 1441 MovieClip [__Packages.xm.Obstacles.CratesDef]
Symbol 1442 MovieClip [__Packages.xm.Obstacles.BarnDef]
Symbol 1443 MovieClip [__Packages.xm.Enemy.Enemy]
Symbol 1444 MovieClip [__Packages.xm.Enemy.EnemyUtils]
Symbol 1445 MovieClip [__Packages.xm.Enemy.GroundUnit]
Symbol 1446 MovieClip [__Packages.xm.Enemy.GruntSoldier]
Symbol 1447 MovieClip [__Packages.xm.Enemy.Jeep]
Symbol 1448 MovieClip [__Packages.xm.Enemy.Tank]
Symbol 1449 MovieClip [__Packages.xm.Enemy.BombTruck]
Symbol 1450 MovieClip [__Packages.xm.Enemy.Artillery]
Symbol 1451 MovieClip [__Packages.xm.Enemy.LBM]
Symbol 1452 MovieClip [__Packages.xm.Enemy.Fighter]
Symbol 1453 MovieClip [__Packages.xm.Enemy.Blimp]
Symbol 1454 MovieClip [__Packages.xm.Enemy.HeavyBomber]
Symbol 1455 MovieClip [__Packages.xm.Enemy.Bomber]
Symbol 1456 MovieClip [__Packages.xm.Enemy.Chopper]
Symbol 1457 MovieClip [__Packages.xm.Enemy.BattleShip]
Symbol 1458 MovieClip [__Packages.xm.Enemy.PatrolBoat]
Symbol 1459 MovieClip [__Packages.xm.Enemy.AircraftCarrier]
Symbol 1460 MovieClip [__Packages.xm.Enemy.RubberBoat]
Symbol 1461 MovieClip [__Packages.xm.Ammunition.AmmoContainer]
Symbol 1462 MovieClip [__Packages.xm.Ammunition.AmmoUtils]
Symbol 1463 MovieClip [__Packages.xm.Ammunition.AmmoCanon]
Symbol 1464 MovieClip [__Packages.xm.Ammunition.AmmoBioCanon]
Symbol 1465 MovieClip [__Packages.xm.Ammunition.AmmoGrenadeLauncher]
Symbol 1466 MovieClip [__Packages.xm.Ammunition.AmmoSamTurret]
Symbol 1467 MovieClip [__Packages.xm.Ammunition.AmmoGunTurret]
Symbol 1468 MovieClip [__Packages.xm.Ammunition.AmmoGruntSoldier]
Symbol 1469 MovieClip [__Packages.xm.Ammunition.AmmoJeep]
Symbol 1470 MovieClip [__Packages.xm.Ammunition.AmmoTank]
Symbol 1471 MovieClip [__Packages.xm.Ammunition.AmmoArtillery]
Symbol 1472 MovieClip [__Packages.xm.Ammunition.AmmoBomber]
Symbol 1473 MovieClip [__Packages.xm.Ammunition.AmmoBlimp]
Symbol 1474 MovieClip [__Packages.xm.Ammunition.Tomahawk]
Symbol 1475 MovieClip [__Packages.xm.Ammunition.AmmoRubberBoat]
Symbol 1476 MovieClip [__Packages.xm.Ammunition.AmmoBattleShip]
Symbol 1477 MovieClip [__Packages.xm.Ammunition.AmmoPatrolBoat]
Symbol 1478 MovieClip [__Packages.xm.Ammunition.AmmoSubmarine]
Symbol 34 FontUsed by:35 36 65 67
Symbol 35 TextUses:34Used by:38
Symbol 36 TextUses:34Used by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:35 36 37Used by:83
Symbol 39 GraphicUsed by:54
Symbol 40 ShapeTweeningUsed by:54
Symbol 41 GraphicUsed by:54
Symbol 42 SoundUsed by:54
Symbol 43 GraphicUsed by:54
Symbol 44 GraphicUsed by:54
Symbol 45 GraphicUsed by:54
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 SoundUsed by:54
Symbol 51 FontUsed by:52
Symbol 52 TextUses:51Used by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:39 41 40 42 44 43 45 47 49 48 50 52 53Used by:83
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:55Used by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:56 57 58Used by:83
Symbol 60 ShapeTweeningUsed by:82
Symbol 61 GraphicUsed by:80
Symbol 62 GraphicUsed by:80
Symbol 63 ShapeTweeningUsed by:80
Symbol 64 GraphicUsed by:80
Symbol 65 EditableTextUses:34Used by:80
Symbol 66 GraphicUsed by:80
Symbol 67 EditableTextUses:34Used by:80
Symbol 68 GraphicUsed by:80
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
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Symbol 803 MovieClip [Player]Uses:673 659 601 520Used by:1207 1381
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Symbol 1076 MovieClip [Enemy]Used by:1207 1381
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Symbol 1078 GraphicUses:1077Used by:1079 1083
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Symbol 1080 BitmapUsed by:1081
Symbol 1081 GraphicUses:1080Used by:1082 1096 1154
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Symbol 1083 MovieClip [AmmoSamTurret]Uses:1078Used by:1207
Symbol 1084 MovieClip [AmmoRubberBoat]Uses:32Used by:1207
Symbol 1085 MovieClip [AmmoPatrolBoat]Uses:32Used by:1207
Symbol 1086 MovieClip [AmmoJeep]Uses:32Used by:1207
Symbol 1087 BitmapUsed by:1088 1100
Symbol 1088 GraphicUses:1087Used by:1093
Symbol 1089 BitmapUsed by:1090 1101
Symbol 1090 GraphicUses:1089Used by:1093
Symbol 1091 BitmapUsed by:1092 1102
Symbol 1092 GraphicUses:1091Used by:1093
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Symbol 1094 MovieClip [AmmoGunTurret]Uses:32Used by:1207
Symbol 1095 MovieClip [AmmoGruntSoldier]Uses:32Used by:1207
Symbol 1096 MovieClip [AmmoGrenadeLauncher]Uses:1081 464Used by:1207
Symbol 1097 MovieClip [AmmoContainer]Used by:1207 1381
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1103
Symbol 1100 GraphicUses:1087Used by:1103
Symbol 1101 GraphicUses:1089Used by:1103
Symbol 1102 GraphicUses:1091Used by:1103
Symbol 1103 MovieClip [AmmoCanon]Uses:1099 1100 1101 1102Used by:1207
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1152 1153
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1152 1153
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Symbol 1111 GraphicUses:1110Used by:1152 1153
Symbol 1112 BitmapUsed by:1113
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Symbol 1117 GraphicUses:1116Used by:1152 1153
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Symbol 1119 GraphicUses:1118Used by:1152 1153
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Symbol 1121 GraphicUses:1120Used by:1152 1153
Symbol 1122 BitmapUsed by:1123
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Symbol 1131 GraphicUses:1130Used by:1152 1153
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Symbol 1133 GraphicUses:1132Used by:1152 1153
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Symbol 1135 GraphicUses:1134Used by:1152 1153
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Symbol 1137 GraphicUses:1136Used by:1152 1153
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Symbol 1139 GraphicUses:1138Used by:1152 1153
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Symbol 1141 GraphicUses:1140Used by:1152 1153
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Symbol 1143 GraphicUses:1142Used by:1152 1153
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Symbol 1145 GraphicUses:1144Used by:1152 1153
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Symbol 1147 GraphicUses:1146Used by:1152 1153
