STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228117
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/77049244?noj=FRM77049244-11DC" width="1" height="1"></div>

deathmatch.swf

This is the info page for
Flash #12885

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

100%

000

www.STROUTSINK.com

DeathMatch

Instructions

Play Game

Play More Games

Visit The Authors

DeathMatch

000000

LVL

00

micro bomb
match 4 in a row

mega bomb
match 5 in a row

ultra bomb
match 2 sets of 5

Play More
Games

Visit The
Creators

GAME
OVER

An excellent try, but in the end, you didn't win your match with death

Play
again

SUBMIT
Score

0000

YOU WIN

Death has been defeated You may now return to the land of the living, but first, submit your score!

0000

NEXT

Welcome to "death match" .....

PREVIOUS

Move left and right with the left and right arrow

Drop your piece by pressing Down.

Press Up to rotate your pieces in order from bottom to top

Try to match rows of three to eliminate skulls from the playing field

Try to match rows of four to get a Skull Bomb.
A Skull Bomb can destroy all skulls touching it when it lands.

OR

=

Match five to get a Mega Skull Bomb.
A Mega Skull Bomb will destroy all skulls near the  bomb when it lands.

Match two rows of five to get an Ultra Skull Bomb.
An Ultra Skull Bomb will destroy skulls with in a large radius of the  bomb when it lands.
There are many valid shapes for this match.

As you progress, the background will change, and the curtains on either side of the
play area will constrict, allowing you less space in which to set up combos.
Also, new skulls will be introduced every few levels.

MENU

Those are all of the basic instructions you will need in order to play this game.
Good luck!

ActionScript [AS1/AS2]

