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759438887.swf

This is the info page for
Flash #13343

(Click the ID number above for more basic data on this flash file.)


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Developed by

Sound

Music

Hints

Free download

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- over 150 levels and 2 modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- uncover hidden dinosaurs</b></font></p>

JURASSIC REALM FULL

PLAY NOW

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Prehistoric adventures in the &nbsp;land of ancient dinosaurs</b></font></p>

JURASSIC REALM WEB

Play

Your score:

0123456789

Level 14

*

JURASSIC REALM

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find legendary</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE trial of </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;&nbsp;&nbsp;&nbsp;special effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>

<p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>You have completed web version</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>of the game BUT...</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>Adventure is not over yet!</b></font></p><p align="left"></p>

Replay the web version on higher

Your score:

0123456789

Your name here

Submit

Submit

full version

difficulty to get higher score

Full version

Play again

CONGRATULATIONS!

Your score:

0123456789

Your name here

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>

GAME OVER

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features 19 hidden dinosaurs</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>that can be uncovered while</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>playing the game</b></font></p><p align="left"></p>

Continue

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has lots of wonderful</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>places to explore</b></font></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has huge map available for </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>your exploration with number</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>of roads and pathways to travel</b></font></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features over 150 mysterious level</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>to play in 2 different game modes as well as</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>pack of hidden bonus levels</b></font></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has loads of different bricks,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>layouts, power-ups, dinosaurss, levels,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>and more!</b></font></p><p align="left"></p>

TRY FULL VERSION

ActionScript [AS1/AS2]

