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Gladiator Castle Wars.swf

This is the info page for
Flash #12985

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"></p>

Press X to talk

PLAY GAME

LOAD GAME

ARMORGAMES

UNLOCKABLES

you play as Derek
the Dwarf in his
great big scheme to
do something like
save a princess or
something

Press X to talk to characters in
the non-battle  arena while
standing close to them.
In battle, Z is jump, X is attack
and C is block

BACK

Castle Wars

<p align="center"><font face="Arial Black" size="8" color="#999999" letterSpacing="0.000000" kerning="0"><b>Copyright 2006 James Smith </b><a href="http://www.digijin.com"><b>www.digijin.com</b></a><b> art by Patrick Majewski </b><a href="http://www.godlimations.com"><b>www.godlimations.com</b></a></font></p><p align="center"><font face="Arial Black" size="8" color="#999999" letterSpacing="0.000000" kerning="0"><b>music by Ashley Carr </b><a href="http://www.djredlight.com"><b>www.djredlight.com</b></a></font></p>

EXIT

UNLOCKABLES

times won-

furthest - 0 battles

view alternate intro - 15 battles

god mode (off) - 1 wins

god mode (on) - 1 wins

view alternate ending - 2 wins

double damage (off) - 3 wins

double damage (on) - 3 wins

save

save

save

LOAD GAME

The Gladiator prepares...

to save the princess...

GLADIATOR

Castle Wars

I am Barbus...
I am the overseer of the arena, I shall
coordinate your battles .
I understand you are here to win the favour
of a lady, very admirable but it wont get you
far without a bit of guts

NEXT

SKIP

I shall be waiting in the non battle
arena, talk to me to start a battle.
Here is a quick tutorial to make sure
you know the controls

PREV

To walk around, use the Arrowkeys,
left and right to walk left or right,
and up and down to move further or
closer to the camera.
If you walk up to someone outside
battle you can press 'X' to talk to
them.

To jump in battle press 'Z'.
You can jump on top of blocks .
You can't jump outside of battle.

To attack, press 'X' while in a battle.
press 'X' multiple times to do a hit
combo.
You can also press 'X' in the air to
do a ground slam.

To block, press 'C' while in a battle.
Any enemies that hit you will be
momentarily stunned.
Watch out enemies can block you
too!

Konrei is a weapons trader, press 'X'
while standing close to him to trade.
The goods konrei has in stock varies
from time to time, if he doesnt have
what you want then come back
later.

Once you have bought goods from
Konrei, you can go to your stash
chest and equip your new gear.
The stash will contain everything
you own.

Well thats about it for now.
You'll be given a companion in the
battles to help even up the scores.
Let me know when youre ready to
battle!

PLAY

Hairdressers
all haircuts are 50gp

Hairdressers

Thank You
for you business

ROLL OVER A WEAPON

SHOP

you have x gp

WOULD YOU LIKE TO BUY THIS

YES

NO

ITEM ADDED TO STASH
DONT FORGET TO EQUIP YOUR
ARMOUR AT THE CHEST

xx att asd def sdf agi

you have x gp

message

ARE YOU READY TO
BATTLE

SAVE GAME

Volume

10

10

Player

Assist

10

10

10

10

CONGRATULATIONS YOU HAVE WON

<p align="center"><font face="AngsanaDSE" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b> James Smith - code, concept</b></font></p><p align="center"><font face="AngsanaDSE" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Patrick Majewski - art, animation</b></font></p><p align="center"><font face="AngsanaDSE" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b> Ashley Carr - music</b></font></p><p align="center"></p><p align="center"><font face="AngsanaDSE" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>And thankyou Armorgames!</b></font></p>

SIR DEREK! um the princess ran
away you have to like go get her or
something

huh? uh yer ok

moron

um r u the
princess

go away
noob

um yer u need to
go back to the castle

omfg u r so lame
maybe if u beat the
arena id care

huh ?
do the arena?
uh ok

yay

hey baaaar buuuuusssss

n00bzor my 31337 skillz
p0wnn ur az

i like won an stuff

so what u want a medal or
something

uh yer ok

have a dolphin

thanks

i done it

I know I can smell
it from here

um i mean i
did that arena thing

youre still a noob
wanker fartass

so will you
come to the castle

stfu sampfag

ActionScript [AS1/AS2]

