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Muay Thai.swf

This is the info page for
Flash #13184

(Click the ID number above for more basic data on this flash file.)


Text
00

FREEONLINEGAMES.COM

L    O    A    D    I    N    G

FREE

ONLINE

GAMES.COM

Design and Code by
the one and only
("cel mai om destept")
Remus Ciobanu
aka
Remus Ciobanu

Design and Code by
the one and only
("cel mai om destept")
Remus Ciobanu
aka
Remus Ciobanu

Muay
Thai

Muay
Thai

Play More Games

Add Free Games to Your Website

Download This Game

Enter Code

Training

ENTER CODE HERE

Main Menu

Main Menu

OK

WRONG CODE !!!

Play as Ryu.

Voice

Sound

Effect

Special:

game status

upover

RightLeft

Attack

0

punch = x

kick = c

block = z

down(hold ) + punch

- Uppercut -

up(hold) + punch

- Hyper uppercut -

down(hold ) + kick

- Hook kick -

up(hold)  + kick

- Knee kick -

punch + up

- Double punch -

punch + up + punch

- Triple punch -

punch + up + punch + up

- Super punch combo -

kick + up

- Double kick -

kick + up + kick

- Triple kick -

kick + up + kick + up

- Super kick combo -

down(hold ) + punch + up

- Double Uppercut -

down(hold ) + kick + up

- Hook knee combo -

down(hold ) +  left/right

- Rolling (invincible) -

rolling  + punch

- Rolling Uppercut -

rolling  + kick

- Rolling Hook kick -

press "p"

- Pause Game -

press "r"

- Resume Game -

(special bar  at least 1 level)

up + forward + punch

- Special Super Uppercut -

up + forward + kick

- Special Super Knee Kick -

The hell with the story! Just kill the bad guys
and save the world. Now, go.

For the real story, click here

Easy

Easy

Easy

Hard

Hard

Hard

Normal

Normal

Normal

B.E. (Buddhist Era) 1200, there was a realm
ruled by some guy in Siam. The ruler had gone
bad and people were suffering from him. With
his strong army, he could rule the world.
There was one guy, with Muay Thai skill
fighting, who could save it all.
It was you...

Select game difficulty

Stage:

1

Press space bar to continue

Score :

You:

Enemy:

Stage :

Stop Button

Music

P = pause game
R = resume game

Hadoken

Hadoken_RL

Shoryu

DownSho

Shocheck

0

Continue

Continue

Continue

Restart

Restart

Restart

Look what you have done
to my mask!
Oh, my eye's hurt too.
I have to wear an eye patch
now.

Dude, you are good.
I admit that you are
faster than me.
Next time don't hit me
so hard. It hurt like hell.

My friend told me
that I looked ugly.
Please don't hurt me.
I am gay.

I only want to take over
the world....
Arghhhhh..h..h...

I am from the future.
I saw you faught well.
Now, you have to fight me!

................................
I ... will ... defeat... you.

Play against Ryu
Code: RYUFROMFUTURE
(all capital letter)

Play against Akuma
Code: GOUKENSLAYER
(all capital letters)

Play as Ryu
Code: STREETFIGHTER
(all capital letters)

Play against Ryu
Code: RYUFROMFUTURE
(all capital letters)

Thank you for playing.
See you next time in
Muay Thai 2.

I did it!
I hope my mom and dad are
proud of me.
Now I have to go back and
do my homework.

Credits:
A game by FreeOnlineGames.com
Graphics                     Jakkrapun Chuanasa
Soud Effect                 Street Fighter Alpha 2
Somewhere in the internet
Music                          Berserk
Thai Songs
- Thank you for playing -

Play Again

Play More Games

Add Free Games to Your Website

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More Games By E-Mail

780

ActionScript [AS1/AS2]

