STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228114 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #14867 |
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end round |
Build |
Trade |
Food Rate |
Taxes |
Army |
Upgrade |
view village |
bucks: |
food: |
dots: |
weapons: |
happy: |
iron: |
army: |
fortress: |
<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">OPTIONS</font></p> |
Quit? All data will be lost! |
data will be saved on your local machine... click here for settings |
0 - Dot Citizen 1 - Dot Hero 2 - Dot Prince 3 - Dot King 4 - Dot Emperor |
Farm (1000) |
Marketplace (2000) |
Mine (3000) |
Smithy (5000) |
+ |
- |
multiply: |
iron: |
weapons: |
You have to build a marketplace to trade! |
1 army = 100 bucks + 1 weapon + 1 dot |
Army: |
food rate: |
tax %: |
Upgrade Fortress for 10000 Bucks! |
OK |
YOU LOST THE GAME! |
script MC |
Your evil squared neighbour challenges you! get three in a row! |
YOU WIN! happy +10 |
YOU LOOSE! happy -10 |
TIE! |
> |
menu |
DOTville - Help |
It's the year 200 A.D. (After Dot). You are chosen to be the one building up a new homeland for dot civilization. Tasks there are many! Keep your dots happy! Build up farms to feed the dots, marketplaces to increase income, mines to prospect for iron and smithies to forge weapons. Build up a strong dot-army and resist the evil forces of the square-neighbours. |
< |
options |
your status level |
build |
trade |
army |
food rations |
taxes |
upgrade |
stock |
rounds |
DOTville - the gamescreen |
your status level: Under certain conditions your power will rise. You start as a DOT CITIZEN. Your goal is to become DOT EMPEROR! Your status depends on the dot-happiness and the size of your fortress. 0 - Dot Citizen 1 - Dot Hero.......... (20 happy + 1 fortress upgrade) 2 - Dot Prince........ (100 happy + 2 fortress upgrades) 3 - Dot King.......... (200 happy + 5 fortress upgrades) 4 - Dot Emperor.... (400 happy + 10 fortress upgrades) |
DOTville - detailed description |
build: You can build farms, marketplaces, mines and smithies to produce ressources. FARM (cost: 1000): produces up to 300 units of food MARKETPLACE (cost: 2000): gives you up to 500 bucks income MINE (cost: 3000): produces 10 units of iron SMITHY (cost: 5000): produces 5 weapons (needs 1 iron for 1 weapon) |
trade: Buy and sell your ressources here! (costs: food=1 / iron = 25 / weapon = 100) You have to build a marketplace to trade. army: Recruit your army here. For one army you need 100 bucks + 1 weapon + 1 dot! Building up an army is very important! At the end of the game the forces of the evil squares will attack! It`s recommended that you have an army of at least 200 dot-soldiers! If you are being defeated the game will be lost! food rate: Your dots want to eat! Increase food rate to make them happier. But be careful! Be sure to have enough farms to keep your promise or your dots become unhappy. taxes: Each dot will pay taxes! The lower the tax rate the happier they are! upgrade: Upgrade your fortress and your village here! This will increase happiness and your status level. stock: your money, ressources, population, dot-happiness and fortress upgrades are shown here. |
happy: Happiness is the most important ressource in the game. The happier your dots are, the faster the population will grow. If 'happy' falls to zero, the game will be lost. food: No - in fact, food is the most important ressource in the game! Make sure you have built enough farms before you attend to other village improvements. The food rate defines the ammount of food that will be consumed at the end of the round! rounds: Your life as a dot-leader lasts for 50 rounds (years). In this time you have to become Dot Emperor or the game will be lost! final battle: The evil squares will attack you, be sure to build up a strong army! |
~DOT!ville~ credits graphics and programming: G. Haase aka finefin ~ TICTACTOE by lab-au.com/enjeux ~ music: Pornsquad - Gorm tkisum - Meine Blechdose and others ~ special thanks: moonsammy testers: MrB K3ks Mueller Taube real M the_X ~ home: www.finefin.tk supported by: www.berlinerstrassen.com www.orangedrunk.tk |
Your Excellency, this is the final battle! Your rectangular neighbour, the Square Emperor, gathers his troops along the border. Defend your empire! Choose the number of soldiers you are willing to sacrifice for each skirmish. Then pick "paper", "rock" or "scissors" to start the fight. The one who has lost all his soldiers first will suffer defeat. Good luck! |
engage troops: |
army: |
multiply: |
army: |
score +10000 |
score -10000 |
saved games can't be submitted to world score |
dots: |
happy: |
play this game on the author's website! you can submit your score to the hall of fame there! |
ActionScript [AS1/AS2]
Frame 1stop();Frame 466var muteSound = new Sound(); muteSound.setVolume(100); version_number = "V 1.\u00DF7"; multiplier = 1; mptxt = multiplier + "X"; leveltxt = ("Dot Citizen (" + player_level) + ")"; player_level = 0; bucks = 3000; dots = 1000; happy = 10; rounds = 1; round_txt = ("Round " + rounds) + "/50"; status_height = 0; stat_txt = status_height + " of 6"; food = 1000; iron = 0; army = 0; weapons = 0; wprod = 0; farms = 1; markets = 0; mines = 0; smithys = 0; fort_upgr = 0; fort = fort_upgr + " of 10"; food_rate = 10; taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();Instance of Symbol 335 MovieClip "cheat_mc" in Frame 466onClipEvent (load) { this._visible = false; }Frame 467dots = dots + newdots; newdots = 0; if (_root.happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndStop ("lost"); } army_loss_txt = ""; wprod = 0; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();Instance of Symbol 573 MovieClip "opt_screen" in Frame 467onClipEvent (load) { this._visible = false; }Frame 476multiplier = 1; mptxt = multiplier + "X";Frame 486if (markets < 1) { gotoAndStop ("notrade"); } multiplier = 1; mptxt = multiplier + "X";Frame 496multiplier = 1; mptxt = multiplier + "X";Frame 506multiplier = 1; mptxt = multiplier + "X";Frame 526fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr < 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } stat_txt = _root.status_height + " of 7"; status_price = dots * 10; if (_root.status_height < 7) { buy_status_txt = ("buy status symbol for " + status_price) + " (+5 happy/round)"; } else { buy_status_txt = "all village upgrades built!"; }Frame 537stopAllSounds(); gotoAndStop ("events");Frame 538stop(); if (player_level == 0) { if (happy >= 20) { if (fort_upgr >= 1) { player_level = player_level + 1; leveltxt = ("Dot Hero (" + player_level) + ")"; } } } if (player_level == 1) { if (happy >= 100) { if (fort_upgr >= 2) { player_level = player_level + 1; leveltxt = ("Dot Prince (" + player_level) + ")"; } } } if (player_level == 2) { if (happy >= 200) { if (fort_upgr >= 5) { player_level = player_level + 1; leveltxt = ("Dot King (" + player_level) + ")"; } } } if (player_level == 3) { if (happy >= 400) { if (fort_upgr >= 10) { player_level = player_level + 1; leveltxt = ("Dot Emperor (" + player_level) + ")"; } } } if (happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndPlay ("lost"); trace("lost"); } _root.event = Math.round(Math.random() * 30) + 1; if (_root.event == 1) { if (army > 1) { armykilled = Math.round(Math.random() * (Math.round(army) / 10)) + 1; army = army - armykilled; stolen = Math.round(Math.random() * (Math.round(bucks) / 10)); bucks = bucks - stolen; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("An assassin killed " + armykilled) + " Units and stole ") + stolen) + " bucks! (happy: -") + neg_happy) + ")"; gotoAndStop ("assassin"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 2) { burned = Math.round(Math.random() * (Math.round(food) / 10)) + 1; food = food - burned; f_burned = Math.round(Math.random() * (Math.round(farms) / 10)) + 1; farms = farms - f_burned; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("Fire! " + burned) + " food rations burned and ") + f_burned) + " farms destroyed! (happy: -") + neg_happy) + ")"; gotoAndStop ("fire"); xyz = f_burned; while (xyz > 0) { _root.bg_farm.prevFrame(); xyz--; } } if (_root.event == 3) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 1; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Plague! " + dotdie) + " dots die an awful death! (happy: -") + neg_happy) + ")"; gotoAndStop ("plague"); } if (_root.event == 4) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 10; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Oh my gosh! A big black hole kills " + dotdie) + " dots! (happy: -") + neg_happy) + ")"; gotoAndStop ("bhole"); } if (_root.event == 5) { if (_root.poempel != 1) { neg_happy = Math.round(happy / ((Math.random() * 8) + 3)) + 1; happy = happy - neg_happy; event_txt = ("Your dots are unhappy because of all the jammed drains!(happy: -" + neg_happy) + ")"; gotoAndStop ("not_happy"); } } if (_root.event == 6) { neg_happy = Math.round(happy / Math.round((Math.random() * 6) + 2)) + 1; happy = happy - neg_happy; event_txt = ("A spectre is haunting DotVille! 'This system makes us sick!' (happy: -" + neg_happy) + ")"; gotoAndStop ("capitalism"); } if (_root.event == 7) { neg_happy = Math.round(happy / 10) + 1; happy = happy + neg_happy; event_txt = ("A wedding feast takes place in DotVille! (happy: +" + neg_happy) + ")"; gotoAndStop ("p_event"); } if (_root.event > 7) { gotoAndStop ("end_screen"); }Instance of Symbol 658 MovieClip "opt_screen" in Frame 538onClipEvent (load) { this._visible = false; }Frame 563thisround = 0; event_txt = ""; rounds = rounds + 1; round_txt = ("Round " + rounds) + "/50"; if (_root.rounds == 10) { gotoAndStop ("tictactoe"); } if (_root.rounds == 20) { gotoAndStop ("tictactoe"); } if (_root.rounds == 30) { gotoAndStop ("tictactoe"); } if (_root.rounds == 40) { gotoAndStop ("tictactoe"); } if (_root.rounds > 50) { if (player_level == 4) { gotoAndPlay ("battle"); } else { lost_txt = "The square emperor laughs at you: 'Ha ha ha! Puny dots have no emperor!'"; gotoAndPlay ("lost"); } } tax_income = Math.round(_root.dots * (_root.taxes / 100)); e_army = e_army + Math.round(Math.random() * 5); rnd_harv = (Math.random() * 150) + 150; ernte = farms * Math.round(rnd_harv); if (rnd_harv <= 200) { year = "This was a bad year!"; } else if ((rnd_harv > 200) && (rnd_harv <= 400)) { year = "This year was an average year!"; } else if (rnd_harv > 400) { year = "This was a very good year!"; } food = food + ernte; konsum = Math.round(dots * (food_rate / 10)); food = food - konsum; if (food < 0) { starve = Math.round((food * -1) / 100); happyly = ("Your dots are hungry! (happy: -" + starve) + ")"; happy = happy - starve; tax_income = Math.round(_root.dots * (_root.taxes / 100)) / 2; food = 0; } else if (food_rate > 20) { happy_plus = happy_plus + Math.round(food_rate / 10); happy = happy + happy_plus; happyly = ("Your dots live in luxury! (happy: +" + happy_plus) + ")"; tax_income = Math.round((_root.dots * (_root.taxes / 100)) * 1.5); } else { happyly = ""; } bucks = bucks + Math.round(tax_income); mincome = Math.round(markets * ((Math.random() * 250) + 250)); bucks = bucks + mincome; _root.iron = _root.iron + (mines * 10); pwprod = _root.smithys * 5; if (_root.smithys > 0) { i = pwprod; while (i >= 1) { if (iron > 0) { wprod = wprod + 1; iron = iron - 1; } i--; } } _root.weapons = _root.weapons + wprod; happy = happy + (status_height * 5); haphouse = Math.round(happy / 10); _root.bg_happyhouse.gotoAndStop(haphouse); newdots = newdots + Math.round((Math.random() * happy) * (Math.random() * 10)); harvest = ("Your Farms harvested " + ernte) + " food rations."; consume = ((dots + " dots wanted to consume ") + konsum) + " food rations."; foodleft = ("You have " + food) + " food rations left."; taxreport = ("Dots pay " + Math.round(tax_income)) + " bucks taxes."; smithreport = ((smithys + " smithies produce ") + wprod) + " weapons."; minereport = ("You have " + iron) + " bars of iron."; dotreport = "Dot-population increases by " + newdots; marketreport = mincome + " bucks marketplace income."; nextFrame();Frame 564stop();Frame 575stopAllSounds();Frame 576stop();Frame 585function userMove(index1, index2) { var _local1 = _root; _local1.tictactoeArray[index1][index2] = 1; _local1.player1 = false; _local1.movenumber = _local1.movenumber + 1; if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function computerAI() { var _local1 = _root; if (_local1.player1 == false) { checkWinner(); do_Move(); } checkWinner(); if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function randomMove() { var _local1 = _root; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { tempvar = _local1.tictactoeArray[rownumber][columnumber]; switch (tempvar) { case -1 : break; case 1 : break; case 0 : _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } columnumber++; } rownumber++; } } function chooseComputerMove(rownumber, columnumber) { var _local1 = _root; absvalue = Math.abs(_local1.winvalue); bestabsvalue = Math.abs(_local1.bestvalue); if (((absvalue > bestabsvalue) or ((absvalue == bestabsvalue) && (_local1.winvalue < 0))) or (_local1.bestvalue == 0)) { _local1.bestvalue = _local1.winvalue; if (_local1.winvalue == 3) { _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); } else if (_local1.winvalue == -3) { _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_LOST"); } else if (_local1.winvalue == -2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.winvalue == 2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.tictactoeArray[1][1] == 0) { _local1.targetRow = 1; _local1.targetColumn = 1; } else if ((_local1.tictactoeArray[1][1] == -1) && (_local1.movenumber == 4)) { if (_local1.tictactoeArray[0][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[0][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[0][0] == 0)) && (_local1.tictactoeArray[2][2] == 0)) { _local1.targetRow = 0; _local1.targetColumn = 0; } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[2][0] == 0)) && (_local1.tictactoeArray[0][2] == 0)) { _local1.targetRow = 2; _local1.targetColumn = 0; } else { randomMove(); } } } function do_Move() { if (_root.targetColumn == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[_root.targetRow][i]; if (tempvar == 0) { _root.targetColumn = i; } i++; } } else if (_root.targetRow == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][_root.targetColumn]; if (tempvar == 0) { _root.targetRow = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 2)) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][i]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 0)) { i = 0; while (i < 3) { j = Math.abs(i - 2); tempvar = _root.tictactoeArray[i][j]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = j; } i++; } } cible = ("_root.case" + _root.targetRow) + _root.targetColumn; eval (cible).gotoAndStop("valeurO"); _root.tictactoeArray[_root.targetRow][_root.targetColumn] = -1; _root.targetRow = null; _root.targetColumn = null; _root.player1 = true; _root.bestvalue = 0; _root.movenumber = _root.movenumber + 1; } function checkRows() { var _local1 = _root; _local1.winvalue = 0; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[rownumber][columnumber]; columnumber++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(rownumber, -1); } _local1.winvalue = 0; rownumber++; } } function checkcolumns() { var _local2 = _root; _local2.winvalue = 0; var _local3; var _local1; _local3 = 0; while (_local3 < 3) { _local1 = 0; while (_local1 < 3) { _local2.winvalue = _local2.winvalue + _local2.tictactoeArray[_local1][_local3]; _local1++; } checkWinvalue(_local2.winvalue); if (_local2.player1 == false) { chooseComputerMove(-1, _local3); } _local2.winvalue = 0; _local3++; } } function checkdiagonals() { var _local1 = _root; _local1.winvalue = 0; var _local3; var _local2; i = 0; while (i < 3) { _local2 = i; _local3 = i; _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 2); } _local1.winvalue = 0; i = 0; while (i < 3) { _local2 = i; _local3 = Math.abs(i - 2); _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 0); } _local1.winvalue = 0; } function checkWinner() { checkRows(); if (_root.winvalue == 0) { checkColumns(); } if (_root.winvalue == 0) { checkdiagonals(); } } function checkWinvalue(value) { var _local1 = _root; switch (value) { case 3 : _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); return; case -3 : _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_lost"); return; case 2 : _local1.message = "X va bientot gagner ! NDJ pas certain!"; return; case -2 : _local1.message = "O va bientot gagner ! NDJ pas certain!"; return; } } stop(); _root.player1 = true; _root.tictactoeArray = new Array([0, 0, 0], [0, 0, 0], [0, 0, 0]); _root.center = true; _root.bestvalue = 0; _root.movenumber = 0;Instance of Symbol 871 MovieClip in Frame 585onClipEvent (enterFrame) { _root.computerAI(); }Frame 587happy = happy + 10; e_army_loss = Math.round(army / 10); if ((e_army_loss >= 1) && (army > 0)) { e_army = e_army - e_army_loss; e_army_loss_txt = "enemy army -" + e_army_loss; }Frame 588happy = happy - 10; army_loss = Math.round(army / 10); if (army_loss >= 1) { army = army - army_loss; army_loss_txt = "army -" + army_loss; }Frame 595stop();Frame 611e_score = 0; p_score = 0; e_army = e_army + Math.round(army / 2); multiplier = 1; mptxt = multiplier + "X"; bet = 1; stop();Frame 612enemy.play(); wonlost = (("WON/LOST = " + p_score) + "/") + e_score; if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } stop();Frame 613if (_root.ene == "pap") { anzeige = "TIE!"; } if (_root.ene == "roc") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army <= 0) { gotoAndPlay ("battle_won"); } } if (_root.ene == "sci") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } enemy.stop();Frame 614if (_root.ene == "pap") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "roc") { anzeige = "TIE!"; } if (_root.ene == "sci") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } enemy.stop();Frame 615if (_root.ene == "pap") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } if (_root.ene == "roc") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "sci") { anzeige = "TIE!"; } enemy.stop();Frame 620battle_score = 10000; stop();Frame 621stop();Frame 645battle_score = -10000; stop();Frame 646stop();Frame 671score = (((((((((((((((player_level * 1000) + status_score) + bucks) + (status_height * 1000)) + food) + iron) + weapons) + (army * 200)) + (farms * 500)) + (markets * 1000)) + (mines * 1500)) + (smithys * 2000)) + (fort_upgr * 2500)) + dots) + happy) + battle_score; pl_lev_anzeige = (player_level * 1000) + status_score; stop();Frame 672stop();Symbol 27 MovieClip [fortress_evolve] Frame 1stop();Symbol 37 MovieClip Frame 1total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); rem_bytes = int((total_bytes - loaded_bytes) / 1024); percent_done = int((loaded_bytes / total_bytes) * 100); bar.gotoAndStop(percent_done); prozent_txt = ((percent_done + "% / ") + rem_bytes) + "kB remaining"; if (rem_bytes == 0) { _root.play(); }Symbol 37 MovieClip Frame 2gotoAndPlay (1);Symbol 57 Buttonon (release) { stopAllSounds(); gotoAndPlay (466); }Symbol 177 MovieClip Frame 14stop();Symbol 186 MovieClip Frame 1stop();Symbol 288 Buttonon (release) { stopAllSounds(); _root.cheater = 0; game_loaded = 0; _root.poempel = 0; leveltxt = ("Dot Citizen (" + player_level) + ")"; gotoAndStop ("new_round"); }Symbol 292 Buttonon (release) { stopAllSounds(); gotoAndStop (595); }Symbol 303 Buttonon (release) { stopAllSounds(); gotoAndStop ("credits"); }Symbol 307 Buttonon (release) { stopAllSounds(); gotoAndPlay (5); }Symbol 310 Buttonon (release) { scoretable.filename = "scores/dotville.sco"; scoretable.scoresize = 20; scoretable.viewtype = "FLASH"; scoretable.loadVariables("scores.php", "GET"); gotoAndStop ("show_score"); }Symbol 328 MovieClip Frame 3stop();Symbol 330 Buttonon (release) { cheat_mc._visible = true; }Symbol 332 Buttonon (release) { stopAllSounds(); _root.army = 236; _root.e_army = 10; _root.gotoAndPlay("battle"); _root.cheater = 1; }Symbol 333 Buttonon (release) { _root.gotoAndStop("lost"); _root.cheater = 1; }Symbol 334 Buttonon (release) { _root.bucks = _root.bucks + 100000; _root.cheater = 1; }Symbol 379 MovieClip Frame 1stop();Symbol 417 MovieClip Frame 1stop();Symbol 418 MovieClip Frame 1stop();Symbol 458 MovieClip Frame 1stop();Symbol 458 MovieClip Frame 7_root.poempel = 1;Symbol 464 MovieClip Frame 1stop();Symbol 484 MovieClip Frame 1stop();Symbol 489 Buttonon (release) { gotoAndStop ("end_round"); }Symbol 492 Buttonon (release) { gotoAndStop ("build"); }Symbol 496 Buttonon (release) { gotoAndStop ("trade"); }Symbol 500 Buttonon (release) { gotoAndStop ("food"); }Symbol 505 Buttonon (release) { gotoAndStop ("taxes"); }Symbol 509 Buttonon (release) { gotoAndStop ("army"); }Symbol 513 Buttonon (release) { gotoAndStop ("upgrade"); }Symbol 517 Buttonon (release) { gotoAndStop ("site"); }Symbol 539 Buttonon (press) { opt_screen._visible = true; }Symbol 542 Buttonon (release) { var muteSound = new Sound(); muteSound.setVolume(0); nextFrame(); }Symbol 544 Buttonon (release) { var muteSound = new Sound(); muteSound.setVolume(100); prevFrame(); }Symbol 545 MovieClip Frame 1stop();Symbol 545 MovieClip Frame 2stop();Symbol 548 Buttonon (release) { gotoAndStop ("quit"); }Symbol 553 Buttonon (press) { _root.opt_screen._visible = false; }Symbol 557 Buttonon (release) { gamesav = ""; gotoAndStop ("save"); }Symbol 559 Buttonon (release) { gotoAndPlay (1); }Symbol 562 Buttonon (release) { _root.gotoAndPlay("start"); }Symbol 566 Buttonon (release) { System.showSettings(1); }Symbol 567 Buttonon (release) { mySO = SharedObject.getLocal("dotville"); if (mySO.data.obj[2] > 0) { _root.player_level = mySO.data.obj[0]; _root.bucks = mySO.data.obj[1]; _root.dots = mySO.data.obj[2]; _root.food_rate = mySO.data.obj[3]; _root.taxes = mySO.data.obj[4]; _root.happy = mySO.data.obj[5]; _root.rounds = mySO.data.obj[6]; _root.food = mySO.data.obj[7]; _root.iron = mySO.data.obj[8]; _root.army = mySO.data.obj[9]; _root.bg_army.gotoAndStop(_root.army + 1); _root.weapons = mySO.data.obj[10]; _root.farms = mySO.data.obj[11]; _root.bg_farm.gotoAndStop(_root.farms); _root.markets = mySO.data.obj[12]; _root.bg_markets.gotoAndStop(_root.markets + 1); _root.mines = mySO.data.obj[13]; _root.bg_mines.gotoAndStop(_root.mines + 1); _root.smithys = mySO.data.obj[14]; _root.bg_smithy.gotoAndStop(_root.smithys + 1); _root.fort_upgr = mySO.data.obj[15]; _root.fortress_evolve.gotoAndStop(_root.fort_upgr + 1); _root.status_height = mySO.data.obj[16]; _root.village_evolve.gotoAndStop(_root.status_height + 1); _root.thisround = mySO.data.obj[17]; _root.cheater = mySO.data.obj[18]; _root.round_txt = ("Round " + _root.rounds) + "/60"; gamesav = "game loaded"; _root.game_loaded = 1; } }Symbol 568 Buttonon (release) { mySO = SharedObject.getLocal("dotville"); mySO.data.obj = new Array(_root.player_level, _root.bucks, _root.dots, _root.food_rate, _root.taxes, _root.happy, _root.rounds, _root.food, _root.iron, _root.army, _root.weapons, _root.farms, _root.markets, _root.mines, _root.smithys, _root.fort_upgr, _root.status_height, _root.thisround, _root.cheater); mySO.flush(); gamesav = "game saved"; }Symbol 573 MovieClip Frame 1stop();Symbol 573 MovieClip Frame 5bg_blende.useHandCursor = false;Symbol 586 Buttonon (release) { if (_root.bucks >= (1000 * multiplier)) { if ((_root.farms + multiplier) <= 200) { _root.farms = _root.farms + (1 * multiplier); _root.bucks = _root.bucks - (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.nextFrame(); bmore--; } } if ((_root.farms + multiplier) >= 201) { payme = 200 - _root.farms; _root.farms = 200; _root.bucks = _root.bucks - (1000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_farm.gotoAndStop(200); bmore--; } } } }Symbol 589 Buttonon (release) { if (_root.farms >= (1 * multiplier)) { _root.farms = _root.farms - (1 * multiplier); _root.bucks = _root.bucks + (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.prevFrame(); bmore--; } } }Symbol 590 Buttonon (release) { if (_root.bucks >= (2000 * multiplier)) { if ((_root.markets + multiplier) <= 200) { _root.markets = _root.markets + (1 * multiplier); _root.bucks = _root.bucks - (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.nextFrame(); bmore--; } } if ((_root.markets + multiplier) >= 201) { payme = 200 - _root.markets; _root.markets = 200; _root.bucks = _root.bucks - (2000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(200); bmore--; } } } }Symbol 591 Buttonon (release) { if (_root.markets >= (1 * multiplier)) { _root.markets = _root.markets - (1 * multiplier); _root.bucks = _root.bucks + (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.prevFrame(); bmore--; } } }Symbol 592 Buttonon (release) { if (_root.bucks >= (3000 * multiplier)) { if ((_root.mines + multiplier) <= 200) { _root.mines = _root.mines + (1 * multiplier); _root.bucks = _root.bucks - (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.nextFrame(); bmore--; } } if ((_root.mines + multiplier) >= 101) { payme = 100 - _root.mines; _root.mines = 100; _root.bucks = _root.bucks - (3000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(100); bmore--; } } } }Symbol 593 Buttonon (release) { if (_root.mines >= (1 * multiplier)) { _root.mines = _root.mines - (1 * multiplier); _root.bucks = _root.bucks + (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.prevFrame(); bmore--; } } }Symbol 594 Buttonon (release) { if (_root.bucks >= (5000 * multiplier)) { if ((_root.smithys + multiplier) <= 200) { _root.smithys = _root.smithys + (1 * multiplier); _root.bucks = _root.bucks - (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.nextFrame(); bmore--; } } if ((_root.smithys + multiplier) >= 201) { payme = 200 - _root.smithys; _root.smithys = 200; _root.bucks = _root.bucks - (5000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.gotoAndStop(200); bmore--; } } } }Symbol 595 Buttonon (release) { if (_root.smithys >= (1 * multiplier)) { _root.smithys = _root.smithys - (1 * multiplier); _root.bucks = _root.bucks + (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithys.prevFrame(); bmore--; } } }Symbol 601 Buttonon (release) { if (multiplier <= 10) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 602 Buttonon (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; }Symbol 605 Buttonon (release) { if (_root.bucks >= (1 * multiplier)) { _root.food = _root.food + (1 * multiplier); _root.bucks = _root.bucks - (1 * multiplier); } }Symbol 606 Buttonon (release) { if (_root.food >= (1 * multiplier)) { _root.food = _root.food - (1 * multiplier); _root.bucks = _root.bucks + (1 * multiplier); } }Symbol 609 Buttonon (release) { if (_root.bucks >= (25 * multiplier)) { _root.iron = _root.iron + (1 * multiplier); _root.bucks = _root.bucks - (25 * multiplier); } }Symbol 610 Buttonon (release) { if (_root.iron >= (1 * multiplier)) { _root.iron = _root.iron - (1 * multiplier); _root.bucks = _root.bucks + (25 * multiplier); } }Symbol 613 Buttonon (release) { if (_root.bucks >= (100 * multiplier)) { _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); } }Symbol 614 Buttonon (release) { if (_root.weapons >= (1 * multiplier)) { _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); } }Symbol 616 Buttonon (release) { _root.bucks = _root.bucks + _root.food; _root.food = 0; }Symbol 617 Buttonon (release) { _root.bucks = _root.bucks + (_root.iron * 25); _root.iron = 0; }Symbol 618 Buttonon (release) { _root.bucks = _root.bucks + (_root.weapons * 100); _root.weapons = 0; }Symbol 620 Buttonon (release) { if (multiplier <= 100000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 626 Buttonon (release) { if (_root.weapons >= (1 * multiplier)) { if (_root.bucks >= (100 * multiplier)) { if ((_root.dots - (1 * multiplier)) >= 1000) { _root.army = _root.army + (1 * multiplier); _root.dots = _root.dots - (1 * multiplier); _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.nextFrame(); bmore--; } } } } }Symbol 627 Buttonon (release) { if (_root.army >= (1 * multiplier)) { _root.army = _root.army - (1 * multiplier); _root.dots = _root.dots + (1 * multiplier); _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.prevFrame(); bmore--; } } }Symbol 629 Buttonon (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 634 Buttonon (release) { if (_root.food_rate < 30) { _root.food_rate = _root.food_rate + 1; _root.happy = _root.happy + 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }Symbol 635 Buttonon (release) { if (_root.food_rate > 5) { _root.food_rate = _root.food_rate - 1; _root.happy = _root.happy - 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }Symbol 639 Buttonon (release) { if (_root.taxes < 100) { _root.taxes = _root.taxes + 1; _root.happy = _root.happy - 1; } }Symbol 640 Buttonon (release) { if (_root.taxes > 0) { _root.taxes = _root.taxes - 1; _root.happy = _root.happy + 1; } }Symbol 642 Buttonon (release) { if (bucks > 10000) { if (fort_upgr < 10) { if (thisround != 1) { bucks = bucks - 10000; fort_upgr = fort_upgr + 1; thisround = 1; happy = happy + 10; fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr <= 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } _root.fortress_evolve.nextFrame(); } } } }Symbol 643 Buttonon (release) { if (bucks > (dots * 10)) { if (status_height < 7) { bucks = bucks - (dots * 10); status_score = status_score + (dots * 10); happy = happy + 5; status_height = status_height + 1; stat_txt = _root.status_height + " of 7"; _root.village_evolve.nextFrame(); } } }Symbol 653 Buttonon (release) { gotoAndStop ("end_screen"); }Symbol 656 Buttonon (release) { _root.opt_screen._visible = false; }Symbol 669 MovieClip Frame 78stop();Symbol 674 MovieClip Frame 26stop();Symbol 682 MovieClip Frame 25stop();Symbol 683 MovieClip Frame 30stop();Symbol 697 MovieClip Frame 34stop();Symbol 714 MovieClip Frame 45stop();Symbol 737 MovieClip Frame 45stop();Symbol 740 MovieClip Frame 1function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = Math.random() * pBreite; _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = Math.random() * pHoehe; _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -10; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 50, 300, 200);Symbol 741 MovieClip Frame 51stop();Symbol 747 