Instance of Symbol 88 MovieClip "bar" in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { pc = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.gotoAndStop(Math.floor(pc)); _root.percentLoaded = Math.floor(pc); if (pc == 100) { this._alpha = this._alpha - 10; if (this._alpha < 0) { _root.play(); } } }
Frame 2
stop();
Frame 3
stop(); if (!bgsndmc) { bgsnd = new Sound(); bgsndmc = _root.createEmptyMovieClip("bgsndmc", _root.getNextHighestDepth()); bgsnd.setVolume(0); vol = 0; curvol = 70; changeBGMusic = function (music) { bgsndmc.toplay = music; vol = bgsnd.getVolume(); bgsndmc.onEnterFrame = function () { vol = vol - 5; if (vol < 0) { bgsnd.stop(); if (!(this.toplay === undefined)) { bgsnd.attachSound(this.toplay); bgsnd.start(null, 128); } vol = 0; bgsndmc.onEnterFrame = function () { vol = vol + 5; if (vol > curvol) { vol = curvol; delete this.onEnterFrame; } bgsnd.setVolume(vol); }; } bgsnd.setVolume(vol); }; }; } changeBGMusic("menumusic");
Instance of Symbol 360 MovieClip "bg" in Frame 3
onClipEvent (load) { onEnterFrame = function () { fadeout._alpha = fadeout._alpha - 5; if (fadeout._alpha < 0) { fadeout._visible = false; delete this.onEnterFrame; } }; }
Instance of Symbol 401 MovieClip "unlockpanel" in Frame 3
onClipEvent (load) { curbattle = _root.battles[_root.battleProgress]; txt = curbattle.message; _root.battleMode = curbattle.mode; _root.startPoints = curbattle.points; _root.battleEnemies = curbattle.enemies; _visible = false; }
Instance of Symbol 408 MovieClip "loadpanel" in Frame 3
onClipEvent (load) { curbattle = _root.battles[_root.battleProgress]; txt = curbattle.message; _root.battleMode = curbattle.mode; _root.startPoints = curbattle.points; _root.battleEnemies = curbattle.enemies; _visible = false; }
Frame 4
playerWeapons = [0]; playerShields = [0]; playerHelmets = [0]; playerArmours = [0]; playerArms = [0]; playerBoots = [0]; playerActiveWeapon = 0; playerActiveShield = 0; playerActiveHelmet = 0; playerActiveArmour = 0; playerActiveArms = 0; playerActiveBoots = 0; playerActiveHair = 0; playerMoney = 1000; playerExperience = 0; battleProgress = 0; changeBGMusic("intromusic");
Frame 5
changeBGMusic();
Instance of Symbol 468 MovieClip in Frame 5
onClipEvent (load) { _root.stop(); }
Frame 6
possibleWeapons = new Array(); possibleWeapons.push({name:"basic sword", framename:"sword1", cost:100, rare:1, attr:{att:1}, type:"sword"}); possibleWeapons.push({name:"good sword", framename:"sword2", cost:1000, rare:2, attr:{att:5}, type:"sword"}); possibleWeapons.push({name:"legendary sword", framename:"sword2", cost:1000, rare:6, attr:{att:25}, type:"sword"}); possibleWeapons.push({name:"ultimate sword", framename:"sword3", cost:8000, rare:4, attr:{att:40}, type:"sword"}); possibleWeapons.push({name:"gladiators ultimate sword", framename:"sword3", cost:10000, rare:10, attr:{att:50}, type:"sword"}); possibleWeapons.push({name:"basic mace", framename:"mace1", cost:200, rare:1, attr:{att:1}, type:"sword"}); possibleWeapons.push({name:"good mace", framename:"mace2", cost:500, rare:2, attr:{att:5}, type:"sword"}); possibleWeapons.push({name:"ultimate mace", framename:"mace3", cost:5000, rare:3, attr:{att:20}, type:"sword"}); possibleWeapons.push({name:"basic spear", framename:"spear1", cost:500, rare:1, attr:{att:5}, type:"spear"}); possibleWeapons.push({name:"good spear", framename:"spear2", cost:2000, rare:5, attr:{att:10}, type:"spear"}); possibleWeapons.push({name:"ultimate spear", framename:"spear3", cost:4000, rare:10, attr:{att:20}, type:"spear"}); possibleWeapons.push({name:"basic axe", framename:"axe1", cost:1000, rare:1, attr:{att:10}, type:"axe"}); possibleWeapons.push({name:"good axe", framename:"axe2", cost:3000, rare:5, attr:{att:30}, type:"axe"}); possibleWeapons.push({name:"ultimate axe", framename:"axe3", cost:5000, rare:8, attr:{att:50}, type:"axe"}); possibleWeapons.push({name:"bonesnapper", framename:"axe3", cost:10000, rare:18, attr:{att:100}, type:"axe"}); possibleShields = new Array(); possibleShields.push({name:"wooden shield", framename:"wooden shield", cost:100, rare:1, attr:{def:1}}); possibleShields.push({name:"bronze shield", framename:"bronze shield", cost:300, rare:2, attr:{def:3}}); possibleShields.push({name:"spiked shield", framename:"spiked shield", cost:600, rare:3, attr:{def:5, att:1}}); possibleShields.push({name:"bone shield", framename:"bone shield", cost:1000, rare:4, attr:{def:10}}); possibleShields.push({name:"conformed shield", framename:"conformed shield", cost:1500, rare:5, attr:{def:15}}); possibleShields.push({name:"kite shield", framename:"kite shield", cost:2000, rare:6, attr:{def:20}}); possibleShields.push({name:"tower shield", framename:"tower shield", cost:5000, rare:10, attr:{def:25}}); possibleHelmets = new Array(); possibleHelmets.push({name:"cap", framename:"cap", cost:100, rare:1, attr:{def:1}}); possibleHelmets.push({name:"Bandana", framename:"Bandana", cost:200, rare:2, attr:{def:2}}); possibleHelmets.push({name:"skull cap", framename:"skull cap", cost:300, rare:3, attr:{def:3}}); possibleHelmets.push({name:"Bone helmet", framename:"Bone helmet", cost:500, rare:4, attr:{def:5}}); possibleHelmets.push({name:"mask", framename:"mask", cost:1000, rare:5, attr:{def:10}}); possibleHelmets.push({name:"Jaw helmet", framename:"Jaw helmet", cost:1200, rare:6, attr:{def:12}}); possibleHelmets.push({name:"Giant helm", framename:"Giant helm", cost:1500, rare:7, attr:{def:15}}); possibleHelmets.push({name:"Great helm", framename:"Great helm", cost:1700, rare:8, attr:{def:17}}); possibleHelmets.push({name:"Tiara", framename:"Tiara", cost:2000, rare:10, attr:{def:20}}); possibleArmours = new Array(); possibleArmours.push({name:"normal", framename:"normal", cost:100, rare:1, attr:{def:1}}); possibleArmours.push({name:"leather", framename:"leather", cost:500, rare:2, attr:{def:5}}); possibleArmours.push({name:"toothline", framename:"toothline", cost:1000, rare:4, attr:{def:10}}); possibleArmours.push({name:"warriors", framename:"warriors", cost:2000, rare:6, attr:{def:20}}); possibleArmours.push({name:"silent warriors", framename:"warriors", cost:3000, rare:16, attr:{def:20, agi:10}}); possibleArmours.push({name:"knights", framename:"knights", cost:3000, rare:8, attr:{def:30}}); possibleArms = new Array(); possibleArms.push({name:"arm", framename:"arm", cost:100, rare:1, attr:{def:1}}); possibleArms.push({name:"gloves", framename:"gloves", cost:100, rare:2, attr:{def:2}}); possibleArms.push({name:"iron gloves", framename:"iron gloves", cost:100, rare:3, attr:{def:4}}); possibleArms.push({name:"leather gloves", framename:"leather gloves", cost:100, rare:4, attr:{def:5}}); possibleArms.push({name:"spiked gloves", framename:"spiked gloves", cost:1000, rare:10, attr:{def:4, att:5}}); possibleArms.push({name:"palmstop gloves", framename:"palmstop gloves", cost:100, rare:5, attr:{def:1}}); possibleArms.push({name:"elite gloves", framename:"elite gloves", cost:1000, rare:10, attr:{def:4, agi:5}}); possibleArms.push({name:"gauntlets", framename:"gauntlets", cost:3000, rare:20, attr:{def:30}}); possibleArms.push({name:"golden gauntlets", framename:"golden gauntlets", cost:5000, rare:30, attr:{def:40}}); possibleBoots = new Array(); possibleBoots.push({name:"boots", framename:"boots", cost:100, rare:1, attr:{def:1}}); possibleBoots.push({name:"leather boots", framename:"leather boots", cost:200, rare:2, attr:{def:2}}); possibleBoots.push({name:"hard boots", framename:"hard boots", cost:300, rare:3, attr:{def:3}}); possibleBoots.push({name:"extra hard boots", framename:"hard boots", cost:1200, rare:6, attr:{def:6}}); possibleBoots.push({name:"black boots", framename:"black boots", cost:400, rare:4, attr:{def:4}}); possibleBoots.push({name:"black boots of speed", framename:"black boots", cost:1000, rare:8, attr:{def:4, agi:10}}); possibleBoots.push({name:"greaves", framename:"greaves", cost:1000, rare:5, attr:{def:5}}); possibleBoots.push({name:"mighty greaves", framename:"greaves", cost:2000, rare:15, attr:{def:10}}); possibleHair = new Array(); possibleHair.push("hair1"); possibleHair.push("hair2"); possibleHair.push("hair3"); possibleHair.push("hair4"); enemiesAr = {skeleton:{mc:"skeleton", jump:40, walk:9, att:30, def:10}, ninja:{mc:"ninja", jump:45, walk:12, att:10, def:10}, blogknight:{mc:"blogknight", jump:45, walk:8, att:30, def:50}, brao:{mc:"brao", jump:45, walk:10, att:50, def:30}, shrum:{mc:"shrum", jump:50, walk:18, att:0, def:0}, shrumking:{mc:"shrumking", jump:50, walk:20, att:30, def:30, boss:true}, grimsor:{mc:"Grimsor", jump:50, walk:12, att:40, def:50, boss:true}}; battles = new Array(); battles.push({mode:"survival", points:2, enemies:[enemiesAr.shrum], message:"your first battle, this is a survival battle, lose all your points and you lose"}); battles.push({mode:"survival", points:2, enemies:[enemiesAr.skeleton], message:"your second battle, a stronger opponent"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.skeleton, enemiesAr.shrum], message:"now try multiple opponents"}); battles.push({mode:"elimination", points:4, enemies:[enemiesAr.skeleton, enemiesAr.shrum], message:"up til now you have had survival matches, this is an elimination match, you win by reaching the target amount of point first"}); battles.push({mode:"survival", points:2, enemies:[enemiesAr.shrum, enemiesAr.shrum], message:"youre doing well, we need to battle some shrum now"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.blogknight, enemiesAr.skeleton], message:"Nice work, this time we've been given a new type of enemy, a blogknight"}); battles.push({mode:"elimination", points:4, enemies:[enemiesAr.blogknight, enemiesAr.shrum], message:"Keep battling, youre gettin there"}); battles.push({mode:"survival", points:2, enemies:[enemiesAr.skeleton, enemiesAr.blogknight, enemiesAr.shrum], message:"lets see how you do when youre outnumbered"}); battles.push({mode:"elimination", points:5, enemies:[enemiesAr.skeleton, enemiesAr.blogknight, enemiesAr.shrum], message:"you did well, this time its and elimination match"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.ninja, enemiesAr.shrum], message:"were workin up into the higher ranks, there will be new guys here"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.skeleton, enemiesAr.ninja, enemiesAr.shrum], message:"were workin up into the higher ranks, there will be new guys here"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.blogknight, enemiesAr.ninja, enemiesAr.shrum], message:"youre doing well, keep it up"}); battles.push({mode:"elimination", points:6, enemies:[enemiesAr.blogknight, enemiesAr.ninja, enemiesAr.blogknight], message:"youre doing well, keep it up"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.shrum, enemiesAr.shrum, enemiesAr.shrum], message:"super shrum match"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.ninja, enemiesAr.ninja, enemiesAr.ninja], message:"super ninja match"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.grimsor], message:"Beware you are fighting the boss Grimsor, he wont be as easy to hit as he may look"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.blogknight, enemiesAr.ninja, enemiesAr.shrum], message:"Congrats on Grimsor"}); battles.push({mode:"survival", points:4, enemies:[enemiesAr.brao, enemiesAr.skeleton], message:"the braos are starting to appear in matches now"}); battles.push({mode:"elimination", points:4, enemies:[enemiesAr.brao, enemiesAr.brao], message:"brao elimination match"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.brao, enemiesAr.skeleton, enemiesAr.ninja], message:"keep it up"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.brao, enemiesAr.blogknight, enemiesAr.ninja], message:"keep it up"}); battles.push({mode:"elimination", points:8, enemies:[enemiesAr.brao, enemiesAr.blogknight, enemiesAr.skeleton, enemiesAr.ninja], message:"keep it up"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.brao, enemiesAr.shrum, enemiesAr.ninja], message:"keep it up"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.blogknight, enemiesAr.skeleton, enemiesAr.shrum, enemiesAr.ninja], message:"keep it up"}); battles.push({mode:"survival", points:6, enemies:[enemiesAr.brao, enemiesAr.brao, enemiesAr.brao], message:"super brao match"}); battles.push({mode:"elimination", points:8, enemies:[enemiesAr.brao, enemiesAr.shrum, enemiesAr.ninja, enemiesAr.shrum], message:"youre in the high tiers of the arena, there wont be long til youre finished!"}); battles.push({mode:"survival", points:8, enemies:[enemiesAr.brao, enemiesAr.brao, enemiesAr.ninja, enemiesAr.shrum], message:"wow youre nearly there"}); battles.push({mode:"survival", points:8, enemies:[enemiesAr.shrumking, enemiesAr.shrum, enemiesAr.shrum, enemiesAr.shrum], message:"ultra shrum match"}); battles.push({mode:"survival", points:8, enemies:[enemiesAr.ninja, enemiesAr.ninja, enemiesAr.ninja, enemiesAr.ninja], message:"ultra ninja match"}); battles.push({mode:"survival", points:10, enemies:[enemiesAr.grimsor, enemiesAr.ninja, enemiesAr.shrum, enemiesAr.brao], message:"youve made it, this is the final round in the arena. good luck!"}); changeBGMusic("nonbattlearea"); function degToRad(deg) { return((deg * Math.PI) / 180); } function radToDeg(rad) { return((rad * 180) / Math.PI); } function rotate(obj, deg) { rad = degToRad(deg); cos = Math.cos(rad); sin = Math.sin(rad) * aspect; matrix = new flash.geom.Matrix((cos * obj._xscale) / 100, sin, 0, obj._yscale / 100, obj._x, obj._y); obj.transform.matrix = matrix; } function easeTo(pos, trg, amnt) { return((trg + (pos * (amnt - 1))) / amnt); } function moveChar(charMC) { charMC.xspeed = charMC.xspeed * 0.8; charMC.yspeed = charMC.yspeed * 0.8; charMC.x = charMC.x + charMC.xspeed; charMC.y = charMC.y + charMC.yspeed; if (charMC.x < ((-mapwide) / 2)) { charMC.x = (-mapwide) / 2; } if (charMC.x > (mapwide / 2)) { charMC.x = mapwide / 2; } if (charMC.y < ((-maphigh) / 2)) { if (charMC.y < -440) { charMC.y = charMC.y + 20; if (charMC.x > 80) { charMC.x = 80; } if (charMC.x < -80) { charMC.x = -80; } } else { charMC.y = (-maphigh) / 2; } walkin = true; } if (charMC.y > (maphigh / 2)) { charMC.y = charMC.y - 20; walkin = true; } } function attachWallPanel(x, y, rot, type) { d = game.getNextHighestDepth(); panel = game.attachMovie(type, "wallpanel" + (itemRoller++), d); wallpanels.push(panel); panel.x = x; panel.y = y; panel.z = 0; panel.rot = rot; panel.hardcodeDepth = hardcodeDepth; return(panel); } function attachTopPanel(x, y, rot, hardcodeDepth) { d = ((!(hardcodeDepth === undefined)) ? (hardcodeDepth + 100000) : (game.getNextHighestDepth())); panelHolder = game.createEmptyMovieClip("topTileHolder" + (itemRoller++), d); panel = panelHolder.attachMovie("blockTopTile", "panel", 1); panelHolder._yscale = 100 * aspect; toppanels.push(panel); panel.x = x; panel.y = y; panelHolder.y = y - 200; panelHolder.z = wallHeight; panelHolder.hardcodeDepth = hardcodeDepth; panel.rot = rot; return(panelHolder); } function addCharacter(name, x, y, jumpPower, walkSpeed, team, charnum) { s = game.attachMovie(name, "character" + (itemRoller++), game.getNextHighestDepth()); s.points = startPoints; s.charnum = charnum; s.x = x; s.y = y; s.z = 0; s.team = team; s.jumpPower = jumpPower; s.walkSpeed = walkSpeed; s.xspeed = 0; s.yspeed = 0; s.zspeed = 0; s.health = 100; s.shadow = game.attachMovie("shadow", "shadow" + (itemRoller++), game.getNextHighestDepth()); s.shadow._yscale = 100 * aspect; activeChars.push(s); return(s); } function sortDepths(ar) { newar = []; for (a in ar) { obj = ar[a]; newar.push({obj:obj, y:obj.y}); } newar.sortOn("y", Array.NUMERIC); a = 0; while (a < newar.length) { v = newar.shift(); newar.push(v.obj); a++; } return(newar); } stop(); aspect = 0.5; test_aspect._y = 50; test_aspect.onPress = function () { this.active = true; }; test_aspect.onRelease = (test_aspect.onReleaseOutside = function () { this.active = false; }); test_aspect.onEnterFrame = function () { if (this.active) { this._y = _root._ymouse; depthaspect = this._y; } }; depthaspect = 200; arenaRotation = 0; wallHeight = 80; groundHolder = game.createEmptyMovieClip("groundholder", -1000000); ground = groundHolder.attachMovie("groundtile_nonbattle", "ground", -1000); groundHolder._yscale = 100 * aspect; activeChars = []; wallpanels = []; toppanels = []; itemRoller = 0; mapwide = 800; maphigh = 800; pts1 = (pts2 = (pts3 = (pts4 = startPoints))); playerCharacter = addCharacter("dwarf", 0, 400, 40, 5, 1, 1); konrei = addCharacter("konrei", 200, -200, 40, 4, 4); barbus = addCharacter("barbus", -200, -350, 40, 4, 4); stash = addCharacter("stash", 300, -350, 40, 4, 4); hairdresser = addCharacter("hairdresser", 330, -50, 40, 4, 4); patrick = addCharacter("patrick", -300, 100, 40, 4, 4); backWall = attachWallPanel(400, -400, 0, "backWall"); wallObjects = new Array(); var charListener = new Object(); charListener.char = char; charListener.onKeyUp = function () { if (Key.getCode() == 37) { lastLeftUp = getTimer(); } if (Key.getCode() == 39) { lastRightUp = getTimer(); } }; charListener.onKeyDown = function () { if (Key.getCode() == 67) { cheat = "c"; } else if (Key.getCode() == 65) { if (cheat == "c") { cheat = "ca"; } } else if (Key.getCode() == 83) { if (cheat == "ca") { cheat = "cas"; } } else if (Key.getCode() == 72) { if (cheat == "cas") { cheat = "cash"; playerMoney = playerMoney + 10000; } } else { cheat = ""; } if (Key.getCode() == 37) { if ((getTimer() - lastLeftUp) < 100) { if (!playerCharacter.waitForAnimation) { playerCharacter.gotoAndPlay("dash"); } } } if (Key.getCode() == 39) { if ((getTimer() - lastRightUp) < 100) { if (!playerCharacter.waitForAnimation) { playerCharacter.gotoAndPlay("dash"); } } } if (Key.getCode() == 88) { closestDist = Infinity; for (ch2 in activeChars) { char2 = activeChars[ch2]; if (!