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897504689.swf

This is the info page for
Flash #14722

(Click the ID number above for more basic data on this flash file.)


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SEMANSIS

SEMANSIS

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High Detail

Low Detail

Low Detail

Please choose an option:

Use the  cursor keys to guide your hero through the mazes.
Kill or avoid the bugs whilst collecting all the keys to get to the next level!

© 2001 Semantic Limited

CURRENT SCORE

LEVEL

FINDS

LIVES

POWER-UP

0

/

3

0

3

00000000

FINISH

START

GAME OVER

press the space bar...

LEVEL
COMPLETED!

you have completed the 3 level demo!
press the space bar...

ActionScript [AS1/AS2]

Frame 1
MaxLevels = 3; Level1Height = 34; Level1Width = 54; Level1Map = new Array(); Level1Map[0] = "xxxxxxxxxooooooooooooooooooooooooooooooooooooooooooooo"; Level1Map[1] = "xbooooobxooooooooooooooooooooooooooooooooooooooooooooo"; Level1Map[2] = "xoxxoxxoxooooooooooooooooooooooooooooooooooooooooooooo"; Level1Map[3] = "xoxofoxoxooxxxxxxxxxxxxxoooooooooooooooooooooooooooooo"; Level1Map[4] = "xoxxxxxoxooxxxxxxxxxxxxxoooooooooooooooooooooooooooooo"; Level1Map[5] = "xbooooobxooxxxxxxcxxxxxxoooooooooooooooooooooooooooooo"; Level1Map[6] = "xxxxoxxxxooxxxxxoooxxxxxoooooooooooooooooooooooooooooo"; Level1Map[7] = "oooxoxoooooxxxxootooxxxxoooooooooooooooooooooooooooooo"; Level1Map[8] = "oooxoxoooooxxxbooooobxxxoooooooooooooooooooooooooooooo"; Level1Map[9] = "oooxoxoooooxxoowibwiooxxoooooxxxoooooooooooooooooooooo"; Level1Map[10] = "oooxoxxxxxxxoooiibiioooxxxxxxxoxoooooooooooooooooooooo"; Level1Map[11] = "oooxpoooooooetoooboootoooopooooxoooooooooooooooooooooo"; Level1Map[12] = "oooxxxxxxxxxooowibwioooxxxxxxxoxoooooooooooooooooooooo"; Level1Map[13] = "oooooooooooxxooiibiiooxxoooooxmxoooxxxxxxxxxoooooooooo"; Level1Map[14] = "oooooooooooxxxbooooobxxxoooooxoxoooxoobbbooxoooooooooo"; Level1Map[15] = "oooooooooooxxxxootooxxxxoooooxbxxxxxowiowioxoooooooooo"; Level1Map[16] = "oooooooooooxxxxxoooxxxxxoooooxbboooooiioiioxoooooooooo"; Level1Map[17] = "oooooooooooxxxxxxoxxxxxxoooooxxxxxxxoooooooxoooooooooo"; Level1Map[18] = "oooooooooooxxxxxxoxxxxxxoooooooooooxoootoooxoooooooooo"; Level1Map[19] = "oooooooooooxxxxxxoxxxxxxoooooooooooxootetooxoooooooooo"; Level1Map[20] = "oooooooooooooooozpzooooooooooooooooxotoootoxoooooooooo"; Level1Map[21] = "oooooooooooooooozozooooooooooooooooxoototooxoooooooooo"; Level1Map[22] = "oxxxxxooxxxxxooozozooooooooooooooooxoooooooxoooooooooo"; Level1Map[23] = "oxoooxooxbbbxooozozooooooooooooooooxoooooooxoooooooooo"; Level1Map[24] = "oxoooxxxxoooxzzzzozzoooooooooooooooxoooooooxoooootttoo"; Level1Map[25] = "oxcooooooooomoooooozoooooooooooooooxoototooxooootoooto"; Level1Map[26] = "oxoooxxxxoooxzzzzzzzoooooooooooooooxotopotoxooootosoto"; Level1Map[27] = "oxoooxooxbbbxooooooooooooooooooooooxootctooxooootoooto"; Level1Map[28] = "oxxxxxooxxxxxooooooooooooooooooooooxoootoooxoooozottoo"; Level1Map[29] = "oooooooooooooooooooooooooooooooooooxoooooooxoooozozooo"; Level1Map[30] = "oooooooooooooooooooooooooooooooooooxowiowioxzzzzzozooo"; Level1Map[31] = "oooooooooooooooooooooooooooooooooooxoiioiiooooooobzooo"; Level1Map[32] = "oooooooooooooooooooooooooooooooooooxoobbbooxzzzzzzzooo"; Level1Map[33] = "oooooooooooooooooooooooooooooooooooxxxxxxxxxoooooooooo"; Level2Height = 40; Level2Width = 60; Level2Map = new Array(); Level2Map[0] = "ozzzzzzzoooooooooooooooooxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; Level2Map[1] = "zooooooozoooooooxxxxxooooxoooooxxxxxxxxxxxxxxxxxxxbootttoobx"; Level2Map[2] = "zowiowiozoooooooxoooxxxxxxoowioxxxxxxxoxctoxoxxxxxozootoozox"; Level2Map[3] = "zoiioiiozoooooooxotoooooooooiioxxxxxxxoxotoxoxxxxxoozooozoox"; Level2Map[4] = "zooosooozoooooooxoooxxxxxxxooooxxxxxxxoooooooxxxzoooozozootx"; Level2Map[5] = "zowiowiozoooooooxotoxxxxxxxxooxxxxxxxxbwiowibxxxxzoooofoottx"; Level2Map[6] = "zoiioiiozoooooooxoooxooooooomxxxxxxxxxoiioiioxxxzoooozozootx"; Level2Map[7] = "zooooooozoooooooxetoxozzzxxxoooooooooooooboooxxxxxoozooozoox"; Level2Map[8] = "ozzooozzooooooooxoooxozzzxxxoxxxxxxxxxoooboooxxxxxozooooozox"; Level2Map[9] = "ooototooooooooooxotoxpooooooxxxxxxxxxxxxxxxxxxxxxxbooooooobx"; Level2Map[10] = "ooototooooooooooxoooxxxxxxxoxxxxxxxxxxxxxxxxxxxxxxxxxmxxxxxx"; Level2Map[11] = "ooototooooooooooxotoxxxxoxxooooooooooxxxxxxxxxxxxxxxxoxxxxxx"; Level2Map[12] = "ooototooooooooooxooooooooxxxxxxxxxxxoxxxxxxxxxxxxxxxxoooooox"; Level2Map[13] = "oooxoxooooooooooxxxxxxxxmxxxxxxxxxxxmoooxxxxxxxxxxxxxxxxxxox"; Level2Map[14] = "oooxoxooooooooooxxxxxxxoooxxxxxxxxxxoxxoxxxxxxxxxxxxooopbxox"; Level2Map[15] = "oooxmxoooooooooooooooozoxozooooxxxxxxxxoxxxxxxxxxxxoozzzbxox"; Level2Map[16] = "oxxxoxxxooooooooooowiozoxozowioxxxxxxxxoxxxxxxxxxxooozzzbxox"; Level2Map[17] = "oxxxoxxxoooooooooooiiozoxpzoiioxxxxxxxxmoooooooomooooooobxox"; Level2Map[18] = "xxxbobxxxooooooooooooozoxozooooxxxxxxxxoxxxxxxxxooooxxxxxxox"; Level2Map[19] = "xxxbobxxxoooooooooooooxoxoxooooxxxxxxxoooxxxxxxxootoxpooooox"; Level2Map[20] = "xxxxoxxxxooooooooooooxomomoxoooxxxxxxoooooxxxxxxotooxoxxxxox"; Level2Map[21] = "xxxxoxxxxooooooooooooxomomoxoooxxxxxobtttboxxxxxootoxoxxxxox"; Level2Map[22] = "xxxoooxxxxxxxxxxxxxxxxxxoxxxxxxxxxxootoootooxxxxotooxoxxooex"; Level2Map[23] = "xoooooooxxxxxxxxxxxxxxxxoxxxxxxxxxobtoooootboxxxootoxoxxoxxx"; Level2Map[24] = "xoxoooxoxxxxxxxxxxxxoooooxxxxxxxxootoozozootooxxotooxooooxoo"; Level2Map[25] = "xoxxxxxoxxxxxxxxxxxxoxxxoxxxxxxxeotoozocozootooxootoxxxxoxot"; Level2Map[26] = "xoooooooxxxxxxxxxxxxoxxxoxxxxxxxxootoozozootooxxotoooooxoxot"; Level2Map[27] = "xozozozoxxxxxxxxxxxxobbxoxxxxxxxxxobtoozootboxxxootooooxoxot"; Level2Map[28] = "xoooooooxxxxoxxxxxxxobbxoxxxxxxxxxxootoootooxxxxotoooooxoxot"; Level2Map[29] = "xozozozooooommoooxxxoxxxoxxxxxxxxxxxobtotboxxxxxoooooocxoxoo"; Level2Map[30] = "xeooooooxxxooxxoxxxxoxxxoxxxxxxxxxxxxoooooxxxxxxooxxxxxxoxxx"; Level2Map[31] = "xxxxoxxxxxxxxxxoxxxxeooooxxxbobxxxxxxxoooxxxxxxxooxoooooooox"; Level2Map[32] = "xxxxoxxxxxxxxxxoxxxxxxxxoxxxopoxxxxxxxxoxxxxxxxxooxozowiozox"; Level2Map[33] = "xxxxoxxxxxxxxxxoxxxxxxxxoxxxbooxxxxxxxxoxxxxxxxxooxbooiioobx"; Level2Map[34] = "xxxxoxxxxxooooooooooooxxoxxxxxoxxxxxxxxoxxxxxxxxeoxttoooottx"; Level2Map[35] = "ooxoooxooxototoooototoxxoxxxxxoxxxxxxxxoxxxxxxxxbbxboowioobx"; Level2Map[36] = "ooxocoxooxooboowioobooxxoxxxxxoxxxxxxxxoxxxxxxxxxxxozoiiozox"; Level2Map[37] = "ooxoooxooxototoiiototoxxoxxxxooooooooommoooooooooomoooooooox"; Level2Map[38] = "ooxopoxooxoooooooooooomoooxooxxxxxxxxxxoxxxxxxxxxxxxxxxxxxxx"; Level2Map[39] = "ooxxxxxooxxxxxxxxxxxxxxxxxxoooooooooooxxxxxxxxxxxxxxxxxxxxxx"; Level3Height = 40; Level3Width = 60; Level3Map = new Array(); Level3Map[0] = "oooooooooootttttttxxxxxxxxxxxxxxxxxxxxxooooooooooooooooooooo"; Level3Map[1] = "oooooooooootooooooeooboooomooooboopxxooooooooooooooooooooooo"; Level3Map[2] = "ooooooooooototttttzoozxxxxmxxxxzoozxooooooooxxxooooooooooooo"; Level3Map[3] = "ooooooooooototooooozoozxxxocxxzoozxooooooooxxxxxoooooooooxxo"; Level3Map[4] = "oooooooootttotttoooozoozxxoxxzoozxxxxxxxxxxxxxxxxxxxxxxxxxxo"; Level3Map[5] = "ooooooootoooooootoooxzoozxxxzoozxxxxxxxxxxxxxxxxxxxxoxxxxxoo"; Level3Map[6] = "ooooooootowibwiotoooxxzoozxzoozxxxxbooobooobooooooooooooxxoo"; Level3Map[7] = "ooooooootoiibiiotoooxxxzooboozxxxxxoxxxxxxxxxxxxxxxxoxxoxxoo"; Level3Map[8] = "xxxxxxxotobbbbbotoooxxxxzooozxxxxxxoxxxxxxxxxxxxxxxoooxoxxoo"; Level3Map[9] = "xoooooxotowibwiotoooxxxxxzozxxxxxxxoxxxxxxbooooobmooocxoxxoo"; Level3Map[10] = "xozozoxotoiibiiotxxxxxxxxxoxxxxxxxxoxxxxxxotttttoxxoooxoxxoo"; Level3Map[11] = "xoofooxotoooooooooooooxxxxoxxxxxxxxoxxxxxxbooooobxxxoxxoxxoo"; Level3Map[12] = "xozozoxxxttttttttxxxxoxxxxoxoxxxxxxoxxxxxxxxxoxxxxxxmxxoxxoo"; Level3Map[13] = "xoooooooboobooboooooxoxxxoomoxxxxxxoxxbobxxxxoxxxxbobxxoxxoo"; Level3Map[14] = "xxxxxxxxxxxxxxxxxxxoooxxxxxxmxxxxxxexxotoxxxxoxxxxotoxxoxxxo"; Level3Map[15] = "xxxxottobbottoxxxxxxxxxxxoooooooxoxxxxotoxxxoooxxxotoxxoxxxx"; Level3Map[16] = "xoooowiowiowioooooxxxxxxxotototoxooooootoooootoooootoxxoxxxx"; Level3Map[17] = "xoxxoiioiioiioxxxoxxxxxxxoooooooxmxxxxotoxxxoooxxxotoxxoxxxx"; Level3Map[18] = "xoxxooooxxooooxxxoxxxxoomotosotomooxxxotoxxxxoxxxxotoxxoxxxo"; Level3Map[19] = "xoxxxxxxxxxxxxxxxoxxxxxmxoooooooxxxxxxbobxxxxoxxxxbobxxoxxoo"; Level3Map[20] = "xoxxxxxxxxxxxxxxoomoooooxotototoxxxxxxxxxxxxxoxxxxxxoxxoxxoo"; Level3Map[21] = "xoxxxxxxxxxxxxxxxxxxxxxoxoooooooxxxxxxxxxxbooooobxxxoxxoxxoo"; Level3Map[22] = "xooooooooooooooxxxxxxxxxxxxxmxxxxxxxxxxxxxotttttoxxxoxxoxxoo"; Level3Map[23] = "xxxxxxxxxxxxxxoxxxxxxxxxxxxxomooxxxxxxxxxxboooooboooooxoxxoo"; Level3Map[24] = "xxtttttttttttxoxxxxxxxxxxxxxoxoxxxxxxxxxxxxxxxxxxxxxoexoxxoo"; Level3Map[25] = "xxtbooooooobtxoxxxxxxxxxxxxxxxoxxxxxxxxxxxxxxxxxxxxxxxxoxxoo"; Level3Map[26] = "xxtotttttttotxoxxooooxoooooooxoxoooxbbbbxbbbboooooooooooxxoo"; Level3Map[27] = "xxtotboooetotxoxxowioxoozzzzzzozzooxowioxxxxxxxxoxxxxxxxxxoo"; Level3Map[28] = "xxtototttototxoxxoiioxoozbooooobzooxoiioxxxxxxxzozxxxxxxxxxo"; Level3Map[29] = "xxtoootpootooooxxooooxoozottottozooxooooxxooooozozoooooooxxo"; Level3Map[30] = "xxtototttototxxxxooooxoozotoootozooxooooxxooooozozoooooooooo"; Level3Map[31] = "xxtotbooobtotxxxxowioxoozoooxooozooxowioxxooooozozoooooooooo"; Level3Map[32] = "xxtotttttttotxxxxoiioxoozotoootozooxoiioxxxoooozozoooooooooo"; Level3Map[33] = "xxtbooooooobtxxooooooxoozottpttozooxooooooxxxxxxoxoooooooooo"; Level3Map[34] = "xxtttwimwitttxxoxxxxxxoozbooooobzooxxxxxxoxxxxxxoxxxxxxxxxxo"; Level3Map[35] = "xxxxxiioiixxxxxoxeoobxoozzzzozzzzooxboocxoxxxxxxoxxxbooooobx"; Level3Map[36] = "xboxxxxoxxxxxoxoxowioxooooototoooooxowioxoxxxxxxoxxxowibwiox"; Level3Map[37] = "xbooooooxoooooxoxoiioxxxxxxxoxxxxxxxoiioxoxxxxxxmooooiibiiox"; Level3Map[38] = "xcoxxxxoxoooooxoxooooooooooooooooooooooomooxxxxxoxxxbooooobx"; Level3Map[39] = "xxxxxxxxxoooooxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxooxxxooxxxxxxxo";
Frame 2
ifFrameLoaded (7) { gotoAndPlay (5); }
Frame 3
gotoAndPlay (2);
Frame 5
TargetLoad = _root.getBytesTotal(); BarWidth = LoadBar._width;
Frame 6
CurrentLoad = _root.getBytesLoaded(); LoadPercentage = CurrentLoad / TargetLoad; setProperty("LoadBar", _width , BarWidth * LoadPercentage);
Frame 7
if (LoadPercentage < 1) { gotoAndPlay (6); } else { gotoAndPlay (12); }
Frame 13
PlayerLevel = 1; PlayerScore = 0; PlayerLives = 3; stop();
Frame 15
function GoNextLevel() { Message.gotoandstop(1); PlayerLevel = PlayerLevel + 1; gotoAndPlay (33); } function StartFromTop() { gotoAndStop (13); } function SetupStart() { PlayerFindsTarget = 0; StartY = 0; while (StartY < MapHeight) { StartX = 0; while (StartX < MapWidth) { if (MapArray[StartY].charAt(StartX) == "s") { MapX = StartX - 4; MapY = StartY - 4; if (MapX < 0) { MapX = 0; } if ((MapWidth - 9) < MapX) { MapX = MapWidth - 9; } if (MapY < 0) { MapY = 0; } if ((MapHeight - 9) < MapY) { MapY = MapHeight - 9; } HeroX = StartX; HeroY = StartY; HeroScreenX = ((StartX - MapX) * 40) + 40; HeroScreenY = ((StartY - MapY) * 40) + 40; MapScreenX = ((-MapX) * 40) + 20; MapScreenY = ((-MapY) * 40) + 20; setProperty("MapArea", _y , MapScreenY); setProperty("MapArea", _x , MapScreenX); } if (MapArray[StartY].charAt(StartX) == "c") { PlayerFindsTarget = PlayerFindsTarget + 1; } StartX = StartX + 1; } StartY = StartY + 1; } } function