Frame 1
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); prel.gotoAndStop(tgPrel); if (b1 >= b2) { gotoAndPlay ("intro"); }
Frame 4
if (Math.round(b1 / 1024) <= 35) { gotoAndPlay ("loop1"); }
Frame 5
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 1; if (tg <= 9) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 9
if (Math.round(b1 / 1024) <= 325) { gotoAndPlay ("loop2"); }
Instance of Symbol 69 MovieClip in Frame 10
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Frame 11
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 2; if (tgprel <= 9) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 14
if (b1 < b2) { gotoAndPlay ("loop3"); }
Frame 15
procent = "--"; prel.gotoAndStop(100);
Frame 202
gotoAndPlay ("sgs");
Frame 203
function stopclips(Clip) { for (name in Clip) { if (typeof(Clip[name]) == "movieclip") { if (eval (Clip) != Clip[name]) { Clip[name].stop(); stopclips(Clip[name]); } } } } function playclips(Clip) { for (name in Clip) { if (typeof(Clip[name]) == "movieclip") { if (eval (Clip) != Clip[name]) { Clip[name].play(); playclips(Clip[name]); } } } } stopAllSounds(); loader = 0; percent = 0; letplay = 0;
Frame 204
character = "man"; set_enemy = 3; password = ""; bigballhit = 5; enemy_got_hit = "off"; man_got_hit = "off"; big = "off"; maskman = 1; thaiguy = 2; ogre = 3; boss = 4; ryu = 99; akuma = 666; super_stop = "idle"; count = 0; text_level = "\"The Mask\""; level_max = 3; black = 0; level = 0; count_walk = 0; ground_x = 275; ground_y = 315; ground_x2 = 825; ground_y2 = 315; bg_x = 275; bg_y = 190; bg_x2 = 825; bg_y2 = 190; mandown = "off"; juggling = 6; enemy_juggled = 0; enemy_block = "off"; special_e_move = "off"; stage_count = 0; check = 0; status = "stand"; enemy_block = "off"; move_x = 266; move_y = 220; move_x2 = 580 + random(20); move_xball = -100; move_bigball = -100; move_fball = -100; move_y2 = 220; move_ghost_x = 266; move_ghost_y = 100; walking = "on"; walking_e = "on"; count_e = 0; score = 0; rand_hurt = 0; will_hit_e = 1; manlife = 100; attack_up = "off"; manlife_shadow = 99; manspecial = 0; man_special_move = "off"; special_level = 0; mangetup = 0; manwin = "off"; enemylife = 100; enemylife_shadow = 99; hitpoint = 0; manhitpoint = 0; breath = "on"; man_hurt = "off"; man_air = "off"; hitpoint_01 = 5; hitpoint_02 = 20; hitpoint_03 = 30; hitpoint_04 = 60; hitpoint_block_01 = 0.5; hitpoint_block_02 = 1; hitpoint_block_03 = 2; hitpoint_block_04 = 5; man_invincible = "off"; enemy_invincible = "off"; warp = "off"; block = "on"; duck = "on"; upper = "on"; upper_count = 0; kick_01 = "on"; kick_02 = "on"; punch_01 = "on"; punch_02 = "on"; special_move = "off"; movement = "on"; face = "right"; enemy_face = "left"; man_noturningback = "off"; enemy_noturningback = "off"; kick_link_03 = "off"; tired = 0; count_tired = 0; ogre_count = 0; ryu_fly_kick = "off"; count_spetjet = 0; hadoken = "off"; big_hadoken = "off"; fireball = "off"; big_fireball = "off"; ballspeed = 0; hadoken = "off"; raging_demon = 0; combo = 0; ryu_yscale = 110; akuma_yscale = 110; boss_yscale = 110; will_attack_e = 0; will_attack_e2 = 0; will_attack_e3 = 0; will_attack_e4 = 0; will_attack_e5 = 0; will_attack_e6 = 0; continue_count = 0; rightleft = "off"; upover = "off"; pattack = "off"; kattack = "off"; punch_01_point = 10; punch_02_point = 10; punch_03_point = 10; punch_04_point = 10; punch_special_point = 20; kick_special_point = 30; music = "on"; downhado = "off"; downhado_02 = "off"; leftrighthado = "off"; rightlefthado_02 = "off"; hadocheck = "off";
Frame 205
gotoAndPlay ("menu");
Instance of Symbol 128 MovieClip in Frame 207
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Frame 215
gotoAndPlay ("main");
Frame 222
gotoAndPlay ("code");
Frame 224
gotoAndPlay ("error");
Frame 226
gotoAndPlay ("ryu");
Frame 227
Set("/:status", "stand"); playclips(_root); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); tellTarget ("_root.man") { gotoAndPlay (1); }; Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:raging_demon", 0); play();
Instance of Symbol 188 MovieClip in Frame 227
onClipEvent (enterFrame) { this._y = 280; this._x = /:move_x; if (/:face == "right") { this._xscale = 100; } else if (/:face == "left") { this._xscale = -100; } }
Instance of Symbol 344 MovieClip "man" in Frame 227
onClipEvent (enterFrame) { if (/:manwin == "off") { this._x = /:move_x; this._y = /:move_y; if (/:movement != "off") { if (/:super_stop != "stopall") { if (Key.isDown(39)) { if (/:manlife > 0) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = 100; Set("/:face", "right"); Set("/:upper", "off"); } Set("/:status", "walk"); Set("/:move_x", /:move_x + 10); } } else if (/:manlife <= 0) { Set("/:status", "death"); } } else if (Key.isDown(37)) { if (/:manlife > 0) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = -100; Set("/:face", "left"); Set("/:upper", "off"); } Set("/:status", "walk"); Set("/:move_x", /:move_x - 10); } } else if (/:manlife <= 0) { Set("/:status", "death"); } } else if (/:manlife <= 0) { Set("/:status", "death"); } else if (/:manlife > 0) { Set("/:walking", "off"); Set("/:status", "stand"); } } } if (/:super_stop != "stopall") { if (/:punch_01 == "on") { if (Key.isDown(88)) { if (/:status != "death") { Set("/:status", "punch_01"); tellTarget ("_root.man") { gotoAndPlay ("punch_01"); }; } } } } if (/:super_stop != "stopall") { if (/:kick_01 == "on") { if (Key.isDown(67)) { if (/:status != "death") { Set("/:status", "kick_01"); tellTarget ("_root.man") { gotoAndPlay ("kick_01"); }; } } } } if (/:super_stop != "stopall") { if (/:upper == "on") { if (Key.isDown(38)) { Set("/:block", "on"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:upper", "off"); Set("/:attack_up", "on"); Set("/:special_move", "on"); Set("/:upper_count", /:upper_count + 1); Set("/:status", "up"); tellTarget ("_root.man") { gotoAndPlay ("up"); }; } } } } if (/:super_stop != "stopall") { if (/:duck == "on") { if (Key.isDown(40)) { Set("/:block", "on"); Set("/:upper", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:duck", "on"); Set("/:status", "duck"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } } } } if (/:super_stop != "stopall") { if (/:block == "on") { if (Key.isDown(90)) { Set("/:duck", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); if (/:status != "death") { Set("/:block", "on"); Set("/:status", "block"); if (/:move_x2 > /:move_x) { Set("/:face", "right"); this._xscale = 100; } else if (/:move_x2 <= /:move_x) { Set("/:face", "left"); this._xscale = -100; } tellTarget ("_root.man") { gotoAndPlay ("block"); }; } } } } } }
Instance of Symbol 348 MovieClip "special" in Frame 227
onClipEvent (enterFrame) { this._xscale = /:manspecial; if (/:manspecial > 100) { if (/:special_level >= (/:level_max - 1)) { Set("/:manspecial", 100); Set("/:special_level", /:level_max); } else { Set("/:special_level", /:special_level + 1); Set("/:manspecial", /:manspecial - 100); } } else if (/:manspecial < 0) { Set("/:manspecial", 0); } }
Instance of Symbol 386 MovieClip "voice" in Frame 227
onClipEvent (enterFrame) { if (/:move_x >= 530) { Set("/:move_x", 530); } if (/:move_x < 20) { Set("/:move_x", 20); } }
Instance of Symbol 394 MovieClip "sound" in Frame 227
onClipEvent (enterFrame) { if (/:stage_count == /:ryu) { if (/:move_bigball >= 570) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } else if (/:move_bigball < -20) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } if (/:move_xball >= 570) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } else if (/:move_xball < -20) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:move_fbigball >= 570) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } else if (/:move_fbigball < -20) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } if (/:move_fball >= 570) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } else if (/:move_fball < -20) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } }
Instance of Symbol 411 MovieClip "effect" in Frame 227
onClipEvent (enterFrame) { Set("/:dist", Math.abs(/:move_x - /:move_x2)); if (/:face == "right") { Set("/:move_x2", 700); } else if (/:face == "left") { Set("/:move_x2", -100); } }
Instance of Symbol 420 MovieClip "checkup" in Frame 227
onClipEvent (enterFrame) { if (Key.isDown(38)) { tellTarget ("_root.checkup") { gotoAndPlay ("start"); }; } }
Instance of Symbol 423 MovieClip "checkrightleft" in Frame 227
onClipEvent (enterFrame) { if ((Key.isDown(39) & (/:upover == "on")) & (/:face == "right")) { Set("/:upover", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } else if ((Key.isDown(37) & (/:upover == "on")) & (/:face == "left")) { Set("/:punch_01", "off"); Set("/:kick_01", "off"); Set("/:upover", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } }
Instance of Symbol 426 MovieClip "checkattack" in Frame 227
onClipEvent (enterFrame) { if ((Key.isDown(67) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:upover", "off"); Set("/:rightleft", "off"); Set("/:kick_01", "off"); Set("/:kattack", "on"); Set("/:pattack", "off"); } } if ((Key.isDown(88) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:upover", "off"); Set("/:rightleft", "off"); Set("/:punch_01", "off"); Set("/:pattack", "on"); Set("/:kattack", "off"); } } }
Frame 228
if (/:manspecial < 95) { Set("/:manspecial", /:manspecial + 5); } else if (/:manspecial >= 95) { Set("/:manspecial", 101); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (/:manlife > 0) { Set("/:super_stop", "idle"); tellTarget ("_root.sign") { play(); }; tellTarget ("_root.man") { play(); }; } }
Frame 229
if (/:manspecial < 95) { Set("/:manspecial", /:manspecial + 5); } else if (/:manspecial >= 95) { Set("/:manspecial", 100); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (/:manlife > 0) { Set("/:super_stop", "idle"); tellTarget ("_root.sign") { play(); }; tellTarget ("_root.man") { play(); }; } }
Frame 230
gotoAndPlay ("training"); if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (/:manlife > 0) { Set("/:super_stop", "idle"); tellTarget ("_root.sign") { play(); }; tellTarget ("_root.man") { play(); }; } }
Frame 233
if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (/:manlife > 0) { Set("/:super_stop", "idle"); playclips(_root); } }
Frame 236
stop();
Instance of Symbol 128 MovieClip in Frame 236
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Frame 237
stop();
Instance of Symbol 77 MovieClip "black" in Frame 238
onClipEvent (enterFrame) { this._alpha = /:black; }
Frame 240
Set("/:black", /:black + 5); if (/:black < 100) { gotoAndPlay ("loop"); } else { Set("/:black", 0); if (/:stage_count <= 3) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:count", 0); gotoAndPlay ("black"); }
Instance of Symbol 128 MovieClip in Frame 249
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Frame 250
gotoAndPlay ("difficulty");
Frame 259
stopAllSounds(); stopclips(_root);
Frame 260
if (Key.isDown(32)) { Set("/:countw", 30); } if (/:countw >= 30) { Set("/:countw", 0); Set("/:status", "stand"); gotoAndPlay ("start"); } else { gotoAndPlay ("black"); }
Frame 261
playclips(_root); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); tellTarget ("_root.man") { gotoAndPlay (1); }; Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:raging_demon", 0); Set("/:special_e_move", "off"); Set("/:enemy_juggled", 0); Set("/:enemy_invincible", "off"); Set("/:enemy_noturningback", "off"); Set("/:walking_e", "on"); Set("/:enemy_air", "off"); Set("/:enemy_block", "on"); Set("/:man_got_hit", "off"); Set("/:will_attack_e", 0); Set("/:will_attack_e2", 0); Set("/:will_attack_e3", 0); Set("/:will_attack_e4", 0); Set("/:will_attack_e5", 0); Set("/:will_attack_e6", 0); Set("/:count_e", 0); Set("/:bigballhit", 5); Set("/:enemy_got_hit", "off"); Set("/:man_got_hit", "off"); Set("/:big", "off"); Set("/:super_stop", "idle"); Set("/:count", 0); Set("/:level_max", 3); Set("/:black", 0); Set("/:level", 0); Set("/:count_walk", 0); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:mandown", "off"); Set("/:juggling", 6); Set("/:enemy_juggled", 0); Set("/:enemy_block", "off"); Set("/:special_e_move", "off"); Set("/:status", "stand"); Set("/:enemy_block", "off"); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_xball", -100); Set("/:move_bigball", -100); Set("/:move_fball", -100); Set("/:move_y2", 220); Set("/:move_ghost_x", 266); Set("/:move_ghost_y", 100); Set("/:walking", "on"); Set("/:walking_e", "on"); Set("/:count_e", 0); Set("/:rand_hurt", 0); Set("/:will_hit_e", 1); Set("/:manlife", 100); Set("/:attack_up", "off"); Set("/:manlife_shadow", 99); Set("/:manspecial", 0); Set("/:man_special_move", "off"); Set("/:special_level", 0); Set("/:mangetup", 0); Set("/:manwin", "off"); Set("/:enemylife", 100); Set("/:enemylife_shadow", 99); Set("/:hitpoint", 0); Set("/:manhitpoint", 0); Set("/:breath", "on"); Set("/:man_hurt", "off"); Set("/:man_air", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:warp", "off"); Set("/:block", "on"); Set("/:duck", "on"); Set("/:upper", "on"); Set("/:upper_count", 0); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:special_move", "off"); Set("/:movement", "on"); Set("/:face", "right"); Set("/:enemy_face", "left"); Set("/:man_noturningback", "off"); Set("/:enemy_noturningback", "off"); Set("/:kick_link_03", "off"); Set("/:tired", 0); Set("/:count_tired", 0); Set("/:ogre_count", 0); Set("/:ryu_fly_kick", "off"); Set("/:count_spetjet", 0); Set("/:hadoken", "off"); Set("/:big_hadoken", "off"); Set("/:fireball", "off"); Set("/:big_fireball", "off"); Set("/:ballspeed", 0); Set("/:hadoken", "off"); Set("/:raging_demon", 0); Set("/:combo", 0); Set("/:ryu_yscale", 110); Set("/:akuma_yscale", 110); Set("/:boss_yscale", 110); Set("/:will_attack_e", 0); Set("/:will_attack_e2", 0); Set("/:will_attack_e3", 0); Set("/:will_attack_e4", 0); Set("/:will_attack_e5", 0); Set("/:will_attack_e6", 0); Set("/:continue_count", 0); Set("/:rightleft", "off"); Set("/:upover", "off"); Set("/:pattack", "off"); Set("/:kattack", "off"); Set("/:downhado", "off"); Set("/:downhado_02", "off"); Set("/:leftrighthado", "off"); Set("/:rightlefthado_02", "off"); Set("/:hadocheck", "off"); if (/:music == "play") { if (/:stage_count == 1) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 2) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 3) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 4) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } else if (/:stage_count == 99) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 666) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } } else if (/:music == "stop") { Set("/:music", "stop"); stopAllSounds(); } play();
Instance of Symbol 530 MovieClip "bg_01" in Frame 261
onClipEvent (enterFrame) { this._x = /:bg_x; this._y = /:bg_y; if (/:bg_x <= -275) { Set("/:bg_x", 825); } else if (/:bg_x > 825) { Set("/:bg_x", -265); } }
Instance of Symbol 530 MovieClip "bg_01" in Frame 261
onClipEvent (enterFrame) { this._x = /:bg_x2; this._y = /:bg_y2; if (/:bg_x2 <= -275) { Set("/:bg_x2", 825); } else if (/:bg_x2 > 825) { Set("/:bg_x2", -265); } }
Instance of Symbol 536 MovieClip "ground_01" in Frame 261
onClipEvent (enterFrame) { this._x = /:ground_x; this._y = /:ground_y; if (/:ground_x <= -275) { Set("/:ground_x", 825); } else if (/:ground_x > 825) { Set("/:ground_x", -265); } }
Instance of Symbol 536 MovieClip "ground_01" in Frame 261
onClipEvent (enterFrame) { this._x = /:ground_x2; this._y = /:ground_y2; if (/:ground_x2 <= -275) { Set("/:ground_x2", 825); } else if (/:ground_x2 > 825) { Set("/:ground_x2", -265); } }
Instance of Symbol 188 MovieClip in Frame 261
onClipEvent (enterFrame) { this._y = 280; this._x = /:move_x; if (/:face == "right") { this._xscale = 100; } else if (/:face == "left") { this._xscale = -100; } }
Instance of Symbol 537 MovieClip in Frame 261
onClipEvent (enterFrame) { this._y = 280; this._x = /:move_x2; if (/:enemy_face == "left") { this._xscale = 100; } else if (/:enemy_face == "right") { this._xscale = -100; } }
Instance of Symbol 612 MovieClip "tess" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:level == /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } else if (/:level < /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 100; this._yscale = 100; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -100; this._yscale = 100; Set("/:enemy_face", "right"); } } } } }
Instance of Symbol 710 MovieClip "Art" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:maskman) { this._yscale = 50; if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 38; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -38; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 798 MovieClip "Jack" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:thaiguy) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = 110; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = 110; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 869 MovieClip in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:ogre) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 100; this._yscale = 100; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -100; this._yscale = 100; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 992 MovieClip "Earth" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin != "on") { if (/:stage_count == /:ryu) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = /:ryu_yscale; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = /:ryu_yscale; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "Jack"; Set("/:move_y2", 220); tellTarget ("_root.Jack") { gotoAndPlay ("absent"); }; } } } else if (../:character == "ryu") { this._name = "man"; if (/:manwin == "off") { this._x = /:move_x; this._y = /:move_y; if (/:movement != "off") { if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (Key.isDown(39)) { if (/:manlife > 0) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:move_x < /:move_x2) { this._xscale = -110; Set("/:face", "right"); Set("/:status", "walk"); } else if (/:move_x >= /:move_x2) { this._xscale = 110; Set("/:face", "left"); Set("/:status", "back"); } if (((/:count_walk > -1000) & (/:move_x > 266)) & (/:move_x2 > 20)) { Set("/:count_walk", /:count_walk - 10); Set("/:bg_x", /:bg_x - 5); Set("/:bg_x2", /:bg_x2 - 5); Set("/:ground_x", /:ground_x - 10); Set("/:ground_x2", /:ground_x2 - 10); Set("/:move_x2", /:move_x2 - 10); } else { Set("/:move_x", /:move_x + 10); } } } else if (/:manlife <= 0) { Set("/:status", "death"); } } else if (Key.isDown(37)) { if (/:manlife > 0) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:move_x >= /:move_x2) { this._xscale = 110; Set("/:face", "left"); Set("/:status", "walk"); } else if (/:move_x < /:move_x2) { this._xscale = -110; Set("/:face", "right"); Set("/:status", "back"); } Set("/:move_x", /:move_x - 10); } } else if (/:manlife <= 0) { Set("/:status", "death"); } } else if (/:manlife <= 0) { Set("/:status", "death"); } else if (/:manlife > 0) { Set("/:walking", "off"); Set("/:status", "stand"); } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:punch_01 == "on") { if (Key.isDown(88)) { if (/:status != "death") { Set("/:status", "punch_01"); tellTarget ("_root.man") { gotoAndPlay ("hit_01"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:kick_01 == "on") { if (Key.isDown(67)) { if (/:status != "death") { Set("/:status", "kick_01"); tellTarget ("_root.man") { gotoAndPlay ("hit_05"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:upper == "on") { if (Key.isDown(38)) { Set("/:block", "on"); Set("/:duck", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:upper", "off"); Set("/:attack_up", "on"); Set("/:status", "up"); tellTarget ("_root.man") { gotoAndPlay ("up"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:duck == "on") { if (Key.isDown(40)) { Set("/:block", "on"); Set("/:upper", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:duck", "on"); Set("/:status", "duck"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:block == "on") { if (Key.isDown(90)) { Set("/:duck", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); if (/:status != "death") { Set("/:block", "on"); Set("/:status", "block"); if (/:move_x2 > /:move_x) { Set("/:face", "right"); this._xscale = -110; } else if (/:move_x2 <= /:move_x) { Set("/:face", "left"); this._xscale = 110; } tellTarget ("_root.man") { gotoAndPlay ("block"); }; } } } } } } }
Instance of Symbol 999 MovieClip "ball" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin != "on") { if (/:stage_count == /:ryu) { if (/:big_hadoken != "on") { if (/:level == /:set_enemy) { this._name = "ball"; if (/:hadoken == "off") { tellTarget ("_root.ball") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:ball_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_xball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_xball", /:move_x2 - 50); this._xscale = 140; } } else if (/:hadoken == "on") { this._x = /:move_xball; this._y = /:move_y2 - 10; Set("/:ball_face", /:ball_face); } if ((this.hitTest(_root.man) & (/:hadoken == "on")) & (/:man_invincible != "on")) { if (/:status != "block") { Set("/:man_noturningback", "off"); Set("/:movement", "off"); Set("/:walking", "off"); Set("/:duck", "off"); Set("/:upper", "off"); Set("/:block", "off"); Set("/:kick_01", "off"); Set("/:kick_02", "off"); Set("/:kick_03", "off"); Set("/:kick_04", "off"); Set("/:punch_01", "off"); Set("/:punch_02", "off"); Set("/:punch_03", "off"); Set("/:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (/:manlife >= /:hitpoint_01) { Set("/:manlife", /:manlife - /:hitpoint_01); } else { Set("/:manlife", /:manlife - /:manlife); } Set("/:man_hurt", "on"); if (/:man_air != "on") { if ((/:move_x2 <= /:move_x) & (/:face == "left")) { Set("/:status", "hurt_01"); } else if ((/:move_x2 <= /:move_x) & (/:face == "right")) { Set("/:status", "hurt_02"); } if ((/:move_x2 > /:move_x) & (/:face == "left")) { Set("/:status", "hurt_02"); } else if ((/:move_x2 > /:move_x) & (/:face == "right")) { Set("/:status", "hurt_01"); } } else if (/:man_air == "on") { Set("/:status", "hurt_03"); } Set("/:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (/:manlife >= /:hitpoint_block_01) { Set("/:manlife", /:manlife - /:hitpoint_block_01); } else { Set("/:manlife", /:manlife - /:manlife); } if (/:move_x2 > /:move_x) { Set("/:move_x", /:move_x - 10); } else if (/:move_x2 < /:move_x) { Set("/:move_x", /:move_x + 10); } Set("/:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (/:big_hadoken == "on") { Set("/:hadoken", "off"); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } } else if (/:character == "ryu") { if (/:manwin != "on") { if (/:big_hadoken != "on") { this._name = "ball"; if (/:hadoken == "off") { tellTarget ("_root.ball") { gotoAndPlay (1); }; this._y = /:move_y - 10; this._yscale = 100; Set("/:ball_face", /:face); if (/:face == "right") { this._x = /:move_x + 50; Set("/:move_xball", /:move_x + 50); this._xscale = -140; } if (/:face == "left") { this._x = /:move_x - 50; Set("/:move_xball", /:move_x - 50); this._xscale = 140; } } else if (/:hadoken == "on") { this._x = /:move_xball; this._y = /:move_y - 10; Set("/:ball_face", /:ball_face); } } else if (/:big_hadoken == "on") { Set("/:hadoken", "off"); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } } }
Instance of Symbol 1111 MovieClip "Akuma" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:akuma) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = /:akuma_yscale; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = /:akuma_yscale; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 1197 MovieClip "boss" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:boss) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x2 > /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = /:boss_yscale; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = /:boss_yscale; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 1204 MovieClip "fire" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:big_fireball != "on") { if (/:level == /:set_enemy) { this._name = "fire"; if (/:fireball == "off") { tellTarget ("_root.fire") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:ball_f_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_fball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_fball", /:move_x2 - 50); this._xscale = 140; } } else if (/:fireball == "on") { this._x = /:move_fball; this._y = /:move_y2 - 10; Set("/:ball_f_face", /:ball_f_face); } } } else if (/:big_fireball == "on") { Set("/:fireball", "off"); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } }
Instance of Symbol 1211 MovieClip "bigball" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin != "on") { if (/:stage_count == /:ryu) { if (/:hadoken != "on") { if (/:level == /:set_enemy) { this._name = "bigball"; if (/:big_hadoken == "off") { tellTarget ("_root.bigball") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:bigball_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_bigball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_bigball", /:move_x2 - 50); this._xscale = 140; } } else if (/:big_hadoken == "on") { this._x = /:move_bigball; this._y = /:move_y2 - 10; Set("/:bigball_face", /:bigball_face); } if ((this.hitTest(_root.man) & (/:big_hadoken == "on")) & (/:man_invincible != "on")) { if (/:status != "block") { Set("/:man_noturningback", "off"); Set("/:movement", "off"); Set("/:walking", "off"); Set("/:duck", "off"); Set("/:upper", "off"); Set("/:block", "off"); Set("/:kick_01", "off"); Set("/:kick_02", "off"); Set("/:kick_03", "off"); Set("/:kick_04", "off"); Set("/:punch_01", "off"); Set("/:punch_02", "off"); Set("/:punch_03", "off"); Set("/:punch_04", "off"); Set("/:bigballhit", /:bigballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (/:manlife >= /:hitpoint_01) { Set("/:manlife", /:manlife - /:hitpoint_01); } else { Set("/:manlife", /:manlife - /:manlife); } Set("/:man_hurt", "on"); if (/:man_air != "on") { if ((/:move_x2 <= /:move_x) & (/:face == "left")) { Set("/:status", "hurt_01"); } else if ((/:move_x2 <= /:move_x) & (/:face == "right")) { Set("/:status", "hurt_02"); } if ((/:move_x2 > /:move_x) & (/:face == "left")) { Set("/:status", "hurt_02"); } else if ((/:move_x2 > /:move_x) & (/:face == "right")) { Set("/:status", "hurt_01"); } } else if (/:man_air == "on") { Set("/:status", "hurt_03"); } if (/:bigballhit <= 0) { Set("/:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else { Set("/:bigballhit", /:bigballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (/:manlife >= /:hitpoint_block_01) { Set("/:manlife", /:manlife - /:hitpoint_block_01); } else { Set("/:manlife", /:manlife - /:manlife); } if (/:move_x2 > /:move_x) { Set("/:move_x", /:move_x - 10); } else if (/:move_x2 < /:move_x) { Set("/:move_x", /:move_x + 10); } if (/:bigballhit <= 0) { Set("/:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (/:hadoken == "on") { Set("/:big_hadoken", "off"); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } } else if (/:character == "ryu") { if (/:manwin != "on") { if (/:hadoken != "on") { this._name = "bigball"; if (/:big_hadoken == "off") { tellTarget ("_root.bigball") { gotoAndPlay (1); }; this._y = /:move_y - 10; this._yscale = 100; Set("/:bigball_face", /:face); if (/:face == "right") { this._x = /:move_x + 50; Set("/:move_bigball", /:move_x + 50); this._xscale = -140; } if (/:face == "left") { this._x = /:move_x - 50; Set("/:move_bigball", /:move_x - 50); this._xscale = 140; } } else if (/:big_hadoken == "on") { this._x = /:move_bigball; this._y = /:move_y - 10; Set("/:bigball_face", /:bigball_face); } } else if (/:hadoken == "on") { Set("/:big_hadoken", "off"); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } } } }
Instance of Symbol 1218 MovieClip "bigfire" in Frame 261
onClipEvent (enterFrame) { if (/:manwin != "on") { if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:fireball != "on") { if (/:level == /:set_enemy) { this._name = "bigfire"; if (/:big_fireball == "off") { tellTarget ("_root.bigfire") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:ball_fbig_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_fbigball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_fbigball", /:move_x2 - 50); this._xscale = 140; } } else if (/:big_fireball == "on") { this._x = /:move_fbigball; this._y = /:move_y2 - 10; Set("/:ball_fbig_face", /:ball_fbig_face); } } } else if (/:fireball == "on") { Set("/:big_fireball", "off"); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } }
Instance of Symbol 344 MovieClip "man" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin == "off") { this._x = /:move_x; this._y = /:move_y; if (/:movement != "off") { if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (Key.isDown(39)) { if (/:manlife > 0) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = 100; Set("/:face", "right"); Set("/:upper", "off"); } Set("/:status", "walk"); if (((/:count_walk > -1000) & (/:move_x > 266)) & (/:move_x2 > 20)) { Set("/:count_walk", /:count_walk - 10); Set("/:bg_x", /:bg_x - 5); Set("/:bg_x2", /:bg_x2 - 5); Set("/:ground_x", /:ground_x - 10); Set("/:ground_x2", /:ground_x2 - 10); Set("/:move_x2", /:move_x2 - 10); } else { Set("/:move_x", /:move_x + 10); } } } else if (/:manlife <= 0) { Set("/:status", "death"); } } else if (Key.isDown(37)) { if (/:manlife > 0) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = -100; Set("/:face", "left"); Set("/:upper", "off"); } Set("/:status", "walk"); Set("/:move_x", /:move_x - 10); } } else if (/:manlife <= 0) { Set("/:status", "death"); } } else if (/:manlife <= 0) { Set("/:status", "death"); } else if (/:manlife > 0) { Set("/:walking", "off"); Set("/:status", "stand"); } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:punch_01 == "on") { if (Key.isDown(88)) { if (/:status != "death") { Set("/:status", "punch_01"); tellTarget ("_root.man") { gotoAndPlay ("punch_01"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:kick_01 == "on") { if (Key.isDown(67)) { if (/:status != "death") { Set("/:status", "kick_01"); tellTarget ("_root.man") { gotoAndPlay ("kick_01"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:upper == "on") { if (Key.isDown(38)) { Set("/:block", "on"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:upper", "off"); Set("/:attack_up", "on"); Set("/:special_move", "on"); Set("/:upper_count", /:upper_count + 1); Set("/:status", "up"); tellTarget ("_root.man") { gotoAndPlay ("up"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:duck == "on") { if (Key.isDown(40)) { Set("/:block", "on"); Set("/:upper", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:duck", "on"); Set("/:status", "duck"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:block == "on") { if (Key.isDown(90)) { Set("/:duck", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); if (/:status != "death") { Set("/:block", "on"); Set("/:status", "block"); if (/:move_x2 > /:move_x) { Set("/:face", "right"); this._xscale = 100; } else if (/:move_x2 <= /:move_x) { Set("/:face", "left"); this._xscale = -100; } tellTarget ("_root.man") { gotoAndPlay ("block"); }; } } } } } } else if (/:character == "ryu") { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } }
Instance of Symbol 348 MovieClip "mlife_shadow" in Frame 261
onClipEvent (enterFrame) { this._xscale = /:manlife_shadow; Set("/:manlife_shadow", /:manlife_shadow - 1); if (/:manlife_shadow > /:manlife) { Set("/:manlife_shadow", /:manlife_shadow - 0.5); } else if (/:manlife_shadow <= /:manlife) { Set("/:manlife_shadow", /:manlife - 1); } }
Instance of Symbol 348 MovieClip "elife_shadow" in Frame 261
onClipEvent (enterFrame) { this._xscale = /:enemylife_shadow; Set("/:enemylife_shadow", /:enemylife_shadow - 1); if (/:enemylife_shadow > /:enemylife) { Set("/:enemylife_shadow", /:enemylife_shadow - 0.5); } else if (/:enemylife_shadow <= /:enemylife) { Set("/:enemylife_shadow", /:enemylife - 1); } }
Instance of Symbol 348 MovieClip "life" in Frame 261
onClipEvent (enterFrame) { this._xscale = /:manlife; if (/:manlife <= 0) { Set("../:manlife", 0); } }
Instance of Symbol 348 MovieClip "enemy_life" in Frame 261
onClipEvent (enterFrame) { this._xscale = /:enemylife; if (/:enemylife <= 0) { Set("/:enemylife", 0); } }
Instance of Symbol 348 MovieClip "special" in Frame 261
onClipEvent (enterFrame) { this._xscale = /:manspecial; if (/:manspecial > 100) { if (/:special_level >= (/:level_max - 1)) { Set("/:manspecial", 100); Set("/:special_level", /:level_max); } else { Set("/:special_level", /:special_level + 1); Set("/:manspecial", /:manspecial - 100); } } else if (/:manspecial < 0) { Set("/:manspecial", 0); } }
Instance of Symbol 1226 MovieClip "evil_01" in Frame 261
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 1) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1226 MovieClip "evil_02" in Frame 261
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 2) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1226 MovieClip "evil_03" in Frame 261
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 3) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1226 MovieClip "evil_04" in Frame 261
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 4) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1226 MovieClip "evil_05" in Frame 261
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 5) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1226 MovieClip "evil_06" in Frame 261
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 6) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 386 MovieClip "voice" in Frame 261
onClipEvent (enterFrame) { if (/:move_x >= 530) { Set("/:move_x", 530); } if (/:move_x < 20) { Set("/:move_x", 20); } }
Instance of Symbol 394 MovieClip "sound" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if (/:stage_count == /:ryu) { if (/:move_bigball >= 570) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } else if (/:move_bigball < -20) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } if (/:move_xball >= 570) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } else if (/:move_xball < -20) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:move_fbigball >= 570) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } else if (/:move_fbigball < -20) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } if (/:move_fball >= 570) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } else if (/:move_fball < -20) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } } else if (/:character == "ryu") { if (/:move_bigball >= 570) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } else if (/:move_bigball < -20) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } if (/:move_xball >= 570) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } else if (/:move_xball < -20) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:move_fbigball >= 570) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } else if (/:move_fbigball < -20) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } if (/:move_fball >= 570) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } else if (/:move_fball < -20) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } } }
Instance of Symbol 411 MovieClip "effect" in Frame 261
onClipEvent (enterFrame) { Set("/:dist", Math.abs(/:move_x - /:move_x2)); }
Instance of Symbol 420 MovieClip "checkup" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if (Key.isDown(38)) { tellTarget ("_root.checkup") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 423 MovieClip "checkrightleft" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if ((Key.isDown(39) & (/:upover == "on")) & (/:face == "right")) { Set("/:rightleft", "off"); Set("/:upover", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } else if ((Key.isDown(37) & (/:upover == "on")) & (/:face == "left")) { Set("/:rightleft", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); Set("/:upover", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 426 MovieClip "checkattack" in Frame 261
onClipEvent (enterFrame) { if (/:character == "man") { if ((Key.isDown(67) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:upover", "off"); Set("/:rightleft", "off"); Set("/:kick_01", "off"); Set("/:pattack", "off"); Set("/:kattack", "on"); } } if ((Key.isDown(88) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:rightleft", "off"); Set("/:punch_01", "off"); Set("/:kattack", "off"); Set("/:pattack", "on"); } } } else if (/:character == "ryu") { if ((Key.isDown(67) & (/:rightlefthado_02_backward == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:kick_01", "off"); Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightleftsho", "off"); Set("/:spetjetcheck_02", "on"); } } if ((Key.isDown(88) & (/:rightlefthado_02_forward == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:punch_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:hadocheck_02", "on"); } } if ((Key.isDown(67) & (/:rightlefthado_backward == "on")) & (/:status == "stand")) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:kick_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:spetjetcheck", "on"); } if ((Key.isDown(88) & (/:rightlefthado_forward == "on")) & (/:status == "stand")) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:punch_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:hadocheck", "on"); } } }