(char2 === playerCharacter)) { dist = Math.abs(char2.x - playerCharacter.x) + Math.abs(char2.y - playerCharacter.y); if (dist < closestDist) { closestDist = dist; closest = char2; } } } char.fighting = closest; if (closestDist < 100) { switch (closest) { case barbus : _root.battlepanel._visible = true; break; case konrei : _root.weaponspanel._visible = true; _root.weaponspanel.gp = ("you have " + playerMoney) + " gp"; break; case stash : _root.stashpanel._visible = true; _root.stashpanel.play(); break; case hairdresser : _root.hairpanel._visible = true; break; case patrick : _root.savepanel._visible = true; } } } }; Key.addListener(charListener); game.onEnterFrame = function () { if (playerCharacter) { arenaRotation = (-playerCharacter.x) / 15; } r = degToRad(arenaRotation); c = Math.cos(r); s = Math.sin(r); ground._rotation = arenaRotation; char = playerCharacter; closestDist = Infinity; closest = undefined; for (ch2 in activeChars) { char2 = activeChars[ch2]; if (!(char2 === char)) { char2.talk_help._visible = false; dist = Math.abs(char2.x - char.x) + Math.abs(char2.y - char.y); if (dist < closestDist) { closestDist = dist; closest = char2; } } } if (closestDist < 100) { closest.talk_help._visible = true; } for (ch in activeChars) { char = activeChars[ch]; spd = 18; if (!char.waitForAnimation) { oldpos = {x:char.x, y:char.y}; if (char == playerCharacter) { walkin = false; if (Key.isDown(38)) { char.yspeed = char.yspeed - char.walkSpeed; walkin = true; } else if (Key.isDown(40)) { char.yspeed = char.yspeed + char.walkSpeed; walkin = true; } if (Key.isDown(37)) { char.xspeed = char.xspeed - char.walkSpeed; char._xscale = 100; walkin = true; } else if (Key.isDown(39)) { char.xspeed = char.xspeed + char.walkSpeed; char._xscale = -100; walkin = true; } moveChar(char); } overBlock = false; for (ob in wallObjects) { obj = wallObjects[ob]; if (obj.contains(char.x, char.y)) { if (char.z < wallHeight) { if (obj.contains(oldpos.x, char.y)) { char.y = oldpos.y; } if (obj.contains(char.x, oldpos.y)) { char.x = oldpos.x; } if (!(char === playerCharacter)) { if (!char.airborne) { char.zspeed = char.zspeed + char.jumpPower; char.airborne = true; } } } else { overBlock = true; } } } groundheight = (overBlock ? (wallHeight) : 0); if (!char.waitForAnimation) { if (char.z > groundheight) { char.gotoAndStop("jump"); } else if (walkin) { if (!(char.currentAction === "run")) { char.gotoAndPlay("run"); } } else { char.gotoAndStop("stand"); } } } else { oldpos = {x:char.x, y:char.y}; moveChar(char); overBlock = false; for (ob in wallObjects) { obj = wallObjects[ob]; if (obj.contains(char.x, char.y)) { if (char.z < wallHeight) { if (obj.contains(oldpos.x, char.y)) { char.y = oldpos.y; char.yspeed = char.yspeed * -1; } if (obj.contains(char.x, oldpos.y)) { char.x = oldpos.x; char.xspeed = char.xspeed * -1; } } else { overBlock = true; } } } if (char.attack) { char.attack = false; for (ch2 in activeChars) { char2 = activeChars[ch2]; if (((!(char2 === char)) and (!(char2.team === char.team))) and (!(char2.currentAction === "die"))) { if (Math.abs(char2.z - char.z) < 60) { pt = new flash.geom.Point(char2._x, char2._y); game.localToGlobal(pt); if (char.hit.hitTest(pt.x, pt.y, false)) { if (!(char === playerCharacter)) { char.comboLvl++; } if (char2.currentAction == "block") { char.gotoAndPlay("recoil"); char.zspeed = 15; } else if ((!random(12)) and (!char2.waitForAnimation)) { char2.gotoAndPlay("block"); char.gotoAndPlay("recoil"); char.zspeed = 15; } else { char2.fighting = char; char2.health = char2.health - char.str; if (char2.health > 0) { char2.healthbar._xscale = char2.health; char2.gotoAndPlay("recoil"); } else { switch (battleMode) { case "elimination" : char.points--; _root["pts" + char.charnum] = char.points; break; case "survival" : char2.points--; _root["pts" + char2.charnum] = char2.points; } char2.healthbar._xscale = 0; char2.gotoAndPlay("die"); char.fighting = undefined; } char2.waitForAnimation = true; if (char.knockback) { char.fighting = undefined; char2.zspeed = 30; if (char2.x < char.x) { char2._xscale = -100; char2.xspeed = -60; } else { char2._xscale = 100; char2.xspeed = 60; } } else { char2.zspeed = 15; if (char2.x < char.x) { char2._xscale = -100; } else { char2._xscale = 100; } } } } } } } char.knockback = false; } } aspect = 0.5 - (playerCharacter.z / 1000); dist = Math.sqrt(Math.pow(char.x, 2) + Math.pow(char.y, 2)); myrad = r + Math.atan2(char.y, char.x); myc = Math.cos(myrad); mys = Math.sin(myrad); groundheight = (overBlock ? (wallHeight) : 0); if ((!(char.zspeed === 0)) or (!(char.z === groundheight))) { char.zspeed = char.zspeed - 6; char.z = char.z + char.zspeed; if (char.z > groundheight) { } else { char.z = groundheight; char.zspeed = 0; if (!char.waitForAnimation) { char.gotoAndPlay("land"); } char.airborne = false; } } char._x = myc * dist; char._y = ((mys * dist) * aspect) - char.z; char.shadow._x = char._x; char.shadow._y = char._y + char.z; char.shadow._xscale = 100 - (char.z / 2); if (char.shadow._xscale < 30) { char.shadow._xscale = 30; } char.shadow._yscale = char.shadow._xscale * aspect; char.shadow.swapDepths(char.getDepth() - 1); if (overBlock) { char.shadow._y = char.shadow._y - wallHeight; } char.overBlock = overBlock; } for (wp in wallpanels) { panel = wallpanels[wp]; dist = Math.sqrt(Math.pow(panel.x, 2) + Math.pow(panel.y, 2)); myrad = r + Math.atan2(panel.y, panel.x); panel._x = Math.cos(myrad) * dist; panel._y = (Math.sin(myrad) * dist) * aspect; rotate(panel, arenaRotation + panel.rot); } for (tp in toppanels) { panel = toppanels[tp]; dist = Math.sqrt(Math.pow(panel.x, 2) + Math.pow(panel.y, 2)); myrad = r + Math.atan2(panel.y, panel.x); panel._parent._x = Math.cos(myrad) * dist; panel._parent._y = ((Math.sin(myrad) * dist) * aspect) - wallHeight; panel._rotation = arenaRotation; panel._parent._yscale = 100 * aspect; } topRow = []; frontRow = []; middleRow = []; backRow = []; offstageRow = []; for (ch in activeChars) { char = activeChars[ch]; if (char.overBlock) { topRow.push(char); } else if ((Math.abs(char.x) <= char.y) and (char.y > 1)) { frontRow.push(char); } else if ((Math.abs(char.x) <= (char.y + (mapwide / 2))) and (char.y > ((-mapwide) / 2))) { middleRow.push(char); } else if (char.y >= ((-mapwide) / 2)) { backRow.push(char); } else { offstageRow.push(char); } } topRow = sortDepths(topRow); frontRow = sortDepths(frontRow); middleRow = sortDepths(middleRow); backRow = sortDepths(backRow); offstageRow = sortDepths(offstageRow); depthAr = offstageRow.concat([backWall], backRow, middleRow, frontRow, topRow); depthcount = 1; d = 0; while (d < depthAr.length) { obj = depthAr[d]; obj.swapDepths((d + 1) * 2); d++; } for (ch in activeChars) { char = activeChars[ch]; char.shadow.swapDepths(char.getDepth() - 1); } game._x = (((Stage.width / 2) - playerCharacter._x) + (game._x * 5)) / 6; game._y = (((Stage.height / 2) - playerCharacter._y) + (game._y * 5)) / 6; groundHolder._yscale = 100 * aspect; };
Instance of Symbol 474 MovieClip "hairpanel" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 492 MovieClip "weaponspanel" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 500 MovieClip "stashpanel" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 503 MovieClip "battlepanel" in Frame 6
onClipEvent (load) { curbattle = _root.battles[_root.battleProgress]; txt = curbattle.message; _root.battleMode = curbattle.mode; _root.startPoints = curbattle.points; _root.battleEnemies = curbattle.enemies; _visible = false; }
Instance of Symbol 505 MovieClip "savepanel" in Frame 6
onClipEvent (load) { curbattle = _root.battles[_root.battleProgress]; txt = curbattle.message; _root.battleMode = curbattle.mode; _root.startPoints = curbattle.points; _root.battleEnemies = curbattle.enemies; _visible = false; }
Instance of Symbol 509 MovieClip in Frame 6
onClipEvent (load) { basex = 480; range = 60; this._x = basex + (range * (_root.curvol / 100)); } on (press) { active = true; } on (release, releaseOutside) { active = false; } onClipEvent (enterFrame) { if (active) { _x = _root._xmouse; if (_x < basex) { _x = basex; } if (_x > (basex + range)) { _x = (basex + range); } pc = ((_x - basex) / range) * 100; _root.curvol = pc; _root.bgsnd.setVolume(pc); _root.battlesound.setVolume(pc); } }
Frame 7
function degToRad(deg) { return((deg * Math.PI) / 180); } function radToDeg(rad) { return((rad * 180) / Math.PI); } function rotate(obj, deg) { rad = degToRad(deg); cos = Math.cos(rad); sin = Math.sin(rad) * aspect; matrix = new flash.geom.Matrix((cos * obj._xscale) / 100, sin, 0, obj._yscale / 100, obj._x, obj._y); obj.transform.matrix = matrix; } function easeTo(pos, trg, amnt) { return((trg + (pos * (amnt - 1))) / amnt); } function closeGame() { Key.removeListener(charListener); } function moveChar(charMC) { charMC.xspeed = charMC.xspeed * 0.6; charMC.yspeed = charMC.yspeed * 0.6; charMC.x = charMC.x + charMC.xspeed; charMC.y = charMC.y + charMC.yspeed; if (charMC.x < ((-mapwide) / 2)) { charMC.x = (-mapwide) / 2; } if (charMC.x > (mapwide / 2)) { charMC.x = mapwide / 2; } if (charMC.y < ((-maphigh) / 2)) { if (charMC.y < -440) { charMC.y = charMC.y + 20; if (charMC.x > 80) { charMC.x = 80; } if (charMC.x < -80) { charMC.x = -80; } } else { charMC.y = (-maphigh) / 2; } walkin = true; } if (charMC.y > (maphigh / 2)) { charMC.y = charMC.y - 20; walkin = true; } } function attachWallPanel(x, y, rot, type) { d = game.getNextHighestDepth(); panel = game.attachMovie(type, "wallpanel" + (itemRoller++), d); wallpanels.push(panel); panel.x = x; panel.y = y; panel.z = 0; panel.rot = rot; panel.hardcodeDepth = hardcodeDepth; return(panel); } function attachTopPanel(x, y, rot, hardcodeDepth) { d = ((!(hardcodeDepth === undefined)) ? (hardcodeDepth + 100000) : (game.getNextHighestDepth())); panelHolder = game.createEmptyMovieClip("topTileHolder" + (itemRoller++), d); panel = panelHolder.attachMovie("blockTopTile", "panel", 1); panelHolder._yscale = 100 * aspect; toppanels.push(panel); panel.x = x; panel.y = y; panelHolder.y = y - 200; panelHolder.z = wallHeight; panelHolder.hardcodeDepth = hardcodeDepth; panel.rot = rot; return(panelHolder); } function addCharacter(name, x, y, jumpPower, walkSpeed, att, def, team, charnum, boss) { s = game.attachMovie(name, "char" + (itemRoller++), game.getNextHighestDepth()); s.points = startPoints; s.charnum = charnum; s.x = x; s.y = y; s.z = 0; s.att = att; s.def = def; s.team = team; s.boss = boss; s.jumpPower = jumpPower; s.walkSpeed = walkSpeed; s.xspeed = 0; s.yspeed = 0; s.zspeed = 0; s.health = 100; s.shadow = game.attachMovie("shadow", "shadow" + (itemRoller++), game.getNextHighestDepth()); s.shadow._yscale = 100 * aspect; activeChars.push(s); return(s); } function sortDepths(ar) { newar = []; for (a in ar) { obj = ar[a]; newar.push({obj:obj, y:obj.y}); } newar.sortOn("y", Array.NUMERIC); a = 0; while (a < newar.length) { v = newar.shift(); newar.push(v.obj); a++; } return(newar); } changeBGMusic("battlemusic"); var so = SharedObject.getLocal("unlockable"); if (!battlesound) { battlesound = new Sound(); } battlesound.setVolume(curvol); stop(); aspect = 0.5; test_aspect._y = 50; test_aspect.onPress = function () { this.active = true; }; test_aspect.onRelease = (test_aspect.onReleaseOutside = function () { this.active = false; }); test_aspect.onEnterFrame = function () { if (this.active) { this._y = _root._ymouse; depthaspect = this._y; } }; depthaspect = 200; arenaRotation = 0; wallHeight = 80; groundHolder = game.createEmptyMovieClip("groundholder", -1000000); ground = groundHolder.attachMovie("groundtile", "ground", -1000); groundHolder._yscale = 100 * aspect; activeChars = []; wallpanels = []; toppanels = []; itemRoller = 0; mapwide = 800; maphigh = 800; pts1 = (pts2 = (pts3 = (pts4 = (pts5 = (pts6 = startPoints))))); playerStats = {agi:40, def:0, att:0}; itms = new Array(); itms.push(possibleWeapons[playerActiveWeapon]); itms.push(possibleShields[playerActiveShield]); itms.push(possibleHelmets[playerActiveHelmet]); itms.push(possibleArmours[playerActiveArmour]); itms.push(possibleArms[playerActiveArms]); itms.push(possibleBoots[playerActiveBoots]); for (i in itms) { item = itms[i]; if (!(item.attr.agi === undefined)) { playerStats.agi = playerStats.agi + item.attr.agi; } if (!(item.attr.att === undefined)) { playerStats.att = playerStats.att + item.attr.att; } if (!(item.attr.def === undefined)) { playerStats.def = playerStats.def + item.attr.def; } } if (so.data.doubledamage) { playerStats.att = playerStats.att * 2; } playerCharacter = addCharacter("dwarf", 0, 1000, playerStats.agi, playerStats.agi / 4, playerStats.att, playerStats.def, 1, 1); addCharacter("dwarf", 0, 900, 40, 10, 0, 0, 1, 2); pts3mc._visible = (pts4mc._visible = (pts5mc._visible = (pts6mc._visible = false))); _root.pts3_txt = (_root.pts4_txt = (_root.pts5_txt = (_root.pts6_txt = ""))); for (e in battleEnemies) { en = battleEnemies[e]; n = 3 + Number(e); _root[("pts" + n) + "mc"]._visible = true; _root[("pts" + n) + "_txt"] = en.mc; addCharacter(en.mc, 0, -800, en.jump, en.walk, en.att, en.def, 2, n, en.boss); } l = attachWallPanel(100, 100, 270, "wallpanel"); r = attachWallPanel(300, 100, 270, "wallpanel"); f = attachWallPanel(300, 300, 0, "wallpanel"); t = attachTopPanel(100, 300, 0); boxFront = [l, r, f, t]; l = attachWallPanel(-300, -300, 270, "wallpanel"); r = attachWallPanel(-100, -300, 270, "wallpanel"); f = attachWallPanel(-100, -100, 0, "wallpanel"); t = attachTopPanel(-300, -100, 0); boxRear = [l, r, f, t]; backWall = attachWallPanel(400, -400, 0, "backWall"); wallObjects = new Array(); wallObjects.push(new flash.geom.Rectangle(100, 100, 200, 200)); wallObjects.push(new flash.geom.Rectangle(-300, -300, 200, 200)); var charListener = new Object(); charListener.char = char; charListener.onKeyUp = function () { if (Key.getCode() == 37) { lastLeftUp = getTimer(); } if (Key.getCode() == 39) { lastRightUp = getTimer(); } }; charListener.onKeyDown = function () { if (Key.getCode() == 37) { if ((getTimer() - lastLeftUp) < 100) { if (!playerCharacter.waitForAnimation) { playerCharacter.gotoAndPlay("dash"); } } } if (Key.getCode() == 39) { if ((getTimer() - lastRightUp) < 100) { if (!playerCharacter.waitForAnimation) { playerCharacter.gotoAndPlay("dash"); } } } if (Key.getCode() == 88) { if (!playerCharacter.waitForAnimation) { if (playerCharacter.airborne) { playerCharacter.gotoAndPlay("airattack"); } else { switch (possibleWeapons[playerActiveWeapon].type) { case "sword" : playerCharacter.gotoAndPlay("attack1"); break; case "spear" : playerCharacter.gotoAndPlay("attackspear"); break; case "axe" : playerCharacter.gotoAndPlay("attackaxe"); } } playerCharacter.comboLvl = 1; } else { playerCharacter.comboLvl++; if (playerCharacter.currentAction == "dash") { } } } if (Key.getCode() == 90) { if ((!playerCharacter.airborne) and (!playerCharacter.waitForAnimation)) { playerCharacter.zspeed = playerCharacter.zspeed + playerCharacter.jumpPower; playerCharacter.airborne = true; } } if (Key.getCode() == 67) { if ((!playerCharacter.airborne) and (!playerCharacter.waitForAnimation)) { playerCharacter.gotoAndPlay("block"); } } }; Key.addListener(charListener); game.onEnterFrame = function () { if (playerCharacter) { arenaRotation = (-playerCharacter.x) / 15; } r = degToRad(arenaRotation); c = Math.cos(r); s = Math.sin(r); ground._rotation = arenaRotation; for (ch in activeChars) { char = activeChars[ch]; spd = 18; if (!char.waitForAnimation) { oldpos = {x:char.x, y:char.y}; if (char == playerCharacter) { walkin = false; if (Key.isDown(38)) { char.yspeed = char.yspeed - char.walkSpeed; walkin = true; } else if (Key.isDown(40)) { char.yspeed = char.yspeed + char.walkSpeed; walkin = true; } if (Key.isDown(37)) { char.xspeed = char.xspeed - char.walkSpeed; char._xscale = 100; walkin = true; } else if (Key.isDown(39)) { char.xspeed = char.xspeed + char.walkSpeed; char._xscale = -100; walkin = true; } moveChar(char); } else { if (typeof(char.fighting) == "number") { char.fighting--; if (char.fighting < 0) { char.fighting = undefined; } } else if (((char.fighting == undefined) or (char.fighting.currentAction == "die")) or (!random(20))) { closestDist = Infinity; closest = undefined; chars = []; for (ch2 in activeChars) { char2 = activeChars[ch2]; if (((!