CountEnemies() { EnemyArray[0] = ""; StartY = 0; while (StartY < MapHeight) { StartX = 0; while (StartX < MapWidth) { if (MapArray[StartY].charAt(StartX) == "e") { EnemyCount = EnemyCount + 1; EnemyArray[EnemyCount] = "Enemy" + EnemyCount; EnemyMoving[EnemyCount] = false; EnemyX[EnemyCount] = StartX; EnemyY[EnemyCount] = StartY; EnemyTargetX[EnemyCount] = 0; EnemyTargetY[EnemyCount] = 0; EnemyScreenX[EnemyCount] = (StartX * 40) + 20; EnemyScreenY[EnemyCount] = (StartY * 40) + 20; EnemyVisible[EnemyCount] = false; MapArray[EnemyY[EnemyCount]] = (MapArray[EnemyY[EnemyCount]].substring(0, EnemyX[EnemyCount]) + "o") + MapArray[EnemyY[EnemyCount]].substring(EnemyX[EnemyCount] + 1, MapWidth); } StartX = StartX + 1; } StartY = StartY + 1; } } function ShowEnemy(CheckValue, XValue, YValue) { count = count + 1; MapArea.EnemyLevel.Enemy.duplicateMovieClip("Enemy" + CheckValue, count); setProperty(eval ("MapArea.EnemyLevel.Enemy" + CheckValue), _x , XValue); setProperty(eval ("MapArea.EnemyLevel.Enemy" + CheckValue), _y , YValue); EnemyVisible[CheckValue] = true; } function HideEnemy(CheckValue, EnemyName) { eval ("MapArea.EnemyLevel." + EnemyName).removeMovieClip(); EnemyVisible[CheckValue] = false; } function CheckEnemyStatus() { GlobalEnemyMoving = false; Check = 1; while (EnemyCount >= Check) { if (EnemyArray[Check] != "") { MapTop = MapY - 2; MapBottom = MapY + 11; MapLeft = MapX - 2; MapRight = MapX + 11; if (MapTop < 1) { MapTop = 0; } if (MapLeft < 1) { MapLeft = 0; } if ((MapHeight - 1) < MapBottom) { MapBottom = MapHeight - 1; } if ((MapWidth - 1) < MapRight) { MapRight = MapWidth - 1; } if ((((EnemyY[Check] >= MapTop) && (MapBottom >= EnemyY[Check])) && (EnemyX[Check] >= MapLeft)) && (MapRight >= EnemyX[Check])) { if (!EnemyVisible[Check]) { ShowEnemy(Check, EnemyScreenX[Check], EnemyScreenY[Check]); } XDifference = EnemyX[Check] - HeroX; YDifference = EnemyY[Check] - HeroY; if (Math.sqrt((XDifference * XDifference) + (YDifference * YDifference)) < 5) { EnemyMoving[Check] = true; GlobalEnemyMoving = true; } else { EnemyMoving[Check] = false; EnemyDirection[Check] = ""; } } else { EnemyMoving[Check] = false; EnemyDirection[Check] = ""; if (EnemyVisible[Check]) { HideEnemy(Check, EnemyArray[Check]); } } } Check = Check + 1; } DirectEnemies(); } function RefreshEnemy() { Check = 1; while (EnemyCount >= Check) { if (EnemyMoving[Check]) { if (EnemyDirection[Check] == "up") { EnemyY[Check] = EnemyY[Check] - 1; } else if (EnemyDirection[Check] == "down") { EnemyY[Check] = EnemyY[Check] + 1; } else if (EnemyDirection[Check] == "left") { EnemyX[Check] = EnemyX[Check] - 1; } else if (EnemyDirection[Check] == "right") { EnemyX[Check] = EnemyX[Check] + 1; } } Check = Check + 1; } } function ObstacleCheck(GetChar) { if (((((GetChar == "x") || (GetChar == "z")) || (GetChar == "w")) || (GetChar == "i")) || (GetChar == "t")) { return(false); } return(true); } function DirectEnemies() { EnemyOptionsCount = 0; Check = 1; while (EnemyCount >= Check) { EnemyTargetX[Check] = 0; EnemyTargetY[Check] = 0; LastDirection = EnemyDirection[Check]; EnemyDirection[Check] = ""; if (EnemyMoving[Check]) { if ((LastDirection != "") && (Math.floor(Math.random() * 3) != 2)) { if (LastDirection == "up") { FoundCharacter = MapArray[EnemyY[Check] - 1].charAt(EnemyX[Check]); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "up"; } } else if (LastDirection == "down") { FoundCharacter = MapArray[EnemyY[Check] + 1].charAt(EnemyX[Check]); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "down"; } } else if (LastDirection == "left") { FoundCharacter = MapArray[EnemyY[Check]].charAt(EnemyX[Check] - 1); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "left"; } } else if (LastDirection == "right") { FoundCharacter = MapArray[EnemyY[Check]].charAt(EnemyX[Check] + 1); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "right"; } } } else if (HeroY < EnemyY[Check]) { FoundCharacter = MapArray[EnemyY[Check] - 1].charAt(EnemyX[Check]); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "up"; } } else if (EnemyY[Check] < HeroY) { FoundCharacter = MapArray[EnemyY[Check] + 1].charAt(EnemyX[Check]); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "down"; } } else if (HeroX < EnemyX[Check]) { FoundCharacter = MapArray[EnemyY[Check]].charAt(EnemyX[Check] - 1); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "left"; } } else if (EnemyX[Check] < HeroX) { FoundCharacter = MapArray[EnemyY[Check]].charAt(EnemyX[Check] + 1); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyDirection[Check] = "right"; } } if (EnemyDirection[Check] == "") { FindOtherEnemyOptions(Check); RandomNum = Math.floor(Math.random() * EnemyOptionsCount) + 1; EnemyDirection[Check] = EnemyOptionsArray[RandomNum]; } if (((EnemyDirection[Check] == "up") && (MoveableTargetX == EnemyX[Check])) && (MoveableTargetY == (EnemyY[Check] - 1))) { EnemyDirection[Check] = ""; } else if (((EnemyDirection[Check] == "down") && (MoveableTargetX == EnemyX[Check])) && (MoveableTargetY == (EnemyY[Check] + 1))) { EnemyDirection[Check] = ""; } else if (((EnemyDirection[Check] == "left") && (MoveableTargetX == (EnemyX[Check] - 1))) && (MoveableTargetY == EnemyY[Check])) { EnemyDirection[Check] = ""; } else if (((EnemyDirection[Check] == "right") && (MoveableTargetX == (EnemyX[Check] + 1))) && (MoveableTargetY == EnemyY[Check])) { EnemyDirection[Check] = ""; } if (EnemyDirection[Check] == "") { EnemyMoving[Check] = false; eval ("MapArea.EnemyLevel." + EnemyArray[Check]).gotoAndStop(1); } else if (EnemyDirection[Check] == "up") { setProperty(eval ("MapArea.EnemyLevel." + EnemyArray[Check]), _rotation , 0); eval ("MapArea.EnemyLevel." + EnemyArray[Check]).gotoAndPlay(5); EnemyTargetX[Check] = EnemyX[Check]; EnemyTargetY[Check] = EnemyY[Check] - 1; } else if (EnemyDirection[Check] == "down") { setProperty(eval ("MapArea.EnemyLevel." + EnemyArray[Check]), _rotation , 180); eval ("MapArea.EnemyLevel." + EnemyArray[Check]).gotoAndPlay(5); EnemyTargetX[Check] = EnemyX[Check]; EnemyTargetY[Check] = EnemyY[Check] + 1; } else if (EnemyDirection[Check] == "left") { setProperty(eval ("MapArea.EnemyLevel." + EnemyArray[Check]), _rotation , 270); eval ("MapArea.EnemyLevel." + EnemyArray[Check]).gotoAndPlay(5); EnemyTargetX[Check] = EnemyX[Check] - 1; EnemyTargetY[Check] = EnemyY[Check]; } else if (EnemyDirection[Check] == "right") { setProperty(eval ("MapArea.EnemyLevel." + EnemyArray[Check]), _rotation , 90); eval ("MapArea.EnemyLevel." + EnemyArray[Check]).gotoAndPlay(5); EnemyTargetX[Check] = EnemyX[Check] + 1; EnemyTargetY[Check] = EnemyY[Check]; } } else { eval ("MapArea.EnemyLevel." + EnemyArray[Check]).gotoAndStop(1); } Check = Check + 1; } } function FindOtherEnemyOptions(CheckValue) { EnemyOptionsCount = 0; FoundCharacter = MapArray[EnemyY[CheckValue] - 1].charAt(EnemyX[CheckValue]); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyOptionsCount = EnemyOptionsCount + 1; EnemyOptionsArray[EnemyOptionsCount] = "up"; } FoundCharacter = MapArray[EnemyY[CheckValue] + 1].charAt(EnemyX[CheckValue]); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyOptionsCount = EnemyOptionsCount + 1; EnemyOptionsArray[EnemyOptionsCount] = "down"; } FoundCharacter = MapArray[EnemyY[CheckValue]].charAt(EnemyX[CheckValue] - 1); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyOptionsCount = EnemyOptionsCount + 1; EnemyOptionsArray[EnemyOptionsCount] = "left"; } FoundCharacter = MapArray[EnemyY[CheckValue]].charAt(EnemyX[CheckValue] + 1); if (ObstacleCheck(FoundCharacter) && (FoundCharacter != "m")) { EnemyOptionsCount = EnemyOptionsCount + 1; EnemyOptionsArray[EnemyOptionsCount] = "right"; } } function IsMoveableMoving() { MoveableMoving = false; if (KeyPress == "up") { MapArray[MoveableY] = (MapArray[MoveableY].substring(0, MoveableX) + "o") + MapArray[MoveableY].substring(MoveableX + 1, MapWidth); MapArray[MoveableY - 1] = (MapArray[MoveableY - 1].substring(0, MoveableX) + "m") + MapArray[MoveableY - 1].substring(MoveableX + 1, MapWidth); CreateTile("m", MoveableX, MoveableY - 1); eval ("MapArea.MapLevel." + MoveableTile).removeMovieClip(); } else if (KeyPress == "down") { MapArray[MoveableY] = (MapArray[MoveableY].substring(0, MoveableX) + "o") + MapArray[MoveableY].substring(MoveableX + 1, MapWidth); MapArray[MoveableY + 1] = (MapArray[MoveableY + 1].substring(0, MoveableX) + "m") + MapArray[MoveableY + 1].substring(MoveableX + 1, MapWidth); CreateTile("m", MoveableX, MoveableY + 1); eval ("MapArea.MapLevel." + MoveableTile).removeMovieClip(); } else if (KeyPress == "left") { MapArray[MoveableY] = (MapArray[MoveableY].substring(0, MoveableX - 1) + "mo") + MapArray[MoveableY].substring(MoveableX + 1, MapWidth); CreateTile("m", MoveableX - 1, MoveableY); eval ("MapArea.MapLevel." + MoveableTile).removeMovieClip(); } else if (KeyPress == "right") { MapArray[MoveableY] = (MapArray[MoveableY].substring(0, MoveableX) + "om") + MapArray[MoveableY].substring(MoveableX + 2, MapWidth); CreateTile("m", MoveableX + 1, MoveableY); eval ("MapArea.MapLevel." + MoveableTile).removeMovieClip(); } } function IsAreaMoving() { MapMoving = false; if (KeyPress == "up") { HeroY = HeroY - 1; MapY = MapY - 1; } else if (KeyPress == "down") { HeroY = HeroY + 1; MapY = MapY + 1; } else if (KeyPress == "left") { HeroX = HeroX - 1; MapX = MapX - 1; } else if (KeyPress == "right") { HeroX = HeroX + 1; MapX = MapX + 1; } UpdateMap(); } function IsHeroMoving() { HeroMoving = false; if (KeyPress == "up") { HeroY = HeroY - 1; } else if (KeyPress == "down") { HeroY = HeroY + 1; } else if (KeyPress == "left") { HeroX = HeroX - 1; } else if (KeyPress == "right") { HeroX = HeroX + 1; } } function GlobalCheck() { if (GlobalEnemyMoving == true) { RefreshEnemy(); } if (MoveableMoving) { IsMoveableMoving(); } if (MapMoving) { IsAreaMoving(); } if (HeroMoving) { IsHeroMoving(); } CheckPosition(); CheckKeys(); if (MapMoving || (HeroMoving)) { SetHeroAngles(); } GlobalCounter = 0; CheckEnemyStatus(); if (MoveableMoving) { Push.start(); } } function SetHeroAngles() { if (KeyPress == "right") { setProperty("Hero", _rotation , 0); } else if (KeyPress == "left") { setProperty("Hero", _rotation , 180); } else if (KeyPress == "down") { setProperty("Hero", _rotation , 90); } else { setProperty("Hero", _rotation , 270); } if (MoveableMoving && (WalkCycle == 0)) { WalkCycle = 1; Hero.gotoandplay(25); } else if (MoveableMoving) { WalkCycle = 0; Hero.gotoandplay(35); } else if (WalkCycle == 0) { WalkCycle = 1; Hero.gotoandplay(5); } else { WalkCycle = 0; Hero.gotoandplay(15); } } function CreateTile(Type, Xvalue, Yvalue) { TileName = (((Type + "Block_") + Xvalue) + "_") + Yvalue; TileType = Type + "Block"; eval ("MapArea.MapLevel." + TileType).duplicateMovieClip(TileName, count); count = count + 1; if (Type == "t") { setProperty(eval ("MapArea.MapLevel." + TileName), _rotation , Math.floor(Math.random() * 120)); } setProperty(eval ("MapArea.MapLevel." + TileName), _x , (Xvalue * 40) + 20); setProperty(eval ("MapArea.MapLevel." + TileName), _y , (Yvalue * 40) + 20); } function RemoveTile(Type, Xvalue, Yvalue) { TileName = (((Type + "Block_") + Xvalue) + "_") + Yvalue; eval ("MapArea.MapLevel." + TileName).removeMovieClip(); } function CheckPosition() { FoundItem = MapArray[HeroY].charAt(HeroX); if (FoundItem == "p") { StartPowerUP(); } else