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swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/84348763?noj=FRM84348763-6DC" width="1" height="1"></div>

Sexy Cheerleader Pt 1.swf

This is the info page for
Flash #145511

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2010 - WWW.CHRISTIESROOM.COM

Christie's Room -
THE GIRLFRIEND Part 1
copyright 2010 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

INSTRUCTIONS

You were called over to your ex-girlfriend
to help her tutor the head of the cheer-
leading squad in mathematics.  She needs
your help!  However, your chubby girl
friend, Selena still has the hots for you.
So will you help her by tutoring the sexy
cheerleader?  Or will you make out with
the cheerleader and forget about Selena.
Playing this game is simple:
- click on an object (hot point) to perform
an action.
- hold down the mouse button to perform
a sex act
Build up Kim's orgasm meter to full
to win but don't let Selena catch you in
the act!!!!

LETS START!

I'm glad
you came to help
me tutor this bitch.
I hate her!  But I made
some promises and
I have to help her
pass the math
exam.

So what do you say?
You want to get back
together?  I know you
missed me... and I
missed you too.
We can be a couple
like before and hang
out together always!

Ahh, you're so
sweet!  But you
better not cheat
on me or else I
will kill you!!!!

I think I hear the door.
My dad will open it.
It's probably Kim.
Remember... you're
here to tutor her in
math, nothing else or
I'm gonna get really
pissed off!!!

KNOCK!  KNOCK!

What's up guys?
I'm here to be tutored!

Put your pompoms away.
Where are your books?

You better not be
staring at her ass
and don't get any
ideas!  This is just
a tutoring session!

Here are my books,
I got all of them!

So what's your cute
boyfriend's name?

SELENA!!!!!

Oh crap!  I forgot I
have to go help my
dad with some
chores.  Can I trust
you two alone?

Of course you can.
We'll just be here
studying this boring
math stuff.  No need
to worry.  Now go!

I guess I have no
choice.  But I will
come and check up
on your two once
in a while!

WOW!  She's very
annoying!  How can
you stand her?
I thought she'd
never leave...

Sooo.. should we
start studying or do
you have something
else in mind...
more fun?

Ok, you want me to
put the books down.
So what now?
Aren't you afraid of
your girlfriend?

Ah, I like a guy who
doesn't waste time.
Who needs all that
studying anyway?
Lets get to it!

WHAT'S
THIS
NOISE???

HEY YOU TWO!!!

What's going on here?
I heard what sounded like
moaning.  But I see you two
are behaving, getting ready
to study.  Hm... maybe I was
just hearing things.
Carry on, I have to get back
to my chores.

WHAT????!!!!!!
How dare you touch this
little bitch in my own house?
I want both of you to get out
right now!  I don't want to
see you again!
GET OUT!!!!!!!!!!!!!!!!!!!!!!!

TRY AGAIN

This time
try not to get caught.

That was too close!
Your girlfriend is a
little crazy, we better
be more careful. ok?
Lets just study.

So you don't want to
study, heh?  Well....
ok, I guess we can
mess around a little
more.

There's that noise again!
I know you two are up to
something, I can tell by just
looking at your faces.  But
I have no proof, so I'll let
it slide this time.
Back to my chores...

This almost getting
caught is exciting!
But I don't know if
we should keep this
up?

YOU LITTLE WHORE!!!!
You two are DEAD!
I'm going to get my dad's gun
and I swear I'll kill you both.
I'll start with you little nasty
bitch and then I'm gonna kill you
too for cheating on me.
DAD!!!  WHERE'S THE GUN?

LET
ME
IN!!!!!!!!

Quick thinking to
block the door.  You
are pretty smart!
I can't take it any
more, fuck me!!!

That's it!  We're both
dead!
Stop fucking me and
think of something
quickly!!!!

Looks like you're in trouble!
How are you going to get out
of this mess?  Better think
of something fast!!!
TO BE CONTINUED!
PLAY AGAIN?

