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athf_shooter.swf

This is the info page for
Flash #13095

(Click the ID number above for more basic data on this flash file.)


Text
quality

a greg panovich production

konamicode

x

30

GAME
OVER

wave1a

wave1b

wave1c

wave2intro

warning text

WARNING

approaching inflatable
super dimensional
opponent

BALLOON
ENSTEIN

rejuvinate your
intimate aliveness
plutonian pharmacy

oglethor
pe&emory

***
no one beats level 3
***

gorgo
tron

wave2

wave2out

bossDead

wave3

wave3b

wave3c

wave4

warning text

wave4out

wave5

wave5b

wave5c

wave6

warning text

***
no one makes it past level 3
***

blood

wave6out

wave7

konami

thanks

aqua teen adventures

aqua teen central

[adultswim]

http://www.mcpeepants.com

http://www.aquateencentral.com

http://www.konami.com

http://www.adultswim.com

all rights reserved by the
original copyright holders
*please don't sue*

meatwad - mission moon
preflight check

meatwad - mission moon
preflight check
circuit breakers
flight controls
avionics
transponder
fuel pressure
fuel mixture
cowl flaps
elevators
life support
dewey
vanessa

check
check
check
check
check
check
check
check
check
check
check

ready?

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; Stage.showMenu = false; qualityToggle = 0; qualityList = ["BEST", "MEDIUM", "LOW"];
Frame 2
stop();
Frame 4
function updateEnemyControl() { if (getTimer() > enemyTimer) { if (waveNum < waveCount) { var myList = waveList[waveNum]; var nextEnemy = myList[0]; var nextTime = myList[1]; var nextX = myList[2]; var newName = ("attacker_" + (waveNum + 50)); spawn.duplicateMovieClip(newName, waveNum + 50); var newObject = eval (newName); newObject.gotoAndPlay(nextEnemy); newObject._x = nextX; newObject.weaponType = myList[3]; newObject.threatRadius = myList[4]; var fatalPause = myList[5]; if (fatalPause > 0) { fatalDelay = getTimer() + fatalPause; } targetList.push(newName); enemyTimer = getTimer() + nextTime; waveNum++; } } } function spawnMeatPew() { if (getTimer() > fireDelay) { fireDelay = getTimer() + 75; var temp = ""; var empty = ""; i = 0; while (i <= 7) { temp = fireControl[i]; if (temp == "") { empty = i; i = 8; } i++; } if (empty != "") { pew_master.duplicateMovieClip("pew_" + empty, empty); eval ("pew_" + empty)._x = meatwad._x; eval ("pew_" + empty)._y = meatwad._y; eval ("pew_" + empty).threatRadius = 1; fireControl[empty] = "pew_" + empty; var tempRand = (Math.round(Math.random() * 9) + 5); eval ("pew_" + empty).gotoAndPlay(tempRand); } } } function updateFireControl() { i = 0; while (i <= 7) { var fireString = fireControl[i]; if (fireString != "") { var fireObject = eval (fireString); var fire_y = (fireObject._y - 15); if (fire_y <= 0) { removeMovieClip(fireString); fireControl[i] = ""; } else { fireObject._y = fire_y; targetCount = targetList.length; j = 0; while (j < targetCount) { var hitTemp = targetList[j]; var hitObject = eval (hitTemp); if (fireObject.hitTest(hitObject)) { if (hitObject.hitpoints > 0) { removeMovieClip(fireString); fireControl[i] = ""; hitObject.hitDetect(); } } j++; } } } i++; } } function forgetMe(naught) { var targetLength = targetList.length; var temp = ""; i = 0; while (i < targetLength) { temp = targetList[i]; if (temp == naught) { targetList.splice(i, 1); } i++; } } function FatalForgetMe(naught) { eval (naught).removeMovieClip(); var fatalLength = fatalList.length; var temp = ""; i = 0; while (i < fatalLength) { temp = fatalList[i]; if (temp == naught) { fatalList.splice(i, 1); } i++; } } function updateDangerousControl() { if (meatwad._currentframe <= 4) { var bottleneck = 0; var fatalLength = fatalList.length; var temp = ""; var tempObject = ""; i = 0; while (i < fatalLength) { temp = fatalList[i]; if (hitTestDistance(eval (temp), meatwad)) { bottleneck = 1; FatalForgetMe(temp); i = fatalLength; } i++; } if (bottleneck == 0) { var targetLength = targetList.length; i = 0; while (i < targetLength) { temp = targetList[i]; tempObject = eval (temp); if (meatwad.hitTest(tempObject)) { bottleneck = 1; tempObject.hitDetect(); i = targetLength; } i++; } } if (bottleneck == 1) { meatwad.gotoAndPlay("dying"); } } } function clearAll() { var fatalLength = fatalList.length; var temp = ""; i = 0; while (i < fatalLength) { temp = fatalList[i]; eval (temp).removeMovieClip(); i++; } var targetLength = targetList.length; i = 0; while (i < targetLength) { temp = targetList[i]; eval (temp).removeMovieClip(); i++; } var targetLength = fireControl.length; i = 0; while (i < targetLength) { temp = fireControl[i]; eval (temp).removeMovieClip(); i++; } fireControl = new Array(); i = 0; while (i <= 7) { fireControl[i] = ""; i++; } fireDelay = getTimer(); enemyDelay = getTimer(); enemyList = new Array(); fatalList = new Array(); } function makeNewGame() { if (konamicode == 1) { credits = 30; } else { credits = 3; } gameOver = 0; fireControl = new Array(); i = 0; while (i <= 7) { fireControl[i] = ""; i++; } fireDelay = getTimer(); enemyDelay = getTimer(); enemyList = new Array(); fatalList = new Array(); } function spawnTrackingFatalSlowPew(origX, origY) { fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); var tempString = ("fatal_10" + fatalNum); slow_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 2 * Math.sin(angle); tempObject.yspeed = 2 * Math.cos(angle); tempObject.threatRadius = 15; fatalList.push(tempString); } function spawnTrackingFatalPew(origX, origY) { fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle); tempObject.yspeed = 10 * Math.cos(angle); tempObject.threatRadius = 5; fatalList.push(tempString); } function spawnDirectedFatalPew(origX, origY, addAngle) { fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle + addAngle); tempObject.yspeed = 10 * Math.cos(angle + addAngle); tempObject.threatRadius = 5; fatalList.push(tempString); } function spawnTrackingFatalTriPew(origX, origY) { fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle); tempObject.yspeed = 10 * Math.cos(angle); tempObject.threatRadius = 5; fatalList.push(tempString); fatalNum++; var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle + 0.1); tempObject.yspeed = 10 * Math.cos(angle + 0.1); tempObject.threatRadius = 5; fatalList.push(tempString); fatalNum++; var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle - 0.1); tempObject.yspeed = 10 * Math.cos(angle - 0.1); tempObject.threatRadius = 5; fatalList.push(tempString); } function spawnTrackingGorgoEyePews() { fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var origX = (gorgo._x + gorgo.enemy._x); var origY = (gorgo._y + gorgo.enemy._y); var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = (origX + 35.6) + 3.5; tempObject._y = origY - 16.5; tempObject.xspeed = 10 * Math.sin(angle); tempObject.yspeed = 10 * Math.cos(angle); tempObject.threatRadius = 