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Storm the House.swf

This is the info page for
Flash #12757

(Click the ID number above for more basic data on this flash file.)


Text
you are the stronghold.
Those stick figures from across the way want to destroy you... probably for all those visits to
stickdeath.com, you racist. But your wife and kids are in the stronghold!!! and it's your job to hold out
as long as you can (or some BS...)  unless you just want to give up.  which would be admirable, I
suppose.  you would at least make the good people from stickselvania happy for a while.
you are a sniper on the hill or something... you are an alien with a laser maybe?  well, that wouldn't
make sense since your wife and kids are aparently in the stronghold...  well, whatever.  the point is that
you're a dude that shoots death at stick men with your mouse.  and spacebar reloads.  ok, that was
actually important.  did you catch that? spacebar reloads.
wave after wave of very skinny people will come running at the stronghold, some with swords, some
with guns, and some who just want to live the simple life...  Don't give them the satisfaction!
gunmen shoot random guys for you
craftsmen repair your stronghold  whenever your health goes down
buy a silo, then employ silo workers to operate the silo.  it shoots death in missile form.
wall upgrades and fortifying both make your maximum health bigger.
sniper rifle doubles your gun damage

back

back

back

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#999999"><B>http://ivorydrive.deviantart.com</B></FONT></P>

I have to put this here to protect me from those dirty dirty grave robbers who will try to steal this game after I I kick the bucket.

birds

splode timer

splode timer

missle site

missle site

missle site

splode timer

splode timer

100 / 100

7 / 7

shot

reload

reload

0 craftsmen

0 gunmen

0 silo workers

$0

Day

bars

craftsman

craftsman

riflemen

Stronghold destroyed.

RETRY

RETRY

RETRY

+

FULL

+

FULL

FULL

Clip size +1

1000

Done

buy

wrong

800

Repair + 20

+

+

Craftsman

Gunman

8000

2000

Upgrade Wall

3000

Fortify

50000

Missile Site

35000

$50 / day

$150 / day

$300 / day

150

800

1500

Payroll

Payroll

Payroll

Sniper Rifle

75000

HELP

HELP

HELP

ActionScript [AS1/AS2]

