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557910771.swf

This is the info page for
Flash #14867

(Click the ID number above for more basic data on this flash file.)


Text
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11.

end round

Build

Trade

Food Rate

Taxes

Army

Upgrade

view village

bucks:

food:

dots:

weapons:

happy:

iron:

army:

fortress:

<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">OPTIONS</font></p>

Quit?
All data will be lost!

data will be saved on your local machine... click here for settings

0 - Dot Citizen
1 - Dot Hero
2 - Dot Prince
3 - Dot King
4 - Dot Emperor

Farm (1000)

Marketplace (2000)

Mine (3000)

Smithy (5000)

+

-

multiply:

iron:

weapons:

You have to build
a marketplace to trade!

1 army
=
100 bucks +
1 weapon +
1 dot

Army:

food rate:

tax %:

Upgrade Fortress
for 10000 Bucks!

OK

YOU LOST THE GAME!

script MC

Your evil squared neighbour challenges you!
get three in a row!

YOU WIN!
happy +10

YOU LOOSE!
happy -10

TIE!

>

menu

DOTville - Help

It's the year 200 A.D. (After Dot). You are chosen to be
the one building up a new homeland for dot civilization.
Tasks there are many! Keep your dots happy!
Build up farms to feed the dots, marketplaces to
increase income, mines to prospect for iron and
smithies to forge weapons.
Build up a strong dot-army and resist the evil forces
of the square-neighbours.

<

options

your status level

build

trade

army

food rations

taxes

upgrade

stock

rounds

DOTville - the gamescreen

your status level:
Under certain conditions your power will rise.
You start as a DOT CITIZEN. Your goal is to become DOT EMPEROR!
Your status depends on the dot-happiness and the size of your fortress.
0 - Dot Citizen
1 - Dot Hero.......... (20 happy + 1 fortress upgrade)
2 - Dot Prince........ (100 happy + 2 fortress upgrades)
3 - Dot King.......... (200 happy + 5 fortress upgrades)
4 - Dot Emperor.... (400 happy + 10 fortress upgrades)

DOTville - detailed description

build:
You can build farms, marketplaces, mines and smithies
to produce ressources.
FARM (cost: 1000): produces up to 300 units of food
MARKETPLACE (cost: 2000): gives you up to 500 bucks income
MINE (cost: 3000): produces 10 units of iron
SMITHY (cost: 5000): produces 5 weapons (needs 1 iron for 1 weapon)

trade:
Buy and sell your ressources here!
(costs: food=1 / iron = 25 / weapon = 100)
You have to build a marketplace to trade.
army:
Recruit your army here.
For one army you need 100 bucks + 1 weapon + 1 dot!
Building up an army is very important!
At the end of the game the forces of the evil squares will attack!
It`s recommended that you have an army of at least 200 dot-soldiers!
If you are being defeated the game will be lost!
food rate:
Your dots want to eat! Increase food rate to make them happier.
But be careful! Be sure to have enough farms to keep your promise
or your dots become unhappy.
taxes:
Each dot will pay taxes! The lower the tax rate the happier they are!
upgrade:
Upgrade your fortress and your village here!
This will increase happiness and your status level.
stock:
your money, ressources, population, dot-happiness and fortress
upgrades are shown here.

happy:
Happiness is the most important ressource in the game. The happier
your dots are, the faster the population will grow. If 'happy' falls to zero,
the game will be lost.
food:
No - in fact, food is the most important ressource in the game! Make
sure you have built enough farms before you attend to other village
improvements. The food rate defines the ammount of food that will be
consumed at the end of the round!
rounds:
Your life as a dot-leader lasts for 50 rounds (years).
In this time you have to become Dot Emperor or the game will be lost!
final battle:
The evil squares will attack you, be sure to build up a strong army!

~DOT!ville~
credits


graphics and programming:
G. Haase aka finefin

~

TICTACTOE by lab-au.com/enjeux

~

music:
Pornsquad - Gorm
tkisum - Meine Blechdose
and others

~

special thanks:
moonsammy

testers:
MrB
K3ks
Mueller
Taube
real M
the_X

~

home:
www.finefin.tk

supported by:
www.berlinerstrassen.com
www.orangedrunk.tk





Your Excellency,

this is the final battle! Your rectangular neighbour, the Square Emperor,  gathers his troops along the border. Defend your empire!

Choose the number of soldiers you are willing to sacrifice for each skirmish. Then pick "paper", "rock" or "scissors" to start the fight.

The one who has lost all his soldiers first will suffer defeat.

Good luck!

engage troops:

army:

multiply:

army:

score +10000

score -10000

saved games
can't be submitted to world score

dots:

happy:

play this game
on the author's website!
you can submit your score to the hall of fame there!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 466
var muteSound = new Sound(); muteSound.setVolume(100); version_number = "V 1.\u00DF7"; multiplier = 1; mptxt = multiplier + "X"; leveltxt = ("Dot Citizen (" + player_level) + ")"; player_level = 0; bucks = 3000; dots = 1000; happy = 10; rounds = 1; round_txt = ("Round " + rounds) + "/50"; status_height = 0; stat_txt = status_height + " of 6"; food = 1000; iron = 0; army = 0; weapons = 0; wprod = 0; farms = 1; markets = 0; mines = 0; smithys = 0; fort_upgr = 0; fort = fort_upgr + " of 10"; food_rate = 10; taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();
Instance of Symbol 335 MovieClip "cheat_mc" in Frame 466
onClipEvent (load) { this._visible = false; }
Frame 467
dots = dots + newdots; newdots = 0; if (_root.happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndStop ("lost"); } army_loss_txt = ""; wprod = 0; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();
Instance of Symbol 573 MovieClip "opt_screen" in Frame 467
onClipEvent (load) { this._visible = false; }
Frame 476
multiplier = 1; mptxt = multiplier + "X";
Frame 486
if (markets < 1) { gotoAndStop ("notrade"); } multiplier = 1; mptxt = multiplier + "X";
Frame 496
multiplier = 1; mptxt = multiplier + "X";
Frame 506
multiplier = 1; mptxt = multiplier + "X";
Frame 526
fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr < 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } stat_txt = _root.status_height + " of 7"; status_price = dots * 10; if (_root.status_height < 7) { buy_status_txt = ("buy status symbol for " + status_price) + " (+5 happy/round)"; } else { buy_status_txt = "all village upgrades built!"; }
Frame 537
stopAllSounds(); gotoAndStop ("events");
Frame 538
stop(); if (player_level == 0) { if (happy >= 20) { if (fort_upgr >= 1) { player_level = player_level + 1; leveltxt = ("Dot Hero (" + player_level) + ")"; } } } if (player_level == 1) { if (happy >= 100) { if (fort_upgr >= 2) { player_level = player_level + 1; leveltxt = ("Dot Prince (" + player_level) + ")"; } } } if (player_level == 2) { if (happy >= 200) { if (fort_upgr >= 5) { player_level = player_level + 1; leveltxt = ("Dot King (" + player_level) + ")"; } } } if (player_level == 3) { if (happy >= 400) { if (fort_upgr >= 10) { player_level = player_level + 1; leveltxt = ("Dot Emperor (" + player_level) + ")"; } } } if (happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndPlay ("lost"); trace("lost"); } _root.event = Math.round(Math.random() * 30) + 1; if (_root.event == 1) { if (army > 1) { armykilled = Math.round(Math.random() * (Math.round(army) / 10)) + 1; army = army - armykilled; stolen = Math.round(Math.random() * (Math.round(bucks) / 10)); bucks = bucks - stolen; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("An assassin killed " + armykilled) + " Units and stole ") + stolen) + " bucks! (happy: -") + neg_happy) + ")"; gotoAndStop ("assassin"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 2) { burned = Math.round(Math.random() * (Math.round(food) / 10)) + 1; food = food - burned; f_burned = Math.round(Math.random() * (Math.round(farms) / 10)) + 1; farms = farms - f_burned; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("Fire! " + burned) + " food rations burned and ") + f_burned) + " farms destroyed! (happy: -") + neg_happy) + ")"; gotoAndStop ("fire"); xyz = f_burned; while (xyz > 0) { _root.bg_farm.prevFrame(); xyz--; } } if (_root.event == 3) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 1; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Plague! " + dotdie) + " dots die an awful death! (happy: -") + neg_happy) + ")"; gotoAndStop ("plague"); } if (_root.event == 4) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 10; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Oh my gosh! A big black hole kills " + dotdie) + " dots! (happy: -") + neg_happy) + ")"; gotoAndStop ("bhole"); } if (_root.event == 5) { if (_root.poempel != 1) { neg_happy = Math.round(happy / ((Math.random() * 8) + 3)) + 1; happy = happy - neg_happy; event_txt = ("Your dots are unhappy because of all the jammed drains!(happy: -" + neg_happy) + ")"; gotoAndStop ("not_happy"); } } if (_root.event == 6) { neg_happy = Math.round(happy / Math.round((Math.random() * 6) + 2)) + 1; happy = happy - neg_happy; event_txt = ("A spectre is haunting DotVille! 'This system makes us sick!' (happy: -" + neg_happy) + ")"; gotoAndStop ("capitalism"); } if (_root.event == 7) { neg_happy = Math.round(happy / 10) + 1; happy = happy + neg_happy; event_txt = ("A wedding feast takes place in DotVille! (happy: +" + neg_happy) + ")"; gotoAndStop ("p_event"); } if (_root.event > 7) { gotoAndStop ("end_screen"); }
Instance of Symbol 658 MovieClip "opt_screen" in Frame 538
onClipEvent (load) { this._visible = false; }
Frame 563
thisround = 0; event_txt = ""; rounds = rounds + 1; round_txt = ("Round " + rounds) + "/50"; if (_root.rounds == 10) { gotoAndStop ("tictactoe"); } if (_root.rounds == 20) { gotoAndStop ("tictactoe"); } if (_root.rounds == 30) { gotoAndStop ("tictactoe"); } if (_root.rounds == 40) { gotoAndStop ("tictactoe"); } if (_root.rounds > 50) { if (player_level == 4) { gotoAndPlay ("battle"); } else { lost_txt = "The square emperor laughs at you: 'Ha ha ha! Puny dots have no emperor!'"; gotoAndPlay ("lost"); } } tax_income = Math.round(_root.dots * (_root.taxes / 100)); e_army = e_army + Math.round(Math.random() * 5); rnd_harv = (Math.random() * 150) + 150; ernte = farms * Math.round(rnd_harv); if (rnd_harv <= 200) { year = "This was a bad year!"; } else if ((rnd_harv > 200) && (rnd_harv <= 400)) { year = "This year was an average year!"; } else if (rnd_harv > 400) { year = "This was a very good year!"; } food = food + ernte; konsum = Math.round(dots * (food_rate / 10)); food = food - konsum; if (food < 0) { starve = Math.round((food * -1) / 100); happyly = ("Your dots are hungry! (happy: -" + starve) + ")"; happy = happy - starve; tax_income = Math.round(_root.dots * (_root.taxes / 100)) / 2; food = 0; } else if (food_rate > 20) { happy_plus = happy_plus + Math.round(food_rate / 10); happy = happy + happy_plus; happyly = ("Your dots live in luxury! (happy: +" + happy_plus) + ")"; tax_income = Math.round((_root.dots * (_root.taxes / 100)) * 1.5); } else { happyly = ""; } bucks = bucks + Math.round(tax_income); mincome = Math.round(markets * ((Math.random() * 250) + 250)); bucks = bucks + mincome; _root.iron = _root.iron + (mines * 10); pwprod = _root.smithys * 5; if (_root.smithys > 0) { i = pwprod; while (i >= 1) { if (iron > 0) { wprod = wprod + 1; iron = iron - 1; } i--; } } _root.weapons = _root.weapons + wprod; happy = happy + (status_height * 5); haphouse = Math.round(happy / 10); _root.bg_happyhouse.gotoAndStop(haphouse); newdots = newdots + Math.round((Math.random() * happy) * (Math.random() * 10)); harvest = ("Your Farms harvested " + ernte) + " food rations."; consume = ((dots + " dots wanted to consume ") + konsum) + " food rations."; foodleft = ("You have " + food) + " food rations left."; taxreport = ("Dots pay " + Math.round(tax_income)) + " bucks taxes."; smithreport = ((smithys + " smithies produce ") + wprod) + " weapons."; minereport = ("You have " + iron) + " bars of iron."; dotreport = "Dot-population increases by " + newdots; marketreport = mincome + " bucks marketplace income."; nextFrame();
