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677891263.swf

This is the info page for
Flash #14844

(Click the ID number above for more basic data on this flash file.)


Text
iopred

You must be running Flash Player 7 or higher to play Heli Attack 3

100 x

100 x

0

1

2

3

4

5

6

7

8

9

destroy
helis

heli attack!

control:

on

control:

beta10
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta

heliattack3

start
highscores
help
options
players
credits

iopred

help

back

highscores

options

statistics

newplayer

ok

name:

Player

cancel

game quality:

low

for slow computers
(600Mhz to 2.0Ghz)

medium

for relatively fast computers
(2.0Ghz to 3.0Ghz)

high

for very fast computers
(3.0Ghz and above)

deleteplayer

delete:

players

statistics
weapon data
select player
new player
delete current player

selectplayer

error

credits

© 2005 squarecircleco.

Level 1

previous

start

next

new game

levelselect

back

save and quit

This level does not end, kill as many enemies as you can for a high score.

next level

levelcomplete

gameover

submit score

weapondata

submitscore

ActionScript [AS1/AS2]

Frame 2
function clearMenus() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local3 = new ContextMenuItem("Heli Attack 3 - Produced by squarecircleco.", function () { }); _local2.customItems.push(_local3); _root.menu = _local2; } function checkVer() { var _local1 = getVersion().split(" "); var _local2 = _local1[1].split(","); return(new Number(_local2[0])); } Stage.scaleMode = "noScale"; clearMenus(); System.security.allowDomain("shockwave.com"); System.security.allowDomain("www.shockwave.com"); gameValid = true; if (this._url.indexOf("file://") != 0) { localGame = false; } else { localGame = true; } tabEnabled = false; _quality = "best"; Mouse.addListener(this); Key.addListener(this); endGame(); spw = 448; sph = 320; onEnterFrame = function () { if (isLoaded) { if (checkVer() >= 7) { gotoAndStop ("init"); } else { gotoAndStop ("version"); } delete onEnterFrame; } }; onEnterFrame();
Instance of Symbol 12 MovieClip in Frame 2
//component parameters onClipEvent (construct) { variableLocation = "isLoaded"; drawBackground = false; backgroundStay = false; }
Frame 3
gotoAndStop(_currentframe - 1);
Frame 5
delete onEnterFrame;
Instance of Symbol 17 MovieClip in Frame 5
on (release) { getURL ("http://www.macromedia.com/go/getflashplayer/"); }
Frame 10
Frame 15
function copyArray(arr, w, h) { var _local4 = new Array(); var _local2 = 0; while (_local2 < arr.length) { _local4[_local2] = new Array(); var _local1 = 0; while (_local1 < arr[_local2].length) { _local4[_local2][_local1] = arr[_local2][_local1]; _local1++; } _local2++; } return(_local4); } function blankArray(w, h, l) { var _local3 = new Array(); var _local2 = 0; while (_local2 < h) { _local3[_local2] = new Array(); var _local1 = 0; while (_local1 < w) { _local3[_local2][_local1] = 0; _local1++; } _local2++; } return(_local3); } function drawMap(clip, display, collision, clipname, depth, tileset, realMap) { var _local4 = clip.createEmptyMovieClip(clipname, depth); var _local5 = display[0].length; var _local8 = display.length; if (realMap) { w = (_local4.w = _local5); h = (_local4.h = _local8); } else { _local4.w = _local5; _local4.h = _local8; } _local4.map = display; _local4.col = collision; var _local2 = 0; while ((_local2 < (sth + 1)) && (_local2 < _local8)) { var _local1 = 0; while ((_local1 < (stw + 1)) && (_local1 < _local5)) { var _local3 = _local4.attachMovie(tileset, (("t_" + _local2) + "_") + _local1, ((_local2 * _local5) + _local1) + 1); _local3._y = (_local2 * th) - 1; _local3._x = (_local1 * tw) - 1; _local3.gotoAndStop(display[_local2][_local1] + 1); _local1++; } _local2++; } _local4.x = (_local4.y = 0); _local4.ox = (_local4.oy = 0); _local4.pw = _local4.w * tw; _local4.ph = _local4.h * th; return(_local4); } function scroll(clip) { clip.x = int((-clip._x) / tw); while (clip.x != clip.ox) { var _local5 = clip.y; var _local7 = (stw + 1) * tw; if (clip.ox < clip.x) { var _local11 = clip.ox; var _local9 = (_local11 + stw) + 1; var _local2 = _local5; while (_local2 < ((_local5 + sth) + 1)) { var _local4 = clip[(("t_" + _local2) + "_") + _local11]; _local4._x = _local4._x + _local7; _local4.gotoAndStop(clip.map[_local2][_local9] + 1); _local4._name = (("t_" + _local2) + "_") + _local9; _local2++; } clip.ox++; } if (clip.ox > clip.x) { var _local11 = clip.ox + stw; var _local9 = (_local11 - stw) - 1; var _local2 = _local5; while (_local2 < ((_local5 + sth) + 1)) { var _local4 = clip[(("t_" + _local2) + "_") + _local11]; _local4._x = _local4._x - _local7; _local4.gotoAndStop(clip.map[_local2][_local9] + 1); _local4._name = (("t_" + _local2) + "_") + _local9; _local2++; } clip.ox--; } } clip.y = int((-clip._y) / th); while (clip.y != clip.oy) { var _local6 = clip.ox; var _local7 = (sth + 1) * th; if (clip.oy < clip.y) { var _local10 = clip.oy; var _local8 = (_local10 + sth) + 1; var _local3 = _local6; while (_local3 < ((_local6 + stw) + 1)) { var _local4 = clip[(("t_" + _local10) + "_") + _local3]; _local4._y = _local4._y + _local7; _local4.gotoAndStop(clip.map[_local8][_local3] + 1); _local4._name = (("t_" + _local8) + "_") + _local3; _local3++; } clip.oy++; } if (clip.oy > clip.y) { var _local10 = clip.oy + sth; var _local8 = (_local10 - sth) - 1; var _local3 = _local6; while (_local3 < ((_local6 + stw) + 1)) { var _local4 = clip[(("t_" + _local10) + "_") + _local3]; _local4._y = _local4._y - _local7; _local4.gotoAndStop(clip.map[_local8][_local3] + 1); _local4._name = (("t_" + _local8) + "_") + _local3; _local3++; } clip.oy--; } } } function playerCam(timeStep, move, perc) { if ((ct == undefined) || (ct == null)) { ct = dct; } var _local2 = (-(ct._x + ct.w2)) + (spw / 2); var _local1 = ((-((ct._y + ct.h) - 25)) + (sph / 2)) + (ct.h * 1.3); if (ct.xcamdif != undefined) { _local2 = _local2 + ct.xcamdif; } if (_local2 < ((-clr) + (stw * tw))) { _local2 = (-clr) + (stw * tw); } if (_local2 > (-cll)) { _local2 = -cll; } if (_local1 > 0) { _local1 = 0; } if (ct.ycamdif != undefined) { _local1 = _local1 + ct.ycamdif; } if (_local1 < ((-(h - sth)) * th)) { _local1 = (-(h - sth)) * th; } camshake = Math.max(baseshake, camshake); if (camshake) { var _local3 = Math.min(camshake, 50); if (move) { camshake--; csx = ((-_local3) + random(_local3 * 2)) * timeStep; csy = ((-_local3) + random(_local3 * 2)) * timeStep; } _local2 = _local2 + csx; _local1 = _local1 + csy; } if (((_local2 != fg._x) || (perc == 1)) || (levelScroll)) { var _local5 = (_local2 - fg._x) / perc; fg._x = fg._x + _local5; if (stats.drawbg) { bg._x = bg._x + (_local5 / 2); bg._x = bg._x - levelScroll; while (bg._x > 0) { bg._x = bg._x - ((bg.w / 2) * tw); } while (bg._x < ((-(bg.w / 2)) * tw)) { bg._x = bg._x + ((bg.w / 2) * tw); } } } if ((_local1 != fg._y) || (perc == 1)) { var _local8 = (_local1 - fg._y) / perc; fg._y = fg._y + _local8; if (stats.drawbg) { var _local6 = (-(h - sth)) * th; var _local7 = fg._y - _local6; bg._y = Math.min(0, ((-(bg.h - sth)) * th) + (_local7 / 2)); } } return(1); } function drawEntities(clip, ents) { playerArr = new Array(); enemyArr = new Array(); bulletArr = new Array(); particleArr = new Array(); entityArr = new Array(); powerups = new Array(); timeSink = false; camshake = 0; baseshake = 0; ct = (dct = null); etw = stw + 1; eth = sth + 1; ew = Math.ceil(w / etw); eh = Math.ceil(h / eth); entities = new Array(); var _local5 = 0; while (_local5 < eh) { var _local6 = 0; while (_local6 < ew) { entities[(_local5 * ew) + _local6] = new Array(); _local6++; } _local5++; } var _local2 = new Array(); _local2 = ents.split("|"); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = _local2[_local1].split(","); var _local8 = []; var _local3 = 4; while (_local3 < _local2[_local1].length) { _local8.push(_local2[_local1][_local3]); _local3++; } var _local4 = {t:int(_local2[_local1][0]), x:int(_local2[_local1][1]), y:int(_local2[_local1][2]), p:int(_local2[_local1][3]), a:_local8}; var _local6 = int(_local4.x / etw); _local5 = int(_local4.y / eth); if (_local4.t & PLAYERSTART) { spawnEntity(_local4); } else { entities[(_local5 * ew) + _local6].push(_local4); } _local1++; } } function spawnEntity(o) { if (o.t & PLAYERSTART) { player = overgame.attachMovie("player", "player", overgame.getNextHighestDepth()); player.x = o.x; player.y = o.y; airdrop = false; if (o.p & TRAINING) { setupPlayer(player, true); } else { setupPlayer(player, false); if (o.p & AIRDROP) { airdrop = true; } } playerArr.push(player); cam = playerCam; player.hit._visible = false; ct = (dct = player); cll = 0; clr = w * tw; cam(1, 1, 1); return(1); } if (o.t & ENEMY) { return(addEnemy(o)); } if (o.t & HELISPAWNER) { return(addSpawner(o)); } if (o.t & TARGETSPAWNER) { return(addTargetSpawner(o)); } if (o.t & TARGET) { return(addTarget(o)); } if (o.t & HELPER) { return(addHelper(o)); } if (o.t & BUTTON) { return(addButton(o)); } if (o.t & LEVELFLAG) { return(addLevelFlag(o)); } if (o.t & ENEMYSPAWNER) { return(addEnemySpawner(o)); } if (o.t & PICKUP) { return(addPickup(o)); } return(0); } function entityFrame() { var _local6 = fg.x; var _local5 = fg.y; var _local8 = fg.x + stw; var _local7 = fg.y + sth; var _local9 = int(_local6 / etw); var _local11 = int(_local5 / eth); var _local10 = int(_local8 / etw); var _local12 = int(_local7 / eth); var _local4 = _local11; while (_local4 <= _local12) { var _local3 = _local9; while (_local3 <= _local10) { var _local2 = (_local4 * ew) + _local3; for (z in entities[_local2]) { var _local1 = entities[_local2][z]; if ((((_local1.x >= (_local6 - 2)) && (_local1.x <= (_local8 + 2))) && (_local1.y >= (_local5 - 2))) && (_local1.y <= (_local7 + 2))) { if (spawnEntity(_local1)) { entities[_local2].splice(z, 1); } } } _local3++; } _local4++; } } function spawnerFrame() { if (this.current._x == undefined) { if (this.num != -1) { this.num--; if (this.num < 0) { cll = 0; clr = w * tw; heliSpawner = false; removeArrayNoClip(this, entityArr); if (!gameOver) { nextLevel(); } return(undefined); } } var _local2; if ((random(100) > 50) || (this.destroyed == 0)) { _local2 = {t:ENEMY, x:(fg.x + stw) + 2, y:fg.y + 2, p:this.types}; } else { _local2 = {t:ENEMY, x:fg.x - 4, y:fg.y + 2, p:this.types}; } if (this.destroyed == 0) { if (this.types >= ENEMY_HELI) { this.nextHealth = 14; this.dropItemNum = 2; } else { this.nextHealth = 30; this.dropItemNum = 3; } } heliSpawnerKilled = this.destroyed; this.destroyed++; if (this.num != 0) { if ((this.destroyed % this.dropItemNum) == 0) { _local2.p = _local2.p | ENEMY_DROPITEM; if (this.destroyed == this.nextHealth) { this.nextHealth = this.nextHealth * 2; _local2.a = [-1]; } else { _local2.a = [-2]; } } } this.current = spawnEntity(_local2); } } function addSpawner(o) { var _local1 = o.x * tw; var _local5 = (_local1 + (o.p * tw)) + (stw * tw); var _local3 = int(o.a[0]); var _local8 = int(o.a[1]); if ((-fg._x) >= _local1) { if (o.p != -1) { cll = _local1; clr = _local5; } var _local4 = {frame:spawnerFrame, num:_local3, types:_local8, destroyed:0}; entityArr.push(_local4); heliSpawner = true; heliSpawnerTotal = _local3; heliSpawnerKilled = 0; return(1); } return(0); } function addButton(o) { var d = game.getNextHighestDepth(); var t = game.attachMovie("button", "button" + d, d); if (o.p & BUTTON_HIDDEN) { t._visible = false; } if (o.p & BUTTON_SHOOT) { var h = t.createEmptyMovieClip("hit", 0); with (h) { lineStyle(0, 0, 0); beginFill(0, 0); moveTo(0, 0); lineTo(32, 0); lineTo(32, 32); lineTo(0, 32); lineTo(0, 0); endFill(); } } t.w = 32; t.h = 32; t.w2 = t.w / 2; t.h2 = t.h / 2; t._x = o.x * tw; t._y = ((o.y * th) - (t.h - th)) + 1; t.stop(); t.frame = buttonFrame; t.o = o; t.t = 0; t.stop(); if (t.o.p & BUTTON_SPENT) { t.touch = 32; particleArr.push(t); t.health = Number.POSITIVE_INFINITY; if (t.o.p & BUTTON_SHOOT) { t.gotoAndStop(3); } t.nextFrame(); } else { t.touch = 0; if (t.o.p & BUTTON_SHOOT) { t.health = 1; enemyArr.push(t); t.gotoAndStop(3); } else { particleArr.push(t); t.health = Number.POSITIVE_INFINITY; } } t.blackhole = true; return(t); } function buttonFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if ((this.hitTest(player.hit) || (this.health <= 0)) && (!(this.o.p & BUTTON_SPENT))) { if (this.health != Number.POSITIVE_INFINITY) { this.health = Number.POSITIVE_INFINITY; removeArrayNoClip(this, enemyArr); particleArr.push(this); } var _local6 = this.o.a[5]; destructo(int(this.o.a[1]), int(this.o.a[2]), int(this.o.a[3]), int(this.o.a[4]), int(this.o.a[0]), _local6); this.o.p = this.o.p | BUTTON_SPENT; this.nextFrame(); } _local3 = int(this._x / tw); _local2 = int(this._y / th); if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); if ((this.o.p & BUTTON_HIDDEN) && (this.o.p & BUTTON_SPENT)) { } else { entities[(_local4 * ew) + _local5].push(this.o); } if (this.health == Number.POSITIVE_INFINITY) { removeArray(this, particleArr); } else { removeArray(this, enemyArr); } } } function destructo(x1, y1, x2, y2, timer, type) { if (type & DESTRUCTO_CRUMBLE) { var _local1 = new Object(); _local1.t = 0; _local1.x1 = x1; _local1.x2 = x2; _local1.y1 = y1; _local1.y2 = y2; _local1.timer = timer; _local1.type = type; _local1.frame = collapseFrame; entityArr.push(_local1); } else if (DESTRUCTO_FADE) { var _local2 = convertArea(game, x1, y1, x2, y2, true); _local2.frame = fadeFrame; _local2.yspeed = 0; _local2.rspeed = 5; _local2.t = 0; _local2.arr = particleArr; particleArr.push(_local2); } } function convertArea(clip, x1, y1, x2, y2, clear) { var _local15 = clip.getNextHighestDepth(); var _local14 = clip.createEmptyMovieClip("area" + _local15, _local15); var _local6 = _local14.createEmptyMovieClip("gfx", 0); var _local8 = x1; var _local7 = y1; var _local2 = y1; while (_local2 <= y2) { var _local1 = x1; while (_local1 <= x2) { var _local4 = _local1 - _local8; var _local3 = _local2 - _local7; var _local5 = _local6.attachMovie(tileset, (("t_" + _local3) + "_") + _local4, (_local3 * w) + _local4); _local5._x = _local4 * tw; _local5._y = _local3 * th; _local5.gotoAndStop(map[_local2][_local1] + 1); if (clear) { map[_local2][_local1] = 0; col[_local2][_local1] = 0; fg[(("t_" + _local2) + "_") + _local1].gotoAndStop(1); } _local1++; } _local2++; } var w = _local6._width; var _local17 = _local6._height; _local14._x = ((_local8 * tw) - 1) + (w / 2); _local14._y = ((_local7 * th) - 1) + (w / 2); _local6._x = (-w) / 2; _local6._y = (-w) / 2; return(_local14); } function collapseFrame(timeStep, move) { if (move) { this.t++; if ((this.t % this.timer) == 0) { var _local2 = this.y2; while (_local2 >= this.y1) { var _local3 = this.x1; while (_local3 <= this.x2) { if (_local2 == this.y1) { map[_local2][_local3] = 0; col[_local2][_local3] = 0; } else { map[_local2][_local3] = map[_local2 - 1][_local3]; col[_local2][_local3] = col[_local2 - 1][_local3]; } fg[(("t_" + _local2) + "_") + _local3].gotoAndStop(map[_local2][_local3] + 1); _local3++; } _local2--; } this.y1++; if (this.y1 > this.y2) { removeArrayNoClip(this, entityArr); } } if (this.type & DESTRUCTO_EXPLODE) { if ((this.t % 3) == 0) { if ((this.y2 > (fg.y - 4)) && (this.y2 < ((fg.y + sth) + 4))) { var _local5 = this.x1 + random(this.x2 - this.x1); var _local3 = this.x1 - 1; while (_local3 <= (this.x2 + 1)) { if ((_local3 > (fg.x - 4)) && (_local3 < ((fg.x + stw) + 4))) { if (_local3 == _local5) { addExplosion("explosion", (_local3 * tw) + random(tw), (this.y2 * th) + random(th), 0, 0); } if (!col[this.y2][_local3]) { addParticle(1, tileset + "Crumble", (_local3 * tw) + random(tw), (this.y2 * th) + random(th), 4, 4, 10); } } _local3++; } } } addCamShake(2, true); } else { var _local5 = this.x1 + random(this.x2 - this.x1); var _local4 = addObject("smoke", (_local5 * tw) + random(tw), (this.y2 * th) + th, particleArr, smokeFrame); _local4.scale(50); _local4._alpha = 50; } } } function addLevelFlag(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("levelFlag", "levelFlag" + _local2, _local2); _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = ((o.y * th) - (_local1.h - th)) + 1; _local1.stop(); _local1.frame = levelFlagFrame; _local1.o = o; _local1.t = 0; _local1.stop(); _local1.blackhole = true; particleArr.push(_local1); return(_local1); } function levelFlagFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if (this.hitTest(player.hit)) { nextLevel(); } _local3 = int(this._x / tw); _local2 = int(this._y / th); if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); entities[(_local4 * ew) + _local5].push(this.o); removeArray(this, particleArr); } } function targetSpawnerFrame(timeStep, move) { if (this.current._x == undefined) { if ((this.t > 100) || (this.t == 0)) { var _local4; _local4 = {t:TARGET, x:this.x, y:this.y, p:0}; this.current = spawnEntity(_local4); this.current._alpha = 0; } if (move) { this.t++; } } else { if (this.current.vis == undefined) { this.current._alpha = Math.min(100, this.current._alpha + (10 * timeStep)); if (this.current._alpha >= 100) { this.current.vis = true; } } this.t = 1; } if ((((this.x < (fg.x - 4)) || (this.x > ((fg.x + stw) + 4))) || (this.y < (fg.y - 4))) || (this.y > ((fg.y + sth) + 4))) { var _local3 = int(this.x / etw); var _local2 = int(this.y / eth); entities[(_local2 * ew) + _local3].push(this.o); this.current.bar.removeMovieClip(""); removeArray(this.current, enemyArr); removeArrayNoClip(this, entityArr); } } function addTargetSpawner(o) { var _local1 = {frame:targetSpawnerFrame, x:o.x, y:o.y, o:o, t:0}; entityArr.push(_local1); return(1); } function enemySpawnerFrame(timeStep, move) { if (move) { this.t++; } if (((((this.x > (fg.x - 4)) && (this.x < ((fg.x + stw) + 4))) && (this.y > (fg.y - 4))) && (this.y < ((fg.y + sth) + 10))) || (this.current._x != undefined)) { if (this.current._x == undefined) { if (this.t > this.o.a[0]) { var _local2; _local2 = {t:ENEMY, x:this.x, y:this.y, p:this.o.p, f:true}; this.current = spawnEntity(_local2); this.current._alpha = 0; } } else { if (this.current.vis == undefined) { this.current._alpha = Math.min(100, this.current._alpha + (10 * timeStep)); if (this.current._alpha >= 100) { this.current.vis = true; } } this.t = 1; } } else { this.t = Number.POSITIVE_INFINITY; } } function addEnemySpawner(o) { var _local1 = {frame:enemySpawnerFrame, x:o.x, y:o.y, o:o, t:Number.POSITIVE_INFINITY}; entityArr.push(_local1); return(1); } function addPickup(o) { if (o.a[0] != undefined) { dropItem((o.x * tw) + (tw / 2), o.y * th, o.p, true); } else { dropItem((o.x * tw) + (tw / 2), o.y * th, o.p, false); } return(1); } function old(clip) { clip.ox = int((clip._x + clip.w2) / tw); clip.ol = int((clip._x + 1) / tw); clip.orr = int(((clip._x + clip.w) - 1) / tw); clip.ot = int((clip._y + 1) / th); clip.ob = int(((clip._y + clip.h) - 1) / th); } function setupPlayer(clip, training) { clip.fr = "stand"; clip.of = "stand"; clip.stop(); clip.torso.stop(); clip.legs.stop(); clip.nw = 32; clip.nh = 48; clip.cw = 32; clip.ch = 32; clip.w = clip.nw; clip.h = clip.nh; clip.w2 = clip.w / 2; clip.h2 = clip.h / 2; clip._x = clip.x * tw; clip._y = (clip.y * th) - (clip.h - th); clip.realgunrotation = 0; clip.yspeed = 0; clip.xspeed = 0; clip.forcexspeed = 0; clip.forcestop = 1; clip.onGround = 0; clip.crouch = 0; clip.jumpSpeed = 8; clip.maxJump = 5; clip.jumps = 3; clip.jumptime = 0; clip.hyperJump = 0; clip.lockAim = 0; clip.speed = 5; clip.crouchSpeed = 2; clip.frame = playerFrame; clip.func = playerNormal; clip.realguns = guns; clip.guns = []; var _local2 = 0; while (_local2 < guns.length) { if (training) { worldTraining = true; if (stats.guns[_local2].unlocked) { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:Number.POSITIVE_INFINITY}); } else { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:0}); } } else { worldTraining = false; if (stats.guns[_local2].unlocked) { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:stats.guns[_local2].ammo}); } else { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:0}); } } _local2++; } clip.cgun = stats.cgun; if (clip.guns[gunsGren].bullets < guns[gunsGren].clip) { clip.guns[gunsGren].bullets = guns[gunsGren].clip; } clip.lgun = 0; clip.recoil = 0; clip.recoiltime = 0; clip.maxHealth = 100; clip.health = clip.maxHealth; clip.lastHealth = clip.health; clip.crouchAction = playerCrouch; clip.move = playerMove; clip.air = playerAir; clip.checkDown = checkDown; clip.ground = playerGround; clip.action = clip.air; clip.aim = playerAim; clip.aimDo = playerAimDo; clip.shoot = playerShoot; clip.hudUpdate = hudUpdate; clip.hudScore = score; clip.maxTimeDistortTime = 150; clip.maxHyperJumpTime = 150; clip.hyperJumpTime = clip.maxHyperJumpTime; clip.timeDistortTime = clip.maxTimeDistortTime; clip.xcamdif = 0; clip.ycamdif = 0; clip.camtimer = 0; clip.crouchtimer = 0; clip.ob = Number.NEGATIVE_INFINITY; clip.ggun = -1; } function playerCrouch(go) { if (go) { if (!this.crouch) { this.crouch = 1; this.w = this.cw; this.h = this.ch; this.w2 = this.w / 2; this.h2 = this.h / 2; this._y = this._y + (this.nh - this.ch); this.fr = "crouch"; this.torso.stop(); this.legs.stop(); } this.crouchtimer++; } else { this.crouchtimer = 0; if (this.crouch) { var _local3 = int((this._x + this.w2) / tw); var _local2 = int((this._y - (this.nh - this.ch)) / th); if (!(col[_local2][_local3] & DOWN)) { this.crouch = 0; this.w = this.nw; this.h = this.nh; this.w2 = this.w / 2; this.h2 = this.h / 2; this._y = this._y - (this.nh - this.ch); this.fr = "stand"; this.torso.stop(); this.legs.stop(); } else { return(0); } } } return(1); } function playerMove(timeStep, move) { if (move) { var _local8 = this.speed; if (this.crouch && (this.action != this.air)) { _local8 = this.crouchSpeed; } if (KeyisDown(leftKey)) { this.xspeed = -_local8; this.legs._xscale = -100; this.legs._x = this.w; if (this.crouch) { this.fr = "crunning"; } else { this.fr = "running"; } } if (KeyisDown(rightKey)) { this.xspeed = _local8; this.legs._xscale = 100; this.legs._x = 0; if (this.crouch) { this.fr = "crunning"; } else { this.fr = "running"; } } if (((!KeyisDown(rightKey)) && (!KeyisDown(leftKey))) || (KeyisDown(rightKey) && (KeyisDown(leftKey)))) { this.xspeed = 0; if (this.crouch) { this.fr = "crouch"; } else { this.fr = "stand"; } } } var _local6 = (this.xspeed + this.forcexspeed) * timeStep; if (move) { if (this.forcestop) { if (this.forcexspeed >= 1) { this.forcexspeed--; } else if (this.forcexspeed <= -1) { this.forcexspeed++; } else { this.forcexspeed = 0; } } else { this.forcestop = 1; } if (this.forcexspeed > 16) { this.forcexspeed = 16; } if (this.forcexspeed < -16) { this.forcexspeed = -16; } } if (_local6 < 0) { var _local3 = int(((this._x + this.w2) + _local6) / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if ((col[_local2][_local3] & RIGHT) && (_local3 < this.ox)) { this.xspeed = 0; this._x = ((_local3 + 1) * tw) - this.w2; _local4++; if (col[_local2][_local3] & CLIMB) { if (_local4 == ((_local5 - _local7) + 1)) { this.hyperJump = 0; this.onx = this.ox; this.climbx = _local3; this.climbj = rightKey; this.xspeed = (this.yspeed = 0); this.func = playerClimb; this.action = this.air; this.crouchAction(0); this.lockAim = 1; } } else { break; } } _local2++; } if (!_local4) { this._x = this._x + _local6; } else { _local6 = 0; } } else if (_local6 > 0) { var _local3 = int(((this._x + this.w2) + _local6) / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if ((col[_local2][_local3] & LEFT) && (_local3 > this.ox)) { this.xspeed = 0; this._x = ((_local3 * tw) - this.w2) - 1; _local4++; if (col[_local2][_local3] & CLIMB) { if (_local4 == ((_local5 - _local7) + 1)) { this.hyperJump = 0; this.climbx = _local3; this.onx = this.ox; this.climbj = leftKey; this.xspeed = (this.yspeed = 0); this.func = playerClimb; this.action = this.air; this.crouchAction(0); this.lockAim = 2; } } else { break; } } _local2++; } if (!_local4) { this._x = this._x + _local6; } else { _local6 = 0; } } if ((_local6 > 0) && (KeyisDown(rightKey))) { if (this.camtimer >= 0) { this.camtimer++; } else { this.camtimer = 0; } } else if ((_local6 < 0) && (KeyisDown(leftKey))) { if (this.camtimer <= 0) { this.camtimer--; } else { this.camtimer = 0; } } if ((this.camtimer > 50) || (this.camtimer < -50)) { if (this.camtimer > 50) { if (_local6 > 0) { this.camtimer = 150; } this.xcamdif = this.xcamdif + ((-40 - this.xcamdif) / 20); } if (this.camtimer < 50) { if (_local6 < 0) { this.camtimer = -150; } this.xcamdif = this.xcamdif + ((40 - this.xcamdif) / 20); } } else { this.xcamdif = this.xcamdif + ((-this.xcamdif) / 20); } this.xcamdif = int(this.xcamdif); if (this._x < cll) { this._x = cll; } if ((this._x + this.w) > clr) { this._x = clr - this.w; } } function playerClimb(timeStep, move) { if (move) { var _local4 = this.crouchSpeed; if (KeyisDown(upKey)) { this.fr = "climbMove"; this.yspeed = -_local4; if (KeyisDown(this.climbj)) { jumpKeyD = 0; this.jump = this.jumps - 1; this.jumptime = 0; this.xspeed = (this.jumpSpeed / 2) * (this.onx - this.climbx); this.yspeed = -this.jumpSpeed; this.func = playerNormal; this.action = this.air; this.lockAim = 0; return(undefined); } } else { jumpKeyD = 1; } if (KeyisDown(downKey)) { this.yspeed = _local4; this.fr = "climbMove"; } if (((!KeyisDown(upKey)) && (!KeyisDown(downKey))) || (KeyisDown(upKey) && (KeyisDown(downKey)))) { this.yspeed = 0; this.fr = "climb"; } } var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local6 = this.climbx; var _local5 = this.onx; var _local7 = int((this._y + 1) / th); if (col[_local7][_local5] & DOWN) { } else { this._y = this._y + _local2; if (!(col[_local7][_local6] & CLIMB)) { this.jump = this.jumps - 1; this.jumptime = 0; this.func = playerNormal; this.yspeed = -this.jumpSpeed; this.lockAim = 0; c = 1; } } } else { var _local6 = this.climbx; var _local5 = this.onx; var _local7 = int(((this._y + 1) + _local2) / th); var _local3 = int((((this._y + this.h) - 1) + _local2) / th); if (col[_local3][_local5] & UP) { this.jump = 0; this.jumptime = 0; this.func = playerNormal; this.action = this.ground; this._y = (_local3 * th) - this.h; this.lockAim = 0; } else { this._y = this._y + _local2; if (!(col[_local3][_local6] & CLIMB)) { this.jump = this.jumps; this.jumptime = this.maxJump; this.func = playerNormal; this.lockAim = 0; c = 1; } } } } function checkDown(x, y, timeStep, overShoot) { var _local5 = 0; var _local9 = 0; if ((col[y][x] & UP) && (y > this.ob)) { _local5 = (y * th) - this.h; return(_local5); } if (col[y][x] & PUSHUP) { _local5 = (y * th) - this.h; return(_local5); } if (col[y][x] & ANGLEUP) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - _local8; if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & ANGLEDOWN) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - (tw - _local8); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEUPSTART) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - (_local8 / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEUPEND) { var _local8 = (this._x + this.w2) % tw; var _local7 = ((((y + 1) * th) - this.h) - (_local8 / 2)) - (th / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEDOWNSTART) { var _local8 = (this._x + this.w2) % tw; var _local7 = ((((y + 1) * th) - this.h) - ((tw - _local8) / 2)) - (th / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEDOWNEND) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - ((tw - _local8) / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } return(0); } function playerAir(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } if (KeyisDown(upKey)) { if ((this.jump < this.jumps) && (this.jumptime < this.maxJump)) { if (this.hyperJump) { this.jumptime = this.jumptime + 0.5; this.yspeed = (-this.jumpSpeed) * 2; } else { this.yspeed = -this.jumpSpeed; this.jumptime++; } } else if (jumpKeyD) { jumpKeyD = 0; this.jump++; this.jumptime = 0; } } else { jumpKeyD = 1; this.jumptime = this.maxJump; } if (KeyisDown(downKey)) { this.crouchAction(1); } else { this.crouchAction(0); } } if (this.crouch) { this.fr = "jumpCrouch"; } else { this.fr = "jump"; } var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local7 = int((this._x + this.w2) / tw); var _local5 = int((this._y + _local2) / th); if ((col[_local5][_local7] & DOWN) && (_local5 < this.ot)) { this.yspeed = 0; this._y = (_local5 + 1) * th; this.jump = this.jumps; this.jumptime = this.maxJump; } else { this._y = this._y + _local2; } } else { var _local7 = int((this._x + this.w2) / tw); var _local5 = int(((this._y + this.h) + _local2) / th); var _local4 = false; var _local6 = int((((this._y + this.h) + (_local2 * 2)) + 1) / th); if (_local6 != _local5) { _local4 = true; } var _local3 = this.checkDown(_local7, _local5, timeStep, _local4); if (_local3) { this._y = _local3; this.yspeed = 0; this.action = this.ground; this.hyperJump = 0; this.jump = 0; this.jumptime = 0; } else { this._y = this._y + _local2; } } } function playerGround(timeStep, move) { var _local3 = int((this._x + this.w2) / tw); var _local2 = int(((this._y + this.h) - 1) / th); var _local5 = 0; if (move) { if (KeyisDown(upKey)) { if (jumpKeyD) { jumpKeyD = 0; if (KeyisDown(specialKey) && (this.hyperJumpTime >= this.maxHyperJumpTime)) { sb.start("sHyperJump"); this.yspeed = (-this.jumpSpeed) * 2; this.action = this.air; this.jump = this.jumps - 1; this.hyperJump = 1; this.hyperJumpTime = 0; } else { this.yspeed = -this.jumpSpeed; this.action = this.air; } return(undefined); } } else { jumpKeyD = 1; } if (KeyisDown(downKey)) { if (KeyisDown(specialKey) && (col[_local2 + 1][_local3] & FALLTHROUGH)) { this.jump = this.jumps; this.jumptime = this.maxJump; this.yspeed = 0; this._y = this._y + 2; this.action = this.air; return(undefined); } this.crouchAction(1); } else { this.crouchAction(0); } } do { if (col[_local2][_local3] & UP) { if (this.angle) { this._y = (_local2 * tw) - this.h; this.angle = 0; } return(undefined); } if (col[_local2][_local3] & ANGLEUP) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 1; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - _local6; return(undefined); } if (col[_local2][_local3] & ANGLEDOWN) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 1; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - (tw - _local6); return(undefined); } if (col[_local2][_local3] & SOFTANGLEUPSTART) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - (_local6 / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEUPEND) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = ((((_local2 + 1) * th) - this.h) - (_local6 / 2)) - (th / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEDOWNSTART) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = ((((_local2 + 1) * th) - this.h) - ((tw - _local6) / 2)) - (th / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEDOWNEND) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - ((tw - _local6) / 2); return(undefined); } _local2++; _local5++; if (_local5 > 1) { break; } } while (_local5); this.angle = 0; this.jump = 0; this.jumptime = this.maxJump; this.action = this.air; } function playerAim(timeStep, move) { var _local12 = this.torso.gfx; var _local9 = this.torso.arm; var _local11 = this.torso.arm.gun; var _local5 = false; if (KeyisDown(grenadeKey)) { if (grenadeK) { if (this.cgun != gunsGren) { if (this.guns[gunsGren].bullets > 0) { this.cgun = gunsGren; } } else { this.cgun = this.lgun; } _local5 = true; mouseD = 0; this.gunframe = 1; this.recoiltime = 0; this.recoil = 0; if (this.guns[this.cgun].reloadtime < guns[this.cgun].reloadtime) { this.guns[this.cgun].reloadtime = 0; } } grenadeK = 0; } else { grenadeK = 1; } var _local8 = this.guns[this.cgun].bullets; if (!KeyisDown(specialKey)) { if (KeyisDown(switchKey)) { if (switchK) { mouseW = 1; } switchK = 0; } else { switchK = 1; } if (KeyisDown(switchDownKey)) { if (switchDownK) { mouseW = -1; } switchDownK = 0; } else { switchDownK = 1; } } var _local6 = false; if (stats.weaponswitch && (this.ggun != -1)) { if (this.ggun > this.cgun) { this.cgun = this.ggun; _local6 = true; } this.ggun = -1; } if ((_local6 || (mouseW != 0)) || (_local8 <= 0)) { if (_local6) { } else if ((mouseW >= 0) && (_local8 > 0)) { do { this.cgun++; if (this.cgun >= this.guns.length) { this.cgun = 0; } } while (this.guns[this.cgun].bullets <= 0); } else { do { this.cgun--; if (this.cgun < 0) { this.cgun = this.guns.length - 1; } } while (this.guns[this.cgun].bullets <= 0); } this.lgun = this.cgun; _local5 = true; mouseD = 0; this.gunframe = 1; this.recoiltime = 0; this.recoil = 0; if (this.guns[this.cgun].reloadtime < guns[this.cgun].reloadtime) { this.guns[this.cgun].reloadtime = 0; } mouseW = 0; } this.gunrotation = (360 - ((Math.atan2(((fg._x + this._x) + _local9._x) - _root._xmouse, ((fg._y + this._y) + _local9._y) - _root._ymouse) * 180) / Math.PI)) - 90; if (_local5) { if (this.torso._xscale > 0) { this.gunrotation = (this.realgunrotation = 89); } else { this.gunrotation = (this.realgunrotation = 91); } } var _local3 = this.gunrotation; var _local7 = this.realgunrotation; _local3 = (_local3 + 360) % 360; _local7 = (_local7 + 360) % 360; if (this.lockAim == 1) { if ((_local3 <= 290) && (_local3 >= 180)) { _local3 = 291; } else if ((_local3 < 180) && (_local3 >= 60)) { _local3 = 59; } this.torso._xscale = 100; this.torso._x = 0; } if (this.lockAim == 2) { if (_local3 >= 250) { _local3 = 249; } else if (_local3 <= 120) { _local3 = 121; } this.torso._xscale = -100; this.torso._x = this.w; } var _local4 = _local3 - _local7; _local4 = ((_local4 > 179) ? (-360 + _local4) : (_local4)); _local4 = ((_local4 < -179) ? (360 + _local4) : (_local4)); if (this.recoiltime) { if (move) { this.torso.arm.gun.gfx.gotoAndStop(this.gunframe++); this.recoiltime--; if (this.recoiltime == 0) { this.gunframe = 1; this.torso.arm.gun.gfx.gotoAndStop(1); } } this.realgunrotation = this.realgunrotation + ((_local4 / 10) * timeStep); } else { this.realgunrotation = this.realgunrotation + ((_local4 / 2) * timeStep); } if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } } function playerAimDo() { var _local10 = this.torso.arm.gun.gfx.start._currentframe; if (this.of != this.fr) { var _local6 = this.torso._xscale; var _local8 = this.legs._xscale; var _local9 = this.torso._x; var _local7 = this.legs._x; this.gotoAndStop(this.fr); this.torso._xscale = _local6; this.legs._xscale = _local8; this.torso._x = _local9; this.legs._x = _local7; this.of = this.fr; } var _local5 = this.torso.gfx; var _local11 = this.torso.arm; var _local3 = this.torso.arm.gun; _local3.gotoAndStop(guns[this.cgun].name); _local3.gfx.start.gotoAndStop(_local10 + 1); _local3.gfx.gotoAndStop(this.gunframe); var _local2 = this.realgunrotation; var _local4 = ((_local2 + 90) + 360) % 360; if ((_local2 > 90) || (_local2 < -90)) { this.realgunrotation = this.realgunrotation + this.recoil; if (((_local2 + this.recoil) > -91) && (_local2 < 0)) { this.realgunrotation = -91; _local2 = -91; } if (((_local2 + this.recoil) < 91) && (_local2 > 0)) { this.realgunrotation = 91; _local2 = 91; } this.recoil = 0; _local5.gotoAndStop(360 - int(_local4)); if (this.lockAim == 0) { this.torso._xscale = -100; this.torso._x = this.w; } } else { this.realgunrotation = this.realgunrotation - this.recoil; if ((_local2 - this.recoil) < -89) { this.realgunrotation = -89; _local2 = -89; } if ((_local2 - this.recoil) > 89) { this.realgunrotation = 89; _local2 = 89; } this.recoil = 0; _local5.gotoAndStop(int(_local4)); if (this.lockAim == 0) { this.torso._xscale = 100; this.torso._x = 0; } } if (this.torso._xscale == 100) { _local3._rotation = _local2; } else { _local3._rotation = 180 - _local2; } } function playerShoot(timeStep, move) { if (move) { this.guns[this.cgun].reloadtime++; } if (mouseD) { if (move) { if (this.guns[this.cgun].bullets > 0) { if (this.guns[this.cgun].reloadtime >= guns[this.cgun].reloadtime) { t = {x:0, y:0}; var _local2 = 0; var _local3 = this.torso.arm.gun.c; if (_local3 != undefined) { _local3.localToGlobal(t); _local2 = col[int((t.y - fg._y) / th)][int((t.x - fg._x) / tw)]; } else { _local2 = -1; } if ((((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) || (_local2 == -1)) { _local2 = 0; } if (_local2 == 0) { point = {x:0, y:0}; this.torso.arm.gun.barrel.localToGlobal(point); point.x = point.x - fg._x; point.y = point.y - fg._y; if (_local3 != undefined) { _local2 = col[int(point.y / th)][int(point.x / tw)]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = 0; } } if (_local2 == 0) { this.guns[this.cgun].reloadtime = 0; this.guns[this.cgun].bullets--; if (this.guns[this.cgun].bullets <= 0) { this.guns[this.cgun].reloadtime = Number.POSITIVE_INFINITY; throwGun(guns[this.cgun].name, this._x + this.w2, this._y + this.h2); } guns[this.cgun].gun(point.x, point.y, this.realgunrotation, guns[this.cgun].speed, guns[this.cgun].damage, guns[this.cgun].aim, enemyArr, true); stats.guns[this.cgun].shotsfired++; var _local4 = guns[this.cgun].flash; if (_local4) { var _local5 = addObject("muzzleFlash", point.x, point.y, particleArr, muzzleFrame); _local5._rotation = this.realgunrotation; _local5.gotoAndStop(_local4); } this.recoil = guns[this.cgun].recoil; this.recoiltime = guns[this.cgun].recoiltime; this.torso.arm.gun.gfx.gotoAndStop((this.gunframe = 2)); } } } } } } } function playerNormal(timeStep, move) { this.move(timeStep, move); this.action(timeStep, move); old(this); } function playerFrame(timeStep, move) { this.aim(timeStep, move); this.func(timeStep, move); this.aimDo(); this.shoot(timeStep, move); this.hudUpdate(move); if (move) { if (this.torso._currentframe == this.torso._totalframes) { this.torso.gotoAndStop(1); } else { this.torso.nextFrame(); } if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } this.torso.arm.gun.gfx.gotoAndStop(this.gunframe); if (this.hyperJumpTime < this.maxHyperJumpTime) { this.hyperJumpTime++; } if (this.hitFlash) { this.hitFlash = false; var _local4 = new Color(world); _local4.setTransform(normalColor); } if (this.health != this.lastHealth) { if (invulnerable && (this.health < this.lastHealth)) { this.health = this.lastHealth; } if (this.health < this.lastHealth) { this.hitFlash = true; var _local4 = new Color(world); _local4.setTransform(hitColor); sb.start("sPlayerHit"); var _local3 = addObjectOver("blood", this._x + this.w2, this._y + this.h2, particleArr, objectFrame); if (random(10) > 5) { _local3._xscale = -100; } } this.lastHealth = this.health; } } if (this._y > ((fg.h + 2) * th)) { this.health = this.health - 50; } if (this.health <= 0) { death(false); } } function playerDeath(timeStep, move) { this.gotoAndStop("dead"); this.gfx.stop(); if (move) { if ((this.gfx._currentframe < 19) || (this.deadfloor)) { this.gfx.nextFrame(); } if (this.gfx._currentframe == this.gfx._totalframes) { deathDo(); } if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } if (this.deadfloor == false) { var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local7 = int((this._x + this.w2) / tw); var _local5 = int((this._y + _local2) / th); if ((col[_local5][_local7] & DOWN) && (_local5 < this.ot)) { this.yspeed = 0; this._y = (_local5 + 1) * th; this.jump = this.jumps; this.jumptime = this.maxJump; } else { this._y = this._y + _local2; } } else { var _local7 = int((this._x + this.w2) / tw); var _local5 = int(((this._y + this.h) + _local2) / th); var _local4 = false; var _local6 = int((((this._y + this.h) + (_local2 * 2)) + 1) / th); if (_local6 != _local5) { _local4 = true; } var _local3 = this.checkDown(_local7, _local5, timeStep, _local4); if (_local3) { this._y = _local3; this.deadfloor = true; } else { this._y = this._y + _local2; } } } } function addEnemy(o) { var _local3 = 0; var _local1 = null; if (o.p & ENEMY_WALKER) { _local1 = addWalker(o); } else if (o.p & ENEMY_DRONE) { _local1 = addDrone(o); } else if (o.p & ENEMY_SNIPER) { _local1 = addSniper(o); } else if (o.p & ENEMY_HELI) { _local1 = addHeli(o); } else if (o.p & ENEMY_HELI2) { _local1 = addHeli2(o); } else if (o.p & ENEMY_HELI3) { _local1 = addHeli3(o); } else if (o.p & ENEMY_CRITTER) { _local1 = addCritter(o); } _local1.hit._visible = false; _local1.frame(0, 0); _local1.bar = null; _local1.bartime = 0; _local1.healthCheck = healthCheck; _local1.barUpdate = barUpdate; _local1.kill = enemyKill; _local1.o = o; enemyArr.push(_local1); return(_local1); } function barUpdate(move) { if (move && (this.hitFlash)) { this.hitFlash = false; var _local4 = new Color(this); _local4.setTransform(normalColor); } if (this.health != this.lastHealth) { if (triDamage) { var _local3 = this.lastHealth - this.health; this.health = this.health - (_local3 * 2); } if (this.health > 0) { this.lastHealth = this.health; this.hitFlash = true; var _local4 = new Color(this); _local4.setTransform(whiteColor); if (this.bar == null) { if (stats.drawhealthbar) { var _local2 = overgame.getNextHighestDepth(); this.bar = overgame.attachMovie("bar", "bar" + _local2, _local2); } } this.bartime = 0; sb.start("sMetal" + random(4)); } else { this.hitFlash = false; var _local4 = new Color(this); _local4.setTransform(normalColor); this.bar.removeMovieClip(""); } } else if (move) { this.bartime++; } if (this.bartime > 50) { this.bar.removeMovieClip(""); this.bar = null; } else { this.bar._x = this._x - 5; this.bar._y = this._y + 5; this.bar._xscale = 4; this.bar._yscale = (this.health / this.maxHealth) * this.h2; } } function enemyShoot(enemy, barrel, reloadTime, func, speed, damage, aim, flash, rot) { enemy.reloadTime++; if (enemy.reloadTime >= reloadTime) { point = {x:0, y:0}; barrel.localToGlobal(point); point.x = point.x - fg._x; point.y = point.y - fg._y; if (rot != undefined) { func(point.x, point.y, rot, speed, damage, aim, playerArr, false); } else { func(point.x, point.y, enemy.realgunrotation, speed, damage, aim, playerArr, false); } if (flash) { var _local1 = addObject("muzzleFlash", point.x, point.y, particleArr, muzzleFrame); if (rot != undefined) { _local1._rotation = rot; } else { _local1._rotation = enemy.realgunrotation; } _local1.gotoAndStop(flash); } if (reloadTime != -1) { enemy.reloadTime = 0; } } } function enemyFall(timeStep, move) { if (move) { if (((this.t++) % 3) == 0) { if ((this.t % 6) == 1) { addParticle(1, "metalShard", this._x + random(this.w), this._y + random(this.h), 6, -6, 10); } else { addObject("explosion", this._x + random(this.w), this._y + random(this.h), bulletArr, objectFrame).scale(this.w / 2); } } if (this.yspeed < (tw / 2)) { this.yspeed++; } } this._y = this._y + (this.yspeed * timeStep); var _local5 = int((this._x + this.w2) / tw); var _local4 = int((this._y + this.h2) / th); if (col[_local4][_local5] != 0) { var _local3 = addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); attachEnvFlare(Number.POSITIVE_INFINITY, _local3); addParticle(this.particles, "metalShard", this._x + this.w2, (_local4 * th) - 2, 6, -6, 10); removeArray(this, particleArr); } this._x = this._x + (this.xspeed * timeStep); _local5 = int(this._x / tw); _local4 = int(this._y / th); if (col[_local4][_local5] != 0) { this._x = this._x - (this.xspeed * timeStep); this.xspeed = this.xspeed * 0.5; } this.gfx._rotation = this.gfx._rotation + (this.rspeed * timeStep); if (this._y > ((-fg._y) + (sph * 2))) { this.bar.removeMovieClip(""); removeArray(this, particleArr); } } function enemyKill(drawPoints) { var _local2 = this.maxHealth + (-this.health); score = score + _local2; player.timeDistortTime = Math.min(player.maxTimeDistortTime, player.timeDistortTime + Math.max(25, Math.floor(_local2 / 10))); var _local3 = 0; if (stats.drawpoints && (drawPoints)) { _local3 = _local3 + addCenteredPopUp(this._x + this.w2, this._y + this.h2, ("+" + int(_local2)) + "00", true)._height; } if (player.hyperJump) { player.guns[gunsHyper[0]].bullets = player.guns[gunsHyper[0]].bullets + gunsHyper[1]; addCenteredPopUp(this._x + this.w2, (this._y + this.h2) + _local3, guns[gunsHyper[0]].name, true); } if (this.o.p & ENEMY_DROPITEM) { dropItem(this._x + this.w2, this._y + this.h2, int(this.o.a[0]), false); } } function addCritter(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyCritter", "enemy" + _local2, _local2); _local1.w = 32; _local1.h = 30; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = -1; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.state = 0; _local1.gotoAndStop("normal"); _local1.gfx.stop(); _local1.frame = enemyCritter; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 10)); _local1.hitFlash = false; _local1.t = 0; return(_local1); } function enemyCritter(timeStep, move) { if (move) { } this.gfx.stop(); var _local10 = player._x; var _local14 = player._y; var _local15 = Math.abs(this._x - _local10); var _local3 = Math.abs(this._y - _local14); var _local5 = 0; if (this._x > (_local10 + 1)) { this.dir = -1; this._xscale = -100; this.gfx._x = -this.w; this.hit._x = (-this.w) + 5; } else if (this._x < (_local10 - 1)) { this.dir = 1; this._xscale = 100; this.gfx._x = 0; this.hit._x = 5; } else { this.dir = 0; } _local5 = this.dir * 1; if (_local5 < 0) { var _local8 = int(((this._x + this.w2) + _local5) / tw); var _local7 = int((this._y + 1) / th); var _local12 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local12) { if (col[_local2][_local8]) { if (_local3 >= 100) { this.dir = 1; } this._x = ((_local8 + 1) * tw) - this.w2; _local4++; break; } _local2++; } if (!_local4) { var _local6 = col[_local12 + 1][_local8]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local5; if (move) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } } else { this.gfx.gotoAndStop(1); } } } else if (_local5 > 0) { var _local8 = int(((this._x + this.w2) + _local5) / tw); var _local7 = int((this._y + 1) / th); var _local12 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local12) { if (col[_local2][_local8]) { if (_local3 >= 100) { this.dir = -1; } this._x = ((_local8 * tw) - this.w2) - 1; _local4++; break; } _local2++; } if (!_local4) { var _local6 = col[_local12 + 1][_local8]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local5; if (move) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } } else { this.gfx.gotoAndStop(1); } } } if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local11 = this.yspeed * timeStep; var _local8 = int((this._x + this.w2) / tw); var _local7 = int(((this._y + this.h) + _local11) / th); if (col[_local7][_local8]) { this._y = ((_local7 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local11; } if (this.dir <= 0) { this._xscale = -100; this.gfx._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this._xscale = 100; this.gfx._x = 0; this.hit._x = 5; this.barrel._x = this.w; } _local7 = int((this._y + this.h2) / th); _local8 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local8 < (fg.x - 4)) || (_local8 > ((fg.x + stw) + 4))) || (_local7 < (fg.y - 4))) || (_local7 > ((fg.y + sth) + 10))) { this.o.x = _local8; this.o.y = _local7; var _local13 = int(_local8 / etw); var _local12 = int(_local7 / eth); if (this.o.f != true) { entities[(_local12 * ew) + _local13].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addWalker(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyWalker", "enemy" + _local2, _local2); _local1.w = 32; _local1.h = 38; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = -1; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.state = 0; _local1.gotoAndStop("normal"); _local1.gfx.stop(); _local1.legs.stop(); _local1.cgun = 0; _local1.reloadTime = Number.POSITIVE_INFINITY; _local1.realgunrotation = 180; _local1.frame = enemyWalker; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 20)); _local1.hitFlash = false; _local1.t = 0; return(_local1); } function enemyWalker(timeStep, move) { if (move) { if (this.state == 0) { this.gfx.gotoAndStop(1); } else if (this.state == 1) { if (this.gfx._currentframe == this.gfx._totalframes) { this.state = 2; this.gotoAndStop("fire"); this.t = 0; } else { this.gfx.nextFrame(); } } else if (this.state == 2) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } else if (this.state == 3) { if (this.gfx._currentframe == this.gfx._totalframes) { this.reloadTime = Number.POSITIVE_INFINITY; this.state = 0; this.gotoAndStop("normal"); } else { this.gfx.nextFrame(); } } } this.legs.stop(); this.gfx.stop(); var _local11 = player._x; var _local15 = player._y; var _local10 = Math.abs(this._x - _local11); var _local3 = Math.abs(this._y - _local15); var _local4 = 0; if (_local3 < 100) { if (_local11 < this._x) { this.dir = -1; this.realgunrotation = 180; this._xscale = -100; this.gfx._x = -this.w; this.legs._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this.dir = 1; this.realgunrotation = 0; this._xscale = 100; this.gfx._x = 0; this.legs._x = 0; this.hit._x = 5; this.barrel._x = this.w; } if (this.state == 0) { if (_local10 < 200) { this.state = 1; this.gotoAndStop("open"); } } else if (this.state == 2) { if (move) { enemyShoot(this, this.barrel, 120, machineGun, 5, 5, 2, 1); } if (_local10 > 250) { this.state = 3; this.gotoAndStop("close"); } } if (_local10 > 150) { _local4 = _local4 + ((this.dir * 2) * timeStep); } else { legs.gotoAndStop(1); } } else { if (this.state != 0) { this.state = 3; this.gotoAndStop("close"); } _local4 = _local4 + ((this.dir * 2) * timeStep); } if (_local4 < 0) { var _local9 = int(((this._x + this.w2) + _local4) / tw); var _local8 = int((this._y + 1) / th); var _local13 = int(((this._y + this.h) - 1) / th); var _local5 = 0; var _local2 = _local8; while (_local2 <= _local13) { if (col[_local2][_local9]) { if (_local3 >= 100) { this.dir = 1; } this._x = ((_local9 + 1) * tw) - this.w2; _local5++; break; } _local2++; } if (!_local5) { var _local6 = col[_local13 + 1][_local9]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local4; if (move) { if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } } } else { this.legs.gotoAndStop(1); } } } else if (_local4 > 0) { var _local9 = int(((this._x + this.w2) + _local4) / tw); var _local8 = int((this._y + 1) / th); var _local13 = int(((this._y + this.h) - 1) / th); var _local5 = 0; var _local2 = _local8; while (_local2 <= _local13) { if (col[_local2][_local9]) { if (_local3 >= 100) { this.dir = -1; } this._x = ((_local9 * tw) - this.w2) - 1; _local5++; break; } _local2++; } if (!_local5) { var _local6 = col[_local13 + 1][_local9]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local4; if (move) { if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } } } else { this.legs.gotoAndStop(1); } } } if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local12 = this.yspeed * timeStep; var _local9 = int((this._x + this.w2) / tw); var _local8 = int(((this._y + this.h) + _local12) / th); if (col[_local8][_local9]) { this._y = ((_local8 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local12; } if (this.dir <= 0) { this.realgunrotation = 180; this._xscale = -100; this.gfx._x = -this.w; this.legs._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this.realgunrotation = 0; this._xscale = 100; this.gfx._x = 0; this.legs._x = 0; this.hit._x = 5; this.barrel._x = this.w; } _local8 = int((this._y + this.h2) / th); _local9 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local9 < (fg.x - 4)) || (_local9 > ((fg.x + stw) + 4))) || (_local8 < (fg.y - 4))) || (_local8 > ((fg.y + sth) + 10))) { this.o.x = _local9; this.o.y = _local8; var _local14 = int(_local9 / etw); var _local13 = int(_local8 / eth); if (this.o.f != true) { entities[(_local13 * ew) + _local14].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addSniper(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemySniper", "enemy" + _local2, _local2); _local1.w = 38; _local1.h = 21; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.dir = 1; _local1.frame = enemySniper; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 10)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.gfx.stop(); return(_local1); } function enemySniper(timeStep, move) { if (move) { t = {x:0, y:0}; this.gfx.c.localToGlobal(t); if (!col[int((t.y - fg._y) / th)][int((t.x - fg._x) / tw)]) { enemyShoot(this, this.gfx.barrel, 60, machineGun, 5, 5, 4, 1); } } this.legs.stop(); this.gfx.stop(); var _local12 = player._x; var _local10 = player._y; var _local14 = Math.abs(this._x - _local12); var _local13 = Math.abs(this._y - _local10); if (this._x > player._x) { if (this.dir == 1) { this.legs._xscale = -100; this.legs._x = this.legs._x + this.w; this.gfx._yscale = -100; this.gfx._x = this.gfx._x - 15; this.dir = -1; } } else if (this._x < player._x) { if (this.dir == -1) { this.legs._xscale = 100; this.legs._x = this.legs._x - this.w; this.gfx._yscale = 100; this.gfx._x = this.gfx._x + 15; this.dir = 1; } } this.gunrotation = (360 - ((Math.atan2((this._x + this.gfx._x) - (player._x + player.w2), (this._y + this.gfx._y) - (player._y + player.h2)) * 180) / Math.PI)) - 90; var _local5 = this.gunrotation; var _local6 = this.realgunrotation; _local5 = (_local5 + 360) % 360; _local6 = (_local6 + 360) % 360; var _local2 = _local5 - _local6; _local2 = ((_local2 > 179) ? (-360 + _local2) : (_local2)); _local2 = ((_local2 < -179) ? (360 + _local2) : (_local2)); this.realgunrotation = this.realgunrotation + ((_local2 / 2) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } this.gfx._rotation = this.realgunrotation; if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local7 = this.yspeed * timeStep; var _local4 = int((this._x + this.w2) / tw); var _local3 = int(((this._y + this.h) + _local7) / th); if (col[_local3][_local4]) { this._y = ((_local3 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local7; } _local3 = int((this._y + this.h2) / th); _local4 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local4 < (fg.x - 4)) || (_local4 > ((fg.x + stw) + 4))) || (_local3 < (fg.y - 4))) || (_local3 > ((fg.y + sth) + 10))) { this.o.x = _local4; this.o.y = _local3; var _local9 = int(_local4 / etw); var _local8 = int(_local3 / eth); if (this.o.f != true) { entities[(_local8 * ew) + _local9].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addDrone(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyDrone", "enemy" + _local2, _local2); _local1.w = 46; _local1.h = 30; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.yspeed = 0; _local1.xspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyDrone; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 50)); _local1.hitFlash = false; _local1.f = true; _local1.t = 0; _local1.stop(); _local1.gfx.stop(); return(_local1); } function enemyDrone(timeStep, move) { if (move) { enemyShoot(this, this.gfx.barrel, 25, machineGun, 5, 5, 15, 1); this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(25); } } if (this.dir == 1) { var _local12 = int(((this._x + this.w) + this.xspeed) / tw); var _local11 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local11; while (_local2 <= _local5) { if (col[_local2][_local12]) { _local4++; break; } _local2++; } if ((this.f || (_local4)) || (this._x > (((-fg._x) + spw) + this.w))) { this.f = false; this.body._xscale = -100; this.body._x = this.body._x + this.w; this.gfx._yscale = -100; this.dir = -1; } } if (this.dir == -1) { var _local12 = int((this._x + this.xspeed) / tw); var _local11 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local11; while (_local2 <= _local5) { if (col[_local2][_local12]) { _local4++; break; } _local2++; } if (_local4 || (this._x < ((-fg._x) - this.w))) { this.body._xscale = 100; this.body._x = this.body._x - this.w; this.gfx._yscale = 100; this.dir = 1; } } if (move) { this.xspeed = this.xspeed + this.dir; if (this.xspeed > 5) { this.xspeed = 5; } if (this.xspeed < -5) { this.xspeed = -5; } } this.yspeed = 0; if (this._y > ((fg.y + 4) * th)) { this.yspeed = this.yspeed - (2 * timeStep); } else if (this._y < ((fg.y + 2) * th)) { this.yspeed = this.yspeed + (2 * timeStep); } if (((this._y + this.h) < (-fg._y)) || (this._y > ((-fg._y) + sph))) { this.yspeed = this.yspeed * 2; } this._y = this._y + this.yspeed; var _local8 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local8 = _local8 * 2; } this._x = this._x + _local8; this.gunrotation = (360 - ((Math.atan2((this._x + this.gfx._x) - (player._x + player.w2), (this._y + this.gfx._y) - (player._y + player.h2)) * 180) / Math.PI)) - 90; var _local6 = (this.gunrotation - 15) + random(30); var _local7 = this.realgunrotation; _local6 = (_local6 + 360) % 360; _local7 = (_local7 + 360) % 360; var _local3 = _local6 - _local7; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 5) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } this.gfx._rotation = this.realgunrotation; var _local11 = int((this._y + this.h2) / th); var _local12 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.dir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); stats.totalenemies++; this.particles = 6; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 2; } } function addHeli(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli", "enemy" + _local2, _local2); _local1.w = 100; _local1.h = 60; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 300)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; return(_local1); } function enemyHeli(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { enemyShoot(this, this.body.gun.barrel, 26, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -200 + random(50); } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this.ydir == 1) { this.ydir = -1 + random(2); } if (this._y < ((-fg._y) - (this.h * 1.5))) { this.ydir = 0; } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { this.ydir = -1; if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 7) { this.xspeed = 7; } if (this.xspeed < -7) { this.xspeed = -7; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; } } } this._x = this._x + _local9; var _local18 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; } } this._y = this._y + (this.yspeed * timeStep); this.body._rotation = this.xspeed; var _local15 = 0; var _local14 = 0; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; var _local11 = (this.gunrotation - 5) + random(10); var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 4) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 2; } } function addHeli2(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli2", "enemy" + _local2, _local2); _local1.w = 130; _local1.h = 70; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli2; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 450)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; _local1.bombs = false; _local1.bombtimer = 300 + random(300); return(_local1); } function rocketLauncherNoSplash(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrameNoSplash, 3, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function rocketFrameNoSplash(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 5))) || (_local4 > ((fg.x + stw) + 5))) || (_local5 < (fg.y - 5))) || (_local5 > ((fg.y + sth) + 5))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 0, 12); removeArray(this, bulletArr); } } function bombDrop(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, bombFrame, 2, damage, tarr, player); } function bombFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } this.yspeed = this.yspeed + 0.5; } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 0, 12); removeArray(this, bulletArr); } } function enemyHeli2(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { this.bombtimer++; if (this.bombs) { if (this.bombtimer == 20) { enemyShoot(this, this.body.bomb, -1, bombDrop, 1, 10, 0, 19, 90); sb.start("sAirstrike"); this.bombtimer = 0; } } enemyShoot(this, this.body.gun.barrel, 22, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if (this.bombs) { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } if (((this.dir == 1) && (this._x > (((-fg._x) + spw) + this.w))) || ((this.dir == -1) && (this._x < ((-fg._x) - this.w)))) { this.bombs = false; this.middle = 0; } } else if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -200 + random(50); } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } if (this._y < ((-fg._y) - (this.h * 1.5))) { if (this.bombtimer > 600) { this.ydir = 1; } else { this.ydir = 1; this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { this.ydir = -1; if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } if (this.bombtimer > (600 + random(150))) { this.bombs = true; this.bombtimer = 0; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 6) { this.xspeed = 6; } if (this.xspeed < -6) { this.xspeed = -6; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; this.bombs = false; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; this.bombs = false; } } } this._x = this._x + _local9; var _local18 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; this.bombs = false; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; this.bombs = false; } } this._y = this._y + (this.yspeed * timeStep); this.body._rotation = this.xspeed; var _local15 = 0; var _local14 = 0; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; var _local11 = this.gunrotation; var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 3) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 1.5; } } function addHeli3(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli3", "enemy" + _local2, _local2); _local1.w = 215; _local1.h = 90; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli3; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 600)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; _local1.bombs = false; _local1.bombtimer = random(900); _local1.spintimer = random(800); _local1.spin = false; return(_local1); } function enemyHeli3(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { this.bombtimer++; this.spintimer++; if (this.bombs) { if (this.bombtimer == 13) { var _local16; if (this.vdir == 1) { _local16 = 25; } else { _local16 = 155; } enemyShoot(this, this.body.bomb, -1, rocketLauncherNoSplash, 10, 10, 5, 6, _local16); sb.start("sRocketlauncher"); this.bombtimer = 0; } } enemyShoot(this, this.body.gun.barrel, 20, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if (this.bombs) { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } if (((this.dir == 1) && (this._x > (((-fg._x) + spw) + this.w))) || ((this.dir == -1) && (this._x < ((-fg._x) - this.w)))) { this.bombs = false; this.middle = 0; } } else if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -250 + random(50); } if (this.spin == false) { if (this.spintimer > (400 + random(400))) { this.spin = true; this.spinangle = 0; this.middle++; } } else { this.middle++; } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } if (this._y < ((-fg._y) - (this.h * 1.5))) { if (this.bombtimer > 800) { this.ydir = 1; } else { this.ydir = 1; this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } if (this.bombtimer > (600 + random(300))) { this.bombs = true; this.bombtimer = 0; if (this.dir == 1) { this.vdir = 1; } else { this.vdir = -1; } } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 5) { this.xspeed = 5; } if (this.xspeed < -5) { this.xspeed = -5; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; this.bombs = false; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; this.bombs = false; } } } this._x = this._x + _local9; var _local19 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; this.bombs = false; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; this.bombs = false; } } this._y = this._y + (this.yspeed * timeStep); var _local15 = player.xspeed * 2; var _local14 = player.yspeed * 2; if (this.spin) { this.gunrotation = this.gunrotation + 5; this.spinangle = this.spinangle + 5; if (this.reloadTime < 18) { this.reloadTime = 18; } if (this.spinangle > 720) { this.spin = false; this.spintimer = 0; } } else if (this.bombs) { var _local16 = this.vdir * 25; this.body._rotation = this.xspeed + _local16; this.gunrotation = ((360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90) + _local16; } else { this.body._rotation = this.xspeed; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; } var _local11 = this.gunrotation; var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 2) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed; } } function addTarget(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("target", "target" + _local2, _local2); _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.stop(); _local1.frame = targetFrame; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 25)); _local1.hitFlash = false; _local1.t = 0; _local1.o = o; _local1.hit._visible = false; _local1.frame(0, 0); _local1.bar = null; _local1.bartime = 0; _local1.healthCheck = healthCheck; _local1.barUpdate = barUpdate; enemyArr.push(_local1); return(_local1); } function targetFrame(timeStep, move) { if (move) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.nextFrame(); } } var _local3 = int((this._y + this.h2) / th); var _local4 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); removeArray(this, enemyArr); this._alpha = 0; } } function addHelper(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("helper", "helper" + _local2, _local2); if (o.p & HELPER_HIDDEN) { _local1._visible = false; } _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = ((o.y * th) - (_local1.h - th)) + 1; _local1.stop(); _local1.frame = helperFrame; _local1.o = o; _local1.t = 0; particleArr.push(_local1); _local1.blackhole = true; return(_local1); } function helperFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if (this.hitTest(player.hit)) { if (this.popup) { removeArray(this.popup, particleArr); } if (this.o.p & HELPER_ONCE) { this.popup = addCenteredPopUp(this._x + this.w2, this._y - this.h2, this.o.a[0], false, 0); removeArray(this, particleArr); } else { this.popup = addCenteredPopUp(this._x + this.w2, this._y - this.h2, this.o.a[0], false, 65280, 75); } } else { removeArray(this.popup, particleArr); this.popup = false; } if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); entities[(_local4 * ew) + _local5].push(this.o); removeArray(this, particleArr); } } enemyhitsound = 0; function addBullet(x, y, rot, realrot, speed, setup, func, frame, damage, tarr, player) { var _local2 = game.getNextHighestDepth(); var _local1 = null; if (player) { _local1 = game.attachMovie("bullet", "bullet_" + _local2, _local2); } else { _local1 = game.attachMovie("enemyBullet", "bullet_" + _local2, _local2); } _local1._x = x; _local1._y = y; _local1.sped = speed; _local1.xspeed = speed * Math.cos(rot * pi180); _local1.yspeed = speed * Math.sin(rot * pi180); _local1.gotoAndStop(frame); _local1._rotation = realrot; _local1.frame = func; _local1.damage = damage; setup(_local1); _local1.checkDown = checkDown; _local1.w2 = 0; _local1.h = 4; _local1.ob = Number.NEGATIVE_INFINITY; _local1.arr = tarr; bulletArr.push(_local1); return(_local1); } function aBombLauncher(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = addBullet(x, y, rot, rot, speed, rocketSetup, aBombFrame, 9, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); attachEnvFlare(30, _local1); sb.start("sABomb"); sb.start("sRocketlauncher"); } } function rocketLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrame, 3, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function rocketSetup(clip) { clip.t = 0; } function rocketFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; stats.shotshit++; _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function guidedLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, guidedFrame, 5, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function seekerLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, seekerFrame, 11, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function guidedFrame(timeStep, move) { if (move) { this.t++; if ((this.t % 3) == 0) { var _local13 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local13.scale(25); } } var _local10 = (360 - ((Math.atan2((fg._x + this._x) - _root._xmouse, (fg._y + this._y) - _root._ymouse) * 180) / Math.PI)) - 90; var _local11 = this._rotation; _local10 = (_local10 + 360) % 360; _local11 = (_local11 + 360) % 360; var _local8 = _local10 - _local11; _local8 = ((_local8 > 179) ? (-360 + _local8) : (_local8)); _local8 = ((_local8 < -179) ? (360 + _local8) : (_local8)); this._rotation = this._rotation + ((_local8 / 10) * timeStep); this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local6 = int(this._y / th); var _local5 = int(this._x / tw); var _local7 = col[_local6][_local5]; if (((_local7 != 0) && (_local7 >= ANGLEUP)) && (_local7 < BREAKABLE)) { _local7 = this.checkDown(_local5, _local6, timeStep); } for (var _local9 in this.arr) { if (this.hitTest(this.arr[_local9].hit)) { this.arr[_local9].health = this.arr[_local9].health - this.damage; stats.shotshit++; _local7 = 1; } } if ((((((this.t > 320) || (_local7)) || (_local5 < (fg.x - 2))) || (_local5 > ((fg.x + stw) + 2))) || (_local6 < (fg.y - 2))) || (_local6 > ((fg.y + sth) + 2))) { _local5 = int(this._x / tw); _local6 = int(this._y / th); var _local4 = _local6 - 1; while (_local4 < (_local6 + 2)) { var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { if ((_local4 == _local6) || (_local3 == _local5)) { breakTile(_local3, _local4); } _local3++; } _local4++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function seekerFrame(timeStep, move) { if (move) { this.t++; if ((this.t % 3) == 0) { var _local14 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local14.scale(25); } } if (this.targets == null) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } else { var _local12 = (360 - ((Math.atan2(this._x - (this.targets._x + this.targets.w2), this._y - (this.targets._y + this.targets.h2)) * 180) / Math.PI)) - 90; var _local13 = this._rotation; _local12 = (_local12 + 360) % 360; _local13 = (_local13 + 360) % 360; var _local9 = _local12 - _local13; _local9 = ((_local9 > 179) ? (-360 + _local9) : (_local9)); _local9 = ((_local9 < -179) ? (360 + _local9) : (_local9)); this._rotation = this._rotation + ((_local9 / 15) * timeStep); this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local8 = col[_local5][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local5, timeStep); } var _local7 = Number.POSITIVE_INFINITY; this.targets = null; for (var _local11 in this.arr) { if (this.hitTest(this.arr[_local11].hit)) { this.arr[_local11].health = this.arr[_local11].health - this.damage; stats.shotshit++; _local8 = 1; } var _local6 = Math.abs(this._x - this.arr[_local11]._x) + Math.abs(this._y - this.arr[_local11]._y); if (_local6 < _local7) { _local7 = _local6; this.targets = this.arr[_local11]; } } if ((((((this.t > 320) || (_local8)) || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function drunkenSetup(clip) { clip.t = 0; clip.rt = 0; clip.re = random(35); clip.rd = random(2); clip.rs = 1 + random(2); clip.rocket = rocketFrame; } function drunkenLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function drunkenFrame(timeStep, move) { if (move) { this.rt++; if (this.rt > this.re) { this.rd = !this.rd; this.re = random(35); this.rs = 1 + random(2); this.rt = 0; } } if (this.rd == 0) { this._rotation = this._rotation + (this.rs * timeStep); } else { this._rotation = this._rotation - (this.rs * timeStep); } this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this.rocket(timeStep, move); } function RPG(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, rocketSetup, RPGFrame, 8, damage, tarr, player); sb.start("sGrenade"); } function RPGFrame(timeStep, move) { if (move) { this.t++; if ((this.t > 5) && (this.t < 12)) { this.xspeed = this.xspeed * 2; this.yspeed = this.yspeed * 2; } if ((this.t > 7) && ((this.t % 2) == 0)) { var _local13 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local13.scale(25); } } var _local10 = this._x + (this.xspeed * timeStep); var _local9 = this._y + (this.yspeed * timeStep); this._rotation = this._rotation + (Math.abs(this.xspeed + this.yspeed) * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local8 = col[_local5][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local5, timeStep); } for (var _local11 in this.arr) { var _local6 = this.arr[_local11].hit; var _local7 = _local6.getBounds(fg); if (lineRectangleHitTest(_local7.xMin, _local7.yMin, _local6._width, _local6._height, this._x, this._y, _local10, _local9)) { this.arr[_local11].health = this.arr[_local11].health - this.damage; _local8 = -1; break; } } if ((((_local8 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { breakTile(_local4, _local5); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } this._x = _local10; this._y = _local9; } function aBombFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local9 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local9.scale(35); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; stats.shotshit++; _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { breakTile(_local2, _local3); _local2++; } _local3++; } var _local8 = addExplosion("nuke", this._x, this._y, 50, 0); _local8.scale(150); _local8._rotation = 0; sb.start("sBigExplosion"); attachEnvFlare(Number.POSITIVE_INFINITY, _local8); addCamShake(50, false); removeArray(this, bulletArr); } } function grenadeLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, grenadeSetup, grenadeFrame, 7, damage, tarr, player); sb.start("sGrenade"); } function grenade(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, grenadeSetup, grenadeFrame, 2, damage, tarr, player); sb.start("sKnife"); } function grenadeSetup(clip) { clip.hits = 0; } function grenadeFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } var _local4 = int((this._x + (this.xspeed * timeStep)) / tw); var _local5 = int(this._y / th); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this.hits++; if (_local6 & BREAKABLE) { this.hits = Number.POSITIVE_INFINITY; this._x = this._x + (this.xspeed * timeStep); } this.xspeed = this.xspeed * -1; } else { this._x = this._x + (this.xspeed * timeStep); } _local4 = int(this._x / tw); _local5 = int((this._y + (this.yspeed * timeStep)) / th); _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); if (_local6) { this._y = this._y + ((this.yspeed * timeStep) * -1); } } if (_local6) { this.hits++; if (_local6 & BREAKABLE) { this.hits = Number.POSITIVE_INFINITY; this._y = this._y + (this.yspeed * timeStep); } this.yspeed = this.yspeed * -0.5; } else { this._y = this._y + (this.yspeed * timeStep); } this._rotation = this._rotation + (Math.abs(this.xspeed + this.yspeed) * timeStep); for (var _local8 in this.arr) { if (this.hitTest(this.arr[_local8].hit)) { this.arr[_local8].health = this.arr[_local8].health - this.damage; stats.shotshit++; this.hits = Number.POSITIVE_INFINITY; } } if (((((this.hits >= 4) || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function sparkPlug(x, y, rot, speed, damage, aim, tarr, player) { sparkSetup(addBullet(x, y, rot, rot, speed, null, sparkFrame, 12, damage, tarr, player), -4, -1); sparkSetup(addBullet(x, y, rot, rot, speed, null, sparkFrame, 12, damage, tarr, player), 4, 1); sb.start("sSparkplug"); } function sparkSetup(clip, pspeed, gravity) { clip.x = clip._x; clip.y = clip._y; clip.phasespeed = pspeed; clip.grav = pspeed + gravity; clip.xspeed2 = 1 * Math.cos((clip._rotation + 90) * pi180); clip.yspeed2 = 1 * Math.sin((clip._rotation + 90) * pi180); } function sparkFrame(timeStep, move) { if (move) { if (this.phasespeed > 0) { this.grav--; } else { this.grav++; } } this.phasespeed = this.phasespeed + (this.grav * timeStep); this.x = this.x + (this.xspeed * timeStep); this.y = this.y + (this.yspeed * timeStep); this._x = this.x + (this.xspeed2 * this.phasespeed); this._y = this.y + (this.yspeed2 * this.phasespeed); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = 1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function railGun(dx, dy, rot, speed, damage, aim, arr) { var _local10 = addObject("bullet", dx, dy, particleArr, fadeFrame); _local10._rotation = rot; _local10.gotoAndStop(10); var _local7 = dx + (speed * Math.cos(rot * pi180)); var _local6 = dy + (speed * Math.sin(rot * pi180)); for (var _local9 in arr) { var _local1 = arr[_local9].hit; var _local2 = _local1.getBounds(fg); if (lineRectangleHitTest(_local2.xMin, _local2.yMin, _local1._width, _local1._height, dx, dy, _local7, _local6)) { arr[_local9].health = arr[_local9].health - damage; } } sb.start("sRailgun"); } function enemySuckFrame(timeStep, move) { this.gotoAndStop("dead"); this.gfx._rotation = this.gfx._rotation + (5 * timeStep); this._alpha = this._alpha - (5 * timeStep); this._x = this._x + (((this.targetx - this._x) / 10) * timeStep); this._y = this._y + (((this.targety - this._y) / 10) * timeStep); if ((this._x > (this.targetx - 5)) && (this._x < (this.targetx + 5))) { if ((this._y > (this.targety - 5)) && (this._y < (this.targety + 5))) { if (this._alpha <= 0) { removeArray(this, particleArr); } } } } function suckFrame(timeStep, move) { this._rotation = this._rotation + (5 * timeStep); this._alpha = this._alpha - (5 * timeStep); this._x = this._x + (((this.targetx - this._x) / 10) * timeStep); this._y = this._y + (((this.targety - this._y) / 10) * timeStep); if ((this._x > (this.targetx - 5)) && (this._x < (this.targetx + 5))) { if ((this._y > (this.targety - 5)) && (this._y < (this.targety + 5))) { if (this._alpha <= 0) { removeArray(this, particleArr); } } } } function blackHoleFrame(timeStep, move) { if (this.t < 50) { for (var _local3 in enemyArr) { if (enemyArr[_local3].blackhole != true) { if (this.hitTest(enemyArr[_local3].hit)) { var _local2 = enemyArr[_local3]; _local2.health = 0; _local2.kill(true); _local2.frame = enemySuckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); _local2.bar.removeMovieClip(""); enemyArr.splice(Number(_local3), 1); } } } for (var _local3 in bulletArr) { if (bulletArr[_local3].blackhole != true) { if (this.hitTest(bulletArr[_local3])) { var _local2 = bulletArr[_local3]; _local2.frame = suckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); bulletArr.splice(Number(_local3), 1); } } } for (var _local3 in particleArr) { if (particleArr[_local3].blackhole != true) { if (this.hitTest(particleArr[_local3])) { var _local2 = particleArr[_local3]; _local2.frame = suckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); particleArr.splice(Number(_local3), 1); } } } } this._rotation = this._rotation + (1 * timeStep); if ((this.t == 0) && (this._xscale < 2000)) { this._xscale = (this._yscale = this._yscale + ((this._yscale / 10) * timeStep)); } else { if (move) { this.t++; } if (this.t > 75) { this._alpha = this._alpha - (10 * timeStep); this._xscale = (this._yscale = this._yscale - (200 * timeStep)); this._rotation = this._rotation + (5 * timeStep); if (this._alpha <= 0) { removeArray(this, bulletArr); } } } } function blackHoleGenerator(dx, dy, rot, speed, damage, aim, arr) { var _local1 = addObject("blackHole", dx, dy, bulletArr, blackHoleFrame); _local1.t = 0; _local1._rotation = random(360); _local1.blackhole = true; attachEnvFlare(125, player); addCamShake(125, false); sb.start("sBlackhole"); } function airStrikeFrame(timeStep, move) { if (move) { this.t++; if (this.t > 40) { if ((this.t % 4) == 0) { var _local2 = 90; var _local3 = int((fg.y * th) / th); if ((this.t % 8) == 0) { sb.start("sAirstrike"); } if (this.dir == 1) { var _local4 = int((((this._x - (spw / 2)) + ((this.t - 39) * 10)) - player.xcamdif) / th); if (!col[_local3][_local4]) { addBullet(((this._x - (spw / 2)) + ((this.t - 39) * 10)) - player.xcamdif, fg.y * th, _local2, _local2, 5, rocketSetup, bombFrame, 23, 50, enemyArr, true); } } else { var _local4 = int((((this._x + (spw / 2)) - ((this.t - 39) * 10)) - player.xcamdif) / th); if (!col[_local3][_local4]) { addBullet(((this._x + (spw / 2)) - ((this.t - 39) * 10)) - player.xcamdif, fg.y * th, _local2, _local2, 5, rocketSetup, bombFrame, 23, 50, enemyArr, true); } } } } if (this.t > 87) { removeArray(this, bulletArr); } } } function airStrike(dx, dy, rot, speed, damage, aim, tarr, player) { var _local1 = addBullet(dx, dy, rot, rot, speed, rocketSetup, airStrikeFrame, 13, damage, tarr, player); _local1.dir = random(2); attachEnvFlare(10, _local1); sb.start("sAirstrikeCall"); } function knife(dx, dy, rot, speed, damage, aim, arr) { var _local15 = (tw / 2) * Math.cos(rot * pi180); var _local13 = (th / 2) * Math.sin(rot * pi180); var _local5 = dx + (speed * Math.cos(rot * pi180)); var _local4 = dy + (speed * Math.sin(rot * pi180)); var _local11 = int(dy / th); var _local12 = int(dx / tw); breakTile(_local12, _local11); _local11 = int(_local4 / th); _local12 = int(_local5 / tw); breakTile(_local12, _local11); for (var _local9 in arr) { var _local1 = arr[_local9].hit; var _local2 = _local1.getBounds(fg); if (lineRectangleHitTest(_local2.xMin, _local2.yMin, _local1._width, _local1._height, dx, dy, _local5, _local4)) { arr[_local9].health = arr[_local9].health - damage; } } sb.start("sKnife"); } function flameSetup(clip) { clip.g = true; clip._xscale = (clip._yscale = 10); } function flameFrame(timeStep, move) { this.scale(this._xscale + (5 * timeStep)); this._alpha = ((1 - (this._xscale / 150)) * 100) * 1.5; var _local5 = int((this._y + this.yspeed) / th); var _local6 = int((this._x + this.xspeed) / tw); var _local2 = col[_local5][_local6]; if ((((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) || (_local2 & BREAKABLE)) { _local2 = this.checkDown(_local6, _local5, timeStep); } if (_local2) { this._rotation = this._rotation + (150 + random(60)); this.sped = this.sped * 0.5; this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); } else { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } for (var _local4 in this.arr) { if (this.hitTest(this.arr[_local4].hit)) { this.arr[_local4].health = this.arr[_local4].health - ((this.damage * (1 - (this._xscale / 150))) * timeStep); if (this.g) { stats.shotshit++; this.g = false; } _local2 = 1; } } breakTile(_local6, _local5); if (this._xscale > 120) { removeArray(this, bulletArr); } } function flameThrower(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), rot, speed, flameSetup, flameFrame, 4, damage, tarr, player); sbt.addTransformStartLoop("sFlame", sbt.STOPLOOP, 350, 0); } function mac10(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = random(aim * 2); addBullet(x, y, (rot - aim) + _local1, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, (rot - aim) + _local1, 0, speed, null, bulletFrame, 1, damage, tarr, player).frame(1, 1); if (player) { brass++; if (brass > 5) { brass = 0; ejectBrass(2, -0.5 + (Math.random() * 1), -6); ejectBrass(2, -0.5 + (Math.random() * 1), -3); } sb.start("sBulletSmall" + random(4)); } } function machineGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), 0, speed, null, bulletFrame, 1, damage, tarr, player); if (player) { brass++; if (brass > 3) { brass = 0; ejectBrass(2, -0.5 + (Math.random() * 1), -6); } sb.start("sBulletSmall" + random(4)); } } function shotGunRockets(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 10, rot - 10, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); addBullet(x, y, rot + 10, rot + 10, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); sb.start("sShotgun"); } function shotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 6, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 2, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 2, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 6, 0, speed, null, bulletFrame, 1, damage, tarr, player); sb.start("sShotgun"); } function doubleShotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 15, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 10, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 5, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 5, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 10, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 15, 0, speed, null, bulletFrame, 1, damage, tarr, player); sb.start("sShotgun"); } function bowArrow(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, arrowSetup, arrowFrame, 14, damage, tarr, player); sb.start("sKnife"); } function arrowSetup(clip) { clip.t = 0; } function arrowFrameStuck(timeStep, move) { if (move) { this.t++; } if (this.t > 90) { this._alpha = this._alpha - (10 * timeStep); } if (((((this.x < (fg.x - 2)) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2))) || (this.t > 100)) { removeArray(this, bulletArr); } } function arrowFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = ((Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)) * 180) / Math.PI) + 180; var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this._y = _local2; this.t = 0; this.x = _local4; this.y = _local3; this.frame = arrowFrameStuck; } } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { if ((!breakTile(_local4, _local3)) && (_local2 != -1)) { this.t = 0; this.x = _local4; this.y = _local3; this.frame = arrowFrameStuck; } else { removeArray(this, bulletArr); } } } function anytime(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); var _local2 = addBullet(x, y, rot + _local1, rot + _local1, speed, null, anytimeFrame, 17, damage, tarr, player); attachEnvFlare(Number.POSITIVE_INFINITY, _local2); sb.start("sRailgun"); } function anytimeFrame(timeStep, move) { var _local10 = this._x + (this.xspeed * timeStep); var _local9 = this._y + (this.yspeed * timeStep); var _local6 = int(_local9 / th); var _local4 = int(_local10 / tw); var _local8 = col[_local6][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local6, timeStep); } for (var _local12 in this.arr) { var _local5 = this.arr[_local12].hit; var _local7 = _local5.getBounds(fg); if (lineRectangleHitTest(_local7.xMin, _local7.yMin, _local5._width, _local5._height, this._x, this._y, _local10, _local9)) { this.arr[_local12].health = this.arr[_local12].health - (this.damage * timeStep); _local8 = -1; } } if ((_local8 & BREAKABLE) || (_local8 == -1)) { if (_local8 & BREAKABLE) { _local8 = 0; } var _local3 = _local6 - 1; while (_local3 < (_local6 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local6) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("purpleExplosion", _local10, _local9, 5, 12); } if ((((_local4 < (fg.x - 2)) || (_local4 > ((fg.x + stw) + 2))) || (_local6 < (fg.y - 2))) || (_local6 > ((fg.y + sth) + 2))) { addExplosion("purpleExplosion", _local10, _local9, 5, 12); removeArray(this, bulletArr); } this._x = _local10; this._y = _local9; } function flakCannon(x, y, rot, speed, damage, aim, tarr, player) { var _local2 = 0; while (_local2 < 20) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed + random(speed), null, flakFrame, 16, damage, tarr, player).rspeed = 10 + random(20); _local2++; } if (player) { ejectBrass(3, -0.5 + (Math.random() * 1), -6); addCamShake(5, true); sb.start("sBullet"); } } function flakFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = this._rotation + (this.rspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function laserShotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 10, rot - 10, speed, rocketSetup, laserFrame, 15, damage, tarr, player); addBullet(x, y, rot, rot, speed, rocketSetup, laserFrame, 15, damage, tarr, player); addBullet(x, y, rot + 10, rot + 10, speed, rocketSetup, laserFrame, 15, damage, tarr, player); sb.start("sLaser"); sb.start("sShotgun"); } function sniperGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), 0, speed, null, sniperFrame, 1, damage, tarr, player); if (player) { ejectBrass(2, -0.5 + (Math.random() * 1), -6); sb.start("sBullet"); } } function sniperFrame(timeStep, move) { var _local6 = this._x + (this.xspeed * timeStep); var _local5 = this._y + (this.yspeed * timeStep); var _local7 = int(_local5 / th); var _local8 = int(_local6 / tw); var _local4 = col[_local7][_local8]; if (((_local4 != 0) && (_local4 >= ANGLEUP)) && (_local4 < BREAKABLE)) { _local4 = this.checkDown(_local8, _local7, timeStep); } for (var _local9 in this.arr) { var _local2 = this.arr[_local9].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local6, _local5)) { this.arr[_local9].health = this.arr[_local9].health - this.damage; _local4 = -1; break; } } if ((((_local4 || (_local8 < (fg.x - 2))) || (_local8 > ((fg.x + stw) + 2))) || (_local7 < (fg.y - 2))) || (_local7 > ((fg.y + sth) + 2))) { breakTile(_local8, _local7); removeArray(this, bulletArr); } this._x = _local6; this._y = _local5; } function laserGun(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, rocketSetup, laserFrame, 15, damage, tarr, player); sb.start("sLaser"); } function laserFrame(timeStep, move) { var _local5 = this._x + (this.xspeed * timeStep); var _local4 = this._y + (this.yspeed * timeStep); var _local8 = int(_local4 / th); var _local9 = int(_local5 / tw); var _local7 = col[_local8][_local9]; if (((_local7 != 0) && (_local7 >= ANGLEUP)) && (_local7 < BREAKABLE)) { _local7 = this.checkDown(_local9, _local8, timeStep); } for (var _local10 in this.arr) { var _local2 = this.arr[_local10].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local5, _local4)) { this.arr[_local10].health = this.arr[_local10].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } } } if ((((_local7 || (_local9 < (fg.x - 2))) || (_local9 > ((fg.x + stw) + 2))) || (_local8 < (fg.y - 2))) || (_local8 > ((fg.y + sth) + 2))) { breakTile(_local9, _local8); removeArray(this, bulletArr); } this._x = _local5; this._y = _local4; } function bulletFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local2 = 1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function gooGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), rot, speed, gooSetup, gooFrame, 19, damage, tarr, player); sb.start("sGooGun"); } function gooSetup(clip) { clip.t = 0; } function gooFrameStuck(timeStep, move) { if (move) { this.t++; } var _local2 = 0; for (var _local3 in this.arr) { if (this.hitTest(this.arr[_local3].hit)) { this.arr[_local3].health = this.arr[_local3].health - this.damage; stats.shotshit++; _local2 = -1; } } if (((((_local2 || (this.x < (fg.x - 2))) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2))) || (this.t > 250)) { addExplosion("gooSplat", this._x, this._y, 0, 0); removeArray(this, bulletArr); } } function gooFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = ((Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)) * 180) / Math.PI) + 180; var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this.x = _local4; this.y = _local3; this._y = _local2; this.frame = gooFrameStuck; sb.start("sGooHit"); } } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { if ((!breakTile(_local4, _local3)) && (_local2 != -1)) { this.x = _local4; this.y = _local3; this._x = this._x - ((this.xspeed * timeStep) / 2); this.frame = gooFrameStuck; sb.start("sGooHit"); } else { addExplosion("gooSplat", this._x, this._y, 0, 0); removeArray(this, bulletArr); } } } function taser(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, 0, speed, taserSetup, taserFrame, 18, damage, tarr, player).gfx._rotation = rot; sb.start("sTaser"); } function taserSetup(clip) { clip.target = null; clip.xd = 0; clip.yd = 0; clip.t = 0; } function taserStuckFrame(timeStep, move) { this.clear(); this.lineStyle(2, 0, 100); this.moveTo(0, 0); this.lineTo((player._x + player.w2) - this._x, (player._y + player.h2) - this._y); this._x = this.target._x + this.xd; this._y = this.target._y + this.yd; this._rotation = this.target._rotation; if (move) { this.t++; this.target.health = this.target.health - this.damage; } if ((this.t % 2) == 0) { if ((this.t % 4) == 0) { var _local2 = new Color(this.target); _local2.setTransform(normalColor); } else { var _local2 = new Color(this.target); _local2.setTransform(invColor); } } if ((this.target.health <= 0) || (this.t > 500)) { removeArray(this, bulletArr); } } function taserFrame(timeStep, move) { var _local5 = this._x + (this.xspeed * timeStep); var _local4 = this._y + (this.yspeed * timeStep); var _local8 = int(_local4 / th); var _local9 = int(_local5 / tw); var _local6 = col[_local8][_local9]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local9, _local8, timeStep); } for (var _local7 in this.arr) { var _local2 = this.arr[_local7].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local5, _local4)) { this.frame = taserStuckFrame; this.target = this.arr[_local7]; this._x = _local5; this._y = _local4; this.xd = this._x - this.target._x; this.yd = this._y - this.target._y; attachEnvFlare(Number.POSITIVE_INFINITY, this); } } if ((((_local6 || (_local9 < (fg.x - 2))) || (_local9 > ((fg.x + stw) + 2))) || (_local8 < (fg.y - 2))) || (_local8 > ((fg.y + sth) + 2))) { removeArray(this, bulletArr); } this._x = _local5; this._y = _local4; this.clear(); this.lineStyle(2, 0, 100); this.moveTo(0, 0); this.lineTo((player._x + player.w2) - this._x, (player._y + player.h2) - this._y); } function bladerang(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, bladerangSetup, bladerangFrame, 20, damage, tarr, player); sb.start("sBladerang"); } function bladerangSetup(clip) { clip.tspeed = 20; clip.addy = 0; } function bladerangFrame(timeStep, move) { this._x = this._x + ((this.tspeed * this.xspeed) * timeStep); this._y = this._y + (((this.tspeed * this.yspeed) + this.addy) * timeStep); if (move) { if (this.tspeed < -15) { this.addy = this.addy + 0.5; } else { this.tspeed--; } } var _local4 = int(this._y / th); var _local5 = int(this._x / tw); var _local2 = col[_local4][_local5]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local5, _local4, timeStep); } for (var _local6 in this.arr) { if (this.hitTest(this.arr[_local6].hit)) { this.arr[_local6].health = this.arr[_local6].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } _local2 = -1; } } if ((((_local2 || (_local5 < (fg.x - 2))) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { if ((_local2 == -1) || (breakTile(_local5, _local4))) { } else { removeArray(this, bulletArr); } } } function soundwaave(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (rot - aim) + random(aim * 2); addBullet(x, y, _local1, _local1, speed, null, waveFrame, 21, damage, tarr, player).scale(50); sbt.addTransformStartLoop("sSoundwaave", sbt.STOPLOOP, 350, 0); } function waveFrame(timeStep, move) { this.scale(Math.min(150, this._xscale + (5 * timeStep))); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._y / th); var _local5 = int(this._x / tw); var _local2 = col[_local4][_local5]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local5, _local4, timeStep); } for (var _local6 in this.arr) { if (this.hitTest(this.arr[_local6].hit)) { this.arr[_local6].health = this.arr[_local6].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } _local2 = -1; } } breakTile(_local5, _local4); if ((((_local5 < (fg.x - 2)) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { removeArray(this, bulletArr); } } brass = 0; function outcode(x, y, w, h, lx, ly) { var _local1 = 0; if (w <= 0) { _local1 = _local1 | (OUT_LEFT | OUT_RIGHT); } else if (lx < x) { _local1 = _local1 | OUT_LEFT; } else if (lx > (x + w)) { _local1 = _local1 | OUT_RIGHT; } if (h <= 0) { _local1 = _local1 | (OUT_TOP | OUT_BOTTOM); } else if (ly < y) { _local1 = _local1 | OUT_TOP; } else if (ly > (y + h)) { _local1 = _local1 | OUT_BOTTOM; } return(_local1); } function lineRectangleHitTest(tx, ty, tw, th, x1, y1, x2, y2) { var _local3; var _local12; _local12 = outcode(tx, ty, tw, th, x2, y2); if (_local12 == 0) { return(true); } while (_local3 = outcode(tx, ty, tw, th, x1, y1) , _local3 != 0) { if ((_local3 & _local12) != 0) { return(false); } if ((_local3 & (OUT_LEFT | OUT_RIGHT)) != 0) { var _local5 = tx; if ((_local3 & OUT_RIGHT) != 0) { _local5 = _local5 + tw; } y1 = y1 + (((_local5 - x1) * (y2 - y1)) / (x2 - x1)); x1 = _local5; } else { var _local4 = ty; if ((_local3 & OUT_BOTTOM) != 0) { _local4 = _local4 + th; } x1 = x1 + (((_local4 - y1) * (x2 - x1)) / (y2 - y1)); y1 = _local4; } } return(true); } function addPopUp(clip, depth, x, y, string, align, w, txtcol, col, alf) { var _local1 = clip.createEmptyMovieClip("textbox_" + depth, depth); _local1._x = x; _local1._y = y; var _local2 = new TextFormat(); _local2.font = "Arial"; _local2.size = 12; if (align == 1) { _local2.align = "right"; } else if (align == 2) { _local2.align = "center"; } _local2.color = txtcol; if (w) { _local1.createTextField("txt", 0, 0, 0, w, 1000); } else { _local1.createTextField("txt", 0, 0, 0, 1000, 1000); } txt = _local1.txt; txt.multiline = true; txt.wordWrap = true; txt.embedFonts = true; txt.selectable = false; txt.text = string; txt.setTextFormat(_local2); if (!w) { txt._width = txt.textWidth + 6; } txt._height = txt.textHeight + 6; _local1.drawButton(col, alf); _local1.blackhole = true; return(_local1); } function addObjectUnder(name, x, y, arr, func) { var _local2 = undergame.getNextHighestDepth(); var _local1 = undergame.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addObject(name, x, y, arr, func) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addObjectOver(name, x, y, arr, func) { var _local2 = overgame.getNextHighestDepth(); var _local1 = overgame.