Instance of Symbol 1247 MovieClip "checkdown" in Frame 261
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(40) & (/:rightlefthado_forward == "on")) { tellTarget ("_root.checkdown") { gotoAndPlay ("start_02"); }; } if (Key.isDown(40) & (/:rightlefthado_backward == "on")) { tellTarget ("_root.checkdown") { gotoAndPlay ("start_03"); }; } if (Key.isDown(40)) { tellTarget ("_root.checkdown") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1249 MovieClip "check_hado_rl" in Frame 261
onClipEvent (enterFrame) { if (/:character == "ryu") { if ((Key.isDown(39) & (/:face == "left")) & (/:downhado_02_backward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken_02", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_04"); }; } else if ((Key.isDown(37) & (/:face == "right")) & (/:downhado_02_backward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken_02", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_04"); }; } if ((Key.isDown(39) & (/:face == "right")) & (/:downhado_02_forward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_02"); }; } else if ((Key.isDown(37) & (/:face == "left")) & (/:downhado_02_forward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_02"); }; } if ((Key.isDown(39) & (/:face == "left")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_03"); }; } else if ((Key.isDown(37) & (/:face == "right")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_03"); }; } if ((Key.isDown(39) & (/:face == "right")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start"); }; } else if ((Key.isDown(37) & (/:face == "left")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1251 MovieClip "sho_check" in Frame 261
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(39) & (/:face == "right")) { tellTarget ("_root.sho_check") { gotoAndPlay ("start"); }; } else if (Key.isDown(37) & (/:face == "left")) { tellTarget ("_root.sho_check") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1253 MovieClip "down_sho" in Frame 261
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(40) & (/:rightleftsho == "on")) { tellTarget ("_root.down_sho") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1256 MovieClip in Frame 261
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(67) & (/:downsho_02 == "on")) { if (/:special_level == 3) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:kick_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:shoryuken_02", "on"); } } if (Key.isDown(88) & (/:downsho == "on")) { Set("/:downsho_02", "off"); Set("/:downsho", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:punch_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:shoryuken", "on"); } } }
Instance of Symbol 77 MovieClip in Frame 261
onClipEvent (enterFrame) { this._alpha = /:raging_demon; }
Frame 263
if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { Set("/:super_stop", "idle"); playclips(_root); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:music == "on") { Set("/:music", "play"); if (/:stage_count == 1) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 2) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 3) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 4) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } else if (/:stage_count == 99) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 666) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } } else if (/:music == "off") { Set("/:music", "stop"); stopAllSounds(); }
Frame 264
if (/:breath == "off") { gotoAndPlay ("over"); } else if (/:breath == "on") { gotoAndPlay ("gameon"); } if (/:manwin == "on") { gotoAndPlay ("blackout"); } if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { Set("/:super_stop", "idle"); playclips(_root); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:music == "on") { Set("/:music", "play"); if (/:stage_count == 1) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 2) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 3) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 4) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } else if (/:stage_count == 99) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 666) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } } else if (/:music == "off") { Set("/:music", "stop"); stopAllSounds(); }
Instance of Symbol 128 MovieClip in Frame 265
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Frame 269
gotoAndPlay ("over");
Instance of Symbol 77 MovieClip "black" in Frame 269
onClipEvent (enterFrame) { this._alpha = /:black; }
Frame 270
_root.rest._x = 700;
Frame 271
Set("/:black", /:black + 5); if (/:black < 100) { gotoAndPlay ("blackout"); } else { Set("/:black", 0); Set("/:count", 0); gotoAndPlay ("talking"); }
Frame 277
gotoAndPlay ("talking");
Frame 279
gotoAndPlay ("ending");
Symbol 4 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 28 MovieClip Frame 50
stop(); _parent.play();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 28
gotoAndPlay ("loop");
Symbol 71 Button
on (release, keyPress "/") { _root.mojojo.play(); }
Symbol 75 MovieClip Frame 1
stop();
Symbol 131 Button
on (release) { stopAllSounds(); gotoAndPlay ("story"); }
Symbol 135 Button
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Symbol 138 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com", "_blank"); }
Symbol 141 Button
on (release) { getURL ("http://freeonlinegames.com/downloads/muaythai.exe", "_blank"); }
Symbol 144 Button
on (release) { stopAllSounds(); gotoAndPlay ("code"); }
Symbol 147 Button
on (release) { Set("/:manwin", "on"); stopAllSounds(); gotoAndPlay ("set"); }
Symbol 161 Button
on (release) { Set("/:password", ""); gotoAndPlay ("menu"); }
Symbol 167 Button
on (release) { if (/:password == "RYUFROMFUTURE") { Set("/:level", /:set_enemy); Set("/:stage_count", 99); Set("/:text_level", "\"Ryu From The Future\""); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:ryu_yscale", 110); Set("/:raging_demon", 0); gotoAndPlay ("difficulty"); } else if (/:password == "STREETFIGHTER") { gotoAndPlay ("ryu"); } else if (/:password == "GOUKENSLAYER") { Set("/:level", /:set_enemy); Set("/:stage_count", 666); Set("/:text_level", "\"Akuma !!!\""); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:akuma_yscale", 110); Set("/:raging_demon", 0); gotoAndPlay ("difficulty"); } else { gotoAndPlay ("error"); } }
Symbol 178 Button
on (release) { Set("/:character", "ryu"); Set("/:face", "right"); Set("/:level", 0); Set("/:stage_count", 1); Set("/:text_level", "\"The Mask\""); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:ryu_yscale", 110); Set("/:raging_demon", 0); gotoAndPlay ("difficulty"); }
Symbol 188 MovieClip Frame 2
if (../:mandown == "off") { gotoAndPlay (1); } else if (../:mandown != "off") { gotoAndPlay ("shadow_death"); }
Symbol 188 MovieClip Frame 11
if (../:mandown == "off") { gotoAndPlay (1); } else if (../:mandown != "off") { gotoAndPlay ("shadow_death"); }
Symbol 344 MovieClip Frame 1
if (../:character == "man") { if (../:manwin == "off") { Set("../:enemy_got_hit", "off"); Set("../:upper", "on"); Set("../:special_hit", "off"); Set("../:upper_count", 0); Set("../:man_invincible", "off"); Set("../:mandown", "off"); Set("../:kneekick", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); Set("../:mangetup", 0); Set("../:man_hurt", "off"); Set("../:warp", "off"); Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:kick_02", "on"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:attack_up", "off"); Set("../:punch_01", "on"); Set("../:punch_02", "on"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:special_move", "off"); Set("../:movement", "on"); Set("../:punch_link_02", "off"); Set("../:punch_link_03", "off"); Set("../:punch_link_04", "off"); Set("../:kick_link_02", "off"); Set("../:kick_link_03", "off"); Set("../:kick_link_04", "off"); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("punch_01"); } else if (../:status == "kick_01") { gotoAndPlay ("kick_01"); } else if (../:status == "up") { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if (../:status == "stand") { play(); } } } else if (../:character == "ryu") { gotoAndPlay ("absent"); }
Symbol 344 MovieClip Frame 2
if (../:character == "man") { if (../:manwin == "off") { Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "stand") { gotoAndPlay (1); } } else { gotoAndPlay (1); } } else if (../:character == "ryu") { gotoAndPlay ("absent"); }
Symbol 344 MovieClip Frame 10
if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("punch_01"); } else if (../:status == "kick_01") { gotoAndPlay ("kick_01"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } }
Symbol 344 MovieClip Frame 11
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("punch_01"); } else if (../:status == "kick_01") { gotoAndPlay ("kick_01"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } }
Symbol 344 MovieClip Frame 12
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("punch_01"); } else if (../:status == "kick_01") { gotoAndPlay ("kick_01"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } }
Symbol 344 MovieClip Frame 13
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("punch_01"); } else if (../:status == "kick_01") { gotoAndPlay ("kick_01"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } }
Symbol 344 MovieClip Frame 14
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:upper_count", 0); if (../:walking == "on") { gotoAndPlay ("walk"); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("punch_01"); } else if (../:status == "kick_01") { gotoAndPlay ("kick_01"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "block") { gotoAndPlay ("block"); } } else { gotoAndPlay (1); }
Symbol 344 MovieClip Frame 17
if (../:character == "man") { gotoAndPlay (1); } else if (../:character == "ryu") { gotoAndPlay ("absent"); }
Symbol 344 MovieClip Frame 18
if (../:character == "man") { gotoAndPlay (1); } else if (../:character == "ryu") { gotoAndPlay ("absent"); }
Symbol 344 MovieClip Frame 24
if ((../:special_move == "on") & (../:upper_count == 1)) { if (Key.isDown(39) & (/:face == "right")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else if (Key.isDown(37) & (/:face == "left")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else { Set("../:punch_link_04", "off"); Set("../:kick_link_04", "off"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); } } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay ("punching_04"); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay ("kicking_04"); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); }
Symbol 344 MovieClip Frame 25
if ((../:punch_link_04 == "on") & (../:attack_up == "off")) { Set("../:punch_01", "off"); if (Key.isDown(88)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("special_punch"); } } } else { Set("../:punch_01", "on"); } if ((../:special_move == "on") & (../:upper_count == 1)) { if (Key.isDown(39) & (/:face == "right")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else if (Key.isDown(37) & (/:face == "left")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else { Set("../:punch_link_04", "off"); Set("../:kick_link_04", "off"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); } } if ((../:kick_link_04 == "on") & (../:attack_up == "off")) { Set("../:kick_01", "off"); if (Key.isDown(67)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("special_kick"); } } } else { Set("../:kick_01", "on"); } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay ("punching_04"); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay ("kicking_04"); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); }
Symbol 344 MovieClip Frame 26
if ((../:punch_link_04 == "on") & (../:attack_up == "off")) { Set("../:punch_01", "off"); if (Key.isDown(88)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("special_punch"); } } } else { Set("../:punch_01", "on"); } if ((../:special_move == "on") & (../:upper_count == 1)) { if (Key.isDown(39) & (/:face == "right")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else if (Key.isDown(37) & (/:face == "left")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else { Set("../:punch_link_04", "off"); Set("../:kick_link_04", "off"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); } } if ((../:kick_link_04 == "on") & (../:attack_up == "off")) { Set("../:kick_01", "off"); if (Key.isDown(67)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("special_kick"); } } } else { Set("../:kick_01", "on"); } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay ("punching_04"); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay ("kicking_04"); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); }
Symbol 344 MovieClip Frame 27
if ((../:punch_link_04 == "on") & (../:attack_up == "off")) { Set("../:punch_01", "off"); if (Key.isDown(88)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("special_punch"); } } } else { Set("../:punch_01", "on"); } if ((../:kick_link_04 == "on") & (../:attack_up == "off")) { Set("../:kick_01", "off"); if (Key.isDown(67)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("special_kick"); } } } else { Set("../:kick_01", "on"); } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay ("punching_04"); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay ("kicking_04"); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); }
Symbol 344 MovieClip Frame 28
if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay ("punching_04"); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay ("kicking_04"); } } Set("../:upper", "on"); Set("../:status", "stand"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "stand") { gotoAndPlay (1); }
Symbol 344 MovieClip Frame 32
Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:man_noturningback", "off"); if (../:manlife >= ../:hitpoint) { Set("../:manlife", ../:manlife - ../:hitpoint); } else { Set("../:manlife", ../:manlife - ../:manlife); } if (../:block == "on") { if (../:status != "death") { if (Key.isDown(90)) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:status", "block"); tellTarget ("_root.man") { gotoAndPlay ("block"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay ("death"); } }
Symbol 344 MovieClip Frame 33
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 37
Set("../:block", "on"); Set("../:upper", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "on"); Set("../:punch_01", "off"); Set("../:punch_02", "on"); Set("../:walking", "off"); Set("../:warp", "on"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } if (../:duck == "on") { if (../:status != "death") { if (Key.isDown(40)) { tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay ("death"); } }
Symbol 344 MovieClip Frame 38
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); Set("../:kick_link_03", "on"); tellTarget ("_root.man") { gotoAndPlay ("kicking_03"); }; } } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_link_03", "on"); Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:face == "right") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } } if (../:face == "left") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } }
Symbol 344 MovieClip Frame 39
Set("../:walking", "on"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 47
Set("../:manspecial", ../:manspecial + 2); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (Key.isDown(38)) { Set("../:punch_03", "off"); } else { Set("../:punch_03", "on"); } tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "punch_01" in Symbol 344 MovieClip Frame 47
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 48
if (../:punch_03 == "on") { if (Key.isDown(38)) { Set("../:punch_link_02", "on"); Set("../:punch_03", "off"); Set("../:punch_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 49
if (../:punch_03 == "on") { if (Key.isDown(38)) { Set("../:punch_link_02", "on"); Set("../:punch_03", "off"); Set("../:punch_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 50
if (../:punch_03 == "on") { if (Key.isDown(38)) { Set("../:punch_link_02", "on"); Set("../:punch_03", "off"); Set("../:punch_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 51
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 52
if (Key.isDown(88)) { Set("../:punch_02", "off"); } else { Set("../:punch_02", "on"); } if (../:punch_link_02 == "on") { Set("../:punch_link_02", "off"); play(); } else if (../:punch_link_02 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 53
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (random(10) > 5) { tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); }; } if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 54
gotoAndPlay ("punch_03");
Symbol 344 MovieClip Frame 61
Set("../:manspecial", ../:manspecial + 2); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (Key.isDown(38)) { Set("../:punch_04", "off"); } else { Set("../:punch_04", "on"); } tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "punch_02" in Symbol 344 MovieClip Frame 61
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 62
if (../:punch_04 == "on") { if (Key.isDown(38)) { Set("../:punch_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 63
if (../:punch_04 == "on") { if (Key.isDown(38)) { Set("../:punch_link_04", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 64
if (../:punch_link_04 == "on") { if (Key.isDown(38)) { Set("../:man_noturningback", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_04"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 65
if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 66
if ((../:punch_link_04 == "on") | (../:attack_up == "on")) { Set("../:punch_link_04", "off"); play(); } else if (../:punch_link_04 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 67
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 68
if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 69
gotoAndPlay ("punch_04");
Symbol 344 MovieClip Frame 76
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:manspecial", ../:manspecial + 2); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "punch_03" in Symbol 344 MovieClip Frame 76
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 77
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 78
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 79
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 80
if (../:punch_link_03 == "on") { Set("../:punch_link_03", "off"); Set("../:man_noturningback", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 81
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 82
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 83
if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 85
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 89
Set("../:manspecial", ../:manspecial + 2); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "punch_04" in Symbol 344 MovieClip Frame 89
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 90
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 91
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 92
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 93
Set("../:man_noturningback", "off"); if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 94
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 95
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 99
Set("../:man_invincible", "on"); Set("../:super_stop", "onlymanplay"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off");
Symbol 344 MovieClip Frame 100
Set("../:pattack", "off"); if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 344 MovieClip Frame 109
Set("../:super_stop", "playall");
Symbol 344 MovieClip Frame 110
gotoAndPlay ("sp_01");
Symbol 344 MovieClip Frame 111
tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Instance of Symbol 203 MovieClip "punch_04" in Symbol 344 MovieClip Frame 111
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 112
if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { gotoAndPlay ("sp_03"); }
Symbol 344 MovieClip Frame 113
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 114
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 115
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 116
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 117
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 118
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 119
if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); }
Symbol 344 MovieClip Frame 120
gotoAndPlay ("sp_02");
Symbol 344 MovieClip Frame 121
tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { gotoAndPlay ("sp_022"); }
Instance of Symbol 203 MovieClip "punch_04" in Symbol 344 MovieClip Frame 121
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 122
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 123
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 124
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 125
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 126
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 127
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 128
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 344 MovieClip Frame 129
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 344 MovieClip Frame 131
if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); }
Symbol 344 MovieClip Frame 132
gotoAndPlay ("sp_03");
Symbol 344 MovieClip Frame 133
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); };
Instance of Symbol 203 MovieClip "punch_04" in Symbol 344 MovieClip Frame 133
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 135
Set("../:man_invincible", "off");
Symbol 344 MovieClip Frame 139
Set("../:walking", "on"); Set("../:man_noturningback", "off"); Set("../:enemy_got_hit", "off"); Set("../:status", "stand"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 143
Set("../:manspecial", ../:manspecial + 2); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } if (Key.isDown(38)) { Set("../:kick_03", "off"); Set("../:kick_01", "off"); } else { Set("../:kick_03", "on"); } tellTarget ("_root.effect") { gotoAndPlay ("kick_effect"); }; if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "kick_01" in Symbol 344 MovieClip Frame 143
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } } tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 144
if (../:kick_03 == "on") { if (Key.isDown(38)) { Set("../:kick_link_02", "on"); Set("../:kick_03", "off"); Set("../:kick_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("kicking_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 145
if (../:kick_03 == "on") { if (Key.isDown(38)) { Set("../:kick_link_02", "on"); Set("../:kick_03", "off"); Set("../:kick_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("kicking_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 146
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } if (../:kick_03 == "on") { if (Key.isDown(38)) { Set("../:kick_link_02", "on"); Set("../:kick_03", "off"); Set("../:kick_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("kicking_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 147
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 148
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 149
if (Key.isDown(67)) { Set("../:kick_02", "off"); } else { Set("../:kick_02", "on"); } if (../:kick_link_02 == "on") { Set("../:kick_link_02", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } play(); } else if (../:kick_link_02 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 150
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 151
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 152
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 153
gotoAndPlay ("kick_03");
Symbol 344 MovieClip Frame 160
Set("../:manspecial", ../:manspecial + 2); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "kick_02" in Symbol 344 MovieClip Frame 160
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:rand_hurt", random(15)); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("backkick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 161
if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 162
if (../:face == "right") { Set("../:move_x", ../:move_x - 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 30); } if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 163
if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 164
if (../:kick_link_04 == "on") { tellTarget ("_root.man") { gotoAndPlay ("kicking_04"); }; } if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 165
if ((../:kick_link_04 == "on") | (../:attack_up == "on")) { Set("../:kick_link_04", "off"); play(); } else if (../:kick_link_04 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 166
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 167
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 168
Set("../:man_invincible", "on"); gotoAndPlay ("kick_04");
Symbol 344 MovieClip Frame 174
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } Set("../:manspecial", ../:manspecial + 2); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:upper", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_03", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "kick_03" in Symbol 344 MovieClip Frame 174
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 175
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 176
if (../:kick_link_03 == "on") { tellTarget ("_root.man") { gotoAndPlay ("kicking_03"); }; } if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 177
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 178
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 179
if (Key.isDown(38)) { Set("../:kick_04", "off"); } else { Set("../:kick_04", "on"); } if (../:kick_link_03 == "on") { Set("../:kick_link_03", "off"); play(); } else if (../:kick_link_03 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 180
if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 181
if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 182
gotoAndPlay ("kick_02");
Symbol 344 MovieClip Frame 189
Set("../:manspecial", ../:manspecial + 2); Set("../:man_invincible", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_03", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (../:face == "right") { Set("../:move_x", ../:move_x + 40); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 40); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 189
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 25); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 190
if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 191
gotoAndPlay ("kick_05");
Symbol 344 MovieClip Frame 192
if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 192
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 25); Set("../../:manhitpoint", 10); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 193
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 194
gotoAndPlay ("kick_06"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 195
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 195
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "off"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { if (../../:special_e_move == "off") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } else if (../../:enemy_block == "on") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 196
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 197
if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 198
Set("../:man_invincible", "off"); if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } Set("../:man_invincible", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); }
Symbol 344 MovieClip Frame 199
Set("../:walking", "on"); Set("../:status", "stand"); Set("../:kneekick", "off"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 204
Set("../:man_invincible", "on"); Set("../:super_stop", "onlymanplay"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off");
Symbol 344 MovieClip Frame 205
Set("../:kattack", "off"); if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 344 MovieClip Frame 215
gotoAndPlay ("sk_01"); Set("../:super_stop", "playall");
Symbol 344 MovieClip Frame 216
tellTarget ("_root.voice") { gotoAndPlay ("tiger_ror_voice"); }; if (../:face == "right") { Set("../:move_x", ../:move_x + 80); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 80); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 216
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 217
gotoAndPlay ("sk_02");
Symbol 344 MovieClip Frame 218
if (../:face == "right") { Set("../:move_x", ../:move_x + 50); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 50); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 218
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "off"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 219
gotoAndPlay ("sk_03");
Symbol 344 MovieClip Frame 220
if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 220
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 221
gotoAndPlay ("sk_04");
Symbol 344 MovieClip Frame 222
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 222
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "off"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 223
gotoAndPlay ("sk_05");
Symbol 344 MovieClip Frame 224
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Instance of Symbol 203 MovieClip "kick_04_1" in Symbol 344 MovieClip Frame 224
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { if (../../:special_e_move == "off") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } else if (../../:enemy_block == "on") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 344 MovieClip Frame 225
if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); }
Symbol 344 MovieClip Frame 228
Set("../:walking", "on"); Set("../:man_noturningback", "off"); Set("../:man_invincible", "off"); Set("../:status", "stand"); gotoAndPlay ("stand");
Symbol 344 MovieClip Frame 235
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (../:rand_hurt > 5) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } if (../:manlife <= 0) { Set("../:status", "death"); gotoAndPlay ("death"); } else if (../:manlife > 0) { play(); } if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 236
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 237
Set("../:block", "on"); if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 238
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 239
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 240
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:man_hurt", "on"); Set("../:movement", "on"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 344 MovieClip Frame 246
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (../:rand_hurt > 5) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_02_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } if (../:manlife <= 0) { Set("../:status", "death"); gotoAndPlay ("death"); } else if (../:manlife > 0) { play(); } if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 344 MovieClip Frame 247
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 344 MovieClip Frame 248
Set("../:block", "on"); if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 344 MovieClip Frame 251
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:man_hurt", "on"); Set("../:movement", "on"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 344 MovieClip Frame 255
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); };
Symbol 344 MovieClip Frame 261
Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); gotoAndPlay ("float_02");
Symbol 344 MovieClip Frame 267
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); };
Symbol 344 MovieClip Frame 268
if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 269
if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 270
Set("../:man_air", "on"); if (../:status == "hurt_03") { Set("../:duck", "off"); gotoAndPlay ("hurt_03"); } if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 271
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 272
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 273
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 274
if (../:manlife <= 0) { tellTarget ("_root.voice") { gotoAndPlay ("man_die_voice"); }; } if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 275
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 276
Set("../:man_invincible", "on"); if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 277
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 278
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 344 MovieClip Frame 279
Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); if (../:manlife <= 0) { tellTarget ("_root.voice") { gotoAndPlay ("man_die_voice"); }; gotoAndPlay ("RIP"); } else if (../:manlife > 0) { gotoAndPlay ("getup"); }
Symbol 344 MovieClip Frame 286
tellTarget ("_root.voice") { gotoAndPlay ("man_die_voice"); }; Set("../:walking", "off"); Set("../:man_invincible", "on"); play(); if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 287
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 288
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 289
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 290
Set("../:breath", "off"); Set("../:mandown", "on"); tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 344 MovieClip Frame 292
Set("../:man_invincible", "off"); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("RIP"); }
Symbol 344 MovieClip Frame 297
Set("../:man_invincible", "on"); Set("../:man_noturningback", "on"); Set("../:man_air", "off"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } Set("../:mangetup", ../:mangetup + 1); if (../:manlife <= 0) { Set("../:man_invincible", "on"); Set("../:status", "death"); gotoAndPlay ("RIP"); }
Symbol 344 MovieClip Frame 298
if (../:mangetup >= 30) { Set("../:mangetup", 0); gotoAndPlay ("getup_02"); } else if (../:mangetup < 30) { gotoAndPlay ("getup"); } if ((((((Key.isDown(90) | Key.isDown(88)) | Key.isDown(67)) | Key.isDown(38)) | Key.isDown(40)) | Key.isDown(37)) | Key.isDown(39)) { Set("../:mangetup", ../:mangetup + 5); }
Symbol 344 MovieClip Frame 299
if (../:mangetup >= 30) { Set("../:mangetup", 0); gotoAndPlay ("getup_02"); } else if (../:mangetup < 30) { gotoAndPlay ("getup"); } if ((((((Key.isDown(90) | Key.isDown(88)) | Key.isDown(67)) | Key.isDown(38)) | Key.isDown(40)) | Key.isDown(37)) | Key.isDown(39)) { Set("../:mangetup", ../:mangetup + 5); }
Symbol 344 MovieClip Frame 300
if (../:mangetup >= 30) { Set("../:mangetup", 0); gotoAndPlay ("getup_02"); } else if (../:mangetup < 30) { gotoAndPlay ("getup"); } if ((((((Key.isDown(90) | Key.isDown(88)) | Key.isDown(67)) | Key.isDown(38)) | Key.isDown(40)) | Key.isDown(37)) | Key.isDown(39)) { Set("../:mangetup", ../:mangetup + 5); }
Symbol 344 MovieClip Frame 305
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 344 MovieClip Frame 306
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 344 MovieClip Frame 307
Set("../:duck", "on"); Set("../:block", "on"); tellTarget ("_root.effect") { gotoAndPlay ("landing_effect"); }; if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 344 MovieClip Frame 308
Set("../:man_invincible", "off"); Set("../:mandown", "off"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 344 MovieClip Frame 313
Set("../:punch_02", "on"); Set("../:kick_02", "on"); Set("../:warp", "off"); Set("../:man_invincible", "on"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 344 MovieClip Frame 314
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 344 MovieClip Frame 315
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 344 MovieClip Frame 316
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 344 MovieClip Frame 317
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 344 MovieClip Frame 318
Set("../:man_invincible", "off"); if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 344 MovieClip Frame 319
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 344 MovieClip Frame 320
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 344 MovieClip Frame 321
Set("../:man_noturningback", "off"); Set("../:duck", "on"); gotoAndPlay ("duck");
Symbol 344 MovieClip Frame 323
Set("../:punch_02", "on"); Set("../:kick_02", "on"); Set("../:warp", "off"); Set("../:man_invincible", "on"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 324
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 325
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 326
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 327
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 328
Set("../:man_invincible", "off"); if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 344 MovieClip Frame 329
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 344 MovieClip Frame 330