5; fatalList.push(tempString); fatalNum++; var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = (origX - 34.3) + 3.5; tempObject._y = origY - 16.5; tempObject.xspeed = 10 * Math.sin(angle); tempObject.yspeed = 10 * Math.cos(angle); tempObject.threatRadius = 5; fatalList.push(tempString); } function spawnTrackingGorgoMouthPewk(pewNumber) { var spread = 0.3; fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var origX = (gorgo._x + gorgo.enemy._x); var origY = ((gorgo._y + gorgo.enemy._y) + 30); var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); if (pewNumber == 3) { var tempString = ("fatal_10" + fatalNum); slow_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle); tempObject.yspeed = 10 * Math.cos(angle); tempObject.threatRadius = 15; fatalList.push(tempString); fatalNum++; } else { spread = 0.2; } var tempString = ("fatal_10" + fatalNum); slow_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle + spread); tempObject.yspeed = 10 * Math.cos(angle + spread); tempObject.threatRadius = 15; fatalList.push(tempString); fatalNum++; var tempString = ("fatal_10" + fatalNum); slow_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle - spread); tempObject.yspeed = 10 * Math.cos(angle - spread); tempObject.threatRadius = 15; fatalList.push(tempString); } function spawnStaticGorgoPew(origX, origY) { fatalNum++; if (fatalNum > 35) { fatalNum = 1; } angle = Math.PI; var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle); tempObject.yspeed = 10 * Math.cos(angle); tempObject.threatRadius = 5; fatalList.push(tempString); fatalNum++; var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle + 0.3); tempObject.yspeed = 10 * Math.cos(angle + 0.3); tempObject.threatRadius = 5; fatalList.push(tempString); fatalNum++; var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX; tempObject._y = origY; tempObject.xspeed = 10 * Math.sin(angle - 0.3); tempObject.yspeed = 10 * Math.cos(angle - 0.3); tempObject.threatRadius = 5; fatalList.push(tempString); } function spawnCurvedGorgoWave(waveGap) { var pointList = [[-6, -105], [-8, -99], [9, -98], [8, -106]]; fatalNum++; if (fatalNum > 35) { fatalNum = 1; } var origX = (gorgo._x + gorgo.enemy._x); var origY = (gorgo._y + gorgo.enemy._y); var xDiff = (origX - meatwad._x); var yDiff = (origY - meatwad._y); angle = twoDiffsToAngle(xDiff, yDiff); var pointCounter = 0; var angleAdjust = -0.3; var x = 0; while (x <= 4) { if (x != waveGap) { var tempString = ("fatal_10" + fatalNum); fatal_master.duplicateMovieClip(tempString, 10 + fatalNum); var tempObject = eval (tempString); tempObject._x = origX + pointList[pointCounter][0]; tempObject._y = origY + pointList[pointCounter][1]; tempObject.xspeed = 10 * Math.sin(angle + angleAdjust); tempObject.yspeed = 10 * Math.cos(angle + angleAdjust); tempObject.threatRadius = 5; fatalList.push(tempString); fatalNum++; pointCounter++; } angleAdjust = angleAdjust + 0.15; x++; } } function updateFatalList() { if (getTimer() > fatalDelay) { if (targetList.length > 0) { var randomTarget = random(targetList.length); var patsy = targetList[randomTarget]; var patsyObject = eval (patsy); switch (patsyObject.weaponType) { case 1 : spawnTrackingFatalPew(patsyObject.enemy._x + patsyObject._x, patsyObject.enemy._y - 50); break; case 2 : if (patsy == "bstein.body") { spawnTrackingFatalTriPew(patsyObject._x + 200, patsyObject._y + 220); } else { spawnTrackingFatalPew(patsyObject._x + 200, patsyObject._y + 220); } break; case 3 : spawnTrackingFatalTriPew(patsyObject.enemy._x + patsyObject._x, patsyObject.enemy._y - 50); break; case 4 : spawnTrackingFatalSlowPew(patsyObject.enemy._x + patsyObject._x, patsyObject.enemy._y - 50); break; case 5 : gorgo.attackCounter++; if (gorgo.attackCounter < 3) { variableFatalDelay = 100; } else { gorgo.attackCounter = 0; variableFatalDelay = 600; } gorgo.pixel.mouth.gotoAndPlay("open"); spawnStaticGorgoPew(gorgo._x, gorgo._y + 30); break; case 6 : if (gorgo.attackFlavor == "") { var rand = Math.random(); if (rand > 0.5) { gorgo.attackFlavor = "eyes"; } else { gorgo.attackFlavor = "mouth"; } } if (gorgo.attackFlavor == "eyes") { spawnTrackingGorgoEyePews(); gorgo.attackCounter++; if (gorgo.attackCounter < 8) { variableFatalDelay = 20; } else { variableFatalDelay = 1000; gorgo.attackCounter = 0; gorgo.attackFlavor = ""; } } if (gorgo.attackFlavor == "mouth") { gorgo.enemy.body.mouth.gotoAndPlay("open"); gorgo.attackCounter++; if ((gorgo.attackCounter % 2) == 0) { spawnTrackingGorgoMouthPewk(2); } else { spawnTrackingGorgoMouthPewk(3); } if (gorgo.attackCounter < 4) { variableFatalDelay = 600; } else { variableFatalDelay = 1000; gorgo.attackCounter = 0; gorgo.attackFlavor = ""; } } break; case 7 : spawnTrackingGorgoEyePews(); gorgo.attackCounter++; if (gorgo.attackCounter < 8) { variableFatalDelay = 20; } else { variableFatalDelay = 1000; gorgo.attackCounter = 0; } gorgo.curve = 2; break; case 8 : if (gorgo.attackCounter == 0) { gorgo.curve = Math.round(Math.random() * 2) + 1; } gorgo.attackCounter++; if (gorgo.attackCounter < 4) { variableFatalDelay = 75; } else { gorgo.attackCounter = 0; variableFatalDelay = 1200; } spawnCurvedGorgoWave(gorgo.curve); break; case 801 : var rand = Math.round(Math.random() * 3); var randAngle = ((Math.random() * 0.6) - 0.3); var randomX = 0; var randomY = 0; switch (rand) { case 0 : randomX = -6; randomY = -105; break; case 1 : randomX = -8; randomY = -99; break; case 2 : randomX = 9; randomY = -98; break; case 3 : randomX = 8; randomY = -106; } spawnDirectedFatalPew((gorgo._x + gorgo.enemy._x) + randomX, (gorgo._y + gorgo.enemy._y) + randomY, randAngle); variableFatalDelay = 50; } fatalDelay = getTimer() + variableFatalDelay; } else { fatalDelay = (getTimer() + random(200)) + 200; } } } function switchMusic(linkageName, onetime) { musicMaster.stop(currentSong); currentSong = linkageName; musicMaster.attachSound(linkageName); if (onetime == 1) { musicMaster.start(); } else { musicMaster.start(0, 99); } } function stopMusic() { musicMaster.stop(currentSong); currentSong = ""; } function playEffect(linkageName) { noiseMaster.attachSound(linkageName); noiseMaster.start(); } musicMaster = 0; musicMaster = new Sound(); noiseMaster = 0; noiseMaster = new Sound(); currentSong = ""; function hitTestDistance(shotObject, targetObject) { var rad1 = targetObject.threatRadius; var rad2 = shotObject.threatRadius; var hitDistance = (rad1 + rad2); var distance = twoObjectsToDistance(shotObject, targetObject); if (distance < hitDistance) { return(true); } return(false); } function twoPointsToAngle(point1x, point1y, point2x, point2y) { var xDiff = (point1x - point2x); var yDiff = (point1y - point2y); return(twoDiffsToAngle(xDiff, yDiff)); } function twoDiffsToAngle(xDiff, yDiff) { var angle = 0; if (Math.abs(yDiff) < 0.0001) { angle = (Math.PI/2); } else { angle = Math.abs(Math.atan(xDiff / yDiff)); } if (yDiff < 0) { angle = Math.PI - angle; } if (xDiff < 0) { angle = angle * -1; } return(angle); } function twoObjectsToDistance(objecta, objectb) { return(twoPointsToDistance(objecta._x, objecta._y, objectb._x, objectb._y)); } function twoPointsToDistance(point1x, point1y, point2x, point2y) { var xDiff = (point1x - point2x); var yDiff = (point1y - point2y); return(twoDiffsToDistance(xDiff, yDiff)); } function twoDiffsToDistance(xDiff, yDiff) { distance = Math.sqrt(Math.pow(xDiff, 2) + Math.pow(yDiff, 2)); return(distance); } function updateKeys() { if (meatwad._currentframe <= 4) { if (Key.isDown(39)) { var temp = (meatwad._x + 5); if (temp < 380) { meatwad._x = temp; } } if (Key.isDown(37)) { var temp = (meatwad._x - 5); if (temp > 20) { meatwad._x = temp; } } if (Key.isDown(38)) { var temp = (meatwad._y - 5); if (temp > 50) { meatwad._y = temp; } } if (Key.isDown(40)) { var temp = (meatwad._y + 5); if (temp < 630) { meatwad._y = temp; } } if (Key.isDown(32)) { if (fireIsAllowed == 1) { spawnMeatPew(); } } } } function updateEverything() { updateKeys(); updateFireControl(); updateFatalControl(); updateEnemyControl(); updateFatalList(); updateDangerousControl(); } konamicode = 0;
Frame 6
stop();
Frame 7
starfield_l.gotoAndPlay(largeStar); starfield_s.gotoAndPlay(smallStar); targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave1"; currentLoop = "wave1loop"; variableFatalDelay = 1000; waveList = new Array(); waveList[0] = new Array("pattern_1", 500, 200, 1, 1, 30); waveList[1] = new Array("pattern_1", 500, 200, 1, 1, 30); waveList[2] = new Array("pattern_1", 500, 200, 1, 1, 30); waveList[3] = new Array("pattern_1", 500, 200, 1, 1, 30); waveList[4] = new Array("pattern_1", 2500, 200, 1, 1, 30); waveList[5] = new Array("pattern_2", 500, 200, 1, 1, 30); waveList[6] = new Array("pattern_2", 500, 200, 1, 1, 30); waveList[7] = new Array("pattern_2", 500, 200, 1, 1, 30); waveList[8] = new Array("pattern_2", 500, 200, 1, 1, 30); waveList[9] = new Array("pattern_2", 2500, 200, 1, 1, 30); waveList[10] = new Array("pattern_1", 200, 200, 1, 1, 30); waveList[11] = new Array("pattern_1", 200, 200, 1, 1, 30); waveList[12] = new Array("pattern_1", 2500, 200, 1, 1, 30); waveList[13] = new Array("pattern_2", 200, 200, 1, 1, 30); waveList[14] = new Array("pattern_2", 200, 200, 1, 1, 30); waveList[15] = new Array("pattern_2", 2500, 200, 1, 1, 30); waveList[16] = new Array("pattern_1", 200, 200, 1, 1, 30); waveList[17] = new Array("pattern_2", 200, 200, 1, 1, 30); waveList[18] = new Array("pattern_1", 200, 200, 1, 1, 30); waveList[19] = new Array("pattern_2", 1, 200, 1, 1, 30); waveNum = 0; waveCount = waveList.length;
Frame 9
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 10
targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave1b"; currentLoop = "wave1bloop"; variableFatalDelay = 1000; waveList = new Array(); waveList[0] = new Array("pattern_3", 200, 200, 1, 1, 30); waveList[1] = new Array("pattern_3", 200, 200, 1, 1, 30); waveList[2] = new Array("pattern_3", 200, 200, 1, 1, 30); waveList[3] = new Array("pattern_3", 200, 200, 1, 1, 30); waveList[4] = new Array("pattern_3", 2500, 200, 1, 1, 30); waveList[5] = new Array("pattern_4", 200, 200, 1, 1, 30); waveList[6] = new Array("pattern_4", 200, 200, 1, 1, 30); waveList[7] = new Array("pattern_4", 200, 200, 1, 1, 30); waveList[8] = new Array("pattern_4", 200, 200, 1, 1, 30); waveList[9] = new Array("pattern_4", 2500, 200, 1, 1, 30); waveList[10] = new Array("pattern_3", 500, 200, 1, 1, 30); waveList[11] = new Array("pattern_4", 500, 200, 1, 1, 30); waveList[12] = new Array("pattern_3", 500, 200, 1, 1, 30); waveList[13] = new Array("pattern_4", 500, 200, 1, 1, 30); waveList[14] = new Array("pattern_3", 500, 200, 1, 1, 30); waveList[15] = new Array("pattern_4", 500, 200, 1, 1, 30); waveList[16] = new Array("pattern_3", 500, 200, 1, 1, 30); waveList[17] = new Array("pattern_4", 500, 200, 1, 1, 30); waveList[18] = new Array("pattern_3", 500, 200, 1, 1, 30); waveList[19] = new Array("pattern_4", 1, 200, 1, 1, 30); waveNum = 0; waveCount = waveList.length;
Frame 12
updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 13
targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave1c"; currentLoop = "wave1cloop"; variableFatalDelay = 1000; waveList = new Array(); waveList[0] = new Array("pattern_5", 1, 100, 4, 25, 600); waveList[1] = new Array("pattern_5", 1, 300, 4, 25, 600); waveNum = 0; waveCount = waveList.length;
Frame 15
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 16
currentLoop = "bstein intro loop"; bossDead = 0; stopMusic();
Frame 18
fireIsAllowed = 0; updateEverything(); if (gameOver != 1) { gotoAndPlay(currentLoop); }
Frame 21
fireIsAllowed = 1; updateEverything(); if (bstein._currentframe <= 3) { if (bstein.body.hitpoints <= 0) { bstein.gotoAndPlay("lose"); } } if ((bossDead == 0) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 22
currentLoop = "bstein_dead_loop"; bossDead = 0; fireIsAllowed = 0;
Frame 24
updateEverything(); if (bossDead != 1) { gotoAndPlay(currentLoop); }
Frame 25
switchMusic("normMusic", 0); targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave2"; currentLoop = "wave2loop"; variableFatalDelay = 1000; waveList = new Array(); waveList[0] = new Array("pattern_8", 500, 200, 1, 1, 30); waveList[1] = new Array("pattern_8", 500, 200, 1, 1, 30); waveList[2] = new Array("pattern_8", 500, 200, 1, 1, 30); waveList[3] = new Array("pattern_8", 2500, 200, 1, 1, 30); waveList[4] = new Array("pattern_9", 500, 200, 1, 1, 30); waveList[5] = new Array("pattern_9", 500, 200, 1, 1, 30); waveList[6] = new Array("pattern_9", 500, 200, 1, 1, 30); waveList[7] = new Array("pattern_9", 2500, 200, 1, 1, 30); waveList[8] = new Array("pattern_8", 1, 200, 1, 1, 30); waveList[9] = new Array("pattern_9", 500, 200, 1, 1, 30); waveList[10] = new Array("pattern_8", 1, 200, 1, 1, 30); waveList[11] = new Array("pattern_9", 500, 200, 1, 1, 30); waveList[12] = new Array("pattern_8", 1, 200, 1, 1, 30); waveList[13] = new Array("pattern_9", 1, 200, 1, 1, 30); waveNum = 0; waveCount = waveList.length;
Frame 27
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 28
targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave2b"; currentLoop = "wave2bloop"; variableFatalDelay = 600; waveList = new Array(); waveList[0] = new Array("pattern_1", 1, 180, 1, 1, 30); waveList[1] = new Array("pattern_1", 1, 190, 1, 1, 30); waveList[2] = new Array("pattern_1", 2500, 200, 1, 1, 30); waveList[3] = new Array("pattern_2", 1, 220, 1, 1, 30); waveList[4] = new Array("pattern_2", 1, 210, 1, 1, 30); waveList[5] = new Array("pattern_2", 2500, 200, 1, 1, 30); waveList[6] = new Array("pattern_3", 1, 160, 1, 1, 30); waveList[7] = new Array("pattern_3", 1, 180, 1, 1, 30); waveList[8] = new Array("pattern_3", 2500, 200, 1, 1, 30); waveList[9] = new Array("pattern_4", 1, 240, 1, 1, 30); waveList[10] = new Array("pattern_4", 1, 220, 1, 1, 30); waveList[11] = new Array("pattern_4", 1, 200, 1, 1, 30); waveNum = 0; waveCount = waveList.length;
