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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78263185?noj=FRM78263185-28DC" width="1" height="1"></div>

Aquacubes.swf

This is the info page for
Flash #14679

(Click the ID number above for more basic data on this flash file.)


Text
100

www.MoFunZone.com Presents

© Copyright 2006 MoFunZone.com. All Rights Reserved.

MoFunZone.com Presents

Play More Games

Score

<p align="right"><font face="Bio-disc Thin" size="32" color="#f2f2e4" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="left"><font face="Bio-disc Thin" size="23" color="#f2f2e4" letterSpacing="0.000000" kerning="1">Survival Mode</font></p>

<p align="right"><font face="Bio-disc Thin" size="33" color="#f2f2e4" letterSpacing="7.000000" kerning="1">9999</font></p>

Level Clear

ActionScript [AS1/AS2]

Frame 1
function goTo() { getURL ("http://www.MoFunZone.com"); } var newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); newMenu.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); this.menu = newMenu; new Sound().setVolume(100); function strToBool(conv) { if (conv == "true") { conv = true; return(conv); } if (conv == "false") { conv = false; return(conv); } } function strToNum(conv) { if (conv == "1") { conv = 1; return(conv); } if (conv == "2") { conv = 2; return(conv); } } _root.gamedemo = false; _root.webdemo = false; _root.so = SharedObject.getLocal("se"); if (_root.so.data.gamesave != true) { _root.maxconti = 5; _root.so.data.continuecount = _root.maxconti; } _root.continuecount = _root.so.data.continuecount; loadVariables ("saveconfig.txt", _root); loadVariables ("savequality.txt", _root); _root.onEnterFrame = function () { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.onEnterFrame = null; gotoAndPlay (2); } else { _root.bytesloadedresult = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.preloadergage.gotoAndStop(1 + Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); } }; stop();
Frame 2
_root.b_skip.onRelease = function () { gotoAndStop (82); };
Frame 71
Frame 82
_root.storystartLV = 1; _root.survivalstartLV = 9; stop(); _root.pa_warning._visible = false; _root.pa_setting._visible = false; _root.pa_help._visible = false; _root.b_start0.onRelease = function () { if (((_root.pa_setting._visible != true) and (_root.so.data.gamesave != true)) or (_root.so.data.continuecount == 0)) { _root.gamemode = "story"; _root.so.data.gamesave = false; _root.so.data.continuecount = _root.maxconti; play(); } }; _root.b_start1._alpha = 25; if ((((_root.so.data.gamesave != true) or (_root.gamedemo == true)) or (_root.webdemo == true)) or (_root.so.data.continuecount == 0)) { _root.b_continue._alpha = 25; } else { _root.b_continue._alpha = 255; } _root.b_continue.onRelease = function () { if ((_root.so.data.gamesave == true) and (_root.b_continue._alpha >= 100)) { _root.so.data.continued = true; _root.continuecount--; _root.so.data.continuecount = _root.continuecount; play(); } }; _root.b_setting.onRelease = function () { _root.pa_setting._visible = true; }; if (_root.gamedemo == true) { _root.b_seti._alpha = 25; } _root.b_help.onRelease = function () { if (_root.pa_setting._visible != true) { _root.pa_help._visible = true; _root.pa_help.gotoAndStop(2); } }; _root.b_quit.onRelease = function () { fscommand ("quit"); }; if (_root.gamedemo == true) { _root.b_quit._visible = false; } if (_root.gamedemo != true) { _root.b_buy._visible = false; } _root.b_buy.onRelease = function () { getURL ("http://www.greenhermit.net", "_blank"); }; _root.b_more.onRelease = function () { getURL ("http://www.mofunzone.com/", "_blank"); }; _root.b_highscore.onRelease = function () { getURL ("http://www.mofunzone.com/game_scores/aquacubes/highscores.shtml", "_blank"); }; _root.displaymode = 1; _root.pa_setting.window.gotoAndStop(strToNum(_root.win_act)); _root.pa_setting.full_low.gotoAndStop(strToNum(_root.low_act)); _root.pa_setting.full_mid.gotoAndStop(strToNum(_root.mid_act)); _root.pa_setting.full_high.gotoAndStop(strToNum(_root.high_act)); _root.pa_setting.q_low.gotoAndStop(strToNum(_root.q_low)); _root.pa_setting.q_mid.gotoAndStop(strToNum(_root.q_mid)); _root.pa_setting.q_high.gotoAndStop(strToNum(_root.q_high)); if (strToNum(_root.q_low) == 2) { _root._quality = "LOW"; } if (strToNum(_root.q_mid) == 2) { _root._quality = "MEDIUM"; } if (strToNum(_root.q_high) == 2) { _root._quality = "HIGH"; } _root.pa_setting.b_cancel.onRelease = function () { _root.pa_setting.window.gotoAndStop(strToNum(_root.win_act)); _root.pa_setting.full_low.gotoAndStop(strToNum(_root.low_act)); _root.pa_setting.full_mid.gotoAndStop(strToNum(_root.mid_act)); _root.pa_setting.full_high.gotoAndStop(strToNum(_root.high_act)); _root.pa_setting.q_low.gotoAndStop(strToNum(_root.q_low)); _root.pa_setting.q_mid.gotoAndStop(strToNum(_root.q_mid)); _root.pa_setting.q_high.gotoAndStop(strToNum(_root.q_high)); if (strToNum(_root.q_low) == 2) { _root._quality = "LOW"; } if (strToNum(_root.q_mid) == 2) { _root._quality = "MEDIUM"; } if (strToNum(_root.q_high) == 2) { _root._quality = "HIGH"; } _root.pa_setting._visible = false; }; _root.pa_setting.b_ok.onRelease = function () { _root.pa_setting._visible = false; _root.displaymode = (((_root.pa_setting.window._currentframe * 1000) + (_root.pa_setting.full_low._currentframe * 100)) + (_root.pa_setting.full_mid._currentframe * 10)) + _root.pa_setting.full_high._currentframe; fscommand ("open", "config.txt"); fscommand ("write", _root.displaymode); fscommand ("close"); fscommand ("open", "saveconfig.txt"); fscommand ("write", (((((("win_act=" + _root.pa_setting.b_window._currentframe) + "&low_act=") + _root.pa_setting.b_fulllow._currentframe) + "&mid_act=") + _root.pa_setting.b_fullmid._currentframe) + "&high_act=") + _root.pa_setting.b_fullhigh._currentframe); fscommand ("close"); fscommand ("open", "savequality.txt"); fscommand ("write", (((("q_low=" + _root.pa_setting.b_qlow._currentframe) + "&q_mid=") + _root.pa_setting.b_qmid._currentframe) + "&q_high=") + _root.pa_setting.b_qhigh._currentframe); fscommand ("close"); };