(char2 === char)) and (!(char2.currentAction === "die"))) and (!(char2.team === char.team))) { dist = Math.abs(char2.x - char.x) + Math.abs(char2.y - char.y); chars.push(char2); if (dist < closestDist) { closestDist = dist; closest = char2; } } } if ((closestDist > 200) and (!random(4))) { char.fighting = random(40); } else { char.fighting = chars[random(chars.length)]; } } phase = (Math.cos(getTimer() / 2000) + 1) * 40; if ((char.health < phase) and ((char.fighting.currentAction == "attack1") or ((!char.fighting.waitForAnimation) and ((char.x < char.fighting.x) ? (char.fighting._xscale > 0) : (char.fighting._xscale < 0))))) { char.standoff = true; xbuffer = 150; ybuffer = 20; } else { char.standoff = false; xbuffer = 60; ybuffer = 10; } walkin = false; if (char.x < (char.fighting.x - xbuffer)) { char._xscale = -100; char.xspeed = char.xspeed + char.walkSpeed; walkin = true; } else if (char.x > (char.fighting.x + xbuffer)) { char._xscale = 100; char.xspeed = char.xspeed - char.walkSpeed; walkin = true; } else { diff = Math.abs(char.x - char.fighting.x); if (diff < (xbuffer / 2)) { walkin = true; if (char.x > char.fighting.x) { char.xspeed = char.xspeed + (char.walkSpeed / 2); char._xscale = -100; } else { char.xspeed = char.xspeed - (char.walkSpeed / 2); char._xscale = 100; } } else if (char.x > char.fighting.x) { char._xscale = 100; } else { char._xscale = -100; } } if (char.y < (char.fighting.y - ybuffer)) { char.yspeed = char.yspeed + char.walkSpeed; walkin = true; } else if (char.y > (char.fighting.y + ybuffer)) { char.yspeed = char.yspeed - char.walkSpeed; walkin = true; } moveChar(char); if ((((!walkin) and (!(char.fighting === undefined))) and (!char.standoff)) and (typeof(char.fighting) == "movieclip")) { if (!random(5)) { if (char.airborne) { if ((char.z > char.fighting.z) || (char.z < (char.fighting.z - 60))) { char.gotoAndPlay("airattack"); } } else { char.gotoAndPlay("attack1"); } char.waitForAnimation = true; char.comboLvl = 1; char.xspeed = (char.yspeed = 0); } } } overBlock = false; for (ob in wallObjects) { obj = wallObjects[ob]; if (obj.contains(char.x, char.y)) { if (char.z < wallHeight) { if (obj.contains(oldpos.x, char.y)) { char.y = oldpos.y; } if (obj.contains(char.x, oldpos.y)) { char.x = oldpos.x; } if (!(char === playerCharacter)) { if (!char.airborne) { char.zspeed = char.zspeed + char.jumpPower; char.airborne = true; } } } else { overBlock = true; } } } groundheight = (overBlock ? (wallHeight) : 0); if (!char.waitForAnimation) { if (char.z > groundheight) { char.gotoAndStop("jump"); } else if (walkin) { if (!(char.currentAction === "run")) { char.gotoAndPlay("run"); } } else { char.gotoAndStop("stand"); } } } else { oldpos = {x:char.x, y:char.y}; moveChar(char); overBlock = false; for (ob in wallObjects) { obj = wallObjects[ob]; if (obj.contains(char.x, char.y)) { if (char.z < wallHeight) { if (obj.contains(oldpos.x, char.y)) { char.y = oldpos.y; char.yspeed = char.yspeed * -1; } if (obj.contains(char.x, oldpos.y)) { char.x = oldpos.x; char.xspeed = char.xspeed * -1; } } else { overBlock = true; } } } if (char.attack) { char.attack = false; for (ch2 in activeChars) { char2 = activeChars[ch2]; if (((!(char2 === char)) and (!(char2.team === char.team))) and (!(char2.currentAction === "die"))) { if (Math.abs(char2.z - char.z) < 60) { pt = new flash.geom.Point(char2._x, char2._y); game.localToGlobal(pt); if (char.hit.hitTest(pt.x, pt.y, false)) { if (!(char === playerCharacter)) { char.comboLvl++; } if ((char2.boss == true) and (char2.currentAction == "attack1")) { char.gotoAndPlay("recoil"); char.zspeed = 15; } else if (char2.currentAction == "block") { char.gotoAndPlay("recoil"); char.zspeed = 15; } else if ((!random((char2.standoff ? 2 : 12))) and ((char.x < char.fighting.x) ? (char.fighting._xscale > 0) : (char.fighting._xscale < 0))) { char2.gotoAndPlay("block"); char.gotoAndPlay("recoil"); char.zspeed = 15; } else { char2.fighting = char; battlesound.attachSound("swordsound" + random(3)); battlesound.start(); char2.health = char2.health - ((char.str * (1 + (char.att / 100))) * (1 - (char2.def / 200))); if (so.data.godmode) { playerCharacter.health = 100; } if (char == playerCharacter) { playerMoney = playerMoney + Math.floor(char.str * (1 + (char2.def / 30))); } if (char2.health > 0) { char2.healthbar._xscale = char2.health; char2.gotoAndPlay("recoil"); } else { switch (battleMode) { case "elimination" : char.points--; _root["pts" + char.charnum] = char.points; if (char.points == 0) { winningteam = char.team; if (winningteam == playerCharacter.team) { battleProgress++; playerMoney = playerMoney + (100 * battleProgress); closeGame(); win.play(); } else { lose.play(); } delete game.onEnterFrame; blackscreen._alpha = -100; blackscreen._visible = true; blackscreen.onEnterFrame = function () { blackscreen._alpha = blackscreen._alpha + 3; if (blackscreen._alpha >= 100) { _root.gotoAndStop("prebattle"); } }; } break; case "survival" : char2.points--; _root["pts" + char2.charnum] = char2.points; enpts = 0; for (ch3 in activeChars) { if (!(activeChars[ch3].team === char.team)) { enpts = enpts + activeChars[ch3].points; } } if (enpts) { break; } winningteam = char.team; if (winningteam == playerCharacter.team) { battleProgress++; if (so.data.furthest == undefined) { so.data.furthest = 0; } so.data.furthest = ((battleProgress > so.data.furthest) ? battleProgress : so.data.furthest); if (battleProgress == battles.length) { gotoAndStop ("outro"); if (so.data.timesFinished) { so.data.timesFinished++; } else { so.data.timesFinished = 1; } } so.data.flush(); playerMoney = playerMoney + (100 * battleProgress); closeGame(); win.play(); } else { lose.play(); } blackscreen._alpha = -100; blackscreen._visible = true; blackscreen.onEnterFrame = function () { blackscreen._alpha = blackscreen._alpha + 3; if (blackscreen._alpha >= 100) { _root.gotoAndStop("prebattle"); } }; } char2.healthbar._xscale = 0; char2.gotoAndPlay("die"); char2.currentAction = "die"; char.fighting = undefined; } char2.waitForAnimation = true; if (char.knockback) { char.fighting = undefined; char2.zspeed = 30; if (char2.x < char.x) { char2._xscale = -100; char2.xspeed = -60; } else { char2._xscale = 100; char2.xspeed = 60; } } else { char2.zspeed = 15; if (char2.x < char.x) { char2._xscale = -100; } else { char2._xscale = 100; } } } } } } } char.knockback = false; } } aspect = 0.5 - (playerCharacter.z / 1000); dist = Math.sqrt(Math.pow(char.x, 2) + Math.pow(char.y, 2)); myrad = r + Math.atan2(char.y, char.x); myc = Math.cos(myrad); mys = Math.sin(myrad); groundheight = (overBlock ? (wallHeight) : 0); if ((!(char.zspeed === 0)) or (!(char.z === groundheight))) { char.zspeed = char.zspeed - 6; char.z = char.z + char.zspeed; if (char.z > groundheight) { } else { char.z = groundheight; char.zspeed = 0; if (!char.waitForAnimation) { char.gotoAndPlay("land"); } char.airborne = false; } } char._x = myc * dist; char._y = ((mys * dist) * aspect) - char.z; char.shadow._x = char._x; char.shadow._y = char._y + char.z; char.shadow._xscale = 100 - (char.z / 2); if (char.shadow._xscale < 30) { char.shadow._xscale = 30; } char.shadow._yscale = char.shadow._xscale * aspect; char.shadow.swapDepths(char.getDepth() - 1); if (overBlock) { char.shadow._y = char.shadow._y - wallHeight; } char.overBlock = overBlock; } for (wp in wallpanels) { panel = wallpanels[wp]; dist = Math.sqrt(Math.pow(panel.x, 2) + Math.pow(panel.y, 2)); myrad = r + Math.atan2(panel.y, panel.x); panel._x = Math.cos(myrad) * dist; panel._y = (Math.sin(myrad) * dist) * aspect; rotate(panel, arenaRotation + panel.rot); } for (tp in toppanels) { panel = toppanels[tp]; dist = Math.sqrt(Math.pow(panel.x, 2) + Math.pow(panel.y, 2)); myrad = r + Math.atan2(panel.y, panel.x); panel._parent._x = Math.cos(myrad) * dist; panel._parent._y = ((Math.sin(myrad) * dist) * aspect) - wallHeight; panel._rotation = arenaRotation; panel._parent._yscale = 100 * aspect; } topRow = []; frontRow = []; middleRow = []; backRow = []; offstageRow = []; for (ch in activeChars) { char = activeChars[ch]; if (char.overBlock) { topRow.push(char); } else if ((Math.abs(char.x) <= char.y) and (char.y > 1)) { frontRow.push(char); } else if ((Math.abs(char.x) <= (char.y + (mapwide / 2))) and (char.y > ((-mapwide) / 2))) { middleRow.push(char); } else if (char.y >= ((-mapwide) / 2)) { backRow.push(char); } else { offstageRow.push(char); } } topRow = sortDepths(topRow); frontRow = sortDepths(frontRow); middleRow = sortDepths(middleRow); backRow = sortDepths(backRow); offstageRow = sortDepths(offstageRow); depthAr = offstageRow.concat([backWall], backRow, boxRear, middleRow, boxFront, frontRow, topRow); depthcount = 1; d = 0; while (d < depthAr.length) { obj = depthAr[d]; obj.swapDepths((d + 1) * 2); d++; } for (ch in activeChars) { char = activeChars[ch]; char.shadow.swapDepths(char.getDepth() - 1); } game._x = (((Stage.width / 2) - playerCharacter._x) + (game._x * 5)) / 6; game._y = (((Stage.height / 2) - playerCharacter._y) + (game._y * 5)) / 6; groundHolder._yscale = 100 * aspect; };
Instance of Symbol 512 MovieClip "win" in Frame 7
onClipEvent (load) { }
Instance of Symbol 515 MovieClip "lose" in Frame 7
onClipEvent (load) { }
Instance of Symbol 509 MovieClip in Frame 7
onClipEvent (load) { basex = 155; range = 60; this._x = basex + (range * (_root.curvol / 100)); } on (press) { active = true; } on (release, releaseOutside) { active = false; } onClipEvent (enterFrame) { if (active) { _x = _root._xmouse; if (_x < basex) { _x = basex; } if (_x > (basex + range)) { _x = (basex + range); } pc = ((_x - basex) / range) * 100; _root.curvol = pc; _root.bgsnd.setVolume(pc); _root.battlesound.setVolume(pc); } }
Instance of Symbol 532 MovieClip "blackscreen" in Frame 7
onClipEvent (load) { onEnterFrame = function () { _alpha = (_alpha - 10); if (_alpha < 0) { _visible = false; } }; }
Frame 8
stop(); changeBGMusic("intromusic");
Frame 9
changeBGMusic();
Instance of Symbol 612 MovieClip in Frame 9
onClipEvent (load) { _root.stop(); }
Frame 10
changeBGMusic();
Symbol 29 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleWeapons[_root.playerActiveWeapon].framename); }
Symbol 29 MovieClip Frame 51
stop();
Symbol 37 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleShields[_root.playerActiveShield].framename); }
Symbol 47 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleHelmets[_root.playerActiveHelmet].framename); }
Symbol 53 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleArmours[_root.playerActiveArmour].framename); }
Symbol 64 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleArms[_root.playerActiveArms].framename); }
Symbol 70 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleBoots[_root.playerActiveBoots].framename); }
Symbol 71 MovieClip [itemicon] Frame 1
stop();
Symbol 92 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 99 MovieClip Frame 92
_root.play();
Symbol 120 MovieClip [barbus] Frame 1
stop();
Instance of Symbol 119 MovieClip "talk_help" in Symbol 120 MovieClip [barbus] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 126 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleArmours[_root.playerActiveArmour].framename); }
Symbol 130 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop(); obj = this; while ((!(obj === _root)) and (!(obj === _root.playerCharacter))) { obj = obj._parent; } if (obj == _root.playerCharacter) { gotoAndStop(_root.possibleHair[_root.playerActiveHair]); }
Symbol 152 MovieClip [dwarf] Frame 1
currentAction = "stand";
Symbol 152 MovieClip [dwarf] Frame 2
currentAction = "run"; play();
Symbol 152 MovieClip [dwarf] Frame 9
gotoAndPlay ("run");
Symbol 152 MovieClip [dwarf] Frame 10
play(); currentAction = "jump";
Symbol 152 MovieClip [dwarf] Frame 11
waitForAnimation = false; gotoAndPlay ("jump");
Symbol 152 MovieClip [dwarf] Frame 12
currentAction = "land"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 16
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 17
currentAction = "attack1"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 21
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 24
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); } else { this.comboLvl = 2; }
Symbol 152 MovieClip [dwarf] Frame 30
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 32
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 152 MovieClip [dwarf] Frame 34
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 36
if (this.comboLvl < 4) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 152 MovieClip [dwarf] Frame 39
attack = true; knockback = true; str = 20;
Symbol 152 MovieClip [dwarf] Frame 43
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 44
currentAction = "attack1"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 46
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 48
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); } else { this.comboLvl = 2; }
Symbol 152 MovieClip [dwarf] Frame 50
knockback = true; attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 52
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 53
currentAction = "attack1"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 62
attack = true; str = 20;
Symbol 152 MovieClip [dwarf] Frame 68
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); } else { this.comboLvl = 2; }
Symbol 152 MovieClip [dwarf] Frame 74
attack = true; str = 20;
Symbol 152 MovieClip [dwarf] Frame 79
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); } else { this.comboLvl = 3; }
Symbol 152 MovieClip [dwarf] Frame 82
knockback = true; attack = true; str = 20;
Symbol 152 MovieClip [dwarf] Frame 89
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 90
currentAction = "airattack"; waitForAnimation = true; zspeed = -20;
Symbol 152 MovieClip [dwarf] Frame 93
attack = true; str = 10; knockback = true;
Symbol 152 MovieClip [dwarf] Frame 94
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 95
attack = true; str = 10; knockback = true;
Symbol 152 MovieClip [dwarf] Frame 97
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 98
currentAction = "recoil"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 106
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 107
currentAction = "block"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 114
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 115
currentAction = "dash"; waitForAnimation = true; if (Key.getCode() == 39) { xspeed = 70; } else { xspeed = -70; } zspeed = 20;