Frame 2
_root.stop(); _global.marker1 = 6; _global.marker2 = 12; _global.marker3 = 18; _global.marker4 = 999; _global.day = 1; _global.houselevels = 1; _global.maxhealth = 100; _global.health = _global.maxhealth; _global.maxammo = 7; _global.ammo = _global.maxammo; _global.smokenum = 100000 /* 0x0186A0 */; _global.money = 0; _global.gunpower = 1; _global.swordNum = 0; _global.m16Num = 0; _global.rocketeerNum = 0; _global.tankNum = 0; _global.skyspeed = 0.5; _global.craftsman = 0; _global.gunman = 0; _global.rifledamage = 3; _global.missiledamage = 8; _global.missiles = 0;
Frame 3
stop();
Frame 4
_global.swordnum = 0; _global.m16num = 0; _global.rocketeernum = 0; _global.tanknum = 0; _global.ammo = _global.maxammo; _root.daynum = "Day " + _global.day; _root.birds.gotoAndPlay(2); money = "$" + _global.money; if (_global.day < _global.marker1) { while ((_global.swordNum / 2) < (_global.day - 1)) { _root.sword.duplicateMovieClip("sword", _global.swordnum, _global.swordnum); _global.swordNum++; } } else { while (_global.swordNum < 10) { _root.sword.duplicateMovieClip("sword", _global.swordnum, _global.swordnum); _global.swordNum++; } } if ((_global.day > (_global.marker1 - 1)) and (_global.day < _global.marker2)) { while (_global.m16Num < (_global.day - _global.marker1)) { _root.m16.duplicateMovieClip("m16", _global.m16num + 100, _global.m16num); _global.m16Num++; } } else if (_global.day > (_global.marker2 - 1)) { while (_global.m16Num < (_global.marker2 - _global.marker1)) { _root.m16.duplicateMovieClip("m16", _global.m16num + 100, _global.m16num); _global.m16Num++; } } if ((_global.day > (_global.marker2 - 1)) and (_global.day < _global.marker3)) { while (_global.rocketeerNum < (_global.day - _global.marker2)) { _root.rocketeer.duplicateMovieClip("rocketeer", _global.rocketeernum + 200, _global.rocketeernum); _global.rocketeerNum++; } } else if (_global.day > (_global.marker3 - 1)) { while (_global.rocketeerNum < (_global.marker3 - _global.marker2)) { _root.rocketeer.duplicateMovieClip("rocketeer", _global.rocketeernum + 200, _global.rocketeernum); _global.rocketeerNum++; } } if ((_global.day > (_global.marker3 - 1)) and (_global.day < _global.marker4)) { while (_global.tankNum < math.round(((_global.day - _global.marker3) / 2) - 0.1)) { _root.tank.duplicateMovieClip("tank", _global.tanknum + 300, _global.tank); _global.tankNum++; } } else if (_global.day > (_global.marker4 - 1)) { while (_global.tankNum < ((_global.marker4 - _global.marker3) / 2)) { _root.tank.duplicateMovieClip("tank", _global.tanknum + 300, _global.tank); _global.tankNum++; } } _root.Ammonum = (_global.ammo + " / ") + _global.maxammo; _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.craftsmannum = _global.craftsman + " craftsmen"; _root.gunmannum = _global.gunman + " gunmen"; _root.missilesnum = _global.missiles + " silo workers"; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.money = "$" + _global.money; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; stop();
Instance of Symbol 100 MovieClip in Frame 4
onClipEvent (enterFrame) { if (key.isDown(32) or key.isDown(96)) { if (_global.ammo < _global.maxammo) { if (_root.reload._currentframe == 1) { _root.reload.gotoAndPlay(2); } } } }
Frame 5
_global.ammo = _global.maxammo; _root.bars.play(); _root.gunmansallerytext = ("$" + _root.gunmansallery) + " / day"; _root.craftsmansallerytext = ("$" + _root.craftsmansallery) + " / day"; _root.silotext.siloworkersallerytext = ("$" + _root.siloworkersallery) + " / day"; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; if (_root.payroll == 0) { _root.payrollcover._x = 10000; } else { _root.payrollcover._x = 335; _root.payrollcover.gotoAndPlay(1); } if (_global.gunpower == 2) { _root.sniperbutton._x = -500; _root.sniperfull._x = 354.4; } if (_root.missilesite._x < 700) { _root.missileguybutton._x = 231; _root.silotext._x = 228; _root.silobutton._x = 227; _root.missilesitebutton._x = -100; } if (_root.wall._currentframe > 3) { _root.wallfull._x = 252; _root.wallbutton._x = -100; } if (_root.house._currentframe > 2) { _root.fortifyfull._x = 444; _root.fortifybutton._x = -100; } stop();
Frame 6
stop();
Symbol 5 Button
on (release) { gotoAndStop (3); }
Symbol 8 Button
on (release) { _root.instructions._x = 325; }
Symbol 17 Button
on (release) { _root.instructions._x = 10000; }
Symbol 23 MovieClip Frame 1
if (this._y < 0) { this._y = this._y + (_global.skyspeed * 10); } else { stopAllSounds(); _root.gotoAndStop(5); }
Symbol 23 MovieClip Frame 11
gotoAndPlay (1);
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
stop();
Symbol 30 MovieClip Frame 3
stop();
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 2
stop();
Symbol 36 MovieClip Frame 3
stop();
Symbol 36 MovieClip Frame 4
stop();
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 2
i = random(10000000); _root.explosiontimer.duplicateMovieClip("explosiontimer" + i, i, _root.explosiontimer);
Symbol 48 MovieClip Frame 1
daytext = "Day " + _global.day;
Symbol 48 MovieClip Frame 71
_root.gotoandstop(4);
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 2
this._x = random(350) + 50; this._y = random(80) + 325;
Symbol 53 MovieClip Frame 16
this._y = 1000;
Symbol 56 MovieClip Frame 1
if (this._name == "explosiontimer") { stop(); }
Symbol 56 MovieClip Frame 31
_root.explosion.gotoAndPlay(2); removeMovieClip(this); stop();