if (FoundItem == "c") { GetCollectable(); } else if (FoundItem == "f") { FinishLevel(); } else if (FoundItem == "b") { GetBonus(); } } function GetCollectable() { MapArray[HeroY] = (MapArray[HeroY].substring(0, HeroX) + "o") + MapArray[HeroY].substring(HeroX + 1, MapWidth); PlayerFinds = PlayerFinds + 1; PlayerScore = PlayerScore + 100; Hero.HeroFX.gotoandplay(35); RemoveTile("c", HeroX, HeroY); } function GetBonus() { MapArray[HeroY] = (MapArray[HeroY].substring(0, HeroX) + "o") + MapArray[HeroY].substring(HeroX + 1, MapWidth); PlayerScore = PlayerScore + 50; Hero.HeroFX.gotoandplay(5); RemoveTile("b", HeroX, HeroY); } function StartPowerUp() { MapArray[HeroY] = (MapArray[HeroY].substring(0, HeroX) + "o") + MapArray[HeroY].substring(HeroX + 1, MapWidth); Hero.ForceField.gotoandplay(10); Hero.HeroFX.gotoandplay(20); PowerBar.gotoandplay(10); PlayerScore = PlayerScore + 500; RemoveTile("p", HeroX, HeroY); } function FinishLevel() { if (PlayerFinds == PlayerFindsTarget) { gotoAndPlay (28); } } function BuildMap() { Xorigin = MapX - 2; if (Xorigin < 1) { Xorigin = 0; } Xend = Xorigin + 13; if (MapWidth < Xend) { Xend = MapWidth; } Yorigin = MapY - 2; if (Yorigin < 1) { Yorigin = 0; } Yend = Yorigin + 13; if (MapHeight < Yend) { Yend = MapHeight; } BuildY = Yorigin; while (BuildY < Yend) { BuildX = Xorigin; while (BuildX < Xend) { FoundCharacter = MapArray[BuildY].charAt(BuildX); if (FoundCharacter != "o") { CreateTile(FoundCharacter, BuildX, BuildY); } BuildX = BuildX + 1; } BuildY = BuildY + 1; } } function UpdateMap() { if (KeyPress == "up") { Xorigin = MapX - 2; if (Xorigin < 1) { Xorigin = 0; } Xend = Xorigin + 14; if (MapWidth < Xend) { Xend = MapWidth; } UpdateX = Xorigin; while (UpdateX < Xend) { FoundCharacter = MapArray[MapY - 2].charAt(UpdateX); if ((1 < MapY) && (FoundCharacter != "o")) { CreateTile(FoundCharacter, UpdateX, MapY - 2); } FoundCharacter = MapArray[MapY + 11].charAt(UpdateX); if ((MapY < (MapHeight - 11)) && (FoundCharacter != "o")) { RemoveTile(FoundCharacter, UpdateX, MapY + 11); } UpdateX = UpdateX + 1; } } else if (KeyPress == "down") { Xorigin = MapX - 3; if (Xorigin < 1) { Xorigin = 0; } Xend = Xorigin + 14; if (MapWidth < Xend) { Xend = MapWidth; } UpdateX = Xorigin; while (UpdateX < Xend) { FoundCharacter = MapArray[MapY - 3].charAt(UpdateX); if ((2 < MapY) && (FoundCharacter != "o")) { RemoveTile(FoundCharacter, UpdateX, MapY - 3); } FoundCharacter = MapArray[MapY + 10].charAt(UpdateX); if ((MapY < (MapHeight - 10)) && (FoundCharacter != "o")) { CreateTile(FoundCharacter, UpdateX, MapY + 10); } UpdateX = UpdateX + 1; } } else if (KeyPress == "left") { Yorigin = MapY - 2; if (Yorigin < 1) { Yorigin = 0; } Yend = Yorigin + 14; if (MapHeight < Yend) { Yend = MapHeight; } UpdateY = Yorigin; while (UpdateY < Yend) { FoundCharacter = MapArray[UpdateY].charAt(MapX - 2); if ((1 < MapX) && (FoundCharacter != "o")) { CreateTile(FoundCharacter, MapX - 2, UpdateY); } FoundCharacter = MapArray[UpdateY].charAt(MapX + 11); if ((MapX < (MapWidth - 11)) && (FoundCharacter != "o")) { RemoveTile(FoundCharacter, MapX + 11, UpdateY); } UpdateY = UpdateY + 1; } } else if (KeyPress == "right") { Yorigin = MapY - 3; if (Yorigin < 1) { Yorigin = 0; } Yend = Yorigin + 14; if (MapHeight < Yend) { Yend = MapHeight; } UpdateY = Yorigin; while (UpdateY < Yend) { FoundCharacter = MapArray[UpdateY].charAt(MapX - 3); if ((2 < MapX) && (FoundCharacter != "o")) { RemoveTile(FoundCharacter, MapX - 3, UpdateY); } FoundCharacter = MapArray[UpdateY].charAt(MapX + 10); if ((MapX < (MapWidth - 10)) && (FoundCharacter != "o")) { CreateTile(FoundCharacter, MapX + 10, UpdateY); } UpdateY = UpdateY + 1; } } } function CheckKeys() { KeyPress = KeyControl.ThisKeyPress; if (KeyPress != "") { doHeroMove(); } } function CheckMoveable() { MoveableTargetX = 0; MoveableTargetY = 0; if (((2 < HeroY) && (KeyPress == "up")) && (MapArray[HeroY - 1].charAt(HeroX) == "m")) { MoveableX = HeroX; MoveableY = HeroY - 1; if (MapArray[HeroY - 2].charAt(HeroX) == "o") { MoveableTargetX = HeroX; MoveableTargetY = HeroY - 2; StartMoveable(); return(true); } return(false); } if (((HeroY < 3) && (KeyPress == "up")) && (MapArray[HeroY - 1].charAt(HeroX) == "m")) { return(false); } if (((HeroY < (MapHeight - 3)) && (KeyPress == "down")) && (MapArray[HeroY + 1].charAt(HeroX) == "m")) { MoveableX = HeroX; MoveableY = HeroY + 1; if (MapArray[HeroY + 2].charAt(HeroX) == "o") { MoveableTargetX = HeroX; MoveableTargetY = HeroY + 2; StartMoveable(); return(true); } return(false); } if ((((MapHeight - 4) < HeroY) && (KeyPress == "down")) && (MapArray[HeroY + 1].charAt(HeroX) == "m")) { return(false); } if (((2 < HeroX) && (KeyPress == "left")) && (MapArray[HeroY].charAt(HeroX - 1) == "m")) { MoveableX = HeroX - 1; MoveableY = HeroY; if (MapArray[HeroY].charAt(HeroX - 2) == "o") { MoveableTargetX = HeroX - 2; MoveableTargetY = HeroY; StartMoveable(); return(true); } return(false); } if (((HeroX < 3) && (KeyPress == "left")) && (MapArray[HeroY].charAt(HeroX - 1) == "m")) { return(false); } if (((HeroX < (MapWidth - 3)) && (KeyPress == "right")) && (MapArray[HeroY].charAt(HeroX + 1) == "m")) { MoveableX = HeroX + 1; MoveableY = HeroY; if (MapArray[HeroY].charAt(HeroX + 2) == "o") { MoveableTargetX = HeroX + 2; MoveableTargetY = HeroY; StartMoveable(); return(true); } return(false); } if ((((MapHeight - 4) < HeroX) && (KeyPress == "right")) && (MapArray[HeroY].charAt(HeroX + 1) == "m")) { return(false); } return(true); } function StartMoveable() { MoveableMoving = true; MoveableTile = (("mBlock_" + MoveableX) + "_") + MoveableY; MoveableScreenX = (MoveableX * 40) + 20; MoveableScreenY = (MoveableY * 40) + 20; } function doHeroMove() { if ((KeyPress == "up") && (ObstacleCheck(MapArray[HeroY - 1].charAt(HeroX)))) { if (CheckMoveable()) { HeroTargetX = HeroX; HeroTargetY = HeroY - 1; if (MapY == 0) { HeroMoving = true; } else if ((MapY == (MapHeight - 9)) && (200 < HeroScreenY)) { HeroMoving = true; } else { MapMoving = true; } } } else if ((KeyPress == "down") && (ObstacleCheck(MapArray[HeroY + 1].charAt(HeroX)))) { if (CheckMoveable()) { HeroTargetX = HeroX; HeroTargetY = HeroY + 1; if ((MapY == 0) && (HeroScreenY < 200)) { HeroMoving = true; } else if (MapY == (MapHeight - 9)) { HeroMoving = true; } else { MapMoving = true; } } } else if ((KeyPress == "left") && (ObstacleCheck(MapArray[HeroY].charAt(HeroX - 1)))) { if (CheckMoveable()) { HeroTargetX = HeroX - 1; HeroTargetY = HeroY; if (MapX == 0) { HeroMoving = true; } else if ((MapX == (MapWidth - 9)) && (200 < HeroScreenX)) { HeroMoving = true; } else { MapMoving = true; } } } else if ((KeyPress == "right") && (ObstacleCheck(MapArray[HeroY].charAt(HeroX + 1)))) { if (CheckMoveable()) { HeroTargetX = HeroX + 1; HeroTargetY = HeroY; if ((MapX == 0) && (HeroScreenX < 200)) { HeroMoving = true; } else if (MapX == (MapWidth - 9)) { HeroMoving = true; } else { MapMoving = true; } } } } function CheckCollision() { XDifference = EnemyX[Check] - HeroX; YDifference = EnemyY[Check] - HeroY; Proximity = Math.sqrt((XDifference * XDifference) + (YDifference * YDifference)); if (EnemyArray[Check] != "") { if (KillEnemies) { HideEnemy(Check, EnemyArray[Check]); EnemyArray[Check] = ""; PlayerScore = PlayerScore + 250; EnemyMoving[Check] = false; EnemyDirection[Check] = ""; } else { gotoAndPlay (23); } } } function GlobalUpdate() { GlobalCounter = GlobalCounter + 1; if (((!HeroMoving) && (!MapMoving)) && (!GlobalEnemyMoving)) { GlobalCheck(); } else { if (HeroMoving) { UpdateHeroMove(); } else if (MapMoving) { UpdateAreaMove(); } if (MoveableMoving) { UpdateMoveableMove(); } if (GlobalEnemyMoving == true) { UpdateEnemyMove(); } } } function doCollision(CheckValue) { if (KillEnemies) { Hero.HeroFX.gotoAndPlay(50); HideEnemy(CheckValue, EnemyArray[CheckValue]); EnemyArray[CheckValue] = ""; PlayerScore = PlayerScore + 250; EnemyMoving[CheckValue] = false; EnemyDirection[CheckValue] = ""; } else { HeroKill.start(); HideEnemy(CheckValue, EnemyArray[CheckValue]); EnemyArray[CheckValue] = ""; EnemyMoving[CheckValue] = false; EnemyDirection[CheckValue] = ""; gotoAndPlay (23); } } function UpdateEnemyMove() { Check = 1; while (EnemyCount >= Check) { if (EnemyMoving[Check]) { if ((EnemyX[Check] == HeroX) && (EnemyY[Check] == HeroY)) { doCollision(Check); } else if (((((GlobalCounter == 2) && (HeroX == EnemyTargetX[Check])) && (HeroY == EnemyTargetY[Check])) && (HeroTargetX == EnemyX[Check])) && (HeroTargetY == EnemyY[Check])) { doCollision(Check); } else if (EnemyDirection[Check] == "down") { EnemyScreenY[Check] = EnemyScreenY[Check] + 8; } else if (EnemyDirection[Check] == "up") { EnemyScreenY[Check] = EnemyScreenY[Check] - 8; } else if (EnemyDirection[Check] == "right") { EnemyScreenX[Check] = EnemyScreenX[Check] + 8; } else if (EnemyDirection[Check] == "left") { EnemyScreenX[Check] = EnemyScreenX[Check] - 8; } if (EnemyMoving[Check]) { setProperty(eval ("MapArea.EnemyLevel." + EnemyArray[Check]), _x , EnemyScreenX[Check]); setProperty(eval ("MapArea.EnemyLevel." + EnemyArray[Check]), _y , EnemyScreenY[Check]); } } Check = Check + 1; } } function UpdateHeroMove() { if (KeyPress == "down") { HeroScreenY = HeroScreenY + 8; setProperty("Hero", _y , HeroScreenY); } else if (KeyPress == "up") { HeroScreenY = HeroScreenY - 8; setProperty("Hero", _y , HeroScreenY); } else if (KeyPress == "right") { HeroScreenX = HeroScreenX + 8; setProperty("Hero", _x , HeroScreenX); } else if (KeyPress == "left") { HeroScreenX = HeroScreenX - 8; setProperty("Hero", _x , HeroScreenX); } } function UpdateMoveableMove() { if (KeyPress == "down") { MoveableScreenY = MoveableScreenY + 8; setProperty(eval ("MapArea.MapLevel." + MoveableTile), _y , MoveableScreenY); } else if (KeyPress == "up") { MoveableScreenY = MoveableScreenY - 8; setProperty(eval ("MapArea.MapLevel." + MoveableTile), _y , MoveableScreenY); } else if (KeyPress == "right") { MoveableScreenX = MoveableScreenX + 8; setProperty(eval ("MapArea.MapLevel." + MoveableTile), _x , MoveableScreenX); } else if (KeyPress == "left") { MoveableScreenX = MoveableScreenX - 8; setProperty(eval ("MapArea.MapLevel." + MoveableTile), _x , MoveableScreenX); } } function UpdateAreaMove() { if (KeyPress == "up") { MapScreenY = MapScreenY + 8; setProperty("MapArea", _y , MapScreenY); } else if (KeyPress == "down") { MapScreenY = MapScreenY - 8; setProperty("MapArea", _y , MapScreenY); } else if (KeyPress == "left") { MapScreenX = MapScreenX + 8; setProperty("MapArea", _x , MapScreenX); } else if (KeyPress == "right") { MapScreenX = MapScreenX - 8; setProperty("MapArea", _x , MapScreenX); } } function name() { } var MapArray = new Array(); if (PlayerLevel == 1) { MapWidth = Level1Width; MapHeight = Level1Height; y = 0; while (y < MapHeight) { MapArray[y] = Level1Map[y]; y = y + 1; } } else if (PlayerLevel == 2) { MapWidth = Level2Width; MapHeight = Level2Height; y = 0; while (y < MapHeight) { MapArray[y] = Level2Map[y]; y = y + 1; } } else if (PlayerLevel == 3) { MapWidth = Level3Width; MapHeight = Level3Height; y = 0; while (y < MapHeight) { MapArray[y] = Level3Map[y]; y = y + 1; } } PlayerFinds = 0; PlayerFindsTarget = 0; DeathLoop = 0; Push = new Sound(); Push.attachSound("Push"); HeroKill = new Sound(); HeroKill.attachSound("hero_kill"); EnemyKill = new