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1243785909.swf

This is the info page for
Flash #14882

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Text
XXX

XXX

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Care The Monster

SPONSOR

CREATIONgames

free

CARE,

THE MONSTER!!

THE MONSTER!!

CARE,

Website

<p align="center"><font face="Papyrus" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.freecreationgames.net"><b>http://www.freecreationgames.net</b></a></font></p>

Contact

<p align="center"><font face="Papyrus" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>contact@freecreationgames.net</b></font></p>

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ActionScript [AS1/AS2]

Frame 1
stop();
Frame 5
stop();
Frame 12
stop();
Instance of Symbol 87 MovieClip [clipLogo] in Frame 12
on (press) { _root.gotoAndPlay("main"); }
Frame 18
function accionCalcularDireccionCoordenadas(x_o, y_o, x_d, y_d) { if (y_o > y_d) { return(0); } if (y_o < y_d) { return(1); } if (x_o < x_d) { return(2); } if (x_o > x_d) { return(3); } return(-1); } function accionDistanciaCoordenadas(x_o, y_o, x_d, y_d) { return(Math.abs(x_o - x_d) + Math.abs(y_o - y_d)); } function accionHijoCorrecto(typePersonaje, pos_x, pos_y, tamanyo_matriz) { var _local5; var _local1; if ((pos_x < 0) || (pos_x >= widthMatrix)) { return(0); } if ((pos_y < 0) || (pos_y >= heightMatrix)) { return(0); } _local5 = matrixLevel[(pos_x * heightMatrix) + pos_y][0]; if (((_local5 == 1) || (_local5 == 2)) || ((_local5 == 7) && (typePersonaje != 3))) { return(0); } _local1 = 0; while (_local1 <= tamanyo_matriz) { if ((matriz[_local1][0] == pos_x) && (matriz[_local1][1] == pos_y)) { return(0); } _local1++; } return(1); } function accionBuscarCamino(nindex, typePersonaje, typeMark, x_ori, y_ori, x_des, y_des, tipo_casilla) { var _local2; var _local6; var _local13; var _local7; var _local4; var _local3; var _local1; var _local14; var _local5; _local2 = 0; while (_local2 < totalCellMatriz) { matriz[_local2][0] = -1; matriz[_local2][1] = -1; matriz[_local2][2] = -1; matriz[_local2][3] = -1; matriz[_local2][4] = 1000000 /* 0x0F4240 */; matriz[_local2][5] = -1; _local2++; } _local1 = 0; matriz[_local1][0] = x_ori; matriz[_local1][1] = y_ori; matriz[_local1][2] = 1; matriz[_local1][3] = -1; if ((x_des == -1) && (y_des == -1)) { matriz[_local1][4] = 0; } else { matriz[_local1][4] = accionDistanciaCoordenadas(x_ori, y_ori, x_des, y_des); } matriz[_local1][5] = -1; _local2 = 0; do { _local13 = 0; if (_local1 > (totalCellMatriz - 40)) { return(-1); } _local14 = 1000000 /* 0x0F4240 */; _local2 = -1; _local6 = 0; while (_local6 <= _local1) { if (matriz[_local6][2] == 1) { if (matriz[_local6][4] < _local14) { _local2 = _local6; _local14 = matriz[_local6][4]; } } _local6++; } if (_local2 == -1) { return(-1); } _local5 = _local2; if (tipo_casilla != -1) { if (matrixLevel[(matriz[_local2][0] * heightMatrix) + matriz[_local2][1]][0] == tipo_casilla) { if (typeMark != -1) { var _local8 = _local5; var _local9 = 100; while (matriz[_local8][5] != -1) { world[nindex].listToSearchObjective.push([matriz[_local8][0], matriz[_local8][1], typeMark, _local9]); _local8 = matriz[_local8][5]; _local9 = _local9 - 15; if (_local9 < 0) { _local9 = 100; } } } return(matriz[_local5][3]); } } else if ((matriz[_local2][0] == x_des) && (matriz[_local2][1] == y_des)) { if (typeMark != -1) { var _local8 = _local5; var _local9 = 100; while (matriz[_local8][5] != -1) { world[nindex].listToSearchObjective.push([matriz[_local8][0], matriz[_local8][1], typeMark, _local9]); _local8 = matriz[_local8][5]; _local9 = _local9 - 15; if (_local9 < 0) { _local9 = 100; } } } return(matriz[_local5][3]); } matriz[_local5][2] = 0; _local4 = matriz[_local2][0]; _local3 = matriz[_local2][1] + 1; if (accionHijoCorrecto(typePersonaje, _local4, _local3, _local1) == 1) { if (matriz[_local5][3] == -1) { _local7 = 1; } else { _local7 = matriz[_local5][3]; } _local1++; matriz[_local1][0] = _local4; matriz[_local1][1] = _local3; matriz[_local1][2] = 1; matriz[_local1][3] = _local7; if ((x_des == -1) && (y_des == -1)) { matriz[_local1][4] = 0; } else { matriz[_local1][4] = accionDistanciaCoordenadas(_local4, _local3, x_des, y_des); } matriz[_local1][5] = _local2; _local13++; } _local4 = matriz[_local2][0]; _local3 = matriz[_local2][1] - 1; if (accionHijoCorrecto(typePersonaje, _local4, _local3, _local1) == 1) { if (matriz[_local5][3] == -1) { _local7 = 0; } else { _local7 = matriz[_local5][3]; } _local1++; matriz[_local1][0] = _local4; matriz[_local1][1] = _local3; matriz[_local1][2] = 1; matriz[_local1][3] = _local7; if ((x_des == -1) && (y_des == -1)) { matriz[_local1][4] = 0; } else { matriz[_local1][4] = accionDistanciaCoordenadas(_local4, _local3, x_des, y_des); } matriz[_local1][5] = _local2; _local13++; } _local4 = matriz[_local2][0] - 1; _local3 = matriz[_local2][1]; if (accionHijoCorrecto(typePersonaje, _local4, _local3, _local1) == 1) { if (matriz[_local5][3] == -1) { _local7 = 3; } else { _local7 = matriz[_local5][3]; } _local1++; matriz[_local1][0] = _local4; matriz[_local1][1] = _local3; matriz[_local1][2] = 1; matriz[_local1][3] = _local7; if ((x_des == -1) && (y_des == -1)) { matriz[_local1][4] = 0; } else { matriz[_local1][4] = accionDistanciaCoordenadas(_local4, _local3, x_des, y_des); } matriz[_local1][5] = _local2; _local13++; } _local4 = matriz[_local2][0] + 1; _local3 = matriz[_local2][1]; if (accionHijoCorrecto(typePersonaje, _local4, _local3, _local1) == 1) { if (matriz[_local5][3] == -1) { _local7 = 2; } else { _local7 = matriz[_local5][3]; } _local1++; matriz[_local1][0] = _local4; matriz[_local1][1] = _local3; matriz[_local1][2] = 1; matriz[_local1][3] = _local7; if ((x_des == -1) && (y_des == -1)) { matriz[_local1][4] = 0; } else { matriz[_local1][4] = accionDistanciaCoordenadas(_local4, _local3, x_des, y_des); } matriz[_local1][5] = _local2; _local13++; } } while (true); } buildWorld = function () { world._x = 0; world._y = 0; var _local7 = 0; var _local6 = 0; bcnt = 0; var _local2 = 0; while (_local2 < widthMatrix) { var _local1 = 0; while (_local1 < heightMatrix) { switch (matrixLevel[(_local2 * heightMatrix) + _local1][0]) { case 0 : break; case 1 : break; case 2 : miRocks.push("Rock" + _local7); initObjects_Rock(miRocks[_local7], _local7 + 10001, _local2 * blockSize, _local1 * blockSize); _local7++; break; case 3 : initObjects_GamePlayer(_local2 * blockSize, _local1 * blockSize, 0); matrixLevel[(_local2 * heightMatrix) + _local1][0] = 0; break; case 4 : initObjects_Monster(_local2 * blockSize, _local1 * blockSize, 0); matrixLevel[(_local2 * heightMatrix) + _local1][0] = 0; break; case 5 : initObjects_Hunter(_local2 * blockSize, _local1 * blockSize, 0); matrixLevel[(_local2 * heightMatrix) + _local1][0] = 0; break; case 6 : miFood.push("Food" + _local6); initObjects_Food(miFood[_local6], _local6 + 15001, _local2 * blockSize, _local1 * blockSize); _local6++; break; case 7 : break; case 8 : } var _local5 = matrixLevel[(_local2 * heightMatrix) + _local1][1]; if ((_local5 >= 1) && (_local5 <= 32)) { var _local4 = (("Tile_i" + _local2) + "_j") + _local1; world.attachMovie("Tiles1", _local4, bcnt); world[_local4]._x = _local2 * blockSize; world[_local4]._y = _local1 * blockSize; world[_local4].gotoAndStop(_local5); var _local3 = (("Rect_i" + _local2) + "_j") + _local1; world.attachMovie("Rectangulo", _local3, bcnt + 40000); world[_local3]._x = _local2 * blockSize; world[_local3]._y = _local1 * blockSize; world[_local3]._visible = false; world[_local3].gotoAndStop(0); bcnt++; } _local1++; } _local2++; } }; testColision = function (nindex, px, py, psize) { var _local1 = world[nindex]; var _local7 = px + (_local1._width >> 1); var _local6 = py + (_local1._height >> 1); _local1.xCellMatrix = Math.floor(_local7 / blockSize); _local1.yCellMatrix = Math.floor(_local6 / blockSize); if ((_local1.xCellMatrix != _local1.xOldCellMatrix) || (_local1.yCellMatrix != _local1.yOldCellMatrix)) { _local1.xOldCellMatrix = _local1.xCellMatrix; _local1.yOldCellMatrix = _local1.yCellMatrix; _local1.oldContenidoType = _local1.contenidoType; _local1.isChangedOfCellMatrix = 1; } _local1.contenidoType = matrixLevel[(_local1.xCellMatrix * heightMatrix) + _local1.yCellMatrix][0]; var _local5 = Math.floor(psize >> 1); var _local15 = _local7 - _local5; var _local13 = _local6 - _local5; var _local14 = _local7 + _local5; var _local11 = _local6 - _local5; var _local12 = _local7 - _local5; var _local9 = _local6 + _local5; var _local10 = _local7 + _local5; var _local8 = _local6 + _local5; _local1.xCollisionCell = -1; _local1.yCollisionCell = -1; var _local3 = Math.floor(_local15 / blockSize); var _local4 = Math.floor(_local13 / blockSize); var _local2 = matrixLevel[(_local3 * heightMatrix) + _local4][0]; if ((_local2 == 1) || (_local2 == 2)) { _local1.isCollision = 1; _local1.collisionType = _local2; _local1.xCollisionCell = _local3; _local1.yCollisionCell = _local4; } else { _local1.isCollision = 0; } if (_local1.isCollision == 0) { _local3 = Math.floor(_local14 / blockSize); _local4 = Math.floor(_local11 / blockSize); _local2 = matrixLevel[(_local3 * heightMatrix) + _local4][0]; if ((_local2 == 1) || (_local2 == 2)) { _local1.isCollision = 1; _local1.collisionType = _local2; _local1.xCollisionCell = _local3; _local1.yCollisionCell = _local4; } else { _local1.isCollision = 0; } } if (_local1.isCollision == 0) { _local3 = Math.floor(_local12 / blockSize); _local4 = Math.floor(_local9 / blockSize); _local2 = matrixLevel[(_local3 * heightMatrix) + _local4][0]; if ((_local2 == 1) || (_local2 == 2)) { _local1.isCollision = 1; _local1.collisionType = _local2; _local1.xCollisionCell = _local3; _local1.yCollisionCell = _local4; } else { _local1.isCollision = 0; } } if (_local1.isCollision == 0) { _local3 = Math.floor(_local10 / blockSize); _local4 = Math.floor(_local8 / blockSize); _local2 = matrixLevel[(_local3 * heightMatrix) + _local4][0]; if ((_local2 == 1) || (_local2 == 2)) { _local1.isCollision = 1; _local1.collisionType = _local2; _local1.xCollisionCell = _local3; _local1.yCollisionCell = _local4; } else { _local1.isCollision = 0; } } }; initObjects_GamePlayer = function (px, py, apply) { nmGamePlayer = "nmPlayer"; world.attachMovie("PlayerTiles", nmGamePlayer, 30000); world[nmGamePlayer]._x = px; world[nmGamePlayer]._y = py; world[nmGamePlayer].xOld = world[nmGamePlayer]._x; world[nmGamePlayer].yOld = world[nmGamePlayer]._y; world[nmGamePlayer].xCellMatrix = -1; world[nmGamePlayer].yCellMatrix = -1; world[nmGamePlayer].xOldCellMatrix = -1; world[nmGamePlayer].yOldCellMatrix = -1; world[nmGamePlayer].contenidoType = -1; world[nmGamePlayer].oldContenidoType = -1; world[nmGamePlayer].isChangedOfCellMatrix = 0; world[nmGamePlayer].isCollision = 0; world[nmGamePlayer].collisionType = -1; world[nmGamePlayer].xCollisionCell = -1; world[nmGamePlayer].yCollisionCell = -1; world[nmGamePlayer].speedMov = 3; world[nmGamePlayer].collisionSize = world[nmGamePlayer]._width - 8; world[nmGamePlayer].state = 0; world[nmGamePlayer].isTakenRock = -1; world[nmGamePlayer].direccionRockTaken = -1; world[nmGamePlayer].xToReleaseRock = -1; world[nmGamePlayer].yToReleaseRock = -1; world[nmGamePlayer].xOldToReleaseRock = -1; world[nmGamePlayer].yOldToReleaseRock = -1; world[nmGamePlayer].lifes = 12; world[nmGamePlayer].iterator = 0; world[nmGamePlayer].ansietyActual = 0; world[nmGamePlayer].ansietyLast = 0; world[nmGamePlayer].listToSearchObjective = new Array(); world[nmGamePlayer].directionToPoint = -1; world[nmGamePlayer].newDirection = -1; world[nmGamePlayer].animationHasBeenDone = 0; world[nmGamePlayer].direccion = 1; world[nmGamePlayer].gotoAndPlay("caminarTranquiloAbajo"); }; logicObjects_Movement = function (nindex, newDireccion, pspeed, apply) { var _local1 = world[nindex]; var _local3 = _local1._x; var _local2 = _local1._y; var _local6 = 0; switch (newDireccion) { case 0 : _local2 = _local2 - pspeed; if (((_local1.state == 0) || (_local1.direccion != 0)) || (_local1.ansietyLast != _local1.ansietyActual)) { _local1.state = 1; _local1.direccion = 0; if (_local1.ansietyActual == 0) { _local1.gotoAndPlay("caminarTranquiloArriba"); } else { _local1.gotoAndPlay("caminarMiedoArriba"); } } break; case 1 : _local2 = _local2 + pspeed; if (((_local1.state == 0) || (_local1.direccion != 1)) || (_local1.ansietyLast != _local1.ansietyActual)) { _local1.state = 1; _local1.direccion = 1; if (_local1.ansietyActual == 0) { _local1.gotoAndPlay("caminarTranquiloAbajo"); } else { _local1.gotoAndPlay("caminarMiedoAbajo"); } } break; case 2 : _local3 = _local3 + pspeed; if (((_local1.state == 0) || (_local1.direccion != 2)) || (_local1.ansietyLast != _local1.ansietyActual)) { _local1.state = 1; _local1.direccion = 2; if (_local1.ansietyActual == 0) { _local1.gotoAndPlay("caminarTranquiloDerecha"); } else { _local1.gotoAndPlay("caminarMiedoDerecha"); } } break; case 3 : _local3 = _local3 - pspeed; if (((_local1.state == 0) || (_local1.direccion != 3)) || (_local1.ansietyLast != _local1.ansietyActual)) { _local1.state = 1; _local1.direccion = 3; if (_local1.ansietyActual == 0) { _local1.gotoAndPlay("caminarTranquiloIzquierda"); } else { _local1.gotoAndPlay("caminarMiedoIzquierda"); } } break; default : _local1.state = 0; switch (_local1.direccion) { case 0 : if (_local1.ansietyLast == 0) { _local1.gotoAndStop("caminarTranquiloArriba"); } else { _local1.gotoAndStop("caminarMiedoArriba"); } break; case 1 : if (_local1.ansietyLast == 0) { _local1.gotoAndStop("caminarTranquiloAbajo"); } else { _local1.gotoAndStop("caminarMiedoAbajo"); } break; case 2 : if (_local1.ansietyLast == 0) { _local1.gotoAndStop("caminarTranquiloDerecha"); } else { _local1.gotoAndStop("caminarMiedoDerecha"); } break; case 3 : if (_local1.ansietyLast == 0) { _local1.gotoAndStop("caminarTranquiloIzquierda"); } else { _local1.gotoAndStop("caminarMiedoIzquierda"); } } } testColision(nindex, _local3, _local2, _local1.collisionSize); if (_local1.isCollision == 0) { if (apply == 1) { _local1.xOld = _local1._x; _local1.yOld = _local1._y; _local1._x = _local3; _local1._y = _local2; } } }; logicObjects_Gameplayer_InteractRock = function () { var _local1 = world[nmGamePlayer]; switch (_local1.isTakenRock) { case -1 : logicObjects_Movement(nmGamePlayer, _local1.direccion, _local1.speedMov, 0); if (_local1.isCollision == 1) { if (_local1.collisionType == 2) { takeRockInPosition(nmGamePlayer, _local1.xCollisionCell, _local1.yCollisionCell); } } break; default : var _local2 = -1; var _local3 = -1; switch (_local1.direccionRockTaken) { case 0 : _local2 = Math.floor((_local1._x + (world[nmGamePlayer]._width >> 1)) / blockSize); _local3 = Math.floor(_local1._y / blockSize); _local3 = _local3 - 1; break; case 1 : _local2 = Math.floor((_local1._x + (world[nmGamePlayer]._width >> 1)) / blockSize); _local3 = Math.floor((_local1._y + world[nmGamePlayer]._height) / blockSize); _local3 = _local3 + 1; break; case 2 : _local2 = Math.floor((_local1._x + world[nmGamePlayer]._width) / blockSize); _local3 = Math.floor((_local1._y + (world[nmGamePlayer]._height >> 1)) / blockSize); _local2 = _local2 + 1; break; case 3 : _local2 = Math.floor(_local1._x / blockSize); _local3 = Math.floor((_local1._y + (world[nmGamePlayer]._height >> 1)) / blockSize); _local2 = _local2 - 1; } releaseRockInPosition(nmGamePlayer, _local1.isTakenRock, _local2, _local3, 1); } }; logicObjects_Gameplayer = function () { var _local1 = world[nmGamePlayer]; switch (_local1.state) { case 0 : case 1 : if ((_local1.listToSearchObjective.length == 0) && (listObjetivesMouse.length == 0)) { _local1.newDirection = -1; logicObjects_Movement(nmGamePlayer, _local1.newDirection, _local1.speedMov, 1); } else if (_local1.listToSearchObjective.length > 0) { logicObjects_MoveIA(nmGamePlayer); var _local3 = 0; if (_local1.isCollision == 1) { if (_local1.listToSearchObjective.length == 1) { if (_local1.collisionType == 2) { logicObjects_Rectangulos(1, nmGamePlayer); _local1.newDirection = _local1.direccion; _local1.iterator = 0; logicObjects_Gameplayer_InteractRock(); _local1._x = Math.floor(_local1.xCellMatrix * blockSize); _local1._y = Math.floor(_local1.yCellMatrix * blockSize); _local3 = 1; } } } if (_local3 == 0) { if (_local1.listToSearchObjective.length == 0) { logicObjects_Gameplayer_InteractRock(); } } } else if (listObjetivesMouse.length > 0) { _local1._x = Math.floor(_local1.xCellMatrix * blockSize); _local1._y = Math.floor(_local1.yCellMatrix * blockSize); logicObjects_Rectangulos(1, nmGamePlayer); _local1.directionToPoint = -1; var _local2 = listObjetivesMouse.shift(); switch (matrixLevel[(_local2[0] * heightMatrix) + _local2[1]][0]) { case 1 : break; case 2 : matrixLevel[(_local2[0] * heightMatrix) + _local2[1]][0] = 0; _local1.directionToPoint = accionBuscarCamino(nmGamePlayer, 3, 1, _local1.xCellMatrix, _local1.yCellMatrix, _local2[0], _local2[1], -1); matrixLevel[(_local2[0] * heightMatrix) + _local2[1]][0] = 2; break; default : if ((_local1.xCellMatrix == _local2[0]) && (_local1.yCellMatrix == _local2[1])) { if (_local1.isTakenRock != -1) { logicObjects_Gameplayer_InteractRock(); } } else { _local1.directionToPoint = accionBuscarCamino(nmGamePlayer, 3, 1, _local1.xCellMatrix, _local1.yCellMatrix, _local2[0], _local2[1], -1); } } if (_local1.directionToPoint != -1) { _local1.newDirection = _local1.directionToPoint; } } _local1.ansietyLast = _local1.ansietyActual; if (world[nmMonster].directionToGuy != -1) { _local1.ansietyActual = 1; if (_local1.isChangedOfCellMatrix == 1) { situationAlteredMonster = 1; } } else { _local1.ansietyActual = 0; } if (_local1.isChangedOfCellMatrix == 1) { if (_local1.oldContenidoType == 7) { if (_local1.contenidoType != _local1.oldContenidoType) { situationAlteredMonster = 1; } } } _local1.isChangedOfCellMatrix = 0; logicObjects_Rectangulos(0, nmGamePlayer); } }; initObjects_Rock = function (nindex, nlayer, px, py) { world.attachMovie("Rock", nindex, nlayer); world[nindex]._x = px; world[nindex]._y = py; world[nindex].isFree = 0; world[nindex].gotoAndStop(0); }; logicObjects_Rock = function () { var _local2 = 0; while (_local2 < miRocks.length) { var _local1 = world[miRocks[_local2]]; if (_local1.isFree == 1) { if (world[nmGamePlayer].isCollision == 0) { _local1._x = _local1._x + (world[nmGamePlayer]._x - world[nmGamePlayer].xOld); _local1._y = _local1._y + (world[nmGamePlayer]._y - world[nmGamePlayer].yOld); _local1._alpha = _local1._alpha - 4; if (_local1._alpha < 0) { _local1._alpha = 80; } } } _local2++; } }; takeRockInPosition = function (nindex, px, py) { var _local5 = px * blockSize; var _local4 = py * blockSize; var _local1 = 0; while (_local1 < miRocks.length) { var _local2 = world[miRocks[_local1]]; if ((_local2._x == _local5) && (_local2._y == _local4)) { _local2.isFree = 1; world[nindex].isTakenRock = _local1; world[nindex].direccionRockTaken = world[nindex].direccion; matrixLevel[(px * heightMatrix) + py][0] = 0; situationAlteredMonster = 1; situationAlteredHunter = 1; break; } _local1++; } }; releaseRockInPosition = function (nindex, nindexRock, px, py, apply) { var _local1 = 1; if (matrixLevel[(px * heightMatrix) + py][0] != 0) { _local1 = 0; } if (_local1 == 1) { matrixLevel[(px * heightMatrix) + py][0] = 2; var _local6 = world[nmMonster].isCollision; testColision(nmMonster, world[nmMonster]._x, world[nmMonster]._y, world[nmMonster].collisionSize); if (world[nmMonster].isCollision == 1) { _local1 = 0; } world[nmMonster].isCollision = _local6; matrixLevel[(px * heightMatrix) + py][0] = 0; } if (_local1 == 1) { matrixLevel[(px * heightMatrix) + py][0] = 2; var _local5 = world[nmHunter].isCollision; testColision(nmHunter, world[nmHunter]._x, world[nmHunter]._y, world[nmHunter].collisionSize); if (world[nmHunter].isCollision == 1) { _local1 = 0; } world[nmHunter].isCollision = _local5; matrixLevel[(px * heightMatrix) + py][0] = 