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677206185.swf

This is the info page for
Flash #13586

(Click the ID number above for more basic data on this flash file.)


Text
.com

.com

A young man has reached an age
where he can try to complete the
Soldiers challenge  and join the special forces

The challenge consists of 25 levels
filled with monsters that get more powerful
as you progress.
Are you a Warrior, Ninja, or Mage
Can you complete the challenge

Click To Continue

Press Space to Continue

Q

E

XP=

00 xp

Menu

Quit

Help

Main

Level Up

HP

STR

SPD

MP

Warrior Skills

Ninja Skills

Wizard Skills

XP Cost:

E n t e r

E n t e r

E n t e r

W

E

Q

S

D

A

Shift

Space Bar

Up

Click = swing sword
Click + Shift = Use spell

Right

Left

Down

Aim

Select Spell
Slot  " Q"

Access Menu

Select Spell
Slot  " E"

Shift +Click = Use Spell

Next Page

200

Magic Guage

Health Guage

Expierience

Attack Indicator         Shows which spell is active

Press Q or E to select which spell slot

B a c k

W

E

Q

S

D

A

Shift

Space Bar

Up

Click = swing sword
Click + Shift = Use spell

Right

Left

Down

Aim

Select Spell
Slot  " Q"

Access Menu

Select Spell
Slot  " E"

Shift +Click = Use Spell

Next Page

Next Page

Press Q and E to
switch between
spell slots

Mp Bar

HP Bar

Your Expierience,
Press Level Up
to select Upgrade

(Try it Now)

Are you sure you want to QUIT??

Yes

No

Warning all progress wil be lost

YOU  DEAD

Or

Go Back to Main Menu and lose all progress

Go Back to Main Menu and lose all progress

Continue With  25 less Max Hit Points

Continue With  25 less Max Hit Points

90

Quality

Volume

H

M

L

Once You level up select spells here

Visit
ArmorGames

Congradulations

You have endured the challenge
and now may bear the the seal of the soldier

MCCreation@gmail.com

H O M E

H O M E

Thanks to:
Ashley, Phil,
Brian, Jared, Alberto,
Bryan

Press Space in the Game to access the menu.
Make sure you check your XP on the top and then
access the menu and click level up.
You have 2 spell slots Q and E. press them in the
game and see the red indicator in the upper left
switch.

Important Reminders

Click to Continue

New Game

New Game

Info / Help

Info / Help

Play More Games

Sounds

ActionScript [AS1/AS2]