Symbol 60 MovieClip Frame 1
shoot = 0;
Symbol 60 MovieClip Frame 2
if (_global.missiles > 0) { shoot = (shoot + 1) + (_global.missiles * 0.2); } if (shoot > 200) { _root.missilesite.gotoAndPlay(2); shoot = 0; }
Symbol 60 MovieClip Frame 3
gotoAndPlay (2);
Symbol 63 MovieClip Frame 1
if (this._name == "rocketeertimer") { stop(); }
Symbol 63 MovieClip Frame 31
_root.rocketeerexplosion.gotoAndPlay(2); removeMovieClip(this); stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
_global.health = _global.health - 10; _root.bars.gotoAndPlay(2);
Symbol 73 MovieClip Frame 1
this._x = _root._xmouse; this._y = _root._ymouse; if (this._name == "Smoke") { this._alpha = 0; } else if (_root._ymouse > 250) { this._alpha = 100; }
Symbol 73 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
if (_global.gunpower == 1) { gotoAndPlay (3); } else { gotoAndPlay (14); }
Symbol 78 MovieClip Frame 9
gotoAndStop (1);
Symbol 78 MovieClip Frame 13
gotoAndStop (1);
Symbol 81 MovieClip Frame 1
num = 0; i = 0.0454545454545455;
Symbol 81 MovieClip Frame 2
_root.ammobar._xscale = (num * i) * 100; num++;
Symbol 81 MovieClip Frame 3
gotoAndPlay (2);
Symbol 84 MovieClip Frame 1
num = 0; i = 0.0232558139534884;
Symbol 84 MovieClip Frame 2
_root.ammobar._xscale = (num * i) * 100; num++;
Symbol 84 MovieClip Frame 3
gotoAndPlay (2);
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
if (_global.gunpower == 1) { gotoAndPlay (3); } else { gotoAndPlay (28); }
Symbol 88 MovieClip Frame 27
_global.ammo = _global.maxammo; _root.bars.play(); gotoAndStop (1);
Symbol 88 MovieClip Frame 73
_global.ammo = _global.maxammo; _root.bars.play(); gotoAndStop (1);
Symbol 91 MovieClip Frame 1
if (this._name == "bloodsmoke") { this._alpha = 0; } else { this._alpha = 100; }
Symbol 91 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 98 MovieClip Frame 1
if (_global.health < 1) { _global.health = 0; _root.dead.play(); } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.Ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; _root.money = "$" + _global.money; stop();
Symbol 99 Button
on (press) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { _global.ammo = _global.ammo - 1; _root.gunshot.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.bars.play(); } } else { _root.gunshot.gotoAndPlay("dryfire"); } }
Symbol 103 MovieClip Frame 1
if (_global.health < _global.maxhealth) { _global.health = _global.health + ((_global.craftsman * 0.7) / 12); if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; }
Symbol 103 MovieClip Frame 3
gotoAndPlay (1);
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 4
this._y = 1000;
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
place = random(3); if (place == 0) { this._x = 548; this._y = 314; } if (place == 1) { this._x = 563; this._y = 327; } if (place == 2) { this._x = 578; this._y = 342; } _root.riflemarker._x = random(450) + 50; _root.riflemarker._y = random(80) + 325; _root.riflemarker.gotoAndPlay(2);
Symbol 109 MovieClip Frame 1
shoot = 0;
Symbol 109 MovieClip Frame 2
if (_global.gunman > 0) { shoot = (shoot + 1) + _global.gunman; } if (shoot > 80) { _root.muzzleflash.gotoAndPlay(2); shoot = 0; }
Symbol 109 MovieClip Frame 4
gotoAndPlay (2);
Symbol 135 MovieClip Frame 12
gotoAndPlay (1);
Symbol 135 MovieClip Frame 21
_global.health = _global.health - 1; if (_global.health < 1) { _global.health = 0; _root.dead.play(); } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100;
Symbol 135 MovieClip Frame 25
gotoAndPlay (13);
Symbol 136 Button
on (press) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { _global.ammo = _global.ammo - 1; _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , _root._xmouse); setProperty("_root.bloodsmoke" + _global.smokenum, _y , _root._ymouse); _global.smokenum++; _root.bars.play(); } } else { _root.gunshot.gotoAndPlay("dryfire"); } }
Symbol 151 MovieClip Frame 49
stop(); this._y = 1000; removeMovieClip(this);
Symbol 152 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(20) / 10) + 3; health = 2; deathmoney = 100; explodehit = 0;
Symbol 152 MovieClip Frame 2
if (this.man._currentframe < 12) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (_global.Missiles > 0) { if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 152 MovieClip Frame 3
gotoAndPlay (2);
Symbol 167 MovieClip Frame 12
gotoAndPlay (1);
Symbol 167 MovieClip Frame 15
_global.health = _global.health - 2; if (_global.health < 1) { _global.health = 0; _root.dead.play(); } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100;
Symbol 167 MovieClip Frame 18
gotoAndPlay (13);
Symbol 183 MovieClip Frame 1
this._x = random(50) - 75; this._y = random(80) + 325; speed = (random(20) / 10) + 1.5; deathmoney = 300; if (_global.day < _global.marker1) { this._x = 10000; } health = 4; explodehit = 0;
Symbol 183 MovieClip Frame 2
if (this.man._currentframe < 12) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 183 MovieClip Frame 3
gotoAndPlay (2);
Symbol 207 MovieClip Frame 11
gotoAndPlay (1);
Symbol 207 MovieClip Frame 47
i = random(10000000); _root.rocketeertimer.duplicateMovieClip("rocketeertimer" + i, i, _root.rocketeertimer);
Symbol 207 MovieClip Frame 75
gotoAndPlay (21);
Symbol 221 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(10) / 10) + 1; deathmoney = 700; firedistance = random(50) + 50; if (_global.day < _global.marker2) { this._x = 10000; } health = 5; explodehit = 0;