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Symbol 1149 GraphicUses:1148Used by:1152 1153
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1152 1153
Symbol 1152 MovieClip [AmmoBomber]Uses:1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 654 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151Used by:1207
Symbol 1153 MovieClip [AmmoBlimp]Uses:1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 654 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151Used by:1207
Symbol 1154 MovieClip [AmmoBioCanon]Uses:1081 801Used by:1207
Symbol 1155 MovieClip [AmmoBattleShip]Uses:32Used by:1207
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1164
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1164
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1164
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1164
Symbol 1164 MovieClip [AmmoArtillery]Uses:1157 1159 1161 1163Used by:1207
Symbol 1165 Sound [Bomber_sound]Used by:1207
Symbol 1166 Sound [Bombs_trail_sound]Used by:1207
Symbol 1167 Sound [BombTruck_explode_sound]Used by:1207
Symbol 1168 Sound [BombTruck_sound]Used by:1207
Symbol 1169 Sound [Canon_fire1_sound]Used by:1207
Symbol 1170 Sound [Canon_fire2_sound]Used by:1207
Symbol 1171 Sound [Chopper_sound]Used by:1207
Symbol 1172 Sound [explode01_sound]Used by:1207
Symbol 1173 Sound [explode02_sound]Used by:1207
Symbol 1174 Sound [explode03_sound]Used by:1207
Symbol 1175 Sound [explode04_sound]Used by:1207
Symbol 1176 Sound [explode05_sound]Used by:1207
Symbol 1177 Sound [explode06_sound]Used by:1207
Symbol 1178 Sound [explode07_sound]Used by:1207
Symbol 1179 Sound [explode08_sound]Used by:1207
Symbol 1180 Sound [explode09_sound]Used by:1207
Symbol 1181 Sound [explode10_sound]Used by:1207
Symbol 1182 Sound [explode11_sound]Used by:1207
Symbol 1183 Sound [explode12_sound]Used by:1207
Symbol 1184 Sound [Fighter_sound]Used by:1207
Symbol 1185 Sound [GrenadeLauncher_fire_sound]Used by:1207
Symbol 1186 Sound [GunTurret_fire_sound]Used by:1207
Symbol 1187 Sound [HeavyBomber_explode_sound]Used by:1207
Symbol 1188 Sound [HeavyBomber_sound]Used by:1207
Symbol 1189 Sound [Jeep_sound]Used by:1207
Symbol 1190 Sound [Menu_button_sound]Used by:1207
Symbol 1191 Sound [Menu_open_sound]Used by:1207
Symbol 1192 Sound [Mines_sound]Used by:1207
Symbol 1193 Sound [MinesHeavy_sound]Used by:1207
Symbol 1194 Sound [Repair_sound]Used by:1207
Symbol 1195 Sound [RubberBoat_sound]Used by:1207
Symbol 1196 Sound [SamTurret_fire_sound]Used by:1207
Symbol 1197 Sound [Siren_sound]Used by:1207
Symbol 1198 Sound [Soldier_explode_sound]Used by:1207
Symbol 1199 Sound [Soldier_fire1_sound]Used by:1207
Symbol 1200 Sound [Soldier_fire2_sound]Used by:1207
Symbol 1201 Sound [Soldier_fire3_sound]Used by:1207
Symbol 1202 Sound [Soldier_fire4_sound]Used by:1207
Symbol 1203 Sound [Tank_explode_sound]Used by:1207
Symbol 1204 Sound [Tank_fire_sound]Used by:1207
Symbol 1205 Sound [Theme_sound]Used by:1207
Symbol 1206 Sound [Soldier_scream_sound]Used by:1207
Symbol 1207 MovieClipUses:87 88 90 95 96 216 97 254 368 355 358 302 263 375 465 516 520 534 552 601 604 613 655 659 673 754 802 803 806 807 809 811 818 821 824 827 830 844 853 896 908 945 948 975 989 1001 1004 1016 1022 1075 1076 1079 33 1082 1083 1084 1085 1086 1093 1094 1095 1096 1097 1103 1152 1153 1154 1155 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206Used by:Timeline
Symbol 1208 GraphicUsed by:Timeline
Symbol 1209 TextUses:270Used by:1210
Symbol 1210 MovieClipUses:1209Used by:Timeline
Symbol 1211 BitmapUsed by:1212
Symbol 1212 GraphicUses:1211Used by:1213
Symbol 1213 MovieClipUses:1212Used by:Timeline
Symbol 1214 SoundUsed by:Timeline
Symbol 1215 GraphicUsed by:1380
Symbol 1216 BitmapUsed by:1217
Symbol 1217 GraphicUses:1216Used by:1218 1309
Symbol 1218 ButtonUses:1217Used by:1380
Symbol 1219 GraphicUsed by:1380
Symbol 1220 BitmapUsed by:1221
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Symbol 1226 TextUses:114Used by:1380
Symbol 1227 TextUses:330Used by:1380
Symbol 1228 GraphicUsed by:1380
Symbol 1229 ShapeTweeningUsed by:1380
Symbol 1230 ShapeTweeningUsed by:1380
Symbol 1231 TextUses:114Used by:1380
Symbol 1232 BitmapUsed by:1233
Symbol 1233 GraphicUses:1232Used by:1283 1380
Symbol 1234 GraphicUsed by:1380
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Symbol 1246 GraphicUses:1245Used by:1283
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Symbol 1248 GraphicUses:1247Used by:1283
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1283
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1283
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Symbol 1254 GraphicUses:1253Used by:1283
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1283
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Symbol 1258 GraphicUses:1257Used by:1283
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Symbol 1260 GraphicUses:1259Used by:1283
Symbol 1261 BitmapUsed by:1262
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Symbol 1263 BitmapUsed by:1264
Symbol 1264 GraphicUses:1263Used by:1283
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1283
Symbol 1267 BitmapUsed by:1268
Symbol 1268 GraphicUses:1267Used by:1283
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Symbol 1270 GraphicUses:1269Used by:1283
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Symbol 1274 GraphicUses:1273Used by:1283
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Symbol 1276 GraphicUses:1275Used by:1283
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Symbol 1278 GraphicUses:1277Used by:1283
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Symbol 1284 ShapeTweeningUsed by:1287
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Symbol 1294 ShapeTweeningUsed by:1380
Symbol 1295 ShapeTweeningUsed by:1380
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1298
Symbol 1298 ButtonUses:1297Used by:1380
Symbol 1299 ShapeTweeningUsed by:1380
Symbol 1300 TextUses:114 330Used by:1380
Symbol 1301 GraphicUsed by:1380
Symbol 1302 ShapeTweeningUsed by:1380
Symbol 1303 BitmapUsed by:1304
Symbol 1304 GraphicUses:1303Used by:1305
Symbol 1305 MovieClipUses:1304Used by:1380
Symbol 1306 GraphicUsed by:1380
Symbol 1307 TextUses:114Used by:1380
Symbol 1308 GraphicUsed by:1380