Frame 1
onEnterFrame = function () { percent.text = ("" + int((getBytesLoaded() / getBytesTotal()) * 100)) + "%"; if (percent.text == "100%") { this.onEnterFrame = null; this.gotoAndPlay("mainmenu"); } }; stop();
Frame 12
cmglogo.onRelease = function () { getURL ("http://www.crazymonkeygames.com", "_blank"); }; stop();
Frame 27
stop();
Frame 29
stop();
Frame 57
stop(); score_txt.text = com.ssink.projects.deathmatch.Game.__get__instance().score;
Frame 77
stop();
Frame 99
stop();
Symbol 278 MovieClip [__Packages.com.ssink.projects.deathmatch.Skull] Frame 0
class com.ssink.projects.deathmatch.Skull extends MovieClip { var attachMovie, getNextHighestDepth, bmp, attachBitmap, filters, _x, _y, _parent, removeMovieClip; function Skull () { super(); cnt++; id = cnt; filt = new Array(); filt[0] = new flash.filters.GlowFilter(16777215, 1, 10, 10, 2, 1, false, false); } function init(n) { tp = n; var _local2 = attachMovie("dms" + n, "SKULL", getNextHighestDepth()); bmp = new flash.display.BitmapData(_local2._width, _local2._height, true, 0); bmp.draw(_local2); _local2.removeMovieClip(); attachBitmap(bmp, 0, "always"); } function draw() { switch (tp) { case 0 : filt[0].color = 6710886 /* 0x666666 */; filters = filt; break; case 1 : filt[0].color = 6516118 /* 0x636D96 */; filters = filt; break; case 2 : filt[0].color = 8808599 /* 0x866897 */; filters = filt; break; case 3 : filt[0].color = 6463398 /* 0x629FA6 */; filters = filt; break; case 4 : filt[0].color = 8912896 /* 0x880000 */; filters = filt; break; case 5 : filt[0].color = 6684825 /* 0x660099 */; filters = filt; break; case 6 : filt[0].color = 26265; filters = filt; break; } if (ox != x) { ox = ox + ((x - ox) / 5); } if (ox < (x - 32)) { ox = x - 32; } if (ox > (x + 32)) { ox = x + 32; } if (oy < (y - 32)) { oy = y - 32; } if (oy > (y + 32)) { oy = y + 32; } if (oy != y) { oy = oy + ((y - oy) / 5); } _x = (ox * 32) - (bmp.rectangle.width / 2); _y = (oy * 32) - (bmp.rectangle.height / 2); } function tick(grid) { var _local5 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score(); var _local4 = com.ssink.projects.deathmatch.Game.__get__instance().bomb; if (grid[x][y] == this) { if ((grid[x][y + 1] == undefined) && (y < (int(com.ssink.projects.deathmatch.Game.__get__instance().width / 32) - 1))) { grid[x][y + 1] = this; grid[x][y] = undefined; y++; } if ((grid[x + 1][y].tp == tp) && (grid[x + 2][y].tp == tp)) { var _local3 = 1; while ((_local3 < 200) && (grid[x + _local3][y].tp == tp)) { if (!grid[x + _local3][y].marked) { grid[x + _local3][y].mark(); com.ssink.projects.deathmatch.Game.__get__instance().scoreUp(_local3); } _local3++; } if ((_local3 >= 4) && (_local4 < 1)) { _local4 = 1; } if ((_local3 >= 5) && (_local4 == 2)) { _local4 = 3; } if ((_local3 >= 5) && (_local4 < 2)) { _local4 = 2; } if (!marked) { mark(); } } if ((grid[x][y + 1].tp == tp) && (grid[x][y + 2].tp == tp)) { var _local3 = 1; while ((_local3 < 200) && (grid[x][y + _local3].tp == tp)) { if (!grid[x + _local3][y].marked) { grid[x][y + _local3].mark(); com.ssink.projects.deathmatch.Game.__get__instance().scoreUp(_local3); } _local3++; } if ((_local3 >= 4) && (_local4 < 1)) { _local4 = 1; } if ((_local3 >= 5) && (_local4 == 2)) { _local4 = 3; } if ((_local3 >= 5) && (_local4 < 2)) { _local4 = 2; } if (!marked) { mark(); } } if (com.ssink.projects.deathmatch.Game.__get__instance().bomb < _local4) { com.ssink.projects.deathmatch.Game.__get__instance().bomb = _local4; } } _local5 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score() - _local5; if (_local5 > 0) { var _local6 = _parent.attachMovie("scoreSkull", "SCORE" + id, _parent.getNextHighestDepth()); _local6.score.score.text = int(_local5); _local6._x = x * 32; _local6._y = y * 32; com.ssink.projects.deathmatch.SoundSet.__get__instance().start(3); } } function mark(Void) { marked = true; } function destruct(Void) { var _local2 = _parent.attachMovie("skullSpark", "SPARK" + id, _parent.getNextHighestDepth()); _local2._x = x * 32; _local2._y = y * 32; removeMovieClip(); } static var cnt = 0; var id = 0; var x = 0; var y = 0; var ox = 0; var oy = 0; var marked = false; var tp = undefined; var filt = undefined; }
Symbol 279 MovieClip [__Packages.com.ssink.projects.deathmatch.Game] Frame 0