Symbol 221 MovieClip Frame 2
if (this.man._currentframe < 12) { if (_global.day > (_global.marker2 - 1)) { this._x = this._x + speed; if (this._x > firedistance) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 221 MovieClip Frame 3
gotoAndPlay (2);
Symbol 232 MovieClip Frame 11
gotoAndPlay (1);
Symbol 232 MovieClip Frame 43
_global.health = _global.health - 30; _root.bars.play();
Symbol 232 MovieClip Frame 100
gotoAndPlay (12);
Symbol 233 Button
on (press) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { _global.ammo = _global.ammo - 1; _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bars.play(); } } else { _root.gunshot.gotoAndPlay("dryfire"); } }
Symbol 236 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(130) + 290; speed = (random(10) / 10) + 1; deathmoney = 1500; firedistance = random(120) + 30; if (_global.day < _global.marker3) { this._x = 10000; } health = 12; explodehit = 0;
Symbol 236 MovieClip Frame 2
if (this.man._currentframe < 12) { if (_global.day > (_global.marker3 - 1)) { this._x = this._x + speed; if (this._x > firedistance) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 236 MovieClip Frame 3
gotoAndPlay (2);
Symbol 242 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 243 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 17
_root.gotoAndstop("death"); stop();
Symbol 245 Button
on (release) { if ((_global.money + 1) > wallcost) { _global.money = _global.money - wallcost; _root.wall.gotoAndStop(_root.wall._currentframe + 1); _global.maxhealth = _global.maxhealth + 50; _global.health = _global.health + 50; buy.gotoandplay(2); _root.bars.play(); if (_root.wall._currentframe > 3) { _root.wallfull._x = 252; _root.wallbutton._x = -100; } else { wallcost = _root.wall._currentframe * 4000; } } else { wrong.gotoAndPlay(2); } }
Symbol 250 Button
on (release) { if ((_global.money + 1) > fortifycost) { _global.money = _global.money - fortifycost; _root.house.gotoAndStop(_root.house._currentframe + 1); _global.maxhealth = _global.maxhealth + 375; _global.health = _global.health + 375; buy.gotoandplay(2); _root.bars.play(); if (_root.house._currentframe > 2) { _root.fortifyfull._x = 444; _root.fortifybutton._x = -100; } else { fortifycost = _root.house._currentframe * 50000; } } else { wrong.gotoAndPlay(2); } }
Symbol 255 Button
on (release) { if ((_global.money + 1) > snipercost) { _global.money = _global.money - _root.snipercost; _global.gunpower = 2; _root.sniperbutton._x = -500; _root.sniperfull._x = 354.4; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 258 MovieClip Frame 1
if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } if (_global.ammo > _global.maxammo) { _global.ammo = _global.maxammo; } _root.Ammonum = (_global.ammo + " / ") + _global.maxammo; _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.craftsmannum = _global.craftsman + " craftsmen"; _root.gunmannum = _global.gunman + " gunmen"; _root.missilesnum = _global.missiles + " silo workers"; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.money = "$" + _global.money; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; stop();
Symbol 263 Button
on (release) { if ((_global.money + 1) > clipsizecost) { _global.money = _global.money - clipsizecost; _global.maxammo++; _root.ammobar._xscale = 100; _global.ammo = _global.maxammo; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 267 Button
on (release) { _global.day++; _root.sky._y = -884; _root.gotoAndStop(3); _global.enemyNum = 0; }
Symbol 270 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 277 Button
on (release) { if ((_global.money + 1) > repaircost) { if (_global.health < _global.maxhealth) { _global.money = _global.money - repaircost; _global.health = _global.health + 20; if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.bars.play(); buy.gotoandplay(2); } else { wrong.gotoAndPlay(2); } } else { wrong.gotoAndPlay(2); } }
Symbol 282 Button
on (release) { if ((_global.money + 1) > craftsmancost) { _global.money = _global.money - craftsmancost; _global.craftsman++; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 284 Button
on (release) { if ((_global.money + 1) > gunmancost) { _global.money = _global.money - gunmancost; _global.gunman++; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 294 Button
on (release) { if ((_global.money + 1) > missilesitecost) { _global.money = _global.money - missilesitecost; _root.missilesitetext = "Silo Worker"; _root.silotext._x = 228; _root.silobutton._x = 227; _root.missilesite._x = 587; _root.missileguybutton._x = 231; _root.missilesitebutton._x = -100; missilesitecost = 12000; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 297 Button
on (release) { if ((_global.money + 1) > missilesitecost) { _global.money = _global.money - missilesitecost; _global.missiles++; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 313 Button
on (release) { _root.instructions._x = 325; }
Symbol 316 MovieClip Frame 1
num = 0; finalmoney = _global.money - _root.payroll;
Symbol 316 MovieClip Frame 2
if (num < 14) { _global.money = math.round(_global.money - (_root.payroll / 15)); _root.bars.play(); num++; } else { _global.money = finalmoney; _root.bars.play(); }
Symbol 316 MovieClip Frame 3
gotoAndPlay (2);
Symbol 317 MovieClip Frame 47
this._x = 10000; _global.ammo = _global.maxammo; stop();