Symbol 1309 ButtonUses:1217Used by:1380
Symbol 1310 ShapeTweeningUsed by:1380
Symbol 1311 ShapeTweeningUsed by:1380
Symbol 1312 TextUses:114Used by:1380
Symbol 1313 FontUsed by:218 219 220 274 275 276 277 278 283 292 293 295 296 297 298 299 301 331 332 333 334 335 350 1314
Symbol 1314 TextUses:1313Used by:1380
Symbol 1315 ShapeTweeningUsed by:1321
Symbol 1316 GraphicUsed by:1321
Symbol 1317 ShapeTweeningUsed by:1321
Symbol 1318 GraphicUsed by:1321
Symbol 1319 GraphicUsed by:1321
Symbol 1320 GraphicUsed by:1321
Symbol 1321 MovieClipUses:1316 1315 1318 1317 1319 1320Used by:1380
Symbol 1322 ShapeTweeningUsed by:1380
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Symbol 1324 ShapeTweeningUsed by:1380
Symbol 1325 TextUses:114Used by:1380
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Symbol 1327 BitmapUsed by:1328
Symbol 1328 GraphicUses:1327Used by:1380
Symbol 1329 ShapeTweeningUsed by:1380
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Symbol 1332 GraphicUses:1331Used by:1379 1380
Symbol 1333 BitmapUsed by:1334
Symbol 1334 GraphicUses:1333Used by:1379
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Symbol 1336 GraphicUses:1335Used by:1379
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Symbol 1338 GraphicUses:1337Used by:1379
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Symbol 1340 GraphicUses:1339Used by:1379
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Symbol 1342 GraphicUses:1341Used by:1379
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Symbol 1344 GraphicUses:1343Used by:1379
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Symbol 1346 GraphicUses:1345Used by:1379
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Symbol 1348 GraphicUses:1347Used by:1379
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Symbol 1350 GraphicUses:1349Used by:1379
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Symbol 1352 GraphicUses:1351Used by:1379
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Symbol 1354 GraphicUses:1353Used by:1379
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Symbol 1356 GraphicUses:1355Used by:1379
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1379
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1379
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1379
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1379
Symbol 1365 BitmapUsed by:1366
Symbol 1366 GraphicUses:1365Used by:1379
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Symbol 1368 GraphicUses:1367Used by:1379
Symbol 1369 BitmapUsed by:1370
Symbol 1370 GraphicUses:1369Used by:1379
Symbol 1371 BitmapUsed by:1372
Symbol 1372 GraphicUses:1371Used by:1379
Symbol 1373 BitmapUsed by:1374
Symbol 1374 GraphicUses:1373Used by:1379
Symbol 1375 BitmapUsed by:1376
Symbol 1376 GraphicUses:1375Used by:1379
Symbol 1377 BitmapUsed by:1378
Symbol 1378 GraphicUses:1377Used by:1379
Symbol 1379 MovieClipUses:1332 1334 1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360 1362 1364 1366 1368 1370 1372 1374 1376 1378Used by:1380
Symbol 1380 MovieClipUses:1215 1218 1219 1222 1223 1224 1226 1227 1225 1228 253 1229 1231 1233 1230 1234 1283 1287 1293 1294 1295 1298 171 1300 1301 1299 1305 1302 1306 176 1307 1308 1309 1310 1312 1314 1311 1321 1322 1323 1325 1324 1328 1326 1329 1332 1330 1379Used by:1381
Symbol 1381 MovieClipUses:1380 807 754 368 806 1097 1076 803 10 95 97Used by:Timeline

Instance Names

"StartMenu_mc"Frame 98Symbol 216 MovieClip [StartMenu]
"Mission_mc"Frame 107Symbol 1381 MovieClip
"mcAd"Symbol 73 MovieClip Frame 1Symbol 72 MovieClip
"mcLoading"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"mcLoading"Symbol 82 MovieClip Frame 11Symbol 80 MovieClip
"mcIntro"Symbol 83 MovieClip Frame 1Symbol 38 MovieClip
"mcAnimation"Symbol 83 MovieClip Frame 2Symbol 54 MovieClip
"mcBackground"Symbol 83 MovieClip Frame 2Symbol 59 MovieClip
"mcLoadingAnimated"Symbol 83 MovieClip Frame 2Symbol 82 MovieClip
"Def_mc"Symbol 87 MovieClip [PathArea] Frame 1Symbol 86 MovieClip
"GroundControl1"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"AirControl1"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"AirControl2"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"GroundControl2"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"AirStart2"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"AirStart1"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"GroundStart2"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"GroundStart1"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 87 MovieClip [PathArea]
"Water_mc"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 23 MovieClip [ZoneWater]
"Land_mc"Symbol 95 MovieClip [ZoneDefinition] Frame 1Symbol 30 MovieClip [ZoneLand]
"Submarine2"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"Submarine1"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"MarineLanding1"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"MarineStart1"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"MarineTarget1"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"MarineStart2"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"GroundControl1"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"AirStart2"Symbol 95 MovieClip [ZoneDefinition] Frame 6Symbol 87 MovieClip [PathArea]
"GroundControl1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"AirControl1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"AirControl2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"GroundControl2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"AirStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"AirStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"GroundStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"GroundStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 87 MovieClip [PathArea]
"Water_mc"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 23 MovieClip [ZoneWater]
"Land_mc"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 30 MovieClip [ZoneLand]
