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flash_chess.swf

This is the info page for
Flash #12979

(Click the ID number above for more basic data on this flash file.)


Text
thinking...

loading...

Featuring Digital Vision's FlashAI  Engine

©2002 Digital Vision Multimedia.
www.media-division.com

Choose AI playing mode:

• Shallow

for Pentium II-class  computers

- Game Tree depth 2

-requires medium computers

• Deep

for Pentium III/Athlon-class computers

- Game Tree depth 3

-requires fastcomputers

8
7
6
5
4
3
2
1

ABCDEFGH

RESTART

YOU
MOVE

COMPUTER
MOVES

You Won !

Checkmate

Computer Won !

Pat !

You are in check !

Computer
is in check !

LAST MOVES

©2002 Digital Vision Multimedia.
www.media-division.com
Programming: Marius Smarandoiu
Design: Elsis Matei

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 61 MovieClip "piece_3_7" in Frame 3
onClipEvent (load) { }
Instance of Symbol 86 MovieClip "myscroll" in Frame 3
onClipEvent (enterFrame) { if (dragging == true) { _root.text.scroll = 1 + int(((_y - top) * totalLines) / (96.6 - _height)); } } onClipEvent (load) { update(); updateAfterEvent(); }
Frame 4
function MovementRules() { this.up = 0; this.down = 0; this.left = 0; this.right = 0; this.up_left = 0; this.up_right = 0; this.down_left = 0; this.down_right = 0; this.isKnight = false; this.isPawn = false; } function Move(firstPosX, firstPosY, lastPosX, lastPosY) { this.fPX = firstPosX; this.fPY = firstPosY; this.lPX = lastPosX; this.lPY = lastPosY; } function rulesFor(piece) { if ((piece == PAWN_W) || (piece == PAWN_B)) { return(pawnRules); } if ((piece == KNIGHT_W) || (piece == KNIGHT_B)) { return(knightRules); } if ((piece == ROOK_W) || (piece == ROOK_B)) { return(rookRules); } if ((piece == BISSHOP_W) || (piece == BISSHOP_B)) { return(bisshopRules); } if ((piece == QUEEN_W) || (piece == QUEEN_B)) { return(queenRules); } if ((piece == KING_W) || (piece == KING_B)) { return(kingRules); } } function initChessBoard() { chessBoard = new Array(8); chessBoard[0] = new Array(ROOK_B, KNIGHT_B, BISSHOP_B, QUEEN_B, KING_B, BISSHOP_B, KNIGHT_B, ROOK_B); chessBoard[1] = new Array(PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B); chessBoard[2] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[3] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[4] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[5] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[6] = new Array(PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W); chessBoard[7] = new Array(ROOK_W, KNIGHT_W, BISSHOP_W, QUEEN_W, KING_W, BISSHOP_W, KNIGHT_W, ROOK_W); var i = 0; while (i < 8) { var j = 0; while (j < 8) { _root[(("piece_" + i) + "_") + j].showPiece(chessBoard[i][j]); _root[(("piece_" + i) + "_") + j].row = i; _root[(("piece_" + i) + "_") + j].col = j; j++; } i++; } } function calculateMoves(row, col, side) { if (chessBoard[row][col] == VOID) { trace("Error: no piece to calculate moves for !!"); return(null); } var poMo = new Array(); rules = rulesFor(chessBoard[row][col]); var poTa; if (rules.isKnight) { var x = (row - 1); var y = (col + 2); if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row - 1; y = col - 2; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row + 1; y = col + 2; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row + 1; y = col - 2; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row - 2; y = col + 1; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row - 2; y = col - 1; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row + 2; y = col - 1; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } x = row + 2; y = col + 1; if ((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) { if ((chessBoard[x][y] == VOID) || (side != (chessBoard[x][y] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } } else if (rules.isPawn) { if (side == SIDE_PLAYER) { var possibleEmpassant = false; var i = (row - 1); if (chessBoard[i][col] == VOID) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | col; possibleEmpassant = true; } if ((row == 6) && (possibleEmpassant)) { i--; if (chessBoard[i][col] == VOID) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | col; } } var x = (row - 1); var y = (col - 1); if (((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) && ((chessBoard[x][y] != VOID) && (side != (chessBoard[x][y] & 1)))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } var x = (row - 1); var y = (col + 1); if (((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) && ((chessBoard[x][y] != VOID) && (side != (chessBoard[x][y] & 1)))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } else { var possibleEmpassant = false; var i = (row + 1); if (chessBoard[i][col] == VOID) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | col; possibleEmpassant = true; } if ((row == 1) && (possibleEmpassant)) { i++; if (chessBoard[i][col] == VOID) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | col; } } x = row + 1; y = col - 1; if (((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) && ((chessBoard[x][y] != VOID) && (side != (chessBoard[x][y] & 1)))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } x = row + 1; y = col + 1; if (((((x >= 0) && (x < 8)) && (y >= 0)) && (y < 8)) && ((chessBoard[x][y] != VOID) && (side != (chessBoard[x][y] & 1)))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (x << 3)) | y; } } } else { var delta = rules.up; var i = (row - 1); while ((0 < delta) && (i >= 0)) { if ((chessBoard[i][col] == VOID) || (side != (chessBoard[i][col] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | col; } else { break; } if (chessBoard[i][col] != VOID) { break; } i--; delta--; } var delta = rules.down; var i = (row + 1); while ((0 < delta) && (i < 8)) { if ((chessBoard[i][col] == VOID) || (side != (chessBoard[i][col] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | col; } else { break; } if (chessBoard[i][col] != VOID) { break; } i++; delta--; } var delta = rules.left; var j = (col - 1); while ((0 < delta) && (j >= 0)) { if ((chessBoard[row][j] == VOID) || (side != (chessBoard[row][j] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (row << 3)) | j; } else { break; } if (chessBoard[row][j] != VOID) { break; } j--; delta--; } var delta = rules.right; var j = (col + 1); while ((0 < delta) && (j < 8)) { if ((chessBoard[row][j] == VOID) || (side != (chessBoard[row][j] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (row << 3)) | j; } else { break; } if (chessBoard[row][j] != VOID) { break; } j++; delta--; } var delta = rules.up_left; var i = (row - 1); var j = (col - 1); while (((0 < delta) && (j >= 0)) && (i >= 0)) { if ((chessBoard[i][j] == VOID) || (side != (chessBoard[i][j] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | j; } else { break; } if (chessBoard[i][j] != VOID) { break; } i--; j--; delta--; } var delta = rules.up_right; var i = (row - 1); var j = (col + 1); while (((0 < delta) && (j < 8)) && (i >= 0)) { if ((chessBoard[i][j] == VOID) || (side != (chessBoard[i][j] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | j; } else { break; } if (chessBoard[i][j] != VOID) { break; } i--; j++; delta--; } var delta = rules.down_left; var i = (row + 1); var j = (col - 1); while (((0 < delta) && (j >= 0)) && (i < 8)) { if ((chessBoard[i][j] == VOID) || (side != (chessBoard[i][j] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | j; } else { break; } if (chessBoard[i][j] != VOID) { break; } i++; j--; delta--; } var delta = rules.down_right; var i = (row + 1); var j = (col + 1); while (((0 < delta) && (j < 8)) && (i < 8)) { if ((chessBoard[i][j] == VOID) || (side != (chessBoard[i][j] & 1))) { poMo[poMo.length] = (((row << 9) | (col << 6)) | (i << 3)) | j; } else { break; } if (chessBoard[i][j] != VOID) { break; } i++; j++; delta--; } } return(poMo); } function checkChessState(side) { var row; var col; var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == getOpponent(side)) && (chessBoard[i][j] != VOID)) { compMoves = calculateMoves(i, j, getOpponent(side)); var k = 0; while (k < compMoves.length) { row = (compMoves[k] >> 3) & 7; col = compMoves[k] & 7; if (((chessBoard[row][col] == KING_W) && (side == SIDE_PLAYER)) || ((chessBoard[row][col] == KING_B) && (side == SIDE_COMPUTER))) { if (side == SIDE_PLAYER) { kingInChess(row, col, side); } return(false); } k++; } } j++; } i++; } if (side == SIDE_PLAYER) { var totalMoves = 0; var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == SIDE_PLAYER) && (chessBoard[i][j] != VOID)) { totalMoves = totalMoves + select(i, j, true); } j++; } i++; } if (totalMoves == 0) { invalidateAll(); messages.gotoAndStop("Pat"); } } return(true); } function computerLoose() { trace("ComputerLost"); invalidateAll(); messages.gotoAndStop(2); stop(); } function deselect(piece) { resetAllSelection(); pieceSelected = null; possiblePositions = null; } function displayMove(move, side) { var fPX = ((move >> 9) & 7); var fPY = ((move >> 6) & 7); var lPX = ((move >> 3) & 7); var lPY = (move & 7); var text = " "; if (side == SIDE_COMPUTER) { text = text + "Comp: "; } else { text = text + "You: "; } text = text + letters[fPY]; text = text + (9 - (fPX + 1)); text = text + " - "; text = text + letters[lPY]; text = text + (9 - (lPX + 1)); _root.myscroll.appendText(text); } function do_move(move, side) { var pieceCaptured = VOID; var fPX = ((move >> 9) & 7); var fPY = ((move >> 6) & 7); var lPX = ((move >> 3) & 7); var lPY = (move & 7); if (side == SIDE_COMPUTER) { if (chessBoard[lPX][lPY] != VOID) { pieceCaptured = chessBoard[lPX][lPY]; playerScore = playerScore - (chessBoard[lPX][lPY] >> 1); computerScore = computerScore + (chessBoard[lPX][lPY] >> 1); } chessBoard[lPX][lPY] = chessBoard[fPX][fPY]; chessBoard[fPX][fPY] = VOID; return(pieceCaptured); } if (chessBoard[lPX][lPY] != VOID) { pieceCaptured = chessBoard[lPX][lPY]; playerScore = playerScore + (chessBoard[lPX][lPY] >> 1); computerScore = computerScore - (chessBoard[lPX][lPY] >> 1); } chessBoard[lPX][lPY] = chessBoard[fPX][fPY]; chessBoard[fPX][fPY] = VOID; return(pieceCaptured); } function invalidateAll() { var i = 0; while (i < 8) { var j = 0; while (j < 8) { _root[(("piece_" + i) + "_") + j].marker.gotoAndStop("disabled"); j++; } i++; } } function movePlayer() { messages.gotoAndStop(0); resetAllSelection(); checkChessState(SIDE_PLAYER); signal.gotoAndStop("player"); } function moveRealPlayer(move, side) { var fPX = ((move >> 9) & 7); var fPY = ((move >> 6) & 7); var lPX = ((move >> 3) & 7); var lPY = (move & 7); if (pieceSelected == null) { trace("ERROR: no piece selected"); return(undefined); } if ((chessBoard[fPX][fPY] == KING_W) && (chessBoard[lPX][lPY] == ROOK_W)) { trace("rocade"); possibleRocade = false; chessBoard[fPX][fPY] = VOID; chessBoard[lPX][lPY] = VOID; if (fPY < lPY) { chessBoard[fPX][fPY + 2] = KING_W; chessBoard[fPX][fPY + 1] = ROOK_W; _root[(("piece_" + fPX) + "_") + (fPY + 1)].showPiece(chessBoard[fPX][fPY + 1]); _root[(("piece_" + fPX) + "_") + (fPY + 2)].showPiece(chessBoard[fPX][fPY + 2]); } else { chessBoard[fPX][fPY - 2] = KING_W; chessBoard[fPX][fPY - 1] = ROOK_W; _root[(("piece_" + fPX) + "_") + (fPY - 1)].showPiece(chessBoard[fPX][fPY - 1]); _root[(("piece_" + fPX) + "_") + (fPY - 2)].showPiece(chessBoard[fPX][fPY - 2]); } _root[(("piece_" + lPX) + "_") + lPY].showPiece(chessBoard[lPX][lPY]); _root[(("piece_" + fPX) + "_") + fPY].showPiece(chessBoard[fPX][fPY]); } else { if ((chessBoard[fPX][fPY] == KING_W) || (chessBoard[fPX][fPY] == ROOK_W)) { possibleRocade = false; } var target = chessBoard[lPX][lPY]; if (((target & 1) == SIDE_COMPUTER) && (target != VOID)) { trace("capture the computer piece"); } chessBoard[lPX][lPY] = chessBoard[fPX][fPY]; chessBoard[fPX][fPY] = VOID; _root[(("piece_" + lPX) + "_") + lPY].showPiece(chessBoard[lPX][lPY]); _root[(("piece_" + fPX) + "_") + fPY].showPiece(VOID); } invalidateAll(); if ((lPX == 0) && (chessBoard[lPX][lPY] == PAWN_W)) { trace("promotion"); chessBoard[lPX][lPY] = QUEEN_W; _root[(("piece_" + lPX) + "_") + lPY].showPiece(QUEEN_W); } displayMove(move, SIDE_PLAYER); gotoAndPlay (7); } function moveRealComputer(move) { var fPX = ((move >> 9) & 7); var fPY = ((move >> 6) & 7); var lPX = ((move >> 3) & 7); var lPY = (move & 7); var target = chessBoard[lPX][lPY]; if (((target & 1) == SIDE_PLAYER) && (target != VOID)) { trace("captures the player piece"); } chessBoard[lPX][lPY] = chessBoard[fPX][fPY]; chessBoard[fPX][fPY] = VOID; _root[(("piece_" + lPX) + "_") + lPY].showPiece(chessBoard[lPX][lPY]); _root[(("piece_" + fPX) + "_") + fPY].showPiece(VOID); if ((lPX == 7) && (chessBoard[lPX][lPY] == PAWN_B)) { trace("promotion"); chessBoard[lPX][lPY] = QUEEN_B; _root[(("piece_" + lPX) + "_") + lPY].showPiece(QUEEN_B); } displayMove(move, SIDE_COMPUTER); movePlayer(); } function resetAllSelection() { var i = 0; while (i < 8) { var j = 0; while (j < 8) { if ((chessBoard[i][j] == VOID) || ((chessBoard[i][j] & 1) == SIDE_COMPUTER)) { _root[(("piece_" + i) + "_") + j].marker.gotoAndStop("disabled"); } else { _root[(("piece_" + i) + "_") + j].marker.gotoAndStop("normal"); } j++; } i++; } } function select(row, col, real) { resetAllSelection(); var possibleMoves = calculateMoves(row, col, SIDE_PLAYER); if (possibleRocade && (real != true)) { if (chessBoard[row][col] == KING_W) { var k = col; var adv = true; while (adv) { k++; if (chessBoard[row][k] != VOID) { if (chessBoard[row][k] == ROOK_W) { if (verifyKingState((((row << 9) | (col << 6)) | (row << 3)) | (col + 2), SIDE_PLAYER)) { possibleMoves[possibleMoves.length] = (((row << 9) | (col << 6)) | (row << 3)) | k; } } adv = false; } } k = col; adv = true; while (adv) { k--; if (chessBoard[row][k] != VOID) { if (chessBoard[row][k] == ROOK_W) { if (verifyKingState((((row << 9) | (col << 6)) | (row << 3)) | (col - 2), SIDE_PLAYER)) { possibleMoves[possibleMoves.length] = (((row << 9) | (col << 6)) | (row << 3)) | k; } } adv = false; } } } } var validMoves = new Array(); var i = 0; while (i < possibleMoves.length) { if (verifyKingState(possibleMoves[i], SIDE_PLAYER)) { validMoves[validMoves.length] = possibleMoves[i]; } i++; } if (real != true) { var i = 0; while (i < validMoves.length) { _root[(("piece_" + ((validMoves[i] >> 3) & 7)) + "_") + (validMoves[i] & 7)].marker.gotoAndStop("selectedTo"); i++; } pieceSelected = _root[(("piece_" + row) + "_") + col]; } else { return(validMoves.length); } } function kingInChess(rowKing, colKing, side) { trace(" >>>> CHESS " + side); possibleRocade = false; if (side == SIDE_PLAYER) { messages.gotoAndStop("playerChess"); } else { messages.gotoAndStop("computerChess"); } var possibleMoves; var isChessMat = true; var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == side) && (chessBoard[i][j] != VOID)) { possibleMoves = calculateMoves(i, j, side); disabled = true; var k = 0; while (k < possibleMoves.length) { if (verifyKingState(possibleMoves[k], side)) { isChessMat = false; } k++; } } j++; } i++; } if (isChessMat) { loose(side); } } function loose(side) { if (side == SIDE_COMPUTER) { computerLoose(); } else { playerLoose(); } } function playerLoose() { trace("Player Lost"); invalidateAll(); messages.gotoAndStop(3); stop(); } function search(side, depth, alpha, beta) { var bestScore = (-INFINITY); var aM = new Array(); var capturedPiece = null; var moveScore; var compMoves; var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == side) && (chessBoard[i][j] != VOID)) { aM = aM.concat(calculateMoves(i, j, side)); } j++; } i++; } var i = 0; while (i < aM.length) { capturedPiece = do_move(aM[i], side); if (depth == 0) { moveScore = ((side == SIDE_COMPUTER) ? (computerScore) : (playerScore)); } else { moveScore = -search(getOpponent(side), depth - 1, -1 * beta, -1 * alpha); } undo_move(aM[i], side, capturedPiece); if (bestScore < moveScore) { bestScore = moveScore; } if (alpha < bestScore) { alpha = bestScore; } if (alpha >= beta) { return(alpha); } i++; } return(bestScore); } function shuffle(collection) { var nCollection = new Array(); var value; var val; while (collection.length != 0) { val = Math.round(Math.random() * (collection.length - 1)); value = collection[val]; collection.splice(val, 1); nCollection.push(value); } delete collection; return(nCollection); } function getOpponent(side) { if (side == SIDE_PLAYER) { return(SIDE_COMPUTER); } return(SIDE_PLAYER); } function undo_move(move, side, pieceCaptured) { var fPX = ((move >> 9) & 7); var fPY = ((move >> 6) & 7); var lPX = ((move >> 3) & 7); var lPY = (move & 7); if (side == SIDE_COMPUTER) { chessBoard[fPX][fPY] = chessBoard[lPX][lPY]; if (pieceCaptured != VOID) { chessBoard[lPX][lPY] = pieceCaptured; playerScore = playerScore + (chessBoard[lPX][lPY] >> 1); computerScore = computerScore - (chessBoard[lPX][lPY] >> 1); } else { chessBoard[lPX][lPY] = VOID; } } else { chessBoard[fPX][fPY] = chessBoard[lPX][lPY]; if (pieceCaptured != VOID) { chessBoard[lPX][lPY] = pieceCaptured; playerScore = playerScore - (chessBoard[lPX][lPY] >> 1); computerScore = computerScore + (chessBoard[lPX][lPY] >> 1); } else { chessBoard[lPX][lPY] = VOID; } } } function verifyKingState(move, side) { var capturedPiece; var compMoves; var row; var col; capturedPiece = do_move(move, side); var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == getOpponent(side)) && (chessBoard[i][j] != VOID)) { compMoves = calculateMoves(i, j, getOpponent(side)); var k = 0; while (k < compMoves.length) { row = (compMoves[k] >> 3) & 7; col = compMoves[k] & 7; if (((chessBoard[row][col] == KING_W) && (side == SIDE_PLAYER)) || ((chessBoard[row][col] == KING_B) && (side == SIDE_COMPUTER))) { undo_move(move, side, capturedPiece); return(false); } k++; } } j++; } i++; } undo_move(move, side, capturedPiece); return(true); } VOID = -1; PAWN_W = 5; KNIGHT_W = 13; ROOK_W = 21; BISSHOP_W = 17; QUEEN_W = 29; KING_W = 2001; PAWN_B = 4; KNIGHT_B = 12; ROOK_B = 20; BISSHOP_B = 16; QUEEN_B = 28; KING_B = 4000; SIDE_COMPUTER = 0; SIDE_PLAYER = 1; letters = new Array("a", "b", "c", "d", "e", "f", "g", "h"); possibleRocade = true; pawnRules = new MovementRules(); pawnRules.isPawn = true; pawnRules.up = 1; knightRules = new MovementRules(); knightRules.isKnight = true; rookRules = new MovementRules(); rookRules.up = 8; rookRules.down = 8; rookRules.left = 8; rookRules.right = 8; bisshopRules = new MovementRules(); bisshopRules.up_left = 8; bisshopRules.up_right = 8; bisshopRules.down_left = 8; bisshopRules.down_right = 8; queenRules = new MovementRules(); queenRules.up = 8; queenRules.down = 8; queenRules.left = 8; queenRules.right = 8; queenRules.up_left = 8; queenRules.up_right = 8; queenRules.down_left = 8; queenRules.down_right = 8; kingRules = new MovementRules(); kingRules.up = 1; kingRules.down = 1; kingRules.left = 1; kingRules.right = 1; kingRules.up_left = 1; kingRules.up_right = 1; kingRules.down_left = 1; kingRules.down_right = 1; poMo = new Array(); initChessBoard(); movePlayer(); myscroll.clearText(); stop();