Frame 1
copyright = "Copyright (c) 2005-2006 by Enkord Ltd."; hint1_0 = "Click on groups of three or more same pieces|to collapse them"; hint1_1 = "When you collapse pieces close to stone|blocks those blocks will be destroyed|as well"; hint1_2 = "Destroy all stone blocks to complete this|level"; hint3_0 = "This is a bomb egg! Click on group of pieces|that includes this egg and it will explode|nearby pieces and blocks. Now you will get|bomb eggs for collapsing groups of 5 pieces|or more"; hint4_0 = "To complete this level you have to break all|wooden boxes. To do so collapse|pieces over box to break it"; hint9_0 = "This is a key! Make a match with it to remove|locks from the same pieces"; hint10_0 = "To complete this level you have to collapse as|many pieces as possible before time runs out"; hint11_0 = "Now you can use dynamite eggs.|To get dynamite egg collapse 7 pieces or more"; hint12_0 = "Now you can use slime eggs.|Slime egg will spawn two green waste| projectiles that destroy everything|on the way. To create slime egg|later collapse 9 pieces or more"; hint13_0 = "This is lightning egg. When you collapse it you will|unleash lightning bolt that will eliminate whole|column or pieces and blocks. To get lightning egg later|collapse 10 pieces or more"; hint14_0 = "This is lava egg. When you collapse it|you will unleash pieces of lava to all directions.|To get lightning egg later collapse 11 pieces or more"; completed = "LEVEL COMPLETE"; paused1 = "Game paused..."; paused2 = "Press space to continue"; gameover = "Time up! GAME OVER..."; p_button = "Play"; pn_button = "Play now"; pa_button = "Play again"; c_button = "Continue"; fdl_button = "Free download"; gfv_button = "Get full version"; menu_txt1 = "JURASSIC REALM FULL"; menu_txt2 = "<b><p></p> - fullscreen gameplay<p></p> - over 150 levels and 2 modes<p></p> - uncover hidden dinosaurs</b>"; menu_txt3 = "JURASSIC REALM WEB"; menu_txt4 = "<b>Prehistoric adventures in the <p></p>land of ancient dinosaurs</b>"; sound_txt = "sound"; music_txt = "music"; hints_txt = "Hints"; scr = "Your score:"; nam = "Your name here"; submit = "submit"; loading = "loading"; level = "LEVEL"; nmoves = "NO MOVES"; congratualations = "CONGRATULATIONS!"; complete_txt1 = "<b>You have completed web version <p></p>of the game BUT...<p></p>Adventure is not over yet!</b>"; complete_txt2 = "<b>Are you clever enough to find legendary <p></p>Tyrannosaurus Rex? Download your FREE trial of <p></p>full version and find out!<br><br> - Enhanced graphics and<p></p> special effects<p></p> - Over 150 mysterious levels<p></p> - 19 dinosaurs to uncover<p></p> - 2 play modes<p></p> - Huge map available for exploration<p></p> - Fullscreen gameplay<p></p> - And many more!</b>"; complete_txt3 = "Replay the web version on higher"; complete_txt4 = "difficulty to get higher score"; complete_txt5 = "JURASSIC REALM"; complete_txt6 = "full version"; game_over = "GAME OVER"; try_full_version = "TRY FULL VERSION"; pause1_txt1 = "<b>FULL version features 19 hidden dinosaurs <p></p>that can be uncovered while <p></p>playing the game</b>"; pause2_txt1 = "<b>FULL version has lots of wonderful <p></p>places to explore</b>"; pause3_txt1 = "<b>FULL version has huge map available for <p></p>your exploration with number <p></p>of roads and pathways to travel</b>"; pause4_txt1 = "<b>FULL version features over 150 mysterious level <p></p>to play in 2 different game modes as well as <p></p>pack of hidden bonus levels</b>"; pause5_txt1 = "<b>FULL version has loads of different bricks, <p></p>layouts, power-ups, dinosaurss, levels, <p></p>and more!</b>"; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); ld = loading; fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay ("load"); }
Frame 3
function adjustScore(value) { _root.score = _root.score + value; if (_root.score < 0) { _root.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var _local1 = (v ^ key).toString(); var _local4 = new Array(); _local4.push(key); var _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push(_local1.charCodeAt(i) ^ key); i++; } _local4.push(_local2.length ^ key); _local4 = _local4.concat(_local2); return(_local4.join(",")); } function getScoreEncoded() { var _local5 = random(16777215); var _local4 = random(16777215); while (_local4 == _local5) { _local4 = random(16777215); } var _local3 = random(16777215); while ((_local3 == _local5) || (_local3 == _local4)) { _local3 = random(16777215); } var _local2 = random(16777215); while (((_local2 == _local5) || (_local2 == _local4)) || (_local2 == _local3)) { _local2 = random(16777215); } var _local6 = _root.numberOfLevel + (_root.levelsNumber * _root.numberOfGame); return(new Array(getEncodedValue(_root.score, _local5), getEncodedValue(_local6, _local4), getEncodedValue(_root.score, _local3), getEncodedValue(_local6, _local2))); } function updateMouse() { var _local3 = _root._xmouse; var _local2 = _root._ymouse; var _local4 = (((_local3 > 0) && (_local3 < 480)) && (_local2 > 0)) && (_local2 < 360); if (_local4 != mouseInRect) { if ((mouseInRect = _local4)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = _local3; cursor._y = _local2; } function updateTitle() { updateMouse(); } function putText(txt1, txt2) { do { ch = txt2.substr(i, 1); if (ch == "|") { str = txt2.substr(ilast, i - ilast); txt1 = (txt1 + "&#13;") + str; ilast = i + 1; } i++; } while (i < textBlock.length); str = txt2.substr(ilast, i - ilast); txt1 = (txt1 + "&#13;") + str; trace(txt1); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("airport"); case 2 : return("starport"); case 3 : return("support1"); case 4 : return("support2"); case 5 : return("support3"); case 6 : return("ship"); case 7 : return("squadron"); case 8 : return("powerplant"); case 9 : return("mine"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } var rootURL = "http://www.enkord.com/"; var downloadPromotedURL = "http://www.enkord.com/pages.php?s0=contacts"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "games/jurassicrealm/download/"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=jurassicrealm&from=webversion"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "games/jurassicrealm/web/hiscore.php"; } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var musicEnabled = true; var soundEnabled = true; var hintsEnabled = true; var NofPause = 5; var numberOfGame = 0; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } cursor.gotoAndPlay("arrow");
Frame 4
_quality = "high"; playMusic("menumusic"); txt11 = menu_txt1; txt21 = menu_txt2; txt31 = menu_txt3; txt41 = menu_txt4; snd = sound_txt; msc = music_txt; hnt = hints_txt;
Frame 5
updateTitle(); _root.bg.gotoAndStop("space1"); play();
Frame 6
updateTitle(); gotoAndPlay ("titlerepeat");
Frame 7
discription0 = function () { var _local1 = new Object(); _local1.itsColor = "?"; _local1.bonus = false; _local1.block = false; return(_local1); }; discription1 = function () { var _local1 = new Object(); _local1.itsColor = 1; _local1.bonus = false; _local1.block = false; return(_local1); }; discription2 = function () { var _local1 = new Object(); _local1.itsColor = 2; _local1.bonus = false; _local1.block = false; return(_local1); }; discription3 = function () { var _local1 = new Object(); _local1.itsColor = 3; _local1.bonus = false; _local1.block = false; return(_local1); }; discription4 = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = false; _local1.block = false; return(_local1); }; discription5 = function () { var _local1 = new Object(); _local1.itsColor = 5; _local1.bonus = false; _local1.block = false; return(_local1); }; discription6 = function () { var _local1 = new Object(); _local1.itsColor = 6; _local1.bonus = false; _local1.block = false; return(_local1); }; discription7 = function () { var _local1 = new Object(); _local1.itsColor = 7; _local1.bonus = false; _local1.block = false; return(_local1); }; discription8 = function () { var _local1 = new Object(); _local1.itsColor = 8; _local1.bonus = false; _local1.block = false; return(_local1); }; doLevel0 = function () { Line1 = "00000000000000000 "; Line2 = "00000000000000000 "; Line3 = "00000000000000000 "; Line4 = "00000000000000000 "; Line5 = "00000000000000000 "; Line6 = "00000000000000000 "; Line7 = "00000000000000000 "; Line8 = "00000000000000000 "; Line9 = "00000000000000000 "; Line10 = "00000000000000000 "; Line11 = "00000000000000000 "; Line12 = "00000000000000000 "; Line13 = "00000000000000000"; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel1 = function () { timeInterval = 300000 /* 0x0493E0 */; disableBonuses = ["bomb", "dynamite", "gun1", "lighting", "gun2"]; enabledColors = [0, 1, 2, 3]; task = ["block"]; levelHints = [1000, 3000, 6000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 3; hintItems[0][0].itsColor = 1; hintItems[0][1] = new Object(); hintItems[0][1].i = 8; hintItems[0][1].j = 4; hintItems[0][1].itsColor = 1; hintItems[0][2] = new Object(); hintItems[0][2].i = 9; hintItems[0][2].j = 4; hintItems[0][2].itsColor = 1; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 3; hintItems[2] = new Object(); hintItems[2].nm = "circle"; hintItems[2].i = 8; hintItems[2].j = 4; hintItems[3] = new Object(); hintItems[3].nm = "circle"; hintItems[3].i = 9; hintItems[3].j = 4; hintItems[4] = new Object(); hintItems[4].nm = "textBlock"; hintItems[4].x = 80; hintItems[4].y = 155; hintItems[4].textBlock = hint1_0; }; doHint1 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 5; hintItems[0][0].j = 9; hintItems[0][0].itsColor = 2; hintItems[0][1] = new Object(); hintItems[0][1].i = 6; hintItems[0][1].j = 9; hintItems[0][1].itsColor = 0; hintItems[1] = new Object(); hintItems[1].nm = "arrows"; hintItems[1].i1 = 5; hintItems[1].i2 = 6; hintItems[1].j1 = 9; hintItems[1].j2 = 9; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 60; hintItems[2].y = 215; hintItems[2].textBlock = hint1_1; hintItems[3] = new Object(); hintItems[3].nm = "circle"; hintItems[3].i = 5; hintItems[3].j = 9; }; doHint2 = function () { hintItems = new Array(); hintItems[0] = new Object(); hintItems[0].nm = "textBlock"; hintItems[0].x = 60; hintItems[0].y = 160; hintItems[0].textBlock = hint1_2; }; discriptionc = function () { var _local1 = new Object(); _local1.bonus = false; _local1.itsColor = 2; _local1.block = "kirpich13-16-conerl"; _local1.lock = true; return(_local1); }; discriptionA = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich13"; _local1.lock = true; return(_local1); }; discriptionB = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich14"; _local1.lock = true; return(_local1); }; discriptionC = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich13-16-conerr"; _local1.lock = true; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "................. "; Line4 = "....???312???.... "; Line5 = "...????2112???... "; Line6 = "..??????23?????.. "; Line7 = "..?????????????.. "; Line8 = "..?????????????.. "; Line9 = "..???22cAC11???.. "; Line10 = "..??22cABAC11??.. "; Line11 = "...?2cABBBAC1?... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "................. "; Line4 = "....000000000.... "; Line5 = "...00000000000... "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "..0000000000000.. "; Line10 = "..0000000000000.. "; Line11 = "...00000000000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel2 = function () { timeInterval = 300000 /* 0x0493E0 */; disableBonuses = ["bomb", "dynamite", "gun1", "lighting", "gun2"]; enabledColors = [0, 4, 2, 7]; task = ["block"]; levelHints = []; discriptionb = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-body01"; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-corner01r"; return(_local1); }; discriptionk = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-corner01l"; return(_local1); }; discriptionh = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-head01"; return(_local1); }; discriptioni = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-head02"; return(_local1); }; discriptiony = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-horns01"; return(_local1); }; discriptionl = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-leg03"; return(_local1); }; discriptiong = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-tail"; return(_local1); }; discriptionK = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq2"; return(_local1); }; discriptionL = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq1"; return(_local1); }; discriptionM = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-corner2r"; return(_local1); }; discriptionN = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-corner2l"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = ".......???....... "; Line4 = "......?????...... "; Line5 = "......?????...... "; Line6 = ".....???????..... "; Line7 = "....????yy???.... "; Line8 = "....???kbbj??.... "; Line9 = "...??hibbbbg??... "; Line10 = "..?????l??l????.. "; Line11 = "..??NKLKKKKLM??.. "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".......000....... "; Line4 = "......00000...... "; Line5 = "......00000...... "; Line6 = ".....0000000..... "; Line7 = "....000000000.... "; Line8 = "....000000000.... "; Line9 = "...00000000000... "; Line10 = "..0000000000000.. "; Line11 = "..0000000000000.. "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel3 = function () { timeInterval = 300000 /* 0x0493E0 */; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; enabledColors = [0, 9, 4, 7]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 6; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 6; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 215; hintItems[2].textBlock = hint3_0; }; discriptionb = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "bomb"; _local1.block = false; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = false; _local1.block = false; return(_local1); }; discriptiona = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-empty"; return(_local1); }; discriptionr = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerl"; return(_local1); }; discriptionf = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerld"; return(_local1); }; discriptiond = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerrd"; return(_local1); }; discriptione = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerr"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "......?????...... "; Line4 = ".....???????..... "; Line5 = "....??raaae??.... "; Line6 = "...???aaaaa???... "; Line7 = "..?????jbj?????.. "; Line8 = "...???aaaaa???... "; Line9 = "....??faaad??.... "; Line10 = ".....???????..... "; Line11 = "......?????...... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "......00000...... "; Line4 = ".....0000000..... "; Line5 = "....000000000.... "; Line6 = "...00000000000... "; Line7 = "..0000000000000.. "; Line8 = "...00000000000... "; Line9 = "....000000000.... "; Line10 = ".....0000000..... "; Line11 = "......00000...... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel4 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 4, 6, 7]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 8; hintItems[0][0].itsColor = 1; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 8; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 185; hintItems[2].textBlock = hint4_0; }; Line1 = "................. "; Line2 = "................. "; Line3 = "...?.........?... "; Line4 = "..???.......???.. "; Line5 = "..?????...?????.. "; Line6 = "..?????????????.. "; Line7 = "...???????????... "; Line8 = "....????11???.... "; Line9 = ".....???1???..... "; Line10 = "......?????...... "; Line11 = ".......???....... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "...0.........0... "; Line4 = "..000.......000.. "; Line5 = "..00000...00000.. "; Line6 = "..0001000001000.. "; Line7 = "...00010001000... "; Line8 = "....000000000.... "; Line9 = ".....0001000..... "; Line10 = "......00000...... "; Line11 = ".......000....... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel5 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 2, 4, 6]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = []; Line1 = "................. "; Line2 = "................. "; Line3 = ".....???????..... "; Line4 = "....?????????.... "; Line5 = "....?????????.... "; Line6 = ".....???????..... "; Line7 = "................. "; Line8 = "................. "; Line9 = "................. "; Line10 = "................. "; Line11 = "................. "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "....000000000.... "; Line6 = ".....0000000..... "; Line7 = ".......010....... "; Line8 = ".......111....... "; Line9 = "......11111...... "; Line10 = ".....1111111..... "; Line11 = "...01111111110... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel6 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 4, 1, 9]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = []; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "....000000000.... "; Line6 = "....000000000.... "; Line7 = ".....0000000..... "; Line8 = "......00000...... "; Line9 = "......00000...... "; Line10 = ".....0000000..... "; Line11 = "....000000000.... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000111000.... "; Line5 = "....001111100.... "; Line6 = "....001111100.... "; Line7 = ".....0011100..... "; Line8 = "......00100...... "; Line9 = "......00100...... "; Line10 = ".....0011100..... "; Line11 = "....000000000.... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel7 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 4, 6, 3]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 7; hintItems[0][0].j = 3; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 7; hintItems[1].j = 3; hintItems[2] = new Object(); hintItems[2].nm = "circle"; hintItems[2].i = 6; hintItems[2].j = 7; hintItems[3] = new Object(); hintItems[3].nm = "circle"; hintItems[3].i = 11; hintItems[3].j = 7; hintItems[4] = new Object(); hintItems[4].nm = "textBlock"; hintItems[4].x = 100; hintItems[4].y = 120; hintItems[4].textBlock = hint9_0; }; discriptionz = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich14"; return(_local1); }; discriptionx = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich15"; return(_local1); }; discriptionc = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich16"; return(_local1); }; discriptionq = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "key"; _local1.block = false; return(_local1); }; discriptionQ = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "lock"; _local1.block = false; return(_local1); }; Line1 = "................. "; Line2 = "......000..0..... "; Line3 = ".....00000000.... "; Line4 = "....000q440000... "; Line5 = "....0000000000... "; Line6 = ".....00000000.... "; Line7 = "......000000..... "; Line8 = "......Q....Q..... "; Line9 = "................. "; Line10 = "................. "; Line11 = "....xzxcxzcxzc... "; Line12 = "....zxc..cz...... "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "......000..0..... "; Line3 = ".....00000000.... "; Line4 = "....0000000000... "; Line5 = "....0000000000... "; Line6 = ".....00000000.... "; Line7 = "......000000..... "; Line8 = "......0....0..... "; Line9 = "......000000..... "; Line10 = ".....00000000.... "; Line11 = "....0000000000... "; Line12 = "....000..00...... "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel8 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 2, 6, 4]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = []; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "...00000000000... "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "...00000000000... "; Line10 = "....000000000.... "; Line11 = ".....0000000..... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "...00000000000... "; Line6 = "..0001110000000.. "; Line7 = "..0011111000010.. "; Line8 = "..0011111000100.. "; Line9 = "...01111111110... "; Line10 = "....001111100.... "; Line11 = ".....0000000..... "; Line12 = "................ "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel9 = function () { timeInterval = 600000 /* 0x0927C0 */; enabledColors = [0, 1, 6, 7, 2, 5]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["jewel", 300]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Object(); hintItems[0].nm = "textBlock"; hintItems[0].x = 50; hintItems[0].y = 160; hintItems[0].textBlock = hint10_0; }; Line1 = "................. "; Line2 = "................. "; Line3 = "........?........ "; Line4 = "...?.?.??.?...... "; Line5 = "..??.???????.?... "; Line6 = "..?????????????.. "; Line7 = "..?????????????.. "; Line8 = "..?????????????.. "; Line9 = "..?????????????.. "; Line10 = "..?????????????.. "; Line11 = "..?????????????.. "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "........0........ "; Line4 = "...0.0.00.0...... "; Line5 = "..00.0000000.0... "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "..0000000000000.. "; Line10 = "..0000000000000.. "; Line11 = "..0000000000000.. "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel10 = function () { timeInterval = 400000 /* 0x061A80 */; enabledColors = [0, 1, 2, 4, 7]; disableBonuses = ["gun1", "lighting", "gun2"]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 5; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 5; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 185; hintItems[2].textBlock = hint11_0; }; discriptiond = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "dynamite"; _local1.block = false; return(_local1); }; discriptionb = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq2"; return(_local1); }; discriptionn = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq3"; return(_local1); }; discriptionv = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq1"; return(_local1); }; discriptionl = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "lava-sq2"; return(_local1); }; discriptionk = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "lava-sq1"; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "lava-sq3"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "..0000000000000.. "; Line4 = "..0000000000000.. "; Line5 = "..0000000000000.. "; Line6 = "..00d004d400d00.. "; Line7 = "..bvvbbbvbvbvb... "; Line8 = "..nbvbnvnvnnbn... "; Line9 = "...lkkljkljlklk.. "; Line10 = "...ljlkl..lkjlj.. "; Line11 = "....kll....lkj... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "..0000000000000.. "; Line4 = "..0000000000000.. "; Line5 = "..0000000000000.. "; Line6 = "..0000000000000.. "; Line7 = "..000000000000... "; Line8 = "..000000000000... "; Line9 = "...000000000000.. "; Line10 = "...00000..00000.. "; Line11 = "....000....000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel11 = function () { timeInterval = 500000 /* 0x07A120 */; enabledColors = [0, 1, 9, 6, 7]; disableBonuses = ["lighting", "gun2"]; task = ["cell"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 6; hintItems[0][0].itsColor = 6; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 6; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 215; hintItems[2].textBlock = hint12_0; }; discriptionh = function () { var _local1 = new Object(); _local1.itsColor = 6; _local1.block = false; _local1.bonus = "gun1"; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.itsColor = 6; _local1.bonus = false; _local1.block = false; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000000000... "; Line4 = "..0000000000000.. "; Line5 = "..00h0000000000.. "; Line6 = "..000000j000000.. "; Line7 = "..000000h000000.. "; Line8 = "..000000j000000.. "; Line9 = "..0000000000h00.. "; Line10 = "..0000000000000.. "; Line11 = "...00000000000... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000200000... "; Line4 = "..0000002000000.. "; Line5 = "..0000022200000.. "; Line6 = "..0200022200020.. "; Line7 = "..0220022200220.. "; Line8 = "..0022022202200.. "; Line9 = "..0022222222200.. "; Line10 = "..0002222222000.. "; Line11 = "...00002220000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel12 = function () { timeInterval = 400000 /* 0x061A80 */; enabledColors = [0, 1, 4, 6, 7]; disableBonuses = ["gun2"]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 3; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 3; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 40; hintItems[2].y = 135; hintItems[2].textBlock = hint13_0; }; discriptionb = function () { var _local1 = new Object(); _local1.block = "green-body01"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.block = "green-corner01r"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionk = function () { var _local1 = new Object(); _local1.block = "green-corner01ld"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionh = function () { var _local1 = new Object(); _local1.block = "green-head01"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptiony = function () { var _local1 = new Object(); _local1.block = "green-horns01"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionl = function () { var _local1 = new Object(); _local1.block = "green-leg03"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptiong = function () { var _local1 = new Object(); _local1.block = "green-tail"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionB = function () { var _local1 = new Object(); _local1.block = "kirpich13"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionV = function () { var _local1 = new Object(); _local1.block = "kirpich13-16-conerl"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionN = function () { var _local1 = new Object(); _local1.block = "kirpich13-16-conerr"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionZ = function () { var _local1 = new Object(); _local1.block = "kirpich14"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionX = function () { var _local1 = new Object(); _local1.block = "kirpich16"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionL = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.block = false; _local1.bonus = "flash"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000440000... "; Line4 = "..000004L400000.. "; Line5 = "..00000yyyy0000.. "; Line6 = "..000hbbbbbj000.. "; Line7 = "..0000kbbbbbg00.. "; Line8 = "..00000l00l0000.. "; Line9 = "..000LVBBBBNL00.. "; Line10 = "..000VBZBXBBN00.. "; Line11 = "...0VBZBBZBXBN... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000000000... "; Line4 = "..0000000000000.. "; Line5 = "..0000000000000.. "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "..0000000000000.. "; Line10 = "..0000000000000.. "; Line11 = "...00000000000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel13 = function () { timeInterval = 500000 /* 0x07A120 */; enabledColors = [0, 9, 2, 6, 7]; disableBonuses = []; task = ["cell"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 9; hintItems[0][0].itsColor = 1; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 9; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 215; hintItems[2].textBlock = hint14_0; }; discriptionl = function () { var _local1 = new Object(); _local1.itsColor = 1; _local1.block = false; _local1.bonus = "gun2"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = ".......000....... "; Line4 = "......00000...... "; Line5 = ".....0000000..... "; Line6 = "....000000000.... "; Line7 = "...00000000000... "; Line8 = "...00000000000... "; Line9 = "..0000000000000.. "; Line10 = "..000001l100000.. "; Line11 = ".......000....... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".......010....... "; Line4 = "......00200...... "; Line5 = ".....0022200..... "; Line6 = "....002222200.... "; Line7 = "...00222222200... "; Line8 = "...02222222220... "; Line9 = "..0022222222200.. "; Line10 = "..1222222222221.. "; Line11 = ".......000....... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; var numberOfLevel = 1; var levelsNumber = 13; var numofPause = 1; var thisObj = this; var elementSize = 32; (SCORE_BREAK_IRON = 4); (SCORE_BREAK_WOOD = 3); (SCORE_EXPLODE_BOMB = 5); (SCORE_EXPLODE_DYNAMITE = 6); (SCORE_SHOOT_CANNON_HORIZONTAL = 12); (SCORE_SHOOT_CANNON_VERTICAL = 15); (SCORE_SHOOT_CANNON_TOTAL = 25); (SCORE_USE_KEY = 10); (SCORE_EXPLODE_BLOCK = 2); (gameClass = function (level) { this.numberOfLevel = level; this.lastHintNumber = 0; this.hintTime = 500; this.points = 0; this.paused = false; this.hintOn = false; this.uptimer = 0; this.finished = false; this.rezult = false; this.finishedTimer = 0; this.noMovesTimer = 0; this.doNothingTimer = 0; this.changeInterval = 0; this.started = false; }); gameClass.prototype.begin = function () { _root.doLevel0(); _root["doLevel" + this.numberOfLevel](); if (numberOfGame > 0) { disableBonuses = []; } if (numberOfGame == 1) { enabledColors = [0, 1, 2, 4, 6]; } if (numberOfGame == 2) { enabledColors = [0, 1, 2, 4, 6, 7]; } if (numberOfGame == 3) { enabledColors = [0, 1, 2, 4, 6, 7, 3]; } if (numberOfGame == 4) { enabledColors = [0, 1, 2, 3, 4, 5, 6, 7]; } if (numberOfGame == 5) { enabledColors = [0, 1, 2, 3, 4, 5, 6, 7, 8]; } if (numberOfGame > 5) { enabledColors = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; } this.gameField = new gameFieldClass(Fills, Field, enabledColors, disableBonuses, task); this.gameField.build(); progr.taskicon.gotoAndPlay(task[0]); }; gameClass.prototype.beginPlay = function () { this.started = true; _root.levelNum.gotoAndPlay("del"); this.timer = new timerClass(); }; gameClass.prototype.update = function () { this.uptimer++; var _local3 = this.gameField; if (this.uptimer == 3) { if (_local3.removeGameItems()) { if (this.doNothingTimer < 100) { this.doNothingTimer = 0; } else if (!this.paused) { this.doNothingTimer++; } } else if (!this.paused) { this.doNothingTimer++; } _local3.removeCells(); this.uptimer = 0; if (_local3.WillExplose.length && (!this.paused)) { _local3.ExploseCells(); } if (!this.throughOut) { _local3.formateAddGameItems(); _local3.makeNew(); } if (_local3.WeaponItems.length) { _local3.weaponsmoving = true; } else { _local3.weaponsmoving = false; _local3.clearWillRemoves(); } if (_local3.noMoves() && (!_local3.MoveItems.length)) { if (!this.noMovesTimer) { _local3.hintArrowsItem.gotoAndPlay("del"); this.doNothingTimer = 0; } this.noMovesTimer++; } else { this.noMovesTimer = 0; } } if ((this.noMovesTimer > 50) && (this.noMovesTimer < 80)) { _local3.shake(); _root.nomoves.gotoAndPlay("simple"); } if (this.noMovesTimer == 80) { _local3.changeJewels(); this.noMovesTimer = 0; } if (!this.paused) { _local3.sortGameItems(); _local3.motion(); } if (_root.hintsEnabled) { if (((this.timer.getTotalTime() >= levelHints[this.lastHintNumber]) && (levelHints[this.lastHintNumber] != undefined)) && (!this.finished)) { _root["doHint" + this.lastHintNumber](); this.lastHintNumber++; if (numberOfLevel == 1) { var _local4 = _local3.putHint1(hintItems); } else { var _local4 = _local3.putHint(hintItems); } if (_local4) { this.hintOn = true; this.paused = true; this.timer.setPauseInterval(this.hintTime); this.timer.stopIt(); } } } if (_local3.isFinish() && (!this.finished)) { this.finished = true; this.rezult = true; _root.playSound("levelup"); _root.win._visible = true; _local3.makeItDisable(); } if (this.finished) { this.finishedTimer++; if (this.finishedTimer == 150) { this.finish(this.rezult); } } if ((this.timer.getTotalTime() >= timeInterval) && (!this.finished)) { this.finished = true; this.rezult = false; _root.over._visible = true; } this.paused = this.timer.isPause() || (this.timer.isPauseInterval()); if ((!this.paused) && (!this.finished)) { clock.updateClock(this.timer.getTotalTime(), timeInterval); } if (this.doNothingTimer == 100) { _local3.giveHint = true; _local3.blickCells(); } if (this.doNothingTimer >= 140) { this.doNothingTimer = 0; _local3.hintArrowsItem.gotoAndPlay("del"); } }; gameClass.prototype.finish = function (rezult) { _root.playMusic("menumusic"); Mouse.hide(); cursor._visible = true; if (rezult) { _root.score = _root.score + this.points; if (_root.numberOfLevel < _root.levelsNumber) { _root.numberOfLevel++; _root.gotoAndPlay("levelpause" + _root.numofPause); } else { _root.gotoAndPlay("complete"); } if (_root.numofPause == _root.NofPause) { _root.numofPause = 0; } _root.numofPause++; } else { _root.gotoAndPlay("gameover"); } }; gameClass.prototype.addPoints = function (somePoints) { this.points = this.points + (somePoints * (numberOfGame + 1)); }; gameClass.prototype.setPause = function (somePoints) { if (this.paused) { if (!this.hintOn) { this.timer.continueIt(); thisObj.Pause._visible = false; } } else { this.timer.stopIt(); thisObj.Pause._visible = true; } }; gameFieldClass = function (mySFields, mySFills, myEnabledColors, myDisableBonuses, myTask) { this.SFields = mySFields; this.SFills = mySFills; this.enabledColors = myEnabledColors; this.disableBomb = false; this.disableGun1 = false; this.disableGun2 = false; this.disableDynamite = false; this.disableFlash = false; if (myDisableBonuses.length != undefined) { var _local2 = 0; while (_local2 <= (myDisableBonuses.length - 1)) { switch (myDisableBonuses[_local2]) { case "bomb" : this.disableBomb = true; break; case "gun1" : this.disableGun1 = true; break; case "gun2" : this.disableGun2 = true; break; case "lighting" : this.disableFlash = true; break; case "dynamite" : this.disableDynamite = true; } _local2++; } } this.task = myTask; this.Field = new Array(); this.Fills = new Array(); this.graph = new Array(); this.Types = new Array(); this.GameItems = new Array(); this.WillExplose = new Array(); this.MoveItems = new Array(); this.AddGameItems = new Array(); this.AddGameItemsRes = new Array(); this.FallingItems = new Array(); this.FallingInField = new Array(); this.WeaponItems = new Array(); this.hintItems = new Array(); this.Specials = new Array(); this.Bonuses = new Array(); this.Cells = new Array(); this.RemovedCells = new Array(); this.RemovedGuns = new Array(); this.Weapons = new Array(); this.graphToRemove = new Array(); this.ActiveGraph = new Array(); this.selectItem = null; this.widthOfWindow = 460; this.heightOfWindow = 380; this.numberOfItems = 0; this.numberOfCircles = 0; this.flamesNumber = 0; this.cellsNumber = 0; this.changeTime = 4; this.weaponsmoving = false; this.colorsNumber = this.enabledColors.length - 1; this.blocksRemoved = 0; this.blocksTotal = 0; this.fillsTotal = 0; this.fillsRemoved = 0; this.jewelsRemoved = 0; this.giveHint = false; this.numHA = 0; this.hintArrowsItem = null; }; gameFieldClass.prototype.translator = function (S) { var _local3 = new Array(); _local3[0] = new Array(); var _local2 = 0; var _local5 = 0; var _local1 = 0; do { s0 = S.substr(_local1, 1); if (s0 == " ") { _local2 = 0; _local5++; _local1++; s0 = S.substr(_local1, 1); } if (_local3[_local2] == undefined) { _local3[_local2] = new Array(); } _local3[_local2][_local5] = s0; _local2++; _local1++; } while (_local1 < S.length); return(_local3); }; gameFieldClass.prototype.build = function () { var GameItem; var myitem; var elementOfGF; var NofItem; var Parameters; this.Field = this.translator(this.SFields); this.Fills = this.translator(this.SFills); var i = 0; while (i < (this.Field.length - 1)) { this.graph[i] = new Array(); this.Specials[i] = new Array(); this.RemovedGuns[i] = new Array(); this.AddGameItems[i] = 0; this.FallingItems[i] = new Array(); this.FallingInField[i] = 0; var j = 0; while (j < (this.Field[i].length - 1)) { this.RemovedGuns[i][j] = false; this.graph[i][j] = new Object(); j++; } i++; } var i = 0; while (i < (this.Field.length - 1)) { var j = 0; while (j < (this.Field[i].length - 1)) { this.setOthers(i, j); j++; } i++; } var i = 0; while (i < (this.Field.length - 1)) { var j = 0; while (j < (this.Field[i].length - 1)) { this.setBorders(i, j); j++; } i++; } var i = 0; while (i < (this.Field.length - 1)) { var j = 0; while (j < (this.Field[i].length - 1)) { this.setCorners(i, j); j++; } i++; } var i = (this.Field[0].length - 2); while (i >= 0) { var j = (this.Field.length - 2); while (j >= 0) { if (this.Field[j][i] != ".") { thisObj.bg.createEmptyMovieClip("elementOfGF" + this.cellsNumber, thisObj.bg.getNextHighestDepth()); myitem = eval ("bg.elementOfGF" + this.cellsNumber); myitem._x = this.getX(j); myitem._y = this.getY(i); this.cellsNumber++; elementOfGF = new elementOfGameFieldClass(); if (this.Field[j][i] > 0) { this.fillsTotal++; } elementOfGF.setIt(j, i, myitem, this.Field[j][i], this); if (this.Cells[j] == undefined) { this.Cells[j] = new Array(); } this.Cells[j][i] = elementOfGF; } j--; } i--; } var j = (this.Field[0].length - 2); while (j >= 0) { var i = (this.Field.length - 2); while (i >= 0) { if (this.Fills[i][j] != ".") { if (this.Fills[i][j] != "?") { Parameters = _root["discription" + this.Fills[i][j]](); } else { Parameters = _root.discription0(); } var color = Parameters.itsColor; if (color != "?") { NofItem = this.GameItems.length; thisObj.jewels.createEmptyMovieClip("GameItem" + NofItem, thisObj.jewels.getNextHighestDepth()); myitem = eval ("jewels.GameItem" + NofItem); GameItem = new gameItemClass(); if (Parameters.block) { this.blocksTotal++; } GameItem.setIt(myitem, color, Parameters.bonus, Parameters.block, Parameters.lock, NofItem, this); this.Cells[i][j].put(GameItem); delete Parameters; this.GameItems.push(GameItem); } } i--; } j--; } var j = (this.Field[0].length - 2); while (j >= 0) { var i = (this.Field.length - 2); while (i >= 0) { if (this.Fills[i][j] != ".") { if (this.Fills[i][j] != "?") { Parameters = _root["discription" + this.Fills[i][j]](); } else { Parameters = _root.discription0(); } var color = Parameters.itsColor; if (color == "?") { NofItem = this.GameItems.length; thisObj.jewels.createEmptyMovieClip("GameItem" + NofItem, thisObj.jewels.getNextHighestDepth()); myitem = eval ("jewels.GameItem" + NofItem); GameItem = new gameItemClass(); if (Parameters.block) { this.blocksTotal++; } var k = 0; do { var color = Parameters.itsColor; k++; if (k > 10) { color = this.enabledColors[k - 10]; } GameItem.setIt(myitem, color, Parameters.bonus, Parameters.block, Parameters.lock, NofItem, this); this.Cells[i][j].put(GameItem); } while (this.testCell(i, j)); delete Parameters; this.GameItems.push(GameItem); } } i--; } j--; } }; gameFieldClass.prototype.setItemBorder = function (ii, jj, dir, rot) { this.numberOfItems++; borders.attachMovie(dir, "item" + this.numberOfItems, borders.getNextHighestDepth()); var myitem = eval ("borders.item" + this.numberOfItems); myitem._x = this.getX(ii); myitem._y = this.getY(jj); if (rot) { myitem._rotation = myitem._rotation + rot; } }; gameFieldClass.prototype.setBorders = function (i, j) { var _local4; if (((this.Field[i][j] == ".") && (this.Field[i + 1][j] != ".")) && (this.Field[i + 1][j] != undefined)) { this.setItemBorder(i + 1, j, "border-left"); } if (((this.Field[i][j] == ".") && (this.Field[i][j + 1] != ".")) && (this.Field[i][j + 1] != undefined)) { this.setItemBorder(i, j + 1, "border-up"); } if (((this.Field[i][j] != ".") && (this.Field[i + 1][j] == ".")) && (this.Field[i][j] != undefined)) { this.setItemBorder(i + 1, j, "border-right"); } if (((this.Field[i][j] != ".") && (this.Field[i][j + 1] == ".")) && (this.Field[i][j] != undefined)) { this.setItemBorder(i, j + 1, "border-bottom"); } }; gameFieldClass.prototype.setCorners = function (i, j) { var _local4 = false; var _local6 = false; var _local5 = false; var _local7 = false; if (this.Field[i][j] == ".") { if (this.Field[i + 1][j] != ".") { _local4 = true; } if (this.Field[i - 1][j] != ".") { _local6 = true; } if (this.Field[i][j + 1] != ".") { _local7 = true; } if (this.Field[i][j - 1] != ".") { _local5 = true; } if (_local6 && (_local5)) { this.setItemBorder(i, j, "cornerrightdown", 180); } if (_local4 && (_local5)) { this.setItemBorder(i + 1, j, "cornerleftdown", 180); } if (_local6 && (_local7)) { this.setItemBorder(i, j + 1, "cornerrightup", 180); } if (_local4 && (_local7)) { this.setItemBorder(i + 1, j + 1, "cornerleftup", 180); } } if (this.Field[i][j] != ".") { if (this.Field[i + 1][j] == ".") { _local4 = true; } if (this.Field[i - 1][j] == ".") { _local6 = true; } if (this.Field[i][j + 1] == ".") { _local7 = true; } if (this.Field[i][j - 1] == ".") { _local5 = true; } if (_local6 && (_local5)) { this.setItemBorder(i, j, "cornerleftup", 0); } if (_local4 && (_local5)) { this.setItemBorder(i + 1, j, "cornerrightup", 0); } if (_local6 && (_local7)) { this.setItemBorder(i, j + 1, "cornerleftdown", 0); } if (_local4 && (_local7)) { this.setItemBorder(i + 1, j + 1, "cornerrightdown", 0); } } }; gameFieldClass.prototype.setOthers = function (i, j) { var _local2; var _local5; _local2 = ""; _local5 = 0; if (this.Field[i][j] == ".") { if (this.Field[i + 1][j] != ".") { _local5++; _local2 = _local2 + "right"; } if (this.Field[i - 1][j] != ".") { _local5++; _local2 = _local2 + "left"; } if (this.Field[i][j + 1] != ".") { _local5++; _local2 = _local2 + "down"; } if (this.Field[i][j - 1] != ".") { _local5++; _local2 = _local2 + "up"; } switch (_local5) { case 2 : this.setItemBorder(i, j, "deco" + _local2); break; case 3 : this.setItemBorder(i, j, "deco2"); break; case 4 : this.setItemBorder(i, j, "deco2"); } } if (this.Field[i][j] != ".") { remnant = ((i + j) % 2) + 1; this.setItemBorder(i, j, "cell" + remnant); } }; gameFieldClass.prototype.isFinish = function () { var _local2 = true; switch (this.task[0]) { case "block" : if (this.blocksRemoved < this.blocksTotal) { _local2 = false; } progr.update(this.blocksRemoved, this.blocksTotal); break; case "cell" : if (this.fillsRemoved < this.fillsTotal) { _local2 = false; } progr.update(this.fillsRemoved, this.fillsTotal); break; case "jewel" : if (this.jewelsRemoved < this.task[1]) { _local2 = false; } progr.update(this.jewelsRemoved, this.task[1]); } return(_local2); }; gameFieldClass.prototype.mayRemove = function (i, j, putHint) { var _local6 = false; var _local2 = this.Cells; var _local5 = _local2[i][j].jewel.itsColor; if ((_local2[i + 1][j].jewel.itsColor == _local5) && (((_local2[i + 1][j - 1].jewel.itsColor == _local5) || (_local2[i + 1][j + 1].jewel.itsColor == _local5)) || (_local2[i + 2][j].jewel.itsColor == _local5))) { _local6 = true; } if ((_local2[i][j + 1].jewel.itsColor == _local5) && (((_local2[i + 1][j + 1].jewel.itsColor == _local5) || (_local2[i][j + 2].jewel.itsColor == _local5)) || (_local2[i + 1][j].jewel.itsColor == _local5))) { _local6 = true; } if (_local6 && (this.giveHint)) { this.giveHint = false; this.hintArrowsItem = this.putHintCircle(i, j); } return(_local6); }; gameFieldClass.prototype.noMoves = function () { var _local5 = false; var _local4 = 0; var _local3 = 0; var _local7 = this.Field; var _local6 = this.Cells; var _local8 = this.Field.length; var _local2; do { _local4++; _local3 = 0; filength = _local7[_local4].length; do { _local3++; _local2 = _local6[_local4][_local3]; if (((_local2 && (_local2.jewel.itsColor)) && (!_local2.jewel.itsBlock)) && (!_local2.jewel.lock)) { _local5 = this.mayRemove(_local4, _local3); } } while ((_local3 < filength) && (!_local5)); } while ((_local4 < _local8) && (!_local5)); return(!_local5); }; gameFieldClass.prototype.shake = function () { var _local3 = this.Field.length - 1; while (_local3 >= 0) { var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { this.Cells[_local3][_local2].isSelected(false); this.Cells[_local3][_local2].jewel.shake(); _local2--; } _local3--; } }; gameFieldClass.prototype.changeJewels = function (item) { var _local3 = this.Field.length - 1; while (_local3 >= 0) { this.FallingItems[_local3] = []; var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { N = 0; if (this.Cells[_local3][_local2].jewel.setThroughOut()) { this.Cells[_local3][_local2].isSelected(true); this.Cells[_local3][_local2].throughOut = true; } _local2--; } _local3--; } this.throughOut = true; }; gameFieldClass.prototype.makeItDisable = function () { var _local3 = this.Field.length - 1; while (_local3 >= 0) { var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { if (this.Cells[_local3][_local2]) { this.Cells[_local3][_local2].isSelected(false); } _local2--; } _local3--; } }; gameFieldClass.prototype.blickCells = function () { if (((-this.fillsRemoved) + this.fillsTotal) < 10) { var _local3 = this.Field.length - 1; while (_local3 >= 0) { var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { if (this.Cells[_local3][_local2].fill) { this.Cells[_local3][_local2].blick(); } _local2--; } _local3--; } } }; gameFieldClass.prototype.ExploseCells = function () { var _local2 = 0; do { this.WillExplose[_local2] = this.WillExplose[_local2].removeContent(); if (!this.WillExplose[_local2]) { this.WillExplose.splice(_local2, 1); } else { _local2++; } } while (_local2 < this.WillExplose.length); }; gameFieldClass.prototype.removeGraph = function (i, j) { var _local4 = this.graphToRemove; var _local2 = 1; var _local6 = _local4.length; var _local5 = this.Cells; var _local8 = _local5[_local4[1].i][_local4[1].j].jewel.itsColor; do { var _local3 = _local5[_local4[_local2].i][_local4[_local2].j]; if (_local2 < (_local6 - 1)) { _local3.setNextCell(_local5[_local4[_local2 + 1].i][_local4[_local2 + 1].j]); } if (_local2 > 1) { _local3.setPrevCell(_local5[_local4[_local2 - 1].i][_local4[_local2 - 1].j]); } _local3.isSelected(false); _local3.jewel.willRemove = true; _local3.jewel.corelationEnable = false; _local3.jewel.lock = true; _local2++; } while (_local2 < _local6); _local3 = _local5[_local4[1].i][_local4[1].j]; this.WillExplose.push(_local3); _local3.willExplose = true; var _local7 = false; if ((_local4.N >= 5) && (!this.disableBomb)) { _local7 = "bomb"; } if ((_local4.N >= 7) && (!this.disableDynamite)) { _local7 = "dynamite"; } if ((_local4.N >= 9) && (!this.disableGun1)) { _local7 = "gun1"; } if ((_local4.N >= 10) && (!this.disableFlash)) { _local7 = "flash"; } if ((_local4.N >= 11) && (!this.disableGun2)) { _local7 = "gun2"; } if (_local7) { this.setJewelBonus(_local7, _local4[1].i, _local8); } this.giveBonus(_local4.N, i, j); }; gameFieldClass.prototype.pressCell = function (cell) { var _local3 = cell.i; var _local2 = cell.j; this.graphToRemove = this.buildGraph(_local3, _local2); if (this.graphToRemove.length > 3) { this.removeGraph(_local3, _local2); } }; gameFieldClass.prototype.activateCell = function (cell) { var _local7 = cell.i; var _local6 = cell.j; if (cell.inActiveGraph) { return(undefined); } if (game.paused) { return(undefined); } var _local2 = 1; var _local3 = this.ActiveGraph; if (_local3.length) { do { var _local4 = this.Cells[_local3[_local2].i][_local3[_local2].j]; _local4.inActiveGraph = false; _local2++; } while (_local2 < _local3.length); } _local3 = this.buildGraph(_local7, _local6); _local2 = 1; do { var _local4 = this.Cells[_local3[_local2].i][_local3[_local2].j]; _local4.jewel.activate(); _local4.inActiveGraph = true; _local2++; } while (_local2 < _local3.length); this.ActiveGraph = _local3; }; gameFieldClass.prototype.buildGraph = function (i, j) { var _local6 = 1; while (_local6 < (this.Field.length - 1)) { var _local5 = 1; while (_local5 < (this.Field[_local6].length - 1)) { var _local4 = new Object(); _local4.c = this.Cells[_local6][_local5].jewel.itsColor; _local4.b = this.Cells[_local6][_local5].jewel.blockType; _local4.ingraph = false; this.graph[_local6][_local5] = _local4; _local5++; } _local6++; } var _local7 = new Array(); _local6 = 1; var _local5 = 1; var _local10 = 1; var _local3; var _local2; var _local4 = new Object(); _local4.i = i; _local4.j = j; _local4.n = 0; _local7[1] = _local4; this.graph[i][j].ingraph = true; if (this.Cells[i][j].jewel.corelationEnable) { do { _local3 = _local7[_local5].i; _local2 = _local7[_local5].j; if (!this.graph[_local3][_local2].b) { if (this.Cells[_local3 + 1][_local2].jewel.corelationEnable && (!this.graph[_local3 + 1][_local2].ingraph)) { if ((this.graph[_local3 + 1][_local2].c == this.graph[i][j].c) || (this.graph[_local3 + 1][_local2].b)) { _local6++; _local4 = new Object(); _local4.i = _local3 + 1; _local4.j = _local2; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3 + 1][_local2].ingraph = true; } } if (this.Cells[_local3][_local2 + 1].jewel.corelationEnable && (!this.graph[_local3][_local2 + 1].ingraph)) { if ((this.graph[_local3][_local2 + 1].c == this.graph[i][j].c) || (this.graph[_local3][_local2 + 1].b)) { _local6++; _local4 = new Object(); _local4.i = _local3; _local4.j = _local2 + 1; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3][_local2 + 1].ingraph = true; } } if (this.Cells[_local3][_local2 - 1].jewel.corelationEnable && (!this.graph[_local3][_local2 - 1].ingraph)) { if ((this.graph[_local3][_local2 - 1].c == this.graph[i][j].c) || (this.graph[_local3][_local2 - 1].b)) { _local6++; _local4 = new Object(); _local4.i = _local3; _local4.j = _local2 - 1; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3][_local2 - 1].ingraph = true; } } if (this.Cells[_local3 - 1][_local2].jewel.corelationEnable && (!this.graph[_local3 - 1][_local2].ingraph)) { if ((this.graph[_local3 - 1][_local2].c == this.graph[i][j].c) || (this.graph[_local3 - 1][_local2].b)) { _local6++; _local4 = new Object(); _local4.i = _local3 - 1; _local4.j = _local2; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3 - 1][_local2].ingraph = true; } } _local10++; } _local5++; } while (_local5 <= (_local7.length - 1)); } _local7.N = _local10 - 1; if ((_local10 - 1) < 3) { _local7 = []; } return(_local7); }; gameFieldClass.prototype.removeHint = function (hint) { var _local2 = 0; while (_local2 <= (this.hintItems.length - 1)) { this.hintItems[_local2].gotoAndPlay("del"); _local2++; } }; gameFieldClass.prototype.putHint1 = function (hint) { var _local3; this.hintItems = new Array(); this.hintItems.condition = true; i = 0; while (i <= (hint.length - 1)) { var _local2 = new Object(); _local2 = hint[i]; switch (_local2.nm) { case "textBlock" : this.putTextBlock(_local2.x, _local2.y, _local2.textBlock); break; case "circle" : if (this.hintItems.condition) { _local3 = this.putHintCircle(_local2.i, _local2.j); this.hintItems.push(_local3); } break; case "arrows" : if (this.hintItems.condition) { _local3 = this.putHintArrows(_local2.i1, _local2.j1, _local2.i2, _local2.j2); this.hintItems.push(_local3); } break; case "condition" : this.hintItems.condition = this.hintCondition(_local2); } i++; } return(true); }; gameFieldClass.prototype.putHint = function (hint) { var _local3; this.hintItems = new Array(); this.hintItems.condition = true; i = 0; while (i <= (hint.length - 1)) { var _local2 = new Object(); _local2 = hint[i]; if (this.hintItems.condition) { switch (_local2.nm) { case "textBlock" : this.putTextBlock(_local2.x, _local2.y, _local2.textBlock); break; case "circle" : _local3 = this.putHintCircle(_local2.i, _local2.j); this.hintItems.push(_local3); break; case "arrows" : _local3 = this.putHintArrows(_local2.i1, _local2.j1, _local2.i2, _local2.j2); this.hintItems.push(_local3); break; case "condition" : this.hintItems.condition = this.hintCondition(_local2); } } i++; } return(this.hintItems.condition); }; gameFieldClass.prototype.hintCondition = function (condition) { var _local5 = condition.length; var _local3 = 0; var _local4 = true; do { var _local2 = new Object(); _local2 = condition[_local3]; if (this.Cells[_local2.i][_local2.j].jewel.itsColor != _local2.itsColor) { _local4 = false; } _local3++; } while (_local4 && (_local3 < _local5)); return(_local4); }; gameFieldClass.prototype.putHintCircle = function (i, j) { var myitem; this.numberOfCircles++; thisObj.bonuses.attachMovie("hint-circle", "hintcircle" + this.numberOfCircles, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.hintcircle" + this.numberOfCircles); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); return(myitem); }; gameFieldClass.prototype.putHintArrows = function (i1, j1, i2, j2) { var myitem; this.numHA++; thisObj.bonuses.attachMovie("hint-arrows", "hintarrows" + this.numHA, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.hintarrows" + this.numHA); if (i1 != i2) { myitem._rotation = 90; myitem._x = ((this.getX(i1) + this.getX(i2)) / 2) + (elementSize / 2); } else { myitem._x = this.getX(i1) + (elementSize / 2); } if (j1 != j2) { myitem._y = ((this.getY(j1) + this.getY(j2)) / 2) + (elementSize / 2); } else { myitem._y = this.getY(j1) + (elementSize / 2); } return(myitem); }; gameFieldClass.prototype.putTextLine = function (x, y, textLine, n) { var myitem; thisObj.bonuses.attachMovie("hint-text", "hinttext" + n, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.hinttext" + n); myitem._x = x; myitem._y = y + (n * myitem.bg._height); var width = 7; var height = 20; var x0 = 3; var y0 = -3; var x = x0; var my_fmt = new TextFormat(); my_fmt.font = "Times New Roman"; my_fmt.size = 14; my_fmt.color = 16777215 /* 0xFFFFFF */; my_fmt.align = "center"; var i = 0; while (i < textLine.length) { myitem.mctxt.createTextField("t" + i, i + 1, x, y0, width * 2, height); x = x + width; var t1 = eval ((("bonuses." + myitem._name) + ".mctxt.t") + i); t1.text = textLine.substr(i, 1); t1.setTextFormat(my_fmt); t1.selectable = false; i++; } var rezult = new Object(); rezult.item = myitem; rezult.wdth = (x - x0) + (3 * width); return(rezult); }; gameFieldClass.prototype.putTextBlock = function (x, y, textBlock) { var i = 0; var ilast = 0; var numberOfLine = 0; var str; var ch; var item; var maxLineWidth = 0; do { ch = textBlock.substr(i, 1); if (ch == "|") { str = textBlock.substr(ilast, i - ilast); lineitem = this.putTextLine(x, y, str, numberOfLine); this.hintItems.push(lineitem.item); numberOfLine++; if (lineitem.wdth > maxLineWidth) { maxLineWidth = lineitem.wdth; } ilast = i + 1; } i++; } while (i < textBlock.length); str = textBlock.substr(ilast, i - ilast); lineitem = this.putTextLine(x, y, str, numberOfLine); this.hintItems.push(lineitem.item); if (lineitem.wdth > maxLineWidth) { maxLineWidth = lineitem.wdth; } i = 0; while (i <= numberOfLine) { myitem = eval ("bonuses.hinttext" + i); myitem.bg._width = maxLineWidth; i++; } this.hintItems.push(item); }; gameFieldClass.prototype.giveBonus = function (sum, i, j) { var bonusItem; var myitem; if (this.Bonuses.length > 0) { var N = (this.Bonuses[this.Bonuses.length - 1].getNofTarget() + 1); } else { var N = 0; } var Source = ("s" + sum); game.addPoints(sum); thisObj.bonuses.createEmptyMovieClip("bonusItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.bonusItem" + N); myitem._x = this.getX(i) + (elementSize / 4); myitem._y = this.getY(j) + (elementSize / 4); myitem.attachMovie("plus", "plus", 0); var S = sum.toString(); var ch; var i = 0; while (i < S.length) { ch = S.substr(i, 1); myitem.attachMovie("mc" + ch, "mc" + i, i + 1); myitem["mc" + i]._x = (i + 1) * 15; i++; } bonusItem = new pointsPlusClass(); bonusItem.setIt(i, j, myitem, N, this); this.Bonuses.push(bonusItem); }; gameFieldClass.prototype.setJewelBonus = function (nm, i, color) { var _local2 = new Object(); _local2.nm = nm; _local2.i = i; _local2.c = color; this.Specials[i].push(_local2); }; gameFieldClass.prototype.motion = function () { var _local2 = 0; var _local3 = this.MoveItems; var _local4 = _local3.length - 1; do { _local3[_local2].motion(); _local2++; } while (_local2 <= _local4); _local2 = 0; if (this.weaponsmoving) { do { if (!this.WeaponItems[_local2].removed) { this.WeaponItems[_local2].motion(); _local2++; } else { delete this.WeaponItems[_local2]; this.WeaponItems.splice(_local2, 1); } } while (_local2 <= (this.WeaponItems.length - 1)); } _local2 = 0; do { if (!this.Bonuses[_local2].removed) { this.Bonuses[_local2].motion(); _local2++; } else { delete this.Bonuses[_local2]; this.Bonuses.splice(_local2, 1); } } while (_local2 <= (this.Bonuses.length - 1)); }; gameFieldClass.prototype.makeNew = function () { var _local13; var _local10; var _local6; var _local11; var _local7; var _local5; var _local9; var _local16; var _local4; var _local12 = this.AddGameItems; var _local8 = this.Specials; var _local15 = this.Field; var _local3 = this.FallingItems; var _local14 = _local15.length - 2; var _local2 = 1; while (_local2 <= _local14) { _local13 = _local12[_local2]; _local10 = _local8[_local2].length; _local4 = 0; do { if (!_local3[_local2][_local4].falling) { _local3[_local2].splice(_local4, 1); } else { _local4++; } } while (_local4 < _local3[_local2].length); _local4 = 1; while (_local4 <= _local13) { _local12[_local2]--; if (_local10) { _local10--; _local6 = this.addGameItem(_local8[_local2][0].c, _local8[_local2][0].nm, false); _local8[_local2].splice(0, 1); } else { _local6 = this.addGameItem("?", false, false); } _local11 = this.getX(_local2) + (elementSize / 2); _local7 = this.getY(1) + (elementSize * ((0.5 - _local4) - 2)); filength = _local3[_local2].length; if (filength) { _local5 = _local3[_local2][filength - 1].getY(); _local9 = this.getJ(_local5); if (_local9 < 0) { _local7 = _local5 - elementSize; } else { _local7 = _local5 - (elementSize * (_local9 + 2)); } } _local6.setXY(_local11, _local7); _local3[_local2][_local3[_local2].length] = _local6; _local4++; } _local2++; } }; gameFieldClass.prototype.addGameItemWhenChange = function (i, j) { var _local2 = this.addGameItem("?", false, false); var _local5 = this.getX(i) + (elementSize / 2); var _local4 = this.getY(1) + (elementSize * ((0.5 + j) - 15)); _local2.setXY(_local5, _local4); this.FallingItems[i][this.FallingItems[i].length] = _local2; }; gameFieldClass.prototype.upDot = function (i, j) { var _local3 = j; var _local7 = true; var _local4 = this.Cells; var _local2; if ((j > 0) && (j < this.Field[i].length)) { do { _local3--; _local2 = _local4[i][_local3]; } while (_local2 && (!(_local2.jewel.block && (!