MovieClip Frame 70stop();Symbol 785 Buttonon (release) { gotoAndStop ("new_round"); }Symbol 828 Buttonon (release) { stopAllSounds(); gotoAndPlay ("highscore"); }Symbol 833 Buttonon (release) { _root.userMove(0, 0); _root.checkWinner(); _root.player1 = false; this.gotoAndStop("valeurX"); }Symbol 836 MovieClip Frame 1stop();Symbol 836 MovieClip Frame 2stop();Symbol 836 MovieClip Frame 3stop();Symbol 837 Buttonon (release) { _root.userMove(1, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 840 MovieClip Frame 1stop();Symbol 840 MovieClip Frame 2stop();Symbol 840 MovieClip Frame 3stop();Symbol 841 Buttonon (release) { _root.userMove(2, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 844 MovieClip Frame 1stop();Symbol 844 MovieClip Frame 2stop();Symbol 844 MovieClip Frame 3stop();Symbol 845 Buttonon (release) { _root.userMove(0, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 848 MovieClip Frame 1stop();Symbol 848 MovieClip Frame 2stop();Symbol 848 MovieClip Frame 3stop();Symbol 849 Buttonon (release) { _root.userMove(1, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 852 MovieClip Frame 1stop();Symbol 852 MovieClip Frame 2stop();Symbol 852 MovieClip Frame 3stop();Symbol 853 Buttonon (release) { _root.userMove(2, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 856 MovieClip Frame 1stop();Symbol 856 MovieClip Frame 2stop();Symbol 856 MovieClip Frame 3stop();Symbol 857 Buttonon (release) { _root.userMove(0, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 860 MovieClip Frame 1stop();Symbol 860 MovieClip Frame 2stop();Symbol 860 MovieClip Frame 3stop();Symbol 861 Buttonon (release) { _root.userMove(1, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 864 MovieClip Frame 1stop();Symbol 864 MovieClip Frame 2stop();Symbol 864 MovieClip Frame 3stop();Symbol 865 Buttonon (release) { _root.userMove(2, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 868 MovieClip Frame 1stop();Symbol 868 MovieClip Frame 2stop();Symbol 868 MovieClip Frame 3stop();Symbol 881 MovieClip Frame 1function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = -10 + (Math.random() * pBreite); _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = -10 + (Math.random() * pHoehe); _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1.rad = _local1.rad + ((_local1.wind / 180) * Math.PI); _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -5; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 200, 500, 500);Symbol 883 Buttonon (release) { gotoAndStop ("post_end"); }Symbol 891 Buttonon (release) { nextFrame(); }Symbol 894 Buttonon (release) { gotoAndStop ("start"); }Symbol 898 Buttonon (release) { nextFrame(); }Symbol 901 Buttonon (release) { prevFrame(); }Symbol 902 Buttonon (release) { stopAllSounds(); gotoAndStop ("start"); }Symbol 941 MovieClip Frame 4stop();Symbol 949 MovieClip Frame 5stop();Symbol 954 Buttonon (release) { gotoAndPlay ("los"); }Symbol 970 MovieClip Frame 15stop();Symbol 971 Buttonon (release) { opt_screen._visible = true; }Instance of Symbol 977 MovieClip "one" in Symbol 978 MovieClip Frame 1onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }Instance of Symbol 977 MovieClip "one" in Symbol 979 MovieClip Frame 1onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }Symbol 1000 MovieClip Frame 1stop();Symbol 1009 MovieClip Frame 1stop();Symbol 1012 Buttonon (release) { p1 = "pap"; gotoAndStop ("papi"); }Symbol 1015 Buttonon (release) { p1 = "roc"; gotoAndStop ("stei"); }Symbol 1018 Buttonon (release) { p1 = "sci"; gotoAndStop ("sche"); }Symbol 1028 MovieClip Frame 1_root.ene = "pap";Symbol 1028 MovieClip Frame 2_root.ene = "roc";Symbol 1028 MovieClip Frame 3_root.ene = "sci";Symbol 1028 MovieClip Frame 4_root.ene = "pap";Symbol 1028 MovieClip Frame 5_root.ene = "sci";Symbol 1028 MovieClip Frame 6_root.ene = "roc";Symbol 1028 MovieClip Frame 7_root.ene = "pap";Symbol 1028 MovieClip Frame 8_root.ene = "sci";Symbol 1028 MovieClip Frame 9_root.ene = "roc";Symbol 1033 Buttonon (release) { if ((bet + multiplier) <= army) { bet = bet + (1 * multiplier); if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } } }Symbol 1034 Buttonon (release) { if (bet > (1 * multiplier)) { bet = bet - (1 * multiplier); } }Symbol 1038 Buttonon (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 1043 Buttonon (release) { anzeige = ""; gotoAndPlay ("los"); }Symbol 1058 MovieClip Frame 1stopAllSounds();Symbol 1058 MovieClip Frame 80stopAllSounds(); _root.play();Symbol 1067 MovieClip Frame 15stop();Symbol 1071 MovieClip Frame 1stopAllSounds();Symbol 1071 MovieClip Frame 80stopAllSounds(); _root.play();Symbol 1076 MovieClip Frame 15stop();Symbol 1102 Buttonon (release) { _root.scoretable.filename = "scores/dotville.sco"; _root.scoretable.scoresize = 20; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = _root.score; _root.scoretable.loadVariables("scores.php", "GET"); _root.nextFrame(); }Symbol 1106 MovieClip Frame 1if (_root.cheater == 1) { nextFrame(); } if (_root.game_loaded == 1) { gotoAndStop ("no_world_score"); } stop();Symbol 1116 Buttonon (release) { getURL ("http://www.finefin.tk", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [fclip] | Uses:1 | Used by:740 881 |
Symbol 3 Graphic | Used by:7 | |
Symbol 4 Graphic | Used by:7 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:3 4 5 6 | Used by:8 |
Symbol 8 MovieClip [fire] | Uses:7 | Used by:674 |
Symbol 9 Graphic | Used by:27 | |
Symbol 10 Graphic | Used by:27 | |
Symbol 11 Graphic | Used by:27 | |
Symbol 12 Graphic | Used by:27 | |
Symbol 13 Graphic | Used by:27 | |
Symbol 14 Graphic | Used by:27 | |
Symbol 15 Graphic | Used by:20 | |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 Graphic | Used by:19 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:16 17 18 | Used by:20 27 Timeline |
Symbol 20 MovieClip | Uses:15 19 | Used by:27 Timeline |
Symbol 21 Graphic | Used by:27 | |
Symbol 22 Graphic | Used by:27 | |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [fortress_evolve] | Uses:9 10 11 12 13 14 20 21 22 23 24 25 19 26 | Used by:36 Timeline |
Symbol 28 Graphic | Used by:36 Timeline | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:29 30 31 | Used by:36 348 Timeline |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:28 32 27 33 34 35 | Used by:37 |
Symbol 37 MovieClip | Uses:36 | Used by:Timeline |
Symbol 38 Graphic | Used by:54 | |
Symbol 39 Font | Used by:40 490 494 498 503 507 511 537 570 571 574 872 896 905 908 909 910 911 912 913 914 915 916 921 924 926 929 931 1030 1031 1032 1035 1036 1037 1039 1040 1041 1103 1105 | |
Symbol 40 EditableText | Uses:39 | Used by:54 |
Symbol 41 Graphic | Used by:45 | |
Symbol 42 Graphic | Used by:45 | |
Symbol 43 Graphic | Used by:45 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:41 42 43 44 | Used by:54 Timeline |
Symbol 46 Graphic | Used by:52 | |
Symbol 47 Graphic | Used by:52 | |
Symbol 48 Graphic | Used by:52 | |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:46 47 48 49 50 51 | Used by:54 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:38 40 45 52 53 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 Button | Uses:56 | Used by:Timeline |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Graphic | Used by:Timeline | |
Symbol 60 Graphic | Used by:Timeline | |
Symbol 61 Graphic | Used by:Timeline | |
Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Graphic | Used by:Timeline | |
Symbol 64 Graphic | Used by:Timeline | |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Graphic | Used by:Timeline | |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Graphic | Used by:Timeline | |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Graphic | Used by:Timeline | |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Graphic | Used by:Timeline | |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Graphic | Used by:Timeline | |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:Timeline | |
Symbol 157 Graphic | Used by:Timeline | |
Symbol 158 Graphic | Used by:Timeline | |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:177 | |
Symbol 170 Graphic | Used by:177 | |
Symbol 171 Graphic | Used by:177 | |
Symbol 172 Graphic | Used by:177 | |
Symbol 173 Graphic | Used by:177 | |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:169 170 171 172 173 174 175 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:186 492 Timeline | |
Symbol 180 Graphic | Used by:186 | |
Symbol 181 Graphic | Used by:186 | |
Symbol 182 Graphic | Used by:186 | |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Graphic | Used by:186 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:179 180 181 182 183 184 185 | Used by:492 Timeline |
Symbol 187 Graphic | Used by:Timeline | |
Symbol 188 Graphic | Used by:Timeline | |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Graphic | Used by:Timeline | |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:234 |
Symbol 234 MovieClip | Uses:231 233 | Used by:418 Timeline |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Graphic | Used by:Timeline | |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Graphic | Used by:Timeline | |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:310 328 542 544 833 837 841 845 849 853 857 861 865 1012 1015 1018 1043 Timeline | |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Graphic | Used by:573 642 643 658 Timeline | |
Symbol 283 Graphic | Used by:573 642 643 658 Timeline | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Sound | Used by:288 292 303 307 310 | |
Symbol 288 Button | Uses:284 285 286 287 | Used by:Timeline |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Graphic | Used by:292 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 Button | Uses:289 290 291 287 | Used by:Timeline |
Symbol 293 Graphic | Used by:303 | |
Symbol 294 Font | Used by:295 296 297 298 299 300 301 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 487 515 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 558 578 579 580 581 583 587 596 597 598 599 600 603 607 608 611 612 615 621 622 624 625 628 630 632 633 636 638 641 644 645 646 647 648 651 654 742 786 787 788 789 790 791 792 793 794 795 826 827 880 882 884 886 887 890 893 895 896 900 918 921 922 924 926 929 955 1066 1075 1084 1085 1086 1087 1088 1090 1091 1092 1093 1094 1095 1096 1107 1108 1109 1110 1113 | |
Symbol 295 Text | Uses:294 | Used by:303 |
Symbol 296 Text | Uses:294 | Used by:303 |
Symbol 297 Text | Uses:294 | Used by:303 |
Symbol 298 Text | Uses:294 | Used by:303 |
Symbol 299 Text | Uses:294 | Used by:303 |
Symbol 300 Text | Uses:294 | Used by:303 |
Symbol 301 Text | Uses:294 | Used by:303 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 Button | Uses:293 295 296 297 298 299 300 301 302 287 | Used by:Timeline |
Symbol 304 Graphic | Used by:307 | |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 Button | Uses:304 305 306 287 | Used by:Timeline |
Symbol 308 Graphic | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 Button | Uses:308 309 280 287 | Used by:Timeline |
Symbol 311 Graphic | Used by:327 | |
Symbol 312 EditableText | Uses:294 | Used by:327 |
Symbol 313 EditableText | Uses:294 | Used by:327 |
Symbol 314 EditableText | Uses:294 | Used by:327 |
Symbol 315 EditableText | Uses:294 | Used by:327 |
Symbol 316 EditableText | Uses:294 | Used by:327 |
Symbol 317 EditableText | Uses:294 | Used by:327 |
Symbol 318 EditableText | Uses:294 | Used by:327 |
Symbol 319 EditableText | Uses:294 | Used by:327 |
Symbol 320 EditableText | Uses:294 | Used by:327 |
Symbol 321 EditableText | Uses:294 | Used by:327 |
Symbol 322 EditableText | Uses:294 | Used by:327 |
Symbol 323 EditableText | Uses:294 | Used by:327 |
Symbol 324 EditableText | Uses:294 | Used by:327 |
Symbol 325 EditableText | Uses:294 | Used by:327 |
Symbol 326 EditableText | Uses:294 | Used by:327 |
Symbol 327 MovieClip | Uses:311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 | Used by:Timeline |
Symbol 328 MovieClip | Uses:280 | Used by:1058 1071 Timeline |
Symbol 329 Graphic | Used by:330 573 949 | |
Symbol 330 Button | Uses:329 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 333 334 | |
Symbol 332 Button | Uses:331 | Used by:335 |
Symbol 333 Button | Uses:331 | Used by:335 |
Symbol 334 Button | Uses:331 | Used by:335 |
Symbol 335 MovieClip | Uses:332 333 334 | Used by:Timeline |
Symbol 336 Graphic | Used by:Timeline | |
Symbol 337 Graphic | Used by:Timeline | |
Symbol 338 Graphic | Used by:348 | |
Symbol 339 Graphic | Used by:348 | |
Symbol 340 Graphic | Used by:346 | |
Symbol 341 Graphic | Used by:346 | |
Symbol 342 Graphic | Used by:346 | |
Symbol 343 Graphic | Used by:346 | |
Symbol 344 Graphic | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:340 341 342 343 344 345 | Used by:347 |
Symbol 347 MovieClip | Uses:346 | Used by:348 Timeline |
Symbol 348 MovieClip | Uses:338 32 339 347 | Used by:Timeline |
Symbol 349 Graphic | Used by:379 | |
Symbol 350 Graphic | Used by:379 Timeline | |
Symbol 351 Graphic | Used by:379 | |
Symbol 352 Graphic | Used by:379 | |
Symbol 353 Graphic | Used by:379 | |
Symbol 354 Graphic | Used by:379 | |
Symbol 355 Graphic | Used by:379 | |
Symbol 356 Graphic | Used by:379 | |
Symbol 357 Graphic | Used by:379 | |
Symbol 358 Graphic | Used by:379 | |
Symbol 359 Graphic | Used by:379 | |
Symbol 360 Graphic | Used by:379 | |
Symbol 361 Graphic | Used by:379 | |
Symbol 362 Graphic | Used by:379 | |
Symbol 363 Graphic | Used by:379 | |
Symbol 364 Graphic | Used by:379 | |
Symbol 365 Graphic | Used by:379 | |
Symbol 366 Graphic | Used by:379 | |
Symbol 367 Graphic | Used by:379 | |
Symbol 368 Graphic | Used by:379 | |
Symbol 369 Graphic | Used by:379 | |
Symbol 370 Graphic | Used by:379 | |
Symbol 371 Graphic | Used by:379 | |
Symbol 372 Graphic | Used by:379 | |
Symbol 373 Graphic | Used by:379 | |
Symbol 374 Graphic | Used by:379 | |
Symbol 375 Graphic | Used by:379 | |
Symbol 376 Graphic | Used by:379 | |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 | Used by:Timeline |
Symbol 380 Graphic | Used by:417 | |
Symbol 381 Graphic | Used by:417 Timeline | |
Symbol 382 Graphic | Used by:384 | |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:382 383 | Used by:417 Timeline |
Symbol 385 Graphic | Used by:417 | |
Symbol 386 Graphic | Used by:417 | |
Symbol 387 Graphic | Used by:417 | |
Symbol 388 Graphic | Used by:417 | |
Symbol 389 Graphic | Used by:417 | |
Symbol 390 Graphic | Used by:417 | |
Symbol 391 Graphic | Used by:417 | |
Symbol 392 Graphic | Used by:417 | |
Symbol 393 Graphic | Used by:417 | |
Symbol 394 Graphic | Used by:417 | |
Symbol 395 Graphic | Used by:417 | |
Symbol 396 Graphic | Used by:417 | |
Symbol 397 Graphic | Used by:417 | |
Symbol 398 Graphic | Used by:417 | |
Symbol 399 Graphic | Used by:417 | |
Symbol 400 Graphic | Used by:417 | |
Symbol 401 Graphic | Used by:417 | |
Symbol 402 Graphic | Used by:417 | |
Symbol 403 Graphic | Used by:417 | |
Symbol 404 Graphic | Used by:417 | |
Symbol 405 Graphic | Used by:417 | |
Symbol 406 Graphic | Used by:417 | |
Symbol 407 Graphic | Used by:417 | |
Symbol 408 Graphic | Used by:417 | |
Symbol 409 Graphic | Used by:417 | |
Symbol 410 Graphic | Used by:417 | |