"Submarine2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"Submarine1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"MarineLanding1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"MarineStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"MarineTarget1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"MarineStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"GroundControl1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"AirStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 87 MovieClip [PathArea]
"AirControl1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 87 MovieClip [PathArea]
"AirControl2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 87 MovieClip [PathArea]
"GroundControl2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 87 MovieClip [PathArea]
"AirStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 87 MovieClip [PathArea]
"GroundStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 87 MovieClip [PathArea]
"MarineStart3"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"MarineLanding1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"MarineTarget1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"MarineStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"MarineStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"GroundControl1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"AirStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"AirStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"GroundStart2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 87 MovieClip [PathArea]
"MarineLanding1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 21Symbol 87 MovieClip [PathArea]
"MarineTarget1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 21Symbol 87 MovieClip [PathArea]
"MarineStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 87 MovieClip [PathArea]
"AirControl1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 87 MovieClip [PathArea]
"AirControl2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 87 MovieClip [PathArea]
"AirStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 87 MovieClip [PathArea]
"GroundStart1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 87 MovieClip [PathArea]
"Sounds_mc"Symbol 216 MovieClip [StartMenu] Frame 1Symbol 97 MovieClip [Sounds]
"LoadMission_btn"Symbol 216 MovieClip [StartMenu] Frame 27Symbol 128 Button
"LoadMission_btn"Symbol 216 MovieClip [StartMenu] Frame 32Symbol 132 Button
"Description_txt"Symbol 254 MovieClip [PlayerMenuItem] Frame 1Symbol 218 EditableText
"Price_txt"Symbol 254 MovieClip [PlayerMenuItem] Frame 1Symbol 219 EditableText
"Title_txt"Symbol 254 MovieClip [PlayerMenuItem] Frame 1Symbol 220 EditableText
"Image_mc"Symbol 254 MovieClip [PlayerMenuItem] Frame 1Symbol 248 MovieClip
"Save_btn"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 268 Button
"SaveMoney_mc"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 273 MovieClip
"Message_txt"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 274 EditableText
"OverallScore_txt"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 275 EditableText
"LevelScore_txt"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 276 EditableText
"ShotsFired_txt"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 277 EditableText
"Accuracy_txt"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 278 EditableText
"Level_txt"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 283 EditableText
"GameOver_mc"Symbol 302 MovieClip [LevelResult] Frame 1Symbol 289 MovieClip
"OverallScore_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 292 EditableText
"OverallAccuracy_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 293 EditableText
"Message_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 295 EditableText
"TotalShots_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 296 EditableText
"LevelScore_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 297 EditableText
"ShotsFired_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 298 EditableText
"Accuracy_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 299 EditableText
"Level_txt"Symbol 302 MovieClip [LevelResult] Frame 2Symbol 301 EditableText
"Yes_btn"Symbol 312 MovieClip Frame 1Symbol 306 Button
"No_btn"Symbol 312 MovieClip Frame 1Symbol 309 Button
"Disabled_mc"Symbol 345 MovieClip Frame 8Symbol 303 MovieClip
"CancelUpgrade_btn"Symbol 345 MovieClip Frame 9Symbol 324 Button
"Cash_txt"Symbol 352 MovieClip Frame 1Symbol 350 EditableText
"Message_txt"Symbol 355 MovieClip [MessageBox2] Frame 1Symbol 353 EditableText
"Message_txt"Symbol 358 MovieClip [MessageBox] Frame 1Symbol 356 EditableText
"FirstPhaseAlerts_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 263 MovieClip [FirstPhaseAlerts]
"LevelResult_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 302 MovieClip [LevelResult]
"WeaponMenus_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 303 MovieClip
"Exit_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 312 MovieClip
"Upgrade_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 345 MovieClip
"Close_btn"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 348 Button
"CashBox_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 352 MovieClip
"MessageBox2_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 355 MovieClip [MessageBox2]
"MessageBox_mc"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 358 MovieClip [MessageBox]
"Done_btn"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 363 Button
"Upgrade_btn"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 365 Button
"Repair_btn"Symbol 368 MovieClip [PlayerMenu] Frame 1Symbol 367 Button
"Nozzle_mc"Symbol 480 MovieClip Frame 1Symbol 468 MovieClip
"Top_mc"Symbol 516 MovieClip [SamTurret] Frame 1Symbol 480 MovieClip
"Damage_mc"Symbol 534 MovieClip [PlayerWeaponMenu] Frame 1Symbol 523 MovieClip
"Sell_btn"Symbol 534 MovieClip [PlayerWeaponMenu] Frame 1Symbol 528 Button
"Repair_btn"Symbol 534 MovieClip [PlayerWeaponMenu] Frame 1Symbol 533 Button
"Nozzle_mc"Symbol 610 MovieClip Frame 1Symbol 468 MovieClip
"Top_mc"Symbol 613 MovieClip [GunTurret] Frame 1Symbol 610 MovieClip
"Nozzle_mc"Symbol 627 MovieClip Frame 1Symbol 468 MovieClip
"Top_mc"Symbol 655 MovieClip [GrenadeLauncher] Frame 1Symbol 627 MovieClip
"Nozzle_mc"Symbol 670 MovieClip Frame 1Symbol 468 MovieClip
"Barrel_mc"Symbol 673 MovieClip [Canon] Frame 1Symbol 670 MovieClip
"Bottom_mc"Symbol 754 MovieClip [CanonExplosion] Frame 1Symbol 751 MovieClip
