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615024305.swf

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Flash #12687

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TOTALLYGAME.COM

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You have completed the online version of Corpses of the III Reich.
www.totallygame.com would like to inform you that there is an offline PC version of this game.
The offline version of this game is massive!
It contains:
- 50 levels.
- more than 35 different ,3d modelled, fully
animated enemies.
- the great evil boss.
- the online story continues offline.
- 2 different endings.
- 8 massive weapons amongst them,
the flamethrower.
- loads of ammo and lots of health.
- interactive scenery.
- much more gore and sickening decoration.
- spells and omens.
- mysterious riddles and puzzles.
- fast paced action.
- shocking effects.
- 12 level music tracks.
- full stereo uncompressed soundtrack.
- hidden secrets and suprises.
- easy installation.
- more 40 mb of fun!
And the best part of it all!
Your copy of the offline version is just one click away!
You can get the offline version of Corpses of the III Reich, in the fully secure and trusted
www.totallygame.com shop. We provide the best service and costumer support possible.

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Chainsaw Frenzy

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WARNING

This game contains extremely violent scenes, and explicit
graphics. The game contains shock effects. If you are weak
hearted or if you are scared easily, we advice you not to
enter the game. Play this game at your own risk. We are not
responsible for any consequences this game may have
too anyone, Player or Non-player.

We have rated this game 16+

Continue to GAME

Twenty centuries counted
forward from this day.
Occult evil will summon the Darkest Warriors
from a Futures past.
An army under the Satan’s rule.
Disgracing the Sinclair cross
without a sense of Shame.

They will not fear human thread,
as they are invulnerable
to the Power of the Common.

Great strength of Divine Origin is needed
in the Battle for Good,
preventing Dark powers
from reaching possession
of the Source of Eternal Life.
The Holy Grail.
The Order of Templar will maintain
an ever present Watchful Eye
for signs of changing Moods.
Thirty years before the Darkness grows in Strength,
a Virgin Ancestor from the St. Claire Dynasty
will be born into this World.
Vanishing into the Society of the Templar reign.
For she will know but one Obligation.
In dark skies she rips a Ray of Light.
Difference she makes between Day and Night
A struggling Crusaders journey for Commons to Far.
All with Divine blessing from the Knights of Templar.

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Concept
Dunja
3D design
Grey Pigeon, IIPhase, Dunja
3D Animation
Grey Pigeon
2D Design
Grey Pigeon, IIPhase, Dunja
2D Animation
IIPhase, Grey Pigeon, Dunja
1st Scripting Draft
Dunja
Final Scripting
Hansy Gan, Sson
Beta Testers
Horeck, Sinned, Setragasj, Jll,
Blackeagle, Greypigeon, IIphase, Dunja
Sson, Hansy Gan, Twan
Asia Project management
Hansy Gan
Europe Project management
IIPhase
Directed by
Dunja

Corpses of the III Reich - Copyright © 2005

ActionScript [AS1/AS2]