Symbol 411 Graphic | Used by:417 | |
Symbol 412 Graphic | Used by:417 | |
Symbol 413 Graphic | Used by:417 | |
Symbol 414 Graphic | Used by:417 | |
Symbol 415 Graphic | Used by:417 | |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:380 381 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 | Used by:Timeline |
Symbol 418 MovieClip | Uses:234 | Used by:Timeline |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip | Uses:419 | Used by:458 |
Symbol 421 Graphic | Used by:425 | |
Symbol 422 Graphic | Used by:424 | |
Symbol 423 Graphic | Used by:424 | |
Symbol 424 MovieClip | Uses:422 423 | Used by:425 |
Symbol 425 MovieClip | Uses:421 424 | Used by:458 |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:458 |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip | Uses:428 | Used by:458 |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:430 | Used by:458 |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:458 |
Symbol 434 Graphic | Used by:450 | |
Symbol 435 Graphic | Used by:449 | |
Symbol 436 Graphic | Used by:449 | |
Symbol 437 Graphic | Used by:449 | |
Symbol 438 Graphic | Used by:449 | |
Symbol 439 Graphic | Used by:449 | |
Symbol 440 Graphic | Used by:449 | |
Symbol 441 Graphic | Used by:449 | |
Symbol 442 Graphic | Used by:449 | |
Symbol 443 Graphic | Used by:449 | |
Symbol 444 Graphic | Used by:449 | |
Symbol 445 Graphic | Used by:449 | |
Symbol 446 Graphic | Used by:449 | |
Symbol 447 Graphic | Used by:449 | |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip | Uses:435 436 437 438 439 440 441 442 443 444 445 446 447 448 | Used by:450 |
Symbol 450 MovieClip | Uses:434 449 | Used by:458 |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Used by:455 | |
Symbol 453 Graphic | Used by:455 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:451 452 453 454 | Used by:457 |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip | Uses:455 456 | Used by:458 |
Symbol 458 MovieClip | Uses:420 425 427 429 431 433 450 457 | Used by:Timeline |
Symbol 459 Graphic | Used by:463 | |
Symbol 460 Graphic | Used by:463 | |
Symbol 461 Graphic | Used by:463 | |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip | Uses:459 460 461 462 | Used by:464 |
Symbol 464 MovieClip | Uses:463 | Used by:Timeline |
Symbol 465 Graphic | Used by:484 | |
Symbol 466 Graphic | Used by:484 Timeline | |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:467 | Used by:484 Timeline |
Symbol 469 Graphic | Used by:484 Timeline | |
Symbol 470 Graphic | Used by:484 | |
Symbol 471 Graphic | Used by:484 | |
Symbol 472 Graphic | Used by:484 | |
Symbol 473 Graphic | Used by:484 | |
Symbol 474 Graphic | Used by:484 | |
Symbol 475 Graphic | Used by:484 | |
Symbol 476 Graphic | Used by:484 | |
Symbol 477 Graphic | Used by:484 | |
Symbol 478 Graphic | Used by:484 | |
Symbol 479 Graphic | Used by:484 | |
Symbol 480 Graphic | Used by:484 | |
Symbol 481 Graphic | Used by:484 | |
Symbol 482 Graphic | Used by:484 | |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:465 466 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 | Used by:Timeline |
Symbol 485 Graphic | Used by:Timeline | |
Symbol 486 Graphic | Used by:489 | |
Symbol 487 Text | Uses:294 | Used by:489 |
Symbol 488 Graphic | Used by:489 | |
Symbol 489 Button | Uses:486 487 488 | Used by:Timeline |
Symbol 490 EditableText | Uses:39 | Used by:492 |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 Button | Uses:186 490 491 179 | Used by:Timeline |
Symbol 493 Graphic | Used by:496 | |
Symbol 494 EditableText | Uses:39 | Used by:496 |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 Button | Uses:493 494 495 | Used by:Timeline |
Symbol 497 Graphic | Used by:500 | |
Symbol 498 EditableText | Uses:39 | Used by:500 |
Symbol 499 Graphic | Used by:500 | |
Symbol 500 Button | Uses:497 498 499 | Used by:Timeline |
Symbol 501 Graphic | Used by:505 | |
Symbol 502 Graphic | Used by:505 | |
Symbol 503 EditableText | Uses:39 | Used by:505 |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 Button | Uses:501 502 503 504 | Used by:Timeline |
Symbol 506 Graphic | Used by:509 | |
Symbol 507 EditableText | Uses:39 | Used by:509 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 Button | Uses:506 507 508 | Used by:Timeline |
Symbol 510 Graphic | Used by:513 | |
Symbol 511 EditableText | Uses:39 | Used by:513 |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 Button | Uses:510 511 512 | Used by:Timeline |
Symbol 514 Graphic | Used by:517 | |
Symbol 515 Text | Uses:294 | Used by:517 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 Button | Uses:514 515 516 | Used by:Timeline |
Symbol 518 EditableText | Uses:294 | Used by:Timeline |
Symbol 519 EditableText | Uses:294 | Used by:Timeline |
Symbol 520 Text | Uses:294 | Used by:Timeline |
Symbol 521 EditableText | Uses:294 | Used by:Timeline |
Symbol 522 Text | Uses:294 | Used by:Timeline |
Symbol 523 EditableText | Uses:294 | Used by:Timeline |
Symbol 524 Text | Uses:294 | Used by:Timeline |
Symbol 525 EditableText | Uses:294 | Used by:Timeline |
Symbol 526 Text | Uses:294 | Used by:Timeline |
Symbol 527 EditableText | Uses:294 | Used by:Timeline |
Symbol 528 Text | Uses:294 | Used by:Timeline |
Symbol 529 EditableText | Uses:294 | Used by:Timeline |
Symbol 530 Text | Uses:294 | Used by:Timeline |
Symbol 531 EditableText | Uses:294 | Used by:Timeline |
Symbol 532 Text | Uses:294 | Used by:Timeline |
Symbol 533 EditableText | Uses:294 | Used by:Timeline |
Symbol 534 Text | Uses:294 | Used by:Timeline |
Symbol 535 EditableText | Uses:294 | Used by:Timeline |
Symbol 536 Graphic | Used by:539 906 971 | |
Symbol 537 EditableText | Uses:39 | Used by:539 906 971 |
Symbol 538 Sound | Used by:539 906 971 | |
Symbol 539 Button | Uses:536 537 538 | Used by:Timeline |
Symbol 540 Graphic | Used by:545 | |
Symbol 541 Sound | Used by:542 544 548 557 559 562 567 568 655 657 1043 | |
Symbol 542 Button | Uses:280 541 | Used by:545 |
Symbol 543 Graphic | Used by:545 | |
Symbol 544 Button | Uses:280 541 | Used by:545 |
Symbol 545 MovieClip | Uses:540 542 543 544 | Used by:573 658 |
Symbol 546 Graphic | Used by:548 559 655 | |
Symbol 547 Graphic | Used by:548 559 655 | |
Symbol 548 Button | Uses:546 547 541 | Used by:573 |
Symbol 549 Graphic | Used by:553 656 | |
Symbol 550 Graphic | Used by:553 656 | |
Symbol 551 Graphic | Used by:553 656 | |
Symbol 552 Sound | Used by:553 656 | |
Symbol 553 Button | Uses:549 550 551 552 | Used by:573 |
Symbol 554 Graphic | Used by:557 567 568 657 | |
Symbol 555 Graphic | Used by:557 567 568 657 | |
Symbol 556 Graphic | Used by:557 567 568 657 | |
Symbol 557 Button | Uses:554 555 556 541 | Used by:573 |
Symbol 558 Text | Uses:294 | Used by:573 |
Symbol 559 Button | Uses:546 547 541 | Used by:573 |
Symbol 560 Graphic | Used by:562 | |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 Button | Uses:560 561 541 | Used by:573 |
Symbol 563 Graphic | Used by:564 | |
Symbol 564 Button | Uses:563 | Used by:573 |
Symbol 565 Graphic | Used by:566 | |
Symbol 566 Button | Uses:565 | Used by:573 |
Symbol 567 Button | Uses:554 555 556 541 | Used by:573 |
Symbol 568 Button | Uses:554 555 556 541 | Used by:573 |
Symbol 569 Graphic | Used by:573 | |
Symbol 570 EditableText | Uses:39 | Used by:573 |
Symbol 571 EditableText | Uses:39 | Used by:573 |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:282 283 545 548 553 557 558 559 562 564 329 566 567 568 569 570 571 572 | Used by:Timeline |
Symbol 574 Text | Uses:39 | Used by:Timeline |
Symbol 575 Sound | Used by:Timeline | |
Symbol 576 Bitmap | Used by:577 604 623 631 637 649 748 952 1029 1077 | |
Symbol 577 Graphic | Uses:576 | Used by:Timeline |
Symbol 578 Text | Uses:294 | Used by:Timeline |
Symbol 579 Text | Uses:294 | Used by:Timeline |
Symbol 580 Text | Uses:294 | Used by:Timeline |
Symbol 581 Text | Uses:294 | Used by:Timeline |
Symbol 582 Graphic | Used by:586 589 590 591 592 593 594 595 601 602 605 606 609 610 613 614 616 617 618 620 626 627 629 634 635 639 640 1033 1034 1038 | |
Symbol 583 Text | Uses:294 | Used by:586 590 592 594 601 605 609 613 620 626 629 634 639 1033 1038 |
Symbol 584 Graphic | Used by:586 590 592 594 601 605 609 613 620 626 629 634 639 1033 1038 | |
Symbol 585 Sound | Used by:586 589 590 591 592 593 594 595 601 602 605 606 609 610 613 614 616 617 618 620 626 627 629 634 635 639 640 1033 1034 1038 | |
Symbol 586 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 587 Text | Uses:294 | Used by:589 591 593 595 602 606 610 614 616 617 618 627 635 640 1034 |
Symbol 588 Graphic | Used by:589 591 593 595 602 606 610 614 616 617 618 627 635 640 1034 | |
Symbol 589 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 590 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 591 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 592 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 593 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 594 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 595 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 596 EditableText | Uses:294 | Used by:Timeline |
Symbol 597 EditableText | Uses:294 | Used by:Timeline |
Symbol 598 EditableText | Uses:294 | Used by:Timeline |
Symbol 599 EditableText | Uses:294 | Used by:Timeline |
Symbol 600 Text | Uses:294 | Used by:Timeline |
Symbol 601 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 602 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 603 EditableText | Uses:294 | Used by:Timeline |
Symbol 604 Graphic | Uses:576 | Used by:Timeline |
Symbol 605 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 606 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 607 EditableText | Uses:294 | Used by:Timeline |
Symbol 608 Text | Uses:294 | Used by:Timeline |
Symbol 609 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 610 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 611 EditableText | Uses:294 | Used by:Timeline |
Symbol 612 Text | Uses:294 | Used by:Timeline |
Symbol 613 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 614 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 615 EditableText | Uses:294 | Used by:Timeline |
Symbol 616 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 617 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 618 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 621 EditableText | Uses:294 | Used by:Timeline |
Symbol 622 Text | Uses:294 | Used by:Timeline |
Symbol 623 Graphic | Uses:576 | Used by:Timeline |
Symbol 624 Text | Uses:294 | Used by:Timeline |
Symbol 625 Text | Uses:294 | Used by:Timeline |
Symbol 626 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 627 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 628 EditableText | Uses:294 | Used by:Timeline |
Symbol 629 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 630 EditableText | Uses:294 | Used by:Timeline |
Symbol 631 Graphic | Uses:576 | Used by:Timeline |
Symbol 632 EditableText | Uses:294 | Used by:Timeline |
Symbol 633 Text | Uses:294 | Used by:Timeline |
Symbol 634 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 635 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 636 EditableText | Uses:294 | Used by:Timeline |
Symbol 637 Graphic | Uses:576 | Used by:Timeline |
Symbol 638 Text | Uses:294 | Used by:Timeline |
Symbol 639 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 640 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 641 EditableText | Uses:294 | Used by:Timeline |
Symbol 642 Button | Uses:282 283 | Used by:Timeline |
Symbol 643 Button | Uses:282 283 | Used by:Timeline |
Symbol 644 EditableText | Uses:294 | Used by:Timeline |
Symbol 645 Text | Uses:294 | Used by:Timeline |
Symbol 646 EditableText | Uses:294 | Used by:Timeline |
Symbol 647 EditableText | Uses:294 | Used by:Timeline |
Symbol 648 EditableText | Uses:294 | Used by:Timeline |
Symbol 649 Graphic | Uses:576 | Used by:Timeline |
Symbol 650 Graphic | Used by:653 785 828 883 954 | |
Symbol 651 Text | Uses:294 | Used by:653 785 828 883 954 |
Symbol 652 Graphic | Used by:653 785 828 883 954 | |
Symbol 653 Button | Uses:650 651 652 | Used by:Timeline |
Symbol 654 EditableText | Uses:294 | Used by:Timeline |
Symbol 655 Button | Uses:546 547 541 | Used by:658 |
Symbol 656 Button | Uses:549 550 551 552 | Used by:658 |
Symbol 657 Button | Uses:554 555 556 541 | Used by:658 |
Symbol 658 MovieClip | Uses:282 283 545 655 656 657 | Used by:Timeline |
Symbol 659 Graphic | Used by:669 674 683 697 714 737 741 747 | |
Symbol 660 Graphic | Used by:668 | |
Symbol 661 Graphic | Used by:668 | |
Symbol 662 Graphic | Used by:668 | |
Symbol 663 Graphic | Used by:668 | |
Symbol 664 Graphic | Used by:668 | |
Symbol 665 Graphic | Used by:668 | |
Symbol 666 Graphic | Used by:668 | |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip | Uses:660 661 662 663 664 665 666 667 | Used by:669 |
Symbol 669 MovieClip | Uses:659 668 SS2 | Used by:Timeline |
Symbol 670 Graphic | Used by:673 | |
Symbol 671 Graphic | Used by:673 | |
Symbol 672 Graphic | Used by:673 | |
Symbol 673 MovieClip | Uses:670 671 672 | Used by:674 |
Symbol 674 MovieClip | Uses:659 8 673 SS3 | Used by:Timeline |
Symbol 675 Graphic | Used by:682 | |
Symbol 676 Graphic | Used by:682 | |
Symbol 677 Graphic | Used by:682 | |
Symbol 678 Graphic | Used by:682 | |
Symbol 679 Graphic | Used by:682 | |
Symbol 680 Graphic | Used by:682 | |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip | Uses:675 676 677 678 679 680 681 SS4 | Used by:683 |
Symbol 683 MovieClip | Uses:659 682 SS5 | Used by:Timeline |
Symbol 684 Graphic | Used by:697 | |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 MovieClip | Uses:685 | Used by:697 |
Symbol 687 Graphic | Used by:697 | |
Symbol 688 Graphic | Used by:697 | |
Symbol 689 Graphic | Used by:697 | |
Symbol 690 Graphic | Used by:697 | |
Symbol 691 Graphic | Used by:697 | |
Symbol 692 Graphic | Used by:697 | |
Symbol 693 Graphic | Used by:697 | |
Symbol 694 Graphic | Used by:697 | |
Symbol 695 Graphic | Used by:697 | |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 MovieClip | Uses:684 659 686 687 688 689 690 691 692 693 694 695 696 SS6 | Used by:Timeline |
Symbol 698 Graphic | Used by:714 | |
Symbol 699 Graphic | Used by:701 | |
Symbol 700 Graphic | Used by:701 | |
Symbol 701 MovieClip | Uses:699 700 | Used by:714 |
Symbol 702 Graphic | Used by:708 | |
Symbol 703 Graphic | Used by:708 | |
Symbol 704 Graphic | Used by:708 | |
Symbol 705 Graphic | Used by:708 | |
Symbol 706 Graphic | Used by:708 | |
Symbol 707 Graphic | Used by:708 | |
Symbol 708 MovieClip | Uses:702 703 704 705 706 707 | Used by:714 |
Symbol 709 Graphic | Used by:713 | |
Symbol 710 Graphic | Used by:713 | |
Symbol 711 Graphic | Used by:713 | |
Symbol 712 Graphic | Used by:713 | |
Symbol 713 MovieClip | Uses:709 710 711 712 | Used by:714 |
Symbol 714 MovieClip | Uses:698 701 708 713 659 SS7 | Used by:Timeline |
Symbol 715 Graphic | Used by:724 | |
Symbol 716 Graphic | Used by:724 | |
Symbol 717 Graphic | Used by:724 | |
Symbol 718 Graphic | Used by:724 | |
Symbol 719 Graphic | Used by:724 | |
Symbol 720 Graphic | Used by:724 | |
Symbol 721 Graphic | Used by:724 | |
