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Sewer Dweller.swf

This is the info page for
Flash #14820

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADING

Art and animations created by Bleeding Entertainment

Instructions:

You must help Rodney survive!!!
Throw firebombs on the freaks below by pressing spacebar
To throw to the side aim and press spacebar
Can you survive long enough to face the dreaded mantis's?

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You scored:

ActionScript [AS1/AS2]

Frame 125
gotoAndPlay (126);
Frame 126
stop(); stopAllSounds();
Frame 127
stop(); function moveme(ob) { if (ob.alive == true) { if (ob._y > 500) { _root.combo = 0; ob.alive = false; ob.removeMovieClip(); _root.bombarray.splice(ob, 1); } if (ob._x > 460) { _root.combo = 0; ob.alive = false; ob.removeMovieClip(); _root.bombarray.splice(ob, 1); } else if (ob._x < -10) { _root.combo = 0; ob.alive = false; ob.removeMovieClip(); _root.bombarray.splice(ob, 1); } if (ob.dir == 0) { ob._y = ob._y + ob.speed; ob.gotoAndStop(1); ob.move.play(); } else if (ob.dir == 1) { ob.gotoAndStop(1); ob.move.play(); ob._xscale = 100; ob._x = ob._x + ob.speed; } else if (ob.dir == 2) { ob.gotoAndStop(1); ob.move.play(); ob._xscale = -100; ob._x = ob._x - ob.speed; } } } function moveme2(ob2) { if (ob2.alive == true) { if (ob2.stoppable == true) { if (ob2.hit == true) { if (ob2.walking == true) { ob2.dazed = true; ob2.hit = false; } else if (ob2.climbing == true) { ob2.dazed = true; ob2.hit = false; } } } if (ob2.fall == true) { if ((ob2.stages == 1) && (ob2._y < 500)) { ob2._y = ob2._y + 4; } else if ((ob2.stages == 1) && (ob2._y > 500)) { ob2.fall = false; } if ((ob2.stages == 2) && (ob2._y < 400)) { ob2._y = ob2._y + 4; } else if ((ob2.stages == 2) && (ob2._y > 400)) { ob2.fall = false; } if ((ob2.stages == 3) && (ob2._y < 336)) { ob2._y = ob2._y + 4; } else if ((ob2.stages == 3) && (ob2._y > 335)) { ob2.fall = false; } if ((ob2.stages == 4) && (ob2._y < 246)) { ob2._y = ob2._y + 4; } else if ((ob2.stages == 4) && (ob2._y > 245)) { ob2.fall = false; } if ((ob2.stages == 5) && (ob2._y < 156)) { ob2._y = ob2._y + 4; } else if ((ob2.stages == 5) && (ob2._y > 155)) { ob2.fall = false; } } if (ob2.dazed == true) { ob2.dcount = ob2.dcount + 1; if (ob2.dcount == 30) { ob2.dcount = 0; ob2.dazed = false; } } if ((ob2.health <= 0) and (ob2.alive == true)) { if (ob2.stages == 1) { _root.score = _root.score + 450; } else if (ob2.stages == 2) { _root.score = _root.score + 300; } else if (ob2.stages == 3) { _root.score = _root.score + 200; } else if (ob2.stages == 4) { _root.score = _root.score + 100; } else if (ob2.stages == 5) { _root.score = _root.score + 25; } _root.killed++; ob2.alive = false; } if ((ob2.dazed == false) && (ob2.fall == false)) { if (ob2.stages == 1) { if ((ob2._x < (ob2.move1 - 2)) or (ob2._x < (ob2.move1 - 1))) { ob2._x = ob2._x + ob2.speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = 100; ob2.walking = true; ob2.climbing = false; } else if ((ob2._x > (ob2.move1 + 2)) or (ob2._x > (ob2.move1 + 1))) { ob2._x = ob2._x - ob2.speed; ob2._xscale = -100; ob2.gotoAndStop(1); ob2.walk.play(); ob2.walking = true; ob2.climbing = false; } else if (((((ob2._x == (ob2.move1 + 2)) or (ob2._x == (ob2.move1 - 2))) or (ob2._x == ob2.move1)) or (ob2._x == (ob2.move1 + 1))) or (ob2._x == (ob2.move1 - 1))) { if (ob2._y > 400) { ob2._y = ob2._y - ob2.speed; ob2.gotoAndStop(2); ob2.climb.play(); ob2.walking = false; ob2.climbing = true; } else if (ob2._y <= 400) { ob2.stages = 2; } } } else if (ob2.stages == 2) { if ((ob2._x < (ob2.move2 - 2)) or (ob2._x < (ob2.move2 - 1))) { ob2._x = ob2._x + ob2.speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = 100; ob2.walking = true; ob2.climbing = false; } else if ((ob2._x > (ob2.move2 + 2)) or (ob2._x > (ob2.move2 + 1))) { ob2._x = ob2._x - ob2.speed; ob2._xscale = -100; ob2.gotoAndStop(1); ob2.walk.play(); ob2.walking = true; ob2.climbing = false; } else if (((((ob2._x == (ob2.move2 + 2)) or (ob2._x == (ob2.move2 - 2))) or (ob2._x == ob2.move2)) or (ob2._x == (ob2.move2 + 1))) or (ob2._x == (ob2.move2 - 1))) { if (ob2._y > 300) { ob2._y = ob2._y - ob2.speed; ob2.gotoAndStop(2); ob2.climb.play(); ob2.walking = false; ob2.climbing = true; } else if (ob2._y <= 300) { ob2.stages = 3; } } } else if (ob2.stages == 3) { if ((ob2._x < (ob2.move3 - 2)) or (ob2._x < (ob2.move3 - 1))) { ob2._x = ob2._x + ob2.speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = 100; ob2.walking = true; ob2.climbing = false; } else if ((ob2._x > (ob2.move3 + 2)) or (ob2._x > (ob2.move3 + 1))) { ob2._x = ob2._x - ob2.speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = -100; ob2.walking = true; ob2.climbing = false; } else if (((((ob2._x == (ob2.move3 + 2)) or (ob2._x == (ob2.move3 - 2))) or (ob2._x == ob2.move3)) or (ob2._x == (ob2.move3 + 1))) or (ob2._x == (ob2.move3 - 1))) { if (ob2._y > 200) { ob2._y = ob2._y - ob2.speed; ob2.gotoAndStop(2); ob2.climb.play(); ob2.walking = false; ob2.climbing = true; } else if (ob2._y <= 200) { ob2.stages = 4; } } } else if (ob2.stages == 4) { if ((ob2._x < (ob2.move4 - 2)) or (ob2._x < (ob2.move4 - 1))) { ob2._x = ob2._x + ob2.speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = 100; ob2.walking = true; ob2.climbing = false; } else if ((ob2._x > (ob2.move4 + 2)) or (ob2._x > (ob2.move4 + 1))) { ob2._x = ob2._x - ob2.speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = -100; ob2.walking = true; ob2.climbing = false; } else if (((((ob2._x == (ob2.move4 + 2)) or (ob2._x == (ob2.move4 - 2))) or (ob2._x == ob2.move4)) or (ob2._x == (ob2.move4 + 1))) or (ob2._x == (ob2.move4 - 1))) { if (ob2._y > 100) { ob2._y = ob2._y - ob2.speed; ob2.gotoAndStop(2); ob2.climb.play(); ob2.walking = false; ob2.climbing = true; } else if (ob2._y <= 100) { ob2.stages = 5; } } } else if (ob2.stages == 5) { if (ob2._x < _root.char._x) { ob2._x = ob2._x + speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = 100; ob2.walking = true; ob2.climbing = false; } else if (ob2._x > _root.char._x) { ob2._x = ob2._x - speed; ob2.gotoAndStop(1); ob2.walk.play(); ob2._xscale = -100; ob2.walking = true; ob2.climbing = false; } } } } } drop = new Sound(); drop.attachSound("drop1"); death1 = new Sound(); death1.attachSound("deathhuman"); death2 = new Sound(); death2.attachSound("death2"); death3 = new Sound(); death3.attachSound("death3"); death4 = new Sound(); death4.attachSound("death4"); death5 = new Sound(); death5.attachSound("death5"); _quality = "medium"; _root.attachMovie("screen", "screen2", 2); screen2._x = 225; screen2._y = 232.5; _root.attachMovie("char", "char", 3); char._x = 225; char._y = 100; _root.attachMovie("p", "p", 1); p._x = 225; p._y = 300; _root.attachMovie("enemyholder", "enemyholder", 4); _root.attachMovie("bombholder", "bombholder", 5); _root.attachMovie("shadow", "shadow", 20000); shadow._x = 225; shadow._y = 495; _root.pip1 = new Array(); _root.pip2 = new Array(); _root.pip3 = new Array(); _root.pip4 = new Array(); _root.pipes1 = new Array(); _root.pipes1[0] = _root.p.l1; _root.pipes1[1] = _root.p.l2; _root.pipes1[2] = _root.p.l3; _root.pipes2 = new Array(); _root.pipes2[0] = _root.p.l4; _root.pipes2[1] = _root.p.l5; _root.pipes2[2] = _root.p.l6; _root.pipes2[3] = _root.p.l7; _root.pipes3 = new Array(); _root.pipes3[0] = _root.p.l8; _root.pipes3[1] = _root.p.l9; _root.pipes3[2] = _root.p.l10; _root.pipes4 = new Array(); _root.pipes4[0] = _root.p.l11; _root.pipes4[1] = _root.p.l12; _root.pipes4[2] = _root.p.l13; _root.pipes4[3] = _root.p.l14; n = _root.pipes1.length; ran = random(n); newpipe = _root.pipes1[ran]; _root.pip1.push(newpipe); newpipe.gotoAndPlay(2); _root.pipes1.splice(ran, 1); n = _root.pipes1.length; ran = random(n); newpipe = _root.pipes1[ran]; _root.pip1.push(newpipe); newpipe.gotoAndPlay(2); _root.pipes1.splice(ran, 1); n = _root.pipes2.length; ran = random(n); newpipe = _root.pipes2[ran]; newpipe.gotoAndPlay(2); _root.pip2[0] = newpipe; _root.pipes2.splice(ran, 1); n = _root.pipes2.length; ran = random(n); newpipe = _root.pipes2[ran]; newpipe.gotoAndPlay(2); _root.pip2[1] = newpipe; _root.pipes2.splice(ran, 1); n = _root.pipes3.length; ran = random(n); newpipe = _root.pipes3[ran]; newpipe.gotoAndPlay(2); _root.pip3[0] = newpipe; _root.pipes3.splice(ran, 1); n = _root.pipes3.length; ran = random(n); newpipe = _root.pipes3[ran]; newpipe.gotoAndPlay(2); _root.pip3[1] = newpipe; _root.pipes3.splice(ran, 1); n = _root.pipes4.length; ran = random(n); newpipe = _root.pipes4[ran]; newpipe.gotoAndPlay(2); _root.pip4[0] = newpipe; _root.pipes4.splice(ran, 1); n = _root.pipes4.length; ran = random(n); newpipe = _root.pipes4[ran]; newpipe.gotoAndPlay(2); _root.pip4[1] = newpipe; _root.pipes4.splice(ran, 1); enemyarray = []; bombarray = []; bomb_count = 0; enemy_count = 0; num = 0; num2 = 0; rage = false; start = true; enemies = 0; killed = 0; level = 1; ragemeter = 0; var