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EWEniverse.swf

This is the info page for
Flash #14766

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MoFunZone.com - More Games!

MoFunZone.com - More Games!

© Copyright 2007 MoFunZone.com

High Scores

Play More Games

Instructions

2 Player

1 Player

!

y

b

a

t

s

V

L

A

You Lost to Mr Red Sheep!

Your Final Score :

4

Back

Play @ MoFunZone.com to
submit your score!

i

B

Play @ MoFunZone.com to
submit your score!

Play @ MoFunZone.com to
Submit your score!

n

W

e

R

Final Scores

Blue

Red

i

d

s

-0000

0000

s

e

l

B

u

W

i

n

-0000

0000

Instructions

Hello, welcome to Ewe-niverse.
You play as Mr. Blue Sheep, who has conquered a sun for
Galactic Superiority! But beware; Mr Evil Red Sheep is also
after this sun for his own evil reasons! He has cloned himself
many, many times, and it’s up to you to stop him! Use the left
and right arrow keys to rotate and the up arrow key to emit
body waste to launch you forward! Press enter to fire an
A.S.M., an anti sheep missile, to destroy Mr Evil Red Sheep,
while trying to dodge his missiles! But if you feel like being a bit
cannibalistic, you can hit Mr Red Sheep, and bounce him into
the sun! You can also play with a friend or foe using the 2
player option. The controls for one player are A,W,D, space,
and for player two, the arrow keys and enter.
Have fun!

