STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228129 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #13053 |
loading |
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How to Play |
How to Play |
How to Play |
Start Game |
Start Game |
Start Game |
: skip intro : |
: skip intro : |
: skip intro : |
Where: The JMC Blue Dwarf, deep space |
Who: Dean Thomas and Jay Chrysler |
Hey Dean, how's the pile of junk? Broken it again? |
Hey! The Raven is NOT junk! |
I'm adding a new weapon if you want to know! |
Oh? |
Based on hard-light holographic technology, |
These holographic weapons will project an object of any shape and size and fire it at the enemy |
Interesting. So what will the holograms look like? |
Whatever you want. We can really use it to scare the enemy! |
Great, well you've got 20 minutes... |
...we've detected a fleet of space-chavs causing anti- social behaviour in the rear carpark of starbase 492... |
We've got orders to go take care of them - and all the other shuttles need repairs |
ALL of them? How come? |
I dunno, you probably crashed them all! |
Get that new weapon ready, we'll need it |
GO! |
0 |
enemies killed |
seconds 'til holographic weapon change |
30 |
text |
Dean |
text |
Jay |
KENWOOD |
The Raven has been destroyed, Dean and Jay have been killed |
The universe is finally safe from Dean's driving/crashing |
What a shame, Dean has had his last toastie |
Galactic insurance rates have just come down |
The Chavs win again! |
The Blue Dwarf might finally get some better pilots |
Galactic safety averages suddenly got better |
Back to Menu |
Back to Menu |
Back to Menu |
-Find out more visit BlueDwarf.co.uk! |
-Find out more visit BlueDwarf.co.uk! |
-Find out more visit BlueDwarf.co.uk! |
More games! |
More games! |
More games! |
Dean and Jay are characters from the Blue Dwarf PBeM |
Play Again |
Play Again |
Play Again |
Well Done! |
Dean and Jay have saved the universe from the space-chavs once more! |
ActionScript [AS1/AS2]
Frame 1function offscreen(xpos) { if (xpos > 850) { xpos = -190; return(xpos); } if (xpos < -220) { xpos = 800; return(xpos); } } _root.count = 0; stop();Frame 2stop();Instance of Symbol 109 MovieClip in Frame 2onClipEvent (load) { this.unloadMovie(); }Instance of Symbol 191 MovieClip in Frame 2onClipEvent (load) { this.gotoAndPlay(2); }Frame 10stop();Frame 20function init() { maxEnemyNum = 100; enemyNum = 0; depth = 0; enemySpeed = 1; normalSecsTilNextWeapon = 30; secsTilNextWeapon = normalSecsTilNextWeapon; weaponNum = 1; maxWeaponNum = 16; firingRate = 260; bossBullet = 0; gameOver = false; enemiesKilled = 0; bossOnScreen = false; bossHealth = 200; attachMovie("target", "target", 9001); target.startDrag(true); raven.gotoAndStop("normal"); newEnemy(); newEnemy(); newEnemy(); newEnemy(); newEnemy(); newEnemy(); setupBullet(); setupSounds(); } function newEnemy() { if (bossOnScreen != true) { maxHeight = 400; if (enemyNum >= maxEnemyNum) { enemyNum = 1; } else { enemyNum++; } enemyYPos = Math.round(Math.random() * maxHeight) + 35; depth++; startXPos = 680; attachMovie("enemy", "enemy" + enemyNum, depth++); _root["enemy" + enemyNum]._xscale = 10; _root["enemy" + enemyNum]._yscale = 10; _root["enemy" + enemyNum].speed = enemySpeed + (random(5) / 3); _root["enemy" + enemyNum]._x = startXPos; _root["enemy" + enemyNum]._y = enemyYPos; _root["enemy" + enemyNum].gotoAndStop("car" + (random(10) + 1)); _root["enemy" + enemyNum].onEnterFrame = function () { this._x = this._x - this.speed; if ((this._x <= -50) and (_root.gameOver != true)) { this._x = startXPos; } if (this.hitTest(raven.body)) { depth++; raven.gotoAndStop("die"); _root.gotoAndStop("die"); _root.gameOver = true; _root.removeAllEnemies(); clearInterval(fireInterval); clearInterval(timerInt); Mouse.show(); attachMovie("explosion", "explosion" + depth, depth); _root["explosion" + depth]._x = this._x; _root["explosion" + depth]._y = this._y; removeMovieClip(this); newEnemy(); } }; } } function removeAllEnemies() { i = 0; while (i <= (maxEnemyNum + 1)) { removeMovieClip(_root["enemy" + i]); i++; } } function setupBullet() { if (!bulletCount) { bulletCount = 0; } onMouseDown = function () { target.gotoAndStop(2); if (gameOver != true) { fireBullet(); fireInterval = setInterval(fireBullet, firingRate); if (firstFire == true) { startSpeech(speech0); setupCountdown(); firstFire = false; } } }; onMouseUp = function () { target.gotoAndStop(1); clearInterval(fireInterval); }; } function fireBullet() { bulletCount++; shootSound.start(); yMove = _ymouse - raven._y; xMove = _xmouse - raven._x; attachMovie("bullet", "bullet" + bulletCount, depth++, {_x:raven._x, _y:raven._y, yMove:yMove, xMove:xMove}); _root["bullet" + bulletCount].gotoAndPlay("b" + weaponNum); _root["bullet" + bulletCount]._rotation = _root.raven.turret._rotation; angle = Math.atan2(yMove, xMove); _root["bullet" + bulletCount].bulletAngle = angle; _root["bullet" + bulletCount].dY = 15 * Math.sin(angle); _root["bullet" + bulletCount].dX = 15 * Math.cos(angle); _root["bullet" + bulletCount].onEnterFrame = function () { this._y = this._y + (this.dY * 3); this._x = this._x + (this.dX * 3); if ((this._x > 700) || (this._x < -700)) { this.removeMovieClip(); } else if ((this._y > 650) || (this._x < -20)) { this.removeMovieClip(); } i = 0; while (i <= maxEnemyNum) { if (this.hitTest(_root["enemy" + i])) { attachMovie("explosion", "explosion" + i, depth++); _root["explosion" + i]._x = _root["enemy" + i]._x; _root["explosion" + i]._y = _root["enemy" + i]._y; removeMovieClip(_root["enemy" + i]); _root.enemiesKilled++; newEnemy(); this.removeMovieClip(); } i++; } if (this.hitTest(_root.boss.hit)) { _root.boss.flash.gotoAndPlay(2); _root.boss.health--; if (_root.boss.health < 0) { _root.boss.gotoAndPlay("die"); _root.bossOnScreen = false; } trace("boss health=" + _root.boss.health); this.removeMovieClip(); } }; if (bulletChanged == true) { trace("new bullet.... weaponNum = " + weaponNum); startSpeech(_root["speech" + weaponNum]); bulletChanged = false; setupCountdown(); } } function setupCountdown() { timerInt = setInterval(countDown, 1000); } function killCountdown() { clearInterval(timerInt); } function countDown() { secsTilNextWeapon--; if (secsTilNextWeapon <= 0) { if (weaponNum < maxWeaponNum) { weaponNum++; secsTilNextWeapon = normalSecsTilNextWeapon; bulletChanged = true; } killCountdown(); } } function playAgain() { init(); removeAllEnemies(); raven.gotoAndStop("normal"); gotoAndStop ("start"); } function startSpeech(whichSpeech) { _root.whichSpeech = whichSpeech; currentSpeechNum = 1; _root.whichSpeech.call(this, currentSpeechNum); } function speech0(speechNum) { switch (speechNum) { case 1 : deanSays("The weapon seems to be working fine!"); break; case 2 : jaySays("Good, just don't crash us into anything like you normally do."); break; case 3 : deanSays("Why do I have the reputation of crashing things..."); break; case 4 : deanSays("WHO was the one who crashed the entire Blue Dwarf into an ocean planet?"); break; case 5 : jaySays("That wasn't crashing. It was strategic parking!"); break; case 6 : jaySays("What are we firing anyway? it doesnt look like anything too special?"); break; case 7 : deanSays("This is the default holographic bullet pattern"); break; case 8 : jaySays("Well change it to something a bit more intimidating! This is boring!"); break; case 9 : deanSays("Okay give me a second..."); break; default : trace("something is wrong"); } } function speech1(speechNum) { switch (speechNum) { case 1 : deanSays("There, the pattern has changed."); break; case 2 : jaySays("Thats not much better! It's just a different colour!"); break; case 3 : deanSays("Alright, alright, I'll change it again. Give me a minute."); break; default : trace("something is wrong"); } } function speech2(speechNum) { firingRate = 210; switch (speechNum) { case 1 : deanSays("That any better?"); break; case 2 : jaySays("Yeah kinda. But these are still pretty normal weapons..."); break; case 3 : jaySays("...can't we get anything a bit more ... holographic?"); break; case 4 : deanSays("Okay let me see what I can do"); break; default : trace("something is wrong"); } } function speech3(speechNum) { firingRate = 250; switch (speechNum) { case 1 : enemySpeed = 2; jaySays("That's better, this feels a lot more aggressive!"); break; case 2 : deanSays("Uh oh."); break; case 3 : jaySays("What do you mean 'uh oh'?"); break; case 4 : deanSays("I can't keep that pattern, the buffer degrades after 30 seconds..."); break; case 5 : deanSays("It means we have to change the type of bullet we're firing every 30 seconds."); break; case 6 : jaySays("Well that's not so bad. As long as we can still shoot."); break; case 7 : jaySays("What other shapes have you got on file?"); break; case 8 : deanSays("Erm... I'm not sure."); break; case 9 : jaySays("You don't KNOW?"); break; case 10 : deanSays("I'll have a look"); break; default : trace("something is wrong"); } } function speech4(speechNum) { firingRate = 200; switch (speechNum) { case 1 : deanSays("There it's changed again"); break; case 2 : jaySays("What's that, a banana? Dean... why are we firing bananas?!"); break; case 3 : deanSays("Well... I didnt know if the holographic weapons would work,"); break; case 4 : deanSays("so I just asked Holly to download some random holographic shapes onto the file."); break; case 5 : jaySays("We'll be a laughing stock!"); break; case 6 : deanSays("You should see what we're going to be shooting next!"); break; case 7 : jaySays("*groan*"); break; default : trace("something is wrong"); } } function speech5(speechNum) { firingRate = 210; switch (speechNum) { case 1 : enemySpeed = 3; jaySays("Penguins?!!"); break; case 2 : jaySays("Dean, you have to be kidding me!"); break; case 3 : deanSays("I can't do anything about it,"); break; case 4 : deanSays("the weapon is picking shapes at random."); break; case 5 : deanSays("I can't tell what the next shape is until you use it"); break; default : trace("something is wrong"); } } function speech6(speechNum) { switch (speechNum) { case 1 : newEnemy(); jaySays("Squirrels?!!"); break; case 2 : jaySays("Dean, no!"); break; case 3 : deanSays("Hehehe!"); break; case 4 : deanSays("actually i think it's pretty funny!"); break; default : trace("something is wrong"); } } function speech7(speechNum) { switch (speechNum) { case 1 : jaySays("Thats better."); break; case 2 : jaySays("I feel my sanity slipping back."); break; case 3 : deanSays("Fancy a toastie?"); break; case 4 : jaySays("Dean no, concentrate on what you're doing."); break; case 5 : jaySays("We've got plenty of time for toasties later."); break; default : trace("something is wrong"); } } function speech8(speechNum) { switch (speechNum) { case 1 : playMusic(); jaySays("Oh man..."); newEnemy(); break; case 2 : jaySays("We've reached an all time low!"); break; case 3 : deanSays("What, Pants are a GOOD weapon!"); break; case 4 : jaySays("Only if they're Mini-Phil's, and NOT when you're firing them out of a spaceship!"); break; case 5 : jaySays("Can't we have something that makes more of a statement?"); break; case 6 : jaySays("One that says ... 