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addCamShake(num, trim) { if (trim) { if (camshake < 15) { camshake = Math.min(camshake + num, 15); } } else { camshake = camshake + num; } } function throwGun(gun, x, y) { var _local1 = addObjectOver("weapons", x, y, particleArr, particleFrame); _local1.gotoAndStop(gun); _local1.xspeed = 2; _local1.yspeed = -5 - random(-5); _local1._rotation = _local1._rotation + (-10 + random(20)); _local1.rspeed = -5 + random(10); } function addParticle(num, type, x, y, xr, yr, rotr) { if (stats.drawparticles) { var _local3 = 0; while (_local3 < num) { var _local1 = addObject(type, x, y, particleArr, particleFrame); _local1.gotoAndStop(1 + random(_local1._totalframes)); _local1.xspeed = (-xr) + random(xr * 2); if (yr < 0) { _local1.yspeed = -random(-yr); } else { _local1.yspeed = (-yr) + random(yr * 2); } _local1._rotation = random(360); _local1.rspeed = (-rotr) + random(rotr * 2); _local3++; } } } function ejectBrass(frame, xs, ys) { if (stats.drawbrass) { var _local2 = {x:0, y:0}; var _local3 = player.torso.arm.gun.e; _local3.localToGlobal(_local2); var _local1 = addObject("brass", _local2.x - fg._x, _local2.y - fg._y, particleArr, particleFrame); _local1.gotoAndStop(frame); _local1.xspeed = xs; _local1.yspeed = ys; _local1._rotation = random(360); _local1.rspeed = -10 + random(20); } } function addExplosion(clip, x, y, damage, shake) { var _local1 = addObject(clip, x, y, bulletArr, explosionFrame); _local1.stop(); _local1.damage = damage; _local1._rotation = random(360); addCamShake(shake, true); sb.start("sExplosion"); return(_local1); } function dropItem(x, y, type, under) { if (type == -2) { type = random(guns.length - 2) + 3; while ((!stats.guns[type].unlocked) && (type < guns.length)) { type = random(guns.length - 3) + 3; } } if (type == 3) { type = 2; } var _local2; if (under) { _local2 = addObjectUnder("weaponBox", x, y, particleArr, itemFrame); } else { _local2 = addObject("weaponBox", x, y, particleArr, itemFrame); } _local2.blackhole = true; _local2.type = type; _local2.t = 0; _local2.yspeed = 0; if (type == -1) { _local2.gotoAndStop("health"); } else if (type >= guns.length) { _local2.gotoAndStop("powerup"); } else { _local2.gotoAndStop(guns[type].name); } if ((((type >= 0) && (type < guns.length)) && (player.guns[type].bullets <= 0)) && (type != gunsGren)) { var _local3 = _local2.attachMovie("weapons", "weapons", 0); _local3.gotoAndStop(guns[type].name); _local3._y = _local3._y - Math.max(0, (_local3._height - th) / 2); _local3._x = _local3._x - Math.max(0, (_local3._width - tw) / 2); } } function removeArray(clip, arr) { for (var _local3 in arr) { if (arr[_local3] == clip) { arr.splice(Number(_local3), 1); break; } } clip.removeMovieClip(); } function removeArrayNoClip(clip, arr) { for (var _local3 in arr) { if (arr[_local3] == clip) { arr.splice(Number(_local3), 1); break; } } } function timedFrame(timeStep, move) { if (move) { this.t++; } if (this.t > 100) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha <= 0) { removeArray(this, particleArr); } } } function timedMoveFrame(timeStep, move) { if (move) { this.t++; } if (this.t > 50) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, particleArr); } } this._y = this._y - (1 * timeStep); } function fadeFrame(timeStep, move) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, this.arr); } } function smokeFrame(timeStep, move) { this.scale(this._xscale + (5 * timeStep)); this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, this.arr); } } function objectFrame(timeStep, move) { if (move) { this.nextFrame(); } if (this._currentframe == this._totalframes) { removeArray(this, this.arr); } } function particleFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._x / tw); var _local3 = int(this._y / th); if (col[_local3][_local4] != 0) { this._y = this._y - (this.yspeed * timeStep); this.yspeed = this.yspeed * -0.5; if (this.yspeed > -2) { removeArray(this, this.arr); } } this._x = this._x + (this.xspeed * timeStep); _local4 = int(this._x / tw); _local3 = int(this._y / th); if (col[_local3][_local4] != 0) { this._x = this._x - (this.xspeed * timeStep); this.xspeed = this.xspeed * 0.5; } this._rotation = this._rotation + (this.rspeed * timeStep); if (this._y > ((-fg._y) + (sph * 2))) { removeArray(this, this.arr); } } function addCenteredPopUp(x, y, string, animate, color, alpha) { var _local2 = 0; var _local3 = 50; if (color) { _local2 = color; } if (alpha) { _local3 = alpha; } var _local1 = addPopUp(game, game.getNextHighestDepth(), x, y, string, 2, 0, 16777215, _local2, _local3, false); _local1._y = _local1._y - _local1._height; _local1._x = _local1._x - (_local1._width / 2); var _local4 = _local1.getBounds(fg); if (_local4.xMin < 0) { _local1._x = 0; } if (animate) { _local1.frame = timedMoveFrame; } else { _local1.frame = timedFrame; } _local1.t = 0; particleArr.push(_local1); return(_local1); } function itemFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } if (this._x < cll) { this._x = cll; } if ((this._x + this._width) > clr) { this._x = clr - this._width; } this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._x / tw); var _local3 = int((this._y + (this._height / 2)) / th); if (col[_local3][_local4] != 0) { this._y = this._y - (this.yspeed * timeStep); this.yspeed = this.yspeed * -0.5; if (this.yspeed > -2) { this.yspeed = 0; this._y = (_local3 * th) - (this._height / 2); } } if (this.hitTest(player.hit)) { if (this.type == -1) { player.health = Math.min(player.maxHealth, player.health + 30); addCenteredPopUp(this._x + 16, this._y + 16, "Health", true); } else if (this.type >= guns.length) { var _local2 = 1 << random(3); if (_local2 & POWERUP_TIMESINK) { powerups.push({powerup:_local2, t:frameRate * 10}); addCenteredPopUp(this._x + 16, this._y + 16, "TimeSink", true); } else if (_local2 & POWERUP_INVULNERABLE) { powerups.push({powerup:_local2, t:frameRate * 15}); addCenteredPopUp(this._x + 16, this._y + 16, "Invulnerable", true); } else if (_local2 & POWERUP_TRIDAMAGE) { powerups.push({powerup:_local2, t:frameRate * 10}); addCenteredPopUp(this._x + 16, this._y + 16, "TriDamage", true); } } else { player.ggun = this.type; player.guns[this.type].bullets = player.guns[this.type].bullets + guns[this.type].clip; if (!stats.guns[this.type].unlocked) { stats.guns[this.type].unlocked = true; addCenteredPopUp(this._x + 16, this._y + 16, guns[this.type].name + " Unlocked!", true); } else { addCenteredPopUp(this._x + 16, this._y + 16, guns[this.type].name, true); } } sb.start("sPickup"); score = score + 10; removeArray(this, this.arr); } if ((((_local4 < (fg.x - 2)) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { this._visible = false; } else { this._visible = true; } } function explosionFrame(timeStep, move) { if (move) { this.nextFrame(); } if (this._currentframe == this._totalframes) { removeArray(this, this.arr); } if (this._currentframe < (this._totalframes / 2)) { for (var _local3 in enemyArr) { if (this.hitTest(enemyArr[_local3])) { enemyArr[_local3].health = enemyArr[_local3].health - (this.damage * timeStep); } } } } function muzzleFrame(timeStep, move) { if (move) { this._alpha = this._alpha - 25; } if (this._alpha <= 0) { removeArray(this, this.arr); } } function breakTile(x, y) { if (col[y][x] & BREAKABLE) { col[y][x] = 0; map[y][x] = 0; fg[(("t_" + y) + "_") + x].gotoAndStop(1); addParticle(1, tileset + "Crumble", (x * tw) + (tw / 2), (y * th) + (th / 2), 4, 4, 10); addCamShake(7, true); return(true); } return(false); } function addEnvObject(name, x, y, setup, func) { var _local2 = environment.getNextHighestDepth(); var _local1 = environment.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = envArr; setup(_local1); envArr.push(_local1); return(_local1); } function setupEnvSnow() { envArr = []; envTimer = 0; } function envSnow(timeStep, move) { if (move) { envTimer++; if (((envTimer % 15) == 0) && (envArr.length < 10)) { addEnvObject("snowFlake", (-fg._x) + random(spw * 1.25), -fg._y, snowFlakeSetup, snowFlakeFrame); } } for (var _local3 in envArr) { envArr[_local3].frame(timeStep, move); } } function snowFlakeSetup(clip) { clip.yspeed = 2; clip.speed = -2; clip.xspeed = clip.speed; clip.cycle = 0; clip.gotoAndStop(1 + random(clip._totalframes)); } function snowFlakeFrame(timeStep, move) { if (move) { this.cycle = this.cycle + 0.1; this.xspeed = this.speed + (2 * Math.sin(this.cycle)); } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local3 = int(this._x / tw); var _local2 = int(this._y / th); if (((((col[_local2][_local3] != 0) || (this._x < (-fg._x))) || (this._x > ((-fg._x) + (spw * 1.25)))) || (this._y < ((-fg._y) - 50))) || (this._y > ((-fg._y) + sph))) { removeArray(this, this.arr); } } function setupEnvLeaf() { envArr = []; envTimer = 0; } function envLeaf(timeStep, move) { if (move) { envTimer++; if (((envTimer % 30) == 0) && (envArr.length < 10)) { addEnvObject("leaf", ((-fg._x) - (spw * 0.25)) + random(spw * 1.5), -fg._y, leafSetup, leafFrame); } } for (var _local3 in envArr) { envArr[_local3].frame(timeStep, move); } } function leafSetup(clip) { clip.speed = -2; clip.xspeed = clip.speed; clip.rot = -5 + random(10); clip.gotoAndStop(1 + random(clip._totalframes)); } function leafFrame(timeStep, move) { if (move) { this.cycle = this.cycle + 0.1; this.xspeed = this.speed * Math.cos(this._rotation * pi180); this.yspeed = (this.speed * Math.sin(this._rotation * pi180)) + 2; } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); this._rotation = this._rotation + this.rot; var _local3 = int(this._x / tw); var _local2 = int(this._y / th); if (((((col[_local2][_local3] != 0) || (this._x < ((-fg._x) - (spw * 0.25)))) || (this._x > ((-fg._x) + (spw * 1.25)))) || (this._y < ((-fg._y) - 50))) || (this._y > ((-fg._y) + sph))) { removeArray(this, this.arr); } } function togglePause() { if (!gamePaused) { doPause(); } else { undoPause(); } } function undoPause() { if (gamePaused) { setKeys(); toggleBG(true); toggleEnvironment(true); if (gamePausedFunction != null) { onEnterFrame = gamePausedFunction; gamePausedFunction = null; } pauseMenu.removeMovieClip(""); } gamePaused = false; mb.start(backgroundmusic, 5, 90); } function doPause() { if (!gamePaused) { gamePausedFunction = onEnterFrame; onEnterFrame = null; pauseMenu = world.createEmptyMovieClip("pauseMenu", 128); pauseMenu.onEnterFrame = function () { this.clear(); var _local2 = this._height; var _local3 = this._width; this.lineStyle(1, "0x000000", 0); this.beginFill("0x000000", 75); this.moveTo(-5, -5); this.lineTo(_local3 + 5, -5); this.lineTo(_local3 + 5, _local2 + 5); this.lineTo(-5, _local2 + 5); this.endFill(); this._x = (spw - _local3) / 2; this._y = (sph - _local2) / 2; }; drawPauseMenu(pauseMenu); pauseMenu.onEnterFrame(); } gamePaused = true; mb.start("sMenuLoop", 5, 100); } function toggleBG(notoggle) { if (!notoggle) { stats.drawbg = !stats.drawbg; } var _local2 = bg._x; var _local1 = bg._y; if (stats.drawbg) { bg = drawMap(world, back, null, "bg", 1, tileset, false); bg._x = _local2; bg._y = _local1; scroll(bg); } else { bg = world.createEmptyMovieClip("bg", 1); bg._x = _local2; bg._y = _local1; } } function toggleEnvironment(notoggle) { if (!notoggle) { stats.drawenvironment = !stats.drawenvironment; } var _local2 = bg._x; var _local1 = bg._y; environment = fg.createEmptyMovieClip("environment", (w * h) + 3); if (stats.drawenvironment && (mapenv)) { if (mapenv & ENVIRONMENT_SNOW) { setupEnvSnow(); envFrame = envSnow; } else if (mapenv & ENVIRONMENT_LEAF) { setupEnvLeaf(); envFrame = envLeaf; } else { envFrame = null; } } else { envFrame = null; } } function keys() { if (KeyisDown(pauseKey)) { togglePause(); } } function endGameFrame() { if ((egf++) > (frameRate * 2)) { nextLevelDo(); } } function gameFrame() { if (shouldPause == true) { doPause(); shouldPause = false; return(undefined); } if (worldTraining) { timeSink = true; } var _local2 = 0; if (KeyisDown(specialKey)) { if (KeyisDown(switchKey)) { if (switchK) { mouseW = 1; } switchK = 0; } else { switchK = 1; } if (KeyisDown(switchDownKey)) { if (switchDownK) { mouseW = -1; } switchDownK = 0; } else { switchDownK = 1; } } if (KeyisDown(specialKey) && (mouseW)) { if (tMK) { tMK = 0; if (mouseW >= 0) { timeMode++; if (timeMode > 2) { timeMode = 0; } } else { timeMode--; if (timeMode < 0) { timeMode = 2; } } stats.ctimemode = timeMode; mouseW = 0; } } else { tMK = 1; } if ((KeyisDown(timeKey) && (player.timeDistortTime > 0)) && (timeKeyD)) { cSpeed = cSpeed - 0.1; if (timeMode == 0) { if (!timeSink) { player.timeDistortTime--; } if (cSpeed < minGameSpeed) { cSpeed = minGameSpeed; } } else if (timeMode == 1) { if (!timeSink) { player.timeDistortTime--; } _local2 = 1; if (cSpeed < minGameSpeed) { if (!timeSink) { player.timeDistortTime--; } cSpeed = minGameSpeed; } } else if (timeMode == 2) { if (!timeSink) { player.timeDistortTime--; } _local2 = 2; if (cSpeed < 0) { if (!timeSink) { player.timeDistortTime = player.timeDistortTime - 2; } cSpeed = 0; } } } else { if (!KeyisDown(timeKey)) { timeKeyD = true; } if (cSpeed < 1) { if (timeMode == 1) { _local2 = 1; } else if (timeMode == 2) { _local2 = 2; } cSpeed = cSpeed + 0.1; } else { cSpeed = 1; moveStep = 0; } } moveStep = moveStep + cSpeed; var _local1 = 0; if (moveStep >= 1) { _local1 = 1; moveStep = moveStep - 1; } entityFrame(); if (cSpeed > 0) { for (var _local3 in enemyArr) { enemyArr[_local3].frame(cSpeed, _local1); } for (var _local3 in bulletArr) { bulletArr[_local3].frame(cSpeed, _local1); } for (var _local3 in particleArr) { particleArr[_local3].frame(cSpeed, _local1); } for (var _local3 in entityArr) { entityArr[_local3].frame(cSpeed, _local1); } envFrame(cSpeed, _local1); } if (_local2) { for (var _local3 in playerArr) { playerArr[_local3].frame(1, 1); } } else { for (var _local3 in playerArr) { playerArr[_local3].frame(cSpeed, _local1); } } if (cam(cSpeed, _local1, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } gametime = gametime + cSpeed; } function uncompress(str) { var _local6 = new Array(); var _local9 = str.split(","); var _local7 = _local9[0]; var _local11 = _local9[1]; _local9.splice(0, 2); var _local5 = 0; while (_local5 < _local9.length) { var _local4 = _local9[_local5]; if (_local4 < 0) { _local4 = _local4 * -1; var _local8 = _local9[_local5 + 1]; var _local3 = 0; while (_local3 < _local4) { _local6.push(_local8); _local3++; } _local5++; } else { _local6.push(_local4); } _local5++; } var _local10 = new Array(); var _local2 = 0; while (_local2 < _local11) { _local10[_local2] = new Array(); var _local1 = 0; while (_local1 < _local7) { _local10[_local2][_local1] = int(_local6[(_local2 * _local7) + _local1]); _local1++; } _local2++; } return(_local10); } function nextLevel() { var _local2 = hud.getNextHighestDepth(); var _local1 = hud.attachMovie("levelDisplay", "levelDisplay" + _local2, _local2); _local1._x = int((spw - _local1._width) / 2); _local1._y = int((sph - _local1._height) / 2); _local1.mapd.gotoAndStop(levels[stats.level].mapd + 1); mb.stop(5); sb.start("sEndLevel"); egf = 0; onEnterFrame = endGameFrame; } function nextLevelDo() { if (!worldTraining) { var _local1 = 0; while (_local1 < guns.length) { stats.guns[_local1].ammo = player.guns[_local1].bullets; _local1++; } if (stats.guns[player.cgun].ammo > 0) { stats.cgun = player.cgun; } else { stats.cgun = 2; } } healthbonus = int((player.health / player.maxHealth) * 100); score = score + healthbonus; stats.level++; stats.levels[stats.level] = true; stats.currentGame = true; stats.score = score; stats.gametime = gametime; endGame(); gotoAndStop ("nextLevel"); } function death(force) { gameOver = true; submitscore = score * 100; stats.score = score; stats.gametime = gametime; stats.totalscore = stats.totalscore + stats.score; if (stats.highscore < stats.score) { stats.highscore = stats.score; } stats.totaltime = stats.totaltime + stats.gametime; if (stats.besttime < stats.gametime) { stats.besttime = stats.gametime; } if (!force) { if ((stats.worsttime > stats.gametime) || (stats.worsttime == 0)) { stats.worsttime = stats.gametime; } } player.deadfloor = false; player.frame = playerDeath; var _local1 = new Color(world); _local1.setTransform(hitColor); throwGun(guns[player.cgun].name, player._x + player.w2, player._y + player.h2); } function deathDo() { endGame(); gotoAndStop ("gameOver"); } function deathFrame() { moveStep = moveStep + 0.5; var _local1 = 0; if (moveStep >= 1) { _local1 = 1; moveStep = moveStep - 1; } for (var _local2 in enemyArr) { enemyArr[_local2].frame(cSpeed, _local1); } for (var _local2 in bulletArr) { bulletArr[_local2].frame(cSpeed, _local1); } for (var _local2 in particleArr) { particleArr[_local2].frame(cSpeed, _local1); } envFrame(cSpeed, _local1); for (var _local2 in playerArr) { playerArr[_local2].frame(cSpeed, _local1); } if (cam(cSpeed, _local1, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } gametime = gametime + cSpeed; } function startGame(l) { inGameMenu(); _quality = "low"; stw = Math.ceil(spw / tw); sth = Math.ceil(sph / th); gameSpeed = 1; minGameSpeed = 0.2; mouseW = 0; setKeys(); gameOver = false; stats.currentGame = false; so.flush(); loadLevel(l); } function loadLevel(l) { var _local1; if (l >= 0) { _local1 = levels[l]; } else { var _local3 = importstring.split("|||"); var _local2 = new Object(); _local2.d = _local3[0]; _local2.c = _local3[1]; _local2.b = _local3[2]; _local2.e = _local3[3]; _local2.t = _local3[4]; _local2.bg = "canyonBG"; _local2.bs = 0; _local2.s = 0; _local2.env = 0; _local1 = _local2; } mb.instantStart(_local1.bgm, 125); mb.start(_local1.bgm, 100, 90); backgroundmusic = _local1.bgm; map = uncompress(_local1.d); col = uncompress(_local1.c); back = uncompress(_local1.b); tileset = _local1.t; mapenv = _local1.env; world = createEmptyMovieClip("world", 0); sbg = world.attachMovie(_local1.bg, "sbg", 0); sbg._x = (sbg._y = -1); if (stats.drawbg) { bg = drawMap(world, back, null, "bg", 1, tileset, false); } else { bg = world.createEmptyMovieClip("bg", 1); } fg = drawMap(world, map, col, "fg", 2, tileset, true); undergame = fg.createEmptyMovieClip("undergame", 0); game = fg.createEmptyMovieClip("game", (w * h) + 1); overgame = fg.createEmptyMovieClip("overgame", (w * h) + 2); environment = fg.createEmptyMovieClip("environment", (w * h) + 3); if (stats.drawenvironment && (mapenv)) { if (mapenv & ENVIRONMENT_SNOW) { setupEnvSnow(); envFrame = envSnow; } else if (mapenv & ENVIRONMENT_LEAF) { setupEnvLeaf(); envFrame = envLeaf; } else { envFrame = null; } } else { envFrame = null; } heliSpawner = false; hud = world.attachMovie("HUD", "HUD", 32); hud.hudscore = score; cSpeed = 1; moveStep = 0; timeMode = stats.ctimemode; gamePaused = false; shouldPause = false; onKeyDown = keys; baseshake = _local1.bs; levelScroll = _local1.s; drawEntities(game, _local1.e); if (airdrop == true) { adopy = player._y; adopx = player._x; player._y = 0; player._x = player._x + (spw / 2); var _local4 = undergame.getNextHighestDepth(); chute = undergame.attachMovie("parachute", "parachute" + _local4, _local4); chute._x = player._x; chute._y = player._y; onEnterFrame = airDropFrame; player.hudUpdate(1, 1); player.gotoAndStop("chute"); hud.heli._visible = false; hud.helis = ""; } else { onEnterFrame = gameFrame; } cam(1, 1, 1); scroll(fg); if (stats.drawbg) { scroll(bg); } gotoAndStop ("game"); } function airDropFrame() { player._x = player._x - 1; player._y = player._y + 2; chute._x = player._x; chute._y = player._y; if (player._x < adopx) { player._x = adopx; player.gotoAndStop("jump"); player.gunrotation = (player.realgunrotation = 89); chute.arr = particleArr; particleArr.push(chute); chute.frame = function (timeStep, move) { this._x = this._x - (1 * timeStep); this._y = this._y - (1 * timeStep); this._xscale = this._xscale - 1; if (this._x < (-this._width)) { removeArray(this, this.arr); } }; onEnterFrame = gameFrame; } if (cam(cSpeed, move, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } } function endGame() { clearMenus(); _quality = "best"; clearInterval(fpsI); onKeyDown = null; onEnterFrame = null; world.removeMovieClip(""); so.flush(); } function fpsf() { overlay.fps = "fps: " + overlay.f; overlay.f = 0; } function gunDisplay(string) { if (stats.drawweaponnames) { if (gunDisplayClip) { removeArray(gunDisplayClip, particleArr); } var _local1 = addPopUp(hud, 32, 0, 0, string, 0, 0, 16777215, 0, 0, false); _local1._y = (sph - 30) - _local1._height; _local1._x = spw - _local1._width; _local1.frame = timedFrame; _local1.t = 0; particleArr.push(_local1); gunDisplayClip = _local1; } } function displayHelis(num) { helisshow = hud.createEmptyMovieClip("helisshow", hud.getNextHighestDepth()); var _local2 = helisshow.attachMovie("HelisDisplay", "Display", 0); var _local4 = _local2._width; if (num > 0) { _local2.gotoAndStop(1); var _local3 = num.toString(); var _local1 = 0; while (_local1 < _local3.length) { _local2 = helisshow.attachMovie("HelisNumber", "Number" + _local1, _local1 + 1); _local2.gotoAndStop(_local3.charCodeAt(_local1) - 47); _local2._x = _local4 + (_local1 * _local2._width); _local1++; } } else { _local2.gotoAndStop(2); } helisshow._x = (spw - helisshow._width) / 2; helisshow._y = (sph - helisshow._height) / 2; displayHelisBackup = onEnterFrame; onEnterFrame = displayHelisCounter; displayHelisTimer = 0; mouseD = 0; } function displayHelisCounter() { displayHelisTimer++; if ((displayHelisTimer > 40) || (mouseD)) { helisshow.removeMovieClip(""); onEnterFrame = displayHelisBackup; } } function hudUpdate(move) { if (score > 0) { if (hud.hudscore < score) { hud.hudscore = hud.hudscore + 10; } if (hud.hudscore > score) { hud.hudscore = score; } hud.score = int(hud.hudscore) + "00"; } else { hud.hudscore = 0; hud.score = 0; } if (heliSpawner) { hud.heli._visible = true; hud.helis = heliSpawnerKilled; if (heliSpawnerTotal > 0) { hud.helis = hud.helis + ("/" + heliSpawnerTotal); } } else { hud.heli._visible = false; hud.helis = ""; } var _local11 = this.guns[this.cgun].bullets; if (_local11 != Number.POSITIVE_INFINITY) { hud.ammo = _local11 + " x"; } else { hud.ammo = "Infinite x"; } hud.weapon.gotoAndStop(this.realguns[this.cgun].name); var _local8 = this.realguns[this.cgun].name; if (this.lastGunName != _local8) { this.lastGunName = _local8; gunDisplay(_local8); } var _local10 = 55 + Math.min(45, ((this.guns[this.cgun].reloadtime + moveStep) / this.realguns[this.cgun].reloadtime) * 45); hud.reload.mask._yscale = _local10; hud.reload.gfxOff.gotoAndStop("reload"); if (_local10 >= 100) { hud.reload.gfxOn.gotoAndStop("ready"); } else { hud.reload.gfxOn.gotoAndStop("reload"); } var _local9 = Math.min(100, Math.max(0, (this.health / this.maxHealth) * 100)); hud.health.mask._xscale = _local9; hud.health.gfxOn.gotoAndStop("health"); hud.health.gfxOff.gotoAndStop("health"); hud.port.gotoAndStop(int(_local9)); if (timeMode == 0) { hud.two.gfxOn.gotoAndStop("timedistort"); hud.two.gfxOff.gotoAndStop("timedistort"); } else if (timeMode == 1) { hud.two.gfxOn.gotoAndStop("timerift"); hud.two.gfxOff.gotoAndStop("timerift"); } else if (timeMode == 2) { hud.two.gfxOn.gotoAndStop("timebreak"); hud.two.gfxOff.gotoAndStop("timebreak"); } hud.two.mask._xscale = (this.timeDistortTime / this.maxTimeDistortTime) * 100; hud.one._visible = true; hud.one.gfxOn.gotoAndStop("hyperjump"); hud.one.gfxOff.gotoAndStop("hyperjump"); hud.one.mask._xscale = (this.hyperJumpTime / this.maxHyperJumpTime) * 100; timeSink = false; invulnerable = false; triDamage = false; var _local5 = 0; var _local3 = 0; hud.poweruptext = ""; if (powerups.length > 0) { var _local4 = new Color(world); _local4.setTransform(normalColor); } for (var _local7 in powerups) { var _local2 = powerups[_local7]; if (move) { _local2.t--; } if (_local2.t <= 0) { if (_local2.powerup & POWERUP_TIMESINK) { timeKeyD = false; } removeArrayNoClip(_local2, powerups); } else { _local5 = _local5 + _local2.t; if (_local2.powerup & POWERUP_TIMESINK) { timeSink = true; var _local4 = new Color(world); _local4.setTransform(timeSinkColor); hud.poweruptext = hud.poweruptext + " TimeSink"; _local3 = _local3 + (frameRate * 10); } else if (_local2.powerup & POWERUP_INVULNERABLE) { invulnerable = true; var _local4 = new Color(world); _local4.setTransform(invulnerableColor); hud.poweruptext = hud.poweruptext + " Invulnerable"; _local3 = _local3 + (frameRate * 15); } else if (_local2.powerup & POWERUP_TRIDAMAGE) { triDamage = true; var _local4 = new Color(world); _local4.setTransform(triDamageColor); hud.poweruptext = hud.poweruptext + " TriDamage"; _local3 = _local3 + (frameRate * 10); } } } if (_local3) { hud.powerup._visible = true; hud.poweruptime._visible = true; hud.poweruptime.gfxOn.gotoAndStop("powerup"); hud.poweruptime.gfxOff.gotoAndStop("powerup"); hud.poweruptime.mask._yscale = (_local5 / _local3) * 100; hud.powerup.gotoAndStop("powerup"); } else { hud.powerup._visible = false; hud.poweruptime._visible = false; } } function newPlayer(name, qual) { var _local6 = new Array(); var _local1 = 0; while (_local1 < guns.length) { _local6[_local1] = {unlocked:guns[_local1].unlocked, shotsfired:0, ammo:0}; _local1++; } var _local5 = new Array(); _local1 = 0; while (_local1 < levels.length) { _local5[_local1] = false; _local1++; } _local5[0] = true; var _local7 = {name:name, score:0, level:0, drawbg:true, drawenvironment:true, drawbrass:true, drawparticles:true, drawsound:true, drawmusic:true, drawhealthbar:true, drawpoints:true, drawweaponnames:true, drawcoronas:false, weaponswitch:false, leftKey:65, rightKey:68, upKey:87, downKey:83, timeKey:16, specialKey:32, switchKey:69, switchDownKey:81, grenadeKey:70, pauseKey:80, guns:_local6, levels:_local5, cgun:2, ctimemode:0, currentgame:false, gametime:0, shotshit:0, gamesplayed:0, timesplayed:1, totalenemies:0, totalhelis:0, totaltime:0, besttime:0, worsttime:0, totalscore:0, highscore:0}; if (qual < 2) { (_local7.drawbrass = false); (_local7.drawenvironment = false); } if (qual < 1) { (_local7.drawbg = false); (_local7.drawparticles = false); } return(_local7); } function setKeys() { leftKey = stats.leftKey; rightKey = stats.rightKey; upKey = stats.upKey; downKey = stats.downKey; timeKey = stats.timeKey; switchKey = stats.switchKey; switchDownKey = stats.switchDownKey; specialKey = stats.specialKey; grenadeKey = stats.grenadeKey; pauseKey = stats.pauseKey; } function isShared(so) { if (so.data.players == undefined) { return(false); } var _local3 = false; var _local1 = 0; while (_local1 < so.data.players.length) { if (so.data.players[_local1] != undefined) { _local3 = true; break; } _local1++; } return(_local3); } function addPlayer(so, ob) { so.data.players.push(ob); so.data.player = so.data.players.length - 1; return(ob); } function createSharedObject(so) { so.data.players = new Array(); so.data.player = -1; so.flush(); } function getPlayer(so, num) { var _local1 = so.data.players[num]; if (_local1 == undefined) { return(null); } so.data.player = num; so.flush(); return(_local1); } function getLastPlayer(so) { return(so.data.players[so.data.player]); } function updatePlayer(so) { so.data.players[so.data.player] = stats; so.flush(); } function deleteLastPlayer(so) { so.data.players.splice(so.data.player, 1); if (so.data.players.length > 0) { so.data.player = Math.max(0, so.data.player - 1); } else { so.data.player = -1; } return(so.data.players.length > 0); } function numPlayers(so) { return(so.data.players.length); } function clearSharedObject(so) { so.clear(); so.data.players = new Array(); so.data.player = -1; so.flush(); } function menuSetup(clip) { clip.i = 0; } function menuAddToggle(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = ((stats[variable] == true) ? "On" : "Off"); _local2.onRelease = function () { stats[this.variable] = !stats[this.variable]; this.status = ((stats[this.variable] == true) ? "On" : "Off"); }; clip.i++; } function menuAddToggleTrigger(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = ((stats[variable] == true) ? "On" : "Off"); _local2.onRelease = function () { stats[this.variable] = !stats[this.variable]; this.status = ((stats[this.variable] == true) ? "On" : "Off"); menuToggle(); }; clip.i++; } function menuToggle() { mb.setActive(stats.drawmusic); sb.setActive(stats.drawsound); } function menuAddSpacer(clip) { clip.i++; } function menuAddButton(clip, name, func) { var _local1 = clip.attachMovie("MenuOption", "i_" + clip.i, clip.i); _local1._y = _local1._height * clip.i; _local1.name = name; _local1.onRelease = func; clip.i++; } function menuAddLabel(clip, name) { var _local2 = new TextFormat(); _local2.font = "Arial"; _local2.size = 12; _local2.color = 16777215 /* 0xFFFFFF */; clip.createTextField("txt" + clip.i, clip.i, 0, 0, 10, 10); txt = clip["txt" + clip.i]; txt.embedFonts = true; txt.selectable = false; txt.text = name; txt.setTextFormat(_local2); txt._height = txt.textHeight * 1.2; txt._width = txt.textWidth * 1.1; txt._y = txt._height * clip.i; clip.i++; } function grabKey() { var _local2 = Key.getCode(); stats[this.variable] = _local2; this.status = keynames[_local2]; this.defaultStatus = this.status; this.onKeyDown = null; onKeyDown = this.oldKeyDown; } function menuAddControl(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = (_local2.defaultStatus = keynames[stats[variable]]); _local2.onPress = function () { controlChanger.reset(); controlChanger = this; this.status = "Press a key.."; this.onKeyDown = grabKey; }; _local2.reset = function () { this.status = this.defaultStatus; this.onKeyDown = null; }; Key.addListener(_local2); clip.i++; } function drawPauseMenu(clip) { menuSetup(clip); menuAddLabel(clip, "Pause Menu"); menuAddSpacer(clip); menuAddButton(clip, "Options", function () { clearMenu(clip); drawOptions(clip, false); clip.onEnterFrame(); }); menuAddButton(clip, "Controls", function () { clearMenu(clip); drawControls(clip, false); clip.onEnterFrame(); }); menuAddButton(clip, "Quit", function () { clearMenu(clip); drawQuitConfirm(clip); clip.onEnterFrame(); }); menuAddSpacer(clip); menuAddButton(clip, "Continue", function () { clearMenu(clip); togglePause(); }); } function drawOptions(clip, full) { menuSetup(clip); if (!full) { menuAddLabel(clip, "Options"); menuAddSpacer(clip); } menuAddToggle(clip, "Draw Background:", "drawbg"); menuAddToggle(clip, "Draw Particles:", "drawparticles"); menuAddToggle(clip, "Draw Environment:", "drawenvironment"); menuAddToggle(clip, "Draw Brass:", "drawbrass"); menuAddToggle(clip, "Draw Coronas:", "drawcoronas"); menuAddToggle(clip, "Draw Enemy Health:", "drawhealthbar"); menuAddToggle(clip, "Draw Point Popups:", "drawpoints"); menuAddToggle(clip, "Draw Weapon Names:", "drawweaponnames"); menuAddToggleTrigger(clip, "Music:", "drawmusic"); menuAddToggleTrigger(clip, "Sound:", "drawsound"); menuAddToggle(clip, "Auto Weapon Switch:", "weaponswitch"); menuAddSpacer(clip); if (!full) { menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } } function drawControls(clip, full) { menuSetup(clip); if (full) { menuAddLabel(clip, "Controls: (Click to change)"); } else { menuAddLabel(clip, "Controls (Click to change)"); menuAddSpacer(clip); } menuAddControl(clip, "Move Left", "leftKey"); menuAddControl(clip, "Move Right", "rightKey"); menuAddControl(clip, "Jump", "upKey"); menuAddControl(clip, "Crouch", "downKey"); menuAddControl(clip, "TimeDistort", "timeKey"); menuAddControl(clip, "Next Weapon", "switchKey"); menuAddControl(clip, "Previous Weapon", "switchDownKey"); menuAddControl(clip, "Modify", "specialKey"); menuAddControl(clip, "Grenade Switch", "grenadeKey"); menuAddControl(clip, "Pause Menu", "pauseKey"); menuAddSpacer(clip); if (!full) { menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } } function drawQuitConfirm(clip) { menuAddLabel(clip, "Are you sure you want to quit?"); menuAddSpacer(clip); menuAddLabel(clip, "This will end current game and"); menuAddLabel(clip, "you will not be able to continue."); menuAddSpacer(clip); menuAddButton(clip, "Quit", function () { clearMenu(clip); togglePause(); death(true); }); menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } function clearMenu(clip) { var _local1 = 0; while (_local1 < clip.i) { clip["i_" + _local1].removeMovieClip(""); _local1++; } clip.i = 0; } function resetSurvival() { score = 0; stats.score = 0; stats.level = 0; var _local1 = 0; while (_local1 < stats.levels.length) { if (stats.levels[_local1]) { stats.level = _local1; } _local1++; } gametime = 0; stats.gametime = 0; stats.gamesplayed++; stats.currentGame = false; _local1 = 0; while (_local1 < guns.length) { stats.guns[_local1].ammo = 0; _local1++; } stats.guns[0].ammo = Number.POSITIVE_INFINITY; stats.guns[1].ammo = Number.POSITIVE_INFINITY; stats.guns[2].ammo = Number.POSITIVE_INFINITY; stats.guns[3].ammo = Number.POSITIVE_INFINITY; stats.guns[gunsGren].ammo = guns[gunsGren].clip; stats.cgun = 3; } function resumeSurvival() { score = stats.score; gametime = stats.gametime; } function inGameMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local4 = new ContextMenuItem("Heli Attack 3", function () { }); var _local3 = new ContextMenuItem("Pause Menu", togglePause); _local3.separatorBefore = true; _local2.customItems.push(_local4); _local2.customItems.push(_local3); _root.menu = _local2; } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y2 - y1) * (y2 - y1)))); } function attachFlare(clip, x, y, vx, vy, perc, frame, scale, rot, perc2) { perc = perc * perc2; var _local2 = clip.getNextHighestDepth(); var _local1 = clip.attachMovie("flare", "flare" + _local2, _local2); _local1._x = x + (vx * perc); _local1._y = y + (vy * perc); _local1.gotoAndStop(frame); _local1._xscale = (_local1._yscale = scale); _local1._rotation = rot; } function drawLenseFlare(clip, depth, x, y, perc, alp) { var _local2 = clip.createEmptyMovieClip("lenseFlare" + depth, depth); var _local1 = (360 - ((Math.atan2((spw / 2) - x, (sph / 2) - y) * 180) / Math.PI)) + 90; var _local7 = dist(x, y, spw / 2, sph / 2); var _local4 = 1 * Math.cos(_local1 * pi180); var _local3 = 1 * Math.sin(_local1 * pi180); attachFlare(_local2, x, y, _local4, _local3, 0, 1, 100, _local1 * 2, perc); attachFlare(_local2, x, y, _local4, _local3, -0.4 * _local7, 2, 70, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.3 * _local7, 1, 30, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.7 * _local7, 4, 40, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 2.1 * _local7, 2, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.9 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.3 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.5 * _local7, 4, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.8 * _local7, 4, 140, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.3 * _local7, 5, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.1 * _local7, 5, 120, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 2.7 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.7 * _local7, 2, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.2 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.65 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.5 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.7 * _local7, 4, 50, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.8 * _local7, 1, 25, _local1, perc); _local2._alpha = alp; return(_local2); } function attachEnvFlare(t, targ) { if (stats.drawcoronas) { var _local2 = hud.getNextHighestDepth(); var _local1 = {clip:hud, dep:_local2, flare:t, frame:envFlareFrame, targ:targ, bit:0}; _local1.frame(1, true); playerArr.push(_local1); } } function envFlareFrame(timeStep, move) { if (move) { this.flare--; this.bit = 0; } else { this.bit = this.bit + timeStep; } if (this.targ._x != undefined) { this.x = this.targ._x + fg._x; this.y = this.targ._y + fg._y; } else if (this.flare > 10) { this.flare = 10; } var _local3 = this.x; var _local2 = this.y; if (this.flare > 10) { this.lf = drawLenseFlare(this.clip, this.dep, _local3, _local2, 1, 100); } else if ((this.flare < 11) && (this.flare > 0)) { var _local4 = (10 - (this.flare - this.bit)) / 10; this.lf = drawLenseFlare(this.clip, this.dep, _local3, _local2, 1 + _local4, (this.flare - this.bit) * 10); } else { this.lf.removeMovieClip(""); removeArrayNoClip(this, playerArr); } } OUT_LEFT = 1; OUT_TOP = 2; OUT_RIGHT = 4; OUT_BOTTOM = 8; MovieClip.prototype.scale = function (n) { this._xscale = (this._yscale = n); }; MovieClip.prototype.drawButton = function (col, alf) { var _local3 = this._width; var _local2 = this._height; this.clear(); this.lineStyle(0, 0, 0); this.beginFill(col, alf); this.moveTo(0, 0); this.lineTo(_local3, 0); this.lineTo(_local3, _local2); this.lineTo(0, _local2); this.lineTo(0, 0); this.endFill(); }; sign = function (i) { if (i > 0) { return(1); } if (i < 0) { return(-1); } return(0); }; var sb = new SoundBoard(_root, 32, true); var sbt = new SoundBoardTransform(sb); var mb = new MusicBoard(sb, sbt, true); sb.attachSound("sIntro", true); sb.attachSound("sMenuLoop", true); sb.attachSound("sLevelLoopHardcore", true); sb.attachSound("sLevelLoopEvil", true); sb.attachSound("sLevelLoopJungle", true); sb.attachSound("sLevelSelectLoop", true); sb.attachSound("sLevelLoopTraining", true); sb.attachSound("sEndLevel", true); sb.attachSound("sABomb"); sb.attachSound("sAirstrike"); sb.attachSound("sAirstrikeCall"); sb.attachSound("sBigExplosion"); sb.attachSound("sBlackhole"); sb.attachSound("sBladerang"); sb.attachSound("sBullet"); sb.attachSound("sBulletSmall0"); sb.attachSound("sBulletSmall1"); sb.attachSound("sBulletSmall2"); sb.attachSound("sBulletSmall3"); sb.attachSound("sFlame"); sb.attachSound("sGooGun"); sb.attachSound("sGooHit"); sb.attachSound("sTaser"); sb.attachSound("sGrenade"); sb.attachSound("sKnife"); sb.attachSound("sLaser"); sb.attachSound("sRailgun"); sb.attachSound("sRocketlauncher"); sb.attachSound("sShotgun"); sb.attachSound("sExplosion"); sb.attachSound("sSoundwaave"); sb.attachSound("sSparkplug"); sb.attachSound("sPlayerHit"); sb.attachSound("sHyperJump"); sb.attachSound("sHeli"); sb.attachSound("sMetal0"); sb.attachSound("sMetal1"); sb.attachSound("sMetal2"); sb.attachSound("sMetal3"); sb.attachSound("sPickup"); function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } stop(); var hex_chr = "0123456789abcdef"; pi180 = (Math.PI/180); KeyisDown = Key.isDown; keynames = ["0", "1", "2", "3", "4", "5", "6", "7", "Backspace", "Tab", "10", "11", "Center", "Enter", "14", "15", "Shift", "Control", "Alt", "Pause", "Caps Lock", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "Space", "Page Up", "Page Down", "End", "Home", "Left", "Up", "Right", "Down", "41", "42", "43", "44", "Insert", "Delete", "47", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "58", "59", "60", "61", "62", "63", "64", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Windows", "Windows", "Menu", "94", "95", "Num 0", "Num 1", "Num 2", "Num 3", "Num 4", "Num 5", "Num 6", "Num 7", "Num 8", "Num 9", "Num *", "Num +", "108", "Num -", "Num .", "Num /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "124", "125", "126", "127", "128", "129", "130", "131", "132", "133", "134", "135", "136", "137", "138", "139", "140", "141", "142", "143", "Num Lock", "Scroll Lock", "146", "147", "148", "149", "150", "151", "152", "153", "154", "155", "156", "157", "158", "159", "160", "161", "162", "163", "164", "165", "166", "167", "168", "169", "170", "171", "172", "173", "174", "175", "176", "177", "178", "179", "180", "181", "182", "183", "184", "185", ";", "+", ",", "-", ".", "/", "~", "193", "194", "195", "196", "197", "198", "199", "200", "201", "202", "203", "204", "205", "206", "207", "208", "209", "210", "211", "212", "213", "214", "215", "216", "217", "218", "[", "\\", "]", "'", "223", "224", "225", "226", "227", "228", "229", "230", "231", "232", "233", "234", "235", "236", "237", "238", "239", "240", "241", "242", "243", "244", "245", "246", "247", "248", "249", "250", "251", "252", "253", "254", "255"]; UP = 1; DOWN = 2; LEFT = 4; RIGHT = 8; SLIDE = 16; CLIMB = 32; ANGLEUP = 64; ANGLEDOWN = 128; SOFTANGLEUPSTART = 256; SOFTANGLEUPEND = 512; SOFTANGLEDOWNSTART = 1024; SOFTANGLEDOWNEND = 2048; BREAKABLE = 4096; FALLTHROUGH = 8192; PUSHUP = 16384; PLAYERSTART = 1; ENEMY = 2; HELISPAWNER = 4; TARGETSPAWNER = 8; TARGET = 16; HELPER = 32; BUTTON = 64; LEVELFLAG = 128; ENEMYSPAWNER = 256; PICKUP = 512; AIRDROP = 16; TRAINING = 32; ENEMY_WALKER = 1; ENEMY_DRONE = 2; ENEMY_SNIPER = 4; ENEMY_HELI = 8; ENEMY_HELI2 = 16; ENEMY_HELI3 = 32; ENEMY_CRITTER = 64; ENEMY_DROPITEM = 128; HELPER_HIDDEN = 1; HELPER_ONCE = 2; BUTTON_HIDDEN = 1; BUTTON_SHOOT = 2; BUTTON_SPENT = 4; DESTRUCTO_CRUMBLE = 1; DESTRUCTO_EXPLODE = 2; DESTRUCTO_FADE = 4; ENVIRONMENT_SNOW = 1; ENVIRONMENT_LEAF = 2; POWERUP_TIMESINK = 1; POWERUP_INVULNERABLE = 2; POWERUP_TRIDAMAGE = 4; gunsGren = 2; guns = new Array(); guns[0] = {name:"Knife", gun:knife, reloadtime:15, recoil:0, recoiltime:15, speed:20, damage:50, aim:0, flash:0, clip:Number.POSITIVE_INFINITY, unlocked:true, info:"A simple melee weapon and the last line of defense, it does high damage for it's reload time, however you must be extremely close to the enemy for it to do damage"}; guns[1] = {name:"Bow&Arrow", gun:bowArrow, reloadtime:20, recoil:-5, recoiltime:10, speed:12, damage:30, aim:6, flash:0, clip:Number.POSITIVE_INFINITY, unlocked:false, info:"A primitive weapon, it does good damage, but it is hard to aim"}; guns[2] = {name:"Grenade", gun:grenade, reloadtime:20, recoil:-50, recoiltime:12, speed:12, damage:50, aim:2, flash:0, clip:25, unlocked:true, info:"The basic explosive weapon, does high damage, but is hard to aim. After the initial damage, the explosion itself will also damage an enemy"}; guns[3] = {name:"Pistol", gun:machineGun, reloadtime:8, recoil:10, recoiltime:6, speed:10, damage:10, aim:4, flash:1, clip:Number.POSITIVE_INFINITY, unlocked:true, info:"The work-horse of weapons. Good damage, fast reload and easy to aim. The Pistol is usually the most used weapon in a soldiers arsenal"}; guns[4] = {name:"MachineGun", gun:machineGun, reloadtime:5, recoil:5, recoiltime:3, speed:10, damage:10, aim:2, flash:2, clip:150, unlocked:true, info:"Fast firing, good damage and fast reload. A great all purpose weapon."}; guns[5] = {name:"AkimboMac10's", gun:mac10, reloadtime:4, recoil:4, recoiltime:2, speed:10, damage:8, aim:10, flash:8, clip:75, unlocked:true, info:"For the action movie fan, fast firing, two bullets per shot"}; guns[6] = {name:"ChainGun", gun:machineGun, reloadtime:2, recoil:3, recoiltime:2, speed:10, damage:10, aim:6, flash:5, clip:100, unlocked:false, info:"Fires bullets faster than any other gun, has high recoil so aim carefully"}; guns[7] = {name:"Shotgun", gun:shotGun, reloadtime:25, recoil:15, recoiltime:15, speed:10, damage:15, aim:0, flash:3, clip:20, unlocked:true, info:"Shoots 4 bullets at once, aim carefully, they spread"}; guns[8] = {name:"DoubleShotgun", gun:doubleShotGun, reloadtime:35, recoil:20, recoiltime:15, speed:10, damage:10, aim:0, flash:4, clip:15, unlocked:false, info:"The super shotgun! Shoots 8 bullets at once with heavy spread"}; guns[9] = {name:"SniperRifle", gun:sniperGun, reloadtime:20, recoil:30, recoiltime:25, speed:75, damage:75, aim:0, flash:5, clip:12, unlocked:false, info:"Super accurate weapon with laser sight, almost impossible to miss with"}; guns[10] = {name:"GrenadeLauncher", gun:grenadeLauncher, reloadtime:30, recoil:30, recoiltime:20, speed:18, damage:75, aim:4, flash:10, clip:15, unlocked:true, info:"Fires grenades at moderate speeds with an arc, aim carefully. Great for taking out ground troops"}; guns[11] = {name:"RPG", gun:RPG, reloadtime:25, recoil:35, recoiltime:25, speed:1, damage:85, aim:4, flash:10, clip:15, unlocked:true, info:"Rocket Propelled Grenades, for when you need a grenade to get there on time. The grenade leaves the gun at a very low speed, but accelerates to incredible speeds"}; guns[12] = {name:"RocketLauncher", gun:rocketLauncher, reloadtime:40, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:11, unlocked:true, info:"The standard launcher, shoots slow straight firing rockets"}; guns[13] = {name:"SeekerLauncher", gun:seekerLauncher, reloadtime:50, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:7, unlocked:true, info:"Shoots rockets which automatically seek the closest enemy, almost guaranteed to hit"}; guns[14] = {name:"DrunkenLauncher", gun:drunkenLauncher, reloadtime:60, recoil:50, recoiltime:30, speed:6, damage:50, aim:0, flash:6, clip:6, unlocked:false, info:"Fires 3 drunken rockets that fly around randomly, very hard to aim"}; guns[15] = {name:"GuidedLauncher", gun:guidedLauncher, reloadtime:50, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:9, unlocked:false, info:"Guided rockets are special, fire them and they follow where you aim, keep your aim on an enemy, and it will aim to it"}; guns[16] = {name:"FlakCannon", gun:flakCannon, reloadtime:50, recoil:50, recoiltime:30, speed:9, damage:10, aim:20, flash:10, clip:8, unlocked:false, info:"Shoots 20 separate pieces of flak at random speeds and trajectories. Extremely hard to aim with, get up close to do maximum damage"}; guns[17] = {name:"ShotgunRockets", gun:shotGunRockets, reloadtime:40, recoil:30, recoiltime:20, speed:7, damage:25, aim:0, flash:9, clip:7, unlocked:true, info:"Fires three small rockets, a devastating weapon"}; guns[18] = {name:"FlameThrower", gun:flameThrower, reloadtime:2, recoil:1, recoiltime:1, speed:8, damage:2, aim:10, flash:7, clip:150, unlocked:true, info:"For when you want to make toast from your enemies. Does its damage over its entire life, but does less damage the bigger the flame"}; guns[19] = {name:"SparkPlug", gun:sparkPlug, reloadtime:15, recoil:20, recoiltime:10, speed:10, damage:30, aim:0, flash:11, clip:30, unlocked:false, info:"Shoots two sparks which do equal damage"}; guns[20] = {name:"GooGun", gun:gooGun, reloadtime:10, recoil:10, recoiltime:10, speed:15, damage:50, aim:10, flash:16, clip:25, unlocked:false, info:"Goo is a strange substance, it will stick to the ground and do damage to anything that walks over it"}; guns[21] = {name:"Bladerang", gun:bladerang, reloadtime:50, recoil:50, recoiltime:30, speed:1, damage:20, aim:2, flash:10, clip:7, unlocked:false, info:"An extremely tricky gun to use, the projectile fires out forwards but soon returns like a boomerang. Aim it carefully, and you can hit your enemy twice!"}; guns[22] = {name:"LaserRifle", gun:laserGun, reloadtime:16, recoil:10, recoiltime:10, speed:50, damage:30, aim:2, flash:13, clip:25, unlocked:false, info:"The laser is one of the fastest moving projectiles, and it will pass through multiple enemies. It can do its damage multiple times to the same enemy"}; guns[23] = {name:"AutoLaserRifle", gun:laserGun, reloadtime:8, recoil:10, recoiltime:10, speed:50, damage:20, aim:10, flash:14, clip:25, unlocked:false, info:"Shoots lasers faster than the standard rifle, but is very inaccurate"}; guns[24] = {name:"ShotgunLasers", gun:laserShotGun, reloadtime:30, recoil:30, recoiltime:15, speed:50, damage:20, aim:0, flash:15, clip:12, unlocked:false, info:"Fires 3 lasers at once, in a large spread pattern"}; guns[25] = {name:"RailGun", gun:railGun, reloadtime:75, recoil:40, recoiltime:20, speed:500, damage:200, aim:0, flash:0, clip:6, unlocked:true, info:"Instant rail delivery. Fires depleted uranium slugs at near light-speed. If your aim is correct it is guaranteed to hit, even through walls"}; guns[26] = {name:"Anytime", gun:anytime, reloadtime:150, recoil:50, recoiltime:30, speed:100, damage:130, aim:4, flash:17, clip:5, unlocked:false, info:"It has been done, an upgraded RailGun! Anytime fires similar slugs to the RailGun, but they detonate when they come in contact with an enemy and do more damage. This added explosive power slows the shots down enough to be seen in slowed time"}; guns[27] = {name:"AirStrike", gun:airStrike, reloadtime:40, recoil:-10, recoiltime:5, speed:0, damage:0, aim:0, flash:0, clip:4, unlocked:false, info:"While this device does no damage by itself, it calls down an AirStrike which bombards the field with rockets which do high damage each"}; guns[28] = {name:"Taser", gun:taser, reloadtime:200, recoil:10, recoiltime:10, speed:30, damage:5, aim:0, flash:0, clip:2, unlocked:true, info:"A large socket is fired at high speeds, when it comes in contact with an enemy, the Taser fires electricity over time that shocks the enemy. If the Taser is attached to an enemy, it is guaranteed to kill them"}; guns[29] = {name:"Soundwaave", gun:soundwaave, reloadtime:10, recoil:10, recoiltime:10, speed:15, damage:10, aim:0, flash:18, clip:30, unlocked:false, info:"Uber bass! Fires large waves of sound which do constant damage to enemies, and also shoots through walls"}; guns[30] = {name:"A-BombLauncher", gun:aBombLauncher, reloadtime:300, recoil:80, recoiltime:40, speed:4, damage:500, aim:0, flash:6, clip:3, unlocked:false, info:"U235 harnessed in the worst possible way. Fires extremely slow moving projectiles, that do incredible amounts of damage. The explosion fallout does equally high damage also"}; guns[31] = {name:"BlackHoleGenerator", gun:blackHoleGenerator, reloadtime:600, recoil:100, recoiltime:50, speed:0, damage:0, aim:0, flash:12, clip:1, unlocked:false, info:"The ultimate weapon. Nothing commands as much fear as this weapon. It fires a micro sized black-hole which will suck up all enemies that come in contact with it"}; gunsHyper = [4, 25]; levels = new Array(); levels[0] = {d:"104,20,41,-37,33,40,41,-9,33,40,41,-29,33,40,13,41,-20,33,40,38,-14,0,30,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-16,0,8,9,10,-10,0,31,13,38,-20,0,31,39,-14,0,28,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,27,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-37,0,34,37,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-13,0,48,43,51,-15,0,48,42,63,-14,0,31,38,-29,0,31,13,38,-20,0,31,38,-13,0,31,13,38,-15,0,31,13,60,-14,0,34,37,-29,0,31,13,38,-20,0,31,38,-8,0,48,42,43,42,42,49,13,39,-15,0,31,13,60,-8,0,48,42,63,-34,0,31,13,38,-20,0,31,50,42,44,-3,42,43,42,44,49,16,-5,13,38,-10,0,62,42,43,42,42,49,13,60,-8,0,31,13,60,-34,0,32,13,39,-20,0,31,14,-11,13,14,16,13,15,50,42,43,51,-7,0,56,-6,13,60,-8,0,31,13,60,-34,0,35,33,36,-20,0,31,-5,13,15,-5,13,14,-7,13,38,-7,0,56,-6,13,60,-8,0,31,13,60,-7,0,2,3,46,43,47,6,-15,0,30,-5,0,65,66,64,-15,0,48,42,43,42,42,49,-7,13,16,15,-5,13,15,13,13,16,13,38,-7,0,56,-6,13,50,-6,42,43,42,49,13,61,-5,0,2,3,-6,13,6,-13,0,30,28,-5,0,66,64,65,-10,0,48,42,43,42,42,49,16,-3,13,15,-3,13,15,-15,13,38,0,0,48,43,51,0,0,56,-17,13,60,-3,0,2,3,-9,13,6,-5,0,7,-5,0,7,27,27,-5,0,65,66,64,-5,0,48,42,43,42,42,49,-23,13,15,-5,13,50,42,42,49,13,50,42,42,49,-17,13,50,42,43,42,49,-10,13,50,44,42,43,44,42,43,42,42,43,-3,42,44,43,42,42,43,-7,42,43,42,42,49,-6,13,15,-5,13,14,13,13", c:"104,20,-105,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-16,0,-3,15,-10,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-37,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-13,0,-3,15,-15,0,15,15,47,-14,0,15,15,-29,0,-3,15,-20,0,15,15,-13,0,-3,15,-15,0,15,15,47,-14,0,15,15,-29,0,-3,15,-20,0,15,15,-8,0,-8,15,-15,0,15,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-18,15,-10,0,47,-6,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-21,15,-7,0,47,-6,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-21,15,-7,0,47,-7,15,-8,0,15,15,47,-7,0,256,512,16385,15,16385,144,-15,0,15,-5,0,-3,4111,-15,0,-7,15,-19,4111,-7,0,47,-17,15,47,-5,0,256,512,16385,-4,15,16385,144,-13,0,15,15,-5,0,-3,4111,-10,0,-12,15,-19,4111,0,0,-3,15,0,0,-19,15,-3,0,256,512,16385,-7,15,16385,144,-5,0,15,-5,0,-3,15,-5,0,-3,4111,-5,0,-120,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,1,13,32|8,74,15,0|8,66,17,0|8,66,11,0|8,74,9,0|32,6,13,0,Jump to get up here\n(Default W)|32,11,12,0,Hold Jump to jump higher|32,14,10,0,Crouch to get through here\n(Default S)|32,23,17,0,Jump into this wall to start climbing\nPress Jump and Left/Right to\njump off walls while climbing|32,47,18,0,Simply walk up angled floors|32,56,15,0,Crouch to slide down certain angled floors|32,29,13,0,You can jump twice while your mid-air\nTriple jump over this wall|32,77,18,0,Some walls can be destroyed|32,63,18,0,Aim with the mouse and Click to shoot|32,69,18,0,Change weapons with the Buttons or Mouse Wheel\n(Default Q & E)|32,111,18,0,Walk over a button to activate it|32,90,17,0,You can change your controls\nselect options or quit at\nany time in the Pause Menu\n(Default P)|32,95,16,0,Touch the flag to finish your training|32,85,18,0,Use the TimeDistort button\nto trigger time powers\n(Default Shift)\nHold Modify and change weapon\nto change time powers\n(Default Space + Q or E)|512,2,19,6,1|512,68,6,16|128,100,15,0|32,1,13,0,Press Left and Right to move\n(Default A & D)|32,41,16,0,Hold Modify and press Jump to HyperJump\n(Default Space + W)\nHold Jump to HyperJump higher", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Training Zone", gunUnlock:-1, bgm:"sLevelLoopTraining", mapd:0, mapdx:26, mapdy:10}; levels[1] = {d:"42,20,-589,0,81,82,83,-7,0,84,-3,0,79,80,-9,0,81,82,83,-9,0,79,80,-3,0,95,96,97,-7,0,98,-3,0,93,94,-9,0,95,96,97,-9,0,93,94,-3,0,109,110,111,84,-6,0,112,-3,0,107,108,84,-7,0,84,109,110,111,-5,0,86,87,91,0,107,108,-4,0,124,125,98,-6,0,112,-3,0,121,122,98,-7,0,98,0,124,125,-4,0,53,55,90,102,0,121,122,0,0,34,36,31,29,31,33,36,31,32,33,34,35,36,38,0,121,122,112,-7,0,112,0,124,37,33,35,36,38,113,114,50,52,37,31,33,35,34,71,72,1,74,1,57,58,1,75,76,77,78,1,46,33,36,31,32,31,29,31,32,33,35,34,35,36,31,45,75,76,77,46,33,35,34,36,45,71,72,1,1", c:"42,20,-706,0,15,15,-39,0,-3,15,-6,0,-14,15,-14,0,-56,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,17,16|4,0,17,-1,6,2", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-1", gunUnlock:1, bgm:"sLevelLoopHardcore", mapd:1, mapdx:85, mapdy:8}; levels[2] = {d:"42,20,-586,0,82,83,0,0,84,-36,0,95,96,97,0,0,98,-10,0,84,-12,0,84,-12,0,109,110,111,0,0,112,0,0,99,86,87,91,-4,0,98,-12,0,98,-13,0,124,125,35,34,36,30,38,53,55,50,51,52,-3,0,112,-3,0,86,87,86,87,91,-4,0,112,-13,0,124,125,15,75,78,15,64,113,114,115,116,37,32,29,31,30,31,38,53,55,115,114,50,51,52,-3,0,112,-4,0,37,32,32,29,38,-4,0,124,125,71,72,1,74,46,33,34,35,36,45,77,78,1,71,72,46,31,32,33,34,34,36,31,29,30,31,32,30,33,35,36,45,-3,15,46,33,34,35,36,29,31", c:"42,20,-678,0,15,15,-34,0,-10,15,-7,0,-4,15,-21,0,-23,15,-8,0,-5,15,-6,0,-42,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,16,0|4,0,16,-1,9,2|256,13,17,64,1000|256,26,18,64,1000", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-2", gunUnlock:6, bgm:"sLevelLoopHardcore", mapd:1, mapdx:87, mapdy:11}; levels[3] = {d:"50,20,-602,0,84,-49,0,98,-49,0,112,-31,0,79,80,-16,0,112,-12,0,3,4,32,9,10,0,0,86,87,68,69,-8,0,93,94,-5,0,84,-7,0,79,31,29,32,32,31,32,31,38,-6,0,37,17,71,72,23,24,40,41,103,50,51,54,51,52,86,87,91,-3,0,107,108,-5,0,98,-7,0,93,57,58,-5,1,12,13,27,13,42,13,13,14,71,72,46,59,49,0,88,89,90,105,0,0,99,103,50,54,52,0,0,121,122,-5,0,112,-4,0,86,87,105,107,-4,1,71,72,1,62,0,0,39,38,0,0,67,59,1,1,64,0,0,113,114,101,116,0,0,113,114,115,116,-3,0,121,122,0,3,4,31,29,31,48,0,0,113,114,115,116,121,1,75,76,77,77,78,1,63,-3,0,65,46,30,45,73,1,60,46,32,33,36,31,92,29,33,34,36,31,92,31,32,29,31,31,30,31,17,18,71,72,1,47,33,34,35,34,36,29,31", c:"50,20,-765,0,272,528,16385,1040,2064,0,0,15,15,-26,0,-8,15,-6,0,-16,15,-20,0,-12,15,8193,8193,-6,15,0,0,-10,15,-14,0,15,15,0,0,-12,15,0,0,-5,4111,-3,0,-8,15,-7,0,272,528,16385,15,16385,144,-3,0,15,15,0,0,-50,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,15,0|4,0,15,-1,12,2|512,20,18,19|256,11,16,64,1000|256,34,18,64,1000|256,27,15,64,1000|", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-3", gunUnlock:8, bgm:"sLevelLoopHardcore", mapd:1, mapdx:90, mapdy:7}; levels[4] = {d:"45,20,-583,0,84,-9,0,84,-12,0,81,82,83,-5,0,79,80,-12,0,98,-9,0,98,0,84,-10,0,95,96,97,-5,0,93,94,-12,0,112,-9,0,112,0,98,-10,0,109,110,111,-5,0,107,108,-12,0,112,0,34,35,36,31,29,9,10,0,112,0,112,-9,0,84,0,124,125,-4,0,84,121,122,-7,0,3,4,29,33,34,35,36,1,15,57,58,15,23,24,33,35,36,29,31,48,-7,0,98,0,124,125,84,-3,0,98,121,122,0,2,33,36,29,30,31,17,18,1,15,1,57,58,71,72,1,15,61,74,1,59,1,71,72,1,46,33,34,35,34,36,9,10,112,0,124,125,98,3,4,31,29,31,33,36,16,59,74,75,77,78,1,1,15,71,72,15,1,1,75,76,77,78,15,1,73,1,74,15,1,15,1,60,1,74,1,23,24,33,34,35,34,36,17,18,71,72,1,74,1,15,73,15,1,60,1,15,1,61,-3,1,76", c:"45,20,-720,0,-4,15,16385,1040,2064,-31,0,272,528,16385,-15,15,16385,144,-19,0,80,16385,-28,15,16385,1040,2064,-5,0,272,528,16385,-62,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,15,0|4,0,11,-1,6,8", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-4", gunUnlock:9, bgm:"sLevelLoopHardcore", mapd:1, mapdx:90, mapdy:9}; levels[5] = 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c:"50,30,-938,0,15,15,-10,0,-5,15,-11,0,-8,15,-11,0,-8,15,-6,0,-26,15,-6,0,-469,15", 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e:"1,0,18,16|4,0,18,-1,8,8", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-1", gunUnlock:15, bgm:"sLevelLoopJungle", mapd:2, mapdx:30, mapdy:47}; levels[6] = 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c:"80,30,-1360,0,-4,15,-73,0,15,15,0,-8,15,-69,0,-11,15,1024,2048,-64,0,-15,15,16385,128,-47,0,15,15,-6,0,15,15,-6,0,-16,15,16385,1024,2048,-38,0,256,512,16385,15,-3,8193,-38,15,-11,0,15,15,-3,8193,-4,15,-10,0,15,15,0,256,512,16385,-3,15,-3,0,15,15,0,0,-47,15,-6,0,4111,-7,0,256,512,16385,-9,15,-3,0,4111,4111,0,0,4111,-3,0,-43,15,-6,0,4111,-5,0,256,512,16385,-12,15,0,0,4111,4111,0,0,4111,-3,0,-68,15,-4,0,4111,4111,0,0,4111,-3,0,-68,15,-4,0,-114,15,0,-9,15,0,-125,15,0,-11,15", 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e:"1,0,16,0|4,0,16,-1,10,8|512,64,25,20|256,21,22,64,1000|256,71,20,64,1000|256,63,20,64,1000|256,47,21,64,1000", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-2", gunUnlock:16, bgm:"sLevelLoopJungle", mapd:2, mapdx:32, mapdy:49}; levels[7] = {d:"49,30,-520,0,92,94,-45,0,92,93,37,38,56,-10,0,76,-3,0,92,94,-6,0,92,94,-19,0,55,37,38,51,44,49,-9,0,5,6,11,77,69,37,38,0,92,93,94,80,92,37,38,95,94,-16,0,76,2,43,40,39,42,61,94,77,-6,0,2,19,20,25,29,29,43,12,29,29,31,29,32,29,43,44,57,60,9,10,0,76,77,-9,0,80,81,48,16,51,42,39,44,63,31,49,77,0,0,79,3,4,16,90,68,34,29,30,43,40,85,66,87,1,90,88,51,40,91,74,23,24,49,48,49,0,92,94,77,-3,0,5,6,29,29,62,29,43,40,39,40,90,34,63,9,10,80,2,17,18,90,-3,0,66,88,39,44,67,0,0,67,0,69,39,40,90,64,65,34,63,62,63,49,37,38,95,98,5,6,19,20,90,87,1,1,39,40,39,40,70,0,88,23,24,32,16,90,68,-5,0,69,39,40,-5,0,69,39,45,70,0,0,69,37,38,48,62,43,44,29,29,19,20,90,67,0,0,87,1,39,46,39,40,56,0,0,-4,68,-7,0,69,39,40,-5,0,55,39,40,-4,0,39,44,63,35,39,40,85,64,65,67,-5,0,87,39,40,51,45,70,-13,0,83,39,42,-6,0,39,40,56,0,0,69,39,46,56,69,39,46,89,-8,0,69,39,40,39,40,-14,0,69,39,40,-5,0,34,43,40,56,0,0,69,41,40,70,69,39,40,70,-9,0,39,45,41,40,56,-14,0,51,40,-5,0,55,39,40,84,-3,0,39,40,56,55,39,42,-9,0,69,39,40,39,40,56,-13,0,55,39,40,-5,0,55,39,42,-3,0,69,39,45,0,69,39,40,70,-8,0,69,51,40,39,42,-14,0,69,39,40,-6,0,39,40,84,0,0,69,39,40,70,55,51,40,56,-9,0,39,40,39,12,13,27,13,27,13,27,13,13,27,13,27,13,27,13,13,14,40,-5,0,83,41,40,70,0,0,83,39,40,56,69,39,40,-10,0,41,40,39,45,70,-13,0,55,39,40,-5,0,69,39,44,57,58,59,60,43,46,56,69,39,40,70,-8,0,69,39,40,39,40,-14,0,69,39,42,-5,0,83,39,45,71,72,73,74,39,40,0,0,41,40,56,-9,0,39,40,51,40,70,-13,0,69,39,40,-6,0,39,40,89,64,65,86,39,40,56,55,39,46,70,-8,0,69,51,40,39,40,56,-14,0,39,40,-5,0,83,39,40,70,0,0,87,39,42,70,69,39,40,56,-8,0,69,39,40,39,45,84,-13,0,55,51,40,-5,0,52,53,40,56,0,0,69,39,40,56,69,39,40,70,-8,0,69,39,40,39,40,-15,0,39,40", c:"49,30,-569,0,15,15,-45,0,-5,15,-9,0,256,512,128,0,0,15,15,-6,0,15,15,-19,0,64,-5,15,-8,0,64,16385,-15,15,16385,1024,2048,-14,0,-9,15,-4,0,256,512,16385,-22,15,-7,0,256,512,16385,-10,15,1024,2048,0,64,16385,-27,15,0,0,256,512,16385,-39,15,0,-558,15,0,-64,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,13,0|4,0,13,-1,12,8|256,16,15,64,1000|256,37,15,64,1000|256,29,11,64,1000|256,7,12,64,1000", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-3", gunUnlock:21, bgm:"sLevelLoopJungle", mapd:2, mapdx:37, mapdy:51}; levels[8] = {d:"72,30,-1331,0,92,94,-62,0,92,91,82,-4,0,92,37,38,0,82,0,0,76,92,94,-28,0,93,94,-19,0,92,93,94,0,80,81,86,37,26,-5,13,14,12,-5,13,28,38,94,-3,0,92,93,94,77,-18,0,92,93,37,38,98,0,0,78,0,92,94,-5,0,76,77,-3,0,82,69,37,26,-3,13,27,13,14,40,-5,0,39,44,35,-3,0,55,39,12,13,13,27,13,13,28,38,70,0,80,81,0,92,93,94,-4,0,76,77,0,80,81,0,76,37,38,39,12,13,27,-3,13,28,38,94,0,76,77,110,37,26,-5,13,14,40,70,-3,0,69,39,42,70,-3,0,55,41,40,70,-3,0,34,43,40,70,-3,0,55,51,12,27,-4,13,28,38,1,91,0,79,95,37,26,-3,13,27,13,14,40,41,40,-4,0,83,39,12,-5,13,14,40,70,-3,0,83,41,45,56,48,30,29,32,43,44,29,50,0,0,34,43,40,84,-4,0,41,42,70,-4,0,39,45,70,-3,0,83,39,12,-5,13,14,40,84,-3,0,83,39,40,39,40,70,-3,0,34,43,40,93,94,0,0,52,53,45,84,-3,0,83,39,44,29,62,29,31,29,43,45,54,61,-3,0,39,40,56,-3,0,69,39,40,56,-3,0,55,39,44,31,29,35,0,69,41,40,70,-3,0,55,39,44,31,30,-3,29,43,40,39,42,56,-3,0,69,39,12,-3,13,27,13,14,40,56,-4,0,39,42,-4,0,83,39,40,56,75,0,0,69,39,40,-4,0,55,39,40,56,-4,0,39,40,84,-3,0,69,39,40,56,-3,0,69,39,40,-4,0,69,39,40,51,40,-4,0,55,41,40,56,-3,0,83,39,42,-4,0,55,39,40,56,-3,0,69,39,40,84,75,0,0,55,39,45,70,-3,0,83,51,45,-4,0,69,41,40,56,-3,0,55,51,40,84,-4,0,39,40,70,-3,0,83,39,40,39,40,84,-4,0,39,45,-4,0,69,51,40,56,-3,0,34,43,40,84,-4,0,41,40,0,75,0,0,69,39,40,-5,0,39,40,-4,0,83,39,42,70,-4,0,39,45,-4,0,83,39,40,70,-4,0,39,40,39,45,70,-3,0,69,51,40,56,-4,0,39,45,70,-3,0,69,39,40,70,-4,0,51,45,56,75,-3,0,41,40,70,-3,0,55,39,40,70,-3,0,69,51,45,-4,0,55,51,40,70,-4,0,39,40,84,-3,0,83,39,40,39,40,56,-3,0,83,39,42,70,-3,0,55,41,40,56,-3,0,55,39,45,56,-3,0,69,39,40,70,75,0,0,55,51,40,56,-3,0,69,39,40,-4,0,55,39,40,56,-4,0,39,40,-4,0,69,39,40,-5,0,39,40", c:"72,30,-1403,0,15,15,-63,0,-16,15,-28,0,15,15,-19,0,-30,15,-19,0,-11,15,-5,0,-44,15,-5,0,-64,15,0,-448,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,20,0|4,0,13,-1,6,16", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-4", gunUnlock:22, bgm:"sLevelLoopJungle", mapd:2, mapdx:36, mapdy:52}; levels[9] = {d:"42,20,-703,0,97,-9,0,62,-10,0,97,-9,0,62,59,66,96,-6,0,62,32,33,12,-6,0,62,30,-8,0,98,62,57,66,-5,0,97,97,62,30,37,30,65,-5,0,62,28,58,53,98,-5,0,62,30,16,59,58,57,58,56,60,59,57,57,29,36,31,60,61,60,57,56,57,58,30,16,15,37,27,59,61,58,56,57,57,25,61,25,58,56,58,32,33,56,30,21,20", c:"42,20,-713,0,15,-20,0,-3,15,-7,0,-4,15,-6,0,15,15,-9,0,-3,15,-7,0,-5,15,-5,0,-4,15,-6,0,-45,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,18,16|4,0,12,-1,12,2|256,10,17,1,1000|256,21,16,1,1000|256,36,18,1,1000", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-1", gunUnlock:23, bgm:"sLevelLoopEvil", mapd:3, mapdx:68, mapdy:24}; levels[10] = 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e:"1,0,20,0|4,0,20,-1,12,8|256,6,21,1,750|256,19,24,1,750|256,32,27,1,750|256,45,24,1,750|256,58,21,1,750", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-2", gunUnlock:24, bgm:"sLevelLoopEvil", mapd:3, mapdx:70, mapdy:22}; levels[11] = 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e:"1,0,19,0|4,0,19,-1,8,16|256,13,18,1,750|256,26,17,1,750|256,35,16,1,750|256,46,16,1,750|256,55,18,1,750|512,26,23,16", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-3", gunUnlock:26, bgm:"sLevelLoopEvil", mapd:3, mapdx:72, mapdy:21}; levels[12] = 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c:"81,30,-1739,0,64,16385,15,16385,128,-71,0,256,512,16385,-9,15,16385,1024,2048,-61,0,256,512,16385,-19,15,16385,1024,2048,-51,0,256,512,16385,-29,15,16385,1024,2048,-41,0,256,512,16385,-39,15,16385,1024,2048,-31,0,256,512,16385,-49,15,16385,1024,2048,-21,0,256,512,16385,-59,15,16385,1024,2048,-11,0,256,512,16385,-16,15,0,-52,15,16385,1024,2048,-3,0,-81,15", 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e:"1,0,28,0|4,0,28,-1,6,32", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-4", gunUnlock:27, bgm:"sLevelLoopEvil", mapd:3, mapdx:74, mapdy:22}; levels[13] = {d:"78,30,-1637,0,65,-76,0,64,66,-4,42,51,-33,0,64,65,-8,0,48,43,51,-22,0,48,-4,42,-4,13,50,-4,42,51,-3,0,48,43,51,-13,0,48,43,51,-4,0,64,65,66,64,66,64,-3,0,48,42,42,49,13,50,42,42,51,-5,0,66,-7,0,48,43,51,-3,0,31,-5,13,16,-7,13,50,-3,42,49,13,50,-4,42,51,-5,0,48,42,42,49,13,50,42,42,51,66,65,64,65,66,48,-4,42,49,-3,13,16,-3,13,38,66,-3,0,66,65,64,-3,0,48,42,42,49,13,50,-3,42,49,16,13,14,-4,13,14,-12,13,14,-3,13,50,-5,42,49,-6,13,14,50,-5,42,49,-11,13,15,50,-10,42,49,-19,13,15,-6,13,16,-6,13,15,-11,13,16,-14,13,14,-18,13,14,13,13,15,-34,13,14,-11,13,15,-16,13,14,-4,13,15,-18,13,15,-8,13,14,-11,13,16,-7,13,15,-11,13,16,-9,13,14,-20,13,14,13,13,15,-7,13,16,-6,13,15,-5,13,14,-21,13,14,-3,13,15,-17,13,14,13,16,-12,13", 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e:"1,0,21,16|4,0,21,-1,14,8|256,14,22,4,1500|256,30,22,4,1500|256,49,21,4,1500|256,68,22,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-1", gunUnlock:29, bgm:"sLevelLoopTraining", mapd:4, mapdx:108, mapdy:37}; levels[14] = 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b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,21,0|4,0,21,-1,10,16|256,71,20,4,1500|256,52,21,4,1500|256,33,22,4,1500|256,14,21,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-2", gunUnlock:30, bgm:"sLevelLoopTraining", mapd:4, mapdx:110, mapdy:39}; levels[15] = {d:"86,30,-1720,0,-4,42,51,-81,0,-4,13,18,9,9,12,42,51,-5,0,48,42,11,9,10,-66,0,13,14,13,13,38,0,0,31,13,18,9,10,7,8,9,19,13,38,0,0,48,42,11,9,9,10,-5,0,8,9,9,12,42,51,-24,0,8,9,10,-22,0,-3,13,16,38,0,0,31,16,38,-5,0,31,13,38,0,0,31,14,21,-11,22,23,16,18,9,9,10,-15,0,48,42,11,-3,9,10,0,8,-3,9,12,42,51,-13,0,48,42,42,14,-3,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,48,42,51,-7,0,48,42,20,22,22,23,13,38,-9,0,31,13,38,-8,0,8,-4,9,19,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,18,9,9,10,7,8,9,9,19,14,38,0,0,31,14,38,-9,0,31,13,21,-5,22,24,42,51,-5,0,31,-4,13,14,13,38,0,0,31,13,38,-5,0,31,16,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,13,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,16,38,-11,0,31,13,38,-3,0,31,14,38,-7,0,31,16,38,0,0,31,16,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-3,13,16,13,13,38,0,0,31,14,38,-5,0,31,14,38,0,0,31,13,38,-11,0,31,14,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,13,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,14,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,13,13", c:"86,30,-1720,0,-5,15,-81,0,-10,15,-5,0,-5,15,-66,0,-26,15,-5,0,-6,15,-24,0,-3,15,-22,0,-40,15,-15,0,-15,15,-13,0,-46,15,-7,0,-20,15,-8,0,-389,15,0,-48,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,19,0|4,0,19,-1,8,32|256,12,21,4,1500|256,28,22,4,1500|256,46,24,4,1500|256,62,21,4,1500|256,80,23,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-3", gunUnlock:31, bgm:"sLevelLoopTraining", mapd:4, mapdx:114, mapdy:42}; levels[16] = {d:"86,30,-1766,0,66,64,-83,0,64,65,66,64,-82,0,65,66,64,66,65,65,-78,0,65,66,66,64,66,48,42,63,-30,0,48,42,43,42,42,-42,0,65,66,64,48,42,42,49,16,60,-20,0,48,42,43,42,51,-5,0,31,-3,13,16,-35,0,48,42,43,42,11,9,10,7,8,9,19,15,-3,13,60,-5,0,48,43,51,-12,0,31,13,14,13,50,-5,42,49,13,13,15,13,-19,0,48,42,43,42,51,-6,0,48,42,43,42,42,49,13,13,16,39,-5,0,31,13,13,14,13,50,-5,42,49,13,50,-4,42,11,10,8,12,-4,42,49,-14,13,-11,0,48,43,51,-5,0,31,-3,13,38,-6,0,31,16,13,14,13,13,15,13,41,36,-4,0,64,35,40,-6,13,15,13,13,15,-6,13,18,9,9,19,-9,13,16,-8,13,14,-6,0,48,42,43,42,44,49,16,50,47,46,43,47,46,49,13,13,14,50,-6,42,49,-4,13,16,13,13,38,-4,0,66,65,66,31,13,13,14,13,13,16,-7,13,15,13,14,38,0,0,31,13,16,14,13,13,15,-5,13,15,-3,13,16,-3,13,44,-5,42,49,13,15,-3,13,14,13,13,15,-4,13,16,-5,13,14,-3,13,14,13,13,15,13,14,13,15,21,-7,22,23,16,13,15,-7,13,14,16,-4,13,38,0,0,31,-7,13,14,-5,13,15,-5,13", c:"86,30,-1766,0,4111,4111,-83,0,-4,4111,-82,0,-6,4111,-78,0,-5,4111,15,15,47,-30,0,-5,15,-42,0,-3,4111,-5,15,47,-20,0,-5,15,-5,0,-5,15,-35,0,-16,15,-5,0,-3,15,-12,0,-15,15,-19,0,-5,15,-6,0,-56,15,-11,0,-3,15,-5,0,-5,15,-6,0,-56,15,-6,0,-166,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,28,0|4,0,28,-1,-1,32|512,2,28,-2|256,12,26,4,1500|256,57,24,4,1500|256,72,23,1,750|256,37,24,1,750|256,21,25,1,750|256,83,22,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone X - Warning", gunUnlock:-1, bgm:"sLevelLoopTraining", mapd:5, mapdx:132, mapdy:54}; tw = (th = 32); gamePaused = false; gamePausedFunction = null; mouseD = 0; onMouseDown = function () { mouseD = 1; }; onMouseUp = function () { mouseD = 0; }; mouseW = 0; onMouseWheel = function (delta) { mouseW = sign(delta); }; darkColor = {ra:"50", rb:"0", ga:"50", gb:"0", ba:"50", bb:"0", aa:"100", ab:"0"}; whiteColor = {ra:"100", rb:"100", ga:"100", gb:"100", ba:"100", bb:"100", aa:"100", ab:"0"}; normalColor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; hitColor = {ra:"100", rb:"150", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; triDamageColor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"150", aa:"100", ab:"0"}; invulnerableColor = {ra:"100", rb:"150", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; timeSinkColor = {ra:"100", rb:"0", ga:"100", gb:"150", ba:"100", bb:"0", aa:"100", ab:"0"}; invColor = {ra:"-100", rb:"255", ga:"-100", gb:"255", ba:"-100", bb:"255", aa:"100", ab:"0"}; frameRate = 32; so = SharedObject.getLocal("heliattack3"); gotoAndStop ("menuintro");
