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Sim.swf

This is the info page for
Flash #12663

(Click the ID number above for more basic data on this flash file.)


Text
SIM

SIM

SIM

Day and Night
TRILOGY

Start

Start

Info

Info

Scene selection

Scene selection

Cheat mode

Cheat mode

Characters

Characters

Made by: Gijs Besselink

Back

Back

SIM is a 24 hour based RPG, with a dayjob and
a nightlife. Study hard and promote for better jobs,
or party all night.
What is special about SIM?
You know the Sim games, and you got one day at
a time to do your thing. In SIM you can go on all
night. You get your daily mail and your must build
a personality, without this you can't get better jobs
and you're not welcome in the nightclubs.
Is there a story?
Yes, there is a story in this game. Follow the signs
and meet special people, get to hidden places and
earn dirty money.

Gamble with Harry

Fight with Bob

Enter

password

Fight with Frank

Shooting scene

Fight with Tyrone

Fight with Lizzy

Drive the Lotus

Get Jiggy

Scene Selection (spoilers):

Scene Selection (spoilers):

Fast forward:

Fast forward:

Fast forward:

Intelligence
Strength
Cash
Scene
House
Suit
Nightsuit
Gun
Mail

Intelligence
Strength
Cash
Scene
House
Suit
Nightsuit
Gun
Mail

0 - 20
0 - 20
0 - ???
0 - 25  (0=start   19=Episode 2   24=Guru)
5=Family House    10=Dreamvilla   15=Castle
1:Workerjeans   3: Modern Man   5:Bugo Hoss
1=Yes 0=No
1=Yes 0=No
0 - ???

Using this can spoil the fun. Mis-using is can cause a error in the game.

Using this can spoil the fun. Mis-using is can cause a error in the game.

Characters:

Characters:

FRANK

HARRY

KIMMY

BOB

SID

LIZZY

SECURITY

The Guru

John

TYRONE

HELP

LIST OF ITEMS:

TO DO:

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

Salary: $

a shift

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

INFO

Intelligence:

Strength:

Charm:

Personality:

Day:

Time:

Cash:

Level:

Intelligence:

Strength:

Charm:

Personality:

Day:

Time:

xxx

xxx

20

20

20

20

20

20

20

Cash:

xxx

Level:

2

SCHOOL

SCHOOL

JAZZ

SUPA STORE

SUPA STORE

24 H

CLUB

Coffee Shop

Coffee Shop

HOTEL

HOTEL

24 H

HOTEL

JAZZ

The scenario is written by Mic Patten

Get Ready

RECEPTION

RECEPTION

Oh hello, Is there still a room available?

Yeah you! I have a complain to make!

You have absolutly no service here!

This Hotel stinks!

Go
In

5
4
3
2
1
B

Sneak in by the fire
escape huh?

SHUT UP!!
And push a button!

GAME OVER

Try
Again

458

459

485

486

0:03

RUN!!

0:02

0:01

0:00

Bye Bye

Go Back
to the Guru

I heared explosions... what happened?
Do you got the "Item"?

The Guru

It was
a trap

Don't lie to me!!!
GUARDS!!! Take this man prison!
And bring out our guest!

next

mmmLET MmmE GO!!!!! YmmOU
CmmEEPS!!
mmmLET mmmGO!

LET HER
GO!!

Kelly

Ain't she lovely... ain't she beautifull!
Guards!! SHOOT HER!!

NOOO!!

Come on!!!
We got to get out of here!!
Quick!! COME ON YOU F*CK!!!!

GO GO GO!!

Sid

Take the Lotus!
I'll stop them as long as I can!
Gogogo!!! Don't you worry about me!

SID!!!!!! NOOOOOOHHHH!!!!

Don't worry!
Sid is fine!

What's that sound?!?!?
WHO'S THAT??!?!?!?
Is there somebody out there?

Look who's
here

Hiya Guy's!!
Sorry It took me so long!
Here let me help you with that blindfold.

Go on

SID WHAT ARE YOU DOING HERE!!!
WE THOUGHT YOU WERE DEATH!!
HOW COULD YOU ESCAPE?

How could
you?

Don't know...
It doesn't make any sense!!
For example... I'm was here sooner then
you... And I ain't got no freaking Car!!
Come on.... Let's go home!

The End

Creator: Gijs Besselink

Thanks to:
Newground
My girlffriend  (for her support and patience)
Mic Patten
Flashkit
And everybody for there support and tips!

THE END
password: DIE HARD
(SIM by Gijs Besselink 2003)

Go
Back

Use Arrow keys, Space and N to drive the car - one button at a time!

NITRO:

NITRO:

xxxxxxx

xxxxxxx

xxxxxxx

SPEED:

SPEED:

xxxxxxx

DISTANCE:

DISTANCE:

xxxxxxx

xxxxxxx

xxxxxxx

xxxxxxx

Use Arrow keys, Space and N to drive the car - one button at a time!
Drive to 5000

The passwords won't work?

Is the maker of this game english?

Will there be a sequel?

Can you explain how you made this?

Will there be more guns, cars or chicks?

When will Episode 3 come out?

Will there be more episodes?

Can you send me nude pics?

Can't beat Tyrone.

Can't beat Bob.

Can't beat Lizzy.

Can't get in the Jazz club.

Can't get in the CLUB.

Can't find the Mirage.

Can't get in the Mirage.

Where is Bob?

The security won't block john's daughter.

Bob won't let me in my house.

Got the Gun but can't get in the Club.

Why is Frank still mad?

It's 4 o clock, where is episode 3?

It's 3:00, I got $1000, but no Big guy?

HELP

HELP

I can get a pass for the school if you want.
You must buy some flowers and give them to
the girl in front of the school.

Frank

Thanks! How nice,
Did Frank send you?
Here is your schoolpass.

Lizzy

My name isn't important.
I can get a pass for the club if you want.
Buy a GUN after 0:00 at the 24 H and meet
me by 19:00 at the club.

Nobody

Good, good!
You're here on time!
I like that in a man, here is your pass.
You still need $50 and a personality of 10
to get in the club.
See you later

Oh, hello... I think...

Do you want
a drink?

Go home
with me!

Thank you...
Nice to meet you, I'm Kelly.
Maybe we can drink coffee
sometimes?

WHAT??!?
SECURITY!!

Get out, buddy!!
We're taking your pass back!

Security

Hey, I know you!
You gave that drink to me, that was so
sweet of you. Can you do another favoir for
me? At the school stands a girl named Lizzy.
I hate her! Can you tell her to F*ck herself?
Maybe I'll do something in return for you.. ;)

Hi
Good to see you! How are things going?
Studing a lot?

GO
F*CK YOURSELF!

Yeah, nice to see
you again

WHAT!!!?!?!
Well you... F*ck you!!
I'm not taking this from nobody!!

Great to see you again!
See you later baby!

Fight

HEY F*CK YOU!
NOBODY TALKS TO LIZZY LIKE THAT,
UNDERSTAND ME!! NOBODY!!

HEY F*CK YOU!
YOU DO WHAT KELLY SAYS!
UNDERSTAND ME!!

Frank hit you on the head.
You're K.O. on the floor
When you wake up...
You're money is gone!

I've heard Frank is after you,
I know a man who can help you.
Meet him in the Jazz Nightclub.

Ah, there you are boy,
So Franky is bothering you I've heard?
I can help you with that boy...
Meet me at 3:00 at the 24H with $1000
cash and I'll see what I can do for you.
Cheers boy!

Some big guy

Ah, there you are boy,
You got the money?
GOOD....
Don't worry about Frank from now on.

Get away from me man.....

We're playing Stone-Scissors-Paper.
Three out of five wins.
What's your bet?
Your Bet: $
Max Bet:  $

Harry

PLAY

ehhh... Hello.. I'm John..
I've been told that you can help things...
So... I... euh.. need some help.
My little girl goes to the Club every night and
doesn't  care about her education... maybe
you can "talk" to the security of the club, so
they won't let her in anymore... can you do
that for me?...... euh... you want money?
I'll pay you $2000... $1000 now and $1000
when you're done....

John

What can we do for you buddy?

I want you to keep Johny's
girl out of the Club!

Yeah right!
Look buddy... Everybody is welcome here!
Even you! So don't tell me what to do!
Okay... Now step aside, you're blocking the
doorway!

Run
away

Hey boy,
Nice to see you again, by the way, my name
is Bob.
Are you working for John now?
How much is he paying you? a 1000? 2000?
That should be my job!!
Now give me the MONEY!!!

Bob

YOU LITTLE F*CK!!!
GIVE ME THE BL**DY MONEY!!!

Bob kicked the Sh*t
out of you.
You're K.O. on the floor
When you wake up...
You're money is gone!

Hahahaha...So you showed Bob a
lesson. I never liked that bastard.
By the way, my name is Sid.
I've got a suprise for you.
You still know Kelly? Well, here is $500
why don't you buy a nice necklace for that
girl. She'll be waiting in the coffeeshop for
you!

Hi sweetie,
I missed you!
Sid said you got a suprise for me?

Give necklace

(HELL NO)

Go Back

Oh my god!!
That's beautifull!! I'm so.... oh my god!!
You're the sweetest! Come here you...
*KISS*

Go for it!!!

Hi there...
I've been waiting for you...
I've said I'll do something back

Kelly

Hi there...
I've been waiting for you...
I've said I'll do something back

Hey,
I want you to do something for me...
You hate Bob just like me, I want you to
"do" him.... you know... "end him"
In return I'll give you the key to a special
door.
Deal?

Shoot!

Well done,
Voices are talking about you, I got a idea....
Now that people got respect for you, why
don't you talk to Frank.
I got a job for that little pain in the *ss!

What do you want man?.... I did nothing man!
I already left you alone, Is that it? Do you also
want to pick on me!
Why don't you sissy's leave me alone!

SHUT UP
AND LISTEN!

Oh sorry,
I'll leave now...

WHAT!?!?!?!

I'll make you an
offer you can't
refuse!

I'll make it simple.
You work for Sid from now
on and I'll let you live!

Coffee?

F*ck Sid!
I ain't working for nobody!

