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Naval Strike.swf

This is the info page for
Flash #12928

(Click the ID number above for more basic data on this flash file.)


Text
0%

An air-scout has tracked the secret sea
lanes the enemy uses to deliver strategic
cargos to the battlefields.
You wield an agile aircraft armed with
two rapid-fire machine-guns and anti-ship
torpedo missiles.
Your task is to destroy the enemy
transports.
Take care, though: the transports are
under escort of the enemy military navy
and air forces.
Use mouse to move your plane up and
down, left and right.
Click Left mouse Button to fire machine-
guns.
Press “Space Key” in order to release
torpedo missile.

How to play

99

99

9999999999

9999999999

SCORES

9

9

9

9

/

/

LEVEL

66

66

66

66

66

pause

EXTRA LIFE

ActionScript [AS1/AS2]

Instance of Symbol 5 MovieClip in Frame 2
on (press) { this._parent.more_pressed(); }
Instance of Symbol 12 MovieClip in Frame 2
on (press) { this._parent.more_pressed(); }
Frame 3
stot = this.getBytesTotal(); sloa = this.getBytesLoaded(); if (stot != 0) { per = Math.floor((sloa / stot) * 100); } else { per = 0; } mc_bar.mc._x = mc_bar.mc._width * (-1 + (sloa / stot)); txtPer = String(per) + "%"; if (((sloa >= 1) && (stot >= 1)) && (sloa == stot)) { gotoAndStop ("main"); inMenuFirst(); } else { gotoAndPlay (2); }
Instance of Symbol 135 MovieClip in Frame 5
onClipEvent (load) { this._parent.zastInitFon(); } onClipEvent (enterFrame) { this._parent.zastProcessFon(); }
Instance of Symbol 157 MovieClip "mc_sloop" in Frame 5
onClipEvent (load) { var soundControl = new Sound(this); }
Instance of Symbol 162 MovieClip "btn_sound" in Frame 5
onClipEvent (load) { if (this._parent.stopSoundFlag) { this.gotoAndStop(2); } }
Frame 7
this.stop();
Instance of Symbol 135 MovieClip "mc_control" in Frame 7
onClipEvent (load) { this._parent.initLevel(); } onClipEvent (enterFrame) { this._parent.processGame(); } onClipEvent (mouseMove) { this._parent.myMouseMove(); } onClipEvent (keyDown) { this._parent.myKeyDown(); } onClipEvent (mouseUp) { this._parent.myMouseUp(); }
Symbol 1 MovieClip Frame 1
#initclip 11 function soundOff() { mc_sloop.gotoAndStop(3); stopSoundFlag = true; } function soundOn() { mc_sloop.gotoAndStop(2); stopSoundFlag = false; } function new_game_pressed() { gameStart(); } function how_to_play_pressed() { this.gotoAndStop("rules"); } function more_pressed() { getURL ("http://www.justfreegames.com?WT.mc_id=FlashNavalStrike", "_blank"); } function back_pressed() { this.gotoAndStop("main"); } function inMenuFirst() { mc_sloop.gotoAndStop(2); objBack = new CBack(); objTransform = new CTransform(WORLD_CENTER_X, WORLD_CENTER_Y); objTimeCounter = new CTimeCounter(); } function gameStart() { level = 0; scores = 0; lifeScores = 0; lifeCount = startLifeCount; nextLevel(); } function nextLevel() { level++; armorCount = startArmorCount; initLevelDifficult(); this.gotoAndStop("reset"); this.gotoAndStop("game"); } function newGame() { this.gotoAndStop("reset"); this.gotoAndStop("main"); } function playSnd(lib_snd) { if (stopSoundFlag) { return(undefined); } s = new Sound(this); s.attachSound(lib_snd); s.start(); } function zastInitFon() { objBack.init(mc_fon.mc_water.mc, 100); lastTimer = getTimer(); } function zastProcessFon() { var _local1; var _local2; _local1 = getTimer(); _local2 = _local1 - lastTimer; txtFps = 1 / (_local2 / 1000); lastTimer = _local1; objBack.process(_local2, 0, 1); } function initLevel() { lastTimer = getTimer(); objBack.init(mc_fon.mc_water.mc, 100); objTransform.init(WORLD_WIDTH, WORLD_HEIGHT, WORLD_DEPTH, 0.4); mc_player.init(1152, 48, 512); mc_player.toFly(); CEnemyPlane.PLAYER = mc_player; CShip.PLAYER = mc_player; shotCounter = 0; planesCounter = 10000; torpedsCounter = 0; txtScores = scores; txtLifes = lifeCount; txtTransports = curNumTransports; txtAllTransports = levelNumForVictory; objTimeCounter.setTime(3000); mc_message.gotoAndStop("stLevel"); mc_message.mc_lev.txtLev = level; gameState = 0; winFlag = false; extraLife = false; resetSounds(); } function processGame() { var _local3; var _local2; _local3 = getTimer(); _local2 = _local3 - lastTimer; txtFps = 1 / (_local2 / 1000); lastTimer = _local3; playSounds(); if (gameState == 5) { return(undefined); } if (gameState == 0) { if (!objTimeCounter.process(_local2)) { mc_message.gotoAndStop("stEmpty"); gameState = 1; } } else if ((gameState == 2) || (gameState == 4)) { if (!objTimeCounter.process(_local2)) { newGame(); return(undefined); } } else if (gameState == 3) { if (!objTimeCounter.process(_local2)) { nextLevel(); return(undefined); } } if (extraLife) { if (!objTimeCounter.process(_local2)) { extraLife = false; mc_message.gotoAndStop("stEmpty"); } } if (winFlag && (gameState != 3)) { if (noEnemies()) { toWinLevel(); } } if (gameState != 0) { mc_player.process(_local2); } doPlayerConstraints(); objTransform.nearDX = -mc_player.x; objTransform.nearDY = -mc_player.y; doWorldCoordsConstraints(); mc_player.screenSynchronize(objTransform); synchronizeWater(); synchronizeWater2(_local2); if (gameState == 1) { if (!mc_player.isFall()) { if (Key.isDown(1) || (Key.isDown(17))) { mc_player.tryShot(); if (mc_player.isShot()) { doPlayerShot(); } } if (mc_player.canTorpedo() && (Key.isDown(32))) { mc_player.doTorpedo(); addTorpedo1(); } } if (!winFlag) { if (curNumShips < levelMaxNumShips) { generateShips(_local2); } if (curNumPlanes < levelMaxNumPlanes) { generatePlanes(_local2); } } } if (gameState > 0) { processShots(_local2); processEnemyShots(_local2); processPlanes(_local2); processShips(_local2); processTorpeds(_local2); } if ((gameState == 1) && (mc_player.isOver())) { if (lifeCount <= 0) { toGameOver(); } else { if (curNumTransports <= 0) { nextLevel(); } else { armorCount = startArmorCount; curNumPlanes = (curNumShips = 0); this.gotoAndStop("reset"); this.gotoAndStop("game"); } return(undefined); } } } function myKeyDown() { if (gameState == 1) { if (Key.isDown(80)) { mc_message.gotoAndStop("stPause"); gameState = 5; extraLife = false; } } else if (gameState == 5) { if (Key.isDown(80)) { mc_message.gotoAndStop("stEmpty"); gameState = 1; } } } function myMouseUp() { if ((gameState == 2) || (gameState == 4)) { newGame(); } else if (gameState == 3) { nextLevel(); } } function myMouseMove() { mc_player.myMouseMove(); } function initLevelDifficult() { var _local1; var _local2; _local2 = levels.length; _local1 = 0; while (_local1 < _local2) { if (level <= levels[_local1]) { break; } _local1++; } levelNumForVictory = m_iNumForVictory[_local1]; levelMaxNumShips = m_iMaxNumShips[_local1]; levelMaxNumPlanes = m_iMaxNumPlanes[_local1]; curNumShips = 0; curNumPlanes = 0; curNumTransports = levelNumForVictory; levelShipCoeff = m_fShipCoeff[_local1]; levelBigShipCoeff = m_fBigShipCoeff[_local1]; levelBigPlaneCoeff = m_fBigPlaneCoeff[_local1]; curShipCoeff = 0; curBigShipCoeff = 0; curBigPlaneCoeff = 0; m_fTimeToAddShip = TIME_TO_SHIP / 2; m_fTimeToAddPlane = TIME_TO_PLANE / 2; transportSpeed = 35 + (level * 0.3); shipSpeed = 38 + (level * 