"Middle_mc"Symbol 754 MovieClip [CanonExplosion] Frame 1Symbol 752 MovieClip
"Top_mc"Symbol 754 MovieClip [CanonExplosion] Frame 1Symbol 753 MovieClip
"Nozzle_mc"Symbol 762 MovieClip Frame 1Symbol 468 MovieClip
"Top_mc"Symbol 802 MovieClip [BioCanon] Frame 1Symbol 762 MovieClip
"Canon_mc"Symbol 803 MovieClip [Player] Frame 1Symbol 673 MovieClip [Canon]
"EnergyPlant_mc"Symbol 803 MovieClip [Player] Frame 1Symbol 659 MovieClip [EnergyPlant]
"HydrolicPlant_mc"Symbol 803 MovieClip [Player] Frame 1Symbol 601 MovieClip [HydrolicPlant]
"RepairShop_mc"Symbol 803 MovieClip [Player] Frame 1Symbol 520 MovieClip [RepairShop]
"Rotate_btn"Symbol 815 MovieClip Frame 1Symbol 813 MovieClip
"Handle_mc"Symbol 818 MovieClip [WireDef] Frame 1Symbol 815 MovieClip
"Handle_mc"Symbol 821 MovieClip [SandBagDef] Frame 1Symbol 815 MovieClip
"Handle_mc"Symbol 824 MovieClip [RoadBlockDef] Frame 1Symbol 815 MovieClip
"Handle_mc"Symbol 827 MovieClip [CratesDef] Frame 1Symbol 815 MovieClip
"Handle_mc"Symbol 830 MovieClip [BarnDef] Frame 1Symbol 815 MovieClip
"Nozzle_mc"Symbol 840 MovieClip Frame 1Symbol 468 MovieClip
"Barrel_mc"Symbol 844 MovieClip [Tank] Frame 1Symbol 840 MovieClip
"Base_mc"Symbol 844 MovieClip [Tank] Frame 1Symbol 843 MovieClip
"Explode_mc"Symbol 844 MovieClip [Tank] Frame 5Symbol 654 MovieClip
"Nozzle_mc"Symbol 849 MovieClip Frame 1Symbol 468 MovieClip
"Shooting_mc"Symbol 853 MovieClip [RubberBoat] Frame 1Symbol 849 MovieClip
"Nozzle_mc"Symbol 856 MovieClip Frame 1Symbol 468 MovieClip
"Barrel2_mc"Symbol 896 MovieClip [PatrolBoat] Frame 1Symbol 856 MovieClip
"Barrel1_mc"Symbol 896 MovieClip [PatrolBoat] Frame 1Symbol 856 MovieClip
"Nozzle_mc"Symbol 904 MovieClip Frame 1Symbol 468 MovieClip
"Barrel_mc"Symbol 908 MovieClip [Jeep] Frame 1Symbol 904 MovieClip
"Base_mc"Symbol 908 MovieClip [Jeep] Frame 1Symbol 907 MovieClip
"Base_mc"Symbol 945 MovieClip [HeavyBomber] Frame 1Symbol 941 MovieClip
"Shadow_mc"Symbol 945 MovieClip [HeavyBomber] Frame 1Symbol 944 MovieClip
"Walking_mc"Symbol 975 MovieClip [GruntSoldier] Frame 1Symbol 973 MovieClip
"Shooting_mc"Symbol 975 MovieClip [GruntSoldier] Frame 1Symbol 849 MovieClip
"Explode_mc"Symbol 975 MovieClip [GruntSoldier] Frame 5Symbol 974 MovieClip
"Nozzle_mc"Symbol 985 MovieClip Frame 1Symbol 468 MovieClip
"Base_mc"Symbol 989 MovieClip [Fighter] Frame 1Symbol 985 MovieClip
"Shadow_mc"Symbol 989 MovieClip [Fighter] Frame 1Symbol 988 MovieClip
"Nozzle_mc"Symbol 997 MovieClip Frame 1Symbol 468 MovieClip
"Base_mc"Symbol 1001 MovieClip [Chopper] Frame 1Symbol 997 MovieClip
"Shadow_mc"Symbol 1001 MovieClip [Chopper] Frame 1Symbol 1000 MovieClip
"Nozzle_mc"Symbol 1012 MovieClip Frame 1Symbol 468 MovieClip
"Base_mc"Symbol 1016 MovieClip [Bomber] Frame 1Symbol 1012 MovieClip
"Shadow_mc"Symbol 1016 MovieClip [Bomber] Frame 1Symbol 1015 MovieClip
"Nozzle_mc"Symbol 1019 MovieClip Frame 1Symbol 468 MovieClip
"Barrel3_mc"Symbol 1022 MovieClip [Battleship] Frame 1Symbol 1019 MovieClip
"Barrel2_mc"Symbol 1022 MovieClip [Battleship] Frame 1Symbol 1019 MovieClip
"Barrel1_mc"Symbol 1022 MovieClip [Battleship] Frame 1Symbol 1019 MovieClip
"Nozzle_mc"Symbol 1075 MovieClip [Artillery] Frame 29Symbol 468 MovieClip
"ZoneMaps_mc"Symbol 1381 MovieClip Frame 1Symbol 1380 MovieClip
"Timer_mc"Symbol 1381 MovieClip Frame 1Symbol 807 MovieClip [Timer]
"CanonExplosion_mc"Symbol 1381 MovieClip Frame 1Symbol 754 MovieClip [CanonExplosion]
"PlayerMenu_mc"Symbol 1381 MovieClip Frame 1Symbol 368 MovieClip [PlayerMenu]
"Aim_mc"Symbol 1381 MovieClip Frame 1Symbol 806 MovieClip [Aim]
"AmmoContainer_mc"Symbol 1381 MovieClip Frame 1Symbol 1097 MovieClip [AmmoContainer]
"Enemy_mc"Symbol 1381 MovieClip Frame 1Symbol 1076 MovieClip [Enemy]
"Player_mc"Symbol 1381 MovieClip Frame 1Symbol 803 MovieClip [Player]
"Obstacles_mc"Symbol 1381 MovieClip Frame 1Symbol 10 MovieClip [Obstacles]
"ZoneDef_mc"Symbol 1381 MovieClip Frame 1Symbol 95 MovieClip [ZoneDefinition]
"Sounds_mc"Symbol 1381 MovieClip Frame 1Symbol 97 MovieClip [Sounds]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "Wire"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Barn"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Crates"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Obstacles"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SandBag"
ExportAssets (56)Timeline Frame 1Symbol 16 as "RoadBlock"
ExportAssets (56)Timeline Frame 1Symbol 23 as "ZoneWater"
ExportAssets (56)Timeline Frame 1Symbol 30 as "ZoneLand"
ExportAssets (56)Timeline Frame 1Symbol 33 as "AmmoTank"
ExportAssets (56)Timeline Frame 1Symbol 1382 as "__Packages.xm.BaseClip"
ExportAssets (56)Timeline Frame 1Symbol 1383 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 1384 as "__Packages.xm.Obstacles.Obstacle"
ExportAssets (56)Timeline Frame 1Symbol 1385 as "__Packages.xm.Obstacles.Barn"
ExportAssets (56)Timeline Frame 1Symbol 1386 as "__Packages.xm.Obstacles.Crates"
ExportAssets (56)Timeline Frame 1Symbol 1387 as "__Packages.xm.Obstacles.Obstacles"
ExportAssets (56)Timeline Frame 1Symbol 1388 as "__Packages.xm.Config"
ExportAssets (56)Timeline Frame 1Symbol 1389 as "__Packages.xm.Utils"
ExportAssets (56)Timeline Frame 1Symbol 1390 as "__Packages.xm.Enemy.EnemyPath"
ExportAssets (56)Timeline Frame 1Symbol 1391 as "__Packages.xm.HitTest"
ExportAssets (56)Timeline Frame 1Symbol 1392 as "__Packages.xm.Ammunition.Ammunition"
ExportAssets (56)Timeline Frame 1Symbol 1393 as "__Packages.xm.Enemy.EnemyUnit"
ExportAssets (56)Timeline Frame 1Symbol 1394 as "__Packages.xm.Obstacles.SandBag"
ExportAssets (56)Timeline Frame 1Symbol 1395 as "__Packages.xm.Obstacles.RoadBlock"
ExportAssets (56)Timeline Frame 1Symbol 1396 as "__Packages.xm.ZoneDefinition.ZoneWater"
ExportAssets (56)Timeline Frame 1Symbol 1397 as "__Packages.xm.ZoneDefinition.ZoneLand"
ExportAssets (56)Timeline Frame 1Symbol 1398 as "__Packages.xm.Obstacles.Wire"
ExportAssets (56)Timeline Frame 1Symbol 1399 as "__Packages.xm.ZoneDefinition.PathArea"
ExportAssets (56)Timeline Frame 1Symbol 1400 as "__Packages.xm.ZoneDefinition.UnitStartArea"
ExportAssets (56)Timeline Frame 1Symbol 1401 as "__Packages.xm.Player.PlayerMenuItem"
ExportAssets (56)Timeline Frame 1Symbol 1402 as "__Packages.xm.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 1403 as "__Packages.xm.Player.Player"
