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210253433.swf

This is the info page for
Flash #13203

(Click the ID number above for more basic data on this flash file.)


Text
000

OBJECT:
- Try to get all of the RayRay to stand.
RULES:
1. Click on a RayRay.
2. If a RayRay is already standing, it will
sit.
3. There are 5 different rankings you can
earn (A, B, C, D, and F) based on how
well you solved the 5 tables.
"A" being perfect to "F" being the worst.

Skill Level
Easy
Medium
Hard

Expected Moves
17
23
25

.............
.............
.............

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (10) { gotoAndStop (5); }
Frame 3
gotoAndPlay (1);
Frame 5
stop();
Frame 10
stop(); Set("game:skill_level", "1");
Symbol 11 Button
on (release) { getURL ("http://www.nickelarcade.com/Menu.html", "_blank"); }
Symbol 20 Button
on (release) { gotoAndStop (10); }
Symbol 24 Button
on (release) { tellTarget ("game") { gotoAndPlay ("reset_table"); } }
Symbol 25 Button
on (release) { gotoAndPlay (2); }
Symbol 26 Button
on (release) { skill_level = "1"; gotoAndPlay (2); }
Symbol 27 Button
on (release) { skill_level = "2"; gotoAndPlay (2); }
Symbol 28 Button
on (release) { skill_level = "3"; gotoAndPlay (2); }
Symbol 29 MovieClip Frame 1
if ("1" >= /game:skill_level) { gotoAndStop (1); } if (/game:skill_level == "2") { gotoAndStop (5); } if (/game:skill_level == "3") { gotoAndStop (10); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 2
num = "1"; while ("25" >= num) { tellTarget ("/game/game/grumps" add num) { gotoAndStop ("blank"); }; num = num + "1"; } play();
Symbol 31 MovieClip Frame 30
num = "1"; while ("25" >= num) { if (eval ("/game/game:grumps" add num) == "1") { tellTarget ("/game/game/grumps" add num) { gotoAndStop ("run_away"); }; } num = num + "1"; } if (/game/game:level == "5") { tellTarget ("/game/game") { gotoAndPlay ("end"); }; gotoAndStop (1); } else { Set("/game/game:level", /game/game:level + "1"); tellTarget ("/game/game") { gotoAndPlay ("set_var"); }; gotoAndStop (1); } gotoAndStop (1);
Symbol 44 MovieClip Frame 1
i = random("100") + "1";
Symbol 44 MovieClip Frame 3
if (i == "1") { play(); } else { gotoAndPlay (1); }
Symbol 44 MovieClip Frame 13
gotoAndPlay (1);
Symbol 55 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 1
i = random("100") + "1";
Symbol 56 MovieClip Frame 3
if (i == "1") { play(); } else { gotoAndPlay (1); }
Symbol 56 MovieClip Frame 13
gotoAndPlay (1);
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 10
stop();
Symbol 77 MovieClip Frame 20
gotoAndStop (1);
Symbol 77 MovieClip Frame 33
i = random("3") + "1";
Symbol 77 MovieClip Frame 35
if (i == "1") { play(); } else { gotoAndPlay (33); }
Symbol 77 MovieClip Frame 45
gotoAndPlay (33);
Symbol 77 MovieClip Frame 50
gotoAndPlay("z" add (random("3") + "1"));
Symbol 77 MovieClip Frame 150
tellTarget ("/game/game") { play(); }; stop();
Symbol 77 MovieClip Frame 158
gotoAndPlay("y" add (random("3") + "1"));
Symbol 77 MovieClip Frame 255
stop();
Symbol 77 MovieClip Frame 370
stop();
Symbol 77 MovieClip Frame 377
gotoAndPlay("b" add (random("3") + "1"));
Symbol 77 MovieClip Frame 393
gotoAndPlay("c" add (random("3") + "1"));
Symbol 77 MovieClip Frame 571
stop(); Set("/game/game:wait", "0"); Set("/game/game:wait1", "0"); Set("/game/game:wait2", "0"); loop = "1"; while ("25" >= loop) { tellTarget ("/game/game/run_thru" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; }
Symbol 78 MovieClip Frame 1
tellTarget ("ray") { gotoAndStop ("blank"); }; stop();
Symbol 78 MovieClip Frame 5
tellTarget ("ray") { gotoAndStop (1); }
Symbol 78 MovieClip Frame 10
stop(); tellTarget ("ray") { gotoAndPlay ("stand"); }
Symbol 78 MovieClip Frame 15
tellTarget ("ray") { gotoAndPlay ("sit"); }; stop();
Symbol 78 MovieClip Frame 20
tellTarget ("ray") { gotoAndPlay ("win"); }; stop();
Symbol 78 MovieClip Frame 25
tellTarget ("ray") { gotoAndPlay ("run_up"); }
Symbol 78 MovieClip Frame 30
tellTarget ("ray") { gotoAndPlay ("run_away"); }
Symbol 78 MovieClip Frame 34
tellTarget ("ray") { gotoAndPlay ("winner"); }
Symbol 78 MovieClip Frame 40
tellTarget ("ray") { gotoAndPlay ("run_thru"); }
Symbol 78 MovieClip Frame 45
tellTarget ("ray") { gotoAndPlay ("run_thru1"); }
Symbol 81 Button
on (release) { number = "1"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 82 Button
on (release) { number = "2"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 83 Button
on (release) { number = "3"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 84 Button
on (release) { number = "4"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 85 Button