YOU SICK F*CK!!
You shot the boy! You're one sick minded
f*ck!
heheheheeh Takes me back to the old days!
I have to leave you now... The "guru" wanted
to talk to you. He's waiting for you in the
Mirage.
The password is:  MASTER

Good... well done!
I really can use that boy! You showed him!
But I have to leave you now... The "guru"
wanted to talk to you. He's waiting for you in
the Mirage.
The password is:  MASTER

Get out, buddy!!
Get your dirty hands off!

Aaaah there you are! There you are...
Take a seat.
So it's true, the stones told me you excist.
You have done well my son. But you've just
started.

Go on

You like working in the Hotel yes?
Giving your soul to the leazy tourists?
Sid has been a good boss to you, but I'll take
it over from here... Let me give you an offer to
show my good heard for you.

Take
offer

Refuse
offer

You go take a nap, and in the morning there
will be a present waithing for you in the Supa
Market.
That's for today... I'll see you soon.
Go in peace my son

Aaaah... My Son.
You like the car... yes?
Good, gooood! Last night I had a vision. I got
a task for you, and it ain't easy!

Go
on

This soul: Tyrone
Since a few weeks
he entered my
terrain. I like company
but I don't like this
competition
if you know what I mean.
So you handle it!

Wha du f*ck do you want!

Tyrone

Talk

Shoot

The Guru
want's you gone.

The Guru want's
you to work for
him.

Tyrone kicked the Sh*t
out of you.
You're K.O. on the floor
When you wake up...
You're money is gone!

That white bearded freak!
I'm gonna f*ck um up! Tell him that!
I'm here to stay.. no stone reading fool
tell's me to go!

Hahahaha!! Are you f*cking kiddin me?
That freak? And you really work for him?
What does he payes you?

No shit!

A
car

Is that your Lotus Elise GTX outside?
So he is good for you. You must be some
special guy...
Let's make a deal... You give me the car and
I'll let the freak alone!

Buy your
own!

Here's
the key

Don't you fucking lie to me, punk!!
I've killed people for less then that!
You give me the car, and I'll let the freak
alone!

Hahahaha....
You fool!!
Here is $5 for the cab home... hahahaha!!

Then tell the freak that  I'm gonna f*ck um up!
Tell him that!
I'm here to stay.. no stone reading fool
tell's me to go!

WHAT!?!?!?
DID YOU GAVE THE CAR TO TYRONE!!
UGLABI SABUO GI GUARA!!!
GET THE FUNK OUT OF MY CLUB!!
YOU FOOL!!

So he refused....
hahahaha... The stones told me that!
Let's put up the presure... I want you to
kidnap the daughter of his second wife.
Het name is Lizzy... Rings a bel?

You got shot in the back...
GAME OVER

Hey.... WHAT!!! LEAVE ME ALONE!!!
HEEEELLLPPPP!!!!
PUT ME DOWN!!!!! AAAAAHHHH!!!

Good.... You did well!!
Here is your reward: $5000
Now go to Tyrone and tell him the good news.

Lizzy kicked the Sh*t
out of you.
You're K.O. on the floor
When you wake up...
You're money is gone!

Noooo!
Not my little princess!!
Okay... what do you wan't me to do...
... you f*ck!

Okay... I'm gone...
Just let my girl alone!

Well done!
You're a very good soul.
Here is your remaining $5000
By the way.... this is the end of Episode 2
The password remains: MASTER

Tip van de dag!

I have a special task for you...
There is a "special item" I really want...
I'll give you a team of speciallists to go get it.
And here they are:

From left to right:
Spud
Barney
George
Frizi
Hans
They'll guide you in this
special mission.
Enough for now...
Go and don't come back
without my Item!

Briefing:
The Item is placed in room 458 of the Hotel.
We get in at the fire escape. And go to the 4th
floor. We presume that the item is hidden or
locked up in a safe... So we bring a long 5
units of C4. We enter the Hotel by 4:00.
It's your task to talk to the master of the hotel
so we can sneak in.. That's it for now.

George (captain)

YES
SIR!

Sarah

alkhdalksdjhaslkdjahslkajhd

ahsldkjahashdlkajshalksjhaa

CHANCE METER

Ask a question:

Sarah

alkhdalksdjhaslkdjahslkajhd

ahsldkjahashdlkajshalksjhaa

Sarah

alkhdalksdjhaslkdjahslkajhd

ahsldkjahashdlkajshalksjhaa

Sarah

alkhdalksdjhaslkdjahslkajhd

Get Ready

Good Morning
DAY

888

You earned:

888

dollars

Now you will
wake up at 10:00

Now you will
wake up at 7:00

Charm +1

Charm +3

Charm +5

Charm +10

You got the
lovely flowers

Intelligence +1

Strength +1

You can enter the
Nightclub

You have a gun

You can enter the
Club

You kicked
Bob's ass!!

You got the
special necklace

OH YEAH!!!

OH YEAH!!!

You killed
Bob

You kicked
Frank's ass!!

Strength +2

Intelligence +2

You got the
Lotus Elise
GTX

Tyrone left
the scene

Charm +15

Study

Sport

Private
Lesson

Fitness

ALONE HOME INC.

The new family
house

The Dream Villa

The new family
house

The Dream Villa

$ 1.000

$ 5.000

$ 1.000

$ 5.000

$ 10.000

$ 10.000

The Castle

The Castle

All night coffee

Early coffee

Supa Espresso

$ 100

$ 250

Early coffee

Supa Espresso

$ 100

$ 250

The Fit Clothing

Worker Jeans

Modern Man

$ 100

$ 250

$ 500

$ 100

Bugo Hoss

$ 250

$ 500

Sleep

Check
mail

Relax
1 hour

Wait to
0:00

Sleep to
0:00

G.U.N

G.U.N

Defend yourself!!

$500

$500

$750

Elegance
Night clothing

Sorry, You've got
no mail

You've got:

88

88

mail items

Check

You still got:

88

88

mail items left

next

HOTEL

new in town

WE NEED YOU!

You want work?
We got work!

24H/7D

JAZz

The
nightclub

Opened after 0:00 - Price at the door: $50 - Nightclothing only

EXCLUSIVE

SUPA MARKET

SUPA MARKET

Open every
day!

Open from 7:00 - 23:00

Congratulations!
You won the daily lottery.
Your prize is:
We wish you luck and
happiness with your
pricemoney.

$8888

TAXX

Dear sir,
With this letter we want
to let you know that the
loan will be payed back
with:
Thanks for your cooperation

$8888

24H

24H

Open from 0:00 - 7:00

Need Guns?
Nightclothing?

CLUB

<Open after 0:00> - <Price at the door: $50> - <Members only>

EXCLUSIVE

Make friends
Chill out, drink some coffee
Calm down at the coffee shop
Open from 9:00 - 22:00

Coffee Shop

Coffee Shop

Work

Find
job

The man at the table want's to speak with you.

Drink
coffee

The man at the table want's to speak with you.

ADJsdfhskldjfhsdklj

ADJsdfhskldjfhsdklj

10

10

10

10

MAKE YOUR CHOICE:

YOU

HARRY

MAKE YOUR CHOICE:

YOU

HARRY

PAPER

SCISSORS

STONE

Get
Jiggy

Work

Ask Guru
for advice

20

20

You:

Bob:

HIT

20

20

Tyrone:

20

20

Frank:

20

20

Lizzy:

CENSOR

This is the end of the first episode

The Password is: WASSUP

Made by Gijs Besselink

Episode 2

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (2567) { gotoAndPlay (4); }
Frame 2
lengte = (getBytesLoaded() / getBytesTotal()) * 100; procentjes = int(lengte) + " %"; setProperty("blok", _xscale , lengte); setProperty("blok", _yscale , lengte); setProperty("blok", _alpha , lengte); ifFrameLoaded (2567) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (2);
Frame 73
stop();
Frame 87
intelligence = 0; strenght = 0; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 0; hour = 12; cash = 100; level = 0; turbo = 1; work = 0; suit = 0; nightsuit = 0; house = 0; pass = 0; wakker = 12; mail = 2; gun = 0; pass = 0; salaris = 0; necklace = 0; mission = 0; schoolpasje = 0; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; setProperty("items", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }
Frame 88
setProperty("items", _visible , false); setProperty("vlak", _visible , false); setProperty("auto", _visible , false); setProperty("swat", _visible , false); setProperty(_root.nacht.geheimnacht, _visible , false); if (mission == 2) { setProperty("vrouw", _visible , true); } else { setProperty("vrouw", _visible , false); } if (mission == 4) { if (hour == 1) { if (gun == 1) { setProperty("man", _visible , true); } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } if (house == 0) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); setProperty("castle", _visible , false); } if (house == 5) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); setProperty("castle", _visible , false); } if (house == 10) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); setProperty("castle", _visible , false); } if (house == 15) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); setProperty("castle", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } charm = ((suit + house) + pass) + bonus; bet = 0;
Frame 89
if (23 < mission) { if (hour < 8) { setProperty(_root.nacht.geheimnacht, _visible , true); } } if (car == 1) { setProperty("auto", _visible , true); } if (28 < mission) { setProperty("vlak", _visible , true); } if (39 < mission) { setProperty("swat", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } personality = int(((intelligence + strenght) + charm) / 3); time = hour + ":00"; if (4 < personality) { level = 1; if (14 < personality) { level = 2; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } if (49 < day) { }
Frame 90
gotoAndPlay (89);
Frame 324
stopAllSounds();
Frame 325
speak = "Can I help you sir?"; stop();
Frame 326
if (vraag == 1) { speak = "No sur, I sorry we are full for tonight."; } if (vraag == 2) { speak = "Oh dear, and what seems to be the problem?"; } stop();
Frame 327
if (vraag == 1) { speak = "That's not a nice thing to say!"; } if (vraag == 2) { speak = "No YOU stink!"; }
Frame 387
speak = "What was that?!?!?!"; stop();
Frame 465
stop();
Frame 486
stop();
Frame 505
hit = 0;
Frame 540
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 580
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 615
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 665
if (0 < hit) { gotoAndPlay (450); } else { stop(); }
Frame 666
vluchten = 0;
Frame 719
stopAllSounds();
Frame 819
if (vluchten == 0) { gotoAndStop (465); } else { stop(); }
Frame 864
stopAllSounds();
Frame 865
stop();
Frame 875
hit = 0;
Frame 920
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 966
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 1012
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 1058
if (0 < hit) { gotoAndPlay (450); } stop();
Frame 1059
stop();
Frame 1116
stop();
Frame 1292
stop();
Frame 1294
stop();
Frame 1465
stop();
Frame 1466
snelheid = 0; nitro = 5; beweging = 0; kwaliteit = 1; stilstand = 300; stand = 14; deler = 50; deler2 = 75; deler3 = 25; deler4 = 20; deler4 = 20;
Frame 1467
if (snelheid < 0) { snelheid = snelheid + 1; } if (0 < snelheid) { snelheid = snelheid - 1; } if (snelheid == 0) { if (kwaliteit == 0) { kwaliteit = 1; toggleHighQuality(); } setProperty("cartip", _visible , true); } else { setProperty("cartip", _visible , false); } speed = -snelheid; distance = int((-beweging) / 10); beweging = beweging + snelheid; setProperty("rotor", _rotation , beweging / deler); setProperty("rotor2", _rotation , beweging / deler2); setProperty("rotor3", _rotation , beweging / deler3); setProperty("rotor4", _rotation , beweging / deler4); setProperty("auto", _y , stilstand); setProperty("auto", _xscale , -230 + stilstand); setProperty("auto", _yscale , -230 + stilstand);
Frame 1468
gotoAndPlay (1467);
Frame 1469
snelheid = 0; nitro = 5; beweging = 0; kwaliteit = 1; stilstand = 300; stand = 14; deler = 50; deler2 = 75; deler3 = 25; deler4 = 20; deler4 = 20;
Frame 1470
if (snelheid < 0) { snelheid = snelheid + 1; } if (0 < snelheid) { snelheid = snelheid - 1; } if (snelheid == 0) { if (kwaliteit == 0) { kwaliteit = 1; toggleHighQuality(); } setProperty("cartip", _visible , true); } else { setProperty("cartip", _visible , false); } speed = -snelheid; distance = int((-beweging) / 10); beweging = beweging + snelheid; setProperty("rotor", _rotation , beweging / deler); setProperty("rotor2", _rotation , beweging / deler2); setProperty("rotor3", _rotation , beweging / deler3); setProperty("rotor4", _rotation , beweging / deler4); setProperty("auto", _y , stilstand); setProperty("auto", _xscale , -230 + stilstand); setProperty("auto", _yscale , -230 + stilstand); if (5000 < distance) { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (1117); }
Frame 1471
gotoAndPlay (1470);
Frame 1473
gotoAndStop(persoon +1472);
Frame 1474
todo = "Buy flower and give them to the girl in from of school";
Frame 1475
todo = "You can now enter the school to sport and study";
Frame 1476
todo = "Buy a GUN at the 24H and meet John Doe by 19:00 at the Club";
Frame 1477
gun = 0; todo = "You can now enter the Club for $50 and a personality of 10";
Frame 1479
todo = "Drink coffee with Kelly";
Frame 1480
todo = "Get a new pass for the club";
Frame 1492
stop();
Frame 1493
mission = 7; todo = "Tell Lizzy to F*ck herself";
Frame 1494
todo = "";
Frame 1497
todo = "Avoid Frank!";
Frame 1500
todo = "Meet a man at the Jazz Nightclub"; mission = 10;
Frame 1501
mission = 11; todo = "Give the big man $1000 by 3:00 at the 24H";
Frame 1502
mission = 12; cash = cash - 1000; todo = "Don't worry about Frank";
Frame 1505
todo = "Talk to security of the Club"; mission = 13; cash = cash + 1000;
Frame 1506
stop();
Frame 1508
mission = 14; todo = "Stay away from the 24H and Bob";
Frame 1510
cash = 0; hour = 0; day = day + 1;
Frame 1512
necklace = 0;
Frame 1517
todo = "Talk to Frank";
Frame 1523
todo = "Meet the Guru in the Mirage";
Frame 1524
todo = "Meet the Guru in the Mirage";
Frame 1525
stop();
Frame 1533
cash = 0; hour = 0; day = day + 1;
Frame 1546
cash = 0; hour = 0; day = day + 1;
Frame 1550
advieskeuze = random(10) + 1; if (advieskeuze == 1) { advice = "Always use a condom."; } if (advieskeuze == 2) { advice = "A golver scratching his hole ain't funny."; } if (advieskeuze == 3) { advice = "The oppinion of the minority aint always the truth."; } if (advieskeuze == 4) { advice = "Why did the siamese twin moved to England? The other one wanted to drive."; } if (advieskeuze == 5) { advice = "Got Milk?"; } if (advieskeuze == 6) { advice = "Never let the goats walk on the table with the trees all greased."; } if (advieskeuze == 7) { advice = "No I ain't Santa!"; } if (advieskeuze == 7) { advice = "Always look on the bright side of live."; } if (advieskeuze == 8) { advice = "Yes... the maker of this game is leazy!"; } if (advieskeuze == 9) { advice = "It can't rain every day."; } if (advieskeuze == 10) { advice = "Who me?"; }
Frame 1554
gelukt = 0; kans1 = personality; setProperty("kansbalk", _xscale , kans1); girlkeuze = random(6) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; meisje = "m" + girlkeuze; setProperty("m1", _visible , false); setProperty("m2", _visible , false); setProperty("m3", _visible , false); setProperty("m4", _visible , false); setProperty("m5", _visible , false); setProperty("m6", _visible , false); setProperty(meisje, _visible , true); if (girlkeuze == 1) { girlnaam = "Sarah"; } if (girlkeuze == 2) { girlnaam = "Kiki"; } if (girlkeuze == 3) { girlnaam = "Monique"; } if (girlkeuze == 4) { girlnaam = "Suzan"; } if (girlkeuze == 5) { girlnaam = "Ginger"; } if (girlkeuze == 6) { girlnaam = "Ester"; } if (girlkeuze == 7) { girlnaam = "Mona"; } if (girlkeuze == 8) { girlnaam = "Jennifer"; } if (girlkeuze == 9) { girlnaam = "April"; } if (girlkeuze == 10) { girlnaam = "Gigi"; } if (zin1keuze == 1) { zin1 = "Can I buy you a drink?"; } if (zin1keuze == 2) { zin1 = "Can I sit next to you?"; } if (zin1keuze == 3) { zin1 = "Can It be that I saw you before?"; } if (zin2keuze == 1) { zin2 = "You want another drink?"; } if (zin2keuze == 2) { zin2 = "Do you come here often?"; } if (zin2keuze == 3) { zin2 = "Hey... are you new here?"; } stop();
Frame 1555
kans1 = random(10) + personality; reactiekeuze = random(3) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; setProperty("kansbalk", _xscale , kans1); if (reactiekeuze == 1) { girlreactie = "Yeah sure!"; } if (reactiekeuze == 2) { girlreactie = "Yes.. If that makes you feel better?"; } if (reactiekeuze == 3) { girlreactie = "For you... sure!"; } if (reactiekeuze == 4) { girlreactie = "No thanx..."; } if (reactiekeuze == 5) { girlreactie = "Get away creap!!"; } if (reactiekeuze == 6) { girlreactie = "Get lost, I'm way to busy for you!"; } if (zin1keuze == 1) { zin1 = "You look super."; } if (zin1keuze == 2) { zin1 = "Your HOT!!"; } if (zin1keuze == 3) { zin1 = "I like what you did with your hair."; } if (zin2keuze == 1) { zin2 = "You got a great body."; } if (zin2keuze == 2) { zin2 = "I like your shoes."; } if (zin2keuze == 3) { zin2 = "Wow, you look stunning!"; }
Frame 1556
kans2 = random(10) + personality; kans1 = kans1 + kans2; reactiekeuze = random(3) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; setProperty("kansbalk", _xscale , kans1); if (reactiekeuze == 1) { girlreactie = "Oh thank you!"; } if (reactiekeuze == 2) { girlreactie = "Your so nice!"; } if (reactiekeuze == 3) { girlreactie = "Hihihihi your cute!"; } if (reactiekeuze == 4) { girlreactie = "What ever!"; } if (reactiekeuze == 5) { girlreactie = "Yeah right!"; } if (reactiekeuze == 6) { girlreactie = "You say that to all the girls don't you?"; } if (zin1keuze == 1) { zin1 = "Wanna go to my place?"; } if (zin1keuze == 2) { zin1 = "Do you want to get some air.."; } if (zin1keuze == 3) { zin1 = "Your place or my place?"; } if (zin2keuze == 1) { zin2 = "Wanna get out of here?"; } if (zin2keuze == 2) { zin2 = "Do you want some coffee at my place?"; } if (zin2keuze == 3) { zin2 = "It's hot in here... want to take off all our clothes!"; }