0.3); bigShipSpeed = 32 + (level * 0.3); planeSpeed = 30 + (level * 0.15); bigPlaneSpeed = 25 + (level * 0.3); } function removePlaneEvent(mc) { curNumPlanes--; } function removeShipEvent(mc) { curNumShips--; } function generateShips(dTime) { m_fTimeToAddShip = m_fTimeToAddShip + dTime; if (m_fTimeToAddShip >= TIME_TO_SHIP) { m_fTimeToAddShip = 0; if (curBigShipCoeff >= 1) { curBigShipCoeff = curBigShipCoeff - 1; addShip(2); } else if (curShipCoeff >= 1) { curShipCoeff = curShipCoeff - 1; addShip(1); } else { curShipCoeff = curShipCoeff + levelShipCoeff; curBigShipCoeff = curBigShipCoeff + levelBigShipCoeff; addShip(0); } } } function generatePlanes(dTime) { m_fTimeToAddPlane = m_fTimeToAddPlane + dTime; if (m_fTimeToAddPlane >= TIME_TO_PLANE) { m_fTimeToAddPlane = 0; if (curBigPlaneCoeff >= 1) { curBigPlaneCoeff = curBigPlaneCoeff - 1; addEnemyBigPlane(); } else { curBigPlaneCoeff = curBigPlaneCoeff + levelBigPlaneCoeff; addEnemyPlane(); } } } function addTorpedo1() { var _local2 = new CVector3D(mc_player.x, mc_player.y + (mc_player._height / 2), 0); var _local3 = new CVector3D(0, 1, 0); var _local1 = mc_torpeds1.attachMovie("lib_torpedo", "" + torpedsCounter, torpedsCounter); torpedsCounter++; if (torpedsCounter > 10000) { torpedsCounter = 0; } _local1.init(_local2, _local3, TORPEDO_DOWN_SPEED, 2); _local1.screenSynchronize(objTransform); sndTorpout2 = true; } function addTorpedo2(pos) { pos.y = WORLD_HEIGHT; var _local2 = new CVector3D(0, 0, 1); var _local1 = mc_torpeds2.attachMovie("lib_torpedo", "" + torpedsCounter, torpedsCounter); torpedsCounter++; if (torpedsCounter > 10000) { torpedsCounter = 0; } _local1.init(pos, _local2, TORPEDO_SWIM_SPEED, 2); _local1.screenSynchronize(objTransform); _local1._alpha = 50; } function processTorpeds(dTime) { var _local4; var _local2; var _local6; var _local1; var _local9; var _local8; var _local3; var _local7; var _local5; for (_local4 in mc_torpeds1) { _local2 = mc_torpeds1[_local4]; _local2.process(dTime); _local2.screenSynchronize(objTransform); _local2._yscale = _local2._yscale * -1; if (_local2.pos.y >= WORLD_HEIGHT) { addTorpedo2(_local2.pos); _local2.disable(); } } for (_local4 in mc_torpeds2) { _local2 = mc_torpeds2[_local4]; _local2.process(dTime); _local2.screenSynchronize(objTransform); if (_local2.pos.z > objTransform.depth) { _local2.disable(); _local2 = null; continue; } for (_local6 in mc_ships) { _local1 = mc_ships[_local6]; if (_local1.depthInMovie == undefined) { continue; } if ((((_local2.pos.z >= _local1.pos.z) && (_local2.oldPos.z < _local1.pos.z)) && (_local2.pos.x > (_local1.pos.x - _local1.myWidth2))) && (_local2.pos.x < (_local1.pos.x + _local1.myWidth2))) { if (_local1.doDmage()) { if (_local1.myType == 0) { curNumTransports--; if (curNumTransports < 0) { curNumTransports = 0; } txtTransports = curNumTransports; sndTransportdown2 = true; checkForWin(); } else { sndWarshipdown = true; } _local9 = _local1._x; _local8 = _local1._y + (_local1._height * 0.1); _local3 = _local1.pos; _local7 = _local1.depthInMovie; _local5 = _local1._xscale * _local1.myScale; curNumShips--; _local1.disable(); _local1 = null; addWaterBoom(mc_ships, _local7, _local9, _local8, _local3, _local5); addScores(scrShip); } else { _local3 = new CVector3D(_local2._x, _local2._y, 0); _local2._parent.localToGlobal(_local3); _local1.globalToLocal(_local3); _local1 = _local1.attachMovie("lib_boom", "0", 0); _local1._x = _local3.x; _local1._y = _local3.y; sndWarshiphit = true; } _local2.disable(); _local2 = null; break; } } } } function getFreeShipDepth() { var _local1 = random(shipDepthCount); var _local2; _local2 = 0; while (_local2 < shipDepthCount) { if (mc_ships["" + _local1] == undefined) { break; } _local1 = _local1 + 1; if (_local1 >= shipDepthCount) { _local1 = 0; } _local2++; } return(_local1); } function addShip(shipType) { var _local1 = getFreeShipDepth(); var _local2; var _local6; var _local8; var _local5; var _local7; var _local3; if (_local1 < 0) { return(false); } if (shipType == 0) { _local3 = transportSpeed + (transportSpeed * (-0.1 + (0.2 * Math.random()))); } else if (shipType == 1) { _local3 = shipSpeed + (shipSpeed * (-0.1 + (0.2 * Math.random()))); } else { _local3 = bigShipSpeed + (bigShipSpeed * (-0.1 + (0.2 * Math.random()))); } _local2 = mc_ships.attachMovie("lib_ship" + shipType, "" + _local1, _local1); _local6 = WORLD_DEPTH * (shipFarDepthPerc - (((shipFarDepthPerc - shipNearDepthPerc) * _local1) / shipDepthCount)); _local5 = objTransform.getKForZ(_local6); _local8 = objTransform.getWorldXFromScreen(((-_local2._width) / 2) * _local5, _local5); _local7 = new CVector3D(_local8, WORLD_HEIGHT, _local6); _local2.init(shipType, _local3, _local7, _local1); _local2.screenSynchronize(objTransform); curNumShips++; return(true); } function processShips(dTime) { var _local2; var _local1; for (_local2 in mc_ships) { _local1 = mc_ships[_local2]; _local1.process(dTime); _local1.screenSynchronize(objTransform); if (_local1.removeFlag) { removeShipEvent(_local1); _local1.disable(); } else if (_local1.canShot() && (gameState == 1)) { if (_local1.shotCounter == 0) { sndShipshot = true; } _local1.doShot(); doEnemyShipShot(_local1); } } } function addEnemyPlane() { var _local2; var _local3 = new CVector3D(((-WORLD_WIDTH) * 0.9) + ((WORLD_WIDTH * 1.8) * Math.random()), ((-WORLD_HEIGHT) * 0.8) + ((WORLD_HEIGHT * 1.2) * Math.random()), objTransform.depth); var _local1 = new CVector3D(((-WORLD_WIDTH) * 0.9) + ((WORLD_WIDTH * 1.8) * Math.random()), ((-WORLD_HEIGHT) * 0.8) + ((WORLD_HEIGHT * 1.2) * Math.random()), 0); _local1.minus(_local3); _local1.normalize(); _local2 = mc_planes.attachMovie("lib_enemy_plane", "" + planesCounter, planesCounter); planesCounter--; if (planesCounter < 0) { planesCounter = 10000; } _local2.init(_local3, _local1, planeSpeed, objTransform, false, planesCounter + 1); _local2.screenSynchronize(objTransform); curNumPlanes++; } function addEnemyBigPlane() { var _local2; var _local3 = new CVector3D(((-WORLD_WIDTH) * 0.9) + ((WORLD_WIDTH * 1.8) * Math.random()), ((-WORLD_HEIGHT) * 0.8) + ((WORLD_HEIGHT * 1.2) * Math.random()), objTransform.depth); var _local1 = new CVector3D(((-WORLD_WIDTH) * 0.9) + ((WORLD_WIDTH * 1.8) * Math.random()), ((-WORLD_HEIGHT) * 0.8) + ((WORLD_HEIGHT * 1) * Math.random()), 0); _local1.minus(_local3); _local1.normalize(); _local2 = mc_planes.attachMovie("lib_enemy_plane_big", "" + planesCounter, planesCounter); planesCounter--; if (planesCounter < 0) { planesCounter = 10000; } _local2.init(_local3, _local1, bigPlaneSpeed, objTransform, true, planesCounter + 1); _local2.screenSynchronize(objTransform); curNumPlanes++; } function processPlanes(dTime) { var _local2; var _local1; for (_local2 in mc_planes) { _local1 = mc_planes[_local2]; _local1.process(dTime); _local1.screenSynchronize(objTransform); if (_local1.toAway) { _local1.toAway = false; if ((((_local1._x > _local1.myWidth2) && (_local1._x < (LEVEL_WIDTH - _local1.myWidth2))) && (_local1._y > _local1.myHeight2)) && (_local1._y < (LEVEL_HEIGHT - _local1.myHeight2))) { sndPlaneryadom = true; } } if (_local1.removeFlag) { removePlaneEvent(_local1); _local1.disable(); } else if (_local1.canShot() && (gameState == 1)) { if (_local1.shotCounter == 0) { sndEnemyshots = true; } _local1.doShot(); if (_local1.bigPlane) { doEnemyBigPlaneShot(_local1); } else { doEnemyPlaneShot(_local1); } } } } function doEnemyPlaneShot(mc_plane) { var _local2 = new CVector3D(mc_plane.pos.x, mc_plane.pos.y, mc_plane.pos.z); var _local1 = new CVector3D((mc_player.x - 70) + (140 * Math.random()), (mc_player.y - 100) + (200 * Math.random()), 0); var _local3 = mc_e_shots.attachMovie("lib_shot", "" + shotCounter, shotCounter); shotCounter++; if (shotCounter > 10000) { shotCounter = 0; } _local1.minus(_local2); _local1.normalize(); _local2.plus(_local1.multNew(CShot.LENGTH)); _local3.init(_local2, _local1, ENEMY_PLANE_SHOT_SPEED, 3); _local3.screenSynchronize(objTransform); } function doEnemyBigPlaneShot(mc_plane) { var _local2 = new CVector3D(mc_plane.pos.x, mc_plane.pos.y, mc_plane.pos.z); var _local1 = new CVector3D((mc_player.x - 50) + (100 * Math.random()), (mc_player.y - 70) + (150 * Math.random()), 0); var _local3 = mc_e_shots.attachMovie("lib_shot2", "" + shotCounter, shotCounter); shotCounter++; if (shotCounter > 10000) { shotCounter = 0; } _local1.minus(_local2); _local1.normalize(); _local2.plus(_local1.multNew(CShot.LENGTH)); _local3.init(_local2, _local1, ENEMY_PLANE_SHOT_SPEED, 4); _local3.screenSynchronize(objTransform); } function doEnemyShipShot(mc_ship) { var _local4 = new CVector3D(mc_ship.pos.x, objTransform.getWorldYFromScreen(mc_ship._y - (mc_ship._height / 2), objTransform.getKForZ(mc_ship.pos.z)), mc_ship.pos.z); var _local2 = new CVector3D((mc_player.x - 150) + (300 * Math.random()), (mc_player.y - 150) + (450 * Math.random()), 0); var _local3 = mc_e_shots.attachMovie("lib_shot2", "" + shotCounter, shotCounter); shotCounter++; if (shotCounter > 10000) { shotCounter = 0; } _local2.minus(_local4); _local2.normalize(); _local3.init(_local4, _local2, ENEMY_SHIP_SHOT_SPEED, 4); _local3.screenSynchronize(objTransform); } function processEnemyShots(dTime) { var _local2; var _local1; var _local4 = {x:0, y:0}; for (_local2 in mc_e_shots) { _local1 = mc_e_shots[_local2]; _local1.process(dTime); _local1.screenSynchronize(objTransform); if (_local1.pos.z < (CShot.LENGTH / 2)) { if ((((((gameState == 1) && (!mc_player.migFlag)) && (_local1._x > (mc_player._x - (mc_player._width / 2)))) && (_local1._x < (mc_player._x + (mc_player._width / 2)))) && (_local1._y > (mc_player._y - (mc_player._height * 0.4)))) && (_local1._y < (mc_player._y + (mc_player._height * 0.4)))) { mc_player.toMig(); decrementArmor(); _local1.disable(); _local1 = null; } else if (_local1.pos.z < 0) { _local1.disable(); _local1 = null; } } } } function doPlayerShot() { var _local1 = {x:0, y:0}; _local1.x = mc_player.mc.p1._x; _local1.y = mc_player.mc.p1._y; mc_player.mc.localToGlobal(_local1); mc_player._parent.globalToLocal(_local1); _local1.x = (mc_player.x + _local1.x) - mc_player._x; _local1.y = (mc_player.y + _local1.y) - mc_player._y; generatePlayerShot(_local1.x, _local1.y); _local1.x = mc_player.mc.p2._x; _local1.y = mc_player.mc.p2._y; mc_player.mc.localToGlobal(_local1); mc_player._parent.globalToLocal(_local1); _local1.x = (mc_player.x + _local1.x) - mc_player._x; _local1.y = (mc_player.y + _local1.y) - mc_player._y; generatePlayerShot(_local1.x, _local1.y); sndCannon = true; } function generatePlayerShot(x, y) { var _local2 = new CVector3D(x, y, CShot.LENGTH); var _local3 = new CVector3D(0, 0, 1); var _local1 = mc_shots.attachMovie("lib_shot", "" + shotCounter, shotCounter); shotCounter++; if (shotCounter > 10000) { shotCounter = 0; } _local1.init(_local2, _local3, PLAYER_SHOT_SPEED, 1); _local1.screenSynchronize(objTransform); } function processShots(dTime) { var _local9; var _local2; var _local5; var _local1; var _local8; var _local7; var _local4; var _local6; var _local3; for (_local9 in mc_shots) { _local2 = mc_shots[_local9]; _local2.process(dTime); _local2.screenSynchronize(objTransform); if (_local2.pos.z > (objTransform.depth * 1.2)) { _local2.disable(); _local2 = null; continue; } for (_local5 in mc_planes) { _local1 = mc_planes[_local5]; if (_local1.depthInMovie == undefined) { continue; } if ((((((_local2.pos.x > (_local1.pos.x - _local1.myWidth2)) && (_local2.pos.x < (_local1.pos.x + _local1.myWidth2))) && (_local2.pos.y > (_local1.pos.y - _local1.myHeight2))) && (_local2.pos.y < (_local1.pos.y + _local1.myHeight2))) && (_local2.pos.z > (_local1.pos.z - _local1.myDepth2))) && (_local2.pos.z < (_local1.pos.z + _local1.myDepth2))) { if (_local1.doDmage()) { _local8 = _local1._x; _local7 = _local1._y; _local4 = _local1.pos; _local6 = _local1.depthInMovie; _local3 = _local1._xscale; curNumPlanes--; _local1.disable(); _local2.disable(); _local2 = null; _local1 = null; addBoom(mc_planes, _local6, _local8, _local7, _local4, _local3 * 2); addScores(scrPlane); sndEnemy_exp = true; } else { _local1.attachMovie("lib_boom", "0", 0); } break; } } } } function addBoom(parentMovie, depth, x, y, pos, scale) { var _local1 = parentMovie.attachMovie("lib_boom", "" + depth, depth); _local1._xscale = (_local1._yscale = scale); _local1._x = x; _local1._y = y; _local1.init(pos); } function addWaterBoom(parentMovie, depth, x, y, pos, scale) { var _local1 = parentMovie.attachMovie("lib_water_boom", "" + depth, depth); _local1._xscale = (_local1._yscale = scale); _local1._x = x; _local1._y = y; _local1.init(pos); } function doPlayerConstraints() { if (mc_player.isFall()) { return(undefined); } if (mc_player.x > (WORLD_WIDTH - (mc_player.xRad * 0.7))) { mc_player.x = WORLD_WIDTH - (mc_player.xRad * 0.7); } else if (mc_player.x < ((-WORLD_WIDTH) + (mc_player.xRad * 0.7))) { mc_player.x = (-WORLD_WIDTH) + (mc_player.xRad * 0.7); } if (mc_player.y > ((WORLD_HEIGHT - mc_player.yRad) - 40)) { mc_player.y = (WORLD_HEIGHT - mc_player.yRad) - 40; } else if (mc_player.y < ((-WORLD_HEIGHT) + mc_player.yRad)) { mc_player.y = (-WORLD_HEIGHT) + mc_player.yRad; } } function doWorldCoordsConstraints() { if (((objTransform.nearCX + objTransform.nearDX) + WORLD_WIDTH) < LEVEL_WIDTH) { objTransform.nearDX = (LEVEL_WIDTH - WORLD_WIDTH) - objTransform.nearCX; } else if (((objTransform.nearCX + objTransform.nearDX) - WORLD_WIDTH) > 0) { objTransform.nearDX = WORLD_WIDTH - objTransform.nearCX; } if ((((objTransform.nearCY + objTransform.nearDY) + WORLD_HEIGHT) - 25) < LEVEL_HEIGHT) { objTransform.nearDY = ((LEVEL_HEIGHT - WORLD_HEIGHT) - objTransform.nearCY) + 25; } else if (((objTransform.nearCY + objTransform.nearDY) - WORLD_HEIGHT) > 0) { objTransform.nearDY = WORLD_HEIGHT - objTransform.nearCY; } } function synchronizeWater() { var _local1 = {x:0, y:mc_fon.mc_h._y}; var _local3; var _local2 = {x:0, y:0, k:0}; mc_fon.localToGlobal(_local1); mc_fon._parent.globalToLocal(_local1); objTransform.getScreenXY(0, WORLD_HEIGHT, objTransform.depth, _local2); _local3 = _local2.y - _local1.y; mc_fon._y = mc_fon._y + _local3; } function synchronizeWater2(dTime) { var _local1 = 0; var _local2; _local1 = (-mc_player.dir.x) * mc_player.curSpeed; _local2 = 1 - (objTransform.nearDY / 700); objBack.process(dTime, _local1, _local2 * 0.7); } function addScores(num) { scores = scores + num; lifeScores = lifeScores + num; if (lifeScores >= SCORES_FOR_LIFE) { lifeScores = lifeScores - SCORES_FOR_LIFE; incrementLife(); } txtScores = scores; } function decrementArmor() { _root["mc_armor" + armorCount]._visible = false; armorCount--; if (armorCount <= 0) { decrementLife(); } } function decrementLife() { lifeCount--; mc_player.toFall(); txtLifes = lifeCount; sndDeath = true; } function incrementLife() { lifeCount++; if (lifeCount > maxLifeCount) { lifeCount = maxLifeCount; } txtLifes = lifeCount; if (gameState == 1) { extraLife = true; mc_message.gotoAndStop("stExtra"); objTimeCounter.setTime(3000); } sndExtralife = true; } function toGameOver() { gameState = 2; mc_message.gotoAndStop("stOver"); objTimeCounter.setTime(4000); extraLife = false; } function toWinLevel() { if (level == MAX_LEVEL) { gameState = 4; mc_message.gotoAndStop("stComplete"); objTimeCounter.setTime(40000); } else { gameState = 3; mc_message.gotoAndStop("stWin"); objTimeCounter.setTime(4000); } extraLife = false; } function checkForWin() { if (curNumTransports <= 0) { winFlag = true; } } function noEnemies() { var _local1; for (_local1 in mc_planes) { return(false); } for (_local1 in mc_ships) { return(false); } return(true); } function resetSounds() { sndCannon = (sndDeath = (sndEnemy_exp = (sndEnemyshots = (sndExtralife = (sndPlaneryadom = (sndShipshot = (sndTorpout2 = (sndTransportdown2 = (sndWarshipdown = (sndWarshiphit = false)))))))))); } function playSounds() { if (sndDeath) { playSnd("lib_snd_death"); } else if (sndExtralife) { playSnd("lib_snd_extralife"); } else if (sndTransportdown2) { playSnd("lib_snd_transportdown2"); } else if (sndTorpout2) { playSnd("lib_snd_torpout2"); } else if (sndPlaneryadom) { playSnd("lib_snd_planeryadom"); } else if (sndEnemy_exp) { playSnd("lib_snd_enemy_exp"); } else if (sndWarshipdown) { playSnd("lib_snd_warshipdown"); } else if (sndWarshiphit) { playSnd("lib_snd_warshiphit"); } else if (sndEnemyshots) { playSnd("lib_snd_enemyshots"); } else if (sndShipshot) { playSnd("lib_snd_shipshot"); } else if (sndCannon) { playSnd("lib_snd_cannon"); } resetSounds(); } var author = "Galimov Ruslan rigal@mail.ru"; var copyright = "www.sunnygames.com"; fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); var lastTimer; var level; var MAX_LEVEL = 30; var stopSoundFlag = false; var scores; var lifeScores; var SCORES_FOR_LIFE = 7000; var scrPlane = 50; var scrShip = 100; var lifeCount; var armorCount; var startArmorCount = 5; var startLifeCount = 3; var maxLifeCount = 9; var gameState; var winFlag; var extraLife; var sndCannon; var sndDeath; var sndEnemy_exp; var sndEnemyshots; var sndExtralife; var sndPlaneryadom; var sndShipshot; var sndTorpout2; var sndTransportdown2; var sndWarshipdown; var sndWarshiphit; var LEVEL_WIDTH = 550; var LEVEL_HEIGHT = 400; var WORLD_WIDTH = (LEVEL_WIDTH * 1.1); var WORLD_HEIGHT = (LEVEL_HEIGHT * 0.8); var WORLD_CENTER_X = 275; var WORLD_CENTER_Y = 176.211453744493; var WORLD_DEPTH = 500; var PLAYER_SHOT_SPEED = 600; var ENEMY_PLANE_SHOT_SPEED = 200; var ENEMY_SHIP_SHOT_SPEED = 400; var TORPEDO_DOWN_SPEED = 400; var TORPEDO_SWIM_SPEED = 110; var shotCounter; var planesCounter; var torpedsCounter; var shipFarDepthPerc = 0.8; var shipNearDepthPerc = 0.45; var shipDepthCount = 15; var objBack = null; var objTransform = null; var objTimeCounter = null; var levelNumForVictory; var levelMaxNumShips; var levelMaxNumPlanes; var curNumShips; var curNumPlanes; var curNumTransports; var levelShipCoeff; var levelBigShipCoeff; var levelBigPlaneCoeff; var curShipCoeff; var curBigShipCoeff; var curBigPlaneCoeff; var levels = [1, 3, 5, 10, 15, 20, 25, 30]; var transportSpeed; var shipSpeed; var bigShipSpeed; var planeSpeed; var bigPlaneSpeed; var m_iNumForVictory = [3, 3, 5, 5, 5, 5, 7, 7]; var m_iMaxNumShips = [1, 3, 4, 5, 6, 7, 10, 10]; var m_iMaxNumPlanes = [3, 4, 5, 6, 6, 6, 7, 10]; var m_fShipCoeff = [0, 2, 3, 3.5, 2.5, 1.5, 0.5, 0.5]; var m_fBigShipCoeff = [0, 0, 0, 1.8, 2.8, 3, 3, 3]; var m_fBigPlaneCoeff = [0, 0, 0, 0, 0.3, 0.5, 0.7, 0.7]; var m_fTimeToAddShip; var m_fTimeToAddPlane; var TIME_TO_SHIP = 5000; var TIME_TO_PLANE = 3000; #endinitclip
Symbol 236 MovieClip [__Packages.CEnemyPlane] Frame 0
class CEnemyPlane extends MovieClip { static var PLAYER; var pos, dir, speed, bigPlane, depthInMovie, state, lastDepth, xDir, lifeCount, removeFlag, shotCounter, curShotTime, timeCounter, myWidth2, _width, myHeight2, _height, myDepth2, toAway, _x, _y, gotoAndStop, _xscale, _yscale, removeMovieClip; function CEnemyPlane () { super(); } function init(pos_, dir_, speed_, objTransform, bigPlane_, depthInMovie_) { pos = pos_; dir = dir_; speed = speed_; bigPlane = bigPlane_; depthInMovie = depthInMovie_; state = 0; lastDepth = objTransform.depth / 5.5; if (dir.x > 0) { xDir = -1; } else { xDir = 1; } if (bigPlane) { lifeCount = 2; } else { lifeCount = 1; } removeFlag = false; shotCounter = 0; curShotTime = (SHOT_TIME * 0.3) + ((3 * SHOT_TIME) * Math.random()); timeCounter = 0; myWidth2 = _width * 0.5; myHeight2 = _height * 0.4; myDepth2 = CShot.LENGTH * 0.5; toAway = false; } function process(dTime) { if (state == 0) { timeCounter = timeCounter + dTime; } if ((state == 0) && (pos.z <= lastDepth)) { if (!bigPlane) { if ((PLAYER._x > _x) && (dir.x > 0)) { dir.x = -Math.abs(dir.x); } if ((PLAYER._x < _x) && (dir.x < 0)) { dir.x = Math.abs(dir.x); } if ((PLAYER._y > _y) && (dir.y > 0)) { dir.y = -Math.abs(dir.y); } if ((PLAYER._y < _y) && (dir.y < 0)) { dir.y = Math.abs(dir.y); } if (dir.x > 0) { xDir = -1; } else { xDir = 1; } } if ((dir.y > 0) && (!bigPlane)) { gotoAndStop("st_d1"); } else { gotoAndStop("st_u1"); } if (bigPlane) { dir.y = -Math.abs(dir.y); } state = 1; toAway = true; } else if ((state == 1) && (pos.z <= (lastDepth / 2))) { if (!bigPlane) { if (dir.y > 0) { gotoAndStop("st_d2"); } else { gotoAndStop("st_u2"); } } state = 2; } var _local2 = (speed * dTime) / 1000; if (state == 0) { pos.x = pos.x + (dir.x * _local2); pos.y = pos.y + (dir.y * _local2); pos.z = pos.z + (dir.z * _local2); } else { if (bigPlane) { pos.x = pos.x + (dir.x * _local2); } else { pos.x = pos.x + ((((dir.x * _local2) * 140) * (lastDepth - pos.z)) / lastDepth); } pos.y = pos.y + ((((dir.y * _local2) * 180) * (lastDepth - pos.z)) / lastDepth); pos.z = pos.z + ((dir.z * _local2) * (((lastDepth - pos.z) / lastDepth) + 1)); } } function screenSynchronize(objTransform) { var _local2 = {x:0, y:0, k:0}; objTransform.getScreenXY(pos.x, pos.y, pos.z, _local2); _x = _local2.x; _y = _local2.y; _xscale = ((_yscale = _local2.k * 100)) * xDir; if (pos.z < 0) { removeFlag = true; } } function canShot() { return(timeCounter >= curShotTime); } function doShot() { timeCounter = 0; shotCounter++; if (((!bigPlane) && (shotCounter < NUM_SHOTS)) || (bigPlane && (shotCounter < (NUM_SHOTS * 1.2)))) { curShotTime = SHOT_SMALL_TIME; } else { curShotTime = (SHOT_TIME - (SHOT_TIME * 0.3)) + ((SHOT_TIME * 0.6) * Math.random()); shotCounter = 0; } } function doDmage() { lifeCount--; return(lifeCount <= 0); } function disable() { removeMovieClip(); } static var SHOT_TIME = 4500; static var SHOT_SMALL_TIME = 250; static var NUM_SHOTS = 3; }