Next

O - Mute Sound          Q - Toggle Quality

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 12 MovieClip "main" in Frame 1
onClipEvent (enterFrame) { display = "Loading"; mobut._visible = false; loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = (loading / total) * 100; per = int(percent); percentage = per + "%"; DPLAY = "Loading . . . " + percentage; for (a in sheeps) { sheeps[a]._visible = false; } switch (int(per / 10)) { case 10 : case 9 : sheeps.s10._visible = true; case 8 : sheeps.s9._visible = true; case 7 : sheeps.s8._visible = true; case 6 : sheeps.s7._visible = true; case 5 : sheeps.s6._visible = true; case 4 : sheeps.s5._visible = true; case 3 : sheeps.s4._visible = true; case 2 : sheeps.s3._visible = true; case 1 : sheeps.s2._visible = true; case 0 : sheeps.s1._visible = true; } if (per > 99) { motxt._visible = false; mobut._visible = true; _level0.play(); } }
Frame 3
function goTo() { getURL ("http://www.MoFunZone.com/", "_blank"); } var newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); newMenu.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); this.menu = newMenu; MoFunZone_URL = "http://gamefilez.mofunzone"; MoFunZone_path = _url.substring(0, length(MoFunZone_URL));
Frame 4
_quality = "HIGH"; stopAllSounds();
Frame 5
stopAllSounds(); _global.MenuMusic = new Sound(); _global.GameMusic = new Sound(); _global.MenuMusic.attachSound("musMenu"); _global.GameMusic.attachSound("musGame"); _global.MenuMusic.onSoundComplete = function () { _global.MenuMusic.start(); }; _global.GameMusic.onSoundComplete = function () { _global.GameMusic.start(); }; _global.MenuMusic.start(); _global.SoundAntiGravity = new Sound(); _global.SoundAntiGravity.attachSound("anti gravity"); _global.SoundAttractBullets = new Sound(); _global.SoundAttractBullets.attachSound("attract bullets"); _global.SoundBigSun = new Sound(); _global.SoundBigSun.attachSound("big sun"); _global.SoundBounce = new Sound(); _global.SoundBounce.attachSound("bounce"); _global.SoundDiarrhoea = new Sound(); _global.SoundDiarrhoea.attachSound("diarrhoea"); _global.SoundEndOfPowerUp = new Sound(); _global.SoundEndOfPowerUp.attachSound("end of power up"); _global.SoundGunshot = new Sound(); _global.SoundGunshot.attachSound("gunshot"); _global.SoundLife = new Sound(); _global.SoundLife.attachSound("life"); _global.SoundMatingSeason = new Sound(); _global.SoundMatingSeason.attachSound("mating season"); _global.SoundPop = new Sound(); _global.SoundPop.attachSound("pop"); _global.SoundPowerUpAppears = new Sound(); _global.SoundPowerUpAppears.attachSound("power up appears"); _global.SoundPowerUpDisappears = new Sound(); _global.SoundPowerUpDisappears.attachSound("power up disappears"); _global.SoundRepelBullets = new Sound(); _global.SoundRepelBullets.attachSound("repel bullets"); _global.SoundRoundabout = new Sound(); _global.SoundRoundabout.attachSound("round about"); _global.SoundSmallSun = new Sound(); _global.SoundSmallSun.attachSound("small sun"); _global.SoundStraightBullet = new Sound(); _global.SoundStraightBullet.attachSound("straight bullet"); _global.SoundZeroGravity = new Sound(); _global.SoundZeroGravity.attachSound("zero gravity"); _global.SoundSheepExplode = new Sound(); _global.SoundSheepExplode.attachSound("sheepexplode"); _global.Sounddown = false; _global.Qualdown = false; _global.SoundOn = true; _global.sqcheck = function () { if (!_global.typing) { if (Key.isDown(81)) { if (!_global.Qualdown) { _global.Qualdown = true; switch (_quality) { case "HIGH" : _quality = "MEDIUM"; break; case "MEDIUM" : _quality = "LOW"; break; case "LOW" : _quality = "HIGH"; } } } else { _global.Qualdown = false; } if (Key.isDown(79)) { if (!_global.Sounddown) { String.prototype.startsWith = function (str) { return(!this.indexOf(str)); }; _global.Sounddown = true; _global.SoundOn = !_global.SoundOn; if (_global.SoundOn) { for (poo in _global) { if (poo.startsWith("Sound") or poo.startsWith("Music")) { _global[poo].setVolume(100); } } } else { for (poo in _global) { if (poo.startsWith("Sound") or poo.startsWith("Music")) { _global[poo].setVolume(0); } } } } } else { _global.Sounddown = false; } } }; setInterval(_global.sqcheck, 50);
Frame 134
stop();
Frame 230
stop();
Frame 231
function clearall() { onEnterFrame = function () { }; for (n in _level0) { _level0[n].removeMovieClip(); } } function setup(ai1, ai2) { onEnterFrame = function () { }; if (_global.easy) { speedbooster = 0.15; cspeedbooster = 0.2; speedrotation = 7; gm = 0.6; } else { speedbooster = 0.2; cspeedbooster = 0.25; speedrotation = 6; gm = 1.1; } if (ai1 or ai2) { TextChange = "Kills"; Player1.Lives = 5; Player2.Lives = 0; } else { TextChange = "Lives"; Player1.Lives = 5; Player2.Lives = 5; } Player1.AI = ai1; Player2.AI = ai2; reset(); onEnterFrame = function () { todo(); }; } function reset() { camdist = 100; for (r in _level0) { if (r.startsWith("obj")) { _level0[r].removeMovieClip(); } } Sun.UpdateCamera = true; Space.UpdateCamera = true; Player1.UpdateCamera = true; Player2.UpdateCamera = true; Sun.KillCollide = true; Sun.isObject = true; Sun._width = originalwidth; Sun._height = originalheight; PUMating = 0; PUNoGravity = 0; PUAntiGravity = 0; Player1.PUReflect = 0; Player1.PUAttract = 0; Player1.PURound = 0; Player1.PUTurd = 0; Player2.PUReflect = 0; Player2.PUAttract = 0; Player2.PURound = 0; Player2.PUTurd = 0; if ((int(Math.random() * 2) + 1) == 1) { t = 1; q = 2; } else { t = 2; q = 1; } _level0["Player" + t]._x = 520; _level0["Player" + t]._y = 250; Player1._rotation = int(Math.random() * 360) - 179; Player1._visible = true; _level0["Player" + q]._x = -20; _level0["Player" + q]._y = 250; Player2._rotation = int(Math.random() * 360) - 179; Player2._visible = true; Player1.Collide = true; Player1.isObject = true; Player1.Gravity = true; Player1.UpdateVols = true; Player1.freezeai = 0; Player1.Cancel = 0; Player1.Trail = "Fart"; Player1.Player = true; Player1.ToTrail = 9; Player1.CountShot = 0; Player1.DestructIn = -1; Player2.isObject = true; Player2.Gravity = true; Player2.UpdateVols = true; Player2.freezeai = 0; Player2.Collide = true; Player2.Cancel = 0; Player2.Trail = "Fart"; Player2.Player = true; Player2.ToTrail = 9; Player2.CountShot = 0; Player2.DestructIn = -1; _level0["Player" + t].xvol = 0.5; _level0["Player" + t].yvol = -2.5; _level0["Player" + q].xvol = -0.5; _level0["Player" + q].yvol = 2.5; Change = true; } function todo() { bluetext = "Lives:" + Player1.Lives; redtext = ((Player1.AI or Player2.AI) ? ("Kills:" + Player2.Lives) : ("Lives:" + Player2.Lives)); frames++; if (Change) { hudmate._visible = PUMating > 0; hudnograv._visible = PUNoGravity > 0; hudantigrav._visible = PUAntiGravity > 0; hudblue1._visible = Player1.PUReflect > 0; hudblue2._visible = Player1.PUAttract > 0; hudblue3._visible = Player1.PURound > 0; hudblue4._visible = Player1.PUTurd > 