THIS GAME WILL ONLY RUN FROM  CHRISTIESROOM.COM!
If you're getting this message it means that you're either trying to load
this game from a different web site/URL or are trying to play it from
your computer/HD.
If you feel you're getting this message in error, please contact us at
the following email: sitesupport@christiesroom.com
Thank you!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 12 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
c1 = _url.indexOf("://") + 3; c2 = _url.indexOf("/", c1); domain = _url.substring(c1, c2); c3 = domain.lastIndexOf(".") - 1; c4 = domain.lastIndexOf(".", c3) + 1; domain = domain.substring(c4, domain.length); if (domain != "christiesroom.com") { gotoAndPlay (4); } else { gotoAndPlay (4); } stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
score = 0; pass = 0; times = 0; moany = new Sound(); moany.attachSound("moanlong");
Frame 19
stop();
Frame 20
leftover = "part1"; stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
movie1.stop(); scorebar._xscale = score; stop();
Frame 25
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 20) { score = 20; } scorebar._xscale = score;
Frame 26
if (score > 10) { pass = 1; } gotoAndPlay (25);
Frame 27
score = score - 0.1;
Frame 28
gotoAndPlay (27);
Frame 29
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 30) { score = 30; } scorebar._xscale = score;
Frame 30
if (score > 20) { pass = 2; } gotoAndPlay (29);
Frame 31
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 40) { score = 40; } scorebar._xscale = score;
Frame 32
if ((score > 30) and (pass > 1)) { pass = 3; } gotoAndPlay (31);
Frame 33
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 50) { score = 50; } scorebar._xscale = score;
Frame 34
if (score > 40) { pass = 4; } gotoAndPlay (33);
Frame 35
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 60) { score = 60; } scorebar._xscale = score;
Frame 36
if ((score > 50) and (pass > 3)) { pass = 5; } gotoAndPlay (35);
Frame 37
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 70) { score = 70; } scorebar._xscale = score;
Frame 38
if (score > 60) { pass = 6; } gotoAndPlay (37);
Frame 39
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 40
if ((score > 70) and (pass > 5)) { pass = 7; } gotoAndPlay (39);
Frame 41
times = times + 1;
Frame 42
if (times < 100) { gotoAndPlay (41); } else { gotoAndPlay (49); }
Frame 43
times = times + 1;
Frame 44
if (times < 100) { gotoAndPlay (43); } else { gotoAndPlay (49); }
Frame 45
times = times + 1;
Frame 46
if (times < 100) { gotoAndPlay (45); } else { gotoAndPlay (49); }
Frame 47
leftover = "part2"; stop();
Frame 48
stop();
Frame 49
stop();
Frame 50
score = 0; scorebar._xscale = score; pass = 0; stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 60) { score = 60; } scorebar._xscale = score;
Frame 56
if (score > 50) { pass = 1; } gotoAndPlay (55);
Frame 57
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 70) { score = 70; } scorebar._xscale = score;
Frame 58
if ((score > 60) and (pass > 0)) { pass = 2; } gotoAndPlay (57);
Frame 59
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 60
if (score > 70) { pass = 3; } gotoAndPlay (59);
Frame 61
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 90) { score = 90; } scorebar._xscale = score;
Frame 62
if ((score > 80) and (pass > 2)) { pass = 4; } gotoAndPlay (61);
Frame 63
times = times + 1;
Frame 64
if (times < 100) { gotoAndPlay (63); } else { gotoAndPlay (73); }
Frame 65
times = times + 1;
Frame 66
if (times < 100) { gotoAndPlay (65); } else { gotoAndPlay (73); }
Frame 67
times = times + 1;
Frame 68
if (times < 100) { gotoAndPlay (67); } else { gotoAndPlay (73); }
Frame 69
times = times + 1;
Frame 70
if (times < 100) { gotoAndPlay (69); } else { gotoAndPlay (73); }
Frame 71