Frame 564
stop();
Frame 575
stopAllSounds();
Frame 576
stop();
Frame 585
function userMove(index1, index2) { var _local1 = _root; _local1.tictactoeArray[index1][index2] = 1; _local1.player1 = false; _local1.movenumber = _local1.movenumber + 1; if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function computerAI() { var _local1 = _root; if (_local1.player1 == false) { checkWinner(); do_Move(); } checkWinner(); if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function randomMove() { var _local1 = _root; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { tempvar = _local1.tictactoeArray[rownumber][columnumber]; switch (tempvar) { case -1 : break; case 1 : break; case 0 : _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } columnumber++; } rownumber++; } } function chooseComputerMove(rownumber, columnumber) { var _local1 = _root; absvalue = Math.abs(_local1.winvalue); bestabsvalue = Math.abs(_local1.bestvalue); if (((absvalue > bestabsvalue) or ((absvalue == bestabsvalue) && (_local1.winvalue < 0))) or (_local1.bestvalue == 0)) { _local1.bestvalue = _local1.winvalue; if (_local1.winvalue == 3) { _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); } else if (_local1.winvalue == -3) { _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_LOST"); } else if (_local1.winvalue == -2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.winvalue == 2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.tictactoeArray[1][1] == 0) { _local1.targetRow = 1; _local1.targetColumn = 1; } else if ((_local1.tictactoeArray[1][1] == -1) && (_local1.movenumber == 4)) { if (_local1.tictactoeArray[0][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[0][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[0][0] == 0)) && (_local1.tictactoeArray[2][2] == 0)) { _local1.targetRow = 0; _local1.targetColumn = 0; } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[2][0] == 0)) && (_local1.tictactoeArray[0][2] == 0)) { _local1.targetRow = 2; _local1.targetColumn = 0; } else { randomMove(); } } } function do_Move() { if (_root.targetColumn == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[_root.targetRow][i]; if (tempvar == 0) { _root.targetColumn = i; } i++; } } else if (_root.targetRow == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][_root.targetColumn]; if (tempvar == 0) { _root.targetRow = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 2)) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][i]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 0)) { i = 0; while (i < 3) { j = Math.abs(i - 2); tempvar = _root.tictactoeArray[i][j]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = j; } i++; } } cible = ("_root.case" + _root.targetRow) + _root.targetColumn; eval (cible).gotoAndStop("valeurO"); _root.tictactoeArray[_root.targetRow][_root.targetColumn] = -1; _root.targetRow = null; _root.targetColumn = null; _root.player1 = true; _root.bestvalue = 0; _root.movenumber = _root.movenumber + 1; } function checkRows() { var _local1 = _root; _local1.winvalue = 0; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[rownumber][columnumber]; columnumber++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(rownumber, -1); } _local1.winvalue = 0; rownumber++; } } function checkcolumns() { var _local2 = _root; _local2.winvalue = 0; var _local3; var _local1; _local3 = 0; while (_local3 < 3) { _local1 = 0; while (_local1 < 3) { _local2.winvalue = _local2.winvalue + _local2.tictactoeArray[_local1][_local3]; _local1++; } checkWinvalue(_local2.winvalue); if (_local2.player1 == false) { chooseComputerMove(-1, _local3); } _local2.winvalue = 0; _local3++; } } function checkdiagonals() { var _local1 = _root; _local1.winvalue = 0; var _local3; var _local2; i = 0; while (i < 3) { _local2 = i; _local3 = i; _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 2); } _local1.winvalue = 0; i = 0; while (i < 3) { _local2 = i; _local3 = Math.abs(i - 2); _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 0); } _local1.winvalue = 0; } function checkWinner() { checkRows(); if (_root.winvalue == 0) { checkColumns(); } if (_root.winvalue == 0) { checkdiagonals(); } } function checkWinvalue(value) { var _local1 = _root; switch (value) { case 3 : _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); return; case -3 : _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_lost"); return; case 2 : _local1.message = "X va bientot gagner ! NDJ pas certain!"; return; case -2 : _local1.message = "O va bientot gagner ! NDJ pas certain!"; return; } } stop(); _root.player1 = true; _root.tictactoeArray = new Array([0, 0, 0], [0, 0, 0], [0, 0, 0]); _root.center = true; _root.bestvalue = 0; _root.movenumber = 0;
Instance of Symbol 871 MovieClip in Frame 585
onClipEvent (enterFrame) { _root.computerAI(); }
Frame 587
happy = happy + 10; e_army_loss = Math.round(army / 10); if ((e_army_loss >= 1) && (army > 0)) { e_army = e_army - e_army_loss; e_army_loss_txt = "enemy army -" + e_army_loss; }
Frame 588
happy = happy - 10; army_loss = Math.round(army / 10); if (army_loss >= 1) { army = army - army_loss; army_loss_txt = "army -" + army_loss; }
Frame 595
stop();
Frame 611
e_score = 0; p_score = 0; e_army = e_army + Math.round(army / 2); multiplier = 1; mptxt = multiplier + "X"; bet = 1; stop();
Frame 612
enemy.play(); wonlost = (("WON/LOST = " + p_score) + "/") + e_score; if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } stop();
Frame 613
if (_root.ene == "pap") { anzeige = "TIE!"; } if (_root.ene == "roc") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army <= 0) { gotoAndPlay ("battle_won"); } } if (_root.ene == "sci") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } enemy.stop();