Frame 30
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 31
targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave2c"; currentLoop = "wave2cloop"; variableFatalDelay = 1000; waveList = new Array(); waveList[0] = new Array("pattern_5", 1, 200, 4, 25, 300); waveList[1] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[2] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[3] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[4] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[5] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[6] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[7] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[8] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[9] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[10] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[11] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[12] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[13] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[14] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[15] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[16] = new Array("pattern_9", 400, 200, 1, 1, 300); waveList[17] = new Array("pattern_8", 400, 200, 1, 1, 300); waveList[18] = new Array("pattern_9", 1, 200, 1, 1, 300); waveNum = 0; waveCount = waveList.length;
Frame 33
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 34
bossDead = 0; fireIsAllowed = 0; stopMusic();
Frame 36
updateEverything(); if ((bossDead < 2) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 37
currentLoop = "pluto_dead_loop"; bossDead = 0; fireIsAllowed = 0;
Frame 39
updateEverything(); if (bossDead != 1) { gotoAndPlay(currentLoop); }
Frame 40
switchMusic("normMusic", 0); targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave3"; currentLoop = "wave3loop"; variableFatalDelay = 1000; waveList = new Array(); waveList[0] = new Array("pattern_6", 1, 200, 4, 30, 20000); waveList[1] = new Array("pattern_7", 1200, 200, 4, 30, 30); waveList[2] = new Array("pattern_1", 750, 200, 1, 1, 30); waveList[3] = new Array("pattern_2", 750, 200, 1, 1, 30); waveList[4] = new Array("pattern_1", 750, 200, 1, 1, 30); waveList[5] = new Array("pattern_2", 750, 200, 1, 1, 30); waveList[6] = new Array("pattern_1", 750, 200, 1, 1, 30); waveList[7] = new Array("pattern_2", 750, 200, 1, 1, 30); waveList[8] = new Array("pattern_1", 750, 200, 1, 1, 30); waveList[9] = new Array("pattern_2", 750, 200, 1, 1, 30); waveList[10] = new Array("pattern_1", 750, 200, 1, 1, 30); waveList[11] = new Array("pattern_2", 1, 200, 1, 1, 30); waveNum = 0; waveCount = waveList.length;
Frame 42
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 43
targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave3b"; currentLoop = "wave3bloop"; variableFatalDelay = 600; waveList = new Array(); waveList[0] = new Array("pattern_5", 1, 100, 4, 25, 20000); waveList[1] = new Array("pattern_5", 1, 300, 4, 25, 20000); waveList[2] = new Array("pattern_5", 1, 200, 4, 25, 20000); waveList[3] = new Array("pattern_6", 1, 200, 4, 25, 20000); waveList[4] = new Array("pattern_7", 1, 200, 4, 25, 30); waveNum = 0; waveCount = waveList.length;
Frame 45
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 46
targetList = new Array(); enemyTimer = getTimer(); currentWave = "wave3c"; currentLoop = "wave3cloop"; variableFatalDelay = 900; waveList = new Array(); waveList[0] = new Array("pattern_1", 600, 200, 1, 1, 350); waveList[1] = new Array("pattern_2", 600, 200, 1, 1, 350); waveList[2] = new Array("pattern_3", 600, 200, 1, 1, 350); waveList[3] = new Array("pattern_4", 600, 200, 1, 1, 350); waveList[4] = new Array("pattern_8", 600, 200, 1, 1, 350); waveList[5] = new Array("pattern_9", 600, 200, 1, 1, 350); waveList[6] = new Array("pattern_5", 600, 200, 4, 25, 350); waveList[7] = new Array("pattern_1", 600, 200, 1, 1, 30); waveList[8] = new Array("pattern_2", 600, 200, 1, 1, 30); waveList[9] = new Array("pattern_3", 600, 200, 1, 1, 30); waveList[10] = new Array("pattern_4", 600, 200, 1, 1, 30); waveList[11] = new Array("pattern_8", 600, 200, 1, 1, 30); waveList[12] = new Array("pattern_9", 600, 200, 1, 1, 30); waveList[13] = new Array("pattern_6", 600, 200, 4, 25, 30); waveList[14] = new Array("pattern_1", 600, 200, 1, 1, 30); waveList[15] = new Array("pattern_2", 600, 200, 1, 1, 30); waveList[16] = new Array("pattern_3", 600, 200, 1, 1, 30); waveList[17] = new Array("pattern_4", 600, 200, 1, 1, 30); waveList[18] = new Array("pattern_8", 600, 200, 1, 1, 30); waveList[19] = new Array("pattern_9", 600, 200, 1, 1, 30); waveList[20] = new Array("pattern_7", 600, 200, 4, 25, 30); waveList[21] = new Array("pattern_1", 600, 200, 1, 1, 30); waveList[22] = new Array("pattern_2", 600, 200, 1, 1, 30); waveList[23] = new Array("pattern_3", 600, 200, 1, 1, 30); waveList[24] = new Array("pattern_4", 600, 200, 1, 1, 30); waveList[25] = new Array("pattern_8", 600, 200, 1, 1, 30); waveList[26] = new Array("pattern_9", 1, 200, 1, 1, 30); waveNum = 0; waveCount = waveList.length;
Frame 48
fireIsAllowed = 1; updateEverything(); if ((waveCount > waveNum) && (gameOver != 1)) { gotoAndPlay(currentLoop); } else if (((targetList.length > 0) || (fatalList.length > 0)) && (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 49
stopMusic(); bossDead = 0; fireIsAllowed = 0;
Frame 51
updateEverything(); if ((bossDead < 2) & (gameOver != 1)) { gotoAndPlay(currentLoop); }
Frame 52
currentLoop = "gorgo_dead_loop"; bossDead = 0; fireIsAllowed = 0;
Frame 54
updateEverything(); if (bossDead != 1) { gotoAndPlay(currentLoop); }
Frame 55
clearAll(); stopMusic();
Frame 57
Frame 63
starfield_l.stop(); starfield_s.stop();
Frame 114
err.gotoAndPlay("walk"); ignignokt.gotoAndPlay("walk");
Frame 149
err.gotoAndPlay("stand"); ignignokt.gotoAndPlay("stand");
Frame 212
ignignokt.gotoAndPlay("pee");
Frame 332
err.gotoAndPlay("joy");
Frame 440
stop();
Frame 442
gotoAndPlay (3);
Frame 504
meatwad.gotoAndPlay("rolling");
Frame 582
meatwad.gotoAndPlay("action");
Frame 887
shake.gotoAndPlay("waddle");
Frame 1179
shake.gotoAndPlay("boom");
Frame 1297
shake.gotoAndPlay("eyedrop");
Frame 1484
switchMusic("normMusic", 0);
Frame 1585
makeNewGame(); largeStar = starfield_l._currentframe; smallStar = starfield_s._currentframe; gotoAndPlay (7);
Symbol 6 MovieClip Frame 2
var temp_loaded = _root.getBytesLoaded(); temp_total = Math.round(_root.getBytesTotal() * 1); var myPerc = (temp_loaded / temp_total); if (myPerc >= 1) { _parent.gotoAndPlay("loadingloop"); }
Symbol 6 MovieClip Frame 4
temp_total = Math.round(_root.getBytesTotal() * 1); displayString = "0%";
Symbol 6 MovieClip Frame 5