maxenemies = 5; _root.combo = 1; var count = 39; var maxcount = 40; var setcount = 0; var firecount = 19; var firecountmax = 20; var score = 0; _root.onEnterFrame = function () { if (ragemeter >= 100) { rage = true; ragemeter = 100; } if (rage == true) { rcount = rcount + 1; if (rcount == 250) { rcount = 0; rage = false; ragemeter = 0; } } b = 0; while (b <= bombarray.length) { var ob = _root.bombarray[b]; moveme(ob); b++; } if (killed == maxenemies) { bomb_count = 0; enemy_count = 0; num = 0; num2 = 0; delete enemyarray; delete bombarray; enemyarray = []; bombarray = []; _root.enemyholder.removeMovieClip(); _root.bombholder.removeMovieClip(); _root.attachMovie("enemyholder", "enemyholder", 10000); _root.attachMovie("bombholder", "bombholder", 5000); level = level + 1; levelup = true; killed = 0; if (shadow._yscale < 600) { shadow._yscale = shadow._yscale + 5; } maxenemies = maxenemies + 1; if (maxcount > 9) { maxcount = maxcount - 1; } count = maxcount - 1; if (_root.level == 5) { n = _root.pipes1.length; ran = random(n); newpipe = _root.pipes1[ran]; newpipe.gotoAndPlay(2); _root.pip1.push(newpipe); _root.pipes1.splice(ran, 1); } else if ((level == 10) or (level == 25)) { n = _root.pipes2.length; ran = random(n); newpipe = _root.pipes2[ran]; newpipe.gotoAndPlay(2); _root.pip2.push(newpipe); _root.pipes2.splice(ran, 1); } else if (level == 15) { n = _root.pipes3.length; ran = random(n); newpipe = _root.pipes3[ran]; newpipe.gotoAndPlay(2); _root.pip3.push(newpipe); _root.pipes3.splice(ran, 1); } else if ((level == 20) or (level == 30)) { n = _root.pipes4.length; ran = random(n); newpipe = _root.pipes4[ran]; newpipe.gotoAndPlay(2); _root.pip4.push(newpipe); _root.pipes4.splice(ran, 1); } enemies = 0; } if (start == true) { if (enemies < maxenemies) { count = count + 1; if (count == maxcount) { if (level < 6) { type = random(2); } else if ((level > 5) and (level < 11)) { type = random(2) + 1; } else if ((level > 10) and (level < 16)) { type = random(2) + 2; } else if (level > 15) { type = 3; } if (type == 0) { _root.enemyholder.attachMovie("enemy2", "enemy" + enemy_count, enemy_count); _root.enemyholder["enemy" + enemy_count].speed = 4; _root.enemyholder["enemy" + enemy_count].health = 5; _root.enemyholder["enemy" + enemy_count].stoppable = true; _root.enemyholder["enemy" + enemy_count].version = 0; } else if (type == 1) { _root.enemyholder.attachMovie("enemy3", "enemy" + enemy_count, enemy_count); _root.enemyholder["enemy" + enemy_count].speed = 5; _root.enemyholder["enemy" + enemy_count].health = 5; _root.enemyholder["enemy" + enemy_count].stoppable = true; _root.enemyholder["enemy" + enemy_count].version = 1; } else if (type == 2) { _root.enemyholder.attachMovie("enemy4", "enemy" + enemy_count, enemy_count); _root.enemyholder["enemy" + enemy_count].speed = 4; _root.enemyholder["enemy" + enemy_count].health = 10; _root.enemyholder["enemy" + enemy_count].stoppable = true; _root.enemyholder["enemy" + enemy_count].version = 2; } else if (type == 3) { _root.enemyholder.attachMovie("enemy", "enemy" + enemy_count, enemy_count); _root.enemyholder["enemy" + enemy_count].speed = 5; _root.enemyholder["enemy" + enemy_count].health = 10; _root.enemyholder["enemy" + enemy_count].stoppable = true; _root.enemyholder["enemy" + enemy_count].version = 3; } _root.enemyholder["enemy" + enemy_count].dazed = false; _root.enemyholder["enemy" + enemy_count].fall = false; _root.enemyholder["enemy" + enemy_count].climbing = false; _root.enemyholder["enemy" + enemy_count].hit = false; _root.enemyholder["enemy" + enemy_count].walking = true; _root.enemyholder["enemy" + enemy_count].alive = true; if (level < 9) { choose = random(4); } else if ((level > 8) and (level < 17)) { choose = random(6); } else if ((level > 16) and (level < 25)) { choose = random(8); } else if ((level > 24) and (level < 33)) { choose = random(10); } if (choose == 0) { _root.enemyholder["enemy" + enemy_count].stages = 1; _root.enemyholder["enemy" + enemy_count]._x = -20; _root.enemyholder["enemy" + enemy_count]._y = 490; n = _root.pip1.length; ran = random(n); select1 = _root.pip1[ran]; if (select1 == _root.p.l1) { _root.enemyholder["enemy" + enemy_count].move1 = 325; } else if (select1 == _root.p.l2) { _root.enemyholder["enemy" + enemy_count].move1 = 225; } else if (select1 == _root.p.l3) { _root.enemyholder["enemy" + enemy_count].move1 = 125; } n = _root.pip2.length; ran = random(n); select2 = _root.pip2[ran]; if (select2 == _root.p.l4) { _root.enemyholder["enemy" + enemy_count].move2 = 375; } else if (select2 == _root.p.l5) { _root.enemyholder["enemy" + enemy_count].move2 = 275; } else if (select2 == _root.p.l6) { _root.enemyholder["enemy" + enemy_count].move2 = 175; } else if (select2 == _root.p.l7) { _root.enemyholder["enemy" + enemy_count].move2 = 75; } n = _root.pip3.length; ran = random(n); select3 = _root.pip3[ran]; if (select3 == _root.p.l8) { _root.enemyholder["enemy" + enemy_count].move3 = 325; } else if (select3 == _root.p.l9) { _root.enemyholder["enemy" + enemy_count].move3 = 225; } else if (select3 == _root.p.l10) { _root.enemyholder["enemy" + enemy_count].move3 = 125; } n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 1) { _root.enemyholder["enemy" + enemy_count].stages = 1; _root.enemyholder["enemy" + enemy_count]._x = 470; _root.enemyholder["enemy" + enemy_count]._y = 490; n = _root.pip1.length; ran = random(n); select1 = _root.pip1[ran]; if (select1 == _root.p.l1) { _root.enemyholder["enemy" + enemy_count].move1 = 325; } else if (select1 == _root.p.l2) { _root.enemyholder["enemy" + enemy_count].move1 = 225; } else if (select1 == _root.p.l3) { _root.enemyholder["enemy" + enemy_count].move1 = 125; } n = _root.pip2.length; ran = random(n); select2 = _root.pip2[ran]; if (select2 == _root.p.l4) { _root.enemyholder["enemy" + enemy_count].move2 = 375; } else if (select2 == _root.p.l5) { _root.enemyholder["enemy" + enemy_count].move2 = 275; } else if (select2 == _root.p.l6) { _root.enemyholder["enemy" + enemy_count].move2 = 175; } else if (select2 == _root.p.l7) { _root.enemyholder["enemy" + enemy_count].move2 = 75; } n = _root.pip3.length; ran = random(n); select3 = _root.pip3[ran]; if (select3 == _root.p.l8) { _root.enemyholder["enemy" + enemy_count].move3 = 325; } else if (select3 == _root.p.l9) { _root.enemyholder["enemy" + enemy_count].move3 = 225; } else if (select3 == _root.p.l10) { _root.enemyholder["enemy" + enemy_count].move3 = 125; } n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 2) { _root.enemyholder["enemy" + enemy_count].stages = 2; _root.enemyholder["enemy" + enemy_count]._x = -20; _root.enemyholder["enemy" + enemy_count]._y = 400; n = _root.pip2.length; ran = random(n); select2 = _root.pip2[ran]; if (select2 == _root.p.l4) { _root.enemyholder["enemy" + enemy_count].move2 = 375; } else if (select2 == _root.p.l5) { _root.enemyholder["enemy" + enemy_count].move2 = 275; } else if (select2 == _root.p.l6) { _root.enemyholder["enemy" + enemy_count].move2 = 175; } else if (select2 == _root.p.l7) { _root.enemyholder["enemy" + enemy_count].move2 = 75; } n = _root.pip3.length; ran = random(n); select3 = _root.pip3[ran]; if (select3 == _root.p.l8) { _root.enemyholder["enemy" + enemy_count].move3 = 325; } else if (select3 == _root.p.l9) { _root.enemyholder["enemy" + enemy_count].move3 = 225; } else if (select3 == _root.p.l10) { _root.enemyholder["enemy" + enemy_count].move3 = 125; } n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 3) { _root.enemyholder["enemy" + enemy_count].stages = 2; _root.enemyholder["enemy" + enemy_count]._x = 470; _root.enemyholder["enemy" + enemy_count]._y = 400; n = _root.pip2.length; ran = random(n); select2 = _root.pip2[ran]; if (select2 == _root.p.l4) { _root.enemyholder["enemy" + enemy_count].move2 = 375; } else if (select2 == _root.p.l5) { _root.enemyholder["enemy" + enemy_count].move2 = 275; } else if (select2 == _root.p.l6) { _root.enemyholder["enemy" + enemy_count].move2 = 175; } else if (select2 == _root.p.l7) { _root.enemyholder["enemy" + enemy_count].move2 = 75; } n = _root.pip3.length; ran = random(n); select3 = _root.pip3[ran]; if (select3 == _root.p.l8) { _root.enemyholder["enemy" + enemy_count].move3 = 325; } else if (select3 == _root.p.l9) { _root.enemyholder["enemy" + enemy_count].move3 = 225; } else if (select3 == _root.p.l10) { _root.enemyholder["enemy" + enemy_count].move3 = 125; } n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 4) { _root.enemyholder["enemy" + enemy_count].stages = 3; _root.enemyholder["enemy" + enemy_count]._x = -20; _root.enemyholder["enemy" + enemy_count]._y = 300; n = _root.pip3.length; ran = random(n); select3 = _root.pip3[ran]; if (select3 == _root.p.l8) { _root.enemyholder["enemy" + enemy_count].move3 = 325; } else if (select3 == _root.p.l9) { _root.enemyholder["enemy" + enemy_count].move3 = 225; } else if (select3 == _root.p.l10) { _root.enemyholder["enemy" + enemy_count].move3 = 125; } n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 5) { _root.enemyholder["enemy" + enemy_count].stages = 3; _root.enemyholder["enemy" + enemy_count]._x = 470; _root.enemyholder["enemy" + enemy_count]._y = 300; n = _root.pip3.length; ran = random(n); select3 = _root.pip3[ran]; if (select3 == _root.p.l8) { _root.enemyholder["enemy" + enemy_count].move3 = 325; } else if (select3 == _root.p.l9) { _root.enemyholder["enemy" + enemy_count].move3 = 225; } else if (select3 == _root.p.l10) { _root.enemyholder["enemy" + enemy_count].move3 = 125; } n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 6) { _root.enemyholder["enemy" + enemy_count].stages = 4; _root.enemyholder["enemy" + enemy_count]._x = -20; _root.enemyholder["enemy" + enemy_count]._y = 200; n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 7) { _root.enemyholder["enemy" + enemy_count].stages = 4; _root.enemyholder["enemy" + enemy_count]._x = 470; _root.enemyholder["enemy" + enemy_count]._y = 200; n = _root.pip4.length; ran = random(n); select4 = _root.pip4[ran]; if (select4 == _root.p.l11) { _root.enemyholder["enemy" + enemy_count].move4 = 375; } else if (select4 == _root.p.l12) { _root.enemyholder["enemy" + enemy_count].move4 = 275; } else if (select4 == _root.p.l13) { _root.enemyholder["enemy" + enemy_count].move4 = 175; } else if (select4 == _root.p.l14) { _root.enemyholder["enemy" + enemy_count].move4 = 75; } } else if (choose == 8) { _root.enemyholder["enemy" + enemy_count].stages = 5; _root.enemyholder["enemy" + enemy_count]._x = -20; _root.enemyholder["enemy" + enemy_count]._y = 100; } else if (choose == 9) { _root.enemyholder["enemy" + enemy_count].stages = 5; _root.enemyholder["enemy" + enemy_count]._x = 470; _root.enemyholder["enemy" + enemy_count]._y = 100; } _root.enemyarray.push(_root.enemyholder["enemy" + enemy_count]); enemy_count++; enemies = enemies + 1; num = num + 1; count = 0; } } if (_root.rage == true) { firecountmax = 11; } else if (_root.rage == false) { firecountmax = 22; } if (firecount < firecountmax) { firecount = firecount + 1; } if (firecount > firecountmax) { firecount = firecountmax; } if (key.isDown(32)) { if (firecount == firecountmax) { char.gotoAndStop(6); char.downthrow.play(); _root.bombholder.attachMovie("bomb", "bomb" + bomb_count, bomb_count); _root.bombholder["bomb" + bomb_count]._x = char._x; _root.bombholder["bomb" + bomb_count]._y = char._y - 30; _root.bombholder["bomb" + bomb_count].alive = true; if (rage == true) { _root.bombholder["bomb" + bomb_count].speed = 22; _root.bombholder["bomb" + bomb_count].damage = 10; } else { _root.bombholder["bomb" + bomb_count].speed = 11; _root.bombholder["bomb" + bomb_count].damage = 5; } if (key.isDown(key.right)) { char.gotoAndStop(3); char.sidethrow.play(); _root.bombholder["bomb" + bomb_count].dir = 1; } else if (key.isDown(key.left)) { char.gotoAndStop(3); char.sidethrow.play(); _root.bombholder["bomb" + bomb_count].dir = 2; } else if ((!key.isDown(key.left)) and (!key.isDown(key.right))) { _root.bombholder["bomb" + bomb_count].dir = 0; } _root.bombarray.push(_root.bombholder["bomb" + bomb_count]); bomb_count++; num2 = num2 + 1; firecount = 0; } } } a = 0; while (a <= _root.enemyarray.length) { var ob2 = _root.enemyarray[a]; moveme2(ob2); if (char.hitTest(_root.enemyarray[a])) { char.dead = true; } b = 0; while (b <= _root.bombarray.length) { if (_root.bombarray[b].hitTest(_root.enemyarray[a])) { _root.bombarray[b].gotoAndStop(2); _root.bombarray[b].explode.play(); _root.enemyarray[a].health = _root.enemyarray[a].health - _root.bombarray[b].damage; _root.enemyarray[a].hit = true; _root.score = _root.score + (100 * _root.combo); _root.combo = _root.combo + 1; if (_root.enemyarray[a].health <= 0) { if (_root.enemyarray[a].version == 0) { _root.death2.start(); } else if (_root.enemyarray[a].version == 1) { _root.death3.start(); } else if (_root.enemyarray[a].version == 2) { _root.death4.start(); } else if (_root.enemyarray[a].version == 3) { _root.death5.start(); } if (_root.enemyarray[a].climbing == true) { _root.enemyarray[a].gotoAndStop(4); _root.enemyarray[a].climbdeath.play(); } else { _root.enemyarray[a].gotoAndStop(3); _root.enemyarray[a].sidedeath.play(); } _root.killed = _root.killed + 1; _root.enemyarray.splice(a, 1); } _root.bombarray[b].alive = false; if (_root.ragemeter <= 95) { _root.ragemeter = _root.ragemeter + 5; } _root.bombarray[b].removeMovieClip(); _root.bombarray.splice(b, 1); } b++; } a++; } if (char.dead == true) { char.gotoAndStop(5); _root.death1.start(); char.die.play(); char.alive = false; } else { char.alive = true; } }; char.onEnterFrame = function () { if (char.alive == true) { if (_root.rage == true) { speed = 10; } else { speed = 5; } if (key.isDown(key.left)) { if (char._x > 0) { char._x = char._x - speed; } char._xscale = -100; char.gotoAndStop(2); char.walk.play(); } else if (key.isDown(key.right)) { char._xscale = 100; if (char._x < 450) { char._x = char._x + speed; } char.gotoAndStop(2); char.walk.play(); } else { char.gotoAndStop(1); } } };