Frame 614
if (_root.ene == "pap") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "roc") { anzeige = "TIE!"; } if (_root.ene == "sci") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } enemy.stop();
Frame 615
if (_root.ene == "pap") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } if (_root.ene == "roc") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "sci") { anzeige = "TIE!"; } enemy.stop();
Frame 620
battle_score = 10000; stop();
Frame 621
stop();
Frame 645
battle_score = -10000; stop();
Frame 646
stop();
Frame 671
score = (((((((((((((((player_level * 1000) + status_score) + bucks) + (status_height * 1000)) + food) + iron) + weapons) + (army * 200)) + (farms * 500)) + (markets * 1000)) + (mines * 1500)) + (smithys * 2000)) + (fort_upgr * 2500)) + dots) + happy) + battle_score; pl_lev_anzeige = (player_level * 1000) + status_score; stop();
Frame 672
stop();
Symbol 27 MovieClip [fortress_evolve] Frame 1
stop();
Symbol 37 MovieClip Frame 1
total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); rem_bytes = int((total_bytes - loaded_bytes) / 1024); percent_done = int((loaded_bytes / total_bytes) * 100); bar.gotoAndStop(percent_done); prozent_txt = ((percent_done + "% / ") + rem_bytes) + "kB remaining"; if (rem_bytes == 0) { _root.play(); }
Symbol 37 MovieClip Frame 2
gotoAndPlay (1);
Symbol 57 Button
on (release) { stopAllSounds(); gotoAndPlay (466); }
Symbol 177 MovieClip Frame 14
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 288 Button
on (release) { stopAllSounds(); _root.cheater = 0; game_loaded = 0; _root.poempel = 0; leveltxt = ("Dot Citizen (" + player_level) + ")"; gotoAndStop ("new_round"); }
Symbol 292 Button
on (release) { stopAllSounds(); gotoAndStop (595); }
Symbol 303 Button
on (release) { stopAllSounds(); gotoAndStop ("credits"); }
Symbol 307 Button
on (release) { stopAllSounds(); gotoAndPlay (5); }
Symbol 310 Button
on (release) { scoretable.filename = "scores/dotville.sco"; scoretable.scoresize = 20; scoretable.viewtype = "FLASH"; scoretable.loadVariables("scores.php", "GET"); gotoAndStop ("show_score"); }
Symbol 328 MovieClip Frame 3
stop();
Symbol 330 Button
on (release) { cheat_mc._visible = true; }
Symbol 332 Button
on (release) { stopAllSounds(); _root.army = 236; _root.e_army = 10; _root.gotoAndPlay("battle"); _root.cheater = 1; }
Symbol 333 Button
on (release) { _root.gotoAndStop("lost"); _root.cheater = 1; }
Symbol 334 Button
on (release) { _root.bucks = _root.bucks + 100000; _root.cheater = 1; }
Symbol 379 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 7
_root.poempel = 1;
Symbol 464 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 1
stop();
Symbol 489 Button
on (release) { gotoAndStop ("end_round"); }
Symbol 492 Button
on (release) { gotoAndStop ("build"); }
Symbol 496 Button
on (release) { gotoAndStop ("trade"); }
Symbol 500 Button
on (release) { gotoAndStop ("food"); }
Symbol 505 Button
on (release) { gotoAndStop ("taxes"); }
Symbol 509 Button
on (release) { gotoAndStop ("army"); }
Symbol 513 Button
on (release) { gotoAndStop ("upgrade"); }
Symbol 517 Button
on (release) { gotoAndStop ("site"); }
Symbol 539 Button
on (press) { opt_screen._visible = true; }
Symbol 542 Button
on (release) { var muteSound = new Sound(); muteSound.setVolume(0); nextFrame(); }
Symbol 544 Button
on (release) { var muteSound = new Sound(); muteSound.setVolume(100); prevFrame(); }
Symbol 545 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 2
stop();
Symbol 548 Button
on (release) { gotoAndStop ("quit"); }
Symbol 553 Button
on (press) { _root.opt_screen._visible = false; }
Symbol 557 Button
on (release) { gamesav = ""; gotoAndStop ("save"); }
Symbol 559 Button
on (release) { gotoAndPlay (1); }
Symbol 562 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 566 Button
on (release) { System.showSettings(1); }
Symbol 567 Button
on (release) { mySO = SharedObject.getLocal("dotville"); if (mySO.data.obj[2] > 0) { _root.player_level = mySO.data.obj[0]; _root.bucks = mySO.data.obj[1]; _root.dots = mySO.data.obj[2]; _root.food_rate = mySO.data.obj[3]; _root.taxes = mySO.data.obj[4]; _root.happy = mySO.data.obj[5]; _root.rounds = mySO.data.obj[6]; _root.food = mySO.data.obj[7]; _root.iron = mySO.data.obj[8]; _root.army = mySO.data.obj[9]; _root.bg_army.gotoAndStop(_root.army + 1); _root.weapons = mySO.data.obj[10]; _root.farms = mySO.data.obj[11]; _root.bg_farm.gotoAndStop(_root.farms); _root.markets = mySO.data.obj[12]; _root.bg_markets.gotoAndStop(_root.markets + 1); _root.mines = mySO.data.obj[13]; _root.bg_mines.gotoAndStop(_root.mines + 1); _root.smithys = mySO.data.obj[14]; _root.bg_smithy.gotoAndStop(_root.smithys + 1); _root.fort_upgr = mySO.data.obj[15]; _root.fortress_evolve.gotoAndStop(_root.fort_upgr + 1); _root.status_height = mySO.data.obj[16]; _root.village_evolve.gotoAndStop(_root.status_height + 1); _root.thisround = mySO.data.obj[17]; _root.cheater = mySO.data.obj[18]; _root.round_txt = ("Round " + _root.rounds) + "/60"; gamesav = "game loaded"; _root.game_loaded = 1; } }
Symbol 568 Button
on (release) { mySO = SharedObject.getLocal("dotville"); mySO.data.obj = new Array(_root.player_level, _root.bucks, _root.dots, _root.food_rate, _root.taxes, _root.happy, _root.rounds, _root.food, _root.iron, _root.army, _root.weapons, _root.farms, _root.markets, _root.mines, _root.smithys, _root.fort_upgr, _root.status_height, _root.thisround, _root.cheater); mySO.flush(); gamesav = "game saved"; }
Symbol 573 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 5
bg_blende.useHandCursor = false;
Symbol 586 Button
on (release) { if (_root.bucks >= (1000 * multiplier)) { if ((_root.farms + multiplier) <= 200) { _root.farms = _root.farms + (1 * multiplier); _root.bucks = _root.bucks - (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.nextFrame(); bmore--; } } if ((_root.farms + multiplier) >= 201) { payme = 200 - _root.farms; _root.farms = 200; _root.bucks = _root.bucks - (1000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_farm.gotoAndStop(200); bmore--; } } } }
Symbol 589 Button
on (release) { if (_root.farms >= (1 * multiplier)) { _root.farms = _root.farms - (1 * multiplier); _root.bucks = _root.bucks + (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.prevFrame(); bmore--; } } }
Symbol 590 Button
