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TOTALLYGAME.COM |
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You have completed the online version of Corpses of the III Reich. www.totallygame.com would like to inform you that there is an offline PC version of this game. The offline version of this game is massive! It contains: - 50 levels. - more than 35 different ,3d modelled, fully animated enemies. - the great evil boss. - the online story continues offline. - 2 different endings. - 8 massive weapons amongst them, the flamethrower. - loads of ammo and lots of health. - interactive scenery. - much more gore and sickening decoration. - spells and omens. - mysterious riddles and puzzles. - fast paced action. - shocking effects. - 12 level music tracks. - full stereo uncompressed soundtrack. - hidden secrets and suprises. - easy installation. - more 40 mb of fun! And the best part of it all! Your copy of the offline version is just one click away! You can get the offline version of Corpses of the III Reich, in the fully secure and trusted www.totallygame.com shop. We provide the best service and costumer support possible. |
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Chainsaw Frenzy |
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This game contains extremely violent scenes, and explicit graphics. The game contains shock effects. If you are weak hearted or if you are scared easily, we advice you not to enter the game. Play this game at your own risk. We are not responsible for any consequences this game may have too anyone, Player or Non-player. |
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Twenty centuries counted forward from this day. Occult evil will summon the Darkest Warriors from a Futures past. An army under the Satan’s rule. Disgracing the Sinclair cross without a sense of Shame. They will not fear human thread, as they are invulnerable to the Power of the Common. Great strength of Divine Origin is needed in the Battle for Good, preventing Dark powers from reaching possession of the Source of Eternal Life. The Holy Grail. The Order of Templar will maintain an ever present Watchful Eye for signs of changing Moods. Thirty years before the Darkness grows in Strength, a Virgin Ancestor from the St. Claire Dynasty will be born into this World. Vanishing into the Society of the Templar reign. For she will know but one Obligation. In dark skies she rips a Ray of Light. Difference she makes between Day and Night A struggling Crusaders journey for Commons to Far. All with Divine blessing from the Knights of Templar. |
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Concept Dunja 3D design Grey Pigeon, IIPhase, Dunja 3D Animation Grey Pigeon 2D Design Grey Pigeon, IIPhase, Dunja 2D Animation IIPhase, Grey Pigeon, Dunja 1st Scripting Draft Dunja Final Scripting Hansy Gan, Sson Beta Testers Horeck, Sinned, Setragasj, Jll, Blackeagle, Greypigeon, IIphase, Dunja Sson, Hansy Gan, Twan Asia Project management Hansy Gan Europe Project management IIPhase Directed by Dunja |
Corpses of the III Reich - Copyright © 2005 |
ActionScript [AS1/AS2]
Frame 1this.stop(); Stage.showMenu = false; _quality = "BEST"; this.onEnterFrame = function () { var _local2 = this.getBytesTotal(); var _local4 = this.getBytesLoaded(); var _local3 = (_local4 / _local2) * 100; this.progress.text_txt.text = (int(_local4) + " / ") + int(_local2); this.progress.bar._xscale = (this._framesloaded / this._totalframes) * 100; this.progress.bar2._xscale = _local3; if (_local3 >= 100) { delete this.onEnterFrame; this.gotoAndPlay(3); } };Frame 2this.prevFrame();Frame 12stopAllSounds(); var gameData = new String(); gameData = gameData + "<game name=\"Cospses\" version=\"1.1.0.0w\"><tiles width=\"40\" height=\"20\"><tile id=\"00\" lib=\"{default:walkable}\" walkable=\"true\" ladder=\"false\" hanger=\"false\" /><tile id=\"10\""; gameData = gameData + " lib=\"{default:block}\" walkable=\"false\" ladder=\"false\" hanger=\"false\"/><tile id=\"11\" lib=\"cell_center\" walkable=\"false\" /><tile id=\"12\" lib=\"cell_left\" walkable=\"false\" /><tile"; gameData = gameData + " id=\"13\" lib=\"cell_right\" walkable=\"false\" /><tile id=\"14\" lib=\"cell_wall\" walkable=\"false\"/><tile id=\"20\" lib=\"cell_center\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile"; gameData = gameData + " id=\"21\" lib=\"cell_left\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"22\" lib=\"cell_right\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"23\""; gameData = gameData + " lib=\"ladder\" walkable=\"true\" ladder=\"true\" /><tile id=\"24\" lib=\"fakeladder\" walkable=\"true\" /><tile id=\"30\" lib=\"hanger_center\" walkable=\"true\" hanger=\"true\" /><tile id=\"31\""; gameData = gameData + " lib=\"hanger_left\" walkable=\"true\" hanger=\"true\" /><tile id=\"32\" lib=\"hanger_right\" walkable=\"true\" hanger=\"true\" /></tiles><preset><object:enemy id=\"zombie00\"><prop:library"; gameData = gameData + " value=\"zombie00\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"140\""; gameData = gameData + " /><prop:touchDamage value=\"20\" /><prop:weapon value=\"true\" /><prop:attackTime value=\"1800\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie01\"><prop:library value=\"zombie01\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life value=\"130\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2000\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie02\"><prop:library value=\"zombie02\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2500\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie03\"><prop:library value=\"zombie03\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_chainsaw,ammo_flamethrower\""; gameData = gameData + " /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\""; gameData = gameData + " /><scripe:else><script:sfxPlay param=\"zombiedeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie04\"><prop:library"; gameData = gameData + " value=\"zombie04\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life"; gameData = gameData + " value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie05\"><prop:library value=\"zombie05\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie06\"><prop:library value=\"zombie06\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"0.5\" /><prop:life value=\"100\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie07\"><prop:library value=\"zombie07\" /><prop:libraryDead value=\"zombiedead03\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"50\" /><prop:speed value=\"2\" /><prop:life value=\"240\" /><prop:touchDamage value=\"30\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"1000\" /><prop:weaponDamage value=\"60\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig00\"><prop:library value=\"zombiepig00\" /><prop:libraryDead value=\"zombiepigdead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"2\" /><prop:life value=\"200\" /><prop:touchDamage value=\"50\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig01\"><prop:library value=\"zombiepig01\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.8\" /><prop:life value=\"180\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig02\"><prop:library value=\"zombiepig02\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.5\" /><prop:life value=\"160\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig03\"><prop:library value=\"zombiepig03\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"140\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie_general00\"><prop:library value=\"zombie_general00\""; gameData = gameData + " /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.35\" /><prop:life value=\"240\""; gameData = gameData + " /><prop:touchDamage value=\"30\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"rat\"><prop:library value=\"rat\" /><prop:libraryDead value=\"ratdead\" /><prop:direction"; gameData = gameData + " value=\"1\" /><prop:width value=\"15\" /><prop:height value=\"10\" /><prop:speed value=\"3\" /><prop:life value=\"10\" /><prop:touchDamage value=\"0\" /><prop:weapon value=\"false\""; gameData = gameData + " /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:onKill><script:sfxPlay param=\"ratdead\" /></prop:onKill></object:enemy><object:object id=\"mirror\"><prop:library"; gameData = gameData + " value=\"mirror\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\""; gameData = gameData + " /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:effectAt param=\"teleport_disappear,this.x,this.y,true,$player.direction\" /><script:sfxPlay param=\"teleport2\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"exitdoor\"><prop:library value=\"door01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:sfxPlay param=\"dooropen01\""; gameData = gameData + " /><script:objectFrame param=\"this,2\" /><script:levelComplete /></prop:onTouch></object:object><object:object id=\"exitdoorlock\"><prop:library value=\"door01\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /><prop:onTouch><script:if param=\"#key,eq,true\"><script:sfxPlay param=\"dooropen01\" /><script:objectFrame param=\"this,2\" /><script:del param=\"key\""; gameData = gameData + " /><script:levelComplete /><script:else><script:sfxPlay param=\"doorlock01\" /><script:showMsg param=\"5000,The door is locked\" /></script:else></script:if></prop:onTouch><prop:onOut><script:hideMsg"; gameData = gameData + " /></prop:onOut></object:object><object:object id=\"weapon_pistol\"><prop:library value=\"items\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_shotgun1\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_shotgun2\"><prop:library value=\"items\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_uzi\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_rocketgun\"><prop:library value=\"items\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_machinegun\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_chainsaw\"><prop:library value=\"items\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_flamethrower\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_pistol\"><prop:library value=\"ammo\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_shotgun1\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_shotgun2\"><prop:library value=\"ammo\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_uzi\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_rocketgun\"><prop:library value=\"ammo\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"5\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_machinegun\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_chainsaw\"><prop:library value=\"ammo\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_flamethrower\"><prop:library value=\"ammo\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_heal\"><prop:library value=\"items\" /><prop:frame value=\"9\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"100\"/><prop:onTouch><script:sfxPlay param=\"get_medic\""; gameData = gameData + " /><script:healPlayer param=\"this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_key\"><prop:library value=\"items\" /><prop:frame value=\"10\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:onTouch><script:sfxPlay param=\"get_key\" /><script:set param=\"key,true\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_book\"><prop:library"; gameData = gameData + " value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\" /><script:transform param=\"this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_book2\"><prop:library value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"elevator\"><prop:library value=\"elevator00\" /><prop:frame value=\"1\" /><prop:width value=\"80\" /><prop:height value=\"10\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"true\"/></object:object><object:object id=\"deadfire\"><prop:library value=\"flame01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:object id=\"deadfire2\"><prop:library value=\"flame03\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"30\" /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:elevator id=\"circle_saw01\"><prop:library"; gameData = gameData + " value=\"circle_saw\" /><prop:frame value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable"; gameData = gameData + " value=\"false\"/><prop:points><point direction=\"1\" range=\"6\" wait=\"0\" /><point direction=\"1\" range=\"-6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /><script:effectAt param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw02\"><prop:library value=\"circle_saw\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\""; gameData = gameData + " range=\"-6\" wait=\"0\" /><point direction=\"1\" range=\"6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw03\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"-4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw04\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"-4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"hang_dolphin\"><prop:library value=\"trap_dolphin\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"75\" /><prop:active value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"false\"/><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /></prop:onTouch></object:elevator><object:trigger id=\"trigger_offscreen\"><prop:x value=\"0\" /><prop:y value=\"34\" /><prop:width value=\"800\" /><prop:height value=\"20\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"1000\" /><prop:onOver><script:if param=\"$player.transform,ne,true\"><script:playerLife param=\"0\" /><script:sfxPlay"; gameData = gameData + " param=\"player_fall02\" /></script:if></prop:onOver></object:trigger><object:object id=\"woodwall\"><prop:library value=\"wall\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\""; gameData = gameData + " /><prop:destroyable value=\"flamethrower\" /><prop:height value=\"78\" /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:width value=\"20\" /><prop:onDestroy><script:removeObject param=\"this\" /></prop:onDestroy></object:object><object:object id=\"firewall\"><prop:library value=\"flame02\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"25\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"85\" /><prop:frequency value=\"450\" /><prop:onOver><script:if param=\"$player.transform,eq,false\"><script:healPlayer param=\"-30\" /><script:sfxPlay param=\"player_damage01\""; gameData = gameData + " /></script:if></prop:onOver></object:object><object:object id=\"crate\"><prop:library value=\"bigcrate\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable"; gameData = gameData + " value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"10\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:onDestroy><script:sfxPlay param=\"crate02\"/></prop:onDestroy></object:object><object:object id=\"drumm_atom\"><prop:library value=\"drumm01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"30\" /><prop:visible value=\"true\" /><prop:width value=\"20\""; gameData = gameData + " /><prop:block value=\"true\" /><prop:onDestroy><script:sfxPlay param=\"explode\"/><script:effectAt param=\"drumm_explode,this.x,this.y,true\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"drumm_toxix\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"100\" /><prop:active value=\"true\" /><prop:visible value=\"true\" /><prop:width value=\"20\" /><prop:block value=\"false\" /><prop:onDestroy><script:sfxPlay"; gameData = gameData + " param=\"toxixgas\"/><script:set param=\"gas,100\" /><script:effectAt param=\"drumm_explode_toxix,this.x,this.y,true,backdrop\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor\"><prop:library value=\"spikes_bottom\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor2\"><prop:library value=\"spikes_bottom_large\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\""; gameData = gameData + " /><prop:layer value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"80\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"hidetile\"><prop:library value=\"hide_tile\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /></object:object><object:object id=\"wall_switch\"><prop:library value=\"switch01\""; gameData = gameData + " /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"5\" /><prop:active value=\"true\" /></object:object><object:object id=\"torch\"><prop:library value=\"torch00\" /><prop:frame value=\"1\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:active value=\"true\" /></object:object><object:trigger id=\"showPortrait\"><prop:width value=\"20\" /><prop:height value=\"20\" /><prop:active value=\"true\" /><prop:autoreset value=\"true\""; gameData = gameData + " /><prop:frequency value=\"0\" /><prop:onInit><script:moveTo param=\"rnd20,rnd30\"/></prop:onInit><prop:onOver><script:if param=\"this.frequency,>,0\"><script:showPortrait param=\"this.frequency\" /><script:else><script:showPortrait param=\"rnd10\""; gameData = gameData + " /></script:else></script:if><script:sfxPlay param=\"scream_#rnd2#\" /><script:remove param=\"this\" /></prop:onOver></object:trigger></preset><levels><level value=\"1\" name=\"The"; gameData = gameData + " Basics\"><resources><background src=\"./background/Backgroundwalls01.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop01.mp3\" /></resources><description><![CDATA[The"; gameData = gameData + " basics]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000100,000100,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,110100,110100,110100,000100,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"11\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"9\""; gameData = gameData + " y=\"12\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"11\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"20\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\""; gameData = gameData + " y=\"19\" frame=\"6\" /><backdrop library=\"skull01\" x=\"1\" y=\"8\" frame=\"1\" /><backdrop library=\"light\" x=\"10\" y=\"16\" frame=\"1\" /><backdrop library=\"light\" x=\"14\" y=\"16\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"20\" frame=\"1\" /></backdrops><foregrounds><foreground library=\"cross\" x=\"10\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\""; gameData = gameData + " y=\"28\" frame=\"5\" /><foreground library=\"crate01\" x=\"13.5\" y=\"24\" frame=\"4\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"wall01\" inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"20\" /></object:object><object:object id=\"wall02\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"16\" /></object:object><object:enemy id=\"rat\" inherit=\"rat\"><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame012\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame013\" inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"pistol\" inherit=\"weapon_pistol\"><prop:x value=\"12\" /><prop:y value=\"8\" /><prop:life value=\"30\" /></object:object><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"2\" name=\"The zombie enemy\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls02.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop02.mp3\" /></resources><description><![CDATA[The zombie"; gameData = gameData + " enemy]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,110100,110"; gameData = gameData + "100,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0001"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"14\" y=\"6\" frame=\"1\" /><backdrop library=\"cross\" x=\"10\""; gameData = gameData + " y=\"18\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"8\" y=\"28\" frame=\"1\" /><backdrop library=\"wallsafe\" x=\"4.5\" y=\"26\" frame=\"1\" /></backdrops><foregrounds><foreground"; gameData = gameData + " library=\"corpse01\" x=\"17\" y=\"28\" frame=\"3\" /><foreground library=\"corpse01\" x=\"7\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"18\" y=\"8\" frame=\"6\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"20\" frame=\"3\" /><foreground library=\"drumm01\" x=\"14\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"15\" y=\"28\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"0\" y=\"16\" frame=\"4\" /><foreground library=\"crate01\" x=\"1\" y=\"16\" frame=\"1\" /><foreground library=\"crate01\" x=\"18.5\" y=\"16\" frame=\"1\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"16\" y=\"20\" frame=\"2\" /><foreground library=\"crate02\" x=\"1.5\" y=\"20\" frame=\"1\" /><foreground library=\"crate02\" x=\"19\" y=\"28\" frame=\"2\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"19\" y=\"26\" frame=\"2\" /><foreground library=\"crate02\" x=\"18.25\" y=\"28\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door014\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"10\" /></object:object><object:object id=\"flame_2\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"18\" /></object:object><object:object id=\"flame_3a\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"26\""; gameData = gameData + " /></object:object><object:object id=\"flame_3b\" inherit=\"deadfire\"><prop:x value=\"15\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_01\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"24\" /></object:enemy><object:enemy id=\"enemy_02\" inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_03\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"0\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_pistol\"><prop:x value=\"18.5\" /><prop:y value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"item_heal\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"28\" /></object:object><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"16\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"3\" name=\"The hard way\"><resources><background src=\"./background/Backgroundwalls03.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop03.mp3\" /></resources><description><![CDATA[The hard"; gameData = gameData + " way]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>110100,110100,11010"; gameData = gameData + "0,110100,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000100,000100,000100,000100,000100,000100,000100"; gameData = gameData + ",000000,000000,000000,000000,000100,000100,000100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000100,000100,000100,000100,000100,000100,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,110100,11010"; gameData = gameData + "0,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"6\" y=\"16\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"6.6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"7.2\" y=\"16\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"14\" y=\"25\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"14.6\""; gameData = gameData + " y=\"25\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"15.2\" y=\"25\" frame=\"2\" /><backdrop library=\"sign\" x=\"0.5\" y=\"27\" frame=\"1\" /><backdrop library=\"sign\" x=\"19\" y=\"26\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"3.25\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"14\" frame=\"1\" /><backdrop library=\"light\" x=\"4.5\" y=\"18\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"light\" x=\"14\" y=\"9\" frame=\"1\" /><backdrop library=\"mark\" x=\"7\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"5\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"corpse01\" x=\"6\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"15\" y=\"28\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10\" y=\"10\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"11\" y=\"10\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"8\" frame=\"7\" /><backdrop library=\"bloodspatter\" x=\"4\" y=\"26\" frame=\"7\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"16\" y=\"24\" frame=\"8\" /><backdrop library=\"skull01\" x=\"11\" y=\"16\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10.25\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"corpse02\" x=\"11\" y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"10\" y=\"28\" frame=\"5\" /><foreground library=\"corpse02\" x=\"9\""; gameData = gameData + " y=\"26\" frame=\"6\" /><foreground library=\"corpse02\" x=\"2\" y=\"19.2\" frame=\"1\" /><foreground library=\"rail\" x=\"1.75\" y=\"24\" frame=\"8\" /><foreground library=\"table_chair\" x=\"14\""; gameData = gameData + " y=\"12\" frame=\"3\" /><foreground library=\"crate01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"crate01\" x=\"15\" y=\"20\" frame=\"3\" /><foreground library=\"crate01\" x=\"13\""; gameData = gameData + " y=\"20\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\""; gameData = gameData + " /></object:hero><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"2.8\" /><prop:y value=\"12\" /></object:object><object:elevator id=\"circle_saw\" inherit=\"circle_saw01\"><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"6\" /></object:elevator><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"8\" /></object:object><object:object"; gameData = gameData + " id=\"chainsaw\" inherit=\"weapon_chainsaw\"><prop:x value=\"1\" /><prop:y value=\"16\" /><prop:life value=\"50\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x"; gameData = gameData + " value=\"1.75\" /><prop:y value=\"24\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"20\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie032\""; gameData = gameData + " inherit=\"zombie04\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"14\""; gameData = gameData + " /><prop:y value=\"12\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"4\""; gameData = gameData + " name=\"There's more than one\"><resources><background src=\"./background/Backgroundwalls04.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop04.mp3\" /></resources><description><![CDATA[There's more than"; gameData = gameData + " one]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,200100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,000000,230100,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"blood01\" x=\"12\" y=\"18\" frame=\"2\" /><backdrop library=\"blood01\" x=\"9\""; gameData = gameData + " y=\"15\" frame=\"2\" /><backdrop library=\"blood01\" x=\"16\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"22\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\""; gameData = gameData + " y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"23\" frame=\"8\" /><backdrop library=\"corpse01\" x=\"1\" y=\"24\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"0\" y=\"24\""; gameData = gameData + " frame=\"5\" /><backdrop library=\"skull01\" x=\"4\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"12\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"15\" y=\"28\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"skull01\" x=\"17\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"2\" y=\"28\" frame=\"2\" /><backdrop library=\"skull01\" x=\"6\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"3\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"7\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"12\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"8\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"16\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"drumm01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"corpse01\" x=\"7\" y=\"24\" frame=\"4\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object"; gameData = gameData + " id=\"object_items0\" inherit=\"ammo_pistol\"><prop:x value=\"18\" /><prop:y value=\"24\" /><prop:life value=\"12\" /></object:object><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame01\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"0\" /></object:object><object:object id=\"flame02\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame03\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"4\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame04\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"6\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame05\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"8\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame06\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame07\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"12\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame08\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"14\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame09\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"16\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame10\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"18\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie032\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"16\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie034\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"7\" /><prop:y value=\"2\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_chainsaw\"><prop:x value=\"2\" /><prop:y value=\"24\" /></object:object><object:trigger id=\"flame_damage\"><prop:x value=\"0\" /><prop:y"; gameData = gameData + " value=\"27\" /><prop:width value=\"800\" /><prop:height value=\"40\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"750\" /><prop:onOver><script:sfxPlay"; gameData = gameData + " param=\"player_damage02\" /><script:healPlayer param=\"-20\" /></prop:onOver></object:trigger><object:trigger id=\"flame_deactive\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:height value=\"0\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"0\" /><prop:onTime5000><script:objectFrame param=\"flame01,3\""; gameData = gameData + " /><script:objectFrame param=\"flame02,3\" /><script:objectFrame param=\"flame03,3\" /><script:objectFrame param=\"flame04,3\" /><script:objectFrame param=\"flame05,3\" /><script:objectFrame"; gameData = gameData + " param=\"flame06,3\" /><script:objectFrame param=\"flame07,3\" /><script:objectFrame param=\"flame08,3\" /><script:objectFrame param=\"flame09,3\" /><script:objectFrame param=\"flame10,3\""; gameData = gameData + " /><script:deactivateTrigger param=\"flame_damage\" /><script:deactivateTrigger param=\"this\" /><script:activateTrigger param=\"flame_waiting\" /></prop:onTime5000></object:trigger><object:trigger"; gameData = gameData + " id=\"flame_waiting\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\" /><prop:height value=\"0\" /><prop:active value=\"false\" /><prop:autoreset value=\"false\" /><prop:frequency"; gameData = gameData + " value=\"0\" /><prop:onTime3000><script:objectFrame param=\"flame01,2\" /><script:objectFrame param=\"flame02,2\" /><script:objectFrame param=\"flame03,2\" /><script:objectFrame param=\"flame04,2\""; gameData = gameData + " /><script:objectFrame param=\"flame05,2\" /><script:objectFrame param=\"flame06,2\" /><script:objectFrame param=\"flame07,2\" /><script:objectFrame param=\"flame08,2\" /><script:objectFrame"; gameData = gameData + " param=\"flame09,2\" /><script:objectFrame param=\"flame10,2\" /><script:activateTrigger param=\"flame_damage\" /><script:activateTrigger param=\"flame_deactive\" /><script:deactivateTrigger"; gameData = gameData + " param=\"this\" /></prop:onTime3000></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"5\" name=\"They have Guns! \"><resources><background src=\"./background/Backgroundwalls05.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop05.mp3\" /></resources><description><![CDATA[They have"; gameData = gameData + " Guns!]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"cross\" x=\"15\" y=\"15\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\""; gameData = gameData + " y=\"13\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"18\" y=\"11\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"12\" frame=\"6\" /><backdrop library=\"blood01\" x=\"6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"blood01\" x=\"10\" y=\"24\" frame=\"2\" /><backdrop library=\"light\" x=\"12\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"17\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"air_vent\" x=\"14\" y=\"12\" frame=\"1\" /><backdrop library=\"light\" x=\"12\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse02\" x=\"14.25\" y=\"26\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"7\" y=\"11\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3\" y=\"14\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3.15\" y=\"15\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"3\" y=\"16\" frame=\"1\" /><backdrop library=\"crate02\" x=\"4.35\" y=\"24\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"12\""; gameData = gameData + " y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"15\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"1\" y=\"20\" frame=\"3\" /><foreground library=\"crate02\" x=\"4\""; gameData = gameData + " y=\"16\" frame=\"3\" /><foreground library=\"crate01\" x=\"7.5\" y=\"12\" frame=\"4\" /><foreground library=\"rail\" x=\"11.75\" y=\"20\" frame=\"5\" /></foregrounds><events><onLevelStart><script:set"; gameData = gameData + " param=\"key,false\"/></onLevelStart><onLevelEnd><script:del param=\"key\"/></onLevelEnd><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoorlock\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:object><object:object"; gameData = gameData + " id=\"fire\" inherit=\"deadfire\"><prop:x value=\"7\"/><prop:y value=\"26\"/></object:object><object:object id=\"object_drumm01\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /></object:object><object:object id=\"object_items1\" inherit=\"ammo_shotgun1\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"key0\""; gameData = gameData + " inherit=\"item_key\"><prop:x value=\"12\" /><prop:y value=\"20\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x value=\"4\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"ammo1\" inherit=\"ammo_pistol\"><prop:x value=\"7.5\" /><prop:y value=\"12\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"8\" /><prop:y value=\"12\""; gameData = gameData + " /></object:trigger></objects></level><level value=\"6\" name=\"Elevation\"><resources><background src=\"./background/Backgroundwalls06.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop06.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,000100,000100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></ma"; gameData = gameData + "p><backdrops><backdrop library=\"blood01\" x=\"7\" y=\"18\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"2\" y=\"5\" frame=\"3\" /><backdrop library=\"skull01\" x=\"8\" y=\"9\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"8\" y=\"26\" frame=\"3\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"23\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"9\" frame=\"5\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"16\" y=\"8\" frame=\"6\" /><backdrop library=\"blood01\" x=\"15\" y=\"12\" frame=\"1\" /><backdrop library=\"sign_arrow\" x=\"3.5\" y=\"21\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"sign_text\" x=\"12\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"10\" y=\"9\" frame=\"1\" /><backdrop library=\"corpse01\" x=\"8\" y=\"9\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"recordplayer\" x=\"19\" y=\"9\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"2.75\" y=\"10\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"10\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\""; gameData = gameData + " y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"16\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"16\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"17\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\""; gameData = gameData + " x=\"2.75\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"22\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"22\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"24\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"24\""; gameData = gameData + " frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail00\""; gameData = gameData + " x=\"2.75\" y=\"26\" frame=\"2\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"26\" frame=\"2\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"9\" y=\"9\" frame=\"6\""; gameData = gameData + " /><foreground library=\"rail\" x=\"14.25\" y=\"13\" frame=\"7\" /><foreground library=\"rail\" x=\"15.75\" y=\"13\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"25\" /></object:hero><object:elevator id=\"elevator001\" inherit=\"elevator\"><prop:x"; gameData = gameData + " value=\"3.5\" /><prop:y value=\"25.5\" /><prop:points><point direction=\"1\" range=\"-16\" wait=\"1500\" /><point direction=\"1\" range=\"16\" wait=\"1500\""; gameData = gameData + " /></prop:points></object:elevator><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"21\" /></object:object><object:object id=\"object_items2\""; gameData = gameData + " inherit=\"weapon_shotgun1\"><prop:x value=\"19\" /><prop:y value=\"3.5\" /></object:object><object:object id=\"item0\" inherit=\"ammo_shotgun1\"><prop:x value=\"15\" /><prop:y value=\"13\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"item_heal\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:object><object:enemy id=\"enemy_zombie010\" inherit=\"zombie01\"><prop:x"; gameData = gameData + " value=\"11\" /><prop:y value=\"17\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"9\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie022\" inherit=\"zombie02\"><prop:x value=\"17\" /><prop:y value=\"21\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie023\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"21\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie024\""; gameData = gameData + " inherit=\"zombie05\"><prop:x value=\"12\" /><prop:y value=\"17\" /></object:enemy><object:trigger id=\"trigger_0\" inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:trigger></objects></level><level value=\"7\" name=\"Triple Deal\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls07.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop07.