Symbol 722 Graphic | Used by:724 | |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:715 716 717 718 719 720 721 722 723 | Used by:736 |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 MovieClip | Uses:725 | Used by:736 |
Symbol 727 Graphic | Used by:736 | |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip | Uses:728 | Used by:736 |
Symbol 730 Graphic | Used by:734 | |
Symbol 731 Graphic | Used by:734 | |
Symbol 732 Graphic | Used by:734 | |
Symbol 733 Graphic | Used by:734 | |
Symbol 734 MovieClip | Uses:730 731 732 733 | Used by:736 |
Symbol 735 Graphic | Used by:736 | |
Symbol 736 MovieClip | Uses:724 726 727 729 734 735 | Used by:737 |
Symbol 737 MovieClip | Uses:659 736 SS8 | Used by:Timeline |
Symbol 738 Graphic | Used by:741 | |
Symbol 739 Graphic | Used by:741 | |
Symbol 740 MovieClip | Uses:2 | Used by:741 |
Symbol 741 MovieClip | Uses:659 738 739 740 SS9 | Used by:Timeline |
Symbol 742 EditableText | Uses:294 | Used by:Timeline |
Symbol 743 Graphic | Used by:746 | |
Symbol 744 Graphic | Used by:746 | |
Symbol 745 Graphic | Used by:746 | |
Symbol 746 MovieClip | Uses:743 744 745 | Used by:747 |
Symbol 747 MovieClip | Uses:746 659 | Used by:Timeline |
Symbol 748 Graphic | Uses:576 | Used by:Timeline |
Symbol 749 Graphic | Used by:784 | |
Symbol 750 Graphic | Used by:783 | |
Symbol 751 Graphic | Used by:773 | |
Symbol 752 Graphic | Used by:773 | |
Symbol 753 Graphic | Used by:773 | |
Symbol 754 Graphic | Used by:773 | |
Symbol 755 Graphic | Used by:773 | |
Symbol 756 Graphic | Used by:773 | |
Symbol 757 Graphic | Used by:773 | |
Symbol 758 Graphic | Used by:773 | |
Symbol 759 Graphic | Used by:773 | |
Symbol 760 Graphic | Used by:773 | |
Symbol 761 Graphic | Used by:773 | |
Symbol 762 Graphic | Used by:773 | |
Symbol 763 Graphic | Used by:773 | |
Symbol 764 Graphic | Used by:773 | |
Symbol 765 Graphic | Used by:773 | |
Symbol 766 Graphic | Used by:773 | |
Symbol 767 Graphic | Used by:773 | |
Symbol 768 Graphic | Used by:773 | |
Symbol 769 Graphic | Used by:773 | |
Symbol 770 Graphic | Used by:773 | |
Symbol 771 Graphic | Used by:773 | |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 MovieClip | Uses:751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 | Used by:783 |
Symbol 774 Graphic | Used by:777 | |
Symbol 775 Graphic | Used by:777 | |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:774 775 776 | Used by:783 |
Symbol 778 Graphic | Used by:782 | |
Symbol 779 Graphic | Used by:782 | |
Symbol 780 Graphic | Used by:782 | |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 MovieClip | Uses:778 779 780 781 | Used by:783 |
Symbol 783 MovieClip | Uses:750 773 777 782 | Used by:784 |
Symbol 784 MovieClip | Uses:749 783 | Used by:Timeline |
Symbol 785 Button | Uses:650 651 652 | Used by:Timeline |
Symbol 786 EditableText | Uses:294 | Used by:Timeline |
Symbol 787 EditableText | Uses:294 | Used by:Timeline |
Symbol 788 EditableText | Uses:294 | Used by:Timeline |
Symbol 789 EditableText | Uses:294 | Used by:Timeline |
Symbol 790 EditableText | Uses:294 | Used by:Timeline |
Symbol 791 EditableText | Uses:294 | Used by:Timeline |
Symbol 792 EditableText | Uses:294 | Used by:Timeline |
Symbol 793 EditableText | Uses:294 | Used by:Timeline |
Symbol 794 EditableText | Uses:294 | Used by:Timeline |
Symbol 795 EditableText | Uses:294 | Used by:Timeline |
Symbol 796 Sound | Used by:Timeline | |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:797 | Used by:Timeline |
Symbol 799 Graphic | Used by:800 | |
Symbol 800 MovieClip | Uses:799 | Used by:825 881 |
Symbol 801 Graphic | Used by:825 | |
Symbol 802 Graphic | Used by:823 | |
Symbol 803 Graphic | Used by:823 | |
Symbol 804 Graphic | Used by:823 | |
Symbol 805 Graphic | Used by:823 | |
Symbol 806 Graphic | Used by:823 | |
Symbol 807 Graphic | Used by:823 | |
Symbol 808 Graphic | Used by:823 | |
Symbol 809 Graphic | Used by:823 | |
Symbol 810 Graphic | Used by:823 | |
Symbol 811 Graphic | Used by:823 | |
Symbol 812 Graphic | Used by:823 | |
Symbol 813 Graphic | Used by:823 | |
Symbol 814 Graphic | Used by:823 | |
Symbol 815 Graphic | Used by:823 | |
Symbol 816 Graphic | Used by:823 | |
Symbol 817 Graphic | Used by:823 | |
Symbol 818 Graphic | Used by:823 | |
Symbol 819 Graphic | Used by:823 | |
Symbol 820 Graphic | Used by:823 | |
Symbol 821 Graphic | Used by:823 | |
Symbol 822 Graphic | Used by:823 | |
Symbol 823 MovieClip | Uses:802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 | Used by:825 |
Symbol 824 Graphic | Used by:825 | |
Symbol 825 MovieClip | Uses:800 801 823 824 | Used by:Timeline |
Symbol 826 Text | Uses:294 | Used by:Timeline |
Symbol 827 EditableText | Uses:294 | Used by:Timeline |
Symbol 828 Button | Uses:650 651 652 | Used by:Timeline |
Symbol 829 Sound | Used by:Timeline | |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:Timeline |
Symbol 832 Graphic | Used by:836 840 844 848 852 856 860 864 868 | |
Symbol 833 Button | Uses:280 | Used by:836 |
Symbol 834 Graphic | Used by:836 | |
Symbol 835 Graphic | Used by:836 | |
Symbol 836 MovieClip | Uses:832 833 834 835 | Used by:Timeline |
Symbol 837 Button | Uses:280 | Used by:840 |
Symbol 838 Graphic | Used by:840 | |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip | Uses:832 837 838 839 | Used by:Timeline |
Symbol 841 Button | Uses:280 | Used by:844 |
Symbol 842 Graphic | Used by:844 | |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:832 841 842 843 | Used by:Timeline |
Symbol 845 Button | Uses:280 | Used by:848 |
Symbol 846 Graphic | Used by:848 | |
Symbol 847 Graphic | Used by:848 | |
Symbol 848 MovieClip | Uses:832 845 846 847 | Used by:Timeline |
Symbol 849 Button | Uses:280 | Used by:852 |
Symbol 850 Graphic | Used by:852 | |
Symbol 851 Graphic | Used by:852 | |
Symbol 852 MovieClip | Uses:832 849 850 851 | Used by:Timeline |
Symbol 853 Button | Uses:280 | Used by:856 |
Symbol 854 Graphic | Used by:856 | |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip | Uses:832 853 854 855 | Used by:Timeline |
Symbol 857 Button | Uses:280 | Used by:860 |
Symbol 858 Graphic | Used by:860 | |
Symbol 859 Graphic | Used by:860 | |
Symbol 860 MovieClip | Uses:832 857 858 859 | Used by:Timeline |
Symbol 861 Button | Uses:280 | Used by:864 |
Symbol 862 Graphic | Used by:864 | |
Symbol 863 Graphic | Used by:864 | |
Symbol 864 MovieClip | Uses:832 861 862 863 | Used by:Timeline |
Symbol 865 Button | Uses:280 | Used by:868 |
Symbol 866 Graphic | Used by:868 | |
Symbol 867 Graphic | Used by:868 | |
Symbol 868 MovieClip | Uses:832 865 866 867 | Used by:Timeline |
Symbol 869 Font | Used by:870 | |
Symbol 870 EditableText | Uses:869 | Used by:871 |
Symbol 871 MovieClip | Uses:870 | Used by:Timeline |
Symbol 872 Text | Uses:39 | Used by:Timeline |
Symbol 873 Graphic | Used by:881 | |
Symbol 874 Graphic | Used by:879 | |
Symbol 875 Graphic | Used by:879 | |
Symbol 876 Graphic | Used by:879 | |
Symbol 877 Graphic | Used by:879 | |
Symbol 878 Graphic | Used by:879 | |
Symbol 879 MovieClip | Uses:874 875 876 877 878 | Used by:881 |
Symbol 880 Text | Uses:294 | Used by:881 |
Symbol 881 MovieClip | Uses:800 873 2 879 880 | Used by:Timeline |
Symbol 882 EditableText | Uses:294 | Used by:Timeline |
Symbol 883 Button | Uses:650 651 652 | Used by:Timeline |
Symbol 884 Text | Uses:294 | Used by:885 |
Symbol 885 MovieClip | Uses:884 | Used by:Timeline |
Symbol 886 EditableText | Uses:294 | Used by:Timeline |
Symbol 887 Text | Uses:294 | Used by:Timeline |
Symbol 888 Graphic | Used by:Timeline | |
Symbol 889 Graphic | Used by:891 898 | |
Symbol 890 Text | Uses:294 | Used by:891 898 |
Symbol 891 Button | Uses:889 890 | Used by:Timeline |
Symbol 892 Graphic | Used by:894 902 | |
Symbol 893 Text | Uses:294 | Used by:894 902 |
Symbol 894 Button | Uses:892 893 | Used by:Timeline |
Symbol 895 Text | Uses:294 | Used by:Timeline |
Symbol 896 Text | Uses:39 294 | Used by:Timeline |
Symbol 897 Graphic | Used by:Timeline | |
Symbol 898 Button | Uses:889 890 | Used by:Timeline |
Symbol 899 Graphic | Used by:901 | |
Symbol 900 Text | Uses:294 | Used by:901 |
Symbol 901 Button | Uses:899 900 | Used by:Timeline |
Symbol 902 Button | Uses:892 893 | Used by:Timeline |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:Timeline |
Symbol 905 Text | Uses:39 | Used by:Timeline |
Symbol 906 Button | Uses:536 537 538 | Used by:Timeline |
Symbol 907 Graphic | Used by:Timeline | |
Symbol 908 Text | Uses:39 | Used by:Timeline |
Symbol 909 Text | Uses:39 | Used by:Timeline |
Symbol 910 Text | Uses:39 | Used by:Timeline |
Symbol 911 Text | Uses:39 | Used by:Timeline |
Symbol 912 Text | Uses:39 | Used by:Timeline |
Symbol 913 Text | Uses:39 | Used by:Timeline |
Symbol 914 Text | Uses:39 | Used by:Timeline |
Symbol 915 Text | Uses:39 | Used by:Timeline |
Symbol 916 Text | Uses:39 | Used by:Timeline |
Symbol 917 Graphic | Used by:Timeline | |
Symbol 918 Text | Uses:294 | Used by:Timeline |
Symbol 919 Graphic | Used by:Timeline | |
Symbol 920 Graphic | Used by:Timeline | |
Symbol 921 Text | Uses:294 39 | Used by:Timeline |
Symbol 922 Text | Uses:294 | Used by:Timeline |
Symbol 923 Graphic | Used by:Timeline | |
Symbol 924 Text | Uses:294 39 | Used by:Timeline |
Symbol 925 Graphic | Used by:Timeline | |
Symbol 926 Text | Uses:294 39 | Used by:Timeline |
Symbol 927 Graphic | Used by:Timeline | |
Symbol 928 Graphic | Used by:Timeline | |
Symbol 929 Text | Uses:294 39 | Used by:Timeline |
Symbol 930 Graphic | Used by:948 | |
Symbol 931 EditableText | Uses:39 | Used by:932 |
Symbol 932 MovieClip | Uses:931 SS10 | Used by:948 |
Symbol 933 Graphic | Used by:948 | |
Symbol 934 Graphic | Used by:945 | |
Symbol 935 Graphic | Used by:939 941 | |
Symbol 936 Graphic | Used by:939 941 | |
Symbol 937 Graphic | Used by:939 941 | |
Symbol 938 Graphic | Used by:939 | |
Symbol 939 MovieClip | Uses:935 936 937 938 | Used by:944 |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip | Uses:935 936 937 940 | Used by:944 |
Symbol 942 Graphic | Used by:944 | |
Symbol 943 Sound | Used by:944 | |
Symbol 944 Button | Uses:939 941 942 943 | Used by:945 |
Symbol 945 MovieClip | Uses:934 944 | Used by:947 948 |
Symbol 946 Graphic | Used by:947 | |
Symbol 947 MovieClip | Uses:946 945 | Used by:948 |
Symbol 948 MovieClip | Uses:930 932 933 945 947 | Used by:Timeline |
Symbol 949 MovieClip | Uses:329 | Used by:Timeline |
Symbol 950 Graphic | Used by:Timeline | |
Symbol 951 Graphic | Used by:Timeline | |
Symbol 952 Graphic | Uses:576 | Used by:953 |
Symbol 953 MovieClip | Uses:952 | Used by:Timeline |
Symbol 954 Button | Uses:650 651 652 | Used by:Timeline |
Symbol 955 EditableText | Uses:294 | Used by:Timeline |
Symbol 956 Graphic | Used by:Timeline | |
Symbol 957 Graphic | Used by:970 | |
Symbol 958 Graphic | Used by:970 | |
Symbol 959 Graphic | Used by:970 | |
Symbol 960 Graphic | Used by:970 | |
Symbol 961 Graphic | Used by:970 | |
Symbol 962 Graphic | Used by:970 | |
Symbol 963 Graphic | Used by:970 | |
Symbol 964 Graphic | Used by:970 | |
Symbol 965 Graphic | Used by:970 | |
Symbol 966 Graphic | Used by:970 | |
Symbol 967 Graphic | Used by:970 | |
Symbol 968 Graphic | Used by:970 | |
Symbol 969 Graphic | Used by:970 | |
Symbol 970 MovieClip | Uses:957 958 959 960 961 962 963 964 965 966 967 968 969 SS11 | Used by:Timeline |
Symbol 971 Button | Uses:536 537 538 | Used by:Timeline |
Symbol 972 Sound | Used by:Timeline | |
Symbol 973 Graphic | Used by:Timeline | |
Symbol 974 Graphic | Used by:Timeline | |
Symbol 975 Graphic | Used by:Timeline | |
Symbol 976 Graphic | Used by:977 | |
Symbol 977 MovieClip | Uses:976 | Used by:978 979 |
Symbol 978 MovieClip | Uses:977 | Used by:980 |
Symbol 979 MovieClip | Uses:977 | Used by:980 |
Symbol 980 MovieClip | Uses:978 979 | Used by:983 1073 Timeline |
Symbol 981 MovieClip | Used by:983 Timeline | |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip | Uses:980 981 982 | Used by:Timeline |
Symbol 984 Graphic | Used by:993 | |
Symbol 985 Graphic | Used by:987 | |
Symbol 986 Graphic | Used by:987 | |
Symbol 987 MovieClip | Uses:985 986 | Used by:993 1065 |
Symbol 988 Graphic | Used by:989 | |
Symbol 989 MovieClip | Uses:988 | Used by:993 |
Symbol 990 Graphic | Used by:991 | |
Symbol 991 MovieClip | Uses:990 | Used by:993 1065 |
Symbol 992 Graphic | Used by:993 | |
Symbol 993 MovieClip | Uses:984 987 989 991 992 | Used by:1000 |
Symbol 994 Sound | Used by:1000 1009 1058 1071 | |
Symbol 995 Graphic | Used by:1000 1009 1058 1071 | |
Symbol 996 Font | Used by:997 | |
Symbol 997 EditableText | Uses:996 | Used by:1000 1009 |
Symbol 998 Sound | Used by:1000 1009 1058 1071 | |
Symbol 999 Sound | Used by:1000 | |
Symbol 1000 MovieClip | Uses:993 994 995 997 998 999 | Used by:Timeline |
Symbol 1001 Graphic | Used by:1007 | |
Symbol 1002 Graphic | Used by:1003 | |
Symbol 1003 MovieClip | Uses:1002 | Used by:1007 1058 1071 |
Symbol 1004 Graphic | Used by:1005 | |
Symbol 1005 MovieClip | Uses:1004 | Used by:1007 1058 1071 Timeline |
Symbol 1006 Graphic | Used by:1007 | |
Symbol 1007 MovieClip | Uses:1001 1003 1005 1006 | Used by:1009 |
Symbol 1008 Sound | Used by:1009 | |
Symbol 1009 MovieClip | Uses:1007 994 995 997 998 1008 | Used by:Timeline |
Symbol 1010 Graphic | Used by:1012 | |
Symbol 1011 Graphic | Used by:1012 | |
Symbol 1012 Button | Uses:1010 1011 280 | Used by:Timeline |
Symbol 1013 Graphic | Used by:1015 | |
Symbol 1014 Graphic | Used by:1015 | |
Symbol 1015 Button | Uses:1013 1014 280 | Used by:Timeline |
Symbol 1016 Graphic | Used by:1018 | |
Symbol 1017 Graphic | Used by:1018 | |
Symbol 1018 Button | Uses:1016 1017 280 | Used by:Timeline |
Symbol 1019 Graphic | Used by:1028 | |
Symbol 1020 Graphic | Used by:1028 | |
Symbol 1021 Graphic | Used by:1028 | |
Symbol 1022 Graphic | Used by:1028 | |
Symbol 1023 Graphic | Used by:1028 | |
Symbol 1024 Graphic | Used by:1028 | |
Symbol 1025 Graphic | Used by:1028 | |
Symbol 1026 Graphic | Used by:1028 | |
Symbol 1027 Graphic | Used by:1028 | |
Symbol 1028 MovieClip | Uses:1019 1020 1021 1022 1023 1024 1025 1026 1027 | Used by:Timeline |
Symbol 1029 Graphic | Uses:576 | Used by:Timeline |
Symbol 1030 EditableText | Uses:39 | Used by:Timeline |
Symbol 1031 EditableText | Uses:39 | Used by:Timeline |
Symbol 1032 EditableText | Uses:39 | Used by:Timeline |
Symbol 1033 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 1034 Button | Uses:582 587 588 585 | Used by:Timeline |
Symbol 1035 EditableText | Uses:39 | Used by:Timeline |
Symbol 1036 EditableText | Uses:39 | Used by:Timeline |
Symbol 1037 EditableText | Uses:39 | Used by:Timeline |
Symbol 1038 Button | Uses:582 583 584 585 | Used by:Timeline |
Symbol 1039 EditableText | Uses:39 | Used by:Timeline |
Symbol 1040 EditableText | Uses:39 | Used by:Timeline |
Symbol 1041 EditableText | Uses:39 | Used by:Timeline |
Symbol 1042 Graphic | Used by:Timeline | |
Symbol 1043 Button | Uses:280 541 | Used by:Timeline |
Symbol 1044 Font | Used by:1045 | |
Symbol 1045 EditableText | Uses:1044 | Used by:Timeline |
Symbol 1046 Graphic | Used by:Timeline | |
Symbol 1047 Graphic | Used by:Timeline | |
Symbol 1048 Graphic | Used by:Timeline | |
Symbol 1049 Graphic | Used by:Timeline | |
Symbol 1050 Graphic | Used by:Timeline | |
Symbol 1051 Graphic | Used by:1052 | |