Symbol 152 MovieClip [dwarf] Frame 122
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 123
currentAction = "dashattack"; waitForAnimation = true; zspeed = 10; if (xspeed > 0) { xspeed = 70; } else { xspeed = -70; } attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 125
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 127
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 129
attack = true; str = 10;
Symbol 152 MovieClip [dwarf] Frame 131
waitForAnimation = false; gotoAndStop ("stand");
Symbol 152 MovieClip [dwarf] Frame 132
currentAction = "die"; waitForAnimation = true;
Symbol 152 MovieClip [dwarf] Frame 200
if (points > 0) { waitForAnimation = false; z = 0; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = 800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Instance of Symbol 119 MovieClip "talk_help" in Symbol 165 MovieClip [konrei] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 183 MovieClip [ninja] Frame 1
currentAction = "stand";
Symbol 183 MovieClip [ninja] Frame 2
currentAction = "run"; play();
Symbol 183 MovieClip [ninja] Frame 10
gotoAndPlay ("run");
Symbol 183 MovieClip [ninja] Frame 11
currentAction = "jump";
Symbol 183 MovieClip [ninja] Frame 12
currentAction = "land"; waitForAnimation = true;
Symbol 183 MovieClip [ninja] Frame 14
waitForAnimation = false; gotoAndStop ("stand");
Symbol 183 MovieClip [ninja] Frame 15
currentAction = "attack1"; waitForAnimation = true;
Symbol 183 MovieClip [ninja] Frame 17
attack = true; str = 10;
Symbol 183 MovieClip [ninja] Frame 22
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 183 MovieClip [ninja] Frame 25
attack = true; str = 10;
Symbol 183 MovieClip [ninja] Frame 27
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 183 MovieClip [ninja] Frame 29
attack = true; str = 10; knockback = true;
Symbol 183 MovieClip [ninja] Frame 32
waitForAnimation = false; gotoAndStop ("stand");
Symbol 183 MovieClip [ninja] Frame 33
currentAction = "airattack"; waitForAnimation = true;
Symbol 183 MovieClip [ninja] Frame 35
attack = true; str = 10;
Symbol 183 MovieClip [ninja] Frame 42
waitForAnimation = false; gotoAndStop ("stand");
Symbol 183 MovieClip [ninja] Frame 43
currentAction = "recoil"; waitForAnimation = true;
Symbol 183 MovieClip [ninja] Frame 50
waitForAnimation = false; gotoAndStop ("stand");
Symbol 183 MovieClip [ninja] Frame 62
currentAction = "block"; waitForAnimation = true;
Symbol 183 MovieClip [ninja] Frame 71
waitForAnimation = false; gotoAndStop ("stand");
Symbol 183 MovieClip [ninja] Frame 80
currentAction = "die"; waitForAnimation = true;
Symbol 183 MovieClip [ninja] Frame 113
if (points > 0) { waitForAnimation = false; z = 0; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Symbol 199 MovieClip [skeleton] Frame 1
currentAction = "stand";
Symbol 199 MovieClip [skeleton] Frame 2
currentAction = "run"; play();
Symbol 199 MovieClip [skeleton] Frame 25
gotoAndPlay ("run");
Symbol 199 MovieClip [skeleton] Frame 26
currentAction = "jump";
Symbol 199 MovieClip [skeleton] Frame 27
currentAction = "land"; waitForAnimation = true;
Symbol 199 MovieClip [skeleton] Frame 29
waitForAnimation = false; gotoAndStop ("stand");
Symbol 199 MovieClip [skeleton] Frame 30
currentAction = "attack1"; waitForAnimation = true;
Symbol 199 MovieClip [skeleton] Frame 38
attack = true; str = 10;
Symbol 199 MovieClip [skeleton] Frame 43
waitForAnimation = false; gotoAndStop ("stand");
Symbol 199 MovieClip [skeleton] Frame 44
currentAction = "recoil"; waitForAnimation = true;
Symbol 199 MovieClip [skeleton] Frame 52
waitForAnimation = false; gotoAndStop ("stand");
Symbol 199 MovieClip [skeleton] Frame 53
currentAction = "block"; waitForAnimation = true;
Symbol 199 MovieClip [skeleton] Frame 61
waitForAnimation = false; gotoAndStop ("stand");
Symbol 199 MovieClip [skeleton] Frame 62
currentAction = "die"; waitForAnimation = true;
Symbol 199 MovieClip [skeleton] Frame 101
if (points > 0) { waitForAnimation = false; z = 200; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Symbol 219 MovieClip [blogknight] Frame 1
currentAction = "stand";
Symbol 219 MovieClip [blogknight] Frame 2
currentAction = "run"; play();
Symbol 219 MovieClip [blogknight] Frame 28
gotoAndPlay ("run");
Symbol 219 MovieClip [blogknight] Frame 29
currentAction = "jump";
Symbol 219 MovieClip [blogknight] Frame 30
currentAction = "land"; waitForAnimation = true;
Symbol 219 MovieClip [blogknight] Frame 32
waitForAnimation = false; gotoAndStop ("stand");
Symbol 219 MovieClip [blogknight] Frame 33
currentAction = "attack1"; waitForAnimation = true;
Symbol 219 MovieClip [blogknight] Frame 40
attack = true; str = 20;
Symbol 219 MovieClip [blogknight] Frame 43
waitForAnimation = false; gotoAndStop ("stand");
Symbol 219 MovieClip [blogknight] Frame 44
currentAction = "recoil"; waitForAnimation = true;
Symbol 219 MovieClip [blogknight] Frame 52
waitForAnimation = false; gotoAndStop ("stand");
Symbol 219 MovieClip [blogknight] Frame 53
currentAction = "block"; waitForAnimation = true;
Symbol 219 MovieClip [blogknight] Frame 61
waitForAnimation = false; gotoAndStop ("stand");
Symbol 219 MovieClip [blogknight] Frame 62
currentAction = "die"; waitForAnimation = true;
Symbol 219 MovieClip [blogknight] Frame 101
if (points > 0) { waitForAnimation = false; z = 200; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Symbol 252 MovieClip [brao] Frame 1
currentAction = "stand";
Symbol 252 MovieClip [brao] Frame 2
currentAction = "run"; play();
Symbol 252 MovieClip [brao] Frame 15
gotoAndPlay ("run");
Symbol 252 MovieClip [brao] Frame 16
play(); currentAction = "jump";
Symbol 252 MovieClip [brao] Frame 17
waitForAnimation = false; gotoAndPlay ("jump");
Symbol 252 MovieClip [brao] Frame 18
currentAction = "land"; waitForAnimation = true;
Symbol 252 MovieClip [brao] Frame 22
waitForAnimation = false; gotoAndStop ("stand");
Symbol 252 MovieClip [brao] Frame 23
currentAction = "attack1"; waitForAnimation = true;
Symbol 252 MovieClip [brao] Frame 28
attack = true; str = 20;
Symbol 252 MovieClip [brao] Frame 31
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 252 MovieClip [brao] Frame 34
attack = true; str = 10;
Symbol 252 MovieClip [brao] Frame 37
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 252 MovieClip [brao] Frame 40
knockback = true; attack = true; str = 20;
Symbol 252 MovieClip [brao] Frame 43
waitForAnimation = false; gotoAndStop ("stand");
Symbol 252 MovieClip [brao] Frame 44
currentAction = "recoil"; waitForAnimation = true;
Symbol 252 MovieClip [brao] Frame 52
waitForAnimation = false; gotoAndStop ("stand");
Symbol 252 MovieClip [brao] Frame 53
currentAction = "block"; waitForAnimation = true;
Symbol 252 MovieClip [brao] Frame 61
waitForAnimation = false; gotoAndStop ("stand");
Symbol 252 MovieClip [brao] Frame 62
currentAction = "die"; waitForAnimation = true;
Symbol 252 MovieClip [brao] Frame 121
if (points > 0) { waitForAnimation = false; z = 200; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Symbol 268 MovieClip [shrum] Frame 1
currentAction = "stand";
Symbol 268 MovieClip [shrum] Frame 2
currentAction = "run"; play();
Symbol 268 MovieClip [shrum] Frame 10
gotoAndPlay ("run");
Symbol 268 MovieClip [shrum] Frame 11
play(); currentAction = "jump";
Symbol 268 MovieClip [shrum] Frame 12
waitForAnimation = false; gotoAndPlay ("jump");
Symbol 268 MovieClip [shrum] Frame 13
currentAction = "land"; waitForAnimation = true;
Symbol 268 MovieClip [shrum] Frame 17
waitForAnimation = false; gotoAndStop ("stand");
Symbol 268 MovieClip [shrum] Frame 18
currentAction = "attack1"; waitForAnimation = true;
Symbol 268 MovieClip [shrum] Frame 23
attack = true; str = 20;
Symbol 268 MovieClip [shrum] Frame 25
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 268 MovieClip [shrum] Frame 27
attack = true; str = 10;
Symbol 268 MovieClip [shrum] Frame 29
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 268 MovieClip [shrum] Frame 31
knockback = true; attack = true; str = 20;
Symbol 268 MovieClip [shrum] Frame 33
waitForAnimation = false; gotoAndStop ("stand");
Symbol 268 MovieClip [shrum] Frame 34
currentAction = "recoil"; waitForAnimation = true;
Symbol 268 MovieClip [shrum] Frame 43
waitForAnimation = false; gotoAndStop ("stand");
Symbol 268 MovieClip [shrum] Frame 44
currentAction = "block"; waitForAnimation = true;
Symbol 268 MovieClip [shrum] Frame 52
waitForAnimation = false; gotoAndStop ("stand");
Symbol 268 MovieClip [shrum] Frame 53
currentAction = "die"; waitForAnimation = true;
Symbol 268 MovieClip [shrum] Frame 97
if (points > 0) { waitForAnimation = false; z = 200; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Symbol 305 MovieClip [Grimsor] Frame 1
currentAction = "stand";
Symbol 305 MovieClip [Grimsor] Frame 2
currentAction = "run"; play();
Symbol 305 MovieClip [Grimsor] Frame 19
gotoAndPlay ("run");
Symbol 305 MovieClip [Grimsor] Frame 20
currentAction = "jump";
Symbol 305 MovieClip [Grimsor] Frame 21
currentAction = "land"; waitForAnimation = true;
Symbol 305 MovieClip [Grimsor] Frame 23
waitForAnimation = false; gotoAndStop ("stand");
Symbol 305 MovieClip [Grimsor] Frame 24
currentAction = "attack1"; waitForAnimation = true;
Symbol 305 MovieClip [Grimsor] Frame 30
attack = true; str = 20;
Symbol 305 MovieClip [Grimsor] Frame 36
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 305 MovieClip [Grimsor] Frame 43
attack = true; str = 20;
Symbol 305 MovieClip [Grimsor] Frame 47
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 305 MovieClip [Grimsor] Frame 52
knockback = true; attack = true; str = 30;
Symbol 305 MovieClip [Grimsor] Frame 56
waitForAnimation = false; gotoAndStop ("stand");
Symbol 305 MovieClip [Grimsor] Frame 63
currentAction = "recoil"; waitForAnimation = true;
Symbol 305 MovieClip [Grimsor] Frame 69
waitForAnimation = false; gotoAndStop ("stand");
Symbol 305 MovieClip [Grimsor] Frame 70
currentAction = "block"; waitForAnimation = true;
Symbol 305 MovieClip [Grimsor] Frame 76
waitForAnimation = false; gotoAndStop ("stand");
Symbol 305 MovieClip [Grimsor] Frame 84
currentAction = "die"; waitForAnimation = true;
Symbol 305 MovieClip [Grimsor] Frame 132
if (points > 0) { waitForAnimation = false; z = 200; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Instance of Symbol 119 MovieClip "talk_help" in Symbol 319 MovieClip [hairdresser] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 119 MovieClip "talk_help" in Symbol 326 MovieClip [patrick] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 327 MovieClip [shrumking] Frame 1
currentAction = "stand";
Symbol 327 MovieClip [shrumking] Frame 2
currentAction = "run"; play();
Symbol 327 MovieClip [shrumking] Frame 10
gotoAndPlay ("run");
Symbol 327 MovieClip [shrumking] Frame 11
play(); currentAction = "jump";
Symbol 327 MovieClip [shrumking] Frame 12
waitForAnimation = false; gotoAndPlay ("jump");
Symbol 327 MovieClip [shrumking] Frame 13
currentAction = "land"; waitForAnimation = true;
Symbol 327 MovieClip [shrumking] Frame 17
waitForAnimation = false; gotoAndStop ("stand");
Symbol 327 MovieClip [shrumking] Frame 18
currentAction = "attack1"; waitForAnimation = true;
Symbol 327 MovieClip [shrumking] Frame 23
attack = true; str = 20;
Symbol 327 MovieClip [shrumking] Frame 25
if (this.comboLvl < 2) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 327 MovieClip [shrumking] Frame 27
attack = true; str = 10;
Symbol 327 MovieClip [shrumking] Frame 29
if (this.comboLvl < 3) { waitForAnimation = false; gotoAndStop ("stand"); }
Symbol 327 MovieClip [shrumking] Frame 31
knockback = true; attack = true; str = 20;
Symbol 327 MovieClip [shrumking] Frame 33
waitForAnimation = false; gotoAndStop ("stand");
Symbol 327 MovieClip [shrumking] Frame 34
currentAction = "recoil"; waitForAnimation = true;
Symbol 327 MovieClip [shrumking] Frame 43
waitForAnimation = false; gotoAndStop ("stand");
Symbol 327 MovieClip [shrumking] Frame 44
currentAction = "block"; waitForAnimation = true;
Symbol 327 MovieClip [shrumking] Frame 52
waitForAnimation = false; gotoAndStop ("stand");
Symbol 327 MovieClip [shrumking] Frame 53
currentAction = "die"; waitForAnimation = true;
Symbol 327 MovieClip [shrumking] Frame 97
if (points > 0) { waitForAnimation = false; z = 200; health = 100; healthbar._xscale = 100; fighting = undefined; x = 0; y = -800; gotoAndStop ("stand"); } else { _visible = false; this.shadow._visible = false; stop(); }
Symbol 332 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 1
stop();
Instance of Symbol 366 MovieClip in Symbol 378 MovieClip Frame 1
onClipEvent (enterFrame) { } on (release) { _root.nextFrame(); }
Instance of Symbol 368 MovieClip in Symbol 378 MovieClip Frame 1
onClipEvent (enterFrame) { } on (release) { _root.loadpanel._visible = true; }
Instance of Symbol 370 MovieClip in Symbol 378 MovieClip Frame 1
onClipEvent (enterFrame) { } on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Instance of Symbol 372 MovieClip in Symbol 378 MovieClip Frame 1
onClipEvent (enterFrame) { } on (release) { _root.unlockpanel._visible = true; }
Instance of Symbol 377 MovieClip in Symbol 378 MovieClip Frame 2
on (release) { _parent.prevFrame(); }
Symbol 395 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 1
var so = SharedObject.getLocal("unlockable"); if (so.data.timesFinished) { timeswon = "times won - " + so.data.timesFinished; if (so.data.timesFinished >= 1) { if (so.data.godmode) { u2.nextFrame(); } if (so.data.doubledamage) { u4.nextFrame(); } u2.onRelease = function () { if (this._currentframe == 1) { this.nextFrame(); so.data.godmode = true; } else { this.prevFrame(); so.data.godmode = false; } }; } else { u2._alpha = 50; } if (so.data.timesFinished >= 2) { u3.onRelease = function () { _root.gotoAndStop("altoutro"); }; } else { u3._alpha = 50; } if (so.data.timesFinished >= 3) { u4.onRelease = function () { if (this._currentframe == 1) { this.nextFrame(); so.data.doubledamage = true; } else { this.prevFrame(); so.data.doubledamage = false; } }; } else { u4._alpha = 50; } } else { timeswon = "times won - 0"; u2._alpha = (u3._alpha = (u4._alpha = 50)); } if (so.data.furthest) { furthest = ("furthest " + so.data.furthest) + " battles"; if (so.data.furthest >= 15) { u1.onRelease = function () { _root.gotoAndStop("altintro"); }; } else { u1._alpha = 50; } }
Instance of Symbol 387 MovieClip in Symbol 401 MovieClip Frame 1
on (release) { _parent._visible = false; }
Symbol 408 MovieClip Frame 1
Instance of Symbol 387 MovieClip in Symbol 408 MovieClip Frame 1
on (release) { _parent._visible = false; }
Instance of Symbol 406 MovieClip in Symbol 408 MovieClip Frame 1
onClipEvent (load) { this.num = 1; var so = SharedObject.getLocal("save" + num); money = so.data.money; progress = so.data.progress; if (!(progress === undefined)) { save = "save " + this.num; battleprog = "battle " + progress; gp = money + "gp"; } else { save = "no save"; battleprog = ""; gp == ""; } } on (release) { if (!(progress === undefined)) { _root.playerMoney = so.data.money; _root.battleProgress = so.data.progress; _root.playerWeapons = so.data.playerWeapons; _root.playerShields = so.data.playerShields; _root.playerHelmets = so.data.playerHelmets; _root.playerArmours = so.data.playerArmours; _root.playerArms = so.data.playerArms; _root.playerBoots = so.data.playerBoots; _root.playerActiveWeapon = so.data.playerActiveWeapon; _root.playerActiveShield = so.data.playerActiveShield; _root.playerActiveHelmet = so.data.playerActiveHelmet; _root.playerActiveArmour = so.data.playerActiveArmour; _root.playerActiveArms = so.data.playerActiveArms; _root.playerActiveBoots = so.data.playerActiveBoots; _root.playerActiveHair = so.data.playerActiveHair; _root.gotoAndStop("prebattle"); } }
Instance of Symbol 406 MovieClip in Symbol 408 MovieClip Frame 1