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000100,000100,110300,110300,110300,000100,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000100,000100,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"light\" x=\"19\""; gameData = gameData + " y=\"8\" frame=\"2\" /><backdrop library=\"light\" x=\"15\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"27\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"15\""; gameData = gameData + " y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"26\" frame=\"8\" /><backdrop library=\"sign\" x=\"2\" y=\"25\" frame=\"3\" /><backdrop library=\"table_chair\" x=\"8\" y=\"24\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"0\" y=\"28\" frame=\"10\" /><backdrop library=\"crate01\" x=\"2\" y=\"20\" frame=\"7\" /></backdrops><foregrounds><foreground library=\"skull01\""; gameData = gameData + " x=\"3\" y=\"12\" frame=\"5\" /><foreground library=\"drumm01\" x=\"6\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"12\" y=\"12\" frame=\"3\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"18\" /><prop:y value=\"28\" /></object:hero><object:object"; gameData = gameData + " id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"0\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"12\" /><prop:y value=\"12\""; gameData = gameData + " /></object:object><object:object id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"6\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"2\" /><prop:y value=\"20\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie02\"><prop:x value=\"15\""; gameData = gameData + " /><prop:y value=\"16\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie02\"><prop:x value=\"18\" /><prop:y value=\"12\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie003\" inherit=\"zombie01\"><prop:x value=\"13\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"4\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie05\"><prop:x value=\"8\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"12\" /></object:trigger></objects></level><level value=\"8\" name=\"The flames grow"; gameData = gameData + " higher\"><resources><background src=\"./background/Backgroundwalls01.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop08.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,320100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000100,000100,000100,000100,000000,000000,000000,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,1"; gameData = gameData + "10300,000000,000000,000000,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000100,000100,"; gameData = gameData + "000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\""; gameData = gameData + " x=\"2\" y=\"5\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"9\" y=\"6\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"16\" y=\"6\" frame=\"1\" /><backdrop library=\"blood01\" x=\"16\""; gameData = gameData + " y=\"27\" frame=\"2\" /><backdrop library=\"light\" x=\"1\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"14\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"19\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"15\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"12\" y=\"16\" frame=\"6\" /><backdrop library=\"sign_text\" x=\"18\" y=\"19\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"sign_text\" x=\"1\" y=\"23\" frame=\"2\" /><backdrop library=\"crate02\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate02\" x=\"3\" y=\"15\" frame=\"4\""; gameData = gameData + " /><backdrop library=\"crate02\" x=\"5\" y=\"15\" frame=\"8\" /><backdrop library=\"crate02\" x=\"7\" y=\"15\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"11\""; gameData = gameData + " frame=\"4\" /><foreground library=\"chain\" x=\"18.25\" y=\"8\" frame=\"1\" /><foreground library=\"chain\" x=\"18.5\" y=\"10\" frame=\"3\" /><foreground library=\"chain\" x=\"18.75\" y=\"9\""; gameData = gameData + " frame=\"2\" /><foreground library=\"chain\" x=\"19\" y=\"11\" frame=\"4\" /><backdrop library=\"crate01\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate01\" x=\"4\" y=\"15\" frame=\"7\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"6.5\" y=\"15\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"7\" /></object:hero><object:object id=\"object_item0\" inherit=\"weapon_flamethrower\"><prop:x value=\"12\" /><prop:y value=\"7\" /><prop:life value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"object_item1\" inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:visible value=\"false\" /></object:object><object:object"; gameData = gameData + " id=\"object_item2\" inherit=\"ammo_flamethrower\"><prop:x value=\"10\" /><prop:y value=\"15\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item3\""; gameData = gameData + " inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"19\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item4\" inherit=\"ammo_flamethrower\"><prop:x"; gameData = gameData + " value=\"5\" /><prop:y value=\"24\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item5\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"15\""; gameData = gameData + " /></object:object><object:object id=\"object_item6\" inherit=\"ammo_flamethrower\"><prop:x value=\"4\" /><prop:y value=\"15\" /></object:object><object:object id=\"object_wall1a\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\" /><script:removeObject param=\"object_wall1b\""; gameData = gameData + " /></prop:onDestroy></object:object><object:object id=\"object_wall1b\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"7\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\""; gameData = gameData + " /><script:removeObject param=\"object_wall1a\" /></prop:onDestroy></object:object><object:object id=\"object_wall2\" inherit=\"woodwall\"><prop:x value=\"10\" /><prop:y value=\"15\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item2\" /></prop:onDestroy></object:object><object:object id=\"object_wall3\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"19\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item3\" /></prop:onDestroy></object:object><object:object id=\"object_wall4a\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"24\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4b\" /></prop:onDestroy></object:object><object:object id=\"object_wall4b\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"20\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4a\" /></prop:onDestroy></object:object><object:object id=\"object_spikes1\"><prop:library value=\"spikes_right\" /><prop:frame"; gameData = gameData + " value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"22\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"backdrop\""; gameData = gameData + " /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:object id=\"object_spikes2\"><prop:library"; gameData = gameData + " value=\"spikes_right\" /><prop:frame value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"24\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\""; gameData = gameData + " /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:trigger"; gameData = gameData + " id=\"trigger_spikes\"><prop:x value=\"5.75\" /><prop:y value=\"21\" /><prop:width value=\"15\" /><prop:height value=\"80\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\""; gameData = gameData + " /><prop:frequency value=\"1000\" /><prop:onOver><script:healPlayer param=\"-50\" /><script:sfxPlay param=\"trap_spikes\" /><script:sfxPlay param=\"player_damage01\" /><script:objectFrame"; gameData = gameData + " param=\"object_spikes1,2\" /><script:objectFrame param=\"object_spikes2,2\" /></prop:onOver><prop:onOut><script:objectFrame param=\"object_spikes1,3\" /><script:objectFrame param=\"object_spikes2,3\""; gameData = gameData + " /></prop:onOut></object:trigger><object:object id=\"object_door015\" inherit=\"exitdoor\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"2\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"7\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie01\"><prop:x value=\"8\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"2\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"8\" /><prop:y value=\"24\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie06\"><prop:x value=\"9\" /><prop:y value=\"19\" /></object:enemy><object:trigger id=\"trigger_0\""; gameData = gameData + " inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"9\""; gameData = gameData + " name=\"Chainsaw massacre\"><resources><background src=\"./background/Backgroundwalls09.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop09.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,110300,110300,200301,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,230100,000000,310100,300100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,230100,000000,000000,000000,1"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"mark\" x=\"6\""; gameData = gameData + " y=\"28\" frame=\"2\" /><backdrop library=\"mark\" x=\"13\" y=\"28\" frame=\"2\" /></backdrops><foregrounds></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"9\" /><prop:y value=\"28\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"6\" /></object:object><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"16\" /></object:object><object:object"; gameData = gameData + " id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"16\" /></object:object><object:object id=\"object_items3\" inherit=\"ammo_pistol\"><prop:x value=\"19\" /><prop:y"; gameData = gameData + " value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_chainsaw\"><prop:x value=\"12\" /><prop:y value=\"16\" /></object:object><object:object id=\"item2\" inherit=\"ammo_shotgun2\"><prop:x value=\"8\" /><prop:y value=\"1\""; gameData = gameData + " /></object:object><object:elevator id=\"circle_saw1\" inherit=\"circle_saw01\"><prop:x value=\"6\" /><prop:y value=\"22\" /></object:elevator><object:elevator id=\"circle_saw2\""; gameData = gameData + " inherit=\"circle_saw02\"><prop:x value=\"13\" /><prop:y value=\"28\" /></object:elevator><object:enemy id=\"enemy_zombie000\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"16\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"13\" /><prop:y value=\"16\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"7\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"10\" name=\"Pendulum of death\"><resources><background src=\"./background/Backgroundwalls10.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop10.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,200301,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"3\" y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"24\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"6\" y=\"27\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\" y=\"29\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"28\" frame=\"2\" /><backdrop library=\"blood01\""; gameData = gameData + " x=\"9\" y=\"29\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"12\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"13\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"14\" y=\"23\" frame=\"8\" /><backdrop library=\"crate02\""; gameData = gameData + " x=\"19\" y=\"28\" frame=\"4\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"12\" frame=\"4\" /><foreground library=\"crate01\" x=\"18\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"4\" y=\"12\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\" y=\"16\" frame=\"2\" /><foreground library=\"crate01\" x=\"1.5\" y=\"24\" frame=\"4\" /><foreground"; gameData = gameData + " library=\"rail\" x=\"1.25\" y=\"28\" frame=\"8\" /></foregrounds><events><onLevelStart><script:spawnerSpawn param=\"spawner001\" /></onLevelStart><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_shotgun1\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:object><object:elevator id=\"pendule__\"><prop:library value=\"pendule\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"13\" /><prop:active value=\"true\" /><prop:speed value=\"6\" /><prop:height value=\"20\" /><prop:width value=\"20\" /><prop:radius value=\"270\" /><prop:angle"; gameData = gameData + " value=\"-100\" /><prop:points><point direction=\"2\" range=\"200\" wait=\"0\" /><point direction=\"2\" range=\"-200\" wait=\"0\" /></prop:points><prop:onTouch><script:playerLife param=\"0\""; gameData = gameData + " /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:elevator><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\""; gameData = gameData + " /></object:trigger></objects></level></levels></game>";Frame 13this.stop();Frame 14this.stop();Frame 15this.stop(); stopAllSounds();Frame 16this.stop(); stopAllSounds();Frame 17this.stop(); if (game == undefined) { var game = (new engine.gameCoreWeb()); game.load(gameData); } else { game.gotoLevel(0); } if (_root.debug == "true") { game.debug = true; }Instance of Symbol 2577 MovieClip in Frame 20onClipEvent (keyDown) { this._parent.gotoAndStop("menus"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("menus"); }Symbol 57 MovieClip [grimdead] Frame 17this.stop();Symbol 85 Buttonon (release) { getURL ("http://www.totallygame.com", "_blank"); }Symbol 2586 MovieClip [__Packages.engine.gameCoreWeb] Frame 0class engine.gameCoreWeb extends Object { static var root; var session, __debug__, __get__debug, surface, controller, scripting, totalFrame, gameData, GUI, sfx, player, gameLevel, _backupData; function gameCoreWeb () { super(); session = new mss.Events.ftimer(1); __debug__ = new engine.debug(this); root = this; } function set debug(flag) { __debug__.enabled = flag; //return(__get__debug()); } function init() { surface = _root.createEmptyMovieClip("__gamesurface__", 0); surface.focusEnabled = false; surface.tabChildren = false; surface.tabChildren = false; controller = new engine.gameController(this); scripting = new engine.scriptParser(this); session.addListener(this); totalFrame = 0; fscommand ("trapallkeys", true); Key.addListener(this); } function load(src) { init(); gameData = new engine.gameLoaderWeb(this); gameData.parse(src); } function onGameLoad(target) { GUI = new engine.guiControl(this, gameData.gui); sfx = new engine.soundControlWeb(this, gameData.sfx); player = new engine.playerData(this); gotoLevel(0); } function onGameLoadProgress(text, overall, current) { } function onGameLoadError(errorCode) { var _local1 = "Unexpected Error\rPlease reinstall to fix this problem."; } function onErrorMSG() { } function nextLevel() { var _local2 = gameLevel.currentLevel + 1; if (_local2 < gameData.levels.length) { gotoLevel(_local2); } else { gotoLevel("gameover"); } } function previousLevel() { var _local2 = gameLevel.currentLevel - 1; if (_local2 > 0) { gotoLevel(_local2); } else { gotoLevel(0); } } function gotoLevel(level) { gameLevel.events.doEvent("onLevelEnd"); session.stop(); GUI.visible = false; GUI.pause = false; if (gameLevel == undefined) { gameLevel = new engine.gameLevelLoaderWeb(this, gameData.gfx); } if (isNaN(level)) { restart(); gameLevel.parse(level); } else { level = parseInt(level); var _local3 = gameData.getLevel(level); surface._visible = true; gameLevel.parse(_local3); GUI.pause = false; } } function onLevelLoad(level) { saveGame(); } function onLevelLoadProgress(text, overall, current) { GUI.setProgress(overall, current); } function onLevelTransformEnd() { session.start(); } function onLevelLoadError(level) { GUI.showError(); } function restart() { player = new engine.playerData(this); } function restartLevel() { restoreData(); gotoLevel(gameLevel.currentLevel); } function restoreData() { player = new engine.playerData(this); player.life = player._maxlife; player.weapons.setList(_backupData.weapons); player.weapons.selected = _backupData.lastWeapon; } function quit() { fscommand ("quit"); } function saveGame() { _backupData = new Object(); _backupData.life = player.life; _backupData.lastLevel = gameLevel.currentLevel; _backupData.lastWeapon = player.weapons.selectedCount; _backupData.weapons = new Array(); var _local2 = 0; while (_local2 < player.weapons.list.length) { _backupData.weapons[_local2] = {bullet:player.weapons.list[_local2].bullet, available:player.weapons.list[_local2].available}; _local2++; } GUI.visible = true; gameLevel.visible = true; } function onTick() { if (GUI.pause) { return(undefined); } gameLevel.update(); totalFrame = totalFrame + 1; } function get bgmvolume() { return(_bgmvolume); } function set bgmvolume(value) { _bgmvolume = value; GUI.showBGMVolume(value); gameLevel.bgm.setVolume(value); //return(bgmvolume); } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 9 : case 90 : if (gameLevel.type == "data") { GUI.visible = !GUI.visible; } break; case 27 : case 80 : if (gameLevel.type == "data") { GUI.pause = !GUI.pause; } break; case 106 : bgmvolume = (0); break; case 107 : bgmvolume = (Math.min(100, bgmvolume + 1)); break; case 109 : bgmvolume = (Math.max(0, bgmvolume - 1)); } } var _bgmvolume = 65; }Symbol 2587 MovieClip [__Packages.mss.Events.ftimer] Frame 0class mss.Events.ftimer { static var $mc; var _interval, _enabled, _autoreset, _tick, hid, broadcastMessage; function ftimer (defaultValue) { if ($mc == undefined) { $mc = _root.createEmptyMovieClip("____{ftimer}____", 80001); $mc.onEnterFrame = function () { var _local1 = 0; while (_local1 < mss.Events.ftimer.$list.length) { var _local2 = mss.Events.ftimer.$list[_local1]; if (_local2 == undefined) { mss.Events.ftimer.$list.splice(_local1, 1); } else { _local2.onEnterFrame(); } _local1++; } }; } AsBroadcaster.initialize(this); if (defaultValue == undefined) { defaultValue = 1; } else { defaultValue = Math.max(1, defaultValue); } _interval = Number(defaultValue); _enabled = Boolean(false); _autoreset = Boolean(false); _tick = Number(0); hid = "timer::" + (counter++); addTimer(this); } static function addTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { return(undefined); } _local1++; } $list.push(target); } static function removeTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { $list.splice(_local1, 1); return(undefined); } _local1++; } } function set interval(value) { if (_interval != value) { _interval = Math.max(1, value); } //return(interval); } function get interval() { return(_interval); } function set autoreset(value) { if (_autoreset != value) { _autoreset = value; } //return(autoreset); } function get autoreset() { return(_autoreset); } function set enabled(flag) { if (flag) { start(); } else { stop(); } //return(enabled); } function get enabled() { return(_enabled); } function get tick() { return(_tick); } function start() { _enabled = true; return(true); } function stop() { _enabled = false; _tick = 0; return(true); } function onEnterFrame() { if (enabled) { _tick = _tick + 1; if ((_tick % interval) == 0) { broadcastMessage($eventName, this); if (autoreset) { stop(); } } } } static var $version = [1, 0, 0, 0]; static var $name = "Frame Timer"; static var $list = new Array(); static var counter = 0; static var $eventName = String("onTick"); }Symbol 2588 MovieClip [__Packages.engine.debug] Frame 0class engine.debug { var master, surface, _enabled, __get__enabled, _t_timer, _drawtriggers, _drawboundingbox; function debug (o) { Key.addListener(this); master = o; enabled = (false); surface = _root.createEmptyMovieClip("__{debug}__", 900000); } function set enabled(flag) { _enabled = flag; if (flag == false) { drawTriggers = (false); drawBoundingBox = (false); } //return(__get__enabled()); } function onKeyDown() { var _local2 = Key.getCode(); if (_enabled) { switch (_local2) { case 8 : master.restartLevel(); break; case 13 : master.player.weapons.obtain("pistol", 500); master.player.weapons.obtain("shotgun1", 500); master.player.weapons.obtain("shotgun2", 500); master.player.weapons.obtain("uzi", 500); master.player.weapons.obtain("rocketgun", 500); master.player.weapons.obtain("machinegun", 500); master.player.weapons.obtain("chainsaw", 500); master.player.weapons.obtain("flamethrower", 500); break; case 116 : fps = (!fps); break; case 117 : drawTriggers = (!drawTriggers); break; case 118 : drawBoundingBox = (!drawBoundingBox); break; case 219 : master.previousLevel(); break; case 221 : master.nextLevel(); } } else if (_local2 == 116) { fps = (!fps); } } function set fps(flag) { var _local2 = surface["__{fps}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{fps}__", 100); _local2.createTextField("value_txt", 10, 0, 0, 10, 10); _local2._x = 0; _local2._y = 420; var _local3 = _local2.value_txt; var _local4 = new TextFormat(); _local4.bold = true; _local4.color = 16776960 /* 0xFFFF00 */; _local3.autoSize = true; _local3.selectable = false; _local3.border = false; _local3.background = false; _local3.setNewTextFormat(_local4); _local3.text = "0"; _local2._count = 0; _local2._time = getTimer(); _local2.onEnterFrame = function () { this._count = this._count + 1; if (getTimer() > (this._time + 1000)) { this.value_txt.text = this._count; this._count = 0; this._time = getTimer(); } }; } } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } _fps = flag; //return(fps); } function get fps() { return(_fps); } function get refreshRate() { return(_refreshRate); } function set refreshRate(value) { _refreshRate = value; _t_timer.interval = value; if (_t_timer.enabled) { _t_timer.stop(); _t_timer.start(); } //return(refreshRate); } function set drawTriggers(flag) { var _local2 = surface["__{triggers}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{triggers}__", 50); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawtriggers = flag; //return(drawTriggers); } function get drawTriggers() { return(_drawtriggers); } function set drawBoundingBox(flag) { var _local2 = surface["__{boundingbox}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawboundingbox = flag; //return(drawBoundingBox); } function get drawBoundingBox() { return(_drawboundingbox); } function drawBox(box, color, alpha) { var _local3 = surface["__{boundingbox}__"]; if (_local3 == undefined) { _local3 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } _local3.lineStyle(1, color, alpha); _local3.moveTo(box.xMin, box.yMin); _local3.lineTo(box.xMax, box.yMin); _local3.lineTo(box.xMax, box.yMax); _local3.lineTo(box.xMin, box.yMax); _local3.lineTo(box.xMin, box.yMin); } function onTick() { if (_drawtriggers) { var _local2 = surface["__{triggers}__"]; _local2.clear(); var _local7 = master.gameLevel.triggers.list; var _local4 = 0; while (_local4 < _local7.length) { var _local3 = _local7[_local4].boundingBox; if (_local7[_local4].activate) { _local2.beginFill(16711680, 50); } else { _local2.beginFill(6684672, 50); } _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMin); _local2.endFill(); _local4++; } } if (_drawboundingbox) { var _local2 = surface["__{boundingbox}__"]; _local2.clear(); var _local5 = master.gameLevel.enemies.list; var _local4 = 0; while (_local4 < _local5.length) { var _local3 = _local5[_local4].boundingBox; drawBox(_local3, 16777164, 100); _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local5[_local4].life / _local5[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } _local4++; } var _local10 = master.gameLevel.objects.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; if (_local10[_local4].active) { drawBox(_local3, 238, 100); } else { drawBox(_local3, 102, 100); } if ((_local10[_local4].destroyable != undefined) && (_local10[_local4].destroyable != false)) { _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local10[_local4].life / _local10[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } } _local4++; } _local10 = master.gameLevel.elevators.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; drawBox(_local3, 10526975, 100); _local4++; } var _local3 = master.gameLevel.hero.boundingBox; drawBox(_local3, 16776960, 100); _local2.lineStyle(1, 16711680, 50); var _local9 = master.gameLevel.bullets.list; _local4 = 0; while (_local4 < _local9.length) { _local3 = _local9[_local4].boundingBox; _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local4++; } } } var _fps = false; var _refreshRate = 1; }Symbol 2589 MovieClip [__Packages.engine.gameController] Frame 0class engine.gameController { var master; function gameController (target) { master = target; } function getMyCorners(obj, x, y) { var _local6 = master.gameData.tiles.width; var _local5 = master.gameData.tiles.height; var _local2 = new Object(); _local2.y = Math.floor(((y - (obj.height / 2)) - 1) / _local5); _local2.downY = Math.floor((y - 1) / _local5); _local2.upY = Math.floor((y - obj.height) / _local5); _local2.leftX = Math.floor((x - (obj.width / 2)) / _local6); _local2.rightX = Math.floor(((x + (obj.width / 2)) - 1) / _local6); var _local3 = master.gameLevel.platform; _local2.upleft = _local3[_local2.upY][_local2.leftX]; _local2.downleft = _local3[_local2.downY][_local2.leftX]; _local2.upright = _local3[_local2.upY][_local2.rightX]; _local2.downright = _local3[_local2.downY][_local2.rightX]; _local2.left = _local3[_local2.y][_local2.leftX]; _local2.right = _local3[_local2.y][_local2.rightX]; _local2.up = _local3[_local2.upY][obj.xtile]; _local2.down = _local3[_local2.downY][obj.xtile]; return(_local2); } function moveChar(obj, dirx, diry, jump) { var _local7 = master.gameData.tiles.width; var _local8 = master.gameData.tiles.height; if (Math.abs(jump) == 1) { var _local3 = obj.jumpspeed * jump; } else if (obj.jumping and (obj.fallspeed <= 0)) { var _local3 = obj.speed * 1.65; } else { var _local3 = obj.speed; } var _local4 = getMyCorners(obj, obj.x, obj.y + (_local3 * diry)); if (diry == -1) { if (_local4.up.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = obj.ytile * _local8; obj.jumpspeed = 0; } } if (diry == 1) { if (_local4.down.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = _local4.downY * _local8; obj.jumping = (obj.hanging = false); obj.onLanding(obj.fallspeed); obj.jumpspeed = (obj.fallspeed = 0); } } _local4 = getMyCorners(obj, obj.x + (_local3 * dirx), obj.y); if (dirx == -1) { if ((_local4.downleft.walkable and _local4.upleft.walkable) and _local4.left.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = (obj.xtile * _local7) + (obj.width / 2); } } if (dirx == 1) { if ((_local4.upright.walkable and _local4.downright.walkable) and _local4.right.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = ((obj.xtile + 1) * _local7) - (obj.width / 2); } } updateChar(obj, dirx, diry); return(true); } function updateChar(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local4 = master.gameData.tiles.height; obj.clip._x = obj.x; obj.clip._y = obj.y; if (Math.abs(dirx) == 1) { obj.clip._xscale = 100 * (-dirx); } obj.xtile = Math.floor(obj.clip._x / _local3); obj.ytile = Math.floor(obj.clip._y / _local4); } function fall(obj) { obj.climbing = false; if ((!obj.jumping) and (!obj.hanging)) { var _local3 = getMyCorners(obj, obj.x, obj.y + 1); if (_local3.down.walkable) { obj.jumpspeed = (obj.fallspeed = 0); obj.jumping = true; obj.crawling = false; } else { obj.onLanding(obj.fallspeed); } } } function jump(obj) { var _local4 = master.gameData.tiles.width; var _local3 = master.gameData.tiles.height; obj.jumpspeed = obj.jumpspeed + obj.gravity; if (obj.jumpspeed > _local3) { obj.jumpspeed = _local3; } if (obj.jumpspeed < 0) { obj.fallspeed = 0; moveChar(obj, 0, -1, -1); } else if (obj.jumpspeed > 0) { obj.fallspeed = obj.fallspeed + obj.jumpspeed; moveChar(obj, 0, 1, 1); } return(true); } function climb(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local6 = master.gameData.tiles.height; obj.climbing = true; obj.jumping = (obj.crawling = false); if (dirx == 0) { obj.y = obj.y + (obj.speed * diry); obj.x = (obj.xtile * _local3) + (_local3 / 2); } else { obj.x = obj.x + (obj.speed * dirx); obj.y = obj.yxtile * _local3; } updateChar(obj, dirx, diry); return(true); } function boxbox_collision(targetA, targetB) { var _local2 = targetA.boundingBox; var _local1 = targetB.boundingBox; if (((_local1.xMin > _local2.xMax) or (_local2.xMin > _local1.xMax)) or ((_local1.yMin > _local2.yMax) or (_local2.yMin > _local1.yMax))) { return(false); } return(true); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }Symbol 2590 MovieClip [__Packages.mss.DataType] Frame 0class mss.DataType { function DataType () { } static function getAsBoolean(data) { data = String(data); switch (data.toLowerCase()) { case "1" : case "yes" : case "true" : return(Boolean(true)); case "0" : case "no" : case "false" : return(Boolean(false)); } return(Boolean(false)); } static function getAsNumber(data) { if (!isNaN(data)) { return(Number(data)); } return(0); } static function getAsString(data) { return(String(data)); } static function getAsArray(data, convert) { data = String(data); var _local2 = data.split(","); if (convert) { var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = parseType(_local2[_local1]); _local1++; } } return(_local2); } static function parseType(data) { if (isNaN(data)) { if (typeof(data) == "string") { switch (data.toLowerCase()) { case "yes" : case "true" : return(Boolean(true)); case "no" : case "false" : return(Boolean(false)); } return(data); } return(data); } return(Number(data)); } static function replace(str, search, replacement) { var _local1 = str.split(search); return(_local1.join(replacement)); } }Symbol 2591 MovieClip [__Packages.engine.scriptParser] Frame 0class engine.scriptParser extends Object { var master, _globalVar; function scriptParser (target) { super(); master = target; _globalVar = new mss.Data.collection(); } function execute(target, scriptObj, who) { var _local2 = new Array(); _globalVar.addItem("$target", who); var _local5 = 0; while (_local5 < scriptObj.param.length) { _local2[_local5] = parseParam(target, scriptObj.param[_local5]); _local5++; } switch (scriptObj.name) { case "set" : if (_globalVar.exist(_local2[0])) { _globalVar[_local2[0]].value = _local2[1]; } else { _globalVar.addItem(_local2[0], _local2[1]); } break; case "del" : _globalVar.removeItem(_local2[0]); break; case "add" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value + _local2[1]; break; case "sub" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value - _local2[1]; break; case "for" : _globalVar.removeItem("$for"); _globalVar.addItem("$for", 0); _local5 = _local2[0]; while (_local5 <= _local2[1]) { _globalVar.$for.value = _local5; var _local3 = _local2[3]; var _local6 = 0; while (_local6 < _local3.length) { execute(target, _local3[_local6]); _local6++; } _local5 = _local5 + _local2[2]; } _globalVar.removeItem("$for"); break; case "if" : var _local11 = false; _local2[0] = mss.DataType.parseType(_local2[0]); switch (_local2[1]) { case "eq" : if (_local2[0] == _local2[2]) { _local11 = true; } break; case "gt" : if (_local2[0] > _local2[2]) { _local11 = true; } break; case "lt" : if (_local2[0] < _local2[2]) { _local11 = true; } break; case "ne" : if (_local2[0] == _local2[2]) { break; } _local11 = true; } if (_local11) { var _local6 = 0; while (_local6 < _local2[3].length) { if (_local2[3][_local6].name != "else") { execute(target, _local2[3][_local6]); } _local6++; } } else { var _local7 = _local2[3][_local2[3].length - 1]; if (_local7.name == "else") { var _local6 = 0; while (_local6 < _local7.param[_local7.param.length - 1].length) { execute(target, _local7.param[_local7.param.length - 1][_local6]); _local6++; } } } break; case "changeTile" : var _local15 = master.gameLevel.platform[_local2[1]][_local2[0]]; removeMovieClip(_local15.clip); _local2[2] = String(_local2[2]); var _local19 = parseInt(_local2[2].substr(0, 2), 16); var _local21 = parseInt(_local2[2].substr(2, 2), 16); var _local23 = parseInt(_local2[2].substr(4, 2), 16); _local15 = master.gameData.tiles.getItem(_local19); _local15.frame = _local21; _local15.attachFrame = _local23; master.gameLevel.platform[_local2[1]][_local2[0]] = _local15; if (_local15.library != undefined) { var _local13 = master.gameLevel.surface.platform; var _local16 = _local13.getNextHighestDepth(); var _local10 = _local13.attachMovie(_local15.library, _local15.library + _local16, _local16); _local10._x = _local2[0] * master.gameData.tiles.width; _local10._y = _local2[1] * master.gameData.tiles.height; if (_local15.attach != undefined) { var _local20 = _local10.attachMovie(_local15.attach, "attach_mc", 10); _local20.gotoAndStop(_local15.attachFrame); } _local10.gotoAndStop(_local15.frame); _local15.clip = _local10; } break; case "healTarget" : _globalVar.$target.value.life = _globalVar.$target.value.life + _local2[0]; break; case "flood" : _local15 = master.gameLevel._flood; _local15.type = _local2[0]; _local15.speed = _local2[1]; _local15.latency = _local2[2]; _local15.damage = _local2[3]; _local15.level = _local2[4]; break; case "floodActive" : _local15 = master.gameLevel._flood; _local15.enabled = _local2[0]; break; case "floodCancel" : _local15.dispose(); break; case "sfxPlay" : master.sfx.play(_local2[0]); break; case "effectAt" : if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } var _local22 = master.gameLevel.surface[_local2[4]]; if (_local22 == undefined) { _local22 = master.gameLevel.surface.objects; } var _local16 = _local22.getNextHighestDepth(); var _local17 = _local22.attachMovie(_local2[0], (("{effect_" + getTimer()) + "}") + _local16, _local16); _local17._x = _local25; _local17._y = _local24; if (_local2[4] != undefined) { _local17._xscale = _local2[4] * 100; } break; case "shot" : master.gameLevel.bullets.addItem.apply(master.gameLevel.bullets, _local2); break; case "levelComplete" : master.nextLevel(); break; case "gotoLevel" : master.gotoLevel(_local2[0]); break; case "playerLife" : master.player.life = _local2[0]; break; case "healPlayer" : if (!master.player.transform) { master.player.life = master.player.life + _local2[0]; } break; case "getWeapon" : master.player.weapons.obtain(_local2[0], _local2[1]); break; case "getAmmo" : master.player.weapons.obtainAmmo(_local2[0], _local2[1]); break; case "teleport" : master.player.hero.x = (_local2[0] * master.gameData.tiles.width) + (master.player.hero.width / 2); master.player.hero.y = (_local2[1] * master.gameData.tiles.height) + master.gameData.tiles.height; master.controller.updateChar(master.player.hero); master.controller.fall(master.player.hero); break; case "transform" : master.player.transform = _local2[0]; break; case "activateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = true; break; case "deactivateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = false; break; case "toggleTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = !master.gameLevel.triggers.getItem(_local2[0]).activate; break; case "removeTrigger" : master.gameLevel.triggers.removeItem(_local2[0]); break; case "executeTrigger" : master.gameLevel.triggers.getItem(_local2[0]).execute(); break; case "remove" : target.master.removeItem(target.id); break; case "removeTarget" : who.master.removeItem(who.id); break; case "objectFrame" : master.gameLevel.objects.getItem(_local2[0]).clip.gotoAndStop(_local2[1]); break; case "objectVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = _local2[1]; break; case "objectActivity" : master.gameLevel.objects.getItem(_local2[0]).active = _local2[1]; break; case "toggleVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = !master.gameLevel.objects.getItem(_local2[0]).visible; break; case "objectDirection" : master.gameLevel.objects.getItem(_local2[0]).clip._xscale = (-_local2[1]) * 100; break; case "removeObject" : if (_local2[1] == true) { _local15 = master.gameLevel.objects.getItem(_local2[0]); _local15.autoremove = true; _local15.life = 0; } else { master.gameLevel.objects.removeItem(_local2[0]); } break; case "activateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = true; break; case "deactivateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = false; break; case "toggleElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = !master.gameLevel.elevators.getItem(_local2[0]).activate; break; case "removeSpawner" : master.gameLevel.spawners.removeItem(_local2[0]); break; case "spawnerSpawn" : var _local18 = master.gameLevel.spawners.getItem(_local2[0]); if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } _local18.spawn(_local25, _local24); break; case "moveTo" : target.x = _local2[0] * master.gameData.tiles.width; target.y = _local2[1] * master.gameData.tiles.height; break; case "showPortrait" : _local22 = master.gameData.gfx; _local16 = _local22.getNextHighestDepth(); _local17 = _local22.attachMovie("scaryPortrait", "__Portrait__", _local16); _local17._x = 400; _local17._y = 300; _local17.gotoAndStop(_local2[0]); _local17.motion = mx.transitions.TransitionManager.start(_local17, {type:mx.transitions.Zoom, direction:0, duration:0.35, easing:mx.transitions.easing.Bounce.easeOut}); _local17.motion.clip = _local17; _local17.motion.onMotionFinished = function () { var clip = this.clip; this.clip.motion = new mx.transitions.Tween(this.clip, "_alpha", mx.transitions.easing.Strong.easeIn, 200, 0, 1.5, true); this.clip.motion.clip = clip; this.clip.motion.onMotionFinished = function () { removeMovieClip(this.clip); }; }; break; case "showMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; if (_local17 == undefined) { _local17 = _local22.attachMovie("msgbox", "msgbox", _local22.getNextHighestDepth()); } _local17._x = 400; _local17._y = 300; if (isNaN(_local2[1])) { var _local12 = _local2[1].split("\\n").join(newline); } else { var _local12 = String(_local2[1]); } var _local9 = _local17.msg_txt.getNewTextFormat(); _local9.color = 13369344 /* 0xCC0000 */; _local9.size = _local9.size * 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.text = _local12; _local9.color = 0; _local9.size = _local9.size / 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.replaceText(1, _local12.length, _local12.substr(1)); _local17.time = getTimer() + _local2[0]; _local17.onEnterFrame = function () { if (getTimer() > this.time) { removeMovieClip(this); } }; break; case "hideMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; removeMovieClip(_local17); break; default : return(false); } _globalVar.removeItem("$target", who); return(true); } function getValue(name) { if (name.substr(0, 3) == "rnd") { var _local3 = Number(name.substr(3)); return(random(_local3).toString()); } return(_globalVar[name].value); } function parseParam(target, value) { if (value.substr(0, 4) == "this") { if (value == "this") { value = target.id; } else { var _local10 = value.substr(5); value = target[_local10]; } } else if (value.substr(0, 3) == "rnd") { var _local13 = Number(value.substr(3)); value = random(_local13); } else if (value.indexOf("#") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("#"); if (_local3 > -1) { var _local4 = _local2.indexOf("#", _local3 + 1); if (_local4 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local4); _local12 = String(getValue(_local12)); _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local4 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.indexOf("%") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("%"); if (_local3 > -1) { var _local4 = _local2.indexOf("%", _local3 + 1); if (_local4 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local4); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local4 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.substr(0, 7) == "$player") { var _local7 = master.player; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } else if (value.substr(0, 5) == "$hero") { var _local7 = master.player.hero; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } else if (value.substr(0, 7) == "$target") { var _local7 = _globalVar.getItem("$target"); var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } else if (value.substr(0, 1) == "$") { var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local9 = new Array(); _local9.push(master.gameLevel.objects); _local9.push(master.gameLevel.enemies); _local9.push(master.gameLevel.triggers); _local9.push(master.gameLevel.elevators); var _local5 = 0; while (_local5 < _local9.length) { var _local7 = _local9[_local5].getItem(_local12); if (_local7 != undefined) { break; } _local5++; } var _local10 = _local7; _local5 = 0; while (_local5 < _local11.length) { var _local8 = _local11[_local5]; _local10 = _local10[_local8]; _local5++; } value = _local10; } return(mss.DataType.parseType(value)); } }Symbol 2592 MovieClip [__Packages.mss.Data.collection] Frame 0class mss.Data.collection extends Object { var _list; function collection () { super(); _list = new Array(); } function addItem(name, data) { if (exist(name)) { return(false); } _list.push({name:name, value:data}); return(true); } function removeItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function removeAll() { _list = new Array(); } function getItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3.value); } _local2++; } return(undefined); } function __resolve(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3); } _local2++; } } function exist(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(true); } _local2++; } return(false); } function get length() { return(_list.length); } function get list() { return(_list); } }Symbol 2593 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }Symbol 2594 MovieClip [__Packages.mx.transitions.TransitionManager] Frame 0class mx.transitions.TransitionManager { var _transitions, removeEventListener, _content, addEventListener, _contentAppearance, _innerBounds, _outerBounds, _width, _height, _triggerEvent, dispatchEvent; function TransitionManager (content) { this.content = (content); _transitions = {}; } function set content(c) { removeEventListener("allTransitionsInDone", _content); removeEventListener("allTransitionsOutDone", _content); _content = c; saveContentAppearance(); addEventListener("allTransitionsInDone", _content); addEventListener("allTransitionsOutDone", _content); //return(content); } function get content() { return(_content); } function get transitionsList() { return(_transitions); } function get numTransitions() { var _local2 = 0; for (var _local3 in _transitions) { _local2++; } return(_local2); } function get numInTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (!_local2[_local4].direction) { _local3++; } } return(_local3); } function get numOutTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (_local2[_local4].direction) { _local3++; } } return(_local3); } function get contentAppearance() { return(_contentAppearance); } static function start(content, transParams) { if (content.__transitionManager == undefined) { content.__transitionManager = new mx.transitions.TransitionManager(content); } if (transParams.direction == 1) { content.__transitionManager._triggerEvent = "hide"; } else { content.__transitionManager._triggerEvent = "reveal"; } return(content.__transitionManager.startTransition(transParams)); } function startTransition(transParams) { removeTransition(findTransition(transParams)); var _local3 = transParams.type; var _local2 = new _local3[undefined](_content, transParams, this); addTransition(_local2); _local2.start(); return(_local2); } function addTransition(trans) { trans.ID = ++IDCount; _transitions[trans.ID] = trans; return(trans); } function removeTransition(trans) { if (_transitions[trans.ID] == undefined) { return(false); } trans.cleanUp(); return(delete _transitions[trans.ID]); } function findTransition(transParams) { var _local2; for (var _local4 in _transitions) { _local2 = _transitions[_local4]; if (_local2.type == transParams.type) { return(_local2); } } return(undefined); } function removeAllTransitions() { for (var _local2 in _transitions) { _transitions[_local2].cleanUp(); removeTransition(_transitions[_local2]); } } function saveContentAppearance() { var _local2 = _content; if (_contentAppearance == undefined) { var _local3 = (_contentAppearance = {}); for (var _local4 in _visualPropList) { _local3[_local4] = _local2[_local4]; } _local3.colorTransform = new Color(_local2).getTransform(); } _innerBounds = _local2.getBounds(targetPath(_local2)); _outerBounds = _local2.getBounds(targetPath(_local2._parent)); _width = _local2._width; _height = _local2._height; } function restoreContentAppearance() { var _local2 = _content; var _local3 = _contentAppearance; for (var _local4 in _visualPropList) { _local2[_local4] = _local3[_local4]; } new Color(_local2).setTransform(_local3.colorTransform); } function transitionInDone(e) { removeTransition(e.target); if (numInTransitions == 0) { var _local2; _local2 = _content._visible; if ((_triggerEvent == "hide") || (_triggerEvent == "hideChild")) { _content._visible = false; } if (_local2) { dispatchEvent({type:"allTransitionsInDone", target:this}); } } } function transitionOutDone(e) { removeTransition(e.target); if (numOutTransitions == 0) { restoreContentAppearance(); var _local2; _local2 = _content._visible; if (_local2 && ((_triggerEvent == "hide") || (_triggerEvent == "hideChild"))) { _content._visible = false; } updateAfterEvent(); if (_local2) { dispatchEvent({type:"allTransitionsOutDone", target:this}); } } } function toString() { return("[TransitionManager]"); } static var version = "1.1.0.52"; static var IDCount = 0; var type = mx.transitions.TransitionManager; var className = "TransitionManager"; var _visualPropList = {_x:null, _y:null, _xscale:null, _yscale:null, _alpha:null, _rotation:null}; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.TransitionManager.prototype); }Symbol 2595 MovieClip [__Packages.mx.transitions.Transition] Frame 0class mx.transitions.Transition { var _manager, removeEventListener, addEventListener, _content, _twn, _easing, _progress, dispatchEvent, _innerBounds, _outerBounds, _width, _height; function Transition (content, transParams, manager) { if (!arguments.length) { return; } init(content, transParams, manager); } function set manager(mgr) { if (_manager != undefined) { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); } _manager = mgr; addEventListener("transitionInDone", _manager); addEventListener("transitionOutDone", _manager); addEventListener("transitionProgress", _manager); //return(manager); } function get manager() { return(_manager); } function set content(c) { if (typeof(c) == "movieclip") { _content = c; _twn.obj = c; } //return(content); } function get content() { return(_content); } function set direction(direction) { _direction = (direction ? 1 : 0); //return(this.direction); } function get direction() { return(_direction); } function set duration(d) { if (d) { _duration = d; _twn.duration = d; } //return(duration); } function get duration() { return(_duration); } function set easing(e) { if (typeof(e) == "string") { e = eval (e); } else if (e == undefined) { e = _noEase; } _easing = e; _twn.easing = e; //return(easing); } function get easing() { return(_easing); } function set progress(p) { if (_progress == p) { return; } _progress = p; if (_direction) { _render(1 - p); } else { _render(p); } dispatchEvent({type:"transitionProgress", target:this, progress:p}); //return(progress); } function get progress() { return(_progress); } function init(content, transParams, manager) { this.content = (content); direction = (transParams.direction); duration = (transParams.duration); easing = (transParams.easing); this.manager = (manager); _innerBounds = this.manager._innerBounds; _outerBounds = this.manager._outerBounds; _width = this.manager._width; _height = this.manager._height; _resetTween(); } function toString() { return(("[Transition " + className) + "]"); } function start() { content._visible = true; _twn.start(); } function stop() { _twn.fforward(); _twn.stop(); } function cleanUp() { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); stop(); } function getNextHighestDepthMC(mc) { var _local4 = mc.getNextHighestDepth(); if (_local4 != undefined) { return(_local4); } _local4 = -1; var _local3; var _local1; for (var _local5 in mc) { _local1 = mc[_local5]; if ((typeof(_local1) == "movieclip") && (_local1._parent == mc)) { _local3 = _local1.getDepth(); if (_local3 > _local4) { _local4 = _local3; } } } return(_local4 + 1); } function drawBox(mc, x, y, w, h) { mc.moveTo(x, y); mc.lineTo(x + w, y); mc.lineTo(x + w, y + h); mc.lineTo(x, y + h); mc.lineTo(x, y); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function _render(p) { } function _resetTween() { _twn.stop(); _twn.removeListener(this); _twn = new mx.transitions.Tween(this, null, easing, 0, 1, duration, true); _twn.stop(); _twn.prop = "progress"; _twn.addListener(this); } function _noEase(t, b, c, d) { return(((c * t) / d) + b); } function onMotionFinished(src) { if (direction) { dispatchEvent({type:"transitionOutDone", target:this}); } else { dispatchEvent({type:"transitionInDone", target:this}); } } static var version = "1.1.0.52"; static var IN = 0; static var OUT = 1; var type = mx.transitions.Transition; var className = "Transition"; var _direction = 0; var _duration = 2; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.Transition.prototype); }Symbol 2596 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 2597 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 2598 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 2599 MovieClip [__Packages.mx.transitions.Zoom] Frame 0class mx.transitions.Zoom extends mx.transitions.Transition { var _xscaleFinal, __get__manager, _yscaleFinal, _content; function Zoom (content, transParams, manager) { super(); init(content, transParams, manager); } function init(content, transParams, manager) { super.init(content, transParams, manager); _xscaleFinal = __get__manager().__get__contentAppearance()._xscale; _yscaleFinal = __get__manager().__get__contentAppearance()._yscale; } function _render(p) { if (p < 0) { p = 0; } _content._xscale = p * _xscaleFinal; _content._yscale = p * _yscaleFinal; } static var version = "1.1.0.52"; var type = mx.transitions.Zoom; var className = "Zoom"; }Symbol 2600 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }Symbol 2601 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }Symbol 2602 MovieClip [__Packages.engine.gameLoaderWeb] Frame 0class engine.gameLoaderWeb { var master, _gameversion, _gamename, _gui, _sfx, _gfx, _tiles, _preset, _levels; function gameLoaderWeb (target) { master = target; } function get version() { return(_gameversion); } function get name() { return(_gamename); } function get gui() { return(_gui); } function get sfx() { return(_sfx); } function get gfx() { return(_gfx); } function get tiles() { return(_tiles); } function get preset() { return(_preset); } function get levels() { return(_levels); } function getLevel(level) { return(_levels[level]); } function parse(x) { var _local5 = new XML(x); var _local4 = _local5.firstChild; _gamename = _local4.attributes.name; _gameversion = _local4.attributes.version; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "tiles" : _tiles = new engine.tileType(); _tiles.parse(_local2); break; case "preset" : parsePreset(_local2); break; case "levels" : _levels = _local2.childNodes; } _local3++; } _sfx = master.surface.createEmptyMovieClip("sfx", master.surface.getNextHighestDepth()); _gfx = master.surface.createEmptyMovieClip("gfx", master.surface.getNextHighestDepth()); _gui = master.surface.attachMovie("GUI", "GUI", master.surface.getNextHighestDepth()); _sfx.controller = master; _gfx.controller = master; _gui.controller = master; master.onGameLoad(this); } function parsePreset(data) { _preset = new mss.Data.collection(); var _local2 = 0; while (_local2 < data.childNodes.length) { var _local3 = data.childNodes[_local2]; var _local4 = _local3.attributes.id; preset.addItem(_local4, _local3); _local2++; } } }Symbol 2603 MovieClip [__Packages.engine.tileType] Frame 0class engine.tileType { var _width, _height, _items; function tileType () { } function get width() { return(_width); } function get height() { return(_height); } function parse(data) { _items = new Array(); _width = parseInt(data.attributes.width, 10); _height = parseInt(data.attributes.height, 10); var _local4 = 0; while (_local4 < data.childNodes.length) { var _local3 = data.childNodes[_local4]; if (!(_local3.nodeName.toLowerCase() === "tile")) { } else { var _local5 = _local3.attributes.id; var _local2 = parseInt(_local5, 16); if ((!isNaN(_local2)) and (_local2 < 256)) { _items[_local2] = parseTile(_local5, _local2, _local3); } } _local4++; } } function parseTile(code, id, node) { var _local3 = mss.DataType.getAsBoolean(node.attributes.walkable); var _local6 = mss.DataType.getAsBoolean(node.attributes.ladder); var _local5 = mss.DataType.getAsBoolean(node.attributes.hanger); var _local7 = node.attributes.lib; var _local4 = node.attributes.attach; var _local1 = new engine.tile(id, 1, _local3, _local6, _local5); _local1.code = code; _local1.library = _local7; _local1.attach = _local4; return(_local1); } function getItem(id) { if (_items[id] != undefined) { return(_items[id].clone); } return(new engine.tile()); } function get items() { return(_items); } }Symbol 2604 MovieClip [__Packages.engine.tile] Frame 0class engine.tile { var _code, _id, _frame, _walkable, _ladder, _hanger, _library, _attach, _attachFrame; function tile (id, frame, walkable, ladder, hanger) { this.id = (id); this.frame = (frame); this.walkable = (walkable); isLadder = (ladder); isHanger = (hanger); } function get code() { return(_code); } function set code(value) { _code = value; //return(code); } function get id() { return(_id); } function set id(value) { if (value != undefined) { _id = value; } else { _id = 0; } //return(id); } function get frame() { return(_frame); } function set frame(value) { if (value != undefined) { _frame = Math.max(1, value); } else { _frame = 1; } //return(frame); } function get walkable() { return(_walkable); } function set walkable(value) { if (value != undefined) { _walkable = value; } else { _walkable = false; } //return(walkable); } function get isLadder() { return(_ladder); } function set isLadder(value) { if (value != undefined) { _ladder = value; } else { _ladder = false; } //return(isLadder); } function get isHanger() { return(_hanger); } function set isHanger(value) { if (value != undefined) { _hanger = value; } else { _hanger = false; } //return(isHanger); } function get library() { return(_library); } function set library(value) { if (value != undefined) { _library = value; } else { _library = undefined; } //return(library); } function get attach() { return(_attach); } function set attach(value) { if (value != undefined) { _attach = value; } else { _attach = undefined; } //return(attach); } function get attachFrame() { return(_attachFrame); } function set attachFrame(value) { if (value != undefined) { _attachFrame = Math.max(1, value); } else { _attachFrame = 1; } //return(attachFrame); } function get clone() { var _local2 = new engine.tile(id, frame, walkable, isLadder, isHanger); _local2.code = code; _local2.library = library; _local2.attach = attach; _local2.attachFrame = attachFrame; return(_local2); } }Symbol 2605 MovieClip [__Packages.engine.guiControl] Frame 0class engine.guiControl { var master, surface, _timer, _return; function guiControl (o, target) { master = o; surface = target; surface.swapDepths(surface._parent.getNextHighestDepth()); surface.statmc._visible = false; surface.statmc._y = -surface.statmc._height; surface.bgm._visible = false; surface._visible = true; _timer = new mss.Events.ftimer(1); _timer.addListener(this); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; _timer.start(); //return(visible); } function showBGMVolume(value) { surface.bgm.bar._xscale = value; surface.bgm._visible = true; surface.bgm._alpha = 100; surface.bgm.time = getTimer(); surface.bgm.onEnterFrame = function () { if (getTimer() > (this.time + 1250)) { if (this._alpha > 0) { this._alpha = Math.max(this._alpha - 2, 0); } else { delete this.onEnterFrame; this._visible = false; } } }; } function onTick() { if (_visible) { if (!surface.statmc._visible) { surface.statmc._visible = true; } if (surface.statmc._y < 0) { surface.statmc._y = Math.min(surface.statmc._y + 5, 0); } else { _timer.stop(); } } else if (surface.statmc._y > (-surface.statmc._height)) { surface.statmc._y = Math.max(surface.statmc._y - 5, -surface.statmc._height); } else { surface.statmc._visible = false; _timer.stop(); } } function loading(target, flag) { _return = target; if (flag) { if (surface["_{loading}_"] == undefined) { var _local2 = surface.attachMovie("loading", "_{loading}_", surface.getNextHighestDepth()); _local2.master = this; _local2._x = -_local2._width; _local2._y = 600 - _local2._height; _local2.onEnterFrame = function () { if (this._x < 0) { var _local2 = Math.max(1, Math.abs(this._x / 5)); this._x = Math.min(0, this._x + _local2); } else { this.master._return.onGUILoading(true); delete this.onEnterFrame; } }; } } else { var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { _local2.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.master._return.onGUILoading(false); delete this.onEnterFrame; removeMovieClip(this); } }; } else { target.onGUILoading(false); } } } function setProgress(overall, current) { var _local2 = surface["_{loading}_"]; _local2.progress.bar._xscale = overall; _local2.progress.bar2._xscale = current; } function showError() { master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { removeMovieClip(_local2); } _local2 = surface.attachMovie("loaderror", "_{loading}_", surface.getNextHighestDepth()); _local2._x = 400; _local2._y = 300; } function get pause() { return(_pause); } function set pause(flag) { if (surface["_{loading}_"] != undefined) { flag = false; } _pause = flag; var _local2 = surface.menus; if (flag) { if (_local2 == undefined) { _local2 = surface.attachMovie("menus", "menus", 100); } if (master.player.alive) { _local2.gotoAndStop("pause"); } else { _local2.gotoAndStop("gameover"); } _local2._x = 400; _local2._y = 300; master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; } else { removeMovieClip(_local2); delete master.gameLevel.surface.onPress; } //return(pause); } function updateLife(value, max) { var _local2 = surface.statmc; _local2.life.bar._xscale = (value / max) * 100; } function updateWeapons(weapons) { var _local4 = surface.statmc; var _local2 = 0; while (_local2 < weapons.list.length) { var _local3 = weapons.list[_local2]; _local4.weapons["weapon" + _local2]._visible = _local3.available or (_local3.bullet > 0); if (_local3.available) { _local4.weapons["weapon" + _local2]._alpha = 100; } else { _local4.weapons["weapon" + _local2]._alpha = 50; } _local4.weapons["weapon" + _local2].bar._xscale = (_local3.bullet / _local3.maxbullet) * 100; _local2++; } _local4.selectedweapon.gotoAndStop(weapons.selectedCount + 1); _local4.weaponicon.gotoAndStop(weapons.selected.name); updateBullet(weapons.selected); } function updateBullet(weapon) { var _local3 = surface.statmc; _local3.ammo.gotoAndStop(weapon.type); switch (weapon.type) { case "ammo" : if (weapon.bullet > 15) { var _local4 = weapon.bullet % 15; if (_local4 != 0) { _local3.ammo.bullet.gotoAndStop(_local4 + 1); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - _local4); } else { _local3.ammo.bullet.gotoAndStop(16); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - 15); } } else { _local3.ammo.extra_txt.text = ""; _local3.ammo.bullet.gotoAndStop(weapon.bullet + 1); } break; case "fuel" : _local3.ammo.bullet.bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; } _local3.weapons["weapon" + weapon.index].bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; _local3.ammoicon.gotoAndStop(weapon.name); } var _visible = false; var _pause = false; }Symbol 2606 MovieClip [__Packages.engine.soundControlWeb] Frame 0class engine.soundControlWeb extends Object { var master, surface, _sfx; function soundControlWeb (o, target) { super(); master = o; surface = target; _sfx = new Object(); } function play(id) { if (_sfx[id] == undefined) { _sfx[id] = new Sound(surface); _sfx[id].attachSound("sfx_" + id); } _sfx[id].start(); } }Symbol 2607 MovieClip [__Packages.engine.playerData] Frame 0class engine.playerData extends Object { var master, _weapons, _hero, _alive, _transform, _transforming, _life, clip; function playerData (target) { super(); master = target; _weapons = new engine.cweapons(this); _weapons.obtain("barehand", 0); _hero = new engine.chero(this); life = (_maxlife); _alive = true; _transform = 0; _transforming = false; } function get weapons() { return(_weapons); } function get hero() { return(_hero); } function get transform() { return(_transforming); } function set transform(value) { _transform = value; //return(transform); } function get life() { return(_life); } function set life(value) { _life = Math.max(0, Math.min(_maxlife, value)); master.GUI.updateLife(_life, _maxlife); if ((_life <= 0) and _alive) { if (_transform > 0) { _transform = getTimer() + _transform; _transforming = true; _life = _maxlife; _hero.fallspeed = 0; } else { _alive = false; var _local3 = master.gameLevel.surface.objects; var _local4 = _local3.getNextHighestDepth(); var _local2 = _local3.attachMovie("hero_angel", "hero_dead", _local4); _local2._x = hero.clip._x; _local2._y = hero.clip._y; removeMovieClip(hero.clip); clip = _local2; hero.x = -100; } } //return(life); } function get alive() { return(_alive); } function get direction() { return(hero.clip._xscale / 100); } function update() { if (_alive) { if (transform) { if (getTimer() > _transform) { _transform = 0; _transforming = false; } } hero.update(); } else if (clip._alpha > 0) { clip._y = clip._y - 5; clip._alpha = clip._alpha - 2; } else { if (!master.GUI.pause) { master.GUI.pause = true; } if (clip != undefined) { removeMovieClip(clip); master.gameLevel.events.doEvent("onPlayerDie"); } } } var _maxlife = 500; }Symbol 2608 MovieClip [__Packages.engine.cweapons] Frame 0class engine.cweapons extends Object { var master, _weaponData, _current; function cweapons (target) { super(); master = target; _weaponData = new Array(); _weaponData.push(new engine.cweapon(0, "barehand", 0, 0, 0, "ammo", 0, -1)); _weaponData.push(new engine.cweapon(1, "pistol", 48, 20, 500, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(2, "shotgun1", 40, 30, 800, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(3, "shotgun2", 30, 45, 900, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(4, "uzi", 120, 15, 150, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(5, "rocketgun", 20, 180, 1750, "ammo", 15, -1, 90)); _weaponData.push(new engine.cweapon(6, "machinegun", 200, 20, 80, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(7, "chainsaw", 400, 10, 10, "fuel", 18, 2, 10)); _weaponData.push(new engine.cweapon(8, "flamethrower", 300, 12, 50, "fuel", 18, 15, 40)); _current = 0; } function obtain(id, bullet) { var _local3 = 0; while (_local3 < _weaponData.length) { var _local2 = _weaponData[_local3]; if (_local2.name == id) { if (!_local2.available) { _local2.available = true; selected = (_local3); } _local2.bullet = _local2.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local2); } _local3++; } return(undefined); } function obtainAmmo(id, bullet) { var _local2 = 0; while (_local2 < _weaponData.length) { var _local3 = _weaponData[_local2]; if (_local3.name == id) { _local3.bullet = _local3.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local3); } _local2++; } return(undefined); } function get selectedCount() { return(_current); } function get selected() { return(_weaponData[_current]); } function set selected(id) { var _local2 = _weaponData[id]; if (_local2.available) { _current = id; } master.master.GUI.updateWeapons(this); //return(selected); } function get list() { return(_weaponData); } function setList(data) { var _local2 = 0; while (_local2 < data.length) { var _local3 = data[_local2]; var _local4 = _weaponData[_local2]; _local4.bullet = _local3.bullet; _local4.available = _local3.available; _local2++; } } function shot() { if (selected.bullet > 0) { var _local3 = master.master.player.hero.clip.clip.weapon.style; if (_local3 != undefined) { master.master.sfx.play("shot_" + selected.name); var _local4 = master.master.gameLevel.surface.objects; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("shot_" + selected.name, "flare" + _local6, _local6); var _local2 = new Object(); _local2.x = _local3.point._x; _local2.y = _local3.point._y; _local3.localToGlobal(_local2); _local4.globalToLocal(_local2); _local5._x = _local2.x; _local5._y = _local2.y; var _local7 = -(master.master.player.hero.clip._xscale / 100); _local5._xscale = master.master.player.hero.clip._xscale; selected.bullet = selected.bullet - 1; master.master.GUI.updateBullet(selected); master.master.gameLevel.bullets.addItem(selected.name, true, _local7, selected.speed, selected.life, selected.damage, _local2.x, _local2.y, selected.radius); return(true); } } else if (selectedCount > 0) { master.master.sfx.play("shot_empty"); return(false); } } }Symbol 2609 MovieClip [__Packages.engine.cweapon] Frame 0class engine.cweapon extends Object { var _name, _damage, _maxbullet, _delay, _type, _speed, _life, _radius, _bullet, available, _index; function cweapon (index, n, maxBullet, damage, delay, type, speed, life, radius) { super(); _name = n; _damage = damage; _maxbullet = maxBullet; _delay = delay; _type = type; _speed = speed; _life = life; _radius = radius; _bullet = 0; available = false; _index = index; } function get name() { return(_name); } function get index() { return(_index); } function get damage() { return(_damage); } function get maxbullet() { return(_maxbullet); } function get delay() { return(_delay); } function get type() { return(_type); } function get speed() { return(_speed); } function get life() { return(_life); } function get radius() { return(_radius); } function set bullet(value) { _bullet = Math.min(_maxbullet, Math.max(0, value)); //return(bullet); } function get bullet() { return(_bullet); } function clone() { var _local2 = new engine.cweapon(index, name, maxbullet, damage, delay, type, speed, life, radius); _local2.available = available; _local2.bullet = bullet; return(_local2); } }Symbol 2610 MovieClip [__Packages.engine.character] Frame 0class engine.character extends Object { var _width, _height; function character () { super(); } function get x() { return(_x); } function set x(value) { _x = (isNaN(value) ? 0 : (value)); //return(x); } function get y() { return(_y); } function set y(value) { _y = (isNaN(value) ? 0 : (value)); //return(y); } function get width() { return(_width); } function set width(value) { _width = (isNaN(value) ? 0 : (value)); //return(width); } function get height() { return(_height); } function set height(value) { _height = (isNaN(value) ? 0 : (value)); //return(height); } function get speed() { return(_speed); } function set speed(value) { _speed = (isNaN(value) ? 0 : (value)); //return(speed); } function get jumpspeed() { return(_jumpspeed); } function set jumpspeed(value) { _jumpspeed = (isNaN(value) ? 0 : (value)); //return(jumpspeed); } function get jumppower() { return(_jumppower); } function set jumppower(value) { _jumppower = (isNaN(value) ? 0 : (value)); //return(jumppower); } function get fallspeed() { return(_fallspeed); } function set fallspeed(value) { _fallspeed = (isNaN(value) ? 0 : (value)); //return(fallspeed); } function get gravity() { return(_gravity); } function set gravity(value) { _gravity = (isNaN(value) ? 0 : (value)); //return(gravity); } function get crawling() { return(_crawl); } function set crawling(value) { _crawl = value; //return(crawling); } function get jumping() { return(_jump); } function set jumping(value) { _jump = value; //return(jumping); } function get climbing() { return(_climb); } function set climbing(value) { _climb = value; //return(climbing); } function get hanging() { return(_hang); } function set hanging(value) { _hang = value; //return(hanging); } var _x = 0; var _y = 0; var xtile = 0; var ytile = 0; var _speed = 4; var _jumpspeed = 0; var _jumppower = -20; var _fallspeed = 0; var _gravity = 2; var _jump = false; var _climb = false; var _crawl = false; var _hang = false; }Symbol 2611 MovieClip [__Packages.engine.chero] Frame 0class engine.chero extends engine.character { var master, __set__width, __set__height, action, onElevator, salto, __set__crawling, __set__jumping, __set__fallspeed, __get__crawling, __get__jumping, __get__x, __get__speed, __get__y, __get__climbing, __set__hanging, __set__jumpspeed, __get__jumppower, jumppower, __set__climbing, __get__hanging, idleTime, __set__y, ytile, __set__speed, clip, __get__fallspeed, __get__height, __get__width, y; function chero (target) { super(); master = target; Key.addListener(this); __set__width(30); __set__height(60); action = "idle"; onElevator = false; } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 8 : break; case 48 : case 49 : case 50 : case 51 : case 52 : case 53 : case 54 : case 55 : case 56 : changeWeapon(_local2 - 48); } } function changeWeapon(type) { master.weapons.selected = type; lastshot = 0; } function getWeapon(name, value) { master.weapons.obtain(name, value); } function update() { falldelay = falldelay - ((falldelay > 0) ? 1 : 0); if (falldelay > 0) { updateStatus(false); } else if (!master.transform) { detectKeys(); } else { detectKeys2(); } } function onLanding(height) { height = height / master.master.gameData.tiles.height; if ((height > 2) || (salto)) { if (height > 10) { master.life = master.life - (Math.pow(height, 2) * 1.5); action = "crawl"; __set__crawling(true); falldelay = 9; if (master.alive) { master.master.sfx.play("player_damage01"); } else { master.master.sfx.play("player_fall02"); } } else { master.master.sfx.play("player_fall01"); if (salto) { action = "crawl"; __set__crawling(true); falldelay = 9; } else { falldelay = 2; } } } __set__jumping(false); salto = false; __set__fallspeed(0); } function detectKeys() { var _local2 = false; if ((Key.isDown(32) and (!__get__jumping())) and (!__get__crawling())) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__climbing()) { if (falldelay <= 0) { if (_local3.up.walkable) { if (Key.isDown(38)) { if (!onElevator) { __set__jumping(true); salto = false; __set__hanging(false); __set__jumpspeed(__get__jumppower() * 0.85); __set__fallspeed(0); action = "jump"; } } else { __set__jumping(true); salto = true; __set__hanging(false); __set__jumpspeed(jumppower); __set__fallspeed(0); action = "salto"; } } } } else { __set__climbing(false); master.master.controller.fall(this); action = "fall"; } } if (Key.isDown(40)) { if (!__get__jumping()) { if (__get__hanging()) { __set__hanging(false); master.master.controller.fall(this); action = "fall"; __set__fallspeed(-master.master.gameData.tiles.height); } var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() + __get__speed()); if (_local3.down.isLadder) { __set__climbing(true); __set__crawling(false); _local2 = master.master.controller.climb(this, 0, 1); action = "climb"; } else if (_local3.down.walkable && (!onElevator)) { if (!_local3.up.isLadder) { __set__climbing(false); __set__crawling(false); master.master.controller.fall(this); action = "fall"; } else { _local2 = master.master.controller.climb(this, 0, 1); } } else { __set__climbing(false); __set__crawling(true); idleTime = undefined; action = "crawl"; } } } else if (__get__crawling()) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - 1); if (_local3.upleft.walkable and _local3.upright.walkable) { __set__crawling(false); action = "stand"; } else { __set__crawling(true); action = "crawl"; } } if (Key.isDown(38)) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__jumping()) { if (_local3.up.isLadder or _local3.down.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } else if (!onElevator) { __set__climbing(false); __set__jumping(false); salto = false; __set__fallspeed(0); __set__y(ytile * master.master.gameData.tiles.height); master.master.controller.updateChar(this, 0, -1); } } else if (_local3.up.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } } if (Key.isDown(16)) { if ((((Key.isDown(39) or Key.isDown(37)) and (!__get__hanging())) and (!__get__climbing())) and (!__get__crawling())) { if (salto) { __set__speed(5); } else { __set__speed(10); } } else { __set__speed(4); } } else { __set__speed(4); } if (Key.isDown(39)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (Key.isDown(37)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } var _local4 = false; if (((((!Key.isDown(16)) and (!__get__jumping())) and (!__get__climbing())) and (action != "idle")) and (!__get__hanging())) { if (Key.isDown(17)) { if ((getTimer() - lastshot) >= master.weapons.selected.delay) { _local4 = master.weapons.shot(); lastshot = getTimer(); } } } updateStatus(_local2, _local4); } function updateStatus(keyPressed, shoting) { if ((!__get__crawling()) and (!__get__jumping())) { __set__height(60); if (__get__hanging()) { var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); __set__hanging(_local2.up.isHanger); if (!__get__hanging()) { master.master.controller.fall(this); action = "fall"; } else { action = "hang"; } clip.weapon.gotoAndStop(1); } else if (__get__climbing()) { action = "climb"; } else if ((getTimer() - idleTime) > 3500) { action = "idle"; } else if (__get__speed() > 4) { action = "run"; } else { action = "stand"; } } else { __set__height(40); if (__get__jumping()) { keyPressed = master.master.controller.jump(this); if (((!__get__hanging()) and (__get__fallspeed() >= 0)) and (!salto)) { __set__height(60); var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); if (_local2.up.isHanger) { falldelay = 5; __set__hanging(true); __set__climbing(__set__crawling(__set__jumping((salto = false)))); __set__jumpspeed(__set__fallspeed(0)); __set__y((_local2.upY * master.master.gameData.tiles.height) + __get__height()); master.master.controller.updateChar(this, __get__x(), __get__y()); action = "hang"; } } } } clip.gotoAndStop(action); if (master.weapons.selected.name != "barehand") { clip.clip.weapon._visible = true; clip.clip.weapon.style.gotoAndStop(master.weapons.selected.name); } else { clip.clip.weapon.style.gotoAndStop(1); clip.clip.weapon._visible = false; } if ((!keyPressed) and (!shoting)) { if (action != "idle") { clip.clip.stop(); clip.clip.weapon.gotoAndStop(clip.clip._currentframe); if (idleTime == undefined) { idleTime = getTimer(); } } } else { if (idleTime != undefined) { idleTime = undefined; } if (keyPressed) { clip.clip.play(); clip.clip.weapon.play(); } } } function detectKeys2() { __set__jumping(true); salto = __set__hanging(__set__climbing(__set__crawling(false))); __set__height(60); var _local2; if (Key.isDown(40)) { _local2 = master.master.controller.moveChar(this, 0, 1, 0); } if (Key.isDown(38)) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } if (Key.isDown(39)) { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } else if (Key.isDown(37)) { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } if (!_local2) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } action = "stand"; clip.gotoAndStop("angel"); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } var falldelay = 0; var lastshot = 0; }Symbol 2612 MovieClip [__Packages.engine.gameLevelLoaderWeb] Frame 0class engine.gameLevelLoaderWeb extends Object { var surface, master, _timer, _point, colorTrans, trans, _trans, _clevel, _type, _levelData, _loader, _levelmap, _flood, _bullets, bgm, _bitmap, _ps; function gameLevelLoaderWeb (o, target) { super(); surface = target; master = o; surface._visible = false; _timer = new mss.Events.ftimer(1); _timer.addListener(this); _point = new flash.geom.Point(0, 0); colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(surface); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = (_trans = -255))); } function get currentLevel() { return(_clevel); } function get type() { return(_type); } function parse(levelData) { _levelData = levelData; if (visible) { dispose(); return(undefined); } _load(); } function _load() { if (typeof(_levelData) == "string") { _type = "movie"; _root.gotoAndStop(_levelData); } else { var _local3 = _levelData; _clevel = Number(_local3.attributes.value) - 1; _type = "data"; parseLevel(_local3); } } function dispose() { visible = (false); _loader = undefined; _type = undefined; _clevel = undefined; } function onGUILoading(flag) { if (flag) { _load(); } else { master.onLevelLoad(currentLevel); events.doEvent("onLevelStart"); } } function parseLevel(xml) { _levelmap = new engine.gameLevelParser(this, xml); createLevel(); onGUILoading(false); } function createLevel() { var _local20 = new flash.filters.DropShadowFilter(6, 45, 0, 0.65); var _local19 = _levelmap.__get__map().platform; var _local13 = surface.createEmptyMovieClip("platform", platform_depth); var _local6 = 0; while (_local6 < _local19.length) { var _local10 = _local19[_local6]; var _local5 = 0; while (_local5 < _local10.length) { var _local2 = _local10[_local5]; if (_local2.library != undefined) { var _local8 = _local13.getNextHighestDepth(); var _local3 = _local13.attachMovie(_local2.library, _local2.library + _local8, _local8); _local3._x = _local5 * master.gameData.tiles.width; _local3._y = _local6 * master.gameData.tiles.height; if (_local2.attach != undefined) { var _local9 = _local3.attachMovie(_local2.attach, "attach_mc", 10); _local9.gotoAndStop(_local2.attachFrame); } _local3.gotoAndStop(_local2.frame); _local2.clip = _local3; } _local5++; } _local6++; } _local13.filters = [_local20]; var _local18 = surface.createEmptyMovieClip("backdrop", backdrop_depth); _local19 = _levelmap.__get__map().backdrop; var _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local18.getNextHighestDepth(); var _local4 = _local18.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } var _local17 = surface.createEmptyMovieClip("foreground", foreground_depth); _local19 = _levelmap.