class com.ssink.projects.deathmatch.Game { static var __instance; var levelUpAt; function Game () { levelUpAt = new Array(); var _local3 = FIRSTSCORE; var _local2 = 0; while (_local2 <= MAXLEVEL) { levelUpAt.push(_local3); _local3 = _local3 * 2; _local2++; } } static function getInstance() { if (__instance == null) { __instance = new com.ssink.projects.deathmatch.Game(); } return(__instance); } static function get instance() { return(getInstance()); } function init(Void) { $score = 0; exPercent = 0; level = 0; bomb = 0; width = 390; MAXLEVEL = 20; gameOver = false; victory = false; } function set score(__tvar__) { if (__tvar__ != undefined) { $score = __tvar__; } if ($score > levelUpAt[level]) { level++; } if (level > MAXLEVEL) { victory = true; } var _local2 = 0; if (level > 0) { _local2 = levelUpAt[level - 1]; } var _local4 = levelUpAt[level]; var _local5 = _local4 - _local2; var _local3 = $score - _local2; exPercent = int((_local3 / _local5) * 100); //return(score); } function get score() { return($score); } function scoreUp(n) { score = score + (n * int(levelUpAt[level] / (FIRSTSCORE + (level * 50)))); } var $score = 0; var exPercent = 0; var level = 0; var bomb = 0; var width = 390; var MAXLEVEL = 20; var gameOver = false; var victory = false; var FIRSTSCORE = 60; }
Symbol 280 MovieClip [__Packages.com.ssink.projects.deathmatch.SoundSet] Frame 0
class com.ssink.projects.deathmatch.SoundSet { static var __instance; function SoundSet () { _root.createEmptyMovieClip("sounds", _root.getNextHighestDepth()); _root.createEmptyMovieClip("music", _root.getNextHighestDepth()); list = new Array(); songs = new Array(); var _local3 = 0; while (_local3 <= NUMSOUNDS) { var _local4 = new Sound(_root.sounds); var _local6 = "snd" + _local3; _local4.attachSound(_local6); list.push(_local4); _local3++; } _local3 = 1; while (_local3 <= NUMSONGS) { var _local5 = new Sound(_root.music); var _local6 = "MUS" + _local3; _local5.attachSound(_local6); songs.push(_local5); _local3++; } } static function getInstance() { if (__instance == null) { __instance = new com.ssink.projects.deathmatch.SoundSet(); } return(__instance); } static function get instance() { return(getInstance()); } function start(n) { list[n].start(); } function bgmstart(n) { songs[n].start(); songs[n].setVolume(1000); songs[n].onSoundComplete = endSoundLoop; } function endSoundLoop() { start(); } function bgmstop(n) { songs[0].stop(); } var list = undefined; var songs = undefined; static var NUMSOUNDS = 6; static var NUMSONGS = 7; }
Symbol 281 MovieClip [__Packages.com.ssink.projects.deathmatch.Bomb] Frame 0
class com.ssink.projects.deathmatch.Bomb extends MovieClip { var _x, _y, gotoAndStop, _parent, removeMovieClip; function Bomb () { super(); cnt++; id = cnt; com.ssink.projects.deathmatch.SoundSet.__get__instance().start(6); } function draw() { if (ox != x) { ox = ox + ((x - ox) / 5); } if (ox < (x - 32)) { ox = x - 32; } if (ox > (x + 32)) { ox = x + 32; } if (oy < (y - 32)) { oy = y - 32; } if (oy > (y + 32)) { oy = y + 32; } if (oy != y) { oy = oy + ((y - oy) / 5); } _x = int(ox * 32); _y = int(oy * 32); if (ltp != tp) { ltp = tp; gotoAndStop(tp); } } function tick(grid) { var _local2 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score(); if (grid[x][y] == this) { com.ssink.projects.deathmatch.SoundSet.__get__instance().start(4); _local2 = _local2 + testmark(x + 1, y, grid); _local2 = _local2 + testmark(x - 1, y, grid); _local2 = _local2 + testmark(x, y + 1, grid); _local2 = _local2 + testmark(x, y - 1, grid); if (tp > 1) { _local2 = _local2 + testmark(x + 1, y + 1, grid); _local2 = _local2 + testmark(x - 1, y - 1, grid); _local2 = _local2 + testmark(x - 1, y + 1, grid); _local2 = _local2 + testmark(x + 1, y - 1, grid); _local2 = _local2 + testmark(x + 2, y, grid); _local2 = _local2 + testmark(x - 2, y, grid); _local2 = _local2 + testmark(x, y + 2, grid); _local2 = _local2 + testmark(x, y - 2, grid); } if (tp > 2) { _local2 = _local2 + testmark(x + 2, y + 2, grid); _local2 = _local2 + testmark(x - 2, y - 2, grid); _local2 = _local2 + testmark(x - 2, y + 2, grid); _local2 = _local2 + testmark(x + 2, y - 2, grid); _local2 = _local2 + testmark(x + 3, y, grid); _local2 = _local2 + testmark(x - 3, y, grid); _local2 = _local2 + testmark(x, y + 3, grid); _local2 = _local2 + testmark(x, y - 3, grid); _local2 = _local2 + testmark(x + 2, y + 1, grid); _local2 = _local2 + testmark(x - 2, y - 1, grid); _local2 = _local2 + testmark(x + 1, y + 2, grid); _local2 = _local2 + testmark(x - 1, y - 2, grid); } mark(); } _local2 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score() - _local2; if (_local2 > 0) { var _local4 = _parent.attachMovie("scoreSkull", "SCORE" + id, _parent.getNextHighestDepth()); _local4.score.score.text = int(_local2); _local4._x = x * 32; _local4._y = y * 32; } } function testmark(tx, ty, grid) { if (grid[tx][ty] != undefined) { grid[tx][ty].mark(); com.ssink.projects.deathmatch.Game.__get__instance().scoreUp(com.ssink.projects.deathmatch.Game.__get__instance().level + 1); return(1); } return(0); } function mark(Void) { marked = true; } function destruct(Void) { removeMovieClip(); } static var cnt = 0; var id = 0; var x = 0; var y = 0; var ox = 0; var oy = 0; var marked = false; var tp = undefined; var ltp = 0; var filt = undefined; }