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 344 MovieClip Frame 331
Set("../:man_invincible", "off"); Set("../:man_noturningback", "off"); Set("../:duck", "on"); gotoAndPlay ("duck");
Symbol 344 MovieClip Frame 336
Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off");
Symbol 344 MovieClip Frame 339
Set("../:manwin", "on"); gotoAndPlay ("win");
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 2
gotoAndPlay (1);
Symbol 386 MovieClip Frame 13
gotoAndPlay (1);
Symbol 386 MovieClip Frame 60
gotoAndPlay (1);
Symbol 386 MovieClip Frame 84
gotoAndPlay (1);
Symbol 386 MovieClip Frame 105
gotoAndPlay (1);
Symbol 386 MovieClip Frame 125
gotoAndPlay (1);
Symbol 386 MovieClip Frame 136
gotoAndPlay (1);
Symbol 386 MovieClip Frame 154
gotoAndPlay (1);
Symbol 386 MovieClip Frame 169
gotoAndPlay (1);
Symbol 386 MovieClip Frame 187
gotoAndPlay (1);
Symbol 386 MovieClip Frame 207
gotoAndPlay (1);
Symbol 386 MovieClip Frame 224
gotoAndPlay (1);
Symbol 386 MovieClip Frame 250
gotoAndPlay (1);
Symbol 386 MovieClip Frame 261
gotoAndPlay (1);
Symbol 386 MovieClip Frame 276
gotoAndPlay (1);
Symbol 386 MovieClip Frame 286
gotoAndPlay (1);
Symbol 386 MovieClip Frame 317
gotoAndPlay (1);
Symbol 386 MovieClip Frame 335
gotoAndPlay (1);
Symbol 386 MovieClip Frame 349
gotoAndPlay (1);
Symbol 386 MovieClip Frame 362
gotoAndPlay (1);
Symbol 386 MovieClip Frame 372
gotoAndPlay (1);
Symbol 386 MovieClip Frame 419
gotoAndPlay (1);
Symbol 386 MovieClip Frame 438
gotoAndPlay (1);
Symbol 386 MovieClip Frame 449
gotoAndPlay (1);
Symbol 386 MovieClip Frame 461
gotoAndPlay (1);
Symbol 386 MovieClip Frame 489
gotoAndPlay (1);
Symbol 386 MovieClip Frame 515
gotoAndPlay (1);
Symbol 386 MovieClip Frame 538
gotoAndPlay (1);
Symbol 386 MovieClip Frame 549
gotoAndPlay (1);
Symbol 386 MovieClip Frame 573
gotoAndPlay (1);
Symbol 386 MovieClip Frame 603
gotoAndPlay (1);
Symbol 386 MovieClip Frame 621
gotoAndPlay (1);
Symbol 394 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 2
gotoAndPlay (1);
Symbol 394 MovieClip Frame 19
gotoAndPlay (1);
Symbol 394 MovieClip Frame 37
gotoAndPlay (1);
Symbol 394 MovieClip Frame 48
gotoAndPlay (1);
Symbol 394 MovieClip Frame 59
gotoAndPlay (1);
Symbol 394 MovieClip Frame 71
gotoAndPlay (1);
Symbol 394 MovieClip Frame 85
gotoAndPlay (1);
Symbol 394 MovieClip Frame 94
gotoAndPlay (1);
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
gotoAndPlay (1);
Symbol 411 MovieClip Frame 24
gotoAndPlay (1);
Symbol 411 MovieClip Frame 49
gotoAndPlay (1);
Symbol 411 MovieClip Frame 61
gotoAndPlay (1);
Symbol 411 MovieClip Frame 72
gotoAndPlay (1);
Symbol 411 MovieClip Frame 90
gotoAndPlay (1);
Symbol 411 MovieClip Frame 108
gotoAndPlay (1);
Symbol 411 MovieClip Frame 120
gotoAndPlay (1);
Symbol 411 MovieClip Frame 134
gotoAndPlay (1);
Symbol 411 MovieClip Frame 143
gotoAndPlay (1);
Symbol 411 MovieClip Frame 165
gotoAndPlay (1);
Symbol 411 MovieClip Frame 189
gotoAndPlay (1);
Symbol 411 MovieClip Frame 206
gotoAndPlay (1);
Symbol 411 MovieClip Frame 224
gotoAndPlay (1);
Symbol 411 MovieClip Frame 236
gotoAndPlay (1);
Symbol 417 MovieClip Frame 1
if (../:super_stop == "stopall") { gotoAndPlay ("pause"); } else { gotoAndPlay (1); }
Symbol 417 MovieClip Frame 2
if (../:super_stop == "stopall") { gotoAndPlay ("pause"); } else { gotoAndPlay (1); }
Symbol 417 MovieClip Frame 3
if (../:super_stop == "stopall") { gotoAndPlay ("pause"); } else { gotoAndPlay (1); }
Symbol 417 MovieClip Frame 4
if (../:super_stop == "stopall") { gotoAndPlay ("pause"); } else { gotoAndPlay (1); }
Symbol 420 MovieClip Frame 1
Set("../:upover", "off"); stop();
Symbol 420 MovieClip Frame 2
gotoAndPlay (1);
Symbol 420 MovieClip Frame 10
play(); Set("../:upover", "on");
Symbol 420 MovieClip Frame 11
play();
Symbol 420 MovieClip Frame 12
play();
Symbol 420 MovieClip Frame 13
play();
Symbol 420 MovieClip Frame 14
play();
Symbol 420 MovieClip Frame 15
play();
Symbol 420 MovieClip Frame 16
play();
Symbol 420 MovieClip Frame 17
gotoAndPlay (1);
Symbol 423 MovieClip Frame 1
Set("../:rightleft", "off"); stop();
Symbol 423 MovieClip Frame 2
gotoAndPlay (1);
Symbol 423 MovieClip Frame 10
play(); Set("../:rightleft", "on");
Symbol 423 MovieClip Frame 11
play();
Symbol 423 MovieClip Frame 12
play();
Symbol 423 MovieClip Frame 13
play();
Symbol 423 MovieClip Frame 14
play();
Symbol 423 MovieClip Frame 15
gotoAndPlay (1);
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
gotoAndPlay (1);
Symbol 472 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 2
stop();
Symbol 472 MovieClip Frame 3
stop();
Symbol 472 MovieClip Frame 4
stop();
Symbol 472 MovieClip Frame 5
stop();
Symbol 472 MovieClip Frame 6
stop();
Symbol 472 MovieClip Frame 7
stop();
Symbol 472 MovieClip Frame 8
stop();
Symbol 472 MovieClip Frame 9
stop();
Symbol 472 MovieClip Frame 10
stop();
Symbol 472 MovieClip Frame 11
stop();
Symbol 472 MovieClip Frame 12
stop();
Symbol 472 MovieClip Frame 13
stop();
Symbol 472 MovieClip Frame 14
stop();
Symbol 472 MovieClip Frame 15
stop();
Symbol 472 MovieClip Frame 16
stop();
Symbol 472 MovieClip Frame 17
stop();
Symbol 472 MovieClip Frame 18
stop();
Symbol 472 MovieClip Frame 19
stop();
Symbol 472 MovieClip Frame 20
gotoAndPlay (1);
Symbol 473 Button
on (release) { tellTarget ("_root.menu") { nextFrame(); }; }
Symbol 474 Button
on (release) { tellTarget ("_root.menu") { prevFrame(); }; }
Symbol 482 Button
on (release) { if (/:stage_count <= 3) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:hitpoint_01", 2); Set("/:hitpoint_02", 10); Set("/:hitpoint_03", 15); Set("/:hitpoint_04", 30); Set("/:hitpoint_block_01", 0.2); Set("/:hitpoint_block_02", 0.5); Set("/:hitpoint_block_03", 1); Set("/:hitpoint_block_04", 2.5); Set("/:punch_01_point", 20); Set("/:punch_02_point", 20); Set("/:punch_03_point", 20); Set("/:punch_04_point", 20); Set("/:punch_special_point", 40); Set("/:kick_special_point", 50); gotoAndPlay ("black"); }
Symbol 486 Button
on (release) { if (/:stage_count <= 3) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:hitpoint_01", 10); Set("/:hitpoint_02", 25); Set("/:hitpoint_03", 35); Set("/:hitpoint_04", 80); Set("/:hitpoint_block_01", 0.8); Set("/:hitpoint_block_02", 1.5); Set("/:hitpoint_block_03", 3); Set("/:hitpoint_block_04", 6); Set("/:punch_01_point", 5); Set("/:punch_02_point", 5); Set("/:punch_03_point", 5); Set("/:punch_04_point", 5); Set("/:punch_special_point", 10); Set("/:kick_special_point", 15); gotoAndPlay ("black"); }
Symbol 490 Button
on (release) { if (/:stage_count <= 3) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:hitpoint_01", 5); Set("/:hitpoint_02", 20); Set("/:hitpoint_03", 30); Set("/:hitpoint_04", 60); Set("/:hitpoint_block_01", 0.5); Set("/:hitpoint_block_02", 1); Set("/:hitpoint_block_03", 2); Set("/:hitpoint_block_04", 5); Set("/:punch_01_point", 10); Set("/:punch_02_point", 10); Set("/:punch_03_point", 10); Set("/:punch_04_point", 10); Set("/:punch_special_point", 20); Set("/:kick_special_point", 30); gotoAndPlay ("black"); }
Symbol 491 Button
on (release) { nextFrame(); }
Symbol 495 Button
on (release) { gotoAndPlay ("story"); }
Symbol 496 Button
on (release) { Set("/:hitpoint_01", 2); Set("/:hitpoint_02", 10); Set("/:hitpoint_03", 15); Set("/:hitpoint_04", 30); Set("/:hitpoint_block_01", 0.2); Set("/:hitpoint_block_02", 0.5); Set("/:hitpoint_block_03", 1); Set("/:hitpoint_block_04", 2.5); Set("/:punch_01_point", 20); Set("/:punch_02_point", 20); Set("/:punch_03_point", 20); Set("/:punch_04_point", 20); Set("/:punch_special_point", 40); Set("/:kick_special_point", 50); gotoAndPlay ("black"); }
Symbol 497 Button
on (release) { Set("/:hitpoint_01", 10); Set("/:hitpoint_02", 25); Set("/:hitpoint_03", 35); Set("/:hitpoint_04", 80); Set("/:hitpoint_block_01", 0.8); Set("/:hitpoint_block_02", 1.5); Set("/:hitpoint_block_03", 3); Set("/:hitpoint_block_04", 6); Set("/:punch_01_point", 5); Set("/:punch_02_point", 5); Set("/:punch_03_point", 5); Set("/:punch_04_point", 5); Set("/:punch_special_point", 10); Set("/:kick_special_point", 15); gotoAndPlay ("black"); }
Symbol 498 Button
on (release) { Set("/:hitpoint_01", 5); Set("/:hitpoint_02", 20); Set("/:hitpoint_03", 30); Set("/:hitpoint_04", 60); Set("/:hitpoint_block_01", 0.5); Set("/:hitpoint_block_02", 1); Set("/:hitpoint_block_03", 2); Set("/:hitpoint_block_04", 5); Set("/:punch_01_point", 10); Set("/:punch_02_point", 10); Set("/:punch_03_point", 10); Set("/:punch_04_point", 10); Set("/:punch_special_point", 20); Set("/:kick_special_point", 30); gotoAndPlay ("black"); }
Symbol 514 MovieClip Frame 1
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 2
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 15
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 16
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 26
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 27
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 35
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 514 MovieClip Frame 36
if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop (1); }
Symbol 530 MovieClip Frame 1
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Instance of Symbol 518 MovieClip in Symbol 530 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 518 MovieClip in Symbol 530 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 518 MovieClip in Symbol 530 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 518 MovieClip in Symbol 530 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 518 MovieClip in Symbol 530 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Symbol 530 MovieClip Frame 2
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 11
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 12
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 21
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 22
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 30
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 31
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 40
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 41
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 51
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 52
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 62
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 530 MovieClip Frame 63
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 1
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 2
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 15
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 16
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 25
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 26
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 35
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 36
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 45
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 46
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 55
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 56
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 65
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 536 MovieClip Frame 66
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if (../:stage_count == ../:boss) { gotoAndStop ("level_04"); } else if (../:stage_count == ../:ryu) { gotoAndStop ("level_05"); } else if (../:stage_count == ../:akuma) { gotoAndStop ("level_06"); } else { gotoAndStop ("black"); }
Symbol 537 MovieClip Frame 2
if (../:enemy_down == "off") { gotoAndPlay (1); } else if (../:enemy_down != "off") { gotoAndPlay ("shadow_death"); }
Symbol 537 MovieClip Frame 11
if (../:enemy_down == "off") { gotoAndPlay (1); } else if (../:enemy_down != "off") { gotoAndPlay ("shadow_death"); }
Symbol 612 MovieClip Frame 1
if (../:manwin != "on") { if (../:level < ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_down", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay ("win"); } else if (../:count_e == ../:will_hit_e) { if (random(40) < 20) { gotoAndPlay ("hit_01"); } else { gotoAndPlay ("hit_03"); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay ("hit_02"); } else if (../:count_e > 20) { Set("../:count_e", 0); gotoAndPlay ("walk"); } } }
Symbol 612 MovieClip Frame 2
if (../:manwin != "on") { if (../:level < ../:set_enemy) { Set("../:walking_e", "on"); if (random(40) > 20) { gotoAndPlay ("hit_03"); } gotoAndPlay (1); } }
Symbol 612 MovieClip Frame 8
if (../:level == ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 612 MovieClip Frame 15
if (../:level < ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } if (../:level < ../:set_enemy) { Set("../:enemy_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); }; }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 612 MovieClip Frame 15
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 612 MovieClip Frame 16
if (../:level < ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:hitpoint", 0); play(); }
Symbol 612 MovieClip Frame 17
gotoAndPlay ("walk_02");
Symbol 612 MovieClip Frame 18
if (../:level < ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 612 MovieClip Frame 18
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 612 MovieClip Frame 19
if (../:level < ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:hitpoint", 0); play(); }
Symbol 612 MovieClip Frame 20
if (../:level < ../:set_enemy) { if (../:status != "death") { if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); }
Symbol 612 MovieClip Frame 31
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); gotoAndPlay ("death"); }
Symbol 612 MovieClip Frame 37
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 612 MovieClip Frame 41
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 612 MovieClip Frame 42
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 612 MovieClip Frame 43
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 612 MovieClip Frame 44
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 612 MovieClip Frame 46
Set("../:score", ../:score + 1); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 612 MovieClip Frame 51
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); }; if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 52
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 53
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 56
Set("../:score", ../:score + 1); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 612 MovieClip Frame 61
Set("../:enemy_juggled", ../:enemy_juggled + 1); if (../:enemy_juggled >= ../:juggling) { Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "on"); } else if (../:enemy_juggled < ../:juggling) { Set("../:enemy_invincible", "off"); } if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 62
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 63
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 64
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 65
Set("../:score", ../:score + 1); gotoAndPlay ("float_02");
Symbol 612 MovieClip Frame 77
gotoAndPlay ("hit_011");
Symbol 612 MovieClip Frame 78
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 612 MovieClip Frame 78
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 612 MovieClip Frame 79
Set("../:hitpoint", 0);
Symbol 612 MovieClip Frame 80
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 612 MovieClip Frame 86
Set("../:enemy_noturningback", "on"); if (random(10) < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; }
Symbol 612 MovieClip Frame 89
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 612 MovieClip Frame 90
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 612 MovieClip Frame 91
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 92
gotoAndPlay ("hit_22");
Symbol 612 MovieClip Frame 93
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 612 MovieClip Frame 93
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 612 MovieClip Frame 98
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 612 MovieClip Frame 103
gotoAndPlay ("hit_33");
Symbol 612 MovieClip Frame 104
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 612 MovieClip Frame 104
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 612 MovieClip Frame 109
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 612 MovieClip Frame 129
Set("../:rand_hurt", random(10)); if (../:rand_hurt >= 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; } else if (../:rand_hurt < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; }
Symbol 612 MovieClip Frame 131
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_post"); }
Symbol 612 MovieClip Frame 138
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 612 MovieClip Frame 141
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 612 MovieClip Frame 144
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 145
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 612 MovieClip Frame 148
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 612 MovieClip Frame 149
Set("../:score", ../:score + 1); gotoAndPlay ("getup");
Symbol 612 MovieClip Frame 158
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 612 MovieClip Frame 160
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 612 MovieClip Frame 168
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 612 MovieClip Frame 169
Set("../:enemy_down", "on");
Symbol 612 MovieClip Frame 180
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 580 + random(20)); if (../:manlife < 60) { Set("../:manlife", ../:manlife + 40); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; } else if ((../:manlife >= 60) & (../:manlife != 100)) { Set("../:manlife", 100); Set("../:enemy_down", "off"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; }
Symbol 612 MovieClip Frame 185
_root.rest._x = 700; _root.enemy._x = 700; Set("../:enemylife", 100); Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", ../:level + 1); Set("../:enemy_down", "off"); if (../:level == ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 612 MovieClip Frame 193
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); if (../:enemylife <= 0) { gotoAndPlay ("RIP"); }
Symbol 612 MovieClip Frame 196
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 612 MovieClip Frame 206
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:enemy_down", "off");
Symbol 612 MovieClip Frame 207
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 710 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:e_hit_01", "on"); Set("../:e_hit_02", "on"); Set("../:e_hit_03", "on"); Set("../:e_hit_04", "on"); Set("../:will_hit_e", random(40)); if (../:status == "death") { gotoAndPlay ("win"); } else if (../:status != "death") { if (../:count_e >= 4) { Set("../:count_e", 0); if ((../:e_hit_01 == "on") & (../:will_hit > 20)) { Set("../:e_hit_01", "off"); gotoAndPlay ("hit_01"); } } else if (../:count_e < 4) { gotoAndPlay ("walk"); } } } } }
Symbol 710 MovieClip Frame 2
if (../:hit_03_count >= 3) { Set("../:hit_03_count", 0); if (../:e_hit_03 == "on") { Set("../:e_hit_03", "off"); gotoAndPlay ("hit_03"); } }
Symbol 710 MovieClip Frame 3
if (../:manwin != "on") { if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); Set("../:hit_03_count", ../:hit_03_count + 1); gotoAndPlay (1); } } else if (../:stage_count != ../:maskman) { gotoAndPlay ("absent"); } }
Symbol 710 MovieClip Frame 10
if (../:stage_count == ../:maskman) { if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); } } else { gotoAndPlay ("absent"); }
Symbol 710 MovieClip Frame 16
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } Set("../:enemy_noturningback", "on"); Set("../:hit_01_count", ../:hit_01_count + 1); Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:hit_03_count", ../:hit_03_count + 1); if ((((../:special_e >= 10) & (../:dist < 40)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:e_hit_04 == "on") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:e_hit_04", "off"); gotoAndPlay ("hit_04"); } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 710 MovieClip Frame 17
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:hit_02_count >= 5) { Set("../:hit_02_count", 0); if (../:e_hit_02 == "on") { Set("../:e_hit_02", "off"); gotoAndPlay ("hit_02"); } }
Symbol 710 MovieClip Frame 18
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 710 MovieClip Frame 19
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 710 MovieClip Frame 20
Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:will_hit_e > 10) { Set("../:will_hit_e", 0); if (../:e_hit_02 == "on") { Set("../:e_hit_02", "off"); gotoAndPlay ("hit_02"); } } if (../:status != "death") { gotoAndPlay (1); } else if (../:status == "death") { gotoAndPlay ("win"); }
Symbol 710 MovieClip Frame 28
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 710 MovieClip Frame 30
tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 710 MovieClip Frame 31
gotoAndPlay ("hit_11");
Symbol 710 MovieClip Frame 32
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); };
Instance of Symbol 624 MovieClip "hit" in Symbol 710 MovieClip Frame 32
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 37
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 710 MovieClip Frame 48
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } Set("../:enemy_noturningback", "on");
Symbol 710 MovieClip Frame 50
gotoAndPlay ("hit_22");
Symbol 710 MovieClip Frame 51
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); }; Set("../:enemy_air", "on"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 633 MovieClip "hit" in Symbol 710 MovieClip Frame 51
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 52
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 53
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 54
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 55
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 60
tellTarget ("_root.effect") { gotoAndPlay ("landing_effect"); }; Set("../:enemy_air", "off");
Symbol 710 MovieClip Frame 62
Set("../:enemy_noturningback", "off");
Symbol 710 MovieClip Frame 63
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 710 MovieClip Frame 68
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 710 MovieClip Frame 69
gotoAndPlay ("hit_32");
Symbol 710 MovieClip Frame 70
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Instance of Symbol 633 MovieClip "ShoHit1" in Symbol 710 MovieClip Frame 70
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 72
gotoAndPlay ("hit_33");
Instance of Symbol 633 MovieClip "ShoHit1" in Symbol 710 MovieClip Frame 73
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 74
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 710 MovieClip Frame 80
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); Set("../:enemy_noturningback", "on");
Symbol 710 MovieClip Frame 81
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 710 MovieClip Frame 90
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 710 MovieClip Frame 91
Set("../:super_stop", "playall");
Symbol 710 MovieClip Frame 92
gotoAndPlay ("sp1");
Symbol 710 MovieClip Frame 93
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("kick_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 633 MovieClip "hit" in Symbol 710 MovieClip Frame 93
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 94
gotoAndPlay ("sp2");
Symbol 710 MovieClip Frame 95
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 633 MovieClip "ShoHit1" in Symbol 710 MovieClip Frame 95
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 96
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 97
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 98
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 99
gotoAndPlay ("sp3");
Symbol 710 MovieClip Frame 100
tellTarget ("_root.voice") { gotoAndPlay ("kick_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 633 MovieClip "hit" in Symbol 710 MovieClip Frame 100
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 101
gotoAndPlay ("sp4");
Symbol 710 MovieClip Frame 102
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 633 MovieClip "ShoHit1" in Symbol 710 MovieClip Frame 102
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 103
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 104
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 105
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 106
gotoAndPlay ("sp5");
Symbol 710 MovieClip Frame 107
tellTarget ("_root.voice") { gotoAndPlay ("kick_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 633 MovieClip "hit" in Symbol 710 MovieClip Frame 107
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 108
gotoAndPlay ("sp6");
Symbol 710 MovieClip Frame 109
Set("../:enemy_air", "on"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 633 MovieClip "ShoHit1" in Symbol 710 MovieClip Frame 109
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 710 MovieClip Frame 110
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 111
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 112
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 710 MovieClip Frame 117
tellTarget ("_root.effect") { gotoAndPlay ("landing_effect"); }; Set("../:enemy_air", "off"); Set("../:special_e_move", "off");
Symbol 710 MovieClip Frame 119
Set("../:enemy_noturningback", "off");
Symbol 710 MovieClip Frame 120
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 710 MovieClip Frame 128
Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:hit_03_count", ../:hit_03_count + 1); Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 129
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 130
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 131
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 133
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 710 MovieClip Frame 138
Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 139
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 140
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 141
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 144
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 710 MovieClip Frame 151
Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); }
Symbol 710 MovieClip Frame 152
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); };
Symbol 710 MovieClip Frame 158
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 710 MovieClip Frame 161
Set("../:enemy_juggled", ../:enemy_juggled + 1); Set("../:special_e", ../:special_e + 1); if (../:enemy_juggled >= ../:juggling) { Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "on"); } else if (../:enemy_juggled < ../:juggling) { Set("../:enemy_invincible", "off"); } if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 162
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 163
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 164
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 167
Set("../:score", ../:score + 1); gotoAndPlay ("float_02");
Symbol 710 MovieClip Frame 171
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 710 MovieClip Frame 174
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 710 MovieClip Frame 182
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 710 MovieClip Frame 183
Set("../:score", ../:score + 1); if (../:enemylife > 0) { gotoAndPlay ("getup"); } else { gotoAndPlay ("death_02"); }
Symbol 710 MovieClip Frame 198
if (../:enemylife > 0) { Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); } else { Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 25); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 25); }
Symbol 710 MovieClip Frame 199
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 710 MovieClip Frame 200
if (../:enemylife <= 0) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); }; if (../:enemylife > 0) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); }; } } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 201
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 202
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 203
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 710 MovieClip Frame 206
if (../:enemylife > 0) { gotoAndPlay (1); } else { play(); }
Symbol 710 MovieClip Frame 207
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 710 MovieClip Frame 221
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700);
Symbol 710 MovieClip Frame 224
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); _root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 710 MovieClip Frame 228
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); }; Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off");
Symbol 710 MovieClip Frame 238
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700);
Symbol 710 MovieClip Frame 242
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); _root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 710 MovieClip Frame 246
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); if (../:enemylife <= 0) { gotoAndPlay ("death_02"); }
Symbol 710 MovieClip Frame 259
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off");
Symbol 710 MovieClip Frame 260
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 710 MovieClip Frame 273
tellTarget ("_root.voice") { gotoAndPlay ("laugh_voice"); };
Symbol 710 MovieClip Frame 280
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_post"); }
Symbol 798 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_block", "on"); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); if (../:status == "death") { gotoAndPlay ("win"); } else if (../:count_e >= ../:will_hit_e) { if (random(40) < 20) { gotoAndPlay ("hit_01"); } else { gotoAndPlay ("hit_02"); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay ("hit_02"); } else if (../:count_e > 20) { Set("../:count_e", 0); gotoAndPlay ("walk"); } } } }
Symbol 798 MovieClip Frame 2
if (../:manwin != "on") { if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); if (random(40) > 10) { gotoAndPlay ("hit_03"); } else { gotoAndPlay (1); } } } else { gotoAndPlay (1); } }
Symbol 798 MovieClip Frame 11
if (../:stage_count == ../:thaiguy) { if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); } } else { gotoAndPlay ("absent"); }
Symbol 798 MovieClip Frame 18
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "on"); } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } if ((((../:special_e >= 20) & (../:dist < 100)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_04"); }
Symbol 798 MovieClip Frame 19
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 798 MovieClip Frame 20
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:hitpoint", 0); play(); } }
Symbol 798 MovieClip Frame 21
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 798 MovieClip Frame 22
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:status != "death") { if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); } }
Symbol 798 MovieClip Frame 33
Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 798 MovieClip Frame 39
Set("../:score", ../:score + 1); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay ("hit_04"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 43
Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 798 MovieClip Frame 48
Set("../:score", ../:score + 1); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay ("hit_04"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 53
Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 798 MovieClip Frame 58
Set("../:score", ../:score + 1); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay ("hit_04"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 63
Set("../:enemy_juggled", ../:enemy_juggled + 1); Set("../:special_e", ../:special_e + 1); if (../:enemy_juggled >= ../:juggling) { Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "on"); } else if (../:enemy_juggled < ../:juggling) { Set("../:enemy_invincible", "off"); } if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; Set("../:enemy_block", "off"); if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 64
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 65
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 66
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 67
Set("../:score", ../:score + 1); gotoAndPlay ("float_02");
Symbol 798 MovieClip Frame 72
Set("../:tired", 0); Set("../:enemy_block", "off"); Set("../:count_tired", ../:count_tired + 1); if (../:count_tired >= 4) { Set("../:count_tired", 0); gotoAndPlay (1); } else if (../:count_tired < 4) { play(); }
Symbol 798 MovieClip Frame 79
if (../:count_tired < 4) { gotoAndPlay ("tired"); } else if (../:count_tired >= 4) { Set("../:count_tired", 0); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 81
Set("../:enemy_noturningback", "on"); Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 798 MovieClip Frame 83
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 83
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 84
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 30); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 30); }
Symbol 798 MovieClip Frame 85
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 86
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 87
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 798 MovieClip Frame 88
Set("../:hitpoint", 0);
Symbol 798 MovieClip Frame 91
Set("../:enemy_noturningback", "off");
Symbol 798 MovieClip Frame 92
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay ("hit_04"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 95
Set("../:enemy_noturningback", "on"); Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); if (random(10) < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 798 MovieClip Frame 98
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 98
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 99
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 798 MovieClip Frame 100
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 798 MovieClip Frame 101
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 102
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 102
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 105
Set("../:enemy_noturningback", "off");
Symbol 798 MovieClip Frame 106
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay ("hit_04"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 111
Set("../:enemy_noturningback", "on"); Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 798 MovieClip Frame 112
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 112
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 115
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 115
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 117
Set("../:enemy_noturningback", "off");
Symbol 798 MovieClip Frame 118
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay ("hit_04"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 121
Set("../:enemy_noturningback", "on"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay");
Symbol 798 MovieClip Frame 122
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 798 MovieClip Frame 131
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 798 MovieClip Frame 132
Set("../:enemy_invincible", "off"); Set("../:super_stop", "playall");
Symbol 798 MovieClip Frame 133
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 133
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 134
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 30); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 798 MovieClip Frame 135
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 798 MovieClip Frame 136
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 137
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 137
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 138
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 30); } } Set("../:enemy_noturningback", "off");
Symbol 798 MovieClip Frame 140
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_noturningback", "on");
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 140
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 141
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 30); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 798 MovieClip Frame 142
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 798 MovieClip Frame 143
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 144
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 798 MovieClip Frame 144
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 798 MovieClip Frame 145
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 30); } }
Symbol 798 MovieClip Frame 149
Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off"); Set("../:enemy_invincible", "off");
Symbol 798 MovieClip Frame 150
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay ("tired"); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 798 MovieClip Frame 171
Set("../:rand_hurt", random(10)); if (../:rand_hurt >= 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; } else if (../:rand_hurt < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; }