__get__map().foreground; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local17.getNextHighestDepth(); var _local4 = _local17.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } _local17.filters = [_local20]; var _local12 = surface.createEmptyMovieClip("objects", objects_depth); var _local8 = _local12.getNextHighestDepth(); var _local22 = _local12.attachMovie("hero", "hero_mc", _local8); var _local16 = hero; _local16.jumping = false; _local16.salto = false; _local16.fallspeed = 0; _local16.clip = _local22; _local16.clip._x = (_local16.x = (_local16.xtile * master.gameData.tiles.width) + (_local16.width / 2)); _local16.clip._y = (_local16.y = (_local16.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); _local16.clip.gotoAndStop("idle"); _local16.clip.clip.weapon._visible = false; master.controller.updateChar(_local16); master.controller.fall(_local16); _local19 = _levelmap.__get__map().enemies.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local12.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local12.attachMovie(_local2.library, (("enemy_{" + _local2.id) + "}_") + _local8, _local8); _local2.clip = _local4; _local2.clip._x = (_local2.x = (_local2.xtile * master.gameData.tiles.width) + (_local2.width / 2)); _local2.clip._y = (_local2.y = (_local2.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); master.controller.fall(_local2); _local11++; } _local19 = _levelmap.__get__map().objects.list; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local4; if (_local2._layer != undefined) { _local8 = surface[_local2._layer].getNextHighestDepth(); _local4 = surface[_local2._layer].attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } if (_local4 == undefined) { _local8 = _local12.getNextHighestDepth(); _local4 = _local12.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local11++; } var _local14 = surface.createEmptyMovieClip("elevators", elevators_depth); _local19 = _levelmap.__get__map().elevators.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local14.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local14.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local4.filters = [_local20]; if (_local2._radius != undefined) { _local8 = _local8 + 1; _local4 = _local14.createEmptyMovieClip(("object_{" + _local2.id) + "}_h", _local8); _local4._visible = false; var _local15 = _local4.createEmptyMovieClip("point", 10); _local15._y = _local2._radius; _local4._rotation = _local2._angle; _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip2 = _local4; var _local7 = new Object(); _local7.x = _local4.point._x; _local7.y = _local4.point._y; _local4.localToGlobal(_local7); _local2._x = _local7.x; _local2._y = _local7.y; _local2.clip.clip._rotation = _local4._rotation; } _local11++; } _flood = new engine.floodControl(this, surface.createEmptyMovieClip("flood", flood_depth)); _bullets = new engine.cbullets(this); bgm = new Sound(surface); bgm.master = this; bgm.setVolume(master.bgmvalume); bgm.attachSound("bgm"); bgm.start(0, 65535); var _local21 = surface.attachMovie("background", "background", background_depth); _local21.gotoAndStop(_clevel + 1); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; if (type == "data") { _timer.start(); } //return(visible); } function onTick() { if (_visible) { if (!surface._visible) { surface._visible = true; bgm.setVolume(0); bgm.start(0, 65535); _trans = -255; } if (_trans < 0) { _trans = Math.min(0, _trans + 50); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = _trans)); trans.colorTransform = colorTrans; bgm.setVolume(Math.min(master.bgmvolume, bgm.getVolume() + 25)); } else { var _local2 = surface.flood.attachMovie("levelTitle", "{title}", surface.flood.getNextHighestDepth()); _local2.title_txt.autoSize = "center"; _local2.title_txt.text = _levelmap.__get__map().name.split("\\n").join(newline); _local2._x = 400; _local2._y = 250; _local2._alpha = 0; _local2.motion = new mx.transitions.Tween(_local2, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 4, true); _local2.motion.onMotionFinished = function () { this.obj.motion = new mx.transitions.Tween(this.obj, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 1, true); this.obj.motion.onMotionFinished = function () { removeMovieClip(this.obj); }; }; _timer.stop(); master.onLevelTransformEnd(); } } else if (_bitmap.width == undefined) { _bitmap = new flash.display.BitmapData(800, 600, false, 0); _bitmap.draw(surface); surface.attachBitmap(_bitmap, surface.getNextHighestDepth()); _flood.dispose(); removeMovieClip(surface.platform); removeMovieClip(surface.backdrop); removeMovieClip(surface.background); removeMovieClip(surface.foreground); removeMovieClip(surface.elevators); removeMovieClip(surface.objects); removeMovieClip(surface.flood); removeMovieClip(surface.movie); _ps = 480000 /* 0x075300 */; } else if (_ps > 0) { _trans = _bitmap.pixelDissolve(_bitmap, _bitmap.rectangle, _point, _trans, 40000, 0); _ps = _ps - 40000; bgm.setVolume(Math.max(0, bgm.getVolume() - 20)); } else { _bitmap.dispose(); _bitmap = undefined; bgm.stop(); bgm = undefined; _timer.stop(); parse(_levelData); surface._visible = false; } } function get platform() { return(_levelmap.__get__map().platform); } function get objects() { return(_levelmap.__get__map().objects); } function get hero() { return(master.player.hero); } function get bullets() { return(_bullets); } function get triggers() { return(_levelmap.__get__map().triggers); } function get enemies() { return(_levelmap.__get__map().enemies); } function get elevators() { return(_levelmap.__get__map().elevators); } function get events() { return(_levelmap.__get__map().events); } function get spawners() { return(_levelmap.__get__map().spawners); } function get flood() { return(_flood); } function update() { elevators.update(); master.player.update(); enemies.update(); flood.update(); bullets.update(); if (master.player.alive) { objects.update(); triggers.update(); } } var background_depth = 0; var backdrop_depth = 10; var platform_depth = 20; var elevators_depth = 25; var objects_depth = 30; var foreground_depth = 40; var flood_depth = 50; var _visible = false; }Symbol 2613 MovieClip [__Packages.engine.gameLevelParser] Frame 0class engine.gameLevelParser extends Object { var master, _map; function gameLevelParser (target, data) { super(); master = target; if (data != undefined) { parse(data); } } function get map() { return(_map); } function parse(data) { _map = new Object(); var _local4 = data; _map.level = _local4.attributes.value; _map.name = _local4.attributes.name; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "resources" : parseResources(_local2); break; case "description" : _map.description = _local2.childNodes[0]; break; case "map" : parseMap(_local2); break; case "events" : parseEvents(_local2); break; case "backdrops" : parseBackdrop(_local2); break; case "foregrounds" : parseForeground(_local2); break; case "objects" : parseObject(_local2); } _local3++; } } function parseResources(node) { var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; switch (_local2.nodeName) { case "background" : _map.background = _local2.attributes.src; break; case "bgm" : _map.bgm = _local2.attributes.src; } _local3++; } } function parseMap(node) { _map.platform = new Array(); var _local8 = 0; while (_local8 < node.childNodes.length) { var _local10 = node.childNodes[_local8]; if (_local10.nodeName == "row") { var _local11 = _local10.childNodes.toString(); var _local4 = _local11.split(","); var _local9 = new Array(); var _local2 = 0; while (_local2 < _local4.length) { var _local5 = parseInt(_local4[_local2].substr(0, 2), 16); var _local6 = parseInt(_local4[_local2].substr(2, 2), 16); var _local7 = parseInt(_local4[_local2].substr(4, 2), 16); var _local3 = master.master.gameData.tiles.getItem(_local5); _local3.frame = _local6; _local3.attachFrame = _local7; _local9.push(_local3); _local2++; } _map.platform.push(_local9); } _local8++; } } function parseEvents(node) { _map.events = new engine.cevents(master); var _local2 = 0; while (_local2 < node.childNodes.length) { _map.events.addEvent(node.childNodes[_local2]); _local2++; } } function parseBackdrop(node) { _map.backdrop = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.backdrop.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseForeground(node) { _map.foreground = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.foreground.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseObject(node) { _map.enemies = new engine.cenemies(master); _map.triggers = new engine.ctriggers(master); _map.objects = new engine.cobjects(master); _map.elevators = new engine.celevators(master); _map.spawners = new engine.cspawners(master); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; if (_local2.nodeName.substr(0, 6) == "object") { var _local4 = _local2.nodeName.substr(7); switch (_local4) { case "object" : parseObjectObject(_local2); break; case "hero" : parseObjectHero(_local2); break; case "enemy" : parseObjectEnemy(_local2); break; case "elevator" : parseObjectElevator(_local2); break; case "spawner" : parseObjectSpawner(_local2); break; case "trigger" : parseObjectITrigger(_local2); } } _local3++; } } function parseObjectObject(node) { _map.objects.addItem(node); } function parseObjectHero(node) { var _local2 = parseProp(node); master.hero.xtile = _local2.x; master.hero.ytile = _local2.y; } function parseObjectEnemy(node) { _map.enemies.addItem(node); } function parseObjectElevator(node) { _map.elevators.addItem(node); } function parseObjectSpawner(node) { _map.spawners.addItem(node); } function parseObjectITrigger(node) { _map.triggers.addItem(node); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }Symbol 2614 MovieClip [__Packages.engine.cevents] Frame 0class engine.cevents extends Object { var master, _list; function cevents (target) { super(); master = target; _list = new Array(); } function addEvent(node) { var _local2 = node.nodeName; removeEvent(_local2); _list.push(new engine.cevent(this, _local2, node)); } function removeEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function doEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _local3.execute(); } _local2++; } } }Symbol 2615 MovieClip [__Packages.engine.cevent] Frame 0class engine.cevent extends Object { var master, _list, _name; function cevent (target, name, node) { super(); master = target; _list = new Array(); _name = name; var _local3 = 0; while (_local3 < node.childNodes.length) { _list.push(engine.scriptObject.parse(node.childNodes[_local3])); _local3++; } } function execute() { var _local2 = 0; while (_local2 < _list.length) { master.master.master.scripting.execute(this, _list[_local2]); _local2++; } } function get name() { return(_name); } }Symbol 2616 MovieClip [__Packages.engine.scriptObject] Frame 0class engine.scriptObject extends Object { function scriptObject () { super(); } static function parse(node) { var _local4 = new Object(); var _local5 = node.nodeName; var _local6 = _local5.substr(7); var _local7 = mss.DataType.getAsArray(node.attributes.param, true); _local4.name = _local6; _local4.param = _local7; if (node.hasChildNodes) { var _local3 = new Array(); var _local1 = 0; while (_local1 < node.childNodes.length) { _local3.push(parse(node.childNodes[_local1])); _local1++; } _local4.param.push(_local3); } return(_local4); } }Symbol 2617 MovieClip [__Packages.engine.cenemies] Frame 0class engine.cenemies extends Object { var master, _count, _list; function cenemies (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cenemy(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllEnemiesKill"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("enemies"); } }Symbol 2618 MovieClip [__Packages.engine.cenemy] Frame 0class engine.cenemy extends engine.character { var master, _hid, _id, _library, _libraryDead, xtile, ytile, __set__x, __set__y, __set__width, __set__height, __set__speed, direction, _preDir, _life, _baselife, _death, hasWeapon, _attackFreq, _damage1, _damage2, allowfall, droplist, script, _lasttouch, clip, x, y, onElevator, _x, _y, __get__jumping, __get__speed, __get__x, __get__y, __get__width, idleTime, __get__height; function cenemy (target, node) { super(); master = target; _hid = "enemy_" + target._count; _id = node.attributes.id; var _local9 = node.attributes.inherit; if (_local9 != undefined) { var _local10 = master.master.master.gameData.preset.getItem(_local9); var _local4 = master.master.master.controller.parseProp(_local10); var _local3 = master.master.master.controller.parseProp(node); for (var _local7 in _local3) { if (_local3[_local7] != undefined) { if (_local3[_local7] instanceof Array) { _local4[_local7] = _local3[_local7].concat(_local4[_local7]); } else { _local4[_local7] = _local3[_local7]; } } } } else { var _local4 = master.master.master.controller.parseProp(node); } var _local12 = master.master.master.gameData.tiles.width; var _local11 = master.master.master.gameData.tiles.height; _library = _local4.library; _libraryDead = _local4.libraryDead; xtile = _local4.x; ytile = _local4.y; __set__x(_local4.x * _local12); __set__y(_local4.y * _local11); __set__width(_local4.width); __set__height(_local4.height); __set__speed(_local4.speed); direction = (_preDir = _local4.direction); _life = (_baselife = _local4.life); _death = false; hasWeapon = _local4.weapon; _attackFreq = Math.max(100, _local4.attackTime); _damage1 = _local4.weaponDamage; _damage2 = _local4.touchDamage; allowfall = mss.DataType.getAsBoolean(_local4.allowFall); droplist = mss.DataType.getAsArray(_local4.droplist); script = new mss.Data.collection(); if (_local4.onKill.length > 0) { script.addItem("onKill", new Array()); var _local6 = script.getItem("onKill"); var _local5 = 0; while (_local5 < _local4.onKill.length) { _local6.push(engine.scriptObject.parse(_local4.onKill[_local5])); _local5++; } } _lasttouch = 0; } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get library() { return(_library); } function get baselife() { return(_baselife); } function get life() { return(_life); } function get death() { return(_death); } function set life(value) { if (!_death) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onKill"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } var _local5 = master.master.surface.objects; var _local9 = clip._xscale; var _local6 = _local5.attachMovie(_libraryDead, clip._name + "_dead", clip.getDepth()); _local6._x = x; _local6._y = y; _local6._xscale = _local9; if (onElevator) { clip = _local6; __set__width(__set__height(10)); _death = true; } else { if (droplist.length > 0) { if (random(5) == 0) { var _local8 = master.master.master.gameData.preset.getItem(droplist[random(droplist.length)]); var _local4 = master.master.objects.addItem(_local8); _local5 = master.master.surface.objects; _local4.id = _local4.hid; var _local7 = _local5.getNextHighestDepth(); _local6 = _local5.attachMovie(_local4.library, ("{" + _local4.hid) + "}", _local7); _local4.clip = _local6; _local4.clip._x = (_local4.x = _x); _local4.clip._y = (_local4.y = _y); _local4.clip.gotoAndStop(_local4.frame); } } master.removeItem(id); } } } //return(life); } function update() { if (_death) { return(undefined); } if (__get__jumping()) { master.master.master.controller.jump(this); } else if (!_death) { var _local2 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y()); var _local4 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y() + 1); if (direction == 1) { if ((_local2.upright.walkable and _local2.right.walkable) and _local2.downright.walkable) { if (onElevator) { if (((boundingBox.xMin + (__get__width() / 2)) + (__get__speed() * direction)) < onElevator.boundingBox.xMax) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (direction == -1) { if ((_local2.upleft.walkable and _local2.left.walkable) and _local2.downleft.walkable) { if (onElevator) { if (((boundingBox.xMax - (__get__width() / 2)) + (__get__speed() * direction)) > onElevator.boundingBox.xMin) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (idleTime == undefined) { idleTime = getTimer() + random(2500); clip.gotoAndStop("stop"); } else if (getTimer() > idleTime) { idleTime = undefined; direction = -_preDir; clip.gotoAndStop("walk"); } if (hasWeapon) { if (getTimer() >= (_lastshoot + _attackFreq)) { _lastshoot = getTimer(); if (random(4) == 0) { shot(); } } } } if (getTimer() >= (_lasttouch + 500)) { var _local3 = master.master.master.player.hero; if (!_local3.transform) { if (master.master.master.controller.boxbox_collision(this, _local3)) { _local3.master.life = _local3.master.life - _damage2; _lasttouch = getTimer(); } } } } function shot() { if (clip.point != undefined) { var _local2 = new Object(); _local2.x = clip.point._x; _local2.y = clip.point._y; clip.localToGlobal(_local2); master.master.master.gameLevel.bullets.addItem("enemy", false, direction, 15, -1, _damage1, _local2.x, _local2.y); } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } function dispose() { removeMovieClip(clip); } var _lastshoot = 0; }Symbol 2619 MovieClip [__Packages.engine.ctriggers] Frame 0class engine.ctriggers extends Object { var master, _list; function ctriggers (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.ctrigger(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("triggers"); } }Symbol 2620 MovieClip [__Packages.engine.ctrigger] Frame 0class engine.ctrigger extends Object { var master, _hid, _id, _x, _y, _width, _height, _active, _autoreset, _frequency, script, _onOver; function ctrigger (target, node) { super(); master = target; _hid = "trigger_" + target._list.length; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local13 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local13); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } _x = _local3.x * master.master.master.gameData.tiles.width; _y = _local3.y * master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _active = _local3.active; _autoreset = _local3.autoreset; _frequency = mss.DataType.getAsNumber(_local3.frequency); script = new mss.Data.collection(); if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local7 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local7.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } if (_local3.onEnemyOver.length > 0) { script.addItem("onEnemyOver", new Array()); var _local8 = script.getItem("onEnemyOver"); var _local5 = 0; while (_local5 < _local3.onEnemyOver.length) { _local8.push(engine.scriptObject.parse(_local3.onEnemyOver[_local5])); _local5++; } } if (_local3.onInit.length > 0) { var _local5 = 0; while (_local5 < _local3.onInit.length) { master.master.master.scripting.execute(this, engine.scriptObject.parse(_local3.onInit[_local5])); _local5++; } } for (var _local10 in _local3) { if (_local10.substr(0, 6) == "onTime") { var _local6 = mss.DataType.getAsNumber(_local10.substr(6)); if ((_local6 > 0) and (_local3[_local10].length > 0)) { script.addItem(_local10, new engine.ctimetrigger(this, _local6, _local3[_local10])); } } } } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get activate() { return(_active); } function set activate(flag) { _active = flag; if (flag) { var _local5 = getTimer(); _lastTouch = 0; var _local4 = script.list; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; if (_local3.name.substr(0, 6) == "onTime") { _local3.value.time = _local5; } _local2++; } } //return(activate); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function update() { var _local7 = master.master.master.player.hero; if (_active) { var _local9 = script.list; var _local4 = 0; while (_local4 < _local9.length) { var _local6 = _local9[_local4]; if (_local6.name.substr(0, 6) == "onTime") { _local6.value.update(master.master.master.scripting); } _local4++; } if (getTimer() >= (_lastTouch + _frequency)) { if (bound(_local7)) { _lastTouch = getTimer(); _onOver = true; var _local8 = script.getItem("onOver"); _local4 = 0; while (_local4 < _local8.length) { master.master.master.scripting.execute(this, _local8[_local4], _local7); _local4++; } if (_autoreset) { _active = false; } return(undefined); } } var _local5 = script.getItem("onEnemyOver"); if (_local5 != undefined) { var _local10 = master.master.master.gameLevel.enemies.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4]; if (bound(_local3)) { var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2], _local3); _local2++; } } _local4++; } } } if (_onOver) { if (!bound(_local7)) { _onOver = false; var _local11 = script.getItem("onOut"); var _local4 = 0; while (_local4 < _local11.length) { master.master.master.scripting.execute(this, _local11[_local4], _local7); _local4++; } } } } function execute() { var _local3 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } function bound(target) { return(master.master.master.controller.boxbox_collision(this, target)); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x; _local2.yMin = y; _local2.xMax = x + width; _local2.yMax = y + height; return(_local2); } var _lastTouch = 0; }Symbol 2621 MovieClip [__Packages.engine.ctimetrigger] Frame 0class engine.ctimetrigger extends Object { var master, _lastExecute, _time, _script, __get__time; function ctimetrigger (target, time, script) { super(); master = target; _lastExecute = getTimer(); _time = time; _script = new Array(); var _local3 = 0; while (_local3 < script.length) { _script.push(engine.scriptObject.parse(script[_local3])); _local3++; } } function update(scripting) { if (getTimer() >= (_lastExecute + _time)) { var _local2 = 0; while (_local2 < _script.length) { scripting.execute(master, _script[_local2]); _local2++; } _lastExecute = getTimer(); } } function set time(value) { _lastExecute = value; //return(__get__time()); } }Symbol 2622 MovieClip [__Packages.engine.cobjects] Frame 0class engine.cobjects extends Object { var master, _count, _list; function cobjects (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cobject(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllObjectsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("objects"); } }Symbol 2623 MovieClip [__Packages.engine.cobject] Frame 0class engine.cobject extends Object { var master, _hid, _id, _x, _y, _frame, _library, _visible, _layer, _block, _active, _destroyable, _life, _baselife, _width, _height, _autoremove, _onOver, _frequency, _touch, script, clip; function cobject (target, node) { super(); master = target; _hid = "object_" + target._count; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local15 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local15); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local14 = master.master.master.gameData.tiles.width; var _local13 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local14) + (_local14 / 2); _y = (_local3.y * _local13) + _local13; _frame = _local3.frame; _library = _local3.library; _visible = _local3.visible; _layer = _local3.layer; _block = _local3.block; if (_local3.active == undefined) { _local3.active = true; } _active = _local3.active; _destroyable = _local3.destroyable; _life = (_baselife = _local3.life); _width = Math.max(1, _local3.width); _height = Math.max(1, _local3.height); _autoremove = _local3.autoremove; _onOver = false; _frequency = _local3.frequency; _touch = 0; script = new mss.Data.collection(); if (_local3.onDestroy.length > 0) { script.addItem("onDestroy", new Array()); var _local8 = script.getItem("onDestroy"); var _local5 = 0; while (_local5 < _local3.onDestroy.length) { _local8.push(engine.scriptObject.parse(_local3.onDestroy[_local5])); _local5++; } } if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local7 = script.getItem("onTouch"); var _local5 = 0; while (_local5 < _local3.onTouch.length) { _local7.push(engine.scriptObject.parse(_local3.onTouch[_local5])); _local5++; } } if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local6 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local6.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get destroyable() { return(_destroyable); } function get autoremove() { return(_autoremove); } function set autoremove(flag) { _autoremove = flag; //return(autoremove); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function get life() { return(_life); } function get baselife() { return(_baselife); } function set life(value) { if (destroyable != undefined) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onDestroy"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } _destroyable = false; if (_autoremove) { master.removeItem(id); } } } //return(life); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; clip._visible = flag; //return(visible); } function get active() { return(_active); } function set active(flag) { _active = flag; //return(active); } function update() { if (!_active) { return(undefined); } var _local7 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local7)) { if (!_onOver) { _onOver = true; var _local5 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2]); _local2++; } } if (getTimer() >= (frequency + _touch)) { _touch = getTimer(); var _local4 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } if (_block) { checkBlock(_local7); } } else if (_onOver) { _onOver = false; var _local6 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local6.length) { master.master.master.scripting.execute(this, _local6[_local2]); _local2++; } } if (_block) { var _local3 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local3.length) { if (master.master.master.controller.boxbox_collision(this, _local3[_local2])) { checkBlock(_local3[_local2]); } _local2++; } } } function checkBlock(target) { var _local4 = target.boundingBox; var _local3 = boundingBox; if ((_local4.yMax <= (_local3.yMin + (target.height / 2))) && (_local4.yMax >= _local3.yMin)) { if (((_local4.xMax - (target.width / 2)) > _local3.xMin) and ((_local4.xMin + (target.width / 2)) < _local3.xMax)) { if (target.jumping) { target.onLanding(target.fallspeed); } target.onElevator = true; target.y = y - height; master.master.master.controller.updateChar(target); } } else if (_local4.xMax > _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x + ((width + target.width) / 2); master.master.master.controller.updateChar(target); } else if (_local4.xMax < _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x - ((width + target.width) / 2); master.master.master.controller.updateChar(target); } } function dispose() { removeMovieClip(clip); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }Symbol 2624 MovieClip [__Packages.engine.celevators] Frame 0class engine.celevators extends Object { var master, _list; function celevators (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.celevator(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllElevatorsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local4 = new Array(); master.master.player.hero.onElevator = false; _local4.push(master.master.player.hero); _local4 = _local4.concat(master.master.gameLevel.enemies.list); var _local5 = 0; while (_local5 < _list.length) { var _local3 = _list[_local5]; _local3.update(); var _local2 = 0; while (_local2 < _local4.length) { if (_local3.checkObject(_local4[_local2])) { _local4[_local2].onElevator = _local3; _local3.updateObject(_local4[_local2]); } _local2++; } _local5++; } } function get type() { return("elevators"); } }Symbol 2625 MovieClip [__Packages.engine.celevator] Frame 0class engine.celevator extends Object { var master, _hid, _id, _width, _height, _x, _y, _active, _speed, _library, _frame, _radius, _angle, _useable, _over, script, points, _wait, _cpoint, clip, _tox, _toy, clip2, _moving; function celevator (target, node) { super(); master = target; _hid = "elevator_" + target._list.length; _id = node.attributes.id; var _local11 = node.attributes.inherit; if (_local11 != undefined) { var _local14 = master.master.master.gameData.preset.getItem(_local11); var _local3 = master.master.master.controller.parseProp(_local14); var _local5 = master.master.master.controller.parseProp(node); for (var _local10 in _local5) { if (_local5[_local10] != undefined) { if (_local5[_local10] instanceof Array) { _local3[_local10] = _local5[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local5[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local13 = master.master.master.gameData.tiles.width; var _local12 = master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _x = (_local3.x * _local13) + (_local13 / 2); _y = (_local3.y * _local12) + _local12; _active = _local3.active; _speed = _local3.speed; _library = _local3.library; _frame = _local3.frame; _radius = _local3.radius; _angle = _local3.angle; _useable = _local3.useable; _over = false; script = new mss.Data.collection(); if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local8 = script.getItem("onTouch"); var _local7 = 0; while (_local7 < _local3.onTouch.length) { _local8.push(engine.scriptObject.parse(_local3.onTouch[_local7])); _local7++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local7 = 0; while (_local7 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local7])); _local7++; } } points = new Array(); _wait = (_cpoint = 0); var _local7 = 0; while (_local7 < _local3.points.length) { node = _local3.points[_local7]; var _local4 = new Object(); _local4.direction = mss.DataType.getAsNumber(node.attributes.direction); _local4.range = mss.DataType.getAsNumber(node.attributes.range); _local4.wait = mss.DataType.getAsNumber(node.attributes.wait); points.push(_local4); _local7++; } } function get hid() { return(_hid); } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get x() { return(_x); } function get y() { return(_y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get activate() { return(_active); } function set activate(value) { _active = value; //return(activate); } function update() { if (_active && (getTimer() > _wait)) { var _local8 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; if ((_tox == undefined) || (_toy == undefined)) { var _local5 = points[_cpoint]; switch (_local5.direction) { case 0 : _tox = x + (_local5.range * _local8); _toy = y; break; case 1 : _tox = x; _toy = y + (_local5.range * _local7); break; case 2 : _tox = (_toy = clip2._rotation + _local5.range); } _wait = _local5.wait; clip.clip.play(); } move(); } var _local6 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local6)) { if (!_over) { var _local3 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } } else if (_over) { _over = false; var _local4 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } function move() { _moving = true; var _local5 = points[_cpoint]; var _local2 = true; switch (_local5.direction) { case 0 : if (_x > _tox) { _x = Math.max(_tox, _x - speed); _local2 = false; } else if (_x < _tox) { _x = Math.min(_tox, _x + speed); _local2 = false; } clip._x = x; break; case 1 : if (_y > _toy) { _y = Math.max(_toy, _y - speed); _local2 = false; } else if (_y < _toy) { _y = Math.min(_toy, _y + speed); _local2 = false; } clip._y = y; break; case 2 : var _local4 = clip2._rotation; if (_local4 > _tox) { clip2._rotation = Math.max(_tox, _local4 - speed); _local2 = false; } else if (_local4 < _tox) { clip2._rotation = Math.min(_tox, _local4 + speed); _local2 = false; } var _local3 = new Object(); _local3.x = clip2.point._x; _local3.y = clip2.point._y; clip2.localToGlobal(_local3); _x = _local3.x; _y = _local3.y; clip.clip._rotation = clip2._rotation; } if (_local2) { _tox = (_toy = undefined); _wait = _wait + getTimer(); _moving = false; clip.clip.stop(); _cpoint = _cpoint + 1; if (_cpoint >= points.length) { _cpoint = 0; } } } function checkObject(target) { if (!_useable) { return(false); } var _local7 = false; var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (target.jumpspeed >= 0) { var _local2 = target.boundingBox; var _local4 = boundingBox; var _local5 = points[_cpoint]; var _local3 = _local5.range / Math.abs(_local5.range); if (_moving) { if (_local5.direction == 1) { _local2.yMin = _local2.yMin + (speed * _local3); _local2.yMax = _local2.yMax + (speed * _local3); } else if (_local5.direction == 0) { _local2.xMin = _local2.xMin + (speed * _local3); _local2.xMax = _local2.xMax + (speed * _local3); } } if ((_local2.yMax <= _local4.yMax) && (_local2.yMax >= (_local4.yMin - target.height))) { if (((_local2.xMax - (target.width / 2)) > _local4.xMin) and ((_local2.xMin + (target.width / 2)) < _local4.xMax)) { _local7 = true; } } } return(_local7); } function updateObject(target) { var _local6 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; var _local4 = points[_cpoint]; var _local3 = _local4.range / Math.abs(_local4.range); if (target.jumping) { target.onLanding(target.fallspeed); target.jumping = false; } if (_local4.direction == 0) { var _local5 = master.master.master.controller.getMyCorners(target, target.x + (speed * _local3), target.y); target.y = y - height; if (_moving) { if (_local3 == -1) { if ((_local5.downleft.walkable and _local5.upleft.walkable) and _local5.left.walkable) { target.x = target.x - speed; } else { target.x = (target.xtile * _local6) + (target.width / 2); } } else if (_local3 == 1) { if ((_local5.upright.walkable and _local5.downright.walkable) and _local5.right.walkable) { target.x = target.x + speed; } else { target.x = (target.xtile * _local6) + target.width; } } } } else if (_local4.direction == 1) { var _local5 = master.master.master.controller.getMyCorners(target, target.x, target.y + (speed * _local3)); if (_local3 == -1) { if (_local5.up.walkable) { target.y = y - height; } else { target.onElevator = false; } } else if (_local3 == 1) { if (_local5.down.walkable) { target.y = y - height; } else { target.y = target.ytile * _local7; target.onElevator = false; } } } master.master.master.controller.updateChar(target); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }Symbol 2626 MovieClip [__Packages.engine.cspawners] Frame 0class engine.cspawners extends Object { var master, _list; function cspawners (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.cspawner(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllSpawnerDispose"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("spawners"); } }Symbol 2627 MovieClip [__Packages.engine.cspawner] Frame 0class engine.cspawner extends Object { var master, _hid, _id, _x, _y, _count, _type, _spawnNode, script; function cspawner (target, node) { super(); master = target; _hid = target.type + target._list.length; _id = node.attributes.id; var _local3 = master.master.master.controller.parseProp(node); var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local9) + (_local9 / 2); _y = (_local3.y * _local8) + _local8; _count = _local3.count; _type = _local3.type; var _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeName == "prop:spawn") { _spawnNode = node.childNodes[_local4]; break; } _local4++; } script = new mss.Data.collection(); if (_local3.onEmpty.length > 0) { script.addItem("onEmpty", new Array()); var _local6 = script.getItem("onEmpty"); _local4 = 0; while (_local4 < _local3.onEmpty.length) { _local6.push(engine.scriptObject.parse(_local3.onEmpty[_local4])); _local4++; } } if (_local3.onSpawn.length > 0) { script.addItem("onSpawn", new Array()); var _local7 = script.getItem("onSpawn"); _local4 = 0; while (_local4 < _local3.onSpawn.length) { _local7.push(engine.scriptObject.parse(_local3.onSpawn[_local4])); _local4++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function get y() { return(_y); } function get count() { return(_count); } function spawn(x, y) { if (_count != 0) { var _local4 = script.getItem("onSpawn"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } if (_spawnNode != undefined) { if (_type == "enemy") { var _local3 = master.master.enemies.addItem(_spawnNode); } else { var _local3 = master.master.objects.addItem(_spawnNode); } var _local5 = master.master.surface.objects; _local3.id = _local3.hid; if (random(2) == 0) { _local3.direction = -1; } else { _local3.direction = 1; } var _local6 = _local5.getNextHighestDepth(); var _local7 = _local5.attachMovie(_local3.library, ("{" + _local3.hid) + "}", _local6); _local3.clip = _local7; if (!isNaN(x)) { _local3.clip._x = (_local3.x = x); } else { _local3.clip._x = (_local3.x = _x); } if (!isNaN(y)) { _local3.clip._y = (_local3.y = y); } else { _local3.clip._y = (_local3.y = _y); } if (_type == "enemy") { master.master.master.controller.fall(_local3); } else { _local3.clip.gotoAndStop(_local3.frame); } } _count--; if (_count == 0) { _local4 = script.getItem("onEmpty"); _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } } function dispose() { master.removeItem(id); } }Symbol 2628 MovieClip [__Packages.engine.floodControl] Frame 0class engine.floodControl extends Object { var master, surface, _time, _type, _level, _speed, _damage, _latency, _enabled, clip; function floodControl (target, mc) { super(); master = target; surface = mc; _time = 0; _type = 0; _level = 0; _speed = 0; _damage = 0; _latency = 500; _enabled = false; } function get enabled() { return(_enabled); } function set enabled(value) { _enabled = value; if (_enabled) { if (clip == undefined) { clip = surface.attachMovie("flood", "__flood__", 1200); clip._y = 600 - _level; clip.gotoAndStop(_type + 1); } } //return(enabled); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get damage() { return(_damage); } function set damage(value) { _damage = value; //return(damage); } function get type() { return(_type); } function set type(value) { _type = value; //return(type); } function get level() { return(_level); } function set level(value) { _level = value; //return(level); } function get latency() { return(_latency); } function set latency(value) { _latency = value; //return(latency); } function update() { _level = Math.min(600, _level + speed); clip._y = 600 - _level; if (getTimer() >= (_time + _latency)) { var _local2 = master.master.player.hero; if (master.master.controller.boxbox_collision(this, _local2)) { _local2.master.life = _local2.master.life - _damage; _time = getTimer(); } } } function dispose() { _enabled = false; if (clip != undefined) { removeMovieClip(surface); clip = undefined; } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = 0; _local2.yMin = 600 - _level; _local2.xMax = 800; _local2.yMax = 600; return(_local2); } }Symbol 2629 MovieClip [__Packages.engine.cbullets] Frame 0class engine.cbullets extends Object { var master, _list; function cbullets (target) { super(); master = target; _list = new Array(); } function addItem(type, playerOwner, direction, speed, life, damage, x, y, r, vertical) { var _local2 = new engine.cbullet(this, type, playerOwner, direction, speed, life, damage, x, y, r, vertical); _list.push(_local2); } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); if (_local3.terminate) { _list.splice(_local2, 1); } _local2++; } } function get list() { return(_list); } }Symbol 2630 MovieClip [__Packages.engine.cbullet] Frame 0class engine.cbullet extends Object { var master, _type, _dir, _speed, _life, _damage, _radius, _x, _y, _playerOwner, _vertical, clip, _terminate; function cbullet (target, type, playerOwner, direction, speed, life, damage, x, y, radius, vertical) { super(); master = target; _type = type; _dir = direction; _speed = speed; _life = life; _damage = damage; _radius = radius; _x = x; _y = y; _playerOwner = playerOwner; _vertical = vertical; create(); } function create() { var _local4 = master.master.surface.objects; var _local3 = _local4.getNextHighestDepth(); var _local2 = _local4.attachMovie("bullet_" + _type, ("bullet" + _local3) + getTimer(), _local3); clip = _local2; switch (_type) { case "uzi" : case "machinegun" : _y = _y + (random(10) - 5); break; case "flamethrower" : break; case "rocketgun" : } _local2._x = _x; _local2._y = _y; if (_vertical == true) { _local2._rotation = 90 * (-_dir); } else { _local2._xscale = 100 * (-_dir); } } function update() { hitTest(); _life--; if (_life == 0) { destroy(); return(undefined); } if (_vertical == true) { _y = _y + (_speed * _dir); } else { _x = _x + (_speed * _dir); } switch (_type) { case "flamethrower" : break; case "rocketgun" : var _local4 = master.master.surface.objects; var _local2 = _local4.getNextHighestDepth(); var _local3 = _local4.attachMovie("bullet_smoke", ("smoke" + _local2) + getTimer(), _local2); _local3._x = _x; _local3._y = _y + (random(4) - 2); default : if (clip == undefined) { break; } clip._x = _x; clip._y = _y; } } function hitTest() { var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (_vertical == true) { var _local10 = Math.floor(_x / _local9); var _local11 = Math.floor((_y + (_speed * _dir)) / _local8); } else { var _local10 = Math.floor((_x + (_speed * _dir)) / _local9); var _local11 = Math.floor(_y / _local8); } var _local6 = new Object(); _local6.xMin = _local10 * _local9; _local6.yMin = _local11 * _local8; _local6.xMax = _local6.xMin + _local9; _local6.yMax = _local6.yMin + _local8; var _local7 = boundingBox; var _local13 = master.master.platform[_local11][_local10]; if (!