Frame 1
this.stop(); Stage.showMenu = false; _quality = "BEST"; this.onEnterFrame = function () { var _local2 = this.getBytesTotal(); var _local4 = this.getBytesLoaded(); var _local3 = (_local4 / _local2) * 100; this.progress.text_txt.text = (int(_local4) + " / ") + int(_local2); this.progress.bar._xscale = (this._framesloaded / this._totalframes) * 100; this.progress.bar2._xscale = _local3; if (_local3 >= 100) { delete this.onEnterFrame; this.gotoAndPlay(3); } };
Frame 2
this.prevFrame();
Frame 12
stopAllSounds(); var gameData = new String(); gameData = gameData + "<game name=\"Cospses\" version=\"1.1.0.0w\"><tiles width=\"40\" height=\"20\"><tile id=\"00\" lib=\"{default:walkable}\" walkable=\"true\" ladder=\"false\" hanger=\"false\" /><tile id=\"10\""; gameData = gameData + " lib=\"{default:block}\" walkable=\"false\" ladder=\"false\" hanger=\"false\"/><tile id=\"11\" lib=\"cell_center\" walkable=\"false\" /><tile id=\"12\" lib=\"cell_left\" walkable=\"false\" /><tile"; gameData = gameData + " id=\"13\" lib=\"cell_right\" walkable=\"false\" /><tile id=\"14\" lib=\"cell_wall\" walkable=\"false\"/><tile id=\"20\" lib=\"cell_center\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile"; gameData = gameData + " id=\"21\" lib=\"cell_left\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"22\" lib=\"cell_right\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"23\""; gameData = gameData + " lib=\"ladder\" walkable=\"true\" ladder=\"true\" /><tile id=\"24\" lib=\"fakeladder\" walkable=\"true\" /><tile id=\"30\" lib=\"hanger_center\" walkable=\"true\" hanger=\"true\" /><tile id=\"31\""; gameData = gameData + " lib=\"hanger_left\" walkable=\"true\" hanger=\"true\" /><tile id=\"32\" lib=\"hanger_right\" walkable=\"true\" hanger=\"true\" /></tiles><preset><object:enemy id=\"zombie00\"><prop:library"; gameData = gameData + " value=\"zombie00\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"140\""; gameData = gameData + " /><prop:touchDamage value=\"20\" /><prop:weapon value=\"true\" /><prop:attackTime value=\"1800\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie01\"><prop:library value=\"zombie01\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life value=\"130\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2000\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie02\"><prop:library value=\"zombie02\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2500\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie03\"><prop:library value=\"zombie03\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_chainsaw,ammo_flamethrower\""; gameData = gameData + " /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\""; gameData = gameData + " /><scripe:else><script:sfxPlay param=\"zombiedeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie04\"><prop:library"; gameData = gameData + " value=\"zombie04\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life"; gameData = gameData + " value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie05\"><prop:library value=\"zombie05\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie06\"><prop:library value=\"zombie06\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"0.5\" /><prop:life value=\"100\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie07\"><prop:library value=\"zombie07\" /><prop:libraryDead value=\"zombiedead03\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"50\" /><prop:speed value=\"2\" /><prop:life value=\"240\" /><prop:touchDamage value=\"30\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"1000\" /><prop:weaponDamage value=\"60\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig00\"><prop:library value=\"zombiepig00\" /><prop:libraryDead value=\"zombiepigdead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"2\" /><prop:life value=\"200\" /><prop:touchDamage value=\"50\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig01\"><prop:library value=\"zombiepig01\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.8\" /><prop:life value=\"180\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig02\"><prop:library value=\"zombiepig02\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.5\" /><prop:life value=\"160\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig03\"><prop:library value=\"zombiepig03\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"140\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie_general00\"><prop:library value=\"zombie_general00\""; gameData = gameData + " /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.35\" /><prop:life value=\"240\""; gameData = gameData + " /><prop:touchDamage value=\"30\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"rat\"><prop:library value=\"rat\" /><prop:libraryDead value=\"ratdead\" /><prop:direction"; gameData = gameData + " value=\"1\" /><prop:width value=\"15\" /><prop:height value=\"10\" /><prop:speed value=\"3\" /><prop:life value=\"10\" /><prop:touchDamage value=\"0\" /><prop:weapon value=\"false\""; gameData = gameData + " /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:onKill><script:sfxPlay param=\"ratdead\" /></prop:onKill></object:enemy><object:object id=\"mirror\"><prop:library"; gameData = gameData + " value=\"mirror\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\""; gameData = gameData + " /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:effectAt param=\"teleport_disappear,this.x,this.y,true,$player.direction\" /><script:sfxPlay param=\"teleport2\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"exitdoor\"><prop:library value=\"door01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:sfxPlay param=\"dooropen01\""; gameData = gameData + " /><script:objectFrame param=\"this,2\" /><script:levelComplete /></prop:onTouch></object:object><object:object id=\"exitdoorlock\"><prop:library value=\"door01\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /><prop:onTouch><script:if param=\"#key,eq,true\"><script:sfxPlay param=\"dooropen01\" /><script:objectFrame param=\"this,2\" /><script:del param=\"key\""; gameData = gameData + " /><script:levelComplete /><script:else><script:sfxPlay param=\"doorlock01\" /><script:showMsg param=\"5000,The door is locked\" /></script:else></script:if></prop:onTouch><prop:onOut><script:hideMsg"; gameData = gameData + " /></prop:onOut></object:object><object:object id=\"weapon_pistol\"><prop:library value=\"items\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_shotgun1\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_shotgun2\"><prop:library value=\"items\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_uzi\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_rocketgun\"><prop:library value=\"items\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_machinegun\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_chainsaw\"><prop:library value=\"items\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_flamethrower\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_pistol\"><prop:library value=\"ammo\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_shotgun1\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_shotgun2\"><prop:library value=\"ammo\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_uzi\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_rocketgun\"><prop:library value=\"ammo\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"5\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_machinegun\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_chainsaw\"><prop:library value=\"ammo\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_flamethrower\"><prop:library value=\"ammo\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_heal\"><prop:library value=\"items\" /><prop:frame value=\"9\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"100\"/><prop:onTouch><script:sfxPlay param=\"get_medic\""; gameData = gameData + " /><script:healPlayer param=\"this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_key\"><prop:library value=\"items\" /><prop:frame value=\"10\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:onTouch><script:sfxPlay param=\"get_key\" /><script:set param=\"key,true\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_book\"><prop:library"; gameData = gameData + " value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\" /><script:transform param=\"this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_book2\"><prop:library value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"elevator\"><prop:library value=\"elevator00\" /><prop:frame value=\"1\" /><prop:width value=\"80\" /><prop:height value=\"10\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"true\"/></object:object><object:object id=\"deadfire\"><prop:library value=\"flame01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:object id=\"deadfire2\"><prop:library value=\"flame03\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"30\" /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:elevator id=\"circle_saw01\"><prop:library"; gameData = gameData + " value=\"circle_saw\" /><prop:frame value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable"; gameData = gameData + " value=\"false\"/><prop:points><point direction=\"1\" range=\"6\" wait=\"0\" /><point direction=\"1\" range=\"-6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /><script:effectAt param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw02\"><prop:library value=\"circle_saw\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\""; gameData = gameData + " range=\"-6\" wait=\"0\" /><point direction=\"1\" range=\"6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw03\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"-4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw04\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"-4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"hang_dolphin\"><prop:library value=\"trap_dolphin\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"75\" /><prop:active value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"false\"/><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /></prop:onTouch></object:elevator><object:trigger id=\"trigger_offscreen\"><prop:x value=\"0\" /><prop:y value=\"34\" /><prop:width value=\"800\" /><prop:height value=\"20\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"1000\" /><prop:onOver><script:if param=\"$player.transform,ne,true\"><script:playerLife param=\"0\" /><script:sfxPlay"; gameData = gameData + " param=\"player_fall02\" /></script:if></prop:onOver></object:trigger><object:object id=\"woodwall\"><prop:library value=\"wall\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\""; gameData = gameData + " /><prop:destroyable value=\"flamethrower\" /><prop:height value=\"78\" /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:width value=\"20\" /><prop:onDestroy><script:removeObject param=\"this\" /></prop:onDestroy></object:object><object:object id=\"firewall\"><prop:library value=\"flame02\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"25\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"85\" /><prop:frequency value=\"450\" /><prop:onOver><script:if param=\"$player.transform,eq,false\"><script:healPlayer param=\"-30\" /><script:sfxPlay param=\"player_damage01\""; gameData = gameData + " /></script:if></prop:onOver></object:object><object:object id=\"crate\"><prop:library value=\"bigcrate\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable"; gameData = gameData + " value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"10\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:onDestroy><script:sfxPlay param=\"crate02\"/></prop:onDestroy></object:object><object:object id=\"drumm_atom\"><prop:library value=\"drumm01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"30\" /><prop:visible value=\"true\" /><prop:width value=\"20\""; gameData = gameData + " /><prop:block value=\"true\" /><prop:onDestroy><script:sfxPlay param=\"explode\"/><script:effectAt param=\"drumm_explode,this.x,this.y,true\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"drumm_toxix\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"100\" /><prop:active value=\"true\" /><prop:visible value=\"true\" /><prop:width value=\"20\" /><prop:block value=\"false\" /><prop:onDestroy><script:sfxPlay"; gameData = gameData + " param=\"toxixgas\"/><script:set param=\"gas,100\" /><script:effectAt param=\"drumm_explode_toxix,this.x,this.y,true,backdrop\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor\"><prop:library value=\"spikes_bottom\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor2\"><prop:library value=\"spikes_bottom_large\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\""; gameData = gameData + " /><prop:layer value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"80\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"hidetile\"><prop:library value=\"hide_tile\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /></object:object><object:object id=\"wall_switch\"><prop:library value=\"switch01\""; gameData = gameData + " /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"5\" /><prop:active value=\"true\" /></object:object><object:object id=\"torch\"><prop:library value=\"torch00\" /><prop:frame value=\"1\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:active value=\"true\" /></object:object><object:trigger id=\"showPortrait\"><prop:width value=\"20\" /><prop:height value=\"20\" /><prop:active value=\"true\" /><prop:autoreset value=\"true\""; gameData = gameData + " /><prop:frequency value=\"0\" /><prop:onInit><script:moveTo param=\"rnd20,rnd30\"/></prop:onInit><prop:onOver><script:if param=\"this.frequency,>,0\"><script:showPortrait param=\"this.frequency\" /><script:else><script:showPortrait param=\"rnd10\""; gameData = gameData + " /></script:else></script:if><script:sfxPlay param=\"scream_#rnd2#\" /><script:remove param=\"this\" /></prop:onOver></object:trigger></preset><levels><level value=\"1\" name=\"The"; gameData = gameData + " Basics\"><resources><background src=\"./background/Backgroundwalls01.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop01.mp3\" /></resources><description><![CDATA[The"; gameData = gameData + " basics]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000100,000100,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,110100,110100,110100,000100,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"11\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"9\""; gameData = gameData + " y=\"12\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"11\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"20\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\""; gameData = gameData + " y=\"19\" frame=\"6\" /><backdrop library=\"skull01\" x=\"1\" y=\"8\" frame=\"1\" /><backdrop library=\"light\" x=\"10\" y=\"16\" frame=\"1\" /><backdrop library=\"light\" x=\"14\" y=\"16\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"20\" frame=\"1\" /></backdrops><foregrounds><foreground library=\"cross\" x=\"10\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\""; gameData = gameData + " y=\"28\" frame=\"5\" /><foreground library=\"crate01\" x=\"13.5\" y=\"24\" frame=\"4\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"wall01\" inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"20\" /></object:object><object:object id=\"wall02\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"16\" /></object:object><object:enemy id=\"rat\" inherit=\"rat\"><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame012\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame013\" inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"pistol\" inherit=\"weapon_pistol\"><prop:x value=\"12\" /><prop:y value=\"8\" /><prop:life value=\"30\" /></object:object><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"2\" name=\"The zombie enemy\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls02.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop02.mp3\" /></resources><description><![CDATA[The zombie"; gameData = gameData + " enemy]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,110100,110"; gameData = gameData + "100,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0001"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"14\" y=\"6\" frame=\"1\" /><backdrop library=\"cross\" x=\"10\""; gameData = gameData + " y=\"18\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"8\" y=\"28\" frame=\"1\" /><backdrop library=\"wallsafe\" x=\"4.5\" y=\"26\" frame=\"1\" /></backdrops><foregrounds><foreground"; gameData = gameData + " library=\"corpse01\" x=\"17\" y=\"28\" frame=\"3\" /><foreground library=\"corpse01\" x=\"7\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"18\" y=\"8\" frame=\"6\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"20\" frame=\"3\" /><foreground library=\"drumm01\" x=\"14\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"15\" y=\"28\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"0\" y=\"16\" frame=\"4\" /><foreground library=\"crate01\" x=\"1\" y=\"16\" frame=\"1\" /><foreground library=\"crate01\" x=\"18.5\" y=\"16\" frame=\"1\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"16\" y=\"20\" frame=\"2\" /><foreground library=\"crate02\" x=\"1.5\" y=\"20\" frame=\"1\" /><foreground library=\"crate02\" x=\"19\" y=\"28\" frame=\"2\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"19\" y=\"26\" frame=\"2\" /><foreground library=\"crate02\" x=\"18.25\" y=\"28\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door014\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"10\" /></object:object><object:object id=\"flame_2\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"18\" /></object:object><object:object id=\"flame_3a\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"26\""; gameData = gameData + " /></object:object><object:object id=\"flame_3b\" inherit=\"deadfire\"><prop:x value=\"15\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_01\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"24\" /></object:enemy><object:enemy id=\"enemy_02\" inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_03\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"0\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_pistol\"><prop:x value=\"18.5\" /><prop:y value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"item_heal\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"28\" /></object:object><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"16\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"3\" name=\"The hard way\"><resources><background src=\"./background/Backgroundwalls03.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop03.mp3\" /></resources><description><![CDATA[The hard"; gameData = gameData + " way]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>110100,110100,11010"; gameData = gameData + "0,110100,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000100,000100,000100,000100,000100,000100,000100"; gameData = gameData + ",000000,000000,000000,000000,000100,000100,000100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000100,000100,000100,000100,000100,000100,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,110100,11010"; gameData = gameData + "0,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; 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gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"3.25\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"14\" frame=\"1\" /><backdrop library=\"light\" x=\"4.5\" y=\"18\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"light\" x=\"14\" y=\"9\" frame=\"1\" /><backdrop library=\"mark\" x=\"7\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"5\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"corpse01\" x=\"6\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"15\" y=\"28\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10\" y=\"10\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"11\" y=\"10\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"8\" frame=\"7\" /><backdrop library=\"bloodspatter\" x=\"4\" y=\"26\" frame=\"7\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"16\" y=\"24\" frame=\"8\" /><backdrop library=\"skull01\" x=\"11\" y=\"16\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10.25\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"corpse02\" x=\"11\" y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"10\" y=\"28\" frame=\"5\" /><foreground library=\"corpse02\" x=\"9\""; gameData = gameData + " y=\"26\" frame=\"6\" /><foreground library=\"corpse02\" x=\"2\" y=\"19.2\" frame=\"1\" /><foreground library=\"rail\" x=\"1.75\" y=\"24\" frame=\"8\" /><foreground library=\"table_chair\" x=\"14\""; gameData = gameData + " y=\"12\" frame=\"3\" /><foreground library=\"crate01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"crate01\" x=\"15\" y=\"20\" frame=\"3\" /><foreground library=\"crate01\" x=\"13\""; gameData = gameData + " y=\"20\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\""; gameData = gameData + " /></object:hero><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"2.8\" /><prop:y value=\"12\" /></object:object><object:elevator id=\"circle_saw\" inherit=\"circle_saw01\"><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"6\" /></object:elevator><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"8\" /></object:object><object:object"; gameData = gameData + " id=\"chainsaw\" inherit=\"weapon_chainsaw\"><prop:x value=\"1\" /><prop:y value=\"16\" /><prop:life value=\"50\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x"; gameData = gameData + " value=\"1.75\" /><prop:y value=\"24\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"20\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie032\""; gameData = gameData + " inherit=\"zombie04\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"14\""; gameData = gameData + " /><prop:y value=\"12\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"4\""; gameData = gameData + " name=\"There's more than one\"><resources><background src=\"./background/Backgroundwalls04.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop04.mp3\" /></resources><description><![CDATA[There's more than"; gameData = gameData + " one]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,200100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,000000,230100,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"blood01\" x=\"12\" y=\"18\" frame=\"2\" /><backdrop library=\"blood01\" x=\"9\""; gameData = gameData + " y=\"15\" frame=\"2\" /><backdrop library=\"blood01\" x=\"16\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"22\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\""; gameData = gameData + " y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"23\" frame=\"8\" /><backdrop library=\"corpse01\" x=\"1\" y=\"24\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"0\" y=\"24\""; gameData = gameData + " frame=\"5\" /><backdrop library=\"skull01\" x=\"4\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"12\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"15\" y=\"28\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"skull01\" x=\"17\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"2\" y=\"28\" frame=\"2\" /><backdrop library=\"skull01\" x=\"6\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"3\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"7\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"12\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"8\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"16\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"drumm01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"corpse01\" x=\"7\" y=\"24\" frame=\"4\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object"; gameData = gameData + " id=\"object_items0\" inherit=\"ammo_pistol\"><prop:x value=\"18\" /><prop:y value=\"24\" /><prop:life value=\"12\" /></object:object><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame01\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"0\" /></object:object><object:object id=\"flame02\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame03\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"4\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame04\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"6\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame05\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"8\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame06\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame07\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"12\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame08\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"14\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame09\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"16\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame10\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"18\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie032\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"16\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie034\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"7\" /><prop:y value=\"2\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_chainsaw\"><prop:x value=\"2\" /><prop:y value=\"24\" /></object:object><object:trigger id=\"flame_damage\"><prop:x value=\"0\" /><prop:y"; gameData = gameData + " value=\"27\" /><prop:width value=\"800\" /><prop:height value=\"40\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"750\" /><prop:onOver><script:sfxPlay"; gameData = gameData + " param=\"player_damage02\" /><script:healPlayer param=\"-20\" /></prop:onOver></object:trigger><object:trigger id=\"flame_deactive\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:height value=\"0\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"0\" /><prop:onTime5000><script:objectFrame param=\"flame01,3\""; gameData = gameData + " /><script:objectFrame param=\"flame02,3\" /><script:objectFrame param=\"flame03,3\" /><script:objectFrame param=\"flame04,3\" /><script:objectFrame param=\"flame05,3\" /><script:objectFrame"; gameData = gameData + " param=\"flame06,3\" /><script:objectFrame param=\"flame07,3\" /><script:objectFrame param=\"flame08,3\" /><script:objectFrame param=\"flame09,3\" /><script:objectFrame param=\"flame10,3\""; gameData = gameData + " /><script:deactivateTrigger param=\"flame_damage\" /><script:deactivateTrigger param=\"this\" /><script:activateTrigger param=\"flame_waiting\" /></prop:onTime5000></object:trigger><object:trigger"; gameData = gameData + " id=\"flame_waiting\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\" /><prop:height value=\"0\" /><prop:active value=\"false\" /><prop:autoreset value=\"false\" /><prop:frequency"; gameData = gameData + " value=\"0\" /><prop:onTime3000><script:objectFrame param=\"flame01,2\" /><script:objectFrame param=\"flame02,2\" /><script:objectFrame param=\"flame03,2\" /><script:objectFrame param=\"flame04,2\""; gameData = gameData + " /><script:objectFrame param=\"flame05,2\" /><script:objectFrame param=\"flame06,2\" /><script:objectFrame param=\"flame07,2\" /><script:objectFrame param=\"flame08,2\" /><script:objectFrame"; gameData = gameData + " param=\"flame09,2\" /><script:objectFrame param=\"flame10,2\" /><script:activateTrigger param=\"flame_damage\" /><script:activateTrigger param=\"flame_deactive\" /><script:deactivateTrigger"; gameData = gameData + " param=\"this\" /></prop:onTime3000></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"5\" name=\"They have Guns! \"><resources><background src=\"./background/Backgroundwalls05.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop05.mp3\" /></resources><description><![CDATA[They have"; gameData = gameData + " Guns!]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"cross\" x=\"15\" y=\"15\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\""; gameData = gameData + " y=\"13\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"18\" y=\"11\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"12\" frame=\"6\" /><backdrop library=\"blood01\" x=\"6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"blood01\" x=\"10\" y=\"24\" frame=\"2\" /><backdrop library=\"light\" x=\"12\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"17\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"air_vent\" x=\"14\" y=\"12\" frame=\"1\" /><backdrop library=\"light\" x=\"12\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse02\" x=\"14.25\" y=\"26\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"7\" y=\"11\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3\" y=\"14\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3.15\" y=\"15\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"3\" y=\"16\" frame=\"1\" /><backdrop library=\"crate02\" x=\"4.35\" y=\"24\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"12\""; gameData = gameData + " y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"15\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"1\" y=\"20\" frame=\"3\" /><foreground library=\"crate02\" x=\"4\""; gameData = gameData + " y=\"16\" frame=\"3\" /><foreground library=\"crate01\" x=\"7.5\" y=\"12\" frame=\"4\" /><foreground library=\"rail\" x=\"11.75\" y=\"20\" frame=\"5\" /></foregrounds><events><onLevelStart><script:set"; gameData = gameData + " param=\"key,false\"/></onLevelStart><onLevelEnd><script:del param=\"key\"/></onLevelEnd><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoorlock\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:object><object:object"; gameData = gameData + " id=\"fire\" inherit=\"deadfire\"><prop:x value=\"7\"/><prop:y value=\"26\"/></object:object><object:object id=\"object_drumm01\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /></object:object><object:object id=\"object_items1\" inherit=\"ammo_shotgun1\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"key0\""; gameData = gameData + " inherit=\"item_key\"><prop:x value=\"12\" /><prop:y value=\"20\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x value=\"4\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"ammo1\" inherit=\"ammo_pistol\"><prop:x value=\"7.5\" /><prop:y value=\"12\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"8\" /><prop:y value=\"12\""; gameData = gameData + " /></object:trigger></objects></level><level value=\"6\" name=\"Elevation\"><resources><background src=\"./background/Backgroundwalls06.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop06.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,000100,000100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></ma"; gameData = gameData + "p><backdrops><backdrop library=\"blood01\" x=\"7\" y=\"18\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"2\" y=\"5\" frame=\"3\" /><backdrop library=\"skull01\" x=\"8\" y=\"9\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"8\" y=\"26\" frame=\"3\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"23\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"9\" frame=\"5\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"16\" y=\"8\" frame=\"6\" /><backdrop library=\"blood01\" x=\"15\" y=\"12\" frame=\"1\" /><backdrop library=\"sign_arrow\" x=\"3.5\" y=\"21\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"sign_text\" x=\"12\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"10\" y=\"9\" frame=\"1\" /><backdrop library=\"corpse01\" x=\"8\" y=\"9\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"recordplayer\" x=\"19\" y=\"9\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"2.75\" y=\"10\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"10\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\""; gameData = gameData + " y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"16\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"16\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"17\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\""; gameData = gameData + " x=\"2.75\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"22\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"22\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"24\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"24\""; gameData = gameData + " frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail00\""; gameData = gameData + " x=\"2.75\" y=\"26\" frame=\"2\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"26\" frame=\"2\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"9\" y=\"9\" frame=\"6\""; gameData = gameData + " /><foreground library=\"rail\" x=\"14.25\" y=\"13\" frame=\"7\" /><foreground library=\"rail\" x=\"15.75\" y=\"13\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"25\" /></object:hero><object:elevator id=\"elevator001\" inherit=\"elevator\"><prop:x"; gameData = gameData + " value=\"3.5\" /><prop:y value=\"25.5\" /><prop:points><point direction=\"1\" range=\"-16\" wait=\"1500\" /><point direction=\"1\" range=\"16\" wait=\"1500\""; gameData = gameData + " /></prop:points></object:elevator><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"21\" /></object:object><object:object id=\"object_items2\""; gameData = gameData + " inherit=\"weapon_shotgun1\"><prop:x value=\"19\" /><prop:y value=\"3.5\" /></object:object><object:object id=\"item0\" inherit=\"ammo_shotgun1\"><prop:x value=\"15\" /><prop:y value=\"13\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"item_heal\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:object><object:enemy id=\"enemy_zombie010\" inherit=\"zombie01\"><prop:x"; gameData = gameData + " value=\"11\" /><prop:y value=\"17\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"9\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie022\" inherit=\"zombie02\"><prop:x value=\"17\" /><prop:y value=\"21\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie023\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"21\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie024\""; gameData = gameData + " inherit=\"zombie05\"><prop:x value=\"12\" /><prop:y value=\"17\" /></object:enemy><object:trigger id=\"trigger_0\" inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:trigger></objects></level><level value=\"7\" name=\"Triple Deal\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls07.