0; } if (_local1 == 1) { if (apply == 1) { world[nindex].isTakenRock = -1; world[nindex].direccionRockTaken = -1; world[miRocks[nindexRock]].isFree = 0; world[miRocks[nindexRock]]._alpha = 100; world[miRocks[nindexRock]]._x = px * blockSize; world[miRocks[nindexRock]]._y = py * blockSize; matrixLevel[(px * heightMatrix) + py][0] = 2; situationAlteredMonster = 1; situationAlteredHunter = 1; } } }; logicObjects_Rectangulos = function (eventRectangulos, nindex) { var _local2 = world[nindex]; switch (eventRectangulos) { case 0 : var _local3 = 0; while (_local3 < _local2.listToSearchObjective.length) { var _local4 = _local2.listToSearchObjective[_local3][0]; var _local5 = _local2.listToSearchObjective[_local3][1]; var _local6 = _local2.listToSearchObjective[_local3][2]; var _local1 = _local2.listToSearchObjective[_local3][3]; var _local9 = (("Rect_i" + _local4) + "_j") + _local5; if (nmShowWayEnabled == true) { world[_local9]._visible = true; } else { world[_local9]._visible = false; } _local1 = _local1 - 5; if (_local1 < 0) { _local1 = 100; } _local2.listToSearchObjective[_local3][3] = _local1; world[_local9]._alpha = _local1; world[_local9].gotoAndStop(_local6); _local3++; } break; case 1 : var _local7 = _local2.listToSearchObjective.length; _local3 = 0; while (_local3 < _local7) { var _local8 = _local2.listToSearchObjective.pop(); var _local9 = (("Rect_i" + _local8[0]) + "_j") + _local8[1]; world[_local9]._visible = false; _local3++; } break; case 2 : var _local8 = _local2.listToSearchObjective.pop(); var _local9 = (("Rect_i" + _local8[0]) + "_j") + _local8[1]; world[_local9]._visible = false; } }; initObjects_Monster = function (px, py, apply) { nmMonster = "nmMonster"; world.attachMovie("MonsterTiles", nmMonster, 30001); world[nmMonster]._x = px; world[nmMonster]._y = py; world[nmMonster].xInitialPosition = px; world[nmMonster].yInitialPosition = py; world[nmMonster].xOld = world[nmMonster]._x; world[nmMonster].yOld = world[nmMonster]._y; world[nmMonster].xCellMatrix = Math.floor((world[nmMonster]._x + (world[nmMonster]._width >> 1)) / blockSize); world[nmMonster].yCellMatrix = Math.floor((world[nmMonster]._y + (world[nmMonster]._height >> 1)) / blockSize); world[nmMonster].xOldCellMatrix = -1; world[nmMonster].yOldCellMatrix = -1; world[nmMonster].contenidoType = -1; world[nmMonster].oldContenidoType = -1; world[nmMonster].isChangedOfCellMatrix = 0; world[nmMonster].isCollision = 0; world[nmMonster].collisionType = -1; world[nmMonster].xCollisionCell = -1; world[nmMonster].yCollisionCell = -1; world[nmMonster].speedMov = 2; world[nmMonster].collisionSize = world[nmMonster]._width - 8; world[nmMonster].state = 0; world[nmMonster].iterator = 0; world[nmMonster].listToSearchObjective = new Array(); world[nmMonster].directionToFood = -1; world[nmMonster].directionToGuy = -1; world[nmMonster].directionToDoor = -1; world[nmMonster].ansietyActual = 0; world[nmMonster].ansietyLast = 0; world[nmMonster].animationHasBeenDone = 0; world[nmMonster].direccion = random(4); world[nmMonster].newDirection = world[nmMonster].direccion; world[nmMonster].gotoAndPlay("caminarTranquiloAbajo"); }; logicObjects_MoveIA = function (nindex) { var _local1 = world[nindex]; if ((_local1.listToSearchObjective.length == 0) || (_local1.iterator > 0)) { if (_local1.iterator > 0) { _local1.iterator--; if (_local1.iterator <= 0) { situationAlteredMonster = 1; situationAlteredHunter = 1; } } if (_local1.newDirection == -1) { _local1.newDirection = random(4); } logicObjects_Movement(nindex, _local1.newDirection, _local1.speedMov, 1); if (_local1.isCollision == 1) { _local1.newDirection = random(4); } } else { logicObjects_Movement(nindex, _local1.newDirection, _local1.speedMov, 1); if (_local1.isCollision == 1) { _local1.newDirection = random(4); _local1.iterator = 5; return(undefined); } var _local2 = Math.floor((_local1.listToSearchObjective[_local1.listToSearchObjective.length - 1][0] * blockSize) + (blockSize >> 1)); var _local3 = Math.floor((_local1.listToSearchObjective[_local1.listToSearchObjective.length - 1][1] * blockSize) + (blockSize >> 1)); var _local4 = Math.floor(_local1._x + (blockSize >> 1)); var _local5 = Math.floor(_local1._y + (blockSize >> 1)); var _local7 = accionDistanciaCoordenadas(_local4, _local5, _local2, _local3); if (_local7 <= _local1.speedMov) { _local1._x = _local2 - (blockSize >> 1); _local1._y = _local3 - (blockSize >> 1); logicObjects_Rectangulos(2, nindex); if (_local1.listToSearchObjective.length > 0) { _local2 = Math.floor((_local1.listToSearchObjective[_local1.listToSearchObjective.length - 1][0] * blockSize) + (blockSize >> 1)); _local3 = Math.floor((_local1.listToSearchObjective[_local1.listToSearchObjective.length - 1][1] * blockSize) + (blockSize >> 1)); } _local4 = Math.floor(_local1._x + (blockSize >> 1)); _local5 = Math.floor(_local1._y + (blockSize >> 1)); } _local1.newDirection = accionCalcularDireccionCoordenadas(_local4, _local5, _local2, _local3); } }; logicObjects_Monster = function () { var _local1 = world[nmMonster]; switch (_local1.state) { case 0 : case 1 : logicObjects_MoveIA(nmMonster); if (situationAlteredMonster == 1) { situationAlteredMonster = 0; logicObjects_Rectangulos(1, nmMonster); _local1.directionToDoor = -1; _local1.directionToGuy = -1; _local1.directionToFood = -1; _local1.directionToFood = accionBuscarCamino(nmMonster, 4, 2, _local1.xCellMatrix, _local1.yCellMatrix, -1, -1, 6); if (_local1.directionToFood == -1) { _local1.directionToGuy = accionBuscarCamino(nmMonster, 4, 2, _local1.xCellMatrix, _local1.yCellMatrix, world[nmGamePlayer].xCellMatrix, world[nmGamePlayer].yCellMatrix, -1); if (_local1.directionToGuy == -1) { _local1.directionToDoor = accionBuscarCamino(nmMonster, 4, 2, _local1.xCellMatrix, _local1.yCellMatrix, -1, -1, 8); if (_local1.directionToDoor == -1) { _local1.newDirection = _local1.directionToDoor; } } else { if (nmCurrentSoundPlayer != 4) { playGameSound(4, 1); } _local1.newDirection = _local1.directionToGuy; } } else { _local1.newDirection = _local1.directionToFood; } } logicObjects_Rectangulos(0, nmMonster); _local1.ansietyLast = _local1.ansietyActual; if (_local1.directionToGuy == -1) { _local1.ansietyActual = 1; } else { _local1.ansietyActual = 0; } if (world[nmHunter].directionToMonster != -1) { if (_local1.isChangedOfCellMatrix == 1) { situationAlteredHunter = 1; } } if (accionDistanciaCoordenadas(_local1._x, _local1._y, world[nmGamePlayer]._x, world[nmGamePlayer]._y) < _local1.collisionSize) { _local1.iterator = 0; _local1.state = 4; return(undefined); } if (_local1.isChangedOfCellMatrix == 1) { var _local3 = matrixLevel[(_local1.xCellMatrix * heightMatrix) + _local1.yCellMatrix][0]; if (_local3 == 6) { if (deleteFood(_local1.xCellMatrix, _local1.yCellMatrix) == 1) { logicObjects_Rectangulos(1, nmMonster); _local1._x = Math.floor(_local1.xCellMatrix * blockSize); _local1._y = Math.floor(_local1.yCellMatrix * blockSize); _local1.iterator = 0; _local1.state = 2; } return(undefined); } if (_local3 == 7) { logicObjects_Rectangulos(1, nmMonster); _local1._x = Math.floor(_local1.xCellMatrix * blockSize); _local1._y = Math.floor(_local1.yCellMatrix * blockSize); _local1.iterator = 0; _local1.state = 3; return(undefined); } if (((_local3 == 8) && (_local1.directionToGuy == -1)) && (_local1.directionToFood == -1)) { _local1.iterator = 0; _local1.state = 5; return(undefined); } } _local1.isChangedOfCellMatrix = 0; break; case 2 : _local1.iterator++; if (_local1.iterator == 1) { _local1.gotoAndPlay("comer"); } if (_local1.iterator > 120) { _local1.iterator = 0; _local1.state = 0; situationAlteredMonster = 1; } break; case 3 : _local1.iterator++; var _local2 = world[nmMonster].collisionSize + 16; if (_local1.iterator < _local2) { if ((_local1.iterator % 2) == 1) { _local1._x = _local1._x + 1; _local1._y = _local1._y + 1; } _local1._xscale = ((_local2 - _local1.iterator) * 100) / _local2; _local1._yscale = ((_local2 - _local1.iterator) * 100) / _local2; } else if (_local1.iterator == _local2) { _local1._x = _local1.xInitialPosition + ((world[nmMonster].collisionSize + 16) / 2); _local1._y = _local1.yInitialPosition + ((world[nmMonster].collisionSize + 16) / 2); } else if ((_local1.iterator > _local2) && (_local1.iterator < (_local2 * 2))) { if (((_local1.iterator - _local2) % 2) == 1) { _local1._x = _local1._x - 1; _local1._y = _local1._y - 1; } _local1._xscale = ((_local1.iterator - _local2) * 100) / _local2; _local1._yscale = ((_local1.iterator - _local2) * 100) / _local2; } else { _local1._xscale = 100; _local1._yscale = 100; initObjects_Monster(_local1.xInitialPosition, _local1.yInitialPosition, 0); _local1.iterator = 0; _local1.state = 1; situationAlteredMonster = 1; situationAlteredHunter = 1; } break; case 4 : _local1.iterator++; if (_local1.iterator == 1) { changeGeneralState(4); } break; case 5 : _local1.iterator++; if (_local1.iterator != 1) { break; } changeGeneralState(3); } }; initObjects_Food = function (nindex, nlayer, px, py) { world.attachMovie("Food", nindex, nlayer); world[nindex]._x = px; world[nindex]._y = py; world[nindex].gotoAndStop(0); }; deleteFood = function (px, py) { var _local4 = px * blockSize; var _local3 = py * blockSize; var _local1 = 0; while (_local1 < miFood.length) { var _local2 = world[miFood[_local1]]; if ((_local2._x == _local4) && (_local2._y == _local3)) { matrixLevel[(px * heightMatrix) + py][0] = 0; situationAlteredMonster = 1; _local2._visible = false; miFood.splice(_local1, 1); return(1); } _local1++; } return(0); }; initObjects_Hunter = function (px, py, apply) { nmHunter = "nmHunter"; world.attachMovie("HunterTiles", nmHunter, 30002); existMCHunter = 1; world[nmHunter]._x = px; world[nmHunter]._y = py; world[nmHunter].xInitialPosition = px; world[nmHunter].yInitialPosition = py; world[nmHunter].xOld = world[nmHunter]._x; world[nmHunter].yOld = world[nmHunter]._y; world[nmHunter].xCellMatrix = Math.floor((world[nmHunter]._x + (world[nmHunter]._width >> 1)) / blockSize); world[nmHunter].yCellMatrix = Math.floor((world[nmHunter]._y + (world[nmHunter]._height >> 1)) / blockSize); world[nmHunter].xOldCellMatrix = -1; world[nmHunter].yOldCellMatrix = -1; world[nmHunter].contenidoType = -1; world[nmHunter].oldContenidoType = -1; world[nmHunter].isChangedOfCellMatrix = 0; world[nmHunter].isCollision = 0; world[nmHunter].collisionType = -1; world[nmHunter].xCollisionCell = -1; world[nmHunter].yCollisionCell = -1; world[nmHunter].speedMov = 2; world[nmHunter].collisionSize = world[nmHunter]._width - 8; world[nmHunter].state = 0; world[nmHunter].iterator = 0; world[nmHunter].listToSearchObjective = new Array(); world[nmHunter].directionToMonster = -1; world[nmHunter].ansietyActual = 0; world[nmHunter].ansietyLast = 0; world[nmHunter].animationHasBeenDone = 0; world[nmHunter].direccion = 1; world[nmHunter].newDirection = 1; world[nmHunter].gotoAndPlay("caminarTranquiloAbajo"); }; logicObjects_Hunter = function () { var _local1 = world[nmHunter]; switch (_local1.state) { case 0 : case 1 : logicObjects_MoveIA(nmHunter); if ((situationAlteredMonster == 1) || (situationAlteredHunter == 1)) { situationAlteredHunter = 0; logicObjects_Rectangulos(1, nmHunter); _local1.directionToMonster = -1; _local1.directionToMonster = accionBuscarCamino(nmHunter, 5, 3, _local1.xCellMatrix, _local1.yCellMatrix, world[nmMonster].xCellMatrix, world[nmMonster].yCellMatrix, -1); if (_local1.directionToMonster != -1) { _local1.newDirection = _local1.directionToMonster; if (nmCurrentSoundPlayer != 4) { playGameSound(4, 1); } } } logicObjects_Rectangulos(0, nmHunter); _local1.ansietyLast = _local1.ansietyActual; if (_local1.directionToMonster == -1) { _local1.ansietyActual = 0; } else { _local1.ansietyActual = 1; } if (accionDistanciaCoordenadas(_local1._x, _local1._y, world[nmMonster]._x, world[nmMonster]._y) < _local1.collisionSize) { _local1.iterator = 0; _local1.state = 3; return(undefined); } if (_local1.isChangedOfCellMatrix == 1) { if (matrixLevel[(_local1.xCellMatrix * heightMatrix) + _local1.yCellMatrix][0] == 7) { _local1._x = Math.floor(_local1.xCellMatrix * blockSize); _local1._y = Math.floor(_local1.yCellMatrix * blockSize); _local1.iterator = 0; _local1.state = 2; } } _local1.isChangedOfCellMatrix = 0; break; case 2 : _local1.iterator++; var _local2 = world[nmMonster].collisionSize + 16; if (_local1.iterator < _local2) { if ((_local1.iterator % 2) == 1) { _local1._x = _local1._x + 1; _local1._y = _local1._y + 1; } _local1._xscale = ((_local2 - _local1.iterator) * 100) / _local2; _local1._yscale = ((_local2 - _local1.iterator) * 100) / _local2; } else if (_local1.iterator == _local2) { _local1._x = _local1.xInitialPosition + ((world[nmMonster].collisionSize + 16) / 2); _local1._y = _local1.yInitialPosition + ((world[nmMonster].collisionSize + 16) / 2); } else if ((_local1.iterator > _local2) && (_local1.iterator < (_local2 * 2))) { if (((_local1.iterator - _local2) % 2) == 1) { _local1._x = _local1._x - 1; _local1._y = _local1._y - 1; } _local1._xscale = ((_local1.iterator - _local2) * 100) / _local2; _local1._yscale = ((_local1.iterator - _local2) * 100) / _local2; } else { _local1._xscale = 100; _local1._yscale = 100; initObjects_Hunter(_local1.xInitialPosition, _local1.yInitialPosition, 0); _local1.iterator = 0; _local1.state = 1; situationAlteredHunter = 1; } break; case 3 : _local1.iterator++; if (_local1.iterator == 1) { changeGeneralState(5); } break; case 4 : _local1.iterator++; if (_local1.iterator != 1) { break; } trace("HUNTER LOSE"); } }; initAI = function () { matriz = new Array(); totalCellMatriz = widthMatrix * heightMatrix; i = 0; while (i < totalCellMatriz) { matriz.push([-1, -1, -1, -1, 1000000, -1]); i++; } }; initMouseInteration = function () { if (listObjetivesMouse.length > 0) { listObjetivesMouse.splice(0, listObjetivesMouse.length); } nmRectMousePosition = "RectMousePosition"; world.attachMovie("Rectangulo", nmRectMousePosition, bcnt + 50000); world[nmRectMousePosition]._visible = false; world[nmRectMousePosition]._x = Math.floor(_xmouse / _root.blockSize); world[nmRectMousePosition]._y = Math.floor(_ymouse / _root.blockSize); world[nmRectMousePosition]._alpha = 100; }; logic_MouseInteration = function () { var _local1 = world[nmRectMousePosition]; _local1._x = Math.floor(_xmouse / blockSize) * blockSize; _local1._y = Math.floor(_ymouse / blockSize) * blockSize; _local1._visible = true; _local1._alpha = _local1._alpha - 5; if (_local1._alpha < 0) { _local1._alpha = 100; } _local1.gotoAndStop(4); }; changeCamera = function (px, py) { xMyCamera = px; yMyCamera = py; if (Math.abs(px) < iFrontierXLow) { xMyCamera = -iFrontierXLow; } if (Math.abs(py) < iFrontierYLow) { yMyCamera = -iFrontierYLow; } if (Math.abs(px) > iFrontierXHigh) { xMyCamera = -iFrontierXHigh; } if (Math.abs(py) > iFrontierYHigh) { yMyCamera = -iFrontierYHigh; } }; nmPreviousSoundLoaded = -1; nmCurrentSoundLoaded = 0; nmCurrentSoundPlayer = 0; loadGameSound = function (nindex) { var _local2 = new Sound(); nmPreviousSoundLoaded = nmCurrentSoundLoaded; switch (nindex) { case 0 : _local2.attachSound("mainmelody"); break; case 1 : _local2.attachSound("selection"); break; case 2 : _local2.attachSound("presentation"); break; case 3 : _local2.attachSound("tranquility"); break; case 4 : _local2.attachSound("danger"); break; case 5 : _local2.attachSound("victory"); break; case 6 : _local2.attachSound("lose"); } _root.nmCurrentSoundLoaded = _root.nmCurrentSoundLoaded + 1; nmSounds.push(_local2); }; stopGameSounds = function () { var _local1 = 0; while (_local1 < nmSounds.length) { nmSounds[_local1].stop(); _local1++; } }; playGameSound = function (nindex, iter) { nmCurrentSoundPlayer = nindex; if (nmSoundEnabled == true) { stopGameSounds(); nmSounds[nindex].start(0, iter); } }; loadGameData = function () { listLevelScore = new Array(); var _local1 = 0; while (_local1 < nmNumberTotalOfLevels) { listLevelScore.push(-1); _local1++; } nmTotalLevelDone = 0; var _local2 = SharedObject.getLocal(nmRecordStoreName); _local1 = 0; while (_local1 < nmNumberTotalOfLevels) { listLevelScore[_local1] = _local2.data.levelData.listLevelScore[_local1]; if (!isNaN(listLevelScore[_local1])) { nmTotalLevelDone++; } _local1++; } if (nmTotalLevelDone >= nmNumberTotalOfLevels) { nmTotalLevelDone = nmNumberTotalOfLevels - 1; } }; saveGameData = function () { var _local1 = new Object(); _local1.listLevelScore = listLevelScore; var _local2 = SharedObject.getLocal(nmRecordStoreName); _local2.data.levelData = _local1; _local2.flush(); }; docxml = new XML(); docxml.ignoreWhite = true; docxml.onLoad = function () { interpretLevelXml(); }; interpretLevelXml = function () { var _local4; var _local7; var _local3 = 0; while (_local3 < docxml.firstChild.childNodes.length) { var _local1 = docxml.firstChild.childNodes[_local3].firstChild.nodeValue; switch (_local3) { case 0 : widthMatrix = new Number(_local1); break; case 1 : heightMatrix = new Number(_local1); break; case 2 : blockSize = new Number(_local1); break; case 3 : _local4 = _local1.split(","); break; case 4 : _local7 = _local1.split(","); } _local3++; } matrixLevel = new Array(Number(widthMatrix) * Number(heightMatrix)); var _local2 = 1; while (_local2 < _local4.length) { var _local5 = new Number(_local4[_local2]); var _local6 = new Number(_local7[_local2]); matrixLevel[_local2 - 1] = [Number(_local5), Number(_local6)]; _local2++; } changeGeneralState(9); }; initGameLevelDirectory = function () { var _local2; if (matrixLevel.length > 0) { matrixLevel.splice(0, matrixLevel.length); } var _local1 = new String(cXml.XML_LEVELS[nmCurrentLevel]); docxml = new XML(_local1); docxml.ignoreWhite = true; interpretLevelXml(); }; freeGameResources = function () { world[nmGamePlayer].removeMovieClip(); world[nmMonster].removeMovieClip(); if (existMCHunter == 1) { world[nmHunter].removeMovieClip(); existMCHunter = 0; } if (miRocks.length > 0) { var _local2 = 0; while (_local2 < miRocks.length) { var _local4 = world[miRocks[_local2]]; _local4.removeMovieClip(); _local2++; } miRocks.splice(0, miRocks.length); } if (miFood.length > 0) { var _local1 = 0; while (_local1 < miFood.length) { var _local3 = world[miFood[_local1]]; _local3.removeMovieClip(); _local1++; } miFood.splice(0, miFood.length); } world.unloadMovie(); }; changeGeneralState = function (newState) { gIterator = 0; gState = newState; world[nmGamePlayer].animationHasBeenDone = 0; world[nmMonster].animationHasBeenDone = 0; if (existMCHunter == 1) { world[nmHunter].animationHasBeenDone = 0; } }; initGame = function () { _root.onEnterFrame = function () { gFrames++; if (gFrames > 1) { gFrames = 0; } switch (gState) { case 0 : gIterator = 0; gFrames = 0; initGameLevelDirectory(); break; case 9 : gIterator = 0; gFrames = 0; buildWorld(); initMouseInteration(); situationAlteredMonster = 0; situationAlteredHunter = 0; if ((instMenuGame.instCaratula._alpha < 100) || (instMenuGame._visible == false)) { instMenuGame._visible = false; instClipResultGame._visible = false; changeGeneralState(1); } else { changeGeneralState(7); } break; case 7 : instMenuGame.instCaratula._alpha = instMenuGame.instCaratula._alpha - 2; if (instMenuGame.instCaratula._alpha < 5) { instMenuGame._visible = false; changeGeneralState(1); } break; case 1 : gIterator++; switch (gIterator) { case 1 : world[nmGamePlayer].gotoAndPlay("presentacion"); world[nmMonster].gotoAndPlay("presentacion"); if (existMCHunter == 1) { world[nmHunter].gotoAndPlay("presentacion"); } break; case 2 : if ((world[nmGamePlayer].animationHasBeenDone == 1) && (world[nmMonster].animationHasBeenDone == 1)) { instClipPresentationLevel._visible = true; instClipPresentationLevel.gotoAndPlay("Seccion1"); } else { gIterator = 1; } break; case 3 : gIterator = 2; break; default : world[nmGamePlayer].gotoAndStop("caminarTranquiloAbajo"); instClipPause._visible = true; instClipPause.instTextCircle.text = "PAUSE"; nmCurrentDataTime = new Date(); nmInitialTime = nmCurrentDataTime.getTime(); world[nmRectMousePosition]._visible = true; _root.playGameSound(3, 1); changeGeneralState(2); } break; case 2 : if (gIterator < 11) { gIterator++; } if (nmTutorialActive == 1) { if (instClipTutorialGrafico._visible != true) { instClipTutorialGrafico._visible = true; instClipTutorialGrafico.gotoAndPlay("level1Presentacion"); } } logicObjects_Gameplayer(); logicObjects_Rock(); logicObjects_Monster(); if (existMCHunter == 1) { logicObjects_Hunter(); } if (world[nmMonster].directionToGuy == -1) { if (existMCHunter == 0) { if (nmCurrentSoundPlayer != 3) { playGameSound(3, 1); } } } if (existMCHunter == 1) { if ((world[nmHunter].directionToMonster == -1) && (world[nmMonster].directionToGuy == -1)) { if (nmCurrentSoundPlayer != 3) { playGameSound(3, 1); } } } logic_MouseInteration(); if (instClipTutorialGrafico._visible == true) { switch (instClipTutorialGrafico.state) { case 3 : case 5 : case 6 : case 7 : world[nmRectMousePosition]._visible = true; break; default : world[nmRectMousePosition]._visible = false; } } break; case 3 : gIterator++; if (gIterator == 1) { playGameSound(5, 1); if (!isNaN(listLevelScore[nmCurrentLevel])) { nmCurrentDataTime = new Date(); var _local2 = nmCurrentDataTime.getTime(); timeDoneInCurrentLevel = Math.floor((_local2 - nmInitialTime) / 1000); if (listLevelScore[nmCurrentLevel] > timeDoneInCurrentLevel) { listLevelScore[nmCurrentLevel] = timeDoneInCurrentLevel; } } else { nmCurrentDataTime = new Date(); var _local2 = nmCurrentDataTime.getTime(); timeDoneInCurrentLevel = Math.floor((_local2 - nmInitialTime) / 1000); listLevelScore[nmCurrentLevel] = timeDoneInCurrentLevel; } saveGameData(); nmCurrentLevel++; if ((nmCurrentLevel >= nmTotalLevelDone) && (nmCurrentLevel < nmNumberTotalOfLevels)) { nmTotalLevelDone++; } instClipResultGame._alpha = 100; instClipResultGame._visible = true; instClipPause._visible = false; instClipResultGame.gotoAndStop("vacio"); instClipResultGame.gotoAndPlay("winLevel"); world[nmRectMousePosition]._visible = false; freeGameResources(); if (nmTutorialActive == 1) { nmTutorialActive = 0; nmCurrentLevel = 0; } } break; case 4 : gIterator++; if (gIterator == 1) { playGameSound(6, 1); instClipResultGame._alpha = 100; instClipResultGame._visible = true; instClipPause._visible = false; world[nmRectMousePosition]._visible = false; instClipResultGame.gotoAndStop("vacio"); instClipResultGame.gotoAndPlay("guyEatedByMonster"); freeGameResources(); } break; case 5 : gIterator++; if (gIterator == 1) { playGameSound(6, 1); instClipResultGame._alpha = 100; instClipResultGame._visible = true; instClipPause._visible = false; world[nmRectMousePosition]._visible = false; instClipResultGame.gotoAndStop("vacio"); instClipResultGame.gotoAndPlay("monsterCaptured"); freeGameResources(); } break; case 6 : break; case 8 : gIterator++; if (gIterator > 10) { instClipPause._visible = true; instClipPause.instTextCircle.text = "PAUSE"; instMenuGame._visible = false; instMenuGame._alpha = 100; world[nmRectMousePosition]._visible = true; changeGeneralState(2); } else { if (instMenuGame._alpha <= 10) { break; } instMenuGame._alpha = instMenuGame._alpha - 10; } } }; }; initEfectiveGame = function (levelSelected) { nmCurrentLevel = levelSelected; existMCHunter = 0; changeGeneralState(0); initGame(); }; instClipPause._visible = false; instClipPause.onRelease = function () { _root.playGameSound(1, 1); changeGeneralState(6); instMenuGame._visible = true; instMenuGame.gotoAndPlay("pause"); this._visible = false; }; nmChorradaLoadingBarColor = 0; instClipPresentationLevel._visible = false; instClipTutorialGrafico._visible = false; instClipTutorialGrafico.state = 0; instClipTutorialGrafico.instBackgroundTutorial._alpha = 20; instClipPresentationLevel.gotoAndPlay("vacio"); instClipResultGame._visible = false; nmSoundEnabled = true; nmShowWayEnabled = true; gState = -1; nmTotalLevelDone = 0; nmLevelToShow = 0; nmCurrentDataTime = new Date(); nmRecordStoreName = "careTheMonterAx"; nmTutorialActive = 0; nmSounds = new Array(); nmNumberTotalOfLevels = 50; loadGameData(); widthMatrix = 12; heightMatrix = 12; blockSize = 40; xMyCamera = -200; yMyCamera = -200; screenWidthDiv2 = Stage.width >> 1; screenHeightDiv2 = Stage.height >> 1; iFrontierXLow = screenWidthDiv2 / 2; iFrontierYLow = screenHeightDiv2 / 2; iFrontierXHigh = (widthMatrix * blockSize) - iFrontierXLow; iFrontierYHigh = (heightMatrix * blockSize) - iFrontierYLow; initAI(); miRocks = new Array(); miFood = new Array(); listObjetivesMouse = new Array(); loadGameSound(0); loadGameSound(1); loadGameSound(2); loadGameSound(3); loadGameSound(4); loadGameSound(5); loadGameSound(6); stop();
Instance of Symbol 89 MovieClip [world] "world" in Frame 18
on (keyPress "<Space>") { if (_root.gState == 2) { } } on (press) { if ((_root.gState == 2) && (_root.gIterator > 10)) { _root.listObjetivesMouse.push([Math.floor(_xmouse / _root.blockSize), Math.floor(_ymouse / _root.blockSize)]); } }
Instance of Symbol 522 MovieClip "instClipTutorialGrafico" in Frame 18
on (press) { _root.instClipTutorialGrafico.state++; switch (_root.instClipTutorialGrafico.state) { case 0 : break; case 1 : gotoAndPlay ("level1PresentacionMonster"); break; case 2 : gotoAndPlay ("level1PresentacionDoor"); break; case 3 : gotoAndPlay ("level1UseMouseToMove"); break; case 4 : var casXTmp = Math.floor(_xmouse / _root.blockSize); var casYTmp = Math.floor(_ymouse / _root.blockSize); if ((casXTmp == 9) && (casYTmp == 3)) { _root.listObjetivesMouse.push([casXTmp, casYTmp]); gotoAndPlay ("level1UseMouseToMove2"); } else { _root.instClipTutorialGrafico.state--; } break; case 5 : _root.instClipTutorialGrafico.state--; break; case 6 : var casXTmp = Math.floor(_xmouse / _root.blockSize); var casYTmp = Math.floor(_ymouse / _root.blockSize); if ((casXTmp == 6) && (casYTmp == 7)) { _root.listObjetivesMouse.push([casXTmp, casYTmp]); gotoAndPlay ("level1PickUpTheRock2"); } else { _root.instClipTutorialGrafico.state--; } break; case 7 : var casXTmp = Math.floor(_xmouse / _root.blockSize); var casYTmp = Math.floor(_ymouse / _root.blockSize); if ((casXTmp == 6) && (casYTmp == 4)) { _root.listObjetivesMouse.push([casXTmp, casYTmp]); gotoAndPlay ("level1ReleaseTheRock2"); } else { _root.instClipTutorialGrafico.state--; } break; case 8 : break; case 9 : break; } }
Symbol 13 MovieClip [Rectangulo] Frame 1
stop();
Symbol 13 MovieClip [Rectangulo] Frame 2
stop();
Symbol 13 MovieClip [Rectangulo] Frame 3
stop();
Symbol 13 MovieClip [Rectangulo] Frame 4
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 10
stop();
Symbol 33 MovieClip Frame 20
stop();
Symbol 36 MovieClip [cargador] Frame 1
kabiertos = int(_root.getBytesLoaded() / 1024); ktotal = int(_root.getBytesTotal() / 1024); porcentaje = int((kabiertos * 100) / ktotal); instProgress.instTextMenuEntry.text = ("LOADING " + porcentaje) + " %"; if (kabiertos >= ktotal) { _root.gotoAndPlay("logo"); }
Instance of Symbol 33 MovieClip "instProgress" in Symbol 36 MovieClip [cargador] Frame 1
on (press) { switch (_root.nmChorradaLoadingBarColor) { case 0 : _root.nmChorradaLoadingBarColor = 1; this.gotoAndStop("rojo"); break; case 1 : _root.nmChorradaLoadingBarColor = 2; this.gotoAndStop("azul"); break; default : _root.nmChorradaLoadingBarColor = 0; this.gotoAndStop("verde"); } }
Symbol 523 MovieClip [__Packages.cXml] Frame 0
class cXml { function cXml () { } static var XML_LEVELS = ["<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,1,0,0,3,0,0,1,4,1,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,1,0,0,0,0,2,1,0,1,0,0,1,1,0,0,0,0,0,0,2,1,0,0,1,1,0,0,0,0,2,1,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,1,8,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,6,6,6,6,6,6,6,6,6,6,6,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,1,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,1,6,1,1,6,6,1,1,1,1,1,6,17,6,1,1,6,6,6,6,6,6,6,6,6,6,6,6,6</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,3,0,0,1,1,1,1,0,1,0,0,0,0,0,0,1,8,1,1,2,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,1,1,0,1,0,0,0,2,2,0,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,1,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,7,7,7,7,7,7,7,7,7,7,7,7,7,1,7,1,1,1,1,1,1,1,1,7,7,1,7,1,1,1,1,1,1,1,1,7,7,1,7,1,1,1,1,1,1,7,7,7,7,1,7,1,1,1,1,1,1,7,17,7,7,1,1,1,1,1,1,1,1,1,1,7,7,1,7,1,1,1,1,1,1,7,1,7,7,1,7,1,1,1,1,1,1,7,1,7,7,1,7,1,1,1,1,1,1,7,1,7,7,1,7,7,7,7,1,7,7,7,1,7,7,1,1,1,1,1,1,1,1,1,1,7,7,7,7,7,7,7,7,7,7,7,7,7</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,8,1,1,0,2,0,3,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,0,1,0,0,1,0,0,0,0,0,1,1,0,1,4,0,2,0,0,0,0,0,1,1,0,1,0,0,1,0,0,0,0,0,1,1,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,8,8,8,8,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,8,1,1,17,8,8,1,1,1,1,1,1,8,1,1,1,8,8,1,1,1,1,8,1,1,1,1,1,8,8,1,1,1,1,8,1,8,8,8,8,8,8,1,8,8,8,8,1,1,1,1,1,8,8,1,8,1,1,8,1,1,1,1,1,8,8,1,8,1,1,1,1,1,1,1,1,8,8,1,8,1,1,8,1,1,1,1,1,8,8,1,8,8,8,8,1,1,1,1,1,8,8,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,3,0,1,1,1,0,0,0,0,1,1,0,0,2,0,0,0,1,0,0,0,1,1,0,1,0,0,1,0,0,2,0,0,1,1,1,0,0,1,0,1,0,0,1,1,1,1,1,0,2,0,8,0,1,2,0,4,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,9,9,9,9,9,9,9,9,9,9,9,9,9,1,1,1,1,1,1,1,1,1,1,9,9,1,1,1,9,9,9,1,1,1,1,9,9,1,1,1,1,1,1,9,1,1,1,9,9,1,9,1,1,9,1,1,1,1,1,9,9,9,1,1,9,1,9,1,1,9,9,9,9,9,1,1,1,17,1,9,1,1,1,9,9,9,1,1,9,1,9,1,1,9,9,9,9,1,9,1,1,9,1,1,9,1,1,9,9,1,1,9,1,1,1,9,1,1,1,9,9,1,1,1,9,9,9,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,2,0,0,2,0,0,0,4,1,1,3,1,0,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0,1,0,0,1,1,0,1,0,0,1,0,0,0,1,2,1,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,2,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,2,1,2,1,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,0,8,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,10,10,10,10,10,10,10,10,10,10,10,10,10,1,1,1,1,1,1,1,1,1,1,10,10,1,10,1,1,1,1,10,1,1,1,10,10,10,1,1,10,1,1,1,10,1,1,10,10,1,10,1,1,10,1,1,1,10,1,10,10,1,1,10,1,1,10,1,1,1,1,10,10,1,1,1,10,1,1,1,1,1,1,10,10,1,1,1,1,10,1,1,1,1,1,10,10,1,1,1,1,1,10,1,1,10,1,10,10,1,1,1,1,1,1,10,1,1,1,10,10,1,1,1,1,1,1,10,1,1,17,10,10,10,10,10,10,10,10,10,10,10,10,10</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,4,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,2,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,0,0,5,0,2,0,3,0,1,0,1,1,8,0,0,0,1,0,0,0,1,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,11,11,11,11,11,11,11,11,11,11,11,11,11,1,1,1,1,1,1,1,1,1,1,11,11,11,11,11,11,11,11,11,11,11,1,11,11,1,1,1,1,1,1,1,1,1,1,11,11,11,11,11,11,11,1,1,1,11,1,11,11,1,1,1,1,1,1,1,1,11,1,11,11,17,1,1,1,11,1,1,1,11,1,11,11,11,11,11,11,11,1,1,1,11,1,11,11,1,1,1,1,1,1,1,1,11,1,11,11,11,11,11,11,11,11,11,11,11,1,11,11,1,1,1,1,1,1,1,1,1,1,11,11,11,11,11,11,11,11,11,11,11,11,11</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,8,0,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,2,1,1,0,0,0,0,1,1,0,2,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,1,1,1,5,0,1,0,0,0,0,0,0,3,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0,0,0,0,1,1,0,0,2,0,0,0,2,0,0,0,1,1,0,1,0,0,4,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,12,12,12,12,12,12,12,12,12,12,12,12,12,1,12,1,1,17,1,1,12,1,1,12,12,1,1,12,1,1,1,12,1,1,1,12,12,12,1,1,1,12,12,1,1,1,1,12,12,1,1,1,1,1,1,1,1,1,1,12,12,1,1,12,1,1,1,1,12,12,12,12,12,1,1,12,1,1,1,1,1,1,1,12,12,1,1,1,1,1,1,1,12,12,12,12,12,12,1,1,12,12,12,1,1,1,1,12,12,1,1,1,1,1,1,1,1,1,1,12,12,1,12,1,1,1,1,1,12,1,1,12,12,12,12,12,12,12,12,12,12,12,12,12</par></level>", "<level><par name=\"matrixwidth\">12</par><par name=\"matrixheight\">12</par><par name=\"blocksize\">40</par><par 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name=\"colision\">,1,1,1,1,1,1,1,1,1,1,1,1,1,8,1,1,1,4,0,1,0,0,0,1,1,0,1,0,1,0,0,2,0,0,0,1,1,0,1,0,1,1,1,1,0,3,0,1,1,0,7,0,0,0,0,0,0,0,0,1,1,0,2,2,2,2,2,2,0,0,0,1,1,0,7,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,0,5,0,1,1,0,1,0,1,0,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1</par><par name=\"render\">,15,15,15,15,15,15,15,15,15,15,15,15,15,17,15,15,15,5,5,15,5,5,5,15,15,5,15,5,15,5,5,5,5,5,5,15,15,5,15,5,15,15,15,15,5,5,5,15,15,5,16,5,5,5,5,5,5,5,5,15,15,5,5,5,5,5,5,5,5,5,5,15,15,5,16,5,5,5,5,5,5,5,5,15,15,5,15,15,15,15,15,15,5,5,5,15,15,5,15,5,15,5,5,5,5,5,5,15,15,5,15,5,15,15,5,5,5,5,5,15,15,5,15,15,15,5,15,15,5,5,5,15,15,15,15,15,15,15,15,15,15,15,15,15</par></level>"]; }
Symbol 41 MovieClip [clipSponsor] Frame 50
_root.gotoAndPlay("logo");
Symbol 87 MovieClip [clipLogo] Frame 95
var mySoundTmp = new Sound(); mySoundTmp.attachSound("logomelody"); mySoundTmp.start(0, 1);
Symbol 87 MovieClip [clipLogo] Frame 271
stop(); _root.gotoAndPlay("main");
Symbol 155 MovieClip [PlayerTiles] Frame 12
gotoAndPlay ("caminarTranquiloArriba");
Symbol 155 MovieClip [PlayerTiles] Frame 24
gotoAndPlay ("caminarTranquiloAbajo");
Symbol 155 MovieClip [PlayerTiles] Frame 36
gotoAndPlay ("caminarTranquiloDerecha");
Symbol 155 MovieClip [PlayerTiles] Frame 48
gotoAndPlay ("caminarTranquiloIzquierda");
Symbol 155 MovieClip [PlayerTiles] Frame 52
gotoAndPlay ("caminarMiedoAbajo");
Symbol 155 MovieClip [PlayerTiles] Frame 56
gotoAndPlay ("caminarMiedoArriba");
Symbol 155 MovieClip [PlayerTiles] Frame 60
gotoAndPlay ("caminarMiedoDerecha");
Symbol 155 MovieClip [PlayerTiles] Frame 64
gotoAndPlay ("caminarMiedoIzquierda");
Symbol 155 MovieClip [PlayerTiles] Frame 72
_root.world[_root.nmGamePlayer].animationHasBeenDone = 1; gotoAndPlay ("presentacion");
Symbol 155 MovieClip [PlayerTiles] Frame 111
_root.world[_root.nmGamePlayer].animationHasBeenDone = 1; gotoAndPlay ("victoria");
Symbol 336 MovieClip [MonsterTiles] Frame 18
gotoAndPlay ("caminarTranquiloAbajo");
Symbol 336 MovieClip [MonsterTiles] Frame 36
gotoAndPlay ("caminarTranquiloArriba");
Symbol 336 MovieClip [MonsterTiles] Frame 54
gotoAndPlay ("caminarTranquiloDerecha");
Symbol 336 MovieClip [MonsterTiles] Frame 72
gotoAndPlay ("caminarTranquiloIzquierda");
Symbol 336 MovieClip [MonsterTiles] Frame 90
gotoAndPlay ("caminarMiedoAbajo");
Symbol 336 MovieClip [MonsterTiles] Frame 108
gotoAndPlay ("caminarMiedoArriba");
Symbol 336 MovieClip [MonsterTiles] Frame 126
gotoAndPlay ("caminarMiedoDerecha");
Symbol 336 MovieClip [MonsterTiles] Frame 144
gotoAndPlay ("caminarMiedoIzquierda");
Symbol 336 MovieClip [MonsterTiles] Frame 162
_root.world[_root.nmMonster].animationHasBeenDone = 1; stop();
Symbol 336 MovieClip [MonsterTiles] Frame 174
_root.world[_root.nmMonster].animationHasBeenDone = 1; gotoAndPlay ("comer");
Symbol 336 MovieClip [MonsterTiles] Frame 323
_root.world[_root.nmMonster].animationHasBeenDone = 1; stop();
Symbol 407 MovieClip [Tiles1] Frame 1
stop();
Symbol 407 MovieClip [Tiles1] Frame 2
stop();
Symbol 407 MovieClip [Tiles1] Frame 3
stop();
Symbol 407 MovieClip [Tiles1] Frame 4
stop();
Symbol 407 MovieClip [Tiles1] Frame 5
stop();
Symbol 407 MovieClip [Tiles1] Frame 6
stop();
Symbol 407 MovieClip [Tiles1] Frame 7
stop();
Symbol 407 MovieClip [Tiles1] Frame 8
stop();
Symbol 407 MovieClip [Tiles1] Frame 9
stop();
Symbol 407 MovieClip [Tiles1] Frame 10
stop();
Symbol 407 MovieClip [Tiles1] Frame 11
stop();
Symbol 407 MovieClip [Tiles1] Frame 12
stop();
Symbol 407 MovieClip [Tiles1] Frame 13
stop();
Symbol 407 MovieClip [Tiles1] Frame 14
stop();
Symbol 407 MovieClip [Tiles1] Frame 15
stop();
Symbol 407 MovieClip [Tiles1] Frame 16
gotoAndPlay ("holesecuencia");
Symbol 407 MovieClip [Tiles1] Frame 17
stop();
Symbol 407 MovieClip [Tiles1] Frame 18
stop();
Symbol 464 MovieClip [HunterTiles] Frame 12
gotoAndPlay ("caminarTranquiloAbajo");
Symbol 464 MovieClip [HunterTiles] Frame 24
gotoAndPlay ("caminarTranquiloArriba");
Symbol 464 MovieClip [HunterTiles] Frame 36
gotoAndPlay ("caminarTranquiloDerecha");
Symbol 464 MovieClip [HunterTiles] Frame 48
gotoAndPlay ("caminarTranquiloIzquierda");
Symbol 464 MovieClip [HunterTiles] Frame 52
gotoAndPlay ("caminarMiedoAbajo");
Symbol 464 MovieClip [HunterTiles] Frame 56
gotoAndPlay ("caminarMiedoArriba");
Symbol 464 MovieClip [HunterTiles] Frame 60
gotoAndPlay ("caminarMiedoDerecha");
Symbol 464 MovieClip [HunterTiles] Frame 64
gotoAndPlay ("caminarMiedoIzquierda");
Symbol 464 MovieClip [HunterTiles] Frame 72
_root.world[_root.nmHunter].animationHasBeenDone = 1; stop();
Symbol 464 MovieClip [HunterTiles] Frame 97
_root.world[_root.nmHunter].animationHasBeenDone = 1; stop();
Symbol 464 MovieClip [HunterTiles] Frame 118
_root.world[_root.nmHunter].animationHasBeenDone = 1; stop();
Symbol 480 MovieClip [menuGame] Frame 1
instMenuPlay.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("menuPlay"); }; instMenuSettings.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("Settings"); }; instMenuHelp.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("Help"); }; instMenuAbout.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("About"); }; instMenuPlay.instTextMenuEntry.text = "Play"; instMenuSettings.instTextMenuEntry.text = "Settings"; instMenuHelp.instTextMenuEntry.text = "Help"; instMenuAbout.instTextMenuEntry.text = "About"; instMenuPlay._alpha = 0; instMenuSettings._alpha = 0; instMenuHelp._alpha = 0; instMenuAbout._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instMenuPlay.onEnterFrame = function () { this._x = this._x - (396.8 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instMenuSettings.onEnterFrame = function () { this._x = this._x + (377.4 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instMenuHelp.onEnterFrame = function () { this._x = this._x - (396.8 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instMenuAbout.onEnterFrame = function () { this._x = this._x + (377.4 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; _root.playGameSound(0, 1);
Symbol 480 MovieClip [menuGame] Frame 21
delete instMenuPlay.onEnterFrame; delete instMenuSettings.onEnterFrame; delete instMenuHelp.onEnterFrame; delete instMenuAbout.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 22
activeChangeColor = -1; factorEscalaContraccion = 0; instMenuPlay.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instMenuPlay.onRollOut = function () { activeChangeColor = -1; }; instMenuSettings.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instMenuSettings.onRollOut = function () { activeChangeColor = -1; }; instMenuHelp.onRollOver = function () { activeChangeColor = 2; this.shiftInX = 0; }; instMenuHelp.onRollOut = function () { activeChangeColor = -1; }; instMenuAbout.onRollOver = function () { activeChangeColor = 3; this.shiftInX = 0; }; instMenuAbout.onRollOut = function () { activeChangeColor = -1; }; instMenuPlay.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instMenuSettings.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instMenuHelp.onEnterFrame = function () { if (activeChangeColor == 2) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instMenuAbout.onEnterFrame = function () { if (activeChangeColor == 3) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } };
Symbol 480 MovieClip [menuGame] Frame 30
gotoAndPlay(this._currentframe - 1);
Symbol 480 MovieClip [menuGame] Frame 31
instPlayNewGame.onRelease = function () { _root.nmTutorialActive = 1; _root.initEfectiveGame(0); _root.instClipTutorialGrafico.state = 0; _root.playGameSound(1, 1); gotoAndStop ("vaciocaratula"); gotoAndStop ("intro"); }; instAccessLoadMenu.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("menuLoad"); }; instBackMainMenu.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("mainMenu"); }; instPlayNewGame.instTextMenuEntry.text = "New Game"; instAccessLoadMenu.instTextMenuEntry.text = "Continue"; instBackMainMenu.instTextMenuEntry.text = "Back"; instPlayNewGame._alpha = 0; instAccessLoadMenu._alpha = 0; instBackMainMenu._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instPlayNewGame.onEnterFrame = function () { this._x = this._x - (396 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instAccessLoadMenu.onEnterFrame = function () { this._x = this._x + (380 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackMainMenu.onEnterFrame = function () { this._y = this._y - (90 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 51