Frame 1
stop(); _root.createEmptyMovieClip("ACT", 1); ACT.onEnterFrame = function () { BytePercent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (BytePercent == 100) { gotoAndStop (3); ACT.removeMovieClip(); } PreLoader.gotoAndStop(Math.floor(BytePercent)); trace(BytePercent); };
Frame 2
stopAllSounds();
Frame 3
stop(); stopAllSounds(); _root.attachMovie("armorlogo", "Armor", 1); Armor._visible = false; Armor._x = 300; Armor._y = 200; _root.createEmptyMovieClip("Watch", 211); Watch.onEnterFrame = function () { if (_root.getBytesTotal() == _root.getBytesLoaded()) { Armor.play(); Armor._visible = true; } };
Frame 4
_root.attachMovie("openingmovie", "opening_movie", 1);
Frame 6
exp_FB = new Array(); hp = 0; hp_max = 1; mp = 2; mp_max = 3; spd = 4; str = 5; att_wait = 6; mve_wait = 7; tch_dmg = 8; mp_recover = 9; exp = 10; deos = new Array(100, 100, 50, 50, 2.5, 5, 0, 0, 0, 0.07, 0); deo_spells = new Array(); deo_skills_lvl = new Array(0, 0, 0); Vol = 100;
Frame 7
deo_dead = function () { if (deos[hp] < 1) { deos[hp] = 0; } if (deo_old_hp != deos[hp]) { _root.combat_bg.hp_bar.play(); deo_damage_sound.start(0, 0); } if (deos[hp] < 1) { deos[hp] = 0; deos[mve_wait] = TIMER + 1000; deos[att_wait] = TIMER + 1000; deo._alpha = deo._alpha - 3; if (deo._alpha < 0) { remove_all(); gotoAndStop ("dead"); _root.crosshair.gotoAndStop(2); } } deo_old_hp = deos[hp]; }; stat_display = function () { if (deos[mp] < deos[mp_max]) { deos[mp] = deos[mp] + deos[mp_recover]; } combat_bg.mp_bar._xscale = (deos[mp] / deos[mp_max]) * 100; if (deos[hp] > deos[hp_max]) { deos[hp] = deos[hp_max]; } combat_bg.hp_bar._xscale = (deos[hp] / deos[hp_max]) * 100; combat_bg.ingame_XP_dis = deos[exp]; }; deo_rotation = function () { if (deos[mve_wait] < TIMER) { deo_ydis = deo._y - _ymouse; deo_xdis = deo._x - _xmouse; mouse_rads = Math.atan2(deo_ydis, deo_xdis); mouse_degree = mouse_rads / (Math.PI/180); deo._rotation = mouse_degree; } }; deo_move = function () { if (deos[mve_wait] < TIMER) { if (Key.isDown(65)) { deo._x = deo._x - deos[spd]; } if (Key.isDown(68)) { deo._x = deo._x + deos[spd]; } if (Key.isDown(87)) { deo._y = deo._y - deos[spd]; } if (Key.isDown(83)) { deo._y = deo._y + deos[spd]; } } }; deo_limit = function () { if (deo._x < 40) { deo._x = 40; } if (deo._x > 560) { deo._x = 560; } if (deo._y < 70) { deo._y = 70; } if (deo._y > 360) { deo._y = 360; } };
Frame 8
deo_attacks_click = function () { if (play_status == "play") { if (Key.isDown(16)) { z = 0; while (z < deo_spells.length) { _root[("deo_" + [deo_spells[z]]) + "_click"](); z++; } } else { deo_sword_click(); } } }; deo_attacks_loop = function () { deo_sword_loop(); z = 0; while (z < deo_spells.length) { _root[("deo_" + [deo_spells[z]]) + "_loop"](); z++; } }; deo_blizzard_click = function () { if (blizz._x > -100) { blizz_st = "no"; } else { blizz_st = "go"; } if ((((blizz_st != "no") and (att_style == "blizzard")) and (deos[mp] > 25)) and (deos[att_wait] < TIMER)) { blizzard_sound.setVolume(Vol * 0.4); blizzard_sound.start(5, 0); deos[mp] = deos[mp] - 25; deos[att_wait] = TIMER + 40; attachMovie("blizzard_", "blizz", weap_dep++); blizz._x = _xmouse; blizz._y = _ymouse; } }; deo_blizzard_loop = function () { bliz_frame = _root.blizz._currentframe; bliz_ref = bliz_frame / 3; if ((bliz_frame > 5) and (bliz_ref == Math.floor(bliz_ref))) { B = 0; while (bad_guys.length > B) { bliz_Dis = distance(bad_guys[B][char_], "blizz"); if (bliz_Dis <= 70) { bad_guys[B][hp_] = bad_guys[B][hp_] - 2.5; bad_guys[B][mvwt_] = TIMER + 3; bad_guys[B][atwt_] = TIMER + 3; } B++; } if (bliz_frame > 50) { _root.blizz.removeMovieClip(); } } }; deo_slicer_click = function () { if (((att_style == "slicer") and (deos[mp] > 15)) and (deos[att_wait] < TIMER)) { attachMovie("_slicer", "slicer_", 48); deos[att_wait] = TIMER + 22; slicer_._x = deo._x; slicer_._y = deo._y; slicer_._rotation = mouse_degree; deos[mp] = deos[mp] - 15; slicer_active = true; } }; deo_slicer_loop = function () { if (slicer_active == true) { slicer_._x = deo._x; slicer_._y = deo._y; slicer_._rotation = mouse_degree; SC = slicer_._currentframe; T = 3; while (T < 20) { if (SC == T) { swordZ = Math.sqrt(Math.pow(deo_xdis, 2) + Math.pow(deo_ydis, 2)); hit_XA = _root.deo._x - ((50 / swordZ) * deo_xdis); hit_YA = _root.deo._y - ((50 / swordZ) * deo_ydis); hit_XB = _root.deo._x - ((20 / swordZ) * deo_xdis); hit_YB = _root.deo._y - ((20 / swordZ) * deo_ydis); K = 0; while (bad_guys.length > K) { if (_root[bad_guys[K][char_]].hitTest(hit_XA, hit_YA, true) or _root[bad_guys[K][char_]].hitTest(hit_XB, hit_YB, true)) { hit_sound.setVolume(Vol * 7); hit_sound.start(0, 0); bad_guys[K][hp_] = bad_guys[K][hp_] - 8.5; bad_guys[K][mvwt_] = TIMER + 2; _root[bad_guys[K][char_]]._x = _root[bad_guys[K][char_]]._x + ((Math.random() * 6) - 3); _root[bad_guys[K][char_]]._y = _root[bad_guys[K][char_]]._y + ((Math.random() * 6) - 3); } K++; } } T = T + 3; } if (SC > 22) { _root.slicer_.removeMovieClip(); slicer_active = false; } } }; deo_teleport_click = function () { if ((att_style == "teleport") and (deos[mp] > 15)) { if ((deos[mve_wait] < TIMER) and (deos[att_wait] < TIMER)) { teleport_sound.setVolume(Vol); teleport_sound.start(1, 0); deos[mp] = deos[mp] - 15; deos[mve_wait] = TIMER + 20; deos[att_wait] = TIMER + 20; tele_state = "true"; tele_vis = 100; tele_fade = -15; tele_X = _xmouse; tele_Y = _ymouse; } } }; deo_teleport_loop = function () { if (tele_state == "true") { tele_vis = tele_vis + tele_fade; _root.deo.graphic._alpha = tele_vis; if (tele_vis < 0) { _root.deo._x = tele_X; _root.deo._y = tele_Y; tele_fade = 10; } if (tele_vis > 100) { tele_state = "false"; } } }; project_NS = new Array(); deo_ninja_star_click = function () { if (((att_style == "ninja_star") and (deos[att_wait] < TIMER)) and (deos[mp] > 3)) { ninja_star_sound.setVolume(Vol); ninja_star_sound.start(0, 0); g = project_NS.length; project_NS[g] = new Array(); deos[att_wait] = TIMER + 2; deos[mp] = deos[mp] - 3; ns_zdis = Math.sqrt(Math.pow(deo_xdis, 2) + Math.pow(deo_ydis, 2)); ns_ratio = 20 / ns_zdis; attachMovie("ninja_star_", ["NS" + weap_dep], weap_dep++); project_NS[g][0] = ["NS" + weap_dep]; project_NS[g][1] = ns_ratio * deo_xdis; project_NS[g][2] = ns_ratio * deo_ydis; project_NS[g][3] = 5; _root[project_NS[g][0]]._x = deo._x - (project_NS[g][1] / 5); _root[project_NS[g][0]]._y = deo._y - (project_NS[g][2] / 5); } }; deo_ninja_star_loop = function () { j = 0; while (j < project_NS.length) { l = 0; while (l < bad_guys.length) { fb_hit = distance(bad_guys[l][char_], project_NS[j][0]); fb_min = bad_guys[l][rad_] + 1; if (fb_hit < fb_min) { hit_sound.setVolume(Vol); hit_sound.start(0, 0); bad_guys[l][hp_] = bad_guys[l][hp_] - 2.5; _root[project_NS[j][0]].removeMovieClip(); project_NS.splice(j, 1); } l++; } a_x = _root[project_NS[j][0]]._x; a_y = _root[project_NS[j][0]]._y; if ((((25 > a_x) or (a_x > 575)) or (55 > a_y)) or (375 < a_y)) { hit_sound.setVolume(Vol); hit_sound.start(0, 0); _root[project_NS[j][0]].removeMovieClip(); project_NS.splice(j, 1); } _root[project_NS[j][0]]._x = _root[project_NS[j][0]]._x - project_NS[j][1]; _root[project_NS[j][0]]._y = _root[project_NS[j][0]]._y - project_NS[j][2]; j++; } }; deo_sword_click = function () { if (deos[att_wait] < TIMER) { _root.deo.attachMovie("sword0", "sword", 49); deos[att_wait] = TIMER + 7; } }; deo_sword_loop = function () { if (_root.deo.sword._currentframe == 3) { swordZ = Math.sqrt(Math.pow(deo_xdis, 2) + Math.pow(deo_ydis, 2)); hit_XA = _root.deo._x - ((52 / swordZ) * deo_xdis); hit_YA = _root.deo._y - ((52 / swordZ) * deo_ydis); hit_XB = _root.deo._x - ((20 / swordZ) * deo_xdis); hit_YB = _root.deo._y - ((20 / swordZ) * deo_ydis); z = 0; while (bad_guys.length > z) { if (_root[bad_guys[z][char_]].hitTest(hit_XA, hit_YA, true) or _root[bad_guys[z][char_]].hitTest(hit_XB, hit_YB, true)) { if (TIMER > bad_guys[z][mvwt_]) { bad_guys[z][mvwt_] = TIMER + 3; } hit_sound.setVolume(Vol * 0.7); hit_sound.start(0, 0); bad_guys[z][hp_] = bad_guys[z][hp_] - deos[str]; return(undefined); } z++; } } if (_root.deo.sword._currentframe > 5) { _root.deo.sword.removeMovieClip(); } }; deo_blitz_click = function () { if ((att_style == "blitz") and (deos[mp] > 20)) { if ((deos[att_wait] < TIMER) and (deos[mve_wait] < TIMER)) { deos[mp] = deos[mp] - 20; blitz_timer = 3; dashZ = Math.sqrt(Math.pow(deo_xdis, 2) + Math.pow(deo_ydis, 2)); dashY = deo_ydis / 3; dashX = deo_xdis / 3; if (dashZ > 100) { dashC = 100 / dashZ; dashX = (dashC * deo_xdis) / 3; dashY = (dashC * deo_ydis) / 3; } trace("X=" + dashX); trace("Y=" + dashY); } } }; deo_blitz_loop = function () { if (blitz_timer > 0) { trace(blitz_timer); deo._x = deo._x - dashX; deo._y = deo._y - dashY; blitz_timer--; z = 0; while (z < bad_guys.length) { dist_char = distance("deo", bad_guys[z][char_]); if (40 > dist_char) { dist_ratio = 100 / dist_char; _root[bad_guys[z][char_]]._x = deo._x - (dist_x * dist_ratio); _root[bad_guys[z][char_]]._y = deo._y - (dist_y * dist_ratio); bad_guys[z][hp_] = bad_guys[z][hp_] - 20; bad_guys[z][mvwt_] = TIMER + 40; bad_guys[z][atwt_] = TIMER + 40; } z++; } } }; deo_stomp_click = function () { if (((att_style == "stomp") and (deos[att_wait] < TIMER)) and (deos[mp] > 25)) { stomp_sound.setVolume(Vol); stomp_sound.start(0, 0); attachMovie("_stomp", "stomp_", 50); _root.stomp_._x = _root.deo._x; _root.stomp_._y = _root.deo._y; deos[mp] = deos[mp] - 25; deos[att_wait] = TIMER + 10; deos[mve_wait] = TIMER + 10; z = 0; while (z < bad_guys.length) { dist_char = distance("deo", bad_guys[z][char_]); if (dist_char < 120) { } z++; } } }; deo_stomp_loop = function () { if (_root.stomp_._width < 240) { _root.stomp_._width = _root.stomp_._width + 40; _root.stomp_._height = _root.stomp_._height + 40; stomp_radius = _root.stomp_._width / 2; z = 0; while (z < bad_guys.length) { dist_char = distance("deo", bad_guys[z][char_]); if (stomp_radius > dist_char) { bad_guys[z][mvwt_] = TIMER + 60; bad_guys[z][atwt_] = TIMER + 80; dist_ratio = stomp_radius / dist_char; _root[bad_guys[z][char_]]._x = deo._x - (dist_x * dist_ratio); _root[bad_guys[z][char_]]._y = deo._y - (dist_y * dist_ratio); } z++; } } else { _root.stomp_.removeMovieClip(); } }; project_FB = new Array(); deo_fireball_click = function () { if (((att_style == "fireball") and (deos[att_wait] < TIMER)) and (deos[mp] > 15)) { j = project_FB.length; project_FB[j] = new Array(); deos[att_wait] = TIMER + 10; deos[mp] = deos[mp] - 15; f_zdis = Math.sqrt(Math.pow(deo_xdis, 2) + Math.pow(deo_ydis, 2)); f_ratio = 9 / f_zdis; attachMovie("_fireball", ["FB" + weap_dep], weap_dep++); project_FB[j][0] = ["FB" + weap_dep]; project_FB[j][1] = f_ratio * deo_xdis; project_FB[j][2] = f_ratio * deo_ydis; _root[project_FB[j][0]]._x = deo._x - project_FB[j][1]; _root[project_FB[j][0]]._y = deo._y - project_FB[j][2]; f_rads = Math.atan2(deo_ydis, deo_xdis); _root[project_FB[j][0]]._rotation = f_rads / (Math.PI/180); } }; deo_fireball_loop = function () { a = 0; while (a < exp_FB.length) { if (_root[exp_FB[a]]._currentframe > 10) { _root[exp_FB[a]].removeMovieClip(); } a++; } j = 0; while (j < project_FB.length) { _root[project_FB[j][0]]._x = _root[project_FB[j][0]]._x - project_FB[j][1]; _root[project_FB[j][0]]._y = _root[project_FB[j][0]]._y - project_FB[j][2]; p_x = _root[project_FB[j][0]]._x; p_y = _root[project_FB[j][0]]._y; l = 0; while (l < bad_guys.length) { fb_hit = distance(bad_guys[l][char_], project_FB[j][0]); fb_min = bad_guys[l][rad_] + 6; if (fb_hit < fb_min) { explosion_sound.setVolume(Vol); explosion_sound.start(0, 0); bad_guys[l][hp_] = bad_guys[l][hp_] - 20; bad_guys[l][mvwt_] = TIMER + 10; bad_guys[l][atwt_] = TIMER + 10; attachMovie("explosion", ["exp" + weap_dep], weap_dep++); exp_FB[exp_FB.length] = ["exp" + weap_dep]; _root["exp" + weap_dep]._x = _root[project_FB[j][0]]._x; _root["exp" + weap_dep]._y = _root[project_FB[j][0]]._y; _root["exp" + weap_dep]._rotation = Math.random() * 360; _root[project_FB[j][0]].removeMovieClip(); project_FB.splice(j, 1); } l++; } if ((((30 > p_x) or (p_x > 580)) or (50 > p_y)) or (380 < p_y)) { explosion_sound.setVolume(Vol); explosion_sound.start(0, 0); attachMovie("explosion", ["exp" + weap_dep], weap_dep++); exp_FB[exp_FB.length] = ["exp" + weap_dep]; _root["exp" + weap_dep]._x = _root[project_FB[j][0]]._x; _root["exp" + weap_dep]._y = _root[project_FB[j][0]]._y; _root["exp" + weap_dep]._rotation = Math.random() * 360; _root[project_FB[j][0]].removeMovieClip(); project_FB.splice(j, 1); } j++; } }; deo_lightening_click = function () { if (((att_style == "lightening") and (deos[att_wait] < TIMER)) and (deos[mp] > 10)) { z = 0; while (z < bad_guys.length) { if (_root[bad_guys[z][char_]].hitTest(_xmouse, _ymouse, true)) { thunder_sound.setVolume(Vol); thunder_sound.start(0, 0); light_target = bad_guys[z][char_]; bad_guys[z][mvwt_] = TIMER + 40; bad_guys[z][atwt_] = TIMER + 40; lit = z; light_length = 14; deos[att_wait] = TIMER + 2; ltt = 0; lightening_active = true; } z++; } } }; deo_lightening_loop = function () { if ((deos[mp] < 2) or (_root[bad_guys[lit][char_]]._y < 0)) { lit = "NANA"; } if (((lightening_active == true) and (light_length > 0)) and (light_target == bad_guys[lit][char_])) { h = 14; while (h > 0) { if (h == light_length) { _root[bad_guys[lit][char_]]._x = _root[bad_guys[lit][char_]]._x + ((Math.random() * 8) - 4); _root[bad_guys[lit][char_]]._y = _root[bad_guys[lit][char_]]._y + ((Math.random() * 8) - 4); deos[mp] = deos[mp] - 2; startX = new Array(); startY = new Array(); mid1X = new Array(); mid1Y = new Array(); mid2X = new Array(); mid2Y = new Array(); endX = new Array(); endY = new Array(); z = 0; while (z < 3) { ranA = Math.random(); ranB = Math.random(); randA = (Math.random() * 50) - 25; randB = (Math.random() * 50) - 25; randC = (Math.random() * 50) - 25; randD = (Math.random() * 50) - 25; randE = (Math.random() * 10) - 5; randF = (Math.random() * 10) - 5; startX[z] = randE + deo._x; startY[z] = randF + deo._y; dist_1x = (deo._x - _root[bad_guys[lit][char_]]._x) * 0.75; dist_1y = (deo._y - _root[bad_guys[lit][char_]]._y) * 0.75; mid1X[z] = randA + (deo._x - (dist_1x * ranA)); mid1Y[z] = randB + (deo._y - (dist_1y * ranA)); dist_2x = (mid1X[z] - _root[bad_guys[lit][char_]]._x) * 0.75; dist_2y = (mid1Y[z] - _root[bad_guys[lit][char_]]._y) * 0.75; mid2X[z] = randC + (mid1X[z] - (dist_2x * ranB)); mid2Y[z] = randD + (mid1Y[z] - (dist_2y * ranB)); endX[z] = randE + _root[bad_guys[lit][char_]]._x; endY[z] = randF + _root[bad_guys[lit][char_]]._y; z++; } _root.createEmptyMovieClip("lighteningBL", 998); with (_root.lighteningBL) { z = 0; while (z < 3) { lineStyle(6, 1118702, 90); moveTo(startX[z], startY[z]); lineTo(mid1X[z], mid1Y[z]); lineTo(mid2X[z], mid2Y[z]); lineTo(endX[z], endY[z]); z++; } } _root.createEmptyMovieClip("lighteningWH", 999); with (_root.lighteningWH) { z = 0; while (z < 3) { lineStyle(1, 16777215, 100); moveTo(startX[z], startY[z]); lineTo(mid1X[z], mid1Y[z]); lineTo(mid2X[z], mid2Y[z]); lineTo(endX[z], endY[z]); z++; } } bad_guys[lit][hp_] = bad_guys[lit][hp_] - 2.5; deos[mve_wait] = TIMER + 2; deos[att_wait] = TIMER + 20; } h = h - 2; } light_length--; } else { lightening_active = false; _root.lighteningWH.removeMovieClip(); _root.lighteningBL.removeMovieClip(); } }; project_FB2 = new Array(); deo_fireball2_click = function () { if (((att_style == "fireball2") and (deos[att_wait] < TIMER)) and (deos[mp] > 15)) { j = project_FB2.length; project_FB2[j] = new Array(); deos[att_wait] = TIMER + 10; deos[mp] = deos[mp] - 15; f_zdis = Math.sqrt(Math.pow(deo_xdis, 2) + Math.pow(deo_ydis, 2)); f_ratio = 15 / f_zdis; attachMovie("_fireball", ["FB2" + weap_dep], weap_dep++); _root["FB2" + weap_dep]._xscale = _root["FB2" + weap_dep]._xscale * 1.3; _root["FB2" + weap_dep]._yscale = _root["FB2" + weap_dep]._yscale * 1.3; project_FB2[j][0] = ["FB2" + weap_dep]; project_FB2[j][1] = f_ratio * deo_xdis; project_FB2[j][2] = f_ratio * deo_ydis; _root[project_FB2[j][0]]._x = deo._x - project_FB2[j][1]; _root[project_FB2[j][0]]._y = deo._y - project_FB2[j][2]; f_rads = Math.atan2(deo_ydis, deo_xdis); _root[project_FB2[j][0]]._rotation = f_rads / (Math.PI/180); } }; deo_fireball2_loop = function () { a = 0; while (a < exp_FB2.length) { if (_root[exp_FB2[a]]._currentframe > 10) { _root[exp_FB2[a]].removeMovieClip(); } a++; } j = 0; while (j < project_FB2.length) { _root[project_FB2[j][0]]._x = _root[project_FB2[j][0]]._x - project_FB2[j][1]; _root[project_FB2[j][0]]._y = _root[project_FB2[j][0]]._y - project_FB2[j][2]; p_x = _root[project_FB2[j][0]]._x; p_y = _root[project_FB2[j][0]]._y; l = 0; while (l < bad_guys.length) { fb_hit = distance(bad_guys[l][char_], project_FB2[j][0]); fb_min = bad_guys[l][rad_] + 12; if (fb_hit < fb_min) { explosion_sound.setVolume(Vol); explosion_sound.start(0, 0); bad_guys[l][hp_] = bad_guys[l][hp_] - 20; bad_guys[l][mvwt_] = TIMER + 10; bad_guys[l][atwt_] = TIMER + 10; attachMovie("explosion", ["exp" + weap_dep], weap_dep++); exp_FB[exp_FB.length] = ["exp" + weap_dep]; _root["exp" + weap_dep]._x = _root[project_FB2[j][0]]._x; _root["exp" + weap_dep]._y = _root[project_FB2[j][0]]._y; _root["exp" + weap_dep]._rotation = Math.random() * 360; _root[project_FB2[j][0]].removeMovieClip(); project_FB2.splice(j, 1); } l++; } if ((((30 > p_x) or (p_x > 580)) or (50 > p_y)) or (380 < p_y)) { explosion_sound.setVolume(Vol); explosion_sound.start(0, 0); attachMovie("explosion", ["exp" + weap_dep], weap_dep++); exp_FB[exp_FB.length] = ["exp" + weap_dep]; _root["exp" + weap_dep]._x = _root[project_FB2[j][0]]._x; _root["exp" + weap_dep]._y = _root[project_FB2[j][0]]._y; _root["exp" + weap_dep]._rotation = Math.random() * 360; _root[project_FB2[j][0]].removeMovieClip(); project_FB2.splice(j, 1); } j++; } };
Frame 10
bad_guys = new Array(); char_ = 0; type_ = 1; hp_ = 2; hpx = 3; spd_ = 4; rot_ = 5; near_ = 6; far_ = 7; atwt_ = 8; mvwt_ = 9; rad_ = 10; exp_ = 11; green_blob = new Array("", "green_blob", 15, 15, 2.2, 0, 10, 10, 20, 0, 20, 25); red_blob = new Array("", "red_blob", 20, 20, 1.5, 0, 100, 180, 20, 0, 20, 30); blue_blob = new Array("", "blue_blob", 40, 40, 1, 0, 70, 130, 20, 0, 20, 50); brave_ghost = new Array("", "brave_ghost", 30, 30, 2.5, 0, 10, 10, 20, 0, 20, 35); scared_ghost = new Array("", "scared_ghost", 30, 30, 0.75, 0, 80, 200, 20, 0, 18, 40); quick_ghost = new Array("", "quick_ghost", 40, 40, 1, 0, 10, 200, 20, 0, 18, 70); turret1 = new Array("", "turret1", 30, 30, 0, 0, 15, 0, 0, 0, 20, 60); blazor = new Array("", "blazor", 40, 40, 1.5, 0, 0, 10, 20, 0, 23, 70); spaceship = new Array("", "spaceship", 50, 50, 4, 0, 70, 100, 20, 0, 20, 70); minotaur = new Array("", "minotaur", 80, 80, 1.5, 3, 0, 50, 20, 0, 27, 100);
Frame 11
bad_hp_bars = function () { _root.Bad_bar.removeMovieClip(); z = 0; while (bad_guys.length > z) { if (_root[bad_guys[z][char_]].hitTest(_xmouse, _ymouse, true)) { attachMovie("bar_bad", "Bad_bar", 1000002); bad_hp_width = (bad_guys[z][hp_] / bad_guys[z][hpx]) * 100; _root.Bad_bar.hp_bar._xscale = bad_hp_width; _root.Bad_bar._x = _root[bad_guys[z][char_]]._x - 30; _root.Bad_bar._y = (_root[bad_guys[z][char_]]._y - bad_guys[z][rad_]) - 15; return(undefined); } z++; } }; bad_project = new Array(); bad_projectiles = function () { z = 0; while (bad_project.length > z) { projZ = distance(bad_project[z][0], "deo"); if (projZ < bad_project[z][3]) { deos[hp] = deos[hp] - bad_project[z][5]; if (deos[mve_wait] > TIMER) { deos[mve_wait] = deos[mve_wait] + 5; deos[att_wait] = deos[att_wait] + 5; } else { deos[mve_wait] = TIMER + bad_project[z][6]; deos[att_wait] = (TIMER + bad_project[z][6]) + 5; } _root[bad_project[z][0]].removeMovieClip(); bad_project.splice(z, 1); } BpX = _root[bad_project[z][0]]._x; BpY = _root[bad_project[z][0]]._y; if (((((bad_project[z][4] < 0) or (BpX < 20)) or (BpX > 580)) or (BpY < 50)) or (BpY > 380)) { _root[bad_project[z][0]].removeMovieClip(); bad_project.splice(z, 1); } _root[bad_project[z][0]]._x = _root[bad_project[z][0]]._x - bad_project[z][1]; _root[bad_project[z][0]]._y = _root[bad_project[z][0]]._y - bad_project[z][2]; bad_project[z][4]--; z++; } }; enemy_old_hp = new Array(); xp_display = new Array(); bad_death = function () { if (bad_guys.length == 0) { if ((EveryBodyIsDead == 1) and (deos[hp] > 0)) { lvl_up_tune.setVolume(Vol * 0.8); lvl_up_tune.start(0, 0); applause_sound.setVolume(Vol * 1.2); applause_sound.start(0, 0); } EveryBodyIsDead++; if (EveryBodyIsDead > 80) { current_level++; cur_lvl = current_level.toString(); remove_all(); if (_root._currentframe == 65) { gotoAndStop ("End_Game"); } else { gotoAndStop(["_" + cur_lvl]); } } } z = 0; while (z < bad_guys.length) { if (bad_guys[z][hp_] < 1) { deos[exp] = deos[exp] + bad_guys[z][exp_]; attachMovie("xp_display", [bad_guys[z][char_] + "xp"], weap_dep++); _root[bad_guys[z][char_] + "xp"].amount = [bad_guys[z][exp_] + " XP"]; _root[bad_guys[z][char_] + "xp"]._x = _root[bad_guys[z][char_]]._x; _root[bad_guys[z][char_] + "xp"]._y = _root[bad_guys[z][char_]]._y; _root[bad_guys[z][char_] + "xp"].xp_text.embedFonts = true; _root[bad_guys[z][char_] + "xp"].xp_text.selectable = false; _root[bad_guys[z][char_] + "xp"]._alpha = 150; xp_display[xp_display.length] = [bad_guys[z][char_] + "xp"]; _root[bad_guys[z][char_]].removeMovieClip(); _root["br_" + bad_guys[z][br_]].removeMovieClip(); _root[bad_guys[z][char_] + "_z"].removeMovieClip(); _root[bad_guys[z][char_] + "z"].removeMovieClip(); bad_guys.splice(z, 1); enemy_old_hp.splice(z, 1); } enemy_old_hp[z] = bad_guys[z][hp_]; z++; } z = 0; while (z < xp_display.length) { _root[xp_display[z]]._alpha = _root[xp_display[z]]._alpha - 3; if (_root[xp_display[z]]._alpha < 5) { _root[xp_display[z]].removeMovieClip(); xp_display.splice(z, 1); } z++; } }; bad_spawn = function (charecter, posx, posy, rot, baddy) { attachMovie(charecter, ["bad_" + baddy], bad_dep++); _root["bad_" + baddy]._rotation = rot; bad_guys[baddy] = new Array(); z = 0; while (z < green_blob.length) { bad_guys[baddy][z] = _root[charecter][z]; z++; } bad_guys[baddy][char_] = ["bad_" + baddy]; if (bad_guys[baddy][rot_] == 0) { _root["bad_" + baddy]._rotation = 0; _root["bad_" + baddy].lid._rotation = rot; } RD = bad_guys[baddy][rad_]; _root["bad_" + baddy]._x = (((posx / 100) * (550 - (RD * 2))) + 25) + RD; _root["bad_" + baddy]._y = (((posy / 100) * (325 - (RD * 2))) + 50) + RD; }; bad_rotate = function () { if ((bad_guys[z][mvwt_] < TIMER) and (bad_guys[z][rot_] != 0)) { rotate = _root[bad_guys[z][char_]]._rotation; rotateX = _root[bad_guys[z][char_]]._x - deo._x; rotateY = _root[bad_guys[z][char_]]._y - deo._y; rotate_rads = Math.atan2(rotateY, rotateX); rotate_tar = rotate_rads / (Math.PI/180); if (Math.abs(rotate - rotate_tar) < bad_guys[z][rot_]) { _root[bad_guys[z][char_]]._rotation = rotate_tar; } else { if (rotate <= 0) { if ((rotate < rotate_tar) and (rotate_tar < (rotate + 180))) { _root[bad_guys[z][char_]]._rotation = _root[bad_guys[z][char_]]._rotation + bad_guys[z][rot_]; } else { _root[bad_guys[z][char_]]._rotation = _root[bad_guys[z][char_]]._rotation - bad_guys[z][rot_]; } } if (rotate > 0) { if (((rotate - 180) < rotate_tar) and (rotate_tar < rotate)) { _root[bad_guys[z][char_]]._rotation = _root[bad_guys[z][char_]]._rotation - bad_guys[z][rot_]; } else { _root[bad_guys[z][char_]]._rotation = _root[bad_guys[z][char_]]._rotation + bad_guys[z][rot_]; } } } } }; bad_limit = function () { z = 0; while (z < bad_guys.length) { if (_root[bad_guys[z][char_]]._x < (25 + bad_guys[z][rad_])) { _root[bad_guys[z][char_]]._x = 25 + bad_guys[z][rad_]; _root[bad_guys[z][char_] + "_X"] = 0; _root[bad_guys[z][char_] + "_Y"] = 0; } if (_root[bad_guys[z][char_]]._x > (575 - bad_guys[z][rad_])) { _root[bad_guys[z][char_]]._x = 575 - bad_guys[z][rad_]; _root[bad_guys[z][char_] + "_X"] = 0; _root[bad_guys[z][char_] + "_Y"] = 0; } if ((_root[bad_guys[z][char_]]._y < (50 + bad_guys[z][rad_])) and (_root[bad_guys[z][char_]]._y > -250)) { _root[bad_guys[z][char_]]._y = 50 + bad_guys[z][rad_]; _root[bad_guys[z][char_] + "_X"] = 0; _root[bad_guys[z][char_] + "_Y"] = 0; } if (_root[bad_guys[z][char_]]._y > (375 - bad_guys[z][rad_])) { _root[bad_guys[z][char_]]._y = 375 - bad_guys[z][rad_]; _root[bad_guys[z][char_] + "_X"] = 0; _root[bad_guys[z][char_] + "_Y"] = 0; } z++; } }; bad_space = function () { z = 0; while (z < bad_guys.length) { t = z + 1; while (t < bad_guys.length) { dist_ZT = distance(bad_guys[z][char_], bad_guys[t][char_]); dist_tar = bad_guys[z][rad_] + bad_guys[t][rad_]; dist_dif = dist_tar / dist_ZT; if (dist_ZT < dist_tar) { dist_ZD = distance(bad_guys[z][char_], "deo"); dist_TD = distance(bad_guys[t][char_], "deo"); if ((dist_TD < dist_ZD) or (bad_guys[z][spd_] == 0)) { dist_TZ = distance(bad_guys[t][char_], bad_guys[z][char_]); _root[bad_guys[z][char_]]._x = _root[bad_guys[t][char_]]._x - (dist_x * dist_dif); _root[bad_guys[z][char_]]._y = _root[bad_guys[t][char_]]._y - (dist_y * dist_dif); } else { dist_ZT = distance(bad_guys[z][char_], bad_guys[t][char_]); _root[bad_guys[t][char_]]._x = _root[bad_guys[z][char_]]._x - (dist_x * dist_dif); _root[bad_guys[t][char_]]._y = _root[bad_guys[z][char_]]._y - (dist_y * dist_dif); } } t++; } z++; } }; bad_move = function () { if ((bad_guys[z][mvwt_] < TIMER) and (bad_guys[z][spd_] != 0)) { _root[bad_guys[z][char_]].play(); move_ZD = distance(bad_guys[z][char_], "deo"); move_dif = bad_guys[z][spd_] / move_ZD; if (move_ZD > bad_guys[z][far_]) { _root[bad_guys[z][char_]]._x = _root[bad_guys[z][char_]]._x - (dist_x * move_dif); _root[bad_guys[z][char_]]._y = _root[bad_guys[z][char_]]._y - (dist_y * move_dif); } if (move_ZD < bad_guys[z][near_]) { _root[bad_guys[z][char_]]._x = _root[bad_guys[z][char_]]._x + ((dist_x * move_dif) * 0.5); _root[bad_guys[z][char_]]._y = _root[bad_guys[z][char_]]._y + ((dist_y * move_dif) * 0.5); } } else if (_root[bad_guys[z][char_]]._currentframe < 24) { _root[bad_guys[z][char_]].stop(); } };
Frame 12
bad_guy_attack = function () { z = 0; while (z < bad_guys.length) { close_dmg_func(); _root[bad_guys[z][type_] + "_func"](); z++; } }; close_dmg_func = function () { badZ = distance(bad_guys[z][char_], "deo"); DB_dis = bad_guys[z][rad_] + 16; if ((badZ < DB_dis) and (deos[tch_dmg] < TIMER)) { deos[tch_dmg] = TIMER + 21; deos[hp] = deos[hp] - 5; } }; minotaur_func = function () { bad_move(); bad_rotate(); if (TIMER < 3) { _root[bad_guys[z][char_] + "SPD"] = bad_guys[z][spd_]; _root[bad_guys[z][char_] + "ROT"] = bad_guys[z][rot_]; _root[bad_guys[z][char_] + "HIT"] = 0; } badZ = distance(bad_guys[z][char_], "deo"); Cur_Frame = _root[bad_guys[z][char_] + "z"]._currentframe; if ((bad_guys[z][atwt_] < TIMER) and (badZ < 100)) { _root[bad_guys[z][char_] + "SPD"] = bad_guys[z][spd_]; bad_guys[z][spd_] = 0; bad_guys[z][rot_] = 0; attachMovie("minotaur_hammer", [bad_guys[z][char_] + "z"], weap_dep++); bad_project[bad_project.length] = new Array(); bad_project[bad_project.length][0] = [bad_guys[z][char_] + "z"]; } Cur_Frame = _root[bad_guys[z][char_] + "z"]._currentframe; if (Cur_Frame > 0) { bad_guys[z][atwt_] = TIMER + 60; bad_guys[z][mvwt_] = TIMER + 25; if (Cur_Frame >= 8) { if (Cur_Frame == 8) { _root[bad_guys[z][char_] + "X"] = _root[bad_guys[z][char_]]._x; _root[bad_guys[z][char_] + "Y"] = _root[bad_guys[z][char_]]._y; tur_rot = _root[bad_guys[z][char_]]._rotation * (Math.PI/180); cnX = Math.cos(tur_rot) * 50; snY = Math.sin(tur_rot) * 50; bad_project[bad_project.length] = new Array(); attachMovie("_stomp", [bad_guys[z][char_] + "_z"], weap_dep++); _root[bad_guys[z][char_] + "_z"]._x = _root[bad_guys[z][char_]]._x - cnX; _root[bad_guys[z][char_] + "_z"]._y = _root[bad_guys[z][char_]]._y - snY; } _root[bad_guys[z][char_]]._x = _root[bad_guys[z][char_] + "X"]; _root[bad_guys[z][char_]]._y = _root[bad_guys[z][char_] + "Y"]; _root[bad_guys[z][char_] + "_z"]._width = _root[bad_guys[z][char_] + "_z"]._width + 13; _root[bad_guys[z][char_] + "_z"]._height = _root[bad_guys[z][char_] + "_z"]._height + 13; badzt = distance([bad_guys[z][char_] + "_z"], "deo"); if ((badzt < (_root[bad_guys[z][char_] + "_z"]._width / 2)) and (_root[bad_guys[z][char_] + "HIT"] < 1)) { deos[hp] = deos[hp] - 10; deos[att_wait] = TIMER + 20; deos[mve_wait] = TIMER + 25; _root[bad_guys[z][char_] + "HIT"] = 4; _root[bad_guys[z][char_] + "DIF"] = 8 / badZ; } } _root[bad_guys[z][char_] + "z"]._x = _root[bad_guys[z][char_]]._x; _root[bad_guys[z][char_] + "z"]._y = _root[bad_guys[z][char_]]._y; _root[bad_guys[z][char_] + "z"]._rotation = _root[bad_guys[z][char_]]._rotation; } if (_root[bad_guys[z][char_] + "HIT"] > 0) { badz = distance([bad_guys[z][char_]], "deo"); _root[bad_guys[z][char_] + "HIT"]--; deo._x = deo._x + (-(dist_x * _root[bad_guys[z][char_] + "DIF"])); deo._y = deo._y + (-(dist_y * _root[bad_guys[z][char_] + "DIF"])); } if (Cur_Frame == _root[bad_guys[z][char_] + "z"]._totalframes) { _root[bad_guys[z][char_] + "HIT"] = 