Symbol 1052 MovieClip | Uses:1051 | Used by:1058 1071 |
Symbol 1053 Graphic | Used by:1058 | |
Symbol 1054 Sound | Used by:1058 1071 | |
Symbol 1055 Graphic | Used by:1058 1071 | |
Symbol 1056 Graphic | Used by:1058 1071 | |
Symbol 1057 Graphic | Used by:1058 | |
Symbol 1058 MovieClip | Uses:1052 1053 328 1054 1055 1003 1005 994 995 1056 998 1057 | Used by:Timeline |
Symbol 1059 Graphic | Used by:Timeline | |
Symbol 1060 Graphic | Used by:Timeline | |
Symbol 1061 Graphic | Used by:Timeline | |
Symbol 1062 Graphic | Used by:Timeline | |
Symbol 1063 Graphic | Used by:1065 | |
Symbol 1064 Graphic | Used by:1065 | |
Symbol 1065 MovieClip | Uses:1063 987 1064 991 | Used by:Timeline |
Symbol 1066 Text | Uses:294 | Used by:1067 |
Symbol 1067 MovieClip | Uses:1066 | Used by:Timeline |
Symbol 1068 Sound | Used by:Timeline | |
Symbol 1069 Graphic | Used by:1071 | |
Symbol 1070 Graphic | Used by:1071 | |
Symbol 1071 MovieClip | Uses:1052 1055 1003 1005 328 1054 1069 994 995 1056 998 1070 | Used by:Timeline |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 MovieClip | Uses:980 1072 | Used by:Timeline |
Symbol 1074 Graphic | Used by:Timeline | |
Symbol 1075 Text | Uses:294 | Used by:1076 |
Symbol 1076 MovieClip | Uses:1075 | Used by:Timeline |
Symbol 1077 Graphic | Uses:576 | Used by:1078 |
Symbol 1078 MovieClip | Uses:1077 | Used by:Timeline |
Symbol 1079 Graphic | Used by:Timeline | |
Symbol 1080 Graphic | Used by:Timeline | |
Symbol 1081 Graphic | Used by:Timeline | |
Symbol 1082 Graphic | Used by:Timeline | |
Symbol 1083 Graphic | Used by:Timeline | |
Symbol 1084 EditableText | Uses:294 | Used by:Timeline |
Symbol 1085 EditableText | Uses:294 | Used by:Timeline |
Symbol 1086 EditableText | Uses:294 | Used by:Timeline |
Symbol 1087 EditableText | Uses:294 | Used by:Timeline |
Symbol 1088 EditableText | Uses:294 | Used by:Timeline |
Symbol 1089 Graphic | Used by:Timeline | |
Symbol 1090 EditableText | Uses:294 | Used by:Timeline |
Symbol 1091 EditableText | Uses:294 | Used by:Timeline |
Symbol 1092 EditableText | Uses:294 | Used by:Timeline |
Symbol 1093 EditableText | Uses:294 | Used by:Timeline |
Symbol 1094 EditableText | Uses:294 | Used by:Timeline |
Symbol 1095 EditableText | Uses:294 | Used by:Timeline |
Symbol 1096 EditableText | Uses:294 | Used by:Timeline |
Symbol 1097 Graphic | Used by:Timeline | |
Symbol 1098 Graphic | Used by:1106 | |
Symbol 1099 Graphic | Used by:1102 | |
Symbol 1100 Graphic | Used by:1102 | |
Symbol 1101 Graphic | Used by:1102 | |
Symbol 1102 Button | Uses:1099 1100 1101 | Used by:1106 |
Symbol 1103 EditableText | Uses:39 | Used by:1106 |
Symbol 1104 Graphic | Used by:1106 | |
Symbol 1105 EditableText | Uses:39 | Used by:1106 |
Symbol 1106 MovieClip | Uses:1098 1102 1103 1104 1105 | Used by:Timeline |
Symbol 1107 EditableText | Uses:294 | Used by:Timeline |
Symbol 1108 EditableText | Uses:294 | Used by:Timeline |
Symbol 1109 EditableText | Uses:294 | Used by:Timeline |
Symbol 1110 EditableText | Uses:294 | Used by:Timeline |
Symbol 1111 Graphic | Used by:1112 | |
Symbol 1112 MovieClip | Uses:1111 | Used by:Timeline |
Symbol 1113 EditableText | Uses:294 | Used by:Timeline |
Symbol 1114 Graphic | Used by:1116 | |
Symbol 1115 Graphic | Used by:1116 | |
Symbol 1116 Button | Uses:1114 1115 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 669 MovieClip | |
Streaming Sound 3 | Used by:Symbol 674 MovieClip | |
Streaming Sound 4 | Used by:Symbol 682 MovieClip | |
Streaming Sound 5 | Used by:Symbol 683 MovieClip | |
Streaming Sound 6 | Used by:Symbol 697 MovieClip | |
Streaming Sound 7 | Used by:Symbol 714 MovieClip | |
Streaming Sound 8 | Used by:Symbol 737 MovieClip | |
Streaming Sound 9 | Used by:Symbol 741 MovieClip | |
Streaming Sound 10 | Used by:Symbol 932 MovieClip | |
Streaming Sound 11 | Used by:Symbol 970 MovieClip |
Instance Names
"fortress_evolve" | Frame 5 | Symbol 27 MovieClip [fortress_evolve] |
"bg_farm" | Frame 267 | Symbol 186 MovieClip |
"scoretable" | Frame 466 | Symbol 327 MovieClip |
"cheat_mc" | Frame 466 | Symbol 335 MovieClip |
"fortress_evolve" | Frame 467 | Symbol 27 MovieClip [fortress_evolve] |
"bg_farm" | Frame 467 | Symbol 186 MovieClip |
"bg_mines" | Frame 467 | Symbol 379 MovieClip |
"bg_markets" | Frame 467 | Symbol 417 MovieClip |
"bg_happyhouse" | Frame 467 | Symbol 418 MovieClip |
"village_evolve" | Frame 467 | Symbol 458 MovieClip |
"bg_army" | Frame 467 | Symbol 464 MovieClip |
"bg_smithy" | Frame 467 | Symbol 484 MovieClip |
"opt_screen" | Frame 467 | Symbol 573 MovieClip |
"taxes" | Frame 516 | Symbol 641 EditableText |
"opt_screen" | Frame 538 | Symbol 658 MovieClip |
"fire" | Frame 540 | Symbol 674 MovieClip |
"case00" | Frame 585 | Symbol 836 MovieClip |
"case10" | Frame 585 | Symbol 840 MovieClip |
"case20" | Frame 585 | Symbol 844 MovieClip |
"case01" | Frame 585 | Symbol 848 MovieClip |
"case11" | Frame 585 | Symbol 852 MovieClip |
"case21" | Frame 585 | Symbol 856 MovieClip |
"case02" | Frame 585 | Symbol 860 MovieClip |
"case12" | Frame 585 | Symbol 864 MovieClip |
"case22" | Frame 585 | Symbol 868 MovieClip |
"b_dot" | Frame 612 | Symbol 1000 MovieClip |
"b_squ" | Frame 612 | Symbol 1009 MovieClip |
"papier" | Frame 612 | Symbol 1012 Button |
"stein" | Frame 612 | Symbol 1015 Button |
"schere" | Frame 612 | Symbol 1018 Button |
"enemy" | Frame 612 | Symbol 1028 MovieClip |
"b_squ" | Frame 646 | Symbol 1009 MovieClip |
"scoretable" | Frame 671 | Symbol 327 MovieClip |
"fortress_evolve" | Symbol 36 MovieClip Frame 1 | Symbol 27 MovieClip [fortress_evolve] |
"bar" | Symbol 37 MovieClip Frame 1 | Symbol 36 MovieClip |
"close_opt" | Symbol 573 MovieClip Frame 1 | Symbol 553 Button |
"bg_blende" | Symbol 573 MovieClip Frame 5 | Symbol 564 Button |
"close_opt" | Symbol 658 MovieClip Frame 1 | Symbol 656 Button |
"one" | Symbol 978 MovieClip Frame 1 | Symbol 977 MovieClip |
"one" | Symbol 979 MovieClip Frame 1 | Symbol 977 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "fclip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 5 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 6 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 7 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 8 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 9 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 10 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 11 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 12 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 13 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 14 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 15 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 16 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 17 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 18 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 19 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 20 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 21 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 22 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 23 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 24 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 25 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 26 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 27 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 28 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 29 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 30 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 31 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 32 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 33 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 34 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 35 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 36 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 37 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 38 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 39 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 40 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 41 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 42 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 43 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 44 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 45 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 46 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 47 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 48 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 49 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 50 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 51 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 52 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 53 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 54 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 55 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 56 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 57 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 58 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 59 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 60 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 61 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 62 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 63 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 64 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 65 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 66 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 67 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 68 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 69 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 70 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 71 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 72 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 73 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 74 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 75 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 76 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 77 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 78 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 79 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 80 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 81 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 82 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 83 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 84 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 85 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 86 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 87 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 88 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 89 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 90 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 91 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 92 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 93 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 94 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 95 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 96 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 97 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 98 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 99 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 100 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 101 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 102 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 103 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 104 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 105 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 106 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 107 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 108 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 109 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 110 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 111 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 112 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 113 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 114 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 115 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 116 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 117 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 118 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 119 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 120 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 121 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 122 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 123 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 124 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 125 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 126 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 127 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 128 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 129 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 130 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 131 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 132 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 133 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 134 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 135 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 136 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 137 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 138 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 139 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 140 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 141 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 142 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 143 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 144 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 145 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 146 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 147 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 148 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 149 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 150 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 151 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 152 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 153 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 154 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 155 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 156 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 157 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 158 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 159 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 160 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 161 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 162 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 163 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 