Frame 83
stopAllSounds(); _root.bgm = new Sound(); _root.bgm.attachSound("bgm" + random(3)); _root.bgm.start(0, 1); _root.bgm.onSoundComplete = function () { _root.bgm.attachSound("bgm" + random(3)); _root.bgm.start(0, 1); }; _root.today = new Date(); _root.EPOCH_TIME = _root.today.getTime(); removeClip = function () { removeMovieClip(_root.pa_help); removeMovieClip(_root.pa_syst); removeMovieClip(_root.fx_over); removeMovieClip(_root.fx_lvclear); }; pauseChecker = function () { if ((_root.gamepause == true) or (_root.systpause == true)) { _root.b_pause.gotoAndStop("pause"); } else { _root.b_pause.gotoAndStop("play"); } }; hint.onRelease = function () { if ((_root.sp >= 100) and (_root.gamemode == "story")) { _root.sp = 0; _root.sfx_hint.start(0, 1); var _local2 = board.getHint(); trace((((_local2.dir + ",") + _local2.step) + ",") + _local2.no); var _local3 = board["block" + _local2.no]; var _local4; switch (_local2.dir) { case "R" : if (_local2.step < 0) { _local2.step = _local2.step + board.col; } _local4 = board.getRealBlock(_local3.pos.row, _local3.pos.col + _local2.step); hint_start.gotoAndStop(1); break; case "C" : if (_local2.step < 0) { _local2.step = _local2.step + board.row; } _local4 = board.getRealBlock(_local3.pos.row + _local2.step, _local3.pos.col); hint_start.gotoAndStop(2); } trace((((_local3 + ",") + _local3.pos.row) + ",") + _local3.pos.col); trace((((_local4 + ",") + _local4.pos.row) + ",") + _local4.pos.col); var _local6 = {x:0, y:0}; _local3.localToGlobal(_local6); hint_start._parent.globalToLocal(_local6); hint_start._x = _local6.x; hint_start._y = _local6.y; hint_start._visible = true; var _local5 = {x:0, y:0}; _local4.localToGlobal(_local5); hint_target._parent.globalToLocal(_local5); hint_target._x = _local5.x; hint_target._y = _local5.y; hint_target._visible = true; } }; hint_start._visible = false; hint_target._visible = false; function setBlock(block, frame) { block.color = frame % MAX_COLOR; block.bomb = ((frame > MAX_COLOR) ? true : false); block.gotoAndStop(frame); } var BLOCK_WIDTH = 40; var BLOCK_HEIGHT = 40; var MIN_BLOCK = 4; var MAX_COLOR = 9; ctrl.initialGame = function (row, col) { trace("initialGame"); board.row = row; board.col = col; var _local2; _local2 = 1; var _local6 = 1; while (_local6 <= col) { var _local5 = row; while (_local5 >= 1) { var _local4 = board.attachMovie("obj_piece", "block" + _local2, _local2); _local4.no = _local2; var _local3 = new Object(); _local3.row = _local5; _local3.col = _local6; _local3.x = (_local4._x = (_local6 - 1) * BLOCK_WIDTH); _local3.y = (_local4._y = (_local5 - 1) * BLOCK_HEIGHT); _local2++; _local4.pos = _local3; _local4.onPress = function () { trace((((this + ",") + this.color) + ",") + this.bomb); ctrl.startMove(this); }; _local5--; } _local6++; } board.createEmptyMovieClip("contCol1", 1101); board.createEmptyMovieClip("contCol2", 1102); board.createEmptyMovieClip("contRow1", 1103); board.createEmptyMovieClip("contRow2", 1104); var _local7; var _local8 = 1; while (_local8 <= 2) { _local7 = board["contCol" + _local8]; _local7._visible = false; _local2 = 1; var _local5 = 0; while (_local5 < row) { var _local4 = _local7.attachMovie("obj_piece", "block" + _local2, _local2); _local2++; _local4._x = 0; _local4._y = _local5 * BLOCK_HEIGHT; _local4.stop(); _local5++; } _local7 = board["contRow" + _local8]; _local7._visible = false; _local2 = 1; _local6 = 0; while (_local6 < col) { var _local4 = _local7.attachMovie("obj_piece", "block" + _local2, _local2); _local2++; _local4._x = _local6 * BLOCK_WIDTH; _local4._y = 0; _local4.stop(); _local6++; } _local8++; } }; ctrl.resetGame = function () { hint_start._visible = false; hint_target._visible = false; delete this.onEnterFrame; delete this.onMouseMove; delete this.onMouseUp; delete this.disposeInfo; delete this.moveInfo; this.onEnterFrame = function () { this.checkMove(); delete this.onEnterFrame; trace("movable : " + this.movable); }; combo.gotoAndStop(1); board.resetBoard(); }; board.createDisposeAt = function (block) { var _local3 = this.dNo; var _local2 = this.attachMovie("fx_explode", "explode" + _local3, 2000 + _local3); if (_local2) { this.dNo++; _local2._x = block._x; _local2._y = block._y; } }; board.createLinkAt = function (block, dir) { var _local1; if (dir == "T") { _local1 = block.attachMovie("linkT", "link1", 101); } else if (dir == "B") { _local1 = block.attachMovie("linkB", "link2", 101); } return(_local1); }; ctrl.randomLink = function () { if ((this.moveInfo == undefined) && (this.disposeInfo == undefined)) { trace("ctrl.randomLink"); board.randomLink(blocks); delete this.linkInfo; } else { this.linkInfo = true; } }; board.randomLink = function () { trace("randomLink"); var _local4 = this.getBlocks(); _local4.shift(); var _local10 = 0; var _local5 = _local4.length - 1; while (_local5 >= 0) { if (_local4[_local5].link1) { _local10++; } _local5--; } if (_local10 < game.maxObstruct) { trace("board.randomLink"); var _local8 = false; do { var _local6 = Math.floor(Math.random() * _local4.length); var _local2 = _local4[_local6]; var _local7 = _local2.pos.row; var _local9 = _local2.pos.col; _local4.splice(_local6, 1); if (_local7 != this.row) { var _local3 = this.getRealBlock(_local2.pos.row + 1, _local2.pos.col); if ((((_local2.link1 == undefined) && (_local2.link2 == undefined)) && (_local3.link1 == undefined)) && (_local3.link2 == undefined)) { this.createLinkAt(_local2, "T"); this.createLinkAt(_local3, "B"); _local2.link1.linkTo = _local3.link2; _local3.link2.linkTo = _local2.link1; _local8 = true; } } } while ((!