0; _root[bad_guys[z][char_] + "z"].removeMovieClip(); _root[bad_guys[z][char_] + "_z"].removeMovieClip(); bad_guys[z][spd_] = _root[bad_guys[z][char_] + "SPD"]; bad_guys[z][rot_] = _root[bad_guys[z][char_] + "ROT"]; } }; green_blob_func = function () { bad_move(); }; red_blob_func = function () { bad_move(); badZ = distance(bad_guys[z][char_], "deo"); if ((badZ < 250) and (bad_guys[z][atwt_] < TIMER)) { l = bad_project.length; bad_project[l] = new Array(); bad_guys[z][atwt_] = (TIMER + 50) + (Math.random() * 40); bad_ratio = 3 / badZ; attachMovie("red_blob_att", ["Bad_P" + weap_dep], weap_dep++); _root["Bad_P" + weap_dep]._x = _root[bad_guys[z][char_]]._x - (dist_x * (15 / badZ)); _root["Bad_P" + weap_dep]._y = _root[bad_guys[z][char_]]._y - (dist_y * (15 / badZ)); bad_project[l][0] = ["Bad_P" + weap_dep]; bad_project[l][1] = dist_x * bad_ratio; bad_project[l][2] = dist_y * bad_ratio; bad_project[l][3] = 20; bad_project[l][4] = 150; bad_project[l][5] = 10; bad_project[l][6] = 0; } }; blue_blob_func = function () { bad_move(); badZ = distance(bad_guys[z][char_], "deo"); if ((badZ < 250) and (bad_guys[z][atwt_] < TIMER)) { l = bad_project.length; bad_project[l] = new Array(); bad_guys[z][atwt_] = (TIMER + 80) + (Math.random() * 40); bad_ratio = 6 / badZ; attachMovie("blue_blob_att", ["Bad_P" + weap_dep], weap_dep++); _root["Bad_P" + weap_dep]._x = _root[bad_guys[z][char_]]._x - (dist_x * (15 / badZ)); _root["Bad_P" + weap_dep]._y = _root[bad_guys[z][char_]]._y - (dist_y * (15 / badZ)); bad_project[l][0] = ["Bad_P" + weap_dep]; bad_project[l][1] = dist_x * bad_ratio; bad_project[l][2] = dist_y * bad_ratio; bad_project[l][3] = 25; bad_project[l][4] = 150; bad_project[l][5] = 5; bad_project[l][6] = 50; } }; quick_ghost_func = function () { bad_move(); badZ = distance(bad_guys[z][char_], "deo"); if (_root[bad_guys[z][char_] + "t"] > 0) { _root[bad_guys[z][char_] + "t"]--; } if ((_root[bad_guys[z][char_] + "t"] < 2) and (_root[bad_guys[z][char_]]._currentframe < 22)) { _root[bad_guys[z][char_] + "t"] = "nan"; ghost_sound.setVolume(Vol); ghost_sound.start(1, 0); _root[bad_guys[z][char_]].gotoAndPlay(26); bad_guys[z][atwt_] = TIMER + 40; bad_guys[z][mvwt_] = TIMER + 20; } if (_root[bad_guys[z][char_]]._currentframe == 35) { _root[bad_guys[z][char_]]._x = z * 10; _root[bad_guys[z][char_]]._y = -300; } if (_root[bad_guys[z][char_]]._currentframe == 39) { tele_X = (Math.random() * 400) - 200; tele_Y = (Math.random() * 400) - 200; if (tele_X < 0) { tele_X = tele_X - 60; } else { tele_X = tele_X + 60; } if (tele_Y < 0) { tele_Y = tele_Y - 60; } else { tele_Y = tele_Y + 60; } _root[bad_guys[z][char_]]._x = deo._x + tele_X; _root[bad_guys[z][char_]]._y = deo._y + tele_Y; } if (bad_guys[z][atwt_] < TIMER) { _root[bad_guys[z][char_] + "t"] = 30 + (Math.random() * 30); l = bad_project.length; bad_project[l] = new Array(); bad_guys[z][atwt_] = TIMER + 120; bad_ratio = 6 / badZ; attachMovie("quick_ghost_att", ["Bad_P" + weap_dep], weap_dep++); _root["Bad_P" + weap_dep]._x = _root[bad_guys[z][char_]]._x - (dist_x * (15 / badZ)); _root["Bad_P" + weap_dep]._y = _root[bad_guys[z][char_]]._y - (dist_y * (15 / badZ)); object_rads = Math.atan2(dist_y, dist_x); object_d = object_rads / (Math.PI/180); _root["Bad_P" + weap_dep]._rotation = object_d; bad_project[l][0] = ["Bad_P" + weap_dep]; bad_project[l][1] = dist_x * bad_ratio; bad_project[l][2] = dist_y * bad_ratio; bad_project[l][3] = 20; bad_project[l][4] = 90; bad_project[l][5] = 10; bad_project[l][6] = 0; } }; brave_ghost_func = function () { bad_move(); badZ = distance(bad_guys[z][char_], "deo"); if ((badZ > 60) and (bad_guys[z][atwt_] < TIMER)) { bad_guys[z][atwt_] = (TIMER + 60) + (Math.random() * 30); bad_guys[z][mvwt_] = TIMER + 27; ghost_sound.setVolume(Vol); ghost_sound.start(1, 0); _root[bad_guys[z][char_]].gotoAndPlay(26); } if (_root[bad_guys[z][char_]]._currentframe == 35) { _root[bad_guys[z][char_]]._x = z * 10; _root[bad_guys[z][char_]]._y = -300; } if (_root[bad_guys[z][char_]]._currentframe == 39) { teleX = (Math.random() * 40) - 20; teleY = (Math.random() * 40) - 20; if (teleX >= 0) { _root[bad_guys[z][char_]]._x = (deo._x + teleX) + 30; } else { _root[bad_guys[z][char_]]._x = (deo._x + teleX) - 30; } if (teleY >= 0) { _root[bad_guys[z][char_]]._y = (deo._y + teleY) + 30; } else { _root[bad_guys[z][char_]]._y = (deo._y + teleY) - 30; } } }; scared_ghost_hp = new Array(); scared_ghost_func = function () { bad_move(); if ((bad_guys[z][hp_] < scared_ghost_hp[z]) and (_root[bad_guys[z][char_]]._currentframe < 22)) { ghost_sound.setVolume(Vol); ghost_sound.start(1, 0); _root[bad_guys[z][char_]].gotoAndPlay(26); bad_guys[z][atwt_] = TIMER + 29; bad_guys[z][mvwt_] = TIMER + 26; } if (_root[bad_guys[z][char_]]._currentframe == 36) { _root[bad_guys[z][char_]]._x = z * 50; _root[bad_guys[z][char_]]._y = -300; } if (_root[bad_guys[z][char_]]._currentframe == 39) { PoSX = _root[bad_guys[z][char_]]._x; PoSY = _root[bad_guys[z][char_]]._y; if ((deo._x <= 300) and (deo._y <= 210)) { tele_zone = Math.floor(Math.random() * 2); if (tele_zone == 0) { _root[bad_guys[z][char_]]._x = 300 + (Math.random() * 280); _root[bad_guys[z][char_]]._y = 45 + (Math.random() * 335); } else { _root[bad_guys[z][char_]]._x = 20 + (Math.random() * 560); _root[bad_guys[z][char_]]._y = 210 + (Math.random() * 170); } } if ((deo._x <= 300) and (deo._y > 210)) { tele_zone = Math.floor(Math.random() * 2); if (tele_zone == 0) { _root[bad_guys[z][char_]]._x = 20 + (Math.random() * 560); _root[bad_guys[z][char_]]._y = 45 + (Math.random() * 165); } else { _root[bad_guys[z][char_]]._x = 300 + (Math.random() * 280); _root[bad_guys[z][char_]]._y = 45 + (Math.random() * 335); } } if ((deo._x > 300) and (deo._y <= 210)) { tele_zone = Math.floor(Math.random() * 2); if (tele_zone == 0) { _root[bad_guys[z][char_]]._x = 20 + (Math.random() * 280); _root[bad_guys[z][char_]]._y = 45 + (Math.random() * 335); } else { _root[bad_guys[z][char_]]._x = 20 + (Math.random() * 560); _root[bad_guys[z][char_]]._y = 210 + (Math.random() * 170); } } if ((deo._x > 300) and (deo._y > 210)) { tele_zone = Math.floor(Math.random() * 2); if (tele_zone == 0) { _root[bad_guys[z][char_]]._x = 20 + (Math.random() * 280); _root[bad_guys[z][char_]]._y = 45 + (Math.random() * 335); } else { _root[bad_guys[z][char_]]._x = 20 + (Math.random() * 560); _root[bad_guys[z][char_]]._y = 45 + (Math.random() * 165); } } } badZ = distance(bad_guys[z][char_], "deo"); if ((badZ < 300) and (bad_guys[z][atwt_] < TIMER)) { l = bad_project.length; bad_project[l] = new Array(); bad_guys[z][atwt_] = (TIMER + 40) + (Math.random() * 40); bad_ratio = 7 / badZ; attachMovie("scared_ghost_att", ["Bad_P" + weap_dep], weap_dep++); _root["Bad_P" + weap_dep]._x = _root[bad_guys[z][char_]]._x - (dist_x * (15 / badZ)); _root["Bad_P" + weap_dep]._y = _root[bad_guys[z][char_]]._y - (dist_y * (15 / badZ)); object_rads = Math.atan2(dist_y, dist_x); object_d = object_rads / (Math.PI/180); _root["Bad_P" + weap_dep]._rotation = object_d; bad_project[l][0] = ["Bad_P" + weap_dep]; bad_project[l][1] = dist_x * bad_ratio; bad_project[l][2] = dist_y * bad_ratio; bad_project[l][3] = 20; bad_project[l][4] = 90; bad_project[l][5] = 10; bad_project[l][6] = 0; } scared_ghost_hp[z] = bad_guys[z][hp_]; }; blazor_func = function () { bad_move(); if (TIMER < 2) { _root[bad_guys[z][char_] + "_R"] = 3; _root[bad_guys[z][char_] + "_X"] = 0; _root[bad_guys[z][char_] + "_Y"] = 0; _root[bad_guys[z][char_] + "_Q"] = 0; _root[bad_guys[z][char_] + "_W"] = "Move"; } badZ = distance(bad_guys[z][char_], "deo"); if (_root[bad_guys[z][char_] + "_R"] < 5) { bad_ratio = 20 / badZ; _root[bad_guys[z][char_] + "_X"] = dist_x * bad_ratio; _root[bad_guys[z][char_] + "_Y"] = dist_y * bad_ratio; } if ((badZ < 200) and (bad_guys[z][atwt_] < TIMER)) { _root[bad_guys[z][char_] + "_W"] = "Charge"; } if ((_root[bad_guys[z][char_] + "_R"] < 17) and (_root[bad_guys[z][char_] + "_W"] == "Charge")) { _root[bad_guys[z][char_] + "_R"] = _root[bad_guys[z][char_] + "_R"] + 0.5; bad_guys[z][mvwt_] = TIMER + 10; } if ((_root[bad_guys[z][char_] + "_R"] > 10) and (_root[bad_guys[z][char_] + "_Q"] < 1)) { _root[bad_guys[z][char_] + "_Q"] = 12; } if (_root[bad_guys[z][char_] + "_Q"] > 0) { bad_guys[z][atwt_] = (TIMER + 40) + (Math.random() * 60); _root[bad_guys[z][char_]]._x = _root[bad_guys[z][char_]]._x - _root[bad_guys[z][char_] + "_X"]; _root[bad_guys[z][char_]]._y = _root[bad_guys[z][char_]]._y - _root[bad_guys[z][char_] + "_Y"]; _root[bad_guys[z][char_] + "_Q"]--; if (_root[bad_guys[z][char_] + "_Q"] < 1) { _root[bad_guys[z][char_] + "_W"] = "Move"; _root[bad_guys[z][char_] + "_R"] = 3; } } if (badZ < 23) { bad_guys[z][tchwt_] = TIMER + 10; deos[hp] = deos[hp] - 7; } _root[bad_guys[z][char_]]._rotation = _root[bad_guys[z][char_]]._rotation + _root[bad_guys[z][char_] + "_R"]; }; turret1_func = function () { if (TIMER < 2) { _root[bad_guys[z][char_] + "tur_X"] = _root[bad_guys[z][char_]]._x; _root[bad_guys[z][char_] + "tur_Y"] = _root[bad_guys[z][char_]]._y; } bad_guys[z][mvwt] = 1; _root[bad_guys[z][char_]]._x = _root[bad_guys[z][char_] + "tur_X"]; _root[bad_guys[z][char_]]._y = _root[bad_guys[z][char_] + "tur_Y"]; if (bad_guys[z][mvwt_] < TIMER) { rotate = _root[bad_guys[z][char_]].lid._rotation; rotateX = _root[bad_guys[z][char_]]._x - deo._x; rotateY = _root[bad_guys[z][char_]]._y - deo._y; rotate_rads = Math.atan2(rotateY, rotateX); rotate_tar = rotate_rads / (Math.PI/180); if ((Math.abs(rotate - rotate_tar) < 9) and (bad_guys[z][atwt_] < TIMER)) { tur_rot = rotate_tar * (Math.PI/180); cnX = Math.cos(tur_rot) * 9; snY = Math.sin(tur_rot) * 9; l = bad_project.length; bad_guys[z][atwt_] = TIMER + 30; bad_project[l] = new Array(); attachMovie("turret1_att", ["Bad_P" + weap_dep], weap_dep++); _root["Bad_P" + weap_dep]._x = _root[bad_guys[z][char_]]._x - (cnX * 5); _root["Bad_P" + weap_dep]._y = _root[bad_guys[z][char_]]._y - (snY * 5); object_rads = Math.atan2(dist_y, dist_x); object_d = object_rads / (Math.PI/180); _root["Bad_P" + weap_dep]._rotation = object_d; bad_project[l][0] = ["Bad_P" + weap_dep]; bad_project[l][1] = cnX; bad_project[l][2] = snY; bad_project[l][3] = 20; bad_project[l][4] = 90; bad_project[l][5] = 10; bad_project[l][6] = 0; } if (Math.abs(rotate - rotate_tar) < 0.7) { _root[bad_guys[z][char_]].lid._rotation = rotate_tar; } else { if (rotate <= 0) { if ((rotate < rotate_tar) and (rotate_tar < (rotate + 180))) { _root[bad_guys[z][char_]].lid._rotation = _root[bad_guys[z][char_]].lid._rotation + 0.7; } else { _root[bad_guys[z][char_]].lid._rotation = _root[bad_guys[z][char_]].lid._rotation - 0.7; } } if (rotate > 0) { if (((rotate - 180) < rotate_tar) and (rotate_tar < rotate)) { _root[bad_guys[z][char_]].lid._rotation = _root[bad_guys[z][char_]].lid._rotation - 0.7; } else { _root[bad_guys[z][char_]].lid._rotation = _root[bad_guys[z][char_]].lid._rotation + 0.7; } } } } }; spaceship_func = function () { bad_move(); badZ = distance(bad_guys[z][char_], "deo"); if ((badZ < 130) and (bad_guys[z][atwt_] < TIMER)) { bad_guys[z][atwt_] = TIMER + 100; bad_guys[z][spd_] = 0; bad_guys[z][near_] = 0; _root[bad_guys[z][char_] + "_X"] = _root[bad_guys[z][char_]]._x; _root[bad_guys[z][char_] + "_Y"] = _root[bad_guys[z][char_]]._y; attachMovie("tractor_beam", [bad_guys[z][char_] + "_z"], 40 - (z * 3)); bad_project[bad_project.length][0] = ["tractor" + z]; _root[bad_guys[z][char_] + "_z"]._x = _root[bad_guys[z][char_]]._x; _root[bad_guys[z][char_] + "_z"]._y = _root[bad_guys[z][char_]]._y; _root[bad_guys[z][char_] + "_R"] = 5; } if (_root[bad_guys[z][char_] + "_z"]._width > 0) { bad_guys[z][atwt_] = TIMER + 100; _root[bad_guys[z][char_]]._x = _root[bad_guys[z][char_] + "_X"]; _root[bad_guys[z][char_]]._y = _root[bad_guys[z][char_] + "_Y"]; _root[bad_guys[z][char_] + "_z"]._width = _root[bad_guys[z][char_] + "_z"]._width + _root[bad_guys[z][char_] + "_R"]; _root[bad_guys[z][char_] + "_z"]._height = _root[bad_guys[z][char_] + "_z"]._height + _root[bad_guys[z][char_] + "_R"]; if (_root[bad_guys[z][char_] + "_R"] > 0) { if ((_root[bad_guys[z][char_] + "_z"]._width / 2) > badZ) { deos[att_wait] = TIMER + 60; deos[mve_wait] = TIMER + 60; _root[bad_guys[z][char_] + "_S"] = "true"; } if (_root[bad_guys[z][char_] + "_z"]._width > 240) { _root[bad_guys[z][char_] + "_R"] = -5; } } if ((_root[bad_guys[z][char_] + "_R"] < 0) and (_root[bad_guys[z][char_] + "_S"] == "true")) { deo._x = deo._x + (dist_x * (2.5 / badZ)); deo._y = deo._y + (dist_y * (2.5 / badZ)); if (badZ < 20) { _root[bad_guys[z][char_] + "_S"] = "false"; deos[hp] = deos[hp] - 20; _root[bad_guys[z][char_] + "_M"] = 5; _root[bad_guys[z][char_] + "_Mx"] = dist_x * (20 / badZ); _root[bad_guys[z][char_] + "_My"] = dist_y * (20 / badZ); } } if (_root[bad_guys[z][char_] + "_z"]._width < 10) { _root[bad_guys[z][char_] + "_z"].removeMovieClip(); _root[bad_guys[z][char_] + "_S"] = "false"; bad_guys[z][spd_] = 3; bad_guys[z][near_] = 70; } } if (_root[bad_guys[z][char_] + "_M"] > 0) { _root[bad_guys[z][char_] + "_M"]--; deo._x = deo._x - _root[bad_guys[z][char_] + "_Mx"]; deo._y = deo._y - _root[bad_guys[z][char_] + "_My"]; } };
Frame 14
game_help_menu = function () { _root.InGameMenu.attachMovie("ingame_help", "ingame_help_", 1000009); _root.InGameMenu.ingame_help_.stop(); _root.InGameMenu.ingame_help_.NextPage1.onRelease = function () { _root.InGameMenu.ingame_help_.gotoAndStop(2); }; if (((deo_skills_lvl[0] + deo_skills_lvl[0]) + deo_skills_lvl[0]) == 0) { _root.InGameMenu.explanation = no_class; } else { _root.InGameMenu.explanation = resume_info; } }; game_quit_menu = function () { _root.InGameMenu.attachMovie("ingame_quit", "ingame_quit_", 1000009); _root.InGameMenu.ingame_quit_.yes.onRelease = function () { remove_all(); deos = new Array(100, 100, 50, 50, 2.5, 5, 0, 0, 0, 0.07, 0); deo_spells = new Array(); deo_skills_lvl = new Array(0, 0, 0); att_style = ""; att_styleQ = ""; att_styleE = ""; LXwar = 1; LXwiz = 1; LXnin = 1; gotoAndPlay ("title"); _root.crosshair.gotoAndStop(1); }; _root.InGameMenu.ingame_quit_.no.onRelease = function () { game_menu_main(); }; }; pause_game = function () { if (Key.isDown(32)) { if (play_status == "play") { play_status = "stop"; _root.blizz.stop(); _root.deo.sword.stop(); _root.slicer_.stop(); _root.crosshair.gotoAndStop(2); z = 0; while (bad_guys.length > z) { _root[bad_guys[z][char_]].stop(); _root[bad_guys[z][char_] + "z"].stop(); _root[bad_guys[z][char_] + "_z"].stop(); z++; } z = 0; while (exp_FB.length > z) { _root[exp_FB[z]].stop(); z++; } attachMovie("inGameMenu", "InGameMenu", 1000002); game_index(); game_menu_main(); } else { play_status = "play"; removeMovieClip("level_s"); _root.blizz.play(); _root.deo.sword.play(); _root.slicer_.play(); _root.crosshair.gotoAndStop(1); z = 0; while (bad_guys.length > z) { _root[bad_guys[z][char_]].play(); _root[bad_guys[z][char_] + "z"].play(); _root[bad_guys[z][char_] + "_z"].play(); z++; } z = 0; while (exp_FB.length > z) { _root[exp_FB[z]].play(); z++; } _root.InGameMenu.removeMovieClip(); } } };