_local13.walkable) { if (((_local7.xMin > _local6.xMax) or (_local6.xMin > _local7.xMax)) or ((_local7.yMin > _local6.yMax) or (_local6.yMin > _local7.yMax))) { } else { if (_vertical == true) { if (_dir == -1) { destroy(_x, _local6.yMax); } else { destroy(_x, _local6.yMin); } } else if (_dir == -1) { destroy(_local6.xMax, _y); } else { destroy(_local6.xMin, _y); } return(undefined); } } if (playerOwner) { var _local4 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local4.length) { if (!_local4[_local2].death) { var _local5 = hitTestTarget(_local4[_local2], true); if (_local5) { _local4[_local2].life = _local4[_local2].life - _damage; break; } } _local2++; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].active) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { var _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } } _local2++; } } } else { var _local12 = master.master.master.player.hero; if (!_local12.transform) { var _local5 = hitTestTarget(_local12, true); if (_local5) { master.master.master.player.life = master.master.master.player.life - _damage; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } _local2++; } } } } } function hitTestTarget(target, blood) { if (master.master.master.controller.boxbox_collision(this, target)) { var _local2 = target.boundingBox; if (_y < (_local2.yMin + 5)) { _y = _local2.yMin + (target.height / 2); } if (_vertical == true) { if (_dir == -1) { destroy(_x, _local2.yMax, blood, target); } else { destroy(_x, _local2.yMin, blood, target); } } else if (_dir == -1) { destroy(_local2.xMax, _y, blood, target); } else { destroy(_local2.xMin, _y, blood, target); } return(true); } return(false); } function destroy(x, y, blood, target) { if ((x != undefined) and (y != undefined)) { _x = x; _y = y; var _local12 = master.master.surface.objects; master.master.master.sfx.play("hit_" + _type); var _local9 = _local12.getNextHighestDepth(); if (blood) { var _local10 = _local12.attachMovie("flare_b_" + _type, ("flare" + _local9) + getTimer(), _local9); } if (_local10 == undefined) { var _local10 = _local12.attachMovie("flare_" + _type, ("flare" + _local9) + getTimer(), _local9); } _local10._x = _x; _local10._y = _y; if (_vertical == true) { _local10._rotation = 90 * _dir; } else { _local10._xscale = 100 * _dir; } if (_radius != undefined) { var _local8 = new flash.geom.Point(_x, _y); var _local6 = new flash.geom.Point(); var _local7 = master.master.master.gameLevel.enemies.list.concat(master.master.master.gameLevel.objects.list); _local7.push(master.master.master.gameLevel.hero); var _local3 = 0; while (_local3 < _local7.length) { var _local2 = _local7[_local3]; if (_local2 != target) { _local6.x = _local2.x; _local6.y = _local2.y; var _local5 = flash.geom.Point.distance(_local8, _local6); if (_local5 <= _radius) { var _local4 = _damage * (_local5 / _radius); if (_local2.master.type == "objects") { if ((_local2.destroyable == _type) or (_local2.destroyable == true)) { _local2.life = _local2.life - _local4; } } else { _local2.life = _local2.life - _local4; } } } _local3++; } } } removeMovieClip(clip); _terminate = true; } function get terminate() { return(_terminate); } function get playerOwner() { return(_playerOwner); } function get boundingBox() { var _local2 = new Object(); var _local3 = _x + (_speed * _dir); _local2.xMin = Math.min(_x, _local3); _local2.yMin = _y; _local2.xMax = Math.max(_x, _local3); _local2.yMax = _y; return(_local2); } }Symbol 189 MovieClip Frame 1this.stop();Symbol 215 Buttonon (release) { this._parent.controller.GUI.pause = false; }Symbol 231 Buttonon (release) { this.nextFrame(); }Symbol 237 Buttonon (release) { this.prevFrame(); }Symbol 268 MovieClip Frame 1stop();Symbol 268 MovieClip Frame 2stop();Symbol 268 MovieClip Frame 3stop();Symbol 268 MovieClip Frame 4stop();Symbol 268 MovieClip Frame 5stop();Symbol 268 MovieClip Frame 6stop();Symbol 268 MovieClip Frame 7stop();Symbol 268 MovieClip Frame 8stop();Symbol 268 MovieClip Frame 9stop();Symbol 268 MovieClip Frame 10stop();Symbol 268 MovieClip Frame 11stop();Symbol 268 MovieClip Frame 12stop();Symbol 268 MovieClip Frame 13stop();Symbol 268 MovieClip Frame 14stop();Symbol 268 MovieClip Frame 15stop();Symbol 268 MovieClip Frame 16stop();Symbol 275 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }Symbol 278 Buttonon (release) { this._parent.controller.restartLevel(); }Symbol 281 Buttonon (release) { this._parent.controller.gotoLevel("intro"); }Symbol 286 Buttonon (release) { this._parent.controller.GUI.pause = false; }Symbol 287 Buttonon (release) { this._parent.controller.gotoLevel("menus"); }Symbol 470 MovieClip [bloodspa01] Frame 4removeMovieClip(this);Symbol 471 MovieClip [bloodspa02] Frame 4removeMovieClip(this);Symbol 472 MovieClip [bloodspa03] Frame 4removeMovieClip(this);Symbol 525 MovieClip [boss_attack01] Frame 26removeMovieClip(this);Symbol 527 MovieClip [boss_attack02] Frame 21removeMovieClip(this);Symbol 528 MovieClip [boss_attack03] Frame 21removeMovieClip(this);Symbol 529 MovieClip [boss_attack04] Frame 21removeMovieClip(this);Symbol 562 MovieClip [drumm_explode] Frame 16removeMovieClip(this);Symbol 591 MovieClip [drumm_explode_toxix] Frame 15removeMovieClip(this);Symbol 593 MovieClip Frame 1this.onEnterFrame = function () { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("toxix_gas", "a" + _local2, _local2); _local3._x = random(6) - 2; _local3._y = -35 + (random(6) - 3); if (_local2 > 100) { delete this.onEnterFrame; } };Symbol 606 MovieClip [explode] Frame 7removeMovieClip(this);Symbol 612 MovieClip [spell_mark] Frame 40removeMovieClip(this);Symbol 641 MovieClip [tele_flare] Frame 15removeMovieClip(this);Symbol 672 MovieClip [teleport_appear] Frame 16removeMovieClip(this);Symbol 703 MovieClip [teleport_disappear] Frame 16removeMovieClip(this);Symbol 704 MovieClip [toxix_gas] Frame 9removeMovieClip(this);Symbol 751 MovieClip [zombie_arms] Frame 62removeMovieClip(this);Symbol 775 MovieClip Frame 6this.stop();Symbol 778 MovieClip Frame 6this.stop();Symbol 779 MovieClip Frame 6this.stop();Symbol 780 MovieClip Frame 6this.stop();Symbol 783 MovieClip [levelTitle] Frame 1var o = title_txt.getTextFormat(); o.font = "@font_title"; title_txt.setNewTextFormat(o);Symbol 788 MovieClip [msgbox] Frame 1var o = msg_txt.getTextFormat(); o.font = "@font_msgbox"; o.color = 0; msg_txt.setNewTextFormat(o);Symbol 807 MovieClip [scaryPortrait] Frame 1this.stop();Symbol 873 MovieClip [dog_bark] Frame 1this.stop();Symbol 999 MovieClip [swinggirldead] Frame 15removeMovieClip(this);Symbol 1019 MovieClip Frame 1this.stop();Symbol 1052 MovieClip [theclonedead] Frame 25removeMovieClip(this);Symbol 1559 MovieClip [zombiedead01] Frame 12this.stop();Symbol 1576 MovieClip Frame 8this.stop();Symbol 1606 MovieClip Frame 14this.stop();Symbol 1760 MovieClip Frame 12this.stop();Symbol 1824 MovieClip [explode01] Frame 6removeMovieClip(this);Symbol 1848 MovieClip [bullet_flamethrower] Frame 21this.stop();Symbol 1876 MovieClip Frame 25this.stop();Symbol 1882 MovieClip [bullet_smoke] Frame 6removeMovieClip(this);Symbol 1885 MovieClip [flare_b_chainsaw] Frame 4removeMovieClip(this);Symbol 1895 MovieClip [flare_b_enemy] Frame 5removeMovieClip(this);Symbol 1897 MovieClip [flare_b_machinegun] Frame 5removeMovieClip(this);Symbol 1898 MovieClip [flare_b_pistol] Frame 5removeMovieClip(this);Symbol 1915 MovieClip [flare_b_rocketgun] Frame 9removeMovieClip(this);Symbol 1920 MovieClip [flare_b_shotgun1] Frame 5removeMovieClip(this);Symbol 1921 MovieClip [flare_b_shotgun2] Frame 5removeMovieClip(this);Symbol 1922 MovieClip [flare_b_uzi] Frame 5removeMovieClip(this);Symbol 1926 MovieClip [flare_chainsaw] Frame 4removeMovieClip(this);Symbol 1930 MovieClip [flare_enemy] Frame 4removeMovieClip(this);Symbol 1952 MovieClip [flare_flamethrower] Frame 12removeMovieClip(this);Symbol 1957 MovieClip [flare_machinegun] Frame 4removeMovieClip(this);Symbol 1960 MovieClip [flare_pistol] Frame 4removeMovieClip(this);Symbol 1961 MovieClip [flare_rocketgun] Frame 7removeMovieClip(this);Symbol 1965 MovieClip [flare_shotgun1] Frame 4removeMovieClip(this);Symbol 1967 MovieClip [flare_shotgun2] Frame 4removeMovieClip(this);Symbol 1971 MovieClip [flare_toxic] Frame 4removeMovieClip(this);Symbol 1973 MovieClip [flare_uzi] Frame 4removeMovieClip(this);Symbol 1975 MovieClip [shot_chainsaw] Frame 10removeMovieClip(this);Symbol 1978 MovieClip Frame 3removeMovieClip(this);Symbol 1980 MovieClip [shot_machinegun] Frame 3removeMovieClip(this);Symbol 1982 MovieClip [shot_pistol] Frame 4removeMovieClip(this);Symbol 1984 MovieClip [shot_rocketgun] Frame 6removeMovieClip(this);Symbol 1985 MovieClip [shot_shotgun1] Frame 4removeMovieClip(this);Symbol 1987 MovieClip [shot_shotgun2] Frame 4removeMovieClip(this);Symbol 1988 MovieClip [shot_uzi] Frame 2removeMovieClip(this);Symbol 2142 MovieClip Frame 10this.stop();Symbol 2143 MovieClip Frame 10this.stop();Symbol 2186 MovieClip Frame 15this.stop();Symbol 2187 MovieClip Frame 15this.stop();Symbol 2198 MovieClip Frame 5this.stop();Symbol 2199 MovieClip Frame 9this.stop();Symbol 2239 MovieClip Frame 18this.stop();Symbol 2268 MovieClip Frame 15this.stop();Symbol 2297 MovieClip Frame 15this.stop();Symbol 2326 MovieClip Frame 15this.stop();Symbol 2327 MovieClip [grim] Frame 1this.stop();Symbol 2438 MovieClip Frame 17this.gotoAndPlay(2);Symbol 2502 Buttonon (release) { getURL ("http://www.totallygame.com", "_blank"); }Symbol 2504 MovieClip Frame 92this.stop(); this._parent.play();Symbol 2516 Buttonon (release) { this.nextFrame(); }Symbol 2521 MovieClip Frame 800this.stop(); this._parent._parent.play();Symbol 2525 Buttonon (release) { this._parent.play(); }Symbol 2543 Buttonon (release) { this._parent._parent.gotoAndStop("gameplay"); }Symbol 2546 Buttonon (release) { this._parent._parent.gotoAndStop("story"); }Symbol 2549 Buttonon (release) { this._parent._parent.gotoAndStop("credits"); }Symbol 2552 Buttonon (release) { this._parent._parent.gotoAndStop("instructions"); }Symbol 2553 MovieClip Frame 1stop();Symbol 2556 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }Symbol 2559 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }Symbol 2562 MovieClip Frame 61this.stop();Symbol 2569 Buttonon (press) { this.nextFrame(); }Symbol 2570 Buttonon (release) { this._parent.game.gotoLevel("intro"); }Symbol 2572 Buttonon (release) { getURL ("http://www.totallygame.com", "_blank"); }Symbol 2573 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }
Library Items
Symbol 1 Sound [sfx_trap_step02] | ||
Symbol 2 Sound [sfx_trap_step01] | ||
Symbol 3 Sound [sfx_trap_spikes] | ||
Symbol 4 Sound [sfx_teleport2] | ||
Symbol 5 Sound [sfx_teleport] | ||
Symbol 6 Sound [sfx_slash01] | ||
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:37 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:37 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:37 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:37 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:37 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:37 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:37 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:37 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:37 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:37 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:37 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:37 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:37 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:37 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 | Used by:38 1052 2466 |
Symbol 38 MovieClip [hero_angel] | Uses:37 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:57 2239 2268 2297 2326 2327 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:57 2239 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:57 2239 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:57 2239 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:57 2239 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:57 2239 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:57 2239 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:57 2239 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 2239 2327 |
Symbol 57 MovieClip [grimdead] | Uses:40 42 44 46 48 50 52 54 56 | Used by:2327 |
Symbol 58 Bitmap | Used by:60 2021 | |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:58 59 | Used by:61 |
Symbol 61 MovieClip [pendule__] | Uses:60 | Used by:2194 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:78 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:78 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:78 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:78 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:78 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:78 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:78 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [#items] | Uses:63 65 67 69 71 73 75 77 | Used by:196 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:85 |
Symbol 81 Font | Used by:82 | |
Symbol 82 Text | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:85 |
Symbol 84 Graphic | Used by:85 191 | |
Symbol 85 Button | Uses:80 83 84 | Used by:Timeline |
Symbol 86 Graphic | Used by:91 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:87 | Used by:91 |
Symbol 89 Font | Used by:90 | |
Symbol 90 EditableText | Uses:89 | Used by:91 |
Symbol 91 MovieClip | Uses:86 88 90 | Used by:Timeline |
Symbol 2586 MovieClip [__Packages.engine.gameCoreWeb] | ||
Symbol 2587 MovieClip [__Packages.mss.Events.ftimer] | ||
Symbol 2588 MovieClip [__Packages.engine.debug] | ||
Symbol 2589 MovieClip [__Packages.engine.gameController] | ||
Symbol 2590 MovieClip [__Packages.mss.DataType] | ||
Symbol 2591 MovieClip [__Packages.engine.scriptParser] | ||
Symbol 2592 MovieClip [__Packages.mss.Data.collection] | ||
Symbol 2593 MovieClip [__Packages.mx.events.EventDispatcher] | ||
Symbol 2594 MovieClip [__Packages.mx.transitions.TransitionManager] | ||
Symbol 2595 MovieClip [__Packages.mx.transitions.Transition] | ||
Symbol 2596 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 2597 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 2598 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 2599 MovieClip [__Packages.mx.transitions.Zoom] | ||
Symbol 2600 MovieClip [__Packages.mx.transitions.easing.Bounce] | ||
Symbol 2601 MovieClip [__Packages.mx.transitions.easing.Strong] | ||
Symbol 2602 MovieClip [__Packages.engine.gameLoaderWeb] | ||
Symbol 2603 MovieClip [__Packages.engine.tileType] | ||
Symbol 2604 MovieClip [__Packages.engine.tile] | ||
Symbol 2605 MovieClip [__Packages.engine.guiControl] | ||
Symbol 2606 MovieClip [__Packages.engine.soundControlWeb] | ||
Symbol 2607 MovieClip [__Packages.engine.playerData] | ||
Symbol 2608 MovieClip [__Packages.engine.cweapons] | ||
Symbol 2609 MovieClip [__Packages.engine.cweapon] | ||
Symbol 2610 MovieClip [__Packages.engine.character] | ||
Symbol 2611 MovieClip [__Packages.engine.chero] | ||
Symbol 2612 MovieClip [__Packages.engine.gameLevelLoaderWeb] | ||
Symbol 2613 MovieClip [__Packages.engine.gameLevelParser] | ||
Symbol 2614 MovieClip [__Packages.engine.cevents] | ||
Symbol 2615 MovieClip [__Packages.engine.cevent] | ||
Symbol 2616 MovieClip [__Packages.engine.scriptObject] | ||
Symbol 2617 MovieClip [__Packages.engine.cenemies] | ||
Symbol 2618 MovieClip [__Packages.engine.cenemy] | ||
Symbol 2619 MovieClip [__Packages.engine.ctriggers] | ||
Symbol 2620 MovieClip [__Packages.engine.ctrigger] | ||
Symbol 2621 MovieClip [__Packages.engine.ctimetrigger] | ||
Symbol 2622 MovieClip [__Packages.engine.cobjects] | ||
Symbol 2623 MovieClip [__Packages.engine.cobject] | ||
Symbol 2624 MovieClip [__Packages.engine.celevators] | ||
Symbol 2625 MovieClip [__Packages.engine.celevator] | ||
Symbol 2626 MovieClip [__Packages.engine.cspawners] | ||
Symbol 2627 MovieClip [__Packages.engine.cspawner] | ||
Symbol 2628 MovieClip [__Packages.engine.floodControl] | ||
Symbol 2629 MovieClip [__Packages.engine.cbullets] | ||
Symbol 2630 MovieClip [__Packages.engine.cbullet] | ||
Symbol 92 Sound [sfx_crate01] | Used by:Timeline | |
Symbol 93 Sound [bgm] | Used by:Timeline | |
Symbol 94 Sound [sfx_player_damage01] | Used by:Timeline | |
Symbol 95 Sound [sfx_reaper_hit0] | Used by:Timeline | |
Symbol 96 Sound [sfx_scream_0] | Used by:Timeline | |
Symbol 97 Sound [sfx_zombiebark01] | Used by:Timeline | |
Symbol 98 Sound [sfx_crate02] | Used by:Timeline | |
Symbol 99 Sound [sfx_explode] | Used by:Timeline | |
Symbol 100 Sound [sfx_player_damage02] | Used by:Timeline | |
Symbol 101 Sound [sfx_reaper_hit1] | Used by:Timeline | |
Symbol 102 Sound [sfx_scream_1] | Used by:Timeline | |
Symbol 103 Sound [sfx_zombiedeath01] | Used by:Timeline | |
Symbol 104 Sound [sfx_crate03] | Used by:Timeline | |
Symbol 105 Sound [sfx_get_ammo] | Used by:Timeline | |
Symbol 106 Sound [sfx_player_die01] | Used by:Timeline | |
Symbol 107 Sound [sfx_reaper_slash0] | Used by:Timeline | |
Symbol 108 Sound [sfx_shot_chainsaw] | Used by:Timeline | |
Symbol 109 Sound [sfx_zombiedeath02] | Used by:Timeline | |
Symbol 110 Sound [sfx_dog_bark01] | Used by:Timeline | |
Symbol 111 Sound [sfx_get_book] | Used by:Timeline | |
Symbol 112 Sound [sfx_player_fall01] | Used by:Timeline | |
Symbol 113 Sound [sfx_reaper_slash1] | Used by:Timeline | |
Symbol 114 Sound [sfx_shot_empty] | Used by:Timeline | |
Symbol 115 Sound [sfx_zombiedeath03] | Used by:Timeline | |
Symbol 116 Sound [sfx_dooropen01] | Used by:Timeline | |
Symbol 117 Sound [sfx_get_key] | Used by:Timeline | |
Symbol 118 Sound [sfx_player_fall02] | Used by:Timeline | |
Symbol 119 Sound [sfx_reaper_slash2] | Used by:Timeline | |
Symbol 120 Sound [sfx_shot_flamethrower] | Used by:Timeline | |
Symbol 121 Sound [sfx_zombiepigbark01] | Used by:Timeline | |
Symbol 122 Sound [sfx_dooropen02] | Used by:Timeline | |
Symbol 123 Sound [sfx_get_medic] | Used by:Timeline | |
Symbol 124 Sound [sfx_player_walk01] | Used by:Timeline | |
Symbol 125 Sound [sfx_shot_machinegun] | Used by:Timeline | |
Symbol 126 Sound [sfx_zombiepigdeath01] | Used by:Timeline | |
Symbol 127 Graphic | Used by:2235 2477 2582 Timeline | |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:148 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:148 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:148 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:148 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:148 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:148 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:148 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:148 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:148 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:148 |
Symbol 148 MovieClip [background] | Uses:129 131 133 135 137 139 141 143 145 147 | Used by:Timeline |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:196 |
Symbol 151 Graphic | Used by:152 778 780 1815 1816 2065 2502 | |
Symbol 152 MovieClip | Uses:151 | Used by:155 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:155 |
Symbol 155 MovieClip | Uses:152 154 | Used by:196 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:160 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:160 |
Symbol 160 MovieClip | Uses:157 159 | Used by:196 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:179 |
Symbol 163 Bitmap | Used by:164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | |
Symbol 164 Graphic | Uses:163 | Used by:179 |
Symbol 165 Graphic | Uses:163 | Used by:179 |
Symbol 166 Graphic | Uses:163 | Used by:179 |
Symbol 167 Graphic | Uses:163 | Used by:179 |
Symbol 168 Graphic | Uses:163 | Used by:179 |
Symbol 169 Graphic | Uses:163 | Used by:179 |
Symbol 170 Graphic | Uses:163 | Used by:179 |
Symbol 171 Graphic | Uses:163 | Used by:179 |
Symbol 172 Graphic | Uses:163 | Used by:179 |
Symbol 173 Graphic | Uses:163 | Used by:179 |
Symbol 174 Graphic | Uses:163 | Used by:179 |
Symbol 175 Graphic | Uses:163 | Used by:179 |
Symbol 176 Graphic | Uses:163 | Used by:179 |
Symbol 177 Graphic | Uses:163 | Used by:179 |
Symbol 178 Graphic | Uses:163 | Used by:179 |
Symbol 179 MovieClip | Uses:162 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | Used by:189 |
Symbol 180 Font | Used by:181 2576 | |
Symbol 181 EditableText | Uses:180 | Used by:189 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:188 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:188 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:188 |
Symbol 188 MovieClip | Uses:183 185 187 | Used by:189 |
Symbol 189 MovieClip | Uses:179 181 188 | Used by:196 |
Symbol 190 Graphic | Used by:192 | |
Symbol 191 MovieClip | Uses:84 | Used by:192 |
Symbol 192 MovieClip | Uses:190 191 | Used by:193 |
Symbol 193 MovieClip | Uses:192 | Used by:196 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:150 155 160 189 78 193 195 | Used by:203 |
Symbol 197 Graphic | Used by:198 2525 | |
Symbol 198 MovieClip | Uses:197 | Used by:202 |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Font | Used by:201 273 | |
Symbol 201 Text | Uses:200 | Used by:202 |
Symbol 202 MovieClip | Uses:198 199 201 | Used by:203 |
Symbol 203 MovieClip [GUI] | Uses:196 202 | Used by:Timeline |
Symbol 204 Bitmap | Used by:206 | |
Symbol 205 Bitmap | Used by:206 2538 | |
Symbol 206 Graphic | Uses:204 205 | Used by:207 |
Symbol 207 MovieClip | Uses:206 | Used by:288 291 |
Symbol 208 Font [@font_msgbox] | Used by:209 276 279 283 284 782 2519 2524 2541 2544 2547 2550 2554 2557 2567 2580 | |
Symbol 209 Text | Uses:208 | Used by:210 |
Symbol 210 MovieClip | Uses:209 | Used by:215 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:215 278 281 286 287 2543 2546 2549 2552 2556 2559 2570 |
Symbol 214 Graphic | Used by:215 278 281 286 287 2543 2546 2549 2552 2556 2559 2569 2570 2572 2573 | |
Symbol 215 Button | Uses:210 213 214 | Used by:288 |
Symbol 216 Font | Used by:217 282 289 290 292 787 | |
Symbol 217 Text | Uses:216 | Used by:288 |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:288 2571 |
Symbol 220 Font | Used by:221 222 223 224 227 228 234 235 | |
Symbol 221 Text | Uses:220 | Used by:288 2571 |
Symbol 222 Text | Uses:220 | Used by:288 2571 |
Symbol 223 Text | Uses:220 | Used by:288 2571 |
Symbol 224 Text | Uses:220 | Used by:288 2571 |
Symbol 225 Graphic | Used by:226 231 237 | |
Symbol 226 MovieClip | Uses:225 | Used by:231 237 |
Symbol 227 Text | Uses:220 | Used by:231 |
Symbol 228 Text | Uses:220 | Used by:231 |
Symbol 229 Font | Used by:230 236 | |
Symbol 230 Text | Uses:229 | Used by:231 |
Symbol 231 Button | Uses:226 227 228 230 225 | Used by:268 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:268 |
Symbol 234 Text | Uses:220 | Used by:237 |
Symbol 235 Text | Uses:220 | Used by:237 |
Symbol 236 Text | Uses:229 | Used by:237 |
Symbol 237 Button | Uses:226 234 235 236 225 | Used by:268 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:268 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:268 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:268 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:268 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:268 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:268 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:268 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:268 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:268 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:268 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:268 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:268 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:268 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:268 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:268 |
Symbol 268 MovieClip | Uses:231 233 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 | Used by:288 2571 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:275 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:275 |
Symbol 273 Text | Uses:200 | Used by:275 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 Button | Uses:270 272 273 274 | Used by:288 2571 |
Symbol 276 Text | Uses:208 | Used by:277 |
Symbol 277 MovieClip | Uses:276 | Used by:278 |
Symbol 278 Button | Uses:277 213 214 | Used by:288 |
Symbol 279 Text | Uses:208 | Used by:280 |
Symbol 280 MovieClip | Uses:279 | Used by:281 287 2570 |
Symbol 281 Button | Uses:280 213 214 | Used by:288 |
Symbol 282 Text | Uses:216 | Used by:288 |
Symbol 283 Text | Uses:208 | Used by:288 |
Symbol 284 Text | Uses:208 | Used by:285 |
Symbol 285 MovieClip | Uses:284 | Used by:286 |
Symbol 286 Button | Uses:285 213 214 | Used by:288 |
Symbol 287 Button | Uses:280 213 214 | Used by:288 |
Symbol 288 MovieClip [menus] | Uses:207 215 217 219 221 222 223 224 268 275 278 281 282 283 286 287 | Used by:Timeline |
Symbol 289 Text | Uses:216 | Used by:291 |
Symbol 290 Text | Uses:216 | Used by:291 |
Symbol 291 MovieClip [loaderror] | Uses:207 289 290 | Used by:Timeline |
Symbol 292 Text | Uses:216 | Used by:293 |
Symbol 293 MovieClip [loading] | Uses:292 | Used by:Timeline |
Symbol 294 Sound [sfx_dooropen03] | Used by:Timeline | |
Symbol 295 Sound [sfx_get_weapon] | Used by:Timeline | |
Symbol 296 Sound [sfx_shot_pistol] | Used by:Timeline | |
Symbol 297 Sound [sfx_zombiepigdeath02] | Used by:Timeline | |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:315 |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:315 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:314 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:314 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:314 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:314 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:314 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 |
Symbol 314 MovieClip | Uses:303 305 307 309 311 313 | Used by:315 |
Symbol 315 MovieClip [air_vent] | Uses:299 301 314 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:320 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:320 |
Symbol 320 MovieClip [blood01] | Uses:317 319 | Used by:Timeline |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:325 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:325 |
Symbol 325 MovieClip [bloodspatter] | Uses:322 324 | Used by:Timeline |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip [bookstand] | Uses:327 | Used by:Timeline |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:333 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:333 |
Symbol 333 MovieClip [bottle] | Uses:330 332 | Used by:Timeline |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:336 2467 2495 2496 |
Symbol 336 MovieClip [chain] | Uses:335 | Used by:Timeline |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:341 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:341 |
Symbol 341 MovieClip [cross] | Uses:338 340 | Used by:Timeline |
Symbol 342 Bitmap | Used by:343 348 | |
Symbol 343 Graphic | Uses:342 | Used by:350 |
Symbol 344 Bitmap | Used by:345 349 | |
Symbol 345 Graphic | Uses:344 | Used by:350 |
Symbol 346 Bitmap | Used by:348 349 351 352 353 354 | |
Symbol 347 Bitmap | Used by:348 349 351 352 353 354 | |
Symbol 348 Graphic | Uses:342 346 347 | Used by:350 |
Symbol 349 Graphic | Uses:346 347 344 | Used by:350 |
Symbol 350 MovieClip [elevator_rail00] | Uses:343 345 348 349 | Used by:Timeline |
Symbol 351 Graphic | Uses:346 347 | Used by:355 |
Symbol 352 Graphic | Uses:346 347 | Used by:355 |
Symbol 353 Graphic | Uses:346 347 | Used by:355 |
Symbol 354 Graphic | Uses:346 347 | Used by:355 |
Symbol 355 MovieClip [elevator_rail01] | Uses:351 352 353 354 | Used by:Timeline |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:362 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:362 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:362 |
Symbol 362 MovieClip [hole] | Uses:357 359 361 | Used by:Timeline |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:367 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:367 |
Symbol 367 MovieClip [light] | Uses:364 366 | Used by:Timeline |
Symbol 368 Bitmap | Used by:369 370 | |
Symbol 369 Graphic | Uses:368 | Used by:371 |
Symbol 370 Graphic | Uses:368 | Used by:371 |
Symbol 371 MovieClip [mark] | Uses:369 370 | Used by:Timeline |
Symbol 372 Bitmap | Used by:373 374 376 378 379 | |
Symbol 373 Graphic | Uses:372 | Used by:380 |
Symbol 374 Graphic | Uses:372 | Used by:380 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 372 | Used by:380 |
Symbol 377 Bitmap | Used by:378 379 | |
Symbol 378 Graphic | Uses:377 372 | Used by:380 |
Symbol 379 Graphic | Uses:377 372 | Used by:380 |
Symbol 380 MovieClip [pipe] | Uses:373 374 376 378 379 | Used by:Timeline |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:397 2065 |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:397 |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:397 |
Symbol 387 Bitmap | Used by:388 1991 | |
Symbol 388 Graphic | Uses:387 | Used by:397 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:397 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:397 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:397 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:397 |
Symbol 397 MovieClip [rail] | Uses:382 384 386 388 390 392 394 396 | Used by:Timeline |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:404 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:404 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:404 |
Symbol 404 MovieClip [sign] | Uses:399 401 403 | Used by:Timeline |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:413 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:413 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:413 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:413 |
Symbol 413 MovieClip [sign_arrow] | Uses:406 408 410 412 | Used by:Timeline |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:424 |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:424 |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:424 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:424 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:424 |
Symbol 424 MovieClip [sign_text] | Uses:415 417 419 421 423 | Used by:Timeline |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:433 |
Symbol 427 Bitmap | Used by:428 429 | |
Symbol 428 Graphic | Uses:427 | Used by:433 |
Symbol 429 Graphic | Uses:427 | Used by:433 |
Symbol 430 Bitmap | Used by:431 432 | |
Symbol 431 Graphic | Uses:430 | Used by:433 |
Symbol 432 Graphic | Uses:430 | Used by:433 |
Symbol 433 MovieClip [table_chair] | Uses:426 428 429 431 432 | Used by:Timeline |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:452 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:452 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:452 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:452 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:452 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:452 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:452 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:452 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:452 |
Symbol 452 MovieClip | Uses:435 437 439 441 443 445 447 449 451 | Used by:455 Timeline |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:455 |
Symbol 455 MovieClip [torch00] | Uses:454 452 | Used by:Timeline |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:458 |
Symbol 458 MovieClip [wallsafe] | Uses:457 | Used by:Timeline |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:463 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:463 |
Symbol 463 MovieClip [weapon_closet] | Uses:460 462 | Used by:Timeline |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:470 471 472 1885 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:470 471 472 1885 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:470 471 472 1885 |
Symbol 470 MovieClip [bloodspa01] | Uses:465 467 469 | Used by:Timeline |
Symbol 471 MovieClip [bloodspa02] | Uses:465 467 469 | Used by:Timeline |
Symbol 472 MovieClip [bloodspa03] | Uses:465 467 469 | Used by:Timeline |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:525 |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:525 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:525 |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:525 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:525 |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:525 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:525 |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:525 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:525 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:525 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:525 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:525 |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:497 | Used by:525 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:525 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:525 |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:525 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:525 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:525 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:525 |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:525 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:525 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:525 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:525 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:525 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:525 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:525 |
Symbol 525 MovieClip [boss_attack01] | Uses:474 476 478 480 482 484 486 488 490 492 494 496 498 500 502 504 506 508 510 512 514 516 518 520 522 524 | Used by:Timeline |
Symbol 526 Graphic | Used by:527 528 529 | |
Symbol 527 MovieClip [boss_attack02] | Uses:526 | Used by:Timeline |
Symbol 528 MovieClip [boss_attack03] | Uses:526 | Used by:Timeline |
Symbol 529 MovieClip [boss_attack04] | Uses:526 | Used by:Timeline |
Symbol 530 Bitmap | Used by:531 592 | |
Symbol 531 Graphic | Uses:530 | Used by:562 591 2072 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:562 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:562 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:562 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:562 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:562 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:562 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:562 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:562 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:562 |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:562 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:562 |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:562 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:562 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:562 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:562 |
Symbol 562 MovieClip [drumm_explode] | Uses:531 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 | Used by:Timeline |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:591 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:591 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:591 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:591 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:591 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 | Used by:591 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:591 |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:591 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:591 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:591 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:591 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:591 |
Symbol 587 Bitmap | Used by:588 | |
Symbol 588 Graphic | Uses:587 | Used by:591 |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:591 |
Symbol 591 MovieClip [drumm_explode_toxix] | Uses:531 564 566 568 570 572 574 576 578 580 582 584 586 588 590 | Used by:Timeline |
Symbol 592 Graphic | Uses:530 | Used by:593 |
Symbol 593 MovieClip | Uses:592 | Used by:Timeline |