_local2.jewel.willRemove)))); } return(_local3); }; gameFieldClass.prototype.fullColumnUp = function (i, j) { var _local2 = j; var _local4 = true; var _local7 = this.Cells; var _local5 = this.Field; if (j > 0) { do { _local2--; } while (_local5[i][_local2] != "."); } if (_local2 > 0) { do { _local2--; if (_local5[i][_local2] != ".") { _local4 = false; } } while (_local2 > 0); } _local2 = 0; while (_local2 <= j) { if (_local7[i][_local2].jewel.block) { _local4 = false; } _local2++; } return(_local4); }; gameFieldClass.prototype.setFreeUps = function (I, J) { var _local3 = true; var _local4; var _local8; var _local2; var _local9; var _local6 = this.Cells; _local4 = this.upDot(I, J); _local2 = J; while (_local2 > _local4) { if (_local6[I][_local2].jewel.willRemove) { _local3 = false; } if (_local6[I][_local4].jewel.willRemove) { _local3 = false; } _local2--; } _local8 = I; return(_local3); }; gameFieldClass.prototype.removeGameItems = function () { var _local2 = 0; var _local10; var _local5 = false; var _local3; var _local7; var _local8; var _local12; var _local9; var _local11; var _local4 = this.GameItems; var _local6 = this.Cells; do { if (_local4[_local2].removed) { _local5 = true; _local3 = _local4[_local2]; _local7 = this.setFreeUps(_local3.i, _local3.j); _local6[_local3.i][_local3.j].setFree(); if (!_local3.throughOut) { this.jewelsRemoved++; } delete _local4[_local2]; _local4.splice(_local2, 1); _local2--; } _local2++; } while (_local2 < _local4.length); return(_local5); }; gameFieldClass.prototype.formateAddGameItems = function () { var _local6 = []; var _local3; var _local4; var _local7 = this.AddGameItems; var _local8 = this.Field; var _local10 = this.Cells; var _local9 = this.FallingInField; var _local11 = this.FallingItems; var _local12 = this.Field.length - 1; var _local5; var _local2 = 1; while (_local2 < _local12) { _local7[_local2] = 0; _local3 = 0; _local5 = _local8[_local2].length - 1; do { _local3++; _local4 = _local8[_local2][_local3]; } while ((_local3 < _local5) && (_local4 == ".")); _local6[_local2] = 0; _local4 = _local10[_local2][_local3]; if (((_local3 < _local5) && (_local4.empty)) && ((!_local4.located) || (throughOut))) { do { _local6[_local2]++; _local3++; _local4 = _local10[_local2][_local3]; } while (((_local3 < _local5) && (_local4.empty)) && ((!_local4.located) || (this.throughOut))); } if (_local9[_local2] < 0) { _local9[_local2] = 0; } _local7[_local2] = (_local6[_local2] - _local11[_local2].length) - _local9[_local2]; if (_local7[_local2] < 0) { _local7[_local2] = 0; } _local2++; } }; gameFieldClass.prototype.put = function (jewel, i, j, flag) { if (flag) { this.Cells[i][j].put(jewel); } else { this.Cells[jewel.i][jewel.j].setFree(); } }; gameFieldClass.prototype.remove = function (i, j) { this.Cells[i][j].removeContent(); }; gameFieldClass.prototype.removeCells = function () { var _local3 = this.RemovedCells; var _local5 = _local3.length; var _local2 = 0; var _local4 = 0; do { _local4++; if (!_local3[_local2].willExplose) { _local3[_local2].removeContent(); _local3.splice(_local2, 1); } else { _local2++; } } while (_local4 < _local5); }; gameFieldClass.prototype.prepareForRemoving = function (cell) { if (((!cell.willExplose) && (!cell.explosed)) && (cell.jewel.bonusType != "lock")) { this.RemovedCells.push(cell); cell.jewel.willRemove = true; cell.jewel.lock = true; cell.jewel.corelationEnable = false; cell.isSelected(false); } }; gameFieldClass.prototype.explosionofBomb = function (i, j) { var _local3; var _local4 = this.Cells; _local3 = _local4[i - 1][j - 1]; this.prepareForRemoving(_local3); _local3 = _local4[i - 1][j]; this.prepareForRemoving(_local3); _local3 = _local4[i - 1][j + 1]; this.prepareForRemoving(_local3); _local3 = _local4[i][j - 1]; this.prepareForRemoving(_local3); _local3 = _local4[i][j + 1]; this.prepareForRemoving(_local3); _local3 = _local4[i + 1][j - 1]; this.prepareForRemoving(_local3); _local3 = _local4[i + 1][j]; this.prepareForRemoving(_local3); _local3 = _local4[i + 1][j + 1]; this.prepareForRemoving(_local3); _root.playSound("explosionbig"); this.giveBonus(SCORE_EXPLODE_BOMB, i, j); }; gameFieldClass.prototype.explosionofDynamite = function (i, j) { var myItem; var cell; var Cells = this.Cells; cell = Cells[i - 2][j]; this.prepareForRemoving(cell); cell = Cells[i - 1][j]; this.prepareForRemoving(cell); cell = Cells[i][j - 2]; this.prepareForRemoving(cell); cell = Cells[i][j - 1]; this.prepareForRemoving(cell); cell = Cells[i][j + 1]; this.prepareForRemoving(cell); cell = Cells[i][j + 2]; this.prepareForRemoving(cell); cell = Cells[i + 1][j]; this.prepareForRemoving(cell); cell = Cells[i + 2][j]; this.prepareForRemoving(cell); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 0; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 90; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 180; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 270; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); _root.playSound("explosionbig"); this.giveBonus(SCORE_EXPLODE_DYNAMITE, i, j); }; gameFieldClass.prototype.removeFlame = function () { this.flamesNumber--; }; gameFieldClass.prototype.explosionofGun = function (i, j, level, myGun) { var WeaponItem; var myitem; var Cells = this.Cells; if (this.WeaponItems.length > 0) { var N = (this.WeaponItems[this.WeaponItems.length - 1].getNofTarget() + 1); } else { N = 0; } if (level) { thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = 180; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "left", level, this); this.WeaponItems.push(WeaponItem); N++; thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = 0; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "right", level, this); this.WeaponItems.push(WeaponItem); N++; } if (level == 2) { thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = -90; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "up", level, this); this.WeaponItems.push(WeaponItem); N++; thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = 90; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "down", level, this); this.WeaponItems.push(WeaponItem); var cell; var k = (j - 1); while (k) { cell = Cells[i][k]; cell.jewel.willRemove = true; cell.jewel.lock = true; k--; } } switch (level) { case 1 : this.giveBonus(SCORE_SHOOT_CANNON_HORIZONTAL, i, j); _root.playSound("greenegg"); return; case 2 : this.giveBonus(SCORE_SHOOT_CANNON_TOTAL, i, j); _root.playSound("eggblast"); } }; gameFieldClass.prototype.explosionofFlash = function (i, j) { var myItem; var cell; var Cells = this.Cells; var clength = Cells[i].length; var k = 1; while (k < clength) { cell = Cells[i][k]; this.prepareForRemoving(cell); k++; } this.flamesNumber++; thisObj.bonuses.attachMovie("lighting", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._x = this.getX(i) + (elementSize / 2); myItem._y = 10; _root.playSound("lighting"); this.giveBonus(SCORE_SHOOT_CANNON_VERTICAL, i, j); }; gameFieldClass.prototype.openLocks = function (color, i0, j0) { var Unlocks = new Array(); var k = 0; var N; var i = 1; while (i < (this.Field.length - 1)) { var j = 1; while (j < (this.Field[i].length - 1)) { if (this.Field[i][j] != ".") { if ((this.Cells[i][j].jewel.itsColor == color) && (this.Cells[i][j].jewel.bonusType == "lock")) { k++; this.Cells[i][j].jewel.lock = false; Unlocks[k] = new Object(); Unlocks[k].n = 0; Unlocks[k].i = i; Unlocks[k].j = j; var WeaponItem; var myitem; if (this.WeaponItems.length > 0) { var N = (this.WeaponItems[this.WeaponItems.length - 1].getNofTarget() + 1); } else { N = 0; } thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i0) + (elementSize / 2); myitem._y = this.getY(j0) + (elementSize / 2); WeaponItem = new fallingKeyClass(); WeaponItem.setIt(i0, j0, i, j, myitem, N, this); this.WeaponItems.push(WeaponItem); } } j++; } i++; } var i = 1; while (i < (this.Field.length - 1)) { var j = 1; while (j < (this.Field[i].length - 1)) { if ((this.Field[i][j] != ".") && (this.Cells[i][j].empty)) { N = this.addColumnNumber(i, j); k = 1; while (k <= (Unlocks.length - 1)) { if ((j > Unlocks[k].j) && (N == Unlocks[k].i)) { Unlocks[k].n++; } k++; } } j++; } i++; } k = 1; while (k <= (Unlocks.length - 1)) { this.AddGameItemsRes[Unlocks[k].i] = Unlocks[k].n; this.Cells[Unlocks[k].i][Unlocks[k].j].jewel.lock = true; k++; } }; gameFieldClass.prototype.openLock = function (i, j) { var _local6 = 0; this.Cells[i][j].jewel.unlock(); this.Cells[i][j].isSelected(true); var _local5 = this.upDot(i, j); var _local2 = j; while (_local2 > _local5) { this.Cells[i][_local2].jewel.free = true; _local2--; } this.sortGameItems(); }; gameFieldClass.prototype.sortGameItems = function () { var _local17 = this.GameItems.length; var _local7; var _local11 = -1000; var _local9 = -1; this.MoveItems = new Array(); var _local8 = new Array(); var _local5 = this.Cells; var _local16 = this.MoveItems; var _local18 = this.GameItems; var _local15 = _local5.length - 1; var _local6 = _local5[1].length - 1; var _local13 = []; var _local19 = []; var _local10; var _local3; var _local2; _local3 = 1; while (_local3 <= _local15) { _local6 = _local5[_local3].length - 1; if ((!isNaN(_local6)) && (_local6)) { _local2 = 1; while (_local2 <= _local6) { _local5[_local3][_local2].jewel.ins = false; _local2++; } } _local3++; } _local3 = _local15; while (_local3 >= 1) { _local6 = _local5[_local3].length - 1; if ((!isNaN(_local6)) && (_local6)) { _local2 = _local6; while (_local2 >= 1) { cell = _local5[_local3][_local2]; if (cell.empty || (cell.jewel.ins)) { cell = _local5[_local3][_local2 - 1]; if (((cell && (!cell.jewel.block)) && (!cell.jewel.willRemove)) && (!cell.empty)) { cell.jewel.ins = true; } else { cell = _local5[_local3 - 1][_local2 - 1]; if (((cell && (!cell.jewel.blockType)) && (!cell.jewel.willRemove)) && (!cell.empty)) { cell.jewel.ins = true; } else { cell = _local5[_local3 + 1][_local2 - 1]; if (((cell && (!cell.jewel.blockType)) && (!cell.jewel.willRemove)) && (!cell.empty)) { cell.jewel.ins = true; } } } } _local2--; } } _local3--; } var _local4 = 0; while (_local4 < _local17) { _local7 = _local18[_local4]; _local3 = _local7.i; _local2 = _local7.j; if (((!_local7.removed) && (!_local7.willRemove)) && (_local7.free || (_local7.ins))) { _local8[_local8.length] = _local7; } _local4++; } if (this.throughOut) { _local4 = 0; do { _local7 = _local8[_local4]; if (_local7.blockType) { _local8.splice(_local4, 1); } else { _local4++; } } while (_local4 < _local8.length); } var _local12 = _local8.length; _local4 = 0; while (_local4 < _local12) { _local13[_local4] = _local8[_local4].Y; _local4++; } var _local14 = 0; while (_local14 < _local12) { _local4 = 0; while (_local4 < _local12) { _local10 = _local13[_local4]; if (_local10 > _local11) { _local11 = _local10; _local9 = _local4; } _local4++; } if (_local9 >= 0) { _local16[_local16.length] = _local8[_local9]; _local13[_local9] = -1000; } _local11 = -1000; _local9 = -1; _local14++; } if ((!_local16.length) && (this.throughOut)) { this.throughOut = false; _local3 = 1; while (_local3 <= _local15) { _local6 = _local5[_local3].length - 1; if ((!isNaN(_local6)) && (_local6)) { _local2 = 1; while (_local2 <= _local6) { _local5[_local3][_local2].throughOut = false; _local2++; } } _local3++; } } }; gameFieldClass.prototype.addGameItem = function (myColor, bonus, block) { var GameItem; var myitem; var color; var NofItem; var N = (this.GameItems[this.GameItems.length - 1].getNofTarget() + 1); thisObj.jewels.createEmptyMovieClip("GameItem" + N, thisObj.jewels.getNextHighestDepth()); myitem = eval ("jewels.GameItem" + N); GameItem = new gameItemClass(); if (myColor == "?") { color = this.enabledColors[_global.Math.round(_global.Math.random() * (this.colorsNumber - 1)) + 1]; } else { color = myColor; } GameItem.setIt(myitem, color, bonus, block, false, N, this); this.GameItems.push(GameItem); return(GameItem); }; gameFieldClass.prototype.inField = function (i0, j0) { var _local2 = false; var _local3 = this.Field; if ((_local3[i0][j0] != ".") && (_local3[i0][j0] != undefined)) { _local2 = true; } return(_local2); }; gameFieldClass.prototype.fullColumn = function (number, j0) { var _local4 = 0; var _local3 = j0; var _local7 = this.Field; var _local5 = this.Cells; var _local2 = _local5[number][_local3 + 1]; if (_local2 && (!_local2.jewel.lock)) { do { _local3++; _local2 = _local5[number][_local3]; if (_local2.empty && (!_local2.located)) { _local4++; } } while (_local2 && (!_local2.jewel.lock)); } return(_local4); }; gameFieldClass.prototype.fullDownColumn = function (number, j0) { var _local4 = 0; var _local3 = j0; var _local7 = this.Field; var _local5 = this.Cells; var _local2 = _local5[number][_local3 + 1]; flength = _local7[number].length; do { _local3++; _local2 = _local5[number][_local3]; if ((_local2.empty && (_local2.throughOut)) && (_local2)) { _local4++; } } while (_local3 < flength); return(_local4); }; gameFieldClass.prototype.fullRightColumn = function (i, j) { var _local2 = true; var _local8 = this.Field; var _local6 = this.Cells; var _local7 = _local6[i][j]; if (!_local7) { _local2 = false; } if (_local7.jewel.lock) { _local2 = false; } var _local3 = _local6[i + 1][j]; if ((_local3 && (!_local3.jewel.lock)) && (!_local3.empty)) { _local2 = false; } if ((_local3.located || (_local6[i + 1][j + 1].located)) || (_local6[i + 1][j - 1].located)) { _local2 = false; } if (this.fullColumnUp(i + 1, j + 1)) { _local2 = false; } if (!this.fullColumn(i + 1, j)) { _local2 = false; } return(_local2); }; gameFieldClass.prototype.fullLeftColumn = function (i, j) { var _local2 = true; var _local8 = this.Field; var _local6 = this.Cells; var _local7 = _local6[i][j]; if (!_local7) { _local2 = false; } if (_local7.jewel.lock) { _local2 = false; } var _local5 = _local6[i - 1][j]; if ((_local5 && (!_local5.jewel.lock)) && (!_local5.empty)) { _local2 = false; } if ((_local5.located || (_local6[i - 1][j + 1].located)) || (_local6[i - 1][j - 1].located)) { _local2 = false; } if (this.fullColumnUp(i - 1, j + 1)) { _local2 = false; } if (!this.fullColumn(i - 1, j)) { _local2 = false; } return(_local2); }; gameFieldClass.prototype.getI = function (x) { return(_global.Math.floor(((x - (this.widthOfWindow / 2)) / elementSize) + (this.Field.length / 2))); }; gameFieldClass.prototype.getJ = function (y) { return(_global.Math.floor(((y - (this.heightOfWindow / 2)) / elementSize) + (this.Field[0].length / 2))); }; gameFieldClass.prototype.firstJ = function (i) { var _local4 = this.Cells[i]; var _local3 = _local4.length - 1; var _local2 = 0; if (_local3 && (!isNaN(_local3))) { do { _local2++; } while ((!_local4[_local2]) && (_local2 < _local3)); } return(_local2); }; gameFieldClass.prototype.lastJ = function (i) { var _local3 = this.Cells[i]; var _local4 = _local3.length - 1; var _local2 = _local4; if (_local4 && (!isNaN(_local4))) { do { _local2--; } while ((!_local3[_local2]) && (_local2 > 0)); } return(_local2); }; gameFieldClass.prototype.getX = function (i) { return((this.widthOfWindow / 2) + (elementSize * (i - (this.Field.length / 2)))); }; gameFieldClass.prototype.getY = function (j) { return((this.heightOfWindow / 2) + (elementSize * (j - (this.Field[0].length / 2)))); }; gameItemClass = function () { this.itsTarget = new MovieClip(); this.itsColor = 0; this.fallTimer = 0; this.fallSpeed = 8; this.gameField = null; this.i = 0; this.j = 0; this.X = 0; this.Y = 0; this.purposeI = 0; this.purposeJ = 0; this.removed = false; this.explosed = false; this.free = true; this.NofTarget = 0; this.falling = true; this.bonusType = false; this.blockType = false; this.lock = false; this.block = false; this.dropSound = false; this.corelationEnable = true; this.dir = ""; this.throughOut = false; this.willRemove = false; this.newOne = true; }; gameItemClass.prototype.setIt = function (mc, color, bonusType, blockType, lock, N, myGF) { var _local4; var _local3; var _local6; this.gameField = myGF; this.itsTarget = mc; if (!blockType) { if (color != "?") { this.itsColor = color; } else { this.itsColor = this.gameField.enabledColors[_global.Math.round(_global.Math.random() * (this.gameField.colorsNumber - 1)) + 1]; } } this.bonusType = bonusType; this.blockType = blockType; if (lock) { this.lock = lock; this.block = lock; } if (this.bonusType) { switch (this.bonusType) { case "lock" : this.lock = true; this.corelationEnable = false; _local3 = 0; _local4 = 1; break; case "key" : this.lock = true; this.block = true; _local3 = 0; _local4 = 1; } if (!this.lock) { _local3 = 1; _local4 = 0; } this.itsTarget.attachMovie(this.bonusType, "bonus", _local4); this.itsTarget.bonus._x = 0; this.itsTarget.bonus._y = 0; } if (this.blockType) { _local6 = 0; _local3 = 1; this.itsTarget.attachMovie(this.blockType, "block", _local6); this.itsTarget.block._x = 0; this.itsTarget.block._y = 0; } else { this.itsTarget.attachMovie("jewel" + this.itsColor, "jewel", _local3); this.itsTarget.jewel._x = 0; this.itsTarget.jewel._y = 0; } this.NofTarget = N; }; gameItemClass.prototype.setXY = function (x, y) { this.itsTarget._x = x; this.itsTarget._y = y; this.X = x; this.Y = y; this.i = this.gameField.getI(this.X); this.j = this.gameField.getJ(this.Y); }; gameItemClass.prototype.getX = function () { return(this.X); }; gameItemClass.prototype.getY = function () { return(this.Y); }; gameItemClass.prototype.getNofTarget = function () { return(this.NofTarget); }; gameItemClass.prototype.activate = function (itsselection) { this.itsTarget.jewel.activate(); }; gameItemClass.prototype.setFalling = function (itsfalling) { this.falling = itsfalling; if (this.gameField.fullColumnUp(this.i, this.j) && (!this.newOne)) { if (itsfalling && (!this.throughOut)) { this.gameField.FallingInField[this.i]++; } } if (!itsfalling) { this.gameField.FallingInField[this.i]--; } }; gameItemClass.prototype.motion = function () { var _local4; var _local5; var _local6 = ""; var _local3 = this.gameField; var _local7 = _local3.Cells; _local4 = _local3.getJ(this.Y - (elementSize / 2)); _local5 = _local3.getI(this.X); var _local10 = ((this.X - _local3.getX(_local5)) - (elementSize / 2)) == 0; var _local9 = ((this.Y - _local3.getY(_local4)) - (elementSize / 2)) == 0; var _local8 = _local10 && (_local9); if (!_local8) { _local6 = this.dir; } if (_local8 && (_local3.inField(_local5, _local4))) { if (!_local3.throughOut) { if (_local3.fullColumn(_local5, _local4)) { _local6 = "down"; } else if (!this.blockType) { if (_local3.fullRightColumn(_local5, _local4)) { _local6 = "right"; } else if (_local3.fullLeftColumn(_local5, _local4)) { _local6 = "left"; } } } else if (_local3.fullDownColumn(_local5, _local4)) { _local6 = "down"; } if (!this.block) { switch (_local6) { case "down" : _local7[_local5][_local4 + 1].located++; break; case "right" : _local7[_local5 + 1][_local4 + 1].located++; break; case "left" : _local7[_local5 - 1][_local4 + 1].located++; } switch (this.dir) { case "down" : _local7[this.i][this.j + 1].located--; break; case "right" : _local7[this.i + 1][this.j + 1].located--; break; case "left" : _local7[this.i - 1][this.j + 1].located--; } } if ((_local6 == "left") || (_local6 == "right")) { if (_local3.fullColumnUp(_local5, _local4)) { _local3.FallingInField[_local5]--; } } this.i = _local5; this.j = _local4; } if (((_local6 != "") && (!this.lock)) || (this.throughOut)) { if (!this.falling) { this.setFalling(true); _local3.put(this, _local5, _local4, false); } } else if (this.falling) { _local3.put(this, _local5, _local4, true); if (this.dropSound) { _root.playSound("glassdrop"); this.dropSound = false; } } if (this.falling) { this.fallTimer++; } else { this.fallTimer = 0; } if (this.fallTimer >= 1) { switch (_local6) { case "right" : this.X = this.X + this.fallSpeed; break; case "left" : this.X = this.X - this.fallSpeed; } this.Y = this.Y + this.fallSpeed; this.itsTarget._x = this.X; this.itsTarget._y = this.Y; } this.dir = _local6; if (_local4 > _local3.Field[_local5].length) { this.j = _local4; this.del(); } }; gameItemClass.prototype.setThroughOut = function () { if (((this.bonusType != "lock") && (this.bonusType != "key")) && (!this.blockType)) { this.throughOut = true; this.free = true; this.itsTarget._x = this.X; this.itsTarget._y = this.Y; this.gameField.addGameItemWhenChange(this.i, this.j); } return(this.throughOut); }; gameItemClass.prototype.shake = function () { if ((!this.lock) && (!this.blockType)) { var _local4 = (1 - _global.Math.random()) * 5; var _local3 = (1 - _global.Math.random()) * 5; this.itsTarget._x = this.X + _local4; this.itsTarget._y = this.Y + _local3; } }; gameItemClass.prototype.del = function () { this.removed = true; this.itsTarget.jewel.removeMovieClip(); this.itsTarget.bonus.removeMovieClip(); }; gameItemClass.prototype.remove = function () { if (!this.removed) { this.removed = true; this.willRemove = false; this.corelationEnable = false; this.itsTarget.jewel.active = false; this.itsTarget.jewel.gotoAndPlay("del"); if (this.bonusType) { this.itsTarget.bonus.gotoAndPlay("del"); } if (this.blockType) { this.gameField.blocksRemoved++; game.addPoints(SCORE_EXPLODE_BLOCK); this.itsTarget.block.gotoAndPlay("del"); var _local4 = _global.Math.round(_global.Math.random() * 2) + 1; _root.playSound("stone" + _local4); } if ((!this.blockType) && (!this.bonusType)) { var _local4 = _global.Math.round(_global.Math.random() * 3) + 1; _root.playSound("glass" + _local4); } } }; gameItemClass.prototype.unlock = function () { this.itsTarget.bonus.gotoAndPlay("del"); this.bonusType = false; this.explosed = false; this.removed = false; this.lock = false; this.corelationEnable = true; }; gameItemClass.prototype.explosion = function () { if (!this.explosed) { this.explosed = true; this.lock = false; this.block = false; switch (this.bonusType) { case false : this.remove(); break; case "bomb" : this.gameField.explosionofBomb(this.i, this.j); this.remove(); break; case "dynamite" : this.gameField.explosionofDynamite(this.i, this.j); this.remove(); break; case "flash" : this.gameField.explosionofFlash(this.i, this.j); this.remove(); break; case "gun1" : this.gameField.explosionofGun(this.i, this.j, 1, this); this.remove(); break; case "gun2" : this.gameField.explosionofGun(this.i, this.j, 2, this); this.remove(); break; case "key" : this.lock = false; this.block = false; this.gameField.giveBonus(SCORE_USE_KEY, this.i, this.j); _root.playSound("reload"); this.gameField.openLocks(this.itsColor, this.i, this.j); this.remove(); } } }; elementOfGameFieldClass = function () { this.itsTarget = new MovieClip(); this.i = 0; this.j = 0; this.jewel = null; this.gameField = null; this.explosed = false; this.empty = true; this.fill = 0; this.located = 0; this.nextCell = null; this.prevCell = null; this.willExplose = false; this.throughOut = false; }; elementOfGameFieldClass.prototype.setIt = function (i, j, mc, myFill, myGF) { var remnant; var myItem; this.itsTarget = mc; this.gameField = myGF; this.itsTarget.attachMovie("but", "but", 3); this.itsTarget.but._x = 0; this.itsTarget.but._y = 0; this.itsTarget.but.enabled = false; this.i = i; this.j = j; this.activity = false; this.itsTarget.but.itstarget = this; this.itsTarget.attachMovie("selectionborder", "sBorder", 2); this.itsTarget.sBorder._x = 0; this.itsTarget.sBorder._y = 0; this.itsTarget.sBorder._visible = false; this.empty = true; this.fill = Number(myFill); var i = 1; while (i <= this.fill) { this.itsTarget.attachMovie("fill" + i, "fill" + i, i - 1); myItem = eval ((this.itsTarget._name + ".fill") + i); myItem._x = 0; myItem._y = 0; i++; } }; elementOfGameFieldClass.prototype.put = function (myJewel) { this.empty = false; this.explosed = false; this.isSelected(true); this.jewel = myJewel; this.jewel.changeTimer = 0; this.jewel.free = false; this.jewel.setFalling(false); this.jewel.newOne = false; var _local3 = this.itsTarget._x + (elementSize / 2); var _local2 = this.itsTarget._y + (elementSize / 2); this.jewel.setXY(_local3, _local2); if ((this.jewel.blockType || (!this.jewel.corelationEnable)) || (game.finished)) { this.isSelected(false); } }; elementOfGameFieldClass.prototype.isSelected = function (flag) { this.itsTarget.but.enabled = flag; this.activity = flag; }; elementOfGameFieldClass.prototype.setFree = function () { this.isSelected(false); this.select(false); this.jewel = null; this.empty = true; }; elementOfGameFieldClass.prototype.setNextCell = function (cell) { this.nextCell = cell; }; elementOfGameFieldClass.prototype.setPrevCell = function (cell) { this.prevCell = cell; }; elementOfGameFieldClass.prototype.removeContent = function () { var graphitem = null; if ((!this.empty) && (!this.explosed)) { this.explosed = true; if (this.willExplose) { this.nextCell.willExplose = true; } this.willExplose = false; this.jewel.explosion(); this.prevCell.nextCell = this.nextCell; this.nextCell.prevCell = this.prevCell; if (this.fill) { var fill = eval ((("bg." + this.itsTarget._name) + ".fill") + this.fill); fill.gotoAndPlay("del"); var sndplus = (Math.round(Math.random()) + 1); var snd; switch (this.fill) { case 1 : snd = "wood" + sndplus; game.addPoints(SCORE_BREAK_WOOD); break; case 2 : snd = "iron" + sndplus; game.addPoints(SCORE_BREAK_IRON); } _root.playSound(snd); this.fill--; if (!this.fill) { this.gameField.fillsRemoved++; } } this.itsTarget.sBorder._visible = false; var graphitem = this.nextCell; this.nextCell = null; this.prevCell = null; } return(graphitem); }; elementOfGameFieldClass.prototype.activate = function (itsselection) { if (itsselection) { this.gameField.activateCell(this); } }; elementOfGameFieldClass.prototype.blick = function () { if (this.fill == 1) { this.itsTarget.fill1.gotoAndPlay("blick"); } else { this.itsTarget.fill2.gotoAndPlay("blick"); } }; elementOfGameFieldClass.prototype.select = function (itsselection) { if (!_root.levelNum.stay) { game.beginPlay(); } if ((!game.timer.isPauseInterval()) && (game.hintOn)) { game.hintOn = false; game.gameField.removeHint(); game.timer.continueIt(); game.paused = false; } if (!game.paused) { if (this.itsTarget.sBorder._visible != itsselection) { this.itsTarget.sBorder._visible = itsselection; if (itsselection) { this.gameField.pressCell(this); } } } }; elementOfGameFieldClass.prototype.unselect = function (itsselection) { this.itsTarget.sBorder._visible = false; }; weaponClass = function () { this.i = 0; this.j = 0; this.i0 = 0; this.j0 = 0; this.dir = ""; this.Speed = 8; this.timeofLife = 13; this.lifeTimer = 0; this.gameField = null; this.itsTarget = null; this.gun = null; this.removed = false; }; weaponClass.prototype.setIt = function (mc, i, j, N, dir, level, myGF) { this.i = i; this.j = j; this.i0 = i; this.j0 = j; this.gameField = myGF; this.itsTarget = mc; this.itsTarget.attachMovie("fireball" + level, "ball", 0); this.itsTarget.ball._x = 0; this.itsTarget.ball._y = 0; this.NofTarget = N; this.dir = dir; }; weaponClass.prototype.remove = function () { this.itsTarget.ball.gotoAndPlay("del"); this.removed = true; }; weaponClass.prototype.motion = function (dir) { this.lifeTimer++; if (this.lifeTimer >= this.gameField.changeTime) { var _local3 = 0; } dj = 0; switch (this.dir) { case "left" : this.itsTarget._x = this.itsTarget._x - this.Speed; var _local3 = -1; break; case "right" : this.itsTarget._x = this.itsTarget._x + this.Speed; _local3 = 1; break; case "up" : this.itsTarget._y = this.itsTarget._y - this.Speed; dj = -1; break; case "down" : this.itsTarget._y = this.itsTarget._y + this.Speed; dj = 1; } if (this.nextElementOfGameField()) { var _local2 = this.gameField.Cells[this.i][this.j]; if (((!_local2.willExplose) && (!_local2.explosed)) && (_local2.jewel.bonusType != "lock")) { this.gameField.remove(this.i, this.j); } } if ((((this.i < 1) || (this.i > 14)) || (this.j < 1)) || (this.j > 14)) { this.remove(); } }; weaponClass.prototype.nextElementOfGameField = function () { var _local2 = false; this.i = this.gameField.getI(this.itsTarget._x); this.j = this.gameField.getJ(this.itsTarget._y); if ((this.i != this.i0) or (this.j != this.j0)) { _local2 = true; } this.i0 = this.i; this.j0 = this.j; return(_local2); }; weaponClass.prototype.getNofTarget = function () { return(this.NofTarget); }; fallingKeyClass = function () { this.j = 0; this.jlast = 0; this.ilast = 0; this.fallSpeed = 8; this.itsTarget = null; this.gameField = null; this.NofTarget = 0; this.removed = false; }; fallingKeyClass.prototype.setIt = function (i0, j0, ilast, jlast, mc, N, myGF) { this.i = i0; this.j = j0; this.jlast = jlast; this.ilast = ilast; this.tSpeed = (this.fallSpeed * (this.ilast - this.i)) / (this.jlast - this.j); this.itsTarget = mc; this.gameField = myGF; this.itsTarget.attachMovie("keyglow", "key", 0); this.itsTarget.key._x = 0; this.itsTarget.key._y = 0; this.itsTarget._rotation = ((Math.atan(this.fallSpeed / this.tSpeed) * 180) / Math.PI) - 90; this.NofTarget = N; }; fallingKeyClass.prototype.motion = function () { this.itsTarget._y = this.itsTarget._y + this.fallSpeed; this.itsTarget._x = this.itsTarget._x + this.tSpeed; this.j = this.gameField.getJ(this.itsTarget._y); if (this.j >= this.jlast) { this.remove(); } }; fallingKeyClass.prototype.remove = function () { this.itsTarget.key.gotoAndPlay("del"); this.removed = true; this.gameField.openLock(this.ilast, this.jlast); }; fallingKeyClass.prototype.getNofTarget = function () { return(this.NofTarget); }; pointsPlusClass = function () { this.j = 0; this.j0 = 0; this.i = 0; this.upSpeed = 4; this.itsTarget = null; this.gameField = null; this.NofTarget = 0; this.removed = false; }; pointsPlusClass.prototype.setIt = function (i, j, mc, N, myGF) { this.i = i; this.j = j; this.j0 = j; this.itsTarget = mc; this.gameField = myGF; this.itsTarget._alpha = 100; this.NofTarget = N; }; pointsPlusClass.prototype.motion = function () { this.itsTarget._y = this.itsTarget._y - this.upSpeed; this.j = this.gameField.getJ(this.itsTarget._y); if ((this.j0 - this.j) >= 2) { this.itsTarget._alpha = this.itsTarget._alpha - 20; } if ((this.j0 - this.j) >= 3) { this.remove(); } }; pointsPlusClass.prototype.remove = function () { this.removed = true; this.itsTarget.removeMovieClip(); }; pointsPlusClass.prototype.getNofTarget = function () { return(this.NofTarget); }; timerClass = function () { this.playingTime = 0; this.playingTime0 = getTimer(); this.startPauseTime = 0; this.finishPauseTime = 0; this.totalPause = 0; this.interval = 0; }; timerClass.prototype.getTotalTime = function () { this.playingTime = getTimer(); if (!this.isPause()) { var _local2 = (this.playingTime - this.playingTime0) - this.totalPause; } else { var _local2 = (this.startPauseTime - this.playingTime0) - this.totalPause; } return(_local2); }; timerClass.prototype.stopIt = function () { this.startPauseTime = getTimer(); }; timerClass.prototype.continueIt = function () { this.finishPauseTime = getTimer(); var _local2 = this.finishPauseTime - this.startPauseTime; this.totalPause = this.totalPause + _local2; }; timerClass.prototype.isPause = function () { return(this.finishPauseTime < this.startPauseTime); }; timerClass.prototype.isPauseInterval = function () { return(this.interval); }; timerClass.prototype.setPauseInterval = function (interval) { finishPauseInterval = function () { if (obj.interval) { clearInterval(obj.interval); obj.interval = 0; } }; if (this.interval) { clearInterval(this.interval); this.interval = 0; } var _local2 = setInterval(finishPauseInterval, interval); obj = this; this.interval = _local2; };