delete instPlayNewGame.onEnterFrame; delete instAccessLoadMenu.onEnterFrame; delete instBackMainMenu.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 52
activeChangeColor = -1; factorEscalaContraccion = 0; instPlayNewGame.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instPlayNewGame.onRollOut = function () { activeChangeColor = -1; }; instAccessLoadMenu.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instAccessLoadMenu.onRollOut = function () { activeChangeColor = -1; }; instBackMainMenu.onRollOver = function () { activeChangeColor = 2; this.shiftInX = 0; }; instBackMainMenu.onRollOut = function () { activeChangeColor = -1; }; instPlayNewGame.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instAccessLoadMenu.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackMainMenu.onEnterFrame = function () { if (activeChangeColor == 2) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } };
Symbol 480 MovieClip [menuGame] Frame 61
gotoAndPlay(this._currentframe - 1);
Symbol 480 MovieClip [menuGame] Frame 62
limitOfLevelsDoneLoadLevel = _root.nmTotalLevelDone + 1; delete instSelectedLevel.onRelease; delete instBackLevel.onRelease; delete instNextLevel.onRelease; delete instSelectLevelEntry1.onRelease; delete instSelectLevelEntry2.onRelease; delete instSelectLevelEntry3.onRelease; delete instSelectLevelEntry4.onRelease; delete instSelectLevelEntry5.onRelease; delete instSelectedLevel.onEnterFrame; delete instBackLevel.onEnterFrame; delete instNextLevel.onEnterFrame; delete instSelectLevelEntry1.onEnterFrame; delete instSelectLevelEntry2.onEnterFrame; delete instSelectLevelEntry3.onEnterFrame; delete instSelectLevelEntry4.onEnterFrame; delete instSelectLevelEntry5.onEnterFrame; instSelectedLevel._x = 10.4; instSelectedLevel._y = -382.9; instBackLevel._x = -34.7; instBackLevel._y = 150.1; instNextLevel._x = 233.4; instNextLevel._y = 150.1; instSelectLevelEntry1._x = -380.4; instSelectLevelEntry1._y = -227.9; instSelectLevelEntry2._x = 400.4; instSelectLevelEntry2._y = -176.1; instSelectLevelEntry3._x = -380.4; instSelectLevelEntry3._y = -124.3; instSelectLevelEntry4._x = 400.4; instSelectLevelEntry4._y = -72.5; instSelectLevelEntry5._x = -380.4; instSelectLevelEntry5._y = -17.9; setElementsVisibility = function (optionVisibility) { instSelectedLevel._visible = optionVisibility; instBackLevel._visible = optionVisibility; instNextLevel._visible = optionVisibility; instSelectLevelEntry1._visible = optionVisibility; instSelectLevelEntry2._visible = optionVisibility; instSelectLevelEntry3._visible = optionVisibility; instSelectLevelEntry4._visible = optionVisibility; instSelectLevelEntry5._visible = optionVisibility; }; setElementsVisibility(true); instBackLevel.onRelease = function () { _root.playGameSound(1, 1); if ((_root.nmLevelToShow - 5) < 0) { gotoAndPlay ("menuPlay"); } else { _root.nmLevelToShow = _root.nmLevelToShow - 5; gotoAndPlay ("menuLoad"); } }; instNextLevel.onRelease = function () { _root.playGameSound(1, 1); if ((_root.nmLevelToShow + 5) > limitOfLevelsDoneLoadLevel) { gotoAndPlay ("menuPlay"); } else { _root.nmLevelToShow = _root.nmLevelToShow + 5; gotoAndPlay ("menuLoad"); } }; instSelectLevelEntry1.onRelease = function () { _root.playGameSound(1, 1); setElementsVisibility(false); _root.initEfectiveGame(_root.nmLevelToShow); }; instSelectLevelEntry2.onRelease = function () { _root.playGameSound(1, 1); setElementsVisibility(false); _root.initEfectiveGame(_root.nmLevelToShow + 1); }; instSelectLevelEntry3.onRelease = function () { _root.playGameSound(1, 1); setElementsVisibility(false); _root.initEfectiveGame(_root.nmLevelToShow + 2); }; instSelectLevelEntry4.onRelease = function () { _root.playGameSound(1, 1); setElementsVisibility(false); _root.initEfectiveGame(_root.nmLevelToShow + 3); }; instSelectLevelEntry5.onRelease = function () { _root.playGameSound(1, 1); setElementsVisibility(false); _root.initEfectiveGame(_root.nmLevelToShow + 4); }; instSelectedLevel.instTextMenuEntry.text = "Select Level"; if ((_root.nmLevelToShow - 5) < 0) { instBackLevel.instTextMenuEntry.text = "Exit"; } else { instBackLevel.instTextMenuEntry.text = "Previous"; } if ((_root.nmLevelToShow + 5) > limitOfLevelsDoneLoadLevel) { instNextLevel.instTextMenuEntry.text = "Exit"; } else { instNextLevel.instTextMenuEntry.text = "Next"; } if (_root.nmLevelToShow < limitOfLevelsDoneLoadLevel) { instSelectLevelEntry1.instTextMenuEntry.text = ""; instSelectLevelEntry1.instTextMenuEntryA.text = "LEVEL " + (_root.nmLevelToShow + 1); if (!isNaN(_root.listLevelScore[_root.nmLevelToShow])) { instSelectLevelEntry1.instTextMenuEntryB.text = "TIME " + ((Math.floor(_root.listLevelScore[_root.nmLevelToShow] / 60) + ":") + Math.floor(_root.listLevelScore[_root.nmLevelToShow] % 60)); } else { instSelectLevelEntry1.instTextMenuEntryB.text = "NEW"; } } if ((_root.nmLevelToShow + 1) < limitOfLevelsDoneLoadLevel) { instSelectLevelEntry2.instTextMenuEntry.text = ""; instSelectLevelEntry2.instTextMenuEntryA.text = "LEVEL " + (_root.nmLevelToShow + 2); if (!isNaN(_root.listLevelScore[_root.nmLevelToShow + 1])) { instSelectLevelEntry2.instTextMenuEntryB.text = "TIME " + ((Math.floor(_root.listLevelScore[_root.nmLevelToShow + 1] / 60) + ":") + Math.floor(_root.listLevelScore[_root.nmLevelToShow + 1] % 60)); } else { instSelectLevelEntry2.instTextMenuEntryB.text = "NEW"; } } if ((_root.nmLevelToShow + 2) < limitOfLevelsDoneLoadLevel) { instSelectLevelEntry3.instTextMenuEntry.text = ""; instSelectLevelEntry3.instTextMenuEntryA.text = "LEVEL " + (_root.nmLevelToShow + 3); if (!isNaN(_root.listLevelScore[_root.nmLevelToShow + 2])) { instSelectLevelEntry3.instTextMenuEntryB.text = "TIME " + ((Math.floor(_root.listLevelScore[_root.nmLevelToShow + 2] / 60) + ":") + Math.floor(_root.listLevelScore[_root.nmLevelToShow + 2] % 60)); } else { instSelectLevelEntry3.instTextMenuEntryB.text = "NEW"; } } if ((_root.nmLevelToShow + 3) < limitOfLevelsDoneLoadLevel) { instSelectLevelEntry4.instTextMenuEntry.text = ""; instSelectLevelEntry4.instTextMenuEntryA.text = "LEVEL " + (_root.nmLevelToShow + 4); if (!isNaN(_root.listLevelScore[_root.nmLevelToShow + 3])) { instSelectLevelEntry4.instTextMenuEntryB.text = "TIME " + ((Math.floor(_root.listLevelScore[_root.nmLevelToShow + 3] / 60) + ":") + Math.floor(_root.listLevelScore[_root.nmLevelToShow + 3] % 60)); } else { instSelectLevelEntry4.instTextMenuEntryB.text = "NEW"; } } if ((_root.nmLevelToShow + 4) < limitOfLevelsDoneLoadLevel) { instSelectLevelEntry5.instTextMenuEntry.text = ""; instSelectLevelEntry5.instTextMenuEntryA.text = "LEVEL " + (_root.nmLevelToShow + 5); if (!isNaN(_root.listLevelScore[_root.nmLevelToShow + 4])) { instSelectLevelEntry5.instTextMenuEntryB.text = "TIME " + ((Math.floor(_root.listLevelScore[_root.nmLevelToShow + 4] / 60) + ":") + Math.floor(_root.listLevelScore[_root.nmLevelToShow + 4] % 60)); } else { instSelectLevelEntry5.instTextMenuEntryB.text = "NEW"; } } instSelectedLevel._alpha = 0; instBackLevel._alpha = 0; instNextLevel._alpha = 0; instSelectLevelEntry1._alpha = 0; instSelectLevelEntry2._alpha = 0; instSelectLevelEntry3._alpha = 0; instSelectLevelEntry4._alpha = 0; instSelectLevelEntry5._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instSelectedLevel.onEnterFrame = function () { this._y = this._y + (80 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackLevel.onEnterFrame = function () { this._y = this._y - (87 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instNextLevel.onEnterFrame = function () { this._y = this._y - (87 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instSelectLevelEntry1.onEnterFrame = function () { if (_root.nmLevelToShow < limitOfLevelsDoneLoadLevel) { this._x = this._x + (390 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); } }; instSelectLevelEntry2.onEnterFrame = function () { if ((_root.nmLevelToShow + 1) < limitOfLevelsDoneLoadLevel) { this._x = this._x - (390 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); } }; instSelectLevelEntry3.onEnterFrame = function () { if ((_root.nmLevelToShow + 2) < limitOfLevelsDoneLoadLevel) { this._x = this._x + (390 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); } }; instSelectLevelEntry4.onEnterFrame = function () { if ((_root.nmLevelToShow + 3) < limitOfLevelsDoneLoadLevel) { this._x = this._x - (390 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); } }; instSelectLevelEntry5.onEnterFrame = function () { if ((_root.nmLevelToShow + 4) < limitOfLevelsDoneLoadLevel) { this._x = this._x + (390 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); } };
Symbol 480 MovieClip [menuGame] Frame 82
limitOfLevelsDoneLoadLevel = _root.nmTotalLevelDone + 1; delete instSelectedLevel.onEnterFrame; delete instBackLevel.onEnterFrame; delete instNextLevel.onEnterFrame; delete instSelectLevelEntry1.onEnterFrame; delete instSelectLevelEntry2.onEnterFrame; delete instSelectLevelEntry3.onEnterFrame; delete instSelectLevelEntry4.onEnterFrame; delete instSelectLevelEntry5.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instBackLevel.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instBackLevel.onRollOut = function () { activeChangeColor = -1; }; instNextLevel.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instNextLevel.onRollOut = function () { activeChangeColor = -1; }; instSelectLevelEntry1.onRollOver = function () { activeChangeColor = 2; this.shiftInX = 0; }; instSelectLevelEntry1.onRollOut = function () { activeChangeColor = -1; }; instSelectLevelEntry2.onRollOver = function () { activeChangeColor = 3; this.shiftInX = 0; }; instSelectLevelEntry2.onRollOut = function () { activeChangeColor = -1; }; instSelectLevelEntry3.onRollOver = function () { activeChangeColor = 4; this.shiftInX = 0; }; instSelectLevelEntry3.onRollOut = function () { activeChangeColor = -1; }; instSelectLevelEntry4.onRollOver = function () { activeChangeColor = 5; this.shiftInX = 0; }; instSelectLevelEntry4.onRollOut = function () { activeChangeColor = -1; }; instSelectLevelEntry5.onRollOver = function () { activeChangeColor = 6; this.shiftInX = 0; }; instSelectLevelEntry5.onRollOut = function () { activeChangeColor = -1; }; instBackLevel.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instNextLevel.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instSelectLevelEntry1.onEnterFrame = function () { if (_root.nmLevelToShow >= limitOfLevelsDoneLoadLevel) { this._visible = false; } else if (activeChangeColor == 2) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instSelectLevelEntry2.onEnterFrame = function () { if ((_root.nmLevelToShow + 1) >= limitOfLevelsDoneLoadLevel) { this._visible = false; } else if (activeChangeColor == 3) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instSelectLevelEntry3.onEnterFrame = function () { if ((_root.nmLevelToShow + 2) >= limitOfLevelsDoneLoadLevel) { this._visible = false; } else if (activeChangeColor == 4) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instSelectLevelEntry4.onEnterFrame = function () { if ((_root.nmLevelToShow + 3) >= limitOfLevelsDoneLoadLevel) { this._visible = false; } else if (activeChangeColor == 5) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instSelectLevelEntry5.onEnterFrame = function () { if ((_root.nmLevelToShow + 4) >= limitOfLevelsDoneLoadLevel) { this._visible = false; } else if (activeChangeColor == 6) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; stop();
Symbol 480 MovieClip [menuGame] Frame 93
instSound.onRelease = function () { _root.playGameSound(1, 1); if (_root.nmSoundEnabled == true) { _root.nmSoundEnabled = false; instSoundValue.instTextMenuEntry.text = "No"; } else { _root.nmSoundEnabled = true; instSoundValue.instTextMenuEntry.text = "Yes"; } }; instSoundValue.onRelease = function () { _root.playGameSound(1, 1); if (_root.nmSoundEnabled == true) { _root.nmSoundEnabled = false; instSoundValue.instTextMenuEntry.text = "No"; } else { _root.nmSoundEnabled = true; instSoundValue.instTextMenuEntry.text = "Yes"; } }; instShowWay.onRelease = function () { _root.playGameSound(1, 1); if (_root.nmShowWayEnabled == true) { _root.nmShowWayEnabled = false; instShowWayValue.instTextMenuEntry.text = "No"; } else { _root.nmShowWayEnabled = true; instShowWayValue.instTextMenuEntry.text = "Yes"; } }; instShowWayValue.onRelease = function () { _root.playGameSound(1, 1); if (_root.nmShowWayEnabled == true) { _root.nmShowWayEnabled = false; instShowWayValue.instTextMenuEntry.text = "No"; } else { _root.nmShowWayEnabled = true; instShowWayValue.instTextMenuEntry.text = "Yes"; } }; instBackTo.onRelease = function () { _root.playGameSound(1, 1); if (_root.gState == -1) { gotoAndPlay ("mainMenu"); } else { gotoAndPlay ("pause"); } }; instSound.instTextMenuEntry.text = "Sound"; if (_root.nmSoundEnabled == true) { instSoundValue.instTextMenuEntry.text = "Yes"; } else { instSoundValue.instTextMenuEntry.text = "No"; } instShowWay.instTextMenuEntry.text = "Show way"; if (_root.nmShowWayEnabled == true) { instShowWayValue.instTextMenuEntry.text = "Yes"; } else { instShowWayValue.instTextMenuEntry.text = "No"; } instBackTo.instTextMenuEntry.text = "Back"; instSound._alpha = 0; instSoundValue._alpha = 0; instShowWay._alpha = 0; instShowWayValue._alpha = 0; instBackTo._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instSound.onEnterFrame = function () { this._x = this._x + (234 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instSoundValue.onEnterFrame = function () { this._x = this._x - (235 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instShowWay.onEnterFrame = function () { this._x = this._x + (234 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instShowWayValue.onEnterFrame = function () { this._x = this._x - (235 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackTo.onEnterFrame = function () { this._y = this._y - (89 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 113
delete instSound.onEnterFrame; delete instSoundValue.onEnterFrame; delete instShowWay.onEnterFrame; delete instShowWayValue.onEnterFrame; delete instBackTo.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 114
activeChangeColor = -1; factorEscalaContraccion = 0; instSound.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instSound.onRollOut = function () { activeChangeColor = -1; }; instSoundValue.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instSoundValue.onRollOut = function () { activeChangeColor = -1; }; instShowWay.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instShowWay.onRollOut = function () { activeChangeColor = -1; }; instShowWayValue.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instShowWayValue.onRollOut = function () { activeChangeColor = -1; }; instBackTo.onRollOver = function () { activeChangeColor = 2; this.shiftInX = 0; }; instBackTo.onRollOut = function () { activeChangeColor = -1; }; instSound.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instSoundValue.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instShowWay.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instShowWayValue.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackTo.onEnterFrame = function () { if (activeChangeColor == 2) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } };
Symbol 480 MovieClip [menuGame] Frame 122
gotoAndPlay(this._currentframe - 1);
Symbol 480 MovieClip [menuGame] Frame 123
instNextHelp.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpRocks"); }; instBackHelp.onRelease = function () { _root.playGameSound(1, 1); if (_root.gState == -1) { gotoAndPlay ("mainMenu"); } else { gotoAndPlay ("pause"); } }; instTituloHelp.instTextMenuEntry.text = "HELP 1/5"; instHelpFondo.contentTextHelp.text = "Guide the monster to reach the door and avoid to be eated by it"; instNextHelp.instTextMenuEntry.text = "Next"; instBackHelp.instTextMenuEntry.text = "Exit"; instTituloHelp._alpha = 0; instHelpFondo._alpha = 0; instNextHelp._alpha = 0; instBackHelp._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTituloHelp.onEnterFrame = function () { this._y = this._y + (72 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instHelpFondo.onEnterFrame = function () { this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instNextHelp.onEnterFrame = function () { this._x = this._x - (143 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackHelp.onEnterFrame = function () { this._x = this._x + (160 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 133
delete instTituloHelp.onEnterFrame; delete instHelpFondo.onEnterFrame; delete instNextHelp.onEnterFrame; delete instBackHelp.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 134
activeChangeColor = -1; factorEscalaContraccion = 0; instNextHelp.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instNextHelp.onRollOut = function () { activeChangeColor = -1; }; instBackHelp.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instBackHelp.onRollOut = function () { activeChangeColor = -1; }; instNextHelp.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackHelp.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instGuyHelp1.gotoAndPlay("caminarTranquiloAbajo"); instMonsterHelp1.gotoAndPlay("caminarTranquiloAbajo"); instTilesHelp1.gotoAndPlay("puerta"); instClipFlecha1Help1.gotoAndStop(2); instClipFlecha2Help1.gotoAndStop(1); stop();
Symbol 480 MovieClip [menuGame] Frame 141
instNextHelp1.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpHunter"); }; instBackHelp1.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("help"); }; instTituloHelp1.instTextMenuEntry.text = "HELP 2/5"; instHelpFondo1.contentTextHelp.text = "You can pick up the rocks and release them with mouse"; instNextHelp1.instTextMenuEntry.text = "Next"; instBackHelp1.instTextMenuEntry.text = "Back"; instTituloHelp1._alpha = 0; instHelpFondo1._alpha = 0; instNextHelp1._alpha = 0; instBackHelp1._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTituloHelp1.onEnterFrame = function () { this._y = this._y + (72 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instHelpFondo1.onEnterFrame = function () { this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instNextHelp1.onEnterFrame = function () { this._x = this._x - (143 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackHelp1.onEnterFrame = function () { this._x = this._x + (160 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 151
delete instTituloHelp1.onEnterFrame; delete instHelpFondo1.onEnterFrame; delete instNextHelp1.onEnterFrame; delete instBackHelp1.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 152