Symbol 594 Bitmap | Used by:595 1900 | |
Symbol 595 Graphic | Uses:594 | Used by:606 1961 |
Symbol 596 Bitmap | Used by:597 1902 | |
Symbol 597 Graphic | Uses:596 | Used by:606 1961 |
Symbol 598 Bitmap | Used by:599 1904 | |
Symbol 599 Graphic | Uses:598 | Used by:606 1961 |
Symbol 600 Bitmap | Used by:601 1906 | |
Symbol 601 Graphic | Uses:600 | Used by:606 1961 |
Symbol 602 Bitmap | Used by:603 1908 | |
Symbol 603 Graphic | Uses:602 | Used by:606 1961 |
Symbol 604 Bitmap | Used by:605 1910 | |
Symbol 605 Graphic | Uses:604 | Used by:606 1961 |
Symbol 606 MovieClip [explode] | Uses:595 597 599 601 603 605 | Used by:Timeline |
Symbol 607 Graphic | Used by:608 704 | |
Symbol 608 MovieClip | Uses:607 | Used by:609 |
Symbol 609 MovieClip | Uses:608 | Used by:Timeline |
Symbol 610 Graphic | Used by:611 | |
Symbol 611 MovieClip | Uses:610 | Used by:612 |
Symbol 612 MovieClip [spell_mark] | Uses:611 | Used by:Timeline |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:641 999 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:641 999 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:641 999 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:641 999 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:641 999 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:641 999 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:641 999 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:641 999 |
Symbol 629 Bitmap | Used by:630 | |
Symbol 630 Graphic | Uses:629 | Used by:641 999 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:641 999 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:641 999 |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:641 999 |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:641 999 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:641 999 |
Symbol 641 MovieClip [tele_flare] | Uses:614 616 618 620 622 624 626 628 630 632 634 636 638 640 | Used by:Timeline |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:672 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:672 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:672 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:672 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:672 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:672 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:672 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:672 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:672 |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:672 |
Symbol 662 Bitmap | Used by:663 | |
Symbol 663 Graphic | Uses:662 | Used by:672 |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:672 |
Symbol 666 Bitmap | Used by:667 | |
Symbol 667 Graphic | Uses:666 | Used by:672 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:672 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:672 |
Symbol 672 MovieClip [teleport_appear] | Uses:643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 | Used by:Timeline |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:703 |
Symbol 675 Bitmap | Used by:676 | |
Symbol 676 Graphic | Uses:675 | Used by:703 |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:703 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:703 |
Symbol 681 Bitmap | Used by:682 | |
Symbol 682 Graphic | Uses:681 | Used by:703 |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:703 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:703 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:703 |
Symbol 689 Bitmap | Used by:690 | |
Symbol 690 Graphic | Uses:689 | Used by:703 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:703 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:703 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:703 |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:703 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:703 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:703 |
Symbol 703 MovieClip [teleport_disappear] | Uses:674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 | Used by:Timeline |
Symbol 704 MovieClip [toxix_gas] | Uses:607 | Used by:Timeline |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:751 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:751 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:751 |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:711 | Used by:751 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:751 |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:751 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:751 |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:751 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:751 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:751 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:751 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:751 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:751 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:751 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:751 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:751 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:751 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:751 |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:751 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:751 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:751 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:751 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:751 |
Symbol 751 MovieClip [zombie_arms] | Uses:706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 | Used by:Timeline |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:756 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:756 |
Symbol 756 MovieClip | Uses:753 755 | Used by:757 |
Symbol 757 MovieClip [elevator00] | Uses:756 | Used by:Timeline |
Symbol 758 Bitmap | Used by:759 760 761 | |
Symbol 759 Graphic | Uses:758 | Used by:762 2235 2467 |
Symbol 760 Graphic | Uses:758 | Used by:762 |
Symbol 761 Graphic | Uses:758 | Used by:762 |
Symbol 762 MovieClip [elevator01] | Uses:759 760 761 | Used by:Timeline |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:775 778 779 780 781 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:775 778 779 780 |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:767 | Used by:775 778 779 780 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:775 778 779 780 |
Symbol 771 Bitmap | Used by:772 | |
Symbol 772 Graphic | Uses:771 | Used by:775 778 779 780 |
Symbol 773 Bitmap | Used by:774 | |
Symbol 774 Graphic | Uses:773 | Used by:775 778 779 780 |
Symbol 775 MovieClip | Uses:764 766 768 770 772 774 | Used by:781 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:778 780 |
Symbol 778 MovieClip | Uses:764 766 151 777 768 770 772 774 | Used by:781 |
Symbol 779 MovieClip | Uses:774 772 770 768 766 764 | Used by:781 |
Symbol 780 MovieClip | Uses:774 777 772 770 768 151 766 764 | Used by:781 |
Symbol 781 MovieClip [elevator02] | Uses:764 775 778 779 780 | Used by:Timeline |
Symbol 782 EditableText | Uses:208 | Used by:783 |
Symbol 783 MovieClip [levelTitle] | Uses:782 | Used by:Timeline |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:786 |
Symbol 786 MovieClip | Uses:785 | Used by:788 |
Symbol 787 EditableText | Uses:216 | Used by:788 |
Symbol 788 MovieClip [msgbox] | Uses:786 787 | Used by:Timeline |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:807 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:807 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:807 |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:807 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:807 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:807 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:807 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:807 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:807 |
Symbol 807 MovieClip [scaryPortrait] | Uses:790 792 794 796 798 800 802 804 806 | Used by:Timeline |
Symbol 808 Sound [sfx_dooropen04] | Used by:Timeline | |
Symbol 809 Sound [sfx_hit_rocketgun] | Used by:Timeline | |
Symbol 810 Sound [sfx_shot_rocketgun] | Used by:Timeline | |
Symbol 811 Sound [sfx_zombiepigdeath03] | Used by:Timeline | |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:840 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:840 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:840 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:840 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:840 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:840 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:840 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:840 |
Symbol 828 Bitmap | Used by:829 | |
Symbol 829 Graphic | Uses:828 | Used by:840 |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:840 |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:840 |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:840 |
Symbol 836 Bitmap | Used by:837 | |
Symbol 837 Graphic | Uses:836 | Used by:840 |
Symbol 838 Bitmap | Used by:839 | |
Symbol 839 Graphic | Uses:838 | Used by:840 |
Symbol 840 MovieClip | Uses:813 815 817 819 821 823 825 827 829 831 833 835 837 839 | Used by:841 |
Symbol 841 MovieClip [dog] | Uses:840 | Used by:Timeline |
Symbol 842 Bitmap | Used by:843 | |
Symbol 843 Graphic | Uses:842 | Used by:872 |
Symbol 844 Bitmap | Used by:845 | |
Symbol 845 Graphic | Uses:844 | Used by:872 |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:872 |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:872 |
Symbol 850 Bitmap | Used by:851 | |
Symbol 851 Graphic | Uses:850 | Used by:872 |
Symbol 852 Bitmap | Used by:853 | |
Symbol 853 Graphic | Uses:852 | Used by:872 |
Symbol 854 Bitmap | Used by:855 | |
Symbol 855 Graphic | Uses:854 | Used by:872 |
Symbol 856 Bitmap | Used by:857 | |
Symbol 857 Graphic | Uses:856 | Used by:872 |
Symbol 858 Bitmap | Used by:859 | |
Symbol 859 Graphic | Uses:858 | Used by:872 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:872 |
Symbol 862 Bitmap | Used by:863 | |
Symbol 863 Graphic | Uses:862 | Used by:872 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:872 |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:872 |
Symbol 868 Bitmap | Used by:869 | |
Symbol 869 Graphic | Uses:868 | Used by:872 |
Symbol 870 Bitmap | Used by:871 | |
Symbol 871 Graphic | Uses:870 | Used by:872 |
Symbol 872 MovieClip | Uses:843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 | Used by:873 |
Symbol 873 MovieClip [dog_bark] | Uses:872 | Used by:2239 2327 Timeline |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:876 |
Symbol 876 MovieClip [rat] | Uses:875 | Used by:Timeline |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:997 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:997 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:997 |
Symbol 883 Bitmap | Used by:884 | |
Symbol 884 Graphic | Uses:883 | Used by:997 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:997 |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:997 |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:889 | Used by:997 |
Symbol 891 Bitmap | Used by:892 | |
Symbol 892 Graphic | Uses:891 | Used by:997 |
Symbol 893 Bitmap | Used by:894 | |
Symbol 894 Graphic | Uses:893 | Used by:997 |
Symbol 895 Bitmap | Used by:896 | |
Symbol 896 Graphic | Uses:895 | Used by:997 |
Symbol 897 Bitmap | Used by:898 | |
Symbol 898 Graphic | Uses:897 | Used by:997 |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:997 |
Symbol 901 Bitmap | Used by:902 | |
Symbol 902 Graphic | Uses:901 | Used by:997 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:997 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:997 |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:997 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:997 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:997 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:997 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:997 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:997 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:997 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 | Used by:997 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:997 |
Symbol 925 Bitmap | Used by:926 | |
Symbol 926 Graphic | Uses:925 | Used by:997 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:997 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:997 |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:997 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:997 |
Symbol 935 Bitmap | Used by:936 | |
Symbol 936 Graphic | Uses:935 | Used by:997 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 | Used by:997 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:997 |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:941 | Used by:997 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:997 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:997 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:997 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:997 |
Symbol 951 Bitmap | Used by:952 | |
Symbol 952 Graphic | Uses:951 | Used by:997 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:997 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:997 |
Symbol 957 Bitmap | Used by:958 | |
Symbol 958 Graphic | Uses:957 | Used by:997 |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:997 |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:997 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:997 |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:997 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:997 |
Symbol 969 Bitmap | Used by:970 | |
Symbol 970 Graphic | Uses:969 | Used by:997 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:997 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:997 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:997 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:997 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:997 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:997 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:997 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:997 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:997 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:997 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:997 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:997 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:997 |
Symbol 997 MovieClip | Uses:878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 964 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 | Used by:998 |
Symbol 998 MovieClip [swinggirl] | Uses:997 | Used by:Timeline |
Symbol 999 MovieClip [swinggirldead] | Uses:614 616 618 620 622 624 626 628 630 632 634 636 638 640 | Used by:Timeline |
Symbol 1000 Bitmap | Used by:1001 | |
Symbol 1001 Graphic | Uses:1000 | Used by:1049 2328 |
Symbol 1002 Bitmap | Used by:1003 | |
Symbol 1003 Graphic | Uses:1002 | Used by:1019 |
Symbol 1004 MovieClip | Used by:1019 | |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1019 |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1019 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1019 |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1019 |
Symbol 1013 Bitmap | Used by:1014 | |
Symbol 1014 Graphic | Uses:1013 | Used by:1019 |
Symbol 1015 Bitmap | Used by:1016 | |
Symbol 1016 Graphic | Uses:1015 | Used by:1019 |
Symbol 1017 Bitmap | Used by:1018 | |
Symbol 1018 Graphic | Uses:1017 | Used by:1019 |
Symbol 1019 MovieClip | Uses:1003 1004 1006 1008 1010 1012 1014 1016 1018 | Used by:1020 2441 |
Symbol 1020 MovieClip | Uses:1019 | Used by:1049 2328 2359 |
Symbol 1021 Bitmap | Used by:1022 | |
Symbol 1022 Graphic | Uses:1021 | Used by:1049 2328 |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1049 2328 |
Symbol 1025 Bitmap | Used by:1026 | |
Symbol 1026 Graphic | Uses:1025 | Used by:1049 2328 |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1027 | Used by:1049 2328 |
Symbol 1029 Bitmap | Used by:1030 | |
Symbol 1030 Graphic | Uses:1029 | Used by:1049 2328 |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:1049 2328 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1049 2328 |
Symbol 1035 Bitmap | Used by:1036 | |
Symbol 1036 Graphic | Uses:1035 | Used by:1049 2328 |
Symbol 1037 Bitmap | Used by:1038 | |
Symbol 1038 Graphic | Uses:1037 | Used by:1049 2328 |
Symbol 1039 Bitmap | Used by:1040 | |
Symbol 1040 Graphic | Uses:1039 | Used by:1049 2328 |
Symbol 1041 Bitmap | Used by:1042 | |
Symbol 1042 Graphic | Uses:1041 | Used by:1049 2328 |
Symbol 1043 Bitmap | Used by:1044 | |
Symbol 1044 Graphic | Uses:1043 | Used by:1049 2328 |
Symbol 1045 Bitmap | Used by:1046 | |
Symbol 1046 Graphic | Uses:1045 | Used by:1049 2328 |
Symbol 1047 Bitmap | Used by:1048 | |
Symbol 1048 Graphic | Uses:1047 | Used by:1049 2328 |
Symbol 1049 MovieClip | Uses:1001 1020 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 | Used by:1051 |
Symbol 1050 MovieClip | Used by:1051 1240 1278 1316 1534 | |
Symbol 1051 MovieClip [theclone] | Uses:1049 1050 | Used by:Timeline |
Symbol 1052 MovieClip [theclonedead] | Uses:37 | Used by:Timeline |
Symbol 1053 Bitmap | Used by:1054 | |
Symbol 1054 Graphic | Uses:1053 | Used by:1101 |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1101 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1101 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1101 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1101 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1101 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1101 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1101 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1101 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1101 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1101 |
Symbol 1075 Bitmap | Used by:1076 | |
Symbol 1076 Graphic | Uses:1075 | Used by:1101 |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:1101 |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1101 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1101 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1101 |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1101 |
Symbol 1087 Bitmap | Used by:1088 | |
Symbol 1088 Graphic | Uses:1087 | Used by:1101 |
Symbol 1089 Bitmap | Used by:1090 | |
Symbol 1090 Graphic | Uses:1089 | Used by:1101 |
Symbol 1091 Bitmap | Used by:1092 | |
Symbol 1092 Graphic | Uses:1091 | Used by:1101 |
Symbol 1093 Bitmap | Used by:1094 | |
Symbol 1094 Graphic | Uses:1093 | Used by:1101 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1101 |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1101 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1101 |
Symbol 1101 MovieClip | Uses:1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 | Used by:1102 |
Symbol 1102 MovieClip [zombie_general00] | Uses:1101 | Used by:Timeline |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1133 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1133 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1133 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1133 |
Symbol 1111 Bitmap | Used by:1112 | |
Symbol 1112 Graphic | Uses:1111 | Used by:1133 |
Symbol 1113 Bitmap | Used by:1114 | |
Symbol 1114 Graphic | Uses:1113 | Used by:1133 |
Symbol 1115 Bitmap | Used by:1116 | |
Symbol 1116 Graphic | Uses:1115 | Used by:1133 |
Symbol 1117 Bitmap | Used by:1118 | |
Symbol 1118 Graphic | Uses:1117 | Used by:1133 |
Symbol 1119 Bitmap | Used by:1120 | |
Symbol 1120 Graphic | Uses:1119 | Used by:1133 |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1133 |
Symbol 1123 Bitmap | Used by:1124 | |
Symbol 1124 Graphic | Uses:1123 | Used by:1133 |
Symbol 1125 Bitmap | Used by:1126 | |
Symbol 1126 Graphic | Uses:1125 | Used by:1133 |
Symbol 1127 Bitmap | Used by:1128 | |
Symbol 1128 Graphic | Uses:1127 | Used by:1133 |
Symbol 1129 Bitmap | Used by:1130 | |
Symbol 1130 Graphic | Uses:1129 | Used by:1133 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1133 |
Symbol 1133 MovieClip | Uses:1104 1106 1108 1110 1112 1114 1116 1118 1120 1122 1124 1126 1128 1130 1132 | Used by:1134 |
Symbol 1134 MovieClip [zombie_general01] | Uses:1133 | Used by:Timeline |
Symbol 1135 Bitmap | Used by:1136 | |
Symbol 1136 Graphic | Uses:1135 | Used by:1165 |
Symbol 1137 Bitmap | Used by:1138 | |
Symbol 1138 Graphic | Uses:1137 | Used by:1165 |
Symbol 1139 Bitmap | Used by:1140 | |
Symbol 1140 Graphic | Uses:1139 | Used by:1165 |
Symbol 1141 Bitmap | Used by:1142 | |
Symbol 1142 Graphic | Uses:1141 | Used by:1165 |
Symbol 1143 Bitmap | Used by:1144 | |
Symbol 1144 Graphic | Uses:1143 | Used by:1165 |
Symbol 1145 Bitmap | Used by:1146 | |
Symbol 1146 Graphic | Uses:1145 | Used by:1165 |
Symbol 1147 Bitmap | Used by:1148 | |
Symbol 1148 Graphic | Uses:1147 | Used by:1165 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1165 |
Symbol 1151 Bitmap | Used by:1152 | |
Symbol 1152 Graphic | Uses:1151 | Used by:1165 |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1165 |
Symbol 1155 Bitmap | Used by:1156 | |
Symbol 1156 Graphic | Uses:1155 | Used by:1165 |
Symbol 1157 Bitmap | Used by:1158 | |
Symbol 1158 Graphic | Uses:1157 | Used by:1165 |
Symbol 1159 Bitmap | Used by:1160 | |
Symbol 1160 Graphic | Uses:1159 | Used by:1165 |
Symbol 1161 Bitmap | Used by:1162 | |
Symbol 1162 Graphic | Uses:1161 | Used by:1165 |
Symbol 1163 Bitmap | Used by:1164 | |
Symbol 1164 Graphic | Uses:1163 | Used by:1165 |
Symbol 1165 MovieClip | Uses:1136 1138 1140 1142 1144 1146 1148 1150 1152 1154 1156 1158 1160 1162 1164 | Used by:1166 |
Symbol 1166 MovieClip [zombie_general02] | Uses:1165 | Used by:Timeline |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1197 |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1197 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1197 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1197 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1197 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1197 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1197 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1197 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1197 |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1197 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1197 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1197 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1197 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1197 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1197 |
Symbol 1197 MovieClip | Uses:1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 | Used by:1198 |
Symbol 1198 MovieClip [zombie_general03] | Uses:1197 | Used by:Timeline |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1239 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1239 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1239 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1239 |
Symbol 1207 Bitmap | Used by:1208 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1239 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1239 |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1239 |
Symbol 1213 Bitmap | Used by:1214 | |
Symbol 1214 Graphic | Uses:1213 | Used by:1239 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1239 |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1239 |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1219 | Used by:1239 |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:1239 |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1239 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1239 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1239 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1239 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1239 |
Symbol 1233 Bitmap | Used by:1234 | |
Symbol 1234 Graphic | Uses:1233 | Used by:1239 |
Symbol 1235 Bitmap | Used by:1236 | |
Symbol 1236 Graphic | Uses:1235 | Used by:1239 |
Symbol 1237 Bitmap | Used by:1238 | |
Symbol 1238 Graphic | Uses:1237 | Used by:1239 |
Symbol 1239 MovieClip | Uses:1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 | Used by:1240 |
Symbol 1240 MovieClip [zombie00] | Uses:1239 1050 | Used by:Timeline |
Symbol 1241 Bitmap | Used by:1242 | |
Symbol 1242 Graphic | Uses:1241 | Used by:1277 |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:1277 |
Symbol 1245 Bitmap | Used by:1246 | |
Symbol 1246 Graphic | Uses:1245 | Used by:1277 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1277 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1277 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1277 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1277 |
Symbol 1255 Bitmap | Used by:1256 | |
Symbol 1256 Graphic | Uses:1255 | Used by:1277 |
Symbol 1257 Bitmap | Used by:1258 | |
Symbol 1258 Graphic | Uses:1257 | Used by:1277 |
Symbol 1259 Bitmap | Used by:1260 | |
Symbol 1260 Graphic | Uses:1259 | Used by:1277 |
Symbol 1261 Bitmap | Used by:1262 | |
Symbol 1262 Graphic | Uses:1261 | Used by:1277 |
Symbol 1263 Bitmap | Used by:1264 | |
Symbol 1264 Graphic | Uses:1263 | Used by:1277 |
Symbol 1265 Bitmap | Used by:1266 | |
Symbol 1266 Graphic | Uses:1265 | Used by:1277 |
Symbol 1267 Bitmap | Used by:1268 | |
Symbol 1268 Graphic | Uses:1267 | Used by:1277 |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1277 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1277 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1277 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1277 |
Symbol 1277 MovieClip | Uses:1242 1244 1246 1248 1250 1252 1254 1256 1258 1260 1262 1264 1266 1268 1270 1272 1274 1276 | Used by:1278 |
Symbol 1278 MovieClip [zombie01] | Uses:1277 1050 | Used by:Timeline |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1315 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1315 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1315 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1315 |
Symbol 1287 Bitmap | Used by:1288 | |
Symbol 1288 Graphic | Uses:1287 | Used by:1315 |
Symbol 1289 Bitmap | Used by:1290 | |
Symbol 1290 Graphic | Uses:1289 | Used by:1315 |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:1315 |
Symbol 1293 Bitmap | Used by:1294 | |
Symbol 1294 Graphic | Uses:1293 | Used by:1315 |
Symbol 1295 Bitmap | Used by:1296 | |
Symbol 1296 Graphic | Uses:1295 | Used by:1315 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1315 |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1315 |
Symbol 1301 Bitmap | Used by:1302 | |
Symbol 1302 Graphic | Uses:1301 | Used by:1315 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1315 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1315 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1315 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1315 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1315 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1315 |
Symbol 1315 MovieClip | Uses:1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1312 1314 | Used by:1316 |
Symbol 1316 MovieClip [zombie02] | Uses:1315 1050 | Used by:Timeline |
Symbol 1317 Bitmap | Used by:1318 | |
Symbol 1318 Graphic | Uses:1317 | Used by:1365 |
Symbol 1319 Bitmap | Used by:1320 | |
Symbol 1320 Graphic | Uses:1319 | Used by:1365 |
Symbol 1321 Bitmap | Used by:1322 | |
Symbol 1322 Graphic | Uses:1321 | Used by:1365 |
Symbol 1323 Bitmap | Used by:1324 | |
Symbol 1324 Graphic | Uses:1323 | Used by:1365 |
Symbol 1325 Bitmap | Used by:1326 | |
Symbol 1326 Graphic | Uses:1325 | Used by:1365 |
Symbol 1327 Bitmap | Used by:1328 | |
Symbol 1328 Graphic | Uses:1327 | Used by:1365 |
Symbol 1329 Bitmap | Used by:1330 | |
Symbol 1330 Graphic | Uses:1329 | Used by:1365 |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1331 | Used by:1365 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1365 |
Symbol 1335 Bitmap | Used by:1336 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1365 |
Symbol 1337 Bitmap | Used by:1338 | |
Symbol 1338 Graphic | Uses:1337 | Used by:1365 |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1365 |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:1365 |
Symbol 1343 Bitmap | Used by:1344 | |
Symbol 1344 Graphic | Uses:1343 | Used by:1365 |
Symbol 1345 Bitmap | Used by:1346 | |
Symbol 1346 Graphic | Uses:1345 | Used by:1365 |
Symbol 1347 Bitmap | Used by:1348 | |
Symbol 1348 Graphic | Uses:1347 | Used by:1365 |
Symbol 1349 Bitmap | Used by:1350 | |
Symbol 1350 Graphic | Uses:1349 | Used by:1365 |
Symbol 1351 Bitmap | Used by:1352 | |
Symbol 1352 Graphic | Uses:1351 | Used by:1365 |
Symbol 1353 Bitmap | Used by:1354 | |
Symbol 1354 Graphic | Uses:1353 | Used by:1365 |
Symbol 1355 Bitmap | Used by:1356 | |
Symbol 1356 Graphic | Uses:1355 | Used by:1365 |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:1365 |
Symbol 1359 Bitmap | Used by:1360 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1365 |
Symbol 1361 Bitmap | Used by:1362 | |
Symbol 1362 Graphic | Uses:1361 | Used by:1365 |
Symbol 1363 Bitmap | Used by:1364 | |
Symbol 1364 Graphic | Uses:1363 | Used by:1365 |
Symbol 1365 MovieClip | Uses:1318 1320 1322 1324 1326 1328 1330 1332 1334 1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360 1362 1364 | Used by:1366 |
Symbol 1366 MovieClip [zombie03] | Uses:1365 | Used by:Timeline |
Symbol 1367 Bitmap | Used by:1368 | |
Symbol 1368 Graphic | Uses:1367 | Used by:1415 |
Symbol 1369 Bitmap | Used by:1370 | |
Symbol 1370 Graphic | Uses:1369 | Used by:1415 |
Symbol 1371 Bitmap | Used by:1372 | |
Symbol 1372 Graphic | Uses:1371 | Used by:1415 |
Symbol 1373 Bitmap | Used by:1374 | |
Symbol 1374 Graphic | Uses:1373 | Used by:1415 |
Symbol 1375 Bitmap | Used by:1376 | |
Symbol 1376 Graphic | Uses:1375 | Used by:1415 |
Symbol 1377 Bitmap | Used by:1378 | |
Symbol 1378 Graphic | Uses:1377 | Used by:1415 |
Symbol 1379 Bitmap | Used by:1380 | |
Symbol 1380 Graphic | Uses:1379 | Used by:1415 |
Symbol 1381 Bitmap | Used by:1382 | |
Symbol 1382 Graphic | Uses:1381 | Used by:1415 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1415 |
Symbol 1385 Bitmap | Used by:1386 | |
Symbol 1386 Graphic | Uses:1385 | Used by:1415 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1415 |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1389 | Used by:1415 |
Symbol 1391 Bitmap | Used by:1392 | |
Symbol 1392 Graphic | Uses:1391 | Used by:1415 |
Symbol 1393 Bitmap | Used by:1394 | |
Symbol 1394 Graphic | Uses:1393 | Used by:1415 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1415 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1415 |
Symbol 1399 Bitmap | Used by:1400 | |
Symbol 1400 Graphic | Uses:1399 | Used by:1415 |
Symbol 1401 Bitmap | Used by:1402 | |
Symbol 1402 Graphic | Uses:1401 | Used by:1415 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1415 |
Symbol 1405 Bitmap | Used by:1406 | |
Symbol 1406 Graphic | Uses:1405 | Used by:1415 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1415 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1415 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1415 |
Symbol 1413 Bitmap | Used by:1414 | |
Symbol 1414 Graphic | Uses:1413 | Used by:1415 |
Symbol 1415 MovieClip | Uses:1368 1370 1372 1374 1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398 1400 1402 1404 1406 1408 1410 1412 1414 | Used by:1416 |
Symbol 1416 MovieClip [zombie04] | Uses:1415 | Used by:Timeline |
Symbol 1417 Bitmap | Used by:1418 | |
Symbol 1418 Graphic | Uses:1417 | Used by:1457 |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:1457 |
Symbol 1421 Bitmap | Used by:1422 | |
Symbol 1422 Graphic | Uses:1421 | Used by:1457 |
Symbol 1423 Bitmap | Used by:1424 | |
Symbol 1424 Graphic | Uses:1423 | Used by:1457 |
Symbol 1425 Bitmap | Used by:1426 | |
Symbol 1426 Graphic | Uses:1425 | Used by:1457 |
Symbol 1427 Bitmap | Used by:1428 | |
Symbol 1428 Graphic | Uses:1427 | Used by:1457 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1457 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1457 |
Symbol 1433 Bitmap | Used by:1434 | |
Symbol 1434 Graphic | Uses:1433 | Used by:1457 |
Symbol 1435 Bitmap | Used by:1436 | |
Symbol 1436 Graphic | Uses:1435 | Used by:1457 |
Symbol 1437 Bitmap | Used by:1438 | |
Symbol 1438 Graphic | Uses:1437 | Used by:1457 |
Symbol 1439 Bitmap | Used by:1440 | |
Symbol 1440 Graphic | Uses:1439 | Used by:1457 |
Symbol 1441 Bitmap | Used by:1442 | |
Symbol 1442 Graphic | Uses:1441 | Used by:1457 |
Symbol 1443 Bitmap | Used by:1444 | |
Symbol 1444 Graphic | Uses:1443 | Used by:1457 |
Symbol 1445 Bitmap | Used by:1446 | |
Symbol 1446 Graphic | Uses:1445 | Used by:1457 |
Symbol 1447 Bitmap | Used by:1448 | |
Symbol 1448 Graphic | Uses:1447 | Used by:1457 |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1457 |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:1457 |
Symbol 1453 Bitmap | Used by:1454 | |
Symbol 1454 Graphic | Uses:1453 | Used by:1457 |
Symbol 1455 Bitmap | Used by:1456 | |
Symbol 1456 Graphic | Uses:1455 | Used by:1457 |
Symbol 1457 MovieClip | Uses:1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 | Used by:1458 |
Symbol 1458 MovieClip [zombie05] | Uses:1457 | Used by:Timeline |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:1495 |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:1495 |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:1495 |
Symbol 1465 Bitmap | Used by:1466 | |
Symbol 1466 Graphic | Uses:1465 | Used by:1495 |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1495 |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:1495 |
Symbol 1471 Bitmap | Used by:1472 | |
Symbol 1472 Graphic | Uses:1471 | Used by:1495 |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:1495 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1495 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1495 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1495 |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:1495 |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:1495 |
Symbol 1485 Bitmap | Used by:1486 | |
Symbol 1486 Graphic | Uses:1485 | Used by:1495 |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:1495 |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:1495 |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:1495 |
Symbol 1493 Bitmap | Used by:1494 | |
Symbol 1494 Graphic | Uses:1493 | Used by:1495 |
Symbol 1495 MovieClip | Uses:1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 | Used by:1496 |
Symbol 1496 MovieClip [zombie06] | Uses:1495 | Used by:Timeline |
Symbol 1497 Bitmap | Used by:1498 | |
Symbol 1498 Graphic | Uses:1497 | Used by:1533 |
Symbol 1499 Bitmap | Used by:1500 | |
Symbol 1500 Graphic | Uses:1499 | Used by:1533 |
Symbol 1501 Bitmap | Used by:1502 | |
Symbol 1502 Graphic | Uses:1501 | Used by:1533 |
Symbol 1503 Bitmap | Used by:1504 | |
Symbol 1504 Graphic | Uses:1503 | Used by:1533 |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:1533 |
Symbol 1507 Bitmap | Used by:1508 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1533 |
Symbol 1509 Bitmap | Used by:1510 | |
Symbol 1510 Graphic | Uses:1509 | Used by:1533 |
Symbol 1511 Bitmap | Used by:1512 | |
Symbol 1512 Graphic | Uses:1511 | Used by:1533 |
Symbol 1513 Bitmap | Used by:1514 | |
Symbol 1514 Graphic | Uses:1513 | Used by:1533 |
Symbol 1515 Bitmap | Used by:1516 | |
Symbol 1516 Graphic | Uses:1515 | Used by:1533 |
Symbol 1517 Bitmap | Used by:1518 | |
Symbol 1518 Graphic | Uses:1517 | Used by:1533 |
Symbol 1519 Bitmap | Used by:1520 | |
Symbol 1520 Graphic | Uses:1519 | Used by:1533 |
Symbol 1521 Bitmap | Used by:1522 | |
Symbol 1522 Graphic | Uses:1521 | Used by:1533 |
Symbol 1523 Bitmap | Used by:1524 | |
Symbol 1524 Graphic | Uses:1523 | Used by:1533 |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1533 |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1533 |
Symbol 1529 Bitmap | Used by:1530 | |
Symbol 1530 Graphic | Uses:1529 | Used by:1533 |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1533 |
Symbol 1533 MovieClip | Uses:1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 | Used by:1534 |
Symbol 1534 MovieClip [zombie07] | Uses:1533 1050 | Used by:Timeline |
Symbol 1535 Bitmap | Used by:1536 | |
Symbol 1536 Graphic | Uses:1535 | Used by:1559 |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:1559 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1559 |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1559 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1559 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1559 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1559 |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1559 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1559 |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1559 |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1559 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1559 2236 |
Symbol 1559 MovieClip [zombiedead01] | Uses:1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 | Used by:Timeline |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:1576 |
Symbol 1562 Bitmap | Used by:1563 | |
Symbol 1563 Graphic | Uses:1562 | Used by:1576 |
Symbol 1564 Bitmap | Used by:1565 | |
Symbol 1565 Graphic | Uses:1564 | Used by:1576 |
Symbol 1566 Bitmap | Used by:1567 | |
Symbol 1567 Graphic | Uses:1566 | Used by:1576 |
Symbol 1568 Bitmap | Used by:1569 | |
Symbol 1569 Graphic | Uses:1568 | Used by:1576 |
Symbol 1570 Bitmap | Used by:1571 | |
Symbol 1571 Graphic | Uses:1570 | Used by:1576 |
Symbol 1572 Bitmap | Used by:1573 | |
Symbol 1573 Graphic | Uses:1572 | Used by:1576 |
Symbol 1574 Bitmap | Used by:1575 | |
Symbol 1575 Graphic | Uses:1574 | Used by:1576 |
Symbol 1576 MovieClip | Uses:1561 1563 1565 1567 1569 1571 1573 1575 | Used by:1577 |
Symbol 1577 MovieClip [zombiedead02] | Uses:1576 | Used by:Timeline |
Symbol 1578 Bitmap | Used by:1579 | |
Symbol 1579 Graphic | Uses:1578 | Used by:1606 |
Symbol 1580 Bitmap | Used by:1581 | |
Symbol 1581 Graphic | Uses:1580 | Used by:1606 |
Symbol 1582 Bitmap | Used by:1583 | |
Symbol 1583 Graphic | Uses:1582 | Used by:1606 |
Symbol 1584 Bitmap | Used by:1585 | |
Symbol 1585 Graphic | Uses:1584 | Used by:1606 |
Symbol 1586 Bitmap | Used by:1587 | |
Symbol 1587 Graphic | Uses:1586 | Used by:1606 |
Symbol 1588 Bitmap | Used by:1589 | |
Symbol 1589 Graphic | Uses:1588 | Used by:1606 |
Symbol 1590 Bitmap | Used by:1591 | |
Symbol 1591 Graphic | Uses:1590 | Used by:1606 |
Symbol 1592 Bitmap | Used by:1593 | |
Symbol 1593 Graphic | Uses:1592 | Used by:1606 |