Symbol 282 MovieClip [__Packages.com.ssink.projects.deathmatch.ScoreBoard] Frame 0
class com.ssink.projects.deathmatch.ScoreBoard { var score, level, __expbar; function ScoreBoard (Void) { sin = setInterval(this, "update", 50); } function update(Void) { curs = curs + ((com.ssink.projects.deathmatch.Game.__get__instance().__get__score() - curs) / 4); score.text = "" + int(curs); if (lvl < com.ssink.projects.deathmatch.Game.__get__instance().level) { lvl = com.ssink.projects.deathmatch.Game.__get__instance().level; level.text = "" + lvl; } var _local2 = __expbar.bar._xscale; var _local3 = ((com.ssink.projects.deathmatch.Game.__get__instance().exPercent < 0) ? 0 : (com.ssink.projects.deathmatch.Game.__get__instance().exPercent)); if (_local2 < _local3) { _local2++; } if (_local2 > _local3) { _local2 = _local3; } __expbar.bar._xscale = _local2; } var curs = 0; var lvl = 0; var sin = undefined; }
Symbol 283 MovieClip [__Packages.com.ssink.projects.deathmatch.GamePane] Frame 0
class com.ssink.projects.deathmatch.GamePane extends MovieClip { var _width, $skulls, width, height, _height, x, _x, y, _y, _xscale, _yscale, backdrop, scrollRect, $cursor, lvlup, border_l, border_r, _parent, skullLayer, onEnterFrame; function GamePane (Void) { super(); com.ssink.projects.deathmatch.Game.__get__instance().width = _width; $skulls = new Array(); var _local5 = int(com.ssink.projects.deathmatch.Game.__get__instance().width / 32); var _local4 = 0; while (_local4 < _local5) { $skulls[_local4] = new Array(); var _local3 = 0; while (_local3 < _local5) { $skulls[_local4][_local3] = undefined; _local3++; } _local4++; } width = _width; height = _height; x = _x; y = _y; _xscale = 100; _yscale = 100; backdrop.scrollRect = new flash.geom.Rectangle(0, 0, width, height); scrollRect = new flash.geom.Rectangle(0, 0, width, height); start(2000); com.ssink.projects.deathmatch.Game.__get__instance().init(); } function draw() { if ($cursor == undefined) { dropSkull(); } $cursor.draw(); if (lvl != com.ssink.projects.deathmatch.Game.__get__instance().level) { if (lvl > 0) { lvlup.play(); } lvl = com.ssink.projects.deathmatch.Game.__get__instance().level; var _local4 = 1200; var _local3 = 0; while (_local3 < lvl) { _local4 = _local4 - (_local4 / 9); _local3++; } _local4 = 300 + int(_local4); start(_local4); var _local5 = 1 + int(com.ssink.projects.deathmatch.Game.__get__instance().level / ((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 4) + 1)); if (_local5 > 3) { _local5 = 3; } com.ssink.projects.deathmatch.Game.__get__instance().stageRect = new flash.geom.Rectangle((_local5 * 32) - 16, 0, (width + 32) - (_local5 * 64), height - 64); com.ssink.projects.deathmatch.Game.__get__instance().gridRect = new flash.geom.Rectangle(int(((_local5 * 32) + 16) / 32), 0, int((width - (_local5 * 64)) / 32), int(height / 32) - 2); border_l._x = com.ssink.projects.deathmatch.Game.__get__instance().stageRect.left - border_l._width; border_r._x = com.ssink.projects.deathmatch.Game.__get__instance().stageRect.right; if ((lvl % int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 3) + 1)) == 0) { var _local6 = "bkg" + int(lvl / int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 3) + 1)); backdrop.gotoAndPlay(_local6); } _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { if ($skulls[_local3][_local2] != undefined) { $skulls[_local3][_local2].mark(); } _local2++; } _local3++; } com.ssink.projects.deathmatch.SoundSet.__get__instance().start(2); if ((lvl % int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 5) + 1)) == 0) { com.ssink.projects.deathmatch.SoundSet.__get__instance().bgmstop(); var _local7 = int(lvl / int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 3) + 1)); com.ssink.projects.deathmatch.SoundSet.__get__instance().bgmstart(_local7); } com.ssink.projects.deathmatch.Game.__get__instance().bomb = 0; } var _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { $skulls[_local3][_local2].draw(); _local2++; } _local3++; } if (com.ssink.projects.deathmatch.Game.__get__instance().gameOver) { pause(); _parent.gotoAndPlay("gameOver"); } if (com.ssink.projects.deathmatch.Game.