Frame 8
_quality = "high"; cursor.gotoAndStop("arrow"); map.setActive(numberOfLevel, levelsNumber); sc = scr;
Frame 9
updateMouse(); play();
Frame 10
updateMouse(); gotoAndPlay ("maprepeat");
Frame 11
_quality = "low"; game = new gameClass(numberOfLevel); game.begin(); cursor.gotoAndStop("arrow"); Pause._visible = false; win._visible = false; over._visible = false; nomoves.gotoAndStop("no"); levelNum.gotoAndPlay("simple"); plusStars = ""; var i = 1; while (i <= numberOfGame) { levelNum.mctxt["star" + i]._visible = true; i++; } var i = (numberOfGame + 1); while (i <= 5) { levelNum.mctxt["star" + i]._visible = false; i++; } levelNum.mctxt.txt = ((level + " ") + numberOfLevel) + plusStars; playMusic("gamemusic");
Instance of Symbol 525 MovieClip "bg" in Frame 11
onClipEvent (keyDown) { if (Key.getCode() == 32) { _parent.game.setPause(); } if (Key.getCode() == 70) { _parent.game.finished = true; } }
Instance of Symbol 525 MovieClip "bonuses" in Frame 11
/* no clip actions */
Frame 12
updateMouse(); if (game.started) { game.update(); }
Frame 13
updateMouse(); gotoAndPlay ("level");
Frame 14
_quality = "high"; _root.bg.gotoAndStop("space1"); play(); sc = scr; sub = submit; playername = nam; congr = congratualations; txt12 = complete_txt1; txt22 = complete_txt2; txt32 = complete_txt3; txt42 = complete_txt4; txt52 = complete_txt5; txt62 = complete_txt6;
Frame 15
updateMouse();
Frame 16
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("completerepeat");
Frame 17
_quality = "high"; sc = scr; sub = submit; playername = nam; congr = congratualations; txt13 = complete_txt2;
Frame 18
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); play();
Frame 19
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("gameoverrepeat");
Frame 20
hint1_0 = "Click on groups of three or more same pieces|to collapse them"; hint1_1 = "When you collapse pieces close to stone|blocks those blocks will be destroyed|as well"; hint1_2 = "Destroy all stone blocks to complete this|level"; hint3_0 = "This is a bomb egg! Click on group of pieces|that includes this egg and it will explode|nearby pieces and blocks. Now you will get|bomb eggs for collapsing groups of 5 pieces|or more"; hint4_0 = "To complete this level you have to break all|wooden boxes. To do so collapse|pieces over box to break it"; hint9_0 = "This is a key! Make a match with it to remove|locks from the same pieces"; hint10_0 = "To complete this level you have to collapse as|many pieces as possible before time runs out"; hint11_0 = "Now you can use dynamite eggs.|To get dynamite egg collapse 7 pieces or more"; hint12_0 = "Now you can use slime eggs.|Slime egg will spawn two green waste| projectiles that destroy everything|on the way. To create slime egg|later collapse 9 pieces or more"; hint13_0 = "This is lightning egg. When you collapse it you will|unleash lightning bolt that will eliminate whole|column or pieces and blocks. To get lightning egg later|collapse 10 pieces or more"; hint14_0 = "This is lava egg. When you collapse it|you will unleash pieces of lava to all directions.|To get lightning egg later collapse 11 pieces or more"; completed = "LEVEL COMPLETE"; paused1 = "Game paused..."; paused2 = "Press space to continue"; gameover = "Time up! GAME OVER..."; p_button = "Play"; pn_button = "Play now"; pa_button = "Play again"; c_button = "Continue"; fdl_button = "Free download"; gfv_button = "Get full version"; menu_txt1 = "JURASSIC REALM FULL"; menu_txt2 = "<b><p></p> - fullscreen gameplay<p></p> - over 150 levels and 2 modes<p></p> - uncover hidden dinosaurs</b>"; menu_txt3 = "JURASSIC REALM WEB"; menu_txt4 = "<b>Prehistoric adventures in the <p></p>land of ancient dinosaurs</b>"; sound_txt = "sound"; music_txt = "music"; hints_txt = "Hints"; scr = "Your score:"; nam = "Your name here"; submit = "submit"; loading = "loading"; level = "LEVEL"; nmoves = "NO MOVES"; congratualations = "CONGRATULATIONS!"; complete_txt1 = "<b>You have completed web version <p></p>of the game BUT...<p></p>Adventure is not over yet!</b>"; complete_txt2 = "<b>Are you clever enough to find legendary <p></p>Tyrannosaurus Rex? Download your FREE trial of <p></p>full version and find out!<br><br> - Enhanced graphics and<p></p> special effects<p></p> - Over 150 mysterious levels<p></p> - 19 dinosaurs to uncover<p></p> - 2 play modes<p></p> - Huge map available for exploration<p></p> - Fullscreen gameplay<p></p> - And many more!</b>"; complete_txt3 = "Replay the web version on higher"; complete_txt4 = "difficulty to get higher score"; complete_txt5 = "JURASSIC REALM"; complete_txt6 = "full version"; game_over = "GAME OVER"; try_full_version = "TRY FULL VERSION"; pause1_txt1 = "<b>FULL version features 19 hidden dinosaurs <p></p>that can be uncovered while <p></p>playing the game</b>"; pause2_txt1 = "<b>FULL version has lots of wonderful <p></p>places to explore</b>"; pause3_txt1 = "<b>FULL version has huge map available for <p></p>your exploration with number <p></p>of roads and pathways to travel</b>"; pause4_txt1 = "<b>FULL version features over 150 mysterious level <p></p>to play in 2 different game modes as well as <p></p>pack of hidden bonus levels</b>"; pause5_txt1 = "<b>FULL version has loads of different bricks, <p></p>layouts, power-ups, dinosaurss, levels, <p></p>and more!</b>"; _quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p1_txt2 = pause1_txt1;
Frame 21
_quality = "high"; updateMouse();
Frame 22
gotoAndPlay ("levelpause1repeat");
Frame 23
_quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p2_txt2 = pause2_txt1;
Frame 24
_quality = "high"; updateMouse(); play();
Frame 25
gotoAndPlay ("levelpause2repeat");
Frame 26
_quality = "high"; try_full6 = try_full_version; txt1pause = complete_txt2; p3_txt2 = pause3_txt1;
Frame 27
_quality = "high"; updateMouse(); play();
Frame 28
gotoAndPlay ("levelpause3repeat");
Frame 29
_quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p4_txt2 = pause4_txt1;
Frame 30
_quality = "high"; updateMouse(); play();
Frame 31
gotoAndPlay ("levelpause4repeat");
Frame 32
_quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p5_txt2 = pause5_txt1;
Frame 33
_quality = "high"; updateMouse(); play();
Frame 34
gotoAndPlay ("levelpause5repeat");
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
play();
Symbol 28 Button
on (rollOver) { cursor.gotoAndPlay("hand"); greatgames.gotoAndPlay("zoom"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.moreGamesURL, "_blank"); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 2
stop();
Symbol 33 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 2
stop();
Symbol 38 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 2
stop();
Symbol 42 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.hintsEnabled = !_root.hintsEnabled)) { hintsMC.gotoAndPlay("on"); } else { hintsMC.gotoAndPlay("off"); } }
Symbol 49 MovieClip Frame 1
stop(); txt = _root.fdl_button;
Symbol 49 MovieClip Frame 2
stop();
Symbol 50 Button
on (rollOver) { free_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { free_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.getURL(_root.downloadURL, "_blank"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 54 MovieClip Frame 1
stop(); txt = _root.pn_button;
Symbol 54 MovieClip Frame 2
stop();
Symbol 55 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.cursor.gotoAndPlay("arrow"); _root.playSound("click"); _root.counter = 0; _root.gotoAndPlay("play"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 5
play();
Symbol 84 MovieClip Frame 6
stop();
Symbol 84 MovieClip Frame 7
play();
Symbol 84 MovieClip Frame 8
stop();
Symbol 84 MovieClip Frame 9
play();
Symbol 84 MovieClip Frame 10
stop();
Symbol 84 MovieClip Frame 11
play();
Symbol 84 MovieClip Frame 12
stop();
Symbol 84 MovieClip Frame 13
play();
Symbol 84 MovieClip Frame 14
stop();
Symbol 84 MovieClip Frame 15
play();
Symbol 84 MovieClip Frame 16
stop();
Symbol 84 MovieClip Frame 17
play();
Symbol 84 MovieClip Frame 18
stop();
Symbol 84 MovieClip Frame 19
play();
Symbol 84 MovieClip Frame 20
stop();
Symbol 84 MovieClip Frame 21
play();
Symbol 84 MovieClip Frame 22
stop();
Symbol 84 MovieClip Frame 23
play();
Symbol 84 MovieClip Frame 24
stop();
Symbol 84 MovieClip Frame 25
play();
Symbol 84 MovieClip Frame 26
stop();
Symbol 84 MovieClip Frame 27
play();
Symbol 84 MovieClip Frame 28
stop();
Symbol 84 MovieClip Frame 29
play();
Symbol 84 MovieClip Frame 30
stop();
Symbol 84 MovieClip Frame 31
play();
Symbol 84 MovieClip Frame 32
stop();
Symbol 84 MovieClip Frame 33
play();
Symbol 84 MovieClip Frame 34
stop();
Symbol 84 MovieClip Frame 35
play();
Symbol 84 MovieClip Frame 36
stop();
Symbol 84 MovieClip Frame 37
play();
Symbol 84 MovieClip Frame 38
stop();
Symbol 84 MovieClip Frame 39
play();
Symbol 84 MovieClip Frame 40
stop();
Symbol 84 MovieClip Frame 41
play();
Symbol 84 MovieClip Frame 42
stop();
Symbol 84 MovieClip Frame 45
play();
Symbol 84 MovieClip Frame 46
stop();
Symbol 84 MovieClip Frame 47
play();
Symbol 84 MovieClip Frame 48
stop();
Symbol 84 MovieClip Frame 49
play();
Symbol 84 MovieClip Frame 50
stop();
Symbol 84 MovieClip Frame 51
play();
Symbol 84 MovieClip Frame 52
stop();
Symbol 84 MovieClip Frame 53
play();
Symbol 84 MovieClip Frame 54
stop();
Symbol 84 MovieClip Frame 55
play();
Symbol 84 MovieClip Frame 58
stop();
Symbol 84 MovieClip Frame 59
play();
Symbol 84 MovieClip Frame 62
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
play();
Symbol 101 MovieClip Frame 14
stop();
Symbol 104 MovieClip Frame 10
stop();
Symbol 105 MovieClip [jewel3] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 105 MovieClip [jewel3] Frame 21
gotoAndPlay (1);
Symbol 105 MovieClip [jewel3] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 105 MovieClip [jewel3] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 105 MovieClip [jewel3] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 117 MovieClip [jewel4] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 117 MovieClip [jewel4] Frame 21
gotoAndPlay (1);
Symbol 117 MovieClip [jewel4] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 117 MovieClip [jewel4] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 117 MovieClip [jewel4] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 129 MovieClip [jewel5] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 129 MovieClip [jewel5] Frame 21
gotoAndPlay (1);
Symbol 129 MovieClip [jewel5] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 129 MovieClip [jewel5] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 129 MovieClip [jewel5] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 141 MovieClip [jewel6] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 141 MovieClip [jewel6] Frame 21
gotoAndPlay (1);
Symbol 141 MovieClip [jewel6] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 141 MovieClip [jewel6] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 141 MovieClip [jewel6] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 153 MovieClip [jewel7] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 153 MovieClip [jewel7] Frame 21
gotoAndPlay (1);
Symbol 153 MovieClip [jewel7] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 153 MovieClip [jewel7] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 153 MovieClip [jewel7] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 165 MovieClip [jewel8] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 165 MovieClip [jewel8] Frame 21
gotoAndPlay (1);
Symbol 165 MovieClip [jewel8] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 165 MovieClip [jewel8] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 165 MovieClip [jewel8] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 177 MovieClip [jewel1] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 177 MovieClip [jewel1] Frame 21
gotoAndPlay (1);
Symbol 177 MovieClip [jewel1] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 177 MovieClip [jewel1] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 177 MovieClip [jewel1] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 189 MovieClip [jewel2] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 189 MovieClip [jewel2] Frame 21
gotoAndPlay (1);
Symbol 189 MovieClip [jewel2] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 189 MovieClip [jewel2] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 189 MovieClip [jewel2] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 227 MovieClip [but] Frame 1
thisObj = this; onPress = function () { itstarget.select(true); }; onRollOver = function () { itstarget.activate(true); }; onReleaseOutside = function () { itstarget.unselect(); }; onRelease = function () { itstarget.activate(false); itstarget.unselect(); }; stop();
Symbol 236 MovieClip [bomb] Frame 1
stop();
Symbol 236 MovieClip [bomb] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 236 MovieClip [bomb] Frame 16
removeMovieClip(this);
Symbol 239 MovieClip [dynamite] Frame 1
stop();
Symbol 239 MovieClip [dynamite] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 239 MovieClip [dynamite] Frame 16
removeMovieClip(this);
Symbol 242 MovieClip [gun1] Frame 1
stop();
Symbol 242 MovieClip [gun1] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 242 MovieClip [gun1] Frame 15
removeMovieClip(this);
Symbol 246 MovieClip [flame] Frame 11
this.removeMovieClip();
Symbol 249 MovieClip [fireball1] Frame 1
stop();
Symbol 249 MovieClip [fireball1] Frame 2
_parent.removeMovieClip();
Symbol 252 MovieClip [gun2] Frame 1
stop();
Symbol 252 MovieClip [gun2] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 252 MovieClip [gun2] Frame 15
removeMovieClip(this);
Symbol 264 MovieClip [kirpich04-08-conerl] Frame 1
stop();
Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 264 MovieClip [kirpich04-08-conerl] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 264 MovieClip [kirpich04-08-conerl] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 271 MovieClip [fill2] Frame 1
stop();
Symbol 271 MovieClip [fill2] Frame 2
NPieces = 5; vxmax = 8; vymax = 7; counter = 0; ay = 0.12; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 271 MovieClip [fill2] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 10) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 271 MovieClip [fill2] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 284 MovieClip [fill1] Frame 1
stop();
Symbol 284 MovieClip [fill1] Frame 2
NPieces = 5; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 284 MovieClip [fill1] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 284 MovieClip [fill1] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 287 MovieClip [key] Frame 1
stop();
Symbol 287 MovieClip [key] Frame 6
removeMovieClip(this); stop();
Symbol 293 MovieClip [lock] Frame 1
stop();
Symbol 293 MovieClip [lock] Frame 9
stop(); removeMovieClip(this);
Symbol 296 MovieClip [keyglow] Frame 1
stop();
Symbol 296 MovieClip [keyglow] Frame 2
removeMovieClip(this); stop();
Symbol 304 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 304 MovieClip Frame 2
stop();
Symbol 304 MovieClip Frame 3
stop();
Symbol 304 MovieClip Frame 4
play();
Symbol 304 MovieClip Frame 5
gotoAndStop ("arrow");
Symbol 304 MovieClip Frame 6
play();
Symbol 304 MovieClip Frame 7
gotoAndStop ("arrow");
Symbol 304 MovieClip Frame 8
play();
Symbol 304 MovieClip Frame 9
gotoAndStop ("arrow");
Symbol 304 MovieClip Frame 10
play();
Symbol 304 MovieClip Frame 11
gotoAndStop ("arrow");
Symbol 304 MovieClip Frame 12
play();
Symbol 304 MovieClip Frame 13
gotoAndStop ("arrow");
Symbol 304 MovieClip Frame 14
stop();
Symbol 308 MovieClip [hint-circle] Frame 1
circle._alpha = 0; onEnterFrame = function () { circle._alpha = circle._alpha + 10; };
Symbol 308 MovieClip [hint-circle] Frame 11
delete onEnterFrame; stop();
Symbol 308 MovieClip [hint-circle] Frame 31
removeMovieClip(this);
Symbol 311 MovieClip [hint-arrows] Frame 11
if (!del) { stop(); i = 0; onEnterFrame = function () { i++; if (del && (i > 1)) { delete onEnterFrame; gotoAndPlay ("del"); } }; }
Symbol 311 MovieClip [hint-arrows] Frame 31
this.removeMovieClip();
Symbol 315 MovieClip [hint-text] Frame 1
bg._alpha = 0; mctxt._alpha = 0; onEnterFrame = function () { bg._alpha = bg._alpha + 10; mctxt._alpha = mctxt._alpha + 10; };
Symbol 315 MovieClip [hint-text] Frame 11
delete onEnterFrame; stop();
Symbol 315 MovieClip [hint-text] Frame 12
onEnterFrame = function () { bg._alpha = bg._alpha - 10; mctxt._alpha = mctxt._alpha - 10; };
Symbol 315 MovieClip [hint-text] Frame 21
delete onEnterFrame; removeMovieClip(this);
Symbol 318 MovieClip [flash] Frame 1
stop();
Symbol 318 MovieClip [flash] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 318 MovieClip [flash] Frame 16
removeMovieClip(this);
Symbol 321 MovieClip [fireball2] Frame 1
stop();
Symbol 321 MovieClip [fireball2] Frame 2
_parent.removeMovieClip();
Symbol 330 MovieClip [lighting] Frame 17
this.removeMovieClip();
Symbol 336 MovieClip [green-corner01r] Frame 1
stop();
Symbol 336 MovieClip [green-corner01r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 336 MovieClip [green-corner01r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 336 MovieClip [green-corner01r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 339 MovieClip [green-corner02] Frame 1
stop();
Symbol 339 MovieClip [green-corner02] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 339 MovieClip [green-corner02] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 339 MovieClip [green-corner02] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 342 MovieClip [green-head02] Frame 1
stop();
Symbol 342 MovieClip [green-head02] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 342 MovieClip [green-head02] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 342 MovieClip [green-head02] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 345 MovieClip [green-horns01] Frame 1
stop();
Symbol 345 MovieClip [green-horns01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 345 MovieClip [green-horns01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 345 MovieClip [green-horns01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 348 MovieClip [green-leg01] Frame 1
stop();
Symbol 348 MovieClip [green-leg01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 348 MovieClip [green-leg01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 348 MovieClip [green-leg01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 351 MovieClip [green-leg02] Frame 1
stop();
Symbol 351 MovieClip [green-leg02] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 351 MovieClip [green-leg02] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 351 MovieClip [green-leg02] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 354 MovieClip [green-leg03] Frame 1
stop();
Symbol 354 MovieClip [green-leg03] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 354 MovieClip [green-leg03] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 354 MovieClip [green-leg03] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 357 MovieClip [green-tail] Frame 1
stop();
Symbol 357 MovieClip [green-tail] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 357 MovieClip [green-tail] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 357 MovieClip [green-tail] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 360 MovieClip [green-body01] Frame 1
stop();
Symbol 360 MovieClip [green-body01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 360 MovieClip [green-body01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 360 MovieClip [green-body01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 372 MovieClip [kirpich13] Frame 1
stop();
Symbol 372 MovieClip [kirpich13] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 372 MovieClip [kirpich13] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 372 MovieClip [kirpich13] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 375 MovieClip [kirpich13-16-conerl] Frame 1
stop();
Symbol 375 MovieClip [kirpich13-16-conerl] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 375 MovieClip [kirpich13-16-conerl] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 375 MovieClip [kirpich13-16-conerl] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 378 MovieClip [kirpich14] Frame 1
stop();
Symbol 378 MovieClip [kirpich14] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 378 MovieClip [kirpich14] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 378 MovieClip [kirpich14] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 381 MovieClip [kirpich15] Frame 1
stop();
Symbol 381 MovieClip [kirpich15] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 381 MovieClip [kirpich15] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 381 MovieClip [kirpich15] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 384 MovieClip [kirpich16] Frame 1
stop();
Symbol 384 MovieClip [kirpich16] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 384 MovieClip [kirpich16] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 384 MovieClip [kirpich16] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 390 MovieClip [lava-sq1] Frame 1
stop();
Symbol 390 MovieClip [lava-sq1] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 390 MovieClip [lava-sq1] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 390 MovieClip [lava-sq1] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 393 MovieClip [lava-sq2] Frame 1
stop();
Symbol 393 MovieClip [lava-sq2] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 393 MovieClip [lava-sq2] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 393 MovieClip [lava-sq2] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 396 MovieClip [lava-sq3] Frame 1
stop();
Symbol 396 MovieClip [lava-sq3] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 396 MovieClip [lava-sq3] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 396 MovieClip [lava-sq3] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 399 MovieClip [lava-sq4] Frame 1
stop();
Symbol 399 MovieClip [lava-sq4] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 399 MovieClip [lava-sq4] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 399 MovieClip [lava-sq4] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 405 MovieClip [stones-corner1r] Frame 1
stop();
Symbol 405 MovieClip [stones-corner1r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 405 MovieClip [stones-corner1r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 405 MovieClip [stones-corner1r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 408 MovieClip [stones-corner2r] Frame 1
stop();
Symbol 408 MovieClip [stones-corner2r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 408 MovieClip [stones-corner2r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 408 MovieClip [stones-corner2r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 411 MovieClip [stones-corner3r] Frame 1
stop();
Symbol 411 MovieClip [stones-corner3r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 411 MovieClip [stones-corner3r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 411 MovieClip [stones-corner3r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 414 MovieClip [stones-sq1] Frame 1
stop();
Symbol 414 MovieClip [stones-sq1] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 414 MovieClip [stones-sq1] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 414 MovieClip [stones-sq1] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 417 MovieClip [stones-sq2] Frame 1
stop();
Symbol 417 MovieClip [stones-sq2] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 417 MovieClip [stones-sq2] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 417 MovieClip [stones-sq2] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 420 MovieClip [stones-sq3] Frame 1
stop();
Symbol 420 MovieClip [stones-sq3] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 420 MovieClip [stones-sq3] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 420 MovieClip [stones-sq3] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 432 MovieClip [jewel9] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 432 MovieClip [jewel9] Frame 21
gotoAndPlay (1);
Symbol 432 MovieClip [jewel9] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 432 MovieClip [jewel9] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 432 MovieClip [jewel9] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 434 MovieClip [stones-corner1l] Frame 1
stop();
Symbol 434 MovieClip [stones-corner1l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 434 MovieClip [stones-corner1l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 434 MovieClip [stones-corner1l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 436 MovieClip [kirpich13-16-conerrd] Frame 1
stop();
Symbol 436 MovieClip [kirpich13-16-conerrd] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 436 MovieClip [kirpich13-16-conerrd] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 436 MovieClip [kirpich13-16-conerrd] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 438 MovieClip [kirpich13-16-conerr] Frame 1
stop();
Symbol 438 MovieClip [kirpich13-16-conerr] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 438 MovieClip [kirpich13-16-conerr] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 438 MovieClip [kirpich13-16-conerr] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 440 MovieClip [kirpich13-16-conerld] Frame 1
stop();
Symbol 440 MovieClip [kirpich13-16-conerld] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 440 MovieClip [kirpich13-16-conerld] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 440 MovieClip [kirpich13-16-conerld] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 442 MovieClip [kirpich04-08-conerr] Frame 1
stop();
Symbol 442 MovieClip [kirpich04-08-conerr] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 442 MovieClip [kirpich04-08-conerr] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 442 MovieClip [kirpich04-08-conerr] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 444 MovieClip [green-corner01l] Frame 1
stop();
Symbol 444 MovieClip [green-corner01l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 444 MovieClip [green-corner01l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 444 MovieClip [green-corner01l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 447 MovieClip [green-head01] Frame 1
stop();