on (release) { number = "5"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 86 Button
on (release) { number = "6"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 87 Button
on (release) { number = "7"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 88 Button
on (release) { number = "8"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 89 Button
on (release) { number = "9"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 90 Button
on (release) { number = "10"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 91 Button
on (release) { number = "11"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 92 Button
on (release) { number = "12"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 93 Button
on (release) { number = "13"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 94 Button
on (release) { number = "14"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 95 Button
on (release) { number = "15"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 96 Button
on (release) { number = "16"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 97 Button
on (release) { number = "17"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 98 Button
on (release) { number = "18"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 99 Button
on (release) { number = "19"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 100 Button
on (release) { number = "20"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 101 Button
on (release) { number = "21"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 102 Button
on (release) { number = "22"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 103 Button
on (release) { number = "23"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 104 Button
on (release) { number = "24"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 105 Button
on (release) { number = "25"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 108 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 65
stop();
Symbol 112 MovieClip Frame 1
loop = "1"; while ("25" >= loop) { Set("grumps" add loop, "0"); loop = loop + "1"; } if (/game:skill_level == "2") { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump7 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump19 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump2 = "1"; grump3 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump3 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump11 = "1"; grump12 = "1"; grump14 = "1"; grump15 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; grump23 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } if ("1" >= /game:skill_level) { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump13 = "1"; grump14 = "1"; grump15 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump6 = "1"; grump8 = "1"; grump11 = "1"; grump13 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump3 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump2 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump12 = "1"; grump13 = "1"; grump15 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump24 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } if (/game:skill_level == "3") { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump2 = "1"; grump4 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump10 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; grump22 = "1"; grump24 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump7 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump8 = "1"; grump9 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump20 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump17 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump7 = "1"; grump9 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump17 = "1"; grump19 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } gotoAndPlay (10);
Symbol 112 MovieClip Frame 3
i = "1"; while ("25" >= i) { if (eval ("grump" add i) == "2") { Set("grump" add i, "1"); tellTarget ("grump" add i) { gotoAndStop ("sit"); }; } i = i + "1"; } gotoAndStop (25);
Symbol 112 MovieClip Frame 10
loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { Set("grumps" add loop, "1"); } loop = loop + "1"; } m = "0"; while ("2" >= m) { val = random("250") + "1"; num = "1"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "6"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "11"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "16"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "21"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } m = m + "1"; } loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndStop ("run_up"); }; } loop = loop + "1"; } stop();