Frame 7
signal.gotoAndStop("comp"); messages.gotoAndStop(1); computerScore = 0; playerScore = 0; var i = 0; while (i < 8) { j = 0; while (j < 8) { if (chessBoard[i][j] != VOID) { if ((chessBoard[i][j] & 1) == SIDE_COMPUTER) { computerScore = computerScore + (chessBoard[i][j] >> 1); playerScore = playerScore - (chessBoard[i][j] >> 1); } else if ((chessBoard[i][j] & 1) == SIDE_PLAYER) { computerScore = computerScore - (chessBoard[i][j] >> 1); playerScore = playerScore + (chessBoard[i][j] >> 1); } } j++; } i++; }
Frame 8
computerScore = 0; INFINITY = 10000000 /* 0x989680 */; s = getTimer(); trace("my turn"); alpha = -INFINITY; beta = INFINITY; bestMove = null; bestScore = -INFINITY; allPossibleMoves = new Array(); capturedPiece = null; side = SIDE_COMPUTER; depth = MAXDEPTH; var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == side) && (chessBoard[i][j] != VOID)) { compMoves = calculateMoves(i, j, side); allPossibleMoves = allPossibleMoves.concat(compMoves); } j++; } i++; } allPossibleMoves = shuffle(allPossibleMoves); index = 0;
Frame 9
if (index < allPossibleMoves.length) { progressBar.show(index, allPossibleMoves.length - 1); capturedPiece = do_move(allPossibleMoves[index], side); moveScore = -search(getOpponent(side), depth, -1 * beta, -1 * alpha); } else { gotoAndPlay (11); }
Frame 10
undo_move(allPossibleMoves[index], side, capturedPiece); if (bestScore < moveScore) { bestScore = moveScore; bestMove = allPossibleMoves[index]; } if (alpha < bestScore) { alpha = bestScore; } if (alpha >= beta) { gotoAndPlay (11); } index++; gotoAndPlay(_currentframe - 1);
Frame 11
trace("best: " + bestMove); delete allPossibleMoves; trace("time " + (getTimer() - s)); if (bestMove == null) { messages.gotoAndStop("Pat"); } isPat = checkChessState(SIDE_COMPUTER); tempP = do_move(bestMove, SIDE_COMPUTER); isNotMat = checkChessState(SIDE_COMPUTER); undo_move(bestMove, SIDE_COMPUTER, tempP); if (isNotMat) { moveRealComputer(bestMove); } else if (isPat) { messages.gotoAndStop("Pat"); } else { computerLoose(); } stop();
Symbol 6 MovieClip [energyBar] Frame 1
function show(value, maxValue) { _visible = true; var frame = Math.round((value * 20) / maxValue); if (frame == 0) { frame = 1; } gotoAndStop(frame); } function hide() { _visible = false; } stop();
Symbol 7 MovieClip [energyBar] Frame 1
function show(value, maxValue) { _visible = true; var frame = Math.round((value * 20) / maxValue); if (frame == 0) { frame = 1; } gotoAndStop(frame); } function hide() { _visible = false; } stop();
Symbol 9 MovieClip Frame 1
stop();
Symbol 10 MovieClip Frame 1
_root.stop(); movieSize = _root.getBytesTotal();
Symbol 10 MovieClip Frame 2
movieLoaded = _root.getBytesLoaded(); percent = Math.round((movieLoaded / movieSize) * 100); loadbar.gotoAndStop(percent);
Symbol 10 MovieClip Frame 3
if (movieLoaded < movieSize) { gotoAndPlay(_currentframe - 1); }
Symbol 10 MovieClip Frame 4
_root.play();
Symbol 25 Button
on (release) { MAXDEPTH = 0; play(); }
Symbol 31 Button
on (release) { MAXDEPTH = 1; play(); }
Symbol 41 Button
on (release) { _root.select(this._parent.row, this._parent.col); gotoAndStop (3); }
Symbol 43 Button
on (release) { _root.moveRealPlayer((((_root.pieceSelected.row << 9) | (_root.pieceSelected.col << 6)) | (this._parent.row << 3)) | this._parent.col, _root.SIDE_PLAYER); }
Symbol 45 Button
on (release) { _root.deselect(this._parent); _root.gotoAndStop("normal"); }
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 46 MovieClip Frame 4
stop();
Symbol 59 MovieClip Frame 1
function showPiece(piece) { if (piece == _root.VOID) { gotoAndStop (1); } else if (piece == _root.PAWN_W) { gotoAndStop (2); } else if (piece == _root.KNIGHT_W) { gotoAndStop (3); } else if (piece == _root.ROOK_W) { gotoAndStop (4); } else if (piece == _root.BISSHOP_W) { gotoAndStop (5); } else if (piece == _root.QUEEN_W) { gotoAndStop (6); } else if (piece == _root.KING_W) { gotoAndStop (7); } else if (piece == _root.PAWN_B) { gotoAndStop (9); } else if (piece == _root.KNIGHT_B) { gotoAndStop (10); } else if (piece == _root.ROOK_B) { gotoAndStop (11); } else if (piece == _root.BISSHOP_B) { gotoAndStop (12); } else if (piece == _root.QUEEN_B) { gotoAndStop (13); } else if (piece == _root.KING_B) { gotoAndStop (14); } } piece = "void"; stop();
Symbol 59 MovieClip Frame 2
piece = "pawn_w"; stop();
Symbol 59 MovieClip Frame 3
piece = "knight_w"; stop();
Symbol 59 MovieClip Frame 4
piece = "rook_w"; stop();
Symbol 59 MovieClip Frame 5
piece = "bisshop_w"; stop();
Symbol 59 MovieClip Frame 6
piece = "queen_w"; stop();
Symbol 59 MovieClip Frame 7
piece = "king_w"; stop();
Symbol 59 MovieClip Frame 9