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop07.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000100,000100,110300,110300,110300,000100,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000100,000100,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"light\" x=\"19\""; gameData = gameData + " y=\"8\" frame=\"2\" /><backdrop library=\"light\" x=\"15\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"27\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"15\""; gameData = gameData + " y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"26\" frame=\"8\" /><backdrop library=\"sign\" x=\"2\" y=\"25\" frame=\"3\" /><backdrop library=\"table_chair\" x=\"8\" y=\"24\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"0\" y=\"28\" frame=\"10\" /><backdrop library=\"crate01\" x=\"2\" y=\"20\" frame=\"7\" /></backdrops><foregrounds><foreground library=\"skull01\""; gameData = gameData + " x=\"3\" y=\"12\" frame=\"5\" /><foreground library=\"drumm01\" x=\"6\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"12\" y=\"12\" frame=\"3\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"18\" /><prop:y value=\"28\" /></object:hero><object:object"; gameData = gameData + " id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"0\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"12\" /><prop:y value=\"12\""; gameData = gameData + " /></object:object><object:object id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"6\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"2\" /><prop:y value=\"20\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie02\"><prop:x value=\"15\""; gameData = gameData + " /><prop:y value=\"16\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie02\"><prop:x value=\"18\" /><prop:y value=\"12\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie003\" inherit=\"zombie01\"><prop:x value=\"13\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"4\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie05\"><prop:x value=\"8\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"12\" /></object:trigger></objects></level><level value=\"8\" name=\"The flames grow"; gameData = gameData + " higher\"><resources><background src=\"./background/Backgroundwalls01.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop08.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,320100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000100,000100,000100,000100,000000,000000,000000,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,1"; gameData = gameData + "10300,000000,000000,000000,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000100,000100,"; gameData = gameData + "000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\""; gameData = gameData + " x=\"2\" y=\"5\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"9\" y=\"6\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"16\" y=\"6\" frame=\"1\" /><backdrop library=\"blood01\" x=\"16\""; gameData = gameData + " y=\"27\" frame=\"2\" /><backdrop library=\"light\" x=\"1\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"14\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"19\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"15\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"12\" y=\"16\" frame=\"6\" /><backdrop library=\"sign_text\" x=\"18\" y=\"19\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"sign_text\" x=\"1\" y=\"23\" frame=\"2\" /><backdrop library=\"crate02\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate02\" x=\"3\" y=\"15\" frame=\"4\""; gameData = gameData + " /><backdrop library=\"crate02\" x=\"5\" y=\"15\" frame=\"8\" /><backdrop library=\"crate02\" x=\"7\" y=\"15\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"11\""; gameData = gameData + " frame=\"4\" /><foreground library=\"chain\" x=\"18.25\" y=\"8\" frame=\"1\" /><foreground library=\"chain\" x=\"18.5\" y=\"10\" frame=\"3\" /><foreground library=\"chain\" x=\"18.75\" y=\"9\""; gameData = gameData + " frame=\"2\" /><foreground library=\"chain\" x=\"19\" y=\"11\" frame=\"4\" /><backdrop library=\"crate01\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate01\" x=\"4\" y=\"15\" frame=\"7\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"6.5\" y=\"15\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"7\" /></object:hero><object:object id=\"object_item0\" inherit=\"weapon_flamethrower\"><prop:x value=\"12\" /><prop:y value=\"7\" /><prop:life value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"object_item1\" inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:visible value=\"false\" /></object:object><object:object"; gameData = gameData + " id=\"object_item2\" inherit=\"ammo_flamethrower\"><prop:x value=\"10\" /><prop:y value=\"15\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item3\""; gameData = gameData + " inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"19\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item4\" inherit=\"ammo_flamethrower\"><prop:x"; gameData = gameData + " value=\"5\" /><prop:y value=\"24\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item5\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"15\""; gameData = gameData + " /></object:object><object:object id=\"object_item6\" inherit=\"ammo_flamethrower\"><prop:x value=\"4\" /><prop:y value=\"15\" /></object:object><object:object id=\"object_wall1a\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\" /><script:removeObject param=\"object_wall1b\""; gameData = gameData + " /></prop:onDestroy></object:object><object:object id=\"object_wall1b\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"7\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\""; gameData = gameData + " /><script:removeObject param=\"object_wall1a\" /></prop:onDestroy></object:object><object:object id=\"object_wall2\" inherit=\"woodwall\"><prop:x value=\"10\" /><prop:y value=\"15\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item2\" /></prop:onDestroy></object:object><object:object id=\"object_wall3\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"19\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item3\" /></prop:onDestroy></object:object><object:object id=\"object_wall4a\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"24\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4b\" /></prop:onDestroy></object:object><object:object id=\"object_wall4b\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"20\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4a\" /></prop:onDestroy></object:object><object:object id=\"object_spikes1\"><prop:library value=\"spikes_right\" /><prop:frame"; gameData = gameData + " value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"22\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"backdrop\""; gameData = gameData + " /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:object id=\"object_spikes2\"><prop:library"; gameData = gameData + " value=\"spikes_right\" /><prop:frame value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"24\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\""; gameData = gameData + " /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:trigger"; gameData = gameData + " id=\"trigger_spikes\"><prop:x value=\"5.75\" /><prop:y value=\"21\" /><prop:width value=\"15\" /><prop:height value=\"80\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\""; gameData = gameData + " /><prop:frequency value=\"1000\" /><prop:onOver><script:healPlayer param=\"-50\" /><script:sfxPlay param=\"trap_spikes\" /><script:sfxPlay param=\"player_damage01\" /><script:objectFrame"; gameData = gameData + " param=\"object_spikes1,2\" /><script:objectFrame param=\"object_spikes2,2\" /></prop:onOver><prop:onOut><script:objectFrame param=\"object_spikes1,3\" /><script:objectFrame param=\"object_spikes2,3\""; gameData = gameData + " /></prop:onOut></object:trigger><object:object id=\"object_door015\" inherit=\"exitdoor\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"2\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"7\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie01\"><prop:x value=\"8\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"2\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"8\" /><prop:y value=\"24\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie06\"><prop:x value=\"9\" /><prop:y value=\"19\" /></object:enemy><object:trigger id=\"trigger_0\""; gameData = gameData + " inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"9\""; gameData = gameData + " name=\"Chainsaw massacre\"><resources><background src=\"./background/Backgroundwalls09.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop09.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,110300,110300,200301,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,230100,000000,310100,300100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,230100,000000,000000,000000,1"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"mark\" x=\"6\""; gameData = gameData + " y=\"28\" frame=\"2\" /><backdrop library=\"mark\" x=\"13\" y=\"28\" frame=\"2\" /></backdrops><foregrounds></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"9\" /><prop:y value=\"28\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"6\" /></object:object><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"16\" /></object:object><object:object"; gameData = gameData + " id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"16\" /></object:object><object:object id=\"object_items3\" inherit=\"ammo_pistol\"><prop:x value=\"19\" /><prop:y"; gameData = gameData + " value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_chainsaw\"><prop:x value=\"12\" /><prop:y value=\"16\" /></object:object><object:object id=\"item2\" inherit=\"ammo_shotgun2\"><prop:x value=\"8\" /><prop:y value=\"1\""; gameData = gameData + " /></object:object><object:elevator id=\"circle_saw1\" inherit=\"circle_saw01\"><prop:x value=\"6\" /><prop:y value=\"22\" /></object:elevator><object:elevator id=\"circle_saw2\""; gameData = gameData + " inherit=\"circle_saw02\"><prop:x value=\"13\" /><prop:y value=\"28\" /></object:elevator><object:enemy id=\"enemy_zombie000\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"16\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"13\" /><prop:y value=\"16\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"7\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"10\" name=\"Pendulum of death\"><resources><background src=\"./background/Backgroundwalls10.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop10.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,200301,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"3\" y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"24\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"6\" y=\"27\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\" y=\"29\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"28\" frame=\"2\" /><backdrop library=\"blood01\""; gameData = gameData + " x=\"9\" y=\"29\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"12\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"13\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"14\" y=\"23\" frame=\"8\" /><backdrop library=\"crate02\""; gameData = gameData + " x=\"19\" y=\"28\" frame=\"4\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"12\" frame=\"4\" /><foreground library=\"crate01\" x=\"18\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"4\" y=\"12\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\" y=\"16\" frame=\"2\" /><foreground library=\"crate01\" x=\"1.5\" y=\"24\" frame=\"4\" /><foreground"; gameData = gameData + " library=\"rail\" x=\"1.25\" y=\"28\" frame=\"8\" /></foregrounds><events><onLevelStart><script:spawnerSpawn param=\"spawner001\" /></onLevelStart><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_shotgun1\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:object><object:elevator id=\"pendule__\"><prop:library value=\"pendule\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"13\" /><prop:active value=\"true\" /><prop:speed value=\"6\" /><prop:height value=\"20\" /><prop:width value=\"20\" /><prop:radius value=\"270\" /><prop:angle"; gameData = gameData + " value=\"-100\" /><prop:points><point direction=\"2\" range=\"200\" wait=\"0\" /><point direction=\"2\" range=\"-200\" wait=\"0\" /></prop:points><prop:onTouch><script:playerLife param=\"0\""; gameData = gameData + " /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:elevator><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\""; gameData = gameData + " /></object:trigger></objects></level></levels></game>";
Frame 13
this.stop();
Frame 14
this.stop();
Frame 15
this.stop(); stopAllSounds();
Frame 16
this.stop(); stopAllSounds();
Frame 17
this.stop(); if (game == undefined) { var game = (new engine.gameCoreWeb()); game.load(gameData); } else { game.gotoLevel(0); } if (_root.debug == "true") { game.debug = true; }
Instance of Symbol 2577 MovieClip in Frame 20
onClipEvent (keyDown) { this._parent.gotoAndStop("menus"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("menus"); }
Symbol 57 MovieClip [grimdead] Frame 17
this.stop();
Symbol 85 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 2586 MovieClip [__Packages.engine.gameCoreWeb] Frame 0
class engine.gameCoreWeb extends Object { static var root; var session, __debug__, __get__debug, surface, controller, scripting, totalFrame, gameData, GUI, sfx, player, gameLevel, _backupData; function gameCoreWeb () { super(); session = new mss.Events.ftimer(1); __debug__ = new engine.debug(this); root = this; } function set debug(flag) { __debug__.enabled = flag; //return(__get__debug()); } function init() { surface = _root.createEmptyMovieClip("__gamesurface__", 0); surface.focusEnabled = false; surface.tabChildren = false; surface.tabChildren = false; controller = new engine.gameController(this); scripting = new engine.scriptParser(this); session.addListener(this); totalFrame = 0; fscommand ("trapallkeys", true); Key.addListener(this); } function load(src) { init(); gameData = new engine.gameLoaderWeb(this); gameData.parse(src); } function onGameLoad(target) { GUI = new engine.guiControl(this, gameData.gui); sfx = new engine.soundControlWeb(this, gameData.sfx); player = new engine.playerData(this); gotoLevel(0); } function onGameLoadProgress(text, overall, current) { } function onGameLoadError(errorCode) { var _local1 = "Unexpected Error\rPlease reinstall to fix this problem."; } function onErrorMSG() { } function nextLevel() { var _local2 = gameLevel.currentLevel + 1; if (_local2 < gameData.levels.length) { gotoLevel(_local2); } else { gotoLevel("gameover"); } } function previousLevel() { var _local2 = gameLevel.currentLevel - 1; if (_local2 > 0) { gotoLevel(_local2); } else { gotoLevel(0); } } function gotoLevel(level) { gameLevel.events.doEvent("onLevelEnd"); session.stop(); GUI.visible = false; GUI.pause = false; if (gameLevel == undefined) { gameLevel = new engine.gameLevelLoaderWeb(this, gameData.gfx); } if (isNaN(level)) { restart(); gameLevel.parse(level); } else { level = parseInt(level); var _local3 = gameData.getLevel(level); surface._visible = true; gameLevel.parse(_local3); GUI.pause = false; } } function onLevelLoad(level) { saveGame(); } function onLevelLoadProgress(text, overall, current) { GUI.setProgress(overall, current); } function onLevelTransformEnd() { session.start(); } function onLevelLoadError(level) { GUI.showError(); } function restart() { player = new engine.playerData(this); } function restartLevel() { restoreData(); gotoLevel(gameLevel.currentLevel); } function restoreData() { player = new engine.playerData(this); player.life = player._maxlife; player.weapons.setList(_backupData.weapons); player.weapons.selected = _backupData.lastWeapon; } function quit() { fscommand ("quit"); } function saveGame() { _backupData = new Object(); _backupData.life = player.life; _backupData.lastLevel = gameLevel.currentLevel; _backupData.lastWeapon = player.weapons.selectedCount; _backupData.weapons = new Array(); var _local2 = 0; while (_local2 < player.weapons.list.length) { _backupData.weapons[_local2] = {bullet:player.weapons.list[_local2].bullet, available:player.weapons.list[_local2].available}; _local2++; } GUI.visible = true; gameLevel.visible = true; } function onTick() { if (GUI.pause) { return(undefined); } gameLevel.update(); totalFrame = totalFrame + 1; } function get bgmvolume() { return(_bgmvolume); } function set bgmvolume(value) { _bgmvolume = value; GUI.showBGMVolume(value); gameLevel.bgm.setVolume(value); //return(bgmvolume); } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 9 : case 90 : if (gameLevel.type == "data") { GUI.visible = !GUI.visible; } break; case 27 : case 80 : if (gameLevel.type == "data") { GUI.pause = !GUI.pause; } break; case 106 : bgmvolume = (0); break; case 107 : bgmvolume = (Math.min(100, bgmvolume + 1)); break; case 109 : bgmvolume = (Math.max(0, bgmvolume - 1)); } } var _bgmvolume = 65; }
Symbol 2587 MovieClip [__Packages.mss.Events.ftimer] Frame 0
class mss.Events.ftimer { static var $mc; var _interval, _enabled, _autoreset, _tick, hid, broadcastMessage; function ftimer (defaultValue) { if ($mc == undefined) { $mc = _root.createEmptyMovieClip("____{ftimer}____", 80001); $mc.onEnterFrame = function () { var _local1 = 0; while (_local1 < mss.Events.ftimer.$list.length) { var _local2 = mss.Events.ftimer.$list[_local1]; if (_local2 == undefined) { mss.Events.ftimer.$list.splice(_local1, 1); } else { _local2.onEnterFrame(); } _local1++; } }; } AsBroadcaster.initialize(this); if (defaultValue == undefined) { defaultValue = 1; } else { defaultValue = Math.max(1, defaultValue); } _interval = Number(defaultValue); _enabled = Boolean(false); _autoreset = Boolean(false); _tick = Number(0); hid = "timer::" + (counter++); addTimer(this); } static function addTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { return(undefined); } _local1++; } $list.push(target); } static function removeTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { $list.splice(_local1, 1); return(undefined); } _local1++; } } function set interval(value) { if (_interval != value) { _interval = Math.max(1, value); } //return(interval); } function get interval() { return(_interval); } function set autoreset(value) { if (_autoreset != value) { _autoreset = value; } //return(autoreset); } function get autoreset() { return(_autoreset); } function set enabled(flag) { if (flag) { start(); } else { stop(); } //return(enabled); } function get enabled() { return(_enabled); } function get tick() { return(_tick); } function start() { _enabled = true; return(true); } function stop() { _enabled = false; _tick = 0; return(true); } function onEnterFrame() { if (enabled) { _tick = _tick + 1; if ((_tick % interval) == 0) { broadcastMessage($eventName, this); if (autoreset) { stop(); } } } } static var $version = [1, 0, 0, 0]; static var $name = "Frame Timer"; static var $list = new Array(); static var counter = 0; static var $eventName = String("onTick"); }
Symbol 2588 MovieClip [__Packages.engine.debug] Frame 0
class engine.debug { var master, surface, _enabled, __get__enabled, _t_timer, _drawtriggers, _drawboundingbox; function debug (o) { Key.addListener(this); master = o; enabled = (false); surface = _root.createEmptyMovieClip("__{debug}__", 900000); } function set enabled(flag) { _enabled = flag; if (flag == false) { drawTriggers = (false); drawBoundingBox = (false); } //return(__get__enabled()); } function onKeyDown() { var _local2 = Key.getCode(); if (_enabled) { switch (_local2) { case 8 : master.restartLevel(); break; case 13 : master.player.weapons.obtain("pistol", 500); master.player.weapons.obtain("shotgun1", 500); master.player.weapons.obtain("shotgun2", 500); master.player.weapons.obtain("uzi", 500); master.player.weapons.obtain("rocketgun", 500); master.player.weapons.obtain("machinegun", 500); master.player.weapons.obtain("chainsaw", 500); master.player.weapons.obtain("flamethrower", 500); break; case 116 : fps = (!fps); break; case 117 : drawTriggers = (!drawTriggers); break; case 118 : drawBoundingBox = (!drawBoundingBox); break; case 219 : master.previousLevel(); break; case 221 : master.nextLevel(); } } else if (_local2 == 116) { fps = (!fps); } } function set fps(flag) { var _local2 = surface["__{fps}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{fps}__", 100); _local2.createTextField("value_txt", 10, 0, 0, 10, 10); _local2._x = 0; _local2._y = 420; var _local3 = _local2.value_txt; var _local4 = new TextFormat(); _local4.bold = true; _local4.color = 16776960 /* 0xFFFF00 */; _local3.autoSize = true; _local3.selectable = false; _local3.border = false; _local3.background = false; _local3.setNewTextFormat(_local4); _local3.text = "0"; _local2._count = 0; _local2._time = getTimer(); _local2.onEnterFrame = function () { this._count = this._count + 1; if (getTimer() > (this._time + 1000)) { this.value_txt.text = this._count; this._count = 0; this._time = getTimer(); } }; } } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } _fps = flag; //return(fps); } function get fps() { return(_fps); } function get refreshRate() { return(_refreshRate); } function set refreshRate(value) { _refreshRate = value; _t_timer.interval = value; if (_t_timer.enabled) { _t_timer.stop(); _t_timer.start(); } //return(refreshRate); } function set drawTriggers(flag) { var _local2 = surface["__{triggers}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{triggers}__", 50); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawtriggers = flag; //return(drawTriggers); } function get drawTriggers() { return(_drawtriggers); } function set drawBoundingBox(flag) { var _local2 = surface["__{boundingbox}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawboundingbox = flag; //return(drawBoundingBox); } function get drawBoundingBox() { return(_drawboundingbox); } function drawBox(box, color, alpha) { var _local3 = surface["__{boundingbox}__"]; if (_local3 == undefined) { _local3 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } _local3.lineStyle(1, color, alpha); _local3.moveTo(box.xMin, box.yMin); _local3.lineTo(box.xMax, box.yMin); _local3.lineTo(box.xMax, box.yMax); _local3.lineTo(box.xMin, box.yMax); _local3.lineTo(box.xMin, box.yMin); } function onTick() { if (_drawtriggers) { var _local2 = surface["__{triggers}__"]; _local2.clear(); var _local7 = master.gameLevel.triggers.list; var _local4 = 0; while (_local4 < _local7.length) { var _local3 = _local7[_local4].boundingBox; if (_local7[_local4].activate) { _local2.beginFill(16711680, 50); } else { _local2.beginFill(6684672, 50); } _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMin); _local2.endFill(); _local4++; } } if (_drawboundingbox) { var _local2 = surface["__{boundingbox}__"]; _local2.clear(); var _local5 = master.gameLevel.enemies.list; var _local4 = 0; while (_local4 < _local5.length) { var _local3 = _local5[_local4].boundingBox; drawBox(_local3, 16777164, 100); _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local5[_local4].life / _local5[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } _local4++; } var _local10 = master.gameLevel.objects.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; if (_local10[_local4].active) { drawBox(_local3, 238, 100); } else { drawBox(_local3, 102, 100); } if ((_local10[_local4].destroyable != undefined) && (_local10[_local4].destroyable != false)) { _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local10[_local4].life / _local10[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } } _local4++; } _local10 = master.gameLevel.elevators.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; drawBox(_local3, 10526975, 100); _local4++; } var _local3 = master.gameLevel.hero.boundingBox; drawBox(_local3, 16776960, 100); _local2.lineStyle(1, 16711680, 50); var _local9 = master.gameLevel.bullets.list; _local4 = 0; while (_local4 < _local9.length) { _local3 = _local9[_local4].boundingBox; _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local4++; } } } var _fps = false; var _refreshRate = 1; }
Symbol 2589 MovieClip [__Packages.engine.gameController] Frame 0
class engine.gameController { var master; function gameController (target) { master = target; } function getMyCorners(obj, x, y) { var _local6 = master.gameData.tiles.width; var _local5 = master.gameData.tiles.height; var _local2 = new Object(); _local2.y = Math.floor(((y - (obj.height / 2)) - 1) / _local5); _local2.downY = Math.floor((y - 1) / _local5); _local2.upY = Math.floor((y - obj.height) / _local5); _local2.leftX = Math.floor((x - (obj.width / 2)) / _local6); _local2.rightX = Math.floor(((x + (obj.width / 2)) - 1) / _local6); var _local3 = master.gameLevel.platform; _local2.upleft = _local3[_local2.upY][_local2.leftX]; _local2.downleft = _local3[_local2.downY][_local2.leftX]; _local2.upright = _local3[_local2.upY][_local2.rightX]; _local2.downright = _local3[_local2.downY][_local2.rightX]; _local2.left = _local3[_local2.y][_local2.leftX]; _local2.right = _local3[_local2.y][_local2.rightX]; _local2.up = _local3[_local2.upY][obj.xtile]; _local2.down = _local3[_local2.downY][obj.xtile]; return(_local2); } function moveChar(obj, dirx, diry, jump) { var _local7 = master.gameData.tiles.width; var _local8 = master.gameData.tiles.height; if (Math.abs(jump) == 1) { var _local3 = obj.jumpspeed * jump; } else if (obj.jumping and (obj.fallspeed <= 0)) { var _local3 = obj.speed * 1.65; } else { var _local3 = obj.speed; } var _local4 = getMyCorners(obj, obj.x, obj.y + (_local3 * diry)); if (diry == -1) { if (_local4.up.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = obj.ytile * _local8; obj.jumpspeed = 0; } } if (diry == 1) { if (_local4.down.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = _local4.downY * _local8; obj.jumping = (obj.hanging = false); obj.onLanding(obj.fallspeed); obj.jumpspeed = (obj.fallspeed = 0); } } _local4 = getMyCorners(obj, obj.x + (_local3 * dirx), obj.y); if (dirx == -1) { if ((_local4.downleft.walkable and _local4.upleft.walkable) and _local4.left.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = (obj.xtile * _local7) + (obj.width / 2); } } if (dirx == 1) { if ((_local4.upright.walkable and _local4.downright.walkable) and _local4.right.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = ((obj.xtile + 1) * _local7) - (obj.width / 2); } } updateChar(obj, dirx, diry); return(true); } function updateChar(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local4 = master.gameData.tiles.height; obj.clip._x = obj.x; obj.clip._y = obj.y; if (Math.abs(dirx) == 1) { obj.clip._xscale = 100 * (-dirx); } obj.xtile = Math.floor(obj.clip._x / _local3); obj.ytile = Math.floor(obj.clip._y / _local4); } function fall(obj) { obj.climbing = false; if ((!obj.jumping) and (!obj.hanging)) { var _local3 = getMyCorners(obj, obj.x, obj.y + 1); if (_local3.down.walkable) { obj.jumpspeed = (obj.fallspeed = 0); obj.jumping = true; obj.crawling = false; } else { obj.onLanding(obj.fallspeed); } } } function jump(obj) { var _local4 = master.gameData.tiles.width; var _local3 = master.gameData.tiles.height; obj.jumpspeed = obj.jumpspeed + obj.gravity; if (obj.jumpspeed > _local3) { obj.jumpspeed = _local3; } if (obj.jumpspeed < 0) { obj.fallspeed = 0; moveChar(obj, 0, -1, -1); } else if (obj.jumpspeed > 0) { obj.fallspeed = obj.fallspeed + obj.jumpspeed; moveChar(obj, 0, 1, 1); } return(true); } function climb(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local6 = master.gameData.tiles.height; obj.climbing = true; obj.jumping = (obj.crawling = false); if (dirx == 0) { obj.y = obj.y + (obj.speed * diry); obj.x = (obj.xtile * _local3) + (_local3 / 2); } else { obj.x = obj.x + (obj.speed * dirx); obj.y = obj.yxtile * _local3; } updateChar(obj, dirx, diry); return(true); } function boxbox_collision(targetA, targetB) { var _local2 = targetA.boundingBox; var _local1 = targetB.boundingBox; if (((_local1.xMin > _local2.xMax) or (_local2.xMin > _local1.xMax)) or ((_local1.yMin > _local2.yMax) or (_local2.yMin > _local1.yMax))) { return(false); } return(true); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }
Symbol 2590 MovieClip [__Packages.mss.DataType] Frame 0
class mss.DataType { function DataType () { } static function getAsBoolean(data) { data = String(data); switch (data.toLowerCase()) { case "1" : case "yes" : case "true" : return(Boolean(true)); case "0" : case "no" : case "false" : return(Boolean(false)); } return(Boolean(false)); } static function getAsNumber(data) { if (!isNaN(data)) { return(Number(data)); } return(0); } static function getAsString(data) { return(String(data)); } static function getAsArray(data, convert) { data = String(data); var _local2 = data.split(","); if (convert) { var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = parseType(_local2[_local1]); _local1++; } } return(_local2); } static function parseType(data) { if (isNaN(data)) { if (typeof(data) == "string") { switch (data.toLowerCase()) { case "yes" : case "true" : return(Boolean(true)); case "no" : case "false" : return(Boolean(false)); } return(data); } return(data); } return(Number(data)); } static function replace(str, search, replacement) { var _local1 = str.split(search); return(_local1.join(replacement)); } }
Symbol 2591 MovieClip [__Packages.engine.scriptParser] Frame 0