Symbol 237 MovieClip [__Packages.CVector3D] Frame 0
class CVector3D { var x, y, z; function CVector3D (x_, y_, z_) { x = x_; y = y_; z = z_; } function reinit(x_, y_, z_) { x = x_; y = y_; z = z_; } function duplicate() { return(new CVector3D(x, y, z)); } function copyTo(v) { v.x = x; v.y = y; v.z = z; } function minus(v) { x = x - v.x; y = y - v.y; z = z - v.z; } function plus(v) { x = x + v.x; y = y + v.y; z = z + v.z; } function multNew(num) { return(new CVector3D(x * num, y * num, z * num)); } function normalize() { var _local2 = Math.sqrt(((x * x) + (y * y)) + (z * z)); if (_local2 > 0.001) { x = x / _local2; y = y / _local2; z = z / _local2; } } }
Symbol 238 MovieClip [__Packages.CTransform] Frame 0
class CTransform { var nearWidth, nearHeight, depth, k, nearDX, nearDY; function CTransform (nearCX_, nearCY_) { nearCX = nearCX_; nearCY = nearCY_; } function init(nearWidth_, nearHeight_, depth_, k_) { nearWidth = nearWidth_; nearHeight = nearHeight_; depth = depth_; k = k_; nearDX = (nearDY = 0); } function getScreenXY(x, y, z, point) { var _local2 = getKForZ(z); x = ((x + nearDX) * _local2) + nearCX; y = ((y + nearDY) * _local2) + nearCY; point.k = _local2 / (1 + ((3 * z) / depth)); point.x = x; point.y = y; } function getKForZ(z) { return(1 - (((1 - k) * z) / depth)); } function getWorldXFromScreen(x, k) { return(((x - nearCX) / k) - nearDX); } function getWorldYFromScreen(y, k) { return(((y - nearCY) / k) - nearDY); } var nearCX = 275; var nearCY = 200; }
Symbol 239 MovieClip [__Packages.CShot] Frame 0
class CShot extends MovieClip { var pos, oldPos, dir, speed, myType, _x, _y, _xscale, _yscale, _rotation, removeMovieClip; function CShot () { super(); } function init(pos_, dir_, speed_, myType_) { pos = pos_; oldPos = pos.duplicate(); dir = dir_; speed = speed_; myType = myType_; } function process(dTime) { var _local2 = (speed * dTime) / 1000; if (myType == 2) { oldPos.reinit(pos.x, pos.y, pos.z); } pos.x = pos.x + (dir.x * _local2); pos.y = pos.y + (dir.y * _local2); pos.z = pos.z + (dir.z * _local2); } function screenSynchronize(objTransform) { var _local2 = {x:0, y:0, k:0}; var _local5 = {x:0, y:0, k:0}; var _local6; var _local4; var _local3; objTransform.getScreenXY(pos.x, pos.y, pos.z, _local2); objTransform.getScreenXY(pos.x - (dir.x * LENGTH), pos.y - (dir.y * LENGTH), pos.z - (dir.z * LENGTH), _local5); _local4 = _local2.x - _local5.x; _local3 = _local2.y - _local5.y; _local6 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); _x = _local2.x; _y = _local2.y; if (myType == 1) { _xscale = ((_local6 * 10) * 0.55) + 67.5; _yscale = ((_local2.k * 100) * 0.6) + 40; _rotation = (Math.atan2(_local3, _local4) * 180) / Math.PI; } else if (myType == 2) { _xscale = (_yscale = _local2.k * 100); _rotation = ((Math.atan2(_local3, _local4) * 180) / Math.PI) + 90; } else if (myType == 3) { _xscale = ((_local6 * 10) * 0.55) + 67.5; _yscale = _local2.k * 110; _rotation = (Math.atan2(_local3, _local4) * 180) / Math.PI; } else if (myType == 4) { _xscale = (_yscale = _local2.k * 100); } } function disable() { removeMovieClip(); } static var LENGTH = 50; }
Symbol 240 MovieClip [__Packages.CTimeCounter] Frame 0
class CTimeCounter { var curTime; function CTimeCounter () { } function setTime(time) { curTime = time; } function process(dTime) { curTime = curTime - dTime; return(curTime > 0); } function endTime() { curTime = 0; } }
Symbol 241 MovieClip [__Packages.CBack] Frame 0
class CBack { var mc1, speed, mc2, hx, hy; function CBack () { } function init(mc1_, speed_) { mc1 = mc1_; speed = speed_; mc2 = mc1.duplicateMovieClip("mc2", 0); mc2._x = (mc1._x + mc1._width) - 1; hx = 0; hy = 0; } function process(dTime, dr, k) { var _local2 = (speed * dTime) / 1000; hy = hy + (_local2 * k); while (hy > 0) { hy = hy - mc1.mc1._height; } mc1.mc1._y = Math.round(hy); mc1.mc2._y = (mc1.mc1._y + mc1.mc1._height) - 1; mc2.mc1._y = mc1.mc1._y; mc2.mc2._y = mc1.mc2._y; hx = hx + ((dr * k) * 0.8); while (hx > 0) { hx = hx - mc1._width; } while (hx <= (-mc1._width)) { hx = hx + mc1._width; } mc1._x = Math.round(hx); mc2._x = (mc1._x + mc1._width) - 1; } }
Symbol 242 MovieClip [__Packages.CShip] Frame 0
class CShip extends MovieClip { static var PLAYER; var myType, speed, pos, depthInMovie, lifeCount, shotCounter, curShotTime, timeCounter, removeFlag, myWidth2, _width, myScale, _x, _y, _xscale, _yscale, gotoAndStop, removeMovieClip; function CShip () { super(); } function init(myType_, speed_, pos_, depthInMovie_) { myType = myType_; speed = speed_; pos = pos_; depthInMovie = depthInMovie_; if (myType == 2) { lifeCount = 2; } else { lifeCount = 1; } shotCounter = 0; curShotTime = (SHOT_TIME - (SHOT_TIME * 0.3)) + ((SHOT_TIME * 0.6) * Math.random()); timeCounter = 0; removeFlag = false; myWidth2 = _width * 0.29; if (myType == 1) { myScale = 0.75; } else { myScale = 1.3; } } function process(dTime) { var _local2 = (speed * dTime) / 1000; timeCounter = timeCounter + dTime; pos.x = pos.x + _local2; } function screenSynchronize(objTransform) { var _local2 = {x:0, y:0, k:0}; objTransform.getScreenXY(pos.x, pos.y, pos.z, _local2); _x = _local2.x; _y = _local2.y; _xscale = (_yscale = _local2.k * 150); if ((pos.x >= objTransform.nearWidth) && ((_x - (_width / 2)) >= SCREEN_WIDTH)) { removeFlag = true; } var _local6 = objTransform.nearHeight - PLAYER.y; var _local5 = Math.sqrt(((pos.x - PLAYER.x) * (pos.x - PLAYER.x)) + (pos.z * pos.z)); var _local3 = _local6 / _local5; if (_local3 < 0.66) { gotoAndStop(1); } else if (_local3 < 1.2) { gotoAndStop(2); } else { gotoAndStop(3); } } function canShot() { return((myType > 0) && (timeCounter >= curShotTime)); } function doShot() { timeCounter = 0; shotCounter++; if (shotCounter < NUM_SHOTS) { curShotTime = SHOT_SMALL_TIME; } else { curShotTime = (SHOT_TIME - (SHOT_TIME * 0.3)) + ((SHOT_TIME * 0.6) * Math.random()); shotCounter = 0; } } function doDmage() { lifeCount--; return(lifeCount <= 0); } function disable() { removeMovieClip(); } static var SHOT_TIME = 8000; static var SHOT_SMALL_TIME = 400; static var NUM_SHOTS = 3; static var SCREEN_WIDTH = 550; }
Symbol 243 MovieClip [__Packages.CBoom] Frame 0
class CBoom extends MovieClip { var pos, _x, _y; function CBoom () { super(); } function init(pos_) { pos = pos_; } function process(dTime) { } function screenSynchronize(objTransform) { var _local2 = {x:0, y:0, k:0}; objTransform.getScreenXY(pos.x, pos.y, pos.z, _local2); _x = _local2.x; _y = _local2.y; } function canShot() { return(false); } }
Symbol 244 MovieClip [__Packages.CPlayer] Frame 0