var temp_loaded = _root.getBytesLoaded(); var myPerc = (temp_loaded / temp_total); if (myPerc > 1) { myPerc = 1; } var myPercRound = Math.round(myPerc * 100); Uptherm._height = logoBase._height * myPerc; Uptherm._width = 150; if (myPerc >= 1) { _parent.gotoAndPlay("loadingloop"); }
Symbol 6 MovieClip Frame 6
gotoAndPlay (5);
Symbol 16 MovieClip Frame 2
stop();
Symbol 26 MovieClip Frame 2
stop();
Symbol 26 MovieClip Frame 4
stop();
Symbol 26 MovieClip Frame 6
stop();
Symbol 26 MovieClip Frame 8
stop();
Symbol 26 MovieClip Frame 10
stop();
Symbol 28 Button
on (release) { code.clearCode(); gotoAndPlay (448); } on (rollOver) { siding.gotoAndPlay("click"); } on (rollOut, dragOut) { siding.gotoAndPlay("main"); }
Symbol 30 Button
on (release) { switchMusic("normMusic", 0); code.clearCode(); gotoAndPlay (1584); } on (rollOver) { siding.gotoAndPlay("skip"); } on (rollOut, dragOut) { siding.gotoAndPlay("main"); }
Symbol 32 Button
on (release) { qualityToggle++; if (qualityToggle > 2) { qualityToggle = 0; } _quality = qualityList[qualityToggle]; } on (rollOver) { siding.gotoAndPlay("gsp"); } on (rollOut, dragOut) { siding.gotoAndPlay("main"); }
Symbol 49 MovieClip Frame 1
function codeDetect() { if (previousCounter == codeCounter) { if (Key.isDown(codeSequence[codeCounter])) { codeCounter++; myString = "frame_" + codeCounter; gotoAndPlay(myString); if (codeCounter >= codeSequence.length) { _parent.konamicode = 1; clearCode(); } } } } function advanceCodeDetect() { if (previousCounter != codeCounter) { previousCounter = codeCounter; } } function clearCode() { Key.removeListener(codeKeyDownListener); Key.removeListener(codeKeyUpListener); gotoAndPlay (34); } codeKeyUpListener = new Object(); codeKeyUpListener.onKeyUp = advanceCodeDetect; Key.addListener(codeKeyUpListener); codeKeyDownListener = new Object(); codeKeyDownListener.onKeyDown = codeDetect; Key.addListener(codeKeyDownListener); codeSequence = new Array(); codeSequence = [38, 38, 40, 40, 37, 39, 37, 39, 66, 65, 83, 84, 65, 82, 84]; codeCounter = 0; previousCounter = 0; myString = "";
Symbol 49 MovieClip Frame 3
stop();
Symbol 49 MovieClip Frame 5
stop();
Symbol 49 MovieClip Frame 7
stop();
Symbol 49 MovieClip Frame 9
stop();
Symbol 49 MovieClip Frame 11
stop();
Symbol 49 MovieClip Frame 13
stop();
Symbol 49 MovieClip Frame 15
stop();
Symbol 49 MovieClip Frame 17
stop();
Symbol 49 MovieClip Frame 19
stop();
Symbol 49 MovieClip Frame 21
stop();
Symbol 49 MovieClip Frame 23
stop();
Symbol 49 MovieClip Frame 25
stop();
Symbol 49 MovieClip Frame 27
stop();
Symbol 49 MovieClip Frame 29
stop();
Symbol 49 MovieClip Frame 31
stop();
Symbol 49 MovieClip Frame 33
stop();
Symbol 49 MovieClip Frame 44
stop();
Symbol 54 MovieClip Frame 240
gotoAndPlay (1);
Symbol 57 MovieClip Frame 120
gotoAndPlay (1);
Symbol 70 MovieClip Frame 12
gotoAndPlay (1);
Symbol 71 MovieClip Frame 2
threatRadius = 27;
Symbol 71 MovieClip Frame 4
stop();
Symbol 71 MovieClip Frame 37
_parent.credits--; if (_parent.credits > 0) { _parent.clearAll(); _parent.gotoAndPlay(_parent.currentWave); this._x = 200; this._y = 550; } else { this._x = 200; this._y = 325; gotoAndPlay (58); }
Symbol 71 MovieClip Frame 55
gotoAndPlay (3);
Symbol 71 MovieClip Frame 58
_parent.stopMusic();
Symbol 71 MovieClip Frame 252
_parent.gameOver = 1; _parent.clearAll(); _parent.stopMusic(); _parent.gotoAndPlay("loadingloop"); stop();
Symbol 71 MovieClip Frame 256
stop();
Symbol 73 MovieClip Frame 2
this._x = this._x - xspeed; this._y = this._y - yspeed; if (((this._x < -10) || (this._x > 410)) || (this._y > 660)) { _parent.FatalForgetMe(this._name); } else { gotoAndPlay (1); }
Symbol 74 MovieClip Frame 2
this._x = this._x - xspeed; this._y = this._y - yspeed; if (((this._x < -10) || (this._x > 410)) || (this._y > 660)) { _parent.FatalForgetMe(this._name); } else { gotoAndPlay (1); }
Symbol 76 MovieClip Frame 1
function updatePos() { this._y = this._y - 20; }
Symbol 76 MovieClip Frame 2
stop();
Symbol 76 MovieClip Frame 16
gotoAndPlay (5);
Symbol 85 MovieClip Frame 8
stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 12
_root.forgetMe(_parent._name); stop();
Symbol 93 MovieClip Frame 16
stop();
Symbol 93 MovieClip Frame 50
gotoAndPlay (20);
Symbol 93 MovieClip Frame 71
gotoAndPlay (51);
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 13
_root.forgetMe(_parent._name); stop();
Symbol 101 MovieClip Frame 15
stop();
Symbol 101 MovieClip Frame 50
gotoAndPlay (20);
Symbol 101 MovieClip Frame 55
stop();
Symbol 102 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { enemy.gotoAndPlay("explode"); } else { _parent.playEffect("impact"); } }
Symbol 102 MovieClip Frame 4
stop();
Symbol 102 MovieClip Frame 5
hitpoints = 1;
Symbol 102 MovieClip Frame 130
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 131
hitpoints = 1;
Symbol 102 MovieClip Frame 256
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 257
hitpoints = 1;
Symbol 102 MovieClip Frame 382
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 383
hitpoints = 1;
Symbol 102 MovieClip Frame 507
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 508
hitpoints = 30;
Symbol 102 MovieClip Frame 541
stop();
Symbol 102 MovieClip Frame 542
hitpoints = 30;
Symbol 102 MovieClip Frame 556
stop();
Symbol 102 MovieClip Frame 557
hitpoints = 30;
Symbol 102 MovieClip Frame 571
stop();
Symbol 102 MovieClip Frame 575
hitpoints = 1;
Symbol 102 MovieClip Frame 694
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 695
hitpoints = 1;
Symbol 102 MovieClip Frame 814
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 820
hitpoints = 1;
Symbol 102 MovieClip Frame 985
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 102 MovieClip Frame 986
hitpoints = 1;
Symbol 102 MovieClip Frame 1119
_root.forgetMe(this._name); this.removeMovieClip();
Symbol 119 MovieClip Frame 1
function typeItOut() { var tempTimer = getTimer(); if (tempTimer > charTimer) { var tempString = bufferString.charAt(charNum); enemyName.text = enemyName.text + tempString; charNum++; charTimer = getTimer() + 200; typeNoise(); if (charNum >= charLimit) { gotoAndPlay (213); _parent._parent.switchMusic("bossMusic", 0); } } } function typeNoise() { typeSound.attachSound("keypress"); typeSound.start(); } bufferString = "balloonenstein"; charNum = 0; charLimit = bufferString.length; charTimer = 0; typeSound = new Sound();
Symbol 119 MovieClip Frame 211
typeItOut();
Symbol 119 MovieClip Frame 212
gotoAndPlay (210);
Symbol 119 MovieClip Frame 262
_parent.gotoAndPlay("entry");
Symbol 121 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (11); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 121 MovieClip Frame 2
stop();
Symbol 121 MovieClip Frame 10
gotoAndPlay (1);
Symbol 121 MovieClip Frame 22
_root.variableFatalDelay = _root.variableFatalDelay + 100; _root.forgetMe("bstein." + this._name); stop();