Frame 128
stop(); stopAllSounds(); char.removeMovieClip(); enemyholder.removeMovieClip(); p.removeMovieClip(); screen2.removeMovieClip(); bombholder.removeMovieClip(); shadow.removeMovieClip();
Symbol 7 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 15
gotoAndPlay (1);
Symbol 44 MovieClip Frame 5
_parent.gotoAndPlay(2);
Symbol 63 MovieClip Frame 9
_parent.gotoAndPlay(2);
Symbol 90 MovieClip Frame 13
_root.gotoAndPlay("over"); stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 4
_parent.gotoAndPlay(2);
Symbol 97 MovieClip [char] Frame 1
stop();
Symbol 97 MovieClip [char] Frame 2
stop();
Symbol 97 MovieClip [char] Frame 3
stop();
Symbol 97 MovieClip [char] Frame 4
stop();
Symbol 97 MovieClip [char] Frame 5
stop();
Symbol 97 MovieClip [char] Frame 6
stop();
Symbol 111 MovieClip Frame 10
gotoAndPlay (1);
Symbol 118 MovieClip [bomb] Frame 1
stop();
Symbol 118 MovieClip [bomb] Frame 2
stop();
Symbol 130 MovieClip Frame 1
play();
Symbol 130 MovieClip Frame 4
gotoAndPlay (1);
Symbol 139 MovieClip Frame 1
play();
Symbol 147 MovieClip Frame 7
stop(); removeMovieClip(_parent);
Symbol 151 MovieClip Frame 7
removeMovieClip(_parent);
Symbol 164 MovieClip Frame 1
play();
Symbol 164 MovieClip Frame 9
gotoAndPlay (1);
Symbol 175 MovieClip Frame 1
play();
Symbol 175 MovieClip Frame 10
gotoAndPlay (10);
Symbol 182 MovieClip Frame 6
stop(); removeMovieClip(_parent);
Symbol 185 MovieClip Frame 8
removeMovieClip(_parent);
Symbol 195 MovieClip Frame 1
play();
Symbol 195 MovieClip Frame 8
gotoAndPlay (1);
Symbol 203 MovieClip Frame 1
play();
Symbol 203 MovieClip Frame 7
gotoAndPlay (9);
Symbol 209 MovieClip Frame 5
stop(); removeMovieClip(_parent);
Symbol 216 MovieClip Frame 7
removeMovieClip(_parent);
Symbol 225 MovieClip Frame 1
play();
Symbol 225 MovieClip Frame 7
gotoAndPlay (1);
Symbol 234 MovieClip Frame 1
play();
Symbol 234 MovieClip Frame 8
gotoAndPlay (8);
Symbol 240 MovieClip Frame 5
stop(); removeMovieClip(_parent);
Symbol 243 MovieClip Frame 7
stop(); removeMovieClip(_parent);
Symbol 244 MovieClip [enemy4] Frame 1
stop();
Symbol 244 MovieClip [enemy4] Frame 2
stop();
Symbol 244 MovieClip [enemy4] Frame 3
stop();
Symbol 244 MovieClip [enemy4] Frame 4
stop();
Symbol 249 MovieClip [message] Frame 50
_root.levelup = false;
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 2
stop();
Instance of Symbol 255 MovieClip "bar" in Symbol 257 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._xscale == 100) { this.gotoAndPlay(2); } else { this.gotoAndPlay(1); } }
Symbol 260 MovieClip Frame 50
_root.go = false;
Instance of Symbol 257 MovieClip in Symbol 261 MovieClip [screen] Frame 1
onClipEvent (enterFrame) { this.bar._xscale = _root.ragemeter; }
Instance of Symbol 260 MovieClip in Symbol 261 MovieClip [screen] Frame 1
onClipEvent (load) { _root.go = true; } onClipEvent (enterFrame) { if (_root.go == true) { play(); } else { gotoAndPlay (1); } }
Instance of Symbol 249 MovieClip [message] in Symbol 261 MovieClip [screen] Frame 1
onClipEvent (enterFrame) { if (_root.levelup == true) { play(); } else { gotoAndPlay (1); } }
Symbol 264 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 2
play();
Symbol 264 MovieClip Frame 25
stop();
Symbol 270 Button
on (release) { getURL ("http://gamegecko.com/"); }
Symbol 287 Button
on (release) { getURL ("http://www.bleedingentertainment.com/"); }
Symbol 292 Button
on (release) { getURL ("http://www.gamegecko.com/"); }
Symbol 294 Button
on (release) { getURL ("http://www.gamegecko.com/gamesforyoursite.php"); }
Symbol 299 Button
on (release) { gotoAndPlay (127); }
Symbol 302 Button
on (release) { getURL ("http://www.gamegecko.com/"); }
Symbol 325 Button
on (release) { gotoAndPlay (127); }
Symbol 334 Button
on (release) { gotoAndPlay (126); }
Symbol 339 Button
on (release) { gotoAndPlay (127); }
Symbol 344 Button
on (release) { getURL ("http://www.gamegecko.com/"); }