Symbol 1594 Bitmap | Used by:1595 | |
Symbol 1595 Graphic | Uses:1594 | Used by:1606 |
Symbol 1596 Bitmap | Used by:1597 | |
Symbol 1597 Graphic | Uses:1596 | Used by:1606 |
Symbol 1598 Bitmap | Used by:1599 | |
Symbol 1599 Graphic | Uses:1598 | Used by:1606 |
Symbol 1600 Bitmap | Used by:1601 | |
Symbol 1601 Graphic | Uses:1600 | Used by:1606 |
Symbol 1602 Bitmap | Used by:1603 | |
Symbol 1603 Graphic | Uses:1602 | Used by:1606 |
Symbol 1604 Bitmap | Used by:1605 | |
Symbol 1605 Graphic | Uses:1604 | Used by:1606 |
Symbol 1606 MovieClip | Uses:1579 1581 1583 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 | Used by:1607 |
Symbol 1607 MovieClip [zombiedead03] | Uses:1606 | Used by:Timeline |
Symbol 1608 Bitmap | Used by:1609 | |
Symbol 1609 Graphic | Uses:1608 | Used by:1638 |
Symbol 1610 Bitmap | Used by:1611 | |
Symbol 1611 Graphic | Uses:1610 | Used by:1638 |
Symbol 1612 Bitmap | Used by:1613 | |
Symbol 1613 Graphic | Uses:1612 | Used by:1638 |
Symbol 1614 Bitmap | Used by:1615 | |
Symbol 1615 Graphic | Uses:1614 | Used by:1638 |
Symbol 1616 Bitmap | Used by:1617 | |
Symbol 1617 Graphic | Uses:1616 | Used by:1638 |
Symbol 1618 Bitmap | Used by:1619 | |
Symbol 1619 Graphic | Uses:1618 | Used by:1638 |
Symbol 1620 Bitmap | Used by:1621 | |
Symbol 1621 Graphic | Uses:1620 | Used by:1638 |
Symbol 1622 Bitmap | Used by:1623 | |
Symbol 1623 Graphic | Uses:1622 | Used by:1638 |
Symbol 1624 Bitmap | Used by:1625 | |
Symbol 1625 Graphic | Uses:1624 | Used by:1638 |
Symbol 1626 Bitmap | Used by:1627 | |
Symbol 1627 Graphic | Uses:1626 | Used by:1638 |
Symbol 1628 Bitmap | Used by:1629 | |
Symbol 1629 Graphic | Uses:1628 | Used by:1638 |
Symbol 1630 Bitmap | Used by:1631 | |
Symbol 1631 Graphic | Uses:1630 | Used by:1638 |
Symbol 1632 Bitmap | Used by:1633 | |
Symbol 1633 Graphic | Uses:1632 | Used by:1638 |
Symbol 1634 Bitmap | Used by:1635 | |
Symbol 1635 Graphic | Uses:1634 | Used by:1638 |
Symbol 1636 Bitmap | Used by:1637 | |
Symbol 1637 Graphic | Uses:1636 | Used by:1638 |
Symbol 1638 MovieClip | Uses:1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629 1631 1633 1635 1637 | Used by:1639 |
Symbol 1639 MovieClip [zombiepig00] | Uses:1638 | Used by:Timeline |
Symbol 1640 Bitmap | Used by:1641 | |
Symbol 1641 Graphic | Uses:1640 | Used by:1670 |
Symbol 1642 Bitmap | Used by:1643 | |
Symbol 1643 Graphic | Uses:1642 | Used by:1670 |
Symbol 1644 Bitmap | Used by:1645 | |
Symbol 1645 Graphic | Uses:1644 | Used by:1670 |
Symbol 1646 Bitmap | Used by:1647 | |
Symbol 1647 Graphic | Uses:1646 | Used by:1670 |
Symbol 1648 Bitmap | Used by:1649 | |
Symbol 1649 Graphic | Uses:1648 | Used by:1670 |
Symbol 1650 Bitmap | Used by:1651 | |
Symbol 1651 Graphic | Uses:1650 | Used by:1670 |
Symbol 1652 Bitmap | Used by:1653 | |
Symbol 1653 Graphic | Uses:1652 | Used by:1670 |
Symbol 1654 Bitmap | Used by:1655 | |
Symbol 1655 Graphic | Uses:1654 | Used by:1670 |
Symbol 1656 Bitmap | Used by:1657 | |
Symbol 1657 Graphic | Uses:1656 | Used by:1670 |
Symbol 1658 Bitmap | Used by:1659 | |
Symbol 1659 Graphic | Uses:1658 | Used by:1670 |
Symbol 1660 Bitmap | Used by:1661 | |
Symbol 1661 Graphic | Uses:1660 | Used by:1670 |
Symbol 1662 Bitmap | Used by:1663 | |
Symbol 1663 Graphic | Uses:1662 | Used by:1670 |
Symbol 1664 Bitmap | Used by:1665 | |
Symbol 1665 Graphic | Uses:1664 | Used by:1670 |
Symbol 1666 Bitmap | Used by:1667 | |
Symbol 1667 Graphic | Uses:1666 | Used by:1670 |
Symbol 1668 Bitmap | Used by:1669 | |
Symbol 1669 Graphic | Uses:1668 | Used by:1670 |
Symbol 1670 MovieClip | Uses:1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 | Used by:1671 |
Symbol 1671 MovieClip [zombiepig01] | Uses:1670 | Used by:Timeline |
Symbol 1672 Bitmap | Used by:1673 | |
Symbol 1673 Graphic | Uses:1672 | Used by:1702 |
Symbol 1674 Bitmap | Used by:1675 | |
Symbol 1675 Graphic | Uses:1674 | Used by:1702 |
Symbol 1676 Bitmap | Used by:1677 | |
Symbol 1677 Graphic | Uses:1676 | Used by:1702 |
Symbol 1678 Bitmap | Used by:1679 | |
Symbol 1679 Graphic | Uses:1678 | Used by:1702 |
Symbol 1680 Bitmap | Used by:1681 | |
Symbol 1681 Graphic | Uses:1680 | Used by:1702 |
Symbol 1682 Bitmap | Used by:1683 | |
Symbol 1683 Graphic | Uses:1682 | Used by:1702 |
Symbol 1684 Bitmap | Used by:1685 | |
Symbol 1685 Graphic | Uses:1684 | Used by:1702 |
Symbol 1686 Bitmap | Used by:1687 | |
Symbol 1687 Graphic | Uses:1686 | Used by:1702 |
Symbol 1688 Bitmap | Used by:1689 | |
Symbol 1689 Graphic | Uses:1688 | Used by:1702 |
Symbol 1690 Bitmap | Used by:1691 | |
Symbol 1691 Graphic | Uses:1690 | Used by:1702 |
Symbol 1692 Bitmap | Used by:1693 | |
Symbol 1693 Graphic | Uses:1692 | Used by:1702 |
Symbol 1694 Bitmap | Used by:1695 | |
Symbol 1695 Graphic | Uses:1694 | Used by:1702 |
Symbol 1696 Bitmap | Used by:1697 | |
Symbol 1697 Graphic | Uses:1696 | Used by:1702 |
Symbol 1698 Bitmap | Used by:1699 | |
Symbol 1699 Graphic | Uses:1698 | Used by:1702 |
Symbol 1700 Bitmap | Used by:1701 | |
Symbol 1701 Graphic | Uses:1700 | Used by:1702 |
Symbol 1702 MovieClip | Uses:1673 1675 1677 1679 1681 1683 1685 1687 1689 1691 1693 1695 1697 1699 1701 | Used by:1703 |
Symbol 1703 MovieClip [zombiepig02] | Uses:1702 | Used by:Timeline |
Symbol 1704 Bitmap | Used by:1705 | |
Symbol 1705 Graphic | Uses:1704 | Used by:1734 |
Symbol 1706 Bitmap | Used by:1707 | |
Symbol 1707 Graphic | Uses:1706 | Used by:1734 |
Symbol 1708 Bitmap | Used by:1709 | |
Symbol 1709 Graphic | Uses:1708 | Used by:1734 |
Symbol 1710 Bitmap | Used by:1711 | |
Symbol 1711 Graphic | Uses:1710 | Used by:1734 |
Symbol 1712 Bitmap | Used by:1713 | |
Symbol 1713 Graphic | Uses:1712 | Used by:1734 |
Symbol 1714 Bitmap | Used by:1715 | |
Symbol 1715 Graphic | Uses:1714 | Used by:1734 |
Symbol 1716 Bitmap | Used by:1717 | |
Symbol 1717 Graphic | Uses:1716 | Used by:1734 |
Symbol 1718 Bitmap | Used by:1719 | |
Symbol 1719 Graphic | Uses:1718 | Used by:1734 |
Symbol 1720 Bitmap | Used by:1721 | |
Symbol 1721 Graphic | Uses:1720 | Used by:1734 |
Symbol 1722 Bitmap | Used by:1723 | |
Symbol 1723 Graphic | Uses:1722 | Used by:1734 |
Symbol 1724 Bitmap | Used by:1725 | |
Symbol 1725 Graphic | Uses:1724 | Used by:1734 |
Symbol 1726 Bitmap | Used by:1727 | |
Symbol 1727 Graphic | Uses:1726 | Used by:1734 |
Symbol 1728 Bitmap | Used by:1729 | |
Symbol 1729 Graphic | Uses:1728 | Used by:1734 |
Symbol 1730 Bitmap | Used by:1731 | |
Symbol 1731 Graphic | Uses:1730 | Used by:1734 |
Symbol 1732 Bitmap | Used by:1733 | |
Symbol 1733 Graphic | Uses:1732 | Used by:1734 |
Symbol 1734 MovieClip | Uses:1705 1707 1709 1711 1713 1715 1717 1719 1721 1723 1725 1727 1729 1731 1733 | Used by:1735 |
Symbol 1735 MovieClip [zombiepig03] | Uses:1734 | Used by:Timeline |
Symbol 1736 Bitmap | Used by:1737 | |
Symbol 1737 Graphic | Uses:1736 | Used by:1760 |
Symbol 1738 Bitmap | Used by:1739 | |
Symbol 1739 Graphic | Uses:1738 | Used by:1760 |
Symbol 1740 Bitmap | Used by:1741 | |
Symbol 1741 Graphic | Uses:1740 | Used by:1760 |
Symbol 1742 Bitmap | Used by:1743 | |
Symbol 1743 Graphic | Uses:1742 | Used by:1760 |
Symbol 1744 Bitmap | Used by:1745 | |
Symbol 1745 Graphic | Uses:1744 | Used by:1760 |
Symbol 1746 Bitmap | Used by:1747 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1760 |
Symbol 1748 Bitmap | Used by:1749 | |
Symbol 1749 Graphic | Uses:1748 | Used by:1760 |
Symbol 1750 Bitmap | Used by:1751 | |
Symbol 1751 Graphic | Uses:1750 | Used by:1760 |
Symbol 1752 Bitmap | Used by:1753 | |
Symbol 1753 Graphic | Uses:1752 | Used by:1760 |
Symbol 1754 Bitmap | Used by:1755 | |
Symbol 1755 Graphic | Uses:1754 | Used by:1760 |
Symbol 1756 Bitmap | Used by:1757 | |
Symbol 1757 Graphic | Uses:1756 | Used by:1760 |
Symbol 1758 Bitmap | Used by:1759 | |
Symbol 1759 Graphic | Uses:1758 | Used by:1760 |
Symbol 1760 MovieClip | Uses:1737 1739 1741 1743 1745 1747 1749 1751 1753 1755 1757 1759 | Used by:1761 |
Symbol 1761 MovieClip [zombiepigdead01] | Uses:1760 | Used by:Timeline |
Symbol 1762 Graphic | Used by:1794 | |
Symbol 1763 Bitmap | Used by:1764 | |
Symbol 1764 Graphic | Uses:1763 | Used by:1793 |
Symbol 1765 Bitmap | Used by:1766 | |
Symbol 1766 Graphic | Uses:1765 | Used by:1793 |
Symbol 1767 Bitmap | Used by:1768 | |
Symbol 1768 Graphic | Uses:1767 | Used by:1793 |
Symbol 1769 Bitmap | Used by:1770 | |
Symbol 1770 Graphic | Uses:1769 | Used by:1793 |
Symbol 1771 Bitmap | Used by:1772 | |
Symbol 1772 Graphic | Uses:1771 | Used by:1793 |
Symbol 1773 Bitmap | Used by:1774 | |
Symbol 1774 Graphic | Uses:1773 | Used by:1793 |
Symbol 1775 Bitmap | Used by:1776 | |
Symbol 1776 Graphic | Uses:1775 | Used by:1793 |
Symbol 1777 Bitmap | Used by:1778 | |
Symbol 1778 Graphic | Uses:1777 | Used by:1793 |
Symbol 1779 Bitmap | Used by:1780 | |
Symbol 1780 Graphic | Uses:1779 | Used by:1793 |
Symbol 1781 Bitmap | Used by:1782 | |
Symbol 1782 Graphic | Uses:1781 | Used by:1793 |
Symbol 1783 Bitmap | Used by:1784 | |
Symbol 1784 Graphic | Uses:1783 | Used by:1793 |
Symbol 1785 Bitmap | Used by:1786 | |
Symbol 1786 Graphic | Uses:1785 | Used by:1793 |
Symbol 1787 Bitmap | Used by:1788 | |
Symbol 1788 Graphic | Uses:1787 | Used by:1793 |
Symbol 1789 Bitmap | Used by:1790 | |
Symbol 1790 Graphic | Uses:1789 | Used by:1793 |
Symbol 1791 Bitmap | Used by:1792 | |
Symbol 1792 Graphic | Uses:1791 | Used by:1793 |
Symbol 1793 MovieClip | Uses:1764 1766 1768 1770 1772 1774 1776 1778 1780 1782 1784 1786 1788 1790 1792 | Used by:1794 1816 |
Symbol 1794 MovieClip | Uses:1762 1793 | Used by:1814 |
Symbol 1795 Graphic | Used by:1813 | |
Symbol 1796 Bitmap | Used by:1797 | |
Symbol 1797 Graphic | Uses:1796 | Used by:1812 |
Symbol 1798 Bitmap | Used by:1799 | |
Symbol 1799 Graphic | Uses:1798 | Used by:1812 |
Symbol 1800 Bitmap | Used by:1801 | |
Symbol 1801 Graphic | Uses:1800 | Used by:1812 |
Symbol 1802 Bitmap | Used by:1803 | |
Symbol 1803 Graphic | Uses:1802 | Used by:1812 |
Symbol 1804 Bitmap | Used by:1805 | |
Symbol 1805 Graphic | Uses:1804 | Used by:1812 |
Symbol 1806 Bitmap | Used by:1807 | |
Symbol 1807 Graphic | Uses:1806 | Used by:1812 |
Symbol 1808 Bitmap | Used by:1809 | |
Symbol 1809 Graphic | Uses:1808 | Used by:1812 |
Symbol 1810 Bitmap | Used by:1811 | |
Symbol 1811 Graphic | Uses:1810 | Used by:1812 |
Symbol 1812 MovieClip | Uses:1797 1799 1801 1803 1805 1807 1809 1811 | Used by:1813 1815 |
Symbol 1813 MovieClip | Uses:1795 1812 | Used by:1814 |
Symbol 1814 MovieClip [flood] | Uses:1794 1813 | Used by:Timeline |
Symbol 1815 MovieClip [toxix] | Uses:151 1812 | Used by:Timeline |
Symbol 1816 MovieClip [water] | Uses:151 1793 | Used by:Timeline |
Symbol 1817 Graphic | Used by:1824 | |
Symbol 1818 Graphic | Used by:1819 | |
Symbol 1819 MovieClip | Uses:1818 | Used by:1824 1957 1980 1982 1984 1985 1987 1988 |
Symbol 1820 Graphic | Used by:1821 | |
Symbol 1821 MovieClip | Uses:1820 | Used by:1824 1980 1982 1984 1985 1987 1988 |
Symbol 1822 Graphic | Used by:1823 | |
Symbol 1823 MovieClip | Uses:1822 | Used by:1824 1980 1982 1984 1985 1987 1988 |
Symbol 1824 MovieClip [explode01] | Uses:1817 1819 1821 1823 | Used by:Timeline |
Symbol 1825 Graphic | Used by:1826 | |
Symbol 1826 MovieClip [bullet_enemy] | Uses:1825 | Used by:Timeline |
Symbol 1827 Bitmap | Used by:1828 | |
Symbol 1828 Graphic | Uses:1827 | Used by:1847 |
Symbol 1829 Bitmap | Used by:1830 | |
Symbol 1830 Graphic | Uses:1829 | Used by:1847 |
Symbol 1831 Bitmap | Used by:1832 | |
Symbol 1832 Graphic | Uses:1831 | Used by:1847 |
Symbol 1833 Bitmap | Used by:1834 | |
Symbol 1834 Graphic | Uses:1833 | Used by:1847 |
Symbol 1835 Bitmap | Used by:1836 | |
Symbol 1836 Graphic | Uses:1835 | Used by:1847 |
Symbol 1837 Bitmap | Used by:1838 | |
Symbol 1838 Graphic | Uses:1837 | Used by:1847 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1847 |
Symbol 1841 Bitmap | Used by:1842 | |
Symbol 1842 Graphic | Uses:1841 | Used by:1847 |
Symbol 1843 Bitmap | Used by:1844 | |
Symbol 1844 Graphic | Uses:1843 | Used by:1847 |
Symbol 1845 Bitmap | Used by:1846 | |
Symbol 1846 Graphic | Uses:1845 | Used by:1847 |
Symbol 1847 MovieClip | Uses:1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 | Used by:1848 |
Symbol 1848 MovieClip [bullet_flamethrower] | Uses:1847 | Used by:Timeline |
Symbol 1849 Bitmap | Used by:1850 1976 1979 | |
Symbol 1850 Graphic | Uses:1849 | Used by:1875 |
Symbol 1851 Bitmap | Used by:1852 | |
Symbol 1852 Graphic | Uses:1851 | Used by:1875 |
Symbol 1853 Bitmap | Used by:1854 | |
Symbol 1854 Graphic | Uses:1853 | Used by:1875 |
Symbol 1855 Bitmap | Used by:1856 | |
Symbol 1856 Graphic | Uses:1855 | Used by:1875 |
Symbol 1857 Bitmap | Used by:1858 1977 | |
Symbol 1858 Graphic | Uses:1857 | Used by:1875 |
Symbol 1859 Bitmap | Used by:1860 | |
Symbol 1860 Graphic | Uses:1859 | Used by:1875 |
Symbol 1861 Bitmap | Used by:1862 | |
Symbol 1862 Graphic | Uses:1861 | Used by:1875 |
Symbol 1863 Bitmap | Used by:1864 | |
Symbol 1864 Graphic | Uses:1863 | Used by:1875 |
Symbol 1865 Bitmap | Used by:1866 | |
Symbol 1866 Graphic | Uses:1865 | Used by:1875 |
Symbol 1867 Bitmap | Used by:1868 | |
Symbol 1868 Graphic | Uses:1867 | Used by:1875 |
Symbol 1869 Bitmap | Used by:1870 | |
Symbol 1870 Graphic | Uses:1869 | Used by:1875 |
Symbol 1871 Bitmap | Used by:1872 | |
Symbol 1872 Graphic | Uses:1871 | Used by:1875 |
Symbol 1873 Bitmap | Used by:1874 | |
Symbol 1874 Graphic | Uses:1873 | Used by:1875 |
Symbol 1875 MovieClip | Uses:1850 1852 1854 1856 1858 1860 1862 1864 1866 1868 1870 1872 1874 | Used by:1876 1953 2142 2143 |
Symbol 1876 MovieClip | Uses:1875 | Used by:Timeline |
Symbol 1877 Graphic | Used by:1878 | |
Symbol 1878 MovieClip [bullet_machinegun] | Uses:1877 | Used by:Timeline |
Symbol 1879 Graphic | Used by:1880 | |
Symbol 1880 MovieClip [bullet_rocketgun] | Uses:1879 | Used by:Timeline |
Symbol 1881 Graphic | Used by:1882 1974 | |
Symbol 1882 MovieClip [bullet_smoke] | Uses:1881 | Used by:Timeline |
Symbol 1883 Graphic | Used by:1884 | |
Symbol 1884 MovieClip [bullet_toxic] | Uses:1883 | Used by:Timeline |
Symbol 1885 MovieClip [flare_b_chainsaw] | Uses:465 467 469 | Used by:Timeline |
Symbol 1886 ShapeTweening | Used by:1895 | |
Symbol 1887 Bitmap | Used by:1888 1916 | |
Symbol 1888 Graphic | Uses:1887 | Used by:1895 1897 1898 1922 |
Symbol 1889 Bitmap | Used by:1890 1917 | |
Symbol 1890 Graphic | Uses:1889 | Used by:1895 1897 1898 1922 |
Symbol 1891 Bitmap | Used by:1892 1918 | |
Symbol 1892 Graphic | Uses:1891 | Used by:1895 1897 1898 1922 |
Symbol 1893 Bitmap | Used by:1894 1896 1919 | |
Symbol 1894 Graphic | Uses:1893 | Used by:1895 |
Symbol 1895 MovieClip [flare_b_enemy] | Uses:1886 1888 1890 1892 1894 | Used by:Timeline |
Symbol 1896 Graphic | Uses:1893 | Used by:1897 1898 1922 |
Symbol 1897 MovieClip [flare_b_machinegun] | Uses:1888 1890 1892 1896 | Used by:Timeline |
Symbol 1898 MovieClip [flare_b_pistol] | Uses:1888 1890 1892 1896 | Used by:Timeline |
Symbol 1899 Bitmap | Used by:1900 | |
Symbol 1900 Graphic | Uses:594 1899 | Used by:1915 |
Symbol 1901 Bitmap | Used by:1902 | |
Symbol 1902 Graphic | Uses:596 1901 | Used by:1915 |
Symbol 1903 Bitmap | Used by:1904 | |
Symbol 1904 Graphic | Uses:598 1903 | Used by:1915 |
Symbol 1905 Bitmap | Used by:1906 | |
Symbol 1906 Graphic | Uses:600 1905 | Used by:1915 |
Symbol 1907 Bitmap | Used by:1908 | |
Symbol 1908 Graphic | Uses:602 1907 | Used by:1915 |
Symbol 1909 Bitmap | Used by:1910 | |
Symbol 1910 Graphic | Uses:604 1909 | Used by:1915 |
Symbol 1911 Bitmap | Used by:1912 | |
Symbol 1912 Graphic | Uses:1911 | Used by:1915 |
Symbol 1913 Bitmap | Used by:1914 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1915 |
Symbol 1915 MovieClip [flare_b_rocketgun] | Uses:1900 1902 1904 1906 1908 1910 1912 1914 | Used by:Timeline |
Symbol 1916 Graphic | Uses:1887 | Used by:1920 1921 |
Symbol 1917 Graphic | Uses:1889 | Used by:1920 1921 |
Symbol 1918 Graphic | Uses:1891 | Used by:1920 1921 |
Symbol 1919 Graphic | Uses:1893 | Used by:1920 1921 |
Symbol 1920 MovieClip [flare_b_shotgun1] | Uses:1916 1917 1918 1919 | Used by:Timeline |
Symbol 1921 MovieClip [flare_b_shotgun2] | Uses:1916 1917 1918 1919 | Used by:Timeline |
Symbol 1922 MovieClip [flare_b_uzi] | Uses:1888 1890 1892 1896 | Used by:Timeline |
Symbol 1923 Graphic | Used by:1926 | |
Symbol 1924 Graphic | Used by:1926 | |
Symbol 1925 Graphic | Used by:1926 | |
Symbol 1926 MovieClip [flare_chainsaw] | Uses:1923 1924 1925 | Used by:Timeline |
Symbol 1927 Graphic | Used by:1930 | |
Symbol 1928 Graphic | Used by:1930 | |
Symbol 1929 Graphic | Used by:1930 | |
Symbol 1930 MovieClip [flare_enemy] | Uses:1927 1928 1929 | Used by:Timeline |
Symbol 1931 Bitmap | Used by:1932 | |
Symbol 1932 Graphic | Uses:1931 | Used by:1951 |
Symbol 1933 Bitmap | Used by:1934 | |
Symbol 1934 Graphic | Uses:1933 | Used by:1951 |
Symbol 1935 Bitmap | Used by:1936 | |
Symbol 1936 Graphic | Uses:1935 | Used by:1951 |
Symbol 1937 Bitmap | Used by:1938 | |
Symbol 1938 Graphic | Uses:1937 | Used by:1951 |
Symbol 1939 Bitmap | Used by:1940 | |
Symbol 1940 Graphic | Uses:1939 | Used by:1951 |
Symbol 1941 Bitmap | Used by:1942 | |
Symbol 1942 Graphic | Uses:1941 | Used by:1951 |
Symbol 1943 Bitmap | Used by:1944 | |
Symbol 1944 Graphic | Uses:1943 | Used by:1951 |
Symbol 1945 Bitmap | Used by:1946 | |
Symbol 1946 Graphic | Uses:1945 | Used by:1951 |
Symbol 1947 Bitmap | Used by:1948 | |
Symbol 1948 Graphic | Uses:1947 | Used by:1951 |
Symbol 1949 Bitmap | Used by:1950 | |
Symbol 1950 Graphic | Uses:1949 | Used by:1951 |
Symbol 1951 MovieClip | Uses:1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 | Used by:1952 |
Symbol 1952 MovieClip [flare_flamethrower] | Uses:1951 | Used by:Timeline |
Symbol 1953 MovieClip | Uses:1875 | Used by:Timeline |
Symbol 1954 Graphic | Used by:1957 | |
Symbol 1955 Graphic | Used by:1957 | |
Symbol 1956 Graphic | Used by:1957 1960 1973 | |
Symbol 1957 MovieClip [flare_machinegun] | Uses:1954 1819 1955 1956 | Used by:Timeline |
Symbol 1958 Graphic | Used by:1960 | |
Symbol 1959 Graphic | Used by:1960 1973 | |
Symbol 1960 MovieClip [flare_pistol] | Uses:1958 1959 1956 | Used by:Timeline |
Symbol 1961 MovieClip [flare_rocketgun] | Uses:595 597 599 601 603 605 | Used by:Timeline |
Symbol 1962 Graphic | Used by:1965 | |
Symbol 1963 Graphic | Used by:1965 1967 | |
Symbol 1964 Graphic | Used by:1965 1967 | |
Symbol 1965 MovieClip [flare_shotgun1] | Uses:1962 1963 1964 | Used by:Timeline |
Symbol 1966 Graphic | Used by:1967 | |
Symbol 1967 MovieClip [flare_shotgun2] | Uses:1966 1963 1964 | Used by:Timeline |
Symbol 1968 Graphic | Used by:1971 | |
Symbol 1969 Graphic | Used by:1971 | |
Symbol 1970 Graphic | Used by:1971 | |
Symbol 1971 MovieClip [flare_toxic] | Uses:1968 1969 1970 | Used by:Timeline |
Symbol 1972 Graphic | Used by:1973 | |
Symbol 1973 MovieClip [flare_uzi] | Uses:1972 1959 1956 | Used by:Timeline |
Symbol 1974 MovieClip | Uses:1881 | Used by:1975 |
Symbol 1975 MovieClip [shot_chainsaw] | Uses:1974 | Used by:Timeline |
Symbol 1976 Graphic | Uses:1849 | Used by:1978 |
Symbol 1977 Graphic | Uses:1857 | Used by:1978 |
Symbol 1978 MovieClip | Uses:1976 1977 | Used by:Timeline |
Symbol 1979 Graphic | Uses:1849 | Used by:1980 |
Symbol 1980 MovieClip [shot_machinegun] | Uses:1979 1821 1819 1823 | Used by:Timeline |
Symbol 1981 Graphic | Used by:1982 | |
Symbol 1982 MovieClip [shot_pistol] | Uses:1981 1821 1819 1823 | Used by:Timeline |
Symbol 1983 Graphic | Used by:1984 | |
Symbol 1984 MovieClip [shot_rocketgun] | Uses:1983 1819 1821 1823 | Used by:Timeline |
Symbol 1985 MovieClip [shot_shotgun1] | Uses:1821 1819 1823 | Used by:Timeline |
Symbol 1986 Graphic | Used by:1987 | |
Symbol 1987 MovieClip [shot_shotgun2] | Uses:1986 1823 1821 1819 | Used by:Timeline |
Symbol 1988 MovieClip [shot_uzi] | Uses:1821 1819 1823 | Used by:Timeline |
Symbol 1989 Bitmap | Used by:1990 | |
Symbol 1990 Graphic | Uses:1989 | Used by:1992 |
Symbol 1991 Graphic | Uses:387 | Used by:1992 |
Symbol 1992 MovieClip [bigcrate] | Uses:1990 1991 | Used by:Timeline |
Symbol 1993 Bitmap | Used by:1994 | |
Symbol 1994 Graphic | Uses:1993 | Used by:2005 2218 |
Symbol 1995 Bitmap | Used by:1996 | |
Symbol 1996 Graphic | Uses:1995 | Used by:2005 2218 |
Symbol 1997 Bitmap | Used by:1998 | |
Symbol 1998 Graphic | Uses:1997 | Used by:2005 2218 |
Symbol 1999 Bitmap | Used by:2000 2217 | |
Symbol 2000 Graphic | Uses:1999 | Used by:2005 2218 |
Symbol 2001 Bitmap | Used by:2002 | |
Symbol 2002 Graphic | Uses:2001 | Used by:2005 |
Symbol 2003 Bitmap | Used by:2004 | |
Symbol 2004 Graphic | Uses:2003 | Used by:2005 2218 |
Symbol 2005 MovieClip [corpse_dolphin] | Uses:1994 1996 1998 2000 2002 2004 | Used by:Timeline |
Symbol 2006 Bitmap | Used by:2007 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2018 |
Symbol 2008 Bitmap | Used by:2009 | |
Symbol 2009 Graphic | Uses:2008 | Used by:2018 |
Symbol 2010 Bitmap | Used by:2011 | |
Symbol 2011 Graphic | Uses:2010 | Used by:2018 |
Symbol 2012 Bitmap | Used by:2013 | |
Symbol 2013 Graphic | Uses:2012 | Used by:2018 |
Symbol 2014 Bitmap | Used by:2015 | |
Symbol 2015 Graphic | Uses:2014 | Used by:2018 |
Symbol 2016 Bitmap | Used by:2017 | |
Symbol 2017 Graphic | Uses:2016 | Used by:2018 |
Symbol 2018 MovieClip [corpse01] | Uses:2007 2009 2011 2013 2015 2017 | Used by:Timeline |
Symbol 2019 Bitmap | Used by:2020 | |
Symbol 2020 Graphic | Uses:2019 | Used by:2030 |
Symbol 2021 Graphic | Uses:58 | Used by:2030 |
Symbol 2022 Bitmap | Used by:2023 | |
Symbol 2023 Graphic | Uses:2022 | Used by:2030 |
Symbol 2024 Bitmap | Used by:2025 | |
Symbol 2025 Graphic | Uses:2024 | Used by:2030 |
Symbol 2026 Bitmap | Used by:2027 | |
Symbol 2027 Graphic | Uses:2026 | Used by:2030 |
Symbol 2028 Bitmap | Used by:2029 | |
Symbol 2029 Graphic | Uses:2028 | Used by:2030 |
Symbol 2030 MovieClip [corpse02] | Uses:2020 2021 2023 2025 2027 2029 | Used by:Timeline |
Symbol 2031 Bitmap | Used by:2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 | |
Symbol 2032 Graphic | Uses:2031 | Used by:2042 |
Symbol 2033 Graphic | Uses:2031 | Used by:2042 |
Symbol 2034 Graphic | Uses:2031 | Used by:2042 |
Symbol 2035 Graphic | Uses:2031 | Used by:2042 |
Symbol 2036 Graphic | Uses:2031 | Used by:2042 |
Symbol 2037 Graphic | Uses:2031 | Used by:2042 |
Symbol 2038 Graphic | Uses:2031 | Used by:2042 |
Symbol 2039 Graphic | Uses:2031 | Used by:2042 |
Symbol 2040 Graphic | Uses:2031 | Used by:2042 |
Symbol 2041 Graphic | Uses:2031 | Used by:2042 |
Symbol 2042 MovieClip [crate01] | Uses:2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 | Used by:Timeline |
Symbol 2043 Bitmap | Used by:2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 | |
Symbol 2044 Graphic | Uses:2043 | Used by:2054 |
Symbol 2045 Graphic | Uses:2043 | Used by:2054 |
Symbol 2046 Graphic | Uses:2043 | Used by:2054 |
Symbol 2047 Graphic | Uses:2043 | Used by:2054 |
Symbol 2048 Graphic | Uses:2043 | Used by:2054 |
Symbol 2049 Graphic | Uses:2043 | Used by:2054 |
Symbol 2050 Graphic | Uses:2043 | Used by:2054 |
Symbol 2051 Graphic | Uses:2043 | Used by:2054 |
Symbol 2052 Graphic | Uses:2043 | Used by:2054 |
Symbol 2053 Graphic | Uses:2043 | Used by:2054 |
Symbol 2054 MovieClip [crate02] | Uses:2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 | Used by:Timeline |
Symbol 2055 Graphic | Used by:2059 | |
Symbol 2056 Bitmap | Used by:2057 2058 | |
Symbol 2057 Graphic | Uses:2056 | Used by:2059 |
Symbol 2058 Graphic | Uses:2056 | Used by:2059 |
Symbol 2059 MovieClip [door00] | Uses:2055 2057 2058 | Used by:Timeline |
Symbol 2060 Bitmap | Used by:2061 | |
Symbol 2061 Graphic | Uses:2060 | Used by:2064 |
Symbol 2062 Bitmap | Used by:2063 | |
Symbol 2063 Graphic | Uses:2062 | Used by:2064 |
Symbol 2064 MovieClip [door01] | Uses:2061 2063 | Used by:Timeline |
Symbol 2065 MovieClip [door02] | Uses:151 382 | Used by:Timeline |
Symbol 2066 Bitmap | Used by:2067 | |
Symbol 2067 Graphic | Uses:2066 | Used by:2072 |
Symbol 2068 Bitmap | Used by:2069 | |
Symbol 2069 Graphic | Uses:2068 | Used by:2072 |
Symbol 2070 Bitmap | Used by:2071 | |
Symbol 2071 Graphic | Uses:2070 | Used by:2072 |
Symbol 2072 MovieClip [drumm01] | Uses:531 2067 2069 2071 | Used by:Timeline |
Symbol 2073 Bitmap | Used by:2074 | |
Symbol 2074 Graphic | Uses:2073 | Used by:2077 |
Symbol 2075 Bitmap | Used by:2076 | |
Symbol 2076 Graphic | Uses:2075 | Used by:2077 |
Symbol 2077 MovieClip [lab_baby] | Uses:2074 2076 | Used by:Timeline |
Symbol 2078 Bitmap | Used by:2079 | |
Symbol 2079 Graphic | Uses:2078 | Used by:2080 |
Symbol 2080 MovieClip [mirror] | Uses:2079 | Used by:Timeline |
Symbol 2081 Bitmap | Used by:2082 | |
Symbol 2082 Graphic | Uses:2081 | Used by:2085 |
Symbol 2083 Bitmap | Used by:2084 | |
Symbol 2084 Graphic | Uses:2083 | Used by:2085 |
Symbol 2085 MovieClip | Uses:2082 2084 | Used by:2086 |
Symbol 2086 MovieClip [recordplayer] | Uses:2085 | Used by:Timeline |
Symbol 2087 Bitmap | Used by:2088 2091 2092 2093 | |
Symbol 2088 Graphic | Uses:2087 | Used by:2094 |
Symbol 2089 Bitmap | Used by:2090 2091 2092 2093 | |
Symbol 2090 Graphic | Uses:2089 | Used by:2094 |
Symbol 2091 Graphic | Uses:2089 2087 | Used by:2094 |
Symbol 2092 Graphic | Uses:2087 2089 | Used by:2094 |
Symbol 2093 Graphic | Uses:2087 2089 | Used by:2094 |
Symbol 2094 MovieClip [skull01] | Uses:2088 2090 2091 2092 2093 | Used by:Timeline |
Symbol 2095 Bitmap | Used by:2096 2097 | |
Symbol 2096 Graphic | Uses:2095 | Used by:2098 |
Symbol 2097 Graphic | Uses:2095 | Used by:2098 |
Symbol 2098 MovieClip [wall] | Uses:2096 2097 | Used by:Timeline |
Symbol 2099 Bitmap | Used by:2100 | |
Symbol 2100 Graphic | Uses:2099 | Used by:2113 |
Symbol 2101 Bitmap | Used by:2102 | |
Symbol 2102 Graphic | Uses:2101 | Used by:2113 |
Symbol 2103 Bitmap | Used by:2104 | |
Symbol 2104 Graphic | Uses:2103 | Used by:2113 |
Symbol 2105 Bitmap | Used by:2106 | |
Symbol 2106 Graphic | Uses:2105 | Used by:2113 |
Symbol 2107 Bitmap | Used by:2108 | |
Symbol 2108 Graphic | Uses:2107 | Used by:2113 |
Symbol 2109 Bitmap | Used by:2110 | |
Symbol 2110 Graphic | Uses:2109 | Used by:2113 |
Symbol 2111 Bitmap | Used by:2112 | |
Symbol 2112 Graphic | Uses:2111 | Used by:2113 |
Symbol 2113 MovieClip [ammo] | Uses:2100 2102 2104 2106 2108 2110 2112 | Used by:Timeline |
Symbol 2114 Bitmap | Used by:2115 | |
Symbol 2115 Graphic | Uses:2114 | Used by:2137 |
Symbol 2116 Bitmap | Used by:2117 | |
Symbol 2117 Graphic | Uses:2116 | Used by:2137 |
Symbol 2118 Bitmap | Used by:2119 | |
Symbol 2119 Graphic | Uses:2118 | Used by:2137 |
Symbol 2120 Bitmap | Used by:2121 | |
Symbol 2121 Graphic | Uses:2120 | Used by:2137 |
Symbol 2122 Bitmap | Used by:2123 | |
Symbol 2123 Graphic | Uses:2122 | Used by:2137 |
Symbol 2124 Bitmap | Used by:2125 2136 | |
Symbol 2125 Graphic | Uses:2124 | Used by:2137 |
Symbol 2126 Bitmap | Used by:2127 | |
Symbol 2127 Graphic | Uses:2126 | Used by:2137 |
Symbol 2128 Bitmap | Used by:2129 | |
Symbol 2129 Graphic | Uses:2128 | Used by:2137 |
Symbol 2130 Bitmap | Used by:2131 | |
Symbol 2131 Graphic | Uses:2130 | Used by:2137 |
Symbol 2132 Bitmap | Used by:2133 | |
Symbol 2133 Graphic | Uses:2132 | Used by:2137 |
Symbol 2134 Bitmap | Used by:2135 | |
Symbol 2135 Graphic | Uses:2134 | Used by:2137 |
Symbol 2136 Graphic | Uses:2124 | Used by:2137 2495 2496 |
Symbol 2137 MovieClip [items] | Uses:2115 2117 2119 2121 2123 2125 2127 2129 2131 2133 2135 2136 | Used by:Timeline |
Symbol 2138 Bitmap | Used by:2139 | |
Symbol 2139 Graphic | Uses:2138 | Used by:2140 |
Symbol 2140 MovieClip | Uses:2139 | Used by:2141 |
Symbol 2141 MovieClip [circle_saw] | Uses:2140 | Used by:Timeline |
Symbol 2142 MovieClip | Uses:1875 | Used by:2144 2189 |
Symbol 2143 MovieClip | Uses:1875 | Used by:2144 2189 |
Symbol 2144 MovieClip [flame01] | Uses:2142 2143 | Used by:Timeline |
Symbol 2145 Bitmap | Used by:2146 | |
Symbol 2146 Graphic | Uses:2145 | Used by:2185 |
Symbol 2147 Bitmap | Used by:2148 | |
Symbol 2148 Graphic | Uses:2147 | Used by:2185 |
Symbol 2149 Bitmap | Used by:2150 | |
Symbol 2150 Graphic | Uses:2149 | Used by:2185 |
Symbol 2151 Bitmap | Used by:2152 | |
Symbol 2152 Graphic | Uses:2151 | Used by:2185 |
Symbol 2153 Bitmap | Used by:2154 | |
Symbol 2154 Graphic | Uses:2153 | Used by:2185 |
Symbol 2155 Bitmap | Used by:2156 | |
Symbol 2156 Graphic | Uses:2155 | Used by:2185 |
Symbol 2157 Bitmap | Used by:2158 | |
Symbol 2158 Graphic | Uses:2157 | Used by:2185 |
Symbol 2159 Bitmap | Used by:2160 | |
Symbol 2160 Graphic | Uses:2159 | Used by:2185 |
Symbol 2161 Bitmap | Used by:2162 | |
Symbol 2162 Graphic | Uses:2161 | Used by:2185 |
Symbol 2163 Bitmap | Used by:2164 | |
Symbol 2164 Graphic | Uses:2163 | Used by:2185 |
Symbol 2165 Bitmap | Used by:2166 | |
Symbol 2166 Graphic | Uses:2165 | Used by:2185 |
Symbol 2167 Bitmap | Used by:2168 | |
Symbol 2168 Graphic | Uses:2167 | Used by:2185 |
Symbol 2169 Bitmap | Used by:2170 | |
Symbol 2170 Graphic | Uses:2169 | Used by:2185 |
Symbol 2171 Bitmap | Used by:2172 | |
Symbol 2172 Graphic | Uses:2171 | Used by:2185 |
Symbol 2173 Bitmap | Used by:2174 | |
Symbol 2174 Graphic | Uses:2173 | Used by:2185 |
Symbol 2175 Bitmap | Used by:2176 | |
Symbol 2176 Graphic | Uses:2175 | Used by:2185 |
Symbol 2177 Bitmap | Used by:2178 | |
Symbol 2178 Graphic | Uses:2177 | Used by:2185 |
Symbol 2179 Bitmap | Used by:2180 | |
Symbol 2180 Graphic | Uses:2179 | Used by:2185 |
Symbol 2181 Bitmap | Used by:2182 | |
Symbol 2182 Graphic | Uses:2181 | Used by:2185 |
Symbol 2183 Bitmap | Used by:2184 | |
Symbol 2184 Graphic | Uses:2183 | Used by:2185 |
Symbol 2185 MovieClip | Uses:2146 2148 2150 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 2174 2176 2178 2180 2182 2184 | Used by:2186 2187 |
Symbol 2186 MovieClip | Uses:2185 | Used by:2188 |
Symbol 2187 MovieClip | Uses:2185 | Used by:2188 |
Symbol 2188 MovieClip [flame02] | Uses:2186 2187 | Used by:Timeline |
Symbol 2189 MovieClip [flame03] | Uses:2142 2143 | Used by:Timeline |
Symbol 2190 Bitmap | Used by:2191 2476 | |
Symbol 2191 Graphic | Uses:2190 | Used by:2193 2235 2467 |
Symbol 2192 Graphic | Used by:2193 | |
Symbol 2193 MovieClip [hide_tile] | Uses:2191 2192 | Used by:Timeline |
Symbol 2194 MovieClip [pendule] | Uses:61 | Used by:Timeline |
Symbol 2195 Graphic | Used by:2198 2199 | |
Symbol 2196 Bitmap | Used by:2197 | |
Symbol 2197 Graphic | Uses:2196 | Used by:2198 2199 |
Symbol 2198 MovieClip | Uses:2195 2197 | Used by:2200 2201 2202 2203 2204 |
Symbol 2199 MovieClip | Uses:2195 2197 | Used by:2200 2201 2202 2203 2204 |
Symbol 2200 MovieClip [spikes_bottom] | Uses:2198 2199 | Used by:Timeline |
Symbol 2201 MovieClip [spikes_bottom_large] | Uses:2198 2199 | Used by:Timeline |
Symbol 2202 MovieClip [spikes_left] | Uses:2198 2199 | Used by:Timeline |
Symbol 2203 MovieClip [spikes_right] | Uses:2198 2199 | Used by:Timeline |
Symbol 2204 MovieClip [spikes_top] | Uses:2198 2199 | Used by:Timeline |
Symbol 2205 Bitmap | Used by:2206 | |
Symbol 2206 Graphic | Uses:2205 | Used by:2209 |
Symbol 2207 Bitmap | Used by:2208 | |
Symbol 2208 Graphic | Uses:2207 | Used by:2209 |
Symbol 2209 MovieClip [switch00] | Uses:2206 2208 | Used by:Timeline |
Symbol 2210 Bitmap | Used by:2211 | |
Symbol 2211 Graphic | Uses:2210 | Used by:2214 |
Symbol 2212 Bitmap | Used by:2213 | |
Symbol 2213 Graphic | Uses:2212 | Used by:2214 |
Symbol 2214 MovieClip [switch01] | Uses:2211 2213 | Used by:Timeline |
Symbol 2215 Bitmap | Used by:2216 | |
Symbol 2216 Graphic | Uses:2215 | Used by:2218 |
Symbol 2217 Graphic | Uses:1999 | Used by:2218 |
Symbol 2218 MovieClip [trap_dolphin] | Uses:2216 1994 1996 1998 2000 2217 2004 | Used by:Timeline |
Symbol 2219 Bitmap | Used by:2220 | |
Symbol 2220 Graphic | Uses:2219 | Used by:2235 2467 |
Symbol 2221 Bitmap | Used by:2222 | |
Symbol 2222 Graphic | Uses:2221 | Used by:2235 2467 |
Symbol 2223 Bitmap | Used by:2224 | |
Symbol 2224 Graphic | Uses:2223 | Used by:2235 2467 |
Symbol 2225 Bitmap | Used by:2226 | |
Symbol 2226 Graphic | Uses:2225 | Used by:2235 2467 |
Symbol 2227 Bitmap | Used by:2228 | |
Symbol 2228 Graphic | Uses:2227 | Used by:2235 2467 |
Symbol 2229 Bitmap | Used by:2230 | |
Symbol 2230 Graphic | Uses:2229 | Used by:2235 2467 |
Symbol 2231 Bitmap | Used by:2232 | |
Symbol 2232 Graphic | Uses:2231 | Used by:2235 2467 |
Symbol 2233 Bitmap | Used by:2234 | |
Symbol 2234 Graphic | Uses:2233 | Used by:2235 2467 |
Symbol 2235 MovieClip [trap_trigger] | Uses:127 759 2220 2222 2224 2191 2226 2228 2230 2232 2234 | Used by:Timeline |
Symbol 2236 MovieClip [zombie_corpse] | Uses:1558 | Used by:Timeline |
Symbol 2237 Sound [sfx_dooropen05] | Used by:Timeline | |
Symbol 2238 Sound [sfx_shot_shotgun1] | Used by:Timeline | |
Symbol 2239 MovieClip | Uses:56 873 54 52 50 48 46 44 42 40 | Used by:2327 |
Symbol 2240 Bitmap | Used by:2241 | |
Symbol 2241 Graphic | Uses:2240 | Used by:2268 |
Symbol 2242 Bitmap | Used by:2243 | |
Symbol 2243 Graphic | Uses:2242 | Used by:2268 |
Symbol 2244 Bitmap | Used by:2245 | |
Symbol 2245 Graphic | Uses:2244 | Used by:2268 |
Symbol 2246 Bitmap | Used by:2247 | |
Symbol 2247 Graphic | Uses:2246 | Used by:2268 |
Symbol 2248 Bitmap | Used by:2249 | |
Symbol 2249 Graphic | Uses:2248 | Used by:2268 |
Symbol 2250 Bitmap | Used by:2251 | |
Symbol 2251 Graphic | Uses:2250 | Used by:2268 |
Symbol 2252 Bitmap | Used by:2253 | |
Symbol 2253 Graphic | Uses:2252 | Used by:2268 |
Symbol 2254 Bitmap | Used by:2255 | |
Symbol 2255 Graphic | Uses:2254 | Used by:2268 |
Symbol 2256 Bitmap | Used by:2257 | |
Symbol 2257 Graphic | Uses:2256 | Used by:2268 |
Symbol 2258 Bitmap | Used by:2259 | |
Symbol 2259 Graphic | Uses:2258 | Used by:2268 |
Symbol 2260 Bitmap | Used by:2261 | |
Symbol 2261 Graphic | Uses:2260 | Used by:2268 |
Symbol 2262 Bitmap | Used by:2263 | |
Symbol 2263 Graphic | Uses:2262 | Used by:2268 |
Symbol 2264 Bitmap | Used by:2265 | |
Symbol 2265 Graphic | Uses:2264 | Used by:2268 |
Symbol 2266 Bitmap | Used by:2267 | |
Symbol 2267 Graphic | Uses:2266 | Used by:2268 |
Symbol 2268 MovieClip | Uses:2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267 40 | Used by:2327 |
Symbol 2269 Bitmap | Used by:2270 | |
Symbol 2270 Graphic | Uses:2269 | Used by:2297 |
Symbol 2271 Bitmap | Used by:2272 | |
Symbol 2272 Graphic | Uses:2271 | Used by:2297 |
Symbol 2273 Bitmap | Used by:2274 | |
Symbol 2274 Graphic | Uses:2273 | Used by:2297 |
Symbol 2275 Bitmap | Used by:2276 | |
Symbol 2276 Graphic | Uses:2275 | Used by:2297 |
Symbol 2277 Bitmap | Used by:2278 | |
Symbol 2278 Graphic | Uses:2277 | Used by:2297 |
Symbol 2279 Bitmap | Used by:2280 | |
Symbol 2280 Graphic | Uses:2279 | Used by:2297 |
Symbol 2281 Bitmap | Used by:2282 | |
Symbol 2282 Graphic | Uses:2281 | Used by:2297 |
Symbol 2283 Bitmap | Used by:2284 | |
Symbol 2284 Graphic | Uses:2283 | Used by:2297 |
Symbol 2285 Bitmap | Used by:2286 | |
Symbol 2286 Graphic | Uses:2285 | Used by:2297 |
Symbol 2287 Bitmap | Used by:2288 | |
Symbol 2288 Graphic | Uses:2287 | Used by:2297 |
Symbol 2289 Bitmap | Used by:2290 | |
Symbol 2290 Graphic | Uses:2289 | Used by:2297 |
Symbol 2291 Bitmap | Used by:2292 | |
Symbol 2292 Graphic | Uses:2291 | Used by:2297 |
Symbol 2293 Bitmap | Used by:2294 | |
Symbol 2294 Graphic | Uses:2293 | Used by:2297 |
Symbol 2295 Bitmap | Used by:2296 | |
Symbol 2296 Graphic | Uses:2295 | Used by:2297 |
Symbol 2297 MovieClip | Uses:2270 2272 2274 2276 2278 2280 2282 2284 2286 2288 2290 2292 2294 2296 40 | Used by:2327 |
Symbol 2298 Bitmap | Used by:2299 | |
Symbol 2299 Graphic | Uses:2298 | Used by:2326 |
Symbol 2300 Bitmap | Used by:2301 | |
Symbol 2301 Graphic | Uses:2300 | Used by:2326 |
Symbol 2302 Bitmap | Used by:2303 | |
Symbol 2303 Graphic | Uses:2302 | Used by:2326 |
Symbol 2304 Bitmap | Used by:2305 | |
Symbol 2305 Graphic | Uses:2304 | Used by:2326 |
Symbol 2306 Bitmap | Used by:2307 | |
Symbol 2307 Graphic | Uses:2306 | Used by:2326 |
Symbol 2308 Bitmap | Used by:2309 | |
Symbol 2309 Graphic | Uses:2308 | Used by:2326 |
Symbol 2310 Bitmap | Used by:2311 | |
Symbol 2311 Graphic | Uses:2310 | Used by:2326 |
Symbol 2312 Bitmap | Used by:2313 | |
Symbol 2313 Graphic | Uses:2312 | Used by:2326 |
Symbol 2314 Bitmap | Used by:2315 | |
Symbol 2315 Graphic | Uses:2314 | Used by:2326 |
Symbol 2316 Bitmap | Used by:2317 | |
Symbol 2317 Graphic | Uses:2316 | Used by:2326 |
Symbol 2318 Bitmap | Used by:2319 | |
Symbol 2319 Graphic | Uses:2318 | Used by:2326 |
Symbol 2320 Bitmap | Used by:2321 | |
Symbol 2321 Graphic | Uses:2320 | Used by:2326 |
Symbol 2322 Bitmap | Used by:2323 | |
Symbol 2323 Graphic | Uses:2322 | Used by:2326 |
Symbol 2324 Bitmap | Used by:2325 | |
Symbol 2325 Graphic | Uses:2324 | Used by:2326 |
Symbol 2326 MovieClip | Uses:2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321 2323 2325 40 | Used by:2327 |
Symbol 2327 MovieClip [grim] | Uses:56 873 40 2239 2268 2297 2326 57 | Used by:Timeline |
Symbol 2328 MovieClip | Uses:1001 1020 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 | Used by:2466 |
Symbol 2329 Bitmap | Used by:2330 | |
Symbol 2330 Graphic | Uses:2329 | Used by:2359 |
Symbol 2331 Bitmap | Used by:2332 | |
Symbol 2332 Graphic | Uses:2331 | Used by:2359 |
Symbol 2333 Bitmap | Used by:2334 | |
Symbol 2334 Graphic | Uses:2333 | Used by:2359 |
Symbol 2335 Bitmap | Used by:2336 | |
Symbol 2336 Graphic | Uses:2335 | Used by:2359 |
Symbol 2337 Bitmap | Used by:2338 | |
Symbol 2338 Graphic | Uses:2337 | Used by:2359 |
Symbol 2339 Bitmap | Used by:2340 | |
Symbol 2340 Graphic | Uses:2339 | Used by:2359 |
Symbol 2341 Bitmap | Used by:2342 | |
Symbol 2342 Graphic | Uses:2341 | Used by:2359 |
Symbol 2343 Bitmap | Used by:2344 | |
Symbol 2344 Graphic | Uses:2343 | Used by:2359 |
Symbol 2345 Bitmap | Used by:2346 | |
Symbol 2346 Graphic | Uses:2345 | Used by:2359 |
Symbol 2347 Bitmap | Used by:2348 | |
Symbol 2348 Graphic | Uses:2347 | Used by:2359 |
Symbol 2349 Bitmap | Used by:2350 | |
Symbol 2350 Graphic | Uses:2349 | Used by:2359 |
Symbol 2351 Bitmap | Used by:2352 | |
Symbol 2352 Graphic | Uses:2351 | Used by:2359 |
Symbol 2353 Bitmap | Used by:2354 | |
Symbol 2354 Graphic | Uses:2353 | Used by:2359 |
Symbol 2355 Bitmap | Used by:2356 | |
Symbol 2356 Graphic | Uses:2355 | Used by:2359 |
Symbol 2357 Bitmap | Used by:2358 | |
Symbol 2358 Graphic | Uses:2357 | Used by:2359 |
Symbol 2359 MovieClip | Uses:2330 1020 2332 2334 2336 2338 2340 2342 2344 2346 2348 2350 2352 2354 2356 2358 | Used by:2466 |
Symbol 2360 Bitmap | Used by:2361 | |
Symbol 2361 Graphic | Uses:2360 | Used by:2374 |
Symbol 2362 Bitmap | Used by:2363 | |
Symbol 2363 Graphic | Uses:2362 | Used by:2374 |
Symbol 2364 Bitmap | Used by:2365 | |
Symbol 2365 Graphic | Uses:2364 | Used by:2374 |
Symbol 2366 Bitmap | Used by:2367 | |
Symbol 2367 Graphic | Uses:2366 | Used by:2374 |
Symbol 2368 Bitmap | Used by:2369 | |
Symbol 2369 Graphic | Uses:2368 | Used by:2374 |
Symbol 2370 Bitmap | Used by:2371 | |