leftover = "part3"; stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
score = 0; scorebar._xscale = score; pass = 0; stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 79
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 80
if (score > 70) { pass = 1; } gotoAndPlay (79);
Frame 81
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 90) { score = 90; } scorebar._xscale = score;
Frame 82
if ((score > 80) and (pass > 0)) { pass = 2; } gotoAndPlay (81);
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
score = 0; scorebar._xscale = score; leftover = "part4"; stop();
Frame 87
if (score < 0) { score = 0; } else if (score > 100) { score = 100; } scorebar._xscale = score;
Frame 88
if (score > 99) { moany.start(); gotoAndPlay (89); } else { gotoAndPlay (87); }
Frame 89
moany.onSoundComplete = function () { moany.start(); };
Frame 90
gotoAndPlay (89);
Frame 91
stop();
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop();
Frame 96
stop();
Frame 97
stop();
Frame 98
stop();
Frame 99
stop();
Frame 100
stop();
Frame 101
score = 0; pass = 0; times = 0; stop();
Frame 102
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 20) { score = 20; } scorebar._xscale = score;
Frame 103
if (score > 10) { pass = 1; } gotoAndPlay (102);
Frame 104
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 30) { score = 30; } scorebar._xscale = score;
Frame 105
if (score > 20) { pass = 2; } gotoAndPlay (104);
Frame 106
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 40) { score = 40; } scorebar._xscale = score;
Frame 107
if ((score > 30) and (pass > 1)) { pass = 3; } gotoAndPlay (106);
Frame 108
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 50) { score = 50; } scorebar._xscale = score;
Frame 109
if (score > 40) { pass = 4; } gotoAndPlay (108);
Frame 110
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 60) { score = 60; } scorebar._xscale = score;
Frame 111
if ((score > 50) and (pass > 3)) { pass = 5; } gotoAndPlay (110);
Frame 112
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 70) { score = 70; } scorebar._xscale = score;
Frame 113
if (score > 60) { pass = 6; } gotoAndPlay (112);
Frame 114
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 115
if ((score > 70) and (pass > 5)) { pass = 7; } gotoAndPlay (114);
Frame 116
times = times + 1;
Frame 117
if (times < 100) { gotoAndPlay (116); } else { gotoAndPlay (125); }
Frame 118
times = times + 1;
Frame 119
if (times < 100) { gotoAndPlay (118); } else { gotoAndPlay (125); }
Frame 120
times = times + 1;
Frame 121
if (times < 100) { gotoAndPlay (120); } else { gotoAndPlay (125); }
Frame 122
times = times + 1;
Frame 123
if (times < 100) { gotoAndPlay (122); } else { gotoAndPlay (125); }
Frame 124
stop();
Frame 125
stop();
Frame 126
moany.stop(); stop();
Frame 127
stop();
Symbol 21 Button
on (press) { play(); }
Symbol 31 Button
on (press) { gotoAndPlay (5); }
Symbol 35 Button
on (press) { gotoAndPlay (6); }
Symbol 39 Button
on (press) { gotoAndPlay (7); }
Symbol 43 Button
on (press) { gotoAndPlay (8); }
Symbol 49 Button
on (press) { gotoAndPlay (9); }
Symbol 54 Button
on (press) { gotoAndPlay (10); }
Symbol 57 Button
on (press) { gotoAndPlay (11); }
Symbol 61 Button
on (press) { gotoAndPlay (12); }
Symbol 65 Button
on (press) { gotoAndPlay (13); }
Symbol 72 Button
on (press) { gotoAndPlay (14); }
Symbol 75 Button
on (press) { gotoAndPlay (15); }
Symbol 78 Button
on (press) { gotoAndPlay (16); }
Symbol 81 Button
on (press) { gotoAndPlay (17); }
Symbol 85 Button
on (press) { gotoAndPlay (18); }
Symbol 90 Button
on (press) { gotoAndPlay (22); }
Symbol 95 Button
on (press) { gotoAndPlay (23); }
Symbol 98 Button
on (press) { gotoAndPlay (24); }
Symbol 105 Button
on (press) { score = score + 0.1; gotoAndPlay (25); }