Frame 19
gotoAndStop ("menuintro");
Frame 20
stop();
Frame 21
gotoAndStop ("menuintro");
Frame 22
delete onKeyDown; if (isShared(so)) { stats = getLastPlayer(so); stats.timesplayed++; menuToggle(); if (numPlayers(so) > 1) { gotoAndStop ("select"); } else { gotoAndStop ("menu"); } } else { gotoAndStop ("new"); } mb.instantStart("sMenuLoop", 100); clearMenus();
Frame 24
gotoAndStop ("menu");
Frame 25
function changeBGColor(num) { flash.gotoAndPlay(1); bgcolor.gotoAndStop(num); logo.gotoAndStop(num); } mb.start("sMenuLoop", 5, 100); changeBGColor(1); playerD.name = "Current Player: " + stats.name; stop();
Frame 26
gotoAndStop ("menu");
Frame 29
gotoAndStop ("start");
Frame 30
flash.gotoAndPlay(1); playerD.name = "Current Player: " + stats.name; if (stats.currentGame == true) { contc.onRelease = function () { resumeSurvival(); gotoAndStop ("levelSelect"); }; } else { contc._visible = false; }
Frame 31
gotoAndStop ("start");
Frame 34
gotoAndStop ("instructions");
Instance of Symbol 1848 MovieClip in Frame 34
//component parameters onClipEvent (construct) { child = "instructions"; height = 170; }
Frame 35
changeBGColor(5); playerD.name = "Current Player: " + stats.name; instructions.text = "Use the movement keys to move your player, Left and Right keys to move. Press the Jump key to jump, or hold it to jump higher. Hold the Crouch key to lower your height and dodge bullets, you can also crouch mid-air for highly evasive jumps. These keys are changeable in the options menu."; instructions.text = instructions.text + "\n\nUse the mouse to aim and click the mouse button to shoot your weapon. Change weapons with the mousewheel."; instructions.text = instructions.text + "\n\nThe Time Mode key triggers time modes which will slow down time to help you dodge and aim."; instructions.text = instructions.text + "\n\nUse the Modify key to change actions. Modify+Jump will hyperJump and Modify+ChangeWeapon will change time modes. Modify+Crouch will let you drop through certain floors."; instructions.text = instructions.text + "\n\nEvery time you destroy 2 helicopters, an item will drop. Unlock weapons by defeating levels, this will increase the variety of weapons that can be dropped."; instructions.text = instructions.text + "\n\nUse the options menu to change settings, you can toggle graphical effects that can speed up gameplay when turned off (background, brass, particles, coronas), and toggle sound and music. You can also toggle automatic weapon switching, which will automatically switch your weapon if you pick up a better one."; instructions.text = instructions.text + "\n\nUse the controls menu to change your controls, click a control you wish to change, and press a key to bind that control to that key.";
Frame 36
gotoAndStop ("instructions");
Frame 39
gotoAndStop ("highscores");
Frame 40
function playAgain() { disabler._visible = false; _level0.gotoAndStop("menu"); } changeBGColor(3); playerD.name = "Current Player: " + stats.name; _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "heliattack3"; _level0.swHighScoreObject.gameTitle = "Heli Attack 3"; _level0.swHighScoreObject.screenWidth = 448; _level0.swHighScoreObject.screenHeight = 320; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 0; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; loadMovieNum (_root.HSHubURL, 2); disabler.docount = true; disabler.trycount = 0; disabler.onEnterFrame = function () { if (this.docount) { this.trycount++; if ((_level2.getBytesTotal() == -1) && (this.trycount > 60)) { this.docount = false; this.trycount = 0; this._visible = false; } } };
Frame 41
gotoAndStop ("highscores");
Frame 44
gotoAndStop ("options");
Frame 45
changeBGColor(4); playerD.name = "Current Player: " + stats.name; drawOptions(opt, true); drawControls(cont, true);
Frame 46
gotoAndStop ("options");
Frame 49
gotoAndStop ("stats");
Instance of Symbol 1848 MovieClip in Frame 49
//component parameters onClipEvent (construct) { child = "statsd"; height = 170; }
Frame 50
changeBGColor(6); playerD.name = "Current Player: " + stats.name; statsd.text = ("Statistics for " + stats.name) + ":"; statsd.text = statsd.text + ("\n\tTimes Played: " + stats.timesplayed); statsd.text = statsd.text + (("\n\tGames Played: " + stats.gamesplayed) + newline); statsd.text = statsd.text + (("\n\tTotal Time Played: " + int(stats.totaltime / frameRate)) + " seconds"); statsd.text = statsd.text + (("\n\tBest Time: " + int(stats.besttime / frameRate)) + " seconds"); statsd.text = statsd.text + (("\n\tWorst Time: " + int(stats.worsttime / frameRate)) + " seconds\n"); if (stats.totalscore == 0) { statsd.text = statsd.text + "\n\tTotal Score: 0"; statsd.text = statsd.text + "\n\tHigh Score: 0\n"; } else { statsd.text = statsd.text + (("\n\tTotal Score: " + int(stats.totalscore)) + "00"); statsd.text = statsd.text + (("\n\tHigh Score: " + int(stats.highscore)) + "00\n"); } statsd.text = statsd.text + ("\n\tHelis Destroyed: " + stats.totalhelis); statsd.text = statsd.text + (("\n\tEnemies Destroyed: " + stats.totalenemies) + newline); var s = 0; var o = ""; var n = 0; var max = 0; var maxi = 0; var i = 0; while (i < guns.length) { if (stats.guns[i].unlocked) { n++; o = o + ("\n\t\t" + guns[i].name); s = s + stats.guns[i].shotsfired; if (stats.guns[i].shotsfired > max) { maxi = i; max = stats.guns[i].shotsfired; } } i++; } statsd.text = statsd.text + ((((("\n\t" + n) + "/") + guns.length) + " Weapons Unlocked:") + o); if (n == guns.length) { statsd.text = statsd.text + "\n\tAll Weapons Unlocked!"; } statsd.text = statsd.text + newline; statsd.text = statsd.text + ("\n\tShots Fired: " + s); statsd.text = statsd.text + ("\n\tShots Hit: " + stats.shotshit); if (s > 0) { statsd.text = statsd.text + (("\n\tAccuracy: " + Math.round((stats.shotshit / s) * 100)) + "%"); } else { statsd.text = statsd.text + "\n\tAccuracy: n/a"; } if (max > 0) { statsd.text = statsd.text + ("\n\tMost used weapon: " + guns[maxi].name); }
Frame 51
gotoAndStop ("stats");
Frame 54
gotoAndStop ("new");
Frame 55
changeBGColor(1); newname = "Player"; if (isShared(so)) { canc.onRelease = function () { gotoAndStop ("players"); }; } else { canc._visible = false; createSharedObject(so); } qual = 0; quals.gotoAndStop(qual + 1); quals.onRelease = function () { qual++; if (qual > 2) { qual = 0; } this.gotoAndStop(qual + 1); };
Frame 56
gotoAndStop ("new");
Frame 59
gotoAndStop ("del");
Frame 60
changeBGColor(2); delname = stats.name + "?";
Frame 61
gotoAndStop ("del");
Frame 64
gotoAndStop ("players");
Frame 65
changeBGColor(7); playerD.name = "Current Player: " + stats.name;
Frame 66
gotoAndStop ("players");
Frame 69
gotoAndStop ("change");
Frame 70
function showPlayers() { var _local4 = numPlayers(so); var _local2 = 0; while (_local2 < _local4) { var _local3 = playersDisplay.attachMovie("playerDisplay", "d_" + _local2, _local2); _local3._x = ((-(_local3._width * (_local4 - 1))) / 2) + (_local2 * _local3._width); _local3.name = so.data.players[_local2].name; _local3.i = _local2; _local3.onRelease = function () { stats = getPlayer(so, this.i); menuToggle(); gotoAndStop ("players"); }; _local2++; } } changeBGColor(1); showPlayers();
Frame 71
gotoAndStop ("change");
Frame 74
gotoAndStop ("error");
Frame 75
changeBGColor(2);
Frame 76
gotoAndStop ("error");
Frame 79
gotoAndStop ("select");
Frame 80
function showPlayers() { var _local4 = numPlayers(so); var _local2 = 0; while (_local2 < _local4) { var _local3 = playersDisplay.attachMovie("playerDisplay", "d_" + _local2, _local2); _local3._x = ((-(_local3._width * (_local4 - 1))) / 2) + (_local2 * _local3._width); _local3.name = so.data.players[_local2].name; _local3.i = _local2; _local3.onRelease = function () { stats = getPlayer(so, this.i); menuToggle(); gotoAndStop ("menu"); }; _local2++; } } changeBGColor(1); showPlayers();
Frame 81
gotoAndStop ("select");
Frame 84
gotoAndStop ("credits");
Instance of Symbol 1848 MovieClip in Frame 84
//component parameters onClipEvent (construct) { child = "credits"; height = 170; }
Frame 85
changeBGColor(32); credits.text = "Heli Attack 3 - Produced by squarecircleco."; credits.text = credits.text + "\n\nGame Design & Programming:"; credits.text = credits.text + "\n\tChristopher 'iopred' Rhodes"; credits.text = credits.text + "\n\nArtwork:"; credits.text = credits.text + "\n\tChristian 'DayDream' Hildenbrand"; credits.text = credits.text + "\n\nSound & Music:"; credits.text = credits.text + "\n\tDavid 'Psykopig' Desi"; credits.text = credits.text + "\n\tChristopher 'iopred' Rhodes"; credits.text = credits.text + "\n\nSpecial thanks goes to:"; credits.text = credits.text + "\n\tDan 'Samurai' MacDonald"; credits.text = credits.text + "\n\tJason 'Visual Mirage' Mitsios"; credits.text = credits.text + "\n\tCraig 'Kludos' McPhee"; credits.text = credits.text + "\n\tChris 'Cookie' Tran"; credits.text = credits.text + "\n\tEric 'brimstone' He Song"; credits.text = credits.text + "\n\tNathan 'dstrek' Miller"; credits.text = credits.text + "\n\tRichard 'Squize' Myles"; credits.text = credits.text + "\n\tChris 'Pixelsumo' O'shea"; credits.text = credits.text + "\n\tJeremy 'Feanor' La Camera"; credits.text = credits.text + "\n\tSasha 'Skulky' Brejnev"; credits.text = credits.text + "\n\tLuke 'Lukstr' Rewega"; credits.text = credits.text + "\n\tHeli Attack 3 Beta testers"; credits.text = credits.text + "\n\tThe Stimunation crew"; credits.text = credits.text + "\n\tEveryone at FlashKit"; credits.text = credits.text + "\n\tAll the Miniclip supporters"; credits.text = credits.text + "\n\tEverybody who played and loved Heli Attack 2";
Frame 86
gotoAndStop ("credits");
Frame 89
gotoAndStop ("levelselect");
Frame 90
mb.start("sLevelSelectLoop", 5, 100); function mapdd(x, y) { mapd.small.circle._x = (mapd.large.circle._x = x); mapd.small.circle._y = (mapd.large.circle._y = y); mapd.large._x = ((-x) * 9.5) + 250; mapd.large._y = ((-y) * 9.5) + 50; mapd.large._xscale = (mapd.large._yscale = 950); mapd.large.circle._xscale = (mapd.large.circle._yscale = 50); } changeBGColor(1); playerD.name = "Current Player: " + stats.name; if (stats.currentGame == false) { if (stats.levels[1]) { if (stats.level > 0) { prevc._visible = true; } else { prevc._visible = false; } if (stats.levels[stats.level + 1] == true) { nextc._visible = true; } else { nextc._visible = false; } prevc.onRelease = function () { stats.level--; if (stats.level < 0) { stats.level = 0; } if (stats.level == 0) { prevc._visible = false; } currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy); nextc._visible = true; }; nextc.onRelease = function () { if (stats.levels[stats.level + 1]) { stats.level++; } if (stats.level > (levels.length - 1)) { stats.level = levels.length - 1; } if ((!stats.levels[stats.level + 1]) || (stats.level == (levels.length - 1))) { nextc._visible = false; } currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy); prevc._visible = true; }; } else { prevc._visible = false; nextc._visible = false; } savec._visible = false; backc._visible = true; backc.onRelease = function () { gotoAndStop ("menu"); }; newc._visible = false; } else { prevc._visible = false; nextc._visible = false; backc._visible = false; savec._visible = true; savec.onRelease = function () { gotoAndStop ("menu"); }; newc._visible = false; } newStart = false; startc.onRelease = function () { startGame(stats.level); }; currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy);
Frame 91
gotoAndStop ("levelselect");
Frame 94
gotoAndStop ("nextLevel");
Instance of Symbol 1848 MovieClip in Frame 94
//component parameters onClipEvent (construct) { child = "leveld"; height = 170; }
Frame 95
mb.start("sLevelSelectLoop", 5, 100); changeBGColor(1); playerD.name = "Current Player: " + stats.name; var lc = (stats.level - 1); leveld.text = levels[lc].name + " completed!\n"; leveld.text = leveld.text + (("\nCurrent time: " + int(stats.gametime / frameRate)) + " seconds\n"); leveld.text = leveld.text + (("\nHealth bonus: " + healthbonus) + "00"); leveld.text = leveld.text + "\nCurrent score: "; if (score == 0) { leveld.text = leveld.text + 0; } else { leveld.text = leveld.text + (int(stats.score) + "00"); } var gu = levels[lc].gunUnlock; if (gu >= 0) { if (!stats.guns[gu].unlocked) { if (gu != -1) { leveld.text = leveld.text + (("\n\n" + guns[gu].name) + " unlocked!"); if (gu > 2) { leveld.text = leveld.text + "\n(This gun can now drop from enemies)\n\n"; } else { leveld.text = leveld.text + "\n\n"; } leveld.text = leveld.text + (guns[gu].name + " weapon data:\n"); leveld.text = leveld.text + (guns[gu].info + newline); leveld.text = leveld.text + "\tAdditional data:\n"; leveld.text = leveld.text + (("\t\tClip size: " + guns[gu].clip) + newline); leveld.text = leveld.text + (("\t\tDamage: " + guns[gu].damage) + newline); leveld.text = leveld.text + (("\t\tReload time: " + (guns[gu].reloadtime / frameRate)) + " seconds"); stats.guns[gu].unlocked = true; if (gu == 1) { stats.guns[gu].ammo = Number.POSITIVE_INFINITY; } } } }
Frame 96
gotoAndStop ("nextLevel");
Frame 99
gotoAndStop ("gameOver");
Instance of Symbol 1848 MovieClip in Frame 99
//component parameters onClipEvent (construct) { child = "scored"; height = 140; }
Frame 100
mb.start("sLevelSelectLoop", 5, 100); changeBGColor(2); playerD.name = "Current Player: " + stats.name; scored.text = "You have died, game over.\n"; scored.text = scored.text + (("\nFinal time: " + int(stats.gametime / frameRate)) + " seconds"); if (stats.score == 0) { scored.text = scored.text + "\nFinal score: 0"; } else { scored.text = scored.text + (("\nFinal score: " + int(stats.score)) + "00"); }
Frame 101
gotoAndStop ("gameOver");
Frame 109
gotoAndStop ("weapons");
Instance of Symbol 1848 MovieClip in Frame 109
//component parameters onClipEvent (construct) { child = "weaponsd"; height = 170; }
Frame 110
changeBGColor(6); playerD.name = "Current Player: " + stats.name; weapond.text = ""; var i = 0; while (i < guns.length) { if (stats.guns[i].unlocked) { weaponsd.text = weaponsd.text + (guns[i].name + ":\n"); weaponsd.text = weaponsd.text + (guns[i].info + newline); weaponsd.text = weaponsd.text + "\tAdditional data:\n"; weaponsd.text = weaponsd.text + (("\t\tClip size: " + guns[i].clip) + newline); weaponsd.text = weaponsd.text + (("\t\tDamage: " + guns[i].damage) + newline); weaponsd.text = weaponsd.text + (("\t\tReload time: " + (guns[i].reloadtime / frameRate)) + " seconds\n\n"); } i++; }
Frame 111
gotoAndStop ("weapons");
Frame 114
gotoAndStop ("weapons");
Frame 115
function playAgain() { disabler._visible = false; _level0.gotoAndStop("menu"); } changeBGColor(3); playerD.name = "Current Player: " + stats.name; _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "submit"; _level0.swHighScoreObject.gameId = "heliattack3"; _level0.swHighScoreObject.gameTitle = "Heli Attack 3"; _level0.swHighScoreObject.screenWidth = 448; _level0.swHighScoreObject.screenHeight = 320; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = submitscore; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; loadMovieNum (_root.HSHubURL, 2); disabler.docount = true; disabler.trycount = 0; disabler.onEnterFrame = function () { if (this.docount) { this.trycount++; if ((_level2.getBytesTotal() == -1) && (this.trycount > 60)) { this.docount = false; this.trycount = 0; this._visible = false; } } };
Frame 116
gotoAndStop ("weapons");
Frame 120
gotoAndStop ("initgame");
Frame 121
startGame(l); gotoAndStop ("game");
Frame 122
gotoAndStop ("initgame");
Frame 124
gotoAndStop ("game");
Frame 125
stop();
Frame 126
gotoAndStop ("game");
Symbol 1924 MovieClip [__Packages.MusicBoard] Frame 0
class MusicBoard { var sb, sbt, music, vol, active; function MusicBoard (sb, sbt, active) { this.sb = sb; this.sbt = sbt; music = null; vol = 0; this.active = active; } function start(soundName, speed, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sbt.addTransform(soundName, sbt.FADETO, speed, vol); return(undefined); } if (music != null) { sbt.addTransform(music, sbt.FADEOUT, speed, 0); } sb.setVolume(soundName, 0); sb.start(soundName, 0, 99999, true); sbt.addTransform(soundName, sbt.FADEIN, speed, vol); music = soundName; } function stop(speed) { sbt.addTransform(music, sbt.FADEOUT, speed, 0); } function instantStart(soundName, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sb.setVolume(soundName, vol); return(undefined); } if (music != null) { sb.stop(music); } sb.setVolume(soundName, vol); sb.start(soundName, 0, 99999, true); music = soundName; } function instantIntroStart(soundName, soundName2, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sb.setVolume(soundName, vol); return(undefined); } if (music != null) { sb.stop(music); } sb.setVolume(soundName, vol); sb.setVolume(soundName2, vol); music = soundName2; var _local5 = sb.getSound(soundName); _local5.onSoundComplete = function () { _root.sb.start(soundName2, 0, 99999, true); }; sb.start(soundName, 0, 0, true); } function setActive(active) { var _local2 = this.active; this.active = active; if (music == null) { return(undefined); } if (this.active) { if (!_local2) { sb.setVolume(music, 0); sb.start(music, 0, 99999, true); sbt.addTransform(music, sbt.FADEIN, 5, vol); } } else { stop(1); } } }
Symbol 1925 MovieClip [__Packages.SoundBoard] Frame 0
class SoundBoard { var sounds, soundsClip, active; function SoundBoard (clip, depth, active) { sounds = new Array(); soundsClip = clip.createEmptyMovieClip("SoundBoard" + depth, depth); this.active = active; } function attachSound(soundName, unForce) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar); } _local2++; } var _local4 = new Object(); _local4.soundName = soundName; var _local6 = soundsClip.createEmptyMovieClip(soundName, sounds.length); var _local5 = new Sound(_local6); _local5.attachSound(soundName); _local4.soundVar = _local5; if (unForce == true) { _local4.unForce = true; } else { _local4.unForce = false; } sounds.push(_local4); return(_local5); } function getSound(soundName) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar); } _local2++; } } function start(soundName, secondsOffset, loops, forceActive) { if (active || (forceActive)) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.stop(); sounds[_local2].soundVar.start(secondsOffset, loops); break; } _local2++; } } } function stop(soundName) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.stop(); break; } _local2++; } } function setVolume(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setVolume(vol); } _local2++; } } function getVolume(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getVolume()); } _local2++; } } function setPan(soundName, pan) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setPan(pan); } _local2++; } } function getPan(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getPan()); } _local2++; } } function setTransform(soundName, trans) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setTransform(trans); } _local2++; } } function getTransform(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getTransform()); } _local2++; } } function stopAllSounds() { var _local2 = 0; while (_local2 < sounds.length) { if (!sounds[_local2].unForce) { sounds[_local2].soundVar.stop(); } _local2++; } } function setActive(active) { this.active = active; if (!this.active) { stopAllSounds(); } } }
Symbol 1926 MovieClip [__Packages.SoundBoardTransform] Frame 0
class SoundBoardTransform { var sb, transformations; function SoundBoardTransform (sb) { this.sb = sb; transformations = new Array(); } function addTransform(soundName, transform, speed, target) { var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2].soundName == soundName) { clearInterval(transformations[_local2].interval); transformations[_local2] = null; } _local2++; } var _local3 = new Object(); var _local5 = setInterval(this, "doTransform", speed, transformations.length); _local3.interval = _local5; _local3.soundName = soundName; _local3.transform = transform; _local3.target = target; transformations.push(_local3); } function addTransformStartLoop(soundName, transform, speed, target) { var _local3 = false; var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2].soundName == soundName) { clearInterval(transformations[_local2].interval); transformations[_local2] = null; _local3 = true; } _local2++; } if (!_local3) { sb.start(soundName, 0, 99999); } var _local5 = new Object(); var _local6 = setInterval(this, "doTransform", speed, transformations.length); _local5.interval = _local6; _local5.soundName = soundName; _local5.transform = transform; _local5.target = target; transformations.push(_local5); } function doTransform(intervalID) { var _local3 = transformations[intervalID]; var _local4 = _local3.transform; var _local2 = sb.getSound(_local3.soundName); if (_local4 & FADEIN) { _local2.setVolume(_local2.getVolume() + 1); if (_local2.getVolume() >= _local3.target) { clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & FADEOUT) { _local2.setVolume(_local2.getVolume() - 1); if (_local2.getVolume() <= _local3.target) { _local2.stop(); clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & FADETO) { if (_local2.getVolume() > _local3.target) { _local2.setVolume(_local2.getVolume() - 1); } else { _local2.setVolume(_local2.getVolume() + 1); } if (_local2.getVolume() == _local3.target) { clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & STOPLOOP) { _local2.stop(); clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } function clearTransforms() { var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2] != null) { return(undefined); } _local2++; } transformations = new Array(); } var FADEIN = 1; var FADEOUT = 2; var FADETO = 4; var STOPLOOP = 8; }
Symbol 11 MovieClip Frame 1
_visible = false;
Symbol 12 MovieClip Frame 1
function drawBar(clip, width, height) { with (clip) { clear(); lineStyle(); beginFill(0, 10); moveTo(0, 0); var curveSize = Math.min(50, Math.min(width, height / 5)); lineTo(width, 0); lineTo(width, height - curveSize); curveTo(width, height, width - curveSize, height); lineTo(0, height); lineTo(0, 0); } } spw = Stage.width; sph = Stage.height; if (drawBackground) { background = createEmptyMovieClip("background", 1); with (background) { colors = [16777215, 15658734]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:0, y:0, w:spw, h:sph, r:(Math.PI/2)}; beginGradientFill("linear", colors, alphas, ratios, matrix); moveTo(0, 0); lineTo(spw, 0); lineTo(spw, sph); lineTo(0, sph); lineTo(0, 0); endFill(); } } if (_parent.getBytesLoaded() < _parent.getBytesTotal()) { _parent[variableLocation] = false; _parent.stop(); var tf = new TextFormat(); tf.font = "Arial"; tf.size = 12; tf.color = 0; progressBar = createEmptyMovieClip("bar", 2); progressTextBox = createEmptyMovieClip("progressTextBox", 3); progressTextBox.createTextField("textBox", 0, 0, 0, 100, 100); textBox = progressTextBox.textBox; textBox.selectable = false; textBox.setTextFormat(tf); _x = 0; _y = 0; onEnterFrame = function () { var _local2 = _parent.getBytesLoaded() / _parent.getBytesTotal(); var _local3 = Math.floor(_local2 * 100); textBox.text = ("Loading " + _local3) + "%"; textBox.setTextFormat(tf); textBox._width = textBox.textWidth + 5; textBox._height = textBox.textHeight + 5; textBox._x = Math.floor(spw * _local2); if ((textBox._x + textBox._width) > spw) { textBox._x = spw - textBox._width; } textBox._y = (sph / 2) - (textBox._height / 2); drawBar(progressBar, Math.floor(spw * _local2), sph); if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { progressTextBox.removeMovieClip(""); if (drawBackground) { if (!backgroundStay) { background._alpha = background._alpha - 10; } } progressBar._alpha = progressBar._alpha - 10; if (progressBar._alpha <= 0) { _parent.play(); _parent[variableLocation] = true; onEnterFrame = null; } } }; } else { _parent.play(); _parent[variableLocation] = true; if (drawBackground) { if (!backgroundStay) { background.removeMovieClip(""); } } }
Symbol 41 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 15
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 7
_root.ejectBrass(1, -0.5 + (Math.random() * 1), -6);
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 7
_root.ejectBrass(1, -0.5 + (Math.random() * 1), -6);
Symbol 78 MovieClip Frame 15
_root.ejectBrass(1, -0.5 + (Math.random() * 1), -6);
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 7
_root.ejectBrass(3, -0.5 + (Math.random() * 1), -6);
Symbol 117 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 7
_root.ejectBrass(3, -0.5 + (Math.random() * 1), -6);
Symbol 141 MovieClip Frame 1
stop();
Symbol 222 MovieClip [gooSplat] Frame 1
stop();
Symbol 287 MovieClip [Bullet] Frame 1
stop();
Symbol 315 MovieClip [explosion] Frame 1
stop();
Symbol 440 MovieClip [HUD] Frame 1
stop(); port.gotoAndStop(100); port.gotoAndStop(100); heli._visible = false; powerup._visible = false; poweruptime._visible = false;
Symbol 545 MovieClip [purpleExplosion] Frame 1
stop();
Symbol 565 MovieClip [enemyBullet] Frame 1
stop();
Symbol 1661 MovieClip Frame 1
stop();
Symbol 1754 MovieClip Frame 4
stop();
Symbol 1773 MovieClip Frame 1
stop();
Symbol 1779 MovieClip Frame 590
gotoAndPlay (1);
Symbol 1794 MovieClip Frame 15
stop();
Symbol 1801 MovieClip Frame 93
if (!_root.gameValid) { stop(); }
Symbol 1801 MovieClip Frame 105
stop();
Symbol 1808 MovieClip Frame 41
stop();
Symbol 1823 MovieClip Frame 1
stop();
Symbol 1824 MovieClip Frame 1
if (!_root.gameValid) { stop(); }
Symbol 1824 MovieClip Frame 106
_parent.mb.instantIntroStart("sIntro", "sMenuLoop", 100);
Symbol 1824 MovieClip Frame 213
!!!ERROR
Symbol 1828 Button
on (release) { !!!ERROR
Symbol 1829 Button
on (release) { !!!ERROR
Symbol 1830 Button
on (release) { !!!ERROR
Symbol 1833 Button
on (release) { !!!ERROR
Symbol 1834 Button
on (release) { !!!ERROR
Symbol 1835 Button
on (release) { !!!ERROR
Symbol 1838 MovieClip Frame 1
!!!ERROR
Symbol 1848 MovieClip Frame 1
bstart._y = 0; drag._y = bstart._y + bstart._height; drag._yscale = Math.max(10, height / _parent[child].maxscroll); bend._y = drag._y + height; scrollnum = 1; Mouse.addListener(this); this.onMouseWheel = function (delt) { scrollnum = _parent[child].scroll - delt; if (scrollnum > _parent[child].maxscroll) { scrollnum = _parent[child].maxscroll; } else if (scrollnum < 0) { scrollnum = 0; } }; onEnterFrame = function () { drag._yscale = Math.max(10, height / _parent[child].maxscroll); if (drag.drag == 1) { scrollnum = Math.ceil(((drag._y - 10) / (height - drag._yscale)) * _parent[child].maxscroll); } else { drag._y = (10 + (scrollnum * (height / _parent[child].maxscroll))) - (height / _parent[child].maxscroll); drag.snap(); } _parent[child].scroll = scrollnum; y = _y; };
Instance of Symbol 1843 MovieClip "drag" in Symbol 1848 MovieClip Frame 1
onClipEvent (load) { function snap() { if (_y < (_parent.bstart._y + _parent.bstart._height)) { _y = (_parent.bstart._y + _parent.bstart._height); } if ((_y + _height) > _parent.bend._y) { _y = (_parent.bend._y - _height); } } } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; _y = ((_root._ymouse - _parent._y) - (_height / 2)); snap(); } } onClipEvent (mouseUp) { !!!ERROR
Instance of Symbol 1845 MovieClip "bstart" in Symbol 1848 MovieClip Frame 1
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; } } onClipEvent (mouseUp) { !!!ERROR
Instance of Symbol 1847 MovieClip "bend" in Symbol 1848 MovieClip Frame 1
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; } } onClipEvent (mouseUp) { !!!ERROR
Symbol 1850 Button
on (release) { !!!ERROR
Symbol 1862 Button
on (release, keyPress "<Enter>") { if (newname == "") { newname = "Player"; } stats = addPlayer(so, newPlayer(newname, qual)); menuToggle(); if (numPlayers(so) > 1) { gotoAndStop ("players"); } else { gotoAndStop ("menu"); } }
Symbol 1878 Button
on (release) { if (!deleteLastPlayer(so)) { gotoAndStop ("new"); } else { stats = getLastPlayer(so); if (true || (numPlayers(so) > 1)) { gotoAndStop ("change"); } else { gotoAndStop ("players"); } } }
Symbol 1881 Button
on (release) { !!!ERROR
Symbol 1882 Button
on (release) { !!!ERROR
Symbol 1883 Button
on (release) { !!!ERROR
Symbol 1884 Button
on (release) { !!!ERROR
Symbol 1885 Button
on (release) { !!!ERROR
Symbol 1888 Button
on (release) { !!!ERROR
Symbol 1914 Button
on (release) { !!!ERROR
Symbol 1920 Button
on (release) { !!!ERROR