ExportAssets (56)Timeline Frame 1Symbol 1404 as "__Packages.xm.Levels"
ExportAssets (56)Timeline Frame 1Symbol 1405 as "__Packages.xm.Player.PlayerWeapon"
ExportAssets (56)Timeline Frame 1Symbol 1406 as "__Packages.xm.Player.Canon"
ExportAssets (56)Timeline Frame 1Symbol 1407 as "__Packages.xm.Player.Mine"
ExportAssets (56)Timeline Frame 1Symbol 1408 as "__Packages.xm.ZoneDefinition.UnitControlArea"
ExportAssets (56)Timeline Frame 1Symbol 1409 as "__Packages.xm.ZoneDefinition.ZoneDefinition"
ExportAssets (56)Timeline Frame 1Symbol 1410 as "__Packages.xm.Obstacles.ObstacleDef"
ExportAssets (56)Timeline Frame 1Symbol 1411 as "__Packages.xm.ConfigMayhem"
ExportAssets (56)Timeline Frame 1Symbol 1412 as "__Packages.xm.Enemy.AirUnit"
ExportAssets (56)Timeline Frame 1Symbol 1413 as "__Packages.xm.Enemy.AircraftFighter"
ExportAssets (56)Timeline Frame 1Symbol 1414 as "__Packages.xm.Sounds"
ExportAssets (56)Timeline Frame 1Symbol 1415 as "__Packages.xm.Player.StartMenu"
ExportAssets (56)Timeline Frame 1Symbol 1416 as "__Packages.xm.Player.FirstPhaseAlerts"
ExportAssets (56)Timeline Frame 1Symbol 1417 as "__Packages.xm.Player.LevelResult"
ExportAssets (56)Timeline Frame 1Symbol 1418 as "__Packages.xm.Player.MessageBox2"
ExportAssets (56)Timeline Frame 1Symbol 1419 as "__Packages.xm.Player.MessageBox"
ExportAssets (56)Timeline Frame 1Symbol 1420 as "__Packages.xm.Player.PlayerMenu"
ExportAssets (56)Timeline Frame 1Symbol 1421 as "__Packages.xm.Player.PlayerWeaponMenu"
ExportAssets (56)Timeline Frame 1Symbol 1422 as "__Packages.xm.Player.SeaMines"
ExportAssets (56)Timeline Frame 1Symbol 1423 as "__Packages.xm.Player.InFieldWeapon"
ExportAssets (56)Timeline Frame 1Symbol 1424 as "__Packages.xm.Enemy.MarineUnit"
ExportAssets (56)Timeline Frame 1Symbol 1425 as "__Packages.xm.Enemy.Submarine"
ExportAssets (56)Timeline Frame 1Symbol 1426 as "__Packages.xm.Player.SamTurret"
ExportAssets (56)Timeline Frame 1Symbol 1427 as "__Packages.xm.Player.RepairShop"
ExportAssets (56)Timeline Frame 1Symbol 1428 as "__Packages.xm.Player.Mines"
ExportAssets (56)Timeline Frame 1Symbol 1429 as "__Packages.xm.Player.HydrolicPlant"
ExportAssets (56)Timeline Frame 1Symbol 1430 as "__Packages.xm.Player.HeavyMines"
ExportAssets (56)Timeline Frame 1Symbol 1431 as "__Packages.xm.Player.GunTurret"
ExportAssets (56)Timeline Frame 1Symbol 1432 as "__Packages.xm.Player.GrenadeLauncher"
ExportAssets (56)Timeline Frame 1Symbol 1433 as "__Packages.xm.Player.EnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 1434 as "__Packages.xm.Player.CanonExplosion"
ExportAssets (56)Timeline Frame 1Symbol 1435 as "__Packages.xm.Player.BioCanon"
ExportAssets (56)Timeline Frame 1Symbol 1436 as "__Packages.xm.Player.Aim"
ExportAssets (56)Timeline Frame 1Symbol 1437 as "__Packages.xm.Timer"
ExportAssets (56)Timeline Frame 1Symbol 1438 as "__Packages.xm.Obstacles.WireDef"
ExportAssets (56)Timeline Frame 1Symbol 1439 as "__Packages.xm.Obstacles.SandBagDef"
ExportAssets (56)Timeline Frame 1Symbol 1440 as "__Packages.xm.Obstacles.RoadBlockDef"
ExportAssets (56)Timeline Frame 1Symbol 1441 as "__Packages.xm.Obstacles.CratesDef"
ExportAssets (56)Timeline Frame 1Symbol 1442 as "__Packages.xm.Obstacles.BarnDef"
ExportAssets (56)Timeline Frame 1Symbol 1443 as "__Packages.xm.Enemy.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1444 as "__Packages.xm.Enemy.EnemyUtils"
ExportAssets (56)Timeline Frame 1Symbol 1445 as "__Packages.xm.Enemy.GroundUnit"
ExportAssets (56)Timeline Frame 1Symbol 1446 as "__Packages.xm.Enemy.GruntSoldier"
ExportAssets (56)Timeline Frame 1Symbol 1447 as "__Packages.xm.Enemy.Jeep"
ExportAssets (56)Timeline Frame 1Symbol 1448 as "__Packages.xm.Enemy.Tank"
ExportAssets (56)Timeline Frame 1Symbol 1449 as "__Packages.xm.Enemy.BombTruck"
ExportAssets (56)Timeline Frame 1Symbol 1450 as "__Packages.xm.Enemy.Artillery"
ExportAssets (56)Timeline Frame 1Symbol 1451 as "__Packages.xm.Enemy.LBM"
ExportAssets (56)Timeline Frame 1Symbol 1452 as "__Packages.xm.Enemy.Fighter"
ExportAssets (56)Timeline Frame 1Symbol 1453 as "__Packages.xm.Enemy.Blimp"
ExportAssets (56)Timeline Frame 1Symbol 1454 as "__Packages.xm.Enemy.HeavyBomber"
ExportAssets (56)Timeline Frame 1Symbol 1455 as "__Packages.xm.Enemy.Bomber"
ExportAssets (56)Timeline Frame 1Symbol 1456 as "__Packages.xm.Enemy.Chopper"
ExportAssets (56)Timeline Frame 1Symbol 1457 as "__Packages.xm.Enemy.BattleShip"
ExportAssets (56)Timeline Frame 1Symbol 1458 as "__Packages.xm.Enemy.PatrolBoat"
ExportAssets (56)Timeline Frame 1Symbol 1459 as "__Packages.xm.Enemy.AircraftCarrier"
ExportAssets (56)Timeline Frame 1Symbol 1460 as "__Packages.xm.Enemy.RubberBoat"
ExportAssets (56)Timeline Frame 1Symbol 1461 as "__Packages.xm.Ammunition.AmmoContainer"
ExportAssets (56)Timeline Frame 1Symbol 1462 as "__Packages.xm.Ammunition.AmmoUtils"
ExportAssets (56)Timeline Frame 1Symbol 1463 as "__Packages.xm.Ammunition.AmmoCanon"
ExportAssets (56)Timeline Frame 1Symbol 1464 as "__Packages.xm.Ammunition.AmmoBioCanon"
ExportAssets (56)Timeline Frame 1Symbol 1465 as "__Packages.xm.Ammunition.AmmoGrenadeLauncher"
ExportAssets (56)Timeline Frame 1Symbol 1466 as "__Packages.xm.Ammunition.AmmoSamTurret"
ExportAssets (56)Timeline Frame 1Symbol 1467 as "__Packages.xm.Ammunition.AmmoGunTurret"
ExportAssets (56)Timeline Frame 1Symbol 1468 as "__Packages.xm.Ammunition.AmmoGruntSoldier"
ExportAssets (56)Timeline Frame 1Symbol 1469 as "__Packages.xm.Ammunition.AmmoJeep"
ExportAssets (56)Timeline Frame 1Symbol 1470 as "__Packages.xm.Ammunition.AmmoTank"
ExportAssets (56)Timeline Frame 1Symbol 1471 as "__Packages.xm.Ammunition.AmmoArtillery"
ExportAssets (56)Timeline Frame 1Symbol 1472 as "__Packages.xm.Ammunition.AmmoBomber"
ExportAssets (56)Timeline Frame 1Symbol 1473 as "__Packages.xm.Ammunition.AmmoBlimp"
ExportAssets (56)Timeline Frame 1Symbol 1474 as "__Packages.xm.Ammunition.Tomahawk"
ExportAssets (56)Timeline Frame 1Symbol 1475 as "__Packages.xm.Ammunition.AmmoRubberBoat"
ExportAssets (56)Timeline Frame 1Symbol 1476 as "__Packages.xm.Ammunition.AmmoBattleShip"
ExportAssets (56)Timeline Frame 1Symbol 1477 as "__Packages.xm.Ammunition.AmmoPatrolBoat"
ExportAssets (56)Timeline Frame 1Symbol 1478 as "__Packages.xm.Ammunition.AmmoSubmarine"