Frame 15
game_index = function () { _root.InGameMenu.main_butt.onRelease = game_menu_main; _root.InGameMenu.lvl_up_butt.onRelease = game_level_menu; _root.InGameMenu.help_butt.onRelease = game_help_menu; _root.InGameMenu.quit_butt.onRelease = game_quit_menu; }; game_menu_main = function () { _root.InGameMenu.explanation = resume_info; m_dep = 1000010 /* 0x0F424A */; game_xPos = 30; game_yPos = 80; game_Row = 0; _root.InGameMenu.createEmptyMovieClip("IG_M", 1000009); z = 0; while (z < deo_spells.length) { _root.InGameMenu.IG_M.attachMovie([deo_spells[z]], [deo_spells[z]], m_dep++); _root.InGameMenu.IG_M[deo_spells[z]]._x = game_xPos; _root.InGameMenu.IG_M[deo_spells[z]]._y = game_yPos; _root.InGameMenu.IG_M[deo_spells[z]]._xscale = 150; _root.InGameMenu.IG_M[deo_spells[z]]._yscale = 150; game_xPos = game_xPos + 90; game_Row++; if (game_Row == 5) { game_Row = 0; game_xPos = 30; game_yPos = game_yPos + 60; } z++; } game_menu_rollover(); game_menu_buttons(); _root.InGameMenu.lvl_display.selectable = false; CurLVL = ["Level " + (_root._currentframe - 40)]; _root.InGameMenu.InGame_lvl = CurLVL; _root.InGameMenu.IG_M.attachMovie("options", "OP", m_dep++); _root.InGameMenu.IG_M.OP._x = 40; _root.InGameMenu.IG_M.OP._y = 260; _root.InGameMenu.IG_M.OP.volume_dis.selectable = false; _root.InGameMenu.IG_M.OP.volume_val = Vol; _root.InGameMenu.IG_M.OP.volume_minus.onRelease = function () { if (Vol > 5) { Vol = Vol - 10; _root.InGameMenu.IG_M.OP.volume_val = Vol; } }; _root.InGameMenu.IG_M.OP.volume_plus.onRelease = function () { if (Vol < 95) { Vol = Vol + 10; _root.InGameMenu.IG_M.OP.volume_val = Vol; } }; _root.InGameMenu.IG_M.OP.qual_low.onRelease = function () { _quality = "LOW"; }; _root.InGameMenu.IG_M.OP.qual_mid.onRelease = function () { _quality = "MEDIUM"; }; _root.InGameMenu.IG_M.OP.qual_high.onRelease = function () { _quality = "HIGH"; }; _root.InGameMenu.IG_M.OP.ArmorGames.onRollOver = function () { _root.InGameMenu.explanation = ArmorGamesDesc; }; _root.InGameMenu.IG_M.OP.ArmorGames.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; }; game_menu_buttons = function () { _root.InGameMenu.IG_M.fireball.onRelease = function () { spell_select("fireball"); }; _root.InGameMenu.IG_M.fireball.onRollOver = function () { _root.InGameMenu.explanation = fireball_desc; }; _root.InGameMenu.IG_M.fireball.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.lightening.onRelease = function () { spell_select("lightening"); }; _root.InGameMenu.IG_M.lightening.onRollOver = function () { _root.InGameMenu.explanation = lightening_desc; }; _root.InGameMenu.IG_M.lightening.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.stomp.onRelease = function () { spell_select("stomp"); }; _root.InGameMenu.IG_M.stomp.onRollOver = function () { _root.InGameMenu.explanation = stomp_desc; }; _root.InGameMenu.IG_M.stomp.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.blitz.onRelease = function () { spell_select("blitz"); }; _root.InGameMenu.IG_M.blitz.onRollOver = function () { _root.InGameMenu.explanation = blitz_desc; }; _root.InGameMenu.IG_M.blitz.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.ninja_star.onRelease = function () { spell_select("ninja_star"); }; _root.InGameMenu.IG_M.ninja_star.onRollOver = function () { _root.InGameMenu.explanation = ninja_star_desc; }; _root.InGameMenu.IG_M.ninja_star.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.teleport.onRelease = function () { spell_select("teleport"); }; _root.InGameMenu.IG_M.teleport.onRollOver = function () { _root.InGameMenu.explanation = teleport_desc; }; _root.InGameMenu.IG_M.teleport.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.fireball2.onRelease = function () { spell_select("fireball2"); }; _root.InGameMenu.IG_M.fireball2.onRollOver = function () { _root.InGameMenu.explanation = fireball2_desc; }; _root.InGameMenu.IG_M.fireball2.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.slicer.onRelease = function () { spell_select("slicer"); }; _root.InGameMenu.IG_M.slicer.onRollOver = function () { _root.InGameMenu.explanation = slicer_desc; }; _root.InGameMenu.IG_M.slicer.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; _root.InGameMenu.IG_M.blizzard.onRelease = function () { spell_select("blizzard"); }; _root.InGameMenu.IG_M.blizzard.onRollOver = function () { _root.InGameMenu.explanation = blizzard_desc; }; _root.InGameMenu.IG_M.blizzard.onRollOut = function () { _root.InGameMenu.explanation = resume_info; }; };
Frame 16
game_level_menu = function () { if (((deo_skills_lvl[0] + deo_skills_lvl[0]) + deo_skills_lvl[0]) == 0) { _root.InGameMenu.explanation = no_class; } else { _root.InGameMenu.explanation = resume_info; } _root.InGameMenu.deo_xp = deos[exp]; _root.InGameMenu.attachMovie("G_LU", "Game_LU", 1000009); m_dep = 1000010 /* 0x0F424A */; cross_x = 30; cross_y = 80; z = 0; while (z < deo_skills_lvl[0]) { _root.InGameMenu.Game_LU.attachMovie("cross", m_dep, m_dep++); _root.InGameMenu.Game_LU[m_dep]._x = cross_x; _root.InGameMenu.Game_LU[m_dep]._y = cross_y; cross_x = cross_x + 60; z++; } cross_x = 30; cross_y = 160; z = 0; while (z < deo_skills_lvl[1]) { _root.InGameMenu.Game_LU.attachMovie("cross", m_dep, m_dep++); _root.InGameMenu.Game_LU[m_dep]._x = cross_x; _root.InGameMenu.Game_LU[m_dep]._y = cross_y; cross_x = cross_x + 60; z++; } cross_x = 30; cross_y = 240; z = 0; while (z < deo_skills_lvl[2]) { _root.InGameMenu.Game_LU.attachMovie("cross", m_dep, m_dep++); _root.InGameMenu.Game_LU[m_dep]._x = cross_x; _root.InGameMenu.Game_LU[m_dep]._y = cross_y; cross_x = cross_x + 60; z++; } lvl_buttons(); game_menu_buttons(); }; LXp0 = 100; LXp1 = 200; LXp2 = 400; LXp3 = 600; LXp4 = 800; LXp5 = 1000; LXwar = 1; LXnin = 1; LXwiz = 1; WAR_ = 0; NIN_ = 1; WIZ_ = 2; lvl_buttons = function () { game_lvl_up_stat("str1_L", str_up_desc, LXp0 * LXwar, WAR_, str, xXxXx, 5, 0); game_lvl_up_spel("stomp_L", stomp_desc, LXp1 * LXwar, WAR_, "stomp", 1); game_lvl_up_stat("hp1_L", hp_up_desc, LXp2 * LXwar, WAR_, hp_max, hp, 50, 2); game_lvl_up_stat("str2_L", str_up_desc, LXp3 * LXwar, WAR_, str, xXxXx, 5, 3); game_lvl_up_spel("blitz_L", blitz_desc, LXp4 * LXwar, WAR_, "blitz", 4); game_lvl_up_stat("hp2_L", hp_up_desc, LXp5 * LXwar, WAR_, hp_max, hp, 50, 5); game_lvl_up_stat("spd1_L", spd_up_desc, LXp0 * LXnin, NIN_, spd, xXxXx, 0.75, 0); game_lvl_up_spel("ninja_star_L", ninja_star_desc, LXp1 * LXnin, NIN_, "ninja_star", 1); game_lvl_up_spel("teleport_L", teleport_desc, LXp2 * LXnin, NIN_, "teleport", 2); game_lvl_up_stat("spd2_L", spd_up_desc, LXp3 * LXnin, NIN_, spd, xXxXx, 0.75, 3); game_lvl_up_stat("hp3_L", hp_up_desc, LXp4 * LXnin, NIN_, hp_max, hp, 50, 4); game_lvl_up_spel("slicer_L", slicer_desc, LXp5 * LXnin, NIN_, "slicer", 5); game_lvl_up_spel("fireball_L", fireball_desc, LXp0 * LXwiz, WIZ_, "fireball", 0); game_lvl_up_stat("mp1_L", mp_up_desc, LXp1 * LXwiz, WIZ_, mp_recover, xXx, 0.02, 1); game_lvl_up_spel("lightening_L", lightening_desc, LXp2 * LXwiz, WIZ_, "lightening", 2); game_lvl_up_stat("mp2_L", mp_up_desc, LXp3 * LXwiz, WIZ_, mp_recover, xXx, 0.02, 3); game_lvl_up_spel("blizzard_L", blizzard_desc, LXp4 * LXwiz, WIZ_, "blizzard", 4); game_lvl_up_spel("fireball2_L", fireball2_desc, LXp5 * LXwiz, WIZ_, "fireball2", 5); }; game_lvl_up_spel = function (button_N, Up_desc, lvl_XP, TT, spell_ty, DSKL) { _root.InGameMenu.Game_LU[button_N].onRollOver = function () { if (deo_skills_lvl[TT] <= DSKL) { _root.InGameMenu.explanation = Up_desc; _root.InGameMenu.Game_LU.xp_cost = lvl_XP; } }; _root.InGameMenu.Game_LU[button_N].onRelease = function () { if ((deos[exp] >= lvl_XP) and (deo_skills_lvl[TT] == DSKL)) { if (lvl_XP == LXp0) { if (TT == WAR_) { LXnin = 2; LXwiz = 2; } if (TT == NIN_) { LXwar = 2; LXwiz = 2; } if (TT == WIZ_) { LXwar = 2; LXnin = 2; } } deos[exp] = deos[exp] - lvl_XP; deo_skills_lvl[TT]++; deo_spells[deo_spells.length] = spell_ty; game_level_menu(); _root.InGameMenu.explanation = main_spell; stat_display(); game_menu_main(); } }; _root.InGameMenu.Game_LU[button_N].onRollOut = function () { if (_root.InGameMenu.explanation != main_spell) { _root.InGameMenu.explanation = resume_info; _root.InGameMenu.Game_LU.xp_cost = ""; } }; }; game_lvl_up_stat = function (button_N, Up_desc, lvl_XP, TT, UP_T, UP_TT, UP_Q, DSKL) { _root.InGameMenu.Game_LU[button_N].onRollOver = function () { if (deo_skills_lvl[TT] <= DSKL) { _root.InGameMenu.explanation = Up_desc; _root.InGameMenu.Game_LU.xp_cost = lvl_XP; } }; _root.InGameMenu.Game_LU[button_N].onRelease = function () { if ((deos[exp] >= lvl_XP) and (deo_skills_lvl[TT] == DSKL)) { stat_display(); deos[exp] = deos[exp] - lvl_XP; deo_skills_lvl[TT]++; deos[UP_T] = deos[UP_T] + UP_Q; deos[UP_TT] = deos[UP_TT] + UP_Q; if (lvl_XP == LXp0) { if (TT == WAR_) { LXnin = 2; LXwiz = 2; } if (TT == NIN_) { LXwar = 2; LXwiz = 2; } if (TT == WIZ_) { LXwar = 2; LXnin = 2; } } game_level_menu(); stat_display(); } }; _root.InGameMenu.Game_LU[button_N].onRollOut = function () { _root.InGameMenu.explanation = resume_info; _root.InGameMenu.Game_LU.xp_cost = ""; }; };
Frame 18
tip = new Array(); tip[1] = "TIP: If this is your first time playing i suggest you hit SPACEBAR and find the help button"; tip[2] = "TIP: Check out the possible Level ups to see what type of class you want to be"; tip[3] = "TIP: Once you choose a class the others will cost twice as much XP"; tip[4] = "TIP: Hold Shift and Click your mouse to use spells"; tip[5] = "TIP: Your MP will regenerate slowly overtime"; tip[6] = "TIP: Test your spell slots by pressing Q and E and watch it switch in the upper left corner"; tip[7] = "TIP: Write an E-mail to MCcreations@gmail.com to bash or compliment this game Please"; tip[8] = "TIP: Watch the bad guys closely"; tip[9] = "Tip: Never stop moving"; tip[10] = "Tip: Try playing again with different Upgrades"; tip[11] = "Tip: Learn each bad guys tendencies"; tip[12] = "Tip: Be quick or be dead"; tip[13] = "Tip: This game took about 3 months"; tip[14] = "Tip: You can enter passwords at the title screen"; tip[15] = "Hint: Stay in School and dont do Drugs"; tip[17] = "Hint: You can use the Kanomi Code"; tip[18] = "Tip: For the Kanomi Code instead of Start press Space"; tip[19] = "Tip: On level 22 i will tell you the secret to filming"; tip[20] = "Tip: I call this bad guy El Beto"; tip[21] = "Code: To start with all the spells Up, Up, Down, Down, Left, Right, Left, Right, B, A, Space"; tip[22] = "Tip: Everything is alot Cooler in slow motion"; tip[23] = "Tip: Good Luck"; tip[24] = "Request: Write an E-mail to MCcreations@gmail.com to bash or compliment this game Please"; tip[25] = " THE LAST LEVEL"; resume_info = "Press Space to resume Game"; fireball_desc = "Fireball : its a Fireball attack, you shoot it and it hits the bad guy"; lightening_desc = "Lightening : click on the bad guy and a lightnening bolt will lock on to it"; stomp_desc = "Stomp : pound the ground and knock guys away from you"; ninja_star_desc = "Ninja Star : rapid fire, little damage, dont ask why it takes mp"; blitz_desc = "Blitz : charge at your enemy knocking them back and doing damage"; teleport_desc = "Teleport : teleports you to the location of your mouse"; str_up_desc = "Stength+ : increses your max Strength"; spd_up_desc = "Speed+ : increases your speed"; mp_up_desc = "MP Recover : icreases your MP recovery rate"; hp_up_desc = "HP+ : increases your max HP"; fireball2_desc = "Fireball2 : fireball 2.0 same thing but bigger, large, and morepowerful then the original."; slicer_desc = "Slicer : fillet your enemy with quick sword jabs"; blizzard_desc = "Blizzard : summon a hailstorm to bring pain to your enemy"; no_class = "Once you select your first Lvl Up, the other classes will cost twice as much so choose carefully"; main_spell = "Go to the Main Menu to equip your new Spell by pressing Q or E and then clicking on the spells icon"; ArmorGamesDesc = "Click to open ArmorGames.com in a new window";
Frame 19
remove_all = function () { _root.deo.removeMovieClip(); _root.InGameMenu.removeMovieClip(); _root.combat_bg.removeMovieClip(); _root.blizz.removeMovieClip(); _root.slicer_.removeMovieClip(); _root.lighteningWH.removeMovieClip(); _root.lighteningBL.removeMovieClip(); _root.choice_Q.removeMovieClip(); _root.choice_E.removeMovieClip(); _root.selecter.removeMovieClip(); _root.shad.removeMovieClip(); _root.Bad_bar.removeMovieClip(); _root.tractor.removeMovieClip(); z = project_NS.length; while (0 <= z) { _root[project_NS[z][0]].removeMovieClip(); project_NS.splice(z, 1); z--; } z = exp_FB.length; while (0 <= z) { _root[exp_FB[z]].removeMovieClip(); exp_FB.splice(z, 1); z--; } z = bad_project.length; while (0 <= z) { _root[bad_project[z][0]].removeMovieClip(); bad_project.splice(z, 1); z--; } z = bad_guys.length; while (0 <= z) { _root[bad_guys[z][0]].removeMovieClip(); _root[bad_guys[z][0] + "_z"].removeMovieClip(); _root[bad_guys[z][0] + "z"].removeMovieClip(); bad_guys.splice(z, 1); z--; } }; start_deo = function (setupA, setupB, setupC) { deos[mve_wait] = 0; deos[att_wait] = 0; deos[tch_dmg] = 0; _root.createEmptyMovieClip("deo", 90); _root.deo.attachMovie("deo_", "graphic", 91); _root.deo.graphic.stop(); _root.deo._x = ((setupA / 100) * 520) + 40; _root.deo._y = ((setupB / 100) * 290) + 70; _root.deo._rotation = setupC; deos[hp] = deos[hp] + (deos[hp_max] * 0.25); if (deos[hp] > deos[hp_max]) { deos[hp] = deos[hp_max]; } deo_old_hp = deos[hp]; }; start_setup = function (_lvl) { play_status = "stop"; TIMER = 0; bad_dep = 100; bad_bar_dep = 999000 /* 0x0F3E58 */; weap_dep = 1000; EveryBodyIsDead = 0; attachMovie("floor_BG", "Bg", 1); Bg.stop(); attachMovie("combatbg", "combat_bg", 1000001); combat_bg.stop(); attachMovie("level_start", "level_s", 1000090); if (current_level < 25) { attachMovie("shadow", "shad", 1000000); shad.stop(); shad._x = 300; shad._y = 30; shad.gotoAndStop(current_level); } else if (current_level == 25) { attachMovie("NightShadow", "shad", 1000000); } _root.level_s.level_t = ["Level " + _lvl]; _root.level_s.level_num.selectable = false; _root.level_s.lvl_tip_txt.selectable = false; _root.level_s.lvl_tip = tip[_lvl]; world_timer(); _root.combat_bg.world_T.selectable = false; stat_display(); attachMovie("attack_indicate", "selecter", 1000080); _root.selecter.stop(); if (att_selection == "E") { att_selection = "E"; _root.selecter._x = 95; _root.selecter._y = 2.5; att_style = att_styleE; } else { att_selection = "Q"; _root.selecter._x = 55; _root.selecter._y = 2.5; att_style = att_styleQ; } attachMovie(att_styleQ, "choice_Q", 1000079); _root.choice_Q._x = 55; _root.choice_Q._y = 2.5; attachMovie(att_styleE, "choice_E", 1000078); _root.choice_E._x = 95; _root.choice_E._y = 2.5; }; spell_select = function (sel) { if ((att_selection == "Q") and (att_styleE != sel)) { attachMovie(sel, "choice_Q", 1000079); _root.choice_Q._x = 55; _root.choice_Q._y = 2.5; att_styleQ = sel; att_style = sel; } else if ((att_selection == "E") and (att_styleQ != sel)) { attachMovie(sel, "choice_E", 1000078); _root.choice_E._x = 95; _root.choice_E._y = 2.5; att_styleE = sel; att_style = sel; } }; att_type = function () { if (Key.isDown(81)) { att_selection = "Q"; _root.selecter._x = 55; _root.selecter._y = 2.5; att_style = att_styleQ; } else if (Key.isDown(69)) { att_selection = "E"; _root.selecter._x = 95; _root.selecter._y = 2.5; att_style = att_styleE; } }; distance = function (spriteA, spriteB) { dist_x = _root[spriteA]._x - _root[spriteB]._x; dist_y = _root[spriteA]._y - _root[spriteB]._y; return(Math.sqrt(Math.pow(dist_x, 2) + Math.pow(dist_y, 2))); }; crosshair_movement = function () { crosshair._x = _xmouse; crosshair._y = _ymouse; };