'Don't mess with us!'"); break; case 7 : jaySays("Just something a little bit more... ninja."); break; case 8 : deanSays("I'll see what I can do."); break; default : trace("something is wrong"); } } function speech9(speechNum) { switch (speechNum) { case 1 : newEnemy(); jaySays("DEAN! We're firing small holographic karate people!"); break; case 2 : deanSays("You said you wanted something more 'ninja'"); break; case 3 : jaySays("Yeah but... this is wierd."); break; case 4 : deanSays("It'll confuse the hell out of the enemy!"); break; case 5 : jaySays("It's confusing the hell out of ME!"); break; default : trace("something is wrong"); } } function speech10(speechNum) { switch (speechNum) { case 1 : newEnemy(); jaySays("Better not show Seymour that we're wasting good wine!"); break; case 2 : deanSays("HOLOGRAPHIC wine remember?"); break; case 3 : jaySays("Dean we've just been firing holographic bananas, pants and small ninja people..."); break; case 4 : jaySays("...You really don't have to remind me"); break; default : trace("something is wrong"); } } function speech11(speechNum) { switch (speechNum) { case 1 : jaySays("THIS... is an all time low"); break; case 2 : jaySays("Why do we even have a holographic 'Hello Kitty' on file?"); break; case 3 : deanSays("Erm... I... Dunno"); break; case 4 : jaySays("I really don't want to know"); break; default : trace("something is wrong"); } } function speech12(speechNum) { switch (speechNum) { case 1 : deanSays("YOOOOOU'RE NOT SINGING ANYMORE..."); break; case 2 : deanSays("...YOOOOU'RE NOT SIIIINGING ANNNNY MORE"); break; case 3 : jaySays("Dean..."); break; case 4 : jaySays("...Please don't sing any more"); break; default : trace("something is wrong"); } } function speech13(speechNum) { switch (speechNum) { case 1 : jaySays("Holly had to get in here somewhere didnt he?"); break; case 2 : deanSays("He feels left out if he doesnt get a piece of the action"); break; default : trace("something is wrong"); } } function speech14(speechNum) { firingRate = 100; switch (speechNum) { case 1 : deanSays("Okay try taking your finger off the trigger for a moment"); break; case 2 : deanSays("...because these are RAPID FIRE plant-pots of DOOM!"); break; case 3 : jaySays("Has that sentance ever been said before?"); break; default : trace("something is wrong"); } } function speech15(speechNum) { switch (speechNum) { case 1 : deanSays("I did ask you if you wanted a toastie"); break; case 2 : deanSays("now you have holographic ones"); break; case 3 : jaySays("yeah yeah"); break; case 4 : jaySays("Are we near the boss yet?"); break; case 5 : deanSays("Very nearly. And you'll like the next weapon too!"); break; case 6 : deanSays("its the most destructive psychological weapon of all time..."); break; case 7 : deanSays("...it has been known to break the toughest and cleverest..."); break; case 8 : deanSays("...into tears of frustration and annoyance!"); break; case 9 : jaySays("I'm liking the sound of this weapon!"); break; case 10 : jaySays("What is it?"); break; case 11 : jaySays("Wait and see!!!"); break; default : trace("something is wrong"); } } function speech16(speechNum) { firingRate = 120; switch (speechNum) { case 1 : deanSays("Here is the ultimate weapon!!"); break; case 2 : jaySays("THE OFFICE PAPERCLIP??!!"); break; case 3 : jaySays("...somehow I expected more"); break; case 4 : _root.gotoAndStop("boss"); deanSays("It makes me want to run away, just looking at it!"); break; case 5 : deanSays("And just in time, we've caught up with the boss..."); break; case 6 : deanSays("the Chav apocalyptic mothership..."); break; case 7 : deanSays("...the cinema carpark of the galaxy..."); break; case 8 : deanSays("where teenage chavs from around the cosmos congregate"); break; case 9 : jaySays("and we're here to take 'em out!"); break; case 10 : deanSays("Shoot the smegger!!!"); break; default : trace("something is wrong"); } } function endOfSpeech() { if (gameOver != true) { currentSpeechNum++; _root.whichSpeech.call(this, currentSpeechNum); } } function deanSays(msg) { _root.deanSpeak = msg; _root.raven.speech_dean.gotoAndPlay(2); } function jaySays(msg) { _root.jaySpeak = msg; _root.raven.speech_jay.gotoAndPlay(2); } function setupSounds() { shootSound = new Sound(); shootSound.attachSound("shoot"); } function bossGun1Fire() { if (bossOnScreen == true) { if (enemyNum >= maxEnemyNum) { enemyNum = 1; } else { enemyNum++; } startX = 375; startY = 55; tX = 70; tY = 200; trace("new gun! " + bossBullet); attachMovie("bossBullet", "enemy" + enemyNum, depth++, {_x:startX, _y:startY}); xMove = tX - startX; yMove = tY - startY; angle = Math.atan2(yMove, xMove); _root["enemy" + enemyNum].bulletAngle = angle; _root["enemy" + enemyNum].dY = 1.5 * Math.sin(angle); _root["enemy" + enemyNum].dX = 1.5 * Math.cos(angle); _root["enemy" + enemyNum].onEnterFrame = function () { this._y = this._y + (this.dY * 3); this._x = this._x + (this.dX * 3); if ((this._x > 700) || (this._x < -700)) { this.removeMovieClip(); } else if ((this._y > 650) || (this._x < -20)) { this.removeMovieClip(); } if (this.hitTest(raven.body)) { depth++; raven.gotoAndStop("die"); _root.gotoAndStop("die"); _root.gameOver = true; _root.removeAllEnemies(); clearInterval(fireInterval); clearInterval(timerInt); Mouse.show(); attachMovie("explosion", "explosion" + depth, depth); _root["explosion" + depth]._x = this._x; _root["explosion" + depth]._y = this._y; removeMovieClip(this); } }; } } function bossGun2Fire() { if (bossOnScreen == true) { if (enemyNum >= maxEnemyNum) { enemyNum = 1; } else { enemyNum++; } startX = 441; startY = 384; tX = 70; tY = 300; trace("new gun! " + bossBullet); attachMovie("bossBullet", "enemy" + enemyNum, depth++, {_x:startX, _y:startY}); xMove = tX - startX; yMove = tY - startY; angle = Math.atan2(yMove, xMove); _root["enemy" + enemyNum].bulletAngle = angle; _root["enemy" + enemyNum].dY = 1.5 * Math.sin(angle); _root["enemy" + enemyNum].dX = 1.5 * Math.cos(angle); _root["enemy" + enemyNum].onEnterFrame = function () { this._y = this._y + (this.dY * 3); this._x = this._x + (this.dX * 3); if ((this._x > 700) || (this._x < -700)) { this.removeMovieClip(); } else if ((this._y > 650) || (this._x < -20)) { this.removeMovieClip(); } if (this.hitTest(raven.body)) { depth++; raven.gotoAndStop("die"); _root.gotoAndStop("die"); _root.gameOver = true; _root.removeAllEnemies(); clearInterval(fireInterval); clearInterval(timerInt); Mouse.show(); attachMovie("explosion", "explosion" + depth, depth); _root["explosion" + depth]._x = this._x; _root["explosion" + depth]._y = this._y; removeMovieClip(this); } }; } } function completeGame() { gotoAndStop ("complete"); removeAllEnemies(); } function playMusic() { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_theme", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.theme = new Sound(this._parent.BS_theme); } else { this.createEmptyMovieClip("_theme_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.theme = new Sound(this.BS_theme); } _global.Behaviors.Sound.theme.loadSound("a011.mp3", true); } init(); firstFire = true; Mouse.hide(); stop();Instance of Symbol 297 MovieClip "raven" in Frame 20onClipEvent (load) { speed = 80; } onClipEvent (enterFrame) { _y = (_y + ((_root._ymouse - _y) / speed)); }Frame 30bossOnScreen = true; boss.health = _root.bossHealth;Instance of Symbol 322 MovieClip "boss" in Frame 30onClipEvent (load) { this.gotoAndPlay(2); }Symbol 10 MovieClip Frame 1bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; loadBar._width = getPercent * 100; loadText = Math.round(getPercent * 100); if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); }Symbol 10 MovieClip Frame 2gotoAndPlay (1);Symbol 13 MovieClip [target] Frame 1stop();Symbol 13 MovieClip [target] Frame 2stop();Symbol 43 MovieClip [enemy] Frame 1stop();Symbol 67 MovieClip [explosion] Frame 16removeMovieClip(this); stop();Symbol 104 MovieClip Frame 10stop();Symbol 105 MovieClip [bullet] Frame 1stop();Symbol 105 MovieClip [bullet] Frame 5stop();Symbol 105 MovieClip [bullet] Frame 10stop();Instance of Symbol 75 MovieClip in Symbol 105 MovieClip [bullet] Frame 15onClipEvent (enterFrame) { this._rotation = this._rotation + 30; }Instance of Symbol 86 MovieClip in Symbol 105 MovieClip [bullet] Frame 40onClipEvent (load) { this.gotoAndStop("pic" + random(3)); } onClipEvent (enterFrame) { this._rotation = this._rotation + 30; }Instance of Symbol 92 MovieClip in Symbol 105 MovieClip [bullet] Frame 50onClipEvent (load) { this.gotoAndStop("pic" + random(3)); } onClipEvent (enterFrame) { this._rotation = this._rotation + 30; }Instance of Symbol 96 MovieClip in Symbol 105 MovieClip [bullet] Frame 60onClipEvent (enterFrame) { this._rotation = this._rotation + 15; }Instance of Symbol 101 MovieClip in Symbol 105 MovieClip [bullet] Frame 75onClipEvent (enterFrame) { this._rotation = this._rotation + 30; }Symbol 108 MovieClip [bossBullet] Frame 10stop();Symbol 109 MovieClip Frame 1stop();Symbol 119 Buttonon (release) { gotoAndStop ("intro"); }Symbol 186 MovieClip Frame 55stop();Symbol 191 MovieClip Frame 515gotoAndPlay (2);Symbol 196 Buttonon (release) { _root.gotoAndStop("start"); }Instance of Symbol 176 MovieClip "turret" in Symbol 203 MovieClip Frame 1onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._parent._y, _root._xmouse - this._parent._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; }Symbol 242 MovieClip Frame 55stop();Symbol 244 MovieClip Frame 1105_root.gotoAndPlay("start");Symbol 247 MovieClip Frame 18stop();Symbol 264 MovieClip Frame 1stop();Symbol 272 MovieClip Frame 1stop();Symbol 272 MovieClip Frame 2play();Symbol 272 MovieClip Frame 80_root.endOfSpeech();Symbol 289 MovieClip Frame 1stop();Symbol 289 MovieClip Frame 2play();Symbol 289 MovieClip Frame 80_root.endOfSpeech();Symbol 296 MovieClip Frame 25stop();Symbol 297 MovieClip Frame 1stop();Instance of Symbol 176 MovieClip "turret" in Symbol 297 MovieClip Frame 1onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._parent._y, _root._xmouse - this._parent._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; }Symbol 297 MovieClip Frame 10stop();Symbol 308 MovieClip Frame 1stop();Symbol 319 MovieClip Frame 25stop();Symbol 319 MovieClip Frame 33gotoAndStop ("hide");Instance of Symbol 319 MovieClip "gun1" in Symbol 320 MovieClip Frame 1onClipEvent (load) { this.gotoAndPlay(2); }Symbol 320 MovieClip Frame 15gunFireInt = setInterval(_root.bossGun1Fire, 500);Symbol 320 MovieClip Frame 80clearInterval(gunFireInt); gun1.gotoAndPlay("shrink");Instance of Symbol 319 MovieClip "gun2" in Symbol 320 MovieClip Frame 100onClipEvent (load) { this.gotoAndPlay(2); }Symbol 320 MovieClip Frame 115gunFireInt = setInterval(_root.bossGun2Fire, 500);Symbol 320 MovieClip Frame 180clearInterval(gunFireInt); gun2.gotoAndPlay("shrink");Symbol 322 MovieClip Frame 70Symbol 322 MovieClip Frame 80stop();Symbol 322 MovieClip Frame 156_root.completeGame(); stop();Symbol 330 MovieClip Frame 1stop();Symbol 330 MovieClip Frame 2stop();Symbol 330 MovieClip Frame 3stop();Symbol 330 MovieClip Frame 4stop();Symbol 330 MovieClip Frame 5stop();Symbol 330 MovieClip Frame 6stop();Symbol 335 Buttonon (release) { _root.gotoAndStop("menu"); }Symbol 341 Buttonon (release) { getURL ("http://www.bluedwarf.co.uk"); }Symbol 345 Buttonon (release) { getURL ("http://www.bluedwarf.co.uk/games"); }Symbol 352 Buttonon (release) { _root.gotoAndStop("start"); }Instance of Symbol 330 MovieClip in Symbol 353 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(random(5)); }
Library Items
Symbol 1 Sound [shoot] | ||
Symbol 2 Font | Used by:3 7 248 249 250 251 | |
Symbol 3 Text | Uses:2 | Used by:10 |
Symbol 4 Graphic | Used by:10 | |
Symbol 5 Font | Used by:6 | |
Symbol 6 Text | Uses:5 | Used by:10 |
Symbol 7 EditableText | Uses:2 | Used by:10 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:3 4 6 7 9 | Used by:Timeline |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:13 |
Symbol 13 MovieClip [target] | Uses:12 | Used by:109 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:18 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip | Uses:15 17 | Used by:19 |
Symbol 19 MovieClip [ground] | Uses:18 | Used by:109 Timeline |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:22 |
Symbol 22 MovieClip | Uses:21 | Used by:43 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:43 |
Symbol 25 Graphic | Used by:43 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:43 |
Symbol 28 Graphic | Used by:43 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:43 |
Symbol 31 Graphic | Used by:43 | |
Symbol 32 Graphic | Used by:43 | |
Symbol 33 Graphic | Used by:43 | |
Symbol 34 Graphic | Used by:43 | |
Symbol 35 Graphic | Used by:43 | |
Symbol 36 Graphic | Used by:43 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:43 |
Symbol 39 Graphic | Used by:43 | |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [enemy] | Uses:22 24 25 27 28 30 31 32 33 34 35 36 38 39 40 41 42 | Used by:109 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:67 |
Symbol 46 Sound | Used by:67 | |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:67 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:67 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:67 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:67 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:67 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:67 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:67 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:67 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:67 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:67 |
Symbol 67 MovieClip [explosion] | Uses:45 46 48 50 52 54 56 58 60 62 64 66 | Used by:109 296 321 322 |
Symbol 68 Graphic | Used by:105 | |
Symbol 69 Graphic | Used by:105 | |
Symbol 70 Graphic | Used by:105 | |
Symbol 71 Graphic | Used by:75 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:75 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:71 73 74 | Used by:105 |
Symbol 76 Graphic | Used by:105 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:105 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:105 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:105 |
Symbol 83 Graphic | Used by:86 | |
Symbol 84 Graphic | Used by:86 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:83 84 85 | Used by:105 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:87 | Used by:105 |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:89 90 91 | Used by:105 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:105 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:105 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:105 |
Symbol 99 Graphic | Used by:105 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:105 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:105 |
Symbol 105 MovieClip [bullet] | Uses:68 69 70 75 76 78 80 82 86 88 92 94 96 98 99 101 104 | Used by:109 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:108 |
Symbol 108 MovieClip [bossBullet] | Uses:107 | Used by:109 |
Symbol 109 MovieClip | Uses:13 19 43 67 105 108 | Used by:Timeline |
Symbol 110 Font | Used by:111 112 113 116 117 118 192 193 194 331 332 333 338 339 340 342 343 344 346 | |
Symbol 111 Text | Uses:110 | Used by:115 |
Symbol 112 Text | Uses:110 | Used by:115 |
Symbol 113 Text | Uses:110 | Used by:115 |
Symbol 114 Graphic | Used by:115 119 197 | |
Symbol 115 Button | Uses:111 112 113 114 | Used by:Timeline |
Symbol 116 Text | Uses:110 | Used by:119 |
Symbol 117 Text | Uses:110 | Used by:119 |
Symbol 118 Text | Uses:110 | Used by:119 |
Symbol 119 Button | Uses:116 117 118 114 | Used by:Timeline |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:191 |