ExportAssets (56)Timeline Frame 3Symbol 87 as "PathArea"
ExportAssets (56)Timeline Frame 3Symbol 88 as "UnitControlArea"
ExportAssets (56)Timeline Frame 3Symbol 90 as "UnitStartArea"
ExportAssets (56)Timeline Frame 3Symbol 95 as "ZoneDefinition"
ExportAssets (56)Timeline Frame 3Symbol 96 as "ZoneDefinitionMayhem"
ExportAssets (56)Timeline Frame 3Symbol 97 as "Sounds"
ExportAssets (56)Timeline Frame 3Symbol 216 as "StartMenu"
ExportAssets (56)Timeline Frame 3Symbol 254 as "PlayerMenuItem"
ExportAssets (56)Timeline Frame 3Symbol 263 as "FirstPhaseAlerts"
ExportAssets (56)Timeline Frame 3Symbol 302 as "LevelResult"
ExportAssets (56)Timeline Frame 3Symbol 355 as "MessageBox2"
ExportAssets (56)Timeline Frame 3Symbol 358 as "MessageBox"
ExportAssets (56)Timeline Frame 3Symbol 368 as "PlayerMenu"
ExportAssets (56)Timeline Frame 3Symbol 375 as "Disabled"
ExportAssets (56)Timeline Frame 3Symbol 465 as "SeaMines"
ExportAssets (56)Timeline Frame 3Symbol 516 as "SamTurret"
ExportAssets (56)Timeline Frame 3Symbol 520 as "RepairShop"
ExportAssets (56)Timeline Frame 3Symbol 534 as "PlayerWeaponMenu"
ExportAssets (56)Timeline Frame 3Symbol 552 as "Mines"
ExportAssets (56)Timeline Frame 3Symbol 601 as "HydrolicPlant"
ExportAssets (56)Timeline Frame 3Symbol 604 as "HeavyMines"
ExportAssets (56)Timeline Frame 3Symbol 613 as "GunTurret"
ExportAssets (56)Timeline Frame 3Symbol 655 as "GrenadeLauncher"
ExportAssets (56)Timeline Frame 3Symbol 659 as "EnergyPlant"
ExportAssets (56)Timeline Frame 3Symbol 673 as "Canon"
ExportAssets (56)Timeline Frame 3Symbol 754 as "CanonExplosion"
ExportAssets (56)Timeline Frame 3Symbol 802 as "BioCanon"
ExportAssets (56)Timeline Frame 3Symbol 803 as "Player"
ExportAssets (56)Timeline Frame 3Symbol 806 as "Aim"
ExportAssets (56)Timeline Frame 3Symbol 807 as "Timer"
ExportAssets (56)Timeline Frame 3Symbol 809 as "dot2"
ExportAssets (56)Timeline Frame 3Symbol 811 as "dot"
ExportAssets (56)Timeline Frame 3Symbol 818 as "WireDef"
ExportAssets (56)Timeline Frame 3Symbol 821 as "SandBagDef"
ExportAssets (56)Timeline Frame 3Symbol 824 as "RoadBlockDef"
ExportAssets (56)Timeline Frame 3Symbol 827 as "CratesDef"
ExportAssets (56)Timeline Frame 3Symbol 830 as "BarnDef"
ExportAssets (56)Timeline Frame 3Symbol 844 as "Tank"
ExportAssets (56)Timeline Frame 3Symbol 853 as "RubberBoat"
ExportAssets (56)Timeline Frame 3Symbol 896 as "PatrolBoat"
ExportAssets (56)Timeline Frame 3Symbol 908 as "Jeep"
ExportAssets (56)Timeline Frame 3Symbol 945 as "HeavyBomber"
ExportAssets (56)Timeline Frame 3Symbol 948 as "GruntSoldierDead"
ExportAssets (56)Timeline Frame 3Symbol 975 as "GruntSoldier"
ExportAssets (56)Timeline Frame 3Symbol 989 as "Fighter"
ExportAssets (56)Timeline Frame 3Symbol 1001 as "Chopper"
ExportAssets (56)Timeline Frame 3Symbol 1004 as "BombTruck"
ExportAssets (56)Timeline Frame 3Symbol 1016 as "Bomber"
ExportAssets (56)Timeline Frame 3Symbol 1022 as "Battleship"
ExportAssets (56)Timeline Frame 3Symbol 1075 as "Artillery"
ExportAssets (56)Timeline Frame 3Symbol 1076 as "Enemy"
ExportAssets (56)Timeline Frame 3Symbol 1079 as "Tomahawk"
ExportAssets (56)Timeline Frame 3Symbol 1082 as "AmmoSubmarine"
ExportAssets (56)Timeline Frame 3Symbol 1083 as "AmmoSamTurret"
ExportAssets (56)Timeline Frame 3Symbol 1084 as "AmmoRubberBoat"
ExportAssets (56)Timeline Frame 3Symbol 1085 as "AmmoPatrolBoat"
ExportAssets (56)Timeline Frame 3Symbol 1086 as "AmmoJeep"
ExportAssets (56)Timeline Frame 3Symbol 1093 as "AmmoImpact"
ExportAssets (56)Timeline Frame 3Symbol 1094 as "AmmoGunTurret"
ExportAssets (56)Timeline Frame 3Symbol 1095 as "AmmoGruntSoldier"
ExportAssets (56)Timeline Frame 3Symbol 1096 as "AmmoGrenadeLauncher"
ExportAssets (56)Timeline Frame 3Symbol 1097 as "AmmoContainer"
ExportAssets (56)Timeline Frame 3Symbol 1103 as "AmmoCanon"
ExportAssets (56)Timeline Frame 3Symbol 1152 as "AmmoBomber"
ExportAssets (56)Timeline Frame 3Symbol 1153 as "AmmoBlimp"
ExportAssets (56)Timeline Frame 3Symbol 1154 as "AmmoBioCanon"
ExportAssets (56)Timeline Frame 3Symbol 1155 as "AmmoBattleShip"
ExportAssets (56)Timeline Frame 3Symbol 1164 as "AmmoArtillery"
ExportAssets (56)Timeline Frame 3Symbol 1165 as "Bomber_sound"
ExportAssets (56)Timeline Frame 3Symbol 1166 as "Bombs_trail_sound"
ExportAssets (56)Timeline Frame 3Symbol 1167 as "BombTruck_explode_sound"
ExportAssets (56)Timeline Frame 3Symbol 1168 as "BombTruck_sound"
ExportAssets (56)Timeline Frame 3Symbol 1169 as "Canon_fire1_sound"
ExportAssets (56)Timeline Frame 3Symbol 1170 as "Canon_fire2_sound"
ExportAssets (56)Timeline Frame 3Symbol 1171 as "Chopper_sound"
ExportAssets (56)Timeline Frame 3Symbol 1172 as "explode01_sound"
ExportAssets (56)Timeline Frame 3Symbol 1173 as "explode02_sound"
ExportAssets (56)Timeline Frame 3Symbol 1174 as "explode03_sound"
ExportAssets (56)Timeline Frame 3Symbol 1175 as "explode04_sound"
ExportAssets (56)Timeline Frame 3Symbol 1176 as "explode05_sound"
ExportAssets (56)Timeline Frame 3Symbol 1177 as "explode06_sound"
ExportAssets (56)Timeline Frame 3Symbol 1178 as "explode07_sound"
ExportAssets (56)Timeline Frame 3Symbol 1179 as "explode08_sound"
ExportAssets (56)Timeline Frame 3Symbol 1180 as "explode09_sound"
ExportAssets (56)Timeline Frame 3Symbol 1181 as "explode10_sound"
ExportAssets (56)Timeline Frame 3Symbol 1182 as "explode11_sound"
ExportAssets (56)Timeline Frame 3Symbol 1183 as "explode12_sound"
ExportAssets (56)Timeline Frame 3Symbol 1184 as "Fighter_sound"
ExportAssets (56)Timeline Frame 3Symbol 1185 as "GrenadeLauncher_fire_sound"
ExportAssets (56)Timeline Frame 3Symbol 1186 as "GunTurret_fire_sound"
ExportAssets (56)Timeline Frame 3Symbol 1187 as "HeavyBomber_explode_sound"
ExportAssets (56)Timeline Frame 3Symbol 1188 as "HeavyBomber_sound"
ExportAssets (56)Timeline Frame 3Symbol 1189 as "Jeep_sound"
ExportAssets (56)Timeline Frame 3Symbol 1190 as "Menu_button_sound"
ExportAssets (56)Timeline Frame 3Symbol 1191 as "Menu_open_sound"
ExportAssets (56)Timeline Frame 3Symbol 1192 as "Mines_sound"
ExportAssets (56)Timeline Frame 3Symbol 1193 as "MinesHeavy_sound"
ExportAssets (56)Timeline Frame 3Symbol 1194 as "Repair_sound"
ExportAssets (56)Timeline Frame 3Symbol 1195 as "RubberBoat_sound"
ExportAssets (56)Timeline Frame 3Symbol 1196 as "SamTurret_fire_sound"