Symbol 2371 Graphic | Uses:2370 | Used by:2374 |
Symbol 2372 Bitmap | Used by:2373 | |
Symbol 2373 Graphic | Uses:2372 | Used by:2374 |
Symbol 2374 MovieClip | Uses:2361 2363 2365 2367 2369 2371 2373 | Used by:2466 |
Symbol 2375 Bitmap | Used by:2376 | |
Symbol 2376 Graphic | Uses:2375 | Used by:2405 |
Symbol 2377 Bitmap | Used by:2378 | |
Symbol 2378 Graphic | Uses:2377 | Used by:2405 |
Symbol 2379 Bitmap | Used by:2380 | |
Symbol 2380 Graphic | Uses:2379 | Used by:2405 |
Symbol 2381 Bitmap | Used by:2382 | |
Symbol 2382 Graphic | Uses:2381 | Used by:2405 |
Symbol 2383 Bitmap | Used by:2384 | |
Symbol 2384 Graphic | Uses:2383 | Used by:2405 |
Symbol 2385 Bitmap | Used by:2386 | |
Symbol 2386 Graphic | Uses:2385 | Used by:2405 |
Symbol 2387 Bitmap | Used by:2388 | |
Symbol 2388 Graphic | Uses:2387 | Used by:2405 |
Symbol 2389 Bitmap | Used by:2390 | |
Symbol 2390 Graphic | Uses:2389 | Used by:2405 |
Symbol 2391 Bitmap | Used by:2392 | |
Symbol 2392 Graphic | Uses:2391 | Used by:2405 |
Symbol 2393 Bitmap | Used by:2394 | |
Symbol 2394 Graphic | Uses:2393 | Used by:2405 |
Symbol 2395 Bitmap | Used by:2396 | |
Symbol 2396 Graphic | Uses:2395 | Used by:2405 |
Symbol 2397 Bitmap | Used by:2398 | |
Symbol 2398 Graphic | Uses:2397 | Used by:2405 |
Symbol 2399 Bitmap | Used by:2400 | |
Symbol 2400 Graphic | Uses:2399 | Used by:2405 |
Symbol 2401 Bitmap | Used by:2402 | |
Symbol 2402 Graphic | Uses:2401 | Used by:2405 |
Symbol 2403 Bitmap | Used by:2404 | |
Symbol 2404 Graphic | Uses:2403 | Used by:2405 |
Symbol 2405 MovieClip | Uses:2376 2378 2380 2382 2384 2386 2388 2390 2392 2394 2396 2398 2400 2402 2404 | Used by:2466 |
Symbol 2406 Bitmap | Used by:2407 | |
Symbol 2407 Graphic | Uses:2406 | Used by:2438 |
Symbol 2408 Bitmap | Used by:2409 | |
Symbol 2409 Graphic | Uses:2408 | Used by:2438 |
Symbol 2410 Bitmap | Used by:2411 | |
Symbol 2411 Graphic | Uses:2410 | Used by:2438 |
Symbol 2412 Bitmap | Used by:2413 | |
Symbol 2413 Graphic | Uses:2412 | Used by:2438 |
Symbol 2414 Bitmap | Used by:2415 | |
Symbol 2415 Graphic | Uses:2414 | Used by:2438 |
Symbol 2416 Bitmap | Used by:2417 | |
Symbol 2417 Graphic | Uses:2416 | Used by:2438 |
Symbol 2418 Bitmap | Used by:2419 | |
Symbol 2419 Graphic | Uses:2418 | Used by:2438 |
Symbol 2420 Bitmap | Used by:2421 | |
Symbol 2421 Graphic | Uses:2420 | Used by:2438 |
Symbol 2422 Bitmap | Used by:2423 | |
Symbol 2423 Graphic | Uses:2422 | Used by:2438 |
Symbol 2424 Bitmap | Used by:2425 | |
Symbol 2425 Graphic | Uses:2424 | Used by:2438 |
Symbol 2426 Bitmap | Used by:2427 | |
Symbol 2427 Graphic | Uses:2426 | Used by:2438 |
Symbol 2428 Bitmap | Used by:2429 | |
Symbol 2429 Graphic | Uses:2428 | Used by:2438 |
Symbol 2430 Bitmap | Used by:2431 | |
Symbol 2431 Graphic | Uses:2430 | Used by:2438 |
Symbol 2432 Bitmap | Used by:2433 | |
Symbol 2433 Graphic | Uses:2432 | Used by:2438 |
Symbol 2434 Bitmap | Used by:2435 | |
Symbol 2435 Graphic | Uses:2434 | Used by:2438 |
Symbol 2436 Bitmap | Used by:2437 | |
Symbol 2437 Graphic | Uses:2436 | Used by:2438 |
Symbol 2438 MovieClip | Uses:2407 2409 2411 2413 2415 2417 2419 2421 2423 2425 2427 2429 2431 2433 2435 2437 | Used by:2466 |
Symbol 2439 Bitmap | Used by:2440 | |
Symbol 2440 Graphic | Uses:2439 | Used by:2460 |
Symbol 2441 MovieClip | Uses:1019 | Used by:2460 |
Symbol 2442 Bitmap | Used by:2443 | |
Symbol 2443 Graphic | Uses:2442 | Used by:2460 |
Symbol 2444 Bitmap | Used by:2445 | |
Symbol 2445 Graphic | Uses:2444 | Used by:2460 |
Symbol 2446 Bitmap | Used by:2447 | |
Symbol 2447 Graphic | Uses:2446 | Used by:2460 |
Symbol 2448 Bitmap | Used by:2449 | |
Symbol 2449 Graphic | Uses:2448 | Used by:2460 |
Symbol 2450 Bitmap | Used by:2451 | |
Symbol 2451 Graphic | Uses:2450 | Used by:2460 |
Symbol 2452 Bitmap | Used by:2453 | |
Symbol 2453 Graphic | Uses:2452 | Used by:2460 |
Symbol 2454 Bitmap | Used by:2455 | |
Symbol 2455 Graphic | Uses:2454 | Used by:2460 |
Symbol 2456 Bitmap | Used by:2457 | |
Symbol 2457 Graphic | Uses:2456 | Used by:2460 |
Symbol 2458 Bitmap | Used by:2459 | |
Symbol 2459 Graphic | Uses:2458 | Used by:2460 |
Symbol 2460 MovieClip | Uses:2440 2441 2443 2445 2447 2449 2451 2453 2455 2457 2459 | Used by:2466 |
Symbol 2461 Bitmap | Used by:2462 | |
Symbol 2462 Graphic | Uses:2461 | Used by:2466 |
Symbol 2463 Bitmap | Used by:2464 | |
Symbol 2464 Graphic | Uses:2463 | Used by:2465 |
Symbol 2465 MovieClip | Uses:2464 | Used by:2466 |
Symbol 2466 MovieClip [hero] | Uses:2328 2359 2374 2405 2438 2460 2462 2465 37 | Used by:Timeline |
Symbol 2467 MovieClip [cell_center] | Uses:759 2220 2222 2224 2191 2226 2228 2230 2232 2234 335 | Used by:Timeline |
Symbol 2468 Bitmap | Used by:2469 2473 | |
Symbol 2469 Graphic | Uses:2468 | Used by:2472 |
Symbol 2470 Bitmap | Used by:2471 2474 | |
Symbol 2471 Graphic | Uses:2470 | Used by:2472 |
Symbol 2472 MovieClip [cell_left] | Uses:2469 2471 | Used by:Timeline |
Symbol 2473 Graphic | Uses:2468 | Used by:2475 |
Symbol 2474 Graphic | Uses:2470 | Used by:2475 |
Symbol 2475 MovieClip [cell_right] | Uses:2473 2474 | Used by:Timeline |
Symbol 2476 Graphic | Uses:2190 | Used by:2477 |
Symbol 2477 MovieClip [cell_wall] | Uses:127 2476 | Used by:Timeline |
Symbol 2478 Bitmap | Used by:2479 | |
Symbol 2479 Graphic | Uses:2478 | Used by:2480 |
Symbol 2480 MovieClip [hanger_center] | Uses:2479 | Used by:Timeline |
Symbol 2481 Bitmap | Used by:2482 | |
Symbol 2482 Graphic | Uses:2481 | Used by:2483 |
Symbol 2483 MovieClip [hanger_left] | Uses:2482 | Used by:Timeline |
Symbol 2484 Bitmap | Used by:2485 | |
Symbol 2485 Graphic | Uses:2484 | Used by:2486 |
Symbol 2486 MovieClip [hanger_right] | Uses:2485 | Used by:Timeline |
Symbol 2487 Bitmap | Used by:2488 | |
Symbol 2488 Graphic | Uses:2487 | Used by:2495 2496 |
Symbol 2489 Bitmap | Used by:2490 | |
Symbol 2490 Graphic | Uses:2489 | Used by:2495 2496 |
Symbol 2491 Bitmap | Used by:2492 | |
Symbol 2492 Graphic | Uses:2491 | Used by:2495 2496 |
Symbol 2493 Bitmap | Used by:2494 | |
Symbol 2494 Graphic | Uses:2493 | Used by:2495 2496 |
Symbol 2495 MovieClip [fakeladder] | Uses:2488 2490 2492 2494 2136 335 | Used by:Timeline |
Symbol 2496 MovieClip [ladder] | Uses:2488 2490 2492 2494 2136 335 | Used by:Timeline |
Symbol 2497 Sound [sfx_shot_shotgun2] | Used by:Timeline | |
Symbol 2498 Sound [sfx_shot_uzi] | Used by:Timeline | |
Symbol 2499 Bitmap | Used by:2500 | |
Symbol 2500 Graphic | Uses:2499 | Used by:2501 |
Symbol 2501 MovieClip | Uses:2500 | Used by:2504 |
Symbol 2502 Button | Uses:151 | Used by:2504 |
Symbol 2503 Sound | Used by:2504 | |
Symbol 2504 MovieClip | Uses:2501 2502 2503 | Used by:Timeline |
Symbol 2505 Graphic | Used by:2506 | |
Symbol 2506 MovieClip | Uses:2505 | Used by:Timeline |
Symbol 2507 Font | Used by:2508 2513 | |
Symbol 2508 Text | Uses:2507 | Used by:2512 |
Symbol 2509 Font | Used by:2510 2511 | |
Symbol 2510 Text | Uses:2509 | Used by:2512 |
Symbol 2511 Text | Uses:2509 | Used by:2512 |
Symbol 2512 MovieClip | Uses:2508 2510 2511 | Used by:Timeline |
Symbol 2513 Text | Uses:2507 | Used by:2514 |
Symbol 2514 MovieClip | Uses:2513 | Used by:2516 |
Symbol 2515 Graphic | Used by:2516 2562 | |
Symbol 2516 Button | Uses:2514 2515 | Used by:Timeline |
Symbol 2517 Bitmap | Used by:2518 | |
Symbol 2518 Graphic | Uses:2517 | Used by:2526 |
Symbol 2519 Text | Uses:208 | Used by:2520 |
Symbol 2520 MovieClip | Uses:2519 | Used by:2521 |
Symbol 2521 MovieClip | Uses:2520 | Used by:2526 |
Symbol 2522 Graphic | Used by:2523 | |
Symbol 2523 MovieClip | Uses:2522 | Used by:2526 |
Symbol 2524 Text | Uses:208 | Used by:2525 |
Symbol 2525 Button | Uses:2524 197 | Used by:2526 |
Symbol 2526 MovieClip | Uses:2518 2521 2523 2525 | Used by:Timeline |
Symbol 2527 Bitmap | Used by:2528 | |
Symbol 2528 Graphic | Uses:2527 | Used by:2562 |
Symbol 2529 Bitmap | Used by:2530 | |
Symbol 2530 Graphic | Uses:2529 | Used by:2531 |
Symbol 2531 MovieClip | Uses:2530 | Used by:2562 |
Symbol 2532 Bitmap | Used by:2533 | |
Symbol 2533 Graphic | Uses:2532 | Used by:2534 |
Symbol 2534 MovieClip | Uses:2533 | Used by:2562 |
Symbol 2535 Bitmap | Used by:2536 | |
Symbol 2536 Graphic | Uses:2535 | Used by:2537 |
Symbol 2537 MovieClip | Uses:2536 | Used by:2562 |
Symbol 2538 Graphic | Uses:205 | Used by:2539 |
Symbol 2539 MovieClip | Uses:2538 | Used by:2562 |
Symbol 2540 ShapeTweening | Used by:2562 | |
Symbol 2541 Text | Uses:208 | Used by:2542 |
Symbol 2542 MovieClip | Uses:2541 | Used by:2543 |
Symbol 2543 Button | Uses:2542 213 214 | Used by:2553 |
Symbol 2544 Text | Uses:208 | Used by:2545 |
Symbol 2545 MovieClip | Uses:2544 | Used by:2546 |
Symbol 2546 Button | Uses:2545 213 214 | Used by:2553 |
Symbol 2547 Text | Uses:208 | Used by:2548 |
Symbol 2548 MovieClip | Uses:2547 | Used by:2549 |
Symbol 2549 Button | Uses:2548 213 214 | Used by:2553 |
Symbol 2550 Text | Uses:208 | Used by:2551 |
Symbol 2551 MovieClip | Uses:2550 | Used by:2552 |
Symbol 2552 Button | Uses:2551 213 214 | Used by:2553 |
Symbol 2553 MovieClip | Uses:2543 2546 2549 2552 | Used by:2562 |
Symbol 2554 Text | Uses:208 | Used by:2555 |
Symbol 2555 MovieClip | Uses:2554 | Used by:2556 |
Symbol 2556 Button | Uses:2555 213 214 | Used by:2562 |
Symbol 2557 Text | Uses:208 | Used by:2558 |
Symbol 2558 MovieClip | Uses:2557 | Used by:2559 |
Symbol 2559 Button | Uses:2558 213 214 | Used by:2562 |
Symbol 2560 ShapeTweening | Used by:2562 | |
Symbol 2561 ShapeTweening | Used by:2562 | |
Symbol 2562 MovieClip | Uses:2528 2531 2534 2537 2515 2539 2540 2553 2556 2559 2560 2561 | Used by:Timeline |
Symbol 2563 Bitmap | Used by:2564 | |
Symbol 2564 Graphic | Uses:2563 | Used by:Timeline |
Symbol 2565 Font | Used by:2566 | |
Symbol 2566 Text | Uses:2565 | Used by:Timeline |
Symbol 2567 Text | Uses:208 | Used by:2568 |
Symbol 2568 MovieClip | Uses:2567 | Used by:2569 |
Symbol 2569 Button | Uses:2568 214 | Used by:Timeline |
Symbol 2570 Button | Uses:280 213 214 | Used by:2571 |
Symbol 2571 MovieClip | Uses:219 221 222 223 224 2570 268 275 | Used by:Timeline |
Symbol 2572 Button | Uses:214 | Used by:Timeline |
Symbol 2573 Button | Uses:214 | Used by:Timeline |
Symbol 2574 Bitmap | Used by:2575 | |
Symbol 2575 Graphic | Uses:2574 | Used by:Timeline |
Symbol 2576 Text | Uses:180 | Used by:2577 |
Symbol 2577 MovieClip | Uses:2576 | Used by:Timeline |
Symbol 2578 Bitmap | Used by:2579 | |
Symbol 2579 Graphic | Uses:2578 | Used by:2585 |
Symbol 2580 Text | Uses:208 | Used by:2582 |
Symbol 2581 Graphic | Used by:2582 | |
Symbol 2582 MovieClip | Uses:127 2580 2581 | Used by:2585 |
Symbol 2583 Font | Used by:2584 | |
Symbol 2584 Text | Uses:2583 | Used by:2585 |
Symbol 2585 MovieClip | Uses:2579 2582 2584 | Used by:Timeline |
Instance Names
"progress" | Frame 1 | Symbol 91 MovieClip |
"GUI" | Frame 8 | Symbol 203 MovieClip [GUI] |
"bar" | Symbol 91 MovieClip Frame 1 | Symbol 88 MovieClip |
"bar2" | Symbol 91 MovieClip Frame 1 | Symbol 88 MovieClip |
"text_txt" | Symbol 91 MovieClip Frame 1 | Symbol 90 EditableText |
"bar" | Symbol 155 MovieClip Frame 1 | Symbol 152 MovieClip |
"bar" | Symbol 188 MovieClip Frame 1 | Symbol 185 MovieClip |
"bullet" | Symbol 189 MovieClip Frame 1 | Symbol 179 MovieClip |
"extra_txt" | Symbol 189 MovieClip Frame 1 | Symbol 181 EditableText |
"bullet" | Symbol 189 MovieClip Frame 2 | Symbol 188 MovieClip |
"bar" | Symbol 192 MovieClip Frame 1 | Symbol 191 MovieClip |
"weapon1" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon8" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon7" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon6" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon5" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon4" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon3" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"weapon2" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"life" | Symbol 196 MovieClip Frame 1 | Symbol 155 MovieClip |
"ammoicon" | Symbol 196 MovieClip Frame 1 | Symbol 160 MovieClip |
"ammo" | Symbol 196 MovieClip Frame 1 | Symbol 189 MovieClip |
"weaponicon" | Symbol 196 MovieClip Frame 1 | Symbol 78 MovieClip [#items] |
"weapons" | Symbol 196 MovieClip Frame 1 | Symbol 193 MovieClip |
"selectedweapon" | Symbol 196 MovieClip Frame 1 | Symbol 195 MovieClip |
"bar" | Symbol 202 MovieClip Frame 1 | Symbol 198 MovieClip |
"statmc" | Symbol 203 MovieClip [GUI] Frame 1 | Symbol 196 MovieClip |
"bgm" | Symbol 203 MovieClip [GUI] Frame 1 | Symbol 202 MovieClip |
"screenshots_mc" | Symbol 288 MovieClip [menus] Frame 2 | Symbol 268 MovieClip |
"clip" | Symbol 757 MovieClip [elevator00] Frame 1 | Symbol 756 MovieClip |
"title_txt" | Symbol 783 MovieClip [levelTitle] Frame 1 | Symbol 782 EditableText |
"msg_txt" | Symbol 788 MovieClip [msgbox] Frame 1 | Symbol 787 EditableText |
"clip" | Symbol 841 MovieClip [dog] Frame 1 | Symbol 840 MovieClip |
"clip" | Symbol 873 MovieClip [dog_bark] Frame 1 | Symbol 872 MovieClip |
"clip" | Symbol 998 MovieClip [swinggirl] Frame 1 | Symbol 997 MovieClip |
"point" | Symbol 1019 MovieClip Frame 1 | Symbol 1004 MovieClip |
"style" | Symbol 1020 MovieClip Frame 1 | Symbol 1019 MovieClip |
"weapon" | Symbol 1049 MovieClip Frame 1 | Symbol 1020 MovieClip |
"clip" | Symbol 1051 MovieClip [theclone] Frame 1 | Symbol 1049 MovieClip |
"point" | Symbol 1051 MovieClip [theclone] Frame 1 | Symbol 1050 MovieClip |
"clip" | Symbol 1052 MovieClip [theclonedead] Frame 1 | Symbol 37 MovieClip |
"clip" | Symbol 1102 MovieClip [zombie_general00] Frame 1 | Symbol 1101 MovieClip |
"clip" | Symbol 1134 MovieClip [zombie_general01] Frame 1 | Symbol 1133 MovieClip |
"clip" | Symbol 1166 MovieClip [zombie_general02] Frame 1 | Symbol 1165 MovieClip |
"clip" | Symbol 1198 MovieClip [zombie_general03] Frame 1 | Symbol 1197 MovieClip |
"clip" | Symbol 1240 MovieClip [zombie00] Frame 1 | Symbol 1239 MovieClip |
"point" | Symbol 1240 MovieClip [zombie00] Frame 1 | Symbol 1050 MovieClip |
"clip" | Symbol 1278 MovieClip [zombie01] Frame 1 | Symbol 1277 MovieClip |
"point" | Symbol 1278 MovieClip [zombie01] Frame 1 | Symbol 1050 MovieClip |
"clip" | Symbol 1316 MovieClip [zombie02] Frame 1 | Symbol 1315 MovieClip |
"point" | Symbol 1316 MovieClip [zombie02] Frame 1 | Symbol 1050 MovieClip |
"clip" | Symbol 1366 MovieClip [zombie03] Frame 1 | Symbol 1365 MovieClip |
"clip" | Symbol 1416 MovieClip [zombie04] Frame 1 | Symbol 1415 MovieClip |
"clip" | Symbol 1458 MovieClip [zombie05] Frame 1 | Symbol 1457 MovieClip |
"clip" | Symbol 1496 MovieClip [zombie06] Frame 1 | Symbol 1495 MovieClip |
"clip" | Symbol 1534 MovieClip [zombie07] Frame 1 | Symbol 1533 MovieClip |
"point" | Symbol 1534 MovieClip [zombie07] Frame 1 | Symbol 1050 MovieClip |
"clip" | Symbol 1639 MovieClip [zombiepig00] Frame 1 | Symbol 1638 MovieClip |
"clip" | Symbol 1671 MovieClip [zombiepig01] Frame 1 | Symbol 1670 MovieClip |
"clip" | Symbol 1703 MovieClip [zombiepig02] Frame 1 | Symbol 1702 MovieClip |
"clip" | Symbol 1735 MovieClip [zombiepig03] Frame 1 | Symbol 1734 MovieClip |
"clip" | Symbol 2194 MovieClip [pendule] Frame 1 | Symbol 61 MovieClip [pendule__] |
"weapon" | Symbol 2328 MovieClip Frame 1 | Symbol 1020 MovieClip |
"weapon" | Symbol 2359 MovieClip Frame 1 | Symbol 1020 MovieClip |
"style" | Symbol 2441 MovieClip Frame 1 | Symbol 1019 MovieClip |
"weapon" | Symbol 2460 MovieClip Frame 1 | Symbol 2441 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 1 | Symbol 2328 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 3 | Symbol 2359 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 4 | Symbol 2374 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 5 | Symbol 2405 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 6 | Symbol 2438 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 7 | Symbol 2460 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 9 | Symbol 2465 MovieClip |
"clip" | Symbol 2466 MovieClip [hero] Frame 10 | Symbol 37 MovieClip |
"screenshots_mc" | Symbol 2571 MovieClip Frame 1 | Symbol 268 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$JF$1wWAdAvXIsSGv1yJyfwg.1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sfx_trap_step02" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "sfx_trap_step01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sfx_trap_spikes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sfx_teleport2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sfx_teleport" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sfx_slash01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "hero_angel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "grimdead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "pendule__" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "#items" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2586 as "__Packages.engine.gameCoreWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2587 as "__Packages.mss.Events.ftimer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2588 as "__Packages.engine.debug" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2589 as "__Packages.engine.gameController" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2590 as "__Packages.mss.DataType" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2591 as "__Packages.engine.scriptParser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2592 as "__Packages.mss.Data.collection" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2593 as "__Packages.mx.events.EventDispatcher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2594 as "__Packages.mx.transitions.TransitionManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2595 as "__Packages.mx.transitions.Transition" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2596 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2597 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2598 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2599 as "__Packages.mx.transitions.Zoom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2600 as "__Packages.mx.transitions.easing.Bounce" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2601 as "__Packages.mx.transitions.easing.Strong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2602 as "__Packages.engine.gameLoaderWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2603 as "__Packages.engine.tileType" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2604 as "__Packages.engine.tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2605 as "__Packages.engine.guiControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2606 as "__Packages.engine.soundControlWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2607 as "__Packages.engine.playerData" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2608 as "__Packages.engine.cweapons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2609 as "__Packages.engine.cweapon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2610 as "__Packages.engine.character" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2611 as "__Packages.engine.chero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2612 as "__Packages.engine.gameLevelLoaderWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2613 as "__Packages.engine.gameLevelParser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2614 as "__Packages.engine.cevents" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2615 as "__Packages.engine.cevent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2616 as "__Packages.engine.scriptObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2617 as "__Packages.engine.cenemies" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2618 as "__Packages.engine.cenemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2619 as "__Packages.engine.ctriggers" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2620 as "__Packages.engine.ctrigger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2621 as "__Packages.engine.ctimetrigger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2622 as "__Packages.engine.cobjects" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2623 as "__Packages.engine.cobject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2624 as "__Packages.engine.celevators" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2625 as "__Packages.engine.celevator" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2626 as "__Packages.engine.cspawners" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2627 as "__Packages.engine.cspawner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2628 as "__Packages.engine.floodControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2629 as "__Packages.engine.cbullets" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2630 as "__Packages.engine.cbullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 92 as "sfx_crate01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 93 as "bgm" |
ExportAssets (56) | Timeline Frame 2 | Symbol 94 as "sfx_player_damage01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 95 as "sfx_reaper_hit0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 96 as "sfx_scream_0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 97 as "sfx_zombiebark01" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "sfx_crate02" |
ExportAssets (56) | Timeline Frame 3 | Symbol 99 as "sfx_explode" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "sfx_player_damage02" |
ExportAssets (56) | Timeline Frame 3 | Symbol 101 as "sfx_reaper_hit1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "sfx_scream_1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 103 as "sfx_zombiedeath01" |
ExportAssets (56) | Timeline Frame 4 | Symbol 104 as "sfx_crate03" |
ExportAssets (56) | Timeline Frame 4 | Symbol 105 as "sfx_get_ammo" |
ExportAssets (56) | Timeline Frame 4 | Symbol 106 as "sfx_player_die01" |
ExportAssets (56) | Timeline Frame 4 | Symbol 107 as "sfx_reaper_slash0" |
ExportAssets (56) | Timeline Frame 4 | Symbol 108 as "sfx_shot_chainsaw" |
ExportAssets (56) | Timeline Frame 4 | Symbol 109 as "sfx_zombiedeath02" |
ExportAssets (56) | Timeline Frame 5 | Symbol 110 as "sfx_dog_bark01" |
ExportAssets (56) | Timeline Frame 5 | Symbol 111 as "sfx_get_book" |
ExportAssets (56) | Timeline Frame 5 | Symbol 112 as "sfx_player_fall01" |
ExportAssets (56) | Timeline Frame 5 | Symbol 113 as "sfx_reaper_slash1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 114 as "sfx_shot_empty" |
ExportAssets (56) | Timeline Frame 5 | Symbol 115 as "sfx_zombiedeath03" |
ExportAssets (56) | Timeline Frame 6 | Symbol 116 as "sfx_dooropen01" |
ExportAssets (56) | Timeline Frame 6 | Symbol 117 as "sfx_get_key" |
ExportAssets (56) | Timeline Frame 6 | Symbol 118 as "sfx_player_fall02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 119 as "sfx_reaper_slash2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 120 as "sfx_shot_flamethrower" |
ExportAssets (56) | Timeline Frame 6 | Symbol 121 as "sfx_zombiepigbark01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 122 as "sfx_dooropen02" |
ExportAssets (56) | Timeline Frame 7 | Symbol 123 as "sfx_get_medic" |
ExportAssets (56) | Timeline Frame 7 | Symbol 124 as "sfx_player_walk01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 125 as "sfx_shot_machinegun" |
ExportAssets (56) | Timeline Frame 7 | Symbol 126 as "sfx_zombiepigdeath01" |
ExportAssets (56) | Timeline Frame 8 | Symbol 148 as "background" |
ExportAssets (56) | Timeline Frame 8 | Symbol 203 as "GUI" |
ExportAssets (56) | Timeline Frame 8 | Symbol 208 as "@font_msgbox" |
ExportAssets (56) | Timeline Frame 8 | Symbol 288 as "menus" |
ExportAssets (56) | Timeline Frame 8 | Symbol 291 as "loaderror" |
ExportAssets (56) | Timeline Frame 8 | Symbol 293 as "loading" |
ExportAssets (56) | Timeline Frame 8 | Symbol 294 as "sfx_dooropen03" |
ExportAssets (56) | Timeline Frame 8 | Symbol 295 as "sfx_get_weapon" |
ExportAssets (56) | Timeline Frame 8 | Symbol 296 as "sfx_shot_pistol" |
ExportAssets (56) | Timeline Frame 8 | Symbol 297 as "sfx_zombiepigdeath02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 315 as "air_vent" |
ExportAssets (56) | Timeline Frame 9 | Symbol 320 as "blood01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 325 as "bloodspatter" |
ExportAssets (56) | Timeline Frame 9 | Symbol 328 as "bookstand" |
ExportAssets (56) | Timeline Frame 9 | Symbol 333 as "bottle" |
ExportAssets (56) | Timeline Frame 9 | Symbol 336 as "chain" |
ExportAssets (56) | Timeline Frame 9 | Symbol 341 as "cross" |
ExportAssets (56) | Timeline Frame 9 | Symbol 350 as "elevator_rail00" |
ExportAssets (56) | Timeline Frame 9 | Symbol 355 as "elevator_rail01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 362 as "hole" |
ExportAssets (56) | Timeline Frame 9 | Symbol 367 as "light" |
ExportAssets (56) | Timeline Frame 9 | Symbol 371 as "mark" |
ExportAssets (56) | Timeline Frame 9 | Symbol 380 as "pipe" |
ExportAssets (56) | Timeline Frame 9 | Symbol 397 as "rail" |
ExportAssets (56) | Timeline Frame 9 | Symbol 404 as "sign" |
ExportAssets (56) | Timeline Frame 9 | Symbol 413 as "sign_arrow" |
ExportAssets (56) | Timeline Frame 9 | Symbol 424 as "sign_text" |
ExportAssets (56) | Timeline Frame 9 | Symbol 433 as "table_chair" |
ExportAssets (56) | Timeline Frame 9 | Symbol 455 as "torch00" |
ExportAssets (56) | Timeline Frame 9 | Symbol 458 as "wallsafe" |
ExportAssets (56) | Timeline Frame 9 | Symbol 463 as "weapon_closet" |
ExportAssets (56) | Timeline Frame 9 | Symbol 470 as "bloodspa01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 471 as "bloodspa02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 472 as "bloodspa03" |
ExportAssets (56) | Timeline Frame 9 | Symbol 525 as "boss_attack01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 527 as "boss_attack02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 528 as "boss_attack03" |
ExportAssets (56) | Timeline Frame 9 | Symbol 529 as "boss_attack04" |
ExportAssets (56) | Timeline Frame 9 | Symbol 562 as "drumm_explode" |
ExportAssets (56) | Timeline Frame 9 | Symbol 591 as "drumm_explode_toxix" |
ExportAssets (56) | Timeline Frame 9 | Symbol 606 as "explode" |
ExportAssets (56) | Timeline Frame 9 | Symbol 612 as "spell_mark" |
ExportAssets (56) | Timeline Frame 9 | Symbol 641 as "tele_flare" |
ExportAssets (56) | Timeline Frame 9 | Symbol 672 as "teleport_appear" |
ExportAssets (56) | Timeline Frame 9 | Symbol 703 as "teleport_disappear" |
ExportAssets (56) | Timeline Frame 9 | Symbol 704 as "toxix_gas" |
ExportAssets (56) | Timeline Frame 9 | Symbol 751 as "zombie_arms" |
ExportAssets (56) | Timeline Frame 9 | Symbol 757 as "elevator00" |
ExportAssets (56) | Timeline Frame 9 | Symbol 762 as "elevator01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 781 as "elevator02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 783 as "levelTitle" |
ExportAssets (56) | Timeline Frame 9 | Symbol 788 as "msgbox" |
ExportAssets (56) | Timeline Frame 9 | Symbol 807 as "scaryPortrait" |
ExportAssets (56) | Timeline Frame 9 | Symbol 808 as "sfx_dooropen04" |
ExportAssets (56) | Timeline Frame 9 | Symbol 809 as "sfx_hit_rocketgun" |
ExportAssets (56) | Timeline Frame 9 | Symbol 810 as "sfx_shot_rocketgun" |
ExportAssets (56) | Timeline Frame 9 | Symbol 811 as "sfx_zombiepigdeath03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 841 as "dog" |
ExportAssets (56) | Timeline Frame 10 | Symbol 873 as "dog_bark" |
ExportAssets (56) | Timeline Frame 10 | Symbol 876 as "rat" |
ExportAssets (56) | Timeline Frame 10 | Symbol 998 as "swinggirl" |
ExportAssets (56) | Timeline Frame 10 | Symbol 999 as "swinggirldead" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1051 as "theclone" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1052 as "theclonedead" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1102 as "zombie_general00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1134 as "zombie_general01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1166 as "zombie_general02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1198 as "zombie_general03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1240 as "zombie00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1278 as "zombie01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1316 as "zombie02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1366 as "zombie03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1416 as "zombie04" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1458 as "zombie05" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1496 as "zombie06" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1534 as "zombie07" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1559 as "zombiedead01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1577 as "zombiedead02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1607 as "zombiedead03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1639 as "zombiepig00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1671 as "zombiepig01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1703 as "zombiepig02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1735 as "zombiepig03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1761 as "zombiepigdead01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1814 as "flood" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1815 as "toxix" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1816 as "water" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1824 as "explode01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1826 as "bullet_enemy" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1848 as "bullet_flamethrower" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1878 as "bullet_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1880 as "bullet_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1882 as "bullet_smoke" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1884 as "bullet_toxic" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1885 as "flare_b_chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1895 as "flare_b_enemy" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1897 as "flare_b_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1898 as "flare_b_pistol" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1915 as "flare_b_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1920 as "flare_b_shotgun1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1921 as "flare_b_shotgun2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1922 as "flare_b_uzi" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1926 as "flare_chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1930 as "flare_enemy" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1952 as "flare_flamethrower" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1957 as "flare_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1960 as "flare_pistol" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1961 as "flare_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1965 as "flare_shotgun1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1967 as "flare_shotgun2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1971 as "flare_toxic" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1973 as "flare_uzi" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1975 as "shot_chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1980 as "shot_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1982 as "shot_pistol" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1984 as "shot_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1985 as "shot_shotgun1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1987 as "shot_shotgun2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1988 as "shot_uzi" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1992 as "bigcrate" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2005 as "corpse_dolphin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2018 as "corpse01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2030 as "corpse02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2042 as "crate01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2054 as "crate02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2059 as "door00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2064 as "door01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2065 as "door02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2072 as "drumm01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2077 as "lab_baby" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2080 as "mirror" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2086 as "recordplayer" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2094 as "skull01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2098 as "wall" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2113 as "ammo" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2137 as "items" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2141 as "circle_saw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2144 as "flame01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2188 as "flame02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2189 as "flame03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2193 as "hide_tile" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2194 as "pendule" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2200 as "spikes_bottom" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2201 as "spikes_bottom_large" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2202 as "spikes_left" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2203 as "spikes_right" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2204 as "spikes_top" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2209 as "switch00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2214 as "switch01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2218 as "trap_dolphin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2235 as "trap_trigger" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2236 as "zombie_corpse" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2237 as "sfx_dooropen05" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2238 as "sfx_shot_shotgun1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2327 as "grim" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2466 as "hero" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2467 as "cell_center" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2472 as "cell_left" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2475 as "cell_right" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2477 as "cell_wall" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2480 as "hanger_center" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2483 as "hanger_left" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2486 as "hanger_right" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2495 as "fakeladder" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2496 as "ladder" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2497 as "sfx_shot_shotgun2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 2498 as "sfx_shot_uzi" |
Labels
"intro" | Frame 13 |
"story" | Frame 15 |
"menus" | Frame 16 |
"gameplay" | Frame 17 |
"gameover" | Frame 18 |
"onstore" | Frame 19 |
"instructions" | Frame 20 |
"credits" | Frame 21 |
"barehand" | Symbol 78 MovieClip [#items] Frame 1 |
"pistol" | Symbol 78 MovieClip [#items] Frame 2 |
"shotgun1" | Symbol 78 MovieClip [#items] Frame 3 |
"shotgun2" | Symbol 78 MovieClip [#items] Frame 4 |
"uzi" | Symbol 78 MovieClip [#items] Frame 5 |
"rocketgun" | Symbol 78 MovieClip [#items] Frame 6 |
"machinegun" | Symbol 78 MovieClip [#items] Frame 7 |
"chainsaw" | Symbol 78 MovieClip [#items] Frame 8 |
"flamethrower" | Symbol 78 MovieClip [#items] Frame 9 |
"barehand" | Symbol 160 MovieClip Frame 1 |
"pistol" | Symbol 160 MovieClip Frame 2 |
"shotgun1" | Symbol 160 MovieClip Frame 3 |
"shotgun2" | Symbol 160 MovieClip Frame 4 |
"uzi" | Symbol 160 MovieClip Frame 5 |
"rocketgun" | Symbol 160 MovieClip Frame 6 |
"machinegun" | Symbol 160 MovieClip Frame 7 |
"chainsaw" | Symbol 160 MovieClip Frame 8 |
"flamethrower" | Symbol 160 MovieClip Frame 9 |
"ammo" | Symbol 189 MovieClip Frame 1 |
"fuel" | Symbol 189 MovieClip Frame 2 |
"pause" | Symbol 288 MovieClip [menus] Frame 1 |
"gameover" | Symbol 288 MovieClip [menus] Frame 2 |
"comfirm" | Symbol 288 MovieClip [menus] Frame 3 |
"pistol" | Symbol 1019 MovieClip Frame 1 |
"shotgun1" | Symbol 1019 MovieClip Frame 2 |
"shotgun2" | Symbol 1019 MovieClip Frame 3 |
"uzi" | Symbol 1019 MovieClip Frame 4 |
"rocketgun" | Symbol 1019 MovieClip Frame 5 |
"machinegun" | Symbol 1019 MovieClip Frame 6 |
"chainsaw" | Symbol 1019 MovieClip Frame 7 |
"flamethrower" | Symbol 1019 MovieClip Frame 8 |
"pistol" | Symbol 2113 MovieClip [ammo] Frame 1 |
"shotgun1" | Symbol 2113 MovieClip [ammo] Frame 2 |
"shotgun2" | Symbol 2113 MovieClip [ammo] Frame 3 |
"uzi" | Symbol 2113 MovieClip [ammo] Frame 4 |
"rocketgun" | Symbol 2113 MovieClip [ammo] Frame 5 |
"machinegun" | Symbol 2113 MovieClip [ammo] Frame 6 |
"chainsaw" | Symbol 2113 MovieClip [ammo] Frame 7 |
"flamethrower" | Symbol 2113 MovieClip [ammo] Frame 8 |
"pistol" | Symbol 2137 MovieClip [items] Frame 1 |
"shotgun1" | Symbol 2137 MovieClip [items] Frame 2 |
"shotgun2" | Symbol 2137 MovieClip [items] Frame 3 |
"uzi" | Symbol 2137 MovieClip [items] Frame 4 |
"rocketgun" | Symbol 2137 MovieClip [items] Frame 5 |
"machinegun" | Symbol 2137 MovieClip [items] Frame 6 |
"chainsaw" | Symbol 2137 MovieClip [items] Frame 7 |
"flamethrower" | Symbol 2137 MovieClip [items] Frame 8 |
"medic" | Symbol 2137 MovieClip [items] Frame 9 |
"key" | Symbol 2137 MovieClip [items] Frame 10 |
"book" | Symbol 2137 MovieClip [items] Frame 11 |
"stand" | Symbol 2327 MovieClip [grim] Frame 2 |
"appear" | Symbol 2327 MovieClip [grim] Frame 3 |
"strike0" | Symbol 2327 MovieClip [grim] Frame 4 |
"strike1" | Symbol 2327 MovieClip [grim] Frame 5 |
"strike2" | Symbol 2327 MovieClip [grim] Frame 6 |
"dead" | Symbol 2327 MovieClip [grim] Frame 7 |
"stand" | Symbol 2466 MovieClip [hero] Frame 1 |
"fall" | Symbol 2466 MovieClip [hero] Frame 2 |
"crawl" | Symbol 2466 MovieClip [hero] Frame 3 |
"run" | Symbol 2466 MovieClip [hero] Frame 4 |
"climb" | Symbol 2466 MovieClip [hero] Frame 5 |
"hang" | Symbol 2466 MovieClip [hero] Frame 6 |
"idle" | Symbol 2466 MovieClip [hero] Frame 7 |
"jump" | Symbol 2466 MovieClip [hero] Frame 8 |
"salto" | Symbol 2466 MovieClip [hero] Frame 9 |
"angel" | Symbol 2466 MovieClip [hero] Frame 10 |
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