Library Items

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Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [blackHole]Uses:3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:8  Timeline
Symbol 7 EditableTextUses:1Used by:8
Symbol 8 MovieClip [playerDisplay]Uses:6 7
Symbol 1924 MovieClip [__Packages.MusicBoard]
Symbol 1925 MovieClip [__Packages.SoundBoard]
Symbol 1926 MovieClip [__Packages.SoundBoardTransform]
Symbol 9 GraphicUsed by:1824  Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
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Symbol 14 TextUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 EditableTextUses:13Used by:19
Symbol 19 MovieClip [OverLay]Uses:18Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:21 23Used by:215
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:41
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:41
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:41
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:41
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:41
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:41
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:41
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:26 28 30 32 34 36 38 40Used by:143 149 158 176
Symbol 42 MovieClipUsed by:141 237 238 544 551 561 1027 1028  Timeline
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:57
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:57
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:57
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Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:57
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClipUses:44 46 48 50 52 54 56Used by:141
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:62
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:59 61Used by:141
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Symbol 65 BitmapUsed by:66
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Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:70 72Used by:141
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:75 77Used by:141
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Symbol 84 GraphicUses:83Used by:87
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:84 86Used by:141
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:141
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:141
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:141
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:141
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Symbol 1624 Sound [sLevelLoopEvil]Used by:1661
Symbol 1625 Sound [sLevelLoopJungle]Used by:1661
Symbol 1626 Sound [sLevelLoopTraining]Used by:1661
Symbol 1627 Sound [sABomb]Used by:1661
Symbol 1628 Sound [sAirstrike]Used by:1661
Symbol 1629 Sound [sAirstrikeCall]Used by:1661
Symbol 1630 Sound [sBigExplosion]Used by:1661
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Symbol 1635 Sound [sFlame]Used by:1661
Symbol 1636 Sound [sGooGun]Used by:1661
Symbol 1637 Sound [sGooHit]Used by:1661
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Symbol 1797 GraphicUsed by:1798
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Symbol 1799 GraphicUsed by:1800
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Symbol 1801 MovieClipUses:1780 1794 1796 1644 1798 1800Used by:1824
Symbol 1802 GraphicUsed by:1824
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Symbol 1804 GraphicUsed by:1807 1808
Symbol 1805 GraphicUsed by:1807
Symbol 1806 GraphicUsed by:1807
Symbol 1807 MovieClipUses:1804 1805 1806Used by:1808
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Symbol 1810 MovieClipUses:1809Used by:1824
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Symbol 1812 MovieClipUses:1811Used by:1824
Symbol 1813 GraphicUsed by:1814
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Symbol 1818 GraphicUsed by:1823
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Symbol 1823 MovieClipUses:1815 1816 1817 1818 1819 1820 1821 1822Used by:1824  Timeline
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Symbol 1827 GraphicUsed by:1828 1829 1830 1833 1834 1835 1850 1862 1878 1881 1882 1883 1884 1885 1888 1914 1920
Symbol 1828 ButtonUses:1827Used by:Timeline
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Symbol 1830 ButtonUses:1827Used by:Timeline
Symbol 1831 EditableTextUses:1Used by:1832
Symbol 1832 MovieClipUses:1831Used by:Timeline
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Symbol 1834 ButtonUses:1827Used by:Timeline
Symbol 1835 ButtonUses:1827Used by:Timeline
Symbol 1836 MovieClipUses:1800 1798 1796 1764Used by:Timeline
Symbol 1837 ShapeTweeningUsed by:1838
Symbol 1838 MovieClipUses:1837 1756Used by:Timeline
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Symbol 1861 TextUses:13Used by:Timeline
Symbol 1862 ButtonUses:1827Used by:Timeline
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Symbol 1864 EditableTextUses:13Used by:Timeline
Symbol 1865 TextUses:13Used by:1866  Timeline
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Symbol 1868 TextUses:13Used by:1874
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Symbol 1886 TextUses:13Used by:Timeline
Symbol 1887 TextUses:13Used by:Timeline
Symbol 1888 ButtonUses:1827Used by:Timeline
Symbol 1889 EditableTextUses:1Used by:Timeline
Symbol 1890 TextUses:13Used by:Timeline
Symbol 1891 TextUses:1Used by:Timeline
Symbol 1892 EditableTextUses:1Used by:Timeline
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Symbol 1894 TextUses:13Used by:1895
Symbol 1895 MovieClipUses:1756 1894Used by:Timeline
Symbol 1896 TextUses:13Used by:1897
Symbol 1897 MovieClipUses:1756 1896Used by:Timeline
Symbol 1898 TextUses:13Used by:1899
Symbol 1899 MovieClipUses:1756 1898Used by:Timeline
Symbol 1900 TextUses:13Used by:1901
Symbol 1901 MovieClipUses:1756 1900Used by:Timeline
Symbol 1902 TextUses:13Used by:Timeline
Symbol 1903 TextUses:13Used by:1904
Symbol 1904 MovieClipUses:1756 1903Used by:Timeline
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Symbol 1906 MovieClipUses:1756 1905Used by:Timeline
Symbol 1907 GraphicUsed by:1910
Symbol 1908 GraphicUsed by:1909
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Symbol 1910 MovieClipUses:1907 1909Used by:1912
Symbol 1911 TextUses:1Used by:1912
Symbol 1912 MovieClipUses:144 1910 1583 1586 1589 1592 1580 1597 1911Used by:Timeline
Symbol 1913 TextUses:13Used by:Timeline
Symbol 1914 ButtonUses:1827Used by:Timeline
Symbol 1915 TextUses:13Used by:Timeline
Symbol 1916 EditableTextUses:1Used by:Timeline
Symbol 1917 TextUses:13Used by:Timeline
Symbol 1918 TextUses:13Used by:Timeline
Symbol 1919 EditableTextUses:1Used by:Timeline
Symbol 1920 ButtonUses:1827Used by:Timeline
Symbol 1921 TextUses:13Used by:Timeline
Symbol 1922 EditableTextUses:1Used by:Timeline
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Instance Names