activeChangeColor = -1; factorEscalaContraccion = 0; instNextHelp1.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instNextHelp1.onRollOut = function () { activeChangeColor = -1; }; instBackHelp1.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instBackHelp1.onRollOut = function () { activeChangeColor = -1; }; instNextHelp1.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackHelp1.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instGuyHelp2.gotoAndPlay("caminarTranquiloAbajo"); instGuyHelp2.totalAnimationHelpFrames = 0; instGuyHelp2.iterator = 0; instGuyHelp2.state = 0; instRockHelp2.totalAnimationHelpFrames = 0; instRockHelp2.state = 0; counterTotalAnimationHelpFrames = 90; instGuyHelp2.onEnterFrame = function () { this.totalAnimationHelpFrames++; if (this.totalAnimationHelpFrames < Math.floor(counterTotalAnimationHelpFrames / 4)) { this._y = this._y + (87.1 / Math.floor(counterTotalAnimationHelpFrames / 4)); } else if (this.totalAnimationHelpFrames <= ((3 * counterTotalAnimationHelpFrames) / 4)) { if (this.state == 0) { this.state = 1; } if (this.iterator < 5) { this.iterator++; this.gotoAndPlay("caminarTranquiloDerecha"); } this._x = this._x + (200.1 / Math.floor(counterTotalAnimationHelpFrames / 2)); } else { if (this.state == 1) { this.state = 2; this.iterator = 0; } if (this.iterator < 5) { this.iterator++; this.gotoAndPlay("caminarTranquiloArriba"); } if (this.totalAnimationHelpFrames <= counterTotalAnimationHelpFrames) { this._y = this._y - (87.1 / Math.floor(counterTotalAnimationHelpFrames / 3)); } else { this.gotoAndStop("caminarTranquiloAbajo"); } } }; instRockHelp2.onEnterFrame = function () { this.totalAnimationHelpFrames++; if ((this.totalAnimationHelpFrames > Math.floor(counterTotalAnimationHelpFrames / 4)) && (this.totalAnimationHelpFrames <= ((3 * counterTotalAnimationHelpFrames) / 4))) { this._x = this._x + (201.1 / Math.floor(counterTotalAnimationHelpFrames / 2)); this._alpha = this._alpha - 10; if (this._alpha < 10) { this._alpha = 100; } } else { this._alpha = 100; } }; stop();
Symbol 480 MovieClip [menuGame] Frame 161
instNextHelp2.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpFood"); }; instBackHelp2.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpRocks"); }; instTituloHelp2.instTextMenuEntry.text = "HELP 3/5"; instHelpFondo2.contentTextHelp.text = "Avoid that the hunter can catch the monster"; instNextHelp2.instTextMenuEntry.text = "Next"; instBackHelp2.instTextMenuEntry.text = "Back"; instTituloHelp2._alpha = 0; instHelpFondo2._alpha = 0; instNextHelp2._alpha = 0; instBackHelp2._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTituloHelp2.onEnterFrame = function () { this._y = this._y + (72 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instHelpFondo2.onEnterFrame = function () { this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instNextHelp2.onEnterFrame = function () { this._x = this._x - (143 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackHelp2.onEnterFrame = function () { this._x = this._x + (160 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 171
delete instTituloHelp2.onEnterFrame; delete instHelpFondo2.onEnterFrame; delete instNextHelp2.onEnterFrame; delete instBackHelp2.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 172
activeChangeColor = -1; factorEscalaContraccion = 0; instNextHelp2.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instNextHelp2.onRollOut = function () { activeChangeColor = -1; }; instBackHelp2.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instBackHelp2.onRollOut = function () { activeChangeColor = -1; }; instNextHelp2.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackHelp2.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instHunterHelp3.gotoAndPlay("caminarMiedoDerecha"); instMonsterHelp3.gotoAndPlay("caminarTranquiloDerecha"); instClipFlechaHelp3.gotoAndStop(2); stop();
Symbol 480 MovieClip [menuGame] Frame 182
instNextHelp3.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpHole"); }; instBackHelp3.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpHunter"); }; instTituloHelp3.instTextMenuEntry.text = "HELP 4/5"; instHelpFondo3.contentTextHelp.text = "The monster will also look for is favourite meal, and will ignore you meanwhile"; instNextHelp3.instTextMenuEntry.text = "Next"; instBackHelp3.instTextMenuEntry.text = "Back"; instTituloHelp3._alpha = 0; instHelpFondo3._alpha = 0; instNextHelp3._alpha = 0; instBackHelp3._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTituloHelp3.onEnterFrame = function () { this._y = this._y + (72 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instHelpFondo3.onEnterFrame = function () { this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instNextHelp3.onEnterFrame = function () { this._x = this._x - (143 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackHelp3.onEnterFrame = function () { this._x = this._x + (160 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 192
delete instTituloHelp3.onEnterFrame; delete instHelpFondo3.onEnterFrame; delete instNextHelp3.onEnterFrame; delete instBackHelp3.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 193
activeChangeColor = -1; factorEscalaContraccion = 0; instNextHelp3.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instNextHelp3.onRollOut = function () { activeChangeColor = -1; }; instBackHelp3.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instBackHelp3.onRollOut = function () { activeChangeColor = -1; }; instNextHelp3.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackHelp3.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instMonsterHelp4.gotoAndPlay("caminarTranquiloDerecha"); instMonsterHelp4.totalAnimationHelpFrames = 0; instMonsterHelp4.iterator = 0; instMonsterHelp4.state = 0; counterTotalAnimationHelpFrames = 50; instFoodHelp4.totalAnimationHelpFrames = 0; instMonsterHelp4.onEnterFrame = function () { this.totalAnimationHelpFrames++; if (this.totalAnimationHelpFrames < counterTotalAnimationHelpFrames) { this._x = this._x + Math.floor(158 / counterTotalAnimationHelpFrames); } else { if (this.state == 0) { this.state = 1; this.iterator = 0; } this.iterator++; if (this.iterator < 4) { this.gotoAndPlay("comer"); } } }; instFoodHelp4.onEnterFrame = function () { this.totalAnimationHelpFrames++; if (this.totalAnimationHelpFrames > counterTotalAnimationHelpFrames) { this._visible = false; } }; stop();
Symbol 480 MovieClip [menuGame] Frame 202
instNextHelp4.onRelease = function () { _root.playGameSound(1, 1); if (_root.gState == -1) { gotoAndPlay ("mainMenu"); } else { gotoAndPlay ("pause"); } }; instBackHelp4.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("helpFood"); }; instTituloHelp4.instTextMenuEntry.text = "HELP 5/5"; instHelpFondo4.contentTextHelp.text = "The monster and the hunter will fall in the hole if they step into, but you are free to walk on by"; instNextHelp4.instTextMenuEntry.text = "Exit"; instBackHelp4.instTextMenuEntry.text = "Back"; instTituloHelp4._alpha = 0; instHelpFondo4._alpha = 0; instNextHelp4._alpha = 0; instBackHelp4._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTituloHelp4.onEnterFrame = function () { this._y = this._y + (72 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instHelpFondo4.onEnterFrame = function () { this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instNextHelp4.onEnterFrame = function () { this._x = this._x - (143 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackHelp4.onEnterFrame = function () { this._x = this._x + (160 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 212
delete instTituloHelp4.onEnterFrame; delete instHelpFondo4.onEnterFrame; delete instNextHelp4.onEnterFrame; delete instBackHelp4.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 213
activeChangeColor = -1; factorEscalaContraccion = 0; instNextHelp4.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instNextHelp4.onRollOut = function () { activeChangeColor = -1; }; instBackHelp4.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instBackHelp4.onRollOut = function () { activeChangeColor = -1; }; instNextHelp4.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instBackHelp4.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instGuyHelp5.gotoAndStop("caminarTranquiloAbajo"); instGuyHelp5.state = 0; instGuyHelp5.iterator = 0; instGuyHelp5.counterFrames = 0; instMonsterHelp5.gotoAndPlay("caminarTranquiloDerecha"); instMonsterHelp5.state = 0; instMonsterHelp5.iterator = 0; instMonsterHelp5.counterFrames = 0; instHunterHelp5.gotoAndStop("caminarTranquiloIzquierda"); instHunterHelp5.state = 0; instHunterHelp5.iterator = 0; instHunterHelp5.counterFrames = 0; instHoleHelp5.gotoAndStop("hole"); currentPhase = 0; phasesAnimationHelpFrames = 3; counterTotalAnimationHelpFrames = 100; instGuyHelp5.onEnterFrame = function () { if (currentPhase == 2) { this.counterFrames++; if (this.counterFrames < (counterTotalAnimationHelpFrames / 2)) { this._y = this._y + Math.floor(168 / (counterTotalAnimationHelpFrames / 2)); } else if (this.counterFrames < counterTotalAnimationHelpFrames) { this.iterator++; if (this.iterator < 4) { this.gotoAndPlay("caminarTranquiloArriba"); } this._y = this._y - Math.floor(168 / (counterTotalAnimationHelpFrames / 2)); } else { instGuyHelp5.gotoAndStop("caminarTranquiloAbajo"); currentPhase = 3; } } else { this.gotoAndStop("caminarTranquiloAbajo"); } }; instMonsterHelp5.onEnterFrame = function () { if (currentPhase == 0) { this.counterFrames++; if (this.counterFrames < (counterTotalAnimationHelpFrames / 2)) { this._x = this._x + Math.floor(160 / (counterTotalAnimationHelpFrames / 2)); } else if (this.counterFrames < counterTotalAnimationHelpFrames) { var _local3 = Math.floor(100 / (counterTotalAnimationHelpFrames / 2)); this._xscale = this._xscale - _local3; this._x = this._x + (_local3 / 4); var _local2 = Math.floor(100 / (counterTotalAnimationHelpFrames / 2)); this._yscale = this._yscale - _local2; this._y = this._y + (_local2 / 4); } else { this._visible = false; currentPhase = 1; instHunterHelp5.gotoAndPlay("caminarTranquiloIzquierda"); } } }; instHunterHelp5.onEnterFrame = function () { if (currentPhase == 1) { this.counterFrames++; if (this.counterFrames < (counterTotalAnimationHelpFrames / 2)) { this._x = this._x - Math.floor(160 / (counterTotalAnimationHelpFrames / 2)); } else if (this.counterFrames < counterTotalAnimationHelpFrames) { var _local3 = Math.floor(100 / (counterTotalAnimationHelpFrames / 2)); this._xscale = this._xscale - _local3; var _local2 = Math.floor(100 / (counterTotalAnimationHelpFrames / 2)); this._yscale = this._yscale - _local2; this._y = this._y + (_local2 / 4); } else { this._visible = false; currentPhase = 2; instGuyHelp5.gotoAndPlay("caminarTranquiloAbajo"); } } }; stop();
Symbol 480 MovieClip [menuGame] Frame 222
instBackAboutTo.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("aboutAdress"); }; instTitleAbout.instTextMenuEntry.text = "Team"; instTitleDesigner.instTextMenuEntry.text = "Designer"; instTitleDesignerValue.instTextMenuEntry.text = "Free Creator"; instTitleArt.instTextMenuEntry.text = "Art"; instTitleArtValue.instTextMenuEntry.text = "Joaquin Ferrer"; instTitleSound.instTextMenuEntry.text = "Sound"; instTitleSoundValue.instTextMenuEntry.text = "Sergio Ferrer"; instBackAboutTo.instTextMenuEntry.text = "Next"; instTitleAbout._alpha = 0; instTitleDesigner._alpha = 0; instTitleDesignerValue._alpha = 0; instTitleArt._alpha = 0; instTitleArtValue._alpha = 0; instTitleSound._alpha = 0; instTitleSoundValue._alpha = 0; instBackAboutTo._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitleAbout.onEnterFrame = function () { this._y = this._y + (71 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackAboutTo.onEnterFrame = function () { this._y = this._y - (66 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 232
delete instTitleAbout.onEnterFrame; delete instBackAboutTo.onEnterFrame; totalNumberFramesAnimationMainMenu = 10; instTitleDesigner.onEnterFrame = function () { this._x = this._x + (318 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitleDesignerValue.onEnterFrame = function () { this._x = this._x - (318 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 242
delete instTitleDesigner.onEnterFrame; delete instTitleDesignerValue.onEnterFrame; totalNumberFramesAnimationMainMenu = 10; instTitleArt.onEnterFrame = function () { this._x = this._x + (318 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitleArtValue.onEnterFrame = function () { this._x = this._x - (318 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 252
delete instTitleArt.onEnterFrame; delete instTitleArtValue.onEnterFrame; instBackAboutTo.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instBackAboutTo.onRollOut = function () { activeChangeColor = -1; }; instBackAboutTo.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; totalNumberFramesAnimationMainMenu = 10; instTitleSound.onEnterFrame = function () { this._x = this._x + (318 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitleSoundValue.onEnterFrame = function () { this._x = this._x - (318 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 262
delete instTitleSound.onEnterFrame; delete instTitleSoundValue.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instBackAboutTo.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instBackAboutTo.onRollOut = function () { activeChangeColor = -1; }; instBackAboutTo.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; stop();
Symbol 480 MovieClip [menuGame] Frame 266
instBackAboutAdressTo.onRelease = function () { _root.playGameSound(1, 1); if (_root.gState == -1) { gotoAndPlay ("mainMenu"); } else { gotoAndPlay ("pause"); } }; instTitleAboutAdress.instTextMenuEntry.text = "Contact"; instBackAboutAdressTo.instTextMenuEntry.text = "Exit"; instTitleAboutAdress._alpha = 0; instAdressWebSite._alpha = 0; instBackAboutAdressTo._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitleAboutAdress.onEnterFrame = function () { this._y = this._y + (70 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instAdressWebSite.onEnterFrame = function () { this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackAboutAdressTo.onEnterFrame = function () { this._y = this._y - (100 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 480 MovieClip [menuGame] Frame 277
delete instTitleAboutAdress.onEnterFrame; delete instAdressWebSite.onEnterFrame; delete instBackAboutAdressTo.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instBackAboutAdressTo.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instBackAboutAdressTo.onRollOut = function () { activeChangeColor = -1; }; instBackAboutAdressTo.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; stop();
Symbol 480 MovieClip [menuGame] Frame 283
stop();
Symbol 480 MovieClip [menuGame] Frame 290
instTitlePauseContinue.onRelease = function () { _root.playGameSound(1, 1); _root.changeGeneralState(8); gotoAndPlay ("vacio"); }; instTitlePauseHelp.onRelease = function () { _root.playGameSound(1, 1); gotoAndPlay ("Help"); }; instTitlePauseGoMenu.onRelease = function () { _root.playGameSound(1, 1); _root.changeGeneralState(-1); instMenuGame.instCaratula._alpha = 100; instMenuGame.instCaratula._visible = true; instMenuGame._visible = true; _root.freeGameResources(); gotoAndPlay ("mainMenu"); }; instTitlePause.instTextMenuEntry.text = "Pause"; instTitlePauseContinue.instTextMenuEntry.text = "Continue"; instTitlePauseHelp.instTextMenuEntry.text = "Help"; instTitlePauseGoMenu.instTextMenuEntry.text = "Exit"; instTitlePause._alpha = 0; instTitlePauseContinue._alpha = 0; instTitlePauseHelp._alpha = 0; instTitlePauseGoMenu._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitlePause.onEnterFrame = function () { this._y = this._y + (80 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitlePauseContinue.onEnterFrame = function () { this._x = this._x + (400 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitlePauseHelp.onEnterFrame = function () { this._x = this._x - (390 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitlePauseGoMenu.onEnterFrame = function () { this._x = this._x + (400 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instBackgroundPause._alpha = 50;
Symbol 480 MovieClip [menuGame] Frame 300
delete instTitlePause.onEnterFrame; delete instTitlePauseContinue.onEnterFrame; delete instTitlePauseHelp.onEnterFrame; delete instTitlePauseGoMenu.onEnterFrame;
Symbol 480 MovieClip [menuGame] Frame 301
activeChangeColor = -1; factorEscalaContraccion = 0; instTitlePauseContinue.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instTitlePauseContinue.onRollOut = function () { activeChangeColor = -1; }; instTitlePauseHelp.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instTitlePauseHelp.onRollOut = function () { activeChangeColor = -1; }; instTitlePauseGoMenu.onRollOver = function () { activeChangeColor = 2; this.shiftInX = 0; }; instTitlePauseGoMenu.onRollOut = function () { activeChangeColor = -1; }; instTitlePauseContinue.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instTitlePauseHelp.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instTitlePauseGoMenu.onEnterFrame = function () { if (activeChangeColor == 2) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; stop();
Symbol 480 MovieClip [menuGame] Frame 307
stop();
Symbol 491 MovieClip [clipPause] Frame 1
stop();
Symbol 491 MovieClip [clipPause] Frame 10
stop();
Symbol 491 MovieClip [clipPause] Frame 20
stop();
Symbol 503 MovieClip [clipResultGame] Frame 1
instButtonExit1.onRelease = function () { _root.instClipResultGame._alpha = 100; _root.instClipResultGame._visible = false; _root.changeGeneralState(-1); _root.instClipPause._visible = false; _root.instMenuGame.instCaratula._alpha = 100; _root.instMenuGame.instCaratula._visible = true; _root.instMenuGame._visible = true; _root.instMenuGame.gotoAndPlay("mainMenu"); }; instButtonNext1.onRelease = function () { if (_root.nmCurrentLevel < _root.nmNumberTotalOfLevels) { _root.changeGeneralState(0); gotoAndStop ("vacio"); } else { gotoAndPlay ("gameEnd"); } }; instTitleWinLevel.gotoAndStop("azul"); instTitleWinLevelTime.gotoAndStop("azul"); instButtonExit1.gotoAndStop("azul"); instButtonNext1.gotoAndStop("azul"); instTitleWinLevel.instTextMenuEntry.text = "Congratulations"; instTitleWinLevelTime.instTextMenuEntry.text = ""; instTitleWinLevelTime.instTextMenuEntryA.text = "LEVEL " + _root.nmCurrentLevel; if (_root.listLevelScore[_root.nmCurrentLevel - 1] == _root.timeDoneInCurrentLevel) { instTitleWinLevelTime._visible = true; instTitleWinLevelTime.instTextMenuEntryB.text = "NEW TIME " + ((Math.floor(_root.listLevelScore[_root.nmCurrentLevel - 1] / 60) + ":") + Math.floor(_root.listLevelScore[_root.nmCurrentLevel - 1] % 60)); } else { instTitleWinLevelTime._visible = false; instTitleWinLevelTime.instTextMenuEntryB.text = ""; } instButtonExit1.instTextCircleMiddle.text = "Exit"; instButtonNext1.instTextCircleMiddle.text = "Next"; instTitleWinLevel._alpha = 0; instTitleWinLevelTime._alpha = 0; instButtonExit1._alpha = 0; instButtonNext1._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitleWinLevel.onEnterFrame = function () { this._y = this._y + (103 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTitleWinLevelTime.onEnterFrame = function () { this._x = this._x + (380 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonExit1.onEnterFrame = function () { this._x = this._x + (234 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonNext1.onEnterFrame = function () { this._x = this._x - (230 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 503 MovieClip [clipResultGame] Frame 11
delete instTitleWinLevel.onEnterFrame; delete instTitleWinLevelTime.onEnterFrame; delete instButtonExit1.onEnterFrame; delete instButtonNext1.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instButtonExit1.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instButtonExit1.onRollOut = function () { activeChangeColor = -1; }; instButtonNext1.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instButtonNext1.onRollOut = function () { activeChangeColor = -1; }; instButtonExit1.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instButtonNext1.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instPlayerResult1.gotoAndPlay("caminarTranquiloDerecha"); instPlayerResult1.iterator = 0; instPlayerResult1.state = 0; instPlayerResult1.counterFrames = 0; counterTotalAnimationResult1Frames = 120; instPlayerResult1.onEnterFrame = function () { this.counterFrames++; if (this.counterFrames < Math.floor(counterTotalAnimationResult1Frames / 4)) { this._x = this._x + (170 / Math.floor(counterTotalAnimationResult1Frames / 4)); } else if (this.counterFrames <= ((2 * counterTotalAnimationResult1Frames) / 4)) { if (this.state == 0) { this.state = 1; this.iterator = 0; } if (this.iterator < 3) { this.iterator++; this.gotoAndPlay("victoria"); } } else if (this.counterFrames <= ((3 * counterTotalAnimationResult1Frames) / 4)) { if (this.state == 1) { this.state = 2; this.iterator = 0; } if (this.iterator < 3) { this.iterator++; this.gotoAndPlay("caminarTranquiloIzquierda"); } this._x = this._x - (170 / Math.floor(counterTotalAnimationResult1Frames / 4)); } else if (this.counterFrames <= counterTotalAnimationResult1Frames) { if (this.state == 2) { this.state = 3; this.iterator = 0; } if (this.iterator < 3) { this.iterator++; this.gotoAndPlay("victoria"); } } else { if (this.state == 3) { this.state = 4; this.iterator = 0; } if (this.iterator < 3) { this.iterator++; this.gotoAndPlay("caminarTranquiloDerecha"); this.state = 0; this.counterFrames = 0; } } }; stop();