Symbol 122 Graphic | Used by:191 | |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:191 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:191 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:191 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:191 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:191 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:191 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:191 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:191 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:191 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:191 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:191 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:191 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:191 |
Symbol 149 Graphic | Used by:159 213 214 | |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:157 186 190 207 212 242 243 |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:157 186 190 212 242 243 244 |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:157 186 190 207 212 242 243 |
Symbol 157 MovieClip | Uses:151 153 154 156 | Used by:159 |
Symbol 158 Graphic | Used by:159 171 186 190 213 214 242 243 | |
Symbol 159 MovieClip | Uses:157 149 158 | Used by:191 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:171 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:171 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:171 |
Symbol 166 Graphic | Used by:171 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:171 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:171 |
Symbol 171 MovieClip | Uses:161 163 165 166 168 170 158 | Used by:191 |
Symbol 172 Sound | Used by:191 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:184 203 297 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:184 203 297 |
Symbol 177 Graphic | Used by:181 | |
Symbol 178 Graphic | Used by:181 | |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:177 178 179 180 | Used by:184 203 296 297 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:184 203 297 |
Symbol 184 MovieClip | Uses:174 176 181 183 | Used by:191 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:151 153 185 156 158 | Used by:191 |
Symbol 187 Graphic | Used by:191 | |
Symbol 188 Graphic | Used by:191 | |
Symbol 189 Graphic | Used by:190 243 | |
Symbol 190 MovieClip | Uses:153 151 156 189 158 | Used by:191 |
Symbol 191 MovieClip | Uses:121 122 124 126 128 130 132 134 136 138 140 142 144 146 148 159 171 172 184 186 188 187 190 SS1 | Used by:Timeline |
Symbol 192 Text | Uses:110 | Used by:196 |
Symbol 193 Text | Uses:110 | Used by:196 |
Symbol 194 Text | Uses:110 | Used by:196 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 Button | Uses:192 193 194 195 | Used by:244 |
Symbol 197 MovieClip | Uses:114 | Used by:244 306 319 322 |
Symbol 198 Font | Used by:199 208 | |
Symbol 199 Text | Uses:198 | Used by:244 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:244 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:174 176 181 183 202 | Used by:244 |
Symbol 204 Graphic | Used by:244 | |
Symbol 205 Graphic | Used by:207 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:151 205 156 206 | Used by:244 |
Symbol 208 Text | Uses:198 | Used by:244 |
Symbol 209 Graphic | Used by:244 | |
Symbol 210 Sound | Used by:244 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:151 153 211 156 | Used by:213 214 |
Symbol 213 MovieClip | Uses:212 149 158 | Used by:244 |
Symbol 214 MovieClip | Uses:212 149 158 | Used by:244 |
Symbol 215 Font | Used by:216 218 220 222 224 226 228 230 232 233 235 237 239 240 254 255 273 274 | |
Symbol 216 Text | Uses:215 | Used by:244 |
Symbol 217 Graphic | Used by:244 | |
Symbol 218 Text | Uses:215 | Used by:244 |
Symbol 219 Graphic | Used by:244 | |
Symbol 220 Text | Uses:215 | Used by:244 |
Symbol 221 Graphic | Used by:244 | |
Symbol 222 Text | Uses:215 | Used by:244 |
Symbol 223 Graphic | Used by:244 | |
Symbol 224 Text | Uses:215 | Used by:244 |
Symbol 225 Graphic | Used by:244 | |
Symbol 226 Text | Uses:215 | Used by:244 |
Symbol 227 Graphic | Used by:244 | |
Symbol 228 Text | Uses:215 | Used by:244 |
Symbol 229 Graphic | Used by:244 | |
Symbol 230 Text | Uses:215 | Used by:244 |
Symbol 231 Graphic | Used by:244 | |
Symbol 232 Text | Uses:215 | Used by:244 |
Symbol 233 Text | Uses:215 | Used by:244 |
Symbol 234 Graphic | Used by:244 | |
Symbol 235 Text | Uses:215 | Used by:244 |
Symbol 236 Graphic | Used by:244 | |
Symbol 237 Text | Uses:215 | Used by:244 |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 Text | Uses:215 | Used by:244 |
Symbol 240 Text | Uses:215 | Used by:244 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:151 153 241 156 158 | Used by:244 |
Symbol 243 MovieClip | Uses:153 151 156 189 158 | Used by:244 |
Symbol 244 MovieClip | Uses:196 199 197 201 203 153 204 207 208 209 210 213 214 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 242 243 SS2 | Used by:Timeline |
Symbol 245 Font | Used by:246 323 324 325 326 327 328 329 349 350 351 354 355 | |
Symbol 246 Text | Uses:245 | Used by:247 |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 EditableText | Uses:2 | Used by:Timeline |
Symbol 249 Text | Uses:2 | Used by:Timeline |
Symbol 250 Text | Uses:2 | Used by:Timeline |
Symbol 251 EditableText | Uses:2 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:Timeline |
Symbol 254 EditableText | Uses:215 | Used by:272 |
Symbol 255 Text | Uses:215 | Used by:272 |
Symbol 256 Graphic | Used by:263 | |
Symbol 257 Graphic | Used by:263 | |
Symbol 258 Graphic | Used by:263 | |