_local8) && (_local4.length > 0)); } }; board.resetBoard = function () { this.dNo = 0; this.backToNormal(); var i = (this.row * this.col); while (i > 0) { with (this["block" + i]) { _x = pos.x; _y = pos.y; } i--; } }; board.backToNormal = function () { this.contCol1._visible = false; this.contCol2._visible = false; this.contRow1._visible = false; this.contRow2._visible = false; var _local2 = this.grab.pos; this.setVisibleLine("C", _local2.col, true); this.setVisibleLine("R", _local2.row, true); }; board.getRealBlock = function (tr, tc) { return(this["block" + (((tc - 1) * this.col) + ((this.row - tr) + 1))]); }; board.setVisibleLine = function (dir, t, vis) { var _local2 = function (block) { block._visible = vis; }; this.traverse(dir, t, _local2); }; board.traverse = function (dir, t, action) { switch (dir) { case "R" : var _local3 = 1; while (_local3 <= this.col) { action.apply(action, [this.getRealBlock(t, _local3)]); _local3++; } break; case "C" : var _local2 = 1; for(;;){ if (_local2 > this.row) { break; } action.apply(action, [this.getRealBlock(_local2, t)]); _local2++; }; } }; board.randomBoard = function () { var _local7 = new Array((this.row * this.col) + 1); var _local3 = 1; while (_local3 < _local7.length) { var _local6 = false; do { var _local5 = 1 + Math.floor(Math.random() * game.playColor); _local7[_local3] = {color:_local5}; var _local4 = this.findSmallAdjacent(_local3, _local7); if ((_local4 == undefined) || (_local4.length < MIN_BLOCK)) { _local6 = true; var _local2 = this["block" + _local3]; setBlock(_local2, _local5); _local2.link1.removeMovieClip(); _local2.link2.removeMovieClip(); } } while (!_local6); _local3++; } }; board.getHint = function () { var _local8 = 1; while (_local8 <= this.row) { var _local5 = 1; while (_local5 <= this.col) { var _local3 = this.getRealBlock(_local8, _local5); var _local6; var _local2; if (!this.getLock(_local3).lockRow) { var _local7 = 1; while (_local7 <= this.row) { var _local10 = _local7 - _local8; if (_local10 != 0) { _local6 = this.prepareAdjacent(_local3, "R", _local10).blocks; var _local12 = new Array(); var _local4 = this.col; while (_local4 >= 1) { _local2 = this.findSmallAdjacent(this.getRealBlock(_local8, _local4).no, _local6); if (_local2 && (_local2.length >= MIN_BLOCK)) { return({dir:"R", step:_local10, no:_local3.no}); } _local4--; } } _local7++; } } var _local7 = 1; while (_local7 <= this.col) { var _local10 = _local7 - _local5; if (_local10 != 0) { _local6 = this.prepareAdjacent(_local3, "C", _local10).blocks; var _local12 = new Array(); var _local4 = this.row; while (_local4 >= 1) { _local2 = this.findSmallAdjacent(this.getRealBlock(_local4, _local5).no, _local6); if (_local2 && (_local2.length >= MIN_BLOCK)) { return({dir:"C", step:_local10, no:_local3.no}); } _local4--; } } _local7++; } _local5++; } _local8++; } }; board.getLock = function (block) { var _local6 = new Object(); var _local5; _local5 = block.pos.row; var _local3 = 1; while (_local3 <= this.col) { var _local4 = this.getRealBlock(_local5, _local3); if (_local4.link1 || (_local4.link2)) { _local6.lockRow = true; break; } _local3++; } _local5 = block.pos.col; var _local2 = 1; while (_local2 <= this.row) { if (this.getRealBlock(_local2, _local5).linkCol) { _local6.lockCol = true; break; } _local2++; } return(_local6); }; board.prepareAdjacent = function (block, dir, step) { var _local4; switch (dir) { case "R" : _local4 = (this.row - block.pos.row) + 1; break; case "C" : _local4 = block.pos.col; } var _local5 = this.getBlocks(); var _local6 = this.getRollChanged(_local5, dir, _local4, step); var _local2 = _local6.length - 1; while (_local2 >= 0) { var _local3 = _local6[_local2]; _local5[_local3.no] = _local3.value; _local2--; } return({blocks:_local5, roll:_local6}); }; board.getAdjacent = function (find, blocks) { var _local4 = new Array(); var _local6; while (_local6 = find.pop() , _local6) { var _local5; var _local3 = _local4.length - 1; while (_local3 >= 0) { var _local2 = _local4[_local3].length - 1; while (_local2 >= 0) { if (_local4[_local3][_local2] == _local6) { _local5 = true; break; } _local2--; } if (_local5) { break; } _local3--; } if (!_local5) { var _local7 = this.findAdjacent(_local6, blocks); if (_local7 && (_local7.length >= MIN_BLOCK)) { _local4.push(_local7); } } } return(_local4); }; board.blazeTheBomb = function (res) { var _local9 = this.row; var _local14 = this.col; var _local10 = 0; while (_local10 < res.length) { var _local4 = res[_local10]; if (this["block" + _local4].bomb) { var _local11 = new Sound(); _local11.attachSound("sfx_explode01"); _local11.start(); var _local6 = [_local4 - _local9, _local4 + _local9]; var _local12 = _local4 % _local9; if (_local12 != 0) { _local6 = _local6.concat([(_local4 - _local9) + 1, _local4 + 1, (_local4 + _local9) + 1]); } if (_local12 != 1) { _local6 = _local6.concat([(_local4 - _local9) - 1, _local4 - 1, (_local4 + _local9) - 1]); } var _local13 = _local9 * _local14; var _local7 = 0; while (_local7 < _local6.length) { var _local3 = _local6[_local7]; if ((_local3 >= 1) && (_local3 <= _local13)) { var _local8 = false; var _local2 = 0; while (_local2 < res.length) { if (res[_local2] == _local3) { _local8 = true; break; } _local2++; } if (!