Section 1
//Main (flash.Main)
package flash {
import flash.display.*;
public dynamic class Main extends MovieClip {
const bmp:Bitmap;
var t;// = 0
public function Main(){
this.bmp = new Bitmap();
super();
this.stage.scaleMode = "noScale";
this.stage.align = "TL";
this.addEventListener("enterFrame", this.loop);
this.addChild(this.bmp);
}
function loop(_arg1){
this.bmp.bitmapData = new BitmapData(this.stage.stageWidth, this.stage.stageHeight);
this.bmp.bitmapData.lock();
var _local3:* = 0;
_local3++;
if ((_local3 < this.stage.stageWidth)){
var _local4:* = 0;
_local4++;
if ((_local4 < this.stage.stageHeight)){
this.bmp.bitmapData.setPixel(_local3, _local4, (((_local3 + this.t) ^ (_local4 + this.t)) * this.t));
//unresolved jump
};
//unresolved jump
};
this.bmp.bitmapData.unlock();
this.t = (this.t + 1);
}
}
var _slot1 = [OP_NEWCLASS ClassInfo:0 base:MovieClip];
}//package flash