Frame 1557
kans3 = random(10) + personality; kans1 = kans1 + kans3; girlzin = random(100) + 1; setProperty("kansbalk", _xscale , kans1); if (girlzin < kans1) { zin1 = "OH YEAH!!!"; reactiekeuze = random(3) + 1; } else { zin1 = "SHIT!!!"; reactiekeuze = random(3) + 4; } if (reactiekeuze == 1) { girlreactie = "Okay... let's get my purse and go!"; gelukt = 1; } if (reactiekeuze == 2) { girlreactie = "Take me away prince."; gelukt = 1; } if (reactiekeuze == 3) { girlreactie = "I'dd love to see your appartment"; gelukt = 1; } if (reactiekeuze == 4) { girlreactie = "What ever!"; gelukt = 0; } if (reactiekeuze == 5) { girlreactie = "GET LOST FREAK!!"; gelukt = 0; } if (reactiekeuze == 6) { girlreactie = "Talk to the hand cause the face ain't listening!"; gelukt = 0; }
Frame 1558
meisje = "n" + girlkeuze; setProperty("n1", _visible , false); setProperty("n2", _visible , false); setProperty("n3", _visible , false); setProperty("n4", _visible , false); setProperty("n5", _visible , false); setProperty("n6", _visible , false); setProperty(meisje, _visible , true);
Frame 1588
gotoAndPlay (87);
Frame 1618
gotoAndPlay (2456);
Frame 1648
gotoAndPlay (2470);
Frame 1678
gotoAndPlay (88);
Frame 1708
gotoAndPlay (88);
Frame 1738
gotoAndPlay (88);
Frame 1768
gotoAndPlay (88);
Frame 1798
gotoAndPlay (88);
Frame 1828
gotoAndPlay (88);
Frame 1858
gotoAndPlay (88);
Frame 1888
gotoAndPlay (88);
Frame 1918
gotoAndStop (2449);
Frame 1948
gotoAndStop (2449);
Frame 1978
pass = 5; gotoAndPlay (88);
Frame 2008
gotoAndPlay (88);
Frame 2038
pass = 3; gotoAndPlay (88);
Frame 2068
mission = 15; gotoAndPlay (88);
Frame 2098
mission = 17; gotoAndPlay (88);
Frame 2128
gotoAndPlay (88);
Frame 2237
stopAllSounds(); if (proef == 1) { gotoAndPlay (4); } if (mission == 23) { gotoAndStop (1523); } if (mission == 666) { gotoAndStop (1543); }
Frame 2269
gotoAndPlay (88);
Frame 2298
gotoAndStop (1524);
Frame 2329
gotoAndStop (2449);
Frame 2358
gotoAndStop (2449);
Frame 2388
gotoAndPlay (88);
Frame 2418
gotoAndPlay (88);
Frame 2448
gotoAndPlay (88);
Frame 2449
if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();
Frame 2450
if (charm < 30) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 16) { setProperty("ketting", _visible , true); speak = "Hi there, I've got something special for you!"; } else { setProperty("ketting", _visible , false); } if (mission == 25) { speak = "This comes from the Guru. He told me you can have it."; gotoAndStop (2455); } stop();
Frame 2456
if (house == 0) { gotoAndStop (2457); } if (house == 5) { gotoAndStop (2458); } if (house == 10) { gotoAndStop (2459); } if (house == 15) { gotoAndStop (2460); }
Frame 2457
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2458
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2459
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2460
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2461
if (charm < 30) { speak = "Always a pleasure to see you sir, how can I help you?"; } if (charm < 15) { speak = "Good day sir, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 13) { speak = "Hey kiddy! This man asked for you!"; } if (20 < mission) { gotoAndStop (2462); } stop();
Frame 2466
stop(); if (0 < mail) { gotoAndStop (2467); }
Frame 2467
stop();
Frame 2468
post = random(13) + 1; poststuk = "poststuk" + post;
Frame 2469
setProperty("poststuk1", _visible , false); setProperty("poststuk2", _visible , false); setProperty("poststuk3", _visible , false); setProperty("poststuk4", _visible , false); setProperty("poststuk5", _visible , false); setProperty("poststuk6", _visible , false); setProperty("poststuk7", _visible , false); setProperty("poststuk8", _visible , false); setProperty("poststuk9", _visible , false); setProperty("poststuk10", _visible , false); setProperty("poststuk11", _visible , false); setProperty("poststuk12", _visible , false); setProperty("poststuk13", _visible , false); if (post == 7) { jackpot = random(5) + 1; if (jackpot == 1) { price = random(20) * 100; } else { price = 10 + ((random(10) * 10) * (charm + 1)); } cash = cash + price; pricemoney = "$" + price; } if (post == 8) { bill = 10 + (random(10 * level) * (1 + personality)); cash = cash - bill; billmoney = "$" + bill; } setProperty(poststuk, _visible , true); if (0 < mail) { mail = mail - 1; } else { gotoAndStop (2466); } stop();
Frame 2470
setProperty("man", _visible , false); if (charm < 30) { speak = "Always a pleasure to see you sir, how can I help you?"; } if (charm < 15) { speak = "Good day sir, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 3) { speak = "The man in blue, asked for you sir."; } if (mission == 9) { speak = "The blue gentleman asked for you again sir."; } if (mission == 12) { speak = "The man on your left asked for you sir"; } if (mission == 15) { speak = "The blue gentleman asked for you again sir."; } if (mission == 21) { speak = "The blue gentleman has something to tell you sir."; } time = hour + ":00"; stop();
Frame 2471
stop(); speak = "Hello sir"; if (mission == 0) { speak = "The man at the table want's to speak with you."; } if (mission == 6) { speak = "This jong lady wanted to see you sir."; } if (mission == 17) { speak = "Aaah... Finaly there he is! She waiting for you, sir."; } if (23 < mission) { gotoAndStop (2472); }
Frame 2473
keuze = 0; teller = 0; stopper = 0; computerkeuze = ""; einde = ""; setProperty("reboot", _y , -1000); setProperty("loopjes", _y , 248); setProperty("schaar", _visible , false); setProperty("steen", _visible , false); setProperty("papier", _visible , false); setProperty("computerschaar", _visible , false); setProperty("computersteen", _visible , false); setProperty("computerpapier", _visible , false); score = 0; computerscore = 0;
Frame 2474
if (stopper == 0) { if (keuze == 1) { setProperty("steen", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 2) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 3) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 4) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } if (keuze == 2) { setProperty("papier", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 3) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 4) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 5) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } if (keuze == 3) { setProperty("schaar", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 4) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 5) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 6) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } } if (stopper == 1) { teller = teller + 1; if (20 < teller) { stopper = 0; teller = 0; keuze = 0; computerkeuze = ""; einde = ""; setProperty("reboot", _y , -1000); setProperty("loopjes", _y , 248); setProperty("schaar", _visible , false); setProperty("steen", _visible , false); setProperty("papier", _visible , false); setProperty("computerschaar", _visible , false); setProperty("computersteen", _visible , false); setProperty("computerpapier", _visible , false); } } if (score == 3) { einde = "You won $" + bet; cash = cash + Number(bet); gotoAndStop (2476); } if (computerscore == 3) { einde = "You lost $" + bet; cash = cash - Number(bet); gotoAndStop (2476); }
Frame 2475
gotoAndPlay (2474);
Frame 2477
if (18 < mission) { if (30 < mission) { gotoAndStop (2479); } else { gotoAndStop (2478); } } stop();
Frame 2480
if (20 < mission) { gotoAndStop (2481); } stop();
Frame 2482
stop();
Frame 2483
strengthbob = 20; strengthjij = strenght;
Frame 2484
stop();
Frame 2495
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2039); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2484); } if (klappen == 2) { gotoAndPlay (2496); } }
Frame 2503
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1510); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2484); } if (klappen == 2) { gotoAndPlay (2496); } }
Frame 2504
strengthbob = 40; strengthjij = strenght;
Frame 2505
stop();
Frame 2516
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2389); } } else { strengthbob = strengthbob - 1; klappen = random(4) + 1; if (klappen == 1) { gotoAndStop (2505); } if (1 < klappen) { gotoAndPlay (2517); } }
Frame 2524
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1533); } } else { strengthjij = strengthjij - 1; klappen = random(4) + 1; if (klappen == 1) { gotoAndStop (2505); } if (1 < klappen) { gotoAndPlay (2517); } }
Frame 2525
strengthbob = 10; strengthjij = strenght;
Frame 2526
stop();
Frame 2537
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2270); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2526); } if (klappen == 2) { gotoAndPlay (2538); } }
Frame 2545
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1499); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2526); } if (klappen == 2) { gotoAndPlay (2538); } }
Frame 2546
strengthbob = 5; strengthjij = strenght;
Frame 2547
stop();
Frame 2558
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1544); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2547); } if (klappen == 2) { gotoAndPlay (2559); } }
Frame 2566
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1546); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2547); } if (klappen == 2) { gotoAndPlay (2559); } }
Frame 2568
stop();
Symbol 25 Button
on (release) { stopAllSounds(); gotoAndPlay (1559); }
Symbol 29 Button
on (release) { gotoAndStop (83); }
Symbol 33 Button
on (release) { gotoAndStop (84); }
Symbol 36 Button
on (release) { gotoAndStop (85); }
Symbol 39 Button
on (release) { gotoAndStop (86); }
Symbol 45 Button
on (release) { gotoAndStop (73); }
Symbol 56 Button
on (release) { proef = 1; stopAllSounds(); gotoAndPlay (2473); }
Symbol 57 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2483); }
Symbol 60 Button
on (release) { if (password == "WASSUP") { intelligence = 10; strenght = 10; charm = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; hour = 7; cash = 0; level = 0; turbo = 1; work = 0; suit = 0; nightsuit = 0; house = 0; pass = 0; wakker = 12; mail = 2; gun = 0; pass = 0; salaris = 0; necklace = 0; mission = 18; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (2567); } if (password == "MASTER") { intelligence = 20; strenght = 20; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 0; hour = 12; cash = 10000; level = 0; turbo = 1; work = 0; suit = 3; nightsuit = 1; house = 10; pass = 5; wakker = 12; mail = 2; gun = 0; salaris = 0; necklace = 0; mission = 24; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (88); } if (password == "SUPER") { intelligence = 20; strenght = 20; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 1; hour = 12; cash = 10000; level = 0; turbo = 1; work = 0; suit = 5; nightsuit = 5; house = 10; pass = 5; wakker = 12; mail = 2; gun = 0; salaris = 0; necklace = 0; mission = 28; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (88); } if (password == "CHILLIN") { password = "NO CHEATERS!"; } if (password == "DIE HARD") { stopAllSounds(); gotoAndPlay (91); } }