Symbol 798 MovieClip Frame 173
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_post"); }
Symbol 798 MovieClip Frame 180
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:tired", 0); if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 798 MovieClip Frame 183
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 798 MovieClip Frame 186
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 187
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 798 MovieClip Frame 190
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 798 MovieClip Frame 191
Set("../:score", ../:score + 5); gotoAndPlay ("getup");
Symbol 798 MovieClip Frame 200
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 798 MovieClip Frame 202
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 798 MovieClip Frame 210
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 798 MovieClip Frame 211
Set("../:enemy_down", "on");
Symbol 798 MovieClip Frame 222
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 798 MovieClip Frame 227
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 3); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 798 MovieClip Frame 235
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); if (../:enemylife <= 0) { gotoAndPlay ("RIP"); }
Symbol 798 MovieClip Frame 243
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 798 MovieClip Frame 248
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:enemy_down", "off");
Symbol 798 MovieClip Frame 249
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:count_tired < 4) { gotoAndPlay ("tired"); } else if (../:count_tired >= 4) { Set("../:count_tired", 0); gotoAndPlay (1); }
Symbol 869 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_down", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay ("win_02"); } else { if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("big"); } if (../:count_e == ../:will_hit_e) { if (random(40) < 39) { gotoAndPlay ("hit_01"); } else { gotoAndPlay ("hit_02"); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay ("hit_02"); } else if (../:count_e > 20) { Set("../:count_e", 0); gotoAndPlay ("walk"); } } } } }
Symbol 869 MovieClip Frame 2
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("big"); } Set("../:walking_e", "on"); if (random(40) > 2) { gotoAndPlay ("hit_01"); } gotoAndPlay (1); } } else { gotoAndPlay (1); } }
Symbol 869 MovieClip Frame 7
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:enemy_down", "on"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); if (../:status == "death") { gotoAndPlay ("win"); } else if (../:count_e == ../:will_hit_e) { if (random(40) < 20) { gotoAndPlay ("hit_03"); } } else if (../:count_e > 20) { Set("../:count_e", 0); gotoAndPlay ("big_walk"); } } } }
Symbol 869 MovieClip Frame 8
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); if (random(40) > 20) { gotoAndPlay ("hit_03"); } gotoAndPlay ("big_stand"); } } else { gotoAndPlay ("big_stand"); } }
Symbol 869 MovieClip Frame 16
if (../:stage_count == ../:ogre) { if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); } } else { gotoAndPlay ("absent"); }
Symbol 869 MovieClip Frame 23
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:ogre_count >= 5) { Set("../:ogre_count", 0); gotoAndPlay ("big"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } Set("../:enemy_noturningback", "on"); if (../:count_e >= 3) { gotoAndPlay ("hit_01"); } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 869 MovieClip Frame 26
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 869 MovieClip Frame 29
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); }
Symbol 869 MovieClip Frame 32
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 869 MovieClip Frame 35
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:status != "death") { if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); } }
Symbol 869 MovieClip Frame 38
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "on"); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 869 MovieClip Frame 41
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5);
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 41
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "leftt")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 42
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5);
Symbol 869 MovieClip Frame 44
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } if (random(40) > 10) { Set("../:move_y", 220); gotoAndPlay ("hit_03"); }
Symbol 869 MovieClip Frame 47
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5);
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 47
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "leftt")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 48
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5);
Symbol 869 MovieClip Frame 50
Set("../:move_y", 220); if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:status != "death") { if (random(40) > 10) { gotoAndPlay ("hit_03"); } if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay ("big_stand"); } else { gotoAndPlay ("big_walk"); } } else { gotoAndPlay ("win"); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); } }
Symbol 869 MovieClip Frame 57
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:enemylife > (../:manhitpoint / 4)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if (../:enemylife <= (../:manhitpoint / 4)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("big"); }
Symbol 869 MovieClip Frame 59
Set("../:score", ../:score + 1); Set("../:ogre_count", ../:ogre_count + 1); if ((((../:special_e >= 20) & (../:dist > 50)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_04"); } else { gotoAndPlay (1); }
Symbol 869 MovieClip Frame 67
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:enemylife > (../:manhitpoint / 4)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if (../:enemylife <= (../:manhitpoint / 4)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("big"); }
Symbol 869 MovieClip Frame 69
Set("../:score", ../:score + 1); if ((((../:special_e >= 20) & (../:dist > 50)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_04"); } else { gotoAndPlay (1); }
Symbol 869 MovieClip Frame 76
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:enemylife > (../:manhitpoint / 4)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if (../:enemylife <= (../:manhitpoint / 4)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("big"); }
Symbol 869 MovieClip Frame 78
Set("../:score", ../:score + 1); if ((((../:special_e >= 20) & (../:dist > 50)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_04"); } else { gotoAndPlay (1); }
Symbol 869 MovieClip Frame 83
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:enemylife > (../:manhitpoint / 4)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if (../:enemylife <= (../:manhitpoint / 4)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("big"); }
Symbol 869 MovieClip Frame 85
Set("../:score", ../:score + 1); if ((((../:special_e >= 20) & (../:dist > 50)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_04"); } else { gotoAndPlay (1); }
Symbol 869 MovieClip Frame 92
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../:enemylife > (../:manhitpoint / 4)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if (../:enemylife <= (../:manhitpoint / 4)) { Set("../:enemylife", 0); gotoAndPlay ("death_02"); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 10) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay ("small"); }
Symbol 869 MovieClip Frame 94
Set("../:score", ../:score + 5); gotoAndPlay ("big_stand");
Symbol 869 MovieClip Frame 104
Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 869 MovieClip Frame 107
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 869 MovieClip Frame 108
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 30); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 30); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 108
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 109
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 869 MovieClip Frame 110
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 869 MovieClip Frame 111
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 112
Set("../:enemy_noturningback", "off");
Symbol 869 MovieClip Frame 113
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 869 MovieClip Frame 119
Set("../:enemy_noturningback", "on"); Set("../:enemy_down", "on"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 869 MovieClip Frame 126
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 126
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 127
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 30); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 30); }
Symbol 869 MovieClip Frame 128
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 128
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 129
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 869 MovieClip Frame 130
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 131
Set("../:enemy_down", "off"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 132
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 133
Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 869 MovieClip Frame 140
Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:enemy_block", "on"); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 869 MovieClip Frame 146
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5); tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 146
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); Set("../../:status", "sleep"); tellTarget ("_root.man") { gotoAndPlay ("getup"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 147
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5);
Symbol 869 MovieClip Frame 148
Set("../:enemy_invincible", "off");
Symbol 869 MovieClip Frame 151
Set("../:enemy_noturningback", "off");
Symbol 869 MovieClip Frame 152
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:move_y", 220); gotoAndPlay ("big_stand");
Symbol 869 MovieClip Frame 157
Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:special_e", 0); Set("../:enemy_down", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay");
Symbol 869 MovieClip Frame 159
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 869 MovieClip Frame 168
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 869 MovieClip Frame 169
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 169
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 170
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 869 MovieClip Frame 171
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 171
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 172
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 869 MovieClip Frame 173
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 173
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 174
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 869 MovieClip Frame 175
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 175
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 176
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 869 MovieClip Frame 177
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 177
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 178
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 869 MovieClip Frame 179
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 869 MovieClip Frame 179
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 869 MovieClip Frame 180
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 181
Set("../:enemy_down", "off"); Set("../:special_e_move", "off"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 182
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 869 MovieClip Frame 183
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); gotoAndPlay (1);
Symbol 869 MovieClip Frame 202
Set("../:enemy_down", "on"); tellTarget ("_root.voice") { gotoAndPlay ("laugh_voice"); };
Symbol 869 MovieClip Frame 207
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_post"); }
Symbol 869 MovieClip Frame 212
Set("../:enemy_invincible", "on"); Set("../:enemy_block", "on"); Set("../:big", "on");
Symbol 869 MovieClip Frame 218
tellTarget ("_root.effect") { gotoAndPlay ("zoom_effect"); };
Symbol 869 MovieClip Frame 223
Set("../:enemy_down", "on");
Symbol 869 MovieClip Frame 224
Set("../:enemy_invincible", "off"); gotoAndPlay ("big_stand");
Symbol 869 MovieClip Frame 227
Set("../:big", "off"); Set("../:enemy_invincible", "on"); Set("../:enemy_block", "off");
Symbol 869 MovieClip Frame 233
tellTarget ("_root.effect") { gotoAndPlay ("zoom_effect"); };
Symbol 869 MovieClip Frame 238
Set("../:enemy_down", "off");
Symbol 869 MovieClip Frame 239
Set("../:enemy_invincible", "off"); gotoAndPlay (1);
Symbol 869 MovieClip Frame 243
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 869 MovieClip Frame 245
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 869 MovieClip Frame 252
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 869 MovieClip Frame 254
Set("../:enemy_down", "on");
Symbol 869 MovieClip Frame 265
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 869 MovieClip Frame 270
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 869 MovieClip Frame 273
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 869 MovieClip Frame 278
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 869 MovieClip Frame 283
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5);
Symbol 869 MovieClip Frame 284
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5); Set("../:enemy_down", "on");
Symbol 869 MovieClip Frame 293
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 869 MovieClip Frame 298
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 992 MovieClip Frame 1
if (../:character == "man") { if (../:manwin != "on") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:man_got_hit", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); Set("../:will_hit_e", random(40)); if (../:status == "death") { gotoAndPlay ("win"); } else if (../:will_hit_e <= 20) { gotoAndPlay ("walk"); } } } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "off"); Set("../:backward", "off"); Set("../:spetjet_count", 0); Set("../:enemy_got_hit", "off"); Set("../:jump", "off"); Set("../:upper", "on"); Set("../:special_hit", "off"); Set("../:upper_count", 0); Set("../:man_invincible", "off"); Set("../:mandown", "off"); Set("../:kneekick", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); Set("../:mangetup", 0); Set("../:man_hurt", "off"); Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:kick_02", "on"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:kick_13", "off"); Set("../:attack_up", "off"); Set("../:punch_01", "on"); Set("../:punch_02", "on"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:punch_12", "off"); Set("../:special_move", "off"); Set("../:movement", "on"); Set("../:punch_link_02", "off"); Set("../:punch_link_03", "off"); Set("../:punch_link_04", "off"); Set("../:kick_link_02", "off"); Set("../:kick_link_03", "off"); Set("../:kick_link_04", "off"); if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 2
if (../:character == "man") { if (../:will_attack_e6 >= 10) { Set("../:will_attack_e6", 0); gotoAndPlay ("jump"); } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } } }
Symbol 992 MovieClip Frame 3
if (../:character == "man") { if (../:manwin != "on") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (1); } } else { gotoAndPlay (1); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "stand") { gotoAndPlay (1); } } else { gotoAndPlay (1); } }
Symbol 992 MovieClip Frame 12
if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); } } else { gotoAndPlay ("absent"); } } if (../:character == "man") { } else if (../:character == "ryu") { }
Symbol 992 MovieClip Frame 19
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:will_attack_e3 >= 20) { if (../:dist < 50) { Set("../:will_attack_e3", 0); gotoAndPlay ("hit_03"); } else if (../:dist >= 50) { if ((../:hadoken == "off") & (../:big_hadoken == "off")) { Set("../:will_attack_e3", 0); gotoAndPlay ("hit_04"); } } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } else if (../:character == "ryu") { if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 20
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:will_attack_e2 >= 10) { Set("../:will_attack_e2", 0); gotoAndPlay ("hit_02"); } } if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 21
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e >= 10) { Set("../:will_attack_e", 0); gotoAndPlay ("hit_01"); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 22
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e5 >= 3) { Set("../:will_attack_e5", 0); gotoAndPlay ("hit_05"); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 23
if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:upper_count", 0); if (../:walking == "on") { gotoAndPlay ("walk"); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } else { gotoAndPlay (1); } }
Symbol 992 MovieClip Frame 27
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:will_attack_e3 >= 20) { if (../:dist < 50) { Set("../:will_attack_e3", 0); gotoAndPlay ("hit_03"); } else if (../:dist >= 50) { if ((../:hadoken == "off") & (../:big_hadoken == "off")) { Set("../:will_attack_e3", 0); gotoAndPlay ("hit_04"); } } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } else if (../:character == "ryu") { if (../:super_stop == "onlymanplay") { Set("../:super_stop", "playall"); Set("../:man_invincible", "off"); } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 28
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:will_attack_e2 >= 10) { Set("../:will_attack_e2", 0); gotoAndPlay ("hit_02"); } } if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 29
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e >= 10) { Set("../:will_attack_e", 0); gotoAndPlay ("hit_01"); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 30
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay ("jump"); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e5 >= 3) { Set("../:will_attack_e5", 0); gotoAndPlay ("hit_05"); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } }
Symbol 992 MovieClip Frame 31
if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:upper_count", 0); if (../:walking == "on") { gotoAndPlay ("back"); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status == "walk") { gotoAndPlay ("walk"); } else if (../:status == "back") { gotoAndPlay ("back"); } else if (../:status == "hurt_01") { gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { gotoAndPlay ("getup"); } else if (../:status == "float") { gotoAndPlay ("float"); } else if (../:status == "punch_01") { gotoAndPlay ("hit_01"); } else if (../:status == "kick_01") { gotoAndPlay ("hit_05"); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay ("up"); } else if (../:status == "duck") { gotoAndPlay ("duck"); } else if (../:status == "win") { gotoAndPlay ("win"); } else if (../:status == "block") { gotoAndPlay ("block"); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "stand") { play(); } } else { gotoAndPlay (1); } }
Symbol 992 MovieClip Frame 40
if (Key.isDown(39) & (../:face == "right")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay ("jump"); } else if (Key.isDown(39) & (../:face == "left")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay ("jump"); } else if (Key.isDown(37) & (../:face == "right")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay ("jump"); } else if (Key.isDown(37) & (../:face == "left")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay ("jump"); } Set("../:block", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:kick_13", "on"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); Set("../:punch_12", "on"); Set("../:man_air", "on"); Set("../:walking", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } if (../:status != "death") { play(); } else if (../:status == "death") { gotoAndPlay ("death"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 41
if (Key.isDown(39) & (../:face == "right")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay ("jump_02"); } else if (Key.isDown(39) & (../:face == "left")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay ("jump_02"); } else if (Key.isDown(37) & (../:face == "right")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay ("jump_02"); } else if (Key.isDown(37) & (../:face == "left")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay ("jump_02"); } if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("hit_12"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("hit_13"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 42
if (Key.isDown(39) & (../:face == "right")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay ("jump_03"); } else if (Key.isDown(39) & (../:face == "left")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay ("jump_03"); } else if (Key.isDown(37) & (../:face == "right")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay ("jump_03"); } else if (Key.isDown(37) & (../:face == "left")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay ("jump_03"); } if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_02"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_02"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 43
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_03"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_03"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 44
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_04"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_04"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 45
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_05"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_05"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 46
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_06"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_06"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 47
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_07"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_07"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 48
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_08"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_08"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 49
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_09"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_09"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 50
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 51
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 52
Set("../:duck", "on"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 53
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand");
Symbol 992 MovieClip Frame 61
Set("../:block", "on"); Set("../:upper", "off"); Set("../:kick_01", "off"); Set("../:kick_10", "on"); Set("../:punch_01", "off"); Set("../:punch_10", "on"); Set("../:walking", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if ((../:status == "duck") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "duck") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "duck") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "duck") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "duck") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "duck") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } if (../:duck == "on") { if (../:status != "death") { if (Key.isDown(40)) { Set("../:walking", "off"); Set("../:movement", "off"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay ("death"); } }
Symbol 992 MovieClip Frame 62
if (../:punch_10 == "on") { if (((Key.isDown(88) & (../:shoryuken != "on")) & (../:hadocheck_02 != "on")) & (../:hadocheck != "on")) { Set("../:punch_link_03", "on"); Set("../:punch_10", "off"); Set("../:duck", "off"); gotoAndPlay ("hit_10"); } } if (../:kick_10 == "on") { if (((Key.isDown(67) & (../:shoryuken_02 != "on")) & (../:spetjetcheck != "on")) & (../:spetjetcheck_02 != "on")) { Set("../:kick_10", "off"); Set("../:duck", "off"); Set("../:kick_link_03", "on"); gotoAndPlay ("hit_11"); } } if (../:face == "right") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } } if (../:face == "left") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if ((../:status == "duck") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_09"); } else if ((../:status == "duck") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay ("hit_03"); } else if ((../:status == "duck") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay ("hit_08"); } } else if ((../:status == "duck") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay ("hit_04"); } } else if ((../:status == "duck") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay ("hit_07"); } else if ((../:status == "duck") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay ("hit_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 63
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand");
Symbol 992 MovieClip Frame 72
if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else if (../:character == "ryu") { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:man_noturningback", "off"); if (../:manlife >= ../:hitpoint) { Set("../:manlife", ../:manlife - ../:hitpoint); } else { Set("../:manlife", ../:manlife - ../:manlife); } if (../:block == "on") { if (../:status != "death") { if (Key.isDown(90)) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:status", "block"); tellTarget ("_root.man") { gotoAndPlay ("block"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay ("death"); } } } if (../:character == "man") { Set("../:enemy_block", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:enemylife > (../:manhitpoint / 10)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 10)); } else if (../:enemylife <= (../:manhitpoint / 10)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 73
if (../:character == "man") { Set("../:enemy_block", "off"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 77
if (../:character == "man") { Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } } else if (../:character == "ryu") { Set("../:walking", "off"); Set("../:man_noturningback", "on"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (../:rand_hurt > 5) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } } if (../:character == "ryu") { if (../:manlife <= 0) { Set("../:status", "death"); gotoAndPlay ("death"); } else if (../:manlife > 0) { play(); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
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if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
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if (../:character == "ryu") { Set("../:block", "on"); } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
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if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 992 MovieClip Frame 81
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } }
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if (../:character == "man") { Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); } } else if (../:character == "ryu") { Set("../:man_hurt", "off"); Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:movement", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); } }
Symbol 992 MovieClip Frame 87
if (../:character == "man") { Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (../:rand_hurt > 5) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_02_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } } if (../:character == "ryu") { if (../:manlife <= 0) { Set("../:status", "death"); gotoAndPlay ("death"); } else if (../:manlife > 0) { play(); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 992 MovieClip Frame 88
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
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if (../:character == "ryu") { Set("../:block", "on"); } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
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if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
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if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } }
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if (../:character == "man") { Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); } } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:man_hurt", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:movement", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); } }
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Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
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if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
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if (../:character == "ryu") { Set("../:block", "on"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
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if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
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if (../:character == "man") { Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); } } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:man_hurt", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:movement", "on"); if (../:status == "death") { gotoAndPlay ("death"); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); } }
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if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:enemy_air", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } if (../:character == "man") { if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
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if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
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if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
Symbol 992 MovieClip Frame 116
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
Symbol 992 MovieClip Frame 117
if (../:character == "man") { Set("../:score", ../:score + 1); gotoAndPlay ("float_02"); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); gotoAndPlay ("float_02"); }
Symbol 992 MovieClip Frame 122
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:ryu_fly_kick", "off"); Set("../:enemy_air", "on"); Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:man_air", "on"); Set("../:block", "off"); Set("../:jump", "on"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:kick_13", "on"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); Set("../:punch_12", "on"); Set("../:walking", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); } } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 123
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("hit_12"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("hit_13"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 124
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_02"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_02"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 125
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_03"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_03"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 126
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_04"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_04"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 127
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_05"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_05"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 128
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_06"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_06"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 129
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_07"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_07"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 130
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_08"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_08"); } if (../:character == "man") { if (random(40) < 10) { Set("../:enemy_block", "off"); gotoAndPlay ("hit_06"); } } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 131
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay ("up_p_09"); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay ("up_k_09"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 132
if (../:character == "man") { Set("../:enemy_air", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 133
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 134
if (../:character == "ryu") { Set("../:duck", "on"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "man") { Set("../:enemy_noturningback", "off"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 135
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:jump", "off"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 992 MovieClip Frame 144
if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } tellTarget ("_root.voice") { gotoAndPlay ("ryu_hip_voice"); }; if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 144
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 145
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 146
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 147
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 148
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 153
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:enemy_air", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_noturningback", "on"); Set("../:manspecial", ../:manspecial + 2); Set("../:man_air", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else if (../:character == "ryu") { } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } tellTarget ("_root.voice") { gotoAndPlay ("ryu_spetjetpetryuken_voice"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 154
gotoAndPlay ("spetjet");
Symbol 992 MovieClip Frame 155
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 155
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 156
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 157
gotoAndPlay ("spj_02");
Symbol 992 MovieClip Frame 158
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 158
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 159
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 160
gotoAndPlay ("spj_03");
Symbol 992 MovieClip Frame 161
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 161
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 162
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 163
gotoAndPlay ("spj_04");
Symbol 992 MovieClip Frame 164
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 164
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 165
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { Set("../:spetjet_count", ../:spetjet_count + 1); if ((../:spetjet_count < 2) & Key.isDown(67)) { gotoAndPlay ("spetjet"); } else if (../:spetjet_count >= 2) { Set("../:spetjet_count", 0); play(); } if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 166
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 167
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x <= 20) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 168
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 169
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:enemy_air", "off"); Set("../:man_got_hit", "off"); } else if (../:character == "ryu") { Set("../:man_air", "off"); Set("../:man_noturningback", "off"); Set("../:enemy_got_hit", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 170
if (../:character == "man") { if ((../:will_attack_e4 >= 5) & (../:hadoken == "off")) { Set("../:will_attack_e4", 0); gotoAndPlay ("hit_04"); } gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 173
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_noturningback", "on"); Set("../:man_invincible", "on"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } }
Symbol 992 MovieClip Frame 174
gotoAndPlay ("shoryuken");
Symbol 992 MovieClip Frame 175
if (../:character == "man") { Set("../:enemy_air", "on"); } else if (../:character == "ryu") { Set("../:man_air", "on"); } tellTarget ("_root.voice") { gotoAndPlay ("ryu_shoryuken_voice"); }; if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 175
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_04_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_04_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_04_point); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 176
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); };
Symbol 992 MovieClip Frame 177
if (../:character == "man") { Set("../:enemy_block", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 992 MovieClip Frame 178