Symbol 121 MovieClip Frame 24
stop();
Symbol 123 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (11); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 123 MovieClip Frame 2
stop();
Symbol 123 MovieClip Frame 10
gotoAndPlay (1);
Symbol 123 MovieClip Frame 22
_root.variableFatalDelay = _root.variableFatalDelay + 100; _root.forgetMe("bstein." + this._name); stop();
Symbol 123 MovieClip Frame 24
stop();
Symbol 128 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == -1) { } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 128 MovieClip Frame 2
stop();
Symbol 128 MovieClip Frame 10
gotoAndPlay (1);
Symbol 130 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (11); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 130 MovieClip Frame 2
stop();
Symbol 130 MovieClip Frame 9
gotoAndPlay (1);
Symbol 130 MovieClip Frame 22
_root.variableFatalDelay = _root.variableFatalDelay + 100; _root.forgetMe("bstein." + this._name); stop();
Symbol 130 MovieClip Frame 24
stop();
Symbol 132 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (11); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 132 MovieClip Frame 2
stop();
Symbol 132 MovieClip Frame 10
gotoAndPlay (1);
Symbol 132 MovieClip Frame 22
_root.variableFatalDelay = _root.variableFatalDelay + 100; _root.forgetMe("bstein." + this._name); stop();
Symbol 132 MovieClip Frame 24
stop();
Symbol 133 MovieClip Frame 1
_root.currentLoop = "bstein intro loop"; _root.currentWave = "bstein intro loop";
Symbol 133 MovieClip Frame 3
stop();
Symbol 133 MovieClip Frame 110
_root.currentLoop = "bstein fight loop"; stop();
Symbol 135 MovieClip Frame 1
_root.currentLoop = "bstein fight loop"; _root.currentWave = "bstein fight loop"; _root.targetList = new Array("bstein.body", "bstein.closeleg", "bstein.closearm", "bstein.backleg", "bstein.backarm"); backarm.hitpoints = 30; backleg.hitpoints = 30; body.hitpoints = 100; closearm.hitpoints = 30; closeleg.hitpoints = 30; backarm.gotoAndPlay("base"); backleg.gotoAndPlay("base"); closearm.gotoAndPlay("base"); closeleg.gotoAndPlay("base"); backarm.weaponType = 2; backleg.weaponType = 2; body.weaponType = 2; closearm.weaponType = 2; closeleg.weaponType = 2; _root.variableFatalDelay = 600;
Symbol 135 MovieClip Frame 3
gotoAndPlay (2);
Symbol 135 MovieClip Frame 4
_parent.targetList = new Array();
Symbol 135 MovieClip Frame 86
_parent.bossDead = 1; stop();
Symbol 135 MovieClip Frame 88
stop();
Symbol 138 MovieClip Frame 2
_parent.switchMusic("boss_dead_sunsetriders");
Symbol 138 MovieClip Frame 258
_parent.bossDead = 1; stop();
Symbol 146 MovieClip Frame 1
function typeItOut() { var tempTimer = getTimer(); if (tempTimer > charTimer) { var tempString = bufferString.charAt(charNum); enemyName.text = enemyName.text + tempString; charNum++; charTimer = getTimer() + 200; typeNoise(); if (charNum >= charLimit) { gotoAndPlay (213); _parent._parent.switchMusic("bossMusic", 0); } } } function typeNoise() { typeSound.attachSound("keypress"); typeSound.start(); } bufferString = "oglethorp&emory"; charNum = 0; charLimit = bufferString.length; charTimer = 0; typeSound = new Sound();
Symbol 146 MovieClip Frame 211
typeItOut();
Symbol 146 MovieClip Frame 212
gotoAndPlay (210);
Symbol 146 MovieClip Frame 262
_parent.gotoAndPlay("entry");
Symbol 161 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { _root.variableFatalDelay = _root.variableFatalDelay + 100; _parent.defeat = _parent.defeat + 1; _root.forgetMe("plutonians." + this._name); gotoAndPlay (11); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 161 MovieClip Frame 2
stop();
Symbol 161 MovieClip Frame 9
if (hitpoints > 0) { gotoAndPlay (1); } else { gotoAndPlay (11); }
Symbol 161 MovieClip Frame 11
Symbol 161 MovieClip Frame 82
_parent._parent.bossDead++; stop();
Symbol 164 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { _root.variableFatalDelay = _root.variableFatalDelay + 100; _parent.defeat = _parent.defeat + 2; _root.forgetMe("plutonians." + this._name); gotoAndPlay (11); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 164 MovieClip Frame 2
stop();
Symbol 164 MovieClip Frame 9
if (hitpoints > 0) { gotoAndPlay (1); } else { gotoAndPlay (11); }
Symbol 164 MovieClip Frame 11
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_parent._parent.bossDead++; stop();
Symbol 168 MovieClip Frame 1
function nextAnim() { if (_parent.bossDead < 2) { gotoAndPlay (630); } else { stop(); } } function chooseAnotherAnim() { if (_parent.bossDead < 2) { if (defeat == 0) { var tempRand = Math.round(Math.random() * 3); switch (tempRand) { case 0 : gotoAndPlay (327); break; case 1 : gotoAndPlay (423); break; case 2 : gotoAndPlay (135); break; case 3 : gotoAndPlay (231); } } if (defeat == 1) { gotoAndPlay (231); } if (defeat == 2) { gotoAndPlay (327); } } else { stop(); } } _root.currentLoop = "plutonian fight loop"; _root.currentWave = "plutonian fight loop"; defeat = 0;
Symbol 168 MovieClip Frame 4
stop();
Symbol 168 MovieClip Frame 134
_root.targetList = new Array("plutonians.emory", "plutonians.oglethorp"); emory.hitpoints = 75; oglethorp.hitpoints = 75; emory.weaponType = -1; oglethorp.weaponType = -1; defeat = 0; _root.variableFatalDelay = 600; _parent.fireIsAllowed = 1;
Symbol 168 MovieClip Frame 230
nextAnim();
Symbol 168 MovieClip Frame 326
nextAnim();
Symbol 168 MovieClip Frame 422
nextAnim();
Symbol 168 MovieClip Frame 622
nextAnim();
Symbol 168 MovieClip Frame 701
chooseAnotherAnim();
Symbol 168 MovieClip Frame 702
stop();
Symbol 180 MovieClip Frame 1
function typeItOut() { var tempTimer = getTimer(); if (tempTimer > charTimer) { var tempString = bufferString.charAt(charNum); enemyName.text = enemyName.text + tempString; charNum++; charTimer = getTimer() + 200; typeNoise(); if (charNum >= charLimit) { gotoAndPlay (244); _parent._parent.switchMusic("bossMusic", 0); } } } function typeNoise() { typeSound.attachSound("keypress"); typeSound.start(); } bufferString = "gorgotron"; charNum = 0; charLimit = bufferString.length; charTimer = 0; typeSound = new Sound();
Symbol 180 MovieClip Frame 242
typeItOut();
Symbol 180 MovieClip Frame 243
gotoAndPlay (241);
Symbol 180 MovieClip Frame 293
_parent.gotoAndPlay("entry");
Symbol 184 MovieClip Frame 2
stop();
Symbol 184 MovieClip Frame 8
gotoAndPlay (1);
Symbol 185 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { _parent.pixelExplode(); } else { _parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 185 MovieClip Frame 2
stop();
Symbol 185 MovieClip Frame 8
gotoAndPlay (1);
Symbol 185 MovieClip Frame 12
_parent.gotoAndPlay("pixel_explode");
Symbol 194 MovieClip Frame 2
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (3); _parent.body.gotoAndPlay("explode_jaw"); _parent._parent.skullRupture(); } else { _parent._parent._parent.playEffect("impact"); _parent.body.gotoAndPlay("ouch_jaw"); } } stop();
Symbol 194 MovieClip Frame 4