piece = "pawn_b"; stop();
Symbol 59 MovieClip Frame 10
piece = "knight_b"; stop();
Symbol 59 MovieClip Frame 11
piece = "rook_b"; stop();
Symbol 59 MovieClip Frame 12
piece = "bisshop_b"; stop();
Symbol 59 MovieClip Frame 13
piece = "queen_b"; stop();
Symbol 59 MovieClip Frame 14
piece = "king_b"; stop();
Symbol 60 MovieClip Frame 1
function showPiece(piece) { if (piece == _root.VOID) { gotoAndStop (1); } else if (piece == _root.PAWN_W) { gotoAndStop (2); } else if (piece == _root.KNIGHT_W) { gotoAndStop (3); } else if (piece == _root.ROOK_W) { gotoAndStop (4); } else if (piece == _root.BISSHOP_W) { gotoAndStop (5); } else if (piece == _root.QUEEN_W) { gotoAndStop (6); } else if (piece == _root.KING_W) { gotoAndStop (7); } else if (piece == _root.PAWN_B) { gotoAndStop (9); } else if (piece == _root.KNIGHT_B) { gotoAndStop (10); } else if (piece == _root.ROOK_B) { gotoAndStop (11); } else if (piece == _root.BISSHOP_B) { gotoAndStop (12); } else if (piece == _root.QUEEN_B) { gotoAndStop (13); } else if (piece == _root.KING_B) { gotoAndStop (14); } } piece = "void"; stop();
Symbol 60 MovieClip Frame 2
piece = "pawn_w"; stop();
Symbol 60 MovieClip Frame 3
piece = "knight_w"; stop();
Symbol 60 MovieClip Frame 4
piece = "rook_w"; stop();
Symbol 60 MovieClip Frame 5
piece = "bisshop_w"; stop();
Symbol 60 MovieClip Frame 6
piece = "queen_w"; stop();
Symbol 60 MovieClip Frame 7
piece = "king_w"; stop();
Symbol 60 MovieClip Frame 9
piece = "pawn_b"; stop();
Symbol 60 MovieClip Frame 10
piece = "knight_b"; stop();
Symbol 60 MovieClip Frame 11
piece = "rook_b"; stop();
Symbol 60 MovieClip Frame 12
piece = "bisshop_b"; stop();
Symbol 60 MovieClip Frame 13
piece = "queen_b"; stop();
Symbol 60 MovieClip Frame 14
piece = "king_b"; stop();
Symbol 61 MovieClip Frame 1
function showPiece(piece) { if (piece == _root.VOID) { gotoAndStop (1); } else if (piece == _root.PAWN_W) { gotoAndStop (2); } else if (piece == _root.KNIGHT_W) { gotoAndStop (3); } else if (piece == _root.ROOK_W) { gotoAndStop (4); } else if (piece == _root.BISSHOP_W) { gotoAndStop (5); } else if (piece == _root.QUEEN_W) { gotoAndStop (6); } else if (piece == _root.KING_W) { gotoAndStop (7); } else if (piece == _root.PAWN_B) { gotoAndStop (9); } else if (piece == _root.KNIGHT_B) { gotoAndStop (10); } else if (piece == _root.ROOK_B) { gotoAndStop (11); } else if (piece == _root.BISSHOP_B) { gotoAndStop (12); } else if (piece == _root.QUEEN_B) { gotoAndStop (13); } else if (piece == _root.KING_B) { gotoAndStop (14); } } piece = "void"; stop();
Symbol 61 MovieClip Frame 2
piece = "pawn_w"; stop();
Symbol 61 MovieClip Frame 3
piece = "knight_w"; stop();
Symbol 61 MovieClip Frame 4
piece = "rook_w"; stop();
Symbol 61 MovieClip Frame 5
piece = "bisshop_w"; stop();
Symbol 61 MovieClip Frame 6
piece = "queen_w"; stop();
Symbol 61 MovieClip Frame 7
piece = "king_w"; stop();
Symbol 61 MovieClip Frame 9
piece = "pawn_b"; stop();
Symbol 61 MovieClip Frame 10
piece = "knight_b"; stop();
Symbol 61 MovieClip Frame 11
piece = "rook_b"; stop();
Symbol 61 MovieClip Frame 12
piece = "bisshop_b"; stop();
Symbol 61 MovieClip Frame 13
piece = "queen_b"; stop();
Symbol 61 MovieClip Frame 14
piece = "king_b"; stop();
Symbol 65 Button
on (release) { gotoAndPlay (1); }
Symbol 68 MovieClip Frame 1
_root.progressBar._visible = false; stop();
Symbol 68 MovieClip Frame 2
_root.progressBar._visible = true; _root.progressBar.gotoAndStop(1); stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 3
stop();
Symbol 75 MovieClip Frame 4
stop();
Symbol 75 MovieClip Frame 5
stop();
Symbol 75 MovieClip Frame 6
stop();
Symbol 79 Button
on (release, keyPress "<Down>") { text.scroll++; if (myscroll._y < ((96.6 - myscroll._height) + myscroll.top)) { myscroll._y = myscroll._y + ((96.4 - myscroll._height) / myscroll.totalLines); } }
Symbol 80 Button
on (release, keyPress "<Up>") { text.scroll--; if (myscroll.top < myscroll._y) { myscroll._y = myscroll._y - ((96.4 - myscroll._height) / myscroll.totalLines); } }
Symbol 85 Button
on (press) { startDrag ("", false, left, top, right, bottom); dragging = true; } on (release, releaseOutside) { stopDrag(); dragging = false; }
Symbol 86 MovieClip Frame 1
function update() { _height = (576 / (totalLines + 5)); bottom = top + (96.6 - _height); } function appendText(tx) { moveNumber++; text = (((("" + moveNumber) + ".") + tx) + newline) + text; _root.text = title + text; totalLines++; update(); gotoBottom(); } function clearText() { _root.text = title; text = ""; totalLines = 1; update(); moveNumber = 0; } totalLines = 0; title = newline; text = ""; top = _y; left = _x; right = _x; clearText();
Symbol 86 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);