class engine.scriptParser extends Object { var master, _globalVar; function scriptParser (target) { super(); master = target; _globalVar = new mss.Data.collection(); } function execute(target, scriptObj, who) { var _local2 = new Array(); _globalVar.addItem("$target", who); var _local5 = 0; while (_local5 < scriptObj.param.length) { _local2[_local5] = parseParam(target, scriptObj.param[_local5]); _local5++; } switch (scriptObj.name) { case "set" : if (_globalVar.exist(_local2[0])) { _globalVar[_local2[0]].value = _local2[1]; } else { _globalVar.addItem(_local2[0], _local2[1]); } break; case "del" : _globalVar.removeItem(_local2[0]); break; case "add" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value + _local2[1]; break; case "sub" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value - _local2[1]; break; case "for" : _globalVar.removeItem("$for"); _globalVar.addItem("$for", 0); _local5 = _local2[0]; while (_local5 <= _local2[1]) { _globalVar.$for.value = _local5; var _local3 = _local2[3]; var _local6 = 0; while (_local6 < _local3.length) { execute(target, _local3[_local6]); _local6++; } _local5 = _local5 + _local2[2]; } _globalVar.removeItem("$for"); break; case "if" : var _local11 = false; _local2[0] = mss.DataType.parseType(_local2[0]); switch (_local2[1]) { case "eq" : if (_local2[0] == _local2[2]) { _local11 = true; } break; case "gt" : if (_local2[0] > _local2[2]) { _local11 = true; } break; case "lt" : if (_local2[0] < _local2[2]) { _local11 = true; } break; case "ne" : if (_local2[0] == _local2[2]) { break; } _local11 = true; } if (_local11) { var _local6 = 0; while (_local6 < _local2[3].length) { if (_local2[3][_local6].name != "else") { execute(target, _local2[3][_local6]); } _local6++; } } else { var _local7 = _local2[3][_local2[3].length - 1]; if (_local7.name == "else") { var _local6 = 0; while (_local6 < _local7.param[_local7.param.length - 1].length) { execute(target, _local7.param[_local7.param.length - 1][_local6]); _local6++; } } } break; case "changeTile" : var _local15 = master.gameLevel.platform[_local2[1]][_local2[0]]; removeMovieClip(_local15.clip); _local2[2] = String(_local2[2]); var _local19 = parseInt(_local2[2].substr(0, 2), 16); var _local21 = parseInt(_local2[2].substr(2, 2), 16); var _local23 = parseInt(_local2[2].substr(4, 2), 16); _local15 = master.gameData.tiles.getItem(_local19); _local15.frame = _local21; _local15.attachFrame = _local23; master.gameLevel.platform[_local2[1]][_local2[0]] = _local15; if (_local15.library != undefined) { var _local13 = master.gameLevel.surface.platform; var _local16 = _local13.getNextHighestDepth(); var _local10 = _local13.attachMovie(_local15.library, _local15.library + _local16, _local16); _local10._x = _local2[0] * master.gameData.tiles.width; _local10._y = _local2[1] * master.gameData.tiles.height; if (_local15.attach != undefined) { var _local20 = _local10.attachMovie(_local15.attach, "attach_mc", 10); _local20.gotoAndStop(_local15.attachFrame); } _local10.gotoAndStop(_local15.frame); _local15.clip = _local10; } break; case "healTarget" : _globalVar.$target.value.life = _globalVar.$target.value.life + _local2[0]; break; case "flood" : _local15 = master.gameLevel._flood; _local15.type = _local2[0]; _local15.speed = _local2[1]; _local15.latency = _local2[2]; _local15.damage = _local2[3]; _local15.level = _local2[4]; break; case "floodActive" : _local15 = master.gameLevel._flood; _local15.enabled = _local2[0]; break; case "floodCancel" : _local15.dispose(); break; case "sfxPlay" : master.sfx.play(_local2[0]); break; case "effectAt" : if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } var _local22 = master.gameLevel.surface[_local2[4]]; if (_local22 == undefined) { _local22 = master.gameLevel.surface.objects; } var _local16 = _local22.getNextHighestDepth(); var _local17 = _local22.attachMovie(_local2[0], (("{effect_" + getTimer()) + "}") + _local16, _local16); _local17._x = _local25; _local17._y = _local24; if (_local2[4] != undefined) { _local17._xscale = _local2[4] * 100; } break; case "shot" : master.gameLevel.bullets.addItem.apply(master.gameLevel.bullets, _local2); break; case "levelComplete" : master.nextLevel(); break; case "gotoLevel" : master.gotoLevel(_local2[0]); break; case "playerLife" : master.player.life = _local2[0]; break; case "healPlayer" : if (!master.player.transform) { master.player.life = master.player.life + _local2[0]; } break; case "getWeapon" : master.player.weapons.obtain(_local2[0], _local2[1]); break; case "getAmmo" : master.player.weapons.obtainAmmo(_local2[0], _local2[1]); break; case "teleport" : master.player.hero.x = (_local2[0] * master.gameData.tiles.width) + (master.player.hero.width / 2); master.player.hero.y = (_local2[1] * master.gameData.tiles.height) + master.gameData.tiles.height; master.controller.updateChar(master.player.hero); master.controller.fall(master.player.hero); break; case "transform" : master.player.transform = _local2[0]; break; case "activateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = true; break; case "deactivateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = false; break; case "toggleTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = !master.gameLevel.triggers.getItem(_local2[0]).activate; break; case "removeTrigger" : master.gameLevel.triggers.removeItem(_local2[0]); break; case "executeTrigger" : master.gameLevel.triggers.getItem(_local2[0]).execute(); break; case "remove" : target.master.removeItem(target.id); break; case "removeTarget" : who.master.removeItem(who.id); break; case "objectFrame" : master.gameLevel.objects.getItem(_local2[0]).clip.gotoAndStop(_local2[1]); break; case "objectVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = _local2[1]; break; case "objectActivity" : master.gameLevel.objects.getItem(_local2[0]).active = _local2[1]; break; case "toggleVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = !master.gameLevel.objects.getItem(_local2[0]).visible; break; case "objectDirection" : master.gameLevel.objects.getItem(_local2[0]).clip._xscale = (-_local2[1]) * 100; break; case "removeObject" : if (_local2[1] == true) { _local15 = master.gameLevel.objects.getItem(_local2[0]); _local15.autoremove = true; _local15.life = 0; } else { master.gameLevel.objects.removeItem(_local2[0]); } break; case "activateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = true; break; case "deactivateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = false; break; case "toggleElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = !master.gameLevel.elevators.getItem(_local2[0]).activate; break; case "removeSpawner" : master.gameLevel.spawners.removeItem(_local2[0]); break; case "spawnerSpawn" : var _local18 = master.gameLevel.spawners.getItem(_local2[0]); if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } _local18.spawn(_local25, _local24); break; case "moveTo" : target.x = _local2[0] * master.gameData.tiles.width; target.y = _local2[1] * master.gameData.tiles.height; break; case "showPortrait" : _local22 = master.gameData.gfx; _local16 = _local22.getNextHighestDepth(); _local17 = _local22.attachMovie("scaryPortrait", "__Portrait__", _local16); _local17._x = 400; _local17._y = 300; _local17.gotoAndStop(_local2[0]); _local17.motion = mx.transitions.TransitionManager.start(_local17, {type:mx.transitions.Zoom, direction:0, duration:0.35, easing:mx.transitions.easing.Bounce.easeOut}); _local17.motion.clip = _local17; _local17.motion.onMotionFinished = function () { var clip = this.clip; this.clip.motion = new mx.transitions.Tween(this.clip, "_alpha", mx.transitions.easing.Strong.easeIn, 200, 0, 1.5, true); this.clip.motion.clip = clip; this.clip.motion.onMotionFinished = function () { removeMovieClip(this.clip); }; }; break; case "showMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; if (_local17 == undefined) { _local17 = _local22.attachMovie("msgbox", "msgbox", _local22.getNextHighestDepth()); } _local17._x = 400; _local17._y = 300; if (isNaN(_local2[1])) { var _local12 = _local2[1].split("\\n").join(newline); } else { var _local12 = String(_local2[1]); } var _local9 = _local17.msg_txt.getNewTextFormat(); _local9.color = 13369344 /* 0xCC0000 */; _local9.size = _local9.size * 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.text = _local12; _local9.color = 0; _local9.size = _local9.size / 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.replaceText(1, _local12.length, _local12.substr(1)); _local17.time = getTimer() + _local2[0]; _local17.onEnterFrame = function () { if (getTimer() > this.time) { removeMovieClip(this); } }; break; case "hideMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; removeMovieClip(_local17); break; default : return(false); } _globalVar.removeItem("$target", who); return(true); } function getValue(name) { if (name.substr(0, 3) == "rnd") { var _local3 = Number(name.substr(3)); return(random(_local3).toString()); } return(_globalVar[name].value); } function parseParam(target, value) { if (value.substr(0, 4) == "this") { if (value == "this") { value = target.id; } else { var _local10 = value.substr(5); value = target[_local10]; } } else if (value.substr(0, 3) == "rnd") { var _local13 = Number(value.substr(3)); value = random(_local13); } else if (value.indexOf("#") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("#"); if (_local3 > -1) { var _local4 = _local2.indexOf("#", _local3 + 1); if (_local4 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local4); _local12 = String(getValue(_local12)); _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local4 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.indexOf("%") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("%"); if (_local3 > -1) { var _local4 = _local2.indexOf("%", _local3 + 1); if (_local4 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local4); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local4 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.substr(0, 7) == "$player") { var _local7 = master.player; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } else if (value.substr(0, 5) == "$hero") { var _local7 = master.player.hero; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } else if (value.substr(0, 7) == "$target") { var _local7 = _globalVar.getItem("$target"); var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } else if (value.substr(0, 1) == "$") { var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local9 = new Array(); _local9.push(master.gameLevel.objects); _local9.push(master.gameLevel.enemies); _local9.push(master.gameLevel.triggers); _local9.push(master.gameLevel.elevators); var _local5 = 0; while (_local5 < _local9.length) { var _local7 = _local9[_local5].getItem(_local12); if (_local7 != undefined) { break; } _local5++; } var _local10 = _local7; _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } return(mss.DataType.parseType(value)); } }
Symbol 2592 MovieClip [__Packages.mss.Data.collection] Frame 0
class mss.Data.collection extends Object { var _list; function collection () { super(); _list = new Array(); } function addItem(name, data) { if (exist(name)) { return(false); } _list.push({name:name, value:data}); return(true); } function removeItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function removeAll() { _list = new Array(); } function getItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3.value); } _local2++; } return(undefined); } function __resolve(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3); } _local2++; } } function exist(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(true); } _local2++; } return(false); } function get length() { return(_list.length); } function get list() { return(_list); } }
Symbol 2593 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 2594 MovieClip [__Packages.mx.transitions.TransitionManager] Frame 0
class mx.transitions.TransitionManager { var _transitions, removeEventListener, _content, addEventListener, _contentAppearance, _innerBounds, _outerBounds, _width, _height, _triggerEvent, dispatchEvent; function TransitionManager (content) { this.content = (content); _transitions = {}; } function set content(c) { removeEventListener("allTransitionsInDone", _content); removeEventListener("allTransitionsOutDone", _content); _content = c; saveContentAppearance(); addEventListener("allTransitionsInDone", _content); addEventListener("allTransitionsOutDone", _content); //return(content); } function get content() { return(_content); } function get transitionsList() { return(_transitions); } function get numTransitions() { var _local2 = 0; for (var _local3 in _transitions) { _local2++; } return(_local2); } function get numInTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (!_local2[_local4].direction) { _local3++; } } return(_local3); } function get numOutTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (_local2[_local4].direction) { _local3++; } } return(_local3); } function get contentAppearance() { return(_contentAppearance); } static function start(content, transParams) { if (content.__transitionManager == undefined) { content.__transitionManager = new mx.transitions.TransitionManager(content); } if (transParams.direction == 1) { content.__transitionManager._triggerEvent = "hide"; } else { content.__transitionManager._triggerEvent = "reveal"; } return(content.__transitionManager.startTransition(transParams)); } function startTransition(transParams) { removeTransition(findTransition(transParams)); var _local3 = transParams.type; var _local2 = new _local3[undefined](_content, transParams, this); addTransition(_local2); _local2.start(); return(_local2); } function addTransition(trans) { trans.ID = ++IDCount; _transitions[trans.ID] = trans; return(trans); } function removeTransition(trans) { if (_transitions[trans.ID] == undefined) { return(false); } trans.cleanUp(); return(delete _transitions[trans.ID]); } function findTransition(transParams) { var _local2; for (var _local4 in _transitions) { _local2 = _transitions[_local4]; if (_local2.type == transParams.type) { return(_local2); } } return(undefined); } function removeAllTransitions() { for (var _local2 in _transitions) { _transitions[_local2].cleanUp(); removeTransition(_transitions[_local2]); } } function saveContentAppearance() { var _local2 = _content; if (_contentAppearance == undefined) { var _local3 = (_contentAppearance = {}); for (var _local4 in _visualPropList) { _local3[_local4] = _local2[_local4]; } _local3.colorTransform = new Color(_local2).getTransform(); } _innerBounds = _local2.getBounds(targetPath(_local2)); _outerBounds = _local2.getBounds(targetPath(_local2._parent)); _width = _local2._width; _height = _local2._height; } function restoreContentAppearance() { var _local2 = _content; var _local3 = _contentAppearance; for (var _local4 in _visualPropList) { _local2[_local4] = _local3[_local4]; } new Color(_local2).setTransform(_local3.colorTransform); } function transitionInDone(e) { removeTransition(e.target); if (numInTransitions == 0) { var _local2; _local2 = _content._visible; if ((_triggerEvent == "hide") || (_triggerEvent == "hideChild")) { _content._visible = false; } if (_local2) { dispatchEvent({type:"allTransitionsInDone", target:this}); } } } function transitionOutDone(e) { removeTransition(e.target); if (numOutTransitions == 0) { restoreContentAppearance(); var _local2; _local2 = _content._visible; if (_local2 && ((_triggerEvent == "hide") || (_triggerEvent == "hideChild"))) { _content._visible = false; } updateAfterEvent(); if (_local2) { dispatchEvent({type:"allTransitionsOutDone", target:this}); } } } function toString() { return("[TransitionManager]"); } static var version = "1.1.0.52"; static var IDCount = 0; var type = mx.transitions.TransitionManager; var className = "TransitionManager"; var _visualPropList = {_x:null, _y:null, _xscale:null, _yscale:null, _alpha:null, _rotation:null}; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.TransitionManager.prototype); }
Symbol 2595 MovieClip [__Packages.mx.transitions.Transition] Frame 0
class mx.transitions.Transition { var _manager, removeEventListener, addEventListener, _content, _twn, _easing, _progress, dispatchEvent, _innerBounds, _outerBounds, _width, _height; function Transition (content, transParams, manager) { if (!arguments.length) { return; } init(content, transParams, manager); } function set manager(mgr) { if (_manager != undefined) { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); } _manager = mgr; addEventListener("transitionInDone", _manager); addEventListener("transitionOutDone", _manager); addEventListener("transitionProgress", _manager); //return(manager); } function get manager() { return(_manager); } function set content(c) { if (typeof(c) == "movieclip") { _content = c; _twn.obj = c; } //return(content); } function get content() { return(_content); } function set direction(direction) { _direction = (direction ? 1 : 0); //return(this.direction); } function get direction() { return(_direction); } function set duration(d) { if (d) { _duration = d; _twn.duration = d; } //return(duration); } function get duration() { return(_duration); } function set easing(e) { if (typeof(e) == "string") { e = eval (e); } else if (e == undefined) { e = _noEase; } _easing = e; _twn.easing = e; //return(easing); } function get easing() { return(_easing); } function set progress(p) { if (_progress == p) { return; } _progress = p; if (_direction) { _render(1 - p); } else { _render(p); } dispatchEvent({type:"transitionProgress", target:this, progress:p}); //return(progress); } function get progress() { return(_progress); } function init(content, transParams, manager) { this.content = (content); direction = (transParams.direction); duration = (transParams.duration); easing = (transParams.easing); this.manager = (manager); _innerBounds = this.manager._innerBounds; _outerBounds = this.manager._outerBounds; _width = this.manager._width; _height = this.manager._height; _resetTween(); } function toString() { return(("[Transition " + className) + "]"); } function start() { content._visible = true; _twn.start(); } function stop() { _twn.fforward(); _twn.stop(); } function cleanUp() { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); stop(); } function getNextHighestDepthMC(mc) { var _local4 = mc.getNextHighestDepth(); if (_local4 != undefined) { return(_local4); } _local4 = -1; var _local3; var _local1; for (var _local5 in mc) { _local1 = mc[_local5]; if ((typeof(_local1) == "movieclip") && (_local1._parent == mc)) { _local3 = _local1.getDepth(); if (_local3 > _local4) { _local4 = _local3; } } } return(_local4 + 1); } function drawBox(mc, x, y, w, h) { mc.moveTo(x, y); mc.lineTo(x + w, y); mc.lineTo(x + w, y + h); mc.lineTo(x, y + h); mc.lineTo(x, y); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function _render(p) { } function _resetTween() { _twn.stop(); _twn.removeListener(this); _twn = new mx.transitions.Tween(this, null, easing, 0, 1, duration, true); _twn.stop(); _twn.prop = "progress"; _twn.addListener(this); } function _noEase(t, b, c, d) { return(((c * t) / d) + b); } function onMotionFinished(src) { if (direction) { dispatchEvent({type:"transitionOutDone", target:this}); } else { dispatchEvent({type:"transitionInDone", target:this}); } } static var version = "1.1.0.52"; static var IN = 0; static var OUT = 1; var type = mx.transitions.Transition; var className = "Transition"; var _direction = 0; var _duration = 2; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.Transition.prototype); }
Symbol 2596 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2597 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2598 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2599 MovieClip [__Packages.mx.transitions.Zoom] Frame 0
class mx.transitions.Zoom extends mx.transitions.Transition { var _xscaleFinal, __get__manager, _yscaleFinal, _content; function Zoom (content, transParams, manager) { super(); init(content, transParams, manager); } function init(content, transParams, manager) { super.init(content, transParams, manager); _xscaleFinal = __get__manager().__get__contentAppearance()._xscale; _yscaleFinal = __get__manager().__get__contentAppearance()._yscale; } function _render(p) { if (p < 0) { p = 0; } _content._xscale = p * _xscaleFinal; _content._yscale = p * _yscaleFinal; } static var version = "1.1.0.52"; var type = mx.transitions.Zoom; var className = "Zoom"; }
Symbol 2600 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 2601 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 2602 MovieClip [__Packages.engine.gameLoaderWeb] Frame 0
class engine.gameLoaderWeb { var master, _gameversion, _gamename, _gui, _sfx, _gfx, _tiles, _preset, _levels; function gameLoaderWeb (target) { master = target; } function get version() { return(_gameversion); } function get name() { return(_gamename); } function get gui() { return(_gui); } function get sfx() { return(_sfx); } function get gfx() { return(_gfx); } function get tiles() { return(_tiles); } function get preset() { return(_preset); } function get levels() { return(_levels); } function getLevel(level) { return(_levels[level]); } function parse(x) { var _local5 = new XML(x); var _local4 = _local5.firstChild; _gamename = _local4.attributes.name; _gameversion = _local4.attributes.version; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "tiles" : _tiles = new engine.tileType(); _tiles.parse(_local2); break; case "preset" : parsePreset(_local2); break; case "levels" : _levels = _local2.childNodes; } _local3++; } _sfx = master.surface.createEmptyMovieClip("sfx", master.surface.getNextHighestDepth()); _gfx = master.surface.createEmptyMovieClip("gfx", master.surface.getNextHighestDepth()); _gui = master.surface.attachMovie("GUI", "GUI", master.surface.getNextHighestDepth()); _sfx.controller = master; _gfx.controller = master; _gui.controller = master; master.onGameLoad(this); } function parsePreset(data) { _preset = new mss.Data.collection(); var _local2 = 0; while (_local2 < data.childNodes.length) { var _local3 = data.childNodes[_local2]; var _local4 = _local3.attributes.id; preset.addItem(_local4, _local3); _local2++; } } }
Symbol 2603 MovieClip [__Packages.engine.tileType] Frame 0
class engine.tileType { var _width, _height, _items; function tileType () { } function get width() { return(_width); } function get height() { return(_height); } function parse(data) { _items = new Array(); _width = parseInt(data.attributes.width, 10); _height = parseInt(data.attributes.height, 10); var _local4 = 0; while (_local4 < data.childNodes.length) { var _local3 = data.childNodes[_local4]; if (!(_local3.nodeName.toLowerCase() === "tile")) { } else { var _local5 = _local3.attributes.id; var _local2 = parseInt(_local5, 16); if ((!isNaN(_local2)) and (_local2 < 256)) { _items[_local2] = parseTile(_local5, _local2, _local3); } } _local4++; } } function parseTile(code, id, node) { var _local3 = mss.DataType.getAsBoolean(node.attributes.walkable); var _local6 = mss.DataType.getAsBoolean(node.attributes.ladder); var _local5 = mss.DataType.getAsBoolean(node.attributes.hanger); var _local7 = node.attributes.lib; var _local4 = node.attributes.attach; var _local1 = new engine.tile(id, 1, _local3, _local6, _local5); _local1.code = code; _local1.library = _local7; _local1.attach = _local4; return(_local1); } function getItem(id) { if (_items[id] != undefined) { return(_items[id].clone); } return(new engine.tile()); } function get items() { return(_items); } }
Symbol 2604 MovieClip [__Packages.engine.tile] Frame 0
class engine.tile { var _code, _id, _frame, _walkable, _ladder, _hanger, _library, _attach, _attachFrame; function tile (id, frame, walkable, ladder, hanger) { this.id = (id); this.frame = (frame); this.walkable = (walkable); isLadder = (ladder); isHanger = (hanger); } function get code() { return(_code); } function set code(value) { _code = value; //return(code); } function get id() { return(_id); } function set id(value) { if (value != undefined) { _id = value; } else { _id = 0; } //return(id); } function get frame() { return(_frame); } function set frame(value) { if (value != undefined) { _frame = Math.max(1, value); } else { _frame = 1; } //return(frame); } function get walkable() { return(_walkable); } function set walkable(value) { if (value != undefined) { _walkable = value; } else { _walkable = false; } //return(walkable); } function get isLadder() { return(_ladder); } function set isLadder(value) { if (value != undefined) { _ladder = value; } else { _ladder = false; } //return(isLadder); } function get isHanger() { return(_hanger); } function set isHanger(value) { if (value != undefined) { _hanger = value; } else { _hanger = false; } //return(isHanger); } function get library() { return(_library); } function set library(value) { if (value != undefined) { _library = value; } else { _library = undefined; } //return(library); } function get attach() { return(_attach); } function set attach(value) { if (value != undefined) { _attach = value; } else { _attach = undefined; } //return(attach); } function get attachFrame() { return(_attachFrame); } function set attachFrame(value) { if (value != undefined) { _attachFrame = Math.max(1, value); } else { _attachFrame = 1; } //return(attachFrame); } function get clone() { var _local2 = new engine.tile(id, frame, walkable, isLadder, isHanger); _local2.code = code; _local2.library = library; _local2.attach = attach; _local2.attachFrame = attachFrame; return(_local2); } }
Symbol 2605 MovieClip [__Packages.engine.guiControl] Frame 0
class engine.guiControl { var master, surface, _timer, _return; function guiControl (o, target) { master = o; surface = target; surface.swapDepths(surface._parent.getNextHighestDepth()); surface.statmc._visible = false; surface.statmc._y = -surface.statmc._height; surface.bgm._visible = false; surface._visible = true; _timer = new mss.Events.ftimer(1); _timer.addListener(this); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; _timer.start(); //return(visible); } function showBGMVolume(value) { surface.bgm.bar._xscale = value; surface.bgm._visible = true; surface.bgm._alpha = 100; surface.bgm.time = getTimer(); surface.bgm.onEnterFrame = function () { if (getTimer() > (this.time + 1250)) { if (this._alpha > 0) { this._alpha = Math.max(this._alpha - 2, 0); } else { delete this.onEnterFrame; this._visible = false; } } }; } function onTick() { if (_visible) { if (!surface.statmc._visible) { surface.statmc._visible = true; } if (surface.statmc._y < 0) { surface.statmc._y = Math.min(surface.statmc._y + 5, 0); } else { _timer.stop(); } } else if (surface.statmc._y > (-surface.statmc._height)) { surface.statmc._y = Math.max(surface.statmc._y - 5, -surface.statmc._height); } else { surface.statmc._visible = false; _timer.stop(); } } function loading(target, flag) { _return = target; if (flag) { if (surface["_{loading}_"] == undefined) { var _local2 = surface.attachMovie("loading", "_{loading}_", surface.getNextHighestDepth()); _local2.master = this; _local2._x = -_local2._width; _local2._y = 600 - _local2._height; _local2.onEnterFrame = function () { if (this._x < 0) { var _local2 = Math.max(1, Math.abs(this._x / 5)); this._x = Math.min(0, this._x + _local2); } else { this.master._return.onGUILoading(true); delete this.onEnterFrame; } }; } } else { var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { _local2.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.master._return.onGUILoading(false); delete this.onEnterFrame; removeMovieClip(this); } }; } else { target.onGUILoading(false); } } } function setProgress(overall, current) { var _local2 = surface["_{loading}_"]; _local2.progress.bar._xscale = overall; _local2.progress.bar2._xscale = current; } function showError() { master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { removeMovieClip(_local2); } _local2 = surface.attachMovie("loaderror", "_{loading}_", surface.getNextHighestDepth()); _local2._x = 400; _local2._y = 300; } function get pause() { return(_pause); } function set pause(flag) { if (surface["_{loading}_"] != undefined) { flag = false; } _pause = flag; var _local2 = surface.menus; if (flag) { if (_local2 == undefined) { _local2 = surface.attachMovie("menus", "menus", 100); } if (master.player.alive) { _local2.gotoAndStop("pause"); } else { _local2.gotoAndStop("gameover"); } _local2._x = 400; _local2._y = 300; master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; } else { removeMovieClip(_local2); delete master.gameLevel.surface.onPress; } //return(pause); } function updateLife(value, max) { var _local2 = surface.statmc; _local2.life.bar._xscale = (value / max) * 100; } function updateWeapons(weapons) { var _local4 = surface.statmc; var _local2 = 0; while (_local2 < weapons.list.length) { var _local3 = weapons.list[_local2]; _local4.weapons["weapon" + _local2]._visible = _local3.available or (_local3.bullet > 0); if (_local3.available) { _local4.weapons["weapon" + _local2]._alpha = 100; } else { _local4.weapons["weapon" + _local2]._alpha = 50; } _local4.weapons["weapon" + _local2].bar._xscale = (_local3.bullet / _local3.maxbullet) * 100; _local2++; } _local4.selectedweapon.gotoAndStop(weapons.selectedCount + 1); _local4.weaponicon.gotoAndStop(weapons.selected.name); updateBullet(weapons.selected); } function updateBullet(weapon) { var _local3 = surface.statmc; _local3.ammo.gotoAndStop(weapon.type); switch (weapon.type) { case "ammo" : if (weapon.bullet > 15) { var _local4 = weapon.bullet % 15; if (_local4 != 0) { _local3.ammo.bullet.gotoAndStop(_local4 + 1); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - _local4); } else { _local3.ammo.bullet.gotoAndStop(16); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - 15); } } else { _local3.ammo.extra_txt.text = ""; _local3.ammo.bullet.gotoAndStop(weapon.bullet + 1); } break; case "fuel" : _local3.ammo.bullet.bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; } _local3.weapons["weapon" + weapon.index].bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; _local3.ammoicon.gotoAndStop(weapon.name); } var _visible = false; var _pause = false; }
Symbol 2606 MovieClip [__Packages.engine.soundControlWeb] Frame 0
class engine.soundControlWeb extends Object { var master, surface, _sfx; function soundControlWeb (o, target) { super(); master = o; surface = target; _sfx = new Object(); } function play(id) { if (_sfx[id] == undefined) { _sfx[id] = new Sound(surface); _sfx[id].attachSound("sfx_" + id); } _sfx[id].start(); } }
Symbol 2607 MovieClip [__Packages.engine.playerData] Frame 0
class engine.playerData extends Object { var master, _weapons, _hero, _alive, _transform, _transforming, _life, clip; function playerData (target) { super(); master = target; _weapons = new engine.cweapons(this); _weapons.obtain("barehand", 0); _hero = new engine.chero(this); life = (_maxlife); _alive = true; _transform = 0; _transforming = false; } function get weapons() { return(_weapons); } function get hero() { return(_hero); } function get transform() { return(_transforming); } function set transform(value) { _transform = value; //return(transform); } function get life() { return(_life); } function set life(value) { _life = Math.max(0, Math.min(_maxlife, value)); master.GUI.updateLife(_life, _maxlife); if ((_life <= 0) and _alive) { if (_transform > 0) { _transform = getTimer() + _transform; _transforming = true; _life = _maxlife; _hero.fallspeed = 0; } else { _alive = false; var _local3 = master.gameLevel.surface.objects; var _local4 = _local3.getNextHighestDepth(); var _local2 = _local3.attachMovie("hero_angel", "hero_dead", _local4); _local2._x = hero.clip._x; _local2._y = hero.clip._y; removeMovieClip(hero.clip); clip = _local2; hero.x = -100; } } //return(life); } function get alive() { return(_alive); } function get direction() { return(hero.clip._xscale / 100); } function update() { if (_alive) { if (transform) { if (getTimer() > _transform) { _transform = 0; _transforming = false; } } hero.update(); } else if (clip._alpha > 0) { clip._y = clip._y - 5; clip._alpha = clip._alpha - 2; } else { if (!master.GUI.pause) { master.GUI.pause = true; } if (clip != undefined) { removeMovieClip(clip); master.gameLevel.events.doEvent("onPlayerDie"); } } } var _maxlife = 500; }
Symbol 2608 MovieClip [__Packages.engine.cweapons] Frame 0
class engine.cweapons extends Object { var master, _weaponData, _current; function cweapons (target) { super(); master = target; _weaponData = new Array(); _weaponData.push(new engine.cweapon(0, "barehand", 0, 0, 0, "ammo", 0, -1)); _weaponData.push(new engine.cweapon(1, "pistol", 48, 20, 500, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(2, "shotgun1", 40, 30, 800, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(3, "shotgun2", 30, 45, 900, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(4, "uzi", 120, 15, 150, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(5, "rocketgun", 20, 180, 1750, "ammo", 15, -1, 90)); _weaponData.push(new engine.cweapon(6, "machinegun", 200, 20, 80, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(7, "chainsaw", 400, 10, 10, "fuel", 18, 2, 10)); _weaponData.push(new engine.cweapon(8, "flamethrower", 300, 12, 50, "fuel", 18, 15, 40)); _current = 0; } function obtain(id, bullet) { var _local3 = 0; while (_local3 < _weaponData.length) { var _local2 = _weaponData[_local3]; if (_local2.name == id) { if (!_local2.available) { _local2.available = true; selected = (_local3); } _local2.bullet = _local2.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local2); } _local3++; } return(undefined); } function obtainAmmo(id, bullet) { var _local2 = 0; while (_local2 < _weaponData.length) { var _local3 = _weaponData[_local2]; if (_local3.name == id) { _local3.bullet = _local3.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local3); } _local2++; } return(undefined); } function get selectedCount() { return(_current); } function get selected() { return(_weaponData[_current]); } function set selected(id) { var _local2 = _weaponData[id]; if (_local2.available) { _current = id; } master.master.GUI.updateWeapons(this); //return(selected); } function get list() { return(_weaponData); } function setList(data) { var _local2 = 0; while (_local2 < data.length) { var _local3 = data[_local2]; var _local4 = _weaponData[_local2]; _local4.bullet = _local3.bullet; _local4.available = _local3.available; _local2++; } } function shot() { if (selected.bullet > 0) { var _local3 = master.master.player.hero.clip.clip.weapon.style; if (_local3 != undefined) { master.master.sfx.play("shot_" + selected.name); var _local4 = master.master.gameLevel.surface.objects; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("shot_" + selected.name, "flare" + _local6, _local6); var _local2 = new Object(); _local2.x = _local3.point._x; _local2.y = _local3.point._y; _local3.localToGlobal(_local2); _local4.globalToLocal(_local2); _local5._x = _local2.x; _local5._y = _local2.y; var _local7 = -(master.master.player.hero.clip._xscale / 100); _local5._xscale = master.master.player.hero.clip._xscale; selected.bullet = selected.bullet - 1; master.master.GUI.updateBullet(selected); master.master.gameLevel.bullets.addItem(selected.name, true, _local7, selected.speed, selected.life, selected.damage, _local2.x, _local2.y, selected.radius); return(true); } } else if (selectedCount > 0) { master.master.sfx.play("shot_empty"); return(false); } } }