Frame 20
combat_mousedown = function () { Mouse.hide(); deo_attacks_click(); }; combat_loop = function () { if (play_status == "play") { deo_dead(); deo_rotation(); deo_move(); deo_attacks_loop(); bad_space(); bad_guy_attack(); bad_death(); bad_projectiles(); bad_limit(); bad_hp_bars(); deo_limit(); bad_death(); TIMER++; if (deos[hp] < 1) { deos[hp] = 0; } stat_display(); } }; combat_keydown = function () { pause_game(); att_type(); };
Frame 21
lvl_up_tune = new Sound(); lvl_up_tune.attachSound("lvl_victory_tune"); applause_sound = new Sound(); applause_sound.attachSound("applause_snd"); thunder_sound = new Sound(); thunder_sound.attachSound("thunder_snd"); explosion_sound = new Sound(); explosion_sound.attachSound("explosion_snd"); ghost_sound = new Sound(); ghost_sound.attachSound("ghost_snd"); ninja_star_sound = new Sound(); ninja_star_sound.attachSound("ninja_star_snd"); stomp_sound = new Sound(); stomp_sound.attachSound("stomp_snd"); hit_sound = new Sound(); hit_sound.attachSound("hit_snd"); teleport_sound = new Sound(); teleport_sound.attachSound("teleport_snd"); deo_damage_sound = new Sound(); deo_damage_sound.attachSound("deo_damage_snd"); blizzard_sound = new Sound(); blizzard_sound.attachSound("blizzard_snd");
Frame 24
stop(); giant = 0; opening_movie.onEnterFrame = function () { if (_root.opening_movie._currentframe == _root.opening_movie._totalframes) { _root.opening_movie.stop(); } }; opening_movie.onMouseUp = function () { if (_root.opening_movie._currentframe == _root.opening_movie._totalframes) { gotoAndStop ("title"); } }; Key.addListener(opening_movie);
Frame 31
stop(); _root.attachMovie("title_menu", "title_m", 1); attachMovie("crosshair_", "crosshair", 1001000); startDrag ("crosshair", true); _root.crosshair.gotoAndStop(2); Mouse.hide(); title_m.game_code.onRelease = function () { _root.title_m.removeMovieClip(); gotoAndStop ("password"); }; title_m.new_game.onRelease = function () { _root.crosshair.gotoAndStop(1); world_TIMER = 0; _root.title_m.removeMovieClip(); current_level = 1; current_lvl = current_level.toString(); gotoAndStop ("_1"); }; title_m.info_help.onRelease = function () { _root.title_m.removeMovieClip(); gotoAndStop ("info"); _root.crosshair.gotoAndStop(2); }; K = ""; _root.createEmptyMovieClip("kanomi", 101); kanomi.onKeyDown = function () { if (Key.isDown(38)) { if (K == "") { K = "U"; } else if (K == "U") { K = "UU"; } else { K = ""; } } else if (Key.isDown(40)) { if (K == "UU") { K = "UUD"; } else if (K == "UUD") { K = "UUDD"; } else { K = ""; } } else if (Key.isDown(37)) { if (K == "UUDD") { K = "UUDDL"; } else if (K == "UUDDLR") { K = "UUDDLRL"; } else { K = ""; } } else if (Key.isDown(39)) { if (K == "UUDDL") { K = "UUDDLR"; } else if (K == "UUDDLRL") { K = "UUDDLRLR"; } else { K = ""; } } else if (Key.isDown(66)) { if (K == "UUDDLRLR") { K = "UUDDLRLRB"; } else { K = ""; } } else if (Key.isDown(65)) { if (K == "UUDDLRLRB") { K = "UUDDLRLRBA"; } else { K = ""; } } else if (Key.isDown(32)) { if (K == "UUDDLRLRBA") { deo_spells = new Array("fireball", "lightening", "stomp", "ninja_star", "blitz", "blizzard", "fireball2", "slicer", "teleport"); K = ""; lvl_up_tune.setVolume(Vol * 0.8); lvl_up_tune.start(0, 0); } else { K = ""; } } else { K = ""; } }; Key.addListener(kanomi);
Frame 32
_root.password_.stop(); _root.code_read.selectable = false; _root.attachMovie("password_menu", "P_Menu", 1); P_Menu.password_back.onRelease = function () { _root.P_Menu.removeMovieClip(); gotoAndPlay ("title"); }; P_Menu.password_enter.onRelease = function () { cde = P_Menu.code_read; z = 0; while (z < codes.length) { if (cde == codes[z]) { _root.P_Menu.removeMovieClip(); current_level = z; _root.gotoAndPlay(codes[z]); } else { P_Menu.code_read = "Nope"; } z++; } }; P_Menu.code_text.maxChars = 10; codes = new Array(); codes[0] = "1234567890123"; codes[1] = "_1"; codes[2] = "_2"; codes[3] = "_3"; codes[4] = "_4"; codes[5] = "_5"; codes[6] = "_6"; codes[7] = "_7"; codes[8] = "_8"; codes[9] = "_9"; codes[10] = "_10"; codes[11] = "_11"; codes[12] = "_12"; codes[13] = "_13"; codes[14] = "_14"; codes[15] = "_15"; codes[16] = "_16"; codes[17] = "_17"; codes[18] = "_18"; codes[19] = "_19"; codes[20] = "_20"; codes[21] = "_21"; codes[22] = "_22"; codes[23] = "_23"; codes[24] = "_24"; codes[25] = "_25";
Frame 33
attachMovie("help_menu_", "help_menu", 1); _root.help_menu.stop(); _root.help_menu.info_next.onRelease = function () { _root.help_menu.gotoAndStop(2); _root.help_menu.info_back.onRelease = function () { _root.help_menu.removeMovieClip(); gotoAndPlay ("title"); _root.crosshair.gotoAndStop(1); }; };
Frame 34
attachMovie("deo_dead_", "deos_dead", 1); _root.deos_dead.New_Hp.selectable = false; _root.deos_dead.New_HP = ["Your new max HP would be " + (deos[hp_max] - 25)]; _root.deos_dead.deo_dead_continue.onRelease = function () { if ((deos[hp_max] - 25) > 1) { _root.deos_dead.removeMovieClip(); deos[hp_max] = deos[hp_max] - 25; deos[hp] = deos[hp_max]; deos[mp] = deos[mp_max]; cur_lvl = current_level.toString(); gotoAndStop(["_" + cur_lvl]); _root.crosshair.gotoAndStop(1); } }; _root.deos_dead.deo_dead_quit.onRelease = function () { deos = new Array(100, 100, 50, 50, 2.5, 5, 0, 0, 0, 0.07, 0); deo_spells = new Array(); deo_skills_lvl = new Array(0, 0, 0); _root.deos_dead.removeMovieClip(); att_style = ""; att_styleQ = ""; att_styleE = ""; LXwar = 1; LXwiz = 1; LXnin = 1; gotoAndPlay ("title"); _root.crosshair.gotoAndStop(1); };
Frame 35
attachMovie("end_game", "EndGame", 100); applause_sound.setVolume(Vol); applause_sound.start(1, 0); crosshair.gotoAndStop(2); _root.EndGame.home.onRelease = function () { removeMovieClip("EndGame"); gotoAndPlay ("title"); crosshair.gotoAndStop(1); };
Frame 39
crosshair.gotoAndStop(2); _root.attachMovie("preGame", "PREGAME", 10); PREGAME.onRelease = function () { crosshair.gotoAndStop(1); PREGAME.removeMovieClip(); delete preGame; gotoAndStop ("_1"); };
Frame 41
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(1); bad_spawn("green_blob", 5, 50, 180, 0); bad_spawn("green_blob", 95, 50, 0, 1); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 42
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(2); bad_spawn("green_blob", 0, 0, -120, 0); bad_spawn("green_blob", 0, 100, 120, 1); bad_spawn("green_blob", 100, 0, -60, 2); bad_spawn("green_blob", 100, 100, 60, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 43
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(3); bad_spawn("red_blob", 10, 50, 0, 0); bad_spawn("red_blob", 90, 50, 0, 1); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 44
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(4); bad_spawn("red_blob", 50, 5, 0, 0); bad_spawn("red_blob", 25, 95, 0, 1); bad_spawn("red_blob", 75, 95, 0, 2); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 45
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(5); bad_spawn("green_blob", 10, 10, 0, 0); bad_spawn("green_blob", 10, 90, 0, 1); bad_spawn("green_blob", 90, 10, 0, 2); bad_spawn("green_blob", 90, 90, 0, 3); bad_spawn("red_blob", 50, 5, 0, 4); bad_spawn("red_blob", 50, 95, 0, 5); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 46
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(6); bad_spawn("turret1", 80, 50, 0, 0); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 47
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(7); bad_spawn("turret1", 80, 10, 0, 0); bad_spawn("turret1", 80, 90, 0, 1); bad_spawn("green_blob", 70, 40, 0, 2); bad_spawn("green_blob", 70, 60, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 48
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(10, 50, 90); start_setup(8); bad_spawn("brave_ghost", 80, 25, 0, 0); bad_spawn("brave_ghost", 80, 75, 0, 1); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 49
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(9); bad_spawn("brave_ghost", 90, 10, 0, 0); bad_spawn("brave_ghost", 90, 90, 0, 1); bad_spawn("turret1", 80, 50, 0, 2); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 50
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(10); bad_spawn("blue_blob", 20, 50, 0, 0); bad_spawn("blue_blob", 80, 50, 0, 1); bad_spawn("green_blob", 50, 10, 0, 2); bad_spawn("green_blob", 50, 90, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 51
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(11); bad_spawn("blue_blob", 70, 20, 0, 0); bad_spawn("blue_blob", 70, 80, 0, 1); bad_spawn("turret1", 80, 50, 0, 2); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 52
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(12); bad_spawn("blazor", 80, 50, 0, 0); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 53
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(13); bad_spawn("blazor", 80, 20, 0, 0); bad_spawn("blazor", 80, 80, 0, 1); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 54
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(14); bad_spawn("blazor", 70, 20, 0, 0); bad_spawn("blazor", 70, 80, 0, 1); bad_spawn("turret1", 80, 50, 0, 2); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 55
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(15); bad_spawn("spaceship", 80, 50, 0, 0); bad_spawn("red_blob", 15, 20, 0, 1); bad_spawn("blue_blob", 10, 50, 0, 2); bad_spawn("red_blob", 15, 80, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 56
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(15); bad_spawn("scared_ghost", 20, 20, 0, 0); bad_spawn("scared_ghost", 20, 80, 0, 1); bad_spawn("scared_ghost", 80, 20, 0, 2); bad_spawn("scared_ghost", 80, 80, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 57
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(80, 50, 90); start_setup(17); bad_spawn("scared_ghost", 20, 20, 0, 0); bad_spawn("scared_ghost", 15, 50, 0, 1); bad_spawn("scared_ghost", 20, 80, 0, 2); bad_spawn("spaceship", 30, 50, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 58
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(18); bad_spawn("quick_ghost", 50, 10, 0, 0); bad_spawn("quick_ghost", 30, 90, 0, 1); bad_spawn("quick_ghost", 70, 90, 0, 2); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 59
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(19); bad_spawn("quick_ghost", 60, 10, 0, 0); bad_spawn("quick_ghost", 80, 50, 0, 1); bad_spawn("quick_ghost", 60, 90, 0, 2); bad_spawn("turret1", 50, 50, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 60
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(20); bad_spawn("minotaur", 20, 50, 180, 0); bad_spawn("minotaur", 80, 50, 0, 1); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 61
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(20, 50, 90); start_setup(21); bad_spawn("minotaur", 60, 35, 0, 0); bad_spawn("minotaur", 60, 65, 0, 1); bad_spawn("brave_ghost", 90, 10, 0, 2); bad_spawn("brave_ghost", 90, 90, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 62
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(10, 50, 90); start_setup(22); bad_spawn("minotaur", 50, 30, 0, 0); bad_spawn("minotaur", 50, 70, 0, 1); bad_spawn("turret1", 80, 25, 0, 2); bad_spawn("turret1", 80, 75, 0, 3); bad_spawn("green_blob", 30, 50, 0, 4); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 63
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(23); bad_spawn("minotaur", 20, 50, 180, 0); bad_spawn("minotaur", 80, 50, 0, 1); bad_spawn("quick_ghost", 50, 10, 0, 2); bad_spawn("quick_ghost", 30, 90, 0, 3); bad_spawn("quick_ghost", 70, 90, 0, 4); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 64
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(24); bad_spawn("minotaur", 25, 50, 180, 0); bad_spawn("minotaur", 75, 50, 0, 1); bad_spawn("blazor", 49, 10, 0, 2); bad_spawn("blazor", 50, 90, 0, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Frame 65
stop(); _root.createEmptyMovieClip("combat", -9999); start_deo(50, 50, 90); start_setup(25); bad_spawn("minotaur", 20, 10, -135, 0); bad_spawn("minotaur", 80, 10, -45, 1); bad_spawn("minotaur", 20, 90, 135, 2); bad_spawn("minotaur", 80, 90, -45, 3); combat.onEnterFrame = combat_loop; combat.onKeyDown = combat_keydown; Key.addListener(combat); combat.onMouseDown = combat_mousedown;
Symbol 46 Button
on (release) { _root.play(); }
Symbol 47 MovieClip [armorlogo] Frame 118
_root.play(); stop(); this.removeMovieClip();
Symbol 118 MovieClip Frame 1
stop();
Symbol 194 MovieClip [scared_ghost] Frame 20
gotoAndPlay (1);
Symbol 201 MovieClip [quick_ghost] Frame 20
gotoAndPlay (1);
Symbol 208 MovieClip [brave_ghost] Frame 20
gotoAndPlay (1);
Symbol 443 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }

Library Items

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Symbol 5 GraphicUsed by:47
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Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [ninja_star_]Uses:149 150 151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [blizzard]Uses:153Used by:185
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [slicer]Uses:155Used by:185
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [fireball2]Uses:157Used by:185
Symbol 159 GraphicUsed by:161 171 173 179
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Symbol 216 ShapeTweeningUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [red_blob_att]Uses:214 215 216 217
Symbol 219 GraphicUsed by:228
Symbol 220 GraphicUsed by:224
Symbol 221 TextUses:1Used by:224
Symbol 222 TextUses:1Used by:224
Symbol 223 TextUses:1Used by:224
Symbol 224 ButtonUses:220 221 222 223Used by:228
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:228
Symbol 227 EditableTextUses:1Used by:228
Symbol 228 MovieClip [password_menu]Uses:219 224 226 227
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [attack_indicate]Uses:229Used by:265
Symbol 231 GraphicUsed by:265
Symbol 232 TextUses:1Used by:265
Symbol 233 TextUses:1Used by:265
Symbol 234 TextUses:1Used by:265
Symbol 235 TextUses:1Used by:265
Symbol 236 TextUses:1Used by:265
Symbol 237 TextUses:1Used by:265
Symbol 238 TextUses:1Used by:265
Symbol 239 TextUses:1Used by:265
Symbol 240 GraphicUsed by:265
Symbol 241 TextUses:1Used by:265
Symbol 242 TextUses:1Used by:265
Symbol 243 TextUses:1Used by:265
Symbol 244 TextUses:1Used by:265
Symbol 245 TextUses:1Used by:265
Symbol 246 TextUses:1Used by:265
Symbol 247 TextUses:1Used by:265
Symbol 248 TextUses:1Used by:265
Symbol 249 TextUses:1Used by:265
Symbol 250 TextUses:1Used by:265
Symbol 251 GraphicUsed by:254 264
Symbol 252 TextUses:1Used by:254
Symbol 253 GraphicUsed by:254 264
Symbol 254 ButtonUses:251 252 253Used by:265
Symbol 255 GraphicUsed by:265
Symbol 256 EditableTextUses:1Used by:265
Symbol 257 GraphicUsed by:265
Symbol 258 TextUses:1Used by:265
Symbol 259 TextUses:1Used by:265
Symbol 260 TextUses:1Used by:265
Symbol 261 TextUses:1Used by:265
Symbol 262 TextUses:1Used by:265
Symbol 263 TextUses:1Used by:264
Symbol 264 ButtonUses:251 263 253Used by:265
Symbol 265 MovieClip [help_menu_]Uses:231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 254 255 115 118 120 122 123 124 256 126 230 175 177 257 258 259 260 261 262 264
Symbol 266 ShapeTweeningUsed by:269
Symbol 267 ShapeTweeningUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip [scared_ghost_att]Uses:266 267 268
Symbol 270 GraphicUsed by:280
Symbol 271 GraphicUsed by:280
Symbol 272 GraphicUsed by:280
Symbol 273 GraphicUsed by:280 422
Symbol 274 GraphicUsed by:280
Symbol 275 GraphicUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [_slicer]Uses:270 271 272 273 274 275 276 277 278 279
Symbol 281 GraphicUsed by:284
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:284
Symbol 284 MovieClip [turret1]Uses:281 283
Symbol 285 GraphicUsed by:314
Symbol 286 TextUses:1Used by:314
Symbol 287 TextUses:1Used by:314
Symbol 288 TextUses:1Used by:314
Symbol 289 TextUses:1Used by:314
Symbol 290 TextUses:1Used by:314
Symbol 291 TextUses:1Used by:314
Symbol 292 TextUses:1Used by:314
Symbol 293 TextUses:1Used by:314
Symbol 294 TextUses:1Used by:314
Symbol 295 TextUses:1Used by:314
Symbol 296 TextUses:1Used by:314
Symbol 297 TextUses:1Used by:314
Symbol 298 TextUses:1Used by:314
Symbol 299 TextUses:1Used by:314
Symbol 300 TextUses:1Used by:314
Symbol 301 TextUses:1Used by:314
Symbol 302 TextUses:1Used by:314
Symbol 303 TextUses:1Used by:314
Symbol 304 GraphicUsed by:307
Symbol 305 TextUses:1Used by:307
Symbol 306 TextUses:1Used by:307
Symbol 307 ButtonUses:304 305 306Used by:314
Symbol 308 GraphicUsed by:314
Symbol 309 TextUses:1Used by:314
Symbol 310 TextUses:1Used by:314
Symbol 311 TextUses:1Used by:314
Symbol 312 TextUses:1Used by:314
Symbol 313 TextUses:1Used by:314
Symbol 314 MovieClip [ingame_help]Uses:285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 307 308 309 310 311 312 313
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [bar_bad]Uses:316 317
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [turret1_att]Uses:319
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:323
Symbol 323 MovieClip [blizzard_]Uses:322
Symbol 324 GraphicUsed by:334
Symbol 325 TextUses:1Used by:334
Symbol 326 GraphicUsed by:329 332
Symbol 327 TextUses:1Used by:329
Symbol 328 GraphicUsed by:329
Symbol 329 ButtonUses:326 327 328Used by:334
Symbol 330 TextUses:1Used by:332
Symbol 331 GraphicUsed by:332
Symbol 332 ButtonUses:326 330 331Used by:334
Symbol 333 TextUses:1Used by:334
Symbol 334 MovieClip [ingame_quit]Uses:324 325 329 332 333
Symbol 335 TextUses:1Used by:345
Symbol 336 TextUses:1Used by:345
Symbol 337 TextUses:1Used by:339
Symbol 338 TextUses:1Used by:339
Symbol 339 ButtonUses:2 337 338Used by:345
Symbol 340 TextUses:1Used by:342
Symbol 341 TextUses:1Used by:342
Symbol 342 ButtonUses:2 340 341Used by:345
Symbol 343 FontUsed by:344
Symbol 344 EditableTextUses:343Used by:345
Symbol 345 MovieClip [deo_dead_]Uses:2 335 336 339 342 344
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip [blazor]Uses:346
Symbol 348 ShapeTweeningUsed by:353
Symbol 349 GraphicUsed by:353
Symbol 350 ShapeTweeningUsed by:353
Symbol 351 GraphicUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [shadow]Uses:348 349 350 351 352
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip [minotaur]Uses:354
Symbol 356 GraphicUsed by:360
Symbol 357 GraphicUsed by:360
Symbol 358 GraphicUsed by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClip [minotaur_hammer]Uses:356 357 358 359
Symbol 361 ShapeTweeningUsed by:365
Symbol 362 ShapeTweeningUsed by:365
Symbol 363 ShapeTweeningUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip [quick_ghost_att]Uses:361 362 363 364
Symbol 366 GraphicUsed by:389
Symbol 367 EditableTextUses:1Used by:389
Symbol 368 TextUses:1Used by:389
Symbol 369 TextUses:1Used by:389
Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 ButtonUses:370 371Used by:389
Symbol 373 GraphicUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 ButtonUses:373 374Used by:389
Symbol 376 GraphicUsed by:379 381 383
Symbol 377 TextUses:1Used by:379
Symbol 378 GraphicUsed by:379 381 383
Symbol 379 ButtonUses:376 377 378Used by:389
Symbol 380 TextUses:1Used by:381
Symbol 381 ButtonUses:376 380 378Used by:389
Symbol 382 TextUses:1Used by:383
Symbol 383 ButtonUses:376 382 378Used by:389
Symbol 384 TextUses:1Used by:389
Symbol 385 GraphicUsed by:388
Symbol 386 TextUses:1Used by:388
Symbol 387 GraphicUsed by:388
Symbol 388 ButtonUses:385 386 387Used by:389
Symbol 389 MovieClip [options]Uses:366 367 368 369 372 375 379 381 383 384 388
Symbol 390 GraphicUsed by:399
Symbol 391 TextUses:1Used by:399
Symbol 392 TextUses:1Used by:399
Symbol 393 TextUses:1Used by:399
Symbol 394 GraphicUsed by:397
Symbol 395 TextUses:1Used by:397
Symbol 396 TextUses:1Used by:397
Symbol 397 ButtonUses:394 395 396Used by:399
Symbol 398 TextUses:1Used by:399
Symbol 399 MovieClip [end_game]Uses:390 391 392 393 397 398
Symbol 400 FontUsed by:401 402 403
Symbol 401 TextUses:400Used by:404
Symbol 402 TextUses:400Used by:404
Symbol 403 TextUses:400Used by:404
Symbol 404 MovieClip [preGame]Uses:2 401 402 403
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip [NightShadow]Uses:405
Symbol 407 GraphicUsed by:413
Symbol 408 GraphicUsed by:413
Symbol 409 GraphicUsed by:413
Symbol 410 GraphicUsed by:413
Symbol 411 GraphicUsed by:413
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip [explosion]Uses:407 408 409 410 411 412Used by:444
Symbol 414 GraphicUsed by:418
Symbol 415 GraphicUsed by:418
Symbol 416 GraphicUsed by:418
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClip [_fireball]Uses:414 415 416 417Used by:444
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClip [spaceship]Uses:419Used by:444
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClip [sword0]Uses:273 421Used by:444
Symbol 423 ShapeTweeningUsed by:427
Symbol 424 ShapeTweeningUsed by:427
Symbol 425 ShapeTweeningUsed by:427
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [green_blob]Uses:423 424 425 426Used by:444
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip [deo_]Uses:428Used by:444
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip [floor_BG]Uses:430Used by:444
Symbol 432 GraphicUsed by:444
Symbol 433 GraphicUsed by:444
Symbol 434 GraphicUsed by:438
Symbol 435 TextUses:1Used by:438
Symbol 436 GraphicUsed by:438 441
Symbol 437 TextUses:1Used by:438
Symbol 438 ButtonUses:434 435 436 437Used by:444
Symbol 439 TextUses:1Used by:441
Symbol 440 TextUses:1Used by:441
Symbol 441 ButtonUses:436 439 440Used by:444
Symbol 442 TextUses:1Used by:443
Symbol 443 ButtonUses:45 442Used by:444
Symbol 444 MovieClip [title_menu]Uses:431 432 429 433 438 441 443 427 422 420 418 413
Symbol 445 GraphicUsed by:449
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:449
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClipUses:445 447 448Used by:461
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:450Used by:461
Symbol 452 GraphicUsed by:461
Symbol 453 ShapeTweeningUsed by:461
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:461
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClipUses:456Used by:461
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:461
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:2 449 451 452 453 455 457 459 460Used by:Timeline
Symbol 462 FontUsed by:463
Symbol 463 TextUses:462Used by:475
Symbol 464 Sound [teleport_snd]Used by:475
Symbol 465 Sound [lvl_victory_tune]Used by:475
Symbol 466 Sound [explosion_snd]Used by:475
Symbol 467 Sound [applause_snd]Used by:475
Symbol 468 Sound [ninja_star_snd]Used by:475
Symbol 469 Sound [ghost_snd]Used by:475
Symbol 470 Sound [blizzard_snd]Used by:475
Symbol 471 Sound [thunder_snd]Used by:475
Symbol 472 Sound [stomp_snd]Used by:475
Symbol 473 Sound [hit_snd]Used by:475
Symbol 474 Sound [deo_damage_snd]Used by:475
Symbol 475 MovieClipUses:463 464 465 466 467 21 468 469 470 471 472 473 474Used by:Timeline