Library Items

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Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClipUses:314 316Used by:Timeline
Streaming Sound 1Used by:Symbol 50 MovieClip

Instance Names

"instructions"Frame 2Symbol 20 MovieClip
"sky"Frame 3Symbol 23 MovieClip
"fence"Frame 3Symbol 26 MovieClip
"house"Frame 3Symbol 30 MovieClip
"Wall"Frame 3Symbol 36 MovieClip
"missilesite"Frame 3Symbol 43 MovieClip
"explosion"Frame 4Symbol 53 MovieClip
"explosiontimer"Frame 4Symbol 56 MovieClip
"rocketeertimer"Frame 4Symbol 63 MovieClip
"rocketeerexplosion"Frame 4Symbol 64 MovieClip
"HealthBar"Frame 4Symbol 68 MovieClip
"AmmoBar"Frame 4Symbol 70 MovieClip
"Smoke"Frame 4Symbol 73 MovieClip
"gunshot"Frame 4Symbol 78 MovieClip
"reload"Frame 4Symbol 88 MovieClip
"crosshair"Frame 4Symbol 90 MovieClip
"bloodsmoke"Frame 4Symbol 91 MovieClip
"moneytext"Frame 4Symbol 95 EditableText
"bars"Frame 4Symbol 98 MovieClip
"riflemarker"Frame 4Symbol 104 MovieClip
"muzzleflash"Frame 4Symbol 107 MovieClip
"sword"Frame 4Symbol 152 MovieClip
"m16"Frame 4Symbol 183 MovieClip
"rocketeer"Frame 4Symbol 221 MovieClip
"tank"Frame 4Symbol 236 MovieClip
"dead"Frame 4Symbol 243 MovieClip
"wallbutton"Frame 5Symbol 245 Button
"wallfull"Frame 5Symbol 247 MovieClip
"fortifybutton"Frame 5Symbol 250 Button
"fortifyfull"Frame 5Symbol 252 MovieClip
"sniperbutton"Frame 5Symbol 255 Button
"sniperfull"Frame 5Symbol 257 MovieClip
"bars"Frame 5Symbol 258 MovieClip
"buy"Frame 5Symbol 270 MovieClip
"wrong"Frame 5Symbol 273 MovieClip
"missilesitebutton"Frame 5Symbol 294 Button
"missileguybutton"Frame 5Symbol 297 Button
"silotext"Frame 5Symbol 301 MovieClip
"payrollcover"Frame 5Symbol 317 MovieClip
"Day"Symbol 48 MovieClip Frame 1Symbol 46 EditableText
"man"Symbol 152 MovieClip Frame 2Symbol 135 MovieClip
"click"Symbol 152 MovieClip Frame 2Symbol 136 Button
"man"Symbol 152 MovieClip Frame 4Symbol 151 MovieClip
"man"Symbol 183 MovieClip Frame 2Symbol 167 MovieClip
"click"Symbol 183 MovieClip Frame 2Symbol 136 Button
"man"Symbol 221 MovieClip Frame 2Symbol 207 MovieClip
"click"Symbol 221 MovieClip Frame 2Symbol 136 Button
"man"Symbol 236 MovieClip Frame 2Symbol 232 MovieClip
"click"Symbol 236 MovieClip Frame 2Symbol 233 Button