0; hudgreen1._visible = Player2.PUReflect > 0; hudgreen2._visible = Player2.PUAttract > 0; hudgreen3._visible = Player2.PURound > 0; hudgreen4._visible = Player2.PUTurd > 0; Player1.swapDepths(getNextHighestDepth()); Player2.swapDepths(getNextHighestDepth()); Sun.swapDepths(getNextHighestDepth()); MAIN.swapDepths(getNextHighestDepth()); doupdate = true; } else { doupdate = false; } if ((Player1._visible and Player2._visible) and (int(Math.random() * 100) == 1)) { type = int(Math.random() * 10) + 1; if (type == 8) { type = int(Math.random() * 10) + 1; } attachMovie(type + "Power", "obj" + (++NextObj), getNextHighestDepth()); _level0["obj" + NextObj].UpdateCamera = true; _level0["obj" + NextObj].Power = true; _level0["obj" + NextObj].Catch = 150; _level0["obj" + NextObj].Type = type; _level0["obj" + NextObj].isObject = true; _level0["obj" + NextObj]._x = int(Math.random() * 1000) - 250; _level0["obj" + NextObj]._y = int(Math.random() * 1000) - 250; _level0["obj" + NextObj]._width = _level0["obj" + NextObj]._width * 0.66; _level0["obj" + NextObj]._height = _level0["obj" + NextObj]._height * 0.66; _level0["obj" + NextObj].cacheAsBitmap = true; Change = true; _global.SoundPowerUpAppears.start(); } if (PUMating > 0) { PUMating--; if (PUMating == 0) { _global.SoundEndOfPowerUp.start(); } } if (PUNoGravity > 0) { PUNoGravity--; if (PUGravity == 0) { _global.SoundEndOfPowerUp.start(); } } if (PUAntiGravity > 0) { PUAntiGravity--; if (PUAntiGravity == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player1.PUReflect > 0) { Player1.PUReflect--; if (Player1.PUReflect == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player1.PUAttract > 0) { Player1.PUAttract--; if (Player1.PUAttract == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player1.PURound > 0) { Player1.PURound--; if (Player1.PURound == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player1.PUTurd > 0) { Player1.PUTurd--; if (Player1.PUTurd == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player2.PUReflect > 0) { Player2.PUReflect--; if (Player2.PUReflect == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player2.PUAttract > 0) { Player2.PUAttract--; if (Player2.PUAttract == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player2.PURound > 0) { Player2.PURound--; if (Player2.PURound == 0) { _global.SoundEndOfPowerUp.start(); } } if (Player2.PUTurd > 0) { Player2.PUTurd--; if (Player2.PUTurd == 0) { _global.SoundEndOfPowerUp.start(); } } for (a in _level0) { if (_level0[a].UpdateCamera and _level0[a].caminit) { _level0[a]._oldr = _level0[a]._rotation; _level0[a]._rotation = 0; _level0[a]._oldf = _level0[a]._currentframe; _level0[a].gotoAndStop(1); _level0[a]._x = _level0[a]._oldx; _level0[a]._y = _level0[a]._oldy; _level0[a]._width = _level0[a]._oldw; _level0[a]._height = _level0[a]._oldh; _level0[a]._rotation = _level0[a]._oldr; _level0[a].gotoAndPlay(_level0[a]._oldf); } } camerazoom = false; for (a in _level0) { if (doupdate) { if (a.startsWith("hud")) { if (_level0[a]._visible) { _level0[a].swapDepths(getNextHighestDepth()); } } } if (a == "Player1") { col = 1; } if (a == "Player2") { col = 2; } if (_level0[a].Power) { _level0[a]._rotation = _level0[a]._rotation + 3; _level0[a].Catch--; if (_level0[a].Catch == 0) { attachMovie("Explode", "obj" + (++NextObj), getNextHighestDepth()); Change = true; _level0["obj" + NextObj]._x = _level0[a]._x; _level0["obj" + NextObj]._y = _level0[a]._y; _level0["obj" + NextObj].UpdateCamera = true; _level0[a].removeMovieClip(); _global.SoundPowerUpDisappears.start(); } } if (_level0[a].DestructIn > 0) { _level0[a].DestructIn--; } else if (_level0[a].DestructIn == 0) { if (a.startsWith("Player")) { for (boom in _level0) { if (_level0[boom].endOf) { _level0[boom].gotoAndStop(54); } } reset(); } else { attachMovie("Explode", "obj" + (++NextObj), getNextHighestDepth()); Change = true; _level0["obj" + NextObj].UpdateCamera = true; _level0["obj" + NextObj]._x = _level0[a]._x; _level0["obj" + NextObj]._y = _level0[a]._y; _level0[a].removeMovieClip(); _global.SoundPop.start(); } } if (_level0[a].isObject and _level0[a]._visible) { if (_level0[a].Trail == "Fart") { if (_level0[a].ToTrail != 0) { _level0[a].ToTrail--; } else if (_level0[a].acc) { if (a == "Player1") { b = 1; } else if (a == "Player2") { b = 2; } attachMovie(b + "Smoke", "obj" + (++NextObj), getNextHighestDepth()); Change = true; _level0["obj" + NextObj].UpdateCamera = true; _level0["obj" + NextObj].Player = false; _level0["obj" + NextObj].Gravity = false; _level0["obj" + NextObj].isObject = true; _level0["obj" + NextObj].UpdateVols = true; _level0["obj" + NextObj]._x = _level0[a]._x + (Math.sin(((_level0[a]._rotation - 180) / 180) * Math.PI) * 20); _level0["obj" + NextObj]._y = _level0[a]._y - (Math.cos(((_level0[a]._rotation - 180) / 180) * Math.PI) * 20); _level0["obj" + NextObj].xvol = Math.sin((_level0[a]._rotation / 180) * Math.PI); _level0["obj" + NextObj].yvol = -Math.cos((_level0[a]._rotation / 180) * Math.PI); _level0[a].ToTrail = 9; } } if (_level0[a].Trail == "Particle") { if (_level0[a].ToTrail == 0) { b = _level0[a].col; attachMovie(b + "Part", "obj" + (++NextObj), getNextHighestDepth()); _level0["obj" + NextObj].isObject = false; woo = int(Math.random() * 33) - 16; woo2 = int(Math.random() * 33) - 16; _level0["obj" + NextObj]._x = _level0[a]._x + woo; _level0["obj" + NextObj]._y = _level0[a]._y + woo2; _level0["obj" + NextObj].UpdateCamera = true; _level0[a].ToTrail = 1; } else { _level0[a].ToTrail--; } } if (_level0[a].Player) { if (_level0[a].CountShot > 0) { _level0[a].CountShot--; } if (_level0[a].AI) { if (_level0[a].freezeai == 0) { _level0[a].freezeai = 5; _level0[a].escapeangle = 0; _level0[a].shootangle = 0; _level0[a].togo = -2; _level0[a].acc = false; threats = new Array(); divideby = 0; avx = 0; avy = 0; for (avoid in _level0) { if ((avoid == "Sun") and ((PUAntiGravity > 0) or (PUNoGravity > 0))) { continue; } if ((avoid != "Sun") and (_level0[a].PUReflect > 0)) { continue; } if (_level0[avoid].KillCollide) { sheepathreat = ((Math.atan2(_level0[a]._y - _level0[avoid]._y, _level0[a]._x - _level0[avoid]._x) * 180) / Math.PI) - 90; threatasheep = ((Math.atan2(_level0[avoid]._y - _level0[a]._y, _level0[avoid]._x - _level0[a]._x) * 180) / Math.PI) - 90; sheepmotionangle = ((Math.atan2(_level0[a].yvol, _level0[a].xvol) * 180) / Math.PI) + 90; threatmotionangle = ((Math.atan2(_level0[avoid].yvol, _level0[avoid].xvol) * 180) / Math.PI) + 90; sheepathreat = ((sheepathreat < -180) ? (sheepathreat + 360) : (sheepathreat)); threatasheep = ((threatasheep < -180) ? (threatasheep + 360) : (threatasheep)); threatmotionangle = ((threatmotionangle > 180) ? (threatmotionangle - 360) : (threatmotionangle)); sheepmotionangle = ((sheepmotionangle > 180) ? (sheepmotionangle - 360) : (sheepmotionangle)); isThreat = false; sen = 60; if (avoid != "Sun") { if ((threatasheep - sen) < -180) { if ((((threatasheep + sen) > threatmotionangle) and (threatmotionangle > -180)) or ((180 > threatmotionangle) and (threatmotionangle > ((threatasheep - sen) + 360)))) { isThreat = true; } } else if ((threatasheep + sen) > 180) { if (((180 > threatmotionangle) and (threatmotionangle > (threatasheep - sen))) or ((-180 < threatmotionangle) and (threatmotionangle < ((threatasheep + sen) - 360)))) { isThreat = true; } } else if (((threatasheep + sen) > threatmotionangle) and ((threatasheep - sen) < threatmotionangle)) { isThreat = true; } } else { sen = 45; } if (!isThreat) { if ((sheepathreat - sen) < -180) { if ((((sheepathreat + sen) > sheepmotionangle) and (sheepmotionangle > -180)) or ((180 > sheepmotionangle) and (sheepmotionangle > ((sheepathreat - sen) + 360)))) { isThreat = true; } } else if ((sheepathreat + sen) > 180) { if (((180 > sheepmotionangle) and (sheepmotionangle > (sheepathreat - sen))) or ((-180 < sheepmotionangle) and (sheepmotionangle < ((sheepathreat + sen) - 360)))) { isThreat = true; } } else if (((sheepathreat + sen) > sheepmotionangle) and ((sheepathreat - sen) < sheepmotionangle)) { isThreat = true; } } if (isThreat) { threats.push(avoid); avx = avx + _level0[avoid]._x; avy = avy + _level0[avoid]._y; divideby++; } } } debugTarget._x = avx; debugTarget._y = avy; _level0[a].escapeangle = ((Math.atan2(_level0[a]._y - avy, _level0[a]._x - avx) * 180) / Math.PI) + 90; if (_level0[a].escapeangle > 180) { _level0[a].escapeangle = _level0[a].escapeangle - 360; } debugTarget._rotation = _level0[a].escapeangle; o = ((col == 1) ? 2 : 1); _level0[a].shootangle = ((Math.atan2(_level0[a]._y - _level0["Player" + o]._y, _level0[a]._x - _level0["Player" + o]._x) * 180) / Math.PI) - 90; dfp = Math.sqrt(Math.pow(_level0[a]._x - _level0["Player" + o]._x, 2) + Math.pow(_level0[a]._y - _level0["Player" + o]._y, 2)); areathreats = false; n = 0; while (n < threats.length) { dft = Math.sqrt(Math.pow(_level0[a]._x - _level0[threats[n]]._x, 2) + Math.pow(_level0[a]._y - _level0[threats[n]]._y, 2)); if (dft < 160) { areathreats = true; break; } n++; } if ((dfp < 300) and (!areathreats)) { _level0[a].togo = -2; if ((_level0[a].shootangle - 3) < -180) { if (((-180 < _level0[a]._rotation) and (_level0[a]._rotation < (_level0[a].shootangle + 3))) or ((180 > _level0[a]._rotation) and (_level0[a]._rotation > ((_level0[a].shootangle - 3) + 360)))) { _level0[a].togo = 0; } } else if ((_level0[a].shootangle + 3) > 180) { if (((_level0[a]._rotation < 180) and (_level0[a]._rotation > (_level0[a].shootangle - 3))) or ((_level0[a]._rotation > -180) and (_level0[a]._rotation < ((_level0[a].shootangle + 3) - 360)))) { _level0[a].togo = 0; } } else if (((_level0[a].shootangle - 3) < _level0[a]._rotation) and ((_level0[a].shootangle + 3) > _level0[a]._rotation)) { _level0[a].togo = 0; } if (_level0[a].togo == -2) { if ((_level0[a].shootangle - 180) < -180) { if (((_level0[a].shootangle > _level0[a]._rotation) and (_level0[a]._rotation > -180)) or ((180 > _level0[a]._rotation) and (_level0[a]._rotation > ((_level0[a].shootangle - 180) + 360)))) { _level0[a].togo = 1; } } else if ((_level0[a].shootangle > _level0[a]._rotation) and ((_level0[a].shootangle - 180) < _level0[a]._rotation)) { _level0[a].togo = 1; } if (_level0[a].togo == -2) { _level0[a].togo = -1; } } } else { _level0[a].togo = -2; if ((_level0[a].escapeangle - 3) < -180) { if (((-180 < _level0[a]._rotation) and (_level0[a]._rotation < (_level0[a].escapeangle + 3))) or ((180 > _level0[a]._rotation) and (_level0[a]._rotation > ((_level0[a].escapeangle - 3) + 360)))) { _level0[a].togo = 0; } } else if ((_level0[a].escapeangle + 3) > 180) { if (((_level0[a]._rotation < 180) and (_level0[a]._rotation > (_level0[a].escapeangle - 3))) or ((_level0[a]._rotation > -180) and (_level0[a]._rotation < ((_level0[a].escapeangle + 3) - 360)))) { _level0[a].togo = 0; } } else if (((_level0[a].escapeangle - 3) < _level0[a]._rotation) and ((_level0[a].escapeangle + 3) > _level0[a]._rotation)) { _level0[a].togo = 0; } if (_level0[a].togo == -2) { if ((_level0[a].escapeangle - 180) < -180) { if (((_level0[a].escapeangle > _level0[a]._rotation) and (_level0[a]._rotation > -180)) or ((180 > _level0[a]._rotation) and (_level0[a]._rotation > ((_level0[a].escapeangle - 180) + 360)))) { _level0[a].togo = 1; } } else if ((_level0[a].escapeangle > _level0[a]._rotation) and ((_level0[a].escapeangle - 180) < _level0[a]._rotation)) { _level0[a].togo = 1; } if (_level0[a].togo == -2) { _level0[a].togo = -1; } } } rens = 110; closeek = false; if ((_level0[a].escapeangle - rens) < -180) { if (((-180 < _level0[a]._rotation) and (_level0[a]._rotation < (_level0[a].escapeangle + rens))) or ((180 > _level0[a]._rotation) and (_level0[a]._rotation > ((_level0[a].escapeangle - rens) + 360)))) { closeek = true; } } else if ((_level0[a].escapeangle + rens) > 180) { if (((_level0[a]._rotation < 180) and (_level0[a]._rotation > (_level0[a].escapeangle - rens))) or ((_level0[a]._rotation > -180) and (_level0[a]._rotation < ((_level0[a].escapeangle + rens) - 360)))) { closeek = true; } } else if (((_level0[a].escapeangle - rens) < _level0[a]._rotation) and ((_level0[a].escapeangle + rens) > _level0[a]._rotation)) { closeek = true; } if (closeek and areathreats) { _level0[a].acc = true; } if (((dfp < 140) or (PUNoGravity > 0)) or (_level0[a].PUTurd > 0)) { rens = 15; } else if (_level0["Player" + o].PUAttract > 0) { rens = 90; } else { rens = 45; } closeek = false; if ((_level0[a].shootangle - rens) < -180) { if (((-180 < _level0[a]._rotation) and (_level0[a]._rotation < (_level0[a].shootangle + rens))) or ((180 > _level0[a]._rotation) and (_level0[a]._rotation > ((_level0[a].shootangle - rens) + 360)))) { closeek = true; } } else if ((_level0[a].shootangle + rens) > 180) { if (((_level0[a]._rotation < 180) and (_level0[a]._rotation > (_level0[a].shootangle - rens))) or ((_level0[a]._rotation > -180) and (_level0[a]._rotation < ((_level0[a].shootangle + rens) - 360)))) { closeek = true; } } else if (((_level0[a].shootangle - rens) < _level0[a]._rotation) and ((_level0[a].shootangle + rens) > _level0[a]._rotation)) { closeek = true; } if (((_level0[a].CountShot == 0) and closeek) and Player1._visible) { CreateBull(col); _level0[a].CountShot = 100; } } _level0[a].freezeai--; if ((_level0[a].togo < 0) or (_level0[a].PURound > 0)) { _level0[a]._rotation = _level0[a]._rotation - speedrotation; } else if ((_level0[a].togo > 0) and (_level0[a].PURound == 0)) { _level0[a]._rotation = _level0[a]._rotation + speedrotation; } if (_level0[a].acc) { _level0[a].xvol = _level0[a].xvol + (Math.sin((_level0[a]._rotation / 180) * Math.PI) * cspeedbooster); _level0[a].yvol = _level0[a].yvol - (Math.cos((_level0[a]._rotation / 180) * Math.PI) * cspeedbooster); } } else { if (a == "Player1") { cu = 38; cl = 