_local8) { res.push(_local3); } } _local7++; } } _local10++; } return(res); }; ctrl.startMove = function (block) { if (_root.gamepause) { return(undefined); } if (this.moveInfo != undefined) { return(undefined); } if (this.disposeInfo != undefined) { return(undefined); } board.grab = block; board.bound = block.getBounds(this); delete this.lock; delete this.lockRow; delete this.lockCol; var _local15 = board.getLock(block); this.lockRow = _local15.lockRow; this.lockCol = _local15.lockCol; this.onMouseUp = function () { delete this.onMouseMove; delete this.onMouseUp; var _local17 = this.lock; delete this.lock; if (_local17) { delete this.moveInfo; return(undefined); } var _local11 = this.moveInfo; if (_local11 != undefined) { var _local14; var _local9 = new Array(); trace(_local11.step); switch (_local11.dir) { case "R" : _local14 = Math.round(_local11.step / BLOCK_WIDTH); var _local10 = board.grab.pos.row; var _local5 = board.col; while (_local5 >= 1) { _local9.push(board.getRealBlock(_local10, _local5).no); _local5--; } break; case "C" : _local14 = Math.round(_local11.step / BLOCK_HEIGHT); _local10 = board.grab.pos.col; _local5 = board.row; for(;;){ if (_local5 < 1) { break; } _local9.push(board.getRealBlock(_local5, _local10).no); _local5--; }; } var _local13 = board.prepareAdjacent(board.grab, _local11.dir, _local14); var _local15 = _local13.blocks; var _local6 = _local13.roll; var _local16 = board.getAdjacent(_local9, _local15); game.sum = 0; var _local12 = game.calculate(_local16); trace("found : " + _local12); if (_local12.length > 0) { _local5 = _local6.length - 1; while (_local5 >= 0) { var _local2 = _local6[_local5]; var _local4 = board["block" + _local2.no]; setBlock(_local4, _local2.face); if (_local2.link1) { board.createLinkAt(_local4, "T"); } else { _local4.link1.removeMovieClip(); } if (_local2.link2) { board.createLinkAt(_local4, "B"); } else { _local4.link2.removeMovieClip(); } _local5--; } _local5 = _local6.length - 1; while (_local5 >= 0) { var _local3 = _local6[_local5].no; var _local4 = board["block" + _local3]; if (_local4.link2) { var _local8 = (((_local3 % board.row) == 0) ? ((_local3 - board.row) + 1) : (_local3 + 1)); var _local7 = board["block" + _local8]; _local4.link2.linkTo = _local7.link1; _local7.link1.linkTo = _local4.link2; } _local5--; } this.moveInfo.step = 0; this.onRollBlockBack(); _local12 = board.blazeTheBomb(_local12); this.disposeBlock(_local12); } else { this.onEnterFrame = this.onRollBlockBack; } } }; this.onMouseMove = this.onMoveInBlock; }; board.findDispose = function (list) { var _local2 = this.getBlocks(); var _local3 = this.getAdjacent(list, _local2); return(_local3); }; board.afterDispose = function (list) { this.dNo = 0; var _local7 = 0; while (_local7 < list.length) { var _local3 = list[_local7]; var _local2 = 1 + Math.floor(Math.random() * game.playColor); setBlock(_local3, _local2); _local7++; } if (Math.floor(Math.random() * 100) < 4) { _local7 = Math.floor(Math.random() * list.length); var _local5 = list[_local7]; var _local6 = _local5._currentframe + MAX_COLOR; if (_local6 <= _local5._totalframes) { setBlock(_local5, _local6); } } }; ctrl.playUnlockSound = function (block) { if (block.link1 || (block.link2)) { } }; ctrl.disposeBlock = function (list) { hint_start._visible = false; hint_target._visible = false; disposeResult(list); list.sort(Array.NUMERIC); var _local17 = new Array(); var _local7 = 1; var _local3 = board.row; var _local14; var _local16 = 0; while (_local16 < board.col) { _local14 = board["block" + _local3]; var _local15; var _local6 = 0; while (_local6 < list.length) { if (list[_local6] <= _local3) { _local15 = _local6; } _local6++; } if (_local15 != undefined) { var _local11 = list.splice(0, _local15 + 1); trace(">..." + _local11); _local6 = 0; while (_local6 < _local11.length) { var _local12 = board["block" + _local11[_local6]]; board.createDisposeAt(_local12); _local12._y = _local14._y - BLOCK_HEIGHT; _local12.dispose = true; _local14 = _local12; this.playUnlockSound(_local12); _local12.link1.linkTo.removeMovieClip(); _local12.link1.removeMovieClip(); _local12.link2.linkTo.removeMovieClip(); _local12.link2.removeMovieClip(); _local6++; } var _local10 = new Array(); var _local4 = _local7; while (_local4 <= _local3) { var _local12 = board["block" + _local4]; var _local2 = new Object(); _local2._y = _local12._y; _local2.no = _local4; _local2.type = _local12._currentframe; _local2.dispose = _local12.dispose; if (_local4 == _local7) { this.playUnlockSound(_local12); _local12.link1.removeMovieClip(); _local12.link1.linkTo.removeMovieClip(); } else if (_local4 == _local3) { _local12.link2.removeMovieClip(); _local12.link2.linkTo.removeMovieClip(); } _local2.link1 = _local12.link1 != undefined; _local2.link2 = _local12.link2 != undefined; _local12.link1.removeMovieClip(); _local12.link2.removeMovieClip(); _local10.push(_local2); _local4++; } _local10.sortOn("_y", Array.NUMERIC | Array.DESCENDING); _local4 = _local7; var _local9 = 0; while (_local4 <= _local3) { var _local12 = board["block" + _local4]; var _local2 = _local10[_local9]; _local12._y = _local2._y; setBlock(_local12, _local2.type); if (_local2.link1) { board.createLinkAt(_local12, "T"); } if (_local2.link2) { board.createLinkAt(_local12, "B"); } delete _local12.dispose; if (_local2.dispose) { _local17.push(_local12); } _local4++; _local9++; } _local4 = _local7; while (_local4 <= _local3) { var _local5 = board["block" + _local4]; if (_local5.link2) { var _local8 = board["block" + (_local4 + 1)]; _local5.link2.linkTo = _local8.link1; _local8.link1.linkTo = _local5.link2; } _local4++; } } _local16++; _local7 = _local7 + board.row; _local3 = _local3 + board.row; } var _local18 = new Array(); var _local19 = new Array(); _local16 = board.row * board.col; while (_local16 >= 1) { var _local12 = board["block" + _local16]; if (_local12._y != _local12.pos.y) { _local18.push(_local12); _local19.push(_local12.no); } _local16--; } var _local20 = new Object(); _local20.list = _local17; _local20.moveBlock = _local18; _local20.findBlock = _local19; this.disposeInfo = _local20; this.finish = getTimer() + 500; this.onEnterFrame = function () { if (getTimer() > this.finish) { delete this.finish; board.afterDispose(this.disposeInfo.list); this.onEnterFrame = this.onBlockFall; } }; }; ctrl.checkMove = function () { var _local2 = board.getHint(); this.movable = _local2 != undefined; }; ctrl.onBlockFall = function () { var _local5 = this.disposeInfo.moveBlock; var _local4 = _local5.length - 1; while (_local4 >= 0) { var _local3 = _local5[_local4]; _local3._y = _local3._y + Math.min(_local3.pos.y - _local3._y, 20); if (_local3._y == _local3.pos.y) { _local5.splice(_local4, 1); } _local4--; } if (_local5.length == 0) { this.finish = getTimer() + 100; this.onEnterFrame = function () { if (getTimer() > this.finish) { delete this.finish; this.onEnterFrame = function () { if (_root.gamepause) { return(undefined); } var _local4 = board.findDispose(this.disposeInfo.findBlock); var _local3 = game.calculate(_local4); if (_local3.length > 0) { _local3 = board.blazeTheBomb(_local3); this.disposeBlock(_local3); } else { delete this.disposeInfo; delete this.onEnterFrame; if (this.linkInfo) { ctrl.randomLink(); } this.checkMove(); combo.gotoAndStop(1); } }; } }; } }; game.calculate = function (adj) { var _local4 = new Array(); var _local6 = 0; var _local7 = 0; var _local3 = 0; while (_local3 < adj.length) { _local4 = _local4.concat(adj[_local3]); var _local2 = adj[_local3].length; game.sum = game.sum + _local2; _local6 = Math.max(_local2, _local6); if (_local2 > 6) { _local7 = _local7 + ((_local2 - 6) * 100); } _local3++; } if (_local4.length > 0) { if (_root.gamemode == "story") { trace("add score story"); _root.score = _root.score + ((_local4.length * 10) + _local7); } if (_root.gamemode == "survival") { trace("add score survival"); _root.score = _root.score + (((MAX_COLOR + _local4.length) + _local7) * 15); } } if (game.sum >= 11) { combo.gotoAndStop(4); } else if (game.sum >= 9) { combo.gotoAndStop(3); } else if (game.sum >= 7) { combo.gotoAndStop(2); } combo.cmb.gotoAndPlay(1); return(_local4); }; ctrl.onRollBlockBack = function () { var _local2 = this.moveInfo; if (_local2.step == 0) { board.backToNormal(); delete this.moveInfo; delete this.onEnterFrame; } else { _local2.step = _local2.step * 0.8; if (Math.abs(_local2.step) < 1) { _local2.step = 0; } this.updateMove(); } }; ctrl.getDirection = function (bound, x, y) { var _local3 = bound; var _local7; var _local6; var _local5; var _local4; _local7 = _local3.xMin - x; _local6 = x - _local3.xMax; _local5 = _local3.yMin - y; _local4 = y - _local3.yMax; var _local2 = Math.max(Math.max(_local7, _local6), Math.max(_local5, _local4)); if (_local2 > 0) { var _local1 = new Object(); if (_local2 == _local7) { _local1.dir = "R"; _local1.step = -_local2; } else if (_local2 == _local6) { _local1.dir = "R"; _local1.step = _local2; } else if (_local2 == _local5) { _local1.dir = "C"; _local1.step = -_local2; } else if (_local2 == _local4) { _local1.dir = "C"; _local1.step = _local2; } return(_local1); } }; ctrl.onMoveInBlock = function () { delete this.lock; var _local5 = this.getDirection(board.bound, this._xmouse, this._ymouse); if (_local5 != undefined) { this.moveInfo = _local5; var _local4 = board.grab.pos; var _local6; var _local3; var _local2; var lock; switch (_local5.dir) { case "R" : _local3 = board.contRow1; _local3._x = 0; _local3._y = _local4.y; _local2 = board.contRow2; _local2._x = 0; _local2._y = _local4.y; _local6 = _local4.row; if (this.lockRow) { lock = true; } break; case "C" : _local3 = board.contCol1; _local3._x = _local4.x; _local3._y = 0; _local2 = board.contCol2; _local2._x = _local4.x; _local2._y = 0; _local6 = _local4.col; if (!this.lockCol) { break; } lock = true; } this.lock = lock == true; trace(this.lock); if (lock) { trace("lock............."); } else { board.setVisibleLine(_local5.dir, _local6, false); this.setContainerLine(_local5.dir, _local6, [_local3, _local2]); _local3._visible = true; _local2._visible = true; this.onMouseMove = this.onMoveOutBlock; } } else { board.backToNormal(); delete this.moveInfo; } }; ctrl.setContainerLine = function (dir, t, cont) { var _local7; var _local2; _local7 = ((dir == "R") ? (board.col) : (board.row)); var _local3 = 1; while (_local3 <= _local7) { if (dir == "R") { _local2 = board.getRealBlock(t, _local3); } else { _local2 = board.getRealBlock(_local3, t); } for (var _local6 in cont) { var _local1 = cont[_local6]["block" + _local3]; setBlock(_local1, _local2._currentframe); if (_local2.link1) { board.createLinkAt(_local1, "T"); } else { _local1.link1.removeMovieClip(); } if (_local2.link2) { board.createLinkAt(_local1, "B"); } else { _local1.link2.removeMovieClip(); } } _local3++; } }; ctrl.onMoveOutBlock = function () { var _local2 = this.getDirection(board.bound, this._xmouse, this._ymouse); if (_local2 != undefined) { switch (_local2.dir) { case "C" : _local2.step = _local2.step + ((((_local2.step > 0) ? 1 : -1) * BLOCK_HEIGHT) / 2); break; case "R" : _local2.step = _local2.step + ((((_local2.step > 0) ? 