stop();
Symbol 196 MovieClip Frame 2
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (3); _parent.body.gotoAndPlay("explode_skull"); } else { _parent._parent._parent.playEffect("impact"); _parent.body.gotoAndPlay("ouch_skull"); } } stop();
Symbol 196 MovieClip Frame 4
stop();
Symbol 198 MovieClip Frame 2
function hitDetect() { hitpoints--; if (hitpoints == 0) { gotoAndPlay (3); _parent.body.gotoAndPlay("explode_brain"); } else { _parent._parent._parent.playEffect("impact"); _parent.body.gotoAndPlay("ouch_brain"); } if (hitpoints == 40) { _parent._parent._parent.playEffect("bellow"); _parent.body.blood.gotoAndPlay("show"); } } stop();
Symbol 198 MovieClip Frame 4
stop();
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stop();
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stop();
Symbol 204 MovieClip Frame 1
var randomRot = Math.round(Math.random() * 360); this._rotation = randomRot;
Symbol 204 MovieClip Frame 14
stop();
Symbol 207 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { _root.variableFatalDelay = _root.variableFatalDelay + 100; _root.forgetMe("gorgo.enemy." + this._name); gotoAndPlay (12); } else { _parent._parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 207 MovieClip Frame 2
stop();
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stop();
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_parent._parent.legDetonate(2); stop();
Symbol 207 MovieClip Frame 41
stop();
Symbol 211 MovieClip Frame 1
function hitDetect() { hitpoints--; if (hitpoints == 0) { _root.variableFatalDelay = _root.variableFatalDelay + 100; _root.forgetMe("gorgo.enemy." + this._name); gotoAndPlay (13); } else { _parent._parent._parent.playEffect("impact"); gotoAndPlay (3); } }
Symbol 211 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 10
gotoAndPlay (1);
Symbol 211 MovieClip Frame 38
_parent._parent.legDetonate(1); stop();
Symbol 211 MovieClip Frame 40
stop();
Symbol 216 MovieClip Frame 2
stop();
Symbol 216 MovieClip Frame 9
gotoAndPlay (1);
Symbol 216 MovieClip Frame 11
stop();
Symbol 227 MovieClip Frame 2
stop();
Symbol 227 MovieClip Frame 29
gotoAndPlay (3);
Symbol 229 MovieClip Frame 2
stop();
Symbol 229 MovieClip Frame 10
gotoAndPlay (1);
Symbol 229 MovieClip Frame 14
_parent._parent.skullFracture();
Symbol 229 MovieClip Frame 40
_parent._parent.prepSkull();
Symbol 229 MovieClip Frame 42
stop();
Symbol 229 MovieClip Frame 51
gotoAndPlay (41);
Symbol 229 MovieClip Frame 52
_parent.left_leg.gotoAndPlay("hide"); _parent.right_leg.gotoAndPlay("hide");
Symbol 229 MovieClip Frame 81
_parent._parent.brainPrep();
Symbol 229 MovieClip Frame 83
stop();
Symbol 229 MovieClip Frame 92
gotoAndPlay (82);
Symbol 229 MovieClip Frame 93
_parent._parent.stopGorgo();
Symbol 229 MovieClip Frame 191
_parent._parent.bossDead(); stop();
Symbol 230 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 1
_root.currentLoop = "gorgo fight loop"; _root.currentWave = "gorgo fight loop";
Symbol 231 MovieClip Frame 4
stop();
Symbol 231 MovieClip Frame 36
function pixelExplode() { _root.fireIsAllowed = 0; _root.targetList = new Array(); pixel.weaponType = -1; gotoAndPlay (38); } _root.targetList = new Array("gorgo.pixel"); pixel.hitpoints = 40; pixel.weaponType = 5; attackCounter = 0; _parent.fireIsAllowed = 1; _root.variableFatalDelay = 600;
Symbol 231 MovieClip Frame 37
stop();
Symbol 231 MovieClip Frame 97
function nextAnim() { var tempRand = Math.round(Math.random() * 5); switch (tempRand) { case 4 : gotoAndPlay (105); return; case 5 : gotoAndPlay (183); return; default : gotoAndPlay (150); } } function faceSetup() { _root.targetList = new Array("gorgo.enemy.right_leg", "gorgo.enemy.left_leg", "gorgo.enemy.jaw"); enemy.right_leg.hitpoints = 40; enemy.left_leg.hitpoints = 40; enemy.jaw.hitpoints = 80; enemy.right_leg.weaponType = 6; enemy.left_leg.weaponType = 6; enemy.jaw.weaponType = 6; attackCounter = 0; attackFlavor = ""; legCounter = 0; } function pixelExplode() { _root.fireIsAllowed = 0; _root.targetList = new Array(); pixel.weaponType = -1; gotoAndPlay (38); } function legDetonate(value) { legCounter = legCounter + value; enemy.batch.gotoAndPlay("hide"); } function skullFracture() { _root.targetList = new Array(); switch (legCounter) { case 0 : enemy.left_leg.gotoAndPlay("explode"); enemy.right_leg.gotoAndPlay("explode"); return; case 1 : enemy.right_leg.gotoAndPlay("explode"); return; case 2 : enemy.left_leg.gotoAndPlay("explode"); return; case 3 : return; } } function prepSkull() { _root.targetList = new Array("gorgo.enemy.skull"); enemy.skull.hitpoints = 60; enemy.skull.weaponType = 7; attackCounter = 0; attackFlavor = ""; } function brainPrep() { _root.targetList = new Array("gorgo.enemy.brain"); enemy.brain.hitpoints = 100; enemy.brain.weaponType = 8; attackCounter = 0; attackFlavor = ""; } function stopGorgo() { _root.targetList = new Array(); enemy.brain.weaponType = -1; } function bossDead() { _parent.bossDead = 2; } _parent.fireIsAllowed = 1; faceSetup(); _root.variableFatalDelay = 600; _parent.playEffect("bellow");
Symbol 231 MovieClip Frame 104
nextAnim();
Symbol 231 MovieClip Frame 149
nextAnim();
Symbol 231 MovieClip Frame 182
nextAnim();
Symbol 231 MovieClip Frame 237
nextAnim();
Symbol 244 MovieClip Frame 10
gotoAndPlay (1);
Symbol 245 MovieClip Frame 10
stop();
Symbol 261 MovieClip Frame 1
Symbol 261 MovieClip Frame 951
_parent.gotoAndPlay("backToBeginning"); stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 279 MovieClip Frame 12
gotoAndPlay (3);
Symbol 279 MovieClip Frame 14
stop();
Symbol 279 MovieClip Frame 16
stop();
Symbol 279 MovieClip Frame 18
stop();
Symbol 279 MovieClip Frame 20
stop();
Symbol 279 MovieClip Frame 22
stop();
Symbol 279 MovieClip Frame 24
stop();
Symbol 279 MovieClip Frame 26
stop();
Symbol 279 MovieClip Frame 57
stop();
Symbol 283 MovieClip Frame 14
gotoAndPlay (89);
Symbol 283 MovieClip Frame 29
gotoAndPlay (89);
Symbol 283 MovieClip Frame 44
gotoAndPlay (89);
Symbol 283 MovieClip Frame 58
gotoAndPlay (89);
Symbol 283 MovieClip Frame 73
gotoAndPlay (89);
Symbol 283 MovieClip Frame 88
gotoAndPlay (89);
Symbol 283 MovieClip Frame 90
stop();
Symbol 284 MovieClip Frame 1
a.gotoAndPlay("a");
Symbol 284 MovieClip Frame 2
b.gotoAndPlay("b");
Symbol 284 MovieClip Frame 5
c.gotoAndPlay("c");
Symbol 284 MovieClip Frame 6
d.gotoAndPlay("d");
Symbol 284 MovieClip Frame 8
e.gotoAndPlay("e");
Symbol 284 MovieClip Frame 9
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Symbol 284 MovieClip Frame 12
g.gotoAndPlay("a");
Symbol 284 MovieClip Frame 15
h.gotoAndPlay("f");
Symbol 284 MovieClip Frame 17
i.gotoAndPlay("e");
Symbol 284 MovieClip Frame 20
j.gotoAndPlay("d");
Symbol 284 MovieClip Frame 22
k.gotoAndPlay("e");
Symbol 284 MovieClip Frame 27
l.gotoAndPlay("b");
Symbol 284 MovieClip Frame 44
stop();
Symbol 286 MovieClip Frame 8
gotoAndPlay (1);