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } }
Symbol 992 MovieClip Frame 179
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } }
Symbol 992 MovieClip Frame 180
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } }
Symbol 992 MovieClip Frame 181
if (../:character == "man") { Set("../:enemy_air", "off"); } else if (../:character == "ryu") { Set("../:man_air", "off"); Set("../:man_invincible", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 182
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 183
if (../:character == "man") { Set("../:enemy_noturningback", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 184
if (../:character == "man") { if ((../:will_attack_e4 >= 5) & (../:hadoken == "off")) { Set("../:will_attack_e4", 0); gotoAndPlay ("hit_04"); } gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 187
if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_noturningback", "on"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 188
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 189
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 190
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hadoken_voice"); }; Set("../:hadoken", "on"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 191
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 192
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 193
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 194
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 195
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 196
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 197
if (../:character == "man") { Set("../:enemy_noturningback", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 198
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 202
if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 100) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 203
gotoAndPlay ("hit_051");
Symbol 992 MovieClip Frame 204
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } } else if (../:character == "ryu") { Set("../:manspecial", ../:manspecial + 2); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 204
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } } tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 205
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 206
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 207
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 208
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 214
if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 214
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 992 MovieClip Frame 215
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay ("jump_land");
Symbol 992 MovieClip Frame 221
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); } if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:super_stop", "onlymanplay"); }
Symbol 992 MovieClip Frame 222
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); }; if (../:character == "ryu") { if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } } tellTarget ("_root.voice") { gotoAndPlay ("ryu_shinku_voice"); };
Symbol 992 MovieClip Frame 231
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); } } else if (../:character == "ryu") { Set("../:man_invincible", "off"); Set("../:super_stop", "playall"); }
Symbol 992 MovieClip Frame 232
gotoAndPlay ("hit_77");
Symbol 992 MovieClip Frame 233
tellTarget ("_root.voice") { gotoAndPlay ("ryu_spetjetpetryuken_voice"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 233
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 234
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 235
if (../:character == "man") { Set("../:enemy_air", "on"); Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:man_air", "on"); Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 236
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 236
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 237
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 238
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 238
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 239
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 240
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 240
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 241
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 242
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 242
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 243
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 244
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 244
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 245
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 246
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 246
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 247
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 248
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 248
onClipEvent (load) { if (../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 249
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x2 > ../:move_x) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x2 <= ../:move_x) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 250
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 251
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 252
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 253
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:enemy_air", "off"); Set("../:special_e_move", "off"); } else if (../:character == "ryu") { Set("../:man_air", "off"); Set("../:man_noturningback", "off"); Set("../:man_special_move", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 254
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 261
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); } if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:super_stop", "onlymanplay"); }
Symbol 992 MovieClip Frame 262
if (../:character == "ryu") { if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } }
Symbol 992 MovieClip Frame 263
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_shinku_voice"); };
Symbol 992 MovieClip Frame 272
Set("../:super_stop", "playall"); if (../:character == "man") { Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_invincible", "off"); }
Symbol 992 MovieClip Frame 273
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hadoken_voice"); }; Set("../:big_hadoken", "on");
Symbol 992 MovieClip Frame 274
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 275
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 276
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 277
if (../:big_hadoken == "on") { gotoAndPlay ("hadofreez"); } else if (../:big_hadoken == "off") { play(); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 278
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 279
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 280
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:special_e_move", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); Set("../:man_special_move", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 281
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 283
if (../:character == "man") { } else if (../:character == "ryu") { } if (../../:character == "man") { } else if (../../:character == "ryu") { }
Symbol 992 MovieClip Frame 286
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); } if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:super_stop", "onlymanplay"); }
Symbol 992 MovieClip Frame 287
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); }; if (../:character == "ryu") { if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 3); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 3); } }
Symbol 992 MovieClip Frame 296
Set("../:super_stop", "playall"); if (../:character == "man") { if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); } } else if (../:character == "ryu") { Set("../:man_invincible", "off"); }
Symbol 992 MovieClip Frame 297
gotoAndPlay ("sp_01");
Symbol 992 MovieClip Frame 298
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hip_voice"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 298
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 299
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "onlyenemyplay"); } else if (../:man_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay ("sp_03"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay ("sp_03"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 300
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 301
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 302
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 303
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 304
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 305
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 306
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "playall"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 307
gotoAndPlay ("sp_02");
Symbol 992 MovieClip Frame 308
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hip_voice"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 308
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 309
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } } if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "onlyenemyplay"); } else if (../:man_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay ("sp_03"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay ("sp_03"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 310
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 311
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 312
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 313
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 314
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 315
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 316
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 992 MovieClip Frame 317
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 992 MovieClip Frame 318
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "playall"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 319
gotoAndPlay ("sp_03");
Symbol 992 MovieClip Frame 320
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; if (../:character == "man") { Set("../:enemy_air", "on"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { Set("../:man_air", "on"); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 320
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 321
Set("../:super_stop", "playall"); if (../:character == "man") { Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_invincible", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 322
if (../:character == "man") { Set("../:enemy_block", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 323
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 324
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 325
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 326
if (../:character == "man") { Set("../:enemy_air", "off"); } else if (../:character == "ryu") { } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 327
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 328
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off"); Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); Set("../:man_invincible", "off"); Set("../:man_special_move", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 329
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 334
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 334
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 335
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 336
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 337
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 338
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:duck == "on") { gotoAndPlay ("duck"); } else if (../:duck == "off") { Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 341
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 341
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 342
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 343
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 344
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:duck == "on") { gotoAndPlay ("duck"); } else if (../:duck == "off") { Set("../:status", "stand"); gotoAndPlay ("stand"); }
Symbol 992 MovieClip Frame 348
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 348
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 349
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 349
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 350
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 350
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 351
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 351
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 352
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 352
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 353
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 353
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 354
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 354
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 355
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 355
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 356
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 356
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 357
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:jump == "on") { gotoAndPlay ("jump_land"); } else if (../:jump == "off") { Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 362
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 362
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 363
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 363
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 364
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 364
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 365
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 365
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 366
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 366
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 367
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 367
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 368
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 368
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 369
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 369
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 370
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 992 MovieClip Frame 370
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 992 MovieClip Frame 371
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:jump == "on") { gotoAndPlay ("jump_land"); } else if (../:jump == "off") { Set("../:status", "stand"); gotoAndPlay ("stand"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay ("hurt_01"); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay ("hurt_02"); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay ("getup"); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay ("float"); } }
Symbol 992 MovieClip Frame 377
if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); }
Symbol 992 MovieClip Frame 393
if (../:character == "man") { Set("../:will_attack_e", 0); Set("../:will_attack_e2", 0); Set("../:will_attack_e3", 0); Set("../:will_attack_e4", 0); Set("../:will_attack_e5", 0); Set("../:will_attack_e6", 0); Set("../:count_e", 0); Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); Set("../:man_got_hit", "off"); Set("../:special_e", 0); Set("../:stage_count", ../:ryu); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_post"); } } else if (../:character == "ryu") { Set("../:manwin", "on"); gotoAndPlay ("win"); }
Symbol 992 MovieClip Frame 400
if (../:character == "man") { Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); }; } else if (../:character == "ryu") { Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; }
Symbol 992 MovieClip Frame 401
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); } }
Symbol 992 MovieClip Frame 402
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); } }
Symbol 992 MovieClip Frame 403
if (../:character == "man") { Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_air", "on"); Set("../:man_invincible", "off"); } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 992 MovieClip Frame 404
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 992 MovieClip Frame 405
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 992 MovieClip Frame 406
if (../:character == "man") { if (../:enemylife <= 0) { tellTarget ("_root.voice") { gotoAndPlay ("ryu_death_voice"); }; } } else if (../:character == "ryu") { if (../:manlife <= 0) { tellTarget ("_root.voice") { gotoAndPlay ("ryu_death_voice"); }; } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 992 MovieClip Frame 407
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 992 MovieClip Frame 408
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 992 MovieClip Frame 409
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 992 MovieClip Frame 410
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:character == "man") { Set("../:enemy_invincible", "on"); } else if (../:character == "ryu") { Set("../:man_invincible", "on"); } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 992 MovieClip Frame 411
if (../:character == "man") { Set("../:score", ../:score + 1); if (../:enemylife <= 0) { gotoAndPlay ("RIP"); } else if (../:enemylife > 0) { gotoAndPlay ("getup"); } } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); if (../:manlife <= 0) { gotoAndPlay ("RIP"); } else if (../:manlife > 0) { gotoAndPlay ("getup"); } }
Symbol 992 MovieClip Frame 420
if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:walking", "off"); Set("../:man_invincible", "on"); play(); } if (../:character == "man") { Set("../:enemy_noturningback", "on"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); }
Symbol 992 MovieClip Frame 422
tellTarget ("_root.voice") { gotoAndPlay ("ryu_death_voice"); };
Symbol 992 MovieClip Frame 430
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:character == "ryu") { Set("../:breath", "off"); }
Symbol 992 MovieClip Frame 431
if (../:character == "man") { Set("../:enemy_down", "on"); } else if (../:character == "ryu") { Set("../:mandown", "on"); }
Symbol 992 MovieClip Frame 432
if (../:character == "ryu") { Set("../:man_invincible", "off"); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("RIP"); } }
Symbol 992 MovieClip Frame 446
if (../:character == "man") { Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off"); }
Symbol 992 MovieClip Frame 451
if (../:character == "man") { _root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", ../:level); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay ("absent"); } else { gotoAndPlay (1); } }
Symbol 992 MovieClip Frame 455
if (../:character == "man") { } else if (../:character == "ryu") { } if (../../:character == "man") { } else if (../../:character == "ryu") { } if (/:character == "man") { } else if (/:character == "ryu") { } if (../:character == "ryu") { } else if (../:character == "man") { }
Symbol 992 MovieClip Frame 459
if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:man_invincible", "on"); Set("../:man_air", "off"); Set("../:man_down", "on"); } if (../:character == "man") { if (../:enemylife <= 0) { gotoAndPlay ("RIP"); } } else if (../:character == "ryu") { if (../:manlife <= 0) { gotoAndPlay ("RIP"); } }
Symbol 992 MovieClip Frame 466
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 992 MovieClip Frame 467
if (../:character == "man") { Set("../:enemy_air", "off"); Set("../:enemy_down", "off"); } else if (../:character == "ryu") { Set("../:man_air", "off"); Set("../:man_down", "off"); }
Symbol 992 MovieClip Frame 472
if (../:character == "man") { if (../:special_e >= 20) { if (../:dist < 50) { if (../:enemylife <= 30) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 50) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 50) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } Set("../:enemy_invincible", "off"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:man_invincible", "off"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 999 MovieClip Frame 1
if (../:hadoken == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay ("hadoken"); } else { gotoAndPlay (1); }
Symbol 999 MovieClip Frame 2
if (../:hadoken == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay ("hadoken"); } else { gotoAndPlay (1); }
Symbol 999 MovieClip Frame 10
if (../:ball_face == "right") { Set("../:move_xball", ../:move_xball + ../:ballspeed); } else if (../:ball_face == "left") { Set("../:move_xball", ../:move_xball - ../:ballspeed); } if (../:hadoken == "break") { gotoAndPlay ("hadobreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 999 MovieClip Frame 10
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } else if ((../../:stage_count == ../.../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (this.hitTest(_root.fire) & (../../:fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } }
Symbol 999 MovieClip Frame 11
if (../:ball_face == "right") { Set("../:move_xball", ../:move_xball + ../:ballspeed); } else if (../:ball_face == "left") { Set("../:move_xball", ../:move_xball - ../:ballspeed); } if (../:hadoken == "break") { gotoAndPlay ("hadobreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 999 MovieClip Frame 11
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } else if ((../../:stage_count == ../.../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (this.hitTest(_root.fire) & (../../:fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } }
Symbol 999 MovieClip Frame 12
if (../:ball_face == "right") { Set("../:move_xball", ../:move_xball + ../:ballspeed); } else if (../:ball_face == "left") { Set("../:move_xball", ../:move_xball - ../:ballspeed); } if (../:hadoken == "break") { gotoAndPlay ("hadobreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 999 MovieClip Frame 12
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } else if ((../../:stage_count == ../.../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (this.hitTest(_root.fire) & (../../:fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } }
Symbol 999 MovieClip Frame 13
if (../:hadoken == "break") { gotoAndPlay ("hadobreak"); } else { gotoAndPlay ("hadoken"); }
Symbol 999 MovieClip Frame 33
Set("../:hadoken", "off"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); Set("../:man_got_hit", "off"); Set("../:will_hit_e", random(40)); if (../:status == "death") { gotoAndPlay ("win"); } else if (../:will_hit_e <= 20) { gotoAndPlay ("walk"); } } } }
Symbol 1111 MovieClip Frame 2
if (../:will_attack_e6 >= 10) { Set("../:will_attack_e6", 0); gotoAndPlay ("jump"); }
Symbol 1111 MovieClip Frame 3
if (../:manwin != "on") { if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (1); } } else { gotoAndPlay (1); } }
Symbol 1111 MovieClip Frame 11
if (../:stage_count == ../:akuma) { if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); } } else { gotoAndPlay ("absent"); }
Symbol 1111 MovieClip Frame 18
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:will_attack_e3 >= 20) { if (../:dist < 50) { Set("../:will_attack_e3", 0); gotoAndPlay ("hit_03"); } else if (../:dist >= 50) { if ((../:fireball == "off") & (../:big_fireball == "off")) { Set("../:will_attack_e3", 0); gotoAndPlay ("hit_04"); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1111 MovieClip Frame 19
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:will_attack_e2 >= 10) { Set("../:will_attack_e2", 0); gotoAndPlay ("hit_02"); }
Symbol 1111 MovieClip Frame 20
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:dist < 50) { if (../:will_attack_e >= 10) { Set("../:will_attack_e", 0); gotoAndPlay ("hit_01"); } }
Symbol 1111 MovieClip Frame 21
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:dist < 50) { if (../:will_attack_e5 >= 3) { Set("../:will_attack_e5", 0); gotoAndPlay ("hit_05"); } }
Symbol 1111 MovieClip Frame 22
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { if (random(40) < 30) { gotoAndPlay ("hit_05"); } gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } } }
Symbol 1111 MovieClip Frame 27
Set("../:enemy_block", "on"); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:enemylife > (../:manhitpoint / 10)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 10)); } else if (../:enemylife <= (../:manhitpoint / 10)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 28
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 29
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 30
Set("../:enemy_block", "off"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 34
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 35
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 36
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 37
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 39
Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else { gotoAndPlay (1); }
Symbol 1111 MovieClip Frame 45
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 46
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 47
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 48
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 50
Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else { gotoAndPlay (1); }
Symbol 1111 MovieClip Frame 55
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 56
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 57
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 58
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 60
Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } else { gotoAndPlay (1); }
Symbol 1111 MovieClip Frame 65
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; Set("../:enemy_block", "off"); Set("../:enemy_air", "on"); if (../:enemylife > (../:manhitpoint / 2)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if (../:enemylife <= (../:manhitpoint / 2)) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 66
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 67
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 68
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 69
Set("../:score", ../:score + 1); gotoAndPlay ("float_02");
Symbol 1111 MovieClip Frame 74
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } Set("../:enemy_noturningback", "on"); Set("../:ryu_fly_kick", "off"); Set("../:enemy_air", "on"); Set("../:enemy_block", "off"); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 75
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 76
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 77
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 78
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 79
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 80
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 81
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 82
if (random(40) < 10) { Set("../:enemy_block", "off"); gotoAndPlay ("hit_06"); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 83
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 84
Set("../:enemy_air", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 86
Set("../:enemy_noturningback", "off");
Symbol 1111 MovieClip Frame 87
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 96
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 96
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 100
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 105
Set("../:enemy_noturningback", "on"); Set("../:enemy_noturningback", "on"); Set("../:enemy_air", "on"); Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Symbol 1111 MovieClip Frame 106
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 106
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 107
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 107
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 108
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 108
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 109
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 109
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 110
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 110
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 111
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 111
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 112
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 112
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 113
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 113
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 114
if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 115
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 117
Set("../:enemy_noturningback", "off"); Set("../:enemy_air", "off");
Symbol 1111 MovieClip Frame 118
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); gotoAndPlay ("hit_03"); } else if (../:man_got_hit == "off") { gotoAndPlay (1); }
Symbol 1111 MovieClip Frame 121
Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Symbol 1111 MovieClip Frame 122
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1111 MovieClip Frame 123
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_air", "on");
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 123
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 124
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1111 MovieClip Frame 125
Set("../:enemy_block", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 126
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 127
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 128
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 131
Set("../:enemy_noturningback", "off"); Set("../:enemy_air", "off");
Symbol 1111 MovieClip Frame 132
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 135
Set("../:enemy_block", "off"); Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1111 MovieClip Frame 137
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:fireball", "on");
Symbol 1111 MovieClip Frame 144
Set("../:enemy_noturningback", "off");
Symbol 1111 MovieClip Frame 145
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 149
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (../:enemylife > 0)) { if (../:dist < 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_09"); } else if (../:enemylife > 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_07"); } } else if (../:dist >= 70) { if (../:enemylife <= 40) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_10"); } else if (../:enemylife > 40) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_08"); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1111 MovieClip Frame 150
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 150
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 154
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 160
if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; Set("../:enemy_block", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 160
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 161
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay ("jump_land");
Symbol 1111 MovieClip Frame 167
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1111 MovieClip Frame 168
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1111 MovieClip Frame 177
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 1111 MovieClip Frame 178
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:enemy_block", "off"); tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 178
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 179
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 180
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 181
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 182
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 183
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:enemy_block", "off"); tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 183
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 184
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 185
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 186
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 187
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 188
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:enemy_block", "off"); tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 188
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 189
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x - 20); } } Set("../:enemy_air", "on"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 190
Set("../:enemy_invincible", "off"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 191
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 192
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 193
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 194
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1111 MovieClip Frame 196
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1111 MovieClip Frame 197
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 207
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1111 MovieClip Frame 208
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1111 MovieClip Frame 217
Set("../:enemy_invincible", "off"); Set("../:super_stop", "playall");
Symbol 1111 MovieClip Frame 218
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:big_fireball", "on");
Symbol 1111 MovieClip Frame 225
Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off");
Symbol 1111 MovieClip Frame 226
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 233
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1111 MovieClip Frame 235
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1111 MovieClip Frame 244
Set("../:super_stop", "playall");
Symbol 1111 MovieClip Frame 247
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 247
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 248
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 248
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 249
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 249
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 250
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1111 MovieClip Frame 253
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 253
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 254
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 254
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 255
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 255
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 256
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1111 MovieClip Frame 259
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 259
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 260
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 260
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 261
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 261
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1111 MovieClip Frame 262
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1111 MovieClip Frame 268
Set("../:enemy_invincible", "off");
Symbol 1111 MovieClip Frame 272
Set("../:enemy_noturningback", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1111 MovieClip Frame 273
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 279
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1111 MovieClip Frame 280
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1111 MovieClip Frame 289
Set("../:super_stop", "playall");
Symbol 1111 MovieClip Frame 290
tellTarget ("_root.effect") { gotoAndPlay ("warp_effect"); }; if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 290
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 291
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 291
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 292
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 292
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 293
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 293
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 294
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 294
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 295
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 295
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 296
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 296
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 297
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 297
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 298
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 298
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 299
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 299