164 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 165 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 166 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 167 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 168 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 169 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 170 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 171 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 172 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 173 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 174 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 175 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 176 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 177 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 178 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 179 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 180 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 181 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 182 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 183 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 184 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 185 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 186 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 187 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 188 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 189 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 190 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 191 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 192 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 193 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 194 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 195 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 196 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 197 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 198 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 199 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 200 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 201 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 202 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 203 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 204 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 205 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 206 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 207 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 208 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 209 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 210 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 211 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 212 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 213 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 214 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 215 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 216 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 217 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 218 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 219 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 220 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 221 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 222 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 223 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 224 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 225 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 226 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 227 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 228 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 229 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 230 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 231 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 232 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 233 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 234 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 235 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 236 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 237 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 238 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 239 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 240 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 241 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 242 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 243 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 244 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 245 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 246 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 247 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 248 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 249 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 250 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 251 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 252 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 253 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 254 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 255 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 256 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 257 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 258 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 259 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 260 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 261 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 262 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 263 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 264 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 265 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 266 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 267 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 268 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 269 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 270 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 271 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 272 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 273 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 274 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 275 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 276 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 277 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 278 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 279 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 280 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 281 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 282 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 283 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 284 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 285 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 286 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 287 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 288 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 289 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 290 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 291 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 292 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 293 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 294 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 295 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 296 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 297 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 298 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 299 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 300 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 301 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 302 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 303 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 304 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 305 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 306 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 307 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 308 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 309 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 310 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 311 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 312 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 313 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 314 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 315 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 316 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 317 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 318 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 319 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 320 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 321 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 322 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 323 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 324 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 325 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 326 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 327 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 328 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 329 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 330 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 331 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 332 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 333 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 334 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 335 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 336 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 337 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 338 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 339 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 340 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 341 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 342 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 343 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 344 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 345 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 346 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 347 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 348 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 349 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 350 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 351 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 352 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 353 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 354 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 355 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 356 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 357 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 358 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 359 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 360 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 361 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 362 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 363 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 364 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 365 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 366 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 367 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 368 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 369 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 370 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 371 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 372 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 373 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 374 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 375 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 376 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 377 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 378 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 379 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 380 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 381 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 382 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 383 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 384 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 385 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 386 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 387 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 388 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 389 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 390 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 391 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 392 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 393 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 394 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 395 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 396 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 397 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 398 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 399 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 400 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 401 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 402 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 403 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 404 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 405 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 406 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 407 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 408 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 409 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 410 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 411 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 412 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 413 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 414 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 415 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 416 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 417 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 418 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 419 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 420 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 421 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 422 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 423 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 424 