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Instance Names

"siding"Frame 5Symbol 26 MovieClip
"code"Frame 5Symbol 49 MovieClip
"starfield_s"Frame 7Symbol 54 MovieClip
"starfield_l"Frame 7Symbol 57 MovieClip
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Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$5a$MsgtpUBbWPYwLmxcnh44x0."
ExportAssets (56)Timeline Frame 4Symbol 8 as "bossMusic"
ExportAssets (56)Timeline Frame 4Symbol 9 as "boss_dead_contra"
ExportAssets (56)Timeline Frame 4Symbol 10 as "boss_dead_sunsetriders"
ExportAssets (56)Timeline Frame 4Symbol 11 as "normMusic"
ExportAssets (56)Timeline Frame 4Symbol 12 as "poot"
ExportAssets (56)Timeline Frame 4Symbol 13 as "keypress"
ExportAssets (56)Timeline Frame 4Symbol 14 as "impact"
ExportAssets (56)Timeline Frame 4Symbol 15 as "bellow"

Labels

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"wave1loop"Frame 8
"wave1b"Frame 10
"wave1bloop"Frame 11
"wave1c"Frame 13
"wave1cloop"Frame 14
"bstein intro loop"Frame 17
"bstein fight loop"Frame 20
"bstein_dead_loop"Frame 23
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"wave2cloop"Frame 32
"after bstein"Frame 34
"plutonian fight loop"Frame 35
"pluto_dead_loop"Frame 38
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"wave3loop"Frame 41
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"wave3cloop"Frame 47
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"gorgo_dead_loop"Frame 53
"postGorgo"Frame 55
"positionLoop"Frame 56
"ending"Frame 58
"backToBeginning"Frame 441
"intromovie"Frame 448
"skipintro"Frame 1584
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Dynamic Text Variables

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http://swfchan.com/3/13095/info.shtml
Created: 5/6 -2019 06:03:34 Last modified: 5/6 -2019 06:03:34 Server time: 15/05 -2024 15:14:49