Symbol 447 MovieClip [green-head01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 447 MovieClip [green-head01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 447 MovieClip [green-head01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 449 MovieClip [stones-corner2l] Frame 1
stop();
Symbol 449 MovieClip [stones-corner2l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 449 MovieClip [stones-corner2l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 449 MovieClip [stones-corner2l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 451 MovieClip [stones-corner3l] Frame 1
stop();
Symbol 451 MovieClip [stones-corner3l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 451 MovieClip [stones-corner3l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 451 MovieClip [stones-corner3l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 453 MovieClip [kirpich04-08-conerld] Frame 1
stop();
Symbol 453 MovieClip [kirpich04-08-conerld] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 453 MovieClip [kirpich04-08-conerld] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 453 MovieClip [kirpich04-08-conerld] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 455 MovieClip [kirpich04-08-conerrd] Frame 1
stop();
Symbol 455 MovieClip [kirpich04-08-conerrd] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 455 MovieClip [kirpich04-08-conerrd] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 455 MovieClip [kirpich04-08-conerrd] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 458 MovieClip [kirpich04-08-empty] Frame 1
stop();
Symbol 458 MovieClip [kirpich04-08-empty] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 458 MovieClip [kirpich04-08-empty] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 458 MovieClip [kirpich04-08-empty] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 493 MovieClip [green-corner01ld] Frame 1
stop();
Symbol 493 MovieClip [green-corner01ld] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 493 MovieClip [green-corner01ld] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 493 MovieClip [green-corner01ld] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 505 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 2
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 2
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 2
stop();
Symbol 515 MovieClip Frame 1
maxSpheres = 2; thisObj = this; var Current = new Array(); setActive = function (N, max) { Current = new Array(); var i = 1; while (i < N) { myitem = eval ("level" + i); myitem.gotoAndStop("simple"); myitem._visible = true; myitem.completed._visible = true; var j = 1; while (j <= maxSpheres) { myitem = eval (("sphere" + i) + j); myitem._visible = true; j++; } i++; } var j = 1; while (j <= maxSpheres) { myitem = eval (("sphere" + i) + j); myitem._visible = true; myitem._alpha = 0; if (myitem != undefined) { Current.push(myitem); } j++; } myitem = eval ("level" + N); myitem.gotoAndStop("active"); myitem._visible = true; myitem._alpha = 0; myitem.completed._visible = false; if (myitem != undefined) { Current.push(myitem); } if ((!thisObj.myInterval) && (Current.length)) { var interval = setInterval(startBlending, 1000, 0); thisObj.myInterval = interval; } var i = (N + 1); while (i <= max) { myitem = eval ("level" + i); myitem._visible = false; var j = 1; while (j <= maxSpheres) { myitem = eval (("sphere" + i) + j); myitem._visible = false; j++; } i++; } }; startBlending = function (i) { if (thisObj.myInterval) { clearInterval(thisObj.myInterval); thisObj.myInterval = 0; } var nm = thisObj.Current[i]; if (i < thisObj.Current.length) { _root.playSound("hit"); thisObj.onEnterFrame = function () { if (nm._alpha < 100) { nm._alpha = nm._alpha + 10; } else { delete thisObj.onEnterFrame; thisObj.startBlending(i + 1); } }; } };
Symbol 521 MovieClip Frame 1
stop(); txt = _root.p_button;
Symbol 521 MovieClip Frame 2
stop();
Symbol 524 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { if (map.myInterval) { clearInterval(map.myInterval); map.myInterval = 0; } delete map.onEnterFrame; cursor.gotoAndPlay("arrow"); _root.playSound("click"); _root.gotoAndPlay("game"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 529 MovieClip Frame 1
txt = _root.completed;
Symbol 532 MovieClip Frame 1
txt = _root.gameover;
Symbol 536 MovieClip Frame 1
txt1 = _root.paused1; txt2 = _root.paused2;
Symbol 542 MovieClip Frame 1
yMask = mask._y; heightMask = mask._height; updateClock = function (t, totalT) { mask._y = yMask + ((heightMask * t) / totalT); };
Symbol 548 MovieClip Frame 1
Symbol 549 MovieClip Frame 1
bg._alpha = 0; mctxt._alpha = 0; this.stay = false; onEnterFrame = function () { bg._alpha = bg._alpha + 5; mctxt._alpha = mctxt._alpha + 5; };
Symbol 549 MovieClip Frame 21
delete onEnterFrame; stop(); i = 0; onEnterFrame = function () { i++; if ((i == 80) && (!this.stay)) { play(); _parent.game.beginPlay(); this.stay = true; } };
Symbol 549 MovieClip Frame 22
onEnterFrame = function () { bg._alpha = bg._alpha - 10; mctxt._alpha = mctxt._alpha - 10; }; this.stay = true;
Symbol 549 MovieClip Frame 35
delete onEnterFrame; stop();
Symbol 552 MovieClip Frame 1
bg._alpha = 0; mctxt._alpha = 0; this.stay = false; mctxt.txt = _root.nmoves; onEnterFrame = function () { bg._alpha = bg._alpha + 5; mctxt._alpha = mctxt._alpha + 5; };
Symbol 552 MovieClip Frame 21
delete onEnterFrame; stop(); i = 0; onEnterFrame = function () { i++; if ((i == 50) && (!this.stay)) { play(); this.stay = true; } };
Symbol 552 MovieClip Frame 22
onEnterFrame = function () { bg._alpha = bg._alpha - 10; mctxt._alpha = mctxt._alpha - 10; }; this.stay = true;
Symbol 552 MovieClip Frame 35
delete onEnterFrame; stop();
Symbol 552 MovieClip Frame 36
stop();
Symbol 568 Button
on (rollOver) { _root.cursor.gotoAndPlay("hand"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (release) { _root._r = _root.getScoreEncoded(); var name = _root.playername; var d1; var d2; var d3; var d4; d1 = _root._r[0].toString(); d2 = _root._r[1].toString(); d3 = _root._r[2].toString(); d4 = _root._r[3].toString(); getURL (_root.hiscoreURL, "_blank", "POST"); }
Symbol 573 MovieClip Frame 1
stop(); txt = _root.gfv_button;
Symbol 573 MovieClip Frame 2
stop();
Symbol 577 MovieClip Frame 1
stop(); txt = _root.pa_button;
Symbol 577 MovieClip Frame 2
stop();
Symbol 578 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.numberOfGame++; _root.numberOfLevel = 1; _root.gotoAndPlay("map"); _root.hintsEnabled = false; } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 579 Button
on (rollOver) { full_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { full_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.orderURL, "_blank"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 592 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.numberOfLevel = 1; _root.numberOfGame = 0; _root.gotoAndPlay("map"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 599 MovieClip Frame 1
stop(); txt = _root.c_button;
Symbol 599 MovieClip Frame 2
stop();
Symbol 600 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.gotoAndPlay("map"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:1 3 4 6Used by:Timeline
Symbol 8 FontUsed by:9 10 46 53 518 572 575 580 593 598 602 604 612 617 619
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 EditableTextUses:8Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 FontUsed by:13 34 39 43 51 52 56 57 522 523 556 557 558 559 561 562 563 565 567 570 571 582 583 584 591 596 601 603 608 613 618
Symbol 13 TextUses:12Used by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:13 15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:Timeline
Symbol 21 GraphicUsed by:26
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:21 23 24 25Used by:Timeline
Symbol 27 GraphicUsed by:28 50 55 84 524 539 578 579 592 600
Symbol 28 ButtonUses:27Used by:Timeline
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:29 30Used by:Timeline
Symbol 32 GraphicUsed by:33 38 42
Symbol 33 ButtonUses:32Used by:Timeline
Symbol 34 EditableTextUses:12Used by:Timeline
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37 41
Symbol 37 MovieClipUses:35 36Used by:Timeline
Symbol 38 ButtonUses:32Used by:Timeline
Symbol 39 EditableTextUses:12Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40 36Used by:Timeline
Symbol 42 ButtonUses:32Used by:Timeline
Symbol 43 EditableTextUses:12Used by:Timeline
Symbol 44 BitmapUsed by:45 574
Symbol 45 GraphicUses:44Used by:49 54 573
Symbol 46 EditableTextUses:8Used by:49
Symbol 47 BitmapUsed by:48 576
Symbol 48 GraphicUses:47Used by:49 54 573
Symbol 49 MovieClipUses:45 46 48Used by:Timeline
Symbol 50 ButtonUses:27Used by:Timeline
Symbol 51 EditableTextUses:12Used by:Timeline
Symbol 52 EditableTextUses:12Used by:Timeline
Symbol 53 EditableTextUses:8Used by:54
Symbol 54 MovieClipUses:45 53 48Used by:Timeline
Symbol 55 ButtonUses:27Used by:Timeline
Symbol 56 EditableTextUses:12Used by:Timeline
Symbol 57 EditableTextUses:12Used by:Timeline
Symbol 58 SoundUsed by:84
Symbol 59 SoundUsed by:84
Symbol 60 SoundUsed by:84
Symbol 61 SoundUsed by:84
Symbol 62 SoundUsed by:84
Symbol 63 SoundUsed by:84
Symbol 64 SoundUsed by:84
Symbol 65 SoundUsed by:84
Symbol 66 SoundUsed by:84
Symbol 67 SoundUsed by:84
Symbol 68 SoundUsed by:84
Symbol 69 SoundUsed by:84
Symbol 70 SoundUsed by:84
Symbol 71 SoundUsed by:84
Symbol 72 SoundUsed by:84
Symbol 73 SoundUsed by:84
Symbol 74 SoundUsed by:84
Symbol 75 SoundUsed by:84
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Symbol 81 SoundUsed by:84
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Symbol 83 SoundUsed by:84
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Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:105
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Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:105 117 129 141 153 165 177 189 432
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:105
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:105
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:105
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:105 117 129 141 153 165 177 189 236 239 242 252 318 432
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104 236 239 242 252 293 318
Symbol 104 MovieClipUses:103Used by:105 117 129 141 153 165 177 189 432
Symbol 105 MovieClip [jewel3]Uses:86 89 92 95 98 101 104Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:117
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:117
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:117
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClip [jewel4]Uses:107 89 110 113 116 101 104Used by:Timeline
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:129
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:129
Symbol 123 BitmapUsed by:124
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Symbol 125 MovieClipUses:124Used by:129
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [jewel5]Uses:119 89 122 125 128 101 104Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:141
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:141
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:141
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClip [jewel6]Uses:131 89 134 137 140 101 104Used by:Timeline
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:153
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:153
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:153
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClip [jewel7]Uses:143 89 146 149 152 101 104Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:165
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:165
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
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Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [jewel8]Uses:155 89 158 161 164 101 104Used by:Timeline
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:177
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:169Used by:177
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:177
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClip [jewel1]Uses:167 89 170 173 176 101 104Used by:Timeline
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:189
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClipUses:181Used by:189
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:189
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClip [jewel2]Uses:179 89 182 185 188 101 104Used by:Timeline
Symbol 190 BitmapUsed by:191 196 211 213
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClip [border-bottom]Uses:191Used by:Timeline
Symbol 193 BitmapUsed by:194 202 204 206
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClip [decoleftup]Uses:194Used by:Timeline
Symbol 196 GraphicUses:190Used by:197
Symbol 197 MovieClip [border-right]Uses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [cell1]Uses:198Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [cell2]Uses:200Used by:Timeline
Symbol 202 GraphicUses:193Used by:203
Symbol 203 MovieClip [decorightup]Uses:202Used by:Timeline
Symbol 204 GraphicUses:193Used by:205
Symbol 205 MovieClip [decoleftdown]Uses:204Used by:Timeline
Symbol 206 GraphicUses:193Used by:207
Symbol 207 MovieClip [decorightdown]Uses:206Used by:Timeline
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClip [deco2]Uses:209Used by:Timeline
Symbol 211 GraphicUses:190Used by:212
Symbol 212 MovieClip [border-left]Uses:211Used by:Timeline
Symbol 213 GraphicUses:190Used by:214
Symbol 214 MovieClip [border-up]Uses:213Used by:Timeline
Symbol 215 BitmapUsed by:216 218 220 222
Symbol 216 GraphicUses:215Used by:217
Symbol 217 MovieClip [cornerleftup]Uses:216Used by:Timeline
Symbol 218 GraphicUses:215Used by:219
Symbol 219 MovieClip [cornerrightup]Uses:218Used by:Timeline
Symbol 220 GraphicUses:215Used by:221
Symbol 221 MovieClip [cornerleftdown]Uses:220Used by:Timeline
Symbol 222 GraphicUses:215Used by:223
Symbol 223 MovieClip [cornerrightdown]Uses:222Used by:Timeline
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [but]Uses:224 226Used by:Timeline
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClip [selectionborder]Uses:229Used by:Timeline
Symbol 231 BitmapUsed by:232 590 628
Symbol 232 GraphicUses:231Used by:236
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:235
Symbol 235 MovieClipUses:234Used by:236 239 242 252 318
Symbol 236 MovieClip [bomb]Uses:232 235 103 101Used by:Timeline
Symbol 237 BitmapUsed by:238 628
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip [dynamite]Uses:238 235 103 101Used by:Timeline
Symbol 240 BitmapUsed by:241 628
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClip [gun1]Uses:241 235 103 101Used by:Timeline
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClip [flame]Uses:245Used by:Timeline
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClip [fireball1]Uses:248Used by:Timeline
Symbol 250 BitmapUsed by:251 628
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClip [gun2]Uses:251 235 103 101Used by:Timeline
Symbol 253 BitmapUsed by:254 441 452 454
Symbol 254 GraphicUses:253Used by:264
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:256Used by:264 442 453 455 458
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:264 442 453 455 458
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:264 442 453 455 458
Symbol 264 MovieClip [kirpich04-08-conerl]Uses:254 257 260 263Used by:Timeline
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:270 271
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:271
Symbol 270 MovieClipUses:266Used by:271
Symbol 271 MovieClip [fill2]Uses:266 269 270Used by:Timeline
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:283 284
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
Symbol 276 MovieClipUses:275Used by:284
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:279
Symbol 279 MovieClipUses:278Used by:284
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:284
Symbol 283 MovieClipUses:273Used by:284
Symbol 284 MovieClip [fill1]Uses:273 276 279 282 283Used by:Timeline
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:287
Symbol 287 MovieClip [key]Uses:286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:293
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:291Used by:293
Symbol 293 MovieClip [lock]Uses:289 292 103Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClip [keyglow]Uses:295Used by:Timeline
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:304
Symbol 299 BitmapUsed by:300 303
Symbol 300 GraphicUses:299Used by:304
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:304
Symbol 303 GraphicUses:299Used by:304
Symbol 304 MovieClipUses:298 300 302 303Used by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:307 308
Symbol 307 MovieClipUses:306Used by:308
Symbol 308 MovieClip [hint-circle]Uses:307 306Used by:Timeline
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClip [hint-arrows]Uses:310Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:315
Symbol 314 MovieClipUsed by:315
Symbol 315 MovieClip [hint-text]Uses:313 314Used by:Timeline
Symbol 316 BitmapUsed by:317 628
Symbol 317 GraphicUses:316Used by:318
Symbol 318 MovieClip [flash]Uses:317 235 103 101Used by:Timeline
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:321
Symbol 321 MovieClip [fireball2]Uses:320Used by:Timeline
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:330
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:330
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:330
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClip [lighting]Uses:323 325 327 329Used by:Timeline
Symbol 331 BitmapUsed by:332 443 492
Symbol 332 GraphicUses:331Used by:336
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:336 339 342 345 348 351 354 357 360 444 447 493
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Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339
Symbol 339 MovieClip [green-corner02]Uses:338 335Used by:Timeline
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClip [green-head02]Uses:341 335Used by:Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClip [green-horns01]Uses:344 335Used by:Timeline
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClip [green-leg01]Uses:347 335Used by:Timeline
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClip [green-leg02]Uses:350 335Used by:Timeline
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClip [green-leg03]Uses:353 335Used by:Timeline
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClip [green-tail]Uses:356 335Used by:Timeline
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClip [green-body01]Uses:359 335Used by:Timeline
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:372
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
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Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:371
Symbol 371 MovieClipUses:370Used by:372 375 378 381 384 436 438 440
Symbol 372 MovieClip [kirpich13]Uses:362 365 368 371Used by:Timeline
Symbol 373 BitmapUsed by:374 435 437 439
Symbol 374 GraphicUses:373Used by:375
Symbol 375 MovieClip [kirpich13-16-conerl]Uses:374 365 368 371Used by:Timeline
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:378
Symbol 378 MovieClip [kirpich14]Uses:377 365 368 371Used by:Timeline
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClip [kirpich15]Uses:380 365 368 371Used by:Timeline
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:384
Symbol 384 MovieClip [kirpich16]Uses:383 365 368 371Used by:Timeline
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:390
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:389
Symbol 389 MovieClipUses:388Used by:390 393 396 399
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Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:393
Symbol 393 MovieClip [lava-sq2]Uses:392 389Used by:Timeline
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClip [lava-sq3]Uses:395 389Used by:Timeline
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:399
Symbol 399 MovieClip [lava-sq4]Uses:398 389Used by:Timeline
Symbol 400 BitmapUsed by:401 433
Symbol 401 GraphicUses:400Used by:405
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:404
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Symbol 406 BitmapUsed by:407 448
Symbol 407 GraphicUses:406Used by:408
Symbol 408 MovieClip [stones-corner2r]Uses:407 404Used by:Timeline
Symbol 409 BitmapUsed by:410 450
Symbol 410 GraphicUses:409Used by:411
Symbol 411 MovieClip [stones-corner3r]Uses:410 404Used by:Timeline
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:414
Symbol 414 MovieClip [stones-sq1]Uses:413 404Used by:Timeline
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:417
Symbol 417 MovieClip [stones-sq2]Uses:416 404Used by:Timeline
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:420
Symbol 420 MovieClip [stones-sq3]Uses:419 404Used by:Timeline
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:432
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:425
Symbol 425 MovieClipUses:424Used by:432
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Symbol 428 MovieClipUses:427Used by:432
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:431
Symbol 431 MovieClipUses:430Used by:432
Symbol 432 MovieClip [jewel9]Uses:422 89 425 428 431 101 104Used by:Timeline
Symbol 433 GraphicUses:400Used by:434
Symbol 434 MovieClip [stones-corner1l]Uses:433 404Used by:Timeline
Symbol 435 GraphicUses:373Used by:436
Symbol 436 MovieClip [kirpich13-16-conerrd]Uses:435 365 368 371Used by:Timeline
Symbol 437 GraphicUses:373Used by:438
Symbol 438 MovieClip [kirpich13-16-conerr]Uses:437 365 368 371Used by:Timeline
Symbol 439 GraphicUses:373Used by:440
Symbol 440 MovieClip [kirpich13-16-conerld]Uses:439 365 368 371Used by:Timeline
Symbol 441 GraphicUses:253Used by:442
Symbol 442 MovieClip [kirpich04-08-conerr]Uses:441 257 260 263Used by:Timeline
Symbol 443 GraphicUses:331Used by:444
Symbol 444 MovieClip [green-corner01l]Uses:443 335Used by:Timeline
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:447
Symbol 447 MovieClip [green-head01]Uses:446 335Used by:Timeline
Symbol 448 GraphicUses:406Used by:449
Symbol 449 MovieClip [stones-corner2l]Uses:448 404Used by:Timeline
Symbol 450 GraphicUses:409Used by:451
Symbol 451 MovieClip [stones-corner3l]Uses:450 404Used by:Timeline
Symbol 452 GraphicUses:253Used by:453
Symbol 453 MovieClip [kirpich04-08-conerld]Uses:452 257 260 263Used by:Timeline
Symbol 454 GraphicUses:253Used by:455
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Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:458
Symbol 458 MovieClip [kirpich04-08-empty]Uses:457 257 260 263Used by:Timeline
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:461
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Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464
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Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:467
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Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:470
Symbol 470 MovieClip [mc2]Uses:469Used by:Timeline
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:473
Symbol 473 MovieClip [mc3]Uses:472Used by:Timeline
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 MovieClip [mc4]Uses:475Used by:Timeline
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479
Symbol 479 MovieClip [mc5]Uses:478Used by:Timeline
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:482
Symbol 482 MovieClip [mc6]Uses:481Used by:Timeline
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:485
Symbol 485 MovieClip [mc7]Uses:484Used by:Timeline
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:488
Symbol 488 MovieClip [mc8]Uses:487Used by:Timeline
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:491
Symbol 491 MovieClip [mc9]Uses:490Used by:Timeline
Symbol 492 GraphicUses:331Used by:493
Symbol 493 MovieClip [green-corner01ld]Uses:492 335Used by:Timeline
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:515
Symbol 496 BitmapUsed by:497
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Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:514
Symbol 514 MovieClipUses:513Used by:515
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Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:521
Symbol 518 EditableTextUses:8Used by:521
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:521
Symbol 521 MovieClipUses:517 518 520Used by:Timeline
Symbol 522 EditableTextUses:12Used by:Timeline
Symbol 523 EditableTextUses:12Used by:Timeline
Symbol 524 ButtonUses:27Used by:Timeline
Symbol 525 MovieClipUsed by:Timeline
Symbol 526 GraphicUsed by:529 532 536 543
Symbol 527 FontUsed by:528
Symbol 528 EditableTextUses:527Used by:529
Symbol 529 MovieClipUses:526 528Used by:Timeline
Symbol 530 FontUsed by:531 533 544 550
Symbol 531 EditableTextUses:530Used by:532
Symbol 532 MovieClipUses:526 531Used by:Timeline
Symbol 533 EditableTextUses:530Used by:536
Symbol 534 FontUsed by:535
Symbol 535 EditableTextUses:534Used by:536
Symbol 536 MovieClipUses:526 533 535Used by:Timeline
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:542
Symbol 539 MovieClipUses:27Used by:542
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:542
Symbol 542 MovieClipUses:538 539 541Used by:Timeline
Symbol 543 MovieClipUses:526Used by:549 552
Symbol 544 EditableTextUses:530Used by:548
Symbol 545 FontUsed by:546
Symbol 546 EditableTextUses:545Used by:547
Symbol 547 MovieClipUses:546Used by:548
Symbol 548 MovieClipUses:544 547Used by:549
Symbol 549 MovieClipUses:543 548Used by:Timeline
Symbol 550 EditableTextUses:530Used by:551
Symbol 551 MovieClipUses:550Used by:552
Symbol 552 MovieClipUses:543 551Used by:Timeline
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:Timeline
Symbol 555 GraphicUsed by:Timeline
Symbol 556 EditableTextUses:12Used by:Timeline
Symbol 557 EditableTextUses:12Used by:Timeline
Symbol 558 EditableTextUses:12Used by:Timeline
Symbol 559 EditableTextUses:12Used by:Timeline
Symbol 560 GraphicUsed by:Timeline
Symbol 561 EditableTextUses:12Used by:Timeline
Symbol 562 EditableTextUses:12Used by:Timeline
Symbol 563 EditableTextUses:12Used by:Timeline
Symbol 564 GraphicUsed by:568
Symbol 565 EditableTextUses:12Used by:568
Symbol 566 GraphicUsed by:568
Symbol 567 EditableTextUses:12Used by:568
Symbol 568 ButtonUses:564 565 566 567Used by:569
Symbol 569 MovieClipUses:568Used by:Timeline
Symbol 570 EditableTextUses:12Used by:Timeline
Symbol 571 EditableTextUses:12Used by:Timeline
Symbol 572 EditableTextUses:8Used by:573
Symbol 573 MovieClipUses:45 572 48Used by:Timeline
Symbol 574 GraphicUses:44Used by:577 599
Symbol 575 EditableTextUses:8Used by:577
Symbol 576 GraphicUses:47Used by:577 599
Symbol 577 MovieClipUses:574 575 576Used by:Timeline
Symbol 578 ButtonUses:27Used by:Timeline
Symbol 579 ButtonUses:27Used by:Timeline
Symbol 580 EditableTextUses:8Used by:Timeline
Symbol 581 GraphicUsed by:Timeline
Symbol 582 EditableTextUses:12Used by:Timeline
Symbol 583 EditableTextUses:12Used by:Timeline
Symbol 584 EditableTextUses:12Used by:Timeline
Symbol 585 BitmapUsed by:590 628
Symbol 586 BitmapUsed by:590 628
Symbol 587 BitmapUsed by:590 628
Symbol 588 BitmapUsed by:590 616
Symbol 589 BitmapUsed by:590 607
Symbol 590 GraphicUses:585 586 587 231 588 589Used by:Timeline
Symbol 591 EditableTextUses:12Used by:Timeline
Symbol 592 ButtonUses:27Used by:Timeline
Symbol 593 EditableTextUses:8Used by:Timeline
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:Timeline
Symbol 596 EditableTextUses:12Used by:Timeline
Symbol 597 GraphicUsed by:Timeline
Symbol 598 EditableTextUses:8Used by:599
Symbol 599 MovieClipUses:574 598 576Used by:Timeline
Symbol 600 ButtonUses:27Used by:Timeline
Symbol 601 EditableTextUses:12Used by:Timeline
Symbol 602 EditableTextUses:8Used by:Timeline
Symbol 603 EditableTextUses:12Used by:Timeline
Symbol 604 EditableTextUses:8Used by:Timeline
Symbol 605 BitmapUsed by:607
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:605 589 606Used by:Timeline
Symbol 608 EditableTextUses:12Used by:Timeline
Symbol 609 BitmapUsed by:611
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:609 610Used by:Timeline
Symbol 612 EditableTextUses:8Used by:Timeline
Symbol 613 EditableTextUses:12Used by:Timeline
Symbol 614 BitmapUsed by:616
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:614 615 588Used by:Timeline
Symbol 617 EditableTextUses:8Used by:Timeline
Symbol 618 EditableTextUses:12Used by:Timeline
Symbol 619 EditableTextUses:8Used by:Timeline
Symbol 620 BitmapUsed by:628
Symbol 621 BitmapUsed by:628
Symbol 622 BitmapUsed by:628
Symbol 623 BitmapUsed by:628
Symbol 624 BitmapUsed by:628
Symbol 625 BitmapUsed by:628
Symbol 626 BitmapUsed by:628
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:586 620 585 621 622 587 623 624 625 626 627 240 250 237 231 316Used by:Timeline