Symbol 112 MovieClip Frame 25
val = random("20") + "1"; if (((((((((val == "1") and (wait == "0")) and (wait1 == "0")) and (wait2 == "0")) and (grump1 == "0")) and (grump6 == "0")) and (grump11 == "0")) and (grump16 == "0")) and (grump21 == "0")) { wait = "1"; tellTarget ("run_thru1") { gotoAndStop ("run_thru"); }; } if (((((((((val == "2") and (wait == "0")) and (wait1 == "0")) and (wait2 == "0")) and (grump5 == "0")) and (grump10 == "0")) and (grump15 == "0")) and (grump20 == "0")) and (grump25 == "0")) { wait = "1"; tellTarget ("run_thru2") { gotoAndStop ("run_thru"); }; } stop(); blank = "1"; while ("25" >= blank) { if (eval ("grump" add blank) == "0") { tellTarget ("b" add blank) { gotoAndStop (2); }; } blank = blank + "1"; }
Symbol 112 MovieClip Frame 26
if (((((set == "1") or (set == "6")) or (set == "11")) or (set == "16")) or (set == "21")) { loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop + "1")) == "1") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "1"), "2"); } else if (eval ("grump" add (loop + "1")) == "2") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; } gotoAndPlay (29); } Set("/game:moves", /game:moves + "1");
Symbol 112 MovieClip Frame 27
if (((((set == "5") or (set == "10")) or (set == "15")) or (set == "20")) or (set == "25")) { loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop - "1")) == "1") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "1"), "2"); } else if (eval ("grump" add (loop - "1")) == "2") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; } gotoAndPlay (29); }
Symbol 112 MovieClip Frame 28
loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop - "1")) == "1") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "1"), "2"); } else if (eval ("grump" add (loop - "1")) == "2") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "1"), "1"); } if (eval ("grump" add (loop + "1")) == "1") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "1"), "2"); } else if (eval ("grump" add (loop + "1")) == "2") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; }
Symbol 112 MovieClip Frame 38
loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "2") { win = win + "1"; } loop = loop + "1"; } if (set_win == win) { loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("win"); }; } loop = loop + "1"; } gotoAndStop (45); } win = "0";
Symbol 112 MovieClip Frame 39
gotoAndStop (25);
Symbol 112 MovieClip Frame 45
tellTarget ("/game/new_table") { gotoAndPlay (2); }
Symbol 112 MovieClip Frame 50
loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; Set("grump" add loop, "0"); loop = loop + "1"; }
Symbol 112 MovieClip Frame 51
if ((((/game:skill_level == "1") and (/game:moves == "17")) or ((/game:skill_level == "2") and (/game:moves == "23"))) or ((/game:skill_level == "3") and (/game:moves == "25"))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump25 = "1"; } else if ((((/game:skill_level == "1") and ("34" < /game:moves)) or ((/game:skill_level == "2") and ("40" < /game:moves))) or ((/game:skill_level == "3") and ("42" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump16 = "1"; grump21 = "1"; } else if ((((/game:skill_level == "1") and ("29" < /game:moves)) or ((/game:skill_level == "2") and ("35" < /game:moves))) or ((/game:skill_level == "3") and ("37" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; } else if ((((/game:skill_level == "1") and ("24" < /game:moves)) or ((/game:skill_level == "2") and ("30" < /game:moves))) or ((/game:skill_level == "3") and ("32" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump11 = "1"; grump16 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; grump25 = "1"; } else if ((((/game:skill_level == "1") and ("17" < /game:moves)) or ((/game:skill_level == "2") and ("23" < /game:moves))) or ((/game:skill_level == "3") and ("25" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; } loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndStop ("winner"); }; } loop = loop + "1"; } stop();
Symbol 113 Button
on (release) { tellTarget ("rules") { nextFrame(); } }
Symbol 119 Button
on (release) { gotoAndPlay (3); }
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 3
gotoAndStop (1);
Symbol 130 MovieClip Frame 1
Set("game:level", "1"); loop = "1"; while ("25" >= loop) { tellTarget ("/game/game/run_thru" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; }
Symbol 130 MovieClip Frame 2
moves = "0"; gotoAndStop (1);