Symbol 2609 MovieClip [__Packages.engine.cweapon] Frame 0
class engine.cweapon extends Object { var _name, _damage, _maxbullet, _delay, _type, _speed, _life, _radius, _bullet, available, _index; function cweapon (index, n, maxBullet, damage, delay, type, speed, life, radius) { super(); _name = n; _damage = damage; _maxbullet = maxBullet; _delay = delay; _type = type; _speed = speed; _life = life; _radius = radius; _bullet = 0; available = false; _index = index; } function get name() { return(_name); } function get index() { return(_index); } function get damage() { return(_damage); } function get maxbullet() { return(_maxbullet); } function get delay() { return(_delay); } function get type() { return(_type); } function get speed() { return(_speed); } function get life() { return(_life); } function get radius() { return(_radius); } function set bullet(value) { _bullet = Math.min(_maxbullet, Math.max(0, value)); //return(bullet); } function get bullet() { return(_bullet); } function clone() { var _local2 = new engine.cweapon(index, name, maxbullet, damage, delay, type, speed, life, radius); _local2.available = available; _local2.bullet = bullet; return(_local2); } }
Symbol 2610 MovieClip [__Packages.engine.character] Frame 0
class engine.character extends Object { var _width, _height; function character () { super(); } function get x() { return(_x); } function set x(value) { _x = (isNaN(value) ? 0 : (value)); //return(x); } function get y() { return(_y); } function set y(value) { _y = (isNaN(value) ? 0 : (value)); //return(y); } function get width() { return(_width); } function set width(value) { _width = (isNaN(value) ? 0 : (value)); //return(width); } function get height() { return(_height); } function set height(value) { _height = (isNaN(value) ? 0 : (value)); //return(height); } function get speed() { return(_speed); } function set speed(value) { _speed = (isNaN(value) ? 0 : (value)); //return(speed); } function get jumpspeed() { return(_jumpspeed); } function set jumpspeed(value) { _jumpspeed = (isNaN(value) ? 0 : (value)); //return(jumpspeed); } function get jumppower() { return(_jumppower); } function set jumppower(value) { _jumppower = (isNaN(value) ? 0 : (value)); //return(jumppower); } function get fallspeed() { return(_fallspeed); } function set fallspeed(value) { _fallspeed = (isNaN(value) ? 0 : (value)); //return(fallspeed); } function get gravity() { return(_gravity); } function set gravity(value) { _gravity = (isNaN(value) ? 0 : (value)); //return(gravity); } function get crawling() { return(_crawl); } function set crawling(value) { _crawl = value; //return(crawling); } function get jumping() { return(_jump); } function set jumping(value) { _jump = value; //return(jumping); } function get climbing() { return(_climb); } function set climbing(value) { _climb = value; //return(climbing); } function get hanging() { return(_hang); } function set hanging(value) { _hang = value; //return(hanging); } var _x = 0; var _y = 0; var xtile = 0; var ytile = 0; var _speed = 4; var _jumpspeed = 0; var _jumppower = -20; var _fallspeed = 0; var _gravity = 2; var _jump = false; var _climb = false; var _crawl = false; var _hang = false; }
Symbol 2611 MovieClip [__Packages.engine.chero] Frame 0
class engine.chero extends engine.character { var master, __set__width, __set__height, action, onElevator, salto, __set__crawling, __set__jumping, __set__fallspeed, __get__crawling, __get__jumping, __get__x, __get__speed, __get__y, __get__climbing, __set__hanging, __set__jumpspeed, __get__jumppower, jumppower, __set__climbing, __get__hanging, idleTime, __set__y, ytile, __set__speed, clip, __get__fallspeed, __get__height, __get__width, y; function chero (target) { super(); master = target; Key.addListener(this); __set__width(30); __set__height(60); action = "idle"; onElevator = false; } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 8 : break; case 48 : case 49 : case 50 : case 51 : case 52 : case 53 : case 54 : case 55 : case 56 : changeWeapon(_local2 - 48); } } function changeWeapon(type) { master.weapons.selected = type; lastshot = 0; } function getWeapon(name, value) { master.weapons.obtain(name, value); } function update() { falldelay = falldelay - ((falldelay > 0) ? 1 : 0); if (falldelay > 0) { updateStatus(false); } else if (!master.transform) { detectKeys(); } else { detectKeys2(); } } function onLanding(height) { height = height / master.master.gameData.tiles.height; if ((height > 2) || (salto)) { if (height > 10) { master.life = master.life - (Math.pow(height, 2) * 1.5); action = "crawl"; __set__crawling(true); falldelay = 9; if (master.alive) { master.master.sfx.play("player_damage01"); } else { master.master.sfx.play("player_fall02"); } } else { master.master.sfx.play("player_fall01"); if (salto) { action = "crawl"; __set__crawling(true); falldelay = 9; } else { falldelay = 2; } } } __set__jumping(false); salto = false; __set__fallspeed(0); } function detectKeys() { var _local2 = false; if ((Key.isDown(32) and (!__get__jumping())) and (!__get__crawling())) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__climbing()) { if (falldelay <= 0) { if (_local3.up.walkable) { if (Key.isDown(38)) { if (!onElevator) { __set__jumping(true); salto = false; __set__hanging(false); __set__jumpspeed(__get__jumppower() * 0.85); __set__fallspeed(0); action = "jump"; } } else { __set__jumping(true); salto = true; __set__hanging(false); __set__jumpspeed(jumppower); __set__fallspeed(0); action = "salto"; } } } } else { __set__climbing(false); master.master.controller.fall(this); action = "fall"; } } if (Key.isDown(40)) { if (!__get__jumping()) { if (__get__hanging()) { __set__hanging(false); master.master.controller.fall(this); action = "fall"; __set__fallspeed(-master.master.gameData.tiles.height); } var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() + __get__speed()); if (_local3.down.isLadder) { __set__climbing(true); __set__crawling(false); _local2 = master.master.controller.climb(this, 0, 1); action = "climb"; } else if (_local3.down.walkable && (!onElevator)) { if (!_local3.up.isLadder) { __set__climbing(false); __set__crawling(false); master.master.controller.fall(this); action = "fall"; } else { _local2 = master.master.controller.climb(this, 0, 1); } } else { __set__climbing(false); __set__crawling(true); idleTime = undefined; action = "crawl"; } } } else if (__get__crawling()) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - 1); if (_local3.upleft.walkable and _local3.upright.walkable) { __set__crawling(false); action = "stand"; } else { __set__crawling(true); action = "crawl"; } } if (Key.isDown(38)) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__jumping()) { if (_local3.up.isLadder or _local3.down.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } else if (!onElevator) { __set__climbing(false); __set__jumping(false); salto = false; __set__fallspeed(0); __set__y(ytile * master.master.gameData.tiles.height); master.master.controller.updateChar(this, 0, -1); } } else if (_local3.up.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } } if (Key.isDown(16)) { if ((((Key.isDown(39) or Key.isDown(37)) and (!__get__hanging())) and (!__get__climbing())) and (!__get__crawling())) { if (salto) { __set__speed(5); } else { __set__speed(10); } } else { __set__speed(4); } } else { __set__speed(4); } if (Key.isDown(39)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (Key.isDown(37)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } var _local4 = false; if (((((!Key.isDown(16)) and (!__get__jumping())) and (!__get__climbing())) and (action != "idle")) and (!__get__hanging())) { if (Key.isDown(17)) { if ((getTimer() - lastshot) >= master.weapons.selected.delay) { _local4 = master.weapons.shot(); lastshot = getTimer(); } } } updateStatus(_local2, _local4); } function updateStatus(keyPressed, shoting) { if ((!__get__crawling()) and (!__get__jumping())) { __set__height(60); if (__get__hanging()) { var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); __set__hanging(_local2.up.isHanger); if (!__get__hanging()) { master.master.controller.fall(this); action = "fall"; } else { action = "hang"; } clip.weapon.gotoAndStop(1); } else if (__get__climbing()) { action = "climb"; } else if ((getTimer() - idleTime) > 3500) { action = "idle"; } else if (__get__speed() > 4) { action = "run"; } else { action = "stand"; } } else { __set__height(40); if (__get__jumping()) { keyPressed = master.master.controller.jump(this); if (((!__get__hanging()) and (__get__fallspeed() >= 0)) and (!salto)) { __set__height(60); var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); if (_local2.up.isHanger) { falldelay = 5; __set__hanging(true); __set__climbing(__set__crawling(__set__jumping((salto = false)))); __set__jumpspeed(__set__fallspeed(0)); __set__y((_local2.upY * master.master.gameData.tiles.height) + __get__height()); master.master.controller.updateChar(this, __get__x(), __get__y()); action = "hang"; } } } } clip.gotoAndStop(action); if (master.weapons.selected.name != "barehand") { clip.clip.weapon._visible = true; clip.clip.weapon.style.gotoAndStop(master.weapons.selected.name); } else { clip.clip.weapon.style.gotoAndStop(1); clip.clip.weapon._visible = false; } if ((!keyPressed) and (!shoting)) { if (action != "idle") { clip.clip.stop(); clip.clip.weapon.gotoAndStop(clip.clip._currentframe); if (idleTime == undefined) { idleTime = getTimer(); } } } else { if (idleTime != undefined) { idleTime = undefined; } if (keyPressed) { clip.clip.play(); clip.clip.weapon.play(); } } } function detectKeys2() { __set__jumping(true); salto = __set__hanging(__set__climbing(__set__crawling(false))); __set__height(60); var _local2; if (Key.isDown(40)) { _local2 = master.master.controller.moveChar(this, 0, 1, 0); } if (Key.isDown(38)) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } if (Key.isDown(39)) { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } else if (Key.isDown(37)) { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } if (!_local2) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } action = "stand"; clip.gotoAndStop("angel"); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } var falldelay = 0; var lastshot = 0; }
Symbol 2612 MovieClip [__Packages.engine.gameLevelLoaderWeb] Frame 0
class engine.gameLevelLoaderWeb extends Object { var surface, master, _timer, _point, colorTrans, trans, _trans, _clevel, _type, _levelData, _loader, _levelmap, _flood, _bullets, bgm, _bitmap, _ps; function gameLevelLoaderWeb (o, target) { super(); surface = target; master = o; surface._visible = false; _timer = new mss.Events.ftimer(1); _timer.addListener(this); _point = new flash.geom.Point(0, 0); colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(surface); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = (_trans = -255))); } function get currentLevel() { return(_clevel); } function get type() { return(_type); } function parse(levelData) { _levelData = levelData; if (visible) { dispose(); return(undefined); } _load(); } function _load() { if (typeof(_levelData) == "string") { _type = "movie"; _root.gotoAndStop(_levelData); } else { var _local3 = _levelData; _clevel = Number(_local3.attributes.value) - 1; _type = "data"; parseLevel(_local3); } } function dispose() { visible = (false); _loader = undefined; _type = undefined; _clevel = undefined; } function onGUILoading(flag) { if (flag) { _load(); } else { master.onLevelLoad(currentLevel); events.doEvent("onLevelStart"); } } function parseLevel(xml) { _levelmap = new engine.gameLevelParser(this, xml); createLevel(); onGUILoading(false); } function createLevel() { var _local20 = new flash.filters.DropShadowFilter(6, 45, 0, 0.65); var _local19 = _levelmap.__get__map().platform; var _local13 = surface.createEmptyMovieClip("platform", platform_depth); var _local6 = 0; while (_local6 < _local19.length) { var _local10 = _local19[_local6]; var _local5 = 0; while (_local5 < _local10.length) { var _local2 = _local10[_local5]; if (_local2.library != undefined) { var _local8 = _local13.getNextHighestDepth(); var _local3 = _local13.attachMovie(_local2.library, _local2.library + _local8, _local8); _local3._x = _local5 * master.gameData.tiles.width; _local3._y = _local6 * master.gameData.tiles.height; if (_local2.attach != undefined) { var _local9 = _local3.attachMovie(_local2.attach, "attach_mc", 10); _local9.gotoAndStop(_local2.attachFrame); } _local3.gotoAndStop(_local2.frame); _local2.clip = _local3; } _local5++; } _local6++; } _local13.filters = [_local20]; var _local18 = surface.createEmptyMovieClip("backdrop", backdrop_depth); _local19 = _levelmap.__get__map().backdrop; var _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local18.getNextHighestDepth(); var _local4 = _local18.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } var _local17 = surface.createEmptyMovieClip("foreground", foreground_depth); _local19 = _levelmap.__get__map().foreground; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local17.getNextHighestDepth(); var _local4 = _local17.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } _local17.filters = [_local20]; var _local12 = surface.createEmptyMovieClip("objects", objects_depth); var _local8 = _local12.getNextHighestDepth(); var _local22 = _local12.attachMovie("hero", "hero_mc", _local8); var _local16 = hero; _local16.jumping = false; _local16.salto = false; _local16.fallspeed = 0; _local16.clip = _local22; _local16.clip._x = (_local16.x = (_local16.xtile * master.gameData.tiles.width) + (_local16.width / 2)); _local16.clip._y = (_local16.y = (_local16.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); _local16.clip.gotoAndStop("idle"); _local16.clip.clip.weapon._visible = false; master.controller.updateChar(_local16); master.controller.fall(_local16); _local19 = _levelmap.__get__map().enemies.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local12.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local12.attachMovie(_local2.library, (("enemy_{" + _local2.id) + "}_") + _local8, _local8); _local2.clip = _local4; _local2.clip._x = (_local2.x = (_local2.xtile * master.gameData.tiles.width) + (_local2.width / 2)); _local2.clip._y = (_local2.y = (_local2.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); master.controller.fall(_local2); _local11++; } _local19 = _levelmap.__get__map().objects.list; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local4; if (_local2._layer != undefined) { _local8 = surface[_local2._layer].getNextHighestDepth(); _local4 = surface[_local2._layer].attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } if (_local4 == undefined) { _local8 = _local12.getNextHighestDepth(); _local4 = _local12.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local11++; } var _local14 = surface.createEmptyMovieClip("elevators", elevators_depth); _local19 = _levelmap.__get__map().elevators.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local14.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local14.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local4.filters = [_local20]; if (_local2._radius != undefined) { _local8 = _local8 + 1; _local4 = _local14.createEmptyMovieClip(("object_{" + _local2.id) + "}_h", _local8); _local4._visible = false; var _local15 = _local4.createEmptyMovieClip("point", 10); _local15._y = _local2._radius; _local4._rotation = _local2._angle; _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip2 = _local4; var _local7 = new Object(); _local7.x = _local4.point._x; _local7.y = _local4.point._y; _local4.localToGlobal(_local7); _local2._x = _local7.x; _local2._y = _local7.y; _local2.clip.clip._rotation = _local4._rotation; } _local11++; } _flood = new engine.floodControl(this, surface.createEmptyMovieClip("flood", flood_depth)); _bullets = new engine.cbullets(this); bgm = new Sound(surface); bgm.master = this; bgm.setVolume(master.bgmvalume); bgm.attachSound("bgm"); bgm.start(0, 65535); var _local21 = surface.attachMovie("background", "background", background_depth); _local21.gotoAndStop(_clevel + 1); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; if (type == "data") { _timer.start(); } //return(visible); } function onTick() { if (_visible) { if (!surface._visible) { surface._visible = true; bgm.setVolume(0); bgm.start(0, 65535); _trans = -255; } if (_trans < 0) { _trans = Math.min(0, _trans + 50); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = _trans)); trans.colorTransform = colorTrans; bgm.setVolume(Math.min(master.bgmvolume, bgm.getVolume() + 25)); } else { var _local2 = surface.flood.attachMovie("levelTitle", "{title}", surface.flood.getNextHighestDepth()); _local2.title_txt.autoSize = "center"; _local2.title_txt.text = _levelmap.__get__map().name.split("\\n").join(newline); _local2._x = 400; _local2._y = 250; _local2._alpha = 0; _local2.motion = new mx.transitions.Tween(_local2, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 4, true); _local2.motion.onMotionFinished = function () { this.obj.motion = new mx.transitions.Tween(this.obj, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 1, true); this.obj.motion.onMotionFinished = function () { removeMovieClip(this.obj); }; }; _timer.stop(); master.onLevelTransformEnd(); } } else if (_bitmap.width == undefined) { _bitmap = new flash.display.BitmapData(800, 600, false, 0); _bitmap.draw(surface); surface.attachBitmap(_bitmap, surface.getNextHighestDepth()); _flood.dispose(); removeMovieClip(surface.platform); removeMovieClip(surface.backdrop); removeMovieClip(surface.background); removeMovieClip(surface.foreground); removeMovieClip(surface.elevators); removeMovieClip(surface.objects); removeMovieClip(surface.flood); removeMovieClip(surface.movie); _ps = 480000 /* 0x075300 */; } else if (_ps > 0) { _trans = _bitmap.pixelDissolve(_bitmap, _bitmap.rectangle, _point, _trans, 40000, 0); _ps = _ps - 40000; bgm.setVolume(Math.max(0, bgm.getVolume() - 20)); } else { _bitmap.dispose(); _bitmap = undefined; bgm.stop(); bgm = undefined; _timer.stop(); parse(_levelData); surface._visible = false; } } function get platform() { return(_levelmap.__get__map().platform); } function get objects() { return(_levelmap.__get__map().objects); } function get hero() { return(master.player.hero); } function get bullets() { return(_bullets); } function get triggers() { return(_levelmap.__get__map().triggers); } function get enemies() { return(_levelmap.__get__map().enemies); } function get elevators() { return(_levelmap.__get__map().elevators); } function get events() { return(_levelmap.__get__map().events); } function get spawners() { return(_levelmap.__get__map().spawners); } function get flood() { return(_flood); } function update() { elevators.update(); master.player.update(); enemies.update(); flood.update(); bullets.update(); if (master.player.alive) { objects.update(); triggers.update(); } } var background_depth = 0; var backdrop_depth = 10; var platform_depth = 20; var elevators_depth = 25; var objects_depth = 30; var foreground_depth = 40; var flood_depth = 50; var _visible = false; }
Symbol 2613 MovieClip [__Packages.engine.gameLevelParser] Frame 0
class engine.gameLevelParser extends Object { var master, _map; function gameLevelParser (target, data) { super(); master = target; if (data != undefined) { parse(data); } } function get map() { return(_map); } function parse(data) { _map = new Object(); var _local4 = data; _map.level = _local4.attributes.value; _map.name = _local4.attributes.name; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "resources" : parseResources(_local2); break; case "description" : _map.description = _local2.childNodes[0]; break; case "map" : parseMap(_local2); break; case "events" : parseEvents(_local2); break; case "backdrops" : parseBackdrop(_local2); break; case "foregrounds" : parseForeground(_local2); break; case "objects" : parseObject(_local2); } _local3++; } } function parseResources(node) { var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; switch (_local2.nodeName) { case "background" : _map.background = _local2.attributes.src; break; case "bgm" : _map.bgm = _local2.attributes.src; } _local3++; } } function parseMap(node) { _map.platform = new Array(); var _local8 = 0; while (_local8 < node.childNodes.length) { var _local10 = node.childNodes[_local8]; if (_local10.nodeName == "row") { var _local11 = _local10.childNodes.toString(); var _local4 = _local11.split(","); var _local9 = new Array(); var _local2 = 0; while (_local2 < _local4.length) { var _local5 = parseInt(_local4[_local2].substr(0, 2), 16); var _local6 = parseInt(_local4[_local2].substr(2, 2), 16); var _local7 = parseInt(_local4[_local2].substr(4, 2), 16); var _local3 = master.master.gameData.tiles.getItem(_local5); _local3.frame = _local6; _local3.attachFrame = _local7; _local9.push(_local3); _local2++; } _map.platform.push(_local9); } _local8++; } } function parseEvents(node) { _map.events = new engine.cevents(master); var _local2 = 0; while (_local2 < node.childNodes.length) { _map.events.addEvent(node.childNodes[_local2]); _local2++; } } function parseBackdrop(node) { _map.backdrop = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.backdrop.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseForeground(node) { _map.foreground = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.foreground.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseObject(node) { _map.enemies = new engine.cenemies(master); _map.triggers = new engine.ctriggers(master); _map.objects = new engine.cobjects(master); _map.elevators = new engine.celevators(master); _map.spawners = new engine.cspawners(master); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; if (_local2.nodeName.substr(0, 6) == "object") { var _local4 = _local2.nodeName.substr(7); switch (_local4) { case "object" : parseObjectObject(_local2); break; case "hero" : parseObjectHero(_local2); break; case "enemy" : parseObjectEnemy(_local2); break; case "elevator" : parseObjectElevator(_local2); break; case "spawner" : parseObjectSpawner(_local2); break; case "trigger" : parseObjectITrigger(_local2); } } _local3++; } } function parseObjectObject(node) { _map.objects.addItem(node); } function parseObjectHero(node) { var _local2 = parseProp(node); master.hero.xtile = _local2.x; master.hero.ytile = _local2.y; } function parseObjectEnemy(node) { _map.enemies.addItem(node); } function parseObjectElevator(node) { _map.elevators.addItem(node); } function parseObjectSpawner(node) { _map.spawners.addItem(node); } function parseObjectITrigger(node) { _map.triggers.addItem(node); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }
Symbol 2614 MovieClip [__Packages.engine.cevents] Frame 0
class engine.cevents extends Object { var master, _list; function cevents (target) { super(); master = target; _list = new Array(); } function addEvent(node) { var _local2 = node.nodeName; removeEvent(_local2); _list.push(new engine.cevent(this, _local2, node)); } function removeEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function doEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _local3.execute(); } _local2++; } } }
Symbol 2615 MovieClip [__Packages.engine.cevent] Frame 0
class engine.cevent extends Object { var master, _list, _name; function cevent (target, name, node) { super(); master = target; _list = new Array(); _name = name; var _local3 = 0; while (_local3 < node.childNodes.length) { _list.push(engine.scriptObject.parse(node.childNodes[_local3])); _local3++; } } function execute() { var _local2 = 0; while (_local2 < _list.length) { master.master.master.scripting.execute(this, _list[_local2]); _local2++; } } function get name() { return(_name); } }
Symbol 2616 MovieClip [__Packages.engine.scriptObject] Frame 0
class engine.scriptObject extends Object { function scriptObject () { super(); } static function parse(node) { var _local4 = new Object(); var _local5 = node.nodeName; var _local6 = _local5.substr(7); var _local7 = mss.DataType.getAsArray(node.attributes.param, true); _local4.name = _local6; _local4.param = _local7; if (node.hasChildNodes) { var _local3 = new Array(); var _local1 = 0; while (_local1 < node.childNodes.length) { _local3.push(parse(node.childNodes[_local1])); _local1++; } _local4.param.push(_local3); } return(_local4); } }
Symbol 2617 MovieClip [__Packages.engine.cenemies] Frame 0
class engine.cenemies extends Object { var master, _count, _list; function cenemies (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cenemy(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllEnemiesKill"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("enemies"); } }
Symbol 2618 MovieClip [__Packages.engine.cenemy] Frame 0
class engine.cenemy extends engine.character { var master, _hid, _id, _library, _libraryDead, xtile, ytile, __set__x, __set__y, __set__width, __set__height, __set__speed, direction, _preDir, _life, _baselife, _death, hasWeapon, _attackFreq, _damage1, _damage2, allowfall, droplist, script, _lasttouch, clip, x, y, onElevator, _x, _y, __get__jumping, __get__speed, __get__x, __get__y, __get__width, idleTime, __get__height; function cenemy (target, node) { super(); master = target; _hid = "enemy_" + target._count; _id = node.attributes.id; var _local9 = node.attributes.inherit; if (_local9 != undefined) { var _local10 = master.master.master.gameData.preset.getItem(_local9); var _local4 = master.master.master.controller.parseProp(_local10); var _local3 = master.master.master.controller.parseProp(node); for (var _local7 in _local3) { if (_local3[_local7] != undefined) { if (_local3[_local7] instanceof Array) { _local4[_local7] = _local3[_local7].concat(_local4[_local7]); } else { _local4[_local7] = _local3[_local7]; } } } } else { var _local4 = master.master.master.controller.parseProp(node); } var _local12 = master.master.master.gameData.tiles.width; var _local11 = master.master.master.gameData.tiles.height; _library = _local4.library; _libraryDead = _local4.libraryDead; xtile = _local4.x; ytile = _local4.y; __set__x(_local4.x * _local12); __set__y(_local4.y * _local11); __set__width(_local4.width); __set__height(_local4.height); __set__speed(_local4.speed); direction = (_preDir = _local4.direction); _life = (_baselife = _local4.life); _death = false; hasWeapon = _local4.weapon; _attackFreq = Math.max(100, _local4.attackTime); _damage1 = _local4.weaponDamage; _damage2 = _local4.touchDamage; allowfall = mss.DataType.getAsBoolean(_local4.allowFall); droplist = mss.DataType.getAsArray(_local4.droplist); script = new mss.Data.collection(); if (_local4.onKill.length > 0) { script.addItem("onKill", new Array()); var _local6 = script.getItem("onKill"); var _local5 = 0; while (_local5 < _local4.onKill.length) { _local6.push(engine.scriptObject.parse(_local4.onKill[_local5])); _local5++; } } _lasttouch = 0; } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get library() { return(_library); } function get baselife() { return(_baselife); } function get life() { return(_life); } function get death() { return(_death); } function set life(value) { if (!_death) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onKill"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } var _local5 = master.master.surface.objects; var _local9 = clip._xscale; var _local6 = _local5.attachMovie(_libraryDead, clip._name + "_dead", clip.getDepth()); _local6._x = x; _local6._y = y; _local6._xscale = _local9; if (onElevator) { clip = _local6; __set__width(__set__height(10)); _death = true; } else { if (droplist.length > 0) { if (random(5) == 0) { var _local8 = master.master.master.gameData.preset.getItem(droplist[random(droplist.length)]); var _local4 = master.master.objects.addItem(_local8); _local5 = master.master.surface.objects; _local4.id = _local4.hid; var _local7 = _local5.getNextHighestDepth(); _local6 = _local5.attachMovie(_local4.library, ("{" + _local4.hid) + "}", _local7); _local4.clip = _local6; _local4.clip._x = (_local4.x = _x); _local4.clip._y = (_local4.y = _y); _local4.clip.gotoAndStop(_local4.frame); } } master.removeItem(id); } } } //return(life); } function update() { if (_death) { return(undefined); } if (__get__jumping()) { master.master.master.controller.jump(this); } else if (!_death) { var _local2 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y()); var _local4 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y() + 1); if (direction == 1) { if ((_local2.upright.walkable and _local2.right.walkable) and _local2.downright.walkable) { if (onElevator) { if (((boundingBox.xMin + (__get__width() / 2)) + (__get__speed() * direction)) < onElevator.boundingBox.xMax) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (direction == -1) { if ((_local2.upleft.walkable and _local2.left.walkable) and _local2.downleft.walkable) { if (onElevator) { if (((boundingBox.xMax - (__get__width() / 2)) + (__get__speed() * direction)) > onElevator.boundingBox.xMin) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (idleTime == undefined) { idleTime = getTimer() + random(2500); clip.gotoAndStop("stop"); } else if (getTimer() > idleTime) { idleTime = undefined; direction = -_preDir; clip.gotoAndStop("walk"); } if (hasWeapon) { if (getTimer() >= (_lastshoot + _attackFreq)) { _lastshoot = getTimer(); if (random(4) == 0) { shot(); } } } } if (getTimer() >= (_lasttouch + 500)) { var _local3 = master.master.master.player.hero; if (!_local3.transform) { if (master.master.master.controller.boxbox_collision(this, _local3)) { _local3.master.life = _local3.master.life - _damage2; _lasttouch = getTimer(); } } } } function shot() { if (clip.point != undefined) { var _local2 = new Object(); _local2.x = clip.point._x; _local2.y = clip.point._y; clip.localToGlobal(_local2); master.master.master.gameLevel.bullets.addItem("enemy", false, direction, 15, -1, _damage1, _local2.x, _local2.y); } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } function dispose() { removeMovieClip(clip); } var _lastshoot = 0; }
Symbol 2619 MovieClip [__Packages.engine.ctriggers] Frame 0
class engine.ctriggers extends Object { var master, _list; function ctriggers (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.ctrigger(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("triggers"); } }
Symbol 2620 MovieClip [__Packages.engine.ctrigger] Frame 0