Instance Names

"greatgames"Frame 3Symbol 26 MovieClip
"signsound"Frame 3Symbol 31 MovieClip
"signmusic"Frame 3Symbol 37 MovieClip
"hintsMC"Frame 3Symbol 41 MovieClip
"free_b"Frame 3Symbol 49 MovieClip
"play_b"Frame 3Symbol 54 MovieClip
"sound"Frame 3Symbol 84 MovieClip
"aimsrc"Frame 3Symbol 304 MovieClip
"map"Frame 7Symbol 515 MovieClip
"play_b"Frame 7Symbol 521 MovieClip
"borders"Frame 11Symbol 525 MovieClip
"bg"Frame 11Symbol 525 MovieClip
"jewels"Frame 11Symbol 525 MovieClip
"bonuses"Frame 11Symbol 525 MovieClip
"win"Frame 11Symbol 529 MovieClip
"over"Frame 11Symbol 532 MovieClip
"Pause"Frame 11Symbol 536 MovieClip
"clock"Frame 11Symbol 542 MovieClip
"levelNum"Frame 11Symbol 549 MovieClip
"nomoves"Frame 11Symbol 552 MovieClip
"nameinput"Frame 14Symbol 563 EditableText
"full_b"Frame 14Symbol 573 MovieClip
"free_b"Frame 14Symbol 49 MovieClip
"play_b"Frame 14Symbol 577 MovieClip
"nameinput"Frame 17Symbol 584 EditableText
"play_b"Frame 20Symbol 599 MovieClip
"signsound"Frame 20Symbol 31 MovieClip
"mov"Symbol 105 MovieClip [jewel3] Frame 1Symbol 89 MovieClip
"piece3"Symbol 105 MovieClip [jewel3] Frame 22Symbol 92 MovieClip
"piece2"Symbol 105 MovieClip [jewel3] Frame 22Symbol 95 MovieClip
"piece1"Symbol 105 MovieClip [jewel3] Frame 22Symbol 98 MovieClip
"shard1"Symbol 105 MovieClip [jewel3] Frame 22Symbol 101 MovieClip
"shard4"Symbol 105 MovieClip [jewel3] Frame 22Symbol 101 MovieClip
"shard2"Symbol 105 MovieClip [jewel3] Frame 22Symbol 101 MovieClip
"shard3"Symbol 105 MovieClip [jewel3] Frame 22Symbol 101 MovieClip
"bum"Symbol 105 MovieClip [jewel3] Frame 22Symbol 104 MovieClip
"mov"Symbol 117 MovieClip [jewel4] Frame 1Symbol 89 MovieClip
"piece3"Symbol 117 MovieClip [jewel4] Frame 22Symbol 110 MovieClip
"piece2"Symbol 117 MovieClip [jewel4] Frame 22Symbol 113 MovieClip
"piece1"Symbol 117 MovieClip [jewel4] Frame 22Symbol 116 MovieClip
"shard1"Symbol 117 MovieClip [jewel4] Frame 22Symbol 101 MovieClip
"shard4"Symbol 117 MovieClip [jewel4] Frame 22Symbol 101 MovieClip
"shard2"Symbol 117 MovieClip [jewel4] Frame 22Symbol 101 MovieClip
"shard3"Symbol 117 MovieClip [jewel4] Frame 22Symbol 101 MovieClip
"bum"Symbol 117 MovieClip [jewel4] Frame 22Symbol 104 MovieClip
"mov"Symbol 129 MovieClip [jewel5] Frame 1Symbol 89 MovieClip
"piece3"Symbol 129 MovieClip [jewel5] Frame 22Symbol 122 MovieClip
"piece2"Symbol 129 MovieClip [jewel5] Frame 22Symbol 125 MovieClip
"piece1"Symbol 129 MovieClip [jewel5] Frame 22Symbol 128 MovieClip
"shard1"Symbol 129 MovieClip [jewel5] Frame 22Symbol 101 MovieClip
"shard4"Symbol 129 MovieClip [jewel5] Frame 22Symbol 101 MovieClip
"shard2"Symbol 129 MovieClip [jewel5] Frame 22Symbol 101 MovieClip
"shard3"Symbol 129 MovieClip [jewel5] Frame 22Symbol 101 MovieClip
"bum"Symbol 129 MovieClip [jewel5] Frame 22Symbol 104 MovieClip
"mov"Symbol 141 MovieClip [jewel6] Frame 1Symbol 89 MovieClip
"piece3"Symbol 141 MovieClip [jewel6] Frame 22Symbol 134 MovieClip
"piece2"Symbol 141 MovieClip [jewel6] Frame 22Symbol 137 MovieClip
"piece1"Symbol 141 MovieClip [jewel6] Frame 22Symbol 140 MovieClip
"shard1"Symbol 141 MovieClip [jewel6] Frame 22Symbol 101 MovieClip
"shard4"Symbol 141 MovieClip [jewel6] Frame 22Symbol 101 MovieClip
"shard2"Symbol 141 MovieClip [jewel6] Frame 22Symbol 101 MovieClip
"shard3"Symbol 141 MovieClip [jewel6] Frame 22Symbol 101 MovieClip
"bum"Symbol 141 MovieClip [jewel6] Frame 22Symbol 104 MovieClip
"mov"Symbol 153 MovieClip [jewel7] Frame 1Symbol 89 MovieClip
"piece3"Symbol 153 MovieClip [jewel7] Frame 22Symbol 146 MovieClip
"piece2"Symbol 153 MovieClip [jewel7] Frame 22Symbol 149 MovieClip
"piece1"Symbol 153 MovieClip [jewel7] Frame 22Symbol 152 MovieClip
"shard1"Symbol 153 MovieClip [jewel7] Frame 22Symbol 101 MovieClip
"shard4"Symbol 153 MovieClip [jewel7] Frame 22Symbol 101 MovieClip
"shard2"Symbol 153 MovieClip [jewel7] Frame 22Symbol 101 MovieClip
"shard3"Symbol 153 MovieClip [jewel7] Frame 22Symbol 101 MovieClip
"bum"Symbol 153 MovieClip [jewel7] Frame 22Symbol 104 MovieClip
"mov"Symbol 165 MovieClip [jewel8] Frame 1Symbol 89 MovieClip
"piece3"Symbol 165 MovieClip [jewel8] Frame 22Symbol 158 MovieClip
"piece2"Symbol 165 MovieClip [jewel8] Frame 22Symbol 161 MovieClip
"piece1"Symbol 165 MovieClip [jewel8] Frame 22Symbol 164 MovieClip
"shard1"Symbol 165 MovieClip [jewel8] Frame 22Symbol 101 MovieClip
"shard4"Symbol 165 MovieClip [jewel8] Frame 22Symbol 101 MovieClip
"shard2"Symbol 165 MovieClip [jewel8] Frame 22Symbol 101 MovieClip
"shard3"Symbol 165 MovieClip [jewel8] Frame 22Symbol 101 MovieClip
"bum"Symbol 165 MovieClip [jewel8] Frame 22Symbol 104 MovieClip
"mov"Symbol 177 MovieClip [jewel1] Frame 1Symbol 89 MovieClip
"piece1"Symbol 177 MovieClip [jewel1] Frame 22Symbol 170 MovieClip
"piece2"Symbol 177 MovieClip [jewel1] Frame 22Symbol 173 MovieClip
"piece3"Symbol 177 MovieClip [jewel1] Frame 22Symbol 176 MovieClip
"shard1"Symbol 177 MovieClip [jewel1] Frame 22Symbol 101 MovieClip
"shard4"Symbol 177 MovieClip [jewel1] Frame 22Symbol 101 MovieClip
"shard2"Symbol 177 MovieClip [jewel1] Frame 22Symbol 101 MovieClip
"shard3"Symbol 177 MovieClip [jewel1] Frame 22Symbol 101 MovieClip
"bum"Symbol 177 MovieClip [jewel1] Frame 22Symbol 104 MovieClip
"mov"Symbol 189 MovieClip [jewel2] Frame 1Symbol 89 MovieClip
"piece3"Symbol 189 MovieClip [jewel2] Frame 22Symbol 182 MovieClip
"piece2"Symbol 189 MovieClip [jewel2] Frame 22Symbol 185 MovieClip
"piece1"Symbol 189 MovieClip [jewel2] Frame 22Symbol 188 MovieClip
"shard1"Symbol 189 MovieClip [jewel2] Frame 22Symbol 101 MovieClip
"shard4"Symbol 189 MovieClip [jewel2] Frame 22Symbol 101 MovieClip
"shard2"Symbol 189 MovieClip [jewel2] Frame 22Symbol 101 MovieClip
"shard3"Symbol 189 MovieClip [jewel2] Frame 22Symbol 101 MovieClip
"bum"Symbol 189 MovieClip [jewel2] Frame 22Symbol 104 MovieClip
"shard1"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard4"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard2"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard3"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard5"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard6"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard7"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard8"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard9"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard10"Symbol 236 MovieClip [bomb] Frame 2Symbol 101 MovieClip
"shard1"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard4"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard2"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard3"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard5"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard6"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard7"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard8"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard9"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard10"Symbol 239 MovieClip [dynamite] Frame 2Symbol 101 MovieClip
"shard1"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard4"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard2"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard3"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard5"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard6"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard7"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard8"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard9"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard10"Symbol 242 MovieClip [gun1] Frame 2Symbol 101 MovieClip
"shard1"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard4"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard2"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard3"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard5"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard6"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard7"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard8"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard9"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"shard10"Symbol 252 MovieClip [gun2] Frame 2Symbol 101 MovieClip
"piece1"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 257 MovieClip
"piece2"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 260 MovieClip
"piece3"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 260 MovieClip
"piece4"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 263 MovieClip
"piece5"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 260 MovieClip
"piece6"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 257 MovieClip
"piece7"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 263 MovieClip
"piece8"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 257 MovieClip
"piece9"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 263 MovieClip
"piece10"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 260 MovieClip
"piece11"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 257 MovieClip
"piece12"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 263 MovieClip
"piece13"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2Symbol 260 MovieClip
"piece1"Symbol 271 MovieClip [fill2] Frame 2Symbol 269 MovieClip
"piece2"Symbol 271 MovieClip [fill2] Frame 2Symbol 269 MovieClip
"piece3"Symbol 271 MovieClip [fill2] Frame 2Symbol 269 MovieClip
"piece4"Symbol 271 MovieClip [fill2] Frame 2Symbol 269 MovieClip
"piece5"Symbol 271 MovieClip [fill2] Frame 2Symbol 269 MovieClip
"piece1"Symbol 284 MovieClip [fill1] Frame 2Symbol 276 MovieClip
"piece2"Symbol 284 MovieClip [fill1] Frame 2Symbol 279 MovieClip
"piece3"Symbol 284 MovieClip [fill1] Frame 2Symbol 282 MovieClip
"piece4"Symbol 284 MovieClip [fill1] Frame 2Symbol 282 MovieClip
"piece5"Symbol 284 MovieClip [fill1] Frame 2Symbol 282 MovieClip
"circle"Symbol 308 MovieClip [hint-circle] Frame 1Symbol 307 MovieClip
"bg"Symbol 315 MovieClip [hint-text] Frame 1Symbol 313 MovieClip
"mctxt"Symbol 315 MovieClip [hint-text] Frame 1Symbol 314 MovieClip
"shard1"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard4"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard2"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard3"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard5"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard6"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard7"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard8"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard9"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"shard10"Symbol 318 MovieClip [flash] Frame 2Symbol 101 MovieClip
"piece1"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece2"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece3"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece4"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece5"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece6"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece7"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece8"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece9"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece10"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece11"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece12"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece13"Symbol 336 MovieClip [green-corner01r] Frame 2Symbol 335 MovieClip
"piece1"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece2"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece3"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece4"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece5"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece6"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece7"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece8"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece9"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece10"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece11"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece12"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece13"Symbol 339 MovieClip [green-corner02] Frame 2Symbol 335 MovieClip
"piece1"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece2"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece3"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece4"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece5"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece6"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece7"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece8"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece9"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece10"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece11"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece12"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece13"Symbol 342 MovieClip [green-head02] Frame 2Symbol 335 MovieClip
"piece1"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece2"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece3"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece4"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece5"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece6"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece7"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece8"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece9"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece10"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece11"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece12"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece13"Symbol 345 MovieClip [green-horns01] Frame 2Symbol 335 MovieClip
"piece1"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece2"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece3"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece4"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece5"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece6"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece7"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece8"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece9"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece10"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece11"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece12"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece13"Symbol 348 MovieClip [green-leg01] Frame 2Symbol 335 MovieClip
"piece1"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece2"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece3"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece4"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece5"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece6"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece7"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece8"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece9"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece10"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece11"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece12"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece13"Symbol 351 MovieClip [green-leg02] Frame 2Symbol 335 MovieClip
"piece1"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece2"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece3"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece4"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece5"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece6"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece7"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece8"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece9"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece10"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece11"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece12"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece13"Symbol 354 MovieClip [green-leg03] Frame 2Symbol 335 MovieClip
"piece1"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece2"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece3"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece4"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece5"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece6"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece7"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece8"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece9"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece10"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece11"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece12"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece13"Symbol 357 MovieClip [green-tail] Frame 2Symbol 335 MovieClip
"piece1"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece2"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece3"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece4"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece5"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece6"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece7"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece8"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece9"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece10"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece11"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece12"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece13"Symbol 360 MovieClip [green-body01] Frame 2Symbol 335 MovieClip
"piece1"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 365 MovieClip
"piece2"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 368 MovieClip
"piece3"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 371 MovieClip
"piece4"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 368 MovieClip
"piece5"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 365 MovieClip
"piece6"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 368 MovieClip
"piece7"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 365 MovieClip
"piece8"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 371 MovieClip
"piece9"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 368 MovieClip
"piece10"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 365 MovieClip
"piece11"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 371 MovieClip
"piece12"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 368 MovieClip
"piece13"Symbol 372 MovieClip [kirpich13] Frame 2Symbol 365 MovieClip
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"piece3"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 260 MovieClip
"piece4"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 263 MovieClip
"piece5"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 260 MovieClip
"piece6"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 257 MovieClip
"piece7"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 263 MovieClip
"piece8"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 257 MovieClip
"piece9"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 263 MovieClip
"piece10"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 260 MovieClip
"piece11"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 257 MovieClip
"piece12"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 263 MovieClip
"piece13"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2Symbol 260 MovieClip
"piece1"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece2"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece3"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece4"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece5"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece6"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece7"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece8"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece9"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece10"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece11"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece12"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"piece13"Symbol 493 MovieClip [green-corner01ld] Frame 2Symbol 335 MovieClip
"completed"Symbol 505 MovieClip Frame 1Symbol 502 MovieClip
"completed"Symbol 508 MovieClip Frame 1Symbol 502 MovieClip
"completed"Symbol 511 MovieClip Frame 1Symbol 502 MovieClip
"level1"Symbol 515 MovieClip Frame 1Symbol 505 MovieClip
"level2"Symbol 515 MovieClip Frame 1Symbol 505 MovieClip
"level3"Symbol 515 MovieClip Frame 1Symbol 505 MovieClip
"level4"Symbol 515 MovieClip Frame 1Symbol 508 MovieClip
"level5"Symbol 515 MovieClip Frame 1Symbol 508 MovieClip
"level6"Symbol 515 MovieClip Frame 1Symbol 508 MovieClip
"level7"Symbol 515 MovieClip Frame 1Symbol 508 MovieClip
"level8"Symbol 515 MovieClip Frame 1Symbol 505 MovieClip
"level9"Symbol 515 MovieClip Frame 1Symbol 511 MovieClip
"level10"Symbol 515 MovieClip Frame 1Symbol 505 MovieClip
"level11"Symbol 515 MovieClip Frame 1Symbol 508 MovieClip
"level12"Symbol 515 MovieClip Frame 1Symbol 505 MovieClip
"sphere22"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere21"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere31"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere32"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere41"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere42"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere51"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere52"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere61"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere62"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere71"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere72"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere81"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere82"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere92"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere91"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere102"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere101"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere111"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere112"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere121"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere122"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere131"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"sphere132"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"level13"Symbol 515 MovieClip Frame 1Symbol 508 MovieClip
"mask"Symbol 542 MovieClip Frame 1Symbol 539 MovieClip
"star1"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"star2"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"star3"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"star4"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"star5"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"bg"Symbol 549 MovieClip Frame 1Symbol 543 MovieClip
"mctxt"Symbol 549 MovieClip Frame 1Symbol 548 MovieClip
"bg"Symbol 552 MovieClip Frame 1Symbol 543 MovieClip
"mctxt"Symbol 552 MovieClip Frame 1Symbol 551 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 3Symbol 105 as "jewel3"
ExportAssets (56)Timeline Frame 3Symbol 117 as "jewel4"
ExportAssets (56)Timeline Frame 3Symbol 129 as "jewel5"
ExportAssets (56)Timeline Frame 3Symbol 141 as "jewel6"
ExportAssets (56)Timeline Frame 3Symbol 153 as "jewel7"
ExportAssets (56)Timeline Frame 3Symbol 165 as "jewel8"
ExportAssets (56)Timeline Frame 3Symbol 177 as "jewel1"
ExportAssets (56)Timeline Frame 3Symbol 189 as "jewel2"
ExportAssets (56)Timeline Frame 3Symbol 192 as "border-bottom"
ExportAssets (56)Timeline Frame 3Symbol 195 as "decoleftup"
ExportAssets (56)Timeline Frame 3Symbol 197 as "border-right"
ExportAssets (56)Timeline Frame 3Symbol 199 as "cell1"
ExportAssets (56)Timeline Frame 3Symbol 201 as "cell2"
ExportAssets (56)Timeline Frame 3Symbol 203 as "decorightup"
ExportAssets (56)Timeline Frame 3Symbol 205 as "decoleftdown"
ExportAssets (56)Timeline Frame 3Symbol 207 as "decorightdown"
ExportAssets (56)Timeline Frame 3Symbol 210 as "deco2"
ExportAssets (56)Timeline Frame 3Symbol 212 as "border-left"
ExportAssets (56)Timeline Frame 3Symbol 214 as "border-up"
ExportAssets (56)Timeline Frame 3Symbol 217 as "cornerleftup"
ExportAssets (56)Timeline Frame 3Symbol 219 as "cornerrightup"
ExportAssets (56)Timeline Frame 3Symbol 221 as "cornerleftdown"
ExportAssets (56)Timeline Frame 3Symbol 223 as "cornerrightdown"
ExportAssets (56)Timeline Frame 3Symbol 227 as "but"
ExportAssets (56)Timeline Frame 3Symbol 230 as "selectionborder"
ExportAssets (56)Timeline Frame 3Symbol 236 as "bomb"
ExportAssets (56)Timeline Frame 3Symbol 239 as "dynamite"
ExportAssets (56)Timeline Frame 3Symbol 242 as "gun1"
ExportAssets (56)Timeline Frame 3Symbol 246 as "flame"
ExportAssets (56)Timeline Frame 3Symbol 249 as "fireball1"
ExportAssets (56)Timeline Frame 3Symbol 252 as "gun2"
ExportAssets (56)Timeline Frame 3Symbol 264 as "kirpich04-08-conerl"
ExportAssets (56)Timeline Frame 3Symbol 271 as "fill2"
ExportAssets (56)Timeline Frame 3Symbol 284 as "fill1"
ExportAssets (56)Timeline Frame 3Symbol 287 as "key"
ExportAssets (56)Timeline Frame 3Symbol 293 as "lock"
ExportAssets (56)Timeline Frame 3Symbol 296 as "keyglow"
ExportAssets (56)Timeline Frame 3Symbol 308 as "hint-circle"
ExportAssets (56)Timeline Frame 3Symbol 311 as "hint-arrows"
ExportAssets (56)Timeline Frame 3Symbol 315 as "hint-text"
ExportAssets (56)Timeline Frame 3Symbol 227 as "but"
ExportAssets (56)Timeline Frame 3Symbol 318 as "flash"
ExportAssets (56)Timeline Frame 3Symbol 321 as "fireball2"
ExportAssets (56)Timeline Frame 3Symbol 330 as "lighting"
ExportAssets (56)Timeline Frame 3Symbol 336 as "green-corner01r"
ExportAssets (56)Timeline Frame 3Symbol 339 as "green-corner02"
ExportAssets (56)Timeline Frame 3Symbol 342 as "green-head02"
ExportAssets (56)Timeline Frame 3Symbol 345 as "green-horns01"
ExportAssets (56)Timeline Frame 3Symbol 348 as "green-leg01"
ExportAssets (56)Timeline Frame 3Symbol 351 as "green-leg02"
ExportAssets (56)Timeline Frame 3Symbol 354 as "green-leg03"
ExportAssets (56)Timeline Frame 3Symbol 357 as "green-tail"
ExportAssets (56)Timeline Frame 3Symbol 360 as "green-body01"
ExportAssets (56)Timeline Frame 3Symbol 372 as "kirpich13"
ExportAssets (56)Timeline Frame 3Symbol 375 as "kirpich13-16-conerl"
ExportAssets (56)Timeline Frame 3Symbol 378 as "kirpich14"
ExportAssets (56)Timeline Frame 3Symbol 381 as "kirpich15"
ExportAssets (56)Timeline Frame 3Symbol 384 as "kirpich16"
ExportAssets (56)Timeline Frame 3Symbol 390 as "lava-sq1"
ExportAssets (56)Timeline Frame 3Symbol 393 as "lava-sq2"
ExportAssets (56)Timeline Frame 3Symbol 396 as "lava-sq3"
ExportAssets (56)Timeline Frame 3Symbol 399 as "lava-sq4"
ExportAssets (56)Timeline Frame 3Symbol 405 as "stones-corner1r"
ExportAssets (56)Timeline Frame 3Symbol 408 as "stones-corner2r"
ExportAssets (56)Timeline Frame 3Symbol 411 as "stones-corner3r"
ExportAssets (56)Timeline Frame 3Symbol 414 as "stones-sq1"
ExportAssets (56)Timeline Frame 3Symbol 417 as "stones-sq2"
ExportAssets (56)Timeline Frame 3Symbol 420 as "stones-sq3"
ExportAssets (56)Timeline Frame 3Symbol 432 as "jewel9"
ExportAssets (56)Timeline Frame 3Symbol 434 as "stones-corner1l"
ExportAssets (56)Timeline Frame 3Symbol 436 as "kirpich13-16-conerrd"
ExportAssets (56)Timeline Frame 3Symbol 438 as "kirpich13-16-conerr"
ExportAssets (56)Timeline Frame 3Symbol 440 as "kirpich13-16-conerld"
ExportAssets (56)Timeline Frame 3Symbol 375 as "kirpich13-16-conerl"
ExportAssets (56)Timeline Frame 3Symbol 442 as "kirpich04-08-conerr"
ExportAssets (56)Timeline Frame 3Symbol 444 as "green-corner01l"
ExportAssets (56)Timeline Frame 3Symbol 447 as "green-head01"
ExportAssets (56)Timeline Frame 3Symbol 449 as "stones-corner2l"
ExportAssets (56)Timeline Frame 3Symbol 451 as "stones-corner3l"
ExportAssets (56)Timeline Frame 3Symbol 453 as "kirpich04-08-conerld"
ExportAssets (56)Timeline Frame 3Symbol 455 as "kirpich04-08-conerrd"
ExportAssets (56)Timeline Frame 3Symbol 458 as "kirpich04-08-empty"
ExportAssets (56)Timeline Frame 3Symbol 461 as "plus"
ExportAssets (56)Timeline Frame 3Symbol 464 as "mc0"
ExportAssets (56)Timeline Frame 3Symbol 467 as "mc1"
ExportAssets (56)Timeline Frame 3Symbol 470 as "mc2"
ExportAssets (56)Timeline Frame 3Symbol 473 as "mc3"
ExportAssets (56)Timeline Frame 3Symbol 476 as "mc4"
ExportAssets (56)Timeline Frame 3Symbol 479 as "mc5"
ExportAssets (56)Timeline Frame 3Symbol 482 as "mc6"
ExportAssets (56)Timeline Frame 3Symbol 485 as "mc7"
ExportAssets (56)Timeline Frame 3Symbol 488 as "mc8"
ExportAssets (56)Timeline Frame 3Symbol 491 as "mc9"
ExportAssets (56)Timeline Frame 3Symbol 493 as "green-corner01ld"