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 300
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (../:move_x2 <= 20) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1111 MovieClip Frame 300
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay ("hit_combo"); } } }
Symbol 1111 MovieClip Frame 301
if (../:raging_demon == 100) { gotoAndPlay ("hit_combo"); } else if (../:raging_demon == 0) { gotoAndPlay ("not_hit"); }
Symbol 1111 MovieClip Frame 302
Set("../:super_stop", "playall"); Set("../:raging_demon", 100); Set("../:sound_select", random(4)); Set("../:combo", ../:combo + 1); if (../:sound_select == 0) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 1) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 2) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else if (../:sound_select == 3) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; } else if (../:sound_select == 4) { tellTarget ("_root.sound") { gotoAndPlay ("backick_sound"); }; }
Symbol 1111 MovieClip Frame 303
if (../:combo >= 15) { Set("../:combo", 0); if (../:man_got_hit == "on") { if (../:manlife > ../:hitpoint_04) { Set("../:manlife", ../:manlife - ../:hitpoint_04); Set("../:move_x", ../:move_x2); Set("../:status", "sleep"); tellTarget ("_root.man") { gotoAndPlay ("getup"); }; } else if (../:manlife <= ../:hitpoint_04) { Set("../:manlife", 0); Set("../:move_x", ../:move_x2); Set("../:status", "death"); tellTarget ("_root.man") { gotoAndPlay ("death"); }; tellTarget ("_root.effect") { gotoAndPlay ("akuma_raging_effect"); }; } } Set("../:raging_demon", 0); Set("../:move_x", ../:move_x2); gotoAndPlay ("done_combo"); } else if (../:combo < 15) { gotoAndPlay ("hit_combo"); }
Symbol 1111 MovieClip Frame 305
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1111 MovieClip Frame 306
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1111 MovieClip Frame 318
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1111 MovieClip Frame 319
gotoAndPlay (1);
Symbol 1111 MovieClip Frame 337
tellTarget ("_root.voice") { gotoAndPlay ("akuma_win_voice"); };
Symbol 1111 MovieClip Frame 339
Set("../:will_attack_e", 0); Set("../:will_attack_e2", 0); Set("../:will_attack_e3", 0); Set("../:will_attack_e4", 0); Set("../:will_attack_e5", 0); Set("../:will_attack_e6", 0); Set("../:count_e", 0); Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); Set("../:man_got_hit", "off"); Set("../:special_e", 0); Set("../:stage_count", ../:akuma); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_post"); }
Symbol 1111 MovieClip Frame 346
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); if (../:enemylife > ../:manhitpoint) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:enemylife <= ../:manhitpoint) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 1111 MovieClip Frame 349
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 1111 MovieClip Frame 352
if (../:enemylife <= 0) { tellTarget ("_root.voice") { gotoAndPlay ("akuma_death_voice"); }; } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 353
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1111 MovieClip Frame 356
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 1111 MovieClip Frame 357
Set("../:score", ../:score + 1); if (../:enemylife <= 0) { gotoAndPlay ("RIP"); } else if (../:enemylife > 0) { gotoAndPlay ("getup"); }
Symbol 1111 MovieClip Frame 366
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 1111 MovieClip Frame 368
tellTarget ("_root.voice") { gotoAndPlay ("akuma_death_voice"); };
Symbol 1111 MovieClip Frame 376
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 1111 MovieClip Frame 377
Set("../:enemy_down", "on");
Symbol 1111 MovieClip Frame 392
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 1111 MovieClip Frame 397
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 1); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 1111 MovieClip Frame 405
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); if (../:enemylife <= 0) { gotoAndPlay ("RIP"); }
Symbol 1111 MovieClip Frame 412
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 1111 MovieClip Frame 413
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:enemy_down", "off");
Symbol 1111 MovieClip Frame 418
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1197 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:transformation", "off"); Set("../:warp_voice", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay ("win_02"); } else if (../:count_e >= ../:will_hit_e) { gotoAndPlay ("hit_01"); } else if (../:count_e > 20) { Set("../:count_e", 0); gotoAndPlay ("walk"); } } } }
Symbol 1197 MovieClip Frame 3
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:transformation", "off"); Set("../:warp_voice", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay ("win_02"); } else if (../:count_e >= ../:will_hit_e) { gotoAndPlay ("hit_01"); } else if (../:count_e > 20) { Set("../:count_e", 0); gotoAndPlay ("walk"); } } } }
Symbol 1197 MovieClip Frame 5
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (1); if (random(40) > 30) { gotoAndPlay ("hit_05"); } } } else { gotoAndPlay (1); } }
Symbol 1197 MovieClip Frame 10
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:transformation", "on"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); if (../:status == "death") { gotoAndPlay ("win"); } else if (abs(../:move_x - ../:move_x2) > 250) { if (../:fireball == "off") { gotoAndPlay ("hit_04"); } } else if (((abs(../:move_x - ../:move_x2) < 50) & (../:move_x2 > 50)) & (../:move_x2 < 500)) { gotoAndPlay ("walk_02"); } else { Set("../:enemy_noturningback", "off"); gotoAndPlay ("walk_02"); } } } }
Symbol 1197 MovieClip Frame 11
if (../:manwin != "on") { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay ("stand_02"); } }
Symbol 1197 MovieClip Frame 19
if (../:stage_count == ../:boss) { if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); } } else { gotoAndPlay ("absent"); }
Symbol 1197 MovieClip Frame 26
if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); } if (../:warp_voice == "off") { Set("../:warp_voice", "on"); tellTarget ("_root.effect") { gotoAndPlay ("warp_effect"); }; } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_06"); }
Symbol 1197 MovieClip Frame 27
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } }
Symbol 1197 MovieClip Frame 28
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } }
Symbol 1197 MovieClip Frame 29
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } }
Symbol 1197 MovieClip Frame 30
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:count_e > 5) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { if (random(40) < 30) { gotoAndPlay ("hit_05"); } gotoAndPlay ("walk"); } } else { gotoAndPlay ("win"); } } }
Symbol 1197 MovieClip Frame 35
Set("../:enemy_noturningback", "on"); if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } Set("../:count_e", ../:count_e + 1); if (../:count_e >= 10) { Set("../:count_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_02"); }
Symbol 1197 MovieClip Frame 36
if ((../:fireball == "off") & (random(40) < 20)) { gotoAndPlay ("hit_04"); }
Symbol 1197 MovieClip Frame 37
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 1197 MovieClip Frame 39
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 1197 MovieClip Frame 41
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (../:move_x2 <= 20) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 1197 MovieClip Frame 43
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); if (random(40) < 10) { Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_03"); } gotoAndPlay ("stand_02"); } else { gotoAndPlay ("win"); } } else if (../:level != ../:set_enemy) { gotoAndPlay ("absent"); } }
Symbol 1197 MovieClip Frame 49
Set("../:enemy_block", "on"); Set("../:block_count", ../:block_count + 1); if (../:enemylife > (../:manhitpoint / 5)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 5)); } else if (../:enemylife <= (../:manhitpoint / 5)) { Set("../:enemylife", 0); gotoAndPlay ("death"); } Set("../:enemy_noturningback", "off"); Set("../:enemy_block", "on"); if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 50
Set("../:sound_select", random(6)); if (../:sound_select == 0) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 1) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 2) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else if (../:sound_select == 3) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; } else if (../:sound_select == 4) { tellTarget ("_root.sound") { gotoAndPlay ("backick_sound"); }; } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 51
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 54
Set("../:score", ../:score + 5); Set("../:enemy_invincible", "off"); Set("../:enemy_block", "on"); if (../:block_count >= 10) { Set("../:block_count", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_03"); } else { gotoAndPlay ("stand_02"); }
Symbol 1197 MovieClip Frame 58
Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 3)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if (../:enemylife <= (../:manhitpoint / 3)) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 59
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 60
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 61
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 63
Set("../:score", ../:score + 1); if (../:enemylife <= 0) { Set("../:enemy_invincible", "on"); gotoAndPlay ("transform"); } else if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_06"); } else { gotoAndPlay (1); }
Symbol 1197 MovieClip Frame 69
Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 3)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if (../:enemylife <= (../:manhitpoint / 3)) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 70
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 71
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 72
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 74
Set("../:score", ../:score + 1); if (../:enemylife <= 0) { Set("../:enemy_invincible", "on"); gotoAndPlay ("transform"); } else if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_06"); } else { gotoAndPlay (1); }
Symbol 1197 MovieClip Frame 79
Set("../:special_e", ../:special_e + 1); if (../:enemylife > (../:manhitpoint / 3)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if (../:enemylife <= (../:manhitpoint / 3)) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 80
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 81
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 82
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 84
Set("../:score", ../:score + 1); if (../:enemylife <= 0) { Set("../:enemy_invincible", "on"); gotoAndPlay ("transform"); } else if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (../:enemylife > 0)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay ("hit_06"); } else { gotoAndPlay (1); }
Symbol 1197 MovieClip Frame 94
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:count_e", ../:count_e + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 94
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 98
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 1197 MovieClip Frame 103
Set("../:enemy_noturningback", "on");
Symbol 1197 MovieClip Frame 109
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 110
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; Set("../:enemy_invincible", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 110
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 111
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 112
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 113
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 113
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 114
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 115
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 116
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 117
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 117
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 118
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 119
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 120
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 120
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 121
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:enemy_noturningback", "off");
Symbol 1197 MovieClip Frame 123
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay ("stand_02");
Symbol 1197 MovieClip Frame 129
Set("../:enemy_noturningback", "on");
Symbol 1197 MovieClip Frame 135
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 136
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_invincible", "off");
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 136
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 137
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1197 MovieClip Frame 138
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1197 MovieClip Frame 141
Set("../:enemy_noturningback", "off");
Symbol 1197 MovieClip Frame 142
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay ("stand_02");
Symbol 1197 MovieClip Frame 148
Set("../:enemy_noturningback", "on");
Symbol 1197 MovieClip Frame 152
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; Set("../:fireball", "on");
Symbol 1197 MovieClip Frame 157
Set("../:enemy_noturningback", "off");
Symbol 1197 MovieClip Frame 158
Set("../:will_hit_e", random(40)); gotoAndPlay ("stand_02");
Symbol 1197 MovieClip Frame 162
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1197 MovieClip Frame 163
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 163
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 169
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1197 MovieClip Frame 173
Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); Set("../:enemy_noturningback", "on");
Symbol 1197 MovieClip Frame 174
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1197 MovieClip Frame 183
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 1197 MovieClip Frame 184
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 184
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 185
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 185
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 186
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 186
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 187
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1197 MovieClip Frame 190
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 190
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 191
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 191
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 192
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 192
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 193
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1197 MovieClip Frame 196
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 196
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 197
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 197
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 198
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1197 MovieClip Frame 198
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x2 > ../../:move_x) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x2 <= ../../:move_x) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1197 MovieClip Frame 199
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x > ../:move_x2) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x <= ../:move_x2) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1197 MovieClip Frame 203
Set("../:enemy_invincible", "off"); Set("../:special_e_move", "off");
Symbol 1197 MovieClip Frame 204
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:man_got_hit", "off"); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1197 MovieClip Frame 208
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemylife", 100); Set("../:transformation", "on");
Symbol 1197 MovieClip Frame 209
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); };
Symbol 1197 MovieClip Frame 211
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../:manlife < 40) { Set("../:manlife", ../:manlife + 60); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; } else if ((../:manlife >= 40) & (../:manlife != 100)) { Set("../:manlife", 100); Set("../:enemy_down", "off"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; }
Symbol 1197 MovieClip Frame 213
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); };
Symbol 1197 MovieClip Frame 215
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); };
Symbol 1197 MovieClip Frame 217
tellTarget ("_root.sound") { gotoAndPlay ("slash_sound"); }; tellTarget ("_root.voice") { gotoAndPlay ("ror_voice"); };
Symbol 1197 MovieClip Frame 230
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_invincible", "off"); gotoAndPlay ("stand_02");
Symbol 1197 MovieClip Frame 248
tellTarget ("_root.voice") { gotoAndPlay ("ror_voice"); };
Symbol 1197 MovieClip Frame 250
if (../:breath == "on") { gotoAndPlay ("stand_02"); } else if (../:breath == "off") { gotoAndPlay ("win_post"); }
Symbol 1197 MovieClip Frame 261
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay ("win_02"); }
Symbol 1197 MovieClip Frame 273
if (../:enemylife > (../:manhitpoint / 3)) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if (../:enemylife <= (../:manhitpoint / 3)) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 274
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 275
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 276
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1197 MovieClip Frame 278
Set("../:score", ../:score + 1); if (../:enemylife <= 0) { Set("../:enemy_invincible", "on"); gotoAndPlay ("transform"); } else { gotoAndPlay (1); }
Symbol 1197 MovieClip Frame 279
Set("../:score", ../:score + 1); if (../:enemylife <= 50) { Set("../:enemy_invincible", "on"); gotoAndPlay ("transform"); } else { gotoAndPlay (1); }
Symbol 1197 MovieClip Frame 290
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 1197 MovieClip Frame 301
tellTarget ("_root.voice") { gotoAndPlay ("boss_die_voice"); };
Symbol 1197 MovieClip Frame 335
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 1197 MovieClip Frame 340
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", ../:level); Set("../:manwin", "on"); Set("../:fireball", "off"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { gotoAndPlay ("absent"); } else { gotoAndPlay (1); }
Symbol 1204 MovieClip Frame 1
if (../:fireball == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay ("fireball"); } else if (../:fireball == "off") { gotoAndPlay (1); }
Symbol 1204 MovieClip Frame 2
if (../:fireball == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay ("fireball"); } else if (../:fireball == "off") { gotoAndPlay (1); }
Symbol 1204 MovieClip Frame 10
if (../:ball_f_face == "right") { Set("../:move_fball", ../:move_fball + ../:ballspeed); } else if (../:ball_f_face == "left") { Set("../:move_fball", ../:move_fball - ../:ballspeed); } if (../:fireball == "break") { gotoAndPlay ("firebreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1204 MovieClip Frame 10
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - /:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - /:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < /:move_x) { Set("../../:move_x", ../../:move_x + 10); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else if (this.hitTest(_root.ball) & (../../:hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } }
Symbol 1204 MovieClip Frame 11
if (../:ball_f_face == "right") { Set("../:move_fball", ../:move_fball + ../:ballspeed); } else if (../:ball_f_face == "left") { Set("../:move_fball", ../:move_fball - ../:ballspeed); } if (../:fireball == "break") { gotoAndPlay ("firebreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1204 MovieClip Frame 11
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - /:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - /:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < /:move_x) { Set("../../:move_x", ../../:move_x + 10); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else if (this.hitTest(_root.ball) & (../../:hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } }
Symbol 1204 MovieClip Frame 12
if (../:ball_f_face == "right") { Set("../:move_fball", ../:move_fball + ../:ballspeed); } else if (../:ball_f_face == "left") { Set("../:move_fball", ../:move_fball - ../:ballspeed); } if (../:fireball == "break") { gotoAndPlay ("firebreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1204 MovieClip Frame 12
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - /:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - /:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < /:move_x) { Set("../../:move_x", ../../:move_x + 10); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else if (this.hitTest(_root.ball) & (../../:hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } }
Symbol 1204 MovieClip Frame 13
if (../:fireball == "break") { gotoAndPlay ("firebreak"); } else { gotoAndPlay ("fireball"); }
Symbol 1204 MovieClip Frame 33
Set("../:fireball", "off"); gotoAndPlay (1);
Symbol 1211 MovieClip Frame 1
if (../:big_hadoken == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay ("hadoken"); } else { Set("../:bigballhit", 5); gotoAndPlay (1); }
Symbol 1211 MovieClip Frame 2
if (../:hadoken == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay ("hadoken"); } else { gotoAndPlay (1); }
Symbol 1211 MovieClip Frame 10
if (../:bigball_face == "right") { Set("../:move_bigball", ../:move_bigball + ../:ballspeed); } else if (../:bigball_face == "left") { Set("../:move_bigball", ../:move_bigball - ../:ballspeed); } if (../:big_hadoken == "break") { gotoAndPlay ("hadobreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1211 MovieClip Frame 10
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (/:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:bigballhit", ../../:bigballhit - 1); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:big_hadoken", "break"); Set("../../:big_fireball", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } } } }
Symbol 1211 MovieClip Frame 11
if (../:bigball_face == "right") { Set("../:move_bigball", ../:move_bigball + ../:ballspeed); } else if (../:bigball_face == "left") { Set("../:move_bigball", ../:move_bigball - ../:ballspeed); } if (../:big_hadoken == "break") { gotoAndPlay ("hadobreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1211 MovieClip Frame 11
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (/:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:bigballhit", ../../:bigballhit - 1); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:big_hadoken", "break"); Set("../../:big_fireball", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } } } }
Symbol 1211 MovieClip Frame 12
if (../:bigball_face == "right") { Set("../:move_bigball", ../:move_bigball + ../:ballspeed); } else if (../:bigball_face == "left") { Set("../:move_bigball", ../:move_bigball - ../:ballspeed); } if (../:big_hadoken == "break") { gotoAndPlay ("hadobreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1211 MovieClip Frame 12
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (/:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:bigballhit", ../../:bigballhit - 1); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (../../:bigballhit <= 0) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:big_hadoken", "break"); Set("../../:big_fireball", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } } } }
Symbol 1211 MovieClip Frame 13
if (../:big_hadoken == "break") { gotoAndPlay ("hadobreak"); } else { gotoAndPlay ("hadoken"); }
Symbol 1211 MovieClip Frame 33
Set("../:big_hadoken", "off"); gotoAndPlay (1);
Symbol 1218 MovieClip Frame 1
if (../:big_fireball == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay ("hadoken"); } else { Set("../:bigfireballhit", 5); gotoAndPlay (1); }
Symbol 1218 MovieClip Frame 2
if (../:big_fireball == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay ("hadoken"); } else { Set("../:bigfireballhit", 5); gotoAndPlay (1); }
Symbol 1218 MovieClip Frame 10
if (../:ball_fbig_face == "right") { Set("../:move_fbigball", ../:move_fbigball + ../:ballspeed); } else if (../:ball_fbig_face == "left") { Set("../:move_fbigball", ../:move_fbigball - ../:ballspeed); } if (../:big_fireball == "break") { gotoAndPlay ("firebreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1218 MovieClip Frame 10
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:big_fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } if (../../:bigfireballhit <= 0) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else { Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } if (../../:bigfireballhit <= 0) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { Set("../../:big_fireball", "break"); Set("../../:big_hadoken", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } }
Symbol 1218 MovieClip Frame 11
if (../:ball_fbig_face == "right") { Set("../:move_fbigball", ../:move_fbigball + ../:ballspeed); } else if (../:ball_fbig_face == "left") { Set("../:move_fbigball", ../:move_fbigball - ../:ballspeed); } if (../:big_fireball == "break") { gotoAndPlay ("firebreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1218 MovieClip Frame 11
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:big_fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } if (../../:bigfireballhit <= 0) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else { Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } if (../../:bigfireballhit <= 0) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { Set("../../:big_fireball", "break"); Set("../../:big_hadoken", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } }
Symbol 1218 MovieClip Frame 12
if (../:ball_fbig_face == "right") { Set("../:move_fbigball", ../:move_fbigball + ../:ballspeed); } else if (../:ball_fbig_face == "left") { Set("../:move_fbigball", ../:move_fbigball - ../:ballspeed); } if (../:big_fireball == "break") { gotoAndPlay ("firebreak"); } else { play(); }
Instance of Symbol 541 MovieClip "hit_e" in Symbol 1218 MovieClip Frame 12
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:big_fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x2 <= ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x2 <= ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x2 > ../../:move_x) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x2 > ../../:move_x) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } if (../../:bigfireballhit <= 0) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else { Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x2 > ../../:move_x) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } if (../../:bigfireballhit <= 0) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { Set("../../:big_fireball", "break"); Set("../../:big_hadoken", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } }
Symbol 1218 MovieClip Frame 13
if (../:big_hadoken == "break") { gotoAndPlay ("firebreak"); } else { gotoAndPlay ("hadoken"); }
Symbol 1218 MovieClip Frame 33
Set("../:big_fireball", "off"); gotoAndPlay (1);
Symbol 1238 MovieClip Frame 1
stop();
Symbol 1238 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1238 MovieClip Frame 18
gotoAndPlay (1);
Symbol 1238 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1238 MovieClip Frame 47
gotoAndPlay (1);
Symbol 1241 Button
on (release) { Set("../:music", "off"); }
Symbol 1243 Button
on (release) { Set("../:music", "on"); }
Symbol 1244 MovieClip Frame 1
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay ("off"); }
Symbol 1244 MovieClip Frame 2
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay ("off"); }
Symbol 1244 MovieClip Frame 5
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay ("off"); }
Symbol 1244 MovieClip Frame 6
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay ("off"); }
Symbol 1247 MovieClip Frame 1
Set("../:downhado", "off"); Set("../:downhado_02_forward", "off"); Set("../:downhado_02_backward", "off"); stop();
Symbol 1247 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1247 MovieClip Frame 10
play(); Set("../:downhado", "on");
Symbol 1247 MovieClip Frame 11
play();
Symbol 1247 MovieClip Frame 12
play();
Symbol 1247 MovieClip Frame 13
play();
Symbol 1247 MovieClip Frame 14
play();
Symbol 1247 MovieClip Frame 15
play();
Symbol 1247 MovieClip Frame 16
play();
Symbol 1247 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1247 MovieClip Frame 20
play(); Set("../:downhado_02_forward", "on");
Symbol 1247 MovieClip Frame 21
play();
Symbol 1247 MovieClip Frame 22
play();
Symbol 1247 MovieClip Frame 23
play();
Symbol 1247 MovieClip Frame 24
play();
Symbol 1247 MovieClip Frame 25
play();
Symbol 1247 MovieClip Frame 26
play();
Symbol 1247 MovieClip Frame 27
gotoAndPlay (1);
Symbol 1247 MovieClip Frame 30
play(); Set("../:downhado_02_backward", "on");
Symbol 1247 MovieClip Frame 31
play();
Symbol 1247 MovieClip Frame 32
play();
Symbol 1247 MovieClip Frame 33
play();
Symbol 1247 MovieClip Frame 34
play();
Symbol 1247 MovieClip Frame 35
play();
Symbol 1247 MovieClip Frame 36
play();
Symbol 1247 MovieClip Frame 37
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 1
Set("../:rightlefthado_forward", "off"); Set("../:rightlefthado_02_forward", "off"); Set("../:rightlefthado_backward", "off"); Set("../:rightlefthado_02_backward", "off"); Set("../:downsho_02", "off"); stop();
Symbol 1249 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 10
play(); Set("../:rightlefthado_forward", "on");
Symbol 1249 MovieClip Frame 11
play();
Symbol 1249 MovieClip Frame 12
play();
Symbol 1249 MovieClip Frame 13
play();
Symbol 1249 MovieClip Frame 14
play();
Symbol 1249 MovieClip Frame 15
play();
Symbol 1249 MovieClip Frame 16
play();
Symbol 1249 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 20
play(); Set("../:rightlefthado_02_forward", "on"); Set("../:downsho_02", "on");
Symbol 1249 MovieClip Frame 21
play();
Symbol 1249 MovieClip Frame 22
play();
Symbol 1249 MovieClip Frame 23
play();
Symbol 1249 MovieClip Frame 24
play();
Symbol 1249 MovieClip Frame 25
play();
Symbol 1249 MovieClip Frame 26
play();
Symbol 1249 MovieClip Frame 27
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 30
play(); Set("../:rightlefthado_backward", "on");
Symbol 1249 MovieClip Frame 31
play();
Symbol 1249 MovieClip Frame 32
play();
Symbol 1249 MovieClip Frame 33
play();
Symbol 1249 MovieClip Frame 34
play();
Symbol 1249 MovieClip Frame 35
play();
Symbol 1249 MovieClip Frame 36
play();
Symbol 1249 MovieClip Frame 37
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 40
play(); Set("../:rightlefthado_02_backward", "on");
Symbol 1249 MovieClip Frame 41
play();
Symbol 1249 MovieClip Frame 42
play();
Symbol 1249 MovieClip Frame 43
play();
Symbol 1249 MovieClip Frame 44
play();
Symbol 1249 MovieClip Frame 45
play();
Symbol 1249 MovieClip Frame 46
play();
Symbol 1249 MovieClip Frame 47
gotoAndPlay (1);
Symbol 1251 MovieClip Frame 1
Set("../:rightleftsho", "off"); stop();
Symbol 1251 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1251 MovieClip Frame 10
if (Key.isDown(88)) { gotoAndPlay (1); } else { Set("../:rightleftsho", "on"); play(); }
Symbol 1251 MovieClip Frame 11
if (Key.isDown(88)) { gotoAndPlay (1); } else { Set("../:rightleftsho", "on"); play(); }
Symbol 1251 MovieClip Frame 12
play();
Symbol 1251 MovieClip Frame 13
play();
Symbol 1251 MovieClip Frame 14
play();
Symbol 1251 MovieClip Frame 15
play();
Symbol 1251 MovieClip Frame 16
play();
Symbol 1251 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1253 MovieClip Frame 1
Set("../:downsho", "off"); stop();
Symbol 1253 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1253 MovieClip Frame 10
play(); Set("../:downsho", "on");
Symbol 1253 MovieClip Frame 11
play();
Symbol 1253 MovieClip Frame 12
play();
Symbol 1253 MovieClip Frame 13
play();
Symbol 1253 MovieClip Frame 14
play();
Symbol 1253 MovieClip Frame 15
play();
Symbol 1253 MovieClip Frame 16
play();
Symbol 1253 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1261 Button
on (release) { Set("/:continue_count", /:continue_count + 1); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); tellTarget ("_root.man") { gotoAndPlay (1); }; tellTarget ("_root.enemy") { gotoAndPlay (1); }; Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:raging_demon", 0); Set("/:special_e_move", "off"); Set("/:enemy_juggled", 0); Set("/:enemy_invincible", "off"); Set("/:enemy_noturningback", "off"); Set("/:walking_e", "on"); Set("/:enemy_air", "off"); Set("/:enemy_block", "on"); Set("/:man_got_hit", "off"); Set("/:will_attack_e", 0); Set("/:will_attack_e2", 0); Set("/:will_attack_e3", 0); Set("/:will_attack_e4", 0); Set("/:will_attack_e5", 0); Set("/:will_attack_e6", 0); Set("/:count_e", 0); Set("/:enemy_down", "off"); gotoAndPlay ("black"); }
Symbol 1265 Button
on (release) { _root.gotoAndPlay("menu"); }
Symbol 1293 MovieClip Frame 1
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 2
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 11
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 12
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 21
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 22
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 30
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 31
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 40
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 41
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 51
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 52
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 60
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 61
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 70
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 71
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 77
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 78
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 86
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1293 MovieClip Frame 87
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_05"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("manwin"); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop ("level_02"); } else if (../:stage_count == ../:ogre) { gotoAndStop ("level_03"); } else if ((../:stage_count == ../:boss) & (../:continue_count > 0)) { gotoAndStop ("level_04"); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop ("level_06"); } else if (((../:stage_count == ../:ryu) & (../:continue_count > 0)) & (../:score >= 1500)) { gotoAndStop ("level_08"); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop ("level_06"); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop ("level_07"); } else { gotoAndStop ("level_09"); } }
Symbol 1294 Button
on (release) { if (/:character == "man") { if (/:stage_count <= 3) { Set("/:stage_count", /:stage_count + 1); } else if ((/:stage_count == 4) & (/:continue_count == 0)) { Set("/:level", /:set_enemy); Set("/:stage_count", 99); } else if ((/:stage_count == 4) & (/:continue_count > 0)) { Set("/:stage_count", 999); } else if (((/:stage_count == 99) & (/:continue_count == 0)) & (/:score >= 2500)) { Set("/:level", /:set_enemy); Set("/:stage_count", 666); } else if ((/:stage_count == 99) & (/:continue_count > 0)) { Set("/:stage_count", 999); } else if (/:stage_count == 666) { Set("/:stage_count", 999); } else { Set("/:stage_count", 999); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } if (/:stage_count == 999) { gotoAndPlay ("ending"); } else if (/:stage_count != 999) { gotoAndPlay ("black"); } } else if (/:character == "ryu") { if (/:stage_count <= 3) { Set("/:stage_count", /:stage_count + 1); } else if ((/:stage_count == 4) & (/:continue_count == 0)) { Set("/:level", /:set_enemy); Set("/:stage_count", 666); } else if ((/:stage_count == 4) & (/:continue_count > 0)) { Set("/:stage_count", 999); } else if (/:stage_count == 666) { Set("/:stage_count", 999); } else { Set("/:stage_count", 999); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } if (/:stage_count == 999) { gotoAndPlay ("ending"); } else if (/:stage_count != 999) { gotoAndPlay ("black"); } } }
Symbol 1300 Button
on (release) { _root.gotoAndPlay("menu"); }
Symbol 1302 Button
on (release) { getURL ("http://www.freeonlinegames.com", "_blank"); }
Symbol 1304 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com", "_blank"); }
Symbol 1306 Button
on (release) { getURL ("http://freeonlinegames.com/downloads/muaythai.exe", "_blank"); }
Symbol 1308 Button
on (release) { getURL ("http://www.FreeOnlineGames.com/freegameupdatesbyemail", "_blank"); }
Symbol 1325 MovieClip Frame 1
scor = _root.score;
Symbol 1325 MovieClip Frame 9
stop();