class engine.ctrigger extends Object { var master, _hid, _id, _x, _y, _width, _height, _active, _autoreset, _frequency, script, _onOver; function ctrigger (target, node) { super(); master = target; _hid = "trigger_" + target._list.length; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local13 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local13); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } _x = _local3.x * master.master.master.gameData.tiles.width; _y = _local3.y * master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _active = _local3.active; _autoreset = _local3.autoreset; _frequency = mss.DataType.getAsNumber(_local3.frequency); script = new mss.Data.collection(); if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local7 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local7.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } if (_local3.onEnemyOver.length > 0) { script.addItem("onEnemyOver", new Array()); var _local8 = script.getItem("onEnemyOver"); var _local5 = 0; while (_local5 < _local3.onEnemyOver.length) { _local8.push(engine.scriptObject.parse(_local3.onEnemyOver[_local5])); _local5++; } } if (_local3.onInit.length > 0) { var _local5 = 0; while (_local5 < _local3.onInit.length) { master.master.master.scripting.execute(this, engine.scriptObject.parse(_local3.onInit[_local5])); _local5++; } } for (var _local10 in _local3) { if (_local10.substr(0, 6) == "onTime") { var _local6 = mss.DataType.getAsNumber(_local10.substr(6)); if ((_local6 > 0) and (_local3[_local10].length > 0)) { script.addItem(_local10, new engine.ctimetrigger(this, _local6, _local3[_local10])); } } } } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get activate() { return(_active); } function set activate(flag) { _active = flag; if (flag) { var _local5 = getTimer(); _lastTouch = 0; var _local4 = script.list; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; if (_local3.name.substr(0, 6) == "onTime") { _local3.value.time = _local5; } _local2++; } } //return(activate); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function update() { var _local7 = master.master.master.player.hero; if (_active) { var _local9 = script.list; var _local4 = 0; while (_local4 < _local9.length) { var _local6 = _local9[_local4]; if (_local6.name.substr(0, 6) == "onTime") { _local6.value.update(master.master.master.scripting); } _local4++; } if (getTimer() >= (_lastTouch + _frequency)) { if (bound(_local7)) { _lastTouch = getTimer(); _onOver = true; var _local8 = script.getItem("onOver"); _local4 = 0; while (_local4 < _local8.length) { master.master.master.scripting.execute(this, _local8[_local4], _local7); _local4++; } if (_autoreset) { _active = false; } return(undefined); } } var _local5 = script.getItem("onEnemyOver"); if (_local5 != undefined) { var _local10 = master.master.master.gameLevel.enemies.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4]; if (bound(_local3)) { var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2], _local3); _local2++; } } _local4++; } } } if (_onOver) { if (!bound(_local7)) { _onOver = false; var _local11 = script.getItem("onOut"); var _local4 = 0; while (_local4 < _local11.length) { master.master.master.scripting.execute(this, _local11[_local4], _local7); _local4++; } } } } function execute() { var _local3 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } function bound(target) { return(master.master.master.controller.boxbox_collision(this, target)); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x; _local2.yMin = y; _local2.xMax = x + width; _local2.yMax = y + height; return(_local2); } var _lastTouch = 0; }
Symbol 2621 MovieClip [__Packages.engine.ctimetrigger] Frame 0
class engine.ctimetrigger extends Object { var master, _lastExecute, _time, _script, __get__time; function ctimetrigger (target, time, script) { super(); master = target; _lastExecute = getTimer(); _time = time; _script = new Array(); var _local3 = 0; while (_local3 < script.length) { _script.push(engine.scriptObject.parse(script[_local3])); _local3++; } } function update(scripting) { if (getTimer() >= (_lastExecute + _time)) { var _local2 = 0; while (_local2 < _script.length) { scripting.execute(master, _script[_local2]); _local2++; } _lastExecute = getTimer(); } } function set time(value) { _lastExecute = value; //return(__get__time()); } }
Symbol 2622 MovieClip [__Packages.engine.cobjects] Frame 0
class engine.cobjects extends Object { var master, _count, _list; function cobjects (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cobject(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllObjectsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("objects"); } }
Symbol 2623 MovieClip [__Packages.engine.cobject] Frame 0
class engine.cobject extends Object { var master, _hid, _id, _x, _y, _frame, _library, _visible, _layer, _block, _active, _destroyable, _life, _baselife, _width, _height, _autoremove, _onOver, _frequency, _touch, script, clip; function cobject (target, node) { super(); master = target; _hid = "object_" + target._count; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local15 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local15); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local14 = master.master.master.gameData.tiles.width; var _local13 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local14) + (_local14 / 2); _y = (_local3.y * _local13) + _local13; _frame = _local3.frame; _library = _local3.library; _visible = _local3.visible; _layer = _local3.layer; _block = _local3.block; if (_local3.active == undefined) { _local3.active = true; } _active = _local3.active; _destroyable = _local3.destroyable; _life = (_baselife = _local3.life); _width = Math.max(1, _local3.width); _height = Math.max(1, _local3.height); _autoremove = _local3.autoremove; _onOver = false; _frequency = _local3.frequency; _touch = 0; script = new mss.Data.collection(); if (_local3.onDestroy.length > 0) { script.addItem("onDestroy", new Array()); var _local8 = script.getItem("onDestroy"); var _local5 = 0; while (_local5 < _local3.onDestroy.length) { _local8.push(engine.scriptObject.parse(_local3.onDestroy[_local5])); _local5++; } } if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local7 = script.getItem("onTouch"); var _local5 = 0; while (_local5 < _local3.onTouch.length) { _local7.push(engine.scriptObject.parse(_local3.onTouch[_local5])); _local5++; } } if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local6 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local6.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get destroyable() { return(_destroyable); } function get autoremove() { return(_autoremove); } function set autoremove(flag) { _autoremove = flag; //return(autoremove); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function get life() { return(_life); } function get baselife() { return(_baselife); } function set life(value) { if (destroyable != undefined) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onDestroy"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } _destroyable = false; if (_autoremove) { master.removeItem(id); } } } //return(life); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; clip._visible = flag; //return(visible); } function get active() { return(_active); } function set active(flag) { _active = flag; //return(active); } function update() { if (!_active) { return(undefined); } var _local7 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local7)) { if (!_onOver) { _onOver = true; var _local5 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2]); _local2++; } } if (getTimer() >= (frequency + _touch)) { _touch = getTimer(); var _local4 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } if (_block) { checkBlock(_local7); } } else if (_onOver) { _onOver = false; var _local6 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local6.length) { master.master.master.scripting.execute(this, _local6[_local2]); _local2++; } } if (_block) { var _local3 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local3.length) { if (master.master.master.controller.boxbox_collision(this, _local3[_local2])) { checkBlock(_local3[_local2]); } _local2++; } } } function checkBlock(target) { var _local4 = target.boundingBox; var _local3 = boundingBox; if ((_local4.yMax <= (_local3.yMin + (target.height / 2))) && (_local4.yMax >= _local3.yMin)) { if (((_local4.xMax - (target.width / 2)) > _local3.xMin) and ((_local4.xMin + (target.width / 2)) < _local3.xMax)) { if (target.jumping) { target.onLanding(target.fallspeed); } target.onElevator = true; target.y = y - height; master.master.master.controller.updateChar(target); } } else if (_local4.xMax > _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x + ((width + target.width) / 2); master.master.master.controller.updateChar(target); } else if (_local4.xMax < _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x - ((width + target.width) / 2); master.master.master.controller.updateChar(target); } } function dispose() { removeMovieClip(clip); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }
Symbol 2624 MovieClip [__Packages.engine.celevators] Frame 0
class engine.celevators extends Object { var master, _list; function celevators (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.celevator(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllElevatorsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local4 = new Array(); master.master.player.hero.onElevator = false; _local4.push(master.master.player.hero); _local4 = _local4.concat(master.master.gameLevel.enemies.list); var _local5 = 0; while (_local5 < _list.length) { var _local3 = _list[_local5]; _local3.update(); var _local2 = 0; while (_local2 < _local4.length) { if (_local3.checkObject(_local4[_local2])) { _local4[_local2].onElevator = _local3; _local3.updateObject(_local4[_local2]); } _local2++; } _local5++; } } function get type() { return("elevators"); } }
Symbol 2625 MovieClip [__Packages.engine.celevator] Frame 0
class engine.celevator extends Object { var master, _hid, _id, _width, _height, _x, _y, _active, _speed, _library, _frame, _radius, _angle, _useable, _over, script, points, _wait, _cpoint, clip, _tox, _toy, clip2, _moving; function celevator (target, node) { super(); master = target; _hid = "elevator_" + target._list.length; _id = node.attributes.id; var _local11 = node.attributes.inherit; if (_local11 != undefined) { var _local14 = master.master.master.gameData.preset.getItem(_local11); var _local3 = master.master.master.controller.parseProp(_local14); var _local5 = master.master.master.controller.parseProp(node); for (var _local10 in _local5) { if (_local5[_local10] != undefined) { if (_local5[_local10] instanceof Array) { _local3[_local10] = _local5[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local5[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local13 = master.master.master.gameData.tiles.width; var _local12 = master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _x = (_local3.x * _local13) + (_local13 / 2); _y = (_local3.y * _local12) + _local12; _active = _local3.active; _speed = _local3.speed; _library = _local3.library; _frame = _local3.frame; _radius = _local3.radius; _angle = _local3.angle; _useable = _local3.useable; _over = false; script = new mss.Data.collection(); if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local8 = script.getItem("onTouch"); var _local7 = 0; while (_local7 < _local3.onTouch.length) { _local8.push(engine.scriptObject.parse(_local3.onTouch[_local7])); _local7++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local7 = 0; while (_local7 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local7])); _local7++; } } points = new Array(); _wait = (_cpoint = 0); var _local7 = 0; while (_local7 < _local3.points.length) { node = _local3.points[_local7]; var _local4 = new Object(); _local4.direction = mss.DataType.getAsNumber(node.attributes.direction); _local4.range = mss.DataType.getAsNumber(node.attributes.range); _local4.wait = mss.DataType.getAsNumber(node.attributes.wait); points.push(_local4); _local7++; } } function get hid() { return(_hid); } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get x() { return(_x); } function get y() { return(_y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get activate() { return(_active); } function set activate(value) { _active = value; //return(activate); } function update() { if (_active && (getTimer() > _wait)) { var _local8 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; if ((_tox == undefined) || (_toy == undefined)) { var _local5 = points[_cpoint]; switch (_local5.direction) { case 0 : _tox = x + (_local5.range * _local8); _toy = y; break; case 1 : _tox = x; _toy = y + (_local5.range * _local7); break; case 2 : _tox = (_toy = clip2._rotation + _local5.range); } _wait = _local5.wait; clip.clip.play(); } move(); } var _local6 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local6)) { if (!_over) { var _local3 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } } else if (_over) { _over = false; var _local4 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } function move() { _moving = true; var _local5 = points[_cpoint]; var _local2 = true; switch (_local5.direction) { case 0 : if (_x > _tox) { _x = Math.max(_tox, _x - speed); _local2 = false; } else if (_x < _tox) { _x = Math.min(_tox, _x + speed); _local2 = false; } clip._x = x; break; case 1 : if (_y > _toy) { _y = Math.max(_toy, _y - speed); _local2 = false; } else if (_y < _toy) { _y = Math.min(_toy, _y + speed); _local2 = false; } clip._y = y; break; case 2 : var _local4 = clip2._rotation; if (_local4 > _tox) { clip2._rotation = Math.max(_tox, _local4 - speed); _local2 = false; } else if (_local4 < _tox) { clip2._rotation = Math.min(_tox, _local4 + speed); _local2 = false; } var _local3 = new Object(); _local3.x = clip2.point._x; _local3.y = clip2.point._y; clip2.localToGlobal(_local3); _x = _local3.x; _y = _local3.y; clip.clip._rotation = clip2._rotation; } if (_local2) { _tox = (_toy = undefined); _wait = _wait + getTimer(); _moving = false; clip.clip.stop(); _cpoint = _cpoint + 1; if (_cpoint >= points.length) { _cpoint = 0; } } } function checkObject(target) { if (!_useable) { return(false); } var _local7 = false; var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (target.jumpspeed >= 0) { var _local2 = target.boundingBox; var _local4 = boundingBox; var _local5 = points[_cpoint]; var _local3 = _local5.range / Math.abs(_local5.range); if (_moving) { if (_local5.direction == 1) { _local2.yMin = _local2.yMin + (speed * _local3); _local2.yMax = _local2.yMax + (speed * _local3); } else if (_local5.direction == 0) { _local2.xMin = _local2.xMin + (speed * _local3); _local2.xMax = _local2.xMax + (speed * _local3); } } if ((_local2.yMax <= _local4.yMax) && (_local2.yMax >= (_local4.yMin - target.height))) { if (((_local2.xMax - (target.width / 2)) > _local4.xMin) and ((_local2.xMin + (target.width / 2)) < _local4.xMax)) { _local7 = true; } } } return(_local7); } function updateObject(target) { var _local6 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; var _local4 = points[_cpoint]; var _local3 = _local4.range / Math.abs(_local4.range); if (target.jumping) { target.onLanding(target.fallspeed); target.jumping = false; } if (_local4.direction == 0) { var _local5 = master.master.master.controller.getMyCorners(target, target.x + (speed * _local3), target.y); target.y = y - height; if (_moving) { if (_local3 == -1) { if ((_local5.downleft.walkable and _local5.upleft.walkable) and _local5.left.walkable) { target.x = target.x - speed; } else { target.x = (target.xtile * _local6) + (target.width / 2); } } else if (_local3 == 1) { if ((_local5.upright.walkable and _local5.downright.walkable) and _local5.right.walkable) { target.x = target.x + speed; } else { target.x = (target.xtile * _local6) + target.width; } } } } else if (_local4.direction == 1) { var _local5 = master.master.master.controller.getMyCorners(target, target.x, target.y + (speed * _local3)); if (_local3 == -1) { if (_local5.up.walkable) { target.y = y - height; } else { target.onElevator = false; } } else if (_local3 == 1) { if (_local5.down.walkable) { target.y = y - height; } else { target.y = target.ytile * _local7; target.onElevator = false; } } } master.master.master.controller.updateChar(target); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }
Symbol 2626 MovieClip [__Packages.engine.cspawners] Frame 0
class engine.cspawners extends Object { var master, _list; function cspawners (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.cspawner(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllSpawnerDispose"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("spawners"); } }
Symbol 2627 MovieClip [__Packages.engine.cspawner] Frame 0
class engine.cspawner extends Object { var master, _hid, _id, _x, _y, _count, _type, _spawnNode, script; function cspawner (target, node) { super(); master = target; _hid = target.type + target._list.length; _id = node.attributes.id; var _local3 = master.master.master.controller.parseProp(node); var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local9) + (_local9 / 2); _y = (_local3.y * _local8) + _local8; _count = _local3.count; _type = _local3.type; var _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeName == "prop:spawn") { _spawnNode = node.childNodes[_local4]; break; } _local4++; } script = new mss.Data.collection(); if (_local3.onEmpty.length > 0) { script.addItem("onEmpty", new Array()); var _local6 = script.getItem("onEmpty"); _local4 = 0; while (_local4 < _local3.onEmpty.length) { _local6.push(engine.scriptObject.parse(_local3.onEmpty[_local4])); _local4++; } } if (_local3.onSpawn.length > 0) { script.addItem("onSpawn", new Array()); var _local7 = script.getItem("onSpawn"); _local4 = 0; while (_local4 < _local3.onSpawn.length) { _local7.push(engine.scriptObject.parse(_local3.onSpawn[_local4])); _local4++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function get y() { return(_y); } function get count() { return(_count); } function spawn(x, y) { if (_count != 0) { var _local4 = script.getItem("onSpawn"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } if (_spawnNode != undefined) { if (_type == "enemy") { var _local3 = master.master.enemies.addItem(_spawnNode); } else { var _local3 = master.master.objects.addItem(_spawnNode); } var _local5 = master.master.surface.objects; _local3.id = _local3.hid; if (random(2) == 0) { _local3.direction = -1; } else { _local3.direction = 1; } var _local6 = _local5.getNextHighestDepth(); var _local7 = _local5.attachMovie(_local3.library, ("{" + _local3.hid) + "}", _local6); _local3.clip = _local7; if (!isNaN(x)) { _local3.clip._x = (_local3.x = x); } else { _local3.clip._x = (_local3.x = _x); } if (!isNaN(y)) { _local3.clip._y = (_local3.y = y); } else { _local3.clip._y = (_local3.y = _y); } if (_type == "enemy") { master.master.master.controller.fall(_local3); } else { _local3.clip.gotoAndStop(_local3.frame); } } _count--; if (_count == 0) { _local4 = script.getItem("onEmpty"); _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } } function dispose() { master.removeItem(id); } }
Symbol 2628 MovieClip [__Packages.engine.floodControl] Frame 0
class engine.floodControl extends Object { var master, surface, _time, _type, _level, _speed, _damage, _latency, _enabled, clip; function floodControl (target, mc) { super(); master = target; surface = mc; _time = 0; _type = 0; _level = 0; _speed = 0; _damage = 0; _latency = 500; _enabled = false; } function get enabled() { return(_enabled); } function set enabled(value) { _enabled = value; if (_enabled) { if (clip == undefined) { clip = surface.attachMovie("flood", "__flood__", 1200); clip._y = 600 - _level; clip.gotoAndStop(_type + 1); } } //return(enabled); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get damage() { return(_damage); } function set damage(value) { _damage = value; //return(damage); } function get type() { return(_type); } function set type(value) { _type = value; //return(type); } function get level() { return(_level); } function set level(value) { _level = value; //return(level); } function get latency() { return(_latency); } function set latency(value) { _latency = value; //return(latency); } function update() { _level = Math.min(600, _level + speed); clip._y = 600 - _level; if (getTimer() >= (_time + _latency)) { var _local2 = master.master.player.hero; if (master.master.controller.boxbox_collision(this, _local2)) { _local2.master.life = _local2.master.life - _damage; _time = getTimer(); } } } function dispose() { _enabled = false; if (clip != undefined) { removeMovieClip(surface); clip = undefined; } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = 0; _local2.yMin = 600 - _level; _local2.xMax = 800; _local2.yMax = 600; return(_local2); } }
Symbol 2629 MovieClip [__Packages.engine.cbullets] Frame 0
class engine.cbullets extends Object { var master, _list; function cbullets (target) { super(); master = target; _list = new Array(); } function addItem(type, playerOwner, direction, speed, life, damage, x, y, r, vertical) { var _local2 = new engine.cbullet(this, type, playerOwner, direction, speed, life, damage, x, y, r, vertical); _list.push(_local2); } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); if (_local3.terminate) { _list.splice(_local2, 1); } _local2++; } } function get list() { return(_list); } }
Symbol 2630 MovieClip [__Packages.engine.cbullet] Frame 0
class engine.cbullet extends Object { var master, _type, _dir, _speed, _life, _damage, _radius, _x, _y, _playerOwner, _vertical, clip, _terminate; function cbullet (target, type, playerOwner, direction, speed, life, damage, x, y, radius, vertical) { super(); master = target; _type = type; _dir = direction; _speed = speed; _life = life; _damage = damage; _radius = radius; _x = x; _y = y; _playerOwner = playerOwner; _vertical = vertical; create(); } function create() { var _local4 = master.master.surface.objects; var _local3 = _local4.getNextHighestDepth(); var _local2 = _local4.attachMovie("bullet_" + _type, ("bullet" + _local3) + getTimer(), _local3); clip = _local2; switch (_type) { case "uzi" : case "machinegun" : _y = _y + (random(10) - 5); break; case "flamethrower" : break; case "rocketgun" : } _local2._x = _x; _local2._y = _y; if (_vertical == true) { _local2._rotation = 90 * (-_dir); } else { _local2._xscale = 100 * (-_dir); } } function update() { hitTest(); _life--; if (_life == 0) { destroy(); return(undefined); } if (_vertical == true) { _y = _y + (_speed * _dir); } else { _x = _x + (_speed * _dir); } switch (_type) { case "flamethrower" : break; case "rocketgun" : var _local4 = master.master.surface.objects; var _local2 = _local4.getNextHighestDepth(); var _local3 = _local4.attachMovie("bullet_smoke", ("smoke" + _local2) + getTimer(), _local2); _local3._x = _x; _local3._y = _y + (random(4) - 2); default : if (clip == undefined) { break; } clip._x = _x; clip._y = _y; } } function hitTest() { var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (_vertical == true) { var _local10 = Math.floor(_x / _local9); var _local11 = Math.floor((_y + (_speed * _dir)) / _local8); } else { var _local10 = Math.floor((_x + (_speed * _dir)) / _local9); var _local11 = Math.floor(_y / _local8); } var _local6 = new Object(); _local6.xMin = _local10 * _local9; _local6.yMin = _local11 * _local8; _local6.xMax = _local6.xMin + _local9; _local6.yMax = _local6.yMin + _local8; var _local7 = boundingBox; var _local13 = master.master.platform[_local11][_local10]; if (!_local13.walkable) { if (((_local7.xMin > _local6.xMax) or (_local6.xMin > _local7.xMax)) or ((_local7.yMin > _local6.yMax) or (_local6.yMin > _local7.yMax))) { } else { if (_vertical == true) { if (_dir == -1) { destroy(_x, _local6.yMax); } else { destroy(_x, _local6.yMin); } } else if (_dir == -1) { destroy(_local6.xMax, _y); } else { destroy(_local6.xMin, _y); } return(undefined); } } if (playerOwner) { var _local4 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local4.length) { if (!_local4[_local2].death) { var _local5 = hitTestTarget(_local4[_local2], true); if (_local5) { _local4[_local2].life = _local4[_local2].life - _damage; break; } } _local2++; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].active) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { var _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } } _local2++; } } } else { var _local12 = master.master.master.player.hero; if (!_local12.transform) { var _local5 = hitTestTarget(_local12, true); if (_local5) { master.master.master.player.life = master.master.master.player.life - _damage; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } _local2++; } } } } } function hitTestTarget(target, blood) { if (master.master.master.controller.boxbox_collision(this, target)) { var _local2 = target.boundingBox; if (_y < (_local2.yMin + 5)) { _y = _local2.yMin + (target.height / 2); } if (_vertical == true) { if (_dir == -1) { destroy(_x, _local2.yMax, blood, target); } else { destroy(_x, _local2.yMin, blood, target); } } else if (_dir == -1) { destroy(_local2.xMax, _y, blood, target); } else { destroy(_local2.xMin, _y, blood, target); } return(true); } return(false); } function destroy(x, y, blood, target) { if ((x != undefined) and (y != undefined)) { _x = x; _y = y; var _local12 = master.master.surface.objects; master.master.master.sfx.play("hit_" + _type); var _local9 = _local12.getNextHighestDepth(); if (blood) { var _local10 = _local12.attachMovie("flare_b_" + _type, ("flare" + _local9) + getTimer(), _local9); } if (_local10 == undefined) { var _local10 = _local12.attachMovie("flare_" + _type, ("flare" + _local9) + getTimer(), _local9); } _local10._x = _x; _local10._y = _y; if (_vertical == true) { _local10._rotation = 90 * _dir; } else { _local10._xscale = 100 * _dir; } if (_radius != undefined) { var _local8 = new flash.geom.Point(_x, _y); var _local6 = new flash.geom.Point(); var _local7 = master.master.master.gameLevel.enemies.list.concat(master.master.master.gameLevel.objects.list); _local7.push(master.master.master.gameLevel.hero); var _local3 = 0; while (_local3 < _local7.length) { var _local2 = _local7[_local3]; if (_local2 != target) { _local6.x = _local2.x; _local6.y = _local2.y; var _local5 = flash.geom.Point.distance(_local8, _local6); if (_local5 <= _radius) { var _local4 = _damage * (_local5 / _radius); if (_local2.master.type == "objects") { if ((_local2.destroyable == _type) or (_local2.destroyable == true)) { _local2.life = _local2.life - _local4; } } else { _local2.life = _local2.life - _local4; } } } _local3++; } } } removeMovieClip(clip); _terminate = true; } function get terminate() { return(_terminate); } function get playerOwner() { return(_playerOwner); } function get boundingBox() { var _local2 = new Object(); var _local3 = _x + (_speed * _dir); _local2.xMin = Math.min(_x, _local3); _local2.yMin = _y; _local2.xMax = Math.max(_x, _local3); _local2.yMax = _y; return(_local2); } }
Symbol 189 MovieClip Frame 1
this.stop();
Symbol 215 Button
on (release) { this._parent.controller.GUI.pause = false; }
Symbol 231 Button
on (release) { this.nextFrame(); }
Symbol 237 Button
on (release) { this.prevFrame(); }
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
stop();
Symbol 268 MovieClip Frame 3
stop();
Symbol 268 MovieClip Frame 4
stop();
Symbol 268 MovieClip Frame 5
stop();
Symbol 268 MovieClip Frame 6
stop();
Symbol 268 MovieClip Frame 7
stop();
Symbol 268 MovieClip Frame 8
stop();
Symbol 268 MovieClip Frame 9
stop();
Symbol 268 MovieClip Frame 10
stop();
Symbol 268 MovieClip Frame 11
stop();
Symbol 268 MovieClip Frame 12
stop();
Symbol 268 MovieClip Frame 13
stop();
Symbol 268 MovieClip Frame 14
stop();
Symbol 268 MovieClip Frame 15
stop();
Symbol 268 MovieClip Frame 16
stop();
Symbol 275 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }
Symbol 278 Button
on (release) { this._parent.controller.restartLevel(); }
Symbol 281 Button
on (release) { this._parent.controller.gotoLevel("intro"); }
Symbol 286 Button
on (release) { this._parent.controller.GUI.pause = false; }
Symbol 287 Button
on (release) { this._parent.controller.gotoLevel("menus"); }
Symbol 470 MovieClip [bloodspa01] Frame 4
removeMovieClip(this);
Symbol 471 MovieClip [bloodspa02] Frame 4
removeMovieClip(this);
Symbol 472 MovieClip [bloodspa03] Frame 4
removeMovieClip(this);
Symbol 525 MovieClip [boss_attack01] Frame 26
removeMovieClip(this);
Symbol 527 MovieClip [boss_attack02] Frame 21
removeMovieClip(this);
Symbol 528 MovieClip [boss_attack03] Frame 21
removeMovieClip(this);
Symbol 529 MovieClip [boss_attack04] Frame 21
removeMovieClip(this);
Symbol 562 MovieClip [drumm_explode] Frame 16
removeMovieClip(this);
Symbol 591 MovieClip [drumm_explode_toxix] Frame 15
removeMovieClip(this);
Symbol 593 MovieClip Frame 1
this.onEnterFrame = function () { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("toxix_gas", "a" + _local2, _local2); _local3._x = random(6) - 2; _local3._y = -35 + (random(6) - 3); if (_local2 > 100) { delete this.onEnterFrame; } };
Symbol 606 MovieClip [explode] Frame 7
removeMovieClip(this);
Symbol 612 MovieClip [spell_mark] Frame 40
removeMovieClip(this);
Symbol 641 MovieClip [tele_flare] Frame 15
removeMovieClip(this);
Symbol 672 MovieClip [teleport_appear] Frame 16
removeMovieClip(this);
Symbol 703 MovieClip [teleport_disappear] Frame 16
removeMovieClip(this);
Symbol 704 MovieClip [toxix_gas] Frame 9
removeMovieClip(this);
Symbol 751 MovieClip [zombie_arms] Frame 62
removeMovieClip(this);
Symbol 775 MovieClip Frame 6
this.stop();
Symbol 778 MovieClip Frame 6
this.stop();
Symbol 779 MovieClip Frame 6
this.stop();
Symbol 780 MovieClip Frame 6
this.stop();
Symbol 783 MovieClip [levelTitle] Frame 1
var o = title_txt.getTextFormat(); o.font = "@font_title"; title_txt.setNewTextFormat(o);
Symbol 788 MovieClip [msgbox] Frame 1
var o = msg_txt.getTextFormat(); o.font = "@font_msgbox"; o.color = 0; msg_txt.setNewTextFormat(o);
Symbol 807 MovieClip [scaryPortrait] Frame 1
this.stop();
Symbol 873 MovieClip [dog_bark] Frame 1
this.stop();
Symbol 999 MovieClip [swinggirldead] Frame 15
removeMovieClip(this);
Symbol 1019 MovieClip Frame 1
this.stop();
Symbol 1052 MovieClip [theclonedead] Frame 25
removeMovieClip(this);
Symbol 1559 MovieClip [zombiedead01] Frame 12
this.stop();
Symbol 1576 MovieClip Frame 8
this.stop();
Symbol 1606 MovieClip Frame 14
this.stop();
Symbol 1760 MovieClip Frame 12
this.stop();
Symbol 1824 MovieClip [explode01] Frame 6
removeMovieClip(this);
Symbol 1848 MovieClip [bullet_flamethrower] Frame 21
this.stop();
Symbol 1876 MovieClip Frame 25
this.stop();
Symbol 1882 MovieClip [bullet_smoke] Frame 6
removeMovieClip(this);
Symbol 1885 MovieClip [flare_b_chainsaw] Frame 4
removeMovieClip(this);
Symbol 1895 MovieClip [flare_b_enemy] Frame 5
removeMovieClip(this);
Symbol 1897 MovieClip [flare_b_machinegun] Frame 5
removeMovieClip(this);
Symbol 1898 MovieClip [flare_b_pistol] Frame 5
removeMovieClip(this);
Symbol 1915 MovieClip [flare_b_rocketgun] Frame 9
removeMovieClip(this);
Symbol 1920 MovieClip [flare_b_shotgun1] Frame 5
removeMovieClip(this);
Symbol 1921 MovieClip [flare_b_shotgun2] Frame 5
removeMovieClip(this);
Symbol 1922 MovieClip [flare_b_uzi] Frame 5
removeMovieClip(this);
Symbol 1926 MovieClip [flare_chainsaw] Frame 4
removeMovieClip(this);
Symbol 1930 MovieClip [flare_enemy] Frame 4
removeMovieClip(this);
Symbol 1952 MovieClip [flare_flamethrower] Frame 12
removeMovieClip(this);
Symbol 1957 MovieClip [flare_machinegun] Frame 4
removeMovieClip(this);
Symbol 1960 MovieClip [flare_pistol] Frame 4
removeMovieClip(this);
Symbol 1961 MovieClip [flare_rocketgun] Frame 7
removeMovieClip(this);
Symbol 1965 MovieClip [flare_shotgun1] Frame 4
removeMovieClip(this);
Symbol 1967 MovieClip [flare_shotgun2] Frame 4
removeMovieClip(this);
Symbol 1971 MovieClip [flare_toxic] Frame 4
removeMovieClip(this);
Symbol 1973 MovieClip [flare_uzi] Frame 4
removeMovieClip(this);
Symbol 1975 MovieClip [shot_chainsaw] Frame 10
removeMovieClip(this);
Symbol 1978 MovieClip Frame 3
removeMovieClip(this);
Symbol 1980 MovieClip [shot_machinegun] Frame 3
removeMovieClip(this);
Symbol 1982 MovieClip [shot_pistol] Frame 4
removeMovieClip(this);
Symbol 1984 MovieClip [shot_rocketgun] Frame 6
removeMovieClip(this);
Symbol 1985 MovieClip [shot_shotgun1] Frame 4
removeMovieClip(this);
Symbol 1987 MovieClip [shot_shotgun2] Frame 4
removeMovieClip(this);
Symbol 1988 MovieClip [shot_uzi] Frame 2
removeMovieClip(this);
Symbol 2142 MovieClip Frame 10
this.stop();
Symbol 2143 MovieClip Frame 10
this.stop();
Symbol 2186 MovieClip Frame 15
this.stop();
Symbol 2187 MovieClip Frame 15
this.stop();
Symbol 2198 MovieClip Frame 5
this.stop();
Symbol 2199 MovieClip Frame 9
this.stop();
Symbol 2239 MovieClip Frame 18
this.stop();
Symbol 2268 MovieClip Frame 15
this.stop();
Symbol 2297 MovieClip Frame 15
this.stop();
Symbol 2326 MovieClip Frame 15
this.stop();
Symbol 2327 MovieClip [grim] Frame 1
this.stop();
Symbol 2438 MovieClip Frame 17
this.gotoAndPlay(2);
Symbol 2502 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 2504 MovieClip Frame 92
this.stop(); this._parent.play();
Symbol 2516 Button
on (release) { this.nextFrame(); }
Symbol 2521 MovieClip Frame 800
this.stop(); this._parent._parent.play();
Symbol 2525 Button
on (release) { this._parent.play(); }
Symbol 2543 Button
on (release) { this._parent._parent.gotoAndStop("gameplay"); }
Symbol 2546 Button
on (release) { this._parent._parent.gotoAndStop("story"); }
Symbol 2549 Button
on (release) { this._parent._parent.gotoAndStop("credits"); }
Symbol 2552 Button
on (release) { this._parent._parent.gotoAndStop("instructions"); }
Symbol 2553 MovieClip Frame 1
stop();
Symbol 2556 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }
Symbol 2559 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }
Symbol 2562 MovieClip Frame 61
this.stop();
Symbol 2569 Button
on (press) { this.nextFrame(); }
Symbol 2570 Button
on (release) { this._parent.game.gotoLevel("intro"); }
Symbol 2572 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 2573 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }

Library Items

Symbol 1 Sound [sfx_trap_step02]
Symbol 2 Sound [sfx_trap_step01]
Symbol 3 Sound [sfx_trap_spikes]
Symbol 4 Sound [sfx_teleport2]
Symbol 5 Sound [sfx_teleport]
Symbol 6 Sound [sfx_slash01]
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:37
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:37
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:37
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:37
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:37
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:37
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:37
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:37
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:37
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:37
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:37
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:37
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:8 10 12 14 16 18 20 22 24 26 28 30 32 34 36Used by:38 1052 2466
Symbol 38 MovieClip [hero_angel]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:57 2239 2268 2297 2326 2327
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:57 2239
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:57 2239
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:57 2239
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:57 2239
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:57 2239
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:57 2239
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57 2239
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57 2239 2327
Symbol 57 MovieClip [grimdead]Uses:40 42 44 46 48 50 52 54 56Used by:2327
Symbol 58 BitmapUsed by:60 2021
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:58 59Used by:61
Symbol 61 MovieClip [pendule__]Uses:60Used by:2194
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:78
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:78
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:78
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [#items]Uses:63 65 67 69 71 73 75 77Used by:196
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:85
Symbol 81 FontUsed by:82
Symbol 82 TextUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:85
Symbol 84 GraphicUsed by:85 191
Symbol 85 ButtonUses:80 83 84Used by:Timeline
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:91
Symbol 89 FontUsed by:90
Symbol 90 EditableTextUses:89Used by:91
Symbol 91 MovieClipUses:86 88 90Used by:Timeline
Symbol 2586 MovieClip [__Packages.engine.gameCoreWeb]
Symbol 2587 MovieClip [__Packages.mss.Events.ftimer]
Symbol 2588 MovieClip [__Packages.engine.debug]
Symbol 2589 MovieClip [__Packages.engine.gameController]
Symbol 2590 MovieClip [__Packages.mss.DataType]
Symbol 2591 MovieClip [__Packages.engine.scriptParser]
Symbol 2592 MovieClip [__Packages.mss.Data.collection]
Symbol 2593 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 2594 MovieClip [__Packages.mx.transitions.TransitionManager]
Symbol 2595 MovieClip [__Packages.mx.transitions.Transition]
Symbol 2596 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 2597 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 2598 MovieClip [__Packages.mx.transitions.Tween]
Symbol 2599 MovieClip [__Packages.mx.transitions.Zoom]
Symbol 2600 MovieClip [__Packages.mx.transitions.easing.Bounce]
Symbol 2601 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 2602 MovieClip [__Packages.engine.gameLoaderWeb]
Symbol 2603 MovieClip [__Packages.engine.tileType]
Symbol 2604 MovieClip [__Packages.engine.tile]
Symbol 2605 MovieClip [__Packages.engine.guiControl]
Symbol 2606 MovieClip [__Packages.engine.soundControlWeb]
Symbol 2607 MovieClip [__Packages.engine.playerData]
Symbol 2608 MovieClip [__Packages.engine.cweapons]
Symbol 2609 MovieClip [__Packages.engine.cweapon]
Symbol 2610 MovieClip [__Packages.engine.character]
Symbol 2611 MovieClip [__Packages.engine.chero]
Symbol 2612 MovieClip [__Packages.engine.gameLevelLoaderWeb]
Symbol 2613 MovieClip [__Packages.engine.gameLevelParser]
Symbol 2614 MovieClip [__Packages.engine.cevents]
Symbol 2615 MovieClip [__Packages.engine.cevent]
Symbol 2616 MovieClip [__Packages.engine.scriptObject]
Symbol 2617 MovieClip [__Packages.engine.cenemies]
Symbol 2618 MovieClip [__Packages.engine.cenemy]
Symbol 2619 MovieClip [__Packages.engine.ctriggers]
Symbol 2620 MovieClip [__Packages.engine.ctrigger]
Symbol 2621 MovieClip [__Packages.engine.ctimetrigger]
Symbol 2622 MovieClip [__Packages.engine.cobjects]
Symbol 2623 MovieClip [__Packages.engine.cobject]
Symbol 2624 MovieClip [__Packages.engine.celevators]
Symbol 2625 MovieClip [__Packages.engine.celevator]
Symbol 2626 MovieClip [__Packages.engine.cspawners]
Symbol 2627 MovieClip [__Packages.engine.cspawner]
Symbol 2628 MovieClip [__Packages.engine.floodControl]
Symbol 2629 MovieClip [__Packages.engine.cbullets]
Symbol 2630 MovieClip [__Packages.engine.cbullet]
Symbol 92 Sound [sfx_crate01]Used by:Timeline
Symbol 93 Sound [bgm]Used by:Timeline
Symbol 94 Sound [sfx_player_damage01]Used by:Timeline
Symbol 95 Sound [sfx_reaper_hit0]Used by:Timeline
Symbol 96 Sound [sfx_scream_0]Used by:Timeline
Symbol 97 Sound [sfx_zombiebark01]Used by:Timeline
Symbol 98 Sound [sfx_crate02]Used by:Timeline
Symbol 99 Sound [sfx_explode]Used by:Timeline
Symbol 100 Sound [sfx_player_damage02]Used by:Timeline
Symbol 101 Sound [sfx_reaper_hit1]Used by:Timeline
Symbol 102 Sound [sfx_scream_1]Used by:Timeline
Symbol 103 Sound [sfx_zombiedeath01]Used by:Timeline
Symbol 104 Sound [sfx_crate03]Used by:Timeline
Symbol 105 Sound [sfx_get_ammo]Used by:Timeline
Symbol 106 Sound [sfx_player_die01]Used by:Timeline
Symbol 107 Sound [sfx_reaper_slash0]Used by:Timeline
Symbol 108 Sound [sfx_shot_chainsaw]Used by:Timeline
Symbol 109 Sound [sfx_zombiedeath02]Used by:Timeline
Symbol 110 Sound [sfx_dog_bark01]Used by:Timeline
Symbol 111 Sound [sfx_get_book]Used by:Timeline
Symbol 112 Sound [sfx_player_fall01]Used by:Timeline
Symbol 113 Sound [sfx_reaper_slash1]Used by:Timeline
Symbol 114 Sound [sfx_shot_empty]Used by:Timeline
Symbol 115 Sound [sfx_zombiedeath03]Used by:Timeline
Symbol 116 Sound [sfx_dooropen01]Used by:Timeline
Symbol 117 Sound [sfx_get_key]Used by:Timeline
Symbol 118 Sound [sfx_player_fall02]Used by:Timeline
Symbol 119 Sound [sfx_reaper_slash2]Used by:Timeline
Symbol 120 Sound [sfx_shot_flamethrower]Used by:Timeline
Symbol 121 Sound [sfx_zombiepigbark01]Used by:Timeline
Symbol 122 Sound [sfx_dooropen02]Used by:Timeline
Symbol 123 Sound [sfx_get_medic]Used by:Timeline
Symbol 124 Sound [sfx_player_walk01]Used by:Timeline
Symbol 125 Sound [sfx_shot_machinegun]Used by:Timeline
Symbol 126 Sound [sfx_zombiepigdeath01]Used by:Timeline
Symbol 127 GraphicUsed by:2235 2477 2582  Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:148
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:148
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:148
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:148
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:148
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:148
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:148
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:148
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:148
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClip [background]Uses:129 131 133 135 137 139 141 143 145 147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:196
Symbol 151 GraphicUsed by:152 778 780 1815 1816 2065 2502
Symbol 152 MovieClipUses:151Used by:155
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClipUses:152 154Used by:196
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:160
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:157 159Used by:196
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:179
Symbol 163 BitmapUsed by:164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
Symbol 164 GraphicUses:163Used by:179
Symbol 165 GraphicUses:163Used by:179
Symbol 166 GraphicUses:163Used by:179
Symbol 167 GraphicUses:163Used by:179
Symbol 168 GraphicUses:163Used by:179
Symbol 169 GraphicUses:163Used by:179
Symbol 170 GraphicUses:163Used by:179
Symbol 171 GraphicUses:163Used by:179
Symbol 172 GraphicUses:163Used by:179
Symbol 173 GraphicUses:163Used by:179
Symbol 174 GraphicUses:163Used by:179
Symbol 175 GraphicUses:163Used by:179
Symbol 176 GraphicUses:163Used by:179
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Instance Names