on (release) { if (_root.bucks >= (2000 * multiplier)) { if ((_root.markets + multiplier) <= 200) { _root.markets = _root.markets + (1 * multiplier); _root.bucks = _root.bucks - (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.nextFrame(); bmore--; } } if ((_root.markets + multiplier) >= 201) { payme = 200 - _root.markets; _root.markets = 200; _root.bucks = _root.bucks - (2000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(200); bmore--; } } } }
Symbol 591 Button
on (release) { if (_root.markets >= (1 * multiplier)) { _root.markets = _root.markets - (1 * multiplier); _root.bucks = _root.bucks + (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.prevFrame(); bmore--; } } }
Symbol 592 Button
on (release) { if (_root.bucks >= (3000 * multiplier)) { if ((_root.mines + multiplier) <= 200) { _root.mines = _root.mines + (1 * multiplier); _root.bucks = _root.bucks - (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.nextFrame(); bmore--; } } if ((_root.mines + multiplier) >= 101) { payme = 100 - _root.mines; _root.mines = 100; _root.bucks = _root.bucks - (3000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(100); bmore--; } } } }
Symbol 593 Button
on (release) { if (_root.mines >= (1 * multiplier)) { _root.mines = _root.mines - (1 * multiplier); _root.bucks = _root.bucks + (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.prevFrame(); bmore--; } } }
Symbol 594 Button
on (release) { if (_root.bucks >= (5000 * multiplier)) { if ((_root.smithys + multiplier) <= 200) { _root.smithys = _root.smithys + (1 * multiplier); _root.bucks = _root.bucks - (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.nextFrame(); bmore--; } } if ((_root.smithys + multiplier) >= 201) { payme = 200 - _root.smithys; _root.smithys = 200; _root.bucks = _root.bucks - (5000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.gotoAndStop(200); bmore--; } } } }
Symbol 595 Button
on (release) { if (_root.smithys >= (1 * multiplier)) { _root.smithys = _root.smithys - (1 * multiplier); _root.bucks = _root.bucks + (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithys.prevFrame(); bmore--; } } }
Symbol 601 Button
on (release) { if (multiplier <= 10) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 602 Button
on (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; }
Symbol 605 Button
on (release) { if (_root.bucks >= (1 * multiplier)) { _root.food = _root.food + (1 * multiplier); _root.bucks = _root.bucks - (1 * multiplier); } }
Symbol 606 Button
on (release) { if (_root.food >= (1 * multiplier)) { _root.food = _root.food - (1 * multiplier); _root.bucks = _root.bucks + (1 * multiplier); } }
Symbol 609 Button
on (release) { if (_root.bucks >= (25 * multiplier)) { _root.iron = _root.iron + (1 * multiplier); _root.bucks = _root.bucks - (25 * multiplier); } }
Symbol 610 Button
on (release) { if (_root.iron >= (1 * multiplier)) { _root.iron = _root.iron - (1 * multiplier); _root.bucks = _root.bucks + (25 * multiplier); } }
Symbol 613 Button
on (release) { if (_root.bucks >= (100 * multiplier)) { _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); } }
Symbol 614 Button
on (release) { if (_root.weapons >= (1 * multiplier)) { _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); } }
Symbol 616 Button
on (release) { _root.bucks = _root.bucks + _root.food; _root.food = 0; }
Symbol 617 Button
on (release) { _root.bucks = _root.bucks + (_root.iron * 25); _root.iron = 0; }
Symbol 618 Button
on (release) { _root.bucks = _root.bucks + (_root.weapons * 100); _root.weapons = 0; }
Symbol 620 Button
on (release) { if (multiplier <= 100000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 626 Button
on (release) { if (_root.weapons >= (1 * multiplier)) { if (_root.bucks >= (100 * multiplier)) { if ((_root.dots - (1 * multiplier)) >= 1000) { _root.army = _root.army + (1 * multiplier); _root.dots = _root.dots - (1 * multiplier); _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.nextFrame(); bmore--; } } } } }
Symbol 627 Button
on (release) { if (_root.army >= (1 * multiplier)) { _root.army = _root.army - (1 * multiplier); _root.dots = _root.dots + (1 * multiplier); _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.prevFrame(); bmore--; } } }
Symbol 629 Button
on (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 634 Button
on (release) { if (_root.food_rate < 30) { _root.food_rate = _root.food_rate + 1; _root.happy = _root.happy + 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }
Symbol 635 Button
on (release) { if (_root.food_rate > 5) { _root.food_rate = _root.food_rate - 1; _root.happy = _root.happy - 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }
Symbol 639 Button
on (release) { if (_root.taxes < 100) { _root.taxes = _root.taxes + 1; _root.happy = _root.happy - 1; } }
Symbol 640 Button
on (release) { if (_root.taxes > 0) { _root.taxes = _root.taxes - 1; _root.happy = _root.happy + 1; } }
Symbol 642 Button
on (release) { if (bucks > 10000) { if (fort_upgr < 10) { if (thisround != 1) { bucks = bucks - 10000; fort_upgr = fort_upgr + 1; thisround = 1; happy = happy + 10; fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr <= 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } _root.fortress_evolve.nextFrame(); } } } }
Symbol 643 Button
on (release) { if (bucks > (dots * 10)) { if (status_height < 7) { bucks = bucks - (dots * 10); status_score = status_score + (dots * 10); happy = happy + 5; status_height = status_height + 1; stat_txt = _root.status_height + " of 7"; _root.village_evolve.nextFrame(); } } }
Symbol 653 Button
on (release) { gotoAndStop ("end_screen"); }
Symbol 656 Button
on (release) { _root.opt_screen._visible = false; }
Symbol 669 MovieClip Frame 78
stop();
Symbol 674 MovieClip Frame 26
stop();
Symbol 682 MovieClip Frame 25
stop();
Symbol 683 MovieClip Frame 30
stop();
Symbol 697 MovieClip Frame 34
stop();
Symbol 714 MovieClip Frame 45
stop();
Symbol 737 MovieClip Frame 45
stop();
Symbol 740 MovieClip Frame 1
function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = Math.random() * pBreite; _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = Math.random() * pHoehe; _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -10; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 50, 300, 200);
Symbol 741 MovieClip Frame 51
stop();
Symbol 747 MovieClip Frame 70
stop();
Symbol 785 Button
on (release) { gotoAndStop ("new_round"); }
Symbol 828 Button
on (release) { stopAllSounds(); gotoAndPlay ("highscore"); }
Symbol 833 Button
on (release) { _root.userMove(0, 0); _root.checkWinner(); _root.player1 = false; this.gotoAndStop("valeurX"); }
Symbol 836 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 2