Labels

"death"Frame 6
"dirt"Symbol 36 MovieClip Frame 1
"sandbags"Symbol 36 MovieClip Frame 2
"barbedwire"Symbol 36 MovieClip Frame 3
"normal"Symbol 78 MovieClip Frame 3
"Dryfire"Symbol 78 MovieClip Frame 10
"sniper"Symbol 78 MovieClip Frame 14
"normal"Symbol 88 MovieClip Frame 3
"sniper"Symbol 88 MovieClip Frame 28
"Fight"Symbol 135 MovieClip Frame 13
"Death"Symbol 151 MovieClip Frame 1
"death"Symbol 152 MovieClip Frame 4
"fight"Symbol 167 MovieClip Frame 13
"Death"Symbol 182 MovieClip Frame 1
"death"Symbol 183 MovieClip Frame 4
"fight"Symbol 207 MovieClip Frame 12
"fire"Symbol 207 MovieClip Frame 21
"death"Symbol 221 MovieClip Frame 4
"Fight"Symbol 232 MovieClip Frame 12
"death"Symbol 236 MovieClip Frame 4

Dynamic Text Variables

daytextSymbol 46 EditableText""
HealthNumSymbol 66 EditableText"100 / 100"
AmmoNumSymbol 71 EditableText"7 / 7 "
craftsmanNumSymbol 92 EditableText"0 craftsmen"
gunmanNumSymbol 93 EditableText"0 gunmen"
missilesNumSymbol 94 EditableText"0 silo workers "
MoneySymbol 95 EditableText"$0"
DayNumSymbol 96 EditableText"Day"
clipsizecostSymbol 260 EditableText"1000"
repaircostSymbol 274 EditableText"800"
craftsmancostSymbol 287 EditableText"8000"
gunmancostSymbol 288 EditableText"2000"
wallcostSymbol 290 EditableText"3000"
fortifycostSymbol 292 EditableText"50000"
missilesitetextSymbol 295 EditableText"Missile Site"
missilesitecostSymbol 296 EditableText"35000"
gunmansallerytextSymbol 298 EditableText"$50 / day"
craftsmansallerytextSymbol 299 EditableText"$150 / day"
siloworkersallerytextSymbol 300 EditableText"$300 / day"
gunmansallerySymbol 302 EditableText"150"
craftsmansallerySymbol 303 EditableText"800"
siloworkersallerySymbol 304 EditableText"1500"
PayrolltextSymbol 306 EditableText"Payroll"
PayrollSymbol 307 EditableText"Payroll"
snipercostSymbol 309 EditableText"75000"




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Created: 5/6 -2019 15:05:07 Last modified: 5/6 -2019 15:05:07 Server time: 15/05 -2024 02:32:00