"progress"Frame 1Symbol 91 MovieClip
"GUI"Frame 8Symbol 203 MovieClip [GUI]
"bar"Symbol 91 MovieClip Frame 1Symbol 88 MovieClip
"bar2"Symbol 91 MovieClip Frame 1Symbol 88 MovieClip
"text_txt"Symbol 91 MovieClip Frame 1Symbol 90 EditableText
"bar"Symbol 155 MovieClip Frame 1Symbol 152 MovieClip
"bar"Symbol 188 MovieClip Frame 1Symbol 185 MovieClip
"bullet"Symbol 189 MovieClip Frame 1Symbol 179 MovieClip
"extra_txt"Symbol 189 MovieClip Frame 1Symbol 181 EditableText
"bullet"Symbol 189 MovieClip Frame 2Symbol 188 MovieClip
"bar"Symbol 192 MovieClip Frame 1Symbol 191 MovieClip
"weapon1"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon8"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon7"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon6"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon5"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon4"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon3"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"weapon2"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"life"Symbol 196 MovieClip Frame 1Symbol 155 MovieClip
"ammoicon"Symbol 196 MovieClip Frame 1Symbol 160 MovieClip
"ammo"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"weaponicon"Symbol 196 MovieClip Frame 1Symbol 78 MovieClip [#items]
"weapons"Symbol 196 MovieClip Frame 1Symbol 193 MovieClip
"selectedweapon"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"bar"Symbol 202 MovieClip Frame 1Symbol 198 MovieClip
"statmc"Symbol 203 MovieClip [GUI] Frame 1Symbol 196 MovieClip
"bgm"Symbol 203 MovieClip [GUI] Frame 1Symbol 202 MovieClip
"screenshots_mc"Symbol 288 MovieClip [menus] Frame 2Symbol 268 MovieClip
"clip"Symbol 757 MovieClip [elevator00] Frame 1Symbol 756 MovieClip
"title_txt"Symbol 783 MovieClip [levelTitle] Frame 1Symbol 782 EditableText
"msg_txt"Symbol 788 MovieClip [msgbox] Frame 1Symbol 787 EditableText
"clip"Symbol 841 MovieClip [dog] Frame 1Symbol 840 MovieClip
"clip"Symbol 873 MovieClip [dog_bark] Frame 1Symbol 872 MovieClip
"clip"Symbol 998 MovieClip [swinggirl] Frame 1Symbol 997 MovieClip
"point"Symbol 1019 MovieClip Frame 1Symbol 1004 MovieClip
"style"Symbol 1020 MovieClip Frame 1Symbol 1019 MovieClip
"weapon"Symbol 1049 MovieClip Frame 1Symbol 1020 MovieClip
"clip"Symbol 1051 MovieClip [theclone] Frame 1Symbol 1049 MovieClip
"point"Symbol 1051 MovieClip [theclone] Frame 1Symbol 1050 MovieClip
"clip"Symbol 1052 MovieClip [theclonedead] Frame 1Symbol 37 MovieClip
"clip"Symbol 1102 MovieClip [zombie_general00] Frame 1Symbol 1101 MovieClip
"clip"Symbol 1134 MovieClip [zombie_general01] Frame 1Symbol 1133 MovieClip
"clip"Symbol 1166 MovieClip [zombie_general02] Frame 1Symbol 1165 MovieClip
"clip"Symbol 1198 MovieClip [zombie_general03] Frame 1Symbol 1197 MovieClip
"clip"Symbol 1240 MovieClip [zombie00] Frame 1Symbol 1239 MovieClip
"point"Symbol 1240 MovieClip [zombie00] Frame 1Symbol 1050 MovieClip
"clip"Symbol 1278 MovieClip [zombie01] Frame 1Symbol 1277 MovieClip
"point"Symbol 1278 MovieClip [zombie01] Frame 1Symbol 1050 MovieClip
"clip"Symbol 1316 MovieClip [zombie02] Frame 1Symbol 1315 MovieClip
"point"Symbol 1316 MovieClip [zombie02] Frame 1Symbol 1050 MovieClip
"clip"Symbol 1366 MovieClip [zombie03] Frame 1Symbol 1365 MovieClip
"clip"Symbol 1416 MovieClip [zombie04] Frame 1Symbol 1415 MovieClip
"clip"Symbol 1458 MovieClip [zombie05] Frame 1Symbol 1457 MovieClip
"clip"Symbol 1496 MovieClip [zombie06] Frame 1Symbol 1495 MovieClip
"clip"Symbol 1534 MovieClip [zombie07] Frame 1Symbol 1533 MovieClip
"point"Symbol 1534 MovieClip [zombie07] Frame 1Symbol 1050 MovieClip
"clip"Symbol 1639 MovieClip [zombiepig00] Frame 1Symbol 1638 MovieClip
"clip"Symbol 1671 MovieClip [zombiepig01] Frame 1Symbol 1670 MovieClip
"clip"Symbol 1703 MovieClip [zombiepig02] Frame 1Symbol 1702 MovieClip
"clip"Symbol 1735 MovieClip [zombiepig03] Frame 1Symbol 1734 MovieClip
"clip"Symbol 2194 MovieClip [pendule] Frame 1Symbol 61 MovieClip [pendule__]
"weapon"Symbol 2328 MovieClip Frame 1Symbol 1020 MovieClip
"weapon"Symbol 2359 MovieClip Frame 1Symbol 1020 MovieClip
"style"Symbol 2441 MovieClip Frame 1Symbol 1019 MovieClip
"weapon"Symbol 2460 MovieClip Frame 1Symbol 2441 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 1Symbol 2328 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 3Symbol 2359 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 4Symbol 2374 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 5Symbol 2405 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 6Symbol 2438 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 7Symbol 2460 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 9Symbol 2465 MovieClip
"clip"Symbol 2466 MovieClip [hero] Frame 10Symbol 37 MovieClip
"screenshots_mc"Symbol 2571 MovieClip Frame 1Symbol 268 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 9Symbol 470 as "bloodspa01"
ExportAssets (56)Timeline Frame 9Symbol 471 as "bloodspa02"
ExportAssets (56)Timeline Frame 9Symbol 472 as "bloodspa03"
ExportAssets (56)Timeline Frame 9Symbol 525 as "boss_attack01"
ExportAssets (56)Timeline Frame 9Symbol 527 as "boss_attack02"
ExportAssets (56)Timeline Frame 9Symbol 528 as "boss_attack03"
ExportAssets (56)Timeline Frame 9Symbol 529 as "boss_attack04"
ExportAssets (56)Timeline Frame 9Symbol 562 as "drumm_explode"
ExportAssets (56)Timeline Frame 9Symbol 591 as "drumm_explode_toxix"
ExportAssets (56)Timeline Frame 9Symbol 606 as "explode"
ExportAssets (56)Timeline Frame 9Symbol 612 as "spell_mark"
ExportAssets (56)Timeline Frame 9Symbol 641 as "tele_flare"
ExportAssets (56)Timeline Frame 9Symbol 672 as "teleport_appear"
ExportAssets (56)Timeline Frame 9Symbol 703 as "teleport_disappear"
ExportAssets (56)Timeline Frame 9Symbol 704 as "toxix_gas"
ExportAssets (56)Timeline Frame 9Symbol 751 as "zombie_arms"
ExportAssets (56)Timeline Frame 9Symbol 757 as "elevator00"
ExportAssets (56)Timeline Frame 9Symbol 762 as "elevator01"
ExportAssets (56)Timeline Frame 9Symbol 781 as "elevator02"
ExportAssets (56)Timeline Frame 9Symbol 783 as "levelTitle"
ExportAssets (56)Timeline Frame 9Symbol 788 as "msgbox"
ExportAssets (56)Timeline Frame 9Symbol 807 as "scaryPortrait"
ExportAssets (56)Timeline Frame 9Symbol 808 as "sfx_dooropen04"
ExportAssets (56)Timeline Frame 9Symbol 809 as "sfx_hit_rocketgun"
ExportAssets (56)Timeline Frame 9Symbol 810 as "sfx_shot_rocketgun"
ExportAssets (56)Timeline Frame 9Symbol 811 as "sfx_zombiepigdeath03"
ExportAssets (56)Timeline Frame 10Symbol 841 as "dog"
ExportAssets (56)Timeline Frame 10Symbol 873 as "dog_bark"
ExportAssets (56)Timeline Frame 10Symbol 876 as "rat"
ExportAssets (56)Timeline Frame 10Symbol 998 as "swinggirl"
ExportAssets (56)Timeline Frame 10Symbol 999 as "swinggirldead"
ExportAssets (56)Timeline Frame 10Symbol 1051 as "theclone"
ExportAssets (56)Timeline Frame 10Symbol 1052 as "theclonedead"
ExportAssets (56)Timeline Frame 10Symbol 1102 as "zombie_general00"
ExportAssets (56)Timeline Frame 10Symbol 1134 as "zombie_general01"
ExportAssets (56)Timeline Frame 10Symbol 1166 as "zombie_general02"
ExportAssets (56)Timeline Frame 10Symbol 1198 as "zombie_general03"
ExportAssets (56)Timeline Frame 10Symbol 1240 as "zombie00"
ExportAssets (56)Timeline Frame 10Symbol 1278 as "zombie01"
ExportAssets (56)Timeline Frame 10Symbol 1316 as "zombie02"
ExportAssets (56)Timeline Frame 10Symbol 1366 as "zombie03"
ExportAssets (56)Timeline Frame 10Symbol 1416 as "zombie04"
ExportAssets (56)Timeline Frame 10Symbol 1458 as "zombie05"
ExportAssets (56)Timeline Frame 10Symbol 1496 as "zombie06"
ExportAssets (56)Timeline Frame 10Symbol 1534 as "zombie07"
ExportAssets (56)Timeline Frame 10Symbol 1559 as "zombiedead01"
ExportAssets (56)Timeline Frame 10Symbol 1577 as "zombiedead02"
ExportAssets (56)Timeline Frame 10Symbol 1607 as "zombiedead03"
ExportAssets (56)Timeline Frame 10Symbol 1639 as "zombiepig00"
ExportAssets (56)Timeline Frame 10Symbol 1671 as "zombiepig01"
ExportAssets (56)Timeline Frame 10Symbol 1703 as "zombiepig02"
ExportAssets (56)Timeline Frame 10Symbol 1735 as "zombiepig03"
ExportAssets (56)Timeline Frame 10Symbol 1761 as "zombiepigdead01"
ExportAssets (56)Timeline Frame 10Symbol 1814 as "flood"
ExportAssets (56)Timeline Frame 10Symbol 1815 as "toxix"
ExportAssets (56)Timeline Frame 10Symbol 1816 as "water"
ExportAssets (56)Timeline Frame 10Symbol 1824 as "explode01"
ExportAssets (56)Timeline Frame 10Symbol 1826 as "bullet_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1848 as "bullet_flamethrower"
ExportAssets (56)Timeline Frame 10Symbol 1878 as "bullet_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1880 as "bullet_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1882 as "bullet_smoke"
ExportAssets (56)Timeline Frame 10Symbol 1884 as "bullet_toxic"
ExportAssets (56)Timeline Frame 10Symbol 1885 as "flare_b_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1895 as "flare_b_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1897 as "flare_b_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1898 as "flare_b_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1915 as "flare_b_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1920 as "flare_b_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1921 as "flare_b_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1922 as "flare_b_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1926 as "flare_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1930 as "flare_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1952 as "flare_flamethrower"
ExportAssets (56)Timeline Frame 10Symbol 1957 as "flare_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1960 as "flare_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1961 as "flare_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1965 as "flare_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1967 as "flare_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1971 as "flare_toxic"
ExportAssets (56)Timeline Frame 10Symbol 1973 as "flare_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1975 as "shot_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1980 as "shot_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1982 as "shot_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1984 as "shot_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1985 as "shot_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1987 as "shot_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1988 as "shot_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1992 as "bigcrate"
ExportAssets (56)Timeline Frame 10Symbol 2005 as "corpse_dolphin"
ExportAssets (56)Timeline Frame 10Symbol 2018 as "corpse01"
ExportAssets (56)Timeline Frame 10Symbol 2030 as "corpse02"
ExportAssets (56)Timeline Frame 10Symbol 2042 as "crate01"
ExportAssets (56)Timeline Frame 10Symbol 2054 as "crate02"
ExportAssets (56)Timeline Frame 10Symbol 2059 as "door00"
ExportAssets (56)Timeline Frame 10Symbol 2064 as "door01"
ExportAssets (56)Timeline Frame 10Symbol 2065 as "door02"
ExportAssets (56)Timeline Frame 10Symbol 2072 as "drumm01"
ExportAssets (56)Timeline Frame 10Symbol 2077 as "lab_baby"
ExportAssets (56)Timeline Frame 10Symbol 2080 as "mirror"
ExportAssets (56)Timeline Frame 10Symbol 2086 as "recordplayer"
ExportAssets (56)Timeline Frame 10Symbol 2094 as "skull01"
ExportAssets (56)Timeline Frame 10Symbol 2098 as "wall"
ExportAssets (56)Timeline Frame 10Symbol 2113 as "ammo"
ExportAssets (56)Timeline Frame 10Symbol 2137 as "items"
ExportAssets (56)Timeline Frame 10Symbol 2141 as "circle_saw"
ExportAssets (56)Timeline Frame 10Symbol 2144 as "flame01"
ExportAssets (56)Timeline Frame 10Symbol 2188 as "flame02"
ExportAssets (56)Timeline Frame 10Symbol 2189 as "flame03"
ExportAssets (56)Timeline Frame 10Symbol 2193 as "hide_tile"
ExportAssets (56)Timeline Frame 10Symbol 2194 as "pendule"
ExportAssets (56)Timeline Frame 10Symbol 2200 as "spikes_bottom"
ExportAssets (56)Timeline Frame 10Symbol 2201 as "spikes_bottom_large"
ExportAssets (56)Timeline Frame 10Symbol 2202 as "spikes_left"
ExportAssets (56)Timeline Frame 10Symbol 2203 as "spikes_right"
ExportAssets (56)Timeline Frame 10Symbol 2204 as "spikes_top"
ExportAssets (56)Timeline Frame 10Symbol 2209 as "switch00"
ExportAssets (56)Timeline Frame 10Symbol 2214 as "switch01"
ExportAssets (56)Timeline Frame 10Symbol 2218 as "trap_dolphin"
ExportAssets (56)Timeline Frame 10Symbol 2235 as "trap_trigger"
ExportAssets (56)Timeline Frame 10Symbol 2236 as "zombie_corpse"
ExportAssets (56)Timeline Frame 10Symbol 2237 as "sfx_dooropen05"
ExportAssets (56)Timeline Frame 10Symbol 2238 as "sfx_shot_shotgun1"
ExportAssets (56)Timeline Frame 11Symbol 2327 as "grim"
ExportAssets (56)Timeline Frame 11Symbol 2466 as "hero"
ExportAssets (56)Timeline Frame 11Symbol 2467 as "cell_center"
ExportAssets (56)Timeline Frame 11Symbol 2472 as "cell_left"
ExportAssets (56)Timeline Frame 11Symbol 2475 as "cell_right"
ExportAssets (56)Timeline Frame 11Symbol 2477 as "cell_wall"
ExportAssets (56)Timeline Frame 11Symbol 2480 as "hanger_center"
ExportAssets (56)Timeline Frame 11Symbol 2483 as "hanger_left"
ExportAssets (56)Timeline Frame 11Symbol 2486 as "hanger_right"
ExportAssets (56)Timeline Frame 11Symbol 2495 as "fakeladder"
ExportAssets (56)Timeline Frame 11Symbol 2496 as "ladder"
ExportAssets (56)Timeline Frame 11Symbol 2497 as "sfx_shot_shotgun2"
ExportAssets (56)Timeline Frame 12Symbol 2498 as "sfx_shot_uzi"

Labels

"intro"Frame 13
"story"Frame 15
"menus"Frame 16
"gameplay"Frame 17
"gameover"Frame 18
"onstore"Frame 19
"instructions"Frame 20
"credits"Frame 21
"barehand"Symbol 78 MovieClip [#items] Frame 1
"pistol"Symbol 78 MovieClip [#items] Frame 2
"shotgun1"Symbol 78 MovieClip [#items] Frame 3
"shotgun2"Symbol 78 MovieClip [#items] Frame 4
"uzi"Symbol 78 MovieClip [#items] Frame 5
"rocketgun"Symbol 78 MovieClip [#items] Frame 6
"machinegun"Symbol 78 MovieClip [#items] Frame 7
"chainsaw"Symbol 78 MovieClip [#items] Frame 8
"flamethrower"Symbol 78 MovieClip [#items] Frame 9
"barehand"Symbol 160 MovieClip Frame 1
"pistol"Symbol 160 MovieClip Frame 2
"shotgun1"Symbol 160 MovieClip Frame 3
"shotgun2"Symbol 160 MovieClip Frame 4
"uzi"Symbol 160 MovieClip Frame 5
"rocketgun"Symbol 160 MovieClip Frame 6
"machinegun"Symbol 160 MovieClip Frame 7
"chainsaw"Symbol 160 MovieClip Frame 8
"flamethrower"Symbol 160 MovieClip Frame 9
"ammo"Symbol 189 MovieClip Frame 1
"fuel"Symbol 189 MovieClip Frame 2
"pause"Symbol 288 MovieClip [menus] Frame 1
"gameover"Symbol 288 MovieClip [menus] Frame 2
"comfirm"Symbol 288 MovieClip [menus] Frame 3
"pistol"Symbol 1019 MovieClip Frame 1
"shotgun1"Symbol 1019 MovieClip Frame 2
"shotgun2"Symbol 1019 MovieClip Frame 3
"uzi"Symbol 1019 MovieClip Frame 4
"rocketgun"Symbol 1019 MovieClip Frame 5
"machinegun"Symbol 1019 MovieClip Frame 6
"chainsaw"Symbol 1019 MovieClip Frame 7
"flamethrower"Symbol 1019 MovieClip Frame 8
"pistol"Symbol 2113 MovieClip [ammo] Frame 1
"shotgun1"Symbol 2113 MovieClip [ammo] Frame 2
"shotgun2"Symbol 2113 MovieClip [ammo] Frame 3
"uzi"Symbol 2113 MovieClip [ammo] Frame 4
"rocketgun"Symbol 2113 MovieClip [ammo] Frame 5
"machinegun"Symbol 2113 MovieClip [ammo] Frame 6
"chainsaw"Symbol 2113 MovieClip [ammo] Frame 7
"flamethrower"Symbol 2113 MovieClip [ammo] Frame 8
"pistol"Symbol 2137 MovieClip [items] Frame 1
"shotgun1"Symbol 2137 MovieClip [items] Frame 2
"shotgun2"Symbol 2137 MovieClip [items] Frame 3
"uzi"Symbol 2137 MovieClip [items] Frame 4
"rocketgun"Symbol 2137 MovieClip [items] Frame 5
"machinegun"Symbol 2137 MovieClip [items] Frame 6
"chainsaw"Symbol 2137 MovieClip [items] Frame 7
"flamethrower"Symbol 2137 MovieClip [items] Frame 8
"medic"Symbol 2137 MovieClip [items] Frame 9
"key"Symbol 2137 MovieClip [items] Frame 10
"book"Symbol 2137 MovieClip [items] Frame 11
"stand"Symbol 2327 MovieClip [grim] Frame 2
"appear"Symbol 2327 MovieClip [grim] Frame 3
"strike0"Symbol 2327 MovieClip [grim] Frame 4
"strike1"Symbol 2327 MovieClip [grim] Frame 5
"strike2"Symbol 2327 MovieClip [grim] Frame 6
"dead"Symbol 2327 MovieClip [grim] Frame 7
"stand"Symbol 2466 MovieClip [hero] Frame 1
"fall"Symbol 2466 MovieClip [hero] Frame 2
"crawl"Symbol 2466 MovieClip [hero] Frame 3
"run"Symbol 2466 MovieClip [hero] Frame 4
"climb"Symbol 2466 MovieClip [hero] Frame 5
"hang"Symbol 2466 MovieClip [hero] Frame 6
"idle"Symbol 2466 MovieClip [hero] Frame 7
"jump"Symbol 2466 MovieClip [hero] Frame 8
"salto"Symbol 2466 MovieClip [hero] Frame 9
"angel"Symbol 2466 MovieClip [hero] Frame 10




http://swfchan.com/3/12687/info.shtml
Created: 5/6 -2019 17:13:40 Last modified: 5/6 -2019 17:13:40 Server time: 23/04 -2024 19:50:04