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 116 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 116 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 116 MovieClip Frame 43
_root.score = _root.score + 1.5;
Symbol 116 MovieClip Frame 56
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 117 Button
on (press) { movie1.play(); } on (release) { movie1.stop(); }
Symbol 118 Button
on (press) { if ((pass > 0) and (pass < 2)) { gotoAndPlay (29); } }
Symbol 119 Button
on (press) { score = score + 0.1; gotoAndPlay (31); }
Symbol 120 Button
on (press) { score = score + 0.1; gotoAndPlay (29); }
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 129 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 129 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 129 MovieClip Frame 42
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 130 Button
on (press) { if ((pass > 2) and (pass < 4)) { gotoAndPlay (35); } else { gotoAndPlay (31); } }
Symbol 131 Button
on (press) { movie2.play(); } on (release) { movie2.stop(); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 132 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 132 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 132 MovieClip Frame 43
_root.score = _root.score + 1.5;
Symbol 132 MovieClip Frame 56
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 133 Button
on (press) { movie3.play(); } on (release) { movie3.stop(); }
Symbol 134 Button
on (press) { if ((pass > 2) and (pass < 4)) { gotoAndPlay (33); } else { gotoAndPlay (29); } }
Symbol 135 Button
on (press) { if ((pass > 4) and (pass < 6)) { gotoAndPlay (39); } else { gotoAndPlay (35); } }
Symbol 136 Button
on (press) { if ((pass > 4) and (pass < 6)) { gotoAndPlay (37); } else { gotoAndPlay (33); } }
Symbol 137 Button
on (press) { if ((pass > 6) and (pass < 8)) { gotoAndPlay (41); } else { gotoAndPlay (39); } }
Symbol 138 Button
on (press) { if ((pass > 6) and (pass < 8)) { gotoAndPlay (41); } else { gotoAndPlay (37); } }
Symbol 141 Button
on (press) { times = 0; gotoAndPlay (43); }
Symbol 142 Button
on (press) { times = 0; gotoAndPlay (45); }
Symbol 143 Button
on (press) { times = 0; gotoAndPlay (47); }
Symbol 149 Button
on (press) { _root.gotoAndPlay(_root.leftover); }
Symbol 150 MovieClip Frame 30
stop();
Symbol 153 Button
on (press) { gotoAndPlay (50); }
Symbol 162 Button
on (press) { gotoAndPlay (18); }
Symbol 165 Button
on (press) { gotoAndPlay (51); }
Symbol 167 Button
on (press) { gotoAndPlay (52); }
Symbol 168 Button
on (press) { gotoAndPlay (53); }
Symbol 173 MovieClip Frame 19
stop();
Symbol 174 Button
on (press) { gotoAndPlay (54); }
Symbol 179 MovieClip Frame 19
stop();
Symbol 180 Button
on (press) { gotoAndPlay (55); }
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 189 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 189 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 189 MovieClip Frame 42
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 190 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (61); } else { gotoAndPlay (57); } }
Symbol 191 Button
on (press) { movie6.play(); } on (release) { movie6.stop(); }
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 200 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 200 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 200 MovieClip Frame 43
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 201 Button
on (press) { movie7.play(); } on (release) { movie7.stop(); }
Symbol 202 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (59); } else { gotoAndPlay (55); } }
Symbol 203 Button
on (press) { if ((pass > 3) and (pass < 5)) { times = 0; gotoAndPlay (63); } else { gotoAndPlay (61); } }
Symbol 204 Button
on (press) { if ((pass > 3) and (pass < 5)) { times = 0; gotoAndPlay (63); } else { gotoAndPlay (55); } }