37; cr = 39; cs = 13; } else if (a == "Player2") { cu = 87; cl = 65; cr = 68; cs = 32; } if (Key.isDown(cl) or (_level0[a].PURound > 0)) { _level0[a]._rotation = _level0[a]._rotation - speedrotation; } if (Key.isDown(cr) and (_level0[a].PURound == 0)) { _level0[a]._rotation = _level0[a]._rotation + speedrotation; } if (Key.isDown(cu)) { _level0[a].acc = true; _level0[a].xvol = _level0[a].xvol + (Math.sin((_level0[a]._rotation / 180) * Math.PI) * speedbooster); _level0[a].yvol = _level0[a].yvol - (Math.cos((_level0[a]._rotation / 180) * Math.PI) * speedbooster); } else { _level0[a].acc = false; } if (Key.isDown(cs) and (_level0[a].CountShot == 0)) { CreateBull(col); _level0[a].CountShot = 100; } } } if (_level0[a].Collide) { if (_level0[a].Cancel == 0) { for (test in _level0) { if (((test != a) and _level0[test]._visible) and (((_level0[test].Collide and (_level0[test].Cancel == 0)) or _level0[test].KillCollide) or _level0[test].Power)) { if (test == "Sun") { distance = Math.sqrt(((_level0[test]._y - _level0[a]._y) * (_level0[test]._y - _level0[a]._y)) + ((_level0[test]._x - _level0[a]._x) * (_level0[test]._x - _level0[a]._x))); d = 40; } if (_level0[test].KillCollide and (test != "Sun")) { } if (_level0[a].hitTest(_level0[test]._x, _level0[test]._y, false) or ((test == "Sun") and (distance < d))) { if (_level0[test].Collide or ((_level0[test].KillCollide and _level0[a].PUReflect) and (test != "Sun"))) { _global.SoundBounce.start(); if ((_level0[a].xvol + _level0[a].yvol) > (_level0[test].xvol + _level0[test].yvol)) { fast = a; slow = test; } else { fast = test; slow = a; } t1 = _level0[slow].xvol; t2 = _level0[slow].yvol; _level0[slow].xvol = _level0[fast].xvol * 0.66; _level0[slow].yvol = _level0[fast].yvol * 0.66; _level0[fast].yvol = (-_level0[fast].yvol) * 0.66; _level0[fast].xvol = (-_level0[fast].xvol) * 0.66; _level0[slow].Cancel = 50; } else if (_level0[test].Power) { o = ((a == "Player1") ? "Player2" : "Player1"); if ((!_level0.Player1._visible) or (!_level0.Player1._visible)) { _global.PowerUpDisappears.start(); } else { if (_level0[test].Type == 1) { _level0[a].PUReflect = 250; _global.SoundRepelBullets.start(); } if (_level0[test].Type == 2) { PUNoGravity = 250; _global.SoundZeroGravity.start(); } if (_level0[test].Type == 3) { PUAntiGravity = 250; _global.SoundAntiGravity.start(); } if (_level0[test].Type == 4) { PUMating = 250; _global.SoundMatingSeason.start(); } if (_level0[test].Type == 5) { _level0[o].PUAttract = 250; _global.SoundAttractBullets.start(); } if ((_level0[test].Type == 8) and (!_level0[a].AI)) { _level0[a].Lives++; _global.SoundLife.start(); } if (_level0[test].Type == 6) { _level0[o].PURound = 100; _global.SoundRoundabout.start(); } if (_level0[test].Type == 7) { _level0[a].PUTurd = 250; _global.SoundStraightBullet.start(); } } _level0[test].removeMovieClip(); Change = true; } else { for (power in _level0) { if (_level0[power].Power) { _level0[power].Catch = 1; } } PUMating = 0; PUNoGravity = 0; PUAntiGravity = 0; Player1.PUReflect = 0; Player1.PUAttract = 0; Player1.PURound = 0; Player1.PUTurd = 0; Player2.PUReflect = 0; Player2.PUAttract = 0; Player2.PURound = 0; Player2.PUTurd = 0; attachMovie("BOOM", "obj" + (++NextObj), getNextHighestDepth()); _level0["obj" + NextObj].UpdateCamera = true; _global.SoundSheepExplode.start(); Change = true; PUMating = 0; _level0["obj" + NextObj]._x = _level0[a]._x; _level0["obj" + NextObj]._y = _level0[a]._y; _level0["obj" + NextObj]._width = _level0["obj" + NextObj]._width * 2; _level0["obj" + NextObj]._height = _level0["obj" + NextObj]._height * 2; _level0[a].DestructIn = 75; _level0[a]._visible = false; if (Player1.AI or Player2.AI) { if (_level0[a].AI) { _level0[a].Lives++; } else { _level0[a].Lives--; } } else { _level0[a].Lives--; } endOf = _level0[a].Lives == 0; if (endOf) { _level0._quality = "HIGH"; Mouse.show(); stopAllSounds(); _global.MenuMusic.start(); oso = ((a == "Player1") ? "Player2" : "Player1"); ono = ((a == "Player1") ? 2 : 1); if (_level0[o].AI and _level0[a].AI) { } else if (_level0[oso].AI and (!_level0[a].AI)) { _global.playerscore = _level0[oso].Lives; _root.gotoAndPlay("1P"); _level0.clearall(); } else if ((!_level0[oso].AI) and _level0[a].AI) { } else if ((!_level0[oso].AI) and (!_level0[a].AI)) { _global.bluescore = _level0.Player1.Lives; _global.greenscore = _level0.Player2.Lives; _root.gotoAndPlay("2P" + ono); _level0.clearall(); } } _level0["obj" + NextObj].a = a; } } } } } else { _level0[a].Cancel--; } } if (_level0[a].Gravity and (PUNoGravity == 0)) { _level0[a].s = Math.sqrt(((_level0.Suny - _level0[a]._y) * (_level0.Suny - _level0[a]._y)) + ((_level0.Sunx - _level0[a]._x) * (_level0.Sunx - _level0[a]._x))); _level0[a].s = ((_level0[a].s > 200) ? 200 : (_level0[a].s)); _level0[a].s = _level0[a].s / 2; _level0[a].ang = ((Math.atan2(_level0.Suny - _level0[a]._y, _level0.Sunx - _level0[a]._x) * 180) / Math.PI) + 90; sens = 800; if (PUAntiGravity > 0) { _level0[a].ang = _level0[a].ang - 180; if (_level0[a].ang < -180) { _level0[a].ang = _level0[a].ang + 360; } } _level0[a].xvol = _level0[a].xvol + ((Math.sin((_level0[a].ang / 180) * Math.PI) * ((180 - _level0[a].s) / sens)) * gm); _level0[a].yvol = _level0[a].yvol - ((Math.cos((_level0[a].ang / 180) * Math.PI) * ((180 - _level0[a].s) / sens)) * gm); if (_level0[a].Player and (PUMating > 0)) { opp = ((col == 1) ? 2 : 1); o = "Player" + opp; _level0[a].s = Math.sqrt(((_level0[o]._y - _level0[a]._y) * (_level0[o]._y - _level0[a]._y)) + ((_level0[o]._x - _level0[a]._x) * (_level0[o]._x - _level0[a]._x))); _level0[a].s = ((_level0[a].s > 200) ? 200 : (_level0[a].s)); _level0[a].s = _level0[a].s / 2; _level0[a].ang = ((Math.atan2(_level0[o]._y - _level0[a]._y, _level0[o]._x - _level0[a]._x) * 180) / Math.PI) + 90; sens = 600; if (PUAntiGravity > 0) { _level0[a].ang = _level0[a].ang - 180; if (_level0[a].ang < -180) { _level0[a].ang = _level0[a].ang + 360; } } _level0[a].xvol = _level0[a].xvol + ((Math.sin((_level0[a].ang / 180) * Math.PI) * ((180 - _level0[a].s) / sens)) * gm); _level0[a].yvol = _level0[a].yvol - ((Math.cos((_level0[a].ang / 180) * Math.PI) * ((180 - _level0[a].s) / sens)) * gm); } if (_level0[a].Player and (_level0[a].PUAttract > 0)) { for (bu in _level0) { if ((bu != "Sun") and _level0[bu].KillCollide) { _level0[bu].s = Math.sqrt(((_level0[a]._y - _level0[bu]._y) * (_level0[a]._y - _level0[bu]._y)) + ((_level0[a]._x - _level0[bu]._x) * (_level0[a]._x - _level0[bu]._x))); _level0[bu].s = ((_level0[bu].s > 200) ? 