"bgcolor"Frame 19Symbol 1773 MovieClip
"playerD"Frame 24Symbol 1832 MovieClip
"logo"Frame 24Symbol 1823 MovieClip
"flash"Frame 24Symbol 1838 MovieClip
"playerD"Frame 29Symbol 1832 MovieClip
"playerD"Frame 34Symbol 1832 MovieClip
"instructions"Frame 34Symbol 1851 EditableText
"playerD"Frame 39Symbol 1832 MovieClip
"disabler"Frame 39Symbol 1855 MovieClip
"playerD"Frame 44Symbol 1832 MovieClip
"opt"Frame 44Symbol 42 MovieClip
"cont"Frame 44Symbol 42 MovieClip
"playerD"Frame 49Symbol 1832 MovieClip
"statsd"Frame 49Symbol 1858 EditableText
"canc"Frame 54Symbol 1866 MovieClip
"quals"Frame 54Symbol 1874 MovieClip
"playerD"Frame 64Symbol 1832 MovieClip
"playersDisplay"Frame 69Symbol 42 MovieClip
"playerD"Frame 74Symbol 1832 MovieClip
"credits"Frame 74Symbol 1889 EditableText
"playersDisplay"Frame 79Symbol 42 MovieClip
"credits"Frame 84Symbol 1892 EditableText
"statsd"Frame 89Symbol 1893 EditableText
"prevc"Frame 89Symbol 1895 MovieClip
"startc"Frame 89Symbol 1897 MovieClip
"nextc"Frame 89Symbol 1899 MovieClip
"newc"Frame 89Symbol 1901 MovieClip
"playerD"Frame 89Symbol 1832 MovieClip
"backc"Frame 89Symbol 1904 MovieClip
"savec"Frame 89Symbol 1906 MovieClip
"mapd"Frame 89Symbol 1912 MovieClip
"playerD"Frame 94Symbol 1832 MovieClip
"leveld"Frame 94Symbol 1916 EditableText
"playerD"Frame 99Symbol 1832 MovieClip
"scored"Frame 99Symbol 1919 EditableText
"playerD"Frame 109Symbol 1832 MovieClip
"weaponsd"Frame 109Symbol 1922 EditableText
"playerD"Frame 114Symbol 1832 MovieClip
"disabler"Frame 114Symbol 1855 MovieClip
"barrel"Symbol 141 MovieClip Frame 1Symbol 42 MovieClip
"gfx"Symbol 141 MovieClip Frame 1Symbol 57 MovieClip
"gfx"Symbol 141 MovieClip Frame 2Symbol 62 MovieClip
"c"Symbol 141 MovieClip Frame 2Symbol 42 MovieClip
"e"Symbol 141 MovieClip Frame 3Symbol 42 MovieClip
"gfx"Symbol 141 MovieClip Frame 6Symbol 73 MovieClip
"gfx"Symbol 141 MovieClip Frame 7Symbol 78 MovieClip
"gfx"Symbol 141 MovieClip Frame 10Symbol 87 MovieClip
"e"Symbol 141 MovieClip Frame 10Symbol 42 MovieClip
"e"Symbol 141 MovieClip Frame 14Symbol 42 MovieClip
"e"Symbol 141 MovieClip Frame 16Symbol 42 MovieClip
"gfx"Symbol 141 MovieClip Frame 22Symbol 117 MovieClip
"e"Symbol 141 MovieClip Frame 23Symbol 42 MovieClip
"e"Symbol 141 MovieClip Frame 26Symbol 42 MovieClip
"gfx"Symbol 141 MovieClip Frame 26Symbol 128 MovieClip
"e"Symbol 141 MovieClip Frame 28Symbol 42 MovieClip
"gun"Symbol 142 MovieClip Frame 1Symbol 141 MovieClip
"gfx"Symbol 143 MovieClip Frame 1Symbol 41 MovieClip
"arm"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip
"gfx"Symbol 149 MovieClip Frame 1Symbol 41 MovieClip
"arm"Symbol 149 MovieClip Frame 1Symbol 142 MovieClip
"gfx"Symbol 158 MovieClip Frame 1Symbol 41 MovieClip
"arm"Symbol 158 MovieClip Frame 1Symbol 142 MovieClip
"gfx"Symbol 176 MovieClip Frame 1Symbol 41 MovieClip
"arm"Symbol 176 MovieClip Frame 1Symbol 142 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 1Symbol 24 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 1Symbol 143 MovieClip
"hit"Symbol 215 MovieClip [player] Frame 1Symbol 145 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 5Symbol 24 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 5Symbol 143 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 10Symbol 148 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 10Symbol 149 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 15Symbol 152 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 15Symbol 143 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 20Symbol 157 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 20Symbol 158 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 25Symbol 175 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 25Symbol 176 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 30Symbol 177 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 30Symbol 176 MovieClip
"legs"Symbol 215 MovieClip [player] Frame 35Symbol 148 MovieClip
"torso"Symbol 215 MovieClip [player] Frame 35Symbol 176 MovieClip
"gfx"Symbol 215 MovieClip [player] Frame 50Symbol 214 MovieClip
"barrel"Symbol 237 MovieClip Frame 1Symbol 42 MovieClip
"gun"Symbol 238 MovieClip Frame 1Symbol 237 MovieClip
"bomb"Symbol 238 MovieClip Frame 1Symbol 42 MovieClip
"body"Symbol 242 MovieClip [enemyHeli2] Frame 1Symbol 238 MovieClip
"hit"Symbol 242 MovieClip [enemyHeli2] Frame 1Symbol 145 MovieClip
"gfx"Symbol 242 MovieClip [enemyHeli2] Frame 2Symbol 241 MovieClip
"gfx"Symbol 287 MovieClip [Bullet] Frame 18Symbol 276 MovieClip
"gfxOff"Symbol 421 MovieClip Frame 1Symbol 401 MovieClip
"mask"Symbol 421 MovieClip Frame 1Symbol 403 MovieClip
"gfxOn"Symbol 421 MovieClip Frame 1Symbol 420 MovieClip
"weapon"Symbol 440 MovieClip [HUD] Frame 1Symbol 384 MovieClip [weaponBox]
"health"Symbol 440 MovieClip [HUD] Frame 1Symbol 421 MovieClip
"heli"Symbol 440 MovieClip [HUD] Frame 1Symbol 425 MovieClip
"reload"Symbol 440 MovieClip [HUD] Frame 1Symbol 421 MovieClip
"two"Symbol 440 MovieClip [HUD] Frame 1Symbol 421 MovieClip
"one"Symbol 440 MovieClip [HUD] Frame 1Symbol 421 MovieClip
"port"Symbol 440 MovieClip [HUD] Frame 1Symbol 439 MovieClip
"poweruptime"Symbol 440 MovieClip [HUD] Frame 1Symbol 421 MovieClip
"powerup"Symbol 440 MovieClip [HUD] Frame 1Symbol 384 MovieClip [weaponBox]
"legs"Symbol 544 MovieClip [enemyWalker] Frame 1Symbol 526 MovieClip
"barrel"Symbol 544 MovieClip [enemyWalker] Frame 1Symbol 42 MovieClip
"gfx"Symbol 544 MovieClip [enemyWalker] Frame 1Symbol 539 MovieClip
"hit"Symbol 544 MovieClip [enemyWalker] Frame 1Symbol 145 MovieClip
"gfx"Symbol 544 MovieClip [enemyWalker] Frame 3Symbol 540 MovieClip
"gfx"Symbol 544 MovieClip [enemyWalker] Frame 4Symbol 543 MovieClip
"barrel"Symbol 551 MovieClip Frame 1Symbol 42 MovieClip
"c"Symbol 551 MovieClip Frame 1Symbol 42 MovieClip
"legs"Symbol 552 MovieClip [enemySniper] Frame 1Symbol 548 MovieClip
"gfx"Symbol 552 MovieClip [enemySniper] Frame 1Symbol 551 MovieClip
"hit"Symbol 552 MovieClip [enemySniper] Frame 1Symbol 145 MovieClip
"barrel"Symbol 561 MovieClip Frame 1Symbol 42 MovieClip
"body"Symbol 564 MovieClip [enemyDrone] Frame 1Symbol 556 MovieClip
"gfx"Symbol 564 MovieClip [enemyDrone] Frame 1Symbol 561 MovieClip
"hit"Symbol 564 MovieClip [enemyDrone] Frame 1Symbol 145 MovieClip
"gfx"Symbol 564 MovieClip [enemyDrone] Frame 2Symbol 563 MovieClip
"gun"Symbol 568 MovieClip Frame 1Symbol 561 MovieClip
"body"Symbol 572 MovieClip [enemyHeli] Frame 1Symbol 568 MovieClip
"hit"Symbol 572 MovieClip [enemyHeli] Frame 1Symbol 145 MovieClip
"gfx"Symbol 572 MovieClip [enemyHeli] Frame 2Symbol 571 MovieClip
"hit"Symbol 588 MovieClip [target] Frame 1Symbol 145 MovieClip
"barrel"Symbol 1027 MovieClip Frame 1Symbol 42 MovieClip
"gun"Symbol 1028 MovieClip Frame 1Symbol 1027 MovieClip
"bomb"Symbol 1028 MovieClip Frame 1Symbol 42 MovieClip
"body"Symbol 1032 MovieClip [enemyHeli3] Frame 1Symbol 1028 MovieClip
"hit"Symbol 1032 MovieClip [enemyHeli3] Frame 1Symbol 145 MovieClip
"gfx"Symbol 1032 MovieClip [enemyHeli3] Frame 2Symbol 1031 MovieClip
"mapd"Symbol 1598 MovieClip [levelDisplay] Frame 1Symbol 1593 MovieClip
"gfx"Symbol 1739 MovieClip [enemyCritter] Frame 1Symbol 1738 MovieClip
"hit"Symbol 1739 MovieClip [enemyCritter] Frame 1Symbol 145 MovieClip
"drag"Symbol 1848 MovieClip Frame 1Symbol 1843 MovieClip
"bstart"Symbol 1848 MovieClip Frame 1Symbol 1845 MovieClip
"bend"Symbol 1848 MovieClip Frame 1Symbol 1847 MovieClip
"circle"Symbol 1910 MovieClip Frame 1Symbol 1909 MovieClip
"large"Symbol 1912 MovieClip Frame 1Symbol 1910 MovieClip
"small"Symbol 1912 MovieClip Frame 1Symbol 1910 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blackHole"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 8 as "playerDisplay"
ExportAssets (56)Timeline Frame 1Symbol 1924 as "__Packages.MusicBoard"
ExportAssets (56)Timeline Frame 1Symbol 1925 as "__Packages.SoundBoard"
ExportAssets (56)Timeline Frame 1Symbol 1926 as "__Packages.SoundBoardTransform"
ExportAssets (56)Timeline Frame 10Symbol 19 as "OverLay"
ExportAssets (56)Timeline Frame 10Symbol 215 as "player"
ExportAssets (56)Timeline Frame 10Symbol 222 as "gooSplat"
ExportAssets (56)Timeline Frame 10Symbol 225 as "trainingBG"
ExportAssets (56)Timeline Frame 10Symbol 228 as "canyonBG"
ExportAssets (56)Timeline Frame 10Symbol 242 as "enemyHeli2"
ExportAssets (56)Timeline Frame 10Symbol 287 as "Bullet"
ExportAssets (56)Timeline Frame 10Symbol 315 as "explosion"
ExportAssets (56)Timeline Frame 10Symbol 384 as "weaponBox"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 384 as "weaponBox"
ExportAssets (56)Timeline Frame 10Symbol 440 as "HUD"
ExportAssets (56)Timeline Frame 10Symbol 443 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 450 as "brass"
ExportAssets (56)Timeline Frame 10Symbol 487 as "muzzleFlash"
ExportAssets (56)Timeline Frame 10Symbol 500 as "nuke"
ExportAssets (56)Timeline Frame 10Symbol 509 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 10Symbol 544 as "enemyWalker"
ExportAssets (56)Timeline Frame 10Symbol 545 as "purpleExplosion"
ExportAssets (56)Timeline Frame 10Symbol 552 as "enemySniper"
ExportAssets (56)Timeline Frame 10Symbol 564 as "enemyDrone"
ExportAssets (56)Timeline Frame 10Symbol 565 as "enemyBullet"
ExportAssets (56)Timeline Frame 10Symbol 572 as "enemyHeli"
ExportAssets (56)Timeline Frame 10Symbol 574 as "bar"
ExportAssets (56)Timeline Frame 10Symbol 575 as "metalShard"
ExportAssets (56)Timeline Frame 10Symbol 588 as "target"
ExportAssets (56)Timeline Frame 10Symbol 591 as "helper"
ExportAssets (56)Timeline Frame 10Symbol 594 as "levelFlag"
ExportAssets (56)Timeline Frame 10Symbol 869 as "canyonTiles"
ExportAssets (56)Timeline Frame 10Symbol 1020 as "trainingTiles"
ExportAssets (56)Timeline Frame 10Symbol 1032 as "enemyHeli3"
ExportAssets (56)Timeline Frame 10Symbol 1279 as "jungleTiles"
ExportAssets (56)Timeline Frame 10Symbol 1530 as "snowTiles"
ExportAssets (56)Timeline Frame 10Symbol 1533 as "jungleBG"
ExportAssets (56)Timeline Frame 10Symbol 1536 as "snowBG"
ExportAssets (56)Timeline Frame 10Symbol 1557 as "HelisNumber"
ExportAssets (56)Timeline Frame 10Symbol 1562 as "HelisDisplay"
ExportAssets (56)Timeline Frame 10Symbol 1575 as "snowFlake"
ExportAssets (56)Timeline Frame 10Symbol 1598 as "levelDisplay"
ExportAssets (56)Timeline Frame 10Symbol 1605 as "leaf"
ExportAssets (56)Timeline Frame 10Symbol 1618 as "flare"
ExportAssets (56)Timeline Frame 10Symbol 1620 as "sLevelSelectLoop"
ExportAssets (56)Timeline Frame 10Symbol 1621 as "sLevelLoopHardcore"
ExportAssets (56)Timeline Frame 10Symbol 1622 as "sIntro"
ExportAssets (56)Timeline Frame 10Symbol 1623 as "sMenuLoop"
ExportAssets (56)Timeline Frame 10Symbol 1624 as "sLevelLoopEvil"
ExportAssets (56)Timeline Frame 10Symbol 1625 as "sLevelLoopJungle"
ExportAssets (56)Timeline Frame 10Symbol 1626 as "sLevelLoopTraining"
ExportAssets (56)Timeline Frame 10Symbol 1627 as "sABomb"
ExportAssets (56)Timeline Frame 10Symbol 1628 as "sAirstrike"
ExportAssets (56)Timeline Frame 10Symbol 1629 as "sAirstrikeCall"
ExportAssets (56)Timeline Frame 10Symbol 1630 as "sBigExplosion"
ExportAssets (56)Timeline Frame 10Symbol 1631 as "sBlackhole"
ExportAssets (56)Timeline Frame 10Symbol 1632 as "sBladerang"
ExportAssets (56)Timeline Frame 10Symbol 1633 as "sBullet"
ExportAssets (56)Timeline Frame 10Symbol 1634 as "sBulletSmall0"
ExportAssets (56)Timeline Frame 10Symbol 1635 as "sFlame"
ExportAssets (56)Timeline Frame 10Symbol 1636 as "sGooGun"
ExportAssets (56)Timeline Frame 10Symbol 1637 as "sGooHit"
ExportAssets (56)Timeline Frame 10Symbol 1638 as "sTaser"
ExportAssets (56)Timeline Frame 10Symbol 1639 as "sGrenade"
ExportAssets (56)Timeline Frame 10Symbol 1640 as "sKnife"
ExportAssets (56)Timeline Frame 10Symbol 1641 as "sLaser"
ExportAssets (56)Timeline Frame 10Symbol 1642 as "sRailgun"
ExportAssets (56)Timeline Frame 10Symbol 1643 as "sRocketlauncher"
ExportAssets (56)Timeline Frame 10Symbol 1645 as "sShotgun"
ExportAssets (56)Timeline Frame 10Symbol 1646 as "sExplosion"
ExportAssets (56)Timeline Frame 10Symbol 1647 as "sSoundwaave"
ExportAssets (56)Timeline Frame 10Symbol 1648 as "sSparkplug"
ExportAssets (56)Timeline Frame 10Symbol 1649 as "sHyperJump"
ExportAssets (56)Timeline Frame 10Symbol 1650 as "sPlayerHit"
ExportAssets (56)Timeline Frame 10Symbol 1651 as "sHeli"
ExportAssets (56)Timeline Frame 10Symbol 1652 as "sMetal0"
ExportAssets (56)Timeline Frame 10Symbol 1653 as "sMetal1"
ExportAssets (56)Timeline Frame 10Symbol 1654 as "sMetal2"
ExportAssets (56)Timeline Frame 10Symbol 1655 as "sMetal3"
ExportAssets (56)Timeline Frame 10Symbol 1656 as "sPickup"
ExportAssets (56)Timeline Frame 10Symbol 1657 as "sBulletSmall1"
ExportAssets (56)Timeline Frame 10Symbol 1658 as "sBulletSmall2"
ExportAssets (56)Timeline Frame 10Symbol 1659 as "sBulletSmall3"
ExportAssets (56)Timeline Frame 10Symbol 1660 as "sEndLevel"
ExportAssets (56)Timeline Frame 10Symbol 1662 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 10Symbol 1727 as "weapons"
ExportAssets (56)Timeline Frame 10Symbol 1728 as "blood"
ExportAssets (56)Timeline Frame 10Symbol 1731 as "parachute"
ExportAssets (56)Timeline Frame 10Symbol 1739 as "enemyCritter"
ExportAssets (56)Timeline Frame 10Symbol 1755 as "button"
ExportAssets (56)Timeline Frame 10Symbol 588 as "target"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1758 as "MenuOption"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1761 as "MenuToggle"
ExportAssets (56)Timeline Frame 11Symbol 19 as "OverLay"
ExportAssets (56)Timeline Frame 11Symbol 215 as "player"
ExportAssets (56)Timeline Frame 11Symbol 222 as "gooSplat"
ExportAssets (56)Timeline Frame 11Symbol 225 as "trainingBG"
ExportAssets (56)Timeline Frame 11Symbol 228 as "canyonBG"
ExportAssets (56)Timeline Frame 11Symbol 242 as "enemyHeli2"
ExportAssets (56)Timeline Frame 11Symbol 287 as "Bullet"
ExportAssets (56)Timeline Frame 11Symbol 315 as "explosion"
ExportAssets (56)Timeline Frame 11Symbol 440 as "HUD"
ExportAssets (56)Timeline Frame 11Symbol 443 as "smoke"
ExportAssets (56)Timeline Frame 11Symbol 450 as "brass"
ExportAssets (56)Timeline Frame 11Symbol 487 as "muzzleFlash"
ExportAssets (56)Timeline Frame 11Symbol 500 as "nuke"
ExportAssets (56)Timeline Frame 11Symbol 509 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 11Symbol 544 as "enemyWalker"
ExportAssets (56)Timeline Frame 11Symbol 545 as "purpleExplosion"
ExportAssets (56)Timeline Frame 11Symbol 552 as "enemySniper"
ExportAssets (56)Timeline Frame 11Symbol 564 as "enemyDrone"
ExportAssets (56)Timeline Frame 11Symbol 565 as "enemyBullet"
ExportAssets (56)Timeline Frame 11Symbol 572 as "enemyHeli"
ExportAssets (56)Timeline Frame 11Symbol 574 as "bar"
ExportAssets (56)Timeline Frame 11Symbol 575 as "metalShard"
ExportAssets (56)Timeline Frame 11Symbol 588 as "target"
ExportAssets (56)Timeline Frame 11Symbol 591 as "helper"
ExportAssets (56)Timeline Frame 11Symbol 594 as "levelFlag"
ExportAssets (56)Timeline Frame 11Symbol 869 as "canyonTiles"
ExportAssets (56)Timeline Frame 11Symbol 1020 as "trainingTiles"
ExportAssets (56)Timeline Frame 11Symbol 1032 as "enemyHeli3"
ExportAssets (56)Timeline Frame 11Symbol 1279 as "jungleTiles"
ExportAssets (56)Timeline Frame 11Symbol 1530 as "snowTiles"
ExportAssets (56)Timeline Frame 11Symbol 1533 as "jungleBG"
ExportAssets (56)Timeline Frame 11Symbol 1536 as "snowBG"
ExportAssets (56)Timeline Frame 11Symbol 1557 as "HelisNumber"
ExportAssets (56)Timeline Frame 11Symbol 1562 as "HelisDisplay"
ExportAssets (56)Timeline Frame 11Symbol 1575 as "snowFlake"
ExportAssets (56)Timeline Frame 11Symbol 1598 as "levelDisplay"
ExportAssets (56)Timeline Frame 11Symbol 1605 as "leaf"
ExportAssets (56)Timeline Frame 11Symbol 1618 as "flare"
ExportAssets (56)Timeline Frame 11Symbol 1662 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 11Symbol 1727 as "weapons"
ExportAssets (56)Timeline Frame 11Symbol 1728 as "blood"
ExportAssets (56)Timeline Frame 11Symbol 1731 as "parachute"
ExportAssets (56)Timeline Frame 11Symbol 1739 as "enemyCritter"
ExportAssets (56)Timeline Frame 11Symbol 1755 as "button"
ExportAssets (56)Timeline Frame 11Symbol 588 as "target"
ExportAssets (56)Timeline Frame 11Symbol 1758 as "MenuOption"
ExportAssets (56)Timeline Frame 11Symbol 1761 as "MenuToggle"
ExportAssets (56)Timeline Frame 12Symbol 19 as "OverLay"
ExportAssets (56)Timeline Frame 12Symbol 215 as "player"
ExportAssets (56)Timeline Frame 12Symbol 222 as "gooSplat"
ExportAssets (56)Timeline Frame 12Symbol 225 as "trainingBG"
ExportAssets (56)Timeline Frame 12Symbol 228 as "canyonBG"
ExportAssets (56)Timeline Frame 12Symbol 242 as "enemyHeli2"
ExportAssets (56)Timeline Frame 12Symbol 287 as "Bullet"
ExportAssets (56)Timeline Frame 12Symbol 315 as "explosion"
ExportAssets (56)Timeline Frame 12Symbol 440 as "HUD"
ExportAssets (56)Timeline Frame 12Symbol 443 as "smoke"
ExportAssets (56)Timeline Frame 12Symbol 450 as "brass"
ExportAssets (56)Timeline Frame 12Symbol 487 as "muzzleFlash"
ExportAssets (56)Timeline Frame 12Symbol 500 as "nuke"
ExportAssets (56)Timeline Frame 12Symbol 509 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 12Symbol 544 as "enemyWalker"
ExportAssets (56)Timeline Frame 12Symbol 545 as "purpleExplosion"
ExportAssets (56)Timeline Frame 12Symbol 552 as "enemySniper"
ExportAssets (56)Timeline Frame 12Symbol 564 as "enemyDrone"
ExportAssets (56)Timeline Frame 12Symbol 565 as "enemyBullet"
ExportAssets (56)Timeline Frame 12Symbol 572 as "enemyHeli"
ExportAssets (56)Timeline Frame 12Symbol 574 as "bar"
ExportAssets (56)Timeline Frame 12Symbol 575 as "metalShard"
ExportAssets (56)Timeline Frame 12Symbol 588 as "target"
ExportAssets (56)Timeline Frame 12Symbol 591 as "helper"
ExportAssets (56)Timeline Frame 12Symbol 594 as "levelFlag"
ExportAssets (56)Timeline Frame 12Symbol 869 as "canyonTiles"
ExportAssets (56)Timeline Frame 12Symbol 1020 as "trainingTiles"
ExportAssets (56)Timeline Frame 12Symbol 1032 as "enemyHeli3"
ExportAssets (56)Timeline Frame 12Symbol 1279 as "jungleTiles"
ExportAssets (56)Timeline Frame 12Symbol 1530 as "snowTiles"
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ExportAssets (56)Timeline Frame 12Symbol 1536 as "snowBG"
ExportAssets (56)Timeline Frame 12Symbol 1557 as "HelisNumber"
ExportAssets (56)Timeline Frame 12Symbol 1562 as "HelisDisplay"
ExportAssets (56)Timeline Frame 12Symbol 1575 as "snowFlake"
ExportAssets (56)Timeline Frame 12Symbol 1598 as "levelDisplay"
ExportAssets (56)Timeline Frame 12Symbol 1605 as "leaf"
ExportAssets (56)Timeline Frame 12Symbol 1618 as "flare"
ExportAssets (56)Timeline Frame 12Symbol 1662 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 12Symbol 1727 as "weapons"
ExportAssets (56)Timeline Frame 12Symbol 1728 as "blood"
ExportAssets (56)Timeline Frame 12Symbol 1731 as "parachute"
ExportAssets (56)Timeline Frame 12Symbol 1739 as "enemyCritter"
ExportAssets (56)Timeline Frame 12Symbol 1755 as "button"
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ExportAssets (56)Timeline Frame 13Symbol 19 as "OverLay"
ExportAssets (56)Timeline Frame 13Symbol 215 as "player"
ExportAssets (56)Timeline Frame 13Symbol 222 as "gooSplat"
ExportAssets (56)Timeline Frame 13Symbol 225 as "trainingBG"
ExportAssets (56)Timeline Frame 13Symbol 228 as "canyonBG"
ExportAssets (56)Timeline Frame 13Symbol 242 as "enemyHeli2"
ExportAssets (56)Timeline Frame 13Symbol 287 as "Bullet"
ExportAssets (56)Timeline Frame 13Symbol 315 as "explosion"
ExportAssets (56)Timeline Frame 13Symbol 440 as "HUD"
ExportAssets (56)Timeline Frame 13Symbol 443 as "smoke"
ExportAssets (56)Timeline Frame 13Symbol 450 as "brass"
ExportAssets (56)Timeline Frame 13Symbol 487 as "muzzleFlash"
ExportAssets (56)Timeline Frame 13Symbol 500 as "nuke"
ExportAssets (56)Timeline Frame 13Symbol 509 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 13Symbol 544 as "enemyWalker"
ExportAssets (56)Timeline Frame 13Symbol 545 as "purpleExplosion"
ExportAssets (56)Timeline Frame 13Symbol 552 as "enemySniper"
ExportAssets (56)Timeline Frame 13Symbol 564 as "enemyDrone"
ExportAssets (56)Timeline Frame 13Symbol 565 as "enemyBullet"
ExportAssets (56)Timeline Frame 13Symbol 572 as "enemyHeli"
ExportAssets (56)Timeline Frame 13Symbol 574 as "bar"
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ExportAssets (56)Timeline Frame 13Symbol 588 as "target"
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ExportAssets (56)Timeline Frame 13Symbol 594 as "levelFlag"
ExportAssets (56)Timeline Frame 13Symbol 869 as "canyonTiles"
ExportAssets (56)Timeline Frame 13Symbol 1020 as "trainingTiles"
ExportAssets (56)Timeline Frame 13Symbol 1032 as "enemyHeli3"
ExportAssets (56)Timeline Frame 13Symbol 1279 as "jungleTiles"
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ExportAssets (56)Timeline Frame 13Symbol 1727 as "weapons"
ExportAssets (56)Timeline Frame 13Symbol 1728 as "blood"
ExportAssets (56)Timeline Frame 13Symbol 1731 as "parachute"
ExportAssets (56)Timeline Frame 13Symbol 1739 as "enemyCritter"
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ExportAssets (56)Timeline Frame 13Symbol 1758 as "MenuOption"
ExportAssets (56)Timeline Frame 13Symbol 1761 as "MenuToggle"
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ExportAssets (56)Timeline Frame 14Symbol 215 as "player"
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Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"load"Frame 2
"version"Frame 5
"preload"Frame 10
"init"Frame 15
"menuintro"Frame 20
"menuintroover"Frame 22
"menu"Frame 25
"start"Frame 30
"instructions"Frame 35
"highscores"Frame 40
"options"Frame 45
"stats"Frame 50
"new"Frame 55
"del"Frame 60
"players"Frame 65
"change"Frame 70
"error"Frame 75
"select"Frame 80
"credits"Frame 85
"levelselect"Frame 90
"nextLevel"Frame 95
"gameOver"Frame 100
"weapons"Frame 110
"submit"Frame 115
"initgame"Frame 121
"game"Frame 125
"knife"Symbol 141 MovieClip Frame 1
"grenade"Symbol 141 MovieClip Frame 2
"pistol"Symbol 141 MovieClip Frame 3
"machineGun"Symbol 141 MovieClip Frame 4
"chainGun"Symbol 141 MovieClip Frame 5
"shotGun"Symbol 141 MovieClip Frame 6
"doubleShotGun"Symbol 141 MovieClip Frame 7
"rocketLauncher"Symbol 141 MovieClip Frame 8
"flameThrower"Symbol 141 MovieClip Frame 9
"shotGunRockets"Symbol 141 MovieClip Frame 10
"AkimboMac10's"Symbol 141 MovieClip Frame 11
"grenadeLauncher"Symbol 141 MovieClip Frame 12
"RPG"Symbol 141 MovieClip Frame 13
"a-BombLauncher"Symbol 141 MovieClip Frame 14
"railGun"Symbol 141 MovieClip Frame 15
"seekerLauncher"Symbol 141 MovieClip Frame 16
"drunkenLauncher"Symbol 141 MovieClip Frame 17
"guidedLauncher"Symbol 141 MovieClip Frame 18
"sparkPlug"Symbol 141 MovieClip Frame 19
"blackHoleGenerator"Symbol 141 MovieClip Frame 20
"airstrike"Symbol 141 MovieClip Frame 21
"bow&Arrow"Symbol 141 MovieClip Frame 22
"sniperRifle"Symbol 141 MovieClip Frame 23
"laserRifle"Symbol 141 MovieClip Frame 24
"autoLaserRifle"Symbol 141 MovieClip Frame 25
"shotgunLasers"Symbol 141 MovieClip Frame 26
"Taser"Symbol 141 MovieClip Frame 27
"flakCannon"Symbol 141 MovieClip Frame 28
"gooGun"Symbol 141 MovieClip Frame 29
"bladerang"Symbol 141 MovieClip Frame 30
"anytime"Symbol 141 MovieClip Frame 31
"soundwaave"Symbol 141 MovieClip Frame 32
"stand"Symbol 215 MovieClip [player] Frame 1
"crouch"Symbol 215 MovieClip [player] Frame 5
"jump"Symbol 215 MovieClip [player] Frame 10
"climb"Symbol 215 MovieClip [player] Frame 15
"climbMove"Symbol 215 MovieClip [player] Frame 20
"running"Symbol 215 MovieClip [player] Frame 25
"crunning"Symbol 215 MovieClip [player] Frame 30
"jumpCrouch"Symbol 215 MovieClip [player] Frame 35
"chute"Symbol 215 MovieClip [player] Frame 45
"dead"Symbol 215 MovieClip [player] Frame 50
"dead"Symbol 242 MovieClip [enemyHeli2] Frame 2
"knife"Symbol 384 MovieClip [weaponBox] Frame 1
"grenade"Symbol 384 MovieClip [weaponBox] Frame 4
"pistol"Symbol 384 MovieClip [weaponBox] Frame 7
"machineGun"Symbol 384 MovieClip [weaponBox] Frame 10
"chainGun"Symbol 384 MovieClip [weaponBox] Frame 13
"shotGun"Symbol 384 MovieClip [weaponBox] Frame 16
"doubleShotGun"Symbol 384 MovieClip [weaponBox] Frame 19
"rocketLauncher"Symbol 384 MovieClip [weaponBox] Frame 22
"flameThrower"Symbol 384 MovieClip [weaponBox] Frame 25
"shotGunRockets"Symbol 384 MovieClip [weaponBox] Frame 28
"AkimboMac10's"Symbol 384 MovieClip [weaponBox] Frame 31
"grenadeLauncher"Symbol 384 MovieClip [weaponBox] Frame 34
"RPG"Symbol 384 MovieClip [weaponBox] Frame 37
"a-BombLauncher"Symbol 384 MovieClip [weaponBox] Frame 40
"railGun"Symbol 384 MovieClip [weaponBox] Frame 43
"seekerLauncher"Symbol 384 MovieClip [weaponBox] Frame 46
"drunkenLauncher"Symbol 384 MovieClip [weaponBox] Frame 49
"guidedLauncher"Symbol 384 MovieClip [weaponBox] Frame 52
"sparkPlug"Symbol 384 MovieClip [weaponBox] Frame 55
"blackHoleGenerator"Symbol 384 MovieClip [weaponBox] Frame 58
"airstrike"Symbol 384 MovieClip [weaponBox] Frame 61
"bow&Arrow"Symbol 384 MovieClip [weaponBox] Frame 64
"sniperRifle"Symbol 384 MovieClip [weaponBox] Frame 67
"laserRifle"Symbol 384 MovieClip [weaponBox] Frame 70
"autoLaserRifle"Symbol 384 MovieClip [weaponBox] Frame 73
"shotgunLasers"Symbol 384 MovieClip [weaponBox] Frame 76
"Taser"Symbol 384 MovieClip [weaponBox] Frame 79
"flakCannon"Symbol 384 MovieClip [weaponBox] Frame 82
"gooGun"Symbol 384 MovieClip [weaponBox] Frame 85
"bladerang"Symbol 384 MovieClip [weaponBox] Frame 88
"anytime"Symbol 384 MovieClip [weaponBox] Frame 91
"soundwaave"Symbol 384 MovieClip [weaponBox] Frame 94
"health"Symbol 384 MovieClip [weaponBox] Frame 97
"powerup"Symbol 384 MovieClip [weaponBox] Frame 100
"reload"Symbol 401 MovieClip Frame 2
"hyperjump"Symbol 401 MovieClip Frame 4
"timedistort"Symbol 401 MovieClip Frame 5
"timerift"Symbol 401 MovieClip Frame 6
"timebreak"Symbol 401 MovieClip Frame 7
"health"Symbol 401 MovieClip Frame 8
"powerup"Symbol 401 MovieClip Frame 9
"ready"Symbol 420 MovieClip Frame 1
"reload"Symbol 420 MovieClip Frame 2
"hyperjump"Symbol 420 MovieClip Frame 3
"timedistort"Symbol 420 MovieClip Frame 4
"timerift"Symbol 420 MovieClip Frame 5
"timebreak"Symbol 420 MovieClip Frame 6
"health"Symbol 420 MovieClip Frame 7
"powerup"Symbol 420 MovieClip Frame 8
"normal"Symbol 544 MovieClip [enemyWalker] Frame 1
"open"Symbol 544 MovieClip [enemyWalker] Frame 2
"close"Symbol 544 MovieClip [enemyWalker] Frame 3
"fire"Symbol 544 MovieClip [enemyWalker] Frame 4
"dead"Symbol 564 MovieClip [enemyDrone] Frame 2
"dead"Symbol 572 MovieClip [enemyHeli] Frame 2
"dead"Symbol 1032 MovieClip [enemyHeli3] Frame 2
"knife"Symbol 1727 MovieClip [weapons] Frame 1
"grenade"Symbol 1727 MovieClip [weapons] Frame 4
"pistol"Symbol 1727 MovieClip [weapons] Frame 7
"machineGun"Symbol 1727 MovieClip [weapons] Frame 10
"chainGun"Symbol 1727 MovieClip [weapons] Frame 13
"shotGun"Symbol 1727 MovieClip [weapons] Frame 16
"doubleShotGun"Symbol 1727 MovieClip [weapons] Frame 19
"rocketLauncher"Symbol 1727 MovieClip [weapons] Frame 22
"flameThrower"Symbol 1727 MovieClip [weapons] Frame 25
"shotGunRockets"Symbol 1727 MovieClip [weapons] Frame 28
"AkimboMac10's"Symbol 1727 MovieClip [weapons] Frame 31
"grenadeLauncher"Symbol 1727 MovieClip [weapons] Frame 34
"RPG"Symbol 1727 MovieClip [weapons] Frame 37
"a-BombLauncher"Symbol 1727 MovieClip [weapons] Frame 40
"railGun"Symbol 1727 MovieClip [weapons] Frame 43
"seekerLauncher"Symbol 1727 MovieClip [weapons] Frame 46
"drunkenLauncher"Symbol 1727 MovieClip [weapons] Frame 49
"guidedLauncher"Symbol 1727 MovieClip [weapons] Frame 52
"sparkPlug"Symbol 1727 MovieClip [weapons] Frame 55
"blackHoleGenerator"Symbol 1727 MovieClip [weapons] Frame 58
"airstrike"Symbol 1727 MovieClip [weapons] Frame 61
"bow&Arrow"Symbol 1727 MovieClip [weapons] Frame 64
"sniperRifle"Symbol 1727 MovieClip [weapons] Frame 67
"laserRifle"Symbol 1727 MovieClip [weapons] Frame 70
"autoLaserRifle"Symbol 1727 MovieClip [weapons] Frame 73
"shotgunLasers"Symbol 1727 MovieClip [weapons] Frame 76
"Taser"Symbol 1727 MovieClip [weapons] Frame 79
"flakCannon"Symbol 1727 MovieClip [weapons] Frame 82
"gooGun"Symbol 1727 MovieClip [weapons] Frame 85
"bladerang"Symbol 1727 MovieClip [weapons] Frame 88
"anytime"Symbol 1727 MovieClip [weapons] Frame 91
"soundwaave"Symbol 1727 MovieClip [weapons] Frame 94
"normal"Symbol 1739 MovieClip [enemyCritter] Frame 1

Dynamic Text Variables

nameSymbol 7 EditableText"iopred"
fpsSymbol 18 EditableText""
scoreSymbol 385 EditableText""
ammoSymbol 386 EditableText"100 x"
helisSymbol 422 EditableText""
poweruptextSymbol 426 EditableText"100 x"
nameSymbol 1757 EditableText"control:"
statusSymbol 1759 EditableText"on"
nameSymbol 1760 EditableText"control:"
nameSymbol 1831 EditableText"iopred"
newnameSymbol 1864 EditableText"Player"
delnameSymbol 1877 EditableText""
errormessageSymbol 1889 EditableText""
currentLevelSymbol 1893 EditableText"Level 1"




http://swfchan.com/3/14844/info.shtml
Created: 3/6 -2019 07:38:25 Last modified: 3/6 -2019 07:38:25 Server time: 07/05 -2024 01:10:53