Sound(); EnemyKill.attachSound("enemy_kill"); count = 1; GlobalCounter = 0; GlobalEnemyMoving = false; MapX = 0; MapY = 0; HeroX = 1; HeroY = 1; HeroScreenX = 80; HeroScreenY = 80; HeroTargetX = 0; HeroTargetY = 0; MapScreenX = 20; MapScreenY = 20; WalkCycle = 0; KillEnemies = false; if (GameDetail == "low") { setProperty("ShadedEdges", _visible , 0); } Hero._xscale = 100; Hero._yscale = 100; Hero._rotation = 0; Hero._alpha = 100; var EnemyArray = new Array(); var EnemyMoving = new Array(); var EnemyDirection = new Array(); var EnemyVisible = new Array(); var EnemyX = new Array(); var EnemyY = new Array(); var EnemyTargetX = new Array(); var EnemyTargetY = new Array(); var EnemyScreenX = new Array(); var EnemyScreenY = new Array(); EnemyCount = 0; EnemyOptionsArray = new Array(); EnemyOptionsCount = 0; EnemyOptionsArray[0] = ""; MoveableTargetX = 0; MoveableTargetY = 0; SetupStart(); CountEnemies(); BuildMap(); CheckEnemyStatus(); Message.gotoandstop(1); HeroMoving = false; MapMoving = false; setProperty("Hero", _x , HeroScreenX); setProperty("Hero", _y , HeroScreenY);
Frame 16
if (4 < GlobalCounter) { GlobalCheck(); GlobalUpdate(); } else { GlobalUpdate(); }
Frame 17
gotoAndPlay (16);
Frame 23
DeathLoop = DeathLoop + 1; HeroScaleX = Hero._xscale; HeroScaleY = Hero._yscale; if (DeathLoop < 21) { Hero.gotoandplay(45); Hero._xscale = HeroScaleX + 40; Hero._yscale = HeroScaleY + 40; Hero._rotation = DeathLoop * 6; Hero._alpha = 100 - (DeathLoop * 5); } else { PlayerLives = PlayerLives - 1; if (0 < PlayerLives) { DeathLoop = 0; Hero._xscale = 100; Hero._yscale = 100; Hero._rotation = 0; Hero._alpha = 100; gotoAndPlay (16); } else { gotoAndPlay (25); } }
Frame 24
gotoAndPlay (23);
Frame 25
Message.gotoandplay(5); stop();
Frame 28
if (PlayerLevel == MaxLevels) { Message.gotoandplay(25); } else { Message.gotoandplay(15); } FrameCounter = 1;
Frame 29
if (30 < FrameCounter) { PlayerLevel = PlayerLevel + 1; if (MaxLevels < PlayerLevel) { stop(); } else { gotoAndPlay (33); } } else { FrameCounter = FrameCounter + 1; }
Frame 30
gotoAndPlay (29);
Frame 33
gotoAndPlay (15);
Symbol 20 Button
on (release) { stopAllSounds(); GameDetail = "high"; gotoAndPlay (14); }
Symbol 24 Button
on (release) { stopAllSounds(); GameDetail = "low"; gotoAndPlay (14); }
Symbol 30 MovieClip Frame 1
FirstKeyDown = ""; SecondKeyDown = "";
Symbol 30 MovieClip Frame 2
if (key.isDown(34)) { _root.GoNextLevel(); } if (key.isDown(38)) { if (FirstKeyDown == "") { FirstKeyDown = "up"; } else if ((FirstKeyDown != "up") && (SecondKeyDown != "up")) { SecondKeyDown = "up"; } } else if (FirstKeyDown == "up") { FirstKeyDown = SecondKeyDown; SecondKeyDown = ""; } else if (SecondKeyDown == "up") { SecondKeyDown = ""; } if (key.isDown(40)) { if (FirstKeyDown == "") { FirstKeyDown = "down"; } else if ((FirstKeyDown != "down") && (SecondKeyDown != "down")) { SecondKeyDown = "down"; } } else if (FirstKeyDown == "down") { FirstKeyDown = SecondKeyDown; SecondKeyDown = ""; } else if (SecondKeyDown == "down") { SecondKeyDown = ""; } if (key.isDown(39)) { if (FirstKeyDown == "") { FirstKeyDown = "right"; } else if ((FirstKeyDown != "right") && (SecondKeyDown != "right")) { SecondKeyDown = "right"; } } else if (FirstKeyDown == "right") { FirstKeyDown = SecondKeyDown; SecondKeyDown = ""; } else if (SecondKeyDown == "right") { SecondKeyDown = ""; } if (key.isDown(37)) { if (FirstKeyDown == "") { FirstKeyDown = "left"; } else if ((FirstKeyDown != "left") && (SecondKeyDown != "left")) { SecondKeyDown = "left"; } } else if (FirstKeyDown == "left") { FirstKeyDown = SecondKeyDown; SecondKeyDown = ""; } else if (SecondKeyDown == "left") { SecondKeyDown = ""; } if (SecondKeyDown != "") { ThisKeyPress = SecondKeyDown; } else { ThisKeyPress = FirstKeyDown; }
Symbol 30 MovieClip Frame 3
gotoAndPlay (2);
Symbol 34 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndStop (2); } stop();
Symbol 34 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 2
gotoAndPlay (1);
Symbol 54 MovieClip Frame 10
_root.KillEnemies = true;
Symbol 54 MovieClip Frame 207
_root.Hero.ForceField.gotoandplay(20);
Symbol 54 MovieClip Frame 210
_root.KillEnemies = false; gotoAndPlay (1);
Symbol 68 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndStop (2); } stop();
Symbol 71 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndPlay (2); } stop();
Symbol 74 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndStop (2); } stop();
Symbol 77 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndPlay (2); } stop();
Symbol 82 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndStop (2); } stop();
Symbol 86 MovieClip Frame 1
if (_root.GameDetail == "low") { gotoAndStop (2); } stop();
Symbol 86 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 10
gotoAndPlay (5);
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 19
stop();
Symbol 97 MovieClip Frame 30
gotoAndPlay (1);
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 17
gotoAndPlay (1);
Symbol 100 MovieClip Frame 32
gotoAndPlay (1);
Symbol 100 MovieClip Frame 47
gotoAndPlay (1);
Symbol 100 MovieClip Frame 62
gotoAndPlay (1);
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 10
gotoAndPlay (1);
Symbol 113 MovieClip Frame 20
gotoAndPlay (1);
Symbol 113 MovieClip Frame 30
gotoAndPlay (1);
Symbol 113 MovieClip Frame 40
gotoAndPlay (1);
Symbol 113 MovieClip Frame 45
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 10
if (key.isDown(32)) { _root.StartFromTop(); }
Symbol 120 MovieClip Frame 11
gotoAndPlay (10);
Symbol 120 MovieClip Frame 20
stop();
Symbol 120 MovieClip Frame 30
if (key.isDown(32)) { _root.StartFromTop(); }
Symbol 120 MovieClip Frame 31
gotoAndPlay (30);