Library Items

Symbol 1 GraphicUsed by:11 79  Timeline
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:2 3 4 5 6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 ButtonUses:9 10 1Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:20
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:19 20
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:16 17 18Used by:20
Symbol 20 ButtonUses:14 15 19 16Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:24 25 26 27 28 29 109 113
Symbol 23 GraphicUsed by:24 25 26 27 28 113
Symbol 24 ButtonUses:22 23Used by:130
Symbol 25 ButtonUses:22 23Used by:130
Symbol 26 ButtonUses:22 23Used by:130
Symbol 27 ButtonUses:22 23Used by:130
Symbol 28 ButtonUses:22 23Used by:130
Symbol 29 MovieClipUses:22Used by:130
Symbol 30 GraphicUsed by:130
Symbol 31 MovieClipUsed by:130
Symbol 32 GraphicUsed by:130
Symbol 33 GraphicUsed by:130
Symbol 34 GraphicUsed by:130
Symbol 35 GraphicUsed by:130
Symbol 36 GraphicUsed by:130
Symbol 37 GraphicUsed by:130
Symbol 38 FontUsed by:39 122 124 125 126
Symbol 39 EditableTextUses:38Used by:130
Symbol 40 GraphicUsed by:77
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:41 43Used by:77
Symbol 45 GraphicUsed by:77
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:77
Symbol 48 GraphicUsed by:77
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:77
Symbol 51 GraphicUsed by:77
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:53 54Used by:56
Symbol 56 MovieClipUses:52 55Used by:77
Symbol 57 GraphicUsed by:77
Symbol 58 GraphicUsed by:77
Symbol 59 GraphicUsed by:77
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:77
Symbol 62 GraphicUsed by:77
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:77
Symbol 65 GraphicUsed by:77
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:77
Symbol 68 GraphicUsed by:71 77
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:77
Symbol 71 MovieClipUses:68Used by:77
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:72 73 74 75Used by:77
Symbol 77 MovieClipUses:40 44 45 47 48 50 51 56 57 58 59 61 62 64 65 67 68 70 71 76Used by:78
Symbol 78 MovieClipUses:77Used by:112
Symbol 79 ButtonUses:1Used by:112
Symbol 80 GraphicUsed by:81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
Symbol 81 ButtonUses:80Used by:112
Symbol 82 ButtonUses:80Used by:112
Symbol 83 ButtonUses:80Used by:112
Symbol 84 ButtonUses:80Used by:112
Symbol 85 ButtonUses:80Used by:112
Symbol 86 ButtonUses:80Used by:112
Symbol 87 ButtonUses:80Used by:112
Symbol 88 ButtonUses:80Used by:112
Symbol 89 ButtonUses:80Used by:112
Symbol 90 ButtonUses:80Used by:112
Symbol 91 ButtonUses:80Used by:112
Symbol 92 ButtonUses:80Used by:112
Symbol 93 ButtonUses:80Used by:112
Symbol 94 ButtonUses:80Used by:112
Symbol 95 ButtonUses:80Used by:112
Symbol 96 ButtonUses:80Used by:112
Symbol 97 ButtonUses:80Used by:112
Symbol 98 ButtonUses:80Used by:112
Symbol 99 ButtonUses:80Used by:112
Symbol 100 ButtonUses:80Used by:112
Symbol 101 ButtonUses:80Used by:112
Symbol 102 ButtonUses:80Used by:112
Symbol 103 ButtonUses:80Used by:112
Symbol 104 ButtonUses:80Used by:112
Symbol 105 ButtonUses:80Used by:112
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:112
Symbol 109 MovieClipUses:22Used by:112
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:78 79 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 108 109 111Used by:130
Symbol 113 ButtonUses:22 23Used by:130
Symbol 114 GraphicUsed by:130
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:115Used by:129
Symbol 117 GraphicUsed by:129
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:118Used by:129
Symbol 120 GraphicUsed by:129
Symbol 121 FontUsed by:122 124 125
Symbol 122 TextUses:38 121Used by:123
Symbol 123 MovieClipUses:122Used by:129
Symbol 124 TextUses:121 38Used by:128
Symbol 125 TextUses:121 38Used by:128
Symbol 126 TextUses:38Used by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:124 125 126 127Used by:129
Symbol 129 MovieClipUses:116 117 119 120 123 128Used by:130
Symbol 130 MovieClipUses:24 25 26 27 28 29 30 31 32 33 34 35 36 37 39 112 113 114 129Used by:Timeline