stop();
Symbol 836 MovieClip Frame 3
stop();
Symbol 837 Button
on (release) { _root.userMove(1, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 840 MovieClip Frame 1
stop();
Symbol 840 MovieClip Frame 2
stop();
Symbol 840 MovieClip Frame 3
stop();
Symbol 841 Button
on (release) { _root.userMove(2, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 844 MovieClip Frame 1
stop();
Symbol 844 MovieClip Frame 2
stop();
Symbol 844 MovieClip Frame 3
stop();
Symbol 845 Button
on (release) { _root.userMove(0, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 848 MovieClip Frame 1
stop();
Symbol 848 MovieClip Frame 2
stop();
Symbol 848 MovieClip Frame 3
stop();
Symbol 849 Button
on (release) { _root.userMove(1, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 852 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 2
stop();
Symbol 852 MovieClip Frame 3
stop();
Symbol 853 Button
on (release) { _root.userMove(2, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 856 MovieClip Frame 1
stop();
Symbol 856 MovieClip Frame 2
stop();
Symbol 856 MovieClip Frame 3
stop();
Symbol 857 Button
on (release) { _root.userMove(0, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 860 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 2
stop();
Symbol 860 MovieClip Frame 3
stop();
Symbol 861 Button
on (release) { _root.userMove(1, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 864 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 2
stop();
Symbol 864 MovieClip Frame 3
stop();
Symbol 865 Button
on (release) { _root.userMove(2, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 868 MovieClip Frame 1
stop();
Symbol 868 MovieClip Frame 2
stop();
Symbol 868 MovieClip Frame 3
stop();
Symbol 881 MovieClip Frame 1
function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = -10 + (Math.random() * pBreite); _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = -10 + (Math.random() * pHoehe); _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1.rad = _local1.rad + ((_local1.wind / 180) * Math.PI); _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -5; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 200, 500, 500);
Symbol 883 Button
on (release) { gotoAndStop ("post_end"); }
Symbol 891 Button
on (release) { nextFrame(); }
Symbol 894 Button
on (release) { gotoAndStop ("start"); }
Symbol 898 Button
on (release) { nextFrame(); }
Symbol 901 Button
on (release) { prevFrame(); }
Symbol 902 Button
on (release) { stopAllSounds(); gotoAndStop ("start"); }
Symbol 941 MovieClip Frame 4
stop();
Symbol 949 MovieClip Frame 5
stop();
Symbol 954 Button
on (release) { gotoAndPlay ("los"); }
Symbol 970 MovieClip Frame 15
stop();
Symbol 971 Button
on (release) { opt_screen._visible = true; }
Instance of Symbol 977 MovieClip "one" in Symbol 978 MovieClip Frame 1
onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }
Instance of Symbol 977 MovieClip "one" in Symbol 979 MovieClip Frame 1
onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }
Symbol 1000 MovieClip Frame 1
stop();
Symbol 1009 MovieClip Frame 1
stop();
Symbol 1012 Button
on (release) { p1 = "pap"; gotoAndStop ("papi"); }
Symbol 1015 Button
on (release) { p1 = "roc"; gotoAndStop ("stei"); }
Symbol 1018 Button
on (release) { p1 = "sci"; gotoAndStop ("sche"); }
Symbol 1028 MovieClip Frame 1
_root.ene = "pap";
Symbol 1028 MovieClip Frame 2
_root.ene = "roc";
Symbol 1028 MovieClip Frame 3
_root.ene = "sci";
Symbol 1028 MovieClip Frame 4
_root.ene = "pap";
Symbol 1028 MovieClip Frame 5
_root.ene = "sci";
Symbol 1028 MovieClip Frame 6
_root.ene = "roc";
Symbol 1028 MovieClip Frame 7
_root.ene = "pap";
Symbol 1028 MovieClip Frame 8
_root.ene = "sci";
Symbol 1028 MovieClip Frame 9
_root.ene = "roc";
Symbol 1033 Button
on (release) { if ((bet + multiplier) <= army) { bet = bet + (1 * multiplier); if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } } }
Symbol 1034 Button
on (release) { if (bet > (1 * multiplier)) { bet = bet - (1 * multiplier); } }
Symbol 1038 Button
on (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 1043 Button
on (release) { anzeige = ""; gotoAndPlay ("los"); }
Symbol 1058 MovieClip Frame 1
stopAllSounds();
Symbol 1058 MovieClip Frame 80
stopAllSounds(); _root.play();
Symbol 1067 MovieClip Frame 15
stop();
Symbol 1071 MovieClip Frame 1
stopAllSounds();
Symbol 1071 MovieClip Frame 80
stopAllSounds(); _root.play();
Symbol 1076 MovieClip Frame 15
stop();
Symbol 1102 Button
on (release) { _root.scoretable.filename = "scores/dotville.sco"; _root.scoretable.scoresize = 20; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = _root.score; _root.scoretable.loadVariables("scores.php", "GET"); _root.nextFrame(); }
Symbol 1106 MovieClip Frame 1
if (_root.cheater == 1) { nextFrame(); } if (_root.game_loaded == 1) { gotoAndStop ("no_world_score"); } stop();
Symbol 1116 Button
on (release) { getURL ("http://www.finefin.tk", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [fclip]Uses:1Used by:740 881
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:3 4 5 6Used by:8
Symbol 8 MovieClip [fire]Uses:7Used by:674
Symbol 9 GraphicUsed by:27
Symbol 10 GraphicUsed by:27
Symbol 11 GraphicUsed by:27
Symbol 12 GraphicUsed by:27
Symbol 13 GraphicUsed by:27
Symbol 14 GraphicUsed by:27
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:16 17 18Used by:20 27  Timeline
Symbol 20 MovieClipUses:15 19Used by:27  Timeline
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [fortress_evolve]Uses:9 10 11 12 13 14 20 21 22 23 24 25 19 26Used by:36  Timeline
Symbol 28 GraphicUsed by:36  Timeline
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:29 30 31Used by:36 348  Timeline
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:28 32 27 33 34 35Used by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 GraphicUsed by:54
Symbol 39 FontUsed by:40 490 494 498 503 507 511 537 570 571 574 872 896 905 908 909 910 911 912 913 914 915 916 921 924 926 929 931 1030 1031 1032 1035 1036 1037 1039 1040 1041 1103 1105
Symbol 40 EditableTextUses:39Used by:54
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:41 42 43 44Used by:54  Timeline
Symbol 46 GraphicUsed by:52
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:46 47 48 49 50 51Used by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:38 40 45 52 53Used by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 ButtonUses:56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 GraphicUsed by:Timeline
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Instance Names