Symbol 503 MovieClip [clipResultGame] Frame 16
instButtonExit2.onRelease = function () { _root.instClipResultGame._alpha = 100; _root.instClipResultGame._visible = false; _root.changeGeneralState(-1); _root.instClipPause._visible = false; _root.instMenuGame.instCaratula._alpha = 100; _root.instMenuGame.instCaratula._visible = true; _root.instMenuGame._visible = true; _root.instMenuGame.gotoAndPlay("mainMenu"); }; instButtonNext2.onRelease = function () { _root.changeGeneralState(0); gotoAndStop ("vacio"); }; instTitleLoseByMonster.gotoAndStop("rojo"); instButtonExit2.gotoAndStop("rojo"); instButtonNext2.gotoAndStop("rojo"); instTitleLoseByMonster.instTextMenuEntry.text = "Eated by Monster"; instButtonExit2.instTextCircleMiddle.text = "Exit"; instButtonNext2.instTextCircleMiddle.text = "Retry"; instTitleLoseByMonster._alpha = 0; instButtonExit2._alpha = 0; instButtonNext2._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitleLoseByMonster.onEnterFrame = function () { this._y = this._y + (103 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonExit2.onEnterFrame = function () { this._x = this._x + (234 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonNext2.onEnterFrame = function () { this._x = this._x - (230 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 503 MovieClip [clipResultGame] Frame 26
delete instTitleLoseByMonster.onEnterFrame; delete instButtonExit2.onEnterFrame; delete instButtonNext2.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instButtonExit2.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instButtonExit2.onRollOut = function () { activeChangeColor = -1; }; instButtonNext2.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instButtonNext2.onRollOut = function () { activeChangeColor = -1; }; instButtonExit2.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instButtonNext2.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instMonsterResult2.gotoAndPlay("comerGuy"); stop();
Symbol 503 MovieClip [clipResultGame] Frame 30
instButtonExit3.onRelease = function () { _root.instClipResultGame._alpha = 100; _root.instClipResultGame._visible = false; _root.changeGeneralState(-1); _root.instClipPause._visible = false; _root.instMenuGame.instCaratula._alpha = 100; _root.instMenuGame.instCaratula._visible = true; _root.instMenuGame._visible = true; _root.instMenuGame.gotoAndPlay("mainMenu"); }; instButtonNext3.onRelease = function () { _root.changeGeneralState(0); gotoAndStop ("vacio"); }; instTitleLoseByHunter.gotoAndStop("verde"); instButtonExit3.gotoAndStop("verde"); instButtonNext3.gotoAndStop("verde"); instTitleLoseByHunter.instTextMenuEntry.text = "Hunter catch Monster"; instButtonExit3.instTextCircleMiddle.text = "Exit"; instButtonNext3.instTextCircleMiddle.text = "Retry"; instTitleLoseByHunter._alpha = 0; instButtonExit3._alpha = 0; instButtonNext3._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitleLoseByHunter.onEnterFrame = function () { this._y = this._y + (103 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonExit3.onEnterFrame = function () { this._x = this._x + (234 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonNext3.onEnterFrame = function () { this._x = this._x - (230 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 503 MovieClip [clipResultGame] Frame 40
delete instTitleLoseByHunter.onEnterFrame; delete instButtonExit3.onEnterFrame; delete instButtonNext3.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instButtonExit3.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instButtonExit3.onRollOut = function () { activeChangeColor = -1; }; instButtonNext3.onRollOver = function () { activeChangeColor = 1; this.shiftInX = 0; }; instButtonNext3.onRollOut = function () { activeChangeColor = -1; }; instButtonExit3.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instButtonNext3.onEnterFrame = function () { if (activeChangeColor == 1) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; instHunterResult3.gotoAndPlay("victoria"); stop();
Symbol 503 MovieClip [clipResultGame] Frame 44
instButtonGoCredits.onRelease = function () { _root.instClipResultGame._alpha = 100; _root.instClipResultGame._visible = false; _root.changeGeneralState(-1); _root.instClipPause._visible = false; _root.instMenuGame.instCaratula._alpha = 100; _root.instMenuGame.instCaratula._visible = true; _root.instMenuGame._visible = true; _root.instMenuGame.gotoAndPlay("about"); }; if (_root.nmNumberTotalOfLevels == 50) { instTitleFinalVictory.instTextMenuEntry.text = "Game Complete"; } else { instTitleFinalVictory.instTextMenuEntry.text = "Demo Complete"; } instButtonGoCredits.instTextCircleMiddle.text = "Next"; instTitleFinalVictory._alpha = 0; instButtonGoCredits._alpha = 0; totalNumberFramesAnimationMainMenu = 10; instTitleFinalVictory.onEnterFrame = function () { this._y = this._y + (103 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instButtonGoCredits.onEnterFrame = function () { this._y = this._y - (130 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 503 MovieClip [clipResultGame] Frame 54
delete instTitleFinalVictory.onEnterFrame; delete instButtonGoCredits.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; if (_root.nmNumberTotalOfLevels != 50) { instTextBuy.text = "Enjoy the 50 levels of the complete game. "; } instButtonGoCredits.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instButtonGoCredits.onRollOut = function () { activeChangeColor = -1; }; instButtonGoCredits.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; waypoints = new Array([390, 284], [390, 132], [68, 132], [68, 284]); instPlayerResultEnd.gotoAndPlay("caminarTranquiloDerecha"); instPlayerResultEnd.iterator = 0; instPlayerResultEnd.state = 0; instPlayerResultEnd.currentWaypoint = 0; instPlayerResultEnd.setFlagActiveAnsiety = 0; instMonsterResultEnd.gotoAndPlay("caminarTranquiloDerecha"); instMonsterResultEnd.iterator = 0; instMonsterResultEnd.state = 0; instMonsterResultEnd.currentWaypoint = 0; instMonsterResultEnd.setFlagActiveAnsiety = 0; instHunterResultEnd.gotoAndPlay("caminarTranquiloDerecha"); instHunterResultEnd.iterator = 0; instHunterResultEnd.state = 0; instHunterResultEnd.currentWaypoint = 0; instHunterResultEnd.setFlagActiveAnsiety = 0; stepLength = 4; ansietyActive = 0; instPlayerResultEnd.onEnterFrame = function () { var _local3 = Math.abs(this._x - waypoints[this.currentWaypoint][0]) + Math.abs(this._y - waypoints[this.currentWaypoint][1]); if (_local3 < (stepLength * 2)) { this._x = waypoints[this.currentWaypoint][0]; this._y = waypoints[this.currentWaypoint][1]; this.currentWaypoint++; this.iterator = 0; if (this.currentWaypoint >= waypoints.length) { this.currentWaypoint = 0; } } if (this.setFlagActiveAnsiety == 1) { this.setFlagActiveAnsiety = 0; this.iterator = 0; } this.iterator++; var _local4 = _root.accionCalcularDireccionCoordenadas(this._x, this._y, waypoints[this.currentWaypoint][0], waypoints[this.currentWaypoint][1]); switch (_local4) { case 0 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloArriba"); } else { this.gotoAndPlay("caminarMiedoArriba"); } } this._y = this._y - stepLength; break; case 1 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloAbajo"); } else { this.gotoAndPlay("caminarMiedoAbajo"); } } this._y = this._y + stepLength; break; case 2 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloDerecha"); } else { this.gotoAndPlay("caminarMiedoDerecha"); } } this._x = this._x + stepLength; break; case 3 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloIzquierda"); } else { this.gotoAndPlay("caminarMiedoIzquierda"); } } this._x = this._x - stepLength; break; } }; instPlayerResultEnd.onRollOver = function () { stepLength = 5; ansietyActive = 1; this.setFlagActiveAnsiety = 1; instMonsterResultEnd.setFlagActiveAnsiety = 1; instHunterResultEnd.setFlagActiveAnsiety = 1; }; instPlayerResultEnd.onRollOut = function () { stepLength = 4; ansietyActive = 0; this.setFlagActiveAnsiety = 1; instMonsterResultEnd.setFlagActiveAnsiety = 1; instHunterResultEnd.setFlagActiveAnsiety = 1; }; instMonsterResultEnd.onEnterFrame = function () { var _local3 = Math.abs(this._x - waypoints[this.currentWaypoint][0]) + Math.abs(this._y - waypoints[this.currentWaypoint][1]); if (_local3 < (stepLength * 2)) { this._x = waypoints[this.currentWaypoint][0]; this._y = waypoints[this.currentWaypoint][1]; this.currentWaypoint++; this.iterator = 0; if (this.currentWaypoint >= waypoints.length) { this.currentWaypoint = 0; } } if (this.setFlagActiveAnsiety == 1) { this.setFlagActiveAnsiety = 0; this.iterator = 0; } this.iterator++; var _local4 = _root.accionCalcularDireccionCoordenadas(this._x, this._y, waypoints[this.currentWaypoint][0], waypoints[this.currentWaypoint][1]); switch (_local4) { case 0 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloArriba"); } else { this.gotoAndPlay("caminarMiedoArriba"); } } this._y = this._y - stepLength; break; case 1 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloAbajo"); } else { this.gotoAndPlay("caminarMiedoAbajo"); } } this._y = this._y + stepLength; break; case 2 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloDerecha"); } else { this.gotoAndPlay("caminarMiedoDerecha"); } } this._x = this._x + stepLength; break; case 3 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloIzquierda"); } else { this.gotoAndPlay("caminarMiedoIzquierda"); } } this._x = this._x - stepLength; break; } }; instMonsterResultEnd.onRollOver = function () { stepLength = 6; ansietyActive = 1; this.setFlagActiveAnsiety = 1; instPlayerResultEnd.setFlagActiveAnsiety = 1; instHunterResultEnd.setFlagActiveAnsiety = 1; }; instMonsterResultEnd.onRollOut = function () { stepLength = 4; ansietyActive = 0; this.setFlagActiveAnsiety = 1; instPlayerResultEnd.setFlagActiveAnsiety = 1; instHunterResultEnd.setFlagActiveAnsiety = 1; }; instHunterResultEnd.onEnterFrame = function () { var _local3 = Math.abs(this._x - waypoints[this.currentWaypoint][0]) + Math.abs(this._y - waypoints[this.currentWaypoint][1]); if (_local3 < (stepLength * 2)) { this._x = waypoints[this.currentWaypoint][0]; this._y = waypoints[this.currentWaypoint][1]; this.currentWaypoint++; this.iterator = 0; if (this.currentWaypoint >= waypoints.length) { this.currentWaypoint = 0; } } if (this.setFlagActiveAnsiety == 1) { this.setFlagActiveAnsiety = 0; this.iterator = 0; } this.iterator++; var _local4 = _root.accionCalcularDireccionCoordenadas(this._x, this._y, waypoints[this.currentWaypoint][0], waypoints[this.currentWaypoint][1]); switch (_local4) { case 0 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloArriba"); } else { this.gotoAndPlay("caminarMiedoArriba"); } } this._y = this._y - stepLength; break; case 1 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloAbajo"); } else { this.gotoAndPlay("caminarMiedoAbajo"); } } this._y = this._y + stepLength; break; case 2 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloDerecha"); } else { this.gotoAndPlay("caminarMiedoDerecha"); } } this._x = this._x + stepLength; break; case 3 : if (this.iterator < 3) { if (ansietyActive == 1) { this.gotoAndPlay("caminarTranquiloIzquierda"); } else { this.gotoAndPlay("caminarMiedoIzquierda"); } } this._x = this._x - stepLength; break; } }; instHunterResultEnd.onRollOver = function () { stepLength = 8; ansietyActive = 1; this.setFlagActiveAnsiety = 1; instPlayerResultEnd.setFlagActiveAnsiety = 1; instMonsterResultEnd.setFlagActiveAnsiety = 1; }; instHunterResultEnd.onRollOut = function () { stepLength = 4; ansietyActive = 0; this.setFlagActiveAnsiety = 1; instPlayerResultEnd.setFlagActiveAnsiety = 1; instMonsterResultEnd.setFlagActiveAnsiety = 1; }; stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 2
stop();
Symbol 519 MovieClip Frame 3
stop();
Symbol 519 MovieClip Frame 4
stop();
Symbol 519 MovieClip Frame 5
stop();
Symbol 520 MovieClip Frame 1
instLetreroLevel.onRelease = function () { this._alpha = 100; gotoAndPlay ("Seccion2"); }; instLetreroLevel.gotoAndStop(Math.floor(_root.nmCurrentLevel / 10) + 1); instLetreroLevel.instTextLevel.text = "Level " + (_root.nmCurrentLevel + 1); if (!isNaN(_root.listLevelScore[_root.nmCurrentLevel])) { instLetreroLevel.instTextLevelTime.text = (("Time =" + Math.floor(_root.listLevelScore[_root.nmCurrentLevel] / 60)) + ":") + Math.floor(_root.listLevelScore[_root.nmCurrentLevel] % 60); } else { instLetreroLevel.instTextLevelTime.text = "New Level"; } instLetreroLevel._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instLetreroLevel.onEnterFrame = function () { this._x = this._x - (480 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Symbol 520 MovieClip Frame 21
delete instLetreroLevel.onEnterFrame; activeChangeColor = -1; factorEscalaContraccion = 0; instLetreroLevel.onRollOver = function () { activeChangeColor = 0; this.shiftInX = 0; }; instLetreroLevel.onRollOut = function () { activeChangeColor = -1; }; instLetreroLevel.onEnterFrame = function () { if (activeChangeColor == 0) { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._width = this._width - factorEscalaContraccion; this.shiftInX = this.shiftInX + (factorEscalaContraccion / 2); this._x = this._x + (factorEscalaContraccion / 2); if (this._width < (((this._width + (this.shiftInX * 2)) * 60) / 100)) { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } } else { this._alpha = 100; this._width = this._width + (2 * this.shiftInX); this._x = this._x - this.shiftInX; this.shiftInX = 0; } }; stop();
Symbol 520 MovieClip Frame 22
delete instLetreroLevel.onEnterFrame; totalNumberFramesAnimationMainMenu = 20; instLetreroLevel.onEnterFrame = function () { this._x = this._x - (480 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha - (100 / totalNumberFramesAnimationMainMenu); if (this._alpha < 5) { _root.gIterator = 5; this._visible = false; } };
Symbol 520 MovieClip Frame 44
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 5
instTutorialRetulo.instTextMenuEntry.text = "TUTORIAL"; instTutorialRetulo._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instTutorialRetulo.onEnterFrame = function () { this._y = this._y - (120 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); }; instTutorialTextbox1.instSuperLongText.text = "YOU THIS ARE LITTLE GUY"; instTutorialTextbox1._alpha = 0; totalNumberFramesAnimationMainMenu = 20; instTutorialTextbox1.onEnterFrame = function () { this._y = this._y + (106 / totalNumberFramesAnimationMainMenu); this._alpha = this._alpha + (100 / totalNumberFramesAnimationMainMenu); };
Instance of Symbol 33 MovieClip "instTutorialTextbox1" in Symbol 522 MovieClip Frame 5
/* no clip actions */
Symbol 522 MovieClip Frame 26
delete instTutorialRetulo.onEnterFrame; stop(); delete instTutorialTextbox1.onEnterFrame; instClipFlecha._x = (_root.world[_root.nmGamePlayer]._x + _root.world[_root.nmGamePlayer]._width) + (instClipFlecha._width / 2); instClipFlecha._y = (_root.world[_root.nmGamePlayer]._y + _root.world[_root.nmGamePlayer]._height) + (instClipFlecha._height / 2); instClipFlecha.gotoAndStop(1); instClipFlecha.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } instClipFlecha._x = (_root.world[_root.nmGamePlayer]._x + _root.world[_root.nmGamePlayer]._width) + (instClipFlecha._width / 2); instClipFlecha._y = (_root.world[_root.nmGamePlayer]._y + _root.world[_root.nmGamePlayer]._height) + (instClipFlecha._height / 2); }; stop();
Symbol 522 MovieClip Frame 38
instTutorialTextbox2.instSuperLongText.text = "THIS IS THE MONSTER"; instClipFlecha2._x = (_root.world[_root.nmMonster]._x + _root.world[_root.nmMonster]._width) + (instClipFlecha2._width / 2); instClipFlecha2._y = (_root.world[_root.nmMonster]._y + _root.world[_root.nmMonster]._height) + (instClipFlecha2._height / 2); instClipFlecha2.gotoAndStop(1); instClipFlecha2.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } this._x = (_root.world[_root.nmMonster]._x + _root.world[_root.nmMonster]._width) + (instClipFlecha2._width / 2); this._y = (_root.world[_root.nmMonster]._y + _root.world[_root.nmMonster]._height) + (instClipFlecha2._height / 2); }; stop();
Instance of Symbol 33 MovieClip "instTutorialTextbox2" in Symbol 522 MovieClip Frame 38
/* no clip actions */
Symbol 522 MovieClip Frame 53
instTutorialTextbox3.instSuperLongText.text = "THIS IS THE DOOR WHERE THE MONSTER MUST GO"; instClipFlecha3.gotoAndStop(1); instClipFlecha3.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } }; stop();
Instance of Symbol 33 MovieClip "instTutorialTextbox3" in Symbol 522 MovieClip Frame 53
/* no clip actions */
Symbol 522 MovieClip Frame 68
instTutorialTextbox4.instSuperLongText.text = "PRESS WITH MOUSE BUTTON ON THE ARROW TO MOVE THERE"; instClipFlecha4.gotoAndStop(1); instClipFlecha4.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } }; stop();
Instance of Symbol 33 MovieClip "instTutorialTextbox4" in Symbol 522 MovieClip Frame 68
/* no clip actions */
Symbol 522 MovieClip Frame 83
instClipFlecha4b.gotoAndStop(1); instClipFlecha4b.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } if ((_root.world[_root.nmGamePlayer].listToSearchObjective.length == 0) && (_root.listObjetivesMouse.length == 0)) { _root.instClipTutorialGrafico.gotoAndPlay("level1PickUpTheRock"); _root.instClipTutorialGrafico.state = 5; } }; stop();
Symbol 522 MovieClip Frame 99
instTutorialTextbox5.instSuperLongText.text = "NOW, PICK UP THE ROCK PRESSING WITH THE MOUSE BUTTON"; instClipFlecha5.gotoAndStop(1); instClipFlecha5.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } }; stop();
Symbol 522 MovieClip Frame 114
instClipFlecha5b.gotoAndStop(1); instClipFlecha5b.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } if ((_root.world[_root.nmGamePlayer].listToSearchObjective.length == 0) && (_root.listObjetivesMouse.length == 0)) { _root.instClipTutorialGrafico.gotoAndPlay("level1ReleaseTheRock"); _root.instClipTutorialGrafico.state = 6; _root.world[_root.nmMonster].speedMov = 0; } }; stop();
Symbol 522 MovieClip Frame 129
instTutorialTextbox7.instSuperLongText.text = "MOVE THE GUY AT THIS POSITION AND HE WILL RELEASE THE ROCK"; instClipFlecha7.gotoAndStop(1); instClipFlecha7.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } }; stop();
Symbol 522 MovieClip Frame 143
instClipFlecha7b.gotoAndStop(1); instClipFlecha7b.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._alpha = 100; } if ((_root.world[_root.nmGamePlayer].listToSearchObjective.length == 0) && (_root.listObjetivesMouse.length == 0)) { _root.instClipTutorialGrafico.gotoAndPlay("waitMonsterToDoor"); _root.instClipTutorialGrafico.state = 7; _root.world[_root.nmMonster].speedMov = 2; } }; stop();
Symbol 522 MovieClip Frame 156
instTutorialTextbox7.instSuperLongText.text = "THE MONSTER WON'T CATCH YOU AND IT WILL GO TO THE DOOR"; instTutorialTextbox7.onEnterFrame = function () { if (_root.gState != 2) { _root.instClipTutorialGrafico.instTutorialRetulo._visible = false; _root.instClipTutorialGrafico._visible = false; _root.instClipTutorialGrafico.gotoAndStop("vacio"); } }; stop();