onClipEvent (load) { this.num = 2; var so = SharedObject.getLocal("save" + num); money = so.data.money; progress = so.data.progress; if (!(progress === undefined)) { save = "save " + this.num; battleprog = "battle " + progress; gp = money + "gp"; } else { save = "no save"; battleprog = ""; gp == ""; } } on (release) { if (!(progress === undefined)) { _root.playerMoney = so.data.money; _root.battleProgress = so.data.progress; _root.playerWeapons = so.data.playerWeapons; _root.playerShields = so.data.playerShields; _root.playerHelmets = so.data.playerHelmets; _root.playerArmours = so.data.playerArmours; _root.playerArms = so.data.playerArms; _root.playerBoots = so.data.playerBoots; _root.playerActiveWeapon = so.data.playerActiveWeapon; _root.playerActiveShield = so.data.playerActiveShield; _root.playerActiveHelmet = so.data.playerActiveHelmet; _root.playerActiveArmour = so.data.playerActiveArmour; _root.playerActiveArms = so.data.playerActiveArms; _root.playerActiveBoots = so.data.playerActiveBoots; _root.playerActiveHair = so.data.playerActiveHair; _root.gotoAndStop("prebattle"); } }
Instance of Symbol 406 MovieClip in Symbol 408 MovieClip Frame 1
onClipEvent (load) { this.num = 3; var so = SharedObject.getLocal("save" + num); money = so.data.money; progress = so.data.progress; if (!(progress === undefined)) { save = "save " + this.num; battleprog = "battle " + progress; gp = money + "gp"; } else { save = "no save"; battleprog = ""; gp == ""; } } on (release) { if (!(progress === undefined)) { _root.playerMoney = so.data.money; _root.battleProgress = so.data.progress; _root.playerWeapons = so.data.playerWeapons; _root.playerShields = so.data.playerShields; _root.playerHelmets = so.data.playerHelmets; _root.playerArmours = so.data.playerArmours; _root.playerArms = so.data.playerArms; _root.playerBoots = so.data.playerBoots; _root.playerActiveWeapon = so.data.playerActiveWeapon; _root.playerActiveShield = so.data.playerActiveShield; _root.playerActiveHelmet = so.data.playerActiveHelmet; _root.playerActiveArmour = so.data.playerActiveArmour; _root.playerActiveArms = so.data.playerActiveArms; _root.playerActiveBoots = so.data.playerActiveBoots; _root.playerActiveHair = so.data.playerActiveHair; _root.gotoAndStop("prebattle"); } }
Symbol 444 MovieClip Frame 346
_root.nextFrame();
Symbol 468 MovieClip Frame 1
stop();
Instance of Symbol 450 MovieClip in Symbol 468 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 452 MovieClip in Symbol 468 MovieClip Frame 1
on (release) { _root.nextFrame(); }
Instance of Symbol 455 MovieClip in Symbol 468 MovieClip Frame 2
on (release) { _parent.prevFrame(); }
Instance of Symbol 466 MovieClip in Symbol 468 MovieClip Frame 9
on (release) { _root.nextFrame(); }
Symbol 468 MovieClip Frame 68
_root.nextFrame();
Symbol 474 MovieClip Frame 1
stop(); n = 1; for (h in _root.possibleHair) { if (!(h === _root.playerActiveHair)) { this["h" + n].gotoAndStop(_root.possibleHair[h]); this["h" + n].num = h; this["h" + n].onRelease = function () { if (_root.playerMoney >= 50) { _root.playerMoney = _root.playerMoney - 50; _root.playerActiveHair = this.num; nextFrame(); } else { txt = "you do not have enough cash"; } }; n++; } }
Instance of Symbol 387 MovieClip in Symbol 474 MovieClip Frame 1
on (release) { _parent._visible = false; }
Instance of Symbol 387 MovieClip in Symbol 474 MovieClip Frame 2
on (release) { _parent._visible = false; _parent.prevFrame(); }
Symbol 491 MovieClip Frame 1
stop();
Instance of Symbol 486 MovieClip in Symbol 491 MovieClip Frame 2
on (release) { _parent._visible = false; }
Symbol 492 MovieClip Frame 1
function attachitem(item, num, type) { if ((!random(item.rare)) or (!random(item.rare))) { i = display.attachMovie("itemicon", "itemicon" + items, items); i.gotoAndStop(type); i.icon.gotoAndStop(item.framename); i._x = ((items % 6) * 60) + 25; i._y = 25 + (Math.floor(items / 6) * 60); items++; i.cost = item.cost; i.num = num; i.framename = item.framename; i.name = item.name; i.type = type; i.onRollOver = function () { statstr = ""; for (obj in item.attr) { statstr = statstr + (((" " + obj) + " +") + item.attr[obj]); } desc = (((this.name + " - ") + this.cost) + "gp -") + statstr; }; i.onRelease = function () { confirm.item = this; confirm.type = this.type; confirm._visible = true; confirm.gotoAndStop(1); if (_root.playerMoney >= this.cost) { confirm.txt = ((("would you like to buy the " + this.name) + " for ") + this.cost) + "gp?"; confirm.yes._visible = true; } else { confirm.txt = "you cannot afford this"; confirm.yes._visible = false; } confirm.no.onRelease = function () { confirm._visible = false; }; confirm.yes.onRelease = function () { _root.playerMoney = _root.playerMoney - confirm.item.cost; _root.playerCharacter.gotoAndPlay("land"); switch (confirm.type) { case "weapon" : _root.playerWeapons.push(confirm.item.num); break; case "helmet" : _root.playerHelmets.push(confirm.item.num); break; case "shield" : _root.playerShields.push(confirm.item.num); break; case "boots" : _root.playerBoots.push(confirm.item.num); break; case "armour" : _root.playerArmours.push(confirm.item.num); break; case "arm" : _root.playerArms.push(confirm.item.num); } gp = ("you have " + _root.playerMoney) + "gp"; confirm.item._visible = false; confirm.nextFrame(); }; }; } } stop(); gp = ("you have " + _root.playerMoney) + "gp"; items = 0; for (w in _root.possibleWeapons) { owned = false; for (w2 in _root.playerWeapons) { if (_root.playerWeapons[w2] == w) { owned = true; } } if (!owned) { weap = _root.possibleWeapons[w]; attachitem(weap, w, "weapon"); } } for (w in _root.possibleShields) { owned = false; for (w2 in _root.playerShields) { if (_root.playerShields[w2] == w) { owned = true; } } if (!owned) { item = _root.possibleShields[w]; attachitem(item, w, "shield"); } } for (w in _root.possibleHelmets) { owned = false; for (w2 in _root.playerHelmets) { if (_root.playerHelmets[w2] == w) { owned = true; } } if (!owned) { item = _root.possibleHelmets[w]; attachitem(item, w, "helmet"); } } for (w in _root.possibleArmours) { owned = false; for (w2 in _root.playerArmours) { if (_root.playerArmours[w2] == w) { owned = true; } } if (!owned) { item = _root.possibleArmours[w]; attachitem(item, w, "armour"); } } for (w in _root.possibleArms) { owned = false; for (w2 in _root.playerArms) { if (_root.playerArms[w2] == w) { owned = true; } } if (!owned) { item = _root.possibleArms[w]; attachitem(item, w, "arm"); } } for (w in _root.possibleBoots) { owned = false; for (w2 in _root.playerBoots) { if (_root.playerBoots[w2] == w) { owned = true; } } if (!owned) { item = _root.possibleBoots[w]; attachitem(item, w, "boots"); } }
Instance of Symbol 477 MovieClip in Symbol 492 MovieClip Frame 1
onClipEvent (load) { mybasey = _y; dbasey = _parent.display._y; visheight = 150; myheight = _height; } on (press) { active = true; lasty = _root._ymouse; } on (release, releaseOutside) { active = false; } onClipEvent (enterFrame) { if (_parent.display._height > visheight) { _yscale = ((visheight / _parent.display._height) * 100); } else { _yscale = 100; } if (active) { _y = (_y - (lasty - _root._ymouse)); lasty = _root._ymouse; } if (_y < mybasey) { _y = mybasey; } range = myheight - _height; if (_y > (mybasey + range)) { _y = (mybasey + range); } pc = (_y - mybasey) / range; _parent.display._y = dbasey - (pc * (_parent.display._height - visheight)); }
Instance of Symbol 387 MovieClip in Symbol 492 MovieClip Frame 1
on (release) { _parent._visible = false; }
Instance of Symbol 491 MovieClip "confirm" in Symbol 492 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 500 MovieClip Frame 1
function findStats() { playerStats = {agi:40, def:0, att:0}; itms = new Array(); itms.push(_root.possibleWeapons[_root.playerActiveWeapon]); itms.push(_root.possibleShields[_root.playerActiveShield]); itms.push(_root.possibleHelmets[_root.playerActiveHelmet]); itms.push(_root.possibleArmours[_root.playerActiveArmour]); itms.push(_root.possibleArms[_root.playerActiveArms]); itms.push(_root.possibleBoots[_root.playerActiveBoots]); for (i in itms) { item = itms[i]; if (!(item.attr.agi === undefined)) { playerStats.agi = playerStats.agi + item.attr.agi; } if (!(item.attr.att === undefined)) { playerStats.att = playerStats.att + item.attr.att; } if (!(item.attr.def === undefined)) { playerStats.def = playerStats.def + item.attr.def; } } stats = (((("att=" + playerStats.att) + " def=") + playerStats.def) + " agi=") + playerStats.agi; return(playerStats); } function attachitem(item, num, type) { i = display.attachMovie("itemicon", "itemicon" + items, items); i.gotoAndStop(type); i.icon.gotoAndStop(item.framename); i._x = ((items % 4) * 60) + 25; i._y = 25 + (Math.floor(items / 4) * 60); items++; i.cost = item.cost; i.num = num; i.framename = item.framename; i.name = item.name; i.type = type; i.onRollOver = function () { itemname = this.name; }; i.onRollOut = function () { itemname = ""; }; i.onRelease = function () { switch (this.type) { case "weapon" : _root.playerActiveWeapon = this.num; weapon.icon.gotoAndStop(this.framename); break; case "helmet" : _root.playerActiveHelmet = this.num; helmet.icon.gotoAndStop(this.framename); break; case "shield" : _root.playerActiveShield = this.num; shield.icon.gotoAndStop(this.framename); break; case "boots" : _root.playerActiveBoots = this.num; boots.icon.gotoAndStop(this.framename); break; case "armour" : _root.playerActiveArmour = this.num; armour.icon.gotoAndStop(this.framename); break; case "arm" : _root.playerActiveArms = this.num; arm.icon.gotoAndStop(this.framename); } findStats(); }; } findStats(); stop(); gp = ("you have " + _root.playerMoney) + "gp"; items = 0; for (w in _root.playerWeapons) { weap = _root.possibleWeapons[_root.playerWeapons[w]]; attachitem(weap, _root.playerWeapons[w], "weapon"); } for (w in _root.playerShields) { weap = _root.possibleShields[_root.playerShields[w]]; attachitem(weap, _root.playerShields[w], "shield"); } for (w in _root.playerHelmets) { weap = _root.possibleHelmets[_root.playerHelmets[w]]; attachitem(weap, _root.playerHelmets[w], "helmet"); } for (w in _root.playerArmours) { weap = _root.possibleArmours[_root.playerArmours[w]]; attachitem(weap, _root.playerArmours[w], "armour"); } for (w in _root.playerArms) { weap = _root.possibleArms[_root.playerArms[w]]; attachitem(weap, _root.playerArms[w], "arm"); } for (w in _root.playerBoots) { weap = _root.possibleBoots[_root.playerBoots[w]]; attachitem(weap, _root.playerBoots[w], "boots"); }
Instance of Symbol 495 MovieClip in Symbol 500 MovieClip Frame 1
onClipEvent (load) { mybasey = _y; dbasey = _parent.display._y; visheight = 220; myheight = _height; } on (press) { active = true; lasty = _root._ymouse; } on (release, releaseOutside) { active = false; } onClipEvent (enterFrame) { if (_parent.display._height > visheight) { _yscale = ((visheight / _parent.display._height) * 100); } else { _yscale = 100; } if (active) { _y = (_y - (lasty - _root._ymouse)); lasty = _root._ymouse; } if (_y < mybasey) { _y = mybasey; } range = myheight - _height; if (_y > (mybasey + range)) { _y = (mybasey + range); } pc = (_y - mybasey) / range; _parent.display._y = dbasey - (pc * (_parent.display._height - visheight)); }
Instance of Symbol 71 MovieClip [itemicon] "helmet" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("helmet"); icon.gotoAndStop(_root.possibleHelmets[_root.playerActiveHelmet].framename); }
Instance of Symbol 71 MovieClip [itemicon] "armour" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("armour"); icon.gotoAndStop(_root.possibleArmours[_root.playerActiveArmour].framename); }
Instance of Symbol 71 MovieClip [itemicon] "boots" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("boots"); icon.gotoAndStop(_root.possibleBoots[_root.playerActiveBoots].framename); }
Instance of Symbol 71 MovieClip [itemicon] "arm" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("arm"); icon.gotoAndStop(_root.possibleArms[_root.playerActiveArms].framename); }
Instance of Symbol 71 MovieClip [itemicon] "shield" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("shield"); icon.gotoAndStop(_root.possibleShields[_root.playerActiveShield].framename); }
Instance of Symbol 71 MovieClip [itemicon] "weapon" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("weapon"); icon.gotoAndStop(_root.possibleWeapons[_root.playerActiveWeapon].framename); }
Instance of Symbol 387 MovieClip in Symbol 500 MovieClip Frame 1
on (release) { _parent._visible = false; }
Instance of Symbol 486 MovieClip in Symbol 503 MovieClip Frame 1
on (release) { _root.nextFrame(); }
Instance of Symbol 489 MovieClip in Symbol 503 MovieClip Frame 1
on (release) { _parent._visible = false; }
Instance of Symbol 387 MovieClip in Symbol 505 MovieClip Frame 1
on (release) { _parent._visible = false; }
Instance of Symbol 406 MovieClip in Symbol 505 MovieClip Frame 1
onClipEvent (load) { this.num = 1; var so = SharedObject.getLocal("save" + num); money = so.data.money; progress = so.data.progress; if (!(progress === undefined)) { save = "save " + this.num; battleprog = "battle " + progress; gp = money + "gp"; } else { save = "no save"; battleprog = ""; gp == ""; } } on (release) { so.data.money = _root.playerMoney; so.data.progress = _root.battleProgress; so.data.playerWeapons = _root.playerWeapons; so.data.playerShields = _root.playerShields; so.data.playerHelmets = _root.playerHelmets; so.data.playerArmours = _root.playerArmours; so.data.playerArms = _root.playerArms; so.data.playerBoots = _root.playerBoots; so.data.playerActiveWeapon = _root.playerActiveWeapon; so.data.playerActiveShield = _root.playerActiveShield; so.data.playerActiveHelmet = _root.playerActiveHelmet; so.data.playerActiveArmour = _root.playerActiveArmour; so.data.playerActiveArms = _root.playerActiveArms; so.data.playerActiveBoots = _root.playerActiveBoots; so.data.playerActiveHair = _root.playerActiveHair; so.flush(); battleprog = "battle " + _root.battleProgress; gp = _root.playerMoney + "gp"; }
Instance of Symbol 406 MovieClip in Symbol 505 MovieClip Frame 1
onClipEvent (load) { this.num = 2; var so = SharedObject.getLocal("save" + num); money = so.data.money; progress = so.data.progress; if (!(progress === undefined)) { save = "save " + this.num; battleprog = "battle " + progress; gp = money + "gp"; } else { save = "no save"; battleprog = ""; gp == ""; } } on (release) { so.data.money = _root.playerMoney; so.data.progress = _root.battleProgress; so.data.playerWeapons = _root.playerWeapons; so.data.playerShields = _root.playerShields; so.data.playerHelmets = _root.playerHelmets; so.data.playerArmours = _root.playerArmours; so.data.playerArms = _root.playerArms; so.data.playerBoots = _root.playerBoots; so.data.playerActiveWeapon = _root.playerActiveWeapon; so.data.playerActiveShield = _root.playerActiveShield; so.data.playerActiveHelmet = _root.playerActiveHelmet; so.data.playerActiveArmour = _root.playerActiveArmour; so.data.playerActiveArms = _root.playerActiveArms; so.data.playerActiveBoots = _root.playerActiveBoots; so.data.playerActiveHair = _root.playerActiveHair; so.flush(); battleprog = "battle " + _root.battleProgress; gp = _root.playerMoney + "gp"; }
Instance of Symbol 406 MovieClip in Symbol 505 MovieClip Frame 1
onClipEvent (load) { this.num = 3; var so = SharedObject.getLocal("save" + num); money = so.data.money; progress = so.data.progress; if (!(progress === undefined)) { save = "save " + this.num; battleprog = "battle " + progress; gp = money + "gp"; } else { save = "no save"; battleprog = ""; gp == ""; } } on (release) { so.data.money = _root.playerMoney; so.data.progress = _root.battleProgress; so.data.playerWeapons = _root.playerWeapons; so.data.playerShields = _root.playerShields; so.data.playerHelmets = _root.playerHelmets; so.data.playerArmours = _root.playerArmours; so.data.playerArms = _root.playerArms; so.data.playerBoots = _root.playerBoots; so.data.playerActiveWeapon = _root.playerActiveWeapon; so.data.playerActiveShield = _root.playerActiveShield; so.data.playerActiveHelmet = _root.playerActiveHelmet; so.data.playerActiveArmour = _root.playerActiveArmour; so.data.playerActiveArms = _root.playerActiveArms; so.data.playerActiveBoots = _root.playerActiveBoots; so.data.playerActiveHair = _root.playerActiveHair; so.flush(); battleprog = "battle " + _root.battleProgress; gp = _root.playerMoney + "gp"; }
Symbol 512 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 284
_root.gotoAndStop("menu");
Symbol 601 MovieClip Frame 22
stop();
Symbol 612 MovieClip Frame 255
_root.gotoAndStop("menu");
Symbol 650 MovieClip Frame 380
_root.gotoAndStop("menu");