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Instance Names

"prel"Frame 1Symbol 4 MovieClip
"prel"Frame 5Symbol 15 MovieClip
"mojojo"Frame 21Symbol 75 MovieClip
"man"Frame 227Symbol 344 MovieClip
"special"Frame 227Symbol 348 MovieClip
"voice"Frame 227Symbol 386 MovieClip
"sound"Frame 227Symbol 394 MovieClip
"effect"Frame 227Symbol 411 MovieClip
"sign"Frame 227Symbol 417 MovieClip
"checkup"Frame 227Symbol 420 MovieClip
"checkrightleft"Frame 227Symbol 423 MovieClip
"checkattack"Frame 227Symbol 426 MovieClip
"menu"Frame 227Symbol 472 MovieClip
"black"Frame 238Symbol 77 MovieClip
"bg_01"Frame 261Symbol 530 MovieClip
"bg_01"Frame 261Symbol 530 MovieClip
"ground_01"Frame 261Symbol 536 MovieClip
"ground_01"Frame 261Symbol 536 MovieClip
"tess"Frame 261Symbol 612 MovieClip
"Art"Frame 261Symbol 710 MovieClip
"Jack"Frame 261Symbol 798 MovieClip
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"ball"Frame 261Symbol 999 MovieClip
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"intro"Frame 15
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"main"Frame 207
"code"Frame 221
"error"Frame 223
"ryu"Frame 225
"set"Frame 227
"training"Frame 228
"story"Frame 236
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Created: 5/6 -2019 03:21:45 Last modified: 5/6 -2019 03:21:45 Server time: 10/05 -2024 10:25:21