Library Items

Symbol 1 Sound [victory]
Symbol 2 Sound [tranquility]
Symbol 3 Sound [selection]
Symbol 4 Sound [presentation]
Symbol 5 Sound [mainmelody]
Symbol 6 Sound [lose]
Symbol 7 Sound [logomelody]
Symbol 8 Sound [danger]
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [Rectangulo]Uses:9 10 11 12
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Symbol 15 FontUsed by:16 22 23 24 25 26 29 32 473 474 475 476 482 483 486 487 489 490 505 506 508 509 511 512 514 515 517 518
Symbol 16 EditableTextUses:15Used by:17
Symbol 17 MovieClip [helpFondo]Uses:14 16Used by:480
Symbol 18 GraphicUsed by:36
Symbol 19 GraphicUsed by:33
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:33
Symbol 22 EditableTextUses:15Used by:33
Symbol 23 EditableTextUses:15Used by:33
Symbol 24 EditableTextUses:15Used by:33
Symbol 25 EditableTextUses:15Used by:33
Symbol 26 EditableTextUses:15Used by:33
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:33
Symbol 29 EditableTextUses:15Used by:33
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:33
Symbol 32 EditableTextUses:15Used by:33
Symbol 33 MovieClipUses:19 21 22 23 24 25 26 28 29 31 32Used by:36 480 503 522
Symbol 34 FontUsed by:35 474 476 502
Symbol 35 EditableTextUses:34Used by:36
Symbol 36 MovieClip [cargador]Uses:18 33 35Used by:Timeline
Symbol 523 MovieClip [__Packages.cXml]
Symbol 37 ShapeTweeningUsed by:41
Symbol 38 FontUsed by:39
Symbol 39 TextUses:38Used by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [clipSponsor]Uses:37 39 40Used by:Timeline
Symbol 42 GraphicUsed by:87
Symbol 43 GraphicUsed by:87
Symbol 44 GraphicUsed by:87
Symbol 45 GraphicUsed by:87
Symbol 46 GraphicUsed by:87
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Symbol 78 ShapeTweeningUsed by:87
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:87
Symbol 81 GraphicUsed by:87 464
Symbol 82 FontUsed by:84
Symbol 83 FontUsed by:84
Symbol 84 TextUses:82 83Used by:87
Symbol 85 FontUsed by:86
Symbol 86 TextUses:85Used by:87
Symbol 87 MovieClip [clipLogo]Uses:42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 80 81 84 86Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 MovieClip [world]Used by:Timeline
Symbol 90 GraphicUsed by:96
Symbol 91 FontUsed by:92 93 94 95
Symbol 92 TextUses:91Used by:96
Symbol 93 TextUses:91Used by:96
Symbol 94 TextUses:91Used by:96
Symbol 95 TextUses:91Used by:96
Symbol 96 MovieClip [Caratula]Uses:90 92 93 94 95Used by:480
Symbol 97 GraphicUsed by:480
Symbol 98 GraphicUsed by:155
Symbol 99 GraphicUsed by:155
Symbol 100 GraphicUsed by:155
Symbol 101 GraphicUsed by:155
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Symbol 148 GraphicUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [PlayerTiles]Uses:98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154Used by:480 503
Symbol 156 GraphicUsed by:336
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Symbol 331 GraphicUsed by:336
Symbol 332 GraphicUsed by:336
Symbol 333 GraphicUsed by:336
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [MonsterTiles]Uses:156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335Used by:480 503
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Symbol 338 GraphicUses:337Used by:407
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Symbol 350 GraphicUses:349Used by:407
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Symbol 352 GraphicUses:351Used by:356
Symbol 353 GraphicUsed by:356
Symbol 354 ShapeTweeningUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:352 353 354 355Used by:407
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:407
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:365
Symbol 361 ShapeTweeningUsed by:365
Symbol 362 ShapeTweeningUsed by:365
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Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:360 361 362 363 364Used by:407
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:382
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Symbol 382 MovieClipUses:367 368 369 370 371 372 373 374 375 376 377 378 379 380 381Used by:407
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Symbol 384 GraphicUses:383Used by:407
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Symbol 386 GraphicUses:385Used by:388
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Symbol 388 MovieClipUses:386 387Used by:407
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Symbol 397 ShapeTweeningUsed by:401
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Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:396 397 398 399 400Used by:407
Symbol 402 GraphicUsed by:406
Symbol 403 GraphicUsed by:406
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClipUses:402 403 405Used by:407
Symbol 407 MovieClip [Tiles1]Uses:338 340 342 344 346 348 350 356 358 365 382 384 388 390 392 394 401 406Used by:480
Symbol 408 GraphicUsed by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClip [clipFlecha]Uses:408 409Used by:480 522
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClip [Rock]Uses:412Used by:480
Symbol 414 GraphicUsed by:464
Symbol 415 GraphicUsed by:464
Symbol 416 GraphicUsed by:464
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Symbol 463 GraphicUsed by:464
Symbol 464 MovieClip [HunterTiles]Uses:414 81 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463Used by:480 503
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Symbol 470 GraphicUsed by:471
Symbol 471 MovieClip [Food]Uses:465 466 467 468 469 470Used by:480
Symbol 472 GraphicUsed by:477
Symbol 473 TextUses:15Used by:477
Symbol 474 EditableTextUses:15 34Used by:477
Symbol 475 TextUses:15Used by:477
Symbol 476 EditableTextUses:15 34Used by:477
Symbol 477 MovieClip [clipAdressWebSite]Uses:472 473 474 475 476Used by:480
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [clipBackgroundPause]Uses:478Used by:480 522
Symbol 480 MovieClip [menuGame]Uses:96 33 17 97 155 336 407 410 413 464 471 477 479Used by:Timeline
Symbol 481 GraphicUsed by:491
Symbol 482 EditableTextUses:15Used by:491
Symbol 483 EditableTextUses:15Used by:491
Symbol 484 GraphicUsed by:491
Symbol 485 GraphicUsed by:491
Symbol 486 EditableTextUses:15Used by:491
Symbol 487 EditableTextUses:15Used by:491
Symbol 488 GraphicUsed by:491
Symbol 489 EditableTextUses:15Used by:491
Symbol 490 EditableTextUses:15Used by:491
Symbol 491 MovieClip [clipPause]Uses:481 482 483 484 485 486 487 488 489 490Used by:503  Timeline
Symbol 492 GraphicUsed by:503
Symbol 493 GraphicUsed by:503
Symbol 494 GraphicUsed by:503
Symbol 495 GraphicUsed by:503
Symbol 496 GraphicUsed by:503
Symbol 497 GraphicUsed by:503
Symbol 498 GraphicUsed by:503
Symbol 499 FontUsed by:500
Symbol 500 EditableTextUses:499Used by:503
Symbol 501 GraphicUsed by:503
Symbol 502 TextUses:34Used by:503
Symbol 503 MovieClip [clipResultGame]Uses:492 33 491 493 155 494 495 336 496 497 464 498 500 501 502Used by:Timeline
Symbol 504 GraphicUsed by:519
Symbol 505 EditableTextUses:15Used by:519
Symbol 506 EditableTextUses:15Used by:519
Symbol 507 GraphicUsed by:519
Symbol 508 EditableTextUses:15Used by:519
Symbol 509 EditableTextUses:15Used by:519
Symbol 510 GraphicUsed by:519
Symbol 511 EditableTextUses:15Used by:519
Symbol 512 EditableTextUses:15Used by:519
Symbol 513 GraphicUsed by:519
Symbol 514 EditableTextUses:15Used by:519
Symbol 515 EditableTextUses:15Used by:519
Symbol 516 GraphicUsed by:519
Symbol 517 EditableTextUses:15Used by:519
Symbol 518 EditableTextUses:15Used by:519
Symbol 519 MovieClipUses:504 505 506 507 508 509 510 511 512 513 514 515 516 517 518Used by:520
Symbol 520 MovieClipUses:519Used by:Timeline
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:479 521 33 410Used by:Timeline