__get__instance().victory) { pause(); _parent.gotoAndPlay("victory"); } paws = Key.isDown(80) || (Key.isDown(32)); if (paws && (!lpaws)) { pausePressed(); } lpaws = paws; } function cursorTick() { $cursor.tick(); if ($cursor.active == false) { $cursor.destruct(); delete $cursor; $cursor = undefined; tick(); } if (Key.isDown(33)) { com.ssink.projects.deathmatch.Game.__get__instance().level++; com.ssink.projects.deathmatch.Game.__get__instance().__set__score(com.ssink.projects.deathmatch.Game.__get__instance().levelUpAt[com.ssink.projects.deathmatch.Game.__get__instance().level - 1]); } } function tick() { var _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { $skulls[_local3][_local2].tick($skulls); _local2++; } _local3++; } _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { if ($skulls[_local3][_local2].marked) { $skulls[_local3][_local2].destruct(); $skulls[_local3][_local2] = undefined; } _local2++; } _local3++; } } function dropSkull(Void) { $cursor = new com.ssink.projects.deathmatch.Cursor(skullLayer, $skulls, com.ssink.projects.deathmatch.Game.__get__instance().bomb); com.ssink.projects.deathmatch.Game.__get__instance().bomb = 0; } function start(n) { if (sin != undefined) { clearInterval(sin); } sin = setInterval(this, "cursorTick", n); if (cin != undefined) { clearInterval(cin); } cin = setInterval(this, "tick", 50); onEnterFrame = draw; } function pause(Void) { if (sin != undefined) { clearInterval(sin); sin = undefined; } if (cin != undefined) { clearInterval(cin); cin = undefined; } onEnterFrame = null; paused = true; } function pausePressed(Void) { if (!paused) { pause(); } else { lvl = com.ssink.projects.deathmatch.Game.__get__instance().level; var _local3 = 1800; var _local2 = 0; while (_local2 < lvl) { _local3 = _local3 - (_local3 / 10); _local2++; } _local3 = 300 + int(_local3); start(_local3); paused = false; } } var paws = false; var lpaws = false; var sin = undefined; var cin = undefined; var lvl = undefined; var paused = false; }
Symbol 284 MovieClip [__Packages.com.ssink.projects.deathmatch.Cursor] Frame 0
class com.ssink.projects.deathmatch.Cursor { var skulls; function Cursor (mc, nGrid, special) { grid = nGrid; cnt++; x = int(com.ssink.projects.deathmatch.Game.__get__instance().width / 64); y = 0; skulls = new Array(); if (special < 1) { var _local2 = 0; while (_local2 < 3) { var _local3 = int(Math.random() * (3 + (com.ssink.projects.deathmatch.Game.__get__instance().level / int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 4) + 1)))); var _local5 = mc.attachMovie("skull", "SKULL" + cnt, mc.getNextHighestDepth()); _local5.init(_local3); _local5.x = (_local5.ox = x); _local5.y = (_local5.oy = (y - 5) + _local2); _local5.draw(); skulls.push(_local5); _local2++; } } else { skulls.push(undefined); skulls.push(undefined); var _local5 = mc.attachMovie("bomb", "BOMB" + cnt, mc.getNextHighestDepth()); _local5.tp = special; _local5.x = (_local5.ox = x); _local5.y = (_local5.oy = y - 1); _local5.draw(); skulls.push(_local5); } } function tick(Void) { if (active) { tryMove(x, y + 1); if ((grid[x][y + 2] != undefined) || (y >= (int(com.ssink.projects.deathmatch.Game.__get__instance().width / 32) - 2))) { var _local2 = 0; while (_local2 < skulls.length) { skulls[_local2].x = x; skulls[_local2].y = (y - 1) + _local2; grid[x][(y - 1) + _local2] = skulls[_local2]; skulls[_local2] = undefined; skulls[_local2].cacheAsBitmap = true; _local2++; } if ((y < 1) && (!(skulls[2] instanceof com.ssink.projects.deathmatch.Bomb))) { com.ssink.projects.deathmatch.Game.__get__instance().gameOver = true; } active = false; } } } function draw(Void) { var _local2 = 0; while (_local2 < skulls.length) { var _local3 = skulls[_local2]; _local3.x = x; _local3.y = (y - 1) + _local2; _local3.draw(); _local2++; } if (left && (!lleft)) { tryMove(x - 1, y); } if (right && (!lright)) { tryMove(x + 1, y); } if (down && (!ldown)) { dropping = true; } if (!down) { dropping = false; } if (dropping == true) { tryMove(x, y + 1); } if ((up && (!lup)) && (!(skulls[2] instanceof com.ssink.projects.deathmatch.Bomb))) { var _local4 = skulls[2]; skulls[2] = skulls[1]; skulls[1] = skulls[0]; skulls[0] = _local4; _local4 = undefined; com.ssink.projects.deathmatch.SoundSet.__get__instance().start(1); } if (x < com.ssink.projects.deathmatch.Game.__get__instance().gridRect.left) { x = com.ssink.projects.deathmatch.Game.__get__instance().gridRect.left; } if (x > com.ssink.projects.deathmatch.Game.__get__instance().gridRect.right) { x = com.ssink.projects.deathmatch.Game.__get__instance().gridRect.right; } lup = up; up = Key.isDown(38); ldown = down; down = Key.isDown(40); lleft = left; left = Key.isDown(37); lright = right; right = Key.isDown(39); } function tryMove(nx, ny) { var _local3 = true; var _local2 = 0; while (_local2 < skulls.length) { if (grid[nx][(ny - 1) + _local2] != undefined) { _local3 = false; } _local2++; } if (ny > com.ssink.projects.deathmatch.Game.