"fortress_evolve"Frame 5Symbol 27 MovieClip [fortress_evolve]
"bg_farm"Frame 267Symbol 186 MovieClip
"scoretable"Frame 466Symbol 327 MovieClip
"cheat_mc"Frame 466Symbol 335 MovieClip
"fortress_evolve"Frame 467Symbol 27 MovieClip [fortress_evolve]
"bg_farm"Frame 467Symbol 186 MovieClip
"bg_mines"Frame 467Symbol 379 MovieClip
"bg_markets"Frame 467Symbol 417 MovieClip
"bg_happyhouse"Frame 467Symbol 418 MovieClip
"village_evolve"Frame 467Symbol 458 MovieClip
"bg_army"Frame 467Symbol 464 MovieClip
"bg_smithy"Frame 467Symbol 484 MovieClip
"opt_screen"Frame 467Symbol 573 MovieClip
"taxes"Frame 516Symbol 641 EditableText
"opt_screen"Frame 538Symbol 658 MovieClip
"fire"Frame 540Symbol 674 MovieClip
"case00"Frame 585Symbol 836 MovieClip
"case10"Frame 585Symbol 840 MovieClip
"case20"Frame 585Symbol 844 MovieClip
"case01"Frame 585Symbol 848 MovieClip
"case11"Frame 585Symbol 852 MovieClip
"case21"Frame 585Symbol 856 MovieClip
"case02"Frame 585Symbol 860 MovieClip
"case12"Frame 585Symbol 864 MovieClip
"case22"Frame 585Symbol 868 MovieClip
"b_dot"Frame 612Symbol 1000 MovieClip
"b_squ"Frame 612Symbol 1009 MovieClip
"papier"Frame 612Symbol 1012 Button
"stein"Frame 612Symbol 1015 Button
"schere"Frame 612Symbol 1018 Button
"enemy"Frame 612Symbol 1028 MovieClip
"b_squ"Frame 646Symbol 1009 MovieClip
"scoretable"Frame 671Symbol 327 MovieClip
"fortress_evolve"Symbol 36 MovieClip Frame 1Symbol 27 MovieClip [fortress_evolve]
"bar"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"close_opt"Symbol 573 MovieClip Frame 1Symbol 553 Button
"bg_blende"Symbol 573 MovieClip Frame 5Symbol 564 Button
"close_opt"Symbol 658 MovieClip Frame 1Symbol 656 Button
"one"Symbol 978 MovieClip Frame 1Symbol 977 MovieClip
"one"Symbol 979 MovieClip Frame 1Symbol 977 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "fclip"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 5Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 6Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 7Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 8Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 9Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 10Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 11Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 12Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 13Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 14Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 15Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 16Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 17Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 18Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 19Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 20Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 21Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 22Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 23Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 24Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 25Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 26Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 27Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 28Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 29Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 30Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 31Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 32Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 33Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 34Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 35Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 36Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 37Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 38Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 39Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 40Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 41Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 42Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 43Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 44Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 45Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 46Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 47Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 48Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 49Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 50Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 51Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 52Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 53Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 54Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 55Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 56Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 57Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 58Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 59Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 60Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 61Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 62Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 63Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 64Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 65Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 66Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 67Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 68Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 69Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 70Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 71Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 72Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 73Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 74Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 75Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 76Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 77Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 78Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 79Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 80Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 81Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 82Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 83Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 84Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 85Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 86Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 87Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 88Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 89Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 90Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 91Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 92Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 93Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 94Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 95Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 96Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 97Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 98Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 99Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 100Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 101Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 102Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 103Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 104Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 105Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 106Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 107Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 108Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 109Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 110Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 111Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 112Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 113Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 114Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 115Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 116Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 117Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 118Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 119Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 120Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 121Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 122Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 123Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 124Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 125Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 126Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 127Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 128Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 129Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 130Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 131Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 132Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 133Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 134Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 135Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 136Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 137Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 138Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 139Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 140Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 141Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 142Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 143Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 144Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 145Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 146Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 147Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 148Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 149Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 150Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 151Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 152Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 153Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 154Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 155Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 156Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 157Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 158Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 159Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 160Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 161Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 162Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 163Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 164Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 165Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 166Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 167Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 168Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 169Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 170Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 171Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 172Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 173Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 174Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 175Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 176Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 177Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 178Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 179Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 180Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 181Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 182Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 183Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 184Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 185Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 186Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 187Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 188Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 189Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 190Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 191Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 192Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 193Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 194Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 195Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 196Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 197Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 198Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 199Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 200Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 201Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 202Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 203Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 204Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 205Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 206Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 207Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 208Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 209Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 210Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 211Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 212Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 213Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 214Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 215Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 216Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 217Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 218Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 219Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 220Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 221Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 222Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 223Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 224Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 225Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 226Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 227Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 228Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 229Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 230Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 231Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 232Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 233Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 234Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 235Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 236Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 237Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 238Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 239Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 240Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 241Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 242Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 243Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 244Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 245Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 246Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 247Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 248Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 249Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 250Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 251Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 252Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 253Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 254Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 255Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 256Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 257Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 258Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 259Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 260Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 261Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 262Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 263Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 264Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 265Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 266Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 267Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 268Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 269Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 270Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 271Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 272Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 273Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 274Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 275Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 276Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 277Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 278Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 279Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 280Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 281Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 282Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 283Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 284Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 285Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 286Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 287Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 288Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 289Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 290Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 291Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 292Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 293Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 294Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 295Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 296Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 297Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 298Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 299Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 300Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 301Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 302Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 303Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 304Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 305Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 306Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 307Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 308Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 309Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 310Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 311Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 312Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 313Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 314Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 315Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 316Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 317Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 318Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 319Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 320Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 321Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 322Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 323Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 324Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 325Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 326Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 327Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 328Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 329Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 330Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 331Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 332Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 333Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 334Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 335Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 336Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 337Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 338Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 339Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 340Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 341Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 342Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 343Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 344Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 345Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 346Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 347Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 348Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 349Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 350Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 351Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 352Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 353Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 354Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 355Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 356Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 357Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 358Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 359Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 360Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 361Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 362Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 363Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 364Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 365Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 366Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 367Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 368Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 369Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 370Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 371Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 372Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 373Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 374Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 375Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 376Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 377Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 378Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 379Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 380Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 381Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 382Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 383Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 384Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 385Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 386Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 387Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 388Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 389Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 390Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 391Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 392Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 393Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 394Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 395Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 396Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 397Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 398Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 399Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 400Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 401Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 402Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 403Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 404Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 405Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 406Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 407Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 408Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 409Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 410Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 411Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 412Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 413Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 414Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 415Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 416Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 417Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 418Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 419Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 420Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 421Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 422Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 423Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 424Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 425Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 426Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 427Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 428Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 429Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 430Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 431Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 432Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 433Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 434Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 435Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 436Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 437Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 438Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 439Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 440Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 441Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 442Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 443Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 444Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 445Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 446Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 447Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 448Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 449Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 450Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 451Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 452Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 453Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 454Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 455Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 456Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 457Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 458Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 459Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 460Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 461Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 462Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 463Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 464Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 465Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 467Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 468Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 469Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 470Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 471Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 472Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 473Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 474Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 475Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 476Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 477Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 478Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 479Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 480Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 481Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 482Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 483Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 484Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 485Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 486Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 487Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 488Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 489Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 490Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 491Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 492Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 493Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 494Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 495Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 496Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 497Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 498Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 499Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 500Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 501Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 502Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 503Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 504Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 505Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 506Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 507Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 508Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 509Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 510Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 511Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 512Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 513Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 514Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 515Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 516Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 517Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 518Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 519Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 520Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 521Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 522Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 523Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 524Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 525Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 526Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 527Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 528Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 529Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 530Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 531Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 532Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 533Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 534Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 535Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 536Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 537Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 538Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 539Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 540Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 541Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 542Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 543Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 544Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 545Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 545Symbol 2 as "fclip"
ExportAssets (56)Timeline Frame 546Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 547Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 548Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 549Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 550Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 551Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 552Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 553Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 554Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 555Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 556Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 557Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 558Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 559Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 560Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 561Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 562Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 563Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 564Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 565Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 566Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 567Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 568Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 569Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 570Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 571Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 572Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 573Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 574Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 575Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 576Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 577Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 578Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 579Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 580Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 581Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 582Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 583Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 584Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 585Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 586Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 587Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 587Symbol 2 as "fclip"
ExportAssets (56)Timeline Frame 588Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 589Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 590Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 591Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 592Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 593Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 594Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 595Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 596Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 597Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 598Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 599Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 600Symbol 27 as "fortress_evolve"