Symbol 259 Graphic | Used by:263 | |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Graphic | Used by:263 | |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:256 257 258 259 260 261 262 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:270 |
Symbol 265 Graphic | Used by:268 | |
Symbol 266 Graphic | Used by:268 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:265 266 267 | Used by:270 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:264 268 269 | Used by:272 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:254 255 270 271 | Used by:297 |
Symbol 273 EditableText | Uses:215 | Used by:289 |
Symbol 274 Text | Uses:215 | Used by:289 |
Symbol 275 Graphic | Used by:277 | |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:275 276 | Used by:287 |
Symbol 278 Graphic | Used by:284 | |
Symbol 279 Graphic | Used by:284 | |
Symbol 280 Graphic | Used by:284 | |
Symbol 281 Graphic | Used by:284 | |
Symbol 282 Graphic | Used by:284 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:278 279 280 281 282 283 | Used by:285 |
Symbol 285 MovieClip | Uses:284 | Used by:287 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:277 285 286 | Used by:289 |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:273 274 287 288 | Used by:297 |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:292 |
Symbol 292 MovieClip | Uses:291 | Used by:296 297 306 |
Symbol 293 Graphic | Used by:296 | |
Symbol 294 Graphic | Used by:296 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:67 181 292 293 294 295 | Used by:297 |
Symbol 297 MovieClip | Uses:272 289 174 176 181 183 292 296 | Used by:Timeline |
Symbol 298 Graphic | Used by:Timeline | |
Symbol 299 Graphic | Used by:306 | |
Symbol 300 Bitmap | Used by:301 315 | |
Symbol 301 Graphic | Uses:300 | Used by:306 |
Symbol 302 Graphic | Used by:306 | |
Symbol 303 Graphic | Used by:306 | |
Symbol 304 Graphic | Used by:306 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:197 299 292 301 302 303 304 305 | Used by:321 322 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:322 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:314 |
Symbol 311 Font | Used by:312 | |
Symbol 312 Text | Uses:311 | Used by:314 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:310 312 313 | Used by:319 |
Symbol 315 Graphic | Uses:300 | Used by:316 |
Symbol 316 MovieClip | Uses:315 | Used by:319 |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:317 | Used by:319 |
Symbol 319 MovieClip | Uses:314 316 318 197 | Used by:320 |
Symbol 320 MovieClip | Uses:319 | Used by:322 |
Symbol 321 MovieClip | Uses:67 306 | Used by:322 |
Symbol 322 MovieClip | Uses:306 197 308 320 321 67 | Used by:Timeline |
Symbol 323 Text | Uses:245 | Used by:353 |
Symbol 324 Text | Uses:245 | Used by:330 |
Symbol 325 Text | Uses:245 | Used by:330 |
Symbol 326 Text | Uses:245 | Used by:330 |
Symbol 327 Text | Uses:245 | Used by:330 |
Symbol 328 Text | Uses:245 | Used by:330 |
Symbol 329 Text | Uses:245 | Used by:330 |
Symbol 330 MovieClip | Uses:324 325 326 327 328 329 | Used by:353 |
Symbol 331 Text | Uses:110 | Used by:335 |
Symbol 332 Text | Uses:110 | Used by:335 |
Symbol 333 Text | Uses:110 | Used by:335 |
Symbol 334 Graphic | Used by:335 341 345 352 | |
Symbol 335 Button | Uses:331 332 333 334 | Used by:353 356 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:348 353 356 |
Symbol 338 Text | Uses:110 | Used by:341 |
Symbol 339 Text | Uses:110 | Used by:341 |
Symbol 340 Text | Uses:110 | Used by:341 |
Symbol 341 Button | Uses:338 339 340 334 | Used by:353 356 |
Symbol 342 Text | Uses:110 | Used by:345 |
Symbol 343 Text | Uses:110 | Used by:345 |
Symbol 344 Text | Uses:110 | Used by:345 |
Symbol 345 Button | Uses:342 343 344 334 | Used by:353 356 |
Symbol 346 Text | Uses:110 | Used by:353 356 |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:337 347 | Used by:352 |
Symbol 349 Text | Uses:245 | Used by:352 |
Symbol 350 Text | Uses:245 | Used by:352 |
Symbol 351 Text | Uses:245 | Used by:352 |
Symbol 352 Button | Uses:348 349 350 351 334 | Used by:353 356 |
Symbol 353 MovieClip | Uses:323 330 335 337 341 345 346 352 | Used by:Timeline |
Symbol 354 Text | Uses:245 | Used by:356 |
Symbol 355 Text | Uses:245 | Used by:356 |
Symbol 356 MovieClip | Uses:354 355 335 337 341 345 346 352 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 191 MovieClip | |
Streaming Sound 2 | Used by:Symbol 244 MovieClip |
Instance Names
"raven" | Frame 20 | Symbol 297 MovieClip |
"boss" | Frame 30 | Symbol 322 MovieClip |
"loadBar" | Symbol 10 MovieClip Frame 1 | Symbol 9 MovieClip |
"crosshair_red" | Symbol 13 MovieClip [target] Frame 1 | Symbol 12 MovieClip |
"rocks" | Symbol 19 MovieClip [ground] Frame 1 | Symbol 18 MovieClip |
"rocks" | Symbol 19 MovieClip [ground] Frame 115 | Symbol 18 MovieClip |
"turret" | Symbol 203 MovieClip Frame 1 | Symbol 176 MovieClip |
"body" | Symbol 203 MovieClip Frame 1 | Symbol 183 MovieClip |
"dean_mouth" | Symbol 270 MovieClip Frame 1 | Symbol 264 MovieClip |
"jay_mouth" | Symbol 287 MovieClip Frame 1 | Symbol 285 MovieClip |
"speech_dean" | Symbol 297 MovieClip Frame 1 | Symbol 272 MovieClip |
"speech_jay" | Symbol 297 MovieClip Frame 1 | Symbol 289 MovieClip |
"turret" | Symbol 297 MovieClip Frame 1 | Symbol 176 MovieClip |
"body" | Symbol 297 MovieClip Frame 1 | Symbol 183 MovieClip |
"hit" | Symbol 306 MovieClip Frame 1 | Symbol 197 MovieClip |
"hit" | Symbol 319 MovieClip Frame 25 | Symbol 197 MovieClip |
"gun1" | Symbol 320 MovieClip Frame 1 | Symbol 319 MovieClip |