__get__instance().gridRect.bottom) { _local3 = false; } if (nx > com.ssink.projects.deathmatch.Game.__get__instance().gridRect.right) { _local3 = false; } if (nx < com.ssink.projects.deathmatch.Game.__get__instance().gridRect.left) { _local3 = false; } if (_local3 != false) { x = nx; y = ny; } } function destruct(Void) { var _local2 = 0; while (_local2 < skulls.length) { skulls[_local2].removeMovieClip(); _local2++; } delete skulls; } var up = false; var down = true; var left = false; var right = false; var lup = false; var ldown = true; var lleft = false; var lright = false; var dropping = false; static var cnt = 0; var grid = undefined; var x = 0; var y = -2; var active = true; }
Symbol 17 MovieClip Frame 1
stop();
Symbol 21 MovieClip [scoreSkull] Frame 31
this.removeMovieClip();
Symbol 36 MovieClip [skullSpark] Frame 1
this.blendMode = "screen";
Symbol 36 MovieClip [skullSpark] Frame 15
this.removeMovieClip();
Symbol 48 MovieClip [bomb] Frame 1
#initclip 9 Object.registerClass("bomb", com.ssink.projects.deathmatch.Bomb); #endinitclip
Symbol 65 MovieClip [skull] Frame 1
#initclip 8 Object.registerClass("skull", com.ssink.projects.deathmatch.Skull); #endinitclip
Symbol 91 MovieClip Frame 115
_parent.play();
Symbol 126 MovieClip Frame 1
function onRelease() { getURL ("http://www.stroutsink.com/", "_blank"); } _parent.stop();
Symbol 126 MovieClip Frame 65
this._parent.play();
Symbol 130 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { this._parent.gotoAndStop("instructions"); }
Symbol 132 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { this._parent.gotoAndPlay("game"); }
Symbol 134 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 136 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { getURL ("http://www.stroutsink.com", "_blank"); }
Symbol 157 MovieClip Frame 24
stop();
Symbol 157 MovieClip Frame 96
stop();
Symbol 157 MovieClip Frame 216
stop();
Symbol 168 MovieClip Frame 1
function playAnim() { clearInterval(itv); if (com.ssink.projects.deathmatch.Game.__get__instance().level > 0) { this.play(); } itv = setInterval(this, "playAnim", 75000 + (150000 * Math.random())); } var itv = undefined; itv = setInterval(this, "playAnim", 70000); stop();
Symbol 178 MovieClip Frame 1
function playAnim() { clearInterval(itv); if (com.ssink.projects.deathmatch.Game.__get__instance().level > 10) { this.play(); } itv = setInterval(this, "playAnim", 20000 + (100000 * Math.random())); } var itv = undefined; itv = setInterval(this, "playAnim", 30000); stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 182 MovieClip [GamePane] Frame 1
#initclip 11 Object.registerClass("GamePane", com.ssink.projects.deathmatch.GamePane); #endinitclip
Symbol 197 MovieClip [ScoreBoard] Frame 1
#initclip 10 Object.registerClass("ScoreBoard", com.ssink.projects.deathmatch.ScoreBoard); #endinitclip
Symbol 211 MovieClip Frame 1
pause.onRollOver = function () { this._alpha = 75; }; pause.onRollOut = function () { this._alpha = 100; }; pause.onRelease = function () { this._parent._parent.game.pausePressed(); };
Symbol 219 MovieClip Frame 1
function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 225 MovieClip Frame 1
function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { getURL ("http://www.stroutsink.com", "_blank"); }
Symbol 232 MovieClip Frame 1
function onRollOver() { blendMode = "screen"; } function onRollOut() { blendMode = "normal"; } function onRelease() { Game.instance.init(); this._parent.gotoAndPlay("game"); }
Symbol 234 MovieClip Frame 1
function onRollOver() { blendMode = "screen"; } function onRollOut() { blendMode = "normal"; } function onRelease() { this.createEmptyMovieClip("caller_mc", 1000); caller_mc.pass = "OMIGOSHIS"; caller_mc.score = "" + com.ssink.projects.deathmatch.Game.__get__instance().__get__score(); caller_mc.game = "Death Match"; caller_mc.name = _root.name_txt.text; caller_mc.getURL("http://www.stroutsink.com/highscore/index.php", "_blank", "POST"); }
Symbol 245 MovieClip Frame 39
stop();
Symbol 252 MovieClip Frame 1
function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { this._parent.gotoAndStop(this._parent._currentframe + 1); }
Symbol 256 MovieClip Frame 1
function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { this._parent.gotoAndStop(this._parent._currentframe - 1); }
Symbol 276 MovieClip Frame 1
function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { this._parent.gotoAndPlay("mainmenu"); }