Library Items

Symbol 1 Sound [swordsound0]
Symbol 2 Sound [swordsound1]
Symbol 3 Sound [swordsound2]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [tile]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [shadow]Uses:6
Symbol 8 GraphicUsed by:71
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:14 423
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:11 12 14Used by:29 199 439
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:29
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:29
Symbol 20 GraphicUsed by:29
Symbol 21 GraphicUsed by:29
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
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Symbol 579 MovieClipUses:534 536 538 540 542 547 563 565 576Used by:602
Symbol 580 MovieClipUses:534 536 538 540 542 547 563 565 567Used by:602
Symbol 581 MovieClipUses:534 536 538 540 542 547 563 565 567Used by:602
Symbol 582 SoundUsed by:584 596
Symbol 583 SoundUsed by:584
Symbol 584 MovieClipUses:534 536 538 540 542 547 563 565 582 583Used by:602
Symbol 585 SoundUsed by:596
Symbol 586 GraphicUsed by:596 598 599
Symbol 587 SoundUsed by:596 598 599
Symbol 588 GraphicUsed by:596 598 599
Symbol 589 GraphicUsed by:596 598 599
Symbol 590 GraphicUsed by:596 598 599
Symbol 591 GraphicUsed by:596 598 599
Symbol 592 GraphicUsed by:596 598 599
Symbol 593 GraphicUsed by:596 598 599
Symbol 594 GraphicUsed by:596 598 599
Symbol 595 GraphicUsed by:596 598 599
Symbol 596 MovieClipUses:534 536 538 540 542 547 563 565 582 585 586 587 588 589 590 591 297 592 593 594 595 302Used by:602
Symbol 597 MovieClipUses:534 536 538 540 542 547 563 565 567Used by:602
Symbol 598 MovieClipUses:534 536 538 540 542 547 563 565 567 586 587 588 589 590 591 297 592 593 594 595 302Used by:602
Symbol 599 MovieClipUses:534 536 538 540 542 547 563 565 567 586 587 588 589 590 591 297 592 593 594 595 302Used by:602
Symbol 600 SoundUsed by:601
Symbol 601 MovieClipUses:534 538 536 540 542 547 563 565 600Used by:602
Symbol 602 MovieClipUses:566 568 569 570 571 573 574 575 577 578 579 580 581 584 596 597 598 599 601Used by:612 650
Symbol 603 TextUses:364Used by:612
Symbol 604 GraphicUsed by:612
Symbol 605 TextUses:364Used by:612
Symbol 606 GraphicUsed by:612
Symbol 607 TextUses:364Used by:612
Symbol 608 GraphicUsed by:612
Symbol 609 TextUses:364Used by:612
Symbol 610 TextUses:364Used by:612
Symbol 611 ShapeTweeningUsed by:612
Symbol 612 MovieClipUses:553 554 555 556 557 558 559 560 561 602 603 604 605 606 607 608 609 610 611 91Used by:Timeline
Symbol 613 GraphicUsed by:650
Symbol 614 ShapeTweeningUsed by:650
Symbol 615 GraphicUsed by:650
Symbol 616 ShapeTweeningUsed by:650
Symbol 617 TextUses:364Used by:650
Symbol 618 GraphicUsed by:650
Symbol 619 GraphicUsed by:650
Symbol 620 TextUses:364Used by:650
Symbol 621 GraphicUsed by:650
Symbol 622 TextUses:364Used by:650
Symbol 623 SoundUsed by:626
Symbol 624 GraphicUsed by:626
Symbol 625 SoundUsed by:626
Symbol 626 MovieClipUses:104 105 106 107 108 109 110 112 113 111 103 102 446 623 624 625Used by:650
Symbol 627 MovieClipUses:104 105 106 107 108 109 110 111 112 113 103 102 446Used by:650
Symbol 628 TextUses:364Used by:650
Symbol 629 TextUses:364Used by:650
Symbol 630 TextUses:364Used by:650
Symbol 631 TextUses:364Used by:650
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClipUses:632Used by:650
Symbol 634 TextUses:364Used by:650
Symbol 635 ShapeTweeningUsed by:650
Symbol 636 GraphicUsed by:650
Symbol 637 GraphicUsed by:650
Symbol 638 GraphicUsed by:650
Symbol 639 TextUses:364Used by:650
Symbol 640 GraphicUsed by:650
Symbol 641 TextUses:364Used by:650
Symbol 642 TextUses:364Used by:650
Symbol 643 GraphicUsed by:650
Symbol 644 TextUses:364Used by:650
Symbol 645 TextUses:364Used by:650
Symbol 646 TextUses:364Used by:650
Symbol 647 ShapeTweeningUsed by:650
Symbol 648 ShapeTweeningUsed by:650
Symbol 649 ShapeTweeningUsed by:650
Symbol 650 MovieClipUses:613 554 269 270 271 272 273 274 275 614 278 615 616 555 617 618 115 619 620 621 622 626 627 628 629 630 631 633 634 635 636 637 602 638 639 640 641 642 643 644 645 646 647 648 649 91Used by:Timeline
Streaming Sound 1Used by:Symbol 99 MovieClip

Instance Names

"bar"Frame 1Symbol 88 MovieClip
"bg"Frame 3Symbol 360 MovieClip
"unlockpanel"Frame 3Symbol 401 MovieClip
"loadpanel"Frame 3Symbol 408 MovieClip
"game"Frame 6Symbol 469 MovieClip
"hairpanel"Frame 6Symbol 474 MovieClip
"weaponspanel"Frame 6Symbol 492 MovieClip
"stashpanel"Frame 6Symbol 500 MovieClip
"battlepanel"Frame 6Symbol 503 MovieClip
"savepanel"Frame 6Symbol 505 MovieClip
"game"Frame 7Symbol 469 MovieClip
"win"Frame 7Symbol 512 MovieClip
"lose"Frame 7Symbol 515 MovieClip
"pts3mc"Frame 7Symbol 522 EditableText
"pts4mc"Frame 7Symbol 523 EditableText
"pts5mc"Frame 7Symbol 526 EditableText
"pts6mc"Frame 7Symbol 527 EditableText
"blackscreen"Frame 7Symbol 532 MovieClip
"icon"Symbol 71 MovieClip [itemicon] Frame 1Symbol 29 MovieClip
"icon"Symbol 71 MovieClip [itemicon] Frame 2Symbol 37 MovieClip
"icon"Symbol 71 MovieClip [itemicon] Frame 3Symbol 47 MovieClip
"icon"Symbol 71 MovieClip [itemicon] Frame 4Symbol 53 MovieClip
"icon"Symbol 71 MovieClip [itemicon] Frame 5Symbol 64 MovieClip
"icon"Symbol 71 MovieClip [itemicon] Frame 6Symbol 70 MovieClip
"talk_help"Symbol 120 MovieClip [barbus] Frame 1Symbol 119 MovieClip
"healthbar"Symbol 152 MovieClip [dwarf] Frame 1Symbol 145 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 21Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 30Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 34Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 39Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 46Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 50Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 62Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 74Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 82Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 93Symbol 149 MovieClip
"hit"Symbol 152 MovieClip [dwarf] Frame 118Symbol 149 MovieClip
"talk_help"Symbol 165 MovieClip [konrei] Frame 1Symbol 119 MovieClip
"healthbar"Symbol 183 MovieClip [ninja] Frame 1Symbol 145 MovieClip
"hit"Symbol 183 MovieClip [ninja] Frame 17Symbol 149 MovieClip
"hit"Symbol 183 MovieClip [ninja] Frame 25Symbol 149 MovieClip
"hit"Symbol 183 MovieClip [ninja] Frame 29Symbol 149 MovieClip
"hit"Symbol 183 MovieClip [ninja] Frame 35Symbol 149 MovieClip
"healthbar"Symbol 199 MovieClip [skeleton] Frame 1Symbol 145 MovieClip
"hit"Symbol 199 MovieClip [skeleton] Frame 38Symbol 149 MovieClip
"healthbar"Symbol 219 MovieClip [blogknight] Frame 1Symbol 145 MovieClip
"hit"Symbol 219 MovieClip [blogknight] Frame 40Symbol 149 MovieClip
"healthbar"Symbol 252 MovieClip [brao] Frame 1Symbol 145 MovieClip
"hit"Symbol 252 MovieClip [brao] Frame 28Symbol 149 MovieClip
"hit"Symbol 252 MovieClip [brao] Frame 34Symbol 149 MovieClip
"hit"Symbol 252 MovieClip [brao] Frame 40Symbol 149 MovieClip
"healthbar"Symbol 268 MovieClip [shrum] Frame 1Symbol 145 MovieClip
"hit"Symbol 268 MovieClip [shrum] Frame 23Symbol 149 MovieClip
"hit"Symbol 268 MovieClip [shrum] Frame 27Symbol 149 MovieClip
"hit"Symbol 268 MovieClip [shrum] Frame 31Symbol 149 MovieClip
"healthbar"Symbol 305 MovieClip [Grimsor] Frame 1Symbol 145 MovieClip
"hit"Symbol 305 MovieClip [Grimsor] Frame 30Symbol 149 MovieClip
"hit"Symbol 305 MovieClip [Grimsor] Frame 43Symbol 149 MovieClip
"hit"Symbol 305 MovieClip [Grimsor] Frame 52Symbol 149 MovieClip
"talk_help"Symbol 319 MovieClip [hairdresser] Frame 1Symbol 119 MovieClip
"talk_help"Symbol 326 MovieClip [patrick] Frame 1Symbol 119 MovieClip
"healthbar"Symbol 327 MovieClip [shrumking] Frame 1Symbol 145 MovieClip
"hit"Symbol 327 MovieClip [shrumking] Frame 23Symbol 149 MovieClip
"hit"Symbol 327 MovieClip [shrumking] Frame 27Symbol 149 MovieClip
"hit"Symbol 327 MovieClip [shrumking] Frame 31Symbol 149 MovieClip
"Player"Symbol 332 MovieClip Frame 2Symbol 268 MovieClip [shrum]
"Player"Symbol 332 MovieClip Frame 2Symbol 327 MovieClip [shrumking]
"fadeout"Symbol 360 MovieClip Frame 1Symbol 359 MovieClip
"u1"Symbol 401 MovieClip Frame 1Symbol 392 MovieClip
"u2"Symbol 401 MovieClip Frame 1Symbol 395 MovieClip
"u3"Symbol 401 MovieClip Frame 1Symbol 397 MovieClip
"u4"Symbol 401 MovieClip Frame 1Symbol 400 MovieClip
"h1"Symbol 474 MovieClip Frame 1Symbol 141 MovieClip
"h3"Symbol 474 MovieClip Frame 1Symbol 141 MovieClip
"h2"Symbol 474 MovieClip Frame 1Symbol 141 MovieClip
"yes"Symbol 491 MovieClip Frame 1Symbol 486 MovieClip
"no"Symbol 491 MovieClip Frame 1Symbol 489 MovieClip
"display"Symbol 492 MovieClip Frame 1Symbol 469 MovieClip
"confirm"Symbol 492 MovieClip Frame 1Symbol 491 MovieClip
"helmet"Symbol 500 MovieClip Frame 1Symbol 71 MovieClip [itemicon]
"armour"Symbol 500 MovieClip Frame 1Symbol 71 MovieClip [itemicon]
"boots"Symbol 500 MovieClip Frame 1Symbol 71 MovieClip [itemicon]
"arm"Symbol 500 MovieClip Frame 1Symbol 71 MovieClip [itemicon]
"shield"Symbol 500 MovieClip Frame 1Symbol 71 MovieClip [itemicon]
"weapon"Symbol 500 MovieClip Frame 1Symbol 71 MovieClip [itemicon]
"display"Symbol 500 MovieClip Frame 1Symbol 469 MovieClip
"lem1"Symbol 612 MovieClip Frame 132Symbol 602 MovieClip
"lem1"Symbol 650 MovieClip Frame 259Symbol 602 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "swordsound0"
ExportAssets (56)Timeline Frame 1Symbol 2 as "swordsound1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "swordsound2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 71 as "itemicon"
ExportAssets (56)Timeline Frame 1Symbol 74 as "stash"
ExportAssets (56)Timeline Frame 1Symbol 76 as "blockTopTile"
ExportAssets (56)Timeline Frame 3Symbol 101 as "backWall"
ExportAssets (56)Timeline Frame 3Symbol 120 as "barbus"
ExportAssets (56)Timeline Frame 3Symbol 152 as "dwarf"
ExportAssets (56)Timeline Frame 3Symbol 154 as "groundtile"
ExportAssets (56)Timeline Frame 3Symbol 156 as "groundtile_nonbattle"
ExportAssets (56)Timeline Frame 3Symbol 165 as "konrei"
ExportAssets (56)Timeline Frame 3Symbol 183 as "ninja"
ExportAssets (56)Timeline Frame 3Symbol 199 as "skeleton"
ExportAssets (56)Timeline Frame 3Symbol 201 as "wallpanel"
ExportAssets (56)Timeline Frame 3Symbol 219 as "blogknight"
ExportAssets (56)Timeline Frame 3Symbol 252 as "brao"
ExportAssets (56)Timeline Frame 3Symbol 268 as "shrum"
ExportAssets (56)Timeline Frame 3Symbol 305 as "Grimsor"
ExportAssets (56)Timeline Frame 3Symbol 319 as "hairdresser"
ExportAssets (56)Timeline Frame 3Symbol 326 as "patrick"
ExportAssets (56)Timeline Frame 3Symbol 327 as "shrumking"
ExportAssets (56)Timeline Frame 3Symbol 328 as "menumusic"
ExportAssets (56)Timeline Frame 3Symbol 329 as "battlemusic"
ExportAssets (56)Timeline Frame 3Symbol 330 as "nonbattlearea"
ExportAssets (56)Timeline Frame 3Symbol 331 as "intromusic"