Labels

"load"Frame 1
"title"Frame 4
"titlerepeat"Frame 5
"play"Frame 7
"map"Frame 8
"maprepeat"Frame 9
"game"Frame 11
"level"Frame 12
"complete"Frame 14
"completerepeat"Frame 15
"gameover"Frame 17
"gameoverrepeat"Frame 18
"levelpause1"Frame 20
"levelpause1repeat"Frame 21
"levelpause2"Frame 23
"levelpause2repeat"Frame 24
"levelpause3"Frame 26
"levelpause3repeat"Frame 27
"levelpause4"Frame 29
"levelpause4repeat"Frame 30
"levelpause5"Frame 32
"levelpause5repeat"Frame 33
"normal"Symbol 26 MovieClip Frame 1
"zoom"Symbol 26 MovieClip Frame 2
"on"Symbol 31 MovieClip Frame 1
"off"Symbol 31 MovieClip Frame 2
"on"Symbol 37 MovieClip Frame 1
"off"Symbol 37 MovieClip Frame 2
"on"Symbol 41 MovieClip Frame 1
"off"Symbol 41 MovieClip Frame 2
"simple"Symbol 49 MovieClip Frame 1
"active"Symbol 49 MovieClip Frame 2
"simple"Symbol 54 MovieClip Frame 1
"active"Symbol 54 MovieClip Frame 2
"artifact"Symbol 84 MovieClip Frame 5
"bonus"Symbol 84 MovieClip Frame 7
"explosion"Symbol 84 MovieClip Frame 9
"explosionbig"Symbol 84 MovieClip Frame 11
"glass1"Symbol 84 MovieClip Frame 13
"glass2"Symbol 84 MovieClip Frame 15
"glass3"Symbol 84 MovieClip Frame 17
"glass4"Symbol 84 MovieClip Frame 19
"glassdrop"Symbol 84 MovieClip Frame 21
"hit"Symbol 84 MovieClip Frame 23
"iron1"Symbol 84 MovieClip Frame 25
"iron2"Symbol 84 MovieClip Frame 27
"levelup"Symbol 84 MovieClip Frame 29
"click"Symbol 84 MovieClip Frame 31
"select"Symbol 84 MovieClip Frame 33
"reload"Symbol 84 MovieClip Frame 35
"stone1"Symbol 84 MovieClip Frame 37
"stone2"Symbol 84 MovieClip Frame 39
"stone3"Symbol 84 MovieClip Frame 41
"wood1"Symbol 84 MovieClip Frame 45
"wood2"Symbol 84 MovieClip Frame 47
"greenegg"Symbol 84 MovieClip Frame 49
"lighting"Symbol 84 MovieClip Frame 51
"eggblast"Symbol 84 MovieClip Frame 53
"gamemusic"Symbol 84 MovieClip Frame 55
"menumusic"Symbol 84 MovieClip Frame 59
"stop"Symbol 89 MovieClip Frame 1
"play"Symbol 89 MovieClip Frame 2
"del"Symbol 105 MovieClip [jewel3] Frame 22
"next"Symbol 105 MovieClip [jewel3] Frame 23
"del"Symbol 117 MovieClip [jewel4] Frame 22
"next"Symbol 117 MovieClip [jewel4] Frame 23
"del"Symbol 129 MovieClip [jewel5] Frame 22
"next"Symbol 129 MovieClip [jewel5] Frame 23
"del"Symbol 141 MovieClip [jewel6] Frame 22
"next"Symbol 141 MovieClip [jewel6] Frame 23
"del"Symbol 153 MovieClip [jewel7] Frame 22
"next"Symbol 153 MovieClip [jewel7] Frame 23
"del"Symbol 165 MovieClip [jewel8] Frame 22
"next"Symbol 165 MovieClip [jewel8] Frame 23
"del"Symbol 177 MovieClip [jewel1] Frame 22
"next"Symbol 177 MovieClip [jewel1] Frame 23
"del"Symbol 189 MovieClip [jewel2] Frame 22
"next"Symbol 189 MovieClip [jewel2] Frame 23
"simple"Symbol 227 MovieClip [but] Frame 1
"blick"Symbol 227 MovieClip [but] Frame 2
"del"Symbol 236 MovieClip [bomb] Frame 2
"del"Symbol 239 MovieClip [dynamite] Frame 2
"del"Symbol 242 MovieClip [gun1] Frame 2
"del"Symbol 249 MovieClip [fireball1] Frame 2
"del"Symbol 252 MovieClip [gun2] Frame 2
"del"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 2
"next"Symbol 264 MovieClip [kirpich04-08-conerl] Frame 3
"del"Symbol 271 MovieClip [fill2] Frame 2
"next"Symbol 271 MovieClip [fill2] Frame 3
"blick"Symbol 271 MovieClip [fill2] Frame 5
"del"Symbol 284 MovieClip [fill1] Frame 2
"next"Symbol 284 MovieClip [fill1] Frame 3
"blick"Symbol 284 MovieClip [fill1] Frame 5
"del"Symbol 287 MovieClip [key] Frame 2
"del"Symbol 293 MovieClip [lock] Frame 2
"del"Symbol 296 MovieClip [keyglow] Frame 2
"aim"Symbol 304 MovieClip Frame 1
"arrow"Symbol 304 MovieClip Frame 2
"hand"Symbol 304 MovieClip Frame 3
"reload"Symbol 304 MovieClip Frame 4
"respawn"Symbol 304 MovieClip Frame 6
"reloadupgraded"Symbol 304 MovieClip Frame 8
"respawn1"Symbol 304 MovieClip Frame 10
"respawn2"Symbol 304 MovieClip Frame 12
"dead"Symbol 304 MovieClip Frame 14
"del"Symbol 308 MovieClip [hint-circle] Frame 12
"del"Symbol 311 MovieClip [hint-arrows] Frame 12
"del"Symbol 315 MovieClip [hint-text] Frame 12
"del"Symbol 318 MovieClip [flash] Frame 2
"del"Symbol 321 MovieClip [fireball2] Frame 2
"del"Symbol 336 MovieClip [green-corner01r] Frame 2
"next"Symbol 336 MovieClip [green-corner01r] Frame 3
"del"Symbol 339 MovieClip [green-corner02] Frame 2
"next"Symbol 339 MovieClip [green-corner02] Frame 3
"del"Symbol 342 MovieClip [green-head02] Frame 2
"next"Symbol 342 MovieClip [green-head02] Frame 3
"del"Symbol 345 MovieClip [green-horns01] Frame 2
"next"Symbol 345 MovieClip [green-horns01] Frame 3
"del"Symbol 348 MovieClip [green-leg01] Frame 2
"next"Symbol 348 MovieClip [green-leg01] Frame 3
"del"Symbol 351 MovieClip [green-leg02] Frame 2
"next"Symbol 351 MovieClip [green-leg02] Frame 3
"del"Symbol 354 MovieClip [green-leg03] Frame 2
"next"Symbol 354 MovieClip [green-leg03] Frame 3
"del"Symbol 357 MovieClip [green-tail] Frame 2
"next"Symbol 357 MovieClip [green-tail] Frame 3
"del"Symbol 360 MovieClip [green-body01] Frame 2
"next"Symbol 360 MovieClip [green-body01] Frame 3
"del"Symbol 372 MovieClip [kirpich13] Frame 2
"next"Symbol 372 MovieClip [kirpich13] Frame 3
"del"Symbol 375 MovieClip [kirpich13-16-conerl] Frame 2
"next"Symbol 375 MovieClip [kirpich13-16-conerl] Frame 3
"del"Symbol 378 MovieClip [kirpich14] Frame 2
"next"Symbol 378 MovieClip [kirpich14] Frame 3
"del"Symbol 381 MovieClip [kirpich15] Frame 2
"next"Symbol 381 MovieClip [kirpich15] Frame 3
"del"Symbol 384 MovieClip [kirpich16] Frame 2
"next"Symbol 384 MovieClip [kirpich16] Frame 3
"del"Symbol 390 MovieClip [lava-sq1] Frame 2
"next"Symbol 390 MovieClip [lava-sq1] Frame 3
"del"Symbol 393 MovieClip [lava-sq2] Frame 2
"next"Symbol 393 MovieClip [lava-sq2] Frame 3
"del"Symbol 396 MovieClip [lava-sq3] Frame 2
"next"Symbol 396 MovieClip [lava-sq3] Frame 3
"del"Symbol 399 MovieClip [lava-sq4] Frame 2
"next"Symbol 399 MovieClip [lava-sq4] Frame 3
"del"Symbol 405 MovieClip [stones-corner1r] Frame 2
"next"Symbol 405 MovieClip [stones-corner1r] Frame 3
"del"Symbol 408 MovieClip [stones-corner2r] Frame 2
"next"Symbol 408 MovieClip [stones-corner2r] Frame 3
"del"Symbol 411 MovieClip [stones-corner3r] Frame 2
"next"Symbol 411 MovieClip [stones-corner3r] Frame 3
"del"Symbol 414 MovieClip [stones-sq1] Frame 2
"next"Symbol 414 MovieClip [stones-sq1] Frame 3
"del"Symbol 417 MovieClip [stones-sq2] Frame 2
"next"Symbol 417 MovieClip [stones-sq2] Frame 3
"del"Symbol 420 MovieClip [stones-sq3] Frame 2
"next"Symbol 420 MovieClip [stones-sq3] Frame 3
"del"Symbol 432 MovieClip [jewel9] Frame 22
"next"Symbol 432 MovieClip [jewel9] Frame 23
"del"Symbol 434 MovieClip [stones-corner1l] Frame 2
"next"Symbol 434 MovieClip [stones-corner1l] Frame 3
"del"Symbol 436 MovieClip [kirpich13-16-conerrd] Frame 2
"next"Symbol 436 MovieClip [kirpich13-16-conerrd] Frame 3
"del"Symbol 438 MovieClip [kirpich13-16-conerr] Frame 2
"next"Symbol 438 MovieClip [kirpich13-16-conerr] Frame 3
"del"Symbol 440 MovieClip [kirpich13-16-conerld] Frame 2
"next"Symbol 440 MovieClip [kirpich13-16-conerld] Frame 3
"del"Symbol 442 MovieClip [kirpich04-08-conerr] Frame 2
"next"Symbol 442 MovieClip [kirpich04-08-conerr] Frame 3
"del"Symbol 444 MovieClip [green-corner01l] Frame 2
"next"Symbol 444 MovieClip [green-corner01l] Frame 3
"del"Symbol 447 MovieClip [green-head01] Frame 2
"next"Symbol 447 MovieClip [green-head01] Frame 3
"del"Symbol 449 MovieClip [stones-corner2l] Frame 2
"next"Symbol 449 MovieClip [stones-corner2l] Frame 3
"del"Symbol 451 MovieClip [stones-corner3l] Frame 2
"next"Symbol 451 MovieClip [stones-corner3l] Frame 3
"del"Symbol 453 MovieClip [kirpich04-08-conerld] Frame 2
"next"Symbol 453 MovieClip [kirpich04-08-conerld] Frame 3
"del"Symbol 455 MovieClip [kirpich04-08-conerrd] Frame 2
"next"Symbol 455 MovieClip [kirpich04-08-conerrd] Frame 3
"del"Symbol 458 MovieClip [kirpich04-08-empty] Frame 2
"next"Symbol 458 MovieClip [kirpich04-08-empty] Frame 3
"del"Symbol 493 MovieClip [green-corner01ld] Frame 2
"next"Symbol 493 MovieClip [green-corner01ld] Frame 3
"simple"Symbol 505 MovieClip Frame 1
"active"Symbol 505 MovieClip Frame 2
"simple"Symbol 508 MovieClip Frame 1
"active"Symbol 508 MovieClip Frame 2
"simple"Symbol 511 MovieClip Frame 1
"active"Symbol 511 MovieClip Frame 2
"simple"Symbol 521 MovieClip Frame 1
"active"Symbol 521 MovieClip Frame 2
"simple"Symbol 549 MovieClip Frame 1
"del"Symbol 549 MovieClip Frame 22
"simple"Symbol 552 MovieClip Frame 1
"del"Symbol 552 MovieClip Frame 22
"no"Symbol 552 MovieClip Frame 36
"simple"Symbol 573 MovieClip Frame 1
"active"Symbol 573 MovieClip Frame 2
"simple"Symbol 577 MovieClip Frame 1
"active"Symbol 577 MovieClip Frame 2
"simple"Symbol 599 MovieClip Frame 1
"active"Symbol 599 MovieClip Frame 2

Dynamic Text Variables

plLoadStateSymbol 9 EditableText"0%"
ldSymbol 10 EditableText"Loading"
sndSymbol 34 EditableText"Sound"
mscSymbol 39 EditableText"Music"
hntSymbol 43 EditableText"Hints"
txtSymbol 46 EditableText"Free download"
txt21Symbol 51 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- over 150 levels and 2 modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- uncover hidden dinosaurs</b></font></p>"
txt11Symbol 52 EditableText"JURASSIC REALM FULL"
txtSymbol 53 EditableText"PLAY NOW"
txt41Symbol 56 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Prehistoric adventures in the &nbsp;land of ancient dinosaurs</b></font></p>"
txt31Symbol 57 EditableText"JURASSIC REALM WEB"
txtSymbol 518 EditableText"Play"
scSymbol 522 EditableText"Your score:"
scoreSymbol 523 EditableText"0123456789"
txtSymbol 528 EditableText""
txtSymbol 531 EditableText""
txt1Symbol 533 EditableText""
txt2Symbol 535 EditableText""
txtSymbol 544 EditableText"Level 14"
txtSymbol 550 EditableText""
txt52Symbol 556 EditableText"JURASSIC REALM "
txt22Symbol 557 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find legendary</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE trial of </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;&nbsp;&nbsp;&nbsp;special effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>"
txt12Symbol 558 EditableText"<p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>You have completed web version</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>of the game BUT...</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>Adventure is not over yet!</b></font></p><p align="left"></p>"
txt32Symbol 559 EditableText"Replay the web version on higher "
scSymbol 561 EditableText"Your score:"
scoreSymbol 562 EditableText"0123456789"
playernameSymbol 563 EditableText"Your name here"
subSymbol 565 EditableText"Submit"
subSymbol 567 EditableText"Submit"
txt62Symbol 570 EditableText"full version "
txt42Symbol 571 EditableText"difficulty to get higher score"
txtSymbol 572 EditableText"Full version"
txtSymbol 575 EditableText"Play again"
congrSymbol 580 EditableText"CONGRATULATIONS!"
scSymbol 582 EditableText"Your score:"
scoreSymbol 583 EditableText"0123456789"
playernameSymbol 584 EditableText"Your name here"
txt13Symbol 591 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>"
gm_overSymbol 593 EditableText"GAME OVER"
p1_txt2Symbol 596 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features 19 hidden dinosaurs</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>that can be uncovered while</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>playing the game</b></font></p><p align="left"></p>"
txtSymbol 598 EditableText"Continue"
txt1pauseSymbol 601 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p><p align="left"></p>"
try_fullSymbol 602 EditableText"TRY FULL VERSION"
p2_txt2Symbol 603 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has lots of wonderful</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>places to explore</b></font></p><p align="left"></p>"
try_fullSymbol 604 EditableText"TRY FULL VERSION"
p3_txt2Symbol 608 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has huge map available for </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>your exploration with number</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>of roads and pathways to travel</b></font></p><p align="left"></p>"
try_full6Symbol 612 EditableText"TRY FULL VERSION"
p4_txt2Symbol 613 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features over 150 mysterious level</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>to play in 2 different game modes as well as</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>pack of hidden bonus levels</b></font></p><p align="left"></p>"
try_fullSymbol 617 EditableText"TRY FULL VERSION"
p5_txt2Symbol 618 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has loads of different bricks,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>layouts, power-ups, dinosaurss, levels,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>and more!</b></font></p><p align="left"></p>"
try_fullSymbol 619 EditableText"TRY FULL VERSION"




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Created: 4/6 -2019 22:10:20 Last modified: 4/6 -2019 22:10:20 Server time: 15/05 -2024 01:03:25