Library Items

Symbol 1 FontUsed by:2 3 129 131 133 135 251 255 266 267 275
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 EditableTextUses:1Used by:Timeline
Symbol 278 MovieClip [__Packages.com.ssink.projects.deathmatch.Skull]
Symbol 279 MovieClip [__Packages.com.ssink.projects.deathmatch.Game]
Symbol 280 MovieClip [__Packages.com.ssink.projects.deathmatch.SoundSet]
Symbol 281 MovieClip [__Packages.com.ssink.projects.deathmatch.Bomb]
Symbol 282 MovieClip [__Packages.com.ssink.projects.deathmatch.ScoreBoard]
Symbol 283 MovieClip [__Packages.com.ssink.projects.deathmatch.GamePane]
Symbol 284 MovieClip [__Packages.com.ssink.projects.deathmatch.Cursor]
Symbol 4 GraphicUsed by:17
Symbol 5 Sound [snd0]Used by:17
Symbol 6 Sound [MUS1]Used by:17
Symbol 7 Sound [snd1]Used by:17
Symbol 8 Sound [MUS2]Used by:17
Symbol 9 Sound [snd2]Used by:17
Symbol 10 Sound [MUS3]Used by:17
Symbol 11 Sound [snd3]Used by:17
Symbol 12 SoundUsed by:17
Symbol 13 Sound [snd4]Used by:17
Symbol 14 SoundUsed by:17
Symbol 15 Sound [snd5]Used by:17
Symbol 16 Sound [snd6]Used by:17 126
Symbol 17 MovieClipUses:4 5 6 7 8 9 10 11 12 13 14 15 16Used by:Timeline
Symbol 18 FontUsed by:19 127 185
Symbol 19 EditableTextUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClip [scoreSkull]Uses:20Used by:Timeline
Symbol 22 GraphicUsed by:36
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:36
Symbol 25 GraphicUsed by:36
Symbol 26 GraphicUsed by:36
Symbol 27 GraphicUsed by:36
Symbol 28 GraphicUsed by:36
Symbol 29 GraphicUsed by:36
Symbol 30 GraphicUsed by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [skullSpark]Uses:22 23 24 25 26 27 28 29 30 31 32 33 34 35Used by:Timeline
Symbol 37 GraphicUsed by:48
Symbol 38 ShapeTweeningUsed by:45
Symbol 39 ShapeTweeningUsed by:45
Symbol 40 ShapeTweeningUsed by:45
Symbol 41 ShapeTweeningUsed by:45
Symbol 42 ShapeTweeningUsed by:45
Symbol 43 ShapeTweeningUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:38 39 40 41 42 43 44Used by:48 202 204 209
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [bomb]Uses:37 45 46 47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [dms3]Uses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [dms5]Uses:51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [dms0]Uses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [dms1]Uses:55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [dms2]Uses:57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [dms6]Uses:59Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [dms4]Uses:61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [dms7]Uses:63Used by:Timeline
Symbol 65 MovieClip [skull]Used by:Timeline
Symbol 66 GraphicUsed by:91
Symbol 67 GraphicUsed by:91
Symbol 68 GraphicUsed by:91
Symbol 69 GraphicUsed by:91
Symbol 70 GraphicUsed by:91 218
Symbol 71 GraphicUsed by:91 218
Symbol 72 GraphicUsed by:91 218
Symbol 73 GraphicUsed by:91 218
Symbol 74 GraphicUsed by:91 218
Symbol 75 GraphicUsed by:91
Symbol 76 GraphicUsed by:91
Symbol 77 GraphicUsed by:91
Symbol 78 SoundUsed by:91
Symbol 79 SoundUsed by:91
Symbol 80 GraphicUsed by:91
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:91
Symbol 83 GraphicUsed by:91
Symbol 84 GraphicUsed by:91
Symbol 85 GraphicUsed by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 SoundUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90Used by:Timeline
Symbol 92 GraphicUsed by:126
Symbol 93 GraphicUsed by:126
Symbol 94 GraphicUsed by:126
Symbol 95 GraphicUsed by:126
Symbol 96 FontUsed by:97
Symbol 97 TextUses:96Used by:126
Symbol 98 GraphicUsed by:126
Symbol 99 GraphicUsed by:126
Symbol 100 GraphicUsed by:126
Symbol 101 GraphicUsed by:126
Symbol 102 GraphicUsed by:126
Symbol 103 GraphicUsed by:126
Symbol 104 GraphicUsed by:126
Symbol 105 GraphicUsed by:126
Symbol 106 GraphicUsed by:126
Symbol 107 GraphicUsed by:126
Symbol 108 GraphicUsed by:126
Symbol 109 GraphicUsed by:126
Symbol 110 GraphicUsed by:126
Symbol 111 GraphicUsed by:126
Symbol 112 GraphicUsed by:126
Symbol 113 GraphicUsed by:126
Symbol 114 GraphicUsed by:126
Symbol 115 GraphicUsed by:126
Symbol 116 GraphicUsed by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:92 93 94 95 97 16 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125Used by:Timeline
Symbol 127 TextUses:18Used by:Timeline
Symbol 128 GraphicUsed by:130 132 134 136
Symbol 129 TextUses:1Used by:130
Symbol 130 MovieClipUses:128 129Used by:Timeline
Symbol 131 TextUses:1Used by:132
Symbol 132 MovieClipUses:128 131Used by:Timeline
Symbol 133 TextUses:1Used by:134
Symbol 134 MovieClipUses:128 133Used by:Timeline
Symbol 135 TextUses:1Used by:136
Symbol 136 MovieClipUses:128 135Used by:Timeline
Symbol 137 GraphicUsed by:182
Symbol 138 GraphicUsed by:157
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:157
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:157
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:157
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:157
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:157
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:157
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:157
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:157  Timeline
Symbol 155 ShapeTweeningUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:138 140 142 144 146 148 150 152 154 155 156Used by:182
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:182
Symbol 160 MovieClipUsed by:182
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:167
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:167
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClipUses:162 164 166Used by:168
Symbol 168 MovieClipUses:167Used by:182
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:170Used by:178
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClipUses:173Used by:178
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClipUses:171 174 177Used by:182
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [GamePane]Uses:137 157 159 160 168 178 181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:197
Symbol 185 TextUses:18Used by:197
Symbol 186 GraphicUsed by:197
Symbol 187 FontUsed by:188 226
Symbol 188 EditableTextUses:187Used by:197
Symbol 189 FontUsed by:190
Symbol 190 TextUses:189Used by:197
Symbol 191 FontUsed by:192
Symbol 192 EditableTextUses:191Used by:197
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:193 195Used by:197
Symbol 197 MovieClip [ScoreBoard]Uses:184 185 186 188 190 192 196Used by:Timeline
Symbol 198 GraphicUsed by:211
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:211
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201 45Used by:211  Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203 45Used by:211  Timeline
Symbol 205 FontUsed by:206 207 210
Symbol 206 TextUses:205Used by:211
Symbol 207 TextUses:205Used by:211
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208 45Used by:211  Timeline
Symbol 210 TextUses:205Used by:211
Symbol 211 MovieClipUses:198 200 202 204 206 207 209 210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214  Timeline
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 GraphicUsed by:219
Symbol 216 FontUsed by:217 221 235 247
Symbol 217 TextUses:216Used by:219
Symbol 218 MovieClipUses:70 71 72 73 74Used by:219
Symbol 219 MovieClipUses:215 217 218Used by:Timeline
Symbol 220 GraphicUsed by:225
Symbol 221 TextUses:216Used by:225
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:222 223Used by:225
Symbol 225 MovieClipUses:220 221 224Used by:Timeline
Symbol 226 TextUses:187Used by:Timeline
Symbol 227 FontUsed by:228 246
Symbol 228 TextUses:227Used by:Timeline
Symbol 229 GraphicUsed by:232 234
Symbol 230 FontUsed by:231 233 236 237 248
Symbol 231 TextUses:230Used by:232
Symbol 232 MovieClipUses:229 231Used by:Timeline
Symbol 233 TextUses:230Used by:234
Symbol 234 MovieClipUses:229 233Used by:Timeline
Symbol 235 EditableTextUses:216Used by:Timeline
Symbol 236 EditableTextUses:230Used by:Timeline
Symbol 237 TextUses:230Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:245
Symbol 240 GraphicUsed by:245
Symbol 241 GraphicUsed by:245
Symbol 242 GraphicUsed by:245
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:239 240 241 242 243 244Used by:Timeline
Symbol 246 TextUses:227Used by:Timeline
Symbol 247 EditableTextUses:216Used by:Timeline
Symbol 248 EditableTextUses:230Used by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 GraphicUsed by:252 256 276
Symbol 251 TextUses:1Used by:252
Symbol 252 MovieClipUses:250 251Used by:Timeline
Symbol 253 FontUsed by:254 257 260 261 262 264 268 270 272 277
Symbol 254 TextUses:253Used by:Timeline
Symbol 255 TextUses:1Used by:256
Symbol 256 MovieClipUses:250 255Used by:Timeline
Symbol 257 TextUses:253Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:Timeline
Symbol 260 TextUses:253Used by:Timeline
Symbol 261 TextUses:253Used by:Timeline
Symbol 262 TextUses:253Used by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 TextUses:253Used by:Timeline
Symbol 265 GraphicUsed by:Timeline
Symbol 266 TextUses:1Used by:Timeline
Symbol 267 TextUses:1Used by:Timeline
Symbol 268 TextUses:253Used by:Timeline
Symbol 269 GraphicUsed by:Timeline
Symbol 270 TextUses:253Used by:Timeline
Symbol 271 GraphicUsed by:Timeline
Symbol 272 TextUses:253Used by:Timeline
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:Timeline
Symbol 275 TextUses:1Used by:276
Symbol 276 MovieClipUses:250 275Used by:Timeline
Symbol 277 TextUses:253Used by:Timeline