1 : -1) * BLOCK_WIDTH) / 2); } this.moveInfo = _local2; this.updateMove(); } else { trace("come back"); this.onMouseMove = this.onMoveInBlock; } }; ctrl.updateMove = function () { var _local3 = this.moveInfo.step; var _local4 = board.grab; var _local2; switch (this.moveInfo.dir) { case "C" : _local2 = board.contCol1; _local2._y = _local3 % _local2._height; board.contCol2._y = _local2._y + (((_local3 > 0) ? -1 : 1) * _local2._height); break; case "R" : _local2 = board.contRow1; _local2._x = _local3 % _local2._width; board.contRow2._x = _local2._x + (((_local3 > 0) ? -1 : 1) * _local2._width); } }; board.initialAdjacent = function () { var _local3 = (this.adjData = new Object()); _local3.head = new Array(); _local3.bottom = new Array(); var _local5; var _local4; _local5 = this.row; _local4 = 1; var _local2 = 0; while (_local2 < this.col) { _local3.head[_local2] = _local5; _local3.bottom[_local2] = _local4; _local5 = _local5 + this.row; _local4 = _local4 + this.row; _local2++; } }; board.getBlocks = function () { var _local4 = new Array((this.row * this.col) + 1); var _local2 = _local4.length - 1; while (_local2 > 0) { var _local3 = this["block" + _local2]; _local4[_local2] = _local3; _local2--; } return(_local4); }; board.getRollChanged = function (blocks, dir, line, step) { var _local7; var _local6; var _local5; switch (dir) { case "R" : _local7 = line; _local6 = this.row; _local5 = this.row; break; case "C" : _local7 = ((line - 1) * this.row) + 1; _local6 = 1; _local5 = this.col; step = -step; } var _local4 = new Array(_local5); step = step % _local5; var _local2 = 0; while (_local2 < _local5) { _local4[_local2] = blocks[_local7 + (_local6 * _local2)]; _local2++; } var _local10; if (step > 0) { _local10 = _local4.splice(-step); _local4 = _local10.concat(_local4); } else { _local10 = _local4.splice(0, Math.abs(step)); _local4 = _local4.concat(_local10); } _local2 = 0; while (_local2 < _local5) { var _local3 = new Object(); _local3.no = _local7 + (_local6 * _local2); _local3.value = _local4[_local2]; _local3.face = _local4[_local2]._currentframe; _local3.link1 = _local4[_local2].link1 != undefined; _local3.link2 = _local4[_local2].link2 != undefined; _local4[_local2] = _local3; _local2++; } return(_local4); }; board.findSmallAdjacent = function (numba, blocks) { return(this.findAdjacent(numba, blocks, MIN_BLOCK)); }; board.findAdjacent = function (numba, blocks, atleast) { if (this.adjData == undefined) { this.initialAdjacent(); } var _local2 = (this.adjFinder = new Object()); _local2.allBlock = blocks; _local2.result = [numba]; _local2.c = 0; _local2.find = _local2.allBlock[numba].color; atleast = Number(atleast); if ((!isNaN(atleast)) && (atleast > 1)) { _local2.atleast = atleast; } this.findAdjacent2(numba); return(((_local2.result.length > 1) ? (_local2.result) : undefined)); }; board.findAdjacent2 = function (numba) { var _local5 = 0; var _local7 = 0; var _local2 = 0; while (_local2 < this.col) { if (numba == this.adjData.head[_local2]) { _local7 = 1; break; } if (numba == this.adjData.bottom[_local2]) { _local5 = 1; break; } _local2++; } var _local6 = this.adjFinder.result; var _local8 = this.adjFinder.allBlock; var _local10 = this.adjFinder.find; var _local3; var _local9 = _local8.length - 1; _local3 = numba + 1; if (((((_local3 >= 1) && (_local3 <= _local9)) && (_local10 == _local8[_local3].color)) && (_local7 != 1)) && (this.isAdjacent(_local3))) { _local6.push(_local3); } _local3 = numba + this.row; if ((((_local3 >= 1) && (_local3 <= _local9)) && (_local10 == _local8[_local3].color)) && (this.isAdjacent(_local3))) { _local6.push(_local3); } _local3 = numba - 1; if (((((_local3 >= 1) && (_local3 <= _local9)) && (_local10 == _local8[_local3].color)) && (_local5 != 1)) && (this.isAdjacent(_local3))) { _local6.push(_local3); } _local3 = numba - this.row; if ((((_local3 >= 1) && (_local3 <= _local9)) && (_local10 == _local8[_local3].color)) && (this.isAdjacent(_local3))) { _local6.push(_local3); } this.adjFinder.c++; if (this.adjFinder.atleast && (_local6.length >= this.adjFinder.atleast)) { return(undefined); } if (this.adjFinder.c == _local6.length) { } else { this.findAdjacent2(_local6[this.adjFinder.c]); } }; board.isAdjacent = function (numba) { var _local4 = 1; var _local3 = this.adjFinder.result; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] == numba) { _local4 = 0; break; } _local2++; } if (_local4 == 1) { return(true); } return(false); }; ctrl.initialGame(9, 9); function disposeResult(list) { if (_root.gamemode == "survival") { game.timeOut = game.timeOut + ((list.length * 100) + 50); } else { game.point = game.point + list.length; } } function noMoreMove() { trace("noMoreMove"); _root.gamepause = true; fx_no_move.play(); } function afterNoMove() { trace("afterNoMove"); if (_root.gamemode == "survival") { levelTimeOut(); } else { _root.gamepause = false; board.randomBoard(); ctrl.resetGame(); fx_no_move.gotoAndPlay(1); } } function levelTimeOut() { trace("levelTimeOut"); fx_over.play(); _root.gamepause = true; } function passLevel() { trace("passLevel"); _root.score = _root.score + _root.timebonus; _root.sp = 100; fx_lvclear.play(); _root.gamepause = true; } function nextLevel() { trace("nextLevel"); _root.level++; if (_root.level >= 9) { _root.level = 9; _root.so.data.enablesurvival = true; } resetLevel(_root.level); } function setLevel(lv) { var _local3; if (lv < 5) { _local3 = 5; } if (lv >= 5) { _local3 = 6; } if (_root.gamemode == "survival") { _local3 = 7; } var _local4; if (lv < 3) { _local4 = 3; } if ((lv >= 3) and (lv <= 6)) { _local4 = 6; } if (lv > 6) { _local4 = 9; } game.playColor = _local3; game.maxObstruct = _local4; game.pointTarget = 102 + (_root.level * 8); game.linkTime = 15; game.linkPercent = 9 + (lv * 9); } function resetLevel(lv) { _root.level = lv; game.timeOut = getTimer() + RUNOUT; game.point = 0; game.linkCreate = false; gauge.gotoAndStop(1); setLevel(lv); bomb.gotoAndStop(1); board.randomBoard(); ctrl.resetGame(); } stop(); _root.gamepause = false; _root.systpause = false; _root.pa_syst._visible = false; _root.level = 1; _root.sp = 100; _root.spMAX = 100; _root.timebonus = 2160; _root.score = 0; removeClip(); _root.fx_over_origin.duplicateMovieClip("fx_over", _root.getNextHighestDepth()); _root.fx_over_origin._visible = false; _root.fx_lvclear_origin.duplicateMovieClip("fx_lvclear", _root.getNextHighestDepth()); _root.fx_lvclear_origin._visible = false; _root.sfx_hint = new Sound(); _root.sfx_hint.attachSound("sfx_hint.wav"); _root.onEnterFrame = function () { pauseChecker(); if (_root.gamemode == "story") { _root.sholevel = "Level " + _root.level; _root.hint._alpha = 10 + _root.sp; _root.b_survmenu._visible = false; } else if (_root.gamemode == "survival") { _root.sholevel = "Survival Mode"; _root.hint._visible = false; _root.b_survmenu._visible = true; } if ((_root.gamepause == false) and (_root.systpause == false)) { if (game.pauseAt != undefined) { game.timeOut = game.timeOut + (getTimer() - game.pauseAt); delete game.pauseAt; } _root.timebonus--; if (_root.gamemode == "survival") { if ((_root.score >= 500) && (game.playColor != 8)) { game.playColor = 8; } else if ((_root.score >= 1000) && (game.playColor != 9)) { game.playColor = 9; } } else { if (game.point > 10) { game.point = game.point - 0.02; } _root.gauge.gotoAndStop(Math.floor((game.point * gauge._totalframes) / game.pointTarget)); if (game.point >= game.pointTarget) { passLevel(); } } if (!ctrl.movable) { trace("--------no move-----------"); ctrl.movable = true; noMoreMove(); } var _local2 = game.timeOut - getTimer(); if (_root.gamemode == "story") { bomb.gotoAndStop(Math.floor(bomb._totalframes - ((_local2 * bomb._totalframes) / RUNOUT))); if (_local2 <= 0) { levelTimeOut(); } } var _local3 = Math.floor((RUNOUT - _local2) / 1000) % game.linkTime; if (!game.linkCreate) { if (_local3 == (game.linkTime - 1)) { game.linkCreate = true; if (Math.floor(Math.random() * 100) < game.linkPercent) { trace("link create"); ctrl.randomLink(); } } } else if (_local3 == 0) { game.linkCreate = false; } } else if (game.pauseAt == undefined) { game.pauseAt = getTimer(); } }; var RUNOUT = 90000; if (_root.gamemode == "survival") { resetLevel(_root.survivalstartLV); } else { resetLevel(_root.storystartLV); } _root.fx_mute._visible = false; _root.fx_pause._visible = false; _root.b_mute.b.onRelease = function () { if (_root.systpause == false) { _root.fx_mute._visible = !_root.fx_mute._visible; } _root.b_mute.play(); var _local2 = new Sound(_root); if (_root.fx_mute._visible) { _root.volume = _local2.getVolume(); _local2.setVolume(0); } else { _local2.setVolume(_root.volume); delete _root.volume; } }; _root.b_pause.b.onRelease = function () { if (((_root.systpause == false) and (_root.pa_syst._visible != true)) and (_root.pa_help._visible != true)) { _root.gamepause = !_root.gamepause; _root.fx_pause._visible = !_root.fx_pause._visible; } }; _root.b_MFZ.onRelease = function () { getURL ("http://www.mofunzone.com/", "_blank"); }; _root.b_survmenu.onRelease = function () { stopAllSounds(); _root.gotoAndStop("Title", "title"); };
Symbol 80 MovieClip [fx_explode] Frame 13
this.removeMovieClip();
Symbol 90 MovieClip Frame 1
stop();
Symbol 92 Button
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 135 Button
on (release) { gotoAndStop (1); }
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
stop();
Symbol 144 Button
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 148 MovieClip Frame 101
stop();
Symbol 165 MovieClip Frame 20
gotoAndPlay (1);
Symbol 167 MovieClip Frame 20
gotoAndPlay (1);
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 177 MovieClip Frame 1
_root.bgm.setVolume(100); stop();
Symbol 177 MovieClip Frame 2
_root.bgm.setVolume(0); stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 50
_root.afterNoMove(); stop();
Symbol 196 MovieClip Frame 10
stop();
Symbol 200 MovieClip Frame 10
stop();
Symbol 204 MovieClip Frame 10
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 218 Button
on (release) { stopAllSounds(); _root.gotoAndStop("Title", "title"); }
Symbol 221 Button
on (release) { getURL ("http://www.mofunzone.com/online_games/aquacubes.shtml", "_blank"); }
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 5
if (_root.gamemode == "story") { fx_outoftime._visible = true; } else { fx_outoftime._visible = false; }
Symbol 222 MovieClip Frame 65
gotoAndPlay ("PB");
Symbol 222 MovieClip Frame 85
Selection.setFocus("newname"); stop();
Symbol 222 MovieClip Frame 115
stop();
Symbol 233 Button
on (release) { getURL ("http://www.mofunzone.com/online_games/aquacubes.shtml ", "_blank"); }
Symbol 234 Button
on (release) { stopAllSounds(); _root.gotoAndStop("Title", "title"); }
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 17
if ((_root.level >= 9) and (_root.endingplayed != true)) { _root.ending = true; } _root.nextLevel();
Symbol 238 MovieClip Frame 86
if (_root.ending != true) { _root.gamepause = false; gotoAndStop (1); } else if (_root.ending == true) { gotoAndStop ("ending"); _root.ending = false; } _root.timebonus = 2160; trace("end pass level");
Symbol 238 MovieClip Frame 95
Selection.setFocus("newname"); stop();

