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The Sleeping Giant - THE GAME (early WIP).swf

This is the info page for
Flash #150922

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { function gameProgression() { switch (messageNum) { case 'Beginning': messageText.text = 'You awaken in a daze upon a cold, stone floor. You rub your head and try to regain your bearings, standing up straight. What you see both shocks and arouses you...it\'s a Giant Orc, and he appears to be sleeping. You could approach him if you\'re willing to take the risk...'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Beginning - Options'; gameProgression(); }; break; case 'Beginning - Options': messageText.text = '\nHide and wait for him to awaken.\n\nClimb up his foot and get to his lap.\n\nCarefully take advantage of his foot.'; Button_Options1._visible = true; Button_Options2._visible = true; Button_Options3._visible = false; Button_Story._visible = false; Button_Options1.onPress = function () { messageNum = 'Playing it safe'; gameProgression(); }; Button_Options2.onPress = function () { messageNum = 'Taking the risk'; gameProgression(); }; break; case 'Playing it safe': messageText.text = 'Easy there, big guy. I know he\'s hot, but you don\'t wanna end up dead.\n\nYou hide yourself at the bottom of the throne. At your size, you\'re just barely able to peek over the edge of it, and hide at any given moment. You had sat there for a few hours before you could hear the orc stirring, peeking your eyes over the edge to watch. He was beginning to stretch, and would soon stand up.'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The End'; gameProgression(); }; break; case 'Taking the risk': messageText.text = 'Buck up, Soldier. It can\'t be -that- dangerous, can it? You approach the throne, taking care to make sure he didn\'t wake up while you were walking. You climb up the stone steps on the throne and find yourself between both feet. The view is incredible here, and the massive foot before you starts to take an effect on your thoughs...'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Taking the risk - Options'; gameProgression(); }; break; case 'Taking the risk - Options': messageText.text = '\nStep down and get under his foot.\n\nResist and climb up his leg.\n\nChange your mind and hide.'; Button_Options1._visible = true; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = false; Button_Options1.onPress = function () { messageNum = 'Footlust'; gameProgression(); }; Button_Options2.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; Button_Options3.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; break; case 'Footlust': messageText.text = 'Hard to resist, isn\'t it?\n\nYou quickly find yourself caving into your desires and getting below the orc\'s overhanging foot. His toes are absolutely massive, and they twitch when your hand strokes over them. It was getting harder and harder to resist your desires, and before you know it, you find yourself dragging your tongue across them. The taste was incredible...and not too bad, as far as orcs are concerned.'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Footlust2'; gameProgression(); }; break; case 'Footlust2': messageText.text = 'You enjoy yourself for quite some time, losing track of exactly how long, but you notice soft grunts and the toes starting to flex....'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Footlust - Options'; gameProgression(); }; break; case 'Footlust - Options': messageText.text = '\nKeep going, he\'s just dreaming.\n\nBack away and try to hide.\n\nTry to see what\'s happening.'; Button_Options1._visible = true; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = false; Button_Options1.onPress = function () { messageNum = 'The Giant Awakens'; gameProgression(); }; Button_Options2.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; Button_Options3.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; break; case 'The Giant Awakens': messageText.text = 'Of course he\'s just dreaming...or so you think.\n\nYou continue thinking that until that foot slid down and you found yourself pinned beneath it. The weight was absolutely incredible, and you couldn\'t help but note on just how much give the sole gave you without smashing you into paste. You hoped he was just dreaming...or that his foot had slipped...but all your dreams were shattered when you hear something.'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The Giant Awakens2'; gameProgression(); }; break; case 'The Giant Awakens2': messageText.text = '\'\'Well, well...what do I have here....?\'\''; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The Giant Awakens - Options'; gameProgression(); }; break; case 'The Giant Awakens - Options': messageText.text = '\nPlead for Forgiveness.\n\nTell the truth.\n\nConfess your lust and hope for the best.'; Button_Options1._visible = true; Button_Options2._visible = true; Button_Options3._visible = false; Button_Story._visible = false; Button_Options1.onPress = function () { messageNum = 'Forgiveness'; gameProgression(); }; Button_Options2.onPress = function () { messageNum = 'The Truth'; gameProgression(); }; Button_Options3.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; break; case 'Forgiveness': messageText.text = 'Lost your dignity, eh?\n\nYou immediately begin to plead and beg for forgiveness, knowing full well that the orc could just press down and be done with you. It would appear that your words got his attention, though, as he lifts his foot just enough to let your head poke out from under his toes. He glares down at you, speaking in a gruff voice.'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Forgiveness2'; gameProgression(); }; break; case 'Forgiveness2': messageText.text = '"What are you doing under there? Don\'t you dare lie to me..."'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Forgiveness - Options'; gameProgression(); }; break; case 'Forgiveness - Options': messageText.text = '\nLie, and say you woke up there.\n\nTell the truth.\n\nDon\'t answer, start squirming!'; Button_Options1._visible = false; Button_Options2._visible = true; Button_Options3._visible = false; Button_Story._visible = false; Button_Options1.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; Button_Options2.onPress = function () { messageNum = 'The Truth'; gameProgression(); }; Button_Options3.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; break; case 'The Truth': messageText.text = 'You confess what you were doing beneath his foot, and you could feel the toes uncurling, and the weight let up to let you breathe...but he didn\'t lift up completely, still holding you in place. He seemed to be mulling it over.'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The Truth2'; gameProgression(); }; break; case 'The Truth2': messageText.text = '"You...were going to pleasure yourself with my foot?"'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The Truth3'; gameProgression(); }; break; case 'The Truth3': messageText.text = 'You swallow nervously, looking up at him with bright red cheeks, nodding to him.\n\nA smile crosses his lips.'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The Truth4'; gameProgression(); }; break; case 'The Truth4': messageText.text = '"Perfect..."'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'The End'; gameProgression(); }; break; case 'The End': messageText.text = 'There\'s nothing else to do here!'; Button_Options1._visible = false; Button_Options2._visible = false; Button_Options3._visible = false; Button_Story._visible = true; Button_Story.onPress = function () { messageNum = 'Beginning'; gameProgression(); }; } StoryImages.gotoAndStop(messageNum); } var messageNum = 'Beginning'; onEnterFrame = gameProgression(); } movieClip 15 { } movieClip 17 { } // unknown tag 88 length 67 // unknown tag 88 length 215




http://swfchan.com/31/150922/info.shtml
Created: 25/10 -2018 21:31:39 Last modified: 25/10 -2018 21:31:39 Server time: 06/05 -2024 08:04:11