Symbol 207 Button
on (press) { times = 0; gotoAndPlay (65); }
Symbol 208 MovieClip Frame 22
stop();
Symbol 209 Button
on (press) { times = 0; gotoAndPlay (67); }
Symbol 210 MovieClip Frame 19
stop();
Symbol 211 Button
on (press) { times = 0; gotoAndPlay (69); }
Symbol 212 Button
on (press) { times = 0; gotoAndPlay (71); }
Symbol 214 Button
on (press) { gotoAndPlay (74); }
Symbol 216 Button
on (press) { gotoAndPlay (75); }
Symbol 217 Button
on (press) { gotoAndPlay (76); }
Symbol 218 Button
on (press) { gotoAndPlay (91); }
Symbol 219 Button
on (press) { gotoAndPlay (78); }
Symbol 220 Button
on (press) { gotoAndPlay (79); }
Symbol 221 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (83); } else { gotoAndPlay (81); } }
Symbol 222 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (83); } else { gotoAndPlay (79); } }
Symbol 223 Button
on (press) { gotoAndPlay (84); }
Symbol 224 Button
on (press) { gotoAndPlay (86); }
Symbol 285 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 285 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 285 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 285 MovieClip Frame 30
gotoAndPlay (2);
Symbol 286 Button
on (press) { movie11.play(); } on (release) { movie11.stop(); }
Symbol 287 MovieClip Frame 29
gotoAndPlay (1);
Symbol 288 MovieClip Frame 30
stop();
Symbol 291 Button
on (press) { gotoAndPlay (126); }
Symbol 294 Button
on (press) { gotoAndPlay (92); }
Symbol 297 Button
on (press) { gotoAndPlay (93); }
Symbol 300 Button
on (press) { gotoAndPlay (94); }
Symbol 303 Button
on (press) { gotoAndPlay (95); }
Symbol 306 Button
on (press) { gotoAndPlay (96); }
Symbol 309 Button
on (press) { gotoAndPlay (97); }
Symbol 312 Button
on (press) { gotoAndPlay (98); }
Symbol 315 Button
on (press) { gotoAndPlay (99); }
Symbol 318 Button
on (press) { gotoAndPlay (100); }
Symbol 321 Button
on (press) { gotoAndPlay (101); }
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 332 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 332 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 332 MovieClip Frame 42
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 333 Button
on (press) { movie15.play(); } on (release) { movie15.stop(); }
Symbol 334 Button
on (press) { if ((pass > 0) and (pass < 2)) { gotoAndPlay (104); } }
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 343 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 343 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 343 MovieClip Frame 42
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 344 Button
on (press) { if ((pass > 2) and (pass < 4)) { gotoAndPlay (110); } else { gotoAndPlay (106); } }
Symbol 345 Button
on (press) { movie16.play(); } on (release) { movie16.stop(); }
Symbol 346 Button
on (press) { if ((pass > 2) and (pass < 4)) { gotoAndPlay (108); } else { gotoAndPlay (104); } }
Symbol 347 Button
on (press) { if ((pass > 4) and (pass < 6)) { gotoAndPlay (114); } else { gotoAndPlay (110); } }
Symbol 348 Button
on (press) { if ((pass > 4) and (pass < 6)) { gotoAndPlay (112); } else { gotoAndPlay (108); } }
Symbol 349 Button
on (press) { if ((pass > 6) and (pass < 8)) { gotoAndPlay (116); } else { gotoAndPlay (114); } }
Symbol 350 Button
on (press) { if ((pass > 6) and (pass < 8)) { gotoAndPlay (116); } else { gotoAndPlay (112); } }
Symbol 353 MovieClip Frame 20
gotoAndPlay (1);
Symbol 354 Button
on (press) { times = 0; gotoAndPlay (118); }
Symbol 357 Button
on (press) { times = 0; gotoAndPlay (120); }
Symbol 360 Button
on (press) { times = 0; gotoAndPlay (122); }
Symbol 364 Button
on (press) { times = 0; gotoAndPlay (124); }
Symbol 367 Button
on (press) { times = 0; score = 0; gotoAndPlay (87); }
Symbol 371 Button
on (press) { times = 0; gotoAndPlay (4); }