Library Items

Symbol 1 Sound [sfx_hint.wav]
Symbol 2 Sound [sfx_explode01]
Symbol 3 Sound [bgm2]
Symbol 4 Sound [bgm1]
Symbol 5 Sound [sfx_explode02.wav]Used by:80
Symbol 6 Sound [bgm0]Used by:Timeline
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:52
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:52
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:52
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:52
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:52
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:52
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:52
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:52
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:52
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:52
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:52
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:52
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:52
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:52
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [obj_piece]Uses:9 12 15 18 21 24 27 30 33 36 39 42 45 48 51
Symbol 53 GraphicUsed by:56 57
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56 57
Symbol 56 MovieClip [linkB]Uses:53 55
Symbol 57 MovieClip [linkT]Uses:53 55
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:80
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:80
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:80
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:80
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:80
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:80
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:80
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:80
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:80
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip [fx_explode]Uses:5 59 61 63 65 67 69 71 73 75 77 79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [M im_logo_MFZ_spdline]Uses:81
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:90
Symbol 86 FontUsed by:87 91
Symbol 87 EditableTextUses:86Used by:90
Symbol 88 ShapeTweeningUsed by:90
Symbol 89 GraphicUsed by:90 92 113 115 117 119 121 141 144 233
Symbol 90 MovieClipUses:85 87 88 89Used by:Timeline
Symbol 91 EditableTextUses:86Used by:Timeline
Symbol 92 ButtonUses:89Used by:136 215 237  Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:Timeline
Symbol 102 SoundUsed by:Timeline
Symbol 103 GraphicUsed by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:Timeline
Symbol 108 FontUsed by:109 120 160 161 223 225
Symbol 109 EditableTextUses:108Used by:Timeline
Symbol 110 FontUsed by:111
Symbol 111 TextUses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:112 89Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:114 89Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:116 89Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:118 89Used by:Timeline
Symbol 120 TextUses:108Used by:121
Symbol 121 ButtonUses:120 89Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 BitmapUsed by:126
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:124 125Used by:136
Symbol 127 BitmapUsed by:128 129
Symbol 128 GraphicUses:127Used by:130
Symbol 129 GraphicUses:127Used by:130
Symbol 130 ButtonUses:128 129Used by:136  Timeline
Symbol 131 GraphicUsed by:136
Symbol 132 BitmapUsed by:133 134
Symbol 133 GraphicUses:132Used by:135
Symbol 134 GraphicUses:132Used by:135
Symbol 135 ButtonUses:133 134Used by:136
Symbol 136 MovieClipUses:126 130 131 135 92Used by:Timeline
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:Timeline
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 ButtonUses:139 140 89Used by:Timeline
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 ButtonUses:142 143 89Used by:Timeline
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 MovieClipUsed by:Timeline
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:Timeline
Symbol 158 FontUsed by:159 160 161 223
Symbol 159 TextUses:158Used by:Timeline
Symbol 160 EditableTextUses:108 158Used by:Timeline
Symbol 161 EditableTextUses:108 158Used by:Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:163 164Used by:Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:Timeline
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 ButtonUses:168 169Used by:173
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173 177
Symbol 173 MovieClipUses:170 172Used by:Timeline
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 ButtonUses:174 175Used by:177
Symbol 177 MovieClipUses:176 172Used by:Timeline
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:182
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClipUses:179 181Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 BitmapUsed by:187 188
Symbol 187 GraphicUses:186Used by:189 234
Symbol 188 GraphicUses:186Used by:189 234
Symbol 189 ButtonUses:187 188Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:205
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClipUses:199Used by:205
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClipUses:196 200 204Used by:Timeline
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:222 238
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:222
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:222
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214 92Used by:222
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 ButtonUses:217Used by:222
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 ButtonUses:220Used by:222
Symbol 222 MovieClipUses:208 210 212 215 218 221Used by:Timeline
Symbol 223 EditableTextUses:108 158Used by:238
Symbol 224 GraphicUsed by:238
Symbol 225 TextUses:108Used by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:225 226Used by:238
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClipUses:229Used by:238
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:238
Symbol 233 ButtonUses:89Used by:238
Symbol 234 ButtonUses:187 188Used by:238
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:237
Symbol 237 MovieClipUses:92 236Used by:238
Symbol 238 MovieClipUses:208 223 224 227 230 232 233 234 237Used by:Timeline

Instance Names

"preloadergage"Frame 1Symbol 90 MovieClip
"b_start0"Frame 82Symbol 113 Button
"b_help"Frame 82Symbol 115 Button
"b_start1"Frame 82Symbol 117 Button
"b_highscore"Frame 82Symbol 119 Button
"b_more"Frame 82Symbol 121 Button
"pa_help"Frame 82Symbol 136 MovieClip
"b_MFZ"Frame 83Symbol 141 Button
"bomb"Frame 83Symbol 148 MovieClip
"gauge"Frame 83Symbol 153 MovieClip
"board"Frame 83Symbol 155 MovieClip
"ctrl"Frame 83Symbol 155 MovieClip
"game"Frame 83Symbol 155 MovieClip
"hint"Frame 83Symbol 130 Button
"fx_pause"Frame 83Symbol 165 MovieClip
"fx_mute"Frame 83Symbol 167 MovieClip
"b_pause"Frame 83Symbol 173 MovieClip
"b_mute"Frame 83Symbol 177 MovieClip
"hint_start"Frame 83Symbol 182 MovieClip
"hint_target"Frame 83Symbol 185 MovieClip
"b_survmenu"Frame 83Symbol 189 Button
"fx_no_move"Frame 83Symbol 192 MovieClip
"combo"Frame 83Symbol 205 MovieClip
"fx_over"Frame 83Symbol 222 MovieClip
"fx_lvclear"Frame 83Symbol 238 MovieClip
"hint"Symbol 136 MovieClip Frame 2Symbol 130 Button
"hint"Symbol 136 MovieClip Frame 2Symbol 130 Button
"b_close"Symbol 136 MovieClip Frame 2Symbol 135 Button
"b"Symbol 173 MovieClip Frame 1Symbol 170 Button
"b"Symbol 177 MovieClip Frame 1Symbol 176 Button
"cmb"Symbol 205 MovieClip Frame 2Symbol 196 MovieClip
"cmb"Symbol 205 MovieClip Frame 3Symbol 200 MovieClip
"cmb"Symbol 205 MovieClip Frame 4Symbol 204 MovieClip
"fx_outoftime"Symbol 222 MovieClip Frame 5Symbol 210 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_hint.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_explode01"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bgm2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bgm1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_explode02.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bgm0"
ExportAssets (56)Timeline Frame 1Symbol 52 as "obj_piece"
ExportAssets (56)Timeline Frame 1Symbol 56 as "linkB"
ExportAssets (56)Timeline Frame 1Symbol 57 as "linkT"
ExportAssets (56)Timeline Frame 1Symbol 80 as "fx_explode"
ExportAssets (56)Timeline Frame 1Symbol 82 as "M im_logo_MFZ_spdline"

Labels

"title"Frame 82
"play"Symbol 173 MovieClip Frame 1
"pause"Symbol 173 MovieClip Frame 2
"PB"Symbol 222 MovieClip Frame 90
"start"Symbol 238 MovieClip Frame 2
"ending"Symbol 238 MovieClip Frame 95

Dynamic Text Variables

_root.bytesloadedresultSymbol 87 EditableText"100"
_root.scoreSymbol 160 EditableText"<p align="right"><font face="Bio-disc Thin" size="32" color="#f2f2e4" letterSpacing="0.000000" kerning="1">99999999</font></p>"
_root.sholevelSymbol 161 EditableText"<p align="left"><font face="Bio-disc Thin" size="23" color="#f2f2e4" letterSpacing="0.000000" kerning="1">Survival Mode</font></p>"
_root.timebonusSymbol 223 EditableText"<p align="right"><font face="Bio-disc Thin" size="33" color="#f2f2e4" letterSpacing="7.000000" kerning="1">9999</font></p>"




http://swfchan.com/3/14679/info.shtml
Created: 3/6 -2019 11:28:50 Last modified: 3/6 -2019 11:28:50 Server time: 28/04 -2024 19:35:21