Library Items

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Symbol 2 FontUsed by:3 64 66 67 69 70 71 72 73 74 87 88
Symbol 3 TextUses:2Used by:6 7
Symbol 4 ShapeTweeningUsed by:6 7
Symbol 5 GraphicUsed by:6 7 9
Symbol 6 MovieClip [energyBar]Uses:1 3 4 5
Symbol 7 MovieClip [energyBar]Uses:1 3 4 5Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:5 8Used by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 FontUsed by:12 19 20 21 23 24 26 27 29 30 89
Symbol 12 TextUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 FontUsed by:15
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 TextUses:11Used by:Timeline
Symbol 20 TextUses:11Used by:25
Symbol 21 TextUses:11Used by:25
Symbol 22 GraphicUsed by:25
Symbol 23 TextUses:11Used by:25
Symbol 24 TextUses:11Used by:25
Symbol 25 ButtonUses:20 21 22 23 24Used by:Timeline
Symbol 26 TextUses:11Used by:31
Symbol 27 TextUses:11Used by:31
Symbol 28 GraphicUsed by:31
Symbol 29 TextUses:11Used by:31
Symbol 30 TextUses:11Used by:31
Symbol 31 ButtonUses:26 27 28 29 30Used by:Timeline
Symbol 32 GraphicUsed by:Timeline
Symbol 33 FontUsed by:34 35
Symbol 34 TextUses:33Used by:Timeline
Symbol 35 TextUses:33Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:41 43 45
Symbol 41 ButtonUses:40Used by:46
Symbol 42 GraphicUsed by:46
Symbol 43 ButtonUses:40Used by:46
Symbol 44 GraphicUsed by:46
Symbol 45 ButtonUses:40Used by:46
Symbol 46 MovieClipUses:41 42 43 44 45Used by:59 60 61
Symbol 47 GraphicUsed by:59 60 61
Symbol 48 GraphicUsed by:59 60 61
Symbol 49 GraphicUsed by:59 60 61
Symbol 50 GraphicUsed by:59 60 61
Symbol 51 GraphicUsed by:59 60 61
Symbol 52 GraphicUsed by:59 60 61
Symbol 53 GraphicUsed by:59 60 61
Symbol 54 GraphicUsed by:59 60 61
Symbol 55 GraphicUsed by:59 60 61
Symbol 56 GraphicUsed by:59 60 61
Symbol 57 GraphicUsed by:59 60 61
Symbol 58 GraphicUsed by:59 60 61
Symbol 59 MovieClipUses:46 47 48 49 50 51 52 53 54 55 56 57 58Used by:Timeline
Symbol 60 MovieClipUses:46 47 48 49 50 51 52 53 54 55 56 57 58Used by:Timeline
Symbol 61 MovieClipUses:46 47 48 49 50 51 52 53 54 55 56 57 58Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:65
Symbol 64 TextUses:2Used by:65
Symbol 65 ButtonUses:63 64Used by:Timeline
Symbol 66 TextUses:2Used by:68
Symbol 67 TextUses:2Used by:68
Symbol 68 MovieClipUses:66 67Used by:Timeline
Symbol 69 TextUses:2Used by:75
Symbol 70 TextUses:2Used by:75
Symbol 71 TextUses:2Used by:75
Symbol 72 TextUses:2Used by:75
Symbol 73 TextUses:2Used by:75
Symbol 74 TextUses:2Used by:75
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Symbol 76 GraphicUsed by:79 80
Symbol 77 GraphicUsed by:79 80
Symbol 78 GraphicUsed by:79 80
Symbol 79 ButtonUses:76 77 78Used by:Timeline
Symbol 80 ButtonUses:76 77 78Used by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:82 83 84Used by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 TextUses:2Used by:Timeline
Symbol 88 EditableTextUses:2Used by:Timeline
Symbol 89 TextUses:11Used by:Timeline