200 : (_level0[bu].s)); _level0[bu].s = _level0[bu].s / 2; _level0[bu].ang = ((Math.atan2(_level0[a]._y - _level0[bu]._y, _level0[a]._x - _level0[bu]._x) * 180) / Math.PI) + 90; sens = 600; if (PUAntiGravity > 0) { _level0[bu].ang = _level0[bu].ang - 180; if (_level0[bu].ang < -180) { _level0[bu].ang = _level0[bu].ang + 360; } } _level0[bu].xvol = _level0[bu].xvol + ((Math.sin((_level0[bu].ang / 180) * Math.PI) * ((180 - _level0[bu].s) / sens)) * gm); _level0[bu].yvol = _level0[bu].yvol - ((Math.cos((_level0[bu].ang / 180) * Math.PI) * ((180 - _level0[bu].s) / sens)) * gm); } } } } if (_level0[a].UpdateVols) { angle = ((Math.atan2(_level0[a].yvol, _level0[a].xvol) * 180) / Math.PI) + 90; speed = Math.sqrt(Math.pow(_level0[a].yvol, 2) + Math.pow(_level0[a].xvol, 2)); if (speed > 10) { speed = 10; _level0[a].xvol = Math.sin((angle / 180) * Math.PI) * speed; _level0[a].yvol = (-Math.cos((angle / 180) * Math.PI)) * speed; } _level0[a]._x = _level0[a]._x + _level0[a].xvol; _level0[a]._y = _level0[a]._y + _level0[a].yvol; h = 500; l = 0; hh = 780; ll = -280; if (_level0[a]._x > h) { if (_level0[a].Player and (!_level0[a].AI)) { camerazoom = true; } if (_level0[a]._x > hh) { _level0[a].xvol = -_level0[a].xvol; _level0[a].yvol = -_level0[a].yvol; } } if (_level0[a]._x < l) { if (_level0[a].Player and (!_level0[a].AI)) { camerazoom = true; } if (_level0[a]._x < ll) { _level0[a].xvol = -_level0[a].xvol; _level0[a].yvol = -_level0[a].yvol; } } if (_level0[a]._y > h) { if (_level0[a].Player and (!_level0[a].AI)) { camerazoom = true; } if (_level0[a]._y > hh) { _level0[a].xvol = -_level0[a].xvol; _level0[a].yvol = -_level0[a].yvol; } } if ((_level0[a]._y < l) and (!_level0[a].AI)) { if (_level0[a].Player) { camerazoom = true; } if (_level0[a]._y < ll) { _level0[a].xvol = -_level0[a].xvol; _level0[a].yvol = -_level0[a].yvol; } } } } } if (camerazoom) { camdist = camdist + 8; if (camdist > 200) { camdist = 200; } } else { camdist = camdist - 8; if (camdist < 100) { camdist = 100; } } for (a in _level0) { if (_level0[a].UpdateCamera) { _level0[a].caminit = true; _level0[a]._oldr = _level0[a]._rotation; _level0[a]._rotation = 0; _level0[a]._oldf = _level0[a]._currentframe; _level0[a].gotoAndStop(1); _level0[a]._oldx = _level0[a]._x; _level0[a]._oldy = _level0[a]._y; _level0[a]._oldw = _level0[a]._width; _level0[a]._oldh = _level0[a]._height; pz = camdist / 100; _level0[a]._width = _level0[a]._width / pz; _level0[a]._height = _level0[a]._height / pz; _level0[a]._x = ((_level0[a]._x - 250) / pz) + 250; _level0[a]._y = ((_level0[a]._y - 250) / pz) + 250; _level0[a]._rotation = _level0[a]._oldr; _level0[a].gotoAndPlay(_level0[a]._oldf); } } } _quality = "LOW"; stopAllSounds(); _global.GameMusic.start(); attachMovie("Space", "Space", getNextHighestDepth(), {_x:250, _y:250, _width:1000, _height:1000}); attachMovie("Player1", "Player1", getNextHighestDepth()); attachMovie("Player2", "Player2", getNextHighestDepth()); attachMovie("Star", "Sun", getNextHighestDepth(), {_x:250, _y:250}); attachMovie("1PowerHUD", "hudgreen1", getNextHighestDepth(), {_x:90, _y:15}); attachMovie("5PowerHUD", "hudgreen2", getNextHighestDepth(), {_x:120, _y:15}); attachMovie("9PowerHUD", "hudgreen3", getNextHighestDepth(), {_x:150, _y:15}); attachMovie("10PowerHUD", "hudgreen4", getNextHighestDepth(), {_x:180, _y:15}); attachMovie("1PowerHUD", "hudblue1", getNextHighestDepth(), {_x:320, _y:15}); attachMovie("5PowerHUD", "hudblue2", getNextHighestDepth(), {_x:350, _y:15}); attachMovie("9PowerHUD", "hudblue3", getNextHighestDepth(), {_x:380, _y:15}); attachMovie("10PowerHUD", "hudblue4", getNextHighestDepth(), {_x:410, _y:15}); attachMovie("4PowerHUD", "hudmate", getNextHighestDepth(), {_x:250, _y:15}); attachMovie("2PowerHUD", "hudnograv", getNextHighestDepth(), {_x:220, _y:15}); attachMovie("3PowerHUD", "hudantigrav", getNextHighestDepth(), {_x:280, _y:15}); attachMovie("HUD", "MAIN", getNextHighestDepth(), {_x:0, _y:0, cacheAsBitmap:true}); frames = 0; originalwidth = Sun._width; originalheight = Sun._height; stop(); String.prototype.startsWith = function (str) { return(!this.indexOf(str)); }; String.prototype.endsWith = function (str) { return(this.lastIndexOf(str) == (this.length - str.length)); }; NextObj = 0; _level0.NINETY = (Math.PI/2); Sunx = 250; Suny = 250; CreateBull = function (col) { attachMovie(col + "Bullet", "obj" + (++NextObj), getNextHighestDepth()); Change = true; _level0["obj" + NextObj].UpdateCamera = true; _level0["obj" + NextObj].isObject = true; _level0["obj" + NextObj].Player = false; _level0["obj" + NextObj].col = col; _level0["obj" + NextObj].Gravity = !_level0[a].PUTurd; _level0["obj" + NextObj].DestructIn = 250; _level0["obj" + NextObj].KillCollide = true; _level0["obj" + NextObj].UpdateVols = true; _level0["obj" + NextObj].Trail = "Particle"; _level0["obj" + NextObj].ToTrail = 1; speed = Math.sqrt(Math.pow(_level0[a].yvol, 2) + Math.pow(_level0[a].xvol, 2)); sp = ((speed < 3) ? 4 : (speed + 1)); _level0["obj" + NextObj].xvol = Math.sin((_level0[a]._rotation / 180) * Math.PI) * sp; _level0["obj" + NextObj].yvol = (-Math.cos((_level0[a]._rotation / 180) * Math.PI)) * sp; _level0["obj" + NextObj]._x = _level0[a]._x + (Math.sin((_level0[a]._rotation / 180) * Math.PI) * 80); _level0["obj" + NextObj]._y = _level0[a]._y - (Math.cos((_level0[a]._rotation / 180) * Math.PI) * 80); _global.SoundGunshot.start(); }; setup(_global.ai1, _global.ai2);
Frame 232
_global.typing = true;
Frame 271
stop();
Frame 311
stop();
Frame 351
stop();
Frame 352
stop();
Frame 353
stop();
Symbol 15 Button
on (press) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 25 MovieClip [1Smoke] Frame 45
this.removeMovieClip();
Symbol 35 MovieClip [2Smoke] Frame 45
this.removeMovieClip();
Symbol 38 MovieClip [1Part] Frame 20
this.removeMovieClip();
Symbol 41 MovieClip [2Part] Frame 20
this.removeMovieClip();
Symbol 43 MovieClip [Explode] Frame 22
this.removeMovieClip();
Symbol 84 MovieClip [BOOM] Frame 54
this.removeMovieClip();
Symbol 93 Button
on (press) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 141 Button
on (press) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 162 Button
on (press) { getURL ("http://www.mofunzone.com/game_scores/eweniverse/highscores.shtml", "_blank"); }
Symbol 164 Button
on (press) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 166 Button
on (release) { gotoAndPlay ("INSTRUCT"); }
Symbol 168 Button
on (press) { _global.ai1 = false; _global.ai2 = false; play(); }
Symbol 170 Button
on (press) { _global.ai1 = false; _global.ai2 = true; play(); }
Symbol 173 Button
on (press) { _global.easy = false; play(); }
Symbol 174 Button
on (press) { _global.easy = true; play(); }
Symbol 179 Button
on (press) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 194 Button
on (press) { _root.gotoAndPlay("GOTOMAIN"); _global.typing = false; }
Symbol 201 Button
on (press) { getURL ("http://mofunzone.com/online_games/eweniverse.shtml", "_blank"); }
Symbol 202 Button
on (press) { gotoAndPlay ("GOTOMAIN"); }
Symbol 219 Button
on (press) { gotoAndPlay ("GOTOMAIN"); }
Symbol 231 Button
on (press) { play(); }
Symbol 232 Button
on (release) { gotoAndPlay ("GOTOMAIN"); }
Symbol 239 MovieClip Frame 25
stop();