Library Items

Symbol 1 Sound [moanlong]
Symbol 2 Sound [ahhh]Used by:285
Symbol 3 Sound [moan]Used by:189 200 332 343
Symbol 4 Sound [moan1]Used by:116 129 132
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 FontUsed by:15 25 372
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 FontUsed by:17 18 19 22
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 EditableTextUses:16Used by:Timeline
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Symbol 20 GraphicUsed by:21
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Symbol 63 GraphicUses:62Used by:Timeline
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Symbol 101 GraphicUsed by:Timeline
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Symbol 103 MovieClipUses:102Used by:Timeline
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Symbol 138 ButtonUses:104Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 TextUses:26Used by:Timeline
Symbol 141 ButtonUses:104Used by:Timeline
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Symbol 143 ButtonUses:104Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:150 288
Symbol 147 GraphicUsed by:150
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Symbol 151 GraphicUsed by:Timeline
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Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:285  Timeline
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Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:Timeline
Symbol 363 TextUses:26Used by:Timeline
Symbol 364 ButtonUses:34Used by:Timeline
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Symbol 367 ButtonUses:34Used by:Timeline
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Symbol 369 TextUses:26Used by:Timeline
Symbol 370 TextUses:26Used by:Timeline
Symbol 371 ButtonUses:34Used by:Timeline
Symbol 372 TextUses:14Used by:Timeline

Instance Names

"progressbar"Frame 1Symbol 12 MovieClip
"scorebar"Frame 24Symbol 103 MovieClip
"movie1"Frame 25Symbol 116 MovieClip
"movie2"Frame 29Symbol 129 MovieClip
"movie3"Frame 31Symbol 132 MovieClip
"movie2"Frame 33Symbol 129 MovieClip
"movie3"Frame 35Symbol 132 MovieClip
"movie2"Frame 37Symbol 129 MovieClip
"movie3"Frame 39Symbol 132 MovieClip
"scorebar"Frame 52Symbol 103 MovieClip
"movie6"Frame 55Symbol 189 MovieClip
"movie7"Frame 57Symbol 200 MovieClip
"movie6"Frame 59Symbol 189 MovieClip
"movie7"Frame 61Symbol 200 MovieClip
"scorebar"Frame 75Symbol 103 MovieClip
"movie6"Frame 79Symbol 189 MovieClip
"movie7"Frame 81Symbol 200 MovieClip
"movie11"Frame 87Symbol 285 MovieClip
"scorebar"Frame 91Symbol 103 MovieClip
"movie15"Frame 102Symbol 332 MovieClip
"movie16"Frame 104Symbol 343 MovieClip
"movie15"Frame 106Symbol 332 MovieClip
"movie16"Frame 108Symbol 343 MovieClip
"movie15"Frame 110Symbol 332 MovieClip
"movie16"Frame 112Symbol 343 MovieClip
"movie15"Frame 114Symbol 332 MovieClip
"scorebar"Frame 125Symbol 103 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "moanlong"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ahhh"
ExportAssets (56)Timeline Frame 1Symbol 3 as "moan"
ExportAssets (56)Timeline Frame 1Symbol 4 as "moan1"
ExportAssets (56)Timeline Frame 25Symbol 4 as "moan1"
ExportAssets (56)Timeline Frame 29Symbol 4 as "moan1"
ExportAssets (56)Timeline Frame 31Symbol 4 as "moan1"
ExportAssets (56)Timeline Frame 55Symbol 3 as "moan"
ExportAssets (56)Timeline Frame 57Symbol 3 as "moan"
ExportAssets (56)Timeline Frame 87Symbol 2 as "ahhh"
ExportAssets (56)Timeline Frame 102Symbol 3 as "moan"
ExportAssets (56)Timeline Frame 104Symbol 3 as "moan"

Labels

"loading"Frame 1
"complete"Frame 2
"part1"Frame 21
"part2"Frame 48
"part3"Frame 72
"part4"Frame 87

Dynamic Text Variables

loadingMessageSymbol 18 EditableText"100%"




http://swfchan.com/30/145511/info.shtml
Created: 26/10 -2018 14:08:14 Last modified: 26/10 -2018 14:08:14 Server time: 06/05 -2024 06:48:25