Library Items

Symbol 1 Sound [death2]
Symbol 2 Sound [death3]
Symbol 3 Sound [death4]
Symbol 4 Sound [death5]
Symbol 5 Sound [deathhuman]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:97
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:33 44 63 90
Symbol 10 GraphicUsed by:33
Symbol 11 GraphicUsed by:33
Symbol 12 GraphicUsed by:33
Symbol 13 GraphicUsed by:33
Symbol 14 GraphicUsed by:33
Symbol 15 GraphicUsed by:33
Symbol 16 GraphicUsed by:33
Symbol 17 GraphicUsed by:33
Symbol 18 GraphicUsed by:33
Symbol 19 GraphicUsed by:33
Symbol 20 GraphicUsed by:33
Symbol 21 GraphicUsed by:33
Symbol 22 GraphicUsed by:33
Symbol 23 GraphicUsed by:33
Symbol 24 GraphicUsed by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32Used by:97
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:9 34 35 36 37 38 39 40 41 42 43Used by:97
Symbol 45 GraphicUsed by:63
Symbol 46 GraphicUsed by:63
Symbol 47 GraphicUsed by:63
Symbol 48 GraphicUsed by:63
Symbol 49 GraphicUsed by:63
Symbol 50 GraphicUsed by:63
Symbol 51 GraphicUsed by:63
Symbol 52 GraphicUsed by:63
Symbol 53 GraphicUsed by:63
Symbol 54 GraphicUsed by:63
Symbol 55 GraphicUsed by:63
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:9 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62Used by:97
Symbol 64 GraphicUsed by:90
Symbol 65 GraphicUsed by:90
Symbol 66 GraphicUsed by:90
Symbol 67 GraphicUsed by:90
Symbol 68 GraphicUsed by:90
Symbol 69 GraphicUsed by:90
Symbol 70 GraphicUsed by:90
Symbol 71 GraphicUsed by:90
Symbol 72 GraphicUsed by:90
Symbol 73 GraphicUsed by:90
Symbol 74 GraphicUsed by:90
Symbol 75 GraphicUsed by:90
Symbol 76 GraphicUsed by:90
Symbol 77 GraphicUsed by:90
Symbol 78 GraphicUsed by:90
Symbol 79 GraphicUsed by:90
Symbol 80 GraphicUsed by:90
Symbol 81 GraphicUsed by:90
Symbol 82 GraphicUsed by:90
Symbol 83 GraphicUsed by:90
Symbol 84 GraphicUsed by:90
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:9 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89Used by:97
Symbol 91 GraphicUsed by:96
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:91 92 93 94 95Used by:97
Symbol 97 MovieClip [char]Uses:7 33 44 63 90 96
Symbol 98 MovieClip [enemyholder]
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:111
Symbol 101 GraphicUsed by:111
Symbol 102 GraphicUsed by:111
Symbol 103 GraphicUsed by:111
Symbol 104 GraphicUsed by:111
Symbol 105 GraphicUsed by:111
Symbol 106 GraphicUsed by:111
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:100 101 102 103 104 105 106 107 108 109 110Used by:118
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:112 113 114 115 116Used by:118
Symbol 118 MovieClip [bomb]Uses:111 117
Symbol 119 MovieClip [bombholder]
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:130 147
Symbol 122 GraphicUsed by:130
Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:121 122 123 124 125 126 127 128 129Used by:152
Symbol 131 GraphicUsed by:139
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:139 150
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:131 133 134 135 136 137 138Used by:152
Symbol 140 GraphicUsed by:147
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:147 151 185 216 243
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147 151 185 216 243
Symbol 147 MovieClipUses:121 140 141 142 144 146Used by:152
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:148 133 149Used by:151
Symbol 151 MovieClipUses:150 146 144Used by:152
Symbol 152 MovieClip [enemy]Uses:130 139 147 151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:164
Symbol 155 GraphicUsed by:164
Symbol 156 GraphicUsed by:164
Symbol 157 GraphicUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:154 155 156 157 158 159 160 161 162 163Used by:186
Symbol 165 GraphicUsed by:175
Symbol 166 GraphicUsed by:175
Symbol 167 GraphicUsed by:175
Symbol 168 GraphicUsed by:175
Symbol 169 GraphicUsed by:175
Symbol 170 GraphicUsed by:175
Symbol 171 GraphicUsed by:175
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:165 166 167 168 169 170 171 172 173 174Used by:186
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:182
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:176 177 178 179 180 181Used by:186
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:184 146 144Used by:186
Symbol 186 MovieClip [enemy2]Uses:164 175 182 185
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:187 188 189 190 191 192 193 194Used by:217
Symbol 196 GraphicUsed by:203
Symbol 197 GraphicUsed by:203
Symbol 198 GraphicUsed by:203
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:196 197 198 199 200 201 202Used by:217
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:204 205 206 207 208Used by:217
Symbol 210 GraphicUsed by:216
Symbol 211 GraphicUsed by:216
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:216
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:210 146 211 144 213 215Used by:217
Symbol 217 MovieClip [enemy3]Uses:195 203 209 216
Symbol 218 GraphicUsed by:225
Symbol 219 GraphicUsed by:225
Symbol 220 GraphicUsed by:225
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:218 219 220 221 222 223 224Used by:244
Symbol 226 GraphicUsed by:234
Symbol 227 GraphicUsed by:234
Symbol 228 GraphicUsed by:234
Symbol 229 GraphicUsed by:234
Symbol 230 GraphicUsed by:234
Symbol 231 GraphicUsed by:234
Symbol 232 GraphicUsed by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:226 227 228 229 230 231 232 233Used by:244
Symbol 235 GraphicUsed by:240
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:235 236 237 238 239Used by:244
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClipUses:242 144 146Used by:244
Symbol 244 MovieClip [enemy4]Uses:225 234 240 243
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [shadow]Uses:245
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClip [message]Uses:248Used by:261
Symbol 250 GraphicUsed by:252 263
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:250 251Used by:261
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:253 254Used by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:255 256Used by:261
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClip [screen]Uses:252 257 260 249
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:250 262Used by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClip [p]Uses:264
Symbol 266 BitmapUsed by:267 278
Symbol 267 GraphicUses:266Used by:Timeline
Symbol 268 BitmapUsed by:269 278
Symbol 269 GraphicUses:268Used by:270
Symbol 270 ButtonUses:269Used by:Timeline
Symbol 271 FontUsed by:272 279 285 290 309 310 316 317 328 329
Symbol 272 EditableTextUses:271Used by:Timeline
Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:273 274 275 276Used by:Timeline
Symbol 278 GraphicUses:268 266Used by:Timeline
Symbol 279 EditableTextUses:271Used by:Timeline
Symbol 280 BitmapUsed by:284
Symbol 281 BitmapUsed by:284
Symbol 282 BitmapUsed by:284
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:280 281 282 283Used by:Timeline
Symbol 285 EditableTextUses:271Used by:286 287
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 ButtonUses:286 285Used by:Timeline
Symbol 288 FontUsed by:289 291 293 318
Symbol 289 TextUses:288Used by:Timeline
Symbol 290 TextUses:271Used by:Timeline
Symbol 291 EditableTextUses:288Used by:292
Symbol 292 ButtonUses:291Used by:Timeline
Symbol 293 EditableTextUses:288Used by:294
Symbol 294 ButtonUses:293Used by:Timeline
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:299
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 ButtonUses:296 298Used by:Timeline
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 ButtonUses:301Used by:Timeline
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:308
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:304 306 307Used by:Timeline
Symbol 309 EditableTextUses:271Used by:Timeline
Symbol 310 EditableTextUses:271Used by:Timeline
Symbol 311 BitmapUsed by:315
Symbol 312 BitmapUsed by:315
Symbol 313 BitmapUsed by:315
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:311 312 313 314Used by:Timeline
Symbol 316 EditableTextUses:271Used by:Timeline
Symbol 317 EditableTextUses:271Used by:Timeline
Symbol 318 TextUses:288Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 SoundUsed by:Timeline
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:325
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 ButtonUses:322 324Used by:Timeline
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:Timeline
Symbol 328 TextUses:271Used by:Timeline
Symbol 329 EditableTextUses:271Used by:Timeline
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:334
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 ButtonUses:331 333Used by:Timeline
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:339
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339
Symbol 339 ButtonUses:336 338Used by:Timeline
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:344
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 ButtonUses:341 343Used by:Timeline