Library Items

Symbol 1 BitmapUsed by:2 74
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [7Power]Uses:2Used by:236  Timeline
Symbol 4 GraphicUsed by:7
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:4 6Used by:8
Symbol 8 MovieClipUses:7Used by:12
Symbol 9 FontUsed by:10 87 88
Symbol 10 EditableTextUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:8 11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 ButtonUses:14Used by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClip [1Bullet]Uses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [Player1]Uses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClip [1Smoke]Uses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [Player2]Uses:27Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClip [2Bullet]Uses:31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClip [2Smoke]Uses:34Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip [1Part]Uses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [2Part]Uses:40Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [Explode]Uses:42Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [Space]Uses:45Used by:Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49 50
Symbol 49 MovieClip [1Power]Uses:48Used by:234  Timeline
Symbol 50 MovieClip [1PowerHUD]Uses:48Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53 54
Symbol 53 MovieClip [2Power]Uses:52Used by:234  Timeline
Symbol 54 MovieClip [2PowerHUD]Uses:52Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57 58
Symbol 57 MovieClip [3Power]Uses:56Used by:234  Timeline
Symbol 58 MovieClip [3PowerHUD]Uses:56Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61 62
Symbol 61 MovieClip [4Power]Uses:60Used by:234  Timeline
Symbol 62 MovieClip [4PowerHUD]Uses:60Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65 66
Symbol 65 MovieClip [5Power]Uses:64Used by:236  Timeline
Symbol 66 MovieClip [5PowerHUD]Uses:64Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [8Power]Uses:68Used by:236  Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72 73
Symbol 72 MovieClip [6Power]Uses:71Used by:236  Timeline
Symbol 73 MovieClip [9PowerHUD]Uses:71Used by:Timeline
Symbol 74 GraphicUses:1Used by:75
Symbol 75 MovieClip [10PowerHUD]Uses:74Used by:Timeline
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClip [Star]Uses:78Used by:Timeline
Symbol 80 GraphicUsed by:84  Timeline
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84  Timeline
Symbol 84 MovieClip [BOOM]Uses:80 81 82 83Used by:Timeline
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:94
Symbol 87 EditableTextUses:9Used by:94
Symbol 88 EditableTextUses:9Used by:94
Symbol 89 FontUsed by:90 91
Symbol 90 TextUses:89Used by:93
Symbol 91 TextUses:89Used by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:90 91 92Used by:94
Symbol 94 MovieClip [HUD]Uses:86 87 88 93Used by:Timeline
Symbol 95 Sound [anti gravity]Used by:Timeline
Symbol 96 Sound [attract bullets]Used by:Timeline
Symbol 97 Sound [bounce]Used by:Timeline
Symbol 98 Sound [sheepexplode]Used by:Timeline
Symbol 99 Sound [end of power up]Used by:Timeline
Symbol 100 Sound [gunshot]Used by:Timeline
Symbol 101 Sound [life]Used by:Timeline
Symbol 102 Sound [mating season]Used by:Timeline
Symbol 103 Sound [musGame]Used by:Timeline
Symbol 104 Sound [musMenu]Used by:Timeline
Symbol 105 Sound [pop]Used by:Timeline
Symbol 106 Sound [power up appears]Used by:Timeline
Symbol 107 Sound [power up disappears]Used by:Timeline
Symbol 108 Sound [repel bullets]Used by:Timeline
Symbol 109 Sound [round about]Used by:Timeline
Symbol 110 Sound [sndTMS]Used by:Timeline
Symbol 111 Sound [straight bullet]Used by:Timeline
Symbol 112 Sound [zero gravity]Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:123 124Used by:Timeline
Symbol 126 SoundUsed by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:130 131 132 133Used by:Timeline
Symbol 135 FontUsed by:136
Symbol 136 EditableTextUses:135Used by:Timeline
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:141
Symbol 140 GraphicUsed by:141
Symbol 141 ButtonUses:139 140Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:143 144 145 146 147 148Used by:Timeline
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:150 151 152 153 154Used by:Timeline
Symbol 156 FontUsed by:157 163 165 167 169 180 181 182 183 184 185 186 187 188 189 190 191 193 195 196 197 198 200 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 222 223 224 225 226 227 228 229 230
Symbol 157 TextUses:156Used by:158 162
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 GraphicUsed by:162 164 166 168 170 173 174
Symbol 162 ButtonUses:161 157Used by:Timeline
Symbol 163 TextUses:156Used by:164
Symbol 164 ButtonUses:161 163Used by:Timeline
Symbol 165 TextUses:156Used by:166  Timeline
Symbol 166 ButtonUses:161 165Used by:Timeline
Symbol 167 TextUses:156Used by:168  Timeline
Symbol 168 ButtonUses:161 167Used by:Timeline
Symbol 169 TextUses:156Used by:170  Timeline
Symbol 170 ButtonUses:161 169Used by:Timeline
Symbol 171 GraphicUsed by:173  Timeline
Symbol 172 GraphicUsed by:174  Timeline
Symbol 173 ButtonUses:161 171Used by:Timeline
Symbol 174 ButtonUses:161 172Used by:Timeline
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177 179
Symbol 177 MovieClipUses:176Used by:179
Symbol 178 GraphicUsed by:179
Symbol 179 ButtonUses:177 178 176Used by:Timeline
Symbol 180 TextUses:156Used by:Timeline
Symbol 181 TextUses:156Used by:Timeline
Symbol 182 TextUses:156Used by:Timeline
Symbol 183 TextUses:156Used by:Timeline
Symbol 184 TextUses:156Used by:Timeline
Symbol 185 TextUses:156Used by:Timeline
Symbol 186 TextUses:156Used by:Timeline
Symbol 187 TextUses:156Used by:Timeline
Symbol 188 TextUses:156Used by:Timeline
Symbol 189 TextUses:156Used by:Timeline
Symbol 190 TextUses:156Used by:Timeline
Symbol 191 EditableTextUses:156Used by:Timeline
Symbol 192 GraphicUsed by:194 202 219 231 232  Timeline
Symbol 193 TextUses:156Used by:194 202 219 232
Symbol 194 ButtonUses:192 193Used by:Timeline
Symbol 195 TextUses:156Used by:201  Timeline
Symbol 196 TextUses:156Used by:Timeline
Symbol 197 TextUses:156Used by:Timeline
Symbol 198 TextUses:156Used by:201
Symbol 199 GraphicUsed by:201
Symbol 200 TextUses:156Used by:201
Symbol 201 ButtonUses:195 198 199 200Used by:Timeline
Symbol 202 ButtonUses:192 193Used by:Timeline
Symbol 203 TextUses:156Used by:Timeline
Symbol 204 TextUses:156Used by:Timeline
Symbol 205 TextUses:156Used by:Timeline
Symbol 206 TextUses:156Used by:Timeline
Symbol 207 TextUses:156Used by:Timeline
Symbol 208 TextUses:156Used by:Timeline
Symbol 209 TextUses:156Used by:Timeline
Symbol 210 TextUses:156Used by:Timeline
Symbol 211 TextUses:156Used by:Timeline
Symbol 212 TextUses:156Used by:Timeline
Symbol 213 EditableTextUses:156Used by:Timeline
Symbol 214 EditableTextUses:156Used by:Timeline
Symbol 215 TextUses:156Used by:Timeline
Symbol 216 TextUses:156Used by:Timeline
Symbol 217 TextUses:156Used by:Timeline
Symbol 218 TextUses:156Used by:Timeline
Symbol 219 ButtonUses:192 193Used by:Timeline
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:Timeline
Symbol 222 TextUses:156Used by:Timeline
Symbol 223 TextUses:156Used by:Timeline
Symbol 224 TextUses:156Used by:Timeline
Symbol 225 TextUses:156Used by:Timeline
Symbol 226 EditableTextUses:156Used by:Timeline
Symbol 227 EditableTextUses:156Used by:Timeline
Symbol 228 TextUses:156Used by:Timeline
Symbol 229 TextUses:156Used by:Timeline
Symbol 230 TextUses:156Used by:231
Symbol 231 ButtonUses:192 230Used by:Timeline
Symbol 232 ButtonUses:192 193Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233 49 53 57 61Used by:239
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235 65 69 72 3Used by:239
Symbol 237 FontUsed by:238
Symbol 238 TextUses:237Used by:239
Symbol 239 MovieClipUses:234 236 238Used by:Timeline