Instance Names

"piece_0_0"Frame 3Symbol 59 MovieClip
"piece_0_1"Frame 3Symbol 59 MovieClip
"piece_0_2"Frame 3Symbol 59 MovieClip
"piece_0_3"Frame 3Symbol 59 MovieClip
"piece_0_4"Frame 3Symbol 59 MovieClip
"piece_0_5"Frame 3Symbol 59 MovieClip
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"piece_0_7"Frame 3Symbol 59 MovieClip
"piece_1_0"Frame 3Symbol 60 MovieClip
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"piece_1_3"Frame 3Symbol 59 MovieClip
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"piece_1_5"Frame 3Symbol 59 MovieClip
"piece_1_6"Frame 3Symbol 59 MovieClip
"piece_1_7"Frame 3Symbol 59 MovieClip
"piece_2_0"Frame 3Symbol 59 MovieClip
"piece_2_1"Frame 3Symbol 60 MovieClip
"piece_2_2"Frame 3Symbol 60 MovieClip
"piece_2_3"Frame 3Symbol 60 MovieClip
"piece_2_4"Frame 3Symbol 59 MovieClip
"piece_2_5"Frame 3Symbol 59 MovieClip
"piece_2_6"Frame 3Symbol 60 MovieClip
"piece_2_7"Frame 3Symbol 60 MovieClip
"piece_3_0"Frame 3Symbol 59 MovieClip
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"piece_4_4"Frame 3Symbol 60 MovieClip
"piece_4_5"Frame 3Symbol 59 MovieClip
"piece_4_6"Frame 3Symbol 60 MovieClip
"piece_4_7"Frame 3Symbol 59 MovieClip
"piece_5_0"Frame 3Symbol 60 MovieClip
"piece_5_1"Frame 3Symbol 59 MovieClip
"piece_5_2"Frame 3Symbol 59 MovieClip
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"piece_5_4"Frame 3Symbol 60 MovieClip
"piece_5_5"Frame 3Symbol 59 MovieClip
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"piece_5_7"Frame 3Symbol 60 MovieClip
"piece_6_0"Frame 3Symbol 59 MovieClip
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"piece_6_5"Frame 3Symbol 59 MovieClip
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"piece_6_7"Frame 3Symbol 60 MovieClip
"piece_7_0"Frame 3Symbol 59 MovieClip
"piece_7_1"Frame 3Symbol 59 MovieClip
"piece_7_2"Frame 3Symbol 59 MovieClip
"piece_7_3"Frame 3Symbol 59 MovieClip
"piece_7_4"Frame 3Symbol 59 MovieClip
"piece_7_5"Frame 3Symbol 59 MovieClip
"piece_7_6"Frame 3Symbol 59 MovieClip
"piece_7_7"Frame 3Symbol 59 MovieClip
"signal"Frame 3Symbol 68 MovieClip
"messages"Frame 3Symbol 75 MovieClip
"myscroll"Frame 3Symbol 86 MovieClip
"progressBar"Frame 3Symbol 7 MovieClip [energyBar]
"loadbar"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"marker"Symbol 59 MovieClip Frame 1Symbol 46 MovieClip
"marker"Symbol 60 MovieClip Frame 1Symbol 46 MovieClip
"marker"Symbol 61 MovieClip Frame 1Symbol 46 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 6 as "energyBar"
ExportAssets (56)Timeline Frame 1Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 3Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 4Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 5Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 6Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 7Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 8Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 9Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 10Symbol 7 as "energyBar"
ExportAssets (56)Timeline Frame 11Symbol 7 as "energyBar"

Labels

"moveComputer"Frame 7
"moveLoop"Frame 9
"searchDone"Frame 11
"normal"Symbol 46 MovieClip Frame 1
"selectedTo"Symbol 46 MovieClip Frame 2
"selected"Symbol 46 MovieClip Frame 3
"disabled"Symbol 46 MovieClip Frame 4
"void"Symbol 59 MovieClip Frame 1
"pawn_w"Symbol 59 MovieClip Frame 2
"knight_w"Symbol 59 MovieClip Frame 3
"rook_w"Symbol 59 MovieClip Frame 4
"bisshop_w"Symbol 59 MovieClip Frame 5
"queen_w"Symbol 59 MovieClip Frame 6
"king_w"Symbol 59 MovieClip Frame 7
"pawn_b"Symbol 59 MovieClip Frame 9
"knight_b"Symbol 59 MovieClip Frame 10
"rook_b"Symbol 59 MovieClip Frame 11
"bisshop_b"Symbol 59 MovieClip Frame 12
"queen_b"Symbol 59 MovieClip Frame 13
"king_b"Symbol 59 MovieClip Frame 14
"void"Symbol 60 MovieClip Frame 1
"pawn_w"Symbol 60 MovieClip Frame 2
"knight_w"Symbol 60 MovieClip Frame 3
"rook_w"Symbol 60 MovieClip Frame 4
"bisshop_w"Symbol 60 MovieClip Frame 5
"queen_w"Symbol 60 MovieClip Frame 6
"king_w"Symbol 60 MovieClip Frame 7
"pawn_b"Symbol 60 MovieClip Frame 9
"knight_b"Symbol 60 MovieClip Frame 10
"rook_b"Symbol 60 MovieClip Frame 11
"bisshop_b"Symbol 60 MovieClip Frame 12
"queen_b"Symbol 60 MovieClip Frame 13
"king_b"Symbol 60 MovieClip Frame 14
"void"Symbol 61 MovieClip Frame 1
"pawn_w"Symbol 61 MovieClip Frame 2
"knight_w"Symbol 61 MovieClip Frame 3
"rook_w"Symbol 61 MovieClip Frame 4
"bisshop_w"Symbol 61 MovieClip Frame 5
"queen_w"Symbol 61 MovieClip Frame 6
"king_w"Symbol 61 MovieClip Frame 7
"pawn_b"Symbol 61 MovieClip Frame 9
"knight_b"Symbol 61 MovieClip Frame 10
"rook_b"Symbol 61 MovieClip Frame 11
"bisshop_b"Symbol 61 MovieClip Frame 12
"queen_b"Symbol 61 MovieClip Frame 13
"king_b"Symbol 61 MovieClip Frame 14
"player"Symbol 68 MovieClip Frame 1
"comp"Symbol 68 MovieClip Frame 2
"Pat"Symbol 75 MovieClip Frame 4
"playerChess"Symbol 75 MovieClip Frame 5
"computerChess"Symbol 75 MovieClip Frame 6

Dynamic Text Variables

textSymbol 88 EditableText""




http://swfchan.com/3/12979/info.shtml
Created: 5/6 -2019 08:45:14 Last modified: 5/6 -2019 08:45:14 Server time: 03/05 -2024 09:15:43