class CPlayer extends MovieClip { var x, y, state, shotTimeCounter, torpedoTimeCounter, stop, acc, maxSpeed, downAcc, curSpeed, dir, mouseControl, xRad, _width, yRad, _height, migFlag, _x, _parent, _y, mc, _rotation, shotFlag, gotoAndPlay, gotoAndStop, _visible; function CPlayer () { super(); x = (y = 0); state = 0; shotTimeCounter = SHOT_DELAY; torpedoTimeCounter = TORPEDO_DELAY; stop(); } function init(acc_, maxSpeed_, downAcc_) { acc = acc_; maxSpeed = maxSpeed_; downAcc = downAcc_; curSpeed = 0; dir = new CVector2D(1, 0); mouseControl = false; xRad = _width / 2; yRad = _height / 2; migFlag = false; } function toFly() { state = 1; } function process(dTime) { var _local7; var _local6; var _local4; var _local5; shotTimeCounter = shotTimeCounter + dTime; torpedoTimeCounter = torpedoTimeCounter + dTime; dTime = dTime / 1000; if (state == 1) { _local7 = Key.isDown(37); _local5 = Key.isDown(39); _local6 = Key.isDown(38); _local4 = Key.isDown(40); if (((_local7 || (_local5)) || (_local6)) || (_local4)) { mouseControl = false; } var _local2 = new CVector2D(0, 0); var _local8; if (mouseControl) { _local2.reinit(_parent._xmouse - _x, _parent._ymouse - _y); _local8 = _local2.modul(); if (_local8 > mouseInactiveRadius) { _local2.normalize(); updateView(_local2); _local2.mult(acc); } else { _local2.reinit(0, 0); mc.gotoAndStop("st_"); } } else { if (_local7) { _local2.x = _local2.x - 1; } if (_local5) { _local2.x = _local2.x + 1; } if (_local6) { _local2.y = _local2.y - 1; } if (_local4) { _local2.y = _local2.y + 1; } _local2.normalize(); if (_local2.modul() > 0.001) { updateView(_local2); } else { mc.gotoAndStop("st_"); } _local2.mult(acc); } curSpeed = curSpeed - ((downAcc * dTime) * dTime); if (curSpeed < 0) { curSpeed = 0; } dir.mult(curSpeed); _local2.mult(dTime * dTime); dir.plus(_local2); curSpeed = dir.modul(); if (curSpeed > maxSpeed) { curSpeed = maxSpeed; } dir.normalize(); x = x + (dir.x * curSpeed); y = y + (dir.y * curSpeed); } else if (state == 3) { y = y + ((maxSpeed * 7) * dTime); _rotation = _rotation + (500 * dTime); } } function updateView(addSpeed) { var _local2 = "st_"; if (addSpeed.y > 0.3) { _local2 = _local2 + "d"; } else if (addSpeed.y < -0.3) { _local2 = _local2 + "u"; } if (addSpeed.x > 0.3) { _local2 = _local2 + "r"; } else if (addSpeed.x < -0.3) { _local2 = _local2 + "l"; } mc.gotoAndStop(_local2); } function screenSynchronize(objTransform) { var _local2 = {x:x, y:y, k:0}; objTransform.getScreenXY(x, y, 0, _local2); _x = _local2.x; _y = _local2.y; if ((state == 3) && (y > (objTransform.nearHeight * 2))) { toOver(); } } function myMouseMove() { mouseControl = true; } function tryShot() { if (shotTimeCounter >= SHOT_DELAY) { shotFlag = true; shotTimeCounter = 0; } } function isShot() { if (shotFlag) { shotFlag = false; return(true); } return(false); } function canTorpedo() { return(torpedoTimeCounter >= TORPEDO_DELAY); } function doTorpedo() { torpedoTimeCounter = 0; } function toMig() { migFlag = true; gotoAndPlay(2); } function toFall() { gotoAndStop(1); mc.gotoAndStop("st_"); migFlag = true; state = 3; } function isFall() { return(state == 3); } function toOver() { state = 4; _visible = false; } function isOver() { return(state == 4); } function endMig() { migFlag = false; gotoAndStop(1); } function disable() { _visible = false; state = 5; } var mouseInactiveRadius = 35; static var SHOT_DELAY = 350; static var TORPEDO_DELAY = 1200; }
Symbol 245 MovieClip [__Packages.CVector2D] Frame 0
class CVector2D { var x, y; function CVector2D (x_, y_) { x = x_; y = y_; } function reinit(x_, y_) { x = x_; y = y_; } function getUgol() { return(Math.atan2(y, x)); } function duplicate() { return(new CVector2D(x, y)); } function copyTo(v) { v.x = x; v.y = y; } function minus(v) { x = x - v.x; y = y - v.y; } function minusNew(v) { return(new CVector2D(x - v.x, y - v.y)); } function normalize() { var _local2 = Math.sqrt((x * x) + (y * y)); if (_local2 > 0.001) { x = x / _local2; y = y / _local2; } } function reverseNew() { return(new CVector2D(-x, -y)); } function scalar(v) { return((x * v.x) + (y * v.y)); } function modul() { return(Math.sqrt((x * x) + (y * y))); } function reflectFromNormal(n) { var _local2 = Math.atan2(n.y, n.x); rotate(-_local2); x = -x; rotate(_local2); } function rotate(u) { var _local4 = x; var _local3 = y; x = (_local4 * Math.cos(u)) - (_local3 * Math.sin(u)); y = (_local4 * Math.sin(u)) + (_local3 * Math.cos(u)); } function rotateNew(u) { return(new CVector2D((x * Math.cos(u)) - (y * Math.sin(u)), (x * Math.sin(u)) + (y * Math.cos(u)))); } function mult(k) { x = x * k; y = y * k; } function multNew(k) { return(new CVector2D(x * k, y * k)); } function plus(v) { x = x + v.x; y = y + v.y; } function plusNew(v) { return(new CVector2D(x + v.x, y + v.y)); } function getDistanceTo(p1, p2) { var _local3 = p1.y - p2.y; var _local2 = p2.x - p1.x; var _local6 = (p1.x * (p2.y - p1.y)) - (p1.y * (p2.x - p1.x)); var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); _local3 = _local3 / _local5; _local2 = _local2 / _local5; _local6 = _local6 / _local5; return(((_local3 * x) + (_local2 * y)) + _local6); } }
Symbol 18 MovieClip [lib_shot] Frame 1
#initclip 21 Object.registerClass("lib_shot", CShot); #endinitclip
Symbol 29 MovieClip [lib_enemy_plane] Frame 1
#initclip 12 Object.registerClass("lib_enemy_plane", CEnemyPlane); #endinitclip this.stop();
Symbol 34 MovieClip [lib_enemy_plane_big] Frame 1
#initclip 13 Object.registerClass("lib_enemy_plane_big", CEnemyPlane); #endinitclip this.stop();
Symbol 41 MovieClip [lib_ship0] Frame 1
#initclip 14 Object.registerClass("lib_ship0", CShip); #endinitclip this.stop();
Symbol 48 MovieClip [lib_ship1] Frame 1
#initclip 15 Object.registerClass("lib_ship1", CShip); #endinitclip this.stop();
Symbol 55 MovieClip [lib_ship2] Frame 1
#initclip 16 Object.registerClass("lib_ship2", CShip); #endinitclip this.stop();
Symbol 58 MovieClip [lib_torpedo] Frame 1
#initclip 17 Object.registerClass("lib_torpedo", CShot); #endinitclip
Symbol 61 MovieClip [lib_shot2] Frame 1
#initclip 18 Object.registerClass("lib_shot2", CShot); #endinitclip
Symbol 103 MovieClip [lib_boom] Frame 1
#initclip 19 Object.registerClass("lib_boom", CBoom); #endinitclip
Symbol 103 MovieClip [lib_boom] Frame 23
this.removeMovieClip();
Symbol 124 MovieClip [lib_water_boom] Frame 1
#initclip 20 Object.registerClass("lib_water_boom", CBoom); #endinitclip
Symbol 124 MovieClip [lib_water_boom] Frame 25
this.removeMovieClip();
Instance of Symbol 132 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(25); }
Symbol 145 Button
on (release) { new_game_pressed(); }
Symbol 150 Button
on (release) { more_pressed(); }
Symbol 155 Button
on (release) { how_to_play_pressed(); }
Symbol 157 MovieClip Frame 1
stop();
Symbol 159 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 161 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 162 MovieClip Frame 1
this.stop();
Symbol 167 Button
on (release) { back_pressed(); }
Symbol 188 MovieClip Frame 1
this.stop();
Symbol 189 MovieClip [lib_player] Frame 1
#initclip 22 Object.registerClass("lib_player", CPlayer); #endinitclip
Symbol 189 MovieClip [lib_player] Frame 25
this.endMig();
Symbol 213 MovieClip Frame 12
this.swapDepths(10000); this.removeMovieClip();
Symbol 235 MovieClip Frame 1
this.stop();