Library Items

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Symbol 109 SoundUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:86 97 100 101 102 103 104 105 106 107 108 109 110 111 112Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 TextUses:6Used by:120
Symbol 117 TextUses:6Used by:120
Symbol 118 TextUses:6Used by:120
Symbol 119 TextUses:6Used by:120
Symbol 120 MovieClipUses:14 116 117 118 119Used by:Timeline
Symbol 121 SoundUsed by:Timeline
Symbol 122 SoundUsed by:Timeline

Instance Names

"LoadBar"Frame 5Symbol 9 MovieClip
"KeyControl"Frame 14Symbol 30 MovieClip
"PowerBar"Frame 14Symbol 54 MovieClip
"MapArea"Frame 14Symbol 94 MovieClip
"Hero"Frame 14Symbol 113 MovieClip
"ShadedEdges"Frame 14Symbol 115 MovieClip
"Message"Frame 15Symbol 120 MovieClip
"cBlock"Symbol 84 MovieClip Frame 1Symbol 56 MovieClip
"bBlock"Symbol 84 MovieClip Frame 1Symbol 58 MovieClip
"pBlock"Symbol 84 MovieClip Frame 1Symbol 60 MovieClip
"fBlock"Symbol 84 MovieClip Frame 1Symbol 63 MovieClip
"sBlock"Symbol 84 MovieClip Frame 1Symbol 65 MovieClip
"mBlock"Symbol 84 MovieClip Frame 1Symbol 68 MovieClip
"xBlock"Symbol 84 MovieClip Frame 1Symbol 71 MovieClip
"zBlock"Symbol 84 MovieClip Frame 1Symbol 74 MovieClip
"tBlock"Symbol 84 MovieClip Frame 1Symbol 77 MovieClip
"wBlock"Symbol 84 MovieClip Frame 1Symbol 82 MovieClip
"iBlock"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"Enemy"Symbol 93 MovieClip Frame 1Symbol 92 MovieClip
"MapLevel"Symbol 94 MovieClip Frame 1Symbol 84 MovieClip
"EnemyLevel"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"ForceField"Symbol 113 MovieClip Frame 1Symbol 97 MovieClip
"HeroFX"Symbol 113 MovieClip Frame 1Symbol 100 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Push"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hero_kill"
ExportAssets (56)Timeline Frame 1Symbol 3 as "enemy_kill"
ExportAssets (56)Timeline Frame 14Symbol 3 as "enemy_kill"

Dynamic Text Variables

PlayerLevelSymbol 42 EditableText"0"
PlayerLivesSymbol 44 EditableText"3"
PlayerFindsSymbol 45 EditableText"0"
PlayerFindsTargetSymbol 46 EditableText"3"
PlayerScoreSymbol 47 EditableText"00000000"




http://swfchan.com/3/14722/info.shtml
Created: 3/6 -2019 10:06:08 Last modified: 3/6 -2019 10:06:08 Server time: 03/05 -2024 07:35:14