Instance Names

"idle"Symbol 97 MovieClip [char] Frame 1Symbol 7 MovieClip
"walk"Symbol 97 MovieClip [char] Frame 2Symbol 33 MovieClip
"sidethrow"Symbol 97 MovieClip [char] Frame 3Symbol 44 MovieClip
"downthrow"Symbol 97 MovieClip [char] Frame 4Symbol 63 MovieClip
"die"Symbol 97 MovieClip [char] Frame 5Symbol 90 MovieClip
"downthrow"Symbol 97 MovieClip [char] Frame 6Symbol 96 MovieClip
"move"Symbol 118 MovieClip [bomb] Frame 1Symbol 111 MovieClip
"explode"Symbol 118 MovieClip [bomb] Frame 2Symbol 117 MovieClip
"walk"Symbol 152 MovieClip [enemy] Frame 1Symbol 130 MovieClip
"climb"Symbol 152 MovieClip [enemy] Frame 2Symbol 139 MovieClip
"sidedeath"Symbol 152 MovieClip [enemy] Frame 3Symbol 147 MovieClip
"climbdeath"Symbol 152 MovieClip [enemy] Frame 4Symbol 151 MovieClip
"walk"Symbol 186 MovieClip [enemy2] Frame 1Symbol 164 MovieClip
"climb"Symbol 186 MovieClip [enemy2] Frame 2Symbol 175 MovieClip
"sidedeath"Symbol 186 MovieClip [enemy2] Frame 3Symbol 182 MovieClip
"climbdeath"Symbol 186 MovieClip [enemy2] Frame 4Symbol 185 MovieClip
"walk"Symbol 217 MovieClip [enemy3] Frame 1Symbol 195 MovieClip
"climb"Symbol 217 MovieClip [enemy3] Frame 2Symbol 203 MovieClip
"sidedeath"Symbol 217 MovieClip [enemy3] Frame 3Symbol 209 MovieClip
"climbdeath"Symbol 217 MovieClip [enemy3] Frame 4Symbol 216 MovieClip
"walk"Symbol 244 MovieClip [enemy4] Frame 1Symbol 225 MovieClip
"climb"Symbol 244 MovieClip [enemy4] Frame 2Symbol 234 MovieClip
"sidedeath"Symbol 244 MovieClip [enemy4] Frame 3Symbol 240 MovieClip
"climbdeath"Symbol 244 MovieClip [enemy4] Frame 4Symbol 243 MovieClip
"bar"Symbol 257 MovieClip Frame 1Symbol 255 MovieClip
"l14"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l13"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l12"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l11"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l10"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l9"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l8"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l7"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l6"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l5"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l4"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l3"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l2"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip
"l1"Symbol 265 MovieClip [p] Frame 1Symbol 264 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "death2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "death3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "death4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "death5"
ExportAssets (56)Timeline Frame 1Symbol 5 as "deathhuman"
ExportAssets (56)Timeline Frame 1Symbol 97 as "char"
ExportAssets (56)Timeline Frame 1Symbol 98 as "enemyholder"
ExportAssets (56)Timeline Frame 1Symbol 118 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 119 as "bombholder"
ExportAssets (56)Timeline Frame 1Symbol 152 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 186 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 217 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 244 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 246 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 249 as "message"
ExportAssets (56)Timeline Frame 1Symbol 249 as "message"
ExportAssets (56)Timeline Frame 1Symbol 261 as "screen"
ExportAssets (56)Timeline Frame 1Symbol 265 as "p"

Labels

"menu"Frame 126
"gamep"Frame 127
"over"Frame 128
"walk"Symbol 130 MovieClip Frame 1
"walk"Symbol 130 MovieClip Frame 2
"climb"Symbol 139 MovieClip Frame 1

Dynamic Text Variables

scoreSymbol 309 EditableText""
levelSymbol 310 EditableText""
maxenemiesSymbol 316 EditableText""
killedSymbol 317 EditableText""
scoreSymbol 329 EditableText""




http://swfchan.com/3/14820/info.shtml
Created: 3/6 -2019 08:02:00 Last modified: 3/6 -2019 08:02:00 Server time: 07/05 -2024 02:46:36