Library Items

Symbol 1 MovieClipUsed by:Timeline
Symbol 236 MovieClip [__Packages.CEnemyPlane]
Symbol 237 MovieClip [__Packages.CVector3D]
Symbol 238 MovieClip [__Packages.CTransform]
Symbol 239 MovieClip [__Packages.CShot]
Symbol 240 MovieClip [__Packages.CTimeCounter]
Symbol 241 MovieClip [__Packages.CBack]
Symbol 242 MovieClip [__Packages.CShip]
Symbol 243 MovieClip [__Packages.CBoom]
Symbol 244 MovieClip [__Packages.CPlayer]
Symbol 245 MovieClip [__Packages.CVector2D]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:Timeline
Symbol 8 FontUsed by:9
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:14 159 161
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [lib_shot]Uses:17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:29
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:29
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:29
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:29
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [lib_enemy_plane]Uses:20 22 24 26 28Used by:Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:34
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [lib_enemy_plane_big]Uses:31 33Used by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:41
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:41
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [lib_ship0]Uses:36 38 40Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:48
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:48
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip [lib_ship1]Uses:43 45 47Used by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:55
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [lib_ship2]Uses:50 52 54Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [lib_torpedo]Uses:57Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [lib_shot2]Uses:60Used by:Timeline
Symbol 62 BitmapUsed by:63 64 65 66
Symbol 63 GraphicUses:62Used by:103
Symbol 64 GraphicUses:62Used by:103
Symbol 65 GraphicUses:62Used by:103
Symbol 66 GraphicUses:62Used by:103
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:103
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:103
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:103
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:103
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:103
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:103
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:103
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:103
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:103
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:103
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:103
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:103
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:103
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:103
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:103
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:103
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [lib_boom]Uses:63 64 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102Used by:Timeline
Symbol 104 Sound [lib_snd_warshiphit]Used by:115
Symbol 105 Sound [lib_snd_warshipdown]Used by:115
Symbol 106 Sound [lib_snd_transportdown2]Used by:115
Symbol 107 Sound [lib_snd_torpout2]Used by:115
Symbol 108 Sound [lib_snd_shipshot]Used by:115
Symbol 109 Sound [lib_snd_planeryadom]Used by:115
Symbol 110 Sound [lib_snd_extralife]Used by:115
Symbol 111 Sound [lib_snd_enemyshots]Used by:115
Symbol 112 Sound [lib_snd_enemy_exp]Used by:115
Symbol 113 Sound [lib_snd_death]Used by:115
Symbol 114 Sound [lib_snd_cannon]Used by:115
Symbol 115 MovieClipUses:104 105 106 107 108 109 110 111 112 113 114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:124
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:124
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:124
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClip [lib_water_boom]Uses:117 119 121 123Used by:Timeline
Symbol 125 GraphicUsed by:136
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:136
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:136
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:136
Symbol 135 MovieClipUsed by:136 188  Timeline
Symbol 136 MovieClipUses:125 130 132 134 135Used by:Timeline
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:Timeline
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:145
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:145
Symbol 143 SoundUsed by:145 150 155 159 161 167
Symbol 144 SoundUsed by:145 150 155 167
Symbol 145 ButtonUses:140 142 143 144Used by:Timeline
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:150
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 ButtonUses:147 149 143 144Used by:Timeline
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:155
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 ButtonUses:152 154 143 144Used by:Timeline
Symbol 156 SoundUsed by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 GraphicUsed by:159
Symbol 159 ButtonUses:158 13 143Used by:162
Symbol 160 GraphicUsed by:161
Symbol 161 ButtonUses:160 13 143Used by:162
Symbol 162 MovieClipUses:159 161Used by:Timeline
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:167
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 ButtonUses:164 166 143 144Used by:Timeline
Symbol 168 FontUsed by:169 170 196 197 204 205 206 207
Symbol 169 TextUses:168Used by:Timeline
Symbol 170 TextUses:168Used by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:188
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:188
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:188
Symbol 179 BitmapUsed by:180 185
Symbol 180 GraphicUses:179Used by:188
Symbol 181 BitmapUsed by:182 186
Symbol 182 GraphicUses:181Used by:188
Symbol 183 BitmapUsed by:184 187
Symbol 184 GraphicUses:183Used by:188
Symbol 185 GraphicUses:179Used by:188
Symbol 186 GraphicUses:181Used by:188
Symbol 187 GraphicUses:183Used by:188
Symbol 188 MovieClipUses:174 135 176 178 180 182 184 185 186 187Used by:189
Symbol 189 MovieClip [lib_player]Uses:188Used by:Timeline
Symbol 190 BitmapUsed by:192
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:190 191Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 EditableTextUses:168Used by:Timeline
Symbol 197 EditableTextUses:168Used by:Timeline
Symbol 198 FontUsed by:199 200 201 214 217 218 219 220 221 229 232
Symbol 199 EditableTextUses:198Used by:Timeline
Symbol 200 EditableTextUses:198Used by:Timeline
Symbol 201 TextUses:198Used by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:Timeline
Symbol 204 EditableTextUses:168Used by:Timeline
Symbol 205 EditableTextUses:168Used by:Timeline
Symbol 206 EditableTextUses:168Used by:Timeline
Symbol 207 EditableTextUses:168Used by:Timeline
Symbol 208 FontUsed by:209 210
Symbol 209 TextUses:208Used by:Timeline
Symbol 210 TextUses:208Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:Timeline
Symbol 214 TextUses:198Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:235
Symbol 217 EditableTextUses:198Used by:222
Symbol 218 EditableTextUses:198Used by:222
Symbol 219 EditableTextUses:198Used by:222
Symbol 220 EditableTextUses:198Used by:222
Symbol 221 EditableTextUses:198Used by:222
Symbol 222 MovieClipUses:217 218 219 220 221Used by:235
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:235
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:235
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:235
Symbol 229 TextUses:198Used by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:235
Symbol 232 TextUses:198Used by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClipUses:216 222 224 226 228 231 234Used by:Timeline