ExportAssets (56)Timeline Frame 3Symbol 1197 as "Siren_sound"
ExportAssets (56)Timeline Frame 3Symbol 1198 as "Soldier_explode_sound"
ExportAssets (56)Timeline Frame 3Symbol 1199 as "Soldier_fire1_sound"
ExportAssets (56)Timeline Frame 3Symbol 1200 as "Soldier_fire2_sound"
ExportAssets (56)Timeline Frame 3Symbol 1201 as "Soldier_fire3_sound"
ExportAssets (56)Timeline Frame 3Symbol 1202 as "Soldier_fire4_sound"
ExportAssets (56)Timeline Frame 3Symbol 1203 as "Tank_explode_sound"
ExportAssets (56)Timeline Frame 3Symbol 1204 as "Tank_fire_sound"
ExportAssets (56)Timeline Frame 3Symbol 1205 as "Theme_sound"
ExportAssets (56)Timeline Frame 3Symbol 1206 as "Soldier_scream_sound"

Labels

"flPreloader"Frame 1
"startmenu"Frame 98
"mission"Frame 107
"loadAd"Symbol 73 MovieClip Frame 2
"showAd"Symbol 73 MovieClip Frame 12
"preload"Symbol 83 MovieClip Frame 3
"Zone1"Symbol 95 MovieClip [ZoneDefinition] Frame 1
"Zone2"Symbol 95 MovieClip [ZoneDefinition] Frame 6
"Zone1"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 1
"Zone2"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 6
"Zone3"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 11
"Zone4"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 16
"Zone5"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 21
"Zone6"Symbol 96 MovieClip [ZoneDefinitionMayhem] Frame 26
"startmenu"Symbol 216 MovieClip [StartMenu] Frame 32
"instructions"Symbol 216 MovieClip [StartMenu] Frame 36
"fullversion"Symbol 216 MovieClip [StartMenu] Frame 56
"SamTurret"Symbol 248 MovieClip Frame 1
"GrenadeLauncher"Symbol 248 MovieClip Frame 2
"GunTurret"Symbol 248 MovieClip Frame 3
"BioCanon"Symbol 248 MovieClip Frame 4
"Mines"Symbol 248 MovieClip Frame 5
"HeavyMines"Symbol 248 MovieClip Frame 6
"SeaMines"Symbol 248 MovieClip Frame 7
"EnergyPlant1"Symbol 248 MovieClip Frame 8
"EnergyPlant2"Symbol 248 MovieClip Frame 9
"EnergyPlant3"Symbol 248 MovieClip Frame 10
"RepairShop1"Symbol 248 MovieClip Frame 11
"RepairShop2"Symbol 248 MovieClip Frame 12
"RepairShop3"Symbol 248 MovieClip Frame 13
"HydrolicPlant1"Symbol 248 MovieClip Frame 14
"HydrolicPlant2"Symbol 248 MovieClip Frame 15
"HydrolicPlant3"Symbol 248 MovieClip Frame 16
"out"Symbol 254 MovieClip [PlayerMenuItem] Frame 1
"over"Symbol 254 MovieClip [PlayerMenuItem] Frame 2
"down"Symbol 254 MovieClip [PlayerMenuItem] Frame 3
"hit"Symbol 254 MovieClip [PlayerMenuItem] Frame 4
"BuildUnits"Symbol 263 MovieClip [FirstPhaseAlerts] Frame 8
"RepairUnits"Symbol 263 MovieClip [FirstPhaseAlerts] Frame 17
"flWon"Symbol 289 MovieClip Frame 1
"flLost"Symbol 289 MovieClip Frame 2
"open"Symbol 345 MovieClip Frame 2
"close"Symbol 345 MovieClip Frame 10
"flNoCash"Symbol 375 MovieClip [Disabled] Frame 1
"flNoWater"Symbol 375 MovieClip [Disabled] Frame 2
"flNoEnergy1"Symbol 375 MovieClip [Disabled] Frame 3
"flNoEnergy2"Symbol 375 MovieClip [Disabled] Frame 4
"flNoEnergy3"Symbol 375 MovieClip [Disabled] Frame 5
"flMax"Symbol 375 MovieClip [Disabled] Frame 6
"flExplode"Symbol 465 MovieClip [SeaMines] Frame 7
"flShoot"Symbol 480 MovieClip Frame 6
"flExplode"Symbol 516 MovieClip [SamTurret] Frame 5
"flExplode"Symbol 552 MovieClip [Mines] Frame 7
"flExplode"Symbol 604 MovieClip [HeavyMines] Frame 7
"flShoot"Symbol 610 MovieClip Frame 6
"flExplode"Symbol 613 MovieClip [GunTurret] Frame 10
"flShoot"Symbol 627 MovieClip Frame 5
"flExplode"Symbol 655 MovieClip [GrenadeLauncher] Frame 5
"flShoot"Symbol 670 MovieClip Frame 4
"flShoot"Symbol 762 MovieClip Frame 5
"flExplode"Symbol 802 MovieClip [BioCanon] Frame 5
"flShoot"Symbol 840 MovieClip Frame 2
"flExplode"Symbol 844 MovieClip [Tank] Frame 5
"flShoot"Symbol 849 MovieClip Frame 2
"flExplode"Symbol 853 MovieClip [RubberBoat] Frame 5
"flExplode"Symbol 896 MovieClip [PatrolBoat] Frame 5
"flShoot"Symbol 904 MovieClip Frame 2
"flExplode"Symbol 908 MovieClip [Jeep] Frame 5
"flExplode"Symbol 941 MovieClip Frame 5
"flExplode"Symbol 975 MovieClip [GruntSoldier] Frame 5
"flExplode"Symbol 985 MovieClip Frame 5
"flExplode"Symbol 997 MovieClip Frame 5
"flExplode"Symbol 1004 MovieClip [BombTruck] Frame 4
"flExplode"Symbol 1012 MovieClip Frame 5
"flExplode"Symbol 1022 MovieClip [Battleship] Frame 5
"flPrepareShot"Symbol 1075 MovieClip [Artillery] Frame 2
"flShoot"Symbol 1075 MovieClip [Artillery] Frame 30
"flExplode"Symbol 1075 MovieClip [Artillery] Frame 56
"flExplode"Symbol 1082 MovieClip [AmmoSubmarine] Frame 2
"flExplode"Symbol 1096 MovieClip [AmmoGrenadeLauncher] Frame 2
"flExplode"Symbol 1103 MovieClip [AmmoCanon] Frame 2
"flExplode"Symbol 1154 MovieClip [AmmoBioCanon] Frame 2
"mission1"Symbol 1380 MovieClip Frame 1
"mission1_2"Symbol 1380 MovieClip Frame 48
"mission2"Symbol 1380 MovieClip Frame 80
"mission2_2"Symbol 1380 MovieClip Frame 134
"playing"Symbol 1380 MovieClip Frame 176

Dynamic Text Variables

txtPercentLoaded2Symbol 65 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 67 EditableText"The game is loading (0%)"
_descriptionSymbol 218 EditableText"<p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">Air Defence</font></p><p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">In-Field upgrade</font></p>"
_strPriceSymbol 219 EditableText"<p align="left"><font face="Impact" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1">$ 250</font></p>"
_titleSymbol 220 EditableText"<p align="left"><font face="Impact" size="14" color="#4687f1" letterSpacing="0.000000" kerning="1">SAM Turret</font></p>"
_parent.txtPhaseSymbol 331 EditableText"<p align="left"><font face="Impact" size="17" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>PHASE 01</b></font></p>"
_parent.txtLevelSymbol 332 EditableText"<p align="right"><font face="Impact" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 01</font></p>"
_parent.txtMissionSymbol 333 EditableText"<p align="center"><font face="Impact" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Mission: DEFEND NUCLEAR PLANT</font></p>"
_parent.txtIncomeSymbol 334 EditableText"<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">50</font></p>"
_parent.txtCashSymbol 335 EditableText"<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">450</font></p>"




http://swfchan.com/3/12655/info.shtml
Created: 5/6 -2019 18:18:16 Last modified: 5/6 -2019 18:18:16 Server time: 16/04 -2024 20:42:18