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 425 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 426 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 427 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 428 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 429 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 430 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 431 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 432 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 433 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 434 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 435 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 436 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 437 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 438 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 439 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 440 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 441 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 442 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 443 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 444 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 445 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 446 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 447 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 448 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 449 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 450 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 451 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 452 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 453 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 454 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 455 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 456 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 457 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 458 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 459 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 460 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 461 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 462 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 463 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 464 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 465 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 467 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 468 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 469 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 470 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 471 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 472 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 473 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 474 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 475 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 476 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 477 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 478 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 479 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 480 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 481 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 482 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 483 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 484 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 485 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 486 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 487 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 488 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 489 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 490 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 491 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 492 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 493 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 494 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 495 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 496 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 497 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 498 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 499 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 500 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 501 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 502 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 503 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 504 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 505 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 506 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 507 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 508 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 509 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 510 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 511 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 512 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 513 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 514 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 515 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 516 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 517 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 518 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 519 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 520 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 521 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 522 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 523 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 524 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 525 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 526 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 527 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 528 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 529 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 530 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 531 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 532 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 533 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 534 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 535 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 536 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 537 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 538 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 539 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 540 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 541 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 542 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 543 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 544 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 545 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 545 | Symbol 2 as "fclip" |
ExportAssets (56) | Timeline Frame 546 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 547 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 548 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 549 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 550 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 551 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 552 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 553 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 554 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 555 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 556 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 557 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 558 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 559 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 560 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 561 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 562 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 563 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 564 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 565 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 566 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 567 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 568 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 569 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 570 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 571 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 572 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 573 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 574 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 575 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 576 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 577 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 578 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 579 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 580 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 581 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 582 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 583 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 584 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 585 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 586 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 587 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 587 | Symbol 2 as "fclip" |
ExportAssets (56) | Timeline Frame 588 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 589 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 590 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 591 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 592 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 593 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 594 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 595 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 596 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 597 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 598 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 599 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 600 | Symbol 27 as "fortress_evolve" |
Labels
"start" | Frame 466 |
"new_round" | Frame 467 |
"build" | Frame 476 |
"trade" | Frame 486 |
"notrade" | Frame 490 |
"army" | Frame 496 |
"food" | Frame 506 |
"taxes" | Frame 516 |
"upgrade" | Frame 526 |
"site" | Frame 536 |
"end_round" | Frame 537 |
"events" | Frame 538 |
"assassin" | Frame 539 |
"fire" | Frame 540 |
"plague" | Frame 541 |
"bhole" | Frame 542 |
"not_happy" | Frame 543 |
"capitalism" | Frame 544 |
"p_event" | Frame 545 |
"level_up" | Frame 550 |
"hero" | Frame 551 |
"level_2" | Frame 552 |
"level_3" | Frame 553 |
"level_4" | Frame 554 |
"end_screen" | Frame 563 |
"post_end" | Frame 564 |
"lost" | Frame 575 |
"tictactoe" | Frame 585 |
"ttt_win" | Frame 587 |
"ttt_lost" | Frame 588 |
"ttt_even" | Frame 589 |
"helper" | Frame 595 |
"credits" | Frame 601 |
"battle" | Frame 610 |
"los" | Frame 612 |
"papi" | Frame 613 |
"stei" | Frame 614 |
"sche" | Frame 615 |
"battle_won" | Frame 620 |
"battle_lose" | Frame 645 |
"highscore" | Frame 671 |
"show_score" | Frame 672 |
"preloader" | Symbol 37 MovieClip Frame 1 |
"quit" | Symbol 573 MovieClip Frame 2 |
"save" | Symbol 573 MovieClip Frame 5 |
"fire_go" | Symbol 674 MovieClip Frame 1 |
"valeurX" | Symbol 836 MovieClip Frame 2 |
"valeurO" | Symbol 836 MovieClip Frame 3 |
"valeurX" | Symbol 840 MovieClip Frame 2 |
"valeurO" | Symbol 840 MovieClip Frame 3 |
"valeurX" | Symbol 844 MovieClip Frame 2 |
"valeurO" | Symbol 844 MovieClip Frame 3 |
"valeurX" | Symbol 848 MovieClip Frame 2 |
"valeurO" | Symbol 848 MovieClip Frame 3 |
"valeurX" | Symbol 852 MovieClip Frame 2 |
"valeurO" | Symbol 852 MovieClip Frame 3 |
"valeurX" | Symbol 856 MovieClip Frame 2 |
"valeurO" | Symbol 856 MovieClip Frame 3 |
"valeurX" | Symbol 860 MovieClip Frame 2 |
"valeurO" | Symbol 860 MovieClip Frame 3 |
"valeurX" | Symbol 864 MovieClip Frame 2 |
"valeurO" | Symbol 864 MovieClip Frame 3 |
"valeurX" | Symbol 868 MovieClip Frame 2 |
"valeurO" | Symbol 868 MovieClip Frame 3 |
"no_world_score" | Symbol 1106 MovieClip Frame 5 |
Dynamic Text Variables
_root.version_number | Symbol 40 EditableText | "" |
round_txt | Symbol 518 EditableText | "" |
leveltxt | Symbol 519 EditableText | "" |
bucks | Symbol 521 EditableText | "" |
food | Symbol 523 EditableText | "" |
dots | Symbol 525 EditableText | "" |
weapons | Symbol 527 EditableText | "" |
happy | Symbol 529 EditableText | "" |
iron | Symbol 531 EditableText | "" |
army | Symbol 533 EditableText | "" |
fort_upgr | Symbol 535 EditableText | "" |
gamesav | Symbol 570 EditableText | "" |
farms | Symbol 596 EditableText | "" |
markets | Symbol 597 EditableText | "" |
mines | Symbol 598 EditableText | "" |
smithys | Symbol 599 EditableText | "" |
mptxt | Symbol 603 EditableText | "" |
food | Symbol 607 EditableText | "" |
iron | Symbol 611 EditableText | "" |
weapons | Symbol 615 EditableText | "" |
mptxt | Symbol 621 EditableText | "" |
army | Symbol 628 EditableText | "" |
mptxt | Symbol 630 EditableText | "" |
needed | Symbol 632 EditableText | "" |
food_rate | Symbol 636 EditableText | "" |
taxes | Symbol 641 EditableText | "" |
buy_status_txt | Symbol 644 EditableText | "" |
fort_txt | Symbol 646 EditableText | "" |
fort | Symbol 647 EditableText | "" |
stat_txt | Symbol 648 EditableText | "" |
event_txt | Symbol 654 EditableText | "" |
event_txt | Symbol 742 EditableText | "" |
harvest | Symbol 786 EditableText | "" |
consume | Symbol 787 EditableText | "" |
foodleft | Symbol 788 EditableText | "" |
happyly | Symbol 789 EditableText | "" |
taxreport | Symbol 790 EditableText | "" |
minereport | Symbol 791 EditableText | "" |
smithreport | Symbol 792 EditableText | "" |
dotreport | Symbol 793 EditableText | "" |
marketreport | Symbol 794 EditableText | "" |
year | Symbol 795 EditableText | "" |
lost_txt | Symbol 827 EditableText | "" |
e_army_loss_txt | Symbol 882 EditableText | "" |
army_loss_txt | Symbol 886 EditableText | "" |
_root.bet | Symbol 997 EditableText | "" |
wonlost | Symbol 1030 EditableText | "" |
bet | Symbol 1031 EditableText | "" |
army | Symbol 1035 EditableText | "" |
mptxt | Symbol 1039 EditableText | "" |
e_army | Symbol 1040 EditableText | "" |
anzeige | Symbol 1045 EditableText | "" |
farms | Symbol 1084 EditableText | "" |
markets | Symbol 1085 EditableText | "" |
mines | Symbol 1086 EditableText | "" |
smithys | Symbol 1087 EditableText | "" |
food | Symbol 1088 EditableText | "" |
iron | Symbol 1090 EditableText | "" |
weapons | Symbol 1091 EditableText | "" |
fort_upgr | Symbol 1092 EditableText | "" |
pl_lev_anzeige | Symbol 1093 EditableText | "" |
bucks | Symbol 1094 EditableText | "" |
score | Symbol 1095 EditableText | "" |
army | Symbol 1096 EditableText | "" |
name | Symbol 1103 EditableText | "" |
dots | Symbol 1107 EditableText | "" |
happy | Symbol 1108 EditableText | "" |
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