Instance Names

"game"Frame 10Symbol 130 MovieClip
"ray"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"run_thru1"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps1"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps2"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps3"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps4"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps5"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps6"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps7"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps8"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps9"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps10"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps11"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps12"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps13"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps14"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps15"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps16"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps17"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps18"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps19"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps20"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps21"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps22"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps23"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps24"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grumps25"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump1"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump6"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump11"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump16"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump21"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump2"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump7"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump12"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump17"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump22"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump3"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump8"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump13"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump18"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump23"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump4"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump9"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump14"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump19"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump24"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump5"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump10"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump15"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump20"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"grump25"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"run_thru2"Symbol 112 MovieClip Frame 1Symbol 78 MovieClip
"b1"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b2"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b3"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b4"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b5"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b6"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b7"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b8"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b9"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b10"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b11"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b12"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b13"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b14"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b15"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b16"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b17"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b18"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b19"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b20"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b21"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b22"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b23"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b24"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"b25"Symbol 112 MovieClip Frame 25Symbol 108 MovieClip
"new_table"Symbol 130 MovieClip Frame 1Symbol 31 MovieClip
"game"Symbol 130 MovieClip Frame 1Symbol 112 MovieClip
"rules"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip

Labels

"game"Frame 10
"1"Symbol 29 MovieClip Frame 1
"2"Symbol 29 MovieClip Frame 5
"3"Symbol 29 MovieClip Frame 10
"stand"Symbol 77 MovieClip Frame 2
"sit"Symbol 77 MovieClip Frame 15
"win"Symbol 77 MovieClip Frame 24
"bounce"Symbol 77 MovieClip Frame 33
"run_up"Symbol 77 MovieClip Frame 50
"z1"Symbol 77 MovieClip Frame 53
"z2"Symbol 77 MovieClip Frame 55
"z3"Symbol 77 MovieClip Frame 57
"run_away"Symbol 77 MovieClip Frame 151
"y1"Symbol 77 MovieClip Frame 161
"y2"Symbol 77 MovieClip Frame 163
"y3"Symbol 77 MovieClip Frame 165
"blank"Symbol 77 MovieClip Frame 256
"winner"Symbol 77 MovieClip Frame 260
"run_thru"Symbol 77 MovieClip Frame 377
"b1"Symbol 77 MovieClip Frame 380
"b2"Symbol 77 MovieClip Frame 390
"run_thru1"Symbol 77 MovieClip Frame 393
"c1"Symbol 77 MovieClip Frame 396
"c2"Symbol 77 MovieClip Frame 398
"c3"Symbol 77 MovieClip Frame 400
"b3"Symbol 77 MovieClip Frame 400
"set"Symbol 78 MovieClip Frame 5
"stand"Symbol 78 MovieClip Frame 10
"sit"Symbol 78 MovieClip Frame 15
"win"Symbol 78 MovieClip Frame 20
"run_up"Symbol 78 MovieClip Frame 25
"run_away"Symbol 78 MovieClip Frame 30
"winner"Symbol 78 MovieClip Frame 34
"run_thru"Symbol 78 MovieClip Frame 40
"run_thru1"Symbol 78 MovieClip Frame 45
"blank"Symbol 78 MovieClip Frame 50
"set_var"Symbol 112 MovieClip Frame 1
"reset_table"Symbol 112 MovieClip Frame 3
"set_table"Symbol 112 MovieClip Frame 10
"reset"Symbol 112 MovieClip Frame 25
"skip"Symbol 112 MovieClip Frame 29
"check_win"Symbol 112 MovieClip Frame 38
"win"Symbol 112 MovieClip Frame 45
"end"Symbol 112 MovieClip Frame 50
"start_over"Symbol 130 MovieClip Frame 2

Dynamic Text Variables

movesSymbol 39 EditableText"000"




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Created: 5/6 -2019 02:49:25 Last modified: 5/6 -2019 02:49:25 Server time: 04/05 -2024 20:30:42