Symbol 64 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2525); }
Symbol 66 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2129); }
Symbol 68 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2504); }
Symbol 70 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2546); }
Symbol 72 Button
on (release) { proef = 1; stopAllSounds(); gotoAndPlay (1466); }
Symbol 74 Button
on (release) { proef = 1; personality = 20; gotoAndPlay (1554); }
Symbol 81 Button
on (release) { intelligence = Number(a); strenght = Number(b); charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; hour = 12; cash = Number(c); level = 0; turbo = 1; work = 0; suit = Number(e); nightsuit = Number(f); house = Number(d); pass = 5; wakker = 12; pass = 0; salaris = 0; necklace = 0; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; setProperty("items", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } stopAllSounds(); gotoAndPlay (88); }
Symbol 144 Button
on (release) { stopAllSounds(); if (mission == 42) { if (hour == 4) { gotoAndPlay (91); } else { gotoAndPlay (2470); } } else { gotoAndPlay (2470); } } on (rollOver) { tekst = "Find your job at the local hotel"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 145 Button
on (release) { if (schoolpasje == 1) { if (hour < 19) { if (6 < hour) { stopAllSounds(); gotoAndPlay (2449); } else { tekst = "School is closed until 7:00"; } } else { tekst = "School is closed until 7:00"; } } else { tekst = "You need a pass to enter"; } } on (rollOver) { tekst = "Study at this school"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 146 Button
on (press) { if (mission == 888) { gotoAndStop (1497); } if (mission == 8888) { gotoAndStop (1498); } if (mission == 14) { gotoAndStop (1509); } if (mission == 18) { gotoAndStop (1514); } if (mission == 19) { gotoAndStop (1515); } if (mission == 41) { gotoAndStop (1553); } } on (release) { stopAllSounds(); gotoAndPlay (2456); } on (rollOver) { tekst = "Your own home"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 147 Button
on (release) { if (hour < 24) { if (6 < hour) { stopAllSounds(); gotoAndPlay (2450); } else { tekst = "The shop is closed until 7:00"; } } else { tekst = "The shop is closed until 7:00"; } } on (rollOver) { tekst = "Shop at the supermarket"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 148 Button
on (release) { if (1 < level) { if (hour < 6) { if (49 < cash) { if (nightsuit == 1) { cash = cash - 50; stopAllSounds(); gotoAndStop (2480); } else { tekst = "You need the Elegance to enter"; } } } else { tekst = "The Nightclub is closed until 0:00"; } } } on (rollOver) { if (1 < level) { tekst = "Go to the nightclub"; } } on (rollOut, dragOut) { if (1 < level) { tekst = ""; } }
Symbol 149 Button
on (release) { if (hour < 23) { if (8 < hour) { stopAllSounds(); gotoAndStop (2471); } else { tekst = "The coffee shop is closed until 9:00"; } } else { tekst = "The coffee shop is closed until 9:00"; } } on (rollOver) { tekst = "Visit the coffee shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 150 Button
on (release) { if (9 < personality) { if (4 < mission) { if (hour < 5) { if (49 < cash) { cash = cash - 50; stopAllSounds(); if (mission == 13) { gotoAndStop (1506); } else { gotoAndStop (2477); } } } else { tekst = "The club is closed until 0:00"; } } } } on (rollOver) { if (0 < level) { tekst = "Go to the club"; } } on (rollOut, dragOut) { if (0 < level) { tekst = ""; } }
Symbol 151 Button
on (release) { if (hour < 8) { stopAllSounds(); gotoAndPlay (2461); } else { tekst = "The nightshop is closed until 0:00"; } } on (rollOver) { tekst = "Shop at the nightshop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 153 Button
on (release) { if (car == 1) { stopAllSounds(); gotoAndPlay (1466); } } on (rollOver) { if (car == 1) { tekst = "Drive the Lotus"; } } on (rollOut, dragOut) { tekst = ""; }
Symbol 154 Button
on (release) { gotoAndStop (1472); }
Symbol 197 Button
on (press) { setProperty("items", _visible , true); if (house == 0) { setProperty("_root.items.huis1", _visible , true); setProperty("_root.items.huis2", _visible , false); setProperty("_root.items.huis3", _visible , false); } if (house == 5) { setProperty("_root.items.huis1", _visible , false); setProperty("_root.items.huis2", _visible , true); setProperty("_root.items.huis3", _visible , false); } if (house == 10) { setProperty("_root.items.huis1", _visible , false); setProperty("_root.items.huis2", _visible , false); setProperty("_root.items.huis3", _visible , true); } if (flowers == 0) { setProperty("_root.items.flowers", _visible , false); } if (flowers == 1) { setProperty("_root.items.flowers", _visible , true); } if (koffie == 0) { setProperty("_root.items.koffie", _visible , false); setProperty("_root.items.espresso", _visible , false); } if (koffie == 1) { setProperty("_root.items.koffie", _visible , true); setProperty("_root.items.espresso", _visible , false); } if (koffie == 2) { setProperty("_root.items.koffie", _visible , false); setProperty("_root.items.espresso", _visible , true); } if (suit == 0) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 1) { setProperty("_root.items.pak1", _visible , true); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 3) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , true); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 5) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , true); setProperty("_root.items.pak4", _visible , false); } if (nightsuit == 0) { setProperty("_root.items.pak4", _visible , false); } if (nightsuit == 1) { setProperty("_root.items.pak4", _visible , true); } if (gun == 0) { setProperty("_root.items.gun", _visible , false); } if (gun == 1) { setProperty("_root.items.gun", _visible , true); } if (necklace == 0) { setProperty("_root.items.ketting", _visible , false); } if (necklace == 1) { setProperty("_root.items.ketting", _visible , true); } } on (release) { setProperty("items", _visible , false); }
Symbol 276 Button
on (release) { if (mission == 4) { if (hour == 19) { if (gun == 1) { mission = 5; persoon = 5; gotoAndPlay (1473); } } } }
Symbol 277 Button
on (release) { if (mission == 1) { if (flowers == 1) { flowers = 0; mission = 3; schoolpasje = 1; persoon = 3; gotoAndPlay (1473); } } if (mission == 7) { gotoAndStop (1494); } if (mission == 28) { gotoAndPlay (2546); } }
Symbol 300 Button
on (release) { if (17 < personality) { if (23 < mission) { if (hour < 8) { if (249 < cash) { cash = cash - 250; stopAllSounds(); gotoAndStop (2482); } } } } }
Symbol 319 Button
on (release) { vraag = 1; gotoAndStop (326); }
Symbol 320 Button
on (release) { vraag = 2; gotoAndStop (326); }
Symbol 325 Button
on (release) { vraag = 1; gotoAndPlay (327); }
Symbol 326 Button
on (release) { vraag = 2; gotoAndPlay (327); }
Symbol 337 Button
on (release) { stopAllSounds(); gotoAndStop (388); }
Symbol 348 Button
on (release) { gotoAndStop (389); }
Symbol 352 Button
on (release) { stopAllSounds(); gotoAndPlay (390); }
Symbol 353 Button
on (release) { stopAllSounds(); gotoAndPlay (466); }
Symbol 365 Button
on (release) { stopAllSounds(); gotoAndStop (325); }
Symbol 372 Button
on (release) { stopAllSounds(); play(); }
Symbol 373 Button
on (release) { stopAllSounds(); gotoAndPlay (411); }
Symbol 383 MovieClip Frame 20
_root.hit = 3;
Symbol 385 Button
on (release) { hit = hit - 1; }
Symbol 386 MovieClip Frame 20
_root.hit = 3;
Symbol 388 Button
on (release) { gotoAndPlay (666); }
Symbol 392 Button
on (release) { vluchten = 1; }
Symbol 404 Button
on (release) { gotoAndStop (820); }
Symbol 410 Button
on (release) { gotoAndStop (821); }
Symbol 416 Button
on (release) { gotoAndStop (822); }
Symbol 419 Button
on (release) { gotoAndStop (823); }
Symbol 424 Button
on (release) { gotoAndPlay (824); }
Symbol 428 Button
on (release) { if (mission < 24) { gotoAndStop (1525); } if (mission == 24) { gotoAndStop (1526); } if (25 < mission) { if (car == 0) { gotoAndStop (1541); } } if (mission == 26) { gotoAndStop (1529); } if (mission == 275) { gotoAndStop (1542); } if (mission == 29) { gotoAndStop (1545); } if (mission == 31) { gotoAndStop (1549); } if (mission == 40) { gotoAndStop (1551); } }
Symbol 432 Button
on (release) { gotoAndStop (866); }
Symbol 437 Button
on (release) { play(); }
Symbol 439 Button
on (release) { gotoAndStop (1059); }
Symbol 441 Button
on (release) { gotoAndStop (1060); }
Symbol 444 Button
on (release) { gotoAndPlay (1061); }
Symbol 446 Button
on (release) { stopAllSounds(); mission = 42; gotoAndPlay (1469); }
Symbol 451 Button
on (release) { gotoAndStop (1293); }
Symbol 455 Button
on (release) { gotoAndStop (1294); }
Symbol 458 Button
on (release) { gotoAndStop (1295); }
Symbol 462 Button
on (release) { stopAllSounds(); play(); }
Symbol 474 Button
on (keyPress "<Right>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (-200 < snelheid) { snelheid = snelheid - 2; } } on (keyPress "<Left>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (snelheid < 100) { snelheid = snelheid + 2; } } on (keyPress "<Space>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (snelheid < 0) { snelheid = snelheid + 10; } } on (keyPress "<Down>") { if (snelheid != 0) { if (stilstand < 330) { stilstand = stilstand + 3; } } } on (keyPress "<Up>") { if (snelheid != 0) { if (280 < stilstand) { stilstand = stilstand - 3; } } } on (release, keyPress "n") { if (0 < nitro) { nitro = nitro - 1; snelheid = snelheid - 50; } }
Symbol 478 Button
on (release) { if (proef == 1) { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (4); } else { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (88); } }
Symbol 530 Button
on (release) { stopAllSounds(); gotoAndPlay (88); }
Symbol 531 Button
on (rollOver) { awners = "Try CAPS. For example: password = wrong. Password = wrong. PASSWORD = Right. By the way, the password CHILLIN is old and won't work anymore!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 532 Button
on (rollOver) { awners = "Do you gave the gun to the unknown man? Do you got $50? Do you got a personality of 10 or higher? Is the time between :00 and 4:00?"; } on (dragOut, dragOver) { awners = ""; }
Symbol 533 Button
on (rollOver) { awners = "No. Me (Gijs Besselink) comes from the Netherlands. Dutch is my first language. I'm 22 years old."; } on (dragOut, dragOver) { awners = ""; }
Symbol 534 Button
on (rollOver) { awners = "Do you got a personality of 17 or higher? Do you got $250?"; } on (dragOut, dragOver) { awners = ""; }
Symbol 535 Button
on (rollOver) { awners = "No. I need some rest after this game. It's my first game and it has a lot of bugs. One thing is sure... I'll be making more games for NG."; } on (dragOut, dragOver) { awners = ""; }