Instance Names

"PreLoader"Frame 1Symbol 461 MovieClip
"level_num"Symbol 112 MovieClip [level_start] Frame 1Symbol 109 EditableText
"lvl_tip_txt"Symbol 112 MovieClip [level_start] Frame 1Symbol 110 EditableText
"hp_bar"Symbol 127 MovieClip [combatbg] Frame 1Symbol 118 MovieClip
"mp_bar"Symbol 127 MovieClip [combatbg] Frame 1Symbol 120 MovieClip
"ingame_XP"Symbol 127 MovieClip [combatbg] Frame 1Symbol 125 EditableText
"xp_text"Symbol 131 MovieClip [xp_display] Frame 1Symbol 130 EditableText
"explain"Symbol 146 MovieClip [inGameMenu] Frame 1Symbol 134 EditableText
"quit_butt"Symbol 146 MovieClip [inGameMenu] Frame 1Symbol 138 Button
"help_butt"Symbol 146 MovieClip [inGameMenu] Frame 1Symbol 140 Button
"main_butt"Symbol 146 MovieClip [inGameMenu] Frame 1Symbol 142 Button
"lvl_up_butt"Symbol 146 MovieClip [inGameMenu] Frame 1Symbol 144 Button
"lvl_display"Symbol 146 MovieClip [inGameMenu] Frame 1Symbol 145 EditableText
"text__"Symbol 148 MovieClip [main_text] Frame 1Symbol 147 EditableText
"fireball_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 175 MovieClip [fireball]
"spd1_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 173 MovieClip [spd_up]
"str1_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 171 MovieClip [str_up]
"ninja_star_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 177 MovieClip [ninja_star]
"lightening_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 169 MovieClip [lightening]
"mp1_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 179 MovieClip
"blitz_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 167 MovieClip [blitz]
"stomp_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 165 MovieClip [stomp]
"teleport_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 163 MovieClip [teleport]
"spd2_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 173 MovieClip [spd_up]
"str2_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 171 MovieClip [str_up]
"hp3_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 161 MovieClip [hp_up]
"hp1_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 161 MovieClip [hp_up]
"fireball2_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 158 MovieClip [fireball2]
"hp2_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 161 MovieClip [hp_up]
"slicer_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 156 MovieClip [slicer]
"mp2_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 179 MovieClip
"blizzard_L"Symbol 185 MovieClip [G_LU] Frame 1Symbol 154 MovieClip [blizzard]
"password_enter"Symbol 228 MovieClip [password_menu] Frame 1Symbol 224 Button
"password_input"Symbol 228 MovieClip [password_menu] Frame 1Symbol 226 MovieClip
"code_text"Symbol 228 MovieClip [password_menu] Frame 1Symbol 227 EditableText
"info_next"Symbol 265 MovieClip [help_menu_] Frame 1Symbol 254 Button
"hp_bar"Symbol 265 MovieClip [help_menu_] Frame 2Symbol 118 MovieClip
"mp_bar"Symbol 265 MovieClip [help_menu_] Frame 2Symbol 120 MovieClip
"ingame_XP"Symbol 265 MovieClip [help_menu_] Frame 2Symbol 256 EditableText
"info_back"Symbol 265 MovieClip [help_menu_] Frame 2Symbol 264 Button
"lid"Symbol 284 MovieClip [turret1] Frame 1Symbol 283 MovieClip
"NextPage1"Symbol 314 MovieClip [ingame_help] Frame 1Symbol 307 Button
"hp_bar"Symbol 318 MovieClip [bar_bad] Frame 1Symbol 316 MovieClip
"yes"Symbol 334 MovieClip [ingame_quit] Frame 1Symbol 329 Button
"no"Symbol 334 MovieClip [ingame_quit] Frame 1Symbol 332 Button
"deo_dead_quit"Symbol 345 MovieClip [deo_dead_] Frame 1Symbol 339 Button
"deo_dead_continue"Symbol 345 MovieClip [deo_dead_] Frame 1Symbol 342 Button
"New_Hp"Symbol 345 MovieClip [deo_dead_] Frame 1Symbol 344 EditableText
"volume_dis"Symbol 389 MovieClip [options] Frame 1Symbol 367 EditableText
"volume_minus"Symbol 389 MovieClip [options] Frame 1Symbol 372 Button
"volume_plus"Symbol 389 MovieClip [options] Frame 1Symbol 375 Button
"qual_high"Symbol 389 MovieClip [options] Frame 1Symbol 379 Button
"qual_mid"Symbol 389 MovieClip [options] Frame 1Symbol 381 Button
"qual_low"Symbol 389 MovieClip [options] Frame 1Symbol 383 Button
"ArmorGames"Symbol 389 MovieClip [options] Frame 1Symbol 388 Button
"home"Symbol 399 MovieClip [end_game] Frame 1Symbol 397 Button
"new_game"Symbol 444 MovieClip [title_menu] Frame 1Symbol 438 Button
"info_help"Symbol 444 MovieClip [title_menu] Frame 1Symbol 441 Button
"PlayMoreGames"Symbol 444 MovieClip [title_menu] Frame 1Symbol 443 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 47 as "armorlogo"
ExportAssets (56)Timeline Frame 1Symbol 50 as "crosshair_"
ExportAssets (56)Timeline Frame 1Symbol 55 as "tractor_beam"
ExportAssets (56)Timeline Frame 1Symbol 60 as "blue_blob"
ExportAssets (56)Timeline Frame 1Symbol 65 as "red_blob"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 107 as "openingmovie"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 112 as "level_start"
ExportAssets (56)Timeline Frame 1Symbol 122 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 127 as "combatbg"
ExportAssets (56)Timeline Frame 1Symbol 129 as "_stomp"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 131 as "xp_display"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 146 as "inGameMenu"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 148 as "main_text"
ExportAssets (56)Timeline Frame 1Symbol 152 as "ninja_star_"
ExportAssets (56)Timeline Frame 1Symbol 154 as "blizzard"
ExportAssets (56)Timeline Frame 1Symbol 156 as "slicer"
ExportAssets (56)Timeline Frame 1Symbol 158 as "fireball2"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 161 as "hp_up"
ExportAssets (56)Timeline Frame 1Symbol 163 as "teleport"
ExportAssets (56)Timeline Frame 1Symbol 165 as "stomp"
ExportAssets (56)Timeline Frame 1Symbol 167 as "blitz"
ExportAssets (56)Timeline Frame 1Symbol 169 as "lightening"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 171 as "str_up"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 173 as "spd_up"
ExportAssets (56)Timeline Frame 1Symbol 175 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 173 as "spd_up"
ExportAssets (56)Timeline Frame 1Symbol 171 as "str_up"
ExportAssets (56)Timeline Frame 1Symbol 177 as "ninja_star"
ExportAssets (56)Timeline Frame 1Symbol 169 as "lightening"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 167 as "blitz"
ExportAssets (56)Timeline Frame 1Symbol 165 as "stomp"
ExportAssets (56)Timeline Frame 1Symbol 163 as "teleport"
ExportAssets (56)Timeline Frame 1Symbol 173 as "spd_up"
ExportAssets (56)Timeline Frame 1Symbol 171 as "str_up"
ExportAssets (56)Timeline Frame 1Symbol 161 as "hp_up"
ExportAssets (56)Timeline Frame 1Symbol 161 as "hp_up"
ExportAssets (56)Timeline Frame 1Symbol 158 as "fireball2"
ExportAssets (56)Timeline Frame 1Symbol 161 as "hp_up"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 156 as "slicer"
ExportAssets (56)Timeline Frame 1Symbol 154 as "blizzard"
ExportAssets (56)Timeline Frame 1Symbol 185 as "G_LU"
ExportAssets (56)Timeline Frame 1Symbol 187 as "cross"
ExportAssets (56)Timeline Frame 1Symbol 194 as "scared_ghost"
ExportAssets (56)Timeline Frame 1Symbol 201 as "quick_ghost"
ExportAssets (56)Timeline Frame 1Symbol 208 as "brave_ghost"
ExportAssets (56)Timeline Frame 1Symbol 213 as "blue_blob_att"
ExportAssets (56)Timeline Frame 1Symbol 218 as "red_blob_att"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 228 as "password_menu"
ExportAssets (56)Timeline Frame 1Symbol 177 as "ninja_star"
ExportAssets (56)Timeline Frame 1Symbol 175 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 230 as "attack_indicate"
ExportAssets (56)Timeline Frame 1Symbol 122 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 122 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 230 as "attack_indicate"
ExportAssets (56)Timeline Frame 1Symbol 175 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 177 as "ninja_star"
ExportAssets (56)Timeline Frame 1Symbol 230 as "attack_indicate"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 265 as "help_menu_"
ExportAssets (56)Timeline Frame 1Symbol 269 as "scared_ghost_att"
ExportAssets (56)Timeline Frame 1Symbol 280 as "_slicer"
ExportAssets (56)Timeline Frame 1Symbol 284 as "turret1"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 314 as "ingame_help"
ExportAssets (56)Timeline Frame 1Symbol 318 as "bar_bad"
ExportAssets (56)Timeline Frame 1Symbol 320 as "turret1_att"
ExportAssets (56)Timeline Frame 1Symbol 323 as "blizzard_"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 334 as "ingame_quit"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 345 as "deo_dead_"
ExportAssets (56)Timeline Frame 1Symbol 347 as "blazor"
ExportAssets (56)Timeline Frame 1Symbol 353 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 355 as "minotaur"
ExportAssets (56)Timeline Frame 1Symbol 360 as "minotaur_hammer"
ExportAssets (56)Timeline Frame 1Symbol 365 as "quick_ghost_att"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 389 as "options"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 399 as "end_game"
ExportAssets (56)Timeline Frame 1Symbol 404 as "preGame"
ExportAssets (56)Timeline Frame 1Symbol 406 as "NightShadow"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 422 as "sword0"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 422 as "sword0"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 422 as "sword0"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 422 as "sword0"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 422 as "sword0"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 422 as "sword0"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 427 as "green_blob"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 418 as "_fireball"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 420 as "spaceship"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 413 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 429 as "deo_"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 431 as "floor_BG"
ExportAssets (56)Timeline Frame 1Symbol 444 as "title_menu"
ExportAssets (56)Timeline Frame 2Symbol 464 as "teleport_snd"
ExportAssets (56)Timeline Frame 2Symbol 465 as "lvl_victory_tune"
ExportAssets (56)Timeline Frame 2Symbol 466 as "explosion_snd"
ExportAssets (56)Timeline Frame 2Symbol 467 as "applause_snd"
ExportAssets (56)Timeline Frame 2Symbol 468 as "ninja_star_snd"
ExportAssets (56)Timeline Frame 2Symbol 469 as "ghost_snd"
ExportAssets (56)Timeline Frame 2Symbol 470 as "blizzard_snd"
ExportAssets (56)Timeline Frame 2Symbol 471 as "thunder_snd"
ExportAssets (56)Timeline Frame 2Symbol 472 as "stomp_snd"
ExportAssets (56)Timeline Frame 2Symbol 473 as "hit_snd"
ExportAssets (56)Timeline Frame 2Symbol 474 as "deo_damage_snd"

Labels

"Sounds"Frame 2
"ArmorGames"Frame 3
"start"Frame 4
"Deo Data"Frame 6
"Deo Function"Frame 7
"Deo Attack"Frame 8
"Bad Data"Frame 10
"Bad Function"Frame 11
"Bad Attack"Frame 12
"InGameMenu"Frame 14
"InGameMain"Frame 15
"InGameLevelUp"Frame 16
"Descriptions"Frame 18
"General"Frame 19
"Loops"Frame 20
"sounds"Frame 21
"Stop"Frame 24
"title"Frame 31
"password"Frame 32
"info"Frame 33
"dead"Frame 34
"End_Game"Frame 35
"Pregame"Frame 39
"_1"Frame 41
"_2"Frame 42
"_3"Frame 43
"_4"Frame 44
"_5"Frame 45
"_6"Frame 46
"_7"Frame 47
"_8"Frame 48
"_9"Frame 49
"_10"Frame 50
"_11"Frame 51
"_12"Frame 52
"_13"Frame 53
"_14"Frame 54
"_15"Frame 55
"_16"Frame 56
"_17"Frame 57
"_18"Frame 58
"_19"Frame 59
"_20"Frame 60
"_21"Frame 61
"_22"Frame 62
"_23"Frame 63
"_24"Frame 64
"_25"Frame 65
"crap"Frame 67
"VisitArmorGames"Symbol 389 MovieClip [options] Frame 1

Dynamic Text Variables

level_tSymbol 109 EditableText""
lvl_tipSymbol 110 EditableText""
ingame_XP_disSymbol 125 EditableText""
amountSymbol 130 EditableText"00 xp"
explanationSymbol 134 EditableText""
InGame_lvlSymbol 145 EditableText""
main_textSymbol 147 EditableText""
xp_costSymbol 184 EditableText""
code_readSymbol 227 EditableText""
ingame_XP_disSymbol 256 EditableText"200"
New_HPSymbol 344 EditableText""
volume_valSymbol 367 EditableText"90"




http://swfchan.com/3/13586/info.shtml
Created: 4/6 -2019 14:30:55 Last modified: 4/6 -2019 14:30:55 Server time: 08/05 -2024 18:56:12