Instance Names

"mc_bar"Frame 2Symbol 15 MovieClip
"mc_fon"Frame 5Symbol 136 MovieClip
"mc_sloop"Frame 5Symbol 157 MovieClip
"btn_sound"Frame 5Symbol 162 MovieClip
"mc_fon"Frame 7Symbol 136 MovieClip
"mc_torpeds2"Frame 7Symbol 135 MovieClip
"mc_ships"Frame 7Symbol 135 MovieClip
"mc_planes"Frame 7Symbol 135 MovieClip
"mc_shots"Frame 7Symbol 135 MovieClip
"mc_e_shots"Frame 7Symbol 135 MovieClip
"mc_player"Frame 7Symbol 189 MovieClip [lib_player]
"mc_torpeds1"Frame 7Symbol 135 MovieClip
"mc_armor1"Frame 7Symbol 195 MovieClip
"mc_armor5"Frame 7Symbol 195 MovieClip
"mc_armor4"Frame 7Symbol 195 MovieClip
"mc_armor3"Frame 7Symbol 195 MovieClip
"mc_armor2"Frame 7Symbol 195 MovieClip
"mc_message"Frame 7Symbol 235 MovieClip
"mc_control"Frame 7Symbol 135 MovieClip
"mc"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"mc1"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"mc2"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"mc"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"mc_water"Symbol 136 MovieClip Frame 1Symbol 130 MovieClip
"mc_h"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"p1"Symbol 188 MovieClip Frame 1Symbol 135 MovieClip
"p2"Symbol 188 MovieClip Frame 1Symbol 135 MovieClip
"mc"Symbol 189 MovieClip [lib_player] Frame 1Symbol 188 MovieClip
"mc_lev"Symbol 235 MovieClip Frame 2Symbol 222 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 236 as "__Packages.CEnemyPlane"
ExportAssets (56)Timeline Frame 1Symbol 237 as "__Packages.CVector3D"
ExportAssets (56)Timeline Frame 1Symbol 238 as "__Packages.CTransform"
ExportAssets (56)Timeline Frame 1Symbol 239 as "__Packages.CShot"
ExportAssets (56)Timeline Frame 1Symbol 240 as "__Packages.CTimeCounter"
ExportAssets (56)Timeline Frame 1Symbol 241 as "__Packages.CBack"
ExportAssets (56)Timeline Frame 1Symbol 242 as "__Packages.CShip"
ExportAssets (56)Timeline Frame 1Symbol 243 as "__Packages.CBoom"
ExportAssets (56)Timeline Frame 1Symbol 244 as "__Packages.CPlayer"
ExportAssets (56)Timeline Frame 1Symbol 245 as "__Packages.CVector2D"
ExportAssets (56)Timeline Frame 4Symbol 18 as "lib_shot"
ExportAssets (56)Timeline Frame 4Symbol 29 as "lib_enemy_plane"
ExportAssets (56)Timeline Frame 4Symbol 34 as "lib_enemy_plane_big"
ExportAssets (56)Timeline Frame 4Symbol 41 as "lib_ship0"
ExportAssets (56)Timeline Frame 4Symbol 48 as "lib_ship1"
ExportAssets (56)Timeline Frame 4Symbol 55 as "lib_ship2"
ExportAssets (56)Timeline Frame 4Symbol 58 as "lib_torpedo"
ExportAssets (56)Timeline Frame 4Symbol 61 as "lib_shot2"
ExportAssets (56)Timeline Frame 4Symbol 103 as "lib_boom"
ExportAssets (56)Timeline Frame 4Symbol 104 as "lib_snd_warshiphit"
ExportAssets (56)Timeline Frame 4Symbol 105 as "lib_snd_warshipdown"
ExportAssets (56)Timeline Frame 4Symbol 106 as "lib_snd_transportdown2"
ExportAssets (56)Timeline Frame 4Symbol 107 as "lib_snd_torpout2"
ExportAssets (56)Timeline Frame 4Symbol 108 as "lib_snd_shipshot"
ExportAssets (56)Timeline Frame 4Symbol 109 as "lib_snd_planeryadom"
ExportAssets (56)Timeline Frame 4Symbol 110 as "lib_snd_extralife"
ExportAssets (56)Timeline Frame 4Symbol 111 as "lib_snd_enemyshots"
ExportAssets (56)Timeline Frame 4Symbol 112 as "lib_snd_enemy_exp"
ExportAssets (56)Timeline Frame 4Symbol 113 as "lib_snd_death"
ExportAssets (56)Timeline Frame 4Symbol 114 as "lib_snd_cannon"
ExportAssets (56)Timeline Frame 4Symbol 124 as "lib_water_boom"
ExportAssets (56)Timeline Frame 7Symbol 189 as "lib_player"

Labels

"main"Frame 5
"rules"Frame 6
"game"Frame 7
"reset"Frame 8
"st_"Symbol 29 MovieClip [lib_enemy_plane] Frame 1
"st_u1"Symbol 29 MovieClip [lib_enemy_plane] Frame 2
"st_u2"Symbol 29 MovieClip [lib_enemy_plane] Frame 3
"st_d1"Symbol 29 MovieClip [lib_enemy_plane] Frame 4
"st_d2"Symbol 29 MovieClip [lib_enemy_plane] Frame 5
"st_"Symbol 34 MovieClip [lib_enemy_plane_big] Frame 1
"st_u1"Symbol 34 MovieClip [lib_enemy_plane_big] Frame 2
"st_"Symbol 188 MovieClip Frame 1
"st_u"Symbol 188 MovieClip Frame 2
"st_d"Symbol 188 MovieClip Frame 3
"st_r"Symbol 188 MovieClip Frame 4
"st_ur"Symbol 188 MovieClip Frame 5
"st_dr"Symbol 188 MovieClip Frame 6
"st_l"Symbol 188 MovieClip Frame 7
"st_ul"Symbol 188 MovieClip Frame 8
"st_dl"Symbol 188 MovieClip Frame 9
"stEmpty"Symbol 235 MovieClip Frame 1
"stLevel"Symbol 235 MovieClip Frame 2
"stWin"Symbol 235 MovieClip Frame 3
"stOver"Symbol 235 MovieClip Frame 4
"stComplete"Symbol 235 MovieClip Frame 5
"stPause"Symbol 235 MovieClip Frame 6
"stExtra"Symbol 235 MovieClip Frame 7

Dynamic Text Variables

txtPerSymbol 9 EditableText"0%  "
txtLifesSymbol 196 EditableText"99"
txtLifesSymbol 197 EditableText"99"
txtScoresSymbol 199 EditableText"9999999999"
txtScoresSymbol 200 EditableText"9999999999"
txtTransportsSymbol 204 EditableText"9"
txtTransportsSymbol 205 EditableText"9"
txtAllTransportsSymbol 206 EditableText"9"
txtAllTransportsSymbol 207 EditableText"9"
txtLevSymbol 217 EditableText"66"
txtLevSymbol 218 EditableText"66"
txtLevSymbol 219 EditableText"66"
txtLevSymbol 220 EditableText"66"
txtLevSymbol 221 EditableText"66"




http://swfchan.com/3/12928/info.shtml
Created: 5/6 -2019 10:26:50 Last modified: 5/6 -2019 10:26:50 Server time: 12/05 -2024 10:14:00