Instance Names

"percent"Frame 1Symbol 3 EditableText
"cmglogo"Frame 12Symbol 91 MovieClip
"sinklogo"Frame 13Symbol 126 MovieClip
"game"Frame 28Symbol 182 MovieClip [GamePane]
"name_txt"Frame 57Symbol 235 EditableText
"score_txt"Frame 57Symbol 236 EditableText
"name_txt"Frame 77Symbol 247 EditableText
"score_txt"Frame 77Symbol 248 EditableText
"score"Symbol 20 MovieClip Frame 1Symbol 19 EditableText
"score"Symbol 21 MovieClip [scoreSkull] Frame 1Symbol 20 MovieClip
"backdrop"Symbol 182 MovieClip [GamePane] Frame 1Symbol 157 MovieClip
"border_l"Symbol 182 MovieClip [GamePane] Frame 1Symbol 159 MovieClip
"border_r"Symbol 182 MovieClip [GamePane] Frame 1Symbol 159 MovieClip
"skullLayer"Symbol 182 MovieClip [GamePane] Frame 1Symbol 160 MovieClip
"lvlup"Symbol 182 MovieClip [GamePane] Frame 1Symbol 181 MovieClip
"bar"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"score"Symbol 197 MovieClip [ScoreBoard] Frame 1Symbol 188 EditableText
"level"Symbol 197 MovieClip [ScoreBoard] Frame 1Symbol 192 EditableText
"__expbar"Symbol 197 MovieClip [ScoreBoard] Frame 1Symbol 196 MovieClip
"pause"Symbol 211 MovieClip Frame 1Symbol 200 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 278 as "__Packages.com.ssink.projects.deathmatch.Skull"
ExportAssets (56)Timeline Frame 2Symbol 279 as "__Packages.com.ssink.projects.deathmatch.Game"
ExportAssets (56)Timeline Frame 2Symbol 280 as "__Packages.com.ssink.projects.deathmatch.SoundSet"
ExportAssets (56)Timeline Frame 2Symbol 281 as "__Packages.com.ssink.projects.deathmatch.Bomb"
ExportAssets (56)Timeline Frame 2Symbol 282 as "__Packages.com.ssink.projects.deathmatch.ScoreBoard"
ExportAssets (56)Timeline Frame 2Symbol 283 as "__Packages.com.ssink.projects.deathmatch.GamePane"
ExportAssets (56)Timeline Frame 2Symbol 284 as "__Packages.com.ssink.projects.deathmatch.Cursor"
ExportAssets (56)Timeline Frame 6Symbol 5 as "snd0"
ExportAssets (56)Timeline Frame 6Symbol 6 as "MUS1"
ExportAssets (56)Timeline Frame 6Symbol 7 as "snd1"
ExportAssets (56)Timeline Frame 6Symbol 8 as "MUS2"
ExportAssets (56)Timeline Frame 6Symbol 9 as "snd2"
ExportAssets (56)Timeline Frame 6Symbol 10 as "MUS3"
ExportAssets (56)Timeline Frame 6Symbol 11 as "snd3"
ExportAssets (56)Timeline Frame 6Symbol 13 as "snd4"
ExportAssets (56)Timeline Frame 6Symbol 15 as "snd5"
ExportAssets (56)Timeline Frame 6Symbol 16 as "snd6"
ExportAssets (56)Timeline Frame 7Symbol 21 as "scoreSkull"
ExportAssets (56)Timeline Frame 7Symbol 36 as "skullSpark"
ExportAssets (56)Timeline Frame 7Symbol 48 as "bomb"
ExportAssets (56)Timeline Frame 7Symbol 50 as "dms3"
ExportAssets (56)Timeline Frame 7Symbol 52 as "dms5"
ExportAssets (56)Timeline Frame 7Symbol 54 as "dms0"
ExportAssets (56)Timeline Frame 7Symbol 56 as "dms1"
ExportAssets (56)Timeline Frame 7Symbol 58 as "dms2"
ExportAssets (56)Timeline Frame 7Symbol 60 as "dms6"
ExportAssets (56)Timeline Frame 7Symbol 62 as "dms4"
ExportAssets (56)Timeline Frame 7Symbol 64 as "dms7"
ExportAssets (56)Timeline Frame 7Symbol 65 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 182 as "GamePane"
ExportAssets (56)Timeline Frame 28Symbol 197 as "ScoreBoard"

Labels

"preloader"Frame 1
"mainmenu"Frame 12
"game"Frame 28
"gameOver"Frame 42
"victory"Frame 58
"instructions"Frame 78
"bkg0"Symbol 157 MovieClip Frame 1
"bkg1"Symbol 157 MovieClip Frame 25
"bkg2"Symbol 157 MovieClip Frame 97




http://swfchan.com/3/12885/info.shtml
Created: 5/6 -2019 11:43:00 Last modified: 5/6 -2019 11:43:00 Server time: 11/05 -2024 06:44:38