Instance Names

"world"Frame 18Symbol 89 MovieClip [world]
"instMenuGame"Frame 18Symbol 480 MovieClip [menuGame]
"instClipPause"Frame 18Symbol 491 MovieClip [clipPause]
"instClipResultGame"Frame 18Symbol 503 MovieClip [clipResultGame]
"instClipPresentationLevel"Frame 18Symbol 520 MovieClip
"instClipTutorialGrafico"Frame 18Symbol 522 MovieClip
"contentTextHelp"Symbol 17 MovieClip [helpFondo] Frame 1Symbol 16 EditableText
"instTextMenuEntry"Symbol 33 MovieClip Frame 1Symbol 22 EditableText
"instTextMenuEntryA"Symbol 33 MovieClip Frame 1Symbol 23 EditableText
"instTextMenuEntryB"Symbol 33 MovieClip Frame 1Symbol 24 EditableText
"instLongExplanation"Symbol 33 MovieClip Frame 1Symbol 25 EditableText
"instSuperLongText"Symbol 33 MovieClip Frame 1Symbol 26 EditableText
"instTextMenuEntry"Symbol 33 MovieClip Frame 10Symbol 29 EditableText
"instTextMenuEntry"Symbol 33 MovieClip Frame 20Symbol 32 EditableText
"instProgress"Symbol 36 MovieClip [cargador] Frame 1Symbol 33 MovieClip
"instCaratula"Symbol 480 MovieClip [menuGame] Frame 1Symbol 96 MovieClip [Caratula]
"instMenuPlay"Symbol 480 MovieClip [menuGame] Frame 1Symbol 33 MovieClip
"instMenuSettings"Symbol 480 MovieClip [menuGame] Frame 1Symbol 33 MovieClip
"instMenuHelp"Symbol 480 MovieClip [menuGame] Frame 1Symbol 33 MovieClip
"instMenuAbout"Symbol 480 MovieClip [menuGame] Frame 1Symbol 33 MovieClip
"instPlayNewGame"Symbol 480 MovieClip [menuGame] Frame 31Symbol 33 MovieClip
"instAccessLoadMenu"Symbol 480 MovieClip [menuGame] Frame 31Symbol 33 MovieClip
"instBackMainMenu"Symbol 480 MovieClip [menuGame] Frame 31Symbol 33 MovieClip
"instSelectedLevel"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instBackLevel"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instNextLevel"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instSelectLevelEntry1"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instSelectLevelEntry2"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instSelectLevelEntry3"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instSelectLevelEntry4"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instSelectLevelEntry5"Symbol 480 MovieClip [menuGame] Frame 62Symbol 33 MovieClip
"instBackTo"Symbol 480 MovieClip [menuGame] Frame 93Symbol 33 MovieClip
"instShowWay"Symbol 480 MovieClip [menuGame] Frame 93Symbol 33 MovieClip
"instSound"Symbol 480 MovieClip [menuGame] Frame 93Symbol 33 MovieClip
"instSoundValue"Symbol 480 MovieClip [menuGame] Frame 93Symbol 33 MovieClip
"instShowWayValue"Symbol 480 MovieClip [menuGame] Frame 93Symbol 33 MovieClip
"instTituloHelp"Symbol 480 MovieClip [menuGame] Frame 123Symbol 33 MovieClip
"instBackHelp"Symbol 480 MovieClip [menuGame] Frame 123Symbol 33 MovieClip
"instNextHelp"Symbol 480 MovieClip [menuGame] Frame 123Symbol 33 MovieClip
"instHelpFondo"Symbol 480 MovieClip [menuGame] Frame 123Symbol 17 MovieClip [helpFondo]
"instGuyHelp1"Symbol 480 MovieClip [menuGame] Frame 134Symbol 155 MovieClip [PlayerTiles]
"instMonsterHelp1"Symbol 480 MovieClip [menuGame] Frame 134Symbol 336 MovieClip [MonsterTiles]
"instTilesHelp1"Symbol 480 MovieClip [menuGame] Frame 134Symbol 407 MovieClip [Tiles1]
"instClipFlecha2Help1"Symbol 480 MovieClip [menuGame] Frame 134Symbol 410 MovieClip [clipFlecha]
"instClipFlecha1Help1"Symbol 480 MovieClip [menuGame] Frame 134Symbol 410 MovieClip [clipFlecha]
"instTituloHelp1"Symbol 480 MovieClip [menuGame] Frame 141Symbol 33 MovieClip
"instBackHelp1"Symbol 480 MovieClip [menuGame] Frame 141Symbol 33 MovieClip
"instNextHelp1"Symbol 480 MovieClip [menuGame] Frame 141Symbol 33 MovieClip
"instHelpFondo1"Symbol 480 MovieClip [menuGame] Frame 141Symbol 17 MovieClip [helpFondo]
"instGuyHelp2"Symbol 480 MovieClip [menuGame] Frame 152Symbol 155 MovieClip [PlayerTiles]
"instRockHelp2"Symbol 480 MovieClip [menuGame] Frame 152Symbol 413 MovieClip [Rock]
"instTituloHelp2"Symbol 480 MovieClip [menuGame] Frame 161Symbol 33 MovieClip
"instBackHelp2"Symbol 480 MovieClip [menuGame] Frame 161Symbol 33 MovieClip
"instNextHelp2"Symbol 480 MovieClip [menuGame] Frame 161Symbol 33 MovieClip
"instHelpFondo2"Symbol 480 MovieClip [menuGame] Frame 161Symbol 17 MovieClip [helpFondo]
"instHunterHelp3"Symbol 480 MovieClip [menuGame] Frame 172Symbol 464 MovieClip [HunterTiles]
"instMonsterHelp3"Symbol 480 MovieClip [menuGame] Frame 172Symbol 336 MovieClip [MonsterTiles]
"instClipFlechaHelp3"Symbol 480 MovieClip [menuGame] Frame 172Symbol 410 MovieClip [clipFlecha]
"instTituloHelp3"Symbol 480 MovieClip [menuGame] Frame 182Symbol 33 MovieClip
"instBackHelp3"Symbol 480 MovieClip [menuGame] Frame 182Symbol 33 MovieClip
"instNextHelp3"Symbol 480 MovieClip [menuGame] Frame 182Symbol 33 MovieClip
"instHelpFondo3"Symbol 480 MovieClip [menuGame] Frame 182Symbol 17 MovieClip [helpFondo]
"instFoodHelp4"Symbol 480 MovieClip [menuGame] Frame 193Symbol 471 MovieClip [Food]
"instMonsterHelp4"Symbol 480 MovieClip [menuGame] Frame 193Symbol 336 MovieClip [MonsterTiles]
"instTituloHelp4"Symbol 480 MovieClip [menuGame] Frame 202Symbol 33 MovieClip
"instBackHelp4"Symbol 480 MovieClip [menuGame] Frame 202Symbol 33 MovieClip
"instNextHelp4"Symbol 480 MovieClip [menuGame] Frame 202Symbol 33 MovieClip
"instHelpFondo4"Symbol 480 MovieClip [menuGame] Frame 202Symbol 17 MovieClip [helpFondo]
"instHoleHelp5"Symbol 480 MovieClip [menuGame] Frame 213Symbol 407 MovieClip [Tiles1]
"instGuyHelp5"Symbol 480 MovieClip [menuGame] Frame 213Symbol 155 MovieClip [PlayerTiles]
"instMonsterHelp5"Symbol 480 MovieClip [menuGame] Frame 213Symbol 336 MovieClip [MonsterTiles]
"instHunterHelp5"Symbol 480 MovieClip [menuGame] Frame 213Symbol 464 MovieClip [HunterTiles]
"instTitleAbout"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleDesigner"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleDesignerValue"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleArt"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleArtValue"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleSound"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleSoundValue"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instBackAboutTo"Symbol 480 MovieClip [menuGame] Frame 222Symbol 33 MovieClip
"instTitleAboutAdress"Symbol 480 MovieClip [menuGame] Frame 266Symbol 33 MovieClip
"instBackAboutAdressTo"Symbol 480 MovieClip [menuGame] Frame 266Symbol 33 MovieClip
"instAdressWebSite"Symbol 480 MovieClip [menuGame] Frame 266Symbol 477 MovieClip [clipAdressWebSite]
"instBackgroundPause"Symbol 480 MovieClip [menuGame] Frame 290Symbol 479 MovieClip [clipBackgroundPause]
"instTitlePause"Symbol 480 MovieClip [menuGame] Frame 290Symbol 33 MovieClip
"instTitlePauseContinue"Symbol 480 MovieClip [menuGame] Frame 290Symbol 33 MovieClip
"instTitlePauseHelp"Symbol 480 MovieClip [menuGame] Frame 290Symbol 33 MovieClip
"instTitlePauseGoMenu"Symbol 480 MovieClip [menuGame] Frame 290Symbol 33 MovieClip
"instTextCircle"Symbol 491 MovieClip [clipPause] Frame 1Symbol 482 EditableText
"instTextCircleMiddle"Symbol 491 MovieClip [clipPause] Frame 1Symbol 483 EditableText
"instTextCircle"Symbol 491 MovieClip [clipPause] Frame 10Symbol 486 EditableText
"instTextCircleMiddle"Symbol 491 MovieClip [clipPause] Frame 10Symbol 487 EditableText
"instTextCircle"Symbol 491 MovieClip [clipPause] Frame 20Symbol 489 EditableText
"instTextCircleMiddle"Symbol 491 MovieClip [clipPause] Frame 20Symbol 490 EditableText
"instTitleWinLevel"Symbol 503 MovieClip [clipResultGame] Frame 1Symbol 33 MovieClip
"instTitleWinLevelTime"Symbol 503 MovieClip [clipResultGame] Frame 1Symbol 33 MovieClip
"instButtonExit1"Symbol 503 MovieClip [clipResultGame] Frame 1Symbol 491 MovieClip [clipPause]
"instButtonNext1"Symbol 503 MovieClip [clipResultGame] Frame 1Symbol 491 MovieClip [clipPause]
"instPlayerResult1"Symbol 503 MovieClip [clipResultGame] Frame 11Symbol 155 MovieClip [PlayerTiles]
"instTitleLoseByMonster"Symbol 503 MovieClip [clipResultGame] Frame 16Symbol 33 MovieClip
"instButtonNext2"Symbol 503 MovieClip [clipResultGame] Frame 16Symbol 491 MovieClip [clipPause]
"instButtonExit2"Symbol 503 MovieClip [clipResultGame] Frame 16Symbol 491 MovieClip [clipPause]
"instMonsterResult2"Symbol 503 MovieClip [clipResultGame] Frame 26Symbol 336 MovieClip [MonsterTiles]
"instTitleLoseByHunter"Symbol 503 MovieClip [clipResultGame] Frame 30Symbol 33 MovieClip
"instButtonNext3"Symbol 503 MovieClip [clipResultGame] Frame 30Symbol 491 MovieClip [clipPause]
"instButtonExit3"Symbol 503 MovieClip [clipResultGame] Frame 30Symbol 491 MovieClip [clipPause]
"instHunterResult3"Symbol 503 MovieClip [clipResultGame] Frame 40Symbol 464 MovieClip [HunterTiles]
"instTitleFinalVictory"Symbol 503 MovieClip [clipResultGame] Frame 44Symbol 33 MovieClip
"instButtonGoCredits"Symbol 503 MovieClip [clipResultGame] Frame 44Symbol 491 MovieClip [clipPause]
"instPlayerResultEnd"Symbol 503 MovieClip [clipResultGame] Frame 54Symbol 155 MovieClip [PlayerTiles]
"instMonsterResultEnd"Symbol 503 MovieClip [clipResultGame] Frame 54Symbol 336 MovieClip [MonsterTiles]
"instHunterResultEnd"Symbol 503 MovieClip [clipResultGame] Frame 54Symbol 464 MovieClip [HunterTiles]
"instTextBuy"Symbol 503 MovieClip [clipResultGame] Frame 54Symbol 500 EditableText
"instTextLevel"Symbol 519 MovieClip Frame 1Symbol 505 EditableText
"instTextLevelTime"Symbol 519 MovieClip Frame 1Symbol 506 EditableText
"instTextLevel"Symbol 519 MovieClip Frame 2Symbol 508 EditableText
"instTextLevelTime"Symbol 519 MovieClip Frame 2Symbol 509 EditableText
"instTextLevel"Symbol 519 MovieClip Frame 3Symbol 511 EditableText
"instTextLevelTime"Symbol 519 MovieClip Frame 3Symbol 512 EditableText
"instTextLevel"Symbol 519 MovieClip Frame 4Symbol 514 EditableText
"instTextLevelTime"Symbol 519 MovieClip Frame 4Symbol 515 EditableText
"instTextLevel"Symbol 519 MovieClip Frame 5Symbol 517 EditableText
"instTextLevelTime"Symbol 519 MovieClip Frame 5Symbol 518 EditableText
"instLetreroLevel"Symbol 520 MovieClip Frame 1Symbol 519 MovieClip
"instBackgroundTutorial"Symbol 522 MovieClip Frame 1Symbol 479 MovieClip [clipBackgroundPause]
"instTutorialTextbox1"Symbol 522 MovieClip Frame 5Symbol 33 MovieClip
"instTutorialRetulo"Symbol 522 MovieClip Frame 5Symbol 33 MovieClip
"instClipFlecha"Symbol 522 MovieClip Frame 26Symbol 410 MovieClip [clipFlecha]
"instTutorialTextbox2"Symbol 522 MovieClip Frame 38Symbol 33 MovieClip
"instClipFlecha2"Symbol 522 MovieClip Frame 38Symbol 410 MovieClip [clipFlecha]
"instTutorialTextbox3"Symbol 522 MovieClip Frame 53Symbol 33 MovieClip
"instClipFlecha3"Symbol 522 MovieClip Frame 53Symbol 410 MovieClip [clipFlecha]
"instTutorialTextbox4"Symbol 522 MovieClip Frame 68Symbol 33 MovieClip
"instClipFlecha4"Symbol 522 MovieClip Frame 68Symbol 410 MovieClip [clipFlecha]
"instClipFlecha4b"Symbol 522 MovieClip Frame 83Symbol 410 MovieClip [clipFlecha]
"instTutorialTextbox5"Symbol 522 MovieClip Frame 99Symbol 33 MovieClip
"instClipFlecha5"Symbol 522 MovieClip Frame 99Symbol 410 MovieClip [clipFlecha]
"instClipFlecha5b"Symbol 522 MovieClip Frame 114Symbol 410 MovieClip [clipFlecha]
"instTutorialTextbox7"Symbol 522 MovieClip Frame 129Symbol 33 MovieClip
"instClipFlecha7"Symbol 522 MovieClip Frame 129Symbol 410 MovieClip [clipFlecha]
"instClipFlecha7b"Symbol 522 MovieClip Frame 143Symbol 410 MovieClip [clipFlecha]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "victory"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tranquility"
ExportAssets (56)Timeline Frame 1Symbol 3 as "selection"
ExportAssets (56)Timeline Frame 1Symbol 4 as "presentation"
ExportAssets (56)Timeline Frame 1Symbol 5 as "mainmelody"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lose"
ExportAssets (56)Timeline Frame 1Symbol 7 as "logomelody"
ExportAssets (56)Timeline Frame 1Symbol 8 as "danger"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Rectangulo"
ExportAssets (56)Timeline Frame 1Symbol 17 as "helpFondo"
ExportAssets (56)Timeline Frame 1Symbol 36 as "cargador"
ExportAssets (56)Timeline Frame 1Symbol 523 as "__Packages.cXml"
ExportAssets (56)Timeline Frame 5Symbol 41 as "clipSponsor"
ExportAssets (56)Timeline Frame 12Symbol 87 as "clipLogo"
ExportAssets (56)Timeline Frame 18Symbol 89 as "world"
ExportAssets (56)Timeline Frame 18Symbol 96 as "Caratula"
ExportAssets (56)Timeline Frame 18Symbol 155 as "PlayerTiles"
ExportAssets (56)Timeline Frame 18Symbol 336 as "MonsterTiles"
ExportAssets (56)Timeline Frame 18Symbol 407 as "Tiles1"
ExportAssets (56)Timeline Frame 18Symbol 410 as "clipFlecha"
ExportAssets (56)Timeline Frame 18Symbol 413 as "Rock"
ExportAssets (56)Timeline Frame 18Symbol 464 as "HunterTiles"
ExportAssets (56)Timeline Frame 18Symbol 471 as "Food"
ExportAssets (56)Timeline Frame 18Symbol 477 as "clipAdressWebSite"
ExportAssets (56)Timeline Frame 18Symbol 479 as "clipBackgroundPause"
ExportAssets (56)Timeline Frame 18Symbol 480 as "menuGame"
ExportAssets (56)Timeline Frame 18Symbol 491 as "clipPause"
ExportAssets (56)Timeline Frame 18Symbol 503 as "clipResultGame"

Labels

"sponsor"Frame 5
"logo"Frame 12
"main"Frame 18
"verde"Symbol 33 MovieClip Frame 1
"rojo"Symbol 33 MovieClip Frame 10
"azul"Symbol 33 MovieClip Frame 20
"caminarTranquiloArriba"Symbol 155 MovieClip [PlayerTiles] Frame 1
"caminarTranquiloAbajo"Symbol 155 MovieClip [PlayerTiles] Frame 13
"caminarTranquiloDerecha"Symbol 155 MovieClip [PlayerTiles] Frame 25
"caminarTranquiloIzquierda"Symbol 155 MovieClip [PlayerTiles] Frame 37
"caminarMiedoAbajo"Symbol 155 MovieClip [PlayerTiles] Frame 49
"caminarMiedoArriba"Symbol 155 MovieClip [PlayerTiles] Frame 53
"caminarMiedoDerecha"Symbol 155 MovieClip [PlayerTiles] Frame 57
"caminarMiedoIzquierda"Symbol 155 MovieClip [PlayerTiles] Frame 61
"presentacion"Symbol 155 MovieClip [PlayerTiles] Frame 65
"victoria"Symbol 155 MovieClip [PlayerTiles] Frame 73
"caminarTranquiloAbajo"Symbol 336 MovieClip [MonsterTiles] Frame 1
"caminarTranquiloArriba"Symbol 336 MovieClip [MonsterTiles] Frame 19
"caminarTranquiloDerecha"Symbol 336 MovieClip [MonsterTiles] Frame 37
"caminarTranquiloIzquierda"Symbol 336 MovieClip [MonsterTiles] Frame 55
"caminarMiedoAbajo"Symbol 336 MovieClip [MonsterTiles] Frame 73
"caminarMiedoArriba"Symbol 336 MovieClip [MonsterTiles] Frame 91
"caminarMiedoDerecha"Symbol 336 MovieClip [MonsterTiles] Frame 109
"caminarMiedoIzquierda"Symbol 336 MovieClip [MonsterTiles] Frame 127
"presentacion"Symbol 336 MovieClip [MonsterTiles] Frame 145
"comer"Symbol 336 MovieClip [MonsterTiles] Frame 163
"comerGuy"Symbol 336 MovieClip [MonsterTiles] Frame 175
"hole"Symbol 407 MovieClip [Tiles1] Frame 16
"puerta"Symbol 407 MovieClip [Tiles1] Frame 17
"holesecuencia"Symbol 407 MovieClip [Tiles1] Frame 18
"caminarTranquiloAbajo"Symbol 464 MovieClip [HunterTiles] Frame 1
"caminarTranquiloArriba"Symbol 464 MovieClip [HunterTiles] Frame 13
"caminarTranquiloDerecha"Symbol 464 MovieClip [HunterTiles] Frame 25
"caminarTranquiloIzquierda"Symbol 464 MovieClip [HunterTiles] Frame 37
"caminarMiedoAbajo"Symbol 464 MovieClip [HunterTiles] Frame 49
"caminarMiedoArriba"Symbol 464 MovieClip [HunterTiles] Frame 53
"caminarMiedoDerecha"Symbol 464 MovieClip [HunterTiles] Frame 57
"caminarMiedoIzquierda"Symbol 464 MovieClip [HunterTiles] Frame 61
"presentacion"Symbol 464 MovieClip [HunterTiles] Frame 65
"victoria"Symbol 464 MovieClip [HunterTiles] Frame 73
"derrota"Symbol 464 MovieClip [HunterTiles] Frame 98
"mainMenu"Symbol 480 MovieClip [menuGame] Frame 1
"mainMenu2"Symbol 480 MovieClip [menuGame] Frame 22
"menuPlay"Symbol 480 MovieClip [menuGame] Frame 31
"menuPlay2"Symbol 480 MovieClip [menuGame] Frame 52
"menuLoad"Symbol 480 MovieClip [menuGame] Frame 62
"menuLoad2"Symbol 480 MovieClip [menuGame] Frame 82
"settings"Symbol 480 MovieClip [menuGame] Frame 93
"settings2"Symbol 480 MovieClip [menuGame] Frame 114
"help"Symbol 480 MovieClip [menuGame] Frame 123
"help2"Symbol 480 MovieClip [menuGame] Frame 134
"helpRocks"Symbol 480 MovieClip [menuGame] Frame 141
"helpRocks2"Symbol 480 MovieClip [menuGame] Frame 152
"helpHunter"Symbol 480 MovieClip [menuGame] Frame 161
"helpHunter2"Symbol 480 MovieClip [menuGame] Frame 172
"helpFood"Symbol 480 MovieClip [menuGame] Frame 182
"helpFood2"Symbol 480 MovieClip [menuGame] Frame 193
"helpHole"Symbol 480 MovieClip [menuGame] Frame 202
"helpHole2"Symbol 480 MovieClip [menuGame] Frame 213
"about"Symbol 480 MovieClip [menuGame] Frame 222
"aboutAdress"Symbol 480 MovieClip [menuGame] Frame 266
"vaciocaratula"Symbol 480 MovieClip [menuGame] Frame 283
"pause"Symbol 480 MovieClip [menuGame] Frame 290
"vacio"Symbol 480 MovieClip [menuGame] Frame 307
"verde"Symbol 491 MovieClip [clipPause] Frame 1
"rojo"Symbol 491 MovieClip [clipPause] Frame 10
"azul"Symbol 491 MovieClip [clipPause] Frame 20
"winLevel"Symbol 503 MovieClip [clipResultGame] Frame 1
"guyEatedByMonster"Symbol 503 MovieClip [clipResultGame] Frame 16
"monsterCaptured"Symbol 503 MovieClip [clipResultGame] Frame 30
"gameEnd"Symbol 503 MovieClip [clipResultGame] Frame 44
"vacio"Symbol 503 MovieClip [clipResultGame] Frame 58
"Seccion1"Symbol 520 MovieClip Frame 1
"Seccion2"Symbol 520 MovieClip Frame 22
"vacio"Symbol 520 MovieClip Frame 44
"vacio"Symbol 522 MovieClip Frame 1
"level1Presentacion"Symbol 522 MovieClip Frame 5
"level1PresentacionMonster"Symbol 522 MovieClip Frame 38
"level1PresentacionDoor"Symbol 522 MovieClip Frame 53
"level1UseMouseToMove"Symbol 522 MovieClip Frame 68
"level1UseMouseToMove2"Symbol 522 MovieClip Frame 83
"level1PickUpTheRock"Symbol 522 MovieClip Frame 99
"level1PickUpTheRock2"Symbol 522 MovieClip Frame 114
"level1ReleaseTheRock"Symbol 522 MovieClip Frame 129
"level1ReleaseTheRock2"Symbol 522 MovieClip Frame 143
"waitMonsterToDoor"Symbol 522 MovieClip Frame 156

Dynamic Text Variables

textMenuEntrySymbol 22 EditableText""
textMenuEntrySymbol 29 EditableText"XXX"
textMenuEntrySymbol 32 EditableText"XXX"




http://swfchan.com/3/14882/info.shtml
Created: 3/6 -2019 06:30:18 Last modified: 3/6 -2019 06:30:18 Server time: 09/05 -2024 12:33:12