Labels

"start"Frame 466
"new_round"Frame 467
"build"Frame 476
"trade"Frame 486
"notrade"Frame 490
"army"Frame 496
"food"Frame 506
"taxes"Frame 516
"upgrade"Frame 526
"site"Frame 536
"end_round"Frame 537
"events"Frame 538
"assassin"Frame 539
"fire"Frame 540
"plague"Frame 541
"bhole"Frame 542
"not_happy"Frame 543
"capitalism"Frame 544
"p_event"Frame 545
"level_up"Frame 550
"hero"Frame 551
"level_2"Frame 552
"level_3"Frame 553
"level_4"Frame 554
"end_screen"Frame 563
"post_end"Frame 564
"lost"Frame 575
"tictactoe"Frame 585
"ttt_win"Frame 587
"ttt_lost"Frame 588
"ttt_even"Frame 589
"helper"Frame 595
"credits"Frame 601
"battle"Frame 610
"los"Frame 612
"papi"Frame 613
"stei"Frame 614
"sche"Frame 615
"battle_won"Frame 620
"battle_lose"Frame 645
"highscore"Frame 671
"show_score"Frame 672
"preloader"Symbol 37 MovieClip Frame 1
"quit"Symbol 573 MovieClip Frame 2
"save"Symbol 573 MovieClip Frame 5
"fire_go"Symbol 674 MovieClip Frame 1
"valeurX"Symbol 836 MovieClip Frame 2
"valeurO"Symbol 836 MovieClip Frame 3
"valeurX"Symbol 840 MovieClip Frame 2
"valeurO"Symbol 840 MovieClip Frame 3
"valeurX"Symbol 844 MovieClip Frame 2
"valeurO"Symbol 844 MovieClip Frame 3
"valeurX"Symbol 848 MovieClip Frame 2
"valeurO"Symbol 848 MovieClip Frame 3
"valeurX"Symbol 852 MovieClip Frame 2
"valeurO"Symbol 852 MovieClip Frame 3
"valeurX"Symbol 856 MovieClip Frame 2
"valeurO"Symbol 856 MovieClip Frame 3
"valeurX"Symbol 860 MovieClip Frame 2
"valeurO"Symbol 860 MovieClip Frame 3
"valeurX"Symbol 864 MovieClip Frame 2
"valeurO"Symbol 864 MovieClip Frame 3
"valeurX"Symbol 868 MovieClip Frame 2
"valeurO"Symbol 868 MovieClip Frame 3
"no_world_score"Symbol 1106 MovieClip Frame 5

Dynamic Text Variables

_root.version_numberSymbol 40 EditableText""
round_txtSymbol 518 EditableText""
leveltxtSymbol 519 EditableText""
bucksSymbol 521 EditableText""
foodSymbol 523 EditableText""
dotsSymbol 525 EditableText""
weaponsSymbol 527 EditableText""
happySymbol 529 EditableText""
ironSymbol 531 EditableText""
armySymbol 533 EditableText""
fort_upgrSymbol 535 EditableText""
gamesavSymbol 570 EditableText""
farmsSymbol 596 EditableText""
marketsSymbol 597 EditableText""
minesSymbol 598 EditableText""
smithysSymbol 599 EditableText""
mptxtSymbol 603 EditableText""
foodSymbol 607 EditableText""
ironSymbol 611 EditableText""
weaponsSymbol 615 EditableText""
mptxtSymbol 621 EditableText""
armySymbol 628 EditableText""
mptxtSymbol 630 EditableText""
neededSymbol 632 EditableText""
food_rateSymbol 636 EditableText""
taxesSymbol 641 EditableText""
buy_status_txtSymbol 644 EditableText""
fort_txtSymbol 646 EditableText""
fortSymbol 647 EditableText""
stat_txtSymbol 648 EditableText""
event_txtSymbol 654 EditableText""
event_txtSymbol 742 EditableText""
harvestSymbol 786 EditableText""
consumeSymbol 787 EditableText""
foodleftSymbol 788 EditableText""
happylySymbol 789 EditableText""
taxreportSymbol 790 EditableText""
minereportSymbol 791 EditableText""
smithreportSymbol 792 EditableText""
dotreportSymbol 793 EditableText""
marketreportSymbol 794 EditableText""
yearSymbol 795 EditableText""
lost_txtSymbol 827 EditableText""
e_army_loss_txtSymbol 882 EditableText""
army_loss_txtSymbol 886 EditableText""
_root.betSymbol 997 EditableText""
wonlostSymbol 1030 EditableText""
betSymbol 1031 EditableText""
armySymbol 1035 EditableText""
mptxtSymbol 1039 EditableText""
e_armySymbol 1040 EditableText""
anzeigeSymbol 1045 EditableText""
farmsSymbol 1084 EditableText""
marketsSymbol 1085 EditableText""
minesSymbol 1086 EditableText""
smithysSymbol 1087 EditableText""
foodSymbol 1088 EditableText""
ironSymbol 1090 EditableText""
weaponsSymbol 1091 EditableText""
fort_upgrSymbol 1092 EditableText""
pl_lev_anzeigeSymbol 1093 EditableText""
bucksSymbol 1094 EditableText""
scoreSymbol 1095 EditableText""
armySymbol 1096 EditableText""
nameSymbol 1103 EditableText""
dotsSymbol 1107 EditableText""
happySymbol 1108 EditableText""




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Created: 3/6 -2019 06:45:59 Last modified: 3/6 -2019 06:45:59 Server time: 09/05 -2024 17:50:57