Instance Names

"main"Frame 1Symbol 12 MovieClip
"s2"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s3"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s4"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s5"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s6"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s7"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s8"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s9"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s10"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"s1"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"sheeps"Symbol 12 MovieClip Frame 1Symbol 8 MovieClip
"motxt"Symbol 12 MovieClip Frame 1Symbol 11 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "7Power"
ExportAssets (56)Timeline Frame 4Symbol 19 as "1Bullet"
ExportAssets (56)Timeline Frame 4Symbol 22 as "Player1"
ExportAssets (56)Timeline Frame 4Symbol 25 as "1Smoke"
ExportAssets (56)Timeline Frame 4Symbol 28 as "Player2"
ExportAssets (56)Timeline Frame 4Symbol 32 as "2Bullet"
ExportAssets (56)Timeline Frame 4Symbol 35 as "2Smoke"
ExportAssets (56)Timeline Frame 4Symbol 38 as "1Part"
ExportAssets (56)Timeline Frame 4Symbol 41 as "2Part"
ExportAssets (56)Timeline Frame 4Symbol 43 as "Explode"
ExportAssets (56)Timeline Frame 4Symbol 46 as "Space"
ExportAssets (56)Timeline Frame 4Symbol 49 as "1Power"
ExportAssets (56)Timeline Frame 4Symbol 50 as "1PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 53 as "2Power"
ExportAssets (56)Timeline Frame 4Symbol 54 as "2PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 57 as "3Power"
ExportAssets (56)Timeline Frame 4Symbol 58 as "3PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 61 as "4Power"
ExportAssets (56)Timeline Frame 4Symbol 62 as "4PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 65 as "5Power"
ExportAssets (56)Timeline Frame 4Symbol 66 as "5PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 69 as "8Power"
ExportAssets (56)Timeline Frame 4Symbol 72 as "6Power"
ExportAssets (56)Timeline Frame 4Symbol 73 as "9PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 75 as "10PowerHUD"
ExportAssets (56)Timeline Frame 4Symbol 79 as "Star"
ExportAssets (56)Timeline Frame 4Symbol 84 as "BOOM"
ExportAssets (56)Timeline Frame 4Symbol 94 as "HUD"
ExportAssets (56)Timeline Frame 4Symbol 95 as "anti gravity"
ExportAssets (56)Timeline Frame 4Symbol 96 as "attract bullets"
ExportAssets (56)Timeline Frame 4Symbol 97 as "bounce"
ExportAssets (56)Timeline Frame 4Symbol 98 as "sheepexplode"
ExportAssets (56)Timeline Frame 4Symbol 99 as "end of power up"
ExportAssets (56)Timeline Frame 4Symbol 100 as "gunshot"
ExportAssets (56)Timeline Frame 4Symbol 101 as "life"
ExportAssets (56)Timeline Frame 4Symbol 102 as "mating season"
ExportAssets (56)Timeline Frame 4Symbol 103 as "musGame"
ExportAssets (56)Timeline Frame 4Symbol 104 as "musMenu"
ExportAssets (56)Timeline Frame 4Symbol 105 as "pop"
ExportAssets (56)Timeline Frame 4Symbol 106 as "power up appears"
ExportAssets (56)Timeline Frame 4Symbol 107 as "power up disappears"
ExportAssets (56)Timeline Frame 4Symbol 108 as "repel bullets"
ExportAssets (56)Timeline Frame 4Symbol 109 as "round about"
ExportAssets (56)Timeline Frame 4Symbol 110 as "sndTMS"
ExportAssets (56)Timeline Frame 4Symbol 111 as "straight bullet"
ExportAssets (56)Timeline Frame 4Symbol 112 as "zero gravity"

Labels

"GOTOMAIN"Frame 6
"GOTOMainGame"Frame 231
"1P"Frame 232
"2P2"Frame 272
"2P1"Frame 312
"INSTRUCT"Frame 352

Dynamic Text Variables

_parent.DPLAYSymbol 10 EditableText"100%"
_level0.bluetextSymbol 87 EditableText"00"
_level0.redtextSymbol 88 EditableText"00"
_global.playerscoreSymbol 191 EditableText"4"
_global.bluescoreSymbol 213 EditableText"-0000"
_global.greenscoreSymbol 214 EditableText"0000"
_global.bluescoreSymbol 226 EditableText"-0000"
_global.greenscoreSymbol 227 EditableText"0000"




http://swfchan.com/3/14766/info.shtml
Created: 3/6 -2019 09:15:09 Last modified: 3/6 -2019 09:15:09 Server time: 13/05 -2024 17:09:31