Labels

"menu"Frame 3
"prebattle"Frame 6
"battle"Frame 7
"outro"Frame 8
"altintro"Frame 9
"altoutro"Frame 10
"sword1"Symbol 29 MovieClip Frame 1
"sword"Symbol 29 MovieClip Frame 1
"sword2"Symbol 29 MovieClip Frame 9
"sword3"Symbol 29 MovieClip Frame 19
"UNIQUE"Symbol 29 MovieClip Frame 19
"mace1"Symbol 29 MovieClip Frame 26
"mace"Symbol 29 MovieClip Frame 26
"REGULAR"Symbol 29 MovieClip Frame 26
"mace2"Symbol 29 MovieClip Frame 34
"EXCEPTIONAL"Symbol 29 MovieClip Frame 34
"mace3"Symbol 29 MovieClip Frame 44
"UNIQUE"Symbol 29 MovieClip Frame 44
"spear1"Symbol 29 MovieClip Frame 51
"spear"Symbol 29 MovieClip Frame 51
"REGULAR"Symbol 29 MovieClip Frame 51
"spear2"Symbol 29 MovieClip Frame 59
"EXCEPTIONAL"Symbol 29 MovieClip Frame 59
"spear3"Symbol 29 MovieClip Frame 69
"UNIQUE"Symbol 29 MovieClip Frame 69
"axe1"Symbol 29 MovieClip Frame 77
"axe"Symbol 29 MovieClip Frame 77
"REGULAR"Symbol 29 MovieClip Frame 77
"axe2"Symbol 29 MovieClip Frame 85
"EXCEPTIONAL"Symbol 29 MovieClip Frame 85
"axe3"Symbol 29 MovieClip Frame 95
"UNIQUE"Symbol 29 MovieClip Frame 95
"wooden shield"Symbol 37 MovieClip Frame 1
"bronze shield"Symbol 37 MovieClip Frame 12
"spiked shield"Symbol 37 MovieClip Frame 22
"bone shield"Symbol 37 MovieClip Frame 31
"conformed shield"Symbol 37 MovieClip Frame 40
"kite shield"Symbol 37 MovieClip Frame 52
"tower shield"Symbol 37 MovieClip Frame 59
"cap"Symbol 47 MovieClip Frame 1
"Bandana"Symbol 47 MovieClip Frame 5
"skull cap"Symbol 47 MovieClip Frame 12
"Bone helmet"Symbol 47 MovieClip Frame 19
"mask"Symbol 47 MovieClip Frame 28
"Jaw helmet"Symbol 47 MovieClip Frame 33
"Giant helm"Symbol 47 MovieClip Frame 41
"Great helm"Symbol 47 MovieClip Frame 49
"Tiara"Symbol 47 MovieClip Frame 57
"normal"Symbol 53 MovieClip Frame 1
"leather"Symbol 53 MovieClip Frame 7
"toothline"Symbol 53 MovieClip Frame 13
"warriors"Symbol 53 MovieClip Frame 20
"knights"Symbol 53 MovieClip Frame 26
"arm"Symbol 64 MovieClip Frame 1
"gloves"Symbol 64 MovieClip Frame 6
"iron gloves"Symbol 64 MovieClip Frame 12
"leather gloves"Symbol 64 MovieClip Frame 20
"gauntlets"Symbol 64 MovieClip Frame 31
"spiked gloves"Symbol 64 MovieClip Frame 39
"palmstop gloves"Symbol 64 MovieClip Frame 49
"elite gloves"Symbol 64 MovieClip Frame 60
"gauntlets"Symbol 64 MovieClip Frame 69
"golden gauntlets"Symbol 64 MovieClip Frame 78
"boots"Symbol 70 MovieClip Frame 1
"leather boots"Symbol 70 MovieClip Frame 6
"hard boots"Symbol 70 MovieClip Frame 16
"black boots"Symbol 70 MovieClip Frame 24
"greaves"Symbol 70 MovieClip Frame 32
"weapon"Symbol 71 MovieClip [itemicon] Frame 1
"shield"Symbol 71 MovieClip [itemicon] Frame 2
"helmet"Symbol 71 MovieClip [itemicon] Frame 3
"armour"Symbol 71 MovieClip [itemicon] Frame 4
"arm"Symbol 71 MovieClip [itemicon] Frame 5
"boots"Symbol 71 MovieClip [itemicon] Frame 6
"SITTING"Symbol 120 MovieClip [barbus] Frame 1
"STANDING"Symbol 120 MovieClip [barbus] Frame 8
"WALKING"Symbol 120 MovieClip [barbus] Frame 16
"RUNNING"Symbol 120 MovieClip [barbus] Frame 24
"DYING"Symbol 120 MovieClip [barbus] Frame 31
"COMBO X 4"Symbol 120 MovieClip [barbus] Frame 36
"BIG HIT"Symbol 120 MovieClip [barbus] Frame 45
"BIG BLOCK"Symbol 120 MovieClip [barbus] Frame 51
"BLOCKIN AT HALT"Symbol 120 MovieClip [barbus] Frame 60
"normal"Symbol 126 MovieClip Frame 1
"leather"Symbol 126 MovieClip Frame 7
"toothline"Symbol 126 MovieClip Frame 13
"warriors"Symbol 126 MovieClip Frame 20
"knights"Symbol 126 MovieClip Frame 26
"leather"Symbol 130 MovieClip Frame 1
"black"Symbol 130 MovieClip Frame 13
"plated"Symbol 130 MovieClip Frame 25
"leather"Symbol 134 MovieClip Frame 1
"black"Symbol 134 MovieClip Frame 15
"plated"Symbol 134 MovieClip Frame 26
"hair1"Symbol 141 MovieClip Frame 1
"hair2"Symbol 141 MovieClip Frame 11
"hair3"Symbol 141 MovieClip Frame 22
"hair4"Symbol 141 MovieClip Frame 34
"stand"Symbol 152 MovieClip [dwarf] Frame 1
"run"Symbol 152 MovieClip [dwarf] Frame 2
"jump"Symbol 152 MovieClip [dwarf] Frame 10
"land"Symbol 152 MovieClip [dwarf] Frame 12
"attack1"Symbol 152 MovieClip [dwarf] Frame 17
"attack2"Symbol 152 MovieClip [dwarf] Frame 24
"attack3"Symbol 152 MovieClip [dwarf] Frame 32
"attackheavy"Symbol 152 MovieClip [dwarf] Frame 36
"attackspear"Symbol 152 MovieClip [dwarf] Frame 44
"attackaxe"Symbol 152 MovieClip [dwarf] Frame 53
"airattack"Symbol 152 MovieClip [dwarf] Frame 90
"recoil"Symbol 152 MovieClip [dwarf] Frame 98
"block"Symbol 152 MovieClip [dwarf] Frame 107
"dash"Symbol 152 MovieClip [dwarf] Frame 115
"dashattack"Symbol 152 MovieClip [dwarf] Frame 123
"die"Symbol 152 MovieClip [dwarf] Frame 132
"stand"Symbol 183 MovieClip [ninja] Frame 1
"STANDING"Symbol 183 MovieClip [ninja] Frame 1
"run"Symbol 183 MovieClip [ninja] Frame 2
"RUNNING"Symbol 183 MovieClip [ninja] Frame 2
"jump"Symbol 183 MovieClip [ninja] Frame 11
"JUMPING"Symbol 183 MovieClip [ninja] Frame 11
"land"Symbol 183 MovieClip [ninja] Frame 12
"attack1"Symbol 183 MovieClip [ninja] Frame 15
"PUNCH IN AIR"Symbol 183 MovieClip [ninja] Frame 15
"airattack"Symbol 183 MovieClip [ninja] Frame 33
"PUNCH IN AIR"Symbol 183 MovieClip [ninja] Frame 33
"recoil"Symbol 183 MovieClip [ninja] Frame 43
"KNOCKBACK"Symbol 183 MovieClip [ninja] Frame 43
"BLOCK AT HALT"Symbol 183 MovieClip [ninja] Frame 51
"block"Symbol 183 MovieClip [ninja] Frame 62
"BLOCK"Symbol 183 MovieClip [ninja] Frame 62
"IMPACTED"Symbol 183 MovieClip [ninja] Frame 72
"die"Symbol 183 MovieClip [ninja] Frame 80
"DYING"Symbol 183 MovieClip [ninja] Frame 80
"stand"Symbol 199 MovieClip [skeleton] Frame 1
"STANDING"Symbol 199 MovieClip [skeleton] Frame 1
"run"Symbol 199 MovieClip [skeleton] Frame 2
"WALKING"Symbol 199 MovieClip [skeleton] Frame 2
"jump"Symbol 199 MovieClip [skeleton] Frame 26
"land"Symbol 199 MovieClip [skeleton] Frame 27
"attack1"Symbol 199 MovieClip [skeleton] Frame 30
"ATTACKING"Symbol 199 MovieClip [skeleton] Frame 30
"recoil"Symbol 199 MovieClip [skeleton] Frame 44
"KNOCKBACK"Symbol 199 MovieClip [skeleton] Frame 44
"block"Symbol 199 MovieClip [skeleton] Frame 53
"KNOCKBACK"Symbol 199 MovieClip [skeleton] Frame 53
"die"Symbol 199 MovieClip [skeleton] Frame 62
"DYING"Symbol 199 MovieClip [skeleton] Frame 62
"stand"Symbol 219 MovieClip [blogknight] Frame 1
"STANDING"Symbol 219 MovieClip [blogknight] Frame 1
"run"Symbol 219 MovieClip [blogknight] Frame 2
"WALKING"Symbol 219 MovieClip [blogknight] Frame 2
"jump"Symbol 219 MovieClip [blogknight] Frame 29
"land"Symbol 219 MovieClip [blogknight] Frame 30
"attack1"Symbol 219 MovieClip [blogknight] Frame 33
"ATTACKING"Symbol 219 MovieClip [blogknight] Frame 33
"recoil"Symbol 219 MovieClip [blogknight] Frame 44
"DYING"Symbol 219 MovieClip [blogknight] Frame 44
"block"Symbol 219 MovieClip [blogknight] Frame 53
"die"Symbol 219 MovieClip [blogknight] Frame 62
"stand"Symbol 252 MovieClip [brao] Frame 1
"run"Symbol 252 MovieClip [brao] Frame 2
"jump"Symbol 252 MovieClip [brao] Frame 16
"land"Symbol 252 MovieClip [brao] Frame 18
"attack1"Symbol 252 MovieClip [brao] Frame 23
"recoil"Symbol 252 MovieClip [brao] Frame 44
"block"Symbol 252 MovieClip [brao] Frame 53
"die"Symbol 252 MovieClip [brao] Frame 62
"stand"Symbol 268 MovieClip [shrum] Frame 1
"STANDING"Symbol 268 MovieClip [shrum] Frame 1
"run"Symbol 268 MovieClip [shrum] Frame 2
"RUNNING"Symbol 268 MovieClip [shrum] Frame 2
"jump"Symbol 268 MovieClip [shrum] Frame 11
"JUMPING"Symbol 268 MovieClip [shrum] Frame 11
"land"Symbol 268 MovieClip [shrum] Frame 13
"attack1"Symbol 268 MovieClip [shrum] Frame 18
"ATTACKING"Symbol 268 MovieClip [shrum] Frame 18
"recoil"Symbol 268 MovieClip [shrum] Frame 34
"ROLLING"Symbol 268 MovieClip [shrum] Frame 34
"block"Symbol 268 MovieClip [shrum] Frame 44
"die"Symbol 268 MovieClip [shrum] Frame 53
"DYING"Symbol 268 MovieClip [shrum] Frame 53
"KNOCKBACK"Symbol 268 MovieClip [shrum] Frame 98
"THROWING KNIFE"Symbol 268 MovieClip [shrum] Frame 109
"KNIFE"Symbol 268 MovieClip [shrum] Frame 126
"stand"Symbol 305 MovieClip [Grimsor] Frame 1
"standing"Symbol 305 MovieClip [Grimsor] Frame 1
"run"Symbol 305 MovieClip [Grimsor] Frame 2
"running"Symbol 305 MovieClip [Grimsor] Frame 2
"jump"Symbol 305 MovieClip [Grimsor] Frame 20
"land"Symbol 305 MovieClip [Grimsor] Frame 21
"attack1"Symbol 305 MovieClip [Grimsor] Frame 24
"attacking"Symbol 305 MovieClip [Grimsor] Frame 24
"big hit"Symbol 305 MovieClip [Grimsor] Frame 57
"recoil"Symbol 305 MovieClip [Grimsor] Frame 63
"knockback"Symbol 305 MovieClip [Grimsor] Frame 63
"block"Symbol 305 MovieClip [Grimsor] Frame 70
"impacted"Symbol 305 MovieClip [Grimsor] Frame 77
"die"Symbol 305 MovieClip [Grimsor] Frame 84
"dying"Symbol 305 MovieClip [Grimsor] Frame 84
"taunt"Symbol 305 MovieClip [Grimsor] Frame 133
"stand"Symbol 327 MovieClip [shrumking] Frame 1
"STANDING"Symbol 327 MovieClip [shrumking] Frame 1
"run"Symbol 327 MovieClip [shrumking] Frame 2
"RUNNING"Symbol 327 MovieClip [shrumking] Frame 2
"jump"Symbol 327 MovieClip [shrumking] Frame 11
"JUMPING"Symbol 327 MovieClip [shrumking] Frame 11
"land"Symbol 327 MovieClip [shrumking] Frame 13
"attack1"Symbol 327 MovieClip [shrumking] Frame 18
"ATTACKING"Symbol 327 MovieClip [shrumking] Frame 18
"recoil"Symbol 327 MovieClip [shrumking] Frame 34
"ROLLING"Symbol 327 MovieClip [shrumking] Frame 34
"block"Symbol 327 MovieClip [shrumking] Frame 44
"die"Symbol 327 MovieClip [shrumking] Frame 53
"DYING"Symbol 327 MovieClip [shrumking] Frame 53
"KNOCKBACK"Symbol 327 MovieClip [shrumking] Frame 98
"THROWING KNIFE"Symbol 327 MovieClip [shrumking] Frame 109
"KNIFE"Symbol 327 MovieClip [shrumking] Frame 126
"normal"Symbol 544 MovieClip Frame 1
"STANDING"Symbol 602 MovieClip Frame 1
"WALKING"Symbol 602 MovieClip Frame 9
"RUNNING"Symbol 602 MovieClip Frame 17
"JUMPING"Symbol 602 MovieClip Frame 25
"ATTACK IN AIR"Symbol 602 MovieClip Frame 32
"CASTING1"Symbol 602 MovieClip Frame 43
"CASTING2"Symbol 602 MovieClip Frame 51
"ROLLING"Symbol 602 MovieClip Frame 59
"ABOUT TO BLOCK"Symbol 602 MovieClip Frame 66
"STAND BLOCK"Symbol 602 MovieClip Frame 79
"BLOCKING"Symbol 602 MovieClip Frame 89
"BLOCK WALK"Symbol 602 MovieClip Frame 99
"BLOCK WALK REVERSE"Symbol 602 MovieClip Frame 109
"KNOCKBACK"Symbol 602 MovieClip Frame 124
"IMPACT"Symbol 602 MovieClip Frame 134
"DEAD1"Symbol 602 MovieClip Frame 141
"DEAD2"Symbol 602 MovieClip Frame 147
"DEAD3"Symbol 602 MovieClip Frame 153
"VICTORY"Symbol 602 MovieClip Frame 158

Dynamic Text Variables

percentLoadedSymbol 90 EditableText"<p align="right"></p>"
timeswonSymbol 389 EditableText"times won-"
furthestSymbol 390 EditableText"furthest - 0 battles"
saveSymbol 403 EditableText"save"
battleprogSymbol 404 EditableText"save"
gpSymbol 405 EditableText"save"
txtSymbol 470 EditableText""
descSymbol 479 EditableText"ROLL OVER A WEAPON"
gpSymbol 481 EditableText"you have x gp"
txtSymbol 483 EditableText"WOULD YOU LIKE TO BUY THIS"
statsSymbol 496 EditableText"xx att asd def sdf agi"
itemnameSymbol 497 EditableText""
gpSymbol 499 EditableText"you have x gp"
txtSymbol 501 EditableText"message"
pts1Symbol 518 EditableText"10"
pts2Symbol 519 EditableText"10"
pts3Symbol 522 EditableText"10"
pts4Symbol 523 EditableText"10"
pts3_txtSymbol 524 EditableText""
pts4_txtSymbol 525 EditableText""
pts5Symbol 526 EditableText"10"
pts6Symbol 527 EditableText"10"
pts5_txtSymbol 528 EditableText""
pts6_txtSymbol 529 EditableText""
battleModeSymbol 530 EditableText""




http://swfchan.com/3/12985/info.shtml
Created: 5/6 -2019 08:32:12 Last modified: 5/6 -2019 08:32:12 Server time: 12/05 -2024 17:56:52