Symbol 536 Button
on (rollOver) { awners = "Talk to Bob.. Who's Where's Bob? Talk to the man in the 24H on the right side."; } on (dragOut, dragOver) { awners = ""; }
Symbol 537 Button
on (rollOver) { awners = "Long story... So don't ask!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 538 Button
on (rollOver) { awners = "Meet the man on 19:00 exactly by the club (small black man outside the club)."; } on (dragOut, dragOver) { awners = ""; }
Symbol 539 Button
on (rollOver) { awners = "Maybee... I'm planning to increase the women from 6 to 10."; } on (dragOut, dragOver) { awners = ""; }
Symbol 540 Button
on (rollOver) { awners = "Look at 0:00 in the top of the screen, above the Hotel. It's the red building with the rays of light."; } on (dragOut, dragOver) { awners = ""; }
Symbol 541 Button
on (rollOver) { awners = "THIS IS THE VERSION WITH EPISODE 3 IN IT!!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 542 Button
on (rollOver) { awners = "No, so don't ask!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 543 Button
on (rollOver) { awners = "You can find Bob in the 24H and in the Jazz club. When you're in these buildings, click on the biggest guy you can spot."; } on (dragOut, dragOver) { awners = ""; }
Symbol 544 Button
on (rollOver) { awners = "Are you shure it's 4:00 and not 16:00? "; } on (dragOut, dragOver) { awners = ""; }
Symbol 545 Button
on (rollOver) { awners = "I know, he's impossible! He got's a strength of 40 and beats 4 times more than you can beat him. So don't even try!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 546 Button
on (rollOver) { awners = "Get your strength up to 20 and beat the hell out of him!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 547 Button
on (rollOver) { awners = "You got 50% to win or loose, so keep trying! There ain't no special tricks and you can't shoot him at this moment."; } on (dragOut, dragOver) { awners = ""; }
Symbol 548 Button
on (rollOver) { awners = "He got's a bad day or something... Find Bob and he will help you."; } on (dragOut, dragOver) { awners = ""; }
Symbol 549 Button
on (rollOver) { awners = "Do you got the Elegance nightsuit? Do you got $50? Is the time between 0:00 and 5:00?"; } on (dragOut, dragOver) { awners = ""; }
Symbol 550 Button
on (rollOver) { awners = "No way you pervert! Get your own!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 551 Button
on (rollOver) { awners = "Look IN the 24H and not outside the 24H."; } on (dragOut, dragOver) { awners = ""; }
Symbol 552 Button
on (rollOver) { awners = "If you're so bad then you must stop playing this game!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 553 Button
on (release) { stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 561 Button
on (release) { stopAllSounds(); gotoAndPlay (2009); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 564 Button
on (release) { mission = 6; hour = hour + 1; gotoAndStop (1479); }
Symbol 565 Button
on (release) { hour = hour + 1; gotoAndPlay (1480); }
Symbol 570 Button
on (release) { stopAllSounds(); mission = 3; gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 575 Button
on (release) { mission = 888; gotoAndStop (1495); }
Symbol 576 Button
on (release) { mission = 8888; gotoAndStop (1496); }
Symbol 581 Button
on (release) { mission = 9; gotoAndStop (1499); }
Symbol 585 Button
on (release) { cash = 0; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 593 Button
on (release) { stopAllSounds(); gotoAndStop (2471); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 596 Button
on (release) { if (0 < bet) { if (cash >= bet) { hour = hour + 1; gotoAndPlay (2473); } } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 600 Button
on (release) { stopAllSounds(); gotoAndStop (2470); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 604 Button
on (release) { gotoAndStop (1507); }
Symbol 608 Button
on (release) { stopAllSounds(); gotoAndPlay (2483); }
Symbol 611 Button
on (release) { gotoAndStop (1510); }
Symbol 614 Button
on (release) { mission = 16; todo = "Buy necklace for Kelly and meet het in the Coffee Shop"; cash = cash + 500; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 617 Button
on (release) { mission = 18; gotoAndStop (1513); }
Symbol 622 Button
on (release) { stopAllSounds(); gotoAndPlay (2099); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 625 Button
on (release) { stopAllSounds(); gotoAndPlay (2567); }
Symbol 630 Button
on (release) { mission = 20; todo = "Kill Bob"; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 632 Button
on (release) { if (gun == 1) { mission = 21; stopAllSounds(); gotoAndPlay (2129); } }
Symbol 635 Button
on (release) { mission = 22; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 637 Button
on (release) { gotoAndStop (1520); }
Symbol 638 Button
on (release) { gotoAndStop (1499); }
Symbol 643 Button
on (release) { gotoAndStop (1521); }
Symbol 644 Button
on (release) { gotoAndStop (1522); }
Symbol 648 Button
on (release) { stopAllSounds(); gotoAndPlay (2525); }
Symbol 649 Button
on (release) { if (gun == 1) { mission = 23; stopAllSounds(); gotoAndPlay (2129); } }
Symbol 651 Button
on (release) { mission = 24; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 655 Button
on (release) { gotoAndStop (1527); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 658 Button
on (release) { mission = 25; gotoAndStop (1528); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 660 Button
on (release) { gotoAndStop (1525); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 664 Button
on (release) { gotoAndStop (1530); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 667 Button
on (release) { mission = 27; todo = "Talk to Tyrone"; stopAllSounds(); gotoAndStop (2482); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 670 Button
on (release) { gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 671 Button
on (release) { gotoAndStop (1532); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 673 Button
on (release) { stopAllSounds(); gotoAndPlay (2504); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 674 Button
on (release) { stopAllSounds(); gotoAndStop (1533); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 677 Button
on (release) { gotoAndStop (1534); }
Symbol 678 Button
on (release) { gotoAndStop (1535); }
Symbol 684 Button
on (release) { gotoAndStop (1537); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 686 Button
on (release) { gotoAndStop (1536); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 689 Button
on (release) { gotoAndStop (1539); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 691 Button
on (release) { if (car == 1) { gotoAndStop (1538); } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 695 Button
on (release) { cash = cash + 5; car = 0; gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 697 Button
on (release) { mission = 275; gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 699 Button
on (release) { stopAllSounds(); gotoAndStop (1530); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 700 Button
on (release) { stopAllSounds(); mission = 666; gotoAndPlay (2129); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 702 Button
on (release) { mission = 28; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 703 Button
on (release) { stopAllSounds(); gotoAndPlay (4); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 706 Button
on (release) { todo = "Tell the Guru the good news"; mission = 29; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 709 Button
on (release) { mission = 30; cash = cash + 5000; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 712 Button
on (release) { stopAllSounds(); gotoAndStop (1543); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 713 Button
on (release) { gotoAndStop (1548); }
Symbol 715 Button
on (release) { mission = 40; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 717 Button
on (release) { mission = 40; cash = cash + 5000; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 719 Button
on (release) { stopAllSounds(); gotoAndStop (2482); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 721 Button
on (release) { gotoAndStop (1552); }
Symbol 725 Button
on (release) { mission = 41; stopAllSounds(); gotoAndPlay (88); }
Symbol 728 Button
on (release) { mission = 42; stopAllSounds(); gotoAndPlay (2456); }
Symbol 733 Button
on (release) { gotoAndStop (1555); }
Symbol 741 Button
on (release) { if (proef == 1) { if (gelukt == 1) { gotoAndStop (1558); } else { stopAllSounds(); gotoAndPlay (4); } } else { hour = 10; day = day + 1; if (gelukt == 1) { gotoAndStop (1558); } else { stopAllSounds(); gotoAndPlay (88); } } }
Symbol 762 Button
on (release) { gotoAndStop (1556); }
Symbol 767 Button
on (release) { gotoAndStop (1557); }
Symbol 774 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (88); } }
Symbol 833 Button
on (rollOver) { tekst = "Study for a hour - $20"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (19 < cash) { if (intelligence < 20) { intelligence = intelligence + 1; cash = cash - 20; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (1889); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 835 Button
on (rollOver) { tekst = "Sport for a hour - $15"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (14 < cash) { if (strenght < 20) { strenght = strenght + 1; cash = cash - 15; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (1919); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 837 Button
on (rollOver) { tekst = "Take a private lesson - $50"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (49 < cash) { if (intelligence < 19) { intelligence = intelligence + 2; cash = cash - 50; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (2329); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 839 Button
on (rollOver) { tekst = "Take fitness for a hour - $50"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (49 < cash) { if (strenght < 19) { strenght = strenght + 2; cash = cash - 50; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (2299); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 861 Button
on (rollOver) { speak = "Do you want to buy a house?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2451); }
Symbol 874 Button
on (rollOver) { speak = "Do you want to buy a coffee machine?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2452); }
Symbol 888 Button
on (rollOver) { speak = "Do you want to buy a suit?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2453); }
Symbol 892 Button
on (release) { if (mission == 16) { gotoAndStop (2454); } }
Symbol 895 Button