"gun2" | Symbol 320 MovieClip Frame 100 | Symbol 319 MovieClip |
"hit" | Symbol 322 MovieClip Frame 70 | Symbol 197 MovieClip |
"flash" | Symbol 322 MovieClip Frame 70 | Symbol 308 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "shoot" |
ExportAssets (56) | Timeline Frame 2 | Symbol 13 as "target" |
ExportAssets (56) | Timeline Frame 2 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 2 | Symbol 43 as "enemy" |
ExportAssets (56) | Timeline Frame 2 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 105 as "bullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 108 as "bossBullet" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 20 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 21 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 22 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 23 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 24 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 25 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 26 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 27 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 28 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 29 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 67 as "explosion" |
ExportAssets (56) | Timeline Frame 30 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 31 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 32 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 33 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 34 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 35 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 36 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 37 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 38 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 39 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 40 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 41 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 42 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 43 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 44 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 45 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 46 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 47 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 48 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 49 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 50 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 51 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 52 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 53 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 54 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 55 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 56 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 57 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 58 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 59 | Symbol 19 as "ground" |
ExportAssets (56) | Timeline Frame 60 | Symbol 19 as "ground" |
Labels
"menu" | Frame 2 |
"intro" | Frame 10 |
"start" | Frame 20 |
"boss" | Frame 30 |
"die" | Frame 40 |
"complete" | Frame 50 |
"car1" | Symbol 43 MovieClip [enemy] Frame 1 |
"car2" | Symbol 43 MovieClip [enemy] Frame 10 |
"car3" | Symbol 43 MovieClip [enemy] Frame 20 |
"car4" | Symbol 43 MovieClip [enemy] Frame 30 |
"car5" | Symbol 43 MovieClip [enemy] Frame 40 |
"car6" | Symbol 43 MovieClip [enemy] Frame 50 |
"car7" | Symbol 43 MovieClip [enemy] Frame 60 |
"car8" | Symbol 43 MovieClip [enemy] Frame 70 |
"car9" | Symbol 43 MovieClip [enemy] Frame 81 |
"car10" | Symbol 43 MovieClip [enemy] Frame 90 |
"pic0" | Symbol 86 MovieClip Frame 1 |
"pic1" | Symbol 86 MovieClip Frame 5 |
"pic2" | Symbol 86 MovieClip Frame 10 |
"pic0" | Symbol 92 MovieClip Frame 1 |
"pic1" | Symbol 92 MovieClip Frame 5 |
"pic2" | Symbol 92 MovieClip Frame 10 |
"b0" | Symbol 105 MovieClip [bullet] Frame 1 |
"b1" | Symbol 105 MovieClip [bullet] Frame 5 |
"b2" | Symbol 105 MovieClip [bullet] Frame 10 |
"b3" | Symbol 105 MovieClip [bullet] Frame 15 |
"b4" | Symbol 105 MovieClip [bullet] Frame 20 |
"b5" | Symbol 105 MovieClip [bullet] Frame 25 |
"b6" | Symbol 105 MovieClip [bullet] Frame 30 |
"b7" | Symbol 105 MovieClip [bullet] Frame 35 |
"b8" | Symbol 105 MovieClip [bullet] Frame 40 |
"b9" | Symbol 105 MovieClip [bullet] Frame 45 |
"b10" | Symbol 105 MovieClip [bullet] Frame 50 |
"b11" | Symbol 105 MovieClip [bullet] Frame 55 |
"b12" | Symbol 105 MovieClip [bullet] Frame 60 |
"b13" | Symbol 105 MovieClip [bullet] Frame 65 |
"b14" | Symbol 105 MovieClip [bullet] Frame 70 |
"b15" | Symbol 105 MovieClip [bullet] Frame 75 |
"b16" | Symbol 105 MovieClip [bullet] Frame 80 |
"talk" | Symbol 264 MovieClip Frame 1 |
"talk" | Symbol 285 MovieClip Frame 1 |
"normal" | Symbol 297 MovieClip Frame 1 |
"die" | Symbol 297 MovieClip Frame 10 |
"hide" | Symbol 319 MovieClip Frame 2 |
"show" | Symbol 319 MovieClip Frame 11 |
"shrink" | Symbol 319 MovieClip Frame 26 |
"enter" | Symbol 322 MovieClip Frame 1 |
"fire" | Symbol 322 MovieClip Frame 80 |
"die" | Symbol 322 MovieClip Frame 90 |
Dynamic Text Variables
loadText | Symbol 7 EditableText | "0" |
_root.enemiesKilled | Symbol 248 EditableText | "0" |
_root.secsTilNextWeapon | Symbol 251 EditableText | "30" |
_root.deanSpeak | Symbol 254 EditableText | "text" |
_root.jaySpeak | Symbol 273 EditableText | "text" |
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