on (rollOver) { speak = "Do you want to buy flowers? 25 dollars!"; } on (rollOut, dragOut) { speak = ""; } on (release) { if (flowers == 0) { if (24 < cash) { flowers = 1; cash = cash - 25; hour = hour + 1; stopAllSounds(); gotoAndPlay (1859); } } else { speak = "You already got the flowers"; } }
Symbol 897 Button
on (release) { stopAllSounds(); gotoAndStop (2450); } on (rollOver) { tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 898 Button
on (release) { if (house != 5) { if (999 < cash) { cash = cash - 1000; house = 5; intelligence = intelligence - 5; charm = charm + 5; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (1799); } } } on (rollOver) { tekst = "Buy the family house"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 899 Button
on (release) { if (house != 10) { if (4999 < cash) { cash = cash - 5000; house = 10; intelligence = intelligence - 10; charm = charm + 10; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (1829); } } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 900 Button
on (release) { if (house != 15) { if (9999 < cash) { cash = cash - 10000; house = 15; intelligence = intelligence - 15; charm = charm + 15; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (2419); } } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 901 Button
on (release) { if (koffie != 1) { if (99 < cash) { koffie = 1; cash = cash - 100; hour = hour + 1; wakker = 10; stopAllSounds(); gotoAndPlay (1649); } } } on (rollOver) { tekst = "Buy the Early coffee"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 902 Button
on (release) { if (koffie != 2) { if (249 < cash) { cash = cash - 250; koffie = 2; wakker = 7; hour = hour + 1; stopAllSounds(); gotoAndPlay (1679); } } } on (rollOver) { tekst = "Buy the espresso machine"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 903 Button
on (release) { if (suit == 0) { if (suit != 1) { if (99 < cash) { cash = cash - 100; charm = charm + 1; hour = hour + 1; suit = 1; stopAllSounds(); gotoAndPlay (1709); } } } } on (rollOver) { tekst = "Buy the worker jeans"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 904 Button
on (release) { if (suit != 3) { if (249 < cash) { cash = cash - 250; hour = hour + 1; suit = 3; stopAllSounds(); gotoAndPlay (1739); } } } on (rollOver) { tekst = "Buy the modern man"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 905 Button
on (release) { if (suit != 5) { if (499 < cash) { cash = cash - 500; hour = hour + 1; suit = 5; stopAllSounds(); gotoAndPlay (1769); } } } on (rollOver) { tekst = "Buy the Bugo Hoss"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 907 Button
on (release) { if (499 < cash) { cash = cash - 500; hour = hour + 1; necklace = 1; mission = 17; stopAllSounds(); gotoAndPlay (2069); } else { stopAllSounds(); gotoAndStop (2450); } } on (rollOver) { tekst = "Buy the Necklace"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 910 Button
on (release) { mission = 26; car = 1; bonus = 5; stopAllSounds(); gotoAndPlay (2359); }
Symbol 913 Button
on (release) { stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Hit the streets"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 914 Button
on (release) { if (hour < wakker) { day = day; } else { day = day + 1; } turbo = 1; mail = mail + 1; hour = wakker; time = hour + ":00"; stopAllSounds(); gotoAndPlay (1589); } on (rollOver) { tekst = "Sleep to regain your strength"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 916 Button
on (release) { gotoAndStop (2466); } on (rollOver) { tekst = "Check your mailbox"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 918 Button
on (release) { hour = hour + 1; time = hour + ":00"; if (hour == 24) { day = day + 1; mail = mail + 1; hour = 0; time = hour + ":00"; if (0 < strenght) { strenght = strenght - (2 - turbo); } if (0 < intelligence) { intelligence = intelligence - (2 - turbo); } } }
Symbol 920 Button
on (release) { _root.day = _root.day + 1; _root.mail = _root.mail + 1; _root.intelligence = _root.intelligence - (2 - _root.turbo); _root.strenght = _root.strenght - (2 - _root.turbo); _root.hour = 0; _root.turbo = 0; _root.time = _root.hour + ":00"; setProperty("_root.turbo", _visible , false); }
Symbol 923 Button
on (release) { _root.day = _root.day + 1; _root.mail = _root.mail + 1; _root.hour = 0; _root.time = _root.hour + ":00"; }
Symbol 932 Button
on (release) { if (mission == 11) { if (hour == 3) { if (999 < cash) { gotoAndStop (1502); } } } if (mission == 13) { gotoAndStop (1508); } if (14 < mission) { if (mission == 20) { gotoAndStop (1516); } else { gotoAndStop (1509); } } }
Symbol 944 Button
on (rollOver) { speak = "Do you want to buy a gun?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2463); }
Symbol 951 Button
on (rollOver) { speak = "Do you want to buy the nightsuite"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2464); }
Symbol 952 Button
on (release) { gotoAndStop (2461); } on (rollOver) { stopAllSounds(); tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 953 Button
on (release) { if (gun != 1) { if (499 < cash) { cash = cash - 500; hour = hour + 1; gun = 1; stopAllSounds(); gotoAndPlay (1979); } } } on (rollOver) { tekst = "Buy the G.U.N"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 954 Button
on (release) { if (nightsuit == 0) { if (749 < cash) { cash = cash - 750; hour = hour + 1; nightsuit = 1; pass = 5; stopAllSounds(); gotoAndPlay (1949); } } } on (rollOver) { tekst = "Buy the Elegance"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 956 Button
on (release) { stopAllSounds(); gotoAndStop (2456); }
Symbol 961 Button
on (release) { gotoAndPlay (2468); }
Symbol 1020 Button
on (release) { if (mission == 3) { mission = 4; persoon = 4; gotoAndPlay (1473); } if (mission == 9) { gotoAndStop (1500); } if (mission == 15) { gotoAndStop (1511); } if (mission == 21) { gotoAndStop (1517); } }
Symbol 1021 Button
on (release) { if (mission == 12) { gotoAndStop (1505); } }
Symbol 1023 Button
on (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + salaris; hour = hour + 3; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + salaris; hour = hour + 4; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + salaris; hour = hour + 5; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + salaris; hour = hour + 6; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1025 Button
on (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { salaris = 300; speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { salaris = 200; speak = "You now work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { salaris = 120; speak = "You now work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { salaris = 80; speak = "You now work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { salaris = 48; speak = "You now work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { salaris = 30; speak = "You now work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { salaris = 16; speak = "You now work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { salaris = 9; speak = "You now work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1031 Button
on (release) { if (mission == 0) { persoon = 2; mission = 1; gotoAndPlay (1473); } if (mission == 9) { gotoAndStop (1499); } if (mission == 10) { gotoAndStop (1499); } if (mission == 11) { gotoAndStop (1499); } if (11 < mission) { if (mission == 22) { gotoAndStop (1518); } else { gotoAndStop (1503); } } }
Symbol 1036 Button
on (release) { if (mission == 6) { persoon = 21; gotoAndPlay (1473); } if (mission == 17) { gotoAndStop (1512); } }
Symbol 1038 Button
on (release) { gotoAndStop (1504); } on (rollOver) { speak = "Do you want to gamble with Harry?"; } on (rollOut, dragOut) { speak = ""; }
Symbol 1040 Button
on (release) { if (4 < cash) { if (hour < 22) { hour = hour + 1; speak = "Cheers"; cash = cash - 5; time = hour + ":00"; cafemember = cafemember + 1; if (cafemember == 5) { if (pass == 0) { pass = 1; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (88); } } } on (rollOver) { tekst = "Drink coffee - $5"; speak = "A nice cup of coffee sir?"; } on (rollOut, dragOut) { tekst = ""; speak = ""; }
Symbol 1042 Button
on (release) { if (hour < 22) { hour = hour + 1; time = hour + ":00"; if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 1048 Button
on (release) { keuze = 1; }
Symbol 1052 Button
on (release) { keuze = 3; }
Symbol 1056 Button
on (release) { keuze = 2; }
Symbol 1075 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (2471); } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1077 Button
on (release) { if (mission == 5) { persoon = 6; gotoAndPlay (1473); } }
Symbol 1078 Button
on (release) { if (hour < 5) { hour = hour + 1; time = hour + ":00"; } else { tekst = "The Club is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 1079 Button
on (release) { gotoAndStop (1554); }
Symbol 1081 Button
on (release) { if (mission == 27) { gotoAndStop (1531); } if (mission == 30) { gotoAndStop (1547); } }
Symbol 1082 Button
on (release) { if (14 < personality) { fooi = random(20) * personality; salaris1 = 200 + fooi; cash = cash + salaris1; hour = 6; stopAllSounds(); gotoAndPlay (1619); } } on (rollOver) { tekst = "Work here and get tips - personality 15+"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1085 Button
on (release) { if (mission == 10) { gotoAndStop (1501); } if (14 < mission) { if (mission == 20) { gotoAndStop (1516); } else { gotoAndStop (1509); } } }
Symbol 1086 Button
on (release) { if (hour < 6) { hour = hour + 1; time = hour + ":00"; } else { tekst = "The Nightlub is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 1088 Button
on (release) { if (16 < personality) { fooi = random(30) * personality; salaris1 = 200 + fooi; cash = cash + salaris1; hour = 6; stopAllSounds(); gotoAndPlay (1619); } } on (rollOver) { tekst = "Work here and get tips - personality 17+"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1091 Button
on (release) { if (mission < 24) { gotoAndStop (1525); } if (mission == 24) { gotoAndStop (1526); } if (25 < mission) { if (car == 0) { gotoAndStop (1541); } } if (mission == 26) { gotoAndStop (1529); } if (mission == 275) { gotoAndStop (1542); } if (mission == 29) { gotoAndStop (1545); } if (mission == 31) { gotoAndStop (1549); } if (mission == 40) { gotoAndStop (1551); } }
Symbol 1092 Button
on (release) { gotoAndStop (1550); }
Symbol 1094 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { strenght = strengthjij; gotoAndStop (1510); } }
Symbol 1103 Button
on (press) { gotoAndPlay (2487); }
Symbol 1114 Button
on (press) { gotoAndPlay (2508); }
Symbol 1118 Button
on (press) { gotoAndPlay (2529); }
Symbol 1119 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { strenght = strengthjij; gotoAndPlay (88); } }
Symbol 1123 Button
on (press) { gotoAndPlay (2550); }
Symbol 1144 Button
on (release) { stopAllSounds(); mission = 19; gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }

Library Items

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Symbol 1132 GraphicUsed by:1133
Symbol 1133 MovieClipUses:1132Used by:1134
Symbol 1134 MovieClipUses:1131 1133Used by:Timeline
Symbol 1135 GraphicUsed by:1137
Symbol 1136 TextUses:126Used by:1137
Symbol 1137 MovieClipUses:1135 1136Used by:Timeline
Symbol 1138 TextUses:6Used by:1143
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClipUses:1139Used by:1143
Symbol 1141 TextUses:6Used by:1143
Symbol 1142 TextUses:6Used by:1143
Symbol 1143 MovieClipUses:1138 1140 1141 1142Used by:Timeline
Symbol 1144 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1145 TextUses:6Used by:Timeline

Instance Names

"blok"Frame 2Symbol 2 MovieClip
"items"Frame 87Symbol 196 MovieClip
"home"Frame 88Symbol 166 MovieClip
"house"Frame 88Symbol 168 MovieClip
"villa"Frame 88Symbol 170 MovieClip
"castle"Frame 88Symbol 244 MovieClip
"swat"Frame 88Symbol 246 MovieClip
"auto"Frame 88Symbol 249 MovieClip
"vlak"Frame 88Symbol 281 MovieClip
"nacht"Frame 88Symbol 299 MovieClip
"rotor2"Frame 1466Symbol 473 MovieClip
"rotor"Frame 1466Symbol 473 MovieClip
"rotor3"Frame 1466Symbol 473 MovieClip
"rotor4"Frame 1466Symbol 476 MovieClip
"auto"Frame 1466Symbol 477 MovieClip
"cartip"Frame 1466Symbol 481 MovieClip
"cartip"Frame 1469Symbol 503 MovieClip
"auto"Frame 1469Symbol 449 MovieClip
"kansbalk"Frame 1554Symbol 738 MovieClip
"m1"Frame 1554Symbol 744 MovieClip
"m2"Frame 1554Symbol 747 MovieClip
"m3"Frame 1554Symbol 750 MovieClip
"m4"Frame 1554Symbol 753 MovieClip
"m5"Frame 1554Symbol 756 MovieClip
"m6"Frame 1554Symbol 759 MovieClip
"n6"Frame 1558Symbol 777 MovieClip
"n3"Frame 1558Symbol 780 MovieClip
"n4"Frame 1558Symbol 783 MovieClip
"n1"Frame 1558Symbol 786 MovieClip
"n2"Frame 1558Symbol 789 MovieClip
"n5"Frame 1558Symbol 792 MovieClip
"ketting"Frame 2450Symbol 891 MovieClip
"turbo"Frame 2457Symbol 922 MovieClip
"slaapje"Frame 2457Symbol 925 MovieClip
"poststuk2"Frame 2469Symbol 887 MovieClip
"poststuk3"Frame 2469Symbol 873 MovieClip
"poststuk4"Frame 2469Symbol 976 MovieClip
"poststuk5"Frame 2469Symbol 984 MovieClip
"poststuk1"Frame 2469Symbol 985 MovieClip
"poststuk6"Frame 2469Symbol 990 MovieClip
"poststuk7"Frame 2469Symbol 994 MovieClip
"poststuk8"Frame 2469Symbol 1000 MovieClip
"poststuk9"Frame 2469Symbol 943 MovieClip
"poststuk10"Frame 2469Symbol 950 MovieClip
"poststuk11"Frame 2469Symbol 1006 MovieClip
"poststuk12"Frame 2469Symbol 1013 MovieClip
"poststuk13"Frame 2469Symbol 1019 MovieClip
"mannen"Frame 2471Symbol 316 MovieClip
"mannen"Frame 2472Symbol 316 MovieClip
"loopjes"Frame 2473Symbol 1058 MovieClip
"papier"Frame 2473Symbol 1055 MovieClip
"schaar"Frame 2473Symbol 1051 MovieClip
"steen"Frame 2473Symbol 1059 MovieClip
"computerpapier"Frame 2473Symbol 1055 MovieClip
"computerschaar"Frame 2473Symbol 1051 MovieClip
"computersteen"Frame 2473Symbol 1059 MovieClip
"vecht1"Frame 2484Symbol 1102 MovieClip
"vecht2"Frame 2484Symbol 1102 MovieClip
"vecht2"Frame 2495Symbol 1110 MovieClip
"vecht1"Frame 2496Symbol 1102 MovieClip
"vecht1"Frame 2503Symbol 1110 MovieClip
"vecht1"Frame 2505Symbol 1102 MovieClip
"vecht2"Frame 2505Symbol 1102 MovieClip
"vecht2"Frame 2516Symbol 1110 MovieClip
"vecht1"Frame 2517Symbol 1102 MovieClip
"vecht1"Frame 2524Symbol 1110 MovieClip
"vecht1"Frame 2526Symbol 1102 MovieClip
"vecht2"Frame 2526Symbol 1102 MovieClip
"vecht2"Frame 2537Symbol 1110 MovieClip
"vecht1"Frame 2538Symbol 1102 MovieClip
"vecht1"Frame 2545Symbol 1110 MovieClip
"vecht1"Frame 2547Symbol 1102 MovieClip
"vecht2"Frame 2547Symbol 1102 MovieClip
"vecht2"Frame 2550Symbol 1110 MovieClip
"vecht1"Frame 2559Symbol 1102 MovieClip
"vecht1"Frame 2566Symbol 1110 MovieClip
"huis1"Symbol 196 MovieClip Frame 1Symbol 166 MovieClip
"huis2"Symbol 196 MovieClip Frame 1Symbol 168 MovieClip
"huis3"Symbol 196 MovieClip Frame 1Symbol 170 MovieClip
"espresso"Symbol 196 MovieClip Frame 1Symbol 172 MovieClip
"pak2"Symbol 196 MovieClip Frame 1Symbol 174 MovieClip
"flowers"Symbol 196 MovieClip Frame 1Symbol 176 MovieClip
"pak1"Symbol 196 MovieClip Frame 1Symbol 178 MovieClip
"gun"Symbol 196 MovieClip Frame 1Symbol 180 MovieClip
"koffie"Symbol 196 MovieClip Frame 1Symbol 182 MovieClip
"pak3"Symbol 196 MovieClip Frame 1Symbol 184 MovieClip
"pak4"Symbol 196 MovieClip Frame 1Symbol 186 MovieClip
"ketting"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"geheimnacht"Symbol 299 MovieClip Frame 1Symbol 298 MovieClip
"loopje1"Symbol 1058 MovieClip Frame 1Symbol 1057 MovieClip
"loopje2"Symbol 1058 MovieClip Frame 1Symbol 1057 MovieClip

Labels

"check"Frame 2469

Dynamic Text Variables

procentjesSymbol 4 EditableText""
procentjesSymbol 5 EditableText""
passwordSymbol 63 EditableText"password"
aSymbol 82 EditableText""
bSymbol 85 EditableText""
cSymbol 86 EditableText""
missionSymbol 87 EditableText""
dSymbol 88 EditableText""
eSymbol 89 EditableText""
fSymbol 90 EditableText""
gunSymbol 91 EditableText""
mailSymbol 95 EditableText""
missionSymbol 152 EditableText""
_root.todoSymbol 188 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.todoSymbol 189 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.salarisSymbol 192 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.salarisSymbol 193 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.tekstSymbol 200 EditableText""
_root.timeSymbol 215 EditableText"xxx"
_root.daySymbol 216 EditableText"xxx"
_root.personalitySymbol 217 EditableText"20"
_root.intelligenceSymbol 218 EditableText"20"
_root.strenghtSymbol 219 EditableText"20"
_root.charmSymbol 220 EditableText"20"
_root.intelligenceSymbol 221 EditableText"20"
_root.strenghtSymbol 222 EditableText"20"
_root.charmSymbol 223 EditableText"20"
_root.cashSymbol 225 EditableText"xxx"
_root.levelSymbol 227 EditableText"2"
turboSymbol 279 EditableText""
missionSymbol 283 EditableText""
speakSymbol 318 EditableText""
speakSymbol 324 EditableText""
speakSymbol 330 EditableText""
speakSymbol 336 EditableText""
nitroSymbol 484 EditableText"xxxxxxx"
nitroSymbol 485 EditableText"xxxxxxx"
speedSymbol 486 EditableText"xxxxxxx"
speedSymbol 489 EditableText"xxxxxxx"
distanceSymbol 490 EditableText""
distanceSymbol 493 EditableText""
nitroSymbol 496 EditableText"xxxxxxx"
nitroSymbol 497 EditableText"xxxxxxx"
speedSymbol 498 EditableText"xxxxxxx"
speedSymbol 499 EditableText"xxxxxxx"
distanceSymbol 500 EditableText""
distanceSymbol 501 EditableText""
awnersSymbol 526 EditableText""
awnersSymbol 527 EditableText""
betSymbol 598 EditableText""
cashSymbol 599 EditableText""
adviceSymbol 718 EditableText"Tip van de dag!"
girlnaamSymbol 732 EditableText"Sarah"
zin1Symbol 734 EditableText"alkhdalksdjhaslkdjahslkajhd"
zin2Symbol 735 EditableText"ahsldkjahashdlkajshalksjhaa"
kans1Symbol 739 EditableText""
girlnaamSymbol 761 EditableText"Sarah"
zin1Symbol 763 EditableText"alkhdalksdjhaslkdjahslkajhd"
zin2Symbol 764 EditableText"ahsldkjahashdlkajshalksjhaa"
girlreactieSymbol 765 EditableText""
girlnaamSymbol 766 EditableText"Sarah"
zin1Symbol 768 EditableText"alkhdalksdjhaslkdjahslkajhd"
zin2Symbol 769 EditableText"ahsldkjahashdlkajshalksjhaa"
girlnaamSymbol 770 EditableText"Sarah"
zin1Symbol 771 EditableText"alkhdalksdjhaslkdjahslkajhd"
girlzinSymbol 772 EditableText""
geluktSymbol 773 EditableText""
daySymbol 800 EditableText"888"
salarisSymbol 802 EditableText"888"
speakSymbol 893 EditableText""
speakSymbol 909 EditableText""
speakSymbol 936 EditableText""
mailSymbol 958 EditableText"88"
mailSymbol 959 EditableText"88"
mailSymbol 965 EditableText"88"
mailSymbol 966 EditableText"88"
_root.pricemoneySymbol 993 EditableText"$8888"
_root.billmoneySymbol 999 EditableText"$8888"
speakSymbol 1022 EditableText""
speakSymbol 1039 EditableText"The man at the table want's to speak with you."
speakSymbol 1043 EditableText"The man at the table want's to speak with you."
eindeSymbol 1060 EditableText"ADJsdfhskldjfhsdklj"
eindeSymbol 1061 EditableText"ADJsdfhskldjfhsdklj"
scoreSymbol 1062 EditableText"10"
computerscoreSymbol 1063 EditableText"10"
scoreSymbol 1064 EditableText"10"
computerscoreSymbol 1065 EditableText"10"
strengthjijSymbol 1095 EditableText"20"
strengthbobSymbol 1096 EditableText"20"
strengthjijSymbol 1111 EditableText"20"
strengthbobSymbol 1112 EditableText"20"
strengthjijSymbol 1115 EditableText"20"
strengthbobSymbol 1116 EditableText"20"
strengthjijSymbol 1120 EditableText"20"
strengthbobSymbol 1121 EditableText"20"




http://swfchan.com/3/12663/info.shtml
Created: 5/6 -2019 17:49:03 Last modified: 5/6 -2019 17:49:03 Server time: 25/04 -2024 06:32:50